Objavljeno Osam Novih Postera za Warcraft Film

Blizzard je danas objavio osam novih postera za Warcraft Film preko svoje nove stranice http://warcraftmovie.tumblr.com.
Warcraft Online 1-Sht Blackhand OV Warcraft Online 1-Sht Doomhammer OV Warcraft Online 1-Sht Durotan OV Warcraft Online 1-Sht Garona OV
 Blekhend - Uništitelj  Orgrim - Borac  Durotan - plemeniti poglavica Orka  Garona - Nepokorena
Warcraft Online 1-Sht Guldan OV Warcraft Online 1-Sht KingLlane OV Warcraft Online 1-Sht LadyTaria OV Warcraft Online 1-Sht Lothar OV
Guldan - Osvajač Kralj Lejn - Kralj Ratnik Ledi Tarija - Kraljica nade Lotar - ratni heroj

Poster za Warcraft Film, Protection Warrior Spell Animacije

Legion Windwalker Monk Spell Animacije, Blue Teme

Legion Windwalker Monk Spell Animacije
Nove animacije nisu završene, ali je wowhead napravio rani pregled svih Monk Windwalker spell animacija.
Blue Teme
Originally Posted by Blizzard
Secondary Stat Scaling in Legion
The thing I realized then is, that a single-stat item has as much stats as an evenly distributed item on the same ilvl, and even more than an unevenly distributed item.
This was originally done to encourage players to diversify secondary stats -- the closer an item was to a single-stat secondary, the more it suffered from this penalty. We reevaluated the method we were doing this by in 6.2, finding that most people were just confused by it and it didn't affect balance in any significant way, so we changed it. Your secondary stat ratings should add up to a consistent value no matter what the combination is from here on out. (Official Forums)

Ability Damage in PvP
We've discovered a bug where weapon damage is being calculated incorrectly in our PvP stat templates. A lot of damage is overtuned as a result. We're working on fix it as soon as possible. (Official Forums)

Ashran in Legion
Level 110 players will be able to queue for Ashran from the UI in Legion. It will work similar to battlegrounds, you can queue with up to 5 players. (Official Forums)

[Request] Equal Gear for Factions/Vendor
Can we get a vendor or something so we can have equal gear regaurdless of which faction we choose?

It's kind of weird how Horde and Alliance Shadow Priests have different gear. Alliance gets the RPPM caster DPS trinket, while horde gets the on-use versatility caster trinket. Not to mention for whatever reason, I have 2% more crit on Horde, but 5% more haste on Alliance before BG scaling.

Are there any other cases of this or just Shadow Priests? (Official Forums)

Greatly reduced skill plays?
At least for warrior, there seems to be nothing. No spell reflects, no fear, no intervene. It seems like all of our pvp talents are just "more ways to deal damage" with maybe 2 or 3 exceptions. When I look through other dps classes it seems mostly the same. Most every class has become a gigantic damage bot with little else to offer. Especially from a tournament standpoint it seems like a very *boring* route to take. I dunno. Maybe I'm wrong.
There are some specializations we agree may feel "flat" with lack of utility tools right now on alpha. It would be useful for us to hear which specializations testers feel are in a bad/good/too good spot in that regard (with reasons why).

While the gameplay of specializations without PvP talents is important, it's most useful to us to hear feedback with full PvP talents. Some specs may feel flat baseline, but with talents feel like they're in a good/too good spot. ( Official Forums)

Demon Hunter
Demon Hunters and Flag Carrying
Demon Hunters are able to zoom across the map before it even has time to appear on the mini map. Timed it and it was 23 seconds from point of pick up to capture. Is it worth stunting their mobility like several other abilities while carrying the flag? It isn't fun when the flag is picked up and then captured before you really have time to react.
Agreed. We're making changes very soon. (Official Forums)

Discipline Priest Feedback -- Build 21232 -- 3-Mar
Note that AoE damage spells don't (by default) fall off after 6 targets; that's only healing spells. For damage it's a much higher number of targets.

Correct though, the bulk of the value of Divine Star and Halo is still in the direct healing effect. Their gameplay is still meant to be focused on their use as healing spells when it comes to aiming/positioning. (Official Forums)

Outlaw Rogue Feedback -- Build 21232 -- 3-Mar
Do we have everything available to us atm? I miss a few of the "combat" spec had. As far as lvling goes and using Roll the Bones, its fun in the world, but i can see where it will be a hinder in a raid environment, to busy seeing what buff you got (miss an interrupt, stand in some poo, ect).
The intention is not for you to keep fishing for the lucky 5-buff Roll the Bones. If you have theorycraft indicating that it's optimal to keep using Roll the Bones, when you already have a buff (apart from the Health one), we'd love to review that. (Official Forums)

Demonology Warlock Feedback -- Build 21232 -- 3-Mar
I havent seen anyone talk about this but it seems that the dreadstalker imps are hitting significantly harder then imps summoned from impending doom and hand of guldan. Also they are not scaling with the infernal furnace tallent.
The Dreadstalker riders should 100% count the same as, and deal the same damage as, regular wild imps. There are just likely some bugs with that. (Official Forums)

Legion - The Arcway Dungeon Preview, Nightborne Citizen Models, Blue Teme

The Arcway Dungeon Preview
Arcway je novi dungeon koji je dodat u Legion, i deo je Suramar Katakombi.

Nightborne Citizen Modeli
Blizzard je u novijem Legion Buildu dodao Nightborn Citizen modele.
Blue Tweetovi
Originally Posted by Blizzard Entertainment
With a revived tournament scene like and all of the PvP specific changes coming in Legion, I see a great future for our community. (holinka)

If a creature is from, relating to, or characteristic of, demons, it can be considered demonic. So why are people pretending as if Deathwing isn't demonic?
what about an earth aspect maddened by old gods is related to demons? (Muffinus)
but he wasn't corrupted by the demon, and the demon didn't even want to be inside of it, it was TERRIFIED of being shoved in there (Muffinus)
because what was really at its heart was an Old God (Muffinus)

Warcraft Movie TV Spot

Nova reklama za Warcraft film je objavljena. Novi video sadrži miks starih i novih sadržaja!

Overwatch Beta se Vraća Sredinom Februara - Novi Gamemode i Mape

Jeff Kaplan je napokon progovorio! Overwatch Beta se vraća sredinom Februara! Novi Beta build doneće nam novi gamemode i nove mape. 

Originally Posted by Blizzard (Source)
Happy 2016 Everyone!

It’s been a while since we’ve chatted, so I wanted to provide a quick update on the status of the Overwatch Closed Beta.

When we brought the Closed Beta offline last December, we did so with the intent to use the downtime to address player feedback, work on some core features (like progression!), and adjust the balance of the game. Our goal was to have all of that work completed before bringing the Closed Beta back online, and our hope was to have that goal complete by middle to late January.

While progress has been great and the team has been working super hard to get everything implemented on time, we're not quite ready to bring the Closed Beta back online just yet. We’ve been pretty open about the fact that we could slip into February from the beginning, but a big reason for this delay is that we really wanted to add one more big feature to the next beta patch.

After looking through all of the feedback from last year, one of the things we noticed players consistently mentioning was their desire for more game modes in Overwatch, in addition to Point Capture and Payload. Without getting into specifics, we are working on a new game mode. And we’re very excited about it! And we have some great new maps to support it, too, but we need a little more time to get everything just right.
Rather than try to rush a beta patch out this month (which would mean the new game mode would have to be put off), we’re going to take a few extra weeks before bringing the Closed Beta back. By doing so, we can make sure we can include the new game mode along with the new maps. This will also allow us to do some additional polish to the game’s progression and reward system. Though all these features will still technically be a work-in-progress during the beta, we’d like them to be at a certain quality bar before releasing them for testing.

This was an easy choice for us to make, and hopefully this post can help you understand why we made it. I don’t have an exact date for when the Closed Beta will resume, but right now we’re looking at mid-February (and we don’t intend to slip out of February). We’ll do our best to provide at least one week’s notice before we’re ready to get this beta party started again, so definitely keep an eye on our official channels.
We love making this game with you guys. It’s been so much fun and you’ve been incredibly supportive of us. Thank you all so much for your patience and we hope to see you in-game soon!

Druid Tier 19 Armor Set, Blue Teme

Novi Legion build dodao je Druid Tier 19 set. Ovo su normal varijante seta - Raid Normal, Raid Heroic i PvP Alliance / Horde.
Blue Teme
Originally Posted by Blizzard
Tank & Healer Ability Tuning
Are encounters going to be tuned to have longer time-to-kill for tanks as well?

I ask because in a world where tanks need to be actively healed, dying so quickly that they must be spammed all of the time (read: less than 3 or 4 seconds for 100-0) just leads to a WotLK situation where one person gets to spam the tank forever and everyone else ignores it and nothing is really any different.

Absolutely, yes. It's very important that this is the case.

I'd like to note that "use Active Mitigation to avoid X ability" isn't usually engaging gameplay. How about I use AM because it helps me survive a powerful attack, not because I get a debuff if I don't.
Binary AM checks like you mention will continue to be extremely rare. They're still an interesting mechanic to see everyone once in a while, but will not be common. Sorry if what I said gave the impression otherwise. (Official Forums)

New Logging Feature: COMBATANT_INFO
Cool, yeah most bonus IDs should be relatively easy to determine from the item level. The only bonuses that would be tricky are things like stat variations on e.g. crafted or baleful items, and bonus minor stats on items. Using the stats you could determine that they have e.g. ~3 items with movement speed... but you wouldn't really know how much and on which items.

You shouldn't need any guessing. Random tertiaries and sockets are a great point about being missing; I'll follow up on that. You really should have everything you need to reconstruct their gear. (Official Forums)

Classic Realms
Tom Chilton (Game Director for World of Warcraft) answered a question about classic servers during the BlizzCon 2015 World of Warcraft Q&A.

While we realise there is a desire for servers running previous versions of the game, we do not have any plans to setup classic servers. The old code is designed to run on the old hardware. The old code brings with it the old data, which includes the old bugs. The natural expectation from players would be that we would fix these bugs to ensure a smooth gameplay experience (along with the need for Customer Support and other dedicated support teams for such realms).

We feel it is not feasible to support multiple versions of World of Warcraft concurrently, and instead believe that our resources would be better placed continuing to build upon the current live game. (Official Forums)
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