Welcome to the World of Warcraft Legion Beta! This is an early look at the patch notes for the upcoming World of Warcraft expansion: Legion. If you’d like to participate in the testing process, be sure to opt-in to future beta tests from our Beta Profile page; check the box next to the games you're interested in testing.
Beta Reminder: Content in the Legion Beta Test are still in-development and details may be subject to change before release of the live game. Not all of the content listed may be available for testing or may only be available during a limited testing windows during the Beta. Keep an eye on the Beta forums for more information when specific tests may be taking place.
New Hero Class: Demon Hunter Dominate your foes as a Demon Hunter, an elven outcast shunned for daring to wield the terrible powers of demons in order to combat the Legion. Exhibiting superior mobility, great martial prowess, and a preternatural ability to detect demons. Demon Hunters can tap into forbidden powers at times of dire need, metamorphosing into terrifying demonic forms. Demon Hunters may choose between two specializations:
Havoc: This damage-dealing specialization allows you to demolish any who stand in your way with fiery demonic attacks that emphasize rapid melee strikes and battlefield mobility.
Vengeance: This tanking specialization allows you to go toe-to-toe with even the most powerful demons, withstanding massive punishment by channeling the pain of battle and the souls of your enemies.
New Starting Experience for Demon Hunters
Start your journey as a member of Illidan’s most elite disciples, an Illidari. Venture out from the Black Temple to lead an assault on the Legion world of Mardum in a desperate attempt to recover the key to defeating the Legion, even as the heroes of Azeroth march against the Black Temple and Illidan.
Level Cap Increased to 110
Level cap for characters has been increased to 110.
New Continent: The Broken Isles Brave the epicenter of the demon invasion—the Broken Isles, a land rich with ancient wonders. Explore lush forests, colossal mountain ranges, storm swept cliffs, and night elven cities older than human civilization. But beyond the Legion’s marauding army, native dangers lurk here too: twisted satyrs, savage drogbar, and cursed Kvaldir are but a few of the danger’s awoken by the return of the Burning Legion. Explore the Broken Isles with areas such as:
Wield Powerful Artifacts Wield weapons of legend against the Burning Legion. Set out on quests to claim the myth-forged artifact weapons for your class, then grow their power as you continue their legend. Your choices will change their abilities, appearances, and carry them to new heights of power. Fashion your artifacts into the perfect instrument of battle for your specialization, and guide your faction in its most desperate hour.
Earn Artifact Power by completing nearly any type of content, ranging from outdoor world questing to PvP.
Find ancient relics, socketing them into your artifact to further augment your artifact and customize its traits.
Class Halls and Champions Claim a Class Hall unique to your class. Recruit champions and armies into your order to send on missions and fight along your side on the Broken Isles.
Missions and Champions
Class Campaigns: Unlock an epic class-specific story that takes your character through a variety of content in the expansion as you seek out new champions to join your order in the fight against the Legion.
Combat Allies: Call upon mighty champions to assist you in combat either as bodyguards or through powerful call-down abilities.
Order Advancement: Research improvements to your armies and champions as well as personal, class-themed perks.
New Dungeons Ten new dungeons are available in Normal, Heroic, and Mythic difficulties.
New Raids Two new raids to challenge the mightiest heroes of Azeroth as you try to combat the Legion invasion and the effects it’s had on the native inhabitants of the Broken Isles.
The Emerald Nightmare
New World Bosses
Challenge yourself against ten new deadly world bosses located throughout the Broken Isles.
Forge your own path through The Broken Isles. Level-up zones no longer have level ranges and instead creatures, foes, and rewards scale to your character level allowing you to play through those zones and their dungeons at any level. Zone and dungeon content will still be both challenging and rewarding at any level and allows you to play with friends seamlessly even if your levels are far apart. The max-level zone of Suramar awaits adventurers at the end of their journey.
World Quests send players out on a variety of quests such as defeating world bosses, world PvP, special dungeon activities, crafting for a profession, story-driven content and more.
World Quests become available for characters that reach level 110 and are displayed on the map to see what's available in each zone.
World Quests rotate throughout the day and over longer periods of time as well.
Emissary quests become available upon reaching level 110 as well. Emissary quests are a daily call for help from a specific faction in Legion.
Completing missions in support of a faction from which you have an emissary quest awards a lucrative cache of loot.
Revamped PvP Progression and Honor System
Honor Points and Conquest Points have been removed as a currency. At level 110 players now receive Honor for completing PvP objectives or scoring Honorable Kills. Additionally, players at all levels who complete PvP battlegrounds are awarded a cache that can contain equipment, gold, and transmogrification tokens appropriate for their level along with artifact experience once they’ve obtained their artifact weapon.
Earning Honor increases your Honor Level. Increasing your Honor level unlocks Honor Talents which can provide passive bonuses and new abilities that are enabled whenever players engage in PvP combat (including out in the world).
Players at Honor Level 50 can receive a special reward (a mount, a title, a pet, or a toy) and can Prestige. Electing to Prestige will increase the player's Prestige Level by 1, unlock a special PvP badge, and reset their Honor Level.
Items that were purchased using Honor or Conquest are now available for purchase with Marks of Honor that can be earned from Battlegrounds, Arenas, and Skirmishes.
Gear has been normalized in PvP combat. Characters entering a Skirmish Arena, Battleground, Rated Arena, Rated Battleground, or Ashran now receive an aura called Principles of War.
Principles of War removes all stats gained from gear (Strength, Stamina, Haste, etc.), disables gear related bonuses (like trinket effects and set bonuses), and gives the character stats based on their specializations, and increases based on overall item level. The goal is to provide a much more finely tuned and balanced PvP experience.
The pennant attached to the back of characters now changes its appearance based on the player’s best rating in the Arena bracket.
Characters below level 110 winning a Battleground are now awarded Crates of Battlefield Goods. The crate contains a piece of armor appropriate for the character’s level and specialization with a chance for the crate to contain additional rewards such as weapons or relics.
New Transmogrification Collections System: Appearances
New Collection tab: Appearances
Unlock new appearances by collecting Soulbound weapons and armor your character can equip.
Unlocked appearances are account-wide and usable for transmogrification by other characters that can equip the item.
When first logging into a character after Patch 7.0, the appearances of appropriate items in your bags, bank, and Void Storage are learned automatically. Additional appearances will be unlocked based on previously-completed quests.
Transmogrifiers located in most major cities have been improved with additional features.
Got a look that you like? Save the entire transmogrification set as an outfit. Create and swap between outfits at the Transmogrifier.
Additionally, transmogrifications can now be associated with your current specialization. Your outfit automatically changes when switching specializations if you so desire.
Added a new option to hide shoulders.
The option to hide helmets, cloaks, and shoulders has been moved into the transmogrification system.
New Boosted Character Experience
New Hero Class: Demon Hunter
Newly boosted characters will receive a lesson on the basics of how to play their new class, as they embark on an airship heading towards the Broken Shore.
Try out a new level 100 character before consuming a Boost with the new Class Trials! Class Trials allows a player to create a new level 100 character, learn how to play the class, and get to experience what it feels like to play the class and their artifact weapon.
At the end of the trial experience the character is saved but locked. Players can use a character Boost to unlock the character and keep the character permanently.
Raids and Dungeons
Mythic Dungeons and Keystones
Mythic difficulty is available for all Legion dungeons. Players who complete a Mythic dungeon may earn a Mythic Keystone pointing to a random Legion dungeon, enabling access to progressively more challenging levels of difficulty, with commensurate rewards.
Completing a Mythic Keystone dungeon within the specified time limit awards a higher-level Keystone, pointing to a new random Legion dungeon, and allowing its holder to access an even higher difficulty and reward level.
At higher Mythic levels, random modifiers are introduced, transforming the rules of the dungeon and the way you play to provide a dynamic experience.
At the beginning of each weekly instance reset period, players receive a special reward based on the highest Mythic level completed in the prior week.
Ruins of Ahn’Qiraj now resets daily instead of every 3 days.
Items and Itemization
In an effort to reduce the amount of gear swapping between specializations, the following changes have been made.
Multistrike has been removed. Items that had multistrike have had it replaced with another secondary stat.
Trinkets obtained from Raids, PvP, and world drops in Warlords were overtuned and have been brought back to intended power levels.
Set bonuses for item sets from expansions prior to Warlords of Draenor have been deactivated, though the text describing their former function still remains.
Legendary items drop from places all throughout Legion. In addition to stats, these items confer powerful effects and modify abilities. Only a limited number of them can be equipped at a time.
Check out the new Loot tab in the Dungeon Journal to see which Legendary items are out there for you!
Specialization System Changes
Characters can now change between any of their specializations at most any time for a progressive gold cost. Action bar configurations are saved for each specialization. As a result, Dual Specialization has been removed.
Characters can queue up as any role that is available to their class and will automatically switch to the suitable specialization when entering the Dungeon, Raid, Battleground, or Arena without any gold cost. For example, a paladin might be questing as Retribution but queue up in Dungeon Finder as a Tank. When the paladin enters the dungeon, they will automatically switch to Protection.
Updates to Combat Visuals and Audio
Updated and improved on the animations, visual effects, and audio on core combat interactions like auto-attacks as well as many melee class abilities.
Talent System Changes
Players are now able to switch talents while out of combat without the need for reagents.
Glyph System Changes
The Glyph panel has been removed from the game. Some minor glyphs that had a cosmetic effect that does not apply to a specific spell have been converted into cosmetic items that provide the same effects as before.
Some minor glyphs that made cosmetic alterations to a specific spell have been added to the spell itself in the spellbook.
Draenor Perks Removed
Draenor Perks have been removed from the game.
Hunters and Shaman can now equip Mail armor from level 1 (down from level 40).
Warriors and Paladins can now equip Plate armor from level 1 (down from level 40).
New Mail and Plate reward options have been added to low level quests.
Racial Abilities Human
Every Man for Himself now removes all Stun effects and shares a 30-second cooldown with other items or abilities that have a similar effect.
Class Changes All classes and specializations have undergone changes to abilities and mechanics. Check out our class preview logs for a better understanding on the thought process behind these changes.
Veliko nam je zadovoljstvo da vas obavestimo da će 3D epska avantura "WARCRAFT – POČETAK" (WARCRAFT: THE BEGINNING) biti pretpremijerno prikazivana u odabranim bioskopima u periodu od 28. maja do 1. juna, 13 dana pre američkog starta.
Pretpremijerne projekcije biće održane u bioskopima Cineplexx Ušće Shopping Center, Cineplexx Delta City, Tuckwood Cineplex, Arena Cineplex (Novi Sad), Roda Cineplex , Cineplexx Kragujevac Plaza, Vilin Grad (Niš), Kupina Film (Niš), Cinestar Zrenjanin, Cinestar Pančevo, Cineplexx Mne Delta City (Podgorica) i Cadmus Cineplex (Budva).
Prodaja karata počinje danas u Cineplexxovim bioskopima,anarednih dana i u preostalima.
Vaučer sa kodom za igricu, koji je obezbedio Computerland, očekuje prvih 10 000 gledalacau periodu od 28. maja do 1. junau sledećim bioskopima:Cineplexx Ušće (4000 kom), Cineplexx Delta City (2000 kom.), Cineplexx Kragujevac (500 kom), Cineplexx Podgorica), Arena Cineplex (1800), Roda Cineplex (200 kom), Tuckwood Cineplex (1000 kom)!Vaučeri će biti uručeni na ulazu u dvoranu pre početka projekcije.
Pozivamo sve fanove da na vreme obezbede svoje karte za pretpremijerne projekcije, jer smo na ovakav bioskopski spektakl zaista dugo čekali.
Od 2. juna, film "WARCRAFT- POČETAK" stiže na redovni repertoar svih bioskopa, i biće dostupan u 2D i 3D tehnici.
PRETPREMIJERNO OD 28. MAJA U ODABRANIM BIOSKOPIMA NA REDOVNIM REPERTOARIMA OD 2. JUNA 2016.
Iz studija Legendary Pictures i Universal Pictures stiže „Warcraft: Početak“, epska avantura o sukobu nastalom zbog sudara svetova zasnovana na svetskom fenomenu Blizzard Entertainmenta.
Mirno carstvo Azerota stoji na ivici rata kad se njihova civilizacija suoči sa neustrašivom rasom osvajača: Ork ratnici beže iz svog doma koji je na rubu propasti i žele da kolonizuju drugi svet. Kad se portal otvori da spoji ova dva sveta, jedna vojska se suočava sa uništenjem, a druga sa nestankom. Sa ove dve zaraćene strane, dva heroja će krenuti jedan na drugog, a to će odrediti sudbinu njihovih porodica, njihovog naroda i njihovog doma.
Tako počinje spektakularna saga o moći i žrtvovanju u kojoj rat ima mnogo lica i gde se svako bori za nešto.
Who’s got hundreds of eyes, dozens of appendages, and some rather interesting plans for the tavern? The Old Gods, of course! They’re eager to meet you, and offer you a horrifyingdelightful new perspective on Hearthstone!
Whispers of the Old Gods introduces 134 brand new, totally not corrupt cards that are sure to change your perception of the game… and the tavern… and possibly a lot of other things. The Old Gods are benevolent (we cannot stress that enough) entities of supreme power who have come to show everyone just how much fun everything can be when you relax, and stop worrying so much! Some of your favorite adversaries and allies from the tavern have already met the Old Gods, and are much, much better for it!
Hearthstone’s third expansion will be available to purchase via the in-game shop on April 26 in the Americas region for Windows and Mac PCs, iOS and Android Tablets, and mobile phones, and pre-purchased card bundles can be opened on the official release of Whispers of the Old Gods as well. Whispers of the Old Gods manifests in Europe and Asia on April 27.
Don’t forget! The pre-purchase period for Whispers of the Old Gods ends when the expansion goes live, so don’t miss out on your chance to secure an all-knowing, all-seeing, cosmically powerful bundle featuring 50 packs, and an out of this world card back.
Defenders of the Alliance and the Horde—a great and ancient enemy has set its sights on Azeroth once more, and soon the land will be consumed in a storm of fel fire. On August 30, kingdoms will burn, heroes will fall, and the world will stand on the precipice of destruction with the launch of World of Warcraft: Legion!
All hellfire is about to break loose, so steel yourself for the return of the Burning Legion by pre-purchasing World of Warcraft: Legion digitally at www.wowlegion.com. Players who pre-purchase will receive an instant level-100 character boost, as well as unlock early access to the new Demon Hunter hero class prior to the expansion’s release.
I completely understand the concerns. What you're currently seeing in Alpha are bits and pieces of a system that is still coming together, untuned and often even inconsistent between classes, without additional context. And as a result, there's also a fair bit of misinformation floating around (for example, the cap on active champions/followers is 6, not 20). We haven't published a full explanation of the system, because we're still working out a few of the details - that's the nature of Alpha. And of course in the absence of information, seeing an interface that looks a lot like a reskinned version of what you're used to in Draenor garrisons (followers -> champions, garrison resources -> order resources, etc.), it's easy to assume that this is just a continuation of the old system.
I'd like to at least shed light on some of our goals and philosophies, and the core ways in which Class Order missions in Legion are going to be very different from garrison missions in Warlords. The mission system in Warlords was conceived as a core part of the garrison experience, and a self-contained progression that offered rewards that competed with other traditional content.
We approached Legion unsure whether there would even be any continuation of mission gameplay at all. We focused instead on the artifact and class order systems, creating traditional content to provide the experience of forming a band of the greatest champions of your class to combat the Legion, with an eye towards class identity and replayability. We want your journey through the Broken Isles to feel meaningfully different in at least a few key ways depending on whether you are a mage, a warrior, a demon hunter, etc.
Once we had the backbone of our order systems in place - a campaign quest arc wherein you recruit champions to aid your cause, and an order hall tech tree where you research upgrades - we saw what seemed like a good fit for a version of the old mission gameplay to provide another outlet for leading the champions you've gathered, and spending the order resources you've earned out in the world. But it is far more limited in scope, and designed to be a much smaller piece of Legion than missions were in Warlords - it's serving a larger system, rather than trying to stand alone as a system in and of itself.
There are fewer followers (champions), fewer and less frequent missions; but more importantly, the system is more closely tied to the game world itself. Order resources come from playing the game normally, and will come primarily from doing World Quests at max level. If you get a "raid mission," it won't give you a piece of raid loot directly; it will give you a quest to kill a specific boss in that zone, in exchange for a bonus piece of loot. In general, from the ground up, missions in Legion are not intended to be an alternate progression path, or a self-contained activity. We don't think of them as "content." But they are a useful additional outlet to complement core traditional content, such as dungeons, outdoor questing, and raids.
We'll have more details to share in the future, but hopefully this helps clarify some of our broader goals and provides some context to what you may be seeing in game.
Originally Posted by Blizzard
Raid Testing Issues Obviously we've been experiencing significant technical issues. We've been trying to diagnose them, but they're beyond the scope of anything that can be addressed in the short-term (infrastructure/back-end issues, as opposed to just a simple code bug that can be fixed). As such, we're canceling today's tests. They'll be rescheduled.
I realize it's frustrating to carve time out of your schedule and then be unable to actually play. If there were anything we could do to prevent this, we would, but an alpha/beta environment is inherently less stable and polished because of how things are changing constantly, both in obvious player-facing ways but also in terms of behind-the-scenes tech. I apologize, but I honestly can't say that it won't happen again - it might. The disclaimers that accompany each raid testing announcement aren't just empty words. (Source)
FEEDBACK: Mythic/Mythic+ Dungeons Thanks for the great feedback so far, and lots of useful data. I haven't heard much about the Volcanic affix - any thoughts on how that one played out when it was active?
In the next build, Necrotic should stack a bit more slowly, but now also reduces absorbs taken as well as heals. Decay seems like it's probably more of a nuisance than an engaging challenge right now, yes? We're still thinking through possible changes with that one. Otherwise, the other affixes seem to have played out largely as envisioned, in terms of modifying gameplay.
We're keeping an eye on melee-unfriendliness concerns. We specifically avoided making any affixes that felt particularly punitive to melee players; it may be an issue with some specific Halls of Valor mechanics. It's fine if some bosses, or even some dungeons, are less favorable for certain specs or classes; it's not acceptable if the same specs are at a disadvantage in most or all of them, though.
Not much is likely to change in the next alpha build, but the next steps after that will be porting this system to the other 8 dungeons (Violet Hold will not be part of the keystone system - wave events and timers don't really play well together in a satisfying way). (Source)