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WoW Patch 6.2.2 PTR - Build 20438, Blue Tweetovi

Build 20438 je sinoć pušten na PTR serverima i flagovan je kao release build, što znači da je sve spremno da Patch 6.2.2 bude live za 1 Septembar, kao što je i najavljivano!


Spell Izmene
Originally Posted by MMO-Champion
Item Set Bonuses

Racials
Blood Elf
  • Arcane Torrent Silence all enemies within 8 yards for 32 sec and restore 15 of your Focus. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 1.5 min cooldown.
  • Arcane Torrent Silence all enemies within 8 yards for 32 sec and restore 1 Chi. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 1.5 min cooldown.
  • Arcane Torrent Silence all enemies within 8 yards for 32 sec and restore 1 Holy Power. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 1.5 min cooldown.
  • Arcane Torrent Silence all enemies within 8 yards for 32 sec and increase your Rage by 15. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 1.5 min cooldown.
  • Arcane Torrent Silence all enemies within 8 yards for 32 sec and restore 15 Energy. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 1.5 min cooldown.
  • Arcane Torrent Silence all enemies within 8 yards for 32 sec and restore 3% of your Mana. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 1.5 min cooldown.
  • Arcane Torrent Silence all enemies within 8 yards for 32 sec and restore 20 Runic Power. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 1.5 min cooldown.

Tauren
  • War Stomp Stuns up to 5 enemies within 8 yds for 32 sec. Limited to 5 targets. Tauren Racial. 0.5 sec cast. 1.5 min cooldown.

String Izmene
Originally Posted by MMO-Champion
  • BLIZZARD_STORE_BOOST_UNREVOKED_CONSUMPTION - Your %s was used on %s on %s.
  • BLIZZARD_STORE_CONFIRMATION_OTHER - Your purchase will be ready when processing has been completed.
  • BLIZZARD_STORE_CONFIRMATION_OTHER_EUR - Your purchase will be ready when processing has been completed. |HurlIndex:21|h|cff006995Change your payment method|r|h

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Flying
why are raiders and pvpers left grounded when it comes to Draenor Pathfinder?
Counter-question: If you're only interested in raids, battlegrounds, or arenas, why do you care about flying in the open world? (CM_Lore)
If you want to fly, we want you to earn it - just like you earn gear, or titles, or basically everything else in the game. Earning flying - which is world content - through PvP would be just as weird as earning PvP gear through daily quests. (CM_Lore)
so like when i earned my first 310% speed flying mount through PvP, that was weird?
That was also... what, 3 expansions ago? (CM_Lore)
what's your point? flight has never been restricted to a single playstyle in the past, why now?
We want flight to be a reward, not something you spend some gold on once you hit max level. And we want earning that reward to involve doing content that's directly relevant to flight. (CM_Lore)
are you saying that players should be bored and frustrated to "earn" something we've already enjoyed for 8+ years?
I'm saying if you don't want to put in the minimal effort that's required to earn flying, then you won't get it. That's fine. I haven't done the rep grinds either. If I don't get flying, that's my own fault. (CM_Lore)
the main thing i'm getting from you guys is that you think flying is only relevant to world PvEers. and that just isn't true.
Not at all. We just want it to be something you earn, and world PvE is the best fit for it. (CM_Lore)
I mean, could you imagine the uproar if for instance you couldn't ding 110 without winning 10 arena matches?
That's exactly my point though. Earning Draenor flight through PvP makes just as much sense as earning Conquest gear from raids. (CM_Lore)
you guys put so much work into making Draenor beautiful, and fixing it to be be flyable. Why deny us the opportunity to see it?
We're not denying anyone anything. You're perfectly capable of doing a few daily quests. I get that you don't personally enjoy dailies. Working toward rewards is the core of what makes MMORPGs special, imo. (CM_Lore)
but shouldn't gameplay be fun as well?
Sure, but different people enjoy different things. There's always going to be rewards you want behind content you don't like. I would love to have the monument with the Cinder Kitten on it in my Garrison, but I don't enjoy Pet Battles, so I don't get it. (CM_Lore)
those should not be gated behind lengthy, boring grinds which alienate PvPers
I think if you honestly care this much about flying, it's perfectly reasonable for us to ask you to do some basic world content. (CM_Lore)
"i think if you care this much about the legendary, it's perfectly reasonable for us to ask you to do a few BGs"
Eh, I think asking a raider to do a BG is a much bigger ask than asking a raider to do a few daily quests. (CM_Lore)
what about asking a PvPer to do dailies? I think you're way underestimating how much I haaaaate them
My dislike for dailies has been very well documented over the years. I've just been poking at them once or twice a week. (CM_Lore)

PvP
If you struggle to find people to play WoW with, you aren't alone. Ranked solo Q please
I'm curious: what would be the difference between a ranked solo queue and the current unrated queue? Better rewards? 10v10 maps? Just having a visible rating? (CM_Lore)
Solo 3s queue would be awesome. Something to do when no one is on. Healer/melee/range team templates
What would be different from 3v3 Skirmishes? (CM_Lore)
visible rating, competition, conquest. I queue solo skirms all the time; but I can 2v3 in them.
The challenge is, if rated solo queue exists, what keeps it from just replacing skirms entirely? (CM_Lore)

Developer Communication
What they're doing with the site for Star Citizen (blogs, updates, progress, etc). How feasible would this be for Blizzard to do?
There's a few challenges. Biggest is prob. that those updates still take a LOT of dev time, even when Community writes them. Ultimately we'd rather they spend more of their time making content than they do talking about content they'd like to make. Star Citizen's approach is interesting, but I'd be curious to know how much it hinders development. I also think they do a lot of over-promising, which makes sense for a Kickstarter model, but we're trying very hard to avoid. (CM_Lore)
Star Citizen also has a different development model due to being tied to the responsibilities of crowdfunding money.
Yeah, exactly. It's worth it for them, as talking about features they'd like to do directly increases their funding. We have a much higher risk of *losing* funding (ie: subs) due to failing to fulfill promises. (CM_Lore)

I feel like that balancing question -- how much of my job should be communication? -- gets asked in many industries.
Yep. We obviously have a communications department for that, but still need to work with devs to share info. (CM_Lore)

Patch 6.2.2 Zvanične Patch Informacije - Datum Izlaska 1 Septembar

World of Warcraft tim je upravo objavio da Patch 6.2.2 izlazi 1 Septembra na live serverima. Isti Patch omogućiće igračima da lete u Draenoru sa njihovim mountima! Pored letećih mounta u Draenoru, imamo par izmena kod Racial abilitie odredjenih rasa, par class izmena i mogućnost da se u Ashranu boreite protiv svoje fakcije!
Originally Posted by Blizzard (Source)
Patch 6.2.2 arrives Tuesday, September 1. Once live, players with the Draenor Pathfinder achievement will be able to take to the skies of Draenor. Learn more about earning this achievement in our blog post – Draenor Pathfinder: Prepare for Flying.

Read on for the current 6.2.2 PTR notes.

Patch 6.2.2 is now available for testing on the Public Test Realms (PTR)! Participating on the Public Test Realms lets you test a patch before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit the PTR Discussion forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report forum.
  • Text in red means it's newly added or has changed since the last update.
  • Crossed out means the change has been reverted since the last update.
PTR Disclaimer
  • Please keep in mind that the notes below are not final, and details may be subject to change before the release of Patch 6.2.2.
  • New information for features that are still in-development will be added as it becomes available.
  • Not all content listed in the PTR Patch Notes may be available for testing or may have a limited test window.

 

World of Warcraft Patch 6.2.2 PTR

 

Flying on Draenor


Flying has been enabled on Draenor for characters that have attained the account-wide achievement, Draenor Pathfinder. To help facilitate testing of this feature, accounts that have not yet obtained the achievement will be able to purchase a Manual of Rapid Pathfinding from Flaskataur in their Garrisons on the PTR.
  • Please note there may still be areas or pockets on Draenor where flying has not yet been fully implemented. These areas will be tracked and listed in a forum thread titled "Flight in Draenor – Reported Bugs Thread" on the PTR Discussion forum.

PvP Mercenary Mode


Players will be able to act as a mercenary for the opposite faction in PvP whenever your faction is experiencing a long wait time to get into Ashran or unrated Battlegrounds. Agents of the enemy faction will appear in your base in Ashran (Stormshield for the Alliance, Warspear for the Horde) and allow you to enter Ashran or Battlegrounds disguised as an enemy player, and actually fight as the opposite faction.

While competing as a mercenary, players will automatically have their race changed into one appropriate for the opposite faction. Players will still be able to earn all the same rewards as winning or losing as their original faction (with the exception of faction-specific achievements).
  • This feature is still in development and is not available initially on the PTR. Mercenary Mode will be enabled later in the PTR process.
  • See the blog “In Development: PvP Mercenary Mode” for more information.

Raids and Dungeons

New Timewalking Rewards

  • Players now receive a Timewarped Badge when they complete a Timewalking dungeon. These badges can be redeemed at new vendors that appear during a Timewalking bonus event. The new vendors sell new toys, new mounts, in addition to gear that scales up to the character's level at the time of purchase.

Timewalking Loot Changes

  • Timewalking bosses who had unusual drops, such as Reins of the Blue Proto-Drake, now have a chance to drop those items when defeated while Timewalking.

Hellfire Citadel

  • Fixed an issue where players are not added back to the threat list after dropping out of combat and accepting a battle rez.
  • Fixed an issue where Hellfire Assault: Spoils of the Assault chest could incorrectly appear to be already open.
  • Fixed an issue where Tyrant Velhari could not be clicked on if there is an Ancient Enforcer, Ancient Harbinger, or Ancient Sovereign near her.

Dungeon Finder Changes

  • Completing a Random Warlords of Draenor Heroic dungeon after the first one now awards 50 Garrison Resources (up from 0).

PvP

Ashran

  • Ashran now has a deserter mechanic. Upon entering, players receive a 10-minute buff called Ashran Tour of Duty. If the player leaves an Ashran match before this buff expires, a 15-minute debuff called Recreant will be applied that prevents entry into another Ashran match.

Quests

Legendary Ring Quest Line

  • New weekly quests have been added to help players catch-up in earlier stages of the Legendary Ring Quest Line for Highmaul and Blackrock Foundry.

Zones, Creatures, and NPCs

Tanaan Jungle

  • Steelsnout should now be correctly immune to being trapped by Deadly Iron Trap.

Ashran

  • Interior of the Armory at Stormshield should now be correctly furnished.
  • Removed a stack of objects floating outside of the Armory at Stormshield.

Frostfire Ridge

  • Cartographers have been notified and corrected a spelling error on the world map.

Shadowmoon Valley

  • Weaponsmith Kaul should now be able to repair the player's equipment.

Darkmoon Island

  • Darkmoon Rabbit should now correctly respect loot rules.

Collections

Mounts

  • The maximum size of a mount is now capped at 150% of base size for cosmetic effects.

Items

  • Tooltips for items that have been empowered or created by Baleful tokens now have a Baleful and/or Empowered tag.
  • Baleful rings, neck trinkets, and cloaks should now always create an item that has Bonus Armor for Tanking loot specializations, and Spirit for Healing loot specializations.
  • Brazier of Awakening should no longer despawn at the end of a raid encounter without resurrecting a raid or party member.
  • Medallion of the Legion is now only usable on Draenor to ensure players receives the appropriate reputation bonus from having a Level 3 Trading Post.
  • Reins of the Thundering Ruby Cloud Serpent no longer has a reputation requirement with The August Celestials to learn.
  • Fixed an issue with Wild Gladiator's Insignia of Dominance's tooltip.

Garrisons

Followers

  • Pallas' Apex Predator trait should now correctly counter Aberrations or Furies on garrison missions.

Shipyard and Naval Missions

  • Ship equipment items now have "Naval Equipment" in the item tooltip, enabling it to be searchable through the bag search UI.
  • Fixed an issue where completing a naval mission at the Naval Command Table did not cause the Garrison Report icon to stop blinking.

Achievements

  • Naval Mechanics: Credit for obtaining Equipment Blueprint: Blast Furnace should now be tracking properly and players should now be able to complete this achievement.

Racial Abilities (New Section)

Blood Elf

  • Arcane Torrent now Silences all enemies in an 8 yard radius for 3 seconds (up from 2 seconds), and cooldown has been reduced to 1.5 minutes (down from 2 minutes).

Goblin

  • Rocket Barrage now has a 1.5-minute cooldown (down from 2 minutes).
  • Rocket Jump now has a 1.5-minute cooldown (down from 2 minutes).

Orc

  • Hardiness now reduces the duration of Stun effects by an additional 20% (up from 15%).

Troll

  • Voodoo Shuffle now reduces the duration of all movement impairing effects by 20% (up from 15%). Trolls still be flippin' out mon!

Tauren

  • War Stomp now stuns enemies for 3 seconds (up from 2 seconds), and cooldown has been reduced to 1.5 minutes (down from 2 minutes).

Class

Druid

  • General
    • Thrash in Cat Form now deals 10% more damage.
  • Feral
    • Rake now deals 20% more damage. In PvP combat, Rake now deals 20% less damage.
    • Rip now deals 20% more damage. In PvP combat, Rip now deals 20% less damage.

Monk

Please note that tooltip description for the following Monk abilities will be inaccurate. This will be corrected in a future patch.
  • General
    • Blackout Kick now deals 10% more damage.
    • Rising Sun Kick now deals 10% more damage.
    • Tiger Palm now deals 20% more damage.
  • Windwalker
    • Fists of Fury now deals 20% more damage.

Priest

  • Shadow
    • Devouring Plague now deals 10% more damage. In PvP combat, Devouring Plague now deals 10% less damage.
    • Mind Blast now deals 10% more damage. In PvP combat, Mind Blast now deals 10% less damage.
    • Mind Flay now deals 20% more damage.
    • Mind Spike now deals 10% more damage. In PvP combat, Mind Spike now deals 10% less damage.

Warrior

  • Protection
    • Devastate now deals 6% more damage.
    • Shield Slam now deals 6% more damage.
    • Revenge now deals 6% more damage.
  • Armor Sets
    • Tier-18 4-piece set bonus for Fury Warriors now reduces the cooldown of Recklessness by 30 seconds (up from 25 seconds).

Patch 6.2.2 PTR - Build 20395

Build 20395 će uskoro biti postavljen na PTR serverima.
  • Ova verzija tagovana je kao Test verzija.
  • Timewarped Badge se dobija putem Timewalking dungeona. Možete trošiti isti u Shattrath ili Dalaranu.
  • Mnogo novih BoA rep tokena je dodato u igri.
  • Mercenary mode, samo trinketi nam dolaze: "You must be a Mercenary to use this trinket." (Mercenary's Medallion of Adaptation)
  • Did Someone Say...? - Wielded Inflatable Thunderfury, Blessed Blade of the Windseeker.
  • Legion / Blizzcon
    • Dodati su novi Stringovi, za novi Level 100 boost
    • Illidari Felstalker će biti Collector's Edition Mount. Malu verziju možete pogledati u shop slikama, po izgledu rekli bi da je sličan Felstalker modelu.
    • Nibbles će biti Collector's edition pet. Malu verziju možete pogledati u slici dole.
    • Murkidan će biti 2015 Blizzcon pet.
  • Holidays
    • Našli smo referencu za Shadowmoon Valley "SMV - Hallow's End Skybox"
    • Mnogo novih Winter's Veil i Hallow's End itema su dodati u igri, uključujući i da vaše garrison stražare obučete shodno eventu.
    • Pepe ima novi Hallow's End costume.
    • 2015 Winter's Veil gift dodat je u igri.
  • Mounts

Novi Mounti i Petovi



Patch 6.2.2 PTR Patch Informacije
Originally Posted by Blizzard (Source)
Raids and Dungeons
New Timewalking Rewards
  • Players now receive a Timewarped Badge when they complete a Timewalking dungeon. These badges can be redeemed at new vendors that appear during a Timewalking bonus event. The new vendors sell new toys, new mounts, in addition to gear that scales up to the character's level at the time of purchase.

Timewalking Loot Changes
  • Wrath of the Lich King dungeon bosses now have a chance to drop a Frozen Orb as personal loot while Timewalking.
  • Burning Crusade dungeon bosses now have a chance to drop Primal Nether as personal loot while Timewalking.
  • Additionally, all Timewalking dungeon bosses that had a chance to drop profession patterns or recipes now have a chance to drop them again if the player has the relevant profession and not learned it yet.
  • Skadi the Ruthless in Utgarde Pinnacle now has a very slight chance to drop Reins of the Blue Proto-Drake as personal loot while Timewalking.
  • Loken in Halls of Lightning now has a chance to drop a music roll while Timewalking.

Hellfire Citadel
  • Fixed an issue where players are not added back to the threat list after dropping out of combat and accepting a battle rez.
  • Fixed an issue where Hellfire Assault: Spoils of the Assault chest could incorrectly appear to be already open.
  • Fixed an issue where Tyrant Velhari could not be clicked on if there is an Ancient Enforcer, Ancient Harbinger, or Ancient Sovereign near her.

PvP
Ashran
  • Ashran now has a deserter mechanic. Upon entering, players receive a 10-minute buff called Ashran Tour of Duty. If the player leaves an Ashran match before this buff expires, a 15-minute debuff called Recreant will be applied that prevents entry into another Ashran match.

Quests
Legendary Ring Quest Line
  • New weekly quests have been added to help players catch-up in earlier stages of the Legendary Ring Quest Line for Highmaul and Blackrock Foundry.

Zones, Creatures, and NPCs
Tanaan Jungle
  • Steelsnout should now be correctly immune to being trapped by Deadly Iron Trap.
Ashran
  • The interior of the Armory at Stormshield should now be correctly furnished.
  • Removed a stack of objects floating outside of the Armory at Stormshield.
Frostfire Ridge
  • Cartographers have been notified and corrected a spelling error on the world map.
Shadowmoon Valley
  • Weaponsmith Kaul should now be able to repair the player's equipment.
Darkmoon Island
  • Darkmoon Rabbit should now correctly respect loot rules.

Collections
Mounts
  • The maximum size of a mount is now capped at 150% of base size for cosmetic effects.

Items
  • Tooltips for items that have been empowered or created by Baleful tokens now have a Baleful and/or Empowered tag.
  • Baleful Trinkets should now always create an item that has Bonus Armor for Tanking loot specializations, and Spirit for Healing loot specializations.
  • Brazier of Awakening should no longer despawn at the end of a raid encounter without resurrecting a raid or party member.
  • Dekorhan’s Tusk and Thek’talon’s Talon are now bound to the account rather than Battle.net account.
  • Medallion of the Legion is now only usable on Draenor.
  • Reins of the Thundering Ruby Cloud Serpent no longer has a reputation requirement with The August Celestials to learn.
  • Wild Gladiator's Insignia of Dominance should now provide the correct amount of bonus Intellect when it's effect is triggered.

Garrisons
Followers
  • Pallas' Apex Predator trait should now correctly counter Aberrations or Furies on garrison missions.
Shipyard and Naval Missions
  • Ship equipment items now have "Naval Equipment" in the item tooltip, enabling it to be searchable through the bag search UI.
  • Fixed an issue where completing a naval mission at the Naval Command Table did not cause the Garrison Report icon to stop blinking.

Achievements
  • Naval Mechanics: Credit for obtaining Equipment Blueprint: Blast Furnace should now be tracking properly and players should now be able to complete this achievement.

Nove Shop Slike

 
Achievement Izmene
Originally Posted by MMO-Champion
Children's Week
World Events

Darkmoon Faire
World Events
  • Darkmoon Race Enthusiast Successfully complete a DarkmoonWelcome to the Darkmoon Races or The Real Race with the Racing Strider. 5 points.

Draenor
Exploration
  • Draenor Pathfinder Complete the Draenor achievements listed below: Rewards: Soaring Skyterror ( Draenor Flying in an upcoming patch). 25 points. Account Wide.and Draenor Flying. 25 points. Account Wide.
  • I Came, I Clawed, I Conquered Loot 500Loot 5000 Blackfang Claws from saberon at Fang'rila in Tanaan Jungle. 10 points.

Feats of Strength

Hallow's End
World Events

Mounts
Collections

Toy Box
Collections

Winter Veil
World Events
  • Iron Armada (New) Collect all five toys that are part of the Crashin' Thrashin' "Iron Armada" set. 10 points. Account Wide.

Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Eclipse Dragonhawk (New) Summons and dismisses a rideable Eclipse Dragonhawk. This is a flying mount. Account wide. 1.5 sec cast.
  • Grove Warden (New) Summons and dismisses your Grove Warden. Account wide. 1.5 sec cast.
  • Illidari Felstalker (New) Summons and dismisses your Illidari Felstalker. Account wide. 1.5 sec cast.
  • Ironbound Wraithcharger Name Changed from Iron Warhorse to Ironbound Wraithcharger. Summons and dismisses a rideable Iron Warhorse. Instant.Ironbound Wraithcharger. Account wide. 1.5 sec cast.
  • Minion of Grumpus (New) Summons and dismisses your Minion of Grumpus. Account wide. 1.5 sec cast.

Companions
  • Grumpling (New) Battle Pet. Instant.
  • Nibbles (New) Right Click to summon and dismiss Nibbles. Battle Pet. Instant.
  • Summon Brightpaw (New) Right Click to summon and dismiss Brightpaw. Battle Pet. Instant.
  • Summon Murkidan (New) Right Click to summon and dismiss Murkidan. Battle Pet. Instant.
  • Summon Zeradar Name Changed from Pet Name Here to Summon Zeradar. Right Click to summon and dismiss Murkimus Tyrannicus. Battle Pet. Instant.Zeradar. Battle Pet. Instant.

Item Set Bonuses

String Izmene
Originally Posted by MMO-Champion
  • CHARACTER_UPGRADE_100_FLOW_LABEL - LEVEL 100 CHARACTER BOOST
  • CHARACTER_UPGRADE_100_TOKEN_DESCRIPTION - Can be used on one character on your Battle.net account.
  • CHARACTER_UPGRADE_100_TOKEN_TITLE - Level 100 Character Boost
  • CHARACTER_UPGRADE_90_FLOW_LABEL - LEVEL 90 CHARACTER BOOST
  • CHARACTER_UPGRADE_90_TOKEN_DESCRIPTION - Can be used on one character on your Battle.net account.
  • CHARACTER_UPGRADE_90_TOKEN_TITLE - Level 90 Character Boost
  • CHARACTER_UPGRADE_FREE_100_POPUP_DESCRIPTION - Thank you for joining us!|nHere is the boost that comes with your purchase of Legion.
  • CHARACTER_UPGRADE_FREE_100_POPUP_TITLE - Level 100 Character Boost
  • CHARACTER_UPGRADE_FREE_90_POPUP_DESCRIPTION - Thank you for joining us!|nHere is the boost that comes with your purchase of Warlords of Draenor.
  • CHARACTER_UPGRADE_FREE_90_POPUP_TITLE - Level 90 Character Boost
  • OPTION_TOOLTIP_SHOW_ADVENTURE_JOURNAL_ALERTS - Display alerts for new adventure opportunities
  • PRE_PURCHASE_EXPANSION - Pre-purchase Now
  • SHADER_MODEL_TO_BE_UNSUPPORTED - Warning: Your graphics card will not be supported in future versions of World of Warcraft, which will require a Shader Model 3 capable graphics card or better.
  • SHOW_ADVENTURE_JOURNAL_ALERTS - Show Adventure Journal Alerts
  • SPELL_FAILED_CUSTOM_ERROR_272 - You must be a Mercenary to use this trinket.
  • UPGRADE_FEATURE_16 - Master the new Demon Hunter Class
  • UPGRADE_FEATURE_17 - Battle to level 110 on the Broken Isles
  • UPGRADE_FEATURE_18 - Boost a character 100

Garrison Mission Izmene
Originally Posted by MMO-Champion
Ship-Bonus
  • It's Not a Gravy Boat... Level 100. Item Level 0. 2 Followers. Cost: 50 Resources. Duration: 4 hrs. Captain ThrokashThokash found himself outgunned by a host of HordeAlliance ships. If you assist, he will deploy to the north to increase the experience gain of your fleet.. Rewards: 2000 XP
  • It's Not a Gravy Boat... Level 100. Item Level 0. 2 Followers. Cost: 50 Resources. Duration: 4 hrs. Captain ThrokashThokash found himself outgunned by a host of HordeAlliance ships. If you assist, he will deploy to the north to increase the experience gain of your fleet.. Rewards: 2000 XP

Game Guide Dev Intervju, Patch 6.2 Hotfixevi - 11 Avgust, Blue Teme

Dev Interviews
Game Guide uradio je intervju sa developerima, gde su dobili odgovore na nove detalje u vezi Legion nastavka!
 
 
Originally Posted by AdriaCraft
  • Pre-Expansion Invasion Event
    • The invasion hits all of Azeroth, so we will see invasions in many different zones throughout the world.
    • We are seeing new demons and engines of war that we have never seen before.
    • There will be some period of time over weeks that Azeorth is being invaded and the various factions will decide how they are going to handle it.
    • Players will have demon invasions they need to fight against, all leading up to the launch of the expansion.
    • The Broken Shore will be part of this launch event.
  • The developers can't talk about their favorite feature of Legion yet. They are still working on lots of super cool secret stuff!
  • The team would love to do something with Karazhan. There is a lot of great lore there. There aren't any plans to announce yet, but the team is discussing what they can do with it.
  • Owning a piece of Draenor that you could customize worked out well. (The Garrison)
  • The team is not talking about doing a player or guild housing system right now.
  • Having an Artifact weapon makes sense for this expansion. The weapons we have now aren't enough for us to even stand a chance against the invasion.
  • Flying mounts feel awesome, so as much as the team wants players to explore the world from the ground, there needs to be a way to unlock flying later in the expansion.
  • There are plans for itemization and having to share Leather loot between classes that the team isn't ready to talk about yet.
  • Demon Hunters being able to see other players through walls is really cool and fits the class.
  • The team isn't sure how matchmaking and the Prestige system will interact. They can't completely split people up by Prestige rank, as that would result in very long queue times.
  • You didn't see more Horde than Alliance in Warlords, you saw more Orcs. Those Orcs were Iron Horde, not Horde. They were the enemy of everyone. We also saw both Horde and Alliance heroes, so there wasn't a huge disparity. Legion will have both Alliance and Horde heroes and stories.


Patch 6.2 Hotfixes - August 11
Originally Posted by Blizzard (Source)
Quests
Nagrand
  • Challenge of the Masters: Warlord Dharl of the Thrice-Bloodied Blade should no longer get stuck in evade mode.

Raids and Dungeons
Hellfire Citadel
Hellfire High Council
  • Dia Darkwhisper should now use her Mark of the Necromancer and Reap abilities more consistently.
Xhul'horac
  • Omnus's Singularity damage can now be reduced by damage reduction effects on Normal and Heroic difficulty. Note: A separate hotfix is in the works for this to also apply to Raid Finder difficulty.

Blue Teme
Originally Posted by Blizzard Entertainment
Gamescom Crowd Reaction
Seriously I watched that developer interview.. on sunday and they tried to suggest that the german fans were really excited. I saw the live stream of the Legion reveal. There is no doubt that the gamescom crowd reacted as if they had just seen grass grow. There was no earth stattering roar. There was no Insanely loud reaction that required the developers to wait for the crowd to die down. Nope it was a tepid hmm I have to consider this. It was a we need more factual information to really get excited. And that is the general feeling from wow vets. Blizzard has a lot more to do before folks really get excited about Legion.
Something interesting that I've noticed while at events is that video sometimes doesn't capture the vibe or how loud things really are. An example is BlizzCon. I've seen comments like "why is the crowd so quiet" when in fact it's incredibly loud actually at the event.

Also keep in mind that not everyone there is a native English speaker (gamescom draws people from all over the world). A lot of people were most likely trying to take in the information and were reading the translated bits on the sides etc. And lastly... different culture = different means of expressing themselves. Don't judge by American standards.

Yawning in another country means lets party and sneezing means you're hot.
Yawning for people who have been at a large convention all day (remember it was much later in their day than ours) and waiting in large crowds to see a presentation (I think one man said he waited 6 hours) is a sign of being tired (generally speaking). Nothing more. I'm sure we've all yawned even in the midst of having fun. It's a physical response, not a cultural one.

You don't have to cheer and be loud to be excited for something.

What about the bored faces of the sweaty nerds? Even half the front row was snoozing.
I already answered that to some extent. It was a long day at gamescom for them and what you may interpret as "boredom" may not be so. Unless you're in their heads, I don't think you can define their state of mind or even physical or psychological exhaustion.

I think overall, people are reading way more into the crowd than they should be. How you personally feel about the expansion announcement shouldn't need to be reinforced by a crowd of strangers at a convention. Either you like what you saw and are personally excited, or you're apprehensive, or you just don't care. That's all an individual choice you get to make based on your own thoughts and experiences.

I often think of the Monty Python scene where the character tells everyone they are all individuals and they parrot back, "yes, we're all individuals." Ultimately, your enjoyment and excitement of the game comes down to you and your own personal choices. (Source)

PvP Gear in Legion
Honestly, there is a lot of information we are going to need to share on all of the upcoming changes and systems for Legion. We're just not ready right now to get any deeper in to the details. We are, however, keeping a close eye on questions and concerns people have on this and a variety of other things. I wouldn't worry too much though.

Will the information be ready by Blizzcon?
If I answer this one way or another, people will try to guess at dates. I know a trap when I see one!

Ah wow, thank you for the reply! I'll be optimistic then, since you said not to worry :P (Now if only some of those no-longer-available PvP pieces would find their way back in, heheheh... Wishful thinking.)
I'm not guaranteeing anything, but we like when people get specific about the items they think are missing and should be added. It helps us with identifying those items and making a choice as to whether they should be there or not. (Source)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Developer Communication
well yall quit being so vague with info and give the players what they want and they wouldnt have to rage so hard
We just announced a new expansion in development. And all people want to know is EVERYTHING.
And if anything about what we've said changes at any point in the future = our heads on pikes. (CM_Zarhym)
well yalls track record on delivering is not the greatest

Character / Items
Can you confirm whether or not the Corrupted Nest Guardian is always personal loot, even on Master Looter? Some confusion...
It drops in accordance with whatever loot setting your group is using, but can be bonus rolled. (WarcraftDevs)

Can the felblood fish from tanaan have a level requirement? low level twinks are using them
Yes! This will be fixed in 6.2.2. (WarcraftDevs)

PvP
I'm a game designer because I love making things for people to play and enjoy. It's the only reason I do it. Excited to share what's next. (holinka)
The harsh reality being that the vast majority did not enjoy what you contributed, wonder when conclusions will be drawn?
I will continue to do what I have done my whole life when things don't work out as well as I'd like. Learn and try again. (holinka)

is this intended? being able to rid alliance mounts as horde in mercenary mode? http://t.co/xt80jLYBSM
It's an outstanding bug (holinka)

hope random BG honor gearing will still be possible, I only BG & quest/legacy content
I think you'll be pleased (holinka)

Do artifacts work in pvp?
Yes (holinka)

These are ideas for talents. Nothing final. Just ideas. (holinka)
will these talents make EMFH finally not as strong. It appeared to show trinket for everyone at first tier
I saw that too. Hmmmmm. (holinka)

Do you see more PvE-oriented players (like myself!) finding it easier to slip into PvP with this system?
Yes (holinka)

Talked to at blizzcon. He made a good point. To make PvP better the community needs to play ptr/beta more and give feedback!
We are REALLY going to need people this time. (holinka)

Misc
honest question: Do U think 1 year expansions R really worth it? So many missed opportunities in wod cause of this 1 year timeline
Like many things, it's one of those "is it worth it to provide a whole new world" in what would previously have been an X.2 (Muffinus)
Lots, and lots, and lots of questions and feedback to be gained, hope if we ever get there, you will share w/us (Muffinus)

Could you ever see path of the titans coming back?
An AA scheme isn't a bad idea, but it can't feel like 1% gains, needs to be focused. (Muffinus)

Look at MoP, no one asked for that and MoP was amazing, wasnt a big fan on the asian influences but yeah
MOP is a curious case, solid staying power through patches, dislike during it, love after it, much to reflect (Muffinus)

leveling wod wins. Overall feel... Wotlk wins
Levelling WOD was amazing IMO, need to retain that bar. (Muffinus)

You up all night to.. refresh MMO-Champ threads?
If that isn't getting lucky then I'm not embracing my inner geek (Muffinus)
What
How have you not read the 1062 page mmo champ thread what do you even do at work #casuals (Muffinus)

Legion je novi World of Warcraft Nastavak

Zvanično, novi nastavak za World of Warcraft je World of Warcraft - Legion! Zvanični sajt je online. A beta treba da počne krajem ove godine!








Original Post by Blizzard


Recap
The team managed to cover a lot of new information in a short period of time! We have recapped almost all of it below:

Main Features
  • New Hero Class - Demon Hunter!
  • New Continent - The Broken Isles
  • Artifact Weapons
  • Class Order Halls
  • Adventure to Level 110
  • New Dungeons and Raids
  • New Honor System
  • Level 100 Character Boost
  • New World Bosses
  • Improved transmogrification system, allowing you to collect item appearances and save your favorite outfits without sacrificing precious bag space
  • Improved support for in-game communities: Create social circles with friends that have shared interests, and form the perfect group to play your way.

Story
  • The Legion CGI cinematic is coming soon.
  • The Broken Isles is a land at the heart of Azeroth that is long forgotten. 10,000 years ago, before the Great Sundering, the whole area was a vast Night Elf civilization. What remains after the world was destroyed is the bones of that civilization. The entire continent is a graveyard of sorts.
  • The Broken Isles has the Tomb of Sargeras, a gateway to endless Legion worlds.
  • A demonic invasion bigger than the War of the Ancients is currently underway. It is the biggest demonic invasion of Azeroth ever.
  • We are going to track down the source of this invasion at the Broken Shore and take the fight directly to Gul'dan and his demonic armies. After a glorious battle at the Tomb of Sargeras our story will begin. This will all take place before the expansion officially launches.
  • The Broken Shore experience is like the Assault on the Dark Portal for Warlords, but structured completely differently to help tell the story better. Every single person that has played WoW is going to be surprised and shocked.
  • After the Broken Shore, we wake up to a world on fire and need to save the world.
  • We will wield Artifact weapons such as Ashbringer and Doomhammer to attempt to restore peace to a world on the brink of annihilation.
  • To help restore peace, we are going to form Class Orders, or renew old ones, such as the Silver Hand.
  • We are going to need all of the help we can get to fight the Burning Legion, so Demon Hunters are key.
  • The last time we faced Demon Hunters, most of them wanted to kill us.
  • We will see the story of the Illidari through Illidan's eyes. We will go back to the moment during the siege of the Black Temple where we see Illidan send the Illidari back on a special mission.
  • We see the prison world of Mar'duun. This is the world Sargeras created when he was a good Titan to hold all of the demons that he captured. When he went bad, this is the world he shattered to release the Burning Legion.
  • We also go through the secret halls of the Vault of the Wardens.
  • We search the Broken Isles for the Pillars of Creation. These are Titan relics that were used to shape the world when it was young. Using them we can close the gateway in the Tomb of Sargeras.
  • Alleria and Turalyon will finally make an appearance.


Heroes and Villians
  • Maiev Shadowsong - If the Watchers are infamous among the night elves, Maiev Shadowsong is a legend. Famed for her uncanny ability to capture any enemy, Maiev tracked Illidan Stormrage, the Betrayer, all the way to the Black Temple in Outland. After his demise, she imprisoned his surviving followers, the Illidari, vowing never to allow the fel-touched demon hunters to roam free ever again.
  • Xavius - Xavius once terrorized Azeroth with an affliction that almost obliterated the walls between reality and dream. His machinations ended in defeat, but he has been given another chance at vengeance. Now, Xavius leads the conquest of Val'sharah, where the tainted World Tree Shaladrassil spreads the Emerald Nightmare's corruption. With an army of vile satyrs at his command, Xavius will stop at nothing to vanquish all who oppose the Burning Legion.
  • Anduin Wrynn - Heir to the throne of Stormwind, Anduin is wise beyond his years. Time and again, he has used diplomacy to end conflict, inspiring even his warrior father to lay down arms in pursuit of peace. But diplomacy has its limits, and some villains can't be reasoned with. As the Burning Legion threatens to annihilate Azeroth, Anduin will learn the true cost of peace… and whether he's willing to pay it.
  • Tidemistress Athissa - Queen Azshara, former leader of the ancient night elves, rules the naga with supreme authority. Her servants are many, but few can match the fanatical devotion of Athissa. At her queen's command, she is poised to lead a massive naga army into Azsuna, a region rumored to hold a long-lost titan relic of power. Nothing will stand between Athissa and this prize—not the cursed night elf spirits who haunt the land nor the Horde and Alliance forces that are gathering on the Broken Isles.
  • Genn Greymane - In recent years, the grizzled ruler of Gilneas has suffered many hardships: his son and his nation fell to the Banshee Queen Sylvanas and her Forsaken, and he nearly lost his humanity to the worgen curse. Yet from these tragedies, Genn has found new strength and courage. He is determined to fight tooth and claw against any enemy that threatens the safety of the Alliance.
  • Dargrul the Underking - For centuries, the tauren and the drogbar tribes of Highmountain lived in peace. But soon after the Legion's arrival, a drogbar leader named Dargrul the Underking destroyed their unity and stole the Hammer of Khaz'goroth, a powerful artifact protected by the Highmountain tauren. Using the terrible power of the Hammer, the Underking intends to take control of Highmountain.
  • Khadgar - Though he was unable to stop Gul'dan from opening the Tomb of Sargeras, allowing the Legion to flood into Azeroth once more, Khadgar is determined to find the means to reseal the portal and foil the Legion's invasion. He knows that the combined forces of the greatest champions of Azeroth are necessary to succeed, even as dissenting voices speak against a coalition and risk ultimate destruction by the demons.
  • Gul'dan - Gul'dan owes allegiance to no one save his Burning Legion masters. On Draenor, the power-hungry orc warlock nearly had his entire race enslaved to demons. Though his plans failed, Gul'dan survived. Under the Legion’s command, he was banished to Azeroth to open a gateway for a monstrous invasion force unlike anything the Horde and the Alliance have ever faced.
  • Sylvanas Windrunner - The Forsaken's ruthless leader is a formidable champion of her people. But with the Burning Legion's invasion, the stakes for the Dark Lady have never been higher. Should Sylvanas perish, her demise will be the beginning of her eternal damnation. All that stand between her and this doom are her Val'kyr, yet few of these spirit guardians remain. As her fate edges closer to the abyss, Sylvanas must decide how far she'll go to protect her people… and whether they're more precious to her than her soul.
  • Illidan Stormrage - After the fall of the Black Temple, the corpse of the lord of Outland, Illidan Stormrage, disappeared. No one knows the true fate of Illidan's remains, but legend holds that Warden Maiev Shadowsong took his broken body to the Vault of the Wardens so that Illidan's dark, lingering soul could suffer the rest of his eternal sentence—along with his followers, the feared Illidari. Justice to be forever served…
 


Zones
  • Dalaran and the Kirin Tor will be joining us in the Broken Isles, becoming the main hub for this expansion.
  • Val'Sharah was once the pinnacle of druidism on Azeorth, but it is now a forgotten druid refuge on the Broken Isles. This is the place place Malfurion became the first Druid under Cenarius. Here we face Xavius, the Nightmare Lord and his massive Satyr army. They are trying to unleash the Emerald Nightmare into our world. We will meet up with Ysera to help fight back the Nightmare. We will also enter Black Rook Hold.
  • We are going into the Emerald Nightmare, where will get glimpses into the Emerald Dream.
  • Stormheim has the Vrykul that left Northrend thousands of years ago in search of their holy land. We will discover the Halls of Valor and Hellheim, home to two Titan keepers that have been at war for thousands of years. We will learn about origins of the the Val'kyr and Kvaldir as we ride the Ship of Souls into the Maw of Hell. We will also be fighting the Vrykul God King and his minions, who are now minions of the Burning Legion.
  • Azsuna represents the bones of the ancient Night Elf civilization. It has ghosts of ancient Night Elves, a dying breed of the Blue Dragonflight, and the Nightfallen. The Nightfallen are exiled royalty from Suramar that have been left to die outside of the walls of their city. We will be racing Queen Azshara and her minions for control of the Pillar of Creation in the zone.
  • Highmountain is the home of the Highmountain Tauren, who are the keepers of the Relic of Kazgoroth. Only the biggest and strongest creatures can survive here. We will visit the lair of the Earth-Warder to get some answers. Neltharion is dead, but there are other things there. Nessingwary will also appear here.
  • Suramar has a new race of elves made from an old race of elves. They have lived here for 10,000 years and have flourished thanks to the use of their magical ability. They have become pawns of the Burning Legion and have the last relic we need. We have to kill them all, as well as their guard and Gul'dan to secure the last relic.
 


Artifacts
  • The Legion represents the greatest threat to our world that we have ever faced, so we weapons with greater power than we have ever had before to stand a chance.
  • There are 36 Artifacts, one for each class and specialization.
  • After the Broken Shore, you will seek out the Artifact for your spec.
  • Where you go to find your artifact will vary depending on your class and spec.
  • Retribution Paladins will be returning to the Broken Shore to look for Ashbringer where it fell in battle and was lost so that you can wield it.
  • Protection Warriors will follow up on the legends of ancient Vrykul king that was buried with a sword and shield forged from the scales of the dragon Neltharion. You delve into his tomb and overcome the ancient curses that lay there in order to wield those weapons for yourself.
  • Frost Death Knights will seek out Frostmourne's shards in Icecrown Citadel and reforge them into a pair of runeblades.
  • You will earn Artifact Power as you accomplish things. Completing quest lines, dungeons, outdoor objectives, battlegrounds, and most major activities. The power is spent to unlock traits that empower your weapon and character, as well as visual customization.
  • Ashbringer - Echo of the Highlord - When you use Templar's Verdict or Divine Storm, Ashrbringer will mimic that action after 2 sec.
  • Each Artifact has a trait tree that is a grid overlaid on the weapon's shape. You choose how you navigate the tree.
  • You spend Artifact Power to unlock traits. Once a trait is unlocked, the adjacent nodes unlock. At the far end of the trees are the major impactful abilities.
  • Death Knight - Icebringer and Soulreaper - Arise and Serve - Raise Ally now restores all health and mana. Upon death, the Death Knight now has an option to raise himself.
  • Some traits are simple damage increases, some transform your rotation, and some are new utility such as Death Knights being able to resurrect themselves.
  • Each weapon has different looks that you can unlock, with different color variants for each look. These are unlocked by leveling your weapon, achievements, raiding, and PvP.
  • The base weapon has the look we all know and love. Then there is an upgraded version of the base style, as well as variants such as an Ashbringer made out of fire, shadow, or lightning.
  • Weapon Examples
    • Sheilun, Staff of the Mists - Mistweaver Monks will go to Pandaria to see out the staff of Emperor Shaohao. The variants have Pandaren influences such as the Red Crane, Jade Serpent, or Sha.
    • Felo'melorn was a spell sword wielded by Kael'thas against the Lich King at Icecrown Citadel, where it was lost. Fire Mages will seek out the blade.
    • The Eagle Spear is new to the lore. Highmountain Tauren weapon for Survival Hunters. The variants have several animal themes, such as the wolf, bear, and serpent.
    • Icebringer and Soulreaper are blades forged out of the shards of Frostmourne. All of the variants have skulls!
    • Doomhammer is the weapon for Enhancement Shamans. There are Fel, Fire, Crystal, and other variants.
    • Fangs of the First Nightsaber is for Feral and Guardian druids. They can customize the look of their form rather than customizing a weapon. Spectral, Armored, and other variants will be available. The base cat form is also getting an updated model.
 


Class Orders
  • The Alliance and Horde are at each others throats, so classes will have to band together to fight the Burning Legion.
  • You lead the Class Order, as you are wielding an Artifact weapon.
  • There will be a heavy focus on class identity in Legion. Every class should feel different.
  • Order Halls are a base of operations for your class and you share them with other players of your class.
  • Only members of your class can enter the Order Halls, similar to the Death Knight starting area.
  • Order Halls will be located in thematically appropriate areas for each class.
  • After finding your Artifact, you will establish your Order Hall.
    • Shamans are in a hollowed out cave overlooking the Maelstrom at a point where all of the elements come together.
    • Paladins will discover a hidden templar sanctum under Light's Hope Chapel.
    • Warlocks will be on a Legion portal world.
  • Order Halls are the place you go to customize and upgrade your Artifact, as well as start special quests and missions.
  • Your Hall has Champions, an evolution of the followers system from Draenor.
    • This time around you aren't raising an army by recruiting just anyone, but a small elite group.
    • Some of your champions will be established characters, such as Lady Liadrin.
    • These champions will more customization and more integration with the world.
    • Your champions won't do things instead of you, but instead help you to accomplish things.
    • They may go on a scouting mission and discover an area for you to investigate.
    • You may send them to a zone, which gives you bonuses when you are completing objectives there.
    • You will work alongside them and with them rather than sending them out on missions to compete with you on earning rewards.

Dungeons and Raids
  • Dungeons are essential to the MMO experience.
  • The team wants to make sure that there are more dungeons, more varied challenges, and more replayability, and more of a reason to keep doing dungeons throughout the expansion.
  • Halls of Valor
    • Located high up in the clouds above Stormheim
    • Level up dungeon
    • The art and feel of the dungeon is heavily inspired by Valhalla.
    • This is where the greatest warriors of the Vrykul are called to serve. It is their eternal reward for being the best.
    • As you are seeking out the Pillar of Creation in Stormheim, you are contending with the Legion cooperating leader of the Vrykul, the God King. As you race against him through the zone, both of your paths lead you to this dungeon, which is the location of the Pillar. You must prove yourself worthy in battle so that you can claim it.
    • We also learn more about the origin of the Val'kyr here. These aren't the Undead Val'kyr from Northrend, but the pure warrior of the Light.
  • Black Rook Hold
    • Max level dungeon located in Val'Sharah, the ancestral home of Lord Kur'talos Ravencrest.
    • This elven structure was a bulwark against the Legion, until a shadow fell upon it, carved out of the mountain to be an unassailable fortress.
    • You start in the catacombs below Black Rook Hold and work your way through the outside to the top of the spire.
  • Vault of the Wardens
    • This is where Demon Hunters awaken.
    • It was the Warden maximum security facility to hold all of the greatest threats to the world, including Demon Hunters and other terrifying monsters.
    • This is where Gul'dan found Illidan, so this is where you begin the hunt for Gul'dan and Illidan.
  • Eye of Azshara is located in Azsuna. This is where you contend with the minions of Queen Azshara and the Naga.
  • Darkheart Thicket is located in Val'Sharah at the base of the World Tree. It is the heart of the Nightmare corruption that is spreading throughout the zone. You fight your way into a chamber at the base of the tree to rescue Malfurion from the corruption of the Nightmare.
  • Neltharion's Lair is located in Highmountain. This is the cavern where Neltharion lived before he became Deathwing. This has become the center of society for the rocky warriors of Highmountain. We need to venture into their capital to recover the Pillar of Creation wielded by their chieftain.
  • Helheim
    • This dungeon is somewhat located in Stormheim.
    • It is the polar opposite of the Halls of Valor.
    • The cursed spirits get on the ship Nifflevar, which leads them to Helheim, where they are cursed for all eternity as Kvaldir.
    • This is the Ghost Ship of the Damned, with most of the dungeon taking place on the ship, sailing through stormy seas in an immersive environment unlike anything we have seen in a dungeon ever before.
  • Suramar City is the City of Night, where the Nightborne rule from their palace. The city contains catacombs beneath it and noble houses throughout the city, both of which you will venture into to discover ties to the Legion and the ultimate plan that is unfolding.
  • Violet Hold had some deep secrets that we didn't discover the first time around, but these are now awakened by proximity to the Tomb of Sargeras. We learn more about the origins of Dalaran, mages of Dalaran, and the origins of the world itself.
  • The raid structure in Warlords of Draenor worked out well, so the same type of structure is used in Legion.
  • The Emerald Nightmare is a raid with 7 bosses
    • Players have always wanted to see the Emerald Dream.
    • It was created by the Titans as a blueprint for Azeroth itself, a perfect version of our world.
    • Something went wrong and the world has descended into corruption and Nightmare. That threatens to spread into our world and engulf it.
    • In the dungeon we enter the roots of the tree, but in the raid we climb into the tree and cross through the barrier that separates our reality from the reality of the Dream. We will go in, root out corruption, seek out Cenarius, and confront Xavius himself at the heart of the Nightmare.
  • Suramar Palace is a raid with 10 bosses.
    • This is the palace in Suramar from which the Grand Magistrix runs the city. He has brokered a deal with the Legion to allow them to use and corrupt the Pillar of Creation to create the Nightwell, a conduit of dark energy.
    • The layout and structure is somewhat reminiscent of Black Temple. You start in an underground catacomb, as you aren't able to enter the front gate. You work your way up to outdoor balconies, royal quarters, and then to the Nightwell itself, where you find the Grand Magistrix and Gul'dan.
    • Gul'dan is here as an ambassador the Legion. He can't run away this time!
    • This is not another green spike filled Orc raid, but a royal elven city.

Demon Hunter
  • There are many different horn styles to choose from, along with the option to have no horns.
  • Demon Hunters can also have tattoos, which will be shown off with the Demon Hunter class specific armor.
  • There are different skin variations. Some are scaly and demonic and some are more normal.
  • There are different types of eyewear as well. The Illidan style, a veil, or other blindfolds are available.
  • Demon Hunters are a Hero Class, meaning they have a unique starting experience, similar to what Death Knights got. They will also start at a very high level, allowing you to immediately flow into the Legion content.
  • The Demon Hunter is awoken in the Vault of the Wardens. The Wardens are desperate for their help when the Legion invades.
  • Before you do that, you will get to take part in the events that take place ten years back in time at the Black Temple. You, as a member of the Illidari, are sent off by Illidan on a crucial mission to the world of Mar'duun.
  • Demon Hunters only have two specs, as a healer didn't make sense and another DPS spec would water down the identity of the class.
  • Havok is the DPS spec and Vengeance is the Tank spec.
  • Abilities
    • Fel Rush - Multiple charges. Rush forward, dealing 7,215 Fire damage to all enemies in your path. Generates 40 Fury if you inflict damage to at least one target.
    • Chaos Strike - 40 Fury, Melee Range, Instant. A brutal attack that strikes all enemies in front of you for 8,741 Chaos damage.
    • Chaos Nova - 30 Fury, Instant, 1 min cooldown. Unleash an eruption of fel energy, stunning all nearby enemies for 5 sec and dealing 5,772 Chaos damage.
    • Eye Beam - 25 Fury, 40 yd range, Channeled, 12 sec cooldown. Blast the target and any enemies near the target for 21,650 Fire damage over 3.71 sec.
    • Spectral Sight - Instant, 2 min cooldown. Allows you to see enemies through physical barriers, as well as those stealthed and invisible.
    • Vengeful Retreat - Instant, 24 sec cooldown. Vault back and avoid the next attack or spell directed at you.
  • Double Jump allows you to get over obstacles that other classes cannot!
  • Demon Hunters transform into hellish forms, enhancing their chosen role: damage-focused Illidari can teleport into combat, while those who prize defense can grant powerful supportive Auras
  • Demon Hunters can double jump, vault in and out of combat, and even unfold their monstrous wings to perform gliding descents and surprise enemies from above.
  • Demon Hunters wear Leather and can use Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, and One-Handed Swords.
  • Only Night Elves and Blood Elves can be a Demon Hunter.
 

Honor System
  • The original honor system was fine in theory. Unfortunately, many players couldn't keep up and some would account share just to keep up.
  • The current honor system that uses currency is better. You earn currency and buy gear. It allowed for the creation of set bonuses to help tune PvP a little bit.
  • Gear being a huge factor in PvP doesn't feel good, so it is time to dial that back.
  • The new system is similar to a PvP talent system. As you gain honor, you progress through ranks from 1 to 50. Each rank gives you perks and bonuses, as well as unlocking PvP talents. The PvP talents allow the team to balance PvP more independently of PvE. These abilities will only work in battlegrounds and arenas. You unlock down a column and then start on the next one, so that you quickly unlock at least one option for each row, then further ranks give you more options to choose from. Everything is unlocked at rank 50.
  • Abolish Magic - 9,600 Mana, Instant, 20 sec cooldown. Dispels all magic every 2 sec for 6 sec. Replaces Dispel Magic.
  • Adaptation - When you are afflicted by a Stun, Root, or Silence effect, you become immune to that effect for 3 sec. This may only occur once every 90 sec.
  • Blood and Soil - Bloodlust now has a 45 sec cooldown, but only affects you and your friendly target when cast.
  • Initiation - Increases your critical strike chance by 30% against targets who are above 80% health.
  • Mind Quickness - Spell haste increased by 15%
  • Necrotic Strike - 1 Death, Melee Range, Instant. A vicious strike that deals 100% weapon damage and absorbs the next 5000 healing received by the target. Lasts 10 sec. Replaces Scourge Strike.
  • Prestige Ranks - You can reset your honor rank and level it up again for Prestige Ranks that grant cosmetic rewards. This gives players that do a lot of PvP extra rewards that don't increase their power.
  • You can earn a badge for your unit frame's portrait that shows your Prestige rank, special mounts, and PvP only Artifact variants.


Concept Art

WoW Pao na 5.6 Miliona Pretplatnika, Patch 6.2 Hotfixevi - 3 Avgust

WoW Pao na 5.6 Miliona Pretplatnika
Blizzard je na svom finansijskom izveštaju za drugi kvartal 2015 godine, objavio da je WoW pao na 5.6 miliona pretplatnika. Ovo je ukupno izgubljenih 1.5 miliona pretplatnika od prethodnog finansijskog izveštaja prvog kvartala 2015, kada je WoW imao 7.1 miliona pretplatnika.

  • Mnogo više developera trenutno radi na World of Warcraft nastavku.
  • Warcraft film je šansa da se Warcraft priča proširi više publici i napravi veće interesovanje za World of Warcraft igru.
  • Većina izgubljenih pretplatnika dolazi sa istoka, a zbog Diablo 3 izlaska.
  • Patch 6.2 pomogao je da se stabilizuje broj pretplatnika prvih par nedelja.
  • Tokeni su uključeni u ovom finansijskom izveštaju i oni su uračunati u drugom kvartalu.
  • Hearthstone, Heroes of the Storm, i Destiny zajedno sada imaju preko 70 miliona registrovanih igrača!
  • Blizzard Entertainment trenutno ima najveći online player community u istoriji!
  • Diablo III prodat je u preko 30 miliona kopija od kako je igra izašla na tržište.
 
Patch 6.2 Hotfixevi - 3 Avgust
Originally Posted by Blizzard (Source)
Garrisons
Naval Missions
  • An Expert Captain threat can now be fully countered by 2 Pandaren Crews or 2 assist ship equipment (Ammo Reserves, Automated Sky Scanner, Extra Quarters, Noisemaker Mines, and Sonic Amplification Field).

Quests
Legendary Ring Quest Line
  • [Hotfix in testing] Master vs. Commander: Fixed an issue that could cause legendary naval missions needed to obtain a Draenic Sea Chart to not show up correctly.

Raids and Dungeons
Hellfire Citadel
General
  • Corrected an issue where bonus roll loot tables for Tyrant Velhari and Fel Lord Zakuun's got swapped on Raid Finder difficulty.
Kilrogg Deadeye
  • Health of adds for the encounter have been reduced by roughly 20% for raid groups with 10 players on Normal and Heroic difficulty. This should help with the difficulty experienced by smaller raid groups losing their DPS when sending players down into the death phase. The health of adds scales back up and should be remain roughly unchanged from before as raid group size increases.
Gorefiend
  • Players who die to Digest or from fatal damage while in the stomach phase in the Gorefiend encounter should now be able to be resurrected once their bodies are teleported back outside.

PvP
Ashran
  • Fixed an issue that could incorrectly cause player pet health to increase while in the center lane in Ashran.

Items
  • Reduced the chance to obtain bonus Felblight.

Achievements
  • Naval Siege Specialist: Fixed an issue where certain naval siege missions wasn't granting credit towards the achievement.

Classes
Monk
Armor Sets
  • Tier-18 4-piece set bonus for Mistweaver Monks now also works on friendly non-player targets as well.

Nerdtacular - Blizzard Panel, Blue Teme, Bashiok Napustio Blizzard

Nerdtacular - Blizzard Panel
Chris Metzen, Russell Brower, Randy Jordan, i Patrick Beja (bivši Blizzard EU PR) pridružili su se Instance kako bi razgovarali o Blizzardu i WoWu. Informacije koje možemo čuti u video zapisu nisu nove, ali ih je uvek lepo čuti ukoliko ste veliki Blizzard fan.
 
 
Blue Teme
Originally Posted by Blizzard  
There's something to be said for healthy skepticism. It helps you maintain a firm grounding in what your expectations are for something. It also leaves room for you to be pleasantly (hopefully) surprised. We'll do what we can to continue to share information, insights, relay feedback, and be here for you to share your thoughts with. That isn't changing.

As to Bashiok leaving, I know many will try to interject meaning into it, but sometimes, change is just change and nothing more.

You probably won't respond but are blues even privy to the info of the next expansion?
We are indeed. We just can't talk about it yet. All things in their time, my friend. All things in their time. I liken it to knowing what a friend has gotten another friend as a gift. Until the friend with the gift is ready to share the gift with the other friend, it's not my place to spill the beans. Otherwise, you ruin the joy of the gift giver. It's a simple analogy, but it holds up just the same. The developers work very hard to put together the content and systems that go into the game. It's my job to make sure that I share what they want me to share when they are ready for me to share it. No sooner than then.

Personally I can't believe anything any developer says about the next expansion. I can only wait to see what it will actually end up becoming after it's released.
That's OK to feel that way – perfectly valid and we'll be watching to see what you think.

Just one request, Neth, with regard to "relay feedback." Can you guys get a checklist or something to ensure that what gets relayed as feedback is accurate?
Feedback comes from multiple directions: what people say on the forums, what they say on fansites or in the media, what they say in game, and importantly what they DO in game. It all gets watched and reported on via multiple channels, we watch, customer service watches, the developers watch, etc. There are multiple reports that go out as well. One of which we ourselves do every week from every region (from the community management end). Plus, there are constant discussions via email and in person. So, no one "checklist" would ever convey the plethora of information and feedback that flows like a giant tidal pool –there are undercurrents of undercurrents that occur. We do what we can though to keep on top of it all. Keep in mind too, sometimes the answer is, "we agree" and sometimes it's "we disagree" due to design goals and whether agreeing fits or doesn't fit into that. In the end, we are also passionate and human about what it is we do.

Please inform Zahrym that I like the way the patch notes are presented in a somewhat verbose manner.
This is actually Rygarius that puts these together and has for awhile now. I'll let him and the developers (who have a hand in them) know you like them. (Official Forums)
 
Bashiok Napustio Blizzard
Tužna vest za WoW Community, Bashiok veliki Community Manager sa US regiona napustio je Blizzard :(
Originally Posted by Blizzard (Source)
I could pretty easily write a few thousand words right now, but I did my best to keep this brief.

I began working at Blizzard way back in October of 2003, and every day of my experience here has been shared with you, the players, and content creators, artists, bloggers, AddOn authors, podcasters, streamers, forum trolls, and— man, anyone remember the old Off-Topic forum back in the day? That place was just absolutely cuckoo bananas.

Anyway, Blizzard—and the community that surrounds it—has defined almost my entire adult life, and I am just so absolutely grateful to all of my friends here for having such an incredible and positive impact on who I am, and who I am yet to become. I don’t think I’ve had to make any decisions as difficult as the one to leave Blizzard, but a new opportunity has come my way, and I’ve decided to take it.

While I think it’s all still sinking in, the other day I realized I actually get to be surprised by Blizzard announcements and releases again. Which, as a lifelong fan and rabid gamer it makes me giddy thinking about being able to sit in the audience at BlizzCon, watching a stream, or reading the newest blog posts, and seeing whatever’s in store next—for the first time.

I’m looking forward to what’s next, and wishing you a life of joy, insatiable curiosity, and happy gaming.

Definitely thankful,
Bashiok
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