Warcraft Movie TV Spot

Nova reklama za Warcraft film je objavljena. Novi video sadrži miks starih i novih sadržaja!
 

Overwatch Beta se Vraća Sredinom Februara - Novi Gamemode i Mape

Jeff Kaplan je napokon progovorio! Overwatch Beta se vraća sredinom Februara! Novi Beta build doneće nam novi gamemode i nove mape. 

Originally Posted by Blizzard (Source)
Happy 2016 Everyone!

It’s been a while since we’ve chatted, so I wanted to provide a quick update on the status of the Overwatch Closed Beta.

When we brought the Closed Beta offline last December, we did so with the intent to use the downtime to address player feedback, work on some core features (like progression!), and adjust the balance of the game. Our goal was to have all of that work completed before bringing the Closed Beta back online, and our hope was to have that goal complete by middle to late January.

While progress has been great and the team has been working super hard to get everything implemented on time, we're not quite ready to bring the Closed Beta back online just yet. We’ve been pretty open about the fact that we could slip into February from the beginning, but a big reason for this delay is that we really wanted to add one more big feature to the next beta patch.

After looking through all of the feedback from last year, one of the things we noticed players consistently mentioning was their desire for more game modes in Overwatch, in addition to Point Capture and Payload. Without getting into specifics, we are working on a new game mode. And we’re very excited about it! And we have some great new maps to support it, too, but we need a little more time to get everything just right.
Rather than try to rush a beta patch out this month (which would mean the new game mode would have to be put off), we’re going to take a few extra weeks before bringing the Closed Beta back. By doing so, we can make sure we can include the new game mode along with the new maps. This will also allow us to do some additional polish to the game’s progression and reward system. Though all these features will still technically be a work-in-progress during the beta, we’d like them to be at a certain quality bar before releasing them for testing.

This was an easy choice for us to make, and hopefully this post can help you understand why we made it. I don’t have an exact date for when the Closed Beta will resume, but right now we’re looking at mid-February (and we don’t intend to slip out of February). We’ll do our best to provide at least one week’s notice before we’re ready to get this beta party started again, so definitely keep an eye on our official channels.
We love making this game with you guys. It’s been so much fun and you’ve been incredibly supportive of us. Thank you all so much for your patience and we hope to see you in-game soon!

Druid Tier 19 Armor Set, Blue Teme

Novi Legion build dodao je Druid Tier 19 set. Ovo su normal varijante seta - Raid Normal, Raid Heroic i PvP Alliance / Horde.
 
 
 
Blue Teme
Originally Posted by Blizzard
Tank & Healer Ability Tuning
Are encounters going to be tuned to have longer time-to-kill for tanks as well?

I ask because in a world where tanks need to be actively healed, dying so quickly that they must be spammed all of the time (read: less than 3 or 4 seconds for 100-0) just leads to a WotLK situation where one person gets to spam the tank forever and everyone else ignores it and nothing is really any different.

Absolutely, yes. It's very important that this is the case.

I'd like to note that "use Active Mitigation to avoid X ability" isn't usually engaging gameplay. How about I use AM because it helps me survive a powerful attack, not because I get a debuff if I don't.
Binary AM checks like you mention will continue to be extremely rare. They're still an interesting mechanic to see everyone once in a while, but will not be common. Sorry if what I said gave the impression otherwise. (Official Forums)

New Logging Feature: COMBATANT_INFO
Cool, yeah most bonus IDs should be relatively easy to determine from the item level. The only bonuses that would be tricky are things like stat variations on e.g. crafted or baleful items, and bonus minor stats on items. Using the stats you could determine that they have e.g. ~3 items with movement speed... but you wouldn't really know how much and on which items.

You shouldn't need any guessing. Random tertiaries and sockets are a great point about being missing; I'll follow up on that. You really should have everything you need to reconstruct their gear. (Official Forums)

Classic Realms
Tom Chilton (Game Director for World of Warcraft) answered a question about classic servers during the BlizzCon 2015 World of Warcraft Q&A.

While we realise there is a desire for servers running previous versions of the game, we do not have any plans to setup classic servers. The old code is designed to run on the old hardware. The old code brings with it the old data, which includes the old bugs. The natural expectation from players would be that we would fix these bugs to ensure a smooth gameplay experience (along with the need for Customer Support and other dedicated support teams for such realms).

We feel it is not feasible to support multiple versions of World of Warcraft concurrently, and instead believe that our resources would be better placed continuing to build upon the current live game. (Official Forums)

Demon Hunter Tier 19 Mythic Armor i Order Hall, Warcraft Film u Kini

Demon Hunter Tier 19 Mythic Armor i Order Hall
Legio serveri su i dalje ugašeni, pa nastavljamo sa prikazom Tier setova i Order Hall klasa. Danas Vam predstavljamo Demon Hunter Tier 19 Armor Set i Order Hall.
 
 
 
Warcraft Film u Kini
Prema informacija iz Legendary, Warcraft film mall turneja je jedna od najvećih besplatnih filmskih izložba ikada u Kini. Posetioci su imali prilike da pogledaju velike statute nekih likova iz filma, oružija, kostima koji su korišćeni u filmu.



Monk Tier 19 Armor Set i Order Hall, Blue Teme

I dok su Legion Serveri ugašeni, rešili smo da narednih sedam dana prikazujemo Class Order Hall i Tier 19 Setove koje je Blizzard ubacio u trenutnoj alpha verziji. Danas Vam predstavljamo Monk Tier 19 Armor i Order hall!
 
Monk Tier 19
 


 
Monk Order Hall
 
 
Blue Tweetovi
Originally Posted by Blizzard
One of the things I love is Highmountain quests divided in questlines like the Divine Bell achv
Yeah, we prefer that format too. I'd expect to see that for the other zones a bit further down the line. (craig_amai)

There's a line between guaranteed odds and "no A'lar after six years", and farmable (with efforts) and once a year.
.A lot of new things have been tried this year wrt holidays, really appreciate the feedback, we'll keep iterating (Muffinus)

Blizz didn't learn from Love Rocket RNG, and this is significantly worse.
I wouldn't say it's a lack of learning, more "hey this is a new concept (illusions), how desired is it?" (Muffinus)

World of Warcraft Legion PvP Preview

Mnogo izmena dolazi nam u Legion PvP sistemu:
  • Honor i Conquest valuta biće izbačena iz igre!
  • Sada skupljate Honor poene koji povećavaju Honor leve, i koji vam omogućava da dobijete više PvP Talenta, kao i Gold i Artifact Power.
  • Vaš sredni item level nivo biće povećan za par procenata, otprilike 2.5%.
  • Opremu dobijate tako što završatave Battleground i Arenu, a kvalitet zavisi će od vašeg rejtinga u meču.
  • Za sada nema PvP specifične opreme, tako da će PvP i PvE sadržaj doneti najbolju opremu igračima.
  • Biće više PvP sezona:
  • Resetovanjem vašeg Honor Levela, kada dodjete do capa, doneće Vam Prestižan Level.
  • Skupljanjem Prestiž Levala, dobijate badge na nameplate, unitframe, scoreboard, titulu, Artifact skin, mount i Pet!
  • Dve nove arene dodate su u igri!
Originally Posted by Blizzard (Source)
There are a lot of exciting changes coming for PvP in Legion, and today, we'd like to take the opportunity to share some more details on some of those changes!

The Honor System
In Legion, Honor and Conquest will no longer be currencies that you use to buy gear from vendors. Instead, characters who have reached maximum level will earn Honor Points from competing in Battlegrounds or Arenas, similar to how lower-level players earn Experience Points. As you earn Honor Points, you will increase your Honor Level, up to the maximum Honor Level of 50. Along the way, you'll earn a number of rewards, including Gold, Artifact Power, and a brand new set of PvP-only Honor Talents.


Honor Talents are a special set of Talents that are only active when a player is in a PvP instance (such as a Battleground or Arena) or otherwise engaged in PvP combat, and work in addition to your normal Talents. They are unlocked, one at a time, as your Honor Level increases. So, by Honor Level 10, you'll have one option available in each row, but as you continue to increase your Honor Level, more and more options will become available for you to change up how you approach PvP gameplay.

For example, a Windwalker Monk who has reached Honor Level 10 can choose Rushing Tiger Palm, which lets them use Tiger Palm at range to dash toward and slow their target. Or, a Restoration Druid who has reached Honor Level 46 can take Deep Roots, which makes their Entangling Roots spell no longer break when the target is damaged.

Which Honor Talents you choose can have significant impact on how you play your character, and allow you to tailor your abilities to fit with the type of PvP content you're participating in, or even who you're playing with!

Kicking It Into Gear
So, if you're not earning Honor or Conquest to purchase gear any more, how will your equipment contribute to your character's strength in PvP? The answer is... it won't (much).

In Legion, as soon as you zone into a PvP instance, the stats on your gear will be nullified, and you'll be given a pre-determined set of stats that's uniquely configured for your specialization. Furthermore, any set bonuses, enchants, Legendary bonuses, or trinket effects will be deactivated (although your Artifact and its related Artifact Powers will remain active).

The only contribution your gear will make to your overall power is through a small modifier based on your average item level. For every point that your average item level increases, your pre-determined PvP stats will increase by 0.1%. That means a 25 item level difference between two players only results in a 2.5% difference in stats, compared to the 25% difference it makes today. There’s still a little incentive to improve your gear – a concept we think is important for World of Warcraft – but the benefits are much less pronounced.

These changes bring a couple of major advantages. First of all, it puts everyone participating in organized PvP on a much more even playing field. Obviously, you'll still want to unlock your Honor Talents to reach your full potential, but you'll be able to hold your own in battle in the meantime.

Second, it allows us infinitely more control to make PvP-specific balance tweaks. If one spec's Mastery is too strong in PvP, that's fine – we can just reduce the amount of Mastery they have. If a spec is too easy to kill, we can increase their Stamina. If a healer is having too much trouble keeping teammates alive, we can increase their Spellpower. In short, we can tune classes for PvP in a way that’s exclusively focused on PvP.

Equipping For Battle
Even though your gear has very little impact on the strength of your character in instanced PvP, and you won't be spending Honor or Conquest to buy gear from vendors, we still want you to be able to earn gear through PvP. We really like how the Strongbox system has worked out so far in Random Battlegrounds and Skirmishes, and so we're working on a similar system for Legion, with some major improvements.


In Legion, you’ll earn gear simply by completing Battlegrounds or Arenas. In rated matches, the quality of the gear will be increased based on your rating. Of course, that's in addition to the Honor you'll earn towards unlocking your Honor Talents.

We're also doing away with the idea of PvP-specific gear. Since your stats are pre-determined, trinkets and set bonuses are disabled, and your item level gives only a small increase, we don't need to worry about making you wear a separate set of gear in PvP. So, in Legion, gear is gear, regardless of where you earned it, with no PvP-specific stats or fluctuating item levels, and the best players in both PvP and PvE content will be able to earn the best gear.

'Tis The Season
Legion is also bringing several changes to how PvP seasons, as well as their rewards, will work. Over the years, we've seen the high-end PvP community tend to flock to one faction over the other, even if it's not the faction they'd prefer. Racial balance is an important part of that, but we also think many players tend to simply choose the faction where they feel the best players are.


So, in Legion, we'll be handing out end-of-season PvP awards separately to the top percentages of players in each faction, instead of in relation to the overall player base. That means that, even if you believe one faction to have an advantage over the other, you can still play the one you want to, without having to worry about losing your shot at Gladiator.

On top of that, we're planning to have more frequent, shorter PvP seasons. Since your Honor Level doesn't reset between seasons, and the effectiveness of gear has been greatly diminished, you'll be able to start competing at near-maximum potential immediately, instead of having to wait several weeks while you collect a new set of gear. That means we can have more PvP seasons, which means rewards can be handed out more regularly.

All For The Prestige
However, once you've reached Honor Level 50, you'll have a tough choice to make. You'll be given the option to Prestige, which will reset your Honor Level back to 1, and once again restricting access to higher-level Honor Talents. However, in return, you'll increase your Prestige Level, which grants access to a number of other rewards, including:

  • A badge, based on your Prestige Level, which appears on the scoreboard in Battlegrounds and Arenas, as well as on your nameplate and unit frame.
  • A title, also based on your Prestige Level.
  • A wearable faction pennant
  • A new appearance for your Artifact
  • A unique mount and pet


The higher your Prestige Level, the better rewards you'll have access to. We see the Prestige system as a great way for players who aren't interested in pursuing higher rating, but still enjoy PvP, to have their own unique rewards to chase after.

A Change of Scenery
There's one more exciting addition we’d like to share today: Legion is bringing two brand-new maps to the Arena.


Located in the fortress of Black Rook Hold, this arena features a large statue in the center, as well as three alcoves to the sides. Access to those alcoves is restricted by a series of gates, which will open and close randomly as the match continues. When the gates are closed, you can use them to hide out of line of sight of your opponents… just be prepared for them to open again moments later!

Also in development is another arena located in the forests of Val’sharah. When you first enter this arena, you’ll be encased in a dome of vines. When the match starts, those vines will retreat, leaving the starting area exposed to the rest of the arena. In the center, you’ll find three statues, which can be used to break line of sight. However, those statues are located very close to each other, so you’ll need to keep moving if you want to play defensively.

We're very excited about all of the improvements coming to PvP in World of Warcraft: Legion, and we hope you are too! We look forward to seeing you on the fields of battle.

Novi Dragonflight - The Storm Dragons

Novi Beta build 20788 doneo nam je novi Dragonflight - The Storm Dragons, koji je bio najavljen na Blizzcon 2015. Nove zmajeve možemo pronaći u Stormheim-u i Suramar! Naravno uz novi model zmaja dolazi nam i novi mount.
 
Storm Dragon
 
Video
 






 
Storm Dragon Mount
 
Video
 
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