Patch 6.2 - Developer Intervju, Nova PvP Sezona, Legendary Ring Upgrade, 29 Jun Hotfixevi

Patch 6.2 - Developer Intervju
Vanion je imao prilike da sedne i uradi intervju sa Ion Hazzikostas danas. Najinteresantnije detalje izdvojili smo u transkriptu dole, ali uvek preporučujemo da preslušate ceo video zapis.
 

Originally Posted by
Raiding
  • Hellfire Citadel is more linear than Blackrock Foundry, but there is still choice and variety. Once you get to the second floor, you can choose which order you want to work on the bosses before going through Mannoroth to Archimonde.
  • There are quests like Well of Souls that allow you to skip part of the raid after you have killed bosses a few times.
  • Mythic Archimonde may have some interesting, unexpected, and new things happen once he is at low health.
  • There is no requirement to have killed Archimonde on Heroic before entering Mythic. Restrictions like this have existed in the past, but they were easily bypassed by inviting any player who had killed the boss on Heroic.
  • When the team was planning Warlords, Grommash was set up as the leader of the Iron Horde and the final boss. As they told the story and started working on Hellfire Citadel, they decided it wouldn't be a satisfying direction to go in. Players had just finished a raid zone full of Orcs and had killed another Hellscream. The real evil and more interesting character is Gul'dan and the influence of the Legion.
  • "Is Gul'dan dead or alive?" - "That's a good question"

Legendary Items
  • Once you have your legendary ring, the Crystallized Fel will drop from Archimonde on any difficulty. This will scale up the proc and stats, allowing guilds to get slightly stronger every week.
  • The legendary quest previously required you to get 900 legendary quest items, which means you always got some from every boss. This time around, only 33 are required. This means you won't get one from every boss, which may not feel as great but it is tuned to be slightly faster than previous collection steps.
  • Most players should be able to collect all of the Tome of Chaos in a month or so.
  • Raid loot from Garrison missions was exciting, but it devalued participation in the actual raids and undercut the reward structure. When guilds finally moved into Mythic Blackrock Foundry later in the raiding cycle, they already had several Mythic items from garrison missions already, so it wasn't as rewarding as it should have been.
  • The bosses that dropped tokens in previous tiers dropped too many loot items in total, as the token items were separate from the normal loot. The team changed how the tier tokens were dropped in Patch 6.2, but by the time they realized bosses were not dropping enough tokens it was too late. It will be hotfixed for the new raid reset.
  • Figuring out how old style legendary items would fit into current itemization, class balance, and how the game works today is challenging. Creating a legendary weapon that only works for some classes and specs wouldn't work well.

Timewalking
  • Timewalker dungeons are tuned to be easier on purpose, but part of the problem is that classes have so many more capabilities now.
  • The old Shattered Halls could have a Prot Warrior tank who has no AoE threat, just tab Sundering. Situations like that made the dungeons more challenging. Most people didn't have AoE and AoE threat, so tanks couldn't hold threat on all of the mobs at the same time, making CC necessary.
  • Some of the Timewalking dungeons are a little bit too easy right now, such as Black Morass. Arcatraz is tuned a little bit better.
  • The team would like to expand Timewalking to Cataclysm dungeons, as well as expanding the number of dungeons covered by the system in Burning Crusade and Wrath of the Lich King.
  • Figuring out where Timewalking raids would fit in the reward structure is a big part of what it would take to add them. If you are going to form a larger group, you may as well go and raid current content. There are a lot of questions to answer, such as who is the audience, where do the rewards fit in, should you be doing this raid instead of Hellfire Citadel, and is it something you do to gear up for current raids.

Naval Missions
  • If you fail a Naval Mission, the mission will still be there for you to try again.
  • There aren't any plans to reduce the cost of Naval Equipment right now, but the team is keeping an eye on how players are using the items.
  • Players want to maximize their chance of success on every mission, but the team envisioned players just countering the basic ship types and some of the threats, but not every single threat.
  • If players feel that 500 resources are worth it for a small boost in success chance on every mission and actually buy the equipment, adjusting the costs is possible.

Feedback
  • The team hears the feedback from people that enjoyed solo play in Mists of Pandaria and found it lacking in Draenor.
  • Part of the problem is many of the rewards out in the world were moved into the garrison.
  • In Patch 6.2 they took steps towards fixing things by adding content to the world in Tanaan Jungle and more will be done in future content.
  • The team has been working on Hellfire Citadel and Tanaan Jungle since November 2014, so they were limited in how they could respond to more recent feedback.
  • The Patch 6.2 content was designed in the same mold as the original Warlords of Draenor content, so it feels like the team wasn't listening to feedback, even though they are.
  • Things that are being worked on now will be much more to players liking and the team has taken the feedback to heart.

Misc
  • Patch 6.2.x with flying should be on the PTR within the next couple of weeks. It should go live not months and months from now, but some number of weeks.
  • There are no current plans to make all of the Baleful items account wide right now, but it is something that was discussed. If you are playing in Tanaan and already well geared all of the Baleful items aren't useful for you, which doesn't feel great.

Warlords of Draenor - PvP Season 2
Nova PvP Sezona počinje ove nedelje!


Patch 6.2 Hotfixevi - 29 Jun
Originally Posted by Blizzard (Source)
Classes
Class Trinket Tuning Changes
Please note that the following changes to class trinkets are currently still in testing.

Raid Finder Armor Set Tuning Changes
The following changes have been made to set armor pieces found on Raid Finder difficulty.

Blackrock Foundry
Ebonflame Cloth Armor
  • 4-piece set bonus for Healers now has an 8-second internal cooldown (up from 3 seconds).
Sootfur Leather Armor
  • 4-piece set bonus for Damage Dealing Spellcasters no longer triggers twice on crits.
  • 4-piece set bonus for Healers now has an 8-second internal cooldown (up from 3 seconds).
  • 4-piece set bonus for Tanks now has an increased proc rate of approximately [1.7, increased by Haste] per minute (up from [0.85, increased by Haste]).
Ashlink Mail Armor
  • 4-piece set bonus for Damage Dealing Spellcasters had its damage dealt reduced by 75% and has an 8-second internal cooldown (up from 3 seconds).
Blacksteel Plate Armor
  • 4-piece set bonus for Healers now heals each successive target in the chain for 50% less than the previous target, and reduced the number of targets in the chain to 3 (down from 4).
  • 4-piece set bonus for Tanks now has an increased proc rate of approximately [1.7, increased by Haste] per minute (up from [0.85, increased by Haste]).

Hellfire Citadel
Felfume Cloth Armor
Ironpelt Leather Armor
  • 4-piece set bonus for Healers now has a 3-second internal cooldown.
  • 4-piece set bonus for Tanks now has a 2-second internal cooldown. The change should have a negligible impact on throughput.
Rancorbite Mail Armor
  • 4-piece set bonus for Physical Damage Dealers no longer scales with Attack Power, the Fel Explosion effect is now centered on the target, and has a 3-second internal cooldown.
  • 4-piece set bonus for Damage Dealing Spellcasters now has a 3-second internal cooldown.
Demonbreaker Plate Armor

Death Knight
Frost
  • Obliterate should now correctly deal full damage against other players in PvP combat.

Hunter
Armor Sets
  • [Hotfix in testing]Tier-18 4-piece set bonus for Survival Hunters should now correctly trigger Shadow Nova on all targets affected by Black Arrow, not just on the primary target. Additionally, Shadow Nova should be be correctly benefitting from the Tier-18 2-piece set bonus, Black Decay.

Monk
General
  • [Requires a realm restart] Fixed several issues that made Roll and Chi Torpedo work inconsistently. The abilities should now always travel a consistent distance, be unaffected by snare effects, and reach the destination faster with increased stacking movement speed.
  • Fixed an issue where Surging Mist had no resource cost while Timewalking.

Rogue
Combat
  • Killing Spree should now correctly only provide immunity to roots, snares, and knockback effects.
Armor Sets

Shaman
Glyphs

Warrior
Armor Sets

Creatures and NPCs
Tanaan Jungle
  • Savage Whale Shark should now drop Equipment Blueprint: Trained Shark Tank for all players that have attacked it.
  • Fixed an issue where Sargerei Nullifier could immediately despawn after being defeated.
  • Fixed an issue where players may occasionally defeat a version of The Night Haunter that does not have loot.
Ashran
  • Kor'lok should no longer knock players out of Ashran with his ability, MASSIVE Kick!

Quests
General
  • Fixed an issue affecting quests that required the player to target something with a quest item or ability not correctly providing credit towards completing the quest.
Tanaan Jungle

Raids and Dungeons

Timewalking
  • Group leaders are now able to re-queue if someone leaves a Timewalking dungeon group.

Hellfire Citadel
Hellfire High Council
  • Blademaster Jubei'thos should no longer incorrectly reset the number of battle resurrections available to the raid group when he uses his Windwalk ability.
Iron Reaver
  • Fixed an issue that could cause the Iron Reaver to animate incorrectly and face the wrong way when using the Blitz ability.
  • Fixed an issue where Iron Reaver's Blitz ability could cause players to be stuck when attempting to use a flight path after the encounter.
Gorefiend
  • Gorebound Spirits should no longer summon players out of the world and teleport to them instead.
  • Players in the stomach phase in the Gorefiend encounter should now always be able to see the circle denoting where the exit is.
Socrethar the Eternal
  • Sargerei Shadowcaller's Shadow Word: Agony can no longer be copied by Dark Simulacrum.
Fel Lord Zakuun
  • Wake of Destruction should no longer incorrectly deal more damage than intended if multiple players are standing on top of each other when it explodes.
Mannoroth
  • Fixed an issue where Mannoroth can go into evade mode if his primary target is knocked into a Fel Spire.
Archimonde
  • [Hotfix in testing] Archimonde will now heal for 5% of his maximum health if Nether Banish hits less than 3 players.
  • Archimonde's Nether Banish should now be able to target players under the effects of Wrought Chaos, Focused Chaos, or Shackled Torment in Phase 3.
  • Archimonde no longer casts Demonic feedback before Nether Banished had faded in Phase 3.
  • Shadowed Netherwalkers should now attack players when they enter the Twisting Nether, regardless of where they are on the platform.

PvP
Ashran
  • Fixed an issue where players may incorrectly receive a Silver Strongbox for the previous Warlords PvP Season.
  • Slightly increased the delay between events.
  • Champion's Honor can no longer be used before the start of the relevant Warlords PvP Season.

Items

Collections
Toy Box
  • Vial of Red Goo should now correctly prevent players from performing actions while they're transformed.

Bug Fixes
  • Players on a mount using the flight master at Vol'mar or Lion's Watch to fly to the Throne of Kil'jaeden should now be correctly dismounted.
  • Fixed an issue where Rogue Tier-18 Normal armor set was incorrectly using the appearance of the Mythic armor set.
  • Fixed an issue where Draenor Siege Engines and Demolishers did not have a cooldown on their first ability.
  • Fixed an issue where player combat pets were not being automatically resummoned after leaving a vehicle.
  • Fixed an issue where abilities that trigger when a target leaves an area like Binding Shot or Ursol’s Vortex were incorrectly still triggering its effects after the ability has expired.
  • Fixed an issue where players were able to retain the Well-Rested buff from Leatherworking Tents while in a Raid instance.

Hellfire Citadel Loot, Patch 6.2 Hotfixevi - 25 Jun, Salvage Yard Nerf

Hellfire Citadel Loot
Ovog puta moraćete da se potrudite da bi dobili bolje Naval loot misije. Od sada Mythic HFC Boss killovi davaće Mythic caches, dok će Heroic davati samo Heroic. Hellfire Citadel Trash Loot je automatski podešen na personalni loot.




Salvage Yard Nerf
Originally Posted by Blizzard (Source)
Unless you were Doing It Wrong™ your Garrison has/had a Salvage Yard. That's not an interesting building choice, and clearly the rewards it provided were just too good to value any other potential options. Buildings providing clear benefits at different stages through character level and Garrison progression work out, but the Salvage Yard was just the only correct answer for everyone.

I totally get that the rewards were really good, and now they are not as good, and... that's bad because we all like good rewards for little effort, but the goal of balance is not to have one clear path of least resistance, especially considering the gameplay it involved were simply Garrison missions. It was impactful enough a change though that we waited until 6.2 instead of changing it earlier through a hotfix.

Patch 6.2 Hotfixevi - 25 Jun
Originally Posted by Blizzard (Source)
Death Knight
Frost
  • [Hotfix in testing]Frost Strike and Obliterate have been reduced to their pre-6.2 damage levels.
    • The change to Might of the Frozen Wastes remains in place and is a significant buff to Frost Strike damage while dual-wielding.
    • Obliterate once again deals full damage to players.
  • [Hotfix in testing]Howling Blast damage has been reduced by 13.5% but is still a slight buff from its pre-6.2 damage levels.
    • The change to Howling Blast's area damage remains in place, and continues to deal full damage to all enemies within range.

Hunter
Beast Mastery
  • [Hotfix in testing] Improved Focus Fire should now correctly increase attack power.

Shaman
Enhancement
  • [Hotfix in testing] Lava Lash now deals 20% more damage.
  • [Hotfix in testing] Stormstrike now deals 20% more damage.
  • [Hotfix in testing] Windstrike now deals 20% more damage.

World Environment and Events
Tanaan Jungle
  • Enabled a graveyard much closer to the Throne of Kil'jaeden area to no longer require completion of the quest "The Assault Base".
  • Looted Bleeding Hollow Treasure should now contain more Garrison Resources.
Midsummer Fire Festival
  • Burning Blossom's Fire Festival Fury effect no longer stacks with flasks.

Creatures and NPCs
Tanaan Jungle
  • Savage Whale Shark has migrated to a savage new home in the waters around Ironhold Harbor.
  • Players should no longer be seeing zone wide messages from rare creatures or NPCs that are not in their area.
  • Fixed an issue where players were unable to block the beams to activate Varyx the Damned.
  • Fixed an issue that could cause players to not receive loot after defeating Supreme Lord Kazzak.

Quests
Garrison Quests
  • If At First You Fail, Try Again!: Fixed an issue that could cause players to be unable to complete the quest.
Tanaan Jungle
  • Tooth and Claw: The quest now awards 100 Blackfang Claws on competition (up from 25 Blackfang Claws).
Legendary Ring Quest Line
  • Legacy of the Sorcerer Kings: Tracking and credit for obtaining Abrogator Stones should be working correctly once more.
  • The Shadow War: The location for quest turn-in should now be updated correctly if Khadgar has moved to a new location.

Raids and Dungeons
Hellfire Citadel
General
  • Increased the chance for non-boss enemies (“trash”) in Hellfire Citadel to drop epic items.
Hellfire Assault
  • Contracted Engineer now has roughly 5% less health on Heroic difficulty.
  • Gorebound Felcaster now has roughly 5% less health on Heroic difficulty.
  • Hulking Berserker now has roughly 15% less health on Heroic difficulty.
  • Iron Dragoon now has roughly 5% less health on Heroic difficulty.
Kilrogg Deadeye
  • Fixed an issue where players that died during the encounter while the raid group completes the achievement "A Race Against Slime" was not receiving Ariok as a follower.
Shadow-Lord Iskar
  • Fel Bomb should no longer be incorrectly removed by Mistweaver Monk's Revival if the player is not holding the Eye of Anzu.
Socrethar the Eternal
  • Soulbound Construct while it's under player control should no longer be affected by Rallying Cry.
  • Sargerei Dominators now have a very brief delay before attacking after being spawned.
Fel Lord Zakuun
  • The number of players chosen for Seed of Destruction should now scale correctly based on raid size.
Mannoroth
  • Players should now be able to see a buff on Fel Iron Summoners to indicate the type of portal being opened during Stage One of the encounter.
Archimonde
  • Defeating a Hellfire Deathcaller should now correctly only remove a single stack of Death Brand on the target.

PvP
Ashran
  • Decreased the maximum number of players on each faction to 40. To compensate for this change, we've also increased the number of Ashran instances.
  • [Requires a realm restart] If a faction repeatedly loses at an Ashran event, they will now receive an invisible progressive buff that increases their damage, healing, and damage absorption by 5% per stack. This effect can stack up to 10 times. A stack of the buff will be removed each time the losing faction wins an event.

Items

Bug Fixes
  • Fixed an issue that could cause players to be dismounted while on a quest flight path.

Patch 6.2 Hotfixevi - 23 Jun, Poznati Problemi, Hellfire Citadel Progres

Hellfire Citadel Progres
Prvi dan Hellfire Raid istance je zavšren na US i već možemo videti guild Wild Card koji je blizu čišćenja Heoric moda 11 / 13.
 
hellfirecitadel-heroic
 
Patch 6.2 Hotfixes - June 23
Originally Posted by Blizzard (Source)
Tier-18 Set Bonus and Trinket Adjustments

Death Knight
  • Tier-18 2-piece set bonus for Frost Death Knights now provides a 3% gain to haste (down from 5%) on critical hits with Obliterate and critical damage is increased by 6% (down from 10%) on critical hits with Frost Strike.

Druid
  • Tier-18 2-piece set bonus for Feral Druids now increases the chance for Omen of Clarity to trigger by 90% (down from 133%).
  • Tier-18 4-piece set bonus for Balance Druids now increases Arcane and Nature damage by 6% (down from 8%).

Mage
  • Tier-18 2-piece set bonus for Arcane Mages' summoned heroes now deal 40% less damage.
  • Tier-18 4-piece set bonus for Frost Mages now increases the duration of Water Jet by 10 seconds (up from 4 seconds).

Monk
  • Tier-18 2-piece set bonus for Windwalker Monks now gives Rising Sun Kick a 30% chance (down from 40%) to generate Combo Breaker.

Paladin
  • Tier-18 4-piece set bonus for Retribution Paladins now increases damage by 5% per stack (down from 6%).

Priest
  • Tier-18 4-piece set bonus for Shadow Priests now increases Multistrike chance by 20% (up from 16%) with Premonition.

Rogue
  • Tier-18 2-piece set bonus for Subtlety Rogues now increases all damage dealt by 30% (up from 10%) for 10 seconds after Vanish is used.

Shaman
  • [Hotfix in testing] Tier-18 4-piece set bonus for Enhancement Shaman now increases damage dealt by Nature spells by an additional 12% (up from 8%), but now only counts up to a maximum of 5 Maelstrom charges (maximum 60% damage bonus).

Warlock
  • Tier-18 2-piece set bonus for Affliction Warlocks now has a 10% chance (down from 30%) each time Drain Soul deals damage to extend the duration of Dark Soul: Misery by 2 seconds.
  • Tier-18 2-piece set bonus for Demonology Warlocks now causes Soul Fire to increase damage dealt by Demons by 4% (up from 3%) for 15 seconds per stack.

Warrior
  • The change to Tier-18 2-piece set bonus for Arms Warriors has been reverted. Chance to reset the cooldown of Mortal Strike from Rend periodic damage ticks is back to the original 60%. Tier-18 2-piece set bonus for Arms Warriors now has a 100% chance to reset the cooldown of Mortal Strike from Rend periodic damage ticks.

Trinkets
  • Empty Drinking Horn now deals roughly 50% less damage with its Fel Burn effect.
  • Prophecy of Fear explosion effect is no longer triggered by Mastery: Icicles for Frost Mages or Mastery: Molten Earth for Elemental Shaman.
  • Soul Capacitor should no longer be dealing less damage than stated in the item's tooltip.

Garrisons
Shipyard
  • Fixed an issue that could cause Naval Missions for Legendary Ring Quest Line items to appear prematurely on the Naval Mission map.

Creatures and NPCs

Frostfire Ridge
  • Rolosh Wavechaser should no longer appear to be floating in the air for Alliance characters that have completed the quest "All Hands on Deck".

Gorgrond
  • [Requires a realm restart] Durotan and Yrel at the Iron Docks now have collision geometry.
  • Solog Roark now dismounts players in his immediate vicinity during the quest Hook, Line... and Sink Him!
  • Added a repair vendor to the Iron Docks for both Alliance and Horde characters.

Ashran
  • Elite Conquest Quartermasters Alixandr Fallor (Alliance) and Legionnaire Gutcrush (Horde) now dismounts players in their immediate vicinity.
  • Fixed an issue where winning an event or completing an Ashran quest could award an incorrect version of Dented Ashmaul Stronbox.

Quests

Garrison Quests
  • [Hotfix in testing] The quest chain to obtain and construct a Shipyard can now be completed while in a raid group.
  • A True Naval Commander: Fixed an issue that incorrectly allowed players to construct Destroyers and Transports during the quest.
  • [Requires a realm restart] Hook, Line... and Sink Him!: Blackrock Grapples now have collision geometry and the grapple is automatically triggered by proximity.
  • [Requires a realm restart] The Train Gang: Multiple players can now use the detonator simultaneously to complete the quest objective "Blow Open the Train".
  • Obstacle Course: Multiple players can now use the book and scroll simultaneously to complete the quest.

Tanaan Jungle
  • Rumble in the Jungle: Fixed an issue where players could incorrectly receive the King of the Jungle buff before completing the quest.

Legendary Ring Quest Line
  • The Shadow War: Fixed an issue where players that have built a Shipyard could be unable to complete the quest by speaking to Khadgar.

Ashran
  • Into the Wilderness: The quest should now correctly award players with 100 Honor Points before the start of the next Warlords PvP season.

Raids and Dungeons
Premade Group Finder
  • [Hotfix in testing] Hellfire Citadel for Normal and Heroic difficulties should now be available as an option for Premade Groups.

Collections
Mount Journal
  • Fixed an issue where newly learned account-wide mounts could not be favorited until the character has relogged.

Items
  • [Requires a realm restart] Primal Gladiator gear sets should correctly have their set bonuses once again.

UI
  • Players should no longer be spammed with loot notifications when multiple players obtain a Tome of Chaos for the Legendary Ring Quest Line at the same time.

Classes

Death Knight
  • Fixed an issue that could cause Death Coil to not heal a friendly target unless an enemy target is selected.

Priest
  • Fixed an issue that could cause Shadow Priests to be unable to shift out of the Shadowform visual effect.

Warlock
  • Grimoire of Sacrifice should no longer be incorrectly canceled at the end of a raid encounter.

Patch 6.2 Poznati Problemi
Originally Posted by Blizzard (Source)
The following is a list of some of the known issues for World of Warcraft Patch 6.2.0
  • This list is not complete, and will not include all issues.
  • The issues listed here are frequently reported issues that may be addressed at a later date via client patch.
  • Forums threads that report issues already on this Known Issues list my be locked if the are constantly bumped with no new or relevant information.

Classes and PVP:
  • Priest - The Tier 18 Discipline 4 Piece Bonus will always target a character with the least HP regardless of whether they're injured.

Environment:
  • Tanaan Jungle, with the exception of Fang'rila, does not have General or Local Defense chat channels.
  • Horde Garrison Herb Garden assets can temporarily disappear from view.
  • Throne of Thunder: The mini map appears white in certain areas.
  • Male Tauren character models may become stuck sitting in Rank 2 and Rank 3 versions of the Guard Shack asset.
  • Hillsbrad Foothills does not have General or Local Defense chat channels.
  • You may be dismounted when flying between Vale of Eternal Blossoms and Kun'lai Summit.

Gameplay:
  • Bodyguard Followers do not heal themselves after combat ends if the player is mounted at the time

Quests:
  • There are no starting blobs for any of the Docks intro quests.
  • Players who faction change, and have completed some progress towards the achievement "Securing Draenor", will be unable to complete it.

Characters, Creatures, and Mounts:
  • The attachment points for Grimoire of Haste and Burn Corpse are backwards, causing the scroll and torch to animate awkwardly whenever those spells are cast.

User Interface:
  • Experience rewards sometimes display and animate erroneously for ships that were destroyed during a failed naval mission.
  • You are unable to use the bodyguard trait of Leorajh to access the command interface.
  • Game tooltips sometimes get stuck in a state where they only remain on screen for a fraction of a second.
  • The equipment manager fails to populate after relogging from an improper disconnect, requiring a 'proper' relog to fix
  • Shipyards: The ship leveling up animation may flash the screen.
  • The in-game Shop does not display the 'product already owned' checkmark for the Cenarion Hatchling.
  • The Raid Finder re-queue button can enter a non-functional state.
  • Player cooldown tracking is inaccurate when re-logging.
  • Several voiceover sound files cannot be heard in the Hellfire Citadel raid.

Tier 18 Set Bonus Izmene, The Road Ahead: Legendary Ring Questline

Tier 18 Set Bonus Izmene
Blizzard je objavio izmene koje su došle u najnovijem PTR 6.2 Buildu, a tiču si Tier 18 bonus set izmena. Imajte u vidu da je moguće da opet nešto promene do izlaska samog patcha u utorak / sredu. Mada smatramo da su ovo trenutno finalni set bonusi za sve klase.
Originally Posted by Blizzard (Source)
We've made some changes to Tier 18 set bonus power based on feedback and data from raid testing during recent weeks. Any balance tweaks to sets, trinkets, or class abilities, will be documented in hotfix notes alongside the official patch release.

In any case, here are details on what changed:

Death Knight
  • Frost 2pc: Crit damage bonus reduced to 6% from 10%; Haste bonus reduced to 3% from 5%.

Druid
  • Balance 4pc: Damage bonus reduced to 6% from 8%.
  • Feral 2pc: Bonus to Omen of Clarity proc chance reduced from 133% to 90%

Mage
  • Arcane 2pc: Damage of all summons reduced approximately 40%.
  • Frost 4pc: Water Jet duration bonus increased to 10 sec from 4 sec.

Monk
  • Windwalker 2pc: Combo Breaker chance reduced to 30% from 40%.

Paladin
  • Retribution 4pc: damage bonus reduced to 5% from 6%.

Priest
  • Shadow 4pc: Multistrike bonus increased to 20% from 16%.

Rogue
  • Subtlety 2pc: Vanish damage bonus increased to 30% from 10%.

Shaman
  • Enhancement 4pc: Maelstrom damage bonus reduced to 5% from 8%.

Warlock
  • Affliction 2pc: Chance to extend Drain Soul reduced to 10% from 30%
  • Demonology 2pc: Demon damage bonus increased to 4% from 3%.

Warrior
  • Fury 2pc: Critical strike bonus to Wild Strikes increased to 100% from 50%
  • Fury 4pc: Cooldown reduction to Recklessness increased to 25 sec from 20 sec.
  • Arms 2pc: Chance to reset Mortal Strike increased to 100% from 60%
  • Protection 4pc: Bonus to Shield Barrier reduced from +200% to +100%.

Remember, these are changes to upcoming set bonuses, not pure class balance. The goal is for all set bonuses to be roughly comparable (with some variance given their vastly different nature) in power, and there were clear outliers on both sides of the spectrum. The changes above represent our effort to correct some of those outliers. If you feel your spec is underperforming currently, the answer is not for a specific overpowered set bonus to prop it up, nor is the reverse true.

If you feel that we missed the mark on changes based on your analysis of these specific bonuses, or that we may have overlooked some other bonuses that are also significantly too strong or too weak, we'd love to hear that feedback in this thread.
 
The Road Ahead: Legendary Ring Questline
Blizzard je objavio pregled četvrtog dela Legendarnog quest lina danas. EU Blog nam govori da moramo da savladamo Gul'dana, dok US verzija blog posta ne sadrži takve informacije? Da li je ovo u pitanju greška u pisanju, ili su slučejno spoilovali bitan detalj videćemo i sami kada odradimo questline.
Originally Posted by Blizzard (Source)
You’ve survived a long and dangerous journey thus far on Draenor. One portal has been destroyed within Tanaan Jungle... but Gul’dan and the twisted remains of the Iron Horde still strive to open another portal into Azeroth. You’ve allied with powerful forces to counter these nefarious plans, including the Archmage Khadgar. His efforts to fight the rising power of Gul’dan have presented countless new challenges and powerful rewards—but only for those stalwart enough to take on his formidable tasks.

Follow along with us, won’t you, as we walk you through the next—and final—chapter in Warlords of Draenor’s Legendary Ring quest line, culminating in Patch 6.2. And if you’re just getting started—or want to pick up where you left off—we’ve put together a guide of the journey so far.

6.2 SPOILERS BELOW!

Patch 6.2: Chapter IV: Darkness Incarnate
Acquire your legendary ring by completing Khadgar’s quests.

The Final Assault
The campaign on Draenor has been taxing and perilous, but there’s more that needs to be done. In the quest The Final Assault, you’re asked to head back to your Garrison to await further instructions from Archmage Khadgar. Ominous news is spreading that Gul’dan has taken over what remains of the Iron Horde—as if history is doomed to repeat itself despite the valiant efforts of the Horde and the Alliance forces. To face this evolving threat, you’ll need to ready yourself to go back to Tanaan Jungle.


You’re going to need a bigger boat to get to Tanaan, and are soon tasked to build a Shipyard in your Garrison to get you there. You’ll also be able to build a fleet and send ships out on missions to help turn the tide of the war.

Khadgar will meet you at your new dock to explain the next steps to earning your ring and putting a stop to Gul’dan’s nefarious machinations. First, you’ll need to work on Upgrading your shipyard to Level 2 and then take on legendary shipyard missions until you earn the draenic sea chart. Khadgar also wants you to venture into Hellfire Citadel within the heart of Tanaan Jungle for the quest We Don't Need No Library Card, which tasks you with collecting Tome of Chaos.


Once you’ve collected the tomes, it’s time to start Cooking the Books—or at least it would be if Cordana would cooperate and burn them as she should. Sometimes, if you want to get something done though, you’ve got to do it yourself. You’ll have to fight Cordana to stop her from keeping the books and taking your precious, precious ring.


Once Cordana is defeated, Alliance characters will meet with Yrel to receive K’ara’s blessing, and Horde characters will meet with Drek’thar to receive a blessing of the elements. You’ll also receive your shiny new Legendary ring. You’re going to need it for what you have to do next. There’s just one thing left to do: go after Gul’dan.

Once Gul’dan has been defeated, you’ll earn the Chapter IV: Darkness Incarnate achievement, and gain a new monument for your Garrison.


After all of that work, we won’t blame you if you crack open a celebratory Kaja’Cola by your monument as you gaze at your lovely new ring. You deserve it.

Patch 6.2 - Fury of Hellfire Dolazi 23 Juna!

Blizzard je upravo objavio zvaničan datum izlaska Patch 6.2 - Fury of Hellfire!
 
Originally Posted by Blizzard (Source)
Patch 6.2: Fury of Hellfire is almost here! On Tuesday, June 23 players will be able to build their Garrison Shipyard and venture into Tanaan Jungle to face Gul’dan and the twisted remnants of the Iron Horde. Hellfire Citadel Normal and Heroic modes will also be available for those who are brave enough to confront the dangers within.
 
Check out the official trailer below:

Hellfire Citadel Raspored Otvaranja Raida

Iako Blizzard još uvek nije objavio zvaničan datum izlaska Patch 6.2 na live serverima, oni su nam spremili raspored za otvaranje Hellfire Citadel Raid istance. Kao i obično prve nedelje biće nam na raspolaganju Normal i Heroic mode nove raid istance. Druge nedelje novog Patcha, biće nam biće Vam na raspolaganju Mythic jačina ukoliko ste očistili Heroic, kao i prvo krilo Looking for Raida. Ovo je u suštini isti raid raspored kao što je bio i za Blackrock Foundry.

LFR ovoga puta zahtevaće Item Level 650, tako da ako nemate gear level, moraćete da prošetate kroz već postojeće raid istance. Kada pogledamo raspored, i ukoliko Patch 6.2 bude dostupan 23 Juna, finalni boss će biti otvoren na LFR tek zadnje nedelje Avgusta.

Originally Posted by Blizzard (Source)
The armies of Azeroth are set to charge into Tanaan Jungle and the new Raid found there. To help with the coordination of these fiery days to come, we’ve broken down the unlock schedule for Hellfire Citadel. Get ready!

If you're among those patiently sharpening your sword until Raid Finder unlocks, please note that you'll need a minimum item level of 650 to enter. Here's the rundown:

Week 1 (with the release of Patch 6.2)
  • Hellfire Citadel Normal and Heroic difficulties open.

Week 2
  • Mythic difficulty becomes available.
  • Raid Finder Wing 1 (Hellfire Assault, Iron Reaver, Kormrok) unlocks.

Week 4
  • Raid Finder Wing 2 (Hellfire High Council, Kilrogg, Gorefiend) unlocks.

Week 6
  • Raid Finder Wing 3 (Shadow-Lord Iskar, Socrethar the Eternal, Tyrant Velhari) unlocks.

Week 8
  • Raid Finder Wing 4 (Fel Lord Zakuun, Xhul’horac, Mannoroth) unlocks.

Week 10
  • Raid Finder Wing 5 (Archimonde) unlocks.

Kraj PVP Sezone 16, Novi PTR Build Obeležen Kao Release Build!

Novi PTR Build Obeležen Kao Release Build!
Novi PTR Build koji je sinoć pušten za test obeležen je kao Release Build, što nam govori da uskoro možemo očekivati Patch 6.2 na live serverima!
 

Kraj PVP Sezone 16
Posle dugog vremena borbe u Areni i Battlegroundu, Blizzard je najavio da se za dve nedelje završava 16 PvP Sezona! Ovo nam takodje govori da možemo očekivati i Patch 6.2 za dve do tri nedelje!
Originally Posted by Blizzard (Source)
After an in intense season of conflict in Arenas and Battlegrounds, the time is coming soon to see who has climbed to the top of the PvP ranks. Prepare to fight your last battles of this season, and remember—there is no substitute for victory!

With the upcoming release of Patch 6.2, Arena and Rated Battleground Season 16 will be ending. Once the patch is live, we'll begin a roughly two-week process to determine end-of-season reward eligibility.

All players who believe that they may have qualified for PvP Season 16 awards should note the following:
  • In order to ensure you receive your award(s), please refrain from transferring your character(s) to another realm or faction until after PvP Season 16 has ended.
  • PvP Season 16 titles and mounts will be awarded approximately two weeks after the season ends.

Conquest Points will be converted to Honor Points at the end of the season, and any Honor above 4,000 will be converted to in-game currency at a rate of 35 silver per point. A few other things to keep in mind once the season has ended:
  • The Honor cap will remain at 4,000.
  • Season 16 items with rating requirements will no longer be available for purchase.
  • Rated Battleground and Arena matches will not be available during the break between seasons.
  • We will confirm the start date of the forthcoming Season 17 in a post here in the weeks to come.

In war, you win or lose, live or die—and the difference is but an eyelash. To the battlefield!
 
 
Copyright © 2005 - 2014 AdriaCraft - Adriatic Gaming Community Fansite All right reserved / Sva prava zadržana.
Posetioci ovih stranica obavezuju se da će poštovati uslove iz Pravila o korišćenju web stranica adriacraft.net. Pročitajte tekst: Uslovi korišćenja.