Warlords of Draenor Beta - Build 19041, Blue Teme

Nova nedelja, počela je sa malim beta buildom koji uglavnom ažurira tooltipove koji su nedostajali u toku izmena class spellova.

Achievement Izmene
Originally Posted by MMO-Champion
Feats of Strength

Spell  Izmene
Originally Posted by MMO-Champion
Druid
Feral
  • Tiger's Fury Increases physical damage done by 15% for 8 sec and instantly restores 60 Energy. Requires Cat Form. Druid - Feral Spec. Instant. 30 sec cooldown.

Hunter
  • Explosive Trap Place a fire trap that explodes when an enemy approaches, causing [ 8.5% of AP ] Fire damage and burning all enemies within 10 yards for [ 42.7%[ 85% of AP ] additional Fire damage over 20 sec. Trap will exist for 60 sec. Fire Trap. Instant. 30 sec cooldown.

Paladin
  • Hand of Light Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict and Divine Storm deal 14.8%18.0% additional damage as Holy damage. 100 yd range. Instant.

Retribution
  • Mastery: Hand of Light Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict, Divine Storm, and their multistrikes deal 14.8%18.0% additional damage as Holy damage. Paladin - Retribution Spec.

Rogue
  • Wound Poison Coats a weapon with poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts [ 21.8%[ 13% of AP ] Nature damage and reduces the effect of healing received for 12 sec. 100 yd range. Instant.
  • Wound Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts [ 21.8%[ 13% of AP ] Nature damage and reduces all healing received for 12 sec. Requires One-Handed Melee Weapon. 3 sec cast.

Warrior
Talents
  • Sudden Death (Arms) Your autoattack hits have a 20%10% chance to make your next Execute cost no initial Rage, consume no extra Rage, and be usable on any target, regardless of health level.
  • Sudden Death (Fury, Protection) Your autoattack hits have a 20%10% chance to make your next Execute cost no initial Rage and be usable on any target, regardless of health level.

Professions
Enchanting
  • Black Magic Permanently enchant a melee weapon to cause your harmful spells to sometimes increase haste by 12562. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Cosmic Essence (6), Dream Shard (6), Abyss Crystal (6). Tools: Runed Copper Rod.
  • Dexterity Permanently enchant boots to increase Agility by 126. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence (8), Arcane Dust (8). Tools: Runed Copper Rod.
  • Exceptional Stats Permanently enchant chest armor to increase all stats by 63. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Large Prismatic Shard (4), Arcane Dust (4), Greater Planar Essence (4). Tools: Runed Copper Rod.
  • Exceptional Strength Permanently enchants bracers to increase Strength by 1812. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Sha Crystal (3). Tools: Runed Copper Rod.
  • Executioner Permanently enchant a melee weapon to occasionally grant you 12060 critical strike. Only one instance of this effect can be active at a time. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Void Crystal (6), Large Prismatic Shard (10), Greater Planar Essence (6), Arcane Dust (30), Elixir of Major Strength (3). Tools: Runed Copper Rod.
  • Frost Power Permanently enchant gloves to increase Frost spell power by 2015. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Small Prismatic Shard (3), Large Brilliant Shard (10), Essence of Water (4). Tools: Runed Copper Rod.
  • Greater Agility Permanently enchant a cloak to increase Agility by 126. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence, Arcane Dust (4), Primal Air. Tools: Runed Copper Rod.
  • Greater Critical Strike Permanently enchant a cloak to increase critical strike by 136. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Maelstrom Crystal (5). Tools: Runed Copper Rod.
  • Greater Dodge Permanently enchant a cloak to increase dodge by 146. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence (8), Primal Earth (8). Tools: Runed Copper Rod.
  • Greater Stamina Permanently enchant chest armor to increase Stamina by 155. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (10), Heavenly Shard (4), Maelstrom Crystal (2). Tools: Runed Copper Rod.
  • Jade Spirit Permanently enchants a melee weapon to sometimes increase your Intellect by 10383 when healing or dealing damage with spells. If less than 25% of your mana remains when the effect is triggered, your Spirit will also increase by 4738. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence (4), Sha Crystal (10). Tools: Runed Copper Rod.
  • Major Agility Permanently enchant a cloak to increase Agility by 118. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (3), Dream Shard (3). Tools: Runed Copper Rod.
  • Mastery Permanently enchant boots to increase mastery by 105. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (10), Greater Celestial Essence (3). Tools: Runed Copper Rod.
  • Mongoose Permanently enchant a melee weapon to occasionally increase Agility by 120 and haste by 3060 and haste by 15. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Void Crystal (6), Large Prismatic Shard (10), Greater Planar Essence (8), Arcane Dust (40). Tools: Runed Copper Rod.
  • Scourgebane Permanently enchant a two-handed melee weapon to increase attack power against Undead by 7035. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (6), Dream Shard (6). Tools: Runed Copper Rod.
  • Shadow Power Permanently enchant gloves to increase shadow spell power by 2015. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Small Prismatic Shard (3), Large Brilliant Shard (10), Essence of Undeath (6). Tools: Runed Copper Rod.
  • Soulfrost Permanently enchant a melee weapon to increase Frost and Shadow spell power by 5425. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Void Crystal (12), Large Prismatic Shard (10), Greater Planar Essence (8), Primal Water (6), Primal Shadow (6). Tools: Runed Copper Rod.
  • Stamina Permanently enchant chest armor to increase Stamina by 114. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (5), Lesser Celestial Essence. Tools: Runed Copper Rod.
  • Stats Permanently enchant bracers to increase all stats by 45. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Arcane Dust (6), Lesser Planar Essence (6). Tools: Runed Copper Rod.
  • Sunfire Permanently enchant a melee weapon to increase Fire and Arcane spell power by 5025. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Void Crystal (12), Large Prismatic Shard (10), Greater Planar Essence (8), Primal Fire (6), Primal Might. Tools: Runed Copper Rod.
  • Superior Agility Permanently enchant gloves to increase Agility by 155. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Small Prismatic Shard (3), Greater Planar Essence (3), Primal Air (2). Tools: Runed Copper Rod.
  • Surefooted Permanently enchant boots to increase critical strike and haste by 103. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Void Crystal (2), Large Prismatic Shard (4). Tools: Runed Copper Rod.

Leatherworking
  • Heavy Leg Reinforcements This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 28 and dodge by 1132 and dodge by 13. Heavy leg reinforcements cause the item to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread.
 
Blue Teme
Originally Posted by Blizzard Entertainment
Premade Groups Finder
Subregions (like Oceanic) are separated within the Premade Groups tool. It's not a setting on your end, but one we define for the tool as a whole. If that's not working correctly we'd like to look into it.

What category were you searching within and what groups were you joining? (Source)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Classes
Druid
When Rejuv is applied it lasts for 12 seconds, if you refresh it lasts for 16, is this intended?
Yes this is intended. All player cast HoTs and DoTs work this way in warlords. It allows you to refresh in last 1/3 without a loss (holinka)

Hunter
Traps arm instantly now, but the travel time makes chaining CC mandatory again. Is this against your design?
It isn't against our design. We still like that it's possible to avoid if you see it coming. (holinka)
would rather see a cast time added to trap launcher instead of travel time. This promotes chaining cc, which is against design goal
Chaining CC is a part of WoW PvP. It's definitely part of the design. (holinka)

Character / Items
Any chance of getting old Wrath pvp weapons on vendors? Currently only s8 is available
we didn't get it done. Still want to. (holinka)

PvP
alternatively, was it due to poor player interest in them? would you say the attempt to relaunch them at 90 didn't work out?
Both good questions. Wintergrasp and Tol Barad were great when they were current content. But interest in them is low. (holinka)
In order for them to be a good experience, we feel like a lot of work would need to go into them (server tech, design rework etc) (holinka)
We feel that effort is better spent elsewhere, creating great new content for everyone. (holinka)
This conflicts with the revamped 1-60 experience back in cata. Maybe stick to a design philosophy instead of swaying?
Disagree. I think reworking the level up experience almost everyone experiences is different from preserving events. (holinka)

Lore
In the Gul'dan and Stranger comic, why is Gul'dan chained?
He didn't know what was going to happen to him when he drank the blood. (Did you like the comic?) (DaveKosak)

worgen fan here. Any news on the quest line in WoD where Tess looks into a disease the worgen are suffering from? Still in game?
It was removed during a zone re-vamp. The story may come back later in some form. Tess is a cool character. (DaveKosak)

In the beta, Frostwall defenders are ugh... High elves ! Is it intended ? Otherwise, will it ever be corrected ?
Not intentional. Let me get a bug in and try to fix for release. (DaveKosak)

Khadgar has always been my favorite character however now ye turned him into a traitor to the Alliance. Are you proud?
Khadgar is one of my favorites, too! It's nice to bring him back to the spotlight, doing what it takes to save Azeroth (DaveKosak)

Are Cloud Serpents Beasts or Dragonkin? Adult mobs are labeled beasts but some of the young are labeled dragonkin.
We're inconsistent in-game, but they're not really related to the classic Azeroth dragonflights. (DaveKosak)

Patch 6.0.2 Hotfixevi - 17 Oktobar, Blue Teme

Patch 6.0.2 Hotfixevi - 17 Oktobar
Originally Posted by Blizzard (Source)
Character Undelete
  • Players are now able to undelete their characters.
  • Details on eligibility and limitations of the undeletion system can be found in the blog titled: New Feature Incoming: Undelete Character.

Class Balancing
Note: All class balancing changes below will require a realm restart to take effect.

Class Bug Fixes
  • Druid
    • Feral
      • Rake Bleed effect should now always be applied to the target if the initial hit lands.
    • Talents
      • Incarnation should no longer cause Druids to drop out of Travel Form (like flying) when the effect wears off.
  • Mage
  • Paladin
    • Holy
      • Holy Radiance should now be correctly healing 6 allies that are within range.
  • Rogue

World Environment
  • Creatures
    • High Marshal Twinbraid should now be able to hit Horde players with explosions again.
    • Ishi's Corrupted Slash debuff should now be working correctly again.
    • Krakkanon's knockback abilities should be working correctly again.
    • Sra'thik Drone and Sik'thik Venomspitter should now be able to use their Caustic Spray ability again.

Quests
  • Infiltrating the Black Temple: Resolved an issue where Ashtongue Primalist can cause Warlocks to become permanently stunned.
  • Noodle Time and Noodle Time: Bonus: Resolved an issue where customers were not sitting correctly and not getting up from their seats.

Raids, Dungeons, and Scenarios
Raids
  • Siege of Orgrimmar
    • Thok the Bloodthirsty should now be dropping Tier armor tokens for the correct difficulty level.
  • Throne of Thunder
    • Damage of Vampiric Cave Bat's Drain the Weak ability now triggers at a lower health threshold.
    • Nest Guardians' Screen ability should correctly apply a stacking debuff on players once more on Heroic difficulty.
    • Durumu the Forgotten should no longer be targeting the same player repeatedly with Lingering Gaze.
    • Quet'zal, the Stormcaller's Frost Spike knockback should now be working correctly on Heroic difficulty.
    • Resolved a number of issues with boss abilities that were not working correctly on the Twin Consorts encounter.
  • Heart of Fear
    • Amber-Shaper Un'sok: Amber Monstrosity's health has been reduced to a more reasonable amount.
    • Grand Empress Shek'zeer: Corrupted Dissonance Field's damage has been toned down.
  • Dragon Soul
    • [Requires a realm restart.] Searing Plasma's heal absorption effect has been reduced to a more reasonable amount.
  • Firelands
    • [Requires a realm restart.] Magma Flow's damage from Volcanos during the Lord Rhyolith encounter has been toned down to a more reasonable amount.
  • Icecrown Citadel
    • [Requires a realm restart.] Damage dealt by the cannons in the Gunship Battle now scales with the player’s item level.
    • [Requires a realm restart.] Sindragosa's Chilled to the Bone damage has been reduced to a more reasonable amount.
    • [Requires a realm restart.] The Lich King: Harvest Souls' damage has been toned down to a more reasonable amount.
  • Trial of the Crusader
    • [Requires a realm restart.] Snobolds' Fire Bomb damage has been toned down to a more reasonable amount.
    • [Requires a realm restart.] Damage of Gormok the Impaler's Impale ability has been toned down to a more reasonable amount.
    • [Requires a realm restart.] Damage of Dreadscale's Burning Bile ability has been toned down to a more reasonable amount.
  • Ulduar
    • Flame Leviathan: Damage dealt by the vehicles now scales with the player’s item level.
    • Constrictor Tentacle's damage has been reduced to a more reasonable amount.

Dungeons
  • Mogu'shan Palace
    • Kargesh Highguard's Hurl Shield ability should now work properly.
  • The Stonecore: High Priestess Azil's Force Grip ability has been temporarily disabled.
  • [Requires a realm restart.] Utgarde Pinnacle: Skadi the Ruthless should require 3 harpoons to knock them off their mount once more.

Scenarios
  • [Requires a realm restart.] Arena of Annihilation: Reduce the damage of Little Liuyang's Fireball to a more reasonable amount.
  • Brewmoon Festival: Resolved an issue where Li Te's Water Shell was not popping when they are brought to a Waterspout.

Battlegrounds and Arenas
  • Warsong Gulch: Capturing a flag should award reputation once more.
  • Resolved an issue that could cause Mages and Hunters in an Arena match to incorrectly drop out of Invisibility or Camouflage.

Items

Bug Fixes
  • Resolved an issue where players were taking more damage than intended while under a mind control effect.
  • Resolved an issue where Boosted Characters were unable to learn some Talents.
  • Resolved an issue where favorited mounts in the Mount Journal may not display the favorite status properly.

Blue Teme
Originally Posted by Blizzard Entertainment
Raid Loot Downgrading
1. This shouldn't happen any longer, so going forward, the items downgrading themselves should be fixed. If you see it happen in a fresh circumstance, please let us know immediately.

2. For those that have had mythic items downgrade themselves, please open a petition with the exact item name.

Our ticket volume is a bit larger than normal, so it may take a little while to get to all requests, but we will work through these as quickly as possible. (Official Forums)

Thok Dropping Higher Quality Gear Than Intended
Thok is also bugged with this gear issue. Last night in normal, he dropped all mythic gear. The night before in normal, he dropped all heroic.
We're aware of that issue with Thok. Enjoy the upgrades in the meanwhile. (Official Forums)

Iron Starlette Noise
The cute little guy sure can project! We're aware and tracking a couple different bugs with the Iron Starlette's audio. (Official Forums)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Classes
Secondary Stat Attunements as a "Guideline not a rule" is not what I expected. Is the goal for the design not to make this work
For some specs, especially tanks and healers, different stats are situationally more or less valuable. (Celestalon)
Attunements being a guideline, not a rule, is the intended design. (Celestalon)
what about specs where the attuned stat is your worst in 90% of situations?
That's not ideal, and we hope to improve upon them in the future. (Celestalon)

Is there any way we can get DoT tooltips on targets to update dynamically to reflect the changes to snapshotting?
It's an issue that we're aware of, but is quite a big undertaking. Working on it for the future. (Celestalon)

Character / Items
If I pug Sha of Pride on personal loot, would all 30 people have to wait for their turn to open the box to see if they got loot?
Thankfully, no. It may have taken 10 years, but we solved the "chest already being used" issue, at least for personal loot. (WatcherDev)

will the Dark Shaman set be able to drop still once warlords hits
Yes. (WatcherDev)

Proving Grounds
The "You're really doing it wrong" was NOT retroactive like you said it would be. Any incoming fix?
Unfortunately, we were not able to make it retroactive. Only the level 100 Feat of Strength will be available. Apologies. (Celestalon)

PvE
why did the ordos cloak change get reverted? kinda disappointed
I believe it was a technical issue. We are sad about it, too. (_DonAdams)

PvP
for below max-level characters, will skirmishes scale player numbers up to bracket maximum like bgs do?
yes it will (holinka)

Smash ‘n Grab - Bonus Šansa za Heriloom drop od Garrosha, Patch 6.0.2 Hotfixevi - 14 Oktobar

Smash ‘n Grab - Bonus Šansa za Heriloom drop od Garrosha
Od 14 Oktobra pa do izlaska Warlords of Draenor 13 Novembra, Blizzard je pojačao drop rate Hairloom Itema kod Garrosha za 100% !!!
Originally Posted by Blizzard (Source)
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Garrosh got an iron-tight grip on your heirloom? It’s time to smash ‘n grab! Beginning Tuesday, October 14 and lasting until the launch of Warlords of Draenor on November 13, we’ll be giving players a bonus 100% chance to get their first Garrosh heirloom weapon in each difficulty* of Siege of Orgrimmar. If you have yet to claim an heirloom for your collection, here’s your chance. Once Warlords of Draenor goes live, these heirlooms will no longer be available, so get involved in the siege before it’s too late.

*Not available in Raid Finder. Note that the bonus only applies in raid difficulties in which you have not received an Heirloom already. If you have already received an Heirloom from a specific difficulty, the bonus will not have any effect.
 
Patch 6.0.2 Hotfixevi - 14 Oktobar
Originally Posted by Blizzard (Source)
World Event: Iron Horde Incursion
  • All quest boss NPCs in the Blasted Lands now have scaling health pools based on the number of players engaging them.
  • Spawn rates for mobs and NPCs in the Blasted Lands have been adjusted.
  • [Requires a realm restart.] Quest items for Mementos of the Fallen and Ransacking Nethergarde should now be tracked properly on the mini map.
  • The title, "of the Iron Vanguard" received from completing The Iron Invasion achievement is now account-wide.

Toy Box
  • Resolved an issue where the toy collection count was incorrectly increasing each time the character logs in.

Classes
  • Death Knight
    • General
      • Death Coil should now correctly have a range of 40 yards.
    • Talents
      • Blood Tap, Runic Corruption, and Runic Empowerment should no longer incorrectly trigger when attempting to cast Death Coil against an invalid target.
  • Druid
    • Restoration
      • Lifebloom's Bloom effect should no longer incorrectly heal the casting Druid instead of their target.
  • Hunter
    • General
      • Resolved an issue where Deterrence modified by Glyph of Mirrored Blades was not reflecting spells back at the target.
      • Resolved an issue where Explosive Trap's effects could be dodged.
  • Mage
    • Arcane
      • Resolved a script error with Arcane Barrage.
    • Talents
      • Supernova now deals 30% less damage against player targets.
  • Warrior
    • Arms
      • Resolved an issue where Execute could incorrectly cause the Warrior to receive 100 Rage.

Creatures
  • [Requires a realm restart.] Reduced the health and damage of high level creatures and NPCs in Pandaria to more closely match their relative difficulty before the stat squish.
  • Incarnation of Despair's Last Gasp now deals damage that is more reasonable level in a post stat squish environment.

Quests
  • Legendary Cloak Quest Line
    • Celestial Blessings: Adjusted the damage received by both the player and Wrathion during the challenges for Chi-ji (healer) and Niuzao (tanking) to a reasonable level.

Raids, Dungeons, and Scenarios
Raids
  • Resolved an issue in Personal Loot mode where multiple players were unable to loot a boss or chest at the same time.
  • Siege of Orgrimmar
    • Auction house NPCs in Siege of Orgrimmar's should no longer be level 100.
    • Garrosh Hellscream's Iron Star explosion damage has been reduced to a more reasonable level in a post stat squish environment.
  • Throne of Thunder
    • Jin'rokh the Breaker's Static Wound damage has been reduced to a more reasonable level in a post stat squish environment.
    • Shadow Nova damage for Dark Ritualist and Ritual Guard has been reduced to a more reasonable level in a post stat squish environment.

Dungeons
  • Upper Blackrock Spire
    • Commander Tharbek received a tuning pass on their damage and ability cooldowns.
    • Awbee should no longer spam their introduction after Commander Tharbek is defeated.
    • Resolved an issue where items were incorrectly disenchanting into Warlords of Draenor enchanting materials.
  • Shadow-Pan Monastery
    • Gu Cloudstrike's Magnetic Shroud healing absorption has been reduced to a more reasonable amount in a post stat squish environment.

Proving Grounds
  • Tank Trial NPCs now hit harder and have slightly more health.

Battlegrounds and Arenas
  • Deepwind Gorge
    • Resolved an issue where players were not receiving points for capturing a mine cart.

Items
  • Resolved an issue where Tier tokens obtained from Mists of Pandaria Raids could not be exchanged for gear.
  • Resolved an issue where Dame Evniki Kapsalis was incorrectly selling Heirloom items for gold instead of Champion's Seals.
  • Resolved an issue where Nat Pagle was incorrectly selling Draenic or Savage Fishing Poles.

WoW 7.4 Miliona Pretplatnika, Mists of Pandaria Uključen u Battlechestu

WoW 7.4 Miliona Pretplatnika
Blizzard je upravo objavio broj pretplatnika world of warcrafta, koji se popeo za 600 hiljada od kako su na drugom kvartalu 2014 objavili da imaju samo 6.8 miliona pretplatnika.
 
Mists of Pandaria Uključen u Battlechestu
Mists of Pandaria je ukonjen sa Battle.net Shopa, i ubačen je u baznu igru (BattleChest). Igrači koji još nisu kupili Warlords of Draenor imaće klasičan World of Warcraft background u launcheru umesto Mists of Pandaria.


Ažuriran World of Warcraft Sajt
Zvaničan World of Warcraft sajt promenio je background dizajn i logo.

Patch 6.0.2 Live Ove Nedelje!

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Warlords of Draenor sistemski patch će biti postavljen večeras na EU serverima i sa sobom će doneti drastične izmene! Ukoliko niste, obavezno uključite Background Downloader kako bi već krenuli da skidate Patch koji je veliki / Preko 15GB!

Ovaj patch konvertovaće vašu trenutnu instalaciju u novi CASC Format, koji moće da potraje. Pre nego što krenete sa ovim procesom odradite defragment na disku gde Vam je instaliran World of Warcraft. Ukoliko ste korisnik SSD diska ovo nije potrebno uraditi.

Šta nam novo donosi Patch 6.0.2:
  • Novi Character Modeli
  • Stat Izmene - Stats squish je napokon tu, i dalje možete da solujete stare raid istance.
  • Izmene u Itemizaciji - Reforging, Hit, Expertise, Dodge, Parry, su uklonjeni iz igre!
  • Auction House Izmene - Alijansian i Hordina aukcijska kuća je sada spojena, što znači da sada možete prodavati iteme suprotnoj fakciji. Black Market Auction House je pomeren u Draenoru.
  • Currency Izmene - Justice i Valor? Uklonjeni! Mada i dalje možete kupiti iteme za gold
  • Toy Box - Toy box je novi storage za iteme koji su Vam bespotrebno zauzimali mesta u tobricama. Sada možete svoje igračke da imate na posebnom mestu.
  • Reagent Bank - Više mesta u bankama napokon! Sada Vaše materijale za cooking, mining, enchanting i jewelcrafting možete da stavite u posebnom tabu za materijale od 200 slota!
  • Void Storage - Dodat još jedan Storage Tab
  • Drastičnih Izmena kod svih klasa - Listu možete pročitati u Patch 6.0.2 Zvaničnim Informacijama
  • Group Finder - Raid Browser je uklonjen, a u igri je ubačen mnogo bolji i poboljšan User Interfejs da nadjete grupu za Raid, Dungeon ili PvP.
  • Level 90 Upper Blackrock Spire - Možete da pokupite part Itema Level 500 koji padaju u novoj redizajniranoj UBRS istanci.
  • Blasted Lands Questovi - Iron Horda je napala Blasted Lands. Dobićete Kratak Quest-Line da odbranite Blasted Lands zonu od invazije Iron Horde.
  • Novi Login Screen - Dark Portal je vraćen na novi Login Screen
  • UI Poboljšanja - Normalan User Interface dobio je par poboljšanja, a ono najinteresantnije je podešavanje posebne grafike za Raid i Battleground.
  • Undelete Character - Ukoliko ste slučajno obrisali karaktera koji je iznad level 50, sada ga sami možete vratiti.
  • Anti-Aliasing - MSAA je morao da se ukloni kako bi client prešao na novu tehnologiju, tako da sada imate samo FXAA i CMAA.
Kompletne Izmene u Warlords of Draenor možete pročitati na zvaničnom blogu, dok interesantan guide možete pročitati na WoWHead Sajtu.

Pre Patch 6.0.2 Izlazi 14 Oktobra, Garrison Preview Part 3 - Who Are You Calling Your People?

Pre Patch 6.0.2 Izlazi 14 Oktobra
Patch 6.0.2: The Iron Tide će krenuti na Azeroth u utorak, 14 Oktobra za US, 15 Oktobra EU. Novi Patch doneće invaziju Iron Horde na Azeroth, redizajnirani UBRS, nove skillove i talente za sve klase. Ujedno ovaj Patch spremiće Vas za Warlords of Draenor.
Originally Posted by Blizzard (Source)
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Patch 6.0.2: The Iron Tide is scheduled to crash into Azeroth on Tuesday, October 14. Featuring new content heralding the Iron Horde incursion, updates to the skills and abilities for every class, and a host of gameplay adjustments, this overture to Warlords of Draenor is coming at you armed to the teeth.

Treacherous Developments
The Dark Portal in the Blasted Lands has turned blood red. Hundreds of strange-looking orcs are violently pouring into Azeroth, killing everything that stands in their path. Nethergarde and Okril’lon have already fallen, and while the Horde and the Alliance moved as quickly as they could to get reinforcements to their people, they are too late. The Iron Horde invasion has begun.

In this desperate hour, King Wrynn and Warchief Vol’jin have called upon their greatest champions to join the front lines in the Blasted Lands and do whatever they can to stop the Iron Horde . . . before the rest of Azeroth falls before them.

Word of this surprise attack sends players rushing to the Blasted Lands to reckon with the barbarous infiltration. After the fall of a high ranking Iron Horde general named Gar’mak Bladetwist, you’ll report what you’ve witnessed in the Blasted Lands to King Wrynn or Warchief Vol’jin. It’s apparent to both the Horde and the Alliance that this is only the first salvo in a much larger conflict, and the only way to win is to take the fight directly to the Iron Horde . . . by journeying through the Dark Portal into Draenor.

The Infiltration of Blackrock Spire
An advance party of Iron Horde forces has barged right out of the Blasted Lands and pushed all the way to Blackrock Mountain, where they found refuge and supplies in Upper Blackrock Spire. There can be only one response: the Alliance and the Horde of Azeroth must face this iron incursion head on.

Available to level-90 characters for a limited time, this specially revamped five-player version of Upper Blackrock Spire sets the stage for the coming counterstrike against the Iron Horde. Here, you will face Orebender Gor'ashan, Kyrak, and Commander Tharbek as you begin to take the fight to the enemy and sharpen the skills—and swords—you’ll need to succeed on an unwelcoming alien world.

Prepare yourself. Draenor is waiting.
 
Garrison Preview Part 3 - Who Are You Calling Your People?
Originally Posted by Blizzard (Source)
In this series of blog posts, we’re giving you a closer look at Garrisons and how you can expect to interact with them in Warlords of Draenor. This third part is focused on Followers – the people who populate your home base, do your bidding, and come together to form a small army to take on what the Iron Horde is going to throw at you.

As we mentioned in part 1 of this series, we want the process of staking your claim on Draenor to fundamentally shape your gameplay experience. In part 2 of this series, we looked at some of the buildings that you might choose to construct and the different perks and rewards they offer you. In this part, we’re getting to know the NPCs you’ll surround yourself with, and what they’re capable of.

First Bud
Once your Garrison starts to come together, with a Barracks up and running, you’ll encounter your first Follower and send him on his first mission. You’ll use the command table in the Garrison to activate the Followers window, which allows you to manage your Followers. Therein, you’ll have a searchable list of all Followers available to you in the game and all of the information you need to work with them: their class, spec, quality, abilities, traits, level, xp needed to reach next level, and what they’re currently up to. Followers can level up to 100 just like you can, and you’ll want to level them up, as each Follower becomes more powerful as she gains levels.

While you aren’t restricted from collecting as many Followers as you like, your Garrison can only operate properly with a maximum of 20 active Followers (this number is increased to 25 if your Garrison features a level 3 Barracks). Followers can be inactivated to maintain the total population you’re going for, and inactive Followers don’t forfeit any of their experience while waiting for you to activate them again later.


One of the main keys to a Follower’s success is his Quality. As with many other systems in WoW, Followers come in Uncommon, Rare, and Epic quality. This designation limits the Follower’s abilities and traits, with an Uncommon Follower allowed one of each, a Rare Follower using one ability and two traits, and an Epic Follower gaining two abilities and three traits. Importantly, all Followers can upgrade to Epic Quality, and they gain random traits and a second random ability along the way. The experience they gain after they reach level 100 is what upgrades their Quality.

Should I Stay or Should I Go?
Your Followers’ abilities and traits define how you’ll use them, and generally, you’ll assign Followers who have specific Profession bonus traits to buildings devoted to that profession, and you'll send strong fighters out on missions. Those with a good match for your buildings will stay home and work for you while you send others out into the wild on missions.

It’s a dangerous planet on which you’re building a Garrison, and different threats are best met by certain abilities that your Followers take into battle. For example, if you need to send someone to deal with an enemy who has deadly minions, you’ll want to choose a Follower who happens to be a Druid with Entangling Roots, or a Hunter with Freezing trap, or a Rogue with Sap, etc.


You won’t always have the perfect counter for the missions you need your Followers to undertake, and that’s okay. As missions become more challenging, you’ll get to send Followers out in groups, and there are some traits that affect other Followers in the group. The race preference traits are a good example here, as a Follower who has a preference for Goblin companions will increase the chance that the mission is a success when you surround her with Goblins.

I (E.I. … E.I.) Will Always Love You
The Bodyguard trait is truly notable. A small number of specific Followers have this trait, and when you assign them to a level 2 or 3 Barracks, they become your personal protector. That’s right; if you ask him to, a Bodyguard Follower will follow you right out of the Garrison and into the savage lands of Draenor, fighting by your side, utilizing his class abilities, and gaining reputation with you.

Some restrictions may apply. Bodyguard will not follow you into any battlegrounds, instances, scenarios, or washrooms. You may only have one working Bodyguard at a time. Void where prohibited. Seriously.


Reputation, you say? Yes. Much like the NPCs you earned reputation with in Pandaria, your Bodyguard will get to know you, and after many trials by your side, he will become your Wingman and gain another Ability. After much more experience fighting together, he’ll reach the remarkable reputation level of Personal Wingman. Your Personal Wingman comes with a special perk, and perks include:

  • The ability to summon another player to your position
  • A portable repair kit
  • A portable mailbox
  • The ability to cast a portal that you can use to return to your Garrison

Do You Need Something Specific?
With a level 2 Inn/Tavern, you’ll gain access to a headhunter. Working with your own private “HR at the bar”, you can order up a Follower who has a specific ability or trait. The headhunter will then present you with three potential new hires, and you can choose one of the three.

It’s a process that is so exhausting for the headhunter that she can only perform this feat once per week!


There are many other ways to obtain new Followers. Some come to you as the result of Garrison missions. You’ll meet others as you complete quests in Draenor zones such as Talador, Spires of Arak, and Nagrand. Still others can be purchased, and Followers such as Nat Pagle can only be attracted to your Garrison by your great deeds in the field of their expertise.

You are going to do many great deeds, right?

Check out our previous Garrison previews:


In part 4, we’ll take a stroll through a fully built and operational Garrison, touching on the daily and weekly steps you might take as you bring the pain to your enemies on Draenor and seek out fine rewards for yourself.

If you’re beta testing Warlords of Draenor with us and have any Garrison-related questions or experiences to share, head over to our Beta General Discussion forum and post it there. You can also leave a comment in the forums here.

Warlords of Draenor Beta - Build 19000, Justice i Valor Konverzija

Warlords of Draenor Beta - Build 19000
Build 19000 uskoro će biti postavljen na Beta Serverima.

Spell Changes
Originally Posted by AdriaCraft
Monk
Talents
  • Chi Explosion damage now scales with 62.5% of AP, down from 89.1%.

Rogue
Assassination & Subtlety

Shaman

Raid & Dungeon Abilities
  • Ravage Inflicts 5,130 physical damage to the target. Instant.20 yd range. Instant.

Justice i Valor Konverzija
Originally Posted by Blizzard (Source)
I understand Valor and Justice will be gotten rid of, so will their be a gold conversion with any left over or should we spend it all instead?
The gold conversion for Justice and Valor Points will be made at 47 silver per point.

Patch 6.0.2 - Uklanjanje Wrath of the Lich King Commendation Badgeva
Izgleda da će Commendation Badges iz Wrath of the Lich King biti uklonjeni iz igre, tako da preporučujemo da iste potrošite.

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