Upon opening the door after zoning into Karazhan, the following emote happens: "The strange chill of a dark presence winds through the air." This starts the timer for the first crystal.
You have a STRICT timing to make it to Opera, kill Opera and click the first Soul Fragment. You have 8 minutes from the moment you zone in to click the first crystal.
From there on each Soul Fragment you click will add a bit of time to your timer. But it is very very tight.
After the first crystal you will gain a buff, Medivh's Echo, with a 6min duration. This is now your timer. As you click crystals, it will add a stacking buff and 5 minutes to the time you had left on your buff.
If you fail the speed run, you will get an emote notification: "The air grows slightly warmer".
The Soul Fragments are located as follows: 1 in the audience from Opera, 1 before Maiden (you don’t need to kill her), 1 after you kill Moroes, 1 in the Spider Room (then you click the portal to the stairway), 1 after you kill Curator.
If you click all the Soul Fragment within the allotted time, run back to Nightbane's room after killing Curator.
The original Roleplay upon summoning Nightbane will then play, and then you will be able to fight Nightbane.
Once you speak to Medivh and Nightbane is summoned, you are able to wipe without worry. He will still be there and shout at you as he continuously slays you.
Since Loken’s betrayal, Odyn has been trapped within the Halls of Valor as Helya plots in the shadows to claim the souls of his valarjar champions. In recent days, however, great heroes have arrived in the lands of Stormheim in the Legion’s wake. Hoping that their might and determination could tip the scales and end Helya’s reign, Odyn summons these champions for a final test.
Helheim was just the beginning of Helya’s bid for the souls of the valarjar champions and her machinations for Odyn. In the new raid dungeon, Trial of Valor, Azeroth’s heroes will be able to journey further into this tale of betrayal when the doors open on November 8.
Developer Insights: The idea for this raid was hatched during development of our Halls of Valor and Maw of Souls dungeons, and as we were playing through the zone of Stormheim internally. We had established both Odyn and Helya as titanic figures that couldn’t be completely vanquished by a 5-player group, and during questing players could only hope to sneak past the guardian Guarm through deception. In the past, we have at times failed to resolve minor plot arcs like this, and we wanted to make sure that we didn’t repeat that mistake here. Mechanically, Trial of Valor is positioned as an interlude between the Emerald Nightmare and the upcoming Nighthold raid, offering a new challenge that complements the Emerald Nightmare without obsoleting its rewards.
Minimum Level: 110
Odyn: In ages past, Odyn led the titan-forged armies against the Black Empire of the Old Gods. For millennia he has been confined to the Halls of Valor by the curse of his bitter nemesis, Helya. Odyn seeks mortal champions to vanquish the ruler of Helheim and secure his freedom.
Guarm: Helya’s vicious three-headed hound stands guard at the gates of Helheim. Bred to require neither comfort nor sleep, Guarm remains ever-watchful for any invaders who come to challenge the reign of his cruel mistress.
Helya: Though she once served as Odyn’s right hand, the vengeful Helya will stop at nothing to ensure that her ancient curse binds the titan keeper to the Halls of Valor. No longer satisfied with ruling her shadowy realm, Helya now commands her vast kvaldir army to plague the lands of the living.
Raid Unlock Schedule
November 8 - Normal and Heroic
November 15- Mythic and Raid Finder
Our goal for Warden Towers is that they should feel fun and rewarding, but still secondary to Arenas and Battlegrounds as an overall source of Honor. When Legion first launched, they were certainly lucrative, but so frequent that many players were earning the vast majority of their Honor by completing them. We tried to correct this by increasing the time it took for them to refresh, and reducing the amount of Honor they gave, but that brought us to the other extreme – they were no longer a primary source of Honor, but they didn’t feel rewarding enough for the time investment.
With the latest updates, we’ve increased the Honor rewarded for completing a Warden Tower back to 300, but they will only re-activate once every 24 hours. This means you should once again feel that completing one is worth your time, but you’ll still need to look to Arenas and Battlegrounds for the majority of your Honor. Warden Towers should now be properly filling their intended role in end-game PvP progression.
Weekly Bonus Event: Arena Skirmishes
What Are Bonus Events?
The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
Sharpen your swords and reinforce your boards, because you’re called to the PvP Arena for the hectic mayhem of Skirmishes.
This Week: Arena Skirmishes
All week, from anywhere in Azeroth, open the Group Finder (default hotkey: i), select the Player vs. Player tab on the bottom of the window, and then under Arena Battles, choose either 2v2 or 3v3 and JOIN BATTLE. You’ll be matched up with teammates and provided with opponents to kill in the Arena.
Look for the following all week long:
- Archmage Lan’dalock near Violet Hold in Dalaran has a quest for you.
- Quest requirement: Win 10 Arena PvP Skirmishes
- Reward: A PvP loot box
- Passive buff: +50% honor gains from Skirmishes
If you’ve been looking to make some Honor gains, this is the week to do it!
It is intentional that the quests “In Nightmares” and “Essence of Power” cannot be completed on Raid Finder difficulty. That quest chain is intended to provide a cosmetic reward for participating in organized, non-matchmade content. As such, we wanted to keep this step in line with the previous steps in the chain, which require completing Mythic Dungeons.
This restriction is specific to this quest chain, which has a cosmetic-only reward. Other quest chains, such as “The Stuff of Dreams” from the Suramar campaign, will be completable through Raid Finder. We’ll be making some additional changes in Patch 7.1 to more clearly communicate when and where these restrictions apply.
Thanks for confirming the inevitable. I'll be saving some money every month now, because I am done with this game. If this is intended and staying in the game, you just lost a customer. It is clear blizzard is clueless about their own game. I guess it's true, no King lives forever. Good luck everyone. Blizzard, you failed.
Again, a cosmetic reward we are reserving for those who participate in organized, non-matchmade content.
This is not something you, by any means, "need". And "needing" it on every alt, doubly so. If you desire it, then organize a raid or join a guild that will put you in their raiding ranks and dedicate the time to obtaining the items.
We simply disagree that these skins should be handed out without dedication and challenge.
I appreciate constructive feedback and discussion on this topic, and will discuss what's here with the developers once it's had time to settle, but anything that says "the world is ending" or "blizzard is killing their player-base" because not everyone will get a cosmetic skin is a bit of a fallacy. ( Official Forums)
We've stated this numerous times, but this is not new. CRZ has existed in Broken Isle zones since launch, however you may not have seen it active due to the amount of players leveling the same zone on your server.
Cross-realm technology activates automatically. I suspect that you may be seeing people from other realms since LFR opened today, and many players are trying out that newly opened content (hence, less players in the "world"). It's also 3pm PST on a weekday, which isn't what I'd consider peak-time.
No. People are confused because CRZ has never before been active on current content. Pandaria wasn't CRZ'd until 6.0. Draenor wasn't CRZ'd until 7.0.
We've had a bit of a shift in philosophy here with this expansion; some of this shift was influenced by the implementation of World Quests across Legion content. This would explain why CRZ was turned on for Pandaria with 6.0, but is active in 7.0 content now.
A bit of a larger conversation, part of which doesn't really fit a forum post from myself.
Again, just to reiterate, CRZ is intentional, but it should be not be massively disrupting the world and/or day-to-day activities. Seeing players from other realms is normal, seeing thousands of them, not so much.
It makes more sense now why it's happening so much after server restarts. People start logging in, CRZ code says "woah there's hardly any people in this area, TO THE MERGEMOBILE", then goes and takes a nap for 8 hours before realizing "hey i just put too many people together, oopsie-doodle".
I can't say for sure, but in my head this makes sense.
People are working, at school, or otherwise offline after our maintenance and restarts (Tuesdays, amirite?) - which would, in turn, activate CRZ. ( Official Forums)
sorry if it's been answered but is the pvp trinkets not working in pvp intended or bug rn??
intended. No trinkets, set bonuses or enchants work in PvP (holinka)
are artifact traits with %dmg increase after you unlock all 34, going to be useable in rated pvp? I hope not
No they are not (holinka)
Is it correct to assume the prestige rewards remain the same throughout seasons? Such as the bronze courser mount will still be awarded at that level in the next season, and new mount at later levels?
Yes. Current plan is to increase max prestige each season, with more rewards. Prestige level will not be reset until the next expansion. (WarcraftDevs)
Nomi is giving me recipes I already know. Intended?
There was a bug with rank 1 bacon, specifically. It will be fixed in Patch 7.1. (WarcraftDevs)
Any chance that Alchemists could see some love with a bottomless flask in 7.1? 500 Primary Stat?
Probably not in 7.1, but the idea isn't off the table for the future. (WarcraftDevs)
I am no herbalist, still i get herbalism world quests. Probably a bug?
This is intended, and will happen sometimes. Non-Herbalists can complete these quests using the Auction House, shoulder enchants, alts, etc. (WarcraftDevs)
Cooking, why do Legion Feasts take 300 stat food, to create a 200 stat feast? This devalues feasts incredibly
A few reasons, but the biggest is that single-use food gives secondary stats, while feasts give primary stats. (WarcraftDevs)
- Karazhan is coming back as a large five player dungeon with all nine bosses.
- The old Karazhan will still exist, you can still go and farm it for things.
- There will also be a small additional raid between The Emerald Nightmare and The Nighthold that wraps up the Stormheim story.
- Patch 7.1 will also have outdoor content associated with Suramar that pushes forward the Nightfallen story.
- Patch 7.1 is coming to the PTR right after Legion launches!
- Encounters have been play tested internally, it is good to go.
- There was a period where the team focused on faster expansions, sacrificing things that they shouldn't have. This made the experience worse.
- The focus going forward is a steady stream of content.
- Priority #1 is making sure that you don't run out of things to do.
- The team is never going to rush an expansion, they will be released when they are done.
- Ensuring there is always content in the live game while working on the expansions is important.
- Raid tiers should last around 4 to 5 months.
- This time around there won't be a content drought - "Don't worry, we got you!"
Azsuna is home to the remnants of the ancient night elves ravaged by the wrath of Queen Azshara. This accursed land is rife with many mysteries, and serves as refuge to what remains of the Blue Dragonflight.
Sacred Stone composed by Sam Cardon
We sat down with Senior Game Designer Eric Maloof to get some insights on the zone and learn a bit more about what you’ll find there.
Q. How would you describe the zone’s ambience? What’s it like?
Eric Maloof: Azsuna is a broken land. The island was cursed just before the events of the Sundering, a little over 10,000 years ago. It’s also an invaded land, and probably has the heaviest concentration of demons in the Broken Isles aside from the Broken Shore. The Burning Legion decided to use Azsuna as a major warfront, taking over the sub-island of Faronaar and also staging a fairly heavy incursion onto the Isle of the Watchers. From the Suramar side of things, they invaded and created the Felblaze Ingress, basically.
I like to call Azsuna the research park of magic for the elves. The Academy was the center of magical knowledge before Queen Azshara sundered the Tidestone of Golganneth, which caused the curse. Basically, it killed all of the elves and doomed them to an eternal existence—rather than turning into wisps and returning to the Great Tree, they’re stuck here as ghosts.
Azurewing Repose is a beautiful quest hub, where players see a different side of Blue Dragonflight from the one they’ve seen up to this point. What we see here is really a final retreat for the oldest living blue dragon, and he’s just hanging on by a thread because of the magic that’s infused in the island. The pool of magic that he’s resting in keeps him alive now—and that, in turn, is attracting the Nightfallen and others from Suramar.
Azsuna is punchy and has a lot going on. It’s probably the one zone that isn’t necessarily dominated by any one given force, because realistically no one really comes here. You don’t imagine the elves from Suramar coming here, because it’s cursed. Why would you come here? Really the only reason is because Azshara is like, “Yep, I’m after the Pillar of Creation now,” and the demons have invaded we have to stop these guys from doing this. We normally wouldn’t come here. You don’t want to go here. It’s like a horror story waiting to happen—but you really don’t have any choice.
Q. Which locations in Azsuna would you say are some of your favorites, and why?
Eric Maloof: Well certainly Faronaar, just because of what happens to a place that was night elven and then gets hit with the full force of the Burning Legion. In lower Faronaar, where you do your level-up questing, you still have remnants of the elf ruins. But upper Faronaar is almost 100 percent just demons. This is what they do. This is what happens. This is what the whole world is going to end up looking like. The closest analog would be the demon world Mardum. So it sets the stakes for what we’re really fighting against here. I think we see a little of that in the invasions as well that are happening right now, but we don’t see as complete a takeover. You see the buildings coming in, and you can extrapolate what would happen.
Another favorite of mine is Ruins of Nar’thalas and the Academy. The team did just such an outstanding job to really get that vibe of “long, long, long ago, here was a really important point of elf civilization and it got smashed because of Azshara’s wrath.” I think the evolution—or de-evolution, when you compare it against some of the places in Suramar, for instance—is really interesting. The art kit is similar but aged and desaturated and cracked. I think it’s such an iconic anchor point of the zone.
Q. Why do you think a player would want to start in this zone first?
I honestly think all of the four level-up zones are extremely compelling. Certainly if they want to get more exposure to the immediacy of the Burning Legion, they’re going to get that out of Azsuna.
Q. What is it that will bring players back to this zone?
I’d say that when we were plotting out Azsuna, we put in a lot of spaces for top-level content, but with the scaling tech, we had a lot of opportunity for other content that we could satisfy everyone with.
We set aside the Timeworn Strand for a PvP skirmish, so there’s a naga invasion on the west coast encroaching into these elf ruins that have slid off into the ocean. Who knows, it might have been the Sundering, it might have been the Shattering.
We have the Isle of the Watchers, which is all top-level. There, the Wardens faction has you deal with these monstrosities that have broken out of the Vault of the Wardens dungeon and set up camp in various places. In addition, the Burning Legion has taken one of the towers and is fighting the Wardens for the other tower with their felsworn—basically, the demon hunters and others who have sworn their allegiance to the Burning Legion.
Then we have the two dungeons, The Vault of the Wardens and the Eye of Azshara, which is magically connected to Azsuna. It’s effectively the dungeon staging area for Azshara’s forces as they either magically transport into the middle of the zone or swim up through the ocean, as we show when you’re coming into the zone for the first time.
So yeah, we’ve got a lot of reason to come back—plus we have profession content spread throughout the zone as well.
Q. Is there anything else that players should look forward to here?
There are so many little anecdotal things that might be too spoilery. One of the most compelling storylines focuses on Prince Farondis and his redemption. Here’s this guy who, in trying to do the right thing, damned his people for all eternity. He attempted to use one of the Pillars of Creation to stop Queen Azshara and the events at the Great Sundering with the Well of Eternity when that occurred. But in attempting to use an artifact of such immense titan power, Azshara got the drop on him, and all of his people blame him. To see him go through just being spit upon by his own people—and then going on to work with the player to help recover the Pillar of Creation—it’s really a redemption story. It’s really cool to see.
Another good story is in the north, there’s a nightfallen who’s really trying to resist his condition. You’re kind of rooting for him and you’re not sure how things are going to turn out for him.
- New Collection tab: Appearances
- Unlock new appearances by collecting Soulbound weapons and armor your character can equip.
- Unlocked appearances are account-wide and usable for transmogrification by other characters that can equip the item.
- When first logging into a character after Patch 7.0, the appearances of appropriate items in your bags, bank, and Void Storage are learned automatically. Additional appearances will be unlocked based on previously-completed quests.
- Transmogrifiers located in most major cities have been improved with additional features.
- Got a look that you like? Save the entire transmogrification set as an outfit. Create and swap between outfits at the Transmogrifier.
- Additionally, transmogrifications can now be associated with your current specialization. Your outfit automatically changes when switching specializations if you so desire.
- Added a new option to hide shoulders.
- The option to hide helmets, cloaks, and shoulders has been moved into the transmogrification system.
- The PvP Reward System will now provide appropriate items for players level 100 and below.
- Honor Points and Conquest Points have been removed as a currency.
- Items that were purchased using Honor or Conquest are now available for purchase with Marks of Honor that can be earned from Battlegrounds, Arenas, and Skirmishes.
- Learn more about upcoming PvP changes in our Legion PvP Preview.
Equalized PvP Gear
- Gear has been normalized in PvP combat. Characters entering a Skirmish Arena, Battleground, Rated Arena, Rated Battleground, or Ashran now receive an aura called Principles of War.
- Principles of War removes all stats gained from gear (Strength, Stamina, Haste, etc.), disables gear related bonuses (like trinket effects and set bonuses), and gives the character stats based on their specializations, and increases based on overall item level. The goal is to provide a much more finely tuned and balanced PvP experience.
- The pennant attached to the back of characters now changes its appearance based on the player’s best rating in the Arena bracket.
- The 5v5 Arena bracket has been retired. "Arena Master" achievement has been converted into a Feat of Strength.
- Winning a Battleground with characters below level 110 now awards a Crate of Battlefield Goods. Players on the opposing team also have a chance to receive a crate with an increasing chance based on team score at the end of a match. The crate contains a piece of armor appropriate for the character’s level and specialization with a chance for the crate to contain additional rewards such as weapons or relics.
- Enemies on Normal, Heroic, and Mythic difficulty now deal roughly 30% less damage.
- Normalized gold from Legacy raids prior to Warlords of Draenor. Heroic difficulty Cataclysm Raids now award less gold than before, while raids from Mists of Pandaria and Wrath of the Lich King will now award more gold.
- Ruins of Ahn’Qiraj now resets daily instead of every 3 days.
Legendary Ring Quest Line
- Players can no longer start the quest line for the legendary ring. Players currently on the legendary quest line have until the launch of Legion to complete it; at which point uncompleted quests will be removed from the quest log.
- All creatures and NPCs can now be tapped by up to 5 other characters.
- The Brawler's Guild is taking a break and will return at a later date.
- The Stranglethorn Fishing Extravaganza has taken a temporary hiatus while the fish are restocked.
- In an effort to reduce the amount of gear swapping between specializations, the following changes have been made.
- Legion cloaks, rings, and items worn on the neck are no longer tied to a specific primary stat, and will remain relevant between specializations.
- Spirit and Bonus Armor have been removed.
- Multistrike has been removed. Items that had multistrike have had it replaced with another secondary stat.
- Trinkets obtained from Raids, PvP, and world drops in Warlords were overtuned and have been brought back to intended power levels.
- Set bonuses for item sets from expansions prior to Warlords of Draenor have been deactivated, though the text describing their former function still remains.
- Spell Power on all caster weapons have been consolidated into Intellect to make it easier to compare item power between two caster weapons. Overall weapon power remains unchanged.
- Equipment limits on the amount of crafted gear that can be worn have been removed.
- Potion of Luck and Greater Potion of Luck no longer have an effect.
- Gladiator's Distinction set bonus has been removed from all PvP trinkets.
Specialization System Changes
- Characters can now change between any of their specializations while out of combat. Action bar configurations and talent loadouts are saved for each specialization. As a result, Dual Specialization has been removed.
- Characters can queue up as any role that is available to their class and will automatically switch to the suitable specialization when entering the Dungeon, Raid, Battleground, or Arena without any gold cost. For example, a paladin might be questing as Retribution but queue up in Dungeon Finder as a Tank. When the paladin enters the dungeon, they will automatically switch to Protection.
Updates to Combat Visuals and Audio
- Updated and improved on the animations, visual effects, and audio on core combat interactions like auto-attacks as well as many melee class abilities.
Talent System Changes
- Players may now change talents freely when in any rested XP area. The Inscription profession can craft consumable items that allow for this to be done in the field. In addition, after queuing into an instanced dungeon, raid, or PvP content, players have a grace period during which they may change talents freely.
Glyph System Changes
- The Glyph panel has been removed from the game. Some minor glyphs that had a cosmetic effect that does not apply to a specific spell have been converted into cosmetic items that provide the same effects as before.
- Some minor glyphs that made cosmetic alterations to a specific spell have been added to the spell itself in the spellbook.
Draenor Perks Removed
- Draenor Perks have been removed from the game.
- Hunters and Shaman can now equip Mail armor from level 1 (down from level 40).
- Warriors and Paladins can now equip Plate armor from level 1 (down from level 40).
- New Mail and Plate reward options have been added to low level quests.
- Every Man for Himself now removes all Stun effects and shares a 30-second cooldown with other items or abilities that have a similar effect.
- The Human Spirit has been redesigned. Human characters now gain 1% more of all secondary stats (Haste, Critical Strike, Mastery, and Versatility) from all sources
- Many sources of gold from the Garrison has been reduced or removed.
- Newly obtained salvage from the Salvage Yard no longer contains equippable items. Salvage obtained from before the patch remains unaffected.
- A number of items with novel effects have been converted for inclusion in the Toy Box.
- Orb of Deception now lets the character retain features like armor that’s worn when transforming.
- New toy: Soft Foam Sword, sold by Jepetto Joybuzz. The toy mortally wounds (but does not kill) an enemy of trivial difficulty.
- Major glyphs, along with many minor glyphs, have been converted or removed from the game.
- Character nameplates have been reworked and have been upgraded to show class resources. Players may select a larger version of these nameplates from within the Interface Options menu.
- Enemy nameplates now provide additional information on status effects.
- Added class resource bars that display directly underneath your character.
- The character sheet has been trimmed down, though fully verbose stats are still available via the API.
- Interface options have changed and been further streamlined.
- Tab targeting logic has been reworked, and should now behave in a more consistent and predictable manner.
- A buff icon has been added to make it easier to tell when a character has XP gain disabled.
- The maximum amount of gold that can be held at once has been increased to 9,999,999 gold. Guild bank maximum has also been increased to 9,999,999 gold.
- Maximum number of characters on a realm has increased to 12.
- Maximum draw distance has been extended greatly for all world content.
- 5 additional levels of graphics presets have been added with 3 above the previous ‘Ultra’ setting.
- More advanced rendering techniques for fog have been added.
- Modern techniques for rendering color and other post-effects have been added.