- Karazhan is coming back as a large five player dungeon with all nine bosses.
- The old Karazhan will still exist, you can still go and farm it for things.
- There will also be a small additional raid between The Emerald Nightmare and The Nighthold that wraps up the Stormheim story.
- Patch 7.1 will also have outdoor content associated with Suramar that pushes forward the Nightfallen story.
- Patch 7.1 is coming to the PTR right after Legion launches!
- Encounters have been play tested internally, it is good to go.
- There was a period where the team focused on faster expansions, sacrificing things that they shouldn't have. This made the experience worse.
- The focus going forward is a steady stream of content.
- Priority #1 is making sure that you don't run out of things to do.
- The team is never going to rush an expansion, they will be released when they are done.
- Ensuring there is always content in the live game while working on the expansions is important.
- Raid tiers should last around 4 to 5 months.
- This time around there won't be a content drought - "Don't worry, we got you!"
Azsuna is home to the remnants of the ancient night elves ravaged by the wrath of Queen Azshara. This accursed land is rife with many mysteries, and serves as refuge to what remains of the Blue Dragonflight.
Sacred Stone composed by Sam Cardon
We sat down with Senior Game Designer Eric Maloof to get some insights on the zone and learn a bit more about what you’ll find there.
Q. How would you describe the zone’s ambience? What’s it like?
Eric Maloof: Azsuna is a broken land. The island was cursed just before the events of the Sundering, a little over 10,000 years ago. It’s also an invaded land, and probably has the heaviest concentration of demons in the Broken Isles aside from the Broken Shore. The Burning Legion decided to use Azsuna as a major warfront, taking over the sub-island of Faronaar and also staging a fairly heavy incursion onto the Isle of the Watchers. From the Suramar side of things, they invaded and created the Felblaze Ingress, basically.
I like to call Azsuna the research park of magic for the elves. The Academy was the center of magical knowledge before Queen Azshara sundered the Tidestone of Golganneth, which caused the curse. Basically, it killed all of the elves and doomed them to an eternal existence—rather than turning into wisps and returning to the Great Tree, they’re stuck here as ghosts.
Azurewing Repose is a beautiful quest hub, where players see a different side of Blue Dragonflight from the one they’ve seen up to this point. What we see here is really a final retreat for the oldest living blue dragon, and he’s just hanging on by a thread because of the magic that’s infused in the island. The pool of magic that he’s resting in keeps him alive now—and that, in turn, is attracting the Nightfallen and others from Suramar.
Azsuna is punchy and has a lot going on. It’s probably the one zone that isn’t necessarily dominated by any one given force, because realistically no one really comes here. You don’t imagine the elves from Suramar coming here, because it’s cursed. Why would you come here? Really the only reason is because Azshara is like, “Yep, I’m after the Pillar of Creation now,” and the demons have invaded we have to stop these guys from doing this. We normally wouldn’t come here. You don’t want to go here. It’s like a horror story waiting to happen—but you really don’t have any choice.
Q. Which locations in Azsuna would you say are some of your favorites, and why?
Eric Maloof: Well certainly Faronaar, just because of what happens to a place that was night elven and then gets hit with the full force of the Burning Legion. In lower Faronaar, where you do your level-up questing, you still have remnants of the elf ruins. But upper Faronaar is almost 100 percent just demons. This is what they do. This is what happens. This is what the whole world is going to end up looking like. The closest analog would be the demon world Mardum. So it sets the stakes for what we’re really fighting against here. I think we see a little of that in the invasions as well that are happening right now, but we don’t see as complete a takeover. You see the buildings coming in, and you can extrapolate what would happen.
Another favorite of mine is Ruins of Nar’thalas and the Academy. The team did just such an outstanding job to really get that vibe of “long, long, long ago, here was a really important point of elf civilization and it got smashed because of Azshara’s wrath.” I think the evolution—or de-evolution, when you compare it against some of the places in Suramar, for instance—is really interesting. The art kit is similar but aged and desaturated and cracked. I think it’s such an iconic anchor point of the zone.
Q. Why do you think a player would want to start in this zone first?
I honestly think all of the four level-up zones are extremely compelling. Certainly if they want to get more exposure to the immediacy of the Burning Legion, they’re going to get that out of Azsuna.
Q. What is it that will bring players back to this zone?
I’d say that when we were plotting out Azsuna, we put in a lot of spaces for top-level content, but with the scaling tech, we had a lot of opportunity for other content that we could satisfy everyone with.
We set aside the Timeworn Strand for a PvP skirmish, so there’s a naga invasion on the west coast encroaching into these elf ruins that have slid off into the ocean. Who knows, it might have been the Sundering, it might have been the Shattering.
We have the Isle of the Watchers, which is all top-level. There, the Wardens faction has you deal with these monstrosities that have broken out of the Vault of the Wardens dungeon and set up camp in various places. In addition, the Burning Legion has taken one of the towers and is fighting the Wardens for the other tower with their felsworn—basically, the demon hunters and others who have sworn their allegiance to the Burning Legion.
Then we have the two dungeons, The Vault of the Wardens and the Eye of Azshara, which is magically connected to Azsuna. It’s effectively the dungeon staging area for Azshara’s forces as they either magically transport into the middle of the zone or swim up through the ocean, as we show when you’re coming into the zone for the first time.
So yeah, we’ve got a lot of reason to come back—plus we have profession content spread throughout the zone as well.
Q. Is there anything else that players should look forward to here?
There are so many little anecdotal things that might be too spoilery. One of the most compelling storylines focuses on Prince Farondis and his redemption. Here’s this guy who, in trying to do the right thing, damned his people for all eternity. He attempted to use one of the Pillars of Creation to stop Queen Azshara and the events at the Great Sundering with the Well of Eternity when that occurred. But in attempting to use an artifact of such immense titan power, Azshara got the drop on him, and all of his people blame him. To see him go through just being spit upon by his own people—and then going on to work with the player to help recover the Pillar of Creation—it’s really a redemption story. It’s really cool to see.
Another good story is in the north, there’s a nightfallen who’s really trying to resist his condition. You’re kind of rooting for him and you’re not sure how things are going to turn out for him.
- New Collection tab: Appearances
- Unlock new appearances by collecting Soulbound weapons and armor your character can equip.
- Unlocked appearances are account-wide and usable for transmogrification by other characters that can equip the item.
- When first logging into a character after Patch 7.0, the appearances of appropriate items in your bags, bank, and Void Storage are learned automatically. Additional appearances will be unlocked based on previously-completed quests.
- Transmogrifiers located in most major cities have been improved with additional features.
- Got a look that you like? Save the entire transmogrification set as an outfit. Create and swap between outfits at the Transmogrifier.
- Additionally, transmogrifications can now be associated with your current specialization. Your outfit automatically changes when switching specializations if you so desire.
- Added a new option to hide shoulders.
- The option to hide helmets, cloaks, and shoulders has been moved into the transmogrification system.
- The PvP Reward System will now provide appropriate items for players level 100 and below.
- Honor Points and Conquest Points have been removed as a currency.
- Items that were purchased using Honor or Conquest are now available for purchase with Marks of Honor that can be earned from Battlegrounds, Arenas, and Skirmishes.
- Learn more about upcoming PvP changes in our Legion PvP Preview.
Equalized PvP Gear
- Gear has been normalized in PvP combat. Characters entering a Skirmish Arena, Battleground, Rated Arena, Rated Battleground, or Ashran now receive an aura called Principles of War.
- Principles of War removes all stats gained from gear (Strength, Stamina, Haste, etc.), disables gear related bonuses (like trinket effects and set bonuses), and gives the character stats based on their specializations, and increases based on overall item level. The goal is to provide a much more finely tuned and balanced PvP experience.
- The pennant attached to the back of characters now changes its appearance based on the player’s best rating in the Arena bracket.
- The 5v5 Arena bracket has been retired. "Arena Master" achievement has been converted into a Feat of Strength.
- Winning a Battleground with characters below level 110 now awards a Crate of Battlefield Goods. Players on the opposing team also have a chance to receive a crate with an increasing chance based on team score at the end of a match. The crate contains a piece of armor appropriate for the character’s level and specialization with a chance for the crate to contain additional rewards such as weapons or relics.
- Enemies on Normal, Heroic, and Mythic difficulty now deal roughly 30% less damage.
- Normalized gold from Legacy raids prior to Warlords of Draenor. Heroic difficulty Cataclysm Raids now award less gold than before, while raids from Mists of Pandaria and Wrath of the Lich King will now award more gold.
- Ruins of Ahn’Qiraj now resets daily instead of every 3 days.
Legendary Ring Quest Line
- Players can no longer start the quest line for the legendary ring. Players currently on the legendary quest line have until the launch of Legion to complete it; at which point uncompleted quests will be removed from the quest log.
- All creatures and NPCs can now be tapped by up to 5 other characters.
- The Brawler's Guild is taking a break and will return at a later date.
- The Stranglethorn Fishing Extravaganza has taken a temporary hiatus while the fish are restocked.
- In an effort to reduce the amount of gear swapping between specializations, the following changes have been made.
- Legion cloaks, rings, and items worn on the neck are no longer tied to a specific primary stat, and will remain relevant between specializations.
- Spirit and Bonus Armor have been removed.
- Multistrike has been removed. Items that had multistrike have had it replaced with another secondary stat.
- Trinkets obtained from Raids, PvP, and world drops in Warlords were overtuned and have been brought back to intended power levels.
- Set bonuses for item sets from expansions prior to Warlords of Draenor have been deactivated, though the text describing their former function still remains.
- Spell Power on all caster weapons have been consolidated into Intellect to make it easier to compare item power between two caster weapons. Overall weapon power remains unchanged.
- Equipment limits on the amount of crafted gear that can be worn have been removed.
- Potion of Luck and Greater Potion of Luck no longer have an effect.
- Gladiator's Distinction set bonus has been removed from all PvP trinkets.
Specialization System Changes
- Characters can now change between any of their specializations while out of combat. Action bar configurations and talent loadouts are saved for each specialization. As a result, Dual Specialization has been removed.
- Characters can queue up as any role that is available to their class and will automatically switch to the suitable specialization when entering the Dungeon, Raid, Battleground, or Arena without any gold cost. For example, a paladin might be questing as Retribution but queue up in Dungeon Finder as a Tank. When the paladin enters the dungeon, they will automatically switch to Protection.
Updates to Combat Visuals and Audio
- Updated and improved on the animations, visual effects, and audio on core combat interactions like auto-attacks as well as many melee class abilities.
Talent System Changes
- Players may now change talents freely when in any rested XP area. The Inscription profession can craft consumable items that allow for this to be done in the field. In addition, after queuing into an instanced dungeon, raid, or PvP content, players have a grace period during which they may change talents freely.
Glyph System Changes
- The Glyph panel has been removed from the game. Some minor glyphs that had a cosmetic effect that does not apply to a specific spell have been converted into cosmetic items that provide the same effects as before.
- Some minor glyphs that made cosmetic alterations to a specific spell have been added to the spell itself in the spellbook.
Draenor Perks Removed
- Draenor Perks have been removed from the game.
- Hunters and Shaman can now equip Mail armor from level 1 (down from level 40).
- Warriors and Paladins can now equip Plate armor from level 1 (down from level 40).
- New Mail and Plate reward options have been added to low level quests.
- Every Man for Himself now removes all Stun effects and shares a 30-second cooldown with other items or abilities that have a similar effect.
- The Human Spirit has been redesigned. Human characters now gain 1% more of all secondary stats (Haste, Critical Strike, Mastery, and Versatility) from all sources
- Many sources of gold from the Garrison has been reduced or removed.
- Newly obtained salvage from the Salvage Yard no longer contains equippable items. Salvage obtained from before the patch remains unaffected.
- A number of items with novel effects have been converted for inclusion in the Toy Box.
- Orb of Deception now lets the character retain features like armor that’s worn when transforming.
- New toy: Soft Foam Sword, sold by Jepetto Joybuzz. The toy mortally wounds (but does not kill) an enemy of trivial difficulty.
- Major glyphs, along with many minor glyphs, have been converted or removed from the game.
- Character nameplates have been reworked and have been upgraded to show class resources. Players may select a larger version of these nameplates from within the Interface Options menu.
- Enemy nameplates now provide additional information on status effects.
- Added class resource bars that display directly underneath your character.
- The character sheet has been trimmed down, though fully verbose stats are still available via the API.
- Interface options have changed and been further streamlined.
- Tab targeting logic has been reworked, and should now behave in a more consistent and predictable manner.
- A buff icon has been added to make it easier to tell when a character has XP gain disabled.
- The maximum amount of gold that can be held at once has been increased to 9,999,999 gold. Guild bank maximum has also been increased to 9,999,999 gold.
- Maximum number of characters on a realm has increased to 12.
- Maximum draw distance has been extended greatly for all world content.
- 5 additional levels of graphics presets have been added with 3 above the previous ‘Ultra’ setting.
- More advanced rendering techniques for fog have been added.
- Modern techniques for rendering color and other post-effects have been added.
A new Overwatch patch is currently in development and now available for testing on the Public Test Region. For information on how to participate and what changes are included in the upcoming patch, read on below.
If you encounter any game-related bugs while playing the PTR, please post in the PTR Bug Report forum.
To participate in the public test, you must have an Overwatch game license for Windows PC attached your Battle.net account in good standing (i.e. it hasn't been suspended or banned).
Step 1: Restart the Battle.net desktop app.
Step 2: Navigate to the Overwatch tab on the left-hand menu.
Step 3: Select "PTR: Overwatch" from the REGION/ACCOUNT drop-down menu.
Step 4: Click "Install" to begin the installation process.
Step 5: Once the PTR client is installed and updated, click "Play" to begin!
Note: In order to access the PTR, you must have installed Overwatch and logged into the game at least once. If the PTR is not available for you after following the steps above, trying logging into Overwatch, exiting the game client, and then launching the PTR again.
Q. On which platforms is the PTR available?
A. The PTR is available on Windows PC only.
Q. What regions are eligible to participate in the PTR?
A. Accounts from all regions (excluding China) are eligible to participate; however, the PTR will be hosted on our Americas region. As a result, if you plan to play the PTR from a region outside the US, please anticipate lowered performance and increased latency.
Q. Is there a cap to how many players can participate on the PTR?
A. The PTR can currently support 10k concurrent players (or players logged into the PTR at the same time). If we happen to reach this cap, any new players attempting to log in to the PTR will be placed into a queue.
Q. What languages will be supported on the PTR?
A. The PTR is available in all supported languages, though some content may not be fully localized yet.
Q. Will any account progress from the live game transfer over to the PTR with me, or do I need to start from scratch?
A. A copy of your account from the live game will be transferred over to the PTR automatically, and all progress will transfer over with it (level, unlocks, stats, etc). Please note that this copy is pre-made, though, and based on an earlier snapshot of your account. As a result, depending on when you last played, your PTR account may not be as up-to-date as your live game account.
Q. Will any progress I make on the PTR transfer over to the live game?
A. No. Any progression earned during the PTR—including levels, achievements, stats, skill ratings, loot boxes (including rewards from loot boxes), currency (including Competive Points), and cosmetic items unlocked with currency—will not transfer over to the live game.
Q. Will I be able to purchase Loot Boxes on the PTR?
A. No. All real-money purchases are disabled on the PTR.
Q. Where can I share feedback about the upcoming patch content?
A. This iteration of the PTR is intended to make sure the upcoming patch is working correctly before it's released, so we'll be primarily focused on uncovering major bugs and technical issues. Though you are still welcome to share your feedback through our normal channels, it's unlikely that we'll be able to incorporate changes based on PTR feedback in this patch cycle.
Please note that the below patch notes only include changes available for testing on the PTR. While the PTR is PC-only, many of these changes will also be available on PlayStation 4 and Xbox One in the forthcoming retail patch.
New Feature: Competitive Play
Once you hit level 25, you’ll have access to our newest feature: Competitive Play. This mode was designed to be a more serious experience, allowing players to hone their skills and perfect their strategies. But before diving into the fray, you’ll need to play 10 placement matches. These will allow our matchmaking system to gather enough information about your abilities to assign a skill rating.
With your newly acquired skill rating, you’ll be matched against players of a similar ability level. And if you play well and win games, the competition will become increasingly fierce throughout the two-and-a-half-month season. Plus, your performance will be rewarded with unique in-game items like sprays, player icons, and Competitive Points (which can be traded in for cosmetic Golden Weapons).
We’ve also made a number of changes to Overwatch's match format for Competitive Play. Some of these changes are simple interface changes, while others ensure that maps and modes don't favor one side or another—plus we’ve added a sudden death mechanic that ensures tied games are broken as fairly as possible.
Because Competitive Play is more serious in nature, we want to make sure that player behavior is acceptable. This means that the penalties are more severe than in the Quick Play or Weekly Brawl! modes. Leaving a game early or stepping away from your computer will make you ineligible to join a game until the previous game has ended, and continued infractions could result in restrictions or removal from Competitive Play.
- Players can now swap the left and right sticks on a control pad
- "Legacy" controls option has been added:
- Left stick up/down moves forward/backward
- Left stick left/right turns left/right
- Right stick up/down aims up/down (these can be inverted)
- Right stick left/right strafes left/right
- Sticks can also be switched
- Improved dead-zone controls, giving players increased accuracy during off-center and diagonal stick movement
- When activating Widowmaker's Ultimate ability, Infra-Sight, her voice line will now be audible map-wide
- "Weapons" section added to the Hero Gallery
- Added McCree as an AI hero in Practice vs. AI, Play vs. AI, and Custom Game modes
- Added a variety of a social options to the hero selection and end of match screens
- Removed the "Avoid This Player" option from the in-game UI
- Fixed a bug that would cause players’ weapons to auto-snap straight up or down when the crosshair was aimed between 85 and 90 degrees
- Fixed a bug that caused players who backfilled and then completed a game to sometimes receive a loss on their Career Profile and not receive their XP bonus for backfilling
- Fixed a bug that would move players toward the source of a knockback rather than away from it
- Fixed a bug that caused Hearthstone-themed sprays to ignore localization
- Fixed several framerate issues that could occur when cycling through the hero selection menu
- Fixed a variety of issues with and made several improvements to ambient lighting
- Made some improvements to how AI heroes respond to one another
- Made a variety of performance and optimization improvements across the game
- Unicode keys for non-English keyboards are now displayed properly in the keybinding interface
- Players can no longer be resurrected in out-of-play areas on Ilios
- Fixed a bug with the "Junkrat RIP-Tire Kills—Average" lifetime statistic
- Fixed a bug that would sometimes cause projectiles to hit Reinhardt instead of his Barrier Field in non-High Bandwidth games
- Fixed a bug that allowed Torbjörn to pick up Scrap while dead
- Fixed an issue that could prevent players from opening Titanium Lockbox or have no loot when opened.
Bez brige: svaki nalog, uključujući trial, može ovo da izvede. Jednostavno napravite vaš Trial nalog ili se logujete u postojeći koji imate i možete da napravite novog karaktera kojeg možete da levelujete do 20 nivoa. Svratite do najbliže sredine koja malo podseća na Legion i uradite print screen. Jednostavno na našem forum topicu ovde okačite sliku i sačektajte da se prijave za Legion Beta Key Giveaway završi 21 Juna! 22 Juna planirano je izvlačenje koje će biti uradjeno preko http://www.random.org sajta.
- Zar nije lepa ova Fel zelena boja? Imate je skoro svuda u Outlandu, Draenoru i Azerothu!
- Da li znate da će demon hunteri biti nova klasa u nastavku? Koje neprijatelje oni ubijaju? Demone? Postavite nam sliku nekog demona.
- Da li pratite priču World of Warcrafta? Prikažite nam nekog od vodja ili glavnih likova koji će se pojaviti u Legionu.
- Prijave za giveaway kreću 14. Juna 2016 - Vaš kretivni postavite na forumu ovde.
- Giveaway se završava 21. Juna 2016 - 23h:59m:59sec
- Izvlaćenje srečnih dobitnika: 22. Juna - Izvlačenje ćemo odratiti preko random.org sajta.
- Zabranjeno je pravljene duplih naloga kako bi se povećala šansa za izvlačenje
- Ukoliko isti korisnik dva puta postavi screenshot, isti će biti obrisan.
- Ukoliko budete izvučeni kao srećni dobitnik, 22-23 Juna poslaćemo Vam privatnu poruku preko foruma, na koju ćete morati da odgovorite u roku od 48 sati kako bi ste dobili Beta Key. Ukoliko zakasnite daćemo nekom drugom ispod crte.
As the new Legion expansion is around the corner, we want to give you the chance to meet and know the new content in the beta phase. We are giving away 80x Legion beta Keys.
As Legion has a characteristic appearance, you must raise your creative mind and take a screenshot in game that fits with it!
Don't worry: any account, even trial, is able to do it. Just use your account or create a trial one, and go to some place with something related to any aspect of next Legion expansion.
- Isn't beautiful that fel green color? From landscapes to goblins, is everywhere around the world!
- Do you know there will be demon hunters in the new expansion? what will they hunt? demons? show us a picture of some demons to add to our collection of fancy and scary things.
- Are you into lore? Do you know who will not be present in new expansion, or who will be more present in new expansion? Take the chance to take a picture with him/her before time pass and you miss the opportunity!
People must send only 1 screenshot; If they send more than one, only the last one will be taken into account.
Keys will be raffled with "random.org" among all participants, to grant equality for all and no advantage of any kind
No personal decision or selection will be made; just the result from "random.org"
- Your Legion Inspired Screenshot should be posted on the forum here
- People must send only 1 screenshot; If you send more than one, only the last one will be taken into account.
- We will ban users if we detect that they make two or more accounts to post screenshots, so they have better chance to win.
- Giveaway starts 14th Jun 2016, and it ends 21st Jun 2016 23h:59min:59sec
- We will use random.org website to get the winers, no personal decision or selection will be made; just the result from "random.org"
- 22-23th Jun we will announce the winners, and you will receive message on our private message forum that you are the winner. You will have 48 hours to reply back so we can send you the Legion Beta Key. If you late with the reply after 48 hours we will give someone else your Legion Beta Key.