Grimrail Depot Dungeon, Night Elf Male Character Model, Blue Teme

Warlords of Draenor - Grimrail Depot
Danas Vam predstavljamo kako izgleda Grimrail Depot, jedna od istanci koja nam dolazi u Warlords of Draenor. Ukoliko ste fan vozova, ova istanca je sigurno za Vas!
 
 
Night Elf Male Character Model
Muffinus je podelio na svom twitter nalogu sliku gde možemo videti Night Elf male character modela, ali kao što možemo videti na slici model još noje završen.




Blue Tweetovi
Originally Posted by Blizzard Entertainment
Classes
New major glyphs coming for defensive dispels in #Warlords. 2 charges but increases cooldown by 4 seconds. Courtesy of & co. (holinka)
Bad idea if reducing cc. Also, can you stop adding glyphs like this. Priests have more mandatory glyphs than we can use
we'd be pretty happy if everyone had more than three "mandatory" glyphs (holinka)

Do you ever think you went too far with ability pruning?
Not sure. Playing some classes on beta, I really love the extra action bar space and streamlined nature of the classes. (holinka)

Melee uptime seems really high. Dmg is high from some melee but I assume you have a series of numbers passes to do. Good stuff.
there is tuning but have heard a lot of concerns about melee mobility...but I don't think it's all melee. (holinka)

Any mobility changes planned for next build?
We probably need to start getting more specific than "mobility" at this point. Some melee are great here, others are not. (holinka)

On live I can go 10 min with almost no empty gcd. On beta I already had more empty gcd in less than 2 min testing.
There's quite a few tiers of difference involved there. That's normal. (Celestalon)

Death Knight
Purpose of "Enhanced Will of the Necropolis"? Are dk tanks designed to drop below 30% every 30 secs?
"Designed to", no. Able to benefit from Will of the Necropolis that often, yes. (Celestalon)

Monk
maybe when the ww numbers start to drop you guys will agree. Blizzard sold us a "fast pacing street fighter style".
.Threats like that have long lost their sway over us. It's still a fast-based combat spec. People are are spreading this idea... (Celestalon)
...that Windwalkers are some slow spec now that is energy starved. That's not at all the case. It's simply not. (Celestalon)

Paladin
Attack speed from Empowered seals doesn't have any effect on Crusader Strike cooldown in beta. Intended?
Yes; attack speed is not haste. (Celestalon)
It isn't worth to seal-dance then, is it? Thank you for your answer.
It should still be. Tuning may be off. (Celestalon)

1) Can you give me a PvE scenario where Seraphim > FV/EmpS? I really don't see it beating them even after...
You find the pooling/burst gameplay fun, you want bursts semi-frequent of damage. (Celestalon)
Even if you could call it fun(you can't), damage(which it lacks) trumps fun on and serious progression
Tuning hasn't happened yet. (Celestalon)

Art
the basilisks, warpstalkers and tallstriders of draenor will have new model? please they need one, thanks
We tried to update as many iconic creatures as possible, sadly we could not get them all. (_DonAdams)

PvP
you mentioned a "cool new feature" you hadn't shared yet...still coming, or did I miss something?
Still coming...but there have been hints out there. (holinka)

I've been around since Day one - I would love to see stats that show me I'm wrong and PvP is not a niche
In the US and EU, the number of people doing random battlegrounds is as high or more than LFR. (holinka)
likewise as many people do 2s as normal raiding. As many do 3s as heroic raiding. Not a niche. (holinka)
and the number of people doing 5's is the same as those doing CM's?
Yeah very few people do 5s and we don't think it is very good gameplay either (holinka)
Does that number filter out people doing only the legendary quest?
This was the trend before the legendary quest (holinka)

(wod) why are incaps and disorients seperate DRs? promotes caster cleaves with moonkin or wl. if combined: melee+ranged best comps
A lot of history with those DR categories. Not prepared to make that seismic of a shift. (holinka)
reading from your comment that i'm right essentially, but the change would be too much for now. right?
No not really. The game has been working pretty well with those DR categories. Don't feel such a disruptive change is needed. (holinka)

so basically Ashran is a AoE fest with PvE mobs thrown into the mix for fun?
It's important to note that we're trying to offer a new type of experience with Ashran including the "giant zerg" feel (holinka)
it isn't for everyone but some people REALLY like it. Variety is the spice of life...in WoW (holinka)
Also regarding the zerg, spell clutter culling will be coming soon, and that'll help with the visual soup. (Celestalon)

Are the Vicious Saddle mounts going to be obtainable in WoD as well, or will they get replaced by new mounts?
still obtainable (holinka)

Lore
Reading the Talador preview. Is the Kirin Tor neutral again in WoD?
Khadgar is. He wants to get the politics out of the Kirin-Tor. (DaveKosak)
Can't you just make him a alliance hero that is willing to work with the Horde for the greater good.
That's exactly what he is. (DaveKosak)

Will we see the ettin in Draenor (WoD)? Thanks .
No ettins, but we have Ogronn, Lesser Gronn (don't think that's the real name) Gronn and Magnaron. Many giants! (_DonAdams)
Why no Ettins? WoD is as good a time as ever to explain their existence.
There is evidence that they're in the ogre/ogronn/gronn family. That's all anyone knows. (_DonAdams)

Didn't the Arakkoa try to summon an Old God to Outland so why isn't he showing up????
The Dark Conclave doesn't exist yet. Most arakkoa do not worship Old Gods. At least not at the time of WoD (BC -30 years). (_DonAdams)

Who are the Scorpars? beasts o humanoids scorpions? we will see them?
Creatures we ended up cutting. You won't see them in WoD. At least not at launch... (_DonAdams)
To clarify: MAYBE NEVER. (_DonAdams)

So is Sethe who the arakkoa in Outland's SMV were trying to summon?
Nope. That was Dark Conclave trying to summon an unnamed Old God. Sethe is a primal god worshipped by the Sethekk (_DonAdams)
Is that Old God planned to show up in WoD? I.e. is he native to Draenor?
No plans for him at the moment. The arakkoa may not even be in contact with him yet. We don't know.

Reputation / Questing
Hi!, is the ending for FFR under redesigning? We've never been able to see it/test it, while SMV has an ending with Karabor.
Not being redesigned. The finale for Frostfire has an (amazing) in-game cinematic which we have not yet revealed. (craig_amai)

World
Then... Why have them next to the giant PvP zone? Why not just make it hard by distance, which Kara/BSF provides.
Seeing other players is totally cool, see: Dalaran. Flying to stuff because your hub is not near anything isn't cool. (Muffinus)
Correct me if I'm wrong, but isn't Ashran the island off the coast? Seems like you put the hub far from everything...
Looking at fast ways to get from your garrison to Ashran hub. Keep in mind: Garrison is in SMV/FF, you see a lot of them. (Muffinus)
So World > Garrison > Hub is the intended path to take this expansion?
The endgame of WoD has yet to be unveiled - you'll be fighting all over, think 5.1+Timeless Isle combined (Muffinus)

Dave... Alex... Why is there suddenly, what appears to be, a portal to the Emerald Nightmare near Stormwind?
OOOoooo mystery!! (Will make sense once all the dungeons are in.) (DaveKosak)

are we going to have intact draenei cities outside of shadowmoon? ie shattrath a neutral hub?
I believe there are some in Talador? Smaller pockets of resistance, at least. (_DonAdams)

Will The Dark Portal in Outland fade away? Thanks .
Well the portal in Blasted Lands now links to Draenor (Tanaan Jungle) but as for the Hellfire portal... good question. (_DonAdams)

Garrisons
Oh so will my faction Leaders randomly show up garrison? No? Ok well how about access to my bank? No?
If you've played the beta, you've seen Thrall/Durotan there. So yes, they do Storehouse gives you bank acc (Muffinus)

the ability to destroy our forces while being united
This is why you're building a garrison, Ashran isn't half of the story of what you're ultimately building up to in future. (Muffinus)
I still disagree with moving the capitols to Ashran but okay
The capitol is really your garrison, it's where you start from, where many things intersect, and ultimately = winning vs ??? (Muffinus)

So, do we get a target dummy at some point in those garrisons?
If you take the Sparring Arena, yes! (Muffinus)

Normal Garrison missions are 30m, I just got a rare mission with an 8 hour duration! Intended?
Longer time, epic-er rewards (Muffinus)

Warlords of Draenor Beta - Build 18594

Blizzard je sinoć ugasio servere kako bi postavio novi Beta Build 18594. Medjutim zbog nestanka struje, serveri će biti podignuti tek večeras.
  • Nova Login Screen muzika stigla je uz ovaj Beta Build!
  • Druidi imaju novi talent (Claws of Shirvallah) koji koristi Saberon model sa različitim animacijama. Skin je promenljiv zavisno od rase koju igrate.
  • Mnogi praznici imaju nove iteme, kao što je Exquisite Costume Set: "The Lich King".
  • Novi Season 16 Elite setovi su dodati za Warriora, Death Knighta, Huntera, i Priesta.
  • Novi Raptor modeli dodati su u igri.
Siege of World Muzika
 
 
Warrior Season 16 Elite
 
 
Death Knight Season 16 Elite
 
 
Hunter Season 16 Elite
 
 
Priest Season 16 Elite
 
 
Nova Stvorenja
 


 
 
 

Get to Your Choppa! - Claiming Your Mount

Svi igrači koji se budu logovali od danas pa do 30 septembra, dobiće novi mount - Hordin Motor kojeg su igrači izglasali da bude u igri!
Originally Posted by Blizzard (Source)
The Horde chopper is on its way, and you need to log in now to claim it!


Your votes for Azeroth Choppers were counted, and one faction’s war cry roared loudest: the Horde bike will now be turned into a mount in World of Warcraft! Anyone who logs in to the game between now and September 30, 2014 will automatically have their account flagged to receive the Horde chopper upon the release of the upcoming Warlords of Draenor expansion. Everyone can (and should!) claim their chopper by logging in now, but as a reminder, only your Horde characters will be able to mount up and take it for a ride.

Artcraft - Body Moovin: Female Tauren Character Model

Blizzard je objavio novi Artcraft blog gde nam predstavlja izgled novog Female Tauren Character modela!
Originally Posted by Blizzard (Source)
We’re here with a brand-new Artcraft! I’m your host, Chris Robinson, senior art director on World of Warcraft, and today we’re showing you where we’re at with the female Tauren.


The original female Tauren had a lot of issues with too-angular geometry and stretched-out textures. It’s not her fault—it’s just what we had available to us at the time. Our new process has allowed us to add a lot of detail to her hair, fur, horns, and hooves, to build a far more detailed and expressive face, and to add a lot of definition to her musculature (while retaining her shape and silhouette).

One other change of note: Warcraft character design is commonly known for its stylized long arms, large hands, and big feet, but the female Tauren’s hands were just completely out of control. We brought them down to a more consistent size with the other updated models, and were also able to add a ton more detail and dexterity in the process.

We hope you enjoy her new look—let us know what you think in the comments!

Warcraft Movie Logo i Oružja, Weapon Enchant Transmog, Ashran, Blue Teme

Objavljen Logo za Warcraft Film
Legendary je na Comic-Con objavio Warcraft logo za film!

Warcraft Movie Weapons
Bashiok i Ethan_Anderton podelili su par slika oružja koja su korišćena u Warcraft Filmu.


Warlords of Draenor - Weapon Enchant Transmogrification
Izgleda da igrači koji odaberu enchanter garrison gradjevine, imaće mogućnost da promene izgled enchanta ili da ga uklone kompletno.


Warlords of Draenor - Ashran Povratne Informacije
Originally Posted by Blizzard (Source)
Greetings everyone! This is my first post on the forum as a blue poster. I’m Chris Kaleiki, a Game Designer on World of Warcraft. I work specifically on Ashran with some guy you may know -- Brian Holinka. I previously worked on class design, notably the design of the Monk.

The feedback you guys are giving is fantastic! Well appreciated. I wanted to respond.

Wall of text inc --

I have feedback on the “Horde and Alliance Hubs” (aka the staging areas)
The Horde and Alliance staging areas are still being worked on by the world team. As for Ashran the world PvP zone, they have very little relevance. You may see some random PvP skirmishes there in the same way you see skirmishes in any Horde or Alliance capital, but they’re not meant to be part of the overall world pvp zone. While we do want your feedback on those areas, the PvP team’s involvement is pretty minimal so I suggest directing them towards the general discussions in this forum rather than this specific discussion.

I feel the size of Ashran is too small.
During Ashran’s early development we debated whether the zone should be larger, but we ultimately landed on its current size after concluding that if the zone were too big your chances of running into the opposite faction in your day to day excursions would be quite low. We want there to be a feeling that you’re sharing a limited resource with the opposing faction, and you have to fight over that resource. The bigger the zone, the less the opposite faction’s presence matters, and the less tension and ultimately the less world PvP will transpire.

That said, it could be possible that the zone could still stand to be larger. And if more players spill out into the side areas to where it gets too cramped, we may have to make changes. Keep in mind we also want to build onto Ashran in patch content.

What is the philosophy behind Ashran?
Ashran is a new type of PvP design. While it does have the spirit of old Alterac Valley, it’s not supposed to be purely an objective based map. Our goal here was to create situations in where players would engage in world PvP. These situations primarily are the outskirts areas, off the midlane.

In beta it is understandable that players are not reward driven. But on live, we expect players to be driven by getting honor and other rewards for their characters. The PvE on Ashran will be the most rewarding in that regard. The idea is that Horde and Alliance will be fighting over completing the side objectives and spawning and that will create interesting PvP situations (especially since you can loot other players currency). Even within the current incarnation of Ashran on beta I’ve experienced small unexpected fights in the outskirts areas.

We feel we’ve delivered on objective based win condition content through battlegrounds, but we haven’t delivered in giving players a sandbox environment where they can experience PvP similar to that of which you may have experienced before battlegrounds were created. We’re trying to do that with Ashran.

One of my most memorable moments of world pvp before battlegrounds were introduced into WoW was when my guildmates were farming for the frostsaber mount in Winterspring. They were being ganked by a Horde guild over and over, so some of our guildies went to help them out. The Horde guild responded by sending more of their guildmates. Then other random guilds joined in. Eventually, there were so many players in that area we crashed the server.

The spirit of that experience is what we’re trying to go for in a zone like Ashran.

What’s the deal with the middle lane?
The middle lane serves as a centerpiece of Ashran. It’s similar to that of Alterac Valley: a push/pull tug-of-war battle. While the road of glory isn’t exactly world PvP, this type of PvP is appealing to a number of players so we decided to include it in Ashran. It’s also nice to know that there is almost always going to be some battle going on there.

The middle lane wont’ really be very rewarding in terms of honor or currency. And we intentionally don’t have a way to “win Ashran.” Storming the enemy base and killing their commander will give you some reward and an achievement, but it’s not the main focus of the zone. If your time in Ashran is within the middle lane and storming the enemy base, you’re mostly doing that for the intrinsic fun of it.

What is the main objective?
We envision that most players will be coming to Ashran to farm honor and rewards. You’ll do that by killing creatures and participating in the side events. Along the way you’ll find items that boost your characters power (such as the class books, scrolls, wands etc.) and we hope you’ll get some PvP fights.
There is no objective like “cap and hold these points, run this flag, kill this guy” like our other objective based maps. We’ve found that more objective heavy maps lead to more predictable gameplay, which lead to less interesting unexpected PvP fights… which defines the idea of “world pvp.”

That said, I would say some goals in the map would be as a faction to maintain the mage portals, warlock gateways, and spawn Fangraal/Kronus. They all serve to help your faction be more efficient in the zone.

Why does Ashran not put you into a group/raid?
Ashran is intended to simulate any other zone in WoW. If we put you into a huge group, that would insinuate that there is some global objective to win… which there really isn’t. We want you to be able to come to Ashran in a small group as you would in any zone to collect honor and other rewards.
That said, I can certainly see the utility of having a raid group if you’re in Ashran to just do some casual PvP in the road of glory. For that, we will just leave it to players to create those groups naturally. It’s a bit anti-social to be forced into a raid group if you don’t want to be in one.

Faction balance
Balancing Horde and Alliance populations is a priority. Current on beta, there is no population enforcement. It’s something we’ll be monitoring and tweaking going forward.

Keep in mind Ashran is still in development. There are bugs, things will change, items will be put in, new side objectives added etc. We hope you’ll revisit Ashran as the builds progress in beta.

Phalanx, as a PvE Guy, one of the things I was looking forward to most was Ashran, but after messing around with it, that intrigue has worn out, I know you guys keep saying you don't want objective based gameplay, but in my opinion the best part of all of Ashran is the Minecart area at the Quarry, all the side areas should be like that, if they aren't already. I find myself there, more than the middle lane. The biggest and most glaring issue besides the lack of things to do out of the "tug-of-war" is the middle lane being what most would call a cluster.... it is not intuitive gameplay to have everyone just stack and spam, it isn't fun either, I get the tug-of-war ability, but if you want that, it needs to be matched with other things to do for people who do not want that and want Wintergrasp and Tol Borad back. As it stands Ashran feels LESS like Alterac Valley and more like Temple of Kotmogu, there is simply not enough to do around the zone (I am sure most of this can be attributed to the fact that it is beta.)
There are "PvP Events" at each of the POIs. The minecart at the quarry, there's a "cap the fires" event at the tower, and a race event at the stadium. The burial ground event isn't live yet. We're glad you like those events, and they're still work in progress. We're going to work to highlight those more in the zone, and of course they'll also have rewards.

I would reiterate that the goal of summoning Fangraal/Kronus could stand to feel more rewarding. Right now a decent tank can solo them given enough time. Perhaps something like a heal debuff aura or random target change timer in combination with a substantial damage increase would be cool to see. I want to see these guys on the field and hope that there is a raid group with me or nearby.
They're going to get beefed up for the next build, and we're going to add to their abilities and correct to their pathing as well. The idea originally was for them to patrol the outskirts areas (since we didn't want to make the midlane the focal point), but it's something that can possibly change.

Blue Teme
Originally Posted by Blizzard Entertainment
Clarification on Highmaul/Foundry Boss Kill Order
Highmaul has three completely optional bosses: Brackenspore, Butcher, and Tectus can be skipped if you like (a la Ignis or Razorscale in Ulduar).

Foundry has no optional bosses, but consists of three separate wings that must be cleared to access Blackhand's Crucible (layout is more like Naxxramas). (Source)

Garrison Resources Cap
Lots of tuning still to come on resources. Mission cost, cap and general acquisition rate all examples of things that we will be updating. Feedback on this is very useful, thanks! (Source)

Patch 5.4.8 Hotfixevi - 22 Jul
Originally Posted by Blizzard (Source)
Creatures
  • Kurtok the Slayer's health has been reduced to be slightly less menacing to the denizens of Northshire.

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Classes
Death Knight
As a blood DK main, I need to ask, Why remove Heart Strike and Rune Strike, but keep Plague Strike and Icy touch?
Because they were redundant gameplay (with Pestilence/BloodBoil and Death Coil), whereas PS/IT are not. (Celestalon)
Plus removing HS there are annoying gaps. Would love to see that brought back. Currently blood is so slow, boring
You may have missed that you should be using Pestilence (aka Blood Boil) instead of Heart Strike. No rotation diff. (Celestalon)
It's more of a flavor thing for me, I feel using a AOE attack on a single target fight is pointless.
Heart Strike and Blood Boil are in Blood's rotation, and are already AoEs. (Celestalon)

Druid
Most notable suggestion being having 2 separate eclipse power bars for Lunar/Solar that regenerate in 2 ways
Extremely unlikely that we'd go in a direction that added significant learning complication, such as that would. (Celestalon)

Are you guys still open to change/improve the new Eclipse system to provide more control for the player and depth for the spec?
We have another change coming soon that we think will improve it a bit more. Hang tight for that. (Celestalon)

Hunter
Celestalon are you serious? You seriously want our mastery to only be good during certain situations?
Tons of stats have situational strengths. And the situation where Sniper Training is good is the vast majority of time. (Celestalon)

Monk
Why do all energy specs have to be restricted by energy? Already 4 specs that are, why can't WW stay unique and fastpaced(fun)
...because then it's not an energy spec? Energy is pointless if it's not a limitation. (Celestalon)

Warrior
is there any chance to implement something for fury warriors like the fire mages have?
Bloodthirst fills the same role. (Celestalon)

Ooc, will the new Rend's final burst work like Living Bomb? IE - Refresh before Rend expires, still burst finish when it would?
Yes. (Celestalon)

Art
Are the new remodeled Arakkoa female? They sure have some female look.
The model is used for both male and female characters. (DonAdams)

And then I remembered that the Fem Tauren model isn't updated yet.
oooh yeh she is, we'll get an update out in the next few weeks to satiate bovine curiosity (artofcgrobinson)

I've noticed that the elbows on drakes'/dragons' wings bulge terribly during flight. Can/will this be corrected?
yeh...that's been a sore spot for a while now - hope to fix but no eta (artofcgrobinson)

Warlords of Draenor Stats
Does this imply flasks for secondaries? If so, excitement.
Yes, Warlords flasks give secondary stats: more potential choice. Primary was a no-brainer (except maybe Spi vs. Int for healers). (WatcherDev)

Reputation / Questing
Plan to have her (Yrel) own voice as well Khadgar?
Yes! VO is still being recorded and localized. (DaveKosak)

Garrisons
seriously scared about such restricted Garrison customization.
Customization is certainly cool, but as we have said, it's not the number one priority. Fun gameplay comes first.
It'll be fun to RP in with friends as well, I'm just looking out for other's concerns is all.
Have some customization options in the works: Monuments, garrison banners and racial guards to name a few. (mumper)

With the new follower AI Is it fully implemented in tier 2+ garrisons? They only patrol the garrison now, and nothing else
Nope, still very much a work in progress. Tier 3 Alliance probably furthest along so far. (mumper)

Tech
Any chance the pop-in distance can be increased for npcs?
We get asked that a lot by design. We'd like to, but it's very hard on the servers. The area the server thinks you should see is 100 yards around you most of the time. But area increases with square of distance. So an increase of 50 yards (50%) means more than 2x work on the server. So not very likely in the open world in 6.0. As we continue to improve the code maybe later. (kurtismcc)
Thats not too bad really, and makes sense r/e what I know about it. Would non-circular shapes for render distance be unfeasible?
The math is really nice for circles and squares. We use circles. Considered ellipses for when server not loaded. Other things we can try. I was originally going to investigate some for 6.0, but ran out of time. Spatial hashing and other techniques more understood than when WoW first coded. Also things like update rate scale linearly. (kurtismcc)

At the start of MoP, Chess became IMPOSSIBLE because cpu would take many moves faster than it should. Was actually caused by improving responsiveness of one of our systems, when chess was built assuming that delay. The fix was just to force the delay back into chess, but was hard to anticipate the specific problem. (pedrothedagger)

Zveri i Stvorenja u Shadowmoon Valley, Undead i Draenor Female Novi Modeli, Diminishing Return u Warlords of Draenor

Undead i Draenor Female Novi Modeli
Novi female Draenei i female Undead modeli došli su uz novi Beta build, a mi smo napravili video zapis gde možete videti kako izgledaju novi character modeli!
 


 
Zveri i Stvorenja u Shadowmoon Valley
Blizzard je objavio novi Blog u kojem nam opisuje stvorenja koje ćemo susreti u Shadowmoon Valley.
Originally Posted by Blizzard (Source)
The lush Shadowmoon Valley appears peaceful and idyllic, lulling many would-be adventurers into a false sense of security as they explore its rolling hills and violet forests. But countless hidden perils lie waiting behind the tranquil façade, and only those well-armed with knowledge can hope to survive. What dangers lurk in the shadows?

Riverbeasts
Adventurers are often misled by the seemingly docile riverbeasts. Though slow to anger, once disturbed, a charging riverbeast is a ferocious sight: 4,000 pounds of fat and muscle storming toward its target like a runaway tram. Roaming draenei rangari have long been astounded by how much damage a rampaging riverbeast can take before it’s brought down, and draenei children are taught to keep a wide berth of shallow waters. Riverbeasts are characterized by their rock-like skin, likely developed during the early days of Draenor’s prehistory, when creatures of stone dueled for supremacy against the chaotic flora. Those looking to take a riverbeast as a trophy should take note of their durable armored flesh and tendency to charge unexpectedly.


 

Podlings
A number of Draenor’s indigenous species blur the line between plant and animal, and the so-called podlings are the most vicious and chaotic of their ilk. Small and seemingly harmless, they work together to capture their prey, attacking only when they have numerical superiority. Explorers who pay attention to the color of podlings’ flowering buds can ascertain whether they favor poison, ensnaring, or physical attacks to incapacitate their victims. Once podlings have overwhelmed their quarry, they will drag the unlucky creature down into the weeds to fertilize a new generation. The clear lesson for adventurers: looks can be deceiving!


Elekk
The majestic elekk graze contentedly across the grassy plains of Draenor, relying on their huge size and the support of the herd to keep predators at bay. Draenei explorers have determined that the animals pose no threat, as long as their young aren’t endangered or their water supply jeopardized. With the endurance to cover great distances and the ability to defend themselves by ramming or stomping attackers, these beasts have emerged as the draenei transport of choice. Explorers should take note of persistent draenei rumors that the Thunderlord Clan orcs torment and twist terrified elekk into vicious weapons of war, covering them in armor plating and inciting them to rampage when turned loose on their foes. Beware!


 

Draenor Ancients
It was only very recently that draenei rangari managed to communicate with these enormous sentient trees, but wildly different ways of life—not to mention a completely different perception of time—have made further interaction difficult. The ancients get their name from their analogues on Azeroth; they are tied closely to a prehistoric plant lineage that unites much of Draenor’s flora and places them in opposition to the creatures of stone. These enigmatic ancients remain in the same area for hundreds of years and are reluctant to move unless their home is threatened. Adventurers should be cautious when harvesting the valley’s lumber, as they may find the forest fighting back.


 

Shadowmoon Valley is a dangerous place, but there are many deadly threats still to be discovered across the savage world of Draenor. Until next time, stay alive . . . if you can.
 
Diminishing Return u Warlords of Draenor
Originally Posted by Blizzard (Source)
Roots
Death Knight
  • Chains of Ice (with Chilblains)

Druid
  • Entangling Roots
  • Mass Entanglement

Hunter
  • Charge (Tenacity pet)
  • Entrapment
  • Narrow Escape

Mage
  • Freeze Water Elemental
  • Frost Nova
  • Ice Ward

Monk
  • Disable

Priest
  • Glyph of Mind Blast
  • Void Tendrils

Shaman
  • Earthgrab Totem
  • Frost Shock (with Frozen Power)

Warrior
  • Charge
  • Staggering Shout

Silences
Death Knight
  • Strangulate

Druid
  • Glyph of Fae Silence

Mage
  • Frostjaw

Paladin
  • Avenger's Shield

Priest
  • Silence

Rogue
  • Garrote

Racial
  • Arcane Torrent
 
Stuns
Death Knight
  • Asphyxiate
  • Gnaw (Ghoul)
  • Monstrous Blow (Ghoul w/ Dark Transformation active)
  • Remorseless Winter

Druid
  • Bear Hug
  • Maim
  • Mighty Bash
  • Pounce

Hunter
  • Binding Shot
  • Intimidation

Mage
  • Deep Freeze

Monk
  • Charging Ox Wave
  • Fists of Fury
  • Leg Sweep

Paladin
  • Fist of Justice
  • Hammer of Justice
  • Holy Wrath

Rogue
  • Cheap Shot
  • Kidney Shot

Shaman
  • Pulverize (Primal Earth Elemental)
  • Static Charge (Capacitor Totem)

Warlock
  • Axe Toss (Felguard)
  • Shadowfury
  • Summon Infernal

Warrior
  • Shockwave
  • Storm Bolt

Racial
  • War Stomp
Knockbacks
Death Knight
  • Gorefiend's Grasp

Druid
  • Typhoon
  • Ursol's Vortex

Hunter
  • Glyph of Explosive Trap

Shaman
  • Thunderstorm

Warlock
  • Fellash
  • Whiplash


Disorients
Druid
  • Cyclone

Paladin
  • Turn Evil

Priest
  • Psychic Scream

Rogue
  • Blind

Warlock
  • Fear
  • Howl of Terror
  • Mesmerize (Shivarra pet)
  • Seduction (Succubus pet)

Warrior
  • Intimidating Shout
 
Incapacitates
Druid
  • Incapacitating Roar

Hunter
  • Freezing Trap
  • Wyvern Sting

Mage
  • Dragon's Breath
  • Polymorph
  • Ring of Frost

Monk
  • Glyph of Breath of Fire
  • Paralysis
  • Ring of Peace

Paladin
  • Repentance

Priest
  • Dominate Mind
  • Holy Word: Chastise
  • Psychic Horror

Rogue
  • Gouge
  • Sap

Shaman
  • Hex

Warlock
  • Banish

Racial
  • Quaking Palm
 

Warlords of Draenor Beta - Build 18566

Build 18566 postavljen je na Beta serverima, a on je sa sobom doneo dosta novina koje možete videti u daljem tekstu:
  • Otvorena Zona Taladar
  • Ozvorena Zona Gogrond
  • Level Cap 96
  • Ashran (Samo kao level 100)
Novi Cho'gall Model

 
Mythic Tier 17 Death Knight Armor Set

 
Season 16 Elite Monk Armor Set

 
Season 16 Elite Mage Armor Set

 
Novi Modeli





 
Nove Mape



Novi Loading Screen





Novi Stringovi
Originally Posted by AdriaCraft
GlobalStrings
  • BAG_SETTINGS_TUTORIAL - Click the bag icon to assign a type of item to this bag.|n|nThis feature works with the "Clean Up Bags" button.
  • BINDING_NAME_ITEMCOMPARISONCYCLING - Item Comparison Cycling
  • CLEAN_UP_BAGS_TUTORIAL - Click this button to clean up your bags.|n|nIt auto-sorts and moves items out of the way to make room for new items.
  • EUROPE - Europe
  • GARRISON_BUILDING_LEVEL_MAX - This building is fully upgraded
  • GARRISON_BUILDING_LEVEL_ONE - Level 1 Building
  • GARRISON_BUILDING_LEVEL_UPGRADE - Level %d Upgrade
  • GARRISON_BUILDING_NO_FOLLOWERS - You do not have any followers with a matching Trait for this building.
  • GARRISON_BUILDING_PLANS_REQUIRED - Plans Required
  • GARRISON_BUILDING_SELECT_FOLLOWER_ACTIVATED_TEXT - Click to assign a Follower
  • GARRISON_BUILDING_SELECT_FOLLOWER_DEACTIVATED_TEXT - Once this building is activated, click here to assign a Follower
  • GARRISON_BUILDING_SELECT_FOLLOWER_NOT_OWNED_TEXT - You can assign a Follower once you have this building
  • GARRISON_BUILDING_SELECT_FOLLOWER_TITLE - Select a Follower
  • GARRISON_BUILDING_SELECT_FOLLOWER_TOOLTIP - Click here to assign a Follower
  • GARRISON_EMPTY_PLOT_HOVER_TOOLTIP - Click to view available buildings for this plot.
  • GARRISON_EMPTY_PLOT_SELECTED_TOOLTIP - Drag a building onto this plot.
  • GARRISON_LANDING_INVASION - Garrison Invasion
  • GARRISON_LANDING_INVASION_TOOLTIP - Your Garrison is under attack! Return to your Garrison to defend it.
  • GARRISON_MISSION_REPORT - Garrison Mission Report
  • GARRISON_NOT_ENOUGH_MATERIALS_TOOLTIP - You do not have enough materials to start this mission.
  • GARRISON_NUM_COMPLETED_MISSIONS - %d Completed |4Mission:Missions;
  • GARRISON_PARTY_NOT_FULL_TOOLTIP - You do not have enough followers on this mission.
  • GARRISON_REWARD_XP_FORMAT - %s XP
  • GARRISON_START_MISSION - Start Mission
  • GARRISON_TOWN_HALL_ALLIANCE - Town Hall
  • GARRISON_TOWN_HALL_EXPLANATION - The central hub of all garrison activity. Access to your Architect and Mission Commander can be found inside.
  • GARRISON_TOWN_HALL_HORDE - Great Hall
  • GARRISON_TOWN_HALL_LEVEL1_DESCRIPTION - Unlocks access to a large and small building plot. Also grants access to your first monument display.
  • GARRISON_TOWN_HALL_LEVEL2_DESCRIPTION - Unlocks access to a medium building and additional small building plot. Also grants access to your second monument display.
  • GARRISON_TOWN_HALL_LEVEL3_DESCRIPTION - Unlocks access to an additional large, medium and small building plot. Also grants access to your third monument display and a direct transport to Ashran.
  • GARRISON_TROPHY_NOT_SELECTED_TOOLTIP - Monument Not Yet Placed
  • GARRISON_UPGRADE_NEED_PLAN - You don't have the plans to upgrade this building to the next level
  • GARRISON_VIEW_COMPLETED_MISSIONS - View Completed Missions
  • GARRISON_YOUR_MATERIAL - Your Material
  • ITEM_COMPARISON_SWAP_ITEM_MAINHAND_DESCRIPTION - Cycle through your main-hand items by pressing Ctrl.
  • ITEM_COMPARISON_SWAP_ITEM_OFFHAND_DESCRIPTION - Cycle through your off-hand items by pressing Ctrl.
  • ITEM_DELTA_DUAL_WIELD_COMPARISON_MAINHAND_DESCRIPTION - (With |c%s%s|r equipped in your main-hand)
  • ITEM_DELTA_DUAL_WIELD_COMPARISON_OFFHAND_DESCRIPTION - (With |c%s%s|r equipped in your off-hand)
  • KOREA - Korea
  • LFG_TOOLTIP_MONEY_REWARD - Money Reward
  • NORTH_AMERICA - N. America
  • OPTION_TOOLTIP_REFRACTION - Controls the rendering of refraction effects. Decresing this may improve performance.
  • REFRACTION - Refraction
  • SPELL_FAILED_CUSTOM_ERROR_226 - You can't do that while holding Empowered Ore.
  • SPLASH_BOOST_RIGHT_DESC_ALLIANCE - Head to the Blasted Lands and talk to Maraad.
  • SPLASH_BOOST_RIGHT_DESC_HORDE - Head to the Blasted Lands and talk to Thrall.
  • STAT_CRITICAL_STRIKE - Critical Strike
  • TAIWAN - Taiwan
  • TOWN_HALL -
  • TOYBOX_MICRO_BUTTON_SPEC_TUTORIAL - Toys can be found here!
  • UPGRADE_FEATURE_13 - Boost a character to level 90
  • UPGRADE_FEATURE_14 - Battle to Level 100 on the world of Draenor
  • UPGRADE_FEATURE_15 - Build and upgrade your garrison

CurrencyType
  • CurrencyType #1008 - Secret of Draenor Jewelcrafting
  • CurrencyType #1017 - Secret of Draenor Leatherworking

Faction
  • Faction #1708 - Laughing Skull Orcs
  • Faction #1710 - Sha'tari Defense
  • Faction #1711 - Steamwheedle Preservation Society
  • Faction #1712 - GarInvasion_IronHorde
  • Faction #1713 - GarInvasion_ShadowCouncil
  • Faction #1714 - GarInvasion_Ogres
  • Faction #1715 - GarInvasion_Primals
  • Faction #1716 - GarInvasion_Breakers
  • Faction #1717 - GarInvasion_ThunderLord
  • Faction #1718 - GarInvasion_Shadowmoon

Game Text
  • Game Text #87156 - We will follow every trail that leads to the Iron Horde, no matter how small. We will shut them down, one operation at a time!
  • Game Text #87157 - Commander, I will call on you again as soon as I know more.
  • Game Text #87158 - I send da word to ma Shadow Huntas. Dey will follow every trail dat leads us ta da Iron Horde, no matter big or small. We will shut dem down, one stronghold at a time.
  • Game Text #87159 - Commander, I call on you again when I know more.
  • Game Text #87393 - There are still Iron Horde in the northern courtyard.
  • Game Text #87419 - Gro the Uncreator, I call to you!
  • Game Text #87420 - The spirits of the Laughing Skull have spoken. We must join together to fight our common enemy, the Iron Horde!
  • Game Text #87421 - Yes! It is working! The spirits were right!
  • Game Text #87423 - Xuk...

LFG Entry
  • LFG Entry #878 - Gorgrond Finale

Scenario
  • Scenario #715 - Against The Void
  • Scenario #723 - The Battle for Gorgrond

Taxi
  • Taxi #1535 - Quest Path 4535: Quest Path - Spires of Arak 6.0 - Horde Garrison Outpost > Clutchpop Gearworks (LWB)
  • Taxi #1536 - Quest Path 4538: Quest Path - Spires of Arak 6.0 - Alliance Garrison Outpost > Clutchpop Gearworks (LWB)
  • Taxi #1537 - Shattered Landing, Blasted Lands
  • Taxi #1538 - Shattered Beachhead, Blasted Lands
  • Taxi #1539 - Skysea Point, Gorgrond

Achievement Izmene
Originally Posted by AdriaCraft
Ashran
Player vs. Player

Darkmoon Faire
World Events
  • Brood of Alysrazor (New) Collect 50 Blazing Rings in one flight session of Firebird's Challenge. 10 points.
  • Flying High (New) Collect 10 Blazing Rings in one flight session of Firebird's Challenge. 10 points.
  • Ringmaster (New) Collect 20 Blazing Rings in one flight session of Firebird's Challenge. 10 points.

Draenor
Quests
  • Welcome to Draenor Name Changed from Tanaan Zone Achievement [PH Name] to Welcome to Draenor. Complete the Tanaan storylines listed below. 10 points.Assault on the Dark Portal. 10 points.
  • Welcome to Draneor Name Changed from Tanaan Zone Achievement [PH Name] to Welcome to Draneor. Complete the Tanaan storylines listed below. 10 points.Assault on the Dark Portal. 10 points.

Draenor Dungeon
Dungeons & Raids
  • Grimrail Depot Defeat the final bossDefeat Skylord Tov'osh in Grimrail Depot. 10 points.
  • Heroic: Grimrail Depot Defeat the final bossDefeat Skylord Tov'osh in Grimrail Depot on Heroic difficulty. 10 points.
  • Heroic: Iron Docks Defeat GorgromDefeat Skulloc in the Iron Docks on Heroic difficulty. [NYI] 10 points.10 points.
  • Iron Docks Defeat Gorgrom in the Iron Docks. [NYI] 10 points.Defeat Skulloc in the Iron Docks. 10 points.
  • Is Draenor on Fire? Defeat Gug'rokk without killing any Unstable Slag in Bloodmaul Slag Mines on Heroic difficulty. 10 points.
  • Souls of the Lost Defeat Ner'zhul after having slain two of Ner'zhul's chosenslaying Ritual of Bones skeletons within 5 seconds of each other, in Shadowmoon Burial Grounds on Heroic difficulty. 10 points.
  • Weed Whacker Name Changed from Weed Wacker to Weed Whacker. Defeat Yalnu without any Kirin Tor Battle-Mages dying in The Everbloom on Heroic Difficulty.10 points.

Followers
Garrisons

Garrisons

Monuments
Garrisons

Professions
  • Grand Master of All Raise all primary professions to 700 skill points. 50 points. Account Wide.Reward: Garrison Monument. 50 points. Account Wide.

Warlords of Draenor
Dungeons & Raids

Set Bonus Izmene
Originally Posted by AdriaCraft
Death Knight

Druid

Hunter

Mage

Monk

Paladin

Priest

Rogue

Shaman

Warlock

Warrior

Spell Izmene
Originally Posted by AdriaCraft
Mounts

Companions

Unknown Class
Major Glyphs
  • Frostbrand Weapon Name Changed from Frostflame Weapon to Frostbrand Weapon
  • Glyph of Chimera Shot Increases the healing you receive from Chimera Shot by an additionalSuccessful Chimera Shots now also heal you for 2% of your maximum health. Major Glyph.
  • Glyph of Frostbrand Weapon Name Changed from Glyph of Frostflame Weapon to Glyph of Frostbrand Weapon. While your weapon is imbued with Flametongue Weapon, yourYour off-hand weapon attacks also slow the target's movement speed by 50% for 3 sec. Major Glyph.
  • Glyph of Mind Harvest The first time you damage an enemy with Mind Blast, you gain 50 additional Orbs. Major Glyph.2 additional Orbs. Major Glyph.

Death Knight
Perks
  • Empowered Obliterate Name Changed from Empowered Rime to Empowered Obliterate. Now works with Obliterate instead of Rime.

Talents
  • Conversion Converts Runic Power to health, restoring 2% of maximum health per 1 sec. Lasts until canceled or Runic Power is exhausted. Death Knight - LvL 75 Talent. 5 Runic Power, plus 5 per sec. Instant.Instant.

Blood
  • Rune Tap now has a 2.5 sec cooldown, up from 0.5 sec. Now reduces all damage taken by 50% for 3 sec rather than granting an absorb shield equal to 30% of your missing health.
  • Will of the Necropolis now grants an immediate, free Rune Tap, but no longer reduces all damage taken by 25% for 4 sec.

Major Glyphs
  • Glyph of the Ice Reaper Reaping is now also triggered by your Chains of Ice. Major Glyph.The Runes you spend on Chains of Ice will become Death Runes when they activate. Death Runes count as any type of rune. Major Glyph.

Druid

Perks
  • Empowered Moonkin Name Changed from Enhanced Owlkin Frenzy to Empowered Moonkin. Triggering Owlkin Frenzy also makesSingle-target attacks against you in Moonkin Form have a 15% chance make your next damage or healing spell cast within 10 sec instant.instant cast. Requires Moonkin Form.
  • Improved Moonfire now has spec specific tooltips, no longer mentioning Sunfire for Feral, Guardian, and Restoration.
  • Enhanced Faerie Fire Name Changed from Enhanced Bear Hug to Enhanced Faerie Fire. You are no longer immobilized by using Bear Hug.While in you are in Bear Form, Faerie Fire no longer has a cooldown and deals 100% increased damage.

Talents
  • Pulverize A devastating blow that consumes 3 stacks of your Lacerate on the target to deal sw1 Physical damage, generate 15 Rage, and reduce damage taken by 20% for 10 sec. Requires Bear Form. Druid - LvL 0 Talent. Melee range. Instant.
  • Soul of the Forest Casting Swiftmend grants 50% haste for your next spellcast. Druid - LvL 60 Talent.When you cast Swiftmend, you gain Soul of the Forest. Soul of the Forest reduces the cast time of your next Healing Touch by 100%, or increases the healing of your next Regrowth, Wild Growth, or Rejuvenation by 0%. Druid - LvL 60 Talent.

Restoration

Hunter
Perks
  • Improved Multi-Shot Name Changed from Enhanced Shots to Improved Multi-Shot. Add an additonal 5 yards range to all your attacks with a baseline 40 yard range.Multi-Shot costs 5 less Focus and deals 20% increased damage.
  • Improved Serpent Sting Name Changed from Improved Viper Venom to Improved Serpent Sting. Your Viper Venom restores an additional 3 Focus.Serpent Sting deals 20% increased damage.

Talents
  • Adaptation Increases the effect of your pet's Combat Experience to 70%85% increased damage. Your pet now gains the following abilities, regardless of its active spec: Spiked Collar Roar of Sacrifice Cornered Boar's Speed Last Stand Blood of the Rhino Great Stamina Hunter - LvL 0 Talent.

Marksmanship
  • Chimaera Shot Name Changed from Chimera Shot to Chimaera Shot. An instant shot that causes 255% ranged weapon Nature damageAn two-headed shot that hits your primary target and another nearby target, dealing sw3 Nature or Frost damage to each target. Requires Ranged Weapon. Hunter - Marksmanship Spec. 45 Focus. 40 yd range. 9 sec cooldown.Instant. 9 sec cooldown.

Survival
  • SurvivalistIncreases your Multistrike chance by 10%. After killing a target, you gain 15% health over 10 sec. Hunter - Survival Spec.

Mage
Perks
  • Enhanced Pyrotechnics WhenEach time your Fireball or Frostfire Bolt failfails to critically strike a target, you gain a 5% increased chance for Fireball or Frostfire Bolt to be a critical strike for 15 secthose spells gain a stacking 5% increased critical strike chance. This effect ends when Fireball or Frostfire Bolt successfully critically strike a target.critically strikes a target.

Talents
  • Flameglow Protects you with fiery energy, absorbing up to [ 22%[ 30% of Fire Spell Power ] damage from each attack against you. Mage - LvL 30 Talent.up to 30% of each attack. Mage - LvL 30 Talent.
  • Unstable Magic (Arcane) Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 15% chance to explode on impact, dealing an additional 50%20% damage to the target, and to all other enemies within 8 yards.
  • Unstable Magic (Fire) Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 30% chance to explode on impact, dealing an additional 50%20% damage to the target, and to all other enemies within 8 yards.
  • Unstable Magic (Frost) Arcane Blast, Fireball , and Frostbolt have a 50%, Frostfire Bolt, and Frostbolt have a 20% chance to explode on impact, dealing an additional 50%20% damage to the target, and to all other enemies within 8 yards.

Fire

Major Glyphs

Monk
  • Jab (Brewmaster, Windwalker) Jab the target, dealing [ 188% of Mainhand Min DPS + 94% of Offhand Min DPS + 59.7% of AP - 2 ] to [ 188% of Mainhand Max DPS + 94% of Offhand Max DPS + 59.7% of AP + 2 [ 103.4% of Mainhand Min DPS + 51.7% of Offhand Min DPS + 32.9% of AP - 1 ] to [ 103.4% of Mainhand Max DPS + 51.7% of Offhand Max DPS + 32.9% of AP + 1 ;] damage and generating 1 Chi.
  • Jab (Mistweaver) Jab the target, dealing [ 281.9% of Mainhand Min DPS + 59.7% of AP - 2 ] to [ 281.9% of Mainhand Max DPS + 59.7% of AP + 2 [ 155.1% of Mainhand Min DPS + 32.9% of AP - 1 ] to [ 155.1% of Mainhand Max DPS + 32.9% of AP + 1 ;] damage and generating 1 Chi.

Windwalker & Mistweaver
  • Rising Sun Kick (Windwalker) You kick upwards, dealing [ 1,605.9% of Mainhand Min DPS + 803% of Offhand Min DPS + 510.5% of AP - 18 ] to [ 1,605.9% of Mainhand Max DPS + 803% of Offhand Max DPS + 510.5% of AP + 18 ] damage, applying Mortal Wounds, and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec. Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec.You kick upwards, dealing [ 1,605.9% of Mainhand Min DPS + 803% of Offhand Min DPS + 510.5% of AP - 18 ] to [ 1,605.9% of Mainhand Max DPS + 803% of Offhand Max DPS + 510.5% of AP + 18 ] damage, reducing the effectiveness of healing on the target for 10 sec, and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.

Major Glyphs
  • Glyph of Surging Mist no longer is as smart of a heal, instead bouncing to a random injured target rather than the most injured target.

None
Ferocity, Ferocious Adaptation, Cunning Adaptation, Tenacious Adaptation
  • Spiked Collar Increases the damage done by your pet's Basic Attacks by 10%, and, increases your pet's attack speed by 10%, and increases your pet's critical strike chance by 10%. None - Ferocity, Ferocious Adaptation, Cunning Adaptation, Tenacious Adaptation Spec. Melee range.

Tenacity & Tenacious Adaptation
  • Thunderstomp Shakes the ground with thundering force, doing [ 5 + 4.9% of AP + 1% of RAP damage;] Nature damage to all enemies within 8 yards. This ability causes a moderate amount of additional threat. None - Tenacity & Tenacious Adaptation Spec. 20 Focus. Melee range. Instant. 10 sec cooldown.

Paladin
Talents
  • Sacred Shield Protects the target with a shield of Holy Light for 30 sec, absorbing up to [ 122.9%[ 130.6% of Holy Spell Power ] damage every 6 sec. Only one target can be affected at a time. Limited to 1 target. Paladin - LvL 45 Talent. 40 yd range. Instant. 6 sec cooldown.

Major Glyphs
  • Glyph of the Battle Healer Melee attacks from Inner Light heal the most wounded member of your raid or partywhile Seal of Insight is active no longer heal you, but instead heal a random injured member of your party or raid for 45% of the normal heal instead of you. Major Glyph.amount. Major Glyph.

Priest
Perks
  • Empowered Archangel Name Changed from Enhanced Strength of Soul to Empowered Archangel. Strength of Soul can also trigger from Penance.The next Prayer of Healing you cast after activating Archangel has 100% increased critical strike chance.
  • Improved Heal Increases the amount healed by your Heal by 20%.healing from your Heal by 20%.
  • Enhanced Mind Flay Your Mind Flay deals damage 1 additional time.33% faster.
  • Enhanced Shadow Word: Death When Shadow Word: Death's cooldown is reset due to not killing a target, the resulting Shadow Word: Death cast can generate a Shadow Orb.Shadow Word: Death now always generates a Shadow Orb, regardless of cooldown reset.

Rogue
  • Stealth (Subtlety) Attacks from Stealth and for until cancelled6 sec after deal 10% more damage.

Perks
  • Empowered Rupture Name Changed from Improved Venomous Wounds to Empowered Rupture. Venomous Wounds now triggers every time Rupture or Garotte deals damage.Rupture's chance to deal additional Nature damage and grant Energy is increased by 25%.
  • Improved Sinister Strike Increases the damage done by Sinister Strike by 20%.and Revealing Strike by 20%.
  • Enhanced Stealth Name Changed from Enhanced Master of Subtlety to Enhanced Stealth. Increases the damage bonus of Master of Subtlety by 5%.You deal an additional 5% damage for 6 sec after Stealth breaks.

Major Glyphs
  • Glyph of Hemorrhaging Veins Your Sanguinary Veins ability now also increases damage done to targets affected by your Hemorrhage. Major Glyph.Your Hemorrhage also triggers the 20% damage bonus from Sanguinary Vein. Major Glyph.

Shaman
Perks
  • Improved Chain Lightning Your Chain Lightning and Lava Beam increase the damage ofEach target struck by your Chain Lightning or Lava Beam increases the damage done by your next Earthquake by 20% per target hit by the Chain Lightning or Lava Beam.
  • Improved Lightning Shield Lightning Shield gains 5 additional maximum charges, and Lava Burst can now trigger Rolling Thunder's effects.and its multistrikes can now generate additional Lightning Shield charges though Fulmination.
  • Improved Fire Totems Increases the damage dealt by Searing Totem and Magma Totem by 50%.by 50%.
  • Enhanced Unleash Name Changed from Enhanced Unleash Elements to Enhanced Unleash
  • Empowered Lava Lash Name Changed from Improved Lava Lash to Empowered Lava Lash
  • Improved Feral Spirit Increases the damage of your Feral Spirits by 100%.Spirit Wolves by 100%.
  • Improved Healing Rain Increases healing doneIncreases all healing you do to targets in your Healing Rain by 10%.

Talents
  • Unleashed Fury Empowers your Unleash Flame, increasing damage taken by the target from yourcausing it to also increase damage done with Lightning Bolt by 30% and from your Lava Burst by 10%. Lastswith Lava Burst by 10% for 10 sec. Shaman - LvL 90 Talent.

Elemental
  • Mastery: Molten Earth Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing [ 80% of Spell Power 0;] Fire damage to your most recently attacked target. Shaman - Elemental Spec.

Warlock
  • Corruption (Demonology)Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% of Spell Power ] Shadow damage over 60 sec. Doom critical strikes summon a Wild Imp to attack the target.
  • Corruption (Demonology)Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% of Spell Power ] Shadow damage over 60 sec. Doom critical strikes summon a Wild Imp to attack the target.
  • Corruption (Demonology)Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% of Spell Power ] Shadow damage over 60 sec. Doom critical strikes summon a Wild Imp to attack the target.
  • Shadow Bolt (Demonology)Metamorphosis transforms this spell into Touch of Chaos: Touch of Chaos Unleashes energy at the enemy, causing [ 1 + 57.53% of Spell Power ] Chaos damage and extending the duration of Corruption.
  • Soul Swap (Affliction) Your next use of Soul Swap within 3 sec will exhale a copy of the effects onto a new target.
  • Soul Swap (Demonology, Destruction) Your next use of Soul Swap within 3 sec will exhale a copy of the effects onto a new target.

Perks
  • Empowered Corruption Name Changed from Enhanced Nightfall to Empowered Corruption. Increases your chance to trigger Nightfall by 25/10%.Corruption has a 2.5% increased chance to generate a Soul Shard.
  • Enhanced Havoc Name Changed from Enhanced Backlash to Enhanced Havoc. Physical attacks against you have a 15% increased chance to trigger Backlash.Recuces the cooldown of Havoc by 5 sec.

Affliction

Demonology
  • Hand of Gul'dan Affliction, Destruction: Strikes the target and all enemies within 6 yards for [ 86% of Spell Power ] instant Shadowflame damage and an additional [ 22.5% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec. Demonology: Strikes the target and all enemies within 6 yards for [ 86% of Spell Power ] instant Shadowflame damage and an additional [ 22.5% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec. Metamorphosis transforms this spell into Chaos Wave: Chaos Wave Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [ 131.28% of Spell Power ] Chaos damage and reducing movement speed by 50% for 6 sec. Warlock - Demonology Spec. 5% of Base Mana. 40 yd range. Instant.
  • Hellfire Affliction, Destruction: Ignites the caster, causing [ 220.5% of Spell Power ] Fire damage to himself and [ 176.4% of Spell Power ] Fire damage to all nearby enemies over 14 sec. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets. Demonology: Ignites the caster, causing [ 220.5% of Spell Power ] Fire damage to himself and [ 176.4% of Spell Power ] Fire damage to all nearby enemies over 14 sec. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets. Metamorphosis transforms this spell into Immolation Aura: Immolation Aura Ignites the area surrounding the caster, causing [ 126% of Spell Power ] Fire damage over 10 sec to all nearby enemies. Warlock - Demonology Spec. 2% of Base Mana, plus 2% per sec. Instant (Channeled).

Pets
  • Burning Presence (New) Intimidates any target you attack, increasing your threat generation. Also increases chance to dodge and parry by 10%, and reduces physical damage taken by 20%. Auto-Cast: Always keep this effect active. (Right-Click to toggle) Special Ability. Instant.
  • Cripple (New) Cripples the target, reducing movment speed by 80% for 30 sec (4 sec in PvP). 30 yd range. Instant. 30 sec cooldown.
  • Meteor Strike (New) The infernal releases a powerful burst of flames, dealing 0 Fire damage to nearby targets, and stunning them for 2 sec. Unlimited range. Instant. 60 sec cooldown.
  • Torch Magic (New) Purges 1 beneficial magic effect from an enemy, or burns away 1 harmful magic effect from an ally. Auto-Cast: Use on the Infernal's current target. (Right-Click to toggle) Special Ability. 30 yd range. Instant. 10 sec cooldown.

Major Glyphs
  • Glyph of Shadowflame Increases the movement speed reduction on the Shadowflame effect from your Hand of Gul'dan spell by 20%. Major Glyph.Targets affected by your Hand of Gul'dan damage over time are now also snared by 50%. Major Glyph.

Warrior
Perks
  • Improved Rend Name Changed from Improved Overpower to Improved Rend. Increases the damage dealt by Overpower by 20%.Rend by 20%.
  • Improved Whirlwind Name Changed from Improved Thunderclap to Improved Whirlwind. Increases the damage done by Thunderclap by 20%.Whirlwind by 20%.
  • Enhanced Whirlwind Name Changed from Improved Meat Cleaver to Enhanced Whirlwind. Meat Cleaver can now stack 1 additional time.Whirlwind's effect to increase Raging Blow targets now grants 2 charges per Whirlwind and can stack up to 4 times.
  • Improved Wild Strike Damage of Wild Strike increased by 40%.20%.
  • Enhanced Hamstring (New) Reduces the Rage cost of Hamstring by 5.
  • Improved Block Name Changed from Improved Bastion of Defense to Improved Block. Bastion of Defense now increases your block chance by an additional 10%.Increases your block chance by 10%.
  • Improved Defensive Stance Name Changed from Improved Unwavering Sentinel to Improved Defensive Stance. Unwavering SentinelDefensive Stance now increases your armor by an additional 15%.

Talents
  • Slam Slam an opponent, causing 50% weaponsw2 Physical damage. Each consecutive use of Slam increases the damage dealt by 50% and the Rage cost by 100%, stacking up to 2 times. Requires Melee Weapon. Warrior - LvL 45 Talent. 10 Rage. Melee range. Instant.
  • Sudden Death Your autoattack hits have a 10% chance to make your next Execute free andcost no initial Rage and be useable on any target, regardless of health level. Warrior - LvL 45 Talent.

Major Glyphs
  • Glyph of Die by the Sword While Die by the Sword is active, using OverpowerWild Strike increases its duration by 1 sec and using Wild Strike increases its duration by 0.5 sec per use. Major Glyph.per use. Major Glyph.
  • Spell Reflection Reduces the cooldown on Spell Reflection by 5 sec. Major Glyph. Instant.This glyph has no effect if combined with the Mass Spell Reflection talent. Major Glyph. Instant.

Racials
Draenei
  • Heroic Presence Increases your Strength, Agility, and Intellect by 134130 (scales with level). Draenei Racial.

Human
  • The Human Spirit Increases the highest two of your Critical Strike, Haste, Mastery, Readiness, and Multistrike from gear by 3%. Human Racial.Versatility increased by 100 (scales with level). Human Racial.

Professions
Blacksmithing
  • Draenic Steel Bulwark Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (20), Blackrock SteelTruesteel Ingot (8). Tools: Blacksmith Hammer.
  • Draenic Steel Chestplate Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock SteelTruesteel Ingot (14). Tools: Blacksmith Hammer.
  • Draenic Steel Dagger Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (40), Blackrock SteelTruesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Gauntlets Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (30), Blackrock SteelTruesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Girdle Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (30), Blackrock SteelTruesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Helm Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock SteelTruesteel Ingot (14). Tools: Blacksmith Hammer.
  • Draenic Steel Legguards Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock SteelTruesteel Ingot (14). Tools: Blacksmith Hammer.
  • Draenic Steel Mace Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (40), Blackrock SteelTruesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Shoulders Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (30), Blackrock SteelTruesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Sword Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (40), Blackrock SteelTruesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel War Axe Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock SteelTruesteel Ingot (14). Tools: Blacksmith Hammer.
  • Draenic Steel Warboots Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (30), Blackrock SteelTruesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Wristwraps Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (20), Blackrock SteelTruesteel Ingot (8). Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Bulwark Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (25), Blackrock SteelTruesteel Ingot (10), Draenic Steel Bulwark. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Chestplate Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock SteelTruesteel Ingot (18), Draenic Steel Chestplate. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Dagger Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (50), Blackrock SteelTruesteel Ingot (14), Draenic Steel Dagger. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Gauntlets Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock SteelTruesteel Ingot (14), Draenic Steel Gauntlets. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Girdle Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock SteelTruesteel Ingot (14), Draenic Steel Girdle. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Helm Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock SteelTruesteel Ingot (18), Draenic Steel Helm. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Legguards Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock SteelTruesteel Ingot (18), Draenic Steel Legguards. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Mace Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (50), Blackrock SteelTruesteel Ingot (14), Draenic Steel Mace. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Shoulders Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock SteelTruesteel Ingot (14), Draenic Steel Shoulders. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Sword Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (50), Blackrock SteelTruesteel Ingot (14), Draenic Steel Sword. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel War Axe Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (65), Blackrock SteelTruesteel Ingot (18), Draenic Steel War Axe. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Warboots Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock SteelTruesteel Ingot (14), Draenic Steel Warboots. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Wristwraps Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (25), Blackrock SteelTruesteel Ingot (10), Draenic Steel Wristwraps. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Bulwark Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock SteelTruesteel Ingot (14), Hardened Draenic Steel Bulwark. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Chestplate Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (60), Blackrock SteelTruesteel Ingot (24), Hardened Draenic Steel Chestplate. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Dagger Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (70), Blackrock SteelTruesteel Ingot (18), Hardened Draenic Steel Dagger. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Gauntlets Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock SteelTruesteel Ingot (18), Hardened Draenic Steel Gauntlets. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Helm Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (60), Blackrock SteelTruesteel Ingot (24), Hardened Draenic Steel Helm. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Legguards Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (60), Blackrock SteelTruesteel Ingot (24), Hardened Draenic Steel Legguards. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Mace Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (70), Blackrock SteelTruesteel Ingot (18), Hardened Draenic Steel Mace. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Shoulders Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock SteelTruesteel Ingot (18), Hardened Draenic Steel Shoulders. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Sword Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (70), Blackrock SteelTruesteel Ingot (18), Hardened Draenic Steel Sword. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel War Axe Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (90), Blackrock SteelTruesteel Ingot (24), Hardened Draenic Steel War Axe. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Warboots Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock SteelTruesteel Ingot (18), Hardened Draenic Steel Warboots. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Wristwraps Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock SteelTruesteel Ingot (14), Hardened Draenic Steel Wristwraps. Tools: Blacksmith Hammer.

Engineering

Jewelcrafting
  • Critical Strike Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Fireweed (5). Tools: Jeweler's Kit.
  • Glowing Blackrock Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Blackrock Ore (5). Tools: Jeweler's Kit.
  • Glowing Iron Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (5). Tools: Jeweler's Kit.
  • Glowing Iron Choker (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (10). Tools: Jeweler's Kit.
  • Glowing Taladite Pendant (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Glowing Taladite Ring (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Greater Critical Strike Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Fireweed (5), Boiling Blood. Tools: Jeweler's Kit.
  • Greater Haste Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Frostweed (5), Shadow Dew. Tools: Jeweler's Kit.
  • Greater Mastery Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Starflower (5), Brightwater Lily. Tools: Jeweler's Kit.
  • Greater Multi-Strike Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Nagrand Arrowbloom (5), Twin-Yolked Egg. Tools: Jeweler's Kit.
  • Greater Stamina Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Talador Orchid (5), Permafrost Shard. Tools: Jeweler's Kit.
  • Greater Taladite Amplifier (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Earth (10), Giant Rylak Claw. Tools: Jeweler's Kit.
  • Greater Versatility Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Gorgrond Flytrap (5), Starspeckle Mushroom. Tools: Jeweler's Kit.
  • Haste Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Frostweed (5). Tools: Jeweler's Kit.
  • Mastery Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Starflower (5). Tools: Jeweler's Kit.
  • Multi-Strike Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Nagrand Arrowbloom (5). Tools: Jeweler's Kit.
  • Prismatic Focusing Lens (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal. Tools: Jeweler's Kit.
  • Reflecting Prism (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Fire (10). Tools: Jeweler's Kit.
  • Shifting Blackrock Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Blackrock Ore (5). Tools: Jeweler's Kit.
  • Shifting Iron Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (5). Tools: Jeweler's Kit.
  • Shifting Iron Choker (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (10). Tools: Jeweler's Kit.
  • Shifting Taladite Pendant (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Shifting Taladite Ring (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Stamina Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Talador Orchid (5). Tools: Jeweler's Kit.
  • Taladite Amplifier (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Earth (10), Black Saberon Fang. Tools: Jeweler's Kit.
  • Taladite Crystal (New) Jewelcrafting. 1.5 sec cast. Tools: Jeweler's Kit.
  • Taladite Crystal (New) Jewelcrafting. 1.5 sec cast. 1 sec cooldown. Tools: Jeweler's Kit.
  • Taladite Recrystalizer (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (3), True Iron Ore (10), Permafrost Shard. Tools: Jeweler's Kit.
  • UNUSED Name Changed from Prismatic Focusing Lens to UNUSED
  • UNUSED Name Changed from Reflecting Prism to UNUSED
  • Versatility Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Gorgrond Flytrap (5). Tools: Jeweler's Kit.
  • Whispering Blackrock Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Blackrock Ore (5). Tools: Jeweler's Kit.
  • Whispering Iron Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (5). Tools: Jeweler's Kit.
  • Whispering Iron Choker (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (10). Tools: Jeweler's Kit.
  • Whispering Taladite Pendant (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Whispering Taladite Ring (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.

Leatherworking

Tailoring
  • Hand Spun Frock Tailoring. 2 sec cast. Reagents: Sumptuous Fur (20), Hexweave Cloth.Hexweave Cloth, Sumptuous Fur (20).
  • Hand Spun Hat Tailoring. 2 sec cast. Reagents: Sumptuous Fur (10), Hexweave Cloth.Hexweave Cloth, Sumptuous Fur (10).
  • Hand Spun Pants Tailoring. 2 sec cast. Reagents: Sumptuous Fur (25), Hexweave Cloth.Hexweave Cloth, Sumptuous Fur (25).
  • Hexweave Belt Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Raw Animal Hide (3).Beast Hide (3).
  • Hexweave Gloves Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Raw Animal Hide (2).Beast Hide (2).
  • Hexweave Leggings Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Raw Animal Hide (4).Beast Hide (4).
  • Hexweave Slippers Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Raw Animal Hide (2).Beast Hide (2).
 
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