WoW Token Uskoro, Patch 6.1.2 Postavljen na Serverima

WoW Token Uskoro
Sa Patch 6.1.2 koji je postavljen danas na serverima, stiže namuskoro WoW Token! Blizzard je najavio da će WoW Tokeni trenutno krenuti samo u US i to po ceni od 20$. Što se tiče ostalih regiona, očekujemo da bude aktivno sledeće nedelje!
Originally Posted by Blizzard (Source)
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The recently announced WoW Token is currently in testing on the PTR, and is slated for launch some time after the March 24 release of Patch 6.1.2. In the meantime, we wanted to share some additional details about the Token, including regional pricing information and more on our global rollout plans.

WoW Token Rollout

We’ll begin rolling out the WoW Token in the weeks following Patch 6.1.2’s release, starting with the Americas game region (including realms serving North America, Oceania, and Latin America) and then expanding to other game regions in the weeks after that. Launching the Token once Patch 6.1.2 has been live for a while will help us ensure the foundation for the feature is solid, and kicking things off with a single region is the best way for us to ensure everything’s going smoothly before launching worldwide. We’ll provide further updates on timing as we get closer to the Token’s launch in each region.

Region-wide Exchange

As discussed in our original announcement, each game region (Americas, Europe, Korea, Taiwan, and China) will have its own shared WoW Token exchange. When the rollout begins in the Americas game region, players in North America, Latin America, and Oceania will all be able to purchase a WoW Token from the in-game Shop. In the Americas game region, the price of a Token will be $20 USD (or roughly equivalent in each local currency). We’ll share additional regional pricing details as we get closer to launch.

Once purchased, a Token can then be put up for sale in a region-wide exchange via a new Game Time tab in the Auction House. (Note that while you’ll see the new Game Time tab in that auction house with the launch of Patch 6.1.2, it won’t be active until the WoW Token launches in your region.) While the rest of the Auction House will remain realm-based, a region-wide WoW Token exchange will provide the largest possible pool of prospective buyers and ensures everyone has access to a vibrant, active Token marketplace. In the Americas, Europe, Korea, and Taiwan, players who purchase a WoW Token from the Auction House will be able to redeem it for 30 days of game time.

Going for Gold

Because the Token exchange has to start somewhere, we will be setting the initial gold value of the WoW Token ourselves. The starting gold value in each region will be based on several factors, including regional in-game economies, but ultimately our goal is to select a fair and reasonable starting price. After that, the Token’s gold value will be determined dynamically based primarily on player supply and demand. Simply put, if more WoW Tokens are being listed than are being purchased, the price will automatically drift downward over time. If people are purchasing Tokens from the Auction House faster than they’re being put up for sale, then prices will go up accordingly. As a reminder, to help make sure players can trade WoW Tokens confidently, once a Token sells, the seller will receive the amount of gold they were quoted at the time they listed their Token.

We know a lot of you are excited to exchange a WoW Token or two, and we’re looking forward to making the feature available in the near future. We’ll provide additional updates on the rollout of the WoW Token feature soon.
 
Patch 6.1.2 Postavljen na Serverima
Blizzard je postavio Patch 6.1.2 na svim serverima, i objavio zvanične patch informacije, a one se uglavnom rade o WoW Tokenu!
Originally Posted by Blizzard (Source)
Introducing the WoW Token
Coming soon to an Azeroth near you: the WoW Token, a new in-game item that allows players to simply and securely exchange gold and game time between each other.

Players will be able to purchase a WoW Token through the in-game Shop for real money, and then sell it on the Auction House for gold at the current market price. When a player buys a WoW Token from the Auction House for gold, the Token becomes Soulbound, and the player can then redeem it for 30 days of game time.

  • The WoW Token feature will be enabled at a future date. Patch 6.1.2 adds in the framework needed for the WoW Token feature in the game client and is not active at this time. Check out WoW Token Coming Soon – Additional Details for more details on how the feature works.

Patch 6.1.2 PTR - Build 19783, Vraćen PvP Hotfix,18 Mart Hotfixevi

Patch 6.1.2 PTR - Build 19783
Mali patch postavljen je sinoć koji je tagovao build kao Release. Ovo znači da Patch 6.1.2 možemo očekivati već sledeće nedelje!



PvP Damage Reduction Hotfix
Hotfix koji je smanjio 10% PvP Damage u igri je vraćen na staro.


Originally Posted by Blizzard (Source)
Recently, we applied a hotfix that reduced the damage players took in PvP by 10%. Our goal was to reduce damage across the board in order to slow matches down a bit.

However, we received overwhelming feedback from players saying that this change did not result in a positive effect on gameplay, and that they preferred the faster-paced matches they were experiencing prior to the hotfix. After some discussion, we’ve decided to reverse the change and remove the 10% damage reduction in PvP.

We will continue to look for opportunities to improve PvP combat in World of Warcraft. Thanks for your continued feedback!


Patch 6.1 Hotfixevi - 18 Mart
Originally Posted by Blizzard (Source)
Items
  • To ensure that defeating new bosses feels appropriately rewarding, we are increasing the item levels of Blackrock Foundry raid drops by 5 item levels across all difficulties. Additionally, Stage-4 Draenor crafted and Tier-4 Apexis vendor gear have also been increased by 5 item levels to keep their power unchanged relative to Blackrock Foundry raid itemization. The above changes are retroactive. For more information on the reasoning for this change, please visit the forum thread titled: Blackrock Foundry Item Level Change.

PvP
  • In response to player feedback, we've reverted a hotfix from March 11 where players dealt 10% less damage against other players while in PvP combat.

Classes
  • Death Knight
    • General
      • [Requires a realm restart] Reverted a hotfix from March 11 that fixed a situation where Blood Tap (Talent) and Death Strike would interact incorrectly and allowed Death Runes to become permanent.
  • Mage
    • Frost
      • Fixed an issue where Enhanced Frostbolt's effect could be incorrectly consumed if the Mage was casting Frostbolt when it triggers.

Quests
  • The Day Deathwing Came: What Really Happened: Upon reaching the end of the canyon, Martek should now correctly remember that his motorcycle could fly, and allow players to complete the quest.

Environment and World Events
  • Frostfire Ridge
    • Removed an inaccessible treasure marker on the mini-map for characters that have learned Frostfire Treasure Map.

Raids and Dungeons
  • Blackrock Foundry
    • The Blast Furnace
      • Blackhand should no longer be speaking to players during the encounter if he has already been defeated.
  • Legacy
    • Naxxramas: Fixed an issue that could cause players to become stuck if Gothik the Harvester was defeated too quickly.

Blue Teme
Originally Posted by Blizzard Entertainment
CM and Developer Community Interaction
Every day there are constructive posts that essentially ask the same unanswered question. "Why doesn't Blizzard really care anymore?"
1. You and I must disagree on what "constructive" means.
2. It shouldn't be a shocking revelation that we don't jump to answer questions formed through false pretenses, or derived from fallacious arguments.

There are thousands of Blizzard employees who have dedicated their lives to not only making great video games, but all-around epic entertainment experiences. So many people here are so passionate and dedicated to their careers that your question is, at the very least, perplexing.

We understand people can get frustrated about things here and there. That's okay. WoW has a lot of moving pieces. Players are passionate too and we love that. But to channel that frustration into an accusation that we just don't care isn't constructive at all. To re-frame that accusation into a question is to really not be asking anything.

It feels like there's a barrier between the players and the devs, to the point that we often have no clue what's going on with the game changes or why. As an example I can relate to: Echo of the Elements, a Shaman talent, was totally redesigned for 6.1.
Why? We don't know. Nobody was complaining about it (at least not in noticeable amounts), and it was actually one of our better-designed talents. It wasn't used ALL the time or NONE of the time - it fit some situations better than others, as a talent should, and thus we'd change in/out of it on a fight-to-fight basis.

It didn't get better or worse necessarily - it's just a completely different design now.

I understand that some people will always want more information on our design philosophy. But do keep in mind that a developer's primary job is to develop. That's their expertise, but we'll do what we can as an organization to make sure players have some perspective on why the developers are designing things the way they are.

To use your example about patch 6.1 and Echo of the Elements, let's take a look at the section labeled "Talent Balance" in the 6.1 patch notes:

Developer Commentary: A primary focus for class changes in Patch 6.1 is improving overall talent balance. Not every talent needs to be useful in every situation; and in fact it’s often better if they have strengths and weaknesses. But we do try to have each talent be useful in some situations, and make them close enough in value that if you really enjoy the gameplay of a talent you don’t feel like you’re dragging your group down by using it.

For these changes we focused primarily on tuning (tweaking numbers), and nearly all changes are buffs to underperforming talents. The goal is to reach more variety of viable builds, without bringing down the existing popular choices.


Could one of those thousands of Blizzard employees not come to the forums look at some class post and say I see some real good Ideas and will take them to the devs.That would show one that Blizzard cares about what the players think and there are some really good Ideas on the forums.
It's not always beneficial for us or the community to acknowledge that we're doing such things, but that doesn't mean we aren't already doing that.

We're constantly reviewing and considering feedback, whether we're sifting through posts at work or logged into the game on our own time and checking out what people are saying/doing.

But to acknowledge every piece of feedback we're taking into consideration can lead to confusion or frustration if we don't end up acting on said feedback.

Acknowledgements so quickly get misconstrued as agreements, or even promises. Collecting feedback just isn't a public-facing communications exercise in and of itself. (Official Forums)

Item Level Boost Hotfix
I'd really love to know why changing a couple integers for items' level requires testing. I'm not being a jerk here or calling you guys incompetent. I'm legitimately curious how and why this could cause problems that need testing.
All hotfixes that affects the live game requires testing. Even seemingly simple things (it's not that simple) like changing a couple of integers requires testing to ensure that all the tier items are indeed being increased by 5 item levels and not something wacky like 50 item levels, the set bonuses still work, and so on. (Official Forums)

Patch 6.1 Hotfixevi - 9 Mart, Blue Teme

Patch 6.1 Hotfixevi - 9 Mart
Originally Posted by Blizzard (Source)
Classes
  • Paladin
    • Holy
      • Light of Dawn should now correctly benefit from Critical Strike, Multistrike, and Haste.

Raids and Dungeons
  • Blackrock Foundry
    • General
      • Iron Taskmaster's Held to Task ability no longer plays the level up sound effect when used.
    • Kromog
      • Kromog's Stone Breath and Rune of the Grasping Hand now deal less damage on Raid Finder difficulty.
  • [Requires a realm restart] The Everbloom: Addled Arcanomancer, Putrid Pyromancer, and Infested Icecaller should no longer incorrectly strike multiple targets.
  • Legacy
    • Throne of Thunder: Ra-Den's Murderous Strike should now be slightly less murderous, periodic damage dealt should no longer incorrectly scale up as the player was healed.

Bug Fixes
  • Fixed an issue with the disenchant window that that may cause a player to be disconnected from the game.

Blue Teme
Originally Posted by Blizzard Entertainment
Shadowmeld Bug
Shadowmeld's (Night Elf racial) functionality received a bug fix in Patch 6.1 to address a number of issues with the ability that wound up affecting its behavior in PvP combat. A hotfix is being worked on (it's not ready yet) that will restore Shadowmeld back to the way it worked (while keeping the bug fixes intact). (Official Forums)

Shadowmeld Bug
Don't you usually put bug fixes in the patch notes? You know, under the big Bug Fixes section, why wasn't Shadowmeld mentioned? Legitimately interested.
In that particular instance, the change was to make Shadowmeld work more consistently like Vanish or Invisibility where a number of bugs got fixed with those abilities. It was not anything that would be noticed or warrant a patch note because it was intended to not affect how the ability worked.

Update: The hotfix to return Shadowmeld back to it's pre-6.1 functionality after tomorrow's rolling restarts should be going in later tonight. (Official Forums)

Patch 6.1 Undocumented Changes
Offloading some of the information I've been tracking down in no particular order.

Regarding Paladin's Hammer of Wrath concerns, I've verified that it was only a tooltip update in Patch 6.1 and there were no further changes to the ability. Also, the ability does not and should not be benefiting from Sword of Light as it's not a melee attack.

I noticed that Find Weakness for sub rogues has been nerfed in pvp for 6.1. Before the patch It was at 100% armor bypass now its at 50%, this change has only affected pvp. This was not posted in the patch notes.
Tooltip for the ability Find Weakness stated that it "Bypasses less armor on players.". Additionally, the ability itself no longer exists as of Patch 6.0.2 back on October 15, 2014.

Rogue - http://us.battle.net/wow/en/blog/15682579#rogue
  • Find Weakness’ effects have been merged into baseline Ambush, Garrote, and Cheap Shot for Subtlety Rogues.
I Understand we want blizzard to be more open about stuff. But lets be honest it might sometimes be hard or insane to document every single little tweak ever. So trying to nitpick every little bit of something even with something that doesnt really affect gameplay in anyway other than aesthetics. lets not try to be too nit picky and just help blizzard understand where were coming from.
Thanks, I've been trying to investigate credible claims. A number of purported inaccuracies were actually noted in the patch notes or hotfix blog.

Re: Shadowmeld, Cretch appears to be referring to this: http://us.battle.net/wow/en/forum/topic/16528042667

Looks like it doesn't drop combat in 6.1. Is that just PVP Cretch or everywhere?

The Shadowmeld's (Night Elf racial) functionality received a bug fix to address a number of issues with the ability that wound up affecting its behavior in PvP combat. We're working on a hotfix that's undergoing testing but not ready to be implemented yet that will restore Shadowmeld back to the way it worked (while keeping the bug fixes intact).

Gladiator's sanctum work orders got stealth nerfed to be 20 bones per order instead of 10 when WoD launched

Show me your patch notes on that

Got clarification on that one, thanks for bringing it to my attention. The change has been updated in the 6.1 Patch Notes.

Gladiator's Sanctum
  • Work Orders for Gladiator's Sanctum shipments now cost 20 Broken Bones (up from 10). Additionally, shipments now award less gold but increased the chance of receiving an item or bonus Honor Points.
(Official Forums)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Character / Items
I can not Favorite my PVP Mount (ex: Vicious War Stead)? Bug or intended and why please. #Warcraft
Those mounts are character specific and the favorite feature is account wide. (WarcraftDevs)

PvP
Any plans to fix the 2-6 sec delay on Execution Sentence in PvP? really kills the talent. (Holy, used as a heal)
We don't see this internally. (holinka)

Seems like the DRs for CC are now always 15 seconds rather than 15-20, feels like a huge buff for comps like RMD. intended change?
It is intended that it always resets after a fixed amount of time, but it should be 18 seconds; we'll get this fixed. (WarcraftDevs)
15 sec DR been the case since WoD release. Keep that in mind,to understand what classes you're about to nerf
No, it was fixed to be more exact in 6.1 (holinka)
20sec cd, 4sec duration, must have been 16sec DR the highest at all times.
It was somewhere between 15 and 15.4 seconds. It will now be 18 and 18.4 seconds. (holinka)

how are you guys feeling about RBG mmr? #1 player hasn't changed in months due to deflation. HotH/HotA 2102 rating
More players per team and longer matches results in less games played, and lower ratings compared to other brackets. (WarcraftDevs)
I guess even less player will play RBG now due to the recent mmr changes. who wants to spend years for 2k
Nothing changed with mmr (holinka)

Misc
I don't want to be all "back in my day" but holy crap to be a young game developer now...you be spoiled. (holinka)
isnt it harder ? I heard that getting into the industry is a pretty hard feat in itself nowadays.
The most important thing to demonstrate when looking for a game job is proving you can execute on an idea. Now you can. (holinka)

Breaking the silence. I won't post/respond about WoW much anymore because @WarcraftDevs is the better source - I answer questions there too (craig_amai)
Expect most of my future posts to be about gaming and design in general. And milkshakes. Unfollow as needed WoW lovers, I'll still <3 you. (craig_amai)
Hope you don't mind people addressing you anyway. With less people manning the account, it feels like the...
Always welcome to message, just know that I won't respond with any internal enlightenments here =) (craig_amai)

Legendary Cinematic, WoW Token, 6.1.2 PTR - Build 19728, Patch 6.1 - 5 Mart Hotfixevi

"An Inside Job" - Legendary Quest Line Cinematic
Igrači su bili velike sreće sa drop ratom i tako uspeli da završe Treći Deo Legendarnog Questa: The Foundry Falls, koji je otključao cinematic i item level 710 ring.
 
 
Patch 6.1.2 - WoW Token
WoW Token pušten je večeras na PTR test serverima. Imajte u vidu da su cene samo za test, i da će biti drastično promenjene na Live serverima.


Patch 6.1.2 PTR - Build 19728
Build 19728 postavljen je na PTR Serverima.

Strings Izmene
Originally Posted by MMO-Champion
  • ACCOUNT_REACTIVATE_GOLD_REMAINING - Gold Remaining: |cffffffff%s|r
  • ACCOUNT_REACTIVATE_LOGOUT_NOTICE - You will be logged out of the game when this transaction completes.
  • TOKEN_COMPLETE_GAME_TIME_DESCRIPTION_MINUTES - 2700 minutes of game time will be added to your World of Warcraft account. You will receive a confirmation email shortly.
  • TOKEN_CONFIRM_GAME_TIME_DESCRIPTION_MINUTES - 2700 minutes of game time will be added to your World of Warcraft account. This game time is nonrefundable.
  • TOKEN_CURRENT_AUCTION_VALUE - Current Auction Value: %s|n(subject to change)
  • TOKEN_REDEEM_GAME_TIME_BUTTON_LABEL_MINUTES - 2700 Minutes of Game Time
  • TOKEN_REDEEM_GAME_TIME_DESCRIPTION_MINUTES - Adds 2700 minutes of game time to this World of Warcraft account.
  • TUTORIAL_TOKEN_GAME_TIME_STEP_2_MINUTES - 2. Redeem it for 2700 minutes of game|n time.

Patch 6.1.2 PTR Patch Informacije
Originally Posted by Blizzard (Source)
Patch 6.1.2 is now available for testing on the Public Test Realms (PTR)! Participating on the Public Test Realms lets you test patches before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit our PTR Discussion 6.1.2 forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report 6.1.2 forum.

Introducing the WoW Token
Coming soon to an Azeroth near you: the WoW Token, a new in-game item that allows players to simply and securely exchange gold and game time between each other.

Players will be able to purchase a WoW Token through the in-game Shop for real money, and then sell it on the Auction House for gold at the current market price. When a player buys a WoW Token from the Auction House for gold, the Token becomes Soulbound, and the player can then redeem it for 30 days of game time.

  • The WoW Token feature will be enabled at a future date. Patch 6.1.2 adds in the framework needed for the WoW Token feature in the game client and is not active at this time. In the meantime, check out this FAQ for details on how the feature works.

Patch 6.1 Hotfixevi - 5 Mart
Originally Posted by Blizzard (Source)
Classes
  • Druid
    • General
      • Dash should no longer continue to provide an increase to movement speed if the Druid shapeshifts out of Cat Form.
  • Mage
    • Fire
      • Mastery: Ignite modified by Glyph of Ignite should now correctly apply its snare effect when Ignite is spread by Inferno Blast.
  • Monk
    • Talents
      • Charging Ox Wave should now be correctly categorized as a Stun effect for diminishing returns.
  • Paladin
    • General
      • Fixed an issue where Glyph of Flash of Light's effect could be incorrectly consumed by other Paladin's casting Flash of Light on the target.
    • Talents
      • Saved by the Light (Holy) should now be able to trigger its effect without requiring line-of-sight with the casting Paladin.
  • Rogue
    • General
      • Fixed an issue where macros intended to work while Shadow Dance (Subtlety) was active would stop working when the effects of Subterfuge (Talent) ended.
      • [Requires a realm restart] Fixed an issue where Rogues were incorrectly being affected by crowd control abilities while in the middle of Death from Above (Talent).
  • Shaman
    • Elemental
      • Ascendance for Elemental Shaman should now correctly have its cooldown reset at the end of a raid encounter.

Garrisons, Followers, and Outposts
  • Garrison Missions
    • Level 95-99 Garrison Missions should now repopulate more quickly.
    • Level 90-99 Treasure Hunter Missions (Inn, Level 3) now award less gold. Gold awarded from Level 100 Treasure Hunter Missions remains unchanged.
    • Level 95 Mission: Shreddercide, Level 97 Mission: Curiosity Killed Them, and Level 99 Mission: Raider Danger now awards Bonus Follower XP instead of Garrison Resources.
    • Completing Patrol Missions should now correctly contribute credit towards completing the "Patrolling Draenor" achievement.

Quests
  • Legendary Ring Quest Line
    • An Inside Job: Resolved an issue that prevented a cinematic from playing upon completion of the quest.
  • Frostfire Ridge
    • The Iron Wolf: Players that have upgraded to a Tier 3 Garrison without completing Thunderlord Invasion! are now able to obtain this quest.

Environment and World Events
  • [Requires a realm restart] Players that have already obtained Voidtalon of the Dark Star are no longer able to interact with or enter Edge of Reality Portals.

Battlegrounds and Arenas
  • Queueing for an Arena Skirmish now allows everyone in the party (instead of only the party leader) to select roles other than Damage Dealing.

Patch 6.1.2 PTR - Build 19712, Patch 6.1 Hotfixevi

Patch 6.1.2 doneo je sa sobom najavljene WoW Tokene, sa stringovima koji nam govore kako će raditi ovaj novi subscription sistem: "You can buy 30 days of game time using your in-game gold. This amount will be deducted evenly from your characters."
 
Izmene Garrison Misija
Originally Posted by MMO-Champion
Combat

Izmene Garrison Gradjevina
Originally Posted by MMO-Champion
Large Plots
  • Mage Tower / Spirit Lodge Level 3. 500 Gold Cost. 1200 Resource Cost. 521 Work Orders. Enables instant travel to strategic points in Draenor!. Unlocks access to a third Ogre Waygate for a total of 3..
  • Mage Tower / Spirit Lodge Level 2. 300 Gold Cost. 900 Resource Cost. 314 Work Orders. Enables instant travel to strategic points in Draenor!. Unlocks access to a second Ogre Waygate for a total of 2..
  • Mage Tower / Spirit Lodge Level 1. 150 Gold Cost. 150 Resource Cost. 17 Work Orders. Enables instant travel to strategic points in Draenor!. Allows the collection of ogre waystones from Ogres on Draenor. These waystones can be used to power an Ogre Waygate of your choice on Draenor. Also occasionaly triggers Runes of Power during combat..

Spell Izmene
Originally Posted by MMO-Champion
Paladin
Major Glyphs

Warrior

Arms
  • Execute now does 135% of weapon damage, down from 155%. Now uses up to 30 additional Rage to deal up to (405% of weapon damage) additional damage, up from 350%.

Fury & Protection
  • Execute now does 350% of weapon damage, up from 310%.

Raid & Dungeon Abilities
  • Repair The caster attempts to repair a nearby Heat Regulator for 2%300% of its maximum health. 15 yd range. 7 days cast (Channeled). 30 sec cooldown.
  • Stone Wall Name Changed from Rune of Crushing Earth to Stone Wall
  • Volatile Fire Afflicts random enemies with a seed of Volatile Fire that will explode after 8 sec. When the seed explodes, it inflicts 100,000 Fire damage to all enemies within 8 yards of the explosion. 100 yd range. Instant.Limited to 3 targets. 100 yd range. Instant.

Strings Izmene
Originally Posted by MMO-Champion
  • ACCOUNT_REACTIVATE_ACCEPT - Add 30 days for %s
  • ACCOUNT_REACTIVATE_BUTTON_DIVIDER - or
  • ACCOUNT_REACTIVATE_CANCEL - Cancel
  • ACCOUNT_REACTIVATE_CONFIRMATION - Confirmation
  • ACCOUNT_REACTIVATE_DESC - 30 days of game will be added to your World of Warcraft account. This game time is nonrefundable.
  • ACCOUNT_REACTIVATE_EXPIRATION - New Account Expiration Date: |cffffffff%s/%s/%s|r
  • ACCOUNT_REACTIVATE_GOLD_DESC - You can buy 30 days of game time using your in-game gold. This amount will be deducted evenly from your characters.
  • ACCOUNT_REACTIVATE_GOLD_PRICE - Price: |cffffffff%s|r
  • ACCOUNT_REACTIVATE_GOLD_TITLE - Reactivate Now With Gold
  • ACCOUNT_REACTIVATE_SUBSCRIPTION - Reactivate Subscription
  • ACCOUNT_REACTIVATE_SUCCESS - Account Reactivated!
  • ACCOUNT_REACTIVATE_TEXT - You must have an active subscription to play characters above level 20.\n\nWould you like to reactivate now and continue where you left off?
  • ACCOUNT_REACTIVATE_TOKEN_ACCEPT - Use WoW Token
  • ACCOUNT_REACTIVATE_TOKEN_DESC - You have an unused WoW Token. You can use it now to add 30 days of game time.
  • ACCOUNT_REACTIVATE_TOKEN_TITLE - Reactivate Now with WoW Token
  • BLIZZARD_STORE_TOKEN_CURRENT_MARKET_PRICE - |n|n|cffffffffCurrent Market Price: %s|r|n|cff7f7f7fThe market price is subject to change.|r
  • ESTIMATED_TIME_TO_SELL - Estimated Time to Sell
  • ESTIMATED_TIME_TO_SELL_LABEL - Estimated Time To Sell:|n
  • GOLD_AMOUNT_TEXTURE_STRING - %s\124TInterface\MoneyFrame\UI-GoldIcon:%d:%d:2:0\124t
  • ITEM_QUALITY8_DESC - WoW Token
  • TOKEN_BUYOUT_AUCTION_CONFIRMATION_DESCRIPTION - %s
  • TOKEN_BUYOUT_AUCTION_TITLE - Buyout auction for:
  • TOKEN_COMPLETE_GAME_TIME_DESCRIPTION - %d days of game time will be added to your World of Warcraft account. You will receive a confirmation email shortly.
  • TOKEN_COMPLETE_TITLE - Complete!
  • TOKEN_CONFIRM_CREATE_AUCTION - Buyout Price: |cffffffff%s|r|nEstimated Time to Sell: |cffffffff%s|r|n|n|cffffffffOnce this auction is created it can't be cancelled and the Token can't be refunded.|r
  • TOKEN_CONFIRM_GAME_TIME_DESCRIPTION - %d days of game time will be added to your World of Warcraft account. This game time is nonrefundable.
  • TOKEN_CONFIRMATION_TITLE - Confirmation
  • TOKEN_CREATE_AUCTION_TITLE - Create Auction
  • TOKEN_CURRENT_BUYOUT_PRICE - Buyout: |cffffffff%s|r
  • TOKEN_FILTER_LABEL - Game Time
  • TOKEN_LOG_DATE_LABEL - Date
  • TOKEN_LOG_ITEM_LABEL - Item
  • TOKEN_LOG_PRICE_LABEL - Price
  • TOKEN_LOG_TITLE - WoW Token Transaction Log
  • TOKEN_LOG_TRANSACTION_LABEL - Transaction
  • TOKEN_PRICE_LOCK_EXPIRE - Expires in %d sec
  • TOKEN_REDEEM_GAME_TIME_BUTTON_LABEL - %d Days of Game Time
  • TOKEN_REDEEM_GAME_TIME_DESCRIPTION - Adds %d days of game time to this World of Warcraft account.
  • TOKEN_REDEEM_GAME_TIME_EXPIRATION_FORMAT - Current Account Expiration Date: |cffffffff%s|r|nNew Expiration Date: |cffffffff%s|r
  • TOKEN_REDEEM_GAME_TIME_RENEWAL_FORMAT - Current Account Renewal Date: |cffffffff%s|r|nNew Renewal Date: |cffffffff%s|r
  • TOKEN_REDEEM_GAME_TIME_TITLE - Game Time
  • TOKEN_REDEEM_LABEL - Redeem your WoW Token
  • TOKEN_TRANSACTION_LABEL_LISTED - |cffffff00Listed|r
  • TOKEN_TRANSACTION_LABEL_PURCHASED - |cff20ff20Purchased|r
  • TOKEN_TRANSACTION_LABEL_SOLD - |cff20ff20Sold|r
  • TUTORIAL_TOKEN_ABOUT_TOKENS - About WoW Tokens
  • TUTORIAL_TOKEN_GAME_TIME_STEP_1 - 1. Buy a WoW Token from the|n |cffffffffauction house|r.
  • TUTORIAL_TOKEN_GAME_TIME_STEP_2 - 2. Redeem it for 30 days of game|n time.
  • TUTORIAL_TOKEN_GOLD_STEP_1 - 1. Buy a WoW Token from the|n |cffffffffShop|r.
  • TUTORIAL_TOKEN_GOLD_STEP_2 - 2. Sell it in the |cffffffffauction house|r for|n gold.
  • TUTORIAL_TOKEN_I_NEED_GAME_TIME - I Need Game Time
  • TUTORIAL_TOKEN_I_NEED_GOLD - I Need Gold
  • TUTORIAL_TOKEN_PAY_FOR_TIME_WITH_GOLD - Buy game time with gold
  • TUTORIAL_TOKEN_SELL_FOR_GOLD - Sell a WoW Token for gold
  • VIEW_LOG - View Log

Patch 6.1 Hotfixevi - 3 Mart
Originally Posted by Blizzard (Source)
Darkmoon Faire
  • All of Darkmoon Island is now a Sanctuary zone. Note that some areas may still be incorrectly displaying as Contested areas on PvP realms. This display issue will be fixed in a future patch.
  • Players are now unable to start other Darkmoon Faire games if they're already on a racing quest.

Cosmetic Transformations and Toy Effects
  • Druid Incarnation, Shaman Ascendance and Ghost Wolf transformations should now correctly have priority over cosmetic transformation effects.
  • Glyph of the Treant's Treant Form now has the same transformation priority as other Druid combat forms.
  • Fixed an issue with the following cosmetic transformations that had an incorrect priority:
    • Celestial Defender's Medallion
    • Gamon's Braid
    • Manastorm's Duplicator
    • Mr. Smite's Brass Compass

Classes
  • General
    • Fixed an issue that could cause periodic effects that are not affected by Haste and had its duration extended to expire early.
  • Mage
    • Arcane
      • Arcane Power's cooldown now resets at the end of a raid encounter.
  • Paladin
    • Talents
      • Fixed a bug with Execution Sentence and Stay of Execution that could cause them to deal their damage or healing ticks in the wrong order.
  • Priest
    • Shadow
      • Vampiric Embrace should no longer incorrectly factor in damage caused by Searing Insanity.

Garrisons, Followers, and Outposts
  • Garrison Buildings
    • Barn: Players trapping a creature should now drop out of combat as soon as the trap is triggered.
    • Mine, Level 2 (Horde): Fixed a mining node that can spawn in the air.
    • Stables: Players riding a Mount-In-Training are now dismounted when attacked by another player.

Quests
  • Legacy
    • [Hellfire Peninsula] Mission: The Abyssal Shelf (Horde version): Wing Commander Brack should now correctly send players off on a bombing run.
    • [Mists of Pandaria] What's in the Box?: Defeating the Concentrated Sha too quickly should no longer cause them to stop spawning.

Raids and Dungeons
  • Blackrock Foundry
    • Blackhand
      • Fixed an issue that could cause players to take more fall damage than intended during the transition to stage two.

PvP
  • To make diminishing returns for crowd control effects more consistent and predictable, diminishing returns now have a reset window of 18 seconds. For a detailed explanation of this change, please visit the forum thread titled: Recent CC Diminishing Returns Changes.

Battlegrounds and Arenas
  • Flask of Conquest's effects should now correctly persist through death and be usable while in Arenas and Rated Battlegrounds.
  • Fixed an issue that caused players to stand up while eating or drinking during the preparation phase before the start of an Arena or Rated Battleground match.

Collections
  • Toy Box
    • Fixed an issue where using S.E.L.F.I.E. Camera while under the effects of Photo B.O.M.B. would incorrectly provide access to S.E.L.F.I.E. Camera MkII filters.

Items
  • Loot-A-Rang and Findle's Loot-A-Rang can now be used without dropping out of non-flight based shapeshift forms.
  • Snake Firework now has a 15-second cooldown.
  • Stone of Fire is now bind on equip and no longer requires Alchemy to equip.
  • Fixed an internal bag error that could occur while attempting to loot rare lunker fish.

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Classes
Why'd you get rid of awesome Shirvallah form during Incarnation? It's actually awful being a puny cat. So off putting.
Readability (holinka)

PvP
Do you think the Psychic Scream buff will be enough to bring priest pvp back from the ground? Any other plans?
There are a lot of changes in 6.1. We will definitely be watching it all closely. (holinka)

Bug or not? Wrynn's Vanguard Reputation armor doesn't have a 2/4-pc bonus?
intended (holinka)

Blizzard Predstavio WoW Tokene!

Očekivano, i napokon! Blizzard predstavio WoW Tokene, koje možete da kupite preko battle.net shop-a i prodajete preko Auction House u igri!
Originally Posted by Blizzard (Source)
Coming soon to an Azeroth near you: the WoW Token, a new in-game item that allows players to simply and securely exchange gold and game time between each other.

Players will be able to purchase a WoW Token through the in-game Shop for real money, and then sell it on the Auction House for gold at the current market price. When a player buys a WoW Token from the Auction House for gold, the Token becomes Soulbound, and the player can then redeem it for 30 days of game time.


Want to buy a WoW Token for gold? Head to the new Game Time tab in the Auction House, and purchase one immediately for the current gold buyout price—there’s no bidding involved.

When you put a WoW Token up for sale, you’ll be quoted the amount of gold you’ll receive once someone buys it—you’re guaranteed to get that amount no matter how the market moves.

The WoW Token was created to give players with lots of extra gold the option to use it to help cover their subscription cost, and give those who want to purchase gold a way to do so from fellow players through a secure, easy-to-use system. The Token will be making its debut in an upcoming patch—in the meantime, check out the FAQ below for details on how it works.

The Basics
Q: How do I buy a WoW Token for real money?
A: WoW Tokens will be available for purchase for real money through the World of Warcraft in-game Shop. You can access the Shop through the row of feature buttons next to your character’s bags.

Q: I need gold! How do I sell a WoW Token to another player?
A: You’ll be able to sell WoW Tokens through a dedicated Token exchange in the Auction House, located in a new Game Time section. WoW Tokens cannot be traded or sold any other way.

Q: How much gold will I receive when I sell a WoW Token?
A: The gold value of a Token will be determined dynamically based on supply and demand. When you put a Token up for sale, you’ll be quoted the amount of gold you’ll receive upon a successful sale. If you then decide to place the Token up for sale, that amount is locked in, and the gold will be sent to your mailbox after another player purchases your Token.

Q: I need game time! How do I buy a WoW Token from the Auction House?
A: When you visit the Auction House, you’ll be presented with the current market price for a WoW Token in your game region—there’s no bidding involved, and all Tokens in a game region are priced the same at any given moment. If you decide to purchase one, you’ll receive it in your mailbox, and can then immediately redeem it for game time.

Q: How much game time do I get by redeeming a WoW Token?
A: You’ll receive 30 days of game time when you redeem a WoW Token.

Q: Can I resell a WoW Token after I’ve purchased it for gold?
A: No, each WoW Token can only be sold once. After you purchase a Token for gold, it becomes Soulbound. At that point, it can only be redeemed for game time.

The Details
Q: How much will a WoW Token cost on the Shop?
A: Pricing details will be announced at a later date.

Q: Why are you introducing the WoW Token feature?
A: We’ve heard feedback from players that they’d be interested in a secure, legitimate way to acquire gold that doesn’t involve the use of unauthorized third-party gold-selling services—one of the primary sources of account compromises. We also know players who’ve amassed large amounts of gold through regular play would be interested in the ability to trade some to other players in exchange for game time, helping cover their subscription costs.

The WoW Token feature gives players on both sides of the equation a secure and straightforward way to make that exchange. It opens up a new kind of payment option for World of Warcraft players, and we hope that it will also help lead to fewer account compromises and a better game experience overall.

Q: How is acquiring gold by selling a WoW Token different from buying gold from third-party services?
A: Buying gold from third-party services negatively impacts the game experience for everyone. The overwhelming majority of the gold these services provide comes from stolen player accounts, halting the victims’ ability to play the game and contribute to their guilds. On top of this, gold selling companies often farm resources using hack programs, sell fake product codes as a scam, and spam entire realms with ads to buy gold, disrupting the game in very real ways.

The WoW Token allows players to exchange real money for gold in a secure and sanctioned way—together with the ongoing efforts of our developers, support staff, and anti-hack teams to stop the exploits these companies use and help players who have become victims of their operations, we hope the Token can help make World of Warcraft a safer and more enjoyable game for all of our players.

Q: Why can’t players set their own prices for the WoW Token?
A: The WoW Token feature is designed to facilitate the exchange of gold and game time between players in as secure, convenient, and fair a way as possible, and without making players feel like they’re playing a game with their hard-earned money. Having a set current market price and a straightforward exchange system is the best way to achieve that—you don’t need to worry about whether your Token will sell or not due to being undercut or the market shifting, and everyone receives exactly the amount of gold they were quoted.

Q: What happens if the price quoted to me is different from what the Token actually sells for?
A: You will always receive the gold amount quoted to you at the time you place a Token up for sale, regardless of what the current price is when the item actually sells.

Q: How long should I expect to receive my gold after putting a Token up for sale? How does the game determine whose Token to sell?
A: The amount of time it takes to receive your gold after putting a Token up for sale depends on a variety of factors, including the current supply and demand. When you list a Token, you’ll be quoted an estimated time based on the current Token supply and the rate of recent transactions, but the actual amount of time it takes to sell is likely to vary (note that Tokens do not expire). In most cases, Tokens are sold in the order in which they were put up for sale; however, there are some exceptions to this, such as when a Token purchase is undergoing verification.

Q: If I buy a WoW Token from the Auction House, how long does it take to receive the Token?
A: Just like a standard Auction House purchase, it will normally arrive in your mailbox nearly instantaneously.

Q: If I’m buying a WoW Token for real money from the in-game Shop, how long does it take to receive it?
A: Once you successfully complete a purchase, your Token should arrive in your inventory (or mailbox, if your inventory is full) almost immediately.

Q: Do Tokens expire? What happens if I accidentally delete one?
A: No, Tokens do not expire. They also can’t be deleted, so no need to fear accidentally trashing them.

Q: Can I stop my auction or receive a refund after it was purchased (for gold or real money)?
A: All transactions are considered final and auctions cannot be cancelled, so make sure you’re certain you want to proceed before listing or buying a Token. To help prevent unintentional transactions, you will be prompted to confirm your purchase or sale before it’s finalized.

Q: Is there a deposit? Does the Auction House take a cut of the Token seller’s gold?
A: There’s no deposit, and the Auction House does not take a cut of the gold for WoW Token sales. The standard deposit is designed to dissuade players from spamming the auction house with items that aren’t selling, and the standard cut is designed to dissuade players from buying and reselling items for minuscule markups. These issues don’t apply to the WoW Token, so there’s no need for a deposit or cut.

Q: Will each game region have its own WoW Token exchange? Will everyone in a game region have access to it?
A: Each game region—Americas (including ANZ realms), Europe, Taiwan, Korea, and China—will have its own shared WoW Token exchange. We’ll share additional details at a later date.

Darkmoon Faire Race i Izmene

Originally Posted by Blizzard (Source)
Silas Darkmoon claims to have spared no expense in finding the most wondrous wonders around as he presents the wonderful Darkmoon Faire. Beginning this Sunday, March 1, the Faire returns to Azeroth with a new racing series, new rewards and achievements, and a couple of updates to the games you’ve come to know and love.

Off to the New Races
Starting on March 1, the Darkmoon Faire will unveil the first part of a new racing challenge to thrill and delight players of all sorts.


Win yourself the new Attraction Sign, and point it at your favorite things.

Head down to the boardwalk and get started by accepting the quest ‘Welcome to the Darkmoon Races’. You’ll learn how to race all over the countryside around the Darkmoon Faire, avoiding obstacles and using any tools and tricks you can to finish the course in the fastest time possible.

Only the quickest racers will qualify for the achievements and rewards that come with them. Along the way, you’ll want to use speed boosts, springboards, and a very careful aim all while avoiding boundaries which have been juiced up with a powerful stun.


The Fire-Eater’s Vial is the perfect reward if you’ve always wanted to make fire with your face.

This is but the first of several racing activities to come. When the Faire returns in April, a second race, new achievements, and associated rewards will be added to the first set. We expect Silas to keep adding twists and turns in future months until he has all of Azeroth running around his island:

  • March: ‘The Real Race’, including the Racing Strider racer and a set of achievements with rewards.
  • April: ‘The Real Big Race’, including a new Rocketeer racer, more boosts and race buffs, and new achievements for beating the The Real Big Race with both racers.
  • May: A new Wanderluster racer, new achievements for beating both races with the Wanderluster, and rewards.
  • June: A new Powermonger racer, new achievements for beating both races with the Powermonger, and rewards.


That’s right, friends! The new Everlasting Darkmoon Firework can be yours.

Updates are Best Dates
From now on, the Tonk Commander game no longer has a maximum of 30 hits. You can now go for as many hits as possible in one minute, and scoring 45 hits earns you the ‘Ace Tonk Commander’ achievement and the new Darkmoon Tonk Controller toy.

Ring Toss has also been updated. The target turtle has gotten trickier than he used to be, and the rings are smaller, but winning will just take some practice on your part. It might take a lot of practice, but you’ll want to give it a shot, since ten rings in a row earns you the new ‘Triumphant Turtle Tossing’ achievement and the Darkmoon Ring-Flinger toy. It’s an explosion of rings from your victorious hands.

Don’t Forget the Heirlooms
Silas asked us to remind everyone that beautiful selections of Heirloom items are available to make your very own, for only a few Darkmoon Prize Tickets each. With the introduction of the new Heirloom collection system in patch 6.1, there’s no reason to not come play the games of the Faire and get closer to earning yourself that Chauferred Chopper!

Step right up! The next Darkmoon Faire runs March 1 – March 8, and will return again on April 5. For a general overview of this unique event, check out our Darkmoon Faire page in the World of Warcraft Game Guide.
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