Patch 6.2 PTR Informacije - 26 Maj

Blizzard je ažurirao Zvanične PTR Patch 6.2 informacije na zvaničnom sajtu.
Originally Posted by Blizzard (Source)
New Content

New Dungeon Difficulty: Mythic
  • All Mythic dungeon bosses offer a chance to use a bonus roll using a Seal of Inevitable Fate (the new bonus roll currency).

General Changes

Raids and Dungeons
Personal Loot Mode Improvements
  • Increased overall drop rates on Personal Loot mode and defeating a boss now awards a fixed number of items based on eligible group size.
    • Example: For a party of five players, Dungeon bosses are now guaranteed to drop at least 1 item with a chance for 2 items to drop. The final boss of the Dungeon will now drop 2 items with a chance for 3 items to drop.
  • The raid or party now sees when someone in the group wins an item on Personal Loot.
  • The last Dungeon boss on non-Personal Loot mode received an adjustment and now drops 2 items (down from 3 items).

Highmaul and Blackrock Foundry Changes
  • A raid-wide debuff has been added to reduce damage dealt by all creatures and NPCs in Highmaul and Blackrock Foundry on Normal, Heroic, and Mythic difficulty.
  • The achievements, Ahead of the Curve: Imperator's Fall and Ahead of the Curve: Blackhand's Crucible are no longer obtainable.

Professions
Inscription
  • New recipes for mass milling of Draenor herbs have been added, allowing 20 herbs to be milled at once.

Items
General Item Changes
  • New zoning laws prevent the placement of temporary tents created via Leatherworking in capital cities.

Bug Fixes
Dungeons
  • Scholomance: Defeating Instructor Chillheart too quickly should no longer cause ice barriers on the stairs to continue to deal damage after the encounter.

Classes

Mage
Talents
  • Prismatic Crystal is now also attackable by the Mage's pets or guardians.

Shaman
Elemental
  • Lava Surge now lasts for 10 seconds (up from 6 seconds).

Patch 6.2 Pregled - Pets Galore, Dev Watercooler - Itemizacija u 6.2

Patch 6.2 Pregled - Pets Galore
Kako budete istraživali nove teritorije Draenora, nećete se iznenaditi novih battle petovima i novim nagradama na koje ćete naići. Blizzard je objavio nove petove koje možete nabaviti u Patch 6.2!
Originally Posted by Blizzard (Source)
As we continue to explore new territory in Draenor, it should come as no surprise that new battle pets and new battle pet rewards will be found. Thus far, Draenor has contained a great deal of diversity for pet battlers, and Patch 6.2 will be no different. Let’s take a look at some of what’s in store for your collection.

Please note: Spoilers are ahead! If you want to discover the new battle pets and rewards for yourself, don’t read any further!

Tanaan Stop Action
First and foremost, Tanaan Jungle is where the action can be found on all fronts. You will find battle pets of all types dotting the landscape, four of which are new and just waiting to be caught for the first time:


Keep an eye out for the new quest “A Fel Puppy Of My Own”, through which you can acquire the delightful new Fel Pup.


But the jungle doesn’t only provide garden-variety battle pets. If you look carefully, you’ll find that there are 15 fel-corrupted legendary pets scattered throughout Tanaan. Your Pet Battle Master in your garrison will have some new information for you to get started. You can only defeat any of these legendaries once per day, and when you do, you’ll receive a container of Fel-Touched Pet Supplies, which will include:

  • Gold
  • Pet Charms
  • Pet Bandages

And has a small chance to include:



We’ve also got a new achievement for you when you defeat all 15 legendary opponents in Tanaan Jungle.

You’re Too Charming
Patch 6.2 is going to introduce a new vendor to your level 3 Garrison Menagerie. Tiffy Trapspring and Giada Goldleash have been attracted to your impressive stash of Pet Charms, and want to take them off your hands in exchange for the following pets:

And the following toys:

And the Hunt Continues
A number of new battle pets coming to World of Warcraft with patch 6.2 can be found all over the worlds. Back home in Azeroth, adventurers will cheer when they find the non-combative Nethaera's Light glowing in Dalaran. Meanwhile, two new fishing pets are turning up at the Darkmoon Faire. One is called Blorp (also a non-combat pet), and the other is the wondrous Ghostshell Crab.


Even more pets have found their way to the fields of battle on Draenor. Look carefully, and you may find:
  • Crimsonwing Moth -- A rare spawn in Talador with many spawn points, and only one ever appearing in the zone at a time.
  • Sapphire Firefly – A rare spawn in Spires of Arak who also has many spawn points and appears only once at a time.

Get a first look at all of the above by testing Patch 6.2 with us on the PTR. Please note that availability to test some PTR content may be limited to certain time frames. Learn more about the upcoming Patch 6.2 and how to participate on the PTR in our 6.2 PTR Patch Notes.
 
Dev Watercooler - Itemizacija u 6.2
U World of Warcraft Patch 6.2, Blizzard planira da promeni Raid izemizaciju sa ciljem da poboljša Personalni Loot!
Originally Posted by Blizzard (Source)
In World of Warcraft Patch 6.2, we’re making some changes to our Raid itemization with the goal of improving the Personal Loot experience, creating more interesting distinctions among items, and providing rewards that more closely reflect the challenge players face to earn them.

Personal Loot Improvements
The Personal Loot system offers several advantages to certain group types, but there are still several areas where we think we can make improvements. Our goals with Personal Loot going forward are threefold:
  • Make Personal Loot more consistent and rewarding.
  • Bring Personal Loot up to be competitive with Group Loot, so players who prefer Personal Loot receive rewards comparable to those you get from groups using Master Loot or Need/Greed.
  • Celebrate rewarding Personal Loot within the group in a way that captures the excitement of receiving rewards in Group Loot.

First, rather than treating loot chances independently for each player—sometimes yielding only one or even zero items for a group—we’ll use a system similar to Group Loot to determine how many items a boss will award based on eligible group size. As a result, groups will receive a much more predictable number of drops when they defeat a boss. In addition, set items will reliably drop in Personal Loot, just like they do in Group Loot today. The end result is that groups using Personal Loot will acquire their 2- and 4-piece set bonuses at around the same time as groups using Group Loot acquire theirs.

We’re also increasing the overall rate of reward for Personal Loot, giving players more items overall to offset the fact that Personal Loot rewards can’t be distributed among group members. We know that finding that one awesome specific trinket to round out your gear set can be difficult with Personal Loot, and this should help increase your odds.

Finally, the most visible change is the new Personal Loot UI. Part of the fun of raiding is progressing and improving as a group, not just as an individual. The previous Personal Loot system celebrated your own rewards, but would bury what your groupmates received in the chat log. However, the moment when your friend finally wins that long sought-after sword can be just as important to you as that moment you won your boots—and we wanted the game to help you celebrate it, too. Now when you loot an item, everyone in your group will see what you won!

These Personal Loot improvements aren’t limited to Hellfire Citadel—we’re updating all of our Draenor dungeons, including Mythic dungeons, to use the same system.


Secondary Stats
In the early days of World of Warcraft, Raid bosses didn’t have that many items to drop—there were only 150 items in all of Molten Core, and more than half of those were set items. This small amount of total gear in a Raid meant there might only have been one or two items per slot in an entire tier that were appropriate for your class—and if you were a Hunter or a Shaman in a place like Molten Core, that meant your only option for a belt in the entire Raid zone was your class set piece. On top of that, if an item wasn’t class restricted, it was shared between many other specializations with wildly different ideas of which stats were good or bad. When very few items were available to fill any given slot, the desire to make sure they were useful for many specs led us to keep from straying too far from a 50/50 split on secondary stats.

As the game has evolved, we’ve increased the number of items that bosses drop per kill, as well as the variety of items they drop. We’ve made secondary stats more competitive with one another, and we’ve reduced the frequency of oddball items that were only useful to a few classes. This made more items useful to more people, but eroded the distinction and sense of identity that items held in the past. Too rare became the situation where you knew for sure that this drop was your awesome piece of equipment, and that feeling of finding a truly special item came less often than we would have liked.

To help bolster that sense of excitement, we’ve decided to shake things up when it comes to how secondary stats appear on Raid loot in this patch. Inside Hellfire Citadel, you’ll see a wider range of high and low secondary stat values on items than you have in a long time. Alongside some tuning adjustments that should ensure your attuned stats are the right choice, this change should also make it easier for you to identify which items are good for you in a more interesting way than just “equip the highest Item Level.” Our goal is to help make Hellfire Citadel Raid items more distinct and meaningful to you, and we hope you’ll let us know how things feel once you start collecting your new gear.

Item Level Ramp
As this expansion has progressed, it’s become increasingly apparent that there is a mismatch between challenge and reward for guilds that delve deep into large Raid zones. When the Item Level for rewards across a given difficulty of a zone is flat, a caster staff from Heroic Imperator Mar’gok is largely equal in power to one from Heroic Tectus, despite Mar’gok being the far more challenging boss. We often see and hear about guilds killing a late-zone boss like Blast Furnace for the first time, only to disenchant most of the drops because everyone already has loot from earlier bosses in those slots. On top of that, many guilds move on to higher difficulties before they fully complete a difficulty, because Heroic Darmac loot is stronger than Normal Blackhand loot—and you can get it for much less effort.

To address this, we are structuring Hellfire Citadel so that the Item Level of the loot awarded by bosses increases as players proceed deeper into the zone, culminating in Archimonde—providing both the ultimate challenge and the ultimate reward.

We’re doing this for a few reasons. First, it feels good to get higher-level items as you progress through a zone. One of the more prominent pieces of feedback we got about Blackrock Foundry was that it felt unrewarding for challenging bosses like Iron Maidens to drop loot that was just as good as—or possibly worse than—Gruul’s.

This also breaks up where your best items are in a good way. The power of the items that you can get in a particular slot will differ based on how far through the zone you are. The best boots for you will likely be different if you are on Normal Gorefiend than they would be if you’re on Heroic Mannoroth, which would be different than if you’re on Mythic Iron Reaver, and so on.

We can’t overstate how much we appreciate your feedback on topics like this, especially when you’ve taken the time to join us on the Patch 6.2 PTR and experienced the changes for yourself. As always, everyone’s encouraged to join us and other testers in the PTR Discussion forums as we prepare to unleash Hellfire.

6.2 Dostupan preko Background Downloadera, Patch 6.2 PTR - Build 20033

Patch 6.2 Dostupan preko Background Downloadera
Patch 6.2 od danas je dostupan da se skida preko Background Downloadera. Preporučujemo svakom da uključi background downloader (Future Patch) u svom battle.net clientu i skine deo Patcha 6.2, pošto isti zauzima 2.52 GB !


Patch 6.2 PTR - Build 20033
Build 20033 postavljen je sinoć na PTR Serverima:
  • Mass Milling dodat je za Warlords herb.
  • Hellfire Citadel Raid Finder gear je 675 - 685 level. 
  • Mnoge Naval misije sada zahtevaju 1 do 2 broda, spušteno sa 2 do 3.
Achievement Izmene
Originally Posted by MMO-Champion
Cataclysm Raid
Dungeons & Raids
  • Chromatic Champion Destroy Deathwing in Dragon Soul on Normal or Heroic Difficulty after beginning the encounter on each Aspect's platform: 10 points.and allowing Deathwing to assault that Aspect: 10 points.

Draenor
Quests

Feats of Strength

Shipyard
Garrisons
  • Admiral (New) Complete 1000 Naval Missions. 10 points.
  • Charting a Course Complete allComplete three of the Rare Naval Missions listed below. Reward: Fleet Commander's Hat. 10 points.
  • Charting a Course Complete allComplete three of the Rare Naval Missions listed below. Reward: Fleet Commander's Hat. 10 points.
  • Fleet Commander (New) Complete 500 Naval Missions. 5 points.

Set Bonu Izmene
Originally Posted by MMO-Champion
Leather

Mage
  • Item - Mage T18 Arcane 2P Bonus Each time you cast Arcane Blast, the cooldown of your Presence of Mind is reduced by 30 sec.Your Arcane Blast has a 40% chance to trigger Presence of Mind without triggering its cooldown.

Rogue

Warrior
  • Item - Warrior T18 Protection 2P Bonus Reduces the cooldown of your Last Stand by 50%. While in Gladiator Stance, your Enrage generates 30 additional Rage.the damage bonus from being Enraged is increased by 20%.

Spell Izmene
Originally Posted by MMO-Champion
Druid
Talents

Hunter

Mage
Frost

Monk
Mistweaver
  • Revival now has a 40 yd range, down from 100.

Paladin
Holy
  • Infusion of Light Your Holy Shock criticals reduce the cast time of your next Holy Light or Holy Radiance by 1.50 sec. or increase the healing of your next Flash of Light by 60%. Also increases your haste by 10%. Paladin - Holy Spec.

Priest
  • Cascade Launch a Shadowy bolt that grows in power with distance, damaging an enemy for up to [ 183.6% of Spell Power 0;], and then bouncing to additional enemies 4 times. Each time it bounces, it splits into 2 bolts. 40 yd range. Instant.

Talents
  • Cascade Launch a Shadowy bolt that grows in power with distance, damaging an enemy for up to [ 183.6% of Spell Power 0;], and then bouncing to additional enemies 4 times. Each time it bounces, it splits into 2 bolts. Priest - LvL 90 Talent. 0.75% of Base Mana. 40 yd range. Instant. 25 sec cooldown.

Professions
Inscription

String Izmene
Originally Posted by MMO-Champion
  • AJ_LFG_REWARD_DEFAULT_IRANGE_TEXT - %s drops item level %i to %i gear.
  • AJ_LFG_REWARD_DIFFICULTY_IRANGE_TEXT - %s (%s) drops item level %i to %i gear.
  • AJ_PRIMARY_REWARD_TEXT - Reward:
  • GARRISON_NO_SELECTED_SHIP - Select a ship from the list
  • GARRISON_SHIPYARD_MISSION_TUTORIAL_AREABUFF - Completing Missions like this unlock Area Buffs on the map.
  • GARRISON_SHIPYARD_MISSION_TUTORIAL_BLOCKADE - You must defeat this Blockade mission in order to run other missions in the area.
  • GARRISON_SHIPYARD_MISSION_TUTORIAL_FIRST - Click to view Mission Details.
  • LIST_DELIMITER - %s, %s
  • SPELL_FAILED_CUSTOM_ERROR_263 - You must be at your shipyard.
  • SPELL_FAILED_CUSTOM_ERROR_264 - Requires a level 3 Mage Tower.
  • SPELL_FAILED_CUSTOM_ERROR_265 - Requires a level 3 Spirit Lodge.
  • VAS_APPEARANCE_CHANGE_CONFIRMATION - %s, %s
  • VAS_FACTION_CHANGE_CONFIRMATION - %s, %s|nFaction change to %s
  • VAS_FACTION_CHANGE_VALIDATION_DESCRIPTION - This character's faction will be changed to:|n|c%s%s|r.|nYou will customize your character on the character select screen.
  • VAS_NAME_CHANGE_CONFIRMATION - Old Name: %s|nNew Name: %s
  • VAS_RACE_CHANGE_CONFIRMATION - %s, %s
  • VAS_RACE_CHANGE_INELIGIBLE - |cffff2020This character does not have any eligible races to change to.|r
  • VAS_RACE_CHANGE_VALIDATION_DESCRIPTION - This character can be changed to:|n|c%s%s|r. You will select your new race on the character select screen.

Garrison Ability Izmene
Originally Posted by MMO-Champion
Ability

Trait

Mystic Runesaber Mount Dolazi 13 Maja, Heroes Patch Donisi nam Graves Battle Peta u WoW

Mystic Runesaber Mount Dolazi 13 Maja
Ako se sećate Patch 6.1 dodao je novog mounta Mystic Runesaber, koji će sada napokon stići u in-game shopu. Ovaj mount klasifikovan je kao ground mount.
 
 
Originally Posted by Blizzard (Source)
This is !@#$ing disgusting. Another stupidly over priced mount after Blizzard announced their sub losses. Everyone knew that as soon as you announced the loss you would put the mount up. This is %^-*ing disgusting. Money greeding bastards who are clearly not listening or responding to the player base except when responding to a stupid advertisement on the launcher.
A lot of people have been excited for the mount since it was originally datamined in the 6.1 files back in February, and we actually get pretty regular questions on when it'll arrive. Originally it was planned to release much earlier but we decided to wait as it'd potentially add some complexities while we're still trying to launch the WoW Token in all regions (Korea and Taiwan had the WoW Token launch yesterday, for example). So the next available release timeframe was next week, and that's what we with.
 
Heroes Patch Donisi nam Graves Battle Peta u WoW
Kada dostignete 100 level vašeg karaktera u Warlords of Draenor, kao nagradu Heroes of the Storm dobićete lepog mount. Medjutim kada stignete u Heroes of the Storm do levela 20, dobićete Graves battle peta!

Patch 6.2 Preview - Bonus Event i Adventure Guide

Blizzard je objavio listu bonus eventa koji su došli uz prošli PTR build. Izgleda da su se nagrade dosta promenile...
Originally Posted by Blizzard (Source)
As development continues on Patch 6.2, we’re excited to share some additional information on two new upcoming features—Bonus Events and the new Adventure Guide.

Bonus Events
The Bonus Events system consists of a rotating schedule of seven different activities, currently scheduled to run from Friday through Monday of each week. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar (located in the upper right-hand corner of the mini-map) can serve as your one-stop reference for the event schedule. The Adventure Guide—discussed in detail below—will also offer a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Timewalking—The Burning Crusade and Wrath of the Lich King
The schedule will feature two different Timewalking Bonus Events, each themed around an expansion: The Burning Crusade or Wrath of the Lich King. Your character’s level and gear scales down to the dungeon at Heroic difficulty, but the loot you receive is scaled back up, making it a great way to gear up characters as well as receive cool items for transmogrification. Completing three Timewalking dungeons as a part of a quest during the event awards a Seal for an extra bonus roll, which isn’t counted toward the weekly cap of three seals. Learn more about the Timewalking Bonus Event in our Patch 6.2 Preview – Timewalking.

Draenor Dungeons
While this Bonus Event is active, defeating enemies in any Draenor dungeon will award reputation with an appropriate faction. Completing two Mythic-difficulty Warlords dungeons as a part of a quest during the event awards a Heroic Hellfire Citadel Raid cache.

Battlegrounds
During the Battlegrounds Bonus Event, you’ll earn triple Honor points from random Battlegrounds. Completing the event quest by winning a few random Battlegrounds awards 500 Conquest Points, which do not count toward the weekly Conquest cap.

Arena Skirmishes
You’ll earn triple Honor points from random Arena Skirmish matches during this event. A quest to win several random Arena Skirmish matches will award 500 Conquest Points, which do not count toward the weekly Conquest cap.

Apexis
If you’re trying to stock up on Apexis Crystals, you’ll be able to gain triple the amount from eligible creatures during this Bonus Event. Completing three area assault objectives during the event awards a sizable amount of Oil to fuel new Naval Missions as a part of your Shipyard. (More information on this new resource will be covered in a future Shipyards and Naval Missions preview.)

Pet Battles
During Pet Battle Bonus Events, you’ll be able to take your pets out for a little exercise and earn triple pet experience from battles. Winning five PvP Pet Battles as a part of a quest during the event awards the player with an Ultimate Battle-Training Stone that instantly levels a pet to 25.

Adventure Guide
Patch 6.2 also introduces the Adventure Guide, which acts as a landing page of sorts for our other in-game Journals, and makes it easier than ever to find content and activities that are relevant to your character.


The Adventure Guide suggests content based on a number of factors, such as character level, item level, quest progress, achievements, and more. The Guide is fully interactive, allowing players to accept relevant quests or search for a group via Group Finder with a single click.

More Patch 6.2 Info
You can help test our new Bonus Events and the Adventure Guide on the Patch 6.2 PTR. Note that availability to test this content may be limited to certain time frames. Learn more about the upcoming Patch 6.2 and how to participate on the PTR in the 6.2 PTR Patch Notes.

Patch 6.2 Pregled Zone: Tanaan Jungle

Blizzard je objavio blog posvećen izgledu Tanaan Jungle zone. Za ovu zonu možemo samo reći da je slična i poboljšana verzija Timeless Isle!
 


Originally Posted by Blizzard (Source)
Deep within Tanaan Jungle, the manipulations of the warlock Gul’dan have twisted what remains of the Iron Horde into a sinister new form—an army of fel orcs brimming with demonic strength and insatiable bloodlust. Now Gul’dan continues his machinations from inside the seemingly impenetrable Hellfire Citadel, plotting to open a portal for a massive invasion force.
In Patch 6.2, level 100 heroes of the Horde and the Alliance must return to Tanaan Jungle and stop Gul’dan before his dark plans bring about untold ruin. As part of your quest, you’ll explore Draenor’s darkest corners, confront twisted new foes, and face a new series of chapter-based quests that will put everything you’ve learned on Draenor to the test.


Getting to Tanaan Jungle
One does not merely stroll into Tanaan Jungle—there are preparations to be made, including establishing a Shipyard for your Garrison in a bid to take on this new threat from two directions: both land and sea. You'll progress through a series of quests in which you'll be asked to build a Shipyard, begin an assault on Tanaan by sea, and set up a new forward base hub—Vol’mar for the Horde and Lion’s Watch for the Alliance. Completing missions will provide materials for your Shipyard, supporting your ongoing efforts to control the seas of Draenor.


The Story Continues
Much like the previous Garrison Campaign chapter-based quests, a new series of random quests will take players through the developing story and further into the jungles of Tanaan, including key locations such as the cave in which Kilrogg sacrificed his eye. Over the course of your journey, you’ll learn that Gul'dan and his fanatical allies have even more sinister plans up their sleeves.


Objective Hubs
Once your new outpost is established, you'll go on the offensive and choose one of two hot spots each day to assault. Your goal is to undermine Gul'dan's plan to drag the whole of Draenor into chaos. There are seven new areas to explore, including:
  • Ironhold Harbor: Stop the Iron Horde's reinforcements from making landfall.
  • Ruins of Kra'nak: Stop Gul'dan's Shadow Council from recruiting the arakkoa.
  • Temple of Sha'naar: Defeat demon-summoning Sargerei in this ruined temple.
  • The Felforge: You'll need to throw a monkey wrench into the manufacturing of fel machinery.
  • The Iron Front: Hold the line in this massive battlefield to the west.
  • Throne of Kil’jaeden: You and your party will face elite creatures and attempt to stem the demonic tide.
  • Zeth’gol: Take your assault into the capital of the Bleeding Hollow.


More to Explore and Discover
There will be even more to discover as you make your way through the ongoing battle for Tanaan. Safety is an illusion, and the jungle houses more than just Gul’dan’s new Horde. The warlock's influence has had a corrupting effect on the land, and the fel water that flows here taints everything it touches.


You'll also discover more minor quest hubs and a variety of wildlife, along with dozens of new treasures and Rare creatures just waiting for unwary travelers to stumble upon. The path through this treacherous place is yours to forge.

Patch 6.2 PTR - Build 19953, PTR Raid Test, Blue Teme

Patch 6.2 PTR - Build 19953
PTR Build 19953 postavljen je na test serverima!

Achievement Izmene
Originally Posted by MMO-Champion
Collections
  • I Found Pepe! (New) Find Pepe wearing his viking, ninja, knight, and pirate outfits. 10 points. Account Wide.

Draenor
Exploration
  • Hellbane (New) Defeat all of the champions of Hellfire Citadel in Tanaan Jungle. 10 points.

Quests

Draenor Dungeon
Dungeons & Raids

Draenor Raid
Dungeons & Raids

Feats of Strength

Followers
Garrisons

Spell Izmene
Originally Posted by MMO-Champion
Item Set Bonuses

Death Knight
Unholy
  • Necrosis You gain 5% more of the Multistrike stat from all sources. Your Scourge Strike, Festering Strike, Plague Strike, Soul Reaper, and Blood Boil multistrikes deal an additional [ 1 + 16.6%18.4% of AP ] Shadow damage. Death Knight - Unholy Spec.

Druid
Talents
  • Guardian of Elune Savage Defense now lasts 3 sec, and increases your chance to dodge by 100%. Additionally, the recharge time and rage cost on Savage Defense are now reduced by your base dodge chance percentage. Druid - LvL 100 Talent.and your dodge chance is increased by 10% at all times. Druid - LvL 100 Talent.

Mage
  • Frostfire Bolt Launches a bolt of frostfire at the enemy, causing [ 175.2%[ 161.7% of Spell Power ] Frostfire damage and slowing the target's movement by 40% for 8 sec. 4% of Base Mana. 40 yd range. 2.8 sec cast.

Frost
  • Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 193.6%178.7% of Spell Power ] Frost damage and slowing movement speed by 50% for 15 sec. Mage - Frost Spec. 4% of Base Mana. 40 yd range. 2 sec cast.

Professions
Alchemy
  • Elemental Distillate (New) Alchemy. 2 sec cast. Reagents: Alchemical Catalyst x 350, Sorcerous Fire x 60, Felblight x 60.
  • Stone of Fire Alchemy. 2 sec cast. Reagents: Alchemical Catalyst x 200, Savage Blood x 3070, Savage Blood x 15, Stone of the Waters, Sorcerous Fire x 40.15.
  • Stone of the Earth Alchemy. 2 sec cast. Reagents: Alchemical Catalyst x 15070, Savage Blood x 15, Stone of Wind, Sorcerous Earth x 20.15.
  • Stone of the Waters Alchemy. 2 sec cast. Reagents: Alchemical Catalyst x 20070, Savage Blood x 15, Stone of the Earth, Sorcerous Water x 40.15.
  • Wildswater (New) Alchemy. 2 sec cast. Reagents: Alchemical Catalyst x 175, Sorcerous Air x 30, Felblight x 30.

Blacksmithing
  • Mighty Steelforged Essence Blacksmithing 2 sec cast. Reagents: Truesteel Ingot x 250, Sorcerous Air x 50, Felblood x 30.175, Sorcerous Air x 30, Felblight x 30.
  • Mighty Truesteel Essence Blacksmithing 2 sec cast. Reagents: Truesteel Ingot x 250, Sorcerous Fire x 50, Felblood x 30.175, Sorcerous Fire x 30, Felblight x 30.
  • Savage Steelforged Essence Blacksmithing 2 sec cast. Reagents: Truesteel Ingot x 300, Sorcerous Air x 60, Felblood x 30.350, Sorcerous Air x 60, Felblight x 60.
  • Savage Truesteel Essence Blacksmithing 2 sec cast. Reagents: Truesteel Ingot x 300, Sorcerous Fire x 60, Felblood x 30.350, Sorcerous Fire x 60, Felblight x 60.
  • Steelforged Essence Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot x 150, Sorcerous Earth x 3070, Sorcerous Earth x 15, Savage Blood x 15. Tools: Blacksmith Hammer.
  • Truesteel Essence Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot x 150, Sorcerous Earth x 3070, Sorcerous Earth x 15, Savage Blood x 15. Tools: Blacksmith Hammer.
  • Upgrade Weapon Upgrades item level 645 Blacksmithing weapons and shields to 660. Blacksmithing. 3 sec cast.Instant.
  • Upgrade Weapon Upgrades item level 630 Blacksmithing weapons and shields to 645. Blacksmithing. 3 sec cast.Instant.

Engineering
  • Advanced Muzzlesprocket Engineering 2 sec cast. Reagents: Gearspring Parts x 250, Sorcerous Earth x 50, Felblood x 30.175, Sorcerous Earth x 30, Felblight x 30.
  • Bi-Directional Fizzle Reducer Engineering 2 sec cast. Reagents: Gearspring Parts x 250, Sorcerous Water x 50, Felblood x 30.175, Sorcerous Water x 30, Felblight x 30.
  • Infrablue-Blocker Lenses Engineering 2 sec cast. Reagents: Gearspring Parts x 300, Sorcerous Water x 60, Felblood x 30.350, Sorcerous Water x 60, Felblight x 60.
  • Linkgrease Locksprocket Engineering. 1.5 sec cast. Reagents: Gearspring Parts x 150, Sorcerous Fire x 3070, Sorcerous Fire x 15, Savage Blood x 15. Tools: Gyromatic Micro-Adjustor.
  • Taladite Firing Pin Engineering 2 sec cast. Reagents: Gearspring Parts x 300, Sorcerous Earth x 60, Felblood x 30.350, Sorcerous Earth x 60, Felblight x 60.
  • True Iron Trigger Engineering. 2 sec cast. Reagents: Gearspring Parts x 150, Sorcerous Fire x 3070, Sorcerous Fire x 15, Savage Blood x 15. Tools: Blacksmith Hammer.

Inscription
  • Ensorcelled Tarot Inscription. 5 sec cast. Reagents: War Paints x 150, Sorcerous Water x 3070, Sorcerous Water x 15, Savage Blood x 15. Tools: Virtuoso Inking Set.
  • Glyph of Ascendance Inscription 1.5 sec cast. Reagents: Light Parchment, Warbinder's Ink x 3. Tools: Virtuoso Inking Set.Felblight. Tools: Virtuoso Inking Set.
  • Mighty Ensorcelled Tarot Inscription 2 sec cast. Reagents: War Paints x 250, Sorcerous Fire x 50, Felblood x 30.175, Sorcerous Fire x 30, Felblight x 30.
  • Mighty Weapon Crystal Inscription 2 sec cast. Reagents: War Paints x 250, Sorcerous Air x 50, Felblood x 30.175, Sorcerous Air x 30, Felblight x 30.
  • Savage Ensorcelled Tarot Inscription 2 sec cast. Reagents: War Paints x 300, Sorcerous Fire x 60, Felblood x 30.350, Sorcerous Fire x 60, Felblight x 60.
  • Savage Weapon Crystal Inscription 2 sec cast. Reagents: War Paints x 300, Sorcerous Air x 60, Felblood x 30.350, Sorcerous Air x 60, Felblight x 60.
  • Weapon Crystal Inscription. 5 sec cast. Reagents: War Paints x 150, Sorcerous Water x 3070, Sorcerous Water x 15, Savage Blood x 15. Tools: Virtuoso Inking Set.

Jewelcrafting
  • Immaculate Critical Strike Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10Felblight x 15, Greater Critical Strike Taladite. Tools: Jeweler's Kit.
  • Immaculate Haste Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10Felblight x 15, Greater Haste Taladite. Tools: Jeweler's Kit.
  • Immaculate Mastery Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10Felblight x 15, Greater Mastery Taladite. Tools: Jeweler's Kit.
  • Immaculate Multistrike Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10Felblight x 15, Greater Multistrike Taladite. Tools: Jeweler's Kit.
  • Immaculate Stamina Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10Felblight x 15, Greater Stamina Taladite. Tools: Jeweler's Kit.
  • Immaculate Versatility Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10Felblight x 15, Greater Versatility Taladite. Tools: Jeweler's Kit.
  • Mighty Taladite Amplifier Jewelcrafting 2 sec cast. Reagents: Taladite Crystal x 250, Sorcerous Water x 50, Felblood x 30.175, Sorcerous Water x 30, Felblight x 30.
  • Savage Taladite Amplifier Jewelcrafting 2 sec cast. Reagents: Taladite Crystal x 300, Sorcerous Water x 60, Felblood x 30.350, Sorcerous Water x 60, Felblight x 60.
  • Taladite Amplifier Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 150, Sorcerous Earth x 3070, Sorcerous Earth x 15, Savage Blood x 15. Tools: Jeweler's Kit.

Leatherworking
  • Burnished Essence Leatherworking. 2 sec cast. Reagents: Burnished Leather x 150, Sorcerous Earth x 30, Savage Blood x 15.70, Sorcerous Earth x 15, Savage Blood x 15.
  • Mighty Burnished Essence Leatherworking 2 sec cast. Reagents: Burnished Leather x 250, Sorcerous Water x 50, Felblood x 30.175, Sorcerous Water x 30, Felblight x 30.
  • Savage Burnished Essence Leatherworking 2 sec cast. Reagents: Burnished Leather x 300, Sorcerous Water x 60, Felblood x 30.350, Sorcerous Water x 60, Felblight x 60.

Tailoring
  • Hexweave Essence Tailoring. 2 sec cast. Reagents: Hexweave Cloth x 150, Sorcerous Water x 30, Savage Blood x 15.70, Sorcerous Water x 15, Savage Blood x 15.
  • Mighty Hexweave Essence Tailoring 2 sec cast. Reagents: Hexweave Cloth x 250, Sorcerous Earth x 50, Felblood x 30.175, Sorcerous Earth x 30, Felblight x 30.
  • Savage Hexweave Essence Tailoring 2 sec cast. Reagents: Hexweave Cloth x 300, Sorcerous Earth x 60, Felblood x 30.350, Sorcerous Earth x 60, Felblight x 60.

String Izmene
Originally Posted by MMO-Champion
  • BOOST_NOT_RECOMMEND_SPEC_WARNING - Caution!\nThis specialization is not recommended for this experience. Are you sure you want to choose this specialization?
  • CHAR_SPEC_RECOMMENEDED - (Recommended)
  • QUEST_CRITERIA_TREE_OBJECTIVE - %2$llu/%3$llu %1$s
  • QUEST_CRITERIA_TREE_OBJECTIVE_NOPROGRESS - %1$s

PTR Raid Test Raspored - 29 i 30 April
Originally Posted by Blizzard (Official Forums)
This Wednesday and Thursday, we will continue our Hellfire Citadel raid testing. As is always the case with PTR raid testing, it is quite possible that there will be technical or gameplay issues that disrupt our plans. Thank you in advance for your patience and understanding.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.

Each encounter should be available at approximately the listed times below on all PTR servers.

Wednesday, April 29

Hellfire High Council - Heroic Hellfire Citadel - 13:30 PDT (16:30 EDT, 22:30 CEST)
Mannoroth - Heroic Hellfire Citadel - 15:00 PDT (18:00 EDT, 24:00 CEST)

Thursday, April 30

Hellfire Assault - Heroic Hellfire Citadel - 13:30 PDT (16:30 EDT, 22:30 CEST)
Socrethar the Eternal - Heroic Hellfire Citadel - 15:00 PDT (18:00 EDT, 24:00 CEST)

After the conclusion of our final Thursday test, we will open the Halls of Blood Raid Finder wing (Council, Kilrogg, and Gorefiend), and we plan to leave that wing active through the weekend. There will be no scheduled Friday testing.

As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Teme
Originally Posted by Blizzard Entertainment
Skill Cap and Ratings
The only way to achieve high ratings as a good player is to play with other good players. However, you will never be able to improve your rating achievements unless your entire team gets better together.
I'm having a hard time seeing how that's a bad thing. Perhaps I'm misunderstanding your post, but it sounds like you're saying that one good player should be able to carry two bad players to top ratings. If that's the case, we just don't agree.

1. You're completely missing the point that lowering the skill cap actually deters high rated players from playing with low rated players because of that reason.
Yeah, this is the part of your post I don't get. I'm not seeing why you think that's the case. If the game is made easier for low-rated players, wouldn't that just mean the one highly-skilled player on the team has less work to do?

2. It's a bad thing when really great players can outplay the other team hard and NOT be rewarded for that outplay.
Agreed. I just don't think that that reward needs to be "able to win regardless of what my teammates are doing."

3. It's MUCH harder to climb the ladder unless you play with high ranked players.
It is much easier to earn high rating if you play with highly-skilled players, yes. Again, I'm not seeing the problem. (Official Forums)
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