Naime, optužbe su pale od strane američkog tima da su kineski igrači nekoliko puta na sugestiju komentatora u vidu vikanja i izazivanja buke, igrali Dirty Rat karte koje bi inače bile nelogičan potez, ali u ovom slučaju, oduzimajući bitne karte američkim igračima.
Izgleda da Blizzard planira da pošalje fizičke poklone igračima koji imaju naloge 10 godina. Par igrača već je primilo informaciju da su im poslati paketi iz Blizzarda i da im stižu sutra na kućnu adresu! Support artikl je bio takodje aktivan u vezi ovoga, medjutim vrlo brzo je uklonjen. Nismo upoznati da li su zahtevi sa support artikla jedini koji su potrebni kako bi bili svrstani u veteran igrače. Medjutim, igrači koji su dobili email da im je poslat paket od Blizzarda, bili su pretplaćeni u WoW-u skoro punih 10 godina.
Ukoliko smatrate da ste vi u toj grupi igača, a niste dobili email, ne brinite! Ovo još nije zvanično najavljeno niti potvrdjeno! Jedine informacije o pošiljkama igrači su dobili putem UPS kurirske službe. Blizzard nije poslao nijedan e-mail.
As a way of thanking our loyal World of Warcraft players, we will send a physical gift to players who have been playing with us since the beginning. Players who are eligible have received an email at the address listed on their Battle.net accounts. If you did not receive that email, your account is not eligible for this gift.
These gifts were sent to physical addresses of eligible registered Battle.net accounts. To be eligible for this gift, a player must have created a World of Warcraft account within 60 days of the game's release in America or Europe.
Eligible players in America have received tracking information for the shipment of the gift. Eligible players in Europe will receive tracking information when your gifts are sent throughout the month. If the shipping address in the email is incorrect, you will need to contact us with the updated address.
Patch 6.0.3 Hotfixevi - 15 Januar
- Reduced the damage of Seal of Truth for Protection Paladins by 80%. Protection Paladins should primarily use Seal of Insight for defensive value.
- [Currently in Testing]Seraphim now grants 750 of each stat for Protection Paladins (down from 1000).
Garrisons, Followers, and Outposts
- Garrison Campaign
- Garrison Campaign quests can now be found in the quest log under the "Garrison Campaign" category.
- Fixed an issue in in which glyphs could cause crowd controlled (cc'd) targets to have Damage Over Time spells (DoTs) removed which would cause stored Soul Swap DoT's to be removed from Warlocks.
- Corrected a bug in which Horde players weren't receiving credit toward the "It's an Invasion!" and "Invasion Specialist" Achievements for completing the introductory invasion quest.
- Miners now continue working after midnight instead of taking an unscheduled coffee break.
When we began working on the updated character models, we knew it would be a huge project, and we weren’t sure we could do it all at once. The idea originally was that a few races would be available at launch, and all the others would be patched in throughout the course of the expansion. While it wouldn’t have been ideal to see a mix of lower-quality and higher-quality models running around side by side, it did seem like the most realistically achievable solution at that time. Since then, though, we’ve committed ourselves to getting all of the original character models in by launch. It’s been a monumental challenge for us, but we think the effort is worth it, and the finish line is nearly in sight.
Our next big focus is doing justice to the facial options. With the original models and their simplistic geometry and low-resolution textures, a lot of facial expressions were simply painted on. Now that we’ve moved to higher-polygon models with lips, teeth, and fully articulated faces—not to mention higher-resolution textures—recreating those same facial options isn’t as simple as painting them onto a flat surface. Previously, to get a sneer out of a model, you’d just paint a sneer on its face, and that was that. To do it correctly now—and make it look great—we have to fully pose a sneer, create a custom texture, and mesh that base pose with all of the existing emotes and animations.
These more detailed face customization options were also originally part of our earlier “update-as-we-patch” rollout plan. Our initial idea was to release the new models with their base face, and then add additional options in updates over the course of the expansion. Again, that plan was based on the sheer amount of work involved in creating what are effectively all-new races (art-wise) on top of all of the art a big expansion like this one generally requires. But stepping back, we came to the conclusion that it just wasn’t going to be a good experience to have everyone playing with the same face geometry and a slight texture change, not knowing what their character would really look like until some later patch. In the end, we decided it would be best to tackle all of a race’s facial options at once. Up to this point, you’ve seen one facial geometry set, but very soon you’ll start seeing more finished products for each option in upcoming beta builds.
The original Dwarf model (left) has his teeth painted directly on his upper lip to give him a snarl. With the new models, which have fully modeled and textured teeth, a simple paint job just isn’t an option—it would look terrible. In the middle, you can see what that same sneer looks like right now in the beta test; on the right is what you’ll see in an upcoming beta build.
On the left, we have a pair of original Orc faces. The second column represents what you’re seeing right now in the beta build, showing texture variation but the same facial geometry. The third column shows a posing rig to demonstrate how we’re customizing each of the face appearances further. On the far right, you can see the final product.
We’re working hard to ensure all of the updated character models have the high level of quality you expect from us, and that we expect from ourselves. This revamp is a truly enormous project that we care deeply about, and we know you feel the same. We’re looking forward to seeing all of these new, high-quality, awesome-looking models running around Azeroth, and we hope you enjoy seeing the characters you know and love in a whole new light.
Thanks for reading, and see you next time!
Thank you for helping us test our third Ranked Play season! This season is intended to conclude at 11:59 PM PST on February 28th for the North American region and at 11:59 PM CET on February 28th for the European region, so be sure to wrap up your climb up the ladder before that date. Once the season is over, everyone’s ranking will be reset back to Rank 25, and Test Season 4 will begin!
We are slightly reducing Garrosh's health in all phases (by roughly 5%).
The fight as a whole is a series of hard DPS checks, where failing to meet certain benchmarks makes things tremendously harder if not impossible, but extra DPS above and beyond that threshold doesn't necessarily help all that much. We're seeing some kills (a minority, but some groups nonetheless) feeling the need to single-heal the fight even at this point, and that has a number of negative gameplay and social issues. We can't really prevent single-healing (other than by increasing the outgoing damage, which isn't an option at this point), but this change should at least make it so that no one feels they need to single-heal in order to meet the various checks, without lessening the coordination requirements of the rest of the fight.
We are reducing the health of Minions of Y'Shaarj (by roughly 10%).
Most 25-player groups are able to kite and otherwise control the Minions thanks to the additional available manpower, while 10-player groups generally have to kill them. This change should improve parity between modes by reducing the difficulty of this particular mechanic for 10-player groups.
We are increasing the clump size required to trigger an Iron Star in the final Heroic-only phase of the fight from 3 to 4.
Iron Star detection previously required 3 players on 10, and 8 on 25 (a standard ratio), but this causes a discrepancy when it comes to the overlap between Bombardment and Malice. Malice requires 2 soakers on 10H and 5 on 25H (again, a standard ratio), but this means that the total clump sizes required to handle Malice are actually 3 and 6 respectively, such that a 25-player group could cover soaking Malice #4 (which fully overlaps with Bombardment) without triggering Iron Stars, whereas a 10-player group generally could not. This change should, like the rest, increase parity when it comes to this mechanic.
"Why did you wait this long to make these changes?"
We're very conservative when it comes to reducing the difficulty of a Heroic final boss, since the entire point of such encounters is to represent the pinnacle of raiding challenge. For most of the initial months of the patch, the sample size of players killing Garrosh on each difficulty was too small to draw meaningful conclusions about the relative difficulty on 10 vs. 25, but now we've reached a point where it's clear that there's a problem, so we're taking the above actions.
"Thanks Blizz, way to nerf the only hard fight left in the game..."
Sorry, we do wish we'd gotten the tuning right in the first place. 10-Heroic Garrosh will still be plenty hard -- this is just bringing the encounter in line with its 25-player counterpart.
Kraj Challenge Moda Uskor
Imajte u vidu da se Challenge Mod ne gasi sa Patch 5.4.7, već sa Patchom koji će izaći pre Warlords of Draenor.
Challenge Modes are designed to offer as close to a “normalized” difficulty as possible, and they’re tuned to be tough to master. With Warlords of Draenor’s class changes, itemization changes (e.g. the removal of Hit and Expertise), and—of course—increased level cap on the horizon, the difficulty of Mists of Pandaria’s dungeons will no longer be tuned the same as they were. In the spirit of fair play, when the aforementioned patch is released a little while before the new expansion launches, the current slate of Challenge Mode dungeons will no longer be available, and the achievements they award will be converted to Feats of Strength. The reward items will still be available for purchase by those who qualified prior to the end of the season, but it will not be possible for new players to earn those rewards going forward.
If you still need to earn your Undaunted title, Ancestral Phoenix, or class-specific Transmogrification sets, now’s the time to get out there and prove your worth. In Warlords of Draenor, an entirely new set of Challenge Modes will be available . . . and with them an array of new rewards for you to earn. Until then, stay sharp!
The large conquest cap is great, but it's hard to gear up when fighting fully geared people in the 1200 bracket. any fix in future?
Rating represents your ability to win/lose the match. Gear is a part of that. If you're losing at 1200 regularly, you aren't 1200. (holinka)
Yes, but it sucks gearing up with a large cap when you fight people who tank their rating down to 1200 by spamming leave que
in the future, people who leave queue before entering combat will be unable to queue again for a short time (holinka)
Why is there no 'Valor of the Ancients' buff for conquest when you fully cap a toon?
We don't think it would be good for the game for a number of reasons. First, who has to cap first? Your "main"? Who's that? (holinka)
Does it matter who caps first?
Yes since some characters could have lower caps. (holinka)
sure we get a hp increase with new gear, but first few weeks of the new season we wont have that extra HP.
Neither will the damage dealers, who will be doing less damage due to increase in resilience. (holinka)
why does bandages get affected by battle fatigue when they are a static number?
It is a heal and so it was affected by all healing modifiers. Considering ignoring BF but not other mods. (holinka)
Hey btw, just saw a bug where ToK game didn't end after hitting 1600 points. Took another 35sec or so to register.
I've seen something similar in EotS. We're doing a lot of work on bgs that will fix these problems...in Warlords. (holinka)
any chance rep gains will be modified(warsong and ab)?
It's on a long long list of things to look at, but not a priority, sorry. (holinka)
PvP very CC frustrating. 1 CC into 2nd then 3rd. When you can do something you're sub 20%hp or dead. Fixes prior to WoD?
No plans before WoD. Seeing how disruptive the changes we have made can be to balance, I'm glad we're waiting. (holinka)
How do you plan to help specs like ret/spriest and dk ams/conversion when you increase battle f atigue
By giving them (and everyone else) gear that is 28 ilevels higher. (holinka)
ret, sp, dk defensive weakens everytime BF getting buffed. unlike warr, rogue, mage, hunter defensives
That's incorrect (holinka)
How is that incorrect? Battle fatigue will bring AMS down while damage goes up meaning it will absorb even less
A lot of classes were named in that tweet. (holinka)
so battle fatigue is shitting disc priest how have they not got anything to compensate to be viable again, holy is so lame
Care to elaborate on why you think battle fatigue affects Disc more than any other healer spec? (holinka)
will characters still auto learn new abilities? or do u have to go to a trainer and learn them? kinda miss that system
It's an interesting question. Going to the trainer feels more visceral. But going back to a major city is a burden while questing. (Celestalon)