StarCraft II 2.1.5 Patch Informacije

Blizzard je objavio zvanične Starcraft II 2.1.5 Patch Informacije.

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Originally Posted by Blizzard (Source)
StarCraft II 2.1.5 Patch Notes
StarCraft II: Heart of the Swarm Patch 2.1.5 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.

StarCraft II 2.1.5 Patch Notes
Bug Fixes
  • Fixed an issue that could cause the post-game score screen to become stuck while loading.
  • Fixed an issue that prevented replays generated in patch 2.1.3 from loading in newer versions of StarCraft II.
  • Fixed an issue where Mac clients could freeze when experiencing a game application crash in Full Screen mode.
  • Fixed an issue where the Hotkey UI panel would not appear correctly on initial selection.

Starcraft II 2.1.4 Patch Izmene

Blizzard je objavio izmene koje su došle uz novi Starcraft II 2.1.4 Patch!
Originally Posted by Blizzard (Source)

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StarCraft II: Heart of the Swarm Patch 2.1.4 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.

 

StarCraft II 2.1.4 Patch Notes

General

  • WCS GameHeart
    • GameHeart’s popular tournament UI has been reborn in the improved WCS GameHeart extension mod.
    • Players can apply the WCS GameHeart extension mod to any melee map from the Custom Games list.
      • To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
      • The WCS GameHeart overlay can then be enabled by navigating to the Gameplay tab in the Options menu and selecting WCS 2.0 in the Observer Interface menu.
    • More information can be found in our WCS GameHeart blog.
  • Enhanced Team Colors
    • General
      • Players can now choose to enhance the color of buildings, units, and spell effects via an in-game UI option.
        • Team color intensity can be adjusted by navigating to the Gameplay tab in the Options menu and adjusting the value on the new ‘Team Color Intensity ‘slider.
    • Updated Unit/Spell Effects
      • EMP, Scanner Sweep, Time Warp, and Mothership Core coloring have been updated to adopt team colors.
        • Team colored spell effects can be enabled under the Gameplay tab in the Options menu by selecting ‘Enable Additional Team Color Textures’

Bug Fixes

  • Fixed an issue where the game display could freeze when using certain video hardware.
  • The Map preferences UI will no longer occasionally display placeholder text.
  • Fixed an issue that could cause the matchmaking options to become unavailable.
  • Fixed an issue where parties could sometimes become split when joining Custom Games.
  • The Ultralisk will no longer lose the Frenzied ability when burrowed.
  • Fixed an issue where using Abduct or Graviton Beam on a Ghost would sometimes not cancel a nuclear strike.
  • Carrier Interceptors will no longer pause when attacking a target under the effects of Mass Recall.
  • The in-game UI will no longer disappear when watching a replay after using the Streamlined Observer UI.
  • Fixed an issue where music would fail to loop in some Campaign missions.
  • The Colossus model will no longer appear larger when killed during warp-in on the Phantoms of the Void mission.
  • Fixed an issue where sound offsets could occasionally be ignored.

Starcraft II PTR 2.1.4 Test - Blizzard Twitch.tv Giveaway

U cilju poboljšanja i pomoći u Starcraft II PTR Testu, Blizzard je napravio giveaway gde možete dobiti jedan mesec Twitch Turbo ukoliko stignete do petog levela u igri. Ostale nagrade su za prvih 50 igrača koji stignu do 5 levela, oni će dobiti pretplatu za gledanje WCS turnira, kao i za prva dva igrača koji će dobiti BlizzCon virtualne karte!
Originally Posted by Blizzard (Source)
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To ensure that StarCraft II continues to offer a smooth experience for players when Patch 2.1.4 goes live, we’re looking for some extra help testing on the PTR, and that’s where you come in. When you test the new features on the PTR in all the various game modes (Matchmaking, Custom Games, Arcade, vs AI) and reach level 5, you’ll become eligible to win some awesome prizes. 
How to Qualify You’ll have from 12:00 a.m. PDT on August 26, 2014 to 11:59 p.m. PDT on September 22, 2014 to reach level 5 on the StarCraft II PTR in order to become eligible for the prizes below. You can check out the official rules here: Patch 2.1.4 PTR Participation Giveaway – Official Rules.
Prizes for participation To all players who reach level 5 on the PTR:
  • A one month subscription for Twitch Turbo
To 50 random players who reach level 5 on the PTR:
  • A Twitch subscription for WCS EU/AM
To one random player who reaches level 5 on PTR:
  • A pair (2) of 2014 BlizzCon tickets

How to Get In Accessing the Public Test Realm is easy with the Battle.net Desktop App. Once you've installed and logged into the App, select StarCraft II from your list of games. Next, click the region selection box above the Play button, choose "PTR: Heart of the Swarm" from the dropdown list, and hit Install. If you own a copy of StarCraft II but don’t see a PTR option available, you can enable PTR access by going to Battle.net Account Management and selecting the Public Test Region button under your game license. Once your installation is complete, hit Play to launch the PTR and start digging in to all of the goodies mentioned above.
 
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If you'd like to switch back to the current version of StarCraft II, simply exit the game and head back to the Battle.net App to switch the region selector back to your preferred Battle.net region. Please note that the Public Test Realm can only be accessed through the Battle.net Desktop App as outlined above. Attempting to launch “StarCraft II Public Test.exe,” found in your StarCraft II installation folder will not grant entry into the PTR.
Download the Battle.net AppThank you very much for helping us test upcoming StarCraft II features on the Public Test Realm. Your participation will be vital during this extended testing period as we prepare to roll out StarCraft II Patch 2.1.4.

Kerrigan Starcraft Fan Art by Velimir Kondić!

Sećate se radova Velimira Kondića Warcraft Lich Kinga i Illidana kao i Diabla? Velimir je danas objavio svoje novo remek delo za Starcraft community, gde je nacrtao Sarah Kerrigan (Queen of Blades)! Njegov skill ne možemo opisati rečima ali možete pogledati u video zapisu koji je napravljen od 62 sata video materijala snimljenih kamerom. Još jednom svaka čast Velimire!
 
queen of bladesvelimir
 
 
Originally Posted by AdriaCraft
Still i have a problem how to start leading line . Each drawing up until now, had its creating story from zero to the last spot, but drawing Kerrigan (Queen Of Blades) has a special story.

Exactly one year ago i made a first scetch , proportions and perspective. I knew that this drawing will be  most difficult until now because it had two characters which are almost completely in personnel. Both character on itself carry an enormous level of details and neither one could be missed. The most that i was concerned about was how am i gonna do her face becase i wasn't preperd . ( You remember ILLIDAN ) That is why i have left it to end because i had time to get  in style drawing and come up with all possible solutions and to continue creating techniques with the tools that i use.Of course, all this would be in this plastique example of my work if i do not have family life in which still we all have problems and obligations .

We are going back half a year ...

After great co-operation with AdriaCraft and Blizzard Entertaiment Inc. for drawing, "Diablo"  i have been learning several programs and i was drawing . Programs for the 3D modeling did enable me to figure out how to draw displaying types of light, illumination editing procedures, depth space, what is important to express on the character and what not , how to make a wet surface , metal, and many other things that before that, I couldn't understand what more i did not understand them because i was not even considering them because i  wasn't thinking about  them. After that, it was created my most known drawing of "Lich King Arthas". I continued to work hard learning programs and knowledge that i have was  getting  bigger  from day to day. I slowly understood that job of  game makers  is not easy  at all... From the idea to its creatiation  and completion of project is very long and difficult road . Even after i stoped to complain  how the document is poorly produced and  animation in some game, or how the task is stupid... Someone had  to make all of thet , and  to put lots of hard work in bond and to be used at the end . At the very end the most severely criticism falls from players. Think about it!

It has been a couple of months ago learning these programs, several ordered drawings but there is no way i could get to work on Kerrigan drawing. I was looking at it from the side how it stands not completed so sometimes made mu frustrated only as the obligations, tiredness and a job that kept me away  from  finish. Occasionally i manage to work on it, but not enough to cover bigger surface of that drawing . Passing the months scope of the work was  decreasing  as well as the obligations, finally time was created to finish it. Since then i have already done up to half a Hydralisk and made a new alignment style of work that allow me to in the real time cover less surface on drawings and not to notice where the layers have been merged  and that there are so many that  i do not know number. Drawing had been easily  receiving its form, quantity of details was bigger as well as my desire to finish him as soon as possible! I have finally finished  Hydralisk , i have done it in style as in the wet with long moves that were forming cartilage with a thin skin which shining over muscle (Effect Wet Surface). All that would be harder to do if i haven't had  knowledge from the 3D program. Withdrawn with that experience i was thinking throughout Kerrigan how to do it the  other way . Styles of character had to be different to avoid  merger in one surface . I have been searching and trying to decide witch style would be the best, in the end I returned to the original picture and looking  for ideas. The solution was  on to her  expanding level of details and to express them much more than the sibility . Skin texture has been very interesting for drawing, there are a lot of small details that at first glance are not connected but when  looked as a whole, would notice the skin through muscle diffraction , bones , but they are not permitted joints but not to look  too much like on  Hydralisk .That is why i did petty moves which were builting large groupings bodies. Background was done like complete solid illumination surface and light who have been covering over the rocks within the cave. All this was great, the only problem is that i still didn't have a solution for the face. Drawing stood unfinished for a  month, I debated which techniques that i shoud do because the skin should be smooth and area for the work is relatively small. Hard to bring to be all as well as the original just as i had to come out a little bit out of my limitations and to do it as best as it can be done. I went usual style of drawing, just as i have been trying to merge colors to be one but that is  still visable which is which because the white light source and a light reflection of off rocks is blue, and thereby, the face shadows were blue. The main problem is created when it has proved that tool that i use is not a sufficient quality for skin drawing, rather, drying too fast. I have had work quickly witch was difficult to organise with  battery life on camera , and a good part of i didn't recorded because of the camera charging. At the very end, on the entire drawing  i've added a little more gloss on textures  to get the appropriate light reflection of entire space and to do so that way i would merge both characters.
 
Total hours of recorded material  is 62 hours but the camera was losing focus sametimes so i had to take out full 10 hours of drawing from this episode. Queen of Swarm is the hardest drawing that i had to draw till now. I have new ideas that im gonna do in up coming period, but most important for me is to be back st WOW and chose one more BOSS that i am gonna draw. My name is Velimir ( a.k.a Konda ) I cant wait to write to you again.
Summer greetings from Serbia!

Starcraft 2 Balance Test - 11 Jul

Blizzard je pozvao igrače na balans test 11 Jula. Posebna mapa "(2)OvergrowthLE (2.1.3 Balance v1.0)" dostupna je igračima gde mogu testirati izmene kod Widow Mine’s splash damage, Thor’s AA prioritization i Mothership Core’s Time Warp ability.
Originally Posted by Blizzard (Source)
Call to Action: July 11 Balance Testing

We’ve just published a new version of the Balance Test Map to the StarCraft II Custom Games list titled "(2)OvergrowthLE (2.1.3 Balance v1.0)". In this new version, we’ll be testing changes to the Widow Mine’s splash damage, the Thor’s AA prioritization, and we’ll be decreasing the duration of the Mothership Core’s Time Warp ability. During this testing phase, please keep in mind that none of the changes listed below are final. Our plan is to first explore how each change impacts the game and potentially test additional changes after reviewing your feedback. Let's have a look at the full list of changes you'll be testing in this version:

Terran

  • Widow Mine
    • Splash radius increased from 1.25/1.5/1.75 to 1.5/2/2.5
  • Thor
    • Changed to prioritize their AA weapon over the AG weapon

Protoss

  • Mothership Core
    • Time Warp duration decreased from 30 to 15 seconds

Balance Testing Extension Mod

We’ve also updated the Extension Mod for balance testing, so that you can try your hand with these changes on maps other than Overgrowth. Those of you who are interested in trying out the Extension Mod can use the following steps to get a game started:

  1. Navigate to Browse Maps on the Custom Games menu,
  2. Select a map and click the Create with Mod button in the lower right corner,
  3. Choose to sort by Blizzard Mods from the dropdown list at the top of the screen.
  4. Select the “Balance Test Mod” Extension from the list and then hit Create Game.

If you're interested in the StarCraft II Balance Team's reasoning behind each change, you can check out David Kim's initial and recent forum posts on the topic.

We’d like to remind you that feedback based on playtesting is the most helpful information you can share with us at this time. We kindly ask that you spend some time playing games on the test map before offering your thoughts on the changes listed above.

As always, thank you for your continued feedback and support. We’d like to restate that none of the changes listed above are final. Once you feel you’ve had enough time to test thoroughly, we welcome you to share your feedback.

Carbot Animacije StarCrafts - Sezona 3 Epizoda 7

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Pogledajte novu epizodu StarcraftS Carbot Animacije, i podelite ga sa prijateljima nakon što dodjete do daha :)
 
 
Nove epizode Starcrafts možete pogledati svake druge nedelje na Carbot Animation Youtube kanalu ili na našem sajtu.
 

StarCraft II 2.1.1 Patch Izmene

Blizzard je objavio izmene koje su došle uz novi Patch 2.1.1 koji je pušten ove nedelje u svim regionima.
Originally Posted by Blizzard (Source)
StarCraft II 2.1.1 Patch Notes

StarCraft II Patch 2.1.1 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.

 

StarCraft II 2.1.1 Patch Notes

Bug Fixes

  • The Follow Unit shortcut (CTRL + SHIFT + F) is now working properly.
  • The game should no longer return an error when you create a lobby with Extension Mods under certain conditions.
  • Games created with private Extension Mods can no longer be opened to the public.
  • A Viper can no longer be prevented from Abducting a unit by another Viper queuing Abduct on the target unit.
  • Custom icons for Groups and Clans should now update properly after they are changed.
  • Fixed a bug that caused a discrepancy in the displayed number of members in a Group.
  • Fixed a bug preventing player and map attributes from publishing properly in multiple regions.
  • Fixed a bug causing the game to crash when Take Command was activated on a replay.
  • The UI overlay can no longer be activated while a new or saved campaign mission is being loaded.
  • Fixed a bug preventing some achievements from correctly counting certain actions.
  • Achievements are now being properly awarded on StarCraft Master.
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