Starcraft II 2.1.4 Patch Izmene

Blizzard je objavio izmene koje su došle uz novi Starcraft II 2.1.4 Patch!
Originally Posted by Blizzard (Source)

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StarCraft II: Heart of the Swarm Patch 2.1.4 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.

 

StarCraft II 2.1.4 Patch Notes

General

  • WCS GameHeart
    • GameHeart’s popular tournament UI has been reborn in the improved WCS GameHeart extension mod.
    • Players can apply the WCS GameHeart extension mod to any melee map from the Custom Games list.
      • To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
      • The WCS GameHeart overlay can then be enabled by navigating to the Gameplay tab in the Options menu and selecting WCS 2.0 in the Observer Interface menu.
    • More information can be found in our WCS GameHeart blog.
  • Enhanced Team Colors
    • General
      • Players can now choose to enhance the color of buildings, units, and spell effects via an in-game UI option.
        • Team color intensity can be adjusted by navigating to the Gameplay tab in the Options menu and adjusting the value on the new ‘Team Color Intensity ‘slider.
    • Updated Unit/Spell Effects
      • EMP, Scanner Sweep, Time Warp, and Mothership Core coloring have been updated to adopt team colors.
        • Team colored spell effects can be enabled under the Gameplay tab in the Options menu by selecting ‘Enable Additional Team Color Textures’

Bug Fixes

  • Fixed an issue where the game display could freeze when using certain video hardware.
  • The Map preferences UI will no longer occasionally display placeholder text.
  • Fixed an issue that could cause the matchmaking options to become unavailable.
  • Fixed an issue where parties could sometimes become split when joining Custom Games.
  • The Ultralisk will no longer lose the Frenzied ability when burrowed.
  • Fixed an issue where using Abduct or Graviton Beam on a Ghost would sometimes not cancel a nuclear strike.
  • Carrier Interceptors will no longer pause when attacking a target under the effects of Mass Recall.
  • The in-game UI will no longer disappear when watching a replay after using the Streamlined Observer UI.
  • Fixed an issue where music would fail to loop in some Campaign missions.
  • The Colossus model will no longer appear larger when killed during warp-in on the Phantoms of the Void mission.
  • Fixed an issue where sound offsets could occasionally be ignored.

Starcraft II PTR 2.1.4 Test - Blizzard Twitch.tv Giveaway

U cilju poboljšanja i pomoći u Starcraft II PTR Testu, Blizzard je napravio giveaway gde možete dobiti jedan mesec Twitch Turbo ukoliko stignete do petog levela u igri. Ostale nagrade su za prvih 50 igrača koji stignu do 5 levela, oni će dobiti pretplatu za gledanje WCS turnira, kao i za prva dva igrača koji će dobiti BlizzCon virtualne karte!
Originally Posted by Blizzard (Source)
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To ensure that StarCraft II continues to offer a smooth experience for players when Patch 2.1.4 goes live, we’re looking for some extra help testing on the PTR, and that’s where you come in. When you test the new features on the PTR in all the various game modes (Matchmaking, Custom Games, Arcade, vs AI) and reach level 5, you’ll become eligible to win some awesome prizes. 
How to Qualify You’ll have from 12:00 a.m. PDT on August 26, 2014 to 11:59 p.m. PDT on September 22, 2014 to reach level 5 on the StarCraft II PTR in order to become eligible for the prizes below. You can check out the official rules here: Patch 2.1.4 PTR Participation Giveaway – Official Rules.
Prizes for participation To all players who reach level 5 on the PTR:
  • A one month subscription for Twitch Turbo
To 50 random players who reach level 5 on the PTR:
  • A Twitch subscription for WCS EU/AM
To one random player who reaches level 5 on PTR:
  • A pair (2) of 2014 BlizzCon tickets

How to Get In Accessing the Public Test Realm is easy with the Battle.net Desktop App. Once you've installed and logged into the App, select StarCraft II from your list of games. Next, click the region selection box above the Play button, choose "PTR: Heart of the Swarm" from the dropdown list, and hit Install. If you own a copy of StarCraft II but don’t see a PTR option available, you can enable PTR access by going to Battle.net Account Management and selecting the Public Test Region button under your game license. Once your installation is complete, hit Play to launch the PTR and start digging in to all of the goodies mentioned above.
 
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If you'd like to switch back to the current version of StarCraft II, simply exit the game and head back to the Battle.net App to switch the region selector back to your preferred Battle.net region. Please note that the Public Test Realm can only be accessed through the Battle.net Desktop App as outlined above. Attempting to launch “StarCraft II Public Test.exe,” found in your StarCraft II installation folder will not grant entry into the PTR.
Download the Battle.net AppThank you very much for helping us test upcoming StarCraft II features on the Public Test Realm. Your participation will be vital during this extended testing period as we prepare to roll out StarCraft II Patch 2.1.4.

Kerrigan Starcraft Fan Art by Velimir Kondić!

Sećate se radova Velimira Kondića Warcraft Lich Kinga i Illidana kao i Diabla? Velimir je danas objavio svoje novo remek delo za Starcraft community, gde je nacrtao Sarah Kerrigan (Queen of Blades)! Njegov skill ne možemo opisati rečima ali možete pogledati u video zapisu koji je napravljen od 62 sata video materijala snimljenih kamerom. Još jednom svaka čast Velimire!
 
queen of bladesvelimir
 
 
Originally Posted by AdriaCraft
Still i have a problem how to start leading line . Each drawing up until now, had its creating story from zero to the last spot, but drawing Kerrigan (Queen Of Blades) has a special story.

Exactly one year ago i made a first scetch , proportions and perspective. I knew that this drawing will be  most difficult until now because it had two characters which are almost completely in personnel. Both character on itself carry an enormous level of details and neither one could be missed. The most that i was concerned about was how am i gonna do her face becase i wasn't preperd . ( You remember ILLIDAN ) That is why i have left it to end because i had time to get  in style drawing and come up with all possible solutions and to continue creating techniques with the tools that i use.Of course, all this would be in this plastique example of my work if i do not have family life in which still we all have problems and obligations .

We are going back half a year ...

After great co-operation with AdriaCraft and Blizzard Entertaiment Inc. for drawing, "Diablo"  i have been learning several programs and i was drawing . Programs for the 3D modeling did enable me to figure out how to draw displaying types of light, illumination editing procedures, depth space, what is important to express on the character and what not , how to make a wet surface , metal, and many other things that before that, I couldn't understand what more i did not understand them because i was not even considering them because i  wasn't thinking about  them. After that, it was created my most known drawing of "Lich King Arthas". I continued to work hard learning programs and knowledge that i have was  getting  bigger  from day to day. I slowly understood that job of  game makers  is not easy  at all... From the idea to its creatiation  and completion of project is very long and difficult road . Even after i stoped to complain  how the document is poorly produced and  animation in some game, or how the task is stupid... Someone had  to make all of thet , and  to put lots of hard work in bond and to be used at the end . At the very end the most severely criticism falls from players. Think about it!

It has been a couple of months ago learning these programs, several ordered drawings but there is no way i could get to work on Kerrigan drawing. I was looking at it from the side how it stands not completed so sometimes made mu frustrated only as the obligations, tiredness and a job that kept me away  from  finish. Occasionally i manage to work on it, but not enough to cover bigger surface of that drawing . Passing the months scope of the work was  decreasing  as well as the obligations, finally time was created to finish it. Since then i have already done up to half a Hydralisk and made a new alignment style of work that allow me to in the real time cover less surface on drawings and not to notice where the layers have been merged  and that there are so many that  i do not know number. Drawing had been easily  receiving its form, quantity of details was bigger as well as my desire to finish him as soon as possible! I have finally finished  Hydralisk , i have done it in style as in the wet with long moves that were forming cartilage with a thin skin which shining over muscle (Effect Wet Surface). All that would be harder to do if i haven't had  knowledge from the 3D program. Withdrawn with that experience i was thinking throughout Kerrigan how to do it the  other way . Styles of character had to be different to avoid  merger in one surface . I have been searching and trying to decide witch style would be the best, in the end I returned to the original picture and looking  for ideas. The solution was  on to her  expanding level of details and to express them much more than the sibility . Skin texture has been very interesting for drawing, there are a lot of small details that at first glance are not connected but when  looked as a whole, would notice the skin through muscle diffraction , bones , but they are not permitted joints but not to look  too much like on  Hydralisk .That is why i did petty moves which were builting large groupings bodies. Background was done like complete solid illumination surface and light who have been covering over the rocks within the cave. All this was great, the only problem is that i still didn't have a solution for the face. Drawing stood unfinished for a  month, I debated which techniques that i shoud do because the skin should be smooth and area for the work is relatively small. Hard to bring to be all as well as the original just as i had to come out a little bit out of my limitations and to do it as best as it can be done. I went usual style of drawing, just as i have been trying to merge colors to be one but that is  still visable which is which because the white light source and a light reflection of off rocks is blue, and thereby, the face shadows were blue. The main problem is created when it has proved that tool that i use is not a sufficient quality for skin drawing, rather, drying too fast. I have had work quickly witch was difficult to organise with  battery life on camera , and a good part of i didn't recorded because of the camera charging. At the very end, on the entire drawing  i've added a little more gloss on textures  to get the appropriate light reflection of entire space and to do so that way i would merge both characters.
 
Total hours of recorded material  is 62 hours but the camera was losing focus sametimes so i had to take out full 10 hours of drawing from this episode. Queen of Swarm is the hardest drawing that i had to draw till now. I have new ideas that im gonna do in up coming period, but most important for me is to be back st WOW and chose one more BOSS that i am gonna draw. My name is Velimir ( a.k.a Konda ) I cant wait to write to you again.
Summer greetings from Serbia!

Starcraft 2 Balance Test - 11 Jul

Blizzard je pozvao igrače na balans test 11 Jula. Posebna mapa "(2)OvergrowthLE (2.1.3 Balance v1.0)" dostupna je igračima gde mogu testirati izmene kod Widow Mine’s splash damage, Thor’s AA prioritization i Mothership Core’s Time Warp ability.
Originally Posted by Blizzard (Source)
Call to Action: July 11 Balance Testing

We’ve just published a new version of the Balance Test Map to the StarCraft II Custom Games list titled "(2)OvergrowthLE (2.1.3 Balance v1.0)". In this new version, we’ll be testing changes to the Widow Mine’s splash damage, the Thor’s AA prioritization, and we’ll be decreasing the duration of the Mothership Core’s Time Warp ability. During this testing phase, please keep in mind that none of the changes listed below are final. Our plan is to first explore how each change impacts the game and potentially test additional changes after reviewing your feedback. Let's have a look at the full list of changes you'll be testing in this version:

Terran

  • Widow Mine
    • Splash radius increased from 1.25/1.5/1.75 to 1.5/2/2.5
  • Thor
    • Changed to prioritize their AA weapon over the AG weapon

Protoss

  • Mothership Core
    • Time Warp duration decreased from 30 to 15 seconds

Balance Testing Extension Mod

We’ve also updated the Extension Mod for balance testing, so that you can try your hand with these changes on maps other than Overgrowth. Those of you who are interested in trying out the Extension Mod can use the following steps to get a game started:

  1. Navigate to Browse Maps on the Custom Games menu,
  2. Select a map and click the Create with Mod button in the lower right corner,
  3. Choose to sort by Blizzard Mods from the dropdown list at the top of the screen.
  4. Select the “Balance Test Mod” Extension from the list and then hit Create Game.

If you're interested in the StarCraft II Balance Team's reasoning behind each change, you can check out David Kim's initial and recent forum posts on the topic.

We’d like to remind you that feedback based on playtesting is the most helpful information you can share with us at this time. We kindly ask that you spend some time playing games on the test map before offering your thoughts on the changes listed above.

As always, thank you for your continued feedback and support. We’d like to restate that none of the changes listed above are final. Once you feel you’ve had enough time to test thoroughly, we welcome you to share your feedback.

Carbot Animacije StarCrafts - Sezona 3 Epizoda 7

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Pogledajte novu epizodu StarcraftS Carbot Animacije, i podelite ga sa prijateljima nakon što dodjete do daha :)
 
 
Nove epizode Starcrafts možete pogledati svake druge nedelje na Carbot Animation Youtube kanalu ili na našem sajtu.
 

StarCraft II 2.1.1 Patch Izmene

Blizzard je objavio izmene koje su došle uz novi Patch 2.1.1 koji je pušten ove nedelje u svim regionima.
Originally Posted by Blizzard (Source)
StarCraft II 2.1.1 Patch Notes

StarCraft II Patch 2.1.1 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.

 

StarCraft II 2.1.1 Patch Notes

Bug Fixes

  • The Follow Unit shortcut (CTRL + SHIFT + F) is now working properly.
  • The game should no longer return an error when you create a lobby with Extension Mods under certain conditions.
  • Games created with private Extension Mods can no longer be opened to the public.
  • A Viper can no longer be prevented from Abducting a unit by another Viper queuing Abduct on the target unit.
  • Custom icons for Groups and Clans should now update properly after they are changed.
  • Fixed a bug that caused a discrepancy in the displayed number of members in a Group.
  • Fixed a bug preventing player and map attributes from publishing properly in multiple regions.
  • Fixed a bug causing the game to crash when Take Command was activated on a replay.
  • The UI overlay can no longer be activated while a new or saved campaign mission is being loaded.
  • Fixed a bug preventing some achievements from correctly counting certain actions.
  • Achievements are now being properly awarded on StarCraft Master.

StarCraft II Patch 2.1 - Besplatan Starcraft za Sve!!

Public Test Serveri su zatvoreni i Blizzard je danas pustio Starcraft II Patch 2.1 na Battle.netu! Patch je veliki oko 200+ MB, a sa sobom doneo je mogućnost da igrate besplatno sve custom igre, kao i otkuljačane sve tri rase za Startnu Ediciju! Ako pogledamo šta se dobije kada platite igru, to je ladder i kampanju.
 
starcraft patch 21
 
Originally Posted by Blizzard (Source)
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The Public Test Realm recently closed its doors and we’re happy to announce that we’ve just released StarCraft II Patch 2.1. Don’t worry if you haven’t been able to keep up with the latest announcements surrounding the patch, because we’ve got all of the exciting details you’ll need to get caught up right here.

Before we get started, we’d also like to extend our thanks to all of you who participated in PTR testing as we approached Patch 2.1 release. Your constructive input is always valuable and helps us make our additions to StarCraft II even better.


Zvanične Starcraft II Patch 2.1 Izmene
Originally Posted by Blizzard (Source)
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STARCRAFT II PATCH 2.1

StarCraft II Patch 2.1 is now live! This patch brings a host of new additions and improvements to the game. Please read the full patch notes below. You can also head here if you’d like a more detailed breakdown of the major additions found in Patch 2.1.

GENERAL

  • Free Arcade and More
    • The entirety of the Arcade, along with all of the maps, mods, and games found within, has been made accessible to all StarCraft II: Starter Edition players for free.
    • All Custom Games are now available to Starter Edition players.
    • All three races have been unlocked for Starter Edition players.
    • More information can be found in our Free Arcade blog. You can also check out our Free Arcade and Art Tools videos.
  • New Extension Mods Feature
    • Mod developers can now create Extension Mods, which consist of parameter sets that can be published to Battle.net for use with any StarCraft II melee map.
    • Players can apply any Extension Mod to any melee map from the Custom Games list.
      • To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
    • The “Top Played Games” section of the Custom Games list now displays the most popular melee map and Extension Mod combinations.
    • For more information, please see our Patch 2.1 Preview: Extension Mods blog post.
  • Extension Mod Samples
    • Three pre-made Extension Mods have already been published to Battle.net so that players and developers alike can quickly get familiar with this new feature.
      • All Units Explode – Every unit explodes upon death, damaging all surrounding units.
      • Big Game Hunters – All Mineral Patch and Vespene Geyser resource counts are dramatically increased.
      • Wandering Minerals – Mineral Patches randomly wander the map, much like neutral critters.
  • More Levels and New Rewards
    • The level cap for each race has been increased from 30 to 35.
    • Added three new race-specific “StarCrafts”-themed decals that can be unlocked at level 32.
    • Added three new race-specific “StarCrafts”-themed portraits that can be unlocked at level 35.
    • Have a look at the new rewards and get all the leveling details in our Patch 2.1 Preview: More Levels and New Rewards blog post.
  • First Win of the Day XP Bonus Increased
    • The bonus received for the “First Win of the Day” with each race has been increased from 25,000 to 100,000 experience points.
  • Classic StarCraft Soundtrack
    • The original StarCraft and StarCraft: Brood War soundtracks have been re-mastered and made available for play in StarCraft II.
      • Open the Options menu (F10), navigate to the Sound tab, and then locate the “Soundtrack” option to select which soundtrack from the dropdown list will play in-game.
    • More details can be found in our Patch 2.1 Preview: Classic StarCraft Soundtrack in StarCraft II blog post.
  • New Loading Screen Tips
    • Two new tips have been added that will display on both Wings of Liberty and Heart of the Swarm loading screens.
    • Three new tips have been added that will display exclusively on Heart of the Swarm loading screens.

BATTLE.NET

  • Clan and Group Improvements
    • Create Events
      • A new Events tab has been added to Clan and Group windows.
      • Clan and Group owners and officers can now create and schedule events for their clan or group.
        • To schedule an event, navigate to the Clan or Group’s Events tab and then click Create Event in the lower left corner.
        • All upcoming events will be displayed chronologically within the Events tab and up to five events will also be displayed in the Events section of the StarCraft II home screen.
    • Group Icons
      • Clan and Group owners and officers can now upload a custom image for use as a an icon by navigating to the clan or group’s Info tab and then clicking Edit Info.
      • Group Icons will display in the top left corner of clan and group windows and also appear in group finder search results.
    • Clan Decals
      • Clan owners and officers can now upload a custom image for use as a clan decal.
      • Clan Decals will display above clan members’ town hall structures in-game.
    • For more detailed instructions, as well as Group Icon and Clan Decal image requirements, please see our Patch 2.1 Preview: Clan and Group Improvements blog post.
  • Inactive Players Removed from Public Game Lobbies
    • After a period of inactivity in a public game lobby, players who remain unresponsive will receive notification that they will soon be automatically removed from that lobby.
    • If a lobby host is removed this way, another player from the lobby will be automatically promoted to host.

EDITOR

  • General
    • The Game Attributes dialog now supports changing the list order of attributes and values.
    • The Game Attributes dialog now shows all possible players within a mod.
    • The Always Use Latest Version dependency option is now available for all dependencies, regardless of author. Please keep in mind that using this option means any unexpected changes to the mod could change or break map functionality.
    • Added preference for obfuscating script files when publishing locked files (within File > Preferences > Battle.net.) Please note that this does not obfuscate custom script code.
    • The Default Map preference for testing mods can now be any map file, and is chosen using a file browser (within File > Preferences > Test Document.)
    • Map Image Export dialog now includes buttons for copying game or editor view settings into custom settings

 

  • Trigger Module
    • Added setting for automatically loading trigger libraries defined within mods without requiring the map to reference it. This is found within Data > Library > Change Library ID. This defaults on for libraries created within extension mods.
  • Data Module
    • Added tooltips to many enumerations in Actor Data.

BUG FIXES

  • General
    • Marauders can now be properly trained in Heart of the Swarm Terran Training Stages 1 and 2.
    • The Reaper is now properly listed as a trainable unit in Terran Training Stage 1.
    • Fixed an inconsistency with the order in which players are displayed in Default Observer UI leaderboard tabs.
    • Resource amounts on the Units Lost tab now properly update when a unit is killed while morphing.
    • Player chat messages no longer persist when scrubbing through a replay.
    • The Follow Unit Group replay function now properly follows the selected player’s units, rather than jumping to nearby units.
    • Fixed an issue that could cause a drop in performance when many workers are mining from a Vespene Geyser.
    • Added Windows 8.1 support for the Traditional Chinese Phonetic IME as well as Chinese IME MSPY 2010.

 

  • Wings of Liberty Campaign
    • General
      • Seeker Missiles launched by Battlecruisers on the third level of Lost Viking now properly track the Viking.
  • Battle.net
    • Clarified the requirements for A.I. Romp achievements.
    • Fixed an issue that could cause Score Screens to display an incorrect number of units trained.
    • Suggesting an offline player to a party no longer causes a crash.
    • The length of the Move Sounds dropdown menu under Sounds Options now matches the length of similar dropdowns.
  • Gameplay and Races
    • General
      • Fixed an issue that could cause a revealed player’s cloaked structures to remain invisible, but still attackable, for opponents.
      • Weather effects have been removed from Polar Night LE.
    • Terran
      • Double clicking or Ctrl + Clicking a Hellion or Hellbat now properly selects all Hellions and Hellbats on screen.
      • The Transformation Servos upgrade icon is now properly displayed in the Observer UI Production panel while it is being researched.
      • The Viking’s Lanzer Torpedos can no longer track units relocated long distances by the Mass Recall ability.
      • The tooltip for the Medivac’s Heal ability now properly indicates that 3 life is healed per 1 energy.
  • Protoss
    • Motherships and Mothership Cores that attack an enemy unit prior to using Mass Recall are no longer revealed on the minimap or through the fog of war.
    • The tooltip for the Oracle's Revelation ability now appropriately indicates that neutral units and structures within the casting radius will be granted vision.
    • The targeting indicator for the Oracle’s Revelation ability now properly matches its actual casting size.
    • Zealots no longer perpetually cycle between Charge and Attack commands when a unit behind unpathable terrain is the target of a Charge command.
  • Zerg
    • Overseer Cocoons are no longer attributed as Massive units.
    • The Viper’s Consume ability tooltip now properly indicates that 2.5 energy is restored per second.
    • The Consume debuff icon is no longer removed from a structure’s info panel before all Vipers using Consume have finished channeling the ability.
    • Error messages are no longer displayed when a unit that has recently been Mass Recalled is targeted by the Viper’s Abduct ability.
    • The Hive’s info panel no longer displays a kill counter.
  • Graphics
    • Fixed an issue that could cause shaders to fail to generate in some cases.
    • Beam attacks no longer briefly reveal the location of a Mothership Core that has completed casting Mass Recall.
  • Editor
    • General
      • Toggling SetFilterPlayers now causes actor models, doodads, and units to disappear and reappear appropriately.
      • Archon resource costs are now correctly removed from the MineralsUsedCurrentArmy and VespeneUsedCurrentArmy stats when an Archon is destroyed.
      • Corrupt .SC2Interface files placed into the Interfaces folder no longer prevent working files from being displayed in the Observer Interface dropdown list.
      • Leaderboard progress bars no longer display erratic color flickering as they become filled.
      • Publishing errors no longer occur while attempting to publish a map to multiple regions when custom attributes exist.
  • Terrain Module
    • Several optimizations have been made for the Fill Texture tool.
    • The Render Statistics bar now properly displays data when Show Render Statistics is enabled.

 

  • Trigger Module
    • It is now possible to unload a specific unit from a transport using triggers.
    • Hit points now scale appropriately when using Set Global Time Scale to speed up the game.
    • Real and integer Modify Player Score actions now produce results consistent with desired parameter values.
    • Using the UnitSetPosition trigger with the blend parameter set to true no longer breaks missile tracking.
    • Disabled action indicator icons now properly update once all parameters are set for the Set Variable action.
    • Fixed issues with accessing custom attribute values within mods.
  • Data Module
    • The search feature for Term Types within the "(Basic) Event: Subject" field of a Query Response-type actor should now work correctly.
    • Imported icons that share the same path and name as existing files now behave consistently in the Data Module and in-game.
    • Corrected a typo for all Umojan Lab Gate unit variations.
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