Whispers of Oblivion – Prologue to Legacy of the Void

Dugo nismo imali vesti o progresu Starcraft II: Legacy of the Void. Blizzard je na E3 objavio Prologue Legacy of the Void Starcraft II nastavka pod nazivom Whispers of Oblivion!
 
Originally Posted by Blizzard (Source)

What is Whispers of Oblivion?
Whispers of Oblivion is a special three-mission prologue series that has been created to bridge the storyline between Heart of the Swarm and Legacy of the Void.

What can we expect from these missions?
In Whispers of Oblivion, players will join Zeratul for the first time since Wings of Liberty to unravel the final piece of the Xel’naga prophecy.

How can I play these new campaign missions?
We will be making Whispers of Oblivion available to all players before the game’s release, but prior to that, we will be providing early access to the Prologue missions with pre-purchase of the game, as part of the Legacy of the Void beta. Look for more details sometime in July.

Legacy of the Void Beta Patch 2.5.2, Nova Jedinica Liberator

Legacy of the Void Beta Patch 2.5.2
Blizzard je objavio izmene koje su došle uz novi LotV Beta Patch 2.5.2.
Originally Posted by Blizzard (Source)

This patch brings a brand new unit to the Terran army, a chat system rework and a bevy of bug fixes to the Legacy of the Void beta. Find a full list of them in the patch notes below:

 

Social

  • Chat System
    • The old StarCraft II Chat System has been removed and a new embedded chat dialogue has been added.
    • Type /help into chat for a full list of commands.
  • Friends List
    • The Friends List has been given a slight visual refresh and should feel more responsive.
    • Players Near You has been moved from the Home Screen and placed into the Friends List.

 

General

  • Gas geysers now contain 2000 gas.
  • Mini-map
    • Units and buildings on the mini-map have a black border around them once again.

 

Terran

  • New Unit: Liberator
    • Mechanical Air Unit
    • Fires 2 missiles that deal 7 splash damage to air units.
    • Can be deployed to attack ground units, losing mobility and anti-air attack.
      • While deployed, the Liberator attacks any ground units in the target zone for 85 damage.
      • Single target damage.
      • Cannot attack buildings while deployed.
  • Vehicle and Ship Weapon upgrades have been separated again.
  • Missile Turrets once again require an Engineering Bay in order to be constructed.
  • Adjusted building subgroup priorities to the following:
    • Command Center > Planetary Fortress
    • Barracks > Factory > Starport
    • Engineering Bay > Armory

 

Zerg

  • Swarm Hosts
    • Can no longer move while burrowed.
  • Roaches
    • Burrow movement once again needs to be researched.
  • Adjusted building subgroup priorities to the following:
    • Hatchery > Lair > Hive
    • Evolutionary Chamber > Spire > Greater Spire
    • Hydralisk Den > Lurker Den

Protoss

  • Adjusted building subgroup priorities to the following:
    • Gateway > Robotics > Stargate

 

Bug Fixes

 

  • The Raven ready sound no longer plays when a Cyclone is created.
  • Fixed an issue that caused a newly morphed Ravager to glide on the ground.
  • Neural Parasite will no longer persist through Oracle’s Stasis Trap.
  • A unit can no longer be targeted with Graviton Beam while are under the effect of knock-back.
  • Fixed an issue that caused units to attack destructible doodads they were railed to.
  • Siege Tanks in siege mode should no longer become covered by creep when moved by a Medivac.
  • Fixed an issue that prevented unburrowed Swarm Hosts from spawning locusts when selected in a group with burrowed Swarm Hosts.
  • Locusts should now correctly have a life duration of 25.
  • Adepts can no longer phase into buildings under construction.
  • Lurker attacks should no longer be visible through the Fog of War.
  • Fixed an issue that caused the Adept to glide if issued a move command immediately after using Psionic Transfer.
  • Caustic Spray and Parasitic Bomb will now properly trigger an “Under Attack” alert.
  • Adjusting the viewing speed of a replay should no longer cause the timestamp to jump around.
  • The Hellbat's attack will now correctly appear blue with the Infernal Pre-Igniters upgrade.
  • The “Activate Stasis Trap” hotkey is now available for customization.
  • Cyclones will no longer automatically target disguised changelings when Lock On is set to Auto-Cast.
  • You can no longer reveal a Stasis Ward by using an Overlords “Generate Creep” ability.
  • The Lurker Den is no longer missing from the Zerg Structures Hotkeys Menu.
  • The Battlecruiser animation on the home screen will no longer disappear if you are idle.
  • The Disruptor's Purification Nova explosion effect is no longer faint on Low graphic settings.
 
Nova Jedinica Liberator
Blizzard je objavio preview nove jedinice Liberator.
Originally Posted by Blizzard (Source)

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The Liberator has arrived, igniting the skies and raining down fire on enemy combatants...


Liberator

Health: 180 Armor: 0 Movement Speed: 3.375
Range: 5 Weapon 7x2 Weapon Speed: 1.8

Insights from Senior Game Designer David Kim

The Liberator is a large, high-cost air unit that deals splash damage against its enemies in the sky. The liberator normally can’t attack ground, but it can target a specific ground area in order to deal high burst single-target damage to any unit entering that area. This ground attack only targets units, so structures can’t be hit with this weapon.

We want this unit to make the Starport more rounded along with the other changes we’re bringing into Legacy of the Void, like the banshee movement speed upgrade and the Battlecruiser Tactical Jump ability. By introducing this unit to the Starport and separating out the Terran mech vehicle and ship upgrades, we think it’ll allow for a more diverse set of strategies for the Terran. It will be difficult to upgrade all three of the Barracks, Factory, and Starport tech routes, so we’re hoping to see a good variety of mixed tech units depending on the matchup and strategies players choose to go.


Check out the Liberator in action...

Legacy of the Void Beta Balance Update - 28 April, 2015

Par nedelja je prošlo od kako je Legacy of the Void beta aktuelna, a sada prvi put imamo i Balance Patch. Tu su i mišljenja igrača povodom novog balance patcha.
 


Originally Posted by Blizzard (Source)

Now that we’re a few weeks into the Legacy of the Void beta, we’re ready to make our next balance update. After reviewing the feedback we’ve received recently, we’ve settled on a number of changes that we’d like to test.


General

  • Mineral amounts changed from 100%/50% to 100%/60%

Protoss

  • Warp-in duration decreased from 8 to 5.
  • Adept
    • Weapon damage point changed from 0.4 to 0.167.

Terran

  • Reaper
    • Added new ability.
      • Toss a grenade which, after 2 seconds, causes 10 area of effect damage and knockback.
      • Cooldown is 10 seconds.
  • Cyclone
    • Can no longer target air by default.
    • New Upgrade: Surface to Air Targeting.
      • Allows Cyclone to target air.
      • Requires Fusion Core.
      • Researched from Factory Tech Lab.
      • Cost 100/100.
      • Research time: 110.
    • Unit radius increased from 0.625 to 0.75.
    • Unit scale increased by 15%.

Zerg

  • Ravager
    • Weapon period changed from 0.8 to 1.6.
    • Weapon range reduced from 6 to 4.
  • Swarm Host
    • Cost changed to 200/100 and requires 3 supply.
    • Flying locusts no longer requires research.
    • Locust health down from 65 to 50.
    • Swarm hosts can now move while burrowed.

For a more in-depth look at these changes, check out our balance preview blog. As always, we look forward to hearing your feedback after you’ve put these changes to the test.

StarCraft II Legacy of the Void Beta Patch 1.0 Informacije

Kao što već znate, StarCraft II Legacy of the Void Beta počela je 31 Marta! Blizzard je objavio Beta Patch 1.0 informacije, a mi jedva čekamo da probamo nove jedinice!
 
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Originally Posted by Blizzard (Source)
The StarCraft II: Legacy of the Void beta has officially begun! If you’re ready to dive in, you’ll find a comprehensive list below detailing of all the changes you’ll find in the Legacy of the Void beta!

We’re currently aware of an issue with the beta client in which players can become stuck while authenticating. We’re currently working to resolve this issue. If you are experiencing this issue, please completely exit out of the client and open it again. We apologize for any inconvenience this may cause.

General Gameplay Changes

  • Half of the mineral patches have 1500 (same as HotS), and the other half have 750.
  • Vespene Geysers’ max Vespene reduced from 2500 to 1700.
  • Starting worker count increased from 6 to 12 for all races.
  • All races have had the supply contribution of their town hall structures increased.
    • Command Center: Increased from 11 to 15 supply
    • Hatchery: Increased from 2 to 6 supply
    • Nexus: Increased from 10 to 14 supply
  • Unit “Scan Range”
    • Increased for ground units from “5” to a unit’s “Weapon Range + 0.5”.
    • Increases for ground units with upgrades that increase Weapon Range.
  • Game speed altered to match that of real time.
    • Tooltips now match game timer at all speeds.

Racial Changes

Terran

  • New Unit: Cyclone
    • A ranged Factory unit that can attack both air and ground units and use the Lock On ability.
    • Ability – Lock On: Locks onto a target, drastically increasing range and rate of fire for 14 seconds.
  • Marauder
    • Increased the number of attacks from 1 to 2, halved damage and bonus damage.
  • Siege Tank
    • Can now be picked up and dropped while in Siege Mode.
  • Banshee
    • New Upgrade- Hyperflight Rotors: Increases Banshee’s movement speed by 1.0.
  • Battlecruiser
    • New Ability - Tactical Jump: After 4 seconds, warp to any target location. Battlecruiser is invulnerable while it is warping.
  • Raven
    • Point Defense Drone duration decreased from 180 seconds to 20 seconds.
    • Durable Materials now increases PDD duration by 10 seconds.
  • Missile Turret
    • Requirement changed from Engineering Bay to Barracks.
  • Thor
    • High Impact Payload removed.

Zerg

  • New Unit: Ravager
    • A morph off of the Roach which has increased stats and can use Corrosive Bile.
    • Ability – Corrosive Bile: Corrosive Bile is a mortar-style area of effect skill-shot which impacts after a short delay once fired. The impact strikes both air and ground units, destroying any Force Fields it comes in contact with.
  • New Unit: Lurker
    • Tier 2 siege unit that can perform a line-based area of effect ground attack while burrowed.
    • Morphs off of the Hydralisk, and requires a Lurker Den.
  • Roach
    • Tunneling Claws has been removed. Roaches can now always move while burrowed.
      • Burrow move speed increased on Creep after Glial Reconstitution is researched.
  • Hydralisk
    • Added morph to Lurker.
    • Grooved Spines removed, +1 range added to Muscular Augments.
  • Corruptor
    • New Ability – Caustic Spray: Channeled ability that initially deals 5 damage per second to any building. Damage is increased to 25 damage per second after 6 seconds.
    • Removed Corruption Ability.
  • Swarm Host
    • Cost modified from 200 Minerals and 100 Vespene to 100 Minerals and 200 Vespene.
    • Supply cost increased from 3 to 4.
    • Movement speed increased from 2.25 to 2.95.
    • Swarm Hosts now require the Burrow research in order to burrow.
    • Swarm Hosts no longer collide with Locusts.
    • Spawn Locusts
      • Auto-cast removed, Spawn Locusts must now be manually cast.
      • Spawn Locusts cooldown increased from 25 seconds to 60 seconds.
      • Casting Spawn Locusts no longer requires a Swarm Host to be burrowed.
  • Locust
    • Weapon speed increased from .8 to .6.
    • Locust duration increased from 15 seconds (+10 seconds with Enduring Locusts) to 30 seconds.
  • Adrenal Glands
    • Attack speed bonus increased from 18.6% to 40%.
  • Infestation Pit
    • Enduring Locusts – This upgrade has been removed.
    • New upgrade: Flying Locusts - Allows Locusts spawned by Swarm Hosts to fly. Flying Locusts can use Swoop.
      • Requires Lair.
      • Cost is 200 Minerals, 200 Vespene, 160 seconds.
      • Swoop: Orders the Locust to land at the targeted location, allowing it to attack.
  • Nydus Worm
    • Invulnerable while constructing.
  • Viper
    • New ability - Parasitic Bomb: Latch onto an air unit, dealing 90 damage over 7 seconds to that unit and any air units around it. Effect persists for the remaining duration if the target is destroyed.
  • Ultralisk
    • Chitinous Plating: Bonus armor increased from +2 to +4.

 

Protoss

  • New Unit: Adept
    • A slow-moving harassment unit from the Gateway that can use Psionic Transfer.
    • Ability – Psionic Transfer: Projects an invulnerable Psionic Image that can move but not attack. After 7 seconds, the Adept teleports to the image’s location.
  • New Unit: Disruptor
    • A light-mechanical unit from the Robotics Facility that can use Purification Nova.
    • Ability – Purification Nova: Once activated, the Disruptor becomes invulnerable and gains increased movement speed. After 4 seconds, the Disruptor emits a massive blast dealing AoE damage in a circle and immediately becomes vulnerable again, also losing its speed boost.
  • Mothership (Core)
    • Time Warp maximum radius increased from 3.5 to 8. The Time Warp will now appear small at first and grow over time, and will not slow units until reaching maximum size.
  • Warp Prism
    • Pick up range has been greatly increased to 7.
  • Immortal
    • Removed Hardened Shield Ability.
    • New Ability – Barrier: Immortal gains a 100 damage shield for 3 seconds.
  • Colossus
    • Base damage reduced by 20%.
  • Oracle
    • Removed Envision.
    • Revelation now tags cloaked and burrowed units, revealing them for 60 seconds. Cost reduced from 75 to 50 energy.
    • New Ability – Stasis Ward: Constructs a cloaked trap on target location. When triggered, enemy units in proximity are trapped in stasis for 30 seconds.
  • Tempest
    • Removed damage bonus against massive units.
    • New Ability – Disintegration: Deals 500 damage over 80 seconds to target unit.
  • Carrier
    • Build time reduced from 120 seconds to 90 seconds.
    • New Ability – Release Interceptors: Launches Interceptors to fight at target area for 60 seconds.
 

Starcraft II Legacy of the Void Beta Uskoro!

Dugo očekivani nastavak Starcraft II triologije, Legacy of the Void, trebalo bi da bude pušten za beta test u Martu 2015, kako saznaje Daily Dot. Starcraft entuzijasti prijavljeni su za beta test još u Novembru 2014, kada je najavljen Starcraft II nastavak na Blizzcon 2014. Sada kako saznajemo par gaming press sajtova i par esport organizacija već je poslalo svoje zahteve direktno Blizzardu za distribuciju Beta ključeva!
 
Nekoliko medija već je prijavilo da bi igra trebala da izadje krajem 2015. Medjutim Blizzard uvek ima fleksibilan datum izlaska svojih naslova. Komjuniti menadžer David "Psione" Ortiz, prošle godine u Novembru rekao je da ne zna datum izlaska Legacy of the Void Beta, ali da je moguće da će beta test krenuti prvom polovinom 2015.
 
Daily Dot došao je do informacija raznih gaming organizacija koje su govorile o tome da su poslali zahteve za Beta ključeve. Jedan od izvora potvordio je da su dobili ključeve posle tri nedelje kako je zahtev poslat.
Druga osoba je dodala "Da Blizzard planira da beta startuje krajem Marta ili početkom Aprila. Što je dobar tajming za njih, jer tada kreće WCS Sezona 1".
 
Battle.net Client Starcraft II Legacy of the Void Update
Pre par dana Battle.net client ažuriran je sa Starcraft II legacy of the Void slikama i katalog fajlovima koji su potrebni da bi se igra instalirala. Tako da je vrlo moguće da nas beta uskoro očekuje!
 
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StarCraft II 2.1.5 Patch Informacije

Blizzard je objavio zvanične Starcraft II 2.1.5 Patch Informacije.

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Originally Posted by Blizzard (Source)
StarCraft II 2.1.5 Patch Notes
StarCraft II: Heart of the Swarm Patch 2.1.5 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.

StarCraft II 2.1.5 Patch Notes
Bug Fixes
  • Fixed an issue that could cause the post-game score screen to become stuck while loading.
  • Fixed an issue that prevented replays generated in patch 2.1.3 from loading in newer versions of StarCraft II.
  • Fixed an issue where Mac clients could freeze when experiencing a game application crash in Full Screen mode.
  • Fixed an issue where the Hotkey UI panel would not appear correctly on initial selection.

Starcraft II 2.1.4 Patch Izmene

Blizzard je objavio izmene koje su došle uz novi Starcraft II 2.1.4 Patch!
Originally Posted by Blizzard (Source)

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StarCraft II: Heart of the Swarm Patch 2.1.4 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.

 

StarCraft II 2.1.4 Patch Notes

General

  • WCS GameHeart
    • GameHeart’s popular tournament UI has been reborn in the improved WCS GameHeart extension mod.
    • Players can apply the WCS GameHeart extension mod to any melee map from the Custom Games list.
      • To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
      • The WCS GameHeart overlay can then be enabled by navigating to the Gameplay tab in the Options menu and selecting WCS 2.0 in the Observer Interface menu.
    • More information can be found in our WCS GameHeart blog.
  • Enhanced Team Colors
    • General
      • Players can now choose to enhance the color of buildings, units, and spell effects via an in-game UI option.
        • Team color intensity can be adjusted by navigating to the Gameplay tab in the Options menu and adjusting the value on the new ‘Team Color Intensity ‘slider.
    • Updated Unit/Spell Effects
      • EMP, Scanner Sweep, Time Warp, and Mothership Core coloring have been updated to adopt team colors.
        • Team colored spell effects can be enabled under the Gameplay tab in the Options menu by selecting ‘Enable Additional Team Color Textures’

Bug Fixes

  • Fixed an issue where the game display could freeze when using certain video hardware.
  • The Map preferences UI will no longer occasionally display placeholder text.
  • Fixed an issue that could cause the matchmaking options to become unavailable.
  • Fixed an issue where parties could sometimes become split when joining Custom Games.
  • The Ultralisk will no longer lose the Frenzied ability when burrowed.
  • Fixed an issue where using Abduct or Graviton Beam on a Ghost would sometimes not cancel a nuclear strike.
  • Carrier Interceptors will no longer pause when attacking a target under the effects of Mass Recall.
  • The in-game UI will no longer disappear when watching a replay after using the Streamlined Observer UI.
  • Fixed an issue where music would fail to loop in some Campaign missions.
  • The Colossus model will no longer appear larger when killed during warp-in on the Phantoms of the Void mission.
  • Fixed an issue where sound offsets could occasionally be ignored.
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