Starcraft 2 Balance Test - 11 Jul

Blizzard je pozvao igrače na balans test 11 Jula. Posebna mapa "(2)OvergrowthLE (2.1.3 Balance v1.0)" dostupna je igračima gde mogu testirati izmene kod Widow Mine’s splash damage, Thor’s AA prioritization i Mothership Core’s Time Warp ability.
Originally Posted by Blizzard (Source)
Call to Action: July 11 Balance Testing

We’ve just published a new version of the Balance Test Map to the StarCraft II Custom Games list titled "(2)OvergrowthLE (2.1.3 Balance v1.0)". In this new version, we’ll be testing changes to the Widow Mine’s splash damage, the Thor’s AA prioritization, and we’ll be decreasing the duration of the Mothership Core’s Time Warp ability. During this testing phase, please keep in mind that none of the changes listed below are final. Our plan is to first explore how each change impacts the game and potentially test additional changes after reviewing your feedback. Let's have a look at the full list of changes you'll be testing in this version:

Terran

  • Widow Mine
    • Splash radius increased from 1.25/1.5/1.75 to 1.5/2/2.5
  • Thor
    • Changed to prioritize their AA weapon over the AG weapon

Protoss

  • Mothership Core
    • Time Warp duration decreased from 30 to 15 seconds

Balance Testing Extension Mod

We’ve also updated the Extension Mod for balance testing, so that you can try your hand with these changes on maps other than Overgrowth. Those of you who are interested in trying out the Extension Mod can use the following steps to get a game started:

  1. Navigate to Browse Maps on the Custom Games menu,
  2. Select a map and click the Create with Mod button in the lower right corner,
  3. Choose to sort by Blizzard Mods from the dropdown list at the top of the screen.
  4. Select the “Balance Test Mod” Extension from the list and then hit Create Game.

If you're interested in the StarCraft II Balance Team's reasoning behind each change, you can check out David Kim's initial and recent forum posts on the topic.

We’d like to remind you that feedback based on playtesting is the most helpful information you can share with us at this time. We kindly ask that you spend some time playing games on the test map before offering your thoughts on the changes listed above.

As always, thank you for your continued feedback and support. We’d like to restate that none of the changes listed above are final. Once you feel you’ve had enough time to test thoroughly, we welcome you to share your feedback.

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StarCraft II 2.1.1 Patch Izmene

Blizzard je objavio izmene koje su došle uz novi Patch 2.1.1 koji je pušten ove nedelje u svim regionima.
Originally Posted by Blizzard (Source)
StarCraft II 2.1.1 Patch Notes

StarCraft II Patch 2.1.1 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.

 

StarCraft II 2.1.1 Patch Notes

Bug Fixes

  • The Follow Unit shortcut (CTRL + SHIFT + F) is now working properly.
  • The game should no longer return an error when you create a lobby with Extension Mods under certain conditions.
  • Games created with private Extension Mods can no longer be opened to the public.
  • A Viper can no longer be prevented from Abducting a unit by another Viper queuing Abduct on the target unit.
  • Custom icons for Groups and Clans should now update properly after they are changed.
  • Fixed a bug that caused a discrepancy in the displayed number of members in a Group.
  • Fixed a bug preventing player and map attributes from publishing properly in multiple regions.
  • Fixed a bug causing the game to crash when Take Command was activated on a replay.
  • The UI overlay can no longer be activated while a new or saved campaign mission is being loaded.
  • Fixed a bug preventing some achievements from correctly counting certain actions.
  • Achievements are now being properly awarded on StarCraft Master.

StarCraft II Patch 2.1 - Besplatan Starcraft za Sve!!

Public Test Serveri su zatvoreni i Blizzard je danas pustio Starcraft II Patch 2.1 na Battle.netu! Patch je veliki oko 200+ MB, a sa sobom doneo je mogućnost da igrate besplatno sve custom igre, kao i otkuljačane sve tri rase za Startnu Ediciju! Ako pogledamo šta se dobije kada platite igru, to je ladder i kampanju.
 
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Originally Posted by Blizzard (Source)
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The Public Test Realm recently closed its doors and we’re happy to announce that we’ve just released StarCraft II Patch 2.1. Don’t worry if you haven’t been able to keep up with the latest announcements surrounding the patch, because we’ve got all of the exciting details you’ll need to get caught up right here.

Before we get started, we’d also like to extend our thanks to all of you who participated in PTR testing as we approached Patch 2.1 release. Your constructive input is always valuable and helps us make our additions to StarCraft II even better.


Zvanične Starcraft II Patch 2.1 Izmene
Originally Posted by Blizzard (Source)
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STARCRAFT II PATCH 2.1

StarCraft II Patch 2.1 is now live! This patch brings a host of new additions and improvements to the game. Please read the full patch notes below. You can also head here if you’d like a more detailed breakdown of the major additions found in Patch 2.1.

GENERAL

  • Free Arcade and More
    • The entirety of the Arcade, along with all of the maps, mods, and games found within, has been made accessible to all StarCraft II: Starter Edition players for free.
    • All Custom Games are now available to Starter Edition players.
    • All three races have been unlocked for Starter Edition players.
    • More information can be found in our Free Arcade blog. You can also check out our Free Arcade and Art Tools videos.
  • New Extension Mods Feature
    • Mod developers can now create Extension Mods, which consist of parameter sets that can be published to Battle.net for use with any StarCraft II melee map.
    • Players can apply any Extension Mod to any melee map from the Custom Games list.
      • To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
    • The “Top Played Games” section of the Custom Games list now displays the most popular melee map and Extension Mod combinations.
    • For more information, please see our Patch 2.1 Preview: Extension Mods blog post.
  • Extension Mod Samples
    • Three pre-made Extension Mods have already been published to Battle.net so that players and developers alike can quickly get familiar with this new feature.
      • All Units Explode – Every unit explodes upon death, damaging all surrounding units.
      • Big Game Hunters – All Mineral Patch and Vespene Geyser resource counts are dramatically increased.
      • Wandering Minerals – Mineral Patches randomly wander the map, much like neutral critters.
  • More Levels and New Rewards
    • The level cap for each race has been increased from 30 to 35.
    • Added three new race-specific “StarCrafts”-themed decals that can be unlocked at level 32.
    • Added three new race-specific “StarCrafts”-themed portraits that can be unlocked at level 35.
    • Have a look at the new rewards and get all the leveling details in our Patch 2.1 Preview: More Levels and New Rewards blog post.
  • First Win of the Day XP Bonus Increased
    • The bonus received for the “First Win of the Day” with each race has been increased from 25,000 to 100,000 experience points.
  • Classic StarCraft Soundtrack
    • The original StarCraft and StarCraft: Brood War soundtracks have been re-mastered and made available for play in StarCraft II.
      • Open the Options menu (F10), navigate to the Sound tab, and then locate the “Soundtrack” option to select which soundtrack from the dropdown list will play in-game.
    • More details can be found in our Patch 2.1 Preview: Classic StarCraft Soundtrack in StarCraft II blog post.
  • New Loading Screen Tips
    • Two new tips have been added that will display on both Wings of Liberty and Heart of the Swarm loading screens.
    • Three new tips have been added that will display exclusively on Heart of the Swarm loading screens.

BATTLE.NET

  • Clan and Group Improvements
    • Create Events
      • A new Events tab has been added to Clan and Group windows.
      • Clan and Group owners and officers can now create and schedule events for their clan or group.
        • To schedule an event, navigate to the Clan or Group’s Events tab and then click Create Event in the lower left corner.
        • All upcoming events will be displayed chronologically within the Events tab and up to five events will also be displayed in the Events section of the StarCraft II home screen.
    • Group Icons
      • Clan and Group owners and officers can now upload a custom image for use as a an icon by navigating to the clan or group’s Info tab and then clicking Edit Info.
      • Group Icons will display in the top left corner of clan and group windows and also appear in group finder search results.
    • Clan Decals
      • Clan owners and officers can now upload a custom image for use as a clan decal.
      • Clan Decals will display above clan members’ town hall structures in-game.
    • For more detailed instructions, as well as Group Icon and Clan Decal image requirements, please see our Patch 2.1 Preview: Clan and Group Improvements blog post.
  • Inactive Players Removed from Public Game Lobbies
    • After a period of inactivity in a public game lobby, players who remain unresponsive will receive notification that they will soon be automatically removed from that lobby.
    • If a lobby host is removed this way, another player from the lobby will be automatically promoted to host.

EDITOR

  • General
    • The Game Attributes dialog now supports changing the list order of attributes and values.
    • The Game Attributes dialog now shows all possible players within a mod.
    • The Always Use Latest Version dependency option is now available for all dependencies, regardless of author. Please keep in mind that using this option means any unexpected changes to the mod could change or break map functionality.
    • Added preference for obfuscating script files when publishing locked files (within File > Preferences > Battle.net.) Please note that this does not obfuscate custom script code.
    • The Default Map preference for testing mods can now be any map file, and is chosen using a file browser (within File > Preferences > Test Document.)
    • Map Image Export dialog now includes buttons for copying game or editor view settings into custom settings

 

  • Trigger Module
    • Added setting for automatically loading trigger libraries defined within mods without requiring the map to reference it. This is found within Data > Library > Change Library ID. This defaults on for libraries created within extension mods.
  • Data Module
    • Added tooltips to many enumerations in Actor Data.

BUG FIXES

  • General
    • Marauders can now be properly trained in Heart of the Swarm Terran Training Stages 1 and 2.
    • The Reaper is now properly listed as a trainable unit in Terran Training Stage 1.
    • Fixed an inconsistency with the order in which players are displayed in Default Observer UI leaderboard tabs.
    • Resource amounts on the Units Lost tab now properly update when a unit is killed while morphing.
    • Player chat messages no longer persist when scrubbing through a replay.
    • The Follow Unit Group replay function now properly follows the selected player’s units, rather than jumping to nearby units.
    • Fixed an issue that could cause a drop in performance when many workers are mining from a Vespene Geyser.
    • Added Windows 8.1 support for the Traditional Chinese Phonetic IME as well as Chinese IME MSPY 2010.

 

  • Wings of Liberty Campaign
    • General
      • Seeker Missiles launched by Battlecruisers on the third level of Lost Viking now properly track the Viking.
  • Battle.net
    • Clarified the requirements for A.I. Romp achievements.
    • Fixed an issue that could cause Score Screens to display an incorrect number of units trained.
    • Suggesting an offline player to a party no longer causes a crash.
    • The length of the Move Sounds dropdown menu under Sounds Options now matches the length of similar dropdowns.
  • Gameplay and Races
    • General
      • Fixed an issue that could cause a revealed player’s cloaked structures to remain invisible, but still attackable, for opponents.
      • Weather effects have been removed from Polar Night LE.
    • Terran
      • Double clicking or Ctrl + Clicking a Hellion or Hellbat now properly selects all Hellions and Hellbats on screen.
      • The Transformation Servos upgrade icon is now properly displayed in the Observer UI Production panel while it is being researched.
      • The Viking’s Lanzer Torpedos can no longer track units relocated long distances by the Mass Recall ability.
      • The tooltip for the Medivac’s Heal ability now properly indicates that 3 life is healed per 1 energy.
  • Protoss
    • Motherships and Mothership Cores that attack an enemy unit prior to using Mass Recall are no longer revealed on the minimap or through the fog of war.
    • The tooltip for the Oracle's Revelation ability now appropriately indicates that neutral units and structures within the casting radius will be granted vision.
    • The targeting indicator for the Oracle’s Revelation ability now properly matches its actual casting size.
    • Zealots no longer perpetually cycle between Charge and Attack commands when a unit behind unpathable terrain is the target of a Charge command.
  • Zerg
    • Overseer Cocoons are no longer attributed as Massive units.
    • The Viper’s Consume ability tooltip now properly indicates that 2.5 energy is restored per second.
    • The Consume debuff icon is no longer removed from a structure’s info panel before all Vipers using Consume have finished channeling the ability.
    • Error messages are no longer displayed when a unit that has recently been Mass Recalled is targeted by the Viper’s Abduct ability.
    • The Hive’s info panel no longer displays a kill counter.
  • Graphics
    • Fixed an issue that could cause shaders to fail to generate in some cases.
    • Beam attacks no longer briefly reveal the location of a Mothership Core that has completed casting Mass Recall.
  • Editor
    • General
      • Toggling SetFilterPlayers now causes actor models, doodads, and units to disappear and reappear appropriately.
      • Archon resource costs are now correctly removed from the MineralsUsedCurrentArmy and VespeneUsedCurrentArmy stats when an Archon is destroyed.
      • Corrupt .SC2Interface files placed into the Interfaces folder no longer prevent working files from being displayed in the Observer Interface dropdown list.
      • Leaderboard progress bars no longer display erratic color flickering as they become filled.
      • Publishing errors no longer occur while attempting to publish a map to multiple regions when custom attributes exist.
  • Terrain Module
    • Several optimizations have been made for the Fill Texture tool.
    • The Render Statistics bar now properly displays data when Show Render Statistics is enabled.

 

  • Trigger Module
    • It is now possible to unload a specific unit from a transport using triggers.
    • Hit points now scale appropriately when using Set Global Time Scale to speed up the game.
    • Real and integer Modify Player Score actions now produce results consistent with desired parameter values.
    • Using the UnitSetPosition trigger with the blend parameter set to true no longer breaks missile tracking.
    • Disabled action indicator icons now properly update once all parameters are set for the Set Variable action.
    • Fixed issues with accessing custom attribute values within mods.
  • Data Module
    • The search feature for Term Types within the "(Basic) Event: Subject" field of a Query Response-type actor should now work correctly.
    • Imported icons that share the same path and name as existing files now behave consistently in the Data Module and in-game.
    • Corrected a typo for all Umojan Lab Gate unit variations.

Scarlet vs Naniwa showmatch za $6,270!

Dva najpopularnija Starcraft II igrača suočiće se u do sad nevidjenom šou meču! Sasha 'Acer | Scarlett' Hostyn suočiće se sa Johan 'Alliance.Naniwa' Lucchesi, u BO7 seriji  mečeva (četri dobijene), a nagrada za pobednika je 6,270$ (Ili 12 Bit coina)!
 
Mečevi će biti odigrani 21 Decembra u 18:00h !
Map 1 - Star Station
Map 2 - Bel'shir
Map 3 - Frost
Map 4 - Yeonsu
Map 5 - Polar Night
 
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Grand Finale Dreamhack Winter 2013 Ove Nedelje!

Počelo grand finale Dreamhack Winter 2013 koje će se zavšite ove nedelje! Više informacija u zvaničnim informacijama, a detalje o turniru možete pogledati ovde.
Originally Posted by Blizzard (Source)
2013 DreamHack Open Grand Final at DreamHack Winter This Weekend

DreamHack is once again preparing to bring you some world-class StarCraft II action this weekend. If StarDust’s unexpected victory at this year’s DreamHack Open: Summer is any indication, then 2013 DreamHack Open: Winter is bound to deliver.

From November 28 to 30, the tournament will provide an epic Grand Final to this year’s DreamHack Open competitions. It’s all going down at the world’s largest digital festival, DreamHack Winter 2013, at the Elmia in Jönköping, Sweden.

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If you can’t make it to the venue in person, don’t worry; the action will be broadcast live in HD, free of charge, on the official Dreamhack livestream. The tournament will feature shoutcasting from Shaun “Apollo” Clark and Nathan “Nathanias” Fabrikant, and will be hosted by Evil Geniuses’ Geoff “iNcontroL” Robinson and Sue “Smix” Lee (the voice of Sc2gears).

Drop by the DreamHack Open site for more information on the event, shoutcasters, players, tickets, and more! You’ll also find a link to the stream in your StarCraft II game client over the weekend.

The live stream will air at the following times:

Thursday, November 28 Group Stage: 14:00-23:00 CET
Friday, November 29 Playoffs: 12:00-01:00 CET
Saturday, November 30 Playoffs: 12:00-01:00 CET
Grand Final: 22:45 CET

Event Details

DreamHack Open 2013: Winter
Where: Elmia in Jönköping, Sweden
When: November 28-30
Links: Official site; live stream

Starcraft II WCS 2013 Finale - Revival VS Naniwa

Finale WCS-a Održaće se 8 i 9 Novembra u Anahajmu, SAD. Večeras u 20:00 održava se bo5 meč izmedju Revival-a i Naniwa-e, potencijalno jedinog ne-korejca u turniru. Napred Naniwa!

Direktan prenos možete pratiti danas u 20h preko http://wcs.battle.net/sc2/en
 
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