Legacy of the Void Beta Balance Update - 28 April, 2015

Par nedelja je prošlo od kako je Legacy of the Void beta aktuelna, a sada prvi put imamo i Balance Patch. Tu su i mišljenja igrača povodom novog balance patcha.
 


Originally Posted by Blizzard (Source)

Now that we’re a few weeks into the Legacy of the Void beta, we’re ready to make our next balance update. After reviewing the feedback we’ve received recently, we’ve settled on a number of changes that we’d like to test.


General

  • Mineral amounts changed from 100%/50% to 100%/60%

Protoss

  • Warp-in duration decreased from 8 to 5.
  • Adept
    • Weapon damage point changed from 0.4 to 0.167.

Terran

  • Reaper
    • Added new ability.
      • Toss a grenade which, after 2 seconds, causes 10 area of effect damage and knockback.
      • Cooldown is 10 seconds.
  • Cyclone
    • Can no longer target air by default.
    • New Upgrade: Surface to Air Targeting.
      • Allows Cyclone to target air.
      • Requires Fusion Core.
      • Researched from Factory Tech Lab.
      • Cost 100/100.
      • Research time: 110.
    • Unit radius increased from 0.625 to 0.75.
    • Unit scale increased by 15%.

Zerg

  • Ravager
    • Weapon period changed from 0.8 to 1.6.
    • Weapon range reduced from 6 to 4.
  • Swarm Host
    • Cost changed to 200/100 and requires 3 supply.
    • Flying locusts no longer requires research.
    • Locust health down from 65 to 50.
    • Swarm hosts can now move while burrowed.

For a more in-depth look at these changes, check out our balance preview blog. As always, we look forward to hearing your feedback after you’ve put these changes to the test.

StarCraft II Legacy of the Void Beta Patch 1.0 Informacije

Kao što već znate, StarCraft II Legacy of the Void Beta počela je 31 Marta! Blizzard je objavio Beta Patch 1.0 informacije, a mi jedva čekamo da probamo nove jedinice!
 
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Originally Posted by Blizzard (Source)
The StarCraft II: Legacy of the Void beta has officially begun! If you’re ready to dive in, you’ll find a comprehensive list below detailing of all the changes you’ll find in the Legacy of the Void beta!

We’re currently aware of an issue with the beta client in which players can become stuck while authenticating. We’re currently working to resolve this issue. If you are experiencing this issue, please completely exit out of the client and open it again. We apologize for any inconvenience this may cause.

General Gameplay Changes

  • Half of the mineral patches have 1500 (same as HotS), and the other half have 750.
  • Vespene Geysers’ max Vespene reduced from 2500 to 1700.
  • Starting worker count increased from 6 to 12 for all races.
  • All races have had the supply contribution of their town hall structures increased.
    • Command Center: Increased from 11 to 15 supply
    • Hatchery: Increased from 2 to 6 supply
    • Nexus: Increased from 10 to 14 supply
  • Unit “Scan Range”
    • Increased for ground units from “5” to a unit’s “Weapon Range + 0.5”.
    • Increases for ground units with upgrades that increase Weapon Range.
  • Game speed altered to match that of real time.
    • Tooltips now match game timer at all speeds.

Racial Changes

Terran

  • New Unit: Cyclone
    • A ranged Factory unit that can attack both air and ground units and use the Lock On ability.
    • Ability – Lock On: Locks onto a target, drastically increasing range and rate of fire for 14 seconds.
  • Marauder
    • Increased the number of attacks from 1 to 2, halved damage and bonus damage.
  • Siege Tank
    • Can now be picked up and dropped while in Siege Mode.
  • Banshee
    • New Upgrade- Hyperflight Rotors: Increases Banshee’s movement speed by 1.0.
  • Battlecruiser
    • New Ability - Tactical Jump: After 4 seconds, warp to any target location. Battlecruiser is invulnerable while it is warping.
  • Raven
    • Point Defense Drone duration decreased from 180 seconds to 20 seconds.
    • Durable Materials now increases PDD duration by 10 seconds.
  • Missile Turret
    • Requirement changed from Engineering Bay to Barracks.
  • Thor
    • High Impact Payload removed.

Zerg

  • New Unit: Ravager
    • A morph off of the Roach which has increased stats and can use Corrosive Bile.
    • Ability – Corrosive Bile: Corrosive Bile is a mortar-style area of effect skill-shot which impacts after a short delay once fired. The impact strikes both air and ground units, destroying any Force Fields it comes in contact with.
  • New Unit: Lurker
    • Tier 2 siege unit that can perform a line-based area of effect ground attack while burrowed.
    • Morphs off of the Hydralisk, and requires a Lurker Den.
  • Roach
    • Tunneling Claws has been removed. Roaches can now always move while burrowed.
      • Burrow move speed increased on Creep after Glial Reconstitution is researched.
  • Hydralisk
    • Added morph to Lurker.
    • Grooved Spines removed, +1 range added to Muscular Augments.
  • Corruptor
    • New Ability – Caustic Spray: Channeled ability that initially deals 5 damage per second to any building. Damage is increased to 25 damage per second after 6 seconds.
    • Removed Corruption Ability.
  • Swarm Host
    • Cost modified from 200 Minerals and 100 Vespene to 100 Minerals and 200 Vespene.
    • Supply cost increased from 3 to 4.
    • Movement speed increased from 2.25 to 2.95.
    • Swarm Hosts now require the Burrow research in order to burrow.
    • Swarm Hosts no longer collide with Locusts.
    • Spawn Locusts
      • Auto-cast removed, Spawn Locusts must now be manually cast.
      • Spawn Locusts cooldown increased from 25 seconds to 60 seconds.
      • Casting Spawn Locusts no longer requires a Swarm Host to be burrowed.
  • Locust
    • Weapon speed increased from .8 to .6.
    • Locust duration increased from 15 seconds (+10 seconds with Enduring Locusts) to 30 seconds.
  • Adrenal Glands
    • Attack speed bonus increased from 18.6% to 40%.
  • Infestation Pit
    • Enduring Locusts – This upgrade has been removed.
    • New upgrade: Flying Locusts - Allows Locusts spawned by Swarm Hosts to fly. Flying Locusts can use Swoop.
      • Requires Lair.
      • Cost is 200 Minerals, 200 Vespene, 160 seconds.
      • Swoop: Orders the Locust to land at the targeted location, allowing it to attack.
  • Nydus Worm
    • Invulnerable while constructing.
  • Viper
    • New ability - Parasitic Bomb: Latch onto an air unit, dealing 90 damage over 7 seconds to that unit and any air units around it. Effect persists for the remaining duration if the target is destroyed.
  • Ultralisk
    • Chitinous Plating: Bonus armor increased from +2 to +4.

 

Protoss

  • New Unit: Adept
    • A slow-moving harassment unit from the Gateway that can use Psionic Transfer.
    • Ability – Psionic Transfer: Projects an invulnerable Psionic Image that can move but not attack. After 7 seconds, the Adept teleports to the image’s location.
  • New Unit: Disruptor
    • A light-mechanical unit from the Robotics Facility that can use Purification Nova.
    • Ability – Purification Nova: Once activated, the Disruptor becomes invulnerable and gains increased movement speed. After 4 seconds, the Disruptor emits a massive blast dealing AoE damage in a circle and immediately becomes vulnerable again, also losing its speed boost.
  • Mothership (Core)
    • Time Warp maximum radius increased from 3.5 to 8. The Time Warp will now appear small at first and grow over time, and will not slow units until reaching maximum size.
  • Warp Prism
    • Pick up range has been greatly increased to 7.
  • Immortal
    • Removed Hardened Shield Ability.
    • New Ability – Barrier: Immortal gains a 100 damage shield for 3 seconds.
  • Colossus
    • Base damage reduced by 20%.
  • Oracle
    • Removed Envision.
    • Revelation now tags cloaked and burrowed units, revealing them for 60 seconds. Cost reduced from 75 to 50 energy.
    • New Ability – Stasis Ward: Constructs a cloaked trap on target location. When triggered, enemy units in proximity are trapped in stasis for 30 seconds.
  • Tempest
    • Removed damage bonus against massive units.
    • New Ability – Disintegration: Deals 500 damage over 80 seconds to target unit.
  • Carrier
    • Build time reduced from 120 seconds to 90 seconds.
    • New Ability – Release Interceptors: Launches Interceptors to fight at target area for 60 seconds.
 

Starcraft II Legacy of the Void Beta Uskoro!

Dugo očekivani nastavak Starcraft II triologije, Legacy of the Void, trebalo bi da bude pušten za beta test u Martu 2015, kako saznaje Daily Dot. Starcraft entuzijasti prijavljeni su za beta test još u Novembru 2014, kada je najavljen Starcraft II nastavak na Blizzcon 2014. Sada kako saznajemo par gaming press sajtova i par esport organizacija već je poslalo svoje zahteve direktno Blizzardu za distribuciju Beta ključeva!
 
Nekoliko medija već je prijavilo da bi igra trebala da izadje krajem 2015. Medjutim Blizzard uvek ima fleksibilan datum izlaska svojih naslova. Komjuniti menadžer David "Psione" Ortiz, prošle godine u Novembru rekao je da ne zna datum izlaska Legacy of the Void Beta, ali da je moguće da će beta test krenuti prvom polovinom 2015.
 
Daily Dot došao je do informacija raznih gaming organizacija koje su govorile o tome da su poslali zahteve za Beta ključeve. Jedan od izvora potvordio je da su dobili ključeve posle tri nedelje kako je zahtev poslat.
Druga osoba je dodala "Da Blizzard planira da beta startuje krajem Marta ili početkom Aprila. Što je dobar tajming za njih, jer tada kreće WCS Sezona 1".
 
Battle.net Client Starcraft II Legacy of the Void Update
Pre par dana Battle.net client ažuriran je sa Starcraft II legacy of the Void slikama i katalog fajlovima koji su potrebni da bi se igra instalirala. Tako da je vrlo moguće da nas beta uskoro očekuje!
 
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StarCraft II 2.1.5 Patch Informacije

Blizzard je objavio zvanične Starcraft II 2.1.5 Patch Informacije.

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Originally Posted by Blizzard (Source)
StarCraft II 2.1.5 Patch Notes
StarCraft II: Heart of the Swarm Patch 2.1.5 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.

StarCraft II 2.1.5 Patch Notes
Bug Fixes
  • Fixed an issue that could cause the post-game score screen to become stuck while loading.
  • Fixed an issue that prevented replays generated in patch 2.1.3 from loading in newer versions of StarCraft II.
  • Fixed an issue where Mac clients could freeze when experiencing a game application crash in Full Screen mode.
  • Fixed an issue where the Hotkey UI panel would not appear correctly on initial selection.

Starcraft II 2.1.4 Patch Izmene

Blizzard je objavio izmene koje su došle uz novi Starcraft II 2.1.4 Patch!
Originally Posted by Blizzard (Source)

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StarCraft II: Heart of the Swarm Patch 2.1.4 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.

 

StarCraft II 2.1.4 Patch Notes

General

  • WCS GameHeart
    • GameHeart’s popular tournament UI has been reborn in the improved WCS GameHeart extension mod.
    • Players can apply the WCS GameHeart extension mod to any melee map from the Custom Games list.
      • To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
      • The WCS GameHeart overlay can then be enabled by navigating to the Gameplay tab in the Options menu and selecting WCS 2.0 in the Observer Interface menu.
    • More information can be found in our WCS GameHeart blog.
  • Enhanced Team Colors
    • General
      • Players can now choose to enhance the color of buildings, units, and spell effects via an in-game UI option.
        • Team color intensity can be adjusted by navigating to the Gameplay tab in the Options menu and adjusting the value on the new ‘Team Color Intensity ‘slider.
    • Updated Unit/Spell Effects
      • EMP, Scanner Sweep, Time Warp, and Mothership Core coloring have been updated to adopt team colors.
        • Team colored spell effects can be enabled under the Gameplay tab in the Options menu by selecting ‘Enable Additional Team Color Textures’

Bug Fixes

  • Fixed an issue where the game display could freeze when using certain video hardware.
  • The Map preferences UI will no longer occasionally display placeholder text.
  • Fixed an issue that could cause the matchmaking options to become unavailable.
  • Fixed an issue where parties could sometimes become split when joining Custom Games.
  • The Ultralisk will no longer lose the Frenzied ability when burrowed.
  • Fixed an issue where using Abduct or Graviton Beam on a Ghost would sometimes not cancel a nuclear strike.
  • Carrier Interceptors will no longer pause when attacking a target under the effects of Mass Recall.
  • The in-game UI will no longer disappear when watching a replay after using the Streamlined Observer UI.
  • Fixed an issue where music would fail to loop in some Campaign missions.
  • The Colossus model will no longer appear larger when killed during warp-in on the Phantoms of the Void mission.
  • Fixed an issue where sound offsets could occasionally be ignored.

Starcraft II PTR 2.1.4 Test - Blizzard Twitch.tv Giveaway

U cilju poboljšanja i pomoći u Starcraft II PTR Testu, Blizzard je napravio giveaway gde možete dobiti jedan mesec Twitch Turbo ukoliko stignete do petog levela u igri. Ostale nagrade su za prvih 50 igrača koji stignu do 5 levela, oni će dobiti pretplatu za gledanje WCS turnira, kao i za prva dva igrača koji će dobiti BlizzCon virtualne karte!
Originally Posted by Blizzard (Source)
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To ensure that StarCraft II continues to offer a smooth experience for players when Patch 2.1.4 goes live, we’re looking for some extra help testing on the PTR, and that’s where you come in. When you test the new features on the PTR in all the various game modes (Matchmaking, Custom Games, Arcade, vs AI) and reach level 5, you’ll become eligible to win some awesome prizes. 
How to Qualify You’ll have from 12:00 a.m. PDT on August 26, 2014 to 11:59 p.m. PDT on September 22, 2014 to reach level 5 on the StarCraft II PTR in order to become eligible for the prizes below. You can check out the official rules here: Patch 2.1.4 PTR Participation Giveaway – Official Rules.
Prizes for participation To all players who reach level 5 on the PTR:
  • A one month subscription for Twitch Turbo
To 50 random players who reach level 5 on the PTR:
  • A Twitch subscription for WCS EU/AM
To one random player who reaches level 5 on PTR:
  • A pair (2) of 2014 BlizzCon tickets

How to Get In Accessing the Public Test Realm is easy with the Battle.net Desktop App. Once you've installed and logged into the App, select StarCraft II from your list of games. Next, click the region selection box above the Play button, choose "PTR: Heart of the Swarm" from the dropdown list, and hit Install. If you own a copy of StarCraft II but don’t see a PTR option available, you can enable PTR access by going to Battle.net Account Management and selecting the Public Test Region button under your game license. Once your installation is complete, hit Play to launch the PTR and start digging in to all of the goodies mentioned above.
 
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If you'd like to switch back to the current version of StarCraft II, simply exit the game and head back to the Battle.net App to switch the region selector back to your preferred Battle.net region. Please note that the Public Test Realm can only be accessed through the Battle.net Desktop App as outlined above. Attempting to launch “StarCraft II Public Test.exe,” found in your StarCraft II installation folder will not grant entry into the PTR.
Download the Battle.net AppThank you very much for helping us test upcoming StarCraft II features on the Public Test Realm. Your participation will be vital during this extended testing period as we prepare to roll out StarCraft II Patch 2.1.4.

Kerrigan Starcraft Fan Art by Velimir Kondić!

Sećate se radova Velimira Kondića Warcraft Lich Kinga i Illidana kao i Diabla? Velimir je danas objavio svoje novo remek delo za Starcraft community, gde je nacrtao Sarah Kerrigan (Queen of Blades)! Njegov skill ne možemo opisati rečima ali možete pogledati u video zapisu koji je napravljen od 62 sata video materijala snimljenih kamerom. Još jednom svaka čast Velimire!
 
queen of bladesvelimir
 
 
Originally Posted by AdriaCraft
Still i have a problem how to start leading line . Each drawing up until now, had its creating story from zero to the last spot, but drawing Kerrigan (Queen Of Blades) has a special story.

Exactly one year ago i made a first scetch , proportions and perspective. I knew that this drawing will be  most difficult until now because it had two characters which are almost completely in personnel. Both character on itself carry an enormous level of details and neither one could be missed. The most that i was concerned about was how am i gonna do her face becase i wasn't preperd . ( You remember ILLIDAN ) That is why i have left it to end because i had time to get  in style drawing and come up with all possible solutions and to continue creating techniques with the tools that i use.Of course, all this would be in this plastique example of my work if i do not have family life in which still we all have problems and obligations .

We are going back half a year ...

After great co-operation with AdriaCraft and Blizzard Entertaiment Inc. for drawing, "Diablo"  i have been learning several programs and i was drawing . Programs for the 3D modeling did enable me to figure out how to draw displaying types of light, illumination editing procedures, depth space, what is important to express on the character and what not , how to make a wet surface , metal, and many other things that before that, I couldn't understand what more i did not understand them because i was not even considering them because i  wasn't thinking about  them. After that, it was created my most known drawing of "Lich King Arthas". I continued to work hard learning programs and knowledge that i have was  getting  bigger  from day to day. I slowly understood that job of  game makers  is not easy  at all... From the idea to its creatiation  and completion of project is very long and difficult road . Even after i stoped to complain  how the document is poorly produced and  animation in some game, or how the task is stupid... Someone had  to make all of thet , and  to put lots of hard work in bond and to be used at the end . At the very end the most severely criticism falls from players. Think about it!

It has been a couple of months ago learning these programs, several ordered drawings but there is no way i could get to work on Kerrigan drawing. I was looking at it from the side how it stands not completed so sometimes made mu frustrated only as the obligations, tiredness and a job that kept me away  from  finish. Occasionally i manage to work on it, but not enough to cover bigger surface of that drawing . Passing the months scope of the work was  decreasing  as well as the obligations, finally time was created to finish it. Since then i have already done up to half a Hydralisk and made a new alignment style of work that allow me to in the real time cover less surface on drawings and not to notice where the layers have been merged  and that there are so many that  i do not know number. Drawing had been easily  receiving its form, quantity of details was bigger as well as my desire to finish him as soon as possible! I have finally finished  Hydralisk , i have done it in style as in the wet with long moves that were forming cartilage with a thin skin which shining over muscle (Effect Wet Surface). All that would be harder to do if i haven't had  knowledge from the 3D program. Withdrawn with that experience i was thinking throughout Kerrigan how to do it the  other way . Styles of character had to be different to avoid  merger in one surface . I have been searching and trying to decide witch style would be the best, in the end I returned to the original picture and looking  for ideas. The solution was  on to her  expanding level of details and to express them much more than the sibility . Skin texture has been very interesting for drawing, there are a lot of small details that at first glance are not connected but when  looked as a whole, would notice the skin through muscle diffraction , bones , but they are not permitted joints but not to look  too much like on  Hydralisk .That is why i did petty moves which were builting large groupings bodies. Background was done like complete solid illumination surface and light who have been covering over the rocks within the cave. All this was great, the only problem is that i still didn't have a solution for the face. Drawing stood unfinished for a  month, I debated which techniques that i shoud do because the skin should be smooth and area for the work is relatively small. Hard to bring to be all as well as the original just as i had to come out a little bit out of my limitations and to do it as best as it can be done. I went usual style of drawing, just as i have been trying to merge colors to be one but that is  still visable which is which because the white light source and a light reflection of off rocks is blue, and thereby, the face shadows were blue. The main problem is created when it has proved that tool that i use is not a sufficient quality for skin drawing, rather, drying too fast. I have had work quickly witch was difficult to organise with  battery life on camera , and a good part of i didn't recorded because of the camera charging. At the very end, on the entire drawing  i've added a little more gloss on textures  to get the appropriate light reflection of entire space and to do so that way i would merge both characters.
 
Total hours of recorded material  is 62 hours but the camera was losing focus sametimes so i had to take out full 10 hours of drawing from this episode. Queen of Swarm is the hardest drawing that i had to draw till now. I have new ideas that im gonna do in up coming period, but most important for me is to be back st WOW and chose one more BOSS that i am gonna draw. My name is Velimir ( a.k.a Konda ) I cant wait to write to you again.
Summer greetings from Serbia!
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