Razgovorarajte sa Vašim Drugarima Preko Battle.net Desktop Aplikacije

Napokon uz pomoć battle.net aplikacije omogućeno Vam je da komunicirate sa vašim drugarima!
Originally Posted by Blizzard (Source)
Chat with Friends in the Battle.net® Desktop App

Friend request accepted! You can now chat with your Battle.net friends directly through the desktop app for Battle.net.

To get started, simply look for the Friends icon in the upper-right of Battle.net the next time you log in. Clicking the icon will open up your Battle.net friends list, where you’ll be able to see their status and access a number of handy communication tools, including:

  • Chat with Battle.net friends. Open a chat window on your desktop. Your messages will show up in any Blizzard game your friend happens to be playing at the time.
  • Send and accept friend requests. Click the Add a Friend button and enter your friend’s BattleTag or email address to send them a friend request, or use the new People You May Know list. You can also right-click a friend’s name for more options.
  • Add Favorite Friends. Drag a friend’s name to the new Favorites section of your friends list, keeping your closest friends even closer.

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To customize the in-app Friends features, click the gear-shaped icon in your Friends list, or select Settings > Friends & Chat from the main menu. From there you’ll be able to set which of your friends’ activities trigger pop-up notifications (toasts), determine how chat messages appear, and more.

 

Battle.net Social Features Mini-FAQ

Can I change my online status through Battle.net?

Yes, you can change your status to Online, Busy, or Away directly through the app, and your status will be reflected in all of the games you’re playing. In addition, if you update your status in-game, it will be reflected back in Battle.net.

If my friend is playing multiple games, will they receive my message in every game?

Yes, any message you send through the Battle.net desktop app will appear in the app along with any game that your friend is playing on Battle.net at the time. You can further configure how messages are displayed through Battle.net’s Settings > Friends & Chat menu.

Does Battle.net support chatting with game-specific friends (e.g. character friends in World of Warcraft or character friends in StarCraft II) or World of Warcraft guild chat?

The Battle.net desktop app only supports direct chat with BattleTag and Real ID friends. If a character friend from World of Warcraft or StarCraft II attempts to message you, you will not receive any notification in the Battle.net app—just in-game.

What are the different ways I can add friends via the app?

When you click Add a Friend, you’ll be presented with the option to send friend requests by BattleTag, by Real ID (email address), or via a new People You May Know list. The suggestions on the People You May Know List are all friends of your existing friends, sorted by how many mutual pals you already share. To manually search for potential friends you might know, you can right-click an existing friend’s name and select View Friends, and then send friend requests from there.

Can I manage how I appear on other players’ Friend of Friends or People You May Know list?

Yes—if you’re using Real ID and would prefer to instead have your BattleTag displayed on Friends of Friends or People You May Know lists, you can do so through Battle.net’s Privacy settings. First, click the gear-shaped icon in your Friends list, and select Privacy Settings to go to Battle.net account management. Next, uncheck the Show my Real ID on Friends of Friends lists option and click Submit. This will make it so your BattleTag is displayed when other players view Friends of Friends lists or People You May Know lists. If you no longer wish to be friends with someone, you can right-click their name and select Remove Friend—this will make it so your names and statuses will no longer appear in each others’ friends list and Now Playing list.

Can I report someone for misconduct through the app?

if you receive an unwanted friend request, you can report it and/or block further communication from that player by clicking the ! icon in the pending request box. To report a friend who’s behaving inappropriately, right-click a friend’s name, and click Report. You’ll then be able to select the reason from a drop-down and provide additional details on the why you’re reporting the player.

Are you making any changes to the Now Playing list?

In addition to displaying which friends are currently playing the game you’ve selected, you’re now able to click on a friend’s name in the Now Playing list to start chatting with them.

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Activision Blizzard Finansijski Izveštaj za Četvrti Kvartal 2013

Activision-Blizzardlogo
 
Prema pres izveštaju Activision-Blizzard finansija danas, World of Warcraft povećao je broj pretplatnika, sa 7.6 miliona koji smo objavili u novembru, na 7.8 miliona u četvrtom kvartalu 2013!

Povećan broj pretplatnika je skoro očekivan pred veliki dogadjaj BlizzCona, kao i najave za novi nastavak Warlords of Draenor. Ovo je mali skok, ali je broj veći u odnosu na prijavljenih 7.7 miliona pretplatnika u drugom kvartalu 2013! Broj pretplatnika je izgleda dobro levelovao kroz 2013, sa jednim dramatičnim padom od 1.3 miliona izgubljenih u prvog kvartalu 2013.

Sa novim nastavakom uskoro, besplatnim level 90 boost-om, za one koji pre orderuju nastavak, a pre-order će biti uskoro, možemo očekivati novi skor pretplatnika u prvom kvartalu 2014. Novi nastavak uvek ima tendenciju da vrati nazad stare igrače, kao i nove igrače koji će da se intereseuju za novu igru. Ali to ćemo sačekati da saznamo u Aprilu 2014. Do tada možemo samo da nagadjamo.
 
activision blizzard q42012

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Battle.net Client Social Feature

Svi trenutno gledamo Battle.net client kao klasičan program kroz koji instaliramo Blizzardove igre. Ranije smo još bili upoznati da Blizzard planira da ubaci chat, forum i još neke novine u samoj aplikaciji. Mi smo imali prilike da testiramo social sadržaj, za chat, kao i dodavanje prijatelja. Sam izgled chata, kao i friend liste je prelepo uradjen, a primetili smo i mogućnost da možemo da tragamo za novim prijateljima. Battle.net client pomoćiće Vam da pronadjete nove prijatelje tako što će Vam ponuditi prijatelje vaših prijatelja, u pretrazi. Kako to izgleda možete videti i na samim slikama u prilogu.
 









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Ghostcrawler Napušta Blizzard Entertainment

Lead System Dizajner Greg "Ghostcrawler" Street sokirao je celu World of Warcraft zajednicu njegovom najavom danas da napušta Blizzard Entertainment. Posle 6 godina rada u ovoj kompaniji, rešio je da nastavi svoj radni vek na drugom mestu.
 
Nedostajaće nam svima, više od svega WoW Fanovima. Greg je bio leader WoW zajednice, neko ko je neumorno radio na poboljšanju dijaloga izmedju developera i zajednice. Njegov Twitter profil ima 70000 fallowera, kojima je dnevno odgovarao na sva pitanja kako bi što bolje napravio direktnu liniju izmedju developera i igrača. On je takodje bio srećan da prizna greške, kada nešto krene naopako, često uzimajući ulogu kurira celog WoW Dev tima.
 
Greg je bio dobar za zdravlje igre. Jedan od retkih koji je slušao komentare, kritike o promanama u igri, na talente, na brzinu, na PvP, i sve drugo što je uticalo na gameplay World of Warcrafta. Svi ćemo pamtiti njegovu pristupačnost i verovanje u mož zajednice. Sada, ostaje pitanje ko će da nastavi taj posao dalje?
 
ghostcrawler blizzard

So Long, and Thanks for All the Spectral Fish
Originally Posted by Blizzard (Source)
You know that part at the end of raid night when the final boss is dead and you’re done handing out loot and everyone kind of goes their separate ways? Yeah, this is one of those times.

We just came off of a great BlizzCon. We had so many different games to talk about, and we were thrilled at the reception of Warlords of Draenor. It was great to meet or reconnect with so many of you. I love BlizzCon dearly, which makes it so hard to tell you that this will be my last one, or at least my last one up on stage. An opportunity has come my way, and I have made the very tough decision to move on from Blizzard.

I wanted to thank all of you for being a part of this grand quest. I have said a hundred times that having passionate gamers, including the angry ones, is a far better place to be than having a community that doesn’t care. You all care. Like us, you want the game to be the best that it can be. So I ask you to keep on providing your feedback. I promise (and I rarely promise!) that the developers care very much about what you have to say.

I’ll be out there, and I can’t imagine it will be that hard to find me.

Hugs,
Ghostcrawler

P.S. No, you can’t have a pony. Or a moose. Or a mantis shrimp. Or a tardigrade. Or a crab. Keep trying though.

P.P.S. I play a Holy Priest.

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Blizzcon 2013 Day 2 Recap

World of Warcraft Q&A

Originally Posted by Blizzard Entertainment
Q&A
  • Putting garrisons in a mobile app would be cool, but isn't planned right now.
  • There is no way to invite other players to your garrison when offline. You can invite a whole 40 player raid when you are online though!
  • The Dark Iron will make a small appearance in WoD.
  • There aren't any major changes planned for the pet battle system, just additions of new pets, trainers, and buildings in your garrison.
  • After the new character models are all done, the team will look at adding more customizations to character models.
  • Wrathion played an important role in Pandaria, but won't make more than a short appearance in WoD.
  • Smart healing has a place, but it might be good to make them less smart. Most heals could just prefer people who are injured rather than at full health, rather than just picking the people at the lowest health.
  • The team wants to make it easier to find like minded players to play with, which is why we have advance notice on the raid size change.
  • Mythic would have taken more resources to maintain the 10 and 25 structures for the top 1% of players, so the decision to fix the size at 20 was made in order to focus more on raid design and less on balancing two sizes.
  • The tertiary stats may be limited to a certain slot, like speed only on boots. It will be rare enough that by the time you can farm them progression races will be over. They shouldn't have a big impact on progression races.
  • Heroic Warforged gear will still exist going forward.
  • WoD will have a legendary questline that is similar to the cape this time, but also another legendary that is more exclusive.
  • Garrisons are unique per character, so there will be some kind of way to make it faster for alts.
  • The Titans visited Draenor, but aren't around anymore, so we will only see a little bit more of the Titans in this expansion.
  • Having Best in Slot items currently feels like a checklist right now. In WoD you will get your loot, but you will also have a cooler version of the loot to go after when things are on farm.
  • Racial balance will be tuned again in WoD, trying to narrow the gap. Goblin and Worgen have better balanced racials than many other races right now.
  • 20 players will likely have ~5 healers in Mythic difficulty. Keeping mythic at a fixed size will allow for many more possibilities in making mechanics that don't have to scale to another raid size.
  • Adding dynamic content to the old world would be nice, but it isn't a good use of time right now.
  • Bonus rolls will continue in WoD. LFR bonus roll doesn't impact your Heroic bonus roll. You can't roll 15 times and win nothing anymore.
  • The team has talked about and put some effort into pet battles on mobile devices. It hasn't worked out well yet, but they will keep looking at doing it.
  • No servers for old expansions.
  • There isn't any official lore on Celestial Dragons, they just look cool.
  • The Yak reforge vendor will be replaced something else.
  • Secondary and tertiary stats will stay the same, but primary stats on armor will change for your spec. This system is still in development, so details will change before it is live.
  • People are working on a side project to update the old Warcraft games to run on modern versions of Windows.
  • When the Dark Portal turns Red and cuts you off from regular Outland, you might be able to go through Caverns of Time.
  • Mythic raid lockout is boss based, static id, nothing is changing from the current Heroic lockout system.
  • Eyes of the Beast was removed when trying to prune things from classes and the code for it got removed as well. Removing it was a mistake, but it would take some time to add support for it again.
  • The Horde will have a chance to go back and redefine itself, and come away from the end of Mists of Pandaria even stronger.
  • World PvP outside of the World PvP zone isn't going to be a huge focus, especially with how one sided most PvP realms are.
  • New hairstyles are coming with the new character models.
  • Transmog that doesn't require you to keep the item forever is on the list, but won't be ready for WoD launch.
  • The team is talking about scaling up the difficulty of the launch dungeons with each new tier of dungeons during the expansion so you don't have to run the two new ones over and over and get burnt out.
  • There are plans for Alleria and Turalyon, but not in WoD.
  • The panel ended 5 minutes early, but the Q&A points above are complete.

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Diablo III Open Q&A

Originally Posted by Blizzard
Account binding of items and PS4
Trading become the easiest and fastest way to get items and we wanted to change that. We still see value in trading and want to keep it in the game, but we still haven't finalized it. Maybe the top tier of Legendaries will become account bound and also high level gems. We're still thinking about it.

There aren't any future announcements for PS4, apart from the fact you should be able to get your PS3 saves on your PS4

Do you guys have any plans on expending stash space?
At this point - no. We're approaching the problem from a different point of view. We want you to use the items a lot more instead of keep the stuff. Salvaging items is a lot more useful now. We want to do a lot of things to make sure you don't keep a lot of gear.

We still need crafting materials. Are we ever going to be able to do anything with whites and greys?
White items currently salvage into crafting materials. In the live game you have your normal, nightmare, hell and inferno materials. It's kind of awkward how you change difficulties and suddenly your reagents are no longer needed. We're making it so you use a single set of materials throughout 1 to 60. We want materials to matter but we don't want to make it a chore.

Are the Sisterhood of the Sightless Eye going to be coming to the game?
During development there were a lot of plans that we explored putting in, but there wasn't a good place for it. The Book of Tyrael and the Book of Cain both explain a bit what's going on with them.

There seem to be new monster affixes, how much more are added?
We are adding a few new ones in Reaper of Souls, but we're also looking at normal monster abilities and trying to make them more interesting.

How far along are you?
As far as what you see out there. We understand you guys want content, probably on a more regular basis. We're fully committed to get stuff out there.

How about a second expansion?
Maybe.

One of my favorite things in D2 was getting a Two-Handed Weapon and getting it in one (Barbarian)
Well the Crusader does have a passive that lets him do that.

Will you have Ladder exclusive drop items? Will you provide Beta keys for those that pre-order?
We're not talking about Ladder. There's a desire for such, like D2 had, runewords and such. We want to see what's most appealing and design the best experience for that type of play.

We haven't announced pre-orders yet or anything exclusive. You'll have to wait for the announcement, sorry.

Is there going to be a full chat lobby for Clans?
Partially, but not exactly. There's a Clan roster window and it has clan chat. We haven't gone back to the Lobby though. When you try this please post your feedback on the forums, we're very open to discussion.

I may or may not have read some datamined information about the Devil's Hand. Elaborate?
No. It's cool though!

The banners for the Virtual ticket, you couldn't give us some wings or something a little cooler?
Actually Kevin loves the banner, so it's Kevin's fault.

Are current top builds going to be changing, like Archon, CM and others? What about life-steal?
We do see life-steal as an issue. It really distorts how you evaluate your items. We want you to make better decisions about if you want more toughness, or healing or damage.

And about the build changes - yes. The new Legendary items will really open up a lot of interesting builds. A lot of builds are unlocked by getting a new Legendary.

Crusader - I felt almost like a glass cannon trying the game. Died a lot, but annihilated everything. I killed Asmodan in a few seconds. Was that your intent or is it going to change?
We tend to over-emphisize the offensive abilities on demos, so that you can check them out. The Crusader definitely needs to be tuned, his abilities included.

Have you thought about bonuses for staying alive, like 'congratulations, here's a small buff'?
Well, nothing we've worked out yet. You can have a death penalty or you can have a stay-alive bonus. Whenever possible we'd like to give people bonuses, instead of penalizing them. We have a death penalty that works really well right now, but there's really no meaningful stay-alive bonus aside from Nephalem Valor.

I think Wyatt and I have had a few conversations on this topic. We did come up with some ideas. If you guys have any ideas, pass them along. It's something we want to address.

Are there going to be more tying novels?
Our creative team is trying to get more novels like that. I can definitely see more coming

Do you know if they're going to be comming out more than every 2 years?
If we have a story that we really wanted to tell - yes. At the beginning of Reaper of Souls there was an entire story with Tyrael. That felt like a story that we wanted to tell.

Trifecta stats - what else can we look for besides those 3?
I've mentioned before that it's sad that people only care about damage. By removing life-steal we hope people will start looking at increasing their health and armor as well. We don't want to take away trifecta, instead we want to provide you with more options. Instead of just being 3, what if there was 7 or 8 options and now you have to choose, cooldown reduction, skill resource reduction etc.

Bonus damage for skills have changed the gameplay for me, I often change my spec because of that affix.

Currently blue and yellow packs don't differentiate much. Changes for them?
We have made some changes to Champion and Rare packs. For Rare instead of having 1 big and several small we could have a skeletal sumoner with 2 skeletal shield-bearers. Champion packs will also have slight changes.

Currently damage comes primarily from the weapon. Why was that done? Are you keeping this system in Reaper of Souls?
We're pretty happy with it. In Diablo II for example you might not care about your weapon at all. We had to make some trade-offs, it wasn't an easy decision.

Demonic Essences - will we use them in Reaper of Souls?
Don't think we'll be able to answer that today.

Critical Mass is used by 95% of my friends. Is the problem with the passive or with the skills used with it?
I think the problem is with the passive itself. We want to make sure the Wizard has good alternatives to it. It feels powerful to perma-CC an enemy, but it's very bad for the general gameplay. Frost Nova is still good, but I don't think we want to be in a place where I can perma-stun enemies all the time.

Will there be something like Hellfire Rings in Reaper of Souls?
Yes, but we're not announcing it today.

Why did you split the item properties into categories, will it impact the Mystic?
It's nice to have secondary skills, we wanted them to be on the item without the item losing power. It adds valuable depth and choice, especially with the addition of some of the new ones. And yes, with the Mystic you can enchant both Primary and Secondary properties. They're separate in Enchanting though.

Reaper of Souls CE - if you do one can you ensure that there are enough available?
We'll certainly try to do that. We don't actually determine that. Retailers tell us how many they want depending on the need.

Are currently well geared characters going to roflstomp through the expansion?
No. There's going to be power inflation for sure.

Regarding the art direction for angels as enemies. Are you going to deviate from humans with wings, like in the old Testament? You see many types of demons, but only 1 type of angel.
We already have established look for angels. We want to make it interesting, but not go away from that.

The angels closer to Maltael have become corrupted in different ways. Some of the angels you'll see in Pandemonium are starting to look more different than the angels you've seen thus far.

I was wondering if you had plans for releasing Diablo 1's soundtrack?
I think it's a good idea, we should talk to people.

Is there any kind of update on PvP arena, or a new follower?
A week doesn't go by that someone in the office doesn't ask "What's up with PvP Josh?". The real challenge is finding a PvP mode that does justice to what the core fantasy of Diablo is.

We had a serious talk about adding a new follower, but instead we decided to deepen the followers we currently have. We feel like we didn't do everything we wanted to do with them. So we took the development time and did some things with them.

In Diablo 3 you could go and talk to them in town, hear their back story and all of that, but it was still just a conversation. Now in Reaper of Souls their stories will evolve. So it's not just a back story anymore. You'll have them advance and help them develop as a character.

Blizzard game seem to have a lot of extendability, like mods and UI changes. Is there a way there could be some ingame tools that tell you 'you're going to do this much dps'?
One of the difficulties for the audience in general is there's always a conflict between what we want to do as players and what we want to do as designers. I wish the focus wasn't so high on damage. Diablo's an ARPG. I don't think the game's in a good state when everyone's hyper focused on "how much damage did I do?". I think elements like who crowd-controlled the boss or mobility or amplifying damage need to matter more. We're focused on a variety of experiences and wouldn't want to provide more tools for letting people maximizing a number.

I play in Eyefinity and one of the shortcomings are the inventory and character sheets are on the 1st and 3rd screen. Could you make it so I can move it around?
Right now we don't have any plans to customize the UI. It's something we will consider down the road though.

Right now every class has a talent or a skill that allows you to convert crit chance into cooldown reduction. Have you tried splitting those?
I don't think our responsibility is to make crit worse. Our job is to give you more things that you might want to do instead. Like passives. No plans to directly hit crit head on.

I play Nvidia 3D and when I was playing it the particles are right in my face. Going to the PS4 will you guys implemented 3D capabilities in that?
Actually that's a pretty good suggestion. Thanks!

My question is about PvP. I played WoW professionally and a lot of hardcore in Diablo 3. Have you ever considered incorporating PvE elements in a PvP mode so it feels better, but it's not all about the balance?
I think adding PvE elements... there's something there. As I keep thinking about it I think it's part of the solution. Maybe it's not PvP, maybe it's PvPvE. Maybe some point in the future we can have an announcement!

Skills where you click and drag, I was wondering how that would work on the PS4?
If I remember correctly we had a specific skill with that. The first two required mouse movements, but we removed both of them. The final version's effect has its own AI and moves around the Crusader. So we probably won't have that issue, unless you meant something else?

Well, there are certain skills that require a bit more precision. It's more of a challenge on the console side of things. You're probably going to see solutions similar to what we've done with PS3. Holding the button to increase the distance you Leap for example.

Right now only Cold has an elemental effect. What about the other elements?
We haven't worked that out quite yet.

How do you feel about high-level gems dropping?
That's something that we talk about. There's some changes that we have to evaluate, particularly with the removal of the AH. If you play through the game self-found you're actually happy to reach some high-level gems.

With Diablo it's very linear story line. Is there any idea of making events be more consequential?
Tying random events to things that happen in the world is a cool idea we've tried, but it removes a potential for randomness in the other situation as well. So having those we actually have less random worlds. We've decided we'll try to keep things more self-contained.

I mentioned before going an adventure with your Followers. If you don't go with them - their story doesn't progress. So there's a small choice in there. And we do have a few other things. If you're playing the first set of events and you complete it you'll be able to get to a second set of events, which builds on the first. If you don't do the first event when it rolls the next time you play you're back in the poll of having the first event roll again.

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