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Pušten u Prodaji BlizzCon 2015 Virtul Tiket

Pušten u Prodaji BlizzCon 2015 Virtul Tiket
Blizzard je upravo krenuo sa prodajom Virtualne Tikete za BlizzCon 2015! Za sve nas koji nismo u prilici da budemo na BlizzCon 2015, Blizzard je omogućio kao i svake godine, da isti dogadjaj pratimo uživo preko Direct TV-a!
Cena Virtualn Ulaznice za EU Je 29.99 Evra, dok je za US 39.99$!
Originally Posted by Blizzard 
The murlocs are busy working on prepping panels and assembling their contest entries, which can only mean one thing—BlizzCon 2015 is just a few months away! This year’s show is sold out, but those unable to join the festivities in person can experience the excitement from home with the BlizzCon Virtual Ticket, available to order now in the Battle.net Shop!

BUY VIRTUAL TICKET

With the BlizzCon Virtual Ticket, live online HD coverage will be at your fingertips on both days of the show, taking place Friday, November 6 and Saturday, November 7. You’ll enjoy two channels of content, featuring developer panels on the main and panel stages, exclusive in-depth interviews, the epic closing ceremony, and the community contests on Friday evening —this year hosted by author, actor, and all-around good geek, Wil Wheaton (@wilw).

You’ll also have access to on-demand replays for up to two weeks after the show so you can catch up on anything you might have missed.

Bonus Loot 2.0
As always, the Virtual Ticket also unlocks a treasure trove of in-game goodies for your favorite Blizzard games, including World of Warcraft, Diablo III, Hearthstone, StarCraft II, and Heroes of the Storm—more details to come at a later date.

In addition, for the first time ever, Virtual Ticket buyers will also have the option to equip the Goody Bag that we give out to BlizzCon-goers in person. The Goody Bag is available to pre-purchase now through the Blizzard Gear Store for an additional $34.99 USD (plus tax, shipping, and applicable fees; limit 1 per Virtual Ticket), but supplies are limited, so be sure to lock in your pre-purchase before they’re all claimed. Visit our Goody Bag blog to check out the contents and learn more about how to order.


The Virtual Ticket also grants you access to a limited-time online BlizzCon merchandise sale featuring a selection of commemorative items that will be available for purchase at the show.** This special sale is scheduled to run from October 16 through November 8, and we’ll give you the low-down on all the loot that’s coming at a later date.

Free WCS and Warcraft eSports Tournament Streams

Even if you don’t purchase a Virtual Ticket, you’ll still be able to catch plenty of BlizzCon action online for free. Coverage of the BlizzCon opening ceremony and this year’s BlizzCon eSports tournaments—including the StarCraft II World Championship Series Global Finals, Hearthstone World Championship, World of Warcraft Arena World Championship, and the first-ever Heroes of the Storm World Championship—will be streamed for free in HD at www.blizzcon.com.

To order a Virtual Ticket, head to the Virtual Ticket Battle.net Shop page. For more information, read the FAQ below.

* Virtual Ticket coverage will be available in English only.

**While supplies last. All orders will be shipped from the United States. lnternational shipping rates may apply.

BlizzCon® 2015 Virtual Ticket FAQ

What is the BlizzCon® 2015 Virtual Ticket?
The BlizzCon 2015 Virtual Ticket offers comprehensive live HD coverage of Blizzard Entertainment’s two-day gaming celebration, taking place November 6 and 7, via a multichannel Internet stream.

When you purchase the Virtual Ticket, you’ll be able to switch freely between multiple high-definition (up to 720p) channels dedicated to different areas of BlizzCon, allowing viewers expanded access to the content they're most interested in. The Virtual Ticket grants you complete access to the Main and Panel Stage channels, featuring the following BlizzCon content:

  • Developer Panels: Get the latest news and firsthand developer insight into the creation of your favorite Blizzard games.
  • Exclusive Interviews: Dig deeper into the Warcraft, StarCraft, Diablo, and Overwatch universes in exclusive interviews with Blizzard executives and developers.
  • Costume and Talent Contests: Get a great view of the creativity on display in the legendary BlizzCon Costume Contest and epic Talent Contest.
  • Closing Ceremony: Be there for the closing festivities on Saturday night, celebrating two full days of Blizzard gaming and eSports action.

Limited high-definition coverage of the opening ceremony and BlizzCon eSports tournaments will be available online for free, featuring the Global Finals of the 2015 StarCraft® II World Championship Series, World of Warcraft® Arena World Championship, Hearthstone® World Championship, and Heroes of the Storm® World Championship. Keep an eye on www.blizzcon.com for more information.

If I order the BlizzCon 2015 Virtual Ticket, will I receive the commemorative BlizzCon 2015 in-game goodies?
Yes, Virtual Ticket holders will also receive commemorative BlizzCon 2015 in-game goodies for a variety of Blizzard games (details to be announced at a later date). The goodies will be linked to the Battle.net account used to purchase or redeem the Virtual Ticket, and will be available in-game after the show begins. Stay tuned for more information.

*NEW* Once I purchase my Virtual Ticket, how do I pre-purchase an optional BlizzCon 2015 Goody Bag?
Once you’ve completed your Virtual Ticket purchase or redeemed your Virtual Ticket code, log in to the Blizzard Gear Store (http://gear.blizzard.com) using the same Battle.net account. Look for the Goody Bag callout on the front page, or click BlizzCon 2015 in the top navigation bar, where you’ll be able to pre-purchase (limit 1 per Virtual Ticket and Battle.net account).

Please note that BlizzCon 2015 Goody Bag *supplies are limited*, and buying a Virtual Ticket does *not* guarantee that you’ll be able to also buy a Goody Bag. Goody Bag orders will be shipped closer to the start of BlizzCon. For more information, see the FAQ.

Will replays of Virtual Ticket content be available after BlizzCon is over?
Yes! Anyone with a Virtual Ticket will be able to access on-demand replays of the Main and Panel Stage streams for up to two weeks after the end of the event. Replays of the eSports events will also be available for free.

Will you be hosting a BlizzCon online merchandise sale this year for Virtual Ticket buyers? How will I access the sale?
Yes—we’re setting aside a stash of BlizzCon merchandise for BlizzCon attendees and Virtual Ticket holders to be sold in an online merchandise sale scheduled to take place October 16 through November 8, 2015.

After purchasing or redeeming a code for a Virtual Ticket, your Battle.net account will automatically be flagged to get access to the merchandise sale when it begins. Visit www.blizzcon.com closer to the sale for more information.

We’re also planning a post-BlizzCon sale that’s open to the public after show concludes—we’ll have more details to share at a later date. Please note that items purchased in all of these sales will be shipped from the U.S., so international shipping rates and other fees may apply.

How do I order the Virtual Ticket?
You can order the Virtual Ticket directly through the Battle.net Shop. Be sure to make your purchase on the Battle.net account you wish to use to watch the show, receive the in-game goodies, and access the merchandise sale. Also make sure you have a valid, updated payment method associated with your Battle.net account. If you do not yet have a Battle.net account, you can create one for free on the Battle.net website.

In what languages will the Virtual Ticket Internet stream be available?
The BlizzCon 2015 Virtual Ticket Internet stream and DIRECTV broadcast will be available in English only.

Free eSports streams will be available in multiple languages through a variety of external channels—visit www.blizzcon.com closer to the show to find out if localized streaming eSports coverage is available in your preferred language.

In which regions is the Virtual Ticket available for purchase?
The BlizzCon Virtual Ticket is available in the Americas, Europe, Russia, Australia, New Zealand, Taiwan, South Korea, and Southeast Asia (pricing and availability varies by region). Keep in mind the Virtual Ticket stream will be available only in English.

What are the system requirements and minimum bandwidth requirements to view the live stream?
We’ll have more information on the system requirements and minimum bandwidth requirements to view the stream closer to the event.

Do I need to purchase a Virtual Ticket if I’ve already purchased a ticket to attend BlizzCon in person?
Live BlizzCon attendees also get a Virtual Ticket with their BlizzCon ticket purchase. BlizzCon ticket purchasers should have already received a code (one per ticket purchased) which can be used to unlock the Virtual Ticket, in-game goodies, and merchandise sale access on a single Battle.net account. These codes were emailed directly to the BlizzCon ticket purchaser, so check with the person who bought your ticket if you haven’t yet received your code.

I plan to purchase the BlizzCon 2015 Pay Per View event through DIRECTV. Do I need to purchase the Virtual Ticket separately to also watch online?
For those who choose the option to purchase the BlizzCon 2015 DIRECTV Pay Per View (coming soon), the Virtual Ticket Internet stream will be included with your order. After ordering through DIRECTV, you will receive an email containing a code that will grant one Battle.net account access to the Virtual Ticket Internet stream, the BlizzCon 2015 in-game goodies, and online merchandise sale. You will be able to redeem your code here—just make sure to redeem the code using the Battle.net account on which you wish to receive the in-game goodies.

Note that the DIRECTV Pay Per View broadcast is not included with purchases of the Virtual Ticket made through the Battle.net Shop. More information on the DIRECTV BlizzCon 2015 Pay Per View event, including how to order through DIRECTV, will be available at a later date.

Kupite Blizzcon Goody Bag zajedno sa BlizzCon 2015 Virtual Tiketom!
Prvi put ove godine možemo da uz virtualni tiket kupimo i goody bag, koji se uvek dobijao ukoliko odete na BlizzCon 2015! Zalihe su limitirane tako da ukoliko želite da dobijete svoju Blizzcon 2015 torbu sa igračkama, odmah se uputute na njihov Gear sajt!
 
Originally Posted by Blizzard (Source)
Introducing a new way to bring a piece of the BlizzCon experience home! For the first time ever, BlizzCon Virtual Ticket buyers can also pre-purchase a BlizzCon Goody Bag (while supplies last)—and this year, the bag itself is one of the goodies!


A limited number of Goody Bags are now available to pre-purchase in the Blizzard Gear Store for $34.99 USD (plus tax, shipping, and applicable fees). There’s a limit of one bag per Virtual Ticket and supplies are limited, so grab this loot before it’s gone for good.

Check out what’s inside, and read below for more information on how to pre-purchase.


How to Pre-Purchase a Goody Bag

Once you’ve completed your BlizzCon Virtual Ticket purchase, head over to the Blizzard Gear Store and log in with the Battle.net Account you used to buy your Virtual Ticket.

Once you’re logged in to the Gear Store, look for the Goody Bag callout on the front page or head straight to the Goody Bag product page to begin the pre-purchase process.

Goody Bags are expected to ship out prior to the show in early November. All orders will be shipped from the United States, so international shipping rates and additional fees may apply. Click here for more information, including regional shipping restricitions.

If you’re attending BlizzCon in person, you’ll get aGoody Bag when you arrive at the show as part of your BlizzCon ticket purchase. If you want to pre-purchase an extra one, you can redeem the Virtual Ticket code that was emailed to ticket buyers and follow the process above.

Goody Bag Pre-Purchase FAQ

Q: Who can pre-purchase a BlizzCon 2015 Goody Bag?
A: BlizzCon 2015 Virtual Ticket and physical ticket holders are eligible to pre-purchase one Goody Bag per Battle.net Account at gear.blizzard.com while supplies last.

Q: I am a physical ticket holder. Do I need to purchase a Goody Bag?
A: BlizzCon 2015 physical ticket holders will receive their Goody Bag at badge pickup, beginning November 5, 2015. Physical ticket holders may also purchase one additional Goody Bag while supplies last.

Q: I can’t find the link to purchase the BlizzCon 2015 Goody Bag. Help!
A: Purchase the BlizzCon 2015 Goody Bag here. Remember, you must:

  • Purchase a BlizzCon 2015 Virtual Ticket or a physical BlizzCon 2015 ticket (physical ticket holders must redeem the BlizzCon Digital Bonuses Code the ticket buyer received via email. If you didn’t buy a ticket yourself, you’ll need to get your code from the person who bought your ticket).
  • Log in to your Battle.net Account.

Q: How much do Goody Bags cost?
A: BlizzCon 2015 Goody Bags are available for $34.99 USD (shipping and taxes will be added at the time of purchase). International orders may be subject to regional duties and fees.

Note: Physical items cannot be shipped to certain countries, e.g., China, Brazil, Argentina, or Russia. Review the Gear Store's shipping policies for more info.

Q. When will the BlizzCon 2015 Goody Bags Ship?
A. BlizzCon 2015 Goody Bags will begin shipping on or before November 6, 2015.

Q: What if I cancel my Virtual Ticket after ordering the BlizzCon 2015 Goody Bag?
A: Players without a valid Virtual Ticket or physical ticket purchase at the time of shipping will not be eligible to receive a BlizzCon 2015 Goody Bag. The order will be cancelled.

Blizzcon Goody Bag Unboxing

Michele Morrow dobila je Goody Bag sa Blizzcon 2015 i podelila na svom Youtube kanalu njegov sadržaj. U torbi nalazilo se i pismo da će Virtual Ticket biti uskoro u prodaji "really really soon"!

Sadržaj Torbe:



Blizzard Trademarks "Compete", Overwatch Dodat u Launcheru

Blizzard Trademarks "Compete"
Blizzard je izgleda registrovao novi trademark "Compete" u US i EU zemljama. Tekst u opisu trademarka nam govori da se ne radi o novom WoW nastavku koji očekujemo da Blizzard upravo objavi na Gamescom 2015!



Overwatch Dodat u Launcheru
Overwatch je dodatu Battle.net launcheru danas. Ne možete da instalirate isti, ali izgleda da je tu kao reklama.



Najavljen Blizzcon 2015 - 6 i 7 Novembra

Blizzcon 2015 je najavljen, i on će trajati od 6 do 7 Novembra 2015! Karte će biti prodavane iz dva puta - 16 Aprila i 18 Aprila. 
 
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Originally Posted by Blizzard (Source)

You’ve been summoned to Southern California for BlizzCon 2015! Blizzard’s ninth epic gaming convention and community celebration is returning to the Anaheim Convention Center on Friday, November 6 and Saturday, November 7, 2015. Form a party with your fellow members of the Blizzard community and get ready for two days of in-depth discussion panels with our developers, hands-on play time with the latest Blizzard games, and intense eSports tournaments featuring top pro gamers from around the world.

BlizzCon 2015 tickets will go on sale in two batches on Wednesday, April 15 at 7 p.m. PT and Saturday, April 18 at 10 a.m. PT through the online event ticketing service Eventbrite, priced at $199 each (plus applicable taxes and fees). Check out theBlizzCon Ticket webpage for all the details.

In addition, we’re once again planning a special pre-BlizzCon Benefit Dinner the evening of Thursday, November 5 in support of Children’s Hospital of Orange County (CHOC), where guests will have a chance to meet and chat with developers, artists, community team representatives, and others from Blizzard. Attendance to this special event will be limited, and we’ll have more information on ticket pricing and availability at a later date.

If you can’t make it to the show in person, you’ll be able to watch from home with the BlizzCon Virtual Ticket, offering comprehensive live coverage of the event via a multichannel Internet stream. Further details on the Virtual Ticket, including pricing, availability, and programming information, will be announced at a later date.

See the full press release or check out the BlizzCon Ticket page for more information, and be sure to visitwww.blizzcon2015.eventbrite.com at the dates and times above for a chance to purchase a ticket to the show. We hope to see you there!

Blizzcon 2014 Day Two Recap

Evolving Reaper of Souls Panel

Drugi dan Blizzcon 2014 imao je samo jedan Diablo panel - Evolving Reaper of Souls.
Originally Posted by Blizzard 
Blizzcon's "Evolving Reaper of Souls" panel from Blizzcon 2014:

There were four main portions of the panel:

  • A retrospective view on the evolution of Diablo III at release to what it is now.
  • A first look at new and changed Legendary and Set items from future patches.
  • The Legendary Workshop where a Legendary item was designed live on stage.
  • A short segment of community questions.

  • Evolution so far
    • Main idea of Diablo: Epic heroes and the promise of epic loot.
    • Look to the past
      • Linear difficulty with Inferno being really hard on higher Acts.
      • Elite timer which used to kill you if you couldn't kill an Elite monster fast enough.
      • So players were avoiding Elites.
        • Farming pots all the time.
        • Playing the Auction House instead of the game.
        • Later Alkaizer runs, spending more time in menus and loading screens than the game.
      • This was never the intended way to play the game.
      • The underlying issue was that players wanted to play this hard content but couldn't because good gear was so hard to get
      • Gear was hard to get because the original Diablo III was meant to have item progression which lasted for 10 years.
        • To provide this long reward tail, randomness was a goal instead of a tool.
        • Also, only Item Level 63 items were actually worthwhile.
        • Thus came many universally useless items, like Quivers with Strength.
        • Legendary items were made incredibly rare.
        • Loot fountains are great, unless there's only trash in them.
        • Loot 2.0 and Enchanting helped fix this issue.
      • Fantasy: You should feel like an epic hero!
        • But to become that epic hero you need gear.
        • What was the most efficient way to get gear?
        • The Auction House!
        • Doesn't feel epic though. Neither did Alkaizer runs.
      • Patches were needed to address all these issues.
        • Loot 2.0's less is more approach
          • Less items drop but they are generally much better with Smart Loot.
        • Difficulty changes with the addition of Monster Power
          • Allowed players to experience all content.
          • Still provided a challenge to the best players.
        • Paragon levels to provide a form of continuous progression.
        • Ubers to have one more thing to do.
      • Console version
        • The Console Team was given the liberty to challenge the old assumptions, mostly loot.
        • How to compare items? How do I know which item is better?
          • Damage/Toughness/Healing metrics of today were developed.
          • But they were only removing a symptom, not the problem.
          • Too many items, too many affixes, too much randomness.
            • At one point, before the Beta, there were some weird affixes.
              • +% Increased damage to Wizards
              • +% Casting Speed
              • +Attack
              • +Precision
              • +% Sell Value
          • Affixes were grouped into Primary and Secondary to give a guideline.
        •  This was basically Loot 1.5
      • Auction House
        • Was intended to protect players from dodgy third party item sellers like they exist for Diablo II.
        • Instead, became the primary way of progression, even for players who would have not otherwise used it.
        • It destroyed the entire reward-loop, essentially making the game pointless.
        • Thus, it was a non-winnable scenario for Blizzard.
        • The Meeting
          • Hearthstone and Heroes of the Storm prompted changes to the Diablo AH's structure.
          • In a meeting discussing possibilities, Mike Morhaime noticed that Josh Moshqueira hadn't said anything.
          • Being asked, Josh said that he honestly though that killing the whole thing was the best thing they could do.
          • Within 20 minutes, basically everybody agreed and the removal was announced shortly afterwards.
      • Replacing the AH
        • Removing the Auction House would leave a gap in the game as people had become so reliant on it.
        • How to close that gap?
        • Loot 2.0!
          • Items tailored specifically to your class.
          • Game-breaking Legendaries
            • and a realistic chance to find them.
          • Smart Drops, Affix Groups, Legendary Affixes, displayed roll ranges and the Compare tooltip all work together.
        • Adventure Mode
          • Helped reduce flip-farming from Vanilla
      • Sets
        • The Jade Harvester Set
          • Built around the idea of the WD placing DoTs on everything and then watching them die.
          • What if you could make those DoTs simply explode?
          • Now, the formerly weak WD was considered stronger than every other class.
          • Instead of nerfing Jade, all other classes should get equally powerful Sets!
        • The Marauder Set
          • Good in theory but very boring gameplay.
          • New philosophy: No power without gameplay!
  • Future items
    • Legendary Affixes are being added to existing Legendaries in the future, the goal is for all Legendaries to be worthwhile.
    • A look at some new items visuals.
    • Sets like Natalya's and Immortal King's will be getting a 6-piece bonus in the future.
    • New iteration of the Raiment of a Thousand Storms Set
      • 2P: The damage of your Spirit Generators is increased by 100%.
      • 4P: The third hit from your Spirit Generators grants a charge of Dashing Strike and the amount of charges Dashing Strike can store is increased by 5.
      • 6P: After using Dashing Strike, you Dashing Strike shocks all nearby enemies for 3000% weapon damage as Lightning.
    • Reworked Skull Grasp (ring) with "Increase the damage of Whirlwind by 441% weapon damage."
    • New Belt: Omryn's Chain with "Drop Caltrops when using Vault."
    • New Belt: Belt of the Trove with "Every 6 seconds, call down Bombardment on a random nearby enemy."
    • New Helm: Crown of the Primus with "Slow Time gains the effect of every rune."
    • New Wizard Set: Delsere's Magnum Opus
      • 2P: Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by 1 second.
      • 4P: Enemies affected by your Slow Time take 1250% weapon damage every second.
      • 6P: Enemies affected by your Slow Time take 500% more damage from your Arcane Orb, Energy Twister, Magic Missile or Shock Pulse abilities.
    • New Demon Hunter Set: Unhallowed Essence
      • 2P: Your generators also generate 2 Discipline.
      • 4P: Gain 40% damage reduction for 4 seconds if an enemy is within 20 yards of you.
      • 6P: Your generators and Multishot deal 10% increased damage for every point of Discipline you have.
    • New Barbarian Set: Wrath of the Wastes
      • 2P: Rend lasts three times as long.
      • 4P: Rend deals triple damage.
      • 6P: Whirlwind deals tiple damage to enemies affected by your Rend.
    • All these are subject to change!
  • The Legendary Workshop
    • A Legendary Item was designed live on stage with ideas from the community and some members of the audience.
    • The process had three stages
      • Gather: Brainstorm all ideas. Even bad ideas usually have a cool core.
      • Refine: Pick the best idea(s) and turn them into design(s).
      • Reflect: Talk about why ideas were rejected or picked.
    • Chosen idea: A Wizard Source which switches the element it empowers.
      • Selects a new element every couple of seconds.
      • The selected element deals double or triple damage.
      • Empowers Wizard as a master of elements.
      • Could be applicable to other classes as well, on form of a different item.
    • Rejected Ideas
      • WD carries around shrunken heads, so why not have him blow up his own head into a bunch of bats and replace it with one of the ones he carries.
      • Monsters caught in WD's Grasp of the Dead area would explode.
      • A belt which would grant you random skills from another class. Goes against design tenet "Concentrated Coolness" which means that no other classes can steal your cool skills.
      • Offensive Potions. Goes against "Clarity of intent" which means using things when you need them, in case of potions that is defensively.
  • Community Q&A
    • Q: Matchmaking for Public games so that high and low Paragon players are not matched together.
      • A: No plans yet. Is not regarded as a crisis yet. Some players might like carrying others.
    • Q: Some vanilla items like Witching Hour are still better than anything found on level 70.
      • A: Those affixes will not come to new items, instead new items should get Legendary powers which make them better.
    • Q: Double Unity is mandatory for higher solo GR.
      • A: Unity is a great item. The problem isn't that it's too strong, the problem is that it has no competition. So, make other items just as strong!
    • Q: Mighty Weapons feel weaker than other classes' weapons
      • A: Acknowledged the problem. Mighty Weapons will get cool new powers, just like all other items.
 
Evolving Reaper of Souls Panel



Warlords of Draenor Cinematic Intro Panel

Kao što i sam naziv panela kaže, World of Warcraft Cinematic Intro govorio nam je o izradi cinematica u Warlords of Draenor i Machinima koji je korišćen za Trailer kada su najavili igru.
Originally Posted by Blizzard
Panel
  • Blizzard has a new group called The Forge that will be focused on telling stories in the Blizzard universe.
  • In one cinematic idea, Chromie could have a vision of what is happening in Draenor as a flashback.
  • Another idea was the siege of Shattrath.
  • The idea selected was drinking the blood of Mannoroth, which caused everything to change.
  • The team then creates a temporary drawn rough version of the cinematic with temporary sound effects.
  • The Warlords cinematic was much darker than the Mists of Pandaria cinematic, so they pushed the realism more. They tried to capture all of the subtle things about Orcs, making their mouth move properly with the sound.
  • The Iron Star was used by Garrosh to impress everyone. He brought the concept with him after breaking out of jail.
  • Dave Kosak dressed up to pitch the Burdens of Shaohao story, and the team decided it would be something nice to animate. It was originally just going to be panning down a scroll while telling a story, but it got more intricate and cinematic like as the development process continued.
  • Lords of War originally was going to concentrate on the story of Yrel and Durotan, but things changed.
  • The Patch 5.4 cinematic was sketched out by using screenshots from the game.
  • Garrosh originally was using a normal Orc model, then got a new model that was a little bit better, and then got another model using some new tech used for the Pandaren. The new Garrosh model was done at the same time as the new Orc models. Garrosh has a lot more facial animation in the 5.4 cinematic than ever before. Going forward they will have to match the game system level of detail in facial expressions.
  • Mannoroth in the cinematic was a nice chance to upgrade the old model. During work on his model they were careful not to lose the essence of Mannoroth. He is the closest to the Warcraft III model, he doesn't have lips or eyelids.
  • The team uses live video references to create the cinematic shots.
  • They were looking for a shot at the end that would be perfect and reflect changing history, and found it with the scene of Grommash at the end.
  • The cinematic is broken down into little drawings that help define what colors will appear in each shot to keep things looking good and not overdoing the color.
  • The Warlords announcement trailer was done before most of the new models or zones were ready, so the team made the most of what they had ready.
  • The silhouette of the Warlords was mostly done by using existing assets, as the models of the Warlords models weren't done.
  • Most of the Warlord stories were going to be done with comics, but some got changed to the Lords of War series.
  • Lords of War started with little drawings and words to go with each panel. These got turned into layouts, which is then passed to the artists to be turned into the final art.
  • Sin City was the original art style reference for Lords of War.
  • The art was extremely violent at one point, so they pulled it back a little bit.
  • Chris Metzen said it would look better with color instead of black and white.
  • The cinematics team felt like they were getting close to done, but decided the blood scooping shot didn't look right. They went to the store and bought many different liquids to try and find a live reference that worked.
  • Every expansion had more and more in-game cinematics, and Warlords is no exception.
  • Khadgar was a shirtless human male until the model was finally done.
  • The cinematics team has to wait on assets to be done before they can finish the cinematics.
  • The cinematics were finished just in time to get them on the Warlords disc, completed in the last 3 weeks.
  • Lords of War wraps drawings around simple geometry and then adds a little bit of motion or camera angle changes. They have to keep the amount of movement reasonable so that people don't expect fully animated movies, so mostly of the environment can be animated, but characters had to have limited animation. It has to look like a storyboard and not an animation.

Q&A
  • Yrel will appear throughout Warlords.
  • All of the other teams at Blizzard were excited by Lords of War, so we might see motion stories for other games in the future.
  • The team worked closely to make sure Varian in Lords of War looked similar to how he does in WoW and that the WoW team was happy with his look.
  • Selling rough art from when the team is coming up with ideas is an interesting idea.
  • The Warlords in-game cinematics are using more CGI and tools the public has access to, so there aren't many things they can release to help the machinima community.
  • Most of the shots in Lord of War are one painting with many layers.
  • The team starts with a long cinematic with 50 shots, cut it down to what would make them cry (30 shots) and then puts some back that they really missed to bring them back up to 40 shots. They want to have enough quality footage and not make cinematics too long or too short.
 
Warlords of Draenor Cinematic Intro Panel
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