Prva slika je koncept Witch Doctor's Firebomb skill-a, koja izgleda uzbudljivo, a jako podseća na stari Elemental spell iz Diablo 2.
U svakom slućaju odmah posle konferencije četvrtog kvartala finansijskog stanja Activision Blizzard, većina korisnika krenulo je da traži neki odgovor na zvaničnom forumu. Postojala je jedna zanimljiva izmena reći izmedju Diablo III Community Managera, Bashiok, i nezadovoljnih fanova. Bashiok je bio brz da odgovori da 2011 nije u potpunosti odbaćena kao moguža godina za Diablo III !!!
Activision Blizzard akcije pale su za 11% od samog početka konferencijskog nastupa, ne samo zato što Blizzard nije objavio nijedan naslov za ovu godinu, ali i zbog ostalih Money-Making mašina, Guitar Hero, i prestanak izrade nekih ostalih naslova. Iako se akcija neznatno oporavlja, sa ovom pozadinom trebalo bi da dodje do iznenadjenja od Blizzard Osnivač Mike Morhaime i Rob Pardo izvršnog potpredsednik za dizajn Blizzard Entertainment igara, i odluče da malo odstupe od uobičajne norme ćutanja u vezi špekulacija izlaska Diablo III.
Ovo su imali da kažu Kotaku:
"We really, really hope so. That's our goal," Pardo said. "Our goal is to get there. But you know, at the end of the day, we are going to get it right. That's more important.
"We're going to promise, we're going to get it out there when it's awesome. And, we're crossing our fingers, maybe it will be this year."
It's 2-3 pieces per update, usually one piece of art and one screenshot.
Izgleda da nema 18 različitih predmeta ili različiih izgleda za svaki predmet. Sigurno je 18 izgleda oklopa ze telo koji izledaju drugačije. Ali sigurno nema 18 tipova Shouldera, Bracera i Belta. (Diablo 2 je imao 5 vrste Boots, 5 vrste Gloves, 8 vrste Shield, 9 helms + 2 krune, koji su se uklapali uz 16 tipova Oklopa).
“Several times in the early days of Diablo III,
the developers told us they were trying to avoid the clown clothing
style of mismatched item types that we so often suffered in Diablo II.
(I’m looking at you, Mr. Puke Green Shako.) They didn’t spell out how
this would happen, but it’s widely assumed that there will be some
automatic matching of gear. “
They also said many times over that with all of the combination of item types that no two characters would look the same!
I say keep the mismatched item system! I am incredibly disheartened to hear that there could be something implace to automatically make one item look like something else so that it matches up better.
Bashiok: That’s not a feature or desired feature. I think what was being said was that applying color shades to items and making them a mess of bright purple or bright green is not very visually appealing, and so we’d like to avoid that. And we have, we do have dyes which alter gear color, but it’s allowed in very measured and specifically tailored ways so that it doesn’t look so garish.
I want every player to be unique, to never run across someone else with the same armor on and stand out from the croud if they even want it.
Bashiok: Well, there are a finite number of items, so being able to interact with potentially millions of players and never see two people who look alike unfortunately isn’t too realistic. In addition, there are only a certain number of set looks per class, and so eventually there will be points where all the highest end players have the highest end set. That’s where dyes, and even runes come in, among other things, to visually distinguish individuals. It would be awesome to have unlimited amounts of art going in to the game, but there has to be a line somewhere. Hopefully we can keep that line moving every once in a while though.
How can runes alter how we look?
Bashiok: Assuming you’re not standing around just admiring each other you’ll be out and about killing stuff. Since each rune alters each ability in a visual (and usually mechanical) way, even if you and another wizard look exactly alike it’s pretty unlikely you’ll have the same skills chosen, but if you do, you’re even less likely to have the same runes socketed.