Zvanične Diablo III PTR 2.1 Izmene

Blizzard je objavio zvanične izmene koje su došle u novom Diablo 3 PTR 2.1 Buildu.

diabloptr
Originally Posted by Blizzard (Source)

PTR-ONLY CHANGES

  • General
    • Portals to the Treasure Realm can now only spawn in Adventure Mode at level 70
  • Healing
    • The amount of Life on Hit granted by items and Paragon points has been further increased
  • Items
    • Ramaladni's Gift
      • Bug Fixes
        • Fixed and issue that caused items to re-roll their affix values when Ramaladni's Gift was used on that item
        • Will now properly be Account Bound
        • Fixed an issue that allowed sockets to be rolled back on to an item via Enchanting after Ramaladni's Gift was used on that item
  • User Interface
    • Legendary Gem upgrade success chance will now show on the Greater Rift scorecard

GENERAL

  • Cooldown Reduction now affects the recharge time of skills with charges

CLASSES


    • Passive Skills
      • Heavenly Strength
        • Now reduces your damage dealt by 20% while wielding a two-handed weapon
        • This is in response to an increase in damage to all two-handed melee weapons and the goal is for the damage of Crusaders using Heavenly Strength to stay the same or increase slightly
    • Active Skills
      • Bolas
        • Skill Rune - Acid Strike
          • Has been removed
        • Skill Rune - Freezing Strike
          • New Skill Rune: Replaces Acid Strike
          • Enemies have a 50% chance to be Frozen for 1 second when the Bolas trigger
          • Deals Cold damage
      • Elemental Arrow
        • Skill Rune - Frost Arrow
          • Slow effect changed to a Chill effect
      • Rapid Fire
        • Skill Rune - Web Shot
          • Slow effect changed to a Chill effect
    • Passive Skills
      • Awareness
        • Has been redesigned
          • Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life
            • This effect has a 60 second cooldown
      • Cull the Weak
        • Clarified tooltip to state that it includes Chilled enemies
    • Maximum Spirit increased from 150 to 250
    • Active Skills
      • Blinding Flash
        • Skill Rune - Replenishing Light
          • Spirit gained for each enemy you Blind increased from 7 to 10
      • Breath of Heaven
        • Skill Rune - Infused with Light
          • Extra Spirit generated by Spirit Generating attacks increased from 4 to 14
      • Crippling Wave
        • Skill Rune - Rising Tide
          • Has been redesigned
            • Now generates 3.5 additional Spirit for each enemy hit
      • Exploding Palm
        • Skill Rune - Strong Spirit
          • Spirit granted per enemy hit by the explosion increased from 10 to 15
      • Fists of Thunder
        • Skill Rune - Quickening
          • Has been redesigned
            • Now increases Spirit generated to 22
      • Lashing Tail Kick
        • Increased damage arc from 150 to 180 degrees
        • Skill Rune - Spinning Flame Kick
          • Significantly increased the Column's collision radius and height
        • Skill Rune - Hand of Ytar
          • Significantly increased the damage radius of this skill
      • Mystic Ally
        • Weapon damage per hit increased from 40% to 130%
        • Skill Rune - Air Ally
          • Spirit generated increased from 2 to 4
        • Skill Rune - Enduring Ally
          • Passive Life Regeneration is now increased by 30% of your Life per Second
      • Sweeping Wind
        • Skill Rune - Inner Storm
          • Spirit generated at maximum stacks has been increased from 4 to 8
      • Tempest Rush
        • Skill Rune - Bluster
          • Buff duration increased from 2 to 4 seconds
        • Skill Rune - Slipstream
          • Has been removed
          • New skill rune added: "PH Lightning Rune" (name TBD)
            • ​Enemies within 20 yards are shocked for 135% weapon damage as Lightning every second while channeling
      • Wave of Light
        • Skill Rune - Empowered Wave
          • Has been redesigned
            • Now increases bell weapon damage to 960% and projectile weapon damage to 125%
    • Passive Skills
      • Chant of Resonance
        • Spirit generated increased from 2 to 4
      • Exalted Soul
        • Spirit generated increased from 2 to 4
        • Maximum Spirit bonus reduced from 100 to 50
      • Seize the Initiative
        • Has been redesigned 
          • Damage dealt to enemies above 75% Life will now increase your Attack Speed by 30% for 4 seconds

    • User Interface
      • An icon has been added to display the number of Fetishes summoned by Fetish Army that are currently alive
      • An icon has been added to display the number of Fetishes summoned by Fetish Sycophants that are currently alive
      • An icon has been added to display the remaining duration of Gargantuan - Wrathful Protector
    • Active Skills
      • Acid Cloud
        • Skill Rune - Corpse Bomb
          • Damage type changed from Posion to Fire
        • Skill Rune - Slow Burn
          • Damage type changed from Poison to Cold
      • Fetish Army
        • Bug Fixes
          • Summoning your Fetish Army no longer unsummons fetishes summoned by Fetish Sycophants
      • Gargantuan
        • Skill Rune - Wrathful Protector
          • Bug Fixes
            • Fixed an issue that caused the Gargantuan summoned by this Skill Rune to receive a greater damage bonus from Attack Speed than intended
      • Grasp of the Dead
        • Skill Rune - Death is Life
          • Damage type changed from Physical to Poison
        • Skill Rune - Desperate Grasp
          • Damage type changed from Physical to Poison
        • Skill Rune - Unbreakable Grasp
          • Damage type changed from Physical to Cold
      • Wall of Zombies
        • Skill Rune - Creepers
          • Bug Fixes
            • Fixed an issue preventing this from spawning the full 3 creeper zombies
    • Passive Skills
    • Active Skills
      • Arcane Torrent
        • Now initially deals 400% weapon damage and increases by 305% weapon damage every second up to a maximum of 1010%
        • Skill Rune - Death Blossom
          • Now initially deals 1215% weapon damage and increases by 640% weapon damage every second up to a maximum of 2495%
        • Skill Rune - Power Stone
          • Has been removed
          • New skill rune added: "Static Discharge"
            • ​Each missile explodes into 2 piercing bolts of electricity that each deal 150% weapon damage as Lightning
      • Archon
        • Now makes you immune to all crowd control effects
      • Black Hole
        • Weapon damage increased from 360% to 700% over 2 seconds
        • Skill Rune - Blazar
          • Explosion weapon damage increased from 464% to 725%
        • Skill Rune - Supermassive
          • Weapon damage increased from 570% to 1290% over 2 seconds
      • Blizzard
        • Weapon damage increased from 807% to 1075%
        • Skill Rune - Frozen Solid
          • Freeze chance and duration increased from 40% for 1.5 seconds to 100% for 2.5 seconds
  • Skill Rune - Grasping Chill
    • Has been removed
    • New skill rune added: "Lightning Storm"
      • ​Enemies affected by Blizzard take 20% increased Lightning damage
      • Deals Lightning damage
  • Skill Rune - Snowbound
    • Arcane Power cost reduced from 13 to 10
  • Skill Rune - Stark Winter
    • Has been removed
    • New skill rune added: "Apocalypse"
      • ​Increases the damage radius of Blizzard to 30 yards
      • Does Fire damage
  • Skill Rune - Unrelenting Storm
    • Weapon damage increased from 1296% to 1810%
  • Disintegrate
    • Now initially deals 390% weapon damage and increases by 250% weapon damage every second up to a maximum of 890%
    • Skill Rune - Convergence
      • Damage type changed from Arcane to Fire
    • Skill Rune - Entropy
      • Now initially deals 465% weapon damage and increases by 340% weapon damage every second up to a maximum of 1145%
  • Electrocute
    • Additional jumps no longer deal reduced damage
    • Skill Rune - Forked Lightning
      • Damage type changed from Lightning to Fire
  • Energy Twister
    • Twisters now originate from the player's click location
    • Skill Rune - Mistral Breeze
      • Arcane Power cost reduced from 28 to 25
    • Skill Rune - Wicked Wind
      • Weapon damage increased from 743% to 835%
  • Explosive Blast
    • Skill Rune - Obliterate
      • Damage type changed from Arcane to Cold
    • Skill Rune - Time Bomb
      • Has been Removed
      • New skill run added: "Flash"
        • ​Reduces the cooldown of Explosive Blast to 3 seconds
        • Deals Lightning Damage
  • Meteor
    • Molten fire weapon damage increased to 195% over 3 seconds
  • Ray of Frost
    • Now initially deals 430% weapon damage and increases by 405% weapon damage every second up to a maximum of 1240%
    • Skill Rune - Black Ice
      • Weapon damage increased from 1204% to 1625% over 3 seconds
    • Skill Rune - Sleet Storm
      • Now initially deals 300% weapon damage and increases by 220% weapon damage every second up to a maximum of 740%
  • Spectral Blade
    • Skill Rune - Thrown Blade
      • Damage type changed from Arcane to Lightning
  • Wave of Force
    • Weapon damage increased from 351% to 390%
    • Skill Rune - Arcane Attunement
      • Damage bonus increased from 2% to 4% per enemy hit
    • Skill Rune - Debilitating Force
      • Damage reduction amount and duration increased from 10% for 3 seconds to 20% for 4 seconds
    • Skill Rune - Heat Wave
      • Weapon damage increased from 427% to 475%
    • Skill Rune - Static Pulse
      • Has been redesigned
      • Now restores 1 Arcane Power for each enemy hit
  • Bug Fixes
    • Fixed an issue that was preventing a number of abilities that reduce monster damage from properly reducing the damage of some monster affixes

ITEMS

  • The base damage range of all two-handed melee weapons has been increased by approximately 23-26% depending on the speed of the weapon, with slower weapons receiving a slightly higher increase
    • This change will retroactively apply to existing items
    • This change will apply to all item rarities
    • As a direct result of this change, the Crusader Passive Skill, Heavenly Strength has also been adjusted
  • Several existing Legendary items have been updated to include a unique Legendary power 
    • General
      • Leoric's Crown
        • Legendary Power added
          • Increase the effect of any gem socketed into this item by 75-100%
    • Wizard
      • The Swami
        • Minimum level increased to 30
        • Legendary Power added
          • The damage bonus from enemies killed while in Archon form now lasts for 10-15 seconds after Archon expires
    • Note: Existing items will not be affected by these changes. Only new versions of the items will roll with the added Legendary power. 
    • Fixed an issue that preventing the Frostburn Guantlets Freeze effect from being triggered by Sentry - Polor Station attacks

ACHIEVEMENTS

  • Bug Fixes
    • Champion Subjugators will now properly be counted towards Achievements
    • Fixed an issue preventing some of the criteria for the On the Edge of Reality achievement from being completed in Adventure Mode
    • A Prisoner's Journal should now properly drop after freeing the prisoner from the A Stranger In Need event
    • Players should now properly receive credit when completing Realm of the Banished in Adventure Mode for the Dungeon Master Achievement
    • Fixed an issue that prevented looted follower tokens from progressing the I Got What You Need achievement
    • The Swamp Hawks needed to complete the Stamp the Champs achievement should now properly spawn

ADVENTURE MODE

  • Bug Fixes
    • Rift Keystone Fragments should no longer be improperly consumed from your Stash if you have more than one stack in your inventory

CRAFTING

  • Blacksmith
    • New buttons have been added to salvage all normal, magic, or rare quality items in your inventory at once
      • These buttons unlock when the Blacksmith reaches maximum level

PTR Sezona Dostupna za Test, Realm of Trials, 2H Oružija na Followerima, Energy Twister Izmene

PTR Sezona Dostupna za Test
Sezona je dostupna za test na PTR serverima. Medjutim Legendarna oružija koja padaju samo na Season Ladder karakterima nisu uključena, ali možemo očekivati uskoro.
Originally Posted by Blizzard (Source)
Our first Seasons test begins today! To create a Seasonal hero, simply check the "Seasonal Hero" box located below the class selection list. 

Please note that over the course of the patch 2.1.0 PTR, we may periodically "end" a Season to test the rollover process and ensure that Seasonal character data migrates correctly. To get the most out of this PTR, we will likely start and end a Season several times before our public test phase concludes.
For more information about Seasons, click here.

If you have any feedback to share regarding Seasons (including, but not limited to Conquests, Leaderboards, character creation, and data roll over), be sure to post in this forum. Any and all feedback is welcome. 
Thanks for your support and participation, and good luck with those Conquests!
------------------------------------------------------------------
As a follow-up, Seasonal Legendary items are not yet enabled and therefore will not drop in the current build of the patch 2.1.0 PTR. We're currently working to enable Seasonal Legendaries with the next PTR build and will provide an update in this thread once they're live.
 
Realm of Trials
Novi sadržaj je ubačen na PTR - Realm of Trials, koji stavlja vašeg karaktera na "survive the waves mini-igru" kako bi sistem odlučio koji je Greater Rift level najbolji za vas da počnete. On se takodje scaluje sa jačinom igra koju ste podesili, što nije predvidjeno, medjutim to će biti ispravljen u budućem patchu.
Originally Posted by Blizzard 
There is a new system in place on PTR for Greater rifts. It has a very good idea behind it, but it's poorly executed on Blizzard's end. 
When you drop a Greater Rift Token in a Normal Rift run, instead of starting at level 1, you will open a portal to a Trial Run Rift, where based on the number of waves you complete before the timer runs out a key of some level will be rewarded to you, but here where things become interesting - the monsters are about T6 when it comes to their damage and HP in the first wave and the more waves you clear the more damage they deal, while at Wave 9 my Barb got 1 shot by a Dark Berserker. 
Here is a link to the thread I started in the PTR: 
http://us.battle.net/d3/en/forum/topic/13507660660 This is a known issue. For the time being, it’s advised that you set the difficulty of the game to a mode you’re very confident with as ramping it up to what is considered challenging will tip the GRift difficulty inordinately out of proportion. (Official Forums)
-------------------------------------------------------
Just making a bug report for trial rifts. Currently the difficulty of trial rifts are independent of the game difficulty in which the trial rift is created. So basically, if you start a game at normal, you can easily clear over 20+ waves and get a 20+ key, but if you create a trial rift in a torment 6 game, even the most geared character will be having a tough time at wave 4-5, which will award you a greater rift 4-5 key.
The Realm of Trials is currently scaling with game difficulty, which is not intended. This is currently listed in our known issues list, and while I can't say for certain when an potential fix may reach the PTR, we hope to have this resolved as quickly as possible.
Thanks for the reports about this! (Official Forums)
 
2H Oružija na Followerima
Još novih informacija o 2H oružijama smo dobili danas, a neke nam daju pojašnjenja zašto Bow ne dobija buff, kao i zašto 2h oružija ne dobijaju dodatni extra gem slot.
Originally Posted by Blizzard (Source)
As for bows not getting the same treatment, no reason for it since DHs have quivers to add stats.
You hit the nail on the head here. Currently, 2-Handed Crossbows/Bows are very competitive with 1-Handed Crossbows because Demon Hunters can use a quiver with any bow type and as a result, 2-Handed Crossbows/Bows do not require a rebalance.
The only thing left unanswered is the extra socket, which is such a large DPS boost, does warrent concern.
I'm guessing the reason they don't add the 4 stats and extra gem slot is ... Crusaders. They still get to use a shield and get the 4 stats and a gem slot, no second crit gem but still.
Increasing the stat rolls on 2-Handed weapons so they are equal to two stat rolls of a 1-Handed weapon is a common suggestion and one we’ve definitely considered. Unfortunately, this solution would have the undesirable consequence of enabling only one class – Crusaders – to have the highest possible amount of certain stats from gear (e.g. Cooldown Reduction) when using both a 2-Hander and a Shield.
Adding an extra socket to a 2-Hander effectively translates into more DPS. Yes, we could do that, but as some players have begun to point out, Critical Hit Damage is a problematic stat for us. Because it multiplies with Critical Hit Chance, it causes both of those stats to feel overly mandatory. We would much rather further increase 2-Hander base damage than give out more Critical Hit Damage.
To give an extreme example for this topic, if we increased the base damage of 2-Handers by 10x, 2-Handers would definitely not need an extra socket or higher stat rolls in order to be competitive. That example tells us that we can continue making the distinction that 2-Handers hit harder and make more efficient use of resources while 1-Handers generate more procs and have more of certain stats, and not have to settle for a solution that unfairly gives a higher cap of certain stats to Crusaders or exacerbates the issue with Critical Hit Damage.
The current 2-Hander buff is a safe first approach. We don’t want to swing the pendulum in the other direction and make 2-Handers the only option, so we are moving carefully. Thanks for all of your feedback, suggestions, and number-crunching – keep it up.
 
Energy Twister Izmene
Energy Twister će ponovo dobiti velike izmene u budućem PTR buildu.
Originally Posted by Blizzard (Source)
07/17/2014 04:00 PMPosted by maSu
Energy Twister 
Mistral Breeze : Now reduces cost to 25 Arcane Power (down from 28).
Energy Twister actually received a significant change (in addition to the AP cost reduction on Mistral Breeze) in the latest PTR patch that I’d like some feedback from you guys on. The change didn’t show up in datamining, so I’ll leave this tidbit of information here:
  • Energy Twister now originates from the player’s click location
The goal here is to retain Energy Twister’s unpredictability, while still allowing you to hit the target you’re aiming for. 
We'll get the PTR patch notes updated shortly. In the meantime, give ET a whirl and let me know what you think! Thanks!

Nove PTR Patch 2.1 Datamine Izmene

Blizzard je pustio novi PTR Patch Build na Diablo 3 File Serverima. A mi smo se potrudili da pogledamo koje su to izmene došle uz novi PTR Build.
 
2h Weapon Izmene
Originally Posted by Blizzard (Source)
We’ve been discussing 2-Hander buffs for a while now. Right now on live, 2-Handers are almost always less powerful than dual-wielding 1-Handers for a few different reasons, and we wanted to rebalance them for Patch 2.1. We had two options to address the issue:
  • 1. Make new 2-Hander passives and buff existing 2-Hander passives for Barbarian, Monk, Witch Doctor, and Wizard.
  • 2. Buff all 2-Handed weapons baseline and adjust Heavenly Strength accordingly.

After trying both options out internally, we decided to go with option 2. This solution has two desirable benefits: 1) it’s immediately noticeable to all players when they pick up a 2-Hander and see the DPS number both significantly higher than a 1-Hander and higher than pre-Patch 2.1 2-Handers and 2) changing 1 passive is less of a jarring overall change for players than changing/adding 4 passives.

In the upcoming PTR patch, you should see the DPS of 2-Handed Melee Weapons increased by 23-26% across the board. The goal is to get the raw DPS of a 2H build to be close enough to the raw DPS of a Dual-Wield build that the weapon choice is mostly determined by the legendary powers on the item and by the build you are using. Some of the tradeoffs of 2-Handers vs. Dual-Wielding are that 2-Handers are intended to make more efficient use of resources and hit harder for skills with cooldowns while Dual-Wielding is intended to generate more procs, Life on Hit, and give more of certain stats. Currently, the raw DPS gap is large enough that Dual-Wielding feels like it is always the right answer.

To summarize the changes:
  • The DPS of 2-Handed Melee Weapons has been increased by 23-26% across the board.
  • This applies to the following weapon types: 
    • 2-Handed Maces
    • 2-Handed Mighty Weapons
    • 2-Handed Axes
    • 2-Handed Flails
    • 2-Handed Staffs
    • 2-Handed Swords
    • Daibos
    • Polearms
  • In direct response, Heavenly Strength will now reduce damage done by 20%. With both changes, Crusaders using a 2-Hander should see a very small DPS increase.
  • This change is retroactive to existing live items.
  • This change only affects level 70 two-handed melee weapons.
  • This change affects two-handed melee weapons of all rarities.

We are still considering additional changes if needed but this should be a solid step towards making 2-Handers viable again for all classes.
 
Hardcore Season String
Originally Posted by AdriaCraft
SeasonalHardcoreHeroText - You have chosen to create a Hardcore Seasonal character. You will start fresh with 0 Gold, untrained Artisans, and will be unable to use Non-Seasonal items from your stash. As a Hardcore Seasonal Hero, you can only play with other Hardcore Seasonal Heroes and, should you die, your death will be permanent. Customer Service will not revive a fallen Hardcore Seasonal Hero for any reason. Your items will be lost forever upon death.
 
Novi Banner Itemi
Originally Posted by AdriaCraft
 
Achievementi
Originally Posted by AdriaCraft
 
Salvage All Dugme
Originally Posted by AdriaCraft
  • SalvageAllNormalWarning -  This action will irreversibly destroy all normal items in your backpack. Are you sure you want to do this?
  • SalvageAllMagicWarning -  This action will irreversibly destroy all magic items in your backpack. Are you sure you want to do this?
  • SalvageAllRareWarning -  This action will irreversibly destroy all rare items in your backpack. Are you sure you want to do this?
 
Itemi
Originally Posted by AdriaCraft
 
Class Izmene
Originally Posted by AdriaCraft

Demonhunter


  • Cull the Weak - Text now says slowed OR Chilled.
  • Bolas
    • Acid Strike : Now Named Freezing Strike. Now does damage as cold instead of Posion. Enemies hit now have a 50% chance to be Frozen for 1 second.
    • Thunder Ball : Has been fully changed. Now increases Hatred generated by 6 
  • Elemental Arrow
    • Frost Arrow : Has been reworded to use the word "Chill" instead of slow (Still acts the same).
  • Rapid Fire
    • Web Shot : Now says Chilled instead of slowed

Monk


  • Exalted Soul  Now Increase maximum Spirit by 50 (Down from 100) and increase Spirit Regeneration by 4 per second (up from 2)
  • Chant of Resonance Now increases Spirit regeneration by 4 (up from 2).
  • Seize the Initiative Now increases attack speed when hitting enemies above 75% Life (down from 80%) by 30% (up from 15%).
  • Fists of Thunder Now generates 22 (up from 14) Spirit per attack.
    • Quickening : Has been fully changed: Increase Spirit generated to 22. / Fists of Thunder's damage turns into Physical.
  • Breath of Heaven
    • Infused with Light : Now increases Spirit generated by 14 (up from 4) for every Spirit generator.
  • Crippling Wave
    • Rising Tide : Has been fully changed: Each enemy hit generates 3.5 additional Spirit. / Crippling Wave's damage turns into Holy.
  • Sweeping Wind
    • Inner Storm : Now increases Spirit generation by 8 (up from 4) at maximum stack count.
  • Exploding Palm
    • Strong Spirit : Now generates 15 (up from 10) Spirit for each enemy hit.
  • Wave of Light Now deals 960% weapon damage (up from 605%), followed by an additional 125% weapon damage (up from 79%) to enemies in a line.
    • Empowered Wave : Has been fully changed: Now seems to increase damage dealt, but the strings show the same values as the new unruned skill.
  • Tempest Rush : Cost increased to 30 Spirit (up from 25).
      • Bluster : The effect now lasts 4 seconds (up from 1 second).
    Slipstream : Has been removed and replaced with a Lightning Rune: Enemies within 20 yards take an additional 135% weapon damage as Lightning every second. / Tempest Rush's
          damage turns into Lightning.

    • Flurry : Now deals 150% weapon damage (up from 135%).
  • Mystic Ally : Passive damage increased to 130% weapon damage (up from 40%).
    • Water Ally : The active effect now also freezes enemies for 3 seconds.
    • Air Ally : Increases passive Spirit Regeneration by 4 (up from 2).
    • Enduring Ally : The passive healing is now increased by 30% of you Life per Second.
  • Blinding Flash

WitchDoctor


Wizard


  • Spectral Blade
  • Wave of Force : Now deals 390% weapon damage (up from 351%).
    • Static Pulse : Has been fully changed: Each enemy hitrestores 1 Arcane Power. / Wave of Force's damage turns into Lightning.
    • Heat Wave : Now Increases damage to 475% weapon damage (up from 427%).
    • Arcane Attunement : Now increases damage by 4% per enemy hit (up from 2%).
    • Debilitating Force : Now reduces enemy damage by 20% (up from 10%) for 4 seconds (up from 3).
  • Electrocute
  • Energy Twister
    • Mistral Breeze : Now reduces cost to 25 Arcane Power (down from 28).
    • Wicked Wind : Now deals 835% weapon damage (up from 743%)..
  • Explosive Blast : Cooldwon reduces to 3 seconds (down from 6 seconds).
    • Time Bomb has been removed and replaced with Flash : Reduce the cooldown of Explosive Blast to 3 seconds. / Explosive Blast's damage turns into Lightning.
  • Blizzard : Now deals 1075% weapon damage (up from 910%).
    Stark Winter
        has been removed and replaced with Apocalypse: Increase the area of effect of Blizzard to a 30 yard radius.
    Grasping Chill
      has been removed and replaced with Lightning Storm: Enemies affected by Blizzard take 20% increased damage from Lightning.
    • Snowbound : Now reduces cost to 10 Arcane Power (down from 13).
    • Frozen Solid : Now has a 100% chance (up from 40%) to freeze enemies for 2.5 seconds (up from 1.5).
  • Magic Missile
    • Conflagrate : Now reads that only your other spells refresh it, not all your fire damage.
  • Disintegrate : Now deals 390% weapon damage initially (up from 360%), increasing by 250% (up from 100%) per second, up to 890% (up from 860%).
    • Convergence : Now changes damage type to Fire.
    • Entropy : Now deals 435% weapon damage initially (down from 465%), increasing by 350% (up from 145%) per second, up to 1115% (down from 1190%).
  • Ray of Frost : Now deals 430% weapon damage initially (up from 380%), increasing by 450% (up from 115%) per second, up to 1240% (up from 955%).
    • Sleet Storm : Now deals 300% weapon damage initially (up from 285%), increasing by 220% (up from 90%) per second, up to 740% (up from 735%).
    • Black Ice : Now deals 1625% weapon damage (up from 756%).
  • Arcane Torrent : Now deals 400% weapon damage initially (up from 370%), increasing by 305% (up from 105%) per second, up to 1010% (up from 895%).
    • Power Stone has been removed and replaced with Statis Discharge: Each missile explodes into 2 piercing bolts of electricity that each deal 150% weapon damage as Lightning.
    • Death Blossom : Now increases damage by 640% weapon damage (up from 370%) per second up to 2495% (down from 3065%).
  • Black Hole : Now deals 700% weapon damage (up from 360%).
    • Supermassive : Now increases damage to 1290% (up from 570%).
    • Blazar : Now deals 725% weapon damage (up from 464%) with the explosion.

X1_Crusader

  • Heavenly Strength : Now reduces your damage dealt by 20% (Be sure to check out the changes to 2-handed weapons).

Legendary Gem Izmene Uskoro na PTR

John Yang svratio je na PTR forumu kako bi nam dao dodatne informacije o izmenama Legendary Gemova u budućem PTR Patchu. Jedna od njih je da followeri neće biti u mogućnosti da koriste iteme koji na sebi imaju Legendarne Gemove, medjutim postoji mogućnost da će Blizzard ubaciti specijalne Legendarne Gemove za Followere.

leggemspower
 
On je takodje rekao da ima i Gem kojeg nismo videli još na PTR-u: Boon of the Hoarder. Pročitajte kompletne informacije i detalje statsova svih Gemova!
Originally Posted by Blizzard (Source)
Hi everyone. I wanted to pop in here while discussion on Legendary gems is ongoing.

First off, our philosophy on Legendary gems is that, when you pick one up for the first time, you should immediately want to use it (assuming it’s for your build – some gems obviously don’t apply to all builds/needs). This puts a minimum bar on the starting power level. After that, the power increase per upgrade is directly related to the frequency of upgrading, which is closely tied to the Greater Rift reward scheme and is still being iterated on. In the end, we’d like gems to be infinitely upgradeable when it makes sense, but not be outrageous.
Additionally, all Legendary gems have been disabled for followers. These powers were not designed for followers in mind, and this way we can ensure the gems are of a high power level because you can only have 3 equipped. In the future, if followers need avenues of advancement we would likely make Legendary gems specifically designed for them.

Now for the details. The existing stats you see on Legendary gems on the PTR today are somewhat placeholder. So, to steer further discussion in a direction that’s more in line with the next PTR build, here are the freshly tuned numbers (with some of my notes) for each gem.
Bane of the Powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.

Enforcer
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
  • Notes: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.

Moratorium
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.

Zei's Stone of Vengeance
  • Damage you deal is increased by 6% for every 10 yards between you and the enemy hit. Maximum 30% increase.
  • Upgrade rank grants: +0.1% for every 10 yards (+0.5% to max).
  • Rank 50 unlocks: 30% chance on hit to Stun the enemy for 1 second.
  • Notes: The max of 50 yards was added not because it was too powerful (even though it was too powerful), but so that you wouldn’t be incentivized to stay offscreen while your pets killed everything. At 50 yards, I expect you to be in range to actually still use your skills (crazy right?).

Simplicity's Strength
  • Increase the damage of primary skills by 25%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Primary skills heal you for 2% of maximum health on hit.

Bane of the Trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.

Wreath of Lightning
  • 15% chance on hit to gain a Wreath of Lightning, dealing 500% weapon damage as Lightning every second to 1-2 nearby enemies for 3 seconds.
  • Upgrade rank grants: +10% weapon damage per second.
  • Rank 50 unlocks: While under the effect of the Wreath of Lightning, gain 25% increased movement speed.

Gem of Efficacious Toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.

Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
  • Upgrade rank grants: +10% weapon damage over 3 seconds.
  • Rank 50 unlocks: Gain Blood Frenzy, granting you 2% increased Attack Speed for each bleeding enemy within 20 yards.

Mirinae, Teardrop of the Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.

Gogok of Swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.

Invigorating Gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.

Boon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.

Taeguk
  • Gain 1% increased damage for 4 seconds after spending primary resource. This effect stacks up to 10 times. Gaining a stack refreshes all existing stacks.
  • Upgrade rank grants: +1 max stack.
  • Rank 50 unlocks: Gain 1% increased Armor for every stack.
  • Note: This buff duration on this gem was chosen so that it’s easier to keep up with cheap spenders and not trivial with expensive spenders.

As always, these numbers are not final and we’re keeping a close watch as PTR goes on. Please continue the discussions and let us know what you think.

Kineska Diablo 3 Grafika, Life on Hit na PTR Objašnjen, Transmog Podešavanja

Kineska Diablo 3 Grafika
GamesInAsia objavio je slike gde možemo videti kako izgleda cenzurisan Diablo 3 za kineksu verziju. Dosta koske, krvi je izmenjeno sa drugim texturama, a imamo i objašnjenje zbog čega. Blizzard je u obavezi da sa kineskim distributivnim partnerom cenzuriše odredjene delove grafike.
 
d3censored
Life on Hit na PTR Objašnjen
Grimiku je našao par minuta da nam detaljno objasni izmene Life on Hit i kako on funkcioniše trenutno na PTR. On je takodje spomenuo da će buffovati LoH za 100%, i LoH Paragon Poene za 50%.
Originally Posted by Blizzard (Source)
Life on Hit has undergone a number of changes, and it can be little confusing at first. I'll go over how LoH is currently working on the PTR, but it's also good to keep in mind that it's still subject to tuning.
The bullet-point basics:
  • You gain your Life on Hit amount per cast, so long as you're doing damage.
  • The amount healed per cast does not change based on the number of targets hit.
  • You continuously gain a portion of your Life on Hit value while channeling.
  • We're increasing LoH on items by another 100%, and LoH in Paragon by 50% in an upcoming PTR build
  • We're aware that this needs tuning, particularly with large packs of monsters, or those with Reflect Damage.
More long-form explanation:
Currently in the live game, you’ll receive Life On Hit when an ability hits an enemy, and then that mechanic is run through the proc coefficient of the ability itself. As a general rule, this means that many AoE skills give very small amounts of Life On Hit vs. single targets, and you typically get large amounts of Life on Hit against multiple targets.

We want players to be able to heal consistently at the times you need it most: Boss fights and Elite fights. To support this, we’re altering some of the conditions of Life On Hit. Life On Hit will now trigger once per ability activation as long as that ability requires an animation*. This means casting Magic Missile, Frozen Orb, and Blizzard all provide the same Life On Hit per cast. Channeled spells provide an equivalent amount of healing over any given period of time to non-channeled spells.

Not only does this allow you to gain more Life when you’re attacking a low number of targets with AoE skills, it provides more consistent healing between various skills, and it also separates Life On Hit from the proc system. This last benefit is important as it means we can be more generous with allowing Legendary items to proc various effects.

All of that said, there is still some tuning to do now that we’ve adjusted how Life on Hit works. We’ll be keeping an eye a close eye on it, and continue to make the necessary adjustments to get it in line with where we want.
*Attacks that deal damage, but don't animate (like Overpower, or Frost Nova) do not trigger Life on Hit. The intention is to prevent double LoH procs per animation cycle since these skills can be cast while attacking, or channeling.
 
Transmog Podešavanja
Blizzard planira par izmena za Transmogrification sistem u Patch 2.1. Igrači će uskoro moći da testiraju te izmene kada novi build bude pušten na PTR.
Originally Posted by Blizzard  
We've got some adjustments to the Transmogrify system on the way, and you should be able to test them out on the PTR at some point in the near(ish) future. There will still be some restrictions in place, but some of the current ones will be lifted. Specifically the class-restricted limitations will be modified to offer a little more freedom. 
I can tell you up front that you won't be able to Transmogrify your gear to look like another class, but you'll have more options for your own class-specific gear when all is said and done. (Source)

--------------------------------
07/11/2014 03:24 PMPosted by EnkerZan
But what if you want to turn a normal shield into a Crusader shield?
This should work as long as you do it while playing your Crusader. The shield will default back to its normal appearance if you transfer it to another character, though.
07/11/2014 02:40 PMPosted by Zepheron
We especially need more options for 2H flails. 1H flails can be 1H swords/axes/maces, so why can't 2H flails be 2H swords/axes/maces?
The current restrictions on weapon transmogrification will still be in place after this change, but I'll bring this specific situation up at our next meeting.
07/11/2014 02:07 PMPosted by GOSU
Thats good to hear. I will assume my barb can finally transmog Raekors on her gear (also picked this up when I caught part of yesterday's stream, they said someone had this working internally).
This is a good example of what will be possible once these changes take place. Currently, players are unable to Transmog gear into the Raekor set, and even in a situation where the original piece of gear in question is a piece of Raekor. However, after the change a Barbarian could alter their gear to look like Raekors, so long as it’s been unlocked as an option. The item would default to its original appearance when transferred to a different class. (Source)
--------------------------------
07/15/2014 02:18 PMPosted by Skavok
Please for the love all all things holy let us transmog our 2hand flails to other weapon types.
I'm going to bring this up at our next meeting with the developers and see what they say. There might be technical reasons why this is restricted, but the way it currently works is not very intuitive since 1-handed flails can Transmog into other weapons. (Source)

Diablo III PTR Patch 2.1 Build 25390

Kao što je bilo očekivano, pojavio se novi PTR Build na Blizzardovim file serverima, a mi smo odmah pogledali nove izmene.
 
Legendarni Itemi i Flavor Text
Originally Posted by AdriaCraft
Unique_Gem_001_x1 string1: TEMP"Few things embolden the spirit like a powerful enemy lying dead at your feet." - FlavorAndomiel Chu, Master Gem Cutter of Xiansai.
Unique_Belt_003_p1 name: Unique_Belt_003_p1
string1: This belt is composed of sorcerous fibers that are light but unbreakable.
Unique_BarbBelt_005_p1 name: Unique_BarbBelt_005_p1
string1: Ideal for crushing your enemies and driving them before you.
Unique_Mighty_2H_004_p1 name: Unique_Mighty_2H_004_p1
string1: Used by the leaders of Bastion's Keep during the war with the northern tribes.
Unique_Ring_007_p1 name: Unique_Ring_007_p1
string1: This ring seems to become one with those who wear it.
Unique_Quiver_001_p1 name: Unique_Quiver_001_p1
string1: Tear through flesh and bone with surprising ease.
Unique_Gem_002_x1 name: Unique_Gem_002_x1
string1: Lady Tu de Quing commissioned this gem from the workshops of Xiansai, saying "I prefer my targets asleep or drunk. Barring that, I'll take sluggish."
Unique_Gem_003_x1 name: Unique_Gem_003_x1
Unique_Gem_008_x1 name: Unique_Gem_008_x1
string1: "You do not need to be stronger than your enemy, if you are faster of mind and body." -Queen Seondeok
Unique_Gem_009_x1 name: Unique_Gem_009_x1
string1: “Some say this stone derives its power from it's owners life force, which is shortened with each use. Well I say any fight I can walk away from is a victory, and tomorrow can take care of itself.” - Famed warrior Lenalas, the day before his death
Unique_Gem_010_x1 name: Unique_Gem_010_x1
string1: This stone shares its powerful heart with those who serve the bearer.
Unique_Gem_011_x1 name: Unique_Gem_011_x1
string1: Precious stones can sometimes be found among the peaks of Ivgorod. The harmonics of these gems, while in combat, are said to forestall death itself.
Unique_Gem_012_x1 name: Unique_Gem_012_x1
string1: Legend says this gem was crafted by Zei to torment fleeing enemies. Other legends claim that Zei never existed.
Unique_Gem_013_x1 name: Unique_Gem_013_x1
string1: "A simple task performed a thousand times may seem a drudgery, yet the power it creates is immeasurable." - Matriarch Lian Rasmussen
Unique_Gem_015_x1 name: Unique_Gem_015_x1
string1: "Given enough resources, one is possessed of an absolute and infinite potentiality." -High Priest Baek
Unique_Gem_014_x1 name: Unique_Gem_014_x1
string1: "Rumors speak of a greedy Baroness who sends forth minions to collect treasure, equipped with gems to aid in gathering ever more. Boon of the Hoarder is said to be one of these precious gems." -Abd al-Hazir
Unique_Gem_004_x1 name: Unique_Gem_004_x1
string1: The madwoman Arianne believed she could cut a gem that would make for her a hood of lightning. "Lightning," she was heard to mutter "On my head!" Her body was discovered some weeks later, with no hair, clutching this gem.
Unique_Gem_005_x1 name: Unique_Gem_005_x1
string1: The poison mixers of Xiansai tell of a sickly gem cutter named Zhong Yi Rou who would come by their vats and scream "I'll put you all out of work someday! Yes I will!"
Unique_Gem_006_x1 name: Unique_Gem_006_x1
string1: Xiangyi, most beautiful of Xiansai master gem cutters, crafted this gem in honor of a former lover. The angrier she got, the faster she worked, and the gem was ready in no time. Only after she had tested its efficacy was she finally satisfied.
Unique_Gem_007_x1 name: Unique_Gem_007_x1
string1: “It was said that once a year, the two lovers would arrive at opposite river banks. A bridge of birds would form so they could touch. When they parted, their tears filled the land. Mirinae is one such tear. The sadness and rage in its core will only affect those close to it.” -Scholar Sojin Hwang
Unique_Shoulder_003_p1 name: Unique_Shoulder_003_p1
string1: "The more enemies I hit, the greater my bloodlust." -Chieftan Kar-Nuk
 
Novi Legendary Passive
Originally Posted by AdriaCraft
  • ItemPassive_Unique_Ring_524_x1 -  You turn into a treasure goblin or ponyWhen receiving fatal damage, you instead automatically cast Smoke Screen and are healed to 25% LifeThis effect may occur once every {VALUE1} seconds.
  • ItemPassive_Unique_Ring_540_x1 -  Exploding Palm's on-death explosion damage is increased toby [{VALUE1}*100]% of the enemy's maximum Life.
  • ItemPassive_Unique_Ring_733_x1 -  Enemies killed byDealing Fire damage explode and set nearby enemies on Fire, dealing [{VALUE1}*100]causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire over 5 seconds.per second. After reaching 3000% damage per second, the enemy will burn until they die.
  • ItemPassive_Unique_Ring_754_x1 -  Your allies gain the benefit of your Thorns. Furious Charge deals [{VALUE1}*100]% increased damage for every enemy hit while charging.
  • ItemPassive_Unique_Ring_906_x1 -  Condemn has no cooldown but instead costs 3040 Wrath.
  • X1_Legendary_Potion_07 - name: X1_Legendary_Potion_07   Restores [{VALUE1}*100]% resource when used below 25% health.
 
Novi Legendary Itemi
Originally Posted by AdriaCraft
  • Unique_Belt_003_p1  Angel Hair Braid
  • Unique_BarbBelt_005_p1  Lamentation
  • Unique_Mighty_2H_004_p1  Bastion's Revered
  • Unique_Ring_007_p1: Eternal Union
  • Unique_Quiver_001_p1Flint Ripper Arrowheads
  • X1_Helm_norm_season_01: Conqueror's Shako
  • X1_shoulderPads_norm_season_01  Conqueror's Pauldrons
  • p1_bow_norm_promo_01Bow of the Lost Warlord
  • p1_fistWeapon_norm_promo_01  Fist Weapon of the Shattered Hand
  • p1_Mace_norm_promo_01  Deadeye’s Mace
  • p1_mightyWeapon_2H_norm_promo_01  The Blackrock Destroyer
  • p1_orb_norm_promo_01  Gul’dan’s Secret
  • p1_Staff_norm_promo_01  Ner’zhul’s Staff of Shadowmoon
  • Unique_Shoulder_003_p1Vile Ward
 
Class Izmene
Originally Posted by AdriaCraft

Barbarian

  • Bash
    • Onslaught : Each hit adds 2 reverberations that cause an additional 100% total weaponThe enemy has a 10% increased chance to be Critically Hit for 3 seconds. / Bash's damage turns into Lightning.
    • Punish : Increase theyour damage of your skills by 4% for 5 seconds after using Bash. This effect stacks up to 3 times.
    • ClobberFrostbite : Each hit has a 35% chance to StunFreezes the enemy for 1.5 seconds. / Enemies can be frozen by Bash once every 5 seconds.
  • Cleave
    • Broad Sweep : IncreaseSwing at all enemies around you and increase damage to 210% weapon damage as Lightning.
  • Furious Charge Generate: 15 Fury / Cooldown: 10 seconds / Rush forward knocking back and dealing 540600% weapon damage to enemies along your path.
    • Battering Ram : Increase the damage to 9001050% weapon damage as Fire.
    • BullCold Rush : All enemies hit are Frozen for 2.5 seconds. / Furious Charge's damage turns into Cold.
  • Rend
    • Lacerate : Increase damage to 1350% weapon damage as PhysicalLightning over 5 seconds.
    • Ravage : Increase the range of Rend to hit all enemies within 18 yards. / Rend's damage turns into Fire.
    • Mutilate : Affected enemies are Chilled and take 10% increased damage from all sources. / Rend's damage turns into Cold.
  • Whirlwind Cost: 10 Fury / Deliver multiple attacks to everything in your path for 275340% weapon damage. / While whirlwinding, you move at 75% movement speed.
    • Volcanic Eruption : Turns Whirlwind into a torrent of magma that deals 325400% weapon damage as Fire.
    • Dust Devils : Generate harsh tornadoes that deal 80120% weapon damage to enemies in their path.
    • Hurricane : Pull enemies from up to 35 yards away towards you while Whirlwindingwhirlwinding. / Whirlwind's damage turns into Cold.

Demonhunter

  • Multishot
    • Burst Fire : Each time you fire, generate a poison burst of cold that damages nearby enemies within 1215 yards for 200% weapon damage as PoisonCold.
  • Fan of Knives Cooldown: 10 seconds / Throw knives out in a spiral around you, dealing 450620% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60]% for 1 second.
    • Knives Expert : Remove the cooldown but add a 30 Hatred cost. / Fan of Knives' damage turns into Fire.
    • Assassin's Knives : Also throw long-range knives that deal 450620% weapon damage to 5 additional enemies.
    • Fan of Daggers : Enemies hit are knocked back and Stunned for 2.53 seconds. / Fan of Knives' damage turns into Lightning damageFire.
    • Pinpoint Accuracy : Increase cooldown to 15 seconds and increase damage to 12001600% weapon damage as Lightning.
    • Bladed Armor : Gain 6525]% additional armor for 410 seconds. / Fan of Knives' damage turns into Cold.
  • Cluster Arrow
    • Maelstrom : Instead of releasing grenades, release up to 5 shadow tendrilsrockets at nearby enemies that each deal 450% weapon damage as Cold. You gain 1% Life per enemy hit.
  • Sentry
    • AidPolar Station : The turret healsChills all nearby allies for 1% ofenemies within 16 yards, Slowing their maximum Life per secondmovement speed by 60%.
  • Strafe Cost: 12 Hatred / Shoot at random nearby enemies for 575675% weapon damage while moving at 75% of normal movement speed.
    • Demolition : Throw out bouncy grenades that explode for 400460% weapon damage as Fire to enemies within 16 yards.
    • Emberstrafe : Leave a trail of fire in your wake that deals 185220% weapon damage as Fire over 2 seconds.
    • Rocket Storm : In addition to regular firingshots, fireshoot off homing rockets for 110130% weapon damage as FireCold.
    • Drifting Shadow : Movement speed increased to 100% of normal running speed while strafing. / Strafe's damage turns into Lightning.
  • Vengeance
    • From the Shadows : Instead of Homing Rockets, summon allies from the shadows that attack for 120% weapon damage as Cold and StunFreeze your enemies for 2 seconds.

Monk

  • Resolve Damage you deal reduces enemy damage by 20% for 2.54 seconds.
  • Dashing Strike
    • Barrage : The last enemy you dash through is obliterated with a barrage of strikes, taking an additional 498750% weapon damage as Physical over 2 seconds.
    • Way of the Falling Star : Gain 20% increased movement speed for 3 seconds after using Dashing Strike. / Dashing Strike's damage turns into Holy.
    • Blinding Speed : Gain 29% increased chance to Dodge for 3 seconds after using Dashing Strike. / Dashing Strike's damage changes toturns into Cold.
    • Quicksilver : Increases maximum charges to 3. / Dashing Strike's damage turns into Lightning.
    • Flying Side Kick : Perform a flying kick that has a 40% chance to Stun enemies hitRadiance / Gain 15% increased attack speed for 4 second.3 seconds after using Dashing Strike. / Dashing Strike's damage turns into Fire.
  • Exploding Palm Cost: 40 Spirit / Cause aan enemy to Bleed for 16851200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 502770% of its maximum Lifeweapon damage as Physical damage to all nearby enemies.
    • Impending Doom : Increase the duration of the Bleed effectShocking Grasp / Exploding Palm arcs up to deal 3265% weapon15 yards to another target. / Exploding Palm's damage as Physical over 12 secondsturns into Lightning.
    • Creeping DemiseImpending Doom : Enemies hit are SlowedExploding Palm no longer causes the enemy to bleed, but if the enemy dies while affected by 80%Exploding Palm, they explode for 9 seconds6305% weapon damage as Cold.
    • Strong Spirit : If the enemy explodes after bleeding, gain 10 Spirit for each enemy caught in the blast. / Exploding Palm's damage turns into Holy.
    • Essence Burn : Instead of bleeding, the enemy will burn for 26201875% weapon damage as Fire over 9 seconds. If the enemy dies while burning, it explodes causing all nearby enemies to burn for 6403260% weapon damage as Fire over 3 seconds. This effect can happen multiple times.
  • Seven-Sided Strike
    • Sudden Assault : Teleport to the enemy and increase damage dealt to 8285% weapon damage as Lightning over 7 strikes.
    • SeveralIncinerate : Seven-Sided Strike / Increase the number of strikescauses enemies to 10burn for 630% weapon damage as Fire over 3 seconds.
  • Tempest Rush Cost: 1525 Spirit plus an additional 10 Spirit while channeling / Charge directly through your enemies, dealing 260390% weapon damage while running.
    • Northern Breeze : Reduce the channelingSpirit cost of Tempest Rush to 825 Spirit and increase its damage to 310500% weapon damage as Holy.
    • Flurry : Enemies hit are SlowedAfter you stop channeling Tempest Rush, you cause an icy blast to all enemies within 15 yards. The damage of the explosion increases by 80%135% weapon damage as Cold while channeling. / Tempest Rush's damage turns into Cold.
  • Mystic Ally
    • Fire Ally : Active: Your mystic ally splits into 10 allies that explode for 149290% weapon damage as Fire. / Passive: A mystic ally fights by your side that increases your damage by 10%.
    • Water Ally : Active: Your mystic ally performs 7 wave attacks in quick succession, each dealing 190625% weapon damage as Cold. / Passive: A mystic ally fights by your side that infuses your attacks to Slow enemies by 60% for 3 seconds.
    • Earth Ally : Active: Your mystic ally turns into a boulder for 8 seconds. The boulder deals 333380% weapon damage as Physical every second and rolls toward nearby enemies, knocking them up. / Passive: A mystic ally fights by your side that increases your Life by 20%.
  • Seize the InitiativeSeize the Initiative
    • stat : Dealing damage to enemies above 80% Life increases your attack speed by 15% for 4 seconds.
    • desc : The Monks of Ivgorod are trained to move like water ??? flowing freely into open spaces and crashing hard against their foes.

WitchDoctor

  • Zombie Handler You can have 1 additional Zombie Dog summoned at one time. The healthsYour life, and that of you, your Zombie Dogs and Gargantuan are increased by 20%.
  • Poison Dart
    • Numbing Dart : Toxins in the Poison DartShoot a Cold dart that will Slow the enemy by 60% for 2 seconds.
    • Spined Dart : Gain 50 Mana every time a Poison Dart hits an enemy. Converts the damage type to Physical.
  • HorrifyDon a spectral mask that horrifies all enemies within 18 yards, causing them to run in fear for 3 seconds. / Cooldown: 12 seconds
  • Acid Cloud
    • Corpse Bomb : Raise a corpse from the ground that explodes for 525% weapon damage as PoisonFire to enemies in the area.
    • Slow Burn : Increase the duration of the acidCreate pools left behindof frost to deal 720% weapon damage as PoisonCold over 6 seconds.
  • Big Bad VoodooBegin a fetish ritual dance that heals your zombies and sends them into a frenzy, increasing their attack and movement speeds by 20% for 20 seconds.

Wizard

  • Astral Presence Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second.
  • Ice Armor
    • Frozen Storm : A whirling storm of ice builds around you, dealing 2880% weapon damage as Cold every second.
  • Arcane Orb Cost: 30 Arcane Power / Hurl an orb of pure energy that explodes on contact, dealing 381435% weapon damage as Arcane to all enemies within 15 yards.
    • Obliteration : Increase the speed of the orb and its damage to 509700% weapon damage as Arcane, but reduce the area of effect to 8 yards.
    • Arcane Orbit : Create 4 Arcane Orbs that orbit you, exploding for 236265% weapon damage as Arcane when enemies get close.
  • Explosive Blast Cost: 20 Arcane Power / Cooldown: 6 seconds / Gather an infusion of energy around you that explodes after 1.5 seconds for 616945% weapon damage as Arcane to all enemies within 12 yards.
    • Obliterate : Release an enormous Explosive Blast that deals 760990% weapon damage as Arcane to all enemies within 18 yards.
    • Time Bomb : Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 10391655% weapon damage as Arcane.
    • Unleashed : Increases the damage of Explosive Blast to 9701485%.
    • Chain Reaction : Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 320520% weapon damage as Fire.
  • Storm Armor Cost: 25 Arcane Power / Bathe yourself in electrical energy, periodically shocking a nearby enemy for 147175% weapon damage as Lightning. Lasts 10 minutes. / Only one Armor may be active at a time.
    • Thunder Storm : Increase the damage of the shock to 194315% weapon damage as Lightning.
    • Shocking Aspect : Critical Hits have a chance to electrocute a nearby enemy for 51425% weapon damage as Lightning.
  • Magic Missile
    • Conflagrate : Missiles pierceThe missile pierces through enemies and causecauses them to burn for 55130% weapon damage as Fire over 3 seconds. / Burn damage will refreshstacks up to 3 times and any Fire damage taken from you refreshes all existing stacks of Conflagrate to itstheir maximum duration.
  • Meteor Cost: 40 Arcane Power / Summon an immense Meteor that plummets from the sky, crashing into enemies for 501610% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 190195% weapon damage as Fire over 3 seconds.
    • Comet : Summon a Comet that deals 590700% weapon damage as Cold and has a 20% chance to freeze enemies for 1 second upon impact. / The impact site is covered in a freezing mist that deals 224235% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
  • Disintegrate Cost: 30 Arcane Power plus an additional 18 Arcane Power while channeling / Channel a beam of pure energy forward, dealing 580360% weapon damage as Arcane and disintegrating enemies it kills. / Disintegrate damage is increased by 100% weapon damage every second, up to a maximum total of 860% weapon damage as Arcane.
    • stat : Increase damage to 64 - 127 Arcane damage per second.
    • Entropy : The beam fractures into a short-ranged cone that deals 745465% weapon damage as Arcane. / Disintegrate damage is increased by 145% weapon damage every second, up to a maximum total of 1190% weapon damage as Arcane.
  • Ray of Frost Cost: 30 Arcane Power plus an additional 16 Arcane Power while channeling / Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 605380% weapon damage as Cold and Slows their movement by 60% for 3 seconds. / Ray of Frost damage is increased by 115% weapon damage every second, up to a maximum total of 955% weapon damage as Cold.
    • Sleet Storm : Create a swirling storm around you that grows up to a 22 yard radius, dealing 445285]% weapon damage as Cold to all enemies caught within it. / Ray of Frost damage is increased by 90% weapon damage every second, up to a maximum total of 735% weapon damage as Cold.
    • Black Ice : Enemies killed by Ray of Frost leave behind a patch of ice that deals 1204756% weapon damage as Cold to enemies moving through it over 3 seconds.
  • Arcane Torrent Cost: 30 Arcane Power plus an additional 16 Arcane Power while channeling / Hurl a barrage of arcane projectiles that deal 670370% weapon damage as Arcane to all enemies near the impact location. / Arcane Torrent damage is increased by 105% weapon damage every second, up to a maximum total of 895% weapon damage as Arcane.
    • stat : Hurl a barrage of Arcane projectiles that deal 74 - 85 Arcane damage per second to all enemies near the impact location. / Cost: 300107 Arcane Power per second
    • Death Blossom : Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is greatly increased to 17251215% weapon damage as Arcane. / Arcane Torrent damage is increased by 370% weapon damage every second, up to a maximum total of 3065% weapon damage as Arcane.

X1_Crusader

  • Bombardment Cooldown: 60 seconds / Call in an assault from afar, raining 5 spheres of burning pitch and stone onto enemies around you, dealing 3320%16600% total weapon damage to enemies within 18 yards of the impact zone. / The bombardment continues on randomly targeted enemies nearby for the next 3 seconds.

Diablo III Patch 2.1 - Dance Animacije Karaktera

Blizzard je na PTR Patch 2.1 dodao dance animacije. Jednostavno u igri ukucajte /dance i Vaš karakter će zaigrati. Iskreno nisu nam svi pokreti poznati, jedino smo uspeli da saznamo da muški Barbarian igra Maori Haka War Dance.

Mi smo napravili kratak video gde smo demonstrirali sve dance pokrete u igri.

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