prFly Pyrolysis Wizard

Ove nedelje "Play Your Way build" ima interesantan koncept, i mogući novi dobar build sa kojem bi Wizard klase krenule Sezonu 2. On se fokusira na pravljenje damage preko Fire, i korišćenjem Firebird seta, dok držite neprijatelje sa Lighting crowd control-om.
Originally Posted by Blizzard (Source)
Fire and lightning are devastating forces of nature, primeval elements that innately strike fear in the hearts of animal and man alike. The Wizard handles these volatile energies with ease, and prFly’s “Pyrolysis” build melds them beautifully into a medley of breathtaking destruction. 

About the Build:

Frying your enemies is, as any Wizard will tell you, pretty darn satisfying regardless of whether it's achieved through electricity or fire. Rather than settle for just one method of crisping critters across Sanctuary, prFly#1247 asked “Why not both?” Harnessing the stunning strength of Paralysis with the powerful results of Conflagration has paid off, and the “Pyrolisis” build was born. 
Effective and visually impressive. The definition of the Wizard, really (which they'll gladly confirm).
While popular skills likeHydra (Mammoth Hydra) make an appearance, this isn’t your standard fare Firebird’s Finery build. Supportive skills like Slow Time (Point of No Return) and Black Hole (Supermassive) bring a lot more variety to this build and open it up to earlier accessibility if you haven’t been able to put a full set of gear together just yet.

The Skills:

The Pyrolysis build features no Signature spell, so it’s important to stack sources of Arcane Power regeneration wherever possible. Plenty of cooldown skills help fill in the blanks when you don’t have enough power to keep Arcane Torrent going.Active Skills:
  • Arcane Torrent (Static Charge)
    • Primary damage dealer
    • Procs frequent stuns from Paralysis
  • Hydra (Mammoth Hydra)
    • Brings the flame in this fire-and-electricity combo
    • Stacks the critical hit chance buff from Conflagration consistently
    • Provides persistent damage when unable to channel Arcane Torrent
  • Black Hole (Supermassive)
    • Offers supreme crowd and map control
    • Procs the stun from Paralysis
  • Slow Time (Point of No Return)
    • Additional crowd control keeps you out of danger longer when channeling
    • Provides another method of stunning your enemies
  • Magic Weapon (Conduit)
    • Provides much-needed Arcane Power regeneration
    • Direct increase to damage is always welcome
  • Energy Armor (Force Armor)
    • Direct increase to defense when you need to stand your ground
    • Massively reduces damage from the spikier, dangerous encounters
Passive Skills:
  • Evocation
    • Reduces the many cooldowns at your disposal
  • Astral Presence
    • Provides much-needed Arcane Power regeneration
    • Counters the loss of Arcane Power from employing Energy Armor
  • Conflagration
    • Offers a party-wide increase to Critical Hit Chance
  • Paralysis
    • Copious stuns keep enemies at bay while you channel your heart out

The Items:

One of the best aspects of this build is its accessibility. A prolific number of items benefit the build, and no single piece is necessary to make it function.  
I love that prFly’s weapon and offhand genuinely represent the theme of this build
Complementary Items:
  • Ancient Parthan Defenders
    • Frequent stuns from Paralysis will return sizable defenses with these bracers
  • Triumvirate
    • Boosts both Fire and Lightning damage
  • Tal Rasha’s Elements (3-piece)
    • 2-piece bonus boosts both elements of the build
    • 3-piece bonus offers even more precious Arcane Power regeneration
    • Recommended pieces include Chest, Amulet, and Source
  • Firebird’s Finery (4-piece)
    • 4-piece offers a second-life ability to keep you going should you fall in combat
    • 6-piece, if you can acquire it, will boost your Hydra (Mammoth Hydra) damage through the roof
    • Recommended pieces include Pants, Gloves, Helm, Shoulders, and Boots
  • Illusory Boots
    • With no Teleport, these boots will help you move through seas of enemies
  • Fulminator
    • Synergizes well with the Lightning damage theme
    • An additional source of area of effect damage is always welcome
  • Serpent Sparker
    • Double Hydras, what does it mean? (More damage, of course)
  • The Witching Hour
    • Offers strong stats in an unusual slot
    • Great for any build
Recommended Legendary Gems:
  • Gem of Efficacious Toxin
    • Adds an additional layer of damage over time from even minor hits
  • Taeguk
    • You’ll nearly always be spending primary resource, benefitting from a consistent damage boost
    • Additional Toughness keeps you out of trouble when channeling
  • Bane of the Trapped
    • Paralysis will allow you to frequently utilize this gem’s damage boost
Recommended Stats:
  • Cooldown reduction keeps Slow Time and Black Hole available for both defensive and offensive purposes
  •  +% Bonus to Lightning damage will benefit you slightly more than +% Bonus to Fire, but either is good if it’s available
  • Arcane Power on Critical Hit is welcome to keep Arcane Torrent active as long as possible

Tavern Talk zakazan za Februar, Conduit Hotfix Live

Tavern Talk zakazan za Februar
Blizzard je zakazao specijalan Tavern Talk stream 10 Februara, kako bi proslavili početak druge sezone!
Originally Posted by Blizzard (Source)
Tavern Talk is back and this time we’re taking a retrospective look at Season 1. Join us on Twitch February 10 as we share what we’ve learned and where we’re headed for the future of Seasons!
To celebrate the start of Season 2, we'd like to take some time to discuss our philosophy behind Seasons in Diablo III, cover lessons we learned from Season 1, and share some of our plans for the future with you, our community.  On Tuesday, February 10 at 11:00 a.m. PST, we'll be chilling out in the Blizzard Studio to cover all these topics (and possibly more) as well as answer your questions live! Who can you expect to see on stream?
  • Wyatt Cheng, Senior Technical Game Designer
  • Travis Day, Game Designer
  • Don Vu, Associate Game Designer
  • Brandy "Nevalistis" Camel, Community Manager
After we go around the table to discuss Seasons in detail, we'll open up the floor to player questions. Do you have a question for our developers? If so, send it to @Diablo on Twitter using #D3QA right now or leave it in a comment below!
If you’re not able to tune in live, don’t break a sweat—we’ll upload a VOD of the entire chat to our Twitch and YouTube channels shortly after the stream for your leisurely viewing pleasure. We’re stoked to see you there!

Conduit Hotfix Live
Sa novih Hotfixom Conduit će sada biti drastično jači u odnosu na pre par dana.
Originally Posted by Blizzard (Source)
The following hotfix went live later in the evening, January 16th:
Rifts:
  • Dramatically increasing the damage of the Conduit Pylon in both Nephalem and Greater Rifts (1/16)
  • These changes should result in Conduit feeling more in line with strong pylons like Power and Channeling without trivializing Rift Guardians
There are no additional upcoming hotfixes at this time.

Novogodišnji Community Buff

Kako bi proslavili Novu godinu i novi Patch 2.1.2, igrači će dobiti novi Community Buff. Goblini se spawnuju u paru na PC,, Xbox One i PS4, dok će Xbos 360 i PS3 igrači dobiti +100% veću šansu da nadju Legendarni Item.
 
WPIWBAYE68BU1421100324951
 
Originally Posted by Blizzard (Source)
We're ringing in the new year with patch 2.1.2! To celebrate the arrival of this content update on PC and console, all treasure-hungry nephalem who log in to Diablo III* starting this weekend will enjoy a special treat. Pick your platform and receive one of the following temporary in-game boosts: PC, PlayStation 4, and Xbox One:  Get ready to manage some mischief!  Adventurers who encounter Treasure Goblins will notice they’ve brought friends to the party—for a limited time, all goblins will spawn in pairs. PlayStation 3 and Xbox 360: Let there be loot! For a limited time, all players who log in to defend Sanctuary will receive a +100% bonus to their chance to find Legendary and Set items. Note that this bonus stacks multiplicatively with other existing bonuses, including those provided by items, shrines, Torment difficulty levels, and Nephalem Rifts. This double Treasure Goblin and bonus Legendary Find period will begin for both PC and console players in the Americas region on Friday, January 16 at 12:00 a.m. PST and will end on Friday, January 23 at 11:59 p.m. PST.**
Enjoy the buffs, heroes! We hope you’re as excited as we are for the next year of Diablo and can’t wait to see you in Sanctuary.*Please note this buff will only be available on console for the Ultimate Evil Edition.**For PC, the buff will start and end at the noted times in each gameplay region according to its local time zone (PST for the Americas, CST for Europe, and KST for Asia). For console, the buff will start and end in all regions at the same time, listed above. For time zone assistance, click here.

Diablo III Patch 2.1.2 Informacije

Patch informacije možemo pročitati na Battle.net Launcheru.
Originally Posted by Blizzard
Diablo III patch 2.1.2 is now live in the Americas for PC! Check out the full patch notes below to learn all about the latest changes.

GENERAL

  • A message will now display in chat when a Treasure Goblin has been killed or escaped
  • Players can no longer go Brawling while a Greater Rift they paid to enter is open
  • The "Monster Kills grant X experience" affix is now multiplied by game difficulty
  • Healing
    • The "Healing" stat on the character sheet has been replaced with "Recovery"
      • Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
      • The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat
    • Life per Vitality has been increased from level 67 to 70
    • Base Life at level 70 has been increased
    • Healing from Health Globes has been reduced
    • Pet and Follower Life has been increased
  • Social
    • The total number of players in a Community and in Community chat will now be displayed on the roster page
    • The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed
    • The Clan Roster will now display the duration that a member has been offline
    • The Clan Roster can now be sorted by offline duration

CLASSES

  • General
    • Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction)
    • Pets
      • Several monster attacks that are intended to be avoided by players that weren't already dealing reduced damage to pets now deal significantly less damage to pets
      • Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet
  • Barbarian
    • Active Skills
      • Frenzy
        • Skill Rune - Vanguard
          • Movement speed increased from 15% to 25%
      • Furious Charge
        • Skill Rune - Dreadnought
          • Has been redesigned
            • Now grants Furious Charge two charges
  • Demon Hunter
    • Active Skills
      • Chakram
        • Skill Rune - Serpentine
          • Damage type changed from Poison to Cold
      • Evasive Fire
        • Skill Rune - Parting Gift
          • Damage type changed from Poison to Physical
      • Grenade
        • Skill Rune - Gas Grenades
          • Has been removed
          • Replaced with "Cold Grenade"
            • Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds
            • Deals Cold damage
      • Multishot
        • Skill Rune - Suppression Fire
          • Has been redesigned
            • Now causes Multishot to knockback the first 2 enemies hit
      • Sentry
        • Has been redesigned
          • Cooldown has been removed
          • Now has 2 charges, with a recharge time of 8 seconds
            • Recharge time is affected by cooldown reduction
        • Hatred cost reduced from 30 to 20
      • Smoke Screen
        • Cooldown increased from 2 to 3 seconds
        • Skill Rune - Choking Gas
          • Has been removed
          • Replaced with "Vanishing Powder"
            • Removes the Discipline cost
            • Increases the cooldown to 8 seconds
      • Spike Trap
        • Skill Rune - Echoing Blast
          • Damage type changed from Poison to Cold
    • Passive Skills
      • Custom Engineering
        • Has been redesigned
          • Now increases the maximum number of charges and active Sentries from 2 to 3
      • Night Stalker
        • Has been redesigned
          • Now causes your primary skills to generate an additional 4 Hatred
  • Monk
    • Active Skills
      • Epiphany
        • Bug Fixes
          • Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany
  • Witch Doctor
    • Active Skills
      • Haunt
        • Skill Rune - Grasping Spirit
          • Has been removed
          • Replaced with "Poisoned Spirit"
            • Haunted enemies take 20% increased damage from all sources
            • Damage type changed from Cold to Poison
  • Wizard
    • Active Skills
      • Hydra
        • Significantly increased the amount of Hydra attacks per cast
        • Attack Speed now affects how fast each Hydra head attacks
        • Weapon damage reduced from 195% to 165%
        • Skill Rune - Arcane Hydra
          • Weapon damage reduced from 245% to 205%
        • Skill Rune - Blazing Hydra
          • Damage dealt over time no longer scales with Attack Speed
          • Weapon damage reduced from 185% to 155%
        • Skill Rune - Frost Hydra
          • Weapon damage reduced from 275% to 255%
        • Skill Rune - Lightning Hydra
          • Weapon damage reduced from 305% to 255%
        • Skill Rune - Mammoth Hydra
          • Weapon damage reduced from 400% to 330%

 

ITEMS

  • Life on Hit and Life Regeneration have been increased by 25% at all levels
  • The rarity of the rarest Legendary items in the game has been reduced
  • The stack size of Crafting Materials and Gems has been increased from 1000 to 5000
  • Ancient items have been added to the game
    • Ancient items are more powerful versions of Legendary items
    • Ancient items roll from increased value ranges for certain affixes
    • Ancient Mojos, Orbs, and Shields roll with increased Damage or Shield Block values
    • Ancient items can now drop at Torment I or higher
      • The drop chance will increase with each Torment level
    • Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item
    • Legendary or Set items purchased from Kadala have a chance to be an Ancient item
  • Band of Untold Secrets
    • No longer drops
  • Bottomless Potion of Fear
    • New Legendary potion
    • Fears enemies within 12 yards for 3-4 seconds on use
  • Broken Crown
    • Legendary power added
      • Whenever a gem drops, a gem of the type socketed into this item also drops
        • The additional gem that is dropped will be of the same quality level as the original gem that was dropped
    • Note: Existing versions of this item will not be affected. Only new versions of the item will roll with the added Legendary power.
  • Shard of Hate
    • Legendary power is no longer affected by Proc coefficients
    • Can now proc more frequently
  • Class-Specific Items
    • Barbarian
      • The Legacy of Raekor
        • (2) Set Bonus
          • The first enemy hit by Furious Charge takes 100% additional damage
        • (4) Set Bonus
          • Furious Charge gains the effect of every rune
        • (5) Set Bonus
          • Enemies hit by Furious Charge take 3000% weapon damage over 3 seconds
          • Note: This DoT cannot crit. Instead, your Critical Hit Chance and Critical Hit Damage will be calculated into its damage.
    • Demon Hunter
      • Embodiment of the Maruader
        • Philosophy note: These changes are intended to shift a large portion of the damage from the Sentries to the Demon Hunter in order to promote more active gameplay. These changes should be a slight net increase in power once you become accustomed to the new playstyle.
        • Has been redesigned
          • (2) Set Bonus
            • Companion calls all companion types to your side
          • (4) Set Bonus
            • Sentries now cast your Hatred spenders every time you do
          • (6) Set Bonus
            • Your generators, Chakram, Cluster Arrow, Elemental Arrow, Impale, and Multishot deal 100% for every Sentry you have active
      • Helltrapper
        • The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills
    • Monk
      • Monkey King's Garb
        • Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King's Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.
        • Has been redesigned
          • (2) Set Bonus
            • Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
            • Decoy explosion now deals the damage type of your highest +% Elemental Damage
          • (4) Set Bonus
            • When your decoys explode, you gain a buff that increases the damage of Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light by 500% for 3 seconds
      • Sunwuko's Shines
        • Now rolls with a guaranteed empty socket rather than Attack Speed
    • Witch Doctor
      • Carnevil
        • Bug Fixes
          • Poison Darts cast by Fetishes should now properly benefit from your +% Poison Dart damage
    • Wizard
      • Firebird's Finery
        • (6) Set Bonus
          • The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away
          • Going back within the allowed range should resume the DoT damage
  • New Seasonal Legendary Items
    • Note: The following Seasonal items will be not be available to PC players until Season 2 begins. These items will also be exclusive to Seasonal characters until the conclusion of Season 2.
    • New Legendary Gems have been added
      • Esoteric Alteration
        • Gain 10% non-Physical damage reduction
        • Upgrade rank grants: +0.5% non-Physical damage reduction
        • Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%
      • Gem of Ease
        • Monster kills grant +500 experience
          • This is multiplied by the difficulty multiplier
          • This is intended to be an exorbitant amount of experience for a low level character
          • For example:
            • A level 1 monster grants 40 experience
            • A level 55 monster grants 8,700 experience
            • A level 60 monster grants 18,700 experience
        • Upgrade rank grants: +50 experience per kill
        • Rank 25 unlocks: Level requirement reduced to 1
      • Molten Wildebeest's Gizzard
        • Regenerates 10,000 Life per Second
        • Upgrade rank grants: +1000 Life per Second
        • Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second
    • Class-Specific Items
      • Crusader
        • Belt of the Trove
          • New Legendary Belt
          • Every 6-8 seconds, Bombardment is cast on a random nearby enemy
      • Demon Hunter
        • Odyssey's End
          • New Legendary Bow
          • Enemies snared by Entangling Shot take 20-25% more damage from all sources
      • Wizard
        • Halo of Arlyse
          • New Legendary Ring
          • Your Ice Armor now provides 50-60% Melee Damage Reduction and automatically casts Frost Nova whenever you take 10% of your Life in damage
      • Several existing class-specific Legendary items have been updated to include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
        • Barbarian
        • Monk
          • Gungdo Gear
            • Legendary power added
              • Exploding Palm's on-death explosion applies Exploding Palm
        • Witch Doctor
          • Wormwood
            • Legendary power added
              • Locust Swarm is cast on a nearby enemy every second
              • Now rolls with +20-25% Poison skill damage as one of its four primary affixes
  • Bug Fixes
    • Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player
    • Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed
    • Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind
    • Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect
    • Fixed an issue that prevented the damage bonus from Bane of the Trapped from increasing the damage dealt by clones created by the Monkey King's Garb

ACHIEVEMENTS

  • Season 2 Conquests have been added
  • The Lord of Bells is no longer required to complete "You're Not The Boss Of Me"

ADVENTURE MODE

  • The New Tristram town hub now has an improved layout
    • Note: The changes apply to Adventure Mode only
  • Whimsydale is now more rewarding
  • Bounties & Events
    • Bounties that were disabled after Patch 2.1.0 have been re-enabled
    • The following events have received several changes, including changes to their completion requirements
      • A Miner's Gold
      • The Jar of Souls
      • The Matriarch's Bones
      • The Miser's Will
      • The Scavenged Scabbard
    • Clear the Barracks
      • Changes have been made to the first floor of The Barracks to make it easier to locate the second floor
  • Nephalem Rifts
    • Players can no longer resurrect at checkpoint
    • Players now resurrect at corpse after a delay
      • The respawn timer will increase with every death
    • The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased
    • Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts
    • Monsters
      • Monster density has been increased in several Greater and Nephalem Rifts
      • Monster damage in Greater Rifts level 26 and higher has been reduced
      • The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous
        • Bloodmaw
          • Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.
        • Erethon
          • Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.
        • Rime
          • Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.
    • Pylons
      • Pylons are now less likely to spawn next to each other
      • Conduit Pylon
        • Now deals damage based on player Weapon Damage
        • Now attacks a limited number of targets
        • Will now attack the same target less frequently
      • Shield Pylon
        • Now reflects damage back to attackers
      • Speed Pylon
        • Duration has been increased from 30 seconds to 1 minute
        • Now knocks enemies into the air and deals damage to them
        • Now breaks Waller for the full duration
        • Now breaks destroyable objects (e.g. Doors, Barrels, etc.)
    • Realm of Trials
      • The time between waves has been shortened
      • Minor changes have been made to the types of monsters that can spawn
      • Rewards now scale based upon the rank of the Keystone you receive
      • Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped
  • Bug Fixes
    • Fixed an issue that allowed Follower skills to be changed while in a Greater Rift

CRAFTING

  • Blacksmith
    • Salvage All will no longer salvage items that are currently Transmogrified or have gems socketed

FOLLOWERS

  • Templar
    • Bug Fixes
      • Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration

MONSTERS

  • The Extra Health and Vampiric monster affixes have been removed from the game
  • Anarch
    • Maximum dash range has been reduced
    • Now has a short dash that will be used at close range
  • Corrupted Angel
    • Maximum dash range has been reduced
    • Unholy Shield has been removed
  • Inferno Zombie
    • Reduced this monsters XP, damage and survivability to bring it in line with other zombies
  • Punisher
    • Maximum leap range has been reduced
    • Stun duration has been reduced
  • Treasure Goblins
    • New Treasure Goblins have been added to the game
      • Be on the lookout for the Gem Hoarder, the Blood Thief, the Odious Collector, and Malevolent Tormentor
      • The new Treasure Goblins can only be found in Adventure Mode
    • Now always appear in front of a portal
    • Now have a special minimap icon
    • Now only drop their best loot on Torment I difficulty or above
    • Some changes have been made to the way Treasure Goblins try to escape

Kraj PTR 2.1.2 Testa, Patch 2.1.2 Na Live Serverima Sledeće Nedelje

Kraj PTR 2.1.2 Testa
Public Test Serveri za Patch 2.1.2 će biti ugašeni dana. Kao i obično sav progres napravljena na PTR neće biti transferovani na Vaš live account.
Originally Posted by Blizzard (Source)
In preparation for the launch of patch 2.1.2, we will be shutting down the PTR tomorrow, January 9, at approximately 11:00 a.m. PST. At that time, you will no longer be able to log in to the PTR client, all PTR accounts will be reset, and the PTR Feedback and PTR Bug Report forums will be marked as read-only.
Please note that any progress you made on the PTR will not transfer over to your Diablo III account
Thank you to everyone who participated in this PTR and provided feedback. We look forward to releasing patch 2.1.2 to the public shortly!
 
Patch 2.1.2 Na Live Serverima Sledeće Nedelje
Dobre vesti za sve! Dobili smo najavu da će sledeće nedelje u utorak na sredu biti postavljen Patch 2.1.2 na live serverima! Tyvalir je objavio veliki post gde nam objašnjava kako će se sve odvijati povodom kraja prve sezone, kao i trenutka kada će krenuti druga sezona tri nedelje posle postavljanje patcha na serverima.
Originally Posted by Blizzard (Source)
As we prepare for patch 2.1.2 and the Season rollover, we wanted to share some important information regarding the timing of these two milestones. 
Patch 2.1.2 And Season 1:
With respect to Seasons, our goal is to avoid implementing major balance changes towards the end of a Season. Ideally, patches and significant hotfixes will occur between Seasons or early enough in the Season that players have ample time to adjust to the new environment. 
However, we discovered some technical risks in executing a simultaneous launch of patch 2.1.2 and the upcoming Season rollover, and it’s clear that trying to do both in tandem or close proximity would jeopardize both processes. This left us with two options:
A) We launch patch 2.1.2 after the Season rollover. In this scenario, Seasonal players wouldn’t have access to any new 2.1.2 items including updated Set items, updated Legendary items, and the new Seasonal items for at least a couple of weeks after the Season went live.

We could launch patch 2.1.2 before the Season rollover. In this scenario, this would impact Seasonal Leaderboard progression.

Not giving Seasonal players access to new items right away in Season 2 would take a lot of the excitement out of the start of that new Season. With this, we believe that by giving players a few weeks to adjust to patch 2.1.2 changes, and by allowing them to test existing changes on the PTR, the impact on the existing Leaderboards can be minimized.
After weighing both options carefully, we have decided to launch patch 2.1.2 three weeks prior to the Season rollover. This should provide players enough time to adjust to the patch changes before the Season ends as well as ensure that Season 1 is not prolonged further for those looking forward to Season 2. 
Future Season Rollovers:
Season 1 has been a great learning experience for us and we aim to provide a smoother transition at the end of Season 2. In fact, our intent for future Seasons is to have the current Season end, the corresponding patch deployed, and then the following Season start—in that order. While we will not be able to do that for this inaugural Season rollover, this will be our plan for all rollovers moving forward.
For more information about the upcoming Season rollover, click here. To get a sneak-peek at upcoming patch 2.1.2 changes,click here
Thank you for your patience and support. We hope to see you in Sanctuary and Season 2!

so, since season 2 will start on 2/3/2015, we should get patch 2.12 three weeks before that, which means next Tuesday?
As mentioned previously, February 3rd is the earliest date that we would be able to begin the Seasonal rollover, which means the patch could fall as early as next Tuesday. It's important to remember, however, that this is just the earliest date it may fall, and that it may change if the need arises.

Does this schedule align with the console releases? IE, can we expect to get the console patch on the same day as PC? Or will there be a lag?
Our current goal is to release patch 2.1.2 on PC, PlayStation 4, and Xbox One on the same day. This may change depending on a variety of reasons, but we are indeed hoping to provide a simultaneous launch (or as close to one as possible).

Najavljen Kraj Diablo III Sezone 1

Nevalistis je napravio post gde nam govori o tranziciji izmedju sezona - kako se itemi transferuju, šta se dešava sa leaderbordom i period izmedju njih. U postu je spomenuto da planiraju kraj Sezone 1, 3 Februara, gde će posle biti mala pauza pred početak Sezone 2. Imajte u vidu da datu može biti promenjen zavisno od više faktora.
 
Originally Posted by Blizzard (Source)
The time draws near, nephalem. New heroes have come and gone, Conquests have been conquered, Greater Rift levels have been crushed, and Leaderboards have been filled to the brim. As our very first Season comes to an end, you might find yourself wondering what’s next. Today, let’s cover what the end of Season 1 will mean for you and what to expect as you prepare for Season 2.Table of Contents:

 

Seasonal players know there has been no shortage of gold, gear, or Paragon levels to grind. So what happens to all that hard earned progress when a Season ends? In short, you get to keep just about all of it. Here’s a list of all the rewards from this Season you can expect your non-Seasonal heroes to enjoy:
  • Heroes
    • Seasonal heroes will be converted to either non-Seasonal Normal or Hardcore mode heroes, as appropriate. There’s no need to delete any characters to make room for them; your Seasonal heroes will continue to use the same slot they currently occupy in your roster after the rollover.
  • Gold
    • Any gold you earn during the Season will transfer to your non-Seasonal heroes.
  • Paragon Experience
    • The total amount of Paragon experience earned is the amount that rolls over, not your raw total amount of Paragon levels gained.
    • For example, if your Seasonal heroes reached Paragon 300, but your current non-Seasonal heroes are already Paragon 400, your new non-Seasonal Paragon level will still be less than Paragon 700 since higher Paragon levels take more experience to earn.
  • Blood Shards
    • Similar to gold, any Blood Shards you have available at the end of the Season will transfer to your non-Seasonal heroes.
    • If your non-Seasonal heroes are currently at the Blood Shard cap, any Blood Shards you earn once the Season ends will temporarily ignore the cap. You can spend these at your leisure; however, note that you cannot pick up any additional Blood Shards untill you are below the current cap.
  • Items
    • Items that are currently equipped on a hero or in its inventory will stay on that hero as it moves to a non-Seasonal game mode.
    • Items that are in your Seasonal stash will be sent through the in-game mail system to your non-Seasonal heroes. These items can be claimed by any non-Seasonal hero for up to 30 days from the time you first log in after the Season ends.  To access these items, enter a game and hit the Mail icon located in the lower-left corner of your screen to open up your inbox. 
  • Artisan Progress and Recipes
    • If your Seasonal Artisans are a higher level than your non-Seasonal Artisans at the end of the Season, their level will transfer to your non-Seasonal Artisans.
    • Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well.
  • Shared Stash
    • Any Shared Stash slots or tabs you purchase during a Season that are not currently available to your non-Seasonal heroes will be transferred accordingly.
  • Achievements
    • Any Achievements or Achievement progress made during the Season is automatically applied to your non-Seasonal Achievement profile. This happens in real time and does not require the Season to end first. Your Achievement point total is also updated appropriately throughout the Season.
  • Season 1 Rewards
    • All players who reach level 70 on a hero in Season 1 will unlock an exclusive Helm and Shoulder transmogrification appearance. These appearances will unlock immediately upon hitting level 70 on a Seasonal hero, and will be available on Seasonal and non-Seasonal heroes alike (even before the Season concludes). To access your new appearances, simply visit Miriam and open the Transmogrification tab. 
Note that all heroes, rewards, and progress will convert to the appropriate non-Seasonal game mode. Any items, gold, Paragon experience, Achievements, Artisan levels or recipes, Stash space, and Blood Shards earned on Normal Seasonal heroes with transfer to your Normal non-Seasonal heroes when the season is over. Similarly, anything you’ve earned on Hardcore Seasonal heroes will transfer to your Hardcore non-Season heroes instead. 

 

Unlike other rewards, Conquests do not roll over at the end of the Season (because they aren’t available to non-Seasonal heroes). This also means that your non-Seasonal Achievement point total will not be affected by any Conquests you earn during a Season. Worry not; your mighty deeds will still be chronicled in the Records page of your profile for you to view at any time! 

 

Once the Season ends, all Seasonal Leaderboards will be wiped and you will be unable to attain new Leaderboard ranks until the next Season begins. The results of the previous Season’s Leaderboards will remain available for viewing in-game. Once the new Season begins, a handy drop-down menu will allow you swap between the current and previous Season records. Don’t forget that you can also view current and past Leaderboards right here on our website.
  
The non-Seasonal Greater Rift Leaderboard will be unaffected by the end of Season and you’ll still be able to compete on them with your non-Seasonal heroes (including those who have just rolled over). These Leaderboards will be reset at a later date; we’ll have more information available as the end of the Era draws nearer!

 

There will be a short period of time between when a Season ends and the next begins. During this time, you’ll be able to sort through your rollover rewards and review your progress on the Leaderboards. It’s a great time to reflect on the accomplishments you’ve made and enjoy the culmination of your pre- and post-Season loot hunts! So when can you expect the end of Season 1? The earliest the Season will end is February 3, 2015. While it's possible this date may shift, we will do our utmost to adhere to it. If any scheduling changes occur, we will be sure to provide an update.

Ready for the End?

How have you fared during Season 1? What was the highest Greater Rift you reached? How many Conquests did you complete? Any other exciting accomplishments from this inaugural Season? Let us know in the comments and prepare yourself! Season 2 is just around the corner.

Diablo 3 Praznični XP Buff

Od 25 pa do 29 Decembra, Blizzard je pustio Community XP Buff koji Vam daje +100% veći experiance. Uživajte u grindanju dok traju praznici!

Originally Posted by Blizzard (Source)
+100% Bonus Experience – Happy Holidays!

Get ready to deck the hells with a few extra experience points.

That's right! All nephalem who log into Diablo III this weekend on any platform* will receive a +100% bonus to experience gain. As with previous buffs, the bonus provided will stack multiplicatively with other existing bonuses, including those provided by items, shrines, Pools of Reflection, and Paragon points.

Doesn't matter if you've been naughty or nice! This festive in-game boost begins for console and PC players alike in the Americas region on Thursday, December 25 at 12:00 a.m. PST and ends on Monday, December 29 at 11:59 p.m. PST.**


 

Whether you're in Sanctuary, Azeroth, Mar Sara, the Nexus, or your local Hearthstone tavern, we hope that you and yours share in the warmth of the season. Happy holidays, heroes, and have a very merry new year!

 

*Please note that this buff will only be available on console for Ultimate Evil Edition.

**For PC, the buff will start and end at the noted times in each gameplay region according to its local time zone (PST for the Americas, CST for Europe, and KST for Asia). For console, the buff will start and end in all regions at the same time, listed above. For time zone assistance, click here.

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