Diablo III Season 4 is now live in all gameplay regions! To create a Seasonal hero, select your class, gender, and name as usual, then select the "Seasonal Hero" checkbox on the lower left of the screen.
What Are Seasons?
Seasons are an optional, recurring game mode that offers PC players the opportunity to periodically start fresh, leveling new Normal or Hardcore heroes from level 1 without any currency, resources, items, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal heroes will also have their own shared stash and Artisan progression. Any currency, materials, recipes, items, Paragon experience, and Artisan progression earned during a Season will be rolled over to a player's non-Seasonal profile once the Season concludes.
Season 4 will offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and Season-only achievements called Conquests. Progress within a given Season will also be tracked on the Leaderboard system, and in the brand new Seasons Journey interface. To learn more about Season 4, click here.Good luck, nephalem! May the loot gods treat you kindly and your deeds of valor always be remembered.
Take heed and bear witness to the truths that lie herein, for they are the legacy of the Horadrim... We've added the following features to the Diablo III website:
Kanai's Cube – Learn about Kanai's Cube and various Horadric recipes, which you can use to transmute items, extract legendary powers, and more!
Kanai's Powers – Hero profiles will now automatically update with equipped Kanai’s Cube Powers. If you wish to show off your skills, link your profile to trusted friends.
Updated Bounty Rewards – Several crafting reagents used for Kanai's Cube can only be obtained through Bounties. Our updated Bounties section will help you discover how to obtain these materials as well as act-specific Legendary items.
Treasure Goblins - We've added detailed descriptions for all Treasure Goblin types, so you'll better understand their different behaviors, and more importantly, the type of spoils they carry!
New Difficulties - The Game Difficulty page now hosts data for new difficulties: Torment VII, VIII, IX, and X.
Updated Greater Rift Rules - Revised Rift details: Unlimited Nephalem Rifts, the removal of the Realm of Trials, a new Greater Rift difficulty selector, and more.
We’ve also updated the Skill Calculator and Item pages with new 2.3 data. If you’d like to know about other aspects of the game, let your voice be heard in the comments!
Diablo i Heroes of the Storm dobijaju nove promo nagrade u igri. Za one koji imaju Diablo 3 i igraju Heroes of the Storm, dobiće besplatno Lord of Terror heroja, a oni koji imaju ili su dobili player level 12 u Heroes of the Storm dobiće ekskluzivan portret za Diablo III.
Sanctuary’s heroes and villains continue to invade the Nexus, and we’re celebrating their arrival with wondrous rewards you can earn by playing each game!
Immediately following the next Heroes patch, any player with a Diablo III license on their Battle.net account will receive the Diablo Hero in Heroes of the Storm for free. Simply log in to Heroes of the Storm to claim the Lord of Terror and start unleashing hell on your foes. Don’t wait though— this offer ends at 10:00 a.m. PDT on September 8!
The cross-universe rewards don’t end there. Diablo III players who reach level 12 in Heroes of the Storm will also receive a unique pennant and portrait frame in Diablo III for PC and Mac. In addition, reaching level 70 with a Seasonal Hero in Season 4 and beyond gives you the shadowy Malthael’s Phantom mount in Heroes of the Storm!
All of these goodies can be yours, nephalem—but are you brave enough to take on both Sanctuary and the Nexus? There’s only one way to find out! We’ll see you in the Nextuary (see what we did there?)
Patch 2.3 - Item i Set Preview
Još jedan blog post objavljen je od strane Blizzarda gde nam prikazuje nove iteme i setove koje ćemo videti u Diablo III Patch 2.3!
Patch 2.3.0 is currently on the Public Test Realm, and there are a slew of new items are available to play with. Here’s your first look at some of the awesome new loot coming soon with the release of Patch 2.3.0!
New and Updated Sets
We’ve added three new sets and updated two old ones! In Patch 2.3.0, you’ll be able to adorn your Crusader in the Seeker of the Light set, and unleash limitless Blessed Hammers upon your enemies after descending upon them with Falling Sword. The gods strike through your Monk’s Seven Sided Strike with Uliana’s Stratagem while turning your enemies into living weapons with Exploding Palm. The Spirit of Arachyr will let your Witch Doctor unleash the frightening potential of Hex and Corpse Spiders as they ensnare and poison those who stand before you.
Some of the older sets have been updated as well! For instance, you can revisit the Witch Doctor’s Helltooth Harness set to subjugate your foes with debilitating necrosis, or wield the unbridled power of Archon when your Wizard dons Vyr’s Amazing Arcana.
New and Updated Legendary Items
Patch 2.3.0 will also have new and updated Legendary items to help slay your enemies with brutal precision. Here is but a taste of what’s to come!
Last, but not least, join us in Season 4 to find exclusive Seasonal Legendary items! We’ve got a handful incoming, including (but not limited to) one item for each class as well as a new Legendary Gem.
These items and more are on their way in Patch 2.3.0, but you can test them right now by joining us on the PTR!
Patch 2.3.0 is headed your way soon, loaded with cool new features for Diablo III. Among all the excitement over what’s ahead for the game, we’ve seen many players ask important questions about what they should expect in Season 4, which we’ll be addressing in the following guide. As before, those who play in Season 4 will have access to Season-exclusive Legendary items, cosmetic rewards and transmogrification effects. We’ll highlight these below, plus the GLOOOORIOUS new Season Journey interface. Ready or not, it’s time to see what’s in store for you in Season 4!
Table of Contents:
Season Journey Interface
New Legendary Items
New Conquests and Achievements
New Cosmetic Rewards
Season Journey Interface
Your journey through Sanctuary is unique, nephalem. In order to better celebrate your accomplishments, as well as guide newcomers through Sanctuary and help players compare their progress from one Season to the next, we’ve added the Season Journey. This helpful tool is easily found on the main menu screen in Patch 2.3.0 when a Seasonal hero is selected, and helps you track and plan your Season progress easily. Upon opening the interface, you’ll find the game’s challenges categorized into Chapters and Tiers separated by degrees of difficulty.
Chapters include challenges designed to be within reach of most players, and should you finish all of them in Season 4, you’ll be awarded a brand new cosmetic pet and portrait. Meanwhile, Tiers represent a true test of your mettle, and grant you exclusive portrait frames upon completion, perfect for showcasing your Seasonal accomplishments.
New Legendary Items
Season 4 also brings exciting new Season-exclusive Legendary items for you to enjoy. These include the Legendary Gem, Bane of the Stricken, along with class-specific items like Dishonored Legacy and Sacred Harness. We won’t spoil the surprise of finding them all, but we’ve included a few of these below, including the purr-fectly crafted new Witch Doctor mojo Henri's Perquisition.
New Conquests and Achievements
Conquests have returned in Season 4, and include a mix of challenges both updated and new. Among these are On A Good Day / I Can’t Stop and Boss Mode / Worlds Apart, both of which now reflect the brand-new Torment X difficulty. We’ve also upped the ante on Divinity / Lionhearted, which are achieved when you reach solo Greater Rift 60. Finally, for the true theorycrafters among you, we’ve added the intriguing new challenge The Thrill / Superhuman, which requires you to reach Greater Rift 40 without benefiting from Class Set item bonuses. As with Conquests in past Seasons, you’ll be able to see how well you completed these epic feats compared with other players on the Leaderboards.
If you’ve somehow managed to chew through these and find yourself hungry for even more challenges, we’ve also added several Achievements requiring you to complete certain objectives when facing bosses. Can you kill The Savage Behemoth and The Undying One within 5 seconds of each other in the Realm of Turmoil? Now, you’ll be able to prove it!
New Cosmetic Rewards
For those who missed out on the Conqueror’s transmogrification set from past Seasons, you’ll have a shot at obtaining a few pieces once more. The head and shoulder parts from this set will be available in Season 4 to those who reach level 70 with at least one Seasonal hero.
Frequently Asked Questions
Q: When does Season 4 start? A: Season 4 begins August 28 at 5 p.m. PDT in North America, 5 p.m. CEST in Europe, and 5 p.m. KST in Asia. Q: How long will Season 4 last? A: While we don’t have a specific timeframe to share for Season 4, we anticipate that it will be at least three months long. Q: When are the Leaderboards being wiped for Season 3? A: Leaderboards will be cleared once the Season comes to a close. Though the leaderboards are eventually cleared, they will be preserved both in-game and here on our website if you wish to review your Season 3 accomplishments. Q: When are the non-Seasonal Leaderboards being wiped? A: Non-Seasonal Leaderboards are tied to what we call “Eras.” We currently anticipate the next wipe to coincide with the transition to Season 4, although this may not be the case for future Seasons. Q: Will Seasons be coming to console? A: Some features on console are best designed for that platform, and the same is true for the PC version of the game. A large part of the fun of Seasons is the entire community rerolling heroes together at the same time. Because the offline and disconnected nature of console does not support this style of play, we do not currently have plans to implement Seasons on console.
Are You Ready?
There’s so much to look forward to in Season 4, and we can’t wait to see what you’ll achieve. With brand new Set items and Kanai’s Cube to shake up the game, this may be our best Season yet! Have you already picked the build you’ll be using in Season 4, or are you planning to see what you can achieve using an old favorite? How far will you go in your Season Journey, and how much power will you wield by the time the Season ends? Share your plans below—and best of luck in the new Season!
The Horadric Cube is one of the Diablo series’ most iconic items. Introduced in Diablo II, this quest item was an important part of the story and offered a slew of handy transmutation functions, from combining gems to upgrading items. But where did the Cube’s power originate? The Horadrim were vague when it came to the history of this powerful item. Today, we reveal its lineage as the upcoming 2.3.0 feature—Kanai’s Cube.
Lost and Forgotten
The precursor to the well-known Horadric Cube, Kanai’s Cube is a powerful artifact containing immeasurable transmutation power. Originally simply known as “the Cube,” the Horadrim created it as a tool to aid them in the Hunt for the Three. However, its creation was marred by dark methods and disastrous results, resulting in the order quickly determining that it was too dangerous for anyone to continue using. Creating the weaker Horadric Cube in its stead, they entrusted the first Cube to a secret organization of barbarians on Mount Arreat, who kept it safe from everyone, including the rest of their tribe.
Throughout the years, these barbarians served as guardians over the Cube, keeping it safe from prying eyes and those who would use its powers for evil. The last of these guardians, the great Chief Elder Kanai, perished when the demon lord Baal destroyed Sescheron during the events of Diablo II: Lord of Destruction. The barbarians have always believed their warriors must be put to rest on the slopes of Mount Arreat but, after the destruction of the Worldstone and the mountain that housed it, Kanai’s spirit was unable to rest. Now doomed to stand eternal vigil over his home and greatest treasure, he awaits a powerful and honorable individual to whom he might pass on his task.
One insidious individual has once again found his way amongst the living (sort of) and would love to get his ethereal hands on the artifact his order so foolishly discarded. Of course, he knows only one such individual who might impress the mighty Kanai.
So what exactly is Kanai’s Cube going to do for your nephalem hero? The short answer is all the things. This is a huge new feature that will fundamentally change the way you look at an item when it drops. Think of it as the handyman’s (handynephalem’s?) tool for item customization. Not only does it add another layer of character power at your fingertips, but also introduces a structured collection element to the huge item game at the core of Diablo III.
One of the first, most frequent powers you’ll utilize is the ability to extract a Legendary power from an item. This will add the power to your collection list, a comprehensive history detailing the vast amount of powers you’ve amassed. This also allows your hero to equip a Legendary power without having the item equipped, clearing up your stash of all those items you’ve been keeping “just in case.” You’ll be able to equip one power each from three categories:
Includes all main hand and off-hand items, including Shields, Mojos, Quivers, and the like
Virtually everything else; Hands, Legs, Feet, Chest, Belt, Wrists, Shoulders, and Head
Rings and Amulets
Characters may only equip powers from items that their class can normally equip. Powers are also extracted at their most potent value, making it a tough decision between equipping a well-rolled item or melting it down to utilize a maximized power. Powers can be extracted from any level Legendary. Finally, don’t worry if you get tired of a particular ability—you’ll be able to swap freely between the powers you’ve collected at any time by visiting Kanai’s Cube.
Let’s say you've hunted down that amazing Legendary that totally makes your build, but it’s rolled less than desirable. If only it had that missing stat, it would have been saved from Haedrig’s anvil. Maybe you regret an enchant you made or you wish that rare Furnace you found was Ancient. With a little effort and a lot of luck, you can rectify these situations. Kanai’s Cube will be able to reforge a Legendary, completely randomizing every roll on the item as though it had dropped brand-new and removing any existing enchants. This includes the chance to roll as Ancient, but be forewarned; if you choose to reforge an Ancient item, there’s no guarantee it will stay Ancient.
There are also several other quality of life functions Kanai’s Cube can perform, such as removing the level requirement from an item, converting gems and crafting materials from one type to another, and converting a set item to a different piece of that set. We’ll leave you to ponder the best ways to utilize these new features!
Not Just a Legend, But a Tribute
There is more to Kanai’s Cube than lore and functionality. While we always knew that we wanted to implement a form of the Horadric Cube into Diablo III, we never anticipated the events that would lead to it becoming Kanai’s Cube. Kevin Kanai Griffith was a beloved member of the Blizzard family and a longtime Diablo fan. He joined Blizzard as an artist on the World of Warcraft team in 2005 and his work can be seen in the Burning Crusade, Wrath of the Lich King, and Mists of Pandaria expansions, as well as the World of Warcraft trading card game. As the Diablo III team came together, Kevin joined and made his mark on the original game, crafting a plethora of diverse and moody environments that you’re certain to recognize.
Kevin continued producing gorgeous environments and Diablo holiday art throughout the launch and beyond the release of Reaper of Souls. You might also remember him from footage of his Diableard being shaved live on stage at the 2011 launch of Diablo III, his Artist’s Stage Demo at BlizzCon 2013, or our second anniversary livestream.
He was always an active member of the community both inside the company and out, whether it was by organizing weekly sketch groups, or encouraging his friends to team up and play games together. Kevin was an amazing mentor to everyone around him and a wonder to work with: you couldn’t help but get passionate and pumped about your job when he was in the room.
Tragedy struck in February of 2012 when Kevin was diagnosed with a very rare form of cancer known as Alveolar Soft Part Sarcoma (ASPS). Kevin kept his spirits high throughout the grueling treatment process and continued to work on Diablo III as much as he was able, pioneering environmental features such as the weather and night/day cycles experienced in Adventure Mode. Though he fought valiantly, we lost our coworker and dear friend on October 17, 2014. His spirit and legacy will always live on in the many games he’s touched with his stunning art, as well as the hearts of every individual who had the honor of knowing him.
We miss you, Kevin. This Cube is for you.
Kanai’s Cube Calls…
Kanai’s Cube is a huge feature of Patch 2.3.0, set to change the foundation of Diablo III as we know it. We’re excited to share the intimate background behind this powerful system and in-game dedication to a man who was truly a king amongst mortals. Which part of Kanai’s Cube has you the most stoked? What kind of Legendary powers are you looking forward to combining the most? Let us know in the comments or, if you haven’t already, hop onto our PTR today and give it a try! We can’t wait to hear your feedback.
The wind blows frozen wisps off snowdrifts, where they’re caught in the decorated grooves of a cold, iron bridge leading to the broken gates of Sescheron. Where once the sights and sounds of a bustling city could be found, now there are only the distant howls of madmen, glimpses of hungry beasts prowling in shadows, and air thick with the palpable weight of shattered hope. Behold, the Ruins of Sescheron:
The Glory of Past Sescheron
Sescheron was once a living symbol of united Barbarian tribes. Its gates guarded the lone path to Sanctuary’s most precious treasure, the Worldstone, and the Children of Bul-Kathos were tasked with defending those gates. They had done so unerringly for countless generations. It was believed that the city would never fall, and the people of the Northern Steppes would always stand vigilant. In its final days, Sescheron was ruled by Chief Elder Kanai, who was not only loved by the people, but being considered to sit upon the Immortal Throne. Such a high honor had only been bestowed upon two others in the past, including Bul-Kathos himself.
The Day All Hope Was Lost
To this day, all who dare enter the ruins are met with a gruesome reminder—some deeds are so evil that their stains never wash away. . . .
When Baal, the Lord of Destruction, marched an army of the Burning Hells upon Sescheron, he was met by a lone emissary who denied him passage. Infuriated, Baal took matters into his own hands, and summoned demonic forces to tear the emissary apart. The first blow of the battle had been struck, but more blood would spill before it was over. Chief Elder Kanai and his people stood their ground against the impossible flood of Baal’s army with every fiber of their being. In the end, however, evil prevailed and the warriors of Sescheron fell. All that was left of the city after Baal’s passage was shattered ruins, the hopeless madness of a failed people, and the cold, empty shadows of a once mighty civilization.
Seek the Ruins and Recover the Cube
The Ruins of Sescheron can be found by opening the Act III Adventure Mode map, and selecting the newly added waypoint in the upper-right corner. Be sure to talk to Zoltun Kulle before you begin your quest to find Kanai’s Cube. A word of advice: Take great care when exploring these dangerous ruins, brave nephalem, for the only thing darker than the suffocating sorrow surrounding these ruins is the shroud of death that hangs over it.
Enemies hit by any skill listed in the (6) Set Bonus are afflicted by Necrosis becoming Slowed and taking 1000% weapon damage every second for 10 seconds
Necrosis causes afflicted enemies to take 15% increased damage from all sources
(6) Set Bonus
After casting wall of Death you gain 300% increased damage to your primary skills, Acid Cloud, Firebats, Gargantuan, Grasp of the Dead, Piranhas, Wall of Death, Zombie Charger, and Zombie Dogs for 12 seconds
This effect stacks up to 3 times
Spirit of Arachyr
(2) Set Bonus
Summon a permanent Spider Queen who leaves behind webs that deal 2500% weapon damage per second over 5 seconds and slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.
(6) Set Bonus
The damage of your creature skills is increased by 800%. Creature skills are Corpse Spiders, Firebats, Hex, Locust Swarm, Piranhas, and Plague of Toads.
New Legendary Staff
Acid Cloud gains the effect of the Lob Blob Bomb rune