Diablo III Kanai's Cube Preview

Blzzard je objavio blog preview novog sadržaja koji nam dolazi u Diablo III Patch 2.3 - Kanai's Cube. Pored samog objašnjenja kako Kanai's Cube radi, imamo i lep lore koji stoji iza samog imena kocke.

Originally Posted by Blizzard (Source)
The Horadric Cube is one of the Diablo series’ most iconic items. Introduced in Diablo II, this quest item was an important part of the story and offered a slew of handy transmutation functions, from combining gems to upgrading items. But where did the Cube’s power originate? The Horadrim were vague when it came to the history of this powerful item. Today, we reveal its lineage as the upcoming 2.3.0 feature—Kanai’s Cube.


Lost and Forgotten

The precursor to the well-known Horadric Cube, Kanai’s Cube is a powerful artifact containing immeasurable transmutation power. Originally simply known as “the Cube,” the Horadrim created it as a tool to aid them in the Hunt for the Three.  However, its creation was marred by dark methods and disastrous results, resulting in the order quickly determining that it was too dangerous for anyone to continue using. Creating the weaker Horadric Cube in its stead, they entrusted the first Cube to a secret organization of barbarians on Mount Arreat, who kept it safe from everyone, including the rest of their tribe.


Throughout the years, these barbarians served as guardians over the Cube, keeping it safe from prying eyes and those who would use its powers for evil. The last of these guardians, the great Chief Elder Kanai, perished when the demon lord Baal destroyed Sescheron during the events of Diablo II: Lord of Destruction. The barbarians have always believed their warriors must be put to rest on the slopes of Mount Arreat but, after the destruction of the Worldstone and the mountain that housed it, Kanai’s spirit was unable to rest. Now doomed to stand eternal vigil over his home and greatest treasure, he awaits a powerful and honorable individual to whom he might pass on his task.



One insidious individual has once again found his way amongst the living (sort of) and would love to get his ethereal hands on the artifact his order so foolishly discarded. Of course, he knows only one such individual who might impress the mighty Kanai.

Power Untold

So what exactly is Kanai’s Cube going to do for your nephalem hero? The short answer is all the things. This is a huge new feature that will fundamentally change the way you look at an item when it drops. Think of it as the handyman’s (handynephalem’s?) tool for item customization. Not only does it add another layer of character power at your fingertips, but also introduces a structured collection element to the huge item game at the core of Diablo III.


One of the first, most frequent powers you’ll utilize is the ability to extract a Legendary power from an item. This will add the power to your collection list, a comprehensive history detailing the vast amount of powers you’ve amassed. This also allows your hero to equip a Legendary power without having the item equipped, clearing up your stash of all those items you’ve been keeping “just in case.” You’ll be able to equip one power each from three categories:
  • Weapons
    • Includes all main hand and off-hand items, including Shields, Mojos, Quivers, and the like
  • Armor
    • Virtually everything else; Hands, Legs, Feet, Chest, Belt, Wrists, Shoulders, and Head
  • Jewelry
    • Rings and Amulets
Characters may only equip powers from items that their class can normally equip. Powers are also extracted at their most potent value, making it a tough decision between equipping a well-rolled item or melting it down to utilize a maximized power. Powers can be extracted from any level Legendary. Finally, don’t worry if you get tired of a particular ability—you’ll be able to swap freely between the powers you’ve collected at any time by visiting Kanai’s Cube.



Let’s say you've hunted down that amazing Legendary that totally makes your build, but it’s rolled less than desirable. If only it had that missing stat, it would have been saved from Haedrig’s anvil. Maybe you regret an enchant you made or you wish that rare Furnace you found was Ancient. With a little effort and a lot of luck, you can rectify these situations. Kanai’s Cube will be able to reforge a Legendary, completely randomizing every roll on the item as though it had dropped brand-new and removing any existing enchants. This includes the chance to roll as Ancient, but be forewarned; if you choose to reforge an Ancient item, there’s no guarantee it will stay Ancient.


There are also several other quality of life functions Kanai’s Cube can perform, such as removing the level requirement from an item, converting gems and crafting materials from one type to another, and converting a set item to a different piece of that set.  We’ll leave you to ponder the best ways to utilize these new features!

Not Just a Legend, But a Tribute

There is more to Kanai’s Cube than lore and functionality. While we always knew that we wanted to implement a form of the Horadric Cube into Diablo III, we never anticipated the events that would lead to it becoming Kanai’s Cube. Kevin Kanai Griffith was a beloved member of the Blizzard family and a longtime Diablo fan. He joined Blizzard as an artist on the World of Warcraft team in 2005 and his work can be seen in the Burning Crusade, Wrath of the Lich King, and Mists of Pandaria expansions, as well as the World of Warcraft trading card game. As the Diablo III team came together, Kevin joined and made his mark on the original game, crafting a plethora of diverse and moody environments that you’re certain to recognize.



Kevin continued producing gorgeous environments and Diablo holiday art throughout the launch and beyond the release of Reaper of Souls. You might also remember him from footage of his Diableard being shaved live on stage at the 2011 launch of Diablo III, his Artist’s Stage Demo at BlizzCon 2013, or our second anniversary livestream.

He was always an active member of the community both inside the company and out, whether it was by organizing weekly sketch groups, or encouraging his friends to team up and play games together. Kevin was an amazing mentor to everyone around him and a wonder to work with: you couldn’t help but get passionate and pumped about your job when he was in the room.

 

 


Tragedy struck in February of 2012 when Kevin was diagnosed with a very rare form of cancer known as Alveolar Soft Part Sarcoma (ASPS). Kevin kept his spirits high throughout the grueling treatment process and continued to work on Diablo III as much as he was able, pioneering environmental features such as the weather and night/day cycles experienced in Adventure Mode. Though he fought valiantly, we lost our coworker and dear friend on October 17, 2014. His spirit and legacy will always live on in the many games he’s touched with his stunning art, as well as the hearts of every individual who had the honor of knowing him.


We miss you, Kevin. This Cube is for you.

Kanai’s Cube Calls…

Kanai’s Cube is a huge feature of Patch 2.3.0, set to change the foundation of Diablo III as we know it. We’re excited to share the intimate background behind this powerful system and in-game dedication to a man who was truly a king amongst mortals. Which part of Kanai’s Cube has you the most stoked? What kind of Legendary powers are you looking forward to combining the most? Let us know in the comments or, if you haven’t already, hop onto our PTR today and give it a try! We can’t wait to hear your feedback.

Diablo III Patch 2.3.0: Ruins of Sescheron Preview

Blizzard je objavio blog post novog predela koji nam dolazu u Patch 2.3: Ruins of Sescheron.

Originally Posted by Blizzard (Source)

The wind blows frozen wisps off snowdrifts, where they’re caught in the decorated grooves of a cold, iron bridge leading to the broken gates of Sescheron. Where once the sights and sounds of a bustling city could be found, now there are only the distant howls of madmen, glimpses of hungry beasts prowling in shadows, and air thick with the palpable weight of shattered hope. Behold, the Ruins of Sescheron:


The Glory of Past Sescheron

Sescheron was once a living symbol of united Barbarian tribes. Its gates guarded the lone path to Sanctuary’s most precious treasure, the Worldstone, and the Children of Bul-Kathos were tasked with defending those gates. They had done so unerringly for countless generations. It was believed that the city would never fall, and the people of the Northern Steppes would always stand vigilant. In its final days, Sescheron was ruled by Chief Elder Kanai, who was not only loved by the people, but being considered to sit upon the Immortal Throne. Such a high honor had only been bestowed upon two others in the past, including Bul-Kathos himself.

The Day All Hope Was Lost

To this day, all who dare enter the ruins are met with a gruesome reminder—some deeds are so evil that their stains never wash away. . . .        
 
When Baal, the Lord of Destruction, marched an army of the Burning Hells upon Sescheron, he was met by a lone emissary who denied him passage. Infuriated, Baal took matters into his own hands, and summoned demonic forces to tear the emissary apart. The first blow of the battle had been struck, but more blood would spill before it was over. Chief Elder Kanai and his people stood their ground against the impossible flood of Baal’s army with every fiber of their being. In the end, however, evil prevailed and the warriors of Sescheron fell. All that was left of the city after Baal’s passage was shattered ruins, the hopeless madness of a failed people, and the cold, empty shadows of a once mighty civilization.


Seek the Ruins and Recover the Cube

The Ruins of Sescheron can be found by opening the Act III Adventure Mode map, and selecting the newly added waypoint in the upper-right corner. Be sure to talk to Zoltun Kulle before you begin your quest to find Kanai’s Cube. A word of advice: Take great care when exploring these dangerous ruins, brave nephalem, for the only thing darker than the suffocating sorrow surrounding these ruins is the shroud of death that hangs over it.

Diablo III 2.3.0 PTR Patch Informacije

Nevalistis je ažurirao zvaničnu listu PTR Patch informacije koje su se promenile u poslednjem buildu.

Originally Posted by Blizzard (Source)
  • Kanai's Cube can now only convert items of sets with a minimum of 3 pieces
  • Torment VII-X can now only be accessed by level 70 characters
  • Torment VII-X public games can now only be accessed by players that meet a Paragon level requirement
    • Torment VII requires a Paragon level over 100
    • Torment VIII requires a Paragon level over 150
    • Torment IX requires a Paragon level over 200
    • Torment X requires a Paragon level over 250
  • Torment VII-X have new Gold Find bonus values
  • Adventure Mode
    • Bug Fixes
      • Fixed an issue that prevented all players in a game from receiving a bonus cache
  • Items
    • The Helltooth Harness (6) Set damage bonus now applies to the skills cast by Grin Reaper mimics
    • Bug Fixes
      • Fixed an issue that prevented the DoT damage from Wall of Death - Fire Wall and Ring of Poison from refreshing the duration of the Helltooth (4) and (6) Set Bonuses
      • Fixed an issue that prevented the Spirit of Arachyr (4) Set damage bonus from lasting for the entire duration of the toad summoned by Hex - Toad of Hugeness
      • Fixed an issue that caused item repairs to be greatly inflated
      • Fixed an issue that prevented items created by Kanai's Cube from being account bound
      • Fixed an issue that allowed players to upgrade Rare items lower than level 70 to Legendary items
      • Fixed an issue that caused crafted items to have no level requirement
      • Fixed an issue that prevented Kanai's Cube recipes from working with follower items
  • Monsters
    • Further adjustments have been made to the amount of progress monsters grant in Nephalem and Greater Rifts
    • Rift Guardian health has been slightly increased
    • Stonesinger
      • Now has a specific animation for his knockback attack
      • Reduced the distance of his knockback
      • Fissures now spawn faster has he loses health
      • Reduced fissure duration
      • Fissures now constantly fire mortars
  • Barbarian
    • Active Skills
      • Battle Rage
        • Skill Rune - Swords to Ploughshares
          • Now also heals your pets
      • Threatening Shout
        • Skill Rune - Falter
          • Has been redesigned
            • Enemies take 30% increased damage from all sources for 6 seconds
      • Passive Skills
        • No Escape
          • Damage bonus increased from 20% to 30%
          • Minimum distance reduced from 20 to 15 yards
          • These bonuses now also apply to Avalanche
        • Relentless
          • Resource Cost Reduction granted reduced from 75% to 50%
          • Now doubles your Life per Fury Spent while active

    • Crusader
      • Active Skills
        • Falling Sword
          • You will now arrive at your targeted location sooner after casting Falling Sword
          • You can now cast again sooner after casting Falling Sword
    • Witch Doctor
      • Active Skills
        • Acid Cloud
          • You can now cast again sooner after casting Acid Cloud
          • Skill Rune - Corpse Bomb
            • Damage increased from 525% to 700% weapon damage
          • Skill Rune - Lob Blob Bomb
            • Damage from individual blobs can now stack
        • Big Bad Voodoo
          • Skill Rune - Ghost Trance
            • Now reduces damage taken by 20%
        • Firebats
          • Damage increased from 425% to 475% weapon damage
          • Initial Mana cost has been removed
          • Channeling Mana cost has been increased from 70 to 125 Mana
          • Skill Rune - Cloud of Bats
            • Damage radius increased from 8 to 12 yards
            • Reduced the channeling duration required to reach maximum damage
          • Skill Rune - Hungry Bats
            • Damage increased from 635% to 750% weapon damage per bat
          • Skill Rune - Plague Bats
            • Final damage increased from 638% to 720% weapon damage
            • Reduced the channeling duration required to reach maximum damage
        • Grasp of the Dead
          • Damage increased from 560% to 760% weapon damage
          • Skill Rune - Desperate Grasp
            • Cooldown reduced from 6 to 4 seconds
          • Skill Rune - Grasping Eels
            • Damage increased from 880% to 1360% weapon damage
          • Skill Rune - Unbreakable Grasp
            • Now also removes the Mana cost
        • Wall of Zombies
          • Has been removed
          • Replaced with:
            • Wall of Death
              • The damage area has been increased to more closely match the visual
              • You can now cast again sooner after casting Wall of Death
        • Zombie Charger
          • Casting animation has been slightly sped up
          • You can now cast again sooner after casting Zombie Charger
          • Skill Rune - Explosive Beast
            • Explosion damage increased from 532% to 680% weapon damage
            • Explosion radius increased from 9 to 12 yards
          • Skill Rune - Lumbering Cold
            • Damage increased from 196% to 280% weapon damage
          • Skill Rune - Pile On
            • Damage increased from 800% to 880% weapon damage
          • Skill Rune - Undeath
            • Damage increased from 360% to 480% weapon damage
          • Skill Rune - Zombie Bears
            • Damage increased from 392% to 520% weapon damage
      • Passive Skills
        • Confidence Ritual
          • New Passive Skill
            • You deal 25% additional damage to enemies within 20 yards
        • Fierce Loyalty
          • Half of the 30% Movement Speed bonus is now granted while you have a Zombie Dog, Gargantuan, or Fetish following you, even if they are in combat
        • Spiritual Attunement
          • Mana regeneration increased from 1% to 2% per second

    • Wizard
      • Passive Skills
        • Unstable Anomaly
          • Has been redesigned
            • When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.

    • Bug Fixes
      • Fixed an issue causing many pets to regenerate less Life per Second than intended
    Return to Top

    ITEMS

    • Class-Specific Items
      • Barbarian
        • Bracers of Destruction
          • Seismic Slam deals 300-400% increased damage to the first 5 enemies it hits
        • Bracers of the First Men
          • New Legendary Bracers
            • Hammer of the Ancients attacks 50% faster and deals 150-200% increased damage
        • Pride of Cassius
          • Now also extends the duration of Ignore Pain - Mob Rule
      • Monk
        • Shenlong's Spirit
          • (2) Set Bonus
            • The damage of your Spirit Generators is increased by 2% for each point of Spirit you have
            • When reaching maximum Spirit, all damage is increased by 100%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit
      • Witch Doctor
        • Coils of the First Spider
          • Gain 30% damage reduction while channeling Firebats
        • Jeram's Bracers
          • New Legendary Bracers
            • Increases the attack speed of Wall of Death by 30%
              • Note: This will not be reflected in the item's tooltip
        • Helltooth Harness
          • Has been redesigned
            • (2) Set Bonus
              • Enemies hit by any skill listed in the (6) Set Bonus are afflicted by Necrosis becoming Slowed and taking 1000% weapon damage every second for 10 seconds
              • Necrosis causes afflicted enemies to take 15% increased damage from all sources
            • (6) Set Bonus
              • After casting wall of Death you gain 300% increased damage to your primary skills, Acid Cloud, Firebats, Gargantuan, Grasp of the Dead, Piranhas, Wall of Death, Zombie Charger, and Zombie Dogs for 12 seconds
              • This effect stacks up to 3 times
        • Spirit of Arachyr
          • New Set
            • (2) Set Bonus
              • Summon a permanent Spider Queen who leaves behind webs that deal 2500% weapon damage per second over 5 seconds and slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.
            • (6) Set Bonus
              • The damage of your creature skills is increased by 800%. Creature skills are Corpse Spiders, Firebats, Hex, Locust Swarm, Piranhas, and Plague of Toads.
        • SuWong Diviner
          • New Legendary Staff
            • Acid Cloud gains the effect of the Lob Blob Bomb rune
            • Rolls with +45-60% Acid Cloud damage
      • Wizard
        • Vyr's Amazing Arcana
          • Has been redesigned
            • (4) Set Bonus
              • Has been swapped with Fazula's Improbable Chain
              • Archon stacks also increase your Attack Speed, Armor and resistances by 1%
      • Witch Doctor
          • Scrimshaw
            • Legendary Power added
              • Reduces the Mana cost of Zombie Charger by 30-40%
              • Rolls with 30-40% increased Zombie Charger damage
      • New Seasonal Legendary Items
        • Note: The following Seasonal items will be not be available to PC players until Season 4 begins and will be available exclusively to Seasonal characters until the conclusion of Season 4
        • Bane of the Stricken
          • New Legendary Gem
            • Damage bonus is increased by 0.02% per rank
        • Crusader
          • Sacred Harness
            • New Legendary Belt
              • Judgment - Debilitate is cast at your landing location when casting Falling Sword
        • Wizard
          • Fazula's Improbable Chain
            • New Legendary Belt
              • Has been swapped with Vyr's Amazing Arcana (4) Set Bonus
              • You automatically start with 40-50 Archon stacks when entering Archon form
    Return to Top

    ADVENTURE MODE

    • Bounties
      • Second floor bounties will now show 15 remaining enemies instead of 5
    • Bug Fixes
      • Fixed an issue that prevented players who were in a game where a Greater Rift was in progress, but were not participating in the rift from changing their skills

    MONSTERS

    • Reflects Damage
      • Now has a warning visual for a short time before dealing damage
      • Now reflects damage of the same type that was dealt
      • Now has a very short internal cooldown
    • Rift Guardians
      • Eskandiel
        • Wave attack range has been increased
        • Wave attack now has a longer animation before it is cast
      • Raiziel
        • Electrified affix has been removed
        • Lighting storm strikes now create a charged bolt
        • Lighting storm now strikes more times per cast
        • Can no longer have two lightning storms active at once
        • Can now cast lightning storms more frequently when below 75% health
        • The lightning storm ground visual now persists for the entire duration of the attack
    • Bug Fixes
      • Fixed an issue that caused Eskandiel's wave attack to hit players standing behind him at very close range

Diablo III 2.3.0 PTR - Kanai's Cube u Akciji

MeatHeadMikhail napravio je video gde prikazuje Kanai's Cube - kako da ga dobijete, njegov interfejs, i razne recepte koji su dostupni na trenutnom Public Test Serveru. Imajte u vidu pošto se radi o test verziji Diabla patcha, da je sve podložno izmenama u live verziji igre.

Diablo III PTR 2.3.0 i Zvanične Informacije

Diablo III PTR  2.3.0 Serveri su Up
Public Test Serveri za Patch 2.3.0 su podignuti. Izaberite svoj PTR Region na Battle.net launceru kako bi dobili na PTR 2000% Legendary Find Bonus!
Originally Posted by Blizzard (Source)
Patch 2.3.0 is introducing a lot of new and revised Legendary and Set items to the game. Some may find it challenging to gear effectively and fully explore the features of Kanai's Cube within a short testing window, especially if you don't happen to own some of the items receiving updates. To help facilitate item testing, we will be activating community buffs during the course of the PTR.
The following buff is currently active on the PTR:
 
2000% Bonus Chance to find Legendaries

This buff went live June 30. We will be activating and deactivating community buffs throughout the course of the PTR as testing needs arise.
As always, your feedback is appreciated and we thank you for participating in our latest testing phase.
 
PTR 2.3.0 Zvanične Informacije Izmena
Originally Posted by Blizzard (Source)
PTR PATCH 2.3.0 - v2.3.0.32496

To provide feedback on patch 2.3.0, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the the PTR Bug Report forum.
For additional information about the PTR, click here.

PATCH FEATURES

New Feature: The Ruins of Sescheron
The frozen wasteland that is the Ruins of Sescheron are now open for exploration! Filled with new enemies, traps, and environmental hazards, you'll be able to explore the region and learn more about what befell the barbarians of Mount Arreat. Explore the Immortal Throne and obtain the ultimate treasure: Kanai's Cube.

To learn more about The Ruins of Sescheron, click here.

New Feature: Kanai's Cube
Kanai's Cube is a new artisan that offers a slew of new recipes to fully customize your items and catalogue your Legendary powers. Several recipes are available to players immediately upon acquiring Kanai's Cube:

  • Extract Legendary Power: Destroy an item to add its Legendary power to your catalogue of collected powers. Once a power has been extracted, it can be equipped to your character without the need to equip the item. Players may have one Weapon, one Armor, and one Jewelry power equipped at a time. Players may only equip powers from items that their characters can normally equip and use.
  • Reforge a Legendary Item: Completely re-rolls a Legendary item as though it had dropped for the first time. This includes any powers that may have been previously enchanted on the item. Note that reforged items may re-roll as either Ancient or non-Ancient, so reforge at your own discretion!
  • Upgrade Rare Item: Upgrades the quality of a level 70 Rare item to Legendary. This item will roll as a randomized Legendary that shares that item's equipment type.
  • Convert Set Item: Converts a Set item to a randomized piece of gear from the same Set. For example, if you convert a pair of Asheara's Finders, you could get Asheara's Custodian, Asheara's Pace, or Asheara's Ward in return.
  • Remove Level Requirement: Removes the level requirement from an item, allowing it to be equipped by a character of any level.
  • Convert Gems: Converts 9 of any color gem to 9 of any other color.
  • Convert Crafting Materials: Converts 100 of normal, magic, or rare Crafting Materials to 100 of another type of non-legendary Crafting Material

 To acquire Kanai's Cube, visit Zoltun Kulle in New Tristram, Hidden Camp, Bastion's Keep Stronghold, or The Survivor's Enclave in Adventure Mode. He'll be quite pleased to guide you on your way.

To learn more about Kanai's Cube, click here.

New Feature: Season Journey
Each player approaches a new Season a little differently and we wanted to celebrate individual player successes. Beginning in Season 4, you'll be able to track your personal progress through the Season Journey interface.

A player's Season Journey is divided into chapters, each with their own descriptive goals and achievements. The further you advance in your Season Journey, the more difficult the milestones become and you'll find there are challenges for every level of player. Completing the highest level Tiers will unlock new portrait frame rewards to celebrate your accomplishments.

This feature will be available for testing once Season 4 begins on the PTR. To learn more about Season Journey, click here.


GENERAL
  • Torment VII-X difficulty levels have been added to the game
  • Crowd control resistance cap has been increased from 65% to 95%
    • This now applies to immobilize effects as well
  • Non-elite monsters can now benefit from crowd control resistance
  • All monsters other than bosses, Rift Guardians, or certain large monsters (like Mallet Lords) are now vulnerable to knockback effects
    • Knockback effects are now subject to crowd control resistance rules and monsters will become immune to knockback at 65% resistance
  • All hard crowd control effects (e.g. blind, charm, fear, knockback, stun) now automatically apply 20% crowd control resistance regardless of the duration
  • Lantern Oil and Barrel Stack traps can now deal damage and stun or knockback enemies
  • Vendors now only sell Magic amulets and rings
  • Gems that drop below level 61 have been condensed into 5 tiers
    • The values of these remaining early gems have been adjusted so they feel more powerful


CLASSES

  • Several skills can now be assigned to Left Mouse Button:
    • Barbarian
      • Battle Rage
      • Ignore Pain
      • Sprint
      • Threatening Shout
      • War Cry
      • Wrath of the Berserker
    • Crusader
      • Akarat's Champion
      • Iron Skin
      • Provoke
    • Demon Hunter
      • Companion
      • Preparation
    • Monk
      • Blinding Flash
      • Breath of Heaven
      • Epiphany
      • Mystic Ally
      • Serenity
    • Witch Doctor
      • Hex
      • Horrify
    • Wizard
      • Diamond Skin
      • Energy Armor
      • Familiar
      • Ice Armor
      • Magic Weapon
      • Storm Armor
  • Many pets have received adjustments to their collision so that they more closely match their model
  • Barbarian
    • Active Skills
      • Battle Rage
        • Skill Rune - Ferocity
          • Has been redesigned
            • Now increases movement speed by 10%
      • Cleave
        • Skill Rune - Scattering Blast
          • Now knocks enemies up into the air instead of back 10 yards
          • Enemies that land no longer knock other enemies back
      • Frenzy
        • Skill Rune - Vanguard
          • Now grants 5% movement speed per stack of Frenzy
      • Leap
        • Now breaks roots when cast
      • War Cry
        • Skill Rune - Veteran's Warning
          • Dodge chance bonus increased from 15% to 30%
      • Passive Skills
        • No Escape
          • Damage bonus increased from 20% to 30%
          • Minimum distance reduced from 20 to 15 yards
  • Crusader
    • Active Skills
      • Blessed Hammer
        • Skill Rune - Icebound Hammer
          • Damage increased from 380% to 460% weapon damage
          • Chance to explode increased from 10% to 35%
          • Freeze duration reduced from 2 seconds to 1 second
          • Icebound Hammer now goes away when it explodes
      • Judgment
        • Skill Rune - Conversion
          • Has been removed
          • Replaced with:
            • Debilitate
              • Enemies in the judged area deal 40% reduced damage for 6 seconds
  • Demon Hunter
    • Active Skills
      • Spike Trap
        • Initial arming time reduced from 2 to 1.5 seconds
        • Re-arming time reduced from 2 to .5 seconds
        • You should now feel less of a delay when casting Spike Trap
        • Skill Rune - Echoing Blast
          • Damage increased from 420% to 575% weapon damage
          • Enemies hit are now Frozen for 3 seconds
          • Frozen enemies take 20% increased damage
        • Skill Rune - Lightning Rod
          • Trigger range increased from 8 to 10 yards
          • Lighting now arcs from any triggered trap to any armed traps within 75 yards
          • All enemies hit take 880% weapon damage over 10 hits
        • Skill Rune - Long Fuse
          • Now deals all damage in a single explosion for 930% weapon damage
          • Enemies hit will now be Stunned for 2 seconds
        • Skill Rune - Scatter
          • Re-arming time reduced from 2 to .5 seconds
        • Skill Rune - Sticky Trap
          • Damage increased from 800% to 915% weapon damage
          • Arming time reduced from 2 seconds to 1 second
          • Range reduced from 16 to 12 yards
    • Passive Skills
      • Hot Pursuit
        • Duration increased from 2 to 4 seconds
      • Leech
        • New Passive Skill
          • Gain 18,705 Life on Hit
          • Heal amount increased by 75% of your Life per Kill
          • Available at level 60
      • Numbing Traps
        • Duration increased from 3 to 5 seconds
  • Witch Doctor
    • Active Skills
      • Acid Cloud
        • Skill Rune - Corpse Bomb
          • Damage increased from 525% to 620% weapon damage
      • Corpse Spiders
        • Skill Rune - Blazing Spiders
          • Spiders now return 3 Mana on hit
        • Skill Rune - Widowmakers
          • Now increases the total damage to 700% weapon damage
      • Firebats
        • Skill Rune - Cloud of Bats
          • Damage radius increased from 8 to 12 yards
        • Skill Rune - Plague Bats
          • Final damage increased from 638% to 660% weapon damage
        • Skill Rune - Vampire Bats
          • Damage type changed from Fire to Physical
      • Firebomb
        • Skill Rune - Ghost Bomb
          • Damage type changed from Fire to Cold
      • Hex
        • Now has an animation and summons the Shaman or Toad at your cursor location
        • The summoned Shaman now stands in the location where it was summoned
        • Summoned Shamans' cast range increased from 25 to 50 yards
        • Damage bonus increased from 10% to 15%
        • Skill Rune - Angry Chicken
          • Damage type changed from Physical to Poison
        • Skill Rune - Hedge Magic
          • Damage type changed from Physical to Cold
        • Skill Rune - Jinx
          • Damage bonus increased from 10% to 30%
          • Damage type changed from Physical to Poison
        • Skill Rune - Toad of Hugeness
          • Has been redesigned
            • Every second for 5 seconds, the toad pulls in the farthest enemy within 45 yards, swallows him for 0.5 seconds, then spits him back out, leaving the enemy with a debuff that deals 750% weapon damage over 5 seconds and increases damage taken by 25%
        • Skill Rune - Unstable Form
          • Weapon damage increased from 135% to 500%
      • Mass Confusion
        • Skill Rune - Devolution
          • Chance to summon a Zombie Dog increased from 30% to 100%
        • Skill Rune - Mass Hallucination
          • Weapon damage increased from 195% to 400%
        • Skill Rune - Mass Hysteria
          • Maximum number of enemies Stunned increased from 6 to 10
        • Skill Rune - Unstable Realm
          • Cooldown reduced from 45 to 30 seconds
      • Plague of Toads
        • Skill Rune - Piercing Toads
          • Damage type changed from Poison to Physical
        • Skill Rune - Toad Affinity
          • Damage type changed from Poison to Cold
      • Soul Harvest
        • Gaining additional Soul Harvest stacks will no longer remove all existing stacks and will instead be added to them. Any new stacks over 5 will replace the stack with the shortest remaining duration.
        • Skill Rune - Soul to Waste
          • Has been redesigned
            • Now grants 5% Movement Speed per stack
      • Wall of Zombies
        • Has been removed
        • Replaced with:
          • Wall of Death
            • Raise a wall of Zombies 28 yards wide from the ground that blocks enemies and attacks them for 800% weapon damage as Physical over 6 seconds
            • Skill Rune - Communing with Spirits
              • Summon a 15 yard radius spectral ring that deals 1400% weapon damage as Cold over 6 seconds, Chills all enemies who walk through by 60%, and reduces their damage done by 25%
            • Skill Rune - Fire Wall
              • Summon a fire wall 40 yards wide for 8 seconds that burns enemies who walk through, dealing 1000% weapon damage as Fire over 4 seconds
            • Skill Rune - Wall of Zombies
              • Increase the width of the wall of Zombies to 50 yards and knock all enemies back behind the wall
            • Skill Rune - Ring of Poison
              • Summon a 15 yard radius ring for 5 seconds that poisons nearby enemies, causing them to take 1200% weapon damage as Poison over 8 seconds
            • Skill Rune - Surrounded by Death
              • Raises a circle of zombies from the ground that traps and attacks nearby enemies for 1000% weapon damage as physical over 4 seconds
      • Zombie Charger
        • Skill Rune - Explosive Beast
          • Explosion damage increased from 532% to 580% weapon damage
          • Explosion radius increased from 9 to 12 yards
        • Skill Rune - Lumbering Cold
          • Damage increased from 196% to 200% weapon damage
        • Skill Rune - Zombie Bears
          • Damage increased from 392% to 400% weapon damage
    • Passive Skills
      • Bad Medicine
        • Damage reduction increased from 20% to 25%
        • Duration increased from 3 to 5 seconds
      • Blood Ritual
        • Mana costs taken from Life increased from 10% to 20%
      • Physical Attunement
        • Has been removed
        • Replaced with:
          • Swampland Attunement
            • Grants you and your pets 120 resistance to Physical, Poison, Fire, and Cold per enemy within 20 yards
      • Spiritual Attunement
        • Mana regeneration increased from 1% to 3% per second
    • Bug Fixes
      • Fixed an issue that prevented reapplication of Haunt - Poisoned Spirit from applying the +20% damage taken buff
      • Fixed an issue that prevented Fetishes summoned by The Gidbinn from counting towards the Zunimassa's Haunt (4) Set Bonus
      • Fixed an issue that caused each Firebats - Hungry Bats bat to deal half the listed damage
  • Wizard
    • Active Skills
      • Archon
        • Arcane Strike knockback effect has been removed
        • Arcane Blast cooldown has been removed
        • Skill Rune - Slow Time
          • Now also causes your Arcane Blast and Arcane Strike abilities to Freeze enemies for 1 second
    • Passive Skills
      • Unstable Anomaly
        • Has been redesigned
          • When you receive fatal damage, you instead gain a shield equal to 300% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
          • This effect may occur once every 60 seconds

ITEMS
  • Cooldown Reduction and Resource Cost Reduction can now roll on normal Shields
  • Bane of the Stricken
    • New Legendary Gem
      • Each attack you make against an enemy increases the damage it takes from your attacks by 1.0%
      • Gain 25% increased damage against Rift Guardians and bosses at rank 25
  • Azurewrath
    • Aura damage increased from 30-40% to 500-650% weapon damage per second
    • Aura now also affects Demons
    • Now knocks enemies into the air instead of knocking them back
  • Fulminator
    • Lightning rod damage increased from 167-222% to 444-555% weapon damage per second
    • Now rolls with a guaranteed primary stat instead of Attack Speed
  • Hellfire Amulet
    • Now rolls with a guaranteed socket
  • Stone of Jordan
    • Once again rolls with +Maximum Resource as a secondary stat for all classes
  • Thorns of the Invoker
    • This set now only drops for Crusaders
  • Class-Specific Items
    • Barbarian
      • Bracers of Destruction
        • New Legendary Bracers
          • Seismic Slam deals 300-400% increased damage to the first two enemies it hits
      • Bracers of the First Men
        • New Legendary Bracers
          • When Hammer of the Ancients hits an enemy, gain 75-100% increased attack speed for 3 seconds
      • Dishonored Legacy
        • New Mighty Weapon
          • Cleave deals up to 300-400% increased damage based on percentage of missing Fury
      • Fjord Cutter
        • Chilling aura proc chance increased from 20-30% to 100%
      • Fury of the Ancients
        • New Legendary Shoulders
          • Call of the Ancients gains the effect of the Ancients' Fury rune
    • Crusader
      • Gabriel's Vambraces
        • New Legendary Bracers
          • When your Blessed Hammer hits 3 or less enemies 75-100% of its Wrath cost is refunded
      • Guard of Johanna
        • New Legendary Crusader Shield
          • Blessed Hammer damage is increased by 200-250% for the first 3 enemies it hits
      • Johanna's Argument
        • New Legendary Flail
          • Increases the attack speed of Blessed Hammer by 100%
      • Sacred Harness
        • New Legendary Belt
          • Judgment is cast at your landing location when casting Falling Sword
      • Seeker of the Light
        • New Set
          • (2) Set Bonus
            • Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second
          • (4) Set Bonus
            • You take 50% less damage for 8 seconds after landing with Falling Sword
          • (6) Set Bonus
            • Increases the damage of Blessed Hammer by 750% and Falling Sword by 250%
    • Demon Hunter
      • Hunter's Wrath
        • New Legendary Belt
          • Your Hatred generators attack 30% faster and deal 30-40% increased damage
      • The Demon's Demise
        • New Legendary Hand Crossbow
          • Spike Trap - Sticky Trap spreads to nearby enemies when it explodes
      • Wraps of Clarity
        • New Legendary Bracers
          • Your Hatred generators reduce your damage taken by 30-35% for 5 seconds
      • Yang's Recurve
        • New Legendary Bow
          • Multishot attacks 40% faster
          • Rolls with +30-40% Resource Cost Reduction
    • Monk
      • Binding of the Lost
        • New Legendary Belt
          • Each hit with Seven-Sided Strike grants 3-3.5% damage reduction for 7 seconds
      • Lion's Claw
        • New Legendary Fist Weapon
          • Seven-Sided Strike performs an additional 7 strikes
      • Shenlong's Spirit
        • (2) Set Bonus
          • The damage of your Spirit Generators is increased by 1% for each point of Spirit you have
          • When reaching maximum Spirit, all damage is increased by 300%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit
      • Uliana's Strategem
        • New Set
          • (2) Set Bonus
            • Every third hit of your Spirit Generators applies Exploding Palm
          • (4) Set Bonus
            • Your Seven-Sided Strike deals its total damage with each hit
          • (6) Set Bonus
            • Your Seven-Sided Strike detonates your Exploding Palm
    • Witch Doctor
      • Coils of the First Spider
        • While channeling Firebats, gain 60000-80000 Life per Hit
      • Jeram's Bracers
        • New Legendary Bracers
          • Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins
      • Helltooth Harness
        • Has been redesigned
          • (2) Set Bonus
            • Enemies hit by Wall of Death are afflicted by Necrosis becoming Slowed and taking 2500% weapon damage every second for 10 seconds
          • (4) Set Bonus
            • After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds
          • (6) Set Bonus
            • Enemies afflicted by Necrosis take 800% increased damage from your primary skills, Acid Cloud, Firebats, Grasp of the Dead, Piranhas, Wall of Death, and Zombie Charger
      • Henri's Perquisition
        • New Mojo
          • The first time an enemy deals damage to you, reduce that damage by 45-60% and Charm the enemy for 3 seconds
      • Manajuma's Way
        • Has been redesigned
          • (2) Set Bonus
            • Your Hex - Angry Chicken explosion damage is increased by 100% and slain enemies trigger an additional explosion
            • Your Hex - Angry Chicken now lasts 15 seconds and movement speed as a chicken is increased by an additional 100%
      • Spirit of Arachyr
        • New Set
          • (2) Set Bonus
            • Summon a permanent Spider Queen who leaves behind webs that deal 1500% weapon damage per second over 5 seconds and slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.
          • (4) Set Bonus
            • Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take 40% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.
          • (6) Set Bonus
            • The damage of your creature skills is increased by 500%. Creature skills are Corpse Spiders, Firebats, Hex, Piranhas, and Plague of Toads.
      • The Spider Queen's Grasp
        • Now rolls with +45-60% Corpse Spider damage
      • Zunimassa's Haunt
        • Has been redesigned
          • (2) Set Bonus
            • Now also reduces the cooldown of Fetish Army by 80%
    • Wizard
      • Chantodo's Resolve
        • Has been redesigned
          • (2) Set Bonus
            • Every second while in Archon form you expel a Wave of Destruction, dealing 350% weapon damage to enemies within 30 yards
            • Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times
      • Fazula's Improbable Chain
        • New Legendary Belt
          • Archon stacks also increase your Attack Speed, Armor and resistances by 1%
      • Vyr's Amazing Arcana
        • Has been redesigned
          • (2) Set Bonus
            • Archon gains the effect of every rune
          • (4) Set Bonus
            • You automatically start with 50 Archon stacks when entering Archon form
          • (6) Set Bonus
            • You also gain Archon stacks when you hit with an Archon ability
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Arreat's Law
          • Legendary power added
            • Weapon Throw generates up to 15-20 additional Fury based on how far the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.
      • Demon Hunter
        • Izzuccob
          • Has been removed
          • Replaced with Valla's Bequest
          • Legendary power added
            • Strafe now pierces
              • Note: Demolition will only pierce once
      • Wizard
        • The Swami
          • The bonuses from Archon stacks now last for 15-20 seconds after Archon expires

ADVENTURE MODE
  • Bounties
    • There will now only be 1 bonus act per game
    • Completing a bonus act will now award an extra cache with additional gold and crafting materials
    • Upon completing the bonus act, a new bonus act will be activated
    • The bonus act now changes every hour
    • Horadric Caches now contain an act specific crafting material starting at level 70
    • Horadric Caches now contain a guaranteed Legendary item or Set recipe (if available)
    • Individual bounties no longer award Blood Shards, they are now contained in the Horadric Cache
    • Horadric Caches now contain gold
    • Time until the helpful locator ping for an objective shows up has been reduced from 5 minutes to 1 minute
  • Nephalem Rifts
    • Nephalem Rifts no longer require Keystones
    • The Realm of Trials has been removed from the game
    • Generic Greater Rift Keystones now drop and can drop at any difficulty level
    • The amount of progress required to complete a Nephalem Rift or Greater Rift has been increased
    • The option to upgrade a keystone upon successful completion of a Greater Rift has been removed
    • You may now only upgrade Legendary Gems if you complete a Greater Rift before time expires
    • Greater Rift tiers are now selected via a dropdown menu
      • The maximum rift tier that can be selected is:
        • The Greater Rift tier equivalent to the highest difficulty setting Nephalem Rift you have completed
        • One tier higher than the highest Greater Rift tier you have successfully completed
    • Monster damage in Greater Rifts above tier 25 has been significantly reduced
    • The number of Blood Shards dropped in Greater Rifts above tier 42 has been increased
    • The number of guaranteed Legendary items dropped in Greater Rifts starting at tier 50 has been increased
  • Keywardens now drop Infernal Machines instead of keys; existing keys will be converted into their corresponding machine types upon login
  • Infernal machines only drop for players who are in the same area
  • Infernal Machine crafting recipes have been removed from the game
  • Bug Fixes
    • Fixed an issue that could sometimes prevent The Hell Portals bounty from being completed

CRAFTING
  • Low level crafting materials have been removed from the game
  • Crafting costs and crafting material drop rates have been adjusted to have more parity between the different materials
  • Blacksmith
    • Magic and Rare recipes no longer drop
    • Additional Magic and Rare recipes have been added to fill in gaps while leveling
    • A new filter option has been added that displays items relevant to your level and class
    • Crafted Legendary and Set items no longer require a Legendary crafting material
    • Level 70 crafted Legendary and Set items now require act-specific crafting materials instead of a Forgotten Soul
    • Crafting costs have been standardized across slots
    • Cain's Memory and Cain's Insight now have more relevant affixes

MONSTERS
  • Jailer
    • Damaged has been reduced by 50%
    • Duration increased from 1 second to 1.5-2.5 seconds
    • The cooldown between monsters in the same pack casting Jailer has been greatly increased
  • Poison Enchanted
    • Monsters in the same pack now have a shared cooldown on casting this ability
    • Monsters now only cast 1 poison bomb at once
    • Individual monster cooldown has been slightly reduced
  • Champion packs with the Waller affix can no longer summon a wall within 3 yards of another wall
  • The experience and rift progress granted by several monsters has been adjusted to be more in line with the difficulty required to kill them
  • Damage inflicted by the Reflects Damage affix has been increased
  • Only one monster in a pack can be reflecting damage at a time
  • Monsters can no longer reflect damage while afflicted by a Witch Doctor's Hex
  • Fire Chains damage radius has been decreased to more closely match the visual effect
  • Armor Scavenger
    • Armor mechanic has been redesigned
    • Damage has been slightly increased
    • Health has been slightly reduced
    • Burrow time has been slightly increased
  • Corrupted Angels can no longer dash over terrain that cannot be walked on
  • Leaper Angels and Westmarch Brutes can now be killed while casting and recovering from their leap attacks, but cannot be killed while in midair
  • Leaper Angels, Urzael, and Westmarch Brutes no longer deal damage if they are killed during their leap attacks
  • Rockworm
    • Now spawn in a burrowed state
    • Must wait a minimum of 4 seconds after surfacing before they may burrow again
  • Sand Sharks must wait a minimum of 4 seconds after surfacing before they may burrow again
  • Rift Guardians
    • Most monsters are no longer allowed to shoot projectiles at targets in melee range
    • Monsters that shoot projectiles will now always aim them at a player, but projectiles can still collide with pets
    • Some monsters maximum ranges have been reduced to make sure they can no longer shoot players from off screen
    • Monsters that use ranged attacks will now make more of an effort to get to a range where they can use them
    • Monsters that charge now target random players
    • Monsters that run away now only do so when approached by players and can now do so less frequently
    • Rift Guardian life has been significantly lowered
    • Orlash
      • Clones may no longer change direction while using their breath attack
      • Orlash will now summon three clones starting at 50% Life
      • Clones duration has been increased
      • Clones will now use their breath attack as soon as they are summoned
      • Melee attack damage has been slightly reduced
      • Greatly reduced the damage radius of Orlash's breath attack
    • Sand Shaper
      • Cyclone duration has been reduced
      • Cyclone damage radius has been decreased
      • Will now summon Cyclones at random distances from himself
    • Stonesinger
      • No longer spawns clones
      • Now summons stone turrets that fire mortars
      • Now has a charge that does not deal damage
      • Melee attack damage has been significantly reduced
      • Now has a knockback
  • Bug Fixes
    • Fixed an issue that prevented Wasp projectiles fired by Elite Sand Wasps from dealing more damage
    • Fixed an issue that prevented Tethrys' ground AoE from dealing reduced damage to pets
    • Fixed an issue that prevented Orlash's breath attack from dealing reduced damage to pets
    • Fixed an issue that could sometimes prevent Corrupted Angels' dash attack from damaging players
    • Fixed an issue that caused the damage from Arcane Sentry to be very slightly out of sync with its visual effect

Diablo III Patch 2.3 Preview i PTR

Blizzard je objavio pregled izmena i novog sadržaja u Diablo III Patch 2.3, koji će uskoro biti dostupan na Public Test Serverima.

Originally Posted by Blizzard (Source)
The Public Test Realm for Patch 2.3.0 is right around the corner! Are you ready to feast your eyes on all the new goodies that await you in the world of Sanctuary? There’s a lot to cover, so let’s get started.

Table of Contents

As always, please note that this is only a preview. The below information does not reflect all changes available in Patch 2.3.0 and is subject to change. Some images represent works in progress, and may not be representative of the final product.

New Zone: Ruins of Sescheron

In Patch 2.3.0, the frozen wasteland that is the Ruins of Sescheron will open for exploration. Here you’ll face off against strange new enemies and perilous environmental hazards, all while unearthing new mysteries from the lore of the mighty Barbarians. Those brave enough to make it through in one piece will discover curious new points of interest, including the lost Tomb of King Kanai and his ultimate treasure—Kanai’s Cube.

Sescheron12_LightboxThumb_JP_150x100.jpgSescheron03_LightboxThumb_JP_150x100.jpgSescheron08_LightboxThumb_JP_150x100.jpg


New Artifact: Kanai’s Cube

Those who played Diablo II might remember the Horadric Cube, a unique device which allowed you to combine items. Useful as it was, it was easily surpassed in power by the item from which it originated, Kanai’s Cube. In Patch 2.3.0, players will be able to discover this powerful ancient relic and utilize its incredible potential, including the ability to break down Legendary items and equip their special effects as passive skills, convert crafting materials from one type to another, and so much more.
KanaisCube_LightboxThumb_JP_550x100.jpg

Crafting System Updates

For those who eagerly gather crafting materials on their journey to level 70, we’ve got good news you’ll especially enjoy. Starting in Patch 2.3.0, the same crafting mats you use at max level will be available as you level up! We’ve also crunched down the number of crafting recipes, making the process easier and more fluid than ever as your results now dynamically adjust to your character’s level. Whether you’re bashing skulls on the highest difficulty or have just started your career and killed your first Champion or Elite pack, your crafting mats will never go to waste.
CraftingLvl01_LightboxThumb_JP_275x100.jpgCraftingLvl12_LightboxThumb_JP_275x100.jpg

Adventure Mode Updates

This patch also includes changes designed to improve the pacing of Adventure Mode while encouraging players to explore Bounties across a variety of Acts. In addition to removing the Realm of Trials, we’re improving Bounty rewards by adding new Act-specific crafting mats to Horadric Caches. Completing Bonus Acts in Adventure Mode games will also now grant a bonus Horadric Cache stuffed with crafting materials, gold, and additional Act-specific crafting mats.
GreaterRiftSelect_LightboxThumb_JP_550x100.jpg

New Feature: Season Journey

Every player’s Seasonal journey is different—and so are their accomplishments. Starting in Season 4, you'll be able to track your individual progress through the Season Journey interface. This helpful feature is divided into Chapters, which include major milestones that are achievable by most players, and Tiers, which are designed for advanced players. Completing Tiers unlocks new portrait frame rewards, and the highest Tier includes challenges which will take effort to achieve for even the most powerful nephalem.
SeasonJourney_LightboxThumb_JP_275x100.jpgSeasonPortraits_LightboxThumb_JP_275x100.jpg

New Difficulty Levels

As players continue to discover powerful new gear, the current hardest difficulty level—Torment VI—can begin to feel less challenging. To help keep hardened battle veterans on their toes, we’re adding four new Torment levels with appropriate reward rates, including Torment X. We’ll be iterating on these new difficulties and rewards as the PTR progresses, so we look forward to hearing your feedback! Torment_LightboxThumb_JP_550x100.jpg

New Legendary and Set Items

For all you dedicated loot hunters, we’re also adding lots of shiny new Legendary and Set effects to the game. Aside from doing this through introducing new items, we’re also revamping special effects on some existing items, and granting new effects to some items which don’t currently have one. As in other patches, changes to Legendary items are not retroactive, so you’ll need to find them once more to use their updated form. Overall, this should result in more build options for you to explore. 

Combat Changes

Several changes to monsters are coming to the game as well. Along with reducing the amount of crowd control the game’s tougher monsters will tolerate, we’ve adjusted the experience and Rift progress granted by killing monsters so they better reflect the effort required to kill them. For example, monsters that take more time or effort to kill now provide more experience, and those that are especially easy to kill will provide less. We’ve also made changes that create a better balance between the time you spend exploring and clearing Nephalem or Greater Rifts, and the time you spend facing the Rift Guardian. With these changes, more of the emphasis will be on your journey as you explore and clear the Rift.  

Prepare Yourself!

New zone, new Cube, new items, new difficulty levels, new Adventure Mode changes—the list goes on and on! We hope you’re looking forward to trying out all these new features and leaving your valuable feedback once the PTR hits. Out of all that you’ve seen above, which of these changes are you most excited to experience for yourself? Let us know in the comments, and we’ll see you on the Public Test Realm!

Diablo III Patch 2.2.1

Mali patch postavljen je sinoć na serverima i on je sa sobom doneo male ispravke u igri.
Originally Posted by Blizzard (Source)

Diablo III patch 2.2.1 is now live in the Americas for PC! Check out the full patch notes below to learn all about the latest changes. 

Important: Please note that you will not be prompted to download patch 2.2.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.2.1 is live until those regions have also patched.

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

 

GENERAL
  • Bug Fixes
    • Fixed an issue that prevented some players from receiving the BlizzCon 2014 cosmetic items
CLASSES
  • Barbarian
    • Whirlwind
      • Skill Rune - Dust Devils
        • Reduced the visual noise caused by these tornadoes
  • Monk
    • Bug Fixes
      • Fixed an issue that prevented Channeling Pylon from removing the cost of Dashing Strike with the Raiment of a Thousand Storms set equipped
ITEMS
  • Bug Fixes
    • Fixed an issue that prevented belts from being able to roll bonus Armor as an affix
    • Fixed an issue that could sometimes prevent Locust Swarm from refreshing the duration of the Zunimassa's (6) Set bonus
    • Fixed an issue that allowed players to equip and use unidentified Legendary Potions
MONSTERS
  • Bug Fixes
    • Fixed an issue that prevented Josh Mosqueira (the rift guardian) from dropping loot
    • Fixed an issue that allowed The Butcher and Mancarver's spear attack to be reflected, or slowed
    • Fixed an issue that prevented players with Illusory Boots equipped from passing through walls created by Orlash
USER INTERFACE
  • The recently added social button will now display how many friends you have online and any clan or communities notifications
  • Bug Fixes
    • Fixed an issue that prevented the Greater Rift Completion screen from being closed using the Close All Windows hotkey
    • Seasonal tabs will no longer incorrectly show up on the Achievement and Leaderboard screens when no season is active
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