Diablo III Developer Insights - Set Dungeons

Blizzard je objavio blog o dizajniranju i implementiranju set istanci. U ovom blogu možemo pročitati dosta interesantnih stvari vezane za patch 2.4 sadržaje!

Originally Posted by Blizzard (Source)

Patch 2.4.0 (and Season 5) introduces one of Diablo III’s newest and most exciting features yet: Set Dungeons. These static realms test your skills with various class sets, each carefully tuned around specific play styles. You may have even found that they’re a little (okay, maybe a lot) more difficult than your average Rift or Bounty!

What was the design intent behind these formidable new challenges? To answer that question, we’ve prepared this behind-the-scenes look at Set Dungeons, from their origin to what you can expect in-game.

What are Set Dungeons?

Senior Game Designer Alex Sulman, lead on the Set Dungeon project, explains that the gameplay experience for Set Dungeons will be way outside the norm. “They give you a chance to measure your skill. A yardstick of sorts,” he prefaced. “In a game like Diablo, there’s always something to do, so having something that’s more measurable and ‘beatable’ is different. It’s fresh.”


Inside an early version of the Shadow's Mantle dungeon.

Why include a feature that plays so differently from the rest of the game? Some players need an end goal where they can say that they’re done. Similar to the Season Journey, Set Dungeons accomplish this by giving a definitive goal to work towards. Class sets take effort to put together, but there’s no clear “celebration” of this accomplishment. Set Dungeons are the light at the end of that journey.

As an auxiliary goal, Set Dungeons also provide a sense of competition, though not formalized in the same manner as leaderboards. Since Set Dungeons are timed, there’s always an opportunity to go back and beat your time, or share your times with your friends and compare who’s truly the greatest among you.

We intentionally avoided formalizing leaderboards for Set Dungeons for a few reasons, in part because it would have significantly delayed the development of the feature. However, it also combats behavior where, when a leaderboard fills up, players may be discouraged from participating. Allowing the competition to remain more free between friends or clan mates makes the feature more approachable. It may feel insurmountable to compete with a top player, but when all you want to do is beat your buddies, it doesn’t seem so impossible a task.

Game Jam – Where Set Dungeons Started

Every so often, a game team might need to take a step back and go off the rails – take an opportunity to stretch their imaginations and see what kinds of crazy ideas they can make work. Several months ago, the Diablo III development team did just that, working on any creative passion project they wanted before pitching it to the rest of the team. For Alex, that meant fleshing out Set Dungeons.


One of the slides from Alex's original pitch deck.

The initial pitch is pretty much what you see in game today—a finish line for sets. The first set dungeon designed was Delsere’s Magnum Opus, and the response from the team was huge. There was a definite desire for greater challenge and testing one’s limits. Aside from some basic logistical questions, the team was ready to get this concept in game.

Iteration – Dealing with Design Complications

There wasn’t much iteration on the idea. “I’d brewed on it for a long time,” Alex says, indicating the idea was well formed from the start. However, no matter how great an idea may be, there are bound to be challenges you would never anticipate.

The biggest complexity was the introduction of multiplayer. Originally, Set Dungeons were designed as an exclusively solo experience. However, the multiplayer experience is an important part of Diablo III, and it just didn’t feel right to leave it out.


Playing Diablo with your friends should always be an option, no matter your goals.

When adding a new feature, our designers not only ask the question, “how well does this play?” but “how well does this play on PC versus console?” When we looked at Set Dungeons from a console player’s perspective, we saw a situation where, in local co-op, one of you sits on the couch flipping through your phone while the other challenges themselves in a Set Dungeon. That didn’t make for a great multiplayer experience, so it was clear a resolution was needed.

“I didn’t think it would work at first, but my teammates really helped that part come together,” Alex acknowledges. Everything from how the game would handle multiple players opening different Set Dungeons simultaneously to how the UI would look upon entry was tricky, but accomplished with group effort.

Of course, this brought both internal (and, later, community) concerns. Does the inclusion of multiplayer imply that Set Dungeons are designed to be conquered in this manner? Not at all. Players will conquer each dungeon on their own terms. For some, that might be piecing the puzzle together solo, reveling in a sense of fulfillment and personal achievement. For others, it might be getting by with a little help from their friends. Ultimately, that’s a choice each player should make for themselves, in the way that best suits their gameplay style.

Strengths and Weaknesses – Different Sets, Different Stories

As with most design projects, there were bound to be pitfalls. Some class sets and their objectives proved more difficult to design while others came much more naturally, and each had their reasons.

For example, the Thorns of the Invoker set was in the middle of a full rework at the time Alex was putting together each Set Dungeon outline. Senior Technical Game Designer Wyatt Cheng, who was tasked with redesigning the Invoker set, came to the rescue. He helped Alex define objectives and ensure the dungeon would capture the heart and essence of the set’s new powers.


Tackling the Thorns of the Invoker dungeon head on!

On the other end of the spectrum, the Barbarian Set Dungeons came naturally. Wrath of the Wastes was considered one of the best examples, and not because it’s touted as one of the more difficult. Its objectives really get at the heart of what the set is all about, which was the goal for every set. With objectives that encourage you to consider aspects like crowd management and utilizing Whirlwind to avoid taking damage as much as dealing it, it encourages a unique experience and highlights playing the game differently. That approach to objectives would become the expectation for other dungeons.

While not all the objectives came out perfectly, we want to avoid making too many changes. For example, there are a few objectives that may be too easily trivialized in multiplayer that we would like to address. We do, however, want to limit which aspects of the game we tune after release. For game elements that have a sense of achievement, we try to avoid revisions that could make players feel as though their accomplishments have been lessened.

Getting in Tune – The PTR Process

During the PTR, Alex was poring through player feedback every day. “I was mostly looking for tuning, but I paid a lot of attention to general feedback to what people liked and didn’t like as well,” he mentions, pleased with the overall reception. “The general response was exactly what I’d hoped for. It showed that the content is compelling enough to pursue and a great challenge.”


Some contributors, like Quin69 and Deadset, did thorough testing and shared their results.

Bugs were certainly another high priority. Set Dungeons were a large feature that came in hot, and the faster and larger a feature is, the more bugs it’s going to have. The PTR was invaluable in this regard—we can’t thank you enough for your participation and incredible feedback!

Final Word – Good Luck!

We hope that Set Dungeons provide a refreshing new challenge in Diablo III. They may not be for everyone, and that’s okay. Divisive content can be good for the long-term health of any game, ensuring that there really is something for everyone. Set Dungeons are meant to be tough and deviate from the traditional slay-and-loot gameplay. Are they too tough? Perhaps for some, but you’re not alone in the struggle! Even our designers feel the pressure.

“The irony is that there are several that I can’t master on live, so maybe I’m not the best to give advice!” laughs Alex. However, he does have a few tips. “The number one tip is to check your corners. Don’t blast through everything expecting to win. There’s a certain playstyle that works in each, so pay close attention to them.” Attention to detail is important, especially if you’re looking to master each set.

Finally, if you’ve conquered every Set Dungeon, don’t forget to congratulate yourself! That’s no small feat. “If you see someone running around with those beautiful green wings, bow down at their feet! They have mad skills . . . no matter which way they chose to tackle the challenge.”

Kako su Rešili Problem oko Diablo III Damage Brojeva

Ukoliko ste mislili da je smanjivanje velikih damage brojeva na manje verzije lak posao? Prevarili ste se. Blizzard je objavio blog, gde možemo pročitati koje su sve design probleme imali pri problemima za Patch 2.4, uključujući i problem lokalizacije.

Ukoliko ste zainteresovani da pročitate više o izazovima koje su developeri morali da predju, pročitajte blog u nastavku.

Originally Posted by Blizzard (Source)

To work in software development, whether it’s for business, entertainment, or your favorite video game company, is to know that simple problems don’t always have simple solutions. Game development is, in a word, complicated. There are thousands of moving parts where the smallest iteration can cause weeks of reversions and backtracking. On the outside looking in, it’s tempting to ask, “Why not just fix it?” That’s a bit like asking a baker why they can’t just substitute sugar for sucralose. The answer is similar across the board; “It’s not that simple.”

Numbers – How Do They Work?

In Diablo III, there’s lots of information thrown at the player. Let’s talk numbers. You see them everywhere! They’re on your gear, they’re in your character profile, and they float around your nephalem’s head while you’re in combat. Behind each of those digits is a huge amount of tech that makes them behave the way that they do.

We heard a lot of player feedback that combat numbers were starting to be overwhelming or difficult to comprehend in moment-to-moment gameplay. In the past, large numbers were exciting to see because they stood out above the rest. How do you bring back that emotional appeal without making players feel like they have lost power?

Patch 2.4.0 introduced a couple of new features to address this. First, we’ve introduced a new in-game option to truncate numbers and display them using abbreviations. Second, we’ve added an entirely new feature that highlights some of your largest damage numbers in a new color. Each of these additions presented their own challenges when we went to implement them; some were design issues, others created localization concerns, and at the end of all these decisions, the result needed to look good.

Initially, we had the idea of highlighting the top 5% of numbers you’ve generated in the last few seconds. The first problem with this approach was that every build is different, especially when it comes to how each dishes out damage. Some pump out small bursts of floating numbers over time while others barrage your screen with a constant stream of information. In our first pass, another issue that arose was that the new system didn’t accommodate expected fluctuations in damage dealt. Take a Power Pylon, for example, where your damage is temporarily augmented. After the Pylon ends, you’ll still want to know when you’re dealing notable damage.

We developed our algorithm over time to account for these outliers, settling on the following rules for which numbers appear in orange:

  • Damage numbers must be over 10,000 to be considered
  • If the damage number to be displayed is larger than the last that was displayed in orange, then display this new number in orange
  • Decay the value of the largest number by 3% every second
    • This reduces the likelihood that you’ll go on too long without seeing any highlighted numbers
  • Ignore the first 10 large numbers
    • This allows for the system to calibrate itself
  • If no damage has been dealt for 10 seconds, reset the system

Where Are My Billions? – Challenges in Localization

If you’ve played the latest patch, you may have already seen our new damage abbreviations. We’ve seen a lot of questions, primarily from our English-speaking audiences, about why we measure in millions, but skip counting in billions.

There are a few reasons, but one of the most important is localization. Diablo III is a global game, published in 13 different languages, so when we make a design decision that affects the written word (or, in this case, written number), we have to remain cognizant of what that change will mean in everyiteration of the game. While you might think numbers would be the easiest thing to translate, that couldn’t be any less true.


Left: English language numbers. Right: Korean language numbers.

Here’s an example where what might look like a simple translation can get complicated. Some languages, like Spanish or French, do not commonly use a unique term for “billion.” They instead refer to that amount as what literally translates to “one thousand million” rather than having their own word. In terms of etymology, this is a result of both American and British English evolving the word “billion” to mean “one thousand million” rather than the “one million million” it originally represented.

It gets even more complex when looking at languages like Korean or Chinese, where large numbers are grouped on a different scale. For instance, in English, the nomenclature of a number changes with everythird place, such as thousands, millions, billions and so forth. In Korean, the naming convention of a number instead changes every fourth place, using a method called myriad squared. This is because in Korean, numbers are grouped every ten-thousand fold instead of thousand fold.

This issue is compounded by punctuation use. Not every language uses commas as breaks in numbers. Some use periods instead, which is very common in Europe, and others don’t use any punctuation at all.


Left: Korean gold count. Right: French gold count.

As numbers in Diablo III grew and we decided to add in numerical punctuation, we needed a way to elegantly “translate” where—and when—this punctuation would appear for each localization. Our code uses a library called ICU, or International Components for Unicode, which provides a great amount of support for localizing software. ICU can be used in a number of ways, but for this feature, we took advantage of its ability to take a number and a locale (such as United States English, French, or Korean) as input and give back a properly formatted number for that locale as output, complete with any periods or commas. Our Localization team also keeps a table that shows what numbers each region chooses to publish and the end result.


An example of one of our localization tables, designating which language truncates at what point.

Some localizations opted to abbreviate more or less, mostly out of cultural preferences. There’s a real psychology behind player satisfaction and the actual length of the numbers you’re seeing, and player preference varies on both personal and cultural levels. For example, in English, we opted not to abbreviate in the low millions because seeing “1,000,000” is much more satisfying than “1M.” Skipping the billions place also helped with this, as seeing “1,000M” tells a much more exciting story than “1B.” Of course, number size isn’t the only consideration; the visuals, colors, and movement all play a key role as well.

Making Numbers Pop – Refining Visuals

It’s important to make sure that when a player sees a number, they can quickly understand the implication behind it and what it means to them at that precise instant. In Patch 2.4.0, we aimed to provide even more in-combat information than ever before. This is where those Critical Hit highlight numbers come into play.

Look at that beautiful crit!

Simply changing the color was one of many ways we could have presented this information. We asked ourselves a lot of questions about how was best to communicate these big hits. Do we make these numbers bigger? Have them path differently? Make them flash? Do they hang on the screen longer? Or do we just give them a different color? How do you decide which of these options is the right one?

We gravitated towards color because we could present this new information to our players in a drastically different way that passed other user accessibility concerns. Orange numbers stand out; they’re not something you’ve seen before, so subconsciously you pay close attention to them.

Orange also passes the colorblindness-friendly test. When you’re looking at a color wheel, orange is in a different realm than the other colors we currently use for other information. This way players that are colorblind can tell something’s new, too!

When we look at changing colors in our interface, our artists take a look a three options for variation: Hue, Saturation, and Lightness. This is part of what’s called the HSL color space, a common digital standardization for the color wheel.  Each aspect is key to adjusting a different emotion or evoking a new response from the player. Do we want to change the mood? Then we adjust hue. If we’re shifting an image from being juicy to more flat, then saturation becomes key. How about drawing attention or driving it away? Lightness becomes the go-to.

As an example, some of the most critical information in the game is how much healing you’re receiving. Healing is literally your life force, and we want it to be very visible. That’s why that information is some of the brightest in the game. We wanted critical hit information to be extremely visible as well, so we played a lot with its lightness levels to make sure you always know when your next big damage spike occurs.

  

Bring It All Together

When we talk about the Diablo III team, it’s easy to first think of our developers who tweak the way a class or an item functions, or put cool, new features in to explore. However, there’s so much more going on beyond what your hero is wearing or wielding, and our artists, engineers, localization experts, and so many more help us ensure everything comes together smoothly for all of our players around the world.

We hope you’ve enjoyed this in-depth peek behind the scenes of a small feature that, under the hood, is deceptively gargantuan! It’s a privilege to come in every day and work on this game, even when it’s on the little details. Thanks for reading!

Patch 2.4 Hotfixevi i Login Problemi

Blizzard je pustio Hotfix za PC i Konzolne verzije Diablo III patch 2.4, kako bi uklonili problem sa lagom koji su igrači imali od kako je novi patch pušten na live serverima. Takodje u toku dana došlo je i do problema sa logovanjem u igru, ali kako saznajemo problem je brzom reakcijom developera otklonjen.

Originally Posted by Blizzard 

Login Issues

We are aware of login issues, and we are looking into it. We apologize for the difficulties, and we'll post updates as learn more.

Thank you for your patience.
Edit:
This issue is now resolved! Thanks again for your patience! (Official Forums)

PC Hotfixes

The following hotfixes have been applied today, 1-20. Note that some of these were previously listed as upcoming hotfixes; they have now been pushed live.

General
  • Fixed a crash that would occur when the Skeleton King attempts to continue to whirlwind after he has been defeated (1/20)
  • Fixed an issue that could prevent some players from logging in (1/20)

Wizard

  • Black Hole
    • Fixed an issue where enemies affected by both Black Hole - Event Horizon and Taunt would remain at 1 hit point and be unable to be killed (1/20)

Witch Doctor

  • Fetish Army
    • Fixed an issue where fetishes could stop casting Poison Dart while using the Carnevil Legendary Voodoo Mask (1/20)

Adventure Mode

  • Set Dungeons
  • Fixed an issue where the game could crash when a Set Dungeon begins, but there is not a valid portal saved (1/20)
  • Fixed an issue where taking fatal damage in a Set Dungeon could cause the Set Dungeon to be empty the next time it was entered (1/20) (Official Forums)

Console Hotfixes

Several hotfixes have been deployed to the Ultimate Evil Edition on PlayStation 4 and Xbox One. As we know some of you have been eagerly awaiting this news, we've consolidated this news in one place for your convenience.

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.
Last updated January 20.
  • Zombie Dogs should now spawn the proper number of pets and matches in line with PC functionality
  • Dungeon of Firebird's Finery: Fixed an issue where completing the objective to set 20 enemies on fire 6 times would prevent the objective to hit enemies with the Revive Meteor from tracking
  • Dungeon of Roland's Legacy: Fixed an issue where players would not always be properly be prompted with the completion window if they kill all monsters before the time expires
  • Fixed an issue where Carnevil would impact non-Witch Doctor pets summoned by items
  • Fixed an issue where fetishes could stop casting Poison Dart while using the Carnevil Legendary Voodoo Mask
  • Fixed an issue where taking fatal damage in a Set Dungeon could cause the Set Dungeon to be empty the next time it was entered (Official Forums)

Diablo III 2.4.0 Je Live!

Blizzard je pustio Diablo III 2.4.0 na live serverima. Sledi zvanična lista izmena koju možete pročitati u nastavku.
 
Originally Posted by Blizzard (Source)
Diablo III patch 2.4.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.

>Important: Please note that you will not be prompted to download patch 2.4.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.0 is live until those regions have also patched.

Diablo III Patch 2.4.0 - v2.4.0.35057

Visit our Bug Report forum for a list of known issues. If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Table of Contents:

PATCH FEATURES

New Feature: Greyhollow Island
The mysterious forested locale of Greyhollow Island is now open for exploration! Inhabited by new enemies and steeped in intrigue, brave the wilds and unravel the enigma behind the isle's mysterious inhabitants. Be forewarned, however; the land itself is hungry for blood. To learn more about Greyhollow Island, click here. Return to TopNew Feature: Expanded Zones
The Sanctuary you know grows larger. Two existing zones are receiving new, fully explorable additions, featuring new bounties and events. Survive the hunting grounds of the fierce yeti in the Eternal Woods, a new branch of The Ruins of Sescheron zone. The cultists have finally gotten around to clearing up the debris on those stairs in Leoric's Manor, opening up the Royal Quarters for curious treasure hunters. Return to TopNew Feature: Set Dungeons
Test your mettle against one of twenty-four custom designed set dungeons! Each dungeon features a pre-generated, static course designed entirely around a specific class set. Don all six pieces of your chosen set and visit Leoric's Library to obtain a clue on where these hidden trials are located. Hunt down your dungeon of choice and master it to unlock exclusive cosmetic rewards! Return to TopNew Feature: Empowered Rifts
Spend your gold to empower a Greater Rift, granting a fourth opportunity to upgrade a Legendary Gem. Gold costs vary based on the tier of Greater Rift level attempted, and bonus upgrades are granted only to those who successfully complete the rift, so spend wisely! Return to TopNew Feature: Season Rebirth
Transition seamlessly from Season to Season with the new Season Rebirth feature! This option allows you to instantly transform a non-Seasonal hero to a fresh level 1 Season hero, maintaining their name and hours played. All gear is removed and automatically mailed to you in the non-Season, providing up to thirty days to reclaim the items at a later time. Paragon level, completed achievements, and other accomplishments also remain behind with your non-Seasonal heroes. Return to TopNew Feature: Revised Buff Bar
A cleaner, clearer user interface makes its way to all platforms with our revised buff bar. Static buffs have been removed from the buff bar area, replaced by new indicators and timers that have been added to the skill bar. We've also included a collapsible buff-holder, which condenses party and group buffs and can be expanded by moving your cursor over the indicator or by assigning a hotkey via the Heads Up Display section of the Key Bindings option menu, revealing all your buffs at a moment's glance. Return to TopNew to PC: Action Combat
The popular console version of Action Combat makes its way to PC! Massacre, Destruction, and Trap Mastery bonuses are now granted to players who chain together death, destruction, and clever maneuvers. Earn bonus experience, a temporary boost to movement speed, or a buff to your resource generation through tactical play. Return to Top

GENERAL

  • Stash Tabs
    • A sixth Stash tab is now purchasable for 500,000 gold
    • One additional Stash tab per season (up to 4) will also be available to unlock by completing the Conqueror level of the Season Journey
    • Cosmetic pets now pick up gold for you
  • At level 70, +% Bonus Experience is reduced to 10% effectiveness

CLASSES

  • Taunt now causes monsters to consistently attack you
  • Barbarian
    • Active Skills
      • Ancient Spear
        • Skill Rune - Boulder Toss
          • Should now reach its target more quickly
      • Avalanche
        • Damage increased from 1600% to 2400%
        • Skill Rune - Glacier
          • Damage increased from 1600% to 2400%
        • Skill Rune - Snow-Capped Mountain
          • Damage increased from 1800% to 2800%
        • Skill Rune - Volcano
          • Damage increased from 4400% to 6600%
      • Battle Rage
        • Skill Rune - Ferocity
          • Movement speed bonus increased from 10% to 15%
      • Earthquake
        • Damage increased from 4200% to 4800%
        • Skill Rune - Cave-In
          • Damage increased from 4200% to 4800%
        • Skill Rune - Chilling Earth
          • Damage increased from 4200% to 4800%
        • Skill Rune - Giant's Stride
          • Damage increased from 200% to 300% per tremor
        • Skill Rune - Molten Fury
          • Damage increased from 5100% to 6000%
        • Skill Rune - Mountain's Call
          • Cooldown reduced from 50 to 30 seconds
      • Furious Charge
        • Skill Rune - Dreadnought
          • Maximum number of charges increased from 2 to 3
      • Ground Stomp
        • Skill Rune - Deafening Crash
          • Now also reduces the cooldown to 8 seconds
      • Leap
        • Skill Rune - Iron Impact
          • Has been redesigned
            • Gain 150% increased Armor for 4 seconds when you land
      • War Cry
        • Duration increased from 60 to 120 seconds
        • Skill Rune - Hardened Wrath
          • Has been redesigned
            • For the first five seconds, gain an additional 60% Armor
        • Skill Rune - Invigorate
          • Life regeneration granted increased from 8315 to 13411
      • Whirlwind
        • Skill Rune - Dust Devils
          • Increased the movement speed of the tornadoes
    • Passive Skills
      • Inspiring Presence
        • Group Life regeneration increased from 2% to 3%
      • Juggernaut
        • Crowd Control reduction amount increased from 30% to 50%
      • No Escape
        • Now also affects Seismic Slam
      • Pound of Flesh
        • Has been redesigned
          • When you are healed by a health globe, gain 2% of your maximum Life per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times.
      • Sword and Board
        • Has been redesigned
          • While wielding a shield, reduce all damage taken by 30% and all Fury costs by 20%
  • Crusader
    • Active Skills
      • Blessed Hammer
        • Skill Rune - Icebound Hammer
          • Has been removed
          • Replaced with
            • Brute Force
              • The hammer Slows enemies it passes through and has a 35% chance to explode on impact, dealing 460% weapon damage as Physical and Stunning enemies within 6 yards for 1 second
      • Bombardment
        • Skill Rune - Barrels of Tar
          • Has been removed
          • Replaced with
            • Barrels of Spikes
              • The damage of each barrel is increased by 200% of your Thorns
      • Consecration
        • Skill Rune - Frozen Ground
          • Has been removed
          • Replaced with
            • Bed of Nails
              • Enemies in the area of the Consecration also take damage equal to 100% of your Thorns every second
      • Iron Skin
        • Skill Rune - Reflective Skin
          • Has been redesigned
            • Your Thorns damage is increased by 300%
              • Note: This bonus is now in the same category as the Thorns of the Invoker (6) Set Bonus
      • Steed Charge
        • Skill Rune - Ramming Speed
          • Has been removed
          • Replaced with
            • Spiked Barding
              • Deals 500% of your Thorns damage every second as you run
      • Sweep Attack
        • Skill Rune - Frozen Sweep
          • Has been removed
          • Replaced with
            • Inspiring Sweep
              • Every use of Sweep Attack increases your Armor by 20% for 3 seconds
    • Passive Skills
    • Bug Fixes
      • Fixed an issue that prevented monsters from targeting players while mounted using Steed Charge
      • Fixed an issue that prevented the extra hammers created by Blessed Hammer - Limitless from benefitting from the Guard of Johanna damage bonus
      • Fixed an issue that caused enemies hit by the extra hammers created by Blessed Hammer - Limitless to be counted toward the Drakon's Lesson damage bonus
      • Fixed an issue that could sometimes prevent the increased Thorns value from Iron Maiden from updating
  • Demon Hunter
    • Demon Hunters may now use Quivers while wielding a melee weapon
    • Active Skills
      • Bolas
        • Hatred generated increased from 3 to 4
        • Skill Rune - Thunder Ball
          • Hatred generated increased from 6 to 7
      • Chakram
        • Skill Rune - Shuriken Cloud
          • Duration increased from 2 to 10 minutes
          • Now has a 10 second cooldown
      • Cluster Arrow
        • Explosion damage increased from 550% to 650% weapon damage
        • Skill Rune - Cluster Bombs
          • Grenade damage increased from 525% to 650% weapon damage
        • Skill Rune - Dazzling Arrow
          • Explosion damage increased from 550% to 650% weapon damage
          • Grenades damage increased from 220% to 250% weapon damage
        • Skill Rune - Loaded for Bear
          • Explosion damage increased from 770% to 850% weapon damage
          • Grenades damage increased from 220% to 250% weapon damage
        • Skill Rune - Maelstrom
          • Explosion damage increased from 550% to 650% weapon damage
          • Number of rockets decreased from 5 to 3
          • Healing per rocket increased from 1% to 2%
        • Skill Rune - Shooting Stars
          • Explosion damage increased from 550% to 650% weapon damage
          • Number of rockets decreased from 3 to 2
      • Entangling Shot
        • Hatred generated increased from 3 to 4
        • Skill Rune - Justice is Served
          • Hatred generated increased from 6 to 7
      • Grenade
        • Hatred generated increased from 3 to 4
        • Skill Rune - Tinkerer
          • Hatred generated increased from 6 to 7
      • Hungering Arrow
        • Hatred generated increased from 3 to 4
        • Skill Rune - Serrated Arrow
          • Hatred generated increased from 6 to 7
      • Multishot
        • Skill Rune - Burst Fire
          • Has been removed
          • Replaced with
            • Wind Chill
              • Enemies hit are Chilled and have a 15% chance to be Critically Hit for 3 seconds
        • Skill Rune - Full Broadside
          • Damage increased from 460% to 500% weapon damage
        • Skill Rune - Suppression Fire
          • Number of enemies affected increased from 2 to 4
      • Preparation
        • Skill Rune - Invigoration
          • Maximum Discipline bonus increased from 15 to 20
      • Sentry
        • Skill Rune - Guardian Turret
          • Damage reduction increased from 15% to 25%
      • Shadow Power
        • Life per Hit increased from 16093 to 26821
        • Life per Hit is now increased by 25% of your Life on Kill
        • Skill Rune - Blood Moon
          • Now doubles the total Life per Hit granted by Shadow Power
        • Skill Rune - Well of Darkness
          • Discipline cost reduced from 10 to 8
      • Smoke Screen
        • Skill Rune - Special Recipe
          • Discipline cost reduced from 10 to 8
      • Vengeance
        • Duration increased from 15 to 20 seconds
        • Number of rockets reduced from 4 to 2
        • Rocket damage increased from 40% to 80% weapon damage
        • Now also increases your damage done by 40%
        • Skill Rune - Dark Heart
          • Has been redesigned
            • Now reduces all damage taken by 50%
        • Skill Rune - From the Shadows
          • Freeze duration increased from 2 to 3 seconds
    • Passive Skills
    • Bug Fixes
      • Fixed an issue that prevented Cold attacks from applying Numbing Traps the first time they damaged an enemy with Iceblink equipped
      • Fixed an issue that prevented special attacks made by Sentries with the Embodiment of the Marauder (4) Set Bonus from applying Numbing Traps
      • Fixed an issue that prevented Numbing Traps visual effect from being displayed on monsters
      • Fixed an issue that prevented Shadow Power from applying the lockout period before the cooldown begins when cast by Lianna's Wings
  • Monk
    • Active Skills
      • Blinding Flash
        • Skill Rune - Soothing Light
          • Has been removed
          • Replaced with
            • Crippling Light
              • Enemies that are Blinded deal 40% reduced damage for 5 seconds after the Blind wears off
      • Ephiphany
        • Skill Rune - Soothing Mist
          • Health Globe healing bonus contribution reduced from 25% to 10%
      • Fists of Thunder
        • Skill Rune - Static Charge
          • Damage reduced from 180% to 40% weapon damage
          • Now only has a chance to proc when the Monk that applied the effect hits an affected enemy
      • Inner Sanctuary
        • Skill Rune - Safe Haven
          • The Life per Second contribution has been reduced from 30% to 7%
      • Mantra of Healing
        • Skill Rune - Sustenance
          • The passive Life per Second contributed to your group has been reduced from 30% to 7%
      • Mystic Ally
        • Should now more consistently attack targets closer to you
        • Skill Rune - Enduring Ally
          • The passive Life per Second contributed to your group has been reduced from 30% to 7%
        • Skill Rune - Fire Ally
          • Explosion damage increased from 290% to 480% weapon damage
          • Number of allies reduced from 10 to 5
    • Bug Fixes
      • Fixed an issue that caused Exploding Palm to sometimes retain bonuses to its damage for longer than intended
      • Fixed an issue that could sometimes prevent Sweeping Wind - Master of Wind from Freezing enemies
      • Fixed an issue that caused Exploding Palm - Impending Doom to overwrite other players' Exploding Palms
      • Fixed an issue that prevented the Exploding Palms applied by the Uliana's Stragegem (2) Set Bonus from benefitting from Way of the Hundred Fists - Assimilation's damage bonus
      • Fixed an issue that caused the Life per Second contribution from Inner Sanctuary - Safe Haven, and Mystic Ally - Enduring Ally to be increased by the Life per Second from other skills
  • Witch Doctor
    • Active Skills
      • Firebats
        • Skill Rune - Cloud of Bats
          • Radius increased from 12 to 15 yards
      • Gargantuan
        • Damage increased from 100% to 450% weapon damage
        • Skill Rune - Big Stinker
          • Poison cloud damage increased from 45% to 135% weapon damage
        • Skill Rune - Restless Giant
          • Enrage cooldown reduced from 120 to 45 seconds
      • Grasp of the Dead
        • Skill Rune - Rain of Corpses
          • Duration in which the total damage is dealt reduced from 8 to 3 seconds
          • The effects of this rune can now stack
      • Haunt
        • Skill Rune - Draining Spirits
          • Damage type changed from Cold to Physical
      • Hex
        • Skill Rune - Toad of Hugeness
          • Will now lick and slow enemies, rather than swallow them, while you have the Spirit of Arachyr (4) Set Bonus equipped
      • Horrify
        • Cooldown reduced from 12 to 10 seconds
        • Skill Rune - Frightening Aspect
          • Armor bonus increased from 35% to 50%
      • Locust Swarm
        • Skill Rune - Diseased Swarm
          • Increased from 75% to 750% weapon damage
      • Mass Confusion
        • Skill Rune - Paranoia
          • Damage amplification increased from 20% to 30%
      • Soul Harvest
        • Cooldown reduced from 15 to 12 seconds
        • Skill Rune - Languish
          • Now grants 10% Armor per stack, up to a maximum of 5 stacks
      • Spirit Barrage
        • Weapon damage increased from 425% to 600%
        • Skill Rune - Phlebotomize
          • Has been redesigned
            • Now grants 6437 Life each time Spirit Barrage hits
        • Skill Rune - Manitou
          • Damage increased from 2900 to 6000% weapon damage over 20 seconds
      • Spirit Walk
        • Cooldown reduced from 12 to 10 seconds
        • Skill Rune - Severance
          • Has been redesigned
            • Now increases movement speed by an additional 100%
      • Summon Zombie Dogs
        • Damage increased from 30% to 120% weapon damage
        • Skill Rune - Burning Dogs
          • Fire damage deal to nearby enemies increased from 20% to 80% weapon damage
        • Skill Rune - Rabid Dogs
          • Bite DoT damage increased from 30% to 120% weapon damage
      • Wall of Death
        • Damage increased from 1000% to 1200% weapon damage
        • Skill Rune - Surrounded by Death
          • Duration increased from 4 to 5 seconds
          • Damage increased from 1000% to 1250% weapon damage
    • Passive Skills
      • Creeping Death
        • DoT duration increased from 300 to 3600 seconds
      • Spirit Vessel
        • No longer reduces the cooldown of Spirit Walk, Horrify, and Soul Harvest by 2 seconds
          • Note: The cooldowns of these skills have been reduced to compensate
  • Wizard
    • Active Skills
      • Diamond Skin
        • Damage absorbed changed from 93337 to 40% of your Life
        • Skill Rune - Crystal Shell
          • Damage absorbed changed from 186675 to 80% of your Life
      • Magic Weapon
        • Skill Rune - Deflection
          • Damage absorbed changed from 10728 to 4% of your Life
      • Spectral Blade
        • Skill Rune - Barrier Blades
          • Damage absorbed changed from 10728 to 4% of your Life
        • Skill Rune - Flame Blades
          • Duration reduced from 10 to 5 seconds
          • Now has a maximum stack count of 30
      • Slow Time
        • Skill Rune - Point of No Return
          • Stun duration increased from 3 to 5 seconds
    • Passive Skills
      • Dominance
        • Damage absorbed changed from 16093 to 2% of your Life
      • Galvanizing Ward
        • Damage absorbed changed from 81536 to 60% of your Life
    • Bug Fixes
      • Fixed and issue that prevented the internal cooldown on Magic Weapon - Deflection from updating with changes to Attack Speed
      • Fixed an issue that caused the effect of Wave of Force - Debilitating Force to stack from multiple sources
      • Fixed an issue that prevented Arcane Torrent, Disintegrate, and Ray of Frost's damage from updating if your attack speed changed while channeling
      • Fixed an issue that caused Meteor - Star Pact to gain the damage bonus for spending Arcane Power when automatically cast by Tal Rasha's (2) Set Bonus, or Etched Sigil
  • Bug Fixes
    • Fixed an issue that could prevent you from clicking on some portals while you had certain skills bound to Left Mouse Button

ITEMS

  • Thorns damage granted by socketing a Marquise rank or higher Topaz gem in a weapon has been greatly increased
  • The damage range of the Thorns affix on items has been increased
    • Note: This change is retroactive for existing gear
  • Life per Hit granted by socketing an Amethyst into a weapon has been greatly increased for all ranks
  • Band of Hollow Whispers
    • The duration of the Haunt cast by this item has been increased
    • This item will now cast Haunt more often
    • The cast range of this item has been increased
    • Note: These changes will apply retroactively to existing items
  • Born's Defiance
    • (2) Set Bonus
      • Has been changed from Monster Kills grant +20 Experience to Increases bonus Experience by 20%
  • Boyarsky's Chip
    • New Legendary Gem
      • Adds 16000 Thorns damage
      • Thorns damage increased by 800 per rank
      • At rank 25 your Primary skills Taunt the first enemy hit or 2 seconds
  • Cain's Fate
    • (2) Set Bonus
      • The Experience bonus has been increased from 30% to 50%
  • Corruption
    • Now rolls with guaranteed Increased Gold and Health Globe Pickup Radius, and Increased Health Globe and Potion Healing
  • Depth Diggers
    • Can now drop for Wizards
  • Endless Walk
    • Has been redesigned
      • (2) Set Bonus
        • While moving, damage taken is reduced by up to 50%
        • While standing still, damage dealt is increased by up to 100%
  • Halcyon's Ascent
    • Replaced the guaranteed Cooldown Reduction roll with a socket
  • Istvan's Paired Blades
    • Each stack now also increases your damage and Armor
  • Legacy of Nightmares
    • These rings now roll with a guaranteed socket rather than guaranteed Critical Hit Chance or Attack Speed
    • Has been redesigned
      • (2) Set Bonus
        • While this is your only item Set Bonus your damage dealt is increased by 100% and damage taken is reduced by 4% for every Ancient item you have equipped
  • Mantle of Channeling
    • New Legendary Shoulders
      • While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 20-25% increased damage and take 25% reduced damage
  • Moratorium
    • Damage staggered increased from 25% to 35%
  • Mutilation Guard
    • Life threshold required to activate the secondary effect increased from 30% to 50%
  • Nagelring
    • Level required for this to drop has been raised from 11 to 40
  • Oculus Ring
    • No longer rolls with guaranteed Attack Speed, Reduced Damage from Elites, or Resistance to All Elements
    • Now rolls with a guaranteed socket
    • Bonus damage increased from 30-40% to 70-85%
    • The damage bonus provided by this item is now multiplicative with other sources of damage
    • The damage bonus provided by this item no longer stacks with overlapping zones
    • Damage zone now spawns at a random location near the monster that was killed
    • The chance to summon a zone is now 100%
  • Profane Pauldrons
    • No longer drop
  • Steady Strikers
    • No longer drop
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Aquila Cuirass
      • Legendary Power added
        • While above 90-95% primary resource, all damage taken is reduced by 50%
    • Justice Lantern
      • Legendary Power added
        • Gain damage reduction equal to 45-55% of your Block chance
          • Note: This power can now benefit from the Block chance provided by Punish
    • String of Ears
      • Legendary Power added
        • The melee damage reduction is now a Legendary Power and has been increased from 20-25% to 25-30%
  • Class-Specific Items
    • Barbarian
      • Band of Might
        • New Legendary Ring
          • After using Furious Charge, Ground Stomp, or Leap, gain 50-60% damage reduction for 8 seconds
      • Blade of the Tribes
        • New Legendary Mighty Weapon
          • War Cry and Threatening Shout cause an Avalanche and Earthquake
          • Rolls with +150-200% Earthquake damage
      • Blade of the Warlord
        • New Legendary Mighty Weapon
          • Bash consumes up to 40 Fury to deal up to 400-500% increased damage
      • Dread Iron
        • Now rolls with +150-200% Avalanche damage
      • Fury of the Vanished Peak
        • Now rolls with 100-125% Seismic Slam damage
      • The Gavel of Judgment
        • Now rolls with 75-100% Hammer of the Ancients damage
      • The Legacy of Raekor
        • Has been redesigned
          • (2) Set Bonus
            • Furious Charge refunds a charge if it hits only 1 enemy
          • (4) Set Bonus
            • Furious Charge gains the effect of every rune and deals 300% increased damage
          • (6) Set Bonus
            • Every use of Furious Charge grants a stacking effect that increases the damage of your next Fury-spending attack by 300%
            • Every use of a Fury-spending attack consumes up to 5 stacks
      • Might of the Earth
        • (2) Set Bonus
          • Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 Fury you spend
        • (4) Set Bonus
          • Leap causes an Earthquake when you land
          • Leap gains the effect of the Iron Impact rune and the duration and Armor bonus is increased by 150%
        • (6) Set Bonus
          • Increases the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear, and Seismic Slam by 800%
      • Oathkeeper
        • New Legendary Mighty Weapon
          • Your primary skills attack 50% faster and deal 150-200% increased damage
      • Skular's Salvation
        • New Legendary Bracers
          • Increases the damage of Ancient Spear - Boulder Toss by 100%
          • When your Boulder Toss hits 5 or fewer enemies the damage is increased by 120-150%
      • Vambraces of Sescheron
        • New Legendary Bracers
          • Primary skills heal you for 5-6% of your missing Life
    • Crusader
      • Akkhan's Addendum
        • Akarat's Champion gains the effects of the Prophet, and Embodiment of Power runes
      • Armor of Akkhan
        • (2) Set Bonus
          • Reduce the cost of all abilities by 50% while Akarat's Champion is active
        • (4) Set Bonus
          • Reduce the cooldown of Akarat's Champion by 50%
        • (6) Set Bonus
          • While Akarat's Champion is active, you deal 450% increased damage
      • Akkhan's Manacles
        • New Legendary Bracers
          • Blessed Shield damage is increased by 400-500% for the first enemy it hits
      • Akkhan's Leniency
        • New Legendary Two-Handed Flail
          • Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 15-20% for 3 seconds
      • Blade of Prophecy
        • Now rolls with +75-100% Condemn damage
      • Bracers of Fury
        • New Legendary Bracers
          • Heaven's Fury deals 150-200% increased damage to enemies that are Blinded, Immobilized, or Stunned
      • Drakon's Lesson
        • Shield Bash damage bonus increased from 150-200% to 300-400%
      • Frydehr's Wrath
        • Now rolls with +150-200% Condemn damage
      • Golden Flense
        • Now rolls with +150-200% Sweep Attack damage
      • Jace's Hammer of Vigilance
        • Now rolls with guaranteed primary attribute
      • Jekangbord
        • Now rolls with +150-200% Blessed Shield damage
      • Norvald's Fervor
        • New Set
          • (2) Set bonus
            • Increases the duration of Steed Charge by 2 seconds
            • Every enemy killed while Steed Charge is active reduces the cooldown by 1 second
            • Gain 100% increased damage while Steed Charge is active and for 5 seconds after Steed Charge ends
      • Pride of the Invoker
        • No longer roll with guaranteed Critical Hit Chance
      • Renewal of the Invoker
        • Now roll with guaranteed sockets
      • Roland's Legacy
        • (6) Set Bonus
          • Attack speed bonus increased from 30% to 50%
          • Each stack now also reduces damage taken by 10%
          • Duration increased from 3 to 5 seconds
      • Seeker of the Light
        • (6) Set Bonus
          • Blessed Hammer damage bonus increased from 750% to 1250%
      • Shield of Fury
        • New Legendary Crusader Shield
          • Each time and enemy takes damage from your Heaven's Fury, it increases the damage they take from your Heaven's Fury by 15-20%
      • Thorns of the Invoker
        • Has been redesigned
          • (2) Set Bonus
            • Your Thorns damage now hits all enemies within a 15 yard radius around you
            • Each time you hit an enemy with Punish, or Slash, or block an attack your Thorns damage is increased by 25% for 2 seconds
          • (4) Set Bonus
            • You take 50% less damage for 20 seconds after casting Bombardment
          • (6) Set Bonus
            • Attack speed of Punish, and Slash increased by 50% and deal 600% of your Thorns damage to the first enemy hit
      • Unrelenting Phalanx
        • Now rolls with +45-60% Phalanx damage
      • Warhelm of Kassar
        • New Legendary Helm
          • Reduce the cooldown and increase the damage of Phalanx by 45-60%
    • Demon Hunter
      • Bombardier's Rucksack
        • Now rolls with +75-100% Sentry damage
      • Chain of Shadows
        • New Legendary Belt
          • After using Impale, your Vault costs no resource for 2 seconds
      • Danetta's Hatred
        • (2) Set Bonus
          • Now also increases the damage of Vault by 800%
      • Dead Man's Legacy
        • Now rolls with +75-100% Multishot damage
      • Elusive Ring
        • New Legendary Ring
          • After using Vault, Shadow Power, or Smoke Screen, take 50-60% reduced damage for 8 seconds
      • Embodiment of the Marauder
        • (4) Set Bonus
          • Now also increases the damage of Sentries by 300%
        • (6) Set Bonus
          • Damage bonus per active Sentry increased from 100% to 600%
          • Damage bonus now also applies to Companion and Vengeance
      • Fortress Ballista
        • New Legendary Hand Crossbow
          • Attacks grant you an absorb shield for 2-3% of your maximum Life, stacking up to 10 times
      • Hellrack
        • Now rolls with guaranteed primary attribute
      • K'mar Tenclip
        • Now rolls with +75-100% Strafe damage
      • Karlei's Point
        • New Legendary Dagger
          • Impale returns 15-20 Hatred if it hits an enemy that has already been Impaled
      • Lianna's Wings
        • New Legendary Hand Crossbow
          • Shadow Power also triggers Smoke Screen
            • Note: This item adds a 2.5 second cooldown to Shadow Power
      • Lord Greenstone's Fan
        • New Legendary Dagger
          • Every second gain 80-100% increased damage for your next Fan of Knives
            • This effect can stack up to 30 times
      • Natalya's Vengeance
        • (2) Set Bonus
          • Rain of Vengeance cooldown reduction increased from 2 to 4 seconds
        • (6) Set Bonus
          • Damage reduction increased from 30% to 60%
          • Duration increased from 6 to 10 seconds
      • The Shadow's Mantle
        • Helm and Shoulder pieces have been added to this set
        • Has been redesigned
          • (2) Set Bonus
            • Your damage is increased by 600% while you have a melee weapon equipped
          • (4) Set Bonus
            • Shadow Power gains the effect of all runes and lasts forever
          • (6) Set Bonus
            • Impale deals an additional 40,000% weapon damage to the first enemy hit
      • Sword of Ill Will
        • New Legendary Sword
          • Chakram deals 1.0-1.4% increased damage for each point of Hatred you have
      • Unhallowed Essence
        • (2) Set Bonus
          • Generators now also generate 2 additional Hatred
        • (4) Set Bonus
          • Damage bonus and damage reduction increased from 20% to 60%
          • Duration increased from 4 to 8 seconds
        • (6) Set Bonus
          • Damage bonus increased from 15% to 20% per point of Discipline
          • Damage bonus now also applies to Vengeance
      • Valla's Bequest
        • Now rolls with +75-100% Strafe damage
      • Visage of Gunes
        • New Legendary Helm
          • Vengeance gains the effect of the Dark Heart rune
      • Wojahnni Assaulter
        • Now rolls with guaranteed primary attribute
      • Zoey's Secret
        • New Legendary Belt
          • You take 8-9% less damage for each Companion you have active
    • Monk
      • Bindings of the Lesser Gods
        • New Legendary Bracers
          • Enemies hit by your Cyclone Strike take 150-200% more damage from your Mystic Ally for 5 seconds
      • Cesar's Memento
        • New Legendary Bracers
          • Enemies take +300-400% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
      • The Fist of Az'Turrasq
        • Exploding Palm's on-death explosion bonus damage has been increased from 75-100% to 250-300%
      • Gyana Na Kashu
        • Now rolls with +75-100% Lashing Tail Kick damage
      • Inna's Mantra
        • (6) Set Bonus
          • Has been redesigned
            • Gain the effects of every Mystic Ally rune at all times and your damage is increased by 50% for each Mystic Ally you have
      • Inna's Reach
        • Bonus Mystic Ally damage increased from 20-25% to 90-120%
      • Kyoshiro's Blade
        • New Legendary Fist Weapon
          • When the initial impact of your Wave of Light hits 3 or fewer enemies, the damage is increased by 200-250%
          • Increases the damage of your Wave of Light by 150%
      • Kyoshiro's Soul
        • New Legendary Belt
          • Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies
          • Rolls with 100-125% Sweeping Wind damage
      • Lefebvre's Soliloquy
        • New Legendary Shoulders
          • Cyclone Strike reduces your damage taken by 40-50% for 5 seconds
      • Monkey King's Garb
        • Has been redesigned
          • (2) Set Bonus
            • Your damage taken is reduced by 50% while Sweeping Wind is active
          • (4) Set Bonus
            • Every Second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 500% weapon damage for each stack of Sweeping Wind you have
          • (6) Set Bonus
            • Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1500% increased damage
      • Pinto's Pride
        • New Legendary Bracers
          • Wave of Light also Slows enemies by 80% for 3 seconds and deals 125-150% increased damage
      • Raiment of a Thousand Storms
        • (2) Set Bonus
          • Spirit generator damage bonus reduced from 300% to 100%
      • Rivera Dancers
        • New Legendary Boots
          • Lashing Tail Kick attacks 50% faster and deals 250-300% increased damage
      • Tzo Krin's Gaze
        • Wave of Light bonus damage increased from 20-25% to 125-150%
      • Vengeful Wind
        • Number of Sweeping Wind stacks increased from 3 to 6-7
    • Witch Doctor
      • Lakumbra's Ornament
        • New Legendary Bracers
          • Reduces all damage taken by 6% for each stack of Soul Harvest you have
      • Manajuma's Way
        • (2) Set Bonus
          • Hex - Angry Chicken bonus damage increased from 200% to 400%
      • Mordullu's Promise
        • New Legendary Axe
          • Firebomb generates 100-125 Mana
      • Raiment of the Jade Harvester
        • (2) Set Bonus
          • Instant Haunt damage dealt increased from 10 to 60 seconds worth
        • (4) Set Bonus
          • Now also reduces the cooldown of Soul Harvest by 1 second when you cast Haunt or Locust Swarm
        • (6) Set Bonus
          • Increased the amount of DoT damage detonated by Soul Harvest to 150 seconds worth
      • Ring of Emptiness
        • New Legendary Ring
          • You deal 75-100% increased damage to enemies affected by both your Haunt and Locust Swarm
      • The Short Man's Finger
        • The damage bonus granted to each Gargantuan has been tripled
          • This change will apply retroactively to existing items
      • Staff of Chiroptera
        • New Legendary Staff
          • Firebats attacks 100% faster and costs 70-75% less Mana
          • Now rolls with +45-60% Firebats damage
      • Spirit of Arachyr
        • (4) Set Bonus
          • Bonuses are now applied immediately after summoning the Toad
          • Damage reduction increased from 40-50%
          • Duration increased from 10 to 15 seconds
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1200%
      • The Tall Man's Finger
        • The damage bonus granted to the single Zombie Dog has been doubled
          • This change will apply retroactively to existing items
      • Vile Hive
        • New Legendary Mojo
          • Locust Swarm gains the effect of the Pestilence rune and deals 45-60% increased damage
      • Voo's Juicer
        • New Legendary Dagger
          • Spirit Barrage gains the effects of the Phlebotomize and The Spirit is Willing runes
          • Rolls with +45-60% Spirit Barrage damage
      • Wilken's Reach
        • New Legendary Mojo
          • Removes the cooldown of Grasp of the Dead
          • Rolls with +45-60% Grasp of the Dead
      • Zunimassa's Haunt
        • (6) Set Bonus
          • Damage bonus increased from 275% to 800%
          • Duration increased from 4 to 8 seconds
    • Wizard
      • Ashnagarr's Blood Bracers
        • New Legendary Bracers
          • Increase the potency of your shields by 75-100%
      • Deathwish
        • New Legendary Sword
          • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30-35%
      • Delsere's Magnum Opus
        • Explosive Blast, Spectral Blade, and Wave of Force are now affected by this set
        • (4) Set Bonus
          • Has been redesigned
            • You take 50% reduced damage while inside your Slow Time. Allies gain half this benefit
        • (6) Set Bonus
          • Damage bonus increased from 750% to 2000%
      • Etched Sigil
        • New Legendary Source
          • Your Arcane Torrent, Disintegrate, and Ray of Frost also cast your other damaging Arcane Power Spenders every second
      • Fazula's Improbable Chain
        • Number of Archon stacks you automatically start with increased from 15-20 to 40-50
      • Firebird's Finery
        • (2) Set Bonus
          • Cooldown reduced from 300 to 60 seconds
        • (4) Set Bonus
          • Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die.
        • (6) Set Bonus
          • Your damage is increased by 25% for each enemy that is burning. Elites that are burning increase your damage by 600%. You can only have one Elite damage bonus active at a time.
      • Firebird's Talons
        • Replaced the guaranteed Attack Speed roll with Critical Hit Chance
      • Hergbrash's Bindings
        • New Legendary Belt
          • Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by 50-65%
      • Orb of Infinite Depth
        • New Legendary Source
          • Each time you hit an enemy with Explosive Blast your damage is increased by 4-5% and your damage reduction is increased by 15% for 6 seconds. This effect can stack up to 4 times.
      • Primordial Soul
        • New Legendary Source
          • Elemental Exposure's damage bonus per stack is increased to 10%
      • The Shame of Delsere
        • New Legendary Belt
          • Your Signature Spells attack 50% faster and restore 9-12 Arcane Power
      • Tal Rasha's Allegiance
        • No longer rolls with guaranteed Vitality
      • Tal Rasha's Elements
        • (4) Set Bonus
          • Has been redesigned
            • Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds
        • (6) Set Bonus
          • Increased duration from 6 to 8 seconds
          • Has been redesigned
            • Attacks increase your damage by 500% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
      • Triumvirate
        • Arcane Orb damage bonus increased from 75-100% to 150-200%
      • The Twisted Sword
        • New Legendary Sword
          • Energy Twister damage is increased by 125-150% for each Energy Twister you have out
      • Unstable Scepter
        • New Legendary Wand
          • Arcane Orb's explosion triggers an additional time
          • Rolls with 50-65% Arcane Orb damage
      • Wand of Woh
        • Now rolls with +75-100% Explosive Blast damage
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Standoff
          • Legendary Power added
            • Furious Charge gains increased damage equal to 200-250% of your bonus movement speed
        • The Three Hundredth Spear
          • Legendary Power added
            • Increase the damage of Weapon Throw and Ancient Spear by 45-60%
      • Crusader
        • Heart of Iron
          • Legendary Power added
            • Gain Thorns equal to 250-300% of your Vitality
        • Hammer Jammers
          • Legendary Power added
            • Enemies take 300-400% increased damage from your Blessed Hammers for 10 seconds after you hit them with a Blind, Immobilize, or Stun
      • Demon Hunter
        • Dawn
          • Legendary Power added
            • Reduces the cooldown of Vengeance by 50-65%
        • Manticore
          • Legendary Power added
            • Reduces the cost of Cluster Arrow by 40-50%
          • Now rolls with 60-80% Cluster Arrow damage
        • Sin Seekers
          • Legendary Power added
            • Rapid Fire no longer has a channel cost
          • Now rolls with +45-60% Rapid Fire damage
      • Monk
        • Balance
          • Legendary Power added
            • When your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance
            • Now rolls with +150-200% Tempest Rush damage
      • Witch Doctor
        • Last Breath
          • Legendary Power added
            • The 15-20 second Mass Confusion cooldown reduction is now a Legendary Power
        • Thing of the Deep
          • Legendary Power added
            • The 20 yard Pickup radius is now a Legendary Power
      • Wizard
        • Fragment of Destiny
          • Legendary Power added
            • Spectral Blade attacks 50% faster and deals 150-200% increased damage
    • Bug Fixes
      • Fixed an issue that prevented some sources of Attack Speed, which only benefit specific skills, from reducing the internal cooldown of Bane of the Stricken
      • Fixed an issue that caused Rivera Dancers to roll with an extra secondary stat
      • Fixed an issue that prevented the 50% damage bonus from Focus from increasing Thorns damage
      • Fixed an issue that caused the Natalya's Vengeance (2) Set Bonus to sometimes reduce the cooldown of Rain of Vengeance faster than intended
      • Fixed an issue that caused the Locust Swarms cast by Wormwood to generate Fetishes from Belt of Transcendence
      • Fixed an issue that could sometimes prevent Flying Dragon from increasing attack speed by the correct amount
      • Fixed an issue that caused the attack speed buff granted by Flying Dragon to be removed when using a potion
      • Fixed an issue that prevented Teleport - Calamity from being counted as a resource spending attack while Aether Walker was equipped
      • Fixed an issue that caused Archon - Wave of Destruction to grant Chantodo's Resolve stacks
      • Fixed an issue that prevented Fate of the Fell from duplicating the ground effect from Heaven's Fury - Blessed Ground
      • Fixed an issue that prevented the Phalanxes that spawned from Falling Sword - Rise Brothers from benefitting from the Seeker of the Light (6) Set Bonus
      • Fixed an issue that prevented the Thorns bonus provided by Heart of Iron from updating when some sources of Vitality were changed
      • Fixed an issue that caused Hack to deal damage more than once per attack

ADVENTURE MODE

  • A new recipe has been added to Kanai's Cube
  • An arrow will now indicate the location of the Keywarden if you are in a zone where one is present
  • The names and descriptions of the Keywardens and the items they drop have been changed to correspond to the respective realms their machines open and the organs dropped in those realms
  • Bandit Shrines now have a unique appearance
  • Bounties
    • Numerous bounties have been added to the game
    • The helpful locator ping now shows up instantly for boss, and dungeon clear bounties
    • The number of act specific crafting materials contained in Horadric and bonus caches has been increased from 4 to 5 on Torment X
  • Nephalem Rifts
    • Medium and Large version of many cave maps can no longer appear in Greater Rifts
    • Mallet Lords can no longer spawn in many cave maps
    • Density has been increased in many cave maps
    • The amount of progression granted by progress orbs in Nephalem and Greater Rifts has been increased
    • The number of progression orbs dropped by Rare monsters has been increased from 3 to 4
    • The total amount of progress required to complete a rift has been increased
    • Several new tile sets based on the new zones introduced in Patch 2.4.0 and 2.4.0 have been added for Nephalem Rifts
    • New snow and forest themed monster population types have been added for Nephalem Rifts
    • Pylons
      • Conduit
        • Reduced the number of enemies that can be hit by each damage pulse
      • Shielding
        • Duration increased from 30 to 60 seconds
      • Speed
        • Now also grants 30% attack speed
  • Bug Fixes
    • Fixed an issue that caused Conduit pylon to deal damage while players were ghosts
    • Fixed an issue that caused Power Pylon to provide its bonus for longer than the intended duration under certain circumstances

CRAFTING

  • Death's Breath now has a visual effect when it drops, and its icon and tooltip colors have been changed to teal
  • Bug Fixes
    • Fixed an issue that prevented crafted Legendary items from displaying the correct stat roll ranges

MONSTERS

  • Experience granted by all monsters at level 70 has been increased
  • Monster health has been reduced in solo, 2, and 3 player Greater Rifts
  • Packs with the Frozen affix now have an increased delay between their Frozen casts
  • Damage dealt by the Plagued affix can no longer trigger the Knockback effect from the Knockback affix
  • Damage dealt by Frozen affix crystals before they explode has been slightly reduced
  • Elites in Set Dungeons can now occasionally drop pieces of Set Dungeon lore
  • Ghom
    • All versions
      • Now more reliably spawns slimes on ranged targets
      • Extended the damage range on his breath attack to more closely match the visual
      • Increased breath attack damage, but it now deals its damage over 2 seconds
    • The Foul Desecrator
      • Slightly increased Gas Cloud damage
  • Armaddons
    • Their stunning stomp attack now more closely matches the visual
    • They no longer perform melee attacks that looks very similar to the attack that stuns
    • Increased the amount of experience granted
  • Beasts
    • Will now charge the location the player was in when they began casting their charge attack
  • Bog Brutes
    • Will now charge the location the player was in when they began casting their charge attack
  • Exorcists
    • Their lightning attack should now be easier to avoid
    • The damage area of their lightning attack has been narrowed to more closely match the visual effect
  • Morlu Incinerators
    • Greatly increased the cooldown of their teleport
  • Succubi
    • Slightly increased the amount of experience granted
  • Winged Assassins
    • Slightly reduced damage dealt
    • Their Leap attack should now be easier to avoid
    • Will no longer always cast their leap attack as their first attack
  • Wraiths
    • Reduced the range of their Soul Siphon attack
    • Reduced damage dealt
  • Rift Guardians
    • Rift Guardians will now teleport to a player if there is a very long walking distance between them
    • Starting at Torment VII, Rift Guardians now drop a guaranteed Forgotten Soul and have a chance, increased by difficulty level, to drop a second Forgotten Soul
    • Agnidox
      • Fire Nova projectile damage radius has been slightly reduced to more closely match the visual effect
      • Reduced the number of projectiles that Fire Nova creates
      • Now has a melee attack
    • Blighter
      • Melee attack damage type changed to Physical
      • Poison attack radius has been slightly reduced to more closely match the visual effect
    • Bloodmaw
      • Leap attack damage radius has been slightly reduced to more closely match the visual effect
      • Significantly reduced the attack speed granted by Frenzy
    • The Choker
      • Greatly reduced the radius of his large AoE attack
      • Slightly reduced the number of small AoE explosions that follow the large AoE attack
      • Reduced the maximum number of slimes summoned by 1
      • Now summons slimes more frequently
    • Cold Snap
      • Now summons Frozen pulse orbs more frequently as he loses health
      • Now begins casting Frozen bombs sooner
      • Reduced the number of Frozen bombs he summons by 1
    • Ember
      • Increased Meteor impact damage, but it will now do more consistent damage throughout the encounter
      • Can no longer cast two Meteors at the same time
      • Now casts Meteor more frequently when his health drops below a certain threshold
      • Meteor damage radius has been slightly reduced to more closely match the visual effect
      • Meteors now target a random player
      • Increased summoned Fallen Magus heath
      • Increased the minimum number of Fallen Lunatics that can be summoned
      • No longer runs from pets
    • Hamelin
      • Melee attack damage increased
      • Credit for killing him, and completing a rift, will now be granted immediately upon death
    • Infernal Maiden
      • Reduced the number of projectiles created by her Fire Nova attack
      • Fire Nova projectile sized has been slightly reduced to more closely match the visual effect
      • Mortars created by her spin attack now target players
    • Lord of Bells
      • Can no longer cast Threatening Shout
      • Melee attack damage type changed to Physical
    • Perendi
      • Collapse Ceiling is no longer tied to his melee attack
      • Collapse Ceiling is now cast on a random player
      • Now occasionally teleports to a random player
      • The Armored Destroyers now descend from the sky when summoned
      • Increased summoned Armored Destroyer damage
    • Raiziel
      • Lightning projectiles damage type changed to Holy
    • Rime
      • Melee attack damage type changed to Physical
      • Melee attack damage has been increased
    • Saxtris
      • Now summons adds less frequently
      • Now summons tornadoes more frequently when his health drops below a certain threshold
    • Stonesinger
      • No longer spawns clones
      • Now summons stone turrets that fire mortars and can be destroyed
      • Now has a charge attack
      • Now has a knockback
    • Tethrys
      • Melee attack damage type changed to Physical
    • Voracity
      • Melee attack damage type changed to Physical
  • Bug Fixes
    • Fixed an issue that allowed Agnidox to sometimes cast fireballs twice in rapid succession
    • Fixed an issue that could prevent the Lord of Bells from attacking

USER INTERFACE

  • Legendary Gems now display their level on their icons in the Inventory, Stash, and on Urshi's upgrade window
  • Added a keybind to expand the buff holder
  • Very large floating damage numbers will now be abbreviated
    • An option has been added to disable the abbreviation of very large damage numbers
  • New item comparison tooltips have been added for followers
  • Skill buttons now flash when their cooldown has completed
asd

Diablo III: Da li Ste Spremni za Patch 2.4?

Blizzard je objavio mali blog sa pregledom novog sadržaja koji nam dolazi u patch 2.4.0! Patch 2.4 uskoro će biti postavljen na live serverima, tako da svima preporučujemo koji nisu pratili izmene da pročitaju ovaj blog!

Originally Posted by Blizzard (Source)

Death continues to stretch its icy grasp over the world of Sanctuary. The terrors that await will crush the life from your fragile frames, and know that I shall be patiently observing from the threshold of existence. Let us examine the trials ahead together, that we might better prepare for your inevitable doom.

Mad Mysteries Await

- Greyhollow Island and Beyond -

Though I do not require respite, were I to take leave of my duties, this little lost island immersed in intrigue would be a restful destination. Bloodthirsty beasts, occult mysteries, and the total annihilation of an entire civilization? Even from the distant shores of a deserted Westmarch, I can sense the malevolent forces that are undoubtedly to blame. How invigorating.



The scattered remnants of the Coven have finally made use of their pitiful existence, clearing the previously collapsed stairwell within the decrepit halls of Leoric’s Manor. Perhaps it is worth your time to see what the Mad King left behind.



Return to the Ruins of Sescheron and take a moment to observe your surroundings. To the east lies the Eternal Woods, the wilderness that surrounds this barbaric landmark. Beware the yeti who roam this frozen wasteland and keep your wits about you; the remnants of their hunts often claw their way above the permafrost. . . 

 

The Strong Grow Stronger

- Set Item Revisions -

It is prudent to equip yourself to your best of your meager abilities. Luckily for you, your efforts are now much more manageable. Many of the fabled Set items of heroes past have grown in strength, boasting new or improved abilities.



This is, of course, in addition to the treasure trove of new items the Horadrim have discovered and catalogued. I have acquired some of their research, and I recommend you take note of their findings.

Rise to the Challenge

- Set Dungeons -

Pride is a satisfying sin, and there is no greater gratification than watching an egotistical hero fall as a result of their own hubris. Naturally, when a curiously dangerous new set of challenges arises, I have little doubt your arrogance will get the best of you. Set Dungeons have begun opening their mystical portals all around the land of Sanctuary, and you will be permitted to enter should you be fully equipped with a completed wardrobe.



The challenges that lie within will take planning, guile, and dedication to conquer. Naturally, you do not stand a chance and, regrettably, death will not claim you when you inevitably fail. Still, should you desire to overcome these challenges, your efforts will be well rewarded.

 

The Price of Power

- Empowered Rifts -

The greed of adventurers knows no bounds, and I have heard whispers of the immense fortunes so many of you possess. While I am hardly impressed, perhaps I can recommend an alternative to rolling about in your filthy lucre? The abilities of your nephalem friend Orek are not yet depleted, and he has use for such riches.



Empowered Rifts allow your gold to serve you best by enhancing your Legendary Gems with additional levels of power. Naturally, should you fail in your challenge, the treasure you offered will be as forfeit as your life. A pity, but to be expected.  Buyers should always beware.

Treacherous Shores Lie Beyond

- Greyhollow Hungers -

Are you prepared to dare the dangerous coastal forests of Greyhollow Island? Will you prevail a true victor over the challenges of Set Dungeons? Or do you simply pine for the newest Season, eager to once again begin your journey anew? Share your thoughts below, that I might welcome you to your end with open arms. I do so enjoy being the guide to your doom.

Best of luck, nephalem.

Diablo III Najavljen Kraj Četvrte i Početak Pete Sezone

Blizzard je najavio kraj četvrte sezone u Diablo III, kao i početak pete.
Kraj četvrte sezone:

  • Severna Amerika: Sreda, 30 Decembar 5:00 p.m. PST 
  • Evropa: Sreda, December 30 5:00 p.m. CET
  • Azija: Sreda, December 30 5:00 p.m. KST

Početak pete sezone

  • Severna Amerika: Petak, 15 Januar 5:00 p.m. PST 
  • Evropa: Petak, 15 Januar 5:00 p.m. CET
  • Azija: Petak, 15 Januar 5:00 p.m. KST
Originally Posted by Blizzard (Source)

Here we are again, nephalem. As we prepare to close out another Season in Diablo III, it's time to take a moment to remember what you have achieved and ensure you're ready for the transition to a new Season.

If you haven't experienced the end of a Season, there's a lot to know about what happens to your gear, progress, and characters. Don't fret! We're here to give you a full overview of what to expect and fill you in on the details of when the current Season will end and the next one will begin.

 

The Season Rollover:

Those who have played through a few Seasons know there has been no shortage of gold, gear, or Paragon levels to earn. So what happens to all that hard earned progress when a Season ends? In short, you get to keep just about all of it.

Here's a list of all the rewards from this Season you can expect your non-Seasonal heroes to enjoy:

  • Heroes
    • Seasonal heroes will be converted to either non-Seasonal Normal or Hardcore mode heroes, as appropriate. There's no need to delete any characters to make room for them; your Seasonal heroes will continue to use the same slot they currently occupy in your roster after the rollover. And starting in Season 5, you’ll be able to use Season Rebirth to convert any non-seasonal character into a Seasonal, level-one character.
  • Gold
    • Any gold you earn during the Season will transfer to your non-Seasonal heroes.
  • Paragon Experience
    • The total amount of Paragon experience earned is the amount that rolls over, not your raw total amount of Paragon levels gained.
    • For example, if your Seasonal heroes reached Paragon 300, but your current non-Seasonal heroes are already Paragon 400, your new non-Seasonal Paragon level will still be less than Paragon 700 since higher Paragon levels take more experience to earn.
  • Blood Shards
    • Similar to gold, any Blood Shards you have available at the end of the Season will transfer to your non-Seasonal heroes.
    • If your non-Seasonal heroes are currently at the Blood Shard cap, any Blood Shards you earn once the Season ends will temporarily ignore the cap. You can spend these at your leisure; however, note that you cannot pick up any additional Blood Shards until you are below your current cap.
  • Items
    • Items that are currently equipped on a hero or in that hero's inventory will stay on that hero as it moves to a non-Seasonal game mode.
    • Items that are in your Seasonal stash will be sent through the in-game mail system to your non-Seasonal heroes. These items can be claimed by any non-Seasonal hero for up to 30 days from the time you first log in after the Season ends.  To access these items, enter a game and hit the Mail icon located in the lower-left corner of your screen to open up your inbox. 
  • Artisan Progress and Recipes
    • If your Seasonal Artisans are a higher level than your non-Seasonal Artisans at the end of the Season, their level will transfer to your non-Seasonal Artisans.
    • Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well.
  • Shared Stash
    • Any Shared Stash slots or tabs you purchase during a Season that are not currently available to your non-Seasonal heroes will be transferred accordingly.
  • Achievements
    • Any Achievements or Achievement progress made during the Season is automatically applied to your non-Seasonal Achievement profile. This happens in real time and does not require the Season to end first. Your Achievement point total is also updated appropriately throughout the Season.
  • Kanai's Cube
    • After the Season rollover, any Legendary Powers unlocked using Kanai’s Cube on a Seasonal Character will become available on non-Seasonal characters as appropriate.
    • At the start of a new Season, Seasonal characters will not have access to any Kanai’s Cube Legendary Powers unlocked during previous Seasonal or non-Seasonal play.
  • Season 4 Rewards
    • All players who reach level 70 on a hero in Season 4 will unlock exclusive head and shoulder transmogrification appearances. These appearances will unlock immediately upon hitting level 70 on a Seasonal hero, and will be available on Seasonal and non-Seasonal heroes alike (even before the Season concludes). To access your new appearances, simply visit Miriam the Mystic and open the Transmogrification tab.
    • In addition, players can earn portrait frames and an exclusive pet for completing various chapters of the Season Journey.

Note that all heroes, rewards, and progress will convert to the appropriate non-Seasonal game mode. Any items, gold, Paragon experience, Achievements, Artisan levels or recipes, Stash space, and Blood Shards earned on Normal Seasonal heroes with transfer to your Normal non-Seasonal heroes when the season is over. Similarly, anything you’ve earned on Hardcore Seasonal heroes will transfer to your Hardcore non-Season heroes instead. 

Season 4 Conquests:

Unlike other rewards, Conquests do not roll over at the end of the Season (because they aren’t available to non-Seasonal heroes). This also means that your non-Seasonal Achievement point total will not be affected by any Conquests you earn during a Season.

Season 4 Leaderboards:

Once the Season ends, all Seasonal Leaderboards will be wiped and you will be unable to attain new Leaderboard ranks until the next Season begins. The results of the previous Season’s Leaderboards will remain available for viewing in-game. Once the new Season begins, a handy drop-down menu will allow you swap between the current and previous Season records. 

Don't forget that you can also view current and past Leaderboards right here on our website.

The non-Seasonal Greater Rift Leaderboards will also be wiped at the end of the Season. However, you'll immediately be able to compete in the next Era with your non-Seasonal heroes (including those who have just rolled over), and will not have to wait for the start of the next Season. 

Season 4 End & Season 5 Start Dates:

There will be a period of time between when a Season ends and the next begins. During this time, you’ll be able to sort through your rollover rewards and review your progress on the Leaderboards. It’s a great time to reflect on the accomplishments you’ve made and enjoy the culmination of your pre and post-Season loot hunts!

Season 4 will be ending at the following dates and times for each region:

  • North America: Wednesday, December 30 @ 5:00 p.m. PST 
  • Europe: Wednesday, December 30 @ 5:00 p.m. CEST
  • Asia: Wednesday, December 30 @ 5:00 p.m. KST

Season 5 will be starting about two weeks afterwards at the following dates and times for each region:

  • North America: Friday, January 15 @ 5:00 p.m. PST 
  • Europe: Friday, January 15 @ 5:00 p.m. CEST
  • Asia: Friday, January 15 @ 5:00 p.m. KST

For time zone assistance, click here. We look forward to seeing you in Season 5!

Ready for the Rollover?

How have you fared during Season 4? What was the highest Greater Rift you reached? Did you complete any Conquests? Any other exciting accomplishments to share?

Let us know in the comments and prepare yourself—Season 5 is just around the corner!

Diablo III PTR Patch 2.4 Informacije - 15 Decembar

Blizzard je objavio zvanične informacije izmena u novom PTR Patch 2.4 Buildu koji je juče postavljen na test serverima.

Originally Posted by Blizzard (Source)
  • The damage range of the Thorns affix on items has been reduced
  • Thorns damage granted by socketing a Flawless Royal rank or higher Topaz gem in a weapon has been reduced
  • Set Dungeons
    • A return portal will now spawn near your location, when you have either completed, or failed a Set Dungeon due to fatal damage, to allow you to retry more quickly
    • Several Unique monsters received adjustments to their health to be more consistent with the others
    • Armor of Akkhan
      • The total number of monsters has been reduced from 205 to 175
      • Number of enemies required to be killed while imbued increased from 100 to 150
      • Density has been adjusted to create more groups of 10
      • The Electrified affix has been removed from the Unique monster
  • Firebird's Finery
    • Number of enemies required to burn has been reduced from 45 to 20
    • Number of times required to burn has been increased from 3 to 6
    • The second objective has been slightly redesigned
      • Hit 50 enemies with the Meteor that revives you
  • Jade Harvester
    • Number of total monsters to kill has been reduced from 750 to 435
    • Reduced the size of the dungeon by 25%
    • The first objective has been slightly redesigned
      • Harvest 15 different enemies simultaneously 10 times
  • Natalya's Vengeance
    • Rain of Vengeance time required changed from 60 to 90 seconds
    • The second objective has been redesigned
      • Do not exhaust your Hatred
  • Roland's Legacy
    • The requirement for the Sweep Attack objective has been increased from 5 to 7
  • The Shadow's Mantle
    • The first objective has been redesigned
      • Chain bonus damage Impale hits on 20 (up from 15) consecutive enemies 5 times
    • The second objective has been redesigned
      • Slow 45 different enemies with your Shadow Power
  • Thorns of the Invoker
    • Number of Spears required reduced from 100 to 75
  • Unhallowed Essence
    • The second objective has been redesigned
      • Never drop below 50% Discipline
  • All Set Dungeons have received changes to their difficulty
  • Stonesinger
    • Knockback attack now has a unique animation and doesn't knock players as far
    • Now charges a random player
    • No longer charges players in melee range
    • Increased melee range to more closely match the visual effect
  • Bug Fixes
    • Fixed an issue that caused Shield of Fury to stack its debuff faster than intended
    • Fixed an issue that caused some monsters to deal more damage than intended in Set Dungeons
    • Fixed an issue that caused the Monkey King's Garb set dungeon to display the incorrect number of total enemies
    • Fixed an issue that could sometimes cause items to roll with a lower Thorns damage range than intended
    • Fixed an issue that prevented the Legacy of Raekor (6) Set Bonus from increasing the damage of Bash with Blade of the Warlord equipped
    • Fixed an issue that caused The Shadow's Mantle (2) Set Bonus to apply to classes other than Demon Hunters
    • Fixed an issue that prevented the Fortress Ballista from dropping
    • Fixed an issue that allowed enemies in the Armor of Akkhan Set Dungeon to be Condemned multiple times

CLASSES

  • Barbarian
    • Active Skills
      • Ancient Spear
        • Skill Rune - Boulder Toss
          • Should now reach its target more quickly
      • Avalanche
        • Damage increased from 1600% to 2400%
        • Skill Rune - Glacier
          • Damage increased from 1600% to 2400%
        • Skill Rune - Snow-Capped Mountain
          • Damage increased from 1800% to 2800%
        • Skill Rune - Volcano
          • Damage increased from 4400% to 6600%
      • Earthquake
        • Damage increased from 4200% to 4800%
        • Skill Rune - Cave-In
          • Damage increased from 4200% to 4800%
        • Skill Rune - Chilling Earth
          • Damage increased from 4200% to 4800%
        • Skill Rune - Giant's Stride
          • Damage increased from 200% to 300% per tremor
        • Skill Rune - Molten Fury
          • Damage increased from 5100% to 6000%
        • Skill Rune - Mountain's Call
          • Cooldown reduced from 50 to 30 seconds

Return to Top

  • Crusader
    • Bug Fixes
      • Fixed an issue that prevented monsters from targeting players while mounted using Steed Charge
      • Fixed an issue that prevented the extra hammers created by Blessed Hammer - Limitless from benefitting from the Guard of Johanna damage bonus
      • Fixed an issue that caused enemies hit by the extra hammers created by Blessed Hammer - Limitless to be counted toward the Drakon's Lesson damage bonus
      • Fixed an issue that could sometimes prevent the increased Thorns value from Iron Maiden from updating

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  • Demon Hunter
    • Demon Hunters may now use Quivers while wielding a melee weapon
    • Active Skills
      • Bolas
        • Hatred generated increased from 3 to 4
        • Skill Rune - Thunder Ball
          • Hatred generated increased from 6 to 7
      • Cluster Arrow
        • Explosion damage increased from 550% to 650% weapon damage
        • Skill Rune - Cluster Bombs
          • Grenade damage increased from 525% to 650% weapon damage
          • Number of rockets decreased from 3 to 2
        • Skill Rune - Dazzling Arrow
          • Explosion damage increased from 550% to 650% weapon damage
          • Grenades damage increased from 220% to 250% weapon damage
        • Skill Rune - Loaded for Bear
          • Explosion damage increased from 770% to 850% weapon damage
          • Grenades damage increased from 220% to 250% weapon damage
        • Skill Rune - Maelstrom
          • Explosion damage increased from 550% to 650% weapon damage
          • Number of rockets decreased from 5 to 3
          • Healing per rocket increased from 1% to 2%
        • Skill Rune - Shooting Stars
          • Explosion damage increased from 550% to 650% weapon damage
          • Number of rockets decreased from 3 to 2
      • Entangling Shot
        • Hatred generated increased from 3 to 4
        • Skill Rune - Justice is Served
          • Hatred generated increased from 6 to 7
      • Grenade
        • Hatred generated increased from 3 to 4
        • Skill Rune - Tinkerer
          • Hatred generated increased from 6 to 7
      • Hungering Arrow
        • Hatred generated increased from 3 to 4
        • Skill Rune - Serrated Arrow
          • Hatred generated increased from 6 to 7
      • Multishot
        • Skill Rune - Full Broadside
          • Damage increased from 460% to 500% weapon damage
        • Skill Rune - Wind Chill
          • Critical Hit Chance bonus increased from 10 to 15%
      • Preparation
        • Skill Rune - Invigoration
          • Maximum Discipline bonus increased from 15 to 20
      • Vengeance
        • Duration increased from 15 to 20 seconds
        • Number of rockets reduced from 4 to 2
        • Rocket damage increased from 40% to 80% weapon damage
    • Bug Fixes
      • Fixed an issue that prevented Shadow Power from applying the lockout period before the cooldown begins when cast by Lianna's Wings

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  • Monk
    • Active Skills
      • Ephiphany
        • Skill Rune - Soothing Mist
          • Health Globe healing bonus contribution reduced from 25% to 10%
      • Fists of Thunder
        • Skill Rune - Static Charge
          • Damage reduced from 180% to 40% weapon damage
    • Bug Fixes
      • Fixed an issue that caused Exploding Palm to sometimes retain bonuses to its damage for longer than intended

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  • Witch Doctor
    • Active Skills
      • Gargantuan
        • Damage increased from 100% to 450% weapon damage
        • Skill Rune - Big Stinker
          • Poison cloud damage increased from 45% to 135% weapon damage
        • Skill Rune - Restless Giant
          • Enrage cooldown reduced from 120 to 45 seconds
      • Summon Zombie Dogs
        • Damage increased from 30% to 120% weapon damage
        • Skill Rune - Burning Dogs
          • Fire damage deal to nearby enemies increased from 20% to 80% weapon damage
        • Skill Rune - Rabid Dogs
          • Bite DoT damage increased from 30% to 120% weapon damage

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  • Wizard
    • Active Skills
      • Spectral Blade
        • Skill Rune - Flame Blades
          • Duration reduced from 10 to 5 seconds
          • Now has a maximum stack count of 30
    • Passive Skills
      • Galvanizing Ward
        • Damage absorbed changed from 81536 to 60% (down from 70%) of your Life
    • Bug Fixes
      • Fixed and issue that prevented the internal cooldown on Magic Weapon - Deflection from updating with changes to Attack Speed
      • Fixed an issue that caused the effect of Wave of Force - Debilitating Force to stack from multiple sources

ITEMS

  • Boyarsky's Chip
    • New Legendary Gem
      • Adds 16000 (down from 30000) Thorns damage
      • Thorns damage increased by 800 per rank (down from 1500)
  • Legacy of Nightmares
    • These rings now roll with a guaranteed socket rather than guaranteed Critical Hit Chance or Attack Speed
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Aquila Cuirass
      • Legendary Power added
        • While above 90-95% (up from 75-85%) primary resource, all damage taken is reduced by 50%
    • Justice Lantern
      • Legendary Power added
        • Gain damage reduction equal to 45-55% (down from 50-65%) of your Block chance
          • Note: This power can now benefit from the Block chance provided by Punish
  • Class-Specific Items
    • Barbarian
      • Blade of the Warlord
        • New Legendary Mighty Weapon
          • Bash consumes up to 40 Fury to deal up to 400-500% (down from 500-600%) increased damage
      • Fury of the Vanished Peak
        • Now rolls with 100-125% (down from 150-200%) Seismic Slam damage
      • The Gavel of Judgment
        • Now rolls with +75-100% (down from 150-200%) Hammer of the Ancients damage
      • The Legacy of Raekor
        • Has been redesigned
          • (4) Set Bonus
            • Furious Charge gains the effect of every rune and deals 300% (down from 400%) increased damage
      • Might of the Earth
        • (2) Set Bonus
          • Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 (down from 40) Fury you spend
        • (4) Set Bonus
          • Leap gains the effect of the Iron Impact rune and the duration and Armor bonus is increased by 150% (reworked from "doubled").
        • (6) Set Bonus
          • Increases the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear, and Seismic Slam by 800% (typo)
      • Skular's Salvation
        • New Legendary Bracers
          • When your Boulder Toss hits 5 or fewer enemies the damage is increased by 120-150% (down from 150-200%)
      • Bracers of Fury
        • New Legendary Bracers
          • Heaven's Fury deals 150-200% (down from 300-400%) increased damage to enemies that are Blinded, Immobilized, or Stunned
      • Norvald's Fervor
        • New Set
          • (2) Set bonus
            • Increases the duration of Steed Charge by 2 seconds
            • Every enemy killed while Steed Charge is active reduces the cooldown by 1 second (reworked from extending the duration).
      • Seeker of the Light
        • (6) Set Bonus
          • Blessed Hammer damage bonus increased from 750% to 1250%
      • Thorns of the Invoker
        • Has been redesigned
          • (2) Set Bonus
            • Each time you hit an enemy with Punish, or Slash, or block an attack your Thorns damage is increased by 25% (down from 50%) for 2 seconds
      • Embodiment of the Marauder
        • (4) Set Bonus
          • Now also increases the damage of Sentries by 300% (up from 200%)
        • (6) Set Bonus
          • Damage bonus per active Sentry increased from 100% to 600% (up from 400%)
      • Fortress Ballista
        • New Legendary Hand Crossbow
          • Attacks grant you an absorb shield for 2-3% (down from 4-5%) of your maximum Life, stacking up to 10 times
      • Lord Greenstone's Fan
        • New Legendary Dagger
          • Every second gain 80-100% (down from 250-300%) increased damage for your next Fan of Knives
      • Natalya's Vengeance
        • (6) Set Bonus
          • Damage reduction increased from 30% to 60% (up from 50%)
          • Duration increased from 6 to 10 seconds
      • The Shadow's Mantle
        • (2) Set Bonus
          • Your damage is increased by 600% (up from 1000%) while you have a melee weapon equipped
      • Unhallowed Essence
        • (2) Set Bonus
          • Generators now also generate 2 additional Hatred
        • (4) Set Bonus
          • Damage bonus and damage reduction increased from 20% to 60% (up from 40%)
          • Duration increased from 4 to 8 seconds
        • (6) Set Bonus
          • Damage bonus increased from 15% to 20% per point of Discipline
      • Zoey's Secret
        • New Legendary Belt
          • You take 8-9% (up from 6-7%) less damage for each Companion you have active
    • Monk
      • Inna's Reach
        • Bonus Mystic Ally damage increased from 20-25% to 90-120% (up from 75-100%)
      • Monkey King's Garb
        • Has been redesigned
          • (6) Set Bonus
            • Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1500% (up from 1000%) increased damage
      • Raiment of a Thousand Storms
        • (2) Set Bonus
          • Spirit generator damage bonus reduced from 300% to 100%
    • Witch Doctor
      • Lakumbra's Ornament
        • New Legendary Bracers
          • Reduces all damage taken by 6% (up from 5%) for each stack of Soul Harvest you have
      • Raiment of the Jade Harvester
        • (2) Set Bonus
          • Instant Haunt damage dealt increased from 10 to 60 (down from 120) seconds worth
        • (6) Set Bonus
          • Increased the amount of DoT damage detonated by Soul Harvest to 150 (down from 300) seconds worth
      • The Short Man's Finger
        • The damage bonus granted to each Gargantuan has been tripled
          • This change will apply retroactively to existing items
      • Staff of Chiroptera
        • New Legendary Staff
          • Now rolls with +45-60% Firebats damage
      • Spirit of Arachyr
        • (4) Set Bonus
          • Bonuses are now applied immediately after summoning the Toad
          • Damage reduction increased from 40-50%
          • Duration increased from 10 to 15 seconds
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1200%
      • The Tall Man's Finger
        • The damage bonus granted to the single Zombie Dog has been doubled (down from tripled)
          • This change will apply retroactively to existing items
      • Zunimassa's Haunt
        • (6) Set Bonus
          • Damage bonus increased from 275% to 800%
          • Duration increased from 4 to 8 seconds
    • Wizard
      • Ashnagarr's Blood Bracers
        • New Legendary Bracers
          • Increase the potency of your shields by 75-100%
      • Deathwish
        • New Legendary Sword
          • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30-35% (down from 75-100%)
      • Delsere's Magnum Opus
        • Explosive Blast, Spectral Blade, and Wave of Force are now affected by this set
      • Fazula's Improbable Chain
        • Number of Archon stacks you automatically start with increased from 15-20 to 40-50
      • Firebird's Finery
        • (6) Set Bonus
          • Your damage is increased by 25% (down from 100%) for each enemy that is burning. Elites that are burning increase your damage by 600% (down from 1000%). You can only have one Elite damage bonus active at a time.
      • Orb of Infinite Depth
        • New Legendary Source
          • Each time you hit an enemy with Explosive Blast your damage is increased by 4-5% and your damage reduction is increased by 15% for 6 seconds. This effect can stack up to 4 times.
      • Tal Rasha's Elements
        • (4) Set Bonus
          • Has been redesigned
            • Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds
      • The Twisted Sword
        • New Legendary Sword
          • Energy Twister damage is increased by 125-150% for each Energy Twister you have out (up from 75-100%)
      • Wand of Woh
        • Now rolls with +75-100% Explosive Blast damage
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • The Three Hundredth Spear
          • Legendary Power added
            • Increase the damage of Weapon Throw and Ancient Spear by 45-60% (down from 75-100%)
      • Crusader
        • Heart of Iron
          • Legendary Power added
            • Gain Thorns equal to 250-300% of your Vitality (down from 400-500%)
      • Demon Hunter
        • Dawn
          • Legendary Power added
            • Reduces the cooldown of Vengeance by 50-65% (up from 45-60%)
        • Manticore
          • Now rolls with 60-80% Cluster Arrow damage (up from 30-40%)
      • Wizard
        • Fragment of Destiny
          • Legendary Power added
            • Spectral Blade attacks 50% faster and deals 150-200% increased damage
    • Bug Fixes
      • Fixed an issue that prevented some sources of Attack Speed, which only benefit specific skills, from reducing the internal cooldown of Bane of the Stricken
      • Fixed an issue that caused Rivera Dancers to roll with an extra secondary stat

ADVENTURE MODE

  • Nephalem Rifts
    • Medium and Large version of many cave maps can no longer appear in Greater Rifts
    • Mallet Lords can no longer spawn in many cave maps
    • Density has been increased in many cave maps

MONSTERS

  • Damage dealt by the Plagued affix can no longer trigger the Knockback effect from the Knockback affix
  • Damage dealt by Frozen affix crystals before they explode has been slightly reduced
  • Elites can now occasionally drop pieces of Set Dungeon lore
  • Armaddons
    • Their stunning stomp attack now more closely matches the visual
    • They no longer perform melee attacks that looks very similar to the attack that stuns
    • Increased the amount of experience granted
  • Beasts
    • Will now charge the location the player was in when they began casting their charge attack
  • Bog Brutes
    • Will now charge the location the player was in when they began casting their charge attack
  • Exorcists
    • Their lightning attack should now be easier to avoid
    • The damage area of their lightning attack has been narrowed to more closely match the visual effect
  • Succubi
    • Slightly increased the amount of experience granted
  • Winged Assassins
    • Their Leap attack should now be easier to avoid
    • Will no longer always cast their leap attack as their first attack

USER INTERFACE

  • Legendary Gems now display their level on their icons in the Inventory, Stash, and on Urshi's upgrade window
  • Added a keybind to expand the buff holder
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