Diablo III PTR Patch 2.2.0 Zvanične Informacije

Blizzard je objavio preliminarne Patch 2.2.0 PTR Informacije koji se trenutno testira na test serverima!

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Originally Posted by Blizzard (Source)
Below you'll find the preliminary PTR patch notes for patch 2.2.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.2.0 - v2.2.0.30013

To provide feedback on patch 2.2.0, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the the PTR Bug Report forum.
For additional information about the PTR, click here.

Table of Contents:

GENERAL

  • Regular Health Potions have been removed from the game
    • The Health Potion slot on the action bar is now a bottomless Heath Potion that will heal you for 60% of your maximum Life
    • The functionality of Legendary bottomless potions is unchanged

CLASSES

  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune - Rolling Thunder
          • Should now more reliably hit nearby enemies in front of the Barbarian
      • Rend
        • Skill Rune - Mutilate
          • Bug Fixes
            • Fixed an issue preventing this rune from increasing the damage of itself
      • Whirlwind
        • Radius increased from 8 to 9 yards
    • Passive Skills
      • Nerves of Steel
        • Has been redesigned
          • Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects
            • This effect may only occur once every 60 seconds
  • Crusader
    • Active Skills
      • Punish
        • Skill Rune - Celerity
          • Proc coefficient increased
        • Skill Rune - Fury
          • Proc coefficient increased
        • Skill Rune - Rebirth
          • Proc coefficient increased
        • Skill Rune - Roar
          • Proc coefficient increased
  • Demon Hunter
    • Active Skills
      • Sentry
        • Now displays a buff icon indicating how many Sentries you have active
  • Monk
    • Active Skills
    • Passive Skills
      • Near Death Experience
        • Has been redesigned
          • When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds
            • This effect may occur once every 60 seconds
  • Witch Doctor
    • Active Skills
      • Haunt
        • Skill Rune - Poisoned Spirit
          • Bug Fixes
            • Fixed an issue that prevented this rune from increasing the damage of itself
      • Hex
        • Hex will now turn all enemies within a 12 yard radius into chickens, instead of just 1 enemy
        • Increased the maximum range for both Hexing enemies and healing friendlies
        • Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds
        • Duration for which enemies can be Hexed reduced from 4 to 3 seconds
      • Plague of Toads
        • Skill Rune - Rain of Toads
          • Proc coefficient has been reduced
    • Passive Skills
  • Wizard
    • Active Skills
      • Slow Time
        • Is now cast at your target location, up to 60 yards away
        • Skill Rune - Point of No Return
          • Stun duration reduced from 3 seconds to 1 second
        • Skill Rune - Time and Space
          • Has been removed
          • Replaced with Exhaustion
            • Enemies caught inside Slow Time deal 25% less damage
        • Skill Rune - Time Warp
          • Damage bonus increased from 10% to 15%
    • Passive Skills
      • Arcane Dynamo
        • Bug Fixes
          • Fixed an issue that caused Nephalem Glory orbs to consume Flash of Insight stacks when picked up
          • Fixed an issue that caused Flash of Insight stacks to be removed when speaking to an NPC

ITEMS

  • +Max Discipline can now roll on Bows and Crossbows, in addition to Hand Crossbows
  • All crafted Rare items are no longer Account Bound
  • BlizzCon Elemental Ring
    • New Legendary Ring
      • Gain 150-200% increased damage to a single element for 5 seconds
        • This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison
          • Note: Cold is not included for Crusaders
  • Boots of Disregard
    • Life per Second increased from 500 to 10000
    • Number of stacks reduced from 8 to 4
  • Bottomless Potion of the Leech
    • Life on Hit increased from 1500-3000 to 15000-20000 for 5 seconds
  • Bottomless Potion of Mutilation
    • Life on Kill increased from 4000-8000 to 40000-50000 for 5 seconds
  • Bottomless Potion of Regeneration
    • Additional Life gained increased from 25000-45000 to 75000-100000 over 5 seconds
  • Bottomless Potion of Rejuvenation
    • New Legendary Potion
      • Gain 20-30% of your maximum resource when used below 50% Life
  • Captain Crimson's Trimmings
    • (2) Set Bonus
      • Life per Second increased from 2000 to 6000
  • Bastions of Will
    • (2) Set Bonus
      • Has been redesigned
        • All of your damage is increased by up to 100% based on how much primary resource you have
  • Guardian's Jeopardy
    • (2) Set Bonus
      • Life per Second increased from 2000 to 8000
  • Puzzle Ring
    • The Treasure Goblin helper spawned by this item will now pick up items in a larger radius
    • The Treasure Goblin helper spawned by this item will now run faster when picking up items
    • Bug Fixes
      • Fixed an issue causing players to receive a chat message stating that you have killed a Treasure Goblin when a player with this item equipped died
      • Fixed an issue that caused the Treasure Goblin lore book to be granted to players when they died with this item equipped
  • Ramaladni's Gift
    • Can now stack to 100
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Obsidian Ring of the Zodiac
      • Legendary Power Added
        • Reduces the remaining cooldown of one of your skills by 1 second each time you spend resource
  • Class-Specific Items
    • Barbarian
      • Immortal King's Call
        • Has been redesigned
          • (2) Set Bonus
            • Call of the Ancients lasts forever
          • (4) Set Bonus
            • Call of the Ancients' melee attacks deal 600% weapon damage in a 15 yard radius
          • (6) Set Bonus
            • New Set Bonus
              • The duration of your Wrath of the Berserker is increased by 0.25 seconds each time an Ancient deals damage
      • Mortick's Breeches
        • New Legendary Pants
          • Wrath of the Berserker gains the effect of every rune
      • Seismic Treads
        • New Legendary Boots
          • Ground Stomp causes an Avalanche
      • Wrath of the Wastes
        • New Set
          • (2) Set Bonus
            • Rend deals 400% increased damage
          • (4) Set Bonus
            • Rend lasts 400% longer
          • (6) Set Bonus
            • Whirlwind deals 400% more damage to enemies affected by Rend
    • Crusader
      • Hammer Belt (PH Name)
        • New Legendary Belt
          • Justice spawns a Blessed Hammer when it hits an enemy
      • Roland's Legacy
        • Has been redesigned
          • (2) Set Bonus
            • Every use of Shield Bash and Sweep Attack reduces the cooldown of your Laws and Defensive Skills by 1 second
          • (4) Set Bonus
            • Damage bonus increased from 100% to 500%
            • Damage bonus is now multiplicative
      • Shield Bash Bracers (PH Name)
        • New Legendary Bracers
          • When your Shield Bash hits 3 or less enemies its damage is increased by 300-400% and 50% of the Wrath cost is refunded
      • Slash Belt (PH Name)
        • Omnislash
          • Slash attacks in all directions
    • Demon Hunter
      • Gauntlets of the Rain
        • New Legendary Gloves
          • While Rain of Vengeance is active you take 30-40% reduced damage
      • Natalya's Vengeance
        • Has been redesigned
          • (4) Set Bonus
            • The cooldown of Rain of Vengeance is reduced by 1 second every time you cast a primary skill and by 2 seconds every time you cast a Hatred spender
          • (6) Set Bonus
            • New Set Bonus
              • Rain of Vengeance deals 800% increased damage
      • Unhallowed Essence
        • New Set
          • (2) Set Bonus
            • Your generators also generate 1 Discipline
          • (4) Set Bonus
            • Gain 40% damage reduction for 4 seconds if no enemy is within 10 yards of you
          • (6) Set Bonus
            • Your generators and Multishot deal 10% more damage for every point of Discipline you have
      • Cluckeye
        • Chicken weapon damage increased from 100% to 500%
        • Enemies hit by the Chicken are now confused for 2 seconds
        • You are probably also confused (amused?) by the fact that your bow, for some reason, shoots Chickens
    • Monk
      • Inna's Mantra
        • Has been redesigned
          • (2) Set Bonus
            • Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%
          • (6) Set Bonus
            • New Set Bonus
              • Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do
      • Madstone
        • Bug Fixes
          • Fixed an issue that caused Exploding Palm to be applied after Seven-Sided Strike did damage
      • Raiment of a Thousand Storms
        • Has been redesigned
          • (2) Set Bonus
            • Your Spirit Generators have 25% increased attack speed and 500% increased damage
          • (4) Set Bonus
            • Increases the weapon damage of Dashing Strike to 5000%
          • (6) Set Bonus
            • Dashing Strike now spends 50 Spirit, but refunds a Charge when it does
      • New Monk Bracer (PH Name)
        • New Bracers
          • Your Spirit generators reduce your damage taken by 30-40% for 3 seconds
    • Witch Doctor
      • Little Man's Finger
        • New Legendary Ring
          • Gargantuan instead summons three smaller Gargantuans each more powerful than the original
      • Tiklandian Visage
        • Now displays a buff icon indicating the duration of the Horrify effect
      • Zunimassa's Haunt
        • New Set Bonus
          • (6) Set Bonus
            • Enemies hit by your Mana spenders take 100% more damage from your pets for 4 seconds
      • Zunimassa's Legs
        • New Legendary Pants
          • Summon a Fetish Sycophant when you hit with a Mana spender
    • Wizard
      • Delsere's Magnum Opus
        • New Set
          • (2) Set Bonus
            • Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of your Slow Time by 1 second
          • (4) Set Bonus
            • Enemies affected by your Slow Time take 1250% weapon damage every second
              • This damage type will be determined by your highest equipped +% Elemental Damage
          • (6) Set Bonus
            • Enemies affected by your Slow Time take 500% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse
      • Firebird's Finery
        • Has been redesigned
          • (2) Set Bonus
            • When you die, a meteor falls from the sky and revives you. This effect has a 300 second cooldown
            • Bug Fixes
              • Fixed an issue that prevented the cooldown debuff from being removed on death
          • (4) Set Bonus
            • Your Fire Signature Spells cause up to 3 enemies to explode, dealing 250% weapon damage as Fire to enemies within 10 yards
      • Halo of Arlyse
        • Bug Fixes
          • Fixed an issue that could sometimes cause Ice Armor - Crystalize stacks to fall off with this item equipped
      • Meteor Boots (PH Name)
        • New Legendary Boots
          • Increases the damage of Meteor by 100%
          • Increases the damage of Meteor by 300-400% when it hits 3 or less enemies
      • Ranslor's Folly
        • New Legendary Bracers
          • Energy Twister Periodically pulls in enemies within 30 yards
      • Tal Rasha's Elements
        • Has been redesigned
          • (2) Set Bonus
            • Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type
              • Now uses the Molten Impact rune when triggered by Fire damage
              • Can no longer be triggered by hitting a destructible object
          • (4) Set Bonus
            • Attacks increase your resistance to that element by 100% for 6 seconds
          • (6) Set Bonus
            • Attacks increase your damage by 75% for 3 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack (maximum of 4). Adding a stack refreshes the duration
      • Slow Time Hat (PH Name)
        • New Wizard Hat
          • Slow Time gains the effect of every rune
      • Gesture of Orpheus
        • Can now roll with +% Arcane, Cold, Fire or Lightning damage instead of just Arcane
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Skull Grasp
          • Legendary Power Added
            • Increases the damage of Whirlwind by 400-450% weapon damage
      • Crusader
        • Ivory Tower
          • Legendary Power Added
            • Blocks release forward a Fires of Heaven
      • Demon Hunter
        • Dead Man's Legacy
          • Legendary power added
            • Multishot hits enemies who are below 50-60% health twice
  • Bug Fixes
    • Fixed an issue that would sometimes prevent Account Bound Legendary item names from being faded out for players who were not eligible to loot them
    • Bonus Armor now properly rolls at an increased value on Ancient items

ACHIEVEMENTS

  • Packs of Champion Archers in Westmarch now spawn as Revenant Archers instead of Skeletal Archers
  • The drop chance of Rakanishu's Blade has been increased
  • Increased the spawn chance of several extremely rare unique monsters in Act V

ADVENTURE MODE

  • Areas in which Keywardens are located now have a boss icon on the Waypoint map
    • The icon will indicate whether or not the Keywarden has been killed
    • This is only for level 60+ games
  • Act II
    • Ancient Waterway
      • New bounties have been added for the Eastern and Western channels
      • Eastern and Western channels now each have two levels
    • Waypoints
      • New Waypoint added
        • Ancient Waterway
      • Dahlgur Oasis waypoint has been moved down slightly
  • Nephalem Rifts
    • Slightly increased the chance for a couple of extremely rare Nephalem Rift maps to spawn
    • Several new Nephalem Rift maps have been added based on the following zones:
      • Festering Woods
      • Fields of Misery
      • Fields of Slaughter
      • Stinging Winds
  • Bug Fixes
    • Fixed an issue that prevented players who paid a Rift Keystone to enter the Greater Rift from being able to obtain an upgraded Rift Keystone if they were not in the game when the quest advanced to the "Talk to Orek in town" step

CRAFTING

  • When crafting gems and items the entire quantity will now be crafted at once

MONSTERS

  • Rift Guardians
    • Blighter
      • Has been given two new attacks
  • Armored Destroyer
    • The warning time before an Armored Destroyer lands has been significantly increased
    • Armored Destroyer impacts will now knock players away from the landing zone
  • The Merciless Witch (Uber Maghda)
    • Removed enrage timer
    • Reduced the maximum time she can be shielded to 15 seconds
    • Butterfly projectile speed reduced
    • Butterfly projectile duration reduced
  • Nekarat the Keywarden
    • Has been moved from Silver Spire Level 1 to Gardens of Hope 2nd Tier
  • Realmwalker
    • Fixed an issue preventing the portal to the Realm of the Banished from being visible before the Realmwalker was killed
  • Savage Beast
    • Maximum Charge range has been reduced
  • The Skeleton King
    • Will now drop the improved version of Leoric's Crown the first time he has been killed by a hero
  • The Soul of Evil (Uber Diablo)
    • LIghtning breath now targets the closest enemy
    • Mirror image damage has been increased
    • Bone cages now damage you
  • Succubus
    • Bloodstar
      • Removed the armor debuff from this attack
      • The projectiles now move at random speeds
    • Leap cooldown has been reduced
  • Treasure Goblins
    • Three new Treasure Goblins have been added to the game
      • The Insufferable Miscreant, the Gelatinous Sire, and the Gilded Baron
      • The new Treasure Goblins can only be found in Adventure Mode

USER INTERFACE

  • You now must now confirm deletion of a Seasonal item in your mailbox
  • Rift Guardians' positions now always show on the map or minimap regardless of your distance from them
  • The Social Button now opens the Friends list by default, but will remember what was last viewed and will navigate to that screen the next time it's opened

Diablo III PTR Patch 2.2.0 Datamine Informacije

Patch 2.2 predstavljen je na Blizzcon 2014, zajedno sa blogom koji je objavljen pre par dana. Patch je sinoć postavljen na PTR File Serverima, medjutim serveri još nisu online, ali smo mi uspeli da pogledamo šta je to novo sve stiglo od izmena kao i novog sadržaja.
 
Novi i Ažurirani Set Bonusi!
Originally Posted by AdriaCraft
  • Wrath of the Wastes 2 pieces: [Rend deals 400% increased damage.]
  • Wrath of the Wastes 4 pieces: [Rend lasts 400% longer.]
  • Wrath of the Wastes 6 pieces: [Whirlwind deals 400% increased damage to enemies affected by your Rend.]

  • Delsere's Magnum Opus 2 pieces: [Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by 1 |4second:seconds;.]
  • Delsere's Magnum Opus 4 pieces: [Enemies affected by your Slow Time take 1250% weapon damage every second.]
  • Delsere's Magnum Opus 6 pieces: [Enemies affected by your Slow Time take 500% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse abilities.]

  • Unhallowed Essence 2 pieces: [Your generators also generate 1 Discipline.]
  • Unhallowed Essence 4 pieces: [Gain 40% damage reduction for 4 seconds if no enemy is within 10 yards of you.]
  • Unhallowed Essence 6 pieces: [Your generators and Multishot deal 10% increased damage for every point of Discipline you have.]

  • Roland's Legacy 2 pieces: [Every use of Shield Bash and Sweep Attack reduces the cooldowns of your Laws and Defensive Skills by 1 second.]
  • Roland's Legacy 4 pieces: [Increase the damage of Shield Bash and Sweep Attack by 500%.]

  • Raiment of a Thousand Storms 2 pieces: [Your Spirit Generators have 25% increased attack speed and 500% increased damage.]
  • Raiment of a Thousand Storms 4 pieces: [Increases the weapon damage of Dashing Strike to 5000%.]
  • Raiment of a Thousand Storms 6 pieces: [Dashing Strike spends 50 Spirit, but refunds a Charge when it does.]

  • Guardian's Jeopardy 2 pieces: [+250 Vitality] [Regenerates 8000 Life per Second] UP FROM 2000

  • Zunimassa's Haunt 6 pieces: [Enemies hit by your Mana spenders take 100% more damage from your pets for 4 seconds.]

  • Inna's Mantra 6 pieces: [Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do.]

  • Inna's Mantra 2 pieces: [Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.]

  • Tal Rasha's Elements 2 pieces: [Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.]
  • Tal Rasha's Elements 4 pieces: [Attacks increase your resistance to that damage type by 100% for 6 seconds.]
  • Tal Rasha's Elements 6 pieces: [Attacks increase your damage by 75% for 3 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.]

  • Immortal King's Call 2 pieces: [Call of the Ancients last until they die.]
  • Immortal King's Call 4 pieces: [Call of the Ancients' melee attacks also deal 600% weapon damage in a 15 yard radius.]
  • Immortal King's Call 6 pieces: [Increase the duration of your Wrath of the Berserker by [0.5|1|] |4second:seconds; every time an Ancient deals damage.]

  • Natalya's Vengeance 4 pieces: [The cooldown of Rain of Vengeance is reduced by 2 seconds every time you cast a primary skill and by 3 seconds every time you cast a Hatred spender.]
  • Natalya's Vengeance 6 pieces: [Rain of Vengeance deals 800% increased damage.]
 
Novi Legendary Itemi i mogući Set Bonus Stringovi
Originally Posted by AdriaCraft

ItemPassivePowerDescriptions

Barbarian

  • P2_ItemPassive_Unique_025 - Enemies hit by your Furious Charge take [VALUE]% weapon damage over 3 seconds.
  • P2_ItemPassive_Unique_026 - The first enemy hit by Furious Charge takes [VALUE]% additional damage.
  • P2_ItemPassive_Unique_027 - Increase the duration of your Wrath of the Berserker by [VALUE] seconds every time an Ancient deals damage.
  • P2_ItemPassive_Unique_032 - Wrath of the Berserker gains the effect of every rune.
  • P2_ItemPassive_Unique_043 - Ground Stomp causes an Avalanche.
  • P2_ItemPassive_Unique_048 - Call of the Ancients' melee attacks also deal [VALUE% weapon damage in a 15 yard radius.
  • P2_ItemPassive_Unique_004 - Increase the damage of Whirlwind by [VALUE]% weapon damage.
  • P2_ItemPassive_Unique_001 - Rend lasts [VALUE]% longer.
  • P2_ItemPassive_Unique_002 - Rend deals [VALUE]% increased damage.
  • P2_ItemPassive_Unique_003 - Whirlwind deals [VALUE]% increased damage to enemies affected by your Rend.

Wizard

  • P2_ItemPassive_Unique_028 - Attacks increase your damage by [VALUE]% for 3 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.
  • ItemPassive_Unique_914_x1 - [VALUE]% chance on being hit to release a Frost Nova.
  • P2_ItemPassive_Unique_037 - Increase the damage of Meteor by 100%. When your Meteor hits 3 or less enemies, the damage is increased by [VALUE]%.
  • P2_ItemPassive_Unique_013 - Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by [VALUE] seconds.
  • P2_ItemPassive_Unique_015 - Slow Time gains the effect of every rune.
  • P2_ItemPassive_Unique_012 - Enemies affected by your Slow Time take [VALUE]% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse abilities.
  • P2_ItemPassive_Unique_010 - Enemies affected by your Slow Time take [VALUE]% weapon damage every second.
  • P2_ItemPassive_Unique_050 - Your Fire Signature Spells cause up to 3 enemies to explode, dealing [VALUE]% weapon damage as Fire to enemies within 10 yards.

Monk

  • P2_ItemPassive_Unique_029 - Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do.
  • P2_ItemPassive_Unique_033 - Increases the weapon damage of Dashing Strike to [VALUE]%.
  • ItemPassive_Unique_915_x1 - Seven-Sided Strike performs an additional seven strikes.
  • P2_ItemPassive_Unique_034 - Your Spirit Generators reduce your damage taken by [VALUE]% for 3 seconds.
  • P2_ItemPassive_Unique_049 - Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by [{VALUE1}*100]%.
  • P2_ItemPassive_Unique_022 - Your Spirit Generators have 25% increased attack speed and [VALUE]% increased damage.
  • ItemPassive_Unique_541_x1 - Your Spirit Generators generate [VALUE]% more Spirit.
  • P2_ItemPassive_Unique_021 - Dashing Strike spends [VALUE] Spirit, but refunds a Charge when it does.

Witch Doctor

  • P2_ItemPassive_Unique_030 - Enemies hit by your Mana spenders take [VALUE]% more damage from your pets for 4 seconds.
  • P2_ItemPassive_Unique_035 - Summon a Fetish Sycophant when you hit with a Mana spender.
  • P2_ItemPassive_Unique_041 - Gargantuan instead summons three smaller gargantuans each more powerful than before.

Crusader

  • P2_ItemPassive_Unique_039 - Increase the damage of Shield Bash and Sweep Attack by [VALUE]%.
  • P2_ItemPassive_Unique_040 - Every use of Shield Bash and Sweep Attack reduces the cooldowns of your Laws and Defensive Skills by 1 second.
  • P2_ItemPassive_Unique_042 - When your Shield Bash hits 3 or less enemies, its damage is increased by [VALUE]% and 50% of its Wrath Cost is refunded.
  • P2_ItemPassive_Unique_045 - Justice spawns a Blessed Hammer when it hits an enemy.
  • P2_ItemPassive_Unique_046 - Slash attacks in all directions.
  • P2_ItemPassive_Unique_047 - Blocks release forward a Fires of Heaven.

Demon Hunter

  • P2_ItemPassive_Unique_031 - Rain of Vengeance deals [VALUE]% increased damage.
  • P2_ItemPassive_Unique_005 - Your generators and Multishot deal [VALUE]% increased damage for every point of Discipline you have.
  • P2_ItemPassive_Unique_007 - Your generators also generate [VALUE] Discipline.
  • P2_ItemPassive_Unique_017 - Multishot hits enemies below [VALUE]% health twice.
  • P2_ItemPassive_Unique_020 - Gain [VALUE]% damage reduction for 4 seconds if no enemy is within 10 yards of you.

Misc

  • ItemPassive_Unique_916_x1 - Chance on kill to raise a skeleton to fight for you. Upon accumulating 5 skeletons, they explode for 300% weapon damage and the sword transforms into Ashbringer for a short time. Attacking with Ashbringer burns your target for [VALUE]% weapon damage as Holy.
  • P2_ItemPassive_Unique_036 - Attacks increase your resistance to that damage type by [VALUE]% for 6 seconds.
  • ItemPassive_Unique_917_x1 - Grants a [VALUE]% chance to block attacks. Blocked attacks inflict 20% less damage. After blocking an attack, your next attack inflicts 20% additional damage.
  • ItemPassive_Unique_918_x1 - Attacking enemies below [VALUE]% Life freezes them for 3 seconds.
  • ItemPassive_Unique_919_x1 - Your skill cooldowns are reduced by [VALUE] seconds.
  • ItemPassive_Unique_920_x1 - Reduce the remaining cooldown of one of your skills by [VALUE] seconds each time you spend resource.
  • ItemPassive_Unique_921_x1 - Summons a Fallen Lunatic to your side every [VALUE] seconds.
  • ItemPassive_Unique_922_x1 - Chance to create an area of focused power on killing a monster. Damage is increased by [VALUE]% while standing in the area.
  • ItemPassive_Unique_923_x1 - After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for [VALUE] seconds.
  • P2_ItemPassive_Unique_038 - Gain [VALUE] increased damage to a single element for 5 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
  • ItemPassive_Unique_Axe_1H_005_p2 - [VALUE]% chance to Smite enemies for 1500-1800% weapon damage as Lightning when you hit them.
  • ItemPassive_Unique_Belt_016_p2 - Picking up a Health Globe increases your maximum Life by [VALUE]% for 30 seconds, stacking up to 5 times.
  • ItemPassive_Unique_643_p2 - Blocks have a chance of summoning a charging wolf that deals [VALUE]% weapon damage to all enemies it passes through.
  • ItemPassive_Unique_597_p2 - After falling below [VALUE]% Life, all attacks are guaranteed Critical Hits for 4 seconds.
  • ItemPassive_Unique_Gem_018U_x1 - Enemies you attack also take increased damage from allied players, followers, and pets.
  • ItemPassive_Unique_Gem_019_x1 - Gain [VALUE]% melee damage reduction.
  • ItemPassive_Unique_Gem_019U_x1 - While below [VALUE]% Life, you may move unhindered through enemies.
  • ItemPassive_Unique_Gem_020_x1 - Your overhealing from Life per Hit and Life per Second are applied as an absorb shield for up to [VALUE]% of your maximum Life.
  • ItemPassive_Unique_Gem_021_x1 - Your cold skills now apply chill effects and your chill effects now slow enemy movement by an additional [VALUE]%.
  • ItemPassive_Unique_Gem_021U_x1 - Gain [VALUE]% increased chance to critically strike chilled and frozen enemies.
  • P2_Legendary_Potion_07 - Restores [VALUE]% resource when used below 50% health. (up from 25% - change to Potion of Rejuvenation)

Patch 2.2.0 Dolazi na PTR!

Patch je dostupan na PTRu, medjutim serveri još nisu online. Najbitnija izmena je što su Patch 2.2.0 migrirani na novi file system CASC koji već koristimo na World of Warcraftu i Heroes of the Storm!
Originally Posted by Blizzard (Source)
We are preparing to launch patch 2.2.0 on the PTR. You may notice that the PTR is currently available for download in the Battle.net launcher.
At this time, the PTR is not yet live, and you will receive an error if you attempt to log in.

Patch 2.2.0 includes migration to a new file system called CASC (which you can read more about here). As a result, the installation may take longer than you've previously experienced. We're also running additional internal tests before opening up the PTR to the public. Once the the PTR servers are available for testing, we'll update this thread accordingly and post patch notes. Keep an eye on our front page for more information.
We're excited to share our latest patch and thank you for your patience as we make our final preparations.

Prvi Pogled na Diablo Patch 2.2.0

Blizzard je objavio blog gde nam govori o Diablo Patchu 2.2.0!
Originally Posted by Blizzard (Source)
Patch 2.2.0 is currently in development and coming soon to a Public Test Region near you! Here's a first look at some of the new content and changes you can expect to see and, of course, test to your heart's delight once the PTR is live. 

Legendary Updates:

New and Improved Sets:
One of our main goals this patch is to introduce more sets that could compete with the most powerful ones currently in the game. To that end, we're debuting three new 6 piece sets in patch 2.2.0—Unhallowed Essence, Wrath of the Wastes, and Delsere's Magnum Opus. You'll be able to take these items for a spin on the PTR (in Wrath of the Wastes' case, literally)!
Patch220Preview-DH_D3_LBThumb_JP.jpg   Patch220Preview-Barb_D3_LBThumb_JP.jpg   Patch220Preview-Wiz_D3_LBThumb_JP.jpg

In addition, we're redesigning—and, in some cases, adding—bonuses to existing Sets like Zunimassa's Haunt, Raiment of a Thousand Storms, Roland's Legacy, Tal Rasha's Elements, Inna's Mantra, Natalya's Vengeance, and Immortal King's Call. This means a grand total of ten new or revamped play styles to try out!
New Legendary Item Powers:
Sets aren't the only new items you’ll see in patch 2.2.0. We're also adding over 15 new Legendary powers in the form of Legendary gems, armor, rings, and more, as well as updates to existing items.
Patch220Preview-SeismicTreads_D3_JP.jpgPatch220Preview-GauntletsOfTheRain_D3_JP.jpg
Among these new Legendary powers include the one you, our community, helped create during theBlizzCon Legendary Workshop! We're still finalizing the details on this item (includings its name), and we'll be interested to know what you think once you've had the change to test it out on the PTR.

Adventure Mode Updates:

New Rift Layouts:
If you've been playing lots of Nephalem or Greater Rifts, you may feel like you've seen them all. Starting in the patch 2.2.0, however, you'll begin seeing some new Rift tilesets based on the Fields of Misery and Festering Woods from Act I, Stinging Winds from Act II, and Fields of Slaughter from Act III. Their map layouts are randomized as well, so they’ll look different each time you explore them. Below, you can see two of these new layouts; the first image is a randomization of the Stinging Winds, and the second is based on the Festering Woods.
Patch220Preview-StingingWinds02_D3_LBThumb01_JP.jpg

Patch220Preview-FesteringWoods01_D3_LBThumb01_JP.jpg


New Bounties:

If you're a fan of Adventure Mode, you'll be happy to hear that you'll soon have over 20 new bounties to discover in Acts II, IV, and V. We're also introducing a brand new type of bounty to the game: Exploration. As the name implies, these new bounties involve exploring an area and finding people who need to be rescued (if they're good guys) or slain (if they're not). You'll see 14 bounties of this type across all Acts in the game.

Class Updates:

New Goblins to Chase:
For those who never tire of hunting Treasure Goblins, we're introducing three brand new ones to slake your thirst for gobbie slaying. The Gelatinous Sire splits into smaller goblins, the Gilded Baron helps satisfy your never-ending greed for gold, and the Insufferable Miscreant has friends to help him run interference. Be on the lookout, and good luck chasing after them!
Patch220Preview-SplitterGob_D3_LBThumb_JP.jpg   Patch220Preview-GoldGob_D3_LBThumb_JP.jpg   Patch220Preview-ArmoredGob_D3_LBThumb_JP.jpg

New Cosmetics Window:
Want to take your Spectral Hound for a romp around Sanctuary without worrying about taking up valuable inventory space? Well, now you can! Starting in patch 2.2.0, any cosmetic items you own can be easily selected from a new interface, so all your visual goodies will be a click away. This includes items whose effect is only for looks and which don't directly affect gameplay, like wings, pets, portrait frames, and pennants.
Patch220Preview-Cosmetics_D3_LBThumb01_JP.jpg
New File System: CASC

For many years, Blizzard games have used a file format called Mo'PaQ (MPQ for short) as a way to compress and store game files, but it has had a number of technical limitations. To address these, we're switching Diablo III over to our proprietary file format called CASC (Content Addressable Storage Container) in patch 2.2.0.

This new file format has lots of improvements that directly benefit players, including a self-maintaining file structure (which helps prevent errors during installation), a faster and more reliable patching process, the ability to hotfix game client data, and a whole lot more!

The first step in transitioning Diablo III players will be converting existing installs to the new file format when patch 2.2.0 goes live, while using as much of the existing installed data as possible to reduce additional downloads.

Note: This change only applies to the Windows/Mac version of Diablo III and Diablo III: Reaper of Souls, and will not affect the console versions of the game.

While these are a few of the more noticable adjustments we're making, patch 2.2.0  will also include several additional fixes, quality of life enhancements, and other changes not listed above. We're eager to hear your thoughts and feedback as you try out the patch, and look forward to reading your comments below and in the forums.

See you on the PTR, nephalem!

Wyatt Cheng govori o Blood Shardovima, Sezona 2 Live

Wyatt Cheng govori o Blood Shardovima
Senior D3 game dizajner Wyatt Cheng napraivo je temu na redditu gde nam govori šta možemo da vidimo u budućnosti povodom limita Blood Shardova.
Originally Posted by Blizzard (Source)
In short, the devs think new players should be forced to spend shards early to get that reward for sense of progression, and want veteran players to be able to get a variety of legs while gambling, rather than just getting item X. They also acknowledge that at higher greater rifts, and with blood thieves, the 500 shard cap is hit easily.
I think this solution is a fair compromise that fits into the devs philosophy, and that would be to increase your blood shard cap based on how far you have already progressed (via greater rifts). It would look a little something like this.
Base cap: 500
GR 25: 750
GR 30: 1000
GR 35: 1250
GR 40: 1500
etc. etc.
Thoughts?

Great idea!

As mentioned during the Tavern Talk, we would like to increase the cap via some mechanism that allows players to unlock it via accomplishment. As we mentioned, players clearing high rifts are hitting the cap more frequently than intended.

A 1500 cap is probably too high, because as you heard on the Tavern Talk, we don't want veteran players to defer their reward for too long, but allowing players to raise to 750 or 1000 via some accomplishments? That might be workable.

Another thing I like about this idea is that it's a personal reward for improving your personal best Rift. As we also discussed, I would love if the game could celebrate personal bests better Forget those leaderboards - if I just want to do a Whirlwind build, I would love the game to celebrate each time I reach a new highest rift.

 
Sezona 2 Live
Sa sezonom 2 koja je krenula live u petak, dosta ljudi je jurilo da dobije prvi Conquest. Leukington, iz klana TFS, napraivo je temu gde govori o njihovom Greater Rift level 35 čišćenju, i to odmah posle par dana od kako je sezona počela - i to na Hardcore! Ovi igrači igraju na totalnom drugom nivou, sa bolesnim skilom i koordinacijom u igri.
Originally Posted by Blizzard (Source)
Diablo III Season 2 is now live in all gameplay regions! To create a Seasonal hero, select your class, gender, and name as usual, then select the "Seasonal Hero" checkbox on the lower left of the screen

What Are Seasons?

Seasons are an optional, recurring game mode that offers PC players the opportunity to periodically start fresh, leveling new Normal or Hardcore heroes from level 1 without any currency, resources, items, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal heroes will also have their own shared stash and Artisan progression. Any currency, materials, recipes, items, Paragon experience, and Artisan progression earned during a Season will be rolled over to a player's non-Seasonal profile once the Season concludes. Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will also be tracked in our new Leaderboard system. To learn more about Season 2, click here.

Masivan Diablo III Ban wave, Zbog Čega Početi Fresh Sezonu 2?

Masivan Diablo III Ban wave
Izgleda da je Blizzard napravio masivan ban wave igrača koje su uhvatili da koriste botove ili da varaj u igri, i to u toku spremanja početka Sezone 2. U popularnom botting forumu, ima samo par prijava od strane igrača da su njihovi nalozi banovani. Nevalistis je objasnio da su nednavne promene u leaderboard poziciji možda i razlog što se to desilo.
Originally Posted by Blizzard (Source)
I was just looking at the Grift leader boards for DH and yesterday I was #4 and now I am #3? I was also #9 when they reset and now I am #5. I haven't played so there is no way I could have improved my position.
Did Blizzard remove banned players (did they actually ban people?) from the leader boards?Some of the shifts you may be seeing on leaderboards are a direct result of a recent ban wave issued for cheating. 
Players that were found to be in violation were removed from the leaderboards and other rankings have been adjusted appropriately as a result. This means your ranking may have increased if someone ranked above you was removed from the leaderboard. As we move forward to future seasons and eras, we'll be continuing to monitor for such behavior and take appropriate action, though we may not always message when such ban waves occur.
 
Zbog Čega Početi Fresh Sezonu 2?
Igrači su diskutovali na zvaničnom forumu razlog razloge za pokretanje sveže nove Sezone, a njihovi motivi su raznoliki kao što mogu i biti.
Originally Posted by Blizzard (Source)
The true incentives for seasons are the chance to start over and the competitive aspect of the leaderboards.
chance to start fresh, new items, new gems.
I skipped season 1 and I'm planning on playing as a Monk or Demon Hunter neither of which I really played as before.
I think all of these are good, valid answers to the OP’s question. What's so interesting to me is the variety. Some players are looking forward to the competitive aspect of Season 2, some want first dibs on new Seasonal Legendary items, and some simply missed Season 1 and are ready to join in the fun. One of our design goals for Seasons is to give players the ability to experience a fresh start, and it's exciting to see how the posts above highlight that idea in different ways.

My own approach for Seasons is to take a single class and see just how far I can take it over the course of the Season. While I'm torn between Crusader, Monk or Barb for Season 2, I know I'll have to pick one (just because that's how I roll). 

What about the rest of you? What's the appeal of Seasons for you? (And if you’re not interested in Seasons, that’s cool too!)
Blizzard Quote hi

Diablo III Hotfixevi - 2 Februar

Blizzard je objavio listu hotfixeva koje su sinoć postavili na Live Serverima.
Originally Posted by Blizzard (Source)
The following hotfixes have been applied:
Items:
  • Fixed an issue where the damage over time effect of Pain Enhancer would permanently snapshot damage buffs (2/3)
  • Fixed an issue where the damage over time effect of the Gem of Efficacious Toxin would permanently snapshot damage buffs (2/3)
Wizard:
  • Fixed an issue where the damage over time effect of Firebird's Finery would permanently snapshot damage buffs (2/3)
  • Resolved some performance issues related to the Blazing Hydra and Mammoth Hydra runes (2/3)
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