2.1.2 PTR Patch Datamined

Novi PTR Build za Patch 2.1.2 postavljen je na test serverima, a mi smo uspeli da izvučemo nekoliko informacija šta je to novo.
String Izmene
Originally Posted by AdriaCraft
  • ItemPassive_Unique_Ring_703_x1 - Two Condemned enemies also trigger Condemn's explosion. (This is only a tooltip fix. Blade of Prophecy has always functioned this way.)
  • ItemPassive_Unique_Ring_717_x1 - Sentries cast your Hatred spender when you do and deal 100% increased damage.
  • P2_ItemPassive_Unique_Ring_019 - Enemies hit by the decoy explosion take [{VALUE1}*100]% more When your decoys explode, you gain a buff that increases the damage from your of Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush and Wave of Light abilitiesby [{VALUE1}*100]%for 3 seconds.
  • P2_ItemPassive_Unique_Ring_024 - Your Ice Armor now reduces damage from melee attacks by {c_magic}[{VALUE1}*100]%{/c_magic} and automatically casts Frost Nova whenever you take 10% of your Life in damage. (new)
  • P2_ItemPassive_Unique_Ring_025 - Enemies hit by your Furious Charge take [{VALUE1}*100]% weapon damage over 3 seconds. (new)
  • P2_ItemPassive_Unique_Ring_026 - The first enemy hit by Furious Charge takes [{VALUE1}*100]% additional damage.


  • TreasureGoblin_H - Spiteful Sprite
  • TreasureGoblin_C - Shen's Bane
  • TreasureGoblin_B - Purloiner of Fine Things
  • TreasureGoblin_D_Splitter - Nefarious Promulgator
  • TreasureGoblin_D_Splitter_02 - Nefarious Offspring
  • TreasureGoblin_D_Splitter_03 - Nefarious Offspring
  • TreasureGoblin_E - Hindering Obstructionist
  • TreasureGoblin_F - Fate Peddler
  • TreasureGoblin_G - Absconder of Treasures


  • p2_InPatch - In Patch 2.1.2
  • p2_TitleGreaterRiftsImprovements - Greater Rifts Improvements
  • p2_BodyGreaterRiftsImprovements - Greater Rifts now have better monster distribution, improved layouts, and updates to Rift Guardians. In the event of an unfortunate death, non-hardcore players can now resurrect at their body. In addition, several new map tiles have been added to Greater Rifts.
  • p2_TitleAncientItems - Ancient Items
  • p2_BodyAncientItems - Every Legendary item in the game has a chance to roll as an Ancient Item, a new, more powerful tier of Legendary. These powerful items will drop in any Torment level, and with greater frequency at higher levels.
  • p2_TitleTreasureGoblins - New Treasure Goblins
  • p2_BodyTreasureGoblins - New Treasure Goblins have invaded Sanctuary. Where have they been hiding all this time? Who knows, but the Blood Thief, Odious Collector and Gem Hoarder are now roaming the land. Each one drops something unique.


  • Unique_Bracer_108_x1 - Ranslor's Folly Energy Twister Bracers
  • p2_Unique_Ring_Wizard_001 - Halo of Arlyse
Class Izmene
Originally Posted by AdriaCraft


  • Furious Charge Now costs 1 charge and no longer has a cooldown. You gain a charge every 10 seconds and can have up to 1 charge stored at a time.



Hydra Damage increased to 165% weapon damage (up from 105%).
  • Frost Hydra : Damage increased to 255% weapon damage (up from 135%).
  • Lightning Hydra : Damage increased to 255% weapon damage (up from 135%).
  • Blazing Hydra : Damage increased to 155% weapon damage (up from 100%).
  • Mammoth Hydra : Damage increased to 330% weapon damage (up from 295%).
  • Arcane Hydra : Damage increased to 205% weapon damage (up from 130%)

Smrtne Kazne u Greater Riftovima, Maraude Izmene, Sezona 2 na PTR, Sezonski Eksluzivan Sadržaj

Smrtne Kazne u Greater Riftovima
Trenutni PTR Build eksperimentiše nove smrtne kazne, koje uklanjaju "checkpoint" system i vraćaju "revive timere". Neki igrači nisu srećni sa novim sistemom, jer sedenje i gledanje u ekran dok ne prodje revive time, nije zabavno. Developeri su upoznati sa ovim, i prema poslednjem Wyatt postu na Redditu, razmišljaju o novoj soluciji.
Originally Posted by Blizzard (Source)
why not penalize my time? Add on a couple of seconds to the time elapsed meter.
We're toying around with a few different solutions, and this is the most likely option. Wyatt shared some of the thought process on Reddit recently, but here's the summary in case you missed it:
We're not happy with the current situation where your resurrection location is flooded with monsters and you're unable to recover. However, we also want to avoid creating a situation that makes you have to calculate on the spot which is more advantageous, resurrecting at your corpse or reviving at your last checkpoint. It's contradictory to the goal of making the death penalty consistent. 
In short, we're aware of the issue, and while we haven't decided on a final solution yet, an option to revive at checkpoint for a small penalty is likely.
Maraude Izmene
Par izmena dolaze nam sa Marauder Setom u budućem PTR Patchu. Pročitajte Nevalistis post u daljem tekstu kako bi se upoznali sa istim.
Originally Posted by Blizzard (Source)
Finally, we've already got some additional changes pending for the Embodiment of the Marauder. It’s great to see that players are enjoying the more active gameplay of this redesign, and we want to further shift the source of damage from your Sentries to your Demon Hunter. To accomplish this, the set bonus order is being shifted around and retuned. Bear in mind that tuning on the exact number values will likely continue through the PTR and are not yet final
Here's our latest anticipated changes, which will be coming to the next PTR patch:
  • 2 Piece Bonus
    • Companion calls all companions to your side.
  • 4 Piece Bonus
    • Sentries cast your Hatred spender when you do.
  • 6 Piece Bonus
    • Your generators, Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow deal 100% increased damage for every active Sentry.
This should bring the set's damage potential closer to what it currently provides on live, if not a bit better. Once again, thank you for your ongoing diligence in PTR testing!.
Does this mean that only our shots are buffed by 100% for every sentry, or also the shots of these sentries?
Good question! This set bonus applies only to your shots, not the shots fired by Sentries.
Sezona 2 na PTR
Sezona 2 otvorena je na PTR Servere zbog testiranja, pa za one koji su zainteresovani za ekskluzivan novi sezonski gear, sada Vam je prilika da pogledate, šta je to novo!
Originally Posted by Blizzard (Source)
As Season 2 begins on PTR, we realize it may be challenging to level up and gear effectively with a short testing window. In order to facilitate Seasonal testing, particularly for our new Conquests and Seasonal Legendaries, we're activating several Community buffs to help you along the way.
The following buffs will be active on the PTR for all characters (both Seasonal and Non-Seasonal) once Season 2 begins:
  • 300% Bonus Experience Earned
  • 2000% Bonus Chance to Find Legendaries
  • Double Goblins
  • Double Blood Shards
These buffs will be available for a limited time and will not last the full duration of the PTR, so if you plan on testing Season 2 Conquests, now's the best time to jump in and take advantage of them! 
As always, your feedback is appreciated and we thank you for participating in our latest testing phase

PTR Patch 2.1.2 Zvanične Informacije

Posle jučerašnjeg datamininga, Blizzard je objavio zvaničan blog post izmena u PTR Patch 2.1.2.
2.1.2 PTR Patch Informacije
Originally Posted by Blizzard (Source)


  • A message will now display in chat when a Treasure Goblin has been killed or escaped
  • Players can no longer go Brawling while a Greater Rift they paid to enter is open
  • Healing
    • The "Healing" stat on the character sheet has been replaced with "Recovery"
      • Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
      • The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat
    • Life per Vitality has been increased from level 67 to 70
    • Base Life at level 70 has been increased
    • Healing from Health Globes has been reduced
  • Social
      • The total number of players in a Community and in Community chat will now be displayed on the roster page
      • The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed
      • The Clan Roster will now display the duration that a member has been offline
      • The Clan Roster can now be sorted by offline duration


  • General
    • Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction)
    • Pets
      • Several monster attacks that are intended to be avoided by players that weren't already dealing reduced damage to pets now deal significantly less damage to pets
    • Active Skills
      • Frenzy
        • Skill Rune - Vanguard
          • Movement speed increased from 15% to 25%
    • Active Skills
      • Chakram
        • Skill Rune - Serpentine
          • Damage type changed from Poison to Cold
      • Evasive Fire
        • Skill Rune - Parting Gift
          • Damage type changed from Poison to Physical
      • Grenade
        • Skill Rune - Gas Grenades
          • Has been removed
          • Replaced with "Cold Grenade"
            • Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds
            • Deals Cold damage
      • Multishot
        • Skill Rune - Suppression Fire
          • Has been redesigned
            • Now causes Multishot to knockback the first 2 enemies hit
      • Sentry
        • Has been redesigned
          • Cooldown has been removed
          • Now has 2 charges, with a recharge time of 8 seconds
            • Recharge time is affected by cooldown reduction
        • Hatred cost reduced from 30 to 20
      • Smoke Screen
        • Cooldown increased from 2 to 3 seconds
        • Skill Rune - Choking Gas
          • Has been removed
          • Replaced with "Vanishing Powder"
            • Removes the Discipline cost
            • Increases the cooldown to 8 seconds
      • Spike Trap
        • Skill Rune - Echoing Blast
          • Damage type changed from Poison to Cold
    • Passive Skills
      • Custom Engineering
        • Has been redesigned
          • Now increases the maximum number of charges and active Sentries from 2 to 3
      • Night Stalker
        • Has been redesigned
          • Now causes your primary skills to generate an additional 4 Hatred
    • Active Skills
      • Epiphany
        • Bug Fixes
          • Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany
    • Active Skills
      • Haunt
        • Skill Rune - Grasping Spirit
          • Has been removed
          • Replaced with "Poisoned Spirit"
            • Haunted enemies take 20% increased damage from all sources
            • Damage type changed from Cold to Poison
    • Active Skills
      • Hydra
        • Greatly increased the amount of Hydra attacks per cast
        • Attack Speed now affects how fast each Hydra head attacks
        • Weapon damage reduced from 195% to 105%
        • Skill Rune - Arcane Hydra
          • Weapon damage reduced from 245% to 130%
        • Skill Rune - Blazing Hydra
          • Damage dealt over time no longer scales with Attack Speed
          • Weapon damage reduced from 185% to 100%
        • Skill Rune - Frost Hydra
          • Weapon damage reduced from 275% to 135%
        • Skill Rune - Lightning Hydra
          • Weapon damage reduced from 305% to 135%
        • Skill Rune - Mammoth Hydra
          • Weapon damage reduced from 400% to 295%
  • Bug Fixes
    • Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet


  • Life on Hit and Life Regeneration have been increased by 25% at all levels
  • Ancient items have been added to the game
    • Ancient items are more powerful versions of Legendary items
    • Ancient items roll from increased value ranges for certain affixes
    • Ancient items can now drop at Torment I or higher
      • The drop chance will increase with each Torment level
    • Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item
    • Legendary or Set items purchased from Kadala have a chance to be an Ancient item
  • Bottomless Potion of Fear
    • New Legendary potion
    • Fears enemies within 12 yards for 3-4 seconds on use
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Broken Crown
      • Legendary power added
        • Whenever a gem drops, a gem of the type socketed into this item also drops
          • The additional gem that is dropped will be of the same quality level as the original gem that was dropped
    • Demon Hunter
      • Embodiment of the Maruader
        • Philosophy note: The following changes are not intended to be a nerf to Demon Hunters or the Embodiment of the Marauder set and additional tuning may be necessary
        • Has been redesigned
          • (2) Set Bonus
            • Now increases the damage of your Hatred generators by 40% for every Sentry you have active
          • (6) Set Bonus
            • Sentries now cast your Hatred spenders every time you do and deal 100% increased damage
      • Helltrapper
        • The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills
    • Monk
      • Monkey King's Garb
        • Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King’s Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.
        • Has been redesigned
          • (2) Set Bonus
            • Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
            • Decoy explosion now deals the damage type of your highest +% Elemental Damage
          • (4) Set Bonus
            • Enemies hit by the decoy explosion take 500% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light abilities for 3 seconds
    • Wizard
      • Firebird's Finery
        • (6) Set Bonus
          • The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away
          • Going back within the allowed range should resume the DoT damage
    • Note: Seasonal items will be available exclusively to Seasonal characters until the conclusion of Season 2
    • New Legendary Gems have been added
      • Esoteric Alteration
        • Gain 10% non-Physical damage reduction
        • Upgrade rank grants: +0.5% non-Physical damage reduction
        • Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%
      • Gem of Ease
        • Monster kills grant +1,000 experience
          • This is multiplied by the difficulty multiplier
          • This is intended to be an exorbitant amount of experience for a low level character
          • For example:
            • A level 1 monster grants 40 experience
            • A level 55 monster grants 8,700 experience
            • A level 60 monster grants 18,700 experience
        • Upgrade rank grants: +1 experience per kill
        • Rank 25 unlocks: Level requirement reduced to 1
      • Molten Wildebeest's Gizzard
        • Regenerates 10,000 Life per Second
        • Upgrade rank grants: +1000 Life per Second
        • Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second
    • Class-Specific Items
      • Crusader
        • Belt of the Trove
          • New Legendary Belt
          • Every 6-8 seconds, Bombardment is cast on a random nearby enemy
      • Demon Hunter
        • Odyssey's End
          • New Legendary Bow
          • Enemies snared by Entangling Shot take 20-25% more damage from all sources
      • Wizard
        • Ranslor's Folly
          • New Legendary Bracers
          • Energy Twister periodically pulls in an enemy within 30 yards
            • An enemy can only be pulled in this way once every 5 seconds
          • Note: These are currently still using the place holder name "Energy Twister Bracers"
      • Several existing class-specific Legendary items have been updated to include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
        • Barbarian
        • Monk
          • Gungdo Gear
            • Legendary power added
              • Exploding Palm's on-death explosion applies Exploding Palm
        • Witch Doctor
          • Wormwood
            • Legendary power added
              • Locust Swarm is cast on a nearby enemy every second
              • Now rolls with +20-25% Poison skill damage as one of its four primary affixes
    • Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player
    • Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed
    • Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind
    • Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect


  • Season 2 Conquests have been added
  • The Lord of Bells is no longer required to complete "You're Not The Boss Of Me"


  • The New Tristram town hub now has an improved layout
    • Note: The changes apply to Adventure Mode only
  • Whimsydale is now more rewarding
    • Bounties that were disabled after Patch 2.1.0 have been re-enabled
    • The following events have received several changes, including changes to their completion requirements
      • A Miner's Gold
      • The Jar of Souls
      • The Matriarch's Bones
      • The Miser's Will
      • The Scavenged Scabbard
    • Clear the Barracks
      • Changes have been made to the first floor of The Barracks to make it easier to locate the second floor
    • Players can no longer resurrect at checkpoint
    • Players now resurrect at corpse after a delay
      • The respawn timer will increase with every death
    • The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased
      • Known Issue: Greater Rifts from level 26 on are currently more rewarding than intended and will be adjusted
    • Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts
    • Monsters
      • Monster density has been increased in several Greater and Nephalem Rifts
      • Monster damage in Greater Rifts level 26 and higher has been reduced
      • The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous
        • Bloodmaw
          • Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.
        • Erethon
          • Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.
        • Rime
          • Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.
    • Pylons
      • Shield Pylon
        • Now reflects damage back to attackers
      • Speed Pylon
        • Duration has been increased from 30 seconds to 1 minute
        • Now knocks enemies into the air and deals damage to them
        • Now breaks Waller for the full duration
    • Realm of Trials
      • The time between waves has been shortened
      • Minor changes have been made to the types of monsters that can spawn
      • Rewards now scale based upon the rank of the Keystone you receive
      • Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped
      • Fixed an issue that allowed Follower skills to be changed while in a Greater Rift


  • Templar
    • Bug Fixes
      • Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration


  • The Extra Health and Vampiric monster affixes have been removed from the game
  • Anarch
    • Maximum dash range has been reduced
    • Now has a short dash that will be used at close range
  • Corrupted Angel
    • Maximum dash range has been reduced
    • Unholy Shield has been removed
  • Inferno Zombie
    • Reduced this monsters XP, damage and survivability to bring it in line with other zombies
  • Punisher
    • Maximum leap range has been reduced
    • Stun duration has been reduced
  • Treasure Goblins
    • New Treasure Goblins have been added to the game
      • Be on the lookout for the Jewel Hoarder, the Blood Thief, the Odious Collector, and another Malevolent little bugger
      • The new Treasure Goblins can only be found in Adventure Mode
    • Now always appear in front of a portal
    • Now have a special minimap icon
    • Now only drop their best loot on Torment I difficulty or above
    • Some changes have been made to the way Treasure Goblins try to escape
Originally Posted by Blizzard (Source)

Diablo III PTR Patch 2.1.2

Patch 2.1.2 koji je najavljen na Blizzcon-u pojavio se na PTR Serverima, a mi smo odradili datamine kako bi saznali šta nam on donosi novo u igri.
Patch još uvek nije dostupan za public download.
Item Izmene
Originally Posted by AdriaCraft


Disclaimer: Item Passives are usually put on Rings for the sake of testing - chances are these will be put on other armor slots for the final version.
  • ItemPassive_Unique_Ring_650_x1 - Your generators, Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow deal [{VALUE1}*100]% increased damage for every active Sentry.
    • This is most likely not a change to an existing item/set but an entirely new item.
  • ItemPassive_Unique_Ring_717_x1 - Sentries cast your Hatred spender when you do and deal 100% increased damage.
    • This is the Marauder 6P bonus.
  • ItemPassive_Unique_Ring_724_x1 - Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for [{VALUE1} * 100]% weapon damage.
    • This is the Sunwuko 4P bonus.
  • P2_ItemPassive_Unique_Ring_008 - Whenever a gem drops, a gem of the type socketed into this item also drops.
  • P2_ItemPassive_Unique_Ring_008 - Frenzy gains the effect of every rune.
  • P2_ItemPassive_Unique_Ring_011 - Every {c_magic}{VALUE1} seconds, call down Bombardment on a random nearby enemy.
  • P2_ItemPassive_Unique_Ring_014 - Locust Swarm is cast on a nearby enemy every second.
  • P2_ItemPassive_Unique_Ring_016 - Energy Twister periodically pulls in an enemy within {VALUE1} yards.
  • P2_ItemPassive_Unique_Ring_017 - TEMP
  • P2_ItemPassive_Unique_Ring_018 - Exploding Palm's on-death explosion applies Exploding Palm.
  • P2_ItemPassive_Unique_Ring_019 - Enemies hit by the decoy explosion take [{VALUE1}*100]% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush and Wave of Light abilities for 3 seconds.
  • ItemPassive_Unique_Gem_017_x1 - Regenerates {c_magic}{VALUE1} Life per Second.
  • ItemPassive_Unique_Gem_018_x1 - Gain X.
  • P2_ItemPassive_Unique_Ring_023 - Enemies snared by your Entangling Shot take {c_magic}[{VALUE1}*100]% increased damage from all sources.
  • ItemPassive_Unique_Gem_018U_x1 - Skills heal you for {c_magic}{VALUE1}% of your maximum Life for every second of cooldown.
  • ItemPassive_Unique_Gem_017U_x1 - After not taking damage for 4 seconds, gain an absorb shield for [{VALUE1}*100]% of your total Life per Second.
  • ItemPassive_Unique_Gem_016_x1 - Gain {c_magic}[{VALUE1}*100|1|]% non-Physical damage reduction.
  • ItemPassive_Unique_Gem_016U_x1 - While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by [{VALUE1}*100]%.
  • ItemPassive_Unique_Gem_019_x1 - Gain {c_magic}[{VALUE1}*100|1|]% melee damage reduction.
  • ItemPassive_Unique_Gem_019U_x1 - While below [{VALUE1}*100]% Life, you may move unhindered through enemies.
  • ItemPassive_Unique_Gem_020_x1 - Your overhealing from Life per Hit and Life per Second are applied as an absorb shield for up to {c_magic}[{VALUE1}*100]% of your maximum Life.
  • ItemPassive_Unique_Gem_020U_x1 - Gain X.
  • ItemPassive_Unique_Gem_021_x1 - Gain X.
  • ItemPassive_Unique_Gem_021U_x1 - Gain Y
  • ItemPassive_Unique_Gem_003_x1 - Monster kills grants {c_magic}+{VALUE1} experience.
  • X1_Legendary_Potion_08 - Fears enemies within 12 yards for {c_magic}{VALUE1}{/c_magic} seconds.
  • ItemPassive_Unique_Gem_003U_x1 - Level requirement reduced to 1.


  • Speed Pylon - Greatly increased movement speed. Can pass through enemies, damaging and knocking them up into the air. Can burst through walls summoned by Waller elites.
  • Shield Pylon - Invulnerable to all damage and crowd control. All melee damage is reflected to attackers. Total reflected damage is unleashed as an explosion when the shield expires.


  • Healing renamed to Recovery
    • The amount of Toughness you can recover every second in combat.
    • Recovery is based on your Toughness and Healing.
    • Healing: {s2} Life healed per Second.
    • Healing is based on your Life per Hit, Life per Second, Life Steal, Life per Fury/Spirit/Wrath Spent, Life per Kill, and Health Globe Healing Bonus.


  • Each death in a Greater Rift increases your resurrection timer by {s1} seconds, to a maximum of {s2}.


  • UpgradeableJewelInstructionsWeapon - Can be inserted into weapons with sockets.


  • Unique_Gem_003_x1 - Gem of Ease
  • Gem of Ease - Gem of Reduced Level Requirement
  • Unique_Cloak_002_p1 - The Cloak of the Garwulf
  • P2_Unique_Helm_001 - Broken Crown
  • P2_Unique_BarbBelt_006 - The Undisputed Champion
  • P2_Unique_Belt_008 - Belt of the Trove
  • P2_Unique_Staff_003 - Wormwood
  • P2_Unique_Bracer_006 - Gungdo Gear
  • X1_Boots_norm_season_01 - Conqueror's Sabatons
  • X1_chestArmor_norm_season_01 - Conqueror's Cuirass
  • X1_Gloves_norm_season_01 - Conqueror's Gauntlets
  • X1_Pants_norm_season_01 - Conqueror's Legguards
  • Unique_Gem_017_x1 - Molten Wildebeest’s Gizzard
  • Unique_Gem_018_x1 - Stone of Heresy
  • Mutilation Guard - Gem of Magic Damage Reduction
  • Unique_Gem_019_x1 - Mutilation Guard
  • Unique_Gem_020_x1 - Shen's Delight
  • Unique_Gem_021_x1 - Gem of X
  • Unique_Gem_016_x1 - Esoteric Alteration
  • HealthPotionLegendary_08 - Bottomless Potion of Fear


  • Treasure_Goblin_B - Odious Collector
  • Treasure_Goblin_C - Gem Hoarder
  • treasure_Goblin_H - Malevolent Tormentor
  • p2_Ghost_A_JarOfSouls - Tartus
  • P2_TreasureChild_B - Vault Peon


  • RareGenericPrefix053 - Lylirra
  • RareGenericPrefix054 - Nevalistis
  • RareGenericPrefix055 - Grimuku


  • Unique_Gem_003_x1 - This stone twinkles with low level light, inviting its bearer to dream of higher ambitions.
  • Unique_Cloak_002_p1 - The cloak of one with an affinity toward wolves.
  • P2_Unique_Helm_001 - The ancient crown of Rakkis, first ruler of Westmarch.
  • P2_Unique_BarbBelt_006 - Few in this world can truly be called champions.
  • P2_Unique_Belt_008 - Rumors have persisted for centuries that the crusaders maintain a secret bunker in Kehjistan, filled with ancient relics of unbelievable power. When the need is great, Crusaders are allowed to borrow one of these relics. The existence of this crusader belt would seem to confirm the existence of this bunker.
  • P2_Unique_Staff_003 - The poisonous hatred of many a man was harnessed to create this staff.
  • P2_Unique_Bracer_006 - "Cover your wrists in righteousness that you may strike with the will of the gods." —Tenets of the Veradani
  • Unique_Gem_020_x1 - “I made a very pretty gemstone once, to use should I ever come to face Dirgest, but I was hungry so I traded it for spiced meats and some wine. Those meats were excellent!”-Covetous Shen
  • Unique_Gem_017_x1 - The gizzard of the molten wildebeest evinced such extraordinary properties when steeped in the correct mixture of alchemical reagents that the animals were hunted to extinction long ago.
  • Unique_Gem_018_x1 - “The Mage Lord has no vision. He called my ideas a subversion of the natural order and forbade this gem’s creation. I can only assume there is a Jaq`taar Assassin searching for me even now.”-Darum, formally of the Vizerei Mage Clan
  • Unique_Gem_019_x1 - Chau Thanh of Guozhi designed a gem which would transport the pain and suffering of a physical attack to an undisclosed location. When asked about the ultimate destination of this damage, she would simply smile and mutter “Well deserved. Well deserved.”
  • Unique_Gem_016_x1 - Chuanyang of Xiansai designed a gem which would transport magical energies from their target to the workshop of his greatest competitor, Chau Thanh. He created several copies of this gem before he mysteriously disappeared.
  • HealthPotionLegendary_08 - “If I learned one thing from my years in the dungeons it’s this: fear is a great motivator. We all need some fear in our lives!” - Royal Apothecary Jentulf at his reinstatement ceremony.
Spell Izmene
Originally Posted by AdriaCraft


  • Frenzy
    • Vanguard : Movement speed bonus while under Frenzy increased to 25% (up from 15%).


  • Night Stalker Your primary skills generate an additional 4 Hatred. (reworked from Critical Hits have a chance to restore 1 Discipline)
  • Custom Engineering : Now also increases the maximum amount of Sentry Charges. (Datamined text says that it's increased "to 2", but that may be a typo and charges are increased "by 2", for a total of 4 Charges with the Passive)
  • Multishot
    • Suppression Fire : Knockback the first 2 enemies hit (reworked from Gain 1 discipline for each enemy hit)
  • Spike Trap
  • Grenade
    • Cold Grenade : Now does Cold damage and Chills enemies. (reworked from Poison - Gas Grenades).
  • Chakram
    • Serpentine : Now does Cold damage (reworked from Poison) 
  • Sentry : Cost changed to 20 Hatred (down from 30) / Now gives a charge every 8 seconds and can have up to 2 charges stored at a time.
  • Smoke Screen : Cooldown is now 3 seconds (up from 2).
    • Vanishing Powder : Now removes the Discipline cost but increases the cooldown to 8 seconds. (reworked from dealing Poison damage)
  • Evasive Fire
    • Parting Gift : Now leaves behind a Physical damage bomb (from Poison) and changes Evasive Fire's damage into Physical.


  • Inspire : Wrath generated changed to 1 per second (down from 2.5).


  • Haunt
    • Poisoned Spirit : Haunt now deals Poison damage and affected enemies take 20% more damage from all sources (reworked from slowing enemies).


  • Hydra : Now deals 105% weapon damage (down from 195%).
  • Disclaimer: we do not have the actual context for the Hydra changes - there is likely a reason why their damage is being lowered, maybe a reworked passive or new legendary.
  • Energy Armor
    • Force Armor : Now the amount absorbed cannot exceed 100% of your Maximum Life. (added)

Halloween Buff - 100% Bonus za Gold Find i Experience

Ovog vikenda, od petka do ponedeljka, kako bi proslavili noć veštica, igrači će dobiti +100% veću šansu na gold find i experience. Farmovanje paragon levela nikad nije bilo lakše.

Originally Posted by Blizzard (Source)
Somewhere between the High Heavens and the Pandemonium Fortress linger spirits who hunger for the company of wandering nephalem. . . . This weekend, we invite you to take part in a celebration honoring these ancient ghosts of the fallen. All mortals who log in to Diablo III this weekend on any platform will receive a +100% bonus to Gold Find and EXP! As with previous buffs, the bonuses provided will stack multiplicatively with existing in-game bonuses, including those provided by items, shrines, Pools of Reflection, and Paragon points. This bonus Gold Find and Experience period begins in the Americas region on Friday, October 31 at 12:00 a.m. PDT and ends on Monday, November 3 at 11:59 p.m. PST. Have a ghoulishly good time, heroes. If perchance you fall victim to the things that go bump in the night, be not afraid . . . you'll have plenty of company on the other side.
*For PC, the buff will start and end at the noted times in each gameplay region according to its local time zone (PDT/PST for the Americas, CET for Europe, and KST for Asia). For console, the buff will start and end in all regions at the same time, listed above. For time zone assistance, click here.

Manjak Blue Postova na Diablo III Forumu, "Lightning Rage Nocturne" Demon Hunter

Manjak Blue Postova na Diablo III Forumu
Manjak blue postova na zvaničnom diablo 3 forumu zabrinuo je igrače. Jedan od igrača se interesovao na zvaničnom forumu, zašto nema odgovora već duže vreme od blue postera, i dobio odgovor od Tyvalir. Razlog je što se radnici iz Blizzarda spremaju za Blizzcon.
Originally Posted by Blizzard (Source)
Whenever Blizcon is on the horizon, blue posts and changes become scarce because they are preparing for it. If they leaked all their plans in advance, then they will not have much to present at the convention.
The weeks leading up to BlizzCon are an exciting and busy time, and we're looking forward to sharing some new info with all of you shortly. At the same time, it's worth noting that it's quite normal for there to be periods of time in Diablo III where there's just not a lot of info to share, especially between patches. 
All the same, we really do appreciate you all sharing your feelings about the game, where you want to see improvements, and what you hope to see in the future. Above all, we hope you remember that just because we may not be as talkative as usual, it doesn't mean we aren't listening (or working on the game)!
"Lightning Rage Nocturne" Demon Hunter
Ove nedelje "Play Your Way build" je alternativa klasičnom M6 DH Buildu, gde se koristi Natalya Set. Interesantna koncept, sa drugačijim stilom igre. Pročitajte zvaničan Blog ili probajte ovaj Build u Diablo 3 na Vašem Demon Hunteru,
Originally Posted by Blizzard (Source)
While traps and pets may be basking in the spotlight in the current high tier game, let's not forget the roots of this nephalem warrior. String up your bow and get ready to snipe from the darkness this week with Abachio#2399's "Lightning Rage Nocturne" build!

About the Build:

If you were to distill the core of the Demon Hunter class, what truly encapsulates the essence of this fierce ranged vigilante? Projectiles, traps, and a generous dose of agile stealth maneuvers all come to mind. One also might think of an expert marksman, and that's where the Lightning Rage Nocturne build comes in. Steering away from the ever-popular M6 build, Abachio has focused his efforts on a build that's both visually and thematically appealing without sacrificing the ability to dole out substantial damage.
Vengeance is mine! No, seriously, it's right there on my bar. "I wanted to create a Demon Hunter build which I would enjoy both playing and looking at," Abachio writes in. "Having said that, I also wanted it to have a theme. I was aiming for a solo, lightning-based Demon Hunter." With skills that sport not only interesting visuals but effective mechanics, like Vengeance andElemental Arrow, he's definitely achieved this goal. Strong support in the form of utility skills including Smoke Screen andStrafe round things out by providing the evasive maneuvers necessary for escaping those inevitable tricky situations.

The Items:

While the list below can be viewed as daunting, remember that not all items are necessary to make this build function. Even if you lack a Kridershot, substituting in a generator allows you to capture a similar look and feel with minimal adjustment. 
Abachio's wish list includes a new Ring of Royal Grandeur with Critical Hit Damage and a Witching Hour to complement his already impressive collection of gear.Required Items: Complementary Items:

UEE Hotfix Update, "Detention Notes"

UEE Hotfix Update
Iygleda da je enchanting hotfix postavljen na konzolnu verziju Reaper of Souls koji je juče bio spomenut.
Originally Posted by Blizzard (Source)
[UPDATE] – We are currently investigating issues affecting Ultimate Evil Edition games in which this hotfix was applied. One of these of these issues includes, but is not limited to, a reported loss of Legendary Gem progress.

Until further notice, this particular hotfix has been reverted across all the console platforms. To help ensure the hotfix has been removed and will not impact your gameplay, power cycle your console platform (turn it off and then back on) before starting a game. Additionally, please note that joining an online game which was created with the hotfix active may cause players within the party to be affected by the reported issues. As a result, we advise using caution when playing online for the next 24 – 48 hours.

We sincerely apologize for this inconvenience and will be sure to provide updates as they become available. Thank you for your patience!
"Detention Notes"
Zvaničan Diablo Account na twitteru objavio je "detention notes" za popularne D3 karaktere, a od igrača zatražio da oni postave svoje.
Originally Posted by Blizzard (Source)
Good or evil—makes no difference when you get in trouble at school. Tweet us your own #D3DetentionNotes!

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