Održavanje Servera - 21 Maja
Blizzard je najavio održvanje Diablo III Battle.net Servera 21 Maja!
Blizzard je najavio održvanje Diablo III Battle.net Servera 21 Maja!
Originally Posted by Blizzard Entertainment (Source)
We will be performing scheduled game maintenance for Diablo 3 on Tuesday, May 21st. Maintenance will begin at 3:00 AM PDT and is expected to last for 6 hours. During this time Diablo 3 will not be available for play. In addition, many web services may be unavailable.
Thank you for your patience.
Thank you for your patience.
Araxom Govori o Suspendovanim Nalozima
Araxom se obratio igračima koji su se žalili na svoje suspendovane Diablo 3 naloge. Možete pročitati korisne informacije, koje mogu da vam budu znače ukoliko imate sličnih problema u budućnosti.
Araxom se obratio igračima koji su se žalili na svoje suspendovane Diablo 3 naloge. Možete pročitati korisne informacije, koje mogu da vam budu znače ukoliko imate sličnih problema u budućnosti.
Originally Posted by Blizzard Entertainment
Hi all,
When an account is actioned, we do our best to communicate as clearly as we are able to let you know what's going on. Our intention is to keep players in the game, not close the door without allowing a player to appeal their issue to us. As ever, if you wish to contact us, we encourage you to do so. Please keep in mind that although we do not typically review account actions over the phone or through live web chat, we will still discuss details of the account with you over these channels upon verification of the account. Also, in every notification message that is sent out regarding account actions, is a link included that allows players to repetition to have us look directly at this action itself.
@ Paen: I do sincerely appreciate you taking the time to write this. I would ask though that you refer to us directly through the aformentioned channels, instead of using a friend's account to access these forums.
Regards,
Araxom
Blizzard Customer Support (Source)
Battle.net accounts can get temporarily locked if it looks like it's being accessed from a location that the system is unfamiliar with.Resetting the password will help you get past this, if that's all the issue is. A BNet lock is not the same thing as having a license on the account suspended - without seeing the account that OP is referring to, I'm unsure what is going on - which is why it's best if they reach out to us directly.
As I was previously referring to, the Authenticator will help prevent those kinds of locks. Also, having the SMS Protect set up will help you out if the authenticator ever has an issue, (like if the phone it's on gets updated/reset). (Source)
I have been watching the forums and how blizzard treats this attrocity that has happened since the patch and I am in the customer service realm myself and I feel he/she is doing an awesoem job and mitigating the issue reported and handeling them with pride. I hope he/she gets a merrit raise and even a THANK YOU from the community!!!
Even though I am NOT affected I still appreciate good customer service when I see it given!!
THANK YOU
Right on Hambone! To be fair though, if it weren't for all the awesome people in our different departments who help me out, I really wouldn't be of much service at all. Without trying to make this sound like an Oscar award acceptance speech - there is a number of people in our different departments who I constantly lean on for specific help - ranging from checking into known technical issues, administration details, Community stuffs, and other black magic wizardry. It's one of the great things about Blizz that we get along so well and are willing to drop what we're doing (most of the time!!) to help our fellow coworkers out.
Anyway, thanks for the shout out! I hope you and all my fellow Diablo peeps score some phat loots today and this weekend!
:D
/Araxom
Blizzard Customer Support
So how do we "reach out" to Blizzard?
Whenever I submit tickets, it's taken like 3-4 days to get a response, and I get a generic copy-paste answer that doesn't even answer the question.
How are we supposed to get in contact with someone at Blizzard that actually reads the question?
Hi TianZi, we read each appeal that comes in. In cases of certain account actions though, we may not be able to discuss or provide many details about how we arrived at that conclusion.
We do want to provide our players the opportunity to appeal such issues which is why we will review these again. As previously stated in my other response to you, after a time we may not continue to offer such appeals if we have repeatedly reached the same conclusion. (Source)
When an account is actioned, we do our best to communicate as clearly as we are able to let you know what's going on. Our intention is to keep players in the game, not close the door without allowing a player to appeal their issue to us. As ever, if you wish to contact us, we encourage you to do so. Please keep in mind that although we do not typically review account actions over the phone or through live web chat, we will still discuss details of the account with you over these channels upon verification of the account. Also, in every notification message that is sent out regarding account actions, is a link included that allows players to repetition to have us look directly at this action itself.
@ Paen: I do sincerely appreciate you taking the time to write this. I would ask though that you refer to us directly through the aformentioned channels, instead of using a friend's account to access these forums.
Regards,
Araxom
Blizzard Customer Support (Source)
Battle.net accounts can get temporarily locked if it looks like it's being accessed from a location that the system is unfamiliar with.Resetting the password will help you get past this, if that's all the issue is. A BNet lock is not the same thing as having a license on the account suspended - without seeing the account that OP is referring to, I'm unsure what is going on - which is why it's best if they reach out to us directly.
As I was previously referring to, the Authenticator will help prevent those kinds of locks. Also, having the SMS Protect set up will help you out if the authenticator ever has an issue, (like if the phone it's on gets updated/reset). (Source)
I have been watching the forums and how blizzard treats this attrocity that has happened since the patch and I am in the customer service realm myself and I feel he/she is doing an awesoem job and mitigating the issue reported and handeling them with pride. I hope he/she gets a merrit raise and even a THANK YOU from the community!!!
Even though I am NOT affected I still appreciate good customer service when I see it given!!
THANK YOU
Right on Hambone! To be fair though, if it weren't for all the awesome people in our different departments who help me out, I really wouldn't be of much service at all. Without trying to make this sound like an Oscar award acceptance speech - there is a number of people in our different departments who I constantly lean on for specific help - ranging from checking into known technical issues, administration details, Community stuffs, and other black magic wizardry. It's one of the great things about Blizz that we get along so well and are willing to drop what we're doing (most of the time!!) to help our fellow coworkers out.
Anyway, thanks for the shout out! I hope you and all my fellow Diablo peeps score some phat loots today and this weekend!
:D
/Araxom
Blizzard Customer Support
So how do we "reach out" to Blizzard?
Whenever I submit tickets, it's taken like 3-4 days to get a response, and I get a generic copy-paste answer that doesn't even answer the question.
How are we supposed to get in contact with someone at Blizzard that actually reads the question?
Hi TianZi, we read each appeal that comes in. In cases of certain account actions though, we may not be able to discuss or provide many details about how we arrived at that conclusion.
We do want to provide our players the opportunity to appeal such issues which is why we will review these again. As previously stated in my other response to you, after a time we may not continue to offer such appeals if we have repeatedly reached the same conclusion. (Source)
Blizzard je objavio interesantan blog, gde možemo videti timeline dogadjaja Diablo 3 u proteklih godinu dana.
Originally Posted by Blizzard (Source)
One year ago this week, we launched Diablo III in over 10 languages and 30 countries around the world. Since then, we've made significant improvements to the game, shipping upwards of 15 patches and implementing numerous hotfixes to make your battle against the forces of the Burning Hells that much more epic.
In celebration of Diablo III's anniversary, we wanted to take a look at the road so far -- recapping some of the major changes made to the game since release and providing players quick access to all the latest updates.
(If you haven't played in a while or are new to the realm of Sanctuary, definitely stay a while and listen.)
For more information on Paragon levels, click here or check out the game guide.
For more information about the Infernal Machine event, click here or check out the game guide.
For more information about these improvements, click here.
For more information about Brawling, click here or check out the game guide.
For more information about Monster Power, click here or check out the game guide.
These changes focused on buffing existing social features, making it easier for players to find one another online, and providing bonuses when playing in our cooperative mode.
For more information about these improvements, click here.
For more information, click here.
Looking for more retrospectives? Head on over to Diablo Fans and Diablo Somepage for their 2012/2013 recaps!
In celebration of Diablo III's anniversary, we wanted to take a look at the road so far -- recapping some of the major changes made to the game since release and providing players quick access to all the latest updates.
(If you haven't played in a while or are new to the realm of Sanctuary, definitely stay a while and listen.)

- PARAGON LEVELS -
When a hero reaches level 60, experience earned from quests, monsters, and massacre bonuses will begin to count toward Paragon levels. There are 100 Paragon levels in total, and each level will reward players with a permanent bonus to Gold Find and Magic Find, as well as core stat increases (Strength, Dexterity, Intelligence, and Vitality). For every 10 Paragon levels, players will also earn a new hero portrait border which will display in the in-game party frame. This border will not only become more impressive as you level up, it will also display your Paragon level in any place where your normal hero level is shown.For more information on Paragon levels, click here or check out the game guide.

- INFERNAL MACHINE -
The Infernal Machine is a device that will allow level 60 players to battle "uber" versions of some of Sanctuary’s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary: the Hellfire Ring!For more information about the Infernal Machine event, click here or check out the game guide.

- LEGENDARY ITEM IMPROVEMENTS -
In patch 1.0.4, we made significant changes to Legendary items to make them more powerful, more memorable, and ultimately more fun to use. Through the addition of spell procs, many Legendary items now have a chance to activate rare and unique abilities, such as summoning an angel to fight with you, conjuring an icy projectile, or igniting the very ground you walk on. Legendary items are also far and away more powerful, possessing higher damage and affix values than their predecessors. In addition, many Legendary items have had visual effects added to their original models, giving them a distinct and detailed flair.For more information about these improvements, click here.

- BRAWLING -
For those who wish to test their mettle against fellow Nephalem, head on over to the Scorched Chapel! This zone can be accessed by speaking with Nek the Brawler in any of the four Act hubs, and supports 2 to 4 players in a Free-For-All format.For more information about Brawling, click here or check out the game guide.

- MONSTER POWER -
Similar to the "Players X" command in Diablo II, Monster Power is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different "power levels" and in return they'll receive scaling bonuses to experience as well as boosts to Magic Find and Gold Find which will stack above the 300% cap. The option to increase Monster Power is available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.For more information about Monster Power, click here or check out the game guide.

- MULTIPLAYER IMPROVEMENTS -
In patch 1.0.8, we made several improvements to the multiplayer experience in Diablo III, including a special bonus for multiplayer games that grants +10% Magic Find, Gold Find, and Experience for each additional player in the party, combat alerts for whenever a player is engaged with an Elite monster or treasure goblin, multi-user conversations (a new chat option that allows players to chat privately with up to 98 of their friends), and matchmaking tags for Public Games.These changes focused on buffing existing social features, making it easier for players to find one another online, and providing bonuses when playing in our cooperative mode.
For more information about these improvements, click here.

- MONSTER DENSITY -
More demons, more fun! As of patch 1.0.8, players in Inferno difficulty at Monster Power 1 and higher will find an increased number of enemies across Acts I, II, and IV. By adjusting density in these areas, all four Acts should now be more comparable in terms of difficulty vs. reward, giving players more options for farming (and more monsters on which to enact their revenge).For more information, click here.

- OFFICIAL PATCH NOTES -
But that's not all! Be sure to check out our official patch notes for updates to Diablo III in all their gory details.Looking for more retrospectives? Head on over to Diablo Fans and Diablo Somepage for their 2012/2013 recaps!
Blizzard je uključio Anniversary Buff! On daje 25% Magic Finde i Exp za sve igrače koji se loguju danas. Ovo je trenutno dostupan samo na EU Serverima.
Originally Posted by Blizzard Entertainment
One year ago today, the gates of the Burning Hells opened and Diablo III was unleashed onto the world. Since then, millions of heroes have been created, billions of hours have been spent in games, andtrillions of demons have been slaughtered without mercy. We've grown and improved a lot since release, both as a game team and as a community, and thanks to your feedback, passion, and unquenchable bloodlust, we expect the next year to be even more epic.
To celebrate this milestone and the community that made it possible, we're giving away free buffs! (Who doesn't like free buffs?) Players who log in to defend Sanctuary between May 15 and May 21 will receive a 25% boost to their Magic Find and +EXP stats. The buff is only available while logged in to the game, but it will apply to all characters as well as stack with other similar bonuses -- the +EXP bonus will stack multiplicatively and the Magic Find bonus will stack above the 300% cap!

Happy demon-hunting, Nephalem. Thank you for your continued support, and we wish you the best of adventures in the coming year!
To celebrate this milestone and the community that made it possible, we're giving away free buffs! (Who doesn't like free buffs?) Players who log in to defend Sanctuary between May 15 and May 21 will receive a 25% boost to their Magic Find and +EXP stats. The buff is only available while logged in to the game, but it will apply to all characters as well as stack with other similar bonuses -- the +EXP bonus will stack multiplicatively and the Magic Find bonus will stack above the 300% cap!

Happy demon-hunting, Nephalem. Thank you for your continued support, and we wish you the best of adventures in the coming year!
Patch 1.0.8a
Originally Posted by Blizzard
Diablo III Patch 1.0.8a – v.1.0.8.16603
General
General
- Made improvements to address "rubberbanding" issues encountered when using movement-based abilities like Tempest Rush, Strafe, and Whirlwind
- The stack size of gold on the real-money auction house has been increased again to 10 million (up from 1 million)
- Barbarian
- Passive Skills
- Inspiring Presence
- Will once again be displayed under Life per Second on the character sheet
- Inspiring Presence
- Passive Skills
- Bug Fixes
- Fixed an issue introduced in Patch 1.0.8 that prevented Item Label Display preferences from being saved
- Fixed an issue introduced in Patch 1.0.8 causing dungeon exits to sometimes be placed in abnormally close proximity to the entrance
- Fixed an issue introduced in Patch 1.0.8 that prevented players with Starter Edition accounts from being upgraded when playing in an IGR
Diablo III Godišnjica
15 Maja, Diablo 3 obeležiće svoju prvu godišnjicu.
Originally Posted by Blizzard (Source)
Heroes of Sanctuary, heed our call!
May 15th marks the one-year anniversary of Diablo III. Help us celebrate the Lord of Terror's rebirth (and contribute to an awesome community project in the process) by submitting your very own birthday greeting!
To participate, simply print out one of the birthday images below (or create your own), take a photo of you and/or your friends, and then tweet the picture to @Diablo using the hashtag #D3BDAY or email it to Ova adresa el. pošte je zaštićena od spambotova. Omogućite JavaScript da biste je videli. ?subject=%22Happy%20Birthday%2C%20Diablo%20III%21%22%20Greeting"> Ova adresa el. pošte je zaštićena od spambotova. Omogućite JavaScript da biste je videli. . In addition to re-tweeting our favorites and uploading them to our Diablo Facebook page throughout the week, we'll also be compiling the most impressive greetings to show off here on the official community site after the festivities have concluded.

To kick off this shindig, here are a few festive photos from the Diablo III development and community teams:
What are you waiting for, Nephalem? Grab a sign, take a picture, submit your photo, and join in on the diabolical birthday bash! Also, be sure to stay tuned to diablo3.com all this week, as the party is just beginning.
May 15th marks the one-year anniversary of Diablo III. Help us celebrate the Lord of Terror's rebirth (and contribute to an awesome community project in the process) by submitting your very own birthday greeting!
To participate, simply print out one of the birthday images below (or create your own), take a photo of you and/or your friends, and then tweet the picture to @Diablo using the hashtag #D3BDAY or email it to Ova adresa el. pošte je zaštićena od spambotova. Omogućite JavaScript da biste je videli. ?subject=%22Happy%20Birthday%2C%20Diablo%20III%21%22%20Greeting"> Ova adresa el. pošte je zaštićena od spambotova. Omogućite JavaScript da biste je videli. . In addition to re-tweeting our favorites and uploading them to our Diablo Facebook page throughout the week, we'll also be compiling the most impressive greetings to show off here on the official community site after the festivities have concluded.

To kick off this shindig, here are a few festive photos from the Diablo III development and community teams:
What are you waiting for, Nephalem? Grab a sign, take a picture, submit your photo, and join in on the diabolical birthday bash! Also, be sure to stay tuned to diablo3.com all this week, as the party is just beginning.
Bezbednosna Pitanja
Araxom je imao dodatnog vremena da na zvaničnom forumu odgovori na pitanja koje se tiču bezbednosti accounta.
Originally Posted by Blizzard
Our intention is to have as many people take advantage of the authenticators as possible. I would advise against using a friend's phone as this may cause complications down the road for verification of the account. If you cannot use the mobile authenticator please keep in mind that we do have the physical ones available as well. If for whatever reason you are having any difficulties in acquiring one, please open a ticket and let us know and we'll see what we can do.
Regards,
Araxom (Official Forums)
I just attached an authenticator to my account and now i must enter the authenticator # every stinkin time i log into battlenet for any reason! (even though settings are set to remember me on the forums for 30 days and Not on every login into game)
Hi all, I won't be able to go into too much detail about how our security works behind the scenes, but I'll speak to this a bit. Battle.net has two different places to let us know you want the security challenges to not pop up as often. Firstly, when you log into the account with the authenticator there's the checkbox to allow the system to not ask for the authenticator if you're logging in from the same computer - now, the second place to help the system remember you is specifically on the authenticator info page inside the account. When you log into the account, click 'account' at the top, and there on that page near the top, you'll see security options. It is there on the security options page where the toggle for the challenge is.
Keep in mind that if the system sees any change in access patterns, it will likely prompt you with the challenge.
If anyone has any further questions in regards to this, feel free to let us know. We'll be happy to chat!
Regards,
Araxom (Official Forums)
Hi Thortok, I apologize if the lock threw you off guard. I just wanted to make sure that you didn't think I was leaving you hanging if I didn't respond immediately. I also apologize if I didn't totally catch the gist of your original post there. To speak to the issue again here, the issue is that it's by specific design that certain kinds of phones will not work with the SMS protect. As I understand it, this may in part be due to the idea that with a phone that has a regular subscription this may be a more thorough way to ensure security than say if a pre-paid phone was able to be used. It's a question that has been put to us multiple times, however for now the functionality remains as it is.
I may not be able to go into more specific detail or offer much more insight where that is concerned, but I'll keep my eyes on the thread in case you respond.
Regards,
Araxom
A) If it's okay with Blizz that I do this and assume the risk myself, since I know stuff like account-sharing even with members of your own household is against the rules and stuff like that. I don't wanna do this and have some audit detect that the SMS holder's name and my name are different and ban my account or something. If it plain out isn't allowed I'll drop the idea right now.
And B) After the initial setup, how often does it require confirmation through SMS when you post something for sale on the RMAH to cash out to Paypal? Every single time you post something? (If so that would annoy the heck out of my friend to forward all those texts.) Just the occasional time, like once every couple of weeks? Only when there's a problem or investigation necessary? If it's going to be too much of an imposition for her, I wasn't going to ask her anyway, but a text every now and then should be fine. (Could maybe even set them up to be automatically forwarded or something.)
And finally C) If I go to post something, need a confirmation code, and wait for my friend to forward the text, would the time delay matter? (Especially if like she's asleep or her phone's off it could maybe even take hours.) I know an authenticator for instance the code is only good for roughly three minutes or less, isn't it? I could always wait to post stuff until I know she's ready to forward a text, though, but knowing ahead of time would be beneficial.
A) 'Not allowed' may be a strong way of putting it - 'Not advised' is probably more in the range of where I'd go with it. To offer some other perspective here, as we go along with our phone system - we might specifically pull info from the call to aid us in verifying who the caller is. If we see that a phone is registered to a different name than that which is on the account, that might hinder the verification process rather than help.
B) We specifically keep these details a little cryptic as the answer may not be a static one. You may find that the code is not prompted for each and every transaction, however you may also see that at other times it is. What affects this, I am not at liberty to say.
C) I cannot speak to this in specific detail, other than to say that if the code was not entered relatively soon around the time that you were prompted, the transaction may not be authorized.
I know that this has been a ongoing request for the prepaid phone users who like yourself wish to participate in the RMAH. As ever, our policies and procedure are subject to change and this too may be something that is updated in the future. (Official Forums)
Regards,
Araxom (Official Forums)
I just attached an authenticator to my account and now i must enter the authenticator # every stinkin time i log into battlenet for any reason! (even though settings are set to remember me on the forums for 30 days and Not on every login into game)
Hi all, I won't be able to go into too much detail about how our security works behind the scenes, but I'll speak to this a bit. Battle.net has two different places to let us know you want the security challenges to not pop up as often. Firstly, when you log into the account with the authenticator there's the checkbox to allow the system to not ask for the authenticator if you're logging in from the same computer - now, the second place to help the system remember you is specifically on the authenticator info page inside the account. When you log into the account, click 'account' at the top, and there on that page near the top, you'll see security options. It is there on the security options page where the toggle for the challenge is.
Keep in mind that if the system sees any change in access patterns, it will likely prompt you with the challenge.
If anyone has any further questions in regards to this, feel free to let us know. We'll be happy to chat!
Regards,
Araxom (Official Forums)
Hi Thortok, I apologize if the lock threw you off guard. I just wanted to make sure that you didn't think I was leaving you hanging if I didn't respond immediately. I also apologize if I didn't totally catch the gist of your original post there. To speak to the issue again here, the issue is that it's by specific design that certain kinds of phones will not work with the SMS protect. As I understand it, this may in part be due to the idea that with a phone that has a regular subscription this may be a more thorough way to ensure security than say if a pre-paid phone was able to be used. It's a question that has been put to us multiple times, however for now the functionality remains as it is.
I may not be able to go into more specific detail or offer much more insight where that is concerned, but I'll keep my eyes on the thread in case you respond.
Regards,
Araxom
A) If it's okay with Blizz that I do this and assume the risk myself, since I know stuff like account-sharing even with members of your own household is against the rules and stuff like that. I don't wanna do this and have some audit detect that the SMS holder's name and my name are different and ban my account or something. If it plain out isn't allowed I'll drop the idea right now.
And B) After the initial setup, how often does it require confirmation through SMS when you post something for sale on the RMAH to cash out to Paypal? Every single time you post something? (If so that would annoy the heck out of my friend to forward all those texts.) Just the occasional time, like once every couple of weeks? Only when there's a problem or investigation necessary? If it's going to be too much of an imposition for her, I wasn't going to ask her anyway, but a text every now and then should be fine. (Could maybe even set them up to be automatically forwarded or something.)
And finally C) If I go to post something, need a confirmation code, and wait for my friend to forward the text, would the time delay matter? (Especially if like she's asleep or her phone's off it could maybe even take hours.) I know an authenticator for instance the code is only good for roughly three minutes or less, isn't it? I could always wait to post stuff until I know she's ready to forward a text, though, but knowing ahead of time would be beneficial.
A) 'Not allowed' may be a strong way of putting it - 'Not advised' is probably more in the range of where I'd go with it. To offer some other perspective here, as we go along with our phone system - we might specifically pull info from the call to aid us in verifying who the caller is. If we see that a phone is registered to a different name than that which is on the account, that might hinder the verification process rather than help.
B) We specifically keep these details a little cryptic as the answer may not be a static one. You may find that the code is not prompted for each and every transaction, however you may also see that at other times it is. What affects this, I am not at liberty to say.
C) I cannot speak to this in specific detail, other than to say that if the code was not entered relatively soon around the time that you were prompted, the transaction may not be authorized.
I know that this has been a ongoing request for the prepaid phone users who like yourself wish to participate in the RMAH. As ever, our policies and procedure are subject to change and this too may be something that is updated in the future. (Official Forums)
Blizzard i dalje posmatra AH Exploit
Skori exploit sa Auction Housa doveo je do toga da Blizzard suspenduje mnoge naloge, kao i uvodjenje novih in-game restrikcija koje su nekim sumnjivim igračima konvertovali sve iteme u Bound on Account. Naravno bilo je tu mnogo žalbi, pa Komjuniti Manadžeri prate zvanične forume, da bi proverili da li je došlo i do neke greške.
Originally Posted by Blizzard (Source)
Hi all, I just wanted to jump in the thread here and let you know that we're still in the process of reviewing some aspects of the RMAH issues for accounts that were affected by the audit. If you have any specific questions or concerns about where we're at with an auction on your account, or why a specific course of action was taken, please feel free to message us. Please keep in mind that due to the high volume of inquiries surrounding this issue, we may not be able to immediately respond. During the normal phone hours for our various support regions, we do offer live web chat which you can use to chat with us directly.
Thank you for your patience and for your understanding :)
Regards,
Araxom
Blizzard Customer Support
Thank you for your patience and for your understanding :)
Regards,
Araxom
Blizzard Customer Support
John Hight (Production Direktor za Diablo 3) dao je zvanično saoštenje povodom skorašnjih dešavanja na US Auction House, i o merama koje su preuzete protiv igrača koiji si iskoristili exploit.
Originally Posted by Blizzard (Source)
Hey everyone,
I'm John Hight, the production director for Diablo III. As most of you know, after the release of patch 1.0.8 a small number of players exploited a bug to duplicate gold. The bug has since been fixed, and the Auction Houses and gold trading are back online.
While the issue is resolved, we know a lot of players have questions about what happened and what we're doing about it, so I wanted to take some time to discuss the details with you here.
So, What Happened?
Shortly after we released patch 1.0.8 in the Americas on Tuesday, players discovered a bug that allowed gold to be duplicated via the real-money Auction House. The bug was the result of a coding error that was exposed when we increased the gold stack size from 1 million to 10 million. This resulted in an overflow on cancelled auctions that yielded a greater amount of gold in return. Only a relatively small number of players had the billions of gold necessary to exploit the bug, and only 415 of those players chose to use this exploit for personal gain.
To all of you who reported this to us, thank you! As soon as we confirmed what was happening, we took the Auction Houses in the Americas offline and suspended gold trading in order to isolate the problem. From there, we were able to troubleshoot, develop a fix, test it, and deploy it to all regions before the day ended—also ensuring that patch 1.0.8 rolled out in other regions (without the bug) as scheduled. The Auction Houses remained offline and gold trades remained suspended until we completed a full audit of all transactions that occurred during this period. Once that was completed, we brought everything back online.
While this was happening, we locked accounts that appeared to be exploiting the bug as well as collaborators that held gold or items for the exploiters. Once we confirmed that an account was involved in this exploit, we either banned or rolled back the account depending on their activity.
What Does That Mean for Me?
Soon after the exploit was discovered, we contemplated doing a complete rollback, as was suggested by a number of players here in the forums.
The vast majority of players did not participate in the exploit and we didn't like the idea of punishing them for the bad behavior of a few people. A rollback would mean bringing the servers down for a lengthy period and a loss of all progression since 1.0.8 was released. Many players made significant accomplishments in the game that required time and dedication, and we felt it was worth the work involved to try to preserve these efforts and go after the exploiters instead.
With this in mind, we elected not to roll back the servers in The Americas and are instead working to remove duplicated gold from the economy through targeted audits and account actions (as indicated above) without taking away progress that our players rightfully earned.
As of this this post, we have already recaptured more than 85% of the excess gold from the accounts involved, and over the days ahead we will continue to pore over our audit data to reclaim as much duplicate currency as possible. We've also done a full audit of our code to help make sure that something like this doesn't happen again.
So, What's Next?
Many people bought and sold items and gold on the Auction House on Tuesday. We're making sure that all legitimate transactions go through. This means that if your account was not involved in the exploit, you will get to keep your items and gold, as well as any money you received from sales on the real-money Auction House. We'll also be donating all proceeds from auctions conducted by the suspended or banned players—including all of THEIR sale proceeds that we intercepted as well as our transaction fee—to Children’s Miracle Network Hospitals.
Thank You!
On behalf of the development team, I just want to say thanks again to those of you who took the time to notify us about this situation, as well as apologize for any inconvenience this issue may have caused you personally. We highly value fair play, and we’re going to continue to monitor the game and take steps necessary to prevent exploits like this from happening in the future.
Items
UI
Dungeon Journal has been reorganized. The model view has moved int
I'm John Hight, the production director for Diablo III. As most of you know, after the release of patch 1.0.8 a small number of players exploited a bug to duplicate gold. The bug has since been fixed, and the Auction Houses and gold trading are back online.
While the issue is resolved, we know a lot of players have questions about what happened and what we're doing about it, so I wanted to take some time to discuss the details with you here.
So, What Happened?
Shortly after we released patch 1.0.8 in the Americas on Tuesday, players discovered a bug that allowed gold to be duplicated via the real-money Auction House. The bug was the result of a coding error that was exposed when we increased the gold stack size from 1 million to 10 million. This resulted in an overflow on cancelled auctions that yielded a greater amount of gold in return. Only a relatively small number of players had the billions of gold necessary to exploit the bug, and only 415 of those players chose to use this exploit for personal gain.
To all of you who reported this to us, thank you! As soon as we confirmed what was happening, we took the Auction Houses in the Americas offline and suspended gold trading in order to isolate the problem. From there, we were able to troubleshoot, develop a fix, test it, and deploy it to all regions before the day ended—also ensuring that patch 1.0.8 rolled out in other regions (without the bug) as scheduled. The Auction Houses remained offline and gold trades remained suspended until we completed a full audit of all transactions that occurred during this period. Once that was completed, we brought everything back online.
While this was happening, we locked accounts that appeared to be exploiting the bug as well as collaborators that held gold or items for the exploiters. Once we confirmed that an account was involved in this exploit, we either banned or rolled back the account depending on their activity.
What Does That Mean for Me?
Soon after the exploit was discovered, we contemplated doing a complete rollback, as was suggested by a number of players here in the forums.
The vast majority of players did not participate in the exploit and we didn't like the idea of punishing them for the bad behavior of a few people. A rollback would mean bringing the servers down for a lengthy period and a loss of all progression since 1.0.8 was released. Many players made significant accomplishments in the game that required time and dedication, and we felt it was worth the work involved to try to preserve these efforts and go after the exploiters instead.
With this in mind, we elected not to roll back the servers in The Americas and are instead working to remove duplicated gold from the economy through targeted audits and account actions (as indicated above) without taking away progress that our players rightfully earned.
As of this this post, we have already recaptured more than 85% of the excess gold from the accounts involved, and over the days ahead we will continue to pore over our audit data to reclaim as much duplicate currency as possible. We've also done a full audit of our code to help make sure that something like this doesn't happen again.
So, What's Next?
Many people bought and sold items and gold on the Auction House on Tuesday. We're making sure that all legitimate transactions go through. This means that if your account was not involved in the exploit, you will get to keep your items and gold, as well as any money you received from sales on the real-money Auction House. We'll also be donating all proceeds from auctions conducted by the suspended or banned players—including all of THEIR sale proceeds that we intercepted as well as our transaction fee—to Children’s Miracle Network Hospitals.
Thank You!
On behalf of the development team, I just want to say thanks again to those of you who took the time to notify us about this situation, as well as apologize for any inconvenience this issue may have caused you personally. We highly value fair play, and we’re going to continue to monitor the game and take steps necessary to prevent exploits like this from happening in the future.
Items
- Justice Heirloom vendors now have Heirloom shields in stock.
- Kirin Tor and Sunreaver Beacons are now usable from inside the Throne of Thunder.
UI
Dungeon Journal has been reorganized. The model view has moved int
Sa večerašnjim održavanjem servera, i patch build koji je postavljen na Live file serverima, vrlo je moguće da će Patch 1.0.8 biti sutra!




Patch 1.0.8 Datamine Info - Blizzcon Stringovi
Originally Posted by MMO-Champion
Achievement
- BlizzCon2013_Title_Tag - Take a Look at Banner (Could be temp name)
- BlizzCon2013_Description_Tag - Be a part of BlizzCon 2013.
Banner Graphics
- banner_basic_sigilAccent_BlizzCon2013 - BlizzCon 2013
- banner_basic_pattern_BlizzCon2013 - BlizzCon 2013
- banner_basic_shape_BC2013_rgb_01 - BlizzCon 2013
- banner_basic_sigilMain_BlizzCon2013 - BlizzCon 2013 Logo
Održavanje Servera - 7 Maj
Originally Posted by Blizzard Entertainment (Source)
We will be performing scheduled game maintenance for Diablo 3 on Tuesday, May 7th. Maintenance will begin at 3:00 AM PDT and is expected to last for 8 hours. During this time Diablo 3 will not be available for play. In addition, many web services may be unavailable.
Thank you for your patience.
Thank you for your patience.
Kompletne 1.0.8 PTR Informacije
Originally Posted by Blizzard Entertainment (Source)
PTR PATCH 1.0.8 – v.1.0.8.16256
These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.
Table of Contents
PTR SPECIFIC CHANGES
MONSTERS
These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.
Table of Contents
- PTR
- General
- Achievements
- Auction House
- Battle.net
- Bosses
- Classes
- Crafting
- Followers
- Monsters
- Quests
- User Inferface
- Bug Fixes
PTR SPECIFIC CHANGES
- Certain areas in Act II and Act IV have received further adjustments to Monster Density
- The following areas have had their density increased
- Act IV:
- Gardens of Hope (1st and 2nd Tier)
- Hell Rifts
- The Silver Spire (Levels 1 and 2)
- Act IV:
- The following areas have had the amount of groups spawned reduced, but have had the number of monsters per group increased:
- Howling Plateau
- Black Canyon Mines
- The following areas now have a chance to spawn a very large group of monsters:
- Dalhgur Oasis
- The Weeping Hollow
- Fields of Misery
- Desolate Sands
- Howling Plateau
- Black Canyon Mines
- The following areas have had their density increased
- Players can now identify all items in their inventory by speaking to Deckard Cain or by using the Book of Cain that can be found near the shared stash in all Acts
- The cooldown incurred by changing skills outside of town on Inferno difficulty has been reduced to 30 seconds (down from 60 seconds)
- There is now an option in Video Settings to lock the cursor to the window when in fullscreen windowed mode, if Diablo III is the active window
- The bonus experience granted by Enlightened shrines is now also calculated multiplicatively
- The Magic and Gold Find granted by Fortune shrines can now exceed the 300% cap
- Multiplayer Co-Op
- Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four-player game
- The Magic Find and Gold Find bonuses can exceed their respective 300% caps
- The Experience bonus can stack with other bonuses from items and Monster Power (the bonuses will stack multiplicatively)
- A notification is now sent to all players in a multiplayer game whenever a party member engages an Elite monster or Treasure Goblin in combat, and their location will be shown on the mini-map
- In addition to this, an icon will also appear over player banners in town to indicate if they're in combat with a monster, Elite monster, or Treasure Goblin
- Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four-player game
- Bug Fixes
- The "Massive Blow" achievement should once again be obtainable
- The "Fallen Angel" achievement now only requires the player to kill Izual within 120 seconds
- The "Bashanishu" achievement no longer requires the player to use Basic Attack to complete it
- The "Hero's New Clothes" achievement no longer requires the player to deliver the fatal blow to meet the criteria
The "Uncaged" achievement now requires the player to stay alive during the encounterThe "Good Eye" achievement now requires the player to stay alive during the encounterFixed an issue that caused the "Self Sufficient" achievement to sometimes not be awarded the first time a player killed DiabloFixed an issue that caused the "Death Trap" achievement to not be awarded the first time a player completed the criteria- Fixed a bug that prevented monsters killed by a follower or pet, before being attacked by a player, from counting toward achievement criteria
- User Interface
- Tooltips in the Auction House will now show an item comparison for a player's currently selected character
- Matchmaking
- Players will now be able to search for games that were started on any quest once they have reached level cap
- Matchmaking "Tags" have been added
- In addition to selecting your Difficulty, Monster Power, and Quest, players will also be able to choose from the following tags when searching for Public Games: No Tag, Questing, Brawling, and Key Warden
- Social
- Players can now add a note about a friend by right-clicking the name in their Friends List
- Players can now enter a message that will be broadcast to their friends
- Players can now create multi-user conversations
- There are multiple ways to start a conversation or invite other players to an existing conversation:
- To start a conversation, open Public Chat Options, then select Invite Friends > Start Conversation or use the "Start a Conversation" option in the Social window by right-clicking on a friend's name
- To invite or add friends to an existing conversation, open Public Chat Options, then select Invite Friends or use the "Invite to a Conversation" option in the Social window by right clicking a friend's name and selecting the desired conversation
- Similar to public channels, private conversations can support up to 99 players
- There are multiple ways to start a conversation or invite other players to an existing conversation:
- A new section has been added to the friends list called "Players Near You"
- Any player who is on your local network will be displayed here (even if they're not currently your friend)
- If needed, this feature can be disabled from the Social Options of the Game menu
- Players may now be marked as a "Party Guide"
- The Party Guide is assigned to the first person who joins a Public Game
- If multiple characters join a Public Game at the same time, the game will choose the hero with the highest level or Paragon level to be Party Guide
- When a Party Guide leaves the Public Game, a new one will be chosen automatically
- Alternatively, the Party Guide can right click on a party member's portrait and pass them the Party Guide title
- The Party Guide will have a unique icon that will appear on the mini-map
- Names in your "Recent Players" list will now expire if they become older than a month
- Blocked players will no longer appear in your "Recent Players" list
- Bug Fixes
- Skeleton King
- A bug causing The Skeleton King and The King of the Dead to not play an animation when performing their Whirlwind attack should now occur less frequently
- Skeleton King
- Barbarian
- Active Skills
- War Cry
- Skill Rune – Invigorate
- Now regenerates 620 life per second (up from 310)
- Skill Rune – Invigorate
- War Cry
- Passive Skills
- Inspiring Presence
Now regenerates 4% of maximum life per second (up from 2%)- Now affects all party members
- Inspiring Presence
- Active Skills
- Demon Hunter
- Active Skills
- Companion
- Skill Rune – Boar Companion
- Now regenerates 310 life per second (up from 155)
- Skill Rune – Boar Companion
- Rapid Fire
- Base weapon damage increased from 276% to 438%
- Hatred cost while channeling has been reduced from to 6 (down from 10)
- Skill Rune - Bombardment
- Weapon damage increased from 345% to 414%
- Explosion radius increased to 8 yards (up from 4)
- Skill Rune - Fire Support
- Weapon damage of Homing Rockets increased from 35% to 145%
- Skill Rune - Withering Fire
- Now reduces the initial Hatred cost to 10 (up from 5)
- Sentry
- Skill Rune – Aid Station
- Now heals nearby allies for 2% of max life per second (up from 1%)
- Skill Rune – Aid Station
- Companion
- Passive Skills
- Brooding
- Now regenerates 2% of maximum life per second (up from 1%)
- Brooding
- Active Skills
- Monk
- Active Skills
- Mantra of Healing
- Now causes party members to regenerate 620 life per second (up from 310)
- Skill Rune – Sustenance
- Now increases Mantra of Healing’s life regeneration to 1240 per second (up from 620)
- Skill Rune – Sustenance
- Now causes party members to regenerate 620 life per second (up from 310)
- Mantra of Healing
- Passive Skills
- Guiding Light
- Damage bonus increased from 16% to 20%
- Guiding Light
- Active Skills
- Witch Doctor
- Active Skills
- Firebats
- Now has a larger initial cost but a much lower continual cost while channeling
- Base weapon damage increased from 180% to 385%
- Skill Rune – Cloud of Bats
- Initial damage increased from 234% to 500% weapon damage
- Skill Rune – Plague Bats
- Maximum damage increased from 270% to 578% weapon damage
- Now has a larger initial cost but a much lower continual cost while channeling
- Firebats
- Passive Skills
- Blood Ritual
- Now regenerates 2% of maximum life per second (up from 1%)
- Blood Ritual
- Active Skills
- Wizard
- Active Skills
- Arcane Torrent
- Base weapon damage increased from 210% to 285%
- Skill Rune - Arcane Mines
- Weapon damage increased from 180% to 340%
- Skill Rune - Cascade
- Weapon damage of bonus missiles increased from 210% to 285%
- Archon
- The duration of Archon should now be extended by assists from players in multiplayer games, in addition to kills
- Disintegrate
- Base weapon damage increased from 170% to 220%
- Skill Rune - Entropy
- Weapon damage increased from 196% to 253%
- Skill Rune - Intensify
- Maximum damage increased from 221% to 286% weapon damage
- Familiar
- Skill Rune – Vigoron
- Now regenerates 620 life per second (up from 310)
- Skill Rune – Vigoron
- Ray of Frost
- Base weapon damage increased from 215% to 280%
- Skill Rune – Black Ice
- Ice patch weapon damage increased from 387% to 504%
- Skill Rune – Sleet Storm
- Weapon damage increased from 280% to 364%
- Skill Rune – Snow Blast
- Maximum damage increased from 280% to 364% weapon damage
- Teleport
- Players may now Teleport to any location within range, as long as a path is available
- Arcane Torrent
- Passive Skills
- Galvanizing Ward
- Now regenerates 620 life per second (up from 310)
- Galvanizing Ward
- Bug Fixes
- Fixed a bug causing Teleport – Safe Passage to only reduce damage from physical attacks
- Active Skills
- General
- Players can now craft multiple items and gems at a time within the same tier, so long as they possess the necessary materials
- Players can now craft items using materials located in the shared stash
- Blacksmith
- Salvaged item information will no longer be displayed in the chat log
- Bug Fixes
- Fixed a bug preventing players from salvaging an item by dragging it onto the Blacksmith's anvil icon
MONSTERS
- General
- Players should now encounter more monsters in Acts I, II, and IV in Inferno difficulty when playing at Monster Power 1 or greater
- In multiplayer games, the increase in monster hit points per additional player has been reduced to 50% (down from 70%)
- Damage dealt by Tormented Stingers has been reduced by 75%
- The damage dealt by the fire pool left by Blazing Guardian attacks has been reduced by 50%, but it's minimum damage has been increased
- The health of normal Spiderlings has been reduced by approximately 68%
- The health of Elite Spiderlings has been reduced by approximately:
- 4.5% for Champions
- 3% for Rares
- 9% for Rare minions
- Poison damage dealt by Brood Hatchlings has been reduced by 40%
- Experience granted by the following monsters has been reduced:
- By 75%:
- Brood Hatchlings, Cavern Spiders, Spiderlings, Stygian Crawlers, and Tormented Stingers
- By 50%:
- Bile Crawlers, Doom Wraiths, Shade Stalkers, Shadow Vermin, Skeletal Crawlers, and Spine Lashers
- By 75%:
- The chance for the following monsters to drop loot has been reduced:
- By 50%:
- Bile Crawlers, Doom Wraiths, Shade Stalkers, Shadow Vermin, Skeletal Crawlers, and Spine Lashers
- By 25%:
- Brood Hatchlings, Cavern Spiders, and Spiderlings
- By 50%:
- Keywardens
- Nekarat the Keywarden now has a chance to drop a random Key (of Destruction, Hate, or Terror) in addition to the Infernal Machine plans
- All Keywardens will now only appear in Inferno difficulty
- Bug Fixes
- Monsters with the Avenger affix now correctly gain +25% damage each time a monster in their pack dies
- Monsters with the Vampiric affix now correctly heal for 200% of their damage done in all difficulties
- General
- Experience earned by completing a quest is now granted to players that have reached the level cap
- General
- A maximum of eight buffs and debuffs will now be displayed on the UI
- The maximum number of debuffs that will be displayed is three
- A maximum of eight buffs and debuffs will now be displayed on the UI
- Bug Fixes
- Fixed a bug preventing damage numbers from being displayed if a monster was affected by a spell such as Hex
- The sound that plays whenever a Barbarian's Overpower ability comes off cooldown is no longer similar to a Legendary item dropping
- Male barbarians no longer run faster than the other heroes while feared.
D2 Ladder Reset - 14 Maj
Blizzard je najavio Diablo 2 Ladder Reset 14 Maja.
Originally Posted by Blizzard Entertainment (Source)
It's that time again! On the morning of Tuesday, May 14, we'll be conducting maintenance in order to reset the Diablo II ladder. We anticipate the realms could be down for up to six hours, and during that time all existing ladder characters will be converted to non-ladder. All characters and items being converted to non-ladder will remain intact, but once converted these characters will no longer have access to ladder content such as creating ladder-only rune words.
This ladder reset, like all those before it, creates a clean slate where all ladder characters begin at level 1 with no previous items to help them. To participate, simply wait until the Diablo II realms return to service on May, log in to Battle.net, and tick the “Ladder Character” checkbox when creating a new character. You can track ladder character leveling progress by clicking on the Ladder button from the main Diablo II in-game Battle.net interface.
For more information on ladder characters please visit here.
This ladder reset, like all those before it, creates a clean slate where all ladder characters begin at level 1 with no previous items to help them. To participate, simply wait until the Diablo II realms return to service on May, log in to Battle.net, and tick the “Ladder Character” checkbox when creating a new character. You can track ladder character leveling progress by clicking on the Ladder button from the main Diablo II in-game Battle.net interface.
For more information on ladder characters please visit here.
D3 Hotfixevi - 30 April
Još jedan exploit je hotfixovan!
Originally Posted by Blizzard Entertainment (Source)
APRIL 30
- Bug Fixes
- Players and pets no longer have the chance to drop loot in the Scorched Chapel
Problem sa Spamom i Održavanjem Servera
Izgleda da se posle održavanje servera, Report Spam feature pokvario, i da Blizzard uveliko radi na popravci.
Originally Posted by Blizzard Entertainment (Source)
Thanks for the reports, guys! I bumped this up to QA and they're taking a look at it currently.
Your team does realize this isn't the first time this has happened? I can think of at least 2 other maintenance Tuesdays where the spam report has broken.....you would think the same exact thing would stop being broken once a month under the same circumstances.
Yup. It's something we're aware of and trying to troubleshoot. We're taking a look at previous reports, bug fix implementations, and maintenance processes to see if we can identify where the revert is happening/what's causing it.
Your team does realize this isn't the first time this has happened? I can think of at least 2 other maintenance Tuesdays where the spam report has broken.....you would think the same exact thing would stop being broken once a month under the same circumstances.
Yup. It's something we're aware of and trying to troubleshoot. We're taking a look at previous reports, bug fix implementations, and maintenance processes to see if we can identify where the revert is happening/what's causing it.














































