[4/15/14] Crusader i Demon Hunter Hotfixevi, Shard Of Hate (Nerf) Hotfix Uskoro

[4/15/14] Crusader i Demon Hunter Hotfixevi
Mali hotfix postavljen je danas na Diablo 3 Live serverima.
Originally Posted by Blizzard (Source)
Crusader
  • Consecration - Shattered Ground
    • Crusaders should no longer damage themselves with Area Damage when using this skill.*
Demon Hunter
 
Shard Of Hate (Nerf) Hotfix Uskoro
Navodno zbog buga, proc na mace je radio mnogo jače nego što treba...
Originally Posted by Blizzard (Source)
[UPCOMING HOTFIXES]
Items
  • Shard of Hate
    • Fixed an issue where the internal cooldown for this item's Legendary affix was being reset when dual-wielding.*
    • Fixed an issue where this item's Legendary affix did not account for a skill's proc scalar, causing it to proc on every skill use.*
As with other recent hotfixes, we’ve got one coming up shortly that we wanted to give the community a heads up about, this time regarding the legendary Shard of Hate. We’ve been closely observing our internal reports as well as player feedback on the Shard of Hate and the general consensus is that this item feels wildly out of line compared to other items. After digging in behind the scenes, we discovered a couple of bugs with this item that we believe is the ultimate culprit.
First, the internal cooldown of this item’s power was being reset each time a dual-wielding character attacked with a weapon in their other hand. This meant the effect was occurring twice as often for dual-wielding characters, and with particular skills such as Whirlwind or Tempest Rush that also carry attack speed multipliers, this effect was even more frequent.
Secondly, the proc rate of the item was ignoring the proc scalar of the skill it was used with, which in simple terms caused Shard of Hate’s affix to apply every time a skill was used. Combined with the above issue, this resulted in this Legendary vastly over performing, and even more so with particular builds.
The hotfixes we’re applying correct both of these unintended behaviors. As with all major changes, we hope to provide insight as to why we felt these changes were necessary as well as give context to the decisions we ultimately make.

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Povećan Rift i Kadala Legendary Drop Rate sa 25% na 100%!!!

Travis Day uradio je veoma bitan post u vezi izmena koje su postavljene danas na US i EU Serverima. Mi smo napravili skraćenu verziju ali u prilogu su i zvanične informacije!

  • Unique monstrumi sada dropuju manje itema
  • Chest spawn je smanjen u svim actovima igre
  • Bonus legendary drop rate u riftovima je povećan sa 25 na 100%
  • Kadala Legendary drop rate je povećan
Originally Posted by Blizzard (Source)
Hey all, 
A series of hotfixes will be deployed today making more adjustments to overall reward structures within the game. 

I wanted to take a minute to explain the reasons for the changes that we are making. A driving goal of our design has been to make killing monsters feel rewarding, we want you all to find tons of cool items that you are excited about but more importantly we want you to have fun while doing it. 

Rifts have always been intended to be the most efficient play method in the game, currently they aren’t for a number of reasons. Part of this has to do with the high level of efficiency in farming that players find doing things like farming Manglemaw, Razorclaw and any other number of unique monsters. Another contributing element is that farming chests without having to actually fight monsters is far more effective than actually fighting the monsters. It is very important to us that chests are exciting to find and feel rewarding but presently they are far too common and reliable to farm in certain areas of the game.

Finally Kadala, she has always been intended to give players some degree of control over their item upgrades. While we don’t want players to simply pick and choose from a list of items at an excessively high cost, we do want you to have an answer to the question “How do I upgrade my boots?” Kadala is meant to be that answer, she is meant to give you some direct control over the types of items you find. Since we are increasing the overall reward structure of the game she is also going to be increasing but by a larger amount than the rest of the changes since she didn't feel rewarding enough to us.
Without further delay here is a list of the changes that will be coming in the hotfix. 

The Bad!
Unique monsters now drop less items. 
*Uniques were dropping far more loot than their difficulty would warrant.

Chest spawns have been thinned out across all acts of the game. 
*Ideally chests become less common and something that players can’t flip games to farm. It is our goal to make them feel exciting and rewarding when you find them. 

The Good!

The bonus legendary drop rate for rifts is being increased from 25% to 100%!
*This means that while in a rift your chance to find a legendary item from monsters, chests, elites, and everything else is double what it is outside of rifts. No this does not mean opening bounty bags in rifts is the new hotness. ;P

Kadala’s legendary drop rate has been significantly increased.
*Blood Shards are meant to be a compelling element of rift rewards and something players are excited to get. 

Loot is an incredibly important aspect of Diablo games and we will continue to keep a very close eye on it. If more problems arise we will continue striving to address them. It isn’t our goal to take loot away from people, we just want to make sure they are having as much fun as possible while finding it and these changes all support that goal. 
Good hunting and link the loot!
Travis Day
Is this going to affect crafting mat drop rates?
Nope. Legendary crafting mats have an independent drop table and their drop rates will not be affected by the change to Uniques.
Lylirra pls tell us, when this hotfix will go live?
No ETA to share at the moment for when these hotfixes will go live. Be sure to keep an eye on this thread for updates:http://us.battle.net/d3/en/forum/topic/12427063132
Note: When the hotfixes do go live, they should go live for all regions at the same time.
Do rift bosses count as "uniques?" If so it would mean you're buffing and nerfing at the same time.
Rift Bosses do not count as Uniques, so they will be not be affected by the hotfix to Unique drops. They will, however, be affected by the hotfix that will boost your chance to find Legendary items by 100% (up from 25%) while in Rifts. 
Note that the 100% bonus to Legendary drops in Nephalem Rifts is multiplicative and will actually stack with the scaling Legendary drop rate bonus in Torment 1-6 (which in turn boosts your chance to find Legendary items by 15% per slider tick, also multiplicatively) .
does this apply to purple treasure goblins?
Just checked with QA. The hotfix to Uniques should not affect purple Treasure Goblins/Pygmies/etc.

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Par Legendarnih Itema Nisu Bili Dostupni Sve do Danas, Patch 2.0.4 Hotfixevi

Par Legendary Itema Nisu Bili Dostupni Sve do Danas
Interesantne informacije pojavile su se danas na zvaničnom italijanskom forumu, a to je da do danas nisu bili dostupni par legendarnih itema.
Originally Posted by Blizzard (Source)

Shortly before the launch of Reaper of Souls some legendary items have been temporarily removed because they needed a fix that will be implemented with patch 2.0.4.

When the patch is live, the following items can be found again in the game:

 
Patch 2.0.4 Hotfixevi
Originally Posted by Blizzard (Source)
[LIVE HOTFIXES]
The hotfixes listed below are now currently live and implemented.
General
  • The profile menu now reports accurate play time for all classes, including the Crusader.*
  • Crafting plans purchased from a vendor can no longer be sold back.*
Items
  • The Set bonuses from The Shadow's Mantle Class Set should now properly proc for only Demon Hunters.*
Crusader
  • Blessed Shield - Shattering Throw
    • Should no longer cause players to deal Area Damage to themselves and allies.*
  • Iron Maiden
    • This skill no longer erroneously scales with monster difficulty and provides 6102 Thorns @ level 70.*
      • Please note the tooltip will not reflect this value. We plan to rework this skill in a future patch.

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Diablo 3 Reaper of Souls Patch 2.0.4 Zvanične Informacije

Blizzard je objavio zvanične izmene u Patch 2.0.4 koje su već dostupne na US Live serverima. Uskoro će biti postavljeno i na evropskim!
Originally Posted by Blizzard (Source)

Diablo III patch 2.0.4 is now live in the Americas. Check out the full patch notes below to learn all about the latest changes.

Important: Please note that you will not be prompted to download patch 2.0.4 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.0.4 is live until those regions have also patched. 

Diablo III Patch 2.0.4 - v2.0.2.23119

Visit our Bug Report forum for a list of known issues.

GENERAL

  • Greatly increased the survivability of pets summoned by several items and skills, including:
    • Skycutter
    • Maximus
    • The Gidbinn
    • Genzaniku
    • Litany of the Undaunted
    • Call of the Ancients
    • Falling Sword - Rise Brothers
  • All Town hubs have had the placement of the Nephalem Rift Obelisk, Orek, and Kadala adjusted to help reduce the chance of accidental clicking
  • The Blacksmith's Belongings box in Act I no longer has collision

CLASSES

  • Barbarian
    • Philosophy
      • Many skills that spend Fury feel great, but when it comes time to generate Fury the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of those single-target generators to be more competitive.
    • Active Skills
      • Bash
        • Increased base damage from 170% to 215% weapon damage
        • Skill Rune - Clobber
          • Increased chance to stun for 1.5 seconds from 30% to 35%
        • Skill Rune - Onslaught
          • Increased additional damage from 80% to 100% weapon damage
      • Frenzy
        • Increased base damage from 120% to 155% weapon damage
      • War Cry
        • Bug Fix: Fixed an issue preventing the 5 seconds of paused Fury degeneration after casting War Cry from working.
      • Weapon Throw
        • Increased base damage from 150% to 185% weapon damage
        • Skill Rune - Mighty Throw
          • Increased damage from 210% to 270% weapon damage
        • Skill Rune - Throwing Hammer
          • Increased chance to stun from 30% to 40%
  • Crusader
    • Philosophy
      • Many of the Crusader's Wrath spenders are below where we would like, while Heaven's Fury - Fires of Heaven was over-performing. We are toning back Fires of Heaven while increasing the potency of most of the other Crusader spenders to encourage greater build exploration.
      • The single-target Wrath generator spells, Punish and Justice, don't feel meaty compared to generators that can hit more than one target at a time. As a result, we are increasing the potency of Punish and Justice to be more competitive.
      • We are making a few adjustments to improve Steed Charge. The cooldown and duration of the skill have both been reduced. Overall, this makes the total uptime for the skill slightly higher and, more importantly, you'll be able to hit the button more often. We're removing the ability for Steed Charge to break stuns, which allows us to focus on Steed Charge being primarily a mobility skill that can still get you out of root effects, such as Jailer. We still want Steed Charge to be useful in combat, so we're also increasing the damage on damage-focused runes.
    • General
      • Crusaders now take 15% less damage from all sources
    • Active Skills
      • Akarat's Champion
        • Skill Rune - Rally
          • Fixed an issue where Rally would not reduce the cooldown of Condemn
      • Blessed Hammer
        • Skill Rune - Burning Wrath
          • Increased radius from 5 to 8 yards
          • Increased pool damage from 95% to 150% weapon damage
        • Skill Rune - Icebound Hammer
          • Bug Fix: Fixed an issue where Icebound Hammer wasn't chilling enemies
          • Icebound Hammer no longer goes away when exploding
      • Blessed Shield
        • Increased base skill damage from 280% to 340% weapon damage
        • Skill Rune - Combust
          • Increased damage from 105% to 270% weapon damage
        • Skill Rune - Shattering Throw
          • Increased damage from 50% to 333% weapon damage
            • Known Issue: The tooltip for this skill rune does not reflect this change
      • Fist of the Heavens
        • Increased base skill's impact damage from 250% to 340% weapon damage
        • Increased base skill's bolt damage from 210% to 340% weapon damage
        • Skill Rune - Divine Well
          • Increased damage from 14% to 80% weapon damage
          • Increased bolt zap search radius from 12 to 18 yards
        • Skill Rune - Fissure
          • Increased area of effect damage from 80% to 400% weapon damage over 5 seconds
          • Increased Arc capsule damage radius from 3 to 6 yards
        • Skill Rune - Heaven's Tempest
          • Bug Fix: Fixed an issue where Heaven's Tempest was not moving around in its intended pattern
      • Heaven's Fury
        • Skill Rune - Fires of Heaven
          • Reduced damage from 950% to 735% weapon damage
      • Justice
        • Increased base skill damage from 175% to 240% weapon damage
        • Skill Rune - Burst
          • Increased damage from 25% to 30% weapon damage
        • Skill Rune - Hammer of Pursuit
          • Hammer of Pursuit now seeks targets more quickly after cast
          • Increased damage from 200% to 300% weapon damage
      • Phalanx
        • Increased base skill damage from 295% to 380% weapon damage
        • Skill Rune - Bowmen
          • Increased damage from 85% to 160% weapon damage
        • Skill Rune - Bodyguard
          • Increased damage from 200% to 285% weapon damage
        • Skill Rune - Shield Charge
          • Increased damage from 75% to 180% weapon damage
        • Skill Rune - Stampede
          • Increased Stun chance from 25% to 30%
      • Punish
        • Increased base skill damage from 200% to 270% weapon damage
        • Skill Rune - Retaliate
          • Increased damage from 70% to 94% weapon damage
      • Shield Bash
        • Increased base skill damage from 325% to 370% weapon damage
        • Skill Rune - Crumble
          • Increased on death proc damage from 550% to 660% weapon damage
        • Skill Rune - Pound
          • Increased damage from 550% to 740% weapon damage
          • Increased bonus damage from shield Block Chance from 150% to 500%
      • Steed Charge
        • Reduced base skill cooldown from 25 to 16 seconds
        • Reduced base skill duration from 2 to 1.5 seconds
        • No longer breaks Stun
        • Skill Rune - Endurance
          • Reduced duration from 3 to 2 seconds
        • Skill Rune - Ramming Speed
          • Increased damage from 475% to 515% weapon damage
        • Skill Rune - Nightmare
          • Bug Fix: Fixed an issue where the Fire pools were not lasting their full intended duration
        • Skill Rune - Draw and Quarter
          • Increased damage from 125% to 185% weapon damage
      • Sweep Attack
        • Increased base damage from 400% to 440% weapon damage
    • Passive Skills
      • Lord Commander
        • Now reduces the cooldown of Steed Charge by 25% and Bombardment by 35%
  • Demon Hunter
    • Philosophy
      • Many skills that spend Hatred feel great, but when it comes time to generate Hatred the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of a few single-target generators to be more competitive.
    • Active Skills
      • Evasive Fire
        • Increased base middle shot damage from 160% to 200% weapon damage
        • Increased base side shot damage from 80% to 100% weapon damage
        • Skill Rune - Covering Fire
          • Bug Fix: Fixed a bug causing the side shot damage to be lower than the amount listed
          • Increased the damage of the side shots from 160% to 200% weapon damage
          • Increased the range of the side shots from 50% to 80% to match the range of the middle shot
      • Hungering Arrow
        • Increased base damage from 125% to 155% weapon damage
      • Sentry
        • Skill Rune - Guardian Turret
          • The damage reduction from this rune will now be reflected in the Toughness display
  • Monk
    • Philosophy
      • Monks are working as intended and Dashing Strike is perfectly balanced.
      • There are no Monk changes at this time. Monks are currently in a fairly comfortable place, but as with all aspects of the game, we will continue to monitor them and make changes as needed.
  • Witch Doctor
    • Philosophy
      • The Witch Doctor was lacking good options for when they were low on Mana. A lack of attractive Signature spells results in builds primarily focused on sustaining Mana for long periods of time. We are increasing the potency of a few single-target Signature spells to be more competitive so that there are still aggressive options while waiting for Mana to regenerate.
      • Haunt has received some changes to provide a low-Mana option as well as to emphasize options for a damage-over-time (DOT) play style.
    • Active Skills
      • Poison Dart
        • Increased base skill damage from 155% + 40% to 185% + 40% weapon damage
        • Skill Rune - Splinters
          • Increased damage from 65% to 105% weapon damage per dart
        • Skill Rune - Spined Dart
          • Increased amount of Mana returned from 25 to 50
        • Skill Rune - Flaming Dart
          • Increased damage from 275% to 425% weapon damage over 4 seconds
          • Damage over time from Flaming Dart can now stack with itself
        • Skill Rune - Snake to the Face
          • Stun chance increased from 25% to 33%-35%
      • Corpse Spiders
        • Increased base skill damage from 216% to 324% weapon damage
        • Skill Rune - Leaping Spiders
          • Increased damage from 238% to 383% weapon damage
        • Skill Rune - Blazing Spiders
          • Increased damage from 259% to 400% weapon damage
      • Firebomb
        • Skill Rune - Pyrogeist
          • Increased damage from 560% to 880% weapon damage
      • Haunt
        • Reduced Mana cost from 200 to 50
        • Increased base skill damage from 1465% over 6 seconds to 4000% over 12 seconds
  • Wizard
    • Philosophy
      • Two skills on the Wizard, Arcane Orb - Frozen Orb and Electrocute, have bugs with their implementation. Unfortunately, these bug fixes do have the side effect of weakening these skills. Ultimately, this brings these skills back in line with other Wizard skills, which is why we chose to implement these fixes.
      • Teleport is receiving some changes to allow it to work in more situations. The range is being increased overall for each cast of Teleport. As a result, the Wormhole rune is receiving a reduction in the number of successive casts that can be completed. Previously, you could cover 140 yards in 4 casts and now you can cover 150 yards in 3 casts. Overall, this is a buff.
    • Active Skills
      • Arcane Orb
        • Frozen Orb
          • Bug Fix: Fixed an issue where Frozen Orb was chilling for longer than intended
          • Bug Fix: Fixed an issue where the Frozen Orb bonus damage radius was hitting a larger area than intended
      • Electrocute
        • Skill Rune - Surge of Power
          • Reduced proc scalar from 0.25 to 0.166
      • Teleport
        • Increased range from 35 to 50 yards
        • Skill Rune - Wormhole
          • Reduced maximum allowed teleports from 4 to 3
    • Passive Skills
      • Arcane Dynamo
        • Bug Fix: Arcane Dynamo now properly grants bonus damage to channeled spells
      • Prodigy
        • Bug Fix: Fixed an issue where Electrocute was granting double the intended amount of Arcane Power when used with Prodigy

ADVENTURE MODE

  • The Nephalem Obelisks now have a short cast time before they activate
  • Nephalem Rifts
    • Adjusted the potential layouts for Sewer and Aqueduct style dungeons to include more randomized options

CRAFTING

  • Level 70 crafted sets no longer require Flawless Royal gems and instead now require Marquise gems
  • The drop rate of unique Legendary crafting materials has been significantly increased
    • This matches the drop rate of Death's Breaths
  • Death's Breaths are no longer required for level 61-70 Rare crafting recipes
  • Bug Fix: Legendary crafted shields now provide the correct amount of Block Value for their level

ITEMS

  • The treasure from Resplendent Chests has been improved to feel more resplendent
  • Bug Fix: Legendary Follower relics will no longer roll incorrect Primary stats
  • Malthael is now much more afraid, and will more consistently drop the Reaper's Fear Legendary crafting material
  • Bug Fix: Gloves of Worship no longer grant 60 minute buffs for Empowered or Fleeting Shrines

MONSTERS

  • Damage from ghosts with the Soul Siphon ability has been reduced
  • Poison Enchanted
    • Duration of each Poison Enchanted globule reduced from 8 to 6 seconds.
    • Maximum number of Poison Enchanted globules has been reduced from 4 to 3 per cast
    • Poison Enchanted is now triggered with more variation in timing from Champion packs
  • The "Kill Malthael" quest is now required to be completed before Malthael will drop loot

QUESTS

  • The Crazy Climber event now requires players to kill the monsters spawned during the event to complete
  • The Jar of Souls event now spawns additional monsters in Torment I and higher
  • The Matriarch's Bones event now spawns additional monsters in Torment I and higher
  • In Campaign Mode, Manglemaw now only drops loot and gives XP before the player progresses to the Chancellor's Tomb quest

USER INTERFACE

  • Bug Fix: Fixed an issue where game objects were prioritized over chat links in the chat window
  • Bug Fix: Fixed an issue where players were sometimes unable to click on chat links at the bottom of the chat window 

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.


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Diablo 3 Reaper of Souls Prvi Patch - 2.0.4 Datamined Class Izmene

Patch je upravo postavljen na Blizzardovim download serverima. Izgleda da će isti biti postavljen na live serverima u utorak uveče. Ovaj patch bi trebalo i da uvrsti i iteme koje nisu mogli da hotfixuju.
Originally Posted by AdriaCraft

Barbarian

  • Bash Now deals 215% weapon damage (up from 170%). 
    • Onslaught : Now does an additional 100% (up from 80%).
    • Clobber : Now has a 35% chance to stun (up from 30%).
  • Weapon Throw Now deals 185% weapon damage (up from 150%).
    • Mighty Throw : Increase damage to 270% weapon damage (up from 210%).
    • Throwing Hammer : Now has a 40% chance to stun (up from 30%).
  • Frenzy Now deals 155% weapon damage (up from 120%).

Demon hunter

  • Hungering Arrow Now deals 155% weapon damage (up from 125%). 
  • Evasive Fire Primary enemy is now hit for 200% weapon damage (up from 160%) Secondary enemies are hit for 100% weapon damage (up from 80%).
    • Covering Fire : Increases damage of secondary bolts to 200% weapon damage (up from 160%). 

Monk

  • Unity Tooltip now states that it has  a maximum of 20% (This was already in affect via a hotfix)

Witch Doctor

  • Poison Dart Now deals 185% weapon damage (up from 155%). 
    • Flaming Dart : Now deals 425% weapon damage (up from 275%). 
    • Splinters : Now deals 110% weapon damage (up from 65%)
    • Spined Dart : Now Gains 50 mana (up from 25). 
    • Snake to the Face :  Now has a 35% chance (up from 25%).
  • Corpse Spiders Now deals 324% weapon damage (up from 216%).
    • Blazing Spiders : Now deals 400% weapon damage (up from 259%).
    • Leaping Spiders : Now deals 382% weapon damage (up from 238%).
  • Haunt Now costs 50 mana (down from 200). Now deals 4000% weapon damage (up from 1465%). Now deals the damage over 12 seconds (up from 6).
    • Draining Spirit : Now returns 12 mana (Down from 25).
  • Firebomb
    • Pyrogeist : Now deals 880% weapon damage (up from 560%). 

Wizzard

  • Arcane Torrent
    • Power Stone : Tooltip now has the word "you" added.
  • Teleport Now works 50 yards away (up from 35).

Crusader

  • Lord Commander The cooldown of Steed Charge is now reduced by 25% (changed from 5 seconds),  and Bombardment by 35% (changed from 20 seconds). 
  • Blessed Shield Now deals 340% weapon damage (up from 280%). 
    • Staggering Shield : Now has a 35% chance to stun (up from 25%). 
    • Combust : Now deals 270% weapon damage (up from 105%). 
  • Sweep Attack Now deals 440% weapon damage (up from 400%). 
  • Heaven's Fury
    • Fires of Heaven : Now deals 735% weapon damage (down from 950%). 
  • Phalanx Now deals 380% weapon damage (up from 295%). 
    • Bowmen : Now deals 160% weapon damage (up from 85%). 
    • Shield Charge : Now deals 180% weapon damage (up from 75%). 
    • Stampede : Now deals 380% weapon damage (up from 295%). Now has a 30% chance to stun (up from 25%).
    • Bodyguard : Now deals 285% weapon damage (up from 200%). 
  • Fist of the Heavens Now deals 340% weapon damage (up from 250%) Each bolt now deals 340% weapon damage (up from 210%). 
    • Fissure : Now deals 400% weapon damage (up from 80%). 
    • Divine Well : Now has an 18 yard distance (up from 12). Now deals 80% weapon damage (up from 14%) 
  • Blessed Hammer
    • Burning Wrath : Scorched ground now deals 150% weapon damage (up from 95%). 
  • Shield Bash The datamined values for base shield bash where pulling up the same as the new pound rune, so they have been removed for now. There is a good chance the base ability was buffed.
    • Crumble : Now deals 660% weapon damage (up from 550%). 
    • Shattered Shield : Now deals 380% weapon damage (up from 325%) plus 335% of your shield's block chance (up from 300%). 
    • Pound : Now deals 740% weapon damage (up from 550%) plus 500% of shield's block chance (up from 150%). 
  • Steed Charge Cooldown is now 16 seconds (down from 25). Now lasts for 1.5 seconds (down from 2).
    • Ramming Speed : Now deals 515% weapon damage (up from 475). 
    • Endurance : Now increase duration to 2 seconds (down from 3)
    • Draw and Quarter : Now deals 185% weapon damage (up from 125%). 
  • Falling Sword
    • Rise Brothers : Possible change here, however diffs have an error and are outputting 0%.
  • Punish Now deals 270% weapon damage (up from 200%).  
    • Retaliate : Now deals 94% weapon damage (up from 70%). 
  • Justice Now deals 240% weapon damage (up from 175%).
    • Sword of Justice : Now gains 3% movement speed (up from 2%). 
    • Hammer of Pursuit : Now deals 300% weapon damage (up from 200). 
    • Burst : Now deals 30% weapon damage (up from 25%).

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Reaper of Souls +50% Bonus XP Ovog Vikenda!

Blizzard je pojačao XP Bonus u Reaper of Souls 50% koji traje od petka do ponedeljka!
Originally Posted by Blizzard (Source)
Reaper of Weekends: +50% Bonus XP This Friday thru Monday

Over 1.5 million players around the world have stopped Death since Reaper of Souls™ launched last Tuesday, March 25. To celebrate this achievement and help support your ongoing crusade against the forces of evil, all nephalem who log into Diablo III this weekend will receive a +50% bonus to XP! This bonus XP period begins in the Americas region tonight, April 4 at 5:00 p.m. PDT and ends on Monday, April 7 at 5:00 a.m. PDT.

Thank you so much for being a hero of Sanctuary. We hope you have fun this weekend, and we'll see you in Westmarch!


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[Hotfix] Ponovo Buffovan Legendary Drop Rate!!!

Šansa da pronadjete Legendary u Rift runovima povećana je za 25% !!!
Originally Posted by Blizzard (Source)
[UPCOMING HOTFIXES]
  • The following hotfixes now require a patch, and will be implemented in an upcoming patch:
    • Belial is occasionally not dropping appropriate loot.*
    • Players are receiving an unusually high number of Mighty Belts and Quivers.*

[LIVE HOTFIXES]
General

  • There is now an additional bonus 25% chance to find a Legendary item while in a Nephalem Rift.*
  • The number of chests that spawn in the following zones has been reduced:*
    • Core of Arreat
    • Briarthorn Cemetary
    • Battlefields of Eternity
    • Crag of Eternity

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