Diablo III PTR Patch 2.4.2 Build 37893

Blizzard je pustio novi Diablo III PTR Patch koji možete testirati na javnim test serverima. 

Originally Posted by Blizzard (Source)

To provide feedback on patch 2.4.2, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
For additional information about the PTR, click here.


CLASSES

  • Demon Hunter
    • Active Skills
      • Spike Trap
        • Has been redesigned
          • Now has 2 (down from 4) charges each with a 10 (up from 5) second recharge time
          • All active traps are now detonated by the next Hatred spender you cast
        • Damage increased from 340% to 1160% (up from 950%) weapon damage
        • Hatred cost reduced from 30 to 20 (up from 10)
        • Skill Rune - Echoing Blast
          • Damage increased from 575% to 2020% (up from 1330%) weapon damage
        • Skill Rune - Lightning Rod
          • Damage increased from 880% weapon damage over 10 hits to 2010% (up from 1380%) weapon damage over 3 hits
        • Skill Rune - Long Fuse
          • Replaced with
            • Impaling Spines
              • Increases damage to 1930% (up from 1220%) weapon damage
        • Skill Rune - Scatter
          • Now places 2 traps side by side and consumes 1 charge (down from 2) of Spike Trap
        • Skill Rune - Sticky Trap
          • Replaced with
            • Custom Trigger
              • Increases damage to 1900% (up from 1150%) weapon damage
  • Witch Doctor
    • Active Skills
      • Spirit Barrage
        • Skill Rune - Phantasm
          • Damage increased from 675% over 5 seconds to 750% over 5 seconds
  • Wizard
    • Passive Skills
      • Power Hungry
        • Has been redesigned
          • Deal 30% additional damage to enemies more than 30 yards away
  • Bug Fixes
    • Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
    • Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon

ITEMS

  • Bottomless Potion of Chaos
    • Graphical and sound effects have been added to the teleport
    • Added a camera smoothing effect to the teleport
  • Class-Specific Items
    • Demon Hunter
      • The Demon's Demise
        • Has been redesigned
          • The blast from Spike Trap will damage all enemies again after 1 second.
    • Wizard
      • Firebird's Finery
        • (6) Set Bonus
          • Has been redesigned
            • Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.

      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Girdle of Giants
          • Legendary power added
            • Seismic Slam Increases Earthquake damage by 80-100% for 15 seconds.
            • Existing Earthquakes will have their damage increased when Seismic Slam is used with Girdle of Giants
      • Demon Hunter
        • Trag'Oul Coils
          • Legendary power added
            • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
      • Monk
        • Scarbringer
          • Legendary power added
            • Lashing Tail Kick deals an additional 300% (down from 1000%) damage to the first 5-7 (added maximum number) enemies hit
      • Witch Doctor
        • Gazing Demise
          • Legendary power added
            • Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50%

CAMPAIGN MODE

  • The Skeleton King will now drop Leoric's Crown beginning at Level 5

Diablo III Patch 2.4.1 Live na PC i Konzole!

Diablo III Patch 2.4.1 izašao je za PC i Konzole!
 
Originally Posted by Blizzard (Source)
Diablo III patch 2.4.1 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here. Important: Please note that you will not be prompted to download patch 2.4.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.1 is live until those regions have also patched.

Diablo III Patch 2.4.1 - v2.4.1.36595

Visit our Bug Report forum for a list of known issues. If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support siteor post in the Technical Support forum for assistance.


GENERAL 

  • Several new cosmetic items have been added for players to discover
  • Several changes have been made to improve server performance
  • Bug Fixes
    • Fixed an issue that prevented Massacre bonus experience from being calculated correctly

CLASSES

  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune - Birthright
          • Now heals for 3% of your maximum Life on Critical Hits
          • No longer has a chance to drop a Health Globe
      • Ignore Pain
        • Skill Rune - Mob Rule
          • Damage reduction granted to allies has been reduced from 50% to 25%
    • Passive Skills

  • Crusader
    • Active Skills
      • Akarat's Champion
        • The damage bonus granted is now multiplicative with other sources of bonus damage
      • Laws of Hope
        • Skill Rune - Hopeful Cry
          • Now reduces Physical damage taken by 25%
          • No longer has a chance to drop a Health Globe

  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune - Boar Companion
          • The Life per second and resistance bonuses are also granted to your allies
        • Skill Rune - Wolf Companion
          • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Passive Skills
      • Steady Aim
        • The damage bonus granted is now multiplicative with other sources of bonus damage

  • Monk
    • Bug Fixes
      • Fixed an issue that caused player Life to sometimes drop when Mystic Ally - Earth Ally was active

  • Witch Doctor
    • Active Skills
      • Grasp of the Dead
        • Skill Rune - Death is Life
          • Chance to summon a Zombie Dog increased to 70%
          • No longer has a chance to drop a Health Globe

  • Wizard
    • The Firebird's Finery (2) Set Bonus will now activate before Unstable Anomaly
    • Active Skills
      • Archon
        • Damage bonus increased from 20% to 30%
        • Armor and resistance bonuses increased from 20% to 150%
        • Damage bonus for each enemy killed is now multiplicative
        • Skill Rune - Improved Archon
          • Damage bonus increased from 22% to 50%
            • Note: This bonus is now multiplicative
        • Skill Rune - Teleport
          • Cooldown reduced from 3 to 2 seconds

  • Bug Fixes
    • Fixed an issue that prevented some skills from being cast after casting Shield Bash or Furious Charge
    • Fixed an issue that caused the Demon Hunter Wolf Companion to benefit from its active bonus twice

ITEMS

  • Legendary potions can now be salvaged and will yield a Forgotten Soul
  • Legendary Gems
    • Bane of the Powerful
      • Rank 25 now also reduces damage taken from Elites by 15%
      • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Enforcer
      • Pet damage reduction increased from 25% to 90%
      • The damage bonus granted to pets is now multiplicative with other sources of bonus damage
    • Gem of Efficacious Toxin
      • Poisoned enemies now also deal 10% reduced damage
    • Gogok of Swiftness
      • Has been redesigned
        • Now applies swiftness with every attack
        • Now also grants 0.50% chance to dodge per stack
        • Dodge chance increases by 0.01% per rank
    • Mirinae, Teardrop of the Starweaver
      • Smite damage increased from 2000% to 3000% weapon damage
      • Additional damage per rank increased from 40% to 60% weapon damage
      • Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds
      • Smite now also heals you for 3% of your maximum Life each time it hits an enemy
    • Moratorium
      • Chance to clear staggered damage increased from 10% to 20% per kill
    • Pain Enhancer
      • Bleed increased from 1200% to 2500% weapon damage
      • Additional damage per rank increased from 30% to 50% weapon damage
    • Simplicity's Strength
      • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
      • Heal amount increased from 2% to 4% of maximum Life
    • Taeguk
      • Has been redesigned
        • Now only gains stacks when you spend resource on a channeled skill
        • Now stacks up to 10 times
        • Stacks now expire after 1.5 seconds
        • Grants 2.0% damage per stack
        • Damage increases by 0.04% per rank
        • Grants 2% Armor per stack at rank 25
    • Wreath of Lightning
      • Lightning damage increased from 600% to 1250% weapon damage
      • Additional damage per rank increased from 10% to 25% weapon damage
    • Zei's Stone of Vengeance
      • Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy
  • Depth Diggers
    • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
  • Oculus Ring
    • Will now also be activated by your kills if equipped on your follower
  • Sanguinary Vambraces
    • Now benefit from all sources of bonus damage
  • Solanium
    • Can now only drop a Health Globe once every 8 seconds
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Frostburn
      • Now has Cold skills deal +15-20% increased damage and have a 50% chance to Freeze enemies as a Legendary Power
    • Magefist
      • Now has Fire skills deal +15-20% increased damage as a Legendary Power
  • Class-Specific Items
    • Barbarian
      • Immortal King's Call
        • (6) Set Bonus
          • Damage bonus increased from 250% to 400%
      • The Legacy of Raekor
        • (6) Set Bonus
          • Damage bonus per stack increased from 300% to 750%
      • Might of the Earth
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1200%
      • Skull Grasp
        • Has been redesigned
          • Your Whirlwind deals 250-300% additional damage
            • Note: This bonus is multiplicative with other sources of Whirlwind damage
      • Wrath of the Wastes
        • (4) Set Bonus
          • During Whirlwind damage reduction gained increased from 40% to 50% and your applied Rends deal triple damage
    • Crusader
      • Flail of the Ascended
        • New Legendary Two-Handed Flail
          • Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts
      • Johanna's Argument
        • Now also increases the damage of Blessed Hammer by 100%
      • Thorns of the Invoker
        • (2) Set Bonus
          • Damage per stack increased from 25% to 35%
            • Note: The maximum number of stacks has been reduced from 50 to 25
        • (6) Set Bonus
          • Bonus Thorns damage dealt increased from 600% to 800%
      • Roland's Legacy
        • (4) Set Bonus
          • Damage bonus increased from 600% to 750%
        • (6) Set Bonus
          • Duration increased from 5 to 8 seconds
    • Demon Hunter
      • Embodiment of the Marauder
        • (4) Set Bonus
          • Sentry damage bonus increased from 300% to 400%
        • (6) Set Bonus
          • Damage bonus for each active Sentry increased from 600% to 800%
      • Lord Greenstone's Fan
        • Damage bonus increased from 80-100% to 160-200% per stack
      • Meticulous Bolts
        • No longer drops
        • Replaced with:
          • Augustine's Panacea
            • New Legendary Quiver
              • Ball Lightning travels at 30% speed
              • Frost Arrow damage and chill duration increased by 200-250%
              • Immolation Arrow damage over time increased by 200-250%
              • Lightning Bolts damage and Stun duration increased by 200-250%
              • Nether Tentacles damage and healing increased by 200-250%
      • Natalya's Vengeance
        • (6) Set Bonus
          • Damage bonus increased from 400% to 500%
      • The Shadow's Mantle
        • (2) Set Bonus
          • Damage bonus increased from 600% to 1200%
      • Unhallowed Essence
        • (6) Set Bonus
          • Damage bonus per point of Discipline increased from 20% to 40%
      • Wojahnni Assaulter
        • Rapid Fire damage bonus increased from 30-40% to 60-75% per stack
        • Channeling time required to gain a stack decreased from 1 second to 0.5 seconds
        • Now gains the first stack immediately
    • Monk
      • The Flow of Eternity
        • Now also increases your Seven-Sided Strike damage by 100%
      • Monkey King's Garb
        • (4) Set Bonus
          • Decoy damage increased from 500% to 1000% weapon damage per stack
        • (6) Set Bonus
          • Damage bonus increased from 1500% to 3000%
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • Dashing Strike now also increases the damage of your Spirit Generators by 300% for 6 seconds
      • Shenlong's Spirit
        • (2) Set Bonus
          • Damage bonus after reaching maximum Spirit increased from 100% to 150%
      • Uliana's Stratagem
        • (4) Set Bonus
          • Your Seven-Sided Strike deals double its total damage with each hit
        • (6) Set Bonus
          • Now also increases your Exploding Palm damage by 250%
    • Witch Doctor
      • Bakuli Jungle Wraps
        • New Legendary Belt
          • Firebats deals 150-200% increased damage to enemies affected by Locust Swarm or Piranhas
      • Helltooth Harness
        • (6) Set Bonus
          • Damage bonus increased from 900% to 1400%
      • Raiment of the Jade Harvester
        • (2) Set Bonus
          • Instant Haunt damage dealt increased from 60 to 120 seconds worth
        • (6) Set Bonus
          • Instant damage dealt when consuming DoTs increased from 150 to 300 seconds worth
      • Spirit of Arachyr
        • (6) Set Bonus
          • Damage bonus increased from 1200% to 1500%
      • Zunimassa's Haunt
        • (4) Set Bonus
          • Damage reduction per Fetish increased from 2% to 3%
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1500%
    • Wizard
      • Delsere's Magnum Opus
        • (4) Set Bonus
          • Has been redesigned
            • You take 50% reduced damage while you have a Slow Time active
            • Allies inside your Slow Time gain half this benefit
      • Halo of Karini
        • New Legendary Ring
          • You take 45-60% less damage for 3 seconds after your Storm Armor electrocutes an enemy more than 30 yards away
      • Firebird's Finery
        • (6) Set Bonus
          • Damage bonus for each enemy burning increased from 25% to 40%
          • Damage bonus when an Elite is burning increased from 600% to 2000%
          • Note: This damage bonus is now limited to a maximum of 60 stacks
      • Nilfur's Boast
        • Meteor damage bonus increased from 100% to 200%
        • Damage when hitting 3 or fewer enemies increased from 150-200% to 275-350%
      • Tal Rasha's Elements
        • (6) Set Bonus
          • Damage bonus increased from 500% to 750% per stack
      • The Twisted Sword
        • Can now only benefit from a maximum of 8 Energy Twisters
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Monk
        • Crystal Fist
          • Legendary power added
            • Dashing Strike reduces your damage taken by 40-50% for 6 seconds
          • Level requirement has been reduced
        • Fleshrake
          • Legendary power added
            • Dashing Strike increases the damage of Dashing Strike by 75-100% for 1 second, stacking up to 5 times
          • Level requirement has been reduced
      • Witch Doctor
        • Swamp Land Waders
          • Legendary power added
            • Sacrifice deals 350-400% additional damage to targets affected by Locust Swarm or Grasp of the Dead
          • Can now roll with a bonus to any elemental damage type available to Witch Doctors
    • Bug Fixes
      • Fixed an issue that caused Lakumba's Ornament from granting the correct damage reduction value
      • Fixed an issue that prevented the Raiment of a Thousand Storms (6) Set Bonus from being applied while under the effects of a Chaneling Pylon
      • Fixed an issue that prevented Sacrifice from triggering the Focus portion of the Bastions of Will (2) Set Bonus
      • Fixed an issue that prevented projectiles from piercing while Vengeance was active with a Buriza-Do Kyanon equipped
      • Fixed an issue that could cause the damage from Moratorium to kill a player in a Set Dungeon
      • Fixed an issue that caused extra Fires of Heaven casts from Ivory Tower to trigger the Wrathful Passive Skill
      • Fixed an issue that caused The Twisted Sword stacks to be consumed when using Energy Twister - Storm Chaser
      • Fixed an issue that prevented the Norvald's Fervor (2) Set Bonus from being granted while using Steed Charge
      • Fixed an issue that could sometimes prevent Ice Armor from triggering the Tal Rasha's Elements (2) Set Bonus with Halo of Arlyse equipped
      • Fixed an issue that caused Tal Rasha's Elements (2) Set Bonus to behave inconsistently with Etched Sigil casts
      • Fixed an issue that caused the Firebird's Finery (6) Set Bonus to grant its Elite bonus damage when a Rare monster's minions were ignited
      • Fixed an issue that prevented Bash with Blade of the Warlord equipped from being treated as a Fury spending attack

ADVENTURE MODE

  • Bounties
    • In the event that both Act III and Act IV bounties are complete, the bonus act will now always be turned in first
    • A Plague of Burrowers
      • Significantly reduced Burrowers' health
  • Nephalem Rifts
    • Greater Rifts
      • The amount of incoming damage in Greater Rift 70 and above has been reduced
      • The amount of Experience granted in Greater Rift 70 and above has been reduced
      • The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same
  • Set Dungeons
    • Barbarian
      • Immortal King's Call
        • Objective 2 now requires you to kill 150 enemies while Wrath of the Berserker is active
      • The Legacy of Raekor
        • Enemies hit by a Furious Charge that didn't hit 15 enemies are no longer prevented from counting toward the objective on future casts
      • Might of the Earth
        • Elites now appear in fixed locations
      • Wrath of the Wastes
        • Enemies hit by a Rend that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Crusader
      • Armor of Akkhan
        • The total number of monsters has been increased
        • Enemies hit by a Condemn that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Demon Hunter
      • Embodiment of the Marauder
        • Objective 1 now requires you to kill 140 enemies with 3 or more Sentries active
        • The total number of monsters has been increased
        • Rockworms now appear in fixed locations
        • Rockworms will now take longer to spring from the ground
      • The Shadow's Mantle
        • You no longer break the consecutive hit chain if you hit a target that has already been added to the chain
      • Unhallowed Essence
        • Enemies hit by a Multishot that didn't hit 20 enemies are no longer prevented from counting toward the objective on future casts
    • Witch Doctor
      • Raiment of the Jade Harvester
        • Deceivers will no longer use their Invisibility
        • Enemies hit by a Soul Harvest that didn't harvest 15 souls are no longer prevented from counting toward the objective on future casts
    • Wizard
      • Delsere's Magnum Opus
        • Enemies hit by a Slow Time that didn't initially hit 30 enemies are no longer prevented from counting toward the objective on future casts
      • Firebird's Finery
        • Objective 2 now requires you to Ignite or kill 20 enemies within 3 seconds 6 times
  • Bug Fixes
    • Fixed an issue that caused Urshi to always introduce herself to players
    • Fixed an issue that could, under certain conditions, prevent players from being able to finish a Set Dungeon

CRAFTING

  • Bug Fixes
    • Fixed an issue that prevented the quantity of items to be crafted from being properly updated when a new value was entered
    • Fixed an issue that prevented the list of affixes available when an item was being enchanted from being updated dynamically

MONSTERS

  • A new type of Treasure Goblin has been spotted in Sanctuary, the Menagerist Goblin
  • Pet attacks will now also break Primordial Scavengers' armor in the same way player attacks do
  • The amount of gold dropped by Gilded Barons has been reduced
  • The Merciless Witch
    • Removed her shields in both the Realm of Regret and Realm of Fright
    • Significantly increased her health in the Realm of Regret

USER INTERFACE

  • Holding shift while comparing an item will now also remove the benefit of Caldesann's Despair from the comparison
  • When viewing a player's profile in game, it will now indicate whether or not you are looking at the current profile
  • The Inventory button no longer flashes for level 70 characters when a new item is picked up
  • Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
  • A shadow has been added to stack and charge counts on the hotbar, and buff icons
  • Several new Stash Tab icons have been added
  • The Paragon point button has been moved and will no longer overlap buff bar icons
  • Bug Fixes
    • Fixed an issue that prevented the Legendary Potion icon from being removed from the hotbar after being salvaged
    • Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem

Mercy Wings Dostupan u Diablo III

Igrači koji su kupili Blizzardovu novu FPS igru Overwatch, danas su dobili Mercy Wings u Diablo III. Instrukcije kako preuzmete krila u igri možete pročitati u zvaničnom saopštenju.
Originally Posted by Blizzard (Source)

The angelic wings of Overwatch’s peerless healer and brilliant scientist, Mercy, are now available to PC Diablo III players who have pre-purchased the digital Windows PC version of Overwatch: Origins Edition! This iconic feature of the Valkyrie swift-response suit is bound to make any nephalem feel as though they are under the direct care of Angela Ziegler herself.

How to Claim

If you pre-purchased the PC version of Overwatch: Origins Edition through the Battle.net Shop, you will now be able to retrieve Mercy’s Wings by logging into Diablo III, entering a game, and checking your in-game mail. The mail icon will be located in the lower left-hand portion of the UI.

As with all other collector’s edition cosmetic items, open the mail, click the “Claim” button, and right-click the “Mercy’s Gaze” item in your inventory to add the new wings to your collection. Visit Miriam the Mystic in any town hub and use the Wardrobe to equip the wings on your current character.

For players who plan to purchase Overwatch: Origins Edition on other platforms, you’ll be able to pick up your copy of the game starting May 24. If you purchase a physical copy of Overwatch: Origins Edition, you will need to claim the printed code included with your game in order to redeem your wings. Learn more about Overwatch—and the other bonuses that come with the Origins Edition—atPlayOverwatch.com and in our support articles.

*The above information applies only to Diablo III and Diablo III: Reaper of Souls for PC and Mac. For information on claiming Mercy’s Wings in Diablo III: Ultimate Evil Edition on PlayStation 4 and Xbox One, please see our forum post.

Diablo PTR Patch 36239

Blizzard je sinoć pustio novi PTR 2.4.1 Build koji je sa sobom doneo sitne izmene.
 
Skill Izmene
Originally Posted by AdriaCraft

Wizard


  • Archon Cooldown: 120 seconds / Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, your damage is increased by 30030%, and your Armor and resistances are increased by 150%. / Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon.

X1_Crusader


  • Laws of Hope
    • Hopeful Cry : Active: Empowering the Law also grants a 5% chance to cause nearby enemies to drop Health Globesreduces all Physical damage taken by 25%.
 
String Izmene
Originally Posted by AdriaCraft

AttributeDescriptions


  • Simple_Rune_C#X1_Crusader_LawsOfHope2 Active: Empowering the Law also grants a chance to cause nearby enemies to drop Health Globesreduces all Physical damage taken.
  • Rune_C#X1_Crusader_LawsOfHope2 Active: Empowering the Law also grants areduces all Physical damage taken by [{Script Formula 13}*100]% chance to cause nearby enemies to drop Health Globes.
  • Combined_Simple_Rune_C#X1_Crusader_LawsOfHope2 Cooldown: {Script Formula 0} seconds Active: Empower the Law, surrounding you and your allies in a shield for a short duration, and grants a chance to cause nearby enemies to drop Health Globes. reduces Physical damage taken. Passive: Recite the Law, continually healing you and your allies. Only one Law may be active at a time.
  • Combined_Rune_C#X1_Crusader_LawsOfHope2 Cooldown: {Script Formula 0} seconds Active: Empower the Law, surrounding you and your allies in a shield for {Script Formula 19} seconds that absorbs up to {Script Formula 20} damage, and grants areducing all Physical damage taken by [{Script Formula 13}*100]% chance to cause nearby enemies to drop Health Globes. for you and your allies for {Script Formula 19} seconds. Passive: Recite the Law, healing you and your allies for {Script Formula 1} Life per second. Only one Law may be active at a time.
  • Combined_Rune_E#Witchdoctor_GraspOfTheDead Cost: {Script Formula 24} Mana Cooldown: [{Script Formula 7}] seconds Ghoulish hands reach out from the ground, slowing enemy movement by [({Script Formula 16})*100]% and dealing [{Script Formula 18} * {Script Formula 8} * 100]% weapon damage as Poison over {Script Formula 8} seconds. Enemies who die while in the area of Grasp of the Dead have a [{Script Formula 21}*100]% chance to drop a health globe or summon a Zombie Dog.

ItemFlavor


  • P4_Unique_Flail_2H_002 TEMP Shield Bash FlailThe Ascended turned his gaze from his people, but left behind his flail, that we may remember him. In the fullness of time, he shall return. -the Inquisitor
  • P41_Unique_Quiver_001 The demon hunter Augustine knew that it was important to use exactly the right arrow for each target, but could never find a way to organize the many arrows she needed. Until she discovered this quiver, which always seemedliked to haveuse the right arrow at the right timeprojectile for every occasion. She was thrilled to discover this quiver in an ancient barrow.

ItemPassivePowerDescriptions


Items


Diablo III PTR 2.4.1 Zvanične Izmene

Javni test serveri za Diablo III patch 2.4.1 su online za igrači koji su zainteresovani da isprobaju izmene, i da prijave bugove. Blizzard je objavio zvanične informacije koje možete pročitati u daljem tekstu.
Originally Posted by Blizzard (Source)
Last updated March 8 @ 12:16 p.m. PT. Below you'll find the preliminary PTR patch notes for patch 2.4.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.
To provide feedback on patch 2.4.1, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
For additional information about the PTR, click here.

GENERAL

  • Several changes have been made to improve server performance
  • Bug Fixes
    • Fixed an issue that prevented Massacre bonus experience from being calculated correctly
Return to Top

CLASSES

  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune - Birthright
          • Now heals for 3% of your maximum Life on Critical Hits
          • No longer has a chance to drop a Health Globe
      • Ignore Pain
        • Skill Rune - Mob Rule
          • Damage reduction granted to allies has been reduced from 50% to 25%
    • Passive Skills
Return to Top
  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune - Boar Companion
          • The Life per second and resistance bonuses are also granted to your allies
        • Skill Rune - Wolf Companion
          • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Passive Skills
      • Steady Aim
        • The damage bonus granted is now multiplicative with other sources of bonus damage
Return to Top
  • Witch Doctor
    • Active Skills
      • Grasp of the Dead
        • Skill Rune - Death is Life
          • Chance to summon a Zombie Dog increased to 70%
          • No longer has a chance to drop a Health Globe
Return to Top
  • Wizard
    • The Firebird's Finery (2) Set Bonus will now activate before Unstable Anomaly
    • Active Skills
      • Archon
        • Damage bonus increased from 20% to 300%
        • Armor and resistance bonuses increased from 20% to 150%
        • Damage bonus for each enemy killed is now multiplicative
        • Skill Rune - Improved Archon
          • Damage bonus increased from 22% to 50%
            • Note: This bonus is now multiplicative
        • Skill Rune - Teleport
          • Cooldown reduced from 3 to 2 seconds

ITEMS

  • Legendary potions can now be salvaged and will yield a Forgotten Soul
  • Legendary Gems
    • Bane of the Powerful
      • Rank 25 now also reduces damage taken from Elites by 15%
      • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Enforcer
      • Pet damage reduction increased from 25% to 90%
      • The damage bonus granted to pets is now multiplicative with other sources of bonus damage
    • Gem of Efficacious Toxin
      • Poisoned enemies now also deal 10% reduced damage
    • Gogok of Swiftness
      • Has been redesigned
        • Now applies swiftness with every attack
        • Now also grants 0.50% chance to dodge per stack
        • Dodge chance increases by 0.01% per rank
    • Mirinae, Teardrop of the Starweaver
      • Smite damage increased from 2000% to 3000% weapon damage
      • Additional damage per rank increased from 40% to 60% weapon damage
      • Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds
      • Smite now also heals you for 3% of your maximum Life each time it hits an enemy
    • Moratorium
      • Chance to clear staggered damage increased from 10% to 20% per kill
    • Pain Enhancer
      • Bleed increased from 1200% to 2500% weapon damage
      • Additional damage per rank increased from 30% to 50% weapon damage
    • Simplicity's Strength
      • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
      • Heal amount increased from 2% to 4% of maximum Life
    • Taeguk
      • Has been redesigned
        • Now only gains stacks when you spend resource on a channeled skill
        • Now stacks up to 10 times
        • Stacks now expire after 1.5 seconds
        • Grants 2.0% damage per stack
        • Damage increases by 0.04% per rank
        • Grants 2% Armor per stack at rank 25
          • Note: There is currently an issue causing this gem to only grant 1% Armor per stack
    • Wreath of Lightning
      • Lightning damage increased from 600% to 1250% weapon damage
      • Additional damage per rank increased from 10% to 25% weapon damage
    • Zei's Stone of Vengeance
      • Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy
  • Depth Diggers
    • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
  • Oculus Ring
    • Will now also be activated by your kills if equipped on your follower
  • Sanguinary Vambraces
    • Now benefit from all sources of bonus damage
  • Solanium
    • Can now only drop a Health Globe once every 8 seconds
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Frostburn
      • Now has Cold skills deal +15-20% increased damage and have a 50% chance to Freeze enemies as a Legendary Power
    • Magefist
      • Now has Fire skills deal +15-20% increased damage as a Legendary Power
    • Class-Specific Items
      • Barbarian
        • Immortal King's Call
          • (6) Set Bonus
            • Damage bonus increased from 250% to 400%
        • The Legacy of Raekor
          • (6) Set Bonus
            • Damage bonus per stack increased from 300% to 750%
        • Might of the Earth
          • (6) Set Bonus
            • Damage bonus increased from 800% to 1200%
        • Skull Grasp
          • Has been redesigned
            • Your Whirlwind deals 250-300% additional damage
              • Note: This bonus is multiplicative with other sources of Whirlwind damage
        • Wrath of the Wastes
          • (4) Set Bonus
            • Damage reduction gained during Whirlwind increased from 40% to 50%
            • Your applied Rends deal triple damage
      • Crusader
        • Flail of the Ascended
          • New Legendary Two-Handed Flail
            • Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts
        • Johanna's Argument
          • Now also increases the damage of Blessed Hammer by 100%
        • Thorns of the Invoker
          • (2) Set Bonus
            • Damage per stack increased from 25% to 35%
          • (6) Set Bonus
            • Bonus Thorns damage dealt increased from 600% to 800%
        • Roland's Legacy
          • (4) Set Bonus
            • Damage bonus increased from 600% to 750%
          • (6) Set Bonus
            • Duration increased from 5 to 8 seconds
      • Demon Hunter
        • Embodiment of the Marauder
          • (4) Set Bonus
            • Sentry damage bonus increased from 300% to 400%
          • (6) Set Bonus
            • Damage bonus for each active Sentry increased from 600% to 800%
        • Lord Greenstone's Fan
          • Damage bonus increased from 80-100% to 160-200% per stack
        • Meticulous Bolts
          • No longer drops
          • Replaced with:
            • Elemental Quiver
              • New Legendary Quiver
                • Ball Lightning travels at 30% speed
                • Frost Arrow damage and chill duration increased by 200-250%
                • Immolation Arrow damage over time increased by 200-250%
                • Nether Tentacles damage and healing increased by 200-250%
        • Natalya's Vengeance
          • (6) Set Bonus
            • Damage bonus increased from 400% to 500%
        • The Shadow's Mantle
          • (2) Set Bonus
            • Damage bonus increased from 600% to 1200%
        • Unhallowed Essence
          • (6) Set Bonus
            • Damage bonus per point of Discipline increased from 20% to 40%
        • Wojahnni Assaulter
          • Rapid Fire damage bonus increased from 30-40% to 60-75% per stack
          • Channeling time required to gain a stack decreased from 1 second to 0.5 seconds
          • Now gains the first stack immediately
      • Monk
        • The Flow of Eternity
          • Now also increases your Seven-Sided Strike damage by 100%
        • Monkey King's Garb
          • (4) Set Bonus
            • Decoy damage increased from 500% to 1000% weapon damage per stack
          • (6) Set Bonus
            • Damage bonus increased from 1500% to 3000%
        • Raiment of a Thousand Storms
          • (6) Set Bonus
            • Dashing Strike now also increases your Spirit Generators by 300% for 6 seconds
        • Shenlong's Spirit
          • (2) Set Bonus
            • Damage bonus after reaching maximum Spirit increased from 100% to 150%
        • Uliana's Stratagem
          • (4) Set Bonus
            • Your Seven-Sided Strike deals double its total damage with each hit
          • (6) Set Bonus
            • Now also increases your Exploding Palm damage by 250%
      • Witch Doctor
        • Bakuli Jungle Wraps
          • New Legendary Belt
            • Firebats deals 150-200% increased damage to enemies affected by Locust Swarm or Piranhas
        • Helltooth Harness
          • (6) Set Bonus
            • Damage bonus increased from 900% to 1400%
        • Raiment of the Jade Harvester
          • (2) Set Bonus
            • Instant Haunt damage dealt increased from 60 to 120 seconds worth
          • (6) Set Bonus
            • Instant damage dealt when consuming DoTs increased from 150 to 300 seconds worth
        • Spirit of Arachyr
          • (6) Set Bonus
            • Damage bonus increased from 1200% to 1500%
        • Zunimassa's Haunt
          • (4) Set Bonus
            • Damage reduction per Fetish increased from 2% to 3%
          • (6) Set Bonus
            • Damage bonus increased from 800% to 1500%
      • Wizard
        • Delsere's Magnum Opus
          • (4) Set Bonus
            • Has been redesigned
              • You take 50% reduced damage while you have a Slow Time active
              • Your allies gain half this benefit
        • Halo of Karini
          • New Legendary Ring
            • You take 45-60% less damage for 2 seconds after your Storm Armor electrocutes an enemy more than 30 yards away
        • Firebird's Finery
          • (6) Set Bonus
            • Damage bonus for each enemy burning increased from 25% to 40%
            • Damage bonus when an Elite is burning increased from 600% to 2000%
        • Nilfur's Boast
          • Meteor damage bonus increased from 100% to 200%
          • Damage when hitting 3 or fewer enemies increased from 150-200% to 275-350%
        • Tal Rasha's Elements
          • (6) Set Bonus
            • Damage bonus increased from 500% to 750% per stack
        • The Twisted Sword
          • Can now only benefit from a maximum of 5 Energy Twisters
        • Vyr's Amazing Arcana
          • (4) Set Bonus
            • Damage bonus increased from 1% to 1.5% per stack
      • Several existing class-specific Legendary items have been updated to include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
        • Monk
          • Crystal Fist
            • Legendary power added
              • Dashing Strike reduces your damage taken by 40-50% for 6 seconds
            • Level requirement has been reduced
          • Flesh Rake
            • Legendary power added
              • Dashing Strike increases the damage of Dashing Strike by 75-100% for 1 second, stacking up to 5 times
            • Level requirement has been reduced
        • Witch Doctor
          • Swamp Land Waders
            • Legendary power added
              • Sacrifice deals 350-400% additional damage to targets affected by Locust Swarm or Grasp of the Dead
      • Bug Fixes
        • Fixed an issue that caused the Firebird's Finery (6) Set Bonus to grant its Elite bonus damage when a Rare monsters minions were ignited

ADVENTURE MODE

  • Bounties
    • In the event that both Act III and Act IV bounties are complete, the bonus act will now always be turned in first
    • A Plague of Burrowers
      • Significantly reduced Burrowers' health
  • Nephalem Rifts
    • Greater Rifts
      • The amount of incoming damage in Greater Rift 70 and above has been reduced
      • The amount of Experience granted in Greater Rift 70 and above has been reduced
      • The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same
  • Set Dungeons
    • Barbarian
      • Immortal King's Call
        • Objective 2 now requires you to kill 150 enemies while Wrath of the Berserker is active
      • The Legacy of Raekor
        • Enemies hit by a Furious Charge that didn't hit 15 enemies are no longer prevented from counting toward the objective on future casts
      • Might of the Earth
        • Elites now appear in fixed locations
      • Wrath of the Wastes
        • Enemies hit by a Rend that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Crusader
      • Armor of Akkhan
        • The total number of monsters has been increased
        • Enemies hit by a Condemn that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Demon Hunter
      • Embodiment of the Marauder
        • Objective 1 now requires you to kill 140 enemies with 3 or more Sentries active
        • The total number of monsters has been increased
        • Rockworms now appear in fixed locations
        • Rockworms will now take longer to spring from the ground after appearing
      • The Shadow's Mantle
        • You no longer break the consecutive hit chain if you hit a target that has already been added to the chain
      • Unhallowed Essence
        • Enemies hit by a Multishot that didn't hit 20 enemies are no longer prevented from counting toward the objective on future casts
    • Witch Doctor
      • Raiment of the Jade Harvester
        • Deceivers will no longer use their Invisibility
        • Enemies hit by a Soul Harvest that didn't harvest 15 souls are no longer prevented from counting toward the objective on future casts
    • Wizard
      • Delsere's Magnum Opus
        • Enemies hit by a Slow Time that didn't initially hit 30 enemies are no longer prevented from counting toward the objective on future casts
      • Firebird's Finery
        • Objective 2 now requires you to Ignite or kill 20 enemies
  • Bug Fixes
    • Fixed an issue that could, under certain conditions, prevent players from being able to finish a Set Dungeon

CRAFTING

  • Bug Fixes
    • Fixed an issue that prevented the quantity of items to be crafted from being properly updated when a new value was entered
    • Fixed an issue that prevented the list of affixes available when an item was being enchanted from being updated dynamically

MONSTERS

  • Pet attacks will now also break Primordial Scavengers' armor in the same way player attacks do
  • The amount of gold dropped by Gilded Barons has been reduced
  • The Merciless Witch
    • Removed her shields in both the Realm of Discord and Realm of Fright
    • Significantly increased her health in the Realm of Discord

USER INTERFACE

  • Holding shift while comparing an item will now also remove the benefit of Caldesann's Despair from the comparison
  • When viewing a player's profile in game, it will now indicate whether or not you are looking at the current profile
  • The Inventory button no longer flashes for level 70 characters when a new item is picked up
  • Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
  • A shadow has been added to stack and charge counts on the hotbar, and buff icons
  • Bug fixes
    • Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem

Heroes of the Storm - Xul Hero Spotlight

Blizzard je objavio spotlight za novog heroja koji se pridužuje Nexusu ove nedelje - Xul, the Necromancer (Diablo II Heroj)!

Diablo III Developer Insights - Set Dungeons

Blizzard je objavio blog o dizajniranju i implementiranju set istanci. U ovom blogu možemo pročitati dosta interesantnih stvari vezane za patch 2.4 sadržaje!

Originally Posted by Blizzard (Source)

Patch 2.4.0 (and Season 5) introduces one of Diablo III’s newest and most exciting features yet: Set Dungeons. These static realms test your skills with various class sets, each carefully tuned around specific play styles. You may have even found that they’re a little (okay, maybe a lot) more difficult than your average Rift or Bounty!

What was the design intent behind these formidable new challenges? To answer that question, we’ve prepared this behind-the-scenes look at Set Dungeons, from their origin to what you can expect in-game.

What are Set Dungeons?

Senior Game Designer Alex Sulman, lead on the Set Dungeon project, explains that the gameplay experience for Set Dungeons will be way outside the norm. “They give you a chance to measure your skill. A yardstick of sorts,” he prefaced. “In a game like Diablo, there’s always something to do, so having something that’s more measurable and ‘beatable’ is different. It’s fresh.”


Inside an early version of the Shadow's Mantle dungeon.

Why include a feature that plays so differently from the rest of the game? Some players need an end goal where they can say that they’re done. Similar to the Season Journey, Set Dungeons accomplish this by giving a definitive goal to work towards. Class sets take effort to put together, but there’s no clear “celebration” of this accomplishment. Set Dungeons are the light at the end of that journey.

As an auxiliary goal, Set Dungeons also provide a sense of competition, though not formalized in the same manner as leaderboards. Since Set Dungeons are timed, there’s always an opportunity to go back and beat your time, or share your times with your friends and compare who’s truly the greatest among you.

We intentionally avoided formalizing leaderboards for Set Dungeons for a few reasons, in part because it would have significantly delayed the development of the feature. However, it also combats behavior where, when a leaderboard fills up, players may be discouraged from participating. Allowing the competition to remain more free between friends or clan mates makes the feature more approachable. It may feel insurmountable to compete with a top player, but when all you want to do is beat your buddies, it doesn’t seem so impossible a task.

Game Jam – Where Set Dungeons Started

Every so often, a game team might need to take a step back and go off the rails – take an opportunity to stretch their imaginations and see what kinds of crazy ideas they can make work. Several months ago, the Diablo III development team did just that, working on any creative passion project they wanted before pitching it to the rest of the team. For Alex, that meant fleshing out Set Dungeons.


One of the slides from Alex's original pitch deck.

The initial pitch is pretty much what you see in game today—a finish line for sets. The first set dungeon designed was Delsere’s Magnum Opus, and the response from the team was huge. There was a definite desire for greater challenge and testing one’s limits. Aside from some basic logistical questions, the team was ready to get this concept in game.

Iteration – Dealing with Design Complications

There wasn’t much iteration on the idea. “I’d brewed on it for a long time,” Alex says, indicating the idea was well formed from the start. However, no matter how great an idea may be, there are bound to be challenges you would never anticipate.

The biggest complexity was the introduction of multiplayer. Originally, Set Dungeons were designed as an exclusively solo experience. However, the multiplayer experience is an important part of Diablo III, and it just didn’t feel right to leave it out.


Playing Diablo with your friends should always be an option, no matter your goals.

When adding a new feature, our designers not only ask the question, “how well does this play?” but “how well does this play on PC versus console?” When we looked at Set Dungeons from a console player’s perspective, we saw a situation where, in local co-op, one of you sits on the couch flipping through your phone while the other challenges themselves in a Set Dungeon. That didn’t make for a great multiplayer experience, so it was clear a resolution was needed.

“I didn’t think it would work at first, but my teammates really helped that part come together,” Alex acknowledges. Everything from how the game would handle multiple players opening different Set Dungeons simultaneously to how the UI would look upon entry was tricky, but accomplished with group effort.

Of course, this brought both internal (and, later, community) concerns. Does the inclusion of multiplayer imply that Set Dungeons are designed to be conquered in this manner? Not at all. Players will conquer each dungeon on their own terms. For some, that might be piecing the puzzle together solo, reveling in a sense of fulfillment and personal achievement. For others, it might be getting by with a little help from their friends. Ultimately, that’s a choice each player should make for themselves, in the way that best suits their gameplay style.

Strengths and Weaknesses – Different Sets, Different Stories

As with most design projects, there were bound to be pitfalls. Some class sets and their objectives proved more difficult to design while others came much more naturally, and each had their reasons.

For example, the Thorns of the Invoker set was in the middle of a full rework at the time Alex was putting together each Set Dungeon outline. Senior Technical Game Designer Wyatt Cheng, who was tasked with redesigning the Invoker set, came to the rescue. He helped Alex define objectives and ensure the dungeon would capture the heart and essence of the set’s new powers.


Tackling the Thorns of the Invoker dungeon head on!

On the other end of the spectrum, the Barbarian Set Dungeons came naturally. Wrath of the Wastes was considered one of the best examples, and not because it’s touted as one of the more difficult. Its objectives really get at the heart of what the set is all about, which was the goal for every set. With objectives that encourage you to consider aspects like crowd management and utilizing Whirlwind to avoid taking damage as much as dealing it, it encourages a unique experience and highlights playing the game differently. That approach to objectives would become the expectation for other dungeons.

While not all the objectives came out perfectly, we want to avoid making too many changes. For example, there are a few objectives that may be too easily trivialized in multiplayer that we would like to address. We do, however, want to limit which aspects of the game we tune after release. For game elements that have a sense of achievement, we try to avoid revisions that could make players feel as though their accomplishments have been lessened.

Getting in Tune – The PTR Process

During the PTR, Alex was poring through player feedback every day. “I was mostly looking for tuning, but I paid a lot of attention to general feedback to what people liked and didn’t like as well,” he mentions, pleased with the overall reception. “The general response was exactly what I’d hoped for. It showed that the content is compelling enough to pursue and a great challenge.”


Some contributors, like Quin69 and Deadset, did thorough testing and shared their results.

Bugs were certainly another high priority. Set Dungeons were a large feature that came in hot, and the faster and larger a feature is, the more bugs it’s going to have. The PTR was invaluable in this regard—we can’t thank you enough for your participation and incredible feedback!

Final Word – Good Luck!

We hope that Set Dungeons provide a refreshing new challenge in Diablo III. They may not be for everyone, and that’s okay. Divisive content can be good for the long-term health of any game, ensuring that there really is something for everyone. Set Dungeons are meant to be tough and deviate from the traditional slay-and-loot gameplay. Are they too tough? Perhaps for some, but you’re not alone in the struggle! Even our designers feel the pressure.

“The irony is that there are several that I can’t master on live, so maybe I’m not the best to give advice!” laughs Alex. However, he does have a few tips. “The number one tip is to check your corners. Don’t blast through everything expecting to win. There’s a certain playstyle that works in each, so pay close attention to them.” Attention to detail is important, especially if you’re looking to master each set.

Finally, if you’ve conquered every Set Dungeon, don’t forget to congratulate yourself! That’s no small feat. “If you see someone running around with those beautiful green wings, bow down at their feet! They have mad skills . . . no matter which way they chose to tackle the challenge.”
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