Počela Prva Reaper of Souls Sezona, Ažurirana Lista Hotfixeva

Počela Prva Reaper of Souls Sezona
Prva Reaper of Souls Sezona upravo je počela! Blizzard je objavio informativni blog kao i preview Sezone 1 koji možete pročitati ovde.
Originally Posted by Blizzard (Source)
Diablo III Season 1 is now live in all gameplay regions! To create a Seasonal hero, select your class, gender, and name as usual, then select the "Seasonal Hero" checkbox on the lower left of the screen. 
 

What Are Seasons?

Seasons are an optional, recurring game mode that offers PC players the opportunity to periodically start fresh, leveling new Normal or Hardcore heroes from level 1 without any currency, resources, items, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal heroes will also have their own shared stash and Artisan progression. Any currency, materials, recipes, items, Paragon experience, and Artisan progression earned during a Season will be rolled over to a player's non-Seasonal profile once the Season concludes. Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will also be tracked in our new Leaderboard system. To learn more about Seasons, click here.

Good luck, nephalem! May the loot gods treat you kindly and your deeds of valor always be remembered.
 
Ažurirana Lista Hotfixeva
Achivement bug je napokon ispravljen koji je mučio pari grača, a tu su još par sitnih hotfixeva koje možete pročitati u daljem tekstu.
Originally Posted by Blizzard (Source)
Update: 
If you are still affected by the Achievements UI bug, please try switching to the Europe servers from the login screen, hit Play to launch the game, log out, then try switching back to the Americas servers. This should solve the issue. If it doesn’t, please let us know in this thread.
In the meantime, we believe we have identified the problem and are working with our ISP to resolve it as soon as possible. Once again, your achievements and progress are not lost.
--------------------------
Update:
We're continuing to investigate and troubleshoot more permanent solutions to this issue and will work to keep you all as updated as possible in this thread.We sincerely apologize for the inconvenience this particular bug has caused and thank you all for your ongoing reports!

[UPCOMING HOTFIXES]
  • Fixing an issue where the Firebird's Finery damage over time effect is snapshotting critical damage upon application
  • Fixing an issue where Sentry (Spitfire Turret) is proccing Knockback effects from items
[LIVE HOTFIXES]
General:
  • Resolved an issue where occasionally a normal Rift could not be completed due to insufficient monsters spawning (8/28)
  • Treasure Goblins no longer have a 100% chance to spawn in Halls of Agony level 2 (8/28)
  • Fixed an issue where Game Difficulty XP bonus was applying to monsters in the Realm of Trials (8/27)
Items:
  • Fixed an issue where the item Spines of Seething Hatred was rolling with one less affix than intended (should now properly spawn with 5 Primary and 2 Secondary) (8/27)
  • Fixed an issue where the item Broken Promises was rolling with one less affix than intended (should now properly spawn with 4 Primary and 2 Secondary) (8/27)
  • Fixed an issue where the item Meticulous Bolts was rolling with one less affix than intended (should now roll with 5 Primary and 2 Secondary) (8/27)
-------------------------
General:
  • Greater Rifts Guardians will no longer instantly spawn after 15 minutes. In order to spawn a Greater Rift Guardian, players must fill the progress bar completely. (8/29)
Items:
  • Fixed an issue where the Firebird's Finery damage over time effect is snapshotting critical damage upon application (8/28)
Demon Hunter:
  • Fixed an issue where Sentry (Spitfire Turret) is proccing Knockback effects from items (8/28)
Wizard:
  • Fixed an issue where the Firebird's Finery damage over time effect is snapshotting critical damage upon application (8/28)
-------------------------
Nephalem Rifts and Greater Rifts:

Ažuriran Zvaničan Diablo Sajt, 2.1 Poznati Bugovi i Hotfixevi, ALS Challenge za Diablo Dev Tim

Ažuriran Zvaničan Diablo Sajt
Zvaničan Diablo III web sajt ažuriran je sa Leaderborom i informacijama o novom sadržaju koji je došao uz Patch 2.1!

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Originally Posted by Blizzard (Source)
Give and you shall recieve... The Rankings page is now active, and will be updated with the feats of brave nephalem warriors:
We've also updated the game guide with information on the following Patch 2.1.0 features: We're always searching for ways to expand and improve the guide with answers to all of your questions. If there are any aspects of the game you're curious about, let us know in the comments! *Seasons and Rankings are only available for Reaper of Souls for Windows and Mac.
 
Patch 2.1 Poznati Bugovi i Hotfixevi
Ostalo je par bugova koji su došli uz Patch 2.1. Jedan od njih onemogućava Greater Riftu da stvori dovoljni broj neprijatelja kako bi igrači mogli da završe progress bar... Drugi je povezan sa Achievementom koji se ne prikazuje nekim igračima. U medjuvremenu dok se ova dva problema rešavaju, dosta drugih hotfixovano je serverima. U nastavku možete pročitati listu hotfixeva i bugova.
Originally Posted by Blizzard 
Insufficient Mobs to Complete GR
Not enough mobs to spawn RG.
Thanks, Dommer! We're definitely aware that some Greater Rifts are still unable to be completed because of a lower enemy density (or because they are filled with weak enemies, like Random mentioned). While these cases should be relatively few and far between, we're working on reducing and hopefully eliminating their occurrence. 
One question I have for all of you: are you unable to complete regular Rifts, Greater Rifts, or both? (Knowing the answer to this will help us target our efforts better.) (Source)

------------------------------

Achievements Display Bug

We’ve received some reports from players who are currently unable to view their achievements in-game after updating to patch 2.1.0. We are actively investigating this issue, and hope to have a resolution in place soon.
There is a temporary workaround however that you can try if you experience this issue, but please keep in mind that it may not work for all players - please exit Diablo III completely and re-launch the game from the Battle.net desktop app. You may need to do this a few times, but doing this should make the issue disappear.
If this issue persists after re-launching the game client, or if you experience any other game-related issues while playing Diablo III, please report them in the Bug Report forum so that we can investigate further.
If you’re experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance. 
Thanks, and welcome to patch 2.1.0! (Source)

------------------------------

Patch 2.1 Hotfixes

Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.
These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.
Last updated August 26th. Hotfixes are denoted by the date they were applied to live servers.

[UPCOMING HOTFIXES]
There are no upcoming hotfixes at this time.

[LIVE HOTFIXES]
General:
  • Fixed an issue where increased elemental damage debuffs applied to enemies were stacking from multiple sources (8/26)
Items:
  • Fixed an issue where the fireball effect from Gyana Na Kashu was being applied to the first target twice (8/26)
Crusader:
  • Laws of Hope (Time Stop) will no longer allow the invulnerability effect to last beyond 3 seconds (8/26)
    • Please note: The visual bubble and buff icon for Time Stop's invulnerability effect will still remain for 8 seconds when using the Long Arm of the Law passive
Wizard:
  • Fixed an issue where Blizzard (Apocalypse) was unintentionally applying extra damage when reapplying the Firebird's Finery damage over time effect (8/26)
  • Disintegrate will now properly proc Arcane Power on Crit
  • Disintegrate will now properly benefit from the +% Damage to Disintegrate affix (Source)
 
ALS Challenge za Diablo Dev Tim
Sigurno možemo da potvrdimo da svako danas zna za ALS Ice Bucket Challenge. Reaper of Souls development tim izazvan je od strane DatModz-a, što su oni odmah to i prihvatili! Oni su takodje izazvali i ostale developere. Pogledajte i sami video zapis koji nam je ostavio Diablo III Dev tim.

Patch 2.1 je Live! +100% Gold Find i Dupli Goblini, Sezona 1 Startuje u Petak

Patch 2.1 je Live!
Prvi veliki patch za Reaper of Souls je LIVE ! Blizzard je objavio dobar video gde možemo videti koji novi sadržaji su ubačeni u ovom patchu, zajedno sa zvaničnim patch informacijama, koje možete pročitati ovde.
 
 
+100% Gold Find i Dupli Goblini
Da bi proslavili izlazak Patch 2.1, igrači će u igri dobiti Community buff koji Vam daje +100% Gold Find i Duple Gobline
Originally Posted by Blizzard (Source)
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Patch 2.1.0 is now live in the Americas! To celebrate the arrival of this major content update, all players who log into Diablo III this week on Windows or Mac will not only receive a +100% bonus to Gold Find, but all Treasure Goblin spawns in the game have been doubled! (As with our previous buff, please note that the Gold Find bonus will stack multiplicatively with existing bonuses including those provided by items and Paragon points.) This bonus Gold Find and double Treasure Goblin period begins in the Americas region today, August 26, and ends on Tuesday, September 2, at 11:59 p.m. PDT.
We hope you enjoy patch 2.1.0 and look forward to hearing your feedback. In the meantime, good luck, have fun, and we'll see you in Sanctuary!

*The buff is only available on Windows and Mac, but it will apply to all heroes—including those on accounts without Reaper of Souls enabled.
 
Sezona 1 Startuje u Petak
Originally Posted by Blizzard (Source)
Greetings, nephalem!

We're pleased to announce that our first Diablo III Season is scheduled to begin this Friday, August 29th. To ensure the roll-out process goes as smoothly as possible for all players, we're planning both a delayed and staggered release, with different gameplay regions launching the season at different times after patch 2.1.0 ships.
For reference, below are the current launch times for Season 1:

  • Asia: 9:00 a.m. PDT (1:00 a.m. KST, UTC +9)
  • Europe: 12:00 p.m. PDT (9:00 p.m. CEST, UTC +2)
  • Americas: 6:00 p.m. PDT (UTC -10)
For time zone assistance, visit: http://everytimezone.com/
To learn more about Seasons, visit: http://bit.ly/1rBFf9D

Please note that these times are tentative and subject to change. If they do, we will be sure to update this thread.

Thanks!

Diablo III Patch 2.1 Live Ove Nedelje

Blizzard je upravo ugasio PTR 2.1 Servere, a za večeras najavljeno je postavljene patch 2.1 na live US serverima, dok će za EU biti postavljenu sredu 27. Avgusta. Novi patch donosi nam nove sadržaje, a to su: Ladderi, Sezone, Greater Riftovi, Goblin Treasure Realm, Legendarne Gemove, dosta novih itema i izmena kod klasa. Očekujte uskoro i zvaničnu vest izmena i sadržaja koje nam dolaze uz Patch 2.1!
 
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Originally Posted by Blizzard (Source)
In preparation for the launch of Patch 2.1.0, the PTR servers will be brought offline this afternoon at 3:00 p.m. PT. At that time, players will no longer be able to log in to the PTR client, all PTR accounts (including character information) will be reset, and our PTR forums will be marked as read-only.

We'd like to thank everyone who participated in the Patch 2.1.0 PTR. You've done an awesome job of testing the new content, and we greatly appreciate the feedback you provided during this phase of the game’s development.

We look forward to releasing Patch 2.1.0 to the public shortly. We hope you all enjoy Greater Rifts, Seasons and all the other content included in this update. We’ll see you in Sanctuary soon!

Diablo III 2.1: Greater Rifts Preview

Blizzard je objavio novi Blog gde nam je opisao veliki sadržaj koji nam dolazi uz Patch 2.1, a to je Greater Rifts!
Originally Posted by Blizzard (Source)
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In addition to Seasons and The Vault, another notable feature coming in patch is 2.1.0 is a system we're calling Greater Rifts. Formerly known as Tiered Rifts, Greater Rifts are a special type of Nephalem Rift designed to measure and showcase hero progression. Featuring a progress timer, unique rewards, and custom leaderboards, Greater Rifts are the perfect opportunity for players to see just how far they can push themselves on the battlefield—and glean some incredible treasure along the way!

With Great Power Comes Great Rifts:

To enter a Greater Rift, you must first acquire a Keystone of Trials. These keystones have a chance to drop from any normal Rift Guardian when playing in Torment difficulty on a level 70 hero. Once you've acquired a Keystone of Trials, you’re ready to take on what’s known as the Realm of Trials. To access this realm, visit a Nephalem Obelisk in any town hub, right-click on the monument, and place your keystone into the appropriate slot near the top of the window. Click "Accept" and your trial will begin. Be sure to prepare your skills and gear ahead of time, because once inside the Realm of Trials, you cannot change either until the trial is over.
Greater_Rifts_D3_Screenshot-Keystone_JP.jpg
The Realm of Trials is a small arena designed not only to test your hero’s mettle, but evaluate at what level you should begin your Greater Rift run. Each trial will be timed and consist of increasingly difficult waves of enemies. Upon completion of the trial, or it ending due to your hero's death, you will be rewarded with a Greater Rift Keystone. The level of the keystone you receive will be based on your performance during the trial itself. The more waves you destroy, the higher the keystone level. The higher the keystone level, the more challenging the Greater Rift…so aim high! Of note, game difficulty will not impact the Realm of Trials in any way; in this case, the Realm of Trials is considered independent of the standard difficulty system. With this, death in the Realm of Trials will be permanent for Hardcore heroes. If you die during a trial, your hero will be lost and he or she will not receive a Greater Rift Keystone.
Greater_Rifts_D3_Screenshot-01_JP_thumb.jpg
obelisk.jpgWith a fresh Greater Rift Keystone in hand, head back to the Nephalem Obelisk in town. Right-click on the monument one more time and place your ranked keystone into the designated slot. Click "Accept" and it's off to the races—your Greater Rift journey has officially begun! 

The Need for Speed:

Similar to the Realm of Trials, each Greater Rift level will be timed. Players will have 15 minutes to spawn and defeat the level's Rift Guardian, with faster runs bringing greater rewards.  The goal in Greater Rifts is to progress through each level and kill the Rift Guardian as quickly as possible. If you slaughter a Greater Rift Guardian before time expires, you'll be eligible for a higher level Greater Rift Keystone. If you perform exceptionally well and have a lot of time to spare, you'll be able to skip multiple Greater Rift levels and can receive a keystone of a much higher rank!
 Greater_Rifts_D3_Screenshot-15_JP_thumb.jpg
Greater Rifts are tracked by a new progress bar (located at the right side of the screen) that compares your monster kill count to the time remaining. Monsters will grant varying progress based on their health and difficulty, so Elite and Champion packs will have a greater pay-off than your average minion. Players will also be able to collect new Progression Orbs to speed along their journey.
 
Greater_Rifts_D3_Screenshot-20_JP_thumb.jpg
Greater_Rifts_D3_Screenshot-04_JP_thumb.jpg
When the progress bar is capped, all remaining monsters in the area will vanish and the Greater Rift Guardian will appear. If you run out of time before you're able to kill the Rift Guardian, don’t worry! You won’t be able to advance to a higher Greater Rift level, but you’ll still be able to complete the level you're currently in and claim the spoils of war.  Speaking of spoils, we've made some changes to how loot is distributed in Greater Rifts to help streamline the experience and keep players focused on completing their run. Monsters won't drop loot, chest spawns have been disabled, and destructible objects will be limited. Instead, we've moved a lot of this loot to the Rift Guardian itself. As a result, and in reward for your valiant efforts, players will encounter a veritable "loot-splosion" upon defeating a Greater Rift Guardian!

Legendary Gems:

As you search the remains of a Greater Rift Guardian, there’s a chance you'll find a new kind of gem that may very well pique your interest.

Greater_Rifts_D3_Screenshot-Gem02_JP.jpgGreater_Rifts_D3_Screenshot-Gem01_JP.jpgGreater_Rifts_D3_Screenshot-Gem03_JP.jpg 

These Legendary gems can only be found in Greater Rifts and offer powerful abilities when socketed into amulets or rings. What's more, you’ll have the opportunity to upgrade Legendary Gems over time with the help of Urshi, a new NPC.  Urshi is a nephalem spirit who worked closely with Orek in life, and has the unusual ability to draw out and guide the powerful magical essence of gems. Like Orek, Urshi will extend her unique gift to any brave nephalem willing to challenge themselves in the most dangerous of realms.

Greater_Rifts_D3_Screenshot-34_JP_thumb.jpg
Urshi will appear once you've slain a Greater Rift Guardian and will offer players one of two services. You can only pick one service per Greater Rift level, so choose wisely when you can.
  • The first service is to upgrade your Greater Rift Keystone to a higher level. As noted above, if you did really well during your run, you'll be able to skip multiple Greater Rift levels and receive a keystone of a much higher rank. This option will only be available to players who are able to defeat the Rift Guardian before time expires.
  • The second service is to upgrade your Legendary Gem(s). You'll have three attempts to upgrade a Legendary Gem. You can use all three attempts on one gem, or split the attempts between multiple different gems. The chance for an upgrade attempt to succeed is based on a combination of the rank of the Legendary Gem you're attempting to upgrade and the level of Greater Rift you reached. The higher the rift level, the more likely your attempt will succeed!
While you will always be able to attempt to upgrade your Legendary Gems, even if you aren't able to kill the Rift Guardian in the allotted time, it's important to note that choosing this option will conclude your Greater Rift run. Once a run has concluded, you will need to find another Keystone of Trials and start your journey anew. 

Track Your Progress:

Once you reach the end of your Greater Rift journey, your best results will be posted to the appropriate Leaderboards. To view your Leaderboard ranking at any time, simply click on the "Leaderboards" button located in the bottom right corner of the main hero screen.
 Greater_Rifts_D3_Screenshot-18_JP_thumb.jpg
Greater Rift leaderboards will be split between both Hardcore and Normal gameplay modes as well as Seasonal and Non-Seasonal characters. To help encourage a variety of play styles and allow you to measure yourself against similar competitors, we've also broken up Greater Rift leaderboards into the following categories:
  • Solo play for each class (e.g. top players for Barbarian, Demon Hunter, Crusader, etc.)
  • 2-Player Groups
  • 3-Player Groups
  • 4-Player Groups
Designed to be informative and detailed, Leaderboards will allow you to compare your progress to that of your gameplay region, friends, and clan members, and can be viewed both in-game and right here on diablo3.com
The challenges you face in Greater Rifts will push you to your limits and test your skill in battle. They offer measures by which to judge your ability, and rewards that make you stronger with every test.  Will you overcome your enemies and succeed? Your trials await you, nephalem!

Patch 2.1 Filozofija, Josh Mosqueira UEE

Patch 2.1 Filozofija
Nevalistis je objavio dug i detaljan post o filozofiji developmenta Patch 2.1, njegovog sadržaja i izmena.
Originally Posted by Blizzard (Source)
Hey all!
With the release of patch 2.1.0 drawing near, we wanted to take some time to share the balance goals of this patch. There were two major goals:
  • Reduce the number of extreme outliers in class balance in order to set us up for ongoing improvements
  • Provide ourselves a new metric (Greater Rifts) by which we can more easily identify future outliers
The changes we've made so far to our six classes exemplify these goals. For example, the retuning of Exploding Palm, The Furnace, and Rimeheart weren't specifically made to nerf Monks—it was to remove a clear, standalone issue from interfering with other changes aimed at giving Monks the tools they need to survive and compete in Greater Rifts.
The implementation of Greater Rifts allows us to rate classes much more quantitatively. Ideally, each class should be within a couple Greater Rift tiers of one another. Our latest internal testing, where we often copy actual characters from players in the PTR and run them through Greater Rifts, shows that we're pretty close. Inevitably, there will always be room for improvement, and now we have clear, tangible data for us to check in on what's going on and re-evaluate. 
Here's what we're not aiming to do (at least, not yet):
  • Expand class diversity
    • This is a design goal for us, and we've touched a little on it (see below). However, we want each class performing similarly and with fewer outliers before we introduce new play styles.
  • Buff every class through the roof
    • While power creep is somewhat inevitable with new content (Legendary Gems, I'm looking at you!), you need to sand down the rough edges before you primer them! We want to reign some things in, buff some things up, and ensure each class has comparable (if different) tools available to them.

The overarching philosophies for this patch are as follows and apply to most, if not all, the classes:
  • Provide elemental diversity among a class' available skills
    • This is an ongoing process, and while we've partially addressed elemental diversity for most classes, there's still more to go (such as addressing Poison and Cold for Demon Hunters and Crusaders respectively).
  • Buff significantly underused skills by increasing numbers or redesigning runes with more interesting or useful mechanics.
    • Channeling spells for Wizards or Furious Charge for Barbarians are great examples of these changes. There's still some skills out there that need work, we just may not get to them for 2.1.
  • Buff Healing
    • This can apply to every class. We want players to use healing on their gear, especially in higher level Greater Rifts, and it should feel much more reliable and on-demand (depending on which type of healing you prefer to stack).
  • Ensure that the elemental types and skill mechanics fulfill the fantasy of the class
    • We talk about class fantasy a lot, and making sure your class feels the way it should. The addition of the Crusader set, Roland’s Legacy, is a prime example of this. Crusaders should feel like they have options in melee, and we feel this set helps satisfy that need.
Phases of the PTR can be a little trying, because what you end up seeing from the outside looking in is what our iterative process looks like — except with none of the context. It's like trying to tell what the entire picture is from a few unmatched puzzle pieces, because some bits of our larger, overarching goals just can’t (for one reason or another) be crammed into a build before it goes out. 
What can be frustrating is that our iterative process on a subject can be much longer term than the cycle of a single patch. Class balance is a perfect example of this, particularly because it’s an aspect of the game that’s never really "done." It's fairly inevitable that there will always be work to do on this front, especially as we add new content in the future (and even more so where Legendaries and Sets are concerned). Class balance is the sum of several wholes, including Skills, Set Items, and Legendaries that have been added or adjusted. That's a ton of stuff to look at, and sometimes there's simply not enough time to fit everything into a single patch (even if it's in our plans).
This is an ongoing process for us. There's a lot of new toys and quality of life changes in this patch, but that doesn't mean it launching closes the doors on additional tweaks or changes for the future. If a class falls behind, we might put out a 2.1.1 or 2.1.2 to address the clear outliers. 
Some of our plans have immediate implementation goals while others stretch on for 6 months or even a year. There's a lot of spinning wheels and fiddly bits in this Infernal Machine, and a quick glance won't ever be sufficient to explain it
 
Josh Mosqueira UEE
Josh Mosqueira tweetovo je sliku gde vidimo njega kako drži Diablo III RoS Ultimate Evil Edition kopiju.
Originally Posted by Blizzard 
Picked up the last copy at my local store! Time to get my Reaper On (Twitter)
---------------------------
@Arukemos it's a tradition for me... Buy a copy on release day. I may help design the game but first I am a player :) (Twitter)
 
joshholdingeuu

Greater Rifts Keystone Levelovanje, Ažuriran Game Guide, Ultimate Evil Edition FAQ

Greater Rifts Keystone Levelovanje
Blizzard i dalje gleda najbolji način kako bi igrači odmah ušli na veći Greater Rift level, što možete uraditi uz pomož Trial Rift.
Originally Posted by Blizzard (Source)
Thanks for the great discussion here, folks.
What doesn't make sense to me, is why don't the greater rift trials follow the same level gain philosophy as greater rifts themselves: the faster you clear a wave, the more difficult the next wave. Instead of tracking progress as # of waves completed, its wave difficulty completed.
We’re looking at allowing you to advance through the Trials more quickly. We're also keeping an eye on Greater Rift Keystone advancement, and will make adjustments as needed. Our goal is for players to be able to skip forward aggressively, but not so fast that you worry about “overshooting” and ending up in a rift that's too high for you.
 
Ažuriran Game Guide
Zvaničan Diablo III Game Guide ažuriran je informacijama sadržaja koji nam dolazi u Ultimate Evil Edition, kao što su Apprentice Mode i the Nemesis System.
Originally Posted by Blizzard (Source)
I sense a soul in search of answers...
The Diablo III game guide has just been updated with information on new Ultimate Evil Edition features:




We're always searching for ways to expand and improve the guide with answers to all of your questions. If there are any aspects of the game you're curious about, let us know in the comments!
 
Ultimate Evil Edition FAQ
Araxom je napravio listu često postavljenih pitanja igrača za Ultimate Evil Edition Reaper of Souls.
Originally Posted by Blizzard (Source)
Greetings Adventurers,
Since the release of the Ultimate Evil Edition, we've seen some recurring questions pop up across the forums. We encourage you to read through the following in case these apply to you:
Why can't I connect to the Diablo III server on Xbox Live?
    We are currently aware of an issue that is causing players to receive the following message when attempting to play Ultimate Evil Edition on the Xbox 360 and Xbox One:
"The Diablo III server is not available at this time. Please try again later."
To be clear, many Xbox players are able to connect online to Ultimate Evil Edition at this time. A common factor linking affected players is having two Xbox One system connecting through the same router. This scenario doesn't comprise all the reports we've received, however, only the majority of them.Although we do not have a resolution to offer at this time, we are continuing to investigate and will be sure to update this thread as soon as more information becomes available. Thanks to everyone who is affected for your continued patience!
What happened to my Infernal Pauldrons?
        We've received a few reports from PS4 players noting that they have been unable to claim their Infernal Pauldrons. 
        This issue appears to be related to a license not properly being applied to some players' SEN accounts after entering the item code. Luckily, we have identified a workaround that should help most of you get past this issue:
        1. Navigate to the Settings option on the PS4 Dynamic Menu
        2. Select "PSN"
        3. Select "Restore Licenses"
        4. Re-launch Diablo III: Ultimate Evil Edition and you should find your preorder item in your inventory
        Additionally, please ensure that your console is connected to the internet, as downloading the available patch over PSN is required to collect the item.
I linked my XBL and SEN accounts, so where is my Signet Ring of the Blizzard?
    After you've successfully linked your Sony Entertainment Network and Xbox Live accounts via Battle.net, launch Ultimate Evil Edition and create a new game. Once you're in game, visit your newest town hub and open your Shared Stash. Under the "Ring" category, you should see your Signet Ring of the Blizzard. If you do not see the ring, try relogging into the game after waiting a few minutes.
For more information on account linking, click here.
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