Šta je Novo za Hearthstone

Originally Posted by Blizzard
  • Ben Brode is on Stage!
  • Elise Starseeker has a lead on the three pieces of the Staff of Origination. She can't find it alone though and needs to help of the League to retrieve it.
  • You need to join the League of Explorers to help out.
  • Everyone gets the Torch and Hat regardless of how many wings you buy.
  • Zinaar is a boss in the Temple of Orsis.
  • Sun Raider Phaerix is a boss in the Temple of Orsis.
  • After clearing two bosses, in Temple of Orsis, you need to escape!
  • When you clear a wing, you get the adventurer of your wing as a reward.
  • Chieftain Scarvash is a boss in Uldaman.
  • Archaedus is a boss in Uldaman. He summons useless statues on both sides of the field.
  • There's a new shredder-style minion.
  • You need to also escape from Uldaman, this time from a Mine Shaft.
  • Next next wing is Stranglethorn Jungle, run by Sir Finngly Mrglg
  • Giantfin is a massive murloc boss.
  • Arch-Thief Rafaam is a villian in the fourth wing. much different than previous wings.
  • Rafaam likes to curse stuff.
  • Rogues are only getting minions, Ben is excited to see what rogues can do with them.
Šta je Novo za Hearthstone

Nove Pozadine za Karte
cardback  LOE Heroic Completion cardback november rank cardback overwatch
LOE Heroic Completion Nov. Ranked Reward Overwatch Collector's Edition
Novi Gameboard
gameboard 01 gameboard 01
Hearthstone Day 1 Panel Screenshotovi


World of Warcraft Cinematic - The Road to Legion

Originally Posted by Blizzard 
  • The cinematic needed an emotional hook, so the team looked at war movies.
  • They considered starting with an Alliance footman writing letters to his family, then Orc grunt who was writing letters to her family, finishing with Varian writing to Anduin.
  • Every shot brings the ship from the cinematic closer to the Broken Isles. It was very technically challenging!
  • There were thick clouds and they wanted to use sunlight beams to light the characters.
  • The ship wasn't going to be featured in the game, so they cinematics team was able to customize it as they wished. They elongated the ship and widened the bow to make it more front heavy.
  • The gunship model was very detailed. 7 million faces, 3000 of the 4000x4000 texture maps, raytracing. It takes 4-6 hours to render each frame.
  • There were 18th century ships they used as inspiration.
  • They also looked at older planes with sheets of metal and rivets.
  • The original cabin was going to be much larger, but it felt better smaller, allowing it to just be a backdrop for the character.
  • Some of the items on the desk are reused from previous cinematics.
  • The compass is passed down from Llane Wrynn.
  • The team drew inspiration from all of the different versions of Varian art that already existed.
  • Translating the character proportions from art to the 3D model was challenging.
  • Varian texture maps were based on real people. Pictures of 40 year old white males that worked in the office were used for reference. These detailed shots are used to make Varian's skin look real.
  • Much of the variation in his skin is from the reference photos, not painted.
  • There are as many texture maps on Varian as there are on the entire gunship.
  • Varian has lots of hair!
  • Varian takes 4-6 hours per frame and 20-30 GB of memory to render.
  • The lens makes a difference to how Varian's facial features appear.
  • Later on in the process the team picks the f-stop / focal length, trying to keep the result look realistic.
  • Lens distortion and chromatic aberration help to make it look like a real lens was used. Making 3D look realistic involves adding artifacts back in to the video.
  • Lots of reference video was used to give Varian realistic facial movements. No motion capture was used!
  • There were 50+ assets on the deck in the first big shot of the deck, helping to make it look filled out and realistic.
  • The team can use a motion capture camera to walk around the 3D deck to capture the camera movement, adding the smaller shakes and sways that come with using a real camera.
  • Motion capture was used to animate some of the other characters in cinematic, such as the soldiers on the deck.
  • The effects team made some really great water by using reference footage of someone in a pool.
  • There is a small goblin tugboat in one of the shots.
  • Some of the ships were recycled from other cinematics, such as the ship being destroyed in Booty Bay or the ships in the Mists of Pandaria cinematic. More detail had to be added to the ships.
  • The reference for the Horde ship coming through the clouds was older Viking ships. It was less detailed than the Alliance ship, with most of it near Sylvanas for her closer shots.
  • Sylvanas being an Undead High Elf was something the team wanted to be reflected properly in the cinematic.
  • Sylvanas had some more armor added to her midriff.
  • It is hard to get the subtle facial detail for younger women right. The team had some photo references of women's faces, projected it on the model, and cleaned it up from there. The pore detail is from real people.
  • The team added the illusion of red bloodflow in her ears with the lighting.
  • The team worked with Anna Maltese to capture reference footage to make sure Sylvanas moved realistically.
  • The fel energy was used as a team color, appearing on all of the enemies.
  • The final fighting shot used hundreds of reference footage shots to make it great.
  • Lots of effort put in to the lighting and composition to make it amazing!
  • The Illidan model from Burning Crusade was updated for Legion.
  • If the team does reuse assets, they usually have to update them to add more detail.
  • Orc skulls are reused in several cinematics.
  • Around 50% of environment assets are reused from previous work.
  • Cataclysm zeppelins are also in the background of the Legion cinematic.

World of Warcraft Cinematic - The Road to Legion                                                                                                                              

Hero Deep Dive - Panel Recap, Cho'Gall Novi Heroj koji se Pridružuje Nexusu!

Hero Deep Dive - Panel Recap

Originally Posted by Blizzard  
Hero Design Process
  • They have a list of heroes with 200+ characters that they would like to add as soon as possible.
  • They choose and then ask themselves "how excited are we about this hero?"
  • The answer to that question leads them to the hero production cycle:
    1. Paper Design (2 weeks)
    2. Tech Design (2 weeks)
    3. AI Playtest (1 weeks)
    4. Design Playtests (8 weeks)
    5. Dev Team Playtests (2 weeks)
  • Vision Sync Meeting - when they "put the ring on it", and decide that a hero will make it to the game.
  • This is when they gather artists, engineers, sound designers, balance team - to make the hero happen!
  • Warcraft 3 was a low polygon game, so Dryads did not have a lot of detail to draw from. Artists had to come up with a new look for her.
  • Fragile Ranged Assassin with very high mobility.
  • Dryad's Swiftness (Z) - she cannot mount but hops around the battlefield, with roughly 20% permanent bonus movespeed. Allows her to dodge aoe and skillshots much easier.
  • Nature's Toxin (Trait) - applies a DoT with her basic abilities and auto-attacks, that can stack to maximize damage.
  • Noxious Blossom (Q) - ground target aoe that applies Nature's Toxin.
  • Crippling Spores (W) only available when her trait is active on an enemy. Slows down all affected enemies.
  • Wisp (E) - can send a Wisp out to a specific location, and relocate it multiple times before it expires. Great for scouting/vision.
  • Thornwood Vine (R1) - long range, fast moving skillshot. 15 second cooldown with 3 charges. Good for a team that's built around long range poke or against enemies that can lock you down.
  • Leaping Strike (R2) - targets an enemy, leaps over them, dealing high damage to them. Unconventional but great for repositioning (2 charges).
  • Has two "anti-magic" thematic talents. One at level 13 (Greater Spell Shield) that reduces all magic damage by 75%! At level 20 she has a Storm talent that removes debuffs and damage over time effects from an allied hero and herself.
King Genn Greymane
  • When you think of shapeshifters, both Druids and Worgen come to mind.
  • Transforms into a Worgen. Visually they had to sync the two forms so that he's easy to identify. He also needed a unique design in Heroes of the Storm, that gave him a unique silhouette relative to his origin world/games.
  • They discussed a very unique mechanic for the character, that would define his entire playstyle and design!
  • He starts poking you off from afar (like Falstad) and then transforms to finish you off from melee range (like Zeratul).
  • Every single aspect of the hero has to ooze from that core idea.
  • Darkflight / Disengage (E) - Human Greymane leaps at his target while transforming into a Worgen. Meanwhile, Worgen Greymane disengages and leaps away from his enemy while shooting them.
  • Gilnean Cocktail (Q / Human) - hurls a cocktail that deals little damage to the first target but massive damage to an area behind them.
  • Razor Swipe (Q / Worgen) - dashes forward and sweeps at enemies in front of you.
  • Marked for the Kill (R1 / Human) - shoots a skillshot bullet that deals damage and makes the first enemy hit vulnerable, you can then activate it again to leap towards the enemy from very far while transforming into a Worgen.
  • Go For the Throat (R2 / Worgen) - leaps towards a target dealing massive damage. Resets on kills (Unleash).
  • Design-wise ever since he was implemented he had a massive silhouette.
  • The art team had to choose which version of Cho'Gall would be represented in Heroes. They're going back to the roots for the basic visual, but will borrow some art from his other iterations (like the Twilight's Hammer and his Armor).
  • The dev team asked themselves when presented with the idea of 2 players and 1 hero - we can't do this, can we? ... "he will be a riding shotgun" ... "one team will have 4 heroes?"
  • Cho is the Ogre Brute playstyle of the duo, he controls both the movement and auto-attacks of the Hero.
  • Gall is the caster, constantly using low cooldown + high impact skills, so he can stay active throughout the game.
  • Rune Bomb and Rune Blast - very important skill that embraces the idea of two players cooperating for maximum efficiency. One casts the bouncing bomb, the other explodes it. They are constantly working together.
  • Cho'Gall on competitive matches and drafts > he cannot be last or first picked, he has to be "double picked". If one is banned, so is the other.
  • Arena - things like 5 Warriors, or 5 Abathurs (and other weird comps) will be avoided by the hero randomizer. For gameplay and technical reasons.
  • Gnomes, trolls and other big/important races are coming soon!
  • They are working on Gul'dan... so, soon!
  • Cho'Gall skins and mounts - both players choose a skin and a mount, then the game makes a roll and each "head" wins one of those. So one player will choose the skin, and the other will choose the mount... randomly.

Cho'Gall Novi Heroj koji se Pridružuje Nexusu

Cho'Gall hero stranica je online i na njoj možemo pročitati sve herojeve basic abilitie, heroics i animarane skinove. Cho je klasifikovan kao Warrior, dok je Gall Assassin. Oboje imaju različite basic skillove i dva heroica.

Originally Posted by Blizzard


  • Surging Fist (Q) - Wind up for at least 1 second temporarily slowing yourself, then reactivate to charge in a direction. Enemies are knocked aside and take moderate damage.
  • Consuming Blaze (W) - Ignite nearby enemies, dealing heavy damage over 4 seconds. If this hits an enemy, gain a large amount of health over 4 seconds.
  • Runic Bomb (E) - Roll a bomb dealing heavy damage to enemies in its path. Gall can use Runic Blast to detonate it and deal massive area damage.
  • Hammer of Twilight (R1) - Passively increases Basic Attack damage by 25%. Activate to swing the Hammer and deal massive damage, push enemies away, and stun for 0.75 seconds.
  • Upheaval (R2) - After 1 second, pull enemies toward you, slowing them by 25% for 3 seconds and dealing moderate damage.


  • Shadow Flame (Q) - Deal heavy damage to enemies in the area.
  • Dread Orb (W) - Throw a bomb that will bounce three times, dealing heavy damage to enemies.
  • Runic Blast (E) - Detonate Cho’s Rune Bomb, dealing massive damage around it.
  • Twisting Nether (R1) - After 1 second, nearby enemies are slowed by 40% while you channel, up to 5 seconds. Activate to deal massive damage.
  • Shadow Bolt Volley (R2) - Unleash 20 Shadow Bolts over 4 seconds, each dealing heavy damage to the first target hit. The bolts fire towards your mouse pointer.


Heroes Blizzcon 2015 Video Galerija

World of Warcraft: Legion Panel - Pregled Sveta i Novog Sadržaja

World of Warcraft Beta dolazi nam za par nedelja posle Blizzcona!

Originally Posted by Blizzard 
The Broken Shore
  • The cinematic ties directly in to the main story of Legion, a first for the cinematics.
  • Legion is an opportunity to take storytelling to a new level.
  • Broken Shore will have a 40 person scenario for the Horde and Alliance, kicking off the expansion and changing the world. It starts right after the cinematic.
  • The level 100 boost is it's own separate adventure, so Broken Shore tuning will be more challenging and fun.
  • The Broken Shore scenario is 20 Alliance and 20 Horde fighting towards the Tomb of Sargeras.

Demon Hunter
  • The Demon Hunter intro is the story bridge from Burning Crusade to Legion, answering what Illidan was doing in the Black Temple.
  • There will be a cinematic at the start of the Demon Hunter intro.
  • Illidan was not prepared!
  • Mardum was a prison world for demons a long time ago, but it was shattered by Sargeras. You are there to get the Keystone that held the demons in for a long time.
  • The Burning Legion has more powerful versions of older demons, along with new more terrifying demons.
  • The Legion has giant Constructs as well.
  • You will turn the Legion's devices against them, bringing in your own army, listening in on their communication, and stealing power from their crystals, reducing some of your cooldowns to 0 for a short time.
  • You will gain your abilities by taking them from the powerful demons that you slay during the intro.
  • Illidan creates a Felsaber epic mount for you.
  • Maiev Shadowsong takes you prisoner at the end of the intro, putting you in the Vault of the Wardens for a long time.
  • The second half takes place in Vault of the Wardens, coming in Beta.
  • After the intro you join the Horde / Alliance who need your help to take the fight to the Burning Legion.
  • You then return to Mardum to establish your class Order hall.
  • Finally, you quest for your own artifact warglaives.

The Broken Isles
  • We are looking for the Titan relics, The Pillars of Creation.
  • The Broken Isles were a tiny part of a vast region of Azeroth known as Suramar.
  • Suramar was devastated in the Shattering, leaving only The Broken Isles.

  • Val'sharah is being consumed by the Emerald Nightmare.
  • Malfurion was trained as a druid here.
  • Shaladrassil was a gateway to the Emerald Dream, but it has been twisted and tainted.
  • You are going to meet three of the key archdruids in Val'sharah.
  • There are new satyrs in the zone.
  • Lots of new models for druid related NPCs, including new Moonkin and Sea Lion models!
  • Many of the structures are inspired by trees

  • After the intro, you go to Stormheim and meet the Vrykul, competing against the God King.
  • We will learn more about the Kvaldir and Valkyr.
  • Mystic Vrykul are religious zealtots
  • There are Ascendant Valkyr in the Halls of Valor
  • New Dragonflight - The Storm Dragons. Found in Stormheim and Suramar

  • Azshara's Vengeance devastated this zone before the Sundering. Mystery of why she killed and cursed thousands of her own people.
  • The max view distance in Legion is increased 3x
  • We meet the remnants of the Blue Dragonflight
  • Warden's Isle is an island in the zone, home to the Vault of the Wardens
  • The specter is the male counterpart to the banshee
  • There is a new huge type of Naga.
  • Naga have new high res models, armor, and weapons.
  • There is a local sea giant kingdom that Azshara has allied with.
  • The Wrath of Azshara is a creature that is huge.
  • Wardens have Owl companions.
  • Greek island concept art for this zone
  • Lots of new columns and domes for the Night Elf architecture in the zone.
  • 80+ artists and 60+ designers on the team.

  • One of the largest mountains in Azeroth.
  • There are three ancient Tauren clans who have lived in peace for generations.
  • The Drogbar stole an artifact, fracturing the Tauren clans.
  • The Drogbar are a shamanistic race, cave dwelling, were enslaved for some time.
  • Drogbar chieftain is in Neltharion's lair.
  • There are new creatures like Alpine harpies and new moose models!
  • Tauren decorate their horns to show clan and rank.
  • Swiss alps and Yosemite are inspirations for this zone.

  • Suramar City is still intact thanks to a defensive spell from the city's mages. They harnessed the power of the Nightwell, keeping it up for 10,000 years.
  • The elves became dependent on the energies of the well, relying on it for living energy.
  • The elves in the city are a new type, The Nightborne.
  • The gates of the city were opened to the Legion. The city is kept in darkness.
  • Crimes are punished by exile of the city. Physical withdrawal makes them into The Nightfallen.
  • If a Nightfallen can't get arcane sustenance, they become permanently Withered.
  • Ancient Night Elves are arcane based, not nature based.
  • Suramar City is one of the most ambitious projects the team has ever done. A giant playable Night Elf metropolis.

Gameplay and Systems
  • Originally the plan was to work your way through the Broken Isles zones in a clockwise manner.
  • The team learned from flex and scaling in Warlords.
  • The Broken Isles will let you do the four leveling zones in any order you want, as all of the zones scale.
  • All roads lead to Suramar, which is a max level zone.
  • You can play with your friends, as the zones scale. Level 105 and 102 players can go to a zone and quest together.
  • Players aren't being scaled, the world is.
  • If it takes 12 seconds to kill a boar at level 102, it will take 12 seconds when at level 106.
  • Ideally players won't even notice the scaling.
  • There will still be enemies that won't scale for you to come back and tackle at max level.
  • In the past you would go to a zone, do some daily quests for some reason and then never go back.
  • In Legion, the goal is to have the best of Warlords and Mists of Pandaria. The freedom to choose which quest you want on a given day, but there is still a purpose and story.
  • There will be some structure to the endgame quests, but it should feel less like required content.
  • The endgame content can make use of all of the Broken Isles thanks to the scaling.
  • Legion will have ongoing world quests that are constantly changing. Varied reasons, gameplay, and rewards.
  • Objectives will last from hours to an entire week depending on how important it is.
  • The team wants to overwhelm you with variety and choices.
  • Rather than choosing what missions to send followers on, you can go on your own missions!
  • Some of the objectives are reputation specific.
  • Some of the objectives are PvP related, such as assaulting an Alliance tower as Horde.
  • World Bosses can be an objective that cycles through.
  • Gatherers will have special objectives for them only.
  • This can bring back some minigame gameplay, such as the rolling on the wall quest in Vale.
  • All of the region will have the same objectives at the same time so that you can play with friends on other servers.
  • Emissaries will send you on a quest to do some objectives for their faction. You can pick from the available ones. These aren't daily quests, they will hang around for a couple days.
  • If you don't log in for a while, there may be more emissaries waiting for you, similar to Hearthstone.

  • Legion will have two raids initially.
  • The Emerald Nightmare is a 7 boss raid in Val'sharah, essentially the Emerald Dream.
  • You get there by climbing the World Tree, crossing over from our reality to the Dream.
  • The first raid boss is a dragon! Pestilence Worm was a green dragon, now is withered away.
  • Cenarius is the next boss, corrupted by the Nightmare. He may or may not die, but is a boss.
  • Xavius is the third boss.
  • Suramar Palace is a 10 boss raid that is Gul'dan's base of operations. It is the center of the Nightborne and home to the Eye of Aman'thul.
  • Suramar Palace isn't a dark zone, it is a light city.
  • There will be a Dreadlord ambassador that you fight.
  • Grand Magistrix of the Nightborn.
  • Gul'dan final boss.

  • There are 10 dungeons in Legion.
  • Level up dungeons - Eye of Azshara, Neltharion's Lair, Halls of Valor, Darkheart Thicket, Violet Hold
  • The dungeons will be integrated into the story of the zones more than they have been previously.
  • The dungeons can also be done in any order, as they scale with your level.
  • At max level, there are five more dungeons - Vault of the Wardens, Black Rook Hold, Helheim, Suramar Noble District, Suramar Catacombs.
  • Suramar Noble District has some new gameplay that is different than any gameplay they have done before.
  • Darkheart Thicket - Level up dungeon in Val'sharah in the heart of the forest's corruption, part of the story of the zone to rescue an ally trapped there.
  • Halls of Valor - Level up dungeon in Stormheim that is inspired by Valhalla. You will prove your worth to Odyn. You are racing the God King to claim the Aegis of Aggramar. One of the best looking dungeons the art team has ever made.
  • Helheim - The counterpart of the Halls of Valor. This is a max level dungeon where you start on the dock to board the cursed ship of the damned. Much of the dungeon takes place on a ship.
  • Black Rook Hold - Max level dungeon. Ancient elven stronhold against the Legion, militaristic elves. Lord Ravencrest.
  • The goal for Legion is to keep dungeons relevant for the entire expansion, both in terms of rewards and difficulty.
  • Dungeons also need some variation to avoid the "Mechanar problem", picking the most efficient, even if it isn't your favorite.
  • Legion Challenge Mode will keep dungeons relevant.
  • Challenger's Keystone is used to start the Challenge Mode dungeon. It may come from world objectives. The keystone has a power level that determines the difficulty and reward. Higher levels of it will have some additional modifiers. There is now a single timer, roughly around where Silver is now. If you beat the timer, you upgrade your stone and can take on more challenging. If you fail, you lose the stone but still get loot.
  • There will be new modifiers to master each week to keep things fresh.
  • As good as you are, there will always be more of a challenge for you in dungeons.
  • You will have to focus on the combat experience, not just time.
  • Higher level keystones give more health and damage to enemies, but also can give them things like Enrage.
  • Extra enemies, corpses explode and leave fire behind, constant DoT for the entire dungeon.
  • The system will start slightly above Heroic Dungeon difficulty.
  • This system will complement raiding or even replace it for you entirely depending on what you choose.
World of Warcraft: Legion Panel - Pregled Sveta i Novog Sadržaja                                                                                                                                                                                                                                                               
Press Kit Slike

Ceremonija Otvaranja Blizzcon 2015

Ceremonija otvaranja Blizzcon 2015 je počela:
  • Igrači koji kupe World of Warcraft: Legion digtal edition mogu odmah da boostuju jednog karaktera na 100 level.
  • World of Warcraft: Legion izlazi na leto / jesen 2016 
  • Artifact Preview je objavljen
  • Overwatch izlazi na proleće 2016!
  • Kupovinom Overwatcha pre izlaska igre dobijate Widowmaker skin!
  • Overwatch collector's edition dolazi sa muzikom, art book i Solder 76 statutom.
  • Overwatch izlazi za konzole istog dana kada i za PC
  • Overwatch dolazi sa 21 heroja, i svima mapama. Origins verzija dolazi sa 5 skinova, kao i ostalim sitnicama u drugim Blizzardovim igricama.
  • Mei je novi heroj koji koristi ledeno oružije. Genji he Hanzov brat i koristi mač kao oružije.
  • D.va je nivu heroj sa mehaničkim robotom koji će joj pomoći u borbi, a naravno iz istog može da izadje i da nastavi borbu.
  • Overwatch Dobija tri nova heroja, zajedno sa novom mapom
  • League of Explorers izazi u četvrtak, 12 Novembra!
  • Golden Monkey zamenjuje sve karte sa deckom legendarnih miniona!
  • Nova Mehanika: Discover - Uzmite jednu od tri random karte
  • Hearthstone je dobio novi adventure mode, The League of Explorers.
  • Legion, Overwatch, i Overwatch Origins preorder je live!
  • Cho'gall je besplatan samo za Blizzcon i VIrtual Ticket gledaoce. kao i par random igrača.
  • Novi Heroes Heroji: Lunara, Greymane, Cho'gall (jedan heroj, dva igrača). Nova mapa!
  • Heroes dobija novi game mode: The Arena. Manje pravila u igri, tim može da ima iste heroje, mali battleground.
  • Predstavljen Warcraft trailer
  • Duncan Jones i Glumci pozdravili su publiku sa stage-a
  • Starcraft 2 mission pack dolaze nam na proleće 2016!
  • Prikazan Starcraft Cinematic
  • Brightpaw the Mana Kitty je ovogodišnji charity pet!
  • Mike Morhaime je na stagu!
Ceremonija Otvaranja Blizzcon 2015                                                                                                                                                                                                                                

Blizzcon 2015 Raspored

Blizzcon nam dolazi tačno za jedan dan! Kao i uvek mi smo sve spremili da pratimo svaki panel i objavimo najbitnije detalje sa najvećeg Blizzard dogadjaja koji se dešava samo jednom godišnje!

Blizzcon 2015 Raspored
Vremenska zona rasporeda konvertovana je u GMT+1
Dan 17. Nov - 8. Nov
StageNaziv PanelaVreme
Main Opening Ceremony 20:00 - 21:00
Main World of Warcraft: Legion - World and Content Overview 21:30 - 23:00
Panel The Future of StarCraft II 21:30 - 22:30
Main Heroes of the Storm: Hero Design 23:15 - 00:15
Panel World of Warcraft Cinematics - The Road to Legion 23:15 - 00:15
Main Hearthstone: What's Next 00:30 - 01:30
Panel Diablo III Dev Talk 00:30 - 01:30
Main Overwatch: What's New 01:45 - 02:45
Panel StarCraft II: Units - From Blueprints to Battlefield 01:45 - 02:45
Main Contests 03:00 - 05:30
Dan 28. Nov - 9. Nov
Main Hearthstone: Fireside Chat 19:00 - 20:00
Panel Starcraft II Sounds from the Void 19:00 - 20:00
Main The World of Overwatch 20:30 - 21:30
Panel Heroes of the Storm - State of the Game 20:30 - 21:30
Main World of Warcraft: Legion - Game Systems 22:00 - 23:00
Main World of Warcraft Q&A 23:30 - 00:30
Main Heroes of the Storm: Battlegrounds 01:00 - 02:00
Main Closing Ceremony 03:30 - 06:00
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