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Warlords of Draenor Beta - Build 18850

Novi Beta Build 18850 postavljen je na Warlords of Draenor Serverima!

Barber - Facial Re-customization
Za ~32 golda sada možete promeniti izgled lica Vašeg karaktera! Stigla plastična operacija u igri :)

barber shop face
 

Ažurirane Mape



Novi Stringovi
Originally Posted by AdriaCraft
Misc Strings
  • GARRISON_BUILDING_UNDER_CONSTRUCTION - Building under construction
  • SPELL_FAILED_CUSTOM_ERROR_246 - You already have the maximum amount of Outcasts following you.
  • SPELL_FAILED_CUSTOM_ERROR_247 - Not in World PvP zone.
  • SPELL_FAILED_CUSTOM_ERROR_248 - Already at Resource cap
  • SPELL_FAILED_GARRISON_FOLLOWER_IN_BUILDING - That follower is currently assigned to a building.
  • SPLASH_NEW_90_RIGHT_DESC - Head to the Dark Portal and talk to Archmage Khadgar.

CharTitle
  • CharTitle #443 - Artisan ...

Game Text
  • Game Text #90105 - The darkness... it flows within me. It seeps from every vein.
  • Game Text #90106 - Come, strangers! Cross into the realm of the Shadow Lands! I shall deliver you to your death.

Achievement Izmene
Originally Posted by AdriaCraft
Draenor
Quests
  • Eggs in One Basket Increase the morale of an Arakkoa Outcast to 50 or more in Skettis Ruins. 10 points.Escort Arakkoa Outcasts to an Outcast Darkscryer with a total of 100 morale during Operation: Skettis Ruins. 10 points.

Draenor Raid
Dungeons & Raids

Feats of Strength

Professions
  • Draenor Master Obtain 700 skill points in a profession. 10 points.Title Reward: Artisan. 10 points.

Spell Izmene
Originally Posted by AdriaCraft
Mounts
  • Cindermane Charger Name Changed from Unused to Cindermane Charger. Summons and dismisses your UnusedCindermane Charger. Account wide. 1.5 sec cast.

Item Set Bonuses

Druid

Guardian
  • Tooth and Claw Your autoattacks in Bear Form have a 40% chance to empower your next Maul for 10 sec. Empowered Maul causes its primary victim's next autoattack to deal [ 320%[ 240% of AP ] less damage. You can accumulate up to 2 charges of Tooth and Claw. Requires Bear Form. Druid - Guardian Spec.

Major Glyphs
  • Glyph of Blooming Increases the bloom heal of your Lifebloom when it expires by 50%, but its duration is reduced by 5 sec and your Healing Touch, Nourish, and Regrowth abilities no longer refresh the duration. Major Glyph.

Hunter
Marksmanship
  • Chimaera Shot AnA two-headed shot that hits your primary target and another nearby target, dealing (0% of weapon damage) Nature or Frost damage to each target. Requires Ranged Weapon. Hunter - Marksmanship Spec. 35 Focus. 40 yd range. Instant. 9 sec cooldown.

Mage
Arcane
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 75% of Spell Power ] Arcane damage. Consumes all Arcane Charges. Arcane Barrage's damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby targets per Arcane Charge for 50% damage. Replaces Fire Blast. Mage - Arcane Spec. 0.5% of Base Mana. 40 yd range. Instant. 3 sec cooldown.
  • Arcane Blast Blasts the target with energy, dealing [ 1 + 86.52% of Spell Power ] Arcane damage and generating an Arcane Charge. Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 150% per Arcane Charge. Replaces Frostfire Bolt. Mage - Arcane Spec. 1.666667% of Base Mana. 40 yd range. 2.2 sec cast.

Fire
  • Dragon's Breath Targets in a cone in front of the caster take [ 61.42% of Spell Power ] Fire damage and are disoriented for 4 sec. Any direct damage will cancel the effect. Replaces Cone of Cold. Mage - Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.

Frost
  • Ice Lance Deals [ 72.36% of Spell Power ] Frost damage to an enemy target. Ice Lance damage is doubled against frozen targets. Replaces Fire Blast. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.

Monk

Talents
  • Ring of Peace Form a Ring of Peace around the friendly target for 8 sec, incapacitating all enemies for 3 sec, and incapacitating other enemies whenthe first time they use a harmful spell or ability. Monk - LvL 60 Talent. 40 yd range. Instant. 45 sec cooldown.
  • Zen Sphere (Brewmaster, Windwalker) Triggered early if dispelled or the target falls below 35% health.is damaged below 35% health.
  • Zen Sphere (Mistweaver) Triggered early if dispelled or the target falls below 35% health.is damaged below 35% health.

Mistweaver
  • Stance of the Spirited Crane Improves the functionality of Surging Mist, Blackout Kick, and Crackling Jade Lightning. While in this stance, you will gain Eminence. Eminence 50% of all damage you deal, with your melee attacks and abilities, including multistrikes, will be converted into healing on an injured ally within 20 yards. Monk - Mistweaver Spec. Instant.

Windwalker

Paladin
Holy
  • Holy Radiance Imbues a friendly target with radiant energy, healing that target for [ 151.32% of Spell Power ] and up to 56 allies within 10 yards for half that amount. Grants 1 Holy Power. Healing effectiveness diminishes for each player target beyond 6. Paladin - Holy Spec. 35.64% of Base Mana. 40 yd range. 2.5 sec cast.

Priest (Forums, Talent Calculator)
  • Power Word: Shield 3%2.4% of Base Mana.
  • Resurrection Brings a dead ally back to life with 35% health and mana. Cannot be cast when in combat. Can't be cast in Shadowform. 4%0.8% of Base Mana. 40 yd range. 10 sec cast.

Perks

Discipline
  • Discipline (New) Increases healing and absorption done by 10%. Priest - Discipline Spec.

Rogue
Talents
  • Burst of Speed Increases your movement speed by 70% for 4 sec and removes movement slowing effects. Usable while stealthed. Rogue - LvL 60 Talent. 25 Energy. Instant.30 Energy. Instant.

Assassination
  • Vendetta Marks an enemy for death for 20 sec, increasing all damage youthe damage your abilities and melee attacks deal to the target by 30%, and making the target visible to you even through concealments such as stealth and invisibility. Rogue - Assassination Spec. 30 yd range. Instant. 2 min cooldown.

Warlock
Talents
  • Demonbolt Launch of ball of demonic energy at the target, dealing [ 1 + 150% of Spell Power ] Chaos damage. Each Demonbolt amplifies further Demonbolts, increasing damage by 20% and cost by 100% for 6040 sec (reduced by Haste), stacking up to 10 times. Requires Metamorphosis. Warlock - LvL 0 Talent. 80 Demonic Fury. 40 yd range. 2 sec cast.

Warrior
  • Hamstring Maims the enemy for ( 20%5% of weapon damage) Physical damage, reducing movement speed by 50% for 15 sec. Requires Melee Weapon. 10 Rage. Melee range. Instant. 1 sec cooldown.
  • Shield Charge Raise your shield and charge a short distance to your target, increasing the damage of Shield Slam, Revenge, and Heroic Strike by 30% for 67 sec. Maximum 2 charges. Requires Shields. 20 Rage. 10 yd range. Instant. 1.5 sec cooldown.

Talents
  • Ravager Arms, Fury: Throw a whirling axe at the target location that inflicts [ 1 + 150% of AP ] damage to enemies within 6 yards every 1 sec. Lasts 10 sec. Protection: Throw a whirling axe at the target location that inflicts [ 1 + 150% of AP ] damage to enemies within 6 yards every 1 sec. Lasts 10 sec. Also increases your chance to parry by 30% for 11 sec. Requires Melee Weapon. Warrior - LvL 0 Talent. 40 yd range. Instant. 60 sec cooldown.

Racials
Dwarf
  • Stoneform Removes all poison, disease, curse, magic, and bleed effects and reduces all physical damage taken by 10% for 8 sec. Dwarf Racial. Instant. 2 min cooldown.

Professions
Blacksmithing
  • Steelforged Aegis (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (100), True Iron Ore (20), Blackrock Ore (20). Tools: Blacksmith Hammer.
  • Steelforged Axe (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (100), True Iron Ore (20), Blackrock Ore (20). Tools: Blacksmith Hammer.

Enchanting
  • Azurian Shards Name Changed from Elements of Enchantment to Azurian Shards. 1.5Creates 4 shards. Additional shards are created at high Enchanting skill (600+). May also create Sorcerous Fire and Earth. Cooldown resets daily. Enchanting. 3.5 sec cast. 1 sec cooldown. Reagents: Draenic Dust (40).
  • Azurian Shards (New) May also create Sorcerous Fire and Earth. Can be performed up to 3 times in a row, but requires 24 hours to recover 1 use. Enchanting. 3.5 sec cast. 1 sec cooldown. Reagents: Draenic Dust (40).
  • Luminous Shatter Enchanting 1.5 sec cast. Reagents: Luminous Shard.
  • Secrets of Draenor Enchanting Name Changed from Secret of Draenor Enchanting to Secrets of Draenor Enchanting. Enchanting. 1.5 sec cast. Reagents: Temporal Crystal.3.5 sec cast. Reagents: Draenic Dust (5).
  • Temporal Shatter Enchanting 1.5 sec cast. Reagents: Temporal Crystal.

Engineering
  • Gearspring Parts Engineering. 1.5Additional ingots are created when your Engineering skill is 600 or higher. May also create Sorcerous Fire and Air. Cooldown resets daily. Engineering. 3.5 sec cast. 1 sec cooldown. Reagents: True Iron Ore (10), Blackrock Ore (10).
  • Gearspring Parts (New) May also create Sorcerous Fire and Air. Engineering. 3.5 sec cast. Reagents: True Iron Ore (10), Blackrock Ore (10).
  • Nitro Boosts Permanently attaches nitro boosts to your belt, allowing you to increase run speed for a few seconds. Duration and speed may vary. ( 32 Min Cooldown) Nitro boosts share a cooldown with potions. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
  • Secrets of Draenor Engineering Name Changed from Secret of Draenor Engineering to Secrets of Draenor Engineering. Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.Compile your knowledge of Engineering once per day. Secrets can be traded for recipes. Engineering. 3.5 sec cast. 1 sec cooldown. Reagents: True Iron Ore (5).

Inscription
  • Draenor Merchant Order Merchant Orders can be used to trick vendors into giving you goldallow you to legally collect excess fees from vendors. Inscription. 3.5 sec cast. Reagents: Light Parchment (2), Warbinder's Ink (2).
  • Glorious Crystal Name Changed from Glorious Etched Crystal to Glorious Crystal
  • Inferno Tarot (New) Inscription. 5 sec cast. Reagents: War Paints (27). Tools: Virtuoso Inking Set.
  • Molten Tarot (New) Inscription. 5 sec cast. Reagents: War Paints (27). Tools: Virtuoso Inking Set.
  • Mystical Crystal Name Changed from Mystical Etched Crystal to Mystical Crystal
  • Secrets of Draenor Inscription Name Changed from Secret of Draenor Inscription to Secrets of Draenor Inscription. Inscription. 5 sec cast. Reagents: Light Parchment (40), War Paints (22). Tools: Virtuoso Inking Set.3.5 sec cast. Reagents: Cerulean Pigment (5). Tools: Virtuoso Inking Set.
  • Volatile Crystal Name Changed from Volatile Etched Crystal to Volatile Crystal
  • War PaintsCreates 4 paints. Additional paints are created at high Inscription skill (600+). May also create Sorcerous Water and Earth. Cooldown resets daily. Inscription 3.5 sec cast. Reagents: Cerulean Pigment (40). Tools: Virtuoso Inking Set.
  • War Paints (New) May also create Sorcerous Water and Earth. Can be performed up to 3 times in a row, but requires 24 hours to recover 1 use. Inscription. 3.5 sec cast. Reagents: Cerulean Pigment (40). Tools: Virtuoso Inking Set.

Leatherworking

Heroes of the Storm Patch - 10 Septembar, Novi Heroj Chen Stormstout

Blizzard je objavio Patch izmene za Heroes of the Storm koje će biti postavljene večeras na Alpha Serverima.
 
Novi Heroj Chen Stormstout
Uz ovaj patch dolazi nam novi Heroj Chen Stormstout!
Originally Posted by Blizzard 
  • [Q] Flying Kick - Kick through a target enemy.
  • [W] Keg Smash - Drench enemies in a nearby area with Brew, slowing them.
  • [E] Breath of Fire - Breathe fire in target direction, dealing damage and igniting Brew-soaked enemies.
  • [D] Fortifying Brew (Trait) - Instead of Mana, power your Abilities by drinking Brew. Gain a shield while drinking.
  • [R1] Wandering Keg - Jump in the barrel and knock enemies around, dealing damage.
  • [R2] Storm, Earth, Fire - Split into three spirits and gain new Abilities.
 
Master Chen Skin
 

 
Zvanične Patch Izmene
Originally Posted by Blizzard (Source)
 

We've brought the Heroes of the Storm service down for a period of extended maintenance today in order to release a brand new patch for the Technical Alpha. Maintenance is ongoing, but don't worry; we'll let you know as soon as the Nexus is back online! In the meantime, you can check out complete patch notes below.

General

64-Bit Client Now Available

  • A 64-bit version of the Technical Alpha Client is now available on 64-bit systems.
    • The 64-bit version of the Heroes client allows the game to utilize available RAM beyond 4GB, reducing the risk of Out-of-Memory errors.
    • To use the 64-bit client, please follow the steps below:
      • Launch the Battle.net App and click the Battle.net icon in the top left corner of the app.
      • Click “Settings” from the dropdown list, and then select “Game Settings” from the Settings menu.
      • Next, find Heroes of the Storm on the Game Settings menu and uncheck the box labeled “Launch 32-bit client.”
      • Finally, click “Done” in the lower right, and then launch Heroes of the Storm to begin using the 64-bit Technical Alpha client.
      • To return to using the 32-bit version of the Heroes client, simply re-check the box labeled “Launch 32-bit client” in the Game Settings menu.
    • Further improvements for the 64-bit client will be included in future updates.
    • Please also note that the 64-bit Heroes client is currently available only for Windows users. A Mac version of the 64-bit client will be available in the future.
  • Check out our recent blog post for more details on the 64-bit Heroes client.

Streaming Downloader

  • Much like other Blizzard games, Heroes of the Storm now makes use of streaming technology when updating to the latest version of the game. This means that players will be able get in-game and start playing Heroes even if an update has not finished downloading.
    • While downloading game data, a progress bar will now appear at the bottom of the Heroes of the Storm page on the Battle.net App.
    • The progress bar will change colors to indicate current download status, as well as the earliest possible moment that the game becomes playable.
    • The following progress bar colors represent each download state.
      • Red: Core game content is being downloaded. The game is not playable during this time.
      • Yellow: Heroes is now available for play, though not all game content has been applied.
      • Green: Final game content is nearly complete.
    • If the Heroes client is launched prior to completing the entire update, the game will continue downloading data in the background during gameplay until the update is finished.
      • In some cases, low-resolution textures may be displayed in-game while high-quality assets continue downloading in the background. Often, players will not even notice that this is occurring.

New Hero

Chen Stormstout, Legendary Brewmaster, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of his Abilities, and check out Chen’s Hero Week blog for much more information on this powerful new Warrior Hero.

 

  • Abilities:
    • Flying Kick (Q)
      • Kick through target enemy.
    • Keg Smash (W)
      • Drench enemies in a nearby area with Brew, slowing them.
    • Breath of Fire (E)
      • Breathe fire in target direction, dealing damage and igniting Brew-soaked enemies.
  • Trait:
    • Fortifying Brew (D)
      • Instead of Mana, power your Abilities by drinking Brew. Gain a Shield while drinking.
  • Heroic Abilities:
    • Wandering Keg (R)
      • Jump in the barrel and knock enemies around, dealing damage.
    • Storm, Earth, Fire (R)​
      • Split into three spirits and gain new Abilities.

 

User Interface

General

  • The reconnect screen now indicates progress toward rejoining an on-going game.
    • Please note that the time required to reconnect to a game depends on several factors, such as computer performance, network conditions, and game length. The reconnect feature is still in development and will receive additional improvements with future updates.
  • Date-based XP promotion testing is now complete.
    • This was previously implemented in the form of a fixed “Weekend XP Bonus” promotion, which has now been removed from the Technical Alpha.
    • However, a variety of additional date-based XP promotions will regularly make their way into Heroes of the Storm in the future.

Menu Navigation

  • Menu navigation has been reworked and several UI elements have been moved.
    • Players can now freely navigate among game menus while queued for matchmaking.
    • The menu navigation bar has been moved to the bottom edge of the screen.
    • The Character Portrait has been moved to the lower left corner of the screen.
    • Current Gold total is now displayed next to the Character Portrait, and remains visible while navigating through most game menus.
  • Home Screen
    • Access the Home Screen by clicking the Heroes of the Storm icon found on the menu navigation bar at the bottom of the screen.
  • Play Screen
    • The Play Screen has received several improvements.
      • Access the Play screen by clicking the Play button on the navigation bar at the bottom of the screen.
      • The Play Screen remembers the most recently selected Hero and game mode.
      • Click the Change Mode button near the bottom center of the Play screen to switch among Practice, Cooperative, and Versus modes.
      • Hero Select can be toggled by clicking the Change Hero button that appears underneath the Party Panel at the top of the screen.
  • Shop
    • The Shop’s top navigation bar has been moved to the left side of the screen. Click each button to sort by each Shop category.​

Party Panel

  • The Party Panel has been reworked.
    • The Party Panel is now displayed along the top edge of the screen, and remains visible while navigating through most game menus.
    • Party members’ current Hero selections are now visible in the Party Panel at all times.
    • Hover the cursor over the currently selected Hero in the top center of the screen to display player information. Click it to access the Player Profile.
    • Click the Invite buttons on the Party Panel to invite others to join the party.

In-Game UI

  • Hero Stats (C)
    • An in-game Hero Stats panel has been implemented, which displays total Health, Mana (or other resource,) Attack Damage, Ability Power, Movement Speed, and much more.
    • Toggle the Hero Stats panel by pressing “C” during gameplay.
      • The Camera Follow hotkey has been changed to “L” to account for the new Hero Stats panel hotkey.
  • Minimap Icons
    • Most Minimap indicators have been updated with brand new icons, including: Battleground-specific objective points, Mercenary Camps, Cores, Towns, and Watchtowers.
    • Several Hero Abilities now have unique minimap indicators, including: Tyrande’s Sentinel, Sgt. Hammer’s Blunt Force Gun, Murky’s Egg, and Zagara’s Nydus Worms.
  • Tab Screen
    • Hero portraits on the in-game Tab screen now display a skull icon when the associated Hero is dead.
    • Countdown timers are now displayed on teammates’ Heroic Ability icons in the “Show Talents” portion of the in-game Tab screen whenever their Heroic Abilities are on cooldown.​

Daily Quests

  • Completion requirements for the following Daily Quests have changed, and their Gold rewards have been increased accordingly:
    • “Win 1 Game” is now “Win 3 Games
      • This Quest’s completion reward has been increased from 200 to 600 Gold.
    • “Play 2 Games” is now “Play 8 Games
      • This Quest’s completion reward has been increased from 200 to 800 Gold.
    • “Play 2 Games with a(n) Assassin/Warrior/Support/Specialist in Any Mode” is now “Play 3 Games with a(n) Assassin/Warrior/Support/Specialist in Any Mode.”
      • This Quest’s completion reward has been increased from 200 to 300 Gold.​

 

Earning Gold

  • Wins in Versus mode now award 30 Gold each, down from 40.
  • Losses in Versus now award 20 Gold each, up from 10.

 

Hotkeys

  • Basic support for hotkey modification has been implemented.
    • Open the Main Menu (F10), click Options, and then click the Hotkeys tab at the bottom of the Options menu. Use the Hotkeys menu to:
      • Create a custom Hotkey profile.
      • Set Hero Ability and Activated Talent hotkeys.
      • Set hotkeys for in-game features such as the Tab Screen, Talent Menu, Quick Talent Menu, and Ping Menu.
    • Please note that this is a first pass at hotkey support, and work on this feature is not yet complete. Additional art, layout, and functionality improvements will be made with future updates.

 

 

Player Levels and Rewards

  • Several Player Level Rewards have been changed:
    • Player Levels 8 and 10 no longer award a free-to-play Hero rotation slot. Instead, each now grants 2,000 Gold.
    • Player Levels 12 and 15 no longer grant 2,000 Gold. Instead, each now awards a free-to-play Hero rotation slot.
    • Gold rewards at Player Levels 20, 25, 30, and 35 have been removed.

Tutorial

  • Questionnaire
    • Upon logging in to Heroes of the Storm for the first time, players will now be asked to estimate their experience level with games like Heroes of the Storm.
  • Uther Help Tips

Infrastructure

General

  • Holding down a hotkey for a Hero Ability with an instant cast time will now automatically re-cast that Ability once its cooldown expires.
  • The cursor will now automatically leave target mode if the Hero is no longer able to cast the Ability.
  • Pinging an allied AI-controlled Hero will now cause that Hero to follow the player that issued the ping.

Shop

New Hero

  • Chen Stormstout has been added to the Heroes of the Storm Shop!

 

Skins

  • Warmaster Chen has been added to the Shop.

 

Bundle Packs

  • The Warmaster Chen Bundle has been made available in the Shop for a limited time.
  • The Big Top Gazlowe and Frost Wyrm Arthas Bundles have been removed from the Shop.
  • Head here for complete details on Bundles that are currently available for purchase in the Shop.

Master Skins

  • Master Skins have been added for the following 6 Heroes, and more will be added in the weeks to come:
    • Brightwing
    • Nova
    • Raynor
    • Tychus
    • Tyrael
    • Zeratul

 

Price Changes

  • Zagara is now 7,000 Gold or $8.49 USD.
  • The Kandy King Muradin Skin is now $9.99 USD.

Art

General

  • In-game Death screens have been reworked and have received many visual improvements.
  • Many visual effects have received updates.
  • Visual effects have been added for physics-based terrain impacts.
  • Targeting cursors should now appear more visually consistent.

Battlegrounds

  • Battleground environments have received several improvements.
  • Battleground pathing has been cleaned up to reduce instances of clipping.

Heroes, Mounts, and Skins

  • Dance, victory, and taunt animations have been added to a number of Heroes.
  • Cloth physics have been added to a number of characters.
  • Facial Animations have been added for the following Heroes:
    • Nova
    • Chen
  • The “Auto Select” Hero model in Hero Select (a.k.a. the Nexus Champion) has received visual improvements.
  • The following Hero Skins and Skin Variations have received visual improvements:
    • Blood Elf Tyrande and all variations
    • Roller Derby Nova and all variations
    • Shan’do Illidan and all variations
    • Spectre Nova and all variations
  • The following Mounts and Mount Variations have received visual improvements:
    • Horse
    • Rainbow Unicorn
    • Warhorse
      • The Warhorse Mount also features new Mount Variation colors.​

Sound

General

  • Voiceover processing has been added for the following Hero Skins:
    • Angelic Valla
    • Commander Raynor
    • Demonic Tyrael
    • Grunty Murky
    • Medic Uther
    • Roller Derby Nova
    • Spectre Illidan
    • Spectre Nova​

Design and Gameplay

General

  • Improvements have been made to Hero hitboxes, and it should now be easier to left or right-click a Hero.
    • Please note that this change does not affect Hero width, interactions with skillshots, or other area-of-effect Abilities.
  • Successive Ability casts will now queue automatically, rather than overriding prior button presses.
    • This change will be most noticeable for players that cast multiple Abilities in a very short timeframe while using the Quick Cast feature.

Battlegrounds

Core

  • Health Regeneration has been removed from the Core, but Shield regeneration is unchanged.

Siege Giants

  • Health regeneration when Siege Giants are out of combat for 8 or more seconds has been removed.

Talents

Cleanse

  • Cast range increased from 7 to 10

Healing Ward

  • Heal amount increased from 2% to 3% per tick

Promote

  • Health gain increased from 200% to 300%

Seasoned Marksman

  • No longer requires last hits to gain stacks
  • Now only requires the player be in proximity when enemy Minions or Heroes are killed
  • One stack is earned per Minion kill, and two stacks per enemy Hero kill
  • Six stacks permanently add +1 to Basic Attack damage

Storm Shield

  • Target search radius increased from 5 to 8

Heroes

Background

  • Soothing Mist (Trait)
    • Cooldown increased from 4 to 5 seconds
    • Initial heal amount increased from 32 to 36
    • Scaling per level increased from 8 to 9
    • Regenerative Rains (Talent)
      • Healing amount reduced from 100% to 50% of that offered by Soothing Mist
  • Blink Heal (R)
    • Cooldown increased from 8 to 10 seconds
    • Scaling per level increased from 15 to 17

Background

  • Gravity Bomb (R)
    • Scaling damage decreased from +26 per level to +20 per level
    • Miniature Black Hole (Talent)
      • Scaling damage decreased from +39 per level to +30 per level

Background

  • Impale (W)
    • Blade Torrent (Talent)
      • Radius increase has been reduced from 50% to 30%
  • Primal Grasp (E)
    • Search arc decreased from 70 to 35 degrees​

Background

  • Basic Attacks per second decreased from 1.2 to 1.11
  • Regrowth (Q)
    • Immediate heal scaling reduced from +14 per level to +12 per level
    • Heal-over-time scaling reduced from 35 to 30 over 10 seconds
  • Tranquility (R)
    • Base heal amount decreased from 400 to 200

Background

  • Promote (Talent)
    • Has been removed from Murky
  • Spawn Egg (D)
    • Assault Egg (Talent)
      • Moved from Level 4 to Level 1
      • Now also increases Egg Health by 200%, and provides a large vision radius around the Egg
    • Hidden Assault (Talent)
      • Vision radius around Egg has been removed
      • Now provides a 20% Movement Speed bonus for 5 seconds after Murky respawns from his Egg
  • Slime (Q)
    • The damage-over-time component of Slime has been removed, and Slime now only deals damage on impact.
    • Targets hit by Slime now have a “Slimed” debuff applied for 8 seconds.
      • Targets with the Slimed debuff will take 250% damage from successive Slimes.
    • Damage is now 55 (+6 per level)
    • New Talent (Level 7): Hindering Slime
      • Slow amount applied by Slime increased from 20% to 30%
    • New Talent (Level 13): Continuous Slime
      • Slime cooldown decreased from 4 to 3
    • Slime Advantage (Talent)
      • Basic Attack damage bonus increased from 50% to 100%
  • Pufferfish (W)
    • Damage increased from 100 (+25 per level) to 130 (+35 per level)
    • Explosion timer reduced from 4 to 3 seconds
    • New Talent (Level 7): Slimy Pufferfish
      • Pufferfish now Slimes the location in which it lands.
    • Wrath of Cod (Talent)
      • Now deals double damage to Slimed targets
  • Safety Bubble (E)
    • New Talent (Level 16): Rejuvenating Bubble
      • Safety Bubble restores all of Murky’s Health throughout its duration.
  • Octo-Grab (R)
    • Cooldown increased from 40 to 50 seconds
  • March of the Murlocs (R)
    • Movement Speed of Murlocs spawned by March of the Murlocs has been increased from 2.5 to 3.25.

Background

  • Pinning Shot (W)
    • Tazer Rounds (Talent)
      • Slow duration increased from 0.75 to 1.75 seconds
  • Holo Decoy (E)
    • Cost reduced from 60 to 50 Mana
    • Digital Shrapnel (Talent)
      • Decoy explosion damage increased from 50 (+18 per level) to 60 (+20 per level)

Background

  • Ancestral Healing (R)
    • Farseer’s Blessing (Talent)
      • No longer restores the target to full Health
      • Now doubles the healing amount of Ancestral Healing, and 25% of the amount healed is splashed to nearby allies​

Background

  • Maelstrom Shells (Talent)
    • Basic Attack range bonus increased from 1 to 1.1
  • Crucio X-2 Cannon (Talent)
    • Has been removed from the game
  • Spider Mines (Q)
    • Slowing Mines (Talent)
      • Moved from Level 16 to Level 7
      • Duration bonus reduced from 1 to 0.5 seconds
      • Slow amount bonus reduced from 25% to 15%
  • Concussive Blast (W)
    • Lethal Blast (Talent)
      • Damage bonus increased from 25% to 50%
  • Siege Mode (E)
    • Fortify Position (Talent)
      • Has been removed from the game
    • Graduating Range (Talent)
      • Basic Attack range bonus while in Siege Mode increased from 1 to 1.1 per stack
    • Hover Siege Mode (Talent)
      • Moved from Level 7 to Level 16
      • Hover Siege Mode is now cancelled when using Thrusters (just as it does with regular Siege Mode.)
    • Resistant (Talent)
      • Crowd Control reduction increased from 50% to 75%

Background

  • Whirlwind (E)
    • Damage increased from 20 (+4 per level) to 25 (+5 per level)
    • Lifesteal amount increased from 20% to 30%
    • Duration increased from 3 to 4 seconds
    • Cooldown increased from 1 to 10 seconds
    • Fury cost increased from 20 to 30

Background

  • Sprint (Talent)
    • Has been removed from Stitches
  • Putrid Bile (R)
    • Now also grants a 20% bonus to Movement Speed during Putrid Bile’s duration
  • Gorge (R)
    • Self-slow reduced from 30% to 15%

Background

  • Basic Attacks per second increased from 3 to 4
  • Basic Attack damage reduced from 24 (+5.5 per level) to 20 (+4 per level)
  • Searing Attacks (Talent)
    • Mana cost reduced from 7 to 5 per attack
  • Frag Grenade (W)
    • Knockback distance reduced by 20%

Background

  • El’Druin’s Might (Q)
    • Horadric Reforging (Talent)
      • Damage Bonus increased from 25% to 30%
    • Blade of Justice (Talent)
      • Damage bonus on the next 3 Basic Attacks decreased from 100% to 75%
  • Smite (E)
    • Purge Evil (Talent)
      • Damage bonus reduced from 50% to 30% versus Heroes
  • Judgment (R)
    • Stun duration reduced from 2 to 1.5 seconds

Background

  • Hunter’s Mark (Trait)
    • Trueshot Aura (Talent)
      • Aura range increased from 7 to 12
  • Shadowstalk (R)
    • Mana cost reduced from 100 to 75

Background

  • Divine Shield (R)
    • Bulwark of Light (Talent)
      • No longer heals the target for 40% of its maximum Health
      • Uther now also gains Divine Shield when Divine Shield is cast on an ally.​

Background

  • Infest (Talent)
    • Cooldown reduced from 45 to 30 seconds
  • Envenomed Spines (Talent)
    • Periodic damage reduced from 1.5 to 1 per level
  • Creep Tumor (Trait)
    • Bonus Health Regeneration effect while on Creep increased from 100% to 200%
    • Tumor Clutch (Talent)
      • Now removes Creep Tumor’s Mana cost and reduces the charge cooldown from 15 to 10 seconds
    • Metabolic Boost (Talent)
      • Movement Speed boost on Creep increased from 20% to 40%
  • Infested Drop (E)
    • Corpse Feeders (Talent)
      • Moved from Level 7 to Level 1
    • Ventral Sacs (Talent)
      • Moved from Level 1 to Level 7

 

Bug Fixes

General

  • Several typos and tooltip errors have been corrected across various aspects of the game.
  • Alt + tabbing out of, and back into, a Heroes client that is set to Fullscreen while recording with Fraps now causes an error message to display, rather than producing a black screen.
    • Please note that this is not limited to Alt + Tabbing. Locking the computer or giving Fullscreen access to another application while recording with Fraps will also cause this error message to display, whether or not the Heroes client is set to Fullscreen.
  • Attack-move commands are no longer stopped when an Ability is cast while issuing Basic Attacks on an enemy target.
  • Elapsed game time on the end-of-game Score Screen now appropriately matches the in-game timer.
  • Hero Abilities in which the Hero turns to follow the mouse cursor have been optimized and should now use significantly less network bandwidth.
  • Team colors have been added for Brightwing’s Arcane Flare and Malfurion’s Entangling Roots Abilities.

 

Art

  • Physics have been enabled in the Shop for the Prince Arthas Skin and its Skin Variations.
  • The Dragon Knight now performs a dance animation when a /dance chat command is issued by the controlling player, rather than becoming frozen in place for a few seconds.

Battlegrounds

  • Abathur can now properly cast all of his Abilities in Try Me mode.
  • Corrected an issue in which Towers could unintentionally see through certain Line of Sight blockers.
  • Forts and Keeps will no longer expend ammo without firing when a player quickly moves in and out of range.
  • Mercenary Camps that are captured simultaneously by one team with the Mercenary Lord Talent, and one without, no longer causes the Mercenaries from both Camps to gain the Mercenary Lord buff.
  • Mounted Heroes on the Haunted Mines Battleground will no longer automatically dismount and attack enemy minions when exiting the underground mines.
  • Pings issued on Mercenary Camps no longer require the player to target an individual Mercenary in order to request assistance with capturing the Camp.
  • Uncaptured Mercenary Camps now appropriately reactivate when a player exits a Dragon Knight or Garden Terror.

 

Heroes and Talents

  • Attempting to cast Abathur’s Ultimate Evolution Heroic Ability on a Hero that is over unpathable terrain no longer causes the Ability to fail.
  • AI-controlled Heroes that are attempting to cast Hearthstone will now react more appropriately to an attacking Uther ghost.
  • The Calldown: MULE Talent can no longer be cast at locations in which the player does not have vision.
  • Channeled Abilities are now appropriately cancelled when a Hero comes under the effects of Zagara’s Devouring Maw Heroic Ability.
  • Cloaked Heroes no longer become visible when standing on or passing through a Gate.
  • Corrected an issue that could cause uncloaked objects to appear on a cloaked Hero that was cloned by Abathur’s Ultimate Evolution Heroic Ability.
  • Heroes are no longer automatically dismounted when attempting to cast Envenom on a target that is out of range.
  • Illidan will no longer drastically change elevation if he becomes rooted or snared while casting Dive.
  • Illidan’s Hero model no longer remains visible for the duration of the Spore Queen’s Curse if he is transformed while casting The Hunt.
  • Kerrigan’s Ultralisk no longer ignores the barrier created by Sonya’s Arreat Crater Heroic Ability.
  • Murky’s Octo-Grab Heroic Ability now appropriately receives a reduced cooldown timer if it does not cast properly.
  • Murky will no longer instantly respawn in base if he is killed just before his Egg is destroyed.
  • Nova no longer becomes stuck for the duration of her Triple Tap Heroic Ability animation if the target is killed by the first shot.
  • Nova’s Triple Tap Heroic Ability can now properly be blocked by the Dragon Knight, the Garden Terror, and Hero clones created by Abathur’s Ultimate Evolution.
  • Nova’s Triple Tap damage can no longer be nullified by short and medium ranged teleport effects.
  • Rehgar’s Feral Lunge Ability range can no longer be extended by clicking additional enemy targets while the Rehgar is mid-Lunge.
  • Right-clicking an enemy while using Sonya’s Whirlwind or controlling Nazeebo’s Ravenous Spirit now causes them to move toward the target.
  • Sgt. Hammer can now move appropriately after being transformed by the Garden Terror’s Spore Queen’s Curse Ability while in Siege Mode.
  • Sgt. Hammer now properly earns experience points when killing Minions that are outside of her normal experience range.
  • Sonya’s Ancient Spear can no longer strike more than one enemy with a single use when cast within melee range.
  • Stitches can no longer spit Gorged Heroes into the waters of Blackheart’s Bay when the Ability’s duration expires.
  • Stitches’ Hook projectile is now appropriately visible to enemy Heroes when the Ability is cast from the Fog of War.
  • Stitches’ Putrid Bile will no longer continue to cast when that Stitches becomes Gorged by an enemy Stitches.
  • Tassadar’s Psionic Storm Ability can no longer damage enemy Heroes while they are under the effects of Zagara’s Devouring Maw Heroic Ability.
  • Tyrande’s Sentinel Ability now receives an appropriate cooldown timer if she becomes stunned just as the Ability cast completes.
  • A Tyrande cloned by Abathur’s Ultimate Evolution Heroic Ability can now appropriately cast Light of Elune on the original Tyrande.
  • Uther’s Holy Light Ability is now properly affected by the Rewind Activated Talent.
  • Uther’s Holy Shock Talent no longer allows his Holy Light Ability to target allied Structures.
  • Uther’s Protect the Weak Talent can no longer be triggered by casting Holy Shock on enemy Minions or Mercenaries.
  • Valla’s Vampiric Assault Talent no longer causes healing numbers to display over her while dealing damage with Hungering Strike.
  • A Zagara clone created by Abathur’s Ultimate Evolution Heroic Ability that is also inside a Nydus Worm will now appropriately appear at the location where her last Nydus Worm is killed.
  • Roachlings spawned by Zagara’s Infested Drop when the Ability is cast on uneven terrain no longer become unable to attack or move into a nearby lane.

Sound

  • Corrected an issue which caused “Ready” voiceover lines for some Heroes to play for all participants in a game lobby.
  • Pinging a Grave Golem captured by the enemy team now causes the issuing Hero to play a more appropriate voiceover line.
  • Rehgar now plays a “Ready” voiceover line when readied in a game lobby.

User Interface

  • Accepting a game lobby invite while cycling through Hero Skin or Mount Variations no longer causes those models to display during Hero Select.
  • Death messages for Tyrael and Uther now correctly display the name of the Hero that killed them in the top corners of the screen.
  • Experience points earned by capturing Mercenary Camps are now appropriately counted and displayed on the in-game Tab screen.
  • It is no longer possible to pre-select Talents at Talent selection tiers that have not yet been reached.
  • Tyrande’s True Shot Aura buff icon will no longer rapidly swap positions with the Hall of Storms Protection buff icon.
  • Values for “Total Kills” and “My Team Level” on the in-game Tab screen are no longer reversed for the right-side team.

Patch 6.0.2 PTR Test je Počeo! Zvanične Informacije, Tanaan Stress Test 10 Septembra

Patch 6.0.2 PTR Test je Počeo!
Kopiranje Karaktera trenutno nije u funkciji, ali su Vam dostupni template karakteri.
Originally Posted by Blizzard (Source)
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We're in the process pushing the latest 6.0.2 PTR Build to the Battle.net app. You should be able to install the 6.0.2 PTR via the Battle.net app shortly.

As a reminder, the Battle.net app is mandatory in order to play WoW, and all updating/installing will now go through it. If you don't have the Battle.net app, get it here! http://us.battle.net/en/app/

If you have an older version of the PTR build, you may need to uninstall it if your version doesn't automatically update. In order to install the PTR, make sure the Region/Account dropdown box is set to PTR: Mists of Pandaria. Example Picture

More troubleshooting steps can be found in this support article.

Key things to note with this build:
  • Build version is version 6.0.2. 18838.
  • The Mac Version of the PTR client is not working quite yet. We hope to have it working in the near future, but I do not have an ETA at this time.
  • Character Copy is currently down on the PTR. When we bring it up, it'll be via the new in-game option, found on the Character Selection screen.
  • There is currently a known crash that occurs when changing to/from Windowed Mode while in game, or changing the Resolution in-game. We're working to fix that, although it may require a new build.

As in previous PTR tests for the Expansion Patches, this PTR will mimic what your live retail servers will look like on 6.0.2 Patch day (as opposed to the expansion launch date of Novemeber 13th).

This means that some restrictions will be in place compared to our Beta Realms:
  • Level Cap remains at level 90.
  • Tanaan Jungle, Ashran, and the other Draenor zones will not be accessible.
  • Garrisons, new dungeons, and new raids will not be accessible.

Patch 6.0.2 PTR - Build 18838
Ovo su izmena sa jučerašnjeg Beta Builda, ne kompletne izmene Patch 6.0.2 liste.
Originally Posted by AdriaCraft
Druid

Guardian
  • Tooth and Claw Your autoattacks in Bear Form have a 40% chance to empower your next Maul for 10 sec. Empowered Maul causes its primary victim's next autoattack to deal [ 320%[ 240% of AP ] less damage. You can accumulate up to 2 charges of Tooth and Claw. Requires Bear Form. Druid - Guardian Spec.

Professions
Engineering
  • Nitro Boosts Permanently attaches nitro boosts to your belt, allowing you to increase run speed for a few seconds. Duration and speed may vary. ( 32 Min Cooldown) Nitro boosts share a cooldown with potions. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.

Blasted Lands Questovi
 
 
Patch 6.0.2 PTR Patch Notes
Ove Patch Informacije su iste kao i Beta Informacije, sem par stvari koje možete pročitati u daljem tekstu.
Originally Posted by Blizzard (Source)
World Environment
Creatures
  • Kor’kron guards and forces loyal to Garrosh have been ousted from Horde cities and settlements.

Quests
  • A Test of Valor has been removed. Players on Wrathion’s Legendary quest line will now skip ahead to the next step.

Raids, Dungeons, and Scenarios
Siege of Orgrimmar
  • Garrosh Hellscream
    • “Ahead of the Curve” and “Cutting Edge” achievements for defeating Garrosh Hellscream are no longer obtainable.
Legacy Raid Changes
  • Dragon Soul: Characters above level 86 can now solo-queue for Dragon Soul on Raid Finder difficulty by speaking with Auridormi outside of the entrance to Dragon Soul in Caverns of Time.
  • Icecrown Citadel: Door leading past Valithria is now open by default, allowing players to skip the encounter.
  • Ulduar: Thorim no longer resets when his arena is empty.

PvP
  • Added additional safeguards to prevent accidental PvP flagging.
    • Non-PvP flagged players are unable to heal or damage PvP flagged players unless they manually flag themselves for PvP combat.
      • PvP flagging can be toggled by typing /pvp into chat.
    • Players on a non-PvP realm joining a cross-realm group now receive a confirmation prompt warning that they may cross into a PvP enabled realm by joining the group.
  • The War Games command line parameter has been changed to accept BattleTag or RealID friend as the first argument.
    • Example usage: /wg BattleTagfriend arena tournamentrules
    • Both arena and tournamentrules are optional. The arena parameter if specified will do a best-match search of valid arenas or a random one will be chosen. If tournamentrules hasn’t been set, it will default to false.

Items
  • Items listed for sale on the Alliance, Horde, and neutral auction houses have now been combined together on a per-realm basis.

Mount Journal
  • Entries in the Mount Journal now have a description and information on where or how the mount can be obtained.
  • Mount Journal now lists all mounts that have been collected on the account. Ones that the character is unable to use will be displayed in red.
  • Players can now designate a mount as favorite, placing it at the top of the collected mounts list.
  • Summon Random Favorite Mount has been added, randomly summoning a mount that’s usable for the area from the favorites list.
  • All flying mounts are now able to be used as a ground mount in areas that do not allow flying.

Tanaan Stress Test 10 Septembra
Originally Posted by Blizzard (Source)
Join us September 10 at 3:00 pm PDT as we stress test the Tanaan Jungle starting experience! We’ll be turning the level 100 realms off during this test, and ask that you come make new level 90’s to help us put the starting experience through its paces. We appreciate the help, and your assistance here will help go a long way to ensuring a smooth expansion launch.

If you have any feedback on the zone please post it in the Tanaan Jungle Quests forum.

Greater Rift Exp Exploit, Veliki Problemi Koji Zahtevaju Novi Patch, Unity Explot ili Nije?

Greater Rift Exp Exploit
Za one koji nisu znali, explot je objavljen javno, preko par forum posta i streamova. Exploit je omogućavao igračima da kroz Greater Riftove boostuju level experiance. Blizzard uveliko gleda na ovaj bug, a čak su i na jednom od blue posta spomenuli Code of Conduct, tako da oni koji su se koristili ovim propustom moguće da će snositi posledice.
Originally Posted by Blizzard  
Should we all hop on the exploit wagon or is there some rollback (for exploiters) / bans coming?
I would like to ask, is exploiting tolerated by Blizzard?
You can do it without fear?
Good quote from diablofans:
I'm actually really worried that Blizzard aren't going to do anything about this other than just hotfix it. If they do nothing it will be clear that they think exploiting is fine.I do hope people get banned for this. It's clearly an exploit and anyone using it should be dealt with.
http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/92869-greater-rifts-xp-exploit-70-b-xp-hour-200-paragon?comment=103Greetings everyone, we are currently investigating the issue. As we look into this, we ask that posters refrain from providing specific descriptions of possible exploits in the forums - or call out specific accounts which may be involved in participating in the described actions. 
For more information about the Code of Conduct you can check here: http://us.battle.net/en/community/conduct
I'll be locking up the thread, thank you for bringing this to our attention. (Source)
------------------------------
We don't see the point in your squelch madness over every exploit thread. Deleting every exploit complaint and waiting to release a hot fix prior to acknowledging you've made yet another huge mistake (possibly your biggest) is losing a large portion of your player base, AGAIN.
Deleting posts doesn't make the problem go away
Not that I've had a post deleted yet (this one is bound to be). But having a serious concern of mine deleted tells me (the player) that you truly don't care about what I have to say as a customer.Hi Shadovex, to be clear - the reason why certain posts have been hidden is because they are providing specific details about the reported exploit, have called out specific accounts which have reportedly engaged in the behavior, or are duplications of previous threads. We appreciate that a number of posters have brought the issue to our attention and we are currently looking into this. 
With that said, I won't be able to provide further specific details about the issue at this time. Subsequent threads which regard forum moderation or which provide specific commentary about possible exploits will be removed. 
Our Forums Code of Conduct can be found here: 
http://us.battle.net/en/community/conduct (Source)
 
Veliki Problemi Koji Zahtevaju Novi Patch
Izgleda da u igri postoje dva dosadna buga, jedan je Ramaladni's Gift a drugi Bane of the Trapped koji ne rade kod Monkova, a zahtevaće novi Patch kako bi se ispravilo.
Originally Posted by Blizzard 
Ramaladni's Gift Display Bug
And it is kinda sad to know that this could be hotfixed within an hour of work but Blizzard obviously doesn't feel like it 
This actually isn't something that can be hotfixed, as it requires a fix to client-side data (which means a patch). We are, however, aware of this issue and plan to address it in an upcoming patch. 
For those who are unaware, Ramaladni's Gift is currently not displaying its name when it drops on the ground. We believe this may also be causing the Legendary star notification on your minimap to occasionally not display when one drops. As has been mentioned, this is a bug, and it's currently on our radar to be addressed in a future patch. In the meantime, be sure to keep a sharp eye (or ear, as the case may be) out for these little green cubes.
Thanks for the reports, all! (Source)
---------------
Means I probably have missed more than I thought. I've only successfully found 2. Ugh. Need way more to drop. 2 in ~50 hrs... No
They're actually quite rare, so it's unlikely that you've missed many. I've yet to find my first one since the patch (though I had found one during the PTR). (Source)
------------------------------
Boon of the Trapped and Monks
Thank you very much for the good news. I know this is request upon request but if/when this fix comes through will we be able to receive a notification?
It looks like this particular fix will require a patch. I have no ETA to provide at this time, but this is not something we can currently address via a hotfix.
We try to make sure these kinds of updates make it into our patch notes, so do keep an eye out for it there in the future! (Source)
-----------------------------
Laws of Hope Bug?
It is intended that empowering Laws of Hope - Stop Time with the Long Arm of the Law passive only lasts 3 seconds instead of 8. It's an update that was implemented recently in a hotfix, which you can read more about right here
The reason we made this change was to prevent groups of Crusaders from taking turns with empowering the law to create unending immortality. However, there is still a bug with it where the bubble animation is still animating for 8 seconds instead of 3. (Source)
-----------------------------
Moratorium Bug Hotfixed
The following hotfix is now live. There are no upcoming hotfixes to report at this time.
LIVE HOTFIXES
 
Unity Explot ili Nije?
Originally Posted by Blizzard (Source)
Mh im very curious.
it feels like a cheat / exploit, but if it was Blizz would have already fixed it. But maybe that's a wrong conclusion.
There's no Blue post stating it's cheating or not. u can't write a ticket to ask Blizz goes they just direct u to the forum, that u should ask the community. So here i am. 
Did Blizz stated ever it's intented or not?
They talked about in the "Play your way" livestream i think it was in the 1 about the WD build...it is intended
Yup, that they did.

It is not an exploit; it's intended to work like this.

64-Bitni Heroes of the Storm Client, Produženo Održavanje HoTS Servera

64-Bitni Heroes of the Storm Client
Izgleda da će novi alpha patch doneti sa sobom novi client koji će raditi na 64 bitnim operativnim sistemima! Ukoliko želite da koristite 64 bitni client u toku test perioda, obavezno proverite da li ste to promenili u Battle.net Client opcijama.
Originally Posted by Blizzard (Source)

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We’ll be releasing a 64-bit version of the Technical Alpha client with our next patch, which players on 64-bit Windows systems will be able to start using just as soon as maintenance concludes on patch day. 

If you’ve got more than 4GB of RAM installed in your machine, the 64-bit client will allow the game to utilize this extra memory, reducing the risk that you might run into an Out-of-Memory error while playing Heroes of the Storm. We’ll make further improvements to the 64-bit client with future game updates, but for now, check out the instructions below to find out how you can set up and run the 64-bit client after our next Heroes patch.

64-bit Client Launch Instructions:

  1. Launch the Battle.net App and click the Battle.net icon in the top left corner of the app.
  2. Click “Settings” from the dropdown list, and then select “Game Settings” from the Settings menu.
  3. Next, find Heroes of the Storm on the Game Settings menu and uncheck the box labeled “Launch 32-bit client”

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  4. Finally, click “Done” in the lower right corner, and then launch Heroes of the Storm to begin using the 64-bit Technical Alpha client.

  5. If you’d like to return to using the 32-bit version of the Heroes client, simply re-check the box labeled “Launch 32-bit client” in the Game Settings menu.

Once again, kindly keep in mind that the 64-bit Tech Alpha client will only available to users on Windows systems at first, but if you’re a Mac user, don’t worry! We’ll be making a Mac version of the 64-bit client available for use in the future, as well.

 
Produženo Održavanje HoTS Servera
Možda ćemo videti sutra Chen Heroja? Blizzard je najavio produženo održavanje Heroes of the Storm servera.
Originally Posted by Blizzard (Source)
Please be advised that we will be bringing the Technical Alpha service down in order to perform scheduled maintenance starting around 9:30 a.m. PDT tomorrow, September 10. We expect maintenance will last around 8 hours, and you will be unable to login or play Heroes of the Storm during this time. We will keep you updated as necessary throughout the day, and will let you know just as soon as the Nexus is back online.

Warlords of Draenor - Hearthstone Itemi, Garrison Misije i Slebdenici, Blue Tweetovi

Warlords of Draenor - Hearthstone Items
Novi Warlords of Draenor Build dodao je interesantne Hearthstone iteme u igri, koje nam prodaje Benjamin Brode u vašem garrisonu.
 
 
Garrison Misije i Slebdenici
Originally Posted by Blizzard (Source)
Off the top of my head, I'm really not sure what can be done to make the level 100 follower endgame more interesting.
Once you have followers at ilvl 615, the second tier of level 100 missions unlocks, at 630 the third tier unlocks (includes missions with ilvl 645 gear for your character), and when you have followers at ilvl 645 the fourth tier unlocks.

The fourth tier is special in that they show up rarely, but they're raid missions for your followers that reward your character with raid quality loot of a tier higher than you're currently running. If you're doing LFR, you'll get normal quality raid loot, if you're running normal raids you'll get heroic quality loot, and heroic raiders will get mythic quality loot. Mythic raiders will get mythic loot and 1k gold.

These missions show up rarely enough that you won't be able to deck out your character in these items before the next raid zone shows up, but having a handful of them will give you a nice edge.

For the love of the Light, if we have a limited size army (the size limit makes no sense in the context of making a fortress in a savage world), can you soften the blow of people who have become attached to their followers by sending them to Stormwind for rest and relaxation, relocating them to an outpost (where they look pretty and don't do much), or something? "Dismiss" sounds very harsh and final (and makes the commander out to be a complete jerk for abandoning loyal followers to the savage enviroment).
Yes we can. We're removing the concept of dismissing followers and instead changing to a limit of 20 active-duty followers that can go on missions. What that means is, if you're over 20 active followers, you won't be able to start a mission until you're down to 20 active-duty followers. Your followers that are on inactive duty still show up in your UI (but marked as inactive), and don't lose any levels, progress, etc. One follower per day can be returned from inactive duty for 250g.

The nature of the tuning here is such that it's absolutely not going to impact any sort of cutting-edge progression racing during the early days/weeks of a new tier. It's more of a helping hand later on. And because the availability of these missions depends on your character's actual raiding progression, they aren't replacing or trivializing the importance of actually going into raids and killing bosses.

Without getting into exact numbers, being classified as a "Heroic raider" or "Mythic raider" or the like requires multiple weeks of experience in a given zone at a given difficulty. And if you're worried about the impact on gearing up for the next tier, an occasional chance at a random Mythic piece pales in comparison to the dozens of Mythic items your farm clears will be bringing in every week, with the ability to trade items around and target specific drops through bonus rolls. This will be a drop in the bucket by comparison.

Garrison missions (or lack thereof) aren't going to impact any sort of world-first or realm-first competitions. But this system does help keep the system relevant to a broader range of players, and as overall gear levels improve over the course of a tier.

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Classes
Reminder: It's very hard for you to have much perspective about how under/overpowered your spec is on Beta.Buffs/Nerfs are good, not bad. (Celestalon)

why are unpopular or disliked talents not being removed or made baseline(in a weaker from)? There could be something better ther
Because making them baseline is how we end up with bloat. We'd rather improve them than remove; they can still work. (Celestalon)

what's the point of Resolve?I get Vengeance->Dmg->Threat(glad that's gone btw).But why "getting attacked"->"better at survival"?
So that absolute effects and percentage effects stay competitive (ie Shield Barrier vs Shield Block). (Celestalon)

Hunter
Seeing notes for increase to 60 focus on Barrage go through but still 30sec cd?
Don't think the 20sec CD made it in yet, but it will. (Celestalon)

Will Steady Focus apply to Focusing Shot as well? It currently doesn't seem to work with Steady Focus.
Yes. (Celestalon)

Paladin
Seal of Justice is currently doing 2% less direct damage than SoT on beta and doesn't proc damage on Judgment. Intentional?
Intentional that it Judgment doesn't trigger it (see Burden of Guilt). Unintentional that it's less direct damage than Truth. (Celestalon)

Why make empowered seals when you guys got rid of warrior stance dancing? just means Paladins are now going to be Seal dancing.
That's the whole point of it, which is great for an optional talent. (Celestalon)

Shaman
Totemic Vigor nerfed? Our totems are already a joke to kill...
Just a fix; it was missed in our original squish. (Celestalon)

So yeah, that Lava Burst nerf, and that Earth (and frost) Shock buff. They're in a real odd place now. Any insight?
We likely buffed them too much. Theorycraft (such as what has been doing) is useful. (Celestalon)

Warlock
Demo just lost 33% dps. Surely in no magical fairy land could anyone ever think that demo is overperforming by 33%.
It was. (Celestalon)

Character / Items
I'm curious to know how much work it would take to make raid tier tokens function like Timeless Isle gear tokens. cc: @WatcherDev
They will work that way in Warlords. No more vendors - you can get your set piece on the spot. (WatcherDev)
So if two warlock tiers drop and there's only one warlock will that other piece go to waste?
It'd still be a Conqueror token that drops. A priest, paladin, or warlock could loot and use it to transform it into their item. (WatcherDev)

for a druid u could do 10hr duration and no cd and still would be worthless.
This should be fixed in 6.0 with the new transform system! (Muffinus)
Does that apply to Shaman & ghost wolf as well? I love my Iron boot flask but losing the effect if I want to GW is no fun.
Yes (Muffinus)

Will SoO gear still be upgradeable after 6.0? message would seem to indicate that.
Yes, your Mists gear will remain upgradeable. Draenor gear won't be. (WatcherDev)

PvP
Yo bruh. is there any new battlegrounds for WoD?
Initially we're focused on making Ashran a great PvP experience at launch (holinka)

there was some horrible fps lag issue in ashran last time I played it
We're doing a lot of optimization work on Ashran (holinka)

chance for a pvp rare in Steel Strongboxes feels too high. Like 40-50% too high.
Do you mean like you're getting gear too fast or too much of the gear you don't want? (holinka)
getting gear too fast. Every second box contains a rare pvp item.
There are two tiers of rare gear. (holinka)

Garrisons
Are Garrisons Faction bound? (Do I keep the Garrison I made on horde if I go Alli? Viseversa)
You keep your garrison, and get the horde's version of the followers you acquired (Muffinus)

yeah it would be nice to know if it is just Beta inflation or if that is the plan for Live
Work orders are currently massively accelerated for Beta purposes. (WatcherDev)

Misc
is Iron Docks' geometry still broken in this build, or will we be able to access it again?
There are (were) two copies of the dungeon present, superimposed. Turns out the game gets really confused when we do that. (WatcherDev)

Lords of War: Drugi Deo - Grommash

Prva epizoda ovog serijala objavljena je odmah kada i cinematic, ukoliko niste imali prilike da pogledate prvu epizodu možete je pogledati ovde.
 
 
Originally Posted by Blizzard (Source)
Before you can harbor any hope of defeating the Iron Horde, you must first understand what—and whom—you’re up against. Our five-part series Lords of War introduces you to some of the major players in the campaign on Draenor—beginning with the sadistic Kargath Bladefist, leader of the Shattered Hand, and continuing today with the mighty Grommash Hellscream, chieftain of the Warsong clan.

Grommash Hellscream’s legend was not born from mere brutality or conquest. His indomitable will helped him survive the impossible . . . but only after his recklessness nearly cost him everything.

Once you’ve watch his story, visit our newly posted Grommash Hellscream character page to read more about his legacy and his role in the events to come.

Visit www.worldofwarcraft.com in the weeks to come for more episodes of Lords of War, and arm yourself with the knowledge you need to survive the battle ahead.
 
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