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Hearthstone Problem Stabilnosti Windows 8, Nove Informacije Povodom Plague Quarter Problema

Hearthstone Problem Stabilnosti Windows 8
Neki igrači koji koriste Windows 8 Operativni sistem prijavili su da imaju probleme sa novim Hearthstone Patchom. Ukoliko imate sličnih problema, Omrakos je podelio korisne informacije, kako da ispravite bug.
Originally Posted by Blizzard (Source)
We are currently investigating multiple reports of stability issues with Hearthstone version 1.1.0.6187 and Windows 8/8.1. Symptoms may include:
  • Ingame performance issues such as stuttering and poor frame rates
  • Persistent Hearthstone crashes
  • OS instability when exiting Hearthstone
  • Alt-tabbing/minimizing/app closing issues

The development team is actively working on resolving these issues as quickly as possible and we apologize for any inconvenience caused. In the meantime, you may want to try these workarounds:

For the alt+tab Issue
Pressing alt+enter twice after you've highlighted Hearthstone should bring you back into the client properly.
For the Crashing/Performance/Stability Issues
1. Open the Battle.net Desktop App and select Hearthstone.
2. Click on the Options menu and select 'Show in Explorer'.
3. Find 'Hearthstone.exe' in the installation directory, right-click on it and go to 'Properties'.
4. In the 'Compatibility' tab select 'Run this program in compatibility mode for:'
4. Set the field to 'Windows 7'.
5. Click 'OK' and try to run the game as normal.

Our QA team is currently gathering data on this issue here. We will also leave this sticky thread open so that you can share your experiences and we can continue to provide updates while our developers work to resolve these issues for those affected.
 
Nove Informacije Povodom Plague Quarter Problema
Lurdlespor je objavio nove informacije povodom progresa ispravke kupovine Plague Quarter.
Originally Posted by Blizzard (Source)
We received an update from the development team last night that an additional subset of players have been discovered to be missing from the original refund scripts. They will be initiating an additional script in the near future.

As for those continuing to have purchase issues ("Waiting for Authorization" etc.) the developers are continuing to investigate what is causing this.
Apologies once again for the ongoing inconvenience this is causing this causing to those still affected.

Alliance Chopper 100k Gold, Gul'dan and the Stranger Strip, Blue Tweetovi

Alliance Chopper 100k Gold
Item koji košta 100,000 golda dodat je NPC-u Paulie of Old Town Choppers u najnovijem Draenor buldu. Radi se o Alijansinom motoru kojeg je Blizzard najavio da će igrači biti u mogućnosti da kupe, a Jonathan LeCraft je potvrdio da neće biti dodatnog popusta uz pomoć reputacije.


Novi World of Warcraft Strip - Gul'dan and the Stranger
Blizzard je objavio novi strip u PDF Formatu.


Originally Posted by Blizzard (Source)
The drums of war have begun to sound for Draenor’s orcs, and the power-mad warlock Gul’dan is the latest to play them. Brimming with fel energy, Gul’dan is convinced that his people will gain glory and strength if they only kneel to the demonic Burning Legion. But a hooded stranger has recently arrived in Gul’dan’s camp with a somewhat... contradictory vision.

The stranger has walked in places where terrifying war machines will soon shake the earth. From the smoldering ridges of Gorgrond to the hunting grounds of Nagrand, he watches over the orcish ranks, stoking their dreams of a united Horde: pure, free, and utterly dominant. And he has a message for Gul'dan.

We invite you to read and download the free comic, “Gul’dan and the Stranger,” written by Micky Neilson and illustrated by Alex Horley.

Learn more about Gul’dan’s past and future at Characters of Warcraft: Gul’dan.

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Racials
Is there a reason why the undead racial is not scaling and every other race do?
The fact that it's not a % and others are does not mean that it doesn't scale and they do. Its damage does scale with other stats. (Celestalon)
Whereas something like 1% crit could also be read as 130 crit rating, which "doesn't scale" just as much (but still really does). (Celestalon)

The troll beast exp racial needs to go, I want stay a troll druid, but will always min/max! Just a pointless racial with endgame
Yes, it's a useless racial at endgame. But so what? It doesn't make trolls any worse at endgame. (Celestalon)

Classes
Death Knight
Is there any chance to give Death Grip a 8yrd minimum range like charges, so they can't use it as an interrupt
You won't be able to do it twice in Warlords. Giving up your only gap closer to stop a cast is a reasonable tradeoff (holinka)

also, I know you have heard it a ton of time. Is there ANY hope that our only raid CD, AMZ, can get moved out of talents?
We're still satisfied with AMZ being a talent. (Celestalon)
Raiding is only part of the game, and it's not necessarily ideal in all, or even most raid encounters. It's a viable choice. (Celestalon)

Blood is by far the least engaging tank. I still love them, but it seems like they are being made even more bare bones.
I would definitely disagree with you. Rotational simplicity does not mean shallowness. (Celestalon)
Actually, unless there's some interesting interaction between abilities that's exactly what a simpler rotation means!
But there are more interesting interactions between abilities. (Celestalon)

Hunter
With the Hunter pets no longer having crowd-control abilities (My sha-spider will cry) how will Hunters crowd control?
Freezing Trap, Narrow Escape, Binding Shot / Intimidation / Wyvern Sting. (Celestalon)

Mage
still no change to fire. Please consider synchronizing Prismatic Crystal better with Fire's only dps CD.
Prismatic Crystal already 2.3x's the value of Combustion, due to spreading it via Inferno Blast. No need. (Celestalon)

Shaman
Are you OK with the totem talent tier, especially for DPS spec in PvE ? Many Sham say "meg" about this talent row.
It's not a great talent row. We see it as being not actively bad, just pretty "meh", as you say. We'd like to improve or... (Celestalon)
...replace it at some point, but it's not at the top of our list of priorities at the moment, since it's not causing problems (Celestalon)
You said the totem tier isnt a great talent row. Isnt it because the whole totem mechanism is a bit old and need a rework ?
A) Spamming doesn't help. B) Designs aren't bad because they get "old". (Celestalon)

Why does elemental blast not have a healing component for resto? Its the only dps talent without a healing component.
Granting you increased Spirit is effectively a healing component, by giving you more mana to cast more expensive heals. (Celestalon)
So it's purely a resource building spell with a 2 second cast time?
I don't think that "purely" is an appropriate word for it. It does damage, some of a random stat, and a bunch of spirit. (Celestalon)

Warlock
You changed the tooltip on Burning rush in Beta; I need some clarification please. Can we absorb this self-afflicted damage?
It's now like any other DoT. (Celestalon)

PvE
I cant invite someone to a group to share a tag if I'm queued for a dungeon w/o losing q
That's a terrible quality of life issue, and is one we'd like to fix. (WatcherDev)

any chance we can get a guaranteed fresh LFR at least for first one each week? sucks sitting for 2 hour long queues
So then backfilling LFR on the first evening of the week would be literally impossible? (WatcherDev)
If you've killed the final boss of an LFR wing, you're at least guaranteed a fresh instance if you requeue. (WatcherDev)

I've gotta know. Some kind of anti-pet boss damage mechanism? Staghelm etc. hit my Tenacity pet much harder than they do me.
Many raid bosses are flagged to do triple damage when meleeing player pets. We really don't want pets tanking raid bosses. (WatcherDev)
Can we have that NOT interfere with soloing old content, please?
This has been this way for literally 5 years. It's not some new system. Pet classes can solo just fine despite it. (WatcherDev)

PvP
Will there be timers for bg's built into the UI in WoD?
Unfortunately no. High on the todo list tho. (holinka)
There's an add-on called bgtimers out there that might help you. (holinka)

Can you gear up playing in Ashran only or will bgs/arenas be required for highest end? (ratings?)
You can earn conquest in Ashran, but it won't increase your cap. So it's doable, but not the most efficient route. (holinka)

Will there be pve incentives to go to ashran as well
It will have some endgame rewards in common with other zones so it will be worthwhile for PvE players too. (holinka)

What do you feel is a fair criteria for CC that's bad for the game? Is there a clear line for you?
We should shoot to have counters to everything. (holinka)
Prediction-counters or post-hit counters? If former, what's a counter to e.g. Storm Bolt? Instant, ranged, undispellable, free.
WoW PvP is a team game and teammate play has to be considered a counter. In this case, how do you react to Stormbolt. (holinka)
And, for some comps, there is no reaction counter either, depending on what the purpose of its use was.
Prevention is one counter. Reaction is another. (holinka)

Currently there're 620(675 in pvp) blues and 660(690 in pvp) epics in database. Is this going to be the gear system in 6.0?
Yes those are the ilevels for the Veteran Honor gear and Conquest gear respectively. Honor gear is 600 (660 in pvp). (holinka)

how's tank viability in pvp comin along?
I actually think they have a really fun role in the large Ashran fights. They really push the fight forward. (holinka)

Will Garrisons have any PvP integration? Any reason for PvPers to be excited about Garrisons aside from building bonuses?
There will be some PvP elements. More to come. (holinka)

Lore
Also, do arrakoa dye their feathers as decoration/sign of rank, or do they prefer jewelry and other such things?
Arrakoa definitely love shiny jewelry. might have answers to your other questions! He's our Arrak-expert. (DaveKosak)

Related; are the gender difference in arrakoa based in the colors/patterns of their feather coats like RL birds?
Not related to feather color or anything obvious to non-arakkoa. They appear androgynous to other races. (_DonAdams)

Will ingame Thrall be renamed to Go'el anytime soon? Every character in War Crimes calls him like that already.
In-game only very close intimates call him Go'el. Most characters will continue to refer to him as "Thrall." (DaveKosak)

Reputation / Questing
Please reconsider no dailies; they're something to do beyond dungeon grinding, and give a way to make money besides profs and AH
There are many more things to do in the outdoor world, and more ways to make money. We just found things more fun than blue !s. (craig_amai)
dailies can tell a story; timeless isle-esque grinding doesnt. Is the world stuff just grinding mobs and having to play AH?
Much more than grinding and AH. Real story quests, guided attacks on enemy bases, many garrison efforts. (craig_amai)
Dailies do have their place, and they're not gone completely, we're just favoring new fun structures. (craig_amai)

Warlords of Draenor Beta - Build 18689

Novi Build postavljen je jutros na Beta serverima. Zajedno san ovim Buildom Blizzard je odradio i brisanje svih karaktera.
 
Druid Season 16 Elite

 
Novi Beta Build i Brisanje svih karaktera
Originally Posted by Blizzard (Source)
This evening we’ll be releasing a new build for the Warlords of Draenor beta, and due to the nature of the build as well as our intent to continue testing early leveling content, we’ll be wiping all beta characters.

In addition, due to the changes in this build, we’ll be archiving many of the existing beta forums, and launching a new forum structure to collect new feedback. This will allow us to focus on pertinent feedback for this new build onward.

We appreciate your patience and continued assistance in helping us test the Warlords of Draenor expansion!
 

Desetogodišnjica World of Warcraft Imaće Veliko Slavlje - MC 40 LvL 90 i Tarren Mill VS Southshore Battleground

Interesantan novi sadržaj planiran je za desetogodišnjicu World of Warcrafta. Blizzard će otvoriti battleground Tarren Mill vs Southshore (100 vs 100), Core Hound Mount koji će padati u novom Molten Core level 90 (40 Man), kao i  Molten Corgi Pet!
Originally Posted by Blizzard (Source)
This November marks the 10-year anniversary of World of Warcraft, and we’re cooking up a few in-game plans to commemorate the occasion. Here’s a quick preview of what’s in store:

Tarren Mill vs. Southshore: The Rematch
If you engaged in PvP early on in WoW, you might have fond memories of—and perhaps a few scars from—the endless tug-of-war between Horde and Alliance players at Tarren Mill and Southshore. To recapture that feeling, we’ll be opening a Team Deathmatch–style Battleground based on that timeless struggle. However, unlike the old days of Tarren Mill vs. Southshore, there will be a clearly defined victor, so you’ll need to work as a team or face crushing defeat.


Molten Core Gets Boosted
Molten Core provided many WoW players with their first taste of WoW raiding. For the anniversary celebration, max-level players will be able to participate in a special 40-player Raid Finder version to relive the experience of hunting down Ragnaros and his minions within his fiery lair. Downing the Firelord will earn you an Achievement and a special Core Hound mount reward (fireproof leg armor not included).


 

Corgi-licious
Anyone who logs in during the 10-year anniversary event will also be able to claim a feisty, fiery new pet: the Molten Corgi! Just think of the corgi-parade potential when you and your friends summon these wee waddling balls of fire for a walk.


These events and rewards will only be available for a limited time, so make sure to check back with us later for more information on when you can expect to see them in-game. ‘Til then, we’re looking forward to celebrating 10 epic years with you!

D3 Reaper Of Souls Novi PTR Build - Class Izmene, Novi Itemi i Ostalo

Novi Build postavljen je na PTR serverima, i sa sobom doneo je dosta izmena.
 
Novi Crusader Set
Originally Posted by AdriaCraft
  • Set Name - Roland's Legacy
  • 2 Piece Bonus - +500 Strength.
  • 4 Piece Bonus - Increases Shield Bash Damage by 100%. Increases Sweep Attack Damage by 100%.
  • 6 Piece Bonus - Every use of Shield Bash or Sweep Attack that hits an enemy grants 20% increased Attack Speed for 3 seconds. This effect stacks up to 5 times.
  • Unique_Helm_Set_01_p1 - Roland's Visage
  • Unique_Shoulder_Set_01_p1 - Roland's Mantle
  • Unique_Chest_Set_01_p1 - Roland's Bearing
  • Unique_Pants_Set_01_p1 - Roland's Determination
  • Unique_Boots_Set_01_p1 - Roland's Stride
  • Unique_Gloves_Set_01_p1 - Roland's Grasp
 
Novi Itemi
Originally Posted by AdriaCraft
  • p1_Unique_Belt_002 - Vigilante Belt
  • Unique_Mace_2H_012_p1 - Wrath of the Bone King
  • Unique_Bow_005_p1 - Uskang
  • Unique_HandXBow_004_p1 - Balefire Caster
  • Unique_Bow_001_p1 - Etrayu
  • Unique_Polearm_003_p1 - Heart Slaughter
  • Unique_Staff_009_p1 - The Grand Vizier
  • P1_CeremonialDagger_norm_unique_02 - The Dagger of Darts
  • x1_FollowerItem_Enchantress_Legendary_03 - Vadim’s Surge
  • x1_FollowerItem_Scoundrel_Legendary_03 - Slipka’s Letter Opener
  • x1_FollowerItem_Templar_Legendary_03 - Hillenbrand’s Training Sword
  • P1_CruShield_norm_unique_01 - Frydehr’s Wrath
  • P1_Wand_norm_unique_01 - Aether Walker
  • P1_CeremonialDagger_norm_unique_01 - Sacred Harvester
  • P1_CruShield_norm_unique_02 - Unrelenting Phalanx
  • Unique_Quiver_005_p1 - Spines of Seething Hatred
  • P1_fistWeapon_norm_unique_02 - Vengeful Wind
  • Flint Ripper Arrowheads - Renamed to Meticulous Bolts
 
Izmene kod Legendary Gemova
Originally Posted by AdriaCraft
  • ItemPassive_Unique_Gem_015U_x1 - Now gains .5% increased Armor for ever stack (Down from 1%)
  • ItemPassive_Unique_Gem_010U_x1 - Pets are no longer unkillable and now take X% less damage
  • ItemPassive_Unique_Gem_015_x1 - now gains .5% increased damage (Down from 1%) for 4 seconds (up from 3). Gaining a stack no longer refreshes all existing stacks
  • ItemPassive_Unique_Gem_010_x1 - now increased the damage of your pets instead of the Critical Hit Chance of them.
  • ItemPassive_Unique_Ring_903_x1  - Now increases the maximum stack count of sweeping Winds instead of making it last for 60 seconds
  • Some more gems changed, however we are not able to fully diff some of them.
 
Novi Flavor Tekstovi
Originally Posted by AdriaCraft
  • Unique_Bow_005_p1 - Hewn from the roots of the sacred angaza tree.
  • Unique_Helm_Set_01_p1 - "Time passes, but the memory of my master, and the knowledge of what he did for me, does not fade. In fact, it grows stronger. I swear his name shall never be forgotten." —Meditations on My Redemption
  • Unique_Shoulder_Set_01_p1 - "Many an hour I spent polishing these pauldrons, cursing the name of Roland. Would that I could polish them for him again, and place them on his shoulders one last time." —Meditations on My Redemption
  • Unique_Chest_Set_01_p1 - "My master believed salvation knows no bounds. I was a soul to be saved, so he saved me. That is why I proudly bear his name. The name of a great man." —Meditations on My Redemption
  • Unique_Pants_Set_01_p1 - "My master would not be deterred. My redemption, even in the face of my obstinate nature, testifies to the depth of his faith in his beliefs, and in me." —Meditations on My Redemption
  • Unique_Gloves_Set_01_p1 - "I slew many an opponent with my bare hands before my master rescued me from the fighting pits of Kalden. His gauntlets now sanctify these instruments of death." —Meditations on My Redemption
  • Unique_Boots_Set_01_p1 - "I walk forever in my master’s boots so that I never forget it was my insolence that caused his death. To honor his memory, I live my life in a manner beyond reproach—one that embodies everything it means to be a crusader." —Meditations on My Redemption
  • TieredLootRunKey - This mysterious artifact was once used by the nephalem to prove their worth. Tiered
  • LootrunKey_0 - Can be used to open a portal to the Realm of Trials, if one is bold or foolhardy enough to do so.
  • p1_Unique_WizardHat_003 - Bestows upon the wearer both formidable power and an unsurpassed statement of fashion.
  • p1_Unique_Belt_002 - Thwarting villains and stalking evil doers by the light of the waning moon can be a lonely existence.
  • Unique_Mace_2H_012_p1 - Used by the Skeleton King to punish those who would stand against him.
  • Unique_HandXBow_004_p1 - "Use fire to fight fire, I always say." —Demon Hunter Raykal
  • Unique_Bow_001_p1 - The warrior surveyed the dead and dying arrayed about him. There would be more—many more. He felt as if he were trapped in a tale that would never end.
  • Unique_Polearm_003_p1 - Your enemies will find it difficult to fight without their hearts.
  • Unique_Staff_009_p1 - Protector of the first counselor of Caldeum's Trade Consortium.
  • HealthPotionLegendary_07 - "When you are losing a fight, healing is no help, as you'll just lose that health in turn. No, what you need is a potion that gives you energy. And I know how to make that potion!" -Prisoner Jentulf, in a letter to the King pleading for early release.
  • Consumable_Add_Sockets_1 - After many years of learning from the great smiths of the Barbarian tribes, Ramaladni at last returned to Westmarch. “Friends,” he told the brotherhood of armorers, “I have one word for you. Just one word. Sockets!”
  • x1_FollowerItem_Enchantress_Legendary_03 - Master Vadim found that in his later years, it took him longer to recover from each spellcasting. He created a focus that would allow him to cast much more quickly, but soon after fell prey to dementia and became quite dangerous.
  • P1_CruShield_norm_unique_02 - The best defense is an overwhelming offense.
  • P1_CruShield_norm_unique_01 - Frydehr was near death, his wounds outnumbered only by his foes. It was then that he discovered that the depth of a crusader’s wrath is far greater than anyone had ever suspected.
  • Unique_Quiver_005_p1 - Seeing their enemies flayed serves only to fuel the thirst for revenge that burns within a demon hunter’s breast.
  • P1_fistWeapon_norm_unique_02 - “Some learned people say that evil cannot be overcome through violence. I say there is no other way.” -Akyev the Unyielding
  • P1_CeremonialDagger_norm_unique_01 - “To expand one’s mind with the breath of others is not a thing to be taken lightly. Without the proper training or discipline it soon leads to madness.” -Elder Bayati, Tribe of the Five Hills
  • P1_CeremonialDagger_norm_unique_02 - Nothing infuriates a fetish more than ineffectual darts.
  • P1_Wand_norm_unique_01 - Virgil quickly lashed together remnants of his old broken wands and an unidentified artifact and sanctified them with his own blood, allowing him to teleport to safety and to begin formulating his revenge.
  • x1_FollowerItem_Templar_Legendary_03 - Hillenbrand was a Templar of surpassing dedication, who used his training sword to practice every day and night. Finally, his physical conditioning grew so vast that he could fight for forty straight hours. When lack of sleep finally drove him mad, it required ten of his brothers to fell him.
  • x1_FollowerItem_Scoundrel_Legendary_03 - Thieves have whispered for centuries of the Grand Vizier Slipka, who coul
 
Loding Screen Tips
Originally Posted by AdriaCraft

X1_LoadscreenTips_Always

  • The cow level is a lie.
  • On very rare occasions, a Treasure Goblin will accidentally open a portal on death.
    Legends say these portals lead to a realm of untold wealth and danger.
  • Join Clans and Communities to find more people to play with.
  • Discover the Cesspools, which can only be found in Nephalem Rifts and Greater Rifts.
  • Blood shards can be spent by interacting with Kadala.
  • The Mystic can enchant an item as many times as you can afford it.
  • Primary or secondary properties preceded by an orange bullet icon {icon:bullet2} are not factored into item comparisons.
  • Shift-click on player names to link them.

X1_LoadscreenTips_HighLevel

  • Prove your skills in Greater Rifts and compare your progress against others in the Leaderboards.
  • Greater Rifts are accessed with a {c_legendary}Keystone of Trials.
    These drop from Nephalem Rift Guardians on any Torment difficulty.
  • Legendary Gems ({icon:legendarystar}) only drop from Greater Rift Guardians.
  • Urshi can upgrade Legendary Gems ({icon:legendarystar}). 
    She appears when a Greater Rift Guardian is defeated.
  • Leaderboards track and compare your progress in Seasons ({icon:Seasonal}) and Greater Rifts.
  • Nephalem Rifts and Greater Rifts are a good place to look for Legendary Items ({icon:legendarystar}).
  • There are Unique Legendaries ({icon:legendarystar}) that you can only find if you take part in Seasons ({icon:Seasonal}).
  • Keep an eye on your Blood Shards ({icon:x1_shard}). They add up quickly and Kadala offers great rewards.
  • The Mystic can Enchant the Primary Properties of your weapon for a chance to add a socket.

LoadingscreenTips_always

  • When playing with other people, their pets will appear transparent for better visibility.
  • Weapons with sockets can be incredibly powerful.
  • To easily see the type of item dropped, enable Show Icons for Dropped Items.
    Located in the Options menu under Gameplay.
  • Sanctuary was originally created by rebel angels and demons seeking a refuge from the Eternal Conflict.
  • Stay awhile, and listen.
  • Tyrael founded the mystical Horadrim to combat the Prime Evils.
  • The Horadrim created the waypoints and shrines found throughout Sanctuary.
  • Sanctuary holds ancient secrets, and not all of them have been unearthed.
  • The early nephalem were so powerful that they were worshipped as gods by later generations.
  • Want an easier way to view rare items in your inventory?
    Go to Options, then Gameplay and Enable Rarity Icons for Items
  • Invite friends to join a game by pressing the Invite button next to their names in the Social menu.
  • A player’s stash, artisan levels, recipes, and gold are available to all heroes on the account.
  • Click on another player’s banner to teleport to that player’s current location.
  • Crafting the same item multiple times may yield better results. 
    Every crafted item is different.
  • Banners can be customized in the Main Menu. 
    New components will become available the more you play!
  • Health globes will heal every player in a party.
  • You can increase the difficulty and rewards of Torment mode by playing at higher levels.
  • Resurrect fallen allies by clicking on their grave markers.
  • Press the D key to show or hide all players’ health bars.
  • Right-click on players' portraits to teleport to them.
  • Right-click on unidentified legendary ({icon:legendarystar}) items to reveal their attributes and allow them to be equipped
  • Barbarians, Crusaders, and Monks take 30% less damage than Demon Hunters, Witch Doctors, or Wizards.
  • Select Customer Service in the Game Menu and click on 
    the Battle.net Authenticator link to secure your account!
  • Join a game with other random players by selecting Game Settings from the Main Menu, and then choosing Public Game.
  • Healing is the game's estimation of how much Life you heal per second.
  • Use the Book of Cain to identify multiple legendary items at the same time.
 
Class Izmene
Originally Posted by AdriaCraft

Barbarian


  • Berserker Rage : Reworded to "near maximum Fury" instead of "at maximum Fury".
  • Bloodthirst : Healing per point of Fury increased to 3095 (up from 578) and to 4% of Health Globe Bonus (up from 1%).
  • Juggernaut : Now works on Freeze effects but no longer on Charm effects.
  • Bash : Damage increased to 320% (up from 215%).
    • Instigation : Fury generation increased to 9 (up from 8).
    • Pulverize : Shockwave damage increased to 100% weapon damage (up from 70%).
  • Cleave : Fury generation increased to 6 (up from 5).
    • Broad Sweep : Damage increased to 235% weapon damage (up from 210%).
  • Weapon Throw : Damage increased to 275% weapon damage (up from 185%).
    • Mighty Throw : Damage increased to 400% weapon damage (up from 270%).
    • Ricochet : Ricochet distance increased to 20 yards (up from 15 yards).
    • Balanced Weapon : Fury generation increased to 9 (up from 8).
  • Frenzy : Damage increased to 220% weapon damage (up from 155%).
    • Sidearm : Damage of thrown axes increased to 300% weapon damage (up from 130%).
    • Berserk : Has been completely redesigned: Now increases Fury generated to 6. / Frenzy's damage turns into Cold.
  • Call of the Ancients : Duration reduced to 20 seconds (down from 30 seconds). Damage increased to 270% weapon damage (up from 180%).
  • Whirlwind : Movement speed increased to 100% (up from 75%).

Demonhunter


  • Shadow Power : Life on Hit bonus increased to 12379 (up from 8253).
    • Well of Darkness : Has been completely redesigned: Now reduces the cost to 10 Discipline.
    • Blood Moon : Life on Hit bonus increased to 24758 (up from 16505).
  • Elemental Arrow
    • Screaming Skull : Has been removed and replaced by Immolation Arrow : Shoot a fiery arrow that hits an enemy for 300% weapon damage as Fire and explodes, immolating the ground for 315% weapon damage as Fire over 2 seconds to enemies within 10 yards.
  • Rapid Fire
    • Web Shot : Has been renamed to Frost Shots.
  • Strafe
    • Emberstrafe : Has been removed and replaced by Icy Trail: Leave an icy trail in your wake that deals 300% weapon damage as Cold over 3 seconds and Chills enemies for 3 seconds.
    • Rocket Storm : Now deals Fire damage instead of Cold.
  • Evasive Fire : Backflip distance has been reduced to 5 yards (down from 15 yards) but the limitation of one backslip per 3 seconds has been removed.
    • Surge : Has been completely redesigned : Increase the backflip distance to 15 yards. / Evasive Fire's damage turns into Lightning.
    • Displace : Has been removed and replaced by Focus: Instead of backflipping, increase Hatred generated to 7. / Evasive Fire's damage turns into Cold.

Monk

IMPORTANT - READ FIRST FOR CONTEXT: as blizzard pointed out, monks has some mechanics BUFFED with this patch that do not show up in datamining.

  • Transcendence : Healing per Spirit spent increased to 1568 (up from 248) and to 2% of your Health Globe Healing bonus (up from 0.4%).
  • The Guardian's Path : Dodge chance while dual-wielding increased to 35% (up from 15%).
  • Sixth Sense : Has been completely redesigned: Reduce all non-Physical damage taken by 25%.
  • Guiding Light : Has been removed and replaced by Alacrity : Increase the attack speed of Spirit Generators by 15%.
  • Fists of Thunder : Spirit generation decreased to 20 (down from 22) and damage decreased to 200% weapon damage (down from 255%), third hit damage decreased to 400% (down from 510%).
    • Thunderclap : Shockwave damage increased to 120% weapon damage (up from 105%).
    • Quickening : Spirit generation decreased to 20 (down from 22).
  • Deadly Reach : Damage increased to 260% weapon damage (up from 200%).
    • Scattered Blows : Third hit damage increased to 215% weapon damage (up from 185%).
    • Searing Grasp : Damage increased to 260% weapon damage (up from 200%).
  • Crippling Wave : Damage decreased to 155% weapon damage (down from 175%).
    • Mangle : Damage decreased to 255% weapon damage (down from 265%).
    • Tsunami : Freeze duration reduced to 1 second (down from 1.5 seconds).
    • Rising Tide : Spirit per enemy hit decreased to 2.5 (down from 3.5).
  • Mantra of Healing
    • Heavenly Body : Now increases maximum Life by 20%, instead of Vitality by 10%.
    • Time of Need : Has been completely redesigned : Passive: Mantra of Healing also reduces damage taken by 30% when below 50% Life.
  • Way of the Hundred Fists : Damage decreased to 190% weapon damage (down from 220%).
    • Hands of Lightning : Third hit damage decreased to 423% weapons damage (down from 490%).
    • Windforce Flurry : Third hit damage increased to 500% weapon damage (up from 285%).
  • Dashing Strike : Time between charges increased to 8 seconds (up from 6).
  • Sweeping Wind  : All runes with maximum stack count effects have been reworded to activate at 3 or more stacks.
  • Wave of Light : No longer damages enemies in a line and now deals all its damage at once. Damage dealt reduced to 1045% weapon damage (down from 960%+125%).
    • Wall of Light : No longer increases amount of damage dealt but now always stuns for 1 second. Damage type changed to Physical.
    • Empowered Wave : No longer damages enemies in a line and now deals all its damage at once. Damage dealt reduced to 1045% weapon damage (down from 960%+125%).
    • Shattering Light : Has been completely redesigned : Wave of Light deals an additional 165% weapon damage as Cold in a line.
  • Mantra of Evasion : Has been removed and replaced by Mantra of Salvation : Cost: 50 Spirit / Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds. / Passive: You and your allies within 60 yards gain 20% increased resistance to all elements. / Only one Mantra may be active at a time.
    • Backlash : Has been removed and replaced by Agility : Passive: Mantra of Salvation also increases Dodge Chance by 35%.
    • Perseverance : Has been completely redesigned : Passive: Increases the resistance to all elements bonus to 40%.
  • Lashing Tail Kick : Cost increased to 50 Spirit (up from 30) and damage has been increased to 755% weapon damage (up from 624%).
    • Vulture Claw Kick : Now hits enemies withing 10 yards. Damage increased to 755% weapon damage (up from 524%) and now deals an additional 230% weapon damage as Fire over 3 seconds.
    • Spinning Flame Kick : Damage increased to 755% weapon damage (up from 677%).
    • Sweeping Armada : Has been completely redesigned : Unleash a large roundhouse kick that deals 825% weapon damage as Physical to enemies within 15 yards.
    • Scorpion Sting : Stun chance increased to 100% (up from 85%) and stun duration increased to 2 seconds (up from 1.5 seconds).
  • Tempest Rush
    • The former PH Lightning Rune placeholder name has been renamed to Electric Flied.
  • Epiphany
    • Windwalker : Has been removed and replaced by Insight : Increases the bonus Spirit regeneration from Epiphany to 45.

WitchDoctor


  • Locust Swarm
    • Diseased Swarm : Has been reworded to work on enemies killed while affected by Locust Swarm, not just killed by the skill itself.
  • Firebomb
    • Pyrogeist : Damage increased to 880% weapon damage (up from 560%).

Wizard


  • Explosive Blast
    • Obliterate : Damage type changed to from Arcane to Cold.
  • Blizzard
  • Magic Weapon
    • Ignite : Now only has a chance to burn enemies but damage increased to 300% weapon damage (up from 86%).
    • Conduit : Now always restores up to 3 Arcane power (up from 1) per enemy hit.
  • Meteor : Damage increased to 740% weapon damage (up from 610%) initially and 235% (up from 195%) over 3 seconds.
    • Meteor Shower : Damage increased to 277% weapon damage (up from 228%).
    • Comet : Has been completely redesigned : Summon a Comet that deals 740% weapon damage as Cold and freezes chilled enemies for 1 second upon impact. / The impact site is covered in an icy mist that deals 235% weapon damage as Cold over 3 seconds.
    • Star Pact : Has been completely redesigned : Expend all remaining Arcane Power. Each point of extra Arcane Power spent increases the impact damage of Meteor by 20% weapon damage as Arcane.
    • Lightning Bind : Has been removed and replaced by Thunder Crash : Removes the delay before Meteor comes crashing down. / Meteor's damage turns into Lightning.
  • Familiar
    • Arcanot : Arcane Power generated every second increased to 4.5 (up from 2).
  • Arcane Torrent
    • Disruption : Has been removed and replaced by Flame Ward : You take 15% less damage from attacks while channeling. Every second you channel increases this amount by 5%, up to a maximum total of 25% damage reduction. / Arcane Torrent's damage turns into Fire.

Crusader


  • Wrathful :Healing per Wrath spend increased to 3301 (up from 825) and to 4% of your Health Globe Healing bonus.
  • Fist of the Heavens
    • Fissure : Damage type changed to Lightning.
  • Shield Bash : Damage reduced to 700% weapon damage (down from 1200%).
    • Pound : Damage increased to 1320% weapon damage (up from 1200%).
  • Judgment
    • Mass Verdict : Wording changed : All enemies are first drawn toward the center of the judged area.

Curse of Naxxramas - Otvoren Military Quarter

Curse of Naxxramas - Military Quarter je upravo otvoren za evropski region! Ovaj wing možete otključavate plaćanjem 700 golda ili 6.99$, a sa sobom doneće šest novih karata koje možete pogledati u prilogu (četri neutralna miniona, Shaman spell i Warlock Minion)
 


Defeat Instructor Razuvious

Defeat Gothik the Harvester

Defeat Baron Rivendare


Defeat Baron Rivendare

Shaman Class Challenge

Warlock Class Challenge

 
Originally Posted by Blizzard (Source)
ou've made it out of the Plague Quarter with your health intact - now prepare yourself for new cards, new bosses and more fun with Curse of Naxxramas: The Military Quarter!

The Military Quarter will open at the following times per region:
Americas: Tuesday, August 5th at 11:59 PM PDT
Europe: Tuesday, August 5th at 11:59 PM CEST
Korea/Taiwan: Wednesday , August 6th at 12:59 AM KST / Tuesday, August 5th 11:59 PM CST
China: Tuesday, August 5th at 11:59 PM CST

(Americas Region) The cards that players can acquire in The Military Quarter will be featured on the official Hearthstone blog here once The Military Quarter is live in the Americas region.
Good luck and have fun acquiring new cards for your Hearthstone collection!

Warlords of Draenor Zone Preview - Nagrand

Blizzard je objavio pregled Nagrand zone u Warlords of Draenor. Ova zona predvidjena je za questove od 98 do 100 levela.
 
 
Originally Posted by Blizzard (Source)
Our latest zone preview takes us into the expansive hills and rocky outcroppings of Nagrand, a verdant land located west of Talador and south of Frostfire Ridge. Here, great beasts cause the ground to quake beneath their feet, and the wolf riders of the Warsong—the legendary orc clan led by Grommash Hellscream himself—are always on the prowl. But they’re not the only ones who make this verdant land their home. We sat down with Senior Game Designer Eric Maloof and Associate Game Designer Kurt Sparkuhl to learn more.


(Check back later for music: Coming soon!)


Q. How is the Nagrand of Draenor different from the Nagrand people know from Outland? What’s the story in this zone?

Eric Maloof: I think players will find that the Nagrand of Draenor isn’t really all that different in spirit from the Nagrand of Outland. There are some obvious physical differences—for example, the floating islands aren’t there anymore—but you’ll easily be able to see where those floating islands came from. We very much wanted to respect what people really enjoyed about their experience in Nagrand in The Burning Crusade and capture that, while still providing a twist to what you’ll experience there.


You’ll be led to Nagrand by a quest you’ll receive in your Garrison that involves sending new supplies to the front. The Alliance and the Horde—not working together, of course—are trying to establish a toehold in the zone in order to take on the Warsong clan. The Warsong clan has had problems with the ogres in the past, but they’re really the top power here.

The Alliance will be working alongside characters such as Vindicator Yrel and Rangari D’kaan, Thaelin, and Hansel as they progress through the storyline. The Horde will be working alongside Thrall, Durotan, Draka, and Drek’thar—even Aggra will show up and surprise Thrall.

Kurt Sparkuhl: Players will also have the opportunity to return to the Throne of Elements. Without spoiling too much, the elemental balance has been disrupted, and the elementals upon the plateau have become unstable. It will be up to players to unravel the mystery behind the disturbance before it’s too late.

One of the things that sets Nagrand apart from any other zone is the amount of character-focused stories you’ll encounter. The zone is just filled to the brim with story. There’s the main story and what’s going on in the Throne of Elements, but we’ve added in a lot of additional Easter eggs and tons of cameos and backstory on old favorites, so keep an eye out as you go through the zone. You’ll also meet a new faction here.


Q. How would you describe the zone’s ambience? What’s it like?

Kurt Sparkuhl: It feels like old Nagrand. Out of all the zones, it’s the one that’s supposed to feel the most familiar. When Draenor became Outland, Nagrand was probably the area affected least by the world breaking apart. Now you’ll see all these big canyons and rocky outcroppings all over the zone, implying that after the big explosion happened and Draenor turned into Outland, those floating islands were kind of what was left of those big ridges. There was a conscious effort to make it feel familiar to some extent, while still creating something new.

Eric Maloof: You’ll encounter a lot of new points of interest in this version of Nagrand. There are some things that are no longer there, too—Halaa and Garadar, for example, don’t exist. These were created after Outland became what it did. Highmaul takes up a large portion of the zone, and it houses a Raid instance as well. It’s massive.


Q.Which locations would you say are some of your favorites, and why?

Eric Maloof: This one’s tough. There are so many good places to choose from. I’m definitely partial to Lok-Rath. It’s located outside the main Warsong base and is the Warsong clan’s main presence in the zone. I like the story of what’s happening there and the dynamic change in the questing once you get there. Plus, it’s a beautiful Warsong location.

I also really like the Spirit Woods. In Outland, you had the Spirit Fields. In Warlords of Draenor, the Spirit Woods are what surround Oshu’gun. You get to learn more about the forces that dwell there and what they’re doing—we explain that a bit as you’re taking care of business.

Kurt Sparkuhl: I think the two I like the most are Hallvalor and the Ring of Trials. Hallvalor—which became the ogre-inhabited Burning Blade Ruins in Outland—is super cool; we get to see more of the backstory of the Burning Blade clan, which we haven’t gotten to show before. We get to see how their clan operates and some of their traditions. There are some familiar faces—at least one in particular— that you’re going to get a lot of backstory on.

The great thing about the Ring of Trials is that players get to see it a bit earlier on in its existence and learn more about why it’s there and what its purpose is. It’s been built up as a sort of neutral hub, and players will be able to interact with all sorts of NPCs from all over Azeroth and Draenor—it’s pretty cool, but I don’t want to spoil too much.


Q. What outposts will players be able to build in Nagrand, and how do they impact the Garrison?

Eric Maloof: The Alliance and the Horde get the choice of two different buildings. You’ll get access to this decision early on, though your blueprints are waylaid by the Warsong at the start, so you’re going to need to recover those first. You’ll be able to build either a Corral or a Tankworks for your Garrison.

For the Corral, you’ll get either a Talbuk on the Alliance or Frostwolf on the Horde, which you can ride all the time while you’re in Nagrand—this is where mounted combat comes into play. If you build the Tankworks, the Alliance gets a Siege Engine and the Horde gets a Demolisher.


There’s plenty to see and explore in Nagrand—though we wouldn’t recommend idling too long on the road when the Warsong Outriders are making their rounds.
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