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Author: ScepticuS Date: Tuesday, 03 March 2015
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Author: FasumAga Date: Monday, 02 March 2015
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Author: Mede Date: Monday, 02 March 2015
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Author: Canyouweed Date: Saturday, 28 February 2015

Otkrivene Nove GvG Karte: Anodized Robo Cub, Fel Cannon, Screwjank Clunker

Nemački tech sajt,, dobio je preview novih Goblins vs Gnomes karata: Anodized Robo Cub. One su takodje otkrivene danas na Blizzardovom Mechs blog postu.
Originally Posted by Blizzard (Source)

Our dive into Goblins vs Gnomes cards continues today as we explore another one of the fun themes coming in Hearthstone’s explosive first expansion.

Goblins and gnomes are notorious inventors who create incredible mechanized constructs by combining their keen intellect, some spare parts, and a little elbow grease. While goblin mechanical constructs may have a penchant for exploding and gnomish devices may turn you into a chicken, sometimes these pint-sized inventors manage to get something functioning as intended. Inconceivable!

From harvest golems to fel-spewing cannons, these “mechs” that have been engineered by both goblins and gnomes play a vital role in the struggle to see which diminutive race of engineers ultimately comes out on top. The top of what remains to be seen.



Mechs synergize well with each other—you could say they don’t like to be a-part!

If there’s one thing goblins and gnomes do well, it’s making sure their individual mechs are compatible with the other mechs they build, regardless of what the end result may look like. In Goblins vs Gnomes, many of the new “Mech”-themed cards synergize with other Mech cards, so expect Mechs to bolster other Mechs’ battle capability, assist your Hero, and other zany effects! Mech matters

Followeri i Garrioson Misije XP, Patch 6.0.3 Hotfixevi - 17 Novembar, Blue Teme

Followeri i Garrioson Misije XP
Originally Posted by Blizzard
Got an update from one of our designers that wanted provide more information on how your Followers gain XP when you send them out on Garrison Missions.

When Followers are below a mission’s level, they get a reduced percentage of the mission XP as well as any bonus XP earned.

Followers that are 1-2 levels below the mission level:
  • The Follower’s level number is displayed in orange, meaning they only receive 50% of the mission XP and bonus XP.
    Followers that are 3 or more levels below the mission level:
  • The Follower’s level number is displayed in red, meaning they only receive 10% of the mission XP and bonus XP.
    Before a hotfix that was implemented at 5:52pm PST, followers in red received 0% of the mission XP; and we felt that was not what we wanted since the UI didn’t indicate that was the case.

Note that while level 90 missions may only award ~100XP, level 100 missions award much more, closer to the range of ~1500XP. So 10% of that is still a good amount for a level 90 Follower, even if they won't be doing a great job at getting the bonus loot until they gain some combat experience.

We’d love to continue hearing feedback on how it feels to level Followers, what missions are available, and how these new numbers feel.

Patch 6.0.3 Hotfixevi - 17 Novembar
Originally Posted by Blizzard (Source)
Garrisons, Followers, and Outposts
  • Barracks: Training dummies have been temporarily removed from the Garrison.
  • Barracks Level 2: Bodyguard followers accompanying the player are now more likely to assist with the player's current target.
  • Mine Level 2: Preserved Mining Pick obtained from mining carts should now work correctly.
  • Resolved an issue where players could get stuck on a flight path while attempting to fly into their Garrisons.
  • Followers
    • [Requires a realm restart.] Hulda Shadowblade should now be correctly awarded to players that have completed the quest, Standing United.

  • Warlock
    • Talents
      • Grimoire of Supremacy's summoned Terrorguards and Abyssals should now correctly have the Avoidance ability.

  • Articles of the Fallen: Players that have already completed To the Garrison should now be able to see Kal'gor the Honorable to complete the quest.
  • Battle in Ashran: The quest now requires players to obtain 100 Artifact Fragments and go to Shadow Hunter Ukambe (Horde) or Scout Valdez (Alliance) to complete the quest.
  • Battle of Thunder Pass: Dying or leaving the area during the middle of the Battle of Thunder Pass event should no longer prevent players from completing the event.
  • Bled Dry: Cages can now be opened by multiple players simultaneously.
  • [Requires a realm restart.] Bushwacker: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
  • Challenge of the Masters: Warlord Dharl of the Thrice-Bloodied Blade should no longer be getting stuck in evade mode.
  • Draenor's Secret Power: Completion of this quest is now required before being able to move onto the next step of the Legendary quest chain.
  • Fate of Karabor: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
  • Honor Has Its Rewards: Resolved an issue where Farseer Drek'Thar may sometimes not accept quest turn-ins.
  • Last Steps: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
  • Sol Sisters: Sol-Shaper Krashyx should no longer get stuck in evade mode.
  • The Battle for Shattrath: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
  • The Debt We Share: Players that are mounted should now be able to receive completion credit for this quest.
  • [Requires a realm restart.] The Infested: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
  • The Iron Wolf: Added another way for characters to obtain The Iron Wolf invasion quest for characters that upgraded to a Tier 3 Garrison before completing the main Frostfire questline.
  • [Requires a realm restart.] The Razorbloom: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
  • [Requires a realm restart.] The Voice of Iyi: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.

Creatures and NPCs
  • Grand Marshal Tremblade should now drop a Gleaming Ashamul Strongbox for Horde characters when they're defeated.

Raids, Dungeons, and Scenarios
  • Dungeons
    • Increased the amount of experience awarded for completing a Draenor level-up dungeon (Bloodmaul Slag Mines, Iron Docs, Auchindoun, and Skyreach) to be more rewarding.
    • Items looted from normal Level-100 dungeons now have a level requirement of 100 instead of 97.
    • Iron Docks
      • Players should no longer be incorrectly receiving credit for completing the Take Cover! achievement without actually completing the achievement.
      • Attempted to resolve an issue where Skulloc may sometimes not grant loot.
    • Slag Mines
      • Players that are dead should now correctly still receive credit for completing the achievement Come With Me If You Want to Live.
    • The Everbloom
      • Coagulated Genesaur Blood is now correctly flagged as a damage dealer trinket.
  • Challenge Mode
    • Salyin Battle Banner is no longer eligible to be used during Challenge Modes.
    • Resolved an issue where a realm may sometimes not have a Challenge Mode daily quest available.
    • Auchindoun: Reduced the amount of enemies to kill to 48 (down from 50).
    • Skyreach: Time needed to achieve a gold rating has been increased to 17 minutes (up from 15 minutes). Times for silver and bronze rating have been adjusted accordingly.
    • Upper Blackrock Spire: Players receiving credit for Challenge Master: Upper Blackrock Spire achievement should no longer be incorrectly receiving credit for Challenge Master: Shadowmoon Burial Grounds as well.

  • Honor Quartermasters have been added to Ashran. Austin Feeney (Alliance) and Shadow Hunter Gar'ant (Horde) now sell Honor gear.
  • Conquest Quartermasters Marshal Gabriel (Alliance) and General Aevd (Horde) have temporarily stopped selling Conquest gear.

Battlegrounds and Arenas
  • An item now needs to be at least item level 560 or above before being eligible to be scaled up to 650 in level 100 Battlegrounds and Arenas.


Bug Fix
  • Resolved an issue where boosting characters that have XP disabled could wind up being unable to level.

Blue Teme
Originally Posted by Blizzard Entertainment
Bug Fixs
Is the enchanters study suppose to not disenchant epics? Or is it bugged?
Intended (CM_Lore)

Is it intended to obtain ilvl 660 tournament gear for gold? Is it an exploit people make use of?
Obtaining it, yes, as it's only usable in War Games. Using it to bypass ilevel requirements is not. (CM_Lore)

just a thought: scale the 680 rings back to 640 for anyone without the quest completed
We're exploring options, too early to say at this point. (Rygarius)

Doesn't seem to mention the change made to the Smuggler's Run loot table - no resource boxes any more?
We generally do not note changes designed to fix an exploit. (Rygarius)

Diablo III PTR Patch 2.1.2

Patch 2.1.2 koji je najavljen na Blizzcon-u pojavio se na PTR Serverima, a mi smo odradili datamine kako bi saznali šta nam on donosi novo u igri.
Patch još uvek nije dostupan za public download.
Item Izmene
Originally Posted by AdriaCraft


Disclaimer: Item Passives are usually put on Rings for the sake of testing - chances are these will be put on other armor slots for the final version.
  • ItemPassive_Unique_Ring_650_x1 - Your generators, Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow deal [{VALUE1}*100]% increased damage for every active Sentry.
    • This is most likely not a change to an existing item/set but an entirely new item.
  • ItemPassive_Unique_Ring_717_x1 - Sentries cast your Hatred spender when you do and deal 100% increased damage.
    • This is the Marauder 6P bonus.
  • ItemPassive_Unique_Ring_724_x1 - Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for [{VALUE1} * 100]% weapon damage.
    • This is the Sunwuko 4P bonus.
  • P2_ItemPassive_Unique_Ring_008 - Whenever a gem drops, a gem of the type socketed into this item also drops.
  • P2_ItemPassive_Unique_Ring_008 - Frenzy gains the effect of every rune.
  • P2_ItemPassive_Unique_Ring_011 - Every {c_magic}{VALUE1} seconds, call down Bombardment on a random nearby enemy.
  • P2_ItemPassive_Unique_Ring_014 - Locust Swarm is cast on a nearby enemy every second.
  • P2_ItemPassive_Unique_Ring_016 - Energy Twister periodically pulls in an enemy within {VALUE1} yards.
  • P2_ItemPassive_Unique_Ring_017 - TEMP
  • P2_ItemPassive_Unique_Ring_018 - Exploding Palm's on-death explosion applies Exploding Palm.
  • P2_ItemPassive_Unique_Ring_019 - Enemies hit by the decoy explosion take [{VALUE1}*100]% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush and Wave of Light abilities for 3 seconds.
  • ItemPassive_Unique_Gem_017_x1 - Regenerates {c_magic}{VALUE1} Life per Second.
  • ItemPassive_Unique_Gem_018_x1 - Gain X.
  • P2_ItemPassive_Unique_Ring_023 - Enemies snared by your Entangling Shot take {c_magic}[{VALUE1}*100]% increased damage from all sources.
  • ItemPassive_Unique_Gem_018U_x1 - Skills heal you for {c_magic}{VALUE1}% of your maximum Life for every second of cooldown.
  • ItemPassive_Unique_Gem_017U_x1 - After not taking damage for 4 seconds, gain an absorb shield for [{VALUE1}*100]% of your total Life per Second.
  • ItemPassive_Unique_Gem_016_x1 - Gain {c_magic}[{VALUE1}*100|1|]% non-Physical damage reduction.
  • ItemPassive_Unique_Gem_016U_x1 - While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by [{VALUE1}*100]%.
  • ItemPassive_Unique_Gem_019_x1 - Gain {c_magic}[{VALUE1}*100|1|]% melee damage reduction.
  • ItemPassive_Unique_Gem_019U_x1 - While below [{VALUE1}*100]% Life, you may move unhindered through enemies.
  • ItemPassive_Unique_Gem_020_x1 - Your overhealing from Life per Hit and Life per Second are applied as an absorb shield for up to {c_magic}[{VALUE1}*100]% of your maximum Life.
  • ItemPassive_Unique_Gem_020U_x1 - Gain X.
  • ItemPassive_Unique_Gem_021_x1 - Gain X.
  • ItemPassive_Unique_Gem_021U_x1 - Gain Y
  • ItemPassive_Unique_Gem_003_x1 - Monster kills grants {c_magic}+{VALUE1} experience.
  • X1_Legendary_Potion_08 - Fears enemies within 12 yards for {c_magic}{VALUE1}{/c_magic} seconds.
  • ItemPassive_Unique_Gem_003U_x1 - Level requirement reduced to 1.


  • Speed Pylon - Greatly increased movement speed. Can pass through enemies, damaging and knocking them up into the air. Can burst through walls summoned by Waller elites.
  • Shield Pylon - Invulnerable to all damage and crowd control. All melee damage is reflected to attackers. Total reflected damage is unleashed as an explosion when the shield expires.


  • Healing renamed to Recovery
    • The amount of Toughness you can recover every second in combat.
    • Recovery is based on your Toughness and Healing.
    • Healing: {s2} Life healed per Second.
    • Healing is based on your Life per Hit, Life per Second, Life Steal, Life per Fury/Spirit/Wrath Spent, Life per Kill, and Health Globe Healing Bonus.


  • Each death in a Greater Rift increases your resurrection timer by {s1} seconds, to a maximum of {s2}.


  • UpgradeableJewelInstructionsWeapon - Can be inserted into weapons with sockets.


  • Unique_Gem_003_x1 - Gem of Ease
  • Gem of Ease - Gem of Reduced Level Requirement
  • Unique_Cloak_002_p1 - The Cloak of the Garwulf
  • P2_Unique_Helm_001 - Broken Crown
  • P2_Unique_BarbBelt_006 - The Undisputed Champion
  • P2_Unique_Belt_008 - Belt of the Trove
  • P2_Unique_Staff_003 - Wormwood
  • P2_Unique_Bracer_006 - Gungdo Gear
  • X1_Boots_norm_season_01 - Conqueror's Sabatons
  • X1_chestArmor_norm_season_01 - Conqueror's Cuirass
  • X1_Gloves_norm_season_01 - Conqueror's Gauntlets
  • X1_Pants_norm_season_01 - Conqueror's Legguards
  • Unique_Gem_017_x1 - Molten Wildebeest’s Gizzard
  • Unique_Gem_018_x1 - Stone of Heresy
  • Mutilation Guard - Gem of Magic Damage Reduction
  • Unique_Gem_019_x1 - Mutilation Guard
  • Unique_Gem_020_x1 - Shen's Delight
  • Unique_Gem_021_x1 - Gem of X
  • Unique_Gem_016_x1 - Esoteric Alteration
  • HealthPotionLegendary_08 - Bottomless Potion of Fear


  • Treasure_Goblin_B - Odious Collector
  • Treasure_Goblin_C - Gem Hoarder
  • treasure_Goblin_H - Malevolent Tormentor
  • p2_Ghost_A_JarOfSouls - Tartus
  • P2_TreasureChild_B - Vault Peon


  • RareGenericPrefix053 - Lylirra
  • RareGenericPrefix054 - Nevalistis
  • RareGenericPrefix055 - Grimuku


  • Unique_Gem_003_x1 - This stone twinkles with low level light, inviting its bearer to dream of higher ambitions.
  • Unique_Cloak_002_p1 - The cloak of one with an affinity toward wolves.
  • P2_Unique_Helm_001 - The ancient crown of Rakkis, first ruler of Westmarch.
  • P2_Unique_BarbBelt_006 - Few in this world can truly be called champions.
  • P2_Unique_Belt_008 - Rumors have persisted for centuries that the crusaders maintain a secret bunker in Kehjistan, filled with ancient relics of unbelievable power. When the need is great, Crusaders are allowed to borrow one of these relics. The existence of this crusader belt would seem to confirm the existence of this bunker.
  • P2_Unique_Staff_003 - The poisonous hatred of many a man was harnessed to create this staff.
  • P2_Unique_Bracer_006 - "Cover your wrists in righteousness that you may strike with the will of the gods." —Tenets of the Veradani
  • Unique_Gem_020_x1 - “I made a very pretty gemstone once, to use should I ever come to face Dirgest, but I was hungry so I traded it for spiced meats and some wine. Those meats were excellent!”-Covetous Shen
  • Unique_Gem_017_x1 - The gizzard of the molten wildebeest evinced such extraordinary properties when steeped in the correct mixture of alchemical reagents that the animals were hunted to extinction long ago.
  • Unique_Gem_018_x1 - “The Mage Lord has no vision. He called my ideas a subversion of the natural order and forbade this gem’s creation. I can only assume there is a Jaq`taar Assassin searching for me even now.”-Darum, formally of the Vizerei Mage Clan
  • Unique_Gem_019_x1 - Chau Thanh of Guozhi designed a gem which would transport the pain and suffering of a physical attack to an undisclosed location. When asked about the ultimate destination of this damage, she would simply smile and mutter “Well deserved. Well deserved.”
  • Unique_Gem_016_x1 - Chuanyang of Xiansai designed a gem which would transport magical energies from their target to the workshop of his greatest competitor, Chau Thanh. He created several copies of this gem before he mysteriously disappeared.
  • HealthPotionLegendary_08 - “If I learned one thing from my years in the dungeons it’s this: fear is a great motivator. We all need some fear in our lives!” - Royal Apothecary Jentulf at his reinstatement ceremony.
Spell Izmene
Originally Posted by AdriaCraft


  • Frenzy
    • Vanguard : Movement speed bonus while under Frenzy increased to 25% (up from 15%).


  • Night Stalker Your primary skills generate an additional 4 Hatred. (reworked from Critical Hits have a chance to restore 1 Discipline)
  • Custom Engineering : Now also increases the maximum amount of Sentry Charges. (Datamined text says that it's increased "to 2", but that may be a typo and charges are increased "by 2", for a total of 4 Charges with the Passive)
  • Multishot
    • Suppression Fire : Knockback the first 2 enemies hit (reworked from Gain 1 discipline for each enemy hit)
  • Spike Trap
  • Grenade
    • Cold Grenade : Now does Cold damage and Chills enemies. (reworked from Poison - Gas Grenades).
  • Chakram
    • Serpentine : Now does Cold damage (reworked from Poison) 
  • Sentry : Cost changed to 20 Hatred (down from 30) / Now gives a charge every 8 seconds and can have up to 2 charges stored at a time.
  • Smoke Screen : Cooldown is now 3 seconds (up from 2).
    • Vanishing Powder : Now removes the Discipline cost but increases the cooldown to 8 seconds. (reworked from dealing Poison damage)
  • Evasive Fire
    • Parting Gift : Now leaves behind a Physical damage bomb (from Poison) and changes Evasive Fire's damage into Physical.


  • Inspire : Wrath generated changed to 1 per second (down from 2.5).


  • Haunt
    • Poisoned Spirit : Haunt now deals Poison damage and affected enemies take 20% more damage from all sources (reworked from slowing enemies).


  • Hydra : Now deals 105% weapon damage (down from 195%).
  • Disclaimer: we do not have the actual context for the Hydra changes - there is likely a reason why their damage is being lowered, maybe a reworked passive or new legendary.
  • Energy Armor
    • Force Armor : Now the amount absorbed cannot exceed 100% of your Maximum Life. (added)

Goblin VS Gnomes - Otkrivene Nove Karte

Otkrivene su četri nove karte koje nam dolaze iz Goblins VS Gnomes Hearthstone ekspenzije. Dva nove karte otkrivene su preko GvG Twitter Vote-u (Izgleda da su gnomovi pobedili), dok su još dve otkrivene na IGN.

WoD - Završen Gold Challenge Mode, Blue Teme

WoD - Završen Gold Challenge Mode
Grupa je već zavrišila sve gold challenge modeove u Warlords of Draenor, čime su oni nagradjeni sa Challenge mode oružijama i lepim Yeti Mountom. Sve čestitke ovoj grupi! A kao i uvek Ranking možete pogledati na WoWProgressu.

Blue Teme
Originally Posted by Blizzard Entertainment
Challenge Mode Daily Quest and Seals of Fate
There is no garrison prerequisite. There was a logic error with the Challenge mode quests that could cause the daily randomizer to select an invalid value (and thus leave no quest available for the day), and we have a hotfix in flight to address that issue.

Also, since I've seen this come up a few times, the currency turn-in quests for the Tempered Seals of Fate that are used for Draenor bonus rolls are not available until the first raid zone, Highmaul, unlocks during the week of December 2. Take your time and enjoy Draenor; no need to worry about having to stockpile bonus rolls ahead of time. (Official Forums)

Queues and Character Transfers
Just to answer some of the people who are unhappy with the queues, I don't have any specific answers I can give on Free Character Moves as of yet. I'll repeat what I said in the US forums that we are working to make sure realms are stable and performing well before we do further evaluations on what FCMs would look like should we do them. i.e. Which realms would need them and where would the moves be too, etc. I don't want to promise anything at this time, but we're not unaware of the concerns and frustrations people are experiencing with queues.

We've seen an increase in performance overall and have many more people playing and able to play than the past couple of days. We realize there are still queues to contend with, but we haven't walked away or called things "done" as of yet.

Neth, you guys really are not doing much to alleviate any issues. It would be nice if at least one of you would come out and admit your too cheap to pay for the proper hardware to handle the work load and feel like it wont be needed in the long run. Our short term discomfort (until subscriptions fall off after launch) is an acceptable trade off for blizz. Seriously, someone from blizz just come out and admit you guys messed up and this issues will subside once the player base decreases. I bet you would have a lot less upset players if you just told the truth. Being lied to and screwed over is worse than just being screwed over.
There are no lies being perpetrated in regard to the efforts being made on our end to alleviate issues. I know people like to think this is a truth and it seems really odd to cling to that. There is a very high demand by people to play the game. We are making efforts to support that demand in a variety of ways and we've been making great progress. We're still very early in the day today, so we will continue to be watching the effect of these changes once we get into the more populous times for the realms. Seriously. The efforts or the teams on this end are constant and ongoing at all levels. They are incredibly dedicated to doing what they can to get everyone into the game and playing the great content we have waiting for them.

I'm sorry you are frustrated. I want nothing more than for you to not be frustrated. Hopefully today will go better for you and many others. High population realms may be problematic when it comes to queue times, but we are making efforts to get more people in than hanging in the queues. Our efforts aren't stopping any time soon. No one is sitting on their laurels (I'm not sure why you'd want to really.) People will accuse us of many many things I'm sure. Conspiracies arise that just aren't true and there isn't much we can do to counter them than to keep working toward improving the experiences of the community that is here to play. We are very seriously continuing to monitor all of the changes we've made and their impact. Things have improved a great deal and we will continue to make improvements where we can. That's all I can really say. Some will believe and others won't. That isn't going to make us throw up our hands and give up. We wouldn't do that. (Official Forums)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Server Stability
And as no one knows, CRZ saved the launch. (SeTec9)

We just added new hardware with this maintenance in attempts of coping with demand. Realms are looking pretty stable. (Bashiok)
Stable, yes. Sufficient, no. It's a simple matter of Blizzard blindly putting it's pocketbook ahead of its customers. Money > Rep
There is no problem I've had in the last 72 hours I could fix with money. If there was I'd do it. Actually not true: there was one, and we had more blades next restart -- problem not as simple (kurtismcc)
One cant fix problemshappening now with money, but better preparations could have been made. 2 hour queue time still.
Some servers are very high pop. We know this is a problem, but problem can't be solved with more hardware. We are still working on other solutions. (kurtismcc)
The calibre of those solving problems now doesn't absolve Blizzard's lack of preparation.
You choose your perspective on such matters. Mistakes were made, but there's no grand money conspiracy. (kurtismcc)
Blizzard had a good idea on the amount of people returning from expansion sales
Sales does not equal engagement, and engagement drives concurrency. We have a very engaging expansion, and I'm happy to have worked on it.
but your network should be able to handle enough users to equal your subscriber # and then some for growth
load isn't linear - clumps are the issue like the forum post says - it's an n-squared problem (kurtismcc)
Since it was known that high pop realms would be a problem; there should have been free migrations prior to launch.
even if we'd predicted it, wouldn't have helped; most people wouldn't have seen the need to move prior to launch (kurtismcc)

As much as I hate to report it, you can mount up while moving with Ice Floes. I assume that's not intended.
We're going to allow it for now. If it becomes a problem, we'll change it back. (Celestalon)

Not even a single mention of Blood Elf models through the whole Blizzcon? If you're not doing them, tell us please.
We're doing them. Nothing else to announce until we have previews to show. (WatcherDev)

Character / Items
Who should I tweet about profession-type stuff? Looking at the cap on Apexis Crystals currently
What's the concern with the cap? That's more an item issue than professions per se. CC: @olandgren (WatcherDev)
If you could instead save up 37k or w/e then choose a slot to fill, I might actually do it
Very reasonable point - we'll discuss. We usually have at least some slush room on currency caps. (WatcherDev)

Where is our Champions Treadblade? My living mounts legs hurt.
Paulie in Old Town, Stormwind Cost: 100 000 Gold (TerranGregory)

Are there any plans to make 5v5 skirmishes?
No. Skirmishes is meant to be an introduction to the arena experience. Considered only doing 2v2 but know people would want 3s. (holinka)

combat log event "encounter_start" happens in pve any chance of having this in pvp, to enable accurate arena/bg combat logging?
yes we have it on our todo list (holinka)

Does MMR get Zero'ed at the beginning of each season along with the Character rating?
Your MMR gets reset when you gain a level but not between seasons. (holinka)
is there a design reason for this? Starting season on 1500 MMR win 100 lose 30 would you have the same final CR as 2k MMR start?
We don't think resetting MMR each season is good for the game. High rated will stomp over low rated. No value in that. (holinka)

Hey Holinka, will PvP Items have sockets? And what about tertiar stats?
Not at launch. Perhaps down the road. (holinka)
Ah thank you^^. I don't know what that means"down the road". Do you mean at the start of WoD Season 1 on 2nd of december?
It means, we haven't decided if or when. (holinka)

Ever thought of a battleground dota/smite style, 5vs5 3way?
Yes but it's a very odd fit for WoW and there are a lot of other games (including Heroes) doing it. Doesn't feel natural. (holinka)

Unfortunately Jaina is too far gone. Corrupted just like everyone else in the alliance.
Not at all, man. Jaina doesn't trust the Horde to self-govern... Can you blame her? (DaveKosak)

In WoD timeline: Gul'dan the only one with fel energy/green skin? Possible exposure changes rest? Or staying brown?
Gul'dan won't stay down for long - he'll find other fools. I mean, followers. (DaveKosak)

I said that the Kirin Tor's ability to assert control over how the alliance uses magic has waned over time. (craig_amai)
That doesn't mean it's gone entirely. We haven't seen it come to a head in a while amidst other crises. (craig_amai)
Thank you for the clarity. Could you take more questions on this? Are you able to say more on the topic?
I keep up with lore, but my focus is more on gameplay and world. Mr. Copeland will typically be a bit stronger with the lore-fu. (craig_amai)

Any chance Blood Elf Paladins can get a red casting animation, or anything other than the yellow hands? Blood Knight love?
Part of your lore is giving up the blood aspect/draining the Naaru and embracing the light, no? (Muffinus)

WoD Stability Update, Novi Boosted Karakteri i Zaobilaženje Skill Procesa, Problem sa Garrisonom

Warlords of Draenor Stabilnost Servera
Originally Posted by Blizzard (Source)
[Update 6:01 pm PST]
We’re continuing to work toward greater realm stability and address the service issues impacting latency. Our current biggest hurdle is the concentration of players in specific areas and zones, and an unexpected effect of that concentration on the realm stability. We’re continuing to maintain a lowered realm population cap to help with the stability, which is resulting in increased queue times. We’re seeing some increase in individual zones drop which are causing localized player disconnections as we get into primetime in the Americas, and if someone is disconnected they will quite likely run into a queue to log back in. Work is progressing on improving realm stability through fixes targeting individual in-game issues, as well as on the backend game and network services.

[Update] 8:00 pm PST

Our top priority continues to be service issues impacting performance and long wait times on North American realms. We recently pushed a server change that caused disconnects, and as a result login services are heavily impacted as players attempt to (re)log in to the game. If you experience issues logging in, please be patient and wait a few minutes before trying again. We’re continuing to work to address other stability and latency issues as well as make additional improvements in game performance.

[Update] 9:00 p.m. PST

We’ll be performing maintenance on all NA realms beginning at 5 a.m. PST in order to address issues with realm stability. We anticipate this process will last approximately 4 hours and appreciate your patience during this time.

US Održavanje Servera
Originally Posted by Blizzard (Source)
We’ll be performing unscheduled maintenance on all NA realms beginning at 5 a.m. PST in order to address issues with realm stability. We anticipate this process will last approximately 4 hours and appreciate your patience during this time.

EU Održavanje Servera
Originally Posted by Blizzard (Source)
We’ll be performing unscheduled maintenance on all EU realms beginning at 7 am CEST in order to address issues with realm stability. We anticipate this process will last approximately 4 hours and appreciate your patience during this time.

Novi Boosted Karakteri i Zaobilaženje Skill Procesa
Originally Posted by Blizzard (Source)
If you’ve recently boosted a new level 90 character for Warlords of Draenor, you will start within the blasted lands with a limited number of spells at your disposal. Once you go through the Dark Portal and as you progress through Tanaan Jungle, more spells and abilities will be unlocked. Once you’ve completed Tanaan Jungle, you should have most of your spells and abilities (for level 90) available to you. The remaining will be unlocked shortly after the beginning quests in Frostfire Ridge (for Horde) or Shadowmoon Valley (for Alliance). This system has been designed to help players who have newly boosted to ease into their new character.

If you’re a veteran player and are absolutely sure that you want to skip this progression of spells and abilities, you can either swap specs or queue for an instance. This will unlock the remaining spells and abilities for you.

Problem sa Garrisonom
Originally Posted by Blizzard (Source)
We're tracking a few issues that are impeding access or progression with Garrisons. To address these issues we'll be restarting some Garrison services which will impact access to the Garrison for some realms. While these restarts progress, this may result in characters not being able to phase into the Garrison, or become temporarily stuck while phasing in. This is a temporary effect and should resolve as these services return.

We're continuing to look into other issues outside of this impact on Garrison access, including realm latency and its affect on gameplay and questing elements. We've implemented dozens of hotfixes over the last few hours, and will be continuing to work toward resolution of any outstanding issues.

It doesn't matter if the garrisons are working when we can't even quest do to the ridiculous lag.
The majority of our fixes are aimed at issues that are resulting in latency. Latency itself is not a singular issue, but is the effect of many compound issues--a few of which are related to Garrisons.

Patch 6.0.3 Hotfixevi - 13 Novembar
Originally Posted by Blizzard (Source)
Update 3: 09:30pm PST
  • Monk
    • Resolved an issue where Keg Smash may sometimes not generate Chi when used.

  • Artificer Romuul: Resolved an issue where players may sometimes not receive this quest after completing the Embaari Defense Crystal event.
  • Book Burning: Shadowborne Dementor should now always drop a Shadow Council Spellbook.
  • Shivertail's Den: Made a change to make it easier to receive credit for "Find Shivertail's Mother".
  • The Great Salvation: Draenei prisoners should spawn more frequently now.
  • The Warlord's Guard: Increased the spawn rates for Thunk, Gullok, and Splorg.
  • These Colors Don't Run: Characters now receive credit towards planting a Frostwolf Banner when they defeat or help in defeating a Bladespire Ogre with the exception of Bladespire Mauler, Chef, Boarbuster, Ogron, and Goresnout.
  • Wrath of Gronn: Increased the spawn rate for Captive Gronns.

Creatures and NPCs
  • Collision geometry has been added to Drek'Thar, Thrall, and Gazlowe in Frostfire Ridge.
  • Gorg the Host should now allow multiple players to receive credit for defeating it.

Battlegrounds and Arenas
  • Resolved an issue where item levels for Battlegrounds, Arenas, and Skirmishes brackets below level 100 were not scaling correctly.

  • Epic rings that are a part of the Legendary quest line can no longer be disenchanted.

Update 2: 6:00pm PST
  • Adherents of the Sun God: Increased spawn rates for Adherent Bladewing.
  • Dark Enemies: Increased spawn rates for Shadowmoon Voidmancer.
  • Escape from Shaz'gul: Players can now receive completion credit for the quest by defeating Terrorfang at the end.
  • [Requires a realm restart.] Gormaul Tower: (Temporary) Completion credit for the quest is automatically awarded once players reach the top of the hill.
  • Quakefist: Quakefist's health now scales based on the number of players fighting it.
  • These Colors Don't Run: Multiple players can now place a banner on a Bladespire Ogre if they had tap rights.

  • Various Kaliri in the Spires of Arak area should no longer be too high off the ground to be attacked.
  • Various creatures should now correctly have a chance to drop fur that could be used for tailoring.

  • Abberant's Paw, Gnarled Goren Jaw, and Redclaw's Gutripper now give a bonus to Spell Power.
  • Toy Train Set has been temporarily disabled.

Update 1: 1:30pm PST
  • Druid
    • Balance
      • Resolved an issue where the Eclipse indicator in the UI can sometimes not match the Druid's current Balance power.

  • Back to Work / Looking for Lumber: Greatly increased the number of trees available to mark for both Horde and Alliance versions of the quest. Additionally, Lunarfall Ravens respawn much more quickly now.
  • Closing the Door: Resolved an issue where Void Portals may sometimes not close correctly.
  • Honor Has Its Rewards: The Shamanstone no longer requires characters to interact with it and will grant its blessing to players that are nearby.
  • Quakefist: Quakefist now spawns outside of the cave, making it easier to locate.
  • Ship Salvage / What We Need: Drudgeboat Salvage should now respawn more quickly.
  • The Clarity Elixir: Pristine Star Lily can now be looted by multiple players at the same time.
  • These Colors Don't Run: Greatly increased the spawn rates for Bladespire Ogres and made them share tap credit.
  • Vengeance for the Fallen: Bleeding Hollow orcs respawn much more quickly now.

  • Durotan at Beastwatch in Gorgrond is now significantly tougher.
  • Gorum can now be tapped by multiple characters. All players who contributed to defeating Gorum will now become eligible for loot.

Raids, Dungeons, and Scenarios
  • Challenge Mode
    • Characters can switch specializations once more after the Challenge Mode has started.

Highmaul Raid Raspored, Patch 6.0.3 Hotfixevi - 12 Novembar, Warlords Launch Mini - FAQ

Highmaul Raid Respored
Originally Posted by Blizzard (Source)
As with raids in Mists of Pandaria, we're staggering the unlock of difficulties for the first raid in the expansion. As with those prior staggered unlocks, our goal here is to let you have fun playing, leveling, and to have time to explore and prepare yourself and your raid group before jumping into this first raid. We'll share information on the unlock schedule for Blackrock Foundry in the future, but are currently expecting it to unlock approximately 8 weeks after Highmaul.

December 2, 2014
  • Highmaul opens with Normal and Heroic difficulties accessible.

December 9, 2014
  • Mythic difficulty and the first wing of Raid Finder (Kargath/Butcher/Brackenspore) unlock.

December 16, 2014
  • Raid Finder Wing 2 (Tectus/Twin Ogron/Ko’ragh) unlocks.

January 6, 2015
  • Raid Finder Wing 3 (Imperator Mar’gok) unlocks.

Patch 6.0.3 Hotfixevi - Novembar 12
Originally Posted by Blizzard (Source)
  • Death Knight
    • Talents
      • Necrotic Plague now deals 20% more damage.
  • Druid
    • Balance
      • Lunar Peak should no longer incorrectly display as having 2 charges (it was always only 1 charge). Additionally, the tooltip will be updated in a future patch to clarify the damage increase only applies to Moonfire's initial damage.
  • Hunter
    • General
      • Explosive Trap now deals additional Fire damage over 10 seconds (down from 20 seconds). Total amount of damage dealt remains unchanged.
    • Talents
      • Binding Shot should now correctly stun targets affected by silence when they move more than 5 yards from the arrow. Additionally, targets should no longer incorrectly break out of stealth on entering Binding Shot's area of effect.
  • Mage
    • Fire
      • Combustion is now learned at level 80 (up from level 77).
  • Monk
    • Brewmaster
      • Stance of the Sturdy Ox now increases armor by 75% (up from 50%), and reduces magic damage taken by 15% (up from 10%).
  • Priest
    • General
      • Power Word: Shield now absorbs 20% more damage.
    • Discipline
      • Holy Nova's healing has been reduced by 41%.
      • Penance's damage and healing has been increased by 20%.
  • Rogue
    • Talents
      • Resolved an issue where Posthaste may sometimes not trigger correctly with Disengage.
  • Warlock
    • Destruction
      • Fire and Brimstone should now correctly hit all secondary targets within 10 yards, regardless of whether they're in combat with the Warlock.
    • Talents
      • Damage caused by Burning Rush while Soul Link is active should no longer incorrectly cause the Warlock to go into combat.
      • Stacks of Demonbolt debuff should no longer be incorrectly removed by Hand of Protection.

Raids, Dungeons, and Scenarios
  • The Postmaster received a talking to and should no longer be mailing large amounts of unimportant items to players.

Pet Battle
  • Grommloc, the delightfully dreadful baby murloc masquerading as Grommash Hellscream, legendary leader of the Warsong clan is now available. Players eligible to receive this pet will find it in their in-game mailbox. An Achievement for obtaining this battle pet will be added in a future patch.

ItemsRaids, Dungeons, and Scenarios

Warlords Launch Mini - FAQ
Originally Posted by Blizzard (Source)
I've seen a handful of questions with regards to what happens when Warlords of Draenor launches, so here's a brief FAQ that should hopefully clear up questions.

When will the launch of the game happen for my time zone/region?
Warlords of Draenor will launch in:

  • Europe at 12:00 a.m. CET on Thursday, November 13
  • North America (US) at 12:00 a.m. PST (1:00 a.m. Mountain, 2:00 a.m. CST, 3:00 a.m. EST) on Thursday, November 13
  • Oceanic will launch at the same time as the US.
  • Korea at 12:00 a.m. KST on Tuesday, November 18
  • Taiwan at 12:00 a.m. CST on Tuesday, November 18
  • China at 12:00 a.m. CST on Tuesday, November 18

How do I get to Draenor?
When the clock hits midnight (or whatever respective time zone you're in), you'll see the following things happen:
  • A server message (yellow text in your chat window) will be displayed, signaling the launch of Warlords of Draenor!
  • If you've already upgraded your account to Warlords of Draenor, a quest will popup in your quest log, directing you to the Blasted Lands. You do not need to be in a major city to receive this quest. If you haven't upgraded your account, you won't be able to receive the quest or venture in Draenor until you do.
  • Once you get to Blasted Lands, speak to Khadgar outside the Dark Portal to head to Draenor!
  • Note: you don't need to be online at midnight to get the quest, it'll be waiting for you whenever you do decide to login.

Do I need to install Warlords of Draenor or use the install disc?
If you're already playing on retail realms, you have all the files you need to play Warlords of Draenor - no further downloads or installs are required. If you haven't updated your WoW client to version 6.0.3 yet, you can either just run the app to do so, or install the game using the Game Disc DVD (if you bought a Box Copy of Warlords of Draenor).

Do i need to logout at midnight before I start leveling?
Nope! If you've already upgraded your account to Warlords of Draenor, you won't need to do anything! You can always double check your account status by logging into the Account Management page at
  • What happens if I boost a character to level 90 after Warlords of Draenor launches?
  • If you haven't upgraded your account to Warlords of Draenor yet, your boosted character will be placed in Blasted Lands.
  • If you've upgraded your account to Warlords of Draenor, boosted characters are placed directly in Tanaan Jungle.

Will I be able to invite a friend to my realm and quest together, vise versa? didn't see anything pertaining to this answered, would be nice to know.
Yup! You'll be grouped together on the same realm.

What happens if someone boosted a character, he's in Blasted Lands with the Iron Invasion quest chain but he can't login to play again till after WOD goes live?
The quest chain actually doesn't disappear when WoD launches. The Feat of Strength (and associated title) is no longer awarded, but you can still do the quests, gaining the quest rewards (gear) and the pet, Iron Starlette. So your friend would be able to continue the quest chain in Blasted Lands and unlock the rest of his abilities.
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