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Author: Silencer Date: Tuesday, 22 July 2014
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Author: h2GVaka Date: Tuesday, 22 July 2014
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Author: h2GVaka Date: Tuesday, 22 July 2014

FrostFire Ridge Screenshot i UI Izmene, Garrison, Followeri i Misije

FrostFire Ridge Screenshot i UI Izmene
  • Keybinding je mnogo jednostavniji u Alphi, svaka sekcija je posebna, tako da ne morate da scrollujete veliku listu.
  • Torbice sada imaju filtere kao i "Clean up Bags" opciju koji će preurediti vaše torbice. Trash itemi sada imaju gold ikonicu tako da znate da ih odmah vendorujete.
  • In-Game Shop sada ima Warforged Nightmare i Grinning Reaver u ponudi.
  • Dungeon Journal ima nove dodatne informacije za bosseve.
  • Map i Quest Log Interface je sastavljen zajedno. Bonus questovi u odredjenim predelima se pojavljuju kao mač na mapi.
  • Mount Panel vam pokazuje koje mounte ne možete koristiti u odredjenim zonama crvenom bojom.
  • Nova kategorija Achievementa, Legacy, i MoP Challenge Mode Achievementi kao što su Challenge Conqueror: Gold je takodje tu.
  • Novi Toybox UI u igri, kao Collection dugme.
  • World Mapa automatski postavlje transparentna kako krenete da se pomerate u igri.

FrostFire Ridge Zone Screenshots

Garrison i Gradjevine
U Alpha, igrači mogu da testiraju trenutni Garrison, i da koriste followere. Možete dobiti Staying Regular klikom na Vaš outhouse.
Screenshotovi u prilogu pokazuju Horde Gassion. A ukoliko želite da naučite više o Garrisonu to možete pogledati na WoWHead sajtu: Garrison Kalkulator i Bazu Gradjevina.
Followeri i Misije
Garrison followeri za Vas završavaće odredjene misije i za iste dobijaćete nagrade, kao i materijale kako bi izgradili Vaš Garrison.
  • Igrači mogu da regrutuju followere uz pomoć raznih metoda.
  • Followeri imaju razne skillove i mogućnosti, tako da su odredjeni followeri potrebni za odredjene misije.
  • Vaš garrison follower ima veoma dobar AI, i interesantan je za interakciju.
  • Followeri leveluju kroz misije, i kada stignu do 100 lvla, oni mogu raditi na svom item levelu, sposobnostima i osobinama.
  • Misije su raznih jačina, trajanja i svaka zahteva odredjenu veličinu grupe followera.

Počela Warlords of Draenor Alpha!

Warlords of Draenor Alpha je počela! Prva runda invajtova je poslata! Par igrača je već podelilo i twitter statuse!
Originally Posted by Blizzard (Source)
Warlords of Draenor alpha invites have gone out to a small number of individuals for our first phase of external testing, historically dubbed “Friends & Family” for its limited scope of availability to Blizzard employees’ friends and family, as well as some streamers, press outlets, and fansites. Alpha testers are free to share screenshots and videos, stream content, publicly discuss their experiences in the alpha, and offer their feedback in the Alpha Feedback forum.

This initial wave is extremely limited, and we’ll be sending additional invites as testing progresses. In the meantime, we recommend visiting your favorite fansites for information and updates, Twitch to watch streams, and the front page here at for continuing content updates. You can also check out the full alpha patch notes right here!

Please be aware that no keys are available for the Warlords of Draenor alpha, so be on guard for potential scams using invites as a lure. You can always check to see if you’ve been invited by logging into your account at and viewing your available game licenses. You’ll never need to click on a link in an email to redeem a testing invite for Warlords of Draenor. Visit our security site for information on how to identify and avoid scams intended to steal your account information.

If you’re interested in participating in future testing phases, you can opt in here to World of Warcraft and otherBlizzard game-testing opportunities. Additional invite opportunities will be announced as they become available, and we recommend checking back regularly for updates.

[edit] Worth noting that the keys given out at PAX East are for a future phase of Beta testing and are not yet active. We'll announce which phase they're active and redeemable for when that phase arrives.
wod dashboard
alpha invite

Dev Watercooler - Stat Updates for Warlords of Draenor, Patch 5.4.8 Hotfixevi - 3 Jun, Blue Teme

Dev Watercooler - Stat Updates for Warlords of Draenor
Originally Posted by Blizzard (Source)
In this Dev Watercooler, we’d like to give an update on secondary and minor stats in Warlords of Draenor. A lot has changed since we first revealed our plans at BlizzCon, so this blog will not only cover the latest developments related to what we’ve already discussed, but also go into detail on some new changes we’ve got in the pipe.

Secondary Stats

Existing Secondary Stats: Hit, Expertise, Dodge, Parry, Crit, Mastery, Haste, Spirit
As we announced at BlizzCon, we’re retiring Hit, Expertise, Dodge, and Parry. Hit and Expertise weren’t really providing very interesting gameplay, and Dodge and Parry are being replaced with Bonus Armor. Check out the Patch Notes for further discussion on why we removed these stats.

The other secondary stats—Crit, Mastery, Haste, and Spirit—work well and will be sticking around. One important note is that Spirit will only appear on items for specific slots (fingers, neck, back, and trinkets) and will give a much stronger benefit than it does today. Healers will prefer items with Spirit for those slots, but otherwise will use similar gear to everyone else.

New Stat: Multistrike
A new stat in Warlords of Draenor, Multistrike grants your spells, abilities, and auto-attacks additional chances to activate. If you’ve been following along since BlizzCon, you may remember that in our early plans, your Multistrike chance would split between two rolls and effectively have a 200% cap. We’ve since changed that to make it more clear and intuitive: the full chance is given to both rolls, with a 100% cap.

Now Multistrike grants your spells, abilities, and auto-attacks the chance to activate up to two extra times at 30% of normal effectiveness. For example, if you have 55% Multistrike and cast a Fireball that does 1000–1100 damage, you’ll have two separate 55% chances to automatically follow with another smaller Fireball that does 300–330 damage. That means every time you cast Fireball, you have a chance to see one big-damage Fireball, and then two smaller-damage Fireballs leave your hands in quick succession.

New Stat: Bonus Armor
Throughout the game’s history, some items have had bonus armor on them, which made them more attractive to tanks. After we removed Dodge and Parry, we wanted to replace these stats with a new tank-specific stat, and Bonus Armor fit the bill nicely. As with Spirit, it’ll only show up on rings, necklaces, cloaks, and trinkets. It’s clearly valuable to all tanks, and will be tuned to be much stronger than other secondary stats. Tanks will want to use items with Bonus Armor for those slots.

Retiring Stat: Amplify
We tried out Amplify on trinkets in Siege of Orgrimmar, and at BlizzCon we announced that it’d be a stat in Warlords of Draenor. The intent of Amplify was to multiply the effects of your other secondary stats. However, as we continued development, we found that Amplify had some design problems. In particular, we determined that it would quickly become the absolute best stat for everyone. On top of that, even if we were to apply heavy diminishing returns, the stat still wouldn’t have an interesting effect on your gameplay. For those reasons, it’s no longer going to be a stat in Warlords of Draenor.

Retiring Stat: Readiness
Readiness was another stat that we tried out on Siege of Orgrimmar trinkets. This one looked solid at first. Cooldown reduction is a great concept, the idea was well received, and although there were some balance issues, they seemed solvable. However, as we continued development, we hit a snag. Readiness works great in small quantities on the scale of a trinket or two, like in Siege of Orgrimmar. However, when we expand that to a point where you could potentially have Readiness on all of your character’s gear, problems arise.

Using a damage-dealing (DPS) class as an example, most of the stat’s value comes in letting you use your temporary burst-damage cooldowns (Arcane Power, Vendetta, Recklessness, Dark Soul, etc.) more often. Most of those cooldowns increase damage by 20%–30% while active, which is substantial for a temporary burst ability, but doesn’t compare well against secondary stats. If you stack a lot of Crit and can reach 30% Crit from gear, that’s more or less a 30% passive increase to damage. If secondary stats are equal, you should be able to stack Readiness instead, and get a damage increase that’s similar (or at least close). But how do we give you a 30% damage increase from letting you use a +20% damage cooldown more often? And once you get to 100% uptime, then what?

We experimented with many potential design changes but never found a version of Readiness that really felt good, so we’re going to shelve it for now, at least as a common secondary stat. You may still see it pop up occasionally in small quantities, such as on a trinket.

New Stat: Versatility
The removal of Readiness left some space in our itemization plans and room for another stat to take its place. It’s important to offer players plenty of different secondary stats so that you have a wide variety of interesting and compelling gear to choose from. To that end, we’ve been working on a new secondary stat called Versatility. Versatility is pretty simple: 1% Versatility grants a 1% increase to your damage, healing, and absorbs, and reduces the damage you take by 0.5%. It’s a straightforward, obvious upgrade to your primary role’s performance, but also gives significant boosts to secondary role performance and survivability. The healing increase it provides does work on self-heals, such as Recuperate, for example. We won’t be tuning it to be anyone’s highest throughput secondary stat, but it’ll be close, and it’ll give you a nice boost to how versatile your character is in the process. It’ll be especially attractive to hybrids who want to feel more “hybridy.”

Minor Stats

Most gear that drops in Warlords of Draenor has a chance to have a random bonus in addition to its normal stats. We call these “minor stats,” and they provide a small but useful bonus to your character.

New Minor Stat: Movement Speed
The first of our minor stats is Movement Speed, which, as you can probably guess, increases the speed that you move by a small amount. Previously, movement speed increases came from enchants and various class abilities, but otherwise never directly came from gear. The Movement Speed minor stat will stack with all other sources of movement speed, but we’ll be keeping the maximum benefit you can get from it fairly low—we want it to feel like a fun bonus when you get it, but not a large increase to character power.

New Minor Stat: Avoidance
Another minor stat, Avoidance, has previously only ever been used for a few prominent class pets. It reduces the damage you take from area-of-effect (AoE) attacks, though compared to the pet version, the Avoidance minor stat will come in much smaller quantities. The goal is to soften the blow of AoE attacks a bit, but not allow you to just stand in the fire.

New Minor Stat: Indestructible (previously Sturdiness)
We called this one Sturdiness when we announced it at BlizzCon, and its original effect reduced durability damage that you take by a small amount across your whole character. Since then, we’ve renamed it Indestructible, and changed it to cause that specific item to not take any durability damage. We think the change will make the stat more intuitive while providing a similar overall benefit.

New Minor Stat: Leech (previously Lifesteel)
Lifesteal is another minor stat that has been renamed and slightly redesigned since BlizzCon. Our original plan was for it to convert a percentage of your damage done to self-healing. We’ve extended it to work for healers as well, causing an extra percentage of all of the healing you do to heal you as well. With that change, the name was no longer fitting, so we’re renaming it Leech.

Proposed Minor Stat: Cleave
We announced Cleave as a minor stat at BlizzCon, but have since run into some problems with it. Most importantly, it was of situational value to DPS classes, always valuable to healers, and had very little value to tanks. As a result, we were concerned it would cause items that would otherwise be equally appropriate for a healer and a DPS class to be viewed as “healer gear,” which isn’t our intent. We’ve shelved it for now, though we have some ideas about how it might show up occasionally in specific cases.

The Complete List

In summary, here’s a complete list of our planned secondary and minor stats in Warlords of Draenor:

  • Secondary Stats
    • Haste: (Unchanged) Increases attack speed, spell casting speed, and some resource generation
    • Critical Strike: (Unchanged) Increases your chance to critically strike, dealing double damage
    • Mastery: (Unchanged) Increases the effectiveness of your specialization-specific Mastery
    • Multistrike: (New) Grants two chances for your damage and healing effects to fire an additional time, each at 30% effectiveness
    • Versatility: (New) Increases damage and healing, and reduces damage taken
    • Spirit: (Unchanged, healer-only) Increases mana regeneration rate
    • Bonus Armor: (New, tank-only) Increases your armor
  • Minor Stats
    • Movement Speed: (New) Increases your movement speed
    • Indestructible: (New) Causes the item to not take durability damage
    • Leech: (New) Causes you to be healed for a portion of all damage and healing done
    • Avoidance: (New) Reduces your damage taken from area-of-effect attacks.

As you can see, we have a lot of exciting changes and additions in the works designed to give you a variety of intuitive and interesting gearing options. We’ll be keeping a close eye on how these are playing out in our alpha and beta testing, and we’ll continue to refine and adjust as needed. As always, we look forward to hearing your constructive feedback!
Patch 5.4.8 Hotfixevi - 3 Jun
Originally Posted by Blizzard (Source)
Raids, Dungeons, and Scenarios

Battlegrounds and Arenas
  • Ethereal Soul-Trader can no longer be summoned while in an Arena or Battleground.
Blue Teme
Originally Posted by Blizzard 
Also, I think it's being suggested that in high end raiding, choice in talent in that tier is an illusion.
For (literally) the top 0.1% of players, it's a non-choice. For the rest, it's a way to customize the feel of the rotation. (WatcherDev)
Is that the top 0.1% of raiders or all players? Raiders as those seeing the content.
The "content" in this case is the talent tiers themselves, no? In which case they are relevant to everyone. (WatcherDev)

Character / Items
If we've deleted certain toys in the past will they still appear in the toybox? (due to having the Q completed) I.e: Marmot
We hope to, but are unsure what form that will take. (Source)

Are drop rates going to be higher to compensate for gear changing stats and the same item being usable by more people?
Drop chances and treasure table structure are both going under the knife for some upgrades to account for the new paradigms. (Source)

What are your thoughts on Challenge modes being cheesed by use of Invis pots?
Invis pots are the counterbalance for Shroud of Concealment. Otherwise rogue would be mandatory. Mob kill count keeps it sane. (WatcherDev)

Since CMs will still downscale gear, and therefore still be challenging, could their loot tables improve each tier?
Quite possibly, yes, but it's too early to make a definite call on that. (WatcherDev)
I thought the plan was later patches have new dungeons + old dungeons scale up to remain relevant (to avoid burnout)
That's what we'd discussed. Scaling up CM gear rewards as new tiers unlock is a separate question entirely. (WatcherDev)

Free Faction Change
Question. Why free transfer to alliance for faster queue when after doing so horde queues will be fast again? Defeats the purpose?
Queue length is not the primary reason people transfer. Cost is the primary reason they don't. (holinka)

Servers/Cross servers NEED to be faction balanced. PvP servers/players DO NOT want a server with a dead opposite faction = boring.
Ironically PvE servers have great faction ratios. PvP servers are the ones that have trended towards imbalance. (holinka)

is blizzard working toward anything to stop DDOS or compensating for it, especially in the rbg environment?
DDOS attacks occur outside the realm of control of Blizzard. I recommend you do not use programs that make your IP address known. (holinka)

Just wondering what Bliizard's opinion is on Horde in Isle of Conquest?
I think Horde avoid it or give up too easily. They used to win it handily. (holinka)

Any chance the base wow arena Tournament UI getting revamped soon? No life bars over characters is hard to follow.
We have discussed ways to improve including low hanging fruit like nameplates and reducing number of buffs, damage/healing numbers. (holinka)

Are honor/cp rewards staying the same for random BGs in WoD, or are we switching to only drops?
Random BG/Call to Arms won't give an honor bonus anymore. It will be strong boxes. So today's system with a different bonus. (holinka)

It is my impression that damage, in PvP, scales twice as fast as healing, because there are generally two DPS per Healer. True?
False. Those scale in parallel; no net scaling difference. (Celestalon)

with long fears being reduced to 6 seconds, will you address sap, as it's a indirect nerf to sap and its function?
no plans to change sap (holinka)

so gathering profs are largely irrelevant with farming in MoP, any interest in making a secondary 'gathering' slot?
Something we have considered, but we'll just be focusing on making gathering useful this time around. (Source)

New Jumper cables and Army knife, no engineering requirement on them? What's the point in being an engineer now?
Knife has a requirement now. We decided against the other cables. (Source)
so new knife, Eng can combat res? (please say yes) if it fails (or not anymore?) would consume a res charge or not?
Not a combat rez, but will work 100% of the time. Side effects on the engineer may still occur.

Pets and Pet Battles
Could we get a sneak peek of one of those very cool bonuses?
Here ya go: We will be introducing a new type of battle pet stone that grants levels to pets instead of quality. (Source)

CotA i Multiple Pet Fix u 2.1, Haunt i LS %Damage na Opremi u Sledećem Patchu

Call of the Ancients i Multiple Pet Fix u 2.1
Patch 2.1 doneće sa sobom ispravke kod petova odredjenih klasa, gde će oni dobiti bolji AI kao i ispravljen bug gde oni stoje i ne rade ništa. Jedan od većih fixeva biće barberian Call of the Ancients!
Originally Posted by Blizzard (Source)
We’re planning to make several bug fixes to Call of the Ancients in patch 2.1 that should address some of the concerns we’ve seen players reporting with the skill. So, make sure you keep a hold of that Immortal Kings set!
- The Ancients should no longer sometimes stand idle when they have foes they could be clobbering instead.
- The Ancients should now use their secondary abilities as indicated on the tooltip.
Again, these bug fixes are currently expected to arrive with patch 2.1, but we don’t have an estimate to share for the date of that patch at this time. Thanks for all of the reports!

I find that the idle thing happens often with WD pets too. Mostly the Zombie dog w/ tall mans finger and Gargantuan
I did some digging and found out that these changes will update multiple pets, and not just Call of the Ancients. I'll go over what those changes are, and what pets it should affect. I also want to emphasize that we don’t have an estimate to share for when we expect patch 2.1, but we’re definitely working on it and are looking to provide a PTR. 
  • We're making a number improvements to the AI of several pets
  • We're also fixing a number of issues that sometimes prevented some pets from attacking nearby enemies, or caused them to stand still and stop attacking their current target
    • Pets affected by these changes should include:
      • Call of the Ancients
      • Companion
      • Fetish Army
      • Gargantuan
      • Mystic Ally
      • Phalanx
      • Zombie Dogs
Haunt i LS %Damage na Opremi u Sledećem Patchu
Witch Doctor Haunt i Locust Swarm bonus damage sa opreme se ne uračunava dobro, a Blizzard je najavio da dolazi uskoro hotfix u sledećem patchu.
Originally Posted by Blizzard (Source)
People, myself included, have tried gear with/without Haunt/Locust Swarm damage increasing modifiers, but the damage numbers do not change.
Hi Everyone, 
Thanks for all of the reports about this. I just wanted to pop in here and let you all know that we are aware of this issue and have a potential fix in place internally that should resolve this. I obviously can't make any promises about when this fix may appear on live servers, but we are hoping to include it with our next game patch.
Thanks for your patience and all of the reports about this!

Alpha Patch 30509 - Explorer Li Li, Commander Raynor, WW3 Sgt. Hammer, Novi Shop Bundle

Blizzard je sinoć postavio novi Alpha Patch Build 30509 za Heroes of the Storm. Prethodna 3 dataminovana skinova su sada otključani u igrici, a novi shop bundle je zamenio starog Murky bundle.
Explorer Li Li
Prvi Li Li skin! Trenutno dostupan u shopu za 7.49$.
Commander Raynor
Dostupan za 7.49% preko shopa.
World War III Sgt. Hammer
Dostupan za 9.99$ preko shopa.
Novi Bundle pack - 10 Heroja
Murky Bundle je zamenjen sa novim paketom koji nam donosi 10 heroja za samo 28$, umesto regularnih 74.90$ (što je 60% popusta).
Originally Posted by Blizzard (Source)
Alongside today’s hero rotation update, we added three brand new hero skins to the Heroes of the Storm Shop. What’s more, we heard your feedback that you’d like to see a Bundle that packs a bit more punch, so we’ve added a massive new collection which includes 10 heroes at a huge discount. Check out our latest additions below:
Heroes Variety Bundle – Regularly $74.90. Now $28.99 (Over 60% off!)
  • Arthas
  • Diablo
  • Falstad
  • Sgt. Hammer
  • Sonya
  • Tassadar
  • Tychus
  • Tyrael
  • Tyrande
  • Zeratul

New Skins:
  • Commander Raynor – $7.49
  • Explorer Li Li – $7.49 – Li Li’s first Skin!
  • Warworld III Sgt. Hammer – $9.99 – Sgt. Hammer’s first Skin!
Don’t forget! We also added a number of individual hero Bundle Packs with our latest patch on May 22. All of the bundles below are still available in the Shop:
Kaijo Diablo Bundle – Regularly $17.48. Now $8.49 (over 50% off!)
  • Diablo
  • Kaijo Diablo Skin

Medic Uther Bundle – Regularly $17.48. Now $8.49 (over 50% off!)
  • Uther
  • Medic Uther Skin

Prince Arthas Bundle – Regularly $14.98. Now $7.49 (50% off!)
  • Arthas
  • Prince Arthas Skin

Tyrael Elite Bundle – Regularly $29.97. Now $14.49 (over 50% off!)
  • Tyrael
  • Demonic Tyrael Skin
  • Seraphim Tyrael Skin

Zeratul Elite Bundle – Regularly $24.97. Now $11.99 (over 50% off!)
  • Zeratul
  • High Templar Zeratul Skin
  • Ronin Zeratul Skin
If you purchased a Bundle Pack that’s no longer available in the Shop, you haven’t lost any heroes, skins, or mounts granted by those Bundles. We will be testing a variety of Bundle Packs throughout the alpha, which means we'll remove old Bundles, add new ones, and likely revisit previous Bundles over the weeks and months to come. Stay tuned, because we’ll have more info to share with you soon on how we’ll go about revisiting old bundles.

Please also keep in mind that all real-money purchases made during Technical Alpha testing, including Bundle purchases, will inevitably be reset and refunded to your balance with future account wipes.
The bundles and skins listed above are available now in the in-game Shop. So be sure to lock in your favorite hero pack today!

Blizzard Entertainment Ove Godine na San Diego Comic Con

Blizzard je objavio da će ove godine biti na San Diego Comic Con!
Originally Posted by Blizzard (Source)
Blizzard Entertainment Returns to San Diego Comic Con

Blizzard is proud to announce that we'll be returning to this year's San Diego Comic Con, bringing with us never-before-seen treasures and show exclusives from our Licensing Team! Keep an eye out for schedule details and exciting product reveals (coming soon). In the meantime, you can check out the awesome loot line-up we have that's currently available for purchase on our Blizzard gear store:

We hope to see you there!

Hearthstone Rank Sezona 3 - Colors of the Rainbow!

Treća zvanična Hearthstone Rank Sezona 3 je počela! Blizzard je i objavio novu pozadinu za karte - boje duge, koju će dobiti svi igrači koji stignu do rank 20 u toku ove sezone!
Originally Posted by Blizzard (Source)
Hearthstone™ Ranked Play Season 3 – Colors of the Rainbow!

The third official Hearthstone Ranked Play Season is now live! Best of all, we’re unveiling a new card back you can add to your collection!

Partake in some merry battles up the Ranked Play ladder to earn the joyful Rainbow! card back. You will only be able to earn this card during the month of June.


These card backs replace the art decorating the reverse side of your cards and are a great way to show off your Hearthstone accomplishments. Add the Rainbow! card back to your collection by hitting Rank 20 in Ranked Play mode. The Rainbow! card back will be awarded to you at the end of June’s Ranked Play Season.

Don’t forget—the further you move up the Ranked Play ladder, the more bonus stars you’ll receive next season. In Ranked Play, you’ll receive bonus stars based on your performance from the previous season —one bonus star per rank you attained. Please note that even if bonus stars from the previous season get you directly to Rank 20 or above, you still have to log in at least once each Ranked Season to qualify for the card back reward!

If you’re looking for a challenge, aim for the real pot of gold at the end of the rainbow – the $250,000 prize pool at the Hearthstone World Championship at BlizzCon 2014! Click here for more info on the Hearthstone Regional Qualifiers and here for the details on the Hearthstone World Championship.

Craft a deck, take a seat in the tavern, and admire all the Colors of the Rainbow! with our third official Ranked Play Season, running through the month of June!

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