Diablo III Patch 2.3 Preview i PTR

Blizzard je objavio pregled izmena i novog sadržaja u Diablo III Patch 2.3, koji će uskoro biti dostupan na Public Test Serverima.

Originally Posted by Blizzard (Source)
The Public Test Realm for Patch 2.3.0 is right around the corner! Are you ready to feast your eyes on all the new goodies that await you in the world of Sanctuary? There’s a lot to cover, so let’s get started.

Table of Contents

As always, please note that this is only a preview. The below information does not reflect all changes available in Patch 2.3.0 and is subject to change. Some images represent works in progress, and may not be representative of the final product.

New Zone: Ruins of Sescheron

In Patch 2.3.0, the frozen wasteland that is the Ruins of Sescheron will open for exploration. Here you’ll face off against strange new enemies and perilous environmental hazards, all while unearthing new mysteries from the lore of the mighty Barbarians. Those brave enough to make it through in one piece will discover curious new points of interest, including the lost Tomb of King Kanai and his ultimate treasure—Kanai’s Cube.


New Artifact: Kanai’s Cube

Those who played Diablo II might remember the Horadric Cube, a unique device which allowed you to combine items. Useful as it was, it was easily surpassed in power by the item from which it originated, Kanai’s Cube. In Patch 2.3.0, players will be able to discover this powerful ancient relic and utilize its incredible potential, including the ability to break down Legendary items and equip their special effects as passive skills, convert crafting materials from one type to another, and so much more.

Crafting System Updates

For those who eagerly gather crafting materials on their journey to level 70, we’ve got good news you’ll especially enjoy. Starting in Patch 2.3.0, the same crafting mats you use at max level will be available as you level up! We’ve also crunched down the number of crafting recipes, making the process easier and more fluid than ever as your results now dynamically adjust to your character’s level. Whether you’re bashing skulls on the highest difficulty or have just started your career and killed your first Champion or Elite pack, your crafting mats will never go to waste.

Adventure Mode Updates

This patch also includes changes designed to improve the pacing of Adventure Mode while encouraging players to explore Bounties across a variety of Acts. In addition to removing the Realm of Trials, we’re improving Bounty rewards by adding new Act-specific crafting mats to Horadric Caches. Completing Bonus Acts in Adventure Mode games will also now grant a bonus Horadric Cache stuffed with crafting materials, gold, and additional Act-specific crafting mats.

New Feature: Season Journey

Every player’s Seasonal journey is different—and so are their accomplishments. Starting in Season 4, you'll be able to track your individual progress through the Season Journey interface. This helpful feature is divided into Chapters, which include major milestones that are achievable by most players, and Tiers, which are designed for advanced players. Completing Tiers unlocks new portrait frame rewards, and the highest Tier includes challenges which will take effort to achieve for even the most powerful nephalem.

New Difficulty Levels

As players continue to discover powerful new gear, the current hardest difficulty level—Torment VI—can begin to feel less challenging. To help keep hardened battle veterans on their toes, we’re adding four new Torment levels with appropriate reward rates, including Torment X. We’ll be iterating on these new difficulties and rewards as the PTR progresses, so we look forward to hearing your feedback! Torment_LightboxThumb_JP_550x100.jpg

New Legendary and Set Items

For all you dedicated loot hunters, we’re also adding lots of shiny new Legendary and Set effects to the game. Aside from doing this through introducing new items, we’re also revamping special effects on some existing items, and granting new effects to some items which don’t currently have one. As in other patches, changes to Legendary items are not retroactive, so you’ll need to find them once more to use their updated form. Overall, this should result in more build options for you to explore. 

Combat Changes

Several changes to monsters are coming to the game as well. Along with reducing the amount of crowd control the game’s tougher monsters will tolerate, we’ve adjusted the experience and Rift progress granted by killing monsters so they better reflect the effort required to kill them. For example, monsters that take more time or effort to kill now provide more experience, and those that are especially easy to kill will provide less. We’ve also made changes that create a better balance between the time you spend exploring and clearing Nephalem or Greater Rifts, and the time you spend facing the Rift Guardian. With these changes, more of the emphasis will be on your journey as you explore and clear the Rift.  

Prepare Yourself!

New zone, new Cube, new items, new difficulty levels, new Adventure Mode changes—the list goes on and on! We hope you’re looking forward to trying out all these new features and leaving your valuable feedback once the PTR hits. Out of all that you’ve seen above, which of these changes are you most excited to experience for yourself? Let us know in the comments, and we’ll see you on the Public Test Realm!

Eternal Conflict - Novi Heroji, Skinovi, Mounti, Leoric, Tyrael's Charger...

Blizzard je objavio video gde možemo videti pregled novih heroja, skinova i mounta koji nam dolazi u the Eternal Conflict Patchu!

The Butcher


Master Butcher


Iron Butcher




Master Leoric


Vrykul Leoric


Archangel Diablo


Novazon Nova


Tyrael's Charger


Butcher's Battle Beast


Video Preview

Tier 18 Set Bonus Izmene, The Road Ahead: Legendary Ring Questline

Tier 18 Set Bonus Izmene
Blizzard je objavio izmene koje su došle u najnovijem PTR 6.2 Buildu, a tiču si Tier 18 bonus set izmena. Imajte u vidu da je moguće da opet nešto promene do izlaska samog patcha u utorak / sredu. Mada smatramo da su ovo trenutno finalni set bonusi za sve klase.
Originally Posted by Blizzard (Source)
We've made some changes to Tier 18 set bonus power based on feedback and data from raid testing during recent weeks. Any balance tweaks to sets, trinkets, or class abilities, will be documented in hotfix notes alongside the official patch release.

In any case, here are details on what changed:

Death Knight
  • Frost 2pc: Crit damage bonus reduced to 6% from 10%; Haste bonus reduced to 3% from 5%.

  • Balance 4pc: Damage bonus reduced to 6% from 8%.
  • Feral 2pc: Bonus to Omen of Clarity proc chance reduced from 133% to 90%

  • Arcane 2pc: Damage of all summons reduced approximately 40%.
  • Frost 4pc: Water Jet duration bonus increased to 10 sec from 4 sec.

  • Windwalker 2pc: Combo Breaker chance reduced to 30% from 40%.

  • Retribution 4pc: damage bonus reduced to 5% from 6%.

  • Shadow 4pc: Multistrike bonus increased to 20% from 16%.

  • Subtlety 2pc: Vanish damage bonus increased to 30% from 10%.

  • Enhancement 4pc: Maelstrom damage bonus reduced to 5% from 8%.

  • Affliction 2pc: Chance to extend Drain Soul reduced to 10% from 30%
  • Demonology 2pc: Demon damage bonus increased to 4% from 3%.

  • Fury 2pc: Critical strike bonus to Wild Strikes increased to 100% from 50%
  • Fury 4pc: Cooldown reduction to Recklessness increased to 25 sec from 20 sec.
  • Arms 2pc: Chance to reset Mortal Strike increased to 100% from 60%
  • Protection 4pc: Bonus to Shield Barrier reduced from +200% to +100%.

Remember, these are changes to upcoming set bonuses, not pure class balance. The goal is for all set bonuses to be roughly comparable (with some variance given their vastly different nature) in power, and there were clear outliers on both sides of the spectrum. The changes above represent our effort to correct some of those outliers. If you feel your spec is underperforming currently, the answer is not for a specific overpowered set bonus to prop it up, nor is the reverse true.

If you feel that we missed the mark on changes based on your analysis of these specific bonuses, or that we may have overlooked some other bonuses that are also significantly too strong or too weak, we'd love to hear that feedback in this thread.
The Road Ahead: Legendary Ring Questline
Blizzard je objavio pregled četvrtog dela Legendarnog quest lina danas. EU Blog nam govori da moramo da savladamo Gul'dana, dok US verzija blog posta ne sadrži takve informacije? Da li je ovo u pitanju greška u pisanju, ili su slučejno spoilovali bitan detalj videćemo i sami kada odradimo questline.
Originally Posted by Blizzard (Source)
You’ve survived a long and dangerous journey thus far on Draenor. One portal has been destroyed within Tanaan Jungle... but Gul’dan and the twisted remains of the Iron Horde still strive to open another portal into Azeroth. You’ve allied with powerful forces to counter these nefarious plans, including the Archmage Khadgar. His efforts to fight the rising power of Gul’dan have presented countless new challenges and powerful rewards—but only for those stalwart enough to take on his formidable tasks.

Follow along with us, won’t you, as we walk you through the next—and final—chapter in Warlords of Draenor’s Legendary Ring quest line, culminating in Patch 6.2. And if you’re just getting started—or want to pick up where you left off—we’ve put together a guide of the journey so far.


Patch 6.2: Chapter IV: Darkness Incarnate
Acquire your legendary ring by completing Khadgar’s quests.

The Final Assault
The campaign on Draenor has been taxing and perilous, but there’s more that needs to be done. In the quest The Final Assault, you’re asked to head back to your Garrison to await further instructions from Archmage Khadgar. Ominous news is spreading that Gul’dan has taken over what remains of the Iron Horde—as if history is doomed to repeat itself despite the valiant efforts of the Horde and the Alliance forces. To face this evolving threat, you’ll need to ready yourself to go back to Tanaan Jungle.

You’re going to need a bigger boat to get to Tanaan, and are soon tasked to build a Shipyard in your Garrison to get you there. You’ll also be able to build a fleet and send ships out on missions to help turn the tide of the war.

Khadgar will meet you at your new dock to explain the next steps to earning your ring and putting a stop to Gul’dan’s nefarious machinations. First, you’ll need to work on Upgrading your shipyard to Level 2 and then take on legendary shipyard missions until you earn the draenic sea chart. Khadgar also wants you to venture into Hellfire Citadel within the heart of Tanaan Jungle for the quest We Don't Need No Library Card, which tasks you with collecting Tome of Chaos.

Once you’ve collected the tomes, it’s time to start Cooking the Books—or at least it would be if Cordana would cooperate and burn them as she should. Sometimes, if you want to get something done though, you’ve got to do it yourself. You’ll have to fight Cordana to stop her from keeping the books and taking your precious, precious ring.

Once Cordana is defeated, Alliance characters will meet with Yrel to receive K’ara’s blessing, and Horde characters will meet with Drek’thar to receive a blessing of the elements. You’ll also receive your shiny new Legendary ring. You’re going to need it for what you have to do next. There’s just one thing left to do: go after Gul’dan.

Once Gul’dan has been defeated, you’ll earn the Chapter IV: Darkness Incarnate achievement, and gain a new monument for your Garrison.

After all of that work, we won’t blame you if you crack open a celebratory Kaja’Cola by your monument as you gaze at your lovely new ring. You deserve it.

Potencijalni Novi Overwatch Heroj

@PlayOverwatch Twitter nalog tweetovo je sliku koja sadrži siluetu karaktera zajedno sa porukom.

"Masked assailant responsible for string of attacks in recent weeks"

Da li moguće da je ovo novi Overwatch Heroj?


Winston Gameplay Preview - Watchpoint: Gibraltar

Blizzard je objavio preview Winston Overwatch Heroja na Watchpoint: Gibraltar Mapi.

Whispers of Oblivion – Prologue to Legacy of the Void

Dugo nismo imali vesti o progresu Starcraft II: Legacy of the Void. Blizzard je na E3 objavio Prologue Legacy of the Void Starcraft II nastavka pod nazivom Whispers of Oblivion!
Originally Posted by Blizzard (Source)

What is Whispers of Oblivion?
Whispers of Oblivion is a special three-mission prologue series that has been created to bridge the storyline between Heart of the Swarm and Legacy of the Void.

What can we expect from these missions?
In Whispers of Oblivion, players will join Zeratul for the first time since Wings of Liberty to unravel the final piece of the Xel’naga prophecy.

How can I play these new campaign missions?
We will be making Whispers of Oblivion available to all players before the game’s release, but prior to that, we will be providing early access to the Prologue missions with pre-purchase of the game, as part of the Legacy of the Void beta. Look for more details sometime in July.

Patch 6.2 - Fury of Hellfire Dolazi 23 Juna!

Blizzard je upravo objavio zvaničan datum izlaska Patch 6.2 - Fury of Hellfire!
Originally Posted by Blizzard (Source)
Patch 6.2: Fury of Hellfire is almost here! On Tuesday, June 23 players will be able to build their Garrison Shipyard and venture into Tanaan Jungle to face Gul’dan and the twisted remnants of the Iron Horde. Hellfire Citadel Normal and Heroic modes will also be available for those who are brave enough to confront the dangers within.
Check out the official trailer below:
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