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Author: Warheart Date: Thursday, 21 August 2014
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Author: h2GVaka Date: Wednesday, 20 August 2014
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Author: Silencer Date: Monday, 18 August 2014
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Ključevi za Hellfire Amulet, PTR Patch 2.1 Nedokumentovane Izmene

Ključevi za Hellfire Amulet
Sa novim Hellfire Amuletom koji je dodat u igri (koji rolla random passive kada se craftuje), igrači su se pitali da li treba da počnu da čuvaju ključeve kada patch bude pušten na live serverima. A odgovor je naradno DA!

Hellfire Amulet
Originally Posted by Blizzard (Source)
Can I grind uber keys now and save them to use when the patch comes out?
Yup, you can. The process for crafting a Hellfire Amulet is more or less the same as crafting a Hellfire Ring, and you'll be able to use your existing materials.
I say "more or less" because the recipe is slightly more expensive to purchase, there's only a Level 70 version of the item, and, in addition to the normal materials required for the Ring, you'll need 10 Forgotten Souls to craft the Amulet.
06/26/2014 05:32 PMPosted by swiftbizzare
Of course, as long as it's not in the PTR server, everything in the PTR server doesn't carry over. If you like me and not playing PTR then of course it saves.
Correct! Any progress made on the PTR (including items, experience, and gold) will not transfer over to your live account.
PTR Patch 2.1 Nedokumentovane Izmene
Originally Posted by AdriaCraft


  • Gold drops now show (the amount on the ground)
  • Your last sum of your gold within ~5 second time frame now shows in the lower right hand corner
  • Treasure Goblin Realm now exists after killing a goblin, random chance to spawn portal - Greed is the boss.
  • Kadala now says her other lines, when getting rares and legs.
  • Greater Rifts can roll Pandemonium Fortress maps (not a change per se, but still kind of unexpected)
  • Icon for Reusable Parts and Forgotten Souls has changed.
  • Not 100% on this, but I think Orlash spends less time invisible. He's still annoying, moreso when you're on a time limit.
  • New Particle effect for Frozen Pulse. It's the same blue ice star, but now it spins and has a blizzard effect. It's larger and more noticeable.
  • Area Damage now has a new icon in the utility section for Paragon levels
  • New Cursor
  • Meteor Shower's tooltip updated. Now it displays "Unleash a volley of 7 small Meteors that each strike 228% weapon damage as Fire".
  • The goblin from the puzzle ring no longer glows.
  • QOL change: Holding down a button will now recast that spell when off cool-down.
  • Fixed a bug where crusaders wouldn't get nephalem glory buff from picking up an orb while using steed charge.
  • The gas from Ghom rift guardian doesn't hurt after you kill him.
  • Red Nephalem Globes are in Higher Rifts fill your completion bar.
  • Screen shake has been deleted or added to certain skills
  • New artisan that upgrades your gems found after killing a level 25 greater rift. Reported on level 23 as well.
  • When you have Low FX checked in options, disco beams show the direction they will spawn (didn't before).
  • Lootable objects (chests, corpses, etc.) do not spawn in Greater Rifts, making Harrington's Waistguard and Sebor's Nightmare practically useless.
  • Female Crusader 'Inspect Hero" picture fixed!
  • Horadric Cache Icon changed
  • Fixed the Crusader's skill Slash (Guard rune) stacking more than 5 times as stated in the description (on live it stacks up to 10 times for a total of 50% armor)
  • Enemies hexed by the Enchantress (into chickens) now properly show life bars above their heads.
Changes to Items

Heroes of the Storm - June 27 Bug Fixevi

Blizzard je danas pustio novi build za Heroes of the Storm koji je doneo par In-Game Bug fixeva. Još nema reči o ispravci buga negativnog golda, ali Blizzard uveliko gleda kako da reši taj problem.
Originally Posted by Blizzard (Source)

Wowhead Warlords of Draenor Beta Key Giveaway

drakakey-400Wowhead je napravio giveaway za 2000x Warlords of Draenor Betu, koje će podeliti parcialno za šest nedelja!
  • Nedelja 1: 200 ključeva
  • Nedelja 2: 300 ključeva
  • Nedelja 3: 300 ključeva
  • Nedelja 4: 300 ključeva
  • Nedelja 5: 400 ključeva
  • Nedelja 6: 500 ključeva
Wowhead trenutno isprobava novi sistem delenja Beta ključeva, pa ćete morati malo i da se pomučite kako bi ste se prijavili za isti.
Prva Nedelja
Za prvu nedelju, igrači moraju da završe jedan od Siege of Orgrimmar Achivementa (Ovo radi i na LFRi) - (Vale of Eternal Sorrows, Gates of Retribution, The Underhold, Downfall)
Ukoliko imate odradjen achievment potrebeno je uraditi sledeće:
  • Logujte se na wowhead stranicu, pogledajte vašeg karakter preko Wowhead ovde i ukucajte vaš Region, Realm i Ime Karaktera.
  • Verifikujte da je Character Profil vaš koristeći instrukcije kada kliknete na opciju "Verification".
  • Kako skinete traženi deo itema, updatujte vaš Profil i on bi trebalo biti verifikovan.
  • Verifikovani Karakteri sada mogu videti "Enter Contest" opciju na Profile stranici!
Giveaway Prve Nedelje počinje danas 27 Juna i traje do 4 Jula, 00:30 sati.

Podignuti Warlords of Draenor Beta Serveri, Faction Glavni Gradovi Pomerni u Ashran, Warlords of Draenor Beta Invite

Podignuti Warlords of Draenor Beta Serveri
Beta serveri su sada aktivni, i svi alpha karakteri su obrisani! Medjutim Intro experiance još nije pušten na beta serverima, a očekujemo da udjemo kroz Dark Portal u 23h uveče!

Originally Posted by Blizzard (Source)
Thanks in no small part to your testing and feedback, the Warlords of Draenor expansion is ready to officially shed the Alpha label and move on to the Beta testing phase!

Our next step is a huge stress test on the Assault on the Dark Portal intro experience we opened up on Wednesday. We’re inviting a TON of players to the Beta, but we’ve temporarily restricted access to Draenor for now. We’ve also wiped characters from the Alpha, so you’ll need to create a new one, or copy your character over from live realms.

Today at 2 p.m. Pacific, we’ll respawn the NPCs that teleport you to Draenor (Archmage Khadgar, located in the Trade District in Stormwind or the Valley of Strength in Orgrimmar). We’d like to get as many people as possible logging in and trying out Tanaan to stress test the environment and make sure everything works. If you have a chance to jump in, please join us!

Glavni Gradovi Fakcije Pomereni u Ashran
Mumper je upoznao igrače da će glavni gradovi fakcije koji su prethodno bili predvidjeni u Frostfire Ridge i Shadowmoon Valley biti pomereni van Ashrana.

Warlords of Draenor Beta Invite
Bashiok je odgovorio na par pitanja u vezi Beta Wave Invite na svom twitteru.
  • Invite prvog wave-a predvidjeni su za WoW Veterane. Neće svi Veterani dobiti invite u ovom wave-u.
  • Ovaj wave uključuje igrače US i EU Regiona.
  • PAX Ključevi nisu još uključeni.
  • Ne treba da se pretplatite na igru i da Vam nalog bude aktivan ukoliko želite da dobijete invite.

Legendarni Gemovi, Ramalandi's Gift, Firebird's Finery, PTR Character Copy Cooldown, Sezona na PTR Uskoro

Legendarni Gemovi
Datamine informacije Legendarnih Gemova govore nam da imaju dva specijalna affixa. Primarni je static i rolla se kad item dropuje, dok se sekundarni upgraduje preko novog Artisana - Urshi koga nalazimo u Greater Riftovima.
Originally Posted by Blizzard (Source)
We're still developing and designing Legendary Gems, so they have not yet been implemented. They're just not ready for testing on the 2.1.0 PTR right now. Once we've fleshed out Legendary Gems a bit more, we'll patch them in with a later PTR build. Each PTR patch will be accompanied by patch notes (published in the PTR launcher and the front page of this site), so just keep an eye on those notes to see when Legendary Gems become available.
Legendary Gems are still undergoing significant iteration at this time, so you won't see them available on the PTR right away. The gist is that these gems are infinitely upgradeable, and provide special Legendary powers when socketed into the appropriate gear slot. They can only be socketed into Rings and Amulets, and can be upgraded by completing additional Greater Rifts. The higher you place in a Greater Rift, the more likely your gem will be successfully upgraded. We'll have more details in the future as we continue development on these powerful baubles, so stay tuned!
Mi smo napravili listu Legendarnih Gemova i njegovih primarnih i sekundarnih affixa.
Originally Posted by AdriaCraft

Gem of Damage after Elite Pack
Primary: Gain 30% increased damage for 20 seconds after killing an elite pack.
Secondary: Increases damage against elites by 20%.

Gem of Increased Damage Against CCed Enemies
Primary: Increase damage against enemies under the effects of control-impairing effects by [VALUE]%.
Secondary: Gain an aura that reduces the movement speed of enemies within 12 yards by [VALUE]%.

Gem of Steady Aim

Primary: Damage you deal is increased by [VALUE]% for every 10 yards between you and the enemy hit.
Secondary: [VALUE]% chance on hit to Stun the enemy for 1 second.

Gem of Primary Skill Hit Harder

Primary: Increase the damage of primary skills by [VALUE]%.
Secondary: Primary skills heal you for 2% of maximum health on hit.

Gem of Mini-Conduit

Primary:15% chance on hit to gain a mini-Conduit buff, dealing [VALUE]% weapon damage as Lightning every second to nearby enemies for 3 seconds.
Secondary: While under the effect of the mini-Conduit, gain [VALUE]% increased movement speed.

Gem of Poison DoT Debuff

Primary: Poison all enemies hit for [{VALUE1}*100]% weapon damage over 10 seconds.
Secondary: All enemies you poison take [{VALUE1}*100]% increased damage from all sources.

Gem of Deep Wounds

Primary: Critical hits cause the enemy to bleed for [VALUE]% weapon damage as Physical over 3 seconds.
Secondary: Gain Blood Frenzy, granting you [VALUE]% increased Attack Speed for each bleeding enemy within 20 yards.

Gem of Holy Smite

Primary: 15% chance on hit to smite a nearby enemy for [VALUE]% weapon damage as Holy.
Secondary: Periodically smite a nearby enemy.

Gem of Increased Attack Speed

Primary: [VALUE]% chance on hit to increase your Attack Speed by 2% for 3 seconds, stacking up to 10 times.
Secondary: Also Gain [VALUE]% Cooldown Reduction per stack.

Gem of Damage Reduction while CCed

Primary: While under any control-impairing effects, reduce all damage taken by [VALUE]%.
Secondary: Heal for [VALUE]% of maximum life when hit by control-impairing effect.

Gem of Pet Crit Chance

Primary: Increase the Critical Hit Chance of your pets by [VALUE]%.
Secondary: Your pets are unkillable.

Gem of Stagger Damage

Primary: 50% of all damage taken is instead staggered and dealt to you over [VALUE] seconds.
Secondary: [VALUE]% chance on kill to clear all staggered damage.

Gem of Goldsplosion

Primary: [VALUE]% chance on killing an enemy to cause an explosion of gold.
Secondary: Gain [VALUE]% increased movement speed for 3 seconds after picking up gold.

Gem of Increased Damage after Spending Resource

Primary: Gain 1% increased damage for 3 seconds after spending primary resource. This effect stacks up to [VALUE times. Gaining a stack refreshes all existing stacks.
Secondary: Gain 1% increased Armor for every stack.

Gem of Reduced Level Requirement - 
No datamined info for this particular gem.
Ramalandi's Gift
Ramalandis Gift je consumable koji daje socket i trenutno pada na PTR. Čak imamo i Blue informacije kako ovaj item treba da radi u igri.
Originally Posted by Blizzard (Source)
Lets say I have a chest, with Str, Vit, armor, res all. Can I use this item to get past the 4/2 system and have all its stats PLUS 3 sockets? 
Also, if I have a piece of gear already rolled with sockets, can I re-roll the socket to something else, then use this item to get sockets on it with an extra stat? 
I dont think Ive seen any solid information on this, the description in the patch was vague.
Presently Ramalandi's Gift has an incorrect tooltip and patch note, which makes it very confusing to decipher how it's supposed to work. Also, the item is not yet fully implemented, which means it can't be looted right now (even though it's dropping on the PTR). We're aware of that issue, but we don't have an ETA to share at the moment on when we expect it to be 100% functional.

That said, here's how Ramalandi's Gift is currently intended to work. This is all with the caveat that it's still under development, and potentially subject to change:

  • It will add a socket to an unsocketed weapon
  • It only works on weapons
  • It will work on enchanted weapons, so long as they don't have a socket
  • It effectively adds an item affix in the form of a socket
nless you mean an unsocketed item, that you use the gift on, then change the new sockets made with the gift into another affix, then use the gift again.
which is a total abuse, and i'm HOPING that Blizz saw that possibility coming from miles away and already has a stop gap to prevent that sort of thing.
Great question! (Or consideration.)
  • The added socket provided by Ramaladni's Gift cannot be enchanted.
  • You cannot use Ramaladni's on a weapon more than once.
  • Similarly, you cannot use Ramaladni's on a weapon that already has a socket.
You can, however:
  • Replace a natural socket on a weapon with another primary stat (like VIT or STR or INT), and then use Ramaladni's after.
  • Replace a re-rolled socket on a weapon with another primary stat (like VIT or STR or INT), and then use Ramaladni's Gift after.
  • Enchant a weapon after a socket has been added using Ramaladni's Gift. You just won't be able to re-roll another socket on that particular weapon.
I realize the above may be somewhat confusing, so please let me know if you have any additional questions about this item's functionality.
Edited to add: This is how the item should work under current design. That design may change before PTR ships.
Firebird's Finery
Originally Posted by Blizzard (Source)
First of all, I want to say 2.1 looks nice! I played it only for like 30 minutes now and i'm really liking it! But I've noticed that in greater rifts there aren't any clickables, so Harrington Waistguard became kinda useless. Hope there will be clickables!
Thanks for the constructive feedback, everyone. Please keep it up! Rest assured I'm going through not only this, but other threads, and collecting as much as I can to pass on (and for other classes as well). 
It's certainly worth mentioning that this is just our first iteration of the 2.1 PTR. There are some features not yet implemented, such as Legendary Gems and activating Seasons for testing, and that goes for other upcoming class and item changes too. 
I also want to call out that Greater Rifts are going to play a big part in helping us identify clear issues, as is your feedback on what you'd like to see. There's currently a bug that's allowing low level Greater Rifts to skew some of this data (and Leaderboards) which we have plans to address. We're looking into the details of this, so as soon as we have more information, we'll let you know!
06/26/2014 10:04 AMPosted by Jaetch
Do we dare talk about Firebird's Finery? That set was a laughingstock of 6-piece sets in the live game. It was slated to be revamped and all that's changed was increasing the damage from 300% over 5 seconds to 2000%. That is not a revamp. That is barely an improvement.
As a quick note, we're already taking a closer look at Firebird's Finery. This was our first pass and we agree that there's more room for work here. In this case, there's also the happenstance that a Fire focus just makes the most logical sense for this particular set ('cause, you know, Firebird's), and we acknowledge that Fire is already an incredibly strong element. You will likely see more iteration on this set in additional PTR patches, so stay tuned and be sure to keep letting us know what you think!
PTR Character Copy Cooldown
Kako bi igrači testirali PTR, oni moraju da kopiraju svoje karaktera sa live na PTR servere. Kopiranje ima svoj cooldown 72h, medjutim Blizzard je smanjo cooldown na 24h.
Originally Posted by Blizzard (Source)
Based on player feedback and the desire to provide a more optimal testing environment, we've reduced the cooldown for PTR character copies from 72 hours to 24 hours, effective immediately.
  • This means that if you copy over your characters to the PTR today, you will be able to copy them again after only 24 hours.
  • This also means that if you have a character copy cooldown active right now, it's time has been reduced to 24 hours and may have already expired as a result.
To find out how to copy characters over to the PTR, click here.
Sezona na PTR Uskoro
Sezone su trenutno ugašene na PTR Serverima. Medjutim po Blue postovima nećemo čekati dugo da ih uključe za test.
Originally Posted by Blizzard (Source)
Im not able to download PTR yet, but tell me, the season/s are not availaible in current PTR 2.1 ?
aykm ?
wot is the reason to release PTR 2.1 if not included ladder/season........ cant believe this.
Seasons are currently disabled on the PTR, but it should not be long now until you can have a go at testing them :-) 
When Seasons have been enabled on the PTR we will provide an update in the official PTR patch notes.

Curse of Naxxramas Izlazi 1 Jula, Kraje Sezone 3 Sledeće Nedelje

Curse of Naxxramas Izlazi 1 Jula
Aratil nas je obradovao na zvaničnom forumu sa datumom izlaska Curse of Naxxramas Adventure, a to je 1 Jula.
Originally Posted by Blizzard (Source)
Just wanted to give everyone a head's up that we are currently targeting to release Curse of Naxxramas during the month of July. Unfortunately, we still have a lot of implementing and bug fixing to get through, so please stay tuned!

With that said, we are also targeting to reveal pricing details regarding Curse of Naxxramas next week on July 1st, so please keep an eye out for that.
Kraje Sezone 3 Sledeće Nedelje
Vreme je da ponovo podsetimo igrače da stignu do Ranka 20 pre nego što se sezona završi ukoliko planirate da dobijete novu pozadinu za vaše karte "Colors of the Rainbow". Sezona 3 završava se u 23:59h, 30 Juna. Dodatno 16 učesnika sa NA i EU Laddera dobili su svoj poziv za Hearthstone World Championship Qualifier.

Warlords of Draenor Beta Počinje Danas! Priest Tier 17, Blue Teme

Warlords of Draenor Beta Počinje Danas!
Alpha serveri ugašeni su pre par sati, i većina igrača dobila je invite za Warlords of Draenor Betu, koja počinje večeras u 23h (US 2pm PDT). E-Mail možete videti na Blizzardovom zvaničnom sajtu.
Priest Tier 17
Warlords of Draenor - Mekkatorque PvP Server
Originally Posted by Blizzard (Source)
As part of our Warlords of Draenor beta testing, we’ve opened up a new server with some special rules. The Mekkatorque (PvP) server is intended to provide a strong environment for PvP testing. Here’s how it works:

When you create a character on Mekkatorque, it will automatically be boosted to level 100 and given a full set of level 100 PvP gear – no template creation necessary! However, you will not be able to access any of the new zones or dungeons available on the other beta servers (with the exception of Ashran, once it’s ready for testing).

Of course, we still encourage you to try out all the new content coming in Warlords, too. For that, you’ll need to create a level 90 template character (or copy an existing level 90 character) on either the Lost Isles (PvE) or Gilneas (PvP) servers.

Mekkatorque is also a great place for theorycrafters to test level 100 mechanics, such as with the variety of target dummies setup in Shattrath (the old one in Outland)

Blue Teme
Originally Posted by Blizzard Entertainment
Undead Bones Customization
We're just not going to have time to get to anything beyond updating the options that already exist to new high poly/high res versions (already a monumental task) without holding up the entire expansion release. But like Chris said, all the ideas people have been throwing out for different cosmetic options and full character skins is super cool, and something we're actively thinking about. (Source)

Why New Character Models?
Because they were looking pretty outdated, of course. While our environment art gets better and better, dungeons and raids have higher fidelity, zones have more detail, as we update models for prominent heroes, introduce new enemies and bosses with high polys and high res textures, etc. etc. the old character models just look worse and worse by comparison. It was past due, really. But you are right, it's an enormous undertaking, and one our artists are extremely passionate about.

But, to respond to your point about armor, yes that's true armor can cover a lot, but plenty of people do like to play with their helmet turned off--and it's nice to have a pretty face showing. But also the basic upgrade of polygon count and animation detail will have an effect all of the time, regardless of armor. Plus, updated character models are a shot-in-the-arm for any machinima makers out there looking to cut together WoW footage. Oh, and also, probably not super obvious but a lot of armor is actually just a texture directly on the geometry of the character. Any increase to the polys of that geometry can have a direct benefit to the way armor looks, new and old. And also now we can design gear to show off the male human high res nipples/chest hair. If we were so inclined.

By this logic much of the vanilla game world needs a retexture at the very least. Most of the old mob models looks like they were ripped out of an N64 game and most of the trees are an eyesore.
Uh, sure, and I'm sure we'd like to given the time, but the vast majority of people playing are high level, you continually are looking at your and other people's character model regardless of what zone or expansion you're in, and the old zones and creatures are usually quite relegated to their places in the world. Measuring bang-for-the-buck metrics, character models are about infinity times more important. (Source)

Raid Finder and Other Difficulties
There's no right or wrong way to enjoy something.

LFR definitely has a place in the game, even for organized raiders, but it is in many ways a different experience. The problem we want to solve is the LFR player that's been running LFR for a while and is now looking for something more, or the LFR player that doesn't particularly enjoy it but isn't quite sure how to take the next step. Our hope is that we can get players into more organized group content (like raiding) quickly and easily and successfully with the new Group Finder coming in Warlords of Draenor. (Source)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
theorycraft question - I never see a reliable definition of statistical curve in weapon dmg range. Uniform chance? Normal dist?
Uniform chance.101-200 dmg = 1% chance to get each integer in that range. No bell curve or anything complex involved. (Celestalon)
Good question though; not often do people question stuff that low-level. (Celestalon)

Death Knight
Is there any reason for Dark Transformation to be a button when it doesn't have a rune cost? Could be auto and pruned.
Timing when you use it does have gameplay to it. (Celestalon)

Hey - confused about the change to Travel Form. What's the purpose of not being able to choose between stag/orca/bird?
Saving keybinds by auto swapping to the appropriate travel form for you. (Celestalon)

Am I reading the patch notes correctly or did you just remove Haste from the moonkin aura?
Yes, swapped it to... Mastery, I believe. (Celestalon)

what is the point in Guardian Druid lvl100 talent - Bristling Fur? isn't 3 sec too low?
No; one of the most dangerous things for tanks is burst damage, and this solves any that you can anticipate. (Celestalon)
it's surely a usefull talent to have, but it feels just like 3rd charge on Survival Instincts, isn't it?
Charges on abilities regenerate sequentially (You get 1 extra use per fight). Bristling Fur is an entirely separate ability. (Celestalon)

How is marksmanship going to be viable without master marksman? Are you lowering the cast time on Aimed Shot to Compensate?
Whenever reading changes at this point, "viability" should never be a concern. Fine tuning (which comes later) can make any... (Celestalon)
...spec viable. The thing to consider and give feedback on is gameplay. In this case, we found that since Aimed was your... (Celestalon)
...primary focus dump, a proc for a free instant one was less compelling. We're considering alternatives. (Celestalon)

From what I have seen the Mage changes/pruning is very awesome. Except the proc'd FFB requiring a hard is too long!
It's too long... For the damage it does! We're going to improve it's damage. (Celestalon)

In the last update to the WoD patchnotes every class got a buff to "self sustainability" save mages. Still coming?
.This Was not a slight against Mages, rather a recognition that they are already very good at avoiding dmg while... (Celestalon)
...questing, and have several talents and glyphs to assist with this, and have the classic/strong conjured food. (Celestalon)

I'm not alone in my thinking. Many dps classes aren't restricted by spec in their ability to move.
Mobility is an excellent way to differentiate specs. We see that as a good thing. (Celestalon)

movment for healers and DPS are being reduced, right I haven't seen any Changes for Mages in that area
Brain Freeze and Scorch tuning. (Celestalon)

hi, any plans on fixing the rogue waiting for energy issue? or is downtime intended ? simcraft shows about 30-40% waiting time.
Downtime intended; waiting for energy is extremely important for an energy-based model to work. If you don't, it's GCD limited. (Celestalon)

can you please reconsider the stat bonus you have in the new patch notes for resto shaman, master
.We understand that the choice of stat attunement for some specs may seem strange. If so, improvements are likely coming. (Celestalon)
Deep Healing, for example, is massively buffed by our new healing system, and it's tuning can go up as well. (Celestalon)
DH is unnecessary according to the info I've seen so far, no spikey damage etc. DH really needs a complete redesign imho.
I don't know what information you're referring to, but the changes to healing in Warlords objectively increase the value of DH. (Celestalon)
My apologies, I meant DH in regards to Mastery, it's effectiveness is useless unless the target ...
"Useless" is a gross mischaracterization. Average HP % will go down in WoD, increasing its value. Its effectiveness goes up. (Celestalon)

Character / Items
would be even cooler if N/H tier had physical distinguishment instead of color. Tier would feel "completed" across difficulties....
that's very much the intent. Color shift wasn't enough to say "badass" (holinka)

Warlords of Draenor Stats
What would b the point of having multiple sec stats if all are equal? At that point, might as well only have one.
One being 5% stronger on Patchwerk doesn't make the other worthless. (Celestalon)
And different stats provide different situational strengths and weaknesses, and feelings. (Celestalon)

People freaking about _X_ Attunement. 5% buff to one secondary doesn't automatically put it ahead of the others in all cases no?
Nope, it doesn't. (Celestalon)

I suppose, I would just rather closer secondaries for more varied builds than more railroading.
We are doing closer secondaries. "Railroading" is imagined. Tuning assumes attunements passives. (Celestalon)
"Usually, it will be your highest throughput stat" kind of throws me off then, Seems very directed is all.
It is. That's the point. (Celestalon)

Idk why it was removed to begin with. Lots of things in WoW aren't used/played. Pointlessly removed. Glad its back though.
The old skirmish really wasn't used. I expect the new one will be. (holinka)

is the plan to make Smirkishes a viable way to gear up, or just as a 'time-spender' ? I'm mainly wanting it as time-spender.
It will be a viable way to gear up (holinka)

Along this thought, how far have you guys been able to push base resilience down so far? All the way to 0%?
Increasing health relative to damage and reducing crit damage against players (holinka)
The question was "how far" not "how", but the answer is 0%, yes. It's in the patch notes.
Ah yes 0% right now but definitely keeping it in out back pocket. (holinka)

I know it's an incredible amount of work to make gear models, but did you really think the community would be okay with sharing?
there are always tradeoffs to change that are bound to make someone unhappy. We think the aspirational upside is worth it. (holinka)

Please make sure Ashran is perfect, WoW desperately needs new kind of PvP, its what is selling the entire expansion to me.
We really do agree that PvP needs a new kind of content to provide some variety. (holinka)

there are to be more rares for end game.. not sure the details on those though.
Levelling rares drop mostly levelling items, endgame rares = endgame stuff (toys, tradeskill mats, etc) (Muffinus)
Will end game rares only appear in certain zones or zone?
The many endgame POIs in WoD, and some scattered about in fun spots across the world. (Muffinus)

That's all well and good, but Org and the surrounding are still look like a Stalinist nightmare.
If we erase traces of our history, we're more likely to repeat it. Perhaps a good reminder of what was (Muffinus)
Well with the amount of gold spent by Garrosh, you think the Horde has the funds to tear it down and build it up again?
Who's the horde in debt to? The goblins? Actually yeah probably, the Iron Bank of Gazlos. (Muffinus)
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