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Author: ZeRoX Date: Sunday, 19 October 2014
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Warlords of Draenor Zone Preview - Nagrand

Blizzard je objavio pregled Nagrand zone u Warlords of Draenor. Ova zona predvidjena je za questove od 98 do 100 levela.
 
 
Originally Posted by Blizzard (Source)
Our latest zone preview takes us into the expansive hills and rocky outcroppings of Nagrand, a verdant land located west of Talador and south of Frostfire Ridge. Here, great beasts cause the ground to quake beneath their feet, and the wolf riders of the Warsong—the legendary orc clan led by Grommash Hellscream himself—are always on the prowl. But they’re not the only ones who make this verdant land their home. We sat down with Senior Game Designer Eric Maloof and Associate Game Designer Kurt Sparkuhl to learn more.


(Check back later for music: Coming soon!)


Q. How is the Nagrand of Draenor different from the Nagrand people know from Outland? What’s the story in this zone?

Eric Maloof: I think players will find that the Nagrand of Draenor isn’t really all that different in spirit from the Nagrand of Outland. There are some obvious physical differences—for example, the floating islands aren’t there anymore—but you’ll easily be able to see where those floating islands came from. We very much wanted to respect what people really enjoyed about their experience in Nagrand in The Burning Crusade and capture that, while still providing a twist to what you’ll experience there.


You’ll be led to Nagrand by a quest you’ll receive in your Garrison that involves sending new supplies to the front. The Alliance and the Horde—not working together, of course—are trying to establish a toehold in the zone in order to take on the Warsong clan. The Warsong clan has had problems with the ogres in the past, but they’re really the top power here.

The Alliance will be working alongside characters such as Vindicator Yrel and Rangari D’kaan, Thaelin, and Hansel as they progress through the storyline. The Horde will be working alongside Thrall, Durotan, Draka, and Drek’thar—even Aggra will show up and surprise Thrall.

Kurt Sparkuhl: Players will also have the opportunity to return to the Throne of Elements. Without spoiling too much, the elemental balance has been disrupted, and the elementals upon the plateau have become unstable. It will be up to players to unravel the mystery behind the disturbance before it’s too late.

One of the things that sets Nagrand apart from any other zone is the amount of character-focused stories you’ll encounter. The zone is just filled to the brim with story. There’s the main story and what’s going on in the Throne of Elements, but we’ve added in a lot of additional Easter eggs and tons of cameos and backstory on old favorites, so keep an eye out as you go through the zone. You’ll also meet a new faction here.


Q. How would you describe the zone’s ambience? What’s it like?

Kurt Sparkuhl: It feels like old Nagrand. Out of all the zones, it’s the one that’s supposed to feel the most familiar. When Draenor became Outland, Nagrand was probably the area affected least by the world breaking apart. Now you’ll see all these big canyons and rocky outcroppings all over the zone, implying that after the big explosion happened and Draenor turned into Outland, those floating islands were kind of what was left of those big ridges. There was a conscious effort to make it feel familiar to some extent, while still creating something new.

Eric Maloof: You’ll encounter a lot of new points of interest in this version of Nagrand. There are some things that are no longer there, too—Halaa and Garadar, for example, don’t exist. These were created after Outland became what it did. Highmaul takes up a large portion of the zone, and it houses a Raid instance as well. It’s massive.


Q.Which locations would you say are some of your favorites, and why?

Eric Maloof: This one’s tough. There are so many good places to choose from. I’m definitely partial to Lok-Rath. It’s located outside the main Warsong base and is the Warsong clan’s main presence in the zone. I like the story of what’s happening there and the dynamic change in the questing once you get there. Plus, it’s a beautiful Warsong location.

I also really like the Spirit Woods. In Outland, you had the Spirit Fields. In Warlords of Draenor, the Spirit Woods are what surround Oshu’gun. You get to learn more about the forces that dwell there and what they’re doing—we explain that a bit as you’re taking care of business.

Kurt Sparkuhl: I think the two I like the most are Hallvalor and the Ring of Trials. Hallvalor—which became the ogre-inhabited Burning Blade Ruins in Outland—is super cool; we get to see more of the backstory of the Burning Blade clan, which we haven’t gotten to show before. We get to see how their clan operates and some of their traditions. There are some familiar faces—at least one in particular— that you’re going to get a lot of backstory on.

The great thing about the Ring of Trials is that players get to see it a bit earlier on in its existence and learn more about why it’s there and what its purpose is. It’s been built up as a sort of neutral hub, and players will be able to interact with all sorts of NPCs from all over Azeroth and Draenor—it’s pretty cool, but I don’t want to spoil too much.


Q. What outposts will players be able to build in Nagrand, and how do they impact the Garrison?

Eric Maloof: The Alliance and the Horde get the choice of two different buildings. You’ll get access to this decision early on, though your blueprints are waylaid by the Warsong at the start, so you’re going to need to recover those first. You’ll be able to build either a Corral or a Tankworks for your Garrison.

For the Corral, you’ll get either a Talbuk on the Alliance or Frostwolf on the Horde, which you can ride all the time while you’re in Nagrand—this is where mounted combat comes into play. If you build the Tankworks, the Alliance gets a Siege Engine and the Horde gets a Demolisher.


There’s plenty to see and explore in Nagrand—though we wouldn’t recommend idling too long on the road when the Warsong Outriders are making their rounds.

Warlords of Draenor Beta - Build 18663

Build 18663 postavljen je na beta serverima sinoć. Na žalost on sa sobom nije doneo nove character modele, ali je doneo sledeće:
  • Novu interesantnu mapu: Tarren Mill vs Southshore.
  • Gul'dan unikatan model
  • Par transmog enchant za oružija
  • Season 16 Shaman, Druid Hunter set su dodati
  • Vol'jin je na mestu trona
  • Dosta Tournament PvP Opreme je dodato
  • Horde Faction Hub u Ashranu je doradjen
Nova Mapa - Tarren Mill vs Southshore


Nove Mape - Faction Hubovi


Novi  Gul'dan Model
 
 
Novi Nhallish Model
 
 
Season 16 Druid
 
 
 
Season 16 Shaman
 
 

Najavljena Premijera Cinematica i Objavljivanje Datuma Izlaska Warlords of Draenor!

Blizzard je najavio premijeru prikazivanja Cinematica Warlords of Draenor 14 Avgusta u 18:30h. U toku ovog prikazivanja igračima će biti objavljen i datum izlaska Warlords of Draenor! EU Igrači će verovatno imati prilike da isti vide u toku Gamescom dogadjaja - World of Warcraft Show & Warlords of Draenor Special koji počinje u 18 sati.
Originally Posted by Blizzard (Source)
A storm of iron is headed Azeroth’s way—be among the first to witness its fury at the world premiere of the Warlords of Draenor cinematic! Join Blizzard’s Mike Morhaime, Chris Metzen, and World of Warcraft designers Ion Hazzikostas and Brian Holinka for the grand unveiling, streamed live from the Ace Theatre in Los Angeles. But that’s not all—we’ll also host a live interview with the WoW developers, announce the Warlords of Draenor launch date, and debut the first episode of a new animated lore mini-series: Lords of War. You won’t want to miss it!


When: Thursday, August 14 at 9:30 a.m. PDT

Where: Join us on WorldofWarcraft.com to watch the live stream, or attend** the event live at the Theatre at Ace Hotel, located at 929 South Broadway in Los Angeles. (Doors open at 8:30 a.m.)

Live Attendee Bonus: Anyone who joins us live and in person in L.A. will also receive a beta key for Warlords of Draenor.*

*Doors open at 8:30 a.m. Seating is limited and will be available on a first-come, first-served basis, so be sure to get there early! Beta keys will be given out to everyone who comes down for the live event.

**Please note: World of Warcraft is rated T for Teen; some content on display at the event may not be suitable for children ages of 12 or younger. Anyone 12 years of age or under must be accompanied by an adult.

The Alliance Chopper Is Riding into Azeroth!

Zbog velike popularnosti, i molbe igrača alijansi da se u igri ubaci Alliance Chopper, Blizard je odlučio da to uradi ali posle izlaska Warlords of Draenor. Medjutim Blizzard je napomenuo da će igrali morati da uštede veliku količinu golda kako bi mogli da priušte ovo vozilo u igri. Naravno Hordin Chopper će biti i dalje free za sve igrače koji se budu logovali do 30 septembra 2014!
Originally Posted by Blizzard (Source)
Due to popular demand (and a few shady back-alley deals in Stormwind’s Old Town), the Alliance bike built for Azeroth Choppers will be rumbling its way to a vendor in Azeroth sometime after the launch of Warlords of Draenor. This mount will cost a pretty hefty sum of gold, however, so you might want to start saving up now if you want to ride around in style on this masterful machine. As a reminder, once the winning Horde Chopper is added to the game, it will be available for free to players who log in between now and September 30, 2014.


Remember, only characters of the associated faction will be able to ride each bike, so buyer beware!

Naxx Patch 6141, Icecrown Sezona Pet Počinje Danas

Naxx Patch 6141
Patch je postavljen na serverima danas. Zvanične Patch informacije možete pronaći u daljem tekstu (Bar ih tako Blizzard zove danas). Baron Rivendare flavor tekst je promenjen u "There used to be five Horsemen but one of them left because a job opened up in the deadmines and the benefits were better." stari je bio "Lady Blaumeux is a little hurt that they don't call themselves The Four Horsepeople."
Originally Posted by Blizzard 
Various bugs have been fixed.
 
Icecrown Sezona Pet Počinje Danas
Četvrta hearthstone sezona je završena, i ukoliko ste stigli do ranka 20, dobili se Naxxramas pozadinu za karte. Tema avgustovske sezone je Icecrown, i svi igrači koji budu stigli do ranka 20 dobiće novu pozadinu za karte. U prilogu pronaćićete Naxxramas pozadinu za karte kao i Icecrown.
 
icecrown  icecrown

Ultimate Evil Edition Pre-Order, Pojašnjenja Nagrada iz Greater Riftova, 2-Hand Buff i Bow/XBow

Ultimate Evil Edition Pre-Order
Od danas možete Pre-Orderovati Diablo III Ultimate Evil Edition, koji izlazi 19 Avgusta!
 
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Originally Posted by Blizzard (Source)
Prepare your living rooms. The end is near. . . . Diablo® III: Reaper of Souls™ - Ultimate Evil Edition™ launches August 19, 2014 on PS3™, PS4™, Xbox 360®, and Xbox One®. Join the crusade against death today by pre-purchasing the game digitally on the PlayStation®Store!
Note: Ultimate Evil Edition is not available for digital pre-purchase on the Xbox 360 or Xbox One, but you can prepurchase a physical copy at select retail locations today. Visit www.diablo3.com/console for details.  
Secure your digital copy today and you'll also receive the following in-game items:
  • The Infernal Pauldrons, a unique shoulder wearable at level 1, these devilishly handsome shoulder plates provide bonuses to Vitality, Life per Second, and Cooldown Reduction, and are primed and ready for transmogrification
  • Arma Mortis and Arma Haereticorum, two exclusive collections of helm and weapon transmogrification recipes to distinguish your hero among the champions of Sanctuary
  • Liber Canis Morui, an ancient scroll that will summon a loyal Spectral Hound minion to keep your adventurers company
  • Three additional character slots to accommodate your new nephalem
Players who take the fight for Sanctuary to their big screen TV on the PS3 or PS4 will also enjoy exclusive content based on two popular PlayStation games!
  • The Last of Us™ Nephalem Rift, a new randomized dungeon level teeming with ravenous creatures modeled after the infamous Stalker, Clicker, and Bloated infected and infused with an ominous yellow spore effect
  • The Guise of the Colossi, a unique transmogrification plan that unlocks six armor appearances inspired by Shadow of the Colossus™
The fate of Sanctuary rests in your hands, nephalem. Ultimate Evil will be out before summer's end, so lock in your preorders, grab your favorite demon-slaying friends, and get ready for one hell of a party.
 
Pojašnjenja Nagrada iz Greater Riftova
Originally Posted by Blizzard (Source)
so these gems are nerfed?
yeah what does this exactly mean?
Will legendary gems' secondary ability be unlocked at level 50 still?
Good questions! The quick answer is no, the secondary ability no longer unlocks at level 50 - it now unlocks at 200. The reward scaling and rank power of Legendary gems has been completely revamped, and we're still working on additional tuning. You’ll see our first iteration in the next PTR patch. It roughly works out to the same amount of power gained over time, but you'll have fewer "no rank up" droughts. Hope that makes sense.
I'd also like to clarify something that I misunderstood when originally relaying this information. Legendary Gems no longer have a chance to rank up multiple times in one attempt. Instead, when you choose to use Urshi to upgrade your Legendary Gems, if you've completed a high enough Greater Rift, she will offer you additional attempts at upgrading your Legendary Gems with a higher success rate at higher Greater Rift tiers. You can gain up to a maximum of 4 upgrade attempts at a time.
This is a bit hard to illustrate, so here's an example (though bear in mind the numbers are completely pulled out of thin air and not accurate; they're just here for the sake of explanation):
Say you complete a level 15 Greater Rift and you decide you want to opt to upgrade your gem. You have a reasonable chance for your gem to upgrade, but you'll only be able to attempt it once. Instead, you decide to try to push a little further to Rank 20, where you know you'll get two attempts at a slightly better chance. You can then choose to spend these two attempts on two different gems, or use them both on one to try to get two ranks. 
In short, while you could try to upgrade your gems with Level 1 Greater Rifts, the chance will be very low and you'll only have one attempt. Higher level Rifts offer not only more attempts, but a higher success rate for upgrades. While there will likely be an "efficient" place for you to upgrade your gems based on your current gear, there's still room to push yourself further for greater reward.
I also want to thank everyone who's continued to provide valuable and constructive feedback in response to these updates. I'm passing it all on, and it's greatly appreciated!
 
2-Hand Buff i Bow/XBow
2-Hand Bow i XBow neće dobiti buff kao ostali 2-Handeri u Patch 2.1, jer ih developeri već vide kao oružija koja su konkurentna sa 1-Handerima.
Originally Posted by Blizzard (Source)
What about the 2H Bows and Xbows you forgot about the DH again we don't need buf on the weapons just gonna plat sentries we have the M6... what if someone don't have the set of don't want to use it?!?
Currently the changes to increase baseline 2-handed weapon damage will only be for melee, since 2-handed ranged weapons are already performing the way we want them to.
You hit the nail on the head here. Currently, 2-Handed Crossbows/Bows are very competitive with 1-Handed Crossbows because Demon Hunters can use a quiver with any bow type and as a result, 2-Handed Crossbows/Bows do not require a rebalance.

Artcraft - Updated Facial Customization

Blizzard je upravo objavio blog gde možemo videti progres u opcijama prilagodjavanja lica karaktera.
Originally Posted by Blizzard (Source)
Hello, and welcome to Artcraft! I’m your host Chris Robinson, art director of World of Warcraft, and today we’re going to tackle something I know a lot of you have been looking forward to: facial customization options.

Artcraft - Updated Facial Customization

When we began working on the updated character models, we knew it would be a huge project, and we weren’t sure we could do it all at once. The idea originally was that a few races would be available at launch, and all the others would be patched in throughout the course of the expansion. While it wouldn’t have been ideal to see a mix of lower-quality and higher-quality models running around side by side, it did seem like the most realistically achievable solution at that time. Since then, though, we’ve committed ourselves to getting all of the original character models in by launch. It’s been a monumental challenge for us, but we think the effort is worth it, and the finish line is nearly in sight.


Our next big focus is doing justice to the facial options. With the original models and their simplistic geometry and low-resolution textures, a lot of facial expressions were simply painted on. Now that we’ve moved to higher-polygon models with lips, teeth, and fully articulated faces—not to mention higher-resolution textures—recreating those same facial options isn’t as simple as painting them onto a flat surface. Previously, to get a sneer out of a model, you’d just paint a sneer on its face, and that was that. To do it correctly now—and make it look great—we have to fully pose a sneer, create a custom texture, and mesh that base pose with all of the existing emotes and animations.

These more detailed face customization options were also originally part of our earlier “update-as-we-patch” rollout plan. Our initial idea was to release the new models with their base face, and then add additional options in updates over the course of the expansion. Again, that plan was based on the sheer amount of work involved in creating what are effectively all-new races (art-wise) on top of all of the art a big expansion like this one generally requires. But stepping back, we came to the conclusion that it just wasn’t going to be a good experience to have everyone playing with the same face geometry and a slight texture change, not knowing what their character would really look like until some later patch. In the end, we decided it would be best to tackle all of a race’s facial options at once. Up to this point, you’ve seen one facial geometry set, but very soon you’ll start seeing more finished products for each option in upcoming beta builds.


The original Dwarf model (left) has his teeth painted directly on his upper lip to give him a snarl. With the new models, which have fully modeled and textured teeth, a simple paint job just isn’t an option—it would look terrible. In the middle, you can see what that same sneer looks like right now in the beta test; on the right is what you’ll see in an upcoming beta build.


On the left, we have a pair of original Orc faces. The second column represents what you’re seeing right now in the beta build, showing texture variation but the same facial geometry. The third column shows a posing rig to demonstrate how we’re customizing each of the face appearances further. On the far right, you can see the final product.

We’re working hard to ensure all of the updated character models have the high level of quality you expect from us, and that we expect from ourselves. This revamp is a truly enormous project that we care deeply about, and we know you feel the same. We’re looking forward to seeing all of these new, high-quality, awesome-looking models running around Azeroth, and we hope you enjoy seeing the characters you know and love in a whole new light.

Thanks for reading, and see you next time!
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