Najnovija Diskusija na Forumu

User Avatar on Forum
Author: ultrazonfa Date: Thursday, 26 March 2015
User Avatar on Forum
Author: Platin Date: Saturday, 21 March 2015
User Avatar on Forum
Author: Dreiko Date: Friday, 20 March 2015
User Avatar on Forum
Author: Platin Date: Wednesday, 18 March 2015

Izašao Hearthstone za Android! Hearthstone Developer AMA Recap

Izašao Hearthstone za Android!
Za sada prvi koji mogu da probaju Hearthstone na Android uredjajima su igrači iz Australije, Kanade i Novog Zelanda! Aplikaciju već možete pronaći na Google Play. Ovo je prva faza Android verzije Hearthstone, tako da za par dana možemo očekivati da igrači širom sveta skinu Hearthstone app preko Amazon Appstore i Google Play.
Originally Posted by Blizzard (Source)

The Hearthstone Android tablet rollout begins! As part of the first phase of our Android launch, players in Australia, Canada, and New Zealand can now download Hearthstone for free on Google Play—and in the coming days, we’ll be fully rolling out Hearthstone worldwide on the Amazon Appstore for Android and Google Play.

You’ll have the complete Hearthstone experience at your fingertips, so get ready to engage in the mech-fueled antics of Goblins vs Gnomes and explore the haunted halls of the Curse of Naxxramas adventure on your little-green-robot-powered Android tablet.

But wait, there’s more! As an added bonus for giving Hearthstone a go on your Android tablet, you’ll earn a free pack of Classic cards. All you need to do to redeem your free pack of cards is play a game of Hearthstone in any mode on your Android tablet, and BAM, you’ll be busting open a new pack in no time. Win or lose, you’ll earn your free card pack just by enjoying a game of Hearthstone in Play, Arena, or Practice mode.  

As always, your card collection and progress will be shared across all devices used to access your Hearthstone account, so everything will be waiting for you when you launch Hearthstone from your Android tablet.

Worried that your tablet can’t run Hearthstone? Check out our support site article for the minimum requirements. And for those of you itching to sling cards from your phone, we’re still polishing all the necessary mana crystals and calibrating mechanics, but we’ll have more news for you early next year

Hearthstone Developer AMA Recap
Developer AMA je završen. Mi smo izvukli najbitnije informacije, ali uvek preporučujemo da ceo transkript pročitate ovde.
Originally Posted by Blizzard 

Cards & Balance

  • It's too early on in GvG to make any changes to cards right now. They're always watching though. (Zeriyah)
  • Flame Leviathan was born when the team wanted to try out an on draw effect. (Yong Woo)
  • Sabotage - Used to be 6 mana, Destroy an enemy minion and all copies of it in your opponent's hand and deck. (Ben Brode)
  • They're considering changing Bane of Doom to include GvG demons, but it's something that they have to be careful with because it puts the demon directly into play instead of your hand. (Zeriyah)

Game Design

  • Each class should feel distinct and full of flavor. Tribal themes (Shaman getting some Murlocs, Rogue getting Pirates) is a great way of doing this. (Yong Woo)
  • Different teams are working on different stages of an expansion. When effects and engineering wraps up, the design team is already concepting out the next set of content. (Yong Woo)
  • Rotating card sets as more content is released is something that can be addressed at a later date. The team feels they're still far away from doing it though. (Yong Woo)
  • They're still discussing the frequency of content releases. (Ben Brode)
  • When choosing art for a new card, first they look through all the WoW art they have access to, and if they don't find something perfect, then the art team will make something brand new based on specs from the designers. (Yong Woo)
  • They are aware of the feedback surrounding the second player's hand in spectator mode being upside down. No changes cited. (Zeriyah)
  • They would like to improve the Casual Mode experience. The new player experience is very important to them. (Zeriyah)
  • Can't be targeted by Spells or Hero Powers may receive a keyword one day, but not yet. "Untargetable" and "Ethereal" have been discussed as possible replacements. (Ben Brode)
  • Hearthstone will be compatible with all payment methods supported by Google Play. (Yong Woo)


  • Brand new players shouldn't be matched up against players with massive collections, but some issues have been found and are being worked on. (Ben Brode)
  • The delay on secret activation is a bug and will be fixed in an upcoming patch. (Ben Brode)

Community Requests

Nothing below has been officially confirmed for release.

  • More Deck Slots: They have "cool ideas" on how they can give power-users more deck slots. "I think we can make magic happen somehow". (Ben Brode)
  • Tournament Mode: They're looking into new ways that players could get together and compete with each other, but ideas are still in the early stage. (Yong Woo)
  • Quests: They would like to add more daily quests to the game. (Yong Woo)
  • Replays: They are not currently working on a replay feature. (Yong Woo)
  • More Gold: o plans to add more ways to obtain gold at this time. (Ben Brode)
  • Ben agrees that something that merged your golden and normal cards into the same card stack would be cool. (Ben Brode) [Example]
  • Displaying a total of how complete your collection is has been something they've wanted to add for a while. (Ben Brode)
  • If cosmetic unlockables are something that the Hearthstone community would be really excited about, it's something we can look into! (Yong Woo)
  • "Seems like a cool idea" - Ben Brode on new fun game modes. (Ben Brode)
  • New classes are hard to figure out. It would be "friggin' rad", but you'd be less likely to get class specific cards you want, and balance gets trickier. (Ben Brode)
  • No immediate plans for 2v2 mode. It is discussed over lunch at times though. (Yong Woo)
  • They'll discuss doing a sound panel during BlizzCon. The sound team would love it. (Yong Woo)
  • Being able to use your golden cards and portraits in the arena is something the team is excited to do when they find the time. (Yong Woo)

Patch 6.0.3 Hotfixevi - 15 Decembar, Blue Tweetovi, Mythic Ko'ragh Kill Video

Patch 6.0.3 Hotfixevi - 15 Decembar
Originally Posted by Blizzard (Source)
Class Tuning Changes
  • Please note, the following class tuning changes are still undergoing testing and will be implemented as soon as possible.
  • Hunter
    • Beast Mastery
      • Improved Focus Fire now grants a 5% increase (up from 2%) to attack power for every stack of Frenzy that had been consumed.
    • Survival
  • Monk
  • Rogue
    • Assassination
    • Combat
      • Blade Flurry now also strikes up to 4 additional nearby opponents for 35% of normal damage (up from 30%).
    • Subtlety

Garrisons, Followers, and Outposts
  • [Hotfix still undergoing testing] Map Icon for the Garrison should now appear correctly for characters that had undergone a faction change.
  • [Hotfix still undergoing testing] Alliance Tier 3 Garrison: Dungeoneer's Training Dummy for healing and damage have swapped places so melee classes are less likely to trigger the tanking dummy by accident.
  • Garrison Buildings
    • [Hotfix still undergoing testing] Barn: Captured beasts can now stack to 20 (up from not being stackable).
    • Dwarven Bunker/War Mill: Armor transmogrification items obtained from the Dwarven Bunker/War Mill are now truly account-bound and can be sent to other characters on the same account.
    • Gladiator's Sanctum: Corrected an issue that allowed a losing player to claim loot from victor's chest when multiple players died near-simultaneously.
    • Stables: Corrected an issue where players could complete The Stable Master achievement without owning a Level 3 Stable.

  • Druid
    • Balance
      • Sunfall (Starfall modified by Glyph of the Solstice) should now also be dealing 33% less damage in PvP combat.
      • [Hotfix still undergoing testing] Sunfall should no longer incorrectly have a chance to trigger Nature's Vigil.
  • Hunter
  • Mage
    • Talents
      • Greater Invisibility should now correctly be counting as dispelling two damage over time effects instead of canceling them.
    • Armor Sets
      • PvP 2-piece set bonus for Mages should now be correctly consuming stacks of the buff while casting Frostfire Bolt.
  • Paladin
    • Talents
      • Hand of Purity should no longer incorrectly affect damage over time abilities that are immune from this damage reduction effect.
      • Selfless Healer should now be correctly dispelled instead of having only 1 stack dispelled at a time.
    • Armor Sets
      • PvP 2-piece set bonus for Retribution Paladins, Righteous Determination should now be dispellable.

  • Frostfire Ridge
    • Assault on Magnarok: Increased the spawn rates for creatures and NPCs for the quest.
    • [Hotfix still undergoing testing] Flames of the Earth: Players are now able to free Magma Elementals without tap credit and completion credit for the quest is now shared amongst all characters in the party.
  • Nagrand
    • [Hotfix still undergoing testing] Removing the Reinforcements: Resolved an issue where the quest could not be completed if the character had already completed And Justice for Thrall.
    • THAELIN!: Resolved an issue where players may be able to complete the quest if they had already completed And Justice for Thrall.

World Environment
  • [Hotfix still undergoing testing] Resolved an issue that could cause The August Celestials daily quests to not match up in a cross-realm zone.

Creatures and NPCs
  • A large number of rare creatures and NPCs on Draenor can now be tapped by players on both factions.
  • Gorgrond
    • [Hotfix still undergoing testing] Poundfist now has 40% more health and increased the upper limit on the number of players his health can scale to.
  • Spires of Arak
    • [Hotfix still undergoing testing] Befuddled Relic-Seeker, Highmaul Relic-Seeker, and Highmaul Skullcrusher should no longer drop dead after being pickpocketed.

Dungeons, Raids, and Scenarios
  • Raids
    • Highmaul
      • [Hotfix still undergoing testing] Raid Finder difficulty Highmaul should now be creating raid groups comprised of 2 tanks, 5 healers, and 18 damage dealers (instead of forming raid groups with 6 healers).
      • Kargath Bladefist: Players should no longer be getting trapped in the tiger pit after defeating Kargath Bladefist.
      • [Hotfix still undergoing testing] Brackenspore: Creeping Moss' healing dealt to fungal spawn will now show up in the Combat Log.
      • Brackenspore: Burning Infusion now increases damage and healing dealt by 13% per stack (up from 10% per stack) and decays more slowly at a rate of 1 stack every 4 seconds (up from 1 stack every 2 seconds).
      • Ko'ragh: DPS caster trinkets should now correctly have a chance to trigger its effects on attacks that have been completely absorbed by Ko'ragh's Nullification Barrier.
      • Imperator Mar'gok's Mark of Chaos abilities should now be correctly applied to all characters regardless of range.

  • Ashran
    • PvP vendors in Stormshield and Warspear now have Pre-Mixed Pot of Noodles for sale to Pandaren characters.
    • Conquest Primal Gladiator trinkets have had their values adjusted proportionally to the Honor Primal Combatant trinkets.
    • Players are now removed from a Dungeon Finder or Raid Finder group upon accepting the queue to enter Ashran.
    • Addressed an additional issue that could cause faction Captains to stop spawning.
    • Events in Ashran should now occurring more frequently.
    • [Hotfix still undergoing testing] A Few Artifact Fragments should no longer be awarding more reputation than intended.


Blue Tweetovi
Originally Posted by Blizzard Entertainment
Why on earth would you nerf BM when it was already terrible? Or is it an oversight that it got collateral nerfed by MM?
.That Kill Shot change has an extremely trivial (<1%) impact on Beast Mastery. With MM nerfed, BM should get some play now. (Celestalon)
Problem is BM was already low.
.It's difficult to say anything conclusive (UP or not) about a spec that only 1-3% of hunters play in raids. (Celestalon)

You realize Gladiator is still ahead of both arms and fury on ST right? Fury is close, though.
It's almost as if that was the goal... (WatcherDev)

Changing previous tweet: Looking for feedback on extra damage debuff to tank flag carriers IN RBGs. Too much? Too little? Just right? (holinka)
FYI: In RBGs only, tanks take extra damage when carrying the flag. They do not in normal battlegrounds. (holinka)

Seems like the pvp scene is lacking control of balance changes this expansion.
All hotfixes aren't released at once. (holinka)

Morning Dave, is it possible to be both undead and demon? For example, Xavius died and his disembodied soul was separated from
Lorewise, I think so. In game terms we choose one or the other for mechanics reasons (shackle undead, etc!) (DaveKosak)

Even with a barracks and level 3 inn, a person with only lvl100 followers often ends up with ZERO missions.
The intent was to taper off missions as you leveled so it felt like you had to check in less, but were more rewarded (1/2) (Muffinus)
In retrospect, missions are probably more fun than anticipated, it's good feedback, we hear you. (Muffinus)

Mythic Ko'ragh Kill Video
Dok čekamo video Imperator Mar'gok, imamo prilike da pogledamo Ko'ragh mythic kill guilde Avast.

Paragon - Mythic Highmaul World First, Hotfixevi - 12 Decembar

Paragon - Mythic Highmaul World First
Sve čestitke Paragon guildu koji je danas očistio Highmaul Mythic Raid!

Hotfixevi - 12 Decembar
Nemamo hotfix blog večeras, medjutim Rygarius je tweetovo izmene!

Originally Posted by Blizzard Entertainment
Garrisons, Followers, Outposts
  • Garrison Buildings
    • Armor transmog from Dwarven Bunker/War Mill are truly account-bound and can be sent to chars sharing a login.

  • Hunter
  • Mage
    • Armor Sets
      • Charges of Fire Mage PvP 2-piece set bonus is now correctly consumed when using Frostfire Bolt.
  • Paladin
    • Armor Sets
      • Retribution Paladin's PvP 2-piece set bonus reducing the duration of incoming crowd control effects can now be dispelled.
    • Talents
      • Hand of Purity should no longer incorrectly reduce damage taken from periodic effects that shouldn't be reduced.
      • Selfless Healer should now be correctly dispelled instead of dispelling only 1 stack.

  • Frostfire Ridge
    • Increased the spawn rates for creatures and NPCs for Assault on Magnarok in Frostfire Ridge.

Dungeons, Raids, Scenarios
  • Raids
    • Highmaul
      • Brackenspore - Burning Infusion now increases damage and healing dealt by 13% per stack (up from 10% per stack).
      • Corrected issue where some DPS caster trinkets didn't proc effects when completely absorbed by Ko'ragh's Nullification Barrier.
      • [Still in testing.] Players should no longer be getting trapped in the tiger pit after defeating Warchief Kargath Bladefist.

  • Ashran
    • Players are now removed from a Dungeon Finder/Raid Finder group upon accepting the queue to enter Ashran.
    • Pandaren only Arena food, Pre-Mixed Pot of Noodles is now available on PvP vendors in Ashran.
  • Coliseum
    • Corrected Coliseum issue allowing a losing player to claim loot from victor's chest when multiple players died near-simultaneously
  • Items
    • Primal Gladiator Conquest trinkets have had their values adjusted proportionally to the Primal Combatant Honor trinkets.

Garrison Outpost Hotfixevi, WoD Hotfixevi 11 Decembar

Garrison Outpost Hotfixevi
Blizzard planira da odradi hotfix na serverima koji će spustiti cenu Garrison Outposta u svim zonama, a isti će biti implementiran na sledećem održavanju servera.
Originally Posted by Lore (Source)
We’re planning to make some changes to the Garrison Zone Outposts, to reduce the costs necessary to change out the building you initially chose while questing through the zone, and also allow you to earn the unique follower associated with alternate building choices.

Specifically, these changes will be:
  • The cost to change your Garrison Outpost building in Gorgrond, Talador, and Spires of Arak reduced to 5,000 gold
  • The cost to change your Garrison Outpost building in Nagrand reduced to 500 gold
  • Changing your Garrison Outpost building in a zone will also grant access to the building-specific questline for that zone, including the building-specific follower

Note that you will still be unable to change your Garrison Outpost building until you’ve reached level 100 and earned your current building’s zone achievement, at which point the building can be changed by speaking with the outpost’s foreman NPC (who varies from building to building).

These changes are currently not planned to go live until the next maintenance period for each region, but we wanted to give as much advance notice as possible that they’re on their way.

Hotfixevi - 11 Decembar
Originally Posted by Blizzard (Source)

Garrisons, Followers, and Outposts
  • Garrison Buildings
    • [Still in testing.] Inn: Inn quests can now be completed on the spot without returning back to the Garrison.
    • [Still in testing.] Inn: The achievement, Stay Awhile and Listen now only requires the character to complete 10 of the 20 Inn quests (down from all 20).
  • Outposts
    • Note: The following changes to Outposts will take effect with next week's scheduled maintenance.
    • Reduced the cost for changing Garrison Outpost buildings in Nagrand to 500 gold.
    • Reduced the cost for changing Garrison Outpost buildings in Gorgrond, Talador, and Spires of Arak to 5,000 gold.
    • Changing Garrison Outpost buildings should now grant access to the building-specific questline for that zone, including building-specific follower(s).
    • Additional information on changes to Outposts can be found in the forum thread titled:*Upcoming Garrison Outpost Hotfixes.
  • Garrison Missions
    • It is now possible to continue to receive Level 95-99 missions even when all Followers are level 100.

  • Death Knight
    • Armor Sets
      • PvP 4-piece set bonus for Blood Death Knights should no longer be incorrectly applied to other pets or guardians.
  • Druid
    • Balance
      • Starfall now deals 33% less damage in PvP combat.
    • Armor Sets
      • [Still in testing.] Tier-16 set bonuses no longer work for level 100 Feral Druids.
      • PvP 2-piece set bonus for Balance Druids can now only trigger once every 15 seconds.
      • PvP 4-piece set bonus for Guardian Druids should no longer be incorrectly applied to other pets or guardians.
  • Monk
    • Armor Sets
      • PvP 2-piece set bonus for Brewmaster and Windwalker Monks should now correctly reduce the Energy cost of Jab.
      • PvP 2-piece set bonus for Mistweaver Monks should no longer incorrectly apply its effect to both the casting Monk and target at the same time.
      • PvP 4-piece set bonus for Brewmaster Monks should no longer be incorrectly applied to other pets or guardians.
  • Paladin
    • Armor Sets
      • [Still in testing.] Tier-16 set bonuses no longer work for level 100 Holy Paladins.
      • PvP 2-piece set bonus for Retribution Paladins now reduces the duration of all incoming crowd control effects by 25% (down from 50%).
      • PvP 4-piece set bonus for Protection Paladins should no longer be incorrectly applied to other pets or guardians.
  • Priest
    • General
      • Silence (Discipline) now prevents the target from casting spells for 2 seconds (down from 5 seconds). There is no change to the ability for Shadow Priests.
    • Armor Sets
      • [Still in testing.] Tier-16 set bonuses no longer work for level 100 Holy Priests.
  • Rogue
    • Talents
  • Shaman
    • General
    • Armor Sets
      • PvP 2-piece set bonus for Enhancement Shaman now reduces the duration of all incoming crowd control effects by 25% (down from 50%).
  • Warlock
    • Affliction
      • Nightfall should no longer fail to trigger if the most recent target of Corruption dies.
    • Destruction
      • [Still in testing.] Chaos Bolt now deals 33% more damage in PvP combat.
  • Warrior
    • Protection
    • Armor Sets
      • PvP 4-piece set bonus now generates 3 Rage for every 1% health lost (up from 1 Rage per 1%).

  • Frostfire Ridge
    • A Song of Frost and Fire: Players can no longer accept this quest if The Home of the Frostwolves is already in their quest log.
    • Winds of Change: Olin Umberhide should now return if he despawns for any reason.

Creatures and NPCs
Dungeons, Raids, and Scenarios
  • Raids
    • Highmaul
      • Brackenspore: Elements of the encounter should now still be visible from further away.
      • Twin Ogron: Pol's Arcane Ogron forms should now correctly use Arcane Charge based on the direction they're facing.
      • Imperator Mar'gok: Gorian Reavers now use their abilities more consistently, using Crush Armor every 6 seconds (instead of 5-8 seconds), and Kick to the Face every 20 seconds (instead of 15-30 seconds).
      • [Still in testing.] Imperator Mar'gok: Gorian Reavers now deal 15% less damage on all difficulty modes.
  • Dungeons

  • Ashran
    • Fangraal and Kronus no longer scales their health based the number of players they're fighting. Each faction guardian's health now scales based on the number of enemy players active at the time when they're summoned.

Bug Fixes
  • Resolved an issue where Druids that performed a Character Boost would be unable to learn the Incarnation talent until they have completed Tanaan Jungle.

Mythic Highmaul Guild Progres - Dan 2, Alchemy i Jewelcrafting Izmene, 10 Decembar Hotfixevi

Danas je drugi dan trke za World First Mythic Highmaul. EU je posle jučerašnjeg dana izbio na top spotove. Ostao je samo Imperator Mar'gok. U nastavku možete pronaći informacije sa WoWProgresa 18:00h.

1 Method(r) EU-Twisting Nether 6/7 (M)
2 Экзорсус EU (RU)-Ревущий фьорд 6/7 (M)
3 Paragon EU-Lightning's Blade 5/7 (M)
4 Ascension OC-Barthilas 5/7 (M)
5 Rapid Eye Movement(r) EU-Tarren Mill 5/7 (M)
6 Practice EU-Shattered Hand 4/7 (M)
7 Midwinter US-Sargeras 4/7 (M)
8 Avast(r) OC-Jubei'Thos 4/7 (M)
9 Moonzlinge EU (DE)-Azshara 4/7 (M)

Alchemy i Jewelcrafting Izmene
Originally Posted by Rygarius (Source)
We’re giving a heads up on adjustments being made based on player feedback over the amount of herbs used in recipes by Alchemy and Jewelcrafting. The adjustment will increase the amount of herbs an Alchemist needs and decrease the herb costs for Jewelcrafters.

Overview of Changes:

  • Combat potion recipes no longer requires Crescent Oil and meat/fish, and will require herbs instead.
  • Flask recipes will use more herbs, increasing the number of herbs needed from one type of herb to two.

  • Tier 1 gem recipes will require more ore and less herbs.
  • Tier 2 gem recipes will no longer require herbs and instead require a tier 1 gem.

In summary, these changes are not active yet. But once the change is active, Alchemists will need more herbs, and Jewelcrafting will need less.

Does this require a Realm Restart to take in effect?
This is an early heads up and it's not live yet. It depends on how testing for the hotfix goes before that can be determined.

I'm currently working to get clarification from the designers over feedback that we've been receiving over the change to reagents for Alchemy recipes.

We’ve been reading feedback and concerns that have been raised and wanted to provide clarification. Historically, Alchemy has greater synergy with Herbalism than Fishing and we wanted to restore that with this change. Crescent Oil still has a use for Alchemists and it will still be used for some Draenor Alchemy recipes. We’re removing Crescent Oil as a reagent from primary stat buff potions and mana potions, but keeping it for other potions.

Patch Hotfixevi - 10 Decembar
Originally Posted by Blizzard (Source)
Garrisons, Followers, and Outposts

  • Resolved a situation that could cause ore and mining carts in a player's Garrison to despawn.
  • Resolved an issue where players may sometimes not correctly accrue rested experience when entering their Garrisons.
  • Garrison Invasions
    • Players defeating the final boss that pushes their invasion score to over 1000 should now correctly be able to receive credit for obtaining a gold rating.


  • Druid
    • Balance
      • Shooting Stars should no longer fail to trigger if the most recent target of Moonfire or Sunfire dies.
  • Hunter
    • General
      • Resolved a number of additional situations that could cause Kill Shot (Beast Mastery, Marksmanship) to not correctly reset its cooldown.
  • Monk
    • General
      • Transcendence: Transfer should now continue to correctly reference new transfer locations after multiple uses.
  • Priest
    • Talents
      • Insanity's (Shadow) snare should now be correctly affected by abilities that remove or reduces the duration of snare effects.
  • Rogue
    • Subtlety
      • Honor Among Thieves should no longer cause Rogues with the Anticipation talent to stand up after receiving a Critical heal.

Creatures and NPCs

  • Citizens of Dalaran! Raise your eyes to the skies and observe! Rhonin, Leader of the Kirin Tor, should now be reciting their spoken lines to characters within a much smaller radius in the streets of the city of Dalaran. Note that his text... his text are still worth reading and continue to still be visible to those within the city.
  • Rare creatures and NPCs are now immune to the Enslave Demon and Control Undead effect.
  • Goren Protector, Orc Ancestor, Ancient Ogre, and Ghostly Arakkoa should now correctly scale to level 100.
  • World Bosses
    • The world bosses Drov the Ruiner and Tarlna the Ageless in Gorgrond now share a single loot eligibility lockout.
    • Both Drov the Ruiner and Tarlna the Ageless should no longer be available at the same time.
  • Talador
    • Cordana Felsong should now be visible to characters that are at or above level 98.
    • May Tirta and James Lamone located in Zangarra can no longer be attacked by characters.
  • Spires of Arak
    • Solar Magnifier should no longer become untargetable if they are leashed while using the Excavation ability.
  • Nagrand
    • Gordawg no longer uses Tectonic Slam.

Dungeons, Raids, and Scenarios

  • Raids
    • Credit for defeating bosses on Raid Finder difficulty should no longer incorrectly have a daily reset instead of a weekly one.
    • Highmaul
      • Tectus: Motes of Tectus should now be properly tracked in the boss frames as intended.
      • Twin Ogron: Phemos' thrown weapons now persist for 16 seconds after Quake has finished casting.
      • Ko'ragh should no longer benefit from Critical Strike auras from players that are under the effects of Dominating Power.
      • Ko'ragh: Resolved an issue where players may be unable to use execute abilities against Ko'ragh when his health is low.
  • Dungeons
    • Bloodmaul Slag Mines
      • Slave Watcher Crushto: After being defeated, the miners should no longer be attackable, and no longer cause Croman to chase them out of range.
    • Grimrail Depot
      • Nitrogg Thundertower should no longer be able to get thrown off the train and wind up being stuck in evade mode.
      • Added a second location for Iron Autocannon, Iron Limbcleaver, and Huge Crate of Weapons to the Grimrail Crash Site.


  • Ashran
    • Bonus objectives in Ashran now have a daily reset timer.
    • Fortune Favors the Bold no longer provides a bonus to Honor Point gains.

Battlegrounds and Arenas

  • Healers leaving an Arena match should no longer sometimes cause Dampening to reset.
  • Resolved an additional number of situations where players could incorrectly obtain items that require Vol'jin's Spear or Wrynn's Vanguard to equip from a Rated Battleground or The Coliseum.


  • Healing effects from healing potions should no longer incorrectly be able to critically heal or Multistrike.
  • Raid buffs to Mastery no longer counts for food that provides a well fed buff to the highest secondary stat.
  • Personal Hologram's temporary hologram of yourself should now be easier to see.

Bug Fixes

  • Resolved an issue where dispelling Prayer of Mending was incorrectly only removing a single charge instead of the entire effect.

Heroes Alpha Patch Izmene - 10 Decembar

Blizzard je sinoć pustio mali patch za Heroes of the Storm koji je u igri doneo Stimpacks i par bug fixeva.
Originally Posted by Blizzard 


As previewed in our most recent round of Technical Alpha patch notes , today's update brings Stimpacks to the Nexus!

  • The following items are now available for purchase using the Stimpacks tab in the Heroes of the Storm in-game Shop:
    • 7-day Stimpack -- $3.99 USD
    • 30-day Stimpack  -- $9.99 USD
  • Once again, please bear in mind that a Stimpack's effects will begin immediately after purchasing, and will last for the duration purchased.

Bug Fixes


  • Fixed an issue that could cause the client to crash.

Heroes and Talents

  • Activating the Rewind Talent will no longer refresh cooldowns for certain activated Traits.
  • Fixed an issue in which selecting a specific combination of Talents could cause Tyrande's Basic Ability cooldowns to refresh much more quickly than intended.


  • The volume of in-game spell effects should now appropriately match the selected value on the Sound Effects Volume slider in the Sound Options Menu.

The Instance Hearthstone Dev Intervju

Ben Brode i Jason Chayes su bili u specijalnoj intervju epizodi sa The Instance gde su diskutovali o Hearthstone-u. Intervju je bio kratak, a pitanja koja su postavljena donele su nam interesantne informacije o igri koje možete pročitati u daljem tekstu. Ukoliko želite da preslušate kompletnu epizodu možete skinuti mp3 fajl sa Alpha Geek Radio web sajta.
Originally Posted by Blizzard (Source)
  • Balance changes are taken very seriously. The devs wants to see players figure the game out themselves before intervening.
  • Tweaking cards can discourage players from solving their own problems, and can make them feel less confident about the game.
  • New tools in card sets is better than changing old cards. Running into lots of Murlocs? Maybe Hungry Crab can help out.
  • They've built up a large balance team within the Hearthstone team to get things tuned properly internally while keeping everything a surprise.
  • They want to continue building game content without the traditional public beta to release flow. It's better to let all the players enjoy the content at the same time.
  • Goblins vs Gnomes was added to the Arena before release to have a fun event and to be a big surprise for the players.
  • Spectator mode isn't just a great tool for eSports, but also to play Hearthstone with your friends.
  • The anti-bot team is always looking for new ways to counter players who bot. It is important to uphold the integrity of the game.
  • Android tablet build is just about done. They're still looking to release it before the end of the year.
  • You don't need a full collection to be able to "compete at all levels of play", only 30 cards. Catch up mechanisms aren't necessary.
Copyright © 2005 - 2014 AdriaCraft - Adriatic Gaming Community Fansite All right reserved / Sva prava zadržana.
Posetioci ovih stranica obavezuju se da će poštovati uslove iz Pravila o korišćenju web stranica Pročitajte tekst: Uslovi korišćenja.