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Malfurion i E.T.C. Model Update & Master Skinovi Uskoro

Blizzard je objavio video i blog o poboljšanju izgleda modela Malfurion i E.T.C. Heroja!
Originally Posted by Blizzard (Source)

Over the past few months we have been steadily working to improve the quality of our models in Heroes of the Storm, and we wanted to offer you a glimpse into the upcoming model updates and Master Skins for Malfurion and E.T.C.!

Some of the many upgrades we’ve made to these Skins include:

  • A portrait quality face with greater face definition with blinking eyes and expressions, allowing the model to articulate its voice over using FaceFX technology in the future
  • High definition hands
  • Added details and more realistic hair
  • Improved texturing and modeling for optimal showcasing in both hero select and game view

You can check out all of these updates in the video below!


First up is Malfurion, the Archdruid, the greatest druid on Azeroth. As a part of our latest model upgrades, Malfurion’s base Skin and Stormrage Skins are now ready to step out onto the Nexus in high definition!

But that’s not all! We’re also sharing a first look at Malfurion’s Master Skin in all its regal glory. Malfurion is definitely channeling his wild side in this impressive evolution of his base skin, which comes equipped with a new staff, headdress, and wicked new regalia befitting a powerful druid of his prowess.



Next up is Elite Tauren Chieftain (E.T.C.), the Rock God. Soon you will be able to bear witness to the Power of the Horde’s brutal rhythms and blistering guitar riffs in high fidelity! Significant model upgrades were made to E.T.C.’s base Skin as well as his Glam Metal and Pure Country Skins.

But if regular E.T.C. wasn’t epic enough for you, we also have a sneak peek at Master E.T.C., who comes equipped with even more brutal spikes and wicked weaponry to slay audiences and enemies alike!



We hope you enjoyed this sneak peek at the model upgrades ahead for Malfurion and E.T.C. as well as their Master Skins.

Make sure to let us know which your favorites are in the comments below!

Nova Pozadina za Karte: Gnome

Izgleda da ćemo dobiti novu "Gnome" pozadinu za karte ovog meseca. Ne znamo da li se radi o pozadini za karte koje se dobijaju na mesečnom ranku, ali znamo da je ovo official art, i da ćemo uskoro saznati zašta je predvidjena.
Originally Posted by Blizzard (Source)
The ninth official Hearthstone Ranked Play Season is now live—and we’re unveiling a new card back you can add to your collection!

Grab your safety goggles and overalls, because troublesome tinkerers and machinists alike are ascending the Ranked Play ladder to earn the mechanically efficient Gnomes card back! You can only earn this card back by playing Hearthstone during the month of December.

These card backs replace the art decorating the reverse side of your cards and are a great way to show off your Hearthstone accomplishments. Add the Gnomes card back to your collection by hitting Rank 20 in Ranked Play mode. You’ll receive the Gnomes card back at the end of December’s Ranked Play Season.

Don’t forget—the further you move up the Ranked Play ladder, the more bonus stars you’ll receive next season. In Ranked Play, you’ll receive bonus stars based on your performance from the previous season —one bonus star per rank you attained. Please note that even if bonus stars from the previous season get you directly to Rank 20 or above, you still have to log in at least once each Ranked Season to qualify for the card back reward.

If you haven’t already turned all of your friends into chickens with a gnomish recombobulator,  now’s a great time to battle your way up the Ranked Play ladder.

So have a merry Winter Veil and be sure to remember—“Go Big or Go Gnome!” runs through the month of December!

Overwatch Image Fajlovi na Clientu

Blizzard će uskoro izbaciti novi client koji sa sobom donosi slike za instalaciju i tab Overwatch igrice. U prilogu su slike, a mi možemo samo da čekamo da krenu sa alpha / beta testom!
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Artcraft - Blood Elf Update

Blizzard je napokon objavio preview novog Blood Elf character modela!

Originally Posted by Blizzard (Source)
Hello and welcome to the Blood Elf edition of Artcraft! We know that many of you have been waiting for this update, so I’ll just provide some quick background and then get straight into the imagery.

We’re aware that it’s not ideal to see a mix of older player character models next to newer player character models, especially when you happen to be a player of the Blood Elf variety—and we’re working as diligently to remedy that situation as quickly as possible without sacrificing quality. We don’t have an exact ETA for when you’ll see these in-game, but we’re happy with the direction of this update with regards to the model and textures; we’re now focusing on model and texture variations, as well as rigging and animating. We’ve streamlined the process quite a bit, so hopefully (knock on wood) those things will go smoothly and we’ll be able to roll these out quickly.

Senior Artist Dusty Nolting is focusing on the female model—here are his thoughts:

The Horde has classically been about brutes, blood, and thunder. The Blood Elves bring a bit of subtlety to the Horde, and I think that was one of the most important aspects of the Blood Elves to maintain. For the female specifically, something we did often was move things around in small but deliberate increments, to make sure everything was just right. It’s the delicate details like her nose shape or fingertips that represent the most challenging parts of upgrading the female.

Senior Artist Joe Keller is focusing on the Blood Elf male model. Here’s what he had to say about his approach:

The male Blood Elf already has a lot of character with his easily recognizable pose and stylish hair. Our update just gives us a chance to define and focus on that. His anatomy, facial features, and hair will all get an update while still maintaining his iconic look, bringing him to the level of the other new character models.

Thank you for taking the time to check out where we are with these updates. We’re excited to get these models in the game, and are working hard to make that happen as quickly as possible—though as ever, quality is paramount, and presenting the best, most highly polished work we can will always come first.

Thank you, and Shorel’aran!

Novi Skinovi! Winter Veil Jaina, Great-Father Rehgar, Betrayer Malfurion, Warden Tyrande

Božićni skinovi dolaze nam u Heroes of the Storm!
Četri nova skina dolaze nam u Nexus-u, zajedno sa novim Reign-Deer Mountom! Winter Veil Jaina, Great-Father Rehgar, Betrayer Malfurion, i Warden Tyrande biće dodati u Heroes prodavnici, u budućem patchu. Prethodno smo imali prilike da pogledamo Warden Tyrande.







Dungeon Izmene i Hotfixevi, Warlords Season 1 Conquest Gear Fix, Blue Teme

Dungeon Izmene i Hotfixevi
Originally Posted by Blizzard (Source)
We’ve been going through a lot of player feedback and concerns regarding changes to Dungeons and the Dungeon queuing system. In response to this feedback, we’re making a number of changes and wanted to give everyone a heads up on the changes that we’re working on to address these concerns.

Reverting Default Loot Method to Need/Greed:
Going into Warlords, we wanted to try to improve the dungeon loot experience by using Raid Finder’s personal loot system that had been successful in Mists. While the personal loot system was successful in eliminating drops that weren’t usable by anyone in the group, and reducing loot contention in some cases, we’ve also heard a significant amount of player feedback about how the system feels unrewarding and unsatisfying.

In response to these concerns, we are reverting the default loot method in Dungeon Finder back to Need Before Greed. As always, players who queue with a full premade group may change group loot settings, and may use Personal loot or any other method if they so prefer. We will be evaluating how to better present and structure dungeon personal loot, and hope to re-introduce the system in the future.

We’re adding an award of 50 Garrison Resources for completing the first Random Warlords of Draenor Heroic Dungeon of the day.
This change is self-explanatory. Yay for more resources!

Adding Call to Arms for In-Demand Dungeon Roles:
The Call to Arms system for roles that are in-demand was not functioning properly for the max-level Warlords dungeon queue and we have a hotfix in the works to address this. In addition, the Satchel of Savage Mysteries will be updated to always contain an Augment Rune, which is a tradeable item that provides a consumable buff that is ordinarily only available through Raid Finder.

Hotfix for being unable to queue from Ashran Cities:
We recently implemented a hotfix that prevents players from queuing for dungeons or Raid Finder while actively engaged in PvP; to prevent players from circumventing item level requirements by using scaling PvP gear. However, this logic was mistakenly counting Stormshield and Warspear as active PvP areas and preventing queuing from there. That is being corrected (the hotfix will require realm restarts).

Keep in mind that these hotfixes and changes are still being tested, and are not live yet. As always, your continued feedback is welcomed and please let us know how these changes play out.

Warlords Season 1 Conquest Gear Fixevi
Originally Posted by Blizzard (Source)
As many of you reported, at the launch of Warlords of Draenor, there were a few issues that allowed players access to Conquest gear prematurely. Conquest Points (and in some cases, actual pieces of Conquest gear) were being rewarded from various locations, including Ashran, despite there being no active PvP season.

We’ve now corrected those issues, and no more Conquest points are being earned or Conquest gear being awarded. However, to preserve the integrity of the upcoming PvP season, we need to do something about the Conquest points and gear that some players were already able to acquire.

So, before Warlords Season 1 begins on December 2nd, we’ll be converting any remaining Conquest points into Honor, similar to the end-of-season conversions we’ve done in the past. Any excess Honor over the 4000-point cap will be converted into gold at 35 silver per Honor. Any existing Primal Gladiator’s (Conquest) gear will be converted into its corresponding Primal Combatant’s (Honor) counterpart.

We apologize for the confusion that these issues have caused, but are looking forward to a clean start to the PvP season on December 2nd.

Level 1 Blueprint Book Hotfix
Originally Posted by Blizzard (Source)
Just in case though, we've implemented a hotfix to add a Book of Garrison Blueprints to the Garrison Blueprint Vendor for characters with a Level 2 Garrison. Characters that for whatever reason did not automatically learn the Level 1 blueprints during the upgrade into a Level 2 Garrison will be able to purchase this book to learn all the building blueprints they're supposed to have access too.

However, there's a known issue where the book isn't being consumed when learned and the item cannot be sold or destroyed at this time. We're working on another hotfix to correct this issue but wanted to get this hotfix out so affected characters can progress.

Blue Teme
Originally Posted by Blizzard Entertainment
Battle in Ashran Daily Quest
We're investigating some issues with this daily quest and agree that it's not as clear as it should be.

For everyone's benefit: currently, you need to collect 100 Artifact Fragments and turn them in at your Garrison. As Jinx mentions, turning them in to the NPCs in Ashran itself will remove them from your character and not count for the Apexis daily.

We're also experiencing an issue for some players where the quest tracker will say "0/1 Artifact Fragments" and never update. If you experience this issue, you are still able to complete the quest by collecting 100 Artifact Fragments and turning them in at your Garrison. The quest tracker just won't tell you that you've completed the quest.

We're working on correcting these issues, but in the meantime, following those instructions should allow you to complete the quest. (Source)

Mob Corpses Despawning Quickly
Intentional or a bug?
The change to have corpses despawn more quickly was intentional and was made to improve performance in heavily populated areas (where a large number of things are being killed). We're planning to increase the duration again after things calm down. (Source)

Postmaster Hotfix
We had a discussion with the Postmaster a bit over a week ago regarding their mailing habits. Seeing that they haven't changed their ways, we're going to have another talk with them. In the meanwhile, I can visualize the Postmaster picking through a deserted dungeon like some sort of reverse Treasure Goblin and mailing things back to you. (Source)

Novi Developer Twitter Feed - @WarcraftDevs
Originally Posted by Blizzard (Source)
We’re helping consolidate up to the minute game information and interaction with a new Twitter account: @WarcraftDevs. This new account will be your one-follow need for any developer insight, design inquiries, and dev feedback. Many of our devs will continue using Twitter for personal tweets, but any new game info or design insight they have to share will come from @WarcraftDevs. As always you’ll also want to follow @Warcraft for game announcements, news, and community creations.

Follow today and get up to the minute game development and design info!

Raid Lockout Systems Recap
Originally Posted by Blizzard (Source)
Lockouts at a Glance
Raid lockouts limit the number of times a character can kill a boss in a week for a chance at obtaining loot from that boss. Throughout the years, different raid lockout systems have been used, and multiple systems exist in the game depending on the system used at the time a raid was introduced.

To check your current raid lockouts press your ‘O’ key in-game, select the Raid tab, and click on Raid Info in the upper right. This will display your current lockouts, and time left until they reset.

There are three types of raid lockouts used in the game.

Loot-based Lockout
Used for: All Raid Finder raids, Siege of Orgrimmar Normal/Heroic, Warlords raids Normal/Heroic.

  • You can kill a boss as many times per week as you like, but only loot it once per difficulty.
  • Anyone can join anyone’s instance.
  • Bosses are never locked to you, and you can always go back and kill them later even if you’ve skipped them by joining a group that had progressed further.
  • Raid sizes can be anywhere from 10 to 30 players, and difficulty automatically scales to match.

Flexible Boss-based Lockout
Used for: Normal difficulty raids from Wrath of the Lich King through Throne of Thunder.

  • You can only kill a boss once per week, and you may not enter an instance where a boss is alive that you have already defeated that week.
  • You can move from group to group during a week as long as you’re joining instances that don’t have bosses alive you’ve already killed.
  • If you enter an instance that is more progressed than your own and get saved to it, you will be locked to all prior bosses.
  • You can move between 10 and 25 raid size, given these constraints.

Strict Instance-based Lockout
Used for: All classic raids (Molten Core through Sunwell), Heroic difficulty of Wrath of the Lich King raids through Throne of Thunder, and all Mythic difficulty raids.

  • Progress is tied to a fixed instance ID. Once tied to an instance ID, you may not enter any other versions of that raid of that difficulty until your raid lock resets.
  • If other players complete that instance while you are absent, the instance will be empty for you as well, because progress is tied to the instance, and not your character.
  • You may not switch between 10-player and 25-player raid size once locked to one size or the other (does not apply to Mythic which is 20-player only).

Smrtne Kazne u Greater Riftovima, Maraude Izmene, Sezona 2 na PTR, Sezonski Eksluzivan Sadržaj

Smrtne Kazne u Greater Riftovima
Trenutni PTR Build eksperimentiše nove smrtne kazne, koje uklanjaju "checkpoint" system i vraćaju "revive timere". Neki igrači nisu srećni sa novim sistemom, jer sedenje i gledanje u ekran dok ne prodje revive time, nije zabavno. Developeri su upoznati sa ovim, i prema poslednjem Wyatt postu na Redditu, razmišljaju o novoj soluciji.
Originally Posted by Blizzard (Source)
why not penalize my time? Add on a couple of seconds to the time elapsed meter.
We're toying around with a few different solutions, and this is the most likely option. Wyatt shared some of the thought process on Reddit recently, but here's the summary in case you missed it:
We're not happy with the current situation where your resurrection location is flooded with monsters and you're unable to recover. However, we also want to avoid creating a situation that makes you have to calculate on the spot which is more advantageous, resurrecting at your corpse or reviving at your last checkpoint. It's contradictory to the goal of making the death penalty consistent. 
In short, we're aware of the issue, and while we haven't decided on a final solution yet, an option to revive at checkpoint for a small penalty is likely.
Maraude Izmene
Par izmena dolaze nam sa Marauder Setom u budućem PTR Patchu. Pročitajte Nevalistis post u daljem tekstu kako bi se upoznali sa istim.
Originally Posted by Blizzard (Source)
Finally, we've already got some additional changes pending for the Embodiment of the Marauder. It’s great to see that players are enjoying the more active gameplay of this redesign, and we want to further shift the source of damage from your Sentries to your Demon Hunter. To accomplish this, the set bonus order is being shifted around and retuned. Bear in mind that tuning on the exact number values will likely continue through the PTR and are not yet final
Here's our latest anticipated changes, which will be coming to the next PTR patch:
  • 2 Piece Bonus
    • Companion calls all companions to your side.
  • 4 Piece Bonus
    • Sentries cast your Hatred spender when you do.
  • 6 Piece Bonus
    • Your generators, Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow deal 100% increased damage for every active Sentry.
This should bring the set's damage potential closer to what it currently provides on live, if not a bit better. Once again, thank you for your ongoing diligence in PTR testing!.
Does this mean that only our shots are buffed by 100% for every sentry, or also the shots of these sentries?
Good question! This set bonus applies only to your shots, not the shots fired by Sentries.
Sezona 2 na PTR
Sezona 2 otvorena je na PTR Servere zbog testiranja, pa za one koji su zainteresovani za ekskluzivan novi sezonski gear, sada Vam je prilika da pogledate, šta je to novo!
Originally Posted by Blizzard (Source)
As Season 2 begins on PTR, we realize it may be challenging to level up and gear effectively with a short testing window. In order to facilitate Seasonal testing, particularly for our new Conquests and Seasonal Legendaries, we're activating several Community buffs to help you along the way.
The following buffs will be active on the PTR for all characters (both Seasonal and Non-Seasonal) once Season 2 begins:
  • 300% Bonus Experience Earned
  • 2000% Bonus Chance to Find Legendaries
  • Double Goblins
  • Double Blood Shards
These buffs will be available for a limited time and will not last the full duration of the PTR, so if you plan on testing Season 2 Conquests, now's the best time to jump in and take advantage of them! 
As always, your feedback is appreciated and we thank you for participating in our latest testing phase
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