"But one must remember that the Westmarch of modern times is vastly different from what it was at the moment of its creation." - Deckard Cain, Book of Tyrael
What first comesto mind when one thinks of Westmarch, the first zone players will encounter in Diablo III's upcoming expansion, Reaper of Souls? From the home base of an eponymous order of knights to an architectural wonder built of monuments to King Rakkis's conquests, it is a city steeped in tales both heroic and bloody.
But what of its founding? Or the secrets that drove King Rakkis to be buried in a fetid swamp rather than his shining capital? It is said that the best preparation for the future is to study the past, so let's take a closer look at these legends as we steel ourselves for the impending destruction and chaos of Malthael, the Angel of Death.
Product of Conquest
Nearly two and a half centuries past, at a time when the Zakarum faith was quickly gaining momentum, the empire of Kehjistan was beset by a myriad of troubles. From famine and disease to rioting amongst the citizenry, the stage was set for a new faith to rise and stoke the fires of hope in the hearts of the desperate. While many politicians and nobles saw this evangelical traction as a threat, Emperor Tassara, fresh to his rule, realized the teachings of Akarat could be used as a tool to solidify his reputation. By embracing the burgeoning religion, Tassara would hasten the rapid acceptance of the Zakarum doctrines, allowing him to ensure the people would stay devoted to his cause.
The Rise of Rakkis:
Soon after his ascension, competitors for Tassara's throne banded together in an attempt to overthrow the emperor before his position was fully secured. Anticipating this insurrection, Tassara enlisted the help of one of the most zealous Zakarum converts and a skilled military general: Rakkis. The exploits of Rakkis echo through the annals of history, but it is important to note that his undeniable strength and his series of victories to protect the crown were an inspiration to the common folk.
As this crusade tore across the land, Rakkis's army faced steep resistance, especially from the nation of Ivgorod and the barbarians of Mount Arreat. Despite these setbacks, Rakkis eventually banded together nine warring clans of the subcontinent under his banner, slowly integrating the Zakarum faith into their culture. This new force allowed him to crush the remaining resistant natives of the south.
Soon, it came time for the general to claim proof of his deeds. To this end, he declared the land he seized Westmarch, in honor of the task to which Tassara had assigned him. Its capital, which would share the same name, was settled as a river port, and its convenient proximity to the sea allowed the city to quickly flourish into the mighty martial and mercantile power it is today.
The City Under Siege
Westmarch enjoyed many decades of peace and prosperity, as few would dare the wrath of its intimidating military. Those who did, such as Khanduras’s ill-fated invasion during the Darkening of Tristram, were slaughtered, with few survivors left to tell of their decimation. In the two hundred plus years since Westmarch’s founding, no outside force would visit harm upon those within the city’s formidable walls, until the arrival of Malthael, intent on slaughtering the entire population of the capital for an as yet undetermined purpose.
This begs the question: Why Westmarch? What secrets does the city hold that would lure the Angel of Death to its doorstep?
A Secret History
Generally speaking, if one were to carve a vast nation from the wilderness, the least appealing location to build one's new home would be next to a sprawl of fetid marshes. Yet, that is precisely what Rakkis did when he chose the location for his nation’s capital. Was there an ulterior motive? Surely there must have been, as the site would later draw forth the interest of not one, but two independent members of the Angiris Council.
Near Westmarch lay a treasure far more valuable than anything Rakkis had procured during his campaign. After his coronation, the king spent many years of his reign wandering the cyclopean ruins that lay forgotten beneath the adjacent marsh. At his behest, King Rakkis was laid to rest within it after his death. It was whispered by some that the ruins were not those of just any civilization, but rather, a lost city of the Nephalem.
This location holds undeniable power, and few have managed to pry secrets from its ancient corridors. The greatest quality the lost city is said to possess, however, is remarkable warding against the trespass of both angels and demons. Mentions of this warding were well hidden, but the new mortal Aspect of Wisdom, Tyrael, learned of the ancient protection in a time of great need. Seeking a place of refuge on Sanctuary for the Black Soulstone, he planned on using these ruins to hide the terrible artifact, shielding it from both demonic and angelic intervention alike. With power of the Prime Evil stored within the stone’s murky facets, not even the High Heavens could be trusted with its safekeeping.
Unfortunately, no one, not even Tyrael himself, could have foreseen the adversary who would pluck the Black Soulstone from its refuge. . .
Like Tyrael, Malthael had undergone a transformation, and his new incarnation as Death allowed him to cross the threshold of the ruined city unhindered.
The Future of Westmarch
Now, dangers beyond imagining threaten to lay waste to Westmarch, and only you, brave Nephalem, can save the historic city from ruin. Its residents are being culled and raised as an undead army bent on serving Maltheal’s every whim. How will you help cleanse Westmarch of the evil that’s befallen it? What unknown horrors do you imagine wait to stop you?
Let us know in the comments below, and remember: Be careful what you wish for!
Logitech je promenio svoje pakovanje nove gaming opreme, i G500s dolazi sa interesantnom slikom na kutiji gde je jedna polovina dela miša prikazan kao finalni izgled proizvoda, a druga polovina kao X-Ray pregled unutar miša. Kao i većina miševa koje danas kupimo prednji deo kutije može da se otvori i pogleda miš koji se nalazi iza zaštitne plastike. Pored miša u kutiji zatekli smo dokumentaciju i malu metalnu kutiju o kojoj ćemo reći više kasnije.
Kako smo izvadili miš primetili smo ukupno 10 programabilnih tastera, tri manje nego kod G700 modela. Tu je i Logitech dual action scroll točkić, koji može funkcionisati kao standardan Up/Down i Left/Right tasteri. A ispod scrolla možemo videti taster koji oslobadja scroll za smooth operacije.
Da napomenemo da primarni tasteri koriste mehaničke macro svičeve, koji mogu da izdrže 20 miliona klika.
Na levoj strani miša imamo tri G / programabilnih tastera, jedan manje nego na G700, i DPI led indikator. Na levoj strani uradjena je teksturna površina, koja će smanjiti znojenje i klizanje vašeg palca, tako da će Vam on uvek biti na mestu da pritisnete G tastere.
Na bazi miša prvo što možemo primetiti je "polytetrafluoroethylene" (PTFE) nožice koje mogu da izdrže pomeranje miša po podlozi 250km. Na samom kraju baze miša možemo videti eject taster. Ovaj taster oslobadja podmetač koji služi da povećamo težinu na mišu. Ovo znači da možemo povećati maksimalnu težinu miša do 27g, malim tegovima koje smo našli u metalnoj kutiji 6x 1.7g i 6x 4.5g. Na prednjem delu miša možemo videti pleten USB kabl odličnog kvaliteta dužine 2 metra. Za sam kraj pogledali smo i novi senzor na mišu koji će vam omogućiti najviše 8200DPI.
Logitech G500s Software
Logitech omogućuje kontrolu G500s miša uz pomoć njihovog Logitech Gaming Software (LGS) programa. Instalacija je laka i brza uz pomoć wizarda, i na kraju ponudiće Vam da pristupite Logitech Social media, kao i da instalirate Ventrilo i Curse client.
Kako smo uključili LGS, prvi ekran prikazao je izgled miša gde smo mogli da menjamo profile. G500s omogućava Vam da profile čuvate na mišu ili na računaru, a postoji mogućnost da se pristupi već postojećoj bazi profila raznih igara. Naravno Vi možete sami da konfigurišete koji će taster da izvršava odredjenu opciju, jednostavno klikom na mouse/settings dugme, gde će vam se otvoriti prozor sa više detalja.
Pored podešavanja tastera, tu je i kontrola DPI. Imate mogućnost da podesite tri nivoa DPI, kojeg menjate na dva tastera koji se nalaze u gornjem uglu glavnog levog tastera. Tako da na lak način u toku igre možete brzo promeniti sensitivity na mišu.
Korisničko iskustvo / Zaključak
Kada smo testirali miš, pokazao se isto kao i svoj stariji brat G500, naravno bolje iz razloga što je na starijem modelu DPI 5700 dok je na novom 8200. Oseća se bolji klik na tasterima, što su verovatno doprineli novi mehanički macro svičevi (koji mogu da izdrže 20 miliona klika). Kvalitetniji i izdržljiviji materijal, posebno novi osećaj tekstura sa desne i leve strane.
Srećom kod nas je završio model koji nije imao bug, za koji su se mnogi korisnici žalili... Navodno snimanje profila na memoriji miša nije radilo. Medjutim mi sa tim nismo imali problema. Tako da ukoliko kupujete ovaj proizvod proverite za svaki slučaj da li Vam radi snimanje profila na vašem mišu.
Kada rezimiramo G500s miš se odlično pokazao u igranju, i performansama. Medjutim ovaj proizvod ima i svoju manu, a to je cena od 70 evra. Medjutim ukoliko tragate za odličnim gaminig mišom, preporučujemo Vam da probate i uzmete Logitech G500s Mouse. Naša ocena je 9/10!
GJ making us pay for something we should of already had with release of the game.
This iteration of the Mystic is quite a far cry from the original iteration of the Mystic and her functionality. Hopefully you'll enjoy the services she offers quite a bit more. :)
Do we get to save her from the spider queen?
Nope! You saved Karyna from Queen Araneae already, but you'll have the opportunity to save Myriam from another threat entirely in Reaper of Souls. :)
Ohh come on, I remember her from beta, I'm not giving you money for that
Her face may look familiar, but she and her services are quite a bit different than her early iteration. :)
Not sure if the question has been asked yet, and I probably know the answer but i'm asking it anyway: Most if not all players have both the jeweler and the blacksmith at level 10, so does that mean that the mystic will start at level 10, or will we have to level her up as well?
You will have to level up she and her Artisan services as well. You can seven get a sneak peek at what her cart will look like with each upgrade near the tail-end of the blog. :)
I have a question? If I choose 1 property to reroll, can I choose that same property to reroll the second time later?
Correct! After you lock in to re-roll one property, you can only re-roll that property's slot going forward.
why so colourful?
Because: Vecin (think gypsies). :)
Im still confused. Can we or can we not select the resulting property when we reroll one on an item? It seems like we can, but a simple yes or no would be much more helpful.
SilverOwsla is correct. When you choose to re-roll a property, you will be able to select your final choice from a list of random options (as seen here: https://bnetcmsus-a....82458927793.jpg ), but you won't be able to cherry-pick a result from all of the possibilities.
To put that another way:
- Let's say (as in the example above), you wanted to replace the +Strength stat with something else. So you lock in your selection knowing that you could get a variety of different replacement properties, including Increases Attack Speed,Sockets, Increases Damage Against Elites, Life per Hit, Reduces cooldown of all skills, Reduces all resource costs, % change to inflict bleed, and Reduced Level Requirement.
- After you've paid your gold and material cost, you will see a screen showing you what replacement properties you have the option of applying to your item. In the case above, you can choose to replace your +Strength with a socket, reduce cooldowns of all skills by 7%, OR you can choose to hang on to your +Strength.
So there is an element of randomness to Enchanting because you can't cherry-pick a specific replacement property from the get-go, but if you're willing to re-enchant your item a few times, you're likely to see the property you want come up as a final replacement property that you can select and apply to your item.
Is the mystic from caldeum? or are we going to find out coming ROS?
You'll have to find out more about her particular story in Reaper of Souls, as I don't want to spoil it here. :)
You know that we all want more of the lady in the house of curios, make it happen!
To the subject. I still would want to be able to transmog a 2-handed weapon into looking like a 1-handed. Transmogrifying a Skorn into 2 shortswords?
And while you are reading, please make the itemslots for set items in your inventory GREEN. Like it is on this page, why is it not like that ingame?
As for your weapons comment: you will only be able to Transmogrify weapons that share the same animation set, so you won't be able to Transmogrify a Skorn into two shortswords.
In Enchanting step #4, they mention that you can select your replacement property from the list on the right....
Then in Further Enchanting details, the first sentence mentions that the resulting property you receive during enchanting is random.
How is it random if you get to select the desired property? Or are they just referring to the range on that property can be random and you may not like the result? (ie min roll on that property you selected)
"4.) Select your replacement property from the list of available choices. "
IE: This is the property I'm not fond of, and would like to replace with a random property.
"You can view the possible replacement properties to the right on the advanced Enchanting window."
The advanced Enchanting window allows you to see what possible properties might replace the property you are overwriting. :)
I hope that helps!
Yes it does... thank you
So you can not directly pick what your new property will be, you can only select which one you want to replace... and you can see the list of new properties it may roll....
Lucky wiz got a socket in the example.... very nice!
Correct! You'll still have a choice to select your end result from a shorter (random) list, but you can't cherry pick from the full list. :)
If a rare item doesn't have the maximum numbers of affixes (6), then will we be able to add an affix to the rare instead of re-rolling an existing affix? Then the added affix would be the only one allowed to be rerolled in the future?
For example, a rare weapon with five great affixes, but no socket. Would we be able to add a random 6th affix to try to get a socket?
You can't add-on an additional property, but you're able to choose an existing property and re-roll it through Enchanting. :)
except its not a change at all, it's content they cut from the original game.
The scope of the Mystic has changed pretty notably from her initial concept. Both enchanting and transmogrification are new for this iteration (the earlier version of the Mystic did have a service called enchanting, but it didn't function the same way). Just a friendly FYI.
She's Fat and Bad. REPLACE HER!
So, you want something "not fat" and "not bad." Right. We'll get right to work on that.
@Nubtro: You asked: "Are the legendary affixes that are unable to be rerolled the specific affixes that you believe are making an item unique?"
Correct! You cannot reroll the affixes that are special to that Legendary that make it "special." (Source)
Why can't I enchant off-stats?
Core stats are definitely not the only enchants available from the Mystic. While I don't currently have a full list to share, you can see a few of the options from our recent blog. The stats in the fourth screenshot down are just a taste of what the Mystic can do.
There will be plenty of variety available for you to choose for your style of play. That's the intent, after all: to give you some more freedom and flexibility with the loot you acquire.
so can you roll more than one affix for one item? or is it reroll one affix per item only?
The latter. Think of each affix as a "slot." Only one slot can be enchanted on an item, ever. The possible properties for that slot don't change after enchanting though, so that pool will always be available for that slot.
I hope that makes sense. It's Friday and I think I'm out of wordsing for this week. u_u (Source)
First off, I have two questions about details:
'Legacy items (items that drop before [the expansion/pre-expansion patch] goes live) will not unlock unique item appearance, but they can be Transmogrified. -Vaeflare'
1) Just to clarify, does this mean even unidentified pre-2.0 items will not unlock the skins?
2) After patch 2.0, will we unlock skins only through self-found identified legendaries/set items, or will we be able to acquire unidentified items through trade and then ID them ourselves to unlock the skins?
We're still working out the details of Transmogrification and the full scope of the items it impacts.
For your first question, right now identified Legacy Legendary items will not unlock an appearance, but we're still debating what to do with unidentified Legacy Legendary items.
For your second question, we're also still discussing if we should put any restrictions on unlocking appearances for non-Legacy Legendaries (i.e. whether we'll require you to both loot and identify the item to unlock its appearance, or if you just need to identify it). So, we don't have firm answers to either of your questions just yet, but we'll be sure to let you know just as soon as we do. :)
Edited to clarify that I was discussing unidentified items specifically.
I've gone ahead an updated my original post to clarify that I was specifically discussing unidentified Legacy items. :)
What are the new materials needed, and how are they obtained?
Those details are still being worked out as well. Once they're more finalized, we'll let you know! :) (Source)
Hey all, I just saw the preview for the new mystic coming and had a question. What happened to the woman in Act I that you saved from the spider queen? I think she was meant to be the mystic originally, and I was expecting her to be the mystic for RoS. So another question I suppose would be why Blizz decided to go with a new Mystic character, and will there be any plans to incorporate the Act I woman into RoS?
Karyna (the woman you saved from Queen Araneae in Act 1), was never intended to be the Mystic. In fact, in early versions of Diablo III, Karyna was supposed to know Myriam and referenced her in her dialogue, but those references were removed when Myriam was removed from the game before Diablo III was released.
In terms of Karyna’s story: you won’t see it continued in Reaper of Souls, but you never know what the future might hold. :) (Source)
i just want to know, can i enchant an item that has no magical properties too?
Posted by Godric
No only rares and higher.
Godric is correct: you will be able to Enchant items that are Rare quality and higher. (Source)
Faction balance is definitely being considered, but it is a tricky factor though, because generally the factions are not balanced within the same realm types.
If we were connecting PvE realms with PvP realms, then faction balance would be much less of an issue since our PvP realms are typically Horde heavy, and our PvE realms are typically Alliance heavy. But since we have to connect realms within the same realm types, the population will be increased on the connected realms but we cannot fully balance the factions on all of those realms.
That being said, the overall population situation on those realms should feel vastly improved overall once we are done with the whole process, so although the outnumbered factions in some cases will remain outnumbered, they should still see a nice boost to their numbers.
Will you keep adding more realms if connected realms are still too low?
Sure. As an example; Emeriss and Hakkar have been connected now, and Crushridge will be connected with those two realms next, and more realms will be connected to those three in the future.
Remember, what you are seeing now is just the beginning. Plenty more connections will be made, which means that it is way to soon to proclaim doom and gloom on the few connections that have been made so far
I'm sorry, once more, but You are connecting 2 COMPLETELY empty servers to emeriss. why would you connect 3 realms together while 1 has an "ok" amount of 90's, emeriss in this case, and 2 thats made of thin air? isn't it better to connect hakkar with emeriss and crushridge with another realm like emeriss? I don't see it fullfilling the purpose of populating the realms further, nor help the technical issues by mixing in massive amounts of realms without it changing anything.
hakkar and crushridge basically contributes nothing to emeriss, but ofc, the other way around, emeriss contributes to them, But why would you attach 2 empty realms to the same one? wouldn't it be serving a much better purpose connecting those nothingness realms to one other realm?
Because those three realms will be connected, the population will effectively be larger on all the three realms. Right now it might not feel like much of a population boost for the players on Emeriss, but it will already feel like a significant population boost for the players on Crushridge and Hakkar. We have just begun the realm connection process though, and more realms(yet to be announced) will be connected to Hakkar, Crushridge, and Emeriss.
In short, once the entire realm connection process is complete for Emeriss and all the realms(some that are still to be announced) that Emeriss will be connected to, players on all of those realms will feel like they are playing on one single well populated realm.
As I mentioned before, this is only just the beginning of the realm connection process, so it is a little too soon to declare doom and gloom
after seeing that Scarshield Legions and Spooregar will be merged, isn't it better to just merge the RPPVP servers with each other?
The plan is that Scarshield Legion and Sporeggar will be connected with more realms in the future, but we cannot connect all realms in one go. We have to do it in a staggered manner to make sure that realms will be connected 100% correctly without any complications.
One of the reasons why we are not announcing all the planned realm connections right away is because we want to be careful with raising false expectations in case something does not go according to the plan. If we announce specific realm connections in advance, then we will naturally raise a lot of hope and expectations for the players on those realms scheduled to be connected, but if some unforeseen complications would then arise that would result in us not being able to connect some realms as planned, then we will have a lot of upset and disappointed people.
Hey Vaneras i´m curious to know whats th target population for each final group of connected realms. Something like a high populated server? or Medium?
I can't give you any specific numbers,
But the target is high population realms with some additional capacity for new players and/or migrating players. We basically want a healthy population for the connected realms, but not so high that there will be queues from the get go.
We are not directing people into the high population realms—we actually warn players against creating characters there—and your feedback is not being ignored.
With the specific aim of tackling this issue, we set up FCMs for every realm that has a queue. For some time now, we’ve been offering FCMs to realms with a medium population, so no one should fear being moved to a realm with hardly any other players.
Also, when people opt to play on a realm which is clearly marked as “full”, they are warned that this may result in a wait to play. In fact, if there is a queue on the realm at that particular time, players should be unable to migrate characters there or create new ones (unless they have one there already to my knowledge).
Currently, if players with friends or family on high population realms wish to make characters there so they can play together, they are able to do so as long as there’s no queue at that time. CRZ and the associated technology has made it possible to do many things with friends on different realms, so there should be less of a desire to move to these high pop realms, but clearly they still appeal to people. As always, we’re considering and monitoring this with the aim of improving the situation for everyone.
Well but connected realms will not solve the Queue-problem. Empty Main-cities are empty main-cities. I surely will not transfer off of Stormscale or Outland just because it's free to Low Pop Servers. It just "feels" good to be around other players in main hubs. If Blizzard connects also cities - then really everyone can say "i dont care" on what server I play on. Which is just the right solution for everyone. Cross-Realm for everything.
Despite us offering FCMs to medium pop servers now, many still perceive these realms as low pop, and are reluctant to move there. Once Connected Realms are in place, hopefully people will be happier to move from realms with queues to these revitalised realms with healthy populations.
You know why people refuse to move? Because those so called "medium" population realms have 1/4th of full server populations. Take silvermoon for instance, it's alliance PVE heaven - huge population concentraded on a 1 faction. Target server might have different faction ration too which cuts the number of players by 75% or more. Number of pugs and people in general on peaktime there is less than Silvermoon has at 2 AM servertime.
Yeah, we've seen feedback that people don't like moving to quiet realms after being on busy ones, which is why we changed the FCMs to realms with higher populations. Having said that, even those realms will seem quiet after being on one like Outland for example, and I understand the reluctance. We have to be careful which realms we send people to though. If we offer FCMs to a realm with a nice healthy population, we risk creating queues there too.
Faction balance is a different matter, but we always try to help with that when creating the FCMs. In reality though, people on a realm where their faction is dominant will be hesitant to move to a realm where it's no longer the case. If we offer FCMs to people who are in the minority faction, those few remaining players may abandon the realm and make matters worse.
It's natural, especially on PvP realms, that people will gravitate towards realms that favour their faction, and over time the size difference grows. Blocking certain character transfers or character creations to tackle this isn't really ideal for those who want to play alongside friends.
i also suspect theses Qs are artificially created as they did not exist in 5.3 or 5.2 on silvermoon
No. The queues are purely from the number of people logging into the realm. They have not been "falsely created" in any way so please put away the tin foil hats. The only thing that impacts realm queue times is the number of people that wish to play on a certain realm at a certain time.
We're at an interesting time right now, what with Connected Realms being implemented. Populations are bound to be in flux while realms are connected. As I mentioned earlier, when all realms have a healthy population we're hoping FCMs will have a much larger appeal, but either way we can better analyse the situation when the dust starts to settle.
why must i PAY to move my guilds?
It's simply not built into the FCM automated system. That's something that is still being considered though, it's also a matter of resources and priorities, as always.
the lack of future information is making WoW boring for me. I have nothing to be excited about. Any new news soon?
We often talk about WoW at Blizzcon. (Source)
Even though there's a lot to do, the lack of clear direction gets me logging in less. Hopefully a balance in the future!
We agree that the lack of direction, especially when new patches come out, is a big problem. (Source)
why dont you let us the players decide what we feel is unfun?
A good question, and there are a few reasons. A) Players don't agree on what is fun. (Source)
B) There is no efficient way to communicate that information to us. (Source)
Then how about providing us a means to communicate properly & efficiently to you folks?
Players have a tendency to write really long forum posts, which makes it even harder to extract useful feedback. (Source)
C) Players aren't always great at predicting what changes they will like or not. (Source)
A common sentiment in game design is that players know what they like, but not always why. (Source)
Those maxims sound more condescending than intended. (Source)
Their aim is really to discourage designers from getting into the mode of trying to please everyone too much. (Source)
Another is that players are great at detecting problems and much worse at suggesting solutions. (Source)
so why are most replies to the people who complain with no solution rather than only those with ideas?
It's difficult to give someone who put a lot of effort into their pitch a reasonable critique, esp. given the volume we get. (Source)
On the other hand, it takes no time to try and discourage complainers and makes my twitter feed easier to read in the long run. (Source)
Why is a vanity pet called a companion while a combat pet is called simply a pet? It should be the other way around!
We discussed that, but the word "pet" meant too many different things and we were reluctant to attempt to redefine too much. (Source)
Why all the hush hush about VRealms, yo? Want my realm connected!
We're not trying to keep it hushed. We're just rolling it out cautiously to make sure it's a good, stable experience. (Source)
Is balance based on topguilds only?Bcs this OP wlock dmg from no t16 2/4piece, me not being is non existent = /
We strive for balance at a variety of skill and item levels because we have players at a variety of levels. (Source)
As a memento for joining us at the heart of the storm, BlizzCon attendees will receive a BlizzCon 2013 Cute But Deadly Souvenir Set featuring the delightfully menacing likenesses of Arthas, Kerrigan, and Diablo. The result of a universe-crossing collaboration, this trio kicks off an exciting new line of figures—and there are even more cute but deadly surprises to come. This limited-edition set is an exclusive gift for BlizzCon attendees, and will never be reproduced for commercial sale. Now isn’t that special?!
Check out the Cute But Deadly lineup below:
Ovaj Patch je 3GB veliki i kombinuje sve Mists of Pandaria Patcheve u jednom fajlu. Ovo će omogućiti launcheru da ukloni ostale stare patch buildove, što bi trebalo da vam oslobodi par prostora na hard disku.
- Item - Mage T15 4P Bonus Increases the effects of Arcane Charges by
20%, increases the critical strike chance of Pyroblast by 5%, and increases the chance for your Frostbolt to trigger Fingers of Frost by an additional 6%.
- Haunt You send a ghostly soul into the target, dealing [ 2,804 + 262.5% of Spell Power ] Shadow damage and increasing all periodic damage done by your spells on the target by
0%for 8 sec. Warlock - Affliction Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.
(Re)Introducing, The Mystic:
In Reaper of Souls, you'll have the opportunity to join forces with a new and powerful ally: Myriam Jahzia, the Mystic.
Myriam Jahzia is a wise woman who will offer you sage advice during the turbulent times ahead. She and her clan are nomads known as the Vecin—a spiritual people, blessed with magical visions. They hail from a matrilineal society who worship a powerful deity known as the Allmother. The Vecin believe that the Allmother is the source of their visions, and that it is because of her that all Vecin possess a sixth sense they call the Sight. While the Sight always manifests more strongly in Vecin women, it's especiallystrong in Myriam.
Although she is quite a resourceful individual, Myriam proves no match for Malthael's forces and is trapped by their relentless advance. You will have the chance to save Myriam while adventuring in the city of Westmarch, and shortly after encountering her, she will offer her Artisan services to you, regardless of your level.
These early concepts showcase the progression of the Mystic's Cart.
Like your companions Haedrig Eamon the Blacksmith and Covetous Shen the Jeweler, Myriam the Mystic is a skilled Artisan, capable of altering the very nature of even the most elaborate armor and weapons. Over the years, Myriam has learned to harness her craft, and as thanks for rescuing her from Malthael’s vicious constructs, she offers two unique services to aid you on your mission: one that strengthens and enhances your items (Enchanting), and one that allows you to further customize your appearance (Transmogrification).
Have you ever looted an item whose stats were almost perfect, but one property just wasn't quite what you had hoped for? Or perhaps you found an item you love, but are starting to outgrow its power? With Enchanting, you will be able to reroll one property on a Rare or Legendary item simply by speaking to Myriam, opening up her Enchant menu, and then paying a material cost. It's that easy!
While not all properties can be rerolled, most can, and you'll be able to reroll a single property over and over again, as many times as you like. This allows Enchanting to feel meaningful, while still allowing lots of room for you to hunt for even better base items (which, of course, you can then Enchant into even more powerful items, and so on).
How Enchanting Works:
Enchanting an item is simple:
1.) Talk to Myriam and select her "Enchant" Menu.
2.) From there, place an item onto the Enchanting window. A list of properties will appear under your item. You can choose to reroll any one of these properties, and you can find out what resulting properties you have the possibility to obtain by clicking on the question mark to the right of each property.
3.) Once you've decided what property you want to reroll, simply gather the required crafting materials and the necessary gold, select the property you wish to reroll, and then hit "Replace Property" to lock in your choice.
4.) Select your replacement property from the list of available choices. You can view the possible replacement properties to the right on the advanced Enchanting window.
Since the resulting property you receive during Enchanting will be random, it's possible that the new properties you're provided may end up being less desirable to you than the one you are replacing. But fear not! In order to mitigate this type of buyer's remorse, Myriam will also offer the previous property in the list of options when using Enchanting. So if you don't like the new property that Enchanting offered you, you can always choose to keep the old one.
Keep in mind that when choosing which property you wish to reroll, you will only be able to reroll that one property from then on out. After a single property has been changed via Enchanting, all other properties will become "locked in" and cannot be rerolled. Also, once you Enchant an item, it will become bound to your account and can no longer be traded to other players.
As you travel through Sanctuary on your quest to vanquish Malthael and his minions, you're sure to encounter a wide array of new and familiar armor and fearsome weapons. While you will still want to carefully check and compare stats on these items to make sure your hero is as powerful as can be, thanks to Myriam, you will also be able to access a new feature in Reaper of Souls called Transmogrification, which will allow you to change and customize the appearance of your hero’s items without having to sacrifice any of their power!
How Transmogrification Works:
All items with a visual appearance are currently planned to be eligible for Transmogrification, including Legendary and Set items. In order to use a specific visual appearance, you’ll first need to unlock it; once unlocked, however, that appearance will be available to all heroes on your account. Common, Magic, and Rare item appearances will unlock as you level up the Mystic, while Legendary and Set item appearances will unlock only after you’ve identified them.
Transmogrifying an item is easy:
1.) Talk to Myriam and select her "Transmogrify" Menu.
There are a few restrictions to keep in mind whenever Transmogrifying an item:
- Item appearances you collect in Normal mode will be separate from the unique item appearances you collect in Hardcore mode.
- While all items with a visual appearance are eligible for Transmogrification, the item appearance you want to use has to have the same underlying animation set as the item you want to Transmogrify. (For example: You could replace the appearance of one two-handed sword with another two-handed sword, or a one-handed sword with a one-handed axe or one-handed mace.)
- As you acquire new items you're eager to Transmogrify, you'll need to return to the Mystic again in order to have her work her magic on your armor and weapons. This is because Transmogrification affects an individual item, not the item slot.
- You can dye Transmogrified items; however, if you Transmogrify an equipped item that’s dyed, that dye will be overridden with the current color of the item appearance you’ve selected.
- Legacy items (items that drop before [the expansion/pre-expansion patch] goes live) will not unlock unique item appearance, but they can be Transmogrified.
- As with Enchanting, Transmogrifying an item will also bind it to your account, so it pays to plan ahead.
Myriam the Mystic will be a powerful ally on your journey through Westmarch and beyond. Whether you’re looking to improve a property on an existing item or eager to show off a unique outfit you’ve created, her Artisan services will help you get some extra mileage out of your arsenal and exotic wardrobe.