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Author: 100Dzointa Date: Sunday, 27 July 2014
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Author: Urosh92 Date: Sunday, 27 July 2014
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Author: Reidor Date: Saturday, 26 July 2014
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Author: Marcus Date: Friday, 25 July 2014

Talador Zone Preview

Talador je nova zona u Warlords of Draenor koja se nalazi južnom centru Draenor kontinenta. To je Draenei zona, koja bi postala Terokkar Forest u originalnom vremenu (Outland). Ovde možemo pogledati kako je nekad izgledao Shattrath City, medjutim on je napadnut od strane Iron Horde, južno od grada očekivano nalazimo Auchindounn, pre njegovog uništenja.

Sa divljenjem imali smo prilike da pogledamo kako izgleda Zangarra, mesto gde ćemo verovatno naići na Khadgara.

Tu je i Teron'gor (Orc Warlorck). On je bio sluga Gul'dan-a i član Shadow Council. U glavnoj vremenskoj liniji on je promenio ime na Teron Gorefiend kako je postao Death Knight.

Talador Zone Screenshots

[T6] INVIS' Monk Pure Dashing Strike, Ekskluzivan Sadržaj za PS3 i PS4

[T6] INVIS' Monk Pure Dashing Strike
INVIS je objavio video na youtube gde demonstrira poboljšan Monk Raiment of a Thousand Storms set za Torment 6 Rift, koristeći Dashing Strike. Uspeo je da očisti Rift za 5 minuta i 30 sekundi!
Ekskluzivan Sadržaj za PS3 i PS4
Zvaničan Diablo Twitter objavio je danas Ultimativnu ediciju Reaper of Souls za PS 3 i PS4 konzole, gde će igrači dobiti ekskluzivan Transmog Set baziran na Shadow of the Colossus.
Originally Posted by Blizzard (Source)

Prepare your couch and gather your closest friends, because on August 19, 
Diablo® III: Reaper of Souls™ - Ultimate Evil Edition™ will unleash Death itself on console systems around the world. Today, we're also excited to announce that players who take the fight for Sanctuary to their big screen TV on the PS3™ or PS4™ will enjoy exclusive content based on two popular PlayStation® games!*

The Last of Us™ Nephalem Rift:

Get ready to endure and survive! We've teamed up with Naughty Dog to create a unique Nephalem Rift for the Ultimate Evil Edition inspired by the award-winning PlayStation® 3 title, The Last of Us™. Featuring hand-picked environments from the Diablo III universe and an ominous yellow spore effect, this randomized dungeon level (available only on PS3™ or PS4™) is sure to awaken the survivor in us all.

Oh! And did we mention the monsters? The Last of Us™ Nephalem Rift is teeming with a series of ravenous creatures modeled after the infamous Stalker, Clicker, and Bloater infected. 

Shadow of the Colossus™ Transmog Set:

Raise thy sword by the Light! In addition to The Last of Us™ Nephalem Rift, the Ultimate Evil Edition will also include a PlayStation® exclusive that pays homage to a gaming classic.

Players who choose to join the crusade against death on the PS3™ or PS4™ will be rewarded with the "Guise of the Colossi," a unique set of transmogrification plans that unlocks six armor appearances inspired by the influential PlayStation®2 title, Shadow of the Colossus™. These striking appearances will be available to each of Sanctuary's larger-than-life classes.

The fate of humanity rests in your hands, heroes. Diablo® III: Reaper of Souls™ - Ultimate Evil Edition™ will be out before summer's end, so make sure to place your preorders with your local retailer today!
*Please note that this exclusive content cannot be transferred to other platforms and will require you to connect to the PlayStation® Network to redeem.

 Reaper of Souls Ultimate Evil Stage Demo

Gamespot's youtube channel has a posted a preview of the console version of Reaper of Souls straight from E3, with game director Josh Mosqueira. Check it out!

Nagrand Zona Drugi Deo Screenshotova, Stari LFR Loot, Blue Teme

Warlords of Draenor - Nagrand Zona Drugi Deo Screenshotova
Danas gledamo drugi deo screenshotova zone Nagrand!
Warlords of Draenor - Stari LFR Loot
Watcher je potvrdio da će loot system za stari Raid Finder ostati za sad isti.
Blue Teme
Originally Posted by Blizzard Entertainment
Combined Revive Pet and Mend Pet
We actually had a similar idea: merging Revive Pet and Mend Pet. If your pet is alive and active, you'll cast Mend. If they're dead, you'll cast Revive instead. I don't believe that made it into the current Alpha build.

EDIT: Actually, looks like it did, but in an incomplete state. Next build should clean it up a bit. (Source)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Possible for A Tribute to Dedicated Insanity come back? Kind of like how Herald of the titans stayed? It was fun going back.
Changes made to raid structure in Cataclysm broke the way we used to track ToC attempts, unfortunately; that's why it was removed. (WatcherDev)

It would make more sense to have them under Dungeons and Raids -> Legacy if anything.
It's a new category for deprecated achievements. It has other stuff in it too, like "Loot 100 Stone Keeper Shards" (WatcherDev)

Warlords of Draenor Stats
in regards to minor stats, is it random among end-game raid gear? ie. variance on BiS with the minor stat bonuses?
Yes, it'll be on end-game raid gear. Some gear that drops will randomly have a minor stat. (Celestalon)

how will the new minor stats appear on PvP gear? Particular those purchased through CQP. Is hate to buy/sell cycle to get stats.
We don't plan on doing any random loot for conquest points. Possible that rolls from RBGs would have extra stats or gem slots. (holinka)

Readiness stat that works like the new Echo of the Elements (% chance to not invoke a CD on rotational abilities). Viable?
Not really. That'd be a huge wrench thrown in the gears of every spec's rotation, and is even less valuable than Readiness. (Celestalon)
Does that imply that the new EotE is troublesome at the moment?
No, not at all. It just wouldn't work as a stat for most rotations. Works fine as a Shaman Talent. (Celestalon)

How about readiness increasing both the cooldown recovery rate AND the potency of the cooldown?
We explored that, and many similar options. Problem there is that that further complicates it, then necessitates... (Celestalon)
...adding a DR on top of that. And, still has problems with talents doubling or even tripling its value. (Celestalon)

how does multistrike interact with paladin seals? with readiness gone does that mean seraphim is going to get reworked or gone?
Seal damage can Multistrike. Seraphim remains as is, except swap "Readiness" for "Versatility". (Celestalon)

How will Multustrike work with chain jump ? u can have 1 CH (4jump + 8 multistrike proc) 2 per each jump?
Each hit can multistrike, doing an additional hit of damage to just that target. (ie, it affects each target individually) (Celestalon)

Can appropriate MS strikes proc mastery (CS/TV/HoW)?Can mastery proc MS?Can appropriate MS strikes proc seals (CS/TV/Judge/Auto)
Multistrikes cannot proc anything, unless specifically called out as such. (Celestalon)

Does Leech trigger from any heals you perform on yourself?I assume no because it doesn't fit the name, but it's worth asking.
Despite it being a little weird for the name, Leech does work on self-heals (except for Leech itself, of course. No infinite loops) (Celestalon)

my biggest problem with Pvp is the rudeness of other players, especially of my own faction. Much too serious.
It's a significant problem for sure. (holinka)

will gladiator stance warriors be subject to the additional damage in Warlords PvP despite being DPS?
we'll see how it plays out but since they lose some of their tankiness, it's likely they wouldn't take extra damage. (holinka)

Hey are there any plans yet to address faction imbalanced servers for Ashran? It might not be fun if there is no other faction
We will point multiple realms at the same instance of Ashran (holinka)

Is FrostFire ridge going to be horde only, or can an alliance toon quest there? Wondering if I need to boost a horde char
Frostfire is a Horde-only leveling zone; Shadowmoon is Alliance-only. Everyone will have some endgame content in both. (WatcherDev)

when the garrison building is upgrading or constructing. Will we see peons/peasants working on the building?
That's the plan! (Muffinus)

Warlords of Draenor Alpha - Nagrand i Grongrond Zone Preview

Uz pomoć Shaman i njegove magije Far Sight, uspeli smo da pogledamo par predela Grongrond i Nagrand zona. Zone izgledaju nedovršeno, ali nam daje sliku kako bi otprilike trebalo da izgledaju.

Imajte u vidu da je ovo rana faza alpha testa i da može sve biti promenjeno.

Nagrand Zone


Grongrond Zone


WoD Alpha - Shadowmoon Valley u Sledećem Buildu, Theorycraft Diskusija, Blue Teme

Warlords of Draenor Alpha - Shadowmoon Valley u Sledećem Buildu
Izgleda da će u sledećem Buildu Shadowmoon Valley biti otvoren, što znači da će moći da se proba alijansa. U toku ovog testa Horda i Frostfire Ridge biće zatvoreni.


Warlords of Draenor Theorycraft Discussion
Originally Posted by Blizzard Entertainment
-How is bonus armor working in terms of the mitigation, just like armor? I see a separate "damage reduction by xx.xx%" when I mouse over bonus armor and I guess that's multiplicative? Currently it looks very strong for tanks considering that it’s both offensive and defensive stat.
The tooltips on the character sheet are actually misleading. Base Armor DR and Bonus Armor DR can't be combined. You need to combine the Base Armor and Bonus Armor, and then formulate a Total Armor DR (DR=Armor/(Armor+K)). Future alpha build will have that fixed. K is looked up in the game tables as mentioned, but for easy reference, it's 3610 for a 100 attacker, and 5234 for a 103 attacker.

I realized that with stat-squish affecting everything, the stats of low level weapons are totally in a mess where 164lv 2h could be lower than 115lv 2h and a lv35 quest reward could not find update until lv70…do devs have any plan to fix that to make up for the feeling of powering up and rewarding during leveling of new toons?
I think what you're seeing is how the level jumps in between expansions were removed. I don't see the lvl35 quest reward that you're referring to. Also remember that in old expansions, the power of an item was based on its ilvl *and* its quality. That's not the case at high level gear, but still is in low level gear. A Karazhan item was better than a Netherstorm item. Now that there's a smooth progression from Netherstorm to Howling Fjord, the Karazhan item can be better than Howling Fjord too, which is appropriate for its difficulty.

Players vs Lower Level Creatures, Damage Taken/Dealt Adjustments
Here are the details about how you'll still be able to solo old raids (without being Mione). This includes pseudo-code, so get your imaginary interpreters ready.

Also asked of me on twitter... Bosses are treated as IntendedLevel+3. So Garr is a 63, and Lich King is an 83, as far as these formulae go.

Damage Taken Reduction
All players receive a damage reduction factor when attacked by a creature that is lower level. This applies only to creatures from expansions prior to Mists of Pandaria. All damage taken from qualifying creatures is multiplied by DamageTakenFactor, as determined below:

LevelDiff = PlayerLevel - CreatureLevel
if (CreatureExpansion < Pandaria) then
// 10% DR per level diff, with a floor of 10%
DamageTakenFactor = max(1.0 - 0.1 * LevelDiff, 0.1)
DamageTakenFactor = 1.0

Damage Dealt Increase
All players receive a damage increase factor when dealing damage to a creature that is lower level. This applies only to creatures from expansions prior to Mists of Pandaria. All damage dealt to qualifying creatures is multiplied by DamageDealtFactor, as determined below:

LevelDiff = PlayerLevel - CreatureLevel
if (CreatureExpansion >= Pandaria) then
DamageDealtFactor = 1.0
elseif (LevelDiff < 5) then
// Ranges from 1.0625 to 1.25 vs. 1-4 LevelDiffs
DamageDealtFactor = 1 + 0.0625 * LevelDiff
elseif (LevelDiff < 10) then
// Ranges from 4.0 to 6.0 vs. 5-9 LevelDiffs
DamageDealtFactor = 1.5 + 0.5 * LevelDiff
// Maximum factor of 16.5 vs. 10+ LevelDiffs
DamageDealtFactor = 16.5

Alternate Inter-Expansion Damage Adjustments
We also want to provide power growth within an expansion, despite the fact that we've flattened the ilvl power curve within each old expansion. This applies only to creatures from expansions prior to Mists of Pandaria. To do that, we calculate an alternate set of damage dealt/taken factors, and use either these ones, or the normal ones, whichever is most beneficial to the player.

MaxPlayerLevelsByExpansion = {69, 79, 84, 89, 99, 109}
IntendedItemLevelByExpansion = {65, 115, 200, 346, 463, 609}
MaxPlayerLevel = MaxPlayerLevelsByExpansion[CreatureExpansion]
IntendedItemLevel = IntendedItemLevelByExpansion[CreatureExpansion]

if (PlayerLevel <= MaxPlayerLevel and
PlayerEquippedItemLevel > IntendedItemLevel) then
AlternateDamageTakenFactor = 1 - 0.01 * (PlayerEquippedItemLevel - IntendedItemLevel)
AlternateDamageDealtFactor = 1 + 5/3*0.01 * (PlayerEquippedItemLevel - IntendedItemLevel)
DamageTakenFactor = min(DamageTakenFactor, AlternateDamageTakenFactor)
DamageDealtFactor = max(DamageDealtFactor, AlternateDamageDealtFactor)

Death Knight
The stacking health buff for Blood DKs is simply sliced in half. Every 15 Runic Power spent by Breath of Sindragosa increases Maximum Health by 2.5%
Every other tick of Breath of Sindragosa will trigger an Enhanced Death Coil effect. (5% every other tick, not 2.5% every tick)

Presuming that partial blood tap charges are effectively floored ( 1.3 charges is treated as 1 charge, not 2, in terms of being able to spend it or not), do you foresee any problems with the partial charges being useless? Focusing on raiding in PVE, and presuming that conversion seems similar levels of use to mists (read: none), we'll be getting 1 or 2 charges from everything bar Dsim, and it takes 4 Dsim's to generate a "bonus charge". Uses of Dsim are already few and far between, and looking for 4 or more uses in any one combat length is rare. Do you plan on having partial charges decay at the same rate as normal charges to avoid using Dsim 3 times prior to a fight to build up .9 charges?
It takes 3 Dark Sims to collect the partial charge into a full charge. Also, conversion will likely be more valuable because of this change. This is purely a bonus, so not concerned if a couple tiny fractions are left over unused at the end of a fight.

I'm also curious if you happen to have the ppm of rune of the fallen crusader, and cinderglacier, and if there are any plans to make ppms as transparent as rppms in the spell data.
Fallen Crusader is now 2 RPPM. Cinderglacier is now 1.5*Haste RPPM.

Ferals when shifting into caster form lose our Mastery, AP conversion from agility, Savage Roar, and the 5% crit we get from cat form. This is the way it has always been which hasn't been a problem until now. Previously if we shifted into caster form our snapshotted bleeds stayed ticking for the same amount.

Now that DoT's are updating dynamically if we shift into caster form current DoT's lose everything. I am guessing this is just something that hasn't been accounted for with the new dynamic DoT system, but I wanted to make sure it was on the radar, and verify that it is not expected.

A couple builds from now... Mastery will work regardless of form. Agi->AP already works regardless of form. Savage Roar will be snapshot on bleeds. Leader of the Pack will still be lost in caster form.

How does the new pandemic mechanic for DoTs work with specific abilities that snapshot?

For example: If I am specced into Bloody Talons and apply a Rip, then use a healing touch to gain the 30% increase on my next two abilities, and then Re-apply rip for the 130% duration. Does that entire duration of the new Rip benefit from Bloody Talons, or only the base 16 seconds(22 seconds with 3 extensions via shred)

The entire 130%-of-normal duration of the Rip would benefit.

To clarify Improved Blizzard perk: is it triggered once per tick per target, or just once per tick regardless of number of targets?
Per damage event. A Blizzard on empty ground does nothing. A Blizzard on 10 enemies reduces Frozen Orb's cooldown by 10sec per Blizzard tick. (Yes, that may be too strong; we'll see how it goes in testing.)

Does Improved Icy Veins affect glyphed Icy Veins? If so, how much additional Multistrike does it provide? (17.5%?)
Recently changed the glyph to be 30% Multistrike. Perk bumps that up to 45%.

Is Enhanced Arcane Blast just treated as 5% haste for that one spell (dividing cast time by 1.05, multiplicative with other haste)?
No, it's a multiplier on cast time. It multiplies Arcane Blast's cast time by (1-0.05*ChargeCount). (Official Forums)

Blue Teme
Originally Posted by Blizzard Entertainment
Item Level and Leveling with Existing Characters
Will the gear that will be obtainable from the first quests at the launch of WoD be this low in item level and therefore be completely overshadowed by players' current gear?
Yes. We want players who have spent the time and effort to collect endgame Mists of Pandaria gear to go into the expansion with a bit of an advantage. We also need to make sure that players who haven't been farming endgame gear aren't struggling just to complete their first few quests in Warlords. That means, much like previous expansions, your current epic gear will likely last you for a little while into Draenor. (Official Forums)

Profession Catch-Up - Skinning
Just following up: Skinning will be using a similar system as Mining and Herbalism, allowing someone to level up their profession purely through high level content by picking, mining, or skinning high level nodes and creatures, regardless of their professions's skill level, gain skill-ups from doing so, and obtain materials usable for crafting. (Official Forums)

Balance Druid Feedback
Yeah, the biggest problem I think is that Moon/Sunfire do too much direct damage at the moment. (Official Forums)

Shaman Weapon Imbues
We didn't feel that Weapon Imbues were offering much in the way of gameplay. For many players, they felt like more of an annoyance ("why can't I Unleash... oh") than a buff. They're also prime targets for reducing action bar clutter. For those reasons, we decided to convert each spec's primary imbue(s) to passive effects.

However, while the effects of Windfury and Flametongue are a core part of the Enhancement rotation, Earthliving for Restoration and Flametongue for Elemental are little more than a raw numbers increase. Not really something that we need to clutter up the spellbook with. So, for Resto and Elemental, we decided to remove those effects entirely (and compensate for that when we start numbers tuning). For Enhancement, we merged Windfury and Flametongue into one passive (Enhanced Weapons) that gives the benefits of both effects.

Please be aware that the currently active Alpha build was taken in the middle of a pretty big wave of class changes (for everyone, not just Shaman). We'll be getting a full update to the patch notes out as soon as possible once we've completed that round of changes.

One extra thing I forgot to mention that goes along with this change: Unleash Elements is being split into three different spells, unique to each spec: Unleash Life for Restoration, Unleash Flame for Elemental, and Unleash Elements for Enhancement. Each of those spells acts as Unleash Elements currently does with spec-appropriate imbues active. (Official Forums)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
with the ap change from veng will tank do same dps while questing and raiding? sounds good for questing
Yes (other than the benefit of raid buffs, same as any DPS). (Celestalon)

Were poison proc sounds removed? Not hearing it on Rzn's stream...
Yep! They were so extraordinarily spammy and annoying, we just removed them. (Celestalon)

Death Knight
what about dps dk's or survival? they're just % damage on spell schools. Overlap between mastery/versatility... (1/2)
% damage increase to a subset of your abilities is different; it can skew the importance of different abilities. (Celestalon)
But what about balance between the two stats? One increases only some of your damage. Other increases it all but less?
Correct. That's tunable. (Celestalon)

Remove Blood Soul Reaper? Will not be used in rotation at all, since it gives no SoB stacks.
It'll trigger Scent of Blood too. (Celestalon)

Since haste is becoming the overwhelming rage-generation stat for bears, perhaps crit needs some love? Crit=dodge?
We're going to improve Crit further for Bears, though no details quite yet. (Celestalon)

How is the damage of Stellar Flare calculated based on how much Balance Energy you have? And does this damage snapshot?
(1+SolarEclipse)*(1+LunarEclipse). In word... It benefits from both multipliers. Yes, Eclipses are snapshot. (Celestalon)
Can you make an example please? Don't get the formula.
Sure.You have a max Eclipse of 50%.You're currently at 40 Solar Energy.SolarEclipse=50%*(140/200)=+35%....continued... (Celestalon)
LunarEclipse=50%*(60/200)=+15%.Solar spells do 1.35x dmg.Lunar spells do 1.15x dmg.Stellar Flare does 1.35*1.15=1.5525x dmg. (Celestalon)

hey is the dmg bonus from moonkinform snapshot? so if we dot something switch to bear form and there is no 10% dmg loss ?
No, it would not be. (Celestalon)

sorry, last one and then I'll stop. I also assume that Rake (when used in stealth [Ravage] ) not awarding CP's is a bug aswell?
Rake from stealth is like Pounce, not Ravage. (Celestalon)
I got them backwards, but the concern remains. In the Alpha, Rake when used in stealth (pounce) doesn't award CP. Not intended?
Correct. Rake should award CP, regardless of stealth. (Celestalon)

Any other ideas in mind to replace it? Survival's theme can create lot of traps, explosives, and poison ideas.
No, we don't think they need any more complication. Rather have one fewer button. (Celestalon)
Thanks. Any thoughts on the BM using AS bit then? Largely my biggest remaining concern with Hunter spec flavor.
We don't think a change is worth the confusion, currently. (Celestalon)

What is the design intent/strength of Void Entropy for Shadow? If you could elaborate on the thought process behind it.
Additional orb spender. Very strong damage when the target lives a long time. (Celestalon)

In 6.0, do the partial ticks of SPriest DoTs have a partial chance to proc Divine Insight or Surge of Darkness?
Currently, no, though we're prepared to do that if it becomes an issue. (Celestalon)

such as combat rogues mastery
We think Combat's Mastery is still suitably different. Welcome to feedback on that matter; give it a try and see how it feels. (Celestalon)

so resto can be the Palpatine of healing now?
No, it specifically doesn't do that; Chain Heal multistrikes just do additional heals to just that target; no beam. (Celestalon)
But can it fire a beam visual to the person it multistrikes on? This is The Most Important Part!
It recasts the visual for most spells, but not for chained spells. (Celestalon)

Character / Items
So when are the shamans that wasted hours on flex for tmog getting compensated? Bonus Rolls Something.
I know it's a terrible answer, but it's not something we have the ability to track and compensate at this point. (WatcherDev)

Will non-armor items be usable for every spec? Like a 5 man dungeon boss has a cloak in his loot table, can it roll every stat?
No, there'll be competition in those slots too. Just based on stats, instead of armor type. (Celestalon)
...class, since there will be so much rng around stats on gear (sockets, minor stats, warforged)
None of those affect who can use items. Nothing has changed regarding how you form 5-player groups. (Celestalon)

Will current SoO gear be reassigned tertiary stats in 6.0 with the squish? or just hit/expt/spirit replaced?
You'll start to see Minor Stats on Draenor gear. SoO gear will get stat replacements for the obsolete stats. (WatcherDev)

So if you pick versatility you trade some DPS for healing / armor (and vice versa)?
Yes. (Damage reduction, not Armor.) (Celestalon)

Will pure dps want versatility over other stats?
Absolutely, sometimes. (Celestalon)

So its basically a stat only for Hybrids? pure dps should avoid it?
No, it's absolutely still valuable to pure DPS. (Celestalon)

Won't versatility be another "god stat"?
Only if we overtune it, which we won't. (Celestalon)
If it is tuned lower considering healing/armor, no one will take that stat. lose/lose either ways
It will not be the highest DPS stat for anyone, but will still be valuable for its versatility. (Celestalon)

Why not make Versatility increase healing taken instead of reducing damage? Would eliminate a lot of potential problems.
Because it feels more rewarding if upgrading your character is reflected in your own performance, not your allies', in general. (Celestalon)
There have been exceptions to that in a few cases, but for a widely-valuable secondary stat, it's a good guideline. (Celestalon)
Maybe increase healing taken and Stamina then? Just seems like the ability to gear into non-DRing damage reduction is an issue.
We initially planned to put diminishing returns on the damage reduction, but decided not to since it hardly makes a difference. (Celestalon)
We normally have to use DRs when some stat scales from -50% to -75% or so (doubles in value otherwise). This goes from 3% to 15%. (Celestalon)
You don't plan on having Vers trinket procs or fight mechanics like Primordius ever again?
Oh sure, we may, but even in those extreme cases, you're talking about going from -10% to -20%. Still negligible scaling. (Celestalon)

Will dps->healing conversions (atonement, leeching poison, etc.) double dip from versatility stat?
They shouldn't, no. We already have safeguards in place for other damage/healing bonuses. (WatcherDev)
Sad day, was hoping to have some fistweaving fun with it ;pah well, c'est la vie!
It's still excellent for Fistweaving, just doesn't scale exponentially. (Celestalon)

Will Versatility affect Mend Pet? Any chance Versatility's dmg reduction or Leech heals could also work on your pet?
Yes, to all of the above. (Celestalon)

if raid-wide Versatility min is ever high enough to be effective, isn't it just the new Shadow Resistance?
If your whole raid decides to stack Versatility, you'll do a bit less damage as a group and take a bit less damage. Seems fine. (WatcherDev)
Resistance was something like a 50-60% damage reduction from a few pieces of gear. Kind of a different story. (WatcherDev)

seems to me that versatilty is basically "all my main stats in a secondary stat", too strong, maybe?
That's down to the numbers tuning. It's definitely balanceable. (WatcherDev)

Versatility = tank stat, plain and simple
It offers something for everyone. You might even say it's... versatile. (WatcherDev)

That was my concern as well. Amplify at least had the benefit of interacting with secondaries.
Amplify didn't really interact - was just bonus stats. Playing up hybrid gameplay/survival is a difference. (WatcherDev)

Hello! Right now Versatility seems too good on paper for non-short enrage timer fight. How much rating will it takes for 1%? Thx
More than it takes for 1% crit. (Celestalon)

Patch 2.0.6 Hotfix, Ispravljeni Achivementi, Blue Teme

Patch 2.0.6 Hotfix
Juče smo imali zvanične Patch 2.0.6 Informacije, a odmah zatim i prvi najavljen hotfix...
Originally Posted by Blizzard (Source)
  • Resolving an issue where the Raiment of a Thousand Storms 6 piece set bonus does not benefit from +% Lightning Damage.
Ispravljeni Achivementi
Većina achivementa koji nisu radili, trebalo bi da su sa novim patchom ispravljeni!
Originally Posted by Blizzard (Source)
Hi Everyone,
I just wanted to pop in here and let you all know that we deployed an update to our back end services today that we believe should “heal” a fair amount of the issues that some of you in this thread have been reporting with achievements that have become stuck or “broken” since the game was released. 

Without going too deep into the technical details, basically what we did was implement a system that looks at your account upon login to try and identify any achievements for which you have fulfilled all the criteria, but have not been awarded the actual achievement. If the system identifies a broken achievement, the server will attempt to immediately “heal” your broken achievement and grant it to you. I say “try” because each server will only attempt to run a certain number of instances of this healing operation at one time. What this means is it may take several logins to heal any achievements that are broken on your account in this way. This is expected behavior, and just because you haven’t seen any changes to your achievements just yet, doesn’t mean that the fix did not work for you at all.

I know that many of you have been waiting for this for a long time, but it is somewhat likely that this fix may not resolve every single achievement issue that every player has. This particular fix is specifically targeted at achievements with tracked criteria (basically this means requirements that were tracked with checkboxes). Also as I said above, this fix may not take effect for everyone immediately. What this means is that we are going to need to let the dust settle over the next few days to see what other types of issues remain.

So, where do we go from here? At this point, we encourage you to simply play as you normally would for the next several days and see what happens with your achievements. If you are still experiencing erroneous behavior or are missing a particular achievement that you believe is broken, we encourage you to reply to this thread and let us know about it. Include detailed information if you can such as the full achievement name, when you earned it, and what the exact problem with it is with as thorough a description as possible. Steps are good too, if you have them! 

I’ll be watching this thread very closely, and will likely be popping in here again in the days and weeks to come. Thank you all again for your patience and all of your reports about this.
Blue Teme
Originally Posted by Blizzard 
[Bug] Legendary Crafting Mats Still Dropping
There is currently a bug that is causing some Legendary crafting materials to continue to drop after the patch. We’re still looking into the specifics of the bug, and don't have a current estimate to share on when this will be fixed (or how: via hotfix or patch). In the meantime, thanks for your reports! (Source)
Fuad's Journal Will Start Dropping From Fuad With 2.1
Fuad's Journal does not drop off Fuad. The journal is part of the meta achievement called "Judge of Character", it does however not drop off Fuad. I've killed him 10 times now thinking it's a rare drop but it shouldn't be. Please fix this.
Patch 2.0.6 was mostly for balance changes and while it had a few bug fixes, this particular fix did not make it in. The good news, however, is that we do have a fix in place for this coming in our next major content update, patch 2.1.0! I obviously can't make any promises as when specifically that update will arrive, but I can say that we are currently hard at work on the new content for that patch, and that we are doing our very best to get it out the door as soon as possible.
Thanks a ton for all of the reports about this, and we really appreciate your patience regarding this issue. Thank you!
Edit: In the meantime, I also went ahead and added this issue to our known issues list. (Source)

Tier 17 Mythic Monk, Shaman i Mage, Novi Modeli Nerzhul, Kilrogg Deadeye i Ostalo

Novi Alpha Build sa sobom doneo je tri nova Tier 17 Mythic seta, kao i par novih modela, od kojih su najinteresantniji Nerzhul i  Kilrogg Deadeye!
Monk Tier 17 Mythic Armor Set
Mage Tier 17 Mythic Armor Set
Shaman Tier 17 Mythic Armor Set
Novi Modeli
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