Najnovija Diskusija na Forumu

Author: Platin
Date: 21.10.16, 00:44

Author: Neonkitza
Date: 20.10.16, 21:31

Author: eldiax
Date: 20.10.16, 12:42

Author: Fiuman
Date: 16.09.16, 09:38

Heroes Novi Replay i Observer Interface, Hotfix Patch - 21 Decembar

Hotfix Patch - 21 Decembar
Originally Posted by Blizzard (Source)
We’ve just released a hotfix for Heroes of the Storm in order to resolve a few bugs discovered after the release of our most recent patch. Complete patch notes for today’s hotfix can be found below.
Bug Fixes
Heroes and Talents
  • Selecting the Rabid Wolves or Grace of Air Talents will no longer prevent Thrall from gaining stacks of Frostwolf Resilience when enemies are struck by Feral Spirit or Windfury.
  • Fixed an issue that could grant a significant cooldown reduction for The Butcher’s Ruthless Onslaught.
  • Fixed an issue that could cause Heroes to become stuck inside of a Gate after using certain Abilities.

User Interface

  • The /leave command can no longer be used to leave lobby or draft mode chat channels.
  • Fixed an issue affecting the home screen when logging in to Heroes of the Storm.
  • Resolved a formatting issue affecting the dropdown context menu that displays after right-clicking a chat message.
Heroes Novi Replay i Observer Interface
Blizzard je radio zajedno sa Ahliom da napravi što bolji Replay i Observer Interface za Heroes of the Storm. Ovo je sličan interfejs korišćen na BlizzCon 2015, ali sa par nadogradjenim stvarima.
Originally Posted by Blizzard (Source)

Greetings, Heroes. We’ve been working closely with community member Ahli to create a new interface for watching replays and observing matches in the client. Some of you may recognize a lot of these new features from an earlier version we used at the BlizzCon World Championships. While this probably won’t be our final iteration, we wanted to get this version into your hands now as this new interface will be replacing the default replay and observer UI very soon.

With new art, talent icons included in the top bar, and collapsible detailed stats and talent panels, we think this interface will introduce an exciting new level of easily-digestible information to players looking to analyze games as a spectator or through watching replays. You can also look forward to even more features coming with the interfaces official release and beyond, including current Map Mechanic counters for each team on maps like Blackheart’s Bay and Tomb of the Spider Queen.


  1. Download the new Heroes of the Storm interface file:


  1. Once downloaded, place the file in your Heroes of the Storm Interfaces folder
  • Mac: \Library\Application Support\Blizzard\Heroes of the Storm\Interfaces
  • Windows: C:\Users\XXXXXX\Documents\Heroes of the Storm\Interfaces
  1. Inside the client, access the options menu, then navigate to the Observer and Replay tab.
  2. Use the dropdowns to change your Observer and Replay files to the downloaded interface.
  3. That’s it. Go watch a replay, observe a custom game, and check out all the new features!


  • Detailed Stats Pane: Ctrl + 1
  • Detailed Talent Pane: Ctrl + 2
  • Hide/Show Top Bar: Ctrl + E
  • Hide/Show All UI: Ctrl+Shift+E
  • Hide/Show Chat Log: Ctrl+Shift+C
  • Hide/Show Replay Control Panel: Ctrl+Shift+O

We hope you enjoy this sneak preview of the new observer interface, and we’re excited to see what you all do with it. Have fun and we will see you in the Nexus!

Overwatch Teaser - "We Are Overwatch"

Ovo je prvi zvanićni Overwatch™ tizer.

Jeff Kaplan Govori o Overwatch Progresu

Game direktor Jeff Kaplan govorio je o progres sistemu u Overwatch igri, uključujući i šta je sve probano ranije, zašto rana faza sistema nije radila, i kako tim gleda da napravi najbolji in-game progres sistem.

Originally Posted by Blizzard

The First Progression System

  • Much like the WoW Talent system.
  • Leveling up would give you different abilities you were able to take that would change how the hero played.
  • Reaper had a talent which would fully heal him to full when he entered Wraith form.
  • Reaper had a talent which let his shotguns shoot twice the distance.
  • Overwatch is unlike other games, like Heroes of the Storm, as you need to be thinking about every hero in each match, rather than just the ones you see at the start of the game.
  • Due to the fast-paced nature of the game, and needing to know each hero, having a couple of different builds for each hero felt overwhelming. System Scrapped!
  • Player power from a progression system was not good for the competitive nature of Overwatch.

The Second Progression System

  • Not player-power based. All cosmetic rewards.
  • Each hero had a level associated with them. The more you played matches with that hero, the more experience you gained with it.
  • You'd gain more XP for wins than losses.
  • As a hero leveled up, you'd unlock more and more cosmetics.
  • Hero level cap was 20.
  • Testers were hesitant to switch heroes when they were close to an unlock, which could in turn lose games.
  • "Minor Disaster"
  • They did end up with lots of different cosmetic rewards from the system though!

Future Progression

  • Tom Chilton, the game director of World of Warcraft said to Jeff [If your game isn't about progression, don't overly focus on it]. The Overwatch team agrees.
  • Light, cosmetic, and thanking you for your time in it.
  • Your main motivation for playing should be that the game is fun, not that you gain more power.
  • They're using the time between now and the end of January to work on progression.
  • Once that new system is done, Beta shall return!

World of Warcraft Legion PvP Preview

Mnogo izmena dolazi nam u Legion PvP sistemu:
  • Honor i Conquest valuta biće izbačena iz igre!
  • Sada skupljate Honor poene koji povećavaju Honor leve, i koji vam omogućava da dobijete više PvP Talenta, kao i Gold i Artifact Power.
  • Vaš sredni item level nivo biće povećan za par procenata, otprilike 2.5%.
  • Opremu dobijate tako što završatave Battleground i Arenu, a kvalitet zavisi će od vašeg rejtinga u meču.
  • Za sada nema PvP specifične opreme, tako da će PvP i PvE sadržaj doneti najbolju opremu igračima.
  • Biće više PvP sezona:
  • Resetovanjem vašeg Honor Levela, kada dodjete do capa, doneće Vam Prestižan Level.
  • Skupljanjem Prestiž Levala, dobijate badge na nameplate, unitframe, scoreboard, titulu, Artifact skin, mount i Pet!
  • Dve nove arene dodate su u igri!
Originally Posted by Blizzard (Source)
There are a lot of exciting changes coming for PvP in Legion, and today, we'd like to take the opportunity to share some more details on some of those changes!

The Honor System
In Legion, Honor and Conquest will no longer be currencies that you use to buy gear from vendors. Instead, characters who have reached maximum level will earn Honor Points from competing in Battlegrounds or Arenas, similar to how lower-level players earn Experience Points. As you earn Honor Points, you will increase your Honor Level, up to the maximum Honor Level of 50. Along the way, you'll earn a number of rewards, including Gold, Artifact Power, and a brand new set of PvP-only Honor Talents.

Honor Talents are a special set of Talents that are only active when a player is in a PvP instance (such as a Battleground or Arena) or otherwise engaged in PvP combat, and work in addition to your normal Talents. They are unlocked, one at a time, as your Honor Level increases. So, by Honor Level 10, you'll have one option available in each row, but as you continue to increase your Honor Level, more and more options will become available for you to change up how you approach PvP gameplay.

For example, a Windwalker Monk who has reached Honor Level 10 can choose Rushing Tiger Palm, which lets them use Tiger Palm at range to dash toward and slow their target. Or, a Restoration Druid who has reached Honor Level 46 can take Deep Roots, which makes their Entangling Roots spell no longer break when the target is damaged.

Which Honor Talents you choose can have significant impact on how you play your character, and allow you to tailor your abilities to fit with the type of PvP content you're participating in, or even who you're playing with!

Kicking It Into Gear
So, if you're not earning Honor or Conquest to purchase gear any more, how will your equipment contribute to your character's strength in PvP? The answer is... it won't (much).

In Legion, as soon as you zone into a PvP instance, the stats on your gear will be nullified, and you'll be given a pre-determined set of stats that's uniquely configured for your specialization. Furthermore, any set bonuses, enchants, Legendary bonuses, or trinket effects will be deactivated (although your Artifact and its related Artifact Powers will remain active).

The only contribution your gear will make to your overall power is through a small modifier based on your average item level. For every point that your average item level increases, your pre-determined PvP stats will increase by 0.1%. That means a 25 item level difference between two players only results in a 2.5% difference in stats, compared to the 25% difference it makes today. There’s still a little incentive to improve your gear – a concept we think is important for World of Warcraft – but the benefits are much less pronounced.

These changes bring a couple of major advantages. First of all, it puts everyone participating in organized PvP on a much more even playing field. Obviously, you'll still want to unlock your Honor Talents to reach your full potential, but you'll be able to hold your own in battle in the meantime.

Second, it allows us infinitely more control to make PvP-specific balance tweaks. If one spec's Mastery is too strong in PvP, that's fine – we can just reduce the amount of Mastery they have. If a spec is too easy to kill, we can increase their Stamina. If a healer is having too much trouble keeping teammates alive, we can increase their Spellpower. In short, we can tune classes for PvP in a way that’s exclusively focused on PvP.

Equipping For Battle
Even though your gear has very little impact on the strength of your character in instanced PvP, and you won't be spending Honor or Conquest to buy gear from vendors, we still want you to be able to earn gear through PvP. We really like how the Strongbox system has worked out so far in Random Battlegrounds and Skirmishes, and so we're working on a similar system for Legion, with some major improvements.

In Legion, you’ll earn gear simply by completing Battlegrounds or Arenas. In rated matches, the quality of the gear will be increased based on your rating. Of course, that's in addition to the Honor you'll earn towards unlocking your Honor Talents.

We're also doing away with the idea of PvP-specific gear. Since your stats are pre-determined, trinkets and set bonuses are disabled, and your item level gives only a small increase, we don't need to worry about making you wear a separate set of gear in PvP. So, in Legion, gear is gear, regardless of where you earned it, with no PvP-specific stats or fluctuating item levels, and the best players in both PvP and PvE content will be able to earn the best gear.

'Tis The Season
Legion is also bringing several changes to how PvP seasons, as well as their rewards, will work. Over the years, we've seen the high-end PvP community tend to flock to one faction over the other, even if it's not the faction they'd prefer. Racial balance is an important part of that, but we also think many players tend to simply choose the faction where they feel the best players are.

So, in Legion, we'll be handing out end-of-season PvP awards separately to the top percentages of players in each faction, instead of in relation to the overall player base. That means that, even if you believe one faction to have an advantage over the other, you can still play the one you want to, without having to worry about losing your shot at Gladiator.

On top of that, we're planning to have more frequent, shorter PvP seasons. Since your Honor Level doesn't reset between seasons, and the effectiveness of gear has been greatly diminished, you'll be able to start competing at near-maximum potential immediately, instead of having to wait several weeks while you collect a new set of gear. That means we can have more PvP seasons, which means rewards can be handed out more regularly.

All For The Prestige
However, once you've reached Honor Level 50, you'll have a tough choice to make. You'll be given the option to Prestige, which will reset your Honor Level back to 1, and once again restricting access to higher-level Honor Talents. However, in return, you'll increase your Prestige Level, which grants access to a number of other rewards, including:

  • A badge, based on your Prestige Level, which appears on the scoreboard in Battlegrounds and Arenas, as well as on your nameplate and unit frame.
  • A title, also based on your Prestige Level.
  • A wearable faction pennant
  • A new appearance for your Artifact
  • A unique mount and pet

The higher your Prestige Level, the better rewards you'll have access to. We see the Prestige system as a great way for players who aren't interested in pursuing higher rating, but still enjoy PvP, to have their own unique rewards to chase after.

A Change of Scenery
There's one more exciting addition we’d like to share today: Legion is bringing two brand-new maps to the Arena.

Located in the fortress of Black Rook Hold, this arena features a large statue in the center, as well as three alcoves to the sides. Access to those alcoves is restricted by a series of gates, which will open and close randomly as the match continues. When the gates are closed, you can use them to hide out of line of sight of your opponents… just be prepared for them to open again moments later!

Also in development is another arena located in the forests of Val’sharah. When you first enter this arena, you’ll be encased in a dome of vines. When the match starts, those vines will retreat, leaving the starting area exposed to the rest of the arena. In the center, you’ll find three statues, which can be used to break line of sight. However, those statues are located very close to each other, so you’ll need to keep moving if you want to play defensively.

We're very excited about all of the improvements coming to PvP in World of Warcraft: Legion, and we hope you are too! We look forward to seeing you on the fields of battle.

Diablo III Najavljen Kraj Četvrte i Početak Pete Sezone

Blizzard je najavio kraj četvrte sezone u Diablo III, kao i početak pete.
Kraj četvrte sezone:

  • Severna Amerika: Sreda, 30 Decembar 5:00 p.m. PST 
  • Evropa: Sreda, December 30 5:00 p.m. CET
  • Azija: Sreda, December 30 5:00 p.m. KST

Početak pete sezone

  • Severna Amerika: Petak, 15 Januar 5:00 p.m. PST 
  • Evropa: Petak, 15 Januar 5:00 p.m. CET
  • Azija: Petak, 15 Januar 5:00 p.m. KST
Originally Posted by Blizzard (Source)

Here we are again, nephalem. As we prepare to close out another Season in Diablo III, it's time to take a moment to remember what you have achieved and ensure you're ready for the transition to a new Season.

If you haven't experienced the end of a Season, there's a lot to know about what happens to your gear, progress, and characters. Don't fret! We're here to give you a full overview of what to expect and fill you in on the details of when the current Season will end and the next one will begin.


The Season Rollover:

Those who have played through a few Seasons know there has been no shortage of gold, gear, or Paragon levels to earn. So what happens to all that hard earned progress when a Season ends? In short, you get to keep just about all of it.

Here's a list of all the rewards from this Season you can expect your non-Seasonal heroes to enjoy:

  • Heroes
    • Seasonal heroes will be converted to either non-Seasonal Normal or Hardcore mode heroes, as appropriate. There's no need to delete any characters to make room for them; your Seasonal heroes will continue to use the same slot they currently occupy in your roster after the rollover. And starting in Season 5, you’ll be able to use Season Rebirth to convert any non-seasonal character into a Seasonal, level-one character.
  • Gold
    • Any gold you earn during the Season will transfer to your non-Seasonal heroes.
  • Paragon Experience
    • The total amount of Paragon experience earned is the amount that rolls over, not your raw total amount of Paragon levels gained.
    • For example, if your Seasonal heroes reached Paragon 300, but your current non-Seasonal heroes are already Paragon 400, your new non-Seasonal Paragon level will still be less than Paragon 700 since higher Paragon levels take more experience to earn.
  • Blood Shards
    • Similar to gold, any Blood Shards you have available at the end of the Season will transfer to your non-Seasonal heroes.
    • If your non-Seasonal heroes are currently at the Blood Shard cap, any Blood Shards you earn once the Season ends will temporarily ignore the cap. You can spend these at your leisure; however, note that you cannot pick up any additional Blood Shards until you are below your current cap.
  • Items
    • Items that are currently equipped on a hero or in that hero's inventory will stay on that hero as it moves to a non-Seasonal game mode.
    • Items that are in your Seasonal stash will be sent through the in-game mail system to your non-Seasonal heroes. These items can be claimed by any non-Seasonal hero for up to 30 days from the time you first log in after the Season ends.  To access these items, enter a game and hit the Mail icon located in the lower-left corner of your screen to open up your inbox. 
  • Artisan Progress and Recipes
    • If your Seasonal Artisans are a higher level than your non-Seasonal Artisans at the end of the Season, their level will transfer to your non-Seasonal Artisans.
    • Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well.
  • Shared Stash
    • Any Shared Stash slots or tabs you purchase during a Season that are not currently available to your non-Seasonal heroes will be transferred accordingly.
  • Achievements
    • Any Achievements or Achievement progress made during the Season is automatically applied to your non-Seasonal Achievement profile. This happens in real time and does not require the Season to end first. Your Achievement point total is also updated appropriately throughout the Season.
  • Kanai's Cube
    • After the Season rollover, any Legendary Powers unlocked using Kanai’s Cube on a Seasonal Character will become available on non-Seasonal characters as appropriate.
    • At the start of a new Season, Seasonal characters will not have access to any Kanai’s Cube Legendary Powers unlocked during previous Seasonal or non-Seasonal play.
  • Season 4 Rewards
    • All players who reach level 70 on a hero in Season 4 will unlock exclusive head and shoulder transmogrification appearances. These appearances will unlock immediately upon hitting level 70 on a Seasonal hero, and will be available on Seasonal and non-Seasonal heroes alike (even before the Season concludes). To access your new appearances, simply visit Miriam the Mystic and open the Transmogrification tab.
    • In addition, players can earn portrait frames and an exclusive pet for completing various chapters of the Season Journey.

Note that all heroes, rewards, and progress will convert to the appropriate non-Seasonal game mode. Any items, gold, Paragon experience, Achievements, Artisan levels or recipes, Stash space, and Blood Shards earned on Normal Seasonal heroes with transfer to your Normal non-Seasonal heroes when the season is over. Similarly, anything you’ve earned on Hardcore Seasonal heroes will transfer to your Hardcore non-Season heroes instead. 

Season 4 Conquests:

Unlike other rewards, Conquests do not roll over at the end of the Season (because they aren’t available to non-Seasonal heroes). This also means that your non-Seasonal Achievement point total will not be affected by any Conquests you earn during a Season.

Season 4 Leaderboards:

Once the Season ends, all Seasonal Leaderboards will be wiped and you will be unable to attain new Leaderboard ranks until the next Season begins. The results of the previous Season’s Leaderboards will remain available for viewing in-game. Once the new Season begins, a handy drop-down menu will allow you swap between the current and previous Season records. 

Don't forget that you can also view current and past Leaderboards right here on our website.

The non-Seasonal Greater Rift Leaderboards will also be wiped at the end of the Season. However, you'll immediately be able to compete in the next Era with your non-Seasonal heroes (including those who have just rolled over), and will not have to wait for the start of the next Season. 

Season 4 End & Season 5 Start Dates:

There will be a period of time between when a Season ends and the next begins. During this time, you’ll be able to sort through your rollover rewards and review your progress on the Leaderboards. It’s a great time to reflect on the accomplishments you’ve made and enjoy the culmination of your pre and post-Season loot hunts!

Season 4 will be ending at the following dates and times for each region:

  • North America: Wednesday, December 30 @ 5:00 p.m. PST 
  • Europe: Wednesday, December 30 @ 5:00 p.m. CEST
  • Asia: Wednesday, December 30 @ 5:00 p.m. KST

Season 5 will be starting about two weeks afterwards at the following dates and times for each region:

  • North America: Friday, January 15 @ 5:00 p.m. PST 
  • Europe: Friday, January 15 @ 5:00 p.m. CEST
  • Asia: Friday, January 15 @ 5:00 p.m. KST

For time zone assistance, click here. We look forward to seeing you in Season 5!

Ready for the Rollover?

How have you fared during Season 4? What was the highest Greater Rift you reached? Did you complete any Conquests? Any other exciting accomplishments to share?

Let us know in the comments and prepare yourself—Season 5 is just around the corner!

Heroes of The Storm Live Patch 39595

Novi Patch postavljen je na live CDN serverima i sa sobom donosi nam dva nova heroja, skinove, mounte i božićni event.


  • Ringmaster Greymane
  • Master Greymane
  • Fairy Sylvanas
  • Great Father Stitches
  • Space Lord Leoric
  • Sentinel Lunara
  • Master Lunara


  • Champion's Nexagon (Cloud 9 Mount)
  • Starbreaker
  • Lion Greymane
  • Treasure Goblin Winter (Free, limited time use mount)
    • Dash through the Nexus on a Festive Goblin mount during the Winter Veil event! Afterwards, it turns in to a lump of coal.


  • Space Lord Leoric Portrait
    • Thank you for purchasing the Space Lord Leoric skin. May this image of the Space Lord inspire you to serve the Eternal Empire to your utmost within the Nexus.
Originally Posted by Blizzard (Source)


Snuggle up to the warmth of your computer and get ready to fire up Heroes of the Storm, because Winter Veil has arrived to the Nexus! We’ve got a host of festive goodies that you can enjoy this holiday season, but the celebration won’t last forever. Be sure to check out the treats below before Winter Veil concludes on Tuesday, January 12.

New Special Event Quest: 30 Days of Winter Veil

  • Play 15 Games – Earn a 4 day Stimpack
  • Play 50 Games – Earn a 10 day Stimpack
  • Please note: Each game played during Winter Veil will count toward progress for both Special Event Quests.

Festive Treasure Goblin Mount

  • All players can ride the brand new Festive Treasure Goblin Mount for free during Winter Veil!
  • This limited-time Mount cannot be purchased, and will only be available during Winter Veil, so be sure to pick it during Hero Select before readying up!

Winter Veil Items in the Shop

  • Several new Winter Veil skins and bundles, including Sugar Plum Sylvanas and Greatfather Stitches, have arrived to the Shop for a limited time! Check out the Shop section below for details.
  • As part of our Recruit a Friend celebration, all brand new Heroes, Mounts, Bundles, and Skins introduced with today’s patch will be available at 50% off their normal real-money prices through the end of the year!


Lunara, First Daughter of Cenarius, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of her Abilities.


  • Dryad’s Swiftness
    • Lunara cannot use Mounts. Instead, you move 20% faster by leaping short distances.


  • Nature’s Toxin
    • Your Basic Attacks and damaging Abilities poison the target, dealing damage each second for 3 seconds.

Basic Abilities

  • Noxious Blossom (Q)
    • After 0.5 seconds, cause an area to explode with pollen, dealing damage.
  • Crippling Spores (W)
    • Enemies currently afflicted by Nature’s Toxin have its duration increased by 3 seconds and are slowed by 40%, decaying over 3 seconds.
  • Wisp (E)
    • Spawn a Wisp to scout an area. Can be redirected once active. Lasts 45 seconds.

Heroic Abilities

  • Thornwood Vine (R)
    • Send forth vines that deal damage to all enemies in a line. Can hold 3 charges.
  • Leaping Strike (R)
    • Leap over an enemy, attacking and slowing the target by 80% for 0.35 seconds. Can hold 2 charges.


As mentioned above, all brand new Heroes, Mounts, Bundles, and Skins introduced with today’s patch will be available at 50% off their normal real-money prices through the end of the year.


  • New Bundles have been added for a limited time!
    • Winter Veil 2015 Bundle
    • Winter Veil 2015 Ultimate Bundle
    • Sentinel Lunara Bundle


  • Lunara has been added to the in-game Shop


  • New Mount
    • Champion’s Nexagon
      • Celebrate Cloud9’s victory at BlizzCon 2015 by riding the Champion’s Nexagon, which features the Cloud9 logo and team colors!
      • This mount can only be purchased with Gold, and is available until February.
  • Returning Mounts
    • Reign-Deer – Exclusively available during Winter Veil
    • Lunar Tiger
    • Magic Carpet
  • Mount Removals
    • Cyber Wolf
    • Dire Wolf
    • Tyrael’s Charger

Price Changes

  • Zagara’s prices have been reduced to 4,000 Gold and $6.49 USD.


  • New Skins
    • Greatfather Winter Stitches – Exclusively available during Winter Veil
    • Sugar Plum Sylvanas – Exclusively available during Winter Veil
    • Master Lunara
    • Sentinel Lunara
  • Returning Skins
    • Great-father Winter Rehgar – Exclusively available during Winter Veil
    • Winter Veil Jaina – Exclusively available during Winter Veil


In-Game UI

  • Score Screens
    • Kills, Deaths, and Assists have been reordered on in-game and end-of-game Score Screens to read as Kills, Assists, and Deaths.

Social Features

  • The chat system has been redesigned.
    • Chat channels are now split into collapsible groupings on the right side of the chat panel.
    • All players who have joined a chat channel are now listed under that channel’s name on the right side of the chat panel, along with their portrait, Battletag, and current status.
    • Inactive players will now be automatically removed from public chat channels and will rejoin once they become active again.
  • Chat navigation
    • The chat panel can be expanded in height using the arrow button found in the upper-right corner.
    • Players will be notified in the upper-left corner of the chat pane if they have missed any messages from conversations they are not actively viewing.
    • Players can now quickly view and switch among all chat channels that they are taking part in by clicking the new arrow button in the upper-left corner of the chat panel.
      • Additionally, players can cycle through the list of chat channels they have open by pressing Ctrl + Tab and Ctrl + Shift + Tab.
  • Custom Game Lobby Links
    • Players in Custom Game lobbies can now create a clickable link and share it in chat channels to allow others to join the lobby.
      • Create a link to a Custom Game lobby by typing the following (without quotes) into any chat channel: “[lobby]”
      • Players may also send a message along with their lobby links by typing “/lobbylink” followed by their desired text

Loading Screens

  • Portrait Border Display
    • Loading Screens will now only display portrait borders that are relevant to each play mode. Each loading screen will display portrait borders as follows:
      • Quick Match, Custom Games, and Versus A.I. - Basic border and account level.
      • Hero League - Hero League rank.
      • Team League - Team League rank.
  • Party Indicator Icons
    • New Loading Screen icons have been added to indicate which players queued together as a party.
      • Players in the same party will appear next to each other on loading screens.
      • Parties will be separated by icon color so that it is easier to see how many parties there are, and how many players are in each.

Looking for Party Changes

  • The Looking for Party feature on the Home screen has been renamed to Party Finder.
    • The Party Finder will now display any friends who are online in addition to players who are looking to join a party.
    • Friends who are online but not yet looking for a party will be listed as “online” or “in a party”. When they are looking for a party or looking for more, the text will update appropriately.
  • Hovering the cursor over player portraits in the looking for party list will now display a tooltip that indicates which chat channel you have in common.
  • Looking for Party has been added to the Friends list.



  • A new Warrior rule has been added to Quick Match that now prevents teams that do not have a Warrior hero from being matched with teams that do have a Warrior.

A.I. Improvements

  • General
    • AI players will now move more efficiently on offense and retreat.
    • Slight improvements have been made to the way that AI players will perform several map objectives.
  • Difficulty-Specific Improvements
    • Adept AI will now choose Talents from pre-defined Talent builds, much like Veteran and Elite AI do already.
    • Elite AI will now focus their attacks on low Health enemies and chase more often.



  • Plasma Shield (Q)
    • Can now be cast on allies located in the Hall of Storms


  • Basic Attack range increased by 25%
  • Phase Prism (E)
    • Range and speed have each been increased by 15%

Developer Comments: Artanis was having a harder time sticking to opponents than we’d like.  This was hurting his ability to disrupt the enemy team and his ability to survive.  We feel that a slight increase to his base kit will help alleviate this issue, while maintaining a lot of the playstyle (and counterplay) that we currently enjoy.  The increased range on Phase Prism and his Basic Attacks should help him feel better to play, and help him more successfully fulfill his aggressive Warrior role.

These changes are intentionally slight, as we feel Artanis is very close to being extremely powerful in today’s game.


  • Basic Attack damage increased from 110 to 120
  • Base Health increased from 3360 to 3528
  • Base Health Regeneration increased from 7 to 7.35 per second

Developer Comments: Cho’gall’s win rate has been trending up since his release, but it is still a bit lower than we’d like. We have plans to improve Cho’gall with Talent changes in the future, but we wanted to give him a small buff before then.


Heroes and Talents

  • Azmodan’s Globe of Annihilation will now deal the correct amount of damage while under the effects of Black Pool and the Taste for Blood Talent.
    • This fix will also resolve incorrect damage amounts for similar Talent interactions, such as Muradin’s Storm Bolt with the Sledgehammer and Perfect Storm Talents, as well as Falstad’s Gathering Storm and Overdrive Talents.
  • Fixed an issue that could cause Leoric’s Drain Hope to end prematurely.
  • Fixed several situations in which summoned units could return directly to lane rather than continuing to attack nearby enemies while capturing a Mercenary Camp.
  • Tychus’ Hero model will no longer disappear after capturing a Fort on the Towers of Doom Battleground.
  • Artanis’ Purifier Beam will no longer track Murky back to his Egg if Murky was killed just as the Ability was cast.
  • Fixed an issue that could cause Brightwing’s Phase Shield to be applied to Cho’gall inconsistently.
  • Diagonally placed Shrubs will no longer sometimes fail to properly hide a Hero within.
  • Fixed an issue which could allow Cho’gall to regenerate Health after using Consuming Blaze on certain destructible objects.
  • Punishers on the Infernal Shrines Battleground will no longer fly outside the playable area after leaping into Zeratul’s Void Prison.

User Interface

  • Allied Minion status bars will no longer appear green when they are missing Health.
  • Resolved some cases in which Hero League games could incorrectly flag players to receive leaver penalties.
  • Pressing the Enter key while casting certain Abilities will no longer cause the key to behave as though it is stuck.

Diablo III PTR Patch 2.4 Informacije - 15 Decembar

Blizzard je objavio zvanične informacije izmena u novom PTR Patch 2.4 Buildu koji je juče postavljen na test serverima.

Originally Posted by Blizzard (Source)
  • The damage range of the Thorns affix on items has been reduced
  • Thorns damage granted by socketing a Flawless Royal rank or higher Topaz gem in a weapon has been reduced
  • Set Dungeons
    • A return portal will now spawn near your location, when you have either completed, or failed a Set Dungeon due to fatal damage, to allow you to retry more quickly
    • Several Unique monsters received adjustments to their health to be more consistent with the others
    • Armor of Akkhan
      • The total number of monsters has been reduced from 205 to 175
      • Number of enemies required to be killed while imbued increased from 100 to 150
      • Density has been adjusted to create more groups of 10
      • The Electrified affix has been removed from the Unique monster
  • Firebird's Finery
    • Number of enemies required to burn has been reduced from 45 to 20
    • Number of times required to burn has been increased from 3 to 6
    • The second objective has been slightly redesigned
      • Hit 50 enemies with the Meteor that revives you
  • Jade Harvester
    • Number of total monsters to kill has been reduced from 750 to 435
    • Reduced the size of the dungeon by 25%
    • The first objective has been slightly redesigned
      • Harvest 15 different enemies simultaneously 10 times
  • Natalya's Vengeance
    • Rain of Vengeance time required changed from 60 to 90 seconds
    • The second objective has been redesigned
      • Do not exhaust your Hatred
  • Roland's Legacy
    • The requirement for the Sweep Attack objective has been increased from 5 to 7
  • The Shadow's Mantle
    • The first objective has been redesigned
      • Chain bonus damage Impale hits on 20 (up from 15) consecutive enemies 5 times
    • The second objective has been redesigned
      • Slow 45 different enemies with your Shadow Power
  • Thorns of the Invoker
    • Number of Spears required reduced from 100 to 75
  • Unhallowed Essence
    • The second objective has been redesigned
      • Never drop below 50% Discipline
  • All Set Dungeons have received changes to their difficulty
  • Stonesinger
    • Knockback attack now has a unique animation and doesn't knock players as far
    • Now charges a random player
    • No longer charges players in melee range
    • Increased melee range to more closely match the visual effect
  • Bug Fixes
    • Fixed an issue that caused Shield of Fury to stack its debuff faster than intended
    • Fixed an issue that caused some monsters to deal more damage than intended in Set Dungeons
    • Fixed an issue that caused the Monkey King's Garb set dungeon to display the incorrect number of total enemies
    • Fixed an issue that could sometimes cause items to roll with a lower Thorns damage range than intended
    • Fixed an issue that prevented the Legacy of Raekor (6) Set Bonus from increasing the damage of Bash with Blade of the Warlord equipped
    • Fixed an issue that caused The Shadow's Mantle (2) Set Bonus to apply to classes other than Demon Hunters
    • Fixed an issue that prevented the Fortress Ballista from dropping
    • Fixed an issue that allowed enemies in the Armor of Akkhan Set Dungeon to be Condemned multiple times


  • Barbarian
    • Active Skills
      • Ancient Spear
        • Skill Rune - Boulder Toss
          • Should now reach its target more quickly
      • Avalanche
        • Damage increased from 1600% to 2400%
        • Skill Rune - Glacier
          • Damage increased from 1600% to 2400%
        • Skill Rune - Snow-Capped Mountain
          • Damage increased from 1800% to 2800%
        • Skill Rune - Volcano
          • Damage increased from 4400% to 6600%
      • Earthquake
        • Damage increased from 4200% to 4800%
        • Skill Rune - Cave-In
          • Damage increased from 4200% to 4800%
        • Skill Rune - Chilling Earth
          • Damage increased from 4200% to 4800%
        • Skill Rune - Giant's Stride
          • Damage increased from 200% to 300% per tremor
        • Skill Rune - Molten Fury
          • Damage increased from 5100% to 6000%
        • Skill Rune - Mountain's Call
          • Cooldown reduced from 50 to 30 seconds

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  • Crusader
    • Bug Fixes
      • Fixed an issue that prevented monsters from targeting players while mounted using Steed Charge
      • Fixed an issue that prevented the extra hammers created by Blessed Hammer - Limitless from benefitting from the Guard of Johanna damage bonus
      • Fixed an issue that caused enemies hit by the extra hammers created by Blessed Hammer - Limitless to be counted toward the Drakon's Lesson damage bonus
      • Fixed an issue that could sometimes prevent the increased Thorns value from Iron Maiden from updating

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  • Demon Hunter
    • Demon Hunters may now use Quivers while wielding a melee weapon
    • Active Skills
      • Bolas
        • Hatred generated increased from 3 to 4
        • Skill Rune - Thunder Ball
          • Hatred generated increased from 6 to 7
      • Cluster Arrow
        • Explosion damage increased from 550% to 650% weapon damage
        • Skill Rune - Cluster Bombs
          • Grenade damage increased from 525% to 650% weapon damage
          • Number of rockets decreased from 3 to 2
        • Skill Rune - Dazzling Arrow
          • Explosion damage increased from 550% to 650% weapon damage
          • Grenades damage increased from 220% to 250% weapon damage
        • Skill Rune - Loaded for Bear
          • Explosion damage increased from 770% to 850% weapon damage
          • Grenades damage increased from 220% to 250% weapon damage
        • Skill Rune - Maelstrom
          • Explosion damage increased from 550% to 650% weapon damage
          • Number of rockets decreased from 5 to 3
          • Healing per rocket increased from 1% to 2%
        • Skill Rune - Shooting Stars
          • Explosion damage increased from 550% to 650% weapon damage
          • Number of rockets decreased from 3 to 2
      • Entangling Shot
        • Hatred generated increased from 3 to 4
        • Skill Rune - Justice is Served
          • Hatred generated increased from 6 to 7
      • Grenade
        • Hatred generated increased from 3 to 4
        • Skill Rune - Tinkerer
          • Hatred generated increased from 6 to 7
      • Hungering Arrow
        • Hatred generated increased from 3 to 4
        • Skill Rune - Serrated Arrow
          • Hatred generated increased from 6 to 7
      • Multishot
        • Skill Rune - Full Broadside
          • Damage increased from 460% to 500% weapon damage
        • Skill Rune - Wind Chill
          • Critical Hit Chance bonus increased from 10 to 15%
      • Preparation
        • Skill Rune - Invigoration
          • Maximum Discipline bonus increased from 15 to 20
      • Vengeance
        • Duration increased from 15 to 20 seconds
        • Number of rockets reduced from 4 to 2
        • Rocket damage increased from 40% to 80% weapon damage
    • Bug Fixes
      • Fixed an issue that prevented Shadow Power from applying the lockout period before the cooldown begins when cast by Lianna's Wings

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  • Monk
    • Active Skills
      • Ephiphany
        • Skill Rune - Soothing Mist
          • Health Globe healing bonus contribution reduced from 25% to 10%
      • Fists of Thunder
        • Skill Rune - Static Charge
          • Damage reduced from 180% to 40% weapon damage
    • Bug Fixes
      • Fixed an issue that caused Exploding Palm to sometimes retain bonuses to its damage for longer than intended

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  • Witch Doctor
    • Active Skills
      • Gargantuan
        • Damage increased from 100% to 450% weapon damage
        • Skill Rune - Big Stinker
          • Poison cloud damage increased from 45% to 135% weapon damage
        • Skill Rune - Restless Giant
          • Enrage cooldown reduced from 120 to 45 seconds
      • Summon Zombie Dogs
        • Damage increased from 30% to 120% weapon damage
        • Skill Rune - Burning Dogs
          • Fire damage deal to nearby enemies increased from 20% to 80% weapon damage
        • Skill Rune - Rabid Dogs
          • Bite DoT damage increased from 30% to 120% weapon damage

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  • Wizard
    • Active Skills
      • Spectral Blade
        • Skill Rune - Flame Blades
          • Duration reduced from 10 to 5 seconds
          • Now has a maximum stack count of 30
    • Passive Skills
      • Galvanizing Ward
        • Damage absorbed changed from 81536 to 60% (down from 70%) of your Life
    • Bug Fixes
      • Fixed and issue that prevented the internal cooldown on Magic Weapon - Deflection from updating with changes to Attack Speed
      • Fixed an issue that caused the effect of Wave of Force - Debilitating Force to stack from multiple sources


  • Boyarsky's Chip
    • New Legendary Gem
      • Adds 16000 (down from 30000) Thorns damage
      • Thorns damage increased by 800 per rank (down from 1500)
  • Legacy of Nightmares
    • These rings now roll with a guaranteed socket rather than guaranteed Critical Hit Chance or Attack Speed
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Aquila Cuirass
      • Legendary Power added
        • While above 90-95% (up from 75-85%) primary resource, all damage taken is reduced by 50%
    • Justice Lantern
      • Legendary Power added
        • Gain damage reduction equal to 45-55% (down from 50-65%) of your Block chance
          • Note: This power can now benefit from the Block chance provided by Punish
  • Class-Specific Items
    • Barbarian
      • Blade of the Warlord
        • New Legendary Mighty Weapon
          • Bash consumes up to 40 Fury to deal up to 400-500% (down from 500-600%) increased damage
      • Fury of the Vanished Peak
        • Now rolls with 100-125% (down from 150-200%) Seismic Slam damage
      • The Gavel of Judgment
        • Now rolls with +75-100% (down from 150-200%) Hammer of the Ancients damage
      • The Legacy of Raekor
        • Has been redesigned
          • (4) Set Bonus
            • Furious Charge gains the effect of every rune and deals 300% (down from 400%) increased damage
      • Might of the Earth
        • (2) Set Bonus
          • Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 (down from 40) Fury you spend
        • (4) Set Bonus
          • Leap gains the effect of the Iron Impact rune and the duration and Armor bonus is increased by 150% (reworked from "doubled").
        • (6) Set Bonus
          • Increases the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear, and Seismic Slam by 800% (typo)
      • Skular's Salvation
        • New Legendary Bracers
          • When your Boulder Toss hits 5 or fewer enemies the damage is increased by 120-150% (down from 150-200%)
      • Bracers of Fury
        • New Legendary Bracers
          • Heaven's Fury deals 150-200% (down from 300-400%) increased damage to enemies that are Blinded, Immobilized, or Stunned
      • Norvald's Fervor
        • New Set
          • (2) Set bonus
            • Increases the duration of Steed Charge by 2 seconds
            • Every enemy killed while Steed Charge is active reduces the cooldown by 1 second (reworked from extending the duration).
      • Seeker of the Light
        • (6) Set Bonus
          • Blessed Hammer damage bonus increased from 750% to 1250%
      • Thorns of the Invoker
        • Has been redesigned
          • (2) Set Bonus
            • Each time you hit an enemy with Punish, or Slash, or block an attack your Thorns damage is increased by 25% (down from 50%) for 2 seconds
      • Embodiment of the Marauder
        • (4) Set Bonus
          • Now also increases the damage of Sentries by 300% (up from 200%)
        • (6) Set Bonus
          • Damage bonus per active Sentry increased from 100% to 600% (up from 400%)
      • Fortress Ballista
        • New Legendary Hand Crossbow
          • Attacks grant you an absorb shield for 2-3% (down from 4-5%) of your maximum Life, stacking up to 10 times
      • Lord Greenstone's Fan
        • New Legendary Dagger
          • Every second gain 80-100% (down from 250-300%) increased damage for your next Fan of Knives
      • Natalya's Vengeance
        • (6) Set Bonus
          • Damage reduction increased from 30% to 60% (up from 50%)
          • Duration increased from 6 to 10 seconds
      • The Shadow's Mantle
        • (2) Set Bonus
          • Your damage is increased by 600% (up from 1000%) while you have a melee weapon equipped
      • Unhallowed Essence
        • (2) Set Bonus
          • Generators now also generate 2 additional Hatred
        • (4) Set Bonus
          • Damage bonus and damage reduction increased from 20% to 60% (up from 40%)
          • Duration increased from 4 to 8 seconds
        • (6) Set Bonus
          • Damage bonus increased from 15% to 20% per point of Discipline
      • Zoey's Secret
        • New Legendary Belt
          • You take 8-9% (up from 6-7%) less damage for each Companion you have active
    • Monk
      • Inna's Reach
        • Bonus Mystic Ally damage increased from 20-25% to 90-120% (up from 75-100%)
      • Monkey King's Garb
        • Has been redesigned
          • (6) Set Bonus
            • Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1500% (up from 1000%) increased damage
      • Raiment of a Thousand Storms
        • (2) Set Bonus
          • Spirit generator damage bonus reduced from 300% to 100%
    • Witch Doctor
      • Lakumbra's Ornament
        • New Legendary Bracers
          • Reduces all damage taken by 6% (up from 5%) for each stack of Soul Harvest you have
      • Raiment of the Jade Harvester
        • (2) Set Bonus
          • Instant Haunt damage dealt increased from 10 to 60 (down from 120) seconds worth
        • (6) Set Bonus
          • Increased the amount of DoT damage detonated by Soul Harvest to 150 (down from 300) seconds worth
      • The Short Man's Finger
        • The damage bonus granted to each Gargantuan has been tripled
          • This change will apply retroactively to existing items
      • Staff of Chiroptera
        • New Legendary Staff
          • Now rolls with +45-60% Firebats damage
      • Spirit of Arachyr
        • (4) Set Bonus
          • Bonuses are now applied immediately after summoning the Toad
          • Damage reduction increased from 40-50%
          • Duration increased from 10 to 15 seconds
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1200%
      • The Tall Man's Finger
        • The damage bonus granted to the single Zombie Dog has been doubled (down from tripled)
          • This change will apply retroactively to existing items
      • Zunimassa's Haunt
        • (6) Set Bonus
          • Damage bonus increased from 275% to 800%
          • Duration increased from 4 to 8 seconds
    • Wizard
      • Ashnagarr's Blood Bracers
        • New Legendary Bracers
          • Increase the potency of your shields by 75-100%
      • Deathwish
        • New Legendary Sword
          • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30-35% (down from 75-100%)
      • Delsere's Magnum Opus
        • Explosive Blast, Spectral Blade, and Wave of Force are now affected by this set
      • Fazula's Improbable Chain
        • Number of Archon stacks you automatically start with increased from 15-20 to 40-50
      • Firebird's Finery
        • (6) Set Bonus
          • Your damage is increased by 25% (down from 100%) for each enemy that is burning. Elites that are burning increase your damage by 600% (down from 1000%). You can only have one Elite damage bonus active at a time.
      • Orb of Infinite Depth
        • New Legendary Source
          • Each time you hit an enemy with Explosive Blast your damage is increased by 4-5% and your damage reduction is increased by 15% for 6 seconds. This effect can stack up to 4 times.
      • Tal Rasha's Elements
        • (4) Set Bonus
          • Has been redesigned
            • Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds
      • The Twisted Sword
        • New Legendary Sword
          • Energy Twister damage is increased by 125-150% for each Energy Twister you have out (up from 75-100%)
      • Wand of Woh
        • Now rolls with +75-100% Explosive Blast damage
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • The Three Hundredth Spear
          • Legendary Power added
            • Increase the damage of Weapon Throw and Ancient Spear by 45-60% (down from 75-100%)
      • Crusader
        • Heart of Iron
          • Legendary Power added
            • Gain Thorns equal to 250-300% of your Vitality (down from 400-500%)
      • Demon Hunter
        • Dawn
          • Legendary Power added
            • Reduces the cooldown of Vengeance by 50-65% (up from 45-60%)
        • Manticore
          • Now rolls with 60-80% Cluster Arrow damage (up from 30-40%)
      • Wizard
        • Fragment of Destiny
          • Legendary Power added
            • Spectral Blade attacks 50% faster and deals 150-200% increased damage
    • Bug Fixes
      • Fixed an issue that prevented some sources of Attack Speed, which only benefit specific skills, from reducing the internal cooldown of Bane of the Stricken
      • Fixed an issue that caused Rivera Dancers to roll with an extra secondary stat


  • Nephalem Rifts
    • Medium and Large version of many cave maps can no longer appear in Greater Rifts
    • Mallet Lords can no longer spawn in many cave maps
    • Density has been increased in many cave maps


  • Damage dealt by the Plagued affix can no longer trigger the Knockback effect from the Knockback affix
  • Damage dealt by Frozen affix crystals before they explode has been slightly reduced
  • Elites can now occasionally drop pieces of Set Dungeon lore
  • Armaddons
    • Their stunning stomp attack now more closely matches the visual
    • They no longer perform melee attacks that looks very similar to the attack that stuns
    • Increased the amount of experience granted
  • Beasts
    • Will now charge the location the player was in when they began casting their charge attack
  • Bog Brutes
    • Will now charge the location the player was in when they began casting their charge attack
  • Exorcists
    • Their lightning attack should now be easier to avoid
    • The damage area of their lightning attack has been narrowed to more closely match the visual effect
  • Succubi
    • Slightly increased the amount of experience granted
  • Winged Assassins
    • Their Leap attack should now be easier to avoid
    • Will no longer always cast their leap attack as their first attack


  • Legendary Gems now display their level on their icons in the Inventory, Stash, and on Urshi's upgrade window
  • Added a keybind to expand the buff holder
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