Najnovija Diskusija na Forumu

User Avatar on Forum
Author: Silencer Date: Tuesday, 28 July 2015
User Avatar on Forum
Author: FasumAga Date: Sunday, 26 July 2015
User Avatar on Forum
Author: FasumAga Date: Sunday, 26 July 2015
User Avatar on Forum
Author: Platin Date: Sunday, 26 July 2015

Hearthstone Pozadina za Karte - Maj 2015

Napokon smo dobili informaciju zašta je predvidjena Ninja pozadina za karte koju smo dataminovali u skorašnjem Hearthstone Buildu. Ona će služiti kao nagrada za igrače koji se budu rangirali u Maju mesecu.

 

Legacy of the Void Beta Balance Update - 28 April, 2015

Par nedelja je prošlo od kako je Legacy of the Void beta aktuelna, a sada prvi put imamo i Balance Patch. Tu su i mišljenja igrača povodom novog balance patcha.
 


Originally Posted by Blizzard (Source)

Now that we’re a few weeks into the Legacy of the Void beta, we’re ready to make our next balance update. After reviewing the feedback we’ve received recently, we’ve settled on a number of changes that we’d like to test.


General

  • Mineral amounts changed from 100%/50% to 100%/60%

Protoss

  • Warp-in duration decreased from 8 to 5.
  • Adept
    • Weapon damage point changed from 0.4 to 0.167.

Terran

  • Reaper
    • Added new ability.
      • Toss a grenade which, after 2 seconds, causes 10 area of effect damage and knockback.
      • Cooldown is 10 seconds.
  • Cyclone
    • Can no longer target air by default.
    • New Upgrade: Surface to Air Targeting.
      • Allows Cyclone to target air.
      • Requires Fusion Core.
      • Researched from Factory Tech Lab.
      • Cost 100/100.
      • Research time: 110.
    • Unit radius increased from 0.625 to 0.75.
    • Unit scale increased by 15%.

Zerg

  • Ravager
    • Weapon period changed from 0.8 to 1.6.
    • Weapon range reduced from 6 to 4.
  • Swarm Host
    • Cost changed to 200/100 and requires 3 supply.
    • Flying locusts no longer requires research.
    • Locust health down from 65 to 50.
    • Swarm hosts can now move while burrowed.

For a more in-depth look at these changes, check out our balance preview blog. As always, we look forward to hearing your feedback after you’ve put these changes to the test.

Diablo III Igrač Dostigao 70 Nivo za Jedan Minut

Twitch streamer DatModz pokazao je Diablo komjunitiju instant power leveling! Korišćenjem rare Cow Level specijalnog eventa u igri koji daje XP Bonus, uspeo je da izleveluje od 1 do 70 nivoa za 66 sekundi! DatModz na sebi imao Hellfire Ring (koji može da se nosi na level 1 i daje 45% bonus XP-a), i Gem of Ease na njegovom oružiju, Ruby na kacigi i Leoric’s Signet koji je koristio na odredjenom levelu. Video možete pogledati u prilogu:
 
 
Koje je vaše mišljenje o ovom načinu power levelovanja? 

Patch 6.2 PTR - Build 19953, PTR Raid Test, Blue Teme

Patch 6.2 PTR - Build 19953
PTR Build 19953 postavljen je na test serverima!

Achievement Izmene
Originally Posted by MMO-Champion
Collections
  • I Found Pepe! (New) Find Pepe wearing his viking, ninja, knight, and pirate outfits. 10 points. Account Wide.

Draenor
Exploration
  • Hellbane (New) Defeat all of the champions of Hellfire Citadel in Tanaan Jungle. 10 points.

Quests

Draenor Dungeon
Dungeons & Raids

Draenor Raid
Dungeons & Raids

Feats of Strength

Followers
Garrisons

Spell Izmene
Originally Posted by MMO-Champion
Item Set Bonuses

Death Knight
Unholy
  • Necrosis You gain 5% more of the Multistrike stat from all sources. Your Scourge Strike, Festering Strike, Plague Strike, Soul Reaper, and Blood Boil multistrikes deal an additional [ 1 + 16.6%18.4% of AP ] Shadow damage. Death Knight - Unholy Spec.

Druid
Talents
  • Guardian of Elune Savage Defense now lasts 3 sec, and increases your chance to dodge by 100%. Additionally, the recharge time and rage cost on Savage Defense are now reduced by your base dodge chance percentage. Druid - LvL 100 Talent.and your dodge chance is increased by 10% at all times. Druid - LvL 100 Talent.

Mage
  • Frostfire Bolt Launches a bolt of frostfire at the enemy, causing [ 175.2%[ 161.7% of Spell Power ] Frostfire damage and slowing the target's movement by 40% for 8 sec. 4% of Base Mana. 40 yd range. 2.8 sec cast.

Frost
  • Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 193.6%178.7% of Spell Power ] Frost damage and slowing movement speed by 50% for 15 sec. Mage - Frost Spec. 4% of Base Mana. 40 yd range. 2 sec cast.

Professions
Alchemy
  • Elemental Distillate (New) Alchemy. 2 sec cast. Reagents: Alchemical Catalyst x 350, Sorcerous Fire x 60, Felblight x 60.
  • Stone of Fire Alchemy. 2 sec cast. Reagents: Alchemical Catalyst x 200, Savage Blood x 3070, Savage Blood x 15, Stone of the Waters, Sorcerous Fire x 40.15.
  • Stone of the Earth Alchemy. 2 sec cast. Reagents: Alchemical Catalyst x 15070, Savage Blood x 15, Stone of Wind, Sorcerous Earth x 20.15.
  • Stone of the Waters Alchemy. 2 sec cast. Reagents: Alchemical Catalyst x 20070, Savage Blood x 15, Stone of the Earth, Sorcerous Water x 40.15.
  • Wildswater (New) Alchemy. 2 sec cast. Reagents: Alchemical Catalyst x 175, Sorcerous Air x 30, Felblight x 30.

Blacksmithing
  • Mighty Steelforged Essence Blacksmithing 2 sec cast. Reagents: Truesteel Ingot x 250, Sorcerous Air x 50, Felblood x 30.175, Sorcerous Air x 30, Felblight x 30.
  • Mighty Truesteel Essence Blacksmithing 2 sec cast. Reagents: Truesteel Ingot x 250, Sorcerous Fire x 50, Felblood x 30.175, Sorcerous Fire x 30, Felblight x 30.
  • Savage Steelforged Essence Blacksmithing 2 sec cast. Reagents: Truesteel Ingot x 300, Sorcerous Air x 60, Felblood x 30.350, Sorcerous Air x 60, Felblight x 60.
  • Savage Truesteel Essence Blacksmithing 2 sec cast. Reagents: Truesteel Ingot x 300, Sorcerous Fire x 60, Felblood x 30.350, Sorcerous Fire x 60, Felblight x 60.
  • Steelforged Essence Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot x 150, Sorcerous Earth x 3070, Sorcerous Earth x 15, Savage Blood x 15. Tools: Blacksmith Hammer.
  • Truesteel Essence Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot x 150, Sorcerous Earth x 3070, Sorcerous Earth x 15, Savage Blood x 15. Tools: Blacksmith Hammer.
  • Upgrade Weapon Upgrades item level 645 Blacksmithing weapons and shields to 660. Blacksmithing. 3 sec cast.Instant.
  • Upgrade Weapon Upgrades item level 630 Blacksmithing weapons and shields to 645. Blacksmithing. 3 sec cast.Instant.

Engineering
  • Advanced Muzzlesprocket Engineering 2 sec cast. Reagents: Gearspring Parts x 250, Sorcerous Earth x 50, Felblood x 30.175, Sorcerous Earth x 30, Felblight x 30.
  • Bi-Directional Fizzle Reducer Engineering 2 sec cast. Reagents: Gearspring Parts x 250, Sorcerous Water x 50, Felblood x 30.175, Sorcerous Water x 30, Felblight x 30.
  • Infrablue-Blocker Lenses Engineering 2 sec cast. Reagents: Gearspring Parts x 300, Sorcerous Water x 60, Felblood x 30.350, Sorcerous Water x 60, Felblight x 60.
  • Linkgrease Locksprocket Engineering. 1.5 sec cast. Reagents: Gearspring Parts x 150, Sorcerous Fire x 3070, Sorcerous Fire x 15, Savage Blood x 15. Tools: Gyromatic Micro-Adjustor.
  • Taladite Firing Pin Engineering 2 sec cast. Reagents: Gearspring Parts x 300, Sorcerous Earth x 60, Felblood x 30.350, Sorcerous Earth x 60, Felblight x 60.
  • True Iron Trigger Engineering. 2 sec cast. Reagents: Gearspring Parts x 150, Sorcerous Fire x 3070, Sorcerous Fire x 15, Savage Blood x 15. Tools: Blacksmith Hammer.

Inscription
  • Ensorcelled Tarot Inscription. 5 sec cast. Reagents: War Paints x 150, Sorcerous Water x 3070, Sorcerous Water x 15, Savage Blood x 15. Tools: Virtuoso Inking Set.
  • Glyph of Ascendance Inscription 1.5 sec cast. Reagents: Light Parchment, Warbinder's Ink x 3. Tools: Virtuoso Inking Set.Felblight. Tools: Virtuoso Inking Set.
  • Mighty Ensorcelled Tarot Inscription 2 sec cast. Reagents: War Paints x 250, Sorcerous Fire x 50, Felblood x 30.175, Sorcerous Fire x 30, Felblight x 30.
  • Mighty Weapon Crystal Inscription 2 sec cast. Reagents: War Paints x 250, Sorcerous Air x 50, Felblood x 30.175, Sorcerous Air x 30, Felblight x 30.
  • Savage Ensorcelled Tarot Inscription 2 sec cast. Reagents: War Paints x 300, Sorcerous Fire x 60, Felblood x 30.350, Sorcerous Fire x 60, Felblight x 60.
  • Savage Weapon Crystal Inscription 2 sec cast. Reagents: War Paints x 300, Sorcerous Air x 60, Felblood x 30.350, Sorcerous Air x 60, Felblight x 60.
  • Weapon Crystal Inscription. 5 sec cast. Reagents: War Paints x 150, Sorcerous Water x 3070, Sorcerous Water x 15, Savage Blood x 15. Tools: Virtuoso Inking Set.

Jewelcrafting
  • Immaculate Critical Strike Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10Felblight x 15, Greater Critical Strike Taladite. Tools: Jeweler's Kit.
  • Immaculate Haste Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10Felblight x 15, Greater Haste Taladite. Tools: Jeweler's Kit.
  • Immaculate Mastery Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10Felblight x 15, Greater Mastery Taladite. Tools: Jeweler's Kit.
  • Immaculate Multistrike Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10Felblight x 15, Greater Multistrike Taladite. Tools: Jeweler's Kit.
  • Immaculate Stamina Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10Felblight x 15, Greater Stamina Taladite. Tools: Jeweler's Kit.
  • Immaculate Versatility Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10Felblight x 15, Greater Versatility Taladite. Tools: Jeweler's Kit.
  • Mighty Taladite Amplifier Jewelcrafting 2 sec cast. Reagents: Taladite Crystal x 250, Sorcerous Water x 50, Felblood x 30.175, Sorcerous Water x 30, Felblight x 30.
  • Savage Taladite Amplifier Jewelcrafting 2 sec cast. Reagents: Taladite Crystal x 300, Sorcerous Water x 60, Felblood x 30.350, Sorcerous Water x 60, Felblight x 60.
  • Taladite Amplifier Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 150, Sorcerous Earth x 3070, Sorcerous Earth x 15, Savage Blood x 15. Tools: Jeweler's Kit.

Leatherworking
  • Burnished Essence Leatherworking. 2 sec cast. Reagents: Burnished Leather x 150, Sorcerous Earth x 30, Savage Blood x 15.70, Sorcerous Earth x 15, Savage Blood x 15.
  • Mighty Burnished Essence Leatherworking 2 sec cast. Reagents: Burnished Leather x 250, Sorcerous Water x 50, Felblood x 30.175, Sorcerous Water x 30, Felblight x 30.
  • Savage Burnished Essence Leatherworking 2 sec cast. Reagents: Burnished Leather x 300, Sorcerous Water x 60, Felblood x 30.350, Sorcerous Water x 60, Felblight x 60.

Tailoring
  • Hexweave Essence Tailoring. 2 sec cast. Reagents: Hexweave Cloth x 150, Sorcerous Water x 30, Savage Blood x 15.70, Sorcerous Water x 15, Savage Blood x 15.
  • Mighty Hexweave Essence Tailoring 2 sec cast. Reagents: Hexweave Cloth x 250, Sorcerous Earth x 50, Felblood x 30.175, Sorcerous Earth x 30, Felblight x 30.
  • Savage Hexweave Essence Tailoring 2 sec cast. Reagents: Hexweave Cloth x 300, Sorcerous Earth x 60, Felblood x 30.350, Sorcerous Earth x 60, Felblight x 60.

String Izmene
Originally Posted by MMO-Champion
  • BOOST_NOT_RECOMMEND_SPEC_WARNING - Caution!\nThis specialization is not recommended for this experience. Are you sure you want to choose this specialization?
  • CHAR_SPEC_RECOMMENEDED - (Recommended)
  • QUEST_CRITERIA_TREE_OBJECTIVE - %2$llu/%3$llu %1$s
  • QUEST_CRITERIA_TREE_OBJECTIVE_NOPROGRESS - %1$s

PTR Raid Test Raspored - 29 i 30 April
Originally Posted by Blizzard (Official Forums)
This Wednesday and Thursday, we will continue our Hellfire Citadel raid testing. As is always the case with PTR raid testing, it is quite possible that there will be technical or gameplay issues that disrupt our plans. Thank you in advance for your patience and understanding.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.

Each encounter should be available at approximately the listed times below on all PTR servers.

Wednesday, April 29

Hellfire High Council - Heroic Hellfire Citadel - 13:30 PDT (16:30 EDT, 22:30 CEST)
Mannoroth - Heroic Hellfire Citadel - 15:00 PDT (18:00 EDT, 24:00 CEST)

Thursday, April 30

Hellfire Assault - Heroic Hellfire Citadel - 13:30 PDT (16:30 EDT, 22:30 CEST)
Socrethar the Eternal - Heroic Hellfire Citadel - 15:00 PDT (18:00 EDT, 24:00 CEST)

After the conclusion of our final Thursday test, we will open the Halls of Blood Raid Finder wing (Council, Kilrogg, and Gorefiend), and we plan to leave that wing active through the weekend. There will be no scheduled Friday testing.

As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Teme
Originally Posted by Blizzard Entertainment
Skill Cap and Ratings
The only way to achieve high ratings as a good player is to play with other good players. However, you will never be able to improve your rating achievements unless your entire team gets better together.
I'm having a hard time seeing how that's a bad thing. Perhaps I'm misunderstanding your post, but it sounds like you're saying that one good player should be able to carry two bad players to top ratings. If that's the case, we just don't agree.

1. You're completely missing the point that lowering the skill cap actually deters high rated players from playing with low rated players because of that reason.
Yeah, this is the part of your post I don't get. I'm not seeing why you think that's the case. If the game is made easier for low-rated players, wouldn't that just mean the one highly-skilled player on the team has less work to do?

2. It's a bad thing when really great players can outplay the other team hard and NOT be rewarded for that outplay.
Agreed. I just don't think that that reward needs to be "able to win regardless of what my teammates are doing."

3. It's MUCH harder to climb the ladder unless you play with high ranked players.
It is much easier to earn high rating if you play with highly-skilled players, yes. Again, I'm not seeing the problem. (Official Forums)

Warcraft Film Odložen za 10 Jun 2016! Patch 6.2 - Kilrogg Deadeye Preview

Warcraft Film Odložen za 10 Jun 2016!
Legendary Studio pomerio je datum izlaska Warcraft filma za tri meseca, i umesto da film gledamo 11 Marta 2016, gledaćemo ga 10 Juna 2016.

Patch 6.2 - Kilrogg Deadeye Preview
Danam imamo prilike da pogledamo jednog od Warlords bosseva koji nas čekaju u Hellfire Citadel Kilrogg Deadeye. Ovaj fight ima faze koje vas šalju u Stormwind i Undercity.
 
 
Originally Posted by Blizzard
Kilrogg Deadeye, Warlord of the Bleeding Hollow, seized control of his clan after performing a ritual to learn of his death. With this knowledge, he led his clan fearlessly on countless campaigns, marching toward the glorious end he desires. Now, with demon blood coursing through his veins, Kilrogg awaits you in Hellfire Citadel, awaiting the moment of his death, or yours.

  • Overview - Kilrogg's Visions of Death transports players to the moment of their doom. The more demons a player kills during this phase, the greater stacks of Undying Resolve they receive. Failure to send anyone to this phase results in raid damage. As the fight progresses, Kilrogg calls for his clansmen to drink the fel blood within the chamber. If these Salivating Bloodthirsters reach the blood, they transform into Hulking Terrors.
    • Damage Dealers -
      • Blood Globules that reach Kilrogg Deadeye damage the raid.
      • Fel Blood Globules that reach Kilrogg damage the raid and heal Kilrogg.
      • Enter Visions of Death and kill demons to gain stacks of Undying Resolve.
      • Kill Salivating Bloodthirsters before they reach the blood pool.
      • Interrupt the Hulking Terror's Rending Howl.
    • Healers -
    • Tanks -
      • Prevent Hulking Terrors from dying next to allies.
      • Tank swap off of Hulking Terrors to prevent gaining too much Fel Corruption and losing control to Demonic Possession.
      • Use active mitigation defensive abilities to counter Shred or else suffer from Shredded Armor.
  • Kilrogg Deadeye -
    • Fel Corruption - Throughout the fight, Fel Corruption is inflicted onto the raid. As Fel Corruption increases on a target, it inflicts increasing damage over time. At 100 Fel Corruption, the target is dominated by the Burning Legion.
      • Demonic Possession - Fel Blood courses through your veins, binding your will to The Burning Legion!
    • Shred Armor - The caster's next attack shreds the target's armor for great Physical damage. Victims of this attack are affected with Shredded Armor.
Shreds the victim's armor, causing them to receive 24% more damage for each application of Shredded Armor.
This effect will not apply to tanks using their active mitigation.
  • Heart Seeker - Kilrogg hurls a knife at your heart, inflicting 200,000 Physical damage on impact and an additional 23,600 Physical damage every 1 sec. for 10 sec.
    • Blood Globule - Summoned next to a player affected by Heart Seeker. Immediately begins making its way towards Kilrogg.
      • Blood Surge - Kilrogg surges with power from absorbing the blood, inflicting 143,000 Shadow damage to the raid.
    • Fel Blood Globule - Summoned next to a player affected by Heart Seeker who is covered in Fel Blood. Immediately begins making its way towards Kilrogg.
      • Fel Blood Surge - Kilrogg surges with power from absorbing the fel blood, inflicting 357,000 Shadow damage to the raid and healing himself for 15% of his max health.
  • Death Throes - Inflicts 30,000 Fire damage to enemies, every 1 sec for 8 sec. Damage decreases the further targets are from Kilrogg Deadeye. Also fires missiles at random ranged target destinations, inflicting 130,500 Fire Damage to enemies within the blast radius.
  • Vision of Death - Fel energy pours from Kilrogg's eye socket, transporting enemies who bask in its light to the moment of their doom. If not enough targets are found, Kilrogg inflicts 150,000 Fire damage to the raid.
    • Undying Resolve - With the knowledge that Kilrogg will not be your undoing, your damage is increased by 30% for 60 sec.
    • Undying Salvation - With the knowledge that Kilrogg will not be your undoing, your healing is increased by 10% for 60 sec.
    • Cleansing Aura - With the knowledge that Kilrogg will not be your undoing, you reduce Fel Corruption from nearby allies for 60 sec.
  • Salivating Bloodthirster - Immediately starts running for the blood pool when summoned.
  • Hulking Terror - Salivating Bloodthirsters transform into these terrors if they reach the blood pool.
    • Savage Strikes - Inflicts 35% weapon damage to all targets in a 9 yard 90-degree cone in front of the caster, and 2 points of Fel Corruption every 0.5 sec for 4 sec.
    • Fel Claws - The Terror's melee attacks have a chance to splash Fel Blood onto the current target, inflicting 2 points of Fel Corruption.
    • Rending Howl - Inflicts 48,000 Physical damage to all enemies on impact, and an additional 28,166 Physical damage every 1 sec for 10 sec. If interrupted, increases cast speed by 150%.
    • Fel Rupture - The Hulking Terror bursts, spraying fel blood on anyone nearby, inflciting 85,700 Fire damage. Also launches Fel spray that inflicts 42,850 Fire damage and 10 points of Fel Corruption to the five closest enemies.
  • Hellblaze Imp - The footsoldier of The Burning Legion, encountered during Visions of Death.
    • Fel Blaze - Incinerates the enemy, inflicting 437,500 Fire damage.
  • Hellblaze Fiend - The brute of The Burning Legion, encountered during Visions of Death.
    • Fel Flames - The demon explodes, inflicting 143,000 Physical damage on impact and leaving behind a pool of fel flames.
  • Hellblaze Mistress - The elite of The Burning Legion, encountered during Visions of Death.
    • Cinder Breath - Unleashes a burst of Felfire in front of the caster, inflicting 129,500 Fire damage on impact and an additional 14,300 Fire damage every 2 sec for 8 sec.

Hearthstone Blackwing Lair Otvoren

Blackwing Lair, četvrti wing Blackrock Mountain adventure moda, je dostupan. Suočićete se sa četri nova bossa, mejdu njima i Lord Victor Nefarius!

Originally Posted by Blizzard (Source)

You’ve bested Lord Victor’s Nefarius’ lieutenants in the Blackrock Spire, and now it’s time to take the fight into his fortress stronghold! A decisive showdown between you and Lord of Blackrock seems inevitable. It will take all your wits to come out on top when you infiltrate the fourth wing of Blackrock Mountain: Blackwing Lair!

Every week, a new wing of Blackrock Mountain will become available for players to experience. Blackrock Mountain wings will unlock in the following order:


Blackwing Lair is Lord Victor Nefarius’ seat of power within Blackrock Mountain. There, he tinkers with blood of the various dragon flights in an effort to create a perfect, unstoppable draconic army. It’s not an exact science, but hey, it’s still SCIENCE! Victor is joined by a ravenous rogue’s gallery who are all eager to eat meet you!

BRM_HS_RazorgoreTheUntamed_CK_250x332.png

Razorgore

Watching eggs is a full-time responsibility. It doesn’t leave poor Razorgore much time to do important things like get a degree, socialize, or do fun, destructive dragon stuff. This unfortunate situation has only worsened his historically poor temperament. Razorgore’s glad you’re stopping by to help him work off some stress! If you can successfully make an omlelette out of  Razorgore’s eggs, two copies of the Warrior card Revenge will be yours!

BRM_HS_VaelastraszTheCorrupt_CK_250x332.png

Vaelastraz

We’ve touched upon the fact that Victor Nefarius is a bad dude, and here’s the proof. Vaelastrasz was once one of the good guys – a happy-go-lucky red dragon. Victor Nefarius used dark magic to corrupt him, forcing the ferocious red dragon to serve the Lord of Blackwing Lair against his will. End Vaelastrasz’ torment and two copies of the Mage minion Flamewaker will be added to your collection.

BRM_HS_Chromaggus_CK_250x332.png

Chromaggus

What’s worse than a horrible mutant dragon monstrosity that uses magic? A horrible mutant dragon monstrosity that usesfive types of magic, obviously! Chromaggus unleashes abilities ripped from the flesh of all five dragon flights. Don’t ask how he got those powers. Viscera are involved. Hey, we told you not to ask! You’ll have to battle the chromatic horror before you can take on Lord Victor Nefarius. Put Chromaggus down and you’ll gain access to a pair of Hungry Dragon cards.

BRM_HS_LordVictorNefarius_CK_250x332.png

Lord Victor Nefarius

Victor Nefarius is super impressed that you made it this far, even if it really wasn’t part of his plan. All the same, he’s going to end you now. It’s nothing personal; he just thinks you’re an insolent, uppity, mortal interloper. Don’t let appearances deceive you — there’s more to the Lord of the Blackwing Lair than meets the eye. De-throning the Lord of Blackrock will award you with two copies of the Shaman minion Fireguard Destroyer for your collection.

Claim victory against all of the foes within Blackwing Lair and the LegendaryChromaggus card will be added to your collection!

Two Class Challenges will also become available to players that have defeated all of Blackwing Lair’s bosses on normal mode. Class challenges feature pre-built decks, and will put your skills with those specific classes to the test! Blackwing Lair has challenges in store for Warlocks and Rogues. Warlocks will get a second chance to unleash their shadowy powers against Razorgore. Success will earn them two copies of the Warlock spell Demonwrath. Rogues will have to utilize their skills at subterfuge to soothe the corrupted Vaelastrasz once more. Two copies of the Dark Iron Skulker minion are at stake!

04BWLnowlive_HS_Cards_CK_500x313.jpg

Do you crave an even more challenging experience? If so, try out Heroic Mode! Blackwing Lair’s Heroic Mode is available upon completing the wing on normal difficulty. The foes in Heroic Mode are far more difficult to best than their normal mode counterparts, and often require tailor-made decks.

You’ve come far in your journey through Blackrock Mountain. One final wing is all that remains. What new horrors await you?

WoW Tokeni Pušteni u Evropi

WoW Tokeni pušteni su pre dva sata u Evropi. Trenutna cena WoW Tokena je 20 Evra ili 15 Funti. Cena u igri je sa početnih 35,000 skočila na 37,500 golda za dva sata.
Originally Posted by Blizzard (Source)
The WoW Token will be going live in the Europe game region on April 21 at approximately 5 p.m. CEST. The WoW Token will be available for 20 EUR (15 GBP) from the in-game Shop, and will be set at a starting price of 35,000 gold in the Auction House across the Europe region. From that point forward, the gold price will automatically fluctuate based on player supply and demand. To start we’ll be limiting the number of Token purchases from the Shop to 10 within a 30-day period, and the limit on Tokens purchased for gold will be set higher—though keep in mind these limits may be adjusted over time. While Tokens will be available immediately from the Shop, please note that there may be a delay before Tokens put up for sale on the Auction House become available for purchase with gold.

Using WoW Token Game Time with a Recurring Subscription
You can redeem WoW Tokens while you have an active recurring subscription—there’s no need to suspend your subscription or resubscribe. Your recurring subscription will automatically pause when your currently paid-for subscription period ends (e.g. for monthly subscribers, at the end of your current 30-day period), and all redeemed WoW Token game time will be applied next. Note that you can have multiple WoW Tokens redeemed on your account at any given time. Once any accumulated WoW Token game time expires, your recurring subscription will automatically pick up where it left off.

Region-wide Exchange
As discussed in our original announcement, each game region (Americas, Europe, Korea, Taiwan, and China) will have its own shared WoW Token exchange.

Once purchased, a Token can then be put up for sale in a region-wide exchange via a new Game Time tab in the Auction House. While the rest of the Auction House will remain realm-based, a region-wide WoW Token exchange will provide the largest possible pool of prospective buyers and ensures everyone has access to a vibrant, active Token marketplace. In the Americas, Europe, Korea, and Taiwan, players who purchase a WoW Token from the Auction House will be able to redeem it for 30 days of game time.

Going for Gold
Because the Token exchange has to start somewhere, we will be setting the initial gold value of the WoW Token ourselves. The starting gold value in each region will be based on several factors, including regional in-game economies, but ultimately our goal is to select a fair and reasonable starting price. After that, the Token’s gold value will be determined dynamically based primarily on player supply and demand. Simply put, if more WoW Tokens are being listed than are being purchased, the price will automatically drift downward over time. If people are purchasing Tokens from the Auction House faster than they’re being put up for sale, then prices will go up accordingly. As a reminder, to help make sure players can trade WoW Tokens confidently, once a Token sells, the seller will receive the amount of gold they were quoted at the time they listed their Token.
   
Copyright © 2005 - 2014 AdriaCraft - Adriatic Gaming Community Fansite All right reserved / Sva prava zadržana.
Posetioci ovih stranica obavezuju se da će poštovati uslove iz Pravila o korišćenju web stranica adriacraft.net. Pročitajte tekst: Uslovi korišćenja.