Najnovija Diskusija na Forumu

User Avatar on Forum
Author: caffetin Date: Thursday, 28 August 2014
User Avatar on Forum
Author: caffetin Date: Thursday, 28 August 2014
User Avatar on Forum
Author: mile Date: Tuesday, 26 August 2014
User Avatar on Forum
Author: ScepticuS Date: Tuesday, 26 August 2014

Dustin Browder o Dizajni Talent Sistema

Dustin Browder objavio je blog gde nam govori kako je Heroes development tim kreirao talent sistem, koji nam pruža različite stilove igre.
Originally Posted by Blizzard (Source)

Since we started working on Heroes of the Storm years ago, hero customization has been a top priority for us. Being able to play your heroes in different ways, and react to the needs of your team as well as the threats of the enemy team is important for depth and replayability in this type of game. One of our early goals for the game was to allow for a large amount of hero customization. We tried several different approaches even before the game reached alpha. For a long time we had a shop that allowed you to buy “items” for your heroes. This was effective, but limited in what it could accomplish, since all of the items in the shop had to work for every hero in the game. We kept nerfing items so they wouldn’t break some heroes.

In the end, we decided that a “one-size-fits-all” customization system was not the right approach for our game. We could do so much more by giving players unique customization choices per hero. Imagine a hero that you can customize to get +3 attack range, or an ability on a ranged character that you can customize to do damage in an area instead of hitting a single target. For Heroes, this level of customization was much more interesting than any of the systems we tried before.

This idea was a lot harder to build. Rather than making just one generic system, we have to craft interesting choices for all of our heroes, one by one. But the effect on the game is huge. The choices you make in customizing your hero are heavily influenced by your own play style but also by the composition of your team, the enemy team, and the battleground you are playing on, as well as any heroic abilities chosen by the enemy.

With our most recent patch, we made a number of improvements to the in-game Tab Screen, which allow you to see both enemy and allied builds. Check out the new Tab Screen below:

 

Heroes_Stats_Thumb_700x430.png

 

Now that this has gone into the game, I’m sure we will start to see players using a lot of this information about their allies and enemies to determine how to more effectively build their heroes throughout a match.

Learning how to maximize the Talents takes a long time, and requires a lot of experimentation to understand which talents are best to use in different situations. The hero that I have experimented with the most is Muradin, so I will use him as my example.

 

Before the match starts, I take a good look at the battleground, my team, and the enemy team, and try to make some determination about what I want to be doing in this game. This is before I know anything about how good the players are on either team. As I gather that information I will be changing my plans as I customize Muradin.

At level 1:

Path of the Warrior: Your Hero gains 35 maximum Health every level.

  • I choose this only if I don’t know what to choose. This is getting rare for me these days since I usually see a more specific strategy I want to pursue, but it was common for me when I was first learning the hero.

 

Perfect Storm: Stormbolt’s damage is permanently increased by 5 for each enemy hero hit.

  • I choose this on Cursed Hollow when I know there are going to be a lot of heroes clustered together around tributes and I’ll hit a lot more easily. I also like this talent when I’m dealing with lots of ranged heroes that are going to stay at range.

 

Infused Hammer: Stormbolt refunds 45 mana for each enemy hit.

  • I haven’t figured this one out completely. I sometimes use it when I see very dancy heroes like Valla, where I know I’ll miss a lot and need some mana back when I do connect.

 

Reverberation: Enemies hit by Thunderclap have their Attack Speed reduced by 33% for 2 seconds.

  • I use this when I know I’m going to go face-to-face with a lot of melee heroes, especially if I see two Warriors on the enemy team.

At Level 4:

 

Crowd Control: Each enemy hit by Thunderclap reduces its cooldown by 0.5 seconds.

  • I like this talent a lot for Haunted Mines because it helps me clear the mines faster.

 

Thunder Burn: Leaves a zone on the ground that explodes after 1.5 seconds, dealing 25 damage and applying a 25% slow for 2 seconds.

  • I like this talent if I see two Warriors on the enemy team, or if I’m starting to see that an enemy Warrior is really good. I also like this if I don’t have a lot of healing on my team, and I know I can take Healing Static at Level 13 to give me some more sustain.

 

Third Wind: Increases Second Wind’s Health regeneration rates. Activates at 40% Health.

  • I take this if I’m in a two-on-one scenario and getting beat up, if my healer is weak, or if I have no healer at all.

 

Skullcracker: Every 4th attack against the same target will stun the target for 0.25 seconds.

  • This goes well with my “Stunadin” build that is all about stunning people like crazy. I like it for fighting melee DPS, or if there is someone like Tychus, who has a core ability that I can knock him out of with a stun.

At Level 7:

Block: Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges.

  • This is a good choice if I think I’m the main tank for my team.

 

Battle Momentum: Basic Attacks reduce your Ability cooldowns by 0.5 seconds.

  • Sometimes I get this if I’m going for a more DPS-oriented build. Battle Momentum combos well with Crowd Control. I can Thunderclap, hit a few minions, and Thunderclap again. It’s great for Haunted Mines, or if I really want to push a lane.

 

Piercing Bolt: Stormbolt pierces, hitting 1 additional target.

  • This is a very tempting talent if I took Perfect Storm at Level 1.

 

Landing Momentum: Increases Muradin’s movement speed by 20% for 2 seconds upon landing.

  • I like this against ranged DPS classes that are giving me trouble by kiting me around.

At Level 10:

Avatar: Gains 500 Health. Attacks stun enemies.

  • This is my go-to Heroic -especially if I’m the main tank. Avatar is just a solid choice for Muradin in a lot of different situations.

 

Haymaker: Deals 200 damage. Knocks the target back, hitting enemies in the way for 50 damage and knocking them back slightly.

  • I like this when I’m dealing with lots of enemy DPS characters that are easily killed by the damage this ability does. This is also great if I’ve been buffing Dwarf Toss. With that kind of build I can leap over an enemy and punch them back into my team for an auto-kill.

At Level 13:

Burning Rage: Deals 10 damage per second to nearby enemies.

  • This is great if I’m pushing a lane, or if I think I’m going to be fighting Mercenaries. It’s also a solid choice for Haunted Mines.

 

Spell Shield: Periodically reduces the damage received from Hero Abilities by 50%. Stores up to 2 charges.

  • My go-to “tanky” talent at this level if I’m the main Warrior on my team. Especially useful if I see someone like Nova on the enemy team where blocking enemy abilities is really important.

 

Dwarf Launch: Increases the range and impact radius of Dwarf Toss by 50%.

  • I love this if I’m going with a Dwarf Toss build to catch ranged characters.

 

Healing Static: Muradin recovers 10 Health for each target hit by Thunderclap.

  • Great if I my healer is weak, or I don’t have a healer. It’s also really great when combined with Thunder Burn (level 4.)

 

Thunderstrike: Thunderclap deals 300% damage if only one unit is hit.

  • This is awesome on any battleground where I want to grab a Grave Golem (Blackheart’s Bay, Cursed Hollow) or if I am often going head-to-head with a tough enemy tank. Like Healing Static, it also combos well with Thunder Burn (level 4.)

At Level 16:

Imposing Presence: Enemies that attack you have their Attack Speed slowed by 30%.

  • This is my go-to talent if I’m the main tank and I know I’m going to get focused a lot. It’s even more attractive against rapid-firing auto-attack characters like Valla or Tassadar.

 

Executioner: Basic Attacks deal 40% more damage against slowed, rooted, or stunned targets.

  • This is a combo ability that makes me look at my team. If I’m working well with someone like Malfurion, this is an awesome choice.

 

Heavy Impact: Enemies hit by Dwarf Toss are stunned for 0.75 seconds.

  • If I’ve been picking a lot of Dwarf Toss talents this continues that theme and makes those talents even better. Heavy Impact also works great against those ranged DPS characters that are dodging me the whole game.

 

Stoneform: Activate to heal for 40% of his maximum Health over 8 seconds. Second Wind is deactivated during this period.

  • This is a great choice to keep me in the team fight if I’m still struggling with healing.
That is everything I know about Muradin after several months of play. There are 26 heroes currently in the game, and we are steadily adding more. There is still a lot to learn about the system we are creating, and we are always taking feedback from our players to make the system better. Get in game and tell us what you’re seeing as well as how we could make these choices even more challenging to provide our players the best character customization we can in Heroes of the Storm.

Tier 17 Armor Set - Priest Mythic, Hunter Mythic i Warlock

Novi Build 18505 doneo nam je nova dva Tier 17 Mythic Seta i Jedan Normal Tier 17.
 
Warlock Tier 17
 
 
Hunter Mythic Tier 17
 
 
Priest Mythic Tier 17
 

PvP Season 16 Armor Preview - Rogue Elite, Paladin Elite i Monk

Novi Build 18505 doneo nam je nova dva PvP Season 16 Elite seta i jedan Normal PvP Season 16.
 
Rogue Elite PvP Season 16 Armor Set
 
 
Paladin Elite PvP Season 16Armor Set
 
 
Monk PvP Season 16 Armor Set
 

Warlords of Draenor Beta - Build 18505

Build 18505 postavljen je na Beta serverima. Mi smo odradili kompletan datamining novih mapa, modela, izmena spellova, stringova, i ostalih novina.

Khadgar

khadgar
 
Novi NPC Modeli

draeneiconstruct draenorfungalgiant stormcrow mount solar

Nove i Ažurirane Mape

    

Achievement Izmene

Originally Posted by AdriaCraft
Draenor
Reputation
  • The Talon King (New) Complete the Legacy of Terokk storyline and earn Exalted status with the Arakkoa Outcasts. Title Reward: the Talon King/Queen. Account Wide.

Draenor Dungeon
Dungeons & Raids
  • Expert Timing (New) Slay 4 Ogron Laborers that are not in combat using 1 single Iron Star in the Iron Docks on Heroic Difficulty. 10 points.
  • Leeeeeeeeeeeeeroy...? Assist Leeroy Jenkins in recovering his Devout Shoulders in Upper Blackrock Spire on Heroic difficulty. 10 points.Title Reward: Jenkins. 10 points.
  • Militaristic, Expansionist (New) Defeat Fleshrender Nok'Gar with, Siegemaster Olugar, Pitwarden Gwarnok & Lieutenant-Commander Druna alive and fighting. 10 points.
  • Take Cover! (New) Defeat Skulloc in Iron Docks on Heroic difficulty without any players getting hit by Cannon Barrage or Backdraft. 10 points.

Draenor Raid
Dungeons & Raids
  • Be Quick or Be Dead Defeat the Iron Maidens within 10 seconds of each other. 10 points.in Blackrock Foundry on Normal difficulty or higher. 10 points.

Garrisons

Legacy

Spell Izmene
Originally Posted by AdriaCraft
Mounts
  • Abyssal Seahorse Summons and dismisses your subdued Abyssal Seahorse. Can only be used in Vashj'ir. Account wide. 1.5 sec cast.1.5 sec cast.

Companions

Guild Perks
  • Guild Mail In-game mail sent between guild members now arrives instantly. Guild Perk (Level 17).1).
  • Hasty Hearth Reduces the cooldown on your Hearthstone by 15 minutes. Guild Perk (Level 8).1).
  • Mass Resurrection Brings all dead party and raid members back to life with 35% health and 35% mana. A player may only be resurrected by this spell once every 10 minutes. Cannot be cast in combat or while in a battleground or arena. Can't be cast in Aquatic Form, Flight Form. Guild Perk (Level 251). 100 yd range. 10 sec cast.
  • Mobile Banking Summons a Guild Chest that allows access to your guild bank for 5 min. Only guild members with guild reputation of friendly and above are allowed to use a Guild Chest. Can't be cast in Flight Form. Guild Perk (Level 111). 3 sec cast. 60 min cooldown.
  • Mount Up Increases speed while mounted by 10%. Not active in Battlegrounds or Arenas. Guild Perk (Level 3).1).
  • The Quick and the Dead Increases health gained when resurrected by 50% and increases movement speed while dead by 10%. Does not function in combat or while in a Battleground or Arena. Guild Perk (Level 15).1).

Item Set Bonuses

Death Knight
  • Death Strike (Blood) Focuses dark power into a strike that deals 95% weapon damage to an enemysw2 Physical damage and heals you for 1.
  • Death Strike (Frost, Unholy) Focuses dark power into a strike that deals 95% weapon damage to an enemysw2 Physical damage and heals you for 1.
  • Plague Strike (Blood, Frost) A vicious strike that deals 65% weaponsw3 Physical damage and infects the target with Blood Plague.
  • Plague Strike (Unholy) A vicious strike that deals 65% weaponsw3 Physical damage and infects the target with Blood Plague and Frost Fever.

Talents
  • Defile Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 17.32% of AP ] Shadowfrost damage to them, and grows in arearadius and damage by 2.5%. Enemies standing in your Defile deal 10% less damage to you. Replaces Death and Decay. Death Knight - LvL 0 Talent. 1 Unholy. 30 yd range. Instant. 30 sec cooldown.
  • Necrotic Plague A powerful disease that deals [ 1 + 4.66% of AP ] Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 52 Runic Power whenever a target infected with Necrotic Plague attempts to attack you. Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. Death Knight - LvL 0 Talent.

Blood
  • Dark Command Commands the target to attack you, and increases threat that you generate against the target by 200% for 3 sec. Death Knight - Blood Spec. 30 yd range. Instant. 8 sec cooldown.
  • Soul Reaper Strikes an enemy for 65% weaponsw1 Physical damage, afflicts the target with Soul Reaper, and increases the healing from your next Death Strike by 20%. After 5 sec, if the target is below 35% health, this effect will deal [ 333.7% of AP ] additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec. Requires Melee Weapon. Death Knight - Blood Spec. 1 Blood. Melee range. Instant. 6 sec cooldown.

Frost
  • Frost Strike Instantly strike the enemy, causing 75% weapon damage assw2 Frost damage. Requires Melee Weapon. Death Knight - Frost Spec. 35 Runic Power. Melee range. Instant.
  • Obliterate A brutal attack that deals 215% weaponsw2 Physical damage and has a 45% chance to cause your next Howling Blast or Icy Touch to consume no runes. Requires Melee Weapon. Death Knight - Frost Spec. 1 Frost, 1 Unholy. Melee range. Instant.
  • Soul Reaper Strikes an enemy for 115% weaponsw1 Physical damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal [ 333.7% of AP ] additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec. Requires Melee Weapon. Death Knight - Frost Spec. 1 Frost. Melee range. Instant. 6 sec cooldown.

Unholy
  • Blood-Caked Blade You gain 5% more of the Multistrike stat from all sources. Death Knight - Unholy Spec.Your Scourge Strike, Festering Strike, Plague Strike, Soul Reaper, and Pestilence multistrikes deal an additional [ 1 + 3% of AP ] Shadow damage. Death Knight - Unholy Spec.
  • Festering Strike (Blood, Frost) An instant attack that deals 95% weaponDeals sw2 Physical damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec.
  • Festering Strike (Unholy) An instant attack that deals 95% weaponDeals sw2 Physical damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec.
  • Scourge Strike An unholy strike that deals 65% of weapon damage as Physical damage, and 35% of weapon damage assw2 Physical damage and $70,890sw2 Shadow damage. Requires Melee Weapon. Death Knight - Unholy Spec. 1 Unholy. Melee range. Instant.
  • Soul Reaper Strikes an enemy for 85% weaponsw1 Physical damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal [ 333.7% of AP ] additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec. Requires Melee Weapon. Death Knight - Unholy Spec. 1 Unholy. Melee range. Instant. 6 sec cooldown.

Druid
  • Growl Taunts the target to attack you, and increases threat that you generate against the target by 200% for 3 sec. Requires Bear Form. 30 yd range. Instant. 8 sec cooldown.
  • Mangle (Balance, Restoration) Mangle the target for [ 230% of Mainhand Damage ] damage, generating 15 Rage.sw2 Physical damage, generating 15 Rage.
  • Mangle (Feral, Guardian) Mangle the target for [ 230% of Mainhand Damage sw2 Physical;] damage, reducing the target's movement speed by 50% for 12 sec, and generating 15 Rage.
  • Shred (Balance, Restoration) Shred the target, causing [ 245% of Mainhand Damage ] damage to the target. sw3 Physical damage to the target.
  • Shred (Feral, Guardian) Shred the target, causing [ 245% of Mainhand Damage sw3 Physical;] damage to the target and reducing the target's movement speed by 50% for 12 sec.

Talents
  • Pulverize A devestatingA devastating blow that consumes 3 stacks of Lacerate on the target to deal 300% weaponsw1 Physical damage, generate 15 Rage, and reduce damage taken by 20% for 10 sec. Requires Bear Form. Druid - LvL 0 Talent. Melee range. Instant.

Feral
  • Maim Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : [ 60% of Mainhand Damage ] to [ 60% of Mainhand Damage $168,877sw3;] damage, 1 sec 2 points: [ 60% of Mainhand Damage ] to [ 60% of Mainhand Damage $168,878sw3;] damage, 2 sec 3 points: [ 60% of Mainhand Damage ] to [ 60% of Mainhand Damage $168,879sw3;] damage, 3 sec 4 points: [ 60% of Mainhand Damage ] to [ 60% of Mainhand Damage $168,880sw3;] damage, 4 sec 5 points: [ 60% of Mainhand Damage ] to [ 60% of Mainhand Damage $168,881sw3;] damage, 5 sec Requires Cat Form. Druid - Feral Spec. 35 Energy. Melee range. Instant. 10 sec cooldown.
  • Rip (Balance, Guardian, Restoration) Finishing move that causes Bleed damage over 16 sec. 24 sec. Damage increases per combo point: 1 point : [ 199.9% of AP ] damage 2 points: [ 319.9% of AP ] damage 3 points: [ 439.9% of AP ] damage 4 points: [ 559.9% of AP ] damage 5 points: [ 679.9% of AP ] damage Shred extends the duration of your Rip by 2 sec, up to a maximum of 6 sec.
  • Rip (Feral) Finishing move that causes Bleed damage over 16 sec. 24 sec. Damage increases per combo point: 1 point : [ 230% of AP ] damage 2 points: [ 380% of AP ] damage 3 points: [ 530.1% of AP ] damage 4 points: [ 680.1% of AP ] damage 5 points: [ 830.2% of AP ] damage Shred extends the duration of your Rip by 2 sec, up to a maximum of 6 sec.
  • Swipe Swipe nearby enemies, inflicting [ 135% of Mainhand Damage sw1 Physical;] damage. Awards 1 combo points. Deals 20% additional damage against bleeding targets. Requires Cat Form. Druid - Feral Spec. 45 Energy. 8 yd range. Instant.

Guardian

Hunter
  • Distracting Shot Distracts the target to attack you for 6 sec, and increases threat you generate by 200% for 6 sec. Requires Ranged Weapon. 40 yd range. Instant. 8 sec cooldown.

Marksmanship
  • Mastery: Wild Quiver Grants a 16% chance for your ranged attacks to also instantly fire an additional ranged shot that deals 80% weapon damage. Hunter - Marksmanship Spec.When you stand still for 0, you gain Sniper Training for 6 sec, which increases your damage, shot range, and critical strike damage by 4%. Hunter - Marksmanship Spec.

Survival
  • Black Arrow Fires a Black Arrow at the target, dealing [ 14.19% of AP ] damage over 20 sec. Black Arrow damage has a chance to cause your next two Explosive Shots to cost no Focus and trigger no cooldown. This occurs at least once per Black Arrow[ 23.6% of AP ] damage over 18 sec. When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks. Requires Ranged Weapon. Hunter - Survival Spec. 35 Focus. 40 yd range. Instant. 30 sec cooldown.
  • Explosive Shot You fire an explosive charge into the enemy target, dealing [ 1 + 40% of AP ] Fire damage initially and every second for 2 sec. Requires Ranged Weapon. Hunter - Survival Spec. 2515 Focus. 40 yd range. Instant. 6 sec cooldown.
  • Lock and Load (New) Fires a Black Arrow at the target, dealing [ 23.6% of AP ] damage over 18 sec. When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks. Hunter - Survival Spec.

Pets
  • Growl Your pet growls at the target, generating threat, taunting the target to attack the pet, and increasing threat that your pet generates against the target by 200% for 3 sec. Basic Ability. 30 yd range. Instant. 8 sec cooldown.

Mage
  • Cone of Cold Targets in a cone in front of the caster take [ 23.85% of Spell Power ] Frost damage and are slowed by 60% for 6 sec. 4% of Base Mana. Instant. 10 sec cooldown.12 sec cooldown.
  • Frost Nova Blasts enemies within 12 yds of the caster for [ 14.92% of Spell Power ] Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect. 2% of Base Mana. Instant. 25 sec cooldown.30 sec cooldown.

Talents
  • Ice Nova Cause a whirl of icy wind around the target enemy or ally, dealing [ 1 + 97.5% of Spell Power ] Frost damage to all enemies within 8 yards, and freezing them for 2 sec. If the primary target is an enemy, they take 100% increased damage. Replaces Frost Nova. Max 2 charges. Mage - LvL 75 Talent. 40 yd range. Instant. 20 sec cooldown.

Frost
  • Brain Freeze Your Frostbolts have a 60% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 45%. The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 60% additional damage, and act as if your target were frozen. Mage - Frost Spec.
  • Deep Freeze Stuns the target for 5 sec. Only usable on Frozen targets. This effect will break if the target takes any damage. Mage - Frost Spec. 2% of Base Mana. 35 yd range. Instant. 30 sec cooldown.
  • Ice Lance Deals [ 30.15%Deals [ 60.3% of Spell Power ] Frost damage to an enemy target. Ice Lance damage is quadrupleddoubled against frozen targets. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.

Monk
Mistweaver
  • Multistrike Attunement You gain 5% more of the Multistrike stat from all sources. Monk - Mistweaver Spec.Your Renewing Mist and Rising Sun Kick have a chance equal to your multistrike chance to not go on cooldown when used. Monk - Mistweaver Spec.

Paladin
  • Crusader Strike An instant strike that causes 100% weapon damage. Requires Melee Weapon. 15%sw2 Physical damage. Requires Melee Weapon. 5% of Base Mana. Melee range. Instant. 4.5 sec cooldown.
  • Hammer of the Righteous An instant strike that causes 100% weaponsw2 Physical damage. Requires Melee Weapon. Unlimited range. Instant.
  • Judgment 12%5% of Base Mana.
  • Reckoning Taunts the target to attack you, and increases threat that you generate against the target by 200% for 3 sec. 3.5% of Base Mana. 30 yd range. Instant. 8 sec cooldown.

Talents
  • Final Verdict Empowers your weapon with holy energy, and performs a devastating strike, dealing 280% weapon damage as Holysw1 Holy damage. Replaces Templar's Verdict. Requires Melee Weapon. Paladin - LvL 0 Talent. 3 Holy Power. 10 yd range. Instant.

Protection
  • Grand Crusader When you dodge or parryavoid a melee attack you have a 30% chance of refreshing the cooldown on your next Avenger's Shield and causing it to generate 1 Holy Power. Paladin - Protection Spec.

Protection & Retribution
  • Seal of Righteousness Fills you with Holy Light, causing melee attacks to deal 5% weapon$101,423sw1 Holy damage to all targets within 8 yards. Paladin - Protection & Retribution Spec. Instant.

Protection, Retribution, Retribution
  • Hammer of the Righteous Hammer the current target for 35% weapon$53,595sw1 Physical damage, causing a wave of light that hits all other targets within 8 yards for 20% Holy weapon$88,263sw1 Holy damage. Grants 1 Holy Power. Requires Melee Weapon. Paladin - Protection, Retribution, Retribution Spec. 3% of Base Mana. Melee range. Instant. 4.5 sec cooldown.

Retribution
  • Divine Storm Deals 50% weapon damage asDeals sw1 Holy damage to all enemies within 8 yards. Requires Melee Weapon. Paladin - Retribution Spec. 3 Holy Power. Instant.
  • Templar's Verdict A powerful weapon strike that deals 185% weaponsw1 Physical damage. Requires Melee Weapon. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.

Priest
Perks
  • Enhanced Mind Flay Your Mind Flay deals damage 1 additional time while its duration remains unchanged.

Holy
  • Multistrike Attunement You gain 5% more of the Multistrike stat from all sources. Priest - Holy Spec.Also increases the damage or healing of your multistrikes by 25%. Priest - Holy Spec.

Rogue
  • Ambush Ambush the target, causing 250% weapon damage to the target (362% Assassination, Combat: Ambush the target, causing sw2 Physical damage to the target (damage increased 40% if a dagger is equipped). Awards 2 combo points. Subtlety: Ambush the target, causing sw2 Physical damage to the target (damage increased 40% if a dagger is equipped). Awards 2 combo points. For the next 10 sec, your attacks bypass up to 100% of that enemy's armor. Requires Melee Weapon. Requires Stealth. 60 Energy. Melee range. Instant.
  • Cheap Shot Assassination, Combat: Stuns the target for 4 sec. Awards 2 combo points. Subtlety: Stuns the target for 4 sec. Awards 2 combo points. For the next 10 sec, your attacks bypass up to 100% of that enemy's armor. Requires Melee Weapon. Requires Stealth. 40 Energy. Melee range. Instant.
  • Eviscerate Assassination, Combat: Finishing move that causes damage per combo point: 1 point : [ 1 + 32% of AP * mult AP ;] damage 2 points: [ 1 + 64.1% of AP * mult AP ;] damage 3 points: [ 1 + 96.1% of AP * mult AP ;] damage 4 points: [ 1 + 128.1% of AP * mult AP ;] damage 5 points: [ 1 + 160.2% of AP * mult AP ] damage Subtlety: Finishing move that causes damage per combo point: 1 point : [ 1 + 39.7% of AP ] damage 2 points: [ 1 + 79.4% of AP ] damage 3 points: [ 1 + 119.2% of AP ] damage 4 points: [ 1 + 158.9% of AP ] damage 5 points: [ 1 + 198.6% of AP ;] damage Requires Melee Weapon. 35 Energy. Melee range. Instant.
  • Garrote Assassination, Combat: Garrote the enemy, silencing them for 3 sec and causing [ 6 + 134.5% of AP ] damage over 18 sec. Awards 1 combo points. Subtlety: Garrote the enemy, silencing them for 3 sec and causing [ 6 + 134.5% of AP ] damage over 18 sec. Awards 1 combo points. For the next 10 sec, your attacks bypass up to 100% of that enemy's armor. Requires Stealth. 45 Energy. Melee range. Instant.
  • Hemorrhage An instant strike that deals 65% weapon damage (94%sw2 Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional 100% of the initial damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. 30 yd range. Instant.
  • Shiv Deals 10% weaponDeals sw1 Physical damage, applying a concentrated form of your active Non-Lethal poison, and dispelling an Enrage effect from the target. See individual Non-Lethal poisons for their concentrated effects. Requires One-Handed Melee Weapon. 20 Energy. Melee range. Instant. 10 sec cooldown.
  • Sinister Strike An instant strike that causes 85% of your normal weaponsw3 Physical damage. Requires Melee Weapon. 50 Energy. Melee range. Instant.
  • Slice and Dice Assassination, Combat: Finishing move that consumes combo points on any nearby targetto increase attack speed by 40%. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds$ Subtlety: Finishing move that consumes combo points to increase attack speed by 40% and grant 8 Energy per 2 sec. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds 25 Energy. 100 yd range. Instant.

Assassination
  • Dispatch Exploits the vulnerability of foes with less than 35% health, causing 315% weaponsw2 Physical damage to the target. Awards 1 combo points. Your successful Mutilates have a 30% chance to make your next Dispatch free and useable on any target. Replaces Sinister Strike. Requires Daggers. Rogue - Assassination Spec. 30 Energy. Melee range. Instant.
  • Mutilate Instantly attacks with both weapons for 200% weapon damageAttack with both weapons, dealing $5,374sw2 Physical damage with the main-hand and $27,576sw2 Physical damage with the off-hand. Awards 2 combo points. Requires Daggers. Rogue - Assassination Spec. 55 Energy. Melee range. Instant.

Assassination & Subtlety
  • Relentless Strikes Your finishing moves have a 20% chance per combo point to restore 25 Energy. Passive.Rogue - Assassination & Subtlety Spec.
  • Rupture (Assassination) Lasts longer per combo point: 1 point : [ 32.9% of AP ] over 8 sec 2 points: [ 98.6% of AP ] over 12 sec 3 points: [ 197.3% of AP ] over 16 sec 4 points: [ 328.8% of AP ] over 20 sec 5 points: [ 493.2% of AP ] over 24 secLasts longer per combo point: 1 point : [ 32.9% of AP ] over 8 sec 2 points: [ 98.6% of AP ] over 12 sec 3 points: [ 197.3% of AP ] over 16 sec 4 points: [ 328.8% of AP ] over 20 sec 5 points: [ 493.2% of AP ] over 24 sec While you have poisoned your target, this damage has a 75% chance to deal [ 32% of AP ] additional Nature damage and grant you 10 Energy. You gain additional Energy if a target dies with Rupture active.

Combat
  • Combat Potency Your successfulYou gain 5% more of the Haste stat from all sources, and your off-hand attacks have a chance to generate 15 Energy. Slower weapons have a higher chance. Rogue - Combat Spec.
  • Killing Spree Step through the shadows to a visible enemy within 10 yards, attacking 7 times over 3 sec with both weapons for 100% weapon damagefor $57,841sw3 Physical damage with your main-hand and $57,842sw3 Physical damage with your off-hand. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. Requires Melee Weapon. Rogue - Combat Spec. 10 yd range. Instant. 2 min cooldown.
  • Revealing Strike Deals 80% weaponDeals sw1 Physical damage, increasing the effect of your offensive finishing moves on that target by 35%, and giving your Sinister Strike a 20% chance to generate an extra combo point. Lasts 24 sec. Awards 1 combo points. Requires Melee Weapon. Rogue - Combat Spec. 40 Energy. Melee range. Instant.
  • Ruthlessness Gives your finishing moves a 20% chance per combo point to add a combo point to your target. Rogue - Combat Spec.For each combo point spent, your finishing moves reduce the cooldown on your Adrenaline Rush, Killing Spree, and Sprint by 2 sec, and have a 20% chance to grant a combo point and restore 25 Energy. Rogue - Combat Spec.

Subtlety
  • Backstab Backstab the target, causing 130% weaponsw2 Physical damage. Must not be in front of the target. Awards 1 combo points. Requires Daggers. Rogue - Subtlety Spec. 35 Energy. Melee range. Instant.
  • Hemorrhage An instant strike that deals 65% weapon damage (94%sw2 Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional 100% of the initial damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. Requires Melee Weapon. Rogue - Subtlety Spec. 30 Energy. Melee range. Instant.
  • Honor Among Thieves When any player in your party or raid critically hits with a spell or ability, or you critically hit with an autoattack or ability, you gain a combo point on your current target. This effect cannot occur moreCritical hits in combat by you or by your party or raid members grant you a combo point, but no more often than once every 2 seconds, and can only occur while you are in combat. Rogue - Subtlety Spec.Rogue - Subtlety Spec.
  • Sinister Calling Increases your total Agility by 15%. Rogue - Subtlety Spec.and you gain 5% more of the Multistrike stat from all sources. When you multistrike with Backstab or Ambush, you also twist the blade, causing all of your Bleed effects to instantly tick an additional time. Rogue - Subtlety Spec.

Shaman
  • Flame Shock Sears the target with fire, causing [ 1 + 26.8% of Spell Power ] Fire damage and then an additional [ 6 + 26.8% of Spell Power ] Fire damage over 30 sec. 11.9%5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Frost Shock Instantly shocks an enemy with frost, dealing [ 1 + 30.5% of Spell Power ] Frost damage and reducing the target's movement speed by 50%. Lasts 8 sec. 21.1%5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Stormstrike Instantly strike an enemy with both weapons, dealing 160% weapon damageStrike an enemy, dealing $32,175sw1 Physical damage with your main-hand and $32,176sw1 Physical damage with your off-hand and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Stormstrike Off-Hand Instantly strike an enemy with both weapons, dealing 160% weapon damageStrike an enemy, dealing $32,175sw1 Physical damage with your main-hand and $32,176sw1 Physical damage with your off-hand and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Totemic Recall (New) Returns your totems to the earth, refunding 25% of their mana cost. Instant.
  • Windfury AttackImbue the Shaman's weapon with wind. Each hit has a 20% chance of triggering three extra attacks dealing $25,504sw2 Physical damage. Lasts 60 minutes Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons, Daggers, Fishing Poles. 100 yd range. Instant.
  • Windfury AttackImbue the Shaman's weapon with wind. Each hit has a 20% chance of triggering three extra attacks dealing $25,504sw2 Physical damage. Lasts 60 minutes Requires One-Handed Axes, One-Handed Maces, Fist Weapons, Daggers. 100 yd range. Instant.

Elemental
  • Earth Shock Instantly shocks the target with concussive force, causing [ 35.95% of Spell Power ] Nature damage. Shaman - Elemental Spec. 14.4%5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Mastery: Elemental Overload Grants a 16% chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain Lightning, or Lava Burst spell you cast to trigger a second, similar spell on the same target at no additional cost that causes 75% of normal damage and no threat. Shaman - Elemental Spec.When you deal damage with Lightning Bolt, Chain Lightning, and Earth Shock, you have 16% chance to gain Electric Charge. At 3 Electric Charges, a Lightning Strike hits the target for [ AP ] Nature damage. When you deal damage with Lava Burst, Lava Beam, and Flame Shock, you have an 16% chance to gain Rising Heat. At 3 Rising Heats, an Eruption hits the target for [ AP ] Fire damage. Shaman - Elemental Spec.
  • Multistrike AttunementYou have a 20% increased chance to multistrike. Your multistrikes deal 35% increased damage. You gain 5% more of the Multistrike stat from all sources. Shaman - Elemental Spec.
  • Thunderstorm Calls down a bolt of lightning, dealing [ 590 + 34.83% of Spell Power ] Nature damage to all enemies within 10 yards, reducing their movement speed by 40%0% for 5 sec, and knocking them back from the Shaman. This spell is usable while stunned. Shaman - Elemental Spec. Instant. 45 sec cooldown.

Enhancement
  • Enhanced Weapons You imbue your weapons with the power of wind and fire. Each of your main-hand weapon attacks has a 20% chance of triggering three extra attacks dealing 70% weapon$25,504sw2 Physical damage. Each of your off-hand weapon attacks causes up to [ 14.9% of AP ] additional Fire damage, based on weapon speed. Shaman - Enhancement Spec.
  • Lava Lash You charge your off-hand weapon with lava, instantly dealing 260% of that weapon's damage to an enemy target and spreading your Flame Shock from the target to up to 4 enemies within 12 yards. Requires Melee Weapon. Shaman - Enhancement Spec. 4%1% of Base Mana. Melee range. Instant. 10.5 sec cooldown.
  • Stormstrike Instantly strike an enemy with both weapons, dealing 160% weapon damageStrike an enemy, dealing $32,175sw1 Physical damage with your main-hand and $32,176sw1 Physical damage with your off-hand and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Shaman - Enhancement Spec. 9.4%1% of Base Mana. Melee range. Instant. 7.5 sec cooldown.

Warlock
  • Blood Pact (New)
  • Blood Pact A demonic pact that increases the Stamina of all nearby party and raid members by 10%, increases your own Stamina by an additional 10%0%, and increases all healing you receive by 10%.0%.
  • Command Demon (New) Commands your demon to perform its most powerful ability. This spell will transform based on your active pet. Imp: Cauterize Master Voidwalker: Suffering Succubus: Whiplash Felhunter: Spell Lock Felguard: Felstorm Instant.

Warrior
  • Hamstring Maims the enemy for 20% weaponsw3 Physical damage, reducing movement speed by 50% for 15 sec. Requires Melee Weapon. Requires Battle Stance. 10 Rage. Melee range. Instant.
  • Heroic Strike Instantly deals 75% weapon damage (105% ifsw2 Physical damage (increased 40% while a one-handed weapon is equipped). This ability is not on the global cooldown. Requires Melee Weapon. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Heroic Throw Throw your weapon at the enemy, causing 50% weaponsw2 Physical damage. Generates high threat. Requires Melee Weapon. 8-30 yd range. Instant. 6 sec cooldown.
  • Taunt Taunts the target to attack you, and increases threat that you generate against the target by 200% for 3 sec. Requires Defensive Stance. 30 yd range. Instant. 8 sec cooldown.
  • Whirlwind Off-Hand (Arms) In a whirlwind of steel you attack all enemies within 8 yards, causing 200% weapon damage to each enemy.$168,695sw2 Physical damage with your main-hand weapon to each enemy.
  • Whirlwind Off-Hand (Fury) In a whirlwind of steel you attack all enemies within 8 yards with both weapons, causing 100% weapon damage to each enemy.causing sw2 Physical damage with your main-hand weapon and $44,949sw2 Physical damage with your off-hand weapon to each enemy.
  • Whirlwind Off-Hand (Protection) In a whirlwind of steel you attack all enemies within 8 yards, causing 100% weapon damage to each enemy.sw2 Physical damage with your main-hand weapon to each enemy.

Talents
  • Bladestorm Arms, Protection: You become a whirling storm of destructive force, striking all targets within 8 yards for 120% weapon$168,969sw2 Physical damage every 1 sec for 6 sec. During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only use your Taunt, Demoralizing Shout, Enraged Regeneration, Shield Wall, and Last Stand abilities. Fury: You become a whirling storm of destructive force, striking all targets within 8 yards with both weapons for 60% weapon damage every 1 sec for 6 sec. During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only use your Taunt, Demoralizing Shout, Enraged Regeneration, Shield Wall, and Last Stand abilities. Protection: You become a whirling storm of destructive force, striking all targets within 8 yards for 60% weapon damagefor $50,622sw2 Physical damage with your main-hand and $95,738sw2 Physical damage with your off-hand every 1 sec for 6 sec. During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only use your Taunt, Demoralizing Shout, Enraged Regeneration, Shield Wall, and Last Stand abilities. Warrior - LvL 90 Talent. Instant. 60 sec cooldown.
  • Ignite Weapon Ignite your weapon and deal 65% weapon damage (91%sw2 Physical damage (increased 40% if a one-handed weapon is equipped) as Fire, and cause your auto attacks to deal Fire damage for 10 sec. This ability is not on the global cooldown. Replaces Heroic Strike. Requires Melee Weapon. Warrior - LvL 0 Talent. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Storm Bolt Hurl your weapon at an enemy, causing 60% weaponsw2 Physical damage and stunning the target for 4 sec. Deals 240% weaponquadruple damage to targets that are permanently immune to stuns. Requires Melee Weapon. Warrior - LvL 60 Talent. 30 yd range. Instant. 30 sec cooldown.

Arms
  • Colossus Smash Smashes a target for 400% weapon damage and weakens their defenses, allowingsw3 Physical damage and causes your attacks to bypass all of their armor for 6 sec. Bypasses less armor on players. Requires Melee Weapon. Warrior - Arms Spec. 10 Rage. Melee range. Instant. 20 sec cooldown.
  • Execute Attempt to finish off a foe, causing 150% weaponsw2 Physical damage to the target, and consuming up to 4050 additional Rage to deal up to 300% additional weapon$168,874sw2 additional damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Warrior - Arms Spec. 10 Rage. Melee range. Instant.
  • Mortal Strike A vicious strike that deals 400% weapon damage and causes Mortal Wounds on the target. Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing receivedsw3 Physical damage and reduces the effectiveness of healing on the target for 10 sec. Requires Melee Weapon. Warrior - Arms Spec. 30 Rage. Melee range. Instant. 6 sec cooldown.

Arms & Fury
  • Whirlwind (Arms) In a whirlwind of steel you attack all enemies within 8 yards, causing 200% weapon damage to each enemy.$168,695sw2 Physical damage with your main-hand weapon to each enemy.
  • Whirlwind (Fury) In a whirlwind of steel you attack all enemies within 8 yards with both weapons, causing 100% weapon damage to each enemy.causing sw2 Physical damage with your main-hand weapon and $44,949sw2 Physical damage with your off-hand weapon to each enemy.
  • Whirlwind (Protection) In a whirlwind of steel you attack all enemies within 8 yards, causing 100% weapon damage to each enemy.sw2 Physical damage with your main-hand weapon to each enemy.

Fury
  • Bloodthirst Instantly attack the target for 60% main hand weaponInstantly strike the target for sw2 Physical damage, generating 10 Rage, and restoring 1% of your health. Bloodthirst has an additional 30% chance to be a critical strike. Requires Melee Weapon. Warrior - Fury Spec. Melee range. Instant. 4.5 sec cooldown.
  • Colossus Smash Smashes a target for 140% weapon damage and weakens their defenses, allowingsw3 Physical damage and causes your attacks to bypass all of their armor for 6 sec. Bypasses less armor on players. Requires Melee Weapon. Warrior - Fury Spec. Melee range. Instant. 20 sec cooldown.
  • Raging Blow A mighty blow that deals 115% weapon damage with both melee weapons$96,103sw2 Physical damage with your main-hand weapon and deals $85,384sw2 Physical damage with your off-hand weapon. Becoming Enraged enables one charge of Raging Blow. Limit 2 charges. Requires Melee Weapon. Warrior - Fury Spec. 10 Rage. Melee range. Instant.
  • Wild Strike A quick strike with your off-hand weapon that deals 150% weapon damage and causes Mortal Wounds on the targetsw3 Physical damage and reduces the effectiveness of healing on the target for 10 sec. Bloodthirst has a 20% chance of granting 3 charges of Wild Strike that cost no Rage. Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec. Requires Melee Weapon. Warrior - Fury Spec. 30 Rage. Melee range. Instant.

Fury & Protection
  • Execute (Arms, Protection) Attempt to finish off a wounded foe, causing 210% weapon damage to the target. sw2 Physical damage.
  • Execute (Fury) Attempt to finish off a wounded foe, causing 210% weapon damage with both weapons to the target. sw2 Physical damage with your main-hand and $163,558sw2 Physical damage with your off-hand.

Protection
  • Devastate Deals 200% weaponDeals sw1 Physical damage, and has a 30% chance to reset the cooldown on Shield Slam and cause it to generate 5 more Rage. Requires Shields. Warrior - Protection Spec. Melee range. Instant.

Professions
Alchemy

Enchanting
  • Breath of Readiness Permanently enchant a neck to increase readinessversatility by 38,077. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Readiness Permanently enchant a ring to increase readinessversatility by 27,188. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Readiness Permanently enchant a cloak to increase readinessversatility by 72,500. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Readiness Permanently enchant a neck to increase readinessversatility by 50,750. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Readiness Permanently enchant a ring to increase readinessversatility by 36,250. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Readiness Permanently enchant a cloak to increase readinessversatility by 72,500 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.

Engineering
  • Didi's Delicate Assembly (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
  • Gearspring Parts (New) Engineering. 1.5 sec cast. 1 sec cooldown. Reagents: Blackrock Ore (17), True Iron Ore (24). Tools: Gyromatic Micro-Adjustor.
  • Linkgrease Locksprocket (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
  • Morden's Magnificent Contraption (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
  • Ultimate Gnomish Army Knife (New) Once you have an Ultimate Gnomish Army Knife in your possession, this recipe will create a version without jumper cables that you can sell to pathetic non-engineers. Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.

Inscription
  • Felfire Inscription Permanently adds 9,4253,625 Intellect and 1,812 haste to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. 4 sec cast. Reagents: Blackfallow Ink (4).
  • Inscription of the Earth Prince Permanently adds 14,1385,438 Stamina and 1,812 dodge to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. 4 sec cast. Reagents: Blackfallow Ink (4).
  • Lionsmane Inscription Permanently adds 9,4253,625 Strength and 1,812 critical strike to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. 4 sec cast. Reagents: Blackfallow Ink (4).
  • Master's Inscription of the Axe Permanently adds 21,7503,625 attack power and 2,719 critical strike to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Cannot be applied to items higher than level 600. Inscription. 4 sec cast. Reagents: Snowfall Ink.
  • Master's Inscription of the Crag Permanently adds 10,875 Intellect and 2,7193,808 Intellect and 2,900 Spirit to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Cannot be applied to items higher than level 600. Inscription. 4 sec cast. Reagents: Snowfall Ink.
  • Master's Inscription of the Pinnacle Permanently adds 10,875 dodge and 2,719 parry3,625 dodge and 3,988 Stamina to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Cannot be applied to items higher than level 600. Inscription. 4 sec cast. Reagents: Snowfall Ink.
  • Master's Inscription of the Storm Permanently adds 12,6885,438 spell power and 2,719 critical strike to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Cannot be applied to items higher than level 600. Inscription. 4 sec cast. Reagents: Snowfall Ink.
  • Swiftsteel Inscription Permanently adds 130 Agility and 253,625 Agility and 1,812 mastery to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. 4 sec cast. Reagents: Blackfallow Ink (4).

Leatherworking
  • Fur Lining - Agility This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Agility by 9,4253,625. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Agility This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Agility by 20,6625,438. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Agility Permanently enchant your bracers to increase Agility by 9,0623,262. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Intellect Permanently enchant your bracers to increase Intellect by 9,0623,262. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Intellect This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Intellect by 10,3315,438. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Intellect This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Intellect by 9,4253,625. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Stamina This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Stamina by 18,4887,250. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Stamina This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Stamina by 14,1385,438. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Stamina Permanently enchant your bracers to increase Stamina by 13,5944,895. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Strength This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Strength by 10,3315,438. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Strength This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Strength by 9,4253,625. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Strength Permanently enchant your bracers to increase Strength by 9,0623,262. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread.

Tailoring

Novi Stringovi
Originally Posted by AdriaCraft
  • ASHRAN_PICK_POCKET - Your bags have been pickpocketed. You've lost 5 Artifact Fragments.
  • BATTLEGROUND_BONUS_REWARD - Strongbox
  • BATTLEGROUND_DICE_BUTTON_TOOLTIP - View Included Battlegrounds
  • CR_CRIT_PARRY_RATING_TOOLTIP - Chance for attacks and spells to do extra damage. \nCrit %s (+%.2f%% crit chance)\nIncreases parry chance by %.2f%%.
  • ERR_QUEST_HAS_IN_PROGRESS - Progress Bar objective not completed
  • GARRISON_CHOOSE_FOLLOWER - Choose 1 Follower
  • GARRISON_CHOOSE_RECRUIT - Choose Recruit
  • GARRISON_CHOOSE_THREAT - Choose a Threat to Counter
  • GARRISON_CHOOSE_TRAIT - Choose a Trait
  • GARRISON_GATHERING_RECRUITS - Gathering Recruits...
  • GARRISON_HIRE_FOLLOWER - Hire Follower
  • GARRISON_MATERIAL_TOOLTIP - [PH] Material Tooltip
  • GARRISON_MISSION_AREA_ENV - %s (%s)
  • GARRISON_MISSION_CHANCE - Chance
  • GARRISON_MISSION_PARTY_BUFFS - Party Buffs
  • GARRISON_MISSION_RARE - Rare!
  • GARRISON_MISSION_TIME - Mission: %s
  • GARRISON_MISSION_TIME_TOTAL - %s Total
  • GARRISON_MISSION_TRAVEL - Travel: %s
  • GARRISON_PICK_TITLE - What are you looking for?
  • GARRISON_RANDOM_RECRUIT - We will recruit new followers for you once a week. What are you looking for?
  • GARRISON_RECRUIT_ABILITIES - Abilities
  • GARRISON_RECRUIT_ABILITY - Ability
  • GARRISON_RECRUIT_NEXT_WEEK - Still searching for new recruits. Check back next week.
  • GARRISON_RECRUIT_TRAIT - Trait
  • GARRISON_RECRUIT_TRAITS - Traits
  • GARRISON_SHIPMENT_EMPTY - Awaiting Shipment
  • GARRISON_SHIPMENT_READY - Shipment Ready
  • GUILD_TAB_PERKS - Perks
  • GUILD_TAB_PERKS_ABBR - Perks
  • LOOTUPGRADEFRAME_TITLE - %s Item!
  • MINIMAP_GARRISON_LANDING_PAGE_TOOLTIP - Click to show the garrison report
  • OPTION_TOOLTIP_REVERSE_CLEAN_UP_BAGS - If checked, Clean Up Bags will move items to your rightmost bags.
  • OPTION_TOOLTIP_REVERSE_NEW_LOOT - If checked, new items will appear in your leftmost bag.
  • QUEST_PROGRESS_NEEDED - Progress: %1$d
  • REVERSE_CLEAN_UP_BAGS_TEXT - Reverse Clean Up Bags
  • REVERSE_NEW_LOOT_TEXT - Reverse New Loot
  • SCENE_ACTOR_NAME_005 - Bomb Cart
  • SCENE_ACTOR_NAME_006 - Iron Horde Grunt
  • SPELL_FAILED_CUSTOM_ERROR_225 - A mysterious force prevents you from opening the chest.
  • UNDELETE_CONFIRMATION - Are you sure? You can only undelete one character every %d days.
  • UNDELETE_LABEL - Deleted Characters
  • UNDELETE_SUCCESS - Character successfully restored.
  • UNDELETE_SUCCESS_NAME_CHANGE_REQUIRED - Character successfully restored.\nYour old name was taken, and you will need to pick a new one when you log in.
  • WORLD_MAP_TUTORIAL1 - Map Navigation Shortcuts\n\n|cFFFFD200[Right-Click]|r\nZoom Out\n\n|cFFFFD200[Mouse Wheel Scroll]|r\nZoom on Current Map\n\n|cFFFFD200[Left-Click and Drag]|r\nPan on Current Map
  • WORLD_MAP_TUTORIAL2 - Your quests will be listed here based on the Current Map.\n\nYou can also right-click to zoom out (even when viewing quest details).
  • WORLD_MAP_TUTORIAL3 - View all your quests by clicking this button.
  • WORLD_MAP_TUTORIAL4 - You can quickly navigate to different maps by using the dropdowns menu.\n\nYou can also view all your quests by clicking 'World'

Ostale Izmene
Originally Posted by AdriaCraft
CharTitle
  • CharTitle #392 - Lumberjack ...
  • CharTitle #393 - Timer Lord ...
  • CharTitle #394 - ... The Commandojack

CurrencyType
  • CurrencyType #999 - Secret of Draenor Tailoring

GameTip
  • Normal and Heroic Raids scale to suit groups containing anywhere from 10 to 30 players, including Real ID and BattleTag friends, so no one has to be left out!

Game Text
  • Game Text #79234 - Korhol, Zhakta, Trokar... move in from all sides. Gargrak, hold for now.
  • Game Text #79235 - ZHAKTA NO!... you will be avenged!
  • Game Text #79237 - Dammit all. Gargrak, go now... kill the blind shaman.
  • Game Text #79239 - RETREAT! WE'LL BE BACK, FROSTWOLVES!
  • Game Text #85680 -
  • Game Text #85681 -
  • Game Text #85682 -
  • Game Text #85683 -
  • Game Text #85700 - But first... I think I need to wash my hands. I will meet you back at your camp.
  • Game Text #85708 - Commander, is something wrong?
  • Game Text #85734 -
  • Game Text #85735 -
  • Game Text #85811 - What progress do you have to report? This better not be like last time!
  • Game Text #85812 -
  • Game Text #85813 - Good. Finish your work and bring them to me tomorrow.
  • Game Text #85814 -
  • Game Text #86019 -
  • Game Text #86074 - They took Researcher Dumburz!

LFG Entry
  • LFG Entry #860 - Upper Blackrock Spire
  • LFG Entry #866 - Overgrown Outpost [NNF]

Scenario
  • Scenario #704 - The Iron Tide
  • Scenario #705 - Test Scenario
  • Scenario #707 - Something Primal this way Comes

Taxi
  • Taxi #1502 - The Ring of Trials, Nagrand
  • Taxi #1503 - Throne of the Elements, Nagrand
  • Taxi #1504 - Wor'var, Nagrand
  • Taxi #1505 - Riverside Post, Nagrand
  • Taxi #1506 - Telaari Station, Nagrand
  • Taxi #1507 - Yrel's Watch, Nagrand
  • Taxi #1508 - Veil Terokk, Spires of Arak
  • Taxi #1509 - Talon Watch, Spires of Arak
  • Taxi #1510 - Clutchpop Gearworks, Spires of Arak
  • Taxi #1511 - Bastion Rise, Gorgrond (Alliance)
  • Taxi #1512 - Bastion Rise, Gorgrond (Horde)
  • Taxi #1513 - Apexis Excavation, Spires of Arak
  • Taxi #1514 - Evermorn Springs, Gorgrond (Horde)
  • Taxi #1515 - Crow's Crook, Spires of Arak

Veliki Evropski Invite za Heroes of the Storm

Velika Vest! Prvi wave invite za Tehnički Alpha test Heroes of the Storm poslat je igračima iz Evrope! Ukoliko ste srećan dobitnik proverite da li ste dobili Heroes of the Storm dugme na Vašem battle.net clientu kao i e-mail da je Vaš account flaggovan!
Originally Posted by Blizzard (Source)

We’ve got exciting news! The first wave of invitations for the Technical Alpha are currently being sent to a limited amount of players based outside the United States, including testers who opted-in via Battle.net, as well as friends and family members of Blizzard employees. Along with that, the Heroes Shop has been updated to support several local currencies and payment methods. The client is available in English, with other languages becoming available at a later date.

In addition, we’re supporting the new regional invites by enabling our game servers located in Europe, Southeast Asia and Australia to deliver improved gameplay responsiveness and a better gameplay experience for international testers. This new infrastructure is available to all players in the listed territories through the game’s ongoing development, and will continue beyond the game's public launch. We look forward to announcing more details about Heroes of the Storm testing in other regions at a later date.

Don’t forget, this is still Technical Alpha and we will be performing several scheduled account wipes when we reach new phases of testing. When an account wipe takes place, any experience you've gained and any quest progress you’ve made, as well as any heroes, skins, and mounts you've unlocked, will be reset as though you're starting a fresh account. However, you’ll receive a Battle.net Balance credit for any real money you’ve spent.

So if you are interested in participating in future testing phases, make sure you’ve elected to participate in Heroes of the Storm testing by opting in on your Battle.net account’s Beta Profile Settings page. By doing so, you’ll give yourself the best chance at gaining testing access as our needs evolve, and we expand the pool of invited players in the weeks and months to come.

As always, we’d like to kindly remind those hoping for an invite to be wary of phishing attempts. As we’ve mentioned previously, we are adding Heroes game licenses directly to players’ Battle.net accounts, and there are no keys for Tech Alpha testing being sent out at this time. If you believe you’ve received an invite to the Heroes Tech Alpha, it’s best to refrain from clicking on any links in any emails. Instead, log in to your Battle.net account to see if a Heroes of the Storm alpha game license has indeed been granted.

We also encourage those invited to provide feedback about their experience on the Heroes of the Storm official forums. And be sure to keep an eye on HeroesoftheStorm.com, follow @BlizzHeroes on Twitter, Like Heroes of the Storm on Facebook and join us on Google+ to keep up with all the latest news as it is announced.

Cross-Faction Auction House u Warlords of Draenor, Shadowmoon Valley Walkthrogh, Blue Teme

Cross-Faction Auction House u Warlords of Draenor
Blizzard je u veoma kratkom blue postu potvrdio da će Auction House biti objedinjen za obe fakcije Horde i Alijanse u Warlords of Draenor.
Originally Posted by Blizzard (Source)
Hopefully it is. It would make life a lot more bearable as minority faction on an unbalanced server.
Yes, in 6.0 auction houses are unified between factions on a given server. The benefit you cite is a major reason behind the change.
 
Shadowmoon Valley Walkthrogh
Danas smo Vam spremili kompletan video zapis, quest-ovanja u Warlords of Draenor alijansinoj zoni Shadowmoon Valley!
 
 
Blue Teme
Originally Posted by Blizzard Entertainment
Warlords of Draenor Theorycraft Discussion
With the changes to haste breakpoints, how will temporary haste buffs like the one from elemental blast affect HOTS or totems? Will we see the additional tick or heal long after the temporary buff is gone?
Haste is checked at the beginning of each cast, and on each tick of periodics.

Is there any way that you can set the healing dummies to put you into combat whenever you heal them and for something like 30 seconds after your last healing event to them? It would make healing testing a lot more accurate and let us test combat regen/sustainability of different spell selections.
Ah, hmm... I'll see what I can do about that. In the meantime, easy solution should be to just stand between the healing dummies and some damage dummies and throw a spell on a damage dummy. As long as you stay within 50yd of the damage dummy, it'll stay in combat with you. (Source)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
PvP
On the good news front, currently working on something awesome we haven't even told you about. (holinka)

e.g. brand new PvPer goes in at 1500 MMR. Gets wrecked 10x. Better experience if they start at ~1000 or so, win as they learn?
You are bootstrapped at the beginning of the season. You are actually 800 MMR. (holinka)
Admittedly poor transparency. Discussing that. (holinka)
ah, well, fair enough IDK, from friends starting arenas, losing a lot right off the bat is a reason why several don't continue.
Yeah agree with that and common complaint. Something we are discussing going forward. (holinka)

The objective of the developers should be to get more people playing pvp, not pissed off at the gearing process
Removing MMR tanking could be argued as helping there as new players aren't facing ppl that tanked. (holinka)

Have you considered matching by ilvl and then by rating? Does that extend queue time too much?
MMR adjusts on winning/losing so gear gets taken into account. There are all kinds of edge cases/exploits to gear matchmaking. (holinka)

MMR is MatchMaking Rating, and by tanking I think he means it's going to lower everyone's rating a LOT initially.
Tanking MMR means deliberately losing games to lower your MMR for easier wins against lower skilled players. (holinka)

Make Prideful Conquest achievement account wide? Would boost bg queues and reduce the amount of players tanking
The average player queues to earn conquest. Making them not need conquest will not improve queues. (holinka)

So you are turning 5hours+ into atleast 24hours. Because honor gear will be required, which u will replace later
Yes you have to devote time into making your character more powerful in WoW. It's a pillar of the genre. (holinka)

Nagrada za Sezonu 4 - The Dread Necropolis, Patch 5834 Ispravke, Naxxramas Blue Teme

Nagrada za Sezonu 4 - The Dread Necropolis Pozadina za Karte
Sezona 4 - The Dread Necropolis, doneće nam pozadinu za karte koja nosi temu Naxxramasa, čime će Blizzard proslavliti otvaranje Naxxramasa ovog meseca!
Originally Posted by Blizzard (Source)

The fourth official Hearthstone Ranked Play Season is now live! Best of all, we’re unveiling a new card back you can add to your collection!

Protect yourself against the swarms of undead by shambling your way up the Ranked Play ladder and earn the mildly cursed Naxxramas card back! You will only be able to earn this card during the month of July.


the-dead-necropolis

Patch 5834 - Ispravljen Targeting Arrow u Tracking Bug
Par dodasnih bugova su napokon ispravljeni! Nova sezona počinje večeras, i Aratil je potvrdio da će zvanično objaviti start nove sezone. 
Originally Posted by Blizzard (Source)

Bug Fixes

  • Fixed various issues involving the targeting arrow.
  • Fixed various issues involving the use of Tracking.
 
Blue Naxxramas Teme
Originally Posted by Blizzard (Source)

Will the Naxxramas cards be craftable?
Curse of Naxxramas cards must be earned through playing through the Adventure Mode. They cannot be made through crafting. - Aratil (Source)

How will we earn golden cards for Naxxramas?
We are still working on how golden cards will work in Curse of Naxxramas and will announce that when it is implemented. - Aratil (Source)

I wouldn't be surprised if Naxx is done at this very moment, and the only thing holding it up is debating how much it should cost.
As much as I want to believe you, I just checked, and Curse of Naxxramas is unfortunately not done yet. =( - Aratil (Source)

Can I play through a wing multiple times?
Once a wing is unlocked, it can be played through as many times as you like. - Aratil (Source)

Gaining the Naxx cards means they will be Soulbound. Soulbound cards can NEVER be disenchanted.
This is correct. - Aratil (Source)

Will Nax be a permanent add on for people to complete if they miss their chance here?
The Curse of Naxxramas Adventure Mode will be a permanent addition to the game. - Aratil (Source)

On Transparency:
We can certainly be better with transparency, and it is something that we are working on. In regards to the original post, I posted the information that I had, and provided an update when it changed. Unfortunately, this can happen when there is more transparency. - Aratil (Source)
Copyright © 2005 - 2014 AdriaCraft - Adriatic Gaming Community Fansite All right reserved / Sva prava zadržana.
Posetioci ovih stranica obavezuju se da će poštovati uslove iz Pravila o korišćenju web stranica adriacraft.net. Pročitajte tekst: Uslovi korišćenja.