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Author: Atena013 Date: Wednesday, 16 April 2014
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Author: Silencer Date: Wednesday, 16 April 2014
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Author: Platin Date: Tuesday, 15 April 2014
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Author: Warheart Date: Tuesday, 15 April 2014

Dev Watercooler: Pruning the Garden of War

Originally Posted by Blizzard
Development on World of Warcraft: Warlords of Draenor is progressing well, and we'll soon be ready to enter the first phases of public testing. To help prep you for battle, let’s break down some of the upcoming changes we’re making to stats, abilities, and crowd control for the expansion.

Stat Squish
Character progression is one of the hallmarks of any role-playing game, and naturally that means we're always adding more power for players to acquire. After multiple expansions and content updates, we've reached a point where the numbers for health, damage, and other stats are so big they’re no longer easy for players to grasp. What’s more, a lot of power granularity is tied up in tiers of older content, from Molten Core to Dragon Soul—and while it was once necessary for your character's power to spike up suddenly when you hit level 70, that’s not the case anymore.


In order to bring things down to a more understandable level, we'll be reducing the scale of stats throughout the game and smoothing out those obsolete spikes, so that power scales linearly through questing content from levels 1 to 85. This applies to creatures, spells, abilities, consumables, gear . . . everything. And while that means your numbers for stats and damage are being reduced by a huge amount, the same goes for creatures' health and damage output. For example, a Fireball that previously hit a creature for 450,000 out of his 3,000,000 health (15% of its health) may now hit that same creature for 30,000 out of its 200,000 health (still 15% of its health).


It's important to understand that this isn’t a nerf—in effect, you’ll still be just as powerful, but the numbers that you see will be easier to comprehend. This also won’t reduce your ability to solo old content. In fact, to provide some additional peace of mind, we're implementing further scaling of your power against lower-level targets so that earlier content will be even more accessible than it is now.

We’re also removing all base damage on player spells and abilities and adjusting attack power or spell power scaling as needed, making it so that all specializations will scale at the same rate.

Racial Traits
We want races to have fun and interesting perks, but if some of those traits are too powerful, players may feel compelled to play a specific race even if it’s not really the one they want to play. For example, Trolls' Berserking ability was extremely powerful, and their Beast Slaying passive was either completely irrelevant or tremendously powerful, based on the situation, compared to other racial traits. On the other end of the spectrum, many races had few or no performance-affecting perks. On top of that, a number of racials that currently grant Hit or Expertise will soon need replacing, since those stats are being removed in Warlords of Draenor.


To keep racials more in line with one another, we’ve decided to bring down the couple high outliers, then establish a fair baseline and bring everyone else up to that. We’re accomplishing this by improving old passives, replacing obsolete ones, and adding a few new ones where necessary. Ultimately, our goal is to achieve much better parity among races.

Ability Pruning
Over the years, we've added significantly more new spells and abilities than we've removed, and the game’s complexity has steadily increased. We’re to the point now where players are starting to get overwhelmed, sometimes feeling like they need dozens of keybinds (in a few extreme cases, over a hundred). While the game is loaded with niche abilities that could theoretically be useful in some rare scenario, in reality, many of these are barely used at all—and in some cases, the game would simply be better off without them.

For Warlords of Draenor, we decided that we needed to pare down the number of abilities available to each class and spec in order to remove some of that unnecessary complexity. That means restricting some abilities to certain specs that really need them instead of being class-wide, and outright removing some other abilities. It also includes removing some Spellbook clutter, such as passives that we can merged with other passives or base abilities.


This doesn’t mean that we want to reduce the depth of gameplay or dumb things down. We still want players to face interesting decisions during combat, and we still want skill to matter . . . but we can achieve that without the needless complexity in the game now, and we can remove some of the game’s more convoluted mechanics while maintaining depth and skill variety.

One type of ability that we focused on removing is temporary power buffs (aka "cooldowns"). Removing these also helps achieve one of our other goals, which is to reduce the amount of cooldown stacking in the game. In cases where a class or spec has multiple cooldowns that typically end up getting used together (often in a single macro), we merged them, or removed some of them entirely.

The process of determining which spells and abilities to cut or change is a very complex one—we know that every ability feels vital to someone, and we don't take this process lightly. Even if we ended up cutting your favorite ability, we hope you’ll understand why we did so in the context of our larger goals for the expansion. Ultimately, the point of these changes is to increase players' ability to understand the game, not to reduce gameplay depth.

Crowd Control and Diminishing Returns
One other big takeaway from Mists of Pandaria is that there is currently simply too much crowd control (CC) in the game, especially when it comes to PvP. To address that, we knew that we needed an across-the-board disarmament.


Here's a summary of the player-cast CC changes:

  • Removed Silence effects from interrupts. Silence effects still exist, but are never attached to an interrupt.
  • Removed all Disarms.
  • Reduced the number of Diminishing Returns (DR) categories.
  • All Roots now share the same DR category.
    • Exception: Roots on Charge-type abilities have no DR category, but have a very short duration instead.
  • All Stuns now share the same DR category.
  • All Incapacitate (sometimes called "mesmerize") effects now share the same DR category and have been merged with the Horror DR category.
  • Removed the ability to make cast-time CC spells instant with a cooldown.
  • Removed many CC spells entirely, and increased the cooldowns and restrictions on others.
    • Pet-cast CC is more limited, and in many cases has been removed.
    • Cyclone can now be dispelled by immunities and Mass Dispel.
    • PvP trinkets now grant immunity to reapplication of an effect from the same spell cast when they break abilities with persistent effects, like Solar Beam.
    • Long fears are now shorter in PvP due to the added benefit of a fear changing the players position.

Additionally, we've significantly reduced the number of throughput-increasing cooldowns and procs in order to further reduce burst damage.

Whether your favorite class is losing an ability or taking a hit to its CC potential, we hope this discussion helped you better understand why we’re making these changes. It’s important to remember that other classes will be getting some of their CC removed too. We think this entire package will make exploring Azeroth and PvPing a more enjoyable experience for everyone, and we’re looking forward to having you try them out when we open up the expansion for testing.

In the next Dev Watercooler, we'll explore the changes coming to health and healing in Warlords of Draenor.

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Nedeljne Besplatne Hero Rotacije, Planiran Alpha Wipe, Besplatan Test Skinova, Heroja i Mounta, Fee to Pay Valuta

Nedeljne Besplatne Hero Rotacije
Imali smo prilike pre par dana da govorimo o besplatnim hero rotacijama, ali nismo bili sigurni kada se i u koje vreme to dešava. Sinoć je Blizzard pustio novi mali build za Heroes of the Storm i on je sa sobom doneo nove Hero rotacije.

Week 3


Stitches

Diablo

Kerrigan

Tyrande

Abathur

Zeratul

Isti slučaj desio se i prošle nedelje, u isto vreme, kada je Blizzard patchovo cliente sa novim detaljima Hero rotacije. Sigurno sada možemo da tvrdimo da free to play hero rotacije se dešavalju nedeno utorkom uveče, kada Blizzard regularno održava Battle.net servere.
 

Prethodne Rotacije

Prva Rotacije


E.T.C.

Witch Doctor

Arthas

Nova

Tassadar

Sgt. Hammer

Druga Rotacija


Falstad

Raynor

Gazlowe

Tyrael

Uther

 
Planiran Alpha Wipe sa Nagradama i Testom Real Money Valutom
Iako nije zvanično objavljeno od Blizzarda, našli smo stringove koje nam govore o nagradi za testiranje real money kupovine dok traje Heroes of the Storm Alpha test. Ovo je isti sistem kao što je Blizzard uradio u toku Hearthstone beta testa, gde su igrači koji su kupovali pravom valutom, dobili zlatnu verziju Gelbin Mekkatorque karte. Nagrada će verovatno biti kozmetičkog tipa u Herojima.
 
Pored toga, maksmalna kupovina pravom valutom capovana je na $325 (USD) i samo je moguća preko US platnog sistema. Vrlo verovatno će ovo biti promenjeno za sve svetske valute čim beta bude startovala u svim regionima.
 
Originally Posted by AdriaCraft

Please be advised that real money purchases will be capped during Technical Alpha. Also, be advised that all gold, progression, and purchases will be deleted from your account in the future during a planned Technical Alpha account wipe. Following the wipe, purchases made with real money from the store will receive the equivalent amount in credit.

As a thank you for helping us test our store, you will receive a special gift!

Real money purchases can only be transacted with an accepted US payment method in USD. Real money purchases are capped at $325. At the time of the wipe, purchases made with real money from the store will receive the equivalent credit (e.g. in Battle.net balance or by other means). WARNING: Changing your battle.net balance from USD to another currency will result in the inability to process this credit.

 
Besplatan Test Skinova, Heroja i Mounta
Blizzard će omogućiti besplatan test heroja, mounta i njihovih skinova single player igre.
Originally Posted by AdriaCraft
  • UI/ScreenHero/TryButton - TRY
  • UI/ScreenHero/TryButton/Tooltip - Click to launch a single player game where you can try this hero.
  • UI/ScreenMount/TryButton - TRY
  • UI/ScreenMount/TryButton/Tooltip - Click to launch a single player game where you can try this mount.
  • UI/ScreenSkin/TryButton - TRY
  • UI/ScreenSkin/TryButton/Tooltip - Click to launch a single player game where you can try this skin.
  • UI/Store/TryDialogMessage - Not yet implemented - pretend you are trying out this hero in a single player map.
  • UI/Store/TryDialogTitle - Hero Trial
 
Free to Play valuta je Gold. Gold dobijate kroz završavanje questova i igranja.

Gold Bonuses
EveryWin - Win Bonus FirstWinOfDay - First Win Of The Day Bonus Friendship - Play with Friend Bonus GameLength - Game Length Bonus
IGRTimePeriod - IGR Bonus Map - Featured Map Bonus Other - Other Bonus TimePeriod - Bonus Holiday
Originally Posted by AdriaCraft

Quests

  • UI/Quest/Complete - QUEST COMPLETE!
  • UI/Quest/EpicQuest - Epic Quest: 
  • UI/Quest/EpicQuest_Locked - Epic Quest: 
  • UI/Quest/Progress - %earned%/%total% COMPLETE
  • UI/Quest/Started - QUEST STARTED
  • UI/QuestReward/Gold - GOLD: %amount%
  • UI/QuestReward/TotalGold - %amount% GOLD
  • UI/QuestReward/TotalXP - %amount% XP
  • UI/QuestReward/XP - XP: %amount%
  • UI/QuestReward/XPAndGold - XP: %xp% / GOLD: %gold%
  • UI/NewQuestDialog/Button - CONTINUE
  • UI/NewQuestDialog/Description -  
  • UI/NewQuestDialog/DescriptionDaily - Come back each day for a new daily quest
  • UI/NewQuestDialog/QuestsUnlocked - Quests Unlocked!
  • UI/NewQuestDialog/QuestsUnlockedDescription - Complete Quests to earn gold and experience.Click "Ok" below to receive your first quest.
  • UI/NewQuestDialog/Title - New Quest!
  • UI/NewQuestDialog/TitleDaily - New Daily Quest!
  • UI/ScreenHero/QuestsButton - QUESTS
  • UI/ScreenHero/TalentsButton - TALENTS
  • UI/ScreenHero/BasicHeroQuests - Basic Hero Quests
  • UI/ScreenHero/EpicHeroQuests - Epic Hero Quests
  • UI/QuestDialog/Title - QUEST LOG
  • UI/QuestDialog/UnlockDailyQuests - Reach Player Level %rank%

Score Screen

  • UI/ScoreScreen/QuestsCompleted - QUESTS COMPLETED
  • UI/ScoreScreen/TotalGold - TOTAL GOLD
  • UI/ScoreScreen/TotalRewards - TOTAL REWARDS

Gold Amounts

Quest Gold Rewards
100 200 300 400
500 600 700 800
1000 1500 2000 3000
 
Levelovanjem otključavate nove Sadržaje
Dok levelujete, otključavaćete različite sadržaje u igri. Sa ovim, sigurno ćete morati da odigrate tutorial kako bi otključali bitne sadržaje same igre, koje možete pročitati u nastavku.

Levelup Unlocks
Quests Practice Cooperative Unranked Play
Shop Daily Quests Hero Quests Talents
Epic Hero Quests Arena Secret Shop More Secret Shop
Ranked Play Content Feed  
Originally Posted by AdriaCraft
  • UI/ContentFeedPanel/RewardsPanelDescription - Play games, complete quests, and level up to earn rewards!
  • UI/ContentFeedPanel/RewardsPanelRank - LEVEL %rank%
  • UI/ContentFeedPanel/RewardsPanelReward - %reward%
  • UI/ContentFeedPanel/RewardsPanelTitle - %userName%'s Progress

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Warlords of Draenor - Blog Post Uskoro, WoD Developer Tweetovi, Patch 5.4.7 Hotfixevi - 26 Februar

Warlords of Draenor - Blog Post Uskoro
Izgleda da ćemo uskoro videti prvi obećani Warlords of Draenor update danas ili sutra u toku dana! Drugi post govoriće nam o Healingu!



 
WoD Developer Tweetovi
Originally Posted by Blizzard Entertainment
Interesting. But if they're tied to certain specs, why make them talents at all? Why not keep it streamlined?
Because spec-specific talents are still talents. You still choose them over other choices. The choice may just be different.
(We already do this all the time in MoP, we just don't name them differently currently) (Source)

Druid
How many do druids have, just thought of that.
I think 30? The count hasn't changed since BlizzCon, I believe. (But several talents have) (Source)

Mage
There are 29 Mage talents
29 implies at least one of the tiers has an irregular amount of options. Looking forward to the update!
Four of the talent slots have a different talent for each spec. 17 shared + 4 spec-specific * 3 specs = 29
Mage talents have received significant revision. Currently: 12 brand new, 3 existing/old spells now talents, 4 w/ major changes. (Source)

Please tell me combustion was removed. I beg you. I have _HATED_ it ever since it was reworked before Cata.
Combustion has not been removed. It's pretty core to Fire Mage gameplay. (Source)

Monk
Keep that thesaurus handy when naming new Monk abilities. If I see the word "chi" in another spell, I'll know you ignored it!
I can tell you that there is one less 'Chi' named spell in the talent tree now, than there was at BlizzCon. *sly grin* (Source)

Are monks losing Healing Sphere in wod?
The spell to manually summon them, yes. Other spec abilities still summon them. Yes, changes will be made to account for this. (Source)
We're removing it because of the bad gameplay it provided, despite its power. Healing Sphere was spam clicking on an intended target's feet, trying to account for their movement and latency, tight hit area. (Source)

Paladin
There are a total of 25 unique Paladin talents, currently. May change, still pre-alpha, etc. (Source)

Rogue
wtb venom zest tooltip
Increases your maximum energy by 15. Increases your energy regeneration rate by 5% for every enemy you have poisoned, up to 3. (Source)

Shaman
What about a couple of the Shaman abilities being removed in the ~20% ability pruning?
Feral Spirits no longer have the Spirit Bite ability. (Source)

Anything change about Rainstorm since the Blizzcon iteration? That one in particular seemed dull for the dps inclined among us.
Condensation Totem remains. Storm Armor replaced with Shocking Lava, which increases Shock damage after Lava Burst/Lash, stacking. (Source)

Warlock
So are you saying that talents with spec-specific abilities will have those spec-specifics given unique names?
Yes. If I'm Affliction, I see Soulburn: Haunt in the left talent slot. If I'm Demo, I see Demonbolt. If Destro, Charred Remains. (Source)

What kind of interaction is there between Grimoire of Sup/Service/Sac Tier and Demonic Servitude?
Supremacy/Service fully support Demonic Servitude. Sacrificing your Doomguard/Infernal is probably a mistake.
Demonic Servitude makes your Summon Doomguard spell summon a permanent pet, instead of a temporary one.
The discussion is if we still have them as CDs if we don't pick servitude. I'd rather see them gone.
Yes, you still have them as cooldowns if you don't pick Demonic Servitude.
Demonic Servitude is intentionally simple, mostly passive, gameplay-wise. (Source)
 
Patch 5.4.7 Hotfixevi - 26 Februar
Originally Posted by Blizzard (Source)
Classes
  • Death Knight
    • Talents
      • Resolved an issue where overlapping Anti-Magic Zones were causing the effect to expire more quickly than intended.
  • Hunter
    • Hunter Pets
      • Resolved an issue where Hunter pets were able to incorrectly retain the Lightning Charge debuff from Servants of Siamat from the Lost City of the Tol'vir.
  • Mage
    • Frost
      • Resolved an issue where Icicles stored by Frost Mage's Mastery: Icicles was dealing more damage than intended when used against party or raid members that are under a Mind Control or Charm effect from NPCs in PvE.
  • Priest
    • General
      • Levitate can no longer be cast on players that are under the effects of a Nitro Boost.
      • Prayer of Mending's healing should now be reduced correctly when cast on a target with the Mortal Wounds effect.
    • Holy
      • Lightwell should no longer incorrectly consume an extra charge while healing players other than the casting Priest.
  • Shaman
    • General
      • Resolved an issue where the duplicated healing done by the Restoration version of Ascendance was incorrectly factoring in Battle Fatigue and healing reduction effects on allied targets a second time.
  • Warlock
    • Talents
      • Resolved an issue where players that are under a stealth effect can use up a Blood Horror charge without triggering the Horror effect.

Pet Battle
  • Resolved an issue that was causing Battle Pet abilities with a high miss chance to hit more often than intended.

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Patch 2.0.1 Hotfixevi - Ažurirano 27 Februara, Hotfix Cursed Chest Farminga

Patch 2.0.1 Hotfixevi - Ažurirano 27 Februara
Originally Posted by Blizzard (Source)
[LIVE HOTFIXES]
General:
  • Crafted Legendaries are now properly Bind on Account items*
  • Players who have preordered Reaper of Souls can now use the Reset Quests button*
  • Fixed a crash that could occur with the Spectral Hound pet*
  • Fixed a crash that could occasionally occur when players received multiple clan member achievement updates at the same time*
Monk:
  • Fixed an issue where Dashing Strike would be removed from player hot bars on login.*
 
Hotfix Chest Farminga
Trenutno popularan exploit farming Cursed Chestova je hotfixovan.
Originally Posted by Blizzard (Source)

Powerleveling is a tad too fast right now, which is certainly not intended. We are working on a hotfix that will address this, but we do not intend to kill of powerleveling completely. We generally do not mind powerleveling, just not the way it is happening right now.

So is it safe for us to farm paragon levels on the cursed chest event? Right now it's easy to pull 2-3b xp/h.

At this moment in time I cannot say if there are any plans to take action against those who are powerleveling this way, so all I can say currently is that it would be worth to consider not doing it if you wish to be 100% safe.

Players find clever ways of utilising game mechanics all the time, often in ways that were never even considered by the developers. That is normally not a problem in most cases, but there have been times in the past when a "clever use of game mechanics" gets classified as an exploit after it became widespread, which resulted in action taken against the accounts of players who made use of said exploit. I'm not saying this will happen in this case, but generally speaking, if you have any doubt if certain methods of playing might become classified as an exploit, then it is always the safest option to not do it.
Really? After the chest farming on Inferno after release you have not considered people farming THIS chest? 
Personally I really don't mind people farming that chest, leveling is half the fun but that line just makes you look silly 

I was speaking in general terms with that sentence, and as such I was not referring to this particular method of farming, which is clearly not intended.

If you punish anyone now, I'd consider it unfair.

I can certainly see why you would consider it unfair, but as I said, I do not yet know if anyone will be punished. This is also why I urge people to refrain from doing it now, as that is the only guaranteed way for individual players to avoid such an ugly situation. That said, I doubt we will be taking any serious actions here, it is just that I cannot guarantee that we will not. i.e. better be safe than sorry.

he is saying if you think something is wrong dont do it to be safe nothing more

This. I apologise if it seemed like I was fearmongering, that is not my intention.


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Više Pozadina za Karte Uskoro! Thrall, the Shaman

Više Pozadina za Karte Uskoro!
Zeriyah je objavio par informacije na forumu o novim izgledima pozadina karata!


Reaching Legend Rank

Ranked Participation Reward

Promotional Events
 
Upcoming Reward

Upcoming Reward

Originally Posted by Blizzard (Source)
Coming soon to Hearthstone – a new way to show off your proudest accomplishments in-game with alternate card backs! Decorate the backs of your hard-earned cards, each with unique art and a different way to acquire them. You and your opponent can see your card backs in-game as you duel! Collect them all! 
Be sure to keep an eye out for new card backs to add to your collection!

See all of the different card backs here. Click on each card to see how you can get it!

 
Thrall, the Shaman
Peti heroj Warcraft priče objavljen je na zvaničnom sajtu, a on prestavlja Shaman klasu - Thralla!
Originally Posted by Blizzard (Source)
From his humble beginnings as a slave to his rise as Warchief of the Horde, Thrall has cut a path through the history of Azeroth through his courageous actions, unfaltering will, and his mastery of the Elements as a Shaman.  
Thrall__HS_Blog_Thumb_5_GL_500x250.jpg
The Shaman’s Tale

Thrall has been one of the most influential characters in the Warcraft universe; his intelligence, wisdom, and rationality has helped shaped the Horde into a unified force to be reckoned with.

Thrall__HS_Blog_Thumb_10_GL_500x250.jpg
Thrall founded the lands of Durotar and its capital city, Orgrimmar, as a sanctuary for orcs who pledged their loyalty to the Horde. Through his wisdom, Thrall has brought different races and backgrounds together under a banner of honor and strength, combining their might to give them hope for the future.
    Thrall__HS_Blog_Thumb_7_GL_500x250.jpg
Tested time and again, Thrall has led his people through many pivotal points in Azeroth’s history, including the freeing of the orcs and their journey to Kalimdor, the Burning Legion’s attack on Mount Hyjal, and the fall of the Lich King.

Thrall__HS_Blog_Thumb_2_GL_500x250.jpg
After the Shattering of Azeroth that heralded Deathwing’s return, Thrall took the noble and courageous path to bring peace to the raging Elements, endangering himself to save the lands and people he holds dear. Thrall entered the chaotic Maelstrom to stabilize the rift between the Elemental Plane and Azeroth. 

Thrall__HS_Blog_Thumb_6v2_GL_500x250.jpgThrall, alongside the dragon aspects Alexstrasza, Ysera, Nozdormu, and Kalecgos, led the army that defeated Deathwing and prevented the final Cataclysm that would bring about the end of Azeroth.  Thrall__HS_Blog_Thumb_3_GL_500x250.jpg
Before the razing of Azeroth from the Black Dragon, Deathwing, Thrall made the decision to appoint Garrosh as Warchief of the Horde. This brought about a sudden shift to the Horde as a whole, and Garrosh’s rash leadership only served to break the carefully forged alliances that Thrall worked so tirelessly to build over the years. Thrall’s quest to end injustice and tyranny was seemingly never-ending, as someone he once considered an ally and worthy of leading took the Horde into a brutal, war-mongering direction within the normally peaceful lands of Pandaria and beyond. Nevertheless, Thrall is determined to overcome all obstacles and bring peace to his people and all allies to the Horde’s cause.   

Thrall__HS_Blog_Thumb_8_GL_500x250.jpg
Thrall is rarely without Doomhammer, a stout and imposing weapon that embodies the strength of the orcish people. Despite its intimidating name, Thrall brings hope to the orcish people when he wields it in battle.   

Thrall__HS_Blog_Thumb_Card_GL_500x250.jpg
You can also wield this weapon in Hearthstone, bringing doom upon your opponent or their minions with its innate Windfury power. The elements favor Doomhammer, and Windfury allows you to attack twice in a single turn. Doom, DOOM

Thrall__HS_Blog_Thumb_1_GL_500x250.jpg
We hope you’ve enjoyed this look into Thrall’s history and his role in Hearthstone. What class would you like to see featured next? Tell us in the comments below!

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Diablo III - Patch 2.0.1 Informacije

Blizzard je sinoć postavio Patch 2.0.1 na Live serverima. Možemo samo reći da igra sada zaslužuje da nosi svoje ime Diablo! U nastavku možete pročitati kompletne izmene. A sve igrače pozivamo radi druženja i igranja da se pridruže klanu AdriaCraft (AC) i Communty Adriacraft!
Originally Posted by Blizzard (Source)

Diablo III patch 2.0.1 is currently available for download in the Americas. Check out the full patch notes below to learn all about the latest changes.

Important: Please note that you will not be prompted to download patch 2.0.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.0.1 is live until those regions have also patched. 

 

Diablo III Patch 2.0.1 - v.2.0.1.22044

The latest client patch notes can be found here.
Visit our Bug Report forum for a list of known issues.

Table of Contents

 

 GENERAL

  • Pools of Reflection have been added to the game
    • Pools of Reflection provide a 25% bonus to experience
    • This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies
    • Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times
    • This experience bonus persists on logout
  • Nephalem Glory has been added to the game
    • Occasionally during battle, monsters will drop Power Globes when damaged or killed
    • Power Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short time
    • This buff can stack up to three times
  • New hero stats have been added to the game
    • These include Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction
    • Life Steal has been redesigned and is now less effective at higher character levels
      • At level 60, Life Steal is reduced to 10% effectiveness
  • Players now have the ability to resurrect in multiple places when they die in Normal (non-Hardcore) games
    • You may choose to either resurrect at your body, in town, or at the last checkpoint you encountered
    • Players may not resurrect at their body during a Boss encounter
    • Players may only resurrect at their body a maximum of three times in a row
  • Player hit boxes have been adjusted to more closely represent character models
    • Both male and female models of the same class share the same size hit box
  • Followers now automatically level with characters
  • Quests now occasionally grant item rewards when completed during the leveling process
  • Gold can no longer be traded
  • Graphics engine has been updated to support reflections
    • Reflections can be turned on in the Options > Video menu
    • Note: This setting is not recommended for players running minimum system specifications

 BOSSES

  • Many bosses have had their mechanics revisted and retuned
    • The following bosses have received the largest changes to their encounters:
      • Maghda
      • Siegebreaker
      • Azmodan
      • Iskatu
    • In addition, the enrage timers for the following Bosses will only be enabled in Torment I and above:
      • The Butcher
      • Zoltun Kulle
      • Belial
      • Ghom
      • Siegebreaker
      • Rakanoth

 CLASSES

  • Barbarian
    • Active Skills
      • Bash
        • Decreased Fury per Attack from 8 to 6
        • Increased damage from 165% to 170% weapon damage
        • Removed knockback effect
        • Skill Rune - Onslaught
          • Increased total reverberation damage from 50% to 80%
        • Skill Rune - Punish
          • Lowered the damage increase from 8% to 4% for 5 seconds
        • Skill Rune - Instigation
          • Damage type changed from Physical to Fire
          • Now Increases Fury generated per Attack to 8
        • Skill Rune - Pulverize
          • Increased shockwave damage from 38% to 70% weapon damage
          • Damage type changed from Physical to Fire
      • Cleave
        • Increased damage from 140% to 150% weapon damage
        • Skill Rune - Rupture
          • Increased explosion damage from 85% to 160% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune - Reaping Swing
          • Decreased fury gained from each enemy hit from 3 to 1
          • Damage type changed from Physical to Fire
        • Skill Rune - Scattering Blast
          • Increased knockback from 9 to 10 yards
          • Increased damage from 60% to 80% weapon damage
        • Skill Rune - Broad Sweep
          • Increased damage from 175% to 210% weapon damage
          • Damage type changed from Physical to Lightning
      • Frenzy
        • Increased damage from 110% to 120% weapon damage
        • Skill Rune - Sidearm
          • Increased damage from 110% to 130% weapon damage
        • Skill Rune - Triumph
          • Has been removed from the game
        • New Skill Rune - Berserk
          • Increases the duration of the Frenzy effect to 10 seconds
        • Skill Rune - Smite
          • Increased chance to call down lightning from 20% to 30%
          • Damage type changed from Physical to Lightning
        • Skill Rune - Maniac
          • Lowered damage increase from 4% to 2.5% per stack of Frenzy
          • Damage type changed from Physical to Fire
      • Weapon Throw
        • No longer costs Fury
        • Now generates 6 Fury per attack
        • No longer slows enemies
        • Increased damage from 130% to 150% weapon damage
        • Now unlocks at Level 17 (previously 14)
        • Skill Rune - Mighty Throw
          • Increased damage from 169% to 210% weapon damage
          • Damage type changed from Physical to Lightning
        • Skill Rune - Ricochet
          • Decreased ricochet range from 20 to 15 yards
          • Damage type changed from Physical to Fire
        • Skill Rune - Throwing Hammer
          • Reduced chance to stun from 50% to 30%
          • Lowered stun duration from 1.5 seconds to 1 second
        • Skill Rune - Stupefy
          • Reduced chance to Confuse from 20% to 15%
          • Reduced duration of Confusion from 6 seconds to 3 seconds
        • Skill Rune - Dread Bomb
          • Has been removed from the game
        • New Skill Rune - Balanced Weapon
          • Increases Fury generated per attack to 8
          • Damage type becomes Fire
      • Hammer of the Ancients
        • Increased damage from 325% to 535% weapon damage
        • Skill Rune - Rolling Thunder
          • Increased damage from 275% to 505% weapon damage
        • Skill Rune - Smash
          • No longer strikes a smaller area
          • Increased damage from 406% to 640% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune - The Devil's Anvil
          • Damage type changed from Physical to Cold
        • Skill Rune - Thunderstrike
          • Reduced stun duration from 3 to 2 seconds
          • Damage type changed from Physical to Lightning
        • Skill Rune - Birthright
          • No longer has a chance to drop treasure
      • Rend
        • Increased base damage from 925% to 1000% weapon damage
        • Skill Rune - Blood Lust
          • Skill has been reworked
            • Heal for 0.5% of your maximum Life per second for each affected enemy
        • Skill Rune - Lacerate
          • Increased damage from 903% to 1350% weapon damage
        • Skill Rune - Mutilate
          • Increased movement speed reduction from 60% to 80%
        • Skill Rune - Bloodbath
          • Increased damage from 100% to 1000% weapon damage
      • Seismic Slam
        • Damage increased from 240% to 550% weapon damage
        • Now knocks enemies into the air instead of back
        • Skill Rune - Stagger
          • Chance to stun increased from 70% to 80%
          • Stun duration lowered from 1.5 seconds to 1 second
          • Damage type changed from Physical to Lightning
        • Skill Rune - Shattered Ground
          • Damage increased from 288% to 710% weapon damage
          • Changes the knock up effect to a 5 yard knockback
        • Skill Rune - Rumble
          • Increased damage from 60% to 230% weapon damage
        • Skill Rune - Strength from Earth
          • No longer reduces Fury cost
          • Skill has been reworked
            • Gain 1% of your maximum Life for every enemy hit
        • Skill Rune - Cracking Rift
          • Has been removed from the game
        • New Skill Rune - Permafrost
          • Create a sheet of Frost that deals 710% weapon damage as Cold and Slows enemies by 60% for 2 seconds
      • Whirlwind
        • Damage increased from 145% to 275% weapon damage
        • Skill Rune - Dust Devils
          • Damage increased from 40% to 80% weapon damage
        • Skill Rune - Hurricane
          • Skill has been reworked
            • Pull enemies from up to 35 yards away towards you while Whirlwinding
        • Skill Rune - Blood Funnel
          • Life restored on Critical Hits reduced from 2% to 1% of your maximum Life
        • Skill Rune - Wind Shear
          • Damage type changed from Physical to Lightning
        • Skill Rune - Volcanic Eruption
          • Increased damage from 189% to 325% weapon damage
      • Ancient Spear
        • No longer has a cooldown
        • No longer generates Fury
        • Now costs 25 Fury
        • No longer reduces target's movement speed
        • Increased damage from 185% to 500% weapon damage
        • Now pierces enemies
        • Now unlocks at Level 26 (previously 9)
        • Skill Rune - Grappling Hooks
          • Has been removed from the game
        • New Skill Rune - Ranseur
          • Enemies hit are knocked back 5 yards
          • Unlocks at Level 29
        • Skill Rune - Skirmish
          • Has been removed from the game
        • New Skill Rune - Jagged Edge
          • Increases the damage to 640% weapon damage as Fire.
        • Skill Rune - Dread Spear
          • Has been removed from the game
        • New Skill Rune - Boulder Toss
          • Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended to enemies within 9 yards of the impact location
          • Unlocks at Level 48
        • Skill Rune - Harpoon
          • Skill has been reworked
            • Add a chain to the spear to drag all enemies hit back to you and Slow them by 60% for 1 second
            • Now unlocks at Level 34 (previously 39)
        • Skill Rune - Rage Flip
          • Skill has been reworked
            • Add a chain to the spear to throw all enemies hit behind you and Slow them by 60% for 1 second
            • Now unlocks at Level 59 (previously 49)
      • Ground Stomp
        • Increased range from 12 to 14 yards
        • Skill Rune - Deafening Crash
          • Increased amount of enemy movement speed slowed from 60% to 80%
          • Increased duration of Slow from 3 to 8 seconds
          • Damage type changed to Cold
        • Skill Rune - Trembling Stomp
          • Increased damage from 76% to 575% weapon damage
          • Damage type changed to Fire
        • Skill Rune - Avalanche
          • Has been removed from the game
        • New Skill Rune - Jarring Slam
          • Enemies hit have a 10% chance to drop a health globe
      • Leap
        • Damage increased from 85% to 180% weapon damage
        • Skill Rune - Iron Impact
          • Additional Armor gained reduced from 100% to 50% per enemy hit
        • Skill Rune - Toppling Impact
          • Now also increases the damage done by Leap to 450%
      • Sprint
        • Reduced movement speed increase from 40% to 30%
        • Skill Rune - Marathon
          • Reduced movement speed increase from 50% to 40%
          • Reduced movement speed increase duration from 5 seconds to 4 seconds
      • Ignore Pain
        • No longer generates Fury
        • Cooldown increased from 10 seconds to 30 seconds
        • Damage reduction reduced from 65% to 50%
        • Skill Rune - Bravado
          • This skill has been reworked
            • Breaks the effects of Stun, Fear, Immobilize, and Slow when Ignore Pain is activated
        • Skill Rune - Ignorance is Bliss
          • This skill has been reworked
            • While Ignore Pain is active, gain 826 Life per Fury spent
      • Overpower
        • Increased cooldown from 10 seconds to 12 seconds
        • Increased damage dealt from 165% to 380% weapon damage
        • Now unlocks at Level 9 (previously 26)
        • Skill Rune - Storm of Steel
          • Increased damage from 50% to 380% weapon damage for each axe
          • Now unlocks at Level 15 (previously 29)
        • Skill Rune - Killing Spree
          • Reduced bonus Critical Hit Chance from 10% to 8%
          • Reduced duration of bonus Critical Hit Chance from 6 seconds to 5 seconds
          • Damage type changed from Physical to Lightning
          • Now unlocks at Level 23 (previously 26)
        • Skill Rune - Crushing Advance
          • Increased duration of damage reflect from 4 seconds to 5 seconds
          • Now unlocks at Level 32 (previously 42)
        • Skill Rune - Momentum
          • Reduced Fury generated per enemy hit from 12 to 5
          • Now unlocks at Level 39 (previously 48)
        • Skill Rune - Revel
          • This skill has been reworked
            • Increases damage of Overpower to 760% weapon damage as Fire
            • Now unlocks at Level 49 (previously 59)
      • Revenge
        • Reduced amount of damage healed from 5% to 2% of maximum Life
        • Skill Rune - Vengeance is Mine
          • Has been removed from the game
        • New Skill Rune - Blood Law
          • Increase healing to 4% of maximum Life for each enemy hit
        • Skill Rune - Best Served Cold
          • Reduced Critical Hit Chance increase from 10% to 8%
          • Reduced Critical Hit Chance duration from 12 seconds to 6 seconds
        • Skill Rune - Retribution
          • Increased damage from 286% to 480% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune - Grudge
          • Damage type changed from Physical to Lightning
        • Skill Rune - Provocation
          • This skill has been reworked
            • Increase the maximum number of charges to 3
      • Furious Charge
        • Increased damage from 195% to 360% weapon damage
        • Skill Rune - Battering Ram
          • Increased damage from 283% to 760% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune - Stamina
          • Fury generated per target hit increased from 8 to 10
        • Skill Rune - Bull Rush
          • All targets hit are now stunned instead of only targets that are critically hit
        • Skill Rune - Dreadnought
          • This skill has been reworked
            • All enemies hit are pulled to your destination
      • Threatening Shout
        • Now unlocks at Level 14 (previously 17)
        • Skill Rune - Intimidate
          • Movement speed reduced increased from 30% to 60%
        • Skill Rune - Falter
          • Attack speed reduction increased from 15% to 20%
        • Skill Rune - Demoralize
          • Taunt duration increased from 3 seconds to 4 seconds
        • Skill Rune - Terrify
          • Increased chance to Fear from 35% to 100%
          • Increased Fear duration from 2.5 seconds to 3 seconds
      • Battle Rage
        • Reduced damage increase from 15% to 10%
        • Skill Rune - Marauder's Rage
          • Damage bonus increase lowered from 30% to 15%
        • Skill Rune - Ferocity
          • This skill has been reworked
            • Increases the duration of Battle Rage to 300 seconds
        • Skill Rune - Swords to Ploughshares
          • Increased chance to cause enemies to drop Health Globes from 5% to 8%
        • Skill Rune - Into the Fray
          • This skill has been reworked
            • Gain 1% Critical Hit Chance for each enemy within 10 yards while under the effects of Battle Rage
      • War Cry
        • Skill Rune - Charge!
          • Increased Fury gained from 40 to 50
        • Skill Rune - Invigorate
          • Increased Life regeneration from 620 to 2025 per second
      • Earthquake
        • Cooldown reduced from 120 seconds to 60 seconds
        • Damage increased from 2000% to 2600% weapon damage
        • Skill Rune - Giant's Stride
          • Damage increased from 65% to 160% weapon damage
        • Skill Rune - Chilling Earth
          • Now Freezes enemies instead of Slowing
        • Skill Rune - The Mountain's Call
          • Reduced cooldown from 105 seconds to 50 seconds
          • Damage type changed from Fire to Lightning
        • Skill Rune - Aftershocks
          • Has been removed from the game
        • New Skill Rune - Molten Fury
          • Increase Earthquake's damage to 4500% weapon damage as Fire
        • Skill Rune - Path of Fire
          • Has been removed from the game
        • New Skill Rune - Cave-In
          • All enemies within 24 yards are pulled in towards you
      • Call of the Ancients
        • No longer costs Fury
        • Damage increased from 60% to 180% weapon damage
        • Talic can now also use Leap Attack
        • Korlic can now also use Furious Charge
        • Madawc can now also use Seismic Slam
        • Skill Rune - The Council Rises
          • This skill has been reworked
            • The Ancients deal 360% weapon damage as Fire with each attack
        • Skill Rune - Duty to the Clan
          • Duration increased from an additional 20 seconds to 45 seconds
          • Ancients now also gain 200% Armor
        • Skill Rune - Korlic's Might
          • Has been removed from the game
        • New Skill Rune - Ancients' Blessing
          • Heal for 65% Life when the Ancients are called
        • Skill Rune - Madawc's Madness
          • Has been removed from the game
        • New Skill Rune - Ancients' Fury
          • Gain 3 Fury every time an Ancient deals damage
        • Skill Rune - Talic's Anger
          • Has been removed from the game
        • New Skill Rune - Together as One
          • 50% of all damage dealt to you is instead divided evenly between the Ancients. The Ancients' damage turns into Lightning
      • Wrath of the Berserker
        • No longer costs Fury
        • Increased duration from 15 seconds to 20 seconds
        • Skill Rune - Arreat's Wail
          • No longer knocks back enemies
          • Increased damage from 430% to 3400% weapon damage
        • Skill Rune - Insanity
          • Reduced increased damage from 100% to 50%
        • Skill Rune - Slaughter
          • Increased damage from 155% to 300% weapon damage
        • Skill Rune - Striding Giant
          • Dodge bonus increased from 60% to 80%
        • Skill Rune - Thrive on Chaos
          • This skill has been reworked
            • While active gain 826 Life per Fury Spent
    • Passive Skills
      • Pound of Flesh
        • No longer increases the chance to find Health Globes
        • Decreased additional Life from Health Globes from 100% to 50%
      • Ruthless
        • This skill has been reworked
          • You deal 40% additional damage to enemies below 30% health
      • Nerves of Steel
        • Reduced amount of Armor gained from 100% to 50% of your Vitality
      • Weapons Master
        • Reduced Swords/Daggers bonus from 15% to 8% increased damage
        • Reduced Maces/Axes bonus from 10% to 5% Critical Hit Chance
        • Reduced Polearms/Spears bonus from 10% to 8% attack speed
        • Reduced Mighty Weapons bonus from 3 to 1 Fury per hit
      • Inspiring Presence
        • Reduced Life regeneration from 2% to 1% of maximum Life per second
      • Bloodthirst
        • This skill has been reworked
          • Each point of Fury spent heals you for 116 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus
      • Animosity
        • Reduced Fury generation bonus from 20% to 10%
      • Superstition
        • Reduced Fury gain from 3 to 2
      • No Escape
        • This skill has been reworked
          • Increase the damage of Weapon Throw and Ancient Spear by 25% against enemies more than 20 yards away from you
      • Relentless
        • Ability now activates at 35% Life, up from 20%
      • Brawler
        • Reduced damage increase from 30% to 20%
      • Juggernaut
        • Increased the reduction of control impairing effects from 20% to 30%
        • Increased Life recovery from 15% to 20%
      • Boon of Bul-Kathos
        • Reduced Earthquake cooldown reduction from 30 seconds to 15 seconds
  • Demon Hunter
    • Active Skills
      • Hungering Arrow
        • Increased base damage from 115% to 125% weapon damage
        • Skill Rune – Cinder Arrow
          • Has been removed from the game
        • New Skill Rune – Serrated Arrow
          • Increases Hatred generated to 6
          • Damage type changed from Physical to Fire
        • Skill Rune – Shatter Shot
          • Damage type changed from Physical to Lightning
        • Skill Rune – Devouring Shot
          • Name changed to "Devouring Arrow"
        • Skill Rune – Spray of Teeth
          • Increased AoE explosion damage from 50% to 60% weapon damage
      • Entangling Shot
        • Increased base damage from 90% to 200% weapon damage
        • When Entangling Shot hits an enemy, the Slow effect is now refreshed on all entangled targets
        • Skill Rune – Chain Gang
          • Damage type changed from Physical to Poison
        • Skill Rune – Shock Collar
          • Increased bonus chain damage from 70% to 80% weapon damage
        • Skill Rune – Heavy Burden
          • Damage type changed from Physical to Cold
        • Skill Rune – Justice is Served
          • Damage type changed from Physical to Fire
        • Skill Rune – Bounty Hunter
          • Skill has been reworked
          • Increases the Slow amount to 80%
      • Bola Shot
        • Name changed to "Bolas"
        • Skill Rune – Thunder Ball
          • Lowered Stun duration from 1.5 seconds to 1 second
        • Skill Rune – Bitter Pill
          • Damage type changed from Fire to Lightning
        • Imminent Doom
          • Secondary AoE damage type changed from Arcane to Fire
      • Evasive Fire
        • Discipline cost removed
        • Skill has been reworked
          • Shoot a spread of bolts that hits the primary enemy for 160% weapon damage and two additional enemies for 80% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards. You may backflip once per 3 seconds.
        • Now a Primary skill
        • Skill Rune – Parting Gift
          • Increased poison bomb damage from 55% to 150% weapon damage
        • Skill Rune – Covering Fire
          • Skill has been reworked
            • Increased the damage for all shots from 130% to 160% weapon damage
        • Skill Rune – Displace
          • Damage type changed from Physical to Cold
        • Skill Rune – Surge
          • Removes cooldown on backflip, but each backflip now costs 2 Discipline
      • Grenades
        • Name changed to "Grenade"
        • Skill has been reworked
          • Throw out a grenade that bounces and explodes for 160% weapon damage as Fire
        • Skill Rune – Cluster Grenades
          • Increased damage from 112% to 200% weapon damage
        • Skill Rune – Fire Bomb
          • Has been removed from the game
        • New Skill Rune – Grenade Cache
          • Throw out 3 grenades that explode for 160% weapon damage as Fire each
        • Skill Rune – Stun Grenades
          • Name changed to "Stun Grenade"
          • Lowered Stun chance from 25% to 20%
          • Damage type changed from Fire to Lighting
          • Now hurls a single grenade (rather than multiple)
        • Skill Rune – Gas Grenades
          • Increased explosion damage from 95% to 160% weapon damage
          • Increased poison cloud damage from 25% to 120% weapon damage
          • Now hurls a single grenade (rather than multiple)
      • Impale
        • Hatred cost lowered from 25 to 20 Hatred
        • Increased base damage from 265% to 620% weapon damage
        • Skill Rune – Impact
          • Knockback chance lowered from 65% to 50%
        • Skill Rune – Chemical Burn
          • Damage type changed from Physical to Fire
        • Skill Rune – Overpenetration
          • Damage type changed from Physical to Poison
        • Skill Rune – Awareness
          • Has been removed from the game
        • New Skill Rune – Ricochet
          • The knife ricochets to 2 additional nearby enemies within 20 yards of each other
        • Changes damage type from Physical to Lightning
        • Skill Rune – Grievous Wounds
          • Increased critical hit damage from 100% to 130% weapon damage
      • Rapid Fire
        • Increased base damage from 438% to 525% weapon damage
        • Skill Rune – Web Shot
          • Damage type changed from Physical to Cold
        • Skill Rune – Bombardment
          • Increased explosion damage from 414% to 465% weapon damage
      • Chakram
        • Increased base damage from 170% to 380% weapon damage
        • Skill Rune – Twin Chakrams
          • Increased individual Chakram damage from 114% to 220% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune – Serpentine
          • Increased damage from 230% to 500% weapon damage
        • Skill Rune – Razor Disk
          • Increase damage from 187% to 380% weapon damage
          • Damage type changed from Arcane to Physical
        • Skill Rune – Boomerang
          • Increased damage from 230% to 400% weapon damage
        • Skill Rune – Shuriken Cloud
          • Increased damage per second from 34% to 200% weapon damage
      • Elemental Arrow
        • Increased base damage from 155% to 300% weapon damage
        • Skill Rune – Ball Lightning
          • Increased damage from 155% to 300% weapon damage
        • Skill Rune – Frost Arrow
          • Increased damage from 170% to 330% weapon damage
        • Skill Rune – Screaming Skull
          • Increased damage from 155% to 300% weapon damage
          • Lowered Fear duration from 1.5 seconds to 1 second
        • Skill Rune – Lightning Bolts
          • Increased damage from 155% to 300% weapon damage
          • Lowered Stun duration from 1.5 seconds to 1 second
        • Skill Rune – Nether Tentacles
          • Increased damage from 155% to 300% weapon damage
          • Now returns 0.4% of maximum Life for each enemy hit instead of 3% of damage dealt as Life
      • Caltrops
        • Skill Rune – Carved Stakes
          • Discipline cost reduction changed from 4 Discipline to 3 Discipline
      • Smoke Screen
        • Now has a 2 second cooldown
        • Skill Rune – Displacement
          • Increased movement speed bonus from 35% to 100%
        • Skill Rune – Breathe Deep
          • Has been removed from the game
        • New Skill Rune – Healing Vapors
          • Regenerate 15% Life while invisible
        • Skill Rune – Special Recipe
          • Skill has been reworked
          • Now removes the Discipline cost, but adds a 12 second cooldown
        • Smoke Screen – Choking Gas
          • Damage type changed from Physical to Poison
      • Shadow Power
        • Skill has been reworked
          • Draw in the power of the shadows, gaining 1651 Life per Hit for 5 seconds
        • Skill Rune – Nightbane
          • Skill has been reworked
          • Now slows the movement speed of enemies within 30 yards by 80% for 5 seconds
        • Skill Rune – Blood Moon
          • Skill has been reworked
            • Now increases Life per Hit gain to 3303
        • Skill Rune – Well of Darkness
          • Skill has been reworked
            • Now removes the Discipline cost, but adds a 14 second cooldown
        • Skill Rune – Gloom
          • Incoming damage reduction lowered from 35% to 15%
      • Vault
        • Skill Rune – Action Shot
          • Now shoots 4 arrows for 75% weapon damage, and all shots are guaranteed critical hits
        • Skill Rune – Rattling Roll
          • Now only affects enemies you Vault through
        • Skill Rune – Acrobatics
          • Added cooldown duration lowered from 10 seconds to 8 seconds
      • Preparation
        • Now only restores 30 Discipline when activated
        • Skill Rune – Invigoration
          • Skill has been reworked
            • Permanently increase maximum Discipline by 15 while rune is "equipped"
        • Skill Rune – Punishment
          • Now only restores 75 Hatred when activated
        • Skill Rune – Battle Scars
          • Life gain lowered from 60% to 40%
      • Companion
        • Discipline cost has been removed
        • Skill has been reworked and now has both an active and a passive ability
          • Active: Your raven deals an additional 500% weapon damage on its next attack
          • Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical
        • Skill Rune – Spider Companion
          • Skill has been reworked and now has both an active and a passive ability
            • Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by 80% for 5 seconds
            • Passive: Summons a spider companion that attacks enemies in front of him for 100% weapon damage as Physical. The spider's attacks Slow enemies by 60% for 3 seconds.
        • Skill Rune – Bat Companion
          • Skill has been reworked and now has both an active and a passive ability
            • Active: Instantly gain 50 Hatred
            • Passive: Summons a bat companion that attacks for 100% of your weapon damage as Physical. The bat grants you 1 Hatred per second.
        • Skill Rune – Boar Companion
          • Skill has been reworked and now has both an active and a passive ability
            • Active: Your boar charges to you then taunts all enemies within 20 yards for 5 seconds
            • Passive: Summons a boar companion that attacks for 100% of your weapon damage as Physical. The boar increases your Life regeneration by 826 per second and increases your resistance to all damage types by 20%.
        • Skill Rune – Ferret Companion
          • Skill has been reworked and now has both an active and a passive ability
            • Active: Instantly pick up all health globes and gold within 60 yards
            • Passive: Summons a pair of ferret companions that each attack for 100% of your weapon damage as Physical. The ferrets collect gold for you, increase gold found on monsters by 10%, and increase your movement speed by 10%.
        • Skill Rune – Wolf Companion
          • Skill has been reworked and now has both an active and a passive ability
            • Active: Your wolf howls, granting you and your allies within 60 yards 30% increased damage for 10 seconds
            • Passive: Summons a wolf companion that attacks for 100% of your weapon damage as Physical
      • Marked for Death
        • Increased base damage from 12% to 20%
        • Skill Rune – Contagion
          • Now can only affect targets within 30 yards
        • Skill Rune – Grim Reaper
          • Increased divided damage from 12% to 15%
        • Skill Rune – Mortal Enemy
          • Increased Hatred generated from 3 to 4
      • Fan of Knives
        • Hatred cost removed
        • Now unlocks at Level 14 (previously 17)
        • Increase base damage from 320% to 450% weapon damage
        • Affected area increased from 10 yards to 20 yards
        • Lowered Stun duration from 2 seconds to 1 second
        • Skill Rune – Crippling Razors
          • Has been removed from the game
        • New Skill Rune – Pinpoint Accuracy
          • Increases the cooldown to 15 seconds and increases damage to 1200% weapon damage
        • Skill Rune – Retaliate
          • Has been removed from the game
        • New Skill Rune – Bladed Armor
          • Gain 65% additional armor for 4 seconds
        • Skill Rune – Hail of Knives
          • Has been removed from the game
        • New Skill Rune – Knives Expert
          • Removes the cooldown but adds a 30 Hatred cost
        • Skill Rune – Fan of Daggers
          • Skill has been reworked
          • Enemies are now knocked back and stunned for 2.5 seconds
          • Damage type changed from Physical to Lightning
        • Skill Rune – Assassin’s Knives
          • Increased damage from 70% to 450% weapon damage
      • Spike Trap
        • Now unlocks at Level 17 (previously 22)
        • Increased arming duration from 1.2 seconds to 2 seconds
        • Lowered trap damage from 275% to 180% weapon damage
        • The trap now has a 2 second re-arming time and can explode up to 3 times
        • Skill Rune – Echoing Blast
          • Skill has been reworked
            • Now increase the damage of each explosion to 250% weapon damage and turns the damage into Poison
        • Skill Rune – Sticky Trap
          • Trap now explodes after 2 seconds
          • Increase damage from 404% to 680% weapon damage
        • Skill Rune – Long Fuse
          • Now increases arming/re-arming time to 3 seconds
          • Lowered damage bonus from 371% to 300% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune – Lightning Rod
          • Increase damage from 275% to 280%
      • Sentry
        • Lowered cooldown from 8 seconds to 6 seconds
        • Increased base damage from 175% to 200%
        • Skill Rune – Spitfire Turret
          • Increased homing rocket damage from 30% to 70% weapon damage
        • Skill Rune – Vigilant Watcher
          • Has been removed from the game
        • New Skill Rune – Impaling Bolt
          • The turret now fires a bolt with a 100% chance to pierce
        • Skill Rune – Chain of Torment
          • Increased tether damage from 125% to 240% weapon damage
        • Skill Rune – Aid Station
          • Heal amount lowered from 2.0% to 1.0% of nearby allies’ Life
      • Strafe
        • Increased base damage from 156% to 340% weapon damage
        • Skill Rune – Emberstrafe
          • Increased damage from 65% to 80% weapon damage
        • Skill Rune – Stinging Steel
          • Increased bonus damage on Critical Hits from 100% to 130% weapon damage
        • Skill Rune – Rocket Storm
          • Increased damage of homing rockets from 60% to 90% weapon damage
        • Skill Rune – Demolition
          • Increased damage of bouncy grenades from 187% to 340% weapon damage
          • Damage type changed from Physical to Fire
      • Multishot
        • Lowered Hatred cost from 30 to 25
        • Increased base damage from 165% to 360% weapon damage
        • Skill Rune – Fire at Will
          • Hatred cost reduced to 18 (up from 15)
        • Skill Rune – Burst Fire
          • Increased damage from 65% to 200% weapon damage
          • Damage type changed from Arcane to Poison
        • Skill Rune – Suppression Fire
          • Now limited to a maximum of 6 Discipline gained per Multishot
        • Skill Rune – Full Broadside
          • Increased damage from 215% to 460% weapon damage
        • Skill Rune – Arsenal
          • Increased rocket damage from 60% to 160% weapon damage
      • Cluster Arrow
        • Lowered Hatred cost from 50 to 40
        • Increased base damage from 225% to 550% weapon damage
        • Increased miniature bomb damage from 100% to 220% weapon damage
        • Skill Rune – Dazzling Arrow
          • Increased Stun chance from 55% to 100%
          • Lowered Stun duration from 2 seconds to 1.5 seconds
          • Damage type changed from Physical to Lightning
        • Skill Rune – Shooting Stars
          • Increased rocket damage from 175% to 400% weapon damage
        • Skill Rune – Maelstrom
          • Skill has been reworked
            • Instead of releasing grenades, now releases up to 5 shadow tendrils that each deal 220% weapon damage as Physical to nearby enemies. You gain 1% Life per enemy hit.
        • Skill Rune – Cluster Bombs
          • Increased bomb damage from 230% to 525% weapon damage
        • Skill Rune – Loaded for Bear
          • Increased damage from 304% to 770% weapon damage
      • Rain of Vengeance
        • Increased base damage from 715% to 1250% weapon damage
        • Skill Rune – Dark Cloud
          • Increased damage from 792% to 2650% weapon damage
        • Skill Rune – Beastly Bombs
          • Has been removed from the game
        • New Skill Rune – Shade
          • Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2400% weapon damage as Lightning over 5 seconds to all enemies in the area
        • Skill Rune – Stampede
          • Damage changed from 120% weapon damage per beast to 4200% total weapon damage across all 10 beasts
        • Skill Rune – Anathema
          • Damage changed from 3300% weapon damage over 15 seconds to 5400% over 5 seconds
        • Skill Rune – Flying Strike
          • Damage changed from 100% weapon damage per Shadow Beast to 3200% total weapon damage over 5 seconds
    • Passive Skills
      • Vengeance
        • Name changed to "Blood Vengeance"
        • Increased Hatred gain from 20 to 30
        • Increased Discipline gain from 2 to 3
      • Cull the Weak
        • Increased bonus damage to Slowed targets from 15% to 20%
      • Brooding
        • Skill has been reworked
          • Gain 1.5% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move
      • Hot Pursuit
        • Skill has been reworked
          • Increases movement speed by 20% for 2 seconds when you hit an enemy
      • Archery
        • Lowered "Bow" bonus from 15% to 8% increased damage
        • Lowered "Hand Crossbow" bonus from 10% to 5% Critical Hit damage
        • Added new bonus: 2nd Hand (or Off-Hand) Crossbow
          • 1 Hatred per second
      • Numbing Traps
        • Skill has been reworked
          • Enemies you Slow or hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 25% for 3 seconds
      • Grenadier
        • Skill has been reworked
          • Increase the damage of grenades by 10%. Increase the explosion size of grenades by 20%. Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire
      • Sharpshooter
        • Increased Critical Hit change bonus from 3% to 4% every second
      • Ballistics
        • Increased bonus damage to rockets from 50% to 100%In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack
  • Monk
    • Active Skills
      • Fists of Thunder
        • Increased Spirit per attack from 6 to 14
        • Increased damage from 110% to 122 % weapon damage
        • Removed knockback effect
        • Skill Rune - Thunderclap
          • Increased damage from 35% to 95% weapon damage
          • Removed teleport
          • Added knockback effect to every third hit
        • Skill Rune - Lightning Flash
          • Increased chance to dodge from 16% to 17%
          • Increased duration from 2 seconds to 3 seconds
        • Skill Rune - Static Charge
          • Skill has been reworked
            • Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time and enemy with Static Charget gets hit, there is a chance that every other enemy with Static Charge within 40 yards takes 125% weapon damage as Lightning
        • Skill Rune - Quickening
          • Decreased additional Spirit generated per hit from 15 to 4
        • Skill Rune - Bounding Light
          • Chain Lightning damage increased from 73% to 195% weapon damage
          • Now hits up to 3 additional enemies
      • Deadly Reach
        • Increased Spirit per attack from 6 to 12
        • Decreased damage from 110% to 109% weapon damage
        • Every third hit now has a 50% chance to knock enemies up into the air
        • Skill Rune - Piercing Trident
          • Now increases the chance of every third hit to knock enemies up into the air by 66%
        • Skill Rune - Keen Eye
          • Reduced Armor increase from 50% to 40%
          • Reduced duration of the effect from 4 seconds to 3 seconds
        • Skill Rune - Scattered Blows
          • Now randomly damages enemies within 25 yards
          • Damage decreased from 170% to 156% weapon damage
        • Skill Rune - Strike from Beyond
          • Decreased additional Spirit generated per Critical Hit from 10 to 3
        • Skill Rune - Foresight
          • Reduced the damage increase from 18% to 15%
          • Reduced the duration of the effect from 30 seconds to 3 seconds
      • Crippling Wave
        • Increased Spirit per attack from 6 to 12
        • Increased damage from 110% to 143% weapon damage
        • Now dazes enemies within 11 yards on every third hit
        • Skill Rune - Mangle
          • Now increases damage to 216% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune - Rising Tide
          • Decreased additional Spirit generated per Critical Hit from 5 to 4
        • Skill Rune - Tsunami
          • No longer increases the movement speed reduction
          • Damage type changed from Physical to Cold
      • Way of the Hundred Fists
        • Increased Spirit per attack from 8 to 12
        • Increased damage from 140% to 192% weapon damage
        • Skill Rune - Hands of Lightning
          • Now also increases damage to 429% weapon damage
        • Skill Rune - Fists of Fury
          • Reduced additional damage from 100% over 5 seconds to 60% over 3 seconds
          • Additional damage can now stack several times on the same enemy
        • Skill Rune - Spirited Salvo
          • Increased chance to gain additional Spirit from 15% to 40%
          • Reduced additional Spirit from 15 to 6
        • Skill Rune - Windforce Flurry
          • Reduced damage from 250% to 191% weapon damage
          • Damage type changed from Physical to Cold
      • Lashing Tail Kick
        • Increased damage from 470% to 624% weapon damage
        • Removed knockback effect
        • Skill Rune - Vulture Claw Kick
          • Increased damage from 517% to 624% weapon damage
          • Removed knockback effect
        • Skill Rune - Sweeping Armada
          • Now increases damage to 671% weapon damage
          • No longer increases knockback distance
        • Skill Rune - Spinning Flame Kick
          • Increased damage from 588% to 677% weapon damage
        • Skill Rune - Scorpion Sting
          • Increased chance to stun from 50% to 85%
        • Skill Rune - Hand of Ytar
          • Increased duration of slow effect from 2 to 3 seconds
          • Damage type changed from Physical to Cold
      • Tempest Rush
        • Increased damage from 155% to 240% weapon damage while running
        • No longer slows enemies
        • Skill Rune - Northern Breeze
          • Now increases damage to 285% weapon damage
          • Damage type changed from Physical to Holy
        • Skill Rune - Flurry
          • Now slows enemies hit by 80%
          • Damage type changed from Physical to Cold
        • Skill Rune - Slipstream
          • Lowered the damage reduction while running from 25% to 20%
        • Skill Rune - Bluster
          • Now adds a knock back effect
          • Now reduces damage of enemies hit by 20% for 1 second
          • Damage type changed from Physical to Fire
      • Wave of Light
        • Decreased initial damage from 829% to 473% weapon damage
        • Decreased additional damage from 96% to 79% weapon damage
        • Skill Rune - Wall of Light
          • Now increases initial damage to 709% weapon damage
          • Now adds a knockback effect
        • Skill Rune - Explosive Light
          • Decreased damage from 914% to 731% weapon damage
        • Skill Rune - Blinding Light
          • Increased stun duration from 3 seconds to 4.5 seconds
        • Skill Rune - Pillar of the Ancients
          • Decreased initial damage from 595% to 498% weapon damage
          • Decreased additional damage from 595% to 498% weapon damage
          • Changed damage type from Holy to Physical
      • Blinding Flash
        • No longer costs Spirit
        • Skill Rune - Self Reflection
          • Increased the duration of the blind effect from 4 to 6 seconds
        • Skill Rune - Blinded and Confused
          • Has been removed from the game
        • Skill Rune - Blinding Echo
          • Has been removed from the game
        • Skill Rune - Searing Light
          • Has been removed from the game
        • New Skill Rune - Mystifying Light
          • Blinded enemies are also slowed by 80% for 5 seconds.
        • New Skill Rune - Replenishing Light
          • Each enemy you Blind restores 7 Spirit.
        • New Skill Rune - Soothing Light
          • Increases the Life regeneration of allies within the Blinding Flash by 11,966 for 3 seconds
          • The heal amount is increased by 90% of your Life per Second
        • Skill Rune - Faith in the Light
          • Lowered the damage increase from 30% to 29%
      • Breath of Heaven
        • No longer costs Spirit
        • Increased heal amount from 6202 - 7442 to 13,161 - 17,210 Life
        • Heal amount is now increased by 30% of your Health Globe Healing Bonus
        • Skill Rune - Circle of Scorn
          • Increased damage from 80% to 505% weapon damage
        • Skill Rune - Circle of Life
          • Now increased healing power to 26,321 - 34,420 Life
          • Heal amount is now increased by 30% of Health Globe Healing Bonus
        • Skill Rune - Blazing Wrath
          • Lowered the damage increase from 15% to 10%
          • Lowered duration from 45 seconds to 9 seconds
        • Skill Rune - Infused with Light
          • Lowered the amount of additional Spirit per attack from 8 to 4
        • Skill Rune - Penitent Flame
          • Has been removed from the game
        • New Skill Rune - Zephyr
          • Allies healed by Breath of Heaven have their movement speed increased by 30% for 3 seconds.
      • Serenity
        • No longer costs Spirit
        • Skill Rune - Peaceful Repose
          • Increased heal amount from 6202 - 7752 to 11395 - 12427 Life
          • Heal amount is now increased by 40% of Health Globe Healing Bonus
        • Skill Rune - Reap What is Sown
          • Has been removed from the game
        • New Skill Rune - Unwelcome Disturbance
          • While under the effects of Serenity, enemies within 20 yards take 438% weapon damage as Physical every second
        • Skill Rune - Tranquility
          • Increased duration from 1 second to 3 seconds
          • Skill has been reworked
            • Grants a protective shield to allies, redirecting up to 22,677 damage to you
            • Shield amount is increased by 40% of your Health Globe Healing Bonus
        • Skill Rune - Instant Karma
          • Skill has been reworked
            • While under the effects of Serenity, your movement is unhindered.
      • Inner Sanctuary
        • No longer costs Spirit
        • Increased duration from 5 seconds to 6 seconds
        • Skill has been reworked
          • Circle of protection on the ground can now be passed by enemies
          • Allies within the circle of protection receive 55% less damage for the duration of the effect
        • Skill Rune - Safe Haven
          • Increased heal amount from 1550 to 2279 Life per second
          • Heal amount is now increased by 30% of your Life per second.
        • Skill Rune - Sanctified Ground
          • Skill has been reworked
            • Increases duration of Inner Sanctuary to 8 seconds
            • Enemies cannot pass the circle of protection
        • Skill Rune - Forbidden Palace
          • Skill has been reworked
            • Increases damage taken by enemies inside Inner Sanctuary by 30%
            • Lowers the movement speed of enemies inside Inner Sanctuary by 80%
        • Skill Rune - Consecration
          • Has been removed from the game
        • Skill Rune - Circle of Protection
          • Has been removed from the game
        • New Skill Rune - Temple of Protection
          • Allies inside Inner Sanctuary are also immune to control impairing effects.
        • New Skill Rune - Intervene
          • Dash to the target location
          • Grant a shield to allies within 11 yards and then create Inner Sanctuary
          • Shield absorbs up to 16,765 damage for 3 seconds
          • Absorb amount is increased by 28% of your Health Globe Healing Bonus
      • Dashing Strike
        • Skill has been reworked
          • No longer costs Spirit
          • Costs 1 Charge
          • Quickly dash up to 50 yards, striking enemies along the way for 305 % weapon damage as Physical
          • You gain a charge every 6 seconds and can have up to 2 charges stored at a time
        • Skill Rune - Way of the Falling Star
          • Skill has been reworked
            • Gain 20% increased movement speed for 3 seconds when using Dashing Strike
        • Skill Rune - Flying Side Kick
          • Skill has been reworked
            • Perform a flying kick that has a 40% chance to stun enemies hit for 4 seconds
        • Skill Rune - Quicksilver
          • Skill has been reworked
            • Increases maximum Charges to 3
        • Skill Rune - Soaring Skull
          • Has been removed from the game
        • New Skill Rune - Barrage
          • The last enemy hit by Dashing Strikes takes additional 498% weapon damage as Physical over 2 seconds
        • Skill Rune - Blinding Speed
          • Increased additional chance to Dodge from 20% to 29%
          • Damage type changed from Physical to Cold
      • Exploding Palm
        • Increased damage from 745% to 1179% weapon damage over 9 seconds
        • Skill Rune - The Flesh is Weak
          • Increased the additional damage taken by enemies hit from 12% to 20%
        • Skill Rune - Strong Spirit
          • Increased the amount of Spirit gained for each enemy caught in the explosion from 5 to 10
        • Skill Rune - Creeping Demise
          • Increased the duration of the slow effect from 3 seconds to 9 seconds
        • Skill Rune - Impending Doom
          • Damage increased from 745% weapon damage over 15 seconds to 2149% weapon damage over 12 seconds
        • Skill Rune - Essence Burn
          • Damage increased from 745% weapon damage over 9 seconds to 1623% weapon damage over 9 seconds
          • Increased burn damage done to enemies caught in the explosion from 60% weapon damage over 3 seconds to 258% weapon damage over 3 seconds
      • Sweeping Wind
        • Increased continuous damage per stack from 20% to 30% weapon damage
        • Skill Rune - Master of Wind
          • Lowered the increased vortex duration from 20 seconds to 15 seconds
          • Changed damage type from Physical to Cold
        • Skill Rune - Blade Storm
          • Increased the additional damage per stack from 26% to 40% weapon damage
        • Skill Rune - Inner Storm
          • Increased the amount of Spirit gained per second while at 3 stacks from 3 to 4
        • Skill Rune - Cyclone
          • Decreased the damage done by lightning tornados from 26% to 23% weapon damage
      • Cyclone Strike
        • Increased the maximum number of enemies pulled in from 8 to 16
        • Reduced damage from 313% to 261% weapon damage
        • Skill Rune - Eye of the Storm
          • Reduced Spirit Cost reduction from 30 to 26 Spirit
          • Damage type changed from Holy to Lightning
        • Skill Rune - Sunburst
          • Skill has been reworked
            • Blast enemies with an explosion that deals 454% weapon damage as Fire.
        • Skill Rune - Wall of Wind
          • Damage type changed from Holy to Cold
        • Skill Rune - Soothing Breeze
          • Increased amount healed from 1240 Life to 4778 Life
          • Heal amount is now increased by 17% of your Health Globe Healing Bonus
      • Seven-Sided Strike
        • Increased damage from 1777% to 5677% weapon damage
        • Skill Rune - Sudden Assault
          • Increased damage from 2310% to 6477% weapon damage
        • Skill Rune - Several-Sided Strike
          • Increased the number of strikes from 9 to 10
        • Skill Rune - Pandemonium
          • Increased chance to stun from 25% to 100%
        • Skill Rune - Sustained Attack
          • Reduced the cooldown reduction of Seven-Sided Strike from 23 seconds to 17 seconds
        • Skill Rune - Fulminating Onslaught
          • Increased damage from 254% to 977% weapon damage
      • Mystic Ally
        • Skill has been reworked
          • 30 second cooldown
          • Active: Your mystic ally has its damage increased by 50% for 10 seconds
          • Passive: A mystic ally fights by your side. The ally deals 40% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
        • Skill Rune - Water Ally
          • Skill has been reworked
            • Active: Your mystic ally performs 7 wave attacks in quick succession, each dealing 190% weapon damage as Cold
            • Passive: A mystic ally fights by your side that infuses your attacks to Slow enemies by 60% for 3 seconds
        • Skill Rune - Fire Ally
          • Skill has been reworked
            • Active: Your mystic ally splits into 10 allies that explode for 149% weapon damage as Fire
            • Passive: A mystic ally fights by your side that increases your damage by 10%
        • Skill Rune - Air Ally
          • Skill has been reworked
            • Active: You gain 100 Spirit
            • Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 2
        • Skill Rune - Eternal Ally
          • Has been removed from the game
        • New Skill Rune- Enduring Ally
          • Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 50 seconds
          • Passive: A mystic ally fights by your side that increases your Life per Second by 1012
        • Skill Rune - Earth Ally
          • Skill has been reworked
            • Active: Your mystic ally turns into a boulder for 8 seconds. The boulder deals 333% weapon damage as Physical every second and rolls toward nearby enemies, knocking them up
            • Passive: A mystic ally fights by your side that increases your Life by 20%
      • Mantra of Evasion
        • Skill has been reworked
          • Costs 50 Spirit
          • Active: You and nearby allies gain an additional 17% increased Dodge Chance for 3 seconds
          • Passive: You and your allies within 60 yards gain 17% increased Dodge Chance
          • Only one Mantra may be active at a time
          • All Skill runes now affect Mantra of Evasion's Passive ability
        • Skill Rune - Wind through the Reeds
          • Movement speed increased from 8% to 10%
      • Mantra of Retribution
        • Skill has been reworked
        • Costs 50 Spirit
        • Active: Increase the amount of damage dealt to 202% for 3 seconds
        • Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging, or getting hit
        • Only one Mantra may be active at a time
        • All Skill runes now affect Mantra of Retribution's Passive ability
        • Skill Rune - Retaliation
          • Increased damage reflection bonus from 60% to 202% weapon damage
          • Damage type changed from Holy to Fire
        • Skill Rune - Transgression
          • Attack speed increased from 8% to 10%
        • Skill Rune - Indignation
          • Increased chance to stun from 10% to 20%
          • Increased stun duration from 2 seconds to 3 seconds
        • Skill Rune - Collateral Damage
          • Increased chance for feedback blast from 30% to 75%
          • Increased Holy damage done from 45% to 101%
      • Mantra of Healing
        • Skill has been reworked
          • Costs 50 Spirit
          • Active: Shroud you and your allies with a mystical shield that absorbs up to 9554 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus
          • Passive: You and your allies within 60 yards gain 1012 increased Life regeneration. The heal amount is increased by 30% of your Life per Second
          • Only one Mantra may be active at a time
          • All Skill runes now affect Mantra of Healing's Passive ability
          • Skill Rune - Sustenance
            • Increased Life regeneration from 1240 to 2025 Life per Second
            • Heal amount is now increased by 30% of your Life per Second
          • Skill Rune - Boon of Inspiration
            • Increased amount healed when hitting an enemy from 186 to 551 Life per hit
            • Heal amount is now increased by 20% of your Life per Hit
      • Mantra of Conviction
        • This skill has been reworked
          • Costs 50 Spirit
          • Active: Damage bonus is increased to 20% for 3 seconds
          • Passive: Enemies within 30 yards of you take 10% increased damage
          • Only one Mantra may be active at a time
          • All Skill runes now affect Mantra of Conviction's Passive ability
        • Skill Rune - Overawe
          • This skill has been reworked
            • Passive: Increases the strength of Mantra of Conviction so that enemies take 16% increased damage
        • Skill Rune - Intimidation
          • Increased damage reduction from 10% to 15%
        • Skill Rune - Dishearten
          • Increases movement speed Slow from 30% to 80%
        • Skill Rune - Reclamation
          • Has been removed from the game
        • New Skill Rune - Annihilation
          • Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds
        • Skill Rune - Submission
          • Increased damage done from 12% to 38% weapon damage per second
    • Passive Skills
      • Transcendence
        • Reduced Life per Spirit spent from 62 to 50
        • Now scales with 0.4% of your Health Globe Healing Bonus
      • Chant of Resonance
        • This skill has been reworked
          • The Spirit costs of Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned
      • Seize the Initiative
        • Decreased Armor bonus from Dexterity from 50% to 30%
      • Sixth Sense
        • Increased Dodge chance gained from Critical Hit Chance from 30% to 42.5%
      • Pacifism
        • Has been removed from the game
      • New Passive - Provocation
        • The duration of control-impairing effects on you are reduced by 25%. Whenever you are hit by a Stun, Freeze, Fear, Immobilize or Charm, you gain 15% increased damage for 10 seconds
      • Guiding Light
        • Skill has been reworked
          • Your heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30% for 10 seconds
      • Combination Strike
        • Increased bonus damage from 8% to 10%
      • Near Death Experience
        • Now also increases Health Globe Healing Bonus, Life per Second, and Life per Hit by 35% when Near Death Experience is on cooldown
  • Witch Doctor
    • Active Skills
      • Poison Dart
        • No longer costs Mana
        • Increased damage from 100% to 155% weapon damage and an additional 40% damage over 2 seconds
        • Skill Rune - Splinters
          • Increased damage of each dart from 60% to 65% weapon damage
        • Skill Rune - Spined Dart
          • Decreased Mana gained from each enemy hit from 29 to 25
        • Skill Rune - Flaming Dart
          • Skill Rune has been reworked
            • Ignite the dart dealing 275% weapon damage as Fire over 4 seconds
        • Skill Rune - Snake to the Face
          • Decreased the chance to Stun an enemy from 30% to 25%
      • Corpse Spiders
        • No longer costs Mana
        • Increased damage from 120% to 216% weapon damage
        • Skill Rune - Leaping Spiders
          • Increased damage from 144% to 238% weapon damage
        • Skill Rune - Spider Queen
          • Increased damage from 630% to 1575% weapon damage
        • Skill Rune - Widowmakers
          • Decreased Mana gained from each hit from 4 to 3
        • Skill Rune - Medusa Spiders
          • Increased the chance for spiders to Slow enemies movement from 25% to 100%
        • Skill Rune - Blazing Spiders
          • Increased damage from 156% to 259% weapon damage
      • Plague of Toads
        • No longer costs Mana
        • Increased damage from 130% to 190% weapon damage
        • Skill Rune - Explosive Toads
          • Increased damage from 169% to 245% weapon damage
        • Skill Rune - Toad of Hugeness
          • Has been removed from the game
        • Skill Rune - Rain of Toads
          • Increased damage from 130% to 182% weapon damage to enemies in area over 2 seconds
        • Skill Rune - Addling Toads
          • Increased damage from 130% to 190% weapon damage and have a 15% chance to confuse enemies for 4 seconds
        • Skill Rune - Toad Affinity
          • Skill Rune has been reworked
            • Gain 9 Mana every time a toad hits an enemy
        • New Skill Rune - Piercing Toads
          • Mutate to frogs that pierce through enemies for 130% weapon damage as Poison
      • Firebomb
        • No longer costs Mana
        • Increased damage from 110% to 155% weapon damage
        • Skill Rune - Fire Pit
          • Increased damage from 36% to 60% weapon damage
        • Skill Rune - Pyrogeist
          • Decreased damage from 640% to 560% weapon damage
          • Increased the number of Pyrogeists that you may have active from 1 to 3
      • Grasp of the Dead
        • Increased Mana cost from 123 to 150
        • Increased damage from 320% to 560% weapon damage
        • Skill Rune - Groping Eels
          • Increased damage from 416% to 880% weapon damage
        • Skill Rune - Rain of Corpses
          • Increased damage from 80% to 420% weapon damage
      • Firebats
        • Increased initial Mana cost from 221 to 225 and channeling Mana cost from 66 to 75
        • Increased damage from 385% to 425% weapon damage
        • Skill Rune - Dire Bats
          • Skill Rune has been reworked
            • Summon fewer but larger bats that travel a long distance and hit for 300% weapon damage as Fire
        • Skill Rune - Vampire Bats
          • Skill Rune has been reworked
            • Firebats no longer has a channeling cost
        • Skill Rune - Plague Bats
          • Increased damage from 578% to 638% weapon damage
        • Skill Rune - Cloud of Bats
          • Decreased initial damage from 501% to 425% weapon damage
      • Haunt
        • Increased Mana cost from 98 to 200
        • Increased damage from 575% to 1465% weapon damage
        • Damage type changed from Arcane to Cold
        • Skill Rune - Consuming Spirit
          • Increased Life returned per second from 155 to 413
          • Damage type changed from Arcane to Cold
        • Skill Rune - Resentful Spirit
          • Skill Rune name changed from Resentful Spirit to Resentful Spirits
          • Damage type changed from Arcane to Cold
          • Skill Rune has been reworked
            • Releases two spirits with each cast
        • Skill Rune - Lingering Spirit
          • Damage type changed from Arcane to Cold
        • Skill Rune - Grasping Spirit
          • Increased the Slow amount from 30% to 60%
          • Damage type changed from Arcane to Cold
        • Skill Rune - Draining Spirit
          • Increased the amount of Mana returned per second from 20.4 to 25
          • Damage type changed from Arcane to Cold
      • Locust Swarm
        • Increased Mana cost from 196 to 300
        • Increased damage from 360% to 1040% weapon damage
        • Skill Rune - Devouring Swarm
          • Decreased Mana gained for every enemy affected by the swarm from 37 to 25
        • Skill Rune - Cloud of Insects
          • Skill Rune has been reworked
            • Increases the duration of the swarm to deal 2080% weapon damage over 16 seconds
        • Skill Rune - Searing Locusts
          • Increased damage from 468% to 1480% weapon damage
      • Summon Zombie Dogs
        • No longer costs Mana
        • Increased damage per hit from 9% to 12% weapon damage
        • Skill Rune - Rabid Dogs
          • Increased damage from 9% to 30% weapon damage
        • Skill Rune - Burning Dogs
          • Increased damage from 2% to 20% weapon damage
        • Skill Rune - Leeching Beasts
          • Skill Rune has been reworked
            • Your Zombie Dogs heal you for 100% of your Life On Hit with every attack
      • Horrify
        • No longer costs Mana
        • Skill Rune - Ruthless Terror
          • Increased Mana gained for every horrified enemy from 27 to 55
      • Spirit Walk
        • No longer costs Mana
        • Skill Rune - Honored Guest
          • Skill Rune has been reworked
            • Gain 20% of your maximum Mana when you activate Spirit Walk.
        • Skill Rune - Umbral Shock
          • Increased damage from 310% to 750% weapon damage
        • Skill Rune - Healing Journey
          • Skill Rune has been reworked
            • Gain 14% of your maximum Life when you activate Spirit Walk
      • Hex
        • No longer costs Mana
        • Skill Rune - Hedge Magic
          • Increased Life healed from 2171 to 4954
        • Skill Rune - Angry Chicken
          • Decreased transformation period from 5 seconds to 2 seconds
          • Increased damage from 215% to 1350% weapon damage
        • Skill Rune - Painful Transformation
          • Has been removed from the game
        • New Skill Rune - Toad of Hugeness
          • Summon a giant toad that swallows enemies whole for up to 5 seconds digesting for 31% of your weapon damage per second as Physical
      • Soul Harvest
        • No longer costs Mana
        • Skill has been reworked
          • Feed on the life force of up to 5 enemies within 16 yards. Gain 2% Intelligence for each affected enemy. This effect lasts 30 seconds.
        • Skill Rune - Swallow Your Soul
          • Skill Rune has been reworked
            • Gain Mana and increase maximum Mana by 5% for every enemy harvested
        • Skill Rune - Siphon
          • Increased Life gained for every enemy harvested from 2171 to 4954
        • Skill Rune - Languish
          • Skill Rune has been reworked
            • Reduces the movement speed of harvested enemies by 80% and attack speed by 50% for 5 seconds.
        • Skill Rune - Vengeful Spirit
          • Increased damage from 230% to 630% weapon damage
      • Sacrifice
        • Only summoned Zombie Dogs may be sacrificed
        • Decreased damage dealt by each dog from 275% to 185% weapon damage
        • Skill Rune - Pride
          • Decreased Mana gained for each sacrificed Zombie Dog from 294 to 60
        • Skill Rune - For the Master
          • Increased Life gained for each sacrificed Zombie Dog from 6202 to 16515
      • Mass Confusion
        • No longer costs Mana
        • Skill Rune - Mass Hallucination
          • Increased damage from 22% to 195% weapon damage
      • Zombie Charger
        • Increased Mana cost from 140 to 150
        • Increased damage from 205% to 560% weapon damage
        • Skill Rune - Leperous Zombie
          • Has been removed from the game
        • Skill Rune - Undeath
          • Increased damage from 205% to 360% weapon damage
        • Skill Rune - Wave of Zombies
          • Has been removed from the game
        • Skill Rune - Explosive Beast
          • Increased damage from 236% to 532% weapon damage
        • Skill Rune - Zombie Bears
          • Increased damage from 236% to 392% weapon damage
        • New Skill Rune - Pile On
          • Summon a tower of zombies that falls over dealing 800%weapon damage as Physical to any enemies it hits
        • New Skill Rune - Lumbering Cold
          • Zombie winter bears crawl out of the ground and run in all directions, dealing 196% weapon damage as Cold to nearby enemies
      • Spirit Barrage
        • Decreased Mana cost from 108 to 100
        • Skill has been reworked
          • Bombard a target with 4 spirit bolts hat deal 425% weapon damage as Cold
        • Skill Rune - The Spirit Is Willing
          • Decreased Mana gained from 44 to 12
          • Damage type changed from Physical to Cold
        • Skill Rune - Well of Souls
          • Damage type changed from Physical to Cold
        • Skill Rune - Phantasm
          • Skill Rune has been reworked
            • Summon a spectre that deals 675% weapon damage as Cold over 5 seconds to all enemies within 10 yards. You can have a maximum of 3 Phantasms out at one time
        • Skill Rune - Phlebotomize
          • Damage type changed from Physical to Cold
          • Skill Rune has been reworked
            • Each spirit bolt has 4% chance to charm its target for 4 seconds
        • Skill Rune - Manitou
          • Damage type changed from Physical to Cold
          • Increased damage from 1667% to 2900% weapon damage
      • Acid Cloud
        • Increased Mana cost from 172 to 175
        • Increased initial damage from 115% to 300% weapon damage and following pool damage from 150% to 360% weapon damage
        • Skill Rune - Lob Blob Bomb
          • Increased damage from 250% to 600% weapon damage
        • Skill Rune - Slow Burn
          • Increased damage from 300% to720% weapon damage
        • Skill Rune - Kiss of Death
          • Increased initial damage from 127% to 330% and follow-up damage from 165% to 396%
        • Skill Rune - Corpse Bomb
          • Increased damage from 230% to 525% weapon damage
      • Wall of Zombies
        • No longer costs Mana
        • Decreased Cooldown from 20 seconds to 8 seconds
        • Skill has been reworked
          • Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 200% weapon damage as Physical over 4 seconds
        • Skill Rune - Pile On
          • Has been removed from the game
        • Skill Rune - Dead Rush
          • Has been removed from the game
        • New Skill Rune - Wrecking Crew
          • The line of zombies taunt the enemies to attack them
        • New Skill Rune - Offensive Line
          • Knock all enemies behind the wall
      • Gargantuan
        • No longer costs Mana
        • Skill Rune - Wrathful Protector
          • Increased damage from 110% to 575% weapon damage
        • Skill Rune - Big Stinker
          • Increased damage from 15% to 45% weapon damage
      • Fetish Army
        • Increased damage of Fetish attacks from 20% to 180% weapon damage
        • Skill Rune - Tiki Torchers
          • Increased damage of Fetish casters attacks from 15% to 85% weapon damage
        • Skill Rune - Head Hunters
          • Increased damage of Fetish attacks from 20% to 130% weapon damage
    • Passive Skills
      • Spiritual Attunement
        • Decreased the amount by which the Maximum Mana is increased from 20% to 10%
      • Gruesome Feast
        • Increased the duration of the Intelligence bonus from 10 seconds to 15 seconds
      • Zombie Handler
        • Skill has been reworked
          • You can have 1 additional Zombie Dog summoned at one time. The health of your Zombie Dogs and Gargantuan are increased by 20%
      • Blood Ritual
        • Decreased Mana costs paid with Life from 15% to 10%
        • Decreased maximum Life per second regeneration from 2% to 1%
      • Rush of Essence
        • Increased Mana returned by spells over 10 seconds from 49 to 100
      • Grave Injustice
        • Skill has been reworked
          • Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards
  • Wizard
    • Active Skills
      • Magic Missile
        • Increased damage from 125% to 170% weapon damage
        • Skill Rune - Charged Blast
          • Increased damage from 163% to 240% weapon damage
        • Skill Rune - Split
          • Increased damage for each missile from 56% to 80%
          • Now unlocks at Level 31 (previously 13)
        • Skill Rune - Penetrating Blast
          • Has been removed from the game
        • Skill Rune - Attunement
          • Has been removed from the game
        • New Skill Rune - Glacial Spike
          • Cast out a shard of ice that explodes on impact, causing enemies within 4.5 yards to take 175% weapon damage as Cold and be frozen for 1 second. Enemies cannot be frozen by Glacial Spike more than once every 5 seconds
          • Unlocks at Level 13
        • New Skill Rune - Conflagrate
          • Missiles pierce through enemies and cause them to burn for 55% weapon damage as Fire over 3 seconds. Burn damage will refresh all existing stacks of Conflagrate to its maximum duration
          • Unlocks at Level 52
        • Skill Rune - Seeker
          • Increased damage from 138% to 211% weapon damage
          • Now unlocks at Level 42 (previously 52)
      • Shock Pulse
        • Increased damage from 150% to 194% weapon damage
        • Skill Rune - Explosive Bolts
          • Increased explosion damage from 105% to 184% weapon damage
          • Damage type changed from Lightning to Cold
        • Skill Rune - Fire Bolts
          • Increased damage from 195% to 274% weapon damage
        • Skill Rune - Piercing Orb
          • Increased damage from 105% to 214% weapon damage
        • Skill Rune - Lightning Affinity
          • Renamed to Power Affinity
          • Damage type changed from Lightning to Arcane
          • Hits now restore 2 Arcane Power, down from 3
        • Skill Rune - Living Lightning
          • Increased damage from 53% to 165% weapon damage
      • Spectral Blade
        • Increased damage from 165% to 168% weapon damage
        • Damage type changed from Physical to Arcane
        • Skill Rune - Deep Cuts
          • Has been removed from the game
        • Skill Rune - Impactful Blades
          • Has been removed from the game
        • Skill Rune - Healing Blades
          • Has been removed from the game
        • Skill Rune - Siphoning Blade
          • Increased damage from 53% to 168% weapon damage
          • Hits now restore 2 Arcane Power, down from 3
          • Now unlocks at 24 (previously 35)
        • Skill Rune - Thrown Blade
          • Increased damage to 231% weapon damage
          • Now unlocks at 35 (previously 57)
        • New Skill Rune - Flame Blades
          • Changes damage type to Fire
          • Each enemy hit increases the damage of your Fire spells by 1% for 10 seconds
        • New Skill Rune - Barrier Blades
          • With each cast, gain a protective shield for 3 seconds that absorbs 8253 damage
        • New Skill Rune - Flame Blades
          • Changes damage type to Fire
          • Each enemy hit increases the damage of your Fire spells by 1% for 10 seconds.
        • New Skill Rune - Ice Blades
          • Chilled enemies have a 5% chance to be Frozen and Frozen enemies have a 5% increased chance to be critically hit by Spectral Blade
          • Unlocks at Level 57
      • Electrocute
        • Increased damage from 90% to 138% weapon damage
        • Skill Rune - Chain Lightning
          • Increased maximum number of hit enemies from 6 to 10
        • Skill Rune - Forked Lightning
          • Lowered damage from 55% to 44% weapon damage
        • Skill Rune - Lightning Blast
          • Increased damage from 86% to 140% weapon damage
        • Skill Rune - Arc Lightning
          • Increased damage from 115% to 310% weapon damage
      • Ray of Frost
        • Now affects enemies within 5 yards of the first enemy hit
        • Increased damage from 280% to 510% weapon damage
        • Slow effect now lasts 3 seconds, down from 4
        • Skill Rune - Numb
          • Now has a 10% chance to Freeze enemies for 1 second
          • Slow effect now lasts 3 seconds, down from 4
          • Now unlocks at 15 (previously 7)
        • Skill Rune - Snow Blast
          • Skill Rune has been reworked
            • Enemies hit by Ray of Frost now take 15% increased damage from Cold for 4 seconds
            • Now unlocks at 53 (previously 15)
        • Skill Rune - Cold Blood
          • Skill now costs 11 Arcane Power, up from 10
          • Now unlocks at 7 (previously 28)
        • Skill Rune - Sleet Storm
          • Increased damage from 364% to 375% weapon damage
          • The Storm now grows up to a 22 yard radius
        • Skill Rune - Black Ice
          • Increased damage from 504% to 1204% weapon damage
          • Now unlocks at 28 (previously 53)
      • Arcane Orb
        • Decreased Arcane Power cost from 35 to 30
        • Increased damage from 200% to 381% weapon damage
        • Increased range from 10 yards to 15
        • Skill Rune - Obliteration
          • Skill Rune has been reworked
            • Now increases the speed of the orb
            • Reduces the area of effect to 8 yards
            • Increased damage from 260% to 509% weapon damage
        • Skill Rune - Arcane Orbit
          • Increased damage from 80% to 236% weapon damage
        • Skill Rune - Arcane Nova
          • Has been removed from the game
        • Skill Rune - Tap the Source
          • Has been removed from the game
        • Skill Rune - Celestial Orb
          • Has been removed from the game
        • New Skill Rune - Spark
          • Lob an electrified orb over enemies that zaps them for 349% weapon damage as Lightning and increases the damage of the next Lightning spell you cast by 2% for every enemy hit
        • New Skill Rune - Scorch
          • Launch a burning orb that deals 221% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 734% weapon damage as Fire over 5 seconds
        • New Skill Rune - Frozen Orb
          • Create an orb of frozen death that shreds an area with ice bolts, dealing 393% weapon damage as Cold
      • Arcane Torrent
        • Increased damage from 285% to 573% weapon damage
        • Skill Rune - Death Blossom
          • Increased damage from 670% to 1452% weapon damage
        • Skill Rune - Arcane Mines
          • Increased damage from 340% to 688% weapon damage
          • Increased movement and attack speeds reduction from 30% to 60%
        • Skill Rune - Cascade
          • Chance reduced from 100% to 12.5%
          • Increased damage from 285% to 582% weapon damage
      • Disintegrate
        • Increased damage from 220% to 511% weapon damage
        • Skill Rune - Chaos Nexus
          • Increased damage from 44% to 115% weapon damage
          • Now unlocks at Level 48 (previously 30)
        • Skill Rune - Volatility
          • Increased damage from 395% to 750% weapon damage
          • Now unlocks at Level 30 (previously 39)
        • Skill Rune - Entropy
          • Increased damage from 235% to 649% weapon damage
          • Now unlocks at Level 39 (previously 48)
        • Skill Rune - Intensify
          • Skill Rune has been reworked
            • Enemies hit by Disintegrate now take 15% increased damage from Arcane for 4 seconds
      • Frost Nova
        • Cooldown reduced from 12 seconds to 11 seconds
        • Freeze time reduced from 3 seconds to 2 seconds
        • Skill Rune - Shatter
          • Increased chance from 50% to 100%
        • Skill Rune - Cold Snap
          • Cooldown reduced from 9 seconds to 7.5 seconds
          • Now also increases the Freeze time to 3 seconds
        • Skill Rune - Frozen Mist
          • Increased damage from 160% to 915% weapon damage
        • Skill Rune - Deep Freeze
          • Critical Hit Chance bonus reduced from 15% to 10%
        • Skill Rune - Bone Chill
          • Increased damage taken by enemies from 15% to 33%
      • Diamond Skin
        • Now lasts 3 seconds, down from 6
        • Damaged absorbed increased from 10854 to 14368
        • Skill Rune - Crystal Shell
          • Damaged absorbed increased from 21707 to 28736
        • Skill Rune - Prism
          • Arcane Power cost reduction increased from 7 to 9
        • Skill Rune - Mirror Skin
          • Has been removed from the game
        • New Skill Rune - Sleek Shell
          • Increases your movement speed by 30% while Diamond Skin is active
        • Skill Rune - Enduring Skin
          • Now lasts 6 seconds, down from 9
        • Skill Rune - Diamond Shards
          • Damage type changed from Physical to Arcane
          • Increased damage from 210% to 863% weapon damage
      • Slow Time
        • Duration increased from 8 seconds to 15 seconds
        • Skill Rune - Miasma
          • Has been removed from the game
        • New Skill Rune - Time and Space
          • Slow Time is now cast at your target location up to 60 yards away
          • Unlocks at Level 29
        • Skill Rune - Time Warp
          • Damage increase reduced from 20% to 10%
          • Now unlocks at 39 (previously 29)
        • Skill Rune - Time Shell
          • Now reduces the cooldown to 12 seconds
          • Now unlocks at 23 (previously 39)
        • Skill Rune - Perpetuity
          • Has been removed from the game
        • New Skill Rune - Point of No Return
          • Enemies that enter or leave the Slow Time area are stunned for 3 seconds
          • Unlocks at Level 47
      • Teleport
        • Removed Mana cost
        • Skill Rune - Safe Passage
          • Duration increased from 4 seconds to 5 seconds
          • Damage reduction decreased from 30% to 27%
        • Skill Rune - Calamity
          • Damage reduced from 265% to 252%
          • Now stuns nearby enemies for 1.5 seconds
      • Wave of Force
        • Skill has been reworked, and now no longer repels projectiles, knock back nearby enemies or Slow enemies
        • Cooldown removed
        • Damage type changed from Physical to Arcane
        • Increased damage from 200% to 351% weapon damage
        • Skill Rune - Impactful Wave
          • Skill Rune has been reworked
            • Now adds a 5 second cooldown
            • Wave of Force repels projectiles back toward their shooter, knocks back nearby enemies and Slows them by 60% for 3 seconds
        • Skill Rune - Force Affinity
          • Has been removed from the game
        • Skill Rune - Forceful Wave
          • Has been removed from the game
        • Skill Rune - Teleporting Wave
          • Has been removed from the game
        • Skill Rune - Exploding Wave
          • Has been removed from the game
        • New Skill Rune - Debilitating Force
          • Enemies hit deal 10% reduced damage for 3 seconds
          • Unlocks at Level 22
        • New Skill Rune - Arcane Attunement
          • Each enemy hit increases the damage of your next Arcane spell by 2%
          • Unlocks at Level 32
        • New Skill Rune - Static Pulse
          • Damage type changed to Lightning
          • Enemies hit by Wave of Force take 15% increased damage from Lightning for 4 seconds
          • Unlocks at Level 39
        • New Skill Rune - Heat Wave
          • Damage type changed to Fire
          • Increase the damage to 427% weapon damage
          • Unlocks at Level 49
      • Energy Twister
        • Increased damage from 360% to 1000% weapon damage
        • Skill Rune - Mistral Breeze
          • Damage type changed to Cold
          • Changed reduced casting cost from 20 Arcane Power to 28 Arcane Power
        • Skill Rune - Gale Force
          • Damage type changed to Fire
          • Skill Rune reworked
            • Enemies hit by Energy Twister now take 15% increased damage from Fire for 4 seconds
        • Skill Rune - Raging Storm
          • Increased damage from 360% to 1935% weapon damage
        • Skill Rune - Wicked Wind
          • Increased damage from 252% to 743% weapon damage
        • Skill Rune - Storm Chaser
          • Damage type changed to Lightning
          • Now grants Lightning Charges instead of Wind Charges
          • Instead of a Giant Energy Twister, when releasing the Lightning charges you will cast a bolt of lightning
          • Increased damage from 75% to 196% weapon damage per charge
      • Hydra
        • Increased damage from 28% to 66% weapon damage
        • Skill Rune - Arcane Hydra
          • Increased damage from 60% to 111% weapon damage
        • Skill Rune - Lightning Hydra
          • Increased damage from 64% to 138% weapon damage
        • Skill Rune - Venom Hydra
          • Has been removed from the game
        • Skill Rune - Frost Hydra
          • Increased damage from 36% to 108% weapon damage
        • Skill Rune - Mammoth Hydra
          • Increased damage from 67% to 178% weapon damage
        • New Skill Rune - Blazing Hydra
          • Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 108% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy
          • Unlocks at level 38
      • Meteor
        • Mana cost reduced from 50 to 40
        • Increased damage from 260% to 501% weapon damage
        • Increased damage over time from burn effect from 60% to 167%
        • Skill Rune - Molten Impact
          • Increased damage from 390% to 1648% weapon damage
          • Increase damage over time from 90% to 549%weapon damage
          • Now unlocks at 58 (previously 29)
        • Skill Rune - Star Pact
          • Casting cost reduced from 35 Arcane Power to 30 Arcane Power
        • Skill Rune - Meteor Shower
          • Increased damage from 104% to 228% weapon damage
          • Now unlocks at 48 (previously 43)
        • Skill Rune - Comet
          • Increased damage from 312% to 590% weapon damage
          • Increased damage from the mist cloud from 72% to 197% weapon damage
          • Now has a 20% chance to freeze enemies for 1 second upon impact
          • Now unlocks at 43 (previously 48)
        • Skill Rune - Liquefy
          • Has been removed from the game
        • New Skill Rune - Lightning Bind
          • If the initial impact causes a Critical Hit, the electrified Meteor duration is increased to 8 seconds and enemies are Immobilized for 5 seconds. Meteor's damage turns into Lightning
          • Unlocks at Level 29
      • Ice Armor
        • Freeze and Chill effect now lasts 3 seconds, up from 2
        • Duration increased from 120 seconds to 10 minutes
        • Skill Rune - Chilling Aura
          • Movement speed reduction increased from 30% to 80%
        • Skill Rune - Jagged Ice
          • Increased damage from 130% to 189% weapon damage
        • Skill Rune - Ice Reflect
          • Increased chance from 25% to 40% weapon damage
        • Skill Rune - Frozen Storm
          • Reduced damage from 30% to 28% weapon damage
      • Storm Armor
        • Increased damage from 100% to 147% weapon damage
        • Duration increased from 120 seconds to 10 minutes
        • Skill Rune - Reactive Armor
          • Increased damage from 70% to 189% weapon damage
        • Skill Rune - Thunder Storm
          • Increased damage from 130% to 194% weapon damage
        • Skill Rune - Shocking Aspect
          • Increased damage from 35% to 51% weapon damage
      • Magic Weapon
        • Duration increased from 5 minutes to 10 minutes
        • Damage type changed from Physical to Arcane
        • Skill Rune - Electrify
          • Increased damage from 10% to 61% weapon damage
        • Skill Rune - Force Weapon
          • Increased damage bonus from 15% to 20%
          • Damage type changed from Physical to Arcane
        • Skill Rune - Venom
          • Has been removed from the game
        • New Skill Rune - Ignite
          • Attacks burn enemies, dealing 86% weapon damage as Fire over 3 seconds
        • Skill Rune - Blood Magic
          • Has been removed from the game
        • New Skill Rune - Deflection
          • When you perform an attack, gain a protective shield for 3 seconds that absorbs 1651 damage
      • Familiar
        • Increased damage from 20% to 179% weapon damage
        • Duration increased from 5 minutes to 10 minutes
        • Skill Rune - Vigoron
          • Has been removed from the game
        • New Skill Rune - Icicle
          • The Familiar's projectiles have a 35% chance to Freeze the enemy for 1 second
        • Skill Rune - Cannoneer
          • Increased damage from 20% to 240% weapon damage
      • Energy Armor
        • Duration increased from 120 seconds to 10 minutes
      • Explosive Blast
        • Increased damage from 225% to 616% weapon damage
        • Damage type has been changed from Physical to Arcane
        • Skill Rune - Unleashed
          • This skill has been reworked
            • Increases the damage of Explosive Blast to 970% weapon damage
            • Damage type has been changed from Physical to Arcane
        • Skill Rune - Time Bomb
          • Increased damage from 315% to 1039% weapon damage
          • Damage type has been changed from Physical to Arcane
        • Skill Rune - Short Fuse
          • Increased damage from 225% to 909% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune - Obliterate
          • Increased damage from 225% to 760% weapon damage
          • Damage type changed from Physical to Arcane
        • Skill Rune - Chain Reaction
          • Increased damage from 97% to 320% weapon damage per explosion
          • Damage type changed from Physical to Fire
      • Mirror Image
        • Images now taunt for 1 second when they are summoned
        • Mirror Image health increased from 25% to 50% of your total Life
        • Spells cast by Mirror Image now do 10% of the damage done by your own spells
        • Skill Rune - Simulacrum
          • Increased the amount of Mirror Image health from 100% to 200% of your own
        • Skill Rune - Duplicates
          • Reduced number of extra Mirror Images from 5 to 4
          • Mirror Images now taunt for 1 second
          • Mirror Image health increased from 25% to 50% of your total Life
        • Skill Rune - Mocking Demise
          • Increased damage done on death explosion from 45% to 309% weapon damage
          • Damage type changed from Physical to Arcane
        • Skill Rune - Extension of Will
          • Mirror Image health increased from 29% to 100% of your total Life
        • Skill Rune - Mirror Mimics
          • Increased amount of damage done by Mirror Images from 10% to 20% of the damage of your own spells
      • Blizzard
        • Increased damage done over 6 seconds from 510% to 807% weapon damage
        • Skill Rune - Grasping Chill
          • Increased the amount Blizzard slows enemies from 60% to 80%
        • Skill Rune - Frozen Solid
          • Increased chance to Freeze enemies from 20% to 40%
          • Reduced Freeze duration from 3 seconds to 1.5 seconds
        • Skill Rune - Snowbound
          • Reduced the casting cost of Blizzard from 20 to 13 Arcane Power
        • Skill Rune - Stark Winter
          • Increased damage from 510% to 941% weapon damage
        • Skill Rune - Unrelenting Storm
          • Increased damage from 680% to 1296% weapon damage
      • Archon
        • Increased duration of Archon from 15 seconds to 20 seconds
        • Reduced Armor and Resistance bonus from 40% to 20%
        • Now also increases damage done while in Archon form by 20%
        • Killing an enemy no longer increases the duration of Archon
        • Every enemy killed now grants a 6% damage bonus for the remaining duration of Archon
        • Skill Rune - Arcane Destruction
          • Increase damage done by the explosion from transforming into Archon from 1600% to 3680% weapon damage
        • Skill Rune - Teleport
          • Reduced cooldown of Teleport while in Archon form from 10 seconds to 3 seconds
        • Skill Rune - Slow Time
          • This skill has been reworked
            • Can now cast a Slow Time effect that follows you
        • Skill Rune - Improved Archon
          • Reduced damage increase of Archon abilities from 25% to 22%
    • Passives
      • Power Hungry
        • This skill has been reworked
          • Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free. You can have up to 10 charges of Power Hungry
      • Blur
        • Reduced melee damage reduction from 20% to 17%
      • Evocation
        • Increased cooldown reduction from 15% to 20%
      • Prodigy
        • Increased amount of Arcane Power granted by Signature spells from 4 to 5
      • Illusionist
        • This skill has been reworked
          • When you take more than 15% of your maximum Life within 1 second, the cooldowns on Mirror Image, Slow Time and Teleport are automatically reset. When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds
      • Cold Blooded
        • Reduced damage bonus versus Chilled and Frozen targets from 20% to 10%
      • Conflagration
        • This skill has been reworked
          • Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds
      • Paralysis
        • Increased chance for Lightning damage to stun targets from 8% to 15%
      • Galvanizing Ward
        • This skill has been reworked
          • As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 12551 damage
      • Temporal Flux
        • Increased amount enemies are Slowed by Arcane damage from 60% to 80%
        • Reduced duration of Slow from 3 seconds to 2 seconds
      • Critical Mass
        • Has been removed from the game
      • New Passive - Dominance
        • Killing an enemy grants a shield that absorbs 2477 damage for 3 seconds. This effect can stack up to 10 times. Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds
      • Arcane Dynamo
        • Reduced amount of additional damage to your next non-Signature spell from 75% to 60%

 CRAFTING AND ARTISANS

  • Crafting has received several quality of life changes
    • Crafting materials have been condensed into two item level tiers: 1-60 and 60-70
      • This change is to reduce the amount of stash space consumed by crafting materials and simply older crafting recipes
      • All crafting materials currently in character inventories and stash have been converted accordingly
    • All crafted items will now roll with stats appropriate to the character crafting them, using the Loot 2.0 Smart Drop system
      • Please note that items designed to roll specific stats, such as the Archon Armor patterns, are exempt from this system
    • Items purchased from vendors are now flagged as such, and cannot be salvaged

 DIFFICULTY

  • The difficulty system has been completely revised
    • Nightmare, Hell, and Inferno modes have been removed
    • Difficulty is now dynamic and monsters will level up with your characters
    • There are now five difficulty settings to choose from: Normal, Hard, Expert, Master, and Torment (1-6)
      • Normal, Hard, and Expert are immediately available
      • Master unlocks upon completing Act IV
      • Torment unlocks upon reaching level 60
      • Torment level also includes a difficulty slider, offering an additional six adjustments with increasing rewards and more powerful monsters
      • Each level offers new bonuses and rewards, visible in the difficulty selection menu
    • You can now lower your difficulty setting in-game
      • However, increasing your difficulty still requires exiting your current game
      • This option is disabled in Hardcore mode
    • To account for these changes, monster density has been adjusted across all Acts

 EVENTS

  • Cursed Objects
    • Chests and Shrines around Sanctuary now have a chance to be cursed, starting an event once they are inspected
    • Like other events, completing a Cursed Chest or Shrine provides a small gold and experience reward, as well as either a Radiant Chest or a random Shrine buff
    • These events offer a variety of challenges, including endless monster waves, timed events, and potentially spawning bosses out in the open world
  • Infernal Machines
    • Torment level difficulty is now required to use Infernal Machines

 ITEMIZATION (LOOT 2.0)

  • Itemization has undergone a major overhaul:
    • Legendary and Set items are now Bind on Account
      • Players in multiplayer games may trade Legendaries and Set Items they find with others who were present for the drop for up to 2 hours after the item is acquired
    • The Smart Drop system has been implemented
      • All items that drop have a chance to roll as "Smart Loot"
      • Smart Loot items roll intelligently based on the character being played (example: A Wizard is more likely to find items with Intelligence or bonuses to Wizard skills than a Barbarian)
      • Class specific items will no longer roll stats inappropriate to their class (example: Intelligence will no longer appear on Mighty Weapons or Belts)
    • New item affixes have been added to the game
      • This include Splash Damage, Cooldown Reduction, Resource Cost Reduction, +% damage to Physical damage skills, and specific Class Skill Bonuses
    • Item properties have been separated into two categories: Primary and Secondary
      • Primary Stats include: Strength, Dexterity, Intelligence, Vitality, Critical Hit Damage, Critical Hit Chance, Attack Speed, Life per Second, Armor, +% Life, Bonus Damage to Elites, Bleed Damage, All Resistance, Sockets, and all new affixes listed above
      • Secondary Stats include: Gold Find, Thorns, Bonus Experience per Monster Kill, Chance for (Fear, Stun, Blind, Freeze, Chill, Slow, Immobilize and Knockback), Ignore Durability Loss, Bonus Healing to Health Globes and Potions, Bonus Pickup Radius, Single Resist, Life After Kill, and Level Requirement Reduction
      • This is to prevent stats that directly and indirectly increase character power from competing with one another
    • Stat ranges on items have been narrowed significantly (example: instead of an item having a stat range of 1-200 Strength, its range might now be something like 140-200)
    • Legendary powers now roll in a range, instead of a static amount
      • Example: The Legendary Spirit Stone “The Laws of Seph” has the legendary affix “Using Blinding Flash restores [75-100] spirit”
    • Players can now view the stat ranges of items by pressing and holding CTRL while an item's tooltip is open
    • All Legendary items have been reworked with one or all of the above points in mind
    • Potions have been condensed to a single type; they now provide 60% of your total health when consumed
      • All Potions currently in character inventories or stashes will be converted to the new Potion type

 MONSTERS

  • Monster affixes have been revisited and retuned
    • Arcane Enchanted
      • Spawn effect now shows which direction it will start rotating
    • Desecrator
      • Damage now begins low, but quickly ramps up to its maximum damage
    • Frozen
      • Increased the number of Frozen crystals spawned by monsters with this affix
      • Frozen no longer increases how many crystals are spawned based on the number of players in the game
      • Frozen crystals now deal area of effect damage over time to players as they build up to their explosion
    • Jailer
      • Now does a small amount of damage when applied to the player
    • Vortex
      • Now does a small amount of damage when applied to the player
    • Mortar
      • Now has an outer impact area that does less damage than the center of impact
      • Now detonates if they vertically hit a wall
    • Plagued
      • Monsters with this affix now sometimes drop a pool under players as well as under themselves
    • Reflects Damage
      • No longer reflects a portion of incoming damage
      • Now reflects a fixed amount of damage per attack
    • Elite and Champion monsters now have five new possible affixes
      • Frozen Pulse: A shard of ice follows targets around before freezing in place and pulsing cold damage in a small area
      • Orbiter: A nexus of electrical energy appears, surrounded by additional balls of lightning that orbit in a large area
      • Poison Enchanted: Summons globules of poison matter that spread in a cross pattern, dealing damage to those caught in their wake
      • Thunderstorm: A powerful bolt of lightning strikes the ground, emanating a small wave of electrical energy
      • Wormhole: A pair of portals appears, dealing damage as it tears unfortunate targets from their location and transports them elsewhere
  • Monster density has been revisited
    • Density has been retuned around the new difficulty system
    • Elite and Champion packs can now spawn in a larger variation of pack sizes
  • Wasp projectiles can now be dodged and blocked

 PARAGON (PARAGON 2.0)

  • The Paragon leveling system has been completely revamped
    • There is no longer a cap on the number of Paragon levels a player can gain
    • Paragon levels are now account-wide and shared across all characters
      • Note that Paragon levels are tracked independently between Hardcore and Normal modes
    • Players no longer gain static bonuses upon achieving Paragon Levels and bonuses currently earned by players have been removed
    • Players now earn Paragon points each level to spend in one of four separate categories: Core, Offense, Defense, and Utility
      • Players with existing Paragon levels have been granted the appropriate number of points to distribute amongst these categories
    • With these changes in mind, the Paragon leveling curve has been updated
    • Note that all Paragon experience earned across all characters prior to this patch has been totaled and recalculated into your new account-wide Paragon level
      • Paragon points can be allocated by clicking the Paragon button in the Character Paper Doll and Inventory screen (Default Hotkey C)

 SOCIAL FEATURES

  • Clans and Communities have been added to the game
    • Clans
      • Anyone may create a Clan, and doing so gives access to the Clan window (default hotkey N)
      • Joining or creating a clan displays your clan tag next to your name
      • Clan members can view the Members Roster, a private chat channel, and a News & Info tab for Clan affairs and information in the Clan window
      • Clans support up to 120 members and require an invitation to join
      • Players may only be a member of one Clan at a time
    • Communities
      • Anyone may create a Community, and can view their Community details in the Social tab (default hotkey SHIFT + O)
      • Community members have access to their Members Roster, a dedicated chat channel, and a News & Info tab for sharing stories and Community information
      • Players may join any number of Communities they wish
      • Communities do not have a membership limit; however, if the number of members exceeds 100, only Officers and above will be displayed in the Members Roster
      • Communities can be designated as Private or Public; Private Communities require invitation to join
      • Communities are organized by categories, including but not limited to Classes, Regional, and Game Type

 USER INTERFACE

  • Several quality of life changes have been applied to the User Interface
    • The Difficulty and Game Creation menus have been completely redone
    • The in-game Menu has been revised
    • The waypoint list has been replaced with a waypoint map
    • Skill tooltips now show damage type if Advanced Tooltips are enabled
    • Several new social options have been added to support Clans and Communities
      • These can be accessed in the Options > Gameplay menu
    • New chat colors associated with Clans and Communities have been added
    • There is now an option to enable icons for dropped items instead of text
      • This can be enabled in the Options > Gameplay menu
    • There is now an option to automatically skip all cut scenes
      • This can be enabled in the Options > Gameplay menu
    • Item labels for Gold piles are no longer displayed
      • This is to reduce visual clutter; values are still displayed when gold is picked up

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Hearthside Chat - Art with Ben Thompson

Hearthstone Lead Artist, Ben Thompson, objavio je blog, gde možemo videti proces izrade Hearthstone bitnih vizualnih komponentata za collectible karte.
Originally Posted by Blizzard (Source)

Lead Artist Ben Thompson helps bring to life the charming, physical feel of Hearthstone through his work. In today's blog post, Ben shares his insights on the creation process and artistic approach of one of Hearthstone's most important visual components: the Collectibles.

Hearthstone's approach to how a collectible card game is played is pretty unconventional, so it would stand to reason the art for such game would follow suit. A lot of thought and consideration went into how a game like this looks, feels, and most importantly, plays from a visual perspective. Having Hearthstone look as good and as epic as it played was super important to each of us. This is the first blog post looking at Hearthstone from an artistic perspective, and we thought it would be interesting to go back and look at the origins of some specific aesthetics in the game. First and foremost among these are the collectibles themselves. Early in development, conversations centered on the need to make the collectibles for this game as compelling as possible. After all, these pieces represent the minions that make up your army, the weapons and spells by which you do battle, and even the heroes themselves. All of this and more make the collectibles some of the most important visual components in the game. Early on, the sky was the limit and there were no hard-and-fast rules to follow, just the desire to chase whatever sounded awesome to its ultimate conclusion. The key was to iterate quickly and to never let any one idea become too precious. The results of this exercise were varied and included voodoo dolls, gear-driven contraptions, magical jars, moonwells and even papercraft minions. All of these and more made for a variety of hits and misses when judged against their functionality as game pieces. 

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 As we weighed the pros and cons of these early attempts, we learned a lot about what we did and did not want from the collectible. We knew we wanted it to feel like a physical object, that it should definitely feel valuable. But we also knew that the game should absolutely feel as though it belongs in the world of Azeroth. Phrases like “epically charming” and “delightful surprise” were beginning to creep into our game vocabulary, and some of these first collectibles were instrumental in that shift. 

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 Next we tried a version that embraced the card motif of the collectible, and focused on a simplified, easy-to-read design. These were similar in many ways to cards you see in CCG's today, save that we weren’t constrained by the need to produce these in the real world, allowing for richer materials to be used. They worked better from a readability perspective, but ultimately lacked that spark of "awesome" that we needed to find if these were to be the defining assets in the game. They did however confirm that the cards as a base visual are hard to beat. Everyone intuitively knows what a card is and how it works, and we would continue to leverage this innate knowledge in future designs. 

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 We experimented with a variety of rare and wonderful materials, stacking them on one another and creating an intricately crafted game piece that would make the finest craftsmen in Azeroth gnash their teeth in jealousy. Sadly, it was we who would gnash our teeth as it became obvious you could only fit a couple of these on the play space at one time, and that they were so visually complex that they drew all the attention from the most important parts of a collectible—the attack, health, and casting cost. 

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 We tried a round that, for the first time, asked the question: "What if the cards changed states after leaving your hand and entering the play field?" We also experimented with the collectibles sharing a visual theme with the race of the character represented in the card. Below are a couple examples with a gnome and a night elf. Additionally, there were some early stabs at spell and weapon cards. The resulting board ended up a bit overwhelming to players as they worked to look past the confusing variety of frames. However, we loved the way the state change embraced the digital space, and worked to integrate that into future versions.

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Ultimately we asked ourselves what were the most important pieces of information to convey to the player: the numeric values, the card title, and the card art. Once these three elements were addressed, anything else was seen as a bonus. With that in mind, we worked out a concept that fulfilled all three requirements while simultaneously keeping the in-game asset as simple as possible. The resulting lineup was a hit with the team and ultimately would become the foundation for the collectible as we know it today.

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 So there you have it! We've walked you through a somewhat abbreviated look at the growing pains Hearthstone has gone through from an art perspective. Here you see the minion, spell, and weapon cards as they look in the game today. Of course, it didn’t take long for the team to ask what our “premium” versions of these would look like. After all, with the freedom provided us by the digital space, we could do so many things . . . gild them in the finest gold . . . animate the card art. . . . But that’s a story for another time. 

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 -Ben Thompson, Hearthstone Lead ArtistFollow Ben Thompson on Twitter @BenThompsonArt or his website at BenThompsonArt.com

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