Najnovija Diskusija na Forumu

User Avatar on Forum
Author: orgazmuz Date: Friday, 17 April 2015
User Avatar on Forum
Author: Platin Date: Saturday, 11 April 2015
User Avatar on Forum
Author: Witcher Date: Friday, 10 April 2015
User Avatar on Forum
Author: denikarabenc Date: Thursday, 09 April 2015

Hero League i Draft Mode Detalji, Novi Skinovi i Mounti + Thrall!

Blizzard je objavio novi blog gde nam govori o Ranked gameplay modu, Hero Ligi, i draft modu.

  • Da bi ste učestvovali u Ranked Gameplay Modu morate da  budete Player Level 30 ili veći.
  • Morate da imate otključanih 10 Heroja.
  • Možete se uključiti sa grupom bilo koje veličine, matchmaker preferira da ubaci grupe iste veličine.
  • Vaš Hero League matchmaking rating je drugačiji u odnosu na Quck Match MMR.
  • Vaš Hero League MMR je individualan rating, koji se formira na osnovu vaših performansi u igri.
  • Rank System funkcioniše slično kao Hearthstone sistemu.
    • Pobedjujte igre kako bi povećali rank, startujete sa velikim brojem (50).
    • Ne možete da izgubite rank ukoliko izgubite posle prve igre kako ste promotovani.
    • Eventualno biće ranked gameplay sezona.
  • Nećete želeti da napustite mečeve.
Originally Posted by Blizzard (Source)

At BlizzCon 2014, we revealed a little bit about how ranked play will work in Heroes of the Storm. Today, we’d like to give you a more detailed look at our initial implementation for Hero League and Draft Mode, which we’ll open for testing once Closed Beta begins on January 13.

As you read through the rest of this post, please keep in mind that this is our initial implementation for Hero League and Draft Mode, and we’re looking for your help in playtesting these features thoroughly during our Closed Beta phase, and beyond. Hero League and Draft Mode are not yet complete, and we have a number of improvements in store with future updates.

Ranked Play: Hero League

We know there are Heroes players out there who don’t just want to win -- No, they want to be the best! If this sounds like you, then you’ll definitely want to spend some time playtesting Hero League, which will allow you to compete in ranked Heroes matches against others of similar skill.

To find Hero League, click “Change Mode” on the Play Screen, select Hero League, and then click “Confirm.”

Heroes_ModeSelect_Thumb_700x250.png

While changing game modes, you may also notice that Versus has been renamed to Quick Match. We made this change to help indicate more clearly which Hero Select format you’ll use when playing in the Quick Match (blind pre-pick) and Ranked (draft) game modes. You’ll also technically be playing “versus” other humans in both Quick Match and Draft Mode, so it made sense to give Versus a more fitting name.

Given that Hero League is a competitive game mode, we want to make sure that everyone participating in ranked play has enough experience with Heroes of the Storm that they can contribute to their teams in meaningful ways. We also want to ensure that everyone has enough heroes unlocked that they can’t be prevented from selecting a hero while teams are draft picking before a game begins, since duplicate hero choices are not allowed. With these things in mind, we’ve set up a couple of conditions that you’ll need to meet in order to play Hero League matches:

  • You must reach Player Level 30 or higher.
  • You must own 10 or more heroes.
    • It is important to note that the weekly free hero rotation does not count toward this requirement, as you may only draft pick heroes that you already own.

Heroes_HeroLeagueScreen_Thumb_700x250.png

If you’ve met the requirements mentioned above, you’ll see your current rank, win/loss record, and a few notable stats displayed on the Hero League Play Screen. From here, click “Ready” at the bottom of the screen to jump into the Hero League queue alone, or in a party of any size.

Matchmaking

While you can queue for Hero League using a party of any size, the matchmaker will always prefer pitting parties of equal size against one another.

  • For example: Say that you queued for Hero League with two friends, and matched with two other allies who each queued alone. In this case, the matchmaker will attempt to match you against an enemy team consisting of a party of three, and two solo players.

The matchmaker will search the Hero League queue in order to place you with and against players of similar skill, and will also use a matchmaking rating (MMR) that’s separate from your Quick Match rating. This is an individual rating, meaning that it is unique to your own performance, and will not change based on different parties or players you buddy up with. Everyone will start their Hero League journey with a blank slate in terms of MMR, which may initially cause Hero League matchmaking to feel a little wild while the matchmaker learns more about each player’s individual skill level. The more Hero League games are played, the more accurate matchmaking will become.

Once you’ve found a match, you’ll enter draft mode, where you’ll build your team composition for the game that lies ahead.

Draft Mode

RankedPlay_Thumb_700x267.png

In Draft Mode, teams will take turns selecting the heroes they’d like to play as when game begins.  The Battleground on which you’ll be brawling will appear at the top center of the screen, and a coin will be tossed to determine which team picks first.

The team that wins the coin toss will be prompted to pick one hero on the first turn, and then the opposing team will select two heroes. Teams will then alternate picking two heroes at a time until just one player remains on the team that lost the coin toss. Only the heroes that you own will be available to you during Draft Mode, and no purchases are allowed after a match has been found. When it’s your turn to pick, you’ll have 30 seconds to lock in your hero selection. If the timer runs out before you’ve made a decision, your most recently highlighted hero will be automatically locked in, or one will be selected for you at random if you did not already have a hero highlighted.

Heroes_DraftHeroesSelected_Thumb_700x250.png

As mentioned at the top of the article, once a player on either team locks in a hero, no one else can select or play as that hero during that game. This is also why you must own at least 10 heroes in order to compete in ranked play. With nine or fewer, it’s entirely possible that other players could snap up all of the heroes you own before you’ve even had a chance to pick!

Enemies won’t be able to see your chat messages in Draft Mode, so you’ll want to communicate closely with your allies in order to build an effective team composition. If any player quits during Draft Mode, the game will be cancelled, and all players will be sent back to the Hero League Play Screen.

Points and Ranks

You’ll begin your Hero League journey at Rank 50, and with each game you win, you’ll earn points toward promotion to the next rank. The top players among you will soar to new heights in pursuit of  the coveted Rank 1, where you’ll compete among the best of the best that Hero League has to offer.

Each game you lose, however, will also result in a loss of points. Just as consistently winning games will result in promotion to the next rank, losing enough consecutive games will result in demotion to the previous rank (though not below Rank 50.) You will, however, receive a small point buffer after ranking up, which will help prevent immediately de-ranking if you lose your first game after being promoted.

In the future, we’ll implement seasons, in which you have a limited amount of time to see how high you can climb before your rank for that season is recorded and reset. The start of Closed Beta marks a testing phase for our initial implementation of Hero League, so we will not kick off official seasons until ranked play is in a much more polished state, and Heroes becomes available to a much broader pool of players.

Game Abandonment

We want ranked play in Heroes of the Storm to be a competitive and fun experience for players at all ranks and skill levels. Players who abandon games before they’re finished not only bring down team morale, but also hurt the competitive experience for all nine of the other players. For these reasons, we plan to implement a few penalties for game abandonment with our next patch.

  • Any player who leaves an in-progress Hero League or Quick Match game, and does not rejoin before it is finished, will be prevented from playing any ranked games until they complete a new Quick Match game. That player will also still earn or lose ranked points depending on the outcome of the match he or she left prematurely.
  • Any player who leaves a Hero League game during Draft Mode will lose a substantial amount of ranked points, become unable to play ranked games until completing a Quick Match game, and will also cause any players in his or her party to incur these penalties.

Again, please keep in mind that these penalties are a work in progress, and we know they fall a little on the strict side. We plan to bring improvements to this system, and make the rules more flexible, with future game updates.

Custom Games

After our last patch, you may have noticed that a new, but disabled, “Lobby Mode” dropdown menu was added to the Custom Game lobby organization screen. With our next update, you’ll be able to use this dropdown to change up how Hero Select will work in each of your Custom Games!

Heroes_CustomLobbyMode_Thumb_400x295.png

By switching the Lobby Mode to “Draft” and the Ready Mode to “Predetermined”, you can change the Hero Select experience in your Custom Games to mirror the draft picking process used during Hero League games. We’ve also enabled a “First Come First Served (FCFS)” Ready Mode, which is another drafting option that allows teams to first decide on a hero, and then who on the team will lock in that hero. Finally, changing the Lobby Mode back to “Standard” will allow you to use the blind pre-pick Hero Select process found in Quick Match games.

Those among you who love playing Heroes as part of a dedicated team may be pleased to know that we’ll also be implementing a Team League Mode for Ranked Play with a future update. This will be an even more competitive experience than Hero League, but we’ll have more to share on that in the weeks to come.

For now, we’re very excited to bring you our initial implementation for Hero League and Draft Mode, and can’t wait to hear your feedback once you get your hands on these features during Closed Beta! Once again, we’d like to kindly remind you that we’ve got a number of improvements in store for Ranked Play in the future, and if you encounter any bugs while playing Hero League games, we ask that you tell us about your experiences in the official Bug Report forum

We hope you enjoyed this preview for Hero League and Draft Mode. Until next time, we’ll see you in the Nexus!

Zahtev za Overwatch Trademark Suspendovan!

9 Januara, Blizzardov zahtev na prava Overwatch Trademarka je suspendovan na US Patentu i Trademark Officu. Ovo je zbog konflikta prethodne aplikacije koju je napravila kompanije Innovis Labs, Inc. Ova suspenzija se desila jer Blizzard nije odgovorio na USPTO donet 11 Jula, sa argumentima kako bi rešili potencijalni konflik izmedju ove dve aplikacije.

Blizzard i dalje može da priloži svoje argumente, ali za sada zahtev za Overwatch trademark je suspendovan.

Zahtev za Overwatch Trademark Suspendovan!

Patch 6.1 PTR - Build 19445

Build 19445 uskoro će biti postavljen na PTR Serverima.
 
  • Misc
    • Novi Questovi u patch 6.1 koji počinju u Iron Docks-u
    • Dodato par novih Sunwell Battle Petova
  • System
    • Twitter integracija dodata je u igri, sa predloženim tweetovima kao što je "I just earned the %s Achievement! #Warcraft" kao i mogućnost tweet screenshotova.
    • Patch 6.1 Informativni Splash Screen prikazuje nam Hairloom Colleciton Tab
    • Nove Anti-Aliasing Opcije - MSAA, SSAA, SSAA + CMAA
    • Novi account type sličan sa restrikcijama koje ima Started Edition nalozi, nazvani Veteran Edition account.
    • Boss Killovi se sada prikazuju u novom UI elementu
    • Novi Death Log koji će Vam prikazati kako ste poginuli
    • Možete da prekinete Flightpath i da sletite kod prvog Flight Mastera u toku letenja
    • Dodat je Nvidia Horizon Based Ambient Occlusion
  • Itemi
  • Achievementi
    • Draenor sada ima Loremaster achievement
    • Treasure Mape su nagrad kada završite zone storyline i garrison misije
    • Dodati su Darkmoon Faire race achievementi
  • Novi Mounti
    • Chauffeured Mechano-Hog - Why drive yourself around when you can hire someone to do it for you?
    • Chauffeured Mekgineer's Chopper - Transportation is a precise business.
    • Voidtalon of the Dark Star - Born of the void in the presence of the Dark Star.
  • Garrison

Patch 6.1 Splash Screen



Nove Blood Elf Texture




Nove Anti-Aliasing Opcije



Novi Loading Screen


Nove Ikone



 

Kraj PTR 2.1.2 Testa, Patch 2.1.2 Na Live Serverima Sledeće Nedelje

Kraj PTR 2.1.2 Testa
Public Test Serveri za Patch 2.1.2 će biti ugašeni dana. Kao i obično sav progres napravljena na PTR neće biti transferovani na Vaš live account.
Originally Posted by Blizzard (Source)
In preparation for the launch of patch 2.1.2, we will be shutting down the PTR tomorrow, January 9, at approximately 11:00 a.m. PST. At that time, you will no longer be able to log in to the PTR client, all PTR accounts will be reset, and the PTR Feedback and PTR Bug Report forums will be marked as read-only.
Please note that any progress you made on the PTR will not transfer over to your Diablo III account
Thank you to everyone who participated in this PTR and provided feedback. We look forward to releasing patch 2.1.2 to the public shortly!
 
Patch 2.1.2 Na Live Serverima Sledeće Nedelje
Dobre vesti za sve! Dobili smo najavu da će sledeće nedelje u utorak na sredu biti postavljen Patch 2.1.2 na live serverima! Tyvalir je objavio veliki post gde nam objašnjava kako će se sve odvijati povodom kraja prve sezone, kao i trenutka kada će krenuti druga sezona tri nedelje posle postavljanje patcha na serverima.
Originally Posted by Blizzard (Source)
As we prepare for patch 2.1.2 and the Season rollover, we wanted to share some important information regarding the timing of these two milestones. 
Patch 2.1.2 And Season 1:
With respect to Seasons, our goal is to avoid implementing major balance changes towards the end of a Season. Ideally, patches and significant hotfixes will occur between Seasons or early enough in the Season that players have ample time to adjust to the new environment. 
However, we discovered some technical risks in executing a simultaneous launch of patch 2.1.2 and the upcoming Season rollover, and it’s clear that trying to do both in tandem or close proximity would jeopardize both processes. This left us with two options:
A) We launch patch 2.1.2 after the Season rollover. In this scenario, Seasonal players wouldn’t have access to any new 2.1.2 items including updated Set items, updated Legendary items, and the new Seasonal items for at least a couple of weeks after the Season went live.

We could launch patch 2.1.2 before the Season rollover. In this scenario, this would impact Seasonal Leaderboard progression.

Not giving Seasonal players access to new items right away in Season 2 would take a lot of the excitement out of the start of that new Season. With this, we believe that by giving players a few weeks to adjust to patch 2.1.2 changes, and by allowing them to test existing changes on the PTR, the impact on the existing Leaderboards can be minimized.
After weighing both options carefully, we have decided to launch patch 2.1.2 three weeks prior to the Season rollover. This should provide players enough time to adjust to the patch changes before the Season ends as well as ensure that Season 1 is not prolonged further for those looking forward to Season 2. 
Future Season Rollovers:
Season 1 has been a great learning experience for us and we aim to provide a smoother transition at the end of Season 2. In fact, our intent for future Seasons is to have the current Season end, the corresponding patch deployed, and then the following Season start—in that order. While we will not be able to do that for this inaugural Season rollover, this will be our plan for all rollovers moving forward.
For more information about the upcoming Season rollover, click here. To get a sneak-peek at upcoming patch 2.1.2 changes,click here
Thank you for your patience and support. We hope to see you in Sanctuary and Season 2!

so, since season 2 will start on 2/3/2015, we should get patch 2.12 three weeks before that, which means next Tuesday?
As mentioned previously, February 3rd is the earliest date that we would be able to begin the Seasonal rollover, which means the patch could fall as early as next Tuesday. It's important to remember, however, that this is just the earliest date it may fall, and that it may change if the need arises.

Does this schedule align with the console releases? IE, can we expect to get the console patch on the same day as PC? Or will there be a lag?
Our current goal is to release patch 2.1.2 on PC, PlayStation 4, and Xbox One on the same day. This may change depending on a variety of reasons, but we are indeed hoping to provide a simultaneous launch (or as close to one as possible).

Novi Heroj, Battleground, Skinovi za Zatvorenu Betu Heroes of the Storm

Blizzard nam je najavio šta sve novo možemo očekivati u zatvorenom beta testu Heroes of The Storm. Imaćemo prilike da vidimo nove heroje, novi battleground i skinove!
Po slici koju vidimo izgleda da će Thrall biti prvi heroj koji će se priključiti u zatvorenom beta testu Nexua, a mi možemo samo sa nestrpljenjem da čekamo da se dočepamo ovog heroja.

OLXMBBJM8JFL1420226121825
Originally Posted by Blizzard (Source)

The Closed Beta is nearing and we’d like to celebrate with another episode of Brawl with the Blues! Join us over at Twitch.tv/blizzheroes on Wednesday, January 14th at 11:00 a.m. PST to meet some of our community members and catch a few entertaining Heroes matches. This episode, we’ll have:

The community members above will join Trikslyr in-game to brawl it out in the Nexus. Our very own Spyrian will also be on hand to collect your questions from Twitter and the Twitch chat, and field them to the players to get their answers live on the air. For this show, we’ll be exploring some of the new content available with Closed Beta in Custom Games and Quick Match mode:

  • New Hero
  • New Battleground
  • New Skins

We look forward to sharing the matches with you. Comment below if there are any particular heroes you’d like the players to select during the matches. We’ll see you there!

Patch 6.0.3 Hotfixevi - 6 Januar, Faction Balance u PvP, Blue Teme

Patch 6.0.3 Hotfixevi - 6 Januar
Originally Posted by Blizzard (Source)
Classes
  • Paladin
    • Protection
      • Shield of the Righteous should no longer incorrectly provide a greater than intended reduction to physical damage taken after refreshing the ability.
  • Rogue
    • General
      • Kidney Shot's stun effect is now capped at 6 seconds while in PvP combat. Revealing Strike can still increase the stun duration, but not beyond 6 seconds.

Dungeons, Raids, and Scenarios
  • Raids
    • Highmaul
      • Ko'ragh's Expel Magic: Arcane ability should no longer incorrectly damage players that are under an effect that grants immunity to damage.
  • Dungeons
    • Shadowmoon Burian Grounds
      • Ner'zhul: Credit for Souls of the Lost achievement should no longer incorrectly reset between waves of Ritual of Bones.

Bug Fixes

Warlock Class Balance
Originally Posted by Blizzard (Source)
Into the fel flame I go...

Warlocks look pretty good at the moment. There are probably some tweaks that can and might be made to bring some things up a bit. The issue is probably more that there aren't any fights where warlocks really shine, and they're just consistently good. It's a stark contrast to Mists where warlocks shined in everything... everywhere... all the time. Neither situation is ideal, and it's something we're keeping an eye on.

Faction Balance u PvP
Originally Posted by Blizzard (Source)
There are only 15 horde characters in the top 500 in the pvp bracket.. Fix it, fix it now.
Because Arena can have the same faction facing each other in a match, all of the high end players tend to gravitate to one faction or the other so they can play with each other. Last season pretty much everyone in NA was Horde, and EU was Alliance. Regardless of if a race or faction is considered to have superior racials the ladders would still show an all-in approach on one or the other. You could completely remove racials and still see the same coordinated division. Feedback on Racials is welcome and considered, but for the outlined reasons showing the best players coordinating toward a single faction isn't by itself a good indicator of anything except for the nature of the top competitors looking to play and practice with each other. It's going to happen regardless of pretty much anything else.

Does that mean that people who want to play with better players, should pay for a faction switch to Alliance then?
Anyone can level a new character any time they want. It's pretty quick, too!

Blue Teme
Originally Posted by Blizzard Entertainment
Trap Stealing
We've been observing feedback on the topic and wanted to give a heads up on two hotfixes that are currently undergoing testing (not ready yet) to address these concerns.

  • Increasing the spawn rates of elite creatures used for trapping.
  • Deadly Iron Trap will require players to have tap credit on the creature being trapped.
(Source)

Why Does Raid Finder Exist?
I don't even care about doing it on alts anymore, it's just boring.
Oh, well then probably don't do it! That's what the different difficulties are for after all. (Source)

Raid Finder Wing 3 Unlock Time
We're expecting to continue following a new-ish 10 a.m. PST unlock "rule" from here on for the opening of new raid content. You can expect Blackrock Foundry wings to open at around the same 10 a.m. PST time as well. (Source)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Garrisons
ok 244 followers at the inn 1 per week we will be into the next xp by the time we get them all over sight or what ?
Not reeeaaally intended to be a collection-y system. If you really want them all it could take a while. Okay with that. Highest achievement for collecting them is for 40 Followers, so, yeah. Collect 'em if you want to.
then why put so many in ?
Kind of a legacy of how the system functioned pre-beta. (Bashiok)

Anniversary Event Produžen, 5 Januar Hotfixevi, Garrison i Altovi

Anniversary Event Produžen za jos Nedelju Dana
Originally Posted by Blizzard (Source)
The WoW Anniversary event ended a bit earlier than intended, so to make up for that lost time and any inconvenience we’re going to be re-enabling it for an additional week. The event--including the level 100 Molten Core raid--will be available again from January 6 at 10:00 a.m. PST until January 13 at 10:00 a.m. PST, for North American realms. You can see the updated event dates and times in the in-game calendar.

Look for this and other hotfixes in the 6.0.3 Hotfixes blog as it’s updated.

Patch 6.0.3 Hotfixevi - 5 Januar
Originally Posted by Blizzard (Source)
WoW's 10th Anniversary
  • [Requires a realm restart] WoW's 10th Anniversary event has received an extension! The event will begin again at 10AM PST on Tuesday, January 6 and ends at 10AM PST on Tuesday, January 13.

Garrisons, Followers, and Outposts
  • Garrison Buildings
    • Dwarven Bunker/War Mill: Players can now accrue as much Iron Horde Scraps as they want.
    • Lumber Mill: Players can now accrue as much Timber as they want.

Classes
  • Death Knight
    • Talent
      • Conversion now costs 15 Runic Power per second for Frost Death Knights (up from 10 Runic Power).
  • Hunter
    • Armor Sets
      • PvP 2-piece set bonus for Hunters should no longer incorrectly trigger its effect when Freezing Trap activates on a target that is immune.
  • Paladin
    • Talents
      • Empowered Seals (Protection, Retribution) should no longer incorrectly be providing a 30% increase to attack speed on top of its intended benefits.
    • Armor Sets
      • [Currently in testing] PvP 4-piece set bonus for Retribution Paladins now increases damage and healing by 2% per Holy Power spent (down from 3%) for 4 seconds (down from 8 seconds).
  • Rogue
    • Assassination
      • [Currently in testing] Assassination Rogues now deals 6% more damage.
    • Combat
      • [Currently in testing] Combat Rogues now have 7% more Attack Power.
    • Subtlety
      • [Currently in testing] Sanguinary Vein now increases damage dealt by 25% (up from 20%).

World Environment
  • Nagrand
    • Resolved an issue where players that die in the areas around Highmaul may be unable to resurrect at their corpse.

Dungeons, Raids, and Scenarios
  • Dungeons
    • Grimrail Depot
      • [Requires a realm restart] Nitrogg Thundertower: Assault Cannon's Suppressive Fire now deals less damage.
      • [Requires a realm restart] Nitrogg Thundertower: Grom'kar Gunner's Shrapnel Blast now deals less damage.
      • [Requires a realm restart] Nitrogg Thundertower: Iron Infantry now has less health.

PvP
  • Ashran
    • [Requires a realm restart] Players now have 60 seconds to accept the prompt to enter Ashran (up from 20 seconds).

Bug Fixes
  • Resolved an issue that could cause Quest achievements for Draenor zones to not be awarded correctly to characters below level 100.

Garrisons i Altovi
Originally Posted by Blizzard (Source)
Would have been awesome if it was account wide.. now it feels more like a pain to gather all recources and level all the followers.. again.. and again.. and...
We're looking into ways to make Garrisons a bit more friendly in future patches for those of you who enjoy alts. We see that Garrisons are a bit too much for you guys right now.
Copyright © 2005 - 2014 AdriaCraft - Adriatic Gaming Community Fansite All right reserved / Sva prava zadržana.
Posetioci ovih stranica obavezuju se da će poštovati uslove iz Pravila o korišćenju web stranica adriacraft.net. Pročitajte tekst: Uslovi korišćenja.