Najnovija Diskusija na Forumu

Author: Fiuman
Date: 13.01.17, 15:51

Author: dsquareddd
Date: 22.12.16, 16:18

Author: joximovic
Date: 28.11.16, 20:40

Author: Fiuman
Date: 25.11.16, 12:06

Overwatch Beta Patch – 22 Mart

Blizzard je upravo pustio novi Overwatch Beta patch koji je doneo dosta izmena i novog sadržaja:
  • Nova Escort Mapa: Route 66
  • Novi Play Mode: Weekly Brawl!
  • Achievementi
  • UI Izmene
Originally Posted by Blizzard (Source)
A new beta patch is now live. Read below to learn about the latest changes.

To share your feedback, please post in the Beta Feedback forum.
For a list of known issues, visit our Beta Bug Report forum.

Please note that some changes may not be documented or described in full detail.


New Escort Map: Route 66
Though the travelers and road trippers who used to cross the US on historic Route 66 are gone, the Main Street of America still stands, a testament to a simpler time. The gas stations, roadside shops, and cafes have gone into disuse, and the fabled Deadlock Gorge is mostly seen from the comfort of transcontinental train cars. But amid the fading monuments of that earlier era, the outlaws of the Deadlock Gang are planning their biggest heist yet.

New Play Mode: Weekly Brawl!
Similar to its namesake feature in Hearthstone, Weekly Brawls are a fun, alternative way to play Overwatch. Each week, we’ll rotate in a different Weekly Brawl featuring a set of unique (and sometimes crazy) rules from our Custom Game system.

For example: In one Weekly Brawl, you’ll only be able to play Soldier: 76, while in another Weekly Brawl, a random hero will be selected for you each time you respawn. Other Weekly Brawls will restrict you to Support heroes only, or Tank heroes only, or Defense heroes only—and more!

To join a Weekly Brawl, select "Play" from the main menu and then select "Weekly Brawl!" You can queue up solo or in a party, and you’ll be matched into a 6v6 game versus other players.

>> NOTE: For the purposes of testing, Weekly Brawls are currently set to rotate once per day rather than once per week. This cadence is for the beta only and will be return to its normally-scheduled weekly rotation in the near future. <<

Developer comments: We love the Tavern Brawl system in Hearthstone and are excited to bring a similar style of play into Overwatch. However, even though we think Weekly Brawls can add a lot of fun to the game, the feature is still a work in progress and something we consider more of an experiment for now. In the meantime, we hope you enjoy testing the sample Weekly Brawls we’ve set up and look forward to your feedback!

New Feature: Highlights
To complement our Play of the Game feature, personal gameplay “highlights” may now be surfaced to players via the main menu after they’ve completed at least one match. The game can currently store up to five of the most recent highlights from your active gaming session.

Please note that there is currently no way to export your highlights from the game client and that all highlights will be reset whenever you log out.

Updated Feature: Play of the Game
Overall, the Play of the Game feature has been a lot of fun and well-received by the community. However, there are still a lot of improvements we’d like to make so that the gameplay highlighted at the end of each match is more varied and interesting to watch.

To that end, we will now be capturing different types of gameplay during a match—based on four new categories—and then comparing those moments against each other to find the best Play of the Game for that round of play. The new Play of the Game categories available in this patch are as follows:

  • High Score: This category is intended to feature large multikills and quick killstreaks. The larger the multikill, the quicker the kill streak, and the closer one is to an objective will all increase a player’s “High Score” score. (Note: This is the category under which all existing Plays of the Game would fall.)
  • Lifesaver: This category is intended to feature situations where one player is able to save another player (or players) from imminent death. For example: If a Reinhardt has an enemy pinned, and that enemy’s teammate stuns or kills the Reinhardt, the teammate would be awarded a large amount of “Lifesaver” score.
  • Sharpshooter: This category is intended to feature difficult or skillful kills. For this category, the game will be looking at factors like movement speed, the distance at which the attack occurred, whether or not the attack was a headshot, and if the victim of the attack was in the air at the time, etc. Each of these variables will increase a player’s “Sharpshooter” score.
  • Shutdown: This category is intended to feature moments in which one player kills another player (or players) right as they were about to do something particularly impactful. An example of this would be if a Widowmaker snipes a Lúcio in the middle casting Sound Barrier for his team. In this instance, the game will predict how impactful that Sound Barrier would have been and then award the Widowmaker player an appropriate “Shutdown” score in return.

The player who has the highest score in any one of these four categories at the end of the match will receive the Play of the Game. If the winning Play of the Game category is Lifesaver, Sharpshooter, or Shutdown then the category name will be called out during the highlight intro. If the winning category is High Score, however, no callout will be provided.

With these additions, we’ve also retuned some of the existing Play of the Game ratings to make it more viable for other abilities gain the spotlight—like Mercy’s Resurrect.

Developer comments: This is just the start of what we want to achieve with Plays of the Game, but we wanted to get these initial changes into your hands as soon as possible so you can work with us to make the system even better. In the future, we’ll be looking to add new features to the Play of the Game system, too—such as dynamic cameras for playback, as well as more varied categories. So get out there and play and let us know what you think!


Player Progression
  • Achievements have been added
    • All available and unlocked achievements can be viewed in the Career Profile > Achievements tab
    • Select achievements will now unlock general and hero-specific sprays (which can be equipped in the Hero Gallery)
  • Players will now unlock a new portrait frame every 10 levels, instead of only at levels 10, 25, 50, and 100
  • Promotions have been added
    • Players will now receive a promotion every 100 levels
    • When a player receives a promotion, they will unlock a new portrait frame theme
    • With each new promotion, the player’s level (and the EXP required to level) will be reset
  • New Legendary skins have been added for several heroes:
    • “Junker” D.Va
    • “Stinger” D.Va
    • “Jester” Junkrat
    • “Nevermore” Reaper
    • “Barbarossa” Torbjörn
    • “Blackbeard” Torbjörn
  • Plays of the Games have received a polish pass (see above)

Joining and Leaving Games
  • Consecutive Match Bonus
    • Players will now receive an EXP bonus for playing multiple matches in succession
  • Player Backfill Match Bonus
    • Players who backfill into a match will no longer receive a loss for that match (even if it ends in a defeat), but can still receive a win
    • These players will also receive an additional EXP bonus for the match, if completed
  • Leaver Penalty
    • Players who leave an in-progress match will now receive an automatic loss
    • Players who repeatedly leave in-progress matches will also receive a temporary penalty on EXP gained from future matches (this penalty will persist as long as the player continues to repeatedly leave in-progress matches)

Developer comments: The consecutive match bonus, along with the leaver penalty, should hopefully incentivize players to complete the matches they begin. Unfortunately, many players have been leaving in-game matches at the first sign of difficulty, even in games where their team could still win. As a result, the leaving player’s team would be at a large disadvantage until a backfill could be found. Speaking of backfills: We want the process of joining an in-progress match to be a positive experience, even if you happen to enter right as the game ends. To assist with this, players who backfill matches will still receive a notable amount of experience, regardless of how long they played.

Group Improvements
  • Players can now request to “Join a Group”
  • When a group leader leaves a game, he or she will now have the option to leave with the group intact
  • Expanded preferences for groups have been added to the Options menu:
    • Option to allow current group members to invite other players to the group
    • Option to allow “Anyone,” “Friends,” or “No One” to join your group without an invite

  • The new player experience has been updated
    • The Tutorial and Practice Range have received a polish pass
    • Dialogs will now guide new players through the Tutorial, Practice Range, and Practice vs AI modes before recommending Quick Play
  • Players can now browse the main menu while queued for Quick Play, Play vs AI, or Weekly Brawl! games
  • “Healing Done” has replaced “Final Blows” as an available end-of-match medal
  • End-of-match commendations have received another tuning pass
  • AI heroes will now melee and use Health Packs


  • New routes have been added for the first and second control points
  • Removed some walls around the second control point


  • The following hero abilities will now ignore payloads during Line of Sight checks:
    • Lúcio > Crossfade and Sound Barrier
    • Mei > Blizzard
    • Reinhardt > Earthshatter
    • Soldier: 76 > Biotic Field
    • Zenyatta > Transcendence

Developer comments: We’re relaxing the line of sight restrictions payloads can cause for certain abilities, where it makes sense. This change should hopefully make these abilities feel more consistent when playing on Escort maps.

  • Orb of Harmony and Orb of Discord
    • Now automatically return if their targets are out of line of sight for more than 3 seconds

Developer comments: We realize this is a pretty major change, but it’s one we’d like to test and see how it plays out. The “fire and forget” playstyle that many Zenyatta players utilize for orb placement not only has caused several balance issues, but also made the hero a lot less interesting to play. With this change, instead of putting Orb of Harmony on a single person and leaving it on them until they die, Zenyatta players will now need to move the orb around more frequently to effectively heal their team. This change also allows for enemies to be able to shake off an Orb of Discord if they disengage for some time.


Options Menu
  • Gameplay
    • Players can now choose to skip “Skirmish Mode” while in queue
  • Control
    • Players can now save/set hero-specific keybindings
  • Sound
    • Support for Dolby ATMOS Headphones has been added
      • For optimal performance, use regular headphones and change the default playback device to stereo. For USB headphones that emulate 5.1 or 7.1, you may need to turn off any surround emulation in the headphones drivers.
      • Any recording or streaming done with ATMOS Headphones setting enabled will contain the same ATMOS encoded mix. The viewing audience should also be using headphones for optimal viewing.
      • Switching the ATMOS mode while music is playing will kill the music that is playing until new music is retriggered. This is a known issue and we are investigating a fix.

In-Game UI
  • The payload progress bar now shows checkpoints as well as the distance to upcoming checkpoints (if < 5m)
  • Capture point UI art has been updated

Social Menu
  • All social menu screens have been updated with new art
  • A “Recent Players” list is now available
  • The ability to “Rate Players” has been moved to the social menu (from the end-of-match screen)
    • This means that players can rate their teammates at any time via the social menu, rather just at the end of a match
    • Note: “Rate this Match” can still only be accessed via the end-of-match screen
  • Players can now report other players through the social menu


  • Keybindings should now always save and carry over between sessions correctly
  • Players with full health, but less than full shields will now appear to have “taken damage” to healers (when looking at their hero outlines)
  • It is no longer possible for some AoE weapons to deal damage to an enemy player if that player is on the other side of wall they’re partially clipping into

  • Ultimate charge should no longer reset whenever a player selects a different hero and then cancels while dead
  • Lúcio’s Crossfade buff should now properly reapply to all allies after a round transition on Control maps
  • Mei’s Cryostasis and Ice Wall should now always display the appropriate team colors
  • Symmetra’s Sentry Turrets should no longer acquire targets from inside Mei’s Ice Wall
  • Scoped shots against enemy turrets should no longer count as “misses” when calculating Widowmaker’s “Scoped Accuracy” statistic
  • Fixed several issues where the slow effect applied by Mei’s Endothermic Blast and Blizzard were being reset
  • Fixed an issue where Reinhardt’s Charge would sometimes knock back a target that should have been pinned
  • Fixed an issue where Symmetra Sentry Turrets couldn’t be placed in select (but otherwise intended) areas
  • Fixed an issue where some damage sources prevented by Zarya’s Particle Barrier weren’t increasing her Ultimate charge

User Interface
  • Left Mouse Button and Right Mouse Button icons should now render in the F1 help menus
  • UI notifications for objectives should no longer persist on screen

Heroes of the Storm PTR Patch Informacije - 21 Mart

Blizzard je pustio novi PTR Patch na javnim test serverima, gde možemo isprobati novog heroja Dehaka, kao i novu custom mapu Lost Caravan. Kompletne izmene možete pročitati u daljem tekstu.
Originally Posted by Blizzard (Source)

Our next major Heroes of the Storm patch has just arrived to the Public Test Realm and will be available for playtesting until March 29. During this time, we kindly request your assistance in trying out some of the new content and balance changes it contains before we officially release the patch to the live version of Heroes. Just like last time, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.



Free-to-Play Hero Rotation on PTR

  • A number of Heroes have received significant Talent changes with today’s patch. In order to help increase the volume of playtesting that these Heroes receive, we’ve expanded the Public Test Realm’s Free-to-Play Hero Rotation to include the following Heroes:
    • Gazlowe (Talent re-work)
    • Illidan (Talent re-work)
    • Kael’thas (Talent re-work)
    • Sylvanas (Talent re-work)
    • Tychus (Talent re-work)
    • Anub’arak
    • Malfurion
    • Tyrael
    • Valla
    • Rehgar (Requires Player Level 5)
    • Sgt. Hammer (Requires Player Level 7)
    • Chen (Requires Player Level 12)
    • Li-Ming (Requires Player Level 15)


Lost Cavern, a new Battleground featuring just one lane —and a whole lot of team fighting— is now available for playexclusively in Custom Games!

  • Lost Cavern has no Mercenary Camps, and just one objective: Battle through the opposing Fort, Keep, and Core to claim victory.
  • Players cannot use Hearthstone and will not heal at the allied Hall of Storms.
  • Corridors on either side of the lane contain neutral Regeneration Globes, which will respawn regularly throughout the game.
  • Check out our recent blog to learn more about Lost Cavern


Dehaka, Primal Pack Leader, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of his Abilities.


  • Brushstalker (Z)
    • You cannot use Mounts. Instead, you may burrow to any bush or vent on the Battleground. 40 second cooldown.


  • Essence Collection (D)
    • You collect 10 Essence per Hero Takedown, and 2 per enemy Minion killed nearby, storing up to a maximum of 50 Essence.  
    • Activate to consume all stored Essence and regenerate Health over the next 5 seconds for each stack consumed.
    • Can be cast during Drag and Burrow.

Basic Abilities

  • Drag (Q)
    • Lash out with your tongue, dealing light damage to the first enemy hit, and dragging them with you for 1.75 seconds.
  • Dark Swarm (W)
    • Over the next three seconds, you gain the ability to move through units and deal damage in an area around yourself. Deals double damage to Heroes.
    • Can be cast during Drag and Burrow.
  • Burrow (E)
    • Burrow into the ground, entering Stasis and becoming Invulnerable for 2 seconds.

Heroic Abilities

  • Isolation (R)
    • Launch biomass that deals damage, silences, and slows the first enemy Hero it hits by 30% for 3 seconds. For the next 6 seconds, the affected enemy loses sight of allied Heroes, and has greatly reduced vision.
  • Adaptation (R)
    • After a 5 second delay, 60% of all damage taken during this time will be returned to you as Health.



  • Hero Select
    • The Ready, Skins, Mount, Abilities, and Talents buttons on Hero Select have received additional visual polish.
  • Game Start Notification
    • If Heroes of the Storm is minimized, it will now automatically become the focus window when loading is finished and a match is about to begin.
    • If Heroes of the Storm is not the focus window (via ALT + TAB), it will now blink in the taskbar when loading is finished.

Ranked Play

  • Bans have arrived!
    • Hero bans have been added to draft mode for both Hero and Team League games.
    • All Ranked games will use the “Mid Ban” method during drafts, which features two ban rounds per team —one round before hero picks begin, and a second halfway through the draft.
      • The player with the highest matchmaking rating on each team will be automatically selected to issue bans.
        • Players selected to issue bans can be identified by a new crown icon, which will appear over the Hero portrait, and animates during each team’s turn to ban.
      • Whichever team wins the coin toss before drafting begins will receive first ban and first pick.
      • The team that loses the coin toss will ban first during the second ban round.
    • Each team will have 45 seconds to ban a Hero during the first round, and 30 seconds during the second Ban round.
      • If no Hero is banned or highlighted before time expires, the ban will be skipped.
      • If a Hero is highlighted when time expires, that hero will be automatically banned.
    • Hero pick timers have been reduced from 45 to 30 seconds, but pick order has not been changed.
  • Updated Ranked Requirements
    • Minimum Player Level requirements have been removed from ranked play, meaning that players no longer need to reach Level 30 in order to participate in Hero or Team League games.
    • Due to the addition of bans, Ranked play now requires that players have access to at least 14 Heroes who have reached Level 5 or higher in order to participate.
      • Weekly free-to-play rotation Heroes that have reached Level 5 or higher now count toward the minimum Hero requirement, and can also be selected for play in ranked games.
    • Those who have received penalties for leaving games will no longer be prevented from participating in Team League games —be sure to choose Team League allies carefully!

Draft Lobby

  • The Draft Lobby has received an overhaul and additional visual polish.
    • Upon entering a draft lobby, the upcoming Battleground’s name and art will be prominently displayed on screen, along with an audible callout.
    • The draft lobby has received updated background art.
    • Animated Hero models will now be displayed for each pick and ban.
    • Draft lobbies now feature animated Hero portraits.
      • Glow animations have been added to player slots, which will more clearly indicate who will be picking or banning during each turn.
      • Skin selections will now be visible on Hero models and in portraits in the draft lobby.
  • Hero Selection has been visually reworked
    • A “Favorites” bar has been added in order to help players more easily find and select their most preferred Heroes during the draft phase.
      • To select Favorites, navigate to the Hero Collection tab in the Player Profile, and then drag and drop up to 8 Heroes into the new favorites bar at the top of the screen.
      • If no favorites have been manually selected, the Favorites bar will be automatically filled with the player’s 8 highest-level Heroes
    • Click the new “Browse All” Heroes button to open a much larger Hero select pane, which features up to 48 heroes per page.
    • Heroes can now be sorted by role, and a search bar has been added which can be used to find heroes by name, universe, and other keywords.

Custom Games

  • Several ban methods have been added for Custom Game Draft Lobbies
    • Change the Lobby Mode to Draft, and then use the new Ban Mode dropdown to choose which of the following ban methods to use during the upcoming draft:
      • Not Using Bans: Heroes cannot be banned in this mode.
      • One ban: One ban round prior to Hero picks.
      • Two bans: Two ban rounds that alternate teams before Hero picks begin.
      • Mid Ban: Two ban rounds. One round before Hero picks begin, and another halfway through the draft.
    • After selecting a Ban Mode, the Lobby Host may click the crown icons found on each player slot to designate which players on each team will issue Hero bans.

In-Game UI

  • Hero Portrait
    • Players can now right-click through the in-game Hero Portrait.
  • Death Recaps
    • Death Recap notifications will now be displayed on the left side of the screen upon being killed.
      • These notifications briefly summarize the cause of death, list the player’s killer, and the source of damage that scored the killing blow.
      • Click the notification to open a detailed Death Recap on the in-game Score Screen.
    • Players may view their most recent detailed Death Recap at any time by clicking the “Show the last Death Recap” button added near the bottom of the in-game Score Screen (TAB).
      • Detailed Death Recaps will display a graph of the player’s remaining Health over time, as well as all sources of incoming damage and healing, during the final moments leading to death.
      • The top three sources of incoming damage will appear at the top of the detailed Death Recap, along with the percentage of total damage dealt by each.
  • Score Screen
    • The Show Talents/Show Stats buttons on the in-game Score Screen (TAB) have been replaced by three new buttons on the in-game score screen: Stats, Talents, and Show Last Death Recap


  • Hotkey settings can now be accessed directly from the Main Menu by pressing Escape and clicking the new Hotkey button.
  • Hotkey Profiles
    • A new “Show in Folder” button has been added next to the Selected Profile dropdown, which can be used to find Hotkey Settings files.
      • These files can be shared with friends or transferred to other Heroes accounts.
      • Multiple Hotkey Profiles can be created, but only the profile that is currently in use will be cloud saved.
        • A cloud saved Hotkey Profile will be available for use when logged into the same Heroes of the Storm account while using a different computer.
  • Basic Hotkeys
    • Talent hotkeys have been moved from the Advanced tab to the Basic tab.
    • Hotkeys on the Basic tab can now be rebound to mouse buttons. 
    • Players can now rebind the hotkey for queuing commands using the new dropdown menu at the top of the Basic Hotkeys menu.
      • The queue commands hotkey will default to Shift, but can also be changed to Ctrl, Alt, or None.
  • Advanced Hotkeys
    • Hotkeys for self-casting Abilities can now be rebound under the new “Hero Abilities (Self Cast)” category.
    • Hotkeys for overriding Quick Cast settings can now be set under the new “Hero Abilities (Quick Cast)” and “Hero Abilities (Quick Cast On Release)” categories.
  • Quick Cast for Individual Abilities
    • Quick Cast Settings have been moved to the Hotkeys menu from the Mouse and Keyboard menu.
    • Quick Cast settings can now be modified for each Hero, including Abilities, Activated Talents, and Basic Attacks.
      • Open the Options Menu (ESC), click the Hotkeys button, and then select Quick Cast Settings from the list on the left.
      • Use the new dropdown menu under the “Per Ability Quick Cast Settings” header to switch among Heroes, or Battleground Objectives such as the Dragon Knight and Garden Terror.
        • After selecting a Hero, use the dropdown lists on the right side of the screen to change quick cast settings for that Hero’s Abilities and Activated Talents.
        • Most Abilities can be set to Off, On, On Release, or Use Global Setting
        • Quick Cast Settings for Abilities and Activated Talents that are already cast instantly cannot be changed.
          • Instant Abilities that are not targeted no longer follow the player’s Global Quick Cast setting, and will now be cast immediately on pressing down the associated hotkey, instead.
        • Abilities and Talents that are shared across multiple Heroes, such as Basic Attack and Cleanse, will also use shared Quick Cast settings for those Abilities and Talents.
    • Those who prefer to use the same Quick Cast setting for most actions may still do so using the “Global Settings” dropdown at the top of the Quick Cast Settings menu. 


Hero Abilities and Talents

  • Many Heroes have received updated Ability and Talent button art.
  • All generic Talents have received updated button art
  • All remaining Talents that modify the same Ability and coexist on the same Talent tier have received new color tints to help players more easily tell them apart at a glance
  • The following Hero Abilities and Talents have received additional visual polish:
    • Azmodan — General of Hell (D)
    • Cho — Consuming Blaze (W), Molten Block (Talent)
    • Gall — Shove (Talent), Psychotic Break (Talent)
    • Gazlowe — Rock It! Turret (Q), Xplodium Charge (E), Goblin Fusion (Talent)
  •  The following Heroes have received updated visual effects for Abilities and Talents that have been reworked in today’s patch:
    • Gazlowe
    • Kael’thas


  • Rehgar’s Ghost Wolf form will now more closely match his Skins and Skin Variations in-game.



  • New Bundles have been added for a limited time!
    • Mecha Dehaka Bundle
    • Sovereign Fiends Bundle
    • Ultimate Sovereign Fiends Bundle


  • Dehaka has been added to the in-game Shop

Price Reductions

  • Kerrigan’s prices have been reduced to $6.49 USD and 4,000 Gold.


  • New Skins
    • Master Dehaka
    • Mecha Dehaka



  • Sound effects will now play during the following events when Heroes of the Storm is running in the background —even if the “Play in Background” Sound option is disabled:
    • Game is found while queued for matchmaking
    • Countdown begins prior to loading into a game
    • Loading has finished and the game is about to begin
    • Game has begun
    • Draft Mode: Player has 10 seconds remaining to pick a Hero
    • Draft Mode: Player’s Hero pick timer has expired
    • Draft Mode: Countdown begins after Drafting is finished, prior to loading into a game


  • New voiceover lines have been added for Li-Ming, who will now call out her own kill streaks.


AFK Detection

  • Players who are not present at the start of a game will now be more quickly removed.

Hero Movement Interaction Unification

  • Several Abilities have been changed in an effort to unify their usage.
    • The following Abilities can now be used to move to invulnerable units:
      • Kerrigan — Ravage (Q)
      • Illidan — Dive (Q)
    • The following Abilities can now be used to travel to objects created by an enemy, such as Sgt. Hammer’s Spider Mines:
      • Kerrigan — Ravage (Q)
      • Lunara — Leaping Strike (R)
      • Illidan — Dive (Q)
      • Kharazim — Radiant Dash (Q)
      • Chen — Flying Kick (Q)

On-Hit Effects

  • Effects applied when Basic Attacks strike the target will no longer be applied if evasion causes the Basic Attack to miss.

“On My Way” Ping Pathing Lines

  • Allied "On My Way" pings will now display lines on the minimap that show the projected path of travel.


Dragon Shire

  • Dragon Knight
    • Now immune to Attack Speed slows applied by attacks from enemy Forts and Keeps
    • Savage Charge (W)
      • Targets punted by Savage Charge will no longer be stunned after landing

 Garden of Terror

  • Garden Terror (Player Controlled)
    • Basic Attack damage reduced by 15%
    • Basic Attacks now deal 50% damage to nearby non-Heroic enemies
    • Basic Attacks now instantly kill Minions
    • Overgrowth (W)
      • No longer affects Minions or Mercenaries
      • No longer deals damage to Structures
      • Garden Terror now deals 100% bonus damage to Structures disabled by Overgrowth
      • Maximum duration increased from 15 to 25 seconds
      • Cooldown increased from 15 to 25 seconds
      • Health increased by 100%


Arcane Power

  • Duration increased from 5 to 10 seconds


  • Damage reduction increased from 50% to 75%

Dampen Magic

  • This Talent has been redesigned
  • Dampen Magic charges now cause all incoming Ability Damage to be reduced by 50% for 1 second

Vampiric Assault

  • Has been renamed to Vigorous Assault

Vampiric Strike

  • Has been renamed to Vigorous Strikes




  • Gall can now use Shove and Eye of Kilrogg while riding in the Dragon Knight or Garden Terror


  • Greymane's Basic Attacks in Human form have received responsiveness improvements
    • Melee Basic Attack animation speed increased by 50% to match the speed of his ranged Basic attack animation
  • Marked for the Kill (R)
    • Bullet range increased by 25%
    • Bullet speed increased by 45%


  • This Hero has received significant Talent changes
  • Shadow Shield (Talent) removed
  • Regeneration Master (Talent) removed
  • Seasoned Marksman (Talent) removed
  • Follow Through (Talent) removed
  • First Aid (Talent) removed
  • Giant Killer (Talent) removed
  • Blood for Blood (Talent) removed
  • Stoneskin (Talent) removed
  • Health increased from 1426 to 1650
  • Health Regeneration increased from 2.97 to 3.44
  • Attack Speed increased from 1.66 to 1.82 attacks per second
  • New Talent (Level 1): Unending Hatred
    • Permanently gain 0.1 Basic Attack damage for each enemy Minion killed nearby, and 1 damage for each enemy Hero killed nearby
    • Upon reaching 20 bonus Basic Attack damage, gain an additional 20 Basic Attack damage.
  • New Talent (Level 16): Fiery Brand
    • Every fourth consecutive Basic Attack against the same enemy Hero deals damage equal to 6% of the target’s maximum Health
  • Betrayer's Thirst (Trait)
    • Healing received increased from 20% to 40% of Basic Attack damage dealt
    • Thrill of Battle (Talent) removed
    • Thirsting Blade (Talent) redesigned and moved from Level 4 to Level 7
      • Increases Betrayer’s Thirst healing from 40% of Basic Attack damage to 60% of Basic Attack damage while Sweeping Strike is active
    • Hunter's Onslaught (Talent) moved from Level 16 to Level 7
      • Healing increased from 15% to 25% of Ability Damage done
      • Now only affects Basic Abilities
      • Healing doubled against Heroic targets
  • Dive (Q)
    • Lunge (Talent) removed
    • Friend or Foe (Talent) moved from Level 13 to Level 4
      • Targeting an ally no longer reduces Dive’s cooldown
      • Now also increases Dive range by 33%
    • Rapid Chase (Talent) moved from Level 7 to Level 4
      • Movement Speed bonus reduced from 20% to 15%
    • Reflexive Block (Talent)
      • No longer triggered by Evasion
      • Casting Dive now provides 3 Block charges. Each charge reduces damage taken from the next incoming Basic Attack by 75%
    • Marked for Death (Talent) redesigned and moved from Level 4 to Level 16
      • Dive deals an additional 230 damage (+4% per level) each time it is cast against the same target within 10 seconds
  • Sweeping Strike (W)
    • Damage bonus duration reduced from 4 seconds to 3 seconds
    • Fel Reach (Talent) removed
    • Second Sweep (Talent) removed
    • Battered Assault (Talent) redesigned
      • Hitting 2 or more enemy Heroes with Sweeping Strike increases its damage bonus from 35% to 100%
    • Immolation (Talent) moved from Level 4 to Level 1
      • Damage reduced from 29 (+4% per level) per second to 22 (+4% per level) per second
    • Unbound (Talent) moved from Level 13 to Level 4
      • Now also reduces the cooldown of Sweeping Strike by 5 seconds if it doesn’t hit any enemies
    • New Talent (Level 13): Nimble Defender
      • Hitting an enemy Hero with Sweeping Strike grants Resistant for 2 seconds
    • New Talent (Level 16): Blades of Azzinoth
      • Hitting an enemy Hero with Sweeping Strike grants 1 Blades of Azzinoth stack, up to a maximum of 5.
      • Upon earning 5 stacks, Blades of Azzinoth can be activated to gain 50% Basic Attack damage for 8 seconds. Activation consumes all stacks.
  • Evasion (E)
    • Duration increased from 2 to 2.5 seconds
    • New Talent (Level 13): Elusive Strike
      • Reduce Evasion’s cooldown by 3 seconds for every Hero damaged with Sweeping Strike
    • Sixth Sense (Talent)
      • Ability Damage reduction increased from 50% to 75%
      • Now only affects the first 2 Abilities that would deal damage while Evasion is active
  • Metamorphosis (R)
    • No longer increases Attack Speed
    • Health bonus increased from 183 (+4% per level) to 200 (+4% per level)
    • Demonic Form (Talent)
      • Now also provides a 20% Attack Speed bonus
  • The Hunt (R)
    • Nowhere to Hide (Talent)
      • Now also passively reveals all enemy Heroes who are below 25% Health

Illidan Talents


1 (1) Immolation (W) Battered Assault (W) Unending Hatred
4 (2) Rapid Chase (Q) Friend or Foe (Q) Unbound (W)
7 (3) Reflexive Block (Q) Thirsting Blade (Trait) Hunter's Onslaught (Trait)
10 (4) Metamorphosis (R) The Hunt (R)
13 (5) Nimble Defender (W) Elusive Strike (E) Sixth Sense (E)
16 (6) Marked for Death (Q) Fiery Brand Blades of Azzinoth (W)
20 (7) Demonic Form (R) Nowhere to Hide (R) Nexus Blades Bolt of the Storm
  • White text indicates a NEW Talent
  • Blue text indicates a MOVED Talent


  • Bolt of the Storm (Talent) removed
  • Improved Ice Block (Talent) moved from Level 13 to Level 20
    • Cooldown reduced from 60 to 20 seconds
    • Duration reduced from 3 to 2.5 seconds
  • Frostbite (Trait)
    • Ice Barrier (Talent) moved from Level 16 to Level 13


  • This Hero has received significant Talent changes
  • Gathering Power (Talent) removed
  • Envenom (Talent) removed
  • Clairvoyance (Talent) removed
  • Arcane Barrier (Talent) removed
  • Bolt of the Storm (Talent) removed
  • Mana Addict (Talent)
    • Upon gathering 25 Regeneration Globes, Kael’thas gains the Arcane Barrier Ability. 
    • Activate Arcane Barrier to receive a Shield equal to 100% of Kael’thas’ maximum Mana for 4 seconds. 45 second cooldown
  • Verdant Spheres (Trait) (D)
    • Fel Infusion (Talent)
      • Now also increases Ability Power by 5%
    • Mana Tap (Talent) redesigned
      • Activating Verdant Spheres restores 4% of maximum Mana
    • Sunfire Enchantment (Talent)
      • Damage reduced from 203 (+4% per level) to 183 (+4% per level)
    • New Talent (Level 16): Twin Spheres
      • Verdant Spheres gains an additional charge
  • Flamestrike (Q)
    • Damage reduced from 237 (+4% per level) to 213 (+4% per level)
    • Damage (empowered by Verdant Spheres) reduced from 356 (+4% per level) to 320 (+4% per level)
    • Flamethrower (Talent) removed
    • Convection (Talent) redesigned
      • Now increases Flamestrike's damage by 5 for each enemy Hero hit by Flamestrike, up to 100 damage.  Lose all bonus damage on death.
      • Once Flamestrike reaches 100 bonus damage, gain an extra 50 bonus damage and keep all damage bonuses permanently.
    • New Talent (Level 7): Burned Flesh
      • Hitting more than one Hero with Flamestrike causes each to take damage equal to 8% of their maximum Health
    • Fury of the Sunwell (Talent)
      • Delay between Flamestrike casts reduced from 1 to 0.5 seconds
  • Living Bomb (W)
    • Explosion radius increased by 10%
    • Explosions now spread Living Bomb to all nearby enemy Heroes not already affected by it
    • Can no longer be cast on targets already affected by Living Bomb
    • Chain Bomb (Talent) removed
    • Pyromaniac (Talent)
      • Cooldown reduction decreased from 2 seconds to 1 second
    • Fission Bomb (Talent) moved from Level 7 to Level 13
      • No longer increases Living Bomb damage
      • Bonus to Living Bomb’s explosion radius reduced from 30% to 20%
    • Backdraft (Talent) moved from Level 16 to Level 13
      • Movement Speed slow reduced from 50% to 30%
    • New Talent (Level 16): Sun King's Fury
      • Basic Attacks deal 190 (+4% per level) damage to targets affected by Living Bomb
    • New Talent (Level 20): Master of Flames
      • Living Bomb can now spread indefinitely between enemy Heroes
  • Gravity Lapse (E)
    • Using Verdant Spheres to empower Gravity Lapse now also increases its Stun duration by 50%
    • Tri-Optimal (Talent) removed
    • Gravity Throw (Talent) removed
    • Energy Roil (Talent) redesigned and moved from Level 1 to Level 4
      • Hitting an enemy Hero reduces the cooldown of Gravity Lapse by 7 seconds
    • Nether Wind (Talent) redesigned
      • Increases Gravity Lapse range by 30%. Refunds 85 mana when an enemy Hero is hit by Gravity Lapse
    • New Talent (Level 7): Gravity Crush
      • Gravity Lapse causes enemies hit to take 25% additional damage from Kael'thas for 4 seconds

Kael'thas Talents

1 (1) Convection (Q) Fel Infusion (Trait) Mana Addict
4 (2) Nether Wind (E) Energy Roil (E) Mana Tap (Trait)
7 (3) Burned Flesh (Q) Gravity Crush (E) Sunfire Enchantment (Trait)
10 (4) Phoenix (R) Pyroblast (R)
13 (5) Pyromaniac (W) Backdraft (W) Fission Bomb (W)
16 (6) Fury of the Sunwell (Q) Sun King’s Fury (W) Twin Spheres (Trait)
20 (7) Rebrith (R) Presence of Mind (R) Master of Flames (W) Arcane Power
  • White text indicates a NEW Talent
  • Blue text indicates a MOVED Talent


  • Ultralisk (R)
    • Attack damage increased from 91 (+4% per level) to 100 (+4% per level)
    • Torrasque (Talent)
      • Egg timed life decreased from 8 to 4 seconds
      • Egg Health decreased from 1095 (+4% per level) to 594 (+4% per level)


  • Noxious Blossom (Q)
    • Choking Pollen (Talent)
      • Damage bonus increased from 50% to 100%
  • Crippling Spores (W)
    • Let Them Wither (Talent)
      • The Slow amount applied by Crippling Spores no longer decays over its 3 second duration
      • Slow amount reduced from 60% to 50%


  • This Hero has received significant Talent changes
  • Health increased from 1545 (+4% per level) to 1669 (+4% per level)
  • Health Regeneration increased from approximately 3.22 to 3.48 Health per second
  • Regeneration Master (Talent) removed
  • Scouting Drone (Talent) removed
  • Focused Attack (Talent) removed
  • Vampiric Assault (Talent) removed
  • First Aid (Talent) removed
  • Sizzlin’ Attacks (Talent) removed
  • Problem Solver (Talent) removed
  • Executioner (Talent) removed
  • Stoneskin (Talent) removed
  • Nexus Frenzy (Talent) removed
  • Bolt of the Storm (Talent) removed
  • Relentless (Talent) renamed Relentless Soldier and moved from Level 13 to Level 7
    • Duration reduction for silences, stuns, slows, and roots decreased from 50% to 33%
  • New Talent (Level 4): Master Assassin
    • Hero takedowns increase Attack Speed by 2%, up to a maximum of 20%
    • While at maximum stacks, Tychus gains an additional 10% Attack Speed bonus
  • New Talent (Level 13): Neosteel Coating
    • Activate to reduce incoming Ability damage by 50% for 3 seconds. 30 second cooldown
  • New Talent (Level 20): Sizzlin’ Attacks
    • Basic Attacks deal 1% of the target’s maximum Health as damage
  • Minigun (Trait) (D)
    • Minigun has been redesigned
      • No longer requires wind-up
      • Activate to cause Basic Attacks against Heroes to deal bonus damage equal to 1.5% of the target’s maximum Health. Lasts 3 seconds. 12 second cooldown
    • Rapid Fire (Talent) removed
    • Lock and Load (Talent) removed
    • New Talent (Level 4): In the Rhythm
      • While Minigun is active, each Basic Attack against an enemy Hero permanently increases its duration by 0.03 seconds
    • New Talent (Level 4): Fully Loaded
      • Decreases Minigun’s cooldown by 4 seconds
    • New Talent (Level 4): The Bigger They Are…
      • Increases Minigun damage bonus to 3% of the target’s maximum Health against enemy Heroes who are above 40% Health.
      • Minigun has no effect against targets under 40% Health
    • New Talent (Level 13): That’s the Stuff!
      • Tychus is Healed for 100% of damage dealt while Minigun is active
  • Overkill (Q)
    • Armor Piercing Rounds (Talent) moved from Level 1 to Level 16
      • Damage bonus increased from 20% to 50%
    • Spray ‘n’ Pray (Talent) moved from Level 4 to Level 13
      • Bonus to Overkill range increased from 15% to 25%
    • Lead Rain (Talent) moved from Level 13 to Level 16
  • Frag Grenade (W)
    • Shredder Grenade (Talent) removed
    • Melting Point (Talent) removed
    • Concussion Grenade (Talent) moved from Level 16 to Level 7
      • Now also increases Frag Grenade’s radius by 25%
    • New Talent (Level 16): Titan Grenade
      • Enemy Heroes take additional damage equal to 5% of their maximum Health
  • Run and Gun (E)
    • No longer interacts with Minigun
    • Cooldown increased from 8 to 10 seconds
    • Stim Pack (Talent) removed
    • Dash (Talent)
      • This Talent’s functionality has changed
      • Gather Regeneration Globes to increase Movement Speed after casting Run and Gun by 1% for 2 seconds, up to a maximum of 25%
      • After reaching 25 stacks, Run and Gun’s range is increased by 50%
    • New Talent (Level 1): Shrug it Off
      • Run and Gun grants Resistant, reducing incoming damage by 25% for 3 seconds
    • New Talent (Level 1): Press the Advantage
      • Run and Gun increases Basic Attack range by 25% for 4 seconds
    • New Talent (Level 1): Combat Tactician
      • Each Basic Attack reduces Run and Gun’s cooldown by 0.75 seconds
    • New Talent (Level 20): Bob and Weave
      • Run and Gun now has 3 charges, and its Mana cost is reduced from 50 to 25
  • Drakken Laser Drill (R)
    • Health increased from 1141 (+4% per level) to 1255 (+4% per level)
    • Attack range increased by 10%

Tychus Talents

1 (1) Shrug it Off (E) Press the Advantage (E) Dash (E) Combat Tactician (E)
4 (2) In the Rhythm (Trait) Fully Loaded (Trait) The Bigger They Are… (Trait) Master Assassin
7 (3) Quarterback (W) Concussion Grenade (W) Relentless Soldier
10 (4) Commandeer Odin (R) Drakken Laser Drill (R)
13 (5) That’s the Stuff! Neosteel Coating Spray ‘n’ Pray (Q)
16 (6) Titan Grenade (W) Lead Rain (Q) Armor Piercing Rounds (Q)
20 (7) Big Red Button (R) Focusing Diodes (R) Sizzlin’ Attacks Bob and Weave (E)
  • White text indicates a NEW Talent
  • Blue text indicates a MOVED Talent



  • Ultimate Evolution (R)
    • Will now inherit Kharazim's Trait


  • This Hero has received significant Talent changes
  • Demolitionist (Talent) removed
  • Promote (Talent) removed
  • Calldown: MULE (Talent) removed
  • First Aid (Talent) removed
  • Burning Rage (Talent) removed
  • Stoneskin (Talent) removed
  • Fury of the Storm (Talent) removed
  • Hardened Shield (Talent) removed
  • Salvager (Trait) and Break It Down (Talent) tooltips have been updated to match their live functionality.
  • New Talent (Level 20): It's Raining Scrap
    • Activate to create 1 Scrap every second for 5 seconds near Gazlowe. 60 second cooldown
  • Rock-It! Turret (Q)
    • Mana cost increased from 60 to 70
    • Range increased by approximately 27%
    • Long-Ranged Turrets (Talent) removed
    • New Talent (Level 16): Superior Schematics
      • Rock-It Turrets deal 25% more damage when Gazlowe is in their attack range
  • Deth Lazor (W)
    • Goblin Fusion (Talent) moved from Level 4 to Level 16
    • Hyperfocus Coils (Talent) moved from Level 16 to Level 7
    • New Talent (Level 20): Firin' Mah Lazorz
      • Firing a Deth Lazor now causes each Rock-It Turret to fire its own Deth Lazor as well.
      • Charging Deth Lazor to its second and third power levels increases the range of turrets’ Deth Lazors, but not damage.
  • Xplodium Charge (E)
    • Mana cost reduced from 70 to 60
    • Cooldown increased from 12 to 14 seconds
    • New Talent (Level 4): ARK Reaktor
      • Reduces the cooldown of Xplodium Bombs by 2 seconds, and adds 2 charges of Rock-It Turret when hitting an enemy Hero with Xplodium Bomb
    • New Talent (Level 13): X-Tra Large Bombs
      • Increase the cast range and radius of Xplodium Charge by 25%
    • Kwik Release Charge (Talent)
      • Cooldown between Xplodium Bomb charge uses reduced from 2 to 1 second
  • Robo-Goblin (R)
    • Functionality has been added
    • You can now press R to manually target active Turrets

Gazlowe Talents

1 (1) Extra TNT (E) Scrap-o-Matic Smelter (Trait) Break it down! (Trait) Regeneration Master
4 (2) Clockwerk Steam Fists (Q) ARK Reaktor (E) Reduce, Reuse, Recycle (Trait) Mercenary Lord
7 (3) Rock-It! Turret XL (Q) Engine Gunk (Q) Hyperfocus Coils (W)
10 (4) Robo-Goblin (R) Grav-O-Bomb 3000 (R)
13 (5) Turret Storage (Q) EZ-PZ Dimensional Ripper (W) X-Tra Large Bombs (E) Sprint
16 (6) Superior Schematics (Q) Goblin Fusion (W) Kwik Release Charge (E)
20 (7) Mecha-Lord (R) Miniature Black Hole (R) Firin’ Mah Lazorz (W) It’s Raining Scrap 
  • White text indicates a NEW Talent
  • Blue text indicates a MOVED Talent


  • Block (Talent) renamed to Fishtank
    • Fishtank provides 2 Block charges. Each charge reduces damage taken from the next incoming Basic Attack by 50% 
  • March of the Murlocs (R)
    • Damage increased from 19 (+4% per level) to 25 (+4% per level)


  • This Hero has received significant Talent changes
  • Basic Attack damage increased from 74 (+4% per level) to 85 (+4% per level)
  • Envenom (Talent) removed
  • Blood for Blood (Talent) removed
  • Will of the Forsaken (Talent) moved from Level 16 to Level 13
  • Remorseless (Talent) moved from Level 7 to Level 16
    • Damage bonus increased from 25% to 40%
  • New Talent (Level 7): Possession
    • Turn the allegiance of a non-Catapult enemy Minion. Stores up to 3 charges
  • Black Arrows (Trait)
    • Corruption (Talent) removed
    • Overwhelming Affliction (Talent) moved from Level 13 to Level 16
      • Slow amount per stack increased from 5% to 6%
    • Paralysis (Talent) moved from Level 4 to Level 1
      • Duration bonus reduced from 100% to 75%
    • New Talent (Level 1): Mercenary Queen
      • Nearby non-Boss, allied Mercenaries deal 50% more damage
  • Withering Fire (Q)
    • Damage increased from 39 (+4% per level) to 48 (+4% per level)
    • Corruption (Talent) removed
    • Splinter Shot (Talent) removed
    • With the Wind (Talent) moved from Level 1 to Level 4
    • Barbed Shot (Talent) moved from Level 1 to Level 7
    • Evasive Fire (Talent) moved from Level 13 to Level 16
    • Overflowing Quiver (Talent)
      • This Talent’s functionality has changed
      • Now releases a free Withering Fire shot whenever a nearby enemy Minion dies. The free shot can only hit non-Heroic targets
    • New Talent (level 4): Withering Barrage
      • Gain an additional charge of Withering Fire, and charges fire 33% faster
  • Shadow Dagger (W)
    • Life Drain (Talent) moved from Level 7 to Level 13
    • Lost Soul (Talent) moved from Level 1 to Level 4
      • This Talent’s functionality has changed
      • Now reduces the cooldown of Shadow Dagger by 1.25 seconds for each enemy Hero hit
    • Cold Embrace (Talent)
      • This Talent’s functionality has changed
      • No longer reduces Shadow Dagger’s range
      • Only the initial Shadow Dagger target becomes Vulnerable
  • Haunting Wave (E)
    • Ranger’s Ambush (Talent) removed
    • Shade Form (Talent) removed
    • Windrunner (Talent) moved from Level 16 to Level 13
      • This Talent’s functionality has changed
      • In addition to casting Haunting Wave twice, Withering Fire charges now refill after teleporting
  • New Heroic (R): Mind Control
    • After channeling for 1 second, gain control of an enemy Hero’s movement for 2.5 seconds
    • Dark Lady’s Call (Talent)
      • This Talent’s functionality has changed and now affects Mind Control
      • Now increases target’s Movement Speed by 100%

Sylvanas Talents

1 (1) Overflowing Quiver (Q) Paralysis (Trait) Mercenary Queen
4 (2) Withering Barrage (Q) With the Wind (Q) Lost Soul (W)
7 (3) Barbed Shot (Q) Unstable Poison (Trait) Possession
10 (4) Wailing Arrow (R) Mind Control (R)
13 (5) Life Drain (W) Windrunner (E) Will of the Forsaken Spell Shield
16 (6) Evasive Fire (Q) Cold Embrace (W) Overwhelming Affliction Remorseless
20 (7) Deafening Blast (R) Dark Lady's Call (R) Fury of the Storm Bolt of the Storm
  • White text indicates a NEW Talent
  • Blue text indicates a MOVED Talent


  • Olaf the Stout (Talent)
    • Time between Block stacks reduced from 8 to 5 seconds


  • Nydus Worm (R)
    • While inside a Nydus Worm, Health and Mana are now restored at a rate equal to the Hall of Storms
    • Nydus Worm can now be cast while inside another Nydus Worm
    • Zagara now exits Nydus Worms instantly, and can also exit by right-clicking the minimap



  • Pixie Dust (E)
    • Damage reduction amount changed from 50% to 75%


  • Fast Feet (Trait)
    • Elusive Feet (Talent)
      • Damage reduction amount increased from 50% to 75%


  • Earthbind Totem (E)
    • Can now be hit by area of effect Abilities



  • Reinforce (Talent)
    • Damage reduction amount increased from 50% to 75%


  • Grizzled Bear (Talent)
    • Damage reduction amount increased from 50% to 75%



  • Heroes of the Storm will no longer override the operating system’s mouse sensitivity settings.
  • Fixed an extremely rare issue that could cause the same Hero to appear twice on the same team during Ranked games.
  • Custom games that contained all A.I. players and human observers will no longer cause rejoin prompts to display after exiting the game.
  • Corrected several typos and tooltip errors across several aspects of the game.
  • Fixed an issue that caused the vision granted by some projectiles to appear off-center. 


  • The visual effects for Nova’s Precision Strike should now animate more smoothly.
  • Fixed an issue that could cause Nova and Tychus to stand while mounted.


  • Successfully turning in enough Gems to summon Webweavers on Tomb of the Spider Queen will now properly interrupt other players who were also channeling at that time.
  • A.I. players on Towers of Doom will now better avoid enemy Core defenses.
  • Exiting the Tunnel on Towers of Doom will no longer prevent Heroes from automatically attacking enemies near the Tunnel exit.

Heroes and Talents

  • Fixed a bug affecting Stitches and The Butcher that could cause performance issues under certain circumstances.
  • Fixed an issue that could prevent Rehgar’s Feral Lunge from properly connecting with enemies who were running in the opposite direction.
  • Regeneration Globes will now properly grant healing and Regeneration Master stacks when collected as a Shield expires.
  • Fixed an issue which caused several Heroes’ Trait icons to appear greyed-out at all times.
  • Floating combat text for Artanis’ Twin Blades is now properly colored orange after learning the Zealot Charge Talent.
  • Block stacks granted by Brightwing’s Pixie Dust will now last the full 4 second duration listed in the Ability’s description.
  • Cho’gall will now be Healed for the proper amount for Basic Attacks against affected by Consuming Blaze after learning Cho’s Fuel for the Flame and Fire Eater Talents.
  • Fixed an issue that could allow Cho to repeatedly cast Surging Fist under certain circumstances.
  • E.T.C. can no longer change the direction of Powerslide while trapped by Zeratul’s Void Prison.
  • Gall will no longer count as a secondary target for Li Li’s Healing Brew with the Two for One Talent.
  • Fixed an issue affecting Greymane’s Gilnean Cocktail, which caused a slight delay between the Ability’s damage and graphic effects after taking the Draught Overflow Talent.
  • After learning the Perfect Aim Talent, Greymane’s Gilnean Cocktail will now properly refund Mana when an enemy Hero is struck by the far edge of the Ability’s explosion.
  • Jaina’s Basic Attacks will now properly refund Mana after learning the Arcane Intellect Talent.
  • Li-Ming’s Arcane Orb can no longer hit the Sandstorm created by the Boss on Sky Temple.
  • Lunara's Leaping Strike will now fire appropriately when cast at the same moment as the target enters a line-of-sight blocker.
  • The player will no longer lose control of Lt. Morales if she is killed immediately after casting Medivac Dropship.
  • Enemy Minions that have been picked up by Nazeebo’s Gargantuan will now be killed when the Gargantuan expires.
  • Fixed an issue that prevented Nova from entering Stealth when activating the Ghost Protocol Talent while affected by damage over time effects.
  • The visual effects for Tassadar’s Dimensional Shift will now properly display if it is cast after breaking the Stealth effect applied by Tyrande’s Shadowstalk.
  • Xul’s Skeletal Mages now properly prioritize Heroes, Dragon Knights, and Garden Terrors over enemy Minions.
  • Clicking Reset Talents in Try Mode will no longer cause Zagara’s Hunter Killer to deal reduced damage.


  • Captain Blackheart will no longer skip numbers during the countdown at the start of a game.
  • Li-Ming will now properly play death sounds when killed.

User Interface

  • A dark smudge has been removed from the background art on the main loading screen.
  • Fixed an issue that could cause a player to be dropped from the Draft Lobby.
  • Using the middle mouse button to drag scroll will no longer occasionally cause the screen to jump in an undesired direction.
  • Clicking empty item slots in the Shop’s Featured tab will no longer cause an error message to display.
  • Sending Whisper messages to another player should no longer result in an “INVALID” error message.
  • Clicking the “Mute Player” button on in-game Score Screen while that player is disconnected will no longer cause the Mute Player button to disappear.
  • Fixed an issue in which the filter buttons on the Hero Select screen could become unclickable when running the game in 4:3 and 5:4 resolutions. 

Changes to Ranked Play

Blizzard shared some major coming to ranked play in the near future: a new lobby and draft screen, heroes that are much easier to find and bans! Read below the full blog post.

Quote from Blizzard

We’re about to give draft lobbies a serious face-lift with our next Heroes of the Storm patch. Along with this revamp, we’ll also be implementing what might be the most commonly requested feature in the game’s brief history: Hero Bans. Yep, you read that right!

Now, we’ve seen a lot of discussion about ranked within the Heroes community, and we’re working hard to create and release features and changes that you’ve requested as soon as we’re able. Today, we’d like to give you a sneak peek at some of the changes in store for you on patch day.

New Draft Lobby Look and Feel

We’ve received feedback that our current draft interface doesn’t indicate which battleground you’ll be playing on clearly enough, and we want to make this much more apparent. As soon as you enter a new draft lobby, you’ll immediately be presented with full screen battleground art, a welcome message, and even an audible callout of the Battleground’s name—and this is all before hero picks begin!

What’s more, we’re given the draft lobby an epic visual overhaul, which includes new background art, animated hero models and portraits, updated selection animations, as well as a variety of methods you can use to quickly find and select heroes while you’re drafting.

Find Your Heroes, Fast

We’ve also received comments from players who mentioned that it can be difficult to find the heroes they want to play using the current draft interface —especially when they’re crunched for time after discussing hero picks with teammates in chat. Let’s take a look at some of the changes that we think will help to alleviate these concerns.

Aside from the new art and animations, one of the first things you’ll notice in the revamped draft lobby is the row of “favorites” we’ve added near the bottom of the screen, which will make it easier than ever to quickly find and select your top eight heroes ahead of each ranked game. You can customize who will appear in your favorites by selecting them from the Hero Collection tab in your Player Profile. Don’t worry if you queue up without picking any favorites, because your highest-level heroes will automatically fill any empty slots, which means it’s still easier than ever to find your most common companions in the Nexus.

Additionally, the row of buttons we’ve added above your favorites will help you sort heroes by role, and the search bar will allow you to find heroes by name, universe, and other keywords. You can also click the new “Browse All Heroes” button to open a much larger selection pane, which includes up to 48 heroes per page, sorted alphabetically.

Hero Bans Incoming!

As our hero roster continues to grow, and players continue to tune into esports broadcasts, we’re seeing more and more discussion within the community about the need for bans in Heroes of the Storm. We agree, and we’re excited to bring hero bans into ranked play and custom games with our next major patch!

Ranked play will use the “Mid Ban” method, which works in much the same way that bans do in official Heroes of the Storm tournaments. This method features two bans per team during each ranked draft: One round of bans before hero picks begin, and a second after three hero pick rounds have elapsed.

Whichever team wins the coin toss before drafting begins will receive first ban, and the player with the highest matchmaking rating on each team will automatically be selected to issue bans for that team during ranked games. You can identify the ban issuer on each team by the crown icon that will appear over the hero portrait.

Each team will receive 45 seconds to select a hero during the first ban round, and 30 seconds during the mid-ban round. If a hero is highlighted, it will be automatically banned when the timer expires. Also—and this is very important—if no hero is selected or highlighted before time runs out, the ban will be skipped.

We wanted to make sure the drafting phase remained relatively quick and impactful, even after bans and ban timers were added. In order to help accomplish this, we decided to reduce hero pick timers from 45 to 30 seconds so that you can get back to brawling in the Nexus as soon as possible.

Hero Bans in Custom Games

Those of you who prefer to duke it out in Custom Games may be happy to know that we’ve implemented bans in this game mode, as well. In fact, we’ve added several ban methods for you to choose from in the new Ban Mode dropdown menu that will appear in Custom Game draft lobbies. Here’s how each of your options will affect the draft:

  • Not Using Bans: Heroes cannot be banned in this mode.
  • One Ban: One ban round before hero picks begin.
  • Two Bans: Two ban rounds that alternate teams before Hero picks begin.
  • Mid Ban: This is the ban method that will be used in ranked games. It features two ban rounds: one before hero picks begin, and another halfway through the draft.

After selecting a ban method, the lobby host may click the crown icons on each occupied player slot in the game lobby to designate which player on each team will issue Hero bans. Once everyone is ready to go, the lobby host can start the game, and draft mode will begin with the ban method you’ve selected.

Updated Ranked Requirements

Adding bans to Heroes of the Storm meant that we also had to re-examine our minimum requirements for ranked games. For example, we don’t want to create a situation where you can’t proceed with a draft because all 10 of the heroes you own have already been picked or banned by other players!

With this in mind, we’ve upped the minimum requirement for ranked play from 10 to 14 heroes. Additionally, any Heroes that you’ve reached level 5 or higher with —including those on the Weekly Free-to-Play Rotation— will now count toward the minimum hero requirement, and can be selected for play during ranked games. We believe that these adjustments will also help to ease concerns we’ve seen that some players tend to pick heroes they are inexperienced with during ranked games, which can become a point of contention for their allies.

We’ve also removed player level requirements from ranked play, meaning that you will no longer need to reach player level 30 in order to participate in Hero or Team League games. In addition, since you have full control over who you choose to ally with in Team League matches, players who have received penalties for leaving games will no longer be prevented from participating in this ranked mode. 

We’re thrilled to bring these changes to you, and we hope you’ll continue to send constructive feedback to us after you get your hands on bans and the new draft lobby with the arrival of our next patch. Let us know what you think in the comments below, or head to the official Heroes forums to kick off a conversation with other players. We’ll see you on patch day!

Overwatch Kratki Animirani Film - Recall: The Story of Winston

Blizzard je u vidu Xbox promocije pustio, prvi deo kratkog animiranog Overwatch filma Recall: The Story of Winston

Otkrivene Nove Mage i Priest Karte - Forbidden Flame, Forbidden Shaping

Dve nove spell karte otkrivene su danas, jedna za Mage heroja dok je druga za Priesta.
Originally Posted by Blizzard 

What better way for the ancient evils to entice unsuspecting mortals than to make Forbidden that which they desire? Let’s explore these twisted cards from Whispers of the Old Gods, the most spine-tingling Hearthstone expansion yet!

While power may corrupt . . .  you’ll find that the risk of using Forbidden cards also carries substantial rewards. Playing a Forbidden card consumes all your available mana for the turn to fuel that card’s alluring effect—the more mana you spend, the more power the Old Gods will bestow upon you. What’s wrong with a little corruption, anyway?

Forbidden Flame - 0 mana - Spend all your Mana. Deal that much damage to a minion.

Forbidden Flame

D-d-d-don’t touch that! Who knows from what terrible depths that flame has emerged! Forbidden Flame offers limitless power*—be sure to wield it carefully so you don’t get burned.  

Forbidden Shaping - 0 mana, Spend all your Mana. Summon a random minion that costs that much.

Forbidden Shaping

Aw, such a cute little blob of purple goop. So innocent and easily influenced by the ancient evils. So malleable. So flexible! Just spend a little mana (or a LOT), and the Forbidden Shaping morphs to become just the minion you need to make things slippery for your opponent.   

We hope this little taste of the Forbidden has not corrupted spoiled you TOO much, as we still have plenty left to show you. Be on the lookout as the mayhem continues to spread. 

Spread your own forbidden whispers (in the form of posts and tweets) by using the #OldGods hashtag.

*Power is limited by the amount of mana you are able to spend. Your mileage may vary.

Dehaka Novi Heroj u Heroes of the Storm

Jade Martin uradio je intervju sa brazilskim entertainment web sajtom Omelete o novom heroju koji će se pridružiti u Nexusu. Potvrdjeno je da se radi o Zerg heroju Dehaka iz Starcraft univerzuma. U prilogu možete pogledati kako izgleda heroj i njegove abilitie.
Originally Posted by Omelete

Burrow (E) - Protect yourself by burrowing in the ground.

Macabre Swarm (W) - Deals damage to all nearby enemies.

Drag (Q) - Drag an enemy while causing light damage.

Essence Collection [Trait] (D) - Kill enemy minions or heroes to gain Essence. It can be consumed to heal yourself.

Isolation [Heroic] (R1) - Silences, slows and reduces the sight range of an enemy.

Adaptation [Heroic] (R2) - Heal a portion of damage received.

Još više detalja otkriveno je u RGJ artiklu, gde smo dobili detaljnije informacije i skillovima, cooldownu i nekim talentima, kao i sliku Mecha Dehaka skina.
Originally Posted by RGJ
Role: Melee Warrior /// Difficulty: Easy

Mount (Z): Brushstalker - You cannot use Mounts. Instead, you may burrow to any bush or vent on the Battleground. 40 second cooldown

Trait (D): Essence Collection - You collect 10 Essence per Hero Takedown, and 2 per enemy Minion killed nearby, storing up to a maximum of 50 Essence. Activate to consume all stored Essence and regenerate Health over the next 5 seconds for each stack consumed. Can be cast during Drag and Burrow.

Basic Abilities
  • Drag (Q): Lash out with your tongue, dealing light damage to the first enemy hit, and dragging them with you for 1.75 seconds.
  • Dark Swarm (W): Over the next three seconds, you gain the ability to move through units and deal damage in an area around yourself. Deals double damage to Heroes. Can be cast during Drag and Burrow.
  • Burrow (E): Burrow into the ground, entering Stasis and becoming Invulnerable for 2 seconds.
Heroic Abilities
  • Isolation (R): Launch biomass that deals damage, silences, and slows the first enemy Hero it hits by 30% for 3 seconds. For the next 6 seconds, the affected enemy loses sight of allied Heroes, and has greatly reduced vision.
  • Adaptation (R): After a 5 second delay, 60% of all damage taken during this time will be returned to you as Health.


Level 1
  • Enduring Swarm: Dark Swarm reduces damage from Abilities
  • Essence Devourer: Gather Regen Globes to gain Essence
  • Enhanced Agility: Collecting Essence increases move speed
  • Tissue Regeneration: Essences increase Health Regen permanently
Level 7
  • Feeding Frenzy - Basic Attacks reduce Drag cooldown
  • Constriction - Increases Drag duration
  • Symbiosis - Reduces Dark Swarm cooldown when you hit Heroes
  • One-Who-Collects - Increases Essence from Minions


Level 13
  • Swift Pursuit - Increases move speed in bushes
  • Ferocious Stalker - Brushstalker increases move speed
  • Whirling Dervish - Halves duration of disables during Dark Swarm

Blizzard's Gameplay Tips

  •  Brushstalker can be used for a daring escape, or a way to pin down enemies in the backline after a team fight has been won.
  •   The Drag ability and how it is used will be the mark of a great Dehaka player. Do your best to grab Squishy Assassins or Healers for your team to pick off.
  •   Burrow is your trump card. Bait an enemy into thinking they have secured a takedown, then burrow allowing your teammates time to show up and provide you support.
  •  If you find that your opponents have been focusing on you more than the average game, Adaptation might be for you. Soak up all the damage thrown your way and heal up in exchange.

Mecha Dehaka Skin Preview

Hearthstone Patch 4.2.0 - Lady Liadrin Novi Paladin Heroj

Hearthstone patch 4.2.0 pušten je sinoć na live serverima. Medju najbitnijim novinama tu je novi Paladin heroj, dosta Tavern Brawl karti, kao i neki detalji koje nam govore o budućem patchu.
Novi Heroj
Lady Liadrin je novi Paladin heroj! Nju dobijate tako što levelujete vašeg karaktera na 20 nivo u WoW-u: Fledgling Hero of Warcraft
Lady Liadrin dialog
Originally Posted by AdriaCraft
  • Added GAMEPLAY_EMOTE_HERO_04A_CONCEDE: "Your win, friend. I concede."
  • Added GAMEPLAY_EMOTE_HERO_04A_ERROR_FULL_MINIONS: "I have too many minions."
  • Added GAMEPLAY_EMOTE_HERO_04A_ERROR_GENERIC: "I cannot do that."
  • Added GAMEPLAY_EMOTE_HERO_04A_ERROR_HAND_FULL: "My hand is full!"
  • Added GAMEPLAY_EMOTE_HERO_04A_ERROR_I_ATTACKED: "I already attacked."
  • Added GAMEPLAY_EMOTE_HERO_04A_ERROR_JUST_PLAYED: "Give that minion a turn to get ready."
  • Added GAMEPLAY_EMOTE_HERO_04A_ERROR_MINION_ATTACKED: "That minion already attacked."
  • Added GAMEPLAY_EMOTE_HERO_04A_ERROR_NEED_MANA: "I don't have enough Mana."
  • Added GAMEPLAY_EMOTE_HERO_04A_ERROR_NEED_WEAPON: "I need a weapon."
  • Added GAMEPLAY_EMOTE_HERO_04A_ERROR_PLAY: "I can't play that."
  • Added GAMEPLAY_EMOTE_HERO_04A_ERROR_STEALTH: "I can't target Stealthed minions."
  • Added GAMEPLAY_EMOTE_HERO_04A_ERROR_TARGET: "That's not a valid target."
  • Added GAMEPLAY_EMOTE_HERO_04A_ERROR_TAUNT: "I must attack the minion with Taunt."
  • Added GAMEPLAY_EMOTE_HERO_04A_GOOD_GAME: "Good game."
  • Added GAMEPLAY_EMOTE_HERO_04A_GREETINGS: "Hello, challenger."
  • Added GAMEPLAY_EMOTE_HERO_04A_LOW_CARDS: "I'm almost out of cards!"
  • Added GAMEPLAY_EMOTE_HERO_04A_LUNAR_NEW_YEAR: "Hello, challenger."
  • Added GAMEPLAY_EMOTE_HERO_04A_MIRROR_START: "Holy fire is my middle name."
  • Added GAMEPLAY_EMOTE_HERO_04A_NO_CARDS: "I'm out of cards!"
  • Added GAMEPLAY_EMOTE_HERO_04A_OOPS: "An error, to be sure."
  • Added GAMEPLAY_EMOTE_HERO_04A_SORRY: "Apologies."
  • Added GAMEPLAY_EMOTE_HERO_04A_START: "My hammer burns with holy fire!"
  • Added GAMEPLAY_EMOTE_HERO_04A_THANKS: "My sincerest thanks."
  • Added GAMEPLAY_EMOTE_HERO_04A_THINK1: "Hmm..."
  • Added GAMEPLAY_EMOTE_HERO_04A_THINK2: "Options, options..."
  • Added GAMEPLAY_EMOTE_HERO_04A_THINK3: "Should I... Hmm.."
  • Added GAMEPLAY_EMOTE_HERO_04A_THREATEN: "You will pay for that, cur!"
  • Added GAMEPLAY_EMOTE_HERO_04A_TIMER: "Let's move!"
  • Added GAMEPLAY_EMOTE_HERO_04A_WELL_PLAYED: "Well played."
  • Added GAMEPLAY_EMOTE_HERO_04A_WINTERVEIL_GREETINGS: "Happy Feast of Winter Veil!"
Goblins vs. Gnomes i Naxxramas napuštaju Prodavnicu
shop leaving shop leaving shop leaving 02
Dodatni Deck Slot
Napokon možemo sada napraviti 18 deckova!
dack slotdack slot 02
Whispers of the Old Gods
Whispers of the Old Gods dostupan je da se preorderuje od daas. Možete da kupite 50x novog Whispers of the Old Gods card packa za $49.99 USD do zvaničnog izlaska nastavka, a kao poklon dobićete i lepu pozadinu za karte.
9439 9474
9475 9476
Hearthstone Patch Informacije
Originally Posted by Blizzard 
With this Hearthstone patch, Whispers of the Old Gods becomes available for pre-purchase!
There’s a lot of other cool stuff in this patch as well: players can now enjoy Hearthstone in Thai, we’re making several improvements to the Collection Manager, and we’ve added UI elements to pave the way for the new upcoming formats. There’s also a new Hero and new card backs to earn--oh, and we’re fixing some bugs too!
Read on for details!

  • Pre-purchase Whispers of the Old Gods
    • Starting now you can pre-purchase a “Whispers of the Old Gods” 50 card pack bundle from the in-game shop and unlock a special card back. Whispers of the Old Gods packs cannot be opened until the expansion launches, which will be before May 31, 2016, however, the card back is available immediately!
  • Unlock up to 18 deck slots!
    • Gain access to 9 additional deck slots by unlocking all nine Hearthstone Heroes, bringing your total number of deck slots to 18.
    • If you’ve already unlocked all nine Heroes, your new deck slots are waiting for you in the Collection Manager: just delete or edit the Basic decks you’ll find in your deck list.
  • Many improvements have been made to the Collection Manager.
    • Deck Recipes are now available in the Collection Manager. Use Deck Recipes to quickly experiment with some new deck ideas.
    • Right-clicking on card backs in the Collection Manager reveals an improved display. So fancy!
    • When building decks, the “Suggest a Card” feature is now smarter about its recommendations.
    • It is now possible to search for cards with new search terms, including Attack, Health, Cost, Golden, etc.
    • A more complete listing of all the new functions will be revealed in an upcoming blog.
  • We have begun preparing for the arrival of Standard and Wild formats with new UI elements.
  • The following Hero portrait has been added:
    • Liadrin – The new Paladin hero is obtained through an upcoming World of Warcraft promotion.
  • Hearthstone has been localized into Thai. Players around the globe can now enjoy Hearthstone in 14 different languages!
  • The following card backs have been added:
    • Hogger – Acquired at the end of the month by reaching Rank 20 or higher in Ranked Play mode during the month of March 2016.
    • Eyes of C’Thun – Acquired by pre-purchasing Whispers of the Old Gods.
    • Overwatch – Acquired by purchasing the Overwatch: Origins Edition.
  • Bonuses provided by Enrage effects now work correctly after a minion’s Attack and Health values have been swapped.
  • [iPads with iOS 9.0.2+] Resolved an issue that could cause Hearthstone to crash when launched with the device held in certain orientations.
  • [Android] Resolved visual issues that could occur with the League of Explorer’s card back and after League of Explorer matches on Samsung Galaxy S6 and S6 Edge+ devices.
  • Resolved various issues with AI behavior and gameplay.
  • Fixed various audio, graphical, and UI issues.

Diablo PTR Patch 36239

Blizzard je sinoć pustio novi PTR 2.4.1 Build koji je sa sobom doneo sitne izmene.
Skill Izmene
Originally Posted by AdriaCraft


  • Archon Cooldown: 120 seconds / Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, your damage is increased by 30030%, and your Armor and resistances are increased by 150%. / Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon.


  • Laws of Hope
    • Hopeful Cry : Active: Empowering the Law also grants a 5% chance to cause nearby enemies to drop Health Globesreduces all Physical damage taken by 25%.
String Izmene
Originally Posted by AdriaCraft


  • Simple_Rune_C#X1_Crusader_LawsOfHope2 Active: Empowering the Law also grants a chance to cause nearby enemies to drop Health Globesreduces all Physical damage taken.
  • Rune_C#X1_Crusader_LawsOfHope2 Active: Empowering the Law also grants areduces all Physical damage taken by [{Script Formula 13}*100]% chance to cause nearby enemies to drop Health Globes.
  • Combined_Simple_Rune_C#X1_Crusader_LawsOfHope2 Cooldown: {Script Formula 0} seconds Active: Empower the Law, surrounding you and your allies in a shield for a short duration, and grants a chance to cause nearby enemies to drop Health Globes. reduces Physical damage taken. Passive: Recite the Law, continually healing you and your allies. Only one Law may be active at a time.
  • Combined_Rune_C#X1_Crusader_LawsOfHope2 Cooldown: {Script Formula 0} seconds Active: Empower the Law, surrounding you and your allies in a shield for {Script Formula 19} seconds that absorbs up to {Script Formula 20} damage, and grants areducing all Physical damage taken by [{Script Formula 13}*100]% chance to cause nearby enemies to drop Health Globes. for you and your allies for {Script Formula 19} seconds. Passive: Recite the Law, healing you and your allies for {Script Formula 1} Life per second. Only one Law may be active at a time.
  • Combined_Rune_E#Witchdoctor_GraspOfTheDead Cost: {Script Formula 24} Mana Cooldown: [{Script Formula 7}] seconds Ghoulish hands reach out from the ground, slowing enemy movement by [({Script Formula 16})*100]% and dealing [{Script Formula 18} * {Script Formula 8} * 100]% weapon damage as Poison over {Script Formula 8} seconds. Enemies who die while in the area of Grasp of the Dead have a [{Script Formula 21}*100]% chance to drop a health globe or summon a Zombie Dog.


  • P4_Unique_Flail_2H_002 TEMP Shield Bash FlailThe Ascended turned his gaze from his people, but left behind his flail, that we may remember him. In the fullness of time, he shall return. -the Inquisitor
  • P41_Unique_Quiver_001 The demon hunter Augustine knew that it was important to use exactly the right arrow for each target, but could never find a way to organize the many arrows she needed. Until she discovered this quiver, which always seemedliked to haveuse the right arrow at the right timeprojectile for every occasion. She was thrilled to discover this quiver in an ancient barrow.



Copyright © 2005 - 2014 AdriaCraft - Adriatic Gaming Community Fansite All right reserved / Sva prava zadržana.
Posetioci ovih stranica obavezuju se da će poštovati uslove iz Pravila o korišćenju web stranica Pročitajte tekst: Uslovi korišćenja.
Website designed by AdriaDev