Najnovija Diskusija na Forumu

User Avatar on Forum
Author: Platin Date: Wednesday, 01 April 2015
User Avatar on Forum
Author: FasumAga Date: Wednesday, 01 April 2015
User Avatar on Forum
Author: Platin Date: Monday, 30 March 2015
User Avatar on Forum
Author: Ruso Date: Monday, 30 March 2015

World of Warcraft u Novoj Godini, Patch 6.1 Heirloom Izmene, Patch 6.0.3 Hotfixevi - 18 Decembar

World of Warcraft u Novoj Godini
Dosta izmena najavljeno za Patch 6.1 kao i novi sadržaji!
  • Game Time Tokeni koji će igrači moći da traduju ga in game gold!
  • Legendary follower dolazi sa Legendarnim Quest Line-om.
  • Bolji Flight Pathovi.
  • Dugo očekivani heirloom tab.
  • Novi Blood Elf Modeli, i ispravke kod ostalih.
  • Blackrock Foundry u Februaru
  • Mogućnost da šaljete tweetove iz igre.

Originally Posted by Blizzard (Source)
World of Warcraft has had quite an eventful year. We released the newest expansion, Warlords of Draenor, on November 13. The first raid opened up in early December, and players have had a go at some of Draenor’s most fearsome foes. We marked the 10-year World of Warcraft and 20-year Warcraft anniversaries in-game and with an incredible celebration at BlizzCon last month; debuted a new documentary, World of Warcraft: Looking for Group, on YouTube and Hulu; and released a new pet to support the American Red Cross and their Ebola relief efforts in Africa—and we’re not done yet.

We’re excited about what’s ahead in 2015, and we wanted to give you a glimpse at some of the long-term projects we’re working on, as well as some features planned for the Patch 6.1 update, which will be hitting the Public Test Realm (PTR) soon.

Feeling Legendary
We hope everyone is enjoying the Legendary quest line with Khadgar, the next step of which opens up with the Blackrock Foundry raid in the new year. We’re already working on the steps after that, and the quest line will continue in Patch 6.1, where the first-ever Legendary Follower (with suitably Legendary abilities) will be available to join your Garrison. If you’re a fan of collecting Followers but haven’t set out on the Legendary quest line, now is a good time to get started!

Pepe’s Favorite New Feature
We’re working on the ability to send out Tweets—including screenshots—directly from within WoW, making it easier than ever to let friends know about your Achievements and item drops. We’ll be testing this functionality on the Patch 6.1 PTR.

Flight Master Competency
We have some new tech in the works that will allow flight masters to provide more-direct routes to your destination, regardless of the flight points your character knows. This’ll mean fewer roundabout routes; the flight masters will instead always try to send you on the shortest existing route. Hopefully, this will get you to your destination faster.

All About That Base
Garrison improvements, tweaks, and additions are on the horizon. While we’re working on some bigger additions for later on, we have a lot of other changes and additions you’ll see on the next PTR. We’re working on making visiting your friends’ Garrisons even more rewarding, with a daily visitor to set you and your friends on a fun random task (complete with rewards, Achievements, and a meta-Achievement for finishing all of the tasks). We’ll have awesome new items to spend your Garrison Resources on, new Missions to complete with fun new rewards, new items to change your Followers with, a new tier of Garrison-invasion difficulty for the most tenacious of defenders among you (can your Garrison withstand a world boss?), new profession-building Missions, and a whole lot more!

New Ways to Play
We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.

Collecting Your Heirlooms
We’re pretty far along in development on the much-talked-about Heirloom tab. This will bring the whole Heirloom system into a single account-wide collection UI and provide a clear purchase/upgrade path for all items. Heirlooms already on characters will be collected into the new UI (similar to other Collections features), base-level Heirlooms will be purchasable from vendors, and upgrade tokens that can be used on Heirlooms to raise their effectiveness to additional level caps will be obtainable through different forms of content. We’ll be looking for your feedback on the new system when the 6.1 PTR goes live.

The new War Games skirmishes feature allows anyone to run an online tournament, and we’re excited to see even more community-run tournaments in 2015. We’ll of course be running tournaments with our eSports partners as well, and will release details as those plans are finalized. As you saw at the Arena World Championship, we’ve come up with an improved UI to help viewers better follow the action, but we’ve been working on a complete overhaul for next year—with the goal of making it widely available for use in player-run tournaments, partner tournaments, and online casting. We hope to be able to share more soon.

You’re More Beautiful Every Day
As we discussed in the recent preview, new Blood Elf models are on their way, and we’re looking to get them in-game in an upcoming patch. Alongside the new Blood Elf models we’ll also be implementing a couple of tweaks and fixes for other character models, based on player and our own internal feedback, with some additional changes to come in future patches.

Ashran So Far
We’re continuing to focus on realm pairing and tech changes to help ensure more even fights between the Alliance and the Horde, as well as reduce the queue times to get into the PvP zone for those realms experiencing them. Further into the coming year our focus will be on updating and expanding the content Ashran offers in big new ways, but we’ll have more info on that as we get closer to patches beyond 6.1.

Game Ogre
Raiders are continuing to enjoy Highmaul in all its ogre-y glory, and we’re watching how things play out as the last couple wings open in Raid Finder difficulty. While progression through Highmaul continues, Warlord Blackhand is eagerly awaiting your arrival in the Blackrock Foundry raid. We’re expecting Blackrock Foundry to become available in February. We’ll announce specific dates once we’ve seen more of how Highmaul progression . . . progresses.

. . . And Beyond
We have a ton of awesome content planned for next year, as well as some fun surprises, and we can’t wait to share more. See you in-game!

Patch 6.1 Heirloom Izmene
Originally Posted by Blizzard 
I'd like to take this opportunity to provide some information about heirlooms:

  • We plan to them available again with patch 6.1. They are currently being redesigned to fit the new stat system.
  • The heirlooms will be sold for gold and base level will go up to level 60. Once you buy a heirloom, it will be available for all characters on your account, as toys and pet are now.
  • The base heirlooms can be upgraded to Tier 2 (usable up to level 90) and Tier 3 (usable up to level 100) in exchange for emblems that will be obtained as a reward for some tasks completed within the game.

Patch 6.0.3 Hotfixevi - 18 Decembar
Originally Posted by Blizzard (Source)
Garrisons, Followers, and Outposts
  • Outposts
    • [Requires a realm restart.] Completing a quest for a newly swapped Outpost building should no longer cause it to incorrectly revert back to a pre-swapped state.

  • Hunter
  • Priest
    • Talents
      • Clarity of Will's (Discipline) protective ward on a critical effect should now be correctly reduced by Battle Fatigue in PvP combat.
    • Glyphs
      • Glyph of the Inquisitor should now correctly be dealing self-damage against the Priest (with a chance to break crowd control effects) in PvP combat against enemy players with glyphed crowd control abilities that removes damage over time effects on the target.
  • Rogue
    • Assassination
      • Envenom should no longer incorrectly consume all of the Rogue's combo points if the ability misses or was dodged.
    • Subtlety
      • Hemorrhage periodic effect should now be able to critically strike.

  • Talador
    • [Requires a realm restart.] Socrethar's Demise: Resolved an issue that could cause Socrethar to become unattackable.
  • Legacy
    • Report to the King: Resolved an issue where completing this quest was incorrectly causing Hero's Call: Redridge Mountains! and My Son, the Prince to become unavailable
    • Warning the Warchief: Resolved an issue where completing this quest was incorrectly causing Machines of War and Enemies Below to become unavailable.

Creatures and NPCs
  • Frostfire Ridge
    • Iron Cannoneers no longer drop Iron Horde Scraps.
  • Gorgrond
    • Iron Banshee should now correctly award credit towards completing Assault on the Pit.

Dungeons, Raids, and Scenarios
  • Dungeons
    • The Everbloom
      • Xeri'tac: Resolved an issue that could cause Venom-Crazed Pale One to not spawn in correctly.

  • Ashran
    • Fangraal and Kronus now costs 3000 Artifact Fragments to summon (up from 1000).

  • Primal Spirit should now be dropping more frequently while harvesting mineral and herb nodes outside of the Garrison, from Skinning, and in a satchel obtained by completing the daily Fishing quest from the Garrison Fishing Shack.
  • Potions purchased from the Brawler's Guild are now bind on pickup.
  • Guide: Sharpshooting should now correctly have a chance to drop for Hunters from rare Draenor NPCs and creatures.
  • Kowalski's Music Box should now correctly apply its soothing effect to targets that are not in combat.
  • World Shrinker's effect is now removed when mounting up.

  • Premade Groups should no longer display a Scenarios category for characters that are above level 90.

Raid Finder nestali Loot, December 17 Hotfixevi

Raid Finder Highmaul - Arcane Sanctum Bossevi, nestali loot
Izgleda da Tectus i Ko'rash nisu bacali loot u drugom wingu Highmaula? Ukoliko ste imali problem da niste dobili loot od ova dva bossa, sve što je potrebno je poslati ticket game masteru.
Originally Posted by Blizzard (Source)
We wanted to let you know that we are aware of reports that neither Tectus nor Ko'ragh are dropping loot in the second wing of Highmaul. We are currently looking into those reports and hope to have the issue resolved as quickly as possible.

We're monitoring the situation and will provide details as they become available.

It looks like we were able to implement a resolution for the issue that should allow any new instances of the raid to function correctly. Going forward bosses will drop loot normally.

We are looking into possible resolutions for those impacted by the issue prior to the fix and will provide an update as soon as we know more.

Update 2 12/17 6:30 pm
We had hoped that we would be able to implement a resolution to those impacted by the earlier boss loot issue so that additional contact would not be necessary but unfortunately it seems that will not be possible.

If you killed the first and/or third boss in the Arcane Sanctum (2nd Wing of Highmaul) this morning and did not receive any loot, neither gold nor items, please submit a ticket though our Support Site and our In-Game Support staff will work to address the issue.

Thank you all for your patience.

Patch 6.0.3 Hotfixevi - 17 Decembar
Originally Posted by Blizzard (Source)
Garrisons, Followers, and Outposts
  • Garrison Buildings
    • Frostwall Mines: Mine Guards should now scale with the player's character level.
    • Frostwall Mines Level 3: Mine Guards now have significantly more health and damage.

  • Mage
    • Talents
      • Prismatic Crystal now transfers only 75% of total damage on Critical Hits, and transfers only 50% of total damage on Multistrikes while in PvP combat.
  • Warlock
    • Destruction
      • [Hotfix currently in-testing] Havoc now has a base cooldown of 20 seconds (down from 25 seconds).

Creatures and NPCs
  • Zidormi in Dustwallow Marsh should now correctly send players back in time to visit old Theramore.

Dungeons, Raids, and Scenarios
  • Satchel of Savage Mysteries now has a guaranteed chance to award a piece of Heroic Dungeon loot (item level 630 rare) appropriate for the character's loot specialization.
    • Developer Commentary: We’re aware of excessive queue times for Heroic Dungeons. To help players have a better experience in Dungeon Finder, we’re expanding the rewards for Satchel of Savage Mysteries to award Heroic Dungeon loot in addition to the guaranteed Augment Rune, and a chance to contain a mount, Follower enhancement token, Battle Pet, or Battle-Stone. The satchel will remain Bind on Account and we'll continue to monitor Dungeon Finder queues and iterate as needed to ensure a great experience for everyone.
  • Raids
    • Highmaul
      • The Butcher now has a chance to drop a Green Winter Hat.
      • Brackenspore: Elements of the fight, such as hostile fungus and beneficial mushrooms should now be visible from further away during the encounter on Mythic difficulty.
      • Twin Ogron: Resolved a situation where pulling Twin Ogron and having them despawn could cause the Imperator Mar'gok encounter to not work correctly on Mythic difficulty.

Hearthstone za Android Review

Napokon igrači širom sveta dočekali su svoju omiljenu kartašku igru portovanu za Android uredjaje. Mi smo imali prilike da odmah probamo kako igra radi na podržanom uredjaju Google Nexus 7 (2013), i možemo reći da smo se prijatno iznenadili kako radi i da je sve funkcionaln u igri. FPS je par puta bio mali, ali mislimo da je to do Android Lolipopa kojeg smo postavili pre par dana na isti uredjaj, pa smo osetili malo pad performansi i u sistemu.
Listu verifikovanih Android uredjaja možete pogledati ovde.
Minimalna sistemska zahtevnost za Hearthstone na Androidu je:
  • Hardware: 6-inch display ili veći
  • Operativni Sistem: Android 4.0 ili noviji
  • Memorija: 1 GB RAM
Možete pogledati video zapis i slike kako igra izgleda i radi na android uredjaju (u ovom slučaju Nexus 7 2013).

Izašao Hearthstone za Android! Hearthstone Developer AMA Recap

Izašao Hearthstone za Android!
Za sada prvi koji mogu da probaju Hearthstone na Android uredjajima su igrači iz Australije, Kanade i Novog Zelanda! Aplikaciju već možete pronaći na Google Play. Ovo je prva faza Android verzije Hearthstone, tako da za par dana možemo očekivati da igrači širom sveta skinu Hearthstone app preko Amazon Appstore i Google Play.
Originally Posted by Blizzard (Source)

The Hearthstone Android tablet rollout begins! As part of the first phase of our Android launch, players in Australia, Canada, and New Zealand can now download Hearthstone for free on Google Play—and in the coming days, we’ll be fully rolling out Hearthstone worldwide on the Amazon Appstore for Android and Google Play.

You’ll have the complete Hearthstone experience at your fingertips, so get ready to engage in the mech-fueled antics of Goblins vs Gnomes and explore the haunted halls of the Curse of Naxxramas adventure on your little-green-robot-powered Android tablet.

But wait, there’s more! As an added bonus for giving Hearthstone a go on your Android tablet, you’ll earn a free pack of Classic cards. All you need to do to redeem your free pack of cards is play a game of Hearthstone in any mode on your Android tablet, and BAM, you’ll be busting open a new pack in no time. Win or lose, you’ll earn your free card pack just by enjoying a game of Hearthstone in Play, Arena, or Practice mode.  

As always, your card collection and progress will be shared across all devices used to access your Hearthstone account, so everything will be waiting for you when you launch Hearthstone from your Android tablet.

Worried that your tablet can’t run Hearthstone? Check out our support site article for the minimum requirements. And for those of you itching to sling cards from your phone, we’re still polishing all the necessary mana crystals and calibrating mechanics, but we’ll have more news for you early next year

Hearthstone Developer AMA Recap
Developer AMA je završen. Mi smo izvukli najbitnije informacije, ali uvek preporučujemo da ceo transkript pročitate ovde.
Originally Posted by Blizzard 

Cards & Balance

  • It's too early on in GvG to make any changes to cards right now. They're always watching though. (Zeriyah)
  • Flame Leviathan was born when the team wanted to try out an on draw effect. (Yong Woo)
  • Sabotage - Used to be 6 mana, Destroy an enemy minion and all copies of it in your opponent's hand and deck. (Ben Brode)
  • They're considering changing Bane of Doom to include GvG demons, but it's something that they have to be careful with because it puts the demon directly into play instead of your hand. (Zeriyah)

Game Design

  • Each class should feel distinct and full of flavor. Tribal themes (Shaman getting some Murlocs, Rogue getting Pirates) is a great way of doing this. (Yong Woo)
  • Different teams are working on different stages of an expansion. When effects and engineering wraps up, the design team is already concepting out the next set of content. (Yong Woo)
  • Rotating card sets as more content is released is something that can be addressed at a later date. The team feels they're still far away from doing it though. (Yong Woo)
  • They're still discussing the frequency of content releases. (Ben Brode)
  • When choosing art for a new card, first they look through all the WoW art they have access to, and if they don't find something perfect, then the art team will make something brand new based on specs from the designers. (Yong Woo)
  • They are aware of the feedback surrounding the second player's hand in spectator mode being upside down. No changes cited. (Zeriyah)
  • They would like to improve the Casual Mode experience. The new player experience is very important to them. (Zeriyah)
  • Can't be targeted by Spells or Hero Powers may receive a keyword one day, but not yet. "Untargetable" and "Ethereal" have been discussed as possible replacements. (Ben Brode)
  • Hearthstone will be compatible with all payment methods supported by Google Play. (Yong Woo)


  • Brand new players shouldn't be matched up against players with massive collections, but some issues have been found and are being worked on. (Ben Brode)
  • The delay on secret activation is a bug and will be fixed in an upcoming patch. (Ben Brode)

Community Requests

Nothing below has been officially confirmed for release.

  • More Deck Slots: They have "cool ideas" on how they can give power-users more deck slots. "I think we can make magic happen somehow". (Ben Brode)
  • Tournament Mode: They're looking into new ways that players could get together and compete with each other, but ideas are still in the early stage. (Yong Woo)
  • Quests: They would like to add more daily quests to the game. (Yong Woo)
  • Replays: They are not currently working on a replay feature. (Yong Woo)
  • More Gold: o plans to add more ways to obtain gold at this time. (Ben Brode)
  • Ben agrees that something that merged your golden and normal cards into the same card stack would be cool. (Ben Brode) [Example]
  • Displaying a total of how complete your collection is has been something they've wanted to add for a while. (Ben Brode)
  • If cosmetic unlockables are something that the Hearthstone community would be really excited about, it's something we can look into! (Yong Woo)
  • "Seems like a cool idea" - Ben Brode on new fun game modes. (Ben Brode)
  • New classes are hard to figure out. It would be "friggin' rad", but you'd be less likely to get class specific cards you want, and balance gets trickier. (Ben Brode)
  • No immediate plans for 2v2 mode. It is discussed over lunch at times though. (Yong Woo)
  • They'll discuss doing a sound panel during BlizzCon. The sound team would love it. (Yong Woo)
  • Being able to use your golden cards and portraits in the arena is something the team is excited to do when they find the time. (Yong Woo)

Patch 6.0.3 Hotfixevi - 15 Decembar, Blue Tweetovi, Mythic Ko'ragh Kill Video

Patch 6.0.3 Hotfixevi - 15 Decembar
Originally Posted by Blizzard (Source)
Class Tuning Changes
  • Please note, the following class tuning changes are still undergoing testing and will be implemented as soon as possible.
  • Hunter
    • Beast Mastery
      • Improved Focus Fire now grants a 5% increase (up from 2%) to attack power for every stack of Frenzy that had been consumed.
    • Survival
  • Monk
  • Rogue
    • Assassination
    • Combat
      • Blade Flurry now also strikes up to 4 additional nearby opponents for 35% of normal damage (up from 30%).
    • Subtlety

Garrisons, Followers, and Outposts
  • [Hotfix still undergoing testing] Map Icon for the Garrison should now appear correctly for characters that had undergone a faction change.
  • [Hotfix still undergoing testing] Alliance Tier 3 Garrison: Dungeoneer's Training Dummy for healing and damage have swapped places so melee classes are less likely to trigger the tanking dummy by accident.
  • Garrison Buildings
    • [Hotfix still undergoing testing] Barn: Captured beasts can now stack to 20 (up from not being stackable).
    • Dwarven Bunker/War Mill: Armor transmogrification items obtained from the Dwarven Bunker/War Mill are now truly account-bound and can be sent to other characters on the same account.
    • Gladiator's Sanctum: Corrected an issue that allowed a losing player to claim loot from victor's chest when multiple players died near-simultaneously.
    • Stables: Corrected an issue where players could complete The Stable Master achievement without owning a Level 3 Stable.

  • Druid
    • Balance
      • Sunfall (Starfall modified by Glyph of the Solstice) should now also be dealing 33% less damage in PvP combat.
      • [Hotfix still undergoing testing] Sunfall should no longer incorrectly have a chance to trigger Nature's Vigil.
  • Hunter
  • Mage
    • Talents
      • Greater Invisibility should now correctly be counting as dispelling two damage over time effects instead of canceling them.
    • Armor Sets
      • PvP 2-piece set bonus for Mages should now be correctly consuming stacks of the buff while casting Frostfire Bolt.
  • Paladin
    • Talents
      • Hand of Purity should no longer incorrectly affect damage over time abilities that are immune from this damage reduction effect.
      • Selfless Healer should now be correctly dispelled instead of having only 1 stack dispelled at a time.
    • Armor Sets
      • PvP 2-piece set bonus for Retribution Paladins, Righteous Determination should now be dispellable.

  • Frostfire Ridge
    • Assault on Magnarok: Increased the spawn rates for creatures and NPCs for the quest.
    • [Hotfix still undergoing testing] Flames of the Earth: Players are now able to free Magma Elementals without tap credit and completion credit for the quest is now shared amongst all characters in the party.
  • Nagrand
    • [Hotfix still undergoing testing] Removing the Reinforcements: Resolved an issue where the quest could not be completed if the character had already completed And Justice for Thrall.
    • THAELIN!: Resolved an issue where players may be able to complete the quest if they had already completed And Justice for Thrall.

World Environment
  • [Hotfix still undergoing testing] Resolved an issue that could cause The August Celestials daily quests to not match up in a cross-realm zone.

Creatures and NPCs
  • A large number of rare creatures and NPCs on Draenor can now be tapped by players on both factions.
  • Gorgrond
    • [Hotfix still undergoing testing] Poundfist now has 40% more health and increased the upper limit on the number of players his health can scale to.
  • Spires of Arak
    • [Hotfix still undergoing testing] Befuddled Relic-Seeker, Highmaul Relic-Seeker, and Highmaul Skullcrusher should no longer drop dead after being pickpocketed.

Dungeons, Raids, and Scenarios
  • Raids
    • Highmaul
      • [Hotfix still undergoing testing] Raid Finder difficulty Highmaul should now be creating raid groups comprised of 2 tanks, 5 healers, and 18 damage dealers (instead of forming raid groups with 6 healers).
      • Kargath Bladefist: Players should no longer be getting trapped in the tiger pit after defeating Kargath Bladefist.
      • [Hotfix still undergoing testing] Brackenspore: Creeping Moss' healing dealt to fungal spawn will now show up in the Combat Log.
      • Brackenspore: Burning Infusion now increases damage and healing dealt by 13% per stack (up from 10% per stack) and decays more slowly at a rate of 1 stack every 4 seconds (up from 1 stack every 2 seconds).
      • Ko'ragh: DPS caster trinkets should now correctly have a chance to trigger its effects on attacks that have been completely absorbed by Ko'ragh's Nullification Barrier.
      • Imperator Mar'gok's Mark of Chaos abilities should now be correctly applied to all characters regardless of range.

  • Ashran
    • PvP vendors in Stormshield and Warspear now have Pre-Mixed Pot of Noodles for sale to Pandaren characters.
    • Conquest Primal Gladiator trinkets have had their values adjusted proportionally to the Honor Primal Combatant trinkets.
    • Players are now removed from a Dungeon Finder or Raid Finder group upon accepting the queue to enter Ashran.
    • Addressed an additional issue that could cause faction Captains to stop spawning.
    • Events in Ashran should now occurring more frequently.
    • [Hotfix still undergoing testing] A Few Artifact Fragments should no longer be awarding more reputation than intended.


Blue Tweetovi
Originally Posted by Blizzard Entertainment
Why on earth would you nerf BM when it was already terrible? Or is it an oversight that it got collateral nerfed by MM?
.That Kill Shot change has an extremely trivial (<1%) impact on Beast Mastery. With MM nerfed, BM should get some play now. (Celestalon)
Problem is BM was already low.
.It's difficult to say anything conclusive (UP or not) about a spec that only 1-3% of hunters play in raids. (Celestalon)

You realize Gladiator is still ahead of both arms and fury on ST right? Fury is close, though.
It's almost as if that was the goal... (WatcherDev)

Changing previous tweet: Looking for feedback on extra damage debuff to tank flag carriers IN RBGs. Too much? Too little? Just right? (holinka)
FYI: In RBGs only, tanks take extra damage when carrying the flag. They do not in normal battlegrounds. (holinka)

Seems like the pvp scene is lacking control of balance changes this expansion.
All hotfixes aren't released at once. (holinka)

Morning Dave, is it possible to be both undead and demon? For example, Xavius died and his disembodied soul was separated from
Lorewise, I think so. In game terms we choose one or the other for mechanics reasons (shackle undead, etc!) (DaveKosak)

Even with a barracks and level 3 inn, a person with only lvl100 followers often ends up with ZERO missions.
The intent was to taper off missions as you leveled so it felt like you had to check in less, but were more rewarded (1/2) (Muffinus)
In retrospect, missions are probably more fun than anticipated, it's good feedback, we hear you. (Muffinus)

Mythic Ko'ragh Kill Video
Dok čekamo video Imperator Mar'gok, imamo prilike da pogledamo Ko'ragh mythic kill guilde Avast.

Paragon - Mythic Highmaul World First, Hotfixevi - 12 Decembar

Paragon - Mythic Highmaul World First
Sve čestitke Paragon guildu koji je danas očistio Highmaul Mythic Raid!

Hotfixevi - 12 Decembar
Nemamo hotfix blog večeras, medjutim Rygarius je tweetovo izmene!

Originally Posted by Blizzard Entertainment
Garrisons, Followers, Outposts
  • Garrison Buildings
    • Armor transmog from Dwarven Bunker/War Mill are truly account-bound and can be sent to chars sharing a login.

  • Hunter
  • Mage
    • Armor Sets
      • Charges of Fire Mage PvP 2-piece set bonus is now correctly consumed when using Frostfire Bolt.
  • Paladin
    • Armor Sets
      • Retribution Paladin's PvP 2-piece set bonus reducing the duration of incoming crowd control effects can now be dispelled.
    • Talents
      • Hand of Purity should no longer incorrectly reduce damage taken from periodic effects that shouldn't be reduced.
      • Selfless Healer should now be correctly dispelled instead of dispelling only 1 stack.

  • Frostfire Ridge
    • Increased the spawn rates for creatures and NPCs for Assault on Magnarok in Frostfire Ridge.

Dungeons, Raids, Scenarios
  • Raids
    • Highmaul
      • Brackenspore - Burning Infusion now increases damage and healing dealt by 13% per stack (up from 10% per stack).
      • Corrected issue where some DPS caster trinkets didn't proc effects when completely absorbed by Ko'ragh's Nullification Barrier.
      • [Still in testing.] Players should no longer be getting trapped in the tiger pit after defeating Warchief Kargath Bladefist.

  • Ashran
    • Players are now removed from a Dungeon Finder/Raid Finder group upon accepting the queue to enter Ashran.
    • Pandaren only Arena food, Pre-Mixed Pot of Noodles is now available on PvP vendors in Ashran.
  • Coliseum
    • Corrected Coliseum issue allowing a losing player to claim loot from victor's chest when multiple players died near-simultaneously
  • Items
    • Primal Gladiator Conquest trinkets have had their values adjusted proportionally to the Primal Combatant Honor trinkets.

Garrison Outpost Hotfixevi, WoD Hotfixevi 11 Decembar

Garrison Outpost Hotfixevi
Blizzard planira da odradi hotfix na serverima koji će spustiti cenu Garrison Outposta u svim zonama, a isti će biti implementiran na sledećem održavanju servera.
Originally Posted by Lore (Source)
We’re planning to make some changes to the Garrison Zone Outposts, to reduce the costs necessary to change out the building you initially chose while questing through the zone, and also allow you to earn the unique follower associated with alternate building choices.

Specifically, these changes will be:
  • The cost to change your Garrison Outpost building in Gorgrond, Talador, and Spires of Arak reduced to 5,000 gold
  • The cost to change your Garrison Outpost building in Nagrand reduced to 500 gold
  • Changing your Garrison Outpost building in a zone will also grant access to the building-specific questline for that zone, including the building-specific follower

Note that you will still be unable to change your Garrison Outpost building until you’ve reached level 100 and earned your current building’s zone achievement, at which point the building can be changed by speaking with the outpost’s foreman NPC (who varies from building to building).

These changes are currently not planned to go live until the next maintenance period for each region, but we wanted to give as much advance notice as possible that they’re on their way.

Hotfixevi - 11 Decembar
Originally Posted by Blizzard (Source)

Garrisons, Followers, and Outposts
  • Garrison Buildings
    • [Still in testing.] Inn: Inn quests can now be completed on the spot without returning back to the Garrison.
    • [Still in testing.] Inn: The achievement, Stay Awhile and Listen now only requires the character to complete 10 of the 20 Inn quests (down from all 20).
  • Outposts
    • Note: The following changes to Outposts will take effect with next week's scheduled maintenance.
    • Reduced the cost for changing Garrison Outpost buildings in Nagrand to 500 gold.
    • Reduced the cost for changing Garrison Outpost buildings in Gorgrond, Talador, and Spires of Arak to 5,000 gold.
    • Changing Garrison Outpost buildings should now grant access to the building-specific questline for that zone, including building-specific follower(s).
    • Additional information on changes to Outposts can be found in the forum thread titled:*Upcoming Garrison Outpost Hotfixes.
  • Garrison Missions
    • It is now possible to continue to receive Level 95-99 missions even when all Followers are level 100.

  • Death Knight
    • Armor Sets
      • PvP 4-piece set bonus for Blood Death Knights should no longer be incorrectly applied to other pets or guardians.
  • Druid
    • Balance
      • Starfall now deals 33% less damage in PvP combat.
    • Armor Sets
      • [Still in testing.] Tier-16 set bonuses no longer work for level 100 Feral Druids.
      • PvP 2-piece set bonus for Balance Druids can now only trigger once every 15 seconds.
      • PvP 4-piece set bonus for Guardian Druids should no longer be incorrectly applied to other pets or guardians.
  • Monk
    • Armor Sets
      • PvP 2-piece set bonus for Brewmaster and Windwalker Monks should now correctly reduce the Energy cost of Jab.
      • PvP 2-piece set bonus for Mistweaver Monks should no longer incorrectly apply its effect to both the casting Monk and target at the same time.
      • PvP 4-piece set bonus for Brewmaster Monks should no longer be incorrectly applied to other pets or guardians.
  • Paladin
    • Armor Sets
      • [Still in testing.] Tier-16 set bonuses no longer work for level 100 Holy Paladins.
      • PvP 2-piece set bonus for Retribution Paladins now reduces the duration of all incoming crowd control effects by 25% (down from 50%).
      • PvP 4-piece set bonus for Protection Paladins should no longer be incorrectly applied to other pets or guardians.
  • Priest
    • General
      • Silence (Discipline) now prevents the target from casting spells for 2 seconds (down from 5 seconds). There is no change to the ability for Shadow Priests.
    • Armor Sets
      • [Still in testing.] Tier-16 set bonuses no longer work for level 100 Holy Priests.
  • Rogue
    • Talents
  • Shaman
    • General
    • Armor Sets
      • PvP 2-piece set bonus for Enhancement Shaman now reduces the duration of all incoming crowd control effects by 25% (down from 50%).
  • Warlock
    • Affliction
      • Nightfall should no longer fail to trigger if the most recent target of Corruption dies.
    • Destruction
      • [Still in testing.] Chaos Bolt now deals 33% more damage in PvP combat.
  • Warrior
    • Protection
    • Armor Sets
      • PvP 4-piece set bonus now generates 3 Rage for every 1% health lost (up from 1 Rage per 1%).

  • Frostfire Ridge
    • A Song of Frost and Fire: Players can no longer accept this quest if The Home of the Frostwolves is already in their quest log.
    • Winds of Change: Olin Umberhide should now return if he despawns for any reason.

Creatures and NPCs
Dungeons, Raids, and Scenarios
  • Raids
    • Highmaul
      • Brackenspore: Elements of the encounter should now still be visible from further away.
      • Twin Ogron: Pol's Arcane Ogron forms should now correctly use Arcane Charge based on the direction they're facing.
      • Imperator Mar'gok: Gorian Reavers now use their abilities more consistently, using Crush Armor every 6 seconds (instead of 5-8 seconds), and Kick to the Face every 20 seconds (instead of 15-30 seconds).
      • [Still in testing.] Imperator Mar'gok: Gorian Reavers now deal 15% less damage on all difficulty modes.
  • Dungeons

  • Ashran
    • Fangraal and Kronus no longer scales their health based the number of players they're fighting. Each faction guardian's health now scales based on the number of enemy players active at the time when they're summoned.

Bug Fixes
  • Resolved an issue where Druids that performed a Character Boost would be unable to learn the Incarnation talent until they have completed Tanaan Jungle.
Copyright © 2005 - 2014 AdriaCraft - Adriatic Gaming Community Fansite All right reserved / Sva prava zadržana.
Posetioci ovih stranica obavezuju se da će poštovati uslove iz Pravila o korišćenju web stranica Pročitajte tekst: Uslovi korišćenja.