Iron Skyreaver Mount za 25$?
Greškom izgleda da se sinoć Iron Skyreaver mount pojavio na In-Game Store, što je omogućilo nekim igračima da ga pazare. Brzom reakcijom mount je uklonjen sa svih servera gde je bio dostupan u prodaji.
Novi Povezani EU Serveri - 15 Januar
The following connection will need a little more time, and has been re-scheduled:English Realms
- (PvP) Bloodfeather and Kor’gall/Burning Steppes/Executus
The following realms are scheduled to be connected next:English Realms
- (PvP) Balnazzar and Shattered Halls/Ahn'Qiraj/Trollbane/Talnivarr/Chromaggus/Boulderfist/Daggerspine
- (RP PvP) Ravenholdt and Scarshield Legion/The Venture Co/Sporeggar
- (PvE) Shattrath and Garrosh/Nozdormu
I've updated the original post, all realm connections went through except Bloodfeather and Kor’gall/Burning Steppes/Executus, which needs a little more time. We'll let you know when that's back on the scheduleIf you are on a full realm, and not getting connected, will you receive more char slots then? Or will Blizzard sort this in another way, like merging a dead and a full realm? Seeing as, if you are on a realm getting connected you would be able to play with 22 chars at least (in cases with only two realms being connected), having them all in the same guild etc.
There aren't any plans to give a bunch of extra character slots to folks on non-connected realms to my knowledge, no. In the situation you mentioned with connected realms, the limit per realm is still the same, it's just those characters have a bit more freedom with how they interact with guilds or characters on a different realm (the one they're connected to).
Full realms will not be connected with any other realms, that would just make queues worse.
PvP Gear in WoDWhat matters is that the gear takes the same amount of time (mean, median, and mode), and therefore effort, to acquire regardless of what you do to get it; an instance is an instance is an instance, and what you do in that instance doesn't mean a god-damned thing. Using strict Item Level parity as the benchmark is how you get from here to there.
Of course it matters what you do.
How do you reconcile time investment in the two tasks when they don't require the same of you to complete? How are small group sports analogous to large-team puzzle solving? How is spending a week or weeks wiping on a boss comparable to a matchmade PvP game where you're going against human opponents of similar skill?
Both require mastery of your class and coordination, but you can't cross out the type and manner of gameplay as common denominators and say it doesn't matter. Of course it does. (Official Forums
)Login Screen MusicSo I was listening to the login music from the past expansions and it seems to me that Blizz uses it as a overture to all the music to the current and the last expansion. Anybody else notice this or am I just nerd raging for no point
In interviews in the past, Russell Brower has discussed how he likes to keep the original idea of the login music (the theming and key elements) and build on it with each new expansion. There's an expectation of hearing a certain style of music that says to people that they're logging in to World of Warcraft. It evokes emotions in many people and so he's said he doesn't want to take that away but instead, enhance and add to it with each of the expansions. If you sit and listen to the whole thing, you'll find that you've ended up on a journey of sorts through World of Warcraft history. It tells you about where you've been and where you are now or are going to depending on where you are in your gameplay. (Official Forums
)A Day in the Life of BlizzardWould a fly-on-the-wall developer meeting series be possible? Let us see one of the fabled sit downs, if it is very clearly stated that what is being discussed is just ideas maybe the community could handle it.
I can see how something like that would be cool. In reality though experiments like the recent "WoW Source" interviews would be closer to the final product than our weekly CM meetings with the developers. There's a certain production value and level of professionalism we want to achieve with any official Blizzard video, and not only are our meetings very informal, they're meant to accomplish something a little different than any public-facing interview. It's not really in anyone's best interest for us to repurpose those meetings for public consumption.Nah. I've seen people throw darts to make important decisions before. At least, that's what I hope they're doing. If they're actually thinking about it, we're all in big trouble with the major rework going into WOD. It's funny to hear blizzard (a multi-billion dollar company) talking about resources. But then again they are so stingy they can't hire a few programmers to fix bugs that have been around since vanilla, and they just recycle content over and over (see hearthstone, diablo 3 etc). Aka - We only NET about 95 Million dollars per month...Clearly we don't have enough resources for ANYTHING like this...
Reality is often quite a bit more complicated than these clever little narratives devoid of facts people like to conjure up. I wish we could get together and chat about that in greater detail some day. I'm sure the three of you would exercise patience and understanding should the opportunity arise.Would be awesome to get a real glimpse of what it's like behind the scenes, but I wouldn't believe it.
Sadly, there's quite a bit that can't be shared and/or you would find terribly boring. I've been neck deep in spreadsheets and planning documents as are many others. "Behind the scenes" would involve a lot of photos of people staring at computer screens, sounds of frantic typing, email notifications flickering across the screen, instant messages, and meetings involving spreadsheets and planning documents. There's a lot of work that goes on and not as much shenanigans as some would like to hope for, but as Zarhym said, we do try to give more glimpses into individuals and what they do at Blizzard when we can. We'll keep working toward that end as much as possible for you. (Official Forums
Classes Was the Elemental Focus buff not actually added? The tool-tip in game still shows 15% instead of 20%
The Elemental and Death Knight buffs won't show up in tooltips until the next patch, unfortunately. It is live though. (Source
)Weird question: Why does it show up in the Aspect of the Hawk-Tooltip? Normally it needs a patch to update it!
Difference in how they're built under the hood, whether they're built to be extensible by other spells or not. (Source
)With the "ability bloat" being removed. Can we expect major / minor rotation changes for classes in WOD?
Some specs may see no rotation changes, others may see significant rotation changes. I wouldn't expect any 'overhauls' though. (Source
)"mages will no longer be able to assign anything to the 3 key as they no longer need that many bindings."
Perhaps I'm odd, but if I were limited to two keybinds, they'd be 2 and 3. Button 1 is always some utility/movement button. (Source
)Death KnightAm I wrong in thinking those dk buffs favor unholy over frost?
Slightly, which helps balance them better. (Source
)Many DKs don't seem to enjoy the awkwardness of Plague Leech. Is it here to stay? many seem to want it to go the way of the dodo
We recognize that some people find it awkward to use, and some don't. That's fine for an optional talent. (Source
)To confirm: Icy Talons was buffed because Frost AoE is in a good place and to keep parity b/w DW & 2h?
That's a decent summary; yeah. It was a knob that affects both DW and 2H fairly evenly, and results in them being closer. (Source
)DruidWheres the moonkin buffs? Aren't we underperforming?
No, Moonkins are performing pretty well right now. Not amazing single target, but still quite good in most situations. (Source
Aye, the hunter buff is just across the board for all hunters. (Source
)So, five out of six tiers in a row for Hawk buffs. Think there might be a bit bigger of an underlying problem, perhaps?
We use Hawk as a buff knob because it's a safe, consistent way to do it, without any unintended sideeffects on rotations. (Source
)I think you mean you use Hawk because hunters do not, dare I say it?, scale well with gear and fall behind as each tier goes on.
Buffing Hawk is a buff to Hunter scaling rate. (Source
)MonkAny plan to give MW a ranged damage dealing chi dump for using with lightning?
Unlikely. CJL is meant primarily to be used in tandem with healing chi spenders. (Source
No, Retribution is doing fairly well. (Source
)ret still need cast time for rep and TE, does this really balance in PVP for a melee class?
In WoD we're going to alter talents per spec a lot more, but not sure either of those as instant cast with short cooldown is good. (Source
)PriestI like all these dps buffsbut can you nerf disc priests while you're at it?
We discussed this heavily. We prefer not to make nerfs that aren't bugfixes this far into a tier; bad for guilds close to a kill. (Source
)Can we take this to mean that, at SOME point we will get a disc rebalancing? Even if it's not now?
)did you forget shadow priest on that list?
Didn't forget Shadow; they're not underperforming. Their performance varies significantly between fights, but overall good. (Source
)hrm, do you think a single target buff would make them too strong on some fights?
Yes, Shadow's pure single target is lower than others, but they still end up doing quite well on average. (Source
)WarlockDo you feel that warlock pets movement speed is too slow? Seems like a DPS loss to use pets in a target switching fight.
No; how good they are at target switching is a pro/con of different warlock pets. (Source
)WarriorWarrior Haste: Perhaps we could have it reduce all CDs above 30sec? Original Fury Mastery did something similar.
That's basically what Readiness does. May not be exactly "all CDs above 30sec", but something like that. (Source