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Author: FasumAga Date: Wednesday, 26 November 2014
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Author: Witcher Date: Friday, 21 November 2014

Wonder Billie Mount, Heroes of The Storm se Vraća Online 7 Oktobra!

Wonder Billie Mount
Slika Wonder Billie Mounta objavljena je Calm Before the Storm blogpostu na zvaničnom sajtu. A ovog mounta dobijate kao nagrada za jednu ostvarenu kupovinu u Heroes of the Storm pravim parama.
Heroes of The Storm Vraća se  Online 7 Oktobra!
Blizzard je najavio da će Heroes of the Storm serveri biti ugašen 29 Septembra zbog održavanja i instaliranja novog hardware-a. Serveri se očekuju da opet budu online 7 Oktobra u Americi, a 9 Oktobra u Evropi.
Originally Posted by Blizzard (Source)

If you’re currently in the Technical Alpha, we hope you’re enjoying a week where all Heroes are available in our free rotation. If you’re not yet part of testing, we have some great news: we will soon be transitioning to production hardware so even more players can join us in the Nexus. This is a key step for us to transition to later stages of testing.

Thank You! (No, Really!)

First off, we wanted to take a moment to thank the community for all of your testing and continued feedback. Your participation has helped us improve the game immensely, and it has given us improved insight as to what players enjoy about Heroes, and what you would like to see from the game going forward. We have a lot of plans in store, and this is just the beginning.

The Calm Before The Storm...

We mentioned last week that the transition to the final phase of the Technical Alpha would involve an account-wide wipe to all Heroes of the Storm accounts. This will take place on September 19. At that time, we will reset all player and hero progression made, gold earned, and shop purchases made in the Technical Alpha, and all real money purchases will be refunded as balance.

We will also shut down the Technical Alpha for more than one week starting on September 29 in order to transition to production hardware. During this time Heroes of the Storm will be unavailable for play.
After we fully transition to production hardware, the final phase of the Technical Alpha for Heroes of the Storm will commence, and we will invite even more players from around the world to test the game. At this time we are targeting the game to be patched and playable again in North America, Latin America, South East Asia, Australia, and New Zealand on October 7, and in Europe on October 9. We anticipate that Korea, Taiwan, and China will be available again for play in the weeks thereafter, and as always, we will ensure we keep players informed of any updates on this extended downtime.

Once the next major patch launches, we will no longer wipe real money or gold purchases. All purchases from that point on are considered final. Those who purchase a product in the Technical Alpha shop using real-money, or have made real-money purchases in the past will also receive an in-game reward for helping us test the shop. This special edition mount, Wonder Billie, will help get you where you need to go in the Nexus. Shiny!

Find Your Friends

In preparing for the upcoming patch, we also wanted to let you know that we will be moving all testers to their home regions for the upcoming patch. You will gain access to the friends list you use in other Blizzard games (Diablo III, Hearthstone, StarCraft II, World of Warcraft) but you will lose your current Technical Alpha friends list. This will mean that any friends you made in Heroes Technical Alpha up until now will be lost. We want to help you stay connected with these steadfast allies using the methods we’ve outlined in this handy forum post.

What to Expected From the Upcoming Patch

We have a number of exciting new features that will be a part of this upcoming patch, too! We are planning to re-enable custom games and will also allow players to watch and review replays of their matches. Two new Heroes will also make their way onto the Battlegrounds of the Nexus in this upcoming patch: Anub’arak, the Traitor King and Azmodan, the Lord of Sin. We’ll have more details for you to dig into concerning each of them in the coming weeks as well.

The matchmaking rating that we use to match players against equally skilled players will also be reset. As a result, there will be a short period of time initially where the new system will need to learn the skill of the players actively playing games, and since everyone will be starting fresh, matches could be a little less than optimal at first. Never fear: the new matchmaking system will quickly learn the skill of the players actively playing games and we’ll soon return to a period of harmony and balance where players will again be matched against players of similar skill.

There's More Ahead in the Nexus!

If you haven’t received an invitation to test Heroes of the Storm yet, it’s not too late! Make sure you’ve elected to participate in Heroes of the Storm testing by opting in on your account’s Beta Profile Settings page. By doing so, you’ll give yourself the best chance at gaining testing access as we expand the pool of invited players in the weeks and months to come.

Please keep in mind that this phase of testing is extremely valuable for us, and feedback from this phase continues to help us fine-tune the game’s features and balance prior to transitioning into later stages of testing. As always, if you’re part of the ongoing testing for Heroes, we encourage you to jump in for some games, and leave us your constructive feedback in the following discussion forums:

The transition onto production hardware is a big step forward in the development of Heroes of the Storm. While a lot of the changes are on the back-end, it will allow us to expand our pool of testers and move into later stages of testing. We appreciate your patience through this process and look forward to your continued feedback.

We still have a lot of plans in store, and there are new Heroes, announcements, and a host of exciting new features ahead, including updates on Ranked Play, Draft Mode, updated Social Systems on the horizon, so make sure to keep an eye on, follow @BlizzHeroes on Twitter, Like Heroes of the Storm on Facebook, and subscribe to @BlizzHeroes on YouTube to keep up with all the latest news as soon as it’s announced.
Stay tuned for more updates, and we hope to see you in the Nexus soon!

Starcraft II 2.1.4 Patch Izmene

Blizzard je objavio izmene koje su došle uz novi Starcraft II 2.1.4 Patch!
Originally Posted by Blizzard (Source)


StarCraft II: Heart of the Swarm Patch 2.1.4 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.


StarCraft II 2.1.4 Patch Notes


  • WCS GameHeart
    • GameHeart’s popular tournament UI has been reborn in the improved WCS GameHeart extension mod.
    • Players can apply the WCS GameHeart extension mod to any melee map from the Custom Games list.
      • To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
      • The WCS GameHeart overlay can then be enabled by navigating to the Gameplay tab in the Options menu and selecting WCS 2.0 in the Observer Interface menu.
    • More information can be found in our WCS GameHeart blog.
  • Enhanced Team Colors
    • General
      • Players can now choose to enhance the color of buildings, units, and spell effects via an in-game UI option.
        • Team color intensity can be adjusted by navigating to the Gameplay tab in the Options menu and adjusting the value on the new ‘Team Color Intensity ‘slider.
    • Updated Unit/Spell Effects
      • EMP, Scanner Sweep, Time Warp, and Mothership Core coloring have been updated to adopt team colors.
        • Team colored spell effects can be enabled under the Gameplay tab in the Options menu by selecting ‘Enable Additional Team Color Textures’

Bug Fixes

  • Fixed an issue where the game display could freeze when using certain video hardware.
  • The Map preferences UI will no longer occasionally display placeholder text.
  • Fixed an issue that could cause the matchmaking options to become unavailable.
  • Fixed an issue where parties could sometimes become split when joining Custom Games.
  • The Ultralisk will no longer lose the Frenzied ability when burrowed.
  • Fixed an issue where using Abduct or Graviton Beam on a Ghost would sometimes not cancel a nuclear strike.
  • Carrier Interceptors will no longer pause when attacking a target under the effects of Mass Recall.
  • The in-game UI will no longer disappear when watching a replay after using the Streamlined Observer UI.
  • Fixed an issue where music would fail to loop in some Campaign missions.
  • The Colossus model will no longer appear larger when killed during warp-in on the Phantoms of the Void mission.
  • Fixed an issue where sound offsets could occasionally be ignored.

Patch 6.0.2 na Background Downloaderu, Nove Sistemske Zahtevnosti

Patch 6.0.2 na Background Downloaderu
Blizzard je pustio prvi deo patcha preko Background Downloadera za World of Warcraft 6.0.2. Još uvek nije svespremno, medjutim kako bi u igru ušli prvog dana kada Patch bude izašao, on će zahtevati da skinete 15 do 20gb igre. Zato je Blizzard i pustio da se skida prvi deo patcha za World of Warcraft 6.0.2, kako ne bi kasnije imali problema da čekate skidanje kompletne igre.
Originally Posted by Blizzard (Source)
To help you get prepared for the upcoming Warlords of Draenor Patch 6.0.2 release, we’ve uploaded the patch data to the background downloader. By downloading the patch in advance, you’ll be ready to get in-game and start playing as soon as the expansion goes live!

If you have issues during this process, you can find help to resolve them on the support site here.

You can adjust your download settings within the desktop app by clicking on the symbol and selecting “Settings” from the menu. Under Game Install/Update you’ll be able to adjust your download options for each of your games and enable or disable the background download, adjust the rate for your download, or pause it if you have a restriction on daily downloads
World of Warcraft Nove Sistemske Zahtevnosti
Nove sistemske zahtevnosti za Warlords of Draenor su objavljene, a mi smo ih uporedili sa starim. Ukoliko ste spremni da upgradujete vaš računar preporučujemo da pogledate najjeftiniju prodavnicu računara u Srbiji EMMI. A za savet šta da kupite uvek možete potražiti na našem forumu!

Minimalna Zahtevnost
  • Intel CPU: Sa Pentium D povećano na Intel Core2 Duo E6600
  • AMD CPU: Sa AMD Athlon 64 X2 povećano na AMD Phenom X3 8750
  • Drive Space: Sa 25 GB povećano na 35 GB
  • Nvidia GPU: Sa GeForce 6800 povećano na GeForce 8800 GT
  • AMD GPU: Sa Radeon X1600 Pro povećano na Radeon HD 4850
  • Intel CPU: Sa Core 2 Duo 2.2 GHz povećano na Intel Core i5 2400
  • AMD CPU: SaAthlon™ 64 X2 2.6GHz povećano na AMD FX-4100
  • Nvidia GPU: SaGeForce 8800 GT povećano na GTX 470
  • AMD GPU: SaRadeon HD 4830 povećano na Radeon HD 5870
Originally Posted by Blizzard (Source)
To make sure you’re prepared for Warlords of Draenor, we wanted to share with you the minimum and recommended system requirements for playing the expansion.

Minimum System Requirements:

Windows XP/Windows Vista/Windows7/Windows8 (latest Service Pack)
Intel Core2 Duo E6600 or AMD Phenom X3 8750
NVIDIA GeForce 8800 GT, ATI Radeon HD 4850 or Intel HD Graphics 3000

OS X 10.8
Intel Core 2 Duo
NVIDIA GeForce 9600M GT or ATI Radeon HD 4850

35 GB available HD space
Broadband Internet connection
DVD-ROM drive
1024×768 minimum display resolution

Recommended Specifications

Multi-button mouse with scroll wheel

Windows 7/Windows 8 64-bit (latest Service Pack)
Intel Core i5 2400 or AMD FX-4100 or better
NVIDIA GeForce GTX 470, ATI Radeon HD 5870 or better

OS X 10.9 (or latest version)
Intel Core i5 or better
NVIDIA GeForce GT 750M or ATI Radeon HD 6750M or better

BlizzCon 2014 In-Game Goodies Sneak Peek

Blizzard je objavio Virutal Iteme koje ćete dobiti ukoliko budete kupili Virtualne Karte za BlizzCon 2014!
Originally Posted by Blizzard (Source)
BlizzCon loot explosion! It’s time to take a sneak peek at this year’s BlizzCon in-game goodies for World of Warcraft, StarCraft II, Diablo III*, Hearthstone: Heroes of Warcraft, and the upcoming Heroes of the Storm**—they’re yours whether you’re attending the show in person or watching from home with the Virtual Ticket.

World of Warcraft – Grommloc Pet
Watch your foes flee in terror before this delightfully dreadful baby murloc masquerading as Grommash Hellscream, legendary leader of the Warsong clan.

Hearthstone: Heroes of Warcraft – Blizzard 2014 Card Back
Infuse your deck with Blizzard spirit by equipping this commemorative card back, forged to resemble the compass design emblazoned in Blizzard’s courtyard.

StarCraft II – Portraits & Decal
Deck out your profile with a pair of portraits, including Hierarch Artanis and another to-be-revealed icon, and prep your army for battle across multiple universes with a Heroes of the Storm–themed decal.

Diablo III – Warlords of Draenor Weapon Transmogrifications
Outfit your heroes with six weapon transmogrification appearances inspired by World of Warcraft: Warlords of Draenor—one for each of Diablo III: Reaper of Souls’ classes.

Heroes of the Storm – Nexus Mount and Portrait
Rush into the storm atop the ethereal Nexus Charger, and embrace the unknown with the mysterious Nexus Brawler portrait.

This year’s epic collection of in-game goodies will be available to use after BlizzCon begins. Head to the BlizzCon Virtual Ticket page to order or learn more.

*Diablo III content for Windows/Mac version only.

**Heroes of the Storm content will be available once you get access to the game; note that ordering a Virtual Ticket does not guarantee a spot in the alpha or beta tests.

Blizzard Otkazao Titan Projekat!

Ako se dobro sećate Blizzard je resetovo Titan Projekat sredinom 2013. Mike Morhaime je danas potvrdio Polygon-u da je Titan Projekat otkazan!
  • Tim koji je sastavljen da napravi novi MMO posle World of Warcrafta, nije našao strast i zabavu.
  • Metzen je rekao da je odluka za otkazivanje Titan prijekta doneta mučno, ali da je otkazivanjem projekata uvek doprinosilo boljem i kvalitetnijem radu.
  • Trenutno Blizzard ne želi da provodi vreme radeći na drugom MMO Projektu.
  • Hearthstone i Heroes of the Storm pomogli su Blizzardu da shvate da ne moraju da rade na velikim projektima.
Medjutim to ne znači da kompletan dev tim neće raditi na nečemu. Do sada smo imali dosta izvora da Blizzard radi na nenajavljenom projketu pod kodnim imenom Prometheus i da može biti novi projekat u okviru nove Blizzard licence.

Imajte u vidu da su ove informacije nezvanične i nepotvrdjene!

Novi Patch Datamined, Elemental Damage Tip, Barbarian WW i Legendary Gemovi

Novi Patch Datamined
Novi Patch postavljen je na Diablo download serverima. U prilogu su sitne izmene koje su došle uz novi Build.
Class Izmene
Originally Posted by AdriaCraft


  • Spirit Walk Cooldown:15 secondsLeave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if your physical body sustains 50% of your maximum Life in damage.


  • Blizzard
    • Apocalypse : Increase the area of effect of Blizzard to a 30 yard radius. Blizzard's damage turns into Fire. (This is an old change, only a tooltip update)
String Izmene
Originally Posted by AdriaCraft


  • (PH) Treasure Goblin Splitter
  • (PH) Treasure Goblin Splittee
  • (PH) Backup Goblin
  • (PH) Teleporty Goblin
  • Treasure Fiend
  • Blood Thief
  • Fetish Sycophant
  • Frost Maggot
  • Invisible portal summoner


  •  x1_LR_Boss_Butcher_Spears_nameButcher Spears
  • x1_LR_Boss_Butcher_Spears_desc: Throw a spear up to {Script Formula 2} yards to pull an enemy back to the Barbarian, slowing target's movement speed and dealing [{Script Formula 0}*100]% weapon damage.
    Generates: {Script Formula 12} Fury
    Cooldown: {Cooldown Time} seconds


  • Rune_A#x1_LR_Boss_Butcher_Spears: Harpoon
    Pierce through up to {Script Formula 17} enemies in a straight line and drag them all back.
  • Rune_B#x1_LR_Boss_Butcher_Spears: Chain Gang
    Throw {Script Formula 11} spears that can each hit and pull an enemy back.
  • Rune_C#x1_LR_Boss_Butcher_Spears: Siphon
    Gain Life equal to [{Script Formula 10}*100]% of the damage dealt.
  • Rune_D#x1_LR_Boss_Butcher_Spears: Get Over Here
    Increases Fury gain to {Resource Gained On First Hit}.
  • Rune_E#x1_LR_Boss_Butcher_Spears: Weak Link
    Enemies killed by this attack explode for {Script Formula 14}-[{Script Formula 14}+{Script Formula 15}] damage.

It also seems that the Keys and Organs from the Infernal Machine Event now have more detailed tooltips, detailing where they can be acquired and what they do.
Elemental Damage Tip
Grimiku je govorio o tome kako elemental damage nije uključen u character damage per second kalkulaciji, ali je objasnio kako doći do vašeg totalnog DPS-a baziranog na elemental damagu.
Originally Posted by Blizzard (Source)
With the Frostburns equipped, my damage is at 1,380,182
With the Magefists (on current profile) equipped, my damage is at 1,608,608.
So whats the difference? With everything set up for cold, why does 1% fire over cold and less dexterity up my damage by almost 300K?

The damage total on your character sheet does not factor in elemental damage, which is why you're seeing the difference. There is a way to look at your damage after being adjusted for elemental damage, though, and it's pretty easy to find once you know where to look.

If you open up your character sheet in game you'll notice a Details section just below your Damage, Toughness, and Healing stats. Click on that, and you'll see a whole new pane open up with more information about your character. The top section of that pane is dedicated to Offensive stats, and at the bottom of that section is where you'll find your elemental damage. Just hover your mouse over the elemental stat in question, and you'll see a new total damage calculation for that elemental type. It should give you a better idea of what your actual damage is for your build.
Barbarian WW i Legendary Gemovi
Blue plost flagovao je danas korisan topic na zaničnom forumu od strane igrača Juggernaut, koji je podelio informacije o Barbarian Whirlwindu i nekih legendary geova. Vrlo korisne informacije za sve igrače koji jure Raekor's set.
Originally Posted by Blizzard (Source)
These are my results with various gems in a lightning WW build. Test subject was Gom, each gem was tested multiple times with multiple gear setups, this particular set I'm posting was done with Schaefer's hammer with WW+CotA and no WotB (using WotB kept the results well within a 0.05 margin of error, though). Mileage will vary based on your stats, but the ratio's amongst each other for WW should hold up nicely:

1. Mirinae (r26) is #1 at a 37% DPS increase vs single target. Against 2 targets it is cut in half to 18.5% and falls behind BotTrapped, against 3 it is divided by 3 falls to 12.3% behind BotPowerful and Pain Enhancer, against 4 it drops to dead last. This is tied for my #3 gem slot, depends if I need more RG killing power because aside from RGs and the occasional elite, we should be ignoring single targets. You get the most out of this gem from stacking Elite damage.

2. Bane of the Trapped (r27) came in at #2 for single target and lightyears ahead of the rest for multi-target. It is providing the exact DPS boost that it lists (23% in my case). This will be taking my #1 gem slot.
3. Pain Enhancer (r25) came in 3rd for Single target and second for multi-target at 16% DPS. The DoT scales well and the gem gets stronger for multi-target with the r25, combined with Rend this should skyrocket for AoE DPS getting close to (or possibly surpassing) BotT. This will be taking my #2 gem slot.

4. Bane of the Powerful (r25) elite damage passive only was a 10.5% DPS increase. If the Proc buff never falls it should be close to 26.5% vs elites and 16% vs trash. My stats with 25% Skill dmg and 42% elite dmg before the gem buffs are important to note: the Elite damage is additive with Elite damage (obviously), while the 20% damage proc is counted as "Skill Damage" making it Additive with things like Yan's pants and Battle Rage. The more you have in each category the more it devalues this gem in terms of damage so you will have to figure it out for your stats. It has higher potential than most gems assuming Elites are perfectly spaced to maintain the buff. Expires at death, on RGs, and on long waits between Elite packs. Potency never increases, leaving room for other gems to surpass it at high ranks. This will only get my #3 slot if I find the uptime satisfactory (so far it is not).

5. Wreath of Lightning (r25) was an 11% DPS increase. Has solid potential on large groups, but r25 does nothing for damage leaving it in the dust. Despite gaining my % Lightning bonus, it is not keeping up with the rest. I like this as a R1 to use as a placeholder until my BotT is R25 and ready to be socketed. Even though it benefitted from my Bonus %Lightning damage it still couldn't keep up with Pain Enhancer (kind of disappointing) 

6. Taeguk... I didn't test it this time around since mine is only lvl 3, and its complete crap at lvl 3. Scales better than any other gem, so the potential damage is higher than anything except BotTrapped. Pain in the !@# to maintain, would have to play with it for a while to see if its worth the trouble. It counts as Skill bonus damage, so at r25 the damage boost for me would be 17% (expected range is 15-19% based on your gear/skills), but you would also gain 23% armor (the actual damage reduction is much more difficult to calculate w/ diminishing returns).
Hope this answers some questions about gem choices. Thanks for taking the time to test all of these things and posting the results, Juggernaut. Really good stuff to share with your fellow Barbarians.

Hearthstone Patch 6485 Zvanične Patch Izmene

Hearthstone Patch 6485 je pušten na Live Serverima i sa sobom je doneo male izmene u igri.
Originally Posted by Blizzard 

Hearthstone Patch Patch Notes

Card Changes

  • Leeroy Jenkins (Neutral) now costs 5 (up from 4)
    • Leeroy Jenkins created a strategy that revolved around trying to defeat your opponent in one turn without requiring any cards on the board. We like having a variety of deck types but taking 20+ damage in one turn is not very fun or interactive.
    • The amount of dust that you get from disenchanting Leeroy Jenkins has been temporarily increased such that it is equal to the amount of dust that it would have originally cost to craft it.
  • Starving Buzzard (Hunter) now costs 5 (up from 2) and now has 3 Attack and 2 Health (up from 2 Attack and 1 Health)
    • The amount of cards Starving Buzzard allowed Hunter players to draw ultimately ended up being too excessive for its low cost. This change will allow the Hunter's opponent more time to react to both the Starving Buzzard and the cards drawn by its power.

Bug Fixes

  • Hired gnomish engineers to improve the in-game chat bubbles to reduce clipping.
  • Resolved various bugs and issues.
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