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Patch 2.0.3 Izmene, Crusader Gameplay Trailer, Istorija Crusader Klase, Pitanja i Odgovori

Patch 2.0.3 Izmene
Originally Posted by Blizzard

Diablo III - Patch 2.0.3 v.2.0.3.22427

Below you will find the patch notes for the most recent update for Diablo III, patch 2.0.3.

GENERAL
  • The area of effect for the Fire Trenches in the Halls of Agony now better match their animations
    • There is now a short delay before Fire Trench damage is dealt
  • Followers
    • Enchantress
      • Bug Fix: Fixed an issue where Erosion was causing Electrified to proc too frequently
BOSSES
  • Act Bosses now always drop a rare quality item
  • The Skeleton King no longer drops a Legendary item after using the "Reset Quests" button for level 60 characters
    • This bonus has been moved to Diablo for level 60 characters
CLASSES
  • Wizard
    • Active Skills
      • Hydra
        • Bug Fix: Hydras should now properly dissipate when the owner dies or leaves the game
      • Familiar
        • Increased the internal cooldown attack rate to roughly match the player's attack speed to a maximum of approximately 2 attacks per second.
      • Magic Weapon
        • Skill Rune - Deflection
          • Added an internal cooldown to the proc rate to be roughly once per attack
CRAFTING
  • Blacksmithing
    • Level 1-60 crafted Legendary and Set pieces now require 2 Fiery Brimstones to craft
    • All low level crafted Legendary and Set pieces now require at least 1 Demonic Essence to craft
    • Bug Fix: Fixed an issue where Legendary crafting recipes were rolling Rare level stats
      • In addition, a pass was made to ensure all Legendary crafted items are rolling with 6 total affixes
ITEMS
  • New Affix: +Max Spirit for Monks
    • This affix rolls on Fist Weapons, Spirit Stones, and Combat Staves
 
Crusader Gameplay Trailer
Novi Epic gameplay trailer objavljen je od strane Blizzarda. Rečima ne možemo da opišemo ovaj video zato je bolje da ga pogledate.
 
 
Istorija Crusader Klase
Blizzard je objavio detaljne informacije gde možemo bolje da se upoznamo istorijom Crusader Klase, koja nam dolazi uz Reaper of Souls!
Originally Posted by Blizzard (Source)
The History Behind the Crusade


Faithful of Akkhan. Bastions of the Light. Stalwart redeemers of the Zakarum. All of these names could very well describe the newest hero class available in 
Reaper of Souls™.

Unlike other orders of the Zakarum, the Crusaders bring a distinctly grittier version of a traditional holy warrior to the world of Sanctuary. But where did they come from? What is their role in the Zakarum faith? How will they tackle the looming threat of Malthael on the horizon?

The answers to these questions and many more lay below, so let's kick off our week-long inside look at the Crusader class with some delectable servings of lore!

The Rise of the Zakarum

The Zakarum faith was founded many years ago, sometime after the Mage Clan wars by the prophet Akarat, a wandering ascetic from Xiansai. According to many historical accounts, it was during this pivotal time (in which humanity was beginning to reject magic for the comforts of religion) that Akarat received a startling revelation from a being he referred to as Yaerius, or "son of light" in his native language.

While there is some debate among scholars as to the true nature of Akarat’s prophecy—specifically, whether the "being" Akarat saw was the archangel Yaerius or simply an echo of Uldyssian’s sacrifice at the end of the Sin War—its significance is undeniable. It is said that the vision, manifesting as a magnificent flash of light and energy across the sky, ignited the fundamental belief within Akarat that humans were powerful vessels of light, and that all should seek their "inner light" in order to live good lives.

Map%20of%20Sanctuary.jpg

Upon receiving this revelation, Akarat set out on a grand journey to the cities Kehjistan, spreading word of his findings and encouraging others to embrace the Light he knew existed within them. Although Akarat would eventually vanish from all historical record, his teachings lived on through the people of Sanctuary, serving as the spiritual basis for the Zakarum faith and church. (Fun fact: The name "Zakarum" comes from "Zakara," meaning "inner light.")

Light's Dawn: The Birth of the Crusader

During the reign of Emperor Tassara and shortly before General Rakkis’ historic march to the West, a priest by the name of Akkhan sensed a foul taint growing within the Zakarum church. This taint, unknown to Akkhan at the time, was caused by no other than that of the Prime Evil Mephisto, Lord of Hatred, his darkness steadily seeping from the soulstone which lay beneath the Temple of Light in Travincal.

tumblr_mvkyzb0PeM1qhh117o2_1280_thumb.jpg

Determined to redeem his beloved faith, Akkhan sought out the most devout, talented warriors and issued them a sacred mission: find a way to cleanse the Zakarum of decay and corruption once and for all. These warriors traveled to the east, directly opposite the Paladins traveling with General Rakkis, following the rumored path Akarat took in the last days of his life before disappearing.

And so the Crusader order was born.

Amongst the Zakarum: The Crusader's Role

Long time players of the Diablo franchise are likely familiar with the Zakarum faith and may even fondly remember time spent with their Paladin, the playable holy warrior from Diablo II. While Crusaders and Paladins share a devotion to the Zakarum faith, they aren't directly related to one another nor necessarily serve the same goals.

So how exactly do the Crusaders fit into the picture?

Of Paladins Past and Present:

Let's go over what we currently know: a quick overview of the well-beloved Paladin. Paladins are devoted warriors of the Zakarum. Over time since their founding, different sects of Paladins began to form, with separate goals and bases of operation.  This includes the Knights of Westmarch, the Order of Paladins, and the Hand of Zakarum.

S6FH7VU8NKZH1382734766810_thumb.jpg

During the events of the Zakarum Inquisition, the Hand of Zakarum was discovered to be corrupt and collapsed shortly after the events of Diablo II. The Order of Paladins, disgusted by the corruption of their faith, broke away and fled to the west, eventually settling in Westmarch. The Knights of Westmarch, already established from General Rakkis' conquest and eager to diminish their connection to Mephisto's corruption, absorbed the Order of Paladins and disassociated themselves from the Zakarum faith.

These different orders, some intentionally while others as a result of malevolent misdirection, evolved their arts and practices over the years, eventually developing into the Paladins we see today.

The Crusade Continues:

Unlike the Paladins, the Crusaders are an elite and insular group that has seen very little change since their founding, maintaining beliefs and practices most close to the original teachings of Akarat. Though Crusaders may exhibit similar ability to wield and bend the Light to their will as their Paladin counterparts, their fervor comes from a much more pure sense of righteousness. This is in part by design. During their formation, Akkhan made certain to only recruit those with the strongest conviction and battle potential. He also actively avoided bringing in anyone with Paladin training, fearful of any existing defilement or corruption carrying over into his crusade.

crusaderdark1_thumb.jpg

As a result of this focused purpose and very guarded lifestyle, the order itself is actually quite small. In total, only 427 Crusaders were sent east, and over time, their numbers have dwindled to the 341 known today. In practice, the Crusaders remain a loosely organized group, often traveling alone or with, at most, a single apprentice—a partnership which will persist until the Crusader's death. When it comes time for the Crusader to lay down their weapon, generally by falling in battle, their apprentice will not only take up their shield and armor, but their name as well, continuing a legacy set in motion so many generations ago.

Starting the Journey: The Nephalem Crusader

As with the other Diablo III classes, the Crusader is a nephalem, their blood pulsing with same hidden power. Hearing the tales of a mysterious star falling from the sky and having exhausted their search in the East, the Crusader has traveled to New Tristram, hoping to discover anything that might save their faltering faith.

Will you take up the flail and shield in the name of the Zakarum? Are you eager to smite your foes with the pure, unblemished power of the Light? Let us know in the comments below if you'll be rolling out your living, battle hardened tank on launch day!

 
Pitanja i Odgovori Istorije Crusader Klase
Originally Posted by Blizzard (Source)
Last week, we asked followers of @Diablo to send us their burning questions about Crusader lore and history.

After pouring through all the wonderful tweets we received in response, we then worked with lead writer Brian Kindregan and Blizzard historian Justin Parker to provide answers to some of your most popular inquiries below. Check it out!

golfmike77.jpg

Answer: A heavily armored, deeply driven warrior is traditionally depicted with a flail or mace. Maces generally learn towards the clergymen or clerical type of character, and the Crusader definitely leans more towards the martial side of things. Plus, they’re just awesome!

um.jpg

Answer: The Crusaders are searching for anything that might redeem their faith. They don’t know what form it will take, whether an item, a lost text, or perhaps an ally. However, they do strongly believe in signs and symbols, and a falling star raining down on a small town not yet explored by their brethren could be a very good lead.

mmdozer.jpg

Answer: As detailed above, the Crusaders are very different than Paladins! While it’s true that the etymology of the term "Crusader" has its origins in the term "cross" and carries some real world connotations, it has grown in meaning (at least in the English language) to represent a faithful soldier of any kind, particularly those who devote themselves to a powerful cause or life-long task. This is exactly the kind of mission the Crusader is on, and their faction as a whole can certainly describe their journey as a "crusade."

getinthecage.jpg

Answer: Crusaders generally recruit their apprentices in the wilderness or working-class parts of a city. When they identify a child who exhibits talent with the Light, they often negotiate with the child’s family to start the apprenticeship. Rich families are less likely to initiate their children into such endeavors, so Crusaders usually come from peasant or lower class families.

icemaker.jpg

Answer: When the Crusaders departed on their journey, they weren't heard from again. They didn't keep in contact, and Akkhan's belief that the rest of the church was corrupted kept them from communicating with the other sects. As a result, only very high level members of the Zakarum church are aware of the Crusaders' existence. Crusaders respect other devout and pure worshipers of their faith, but are wary of those who may have been corrupted. Depending on their Order and rank, some Paladins might react poorly or not at all to a Crusader.

Untitled.jpg

Answer: In the Swamplands to the east, many male Crusaders (and some female!) would buzz their heads to reduce the chance of carrying lice infestations. Gross, we know, but for some that was a less cumbersome option than having to bathe more thoroughly and regularly between battles. Ain't nobody got time for that!

darkriku.jpg

Answer: Mostly, from the same place Paladins do! The Crusaders follow the tenants of the old Zakarum faith closely, which in its simplest form states that all humans have the Light somewhere within them. While many Crusaders often show signs of their ancient nephalem heritage, simply being born with strong affinity to the Light is not enough. Crusaders train extensively throughout their apprenticeship to master their innate abilities.

niall.jpg

Answer: Akkhan only knew some force was corrupting his beloved faith. He had no way of knowing the cause was Mephisto, and therefore couldn't act directly. He believed everyone above him in the Zakarum hierarchy was corrupted in some way, and without any real knowledge the best he could do was form the Crusaders to find the answer and solution to that corruption.

crimirl.jpg

Answer: Not at all! As adherents to the Zakarum faith, they believe in the ascent of man, and that the melding of demon and angel produced the only truly balanced beings in creation.

deadfaith.jpg

Answer: Crusaders are incredibly experienced veterans. As they often spend their lives on the move, in the wilderness and city alike, they take part in thousands of fights from epic battles to back alley brawls. They see allies and enemies alike fall in combat. Even the very act of becoming a Crusader involves seeing your master die. Despite the core of seriousness and discipline that drives them deep within, they've been around too long and seen too much to take anything aside from the crusade itself seriously. This allows them to generally be relaxed individuals, and they enjoy witty conversation whenever possible. Excitement comes only from the thought of ending their crusade.

viaandroid.jpg

Answer: Many Paladin orders have been disbanded at this point. Some have formed into new orders, such as the Templars, while others have gone rogue or freelance. Others have simply died. The Knights of Westmarch have become a largely secular order, separated from the Zakarum faith and more focused on the defense of Westmarch from physical harm rather than spiritual. In Reaper of Souls, Lorath Nahr is a newly introduced character who has close ties to the Knights of Westmarch. If you'd like more information on this particular group, I recommend speaking to Lorath in-game once the expansion launches, or reading through Storm of Light by Nate Kenyon. 

Thank you to everyone who sent us questions! We look forward to sharing even more information about the Crusader class all this week—so stay tuned!


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Beta Faza Hearthstone Igre je završena! Igra je Sada Zvanično Izašla!

Hearthstone je sada Live!
Šta se upravo dogodilo? Hearthstone nije više u beta fazi!
Originally Posted by Blizzard (Source)
Welcome to the Hearthstone Launch!

The tables are set and the tavern music is playing—Hearthstone is live!

The Hearthstone beta is complete and we wanted to take a moment to thank all of our participants for their incredibly valuable feedback and support. If you haven’t had the chance to jump into the game, now is the perfect time to check out the fast-paced strategy card game that’s fun for everyone. If you’re new to Hearthstone, getting started is simple: Just visit playhearthstone.com and click on the “Play Free Now” button. Once your download is finished, fire it up and click on the Hearthstone icon. Install Hearthstone, then hit the “Play” button and you’ll be on your way.

As soon as you jump in you’ll challenge iconic Warcraft characters, including the ferocious Hogger, the mischievous Millhouse Manastorm, and the wise Lorewalker Cho. As you progress through these introductory missions, you’ll hone your card-slinging skills in preparation for a climactic battle against Illidan Stormrage! You are not prepared . . . for this much fun!

Once you’ve completed the introductory missions, you’ll have access to all of Hearthstone’s exciting offerings. Practice against the AI and you’ll be on your way toward unlocking all nine of the original World of Warcraft classes: Mage, Priest, Druid, Rogue, Shaman, Hunter, Paladin, Warrior, and Warlock! You can also challenge your friends to a duel, test your might against other players in ranked and casual Play mode matches, or fine-tune your mastery of deck construction for fantastic rewards in the Arena. An endless variety of decks are just waiting for you to build and play!

If you’ve already been playing Hearthstone with us, check out the new stuff we’ve added with the latest patch here!

Celebrate the release of Hearthstone with these class-themed Facebook cover photos and Twitter icons! (Available Here)

Start playing Hearthstone FREE today. We’ve got a seat waiting just for you!
 
Zvanične Patch Informacije
Originally Posted by Blizzard 

General

  • Golden Heroes have been added and now can be unlocked after winning 500 Ranked games with a Hero! Track your progress on the deck selection screen in Ranked Mode.
  • New card backs have been added.  Collect these by doing awesome things such as participating in each Ranked Season!
  • The Hearthsteed mount reward has been added and can now be obtained for your World of Warcraft account! Win 3 games in Play or Arena mode to acquire one of your own!
  • You can now connect to other regions (Americas, Europe, Korea, Taiwan) of Hearthstone regardless of the region that is set on your Battle.net account. Account progress and card collections are saved separately per region. This feature will become available once the patch is live in all regions. 
  • The “Players Near Me” feature is now enabled by default.  You can disable this feature in the Options Menu.
  • The queue timer now only shows up after you’ve been waiting a while.
  • Certain Expert cards have been changed and the amount of dust that you get from disenchanting these cards have been temporarily increased such that it is equal to the amount of dust that it would have originally cost to craft those cards. Affected cards are:

Ranked Play

  • During each Ranked Season change, players may now start the new season at a rank higher than the default Angry Chicken rank, depending on the rank that was obtained at the end of the previous season. You’ll receive one bonus star for every rank you achieved in the previous season.
  • The Angry Chicken rank now starts with 0 stars, instead of 1. Bawk!?

Arena

  • Arena rewards at 10, 11, and 12 wins no longer reward common non-golden cards.

Visuals

  • Many new card effects have been added. +3 Sparkles/+5 Shinies.
  • Minions who have Taunt and Stealth now have an effect that more clearly indicates that Taunt is temporarily disabled during Stealth.
  • Mass disenchanting now has new and improved graphics. Now you can mass disenchant in style!
  • The UI that pops up when challenging a friend to a duel has been improved. Wow, so challenge.
  • Minions that have been blessed by Blessing of Wisdom now show the trigger “lightning bolt”. Talk about a bright idea!

Gameplay

  • If you disconnect from a game, you now have 60 seconds to try and reconnect and pick up from where you left off.
  • The Expert AI has been sent to Hearthstone training camp and should now be more challenging.
  • If a player’s deck contains all Golden cards, a Golden The Coin will compliment your deck if you happen to go second.
  • Unlocking a hero now plays that Hero’s emote. Well met!
  • Secrets can now only activate on your opponent’s turn.
    • Activating your own secrets feels a little strange, but mostly, the ability to do this was preventing us from creating new and powerful secrets that trigger off of events you can easily control (like a minion dying).  They end up functioning just like spells, instead of trying to bait your opponent into a bad play.  This change keeps secrets working like traps you lay for your opponent, instead of spells that you cast and use on your own turn.

Card Changes

  • Nat Pagle now reads: At the start of your turn, you have a 50% chance to draw an extra card.
    • Nat Pagle will now draw a card at the start of your turn rather than at the end. Nat had too much draw power for a card that is fairly hard to counter so early in the game, making it almost an auto-include for many decks.  This change reduces the power of the card and gives players more time to counter the card before it starts.
  • Tinkmaster Overspark is now a 3/3 (up from 2/2) and now reads: BattlecryTransform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel.
    • Tinkmaster is a neutral card that silences and often shrinks big creatures. This reduces the amount of big, fun creatures in the environment. We think this change will increase the amount fun creatures in the environment, and bring him more in-line with his cost and overall power. Tinkmaster should still show up in certain types of decks, but will no longer be appearing in every high level deck.

Bug Fixes

  • Water Elemental (Mage) will now properly freeze armored heroes as intended.
  • Ancestral Healing (Shaman) will now always attempt to heal a minion for its full Health regardless of its current Health.
  • The issue where minions randomly swap battle positions with other minions is a result of many factors and issues. All known circumstances and issues that result in minions dancing randomly around have been resolved.
  • Cards now better respect personal space while in a player’s hand. Similar to the minion swapping issue, all known circumstances and issues that result in cards overlapping with other cards in a player’s hand have been resolved.  
  • The New Deck button in the Collection Manager no longer stays highlighted if you quickly click the Done and No buttons after selecting a hero.
  • The Hearthstone client will no longer remain in the foreground when you click on another program.
  • You can now select a friend in the friends list by clicking on their medal in Play mode.
  • If you were playing a friendly game when daily quests were granted, you are now correctly notified after the game.
  • The Repair Bot's healing ability now generates an entry in the game history.
  • Fixed an issue that could cause the buttons to stop working for a short moment when transitioning back to the main hub.
  • Fixed an issue that prevented some accounts from properly receiving friendly challenges.
  • Fixed an issue that prevented some accounts from joining Play, Practice or Friendly games if they have a custom deck in their collection.
  • Fixed an issue where entering a new Arena run while getting a new daily quest can cause the Arena purchase and the back buttons to be unresponsive.
  • Fixed an issue where you will receive a toast stating your friend has just come online if you log into Hearthstone and that friend was already online.
  • Fixed an issue where attempting to create a new deck would cause the game to time out after about a minute.
  • Fixed an issue where backing out of a deck list while its deck tile is animating to the top of the list will cause the deck list buttons to become unresponsive.
  • Fixed an issue where cards opened in packs or earned from defeating heroes may not appear in your collection after restarting the client.
  • Fixed an issue where clicking on the Last Played player area in friends list opens up the Add a Friend prompt without automatically filling in the player's BattleTag.
  • Fixed an issue where the credits can be played while in the Today's Quests screen.
  • Fixed an issue where the quest Level Up! is completed upon reaching a total level of 10 instead of level 10 on one Hero.
  • Improved many graphical effects and fixed various graphical and game behavior issues.
  • Fixed a number of audio and sound issues.

Mac

  • Toggling full screen mode on some resolutions and monitors will no longer cause the window borders to be visible.
  • Fixed a graphical issue that could occur when changing resolutions.
  • Loading into a game will no longer cause graphical issues while on high graphics settings.
  • The system menu bar will no longer display over the client in full screen mode.
  • Using Alt + Tab to switch focus while in full screen mode will no longer cause the dock to appear over the client.

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Beta Patch 4944 - Hearthsteed, Achievementi, Pozadine Karata, Sezone

Hearthstone Beta Patch 4944
Beta patch postavljen je na Blizzardovim download serverima. Očekujemo da večeras bude pušten live u toku održavanja battle.net servera. Novi Patch donosi par novina: Nove Achievemente, Pozadine Karata, Sezone, Promene kod Karata, Stringove kao i slike za mobilnu verziju igre!
 
Achievement Nagrade
Hearthsteed reklamni mount za WoW je nagrada za tri pobedjene igre. U nastavku možete pogledati tabelu achievementa.
Nismo sigurni da li će Hearthsteed mount biti dostupan kada patch bude pušten na serverima, ali mount i achievement se nalaze u World of Warcraft još od 5.3.0 Patcha!
 

NameDescriptionRewards
Golden Malfurion Stormrage Win 500 Ranked games with Malfurion Stormrage. Golden Hero Portrait
Golden Rexxar Win 500 Ranked games with Rexxar. Golden Hero Portrait
Golden Jaina Proudmoore Win 500 Ranked games with Jaina Proudmoore. Golden Hero Portrait
Golden Uther Lightbringer Win 500 Ranked games with Uther Lightbringer. Golden Hero Portrait
Golden Anduin Wrynn Win 500 Ranked games with Anduin Wrynn. Golden Hero Portrait
Golden Valeera Sanguinar Win 500 Ranked games with Valeera Sanguinar. Golden Hero Portrait
Golden Thrall Win 500 Ranked games with Thrall. Golden Hero Portrait
Golden Gul'dan Win 500 Ranked games with Gul'dan. Golden Hero Portrait
Golden Garrosh Hellscream Win 500 Ranked games with Garrosh Hellscream. Golden Hero Portrait
Greater Reaper of Packs Your Diablo III Reaper of Souls Collector's Edition comes with 2 packs. 2 Card Packs
Mount Up! A special reward for your third win! Log in to World of Warcraft to claim it! Hearthsteed
You are Legend Welcome to the Hearthstone Elite! Show it off with your Legendary Card Back! Legends Card Back
Fireside Friends Hearthstone is better with friends! Enjoy the company, and your new card back! Launch Card Back
Reaper of Packs Your Diablo III Reaper of Souls comes with 1 pack. 1 Card Pack

Nove Pozadine Karata

Uspeli smo da izvučemo par informacija o novim pozadinama karata koji su prethodno najavljene. Imajte u vidu da pozadine karata nisu nagradjivane u toku test sezone.
 


Reaching Legend Rank

Ranked Participation Reward

Promotional Events
 
Upcoming Reward

Upcoming Reward


NameSource
Default Creating an account
Pandaria Participating in Ranked Season 1
Black Temple Participating in a Ranked Season 
Charm Participating in a Ranked Season 
Launch Achievement: Fireside Friends
Legend Achievement: You are legend

Sezone

Blizzard je dodao informacije o sezonama u igre. U nastavku možete pogledati tabelu kada je koja sezona predvidjena!

IDNameDescription
2 First Test Season Test season 1 in closed/open beta
3 Second Test Season Test season 2 in closed/open beta
4 Third Test Season Test season 3 in closed/open beta
5 Fourth Test Season Test season 4 in pre-iPad release
6 April Season 2014 1st real season
7 May Season 2014 2nd season
8 June Season 2014 3rd season
 
Nove Slike
Novi grafički elemtni su ubačeni u igri koji nas povezuju za mobilnu verziju igre!
 
hpwhsmobilebatterychatmobile

Izmene kod Karata
Originally Posted by AdriaCraft

Minion

  • Nat Pagle - Draw chance is now at the start of your turn instead of the end.
  • Tinkmaster Overspark - Health increased from 2 to 3. Attack increased from 2 to 3. Tinkmaster cannot transform himself.

Druid Minion

  • Ancient of War - Wording change.
    • Old: Choose One - Taunt and +5 Health; or +5 Attack.
    • New: Choose One - +5 Attack; or +5 Health and Taunt.

RogueAbility

  • Betrayal - Wording Change.
    • Old: An enemy minion deals its damage to the minions next to it.
    • New: Force an enemy minion to deal its damage to the minions next to it.

WarriorAbility

  • Mortal Strike - Wording change.
    • Old: Deal 4 damage. If your hero has  12 or less Health, deal 6 damage instead.
    • New: Deal 4 damage. If you have 12 or less Health, deal 6 instead.
 
Stringovi
Originally Posted by AdriaCraft
  • GAMEPLAY_GOLDHERO_WINS - Wins!
  • GAMEPLAY_MOBILE_TUTORIAL_JAINA - Jaina Proudmoore
  • GLOBAL_APPROXIMATE_DATETIME - ~{0} 0=time string
  • GLOBAL_APPROXIMATE_DATETIME_RANGE - ~{0} - {1} 0=min seconds 1=max seconds string
  • GLOBAL_BUTTON_NEXT - Next
  • GLOBAL_CLICK_TO_CONTINUE_TOUCH - Tap to continue
  • GLOBAL_DATETIME_SPINNER_DAY - > 1 day
  • GLOBAL_DATETIME_SPINNER_DAYS - {0} |4(day,days)
  • GLOBAL_DATETIME_SPINNER_HOURS - {0} |4(hour,hours)
  • GLOBAL_DATETIME_SPINNER_MINUTES - {0} |4(min,mins)
  • GLOBAL_DATETIME_SPINNER_MONTH - > 1 month
  • GLOBAL_DATETIME_SPINNER_SECONDS - {0} |4(sec,secs)
  • GLOBAL_DATETIME_SPINNER_WEEKS - {0} |4(week,weeks)
  • GLOBAL_ERROR_NETWORK_CONNECTION_TIMEOUT - Your connection timed out. Please check your Internet connection.
  • GLOBAL_ERROR_NETWORK_DISCONNECT_GAME_SERVER - You were disconnected from the Hearthstone game service.
  • GLOBAL_ERROR_NETWORK_DISCONNECT_GENERIC - You were disconnected.
  • GLOBAL_ERROR_NETWORK_NO_CONNECTION - Unable to connect. Please check your Internet connection.
  • GLOBAL_ERROR_NETWORK_UNAVAILABLE_OFFLINE - Hearthstone is offline. Please wait a few minutes and try again.
  • GLOBAL_ERROR_NETWORK_UNAVAILABLE_UNKNOWN - Oops! Playful sprites have disrupted Hearthstone as it was connecting to our servers. Please wait a few minutes for them to disperse and try again.
  • GLOBAL_ERROR_NETWORK_UNAVAILABLE_UPGRADE - Hearthstone has been updated! Please download the latest version.
  • GLOBAL_FRIEND_CHALLENGE_BODY1 - You've been challenged by:
  • GLOBAL_FRIEND_CHALLENGE_BODY2 - Do you accept?
  • GLOBAL_FRIEND_CHALLENGE_NEARBY_PLAYER_NOTE - You can turn off invites from nearby players in the options menu.
  • GLOBAL_FRIENDLIST_CHALLENGE_BUTTON_AVAILABLE - Challenge {0} to a game of Hearthstone. 0=player name
  • GLOBAL_FRIENDLIST_CHALLENGE_BUTTON_HEADER - Friendly Challenge
  • GLOBAL_FRIENDLIST_CHALLENGE_BUTTON_IM_UNAVAILABLE - You can't challenge {0} right now. Return to the main menu. 0=player name
  • GLOBAL_FRIENDLIST_CHALLENGE_BUTTON_THEYRE_UNAVAILABLE - You can't challenge {0} right now. Wait for them to return to the main menu. 0=player name
  • GLOBAL_GAME_QUEUE_TIME_IN_QUEUE - Time In Queue
  • GLOBAL_GAME_QUEUE_WAIT_TIME - Wait Time
  • GLOBAL_GOLD_REWARD_OVER_CAIS - You cannot gain any more gold due to CAIS.
  • GLOBAL_HERO_WINS - Wins: {0}/{1} 0=number of games this class has won 1=number of wins to get golden
  • GLOBAL_LANGUAGE_NATIVE_DEDE - Deutsch The name of the language IN THAT LANGUAGE.
  • GLOBAL_LANGUAGE_NATIVE_ENUS - English The name of the language IN THAT LANGUAGE.
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  • GLUE_MOBILE_REGION_SELECT_WARNING - Not everything travels with you!\nWhen you switch regions, your game progress (including your characters, cards, and rankings) doesn't go with you. It will also affect:
  • GLUE_MOBILE_REGION_SELECT_WARNING_HEADER - Region Select
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Warlords of Draernor Pre-Order na Battle.net, Dostupan Level 90 Character Boost

Warlords of Draenor Pre-Order Dostupan!
Pre Order novog nastavka World of Warcraft: Warlords of Draenor je dostupan na battle.netu!
  • Regularna verzija košta $50 / €45
  • Digital Delux verzija košta $70.
  • Kupovinom obe verzije danas daje vam jedan besplatan Character Level 90 Boost!
  • Warlords of Draenor je očekivan da bude u prodaji pre 20 Decembra 2014. Ovo nije pravi release date, već tehnički definisan datum koji će biti promenjen. Možemo očekivati izlazak igre oktobra 2014!


Originally Posted by Blizzard (Source)
Community_carrousel_640x300_Pre-Sale_Promo_ZH04.jpg

The Iron Horde must be stopped. Garrosh Hellscream has escaped to the past and united with his father Grommash, fierce leader of Warsong clan. Together they are forging the orc clans of Draenor into a savage war machine.

It falls to you to crush the Iron Horde before the Dark Portal is completed and the invasion begins. Travel to the Draenor of the past: a world of giants and monsters, a world the fearsome and legendary orc chieftains call home. Face the dangers of this untamable world and bring down the Iron Horde—before both the past and the future are lost forever.

Warlords of Draenor launches worldwide this fall, and you can prepare for the coming invasion now by immediately* boosting a character to level 90 with your pre-purchase of the expansion digitally.

To stop Garrosh’s engines of conquest, you’ll need to recruit allies to your cause and construct a mighty Garrison; explore all-new zones, dungeons, raids, and scenarios across Draenor for resources to aid in your quest; and achieve new heights of power on the way to the new level cap of 100.

Interested in boosting more than one character to level 90 right away? In addition to the boost you get with your Warlords of Draenor pre-purchase, you also have the option of buying additional character boosts directly through the Shop in-game. Check out the video below to learn more about how it all works:

Warlords of Draenor is available for pre-purchase digitally in standard and Digital Deluxe editions. The Digital Deluxe Edition comes with a cache of in-game goodies for your favorite Blizzard games, including a Dread Raven mount and Dread Hatchling pet to accompany you in World of Warcraft, Grommash Hellscream and Blackhand Battle.net portraits to intimidate your foes with in StarCraft II, and a battle-torn Warsong Pennant to fuel your demon-slaying rage in Diablo III. What’s more, like the instant character boost, these will be available to you immediately upon your pre-purchase of the expansion.*

Here’s a closer look at these extras:

wow_wod-img-006.jpg
World of Warcraft Dread Raven mount and Dread Hatchling pet

wow_wod-img-008.jpg
StarCraft II Blackhand and Grommash Hellscream Battle.net Portraits

wow_wod-img-007.jpg
Diablo III Warsong Pennant

Warlords of Draenor will also be available as a retail-exclusive Collector’s Edition (in limited quantities), which comes with the in-game extras from the Digital Deluxe Edition along with an array of awesome artifacts from the physical realm, including a hardcover art book, behind-the-scenes Blu-ray/DVD set, Warlords of Draenor mouse pad, and CD soundtrack featuring epic music from the expansion. Check with your local retailer for pre-ordering details. We’ll have more specifics to share on the Collector’s Edition closer to the game’s launch.

For more information on this fall’s launch of Warlords of Draenor, check out the official press release and the Warlords of Draenor web page.

FAQ

Q: How does boosting a character work?

When you pre-purchase the expansion* or purchase a standalone character boost from within the game, a Character Boost token will appear on the character-select screen in World of Warcraft. Once you purchase it through either method, you can click the token to apply your boost at any time—no need to use it right away if you’re not ready. Keep in mind that character boosts are irreversible, so it’s a good idea to make sure you’re boosting the character you really want to.

If you boost a level-60 or higher character, you’ll also get an extra bonus: both of your Primary Professions will be bumped up to 600, so you’ll be an instant pro at your chosen callings. If you’re boosting an existing character and want to change professions, just make sure you train the professions you want before you apply the boost. Also, if you’re not quite level 60 yet (but thiiiiiiis close), you might want to consider holding on to your boost token until you earn those last couple of levels—your boost will still be waiting for you when you’re ready.

Check out the Character Boost web page, watch our video guide, or read the support article for lots more information.

Q: What do I get with my character boost?

When you boost a character to level 90, whether it’s a newly created level-1 character or an existing character with some experience under their belt, you’ll receive the following:

 

  • 150 gold
  • 4 Embersilk (22-slot) bags
  • A stack of 20 food items
  • Full set of spec-appropriate Item Level 483 gear
  • If a boosted character was already level 60 or above, their existing Primary Professions and First Aid are bumped up to level 600, as mentioned above
  • A faction-specific flying mount—a traditional Wind Rider for Horde or Gryphon for Alliance
  • Artisan flying—that’s one rank below max flight speed
  • Northrend, Kalimdor/Eastern Kingdoms, and Pandaria regional flying skills trained

 

Q: Can I apply my character boost to any character on any World of Warcraft account?

That depends! If you pre-purchase the expansion, the Character Boost token will only appear when you’re logged in to the WoW account you upgraded to Warlords of Draenor. If you purchase a standalone character boost, you’ll be able to use it on any eligible World of Warcraft account on your Battle.net account.

Note that if you’re upgrading to Warlords of Draenor directly from the World of Warcraft Starter Edition, it may take up to 72 hours for you to receive your character boost.

Q: When will I receive my in-game goodies if I pre-purchase the Digital Deluxe Edition?

If you pre-purchase the Digital Deluxe Edition, you’ll receive the World of Warcraft pet and mount right away, along with the in-game bonuses for StarCraft II and Diablo III.

Q: Can I get a character boost immediately if I decide to pre-order a physical standard or Collector’s Edition from a retailer?

Players who purchase either the physical standard edition or physical Collector’s Edition from a retail store will get their character boost when they receive their copies at the launch of the expansion.

If you’d like to receive your character boost immediately*, several options are currently available:

  • Pre-purchase the expansion digitally through the Battle.net Shop.
  • Pre-purchase the Digital Standard Edition or Digital Deluxe Edition from GameStop in the U.S. or (coming soon) EB Games in Canada (paid in full at the time of pre-purchase). You’ll receive a code redeemable on Battle.net that will unlock your level-90 boost immediately* and also unlock a copy of the expansion pack when it releases.
  • Select retailers in the U.S. are also now selling Battle.net Balance gift cards. You can use these to charge up your Battle.net Balance to pre-purchase a digital copy of the game through the Battle.net Shop and unlock your level-90 boost immediately (sales tax may apply).


*Players upgrading to Warlords of Draenor from World of Warcraft Starter Edition must wait until trial restrictions are removed before character boost becomes available (may take up to 72 hours).


Dostupan Level Character 90 Boost!
Sada ste u mogućnosti da kupite Chatacter Level 90 Boost u igri za 60$! Boostovanjem vašega karaktera dobijate sledeće:
  • Item level 483 opremu. Vrlo brzo farmovanjem Timeless Isle chestova možete upgradovati vaš gear na 496 ilvl.
  • 150 golda
  • 4 Embersilk (22-slot) torbice
  • Stack od 20 food itema
  • Ukoliko je vaš karakter koga boostujete lvl 60 ili preko, njihove primarne profesije i First Aid se boostuju do maksimalnog levela 600.
  • Faction flying mount - Tradicionalno Wind Rider za Hordu i Gryphone za Alijansu
  • Artisan flying
  • Naučen skill za letenje u regionima: Northrend, Kalimdor/Eastern Kingdom, i Pandarie


Digital Deluxe - Dread Raven Mount i Pet
Reins of the Dread Raven je Digital Delux edition mount koji se dobija zajedno sa Dread Hatchling - Digital Deluxe edition pet.


Pre-Order i Boost FAQ
Originally Posted by Blizzard  (Source)
Q: How does boosting a character work?
When you pre-purchase the expansion* or purchase a standalone character boost from within the game, a Character Boost token will appear on the character-select screen in World of Warcraft. Once you purchase it through either method, you can click the token to apply your boost at any time—no need to use it right away if you’re not ready. Keep in mind that character boosts are irreversible, so it’s a good idea to make sure you’re boosting the character you really want to.

If you boost a level-60 or higher character, you’ll also get an extra bonus: both of your Primary Professions will be bumped up to 600, so you’ll be an instant pro at your chosen callings. If you’re boosting an existing character and want to change professions, just make sure you train the professions you want before you apply the boost. Also, if you’re not quite level 60 yet (but thiiiiiiis close), you might want to consider holding on to your boost token until you earn those last couple of levels—your boost will still be waiting for you when you’re ready.

Check out the Character Boost web page, watch our video guide, or read the support article for lots more information.

Q: Can I apply my character boost to any character on any World of Warcraft account?
That depends! If you pre-purchase the expansion, the Character Boost token will only appear when you’re logged in to the WoW account you upgraded to Warlords of Draenor. If you purchase a standalone character boost, you’ll be able to use it on any eligible World of Warcraft account on your Battle.net account.
Note that if you’re upgrading to Warlords of Draenor directly from the World of Warcraft Starter Edition, it may take up to 72 hours for you to receive your character boost.

Q: When will I receive my in-game goodies if I pre-purchase the Digital Deluxe Edition?
If you pre-purchase the Digital Deluxe Edition, you’ll receive the World of Warcraft pet and mount right away, along with the in-game bonuses for StarCraft II and Diablo III.

Q: Can I get a character boost immediately if I decide to pre-order a physical standard or Collector’s Edition from a retailer?
Players who purchase either the physical standard edition or physical Collector’s Edition from a retail store will get their character boost when they receive their copies at the launch of the expansion.

If you’d like to receive your character boost immediately*, several options are currently available:

  • Pre-purchase the expansion digitally through the Battle.net Shop.
  • Pre-purchase the Digital Standard Edition or Digital Deluxe Edition from GameStop in the U.S. or (coming soon) EB Games in Canada (paid in full at the time of pre-purchase). You’ll receive a code redeemable on Battle.net that will unlock your level-90 boost immediately* and also unlock a copy of the expansion pack when it releases.
  • Select retailers in the U.S. are also now selling Battle.net Balance gift cards. You can use these to charge up your Battle.net Balance to pre-purchase a digital copy of the game through the Battle.net Shop and unlock your level-90 boost immediately (sales tax may apply).

*Players upgrading to Warlords of Draenor from World of Warcraft Starter Edition must wait until trial restrictions are removed before character boost becomes available (may take up to 72 hours).

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Warlords of Draenor Trailer: Wish You Were Here

Blizzard je upravo objavio novi trailer za Warlords of Draenor. Trailer je fokusiran na Pre-Order Warlords of Draenor i dobijanje besplatnog level 90 character boosta u igri. Ono što je najinteresantnije je leteći gnome u reklami :)


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Warcraft Heroes Preview

Blizzard je danas objavio preview heroja Warcraft univerzuma. Sa završetkom pregleda svih heroja, šta bi moglo biti sledeće?
Originally Posted by Blizzard (Source)

"You are not prepared!"

- Illidan Stormrage, The Betrayer

Have you ever dreamt of what it would be like to unleash the full might of Frostmourne onto your enemies? Or do you yearn to harness the power of rock to stun and awe all that would oppose your musical mastery? Whether you choose to toy with fel fire or the follow the path of the Lightbringer, now is the time to explore Azeroth’s rich history and discover which familiar faces will be at the ready to join your quest for dominance in the Nexus!

 

 

 

 

Which Warcraft Heroes are you eager to take out into battle? Which other Warcraft Heroes would you like to see? Let us know in the comments section below!!

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Warlords of Draenor Dev Watercooler: Building Healthy Gameplay

Blizzard je objavio novi blog Warlords of Draenor izmena, gde nam govore o Health, Resilience i Healingu.
Originally Posted by Blizzard (Source)

Last week, we talked about squishing stats and pruning unnecessary complexity as part of our ongoing design goals for World of Warcraft: Warlords of Draenor. This time, we'll look at a few topics all related to one vital element: health.

Player Health and Resilience
In the next expansion, we’re planning several interconnected changes designed to provide better-tuned gameplay for healers and improve the healing dynamic in PvP.

The high amount of base Resilience and Battle Fatigue in Mists of Pandaria currently causes characters to feel much weaker in PvP than they do in PvE. To address this disparity, we’re approaching Warlords of Draenor with the goal of shrinking that gap as much as possible. To reduce dependence on Resilience, we needed to increase player survivability against other players, and we chose to do this by essentially doubling (post-squish) player health.


On its own, that increase in health would make players more survivable in the world at large, so we’re also increasing creature damage and the effectiveness of healing spells to balance things out. The net result of these changes is that individual attacks will knock a smaller chunk off of a player’s health pool in PvP, but your survivability in PvE won’t be affected.

Doubling player health gave us room to reduce Resilience and Battle Fatigue, but our goal was to be able to remove them entirely. In order to achieve that, we’re also reducing PvP spike damage across the board by lowering Critical Damage and Critical Heals to 150% of their normal effect (down from 200%).

Our hope is that these changes allow us to reduce Base Resilience and Battle Fatigue to 0%. It’s possible that we’ll still find a need for some minor amount of Base Resilience and/or Battle Fatigue, and we’ll be testing these changes extensively and adjusting as needed.


Retuning Healing Spells

One of our goals for healing in Warlords of Draenor is to tone down the raw throughput of healers relative to the size of player health pools. Currently, as healers and their allies acquire better and better gear, the percentage of a player’s health that any given heal restores increases significantly. As a result, healers are able to refill health bars so fast that we have to make damage more and more “bursty” in order to challenge them. Ideally, we want players to spend some time below full health without having healers feel like the players they’re responsible for are in danger of dying at any moment. We also think that healer gameplay would be more varied, interesting, and skillful if your allies spent more time between 0% and 100%, rather than just getting damaged quickly to low health, forcing the healer to then scramble to get them back to 100% as quickly as possible.


To that end, we’re buffing heals less than we’re increasing creature damage. Heals will be deliberately less potent compared to health pools than before the item squish. Additionally, as gear improves, the scaling rates of health and healing will now be very similar, so the relative power of any given healing spell shouldn’t climb so much over the course of this expansion. For those concerned about what this means for raiding, don’t worry—we’re taking all of these changes into account when designing Raid content for Warlords of Draenor.

It’s also important to note that spells that heal based on a percentage of maximum health are being effectively buffed by the massive increase to player health pools, so we’re lowering those percentages to offset the effect. That may make them appear to have been nerfed—however, the net result is that those percentage-based heals stay about the same as before relative to other heals.

All of these changes apply to damage-absorption shields as well. Additionally, we're toning down the power of absorbs in general. When they get too strong, absorption effects are often used in place of direct healing instead of as a way to supplement it. We will, of course, take these changes into account when tuning specializations that rely heavily on absorbs, such as Discipline Priests.

We also took a look at healing spells that were passive or auto-targeted (so-called "smart" heals).

We want healers to care about who they're targeting and which heals they're using, because that makes healer gameplay more interactive and fun. To that end, we're reducing the healing of many passive and auto-targeted heals, and making smart heals a little less smart. Smart heals will now randomly pick any injured target within range instead of always picking the most injured target. Priority will still be given to players over pets, of course.

Another of our goals for healing in this expansion is to strike a better balance between single-target and multi-target healing spells. We've taken a close look at the mana efficiency of our multi-target heals, and in many cases, we're reducing their efficiency, usually by reducing the amount they heal. Sometimes, but more rarely, raising their mana cost was a better decision. We want players to use multi-target heals, but they should only be better than their single-target equivalents when they heal more than two players without any overhealing. This way, players will face an interesting choice between whether to use a single-target heal or a multi-target heal based on the situation.

Finally, we're removing the low-throughput, low-mana-cost heals like Nourish, Holy Light, Heal, and Healing Wave, because we think that while they do add complexity, they don’t truly add depth to healing gameplay. (We’re also renaming some spells to re-use those names. For example, Greater Healing Wave is being redubbed Healing Wave.) However, we still want healers to think about their mana when deciding which heal to cast, and so the mana costs and throughputs of many spells are being altered to give players a choice between spells with lower throughput and lower cost versus spells with higher throughput and higher costs. Here are some examples from each healer class:


Druid Higher Efficiency: Healing Touch, Rejuvenation, Efflorescence
Druid Higher Throughput: Regrowth, Wild Growth

Monk Higher Efficiency: Soothing Mist, Renewing Mist
Monk Higher Throughput: Surging Mist, Spinning Crane Kick

Paladin Higher Efficiency: Holy Light, Holy Shock, Word of Glory, Light of Dawn
Paladin Higher Throughput: Flash of Light, Holy Radiance

Priest Higher Efficiency: Greater Heal, Circle of Healing, Prayer of Mending, Holy Nova (new Discipline-only version), Penance
Priest Higher Throughput: Flash Heal, Prayer of Healing

Shaman Higher Efficiency: Healing Wave, Riptide, Healing Rain
Shaman Higher Throughput: Healing Surge, Chain Heal

All of this discussion of efficiency may cause most healers to start worrying about mana regeneration and their mana pool. To allay those concerns, we’ve increased base mana regen a great deal at early gear levels, while having it scale up less at later gear levels. This will make all of these changes play well even in early content such as Heroic Dungeons and the first tier of Raid content, and also play well in the final Raid tier without mana and efficiency becoming irrelevant due to extremely high regeneration values.

That’s a lot of big changes for healers: reduced throughput, more triage, less powerful “smart” heals, weaker absorbs, fewer spells, and a new focus on efficiency decisions. We’re confident that we can apply lessons learned from previous expansions to make this the best healer experience yet: more dynamic, engaging, non-punishing, and frankly a lot more fun.


Instant-Cast Heals


Over time, healers have gained a bigger and bigger arsenal of heals that they can cast while on the move, which removes the inherent cost that movement is intended to have for them, while also limiting players’ ability to counter healing in PvP. This left silences and crowd control (which we’re trying to curb—see "Pruning the Garden of War") as the only ways to actually limit an enemy player's healing output. We're still preserving the option to instantly heal, but are reducing the number of instant-cast healing abilities overall. Here are some examples:

Druid
  • Wild Growth (Restoration) now has a 1.5-second cast time.

Monk
  • Uplift (Mistweaver) now has a 1.5-second cast time.

Paladin
  • Eternal Flame and Word of Glory now each have a 1.5-second cast time when specced Holy.
  • Light of Dawn now has a 1.5-second cast time.

Priest
  • Cascade, Divine Star, and Halo now each have a 1.5-second cast time.
  • Prayer of Mending now has a 1.5-second cast time.

All of these changes taken together are intended to make gameplay more consistent between PvE and PvP, and invigorate healers with more dynamic gameplay.

These are only some of the many changes that you’ll be seeing as we continue development, and what we’ve shared so far is only one piece of a much larger puzzle. We hope that as we share more with you here, on the official site, the forums, and on Twitter, you’ll get a good understanding of what’s to come in Warlords of Draenor and the direction we’re working toward. As always, keep in mind that any of this information could change over the course of the testing process. We look forward to seeing your constructive feedback!

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