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Author: Silencer Date: Thursday, 28 May 2015
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Author: FasumAga Date: Wednesday, 27 May 2015
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Author: ScepticuS Date: Saturday, 23 May 2015

Patch 2.2.0 Dolazi na PTR!

Patch je dostupan na PTRu, medjutim serveri još nisu online. Najbitnija izmena je što su Patch 2.2.0 migrirani na novi file system CASC koji već koristimo na World of Warcraftu i Heroes of the Storm!
Originally Posted by Blizzard (Source)
We are preparing to launch patch 2.2.0 on the PTR. You may notice that the PTR is currently available for download in the Battle.net launcher.
At this time, the PTR is not yet live, and you will receive an error if you attempt to log in.

Patch 2.2.0 includes migration to a new file system called CASC (which you can read more about here). As a result, the installation may take longer than you've previously experienced. We're also running additional internal tests before opening up the PTR to the public. Once the the PTR servers are available for testing, we'll update this thread accordingly and post patch notes. Keep an eye on our front page for more information.
We're excited to share our latest patch and thank you for your patience as we make our final preparations.

Mythic Blackhand World First - Method

Mythic Blackhand encounter savladan je od strane Method-a. Sve čestitke guildu na killu!

Prvi Pogled na Diablo Patch 2.2.0

Blizzard je objavio blog gde nam govori o Diablo Patchu 2.2.0!
Originally Posted by Blizzard (Source)
Patch 2.2.0 is currently in development and coming soon to a Public Test Region near you! Here's a first look at some of the new content and changes you can expect to see and, of course, test to your heart's delight once the PTR is live. 

Legendary Updates:

New and Improved Sets:
One of our main goals this patch is to introduce more sets that could compete with the most powerful ones currently in the game. To that end, we're debuting three new 6 piece sets in patch 2.2.0—Unhallowed Essence, Wrath of the Wastes, and Delsere's Magnum Opus. You'll be able to take these items for a spin on the PTR (in Wrath of the Wastes' case, literally)!
Patch220Preview-DH_D3_LBThumb_JP.jpg   Patch220Preview-Barb_D3_LBThumb_JP.jpg   Patch220Preview-Wiz_D3_LBThumb_JP.jpg

In addition, we're redesigning—and, in some cases, adding—bonuses to existing Sets like Zunimassa's Haunt, Raiment of a Thousand Storms, Roland's Legacy, Tal Rasha's Elements, Inna's Mantra, Natalya's Vengeance, and Immortal King's Call. This means a grand total of ten new or revamped play styles to try out!
New Legendary Item Powers:
Sets aren't the only new items you’ll see in patch 2.2.0. We're also adding over 15 new Legendary powers in the form of Legendary gems, armor, rings, and more, as well as updates to existing items.
Patch220Preview-SeismicTreads_D3_JP.jpgPatch220Preview-GauntletsOfTheRain_D3_JP.jpg
Among these new Legendary powers include the one you, our community, helped create during theBlizzCon Legendary Workshop! We're still finalizing the details on this item (includings its name), and we'll be interested to know what you think once you've had the change to test it out on the PTR.

Adventure Mode Updates:

New Rift Layouts:
If you've been playing lots of Nephalem or Greater Rifts, you may feel like you've seen them all. Starting in the patch 2.2.0, however, you'll begin seeing some new Rift tilesets based on the Fields of Misery and Festering Woods from Act I, Stinging Winds from Act II, and Fields of Slaughter from Act III. Their map layouts are randomized as well, so they’ll look different each time you explore them. Below, you can see two of these new layouts; the first image is a randomization of the Stinging Winds, and the second is based on the Festering Woods.
Patch220Preview-StingingWinds02_D3_LBThumb01_JP.jpg

Patch220Preview-FesteringWoods01_D3_LBThumb01_JP.jpg


New Bounties:

If you're a fan of Adventure Mode, you'll be happy to hear that you'll soon have over 20 new bounties to discover in Acts II, IV, and V. We're also introducing a brand new type of bounty to the game: Exploration. As the name implies, these new bounties involve exploring an area and finding people who need to be rescued (if they're good guys) or slain (if they're not). You'll see 14 bounties of this type across all Acts in the game.

Class Updates:

New Goblins to Chase:
For those who never tire of hunting Treasure Goblins, we're introducing three brand new ones to slake your thirst for gobbie slaying. The Gelatinous Sire splits into smaller goblins, the Gilded Baron helps satisfy your never-ending greed for gold, and the Insufferable Miscreant has friends to help him run interference. Be on the lookout, and good luck chasing after them!
Patch220Preview-SplitterGob_D3_LBThumb_JP.jpg   Patch220Preview-GoldGob_D3_LBThumb_JP.jpg   Patch220Preview-ArmoredGob_D3_LBThumb_JP.jpg

New Cosmetics Window:
Want to take your Spectral Hound for a romp around Sanctuary without worrying about taking up valuable inventory space? Well, now you can! Starting in patch 2.2.0, any cosmetic items you own can be easily selected from a new interface, so all your visual goodies will be a click away. This includes items whose effect is only for looks and which don't directly affect gameplay, like wings, pets, portrait frames, and pennants.
Patch220Preview-Cosmetics_D3_LBThumb01_JP.jpg
New File System: CASC

For many years, Blizzard games have used a file format called Mo'PaQ (MPQ for short) as a way to compress and store game files, but it has had a number of technical limitations. To address these, we're switching Diablo III over to our proprietary file format called CASC (Content Addressable Storage Container) in patch 2.2.0.

This new file format has lots of improvements that directly benefit players, including a self-maintaining file structure (which helps prevent errors during installation), a faster and more reliable patching process, the ability to hotfix game client data, and a whole lot more!

The first step in transitioning Diablo III players will be converting existing installs to the new file format when patch 2.2.0 goes live, while using as much of the existing installed data as possible to reduce additional downloads.

Note: This change only applies to the Windows/Mac version of Diablo III and Diablo III: Reaper of Souls, and will not affect the console versions of the game.

While these are a few of the more noticable adjustments we're making, patch 2.2.0  will also include several additional fixes, quality of life enhancements, and other changes not listed above. We're eager to hear your thoughts and feedback as you try out the patch, and look forward to reading your comments below and in the forums.

See you on the PTR, nephalem!

Treći Heroes of the Storm Closed Beta Key Giveaway

hotsgiveaway.jpg

U saradnji sa Blizzardom, napravili smo preko našeg sajta treći Heroes of the Storm Beta Key Giveaway, gde ćemo podeliti 50 ključeva. 

Kako bi učestvovali u nagradnoj igri, moraćete da odgovorite na forumu!

Giveaway počinje od 19 Februara 2015 i traje do 25 Februara 2015!
 
Kako bi učestvovali u ovom beta key giveaway moraćete proći par zahteva (preko foruma), a to su:

1. Da odgovorite na pitanje koje smo postavili na ovom topicu.
2. Možete samo jednom da odgovorite na ovu temu kako bi učestvovali u nagradnoj igri  (Znači samo jedan odgovor dozvoljen je na ovu temu, dodatni će biti obrisan). Ukoliko pronadjemo korisnika koji se registrovao više puta, isti će biti banovan sa foruma, a postovi obrisani.
3. Učesnici u nagradnoj igri ne treba da javno objave svoje Blizzard podatke. Iste ćete morati da nam pošaljete ukoliko budete izvučeni, kada budemo postavili listu dobitnika, i u odredjenom roku od dva dana moraćete da nam pošaljete Vaše Ime i Battle.net account na PM, kako bi vam poslali ključ za Heroes of the Storm.
4. Kako bi učestvovali u nagradnoj igri morate da odgovore na tri pitanja:
  • Da li ste igrali slične igre kao Heroes of the Storm? (Ostavite naziv igre)
  • Koje Blizzardove igre već posedujete?
  • Da li bi ste kupovali heroje / skinove u igrici pravim novcem ili samo goldom.

Na ova pitanja morate da odgovorite, ali neće uticati na izbor dobitnika. Ista služe kako bi poslali povratne informacije pobednika Blizzardu.

  • Samo EU Nalozi mogu da učestvuju u nagradnoj igri. Ukoliko učesnik nema isti, neće biti u mogućnosti da dobije key.
  • Beta ključevi ne mogu da se transferuju izmedju accounta / regiona, ili drugih ljudi, oni su Vaši, i nisu predvidjeni za transfer drugim osobama.

 
Informacije o izvlačenju dobitnika:

  • Sa svim validnim postovima u ovom topic, napravićemo listu učesnika 26 Februara 2015. Lista će biti objavljena ovde.
  • Korišćenjem random.org sajta i selection metode, napravićemo listu 110 učesnika, prema rasporedu koji random.org bude napravio.
  • Izmedju 26-27 Februara objavićemo listu prvih 50 dobitnika, i ukoliko neko od korisnika nam ne pošalje podatke u roku od dva dan, jednostavno ćemo istog izbaciti i dati sledećem ispod crte.

Patch 6.1 Izlazi Sledeće Nedelje, Februar 17 Hotfixevi

Patch 6.1 Izlazi Sledeće Nedelje!
Blizzard je najavio da Patch 6.1 izlazi sledeće nedelje! Uz najavu stigao je i Patch 6.1 trailer!
 


Patch 6.0.3 Hotfixevi - 17 Februar
Originally Posted by Blizzard (Source)
Classes

Raids, Dungeons, and Scenarios
  • Blackrock Foundry
    • Oregorger
      • Oregorger's health has been reduced by 10% on Normal difficulty.
      • Oregorger's Rolling Fury ability now deals less damage on Normal difficulty (135,000 damage) and on Heroic difficulty (200,000 damage).
    • The Blast Furnace
      • Heart of the Mountain should no longer spam raid warnings for Blast whenever it reaches 100 Energy.
      • Mind Controlled Firecallers should no longer be able to cast Reactive Earth Shield on injured Primal Elementalists.
    • Kromog
      • Kromog's Reverberations should now be easier to dodge with a 3-second delay before the ability starts dealing damage (up from 1.75 seconds) and the effect's radius has been decreased.
    • Beastlord Darmac
      • Beastlord Darmac's Call the Pack now has an increased cooldown of 40 seconds (up from 30 seconds) on Normal difficulty.
      • Fixed an issue where the doors to Beastlord Darmac may not always reopen after the encounter has been reset.
    • Operator Thogar
      • Enrage mechanic for the encounter is now more lethal.
    • Iron Maidens
      • Admiral Gar'an: Dominator Turret's Dominator Blast no longer deals damage to player pets, minions or guardians.
      • Enforcer Sorka's Convulsive and Lingering Shadows are no longer incorrectly removed when the targeted player dies.
      • Marak the Blooded's Blood Ritual still only targets a player within 45 yards but the damage cone now has a range of 100 yards.
      • Fixed an issue where Iron Maidens not on the Dreadnaught may instantly cast their spells and abilities at the end of the boat phase.
      • Fixed an issue where Marak the Blooded was incorrectly gaining Sanguine Strikes at 75 Iron Fury on Mythic difficulty.
    • Blackhand
      • Rubble Piles should no longer appear after the transition to stage two.
      • Fixed an issue where a player may not be correctly protected from Blackhand's Impaling Throw when multiple players were taking cover behind the same Rubble Pile.

Hearthstone Patch 7835 - Lunar Card Back, Spectator Mode Izmene

Patch je postavljen na Blizzard CDN Serverima. Trenutno još uvek nije pušten za cliente.
 
Lunar New Year Pozadina za Karte
Ovaj patch dodao je novu pozadinu za karte, a radi se o Lunarnoj Novoj godini. Ovu pozadinu dobiće svi igrači koji stignu do 20 ranka ovog meseca.
 

"Lunar New Year"
Season 11 (Feb 2015)
 
Spectator Mode Izmene
Spectator mode izgleda da dobija par izmena! Ono što možemo videti u fajlovima, moći ćete da gledate sledeću igru igrača kojeg već gledate, bez potrebe za re-spectating. Ovo će biti odlično za turnire!
 
Takodje pojavilo se nešto što se zove  "Spectator Parties".
Originally Posted by HearthPwn
  • GLOBAL_SPECTATOR_WAITING_FOR_NEXT_GAME_HEADER - Spectator Mode 
  • GLOBAL_SPECTATOR_WAITING_FOR_NEXT_GAME_TEXT - Waiting for next game to start.
  • GLOBAL_SPECTATOR_WAITING_FOR_NEXT_GAME_TEXT_ENTERING - Waiting for next game to start
    •  "Jane Doe is entering Naxxramas"
  • GLOBAL_SPECTATOR_WAITING_FOR_NEXT_GAME_TEXT_BATTLING - Waiting for next game to start.
    • "Jane Doe is Battling Heroic Gothik the Harvester"
  • GLOBAL_SPECTATOR_WAITING_FOR_NEXT_GAME_TEXT_PLAYING - Waiting for next game to start.
    • "Jane Doe is playing Naxxramas Paladin Challenge"
  • GLOBAL_SPECTATOR_WAITING_FOR_NEXT_GAME_TEXT_OFFLINE - Waiting for next game to start.
  • GLOBAL_SPECTATOR_WAITING_FOR_NEXT_GAME_TIMEOUT - The player you are spectating took too long to start the next game. Spectator Mode has been canceled.
  • GLOBAL_SPECTATOR_ERROR_CREATE_PARTY_TEXT - An error occurred attempting to create Spectator party.
  • GLOBAL_SPECTATOR_ERROR_LEAVE_FOR_SPECTATE_PLAYER_TEXT - An error occurred attempting to leave a previous party to spectate {0}

Wyatt Cheng govori o Blood Shardovima, Sezona 2 Live

Wyatt Cheng govori o Blood Shardovima
Senior D3 game dizajner Wyatt Cheng napraivo je temu na redditu gde nam govori šta možemo da vidimo u budućnosti povodom limita Blood Shardova.
Originally Posted by Blizzard (Source)
In short, the devs think new players should be forced to spend shards early to get that reward for sense of progression, and want veteran players to be able to get a variety of legs while gambling, rather than just getting item X. They also acknowledge that at higher greater rifts, and with blood thieves, the 500 shard cap is hit easily.
I think this solution is a fair compromise that fits into the devs philosophy, and that would be to increase your blood shard cap based on how far you have already progressed (via greater rifts). It would look a little something like this.
Base cap: 500
GR 25: 750
GR 30: 1000
GR 35: 1250
GR 40: 1500
etc. etc.
Thoughts?

Great idea!

As mentioned during the Tavern Talk, we would like to increase the cap via some mechanism that allows players to unlock it via accomplishment. As we mentioned, players clearing high rifts are hitting the cap more frequently than intended.

A 1500 cap is probably too high, because as you heard on the Tavern Talk, we don't want veteran players to defer their reward for too long, but allowing players to raise to 750 or 1000 via some accomplishments? That might be workable.

Another thing I like about this idea is that it's a personal reward for improving your personal best Rift. As we also discussed, I would love if the game could celebrate personal bests better Forget those leaderboards - if I just want to do a Whirlwind build, I would love the game to celebrate each time I reach a new highest rift.

 
Sezona 2 Live
Sa sezonom 2 koja je krenula live u petak, dosta ljudi je jurilo da dobije prvi Conquest. Leukington, iz klana TFS, napraivo je temu gde govori o njihovom Greater Rift level 35 čišćenju, i to odmah posle par dana od kako je sezona počela - i to na Hardcore! Ovi igrači igraju na totalnom drugom nivou, sa bolesnim skilom i koordinacijom u igri.
Originally Posted by Blizzard (Source)
Diablo III Season 2 is now live in all gameplay regions! To create a Seasonal hero, select your class, gender, and name as usual, then select the "Seasonal Hero" checkbox on the lower left of the screen

What Are Seasons?

Seasons are an optional, recurring game mode that offers PC players the opportunity to periodically start fresh, leveling new Normal or Hardcore heroes from level 1 without any currency, resources, items, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal heroes will also have their own shared stash and Artisan progression. Any currency, materials, recipes, items, Paragon experience, and Artisan progression earned during a Season will be rolled over to a player's non-Seasonal profile once the Season concludes. Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will also be tracked in our new Leaderboard system. To learn more about Season 2, click here.
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