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Author: Warheart Date: Friday, 19 December 2014
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Author: Warheart Date: Tuesday, 16 December 2014
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Author: Silencer Date: Monday, 15 December 2014
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Author: FasumAga Date: Sunday, 14 December 2014

UEE Hotfix Update, "Detention Notes"

UEE Hotfix Update
Iygleda da je enchanting hotfix postavljen na konzolnu verziju Reaper of Souls koji je juče bio spomenut.
Originally Posted by Blizzard (Source)
[UPDATE] – We are currently investigating issues affecting Ultimate Evil Edition games in which this hotfix was applied. One of these of these issues includes, but is not limited to, a reported loss of Legendary Gem progress.

Until further notice, this particular hotfix has been reverted across all the console platforms. To help ensure the hotfix has been removed and will not impact your gameplay, power cycle your console platform (turn it off and then back on) before starting a game. Additionally, please note that joining an online game which was created with the hotfix active may cause players within the party to be affected by the reported issues. As a result, we advise using caution when playing online for the next 24 – 48 hours.

We sincerely apologize for this inconvenience and will be sure to provide updates as they become available. Thank you for your patience!
 
"Detention Notes"
Zvaničan Diablo Account na twitteru objavio je "detention notes" za popularne D3 karaktere, a od igrača zatražio da oni postave svoje.
Originally Posted by Blizzard (Source)
Good or evil—makes no difference when you get in trouble at school. Tweet us your own #D3DetentionNotes!


Hearthstone Patch 6898, Hearthstone Razvoj za Mobilne i Android Uredjaje

Hearthstone Patch 6898

Pozadine Karata
Nova pozadina za karte je dodata u igri sa imenom Goblin, a ona je nagrada za sve koji se rangiraju u Novembru 2014.


Hearthstone Razvoj za Mobilne i Android Uredjaje

Zeriyah je objavio post gde nam govori o statusu razvoja Hearthstone igra za Android i Mobilne uredjaje.

  • Hearthstone biće objavljen za Android do kraja godine.
  • Mobilnoj verziji Hearthstone-a za telefone trebaće nešto duže vreme da ugleda svetlost dana.
Originally Posted by Blizzard (Source)

Greetings to all card-slingers around the world!

Some time has passed since we last sat down and pow-wowed, and in that time a lot has happened. Since launching Hearthstone®: Heroes of Warcraft™ back in March, we’ve:

  • Let players’ fingers do the dueling with the arrival of Hearthstone on iPad
  • Survived the creepy-crawly wings of the floating necropolis of Naxxramas
  • Added Windows 8 Touch compatibility
  • Raised a mug in celebration of our 20 million players across the world

Throughout the past year, many of you have been asking about the release date for Hearthstone on Android. The team has been hard at work to bring Hearthstone to that platform, and is making great progress. We’re taking things one step at a time and we’ve got our sights set on a release for Android tablets, our next new platform, before the end of the year; we’ve just got a few more mana crystals to polish and some Angry Chickens to chase down.

We’re also close to having Hearthstone out to our iPhone and Android phone users, but it’s become clear that we need a little more time to get that version right. While we have a build up and running internally, it needs a bit more work, and we don’t feel like we’ll be ready to share it with you until early next year. It’s very important to us that the phone experience for Hearthstone is just as accessible as the tablet and PC versions. One of the biggest challenges with that is revamping the user interface so it feels intuitive and offers the same quality Hearthstone experience, but this time from the palm of your hand.

Releasing Hearthstone on iPhone and Android phones is something we’re incredibly excited about, but ultimately we’d rather take the extra time to make Hearthstone’s user interface on the phone customized to feel great for the platform, rather than a port that doesn’t taken into account the limitations of a smaller screen.

As always, we can’t thank you enough for making the game what it’s become. From the never-ending Fireside Gatherings you’re hosting around the globe, to the insane victories you’re  sharing via videos and streams—and even the tough love we get at times—we’re all constantly blown away by our amazing community.

See you at BlizzCon. We can’t wait to show you what’s to come!

-The Hearthstone team

Blizzcon 2014 Raspored i Mapa

Blizzcon 2014 Raspored
Vremenska zona rasporeda konvertovana je u GMT+1

Dan 17. Nov - 8. Nov
StageNaziv PanelaVreme
Main Opening Ceremony 20:00 - 20:45
Main Warcraft Movie Presentation 23:15 - 00:15
Panel Diablo III - What's Next 23:15 - 00:15
Main Heroes of the Storm Overview 00:30 - 01:30
Panel Hearthstone: Fireside Chat 00:30 - 01:30
Main World of Warcraft - Items, Class Changes, and More 01:45 - 02:45
Panel StarCraft II - What's Next 01:45 - 02:45
Main Contests 03:00 - 17:30
Dan 28. Nov - 9. Nov
StagePanelVreme
Main World of Warcraft Live Raid 19:00 - 20:00
Panel Heroes of the Storm - Sound of the Nexus 19:00 - 20:00
Panel Hearthstone - How to Become an Arena Legend 20:30 - 21:30
Main Heroes of the Storm Deep Dive 21:45 - 22:45
Panel Evolving Reaper of Souls 21:45 - 22:45
Main StarCraft II Multiplayer 23:15 - 00:15
Panel Warlords of Draenor Cinematic Intro 23:15 - 00:15
Main World of Warcraft Q + A 00:30 - 01:30
Main Closing Ceremony 03:30 - 06:00


petak Blizzcon 2014 Raspored i Mapa


Originally Posted by Blizzard
BlizzCon 2014 is almost here! Whether you're joining us at the Anaheim Convention Center in person or viewing from home with the BlizzCon Virtual Ticket, we've got a lot of activities and events lined up for you.

To help you form a plan of attack, we've just posted a schedule of the panels, eSports tournaments, and other activities happening at BlizzCon on Friday and Saturday. You can also check out the floor map to get a lay of the land.

If you'd like to watch online, the BlizzCon Virtual Ticket grants you access to the events on the Main and Panel stages, along with this year's in-game goodies. We’ll also be broadcasting the opening ceremony and this year's eSports tournaments—including the StarCraft II WCS Global Finals, World of Warcraft Arena World Championship, and Hearthstone World Championship—for free at www.blizzcon.com. Stay tuned for more information.

Check out the BlizzCon 2014 schedule here.

Warlords of Draenor Beta - Build 19041, Blue Teme

Nova nedelja, počela je sa malim beta buildom koji uglavnom ažurira tooltipove koji su nedostajali u toku izmena class spellova.

Achievement Izmene
Originally Posted by MMO-Champion
Feats of Strength

Spell  Izmene
Originally Posted by MMO-Champion
Druid
Feral
  • Tiger's Fury Increases physical damage done by 15% for 8 sec and instantly restores 60 Energy. Requires Cat Form. Druid - Feral Spec. Instant. 30 sec cooldown.

Hunter
  • Explosive Trap Place a fire trap that explodes when an enemy approaches, causing [ 8.5% of AP ] Fire damage and burning all enemies within 10 yards for [ 42.7%[ 85% of AP ] additional Fire damage over 20 sec. Trap will exist for 60 sec. Fire Trap. Instant. 30 sec cooldown.

Paladin
  • Hand of Light Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict and Divine Storm deal 14.8%18.0% additional damage as Holy damage. 100 yd range. Instant.

Retribution
  • Mastery: Hand of Light Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict, Divine Storm, and their multistrikes deal 14.8%18.0% additional damage as Holy damage. Paladin - Retribution Spec.

Rogue
  • Wound Poison Coats a weapon with poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts [ 21.8%[ 13% of AP ] Nature damage and reduces the effect of healing received for 12 sec. 100 yd range. Instant.
  • Wound Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts [ 21.8%[ 13% of AP ] Nature damage and reduces all healing received for 12 sec. Requires One-Handed Melee Weapon. 3 sec cast.

Warrior
Talents
  • Sudden Death (Arms) Your autoattack hits have a 20%10% chance to make your next Execute cost no initial Rage, consume no extra Rage, and be usable on any target, regardless of health level.
  • Sudden Death (Fury, Protection) Your autoattack hits have a 20%10% chance to make your next Execute cost no initial Rage and be usable on any target, regardless of health level.

Professions
Enchanting
  • Black Magic Permanently enchant a melee weapon to cause your harmful spells to sometimes increase haste by 12562. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Cosmic Essence (6), Dream Shard (6), Abyss Crystal (6). Tools: Runed Copper Rod.
  • Dexterity Permanently enchant boots to increase Agility by 126. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence (8), Arcane Dust (8). Tools: Runed Copper Rod.
  • Exceptional Stats Permanently enchant chest armor to increase all stats by 63. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Large Prismatic Shard (4), Arcane Dust (4), Greater Planar Essence (4). Tools: Runed Copper Rod.
  • Exceptional Strength Permanently enchants bracers to increase Strength by 1812. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Sha Crystal (3). Tools: Runed Copper Rod.
  • Executioner Permanently enchant a melee weapon to occasionally grant you 12060 critical strike. Only one instance of this effect can be active at a time. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Void Crystal (6), Large Prismatic Shard (10), Greater Planar Essence (6), Arcane Dust (30), Elixir of Major Strength (3). Tools: Runed Copper Rod.
  • Frost Power Permanently enchant gloves to increase Frost spell power by 2015. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Small Prismatic Shard (3), Large Brilliant Shard (10), Essence of Water (4). Tools: Runed Copper Rod.
  • Greater Agility Permanently enchant a cloak to increase Agility by 126. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence, Arcane Dust (4), Primal Air. Tools: Runed Copper Rod.
  • Greater Critical Strike Permanently enchant a cloak to increase critical strike by 136. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Maelstrom Crystal (5). Tools: Runed Copper Rod.
  • Greater Dodge Permanently enchant a cloak to increase dodge by 146. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence (8), Primal Earth (8). Tools: Runed Copper Rod.
  • Greater Stamina Permanently enchant chest armor to increase Stamina by 155. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (10), Heavenly Shard (4), Maelstrom Crystal (2). Tools: Runed Copper Rod.
  • Jade Spirit Permanently enchants a melee weapon to sometimes increase your Intellect by 10383 when healing or dealing damage with spells. If less than 25% of your mana remains when the effect is triggered, your Spirit will also increase by 4738. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence (4), Sha Crystal (10). Tools: Runed Copper Rod.
  • Major Agility Permanently enchant a cloak to increase Agility by 118. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (3), Dream Shard (3). Tools: Runed Copper Rod.
  • Mastery Permanently enchant boots to increase mastery by 105. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (10), Greater Celestial Essence (3). Tools: Runed Copper Rod.
  • Mongoose Permanently enchant a melee weapon to occasionally increase Agility by 120 and haste by 3060 and haste by 15. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Void Crystal (6), Large Prismatic Shard (10), Greater Planar Essence (8), Arcane Dust (40). Tools: Runed Copper Rod.
  • Scourgebane Permanently enchant a two-handed melee weapon to increase attack power against Undead by 7035. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (6), Dream Shard (6). Tools: Runed Copper Rod.
  • Shadow Power Permanently enchant gloves to increase shadow spell power by 2015. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Small Prismatic Shard (3), Large Brilliant Shard (10), Essence of Undeath (6). Tools: Runed Copper Rod.
  • Soulfrost Permanently enchant a melee weapon to increase Frost and Shadow spell power by 5425. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Void Crystal (12), Large Prismatic Shard (10), Greater Planar Essence (8), Primal Water (6), Primal Shadow (6). Tools: Runed Copper Rod.
  • Stamina Permanently enchant chest armor to increase Stamina by 114. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (5), Lesser Celestial Essence. Tools: Runed Copper Rod.
  • Stats Permanently enchant bracers to increase all stats by 45. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Arcane Dust (6), Lesser Planar Essence (6). Tools: Runed Copper Rod.
  • Sunfire Permanently enchant a melee weapon to increase Fire and Arcane spell power by 5025. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Void Crystal (12), Large Prismatic Shard (10), Greater Planar Essence (8), Primal Fire (6), Primal Might. Tools: Runed Copper Rod.
  • Superior Agility Permanently enchant gloves to increase Agility by 155. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Small Prismatic Shard (3), Greater Planar Essence (3), Primal Air (2). Tools: Runed Copper Rod.
  • Surefooted Permanently enchant boots to increase critical strike and haste by 103. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Void Crystal (2), Large Prismatic Shard (4). Tools: Runed Copper Rod.

Leatherworking
  • Heavy Leg Reinforcements This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 28 and dodge by 1132 and dodge by 13. Heavy leg reinforcements cause the item to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread.
 
Blue Teme
Originally Posted by Blizzard Entertainment
Premade Groups Finder
Subregions (like Oceanic) are separated within the Premade Groups tool. It's not a setting on your end, but one we define for the tool as a whole. If that's not working correctly we'd like to look into it.

What category were you searching within and what groups were you joining? (Source)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Classes
Druid
When Rejuv is applied it lasts for 12 seconds, if you refresh it lasts for 16, is this intended?
Yes this is intended. All player cast HoTs and DoTs work this way in warlords. It allows you to refresh in last 1/3 without a loss (holinka)

Hunter
Traps arm instantly now, but the travel time makes chaining CC mandatory again. Is this against your design?
It isn't against our design. We still like that it's possible to avoid if you see it coming. (holinka)
would rather see a cast time added to trap launcher instead of travel time. This promotes chaining cc, which is against design goal
Chaining CC is a part of WoW PvP. It's definitely part of the design. (holinka)

Character / Items
Any chance of getting old Wrath pvp weapons on vendors? Currently only s8 is available
we didn't get it done. Still want to. (holinka)

PvP
alternatively, was it due to poor player interest in them? would you say the attempt to relaunch them at 90 didn't work out?
Both good questions. Wintergrasp and Tol Barad were great when they were current content. But interest in them is low. (holinka)
In order for them to be a good experience, we feel like a lot of work would need to go into them (server tech, design rework etc) (holinka)
We feel that effort is better spent elsewhere, creating great new content for everyone. (holinka)
This conflicts with the revamped 1-60 experience back in cata. Maybe stick to a design philosophy instead of swaying?
Disagree. I think reworking the level up experience almost everyone experiences is different from preserving events. (holinka)

Lore
In the Gul'dan and Stranger comic, why is Gul'dan chained?
He didn't know what was going to happen to him when he drank the blood. (Did you like the comic?) (DaveKosak)

worgen fan here. Any news on the quest line in WoD where Tess looks into a disease the worgen are suffering from? Still in game?
It was removed during a zone re-vamp. The story may come back later in some form. Tess is a cool character. (DaveKosak)

In the beta, Frostwall defenders are ugh... High elves ! Is it intended ? Otherwise, will it ever be corrected ?
Not intentional. Let me get a bug in and try to fix for release. (DaveKosak)

Khadgar has always been my favorite character however now ye turned him into a traitor to the Alliance. Are you proud?
Khadgar is one of my favorites, too! It's nice to bring him back to the spotlight, doing what it takes to save Azeroth (DaveKosak)

Are Cloud Serpents Beasts or Dragonkin? Adult mobs are labeled beasts but some of the young are labeled dragonkin.
We're inconsistent in-game, but they're not really related to the classic Azeroth dragonflights. (DaveKosak)

Patch 6.0.2 Hotfixevi - 17 Oktobar, Blue Teme

Patch 6.0.2 Hotfixevi - 17 Oktobar
Originally Posted by Blizzard (Source)
Character Undelete
  • Players are now able to undelete their characters.
  • Details on eligibility and limitations of the undeletion system can be found in the blog titled: New Feature Incoming: Undelete Character.

Class Balancing
Note: All class balancing changes below will require a realm restart to take effect.

Class Bug Fixes
  • Druid
    • Feral
      • Rake Bleed effect should now always be applied to the target if the initial hit lands.
    • Talents
      • Incarnation should no longer cause Druids to drop out of Travel Form (like flying) when the effect wears off.
  • Mage
  • Paladin
    • Holy
      • Holy Radiance should now be correctly healing 6 allies that are within range.
  • Rogue

World Environment
  • Creatures
    • High Marshal Twinbraid should now be able to hit Horde players with explosions again.
    • Ishi's Corrupted Slash debuff should now be working correctly again.
    • Krakkanon's knockback abilities should be working correctly again.
    • Sra'thik Drone and Sik'thik Venomspitter should now be able to use their Caustic Spray ability again.

Quests
  • Infiltrating the Black Temple: Resolved an issue where Ashtongue Primalist can cause Warlocks to become permanently stunned.
  • Noodle Time and Noodle Time: Bonus: Resolved an issue where customers were not sitting correctly and not getting up from their seats.

Raids, Dungeons, and Scenarios
Raids
  • Siege of Orgrimmar
    • Thok the Bloodthirsty should now be dropping Tier armor tokens for the correct difficulty level.
  • Throne of Thunder
    • Damage of Vampiric Cave Bat's Drain the Weak ability now triggers at a lower health threshold.
    • Nest Guardians' Screen ability should correctly apply a stacking debuff on players once more on Heroic difficulty.
    • Durumu the Forgotten should no longer be targeting the same player repeatedly with Lingering Gaze.
    • Quet'zal, the Stormcaller's Frost Spike knockback should now be working correctly on Heroic difficulty.
    • Resolved a number of issues with boss abilities that were not working correctly on the Twin Consorts encounter.
  • Heart of Fear
    • Amber-Shaper Un'sok: Amber Monstrosity's health has been reduced to a more reasonable amount.
    • Grand Empress Shek'zeer: Corrupted Dissonance Field's damage has been toned down.
  • Dragon Soul
    • [Requires a realm restart.] Searing Plasma's heal absorption effect has been reduced to a more reasonable amount.
  • Firelands
    • [Requires a realm restart.] Magma Flow's damage from Volcanos during the Lord Rhyolith encounter has been toned down to a more reasonable amount.
  • Icecrown Citadel
    • [Requires a realm restart.] Damage dealt by the cannons in the Gunship Battle now scales with the player’s item level.
    • [Requires a realm restart.] Sindragosa's Chilled to the Bone damage has been reduced to a more reasonable amount.
    • [Requires a realm restart.] The Lich King: Harvest Souls' damage has been toned down to a more reasonable amount.
  • Trial of the Crusader
    • [Requires a realm restart.] Snobolds' Fire Bomb damage has been toned down to a more reasonable amount.
    • [Requires a realm restart.] Damage of Gormok the Impaler's Impale ability has been toned down to a more reasonable amount.
    • [Requires a realm restart.] Damage of Dreadscale's Burning Bile ability has been toned down to a more reasonable amount.
  • Ulduar
    • Flame Leviathan: Damage dealt by the vehicles now scales with the player’s item level.
    • Constrictor Tentacle's damage has been reduced to a more reasonable amount.

Dungeons
  • Mogu'shan Palace
    • Kargesh Highguard's Hurl Shield ability should now work properly.
  • The Stonecore: High Priestess Azil's Force Grip ability has been temporarily disabled.
  • [Requires a realm restart.] Utgarde Pinnacle: Skadi the Ruthless should require 3 harpoons to knock them off their mount once more.

Scenarios
  • [Requires a realm restart.] Arena of Annihilation: Reduce the damage of Little Liuyang's Fireball to a more reasonable amount.
  • Brewmoon Festival: Resolved an issue where Li Te's Water Shell was not popping when they are brought to a Waterspout.

Battlegrounds and Arenas
  • Warsong Gulch: Capturing a flag should award reputation once more.
  • Resolved an issue that could cause Mages and Hunters in an Arena match to incorrectly drop out of Invisibility or Camouflage.

Items

Bug Fixes
  • Resolved an issue where players were taking more damage than intended while under a mind control effect.
  • Resolved an issue where Boosted Characters were unable to learn some Talents.
  • Resolved an issue where favorited mounts in the Mount Journal may not display the favorite status properly.

Blue Teme
Originally Posted by Blizzard Entertainment
Raid Loot Downgrading
1. This shouldn't happen any longer, so going forward, the items downgrading themselves should be fixed. If you see it happen in a fresh circumstance, please let us know immediately.

2. For those that have had mythic items downgrade themselves, please open a petition with the exact item name.

Our ticket volume is a bit larger than normal, so it may take a little while to get to all requests, but we will work through these as quickly as possible. (Official Forums)

Thok Dropping Higher Quality Gear Than Intended
Thok is also bugged with this gear issue. Last night in normal, he dropped all mythic gear. The night before in normal, he dropped all heroic.
We're aware of that issue with Thok. Enjoy the upgrades in the meanwhile. (Official Forums)

Iron Starlette Noise
The cute little guy sure can project! We're aware and tracking a couple different bugs with the Iron Starlette's audio. (Official Forums)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Classes
Secondary Stat Attunements as a "Guideline not a rule" is not what I expected. Is the goal for the design not to make this work
For some specs, especially tanks and healers, different stats are situationally more or less valuable. (Celestalon)
Attunements being a guideline, not a rule, is the intended design. (Celestalon)
what about specs where the attuned stat is your worst in 90% of situations?
That's not ideal, and we hope to improve upon them in the future. (Celestalon)

Is there any way we can get DoT tooltips on targets to update dynamically to reflect the changes to snapshotting?
It's an issue that we're aware of, but is quite a big undertaking. Working on it for the future. (Celestalon)

Character / Items
If I pug Sha of Pride on personal loot, would all 30 people have to wait for their turn to open the box to see if they got loot?
Thankfully, no. It may have taken 10 years, but we solved the "chest already being used" issue, at least for personal loot. (WatcherDev)

will the Dark Shaman set be able to drop still once warlords hits
Yes. (WatcherDev)

Proving Grounds
The "You're really doing it wrong" was NOT retroactive like you said it would be. Any incoming fix?
Unfortunately, we were not able to make it retroactive. Only the level 100 Feat of Strength will be available. Apologies. (Celestalon)

PvE
why did the ordos cloak change get reverted? kinda disappointed
I believe it was a technical issue. We are sad about it, too. (_DonAdams)

PvP
for below max-level characters, will skirmishes scale player numbers up to bracket maximum like bgs do?
yes it will (holinka)

4,000 Alpha Invite Giveaway, Pozovite Vaše Prijatelje u Nexus

4,000 Alpha Invite Giveaway
Blizzard je napravio takmičenje na Heroes of the Storm facebook stranici, gde će random 4000 poziva biti poslato srećnim dobitnicima pre ili posle 15 Novembra da se preidruže igračima u Nexusu.
 
heroesbrawl
 
Pozovite Vaše Prijatelje u Nexus
Pored gore navedenog giveaway-a Blizzard je napravio još jedan, koji je već aktivan na Tech Alpha. Jednostavno stignite level 20 na Vašem accountu do 18 Novembra i imaćete šansu da osvojite mogućnost da pozovete sve prijatelje sa Vaše Battle.net liste. Važno pomenuti je da samo prijatelji koji su dodati do početka promocije mogu primiti invite za Nexus.
Originally Posted by Blizzard (Source)

In the time since we brought the Technical Alpha back online, we’ve been continuing to add exciting new content to the Nexus and invite new players, and will be doing so in the weeks and months to come. But in addition to our current waves of invites, we also have two new ways that you can win access to Heroes of the Storm for yourself, or you can even bring your friends to the brawl!

If you’re not currently in the Technical Alpha for Heroes of the Storm, we wanted to offer you an additional opportunity to join the mayhem in the Nexus! All you have to do is head over to our Facebook page and fill out the form in the ‘Bring Your Friends to the Brawl’ app to submit your Battle.net email address. 4,000 lucky players will be chosen at random to test Heroes of the Storm.

But that’s not the only way we’re helping to bring even more players into the Nexus! Have you ever dreamt of fighting side by side in the Nexus with your closest friends? Well now’s your chance, because all existingHeroes Technical Alpha players will have a shot at bringing their friends to the brawl!

If you have Tech Alpha access and are up to the challenge, all you’ll need to do is to reach Player Level 20 in Heroes of the Storm between Tuesday, October 7 and Tuesday, November 18, 2014. Upon doing so, you’ll be automatically entered into a random drawing, in which thousands of lucky players will be selected to invite all of their Battle Tag and Real ID friends to join them in Technical Alpha testing! While we’re announcing this promotion today, we wanted to make sure to include the dedicated players who have already been playing since last week’s patch, which included our final planned account wipe.
If you don’t currently have access to Heroes of the Storm but have a friend that does, this is the perfect opportunity to encourage them to funnel their passion for Heroes and level up so that you can have an evenbetter chance of joining them and fighting by their side in the near future!

This thrilling promotion will offer new and existing players ways to join us in testing Heroes of the Storm. Having friends able to play together will also help us test and refine our upcoming social features and modes.
We’re looking forward to seeing everyone in the Nexus! So play hard, play fair and get that Player Level 20 milestone, or cheer on your nearest friend. If you have any further questions, check out the FAQ below.

FAQ:

What can I do if I don’t have Tech Alpha testing access?

As mentioned above, you can go to the official Heroes of the Storm Facebook page and enter via the ‘Bring Your Friends to the Brawl’ app for your chance to win access to the Technical Alpha. If you have Battle Tag and Real ID friends that are currently in the Technical Alpha, you can also encourage them to reach Player Level 20 in Heroes of the Storm between Tuesday, October 7 and Tuesday, November 18, 2014 so that you’ll have an additional chance to join them in the Technical Alpha.

If I’m not currently in the Technical Alpha, should I sign up for this promotion, or opt-in to test Heroes from the Heroes of the Storm website?

Both! Our main source of inviting players to test Heroes of the Storm is still from those people you have signed up at heroesofthestorm.com, so to maximize your chance of getting in, we strongly encourage you to sign up there and also participate in this promotion via the ‘Bring Your Friends to the Brawl’ app to increase your chances of getting access to the Technical Alpha.

When will I receive Tech Alpha access if I’m randomly selected via the Facebook giveaway?

If selected, you will be notified by email and will gain access to the game on or after November 15, 2014.

If I reach level 20, am I guaranteed to get my friends in?

No. Reaching Player Level 20 will automatically enter you into a random drawing, from which thousands of players will be selected to invite their friends to join Technical Alpha testing.

Will both my Battle Tag and Real ID friends get in if I’m randomly picked?

Yes, all of your Battle Tag and Real ID friends are eligible, but your World of Warcraft and StarCraft II character friends are not eligible for this promotion.

How many of my friends will be invited if I’m selected?

All of your Battle Tag and Real ID friends that were added to your Battle.net friends list prior to October 16, 2014 will be eligible.

When will my friends get an invite to Tech Alpha if I’m selected?

If selected, your friends will be notified by email and will gain access to the game on or after November 15, 2014.

What if I don’t reach level 20 by November 18?

If you do not reach Player Level 20 prior to the deadline at 11:59:59 PM PT on November 18, you will not be entered into the random drawing.

Smash ‘n Grab - Bonus Šansa za Heriloom drop od Garrosha, Patch 6.0.2 Hotfixevi - 14 Oktobar

Smash ‘n Grab - Bonus Šansa za Heriloom drop od Garrosha
Od 14 Oktobra pa do izlaska Warlords of Draenor 13 Novembra, Blizzard je pojačao drop rate Hairloom Itema kod Garrosha za 100% !!!
Originally Posted by Blizzard (Source)
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Garrosh got an iron-tight grip on your heirloom? It’s time to smash ‘n grab! Beginning Tuesday, October 14 and lasting until the launch of Warlords of Draenor on November 13, we’ll be giving players a bonus 100% chance to get their first Garrosh heirloom weapon in each difficulty* of Siege of Orgrimmar. If you have yet to claim an heirloom for your collection, here’s your chance. Once Warlords of Draenor goes live, these heirlooms will no longer be available, so get involved in the siege before it’s too late.

*Not available in Raid Finder. Note that the bonus only applies in raid difficulties in which you have not received an Heirloom already. If you have already received an Heirloom from a specific difficulty, the bonus will not have any effect.
 
Patch 6.0.2 Hotfixevi - 14 Oktobar
Originally Posted by Blizzard (Source)
World Event: Iron Horde Incursion
  • All quest boss NPCs in the Blasted Lands now have scaling health pools based on the number of players engaging them.
  • Spawn rates for mobs and NPCs in the Blasted Lands have been adjusted.
  • [Requires a realm restart.] Quest items for Mementos of the Fallen and Ransacking Nethergarde should now be tracked properly on the mini map.
  • The title, "of the Iron Vanguard" received from completing The Iron Invasion achievement is now account-wide.

Toy Box
  • Resolved an issue where the toy collection count was incorrectly increasing each time the character logs in.

Classes
  • Death Knight
    • General
      • Death Coil should now correctly have a range of 40 yards.
    • Talents
      • Blood Tap, Runic Corruption, and Runic Empowerment should no longer incorrectly trigger when attempting to cast Death Coil against an invalid target.
  • Druid
    • Restoration
      • Lifebloom's Bloom effect should no longer incorrectly heal the casting Druid instead of their target.
  • Hunter
    • General
      • Resolved an issue where Deterrence modified by Glyph of Mirrored Blades was not reflecting spells back at the target.
      • Resolved an issue where Explosive Trap's effects could be dodged.
  • Mage
    • Arcane
      • Resolved a script error with Arcane Barrage.
    • Talents
      • Supernova now deals 30% less damage against player targets.
  • Warrior
    • Arms
      • Resolved an issue where Execute could incorrectly cause the Warrior to receive 100 Rage.

Creatures
  • [Requires a realm restart.] Reduced the health and damage of high level creatures and NPCs in Pandaria to more closely match their relative difficulty before the stat squish.
  • Incarnation of Despair's Last Gasp now deals damage that is more reasonable level in a post stat squish environment.

Quests
  • Legendary Cloak Quest Line
    • Celestial Blessings: Adjusted the damage received by both the player and Wrathion during the challenges for Chi-ji (healer) and Niuzao (tanking) to a reasonable level.

Raids, Dungeons, and Scenarios
Raids
  • Resolved an issue in Personal Loot mode where multiple players were unable to loot a boss or chest at the same time.
  • Siege of Orgrimmar
    • Auction house NPCs in Siege of Orgrimmar's should no longer be level 100.
    • Garrosh Hellscream's Iron Star explosion damage has been reduced to a more reasonable level in a post stat squish environment.
  • Throne of Thunder
    • Jin'rokh the Breaker's Static Wound damage has been reduced to a more reasonable level in a post stat squish environment.
    • Shadow Nova damage for Dark Ritualist and Ritual Guard has been reduced to a more reasonable level in a post stat squish environment.

Dungeons
  • Upper Blackrock Spire
    • Commander Tharbek received a tuning pass on their damage and ability cooldowns.
    • Awbee should no longer spam their introduction after Commander Tharbek is defeated.
    • Resolved an issue where items were incorrectly disenchanting into Warlords of Draenor enchanting materials.
  • Shadow-Pan Monastery
    • Gu Cloudstrike's Magnetic Shroud healing absorption has been reduced to a more reasonable amount in a post stat squish environment.

Proving Grounds
  • Tank Trial NPCs now hit harder and have slightly more health.

Battlegrounds and Arenas
  • Deepwind Gorge
    • Resolved an issue where players were not receiving points for capturing a mine cart.

Items
  • Resolved an issue where Tier tokens obtained from Mists of Pandaria Raids could not be exchanged for gear.
  • Resolved an issue where Dame Evniki Kapsalis was incorrectly selling Heirloom items for gold instead of Champion's Seals.
  • Resolved an issue where Nat Pagle was incorrectly selling Draenic or Savage Fishing Poles.
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