It’s been a while since we’ve chatted, so I wanted to provide a quick update on the status of the Overwatch Closed Beta.
When we brought the Closed Beta offline last December, we did so with the intent to use the downtime to address player feedback, work on some core features (like progression!), and adjust the balance of the game. Our goal was to have all of that work completed before bringing the Closed Beta back online, and our hope was to have that goal complete by middle to late January.
While progress has been great and the team has been working super hard to get everything implemented on time, we're not quite ready to bring the Closed Beta back online just yet. We’ve been pretty open about the fact that we could slip into February from the beginning, but a big reason for this delay is that we really wanted to add one more big feature to the next beta patch.
After looking through all of the feedback from last year, one of the things we noticed players consistently mentioning was their desire for more game modes in Overwatch, in addition to Point Capture and Payload. Without getting into specifics, we are working on a new game mode. And we’re very excited about it! And we have some great new maps to support it, too, but we need a little more time to get everything just right.
Rather than try to rush a beta patch out this month (which would mean the new game mode would have to be put off), we’re going to take a few extra weeks before bringing the Closed Beta back. By doing so, we can make sure we can include the new game mode along with the new maps. This will also allow us to do some additional polish to the game’s progression and reward system. Though all these features will still technically be a work-in-progress during the beta, we’d like them to be at a certain quality bar before releasing them for testing.
This was an easy choice for us to make, and hopefully this post can help you understand why we made it. I don’t have an exact date for when the Closed Beta will resume, but right now we’re looking at mid-February (and we don’t intend to slip out of February). We’ll do our best to provide at least one week’s notice before we’re ready to get this beta party started again, so definitely keep an eye on our official channels.
We love making this game with you guys. It’s been so much fun and you’ve been incredibly supportive of us. Thank you all so much for your patience and we hope to see you in-game soon!
Blizzard je pustio Hotfix za PC i Konzolne verzije Diablo III patch 2.4, kako bi uklonili problem sa lagom koji su igrači imali od kako je novi patch pušten na live serverima. Takodje u toku dana došlo je i do problema sa logovanjem u igru, ali kako saznajemo problem je brzom reakcijom developera otklonjen.
Originally Posted by Blizzard
We are aware of login issues, and we are looking into it. We apologize for the difficulties, and we'll post updates as learn more.
Thank you for your patience.
Edit: This issue is now resolved! Thanks again for your patience! (Official Forums)
The following hotfixes have been applied today, 1-20. Note that some of these were previously listed as upcoming hotfixes; they have now been pushed live.
Fixed a crash that would occur when the Skeleton King attempts to continue to whirlwind after he has been defeated (1/20)
Fixed an issue that could prevent some players from logging in (1/20)
Fixed an issue where enemies affected by both Black Hole - Event Horizon and Taunt would remain at 1 hit point and be unable to be killed (1/20)
Fixed an issue where fetishes could stop casting Poison Dart while using the Carnevil Legendary Voodoo Mask (1/20)
Fixed an issue where the game could crash when a Set Dungeon begins, but there is not a valid portal saved (1/20)
Fixed an issue where taking fatal damage in a Set Dungeon could cause the Set Dungeon to be empty the next time it was entered (1/20) (Official Forums)
Several hotfixes have been deployed to the Ultimate Evil Edition on PlayStation 4 and Xbox One. As we know some of you have been eagerly awaiting this news, we've consolidated this news in one place for your convenience.
These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.
Last updated January 20.
Zombie Dogs should now spawn the proper number of pets and matches in line with PC functionality
Dungeon of Firebird's Finery: Fixed an issue where completing the objective to set 20 enemies on fire 6 times would prevent the objective to hit enemies with the Revive Meteor from tracking
Dungeon of Roland's Legacy: Fixed an issue where players would not always be properly be prompted with the completion window if they kill all monsters before the time expires
Fixed an issue where Carnevil would impact non-Witch Doctor pets summoned by items
Fixed an issue where fetishes could stop casting Poison Dart while using the Carnevil Legendary Voodoo Mask
Fixed an issue where taking fatal damage in a Set Dungeon could cause the Set Dungeon to be empty the next time it was entered (Official Forums)
U novom intervjuu sa Dustin Browder-om koji je objavljen danas, saznali smo da se dva nova Diablo heroja prodružuju Nexusu. Prvi heroj je Wizard - Li-Min, a drugi heroj je Xul, Necromancer iz Diablo 2.
Što se tiče datuma izlaska ovih heroja, Dustin nije znao da nam za to da odgovor, ali Li-Min je sledeći heroj koji nam dolazi, pa posle par nedelja Xul.
Trait - Critical Mass: participating in a kill or assist lowers cooldowns of all skills (including Heroics).
Magic Missile: skillshot that shoots three missiles at a target point. The missiles come from the sides of Li-Ming - not a conventional straight line skillshot.
Arcane Orb: moderate speed projectile with very long range, dealing more damage the further away enemies are.
Teleport: can be used to quickly move around and avoid skillshots - very short cooldown. Lower range than Bolt of the Storm or Valla's Vault, for instance.
1st Heroic -Disintegrate: channeling wave of energy that is aimed with the cursor (probably like Lightning Breath) and deals damage from long ranges. Good in narrow chokepoints.
2nd Heroic -Wave of Force: can detonate a ranged "telekinetic bomb", knocking enemies away from its center and cancelling channeling. Good against powerful backline characters like Morales to disrupt her healing, or Nazeebo to disrupt his Ravenous Spirit.
Blizzard wanted her to be a very high skill cap character, based on community feedback on this matter.
Most of her damage is in her ability to land her skillshot. Very easy to understand, but very hard to maximize her potential.
Her abilities already have low cooldowns, so what Critical Mass does is boost her damage potential by just a bit.
She is definitely mana constraint due to Critical Mass, and that's used as a balancing tool as well. Does have talents for better mana efficiency.
She has quite a few talents based on the source content. At level 16 she has Arcane Orbit and Diamond Skin for instance.
There's a pure (safer) Magic Missile build that is a very flexible build.
There's an Arcane Orb build that's all about long range poking - hard to land but she can deal massive damage from afar.
There's a Teleport build that makes the skill more aggressive and is all about teleporting into the fray.
Trait - Skeleton Raise: raise up to 4 skeletons from dead minions for about 15 seconds.
Spectral Reaper: it's a reverse skillshot, create a scythe in a target place and then comes towards him. Can curve as it travels towards him. Gives him some lane clear and poking ability.
Cursed Strike: enhance his auto attacks so that they deal area damage and slow enemy attack speed by 50%. One of his core counter abilities.
Bone Prison: targeted ability, not a skillshot. Roots an enemy hero after 2 seconds in a Bone Prison - gives up a warning when cast. Enemy heroes have to decide where they want to be stuck 2 seconds later.
Bonus Ability (1 Key) - Bone Armor: gives you a shield for 25% of your health for 3 seconds. Gives him some much needed survivability.
1st Heroic - Poison Nova: big poison explosion that deals massive damage over time to enemies hit. Not very effective if it only catches 1 or 2 frontliners, but a major playmaker if you hit multiple heroes.
2nd Heroic - Skeleton Mages: works similar to Tassadar's Force Wall. Creates a line of mages that slows anybody they hit, allowing Xul to split enemy teams at a safer range. Do not impede movement.
Based on the Diablo 2 Necromancer - requested by the community for a long time. The team is very happy about getting him into the game.
Melee specialist character - unique.
He's not a character like Kerrigan or Jaina, where one skill leads into the next with an obvious combo.
You can spec his Skeleton Raise to turn him into a siege/pusher character.
Cursed Scythe build, allowing you to debuff enemies even harder. There's even a talent later on that weakens healing!!!
Novi Legion build dodao je Druid Tier 19 set. Ovo su normal varijante seta - Raid Normal, Raid Heroic i PvP Alliance / Horde.
Originally Posted by Blizzard
Tank & Healer Ability Tuning Are encounters going to be tuned to have longer time-to-kill for tanks as well?
I ask because in a world where tanks need to be actively healed, dying so quickly that they must be spammed all of the time (read: less than 3 or 4 seconds for 100-0) just leads to a WotLK situation where one person gets to spam the tank forever and everyone else ignores it and nothing is really any different. Absolutely, yes. It's very important that this is the case.
I'd like to note that "use Active Mitigation to avoid X ability" isn't usually engaging gameplay. How about I use AM because it helps me survive a powerful attack, not because I get a debuff if I don't. Binary AM checks like you mention will continue to be extremely rare. They're still an interesting mechanic to see everyone once in a while, but will not be common. Sorry if what I said gave the impression otherwise. (Official Forums)
New Logging Feature: COMBATANT_INFO Cool, yeah most bonus IDs should be relatively easy to determine from the item level. The only bonuses that would be tricky are things like stat variations on e.g. crafted or baleful items, and bonus minor stats on items. Using the stats you could determine that they have e.g. ~3 items with movement speed... but you wouldn't really know how much and on which items.
You shouldn't need any guessing. Random tertiaries and sockets are a great point about being missing; I'll follow up on that. You really should have everything you need to reconstruct their gear. (Official Forums)
Classic Realms Tom Chilton (Game Director for World of Warcraft) answered a question about classic servers during the BlizzCon 2015 World of Warcraft Q&A.
While we realise there is a desire for servers running previous versions of the game, we do not have any plans to setup classic servers. The old code is designed to run on the old hardware. The old code brings with it the old data, which includes the old bugs. The natural expectation from players would be that we would fix these bugs to ensure a smooth gameplay experience (along with the need for Customer Support and other dedicated support teams for such realms).
We feel it is not feasible to support multiple versions of World of Warcraft concurrently, and instead believe that our resources would be better placed continuing to build upon the current live game. (Official Forums)
Diablo III patch 2.4.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.
>Important: Please note that you will not be prompted to download patch 2.4.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.0 is live until those regions have also patched.
Diablo III Patch 2.4.0 - v22.214.171.124057
Visit our Bug Report forum for a list of known issues. If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
New Feature: Greyhollow Island The mysterious forested locale of Greyhollow Island is now open for exploration! Inhabited by new enemies and steeped in intrigue, brave the wilds and unravel the enigma behind the isle's mysterious inhabitants. Be forewarned, however; the land itself is hungry for blood. To learn more about Greyhollow Island, click here. Return to TopNew Feature: Expanded Zones The Sanctuary you know grows larger. Two existing zones are receiving new, fully explorable additions, featuring new bounties and events. Survive the hunting grounds of the fierce yeti in the Eternal Woods, a new branch of The Ruins of Sescheron zone. The cultists have finally gotten around to clearing up the debris on those stairs in Leoric's Manor, opening up the Royal Quarters for curious treasure hunters. Return to TopNew Feature: Set Dungeons Test your mettle against one of twenty-four custom designed set dungeons! Each dungeon features a pre-generated, static course designed entirely around a specific class set. Don all six pieces of your chosen set and visit Leoric's Library to obtain a clue on where these hidden trials are located. Hunt down your dungeon of choice and master it to unlock exclusive cosmetic rewards! Return to TopNew Feature: Empowered Rifts Spend your gold to empower a Greater Rift, granting a fourth opportunity to upgrade a Legendary Gem. Gold costs vary based on the tier of Greater Rift level attempted, and bonus upgrades are granted only to those who successfully complete the rift, so spend wisely! Return to TopNew Feature: Season Rebirth Transition seamlessly from Season to Season with the new Season Rebirth feature! This option allows you to instantly transform a non-Seasonal hero to a fresh level 1 Season hero, maintaining their name and hours played. All gear is removed and automatically mailed to you in the non-Season, providing up to thirty days to reclaim the items at a later time. Paragon level, completed achievements, and other accomplishments also remain behind with your non-Seasonal heroes. Return to TopNew Feature: Revised Buff Bar A cleaner, clearer user interface makes its way to all platforms with our revised buff bar. Static buffs have been removed from the buff bar area, replaced by new indicators and timers that have been added to the skill bar. We've also included a collapsible buff-holder, which condenses party and group buffs and can be expanded by moving your cursor over the indicator or by assigning a hotkey via the Heads Up Display section of the Key Bindings option menu, revealing all your buffs at a moment's glance. Return to TopNew to PC: Action Combat The popular console version of Action Combat makes its way to PC! Massacre, Destruction, and Trap Mastery bonuses are now granted to players who chain together death, destruction, and clever maneuvers. Earn bonus experience, a temporary boost to movement speed, or a buff to your resource generation through tactical play. Return to Top
Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die.
(6) Set Bonus
Your damage is increased by 25% for each enemy that is burning. Elites that are burning increase your damage by 600%. You can only have one Elite damage bonus active at a time.
Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds
(6) Set Bonus
Increased duration from 6 to 8 seconds
Has been redesigned
Attacks increase your damage by 500% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.