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Diablo III: Da li Ste Spremni za Patch 2.4?

Blizzard je objavio mali blog sa pregledom novog sadržaja koji nam dolazi u patch 2.4.0! Patch 2.4 uskoro će biti postavljen na live serverima, tako da svima preporučujemo koji nisu pratili izmene da pročitaju ovaj blog!

Originally Posted by Blizzard (Source)

Death continues to stretch its icy grasp over the world of Sanctuary. The terrors that await will crush the life from your fragile frames, and know that I shall be patiently observing from the threshold of existence. Let us examine the trials ahead together, that we might better prepare for your inevitable doom.

Mad Mysteries Await

- Greyhollow Island and Beyond -

Though I do not require respite, were I to take leave of my duties, this little lost island immersed in intrigue would be a restful destination. Bloodthirsty beasts, occult mysteries, and the total annihilation of an entire civilization? Even from the distant shores of a deserted Westmarch, I can sense the malevolent forces that are undoubtedly to blame. How invigorating.

The scattered remnants of the Coven have finally made use of their pitiful existence, clearing the previously collapsed stairwell within the decrepit halls of Leoric’s Manor. Perhaps it is worth your time to see what the Mad King left behind.

Return to the Ruins of Sescheron and take a moment to observe your surroundings. To the east lies the Eternal Woods, the wilderness that surrounds this barbaric landmark. Beware the yeti who roam this frozen wasteland and keep your wits about you; the remnants of their hunts often claw their way above the permafrost. . . 


The Strong Grow Stronger

- Set Item Revisions -

It is prudent to equip yourself to your best of your meager abilities. Luckily for you, your efforts are now much more manageable. Many of the fabled Set items of heroes past have grown in strength, boasting new or improved abilities.

This is, of course, in addition to the treasure trove of new items the Horadrim have discovered and catalogued. I have acquired some of their research, and I recommend you take note of their findings.

Rise to the Challenge

- Set Dungeons -

Pride is a satisfying sin, and there is no greater gratification than watching an egotistical hero fall as a result of their own hubris. Naturally, when a curiously dangerous new set of challenges arises, I have little doubt your arrogance will get the best of you. Set Dungeons have begun opening their mystical portals all around the land of Sanctuary, and you will be permitted to enter should you be fully equipped with a completed wardrobe.

The challenges that lie within will take planning, guile, and dedication to conquer. Naturally, you do not stand a chance and, regrettably, death will not claim you when you inevitably fail. Still, should you desire to overcome these challenges, your efforts will be well rewarded.


The Price of Power

- Empowered Rifts -

The greed of adventurers knows no bounds, and I have heard whispers of the immense fortunes so many of you possess. While I am hardly impressed, perhaps I can recommend an alternative to rolling about in your filthy lucre? The abilities of your nephalem friend Orek are not yet depleted, and he has use for such riches.

Empowered Rifts allow your gold to serve you best by enhancing your Legendary Gems with additional levels of power. Naturally, should you fail in your challenge, the treasure you offered will be as forfeit as your life. A pity, but to be expected.  Buyers should always beware.

Treacherous Shores Lie Beyond

- Greyhollow Hungers -

Are you prepared to dare the dangerous coastal forests of Greyhollow Island? Will you prevail a true victor over the challenges of Set Dungeons? Or do you simply pine for the newest Season, eager to once again begin your journey anew? Share your thoughts below, that I might welcome you to your end with open arms. I do so enjoy being the guide to your doom.

Best of luck, nephalem.

Demon Hunter Tier 19 Mythic Armor i Order Hall, Warcraft Film u Kini

Demon Hunter Tier 19 Mythic Armor i Order Hall
Legio serveri su i dalje ugašeni, pa nastavljamo sa prikazom Tier setova i Order Hall klasa. Danas Vam predstavljamo Demon Hunter Tier 19 Armor Set i Order Hall.
Warcraft Film u Kini
Prema informacija iz Legendary, Warcraft film mall turneja je jedna od najvećih besplatnih filmskih izložba ikada u Kini. Posetioci su imali prilike da pogledaju velike statute nekih likova iz filma, oružija, kostima koji su korišćeni u filmu.

Monk Tier 19 Armor Set i Order Hall, Blue Teme

I dok su Legion Serveri ugašeni, rešili smo da narednih sedam dana prikazujemo Class Order Hall i Tier 19 Setove koje je Blizzard ubacio u trenutnoj alpha verziji. Danas Vam predstavljamo Monk Tier 19 Armor i Order hall!
Monk Tier 19

Monk Order Hall
Blue Tweetovi
Originally Posted by Blizzard
One of the things I love is Highmountain quests divided in questlines like the Divine Bell achv
Yeah, we prefer that format too. I'd expect to see that for the other zones a bit further down the line. (craig_amai)

There's a line between guaranteed odds and "no A'lar after six years", and farmable (with efforts) and once a year.
.A lot of new things have been tried this year wrt holidays, really appreciate the feedback, we'll keep iterating (Muffinus)

Blizz didn't learn from Love Rocket RNG, and this is significantly worse.
I wouldn't say it's a lack of learning, more "hey this is a new concept (illusions), how desired is it?" (Muffinus)

Heroes Novi Replay i Observer Interface, Hotfix Patch - 21 Decembar

Hotfix Patch - 21 Decembar
Originally Posted by Blizzard (Source)
We’ve just released a hotfix for Heroes of the Storm in order to resolve a few bugs discovered after the release of our most recent patch. Complete patch notes for today’s hotfix can be found below.
Bug Fixes
Heroes and Talents
  • Selecting the Rabid Wolves or Grace of Air Talents will no longer prevent Thrall from gaining stacks of Frostwolf Resilience when enemies are struck by Feral Spirit or Windfury.
  • Fixed an issue that could grant a significant cooldown reduction for The Butcher’s Ruthless Onslaught.
  • Fixed an issue that could cause Heroes to become stuck inside of a Gate after using certain Abilities.

User Interface

  • The /leave command can no longer be used to leave lobby or draft mode chat channels.
  • Fixed an issue affecting the home screen when logging in to Heroes of the Storm.
  • Resolved a formatting issue affecting the dropdown context menu that displays after right-clicking a chat message.
Heroes Novi Replay i Observer Interface
Blizzard je radio zajedno sa Ahliom da napravi što bolji Replay i Observer Interface za Heroes of the Storm. Ovo je sličan interfejs korišćen na BlizzCon 2015, ali sa par nadogradjenim stvarima.
Originally Posted by Blizzard (Source)

Greetings, Heroes. We’ve been working closely with community member Ahli to create a new interface for watching replays and observing matches in the client. Some of you may recognize a lot of these new features from an earlier version we used at the BlizzCon World Championships. While this probably won’t be our final iteration, we wanted to get this version into your hands now as this new interface will be replacing the default replay and observer UI very soon.

With new art, talent icons included in the top bar, and collapsible detailed stats and talent panels, we think this interface will introduce an exciting new level of easily-digestible information to players looking to analyze games as a spectator or through watching replays. You can also look forward to even more features coming with the interfaces official release and beyond, including current Map Mechanic counters for each team on maps like Blackheart’s Bay and Tomb of the Spider Queen.


  1. Download the new Heroes of the Storm interface file:


  1. Once downloaded, place the file in your Heroes of the Storm Interfaces folder
  • Mac: \Library\Application Support\Blizzard\Heroes of the Storm\Interfaces
  • Windows: C:\Users\XXXXXX\Documents\Heroes of the Storm\Interfaces
  1. Inside the client, access the options menu, then navigate to the Observer and Replay tab.
  2. Use the dropdowns to change your Observer and Replay files to the downloaded interface.
  3. That’s it. Go watch a replay, observe a custom game, and check out all the new features!


  • Detailed Stats Pane: Ctrl + 1
  • Detailed Talent Pane: Ctrl + 2
  • Hide/Show Top Bar: Ctrl + E
  • Hide/Show All UI: Ctrl+Shift+E
  • Hide/Show Chat Log: Ctrl+Shift+C
  • Hide/Show Replay Control Panel: Ctrl+Shift+O

We hope you enjoy this sneak preview of the new observer interface, and we’re excited to see what you all do with it. Have fun and we will see you in the Nexus!

Overwatch Teaser - "We Are Overwatch"

Ovo je prvi zvanićni Overwatch™ tizer.

Jeff Kaplan Govori o Overwatch Progresu

Game direktor Jeff Kaplan govorio je o progres sistemu u Overwatch igri, uključujući i šta je sve probano ranije, zašto rana faza sistema nije radila, i kako tim gleda da napravi najbolji in-game progres sistem.

Originally Posted by Blizzard

The First Progression System

  • Much like the WoW Talent system.
  • Leveling up would give you different abilities you were able to take that would change how the hero played.
  • Reaper had a talent which would fully heal him to full when he entered Wraith form.
  • Reaper had a talent which let his shotguns shoot twice the distance.
  • Overwatch is unlike other games, like Heroes of the Storm, as you need to be thinking about every hero in each match, rather than just the ones you see at the start of the game.
  • Due to the fast-paced nature of the game, and needing to know each hero, having a couple of different builds for each hero felt overwhelming. System Scrapped!
  • Player power from a progression system was not good for the competitive nature of Overwatch.

The Second Progression System

  • Not player-power based. All cosmetic rewards.
  • Each hero had a level associated with them. The more you played matches with that hero, the more experience you gained with it.
  • You'd gain more XP for wins than losses.
  • As a hero leveled up, you'd unlock more and more cosmetics.
  • Hero level cap was 20.
  • Testers were hesitant to switch heroes when they were close to an unlock, which could in turn lose games.
  • "Minor Disaster"
  • They did end up with lots of different cosmetic rewards from the system though!

Future Progression

  • Tom Chilton, the game director of World of Warcraft said to Jeff [If your game isn't about progression, don't overly focus on it]. The Overwatch team agrees.
  • Light, cosmetic, and thanking you for your time in it.
  • Your main motivation for playing should be that the game is fun, not that you gain more power.
  • They're using the time between now and the end of January to work on progression.
  • Once that new system is done, Beta shall return!

World of Warcraft Legion PvP Preview

Mnogo izmena dolazi nam u Legion PvP sistemu:
  • Honor i Conquest valuta biće izbačena iz igre!
  • Sada skupljate Honor poene koji povećavaju Honor leve, i koji vam omogućava da dobijete više PvP Talenta, kao i Gold i Artifact Power.
  • Vaš sredni item level nivo biće povećan za par procenata, otprilike 2.5%.
  • Opremu dobijate tako što završatave Battleground i Arenu, a kvalitet zavisi će od vašeg rejtinga u meču.
  • Za sada nema PvP specifične opreme, tako da će PvP i PvE sadržaj doneti najbolju opremu igračima.
  • Biće više PvP sezona:
  • Resetovanjem vašeg Honor Levela, kada dodjete do capa, doneće Vam Prestižan Level.
  • Skupljanjem Prestiž Levala, dobijate badge na nameplate, unitframe, scoreboard, titulu, Artifact skin, mount i Pet!
  • Dve nove arene dodate su u igri!
Originally Posted by Blizzard (Source)
There are a lot of exciting changes coming for PvP in Legion, and today, we'd like to take the opportunity to share some more details on some of those changes!

The Honor System
In Legion, Honor and Conquest will no longer be currencies that you use to buy gear from vendors. Instead, characters who have reached maximum level will earn Honor Points from competing in Battlegrounds or Arenas, similar to how lower-level players earn Experience Points. As you earn Honor Points, you will increase your Honor Level, up to the maximum Honor Level of 50. Along the way, you'll earn a number of rewards, including Gold, Artifact Power, and a brand new set of PvP-only Honor Talents.

Honor Talents are a special set of Talents that are only active when a player is in a PvP instance (such as a Battleground or Arena) or otherwise engaged in PvP combat, and work in addition to your normal Talents. They are unlocked, one at a time, as your Honor Level increases. So, by Honor Level 10, you'll have one option available in each row, but as you continue to increase your Honor Level, more and more options will become available for you to change up how you approach PvP gameplay.

For example, a Windwalker Monk who has reached Honor Level 10 can choose Rushing Tiger Palm, which lets them use Tiger Palm at range to dash toward and slow their target. Or, a Restoration Druid who has reached Honor Level 46 can take Deep Roots, which makes their Entangling Roots spell no longer break when the target is damaged.

Which Honor Talents you choose can have significant impact on how you play your character, and allow you to tailor your abilities to fit with the type of PvP content you're participating in, or even who you're playing with!

Kicking It Into Gear
So, if you're not earning Honor or Conquest to purchase gear any more, how will your equipment contribute to your character's strength in PvP? The answer is... it won't (much).

In Legion, as soon as you zone into a PvP instance, the stats on your gear will be nullified, and you'll be given a pre-determined set of stats that's uniquely configured for your specialization. Furthermore, any set bonuses, enchants, Legendary bonuses, or trinket effects will be deactivated (although your Artifact and its related Artifact Powers will remain active).

The only contribution your gear will make to your overall power is through a small modifier based on your average item level. For every point that your average item level increases, your pre-determined PvP stats will increase by 0.1%. That means a 25 item level difference between two players only results in a 2.5% difference in stats, compared to the 25% difference it makes today. There’s still a little incentive to improve your gear – a concept we think is important for World of Warcraft – but the benefits are much less pronounced.

These changes bring a couple of major advantages. First of all, it puts everyone participating in organized PvP on a much more even playing field. Obviously, you'll still want to unlock your Honor Talents to reach your full potential, but you'll be able to hold your own in battle in the meantime.

Second, it allows us infinitely more control to make PvP-specific balance tweaks. If one spec's Mastery is too strong in PvP, that's fine – we can just reduce the amount of Mastery they have. If a spec is too easy to kill, we can increase their Stamina. If a healer is having too much trouble keeping teammates alive, we can increase their Spellpower. In short, we can tune classes for PvP in a way that’s exclusively focused on PvP.

Equipping For Battle
Even though your gear has very little impact on the strength of your character in instanced PvP, and you won't be spending Honor or Conquest to buy gear from vendors, we still want you to be able to earn gear through PvP. We really like how the Strongbox system has worked out so far in Random Battlegrounds and Skirmishes, and so we're working on a similar system for Legion, with some major improvements.

In Legion, you’ll earn gear simply by completing Battlegrounds or Arenas. In rated matches, the quality of the gear will be increased based on your rating. Of course, that's in addition to the Honor you'll earn towards unlocking your Honor Talents.

We're also doing away with the idea of PvP-specific gear. Since your stats are pre-determined, trinkets and set bonuses are disabled, and your item level gives only a small increase, we don't need to worry about making you wear a separate set of gear in PvP. So, in Legion, gear is gear, regardless of where you earned it, with no PvP-specific stats or fluctuating item levels, and the best players in both PvP and PvE content will be able to earn the best gear.

'Tis The Season
Legion is also bringing several changes to how PvP seasons, as well as their rewards, will work. Over the years, we've seen the high-end PvP community tend to flock to one faction over the other, even if it's not the faction they'd prefer. Racial balance is an important part of that, but we also think many players tend to simply choose the faction where they feel the best players are.

So, in Legion, we'll be handing out end-of-season PvP awards separately to the top percentages of players in each faction, instead of in relation to the overall player base. That means that, even if you believe one faction to have an advantage over the other, you can still play the one you want to, without having to worry about losing your shot at Gladiator.

On top of that, we're planning to have more frequent, shorter PvP seasons. Since your Honor Level doesn't reset between seasons, and the effectiveness of gear has been greatly diminished, you'll be able to start competing at near-maximum potential immediately, instead of having to wait several weeks while you collect a new set of gear. That means we can have more PvP seasons, which means rewards can be handed out more regularly.

All For The Prestige
However, once you've reached Honor Level 50, you'll have a tough choice to make. You'll be given the option to Prestige, which will reset your Honor Level back to 1, and once again restricting access to higher-level Honor Talents. However, in return, you'll increase your Prestige Level, which grants access to a number of other rewards, including:

  • A badge, based on your Prestige Level, which appears on the scoreboard in Battlegrounds and Arenas, as well as on your nameplate and unit frame.
  • A title, also based on your Prestige Level.
  • A wearable faction pennant
  • A new appearance for your Artifact
  • A unique mount and pet

The higher your Prestige Level, the better rewards you'll have access to. We see the Prestige system as a great way for players who aren't interested in pursuing higher rating, but still enjoy PvP, to have their own unique rewards to chase after.

A Change of Scenery
There's one more exciting addition we’d like to share today: Legion is bringing two brand-new maps to the Arena.

Located in the fortress of Black Rook Hold, this arena features a large statue in the center, as well as three alcoves to the sides. Access to those alcoves is restricted by a series of gates, which will open and close randomly as the match continues. When the gates are closed, you can use them to hide out of line of sight of your opponents… just be prepared for them to open again moments later!

Also in development is another arena located in the forests of Val’sharah. When you first enter this arena, you’ll be encased in a dome of vines. When the match starts, those vines will retreat, leaving the starting area exposed to the rest of the arena. In the center, you’ll find three statues, which can be used to break line of sight. However, those statues are located very close to each other, so you’ll need to keep moving if you want to play defensively.

We're very excited about all of the improvements coming to PvP in World of Warcraft: Legion, and we hope you are too! We look forward to seeing you on the fields of battle.
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