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Warlords of Draenor Beta - Patch 6.0.2: Build 18764, Novi Login Screen

Patch 6.0.2 postavljen je na Beta Serverima i sa sobom je doneo 5 nova character modela i novi Login Screen!
Novi Login Screen

Uništen Dark Portal

Alliance and Horde Choppers

Novi Character Modeli


Patch 2.1 Filozofija, Josh Mosqueira UEE

Patch 2.1 Filozofija
Nevalistis je objavio dug i detaljan post o filozofiji developmenta Patch 2.1, njegovog sadržaja i izmena.
Originally Posted by Blizzard (Source)
Hey all!
With the release of patch 2.1.0 drawing near, we wanted to take some time to share the balance goals of this patch. There were two major goals:
  • Reduce the number of extreme outliers in class balance in order to set us up for ongoing improvements
  • Provide ourselves a new metric (Greater Rifts) by which we can more easily identify future outliers
The changes we've made so far to our six classes exemplify these goals. For example, the retuning of Exploding Palm, The Furnace, and Rimeheart weren't specifically made to nerf Monks—it was to remove a clear, standalone issue from interfering with other changes aimed at giving Monks the tools they need to survive and compete in Greater Rifts.
The implementation of Greater Rifts allows us to rate classes much more quantitatively. Ideally, each class should be within a couple Greater Rift tiers of one another. Our latest internal testing, where we often copy actual characters from players in the PTR and run them through Greater Rifts, shows that we're pretty close. Inevitably, there will always be room for improvement, and now we have clear, tangible data for us to check in on what's going on and re-evaluate. 
Here's what we're not aiming to do (at least, not yet):
  • Expand class diversity
    • This is a design goal for us, and we've touched a little on it (see below). However, we want each class performing similarly and with fewer outliers before we introduce new play styles.
  • Buff every class through the roof
    • While power creep is somewhat inevitable with new content (Legendary Gems, I'm looking at you!), you need to sand down the rough edges before you primer them! We want to reign some things in, buff some things up, and ensure each class has comparable (if different) tools available to them.

The overarching philosophies for this patch are as follows and apply to most, if not all, the classes:
  • Provide elemental diversity among a class' available skills
    • This is an ongoing process, and while we've partially addressed elemental diversity for most classes, there's still more to go (such as addressing Poison and Cold for Demon Hunters and Crusaders respectively).
  • Buff significantly underused skills by increasing numbers or redesigning runes with more interesting or useful mechanics.
    • Channeling spells for Wizards or Furious Charge for Barbarians are great examples of these changes. There's still some skills out there that need work, we just may not get to them for 2.1.
  • Buff Healing
    • This can apply to every class. We want players to use healing on their gear, especially in higher level Greater Rifts, and it should feel much more reliable and on-demand (depending on which type of healing you prefer to stack).
  • Ensure that the elemental types and skill mechanics fulfill the fantasy of the class
    • We talk about class fantasy a lot, and making sure your class feels the way it should. The addition of the Crusader set, Roland’s Legacy, is a prime example of this. Crusaders should feel like they have options in melee, and we feel this set helps satisfy that need.
Phases of the PTR can be a little trying, because what you end up seeing from the outside looking in is what our iterative process looks like — except with none of the context. It's like trying to tell what the entire picture is from a few unmatched puzzle pieces, because some bits of our larger, overarching goals just can’t (for one reason or another) be crammed into a build before it goes out. 
What can be frustrating is that our iterative process on a subject can be much longer term than the cycle of a single patch. Class balance is a perfect example of this, particularly because it’s an aspect of the game that’s never really "done." It's fairly inevitable that there will always be work to do on this front, especially as we add new content in the future (and even more so where Legendaries and Sets are concerned). Class balance is the sum of several wholes, including Skills, Set Items, and Legendaries that have been added or adjusted. That's a ton of stuff to look at, and sometimes there's simply not enough time to fit everything into a single patch (even if it's in our plans).
This is an ongoing process for us. There's a lot of new toys and quality of life changes in this patch, but that doesn't mean it launching closes the doors on additional tweaks or changes for the future. If a class falls behind, we might put out a 2.1.1 or 2.1.2 to address the clear outliers. 
Some of our plans have immediate implementation goals while others stretch on for 6 months or even a year. There's a lot of spinning wheels and fiddly bits in this Infernal Machine, and a quick glance won't ever be sufficient to explain it
Josh Mosqueira UEE
Josh Mosqueira tweetovo je sliku gde vidimo njega kako drži Diablo III RoS Ultimate Evil Edition kopiju.
Originally Posted by Blizzard 
Picked up the last copy at my local store! Time to get my Reaper On (Twitter)
@Arukemos it's a tradition for me... Buy a copy on release day. I may help design the game but first I am a player :) (Twitter)

Greater Rifts Keystone Levelovanje, Ažuriran Game Guide, Ultimate Evil Edition FAQ

Greater Rifts Keystone Levelovanje
Blizzard i dalje gleda najbolji način kako bi igrači odmah ušli na veći Greater Rift level, što možete uraditi uz pomož Trial Rift.
Originally Posted by Blizzard (Source)
Thanks for the great discussion here, folks.
What doesn't make sense to me, is why don't the greater rift trials follow the same level gain philosophy as greater rifts themselves: the faster you clear a wave, the more difficult the next wave. Instead of tracking progress as # of waves completed, its wave difficulty completed.
We’re looking at allowing you to advance through the Trials more quickly. We're also keeping an eye on Greater Rift Keystone advancement, and will make adjustments as needed. Our goal is for players to be able to skip forward aggressively, but not so fast that you worry about “overshooting” and ending up in a rift that's too high for you.
Ažuriran Game Guide
Zvaničan Diablo III Game Guide ažuriran je informacijama sadržaja koji nam dolazi u Ultimate Evil Edition, kao što su Apprentice Mode i the Nemesis System.
Originally Posted by Blizzard (Source)
I sense a soul in search of answers...
The Diablo III game guide has just been updated with information on new Ultimate Evil Edition features:

We're always searching for ways to expand and improve the guide with answers to all of your questions. If there are any aspects of the game you're curious about, let us know in the comments!
Ultimate Evil Edition FAQ
Araxom je napravio listu često postavljenih pitanja igrača za Ultimate Evil Edition Reaper of Souls.
Originally Posted by Blizzard (Source)
Greetings Adventurers,
Since the release of the Ultimate Evil Edition, we've seen some recurring questions pop up across the forums. We encourage you to read through the following in case these apply to you:
Why can't I connect to the Diablo III server on Xbox Live?
    We are currently aware of an issue that is causing players to receive the following message when attempting to play Ultimate Evil Edition on the Xbox 360 and Xbox One:
"The Diablo III server is not available at this time. Please try again later."
To be clear, many Xbox players are able to connect online to Ultimate Evil Edition at this time. A common factor linking affected players is having two Xbox One system connecting through the same router. This scenario doesn't comprise all the reports we've received, however, only the majority of them.Although we do not have a resolution to offer at this time, we are continuing to investigate and will be sure to update this thread as soon as more information becomes available. Thanks to everyone who is affected for your continued patience!
What happened to my Infernal Pauldrons?
        We've received a few reports from PS4 players noting that they have been unable to claim their Infernal Pauldrons. 
        This issue appears to be related to a license not properly being applied to some players' SEN accounts after entering the item code. Luckily, we have identified a workaround that should help most of you get past this issue:
        1. Navigate to the Settings option on the PS4 Dynamic Menu
        2. Select "PSN"
        3. Select "Restore Licenses"
        4. Re-launch Diablo III: Ultimate Evil Edition and you should find your preorder item in your inventory
        Additionally, please ensure that your console is connected to the internet, as downloading the available patch over PSN is required to collect the item.
I linked my XBL and SEN accounts, so where is my Signet Ring of the Blizzard?
    After you've successfully linked your Sony Entertainment Network and Xbox Live accounts via, launch Ultimate Evil Edition and create a new game. Once you're in game, visit your newest town hub and open your Shared Stash. Under the "Ring" category, you should see your Signet Ring of the Blizzard. If you do not see the ring, try relogging into the game after waiting a few minutes.
For more information on account linking, click here.

Otvoren Novi Naxxramas Wing - Frostwyrm Lair, Blue Tweetovi

Blizzard je otvorio večeras novi Naxxramas Wing Frostwyrm Lair. Kao i obično da bi ste otključali ovaj wing biće Vam potrebno 700 golda ili 5.99 evra i sadrži 3 neutralna miniona i Paladin Secret kartu.

Defeat Sapphiron

Defeat Kel'Thuzad

Defeat Kel'Thuzad

Defeat Paladin Challenge

Blue Tweetovi
Originally Posted by Blizzard 

Spectral Spider is labeled as a beast but the spiders produced by its deathrattle are non-labeled minions. Is this intentional?
Yeah, those are ghosts, intentionally. - Ben Brode (Source)

Can you explain the design choice to have Mad Scientist put a secret directly into play instead of in hand?
Play makes it better. We wanted it to be good! :)
Too soon to say how good this card is and what the impact is, but with just a draw, it's in line with Loot Hoarder, a good card.
Except you have to play with secrets for it to be good. That's not always upside. - Ben Brode (Source)

Why doesnt Betrayal scale with Spellpower while Blade Flurry does?
It's kind of weird but betrayal deals no damage. It causes a minion to deal damage. - Ben Brode (Source)
Worth noting that this means that it DOES trigger Emperor Cobra, Patient Assassin and Maexxna's ability.

What's your opinion on the current state of Flare? General pro consensus that people seem to be catching onto is that its 2 strong.
Mostly I don't like how it randomly pwns secrets. You should have to make a choice to include a card like that in your deck. - Ben Brode (Source)
However, no current plans to change it. - Ben Brode (Source)

A while ago it was mentioned everything in HS was equally obtainable - now TeSPA back and CE WoD backs are 'limited' -any thoughts?
Don't remember that. Golden Gelbin Mekkatorque as been in the game since the beginning and it's the same kind of thing. - Ben Brode (Source)

Warlords of Draenor Beta - Build 18738

Warlords of Draenor Beta - Build 18738
Build 18738 postavljen je na beta serverima!
Login Screen
Blizzard je neznatno ažurirao Login Screen.

Ažuriran Character Selection Screen
Par rasa dobilo je neznatno ažurirane character selection screen.

Ashran Izmene
Originally Posted by Blizzard (Official Forums)
Greetings! A new build is coming to the beta realms soon and I want to share some insight on the changes:

Road of Glory: Capturing Points
We will be iterating on the design of the Road of Glory in the coming builds. Currently, the control point at each “node” within the RoG will despawn the higher level guards (Vanguard/Knights on Alliance and Bloodguard/Wolf Riders on Horde), while killing players and lower level guards (Marines/Grunts/Archers) will determine whether you capture that node.

This design can be a little confusing as there are two win conditions to each node, so we’re going to experiment with having the control zone completely win you the node. You won’t have to finish the reinforcement quota.

Often times we see players push further than they should and the node is lagging behind. This design will have the benefit of allowing the flow of battle to follow that of the natural combat.

Road of Glory: Mage Towers
Also new in the Road of Glory will be “mini-bosses” in the Mage towers. We’re experimenting with these being bonus objectives (with rewards). You don’t necessarily have to kill the Mage in these towers, but ignoring them will be challenging.

The design goal for these guys is to add more texture/interest/gameplay to the RoG, but also to slow down how fast a faction can progress to the main base. It should be challenging for a faction to storm the enemy base.

Note that we will be performing hotfixes to tune the Mages after the beta goes live, they’ll probably be a bit overpowered when beta goes up (I may of made them way too OP).

Road of Glory: Storming the enemy base
Our vision for the final encounter with Volrath and Tremblade is not fully implemented, but this upcoming build will get it closer to where we want it. Upon killing the faction leader you will get a juicy reward (including Conquest). You will have some time to pillage the enemy base using keys found within Ashran to open chests, and afterword you will be put onto a Gryphon/Wyvern back to home base whereby the RoG will reset.

We also have plans on making the encounter with the faction leader more engaging. And we have not yet fully done a tuning pass on health/damage numbers.

Hidden buffs
We agree with the feedback that the buffs found in Ashran are a bit too strong. We’re going to be toning them down by duration, rarity and/or effect.

Faction Objectives
We have done some changes to the amount of Artifact Fragments each objective at the base requires. Summoning Kronus and Fangraal will require a bit more work, but we’ve reduced how many Artifact Fragments are required for the Mage Portals and Warlock Gateways.

Class Books
The Shaman book has been completely redone. We’ve added a new Druid book which is less rare than the now Legendary Flight Form book. We’ve also re-designed the Death Knight and Warlock books.

In addition, the class Books now only come from the “bosses” of Ashran found within the outskirts (Titarus, Brickhouse etc.) and within the Ring of Conquest. These encounters are designed for small groups of players from 3-5.

Zone Events
The events around the four major POIs will soon give a few minute warning before they begin. These events will reward conquest.

Other Future changes
  • We will be doing a pass on the spawning the zone on abilities, health and damage.
  • Kronus and Fangraal’s abilities will be polished. They are also intended to move with the lane back and forth. Currently this is not yet fully implemented.
  • The rewards from the quartermaster and honor/conquest vendors are not yet complete.
  • The Mage Portal and Warlock Gateway guardians will be tuned and give a reward.
  • Rescuing the prisoner NPC’s will give a reward.
  • Spawning in the zone will have proper loot tables. (Saberon drop things Saberon drop elsewhere in the game etc.)

Diablo III Season Preview

Blizzard je objavio novi blog, gde nam je predstavio najveći i najinteresantniji sadržaj koji nam dolazi uz Patch 2.0.1, a to su sezone.

Originally Posted by Blizzard (Source)
One of the biggest additions to Diablo III in patch 2.1.0 is a competitive system we're calling Seasons. An entirely new gameplay mode, Seasons encourage you to roll a new hero and race against others to complete new challenges, acquire new and exclusive loot, and experience once more the feeling of starting fresh.

Seasons — How Do They Work?

 So, you've logged in and you're ready to create your very first Seasonal hero. Where do you begin? Just like any new character, your first Seasonal hero will start their journey in the hero creation menu. Select your hero class, gender, and name as usual, then select the "Seasons" checkbox on the lower left of the screen, and BAM! You'll have a brand new level one nephalem ready for Seasonal action!
You'll be able to create both Hardcore and Normal Seasonal heroes—just check the "Hardcore" box in addition to the Season box if it strikes your fancy.
Seasonal heroes are completely separate from your existing ones. This means they start from scratch, without access to your existing gold, blood shards, shared stash, Paragon levels, Artisan levels, crafting patterns, or items. Just as your Normal and Hardcore mode heroes have separately tracked progression, Seasons stand entirely on their own.

Seasonal Activities:

As fun as ladders are to climb, there's much more to Seasons than reaching max level or pressing onward into the upper echelons of the Paragon system. While the first goal you should set is leveling up to 70 and getting some gear in order, there are three distinct ways to compete with other players in Seasons: 1) completing Conquests, which are Season-exclusive Achievements; 2) acquiring as many Achievement points as possible; and3)  reaching the highest tiers in Greater Rifts. We'll be covering Greater Rifts in more detail with a future blog, so keep an eye on the main page for details! Leaderboards: You can track your progress against other players for the activities above on the Leaderboards and compete with others for the highest rankings. Want to be the first Hardcore player in the new Season to reach Level 70? Complete that Achievement and you'll be immortalized on the Conquest leaderboard. Aiming to tackle the most Achievements? Compare your total Achievement points earned to your peers on the Achievement Point leaderboard. Are Greater Rifts more your style? See how you measure up to other adventurers and check your fastest times on the Seasonal Greater Rift leaderboard.

Seasons offer a great variety in gameplay challenges, and you'll be able to compare your successes to your friends, other members of your class, your clan mates, or players in the same region. Leaderboards will be available both in-game and right here on our community site, so whether you're checking your progress on the web or in Sanctuary,  you'll always be just a few clicks away from seeing your Seasonal ranking!

Achievements are accomplishments that showcase your skill or dedication to a particular task. In Seasons, we've taken the concept of Achievements to the next level by introducing Conquests. Consisting of difficult tasks that can only be completed by a Seasonal hero, all Conquests come in two flavors: Hardcore and Normal. If you want to conquer every Conquest, be prepared to tackle them with both Hardcore and Normal Seasonal heroes!

So what makes a Conquest different from a regular Achievement? Conquests are generally more challenging to complete than a standard Achievement and, as a result, they come with a special perk. If you're one of the first 1,000 players to complete a Conquest, your name will be immortalized on the Conquest Leaderboard for the rest of the Season. These slots are first come, first served, so be prepared to hit the ground running if you want that place at the top of the charts! Conquests will also remain rewarding throughout the Season and, even if you don't place on a Leaderboard, you'll still earn points toward your Seasonal achievement point total by completing Conquests.

Want a head start on the competition? Take a look at some of the Conquests that you'll encounter, and start planning your strategy:

Seasonal Rewards:

Climbing Leaderboards might not be your thing, so you may find yourself asking "What's in it for me?" There are incentives for everyone to try their hand in Seasons, including getting first crack at brand new Legendaries and a shiny new Transmogrification set that is exclusive to Season participants.
With Season 1, we're introducing 10 new Legendaries. These items will initially only be available to Seasonal players until the end of the Season, at which point they'll be rolled into the regular loot pool for all game modes. In addition, even more handfuls of exclusive Legendaries will be introduced each Season, and will only be available to Season participants until that Season ends.

A few of Season 1's new Legendaries. We’ve also put together a badass new Transmogrification Set that is completely exclusive to Seasonal players. Each Season, you'll earn a new piece of this excellent armor. What do you need to do to get it? Just hit maximum level during the course of a Season, and your Transmogrification pattern will automagically unlock at the Mystic in all game modes.

A new helm awaits Season 1 challengers!

 Pretty sweet, right?

Wrapping Up the Season:

We're only just starting the very first Season, but it's important to know what happens to your progress at the end. When a Season concludes, your current Seasonal heroes will become non-Seasonal. This means that if you were playing a Seasonal Hardcore hero, they'll instead become a regular Hardcore hero.
Your heroes keep all their gear, crafting materials, gold, blood shards, Paragon experience, and any new recipes they may have earned during the course of a Season. This also includes any new Stash tabs purchased or Artisan levels earned (if higher than your non-Seasonal profile). Finally, if you’ve managed to earn achievements during a Season that you've never conquered before, you'll earn them in the corresponding non-Seasonal mode.
While you'll be starting from scratch when a new Season begins, your non-Seasonal heroes will reap the rewards with new items, experience and achievements!

Join the Race!

We're excited to jump into Seasons, and we hope you've enjoyed this overview of what's to come. Are you prepared to get started when Season 1 launches? Which classes will you focus on first? Will you tackle Conquests first or focus on Greater Rifts instead? We want to know how you plan to play in Seasons, so let us know in the comments! Prepare yourselves, nephalem! Challenge and reward awaits you!

Warlords of Draenor Collector's Edition, Wod Endgame Boss, Legendary Ring, Transmog Izmene, Pre-Expension Event

Istražite Kolektorsko Izdanje Warlords of Draenor kutije!
Originally Posted by Blizzard (Source)
Want to level up your Warlords of Draenor experience? Take a look inside the Collector’s Edition, which contains a host of rare and commemorative items to aid your epic struggle against the might of the Iron Horde.

Check with your local retailer for additional details and availability—and if you’re hoping to score a copy, be sure to lock in your preorder soon, because supplies are limited.

The Warlords of Draenor Collector’s Edition includes:

  • World of Warcraft: Warlords of Draenor — Get the full version of Warlords of Draenor on DVD-ROM.
  • Behind-the-Scenes DVD and Blu-ray Two-Disc Set — Meet the development team behind the creation of Draenor and its savage warlords. This two-disc set includes over an hour of creators’ commentary, insider interviews, and developer roundtables.
  • Collector’s Edition Soundtrack — Immerse yourself in the sounds of war with the complete Warlords of Draenor orchestral soundtrack on CD.
  • The Art of Warlords of Draenor — Witness the visual evolution of the expansion in this beautifully bound tome of exclusive Warlord of Draenor art. Through 160 pages of concept pieces, finished illustrations, and CG images, you'll delve into the art team’s vision for a Draenor under siege by the apocalyptic threat of the Iron Horde.
  • Blackhand Mouse Pad — Arm yourself with a special-edition mouse pad emblazoned with the deadly warlord Blackhand.
  • Epic In-Game Content
    • World of Warcraft Dread Raven Mount and Dread Hatchling Pet — Descend from the skies on the back of a black-winged Dread Raven mount, a mortal progeny of Anzu. Then devour your prey in your next pet battle with the adorably ferocious Dread Hatchling.
    • StarCraft II Portraits — Summon the strength of two deadly Iron Horde war chiefs—Grommash Hellscream and Blackhand—as you take on the Dominion with these two StarCraft II portraits.
    • Diablo III Warsong Pennant — Don this battle-worn pennant and channel the rage of the Warsong Clan against the demonic forces of Sanctuary.
    • Hearthstone Card Back — Your adventures in Draenor will be the talk of the tavern after outfitting your champion’s deck with this custom card back forged in the fires of Blackrock.

Remember, one character boost to level 90 is included in the Collector’s Edition, retail and digital standard editions, and Digital Deluxe Edition of the Warlords of Draenor expansion. For more information on the content and features, check out our Warlords of Draenor web page.

Warlords of Draenor Box Art
Amazon je objavio u visokoj rezoluciji izgled Warlords of Draenor kutija.

Gamescom Dev Intervju - Wod Endgame Boss, Legendary Ring, Transmog Izmene
Vanion imao je prilike da odradi intervju sa Tom Chiltonom na Gamescomu i podeli video njihovog razgovora gde možemo čuti interesantne detalje. Mi smo izvukli najbitnije informaicje medjutim preporučujemo da poslušate ceo video.

Originally Posted by Vanion

Final Boss
  • Grommash is the final boss of Warlords of Draenor.

Legendary Items
  • Warlords of Draenor will have a questline for a legendary ring that begins aat level 99 and is less grindy than the Mists of Pandaria quests.
  • The legendary ring will have a visual effect so that players can show it off.
  • It is very likely that there will be legendary items other than the ring from the questline.

Future Content Patches
  • A transmogrification system revamp could be part of Patch 6.1 or 6.2, allowing you to build a collection of transmog items rather than storing them in your bank or Void Storage. It also may include tools to better manage multiple transmog sets.
  • Tanaan Jungle and possibly Farahlon will be in future content patches, not at launch.
  • Additional dungeons could be added in content patches. There are more dungeons within Draenor that could be added, as well as older dungeons through the Timewalker system.
  • There aren't any class quests planned for Warlords launch right now, but if one fits later in the expansion it could be added.
  • The length of time beyond Patch 6.1 that you are unable to fly in Draenor will be decided upon by the community as a whole. If players enjoy it then it could last longer. If players overwhelming want flight back by Patch 6.1, then they will most likely get it.

Warlords Patch Timing
  • The Warlords patch cycle will be similar to the Mists of Pandaria patch cycle, but some of it will depend on the timing of the next expansion.
    • "Some of it will depend on the time before the next expansion after Warlords. It is very possible that if we are successful and there is a shorter gap, then we won't necessarily want to have multiple raid tier content patches. Each raid content patch needs about four months to breathe. Any less than that and it feels like you really rushed through the content."
  • The content patch schedule isn't finalized yet, as a lot of it depends on what players want to see more of once they get through the launch content. Some of it will depend on the scheduling for the next expansion.

  • The team would like to add the new Nagrand arena as a new arena, but this isn't final yet. It depends on how work on the next expansion is progressing.
  • There are no plans to add a new battleground in Warlords of Draenor.

  • Garrisons ended up involving all of the different teams and will be a big feature, changing the gameplay of WoW more than any other feature has.
  • More Garrison features or levels are something that could be done in a future content patch.

  • The Adventure Guide won't make it in for the Warlords launch. It will be useful as more content is added after launch, so hopefully it will be ready for a future content patch.
  • The World of Warcraft team grew by around 80 people during Mists of Pandaria, which should allow them to produce content faster in the future. This did slow things down in the short term though, which contributed to the delay of Warlords of Draenor.
  • There aren't any scenarios for you to queue for at Level 100 in Warlords right now, but some could be added in future patches. Right now they are mostly used as a storytelling tool while leveling.
  • Warforged items can appear in dungeons now as a nice bonus.

Spremite se za Borbu: Pre-Expension Iron Horde Invazija

Izgleda da ćemo uskoro videti Patch 6.0 na PTR serverima! Igrači će biti upućeni u Blasted Lands gde će morati da se odbrane od invazije Iron Horde, koja je prošla kroz Dark Portal. Obavezno proveti i UBRS Video istance koja nam dolazi redizajnirana u ovom patchu.

Originally Posted by Blizzard (Source)
Get ready for first contact with the Iron Horde—oh, and you’ll probably want to prepare yourself for battle. Over the next few weeks, we’ll be testing a pre-expansion patch that will bring players to the brink of great peril, as the Iron Horde begins to aggressively gain a foothold on Azeroth.

As part of this patch, players will encounter fierce new opponents and get their first chance to experience a number of updates we’re making to the game. In addition to changes to the skills and abilities for every class, this patch will introduce brand new features such as 20-player Mythic-difficulty Siege of Orgrimmar, as well as systems adjustments including stat squish and diminishing returns on crowd control. The next chapter in the World of Warcraft saga is coming at you armed to the teeth.

Treacherous Developments
The Dark Portal in the Blasted Lands has turned blood red. Hundreds of strange-looking orcs are violently pouring into Azeroth, killing everything that stands in their path. Nethergarde and Okril’lon have already fallen, and while the Horde and the Alliance moved as quickly as they could to get reinforcements to their people, they are too late. The Iron Horde invasion has begun.

In this desperate hour, King Wrynn and Warchief Vol’jin have called upon their greatest champions to join the front lines in the Blasted Lands and do whatever they can to stop the Iron Horde . . . before the rest of Azeroth falls before them.

Word of this surprise attack sends players rushing to the Blasted Lands to reckon with the barbarous infiltration. After the fall of a high ranking Iron Horde general named Gar’mak Bladetwist, you’ll report what you’ve witnessed in the Blasted Lands to King Wrynn or Warchief Vol’jin. It’s apparent to both the Horde and the Alliance that this is only the first salvo in a much larger conflict, and the only way to win is to take the fight directly to the Iron Horde . . . by journeying through the Dark Portal into Draenor.

The Infiltration of Blackrock Spire
An advance party of Iron Horde forces has barged right out of the Blasted Lands and pushed all the way to Blackrock Mountain, where they found refuge and supplies in Upper Blackrock Spire. There can be only one response: the Alliance and the Horde of Azeroth must face this iron incursion head on.

Available to level-90 characters for a limited time, this specially revamped five-player version of Upper Blackrock Spire sets the stage for the coming counterstrike against the Iron Horde. Here, you will face Orebender Gor'ashan, Kyrak, and Commander Tharbek as you begin to take the fight to the enemy and sharpen the skills (and swords) you’ll need to succeed on an unwelcoming alien world.

Draenor is waiting.
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