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Date: 25.11.16, 12:06

Hearthstone Patch

Blizzard je pustio novi Hearthstone patch kako bi pripremio izlazak novog nastavka Whispers of the Old Gods!
Novi Hearthstone Stormwind Old God Board
Nove Pozadine za Karte
cardback 48cardback 49 cardback 50
Zvanične patch informacije
Originally Posted by Blizzard 

Hearthstone Patch Patch Notes

This Hearthstone patch prepares the Tavern for the arrival of Whispers of the Old Gods! This patch also paves the way for a new way to play Hearthstone and introduces adjustments to key Basic and Classic cards. Along with bug fixes, we've also added new card backs and Tavern Brawls.

Read on for details!

  • Do you hear them? Whispers of the Old Gods expansion will arrive on April 26! You can purchase Whispers of the Old Gods card packs from the in-game shop and play them beginning April 26.
  • As of April 26, the Year of the Kraken will begin, bringing with it Standard and Wild formats. Check out the A New Way to Play blog at for more info.
  • Friendly Challenge menu has been updated. Starting April 26, you can challenge friends to Standard, Wild, or Tavern Brawl games.
  • Collection Manager’s Set Filter has been updated.
  • Some Deck Recipes have been updated for Whispers of the Old Gods. See what we’ve cooked up!
  • The following card backs have been added:
    • Shadowmoon Valley – Obtained by reaching Rank 20 or higher in Ranked Play mode during the month of May
    • Zul’Drak - Obtained by reaching Rank 20 or higher in Ranked Play mode during the month of June
    • Halfhill - Obtained by reaching Rank 20 or higher in Ranked Play mode during the month of July
  • The guaranteed pack from Arena Runs will now always be from the most recently released expansion. Additionally, you are slightly more likely to receive a second card pack from a different Standard set.
  • The “Sorry” emote has been replaced with a new “Wow” emote. Wow!
  • The following cards have changed. For full details regarding these changes, please read the Keeping Hearthstone Fresh blog at
    • Ancient of Lore – Now draws 1 card instead of 2
    • Force of Nature – Mana cost decreased from 6 to 5, Treants no longer have Charge and no longer die at the end of the turn
    • Keeperof the Grove – Health reduced from 4 to 2
    • Ironbeak Owl – Mana cost increased from 2 to 3
    • Big Game Hunter – Mana cost increased from 3 to 5
    • Hunter’s Mark – Mana cost increased from 0 to 1
    • Blade Flurry – Mana cost increased from 2 to 4 and only affects Minions
    • Knife Juggler – Attack reduced from 3 to 2
    • Leper Gnome – Attack reduced from 2 to 1
    • Arcane Golem – Health increased from 2 to 4, no longer has Charge
    • Molten Giant – Mana cost increased from 20 to 25
    • Master of DisguiseStealth granted by this card now only lasts until the start of the next turn
  • Resolved various issues with AI behavior and gameplay such as:
    • Stampeding Kodo’s ability will no longer target the same minion twice if triggered by Brann Bronzebeard.
    • Gladiator’s Longbow will prevent damage caused by Explosive Trap.
  • Quests to obtain Old Murk-Eye and Captain’s Parrot have been disabled, as those cards are only available in Wild mode. These cards can be crafted as normal.
  • Added improved visual effects to certain Classic cards.
  • The reconnect feature has been improved.
  • Fixed various audio, graphical, and UI issues.

More information can be found in our blog at


Mercy Wings Dostupan u Diablo III

Igrači koji su kupili Blizzardovu novu FPS igru Overwatch, danas su dobili Mercy Wings u Diablo III. Instrukcije kako preuzmete krila u igri možete pročitati u zvaničnom saopštenju.
Originally Posted by Blizzard (Source)

The angelic wings of Overwatch’s peerless healer and brilliant scientist, Mercy, are now available to PC Diablo III players who have pre-purchased the digital Windows PC version of Overwatch: Origins Edition! This iconic feature of the Valkyrie swift-response suit is bound to make any nephalem feel as though they are under the direct care of Angela Ziegler herself.

How to Claim

If you pre-purchased the PC version of Overwatch: Origins Edition through the Shop, you will now be able to retrieve Mercy’s Wings by logging into Diablo III, entering a game, and checking your in-game mail. The mail icon will be located in the lower left-hand portion of the UI.

As with all other collector’s edition cosmetic items, open the mail, click the “Claim” button, and right-click the “Mercy’s Gaze” item in your inventory to add the new wings to your collection. Visit Miriam the Mystic in any town hub and use the Wardrobe to equip the wings on your current character.

For players who plan to purchase Overwatch: Origins Edition on other platforms, you’ll be able to pick up your copy of the game starting May 24. If you purchase a physical copy of Overwatch: Origins Edition, you will need to claim the printed code included with your game in order to redeem your wings. Learn more about Overwatch—and the other bonuses that come with the Origins Edition— and in our support articles.

*The above information applies only to Diablo III and Diablo III: Reaper of Souls for PC and Mac. For information on claiming Mercy’s Wings in Diablo III: Ultimate Evil Edition on PlayStation 4 and Xbox One, please see our forum post.

Heroes of The Storm Tracer Patch - 19 April

Trailer za novo Tracer heroja je objavljen!
Heroes of The Storm Tracer Patch - 19 April
Blizzard je izbacio novi Heroes of the Storm Patch, koji nam donosi interesantne balans izmene, kao i pre-release Tracer heroja koji se pridružuje Nexusu, medjutim dobijaju je trenutno samo igrači koji su kupili Overwatch Origins Edition.
Originally Posted by Blizzard (Source)
We just released a new patch for Heroes of the Storm, which marks Tracer’s pre-release, and brings a number of balance changes, UI improvements, and bug fixes to the game. Check out the patch notes below.



Tracer Pre-Release

Tracer, Agent of Overwatch, is now available to players who pre-purchased a digital copy of Overwatch: Origins Edition via! Read below for a brief overview of her Abilities.

  • Tracer will become available for purchase from the in-game Shop for all players starting Tuesday, April 26.


  • Reload (D)
    • Your Basic Attacks can be fired while moving, and each shot costs ammo.
    • After attacking 10 times, you will automatically Reload your ammo over 0.75 seconds. You can activate Reload to manually replenish your ammo at any time.

Basic Abilities

  • Blink (Q)
    • Dash a short distance. Stores up to 3 charges. 6 second charge cooldown.
  • Melee (W)
    • Deal damage to an enemy at close range, prioritizing Heroes.
    • Generates 5% of your Pulse Bomb charge when striking an enemy, and 10% when striking an enemy Hero.
  • Recall (E)
    • Bound backward in time, returning to the position you were in 3 seconds ago, instantly reloading your ammo, and removing all negative status effects.

Heroic Abilities

  • Pulse Bomb (R)
    • Lob a short-range bomb that will adhere to the terrain or the first enemy it hits. The bomb explodes after 1.5 seconds, dealing heavy damage to an enemy caught at the center of the blast, and half-damage to enemies nearby.

System Changes


  • Quick Match
    • The matchmaking system will now account for each player’s Hero level in order to better define match quality and calculate win probabilities more accurately when attempting to create Quick Match games.
      • As a result, players should now be matched with and against players of slightly lower skill when playing a Hero for the first time, and slightly higher skill when playing Heroes with which they have extensive experience.
      • This will result in a higher percentage of evenly-matched games, in which each team has a 45% - 55% probability of victory, and should encourage more players to try out a greater variety of Heroes in Quick Match games.
      • Additionally, this change will have minimal impact on Quick Match queue times, except for those at the extreme ends of the MMR spectrum.

User Interface

Draft Lobby

  • Hovering the cursor over another player’s portrait after they have picked a Hero in the draft lobby will now display a tooltip that lists the name of the selected Hero Skin.
    • The tooltip will also indicate the Hero’s role, and whether they use ranged or melee Basic Attacks.
  • A warning icon will now appear on players’ Hero portraits in the draft lobby when pre-selecting a Hero that they are unable to lock-in.
    • This icon will also be visible to all teammates in order to better indicate when a player is unable to lock-in the Hero they’ve pre-selected.
    • Heroes that have already been picked or banned, do not meet Ranked Play’s level 5 requirement, or are otherwise ineligible for selection by that player will cause this icon to appear.

In-Game UI

  • Score Screen
    • A “Mute Player Pings” button has been added to the in-game Score Screen (TAB) to the left of the “Mute Player Chat" button.
      • Additionally, “Mute Pings” and “Mute All” options have been added to the player context menu, accessed by clicking the Cog button to the right of the “Mute Player Chat” button.
    • Blocking a player will now automatically mute that player’s in-game pings so long as they remain on the Blocked Communication list.


  • Hotkey settings have been added for the “/Taunt” and “/Dance” chat commands, which can now be used to issue these emotes at the press of a single button.
    • The “/Taunt” and “/Dance” hotkey settings default to Numpad 1 and 2, respectively, and can be found under the Hero Management header on the Advanced Hotkeys settings pane.
  • The Hold Position Hotkey (Default: H) now also functions as a Hold Fire command.
    • Issuing a Hold Fire command (H) will now immediately stop the Hero from using Basic Attacks, cancel the current movement command, and prevent the Hero from acquiring a new target until another order is issued.



  • New Bundles have been added, and will remain available for purchase until Tuesday, May 10!
    • Elven Fates Bundle
    • Ultimate Elven Fates Bundle

Price Reductions

  • The Butcher’s prices have been reduced to $8.49 USD and 7,000 Gold.


  • The 2016 Spring Champion’s Mount has been added in honor of MVP Black, the 2016 Spring Global Champions.
  • The Championship Banner’s third Mount Variation has been decorated with maroon and gold in honor of Real Dream Team’s Heroes of the Dorm 2016 victory.


  • Master Tracer
  • Impressed by Real Dream Team’s Heroes of the Dorm 2016 victory, Azmodunk has donned a maroon and gold uniform as his third Skin Variation.


Infernal Shrines

  • Punisher
    • Punisher starting Health has been increased, and scaling Health has been reduced to compensate.
    • Frozen Punisher
      • Delay between ice trap spawn and detonation decreased from 2.5 to 2 seconds.
      • Root duration while frozen decreased from 2 to 1.5 seconds.
Developer Comments: Although we are very happy with the current tuning of Infernal Shrines, we have been noticing a tendency to under-value the first couple of Punishers. In order to help incentivize players into valuing them, we have boosted their starting Health and decreased their early scaling values to compensate. While early event Punishers should be a bit stronger, any event past the 15-minute mark should be identical to those from the previous patch.

Frozen Punishers are great at zoning enemy teams but we felt they were a bit too easy to avoid without preliminary team initiation. These changes should increase the frequency in which players get rooted, while feeling a little less punishing when this occurs.

Towers of Doom

  • Events in which three Altars spawn at once will now only occur twice per game, during the first and fifth Altar events.
Developer Comments: We wanted to remove the triple Altar spawns when they are more likely to be game ending events. We still feel that triple Altar events offer interesting gameplay moments that ask teams to fight over 3 locations at the same time, but we don’t feel it’s a good experience when a team's Core Health is low and they don’t think they can contest the Altars to prevent a loss.



  • Gilnean Cocktail(Q) (D)
    • Incendiary Elixir (Talent) has been redesigned as a Quest Talent that reads as follows:
      • Every time you damage an enemy Hero with the splash damage from Gilnean Cocktail, increase the impact damage by 2 and the splash damage by 6 (stacks up to 20 times). Once you’ve hit 20 Heroes, also reduce Gilnean Cocktail’s cooldown by 2 seconds.
Developer Comments: The idea behind Gilnean Cocktail is that it can do a lot of damage, but the downside is that the primary target takes a lot less. It’s designed to be a poking tool to kill the backline. The old version of Incendiary Elixir completely blew out that concept, and instead made the ability a simple area of effect nuke that wasn’t special anymore. We’ve replaced it with this new Incendiary Elixir that rewards players who can show mastery of this skill shot’s unique aspects, while preserving the skill cap of the ability.




  • Health reduced from 2335 (+4% per level) to 2245 (+4% per level).
  • Health Regeneration reduced from approximately 4.86 (+4% per level) to 4.67 (+4% per level).
  • Twin Blades (W)
    • Artanis’ next Basic Attack now also causes him to charge forward a short distance, equal to approximately half the distance provided by the previous iteration of the Zealot Charge Talent.
    • Zealot Charge (Talent)
      • Now increases charge distance by 100%.
Developer Comments: Artanis’ survivability directly scales with how much uptime he has, which made a Talent like Zealot Charge incredibly powerful. The effect brought his entire kit together so well, that we’ve decided to provide part of its former benefit into baseline Twin Blades. Whereas sometimes we feel the need to cut Talents to fill a hole in a Hero’s kit, in this case we think that this is a hole that Artanis’ should be able to partially circumvent from the start. Since this is a substantial increase in his power at the start of the game, we’ve decided to revert the Health increase that Artanis received recently.


Bug Fixes


  • Corrected several typos and tooltip errors across several aspects of the game.
  • Issuing a “/dance” chat command while a Hero is moving will now properly pause the Hero’s movement, play the dance animation, and then resume the movement command.


  • Crimson Count Arthas’ Health bar will now appear much closer to his Hero model while in bat form.


  • Side Gate Health is now consistent across Tomb of the Spider Queen.
  • Fixed an issue in which a Punisher that leaps to a Hero as that Hero activates Hearthstone could cause it to leap to the opposing Hall of Storms.
  • Fixed an issue in which the Reset Talents button in Try Mode would not remove existing stacks of Dehaka’s Essence or Nova’s Snipe Master.
  • Re-issuing an attack order on a Structure in the Fog of War will no longer cause Basic Attack animations to repeat without applying damage.

Heroes and Talents

  • Stacks of Block granted by Artanis’ Reactive Parry and Cho’s Blazing Bulwark Talents now properly reduce incoming damage from enemy Basic Attacks by 50%.
  • Dehaka’s Brushstalker will no longer be placed on cooldown if the target location is blocked by other units.
  • The graphic effects for Dehaka’s Isolation will no longer visually persist on the Battleground if it deals the killing blow to one of Nova’s Holo Decoys.
  • Gall can now properly cast Runic Blast while channeling Shadow Bolt Volley.
  • Illidan’s Betrayer’s Thirst Trait will no longer provide cooldown reduction for Basic Attacks that miss due to Blind or Evasion effects.
  • Sylvanas’ Mind Control will now properly cancel Abilities that are being channeled by the target, such as E.T.C.’s Mosh Pit and Li Li’s Jug of 1,000 Cups.
  • Fixed an issue that could cause Mind Contol’s graphic effects to persist until death when two Sylvanas players simultaneously cast Mind Control on one another.
  • Fixed an issue that could remove Mind Control’s graphic effects when cast on another Sylvanas that was already using Mind Control on an enemy Hero.
  • Fixed a rare issue that could permanently prevent the player from issuing further commands to Lt. Morales if she was killed after casting Medivac Dropship before loading into the Medivac.
  • Players will no longer occasionally become locked out of issuing further commands to their Hero after being hit by Muradin’s Haymaker with the Grand Slam Talent.
  • Tychus’ Overkill will now be properly interrupted upon activating Hearthstone.


  • Fixed an issue with sound channel limitation that was causing certain sounds not to play. 
  • Illidan’s voiceover for The Hunt is no longer audible for players who are not near the target.
  • Hero voiceover that instructs others to visit a Healing Fountain will now play less frequently.

User Interface

  • The list of requirements on the Ranked Play screen now state that Cho’gall does not count toward the 14 Hero minimum.
  • Fixed an issue that could cause players to unintentionally disconnect from draft lobbies under certain circumstances.
  • Heroes that have not reached level 5 or higher will no longer appear available for selection during ranked drafts.
  • Fixed an issue causing Hero portraits in Draft Lobbies to display the selected Hero’s default Skin, even if a non-default Skin had been selected for that Hero during a previous game.
  • Fixed an issue that prevented Favorite Heroes from appearing properly during Quick Match Hero Selection and in draft lobbies.
  • Rapidly switching among Skins after selecting a Hero in a draft lobby will no longer cause that Hero’s voiceover to play excessively.
  • Fixed an issue that could cause Death Recaps to visually persist on-screen for Observers. 

Hearthstone: Whispers of the Old Gods Izlazi 26 Aprila

Ovoga puta, je zvanično potvrdjeno od strane Blizzarda! Whispers of the Old Gods izlazi 26 Aprila!
Originally Posted by Blizzard (Source)
Who’s got hundreds of eyes, dozens of appendages, and some rather interesting plans for the tavern? The Old Gods, of course! They’re eager to meet you, and offer you a horrifying delightful new perspective on Hearthstone!


Whispers of the Old Gods introduces 134 brand new, totally not corrupt cards that are sure to change your perception of the game… and the tavern… and possibly a lot of other things. The Old Gods are benevolent (we cannot stress that enough) entities of supreme power who have come to show everyone just how much fun everything can be when you relax, and stop worrying so much! Some of your favorite adversaries and allies from the tavern have already met the Old Gods, and are much, much better for it!

Hearthstone’s third expansion will be available to purchase via the in-game shop on April 26 in the Americas region for Windows and Mac PCs, iOS and Android Tablets, and mobile phones, and pre-purchased card bundles can be opened on the official release of Whispers of the Old Gods as well. Whispers of the Old Gods manifests in Europe and Asia on April 27.

Don’t forget! The pre-purchase period for Whispers of the Old Gods ends when the expansion goes live, so don’t miss out on your chance to secure an all-knowing, all-seeing, cosmically powerful bundle featuring 50 packs, and an out of this world card back.

Join us in welcoming our new Old God overlords!

World of Warcraft Legion Izlazi 30 Avgusta

Blizzard je objavio zvaničan datum izlaska Legion ekspenzije - 30 Avgusta!
Originally Posted by Blizzard (Source)

Defenders of the Alliance and the Horde—a great and ancient enemy has set its sights on Azeroth once more, and soon the land will be consumed in a storm of fel fire. On August 30, kingdoms will burn, heroes will fall, and the world will stand on the precipice of destruction with the launch of World of Warcraft: Legion!

All hellfire is about to break loose, so steel yourself for the return of the Burning Legion by pre-purchasing World of Warcraft: Legion digitally at Players who pre-purchase will receive an instant level-100 character boost, as well as unlock early access to the new Demon Hunter hero class prior to the expansion’s release.

Learn more about the sixth World of Warcraft expansion on our Legion site, and read the full press release.

Legion Holy Priest Spell Animacije, Order Hall Follower System, Blue Teme

Holy Priest Spell Animacije
Priest je u Legionu dobio par novih spell animacija, kao i vizualno unapredjene starih spell animacija. Izdvajamo najbitnije: Blessing of T'uure, Light of T'uure, Apotheosis, Symbol of Hope, i Shining Force
Order Hall Follower System
Originally Posted by Blizzard (Source)
I completely understand the concerns. What you're currently seeing in Alpha are bits and pieces of a system that is still coming together, untuned and often even inconsistent between classes, without additional context. And as a result, there's also a fair bit of misinformation floating around (for example, the cap on active champions/followers is 6, not 20). We haven't published a full explanation of the system, because we're still working out a few of the details - that's the nature of Alpha. And of course in the absence of information, seeing an interface that looks a lot like a reskinned version of what you're used to in Draenor garrisons (followers -> champions, garrison resources -> order resources, etc.), it's easy to assume that this is just a continuation of the old system.

I'd like to at least shed light on some of our goals and philosophies, and the core ways in which Class Order missions in Legion are going to be very different from garrison missions in Warlords. The mission system in Warlords was conceived as a core part of the garrison experience, and a self-contained progression that offered rewards that competed with other traditional content.

We approached Legion unsure whether there would even be any continuation of mission gameplay at all. We focused instead on the artifact and class order systems, creating traditional content to provide the experience of forming a band of the greatest champions of your class to combat the Legion, with an eye towards class identity and replayability. We want your journey through the Broken Isles to feel meaningfully different in at least a few key ways depending on whether you are a mage, a warrior, a demon hunter, etc.

Once we had the backbone of our order systems in place - a campaign quest arc wherein you recruit champions to aid your cause, and an order hall tech tree where you research upgrades - we saw what seemed like a good fit for a version of the old mission gameplay to provide another outlet for leading the champions you've gathered, and spending the order resources you've earned out in the world. But it is far more limited in scope, and designed to be a much smaller piece of Legion than missions were in Warlords - it's serving a larger system, rather than trying to stand alone as a system in and of itself.

There are fewer followers (champions), fewer and less frequent missions; but more importantly, the system is more closely tied to the game world itself. Order resources come from playing the game normally, and will come primarily from doing World Quests at max level. If you get a "raid mission," it won't give you a piece of raid loot directly; it will give you a quest to kill a specific boss in that zone, in exchange for a bonus piece of loot. In general, from the ground up, missions in Legion are not intended to be an alternate progression path, or a self-contained activity. We don't think of them as "content." But they are a useful additional outlet to complement core traditional content, such as dungeons, outdoor questing, and raids.

We'll have more details to share in the future, but hopefully this helps clarify some of our broader goals and provides some context to what you may be seeing in game.
Blue Teme
Originally Posted by Blizzard 
Raid Testing Issues
Obviously we've been experiencing significant technical issues. We've been trying to diagnose them, but they're beyond the scope of anything that can be addressed in the short-term (infrastructure/back-end issues, as opposed to just a simple code bug that can be fixed). As such, we're canceling today's tests. They'll be rescheduled.

I realize it's frustrating to carve time out of your schedule and then be unable to actually play. If there were anything we could do to prevent this, we would, but an alpha/beta environment is inherently less stable and polished because of how things are changing constantly, both in obvious player-facing ways but also in terms of behind-the-scenes tech. I apologize, but I honestly can't say that it won't happen again - it might. The disclaimers that accompany each raid testing announcement aren't just empty words. (Source)

FEEDBACK: Mythic/Mythic+ Dungeons
Thanks for the great feedback so far, and lots of useful data. I haven't heard much about the Volcanic affix - any thoughts on how that one played out when it was active?

In the next build, Necrotic should stack a bit more slowly, but now also reduces absorbs taken as well as heals. Decay seems like it's probably more of a nuisance than an engaging challenge right now, yes? We're still thinking through possible changes with that one. Otherwise, the other affixes seem to have played out largely as envisioned, in terms of modifying gameplay.

We're keeping an eye on melee-unfriendliness concerns. We specifically avoided making any affixes that felt particularly punitive to melee players; it may be an issue with some specific Halls of Valor mechanics. It's fine if some bosses, or even some dungeons, are less favorable for certain specs or classes; it's not acceptable if the same specs are at a disadvantage in most or all of them, though.

Not much is likely to change in the next alpha build, but the next steps after that will be porting this system to the other 8 dungeons (Violet Hold will not be part of the keystone system - wave events and timers don't really play well together in a satisfying way). (Source)

Overwatch Beta Test Vikend - 15 i 16 Aprila

Blizzard je upravo objavio da ćemo imati Overwatch Beta Test Vikend koji traje od 15 do 16 Aprila.
Originally Posted by Blizzard (Source)

Beta Test Weekend strike team: it's time to re-deploy!

From Friday, April 15 through Saturday, April 16, we'll be hosting our second invitation-only Beta Test Weekend. For a limited time (36 hours to be exact), we'll be opening up the Overwatch beta test to a much larger number of players in the Americas, Europe, and Asia gameplay regions for another round of stress testing.

The objective: help us get our server hardware and technology ready for release!




Our second and final Beta Test Weekend will begin on Friday, April 15 at 9:00 a.m. PDT and end on Saturday, April 16 at 9:00 p.m. PDT.

To help us get the most out of this testing phase, we will be flagging accounts for the Beta Test Weekend beginning in the afternoon Pacific Time on Thursday, April 14. Once flagged, we encourage all new recruits to download and install the beta client so you can be ready for action once the stress test officially begins.

If you're selected to participate in this Beta Test Weekend, you'll see an Install button appear in the Overwatch tab of your desktop app as well as an Overwatch Beta license in the YOUR GAME ACCOUNTS section of Account Management.

You'll also receive a Beta Test Weekend invitation sent via email to your registered address; however, please note that these messages are sometimes slow to arrive.


During the Beta Test Weekend, all players (including those currently in the Closed Beta) will have access to the full roster of 21 heroes and a limited selection of maps: Hanamura, Route 66, and Nepal. Certain features will also be unavailable during this Beta Test Weekend including Weekly Brawl! and Competitive Play.

Since this is a stress test, we're primarily interested in your technical feedback, like how Overwatch runs on your system, your experience with the beta servers, critical bug reports, and other game-impacting problems. One of our goals is to push our hardware to the limit, so don't be surprised if you experience performance issues or run into unexpected downtime—that's all part of the process.


Before you begin, you'll first need to download the game. To install and play on April 15–16, please follow the instructions below. Note that if you're already in the Closed Beta, you do not need to repeat these steps or reinstall the game.

Step 1: Download the desktop app, if you haven't already, and launch it.

Step 2: Log in using the account that was flagged for Beta Test Weekend access.

Step 3: Click the Overwatch icon, located on the left-hand side of the desktop app.

Step 4: Select your region from the drop-down menu, then click Install to begin the installation process.

Step 5: Once the Beta Test Weekend gets underway on Friday morning, click Play to begin!

If you're new to team shooters like Overwatch, you might want to first play through the in-game Tutorial, Practice Range, or Practice vs. AI modes to learn the ropes. We also recommend checking out our hero overviews, accessed via the Hero Gallery or by hitting F1 when in a game, to get a feel for how each of our heroes operate.


We've set up a few dedicated communications channels where Beta Test Weekend participants can discuss gameplay, report bugs, and talk about their experience with fellow players:


These forums will require a Beta Test Weekend license in order to post. As a result, please note that you'll no longer be able to create new threads or reply to existing topics once the Beta Test Weekend concludes.


Q. How long will the Beta Test Weekend last?
A. This Beta Test Weekend begins on Friday, April 15 at 9:00 a.m. PDT and ends on Saturday, April 16 at 9:00 p.m. PDT.

Q. How will I know if I'm selected to participate in the Beta Test Weekend?
A. If you are selected to participate in the Beta Test Weekend, you'll see an Install button appear in the Overwatch tab of your desktop app as well as an "Overwatch Beta" license in the YOUR GAME ACCOUNTS section of Account Management.

You will also receive an invite via email. Invites will always be sent to the email address associated with your account. To help avoid phishing attempts, if you believe you've received an invite, it's best to refrain from clicking on any links in the email(s) you receive. Instead, as noted above, you can verify that your account has been granted a Closed Beta license in Account Management.

Q. How are Beta Test Weekend participants selected?
A. Beta Test Weekend participants are chosen from our Overwatch beta opt-in pool based on a variety of factors, including (but not limited to) your region, when you signed up, your computer hardware specifications, and an element of luck.

Q. How do I opt-in to the Beta Test Weekends?
A. There is no special opt-in process for Beta Test Weekends. If you opted-in for the beta, you're all set!

As a reminder: To opt into the beta, visit your Beta Profile Settings page in Account Management, check the "Overwatch" box under "Beta Tests I'm Interested In," and then click "Update Preferences." Alternatively, you can also sign up by clicking here.

Please note that opting in will not guarantee you access to a Beta Test Weekend.

Q. Will there be any other ways to get into a Beta Test Weekend besides opting-in?
A. Not at this time. Also, please note that Overwatch beta keys do not exist. Access to Beta Test Weekends will be provided solely through account flagging.

Q. What gameplay regions are eligible for the Beta Test Weekend?
A. For this Beta Test Weekend, we will be inviting players from the Americas, Europe, and Asia gameplay regions. For more information on which countries are associated with each of our gameplay regions, click here.

Q. What languages are supported in the Closed Beta?
A. The beta currently supports 12 languages: English, French, German, Castilian Spanish, Polish, Italian, Russian, Latin American Spanish, Brazilian Portuguese, Korean, Traditional Chinese, and Simplified Chinese.

Q. If I get invited to the Beta Test Weekend, can I stream or create content about the game?
A. Absolutely! There is no non-disclosure agreement (NDA) for this Beta Test Weekend. You are encouraged to take screenshots, livestream your play sessions, record feedback videos—whatever your heart desires. The game is still a work in progress, though, so we appreciate your understanding when you encounter bugs, graphical errors, or other issues.

Q. Can I run tournaments with a prize pool during a Beta Test Weekend?
A. While the Beta Test Weekend is only two days long, you are welcome to run tournaments (with or without prize pools). However, given the size and scope of this phase of beta, we will not be issuing tournament licenses for large-scale events with prize pools over $10k. For smaller events, please review our Community Tournament Guidelines before you begin planning to make sure your community tournament is in compliance.

If you would like to begin discussing your tournament plans for after game launch, or have any other questions, feel free to reach out to This email address is being protected from spambots. You need JavaScript enabled to view it.any time.

Q. Will any progress I make during the Beta Test Weekend carry over to the live game?
A. No. We've no plans at this time for your activity during the Beta Test Weekend to carry over.

Q. What happens when the Beta Test Weekend ends?
Following the end of this Beta Test Weekend on Saturday, April 16 at 9:00 p.m. PDT, the beta will be brought offline for a short scheduled maintenance. During this maintenance, all Beta Test Weekend participants will have their beta access removed. At this point, these players will no longer be able to log in to the game or post in our beta forums.

Players with Closed Beta access will be otherwise unaffected and able to continue playing (and posting) as normal after maintenance concludes.

Q. When is the next Beta Test Weekend?
A. This is our final our Beta Test Weekend. The Overwatch Open Beta runs May 5-9, however, and will be available on PC, PS4, and Xbox One—click here to learn more!

Q. If was select for the last Beta Test Weekend, will that guarantee me access to this Beta Test Weekend?
A. No. Being selected to participate in our previous Beta Test Weekend will not guarantee you access to this Beta Test Weekend. On the flip side, it won't prevent you from being selected, either, or otherwise affect your eligibility in any way.

Q. If I'm selected for this Beta Test Weekend, will that prevent me from getting access to the Closed Beta?
A. No. Being selected to participate in this (or any previous) Beta Test Weekend will not prevent you from being selected to participate in the Closed Beta, or otherwise affect your eligibility in any way. It won't increase your chances of being selected, either.

Q. What are the system requirements for this Beta Test Weekend?
A. See below!

Minimum (targeting 30fps):

  • Operating system: Windows® Vista/7/ 8/10 64-bit (latest Service Pack)
  • Processor: Intel® Core™ i3 or AMD Phenom™ X3 865
  • Video: NVIDIA® GeForce® GTX 460, ATI Radeon™ HD 4850, or Intel® HD Graphics 4400
  • Memory: 768 MB VRAM, 4 GB System RAM
  • Storage: 7200 RPM with 5 GB available HD space

Recommended (targeting 60fps on Medium settings):

  • Operating system: Windows® Vista/7/ 8/10 64-bit (latest Service Pack)
  • Processor: Intel® Core™ i5 or AMD Phenom™ II X3, 2.8 GHz
  • Video: NVIDIA® GeForce® GTX 660 or ATI Radeon™ HD 7950
  • Memory: 2 GB VRAM, 6 GB System RAM
  • Storage: 7200 RPM with 5 GB available HD space


For the best performance, please be sure to update to the latest drivers available for your graphics card.

Due to potential changes, the system requirements for this game may change over time.

Q. When will the Closed Beta end??
A. The Closed Beta will end before May 3, 2016. The exact date is still to be determined, though we'll provide Closed Beta participants with advanced notice.

Q. What is the business model for Overwatch?
A. Overwatch is currently available for pre-purchase on Windows PC, PlayStation 4, and Xbox One. For more information, visit

Q. When will the game be released?
A. Overwatch launches May 24, 2016!

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