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Patch 6.2 PTR Informacije - 17 April, Novi Monument, Blue Teme

Patch 6.2 PTR Informacije - 17 April
Originally Posted by Blizzard (Source)
Timewalking
  • Timewalking will be available during select weekend holiday events and allows characters to queue up for a randomly selected old-school dungeon with a twist: your character’s power and gear scales down to the dungeon's level on Heroic difficulty. However, your character retains all of your skills and talents. Emerge victorious, and you will walk away with old loot that is scaled up to your character's level!
  • Additional rewards for Timewalking are still in-testing, such as a level 100 quest that rewards a Seal of Tempered Fate per weekend.
  • Over the coming weeks, Timewalking for the following dungeons will be available for testing on the PTR.
    • The following Burning Crusade dungeons are available for characters level 71 and up.
      • The Arcatraz
      • Black Morass
      • Mana-Tombs
      • The Shattered Halls
      • The Slave Pens
    • The following Wrath of the Lich King dungeons are available for characters level 81 and up.
      • Ahn’kahet: The Old Kingdom
      • Gundrak
      • Halls of Lightning
      • The Nexus
      • Utgarde Pinnacle

Raids and Dungeons
Challenge Mode
  • Challenger’s Strongbox obtained before Patch 6.2 will all become rusted. Rusted strongboxes can no longer be opened and may be sold to a vendor for 50 gold.

PvP
Ashran
  • New Area: Ashran Excavation and New Event: Apexis Marks
    • At certain times, spirits of fallen Arakkoa haunt the Ashran Excavation. Defeat them and bring proof of their demise to Rukmaz, the ghostly caretaker of the Apexis vault. First team to show Rulmaz 50 marks wins.
  • Reward Changes
    • Winning an event now awards Honor instead of Conquest.
    • Defeating Grand Marshal Tremblade or High Warlord Volrath no longer awards a Gleaming Ashmaul Strongbox.
    • New Weekly Quest: Slay them All!
      • Defeat 300 enemy players. Awards Conquest.
    • New Weekly Quest: Ashran Dominance
      • Win each event in Ashran and defeat the enemy faction leader. Awards Conquest and a Gleaming Ashmaul Strongbox.
    • New Repeatable Quest: Continue the Dominance
      • Win each event in Ashran and defeat the enemy faction leader. Awards Conquest.
  • General Ashran Changes
    • Players are now automatically placed in a raid when entering Ashran.

Professions
  • New Ranks for Warlords Crafted Items
    • Two new ranks of upgrades have been added to Warlords Crafted items, "Mighty" for rank 5 at item level 700, and "Savage" for rank 6 at item level 715.
    • Crafting the new upgrade items requires Felblood, a new reagent that can be obtained through the Barn.
    • The new recipes can be purchased from visiting Garrison traders.
  • Upgrade Item Consolidation
    • “Greater” rank 3 and “Powerful” rank 4 upgrade items have been consolidated together. A rank 2 upgrade item can now be used to upgrade a Warlords Crafted item to rank 4.
      • For example, Burnished Essence can now upgrade a rank 1 leatherworking item to rank 2, a rank 2 item to rank 3, or a rank 3 item to rank 4.
    • Rank 3 and 4 upgrade items can no longer be crafted and existing items have become unstable. These unstable items can be used to create the appropriate rank 2 upgrade item and refund the materials used to craft it.
  • Warlords Crafting Material Changes
    • Greatly increased the output of the following crafting materials created through a daily cooldown.
      • Alchemical Catalyst
      • Burnished Leather
      • Gearspring Parts
      • Hexweave Cloth
      • Taladite Crystal
      • Temporal Crystal
      • Truesteel Ingot
      • War Paints
      • Sorcerous Air
      • Sorcerous Earth
      • Sorcerous Fire
      • Sorcerous Water
      • Savage Blood
    • A number of recipes that use crafting materials created through a daily cooldown now requires less materials.

Jewelcrafting
  • Added a new Immaculate tier of gems of epic quality that provides +75 bonus to a given stat.
  • Players can unlock the ability to craft the new gems by completing a short questline that starts at an Arakkoa encampment as soon as they enter Tanaan Jungle.
  • After completing the questline, Jewelcrafters can craft Versatility gems. To unlock additional gem recipes, players must find or purchase Gemcutter Modules from various sources.
  • Jewelcrafters also have a chance to learn one of the new recipes each time the Gemcutting Construct crafts a gem.

Mage
General
  • Frostfire Bolt now deals 30% more damage.
Frost
  • Frostbolt now deals 30% more damage.

Paladin
Holy
  • Holy Shock's mana cost has increased by 50%.

Shaman
Armor Sets
  • PvP 2-piece set bonus for Elemental Shaman is now the PvP 4-piece set bonus and has been replaced. New PvP 2-piece set bonus: Reduces the cooldown of Hex by 15 seconds.
  • PvP 4-piece set bonus for Elemental Shaman has been replaced by the old PvP 2-piece set bonus. While Ascendance is active, the Shaman is immune to silence and interrupt effects.

Warlock
Armor Sets
  • PvP 2-piece set bonus for Destruction Warlocks has been redesigned. Getting stunned, silenced, interrupted, or feared now generates 1 Burning Ember. Can only occur once every 15 seconds.

Patch 6.2 - Legendary Ring Monument
Patch 6.2 dodao je novi monument u vašem garrisonu, a dobija se kada završite legendary ring quest line!
 

Patch 6.2 - Novi izlaz iz Alijansinog Garrisona
Patch 6.2 dodao je novi izlaz iz alijansinog garrisona, kako bi brže stigli do Vašeg brodogradilišta.


Patch 6.2 Blue Teme
Originally Posted by Blizzard Entertainment
Timewalking
Isn't timewalking just continued rehashing of old content and calling it new? Call me crazy, but I feel like Blizzard could have made new dungeons to release in 6.2.
We're not all that concerned about how you want to label content after seeing it laid out on paper. There are people out there who are quick to claim that we're pretending "old content" is once again "new content." It's not about old and new. It's about giving players more options and new ways to experience content in World of Warcraft, even if that means creating new systems to experience existing content in different ways.

The common argument, it seems, is that we try to cut corners by "rehashing old content" in order to avoid creating new content. This is a misnomer. Configuring a game system that allows players to experience the dungeons from Wrath of the Lich King and The Burning Crusade at max level, and be appropriately rewarded for it, isn't comparable to designing a new dungeon, especially in terms of art resources -- of which plenty were used to develop Patch 6.2 content.

Timewalking is a new feature. It allows you to access existing content in new and relevant ways. We've not claimed otherwise. If you want to throw a negative label on it, that's up to you. But don't claim that we're pretending this sufficiently absolves us from having to create "new content."

Timewalking also shouldn't give players license to dismiss the actual new content in Tanaan and Hellfire. It's an added feature that we're confident many players will enjoy, as it has the simple goal of providing max-level players with more things to do.

TLDR: It's not very useful to put so much effort into bickering cynically about what content is old or new, and how we're framing that in our patch features list. It'd be a lot more constructive to talk about whether or not new features -- even those that involve existing content -- are fun.

Hey Zar, if you have the time to answer another timewalker question, I'd like to know if the heroics will actually pose a challenge. I just don't want to feel like I'm running say Utgrade Keep and flying past it like I'm in full t10.
We don't want them to be intensely challenging, but we don't want them to be faceroll either. We're in the process of testing the item level to which level-100 players should be scaled down. We're erring on the side of scaling item levels a little lower than they probably would be if one was running these dungeons at their actual level, but that's mostly to try and compensate for the fact that level-100 characters will have extra abilities and talents that they wouldn't at the lower levels, which will be advantageous in some situations.

It does make me curious though, since we would be going back to these dungeons with our current level 100 skill set, is there potential for one or two new mechanics for certain bosses in these dungeons?
As it stands now, no. We're not planning to add new mechanics or creatures. These are literally the existing Heroic versions of the 10 selected dungeons with players' item levels scaled down as I described above.

Will you guys Timewarp these dungeons for every expansion that will be release from now until the end of the World (of Warcraft), or is this a feature for WoD only?
We don't have specific plans to share as of yet. I think it's safe to say that we'd like for this feature to receive updates and be carried onward into the future of WoW, but we'll see how things play out in 6.2.

Why not scale back the talents and abilities? So if you are playing at level 70, you have only the talents and abilities you would have at level 70?
That's not something we want to do. It can be weird and jarring for us to essentially de-level your character's abilities and talents for a specific type of content. We want entering these dungeons at level 100 to feel relatively seamless, aside from a little math under the hood changing your power relative to the content you're running. (Source)

PvP Live Developer Q&A Questions Thread
Q4: Why can't abilities just be split into PvE and PvP versions? 11:52
This is probably the single most important question, and he only gave it about 1.5 minutes of response. "We're not into that solution" "We don't want to see that level of complexity" ... Seems like making a PvP and PvE version of an ability will decrease the complexity of trying to balance them against one another. Will it take a lot of work up front? Yeah, probably. But the end result seems totally worth it. Players won't have to watch as their class gets gutted due to changes made for the purposes of an aspect of the game they care nothing about.

We definitely agree with the underlying sentiment that PvE and PvP should be something that can be tuned separately. We just don't agree that splitting every spell into a PvE and PvP version is the right way to accomplish that goal. There are less cumbersome ways to accomplish that. We're kicking a few ideas around, but it's a bit too early still to share much else.

But yeah, just to be clear: we agree that PvE and PvP are inherently different game types and will often require separate tuning.

I'm not disputing that separating PvE and PvP spells could work. We just have some ideas we think could work better. (Source)

Patch 6.2 Change Explanations
How does Blizzard justify making such huge class changes in 6.2 with no communication with the players, and think that that's just okay? The changes to Windwalkers and Brewmasters aren't just number tweaks. They greatly impact how the class will function after the next patch. Why wouldn't you take the time to explain why you're gutting Brewmasters the way that you are?

We're just supposed to go on the ptrs to find that maybe with the new raid trinket, legendary ring and set bonuses, our DPS will remain acceptable? This is just bad game design and I'm not pleased at all with the way that Blizzard is handling class balance.

There's a reason we have a healthy testing phase for large content patches. Our goal is to share more on our design philosophy after further feedback gathering, testing, and tweaking, prior to these changes actually going live.

It's not realistic for us to explain our intent behind every design decision or new feature that's to come in a future patch, as so many details are ironed out over the course of testing. It's understandable that people love to scrutinize patch notes, but there's not much to gain from getting too upset over the first iteration of PTR patch notes.

Do you guys realize how many people your going to lose if you go through with these changes? I really don't think you do.
I realize I've heard that sorta thing every patch for 10 years now.

It also baffles me that Blizz, with all the resources they have at their disposal, can't hire someone to post on the forums for 2-3 hours a day addressing these things when they get released.
Sometimes I wish it were that simple! Providing official responses in somewhat knee-jerk fashion to knee-jerk feedback is oftentimes not beneficial, and can easily make matters worse. Effective communication is about much more than transparency and acknowledgement.

You get knee-jerk feedback because you make boneheaded knee-jerk buffs and nerfs which often comes with no explanation. Effective communication has to come from both sides. If you guys want effective communication from the player base, start making the effort yourselves.
I was referring to us when talking about effective communication in that context. Of course we're far from perfect in that regard. And we never will be when nearly all of our communications are subject to the court of public opinion. But I understand your point. (Source)

Tanaan Story
I'm more concerned about it being a storyless pit where there's nothing to do but camp for a mount.

Because that's what TI was. It had no value to max level players with even LFR gear because the RNG nature of the 496's made them pretty bad even for people with the 483's out of MSV.

That's feedback we certainly heard and took to heart following Timeless Isle. (Source)

Blue Posts
Originally Posted by Blizzard Entertainment
PvP Gearing and Progression
The PvP gearing process and general idea of character progression are things we talk about and iterate on a lot. Even just looking at how things changed from Cataclysm to Mists, and then from Mists to Warlords, you can see a lot of tinkering and experimentation. We think we've improved with each expansion (particularly with things like the catch-up cap), but don't think we've quite nailed it yet, so we're still looking into ways to improve.

Now, I wouldn't expect any major changes to gearing in 6.2, but it's something we're definitely talking about for the future.

Any chance you can explain holinka's thoughts on the 27k conquest vendor being convoluted? Not a single person I've spoken to thought it was a complex system. It's a very easy 1 sentence answer if someone doesn't understand it; "Once you acqure 27000 conquest points over the course of the season, you are then able to buy conquest items for honor instead".
It's actually a pretty good example of the sort of weird challenge a game like WoW faces sometimes.

There are a TON of people who play WoW. If even a small percentage of those players have a problem with something, that can still be a very large number. In Mists, our CS department was getting a pretty regular stream of tickets from players who were confused about why the vendors weren't willing to sell them gear.

It's the sort of thing that is generally not a problem for the type of person who reads forums and patch notes, but causes a lot of confusion for the people who might not even be aware that the 27k achievement exists in the first place. So, our thinking with Warlords was that, due to gear swapping primary stats and the fact that players who are fully geared generally have extra Conquest anyway, that particular implementation was no longer necessary.

That said, we're hearing the feedback loud and clear that you guys want to have more control over your secondary stats and the ability to gear up alternate specs. We'd rather not go back to the 27k vendor as a solution, but are discussing other options. (Source)

Cross-Realm Zones
Competing for quest mobs and nodes while leveling is not my idea of fun. I should not have to login at 2am-5am just to get anything done.
If quests are unable to be completed beyond reasonable respawn timers due to other players that is what we would consider to be a bug, and we'd appreciate you reporting any specific cases.

Resource nodes are however first come first serve, and there will be times when someone else reaches one before you.

I'm curious what purpose CRZ even serves now that there are almost no outdoor elite areas/group quests that would require more than one person to handle. Just to see people?
The intent with CRZ has always been to ensure outdoor zones--in this Massively Multiplayer game--actually have some other people in them, yes. The natural effect of everyone always leveling higher and into higher content is that, or course, most everyone is at max level doing max level things. Being new to the game or even just leveling an alt and not seeing another player for the days or weeks until you're closer to max level isn't a great experience.

It's to reduce server costs. Instead of having to run 20 instances of a zone, they only have to run one.
That's not how it works. Each realm still runs its own zone, and it coalesces players together based on a number of factors like if they're in a group, or their home realm zone population, etc. If a bunch of realms are 'grouped' for CRZ, not everyone in each zone on each of those realms is automatically always in the same 'instance' with each other. It's not simple, and definitely not cost effective--but that isn't the goal. (Source)

An Inside Job Quest Cinematic Missing
If I remember correctly we didn't have it there because it was a big secret until someone unlocked it by completing the quest, and then it was unlocked in everyone's client. If we had anything datamineable about it our fun secret would not be as secret or fun. I haven't checked in 6.2 yet but it should probably be added to the Chronicler list then. (Source)

Higher Difficulties in LFR
but it's on a more manageable level, stress wise.
You're putting yourself out here on a public forum, that takes some guts, I have to imagine you'd be capable of running your own group where negativity and tempers are met with whatever response you deem appropriate. Maybe instead of "Don't suck" the group could be called "Be nice or get kicked". What i think needs to happen is for people to take charge of group creation and create the experiences they'd like to have. There's only so much we can do to help lessen social pressures, in a game that is very centrally based on group coordination and player interactions, before those interactions are effectively just taken away. (Which is maybe an option, you could probably close your chat window and not be any worse for the wear a lot of times.)

A higher difficulty LFR will only raise stress levels in those raids, and make them less successful. They'll cause total breakdowns and disbands and ... it's just not going to be the best of both worlds. Difficult content requires coordination and communication, and that's possible with positive and productive attitudes, and every player is capable of making that a reality for them and everyone else in the group.

Does that not raise the question of why don't they? I constantly see players who clear lfr and just seem to give up. Even something as simple as trying to find 4 other people to do a challenge mode is far beyond anything they seem capable of.

If everyone is able to why do you believe so few choose to do so?

Good question... Well some people are fine only seeing LFR. They don't see any point in doing harder content; that's not why they play. For the other people that would like to but don't, the easy/cynical answer is probably because it takes time and effort, but probably more accurately it's likely for some of the same reasons students don't raise their hand, or why class signup rates are higher when they are kept private--people are generally afraid of other people judging them. Lots of people want an easy, smooth, and successful run, but aren't willing to put up with wipes, learning fights, and challenges. Especially with a bunch of strangers. That's where guilds and friends are the biggest difference versus random players, and progressing with other people--even if you've only ever talked to them on mumble--is worlds apart from running with a random group. And it doesn't even have to be a guild now!

But if someone legitimately wants a better experience, and is willing to put in the effort to achieve it... I'm not sure I could answer why they don't. That's a good question.

What do you think? (Source)

WoW Tokens
We don't allow you to have both Tokens (Shop and AH) at the same time to avoid any kind of purchasing or redemption confusion. If you have the cash to buy a Token from the Shop but also need subscription time, a month of subscription is less expensive and so it's probably recommended you go that route instead. (Source)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
PvP
Like PvP? Perhaps consider grabbing Arena Grand Master and Master Pit Fighter (Muffinus)
Perhaps they could be made relevant at 100? AGM & MPF have no reason to be grabbed aside from the gold value now days.
Perhaps that is a good idea (Muffinus)

Once I finished all the quests in Ashran, I vowed never to go back. So I will defer to more seasoned Ashran players to answer this
Your input might be just as interesting. Obviously something turned you off right away. What was it? (Muffinus)

I never even understood how it worked. I preferred Wintergrasp a lot more too.
Do you understand it better now? If yes, what was the catalyst? If no, what questions remain? (Muffinus)
Winterspring is a good example. I used to make sure I never missed the weekly Winterspring. I avoid Ashran like the plague.
Wintergrasp Ok, this is good, discussion is good. Why do you prefer A over B? How did you feel about Tol Barad? (Muffinus)
TB was okay. You could queue up as a group of 3 friends and actually make a difference. Doesn't feel that way in Ashran.
.If you could change 1-3 major things in Ashran, what would you change? (Muffinus)
Have the High Warlord/Grand Marshal drop something of value. It feels so pointless to do Ashran now. One side dominates
What would be an item of value to you, at this point in the expac cycle? (Muffinus)

Professions
Do you enjoy fishing in WoW? What do you like about it? Where do you fish at? (Muffinus)
The Lurker Below in Serpentshrine Cavern is probably the best use of fishing in the game.
or old ZG and the rare feral druid tank staff (Muffinus)

Misc
Doing Garr in oh man such memories, we used to have one hunter (mark each target for each warlock, took 30min (Muffinus)
seeing who could ice block the highest in the air after an explosion was the best as a mage
I was fire spec because I didn't have a DPS meter so I didn't care. What a weird world that was. (Muffinus)

Trials će Biti Uklonjen u Budućem Patchu!

Game dizajner Wyatt Cheng je imao intervju sa Westmarch Workshop podcastom i najavio da će Greater Rift Trials biti uklonjeni u budućem patchu. U nastavku možete pročitati najbitnije detalje, ali vam preporučujemo da poslušate ceo podcast ovde.
Originally Posted by AdriaCraft
  • Greater Rift Trials are already removed in an internal build
  • Blizzard realized people weren't happy with them at all
  • There are still some issues that arise form this removal
    • How do players pick which GR level to play? From an arbitrary list? Based on their personal best?
    • How does Gem upgrading work now, if you can pick a very high GR? You could just slug through the Rift in 30-45 minutes and then get the upgrade
      • Possible solution: Don't allow Gem Upgrades when you fail to beat the timer.
  • No idea when the removal of Trials will go live yet
    • Continuing to ask for it isn't going to make it happen faster
 

PvP Q&A Sa Holinka

PvP Developer Brian Holinka odradio je Q&A stream danas preko Twitch.tv/wow, a mi Vam u nastavku prenosimo transkript, pitanja i odgovora.
 
Originally Posted by AdriaCraft
Crit
  • They wanted to try to not have the difference between sustained damage and crit damage be to massive.
  • Some classes benefited from this more than others.
  • They will buff skills that they feel are too weak with the reduced crit and multistrike.
  • They feel the game is better without having the battle be based on the crit lottery.

Nemesis quest
  • The nemesis quest is being talked about.
  • They designed it to be a WoD thing that is done out in the world, and they currently want to stick to this. But they will be looking at the requirements for it.

PvP vs PvE
  • They want to add more “knobs” that lets them deal with adjusting skills for pvp without effecting pve. They don't think having a PvE and PvP version of every skill is the correct solution.
  • They are talking about other plans for the future to solve this and are excited about it.

CC
  • High level goal with CC effects going into WoD is players want to be playing their characters more.
  • They would first want to take more CC out of the game before breaks.
  • This would not be a goal for 6.2.
  • CC is one of the most important parts of the game. They have no plans to remove all CCs from the game.
  • There may be too much CC right now however.

Tournaments
  • Blizzard is very thankful for all the people hosting tournaments for WoW.
  • They want to continue to find ways to help those people hosting tournaments out.
  • They have things coming that they wish they could share today.
  • They think battlegrounds could be fun to watch too.

Dampening Mechanic
  • They are happy with this mechanic.
  • They wanted games to end in a reasonable amount of time, and they are.
  • They think that building comps around the dampening mechanic is a strategic option that players can pick if they wish, and have no problems with it.

Alt progression
  • They are happy with where they are going with 6.2 with alt progression in pvp.
  • They do want to make sure that you still need to play the alt to gear it up in the end.
  • They are still very open to feedback and will take it step by step.
  • They do not have plans to bring back the 2700 CP vendor. They feel the system did not make a lot of sense for the average player.

Ilvl in PvP
  • They hear the request to keep everyone at the same ilvl for pvp a lot. However if they take away the gear progression from pvp, they need to figure out what players would do to progress.
  • They have tried to shrink the gap between the highest and lowest player ilvl.

Race Balance
  • Going into the next expansion, looking at the racials is a possibility.
  • They want to make sure they are all interesting and fun, and not boring.

Solo Queue
  • They feel solo queue experiences can be very toxic.
  • When you have pre-made groups you will have a leader which will set the tone for the group. If you act out of line, they can kick you out.
  • They think the group finder has been a very big success.
  • They have thought there might be a dip in progression in Rated BGs, but participation is up by upwards of 50% to 60% even with less rewards just because of how easy it is to group.
  • no plans for Solo queue rated pvp at this time.

Ashran
  • They felt Ashran was the new type of content that players wanted, however they feel it did not hit the mark. Blizzard is very unhappy with how it turned out and really want to improve it.
  • faction unbalance is an issue they are still working on.
  • They thought server communities was important at the start for asharn, turns out it was not.
  • They might make the conquest able to be rewarded higher than 500.
  • One thing they are thinking about, is allowing you to cap your conquest just on asharn, but you would need to participate in all areas of asharan to achieve this.
  • They may restrict it so only groups can que for ashran, and not raids. They are open to feedback on this.

Alterac Valley
  • They do want to keep it balanced and up to date as they have gotten lots of good feedback, but no key game changes planned.

Botters
  • They know botters do not make the game look good.
  • They put a lot of effort into stopping them.
  • They are not transparent for a few reason. One key reason is they do not want to tip botters off. If they come up with a new method, they don’t want to inform botters of this while they are working on the system.

New Legendary Ring proc
  • It will work in world PvP.
  • It is disabled in instanced pvp (such as Ashran and arenas).

Low Level PvP
  • They focus on high level pvp for balance.
  • If something is very unbalanced - such as a single spell, they want to hear about it and fix.
  • If you find that some classes are stronger at say level 20, that is not something they spend a lot of time on.
  • There is a open bug that XP-Off players can not que for wargames. This is being fixed.

Misc
  • Many, many more class changes are coming to the PTR. What we have seen is a very small amount of them, and changes have already been made to some of those.
  • They are happy with the ability pruning, and in fact will probably prune more abilities down the road.
  • Blizzard is happy, but not satisfied with how PvP turned out in WoD so far.
 

Blizzard Objavio Legendary Ring Procs, Tanaan Jungle Video

Updated Legendary Ring Procs
Blizzard je objavio novu verziju procova legendarnih prstena. Imajte u vidu da je ovo trenutno na PTR i da mogu da promene do finalnog izdanja Patcha.


Follower Upgrade neće biti Bind on Account
Izgleda da nema potrebe da čuvate follower upgrade iteme u nadi da će jednog dana biti korisni za altove.



Tanaan Jungle Video


Patch 6.2 PTR Patch Informacije - 15 April
Originally Posted by Blizzard (Source)
World Environment and Events

Darkmoon Faire
  • New Achievement: Whack-a-gnoll has a new achievement that awards a battle pet, Hogs.

PvP
  • Level 100 characters engaging in PvP combat now have the following gear changes.
    • All Non-PvP gear between item levels 560 and 690 will now scale up to 690 in PvP combat.
    • PvP gear above item level 715 Remains unaffected and will not be capped in PvP combat.

Collections
Pet Battles
  • Break out your traps and Safari Hat, new wild pets have been spotted in Tanaan Jungle and a few other places!
  • Fel-corrupted legendary pets have been spotted in Tanaan Jungle! Each pet can be defeated once per day for a bag of Fel-Touched Pet Supplies, which can contain pet charms, Battle-Training stones to increase a battle pet's level, and even rare pets.
  • Expert Pet Trappers Giada Goldleash and Tiffy Trapspring have shown up at the Pet Menagerie with a variety of pets and toys for sale for Pet Charms.

Items
  • Sinister Spores now reduces healing taken by 50% (down from 90%).
  • Super Sticky Glitter Bomb's effect can now be dispelled and lasts for 15 seconds (down from 30 seconds).

Classes

Monk
General
  • Blackout Kick now deals 5% 30% less damage.
  • Rising Sun Kick (Windwalker, Mistweaver) now deals 5% less damage.
  • Tiger Palm now deals 5% 30% less damage.
Brewmaster
  • Stance of the Sturdy Ox now increases armor by 125% (up from 75%) and provides a 20% 10% base Stagger percentage. Additionally, the Stagger effect no longer works against attacks which ignore armor.
Windwalker
  • Fists of Fury now deals 5% 30% less damage.
  • Hurricane Strike now deals 5% 30% less damage.
  • Tigereye Brew now increases damage dealt by 10% per charge consumed (up from 6%).
Talents
  • Chi Explosion now deals 5% 30% less damage for Windwalker Monks.

Paladin
Holy
  • Devotion Aura now reduces all damage taken, not just magical damage.

Priest
Shadow
  • Mastery: Mental Anguish has been reduced in effectiveness by 10%.
  • Devouring Plague now deals 12% less damage.

Rogue
Pickpocketing
  • New items have been added to pickpocket from humanoids in Tanaan Jungle.
  • Added a new weekly quest, Da Even Bigga Score.
  • Dingy Iron Coins now have a cap of 20,000 (up from 10,000).
  • Secretive Whistle now has a 15 minute cooldown (down from 1 hour).
  • Updated tooltip descriptions for pickpocketed items of value to help distinguish them from other items.
Assassination
  • Envenom now deals 30% 10% more damage.
  • Mutilate now deals 30% 10% more damage.
Combat
  • Killing Spree now only grants immunity to root and snare effects and no longer prevents the Rogue from being targeted or grant immunity from crowd-control ffects. Additionally, the effect is now cancelled if the Rogue is affected by other crowd-control effects. crowd-controlled.

Warlock
General
  • Dark Soul should now have its cooldown reset at the end of a raid encounter for all Warlock specializations

Warrior
General
  • Defensive Stance now decreases damage taken by 25% (up from 20%).
Protection
  • Improved Defensive Stance now also decreases damage taken by 5%.

Diablo III PTR Patch 2.2.1

Blizzard je objavio zvanične informacije izmena PTR Patch 2.2.1 koji možete probati na test serverima.
Originally Posted by Blizzard (Source)
Patch 2.2.1 is currently in development and now available for testing on the PTR. For more information on how to access the PTR and use the Character Copy system, click here.
PTR PATCH 2.2.1 - v2.2.1.31052
Below you'll find the preliminary PTR patch notes for patch 2.2.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

GENERAL

  • Bug Fixes
    • Fixed an issue that caused some Experience bonuses to be added together rather than being multiplied

USER INTERFACE

  • The recently added social button will now display how many friends you have online and any clan or communities notifications
  • Bug Fixes
    • Fixed an issue that prevented the Greater Rift Completion screen from being closed using the Close All Windows hotkey
    • Seasonal tabs will no longer incorrectly show up on the Achievement and Leaderboard screens when no season is active

Hearthstone na Mobilnim Teleofnima, Patch 8416 Zvanične Informacije

Hearthstone na Mobilnim Teleofnima
Hearthstone je sada dostupan za mobilne telefone preko iThunes i Google Play servisa!
Originally Posted by Blizzard (Source)

Hearthstone® is now playable on iOS® and Android™ phones! Featuring an all-new intuitive interface hand-crafted for the mobile experience, it’s easier than ever to take Hearthstone with you anywhere YOU want to play. Whether you’re cozying up for some “me time” or carousing at a Fireside Gathering with friends, relaxing at home or embarking on a grand adventure, the fun of Hearthstone is always at your fingertips.

OnMobile_0230_UIactive02_CK_500x281.jpg

Never played Hearthstone? No problem! Just download the app and run through a few lighthearted tutorial missions to get a handle on the basics of this quick and fun collectible card game. Before you know it, you’ll be slinging cards as your favorite hero in Play Mode against friends and other players alike. Soon, you’ll be on your way to earning card packs, in-game gold, and arcane dust as you command a colorful cast of characters into the fray.

Already playing Hearthstone? Your card collection and progress are shared across any device that you use to play the game. That means all the cards you’ve collected will be waiting for you whenever you enjoy Hearthstone on your mobile phone. 

mobileKey_thumb_CK_500x269.jpg

There’s more! Whether you’re a neophyte who has just completed the fun introductory missions or a seasoned veteran, if this will be your first time playing Hearthstone on your iOS or Android phone, then as an added bonus for going mobile you’ll earn a free Classic card pack just by playing a game of Hearthstone in Play, Arena, or Practice mode.

Hearthstone requires an Internet connection to play. Getting started is quick and easy! Download Hearthstone now from the iTunes® App Store℠Google Play, or the Amazon App Store to start building a deck of your own today.

Have an older smartphone? Check here to see if your device meets the minimum requirements.

If you’re new to Hearthstone, visit our New Player forum for help getting started. Also, don’t forget to like Hearthstone on Facebook and follow us on Twitter for all the latest news and updates.

 
Patch 8416 Zvanične Informacije
Originally Posted by Blizzard 

General

  • Added an indicator to show if your connection is losing signal.

Bug Fixes

  • Addressed an issue where Blackrock Mountain cards were not being awarded after the defeat of a boss.
  • You are now able to click "Spectate Invite" to invite a friend to spectate both sides of a match if they are already spectating one side.
  • Fixed various graphical, sound, and UI issues.

Patch 6.2 PTR - Build 19890

Patch 6.2 PTR postavljen ne na test serverima.
  • Vol'jin, Khadgar, i Durotan pojavili su se u vašem garrisonu i kod njih počinjete quest "Assault on Tanaan Jungle".
  • Dosta novih Epic i Rare Armora / Oružija dodato je u igri!
  • Mnogi novi Gilneas itemi dodati su u igri, a klasifikovani su kao Cosmetic itemi.
  • Novi Item Level 625 (700 PvP) / 680 (710 PvP) / 705 (735 PvP) Season 3 gear.

Legendary Ring i Quest Itemi
Legendarni Ring i Proc je napokon tu! Ne brinite, proc nije finalan

LevelTypeName
730 Other Tome of Chaos
730 Quest Pearl of Farahlon
730 Quest Soaked Ogre Decoder
730 Finger Sanctus, Sigil of the Unbroken
730 Finger Thorasus, the Stone Heart of Draenor
730 Finger Etheralus, the Eternal Reward
730 Finger Maalus, the Blood Drinker
730 Finger Nithramus, the All-Seer


Adventure Journal



Nove / Ažurirane Minimape



Nove Mape



Novi Set Bonusi
Originally Posted by MMO-Champion
Tier 18 Set Bonuses

Druid

Mage

Monk

Paladin

Priest

Rogue

Shaman

Warlock

Warrior

Raid Finder Set Bonuses

Cloth

Leather

Mail

Plate

Achievement Izmene
Originally Posted by MMO-Champion
Darkmoon Faire
World Events
  • Darkmoon Race Enthusiast Successfully complete your first Darkmoon Race 5 points.a Darkmoon Race with the Racing Strider. 5 points.
  • That's Whack! (New) Score 45 points in one session of Whack-a-Gnoll. Rewards: Hogs' Studded Collar. 10 points.

Draenor
Quests

Draenor Raid
Dungeons & Raids

Feats of Strength

Garrisons

Legacy
  • Grievous Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 14 Reward: Vicious Saddle. 15 points.
  • Grievous Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 14 Reward: Vicious Saddle. 15 points.
  • Grievous Conquest Earn 27,000 Conquest Points in Season 14. 10 points.
  • Grievous Conquest Earn 27,000 Conquest Points in Season 14. 10 points.
  • Prideful Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 15 Reward: Vicious Saddle. 15 points.
  • Prideful Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 15 Reward: Vicious Saddle. 15 points.
  • Prideful Conquest Earn 27,000 Conquest Points in Season 15. 10 points.
  • Prideful Conquest Earn 27,000 Conquest Points in Season 15. 10 points.

Pandaria Dungeon
Dungeons & Raids

Shipyard
Garrisons
  • Captain (New) Complete 50 Naval Training Missions. Reward: Unlocks Shipyard, Level 3 Upgrade. 5 points.
  • Sailor (New) Complete 25 Naval Training Missions. Reward: Unlocks Shipyard, Level 2 Upgrade. 5 points.

Spell Izmene
Originally Posted by MMO-Champion
Mounts

Companions
  • Bloodthorn Hatchling (New) Right Click to summon and dismiss your Bloodthorn Hatchling. Battle Pet. Instant.
  • Blorp (New) Summon and dismiss Blorp. Battle Pet. Instant.
  • Dusty Sporewing (New) Right Click to summon and dismiss your Dusty Sporewing. Battle Pet. Instant.
  • Fel Pup (New) Battle Pet. Instant.
  • Ghostshell Crab (New) Right Click to summon and dismiss your Ghostshell Crab. Battle Pet. Instant.
  • Glowing Sporebat (New) Right Click to summon and dismiss your Glowing Sporebat. Battle Pet. Instant.
  • Lost Netherpup (New) Right Click to summon and dismiss your Lost Netherpup. Battle Pet. Instant.
  • Nethaera's Light Name Changed from Unused to Nethaera's Light. Battle Pet. Instant.Summon and dismiss Nathaera's Light. Battle Pet. Instant.
  • Pet Name Here Name Changed from Murkimus Tyrannicus to Pet Name Here
  • Royal Peachick Name Changed from Royal Peacock to Royal Peachick. Right Click to summon and dismiss your royal peacock. Battle Pet. Instant.Peachick. Battle Pet. Instant.

Death Knight
  • Anti-Magic Shell Surrounds the Death Knight in an Anti-Magic Shell for 5 sec, absorbing 75%100% of all magical damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power. Instant. 45 sec cooldown.

Frost
  • Howling Blast Blast the target with a frigid wind, dealing [ 96.3%[ 115.56% of AP ] Frost damage to that foe, and [ 48.2%[ 57.8% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals Frost damage every 3 sec for 30 sec. Death Knight - Frost Spec. 1 Frost. 30 yd range. Instant.

Unholy
  • Necrosis You gain 5% more of the Multistrike stat from all sources. Your Scourge Strike, Festering Strike, Plague Strike, Soul Reaper, and Blood Boil multistrikes deal an additional [ 1 + 20%16.6% of AP ] Shadow damage. Death Knight - Unholy Spec.

Druid
  • Sunfall You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 40 yards. Deals [ 29.2% of Spell Power ] Nature damage to up to 2 targets every 1 sec for 10 sec5 sec for until cancelled. Max 3 charges. Charges shared with Starsurge. Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect. Unlimited range. Instant.
  • Thrash Strikes all enemy targets within 8 yards, dealing [ 1 + 42.4%46.64% of AP ] bleed damage and an additional [ 5 + 30.2%33.22% of AP ] damage over 15 sec. Requires Cat Form. Feral, Guardian. 50 Energy. 8 yd range. Instant.
  • Thrash Strikes all enemy targets within 8 yards, dealing [ 1 + 14.6%16.06% of AP ] bleed damage and an additional [ 8 + 9.94%10.93% of AP ] damage over 16 sec. Each time Thrash deals damage, you gain 1 Rage. Requires Bear Form. Feral, Guardian. 8 yd range. Instant.

Balance
  • Mastery: Total Eclipse Increases the maximum bonus damage from Eclipse by 16%. Druid - Balance Spec.15.2%. Druid - Balance Spec.

Feral
  • Rake Rake the target for [ 1 + 47%51.7% of AP ] Bleed damage and an additional [ 5 + 47%51.7% of AP ] Bleed damage over 15 sec. Awards 1 combo points. If used while stealthed, the target will be stunned for 4 sec. Requires Cat Form. Druid - Feral Spec. 35 Energy. Melee range. Instant.
  • Rip (Balance, Guardian, Restoration) Damage increases per combo point: 1 point : [ 120%[ 132% of AP ] damage 2 points: [ 240%[ 264% of AP ] damage 3 points: [ 360%[ 396% of AP ] damage 4 points: [ 480%[ 528% of AP ] damage 5 points: [ 600% of AP ] damage[ 660% of AP ] damage
  • Rip (Feral) Damage increases per combo point: 1 point : [ 150%[ 165.1% of AP ] damage 2 points: [ 300.1%[ 330.1% of AP ] damage 3 points: [ 450.1%[ 495.2% of AP ] damage 4 points: [ 600.2%[ 660.2% of AP ] damage 5 points: [ 750.2% of AP ] damage[ 825.3% of AP ] damage

Guardian
  • Savage Defense Increases chance to dodge by 45% and reduces Physical damage taken by 20% for 6 sec. Maximum 2 charges. 2 Max Charges. Requires Bear Form. Druid - Guardian Spec. 60 Rage. Instant. 12 sec recharge. 2 Max Charges.

Hunter
  • Tranquilizing Shot Removes 1Removes 100 Enrage and 1 Magic effect from an enemy target. Requires Ranged Weapon. 50 Focus. 40 yd range. Instant.

Beast Mastery
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict [ 288.9%[ 297.3% of RAP ] damage to its target.
  • Mastery: Master of Beasts Increases the damage done by your pets by 18%. Hunter - Beast Mastery Spec.21.44%. Hunter - Beast Mastery Spec.

Marksmanship
  • Aimed Shot A powerful aimed shot that deals ( 435%500% of weapon damage) Physical damage. Castable while moving. Requires Ranged Weapon. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. 2.5 sec cast.

Survival
  • Explosive Shot You fire an explosive charge into the enemy target, dealing [ 59.7%[ 50.8% of AP ] Fire damage initially and every second for 2 sec. Requires Ranged Weapon. Hunter - Survival Spec. 15 Focus. 40 yd range. Instant. 6 sec cooldown.

Mage
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 1 + 25.9%23.31% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges. 60 yd range. Instant.

Arcane
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 1 + 25.9%23.31% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges. Mage - Arcane Spec. 40 yd range. 2 sec cast (Channeled).
  • Mastery: Mana Adept Increases all spell damage done by up to 16%15.0%, based on the amount of mana the Mage has unspent. Mage - Arcane Spec.

Fire
  • Pyroblast Hurls an immense fiery boulder that causes [ 242.3% of Spell Power ] Fire damage and an additional [ 46.5%[ 39.52% of Spell Power ] Fire damage over 18 sec. Getting two single-target non-periodic Fire critical strikes in a row will make your next Pyroblast instant, cost no mana, and deal 25% additional damage. Mage - Fire Spec. 5% of Base Mana. 40 yd range. 3.5 sec cast.

Frost
  • Brain Freeze Your Frostbolts have a 10% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 25%15%. The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 85% additional damage, and act as if your target were frozen. Mage - Frost Spec.
  • Mastery: Icicles When you damage enemies with Frostbolt and Frostfire Bolt, and their multistrikes, 16%18.1% of the damage done is stored as an Icicle with you, for 30 sec. Also increases the damage of your Water Elemental's Waterbolt by 16%18.1%. Up to 5 Icicles can be stored at once. Casting Ice Lance causes any Icicles to begin launching at the target. Mage - Frost Spec.

Monk
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 822.9% of Mainhand Min DPS + 182.9% of AP - 6 ] to [ 822.9% of Mainhand Max DPS + 182.9% of AP + 6 [ 576% of Mainhand Min DPS + 128% of AP - 4 ] to [ 576% of Mainhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 638.3% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 638.3% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 ] Physical damage. [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ] Physical damage.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 822.9% of Mainhand Min DPS + 182.9% of AP - 6 ] to [ 822.9% of Mainhand Max DPS + 182.9% of AP + 6 [ 576% of Mainhand Min DPS + 128% of AP - 4 ] to [ 576% of Mainhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 638.3% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 638.3% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 ] Physical damage. [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ] Physical damage.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 822.9% of Mainhand Min DPS + 182.9% of AP - 6 ] to [ 822.9% of Mainhand Max DPS + 182.9% of AP + 6 [ 576% of Mainhand Min DPS + 128% of AP - 4 ] to [ 576% of Mainhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 638.3% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 638.3% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 ] Physical damage. [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ] Physical damage.
  • Provoke 4030 yd range.
  • Tiger Palm (Brewmaster, Windwalker) Attack with the palm of your hand, dealing [ 257.1% of Mainhand Min DPS + 128.6% of Offhand Min DPS + 85.7% of AP - 3 ] to [ 257.1% of Mainhand Max DPS + 128.6% of Offhand Max DPS + 85.7%[ 216% of Mainhand Min DPS + 108% of Offhand Min DPS + 72% of AP - 3 ] to [ 216% of Mainhand Max DPS + 108% of Offhand Max DPS + 72% of AP + 3 ] damage, and causing your attacks to ignore 30% of armor for 20 sec.
  • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing [ 385.7% of Mainhand Min DPS + 85.7% of AP - 3 ] to [ 385.7% of Mainhand Max DPS + 85.7%[ 324% of Mainhand Min DPS + 72% of AP - 3 ] to [ 324% of Mainhand Max DPS + 72% of AP + 3 ] damage, and causing your attacks to ignore 30% of armor for 20 sec.
  • Tiger Strikes (Brewmaster, Windwalker) Your successful autoattacks and their multistrikes have a 10% chance to increase your multistrike chance by 25% for 8 sec.40% for 8 sec.
  • Tiger Strikes (Mistweaver) Your successful autoattacks and their multistrikes have a 10% chance to increase your multistrike chance by 25% for 8 sec. 40% for 8 sec.
  • Tiger Strikes Mistweaver: Your successful autoattacks and their multistrikes have a 10% chance to increase your multistrike chance by 25% for 8 sec. 40% for 8 sec.

Talents
  • Chi Explosion Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed: 1+ Chi: Deals Nature damage to an enemy equal to [ 1 + 50% of AP ] plus [ 1 + 50%35% of AP ] plus [ 1 + 35% of AP ] per Chi consumed. 2+ Chi: Deals an additional 50% damage over 6 sec. 3+ Chi: Also generates a charge of Tigereye Brew. 4 Chi: The damage also hits all enemies within 8 yards of the target for a reduced amount. Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi. Monk - LvL 100 Talent. 1 Chi. 30 yd range. Instant.
  • Hurricane Strike (Brewmaster, Windwalker) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [ 3,214.3% of Mainhand Min DPS + 1,607.1% of Offhand Min DPS + 1,071.4% of AP - 38 ] to [ 3,214.3% of Mainhand Max DPS + 1,607.1% of Offhand Max DPS + 1,071.4% of AP + 38 ] damage over 2 sec. [ 2,250% of Mainhand Min DPS + 1,125% of Offhand Min DPS + 750% of AP - 26 ] to [ 2,250% of Mainhand Max DPS + 1,125% of Offhand Max DPS + 750% of AP + 26 ] damage over 2 sec.
  • Hurricane Strike (Mistweaver) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [ 4,821.4% of Mainhand Min DPS + 1,071.4% of AP - 38 ] to [ 4,821.4% of Mainhand Max DPS + 1,071.4% of AP + 38 ] damage over 2 sec. [ 3,375% of Mainhand Min DPS + 750% of AP - 26 ] to [ 3,375% of Mainhand Max DPS + 750% of AP + 26 ] damage over 2 sec.
  • Serenity Brewmaster: You enter an elevated state of mental and physical serenity for 5 sec. While in this state, all Chi consumptions are instantly refilled. Mistweaver, Windwalker: You enter an elevated state of mental and physical serenity for 10 sec. While in this state, all Chi consumptions are instantly refilled. Monk - LvL 100 Talent. Instant. 1.5 min cooldown.

Brewmaster
  • Brewmaster Training You become adept in the ways of the Brewmaster, amplifying three of your abilities. Fortifying Brew Also increases your Stagger amount by 20% while active. Tiger Palm Tiger Palm no longer costs Chi. Blackout Kick After you Blackout Kick, you gain Shuffle, increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec. Monk - Brewmaster Spec.
  • Stance of the Sturdy Ox Increases armor by 75%125%, increases Stamina by 25%, reduces magic damage taken by 15%, and improves the functionality of Jab, Fortifying Brew, Tiger Palm, Blackout Kick, and Expel Harm. While in this stance, you will Stagger damage taken. Stagger You shrug off physical attacks, causing 70%90% of the damage to happen instantly and the remaining 30%10% to be divided over 10 sec. Monk - Brewmaster Spec. Instant.

Windwalker
  • Brewing: Tigereye Brew For each 4 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 6%10% increased damage and healing for 15 sec. Tigereye Brew can stack up to 20 times, but you can only consume up to 10 stacks at a time for 60%100% increased damage. Monk - Windwalker Spec.
  • Tigereye Brew Consumes up to 10 stacks of Tigereye Brew to increase damage and healing done by 6%10% per stack for 15 sec. For each 4 Chi you consume, you gain a stack of Tigereye Brew. You can have a maximum of 20 stacks. Monk - Windwalker Spec. Instant. 5 sec cooldown.

Paladin
  • Hand of Light Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict and Divine Storm deal 18.0%17.0% additional damage as Holy damage. 100 yd range. Instant.

Retribution
  • Mastery: Hand of Light Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict, Divine Storm, and their multistrikes deal 18.0%17.0% additional damage as Holy damage. Paladin - Retribution Spec.

Priest
Talents
  • Cascade Launch a Shadowy bolt that grows in power with distance, damaging an enemy for up to [ 183.6% of Spell Power ], and then bouncing to additional enemies 4 times. Each time it bounces, it splits into 2 bolts, never damaging the same target twice. Priest - LvL 90 Talent. 0.75% of Base Mana. 40 yd range. Instant. 25 sec cooldown.

Shadow
  • Mastery: Mental Anguish Increases the damage of Mind Blast, Mind Spike, and Mind Flay by 25%. Priest - Shadow Spec.22.5%. Priest - Shadow Spec.

Minor Glyphs

Rogue
  • Crimson Tempest (Subtlety) Finishing move that slashes at the flesh of all enemies within 10 yards, dealing Physical damage and causing victims to bleed for an additional 240% of the initial damage over 12 sec: 1 point : [ 3 + 11.2%11% of AP ] damage 2 points: [ 3 + 22.3%22% of AP ] damage 3 points: [ 3 + 33.5%33% of AP ] damage 4 points: [ 3 + 44.6%43.9% of AP ] damage 5 points: [ 3 + 55.8% of AP ] damage54.9% of AP ] damage
  • Crimson Tempest (Subtlety) Finishing move that slashes at the flesh of all enemies within 10 yards, dealing Physical damage and causing victims to bleed for an additional 240% of the initial damage over 12 sec: 1 point : [ 3 + 11.2%11% of AP ] damage 2 points: [ 3 + 22.3%22% of AP ] damage 3 points: [ 3 + 33.5%33% of AP ] damage 4 points: [ 3 + 44.6%43.9% of AP ] damage 5 points: [ 3 + 55.8% of AP ] damage54.9% of AP ] damage
  • Eviscerate (Assassination, Combat) Finishing move that causes damage per combo point: 1 point : [ 50.8%[ 49.2% of AP ] damage 2 points: [ 101.6%[ 98.4% of AP ] damage 3 points: [ 152.3%[ 147.6% of AP ] damage 4 points: [ 203.1%[ 196.8% of AP ] damage 5 points: [ 253.9% of AP ] damage[ 246% of AP ] damage
  • Eviscerate (Subtlety) Finishing move that causes damage per combo point: 1 point : [ 63%[ 68.2% of AP ] damage 2 points: [ 125.9%[ 136.5% of AP ] damage 3 points: [ 188.9%[ 204.7% of AP ] damage 4 points: [ 251.8%[ 273% of AP ] damage 5 points: [ 314.8% of AP ] damage[ 341.2% of AP ] damage
  • Mutilate Instantly attacks for ( 210%273% of weapon damage) Physical damage. Awards 2 combo points. Requires Daggers. Melee range. Instant.
  • Mutilate Off-Hand Instantly attacks for ( 210%273% of weapon damage) Physical damage. Awards 2 combo points. Requires Daggers. Melee range. Instant.
  • Sinister Strike An instant strike that causes ( 160%176% of weapon damage) Physical damage. Requires Melee Weapon. 50 Energy. Melee range. Instant.

Assassination
  • Envenom (Assassination) 1 point : [ 45.2%[ 58.7% of AP + 1 ] damage, 2 sec 2 points: [ 90.5%[ 117.4% of AP + 2 ] damage, 3 sec 3 points: [ 135.7%[ 176.1% of AP + 3 ] damage, 4 sec 4 points: [ 181%[ 234.9% of AP + 4 ] damage, 5 sec 5 points: [ 226.2%[ 293.6% of AP + 5 ] damage, 6 sec Replaces Eviscerate.
  • Envenom (Combat, Subtlety) 1 point : [ 32.1%[ 43.8% of AP + 1 ] damage, 2 sec 2 points: [ 64.3%[ 87.6% of AP + 2 ] damage, 3 sec 3 points: [ 96.4%[ 131.4% of AP + 3 ] damage, 4 sec 4 points: [ 128.5%[ 175.1% of AP + 4 ] damage, 5 sec 5 points: [ 160.7%[ 218.9% of AP + 5 ] damage, 6 sec Replaces Eviscerate.
  • Mutilate Attack with both weapons, dealing ( 210%273% of weapon damage) Physical damage with the main-hand and ( 210%273% of weapon damage) Physical damage with the off-hand. Awards 2 combo points. Requires Daggers. Rogue - Assassination Spec. 55 Energy. Melee range. Instant.

Assassination & Subtlety
  • Rupture (Subtlety) Lasts longer per combo point: 1 point : [ 46.7%[ 46% of AP ] over 8 sec 2 points: [ 140.2%[ 138% of AP ] over 12 sec 3 points: [ 280.3%[ 276% of AP ] over 16 sec 4 points: [ 467.2%[ 459.9% of AP ] over 20 sec 5 points: [ 700.8% of AP ] over 24 sec[ 689.9% of AP ] over 24 sec

Combat
  • Killing Spree Step through the shadows to a visible enemy within 10 yards, attacking 7 times over 3 sec for (100% of weapon damage) Physical damage with your main-hand and (0% of weapon damage) Physical damage with your off-hand. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. The Rogue cannot be targeted or disabled while Killing Spree is active. Requires Melee Weapon. Rogue - Combat Spec. 10 yd range. Instant. 2 min cooldown.
  • Mastery: Main Gauche Your main-hand attacks have a 16%17.6% chance to trigger an attack with your off-hand that deals 140% weapon damage. Rogue - Combat Spec.

Subtlety
  • Backstab Backstab the target, causing ( 210%252% of weapon damage) Physical damage. Must not be in front of the target. Awards 1 combo points. Requires Daggers. Rogue - Subtlety Spec. 35 Energy. Melee range. Instant.
  • Mastery: Executioner Increases the damage done by your finishing moves, and the effectiveness of your Slice and Dice, by 24%. Rogue - Subtlety Spec.22.1%. Rogue - Subtlety Spec.
  • Sanguinary Vein Increases the damage of your Rupture ability by 10%30% and causes you to deal 25% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest. Rogue - Subtlety Spec.

Shaman
Elemental
  • Elemental Overload You have a 20% increased chance to multistrike. Your multistrikes deal 35%20% increased damage. You gain 5% more of the Multistrike stat from all sources. Shaman - Elemental Spec.

Restoration
  • Riptide Heals a friendly target for [ 1 + 138% of Spell Power ] and an additional [ 6 + 30% of Spell Power ] over 18 sec. Your Chain Heal spell is 25% more effective when the primary target is affected by your Riptide. 1 Max Charges. Shaman - Restoration Spec. 7.29% of Base Mana. 40 yd range. Instant. 6 sec recharge. 1 Max Charges.

Minor Glyphs
  • Ascendance (New) Your Chain Heal now has a watery appearance. Minor Glyph. Instant.
  • Glyph of Ascendance (New) Your Ascendance form now appears as an elementally enhanced version of your normal humanoid form. Minor Glyph.

Warlock
  • Agony Inflicts increasing agony on the target, causing [ 120 + 32.4%36.3% of Spell Power ] Shadow damage over 24 sec. Damage starts low and increases over the duration. 100 yd range. Instant.
  • Corruption (Affliction) Corrupts the target, causing [ 23.4%[ 26.21% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [ 23.4%[ 26.21% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage. Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 115.2%86.4% of Spell Power ] Shadow damage over 60 sec.
  • Corruption (Destruction) Corrupts the target, causing [ 23.4%[ 26.21% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Affliction) Corrupts the target, causing [ 23.4%[ 26.21% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [ 23.4%[ 26.21% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage. Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 115.2%86.4% of Spell Power ] Shadow damage over 60 sec.
  • Corruption (Destruction) Corrupts the target, causing [ 23.4%[ 26.21% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Affliction) Corrupts the target, causing [ 23.4%[ 26.21% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [ 23.4%[ 26.21% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage. Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 115.2%86.4% of Spell Power ] Shadow damage over 60 sec.
  • Corruption (Destruction) Corrupts the target, causing [ 23.4%[ 26.21% of Spell Power ] Shadow damage over 18 sec.
  • Shadow Bolt (Affliction, Destruction) Sends a shadowy bolt at the enemy, causing [ 1 + 126%94.5% of Spell Power ] Shadow damage.
  • Shadow Bolt (Demonology) Sends a shadowy bolt at the enemy, causing [ 1 + 126%94.5% of Spell Power ] Shadow damage and generating 25 Demonic Fury. Metamorphosis transforms this spell into Touch of Chaos: Touch of Chaos Unleashes energy at the enemy, causing [ 1 + 67.2%50.4% of Spell Power ] Chaos damage and extending the duration of Corruption.
  • Unstable Affliction Causes [ 7 + 30%33.6% of Spell Power ] damage over 14 sec. If dispelled, the dispeller suffers [ 8 + 240%268.8% of Spell Power ] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike. 100 yd range. 1.5 sec cast.

Affliction
  • Agony Inflicts increasing agony on the target, causing [ 120 + 32.4%36.3% of Spell Power ] Shadow damage over 24 sec. Damage starts low and increases over the duration. Warlock - Affliction Spec. 1% of Base Mana. 40 yd range. Instant.
  • Unstable Affliction Causes [ 7 + 30%33.6% of Spell Power ] damage over 14 sec. If dispelled, the dispeller suffers [ 8 + 240%268.8% of Spell Power ] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike. Warlock - Affliction Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.

Demonology
  • Hand of Gul'dan (Affliction, Destruction) Strikes the target and all enemies within 6 yards for [ 132%[ 99% of Spell Power ] instant Shadowflame damage and an additional [ 21.6% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec.
  • Hand of Gul'dan (Demonology) Strikes the target and all enemies within 6 yards for [ 132%[ 99% of Spell Power ] instant Shadowflame damage and an additional [ 21.6% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec. Metamorphosis transforms this spell into Chaos Wave: Chaos Wave Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [ 200%[ 150% of Spell Power ] Chaos damage and reducing movement speed by 50% for 6 sec.
  • Mastery: Master Demonologist Increases all damage done by you and your demon servants by 8%7.7%. Further increases the damage of your Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while in Metamorphosis by 16%. Warlock - Demonology Spec.15.4%. Warlock - Demonology Spec.
  • Soul Fire (Affliction, Destruction) Burn the enemy's soul, causing [ 1 + 81.6%61.2% of Spell Power ] Fire damage.
  • Soul Fire (Demonology) Burn the enemy's soul, causing [ 1 + 81.6%61.2% of Spell Power ] Fire damage and generating 30 Demonic Fury.

Warrior
  • Defensive Stance A tanking combat stance that decreases damage taken by 20%25%, increases threat generation, and generates 1 Rage every 3 sec while in combat. Instant. 1.5 sec cooldown.

Talents
  • Gladiator's Resolve Increases the damage reduction provided by Defensive Stance by 5%. Also allows you to forgo your defensive role, and instead focus only on offensive capabilities, by replacing Battle Stance with Gladiator Stance. Gladiator Stance A dauntless combat stance. Increases physical damage dealt by 5%, increases Mastery by 30%, and replaces your Shield Block with Shield Charge. You cannot change into or out of this stance during combat. Warrior - LvL 100 Talent.

Professions
Cooking

Strings Izmene
Originally Posted by MMO-Champion
  • ADVENTURE_JOURNAL - Adventure Guide
  • AJ_LFG_REWARD_DEFAULT_TEXT - %s drops item level %i gear.
  • AJ_LFG_REWARD_DIFFICULTY_TEXT - %s (%s) drops item level %i gear.
  • AJ_REWARD_CLICK_TEXT - Click to view all rewards
  • AJ_SAMPLE_REWARD_TEXT - \n\nSample reward:
  • AJ_SUGGESTED_CONTENT_TAB - Suggested Content
  • AJ_ZONE_CONTINUE - Continue questing in %s to gain experience and gear appropriate to your character's level.
  • AJ_ZONE_REWARD_DEFAULT_TEXT - Complete quests in this zone to gain XP and level up your character.
  • BLIZZARD_STORE_ERROR_ITEM_UNAVAILABLE - This item is temporarily unavailable for purchase. Please try again later.
  • CONFIRM_GARRISON_FOLLOWER_ABILITY_REPLACE - Are you sure you want to replace the ability:
  • CONFIRM_GARRISON_FOLLOWER_TEMPORARY_ABILITY - Are you sure you want to grant %s this temporary trait?
  • CONFIRM_GARRISON_FOLLOWER_TRAIT_REPLACE - Are you sure you want to replace the trait:
  • DISCONNECT_REASON_BAN - This account has been temporarily suspended for violating the Terms of Use Agreement - www.worldofwarcraft.com/termsofuse.shtml. You may resume playing in %d |4day:days;, %d |4hour:hours;, %d |4minute:minutes;. Please contact our GM department via Email at wowaccountadmin@blizzard.com for more information.
  • DUNGEON_FLOOR_HELLFIRERAID0 - The Iron Bulwark
  • DUNGEON_FLOOR_HELLFIRERAID1 - Hellfire Antechamber
  • DUNGEON_FLOOR_HELLFIRERAID2 - Hellfire Passage
  • DUNGEON_FLOOR_HELLFIRERAID3 - Pits of Mannoroth
  • DUNGEON_FLOOR_HELLFIRERAID4 - Court of Blood
  • DUNGEON_FLOOR_HELLFIRERAID5 - Grommash's Torment
  • DUNGEON_FLOOR_HELLFIRERAID6 - The Felborne Breach
  • DUNGEON_FLOOR_HELLFIRERAID7 - Halls of the Sargerei
  • DUNGEON_FLOOR_HELLFIRERAID8 - Destructor's Rise
  • DUNGEON_FLOOR_HELLFIRERAID9 - The Black Gate
  • ERR_LFG_NO_SPEC - You must choose a class specialization before starting this event
  • GARRISON_FLEET - Fleet
  • GARRISON_NAVAL_MAP - Naval Map
  • GARRISON_SHIPYARD_DANGEROUS_MISSION_LABEL - Dangerous Misson
  • GARRISON_SHIPYARD_DANGEROUS_MISSION_TOOLTIP_TEXT - If you fail this mission, each boat has a 50%% chance to be permanently destroyed on the mission.
  • GARRISON_SHIPYARD_DANGEROUS_MISSION_TOOLTIP_TITLE - Boat Safety
  • GARRISON_SHIPYARD_DANGEROUS_MISSION_WARNING - |n %s |cffff2020WARNING!|r %s |n|nYou are about to embark on a dangerous mission. If you fail, each of your ships on the mission has a 50%% chance to be destroyed.
  • GARRISON_SHIPYARD_FOLLOWERS - Ships
  • GARRISON_SHIPYARD_MISSION_INPROGRESS_TIMELEFT - %s left
  • GARRISON_SHIPYARD_MISSION_PARTY_BUFFS - Fleet Buffs
  • GARRISON_SHIPYARD_MISSION_REPORT - Shipyard\nMission Report
  • GARRISON_SHIPYARD_MISSION_REWARD - Reward:
  • GARRISON_SHIPYARD_MSSION_INPROGRESS_TOOLTIP - In Progress
  • GARRISON_SHIPYARD_SHIP_DESTROYED - -Destroyed-
  • GARRISON_SHIPYARD_SHIP_NAME - "%s"
  • GARRISON_SHIPYARD_SHIP_SURVIVED - Survived
  • GARRISON_SHIPYARD_TITLE - Naval Operations
  • GARRISON_TEMPORARY_CATEGORY_FORMAT - (Temporary) %s
  • INSTANCE_UNAVAILABLE_OTHER_NO_SPEC - %s must choose a class specialization before entering this dungeon
  • INSTANCE_UNAVAILABLE_SELF_NO_SPEC - You must choose a class specialization before entering this dungeon
  • POWER_TYPE_FEL_RADIANCE - Fel Radiance
  • POWER_TYPE_FUEL - Fuel
  • POWER_TYPE_POWER - Power
  • POWER_TYPE_SOUL_ENERGY - Soul Energy
  • SPELL_FAILED_CUSTOM_ERROR_255 - Requires Inferno Shot Ammo!
  • SPELL_FAILED_CUSTOM_ERROR_256 - You cannot do that right now.
  • SPELL_FAILED_CUSTOM_ERROR_259 - Requires a Felforged Cudgel!
  • SPELL_FAILED_CUSTOM_ERROR_260 - Can't take while being damaged!
  • SPELL_FAILED_GARRISON_FOLLOWER_HAS_SINGLE_MISSION_ABILITY - That follower already has a temporary ability.
  • TOKEN_CONFIRM_CREATE_AUCTION_LINE_2 - Estimated Time to Sell: |cffffffff%s|r|n|n|cffffffffOnce this auction is created it can't be cancelled and the Token can't be refunded.|r
  • TOKEN_REDEMPTION_UNAVAILABLE - |cffff2020WoW Token redemption is temporarily unavailable. Please try again later.|r
  • VRN_NEEDS_5_0_DX11 - Requires DirectX 11 and a shader model 5 capable graphics card
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