Najnovija Diskusija na Forumu

User Avatar on Forum
Author: ZeRoX Date: Thursday, 05 March 2015
User Avatar on Forum
Author: rshipper Date: Thursday, 05 March 2015
User Avatar on Forum
Author: rshipper Date: Thursday, 05 March 2015
User Avatar on Forum
Author: Platin Date: Wednesday, 04 March 2015

Garrison Outpost Hotfixevi, WoD Hotfixevi 11 Decembar

Garrison Outpost Hotfixevi
Blizzard planira da odradi hotfix na serverima koji će spustiti cenu Garrison Outposta u svim zonama, a isti će biti implementiran na sledećem održavanju servera.
Originally Posted by Lore (Source)
We’re planning to make some changes to the Garrison Zone Outposts, to reduce the costs necessary to change out the building you initially chose while questing through the zone, and also allow you to earn the unique follower associated with alternate building choices.

Specifically, these changes will be:
  • The cost to change your Garrison Outpost building in Gorgrond, Talador, and Spires of Arak reduced to 5,000 gold
  • The cost to change your Garrison Outpost building in Nagrand reduced to 500 gold
  • Changing your Garrison Outpost building in a zone will also grant access to the building-specific questline for that zone, including the building-specific follower

Note that you will still be unable to change your Garrison Outpost building until you’ve reached level 100 and earned your current building’s zone achievement, at which point the building can be changed by speaking with the outpost’s foreman NPC (who varies from building to building).

These changes are currently not planned to go live until the next maintenance period for each region, but we wanted to give as much advance notice as possible that they’re on their way.

Hotfixevi - 11 Decembar
Originally Posted by Blizzard (Source)

Garrisons, Followers, and Outposts
  • Garrison Buildings
    • [Still in testing.] Inn: Inn quests can now be completed on the spot without returning back to the Garrison.
    • [Still in testing.] Inn: The achievement, Stay Awhile and Listen now only requires the character to complete 10 of the 20 Inn quests (down from all 20).
  • Outposts
    • Note: The following changes to Outposts will take effect with next week's scheduled maintenance.
    • Reduced the cost for changing Garrison Outpost buildings in Nagrand to 500 gold.
    • Reduced the cost for changing Garrison Outpost buildings in Gorgrond, Talador, and Spires of Arak to 5,000 gold.
    • Changing Garrison Outpost buildings should now grant access to the building-specific questline for that zone, including building-specific follower(s).
    • Additional information on changes to Outposts can be found in the forum thread titled:*Upcoming Garrison Outpost Hotfixes.
  • Garrison Missions
    • It is now possible to continue to receive Level 95-99 missions even when all Followers are level 100.

Classes
  • Death Knight
    • Armor Sets
      • PvP 4-piece set bonus for Blood Death Knights should no longer be incorrectly applied to other pets or guardians.
  • Druid
    • Balance
      • Starfall now deals 33% less damage in PvP combat.
    • Armor Sets
      • [Still in testing.] Tier-16 set bonuses no longer work for level 100 Feral Druids.
      • PvP 2-piece set bonus for Balance Druids can now only trigger once every 15 seconds.
      • PvP 4-piece set bonus for Guardian Druids should no longer be incorrectly applied to other pets or guardians.
  • Monk
    • Armor Sets
      • PvP 2-piece set bonus for Brewmaster and Windwalker Monks should now correctly reduce the Energy cost of Jab.
      • PvP 2-piece set bonus for Mistweaver Monks should no longer incorrectly apply its effect to both the casting Monk and target at the same time.
      • PvP 4-piece set bonus for Brewmaster Monks should no longer be incorrectly applied to other pets or guardians.
  • Paladin
    • Armor Sets
      • [Still in testing.] Tier-16 set bonuses no longer work for level 100 Holy Paladins.
      • PvP 2-piece set bonus for Retribution Paladins now reduces the duration of all incoming crowd control effects by 25% (down from 50%).
      • PvP 4-piece set bonus for Protection Paladins should no longer be incorrectly applied to other pets or guardians.
  • Priest
    • General
      • Silence (Discipline) now prevents the target from casting spells for 2 seconds (down from 5 seconds). There is no change to the ability for Shadow Priests.
    • Armor Sets
      • [Still in testing.] Tier-16 set bonuses no longer work for level 100 Holy Priests.
  • Rogue
    • Talents
  • Shaman
    • General
    • Armor Sets
      • PvP 2-piece set bonus for Enhancement Shaman now reduces the duration of all incoming crowd control effects by 25% (down from 50%).
  • Warlock
    • Affliction
      • Nightfall should no longer fail to trigger if the most recent target of Corruption dies.
    • Destruction
      • [Still in testing.] Chaos Bolt now deals 33% more damage in PvP combat.
  • Warrior
    • Protection
    • Armor Sets
      • PvP 4-piece set bonus now generates 3 Rage for every 1% health lost (up from 1 Rage per 1%).

Quests
  • Frostfire Ridge
    • A Song of Frost and Fire: Players can no longer accept this quest if The Home of the Frostwolves is already in their quest log.
    • Winds of Change: Olin Umberhide should now return if he despawns for any reason.

Creatures and NPCs
Dungeons, Raids, and Scenarios
  • Raids
    • Highmaul
      • Brackenspore: Elements of the encounter should now still be visible from further away.
      • Twin Ogron: Pol's Arcane Ogron forms should now correctly use Arcane Charge based on the direction they're facing.
      • Imperator Mar'gok: Gorian Reavers now use their abilities more consistently, using Crush Armor every 6 seconds (instead of 5-8 seconds), and Kick to the Face every 20 seconds (instead of 15-30 seconds).
      • [Still in testing.] Imperator Mar'gok: Gorian Reavers now deal 15% less damage on all difficulty modes.
  • Dungeons

PvP
  • Ashran
    • Fangraal and Kronus no longer scales their health based the number of players they're fighting. Each faction guardian's health now scales based on the number of enemy players active at the time when they're summoned.

Professions
Bug Fixes
  • Resolved an issue where Druids that performed a Character Boost would be unable to learn the Incarnation talent until they have completed Tanaan Jungle.

Mythic Highmaul Guild Progres - Dan 2, Alchemy i Jewelcrafting Izmene, 10 Decembar Hotfixevi

Danas je drugi dan trke za World First Mythic Highmaul. EU je posle jučerašnjeg dana izbio na top spotove. Ostao je samo Imperator Mar'gok. U nastavku možete pronaći informacije sa WoWProgresa 18:00h.

 GuildRealmProgress
1 Method(r) EU-Twisting Nether 6/7 (M)
2 Экзорсус EU (RU)-Ревущий фьорд 6/7 (M)
3 Paragon EU-Lightning's Blade 5/7 (M)
4 Ascension OC-Barthilas 5/7 (M)
5 Rapid Eye Movement(r) EU-Tarren Mill 5/7 (M)
6 Practice EU-Shattered Hand 4/7 (M)
7 Midwinter US-Sargeras 4/7 (M)
8 Avast(r) OC-Jubei'Thos 4/7 (M)
9 Moonzlinge EU (DE)-Azshara 4/7 (M)

Alchemy i Jewelcrafting Izmene
Originally Posted by Rygarius (Source)
We’re giving a heads up on adjustments being made based on player feedback over the amount of herbs used in recipes by Alchemy and Jewelcrafting. The adjustment will increase the amount of herbs an Alchemist needs and decrease the herb costs for Jewelcrafters.

Overview of Changes:

Alchemy
  • Combat potion recipes no longer requires Crescent Oil and meat/fish, and will require herbs instead.
  • Flask recipes will use more herbs, increasing the number of herbs needed from one type of herb to two.

Jewelcrafting
  • Tier 1 gem recipes will require more ore and less herbs.
  • Tier 2 gem recipes will no longer require herbs and instead require a tier 1 gem.

In summary, these changes are not active yet. But once the change is active, Alchemists will need more herbs, and Jewelcrafting will need less.

Does this require a Realm Restart to take in effect?
This is an early heads up and it's not live yet. It depends on how testing for the hotfix goes before that can be determined.

I'm currently working to get clarification from the designers over feedback that we've been receiving over the change to reagents for Alchemy recipes.

Update:
We’ve been reading feedback and concerns that have been raised and wanted to provide clarification. Historically, Alchemy has greater synergy with Herbalism than Fishing and we wanted to restore that with this change. Crescent Oil still has a use for Alchemists and it will still be used for some Draenor Alchemy recipes. We’re removing Crescent Oil as a reagent from primary stat buff potions and mana potions, but keeping it for other potions.

Patch Hotfixevi - 10 Decembar
Originally Posted by Blizzard (Source)
Garrisons, Followers, and Outposts

  • Resolved a situation that could cause ore and mining carts in a player's Garrison to despawn.
  • Resolved an issue where players may sometimes not correctly accrue rested experience when entering their Garrisons.
  • Garrison Invasions
    • Players defeating the final boss that pushes their invasion score to over 1000 should now correctly be able to receive credit for obtaining a gold rating.

Classes

  • Druid
    • Balance
      • Shooting Stars should no longer fail to trigger if the most recent target of Moonfire or Sunfire dies.
  • Hunter
    • General
      • Resolved a number of additional situations that could cause Kill Shot (Beast Mastery, Marksmanship) to not correctly reset its cooldown.
  • Monk
    • General
      • Transcendence: Transfer should now continue to correctly reference new transfer locations after multiple uses.
  • Priest
    • Talents
      • Insanity's (Shadow) snare should now be correctly affected by abilities that remove or reduces the duration of snare effects.
  • Rogue
    • Subtlety
      • Honor Among Thieves should no longer cause Rogues with the Anticipation talent to stand up after receiving a Critical heal.

Creatures and NPCs

  • Citizens of Dalaran! Raise your eyes to the skies and observe! Rhonin, Leader of the Kirin Tor, should now be reciting their spoken lines to characters within a much smaller radius in the streets of the city of Dalaran. Note that his text... his text are still worth reading and continue to still be visible to those within the city.
  • Rare creatures and NPCs are now immune to the Enslave Demon and Control Undead effect.
  • Goren Protector, Orc Ancestor, Ancient Ogre, and Ghostly Arakkoa should now correctly scale to level 100.
  • World Bosses
    • The world bosses Drov the Ruiner and Tarlna the Ageless in Gorgrond now share a single loot eligibility lockout.
    • Both Drov the Ruiner and Tarlna the Ageless should no longer be available at the same time.
  • Talador
    • Cordana Felsong should now be visible to characters that are at or above level 98.
    • May Tirta and James Lamone located in Zangarra can no longer be attacked by characters.
  • Spires of Arak
    • Solar Magnifier should no longer become untargetable if they are leashed while using the Excavation ability.
  • Nagrand
    • Gordawg no longer uses Tectonic Slam.

Dungeons, Raids, and Scenarios

  • Raids
    • Credit for defeating bosses on Raid Finder difficulty should no longer incorrectly have a daily reset instead of a weekly one.
    • Highmaul
      • Tectus: Motes of Tectus should now be properly tracked in the boss frames as intended.
      • Twin Ogron: Phemos' thrown weapons now persist for 16 seconds after Quake has finished casting.
      • Ko'ragh should no longer benefit from Critical Strike auras from players that are under the effects of Dominating Power.
      • Ko'ragh: Resolved an issue where players may be unable to use execute abilities against Ko'ragh when his health is low.
  • Dungeons
    • Bloodmaul Slag Mines
      • Slave Watcher Crushto: After being defeated, the miners should no longer be attackable, and no longer cause Croman to chase them out of range.
    • Grimrail Depot
      • Nitrogg Thundertower should no longer be able to get thrown off the train and wind up being stuck in evade mode.
      • Added a second location for Iron Autocannon, Iron Limbcleaver, and Huge Crate of Weapons to the Grimrail Crash Site.

PvP

  • Ashran
    • Bonus objectives in Ashran now have a daily reset timer.
    • Fortune Favors the Bold no longer provides a bonus to Honor Point gains.

Battlegrounds and Arenas

  • Healers leaving an Arena match should no longer sometimes cause Dampening to reset.
  • Resolved an additional number of situations where players could incorrectly obtain items that require Vol'jin's Spear or Wrynn's Vanguard to equip from a Rated Battleground or The Coliseum.

Items

  • Healing effects from healing potions should no longer incorrectly be able to critically heal or Multistrike.
  • Raid buffs to Mastery no longer counts for food that provides a well fed buff to the highest secondary stat.
  • Personal Hologram's temporary hologram of yourself should now be easier to see.

Bug Fixes

  • Resolved an issue where dispelling Prayer of Mending was incorrectly only removing a single charge instead of the entire effect.

Heroes Alpha Patch Izmene - 10 Decembar

Blizzard je sinoć pustio mali patch za Heroes of the Storm koji je u igri doneo Stimpacks i par bug fixeva.
Originally Posted by Blizzard 

Shop

As previewed in our most recent round of Technical Alpha patch notes , today's update brings Stimpacks to the Nexus!

  • The following items are now available for purchase using the Stimpacks tab in the Heroes of the Storm in-game Shop:
    • 7-day Stimpack -- $3.99 USD
    • 30-day Stimpack  -- $9.99 USD
  • Once again, please bear in mind that a Stimpack's effects will begin immediately after purchasing, and will last for the duration purchased.

Bug Fixes

General

  • Fixed an issue that could cause the client to crash.

Heroes and Talents

  • Activating the Rewind Talent will no longer refresh cooldowns for certain activated Traits.
  • Fixed an issue in which selecting a specific combination of Talents could cause Tyrande's Basic Ability cooldowns to refresh much more quickly than intended.

Sound

  • The volume of in-game spell effects should now appropriately match the selected value on the Sound Effects Volume slider in the Sound Options Menu.

The Instance Hearthstone Dev Intervju

Ben Brode i Jason Chayes su bili u specijalnoj intervju epizodi sa The Instance gde su diskutovali o Hearthstone-u. Intervju je bio kratak, a pitanja koja su postavljena donele su nam interesantne informacije o igri koje možete pročitati u daljem tekstu. Ukoliko želite da preslušate kompletnu epizodu možete skinuti mp3 fajl sa Alpha Geek Radio web sajta.
 
Originally Posted by Blizzard (Source)
  • Balance changes are taken very seriously. The devs wants to see players figure the game out themselves before intervening.
  • Tweaking cards can discourage players from solving their own problems, and can make them feel less confident about the game.
  • New tools in card sets is better than changing old cards. Running into lots of Murlocs? Maybe Hungry Crab can help out.
  • They've built up a large balance team within the Hearthstone team to get things tuned properly internally while keeping everything a surprise.
  • They want to continue building game content without the traditional public beta to release flow. It's better to let all the players enjoy the content at the same time.
  • Goblins vs Gnomes was added to the Arena before release to have a fun event and to be a big surprise for the players.
  • Spectator mode isn't just a great tool for eSports, but also to play Hearthstone with your friends.
  • The anti-bot team is always looking for new ways to counter players who bot. It is important to uphold the integrity of the game.
  • Android tablet build is just about done. They're still looking to release it before the end of the year.
  • You don't need a full collection to be able to "compete at all levels of play", only 30 cards. Catch up mechanisms aren't necessary.

Mythic Highmaul Guild Progres, Hotfixevi za 9 Decembar

Mythic Highmaul Guild Progres
Danas je počela trka za World First Mythic Highmaul. NA ima blagi start, a ovo su rezultati sa WoWProgressa (Ažurirano danas u 14:12h).
 
 GuildRealmProgress
1 Ascension OC-Barthilas 4/7 (M)
2 Midwinter US-Sargeras 3/7 (M)
3 Avast(r) OC-Jubei'Thos 3/7 (M)
4 Method(r) EU-Twisting Nether 3/7 (M)
5 Nightmare Asylum US-Mug'thol 2/7 (M)
6 Overture(r) US-Mal'Ganis 2/7 (M)
7 Duality(r) US-Zul'jin 2/7 (M)
8 Vulgar(r) US-Sargeras 2/7 (M)
9 WHATEVER WERE AWES.. US-Magtheridon 2/7 (M)
10 Modest(r) US-Kilrogg 2/7 (M)
 
Hotfixevi za 9 Decembar
Originally Posted by Blizzard 
Garrisons, Followers, and Outposts
  • Garrison Buildings
    • Barn: Increased the drop rates for Savage Blood from work orders.
    • Dwarven Bunker / War Mill: Work orders now award more Iron Horde Scraps and increased the drop rates for Follower Enhancements.
    • Gladiator's Sanctum: Characters can now accumulate up to a maximum of 5000 Broken Bones at a time.
    • Salvage Yard: Salvage recovered from a Garrison Mission should now always contain an item.
    • Trading Post: The Savage Friends achievement now only requires the character to become Exalted with 1 Draenor reputation (down from 3).
    • Trading Post (Alliance): The Sha'tari Defense quartermaster now correctly offers the Sky Fry Battle Pet for sale at Revered reputation.


Classes
  • Druid
    • General
      • Resolved an issue where Druids may sometimes lose Flight Form (and fall) when logging in or exiting from a Battleground or Arena match.
  • Hunter
    • General
      • Kill Shot should now correctly reset its cooldown when it fails to kill the target due to Cauterize (Mage) or Guardian Spirit (Priest).
  • Mage
    • Armor Sets
      • Mage Tier-16's 4-piece set bonus is no longer guaranteed to trigger for characters above level 90.
  • Warlock
    • General
      • Dark Soul's cooldown should now work correctly when used in conjunction with the talent Archimonde's Darkness and Glyph of Dark Soul.


Quests
  • Spires of Arak
    • Orders, Commander?: Resolved an issue where characters that have performed a faction change may be unable to complete the quest.


Dungeons, Raids, and Scenarios
  • Raids
    • Highmaul
      • Iron Flame Technicians should no longer be incorrectly dropping Normal difficulty loot on Raid Finder difficulty.
      • The Butcher's Heavy Handed attack should now be correctly counted as an attack for abilities that require an attack to trigger its effects.
      • The Butcher should no longer become unresponsive if a Rogue in stealth gets too close.
      • Brackenspore: Unit frames for Living Mushrooms and Rejuvenating Mushrooms should now display properly.
      • Imperator Mar'gok: Arcane Aberrations that have been Banished should now continue to use Collapsing Entity.
      • Imperator Mar'gok: Added a portal transporting players back to The Coliseum from Throne of the Imperator after Imperator Mar'gok has been defeated.
  • Dungeons
    • Shadowmoon Burial Grounds
      • The portal that appears after Ner'zhul has been defeated should now transport players back to the beginning of the Dungeon.


Battlegrounds and Arenas
  • The level 90 bracket has been merged into the level 91-99 bracket.
  • Priests should no longer be able to continue to hold onto the flag while in Spirit of Redemption form.
  • Rated Battleground flag carriers in a tanking specialization should no longer be taking more damage than flag carriers in a non-tanking specialization. Previously, flag carrying tanks took 50% more damage and that stacked with an additional 25% damage received while in RBGs (additional 75% damage received total). This change removes the 50% additional damage taken while carrying a flag in an RBG.


Professions
  • Enchanting
    • Resolved an issue that could cause Enchanter's Illusions to be reverted from an item.


Items
  • General goods vendors across Draenor now offer Crystal Vials and Enchanting Vellums for sale.
  • Consumable items that summons a fast mount can no longer be used while in a Challenge Mode.
  • Elixir of Deep Earth now increases armor by 67 (down from 268).
  • Primal Spirit is now only eligible for Greed rolls in Need Before Greed loot mode.

2.1.2 PTR Patch Datamined

Novi PTR Build za Patch 2.1.2 postavljen je na test serverima, a mi smo uspeli da izvučemo nekoliko informacija šta je to novo.
 
String Izmene
Originally Posted by AdriaCraft
ItemPassivePowerDesctiptions
  • ItemPassive_Unique_Ring_703_x1 - Two Condemned enemies also trigger Condemn's explosion. (This is only a tooltip fix. Blade of Prophecy has always functioned this way.)
  • ItemPassive_Unique_Ring_717_x1 - Sentries cast your Hatred spender when you do and deal 100% increased damage.
  • P2_ItemPassive_Unique_Ring_019 - Enemies hit by the decoy explosion take [{VALUE1}*100]% more When your decoys explode, you gain a buff that increases the damage from your of Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush and Wave of Light abilitiesby [{VALUE1}*100]%for 3 seconds.
  • P2_ItemPassive_Unique_Ring_024 - Your Ice Armor now reduces damage from melee attacks by {c_magic}[{VALUE1}*100]%{/c_magic} and automatically casts Frost Nova whenever you take 10% of your Life in damage. (new)
  • P2_ItemPassive_Unique_Ring_025 - Enemies hit by your Furious Charge take [{VALUE1}*100]% weapon damage over 3 seconds. (new)
  • P2_ItemPassive_Unique_Ring_026 - The first enemy hit by Furious Charge takes [{VALUE1}*100]% additional damage.

MonsterFlavors

  • TreasureGoblin_H - Spiteful Sprite
  • TreasureGoblin_C - Shen's Bane
  • TreasureGoblin_B - Purloiner of Fine Things
  • TreasureGoblin_D_Splitter - Nefarious Promulgator
  • TreasureGoblin_D_Splitter_02 - Nefarious Offspring
  • TreasureGoblin_D_Splitter_03 - Nefarious Offspring
  • TreasureGoblin_E - Hindering Obstructionist
  • TreasureGoblin_F - Fate Peddler
  • TreasureGoblin_G - Absconder of Treasures

Bnet_WhatsNew

  • p2_InPatch - In Patch 2.1.2
  • p2_TitleGreaterRiftsImprovements - Greater Rifts Improvements
  • p2_BodyGreaterRiftsImprovements - Greater Rifts now have better monster distribution, improved layouts, and updates to Rift Guardians. In the event of an unfortunate death, non-hardcore players can now resurrect at their body. In addition, several new map tiles have been added to Greater Rifts.
  • p2_TitleAncientItems - Ancient Items
  • p2_BodyAncientItems - Every Legendary item in the game has a chance to roll as an Ancient Item, a new, more powerful tier of Legendary. These powerful items will drop in any Torment level, and with greater frequency at higher levels.
  • p2_TitleTreasureGoblins - New Treasure Goblins
  • p2_BodyTreasureGoblins - New Treasure Goblins have invaded Sanctuary. Where have they been hiding all this time? Who knows, but the Blood Thief, Odious Collector and Gem Hoarder are now roaming the land. Each one drops something unique.

Items

  • Unique_Bracer_108_x1 - Ranslor's Folly Energy Twister Bracers
  • p2_Unique_Ring_Wizard_001 - Halo of Arlyse
 
Class Izmene
Originally Posted by AdriaCraft

Barbarian


  • Furious Charge Now costs 1 charge and no longer has a cooldown. You gain a charge every 10 seconds and can have up to 1 charge stored at a time.

Demonhunter


Wizard


Hydra Damage increased to 165% weapon damage (up from 105%).
  • Frost Hydra : Damage increased to 255% weapon damage (up from 135%).
  • Lightning Hydra : Damage increased to 255% weapon damage (up from 135%).
  • Blazing Hydra : Damage increased to 155% weapon damage (up from 100%).
  • Mammoth Hydra : Damage increased to 330% weapon damage (up from 295%).
  • Arcane Hydra : Damage increased to 205% weapon damage (up from 130%)
 

Convert to Raid Developer Interview, Salvage Izmene

Convert to Raid Developer Intervju
Convert to Raid uradio je danas intervju sa Ion Hazzikostas i Kris Zeirhut. Mi smo izvukli najbitnije detalje, ali preporučujemo da pogledate kompletan VOD intervjua!

Originally Posted by Blizzard Entertainment
Patch 6.1
  • The development team did not know there would not be flying for 6.1.
  • New flightpaths and changes to them have been confirmed for 6.1.
  • The new Blood Elf models will be available for 6.1.
  • More information on patch 6.1 will be available in the near future. Soon.

Classes
  • We will see small class balance changes this Monday, before Highmaul Mythic is released. At most, a 5-10% range of changes.
  • The first week of raid data is invaluable when making balance adjustments.
  • If you don't see any changes for your spec/class, the design team probably thinks you're doing well from a numerical standpoint.
  • Shamans need a bump, they're on the low side at the moment.
  • They'd like to improve Elemental's mobile damage, but it will have to wait until 6.1 as it will require significant changes.
  • All Mages are on the low end of the spectrum, and will be receiving buffs.
  • Frost, the most played spec, is a lot lower than they'd like.
  • The necessity of Crit on Fire Mages is problematic early on. They'll figure out a way to adjust it.
  • Lots of players are playing Gladiator Warrior because of how well it is doing, and will be toned down a bit.
  • Players gravitate towards the spec which deals the most damage, and Gladiator shouldn't be the answer for Warriors.
  • Playstyle changes shouldn't be made via a hotfix, like the recent Warlock embers change. Players need more warning before that happens.
  • They tried to remove a lot of positional requirements, which is why Glyph of Blackout Kick was removed.
  • They may have gone too far with the removal of large heals. This could be addressed in the future via talents.
  • There's a chance we'll see them ease up on class restrictions for gnomes. Gnome Hunter is probably one of the more likely combinations.


Stats
  • The team is currently happy with the role that Spirit is playing.
  • Versatility is no ones best stat, however, DPS should still be okay switching to it when they get a piece of gear that is higher item level. If that ends up not being the case, it will be looked into.
  • There have been no regrets getting rid of Hit and Expertise.
  • They like how all of the secondary stats now do something unique.
  • There are no plans to allow for rerolling of stats, outside of the current profession reroll items.


Garrisons
  • Follower benefits are currently only taken into account when you collect your work orders. This will be changed in an upcoming patch so they must be present as work orders complete to get the bonus. We will be given notice before this change goes live.
  • A change will be made so that your followers can earn experience while working in your buildings.
  • There will be internal discussion about the number of high level garrison missions you receive.
  • The change to salvage crates was made not because they're worried about you leveling up your followers' item levels too quickly, but because they don't want you to feel like you need to keep a low level follower around to make proper use of your garrison.
  • We will see more garrison content during this expansion through new missions, better rewards, higher item levels, and hidden features.

Raiding
  • The team is happy with how well flex is working. Groups aren't aiming for a specific number of people, but inviting those who want to join.
  • We're looking at a minimum of 2 raid tiers this expansion, 3 is not out of the question. Ideally, raid tiers last at least 6 months each.
  • They'd like to reduce the time between raid tiers; 13 months was too long.
  • The new LFG tool has had a huge impact on the community. People are more social.
  • Highmaul
    • Player response to Highmaul so far has been positive.
    • The team is happy with the current tuning for Highmaul.
    • Highmaul Normal has been tuned around you having 5 man Heroic dungeon gear, where Highmaul Heroic was tuned around having Highmaul Normal gear; A natural progression.
  • Molten Core
    • The revised Molten Core experience was not meant to be done more than once.
    • They wanted to make sure it stayed faithful to the old experience. While 5 minute curses may not be added to the game today, it was an important part of experiencing MC.
    • Some mechanics were adjusted as it was near impossible for 40 random people to get through them. The aggro radius on Golemagg was one of them.
    • We probably won't see any other old school raids come into the LFR format.

Salvage Izmene
Originally Posted by Blizzard (Source)
It's neither nerf nor bug, but rather intended to be a rebalancing that shifts some of the incentives away from spamming low-level missions (even after you have high-level followers), in favor of making high-level missions more rewarding.

We made two changes:

  • Level 90-94 missions will only award a Bag of Salvaged Goods (level 1 reward) regardless of the level of your Salvage Yard.
  • Successful Level 100 missions will now always reward a salvage crate appropriate for your current Salvage Yard.

Level 95-99 missions are unchanged. On balance, players who are trying to increase the item level of their followers should be receiving a similar number of follower upgrades as before, but hopefully with a bit less emphasis on logging in every hour or two to cycle through quick low-level missions.
Copyright © 2005 - 2014 AdriaCraft - Adriatic Gaming Community Fansite All right reserved / Sva prava zadržana.
Posetioci ovih stranica obavezuju se da će poštovati uslove iz Pravila o korišćenju web stranica adriacraft.net. Pročitajte tekst: Uslovi korišćenja.