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Author: FasumAga Date: Friday, 03 July 2015
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Author: FasumAga Date: Sunday, 28 June 2015
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Author: FasumAga Date: Sunday, 28 June 2015

Butcher Hero Trailer, Zvanične Heroes Patch Informacije

Butcher Hero Trailer
Blizzard je objavio trailer za novog Butcher heroja koji se pridružio Nexusu!
 
 
Zvanične Heroes Patch Informacije - The Eternal Conflict
Originally Posted by Blizzard
It seems that mischievous Treasure Goblins have snuck into the Nexus alongside the arrival of the Burning Hells. These devious creatures are intent on pilfering as much gold as they can carry, and while their numbers are yet unknown, the fortunes they've scavenged must be returned! Adventurers that manage to slay any Treasure Goblins they encounter during the Eternal Conflict will be handsomely rewarded. A Treasure Goblin will do anything in its power to evade those it deems hostile, so dispose of these timid beings swiftly, lest they open a portal and slip away!

General

Kill the Treasure Goblins!

It seems that mischievous Treasure Goblins have snuck into the Nexus alongside the arrival of the Burning Hells. These devious creatures are intent on pilfering as much gold as they can carry, and while their numbers are yet unknown, the fortunes they've scavenged must be returned! Adventurers that manage to slay any Treasure Goblins they encounter during the Eternal Conflict will be handsomely rewarded. A Treasure Goblin will do anything in its power to evade those it deems hostile, so dispose of these timid beings swiftly, lest they open a portal and slip away!

  • Players will receive a Special Event Quest titled: “Kill a Treasure Goblin!” each day during the Eternal Conflict event.
    • Before the start of a match, any players with an active Special Event Quest will cause a Treasure Goblin to spawn at a random location near their team’s Core.
    • Kill the Treasure Goblin before the pregame timer reaches 0, or it will open a portal and escape the Battleground.
    • Any players with an active Special Event Quest that manage to kill a Treasure Goblin before it escapes will receive100 Gold for their efforts at the end of the match.
    • Treasure Goblins may spawn on any Battleground, in any matchmaking game mode (Versus A.I., Quick Match, Hero League, Team League).
    • This Special Event Quest is available to all players, whether or not they’ve unlocked Daily Quests by reaching Player Level 6.
    • While players are invited to kill as many Treasure Goblins as they can, this Special Event Quest can only be completed once per day. Incomplete Quests do not stack.

New Portrait Rewards

  • Facebook Portrait
    • The Heroes of the Storm Facebook Page has reached 1 Million Likes! To help celebrate this social media milestone, all players who log in to the game before our next major patch arrives will receive a new, Facebook-themed portrait. Thank you for your support!
  • Golden Tiger Portrait
    • Any players that redeem the Golden Tiger Mount key found in the Heroes of the Storm Starter Pack will receive an exclusive new Golden Tiger portrait.
      • This portrait will also be retroactively granted to players who redeemed their Golden Tiger Mount key prior to today’s patch.

New Battleground

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The conflict between the High Heavens and the Burning Hells has spilled into the Nexus, breeding a new Battleground that is equal parts righteous and wicked. Angels, Demons, and now Heroes clash in ceaseless combat in their struggle for dominance over the Battlefield of Eternity.

  • Battlefield of Eternity is a two-lane Battleground featuring two massive Immortals that battle endlessly at its center, and teams must compete to defeat the opposing Immortal.
  • Once its foe has been toppled, the victorious Immortal will be restored to full Health, and proceed to seek out enemy Structures, attacking down the lane with the most remaining defenses.
  • An attacking Immortal will also gain a Shield, proportionate to the amount of Health it had remaining at the end of the battle.
    • The Immortal will perform ranged attacks, which each consume a portion of its Shield. Taking damage will also drain the Immortal’s Shield.
    • Once its Shield has been expended, the Immortal will only attack at melee range.

New Mercenaries

  • FallenShaman
    • These malformed demons never stray too far from a pack of Fallen Hounds, and will quickly resurrect any Hounds that are killed in combat. Those who value their souls would be wise to first destroy the Shaman before targeting its Hound companions.
  • Khazra
    • The half human, half goat creatures that inhabit Battlefield of Eternity are tough, ranged attackers that won’t hesitate to rain spears on their foes. Defeat the Khazra at their camps to harness their destructive appetite before the enemy team.

New Battleground, More Often

  • Starting today, the pool of Battlegrounds available in all modes, except Custom Games, will be temporarily limited to the following:
    • Battlefield of Eternity
    • Sky Temple
    • Tomb of the Spider Queen
    • Cursed Hollow
  • This has been done to increase the frequency with which players encounter the new Battleground, Battlefield of Eternity.
  • During this time, players can still select and play on any Battleground they wish using Custom Games.
  • All Battlegrounds, including Battlefield of Eternity, will once again be made available for play in all matchmaking game modes on Tuesday, July 7.

New Hero

The Butcher has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of this terrifying new Assassin’s Abilities.

Trait

  • Fresh Meat
    • Nearby Minions and Heroes drop meat when they die. Pick up meat to gain a 1% bonus to Basic Attack damage, up to a maximum 25%. All meat is lost upon death.

Basic Abilities

  • Hamstring (Q)
    • Deal damage and slow enemies by 50%, fading over 2 seconds. Your next Basic Attack will strike immediately.
  • Butcher’s Brand (W)
    • Deal damage to an enemy, and cause your Basic Attacks against the branded target to heal you for 75% of the damage done for 5 seconds. Healing doubled versus Heroes.
  • Ruthless Onslaught (E)
    • Charge at an enemy, becoming Unstoppable and gaining Movement Speed. If you reach the target, they take damage and become stunned for 1 second.

Heroic Abilities

  • Lamb to the Slaughter (R)
    • Throw a hitching post that attaches to the nearest enemy Hero after a 1 second delay. This deals damage, and chains the enemy to the post for 4 seconds.
  • Furnace Blast (R)
    • After a 3 second delay, fire explodes around you, dealing massive damage to enemies in the area. Furnace Blast can be cast while using Ruthless Onslaught.

Art

General

  • Many Hero and Mount preview panels in the Shop have received updated camera angles, as well as additional lighting polish.
  • AOE Cursors have received additional polish.

Battlegrounds

  • Various Battleground assets have received additional visual polish.
  • Various Battleground assets have received additional optimization to help improve performance.
  • Lighting during the map event on Garden of Terror has been changed to improve overall visual quality and clarity.
  • The range indicator for the Dragon Knight’s Savage Charge has received visual polish.

Heroes, Abilities, Mounts, and Skins

  • Heroes
    • Brightwing’s in-game Hero portrait has received animation polish.
  • Hero Abilities
    • Various Hero Abilities have received additional optimization.
    • Brightwing has received updated art and visual effects to coincide with her Talent rework.
    • The range indicator art for several Hero Abilities and Talents have received visual polish:
      • Azmodan – March of Sin (Talent)
      • Falstad – Lightning Rod (W)
      • Rehgar – Earthbind Totem (E)
      • Tychus – Drakken Laser Drill (R)
      • Uther – Blessed Champion (Talent)
      • Valla – Strafe (R)

Shop

Bundles

  • New Bundles
    • The Fresh Meat Bundle has been added to the in-game Shop for a limited time.
  • The following Bundles have been removed from the in-game Shop:
    • Winter Veil Complete Bundle
    • Winter Veil Jaina Bundle

Heroes

  • The Butcher has been added to the in-game Shop!

Mounts

  • New Mounts
    • Butcher’s Beast – This Mount is available exclusively by purchasing the Fresh Meat Bundle.
  • The following Mounts have been removed from the in-game Shop:
    • Cyber Wolf
    • Dire Wolf
    • Reign-deer

Price Changes

  • Murky’s prices have been reduced to 7,000 Gold and $8.49 USD.

Skins

  • A Master Skin has been added for The Butcher.
  • The Iron Butcher Skin has been added to the in-game Shop.
  • The following Skins have been removed from the in-game Shop:
    • Great-father Rehgar
    • Winter Veil Jaina

Sound

General

  • Even the music that plays while viewing the out of game menus has taken a foreboding turn with the Eternal Conflict’s fierce arrival to Heroes of the Storm.
    • Enable music in the Sound Options menu (or press CTRL+M) to listen as the sounds of Sanctuary clash with those of the Nexus.

Battlegrounds

  • New music has been added for the Battlefield of Eternity Battleground.
  • In-game music for the Sky Temple, Tomb of the Spider Queen, and Garden of Terror Battlegrounds has been updated.

User Interface

General

  • Notifications that appear near the top-right corner of the out-of-game menus, such as party invitations and promotional rewards, have received updated art.

Hero Progression

  • Several Hero Level rewards have been slightly altered:
    • Hero Level 9 -- A new 750 Gold reward has been added.
      • This Gold reward will also be retroactively granted to players for each Hero that reached level 9 prior to today’s patch.
    • Hero Level 15 -- Reward reduced from 1,250 to 1,000 Gold
    • Hero Level 20 -- Reward reduced from 2,500 to 2,000 Gold
      • Players will not lose any Gold that had already been earned by reaching Hero Levels 15 or 20 prior to today’s patch.

In-Game UI

  • Tab Score Screen
    • The Healing column on the in-game Stats Screen (TAB) has been reworked, and renamed to the Role column.
      • The Role column will track healing done by Support Heroes, as well the total amount of damage taken by Warriors during a game.
    • The Siege Damage column will no longer track damage dealt to uncaptured Mercenaries or other neutral units.

Quest Log

  • A Special Event Quests section has been added to the Quest Log.
    • When a Special Event is taking place, any available Special Event Quests will appear in this section of the Quest Log.
    • Special Event Quests will display any requirements needed to complete them in the Quest Log.
    • Much like a normal Daily Quest, players will be notified when they complete a Special Event Quest on the end-of-game Score Screen.
  • In order to better support Special Event Quests, the Quest Log has been enabled for all Heroes of the Storm players, whether or not they’ve unlocked Daily Quests by reaching Player Level 6.
    • Daily Quests will remain disabled for players that have not reached level 6, but they can still click the Quest Log to view an active Special Event Quest, or their player progress.

RejoinSystem

  • Players will no longer receive notifications via chat messages or announcer voiceover when an enemy disconnects from, or rejoins a game in any matchmaking mode.
    • However, players in Custom Games will still be notified when enemies disconnect or rejoin.
    • Players will still be notified when an ally leaves or rejoins a game, though notification frequency has been reduced in situations where a teammate repeatedly disconnects and rejoins a game.

Shop

  • Featured Tab
    • The Featured tab will no longer hide items that a player already owns.
    • The “Hide Owned” checkbox has been added to the Featured Tab, and can be used to hide items on the Featured tab that the player already owns.
  • Item Preview Panes
    • Preview panes in the Shop once again indicate Gold prices where relevant.
    • The “Rare Skin” label has been removed, and Hero Skins are now categorized as follows: Skin, Epic Skin, Legendary Skin.
  • Item About Pages
    • Items that a player does not already own will now indicate when they are part of a Bundle Pack that is currently available in the Shop.
      • Click the View button on an individual item’s page to check out the Bundle Pack associated with that item.
    • Items and Bundles that have been placed on sale will now list the original price, sale price, and discount percentage on the purchase button itself, rather than above the purchase button.

Design & Gameplay

General

  • The difficulty ratings for many Heroes have been updated to better reflect their ease of play.
  • The rings found under Heroes in-game have been scaled to more closely match their hitboxes.
  • Skillshots and Abilities that use an arc pattern will now display their range when hovering the cursor over the associated button on the Ability hotbar.
  • Several Abilities were unintentionally providing brief moments of Unstoppable behavior during use. The following Abilities no longer provide Unstoppable:
    • Chen -- Flying Kick (Q)
    • Falstad -- Barrel Roll (E)
    • Illidan -- Dive (Q)
    • Illidan -- Sweeping Strikes (with the Unbound talent) (W)
    • Kerrigan -- Ravage (Q)
  • A number of Hero Abilities were not intended to completely Stun enemy targets. In these cases, Stuns have been converted to Dazes, which act similarly, but will no longer interrupt Abilities that can be channeled while the Hero is moving.
    • For example: Dazing Valla will not stop her from channeling Strafe.
    • The following abilities will now Daze, rather than Stun, enemy Heroes:
      • Brightwing -- Emerald Wind (R)
      • Chen -- Wandering Keg (R)
      • E.T.C. -- Face Melt (W)
      • Falstad -- Mighty Gust (R)
      • Kerrigan -- Primal Grasp (E)
      • Raynor -- Penetrating Round (Q)
      • Sgt. Hammer -- Concussive Blast (W)
      • Tychus -- Frag Grenade (W)

Battlegrounds

Haunted Mines

  • Players may now use queued movement commands (Shift + Right-click) to enter/exit the Mines, and continue moving on the level they are traveling to.

Talents

New Talent: Vampiric Strike

  • This is a new version of Vampiric Assault
    • Basic Attacks heal for 25% of the damage dealt to the primary target
    • Vampiric Assault has not been changed

Blood for Blood

  • No longer slows the target
  • Damage decreased from 15% to 10% of the target’s maximum Health
  • Heal amount increased from 100% to 200% of damage dealt

Conjurer’s Pursuit

  • Initial +0.5 Mana Regeneration removed
  • Each Health Globe now grants +0.1 Mana Regeneration

Envenom

  • Duration increased from 5 to 10 seconds, but damage has not been changed

Promote

  • Minions no longer gain 300% increased Health and 100% increased damage
    • Instead, the targeted Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets

Protective Shield

  • Now Shields for 15% of the target’s maximum Health

Regeneration Master

  • Initial +4.0 Health Regeneration removed
  • Each Health Globe now grants +1.5 Health Regeneration

Spell Shield

  • Duration increased from 2 to 3 seconds

Hero Changes

Illidan

  • Metamorphosis (R)
    • Radius decreased by 25%
    • Damage decreased from 200 (+10 per level) to 20 (+4 per level)
      • Check out the recent Patch Preview blog for more information about this change

Jaina

  • Sprint (Talent) removed
  • Water Elemental (R)
    • Can now be re-targeted after Jaina is killed

Kerrigan

  • Ultralisk (R)
    • Can now be re-targeted after Kerrigan is killed

Nova

  • Holo Decoy (E)
    • Nova’s allies will now see Minion-sized Health bars for her Holo Decoys

Raynor

  • Raynor’s Raiders (R)
    • Can now be re-targeted after Raynor is killed

Tychus

  • Basic Attack range increased to match that of other ranged Heroes
  • Frag Grenade (W)
    • Melting Point (Talent)
      • Damage changed from 120 (+50 per level) to 200 (+30 per level)
  • Drakken Laser Drill (R)
    • Can now be re-targeted after Tychus is killed

Zeratul

  • Vampiric Strike (Talent) added at Level 4
  • Vampiric Assault (Talent) removed

Abathur

  • Symbiote (Q)
    • Carapace (E)
      • Networked Carapace (Talent)
        • Carapace now always Shields nearby Minions and Mercenaries, regardless of Symbiote’s target

Azmodan

  • General of Hell (Trait)
    • Bound Minion (Talent)
      • The targeted Minion no longer gains 300% increased Health and 100% increased damage
      • Instead, the Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets   

Murky

  • Living the Dream (Talent)
    • Initial Ability Power bonus decreased from 10% to 5%
  • Slime (Q)
    • Damage increased from 55 (+6 per level) to 56 (+6.2 per level)
  • Pufferfish (W)
    • Damage increased from 130 (+35 per level) to 134 (+36 per level)

Nazeebo

  • Corpse Spiders (Q)
    • Leaping Spiders (Talent)
      • Improvements have been made which will help Corpse Spiders better leap to their targets, as well as stick to their targets more effectively

Sylvanas

  • Black Arrows (Trait)
    • Unstable Poison (Talent)
      • Players can no longer be damaged by multiple instances of Unstable Affliction that are inflicted at the same time
  • Possession (R)
    • Possession’s functionality has been reworked
    • Possession now has 7 charges, with a 12 second recharge time
    • Converting a normal Minion consumes 1 charge, and Catapults consume 5 charges
    • Minions affected by Possession no longer gain bonus Health
    • Dark Lady’s Call (Talent) has been reworked
      • Now increases the maximum number of charges by 3, and decreases the recharge time by 4 seconds
      • Converting enemy Mercenaries costs 5 charges
  • Wailing Arrow (R)
    • Damage decreased from 200 (+20 per level) to 140 (+18 per level)

The Lost Vikings

  • The Lost Vikings have received significant Talent changes.
  • Olaf’s out of combat healing reduced from 10% to 5% of his Health per tick.
  • Erik’s Movement Speed reduced by approximately 5%
  • Fast Restart (Trait) removed
  • New Trait: Viking Hoard
    • Gather Regeneration Globes to permanently increase The Lost Vikings' Health Regeneration by 0.5 per second
  • Go Go Go! (Z)
    • Movement Speed reduced from 40% to 30%
  • Longboat Raid (R)
    • Duration increased from 12 to 15 seconds
    • Damage per second reduced from 30 (+14 per level) to 25 (+11 per level)
    • Mortar (Q)
      • Will no longer instantly explode when self-cast, or when cast very close to the Longboat
  • Talents
    • Level 1
      • Viking Hoard has been removed and repurposed as The Lost Vikings’ new Trait.
      • Spy Games
        • Time needed to enter Stealth reduced from 5 to 3 seconds
      • New Talent (Level 1): Explosive Attacks
        • Baleog’s Basic Attacks deal 100% splash damage to non-Heroic targets
      • New Talent (Level 1): Viking Bribery (E)
        • The Lost Vikings earn Viking Bribery charges from nearby Minion deaths, up to a maximum of 100
        • Use 40 charges to order the nearest Viking to bribe a Mercenary
        • All Vikings can earn charges, but each Minion death only grants 1 charge
    • Level 4
      • Hardheaded Redhead removed
      • Pain Don’t Hurt
        • Healing received is now doubled for damage dealt against Heroes
      • It’ a Sabotage!
        • Erik’s Basic Attacks also deal 100 (+10 per level) damage over 10 seconds against Structures; this effect does not stack
      • Spin to Win! (Q) moved from Level 4 to Level 7
        • Cooldown reduced from 12 to 10 seconds
        • Damage reduced from 50 (+10 per level) to 42 (+9 per level)
    • Level 7
      • Erik the Swift moved from Level 7 to Level 4
        • Now also increases Erik’s base Movement Speed by 10%.
      • Jump! (W) moved from Level 7 to Level 13
    • Level 13
      • Speedrun! removed
      • Impatience Is a Virtue moved from Level 13 to Level 16
      • New Talent (Level 13): Nordic Attack Squad (W)
        • Activate to cause each Basic Attack to deal 1% of an enemy Hero’s Health as damage for 5 seconds. 30 second cooldown
    • Level 16
      • Executioner added at level 16
      • 64 KB Marathon
        • No longer causes The Lost Vikings to become Unstoppable during Go Go Go!, and instead removes Slows and Roots
        • Movement Speed bonus decay rate reduced from 10% to 5% per second for 4 seconds.
      • Norse Force! (Q) moved from Level 16 to Level 7
        • The Hotkey for this Ability has been changed from E to Q
        • Duration reduced from 7 to 4 seconds
        • Cooldown reduced from 60 to 30 seconds
        • Shield amount reduced from 100 (+20 per level) to 40 (+10 per level)
    • Level 20
      • The Sequel
        • Now reduces The Lost Vikings' death timers by 50%

Zagara

  • Infest (Talent)
    • The 400% damage bonus now only applies to the targeted Minion’s attacks against non-Heroic targets
  • Hunter Killer (W)
    • If a Hydralisk’s primary target moves out of sight or range, it will chase until reaching the target’s last known location.
      • If the target cannot be found, the Hydralisk will now travel to the nearest lane and push for its remaining duration
    • If a Hydralisk’s primary target dies, the Hydralisk will now travel to the nearest lane and push for its remaining duration
    • Mutalisks spawned by Zagara’s Mutalisk Talent will also function this way

Brightwing

  • Brightwing has received significant updates.
  • Scouting Drone (Talent) removed
  • Envenom (Talent) removed
  • Promote (Talent) removed
  • Protective Shield (Talent) removed
  • Calldown: Mule (Talent) removed
  • Sprint (Talent) removed
  • Soothing Mist (Trait)
    • Regenerative Rains (Talent) has been removed
    • Gust of Healing (Talent) has been removed
    • New Talent (Level 1):  Unfurling Spray
      • Increases Soothing Mist's range by 33%
    • New Talent (Level 7):  Mistified
      • Each Basic Ability cast reduces Soothing Mist’s cooldown by 1 second
    • New Talent (Level 20):  Revitalizing Mist
      • Healing with Soothing Mist increases the Healing from the next Soothing Mist by 25% for 6 seconds; stacks up to 3 times
  • Phase Shift (Z)
    • Phase Shield (Talent) moved from Level 13 to Level 7
      • Duration increased from 3 to 20 seconds
    • New Talent (Level 1):  Hyper Shift
      • Every time Soothing Mist Heals an allied Hero, Phase Shift’s cooldown is reduced by 2 seconds.
    • New Talent (Level 4):  Peekaboo!
      • Teleporting to an ally using Phase Shift grants vision and reveals Stealth in a large area for 6 seconds.
  • Arcane Flare (Q)
    • Range reduced from 9 to 8
    • Inner area damage changed from 70 (+16.5 per level) to 80 (+11 per level)
    • Outer area damage changed from 35 (+10.75 per level) to 40 (+8 per level)
    • Arcane Precision (Talent)
      • Inner area damage bonus increased from 33% to 50%
    • Sticky Flare (Talent)
      • Slow amount increased from 30% to 40%
    • New Talent (Level 4):  Arcane Barrage
      • Increases Arcane Flare’s range by 50%
    • New Talent (Level 7):  Dream Shot
      • Reduces Arcane Flare’s cooldown by 1 second for each enemy Hero hit by the outer radius, and 3 seconds for each hit by the inner radius
  • Polymorph (W)
    • Duration reduced from 2 seconds to 1.5 seconds.
    • Damage removed from the base Ability
    • Now also slows the target’s Movement Speed by 20%
    • Sticky Powder (Talent) has been removed
    • New Talent (Level 4):   Unstable Anomaly
      • When Polymorph ends, deal 60 (+10 per level) damage to the target and all nearby enemies
    • New Talent (Level 16):  Greater Polymorph
      • Increases Polymorph’s duration by 1 second
  • Pixie Dust (E)
    • Anti-Magic Powder (Talent) has been removed
    • Shield Dust (Talent) has been redesigned
      • Moved from Level 1 to Level 13
      • Pixie Dust now reduces incoming Ability damage by 50%
    • New Talent (Level 4):  Manic Pixie
      • When Soothing Mist heals an ally that is affected by Pixie Dust, that ally is healed for an additional 30 (+10 per level) Health over 4 seconds
    • New Talent (Level 13):  Pixie Boost
      • Pixie Dust now grants a 50% bonus to Movement Speed, decaying to 20% over 1.5 seconds
    • New Talent (Level 16):  Bouncy Dust
      • Pixie Dust bounces to another nearby ally upon impact
  • Blink Heal (R)
    • Ysera's Blessing (Talent) removed
    • New Talent (Level 20):  Double Wyrmhole
      • Blink Heal can be cast a second time on a different target within 2 seconds without consuming a charge

Li Li

  • Kung Fu Hustle (Talent)
    • Cooldown reduction lowered from 200% to 150%
  • Blinding Wind (E)
    • Affected targets now miss all Basic Attacks throughout Blinding Wind’s duration.
    • Duration reduced from 4 to 2 seconds
    • Lingering Blind (Talent)
      • Now increases Blinding Wind's duration by 50%

Malfurion

  • Malfurion has received significant updates
  • Conjurers Pursuit (Talent) removed
  • Protective Shield (Talent) removed
  • Healing Ward (Talent) removed
  • Battle Momentum (Talent) removed
  • Cleanse (Talent) added at Level 7
  • Elune’s Grace (Talent) moved from Level 7 to Level 4
    • Now increases the range of each Basic Ability by a flat 30%
  • Innervate (D)
    • Time during which Mana Regenerates reduced from 10 to 5 seconds
    • Now Regenerates 15% of the target’s maximum Mana, rather than a flat amount
    • Shan’do’s Clarity (Talent) moved from Level 4 to Level 1
      • No longer increases the target’s Mana Regeneration rate
    • Versatile (Talent) functionality reworked
      • No longer increases the target’s Attack Speed
      • Increases Innervate’s Mana return from 15% to 25%
  • Regrowth (Q)
    • Mana cost decreased from 75 to 60
    • Healing increased by 5%
    • Harmony (Talent) has been redesigned
      • If Moonfire hits a target, Regrowth's Mana cost is reduced by 10. This effect stacks, but cannot reduce Regrowth's Mana cost below 0
    • Life Seed (Talent)
      • Cooldown for passive Healing increased from 15 to 20 seconds
    • New Talent (Level 4): Rampant Growth
      • Increases Regrowth’s initial Heal amount by 20%
  • Moonfire (W)
    • Moonburn (Talent)
      • Bonus damage against non-Heroic targets increased from 30% to 100%
      • No longer affects Structures
    • Full Moonfire (Talent)
      • Area of effect bonus increased from 50% to 60%
    • Hindering Moonfire (Talent)
      • Slow amount increased from 20% to 25%
    • Lunar Shower (Talent)
      • Bonus damage per stack increased from 10% to 15%
  • Entangling Roots (E)
    • Cooldown reduced from 12 to 10 seconds
    • Mana cost reduced from 75 to 65

Rehgar

  • Rehgar has received significant updates
  • Battle Momentum (Talent) removed
  • Focused Attack (Talent) removed
  • Searing Attacks (Talent) removed
  • Berserk (Talent) removed
  • Cleanse (Talent) added at level 7
  • Farsight (Talent) moved from Level 4 to Level 7
  • New Talent (Level 7): Forward Momentum
    • Basic Attacks reduce Basic Ability cooldowns by 1 second.
  • Ghost Wolf (Trait)
    • Feral Heart (Talent)
      • Health and Mana Regeneration bonuses reduced from 100% to 75%
    • Shadow Wolf (Talent) moved from Level 7 to Level 4
      • Stealth duration increased from 2 to 4 seconds
  • Chain Heal (Q)
    • New Talent (Level 16): Tidal Waves
      • Reduces Chain Heal’s cooldown by 3 seconds if 3 Heroes are healed
      • Can now bounce to full Health allies, but will always prefer Allies that are missing Health
  • Lightning Shield (W)
    • Empowering Charge (Talent)
      • Basic Attack damage bonus increased from 25% to 30%
    • Reactive Spark (Talent) moved from Level 4 to Level 13
      • Now also reduces Lightning Shield’s cooldown by 3 seconds
    • Earth Shield (Talent)
      • Shield amount reduced from 100 (+21 per level) to 75 (+18 per level)
    • Stormcaller (Talent) moved from Level 13 to Level 4
      • No longer reduces Lightning Shield’s cooldown
      • Now increases Lightning Shield’s duration by 2 seconds
      • Mana cost reduction lowered from 50% to 40%
  • Earthbind Totem (E)
    • Slow now applies and fades faster, which should help it feel more responsive to players in the Totem’s area of effect
    • Lightning Totem (Talent) removed
    • Colossal Totem (Talent)
      • No longer increases Earthbind Totem’s Health
      • Now also increases cast range by 50%
    • Earthgrasp Totem (Talent)
      • No longer increases cast range
  • Ancestral Healing (R)
    • Cooldown increased from 60 to 70 seconds

Tyrande

  • A number of Tyrande’s Talents have been rearranged within their existing tiers in order to better accommodate players with locked Talents

Anub'arak

  • Scarab Host (Trait)
    • Beetle Movement Speed reduced by approximately 16%
    • Beetle damage reduced from 8 (+2 per level) to 7 (+1.8 per level)
  • Locust Swarm (R)
    • Damage reduced from 20 (+8 per level) to 16 (+6.4 per level)

Johanna

  • Shield Glare (E)
    • Affected targets now miss all Basic Attacks throughout Shield Glare’s duration.
    • Blind duration reduced from 4 to 1.5 seconds

Stitches

  • Slam (W)
    • Mana cost reduced from 55 to 45
  • Devour (E)
    • Mana cost reduced from 75 to 65
    • Cooldown reduced from 30 to 24 seconds

Tyrael

  • Vampiric Assault (Talent) removed
  • Vampiric Strike (Talent) added at Level 4
  • Judgment (R)
    • Can no longer be cast on non-Heroic targets

Bug Fixes

General

  • Fixed a bug in which certain ranged attacks were not dealing damage to Heroes that entered Stealth after the projectile was already in flight. In these cases, damage will now be properly dealt, and the Hero will be revealed, thus resetting the time needed to re-enter Stealth.
  • Heroes will now cancel movement commands much more quickly if they are unable to reach the final destination.
  • Mounted and non-mounted Heroes will no longer experience sudden slowdowns or hang-ups in movement when pathing around Structures or terrain obstacles.
  • The Countess Kerrigan and Mecha Tassadar Skins will now default to their unique Mounts in regular games after they are purchased.
    • Please note: Players may still choose another Mount for these Skins during Hero Select.
  • Graphic settings for the Mac Mini using an ATI 6630M graphics card will now default to Medium, with a 1280x720 resolution.
  • Several typos and tooltip errors have been corrected.

Art

  • Visual effects for Abathur’s Spike Burst Ability have been appropriately scaled up when cast while using Symbiote on a mechanical spider Minion.
  • Structures disabled by Arthas’ Summon Sindragosa will now properly retain frozen visual effects for the full duration.
  • Fixed a visual issue that could occur when Mecha Tassadar self-casts Plasma Shield while in Mecha Mount form.
  • Corrected a texture issue on the Spectre Illidan Skin.

Battlegrounds

  • Tornadoes cast by the Boss on Sky Temple can no longer push trapped Heroes out of Zagara’s Devouring Maw.
  • Fixed an issue that could prevent Mercenary Camps from respawning appropriately after turning in enough Gems to summon Webweavers on Tomb of the Spider Queen.

Heroes and Talents

  • Abathur's Toxic Nests once again display activation and expiration timers.
  • Brightwing Soothing Mist will no longer heal her for double the intended amount.
  • Fixed several issues affecting Diablo’s Overpower Ability that could cause Heroes to fly out of the Battleground's playable area.
  • Corrected an issue that could cause Heroes to fly back to their death location upon respawning.
  • Brightwing's Polymorph now properly interrupts Gazlowe's Deth Lazor.
  • Using Brightwing’s Phase Shift just as a Core is destroyed will no longer cause the game camera to become stuck atBrightwing's intended destination.
  • Diablo’s Fire Stomp can now properly damage and reveal Zagara’s Creep Tumors.
  • Using Diablo’s Shadow Charge on Raynor’s Banshees near the edge of a Battleground will no longer cause Diablo to leave the playable area.
  • Fixed an issue that could prevent Murky’s Egg from being placed on diagonal paths.
  • Erik will no longer enter Stealth immediately upon respawning after learning the Spy Games talent.
  • Lost Vikings that die while casting Longboat Raid will no longer respawn at their death locations.
  • Fixed an issue that could allow Rehgar to repeatedly cast Feral Lunge.
  • Sgt. Hammer’s Blunt Force Gun will no longer be placed on reduced cooldown when coming under the effects of Anub’arak Web Blast during Blunt Force Gun’s casting time.
  • Fixed an issue that could cause Sylvanas’ Wailing Arrow to unintentionally be placed on reduced cooldown under certain circumstances.
  • Fixed an issue that could cause the Mana costs for Uther’s Basic Abilities to permanently increase under certain circumstances.
  • Uther’s Holy Radiance will now properly damage Abathur’s Toxic Nests and Zagara’s Creep Tumors.

Sound

  • Abathur once again plays a digging sound when using his Deep Tunnel.
  • Allies will no longer hear Mad Martian Gazlowe’s voiceover globally.
  • Johanna's death audio will no longer play globally.

User Interface

  • Fixed an issue that could cause players to search for a match in a game mode other than the one they selected.
  • Fixed an issue that could occasionally cause Mount models to appear in a game lobby.
  • Players that attempt to purchase a Hero while searching for a match in Hero League will now be warned prior to finalizing the transaction that the purchased Hero will not be usable during the upcoming match.
  • Players that are already in a game can no longer be invited to join a party until that game concludes.
  • Fixed an issue that could cause Ability hotkeys to temporarily stop functioning under certain circumstances with Quick Cast set to “On Release”.
  • Clicking near a Hero’s in-game portrait will no longer center the game camera on the Hero.
  • The end of game Score Screen will now display an accurate game time if a match lasts longer than an hour.

Julska Ranked Pozadina za Karte - Darkspear

TAZDINGO! Julska pozadina za karte je Troll dizajna. 

troll-card-back-mon

Overwatch Zvaničan Blog, Eksperimentalno Oružije Ukradeno iz Watchpoint: Grand Mesa

Overwatch Zvaničan Blog
Zvanični Overwatch web sajt ubacio je novu sekciju Overwatch blog. Od sada napokon ćemo moći da pratimo informacije i razvoj Overwatch igre.
Originally Posted by Blizzard (Source)

Looking for the latest declassified intel on Overwatch? You've come to the right place!

Introducing the official Overwatch News site—your central hub for all the latest game information, hero and map details, developer updates, and more. Add this page to your browser's bookmarks, and be sure to shoot back whenever you want to catch up on current content and community events!

Here, you'll also find articles aggregated from different global news networks that cover the Overwatch world. We're continuously scanning for their reports on major international incidents, coverage of incredible new technologies, rumors of former agents' activity, and anything else that might have an impact on the fight for the future. If you're interested in these networks' unique perspectives, keep an eye out for posts bearing a yellow tag.

 
Eksperimentalno Oružije Ukradeno iz Watchpoint: Grand Mesa
Izgleda da je maskirani provalnik pre par dana ukrao oružije iz Warchpoint: Grand Mesa.
Originally Posted by Blizzard (Source)

GRAND JUNCTION, CO—A masked intruder has attacked a former Overwatch facility, injuring a number of private security guards and stealing military equipment. 

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According to United States government spokesperson Marc Guerra, the incident occurred around 4 a.m. local time on Monday at Watchpoint: Grand Mesa, a remote facility in Colorado's Rocky Mountains. Helix Security International personnel who were stationed at the former Overwatch base engaged in a firefight with the attacker, but they failed to apprehend him.

One of the guards, speaking on condition of anonymity, claimed that the assailant possessed speed and strength beyond anything "a normal person" should be capable of. "He was a professional," the guard also said. "Confident. Surgical. Had all the hallmarks of someone with advanced military training."

No deaths were reported. Several Helix employees are being treated for non-life-threatening injuries. 

This event comes after a week during which multiple former Overwatch bases were targeted. In each case, the intruder stole experimental weaponry and other military equipment from the facilities. Guerra has confirmed that similar items were taken from Watchpoint: Grand Mesa, including a prototype for a heavy pulse rifle.

rifleImage_760.jpg

"This is a highly advanced weapon, originally developed by Overwatch," Guerra said. "We believe the assailant intends to sell it on the black market. Our greatest fear is that it could end up in the hands of a terrorist group or a rogue nation."

Guerra would not comment on the intruder's identity, which remains a mystery. However, he stated that the assailant is connected with a series of recent attacks at financial institutions and corporate buildings around the country. "Multiple US government agencies are working together to track down this dangerous individual," Guerra said. "Rest assured that we will bring him to justice."

Patch 6.2 - Developer Intervju, Nova PvP Sezona, Legendary Ring Upgrade, 29 Jun Hotfixevi

Patch 6.2 - Developer Intervju
Vanion je imao prilike da sedne i uradi intervju sa Ion Hazzikostas danas. Najinteresantnije detalje izdvojili smo u transkriptu dole, ali uvek preporučujemo da preslušate ceo video zapis.
 

Originally Posted by
Raiding
  • Hellfire Citadel is more linear than Blackrock Foundry, but there is still choice and variety. Once you get to the second floor, you can choose which order you want to work on the bosses before going through Mannoroth to Archimonde.
  • There are quests like Well of Souls that allow you to skip part of the raid after you have killed bosses a few times.
  • Mythic Archimonde may have some interesting, unexpected, and new things happen once he is at low health.
  • There is no requirement to have killed Archimonde on Heroic before entering Mythic. Restrictions like this have existed in the past, but they were easily bypassed by inviting any player who had killed the boss on Heroic.
  • When the team was planning Warlords, Grommash was set up as the leader of the Iron Horde and the final boss. As they told the story and started working on Hellfire Citadel, they decided it wouldn't be a satisfying direction to go in. Players had just finished a raid zone full of Orcs and had killed another Hellscream. The real evil and more interesting character is Gul'dan and the influence of the Legion.
  • "Is Gul'dan dead or alive?" - "That's a good question"

Legendary Items
  • Once you have your legendary ring, the Crystallized Fel will drop from Archimonde on any difficulty. This will scale up the proc and stats, allowing guilds to get slightly stronger every week.
  • The legendary quest previously required you to get 900 legendary quest items, which means you always got some from every boss. This time around, only 33 are required. This means you won't get one from every boss, which may not feel as great but it is tuned to be slightly faster than previous collection steps.
  • Most players should be able to collect all of the Tome of Chaos in a month or so.
  • Raid loot from Garrison missions was exciting, but it devalued participation in the actual raids and undercut the reward structure. When guilds finally moved into Mythic Blackrock Foundry later in the raiding cycle, they already had several Mythic items from garrison missions already, so it wasn't as rewarding as it should have been.
  • The bosses that dropped tokens in previous tiers dropped too many loot items in total, as the token items were separate from the normal loot. The team changed how the tier tokens were dropped in Patch 6.2, but by the time they realized bosses were not dropping enough tokens it was too late. It will be hotfixed for the new raid reset.
  • Figuring out how old style legendary items would fit into current itemization, class balance, and how the game works today is challenging. Creating a legendary weapon that only works for some classes and specs wouldn't work well.

Timewalking
  • Timewalker dungeons are tuned to be easier on purpose, but part of the problem is that classes have so many more capabilities now.
  • The old Shattered Halls could have a Prot Warrior tank who has no AoE threat, just tab Sundering. Situations like that made the dungeons more challenging. Most people didn't have AoE and AoE threat, so tanks couldn't hold threat on all of the mobs at the same time, making CC necessary.
  • Some of the Timewalking dungeons are a little bit too easy right now, such as Black Morass. Arcatraz is tuned a little bit better.
  • The team would like to expand Timewalking to Cataclysm dungeons, as well as expanding the number of dungeons covered by the system in Burning Crusade and Wrath of the Lich King.
  • Figuring out where Timewalking raids would fit in the reward structure is a big part of what it would take to add them. If you are going to form a larger group, you may as well go and raid current content. There are a lot of questions to answer, such as who is the audience, where do the rewards fit in, should you be doing this raid instead of Hellfire Citadel, and is it something you do to gear up for current raids.

Naval Missions
  • If you fail a Naval Mission, the mission will still be there for you to try again.
  • There aren't any plans to reduce the cost of Naval Equipment right now, but the team is keeping an eye on how players are using the items.
  • Players want to maximize their chance of success on every mission, but the team envisioned players just countering the basic ship types and some of the threats, but not every single threat.
  • If players feel that 500 resources are worth it for a small boost in success chance on every mission and actually buy the equipment, adjusting the costs is possible.

Feedback
  • The team hears the feedback from people that enjoyed solo play in Mists of Pandaria and found it lacking in Draenor.
  • Part of the problem is many of the rewards out in the world were moved into the garrison.
  • In Patch 6.2 they took steps towards fixing things by adding content to the world in Tanaan Jungle and more will be done in future content.
  • The team has been working on Hellfire Citadel and Tanaan Jungle since November 2014, so they were limited in how they could respond to more recent feedback.
  • The Patch 6.2 content was designed in the same mold as the original Warlords of Draenor content, so it feels like the team wasn't listening to feedback, even though they are.
  • Things that are being worked on now will be much more to players liking and the team has taken the feedback to heart.

Misc
  • Patch 6.2.x with flying should be on the PTR within the next couple of weeks. It should go live not months and months from now, but some number of weeks.
  • There are no current plans to make all of the Baleful items account wide right now, but it is something that was discussed. If you are playing in Tanaan and already well geared all of the Baleful items aren't useful for you, which doesn't feel great.

Warlords of Draenor - PvP Season 2
Nova PvP Sezona počinje ove nedelje!


Patch 6.2 Hotfixevi - 29 Jun
Originally Posted by Blizzard (Source)
Classes
Class Trinket Tuning Changes
Please note that the following changes to class trinkets are currently still in testing.

Raid Finder Armor Set Tuning Changes
The following changes have been made to set armor pieces found on Raid Finder difficulty.

Blackrock Foundry
Ebonflame Cloth Armor
  • 4-piece set bonus for Healers now has an 8-second internal cooldown (up from 3 seconds).
Sootfur Leather Armor
  • 4-piece set bonus for Damage Dealing Spellcasters no longer triggers twice on crits.
  • 4-piece set bonus for Healers now has an 8-second internal cooldown (up from 3 seconds).
  • 4-piece set bonus for Tanks now has an increased proc rate of approximately [1.7, increased by Haste] per minute (up from [0.85, increased by Haste]).
Ashlink Mail Armor
  • 4-piece set bonus for Damage Dealing Spellcasters had its damage dealt reduced by 75% and has an 8-second internal cooldown (up from 3 seconds).
Blacksteel Plate Armor
  • 4-piece set bonus for Healers now heals each successive target in the chain for 50% less than the previous target, and reduced the number of targets in the chain to 3 (down from 4).
  • 4-piece set bonus for Tanks now has an increased proc rate of approximately [1.7, increased by Haste] per minute (up from [0.85, increased by Haste]).

Hellfire Citadel
Felfume Cloth Armor
Ironpelt Leather Armor
  • 4-piece set bonus for Healers now has a 3-second internal cooldown.
  • 4-piece set bonus for Tanks now has a 2-second internal cooldown. The change should have a negligible impact on throughput.
Rancorbite Mail Armor
  • 4-piece set bonus for Physical Damage Dealers no longer scales with Attack Power, the Fel Explosion effect is now centered on the target, and has a 3-second internal cooldown.
  • 4-piece set bonus for Damage Dealing Spellcasters now has a 3-second internal cooldown.
Demonbreaker Plate Armor

Death Knight
Frost
  • Obliterate should now correctly deal full damage against other players in PvP combat.

Hunter
Armor Sets
  • [Hotfix in testing]Tier-18 4-piece set bonus for Survival Hunters should now correctly trigger Shadow Nova on all targets affected by Black Arrow, not just on the primary target. Additionally, Shadow Nova should be be correctly benefitting from the Tier-18 2-piece set bonus, Black Decay.

Monk
General
  • [Requires a realm restart] Fixed several issues that made Roll and Chi Torpedo work inconsistently. The abilities should now always travel a consistent distance, be unaffected by snare effects, and reach the destination faster with increased stacking movement speed.
  • Fixed an issue where Surging Mist had no resource cost while Timewalking.

Rogue
Combat
  • Killing Spree should now correctly only provide immunity to roots, snares, and knockback effects.
Armor Sets

Shaman
Glyphs

Warrior
Armor Sets

Creatures and NPCs
Tanaan Jungle
  • Savage Whale Shark should now drop Equipment Blueprint: Trained Shark Tank for all players that have attacked it.
  • Fixed an issue where Sargerei Nullifier could immediately despawn after being defeated.
  • Fixed an issue where players may occasionally defeat a version of The Night Haunter that does not have loot.
Ashran
  • Kor'lok should no longer knock players out of Ashran with his ability, MASSIVE Kick!

Quests
General
  • Fixed an issue affecting quests that required the player to target something with a quest item or ability not correctly providing credit towards completing the quest.
Tanaan Jungle

Raids and Dungeons

Timewalking
  • Group leaders are now able to re-queue if someone leaves a Timewalking dungeon group.

Hellfire Citadel
Hellfire High Council
  • Blademaster Jubei'thos should no longer incorrectly reset the number of battle resurrections available to the raid group when he uses his Windwalk ability.
Iron Reaver
  • Fixed an issue that could cause the Iron Reaver to animate incorrectly and face the wrong way when using the Blitz ability.
  • Fixed an issue where Iron Reaver's Blitz ability could cause players to be stuck when attempting to use a flight path after the encounter.
Gorefiend
  • Gorebound Spirits should no longer summon players out of the world and teleport to them instead.
  • Players in the stomach phase in the Gorefiend encounter should now always be able to see the circle denoting where the exit is.
Socrethar the Eternal
  • Sargerei Shadowcaller's Shadow Word: Agony can no longer be copied by Dark Simulacrum.
Fel Lord Zakuun
  • Wake of Destruction should no longer incorrectly deal more damage than intended if multiple players are standing on top of each other when it explodes.
Mannoroth
  • Fixed an issue where Mannoroth can go into evade mode if his primary target is knocked into a Fel Spire.
Archimonde
  • [Hotfix in testing] Archimonde will now heal for 5% of his maximum health if Nether Banish hits less than 3 players.
  • Archimonde's Nether Banish should now be able to target players under the effects of Wrought Chaos, Focused Chaos, or Shackled Torment in Phase 3.
  • Archimonde no longer casts Demonic feedback before Nether Banished had faded in Phase 3.
  • Shadowed Netherwalkers should now attack players when they enter the Twisting Nether, regardless of where they are on the platform.

PvP
Ashran
  • Fixed an issue where players may incorrectly receive a Silver Strongbox for the previous Warlords PvP Season.
  • Slightly increased the delay between events.
  • Champion's Honor can no longer be used before the start of the relevant Warlords PvP Season.

Items

Collections
Toy Box
  • Vial of Red Goo should now correctly prevent players from performing actions while they're transformed.

Bug Fixes
  • Players on a mount using the flight master at Vol'mar or Lion's Watch to fly to the Throne of Kil'jaeden should now be correctly dismounted.
  • Fixed an issue where Rogue Tier-18 Normal armor set was incorrectly using the appearance of the Mythic armor set.
  • Fixed an issue where Draenor Siege Engines and Demolishers did not have a cooldown on their first ability.
  • Fixed an issue where player combat pets were not being automatically resummoned after leaving a vehicle.
  • Fixed an issue where abilities that trigger when a target leaves an area like Binding Shot or Ursol’s Vortex were incorrectly still triggering its effects after the ability has expired.
  • Fixed an issue where players were able to retain the Well-Rested buff from Leatherworking Tents while in a Raid instance.

Logitech G402 Hyperion Fury Mouse Review

Postoji jako malo poznatih imena za PC periferija a da je veći od Logitecha. Tokom godina svako ko je koristio PC računar, mora da je naišao bar na jedan njihov uredjaj, bilo da je kao entuzijsta kupio njihov uredjaj ili kao kancelarijski radnik koji na svom poslovnom računaru koristi Logitech tastaturu ili miš. Zbog tržišta i raznih tipova korisnika računara, Logitech je morao da se i dosta fokusira na njihovu gaming G seriju. Zato sada imamo prilike da testiramo jedan od novijih Logitech G serija miševa - G402 Hyperion Fury.

Sa G402 Logitech se dosta agresivno zauzeo za cenu i kao rezultat smo dobili kompaktnu, ali elegantnu kutiju sa solidnim mišem unutra i par letaka. Za software kako bi najbolje podesili miš za upotrebu morali smo da otvorimo Logitech Support sajt i da preuzmemo najnoviju verziju drajvera, ili bolje rečeno Logitech Gaming Software, o kome ćemo reći više posle opisa samog miša.

Logitech G402





Površinski deo Logitech G402 miša možete pogledati slici gore. Uglavnom je napravljen od plastike sa teksturnom površinom i G Logo koji svetli plavom bojom kada je miš uključen. Levi i desni tasteri mogu da izdrže 20 miliona klika, a pored izdržljivosti tu je i garancija 2 godine. Miš možemo da kažemo da je iste veličine kao i legendalni MX518, ili njegov stariji brat G400 - 136x72x41mm (LxWxH), a njegova težina je ukupno 108 grama, sa kablom ukupno 144grama. Kada smo spomenuli kabl, on je zaštićen gumom i dugačak je 1.5 metara i završava se sa USB 2.0 konektorom.

Na levoj strani Logitech G402 miša možemo videti gumeni grip na kojoj Vaš palac ima lepo i udobno da sedi i na kome se nalaze tri dodatna tastera, dok je na desnoj strani imamo slični slučaj gde možemo opustiti domali i malić prst, ali bez dodatnih tastera. Kao i obično na Logitech gaming miševima imamo dva DPI tastera koji se nalaze na levom tasteru i služe Vam da menjate brzinu miša koju podesite preko Logitech Gaming Software (Odmah do njih nalazi se i indikator gde možete videti koji ste profil podesili). Takodje bitno da pomenemo je i treći taster "Sniper Button", koji odmah podesi default DPI koji ste vi odredili za maksimalnu tačnost pri nišanjenju u FPS igrama.

Kada se osvrnemo na bazu G402 miša, imamo četri nožice koji nam garantuju da će proći 250km i koji nam nude statički koeficijent trenja .09 µ (k) sa dinamičkim koeficijentom od .14 µ (s) (testirano na drvenoj podlozi). Optički senzor nalazi se na samom centru baze miša i njegov DPI ide od 240 do maksimalnih 4000 sa maksimalnom akceleracijom 16G i maksimalnom brzinom 500ips. Takodje ispod haube ovog miša nalazi se i 32bitni ARM procesor sa malim prostorom za podatke gde možemo da čuvamo profile miša.

Software

Logitech Gaming Software control panel možete skinuti sa njihovog sajta koji se vrlo lako instalira za par minuta. U toku instalacije dobili smo i dodatne opcije da instaliramo Ventrilo Chat. Čim završite instalaciju možete otvoriti glavni prozor programa, i prvo što smo uradili pre samog podešavanja miša otišli smo u Settings kako bi proverili da li je Logitech izbacio nove firmaware drajvere za G402 miša, što možete videti na slici gore.

Na glavnom delu ekrana programa na samom dnu možete videti koji Logitech Gaming uredjaji su povezani na Vaš računar u ovom slučaju Logitech G402. Klikom na sliku miša dobijamo glavni meni gde možemo podesiti 8 tastera na ovom Logitech G402 kao i DPI i report rate. Pored toga možete podesiti osvetljenje logoa na mišu i DPI status. Finalni glavni ekran nam dozvoljava da uključimo ili isključimo Fusion Engine.

Korisničko Iskustvo i Zaključak

Šta je uopšte Fusion osobina koja dolazi uz ovog miša? U suštini on će ubrzati vaš 4000 DPI senzor uz pomoće akcelerometara. Ovo je dobar pristu da se napravi brzi miš sa kojim nije bilo nikakvih problema pri korišćenju ove nove osobine (Ovo najbolje možete pogledati na zvaničnom Logitech Videu). Predpostavljamo da će veoma malo korisnika koristiti ovu tehnologiju, ali uglavnom su to FPS igrači koji vole da igraju na optičkim miševima, i žele dodatne brzine koju optika ne može da pruži danas. Za klasičnu kancelarijsku upotrebu, DPI podešavanja su uvek dobrodošla, i uvek ih imamo minimum 3 nivoa, dok će igrači koristi i dodatni Sniper button za bolju preciznost.

Što se tiče ove nove funkcije mislimo da je to nešto novo za ljubitelje gaminga i optičkih miševa, ali nije i toliko potrebna. Na drugom mestu ovaj miš ima lep set tastera koji su odličnog osećaja kada se koriste, tri tastera su odmah pored palca i uvek su lako bili dostupni. Teksturna površina na površini miša kao i na stranicama nam se jako svidela i možemo reći da je ovo jedan vrlo odličan i udoban miš, što mu dajemo jedan veliki plus kao i njegovoj lakoj težini.

Na kraju došli smo i do cene ovog miša. Logitech G402 dostupan je preko zvaničnog sajta za $59.99/£49.99 dok mu u Srbiji ide cena od 6500~ dinara pa na gore, što možemo uvrstiti u cenu srednjih klasa miševa. Za ovu cenu možemo reći da dobijamo jedan kvalietan miš sa dobrim performansama i odličnim softwareom. Sve u svemu miš jake srednje klase koji bi svima preporučili.

Hellfire Citadel Loot, Patch 6.2 Hotfixevi - 25 Jun, Salvage Yard Nerf

Hellfire Citadel Loot
Ovog puta moraćete da se potrudite da bi dobili bolje Naval loot misije. Od sada Mythic HFC Boss killovi davaće Mythic caches, dok će Heroic davati samo Heroic. Hellfire Citadel Trash Loot je automatski podešen na personalni loot.




Salvage Yard Nerf
Originally Posted by Blizzard (Source)
Unless you were Doing It Wrong™ your Garrison has/had a Salvage Yard. That's not an interesting building choice, and clearly the rewards it provided were just too good to value any other potential options. Buildings providing clear benefits at different stages through character level and Garrison progression work out, but the Salvage Yard was just the only correct answer for everyone.

I totally get that the rewards were really good, and now they are not as good, and... that's bad because we all like good rewards for little effort, but the goal of balance is not to have one clear path of least resistance, especially considering the gameplay it involved were simply Garrison missions. It was impactful enough a change though that we waited until 6.2 instead of changing it earlier through a hotfix.

Patch 6.2 Hotfixevi - 25 Jun
Originally Posted by Blizzard (Source)
Death Knight
Frost
  • [Hotfix in testing]Frost Strike and Obliterate have been reduced to their pre-6.2 damage levels.
    • The change to Might of the Frozen Wastes remains in place and is a significant buff to Frost Strike damage while dual-wielding.
    • Obliterate once again deals full damage to players.
  • [Hotfix in testing]Howling Blast damage has been reduced by 13.5% but is still a slight buff from its pre-6.2 damage levels.
    • The change to Howling Blast's area damage remains in place, and continues to deal full damage to all enemies within range.

Hunter
Beast Mastery
  • [Hotfix in testing] Improved Focus Fire should now correctly increase attack power.

Shaman
Enhancement
  • [Hotfix in testing] Lava Lash now deals 20% more damage.
  • [Hotfix in testing] Stormstrike now deals 20% more damage.
  • [Hotfix in testing] Windstrike now deals 20% more damage.

World Environment and Events
Tanaan Jungle
  • Enabled a graveyard much closer to the Throne of Kil'jaeden area to no longer require completion of the quest "The Assault Base".
  • Looted Bleeding Hollow Treasure should now contain more Garrison Resources.
Midsummer Fire Festival
  • Burning Blossom's Fire Festival Fury effect no longer stacks with flasks.

Creatures and NPCs
Tanaan Jungle
  • Savage Whale Shark has migrated to a savage new home in the waters around Ironhold Harbor.
  • Players should no longer be seeing zone wide messages from rare creatures or NPCs that are not in their area.
  • Fixed an issue where players were unable to block the beams to activate Varyx the Damned.
  • Fixed an issue that could cause players to not receive loot after defeating Supreme Lord Kazzak.

Quests
Garrison Quests
  • If At First You Fail, Try Again!: Fixed an issue that could cause players to be unable to complete the quest.
Tanaan Jungle
  • Tooth and Claw: The quest now awards 100 Blackfang Claws on competition (up from 25 Blackfang Claws).
Legendary Ring Quest Line
  • Legacy of the Sorcerer Kings: Tracking and credit for obtaining Abrogator Stones should be working correctly once more.
  • The Shadow War: The location for quest turn-in should now be updated correctly if Khadgar has moved to a new location.

Raids and Dungeons
Hellfire Citadel
General
  • Increased the chance for non-boss enemies (“trash”) in Hellfire Citadel to drop epic items.
Hellfire Assault
  • Contracted Engineer now has roughly 5% less health on Heroic difficulty.
  • Gorebound Felcaster now has roughly 5% less health on Heroic difficulty.
  • Hulking Berserker now has roughly 15% less health on Heroic difficulty.
  • Iron Dragoon now has roughly 5% less health on Heroic difficulty.
Kilrogg Deadeye
  • Fixed an issue where players that died during the encounter while the raid group completes the achievement "A Race Against Slime" was not receiving Ariok as a follower.
Shadow-Lord Iskar
  • Fel Bomb should no longer be incorrectly removed by Mistweaver Monk's Revival if the player is not holding the Eye of Anzu.
Socrethar the Eternal
  • Soulbound Construct while it's under player control should no longer be affected by Rallying Cry.
  • Sargerei Dominators now have a very brief delay before attacking after being spawned.
Fel Lord Zakuun
  • The number of players chosen for Seed of Destruction should now scale correctly based on raid size.
Mannoroth
  • Players should now be able to see a buff on Fel Iron Summoners to indicate the type of portal being opened during Stage One of the encounter.
Archimonde
  • Defeating a Hellfire Deathcaller should now correctly only remove a single stack of Death Brand on the target.

PvP
Ashran
  • Decreased the maximum number of players on each faction to 40. To compensate for this change, we've also increased the number of Ashran instances.
  • [Requires a realm restart] If a faction repeatedly loses at an Ashran event, they will now receive an invisible progressive buff that increases their damage, healing, and damage absorption by 5% per stack. This effect can stack up to 10 times. A stack of the buff will be removed each time the losing faction wins an event.

Items

Bug Fixes
  • Fixed an issue that could cause players to be dismounted while on a quest flight path.

Zarya Gameplay Preview - Temple of Anubis

Blizzard je objavio video pregled Zarya Heroja u Overwatchu. Radnja se dešava na Temple of Anubis mapi - Point Capture mapa licirana u Giza Plateau.

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