Ažurirane Patch 5.3 Informacije - 14 Maj, Blue Teme
Ažurirane Patch 5.3 Informacije - 14 Maj
Dnevne Blue Teme
Blue Tweetovi
Originally Posted by Blizzard (Source)
Classes
Quests
Raids, Dungeons, and Scenarios
Scenarios
PvP
PvP Items
Items
- Death Knight
- General
- Blood Plague no longer benefits from the damage increase granted by Tricks of the Trade.
- Frost Fever no longer benefits from the damage increase granted by Tricks of the Trade.
- Necrotic Strike healing absorption effect has been increased to 225% from attack power, up from 200%.
- Unholy
- Festering Strike now deals 175% weapon damage, down from 200%.
- Scourge Strike now deals 165% weapons damage, up from 135%.
- Unholy Might now increases the Death Knight's Strength by 10%, down from 15%.
- General
- Druid
- Guardian
- Mastery: Nature's Guardian is now 33% stronger (2% per point instead of 1.5%).
- Guardian
- Hunter
- General
- Cooldown on crowd control abilities for several Hunter pet families have changed.
- Basilisk pet family’s Petrifying Gaze cooldown is now 2 minutes (up from 1 minute).
- Bat pet family’s Sonic Blast cooldown is now 2 minutes (up from 1 minute).
- Crane pet family’s Lullaby cooldown is now 2 minutes (up from 1 minute).
- Porcupine pet family’s Paralyzing Quill cooldown is now 2 minutes (up from 1 minute).
- Shale Spider pet family’s Web Wrap cooldown is now 90 seconds (up from 45 seconds).
- Worm pet family’s Burrow Attack has had its cooldown reduced to 14 seconds (down from 20 seconds).
- Scatter Shot now shares diminishing returns with Freezing Trap and Wyvern Sting.
- Cooldown on crowd control abilities for several Hunter pet families have changed.
- Beast Mastery
- Exotic Beasts no longer reduces the cooldown of pet special abilities by 30%.
- General
- Mage
- General
- Mirror Image creates copies that no longer cast Fire Blast, but their Frostbolt do 10% more damage.
- Talents
- Flameglow now absorbs damage from each attack made against the Mage equal to 15% of their spellpower (down from 20%).
- Incanter's Ward now allows the Mage to gain up to a maximum of 15% increase to spell damage, down from 30%, but the effect now lasts 25 seconds, up from 15 seconds.
- General
- Paladin
- Protection
- Shield of the Righteous now reduces physical damage taken by 25%, down from 30%.
- Protection
- Priest
- Shadow
- Vampiric Embrace now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.
- Fixed an issue where Glyph of Mind Flay movement speed increase was not stacking correctly.
- Shadow
- Shaman
- General
- Lava Burst now has a 2 second cast time, up from 1.5 seconds, and deals 25% more damage.
- General
- Warrior
- Arms
- Sweeping Strikes no longer causes Resilience to decrease damage to secondary targets incorrectly when the original target's damage has already been decreased by Resilience.
- Arms
Quests
- Flames of the Void: Fixed an issue where players were unable to mount the War Serpents.
Raids, Dungeons, and Scenarios
Scenarios
- Crypt of the Forgotten Kings
- Fixed an issue where Uncontrolled Anger was improperly causing characters to drop out of stealth.
PvP
PvP Items
- The amount of PvP Power and Resilience on gems and
Mystic Cogwheel have been reduced by 50%.
Items
- Eye of the Black Prince can now be used to apply a prismatic socket on Reborn weapons.
Dnevne Blue Teme
Originally Posted by Blizzard Entertainment
Transmogrification UI Keeps Breaking
Usually when UI stops working it's due to an addon interfering. You can do some troubleshooting by unchecking all your addons before logging in, if transmog works you know it was one of your addons. You can then go through and add them back one at a time.
Personally I might just go and make sure everything is up to date first. If you have some wildly outdated addons that seem to have been dropped by the creator (no updates within the last couple patches), it may be best to seek out alternatives.
Otherwise you can do a full interface reset. (Source)
Usually when UI stops working it's due to an addon interfering. You can do some troubleshooting by unchecking all your addons before logging in, if transmog works you know it was one of your addons. You can then go through and add them back one at a time.
Personally I might just go and make sure everything is up to date first. If you have some wildly outdated addons that seem to have been dropped by the creator (no updates within the last couple patches), it may be best to seek out alternatives.
Otherwise you can do a full interface reset. (Source)
Blue Tweetovi
Originally Posted by Blizzard Entertainment
Lore
You guy's kinda lied about Mists not having a villian. To some extent Garrosh seems to be filling that role.
Yeah, that was always the plan but we talked about it sooner when we realized "no big villain" was confusing or unattractive. (Source)
could explain again what's the point of solo scenario in an mmo game? why can't you ask help from friends what guilds are for?
They let us tell stories in a way normally impossible in an MMO. We can change the environment and make you feel special. (Source)
We agree in an ideal world that a few friends could run them with you though. (Source)
Pet Battles
Whats the logic adding battle pet spectator mod and not for arena/rbg? why you so hate PvP community? @Ghostcrawler
They are completely different systems. You're comparing a 4 day task to a 4 month task. (Source)
Pet Battle Spectating being released before Arena Spectating is an atrocity.
Hours of work versus months of work I'm afraid. Still, we'd like to add it. We know there is a lot of support among players. (Source)
Why Pet Battle Spectating? Im still trying to understand the need for it Was it causing performance issues?
I don't know that there was a *need.* Before, players would just stop and appear idle, which is a bit odd. (Source)
Usually characters doing something appear to be doing something. (Source)
Hey Gc. i know this has bin asked alot but since blizz might be introducing Petbattle Spectating,will we se thesame arena/rbg?
Unfortunately, it's an apple vs. orange comparison. Pet battles take place in the world. Arenas are on a separate server. (Source)
The programming needs aren't remotely similar. That doesn't mean we've given up on PvP spectator. But it is very not simple. (Source)
You guy's kinda lied about Mists not having a villian. To some extent Garrosh seems to be filling that role.
Yeah, that was always the plan but we talked about it sooner when we realized "no big villain" was confusing or unattractive. (Source)
could explain again what's the point of solo scenario in an mmo game? why can't you ask help from friends what guilds are for?
They let us tell stories in a way normally impossible in an MMO. We can change the environment and make you feel special. (Source)
We agree in an ideal world that a few friends could run them with you though. (Source)
Pet Battles
Whats the logic adding battle pet spectator mod and not for arena/rbg? why you so hate PvP community? @Ghostcrawler
They are completely different systems. You're comparing a 4 day task to a 4 month task. (Source)
Pet Battle Spectating being released before Arena Spectating is an atrocity.
Hours of work versus months of work I'm afraid. Still, we'd like to add it. We know there is a lot of support among players. (Source)
Why Pet Battle Spectating? Im still trying to understand the need for it Was it causing performance issues?
I don't know that there was a *need.* Before, players would just stop and appear idle, which is a bit odd. (Source)
Usually characters doing something appear to be doing something. (Source)
Hey Gc. i know this has bin asked alot but since blizz might be introducing Petbattle Spectating,will we se thesame arena/rbg?
Unfortunately, it's an apple vs. orange comparison. Pet battles take place in the world. Arenas are on a separate server. (Source)
The programming needs aren't remotely similar. That doesn't mean we've given up on PvP spectator. But it is very not simple. (Source)
Manje Torte, Više Demona: Srećna Godišnjica, Diablo III
Blizzard je uključio Anniversary Buff! On daje 25% Magic Finde i Exp za sve igrače koji se loguju danas. Ovo je trenutno dostupan samo na EU Serverima.
Originally Posted by Blizzard Entertainment
One year ago today, the gates of the Burning Hells opened and Diablo III was unleashed onto the world. Since then, millions of heroes have been created, billions of hours have been spent in games, andtrillions of demons have been slaughtered without mercy. We've grown and improved a lot since release, both as a game team and as a community, and thanks to your feedback, passion, and unquenchable bloodlust, we expect the next year to be even more epic.
To celebrate this milestone and the community that made it possible, we're giving away free buffs! (Who doesn't like free buffs?) Players who log in to defend Sanctuary between May 15 and May 21 will receive a 25% boost to their Magic Find and +EXP stats. The buff is only available while logged in to the game, but it will apply to all characters as well as stack with other similar bonuses -- the +EXP bonus will stack multiplicatively and the Magic Find bonus will stack above the 300% cap!

Happy demon-hunting, Nephalem. Thank you for your continued support, and we wish you the best of adventures in the coming year!
To celebrate this milestone and the community that made it possible, we're giving away free buffs! (Who doesn't like free buffs?) Players who log in to defend Sanctuary between May 15 and May 21 will receive a 25% boost to their Magic Find and +EXP stats. The buff is only available while logged in to the game, but it will apply to all characters as well as stack with other similar bonuses -- the +EXP bonus will stack multiplicatively and the Magic Find bonus will stack above the 300% cap!

Happy demon-hunting, Nephalem. Thank you for your continued support, and we wish you the best of adventures in the coming year!
Patch 5.3 Ni Ove Nedelje, Patch 5.3 PTR - Build 16946, Blue Teme
Patch 5.3 Not This Week
Bashiok je potvrdio da ni ove nedelje Patch 5.3 neće biti postavljen na live serverima! Imajte u vidu da ni PTR Build još nije Release Candidate.
Patch 5.3 PTR - Build 16946
Build 16946 sinoć je postavljen na PTR serverima - ni ovaj build nije oznacen kao Release Candidate build.
Spell Izmene
Dnevne Blue Teme
Blue Tweetovi
Bashiok je potvrdio da ni ove nedelje Patch 5.3 neće biti postavljen na live serverima! Imajte u vidu da ni PTR Build još nije Release Candidate.
Patch 5.3 PTR - Build 16946
Build 16946 sinoć je postavljen na PTR serverima - ni ovaj build nije oznacen kao Release Candidate build.
Spell Izmene
Originally Posted by AdriaCraft
Death Knight
Unholy
Hunter
Pets
Mage
Talents
Shaman
Elemental & Restoration
Raid & Dungeon Abilities
Unholy
- Festering Strike now matches the current live tooltip values.
- Scourge Strike now matches the current live tooltip values.
Hunter
Pets
- Spirit Mend now has a 30 sec cooldown, down from 40 sec.
Mage
Talents
- Flameglow now absorbs 15% of Fire Spell Power, down from 20%.
- Incanter's Ward now grants 15% increased spell damage for 25 sec, rather than 30% increased spell damage for 15 sec.
Shaman
Elemental & Restoration
- Lava Burst had base damage increased by 25%, but no longer lists additional damage from spell power.
Raid & Dungeon Abilities
- Breath of Hate Targets in a cone in front of the caster take Shadow damage over 3 sec. 3 sec cast (Channeled).7 sec cooldown.
Dnevne Blue Teme
Originally Posted by Blizzard Entertainment
Mage PvP Burst
We are aware that there are many players who have issues dealing with Mage burst capabilities, however we feel that the main problem right now isn't simply Deep Freeze or Frozen orb directly, but rather the damage increase caused by Incanter's Ward. When stacked with other damage increasing effects such as procs and Frost Mage mastery, it can add up to an additional 30% damage multiplier, which can be quite devastating against many opponents. Because Incanter's Ward is one of the bigger reasons for high Mage burst, we have plans to make changes to it in patch 5.3.
In an upcoming change to the patch 5.3 patch notes you will see that we are looking to change the maximum spell damage increase from 30% to 15% but have the effect duration increased to 25 seconds, up from 15 seconds. This will lower the damage coming from Frozen Orb, Frost Bomb and other skills during a Mages burst window, but that damage multiplier will just last for a bit longer. (Source)
We are aware that there are many players who have issues dealing with Mage burst capabilities, however we feel that the main problem right now isn't simply Deep Freeze or Frozen orb directly, but rather the damage increase caused by Incanter's Ward. When stacked with other damage increasing effects such as procs and Frost Mage mastery, it can add up to an additional 30% damage multiplier, which can be quite devastating against many opponents. Because Incanter's Ward is one of the bigger reasons for high Mage burst, we have plans to make changes to it in patch 5.3.
In an upcoming change to the patch 5.3 patch notes you will see that we are looking to change the maximum spell damage increase from 30% to 15% but have the effect duration increased to 25 seconds, up from 15 seconds. This will lower the damage coming from Frozen Orb, Frost Bomb and other skills during a Mages burst window, but that damage multiplier will just last for a bit longer. (Source)
Blue Tweetovi
Originally Posted by Blizzard Entertainment
PvE
I'd love to have your opinion on the way to bring back Raid Attunements
We've talked about them a lot. Like many features, we went from one extreme to another. Might be a sweet spot. (Source)
means 10-15 people have dropped)And it means about a hour on a single boss.
I'm not sure we can deliver an epic raid experience if wiping 5-7 times is off the table. (Source)
even simply boss fights are a way too long this days.
How long do you think a boss fight should last? 2 min? 6? (Source)
By which I mean, we were trying to "fix" the ICC model, but maybe it was okay in retrospect. (Source)
ICC model was great, it take this long to see that equalizing 10/25 might've been a bad call or just this long to admit it? :P
But we know some players liked having two lockouts and it certainly propped up 25s better. So who knows. It's complicated. (Source)
Yeah, to get a drop is fun. To never get a drop isnt fun. Thats why i thought its an idea to remove RNG from looting.
To get a drop *sometimes* is even more fun. It's ultimately why slot machines can be so addictive. (Source)
I adore the PVP model w/ Nalak. Consistent progression w/ points AND opportunity for drop. Feels productive/exciting
Do you think Nalak should have been available sooner, like Anger was? (Source)
Why did u opt to have the ILvl difference between LFR and normal 20 for this tier of content instead of 13 like previously???
Couple reasons. Helps LFR feel less important to N raiders. Also keeps some prestige for N gear. (Source)
Would you say all the steps taken in MOP to protect the egos of raiders has been worth the cost of alienating casual players?
Worry the opposite is true. When you can see most of the content and get epics from LFR, it lessens motivations to raid. (Source)
Historically, if your guild broke up, you'd look for a new one. Now folks can just play WoW solo using LFR. Not the same experience. (Source)
Again, this doesn't mean we're going to remove LFR. It just means it shouldn't replace other content for all. (Source)
So far there is nothing in mop that I feel makes the loss of 5-mans a fair trade. Especially LFR which IMO is the worst
We know some like dungeons. But players burn out on a couple of new dungeons in a week or two. Raids keep them engaged for months. (Source)
We'd like to figure out some way to do both, but that means a dungeon that doesn't get stale after 20+ runs. (Source)
A raid boss might also get stale after 20 kills, but that's 20 weeks with weekly locks. Dungeons encourage faster burn out. (Source)
Again I am talking about trends overall. I understand players are individuals with their own desires. (Source)
I think getting more skillful is a longterm investment. Getting better ilevel is a more "realistic" goal.
Mmm. Not so sure. Noticing you're standing in a fire can be an aha moment. (Source)
Put another way, I can wipe on a boss 30 times and get better every time until we score a kill. That's short term skill. (Source)
YOU can tell players to improve skills, but the game doesn't. The game teachers players to get better gear, but not practice.
How so? Standing in fire is not a gear issue. Having whole raid alive is more DPS than a few ilevels and is pretty apparent. (Source)
The current raid tuning is almost perfect in my opinion (started raiding in WotLK). ToT is a great raid!
It is good on 25. It came out the door a little too hard on 10s. (Source)
Is that really a problem trading easier organisation with harder content ?
Would be different if we came out and said that 10s were intended to be very hard or very easy. (Source)
Are 10s largely defined by an inability to invest the amount of time that 25s do? Hence the lack of high end 10s?
It could also be that there are virtually no N 25 guilds. Most 25s have heroic intentions. (Source)
Are 10s even balanced around having every buff?
It's tough. We made the call because 10s felt like second class citizens with their lower ilevels. (Source)
No. Ten heroic might be a different story, but there aren't all that many 10 heroic guilds either. (Source)
Uld, ICC, & Nax had various progression paths to complete. But ToT is strictly linear, is this the direction of future raids?
Ideally we'd prefer the raid path have some choices. (Source)
Yup. Strict linearity is my only issue w/ ToT layout. Raid gets tired of approaching "the burnout boss".
Yeah, we agree. It's nice to have a few options to switch focus from one boss to another. (Source)
ICC wings were good, but creatively very bad I thought. 3 boxes off of a middle box room, where were the twists and turns?
Is there a raid whose layout you thought really nailed it -- that felt like a place? (Source)
Any way to keep two healing specs from zoning into same scenario? Not able to complete several runs as disc w/ atonement
You should be fine for normal scenarios even with 3 healers. They aren't tuned on a razor's edge. (Source)
Why can we not at least do old raids on separate lockouts? No harm in 10 and 25 ICC still is there?
No probably no harm. The system isn't set up to support that easily, but I don't know that it's a major design concern. (Source)
Idea behind Challenge Modes is sound I give you that, but how you did it, and how it works and the rewards behind it = garbage I'm sorry
Why are the rewards garbage? Because they have no player power? They are for prestige. And yes, we like them. (Source)
I'd love to have your opinion on the way to bring back Raid Attunements
We've talked about them a lot. Like many features, we went from one extreme to another. Might be a sweet spot. (Source)
means 10-15 people have dropped)And it means about a hour on a single boss.
I'm not sure we can deliver an epic raid experience if wiping 5-7 times is off the table. (Source)
even simply boss fights are a way too long this days.
How long do you think a boss fight should last? 2 min? 6? (Source)
By which I mean, we were trying to "fix" the ICC model, but maybe it was okay in retrospect. (Source)
ICC model was great, it take this long to see that equalizing 10/25 might've been a bad call or just this long to admit it? :P
But we know some players liked having two lockouts and it certainly propped up 25s better. So who knows. It's complicated. (Source)
Yeah, to get a drop is fun. To never get a drop isnt fun. Thats why i thought its an idea to remove RNG from looting.
To get a drop *sometimes* is even more fun. It's ultimately why slot machines can be so addictive. (Source)
I adore the PVP model w/ Nalak. Consistent progression w/ points AND opportunity for drop. Feels productive/exciting
Do you think Nalak should have been available sooner, like Anger was? (Source)
Why did u opt to have the ILvl difference between LFR and normal 20 for this tier of content instead of 13 like previously???
Couple reasons. Helps LFR feel less important to N raiders. Also keeps some prestige for N gear. (Source)
Would you say all the steps taken in MOP to protect the egos of raiders has been worth the cost of alienating casual players?
Worry the opposite is true. When you can see most of the content and get epics from LFR, it lessens motivations to raid. (Source)
Historically, if your guild broke up, you'd look for a new one. Now folks can just play WoW solo using LFR. Not the same experience. (Source)
Again, this doesn't mean we're going to remove LFR. It just means it shouldn't replace other content for all. (Source)
So far there is nothing in mop that I feel makes the loss of 5-mans a fair trade. Especially LFR which IMO is the worst
We know some like dungeons. But players burn out on a couple of new dungeons in a week or two. Raids keep them engaged for months. (Source)
We'd like to figure out some way to do both, but that means a dungeon that doesn't get stale after 20+ runs. (Source)
A raid boss might also get stale after 20 kills, but that's 20 weeks with weekly locks. Dungeons encourage faster burn out. (Source)
Again I am talking about trends overall. I understand players are individuals with their own desires. (Source)
I think getting more skillful is a longterm investment. Getting better ilevel is a more "realistic" goal.
Mmm. Not so sure. Noticing you're standing in a fire can be an aha moment. (Source)
Put another way, I can wipe on a boss 30 times and get better every time until we score a kill. That's short term skill. (Source)
YOU can tell players to improve skills, but the game doesn't. The game teachers players to get better gear, but not practice.
How so? Standing in fire is not a gear issue. Having whole raid alive is more DPS than a few ilevels and is pretty apparent. (Source)
The current raid tuning is almost perfect in my opinion (started raiding in WotLK). ToT is a great raid!
It is good on 25. It came out the door a little too hard on 10s. (Source)
Is that really a problem trading easier organisation with harder content ?
Would be different if we came out and said that 10s were intended to be very hard or very easy. (Source)
Are 10s largely defined by an inability to invest the amount of time that 25s do? Hence the lack of high end 10s?
It could also be that there are virtually no N 25 guilds. Most 25s have heroic intentions. (Source)
Are 10s even balanced around having every buff?
It's tough. We made the call because 10s felt like second class citizens with their lower ilevels. (Source)
No. Ten heroic might be a different story, but there aren't all that many 10 heroic guilds either. (Source)
Uld, ICC, & Nax had various progression paths to complete. But ToT is strictly linear, is this the direction of future raids?
Ideally we'd prefer the raid path have some choices. (Source)
Yup. Strict linearity is my only issue w/ ToT layout. Raid gets tired of approaching "the burnout boss".
Yeah, we agree. It's nice to have a few options to switch focus from one boss to another. (Source)
ICC wings were good, but creatively very bad I thought. 3 boxes off of a middle box room, where were the twists and turns?
Is there a raid whose layout you thought really nailed it -- that felt like a place? (Source)
Any way to keep two healing specs from zoning into same scenario? Not able to complete several runs as disc w/ atonement
You should be fine for normal scenarios even with 3 healers. They aren't tuned on a razor's edge. (Source)
Why can we not at least do old raids on separate lockouts? No harm in 10 and 25 ICC still is there?
No probably no harm. The system isn't set up to support that easily, but I don't know that it's a major design concern. (Source)
Idea behind Challenge Modes is sound I give you that, but how you did it, and how it works and the rewards behind it = garbage I'm sorry
Why are the rewards garbage? Because they have no player power? They are for prestige. And yes, we like them. (Source)
Patch 1.0.8a, Diablo III Godišnjica, Bezbednosna Pitanja, Dalje Posmatranje AH Exploita
Patch 1.0.8a
Originally Posted by Blizzard
Diablo III Patch 1.0.8a – v.1.0.8.16603
General
General
- Made improvements to address "rubberbanding" issues encountered when using movement-based abilities like Tempest Rush, Strafe, and Whirlwind
- The stack size of gold on the real-money auction house has been increased again to 10 million (up from 1 million)
- Barbarian
- Passive Skills
- Inspiring Presence
- Will once again be displayed under Life per Second on the character sheet
- Inspiring Presence
- Passive Skills
- Bug Fixes
- Fixed an issue introduced in Patch 1.0.8 that prevented Item Label Display preferences from being saved
- Fixed an issue introduced in Patch 1.0.8 causing dungeon exits to sometimes be placed in abnormally close proximity to the entrance
- Fixed an issue introduced in Patch 1.0.8 that prevented players with Starter Edition accounts from being upgraded when playing in an IGR
Diablo III Godišnjica
15 Maja, Diablo 3 obeležiće svoju prvu godišnjicu.
Originally Posted by Blizzard (Source)
Heroes of Sanctuary, heed our call!
May 15th marks the one-year anniversary of Diablo III. Help us celebrate the Lord of Terror's rebirth (and contribute to an awesome community project in the process) by submitting your very own birthday greeting!
To participate, simply print out one of the birthday images below (or create your own), take a photo of you and/or your friends, and then tweet the picture to @Diablo using the hashtag #D3BDAY or email it to Ova adresa el. pošte je zaštićena od spambotova. Omogućite JavaScript da biste je videli. ?subject=%22Happy%20Birthday%2C%20Diablo%20III%21%22%20Greeting"> Ova adresa el. pošte je zaštićena od spambotova. Omogućite JavaScript da biste je videli. . In addition to re-tweeting our favorites and uploading them to our Diablo Facebook page throughout the week, we'll also be compiling the most impressive greetings to show off here on the official community site after the festivities have concluded.

To kick off this shindig, here are a few festive photos from the Diablo III development and community teams:
What are you waiting for, Nephalem? Grab a sign, take a picture, submit your photo, and join in on the diabolical birthday bash! Also, be sure to stay tuned to diablo3.com all this week, as the party is just beginning.
May 15th marks the one-year anniversary of Diablo III. Help us celebrate the Lord of Terror's rebirth (and contribute to an awesome community project in the process) by submitting your very own birthday greeting!
To participate, simply print out one of the birthday images below (or create your own), take a photo of you and/or your friends, and then tweet the picture to @Diablo using the hashtag #D3BDAY or email it to Ova adresa el. pošte je zaštićena od spambotova. Omogućite JavaScript da biste je videli. ?subject=%22Happy%20Birthday%2C%20Diablo%20III%21%22%20Greeting"> Ova adresa el. pošte je zaštićena od spambotova. Omogućite JavaScript da biste je videli. . In addition to re-tweeting our favorites and uploading them to our Diablo Facebook page throughout the week, we'll also be compiling the most impressive greetings to show off here on the official community site after the festivities have concluded.

To kick off this shindig, here are a few festive photos from the Diablo III development and community teams:
What are you waiting for, Nephalem? Grab a sign, take a picture, submit your photo, and join in on the diabolical birthday bash! Also, be sure to stay tuned to diablo3.com all this week, as the party is just beginning.
Bezbednosna Pitanja
Araxom je imao dodatnog vremena da na zvaničnom forumu odgovori na pitanja koje se tiču bezbednosti accounta.
Originally Posted by Blizzard
Our intention is to have as many people take advantage of the authenticators as possible. I would advise against using a friend's phone as this may cause complications down the road for verification of the account. If you cannot use the mobile authenticator please keep in mind that we do have the physical ones available as well. If for whatever reason you are having any difficulties in acquiring one, please open a ticket and let us know and we'll see what we can do.
Regards,
Araxom (Official Forums)
I just attached an authenticator to my account and now i must enter the authenticator # every stinkin time i log into battlenet for any reason! (even though settings are set to remember me on the forums for 30 days and Not on every login into game)
Hi all, I won't be able to go into too much detail about how our security works behind the scenes, but I'll speak to this a bit. Battle.net has two different places to let us know you want the security challenges to not pop up as often. Firstly, when you log into the account with the authenticator there's the checkbox to allow the system to not ask for the authenticator if you're logging in from the same computer - now, the second place to help the system remember you is specifically on the authenticator info page inside the account. When you log into the account, click 'account' at the top, and there on that page near the top, you'll see security options. It is there on the security options page where the toggle for the challenge is.
Keep in mind that if the system sees any change in access patterns, it will likely prompt you with the challenge.
If anyone has any further questions in regards to this, feel free to let us know. We'll be happy to chat!
Regards,
Araxom (Official Forums)
Hi Thortok, I apologize if the lock threw you off guard. I just wanted to make sure that you didn't think I was leaving you hanging if I didn't respond immediately. I also apologize if I didn't totally catch the gist of your original post there. To speak to the issue again here, the issue is that it's by specific design that certain kinds of phones will not work with the SMS protect. As I understand it, this may in part be due to the idea that with a phone that has a regular subscription this may be a more thorough way to ensure security than say if a pre-paid phone was able to be used. It's a question that has been put to us multiple times, however for now the functionality remains as it is.
I may not be able to go into more specific detail or offer much more insight where that is concerned, but I'll keep my eyes on the thread in case you respond.
Regards,
Araxom
A) If it's okay with Blizz that I do this and assume the risk myself, since I know stuff like account-sharing even with members of your own household is against the rules and stuff like that. I don't wanna do this and have some audit detect that the SMS holder's name and my name are different and ban my account or something. If it plain out isn't allowed I'll drop the idea right now.
And B) After the initial setup, how often does it require confirmation through SMS when you post something for sale on the RMAH to cash out to Paypal? Every single time you post something? (If so that would annoy the heck out of my friend to forward all those texts.) Just the occasional time, like once every couple of weeks? Only when there's a problem or investigation necessary? If it's going to be too much of an imposition for her, I wasn't going to ask her anyway, but a text every now and then should be fine. (Could maybe even set them up to be automatically forwarded or something.)
And finally C) If I go to post something, need a confirmation code, and wait for my friend to forward the text, would the time delay matter? (Especially if like she's asleep or her phone's off it could maybe even take hours.) I know an authenticator for instance the code is only good for roughly three minutes or less, isn't it? I could always wait to post stuff until I know she's ready to forward a text, though, but knowing ahead of time would be beneficial.
A) 'Not allowed' may be a strong way of putting it - 'Not advised' is probably more in the range of where I'd go with it. To offer some other perspective here, as we go along with our phone system - we might specifically pull info from the call to aid us in verifying who the caller is. If we see that a phone is registered to a different name than that which is on the account, that might hinder the verification process rather than help.
B) We specifically keep these details a little cryptic as the answer may not be a static one. You may find that the code is not prompted for each and every transaction, however you may also see that at other times it is. What affects this, I am not at liberty to say.
C) I cannot speak to this in specific detail, other than to say that if the code was not entered relatively soon around the time that you were prompted, the transaction may not be authorized.
I know that this has been a ongoing request for the prepaid phone users who like yourself wish to participate in the RMAH. As ever, our policies and procedure are subject to change and this too may be something that is updated in the future. (Official Forums)
Regards,
Araxom (Official Forums)
I just attached an authenticator to my account and now i must enter the authenticator # every stinkin time i log into battlenet for any reason! (even though settings are set to remember me on the forums for 30 days and Not on every login into game)
Hi all, I won't be able to go into too much detail about how our security works behind the scenes, but I'll speak to this a bit. Battle.net has two different places to let us know you want the security challenges to not pop up as often. Firstly, when you log into the account with the authenticator there's the checkbox to allow the system to not ask for the authenticator if you're logging in from the same computer - now, the second place to help the system remember you is specifically on the authenticator info page inside the account. When you log into the account, click 'account' at the top, and there on that page near the top, you'll see security options. It is there on the security options page where the toggle for the challenge is.
Keep in mind that if the system sees any change in access patterns, it will likely prompt you with the challenge.
If anyone has any further questions in regards to this, feel free to let us know. We'll be happy to chat!
Regards,
Araxom (Official Forums)
Hi Thortok, I apologize if the lock threw you off guard. I just wanted to make sure that you didn't think I was leaving you hanging if I didn't respond immediately. I also apologize if I didn't totally catch the gist of your original post there. To speak to the issue again here, the issue is that it's by specific design that certain kinds of phones will not work with the SMS protect. As I understand it, this may in part be due to the idea that with a phone that has a regular subscription this may be a more thorough way to ensure security than say if a pre-paid phone was able to be used. It's a question that has been put to us multiple times, however for now the functionality remains as it is.
I may not be able to go into more specific detail or offer much more insight where that is concerned, but I'll keep my eyes on the thread in case you respond.
Regards,
Araxom
A) If it's okay with Blizz that I do this and assume the risk myself, since I know stuff like account-sharing even with members of your own household is against the rules and stuff like that. I don't wanna do this and have some audit detect that the SMS holder's name and my name are different and ban my account or something. If it plain out isn't allowed I'll drop the idea right now.
And B) After the initial setup, how often does it require confirmation through SMS when you post something for sale on the RMAH to cash out to Paypal? Every single time you post something? (If so that would annoy the heck out of my friend to forward all those texts.) Just the occasional time, like once every couple of weeks? Only when there's a problem or investigation necessary? If it's going to be too much of an imposition for her, I wasn't going to ask her anyway, but a text every now and then should be fine. (Could maybe even set them up to be automatically forwarded or something.)
And finally C) If I go to post something, need a confirmation code, and wait for my friend to forward the text, would the time delay matter? (Especially if like she's asleep or her phone's off it could maybe even take hours.) I know an authenticator for instance the code is only good for roughly three minutes or less, isn't it? I could always wait to post stuff until I know she's ready to forward a text, though, but knowing ahead of time would be beneficial.
A) 'Not allowed' may be a strong way of putting it - 'Not advised' is probably more in the range of where I'd go with it. To offer some other perspective here, as we go along with our phone system - we might specifically pull info from the call to aid us in verifying who the caller is. If we see that a phone is registered to a different name than that which is on the account, that might hinder the verification process rather than help.
B) We specifically keep these details a little cryptic as the answer may not be a static one. You may find that the code is not prompted for each and every transaction, however you may also see that at other times it is. What affects this, I am not at liberty to say.
C) I cannot speak to this in specific detail, other than to say that if the code was not entered relatively soon around the time that you were prompted, the transaction may not be authorized.
I know that this has been a ongoing request for the prepaid phone users who like yourself wish to participate in the RMAH. As ever, our policies and procedure are subject to change and this too may be something that is updated in the future. (Official Forums)
Blizzard i dalje posmatra AH Exploit
Skori exploit sa Auction Housa doveo je do toga da Blizzard suspenduje mnoge naloge, kao i uvodjenje novih in-game restrikcija koje su nekim sumnjivim igračima konvertovali sve iteme u Bound on Account. Naravno bilo je tu mnogo žalbi, pa Komjuniti Manadžeri prate zvanične forume, da bi proverili da li je došlo i do neke greške.
Originally Posted by Blizzard (Source)
Hi all, I just wanted to jump in the thread here and let you know that we're still in the process of reviewing some aspects of the RMAH issues for accounts that were affected by the audit. If you have any specific questions or concerns about where we're at with an auction on your account, or why a specific course of action was taken, please feel free to message us. Please keep in mind that due to the high volume of inquiries surrounding this issue, we may not be able to immediately respond. During the normal phone hours for our various support regions, we do offer live web chat which you can use to chat with us directly.
Thank you for your patience and for your understanding :)
Regards,
Araxom
Blizzard Customer Support
Thank you for your patience and for your understanding :)
Regards,
Araxom
Blizzard Customer Support
Patch 5.3 - The Tiger's Peak Arena, Patch 5.2 Hotfixevi - 10 Maj, Blue Teme
Patch 5.3 - The Tiger's Peak Arena
Patch 5.3 dodao je novu Arena mapu - The TIger's Peak. Mapa je otvorenog kruga, sa dva mala polukružna ogradjena mesta kako bi LoS-ovali igrače (Odlično mesto za Warlocka da ostavi portal). U ovoj areni može da pada sneg, pa zbog vizualnih efekta, može zbuniti igrača, što do sada nismo imali prezentovano u ostalim arenama.
Patch 5.3 dodao je novu Arena mapu - The TIger's Peak. Mapa je otvorenog kruga, sa dva mala polukružna ogradjena mesta kako bi LoS-ovali igrače (Odlično mesto za Warlocka da ostavi portal). U ovoj areni može da pada sneg, pa zbog vizualnih efekta, može zbuniti igrača, što do sada nismo imali prezentovano u ostalim arenama.
Patch 5.2 Hotfixes: May 10
Valor Points and Rewards
Bind on Pickup Reagent i Alt Karakteri
Dnevne Blue Teme
Originally Posted by Blizzard (Source)
Classes
Raids, Dungeons, and Scenarios
- Fixed an issue where healing reduction effects from Mortal Wounds, Wound Poison, and Widow Venom were stacking.
- Druid
- Guardian
- Growl should now properly transfer Vengeance to the casting Druid when taunting off of another tank character.
- Guardian
- Warlock
- Item Sets
- Tier-15 Warlock 4-piece set bonus should now properly increase the damage of Malefic Grasp and bonus periodic damage for Drain Soul.
- Item Sets
Raids, Dungeons, and Scenarios
- Throne of Thunder
- Primordius
- Viscous Horror can now be seen from farther away.
- Twin Consorts
- Tanks under the Beast of Nightmares debuff should no longer receive stacks of Corrupted Healing from self-heal mechanics.
- Primordius
Valor Points and Rewards
Originally Posted by Blizzard (Source)
They're talking about the reputation needed to purchase the valor gear. Not getting the valor itself. All of my alts are valor capped but you know what I can't do? SPEND IT. Why? Because I refuse to do xmillion dailies, or farm a million warscouts on all of my alts.
Shado-Pan Assault rep is gained by killing bosses, not doing dailies. But whatever, item upgrades are coming back in 5.3 (and they're cheaper) so that'll be a nice way to dump some VP.
And you recommend that people get the 480 ilvl required to get into T15's LFR... how exactly? You can't rely on LFR drop rates even after the increase that was provided, and the majority of players don't have 50k in gold to dump on every alt that they hit max lvl with to buy crafted items.
You can't discount the entire idea of running 5.0 LFR to gear up because drops are random. Sure you could still get some bad rolls and it may take you a bit longer, but there are many who (with a bunch of Elder Charms, aka bonus rolls) are able to completely gear up for ToT within two weeks.
If you want an absolutely reliable way to see an item, do something, and get that item no questions asked, you can do dailies to gain rep and get them for VP, but it's not going to be the quickest way.
This isn't a question of what you can and can't do, the only question is how you want to do it. The Catching Up to 5.3 blog assumes you want to gear up as quickly as possible.
Valor gear should not be gated by rep. And what I want to do in many cases is gain rep... but you've left me with no options other than dailies to get rep reliably in virtually every case.
Yeah I think that's something we learned from and agree with to a point. The Shado-Pan Assault is technically a rep, but the limit is determined by boss kills. VP items are intended to fill gaps when your boss kills don't give you the items you need. Instead of implementing yet another currency and 'boss kill tracking system' to allow you to fill in the gaps, your access to items is determined purely by killing bosses. Plus tying it to a faction helps make it feel like it's a part of the world and not just a static tracking system.
Most of the good SPA rep rewards are frontloaded at Neutral to Honored at least. You hit Friendly week 1, and Honored shortly after that. Getting to Exalted is almost purely vanity, since it's just a tabard and some shoulders that don't even have a socket. You also don't have to do dailies to unlock those 522s, just a week or two of LFR.
Right!
Unless you're waiting for a helm, in which case, HAHA! Jokes on you! Seriously though, is there some reason for not putting helms/boots on SPA?
We tend to not want everything to be super formulaic. It gets tiresome when every tier of every expansion the same items are available in the same ways. Mix it up, etc. etc.
Shado-Pan Assault rep is gained by killing bosses, not doing dailies. But whatever, item upgrades are coming back in 5.3 (and they're cheaper) so that'll be a nice way to dump some VP.
And you recommend that people get the 480 ilvl required to get into T15's LFR... how exactly? You can't rely on LFR drop rates even after the increase that was provided, and the majority of players don't have 50k in gold to dump on every alt that they hit max lvl with to buy crafted items.
You can't discount the entire idea of running 5.0 LFR to gear up because drops are random. Sure you could still get some bad rolls and it may take you a bit longer, but there are many who (with a bunch of Elder Charms, aka bonus rolls) are able to completely gear up for ToT within two weeks.
If you want an absolutely reliable way to see an item, do something, and get that item no questions asked, you can do dailies to gain rep and get them for VP, but it's not going to be the quickest way.
This isn't a question of what you can and can't do, the only question is how you want to do it. The Catching Up to 5.3 blog assumes you want to gear up as quickly as possible.
Valor gear should not be gated by rep. And what I want to do in many cases is gain rep... but you've left me with no options other than dailies to get rep reliably in virtually every case.
Yeah I think that's something we learned from and agree with to a point. The Shado-Pan Assault is technically a rep, but the limit is determined by boss kills. VP items are intended to fill gaps when your boss kills don't give you the items you need. Instead of implementing yet another currency and 'boss kill tracking system' to allow you to fill in the gaps, your access to items is determined purely by killing bosses. Plus tying it to a faction helps make it feel like it's a part of the world and not just a static tracking system.
Most of the good SPA rep rewards are frontloaded at Neutral to Honored at least. You hit Friendly week 1, and Honored shortly after that. Getting to Exalted is almost purely vanity, since it's just a tabard and some shoulders that don't even have a socket. You also don't have to do dailies to unlock those 522s, just a week or two of LFR.
Right!
Unless you're waiting for a helm, in which case, HAHA! Jokes on you! Seriously though, is there some reason for not putting helms/boots on SPA?
We tend to not want everything to be super formulaic. It gets tiresome when every tier of every expansion the same items are available in the same ways. Mix it up, etc. etc.
Bind on Pickup Reagent i Alt Karakteri
Originally Posted by Blizzard (Source)
We like that people enjoy having alts. It's been a personal hobby of mine to continually level characters, and it's of course something a lot of people do. However, in some ways it works against some game systems that are intended to be a part of the MMO experience. Professions are one such system.
The intent with professions is that you can only have two, and for all the other professions you don't have you have to work with others within the game to get what you need. Say you're a blacksmith, and you can make an item another player or even that player's profession needs, and that interplay creates interpersonal interactions and even those small interactions feed into the larger social experience. Over the years a number of things have changed and lessened those interactions based around professions, but probably none more impactful than alts. With good intentions to help people catch up to the end-game, it of course allows for people to have more alts with more professions, which in turn reduces reliance on others and shrinks the reasons you have to interact with others.
Most people don't keep tons of alts geared up for end-game, but quite a few do have alts that are there to help 'feed' their one or two main characters. Which is where the binding comes in. You're playing on one character, getting motes/spirits, and wanting to transfer those to alts to make stuff, which then feeds back to your main in either the items made, or the gold from selling them. That's totally understandable, but really fundamentally goes against the intent of profession limits. It can also lessen the personal value of playing and connecting with a character. When you have everything, your personal connection to any one of those things is diluted, and you naturally care a little less about each.
I understand that may be a hard sell because it's a limitation and not letting people do whatever they want, but it's at least logical. I think it is, anyway. Maybe one solution is we could say you can only have two professions per Battle.net account! And really strong arm people into it, but of course that'd be a pretty negative change in taking so much away. Instead saying here's an item that we really want you to earn and use on the character you're playing and obtained it with to reinforce the value in playing that character (and not just shipping items off to crafting alts). People still have crafting alts, of course, and some choose to play them a little just to seek out the motes/spirits, and that's ok. What we don't want is to encourage the notion that you can just play one character and keep a cadre of alts that ensure you have everything you'll ever need. Working with others to achieve great things is by and large the overarching point of these kinds of games.
All that said we have tended to remove the soulbinding of these types of crafting materials as the expansion that introduced them draws to an end.
The intent with professions is that you can only have two, and for all the other professions you don't have you have to work with others within the game to get what you need. Say you're a blacksmith, and you can make an item another player or even that player's profession needs, and that interplay creates interpersonal interactions and even those small interactions feed into the larger social experience. Over the years a number of things have changed and lessened those interactions based around professions, but probably none more impactful than alts. With good intentions to help people catch up to the end-game, it of course allows for people to have more alts with more professions, which in turn reduces reliance on others and shrinks the reasons you have to interact with others.
Most people don't keep tons of alts geared up for end-game, but quite a few do have alts that are there to help 'feed' their one or two main characters. Which is where the binding comes in. You're playing on one character, getting motes/spirits, and wanting to transfer those to alts to make stuff, which then feeds back to your main in either the items made, or the gold from selling them. That's totally understandable, but really fundamentally goes against the intent of profession limits. It can also lessen the personal value of playing and connecting with a character. When you have everything, your personal connection to any one of those things is diluted, and you naturally care a little less about each.
I understand that may be a hard sell because it's a limitation and not letting people do whatever they want, but it's at least logical. I think it is, anyway. Maybe one solution is we could say you can only have two professions per Battle.net account! And really strong arm people into it, but of course that'd be a pretty negative change in taking so much away. Instead saying here's an item that we really want you to earn and use on the character you're playing and obtained it with to reinforce the value in playing that character (and not just shipping items off to crafting alts). People still have crafting alts, of course, and some choose to play them a little just to seek out the motes/spirits, and that's ok. What we don't want is to encourage the notion that you can just play one character and keep a cadre of alts that ensure you have everything you'll ever need. Working with others to achieve great things is by and large the overarching point of these kinds of games.
All that said we have tended to remove the soulbinding of these types of crafting materials as the expansion that introduced them draws to an end.
Dnevne Blue Teme
Originally Posted by Blizzard Entertainment
Feedback and Development
Back in BC developers created an entire new raid that was never meant to come to fruition because players surprisingly began clearing Black Temple and were screaming they were bored.
Sunwell Plateau was absolutely in development from the start. Black Temple was supposed to be in the game when BC launched. To keep from delaying it any further quite a few things didn't make the launch game that were supposed to, and were then added in major content patches. Sunwell was always on the feature list from before the expansion was released, and was always an intended raid.
We've gotten a lot tighter with our dev cycles, obviously, but that doesn't change that the vast majority of content you see throughout the life of an expansion is in some stage of development before an expansion ships - or in some cases just couldn't make the initial release. This go around I'd say the one big exception is the Battlefield Barrens event coming in 5.3, which wasn't something that was concepted until around 5.2 when we thought we really needed a bigger story lead up and tie-in to 5.4 as we didn't have one planned. Quests and Scenarios that use existing locations are pretty quick to turn around. (Source)
Flameglow
What about smaller hits like melee rogue damage? 30% of that gets absorbed too.
We recently made a change on the 5.3 PTR to make it so that the max absorb value equals to 15% of the mages spellpower, but no more than 30% of the total damage of the incoming attack.
So let's say a mage has 21000 spell power, Flameglow will absorb no more than 30% of the incoming attack up to the amount of 3150 damage . We hope that this change will make it so the talent continues to be attractive, but not so powerful against characters who hit more often but for less damage. Please feel free to provide us with any feedback you have about this change. (Source)
Back in BC developers created an entire new raid that was never meant to come to fruition because players surprisingly began clearing Black Temple and were screaming they were bored.
Sunwell Plateau was absolutely in development from the start. Black Temple was supposed to be in the game when BC launched. To keep from delaying it any further quite a few things didn't make the launch game that were supposed to, and were then added in major content patches. Sunwell was always on the feature list from before the expansion was released, and was always an intended raid.
We've gotten a lot tighter with our dev cycles, obviously, but that doesn't change that the vast majority of content you see throughout the life of an expansion is in some stage of development before an expansion ships - or in some cases just couldn't make the initial release. This go around I'd say the one big exception is the Battlefield Barrens event coming in 5.3, which wasn't something that was concepted until around 5.2 when we thought we really needed a bigger story lead up and tie-in to 5.4 as we didn't have one planned. Quests and Scenarios that use existing locations are pretty quick to turn around. (Source)
Flameglow
What about smaller hits like melee rogue damage? 30% of that gets absorbed too.
We recently made a change on the 5.3 PTR to make it so that the max absorb value equals to 15% of the mages spellpower, but no more than 30% of the total damage of the incoming attack.
So let's say a mage has 21000 spell power, Flameglow will absorb no more than 30% of the incoming attack up to the amount of 3150 damage . We hope that this change will make it so the talent continues to be attractive, but not so powerful against characters who hit more often but for less damage. Please feel free to provide us with any feedback you have about this change. (Source)
Auction House na US Ponovo Radi
John Hight (Production Direktor za Diablo 3) dao je zvanično saoštenje povodom skorašnjih dešavanja na US Auction House, i o merama koje su preuzete protiv igrača koiji si iskoristili exploit.
Originally Posted by Blizzard (Source)
Hey everyone,
I'm John Hight, the production director for Diablo III. As most of you know, after the release of patch 1.0.8 a small number of players exploited a bug to duplicate gold. The bug has since been fixed, and the Auction Houses and gold trading are back online.
While the issue is resolved, we know a lot of players have questions about what happened and what we're doing about it, so I wanted to take some time to discuss the details with you here.
So, What Happened?
Shortly after we released patch 1.0.8 in the Americas on Tuesday, players discovered a bug that allowed gold to be duplicated via the real-money Auction House. The bug was the result of a coding error that was exposed when we increased the gold stack size from 1 million to 10 million. This resulted in an overflow on cancelled auctions that yielded a greater amount of gold in return. Only a relatively small number of players had the billions of gold necessary to exploit the bug, and only 415 of those players chose to use this exploit for personal gain.
To all of you who reported this to us, thank you! As soon as we confirmed what was happening, we took the Auction Houses in the Americas offline and suspended gold trading in order to isolate the problem. From there, we were able to troubleshoot, develop a fix, test it, and deploy it to all regions before the day ended—also ensuring that patch 1.0.8 rolled out in other regions (without the bug) as scheduled. The Auction Houses remained offline and gold trades remained suspended until we completed a full audit of all transactions that occurred during this period. Once that was completed, we brought everything back online.
While this was happening, we locked accounts that appeared to be exploiting the bug as well as collaborators that held gold or items for the exploiters. Once we confirmed that an account was involved in this exploit, we either banned or rolled back the account depending on their activity.
What Does That Mean for Me?
Soon after the exploit was discovered, we contemplated doing a complete rollback, as was suggested by a number of players here in the forums.
The vast majority of players did not participate in the exploit and we didn't like the idea of punishing them for the bad behavior of a few people. A rollback would mean bringing the servers down for a lengthy period and a loss of all progression since 1.0.8 was released. Many players made significant accomplishments in the game that required time and dedication, and we felt it was worth the work involved to try to preserve these efforts and go after the exploiters instead.
With this in mind, we elected not to roll back the servers in The Americas and are instead working to remove duplicated gold from the economy through targeted audits and account actions (as indicated above) without taking away progress that our players rightfully earned.
As of this this post, we have already recaptured more than 85% of the excess gold from the accounts involved, and over the days ahead we will continue to pore over our audit data to reclaim as much duplicate currency as possible. We've also done a full audit of our code to help make sure that something like this doesn't happen again.
So, What's Next?
Many people bought and sold items and gold on the Auction House on Tuesday. We're making sure that all legitimate transactions go through. This means that if your account was not involved in the exploit, you will get to keep your items and gold, as well as any money you received from sales on the real-money Auction House. We'll also be donating all proceeds from auctions conducted by the suspended or banned players—including all of THEIR sale proceeds that we intercepted as well as our transaction fee—to Children’s Miracle Network Hospitals.
Thank You!
On behalf of the development team, I just want to say thanks again to those of you who took the time to notify us about this situation, as well as apologize for any inconvenience this issue may have caused you personally. We highly value fair play, and we’re going to continue to monitor the game and take steps necessary to prevent exploits like this from happening in the future.
Items
UI
Dungeon Journal has been reorganized. The model view has moved int
I'm John Hight, the production director for Diablo III. As most of you know, after the release of patch 1.0.8 a small number of players exploited a bug to duplicate gold. The bug has since been fixed, and the Auction Houses and gold trading are back online.
While the issue is resolved, we know a lot of players have questions about what happened and what we're doing about it, so I wanted to take some time to discuss the details with you here.
So, What Happened?
Shortly after we released patch 1.0.8 in the Americas on Tuesday, players discovered a bug that allowed gold to be duplicated via the real-money Auction House. The bug was the result of a coding error that was exposed when we increased the gold stack size from 1 million to 10 million. This resulted in an overflow on cancelled auctions that yielded a greater amount of gold in return. Only a relatively small number of players had the billions of gold necessary to exploit the bug, and only 415 of those players chose to use this exploit for personal gain.
To all of you who reported this to us, thank you! As soon as we confirmed what was happening, we took the Auction Houses in the Americas offline and suspended gold trading in order to isolate the problem. From there, we were able to troubleshoot, develop a fix, test it, and deploy it to all regions before the day ended—also ensuring that patch 1.0.8 rolled out in other regions (without the bug) as scheduled. The Auction Houses remained offline and gold trades remained suspended until we completed a full audit of all transactions that occurred during this period. Once that was completed, we brought everything back online.
While this was happening, we locked accounts that appeared to be exploiting the bug as well as collaborators that held gold or items for the exploiters. Once we confirmed that an account was involved in this exploit, we either banned or rolled back the account depending on their activity.
What Does That Mean for Me?
Soon after the exploit was discovered, we contemplated doing a complete rollback, as was suggested by a number of players here in the forums.
The vast majority of players did not participate in the exploit and we didn't like the idea of punishing them for the bad behavior of a few people. A rollback would mean bringing the servers down for a lengthy period and a loss of all progression since 1.0.8 was released. Many players made significant accomplishments in the game that required time and dedication, and we felt it was worth the work involved to try to preserve these efforts and go after the exploiters instead.
With this in mind, we elected not to roll back the servers in The Americas and are instead working to remove duplicated gold from the economy through targeted audits and account actions (as indicated above) without taking away progress that our players rightfully earned.
As of this this post, we have already recaptured more than 85% of the excess gold from the accounts involved, and over the days ahead we will continue to pore over our audit data to reclaim as much duplicate currency as possible. We've also done a full audit of our code to help make sure that something like this doesn't happen again.
So, What's Next?
Many people bought and sold items and gold on the Auction House on Tuesday. We're making sure that all legitimate transactions go through. This means that if your account was not involved in the exploit, you will get to keep your items and gold, as well as any money you received from sales on the real-money Auction House. We'll also be donating all proceeds from auctions conducted by the suspended or banned players—including all of THEIR sale proceeds that we intercepted as well as our transaction fee—to Children’s Miracle Network Hospitals.
Thank You!
On behalf of the development team, I just want to say thanks again to those of you who took the time to notify us about this situation, as well as apologize for any inconvenience this issue may have caused you personally. We highly value fair play, and we’re going to continue to monitor the game and take steps necessary to prevent exploits like this from happening in the future.
Items
- Justice Heirloom vendors now have Heirloom shields in stock.
- Kirin Tor and Sunreaver Beacons are now usable from inside the Throne of Thunder.
UI
Dungeon Journal has been reorganized. The model view has moved int
Blizzard Press Release - World of Warcraft Pao na 8.3 Miliona Pretplatnika
Activision Blizzard press release navodi da je World of Warcraft pao na 8.3 Miliona pretplatnika. Ovo je gubitan od 1.3 miliona, sa 9.6 prema informacijama četvrtog kvartala 2012 godine. Većina izgubljenih pretplatnika opet dolazi sa istoka.
- Blizzard je očekivao manje pretplatnika krajem godine nego što su imali danas.
- Većina izgubljenih pretplatnika je iz Kine.
- Manje angažovanje bilo je od strane casual igrača.
- Blizzard će uveliko raditi na iskustvu kako da vrati igrače nazad u igru.
- Blizzard All Stars i Titan neće biti ove godine prema slajdu kojeg imamo dole.
- Heart of the Swarm je #1 PC Igra, koja je uspela da se proda u 1.1 miliona primeraka za dva dana.
- Diablo III je druga PC Igra po prodaji u prvom kvartalu.
- Velika je konkurencija Free 2 Play igara u Aziji.
- Igrači se uglavnom vrlo brzo zasite novim sadržajem i stalno se pretplate pa ukinu pretplatu za kratko vreme, sve dok novi sadržaj ponovo ne izadje.






















