In primordial Tanaan, even the plants have teeth. Darkling fronds stab out at unlucky wanderers, or conceal canyons that plunge miles deep beneath the canopy - and these are far from the jungle’s worst dangers. Each day, warlords fell even wider stretches of Tanaan’s wilderness, striving to finally rend the gates of space and time for conquest unending.
Your first steps into Draenor will be within the wilds of Tanaan Jungle, where the Iron Horde has staged their assault on Azeroth. With these new attacks, you’ll be charged with leading the greatest heroes of this age in the counterstrike. This is an invasion that can’t be ignored and the Horde and the Alliance are both set on taking the offensive before it’s too late.
Your journey’s beginning in Tanaan Jungle is sure to present challenges – many of which have very sharp teeth – but it’s also where you’ll be introduced to some of the greatest orc warlords and heroes of all time. Unfortunately, the orc leaders of storied clans such as Grommash Hellscream of Warsong clan, Kilrogg Deadeye of Bleeding Hollow clan, and Kargath Bladefist of the Shattered Hand clan aren’t going to be happy to see you. They won’t welcome you with anything other than unbridled savagery. You really shouldn’t expect anything to be on your side in this jungle.
Shutting down the Dark Portal is your first priority, but the mission may quickly go awry. Even if you do manage to seal the portal, your party will still be trapped in the middle of a hostile army. Your only option is to fight your way out! You might even be forced to accept the help of the infamous Gul'dan. Fortunately, you’ll also have luminaries such as Thrall, Khadgar, and Vindicator Maraad by your side. You’ll also meet some new heroes who will take up arms for you: the brutal Frostwolf warrior Ga’nar, and a promising young draenei acolyte named Yrel.
For those newly boosted to level 90 in Warlords of Draenor your experience in Tanaan Jungle will gradually introduce you to your new class abilities and mechanics. You’ll still be able to join your friends in this new adventure while becoming acquainted with your new hero and taking on greater challenges and gaining greater rewards.
Your initial time in Tanaan Jungle will have an impact on your journey further into Draenor, and your first foray into its depths will be the jumpstart to your many adventures to come. While your time surviving the travails of this first adventure will be fast and a bit furious, never fear, this won’t be the last you’ll see of this terribly savage place.
Blood and thunder await you!
Once these hotfixes are applied, a player who leaves an Arena or Rated Battleground before anyone in the match has entered combat will, at first, be given a 5-minute Deserter debuff. If they leave another match prematurely within a 20-minute window, the duration of the Deserter debuff will increase by 5 minutes each time (and the 20-minute window will restart), to a maximum of 20 minutes. The debuff will also apply if a player leaves the queue (or ignores it) once the match is ready and they’re given the prompt to enter.
The Deserter debuff given for leaving a Random Battleground early will also be changed to begin at 5 minutes (and increase by 5 minutes for each subsequent desertion), but otherwise the rules will stay the same. Leaving a Random Battleground in progress at any point before it’s finished will give the Deserter debuff, and leaving or ignoring the prompt to enter a Random Battleground will not.
We’re currently in the process of preparing and testing the hotfix, but hope to push it live with this week’s maintenance period.
Please run the possibility of making dampening apply faster in 2's by the PvP team. 2's is so bad right now, and this would be an easy fix. Possible 5 minute dampening would improve QOL in the bracket endlessly.
Dampening has been at 5 minutes in 2's for a while.