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Author: FasumAga Date: Wednesday, 22 October 2014
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Author: FasumAga Date: Wednesday, 22 October 2014
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Author: VukDefias Date: Wednesday, 22 October 2014
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Author: ScepticuS Date: Tuesday, 21 October 2014

Warlords of Draenor Beta Giveaway

U saradnji sa našim partnerom Computerland, preko našeg sajta podelićemo 10 Warlords of Draenor Beta ključeva!
Sve što treba da uradite je da popunite web formu u nastavku. Giveaway se završava 27 Avgusta u 23:59h.
wod beta giveaway

Srećni Dobitnici su:
  1. Branko Djuragin 
  2. Gavrilo Gavrilovic
  3. Nenad Kostov
  4. Anze Alan Rogelj
  5. Aleksandar Prokic
  6. Lazar Maksa Maksimovic
  7. Milan Radivojevic
  8. Slobodan Bobac Jovin
  9. Nemanja Ilic
  10. Marko Radisavljevic
U roku od 24 sata morate da nam odgovorite na e-mail koji smo Vam poslali kako bi dobili svoj Beta key! 

Diablo III Patch 2.1 Live Ove Nedelje

Blizzard je upravo ugasio PTR 2.1 Servere, a za večeras najavljeno je postavljene patch 2.1 na live US serverima, dok će za EU biti postavljenu sredu 27. Avgusta. Novi patch donosi nam nove sadržaje, a to su: Ladderi, Sezone, Greater Riftovi, Goblin Treasure Realm, Legendarne Gemove, dosta novih itema i izmena kod klasa. Očekujte uskoro i zvaničnu vest izmena i sadržaja koje nam dolaze uz Patch 2.1!
Originally Posted by Blizzard (Source)
In preparation for the launch of Patch 2.1.0, the PTR servers will be brought offline this afternoon at 3:00 p.m. PT. At that time, players will no longer be able to log in to the PTR client, all PTR accounts (including character information) will be reset, and our PTR forums will be marked as read-only.

We'd like to thank everyone who participated in the Patch 2.1.0 PTR. You've done an awesome job of testing the new content, and we greatly appreciate the feedback you provided during this phase of the game’s development.

We look forward to releasing Patch 2.1.0 to the public shortly. We hope you all enjoy Greater Rifts, Seasons and all the other content included in this update. We’ll see you in Sanctuary soon!

Diablo III 2.1: Greater Rifts Preview

Blizzard je objavio novi Blog gde nam je opisao veliki sadržaj koji nam dolazi uz Patch 2.1, a to je Greater Rifts!
Originally Posted by Blizzard (Source)

In addition to Seasons and The Vault, another notable feature coming in patch is 2.1.0 is a system we're calling Greater Rifts. Formerly known as Tiered Rifts, Greater Rifts are a special type of Nephalem Rift designed to measure and showcase hero progression. Featuring a progress timer, unique rewards, and custom leaderboards, Greater Rifts are the perfect opportunity for players to see just how far they can push themselves on the battlefield—and glean some incredible treasure along the way!

With Great Power Comes Great Rifts:

To enter a Greater Rift, you must first acquire a Keystone of Trials. These keystones have a chance to drop from any normal Rift Guardian when playing in Torment difficulty on a level 70 hero. Once you've acquired a Keystone of Trials, you’re ready to take on what’s known as the Realm of Trials. To access this realm, visit a Nephalem Obelisk in any town hub, right-click on the monument, and place your keystone into the appropriate slot near the top of the window. Click "Accept" and your trial will begin. Be sure to prepare your skills and gear ahead of time, because once inside the Realm of Trials, you cannot change either until the trial is over.
The Realm of Trials is a small arena designed not only to test your hero’s mettle, but evaluate at what level you should begin your Greater Rift run. Each trial will be timed and consist of increasingly difficult waves of enemies. Upon completion of the trial, or it ending due to your hero's death, you will be rewarded with a Greater Rift Keystone. The level of the keystone you receive will be based on your performance during the trial itself. The more waves you destroy, the higher the keystone level. The higher the keystone level, the more challenging the Greater Rift…so aim high! Of note, game difficulty will not impact the Realm of Trials in any way; in this case, the Realm of Trials is considered independent of the standard difficulty system. With this, death in the Realm of Trials will be permanent for Hardcore heroes. If you die during a trial, your hero will be lost and he or she will not receive a Greater Rift Keystone.
obelisk.jpgWith a fresh Greater Rift Keystone in hand, head back to the Nephalem Obelisk in town. Right-click on the monument one more time and place your ranked keystone into the designated slot. Click "Accept" and it's off to the races—your Greater Rift journey has officially begun! 

The Need for Speed:

Similar to the Realm of Trials, each Greater Rift level will be timed. Players will have 15 minutes to spawn and defeat the level's Rift Guardian, with faster runs bringing greater rewards.  The goal in Greater Rifts is to progress through each level and kill the Rift Guardian as quickly as possible. If you slaughter a Greater Rift Guardian before time expires, you'll be eligible for a higher level Greater Rift Keystone. If you perform exceptionally well and have a lot of time to spare, you'll be able to skip multiple Greater Rift levels and can receive a keystone of a much higher rank!
Greater Rifts are tracked by a new progress bar (located at the right side of the screen) that compares your monster kill count to the time remaining. Monsters will grant varying progress based on their health and difficulty, so Elite and Champion packs will have a greater pay-off than your average minion. Players will also be able to collect new Progression Orbs to speed along their journey.
When the progress bar is capped, all remaining monsters in the area will vanish and the Greater Rift Guardian will appear. If you run out of time before you're able to kill the Rift Guardian, don’t worry! You won’t be able to advance to a higher Greater Rift level, but you’ll still be able to complete the level you're currently in and claim the spoils of war.  Speaking of spoils, we've made some changes to how loot is distributed in Greater Rifts to help streamline the experience and keep players focused on completing their run. Monsters won't drop loot, chest spawns have been disabled, and destructible objects will be limited. Instead, we've moved a lot of this loot to the Rift Guardian itself. As a result, and in reward for your valiant efforts, players will encounter a veritable "loot-splosion" upon defeating a Greater Rift Guardian!

Legendary Gems:

As you search the remains of a Greater Rift Guardian, there’s a chance you'll find a new kind of gem that may very well pique your interest.


These Legendary gems can only be found in Greater Rifts and offer powerful abilities when socketed into amulets or rings. What's more, you’ll have the opportunity to upgrade Legendary Gems over time with the help of Urshi, a new NPC.  Urshi is a nephalem spirit who worked closely with Orek in life, and has the unusual ability to draw out and guide the powerful magical essence of gems. Like Orek, Urshi will extend her unique gift to any brave nephalem willing to challenge themselves in the most dangerous of realms.

Urshi will appear once you've slain a Greater Rift Guardian and will offer players one of two services. You can only pick one service per Greater Rift level, so choose wisely when you can.
  • The first service is to upgrade your Greater Rift Keystone to a higher level. As noted above, if you did really well during your run, you'll be able to skip multiple Greater Rift levels and receive a keystone of a much higher rank. This option will only be available to players who are able to defeat the Rift Guardian before time expires.
  • The second service is to upgrade your Legendary Gem(s). You'll have three attempts to upgrade a Legendary Gem. You can use all three attempts on one gem, or split the attempts between multiple different gems. The chance for an upgrade attempt to succeed is based on a combination of the rank of the Legendary Gem you're attempting to upgrade and the level of Greater Rift you reached. The higher the rift level, the more likely your attempt will succeed!
While you will always be able to attempt to upgrade your Legendary Gems, even if you aren't able to kill the Rift Guardian in the allotted time, it's important to note that choosing this option will conclude your Greater Rift run. Once a run has concluded, you will need to find another Keystone of Trials and start your journey anew. 

Track Your Progress:

Once you reach the end of your Greater Rift journey, your best results will be posted to the appropriate Leaderboards. To view your Leaderboard ranking at any time, simply click on the "Leaderboards" button located in the bottom right corner of the main hero screen.
Greater Rift leaderboards will be split between both Hardcore and Normal gameplay modes as well as Seasonal and Non-Seasonal characters. To help encourage a variety of play styles and allow you to measure yourself against similar competitors, we've also broken up Greater Rift leaderboards into the following categories:
  • Solo play for each class (e.g. top players for Barbarian, Demon Hunter, Crusader, etc.)
  • 2-Player Groups
  • 3-Player Groups
  • 4-Player Groups
Designed to be informative and detailed, Leaderboards will allow you to compare your progress to that of your gameplay region, friends, and clan members, and can be viewed both in-game and right here on
The challenges you face in Greater Rifts will push you to your limits and test your skill in battle. They offer measures by which to judge your ability, and rewards that make you stronger with every test.  Will you overcome your enemies and succeed? Your trials await you, nephalem!

Warlords of Draenor Beta - Patch 6.0.2: Build 18764, Novi Login Screen

Patch 6.0.2 postavljen je na Beta Serverima i sa sobom je doneo 5 nova character modela i novi Login Screen!
Novi Login Screen

Uništen Dark Portal

Alliance and Horde Choppers

Novi Character Modeli


Patch 2.1 Filozofija, Josh Mosqueira UEE

Patch 2.1 Filozofija
Nevalistis je objavio dug i detaljan post o filozofiji developmenta Patch 2.1, njegovog sadržaja i izmena.
Originally Posted by Blizzard (Source)
Hey all!
With the release of patch 2.1.0 drawing near, we wanted to take some time to share the balance goals of this patch. There were two major goals:
  • Reduce the number of extreme outliers in class balance in order to set us up for ongoing improvements
  • Provide ourselves a new metric (Greater Rifts) by which we can more easily identify future outliers
The changes we've made so far to our six classes exemplify these goals. For example, the retuning of Exploding Palm, The Furnace, and Rimeheart weren't specifically made to nerf Monks—it was to remove a clear, standalone issue from interfering with other changes aimed at giving Monks the tools they need to survive and compete in Greater Rifts.
The implementation of Greater Rifts allows us to rate classes much more quantitatively. Ideally, each class should be within a couple Greater Rift tiers of one another. Our latest internal testing, where we often copy actual characters from players in the PTR and run them through Greater Rifts, shows that we're pretty close. Inevitably, there will always be room for improvement, and now we have clear, tangible data for us to check in on what's going on and re-evaluate. 
Here's what we're not aiming to do (at least, not yet):
  • Expand class diversity
    • This is a design goal for us, and we've touched a little on it (see below). However, we want each class performing similarly and with fewer outliers before we introduce new play styles.
  • Buff every class through the roof
    • While power creep is somewhat inevitable with new content (Legendary Gems, I'm looking at you!), you need to sand down the rough edges before you primer them! We want to reign some things in, buff some things up, and ensure each class has comparable (if different) tools available to them.

The overarching philosophies for this patch are as follows and apply to most, if not all, the classes:
  • Provide elemental diversity among a class' available skills
    • This is an ongoing process, and while we've partially addressed elemental diversity for most classes, there's still more to go (such as addressing Poison and Cold for Demon Hunters and Crusaders respectively).
  • Buff significantly underused skills by increasing numbers or redesigning runes with more interesting or useful mechanics.
    • Channeling spells for Wizards or Furious Charge for Barbarians are great examples of these changes. There's still some skills out there that need work, we just may not get to them for 2.1.
  • Buff Healing
    • This can apply to every class. We want players to use healing on their gear, especially in higher level Greater Rifts, and it should feel much more reliable and on-demand (depending on which type of healing you prefer to stack).
  • Ensure that the elemental types and skill mechanics fulfill the fantasy of the class
    • We talk about class fantasy a lot, and making sure your class feels the way it should. The addition of the Crusader set, Roland’s Legacy, is a prime example of this. Crusaders should feel like they have options in melee, and we feel this set helps satisfy that need.
Phases of the PTR can be a little trying, because what you end up seeing from the outside looking in is what our iterative process looks like — except with none of the context. It's like trying to tell what the entire picture is from a few unmatched puzzle pieces, because some bits of our larger, overarching goals just can’t (for one reason or another) be crammed into a build before it goes out. 
What can be frustrating is that our iterative process on a subject can be much longer term than the cycle of a single patch. Class balance is a perfect example of this, particularly because it’s an aspect of the game that’s never really "done." It's fairly inevitable that there will always be work to do on this front, especially as we add new content in the future (and even more so where Legendaries and Sets are concerned). Class balance is the sum of several wholes, including Skills, Set Items, and Legendaries that have been added or adjusted. That's a ton of stuff to look at, and sometimes there's simply not enough time to fit everything into a single patch (even if it's in our plans).
This is an ongoing process for us. There's a lot of new toys and quality of life changes in this patch, but that doesn't mean it launching closes the doors on additional tweaks or changes for the future. If a class falls behind, we might put out a 2.1.1 or 2.1.2 to address the clear outliers. 
Some of our plans have immediate implementation goals while others stretch on for 6 months or even a year. There's a lot of spinning wheels and fiddly bits in this Infernal Machine, and a quick glance won't ever be sufficient to explain it
Josh Mosqueira UEE
Josh Mosqueira tweetovo je sliku gde vidimo njega kako drži Diablo III RoS Ultimate Evil Edition kopiju.
Originally Posted by Blizzard 
Picked up the last copy at my local store! Time to get my Reaper On (Twitter)
@Arukemos it's a tradition for me... Buy a copy on release day. I may help design the game but first I am a player :) (Twitter)

Greater Rifts Keystone Levelovanje, Ažuriran Game Guide, Ultimate Evil Edition FAQ

Greater Rifts Keystone Levelovanje
Blizzard i dalje gleda najbolji način kako bi igrači odmah ušli na veći Greater Rift level, što možete uraditi uz pomož Trial Rift.
Originally Posted by Blizzard (Source)
Thanks for the great discussion here, folks.
What doesn't make sense to me, is why don't the greater rift trials follow the same level gain philosophy as greater rifts themselves: the faster you clear a wave, the more difficult the next wave. Instead of tracking progress as # of waves completed, its wave difficulty completed.
We’re looking at allowing you to advance through the Trials more quickly. We're also keeping an eye on Greater Rift Keystone advancement, and will make adjustments as needed. Our goal is for players to be able to skip forward aggressively, but not so fast that you worry about “overshooting” and ending up in a rift that's too high for you.
Ažuriran Game Guide
Zvaničan Diablo III Game Guide ažuriran je informacijama sadržaja koji nam dolazi u Ultimate Evil Edition, kao što su Apprentice Mode i the Nemesis System.
Originally Posted by Blizzard (Source)
I sense a soul in search of answers...
The Diablo III game guide has just been updated with information on new Ultimate Evil Edition features:

We're always searching for ways to expand and improve the guide with answers to all of your questions. If there are any aspects of the game you're curious about, let us know in the comments!
Ultimate Evil Edition FAQ
Araxom je napravio listu često postavljenih pitanja igrača za Ultimate Evil Edition Reaper of Souls.
Originally Posted by Blizzard (Source)
Greetings Adventurers,
Since the release of the Ultimate Evil Edition, we've seen some recurring questions pop up across the forums. We encourage you to read through the following in case these apply to you:
Why can't I connect to the Diablo III server on Xbox Live?
    We are currently aware of an issue that is causing players to receive the following message when attempting to play Ultimate Evil Edition on the Xbox 360 and Xbox One:
"The Diablo III server is not available at this time. Please try again later."
To be clear, many Xbox players are able to connect online to Ultimate Evil Edition at this time. A common factor linking affected players is having two Xbox One system connecting through the same router. This scenario doesn't comprise all the reports we've received, however, only the majority of them.Although we do not have a resolution to offer at this time, we are continuing to investigate and will be sure to update this thread as soon as more information becomes available. Thanks to everyone who is affected for your continued patience!
What happened to my Infernal Pauldrons?
        We've received a few reports from PS4 players noting that they have been unable to claim their Infernal Pauldrons. 
        This issue appears to be related to a license not properly being applied to some players' SEN accounts after entering the item code. Luckily, we have identified a workaround that should help most of you get past this issue:
        1. Navigate to the Settings option on the PS4 Dynamic Menu
        2. Select "PSN"
        3. Select "Restore Licenses"
        4. Re-launch Diablo III: Ultimate Evil Edition and you should find your preorder item in your inventory
        Additionally, please ensure that your console is connected to the internet, as downloading the available patch over PSN is required to collect the item.
I linked my XBL and SEN accounts, so where is my Signet Ring of the Blizzard?
    After you've successfully linked your Sony Entertainment Network and Xbox Live accounts via, launch Ultimate Evil Edition and create a new game. Once you're in game, visit your newest town hub and open your Shared Stash. Under the "Ring" category, you should see your Signet Ring of the Blizzard. If you do not see the ring, try relogging into the game after waiting a few minutes.
For more information on account linking, click here.

Otvoren Novi Naxxramas Wing - Frostwyrm Lair, Blue Tweetovi

Blizzard je otvorio večeras novi Naxxramas Wing Frostwyrm Lair. Kao i obično da bi ste otključali ovaj wing biće Vam potrebno 700 golda ili 5.99 evra i sadrži 3 neutralna miniona i Paladin Secret kartu.

Defeat Sapphiron

Defeat Kel'Thuzad

Defeat Kel'Thuzad

Defeat Paladin Challenge

Blue Tweetovi
Originally Posted by Blizzard 

Spectral Spider is labeled as a beast but the spiders produced by its deathrattle are non-labeled minions. Is this intentional?
Yeah, those are ghosts, intentionally. - Ben Brode (Source)

Can you explain the design choice to have Mad Scientist put a secret directly into play instead of in hand?
Play makes it better. We wanted it to be good! :)
Too soon to say how good this card is and what the impact is, but with just a draw, it's in line with Loot Hoarder, a good card.
Except you have to play with secrets for it to be good. That's not always upside. - Ben Brode (Source)

Why doesnt Betrayal scale with Spellpower while Blade Flurry does?
It's kind of weird but betrayal deals no damage. It causes a minion to deal damage. - Ben Brode (Source)
Worth noting that this means that it DOES trigger Emperor Cobra, Patient Assassin and Maexxna's ability.

What's your opinion on the current state of Flare? General pro consensus that people seem to be catching onto is that its 2 strong.
Mostly I don't like how it randomly pwns secrets. You should have to make a choice to include a card like that in your deck. - Ben Brode (Source)
However, no current plans to change it. - Ben Brode (Source)

A while ago it was mentioned everything in HS was equally obtainable - now TeSPA back and CE WoD backs are 'limited' -any thoughts?
Don't remember that. Golden Gelbin Mekkatorque as been in the game since the beginning and it's the same kind of thing. - Ben Brode (Source)

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