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Author: ScepticuS Date: Thursday, 24 April 2014
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Author: Atena013 Date: Thursday, 24 April 2014
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Author: Atena013 Date: Thursday, 24 April 2014

Heroes Developer Q&A #4 Recap

U toku Twitch.tv Dev Q&A, developeri su nam prikazali par screenshotova novog i poboljšanog Talent UI.
 
 
Originally Posted by Blizzard

Alpha Launch

  • Developers are really happy to get to show the game off.
  • It's great to have a larger pool of people to play with at night! Previously they couldn't just play a game every 20 minutes with new people.
  • They've noticed a lot of trends with certain heroes which are feeling a little overpowered.

Talent System

  • The talent system has been constantly reworked throughout the internal games.
  • The earliest version of the talent tree was a single talent tree that all Heroes shared.
    • There were issues with this because it didn't feel epic, and some Heroes were imbalanced with other talents that felt great on other Heroes.
    • The system didn't work well with Abathur, he doesn't even leave the base!
  • A more recent version of the Talents had lots of stat increases. This isn't very fun and limits your choices later on.
  • The goal with the current version of the Talents is to give people fun types of customization that gives them multiple ways to play a Hero.
    • Using Muradin as an example:
      • One of his level 4 Talents, Amplified Healing, is great for laning with a healer, but may be useless with a Zeratul.
  • Block: A great talent for melee characters so they can stay in fights.
  • Talent choices can be influenced by the map you're on.
  • Talents were designed so that they could be stacked to improve your abilities. Taking a couple of Talents that add to the same ability can create some awesome abilities.
  • The Talent UI is going to be redone in the future. They want to add hotkeys to allow plays to quickly assign hotkeys in the heat of battle!
    • The current system is bulky, and you can accidentally click on the wrong talent.

Twitter Q&A

  • There aren't any current plans to allow players to reset their talents in the middle of the game.
  • The game may at glance seem like a "dumbed down" MOBA, but the team feels quite differently. They compare to the game to Hearthstone where it's easy to get into, but it's difficult to master.
    • If it turns out the game has not enough depth, the team will look at adding more.
  • The team is working on bringing in more talents. Three heroic abilities was thrown around.
  • They want to keep the Talents for Heroes themed with how the Heroes are viewed in lore.
    • Having support Uther beating people up makes a lot of sense.
    • Demon Hunter isn't really a character that is capable of tanking Heroes.
  • They want to see more Heroes which are difficult to play like Abathur. Initially, they wanted to make sure there were some easy to play Heroes like Raynor, but they're looking at adding some new complex Heroes.
  • More Talents which grant active abilities are planned!
  • The action bar UI is built to allow for large amounts of abilities. If they can figure out a Hero that works with 10 abilities, they'll do it!
  • There are a lot of places they want to take the game socially. Maybe a friend finder to find people who play at the same times as you.
  • They feel the pace of the game is pretty good, but there's been some feedback which says it can be slow. The team is looking at it to make sure it feels good.

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Siege of Orgrimmar - Normal i Heroic Cross-Realm Raid

Izgleda da će igrači evropskog regiona sačekati par dana, dok na US igrači već mogu da igraju Normal i Heroic Siege of Orgrimmar Cross-Realm Raid!
Originally Posted by Blizzard (Source)
We’ve recently implemented an often requested feature to enable cross-realm raiding for Siege of Orgrimmar. Cross-realm BattleTag™ and Real ID friends can now raid together and take the fight to Garrosh on Normal or Heroic difficulty. Players will be able to earn greater rewards such as Reins of the Kor'kron War Wolf or the title of Conqueror/Liberator of Orgrimmar; both of which aren’t available to be earned within Flexible or Raid Finder difficulty.

This change is currently live.

This is a change very late into a tier, which leads me to believe that when WoD comes out this change won't be live and will still require guilds on the same server to tackle Mythic raiding.
Correct -- current-tier Mythic raiding in Warlords will still be limited to players from a single server. In the meantime, though, this change may help guilds that are trying to recruit and grow in preparation for Mythic raiding.

As for realm firsts, realm firsts are guild achievements; you need to be in a guild group, which is by definition 8/10 or 20/25 members coming from a single guild on a single server. You could theoretically have a couple of guests from a different server and still claim the realm first, but ultimately 80% of the group still has to be from the same guild.

With the Cross Realm Normal and Heroic raiding, is there any plans on allowing people to trade XRealm as well?!
Nope. Apologies if that torpedoes any hopes of selling Kor'kron Juggernauts to the entire continent.

As for loot and lockout questions above, nothing about this affects either of those. Loot is not personal in Normal/Heroic; the exact loot setting depends on the raid leader, as always. As for lockouts, Normal lockouts will continue to prevent you from entering a raid in which a boss is alive that you've already killed during a given week. Heroic still uses fixed lockouts, and once you're saved to one Heroic ID, you cannot zone into any different Heroic ID that week.

Are the Cutting Edge achievements for Heroic Garrosh still obtainable with this change?
The "Ahead of the Curve" achievements are still obtainable with this change, which is what awards the Reins of the Kor'kron War Wolf.

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Finalni Boss Fight - Kratak Pregled u Novom Gameplay Video

Maltheal se pokazao u novom Blizzardovom Reaper of Souls Gameplay Video!
 

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Alpha Patch 29469 - Nova Rotacija Heroja, Abathur Ultimate Promenjen

Blizzard je pustio novi Alpha Build 29469 za Heroes of the Storm. Trenutno ništa spektakularno novo. Pored nove rotacije heroja, i dva bugfixa, tu je i izmena kod Ultimate magije Abathura.

Originally Posted by AdriaCraft
Abathur
  • [R] Ultimate Evolution - Scaling on the cloned Heroes' HP has changed to be a copy of the targets HP. Previously, the HP was based on a static value times Abathur's level.
Minions
  • The Knight Mercenaries now takes 50% less damage from towers.
 
Zvanične Izmene
Originally Posted by Blizzard (Source)
We just updated the free-to-play hero rotation with a set of six fresh heroes, who stand ready to start smashing towers at a moment’s notice. We’ll bring in a new set of free-to-play heroes every Tuesday from here on out. Here are your free heroes for this week:
Week of Tuesday, Mar. 18, 2014:
  • Arthas
  • E.T.C.
  • Muradin
  • Tassadar
  • Witch Doctor
  • Zeratul

(If you’re playing on a brand new account, you’ll start with five free hero slots until you reach Level 7 with the experience and progression system. At that point, you'll unlock a sixth free-to-play hero slot.)
This post will be updated each week during the Tech Alpha whenever we refresh the free hero rotation, and you can expect the next set of free heroes on Tuesday, March 25. Make sure to do some brawling with this week’s roster before they rotate out of the pool!

In addition to refreshing the hero rotation, we also fixed a few bugs with today’s update, including:

Bug Fixes:
Talents
  • Fixed an issue which allowed the Promote talent to be used on unintended minions.
User Interface
  • Fixed an issue that could occasionally cause a player’s gold total to revert to a previous value, despite earning additional gold.

If you'd like to see hero rotations from previous weeks, we'll be posting them as replies to this thread.

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Warlords of Draenor Developer Intervju, Blue Teme, War Crimes Novel Sneak Peek

Warlords of Draenor Developer Interviews
PvP Live imao je prilike da uradi intervju sa Holinka i Kim Phan ovog vikenda u toku njihovog PvP Tournira.
 

Originally Posted by AdriaCraft
eSports
  • Blizzard is always looking to make WoW a better esport.
  • Right now the team mostly focuses on 3v3 arenas, but they want to hear what the community wants in regards to eSports, in PvP or otherwise.
  • Arenas are a big part of what makes WoW an eSport, but there may be other parts of WoW that players would also be interested in. For example, some players enjoy the Live Raid at Blizzcon.
  • Other partners have reached out to Blizzard to see what tools they are putting in place to support eSports, including MLG.
  • PvP can be hard to watch, especially with TDM being much faster in other games. In WoW, it can take 15 minutes for someone to die or something exciting to happen, which is a long time for someone watching that isn't very familiar with the game. This can be partially mitigated by casters keeping viewers informed with what is going on and why.
  • The game has to be fun to play before it can be fun to watch. The next step is having tools that make it easier to watch, such as spectator mode.
  • The devs are looking at the smaller things they can do to grow the WoW eSports community.

Spectator Mode
  • Being able to set the time before Dampening activates in Spectator Mode games isn't planned right now, as having inconsistent rules would make arenas harder to watch.
  • The addition of spectator mode for Warlords of Draenor arenas being one example of something the community has been requesting for a long time that is finally being added.

PvP in Warlords of Draenor
  • If the team makes a balance change, players get upset about the changes that were made. If they don't make any balance changes, people complain that the game is starting to feel stale.
  • The team has been trying to increase the participation in PvP, without hurting the game that people already doing PvP love.
  • The way that CC and DR works is hidden to many players, but it is also one of the important parts of competitive PvP. The team would like to make them less complex, as complexity is good when it adds depth, but not good when complexity exists for no reason.
  • The PvP game is going to feel very new and different in Warlords of Draenor, almost starting from scratch with balance. This time around the team will spend a lot of time on iterating on things and collecting feedback from top players that give useful feedback.

Holinka
  • Holinka does rated battlegrounds and arenas most days of the week, as well as some arenas at lunch almost every day.
  • He also plays other games as time permits, such as Titanfall and Stick of Truth. There are lessons to be learned from playing other games.
  • He had 6 characters and 8 specs that he played last season, so he understands the effort it takes to cap on alts.
 
Blizzard na PAX East
Originally Posted by Blizzard (Source)
Grab your gear and saddle up, because we’re headed to PAX East!

PAX attendees should ready themselves for three days of demon slaying, sword swinging, hero playing, and card slinging awesomeness, as this year we’ll be featuring all-new builds for our most recent and upcoming games, hands-on time at demo stations, an epic developer panel, and awesome giveaways and prizes. Come by and check everything out at BOOTH #848! We’ll be there from 10AM to 6PM, Friday, April 11 through Sunday, April 13.

Here’s what you can expect at this year’s Blizzard booth:

  • Warlords of Draenor hands-on demo featuring updated character models and the intro experience for the upcoming expansion.
  • Hands-on time with the in-development Diablo III: Ultimate Evil Edition, playable on PlayStation 4.
  • A chance to find out what’s in the cards for Hearthstone: Heroes of Warcraft, and play the mobile version on iPad.
  • A brand-new demo for Heroes of the Storm, featuring new Heroes playable for the first time anywhere outside of Blizzard.
  • Blizzard developers will be on-hand to chat about your favorite games.
  • Blizzard developers will also be giving a presentation at the Albatross Theatre on Friday, April 11 at 10:30 a.m. EDT titled Heroes of the Storm: The Ultimate Blizzard Mashup (streamed live on one of the official PAX Twitch channels for those not in attendance).
  • And did we mention there will be giveaways, prizes, and more? If not . . . there will be giveaways, prizes, and more!

Head on over to east.paxsite.com for panel schedules and hotel and travel information.

We hope to see you there!

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Classes
Death Knight
quick question. why cant i use death's advande when using the glyphed version of pillar of frost...?
20 seconds of CC immunity with no downside is too good. (holinka)

Need way to dump RP to AE. Feels like this has always been missing. Most common request for 5.0 and now 6.0.
Sindragosa's Breath. (Celestalon)
Indeed, but cd means it cannot be used to dump RP, and talent means not universal. Many DKs will cont to FrostStrike/DCoil in AE
That's fine. The whole row helps with AoE. Doesn't have to be an RP spender. (Celestalon)

I mean, to a pt that a talent can chng your gameplay ? Bcause with what we can read now, i don't think so and it makes me sad
Yeah, some of the lvl100 talents are pretty significant changes. Necrotic Plague for Unholy = the Festerblight rotation. (Celestalon)
Sindragosa's Breath also changes your rotation quite significantly, primarily for the DPS DKs. Makes you want to pool... (Celestalon)
...RP as it's coming off cooldown, and generate/dump RM as much as you can while it's up, to keep it going as long as poss. (Celestalon)
I feel like it would have to proc rune talents for that to be effective
It does. (Celestalon)
is conversion going to proc them also?
We're thinking about that one still. Possibly. (Celestalon)

Druid
yall nerfing gaurdian druids in PvP or nahh?
You are the first person to ever complain to me about Guardian Druids in PvP (holinka)
really? Theyre incredible good flagcarriers
There's nothing wrong with a class being good at something. (holinka)

The balance druid eclipse mechanic is very clunky, can we do something with it in WoD. Like remove it?
Eclipse is the defining mechanic of Moonkin. Virtually zero chance that we'd remove it. (Celestalon)

Can you tell us if Equinox for balance druids has changed? It sounded too powerful to be true, or Eclipse is lower to fit it in.
Equinox is still in, yep. (Celestalon)

Will there be an glyph for old efflorescence though? The on-demand placeable AoE heal far more valuable in WoD healing model!
Not planning to. Moving your Shroom is still on-demand placeable AoE healing. (Celestalon)

Mage
arcane IS very boring to play and it DOES suffer from movement the MOST. arcane mobility v warlocks\hunters not fair.
Arcane is intentionally very movement inhibited. That's one of its downsides. (Celestalon)

Monk
Has it been a couple weeks yet? Let's Take A Jab At It has dropped! More WW, MW soon(tm). with http://t.co/D84wRW8Bo1
I think you guys are imagining some huge "us vs the developers" thing that we don't even see as there. There seems to be this misconception that we are saying "You guys are doing it all wrong, and could be doing WAY more damage!" or something. Saying that we are telling you avoid haste like the plague is just strawmanning. I think this all started when there was some really silly bad theorycraft going around in like 5.1 or 5.2 that said to take Ascension, max max MAX haste, and don't use FoF or EB at all. That was quite wrong, and we pointed out, then words have been put in our mouth since then. Result is, haste/crit/mastery are all really close, and we've seen top performance with each, as long as you don't energy cap, and make good use of FoF/EB.Future of FoF: If +30% dmg will make you satisfied... you'll be elated. (Celestalon)
.Do you think the lack of lots of other high secondary stats stems from lack of wanting to try them? Or follow the leader?
Following the leader is an incredibly strong effect in our community. Not sure what you're referring to exactly here though. (Celestalon)

Why is orb spam being removed not mentioned. Its the only burst heal instant monk got not tied to big cds
...except for Surging Mist, right? Remember that retuning is happening. Surging is lackluster in 5.4, won't be in 6.0. (Celestalon)

Are fistweavers and windwalkers (or melee in general?) supposed to attract desecrated weapon on garrosh?
It's distance-based, not spec-based. (WatcherDev)

War Crimes Novel Sneak Peek


Originally Posted by Blizzard (Source)
The brutal siege of Orgrimmar may be over, but Garrosh Hellscream, the most infamous orc on Azeroth, has yet to face justice. Bound in chains by his enemies, the deposed tyrant of the Horde must now answer for his crimes. Alongside renowned leaders from across Azeroth, you will bear witness to his long-awaited trial.

Visions of Garrosh’s past atrocities are presented in vivid detail for all to see. But as history is revisited, old grievances and bitter memories come to light, and those in attendance begin to wonder if anyone among them is truly innocent. Mounting tensions and rising enmity steer the court to the brink of chaos . . . as the world waits with bated breath for the verdict on the war crimes of Garrosh Hellscream.

War Crimes, the new World of Warcraft novel by author Christie Golden, follows the dramatic events that grip Azeroth in the wake of the siege of Orgrimmar . . . and delves into long-buried secrets that may have been best left uncovered. Pre-order now and you can be one of the first to learn just what the future holds for the residents of Azeroth and the recently dethroned warchief of the Horde.

Author: Christie Golden
Release: May 2014
Preorder now

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Danas se Gasi Auction House! Blizzard na PAX East, Building a Hero: Crusader Skill Design

Danas se Gasi Auction House!
Zbogom Auction House! Danas zvanično prestaje sa radom aukcijska kuća u Diablo III!
Originally Posted by Blizzard (Source)
On what day and at what time will the gold and real-money auction houses be shut down in all regions?
The gold and real-money auction houses are currently scheduled to shut down in all gameplay regions at approximately 3:00 a.m. PT on Tuesday, March 18. Please note that this schedule may change and that the auction houses could be shut down a little earlier or later on March 18.
 
Blizzard na PAX East
Originally Posted by Blizzard (Source)


The time to equip your flail and shield is coming, brave nephalem, because Reaper of Souls™ for PlayStation® 4 is headed to PAX EAST! 

General Information:

What: Hosted annually in Boston, PAX East is a celebration of gaming culture and community
Where: Boston Convention & Exhibition Center
When: April 11–13, 2014

Head on over to east.paxsite.com for panel schedules, hotel and travel information, forums, and more. If you have an iPhoneAndroidBlackBerry, or Windows 7 smart phone, you can also download the super sexy (and super official) PAX East 2014 app from Guidebook for free. 

Join the Crusade:

If you're attending the event, be sure to join us in the battle for Westmarch at the official Blizzard booth. You'll have the opportunity to get your hands on our latest Ultimate Evil Edition™ demo, test your RNG luck with some sweet giveaways, and more! This is also your chance to raise hell with the all-new Crusader class wielding Sony's streamlined DUALSHOCK® 4 wireless controller.

We'll have demo stations available from 10 a.m. to 6 p.m. EDT in booth #848 of the Expo Hall, so if you're in the area (and in the mood for some ritual demon slaughter), be sure to stop by and check it out! 

Here's what else you can expect at this year's PAX East Blizzard booth:

  • A brand new hands-on demo for Warlords of Draenor featuring updated character models and the intro experience for the upcoming expansion.
  • A brand-new demo for Heroes of the Storm, featuring new Heroes playable for the first time anywhere outside of Blizzard.
  • A chance to find out what's in the cards for Hearthstone: Heroes of Warcraft, and play the mobile version on iPad.
  • Blizzard developers on-hand to chat about your favorite games.
  • Blizzard developers will also be giving a presentation at the Albatross Theatre on Friday, April 11 at 10:30 a.m. EDT titled Heroes of the Storm: The Ultimate Blizzard Mashup (streamed live on one of the official PAX Twitch channels for those not in attendance).
  • And did we mention there will be giveaways, prizes, and more? If not . . . there will be giveaways, prizes, and more! 

We hope to see you there!

 
Building a Hero: Crusader Skill Design
Originally Posted by Blizzard (Source)
Building a Hero: Crusader Skill Design

"The Crusader. Our knight in battle-scarred armor." - Josh Mosqueira

Although the Crusader may share the same faith as their Zakarum brethren, they are an altogether new breed of holy warrior. Rightfully so, the Crusaders deserve a set of skills all their own, one that reflects their resourcefulness, resilience, and (of course) religious fervor.

But how exactly does that happen in a game like Diablo III?

Brace yourselves, nephalem, and get ready to explore the creative process behind concepting, designing, and implementing the mighty powers of our newest hero. 

A Crusader’s Core

Before diving into the development of the Crusader's skill set, there were some very important details that needed to be mapped out. These details were the class's core "pillars," or touchpoints that would serve as the inspiration and outline for the mechanical design of the class moving forward.

To establish these pillars, the designers focused on the fantasy. When it came to the Crusader, one thing was clear right from the beginning: this was a big, badass melee hero who loves being in the middle of the action. Equally powerful was the idea that Crusaders are members of a holy order, possessing ranged abilities (spells) that can annihilate enemies from afar.

With those very basic concepts in mind, three key pillars were chosen:

  • The Crusader's power is holy and derived from the Light.
  • They come from a martial order and therefore are never truly alone.
  • Crusaders are tanks. They're not a traditional "tank," serving simply to absorb damage and redirect attention from other allies. Instead, the Crusaders are more like an actual war time tank (e.g. Panzer, Sherman, Abram), controlling the battlefield and their opponents through sheer force—and, of course, dealing plenty of damage along the way. 

Hero of the Brainstorm

Armed with these pillars, the system designers moved to the brainstorming phase of design. This phase included a number of different meetings as well as an open invitation to the team's designers, artists, engineers, programmers, and producers to share their ideas for Crusader skills, too. Everyone on the development team could participate in the ongoing brainstorm and no idea was considered too silly or too simple so long as it related back to the pillars.

Ideas could come in the form of pictures, of a word or sentence, or some swanky combination of both! They could be entirely unique or reference existing imagery from a movie, television show, book, comic, or game. The High Heavens were the limit.

Crusader_Brainstorm02_thumb.png

For the original five heroes, the goal of this phase was to generate a variety of different ideas that could then be distilled into three to five iconic skills for each class. With this kind of experience in skill building already established, however, the team decided to skip that particular step for the Crusader. Instead, they split the Crusader's skill list right down the middle, dedicated half its skills to melee and half to ranged attacks, and immediately started to translate different ideas from the brainstorm into something playable.

Whether it was the image of a powerful warrior swinging a massive weapon and sending his enemies flying every which way like Sauron in Fellowship of the Ring (Sweep Attack), hurling a shield like Captain America and watching it ricochet between demonic skulls (Blessed Shield), or calling down the wrath of the heavens like Zeus himself (Heaven's Fury), brainstorming played a pivotal role in the creation of the Crusader skills you see today. 

Building the Kit

After the brainstorm phase, the team moved into building out the Crusader's skill kit—or the entire complement of skills and runes that would accompany the class. This process included not only fleshing out the mechanics of the skills (i.e. how they work), but also what each skill would look like visually.

There were a few skills that fell into place immediately.

Fist of the Heavens:

If you played Diablo II, it’s easy to see that there are several parallels between the Paladins of the past and these new Crusaders—and this is due largely to their shared heritage. Keeping that connection in mind, there was one truly iconic skill screaming to be brought forward, and it was Fist of the Heavens.

Fist of the Heavens is actually the first skill in the Crusader kit to be completed, both in terms of the how the skill worked and its supporting art. It's a great example of a mid-range ability, one that allows the Crusader to stay in the heat of combat while taking out baddies just beyond the reach of his mighty weapons.

Blessed Hammer:

In addition to Fist of Heavens, the Crusaders also possess another ability inherited from their Paladin forebears. This one has to do with hammers.

Cue the trimuphant return of Blessed Hammer, the skill well known for summoning a mallet of pure divine force that circles its conjurer, laying waste to all that surrounds him.

 

But why stop there? With Diablo III's extensive rune system, it had to be asked what more could be done with this exemplary skill. The Crusader flawlessly wields the power of the Light and it was important to play up this idea of him being a Holy conduit. This lead to the creation of skill runes like Thunderstruck, which charges the hammers with lightning, and Dominion, which allows the hammers to orbit and protect the Crusader as he moves.

Steed Charge:

The Crusader's movement skill was next in line, and the team knew it needed to be iconic. This was a simple matter, as a "knight in battle-scarred armor" would be nothing without his horse. And so Steed Charge was born.

With this skill, the Crusader summons a celestial horse, and gallops around the battlefield at a fierce speed, charging into enemies as the player pleases. Aside from providing a considerable buff to movement speed, when equipped with the right runes, Steed Charge can also leave a trail of flames in its wake, heal the Crusader while active, and shackle any opponents who dare cross his path. 

Lessons Learned

Not all the skills in the Crusader's kit came quite so easily, though.

Heaven's Fury is a great example of how an initial idea for a skill and its actual implementation can vary. As noted above, the concept for this skill started as the "hand of god" reaching down and smiting the Crusader’s enemies. While that sounded epic on paper, how exactly would it work in terms of gameplay?

In its first implemention, players could direct the path of Heaven's Fury using a series of right clicks, causing beams of light to rain down destruction on the battlefield in snake-like patterns. This version was pretty cool visually, but it was insanely loud and, in a multiplayer game, had the potential to become wildly annoying.

And so it was scrapped.

Iteration began and the team landed on a version where the beam of light was channeled and would chase the player's mouse cursor around. This looked epic and felt really powerful, but it was a little rough mechanically. In addition, having a channeled skill for the Crusader just didn't feel right. In terms of design, the Crusader is a hero that should be constantly running around and hitting things, not standing idle on the battlefield.

And so that was scrapped too.

From here, the designers decided to give Heaven’s Fury its own AI, removing any need for players to manage the beam itself and freeing up their time to go smack something else in the face. This design also played into the initial idea of the skill being a "hand of god," or some kind of manifestation of the heavens that has its own will. 

This is the final version of Heaven’s Fury, which will unlock for all Crusaders at level 30 in Reaper of Souls. As you can see, it still captures that original idea of a Zeus-like bolt from the heavens discussed in the brainstorm, but also delivers a great gameplay experience (which is a paramount in a game like Diablo III). 

A Skill Set Is Born

Adding these skills together results in an unyielding veteran of the battlefield. A dauntless warrior that charges fearlessly into combat, crushing foes with fire and steel. A war machine made human. A Crusader.

We hope you've enjoyed this inside look at how the class's skills were created and iterated uon, and that you jump in on March 25th to experience the full arsenal yourself!


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Blizzard na PAX East sa Hearthstone iPad Verzijom! Turniri Ove Nedelje

Blizzard na Pax East sa Hearthstone iPad Verzijom!
Blizzard će i ove godine prisustvovati na PAX East, gde će predstaviti nove proizvode. Ukoliko ste pratili Blizzard na PAX East prošle godine, videćete da je tamo i objavljen Hearthstone. Ove godine Blizzard, planira da predstavi po prvi put iPad verziju Hearthstone igre!
Originally Posted by Blizzard (Source)
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Ready your decks and pull up a chair, Hearthstone is coming to PAX EAST! If you're attending, join us for a duel or two at BOOTH #848. We’ll have the game ready for you to try out on iPad, as well as some cool giveaways, and for the first time ever Hearthstone will be participating in the Penny Arcade pin-trading program (w00t)! So come cast some spells, sling some daggers, and squash your opponent’s minions! Demo stations will be available 10AM to 6PM,Friday, April 11 through Sunday, April 13. Here’s a big list of what you can expect at this year’s Blizzard booth:
  • Warlords of Draenor hands-on demo featuring updated character models and the intro experience for the upcoming expansion.
  • Hands-on time with the in-development Diablo III: Ultimate Evil Edition™, playable on PlayStation 4.
  • A chance to find out what’s in the cards for Hearthstone: Heroes of Warcraft, and play the mobile version on iPad.
  • A brand-new demo for Heroes of the Storm, featuring new Heroes playable for the first time anywhere outside of Blizzard.
  • Blizzard developers will be on-hand to chat about your favorite games.
  • Blizzard developers will also be giving a presentation at the Albatross Theatre on Friday, April 11 at 10:30 a.m. EDT titled Heroes of the Storm: The Ultimate Blizzard Mashup (streamed live on one of the official PAX Twitch channels for those not in attendance).
  • And did we mention there will be giveaways, prizes, and more? If not . . . there will be giveaways, prizes, and more!

Head on over to east.paxsite.com for panel schedules and hotel and travel information. We hope to see you there!

 
Turniri Ove Nedelje
Originally Posted by Blizzard (Source)

The competitive community for Hearthstone has been growing steadily and there are a number of free to enter tournaments that are running each and every week. Some of these events have prize money for the top performers, but some are just for fun! If you have been laddering in our Test Seasons and are ready to make the leap to competitive play, take a look at the tournaments below to find one that you would be interested in competing in: 

 
 
 

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