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Overwatch Izlazi - 24 Maja 2016

Overwatch Izlazi - 24 Maja 2016
Ova informacija zvanično je potvrdjena od strane Blizzarda!
  • Overwatch izlazi 24 maja.
  • Open Beta počinje 5 maja i traje do 8.
  • Ukoliko pre-orderujete igru, open beta za Vas počinje 3 maja.
Originalan tekst

IGN je napravio kompletnu stranicu koja nam govori da Overwatch izlazi 24 Maja gde će igrači koji pre orderuju igru dobiti raniji pristup otvorenoj beti 3 maja. Ova informacija dolazi od Sn4ke_911 sa Neogafa. Blizzard kao i ostale kompanije regularno promovišu svoje igre preko kompletnih advertising stranica, i ne bi nas iznenadilo da neko zvanično potvrdi uskoro ove informacije.


Pozadina za Karte Mart 2016 - Riverpaw Ruffian - Hogger

Blizzard je otkrio martovsku pozadinu za karte, a njena tema je Riverpaw Ruffian - Hogger!

Originally Posted by Blizzard (Source)

The March Ranked Play Season is now live—and we’re unveiling a new card back you can add to your collection!

Terrorize your unsuspecting foes with the Hogger card back! You can only earn this villainous card back by playing Hearthstone during the month of March.

These card backs replace the art decorating the reverse side of your cards and are a great way to show off your Hearthstone accomplishments. Add the Hogger card back to your collection by hitting Rank 20 in Ranked Play mode. You’ll receive the Hogger card back at the end of March’s Ranked Play Season.

Don’t forget—the further you move up the Ranked Play ladder, the more bonus stars you’ll receive next season. In Ranked Play, you’ll receive bonus stars based on your performance from the previous season—one bonus star per rank you attained. Please note that even if bonus stars from the previous season get you directly to Rank 20 or above, you still have to log in at least once each Ranked Season to qualify for the card back reward.

Become the Scourge of Elwynn Forest in March’s Ranked Play season, Riverpaw Ruffian!

Overwatch Developer Update - Ranked Play, Matchmaking, Closed Beta

Jeff Kaplan je ponovo objavio Developer Update blog! Mi smo izvukli najbitnije detalje.

Originally Posted by Blizzard 

Ranked Play

  • They're still exploring what exactly ranked play is going to be internally.
  • Will try to give some sense of progression.
  • 6 man queue is a given, but understand players also want to queue alone or with just a couple of friends.
  • If they open up ranked queues to more than just 6 man teams, it can lead to hostile interactions.
    • It's better to be angry at the game, at Blizzard, or Jeff himself rather than being angry at each other.


  • Matchmaking is tricky, there are a lot of moving parts in Overwatch that some other games don't have.
  • Hero Switching - You aren't equally good at all heroes, the matchmaker doesn't know who you will pick.
  • Friends - They want you to play with friends regardless of skill level.
  • People Leaving Mid-game - Games may start on an equal footing, but if someone leaves, they have to be replaced quickly to keep it going.

Server Connections

  • Players in NA, SA, and Australia have been seeing better ping times over the past week but as a result have had slightly longer queue times.
  • Europe, Russia, and Asia players will see improvements in ping soon.


  • If they had a chance to redo how they approached the beta, they would.
  • Jeff wished they had called the beta and alpha to set expectations of invites lower.
  • They aren't yet at the point where they can support everybody that wants in yet.
  • Jeff apologizes to all the players who want to play and haven't had a chance yet.
  • They will see what they can figure out, but worse case scenario the game comes out by the end of Spring.

Heroes of the Storm - Xul Hero Spotlight

Blizzard je objavio spotlight za novog heroja koji se pridužuje Nexusu ove nedelje - Xul, the Necromancer (Diablo II Heroj)!

Legion - The Arcway Dungeon Preview, Nightborne Citizen Models, Blue Teme

The Arcway Dungeon Preview
Arcway je novi dungeon koji je dodat u Legion, i deo je Suramar Katakombi.

Nightborne Citizen Modeli
Blizzard je u novijem Legion Buildu dodao Nightborn Citizen modele.
Blue Tweetovi
Originally Posted by Blizzard Entertainment
With a revived tournament scene like and all of the PvP specific changes coming in Legion, I see a great future for our community. (holinka)

If a creature is from, relating to, or characteristic of, demons, it can be considered demonic. So why are people pretending as if Deathwing isn't demonic?
what about an earth aspect maddened by old gods is related to demons? (Muffinus)
but he wasn't corrupted by the demon, and the demon didn't even want to be inside of it, it was TERRIFIED of being shoved in there (Muffinus)
because what was really at its heart was an Old God (Muffinus)

Jeff Kaplan Govori o Loot i Progresu u Overwatchu

PCGamesN nastavlja da radi intervjue sa Jeff Kaplan-om, gde su ovog puta govorili o progres sistemu u Overwatchu, a EuroGamer je takodje imao šansu da sedne sa njima. Mi smo izdvojili najbitnije detalje u nastavku.

Originally Posted by Blizzard (Source)


  • "There is no such thing as a random loot system. At least not here at Blizzard, we’re very careful about what we do."
  • More content coming, Legendary skins for all heroes.
  • We'll be "blown away" by upcoming skins.
  • Purchasing loot boxes isn't an issue with them as they're also able to be earned in-game.
  • They may look into crate weighting to help you get items for characters you play more. Getting nothing for them sucks.
  • More content will be added to loot boxes over time as long as the community wants it.


  • Response to the progression system has been good. It's what they were aiming for and then some.
  • They want players focused on winning or losing, not farming objective time or kills.
  • There is concern about the rate at which Mercy can gain medals.


  • Late March or Early April is the soonest we'd seen Ranked come to the beta test.


  • They beta may or may not come down again. They certainly aren't ruling it out.
  • "I think you can expect more players to be invited."


  • Not finished adding game modes.
  • No plans to sell Heroes or Maps.
  • Every Blizzard game is to be treated as a life service. No one-offs and never looking back. - Mike Morhaime, CEO of Blizzard.
  • Still on track for a Spring 2016 launch.

Heroes of the Storm Balance Patch - 17 Februar

Blizzard je objavio balance patch izmane koje je juče pustio u svim regionima. Velika izmena je nerf Astral Presence i uklanjanje Ess of Johan kod novog Li Ming heroja.

Originally Posted by Blizzard

We’ve just released a new patch for Heroes of the Storm that applies a few Hero and Talent balance changes. Check out the patch notes below.



  • Astral Presence (Talent)
    • Mana Regeneration bonus now only triggers while below 25% Mana, rather than 50%
  • Diamond Skin (Talent)
    • Shield amount decreased from 25% to 20% of maximum Health
  • Tal Rasha’s Elements (Talent)
    • Ability Power bonus decreased from 20% to 10%
  • Magic Missiles (Q)
    • Damage reduced from 147 (+3.5% per level) to 147 (+3% per level)
  • Arcane Orb (W)
    • Ess of Johan (Talent) removed
    • Triumvirate (Talent)
      • Distance traveled requirement reduced from 80% to 65% of maximum distance

Developer Comments: Li-Ming is a little too strong right now. Her ability to deal incredible damage is awesome, it was just happening too often, too easily. We’ve nerfed Astral Presence and Diamond Skin to preserve a couple of her core weaknesses: Mana tension and fragility. We’ve also removed Ess of Johan, because we found that it made landing Magic Missiles too easy. While we know that a lot of players really enjoy Ess of Johan, we think that it will be better for the Li-Ming in the long run to preserve her high skill cap.



  • Lightning Shield (W)
    • Rising Storm (Talent)
      • Damage bonus reduced from  20% to 10% per stack
      • Maximum stacks increased from 10 to 20

Developer Comments: Rehgar is still doing too much damage with his Lightning Shield. We like the high potential for damage output in this Talent, as chasing the dream is fun! However, we found that Rehgar players were reaching high damage values too fast, and reaching maximum stacks early became the rule rather than the exception.



  • Hardened Carapace (W)
    • Shield amount increased from 242 (+4% per level) to 260 (+4% per level)

Developer Comments: Anub’arak’s survivability is a little low right now, though not by much. We think that increasing it by buffing his low cooldown Shield helps him feel unique, and will give him a slight nudge toward becoming another enticing Warrior option at all levels of play.


  • Devour (E)
    • Last Bite (Talent)
      • Cooldown reduction on kill decreased from 15 to 12 seconds

Developer Comments: We started to notice a few situations where Stitches, after selecting Last Bite, would feel nigh unkillable when fighting near Minion waves or around Battleground Events that featured lots of small Monsters, like Infernal Shrines. We think this smaller nerf will embrace those situations without allowing them get out of control.

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