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Author: Atena013 Date: Wednesday, 16 April 2014
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Author: Warheart Date: Tuesday, 15 April 2014

Heroes of the Storm Tech Alpha Walkthrough

Blizzard je objavio video pregleda Heroes of the Storm Tech Alpha, koji će vas upoznati sa igraom i interfejsom.
 
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Video Recap:
  • Moraćete da završite kompletan tutorial, kako bi otključali questove. You'll have to complete a tutorial. After completing the tutorial, you'll unlock quests.
  • Home Screen prikazuje vam level i progress kao i kolko ste blizu da otključate odredjeni sadržaj:
    • Level 1 - Quests
    • Level 2 - Cooperative Mode
    • Level 3 - Versus Mode
    • Level 4 - Gold
    • Level 6 - Daily Quests
    • Level 7 - Additional Free to Play Hero Slot
    • Level 9 - Hero Talents
    • Level 10 - Hero Quests
    • Level 11 - Epic Hero Quests
  • Game Modovi
    • Practice Mode - Vi sa 4 AI vs 5 AI
    • Cooperative - Igranje sa vašim drugarima pretiv pet računara
    • Versus - Igrač protiv igrača
      • Rank mod trenutno nije implementiran, ali se radi na njemu.
  • Ovo nisu finalne cene. Heroji koštaju 2000 golda, 5500 golda ($7.49$) ili 10000 golda.
  • Ovo nisu finalne cene. Skinovi koštaju $14.99$.

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Heroes of the Storm: Heroji, Gold, Skinovi, Mounti i Ostalo

Blizzard Community Manager Vaeflare objavio je odličan i veoma informativan blog na zvaničnom Heroes of the Storm sajtu! Mi smo najbitnije detalje izdvojili, ali Vam preporučujemo da pročitate kompletan blog!
 
  • Svake nedelje, otvaraju vam se šest free to play hero slotova. Rotacije se dešava svakog utorka kada se održava Battle.net servisi.
  • Heroji mogu da se otključaju uz pomoć golda ili pravih para.
  • Startovanjem sa Level 5, možete da zaradujete gold.
  • Kada stignete do levela 6, otključavate dnevne questove. Rešavanjem dnevnih questova dobijate gold.
  • Heroji mogu da se testiraju u single player Try-Me modu pre nego što ih kupite.
  • Skinovi su deo prilagodjavanje heroja. Svaki skin ima drugačije boje i varijante.
  • Original Skin dostupan Vam je kada ga kupite, dok druge varijante boja otključavate završavanjem questova.
  • Neki skinovi mogu da se kupuju pravim parama, dok ostali mogu da vam se daju ekskluzivno u toku odredjenih dogadjaja.
  • A special mount will be given to players who make a real money purchase during the beta testing period.
  • Mounti, kao i skinovi, imaju svoje boje.
  • Experiance tokom progresa u igri dobijate pobedama i igranjem sa vašim Battle.net prijateljima.
  • Na level 10, otključavate Questove za Heroja (1,2,3)
  • Na level 20, Otključavate Epic Hero Questove (4,5,6)
Originally Posted by Blizzard (Source)

We recently announced the upcoming Technical Alpha for Heroes of the Storm, and in the meantime we wanted to dig into the details surrounding our current plans for heroes, skins, mounts, our experience and progression system, and more! 

Heroes and Gold

In Heroes of the Storm, you’ll be able to take control of a variety of powerful heroes from across Blizzard’s expansive universes. These heroes can be obtained in a variety of ways.

If you’re itching to try out a new hero or wreak havoc with a familiar favorite, each week you’ll have the option to choose from five heroes that will be freely available in our weekly hero rotation. Once you accumulate enough experience and reach Level 7, you’ll also unlock an additional weekly hero rotation slot, giving you a total of six free heroes to choose from each week. The hero rotations are updated every Tuesday, so make sure to check-back often to see which weekly heroes are available for free-play.

If you’re interested in adding a hero to your arsenal permanently, you’ll also be able to purchase heroes using a currency called gold which you’ll be able to earn by completing in-game objectives. Players will unlock the ability to start earning gold at Level 5, and you will be awarded more of this valuable currency as you level up, as well as for completing Daily Quests, which are unlocked at Level 6.

Whether or not a hero is currently on rotation, you’ll also be able to take them out for a test drive using our “Try Me” system. This system allows you to test out individual heroes on a closed custom map where you can try out different abilities and talents at your leisure, away from the non-stop action of regular games. You’ll be able to toggle minions and bots, refresh forts, repick Heroic Abilities, and clear cooldowns to your heart’s content, which should give you a good feel of what to expect when you take your favorite heroes out onto the field of battle.

If you’re eager to unlock a hero, you’ll also be able to purchase one with real money. Additionally, players who pre-order Diablo III: Reaper of Souls will be granted a future unlock of Valla the Demon Hunter at no additional cost.

Skins and Tints

If a plethora of iconic Blizzard characters wasn’t enough, you will also be able to unlock and purchase a variety of custom appearances that will help you stand out among friend and foe and infuse your personal flavor into the Nexus universe.

 

Each skin, including a hero’s starting skin, will have at least two additional tints available, for a total selection of three or more available tints per skin. A hero’s original tint is immediately available, and each of the two additional tints can be unlocked for individual heroes through Hero Quests. The first unlockable tint is awarded after completing an individual hero’s second Hero Quest, and the second unlockable tint is awarded after completing an individual hero’s fourth Hero Quest.

While each hero will have a free base skin associated with it, there will also be a variety of exciting additional skins available for each hero! These skins can be obtained in several ways. Some can be purchased with real money, and going forward we plan to not only give away skins at events, but we also intend to eventually award an additional skin for heroes after players have completed an individual hero’s sixth Hero Quest.

Like a hero’s original color tint, each skin’s two additional tints can be unlocked for individual heroes through Hero Quests.

Mounts

Eager for a little extra speed? Our fresh take on the team brawler also includes a mount system that is a sure-fire way to get you where you need to go in the Nexus. A variety of exciting mounts will be available to players to customize their look as they charge into the fray of battle, or chase down that fleeing enemy hero.

Each mount will include at least three available tints. The first is immediately available, and the remaining two tints will be unlocked for individual heroes after completing their fifth Hero Quest. All players will start with a free horse mount, and additional mounts can be purchased with real money. In addition, a unique mount will also be given as a reward to players who make a real money purchase during the Alpha and Beta phases of testing.

Experience and Progression

As you can see, increasing your overall Level carries with it some great perks, such as being able to earn gold, which enables you to unlock heroes and work towards completing their individual Hero Quests, which in-turn awards you with unlockable skins and tints.

You will be able to increase your Level by earning experience, and there are a number of ways to do so. Each time you play a game of Heroes of the Storm, you’ll have the ability to earn experience based on your achievements in-game, as well as a win bonus for players of the winning team, and a friend bonus that is granted when you are teaming up with your Battle.net friends.

Players will also be able to gain experience by completing quests. Daily quests are unlocked at Level 6, and from that point onward, players will be able to get one daily quest per day, and they will have the option of having up to a maximum of three daily quests active in their log at any given time.

In addition to completing daily quests for bonus experience, players will also be able take up the challenge and embark on Hero Quests, which are unlocked at Level 10 and 20. The first set of these quests, unlocked at Level 10, will allow players to dig into individual heroes and complete a series of three Basic Hero Quests (Hero Quests 1, 2, and 3). After reaching Level 20, players will be able to progress their individual characters through a series of Epic Hero Quests (Hero Quests 4, 5, and 6). Keep in mind that completing Hero Quests will not only award you with experience, but completing specific Hero Quests will also unlock additional ways to further customize the appearance of your favorite heroes and mounts this side of Azeroth, the Koprulu Sector, Sanctuary, and beyond!

We’re excited for the months ahead, and we hope you enjoyed this first look into our current plans for heroes, skins, mounts, and our experience and progression system in Heroes of the Storm! Please keep in mind that as Heroes of the Storm is still under development, our plans may evolve as the game moves towards release, and we’ll be sure to share additional details with you as they become available.

If you’re interested in learning more about the Technical Alpha, please make sure to check out our FAQ.


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Heroes of the Storm Novi Heroj: Tychus Findlay

Blizzardov novi Heroes of the Storm heroj je predstavljen na Facebooku -- Starcraft II Terran karakater iz igre - Tychus Findlay.

Kada pogledamo model ovog karaktera on je sličan heroju, Jim Raynor. Ukoliko ste igrali kampanju Wings of Liberty, Tychus se pojavljuje u ranoj misiji, gde ga vidite kako napušta zatvora u njegovom starom oklopu. To je bio deo dogovora, gde on mora da ubije Kerrigan. Da ne spolujemo priču previše igračima koji nisu imali prilike da odigraju kampanju, Tychus jednostavno nema mnogo prijatelja medju Starcraft Herojima :)
 

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Alpha Patch 29360 - Tech Alpha Uskoro!

Novi Heroes of the Storm Patch postavljen je na Blizzard download serverima, i on nosi naziv Tech Alpha!
 
Patch sadrži dosta izmena, preko 9000! Uglavnom su to izmene kod object stringova i gamestringova, koje su povezane sa modelima u igri, dugmićima, zvukovima... Ove izmene nećemo objaviti obzirom da ih ima na hiljade.
 
Izmene kod Heroja
Svi heroji dobili su tooltip izmene kod njihovih abilitia, koje možete videti u daljem tekstu.
Originally Posted by AdriaCraft
Abathur - Evolution Master
  • [Q] Symbiote - Now assists allied units or structures (previously assisted allied Heroes, minions, mercenaries, towers, and forts)
  • [Q] Symbiote - Can not be used on summoned units
  • [Q] Stab - Cooldown is now 3 seconds (Down from 5)
  • [Q] Stab - Damage dealt is now 50 (Down from 60)

Arthas - The Lich King
  • [Q] Frost Strike - Damage adjusted to 71 + 11 per level (Down from 90 + 10)
  • [W] Howling Blast - Cooldown is now 12 seconds (Up from 10)
  • [E] Frozen Tempest - Now drains 8 mana per second (Up from 4

Barbarian - Wanderer of the North
  • [E] Whirlwind - Now deals 640 (336 + 16 per level) damage over 4 seconds. (Previously did not specify amount of damage)
 
Demon Hunter - Vengeance Incarnate
  • [R] Strafe - Cooldown is now 45 seconds (Down from 80)
  • [R] Strafe - New: Rapidly attacks nearby enemies for 100 (14.5 + 4.5 per level) damage

Diablo - Lord of Terror
  • [Q] Shadow Charge - Now scales by 54 + 8 per level (Previously 73 + 7 per level)
  • [Q] Shadow Charge - Now stuns for 1 second (Up from 0.5)
  • [W] Fire Stomp - Spell Clarification: Now unleashes "Fire Waves" (Was Fireballs)
  • [W] Fire Stomp - New: Grants an aura that damages nearby enemies for 75 (18 + 3 per level) damage ev ery second. Lasts 10 seconds.
  • [E] Overpower - Now deals 160 (46 + 6 per level) damage (Down from 180 (66 + 6 per level))
  • [R] Lightning Breath - Now deals 2000 (480 + 80 per level) damage (Up from 1620 (423 + 63 per level))
 
Falstad - Wildhammer Thane
  • [Q] Hammerang - Now deals 290 (62 + 12) damage (Down from 330 (64 + 14))
  • [R] Aerial Blitzkrieg - New: Upon casting, Falstad gains a shield equal to 50% of his maximum health. Shield lasts up to 4 seconds.

Gazlowe - Boss of Ratchet
  • [R] Robo-Goblin - Basic attacks now deal 250% damage (Previously 130 + 15 per level)

Kerrigan - Queen of Blades
  • [R] Summon Ultralisk - Now deals 200 (48 + 8 per level) damage (Up from 100 (47 +7))
  • [R] Summon Ultralisk - Cleave damage now deals 100 (24 + 4 per level) damage (Up from 90 (23.5 + 3.5))
 
Malfurion - Archdruid
  • [R] Tranquility - Now heals for 275 (61.25 + 11.25 per level) (Up from 220 (49 + 9 per level))
  • [R] Twilight Dream - Silence duration is now 3 seconds (Down from 4)
 
Muradin - Mountain King
  • [Q] Stormhammer - Now deals 240 (50 + 10 per level) damage (Up from 235 (83 + 8 per level))
  • [Q] Stormhammer - Stun duration is now 1.5 seconds (Down from 1.75)
  • [E] Dwarf Toss - Damage scaling is now 35 + 5 per level (Down from 54 + 4 per level)
 
Nova - Dominion Ghost
  • [Q] Snipe - Now deals 800 (135 + 35 per level) damage (Down from 840 (137 + 37))
  • [W] Pinning Shot - Slow now lasts for 2.25 seconds (Down from 2.5 seconds)
 
Raynor - Renegade Commander
  • [W] Inspire - Now grants bonus attack speed and damage (Previously movement and attack speed)
 
Sgt. Hammer - Siege Tank Operator
  • [Q] Siege Mode - New: Increases attack damage to minions and structures to 30%.
  • [Q] Siege Mode - Now deals 25% splash damage (Previously was 37.5 (20 + 0.5 per level))
  • [Q] Siege Mode - Sieging grants 2 stacks of Block
  • [Q] Siege Mode - Reduces movement speed by 50%
  • [W] 100 Caliber Blast - Now deals 387.5 (78.75 + 16.25 per level) damage (Up from 310 (63 + 13 per level))
  • [E] Spider Mines - Cooldown is now 14 seconds (Up from 10)
  • [E] Spider Mines - Duration is now 35 seconds (Down from 45)
  • [E] Spider Mines - Now deals 210 (58 +8 per level) damage (Down from 290 (62 + 12 per level))
  • [R] Blunt Force Gun - Cooldown is now 80 seconds (Down from 100)
  • [R] Blunt Force Gun - Deals 800 (249 + 29 per level) damage (Up from 670 (176 + 26))
  • [Z] Thrusters - Now increases movement speed by 50% for 4 seconds. (Previously was 75% for 3 seconds)
 
Stitches - Terror of Darkshire
  • [E] Devour - New: Restores an additional 10% max health over 3 seconds.
  • [R] Gorge - New: While active, Stitches can repeatedly recast this ability. Once the duration expires, all enemies will be expelled at the same time.

Tassadar - Savior of the Templar
  • [W] Time Warp - Cooldown is now 12 seconds (Down from 14)
  • [W] Time Warp - Deals 230 (40 + 10 per level) 184 (32 + 8 per level) damage. (Was 186 damage)
  • [R] Force Wall - Cooldown is now 12 seconds (Down from 15)
  • [R] Phase Shift - Cooldown is now 120 seconds (Up from 90)
  • [R] Phase Shift - Now shields 1010 damage (Down from 1500)
  • [R] Phase Shift - Basic attacks now deal 374 (108 + 14 per level) 468 (135.5 + 17.5 per level) damage.
  • [R] Phase Shift - Basic attacks now splash for 187 (54 + 7 per level) 234 (67.75 + 8.75 per level).

Tychus - Notorious Outlaw
  • [Q] Overkill - Now deals damage to a target rather than a cone.
  • [Q] Overkill - Other targets in the cone take 940 (180 + 40 per level) damage.
  • [R] Drakken Laser Drill - Now lasts for 17.5 seconds (Down from 22.5)
  • [R] Drakken Laser Drill - Now deals 155 (22 + 7 per level) damage per second (Down from 310 (44 + 14 per level) per second)

Tyrael - Archangel of Justice
  • [Q] Angelic Flash - No longer specifies the amount of damage dealt to enemies.
  • [Q] Punishing Blade - New: Reactivating the blade deals ??? damage and slows enemies by 25% in an area around it
  • [W] Righteousness - Deals a new amount of damage (Was 255 (84 + 9 per level) damage)
Tyrande - High Priestess of Elune
  • [R] Starfall - Now Deals ??? damage per second to all enemies in a target area. Slows enemies by 20% for 2 seconds.

Uther - The Lightbringer
  • [W] Holy Radiance - New: Damage and healing increases 10% for each target hit up to 50% .
  • [E] Hammer of Justice - Now Deals 330 (64 + 14 per level) 462 (89.6 + 19.6 per level) damage.
 
Witch Doctor - Umbaru Heretic
  • [W] Zombie Wall - Has a new scale of 87 (30 + 3 per level) [This is in addition to its old one]
  • [R] Gargantuan - No longer Throws enemy minions at targets, dealing 900 (140 + 40 per level) splash damage
  • [R] Gargantuan - Now stomps nearby enemies for 330 (45 + 15 per level) damage, slowing their Movement Speed by 30%.
  • [R] Gargantuan - Now grabs enemy minions, increasing his Attack Damage by 20% for the next three attacks.

Zeratul - Dark Prelate
  • [R] Shadow Assault - Now lasts for 6 seconds (Down from 10 seconds)
  • [R] Shadow Assault - Now has ????% lifesteal on auto attacks (Changed from 10 health on hit)
  • [R] Void Prison - Now also says "Caster's team is immune"

Uther - The Lightbringer
  • [W] Holy Radiance - Damage and healing increases 10% for each target hit up to 50%.
  • [E] Hammer of Justice - Has a new scale of 462 (89.6 + 19.6 per level) in addition to its old one.
  • [R] Divine Storm - Now deals 75 damage (Down from 100) 
  • [R] Divine Storm - Now longer heals himself for 215 (25 + 10 per level) health for each enemy hit by Divine Storm.

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Ride Into Action on Your Hearthsteed!

Izgleda da će napokon mount Hearthsteed uskoro biti aktivan, zajedno sa Hearthstoned achievementom!
Originally Posted by Blizzard (Source)
Show off your love for Hearthstone’s fast-paced card-slinging action by charging across the battlefields of Azeroth on a magnificent Hearthsteed!


This epic flying mount is awash in a mystical blue glow; its rocky exterior just barely manages to contain the power that lurks within! When you’re ready to take to the skies, the Hearthsteed manifests ethereal blue wings, ready to carry you off to your next adventure.


How to get a Hearthsteed of your very own


Interested in adding the Hearthsteed to your World of Warcraft mount collection?

Getting your hands on this unique flying mount is simple . . . and fun! Just win three games of Hearthstone in “Play” or “Arena” mode to get the "Mount Up!" Hearthstone quest reward. The next time you log into World of Warcraft, the Hearthsteed will be waiting for you in the nearest mailbox.

Earn this special mount and you’ll also receive the World of Warcraft “Hearthstoned” achievement for all characters on your Battle.net account.

Download Hearthstone today by visiting playhearthstone.com.

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Patch 2.0.3 Izmene, Crusader Gameplay Trailer, Istorija Crusader Klase, Pitanja i Odgovori

Patch 2.0.3 Izmene
Originally Posted by Blizzard

Diablo III - Patch 2.0.3 v.2.0.3.22427

Below you will find the patch notes for the most recent update for Diablo III, patch 2.0.3.

GENERAL
  • The area of effect for the Fire Trenches in the Halls of Agony now better match their animations
    • There is now a short delay before Fire Trench damage is dealt
  • Followers
    • Enchantress
      • Bug Fix: Fixed an issue where Erosion was causing Electrified to proc too frequently
BOSSES
  • Act Bosses now always drop a rare quality item
  • The Skeleton King no longer drops a Legendary item after using the "Reset Quests" button for level 60 characters
    • This bonus has been moved to Diablo for level 60 characters
CLASSES
  • Wizard
    • Active Skills
      • Hydra
        • Bug Fix: Hydras should now properly dissipate when the owner dies or leaves the game
      • Familiar
        • Increased the internal cooldown attack rate to roughly match the player's attack speed to a maximum of approximately 2 attacks per second.
      • Magic Weapon
        • Skill Rune - Deflection
          • Added an internal cooldown to the proc rate to be roughly once per attack
CRAFTING
  • Blacksmithing
    • Level 1-60 crafted Legendary and Set pieces now require 2 Fiery Brimstones to craft
    • All low level crafted Legendary and Set pieces now require at least 1 Demonic Essence to craft
    • Bug Fix: Fixed an issue where Legendary crafting recipes were rolling Rare level stats
      • In addition, a pass was made to ensure all Legendary crafted items are rolling with 6 total affixes
ITEMS
  • New Affix: +Max Spirit for Monks
    • This affix rolls on Fist Weapons, Spirit Stones, and Combat Staves
 
Crusader Gameplay Trailer
Novi Epic gameplay trailer objavljen je od strane Blizzarda. Rečima ne možemo da opišemo ovaj video zato je bolje da ga pogledate.
 
 
Istorija Crusader Klase
Blizzard je objavio detaljne informacije gde možemo bolje da se upoznamo istorijom Crusader Klase, koja nam dolazi uz Reaper of Souls!
Originally Posted by Blizzard (Source)
The History Behind the Crusade


Faithful of Akkhan. Bastions of the Light. Stalwart redeemers of the Zakarum. All of these names could very well describe the newest hero class available in 
Reaper of Souls™.

Unlike other orders of the Zakarum, the Crusaders bring a distinctly grittier version of a traditional holy warrior to the world of Sanctuary. But where did they come from? What is their role in the Zakarum faith? How will they tackle the looming threat of Malthael on the horizon?

The answers to these questions and many more lay below, so let's kick off our week-long inside look at the Crusader class with some delectable servings of lore!

The Rise of the Zakarum

The Zakarum faith was founded many years ago, sometime after the Mage Clan wars by the prophet Akarat, a wandering ascetic from Xiansai. According to many historical accounts, it was during this pivotal time (in which humanity was beginning to reject magic for the comforts of religion) that Akarat received a startling revelation from a being he referred to as Yaerius, or "son of light" in his native language.

While there is some debate among scholars as to the true nature of Akarat’s prophecy—specifically, whether the "being" Akarat saw was the archangel Yaerius or simply an echo of Uldyssian’s sacrifice at the end of the Sin War—its significance is undeniable. It is said that the vision, manifesting as a magnificent flash of light and energy across the sky, ignited the fundamental belief within Akarat that humans were powerful vessels of light, and that all should seek their "inner light" in order to live good lives.

Map%20of%20Sanctuary.jpg

Upon receiving this revelation, Akarat set out on a grand journey to the cities Kehjistan, spreading word of his findings and encouraging others to embrace the Light he knew existed within them. Although Akarat would eventually vanish from all historical record, his teachings lived on through the people of Sanctuary, serving as the spiritual basis for the Zakarum faith and church. (Fun fact: The name "Zakarum" comes from "Zakara," meaning "inner light.")

Light's Dawn: The Birth of the Crusader

During the reign of Emperor Tassara and shortly before General Rakkis’ historic march to the West, a priest by the name of Akkhan sensed a foul taint growing within the Zakarum church. This taint, unknown to Akkhan at the time, was caused by no other than that of the Prime Evil Mephisto, Lord of Hatred, his darkness steadily seeping from the soulstone which lay beneath the Temple of Light in Travincal.

tumblr_mvkyzb0PeM1qhh117o2_1280_thumb.jpg

Determined to redeem his beloved faith, Akkhan sought out the most devout, talented warriors and issued them a sacred mission: find a way to cleanse the Zakarum of decay and corruption once and for all. These warriors traveled to the east, directly opposite the Paladins traveling with General Rakkis, following the rumored path Akarat took in the last days of his life before disappearing.

And so the Crusader order was born.

Amongst the Zakarum: The Crusader's Role

Long time players of the Diablo franchise are likely familiar with the Zakarum faith and may even fondly remember time spent with their Paladin, the playable holy warrior from Diablo II. While Crusaders and Paladins share a devotion to the Zakarum faith, they aren't directly related to one another nor necessarily serve the same goals.

So how exactly do the Crusaders fit into the picture?

Of Paladins Past and Present:

Let's go over what we currently know: a quick overview of the well-beloved Paladin. Paladins are devoted warriors of the Zakarum. Over time since their founding, different sects of Paladins began to form, with separate goals and bases of operation.  This includes the Knights of Westmarch, the Order of Paladins, and the Hand of Zakarum.

S6FH7VU8NKZH1382734766810_thumb.jpg

During the events of the Zakarum Inquisition, the Hand of Zakarum was discovered to be corrupt and collapsed shortly after the events of Diablo II. The Order of Paladins, disgusted by the corruption of their faith, broke away and fled to the west, eventually settling in Westmarch. The Knights of Westmarch, already established from General Rakkis' conquest and eager to diminish their connection to Mephisto's corruption, absorbed the Order of Paladins and disassociated themselves from the Zakarum faith.

These different orders, some intentionally while others as a result of malevolent misdirection, evolved their arts and practices over the years, eventually developing into the Paladins we see today.

The Crusade Continues:

Unlike the Paladins, the Crusaders are an elite and insular group that has seen very little change since their founding, maintaining beliefs and practices most close to the original teachings of Akarat. Though Crusaders may exhibit similar ability to wield and bend the Light to their will as their Paladin counterparts, their fervor comes from a much more pure sense of righteousness. This is in part by design. During their formation, Akkhan made certain to only recruit those with the strongest conviction and battle potential. He also actively avoided bringing in anyone with Paladin training, fearful of any existing defilement or corruption carrying over into his crusade.

crusaderdark1_thumb.jpg

As a result of this focused purpose and very guarded lifestyle, the order itself is actually quite small. In total, only 427 Crusaders were sent east, and over time, their numbers have dwindled to the 341 known today. In practice, the Crusaders remain a loosely organized group, often traveling alone or with, at most, a single apprentice—a partnership which will persist until the Crusader's death. When it comes time for the Crusader to lay down their weapon, generally by falling in battle, their apprentice will not only take up their shield and armor, but their name as well, continuing a legacy set in motion so many generations ago.

Starting the Journey: The Nephalem Crusader

As with the other Diablo III classes, the Crusader is a nephalem, their blood pulsing with same hidden power. Hearing the tales of a mysterious star falling from the sky and having exhausted their search in the East, the Crusader has traveled to New Tristram, hoping to discover anything that might save their faltering faith.

Will you take up the flail and shield in the name of the Zakarum? Are you eager to smite your foes with the pure, unblemished power of the Light? Let us know in the comments below if you'll be rolling out your living, battle hardened tank on launch day!

 
Pitanja i Odgovori Istorije Crusader Klase
Originally Posted by Blizzard (Source)
Last week, we asked followers of @Diablo to send us their burning questions about Crusader lore and history.

After pouring through all the wonderful tweets we received in response, we then worked with lead writer Brian Kindregan and Blizzard historian Justin Parker to provide answers to some of your most popular inquiries below. Check it out!

golfmike77.jpg

Answer: A heavily armored, deeply driven warrior is traditionally depicted with a flail or mace. Maces generally learn towards the clergymen or clerical type of character, and the Crusader definitely leans more towards the martial side of things. Plus, they’re just awesome!

um.jpg

Answer: The Crusaders are searching for anything that might redeem their faith. They don’t know what form it will take, whether an item, a lost text, or perhaps an ally. However, they do strongly believe in signs and symbols, and a falling star raining down on a small town not yet explored by their brethren could be a very good lead.

mmdozer.jpg

Answer: As detailed above, the Crusaders are very different than Paladins! While it’s true that the etymology of the term "Crusader" has its origins in the term "cross" and carries some real world connotations, it has grown in meaning (at least in the English language) to represent a faithful soldier of any kind, particularly those who devote themselves to a powerful cause or life-long task. This is exactly the kind of mission the Crusader is on, and their faction as a whole can certainly describe their journey as a "crusade."

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Answer: Crusaders generally recruit their apprentices in the wilderness or working-class parts of a city. When they identify a child who exhibits talent with the Light, they often negotiate with the child’s family to start the apprenticeship. Rich families are less likely to initiate their children into such endeavors, so Crusaders usually come from peasant or lower class families.

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Answer: When the Crusaders departed on their journey, they weren't heard from again. They didn't keep in contact, and Akkhan's belief that the rest of the church was corrupted kept them from communicating with the other sects. As a result, only very high level members of the Zakarum church are aware of the Crusaders' existence. Crusaders respect other devout and pure worshipers of their faith, but are wary of those who may have been corrupted. Depending on their Order and rank, some Paladins might react poorly or not at all to a Crusader.

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Answer: In the Swamplands to the east, many male Crusaders (and some female!) would buzz their heads to reduce the chance of carrying lice infestations. Gross, we know, but for some that was a less cumbersome option than having to bathe more thoroughly and regularly between battles. Ain't nobody got time for that!

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Answer: Mostly, from the same place Paladins do! The Crusaders follow the tenants of the old Zakarum faith closely, which in its simplest form states that all humans have the Light somewhere within them. While many Crusaders often show signs of their ancient nephalem heritage, simply being born with strong affinity to the Light is not enough. Crusaders train extensively throughout their apprenticeship to master their innate abilities.

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Answer: Akkhan only knew some force was corrupting his beloved faith. He had no way of knowing the cause was Mephisto, and therefore couldn't act directly. He believed everyone above him in the Zakarum hierarchy was corrupted in some way, and without any real knowledge the best he could do was form the Crusaders to find the answer and solution to that corruption.

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Answer: Not at all! As adherents to the Zakarum faith, they believe in the ascent of man, and that the melding of demon and angel produced the only truly balanced beings in creation.

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Answer: Crusaders are incredibly experienced veterans. As they often spend their lives on the move, in the wilderness and city alike, they take part in thousands of fights from epic battles to back alley brawls. They see allies and enemies alike fall in combat. Even the very act of becoming a Crusader involves seeing your master die. Despite the core of seriousness and discipline that drives them deep within, they've been around too long and seen too much to take anything aside from the crusade itself seriously. This allows them to generally be relaxed individuals, and they enjoy witty conversation whenever possible. Excitement comes only from the thought of ending their crusade.

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Answer: Many Paladin orders have been disbanded at this point. Some have formed into new orders, such as the Templars, while others have gone rogue or freelance. Others have simply died. The Knights of Westmarch have become a largely secular order, separated from the Zakarum faith and more focused on the defense of Westmarch from physical harm rather than spiritual. In Reaper of Souls, Lorath Nahr is a newly introduced character who has close ties to the Knights of Westmarch. If you'd like more information on this particular group, I recommend speaking to Lorath in-game once the expansion launches, or reading through Storm of Light by Nate Kenyon. 

Thank you to everyone who sent us questions! We look forward to sharing even more information about the Crusader class all this week—so stay tuned!


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Beta Faza Hearthstone Igre je završena! Igra je Sada Zvanično Izašla!

Hearthstone je sada Live!
Šta se upravo dogodilo? Hearthstone nije više u beta fazi!
Originally Posted by Blizzard (Source)
Welcome to the Hearthstone Launch!

The tables are set and the tavern music is playing—Hearthstone is live!

The Hearthstone beta is complete and we wanted to take a moment to thank all of our participants for their incredibly valuable feedback and support. If you haven’t had the chance to jump into the game, now is the perfect time to check out the fast-paced strategy card game that’s fun for everyone. If you’re new to Hearthstone, getting started is simple: Just visit playhearthstone.com and click on the “Play Free Now” button. Once your download is finished, fire it up and click on the Hearthstone icon. Install Hearthstone, then hit the “Play” button and you’ll be on your way.

As soon as you jump in you’ll challenge iconic Warcraft characters, including the ferocious Hogger, the mischievous Millhouse Manastorm, and the wise Lorewalker Cho. As you progress through these introductory missions, you’ll hone your card-slinging skills in preparation for a climactic battle against Illidan Stormrage! You are not prepared . . . for this much fun!

Once you’ve completed the introductory missions, you’ll have access to all of Hearthstone’s exciting offerings. Practice against the AI and you’ll be on your way toward unlocking all nine of the original World of Warcraft classes: Mage, Priest, Druid, Rogue, Shaman, Hunter, Paladin, Warrior, and Warlock! You can also challenge your friends to a duel, test your might against other players in ranked and casual Play mode matches, or fine-tune your mastery of deck construction for fantastic rewards in the Arena. An endless variety of decks are just waiting for you to build and play!

If you’ve already been playing Hearthstone with us, check out the new stuff we’ve added with the latest patch here!

Celebrate the release of Hearthstone with these class-themed Facebook cover photos and Twitter icons! (Available Here)

Start playing Hearthstone FREE today. We’ve got a seat waiting just for you!
 
Zvanične Patch Informacije
Originally Posted by Blizzard 

General

  • Golden Heroes have been added and now can be unlocked after winning 500 Ranked games with a Hero! Track your progress on the deck selection screen in Ranked Mode.
  • New card backs have been added.  Collect these by doing awesome things such as participating in each Ranked Season!
  • The Hearthsteed mount reward has been added and can now be obtained for your World of Warcraft account! Win 3 games in Play or Arena mode to acquire one of your own!
  • You can now connect to other regions (Americas, Europe, Korea, Taiwan) of Hearthstone regardless of the region that is set on your Battle.net account. Account progress and card collections are saved separately per region. This feature will become available once the patch is live in all regions. 
  • The “Players Near Me” feature is now enabled by default.  You can disable this feature in the Options Menu.
  • The queue timer now only shows up after you’ve been waiting a while.
  • Certain Expert cards have been changed and the amount of dust that you get from disenchanting these cards have been temporarily increased such that it is equal to the amount of dust that it would have originally cost to craft those cards. Affected cards are:

Ranked Play

  • During each Ranked Season change, players may now start the new season at a rank higher than the default Angry Chicken rank, depending on the rank that was obtained at the end of the previous season. You’ll receive one bonus star for every rank you achieved in the previous season.
  • The Angry Chicken rank now starts with 0 stars, instead of 1. Bawk!?

Arena

  • Arena rewards at 10, 11, and 12 wins no longer reward common non-golden cards.

Visuals

  • Many new card effects have been added. +3 Sparkles/+5 Shinies.
  • Minions who have Taunt and Stealth now have an effect that more clearly indicates that Taunt is temporarily disabled during Stealth.
  • Mass disenchanting now has new and improved graphics. Now you can mass disenchant in style!
  • The UI that pops up when challenging a friend to a duel has been improved. Wow, so challenge.
  • Minions that have been blessed by Blessing of Wisdom now show the trigger “lightning bolt”. Talk about a bright idea!

Gameplay

  • If you disconnect from a game, you now have 60 seconds to try and reconnect and pick up from where you left off.
  • The Expert AI has been sent to Hearthstone training camp and should now be more challenging.
  • If a player’s deck contains all Golden cards, a Golden The Coin will compliment your deck if you happen to go second.
  • Unlocking a hero now plays that Hero’s emote. Well met!
  • Secrets can now only activate on your opponent’s turn.
    • Activating your own secrets feels a little strange, but mostly, the ability to do this was preventing us from creating new and powerful secrets that trigger off of events you can easily control (like a minion dying).  They end up functioning just like spells, instead of trying to bait your opponent into a bad play.  This change keeps secrets working like traps you lay for your opponent, instead of spells that you cast and use on your own turn.

Card Changes

  • Nat Pagle now reads: At the start of your turn, you have a 50% chance to draw an extra card.
    • Nat Pagle will now draw a card at the start of your turn rather than at the end. Nat had too much draw power for a card that is fairly hard to counter so early in the game, making it almost an auto-include for many decks.  This change reduces the power of the card and gives players more time to counter the card before it starts.
  • Tinkmaster Overspark is now a 3/3 (up from 2/2) and now reads: BattlecryTransform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel.
    • Tinkmaster is a neutral card that silences and often shrinks big creatures. This reduces the amount of big, fun creatures in the environment. We think this change will increase the amount fun creatures in the environment, and bring him more in-line with his cost and overall power. Tinkmaster should still show up in certain types of decks, but will no longer be appearing in every high level deck.

Bug Fixes

  • Water Elemental (Mage) will now properly freeze armored heroes as intended.
  • Ancestral Healing (Shaman) will now always attempt to heal a minion for its full Health regardless of its current Health.
  • The issue where minions randomly swap battle positions with other minions is a result of many factors and issues. All known circumstances and issues that result in minions dancing randomly around have been resolved.
  • Cards now better respect personal space while in a player’s hand. Similar to the minion swapping issue, all known circumstances and issues that result in cards overlapping with other cards in a player’s hand have been resolved.  
  • The New Deck button in the Collection Manager no longer stays highlighted if you quickly click the Done and No buttons after selecting a hero.
  • The Hearthstone client will no longer remain in the foreground when you click on another program.
  • You can now select a friend in the friends list by clicking on their medal in Play mode.
  • If you were playing a friendly game when daily quests were granted, you are now correctly notified after the game.
  • The Repair Bot's healing ability now generates an entry in the game history.
  • Fixed an issue that could cause the buttons to stop working for a short moment when transitioning back to the main hub.
  • Fixed an issue that prevented some accounts from properly receiving friendly challenges.
  • Fixed an issue that prevented some accounts from joining Play, Practice or Friendly games if they have a custom deck in their collection.
  • Fixed an issue where entering a new Arena run while getting a new daily quest can cause the Arena purchase and the back buttons to be unresponsive.
  • Fixed an issue where you will receive a toast stating your friend has just come online if you log into Hearthstone and that friend was already online.
  • Fixed an issue where attempting to create a new deck would cause the game to time out after about a minute.
  • Fixed an issue where backing out of a deck list while its deck tile is animating to the top of the list will cause the deck list buttons to become unresponsive.
  • Fixed an issue where cards opened in packs or earned from defeating heroes may not appear in your collection after restarting the client.
  • Fixed an issue where clicking on the Last Played player area in friends list opens up the Add a Friend prompt without automatically filling in the player's BattleTag.
  • Fixed an issue where the credits can be played while in the Today's Quests screen.
  • Fixed an issue where the quest Level Up! is completed upon reaching a total level of 10 instead of level 10 on one Hero.
  • Improved many graphical effects and fixed various graphical and game behavior issues.
  • Fixed a number of audio and sound issues.

Mac

  • Toggling full screen mode on some resolutions and monitors will no longer cause the window borders to be visible.
  • Fixed a graphical issue that could occur when changing resolutions.
  • Loading into a game will no longer cause graphical issues while on high graphics settings.
  • The system menu bar will no longer display over the client in full screen mode.
  • Using Alt + Tab to switch focus while in full screen mode will no longer cause the dock to appear over the client.

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