Najnovija Diskusija na Forumu

User Avatar on Forum
Author: Platin Date: Monday, 28 July 2014
User Avatar on Forum
Author: Silencer Date: Monday, 28 July 2014
User Avatar on Forum
Author: Urosh92 Date: Sunday, 27 July 2014

Artcraft - Champion of Stormwind - Novi Human Male Model

Blizzard je objavio novi Artcraft gde nam predstavlja novog Human Male Modela!
Originally Posted by Blizzard (Source)

Welcome to another Artcraft! I’m Chris Robinson, art director on WoW, and today we’re keeping it short and sweet with a reveal of the updated male Human model. As with the previous model redesigns, our goal here was to honor the silhouette and style of the original, while increasing fidelity and fixing some of the big issues we’d identified. The male Human has long been a source of criticism from some of you for his odd proportions and face geometry. We’ve taken great care to ensure we’re not changing so much that he looks completely unlike anything you’d expect, while also correcting some of the more glaring problems. We hope you enjoy the results!



On a slightly separate topic: I wanted to give you a quick heads up that we’re expecting some in-progress models to be hitting the Warlords of Draenor alpha test soon. While these will give you an early look at some of the models, please be aware that they aren’t finished yet. We’ll be presenting final high-quality model captures in future Artcrafts, so stay tuned!


Diablo III PTR Patch 2.1 Zvanične Informacije

Blizzard je objavio zvanične PTR 2.1 Informacije.
Originally Posted by Blizzard (Source)

Below you'll find the preliminary PTR patch notes for patch 2.1.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.1.0 - v2.1.0.25014

To provide feedback on patch 2.1.0, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the the PTR Bug Report forum.
For additional information about the PTR, click here.

Table of Contents:


New Feature: Seasons
Seasons are an optional, recurring game mode that offers players the opportunity to periodically start fresh, leveling Normal or Hardcore characters from scratch without gold, resources, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal characters will have their own shared stash and artisan progression as well. Any items, gold, or Paragon experience earned during a Season will be rolled over to a player's non-Seasonal characters once the Season concludes. Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will be tracked in our new Leaderboard system.  To learn more about Seasons,click here.  Please note that Seasons are not yet available for testing on the PTR. This feature will be enabled at a later date.  New Feature: Greater Rifts
Formerly referred to as Tiered Rifts, Greater Rifts are a special type of timed Nephalem Rift. There are an infinite number of Greater Rift levels, and each Greater Rift level will be progressively more difficult than the last.  Completing a Greater Rift within its alloted time will allow players to progress to the next level (and if your time is exceptionally good, you may even skip multiple levels at once). Players can continue progressing through Greater Rift levels so along as they complete the Rift before its timer expires. Once a timer expires, players will reach the end of their current Greater Rift journey and their best results will be tracked in our new Leaderboard system.  To learn more about Greater Rifts, click here.  New Feature: Leaderboards
With the addition of Seasons and Greater Rifts, we want to provide players with a way to measure their progress within each of those environments. To do so, we've created Leaderboards.  Leaderboards will track a variety of competitive player data including Greater Rifts clear times, Seasonal achievement point totals, and Seasonal Conquest completion ranking across several different game styles. Designed to be informative and detailed, Leaderboards will also allow you to compare your progress to that of players within your gameplay region, on your friends list, and in your clan roster. To learn more about Leaderboards, click here.  New Feature: The Cesspools
In patch 2.1.0 and moving forward, players will now have a chance to spawn a new level environement while in a Nephalem Rift or Greater Rift: The Cesspools.   Originally designed as the sewers of Westmarch, we weren't quite able to include the Cesspools in the list of playable environments in Reaper of Souls by the time the expansion launched. Still, we loved the look and feel of this festering, dank underworld and have spent some time polishing it up for use in Nephalem Rifts and Greater Rifts. We hope you enjoy this new randomized landscape! To learn more about the Cesspools, click here.  Return to Top


  • An additional Stash Tab is now available for all players with Reaper of Souls
  • Players will now be disconnected from Diablo III upon being inactive for 30 minutes while outside of a game
  • Healing Changes
    • The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15%
    • The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15%
    • The amount of Life Regeneration and Life On Hit granted by items has been increased
      • These changes apply to all items from level 1 to 70
      • These changes are retroactive and will apply to existing gear
Return to Top


  • Made a number of improvements to the AI of several pets:
    • Pets that belong to other players will now be less visible
    • Fixed a number of issues which could sometimes cause pets to not attack a nearby enemy or stand still and stop attacking the enemy they were currently attacking
      • Pets affected by these improvements include:
        • Call of the Ancients
        • Companion
        • Fetish Army
        • Gargantuan
        • Mystic Ally
        • Phalanx
        • Zombie Dogs
  • Barbarian
    • Active Skills
      • Call of the Ancients
        • Ancients should now more reliably hit moving targets
        • Korlic's Furious Charge ability now deals damage to enemies he passes through
        • Mawdawc's Seismic Slam ability now has a small knock up effect instead of the knock back
        • Skill Rune - Duty to the Clan
          • Has been redesigned
            • Enemies hit are now chilled reducing Movement Speed by 30% for 2 seconds
            • Chilled enemies have a 10% increased chance to be critically hit
          • Damage type changed from Physical to Cold
        • Bug Fixes
          • Fixed an issue that could sometimes cause the ancients to never use their bonus abilities
          • Fixed an issue that allowed the Ancients to snapshot attack speed when summoned
      • Cleave
        • Damage area has been increased from 120 to 180 degrees to more closely match the visual
        • Skill Rune - Gathering Storm
          • Has been redesigned
            • Now Chills all enemies hit and causes them to take 10% increased damage from all sources for 3 seconds
          • Damage type changed from Physical to Cold
      • Earthquake
        • Weapon damage increased from 2600% to 4200%
        • Skill Rune - Giant's Stride
          • Secondary tremor weapon damage increased from 160% to 200%
        • Skill Rune - Molten Fury
          • Weapon damage increased from 4500% to 5100%
      • Furious Charge
        • Weapon damage increased from 360% to 540%
        • Skill Rune - Battering Ram
          • Weapon damage increased from 760% to 900%
        • Skill Rune - Bull Rush
          • The stun has been replaced with a freeze
          • Damage type changed from Physical to Cold
        • Skill Rune - Dreadnought
          • Damage type changed from Physical to Lightning
      • Ignore Pain
        • Now grants immunity to all crowd control effects while active
        • Skill Rune - Bravado
          • Has been redesigned
            • Now increases your run speed by 40% and knocks back enemies as you run
        • Skill Rune - Contempt for Weakness
          • Has been redesigned
            • Now instantly heals you for 35% of your maximum Life
      • Rend
        • Skill Rune - Mutilate
          • Has been redesigned
            • Now causes enemies Chilled by Rend to take 10% increased damage from all sources
      • Seismic Slam
        • Will now lock on to an enemy you targeted with your mouse if you hold down the button
      • Rend
        • Weapon damage increased from 1000% to 1100% over 5 seconds
        • Skill Rune - Lacerate
          • Damage type changed from Physical to Lightning
        • Skill Rune - Mutilate
          • Damage type changed from Physical to Cold
        • Skill Rune - Ravage
          • Damage type changed from Physical to Fire
      • Wrath of the Berserker
        • Skill Rune - Slaughter
          • Damage caused by this rune can now trigger procs
Return to Top
  • Crusader
    • Active Skills
      • Phalanx
        • Avatar run speed increased from 100% to 200%
        • Skill Rune - Bowmen
          • Bug Fixes
            • Fixed an issue that caused the Bowmen to stop attacking when an enemy was in range, but out of line of sight
Return to Top
  • Demon Hunter
    • Dexterity no longer grants Dodge chance
    • Dexterity now grants 1 Armor per point
    • Active Skills
      • Cluster Arrow
        • Skill Rune - Maelstrom
          • Tendril weapon damage increased from 220% to 450%
          • Damage type changed from Physical to Cold
        • Skill Rune - Shooting Stars
          • Rocket weapon damage increased from 400% to 600%
      • Companion
        • Skill Rune - Boar Companion
          • Now cleaves enemies in front of him
      • Entangling Shot
        • Skill Rune - Chain Gang
          • Damage type changed from Poison to Physical
      • Impale
        • Weapon damage increased from 620% to 750%
        • Skill Rune - Chemical Burn
          • Weapon damage increased from 220% to 500% over 2 seconds
        • Skill Rune - Grievous Wounds
          • Additional damage on Critical Hit increased from 130% to 330%
        • Skill Rune - Impact
          • Stun chance increased from 50% to 100%
        • Skill Rune - Overpenetration
          • Damage type changed from Poison to Cold
      • Multishot
        • Skill Rune - Arsenal
          • Rocket weapon damage increased from 160% to 300%
      • Preparation
        • Skill Rune - Punishment
          • The Discipline cost has been removed
          • Now has a 20 second cooldown
      • Rain of Vengeance
        • Weapon damage increased from 1250% to 1500% over 5 seconds
        • Skill Rune - Anathema
          • Weapon damage increased from 5400% to 5800% over 5 seconds
        • Skill Rune - Dark Cloud
          • Weapon damage increased from 2650% to 3500% over 8 seconds
        • Skill Rune - Flying Strike
          • Weapon damage increased from 3200% to 3800% over 5 seconds
          • Damage type changed from Physical to Cold
        • Skill Rune - Shade
          • Weapon damage increased from 2400% to 2800% over 5 seconds
        • Sill Rune - Stampede
          • Weapon damage increased from 4200% to 4600% over 6 seconds
      • Rapid Fire
        • Weapon damage increased from 525% to 685%
        • Skill Rune - Bombardment
          • Weapon damage increased from 465% to 545%
        • Skill Rune - High Velocity
          • Pierce chance increased from 40% to 50%
          • Damage type changed from Poison to Lightning
        • Skill Rune - Web Shot
          • Slow duration increased from 1 to 2 seconds
      • Sentry
        • Weapon damage increased from 200% to 280%
        • Skill Rune - Chain of Torment
          • Weapon damage increased from 240% to 300% per second
        • Skill Rune - Impaling Bolt
          • Damage type changed from Physical to Lightning
        • Skill Rune - Spitfire Turret
          • Weapon damage increased from 70% to 120%
      • Shadow Power
        • Skill Rune - Gloom
          • Damage reduction increased from 15% to 35%
        • Skill Rune - Well of Darkness
          • Cooldown reduced from 14 to 10 seconds
      • Smoke Screen
        • Skill Rune - Special Recipe
          • Cooldown has been removed
          • Now reduces the Discipline cost to 10
      • Spike Trap
        • Weapon damage increased from 250% to 340%
        • Skill Rune - Echoing Blast
          • Weapon damage increased from 250% to 420% per explosion
        • Skill Rune - Lightning Rod
          • Weapon damage increased from 280% to 500%
        • Skill Rune - Long Fuse
          • Weapon damage increased from 300% to 520% per explosion
        • Skill Rune - Sticky Trap
          • Weapon damage increased from 680% to 800%
      • Strafe
        • Weapon damage increased from 400% to 575%
        • Skill Rune - Demolition
          • Weapon damage increased from 340% to 400%
        • Skill Rune - Emberstrafe
          • Weapon damage increased from 80% to 185% over 2 seconds
        • Skill Rune - Rocket Storm
          • Weapon damage increased from 90% to 110%
        • Skill Rune - Stinging Steel
          • Extra damage on Critical Hit increased from 130% to 140%
      • Vault
        • Skill Rune - Acrobatics
          • Cooldown reduced from 8 to 6 seconds
      • Vengeance
        • Skill Rune - From the Shadows
          • Damage type changed from Poison to Cold
    • Passive Skills
      • Awareness
        • Has been redesigned
          • Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life
            • This effect has a 60 second cooldown
      • Perfectionist
        • No longer increases your Life by 10%
Return to Top
  • Monk
    • Dexterity no longer grants Dodge chance
    • Dexterity now grants 1 Armor per point
    • Active Skills
      • Crippling Wave
        • Weapon damage increased from 143% to 175%
        • Skill Rune - Mangle
          • Weapon damage increased from 216% to 265%
        • Skill Rune - Rising Tide
          • Spirit generated on Critical Hit increased from 4 to 6
        • Skill Rune - Tsunami
          • Every third hit now also Freezes enemies for 1.5 seconds
      • Cyclone Strike
        • Skill Rune - Wall of Wind
          • Has been redesigned
            • Now Freezes enemies for 1.5 seconds after pulling them in
      • Deadly Reach
        • Weapon damage increased from 109% to 120%
        • Skill Rune - Foresight
          • Buff duration increased from 3 to 5 seconds
        • Skill Rune - Keen Eye
          • Has been removed
          • New skill rune added: "Searing Grasp"
            • Increases weapon damage dealt to 200%
        • Skill Rune - Piercing Trident
          • Chance to knock enemies up on the third hit increased to 100%
        • Skill Rune - Scattered Blows
          • Third hit weapon damage increased from 156% to 185%
        • Skill Rune - Strike from Beyond
          • Has been redesigned
            • Now reduces the Spirit cost of your next Spirit spender by 8% for each enemy hit by the third hit
      • Exploding Palm
        • Weapon damage increased from 1179% to 1685% over 9 seconds
        • Skill Rune - Essence Burn
          • Weapon damage increased from 1623% to 2620% over 9 seconds
          • Weapon damage of the explosion DoT effect increased from 258% to 640% over 3 seconds
        • Skill Rune - Impending Doom
          • Weapon damage increased from 2149% to 3265% over 12 seconds
      • Fists of Thunder
        • First and second hit weapon damage increased from 122% to 255%
        • Third hit weapon damage increased from 183% to 510%
        • Skill Rune - Bounding Light
          • Weapon damage increased from 195% to 240%
        • Skill Rune - Quickening
          • Spirit generated on Critical Hit increased from 4 to 6
        • Skill Rune - Static Charge
          • Additional weapon damage dealt to enemies affected by Static Charge increased from 125% to 180%
        • Skill Rune - Thunderclap
          • Shockwave weapon damage increased from 95% to 105%
        • Skill Rune - Wind Blast
          • Freeze duration increased from 1 to 2 seconds
      • Seven-Sided Strike
        • Significantly increased proc coefficient
        • Skill Rune - Fulminating Onslaught
          • Explosion weapon damage reduced from 977% to 877% per hit
          • Significantly increased proc coefficient
        • Skill Rune - Pandemonium
          • Has been redesigned
            • Now removes the Spirit cost and Freezes all enemies hit for 7 seconds
          • Significantly increased proc coefficient
          • Damage type changed from Physical to Cold
        • Skill Rune - Sudden Assault
          • Weapon damage increased from 6477% to 8285%
          • Damage type changed from Physical to Lightning
          • Significantly increased proc coefficient
        • Skill Rune - Sustained Attack
          • Cooldown reduced from 17 to 14 seconds
          • Significantly increased proc coefficient
      • Sweeping Wind
        • Weapon damage increased from 30% to 60% per stack
        • Skill Rune - Blade Storm
          • Weapon damage increased from 40% to 85% per stack
        • Skill Rune - Cyclone
          • Tornado weapon damage increased from 23% to 35%
        • Skill Rune - Master of Wind
          • Has been redesigned
            • Enemies damaged by Sweeping Wind for 3 consecutive seconds while the vortex is at 3 stacks will now be Frozen for 2 seconds
              • Enemies cannot be Frozen by Sweeping Wind more than once every 3 seconds
      • Tempest Rush
        • Weapon damage increased from 240% to 260
        • Skill Rune - Northern Breeze
          • Weapon damage increased from 285% to 310%
      • Wave of Light
        • Skill Rune - Numbing Light
          • Has been removed
          • New skill rune added: "Shattering Light"
            • Frozen targets have a 20% increased chance to be critically hit by Wave of Light
        • Skill Rune - Wall of Light
          • Now has a 40% chance to stun enemies
          • Removed knockback
      • Way of the Hundred Fists
        • Weapon damage increased from 192% to 220%
        • Removed the target cap on the third hit
        • Skill Rune - Hands of Lightning
          • Weapon damage increased from 429% to 490%
        • Skill Rune - Spirited Salvo
          • Has been removed
          • New skill rune added: "Assimilation"
            • Each enemy hit by the third hit increased your damage by 5%
        • Skill Rune - Windforce Flurry
          • Wave of wind weapon damage increased from 191% to 285%
    • Passive Skills
      • One With Everything
        • Has been removed
        • New passive added: "Harmony"
          • 30% of your single elemental resistances from items instead increases your resistance to all elements
      • Provocation
        • Has been removed
        • New passive added: "Determination"
          • Your damage is increased by 4% for each enemy within 12 yards of you up to a maximum of 20%
      • Relentless Assault
        • New passive skill
        • Available at Level 30
        • You deal 20% more damage to enemies that are Blind, Frozen, or Stunned
      • Seize the Initiative
        • Has been removed
        • Will be replaced by another passive skill in the future
Return to Top
  • Witch Doctor
    • The collision boxes for the following pets have had their radii reduced
      • Zombie Dogs
      • Gargantuan
      • Fetishes
    • Active Skills
      • Corpse Spiders
        • Weapon damage increased from 324% to 576%
        • Skill Rune - Blazing Spiders
          • Weapon damage increased from 400% to 700%
        • Skill Rune - Leaping Spiders
          • Weapon damage increased from 383% to 646%
        • Skill Rune - Spider Queen
          • Weapon damage increased from 1575% to 2625%
      • Fetish Army
        • Skill Rune - Fetish Ambush
          • Damage type changed from Physical to Cold
      • Locust Swarm
        • Skill Rune - Devouring Swarm
          • Has been redesigned
            • Now grants 25 mana per second as long as the first enemy hit is still alive
          • Damage type changed from Poison to Cold
        • Skill Rune - Cloud of Insects
          • Damage type changed from Poison to Physical
      • Mass Confusion
        • Skill Rune - Devolution
          • Chance to summon a Zombie Dog reduced from 50% to 30%
      • Poison Dart
        • Skill Rune - Flaming Dart
          • Weapon damage increased from 425% to 565% over 4 seconds
      • Sacrifice
        • Has been redesigned
          • Now sacrifices a single dog at a time
          • The dog will now be thrown to you cursor location and detonates on impact
        • Weapon damage increased from 185% to 1090%
          • If you're wearing The Tall Man's Finger, the damage is tripled to 3270% weapon damage for sacrificing your dog
            • You do not gain additional damage if your giant dog represents more than 3 normal dogs
        • Skill Rune - Black Blood
          • Has been redesigned
            • Now stuns enemies in the impact area for 3 seconds
        • Skill Rune - Pride
          • Mana gained increased from 60 to 280 per dog
        • Skill Rune - For the Master
          • Has been redesigned
            • All your dogs will now be sacrificed in a single cast for 1090% weapon damage each
        • Skill Rune - Provoke the Pack
          • Has been redesigned
            • Now gain 20% increased damage for 5 seconds when you sacrifice a dog
              • This buff gains a stack with each cast and has a maximum of 10 stacks
      • Spirit Barrage
        • Skill Rune - Well of Souls
          • Damage type changed from Cold to Fire
    • Passive Skills
      • Circle of Life
        • Chance to summon a Zombie Dog has been reduced from 30% to 15%
Return to Top
  • Wizard
    • Active Skills
      • Arcane Torrent
        • Now has an initial cost of 30 Arcane Power
        • Weapon damage increased from 573% to 670%
        • Skill Rune - Arcane Mines
          • Weapon damage increased from 688% to 825%
        • Skill Rune - Death Blossom
          • Weapon damage increased from 1452% to 1725%
      • Blizzard
        • Weapon damage increased from 807% to 910%
        • Skill Rune - Unrelenting Storm
          • Weapon damage increased from 1296% to 1360%
      • Disintegrate
        • Now has an initial cost of 30 Arcane Power
        • Weapon damage increased from 511% to 580%
        • Skill Rune - Entropy
          • Weapon damage increased from 649% to 745%
      • Energy Twister
        • Weapon damage increased from 1000% to 1525%
        • Skill Rune - Raging Storm
          • Weapon damage increased from 1935% to 3200%
      • Familiar
        • Weapon damage increased from 179% to 240%
      • Hydra
        • Weapon damage increased from 66% to 195%
        • Skill Rune - Arcane Hydra
          • Weapon damage increased from 111% to 245%
        • Skill Rune - Blazing Hydra
          • Weapon damage increased from 108% to 185% over 3 seconds
        • Skill Rune - Frost Hydra
          • Weapon damage increased from 108% to 275%
        • Skill Rune - Lightning Hydra
          • Weapon damage increased from 138% to 305%
        • Skill Rune - Mammoth Hydra
          • Weapon damage increased from 178% to 400%
      • Magic Missile
        • Weapon damage increased from 170% to 230%
        • Skill Rune - Charged Blast
          • Weapon damage increased from 240% to 325%
        • Skill Rune - Seeker
          • Weapon damage increased from 211% to 285%
      • Meteor
        • Molten fire weapon damage increased from 167% to 190% over 3 seconds
        • Skill Rune - Comet
          • Freezing mist weapon damage increased from 197% to 224% over 3 seconds
        • Skill Rune - Molten Impact
          • Molten fire weapon damage increased from 549% to 625% over 3 seconds
      • Ray of Frost
        • Now has an initial cost of 30 Arcane Power
        • Weapon damage increased from 510% to 605%
        • Skill Rune - Sleet Storm
          • Weapon damage increased from 375% to 455%
    • Passive Skills
      • Cold Blooded
        • Bug Fixes
          • Fixed an issue that could sometimes prevent skills from refreshing this skill when their Chilled duration was refreshed
Return to Top


  • A new Legendary consumable has been added
    • Ramalandi's Gift
      • Use on an unsocketed item to add the maximum number of sockets that item type allows
  • Several existing Legendary items have been updated to include a unique Legendary power 
    • General
      • Depth Diggers
        • Legendary Power added
          • All resource generators deal 80-100% more damage
      • Kymbo's Gold
        • Legendary Power added
          • Picking up gold heals you for an amount equal to the gold that was picked up
            • Note: This power has not yet implemented
      • Sash of Knives
        • Legendary Power added
          • Chance on attack to throw a dagger at a nearby enemy for 275-350% weapon damage
    • Barbarian
      • Lamentation
        • Legendary Power added
          • Allows Rend to be applied twice
      • Bastion's Revered
        • Legendary Power added
          • Increases maximum number of Frenzy stacks to 10
    • Crusader
      • Angel Hair Braid
        • Legendary Power added
          • Allows Punish to gain the effect of all runes
      • Eternal Union
        • Legendary Power added
          • Increases the duration of all Phalanx Avatars by 200%
    • Demon Hunter
    • Note: Existing items will not be affected by these changes. Only new versions of the items will roll with the added Legendary power. 
  • Class-Specific Items
    • Crusader
      • Blade of Prophecy
        • The text on this item no longer improperly states that all enemies hit by Condemn will trigger another explosion
    • Demon Hunter
      • Embodiment of the Marauder
        • (6) Set Bonus
          • Fixed an issue that caused Hatred spenders cast by the Sentries to have a slower attack speed than intended
      • Natalya's Vengeance
        • (4) Set Bonus
          • Cooldown reduction increased from 1 to 2 seconds per kill
          • Now also triggers on assists
      • The Shadow's Mantle
        • (2) Set Bonus
          • Now, upon receiving fatal damage you instead automatically cast Smoke Screen and are healed to 25% Life
            • This effect may only occur once every 120 seconds
        • (4) Set Bonus
          • Has been redesigned
            • Now causes Shadow Power to last forever
    • Wizard
      • Firebird's Finery
        • (6) Set Bonus
          • Weapon damage increased from 300% to 2000% over 5 seconds
    • Several existing class-specific Legendary items have also been updated to include a unique Legendary power (please see above)
  • New Seasonal Legendaries
    • General
      • Bottomless Potion of Rejuvination
        • New Legendary Potion
        • Restores 15% of your primary resource when used below 25% Life
      • Krelm's Buff Belt
        • New Legendary Belt
        • Grants a 20% Movement Speed bonus
        • Taking damage causes you to lose this effect for 15 seconds
      • Krelm's Buff Bracers
        • New Legendary Bracers
        • Grant you immunity to Knockback and Stun effects
      • x1_FollowerItem_Legendary_03 (Name still TBD)
        • New Legendary Follower item
        • Equip on Follower: Reduces the cooldown of all Follower skills by 50%
    • Barbarian
      • Remorseless
        • New Legendary one-handed Mighty Weapon
        • Grants Hammer of the Ancients a 25-30% chance to summon an Ancient for 20 seconds
    • Crusader
      • Amazonian Parma
        • New Legendary Shield
        • Allows Phalanx to summon twice as many Avatars
        • Applies to all rune variants
      • P1_CruShield_norm_unique_01 (Name still TBD)
        • New Legendary Crusader Shield
        • Removes the cooldown of Condemn
        • Condemn now costs 40 Wrath
    • Demon Hunter
      • Leonine Bow of Hashir
        • New Legendary Bow
        • Grants Bola Shot a 15-20% chance on explosion to pull in all enemies within 24 yards
    • Monk
      • Alabaster Gloves
        • New Legendary Gloves
        • Increases the duration of Sweeping Wind to 1 minute
    • Witch Doctor
      • Seasonal Legendary not yet implemented
    • Wizard
      • p1_Wand_norm_unique_01 (Name still TBD)
        • New Wand
        • Removes the cooldown of Teleport
        • Teleport now costs 25 Arcane Power
Return to Top


  • Bad Time to Be a Beast
    • Number of kills required has been reduced from 500,000 to 250,000
  • Bouncing from Bounty to Bounty
    • Number of bounties required has been reduced from 50,000 to 5,000
  • Bounty Hunter Extraordinaire
    • Number of bounties required has been reduced from 100,000 to 7,500
  • Bounteous Maximus
    • Number of bounties required has been reduced from 150,000 to 10,000
  • Death Death and More Death
    • Number of kills has been reduced from 2,500,000 to 750,000
  • The Million Monster Mortality
    • Has been renamed to "Killin' It"
    • Number of kills required has been reduced from 1,000,000 to 500,000
  • Some Hordes
    • Number of kills required has been reduced from 5,000,000 to 1,000,000
  • Splinter is Coming
    • Number of kills required has been reduced from 25,000 to 1,000
  • Ten Grand and Counting
    • Has been renamed to "Bountiful Bounties"
    • Number of bounties required has been reduced from 10,000 to 2,500
Return to Top


  • Bounties
    • The following Bounties have had their gold and XP reward values decreased:
      • Act I - Clear Khazra Den
      • Act II - Complete event: A Miner's Gold
      • Act III - Clear Cryder's Outpost
      • Act III - Clear Forward Barracks
      • Act IV - Clear Hell Rift level 2
      • Act V - Complete event: The Miser
  • Nephalem Rifts
    • The cost to open a Nephalem Rift has been reduced from 5 Rift Fragments (total) to 1 Rift Fragment (per player)
      • Each player must pay the 1 Rift Fragment cost in order to enter a Nephalem Rift
    • You can no longer click the Rift Obelisk to open a new rift while one is already open
    • Conduit Pylon duration reduced from 30 to 15 seconds only while in a Greater Rift
  • Bug Fixes
    • Fixed an issue that allowed the matchmaking system to place players in games with open rifts where the rift guardian has already been killed
Return to Top


  • Blacksmith 
    • The number of Magic materials required to craft Legendary and set Bracers has been reduced from 120 to 72
  • Mystic
    • When Transmogrifying an item with existing visual effects into a Legendary item, the original item's visual effects will no longer be displayed in addition to the Legendary item's visual effects
    • Torment-only Set items can now be restored to their original appearance after being transmogrified
Return to Top


  • Infernal Machine
    • A new reward has been added: The Hellfire Amulet
      • New Legendary amulet
      • Will randomly roll a passive appropriate to your class
      • Available for purchase from Squirt in Act II for 5 million gold 
      • Requires the same materials to craft as the Hellfire Ring plus 10 additional Forgotten Souls
Return to Top


  • The Skeleton King will now drop the Leoric's Crown the first time you kill him from level 11 to level 65
  • Larvas will now also drop loot
  • Bug Fixes
    • Fixed an issue that could prevent some DoTs from dealing damage while Treasure Goblins were running
Return to Top


  • Character "Minis" have been added to Profiles
  • Added a text box to the friends list that will filter the list as you type
  • Filter settings on the Clan News pane will now be saved even if you log out
  • The Achievements drop down filter will now save your selection as long as you remain logged in
  • Holding down Shift when comparing items will now exclude bonuses provided by sockets from the comparison
  • Chat
    • Messages will now convert to a whisper after space is pressed when entering a player name
    • New messages will now prioritize your whisper targets if you are currently whispering someone
    • A new hotkey has been added to display the chat window
      • You can now force the chat window to be displayed by holding down the X key
  • Bug Fixes
    • Players will now properly be notified when the Party Leader changes the games difficulty setting
    • Fixed an issue that could sometimes prevent the last few monsters required to clear a bounty from displaying on the minimap
    • Fixed an issue preventing Paragon levels and portraits from displaying on the Heroes Profile tab for offline players
    • Fixed an issue causing Paragon portrait award toasts to pop up before a new portrait was actually earned
    • Fixed an issue that was improperly limiting Community news posts to a character limit that was lower than intended
Return to Top


  • Fixed an issue that was causing frame rate to cap at 60 FPS with Vertical Sync enabled

Zvanične Heroes of The Storm Patch Informacije - 25 Jun

Heroes of the Storm serveri ugašeni su zbog novog patcha koji se trenutno postavlja, a on nam sa sobom donosi novog heroja Zagara!
Originally Posted by Blizzard (Source)
We've brought the Heroes of the Storm service down for a period of extended maintenance today in order to release a brand new patch for the Technical Alpha. Maintenance is ongoing, but don't worry; we'll let you know as soon as the Nexus is back online! In the meantime, you can check out complete patch notes below.

Please welcome Zagara, our latest addition to the Heroes of the Storm roster!


International Invites Coming Soon!

We’re nearly ready to expand Heroes of the Storm Technical Alpha testing to players in regions outside of the United States, and Tech Alpha invite waves will soon include many more international players. Additionally, purchases will soon be enabled for many additional countries, and the Heroes Shop will accept purchases from the following regions using the currencies listed below:

  • Europe:
    • British Pounds (GBP)
    • Euros (EURO)
    • Rubles (RUB)
  • Latin America:
    • Brazilian Real (BRL)
    • Mexican Peso (MXN / MXP)
    • Chilean Peso (CLP)
    • Argentine Peso (ARS)
  • Australia:
    • Australian Dollars (AUD)
  • Southeast Asia, North America, New Zealand, and other Latin America:
    • US Dollars (USD)

Experience and Snowballing

  • Experience earned by killing Minions in-lane has been increased by 20%.
  • Bonus trickle experience granted to a team that is behind by 3 or more levels during a game has been removed.
  • Early implementation for the “Underdog Bonus” has been added.
    • A team that is behind in levels – the “underdog” – now earns bonus XP whenever an enemy hero is killed, while a team that is ahead in levels receives reduced XP for killing enemy heroes.
    • The amount of bonus takedown XP granted to the underdog team, as well as reduced takedown XP for the team that’s ahead, scale significantly up based on the level difference between teams.
    • The Underdog Bonus starts at a 1 level difference, and caps off at a 4 level gap.
    • The Underdog Bonus continues until team levels become even.
  • Head here to check out additional details on the Underdog Bonus, as well as reasoning behind why we’re trying out this new system.

New Hero

Zagara has been added to Heroes of the Storm and is now available for play!


  • Abilities:
    • Baneling Barrage (Q)
      • Launch a stream of Banelings that explode on contact with enemies.
    • Hunter Killer (W)
      • Unleash a Hunter Killer Hydralisk to attack and chase an enemy.
    • Infested Drop (E)
      • Bombard an area with a Zerg Drop Pod that spawns Roachlings.


  • Trait
    • Creep Tumor (D)
        style="margin-left: 40px; list-style-type: circle;">
      • Spawn a Creep Tumor, which generates Creep and allows Zagara and her minions to move faster.
  • Heroic Abilities
    • Nydus Network (R1)
      • Zagara can place Nydus Worms and use them to quickly traverse the Battleground.
    • Devouring Maw (R2)
      • Summon a giant Maw to engulf enemies in an area, disabling and damaging them.



User Interface

Character Portrait

  • A Zagara portrait has been added to Character Portrait Select.


Score Screen

  • Right clicking a player’s Hero image on the end-of-game Score Screen displays options for communicating with, or reporting that player.
    • Teammates will display the following options: Whisper, Invite to Party, Add Friend, Block Communication, and Report Player.
    • Enemies will display: Block Communication, and Report Player.

In-Game UI

  • General
    • Many aspects of the in-game UI have received size reductions and layout changes in order to provide more vision of the game world and reduce the possibility of accidental clicks on UI elements.


  • The in-game Tab Screen has been reworked.
    • The Tab screen will now remain on screen after pressing the Tab key.
      • Dismiss the Tab screen by pressing Tab again, or clicking the X in the top right corner.
    • Clicking the speech bubble next to a player’s name on the Tab screen now blocks communication with them.
      • A player can be unblocked by clicking the speech bubble again or from the Social tab in the Options menu.
    • In addition to takedowns, deaths, and Battleground objectives, the Tab Screen now also includes tracking for siege damage, Hero damage, and healing done, as well as team levels, and hero kill totals for each team.
    • Click the “Show Talents” button at the bottom center of the Tab Screen to view all Talents and Heroic Abilities selected by each player during a match.


  • Talent Selection
    • The detailed Talent Select and Quick Select panes have been combined into one compact interface.
    • The new Talent Select pane includes detailed descriptions for each Talent, and tier selection has been moved from the left to the bottom of the pane.
    • Talents can still be quickly selected via hotkeys by pressing “Ctrl” and the corresponding number key.


  • Kill Streaks
    • A kill streak meter has been added next to the in-game Hero portrait.
      • Notifications are displayed at the top of the screen when a player achieves kill streaks of 5, 10, 15, and 20.
      • Players’ nameplates now light up or catch fire to show off when they’ve achieved lengthy kill streaks.
      • Kill streaks are reset upon death.


  • Notifications
    • Notifications that appear at the top of the screen now focus on Hero takedowns.
      • Top notifications now also indicate team kills, and feature a counter near the top left corner of the screen which displays the time remaining to continue a multi-kill streak.
      • Towns destroyed and Mercenary Camps captured are no longer announced via top notifications.
      • Battleground-specific notifications have been moved above the minimap.



  • Many items in the Heroes of the Storm Shop have received price changes with today’s patch.



  • Zagara has been added to the Shop.



  • Insectoid Zagara has been added to the Shop.



  • The Insectoid Zagara Bundle has been made available in the Shop for a limited time.
  • Head here for complete details on all of the Bundles that are currently available for purchase.


  • Several Hero models and skins have received visual improvements, including:
    • Arthas and all of his Skins
    • Raynor and all of his Skins
    • All Stitches skins have been updated with the visual improvements previously added to his base hero model.


  • New Music has been added to menus
  • Updated UI sounds
  • New voiceover has been added for all Mercenaries
  • New voiceover effects have been added which play on Hero death


Blackheart’s Bay

  • Treasure Chest Health has been increased to account for changes to Hero Basic Attack Speeds.
  • Skeleton Camp respawn time increased from 120 to 150 seconds

Dragon Shire

  • Player controlled Dragon Knight duration now increases by 2 seconds for each minute of elapsed game time.



  • Mercenary Camps now scale up to 30 minutes of elapsed game time.
  • Captured Mercenaries now scale up to 60 minutes of elapsed game time.


Grave Golem

  • Captured Mercenary Grave Golems are now roughly equivalent in strength to a 30 Skull Grave Golem on the Haunted Mines.
  • Mercenary Grave Golems now seek out structures and ignore Heroes, Minions, and Mercenaries in their path.
  • Mercenary Grave Golems no longer only stomp Minions.
    • Increased the number of Heroic targets required for a Mercenary Grave Golem to issue a stomp from 1 to 2.


  • Sorcerer
    • No longer shields other Knights
    • Damage aura has been removed
    • Now heals other Knights and surrounding minions.

Siege Giants

  • Defending Siege Giant attacks can no longer be dodged.
    • Siege Giant Attack Damage has been reduced from 100 to 80 in order to compensate for this change.



  • Attack Speed bonus reduced from 50% to 40% to compensate for changes to Hero Attack Speeds.


  • Ammo destruction reduced from 2 to 1 per Basic Attack to compensate for Attack Speed changes.

First Aid

  • Healing amount increased from 20% over 4 seconds to 35% over 6 seconds.

Minion Killer

  • Now also deals 25% additional damage to Summons.

Regeneration Master

  • Health regeneration increased from 3 to 4 per stack

Searing Attacks

  • Mana cost reduced from 20 to 15 per Basic Attack.



  • All Heroes now have flat Attack Speeds that no longer scale with level.
    • Basic Attack damage has been adjusted for all Heroes so that their damage output will remain the same as they were in previous versions of the game.
    • Many Talents, Abilities, and mechanics that were affected by faster Attack Speeds have been updated in order to account for the absence of scaling.
  • All Heroes and Talents have received substantial tooltip updates for increased clarity.

  • Toxic Nest
    • Swarm Nest (Talent)
      • Has been renamed to Locust Swarm
  • Ultimate Evolution
    • Abathur is now vulnerable during Ultimate Evolution’s casting time
    • A graphic has been added which indicates where Abathur will reappear when Ultimate Evolution expires.
  • Phase Shift (Z)
    • Cooldown increased from 20 to 30 seconds
  • Blink Heal
    • Blink Heal no longer restores Health over time, and its 3 second duration has been removed.
    • Now functions based on charges
      • A new charge is generated once every 8 seconds
      • Up to 2 charges can be stored at once
    • Activate to teleport to a nearby allied unit and instantly restore 250 (+15 per level) Health to the target.
      • There is a 1 second cooldown between activations
    • Ysera’s Blessing (Talent)
      • Now increases Blink Heal charge capacity to 3


  • Rockstar (Trait)
    • Attack Speed bonus reduced from 25% to 20%


  • Flight (Z)
    • Fly Away (Talent)
      • Flight cooldown reduction reduced from 20 to 15 seconds
  • Thunderstorm
    • Active and passive damage gained per level reduced from 12 to 10
  • Barrel Roll
    • Afterburner (Talent)
      • Movement Speed bonus reduced from 100% to 75%
  • Aerial Blitzkrieg
    • Cooldown reduced from 110 to 100 seconds


  • Basic Attack scaling increased from 6 to 7
  • Betrayer’s Thirst (Trait)
    • Spar For Blood (Talent) renamed to Thirsting Blade
    • Ultimate Duelist (Talent) renamed to Thrill of Battle
    • Betrayer’s Attrition (Talent) renamed to Hunter’s Onslaught
  • Dive
    • Betrayer’s Ally (Talent) renamed to Friend or Foe
  • Sweeping Strike
    • Additional Reach (Talent) renamed to Fel Reach
    • Endless Bounds (Talent) renamed to Unbound
  • Evasion
    • Demonic Life-Force (Talent) has been renamed to Shadow Shield
    • Lingering Evasion (Talent) renamed to Reflexive Block
    • Spell Evasion (Talent) renamed to Sixth Sense
  • The Hunt
    • Nowhere Is Safe (Talent) renamed to Nowhere to Hide


  • Assimilation (Trait)
    • Shield percentage reduced from 20% to 10% on Abilities
  • Impaling Blades
    • Impaling Swarm (Talent)
      • Zergling count reduced from 3 to 2
      • Zergling speed increased from 3 to 5
  • Maelstrom
    • Duration reduced from 12 to 9 seconds
  • Fast Feet (Trait)
    • Movement Speed bonus reduced from 20% to 15%
  • Healing Brew
    • Mana cost increased from 25 to 30
    • Mana restoration scaling removed
  • Cloud Serpent
    • Base damage decreased from 20 to 15
    • Damage gained per level increased from 3 to 4
    • Lightning Serpent (Talent)
      • Damage decreased from 7 to 5
      • Damage gained per level increased from 1 to 1.33
  • Blinding Wind
    • Cooldown reduced from 12 to 10 seconds
  • Jug of 1,000 Cups
    • Cooldown increased from 50 to 70 seconds
    • Healing gained per level reduced from 96 to 72
    • Mana restoration scaling has been removed
  • Regrowth
    • Harmony (Talent)
      • Casting Regrowth on Minions or Mercenaries now instantly returns 100% of the Mana cost.
    • New Talent (Level 13): Life Seed
      • Nearby damaged Heroes now automatically gain Regrowth’s Heal over time effect
      • This effect has a 15 second cooldown
  • Moonfire
    • Lunar Shower (Talent)
      • Lunar Shower stacks now decay at a rate of 1 per second after the 8 second countdown has expired, rather than all at once.
  • Entangling Roots
    • New Talent (Level 7): Strangling Vines
      • Doubles the damage dealt by Entangling Roots
    • New Talent (Level 16): Tenacious Roots
      • Increases Entangling Roots area of effect and duration by 25%
      • Enemies caught in the area of effect are rooted for an additional 0.5 seconds
  • Stormbolt
    • Projectile speed increased from 17 to 20
  • Haymaker
    • Grand Slam (Talent) has been removed.
    • Range increased by 40%
    • New Talent (Level 20): One-Two Punch
      • Haymaker can now store up to two charges
      • Increases Haymaker damage by 25%
  • Murky is now revealed and his current location is pinged on the minimap for 10 seconds following the death of his Egg.
  • Killing Murky now awards 25% of the normal experience amount earned by killing another Hero.
  • Killing Murky’s Egg now awards 50% of the normal experience amount earned by killing a Hero.
  • Slime
    • Duration reduced from 8 to 6 seconds.
    • Damage over time increased from 5 to 7 per second
    • New Talent (Level 13): Slime Advantage
      • Increases Basic Attack damage against targets affected by Slime by 50%
    • New Talent (Level 16): Master of Slime
      • Increases Slime’s duration by 2 seconds.
      • Slime now deals increased damage upon reapplication.
  • Pufferfish
    • Explosion delay reduced from 5 to 4 seconds.
    • Explosion damage changed from 87 to 90
    • Damage gained per level reduced from 13 to 10
    • New Talent (Level 16): Compressed Air
      • Increases Pufferfish area of effect by 50%
  • Surrender
    • New Talent (Level 1): Bubble Breeze
      • Murky gains 20% increased Movement Speed throughout Surrender’s duration.
  • Octograb
    • Cooldown reduced from 45 to 30 seconds.
  • March of the Murlocs
    • Cooldown increased from 80 to 100 seconds
    • Slow amount reduced from 15% to 10% per stack
    • Maximum slow amount reduced from 90% to 70%
    • Murloc Movement Speed decreased by 25%
    • Casting width has been increased, but the number of Murlocs spawned is unchanged
  • Zombie Wall
    • Delay between casting and creation of the Zombie Wall reduced from 1 to 0.9 seconds
  • Inspire
    • Attack Speed and Attack Damage bonuses have each been reduced from 20% to 15%
  • Thrusters (Z)
    • Movement Speed bonus increased from 50% to 60%
  • Ambush (Talent)
    • Bonus to Basic Attack damage increased from 50% to 100%
  • New Talent (Level 1): War Paint
    • Basic Attacks now heal Sonya for 25% of the damage dealt
  • Ancient Spear
    • Base damage increased from 70 to 100
    • Damage gained per level increased from 9 to 14
    • New Talent (Level 4): Boon of the Ancients
      • Striking an enemy with Ancient Spear now reduces its cooldown by 5 seconds
  • Seismic Slam
    • New Talent (Level 13): Aftershock
      • After casting Seismic Slam, the next Seismic Slam cast within 2 seconds costs 50% less Fury.
  • Whirlwind
    • Fury cost reduced from 25 to 20
    • Damage gained per level increased from 3 to 4
    • New Talent (Level 13): Dust Devils
      • Creates Tornadoes that deal an additional 25% of Whirlind’s Ability Damage.
        • Creates 1 Tornado per second throughout Whirlwind’s duration.
        • Tornado damage does not stack with other Tornadoes
        • Tornadoes do not generate Fury
    • New Talent (Level 16): Enduring Whirlwind
      • Doubles Whirlwind’s duration.


  • Tassadar has received significant Talent and Ability changes.
  • Oracle (D)
    • New Talent (Level 4): Mental Acuity
      • Reduces Oracle’s cooldown by 10 seconds
  • Plasma Shield
    • New Talent (Level 1): Minion Bulwark
      • Increases the Shield amount by 50% and no longer expires when cast on Minions and Mercenaries
    • New Talent (Level 4): Leeching Plasma
      • While Plasma Shield is active, the target’s Basic Attacks return 20% of damage dealt as Health
    • New Talent (Level 16): Evasive Shielding
      • Plasma Shield’s target gains 25% increased Movement Speed for 4 seconds.
  • Time Warp (W) and its supporting Talents have been removed.
  • New Ability (W): Psionic Storm
    • Long range Ability which deals damage to enemies in the targeted area
    • New Talent (Level 1): Overload
      • Increases Psionic Storm damage by 20%
    • New Talent (Level 4): Psi-Infusion
      • Returns 5 Mana for each target initially hit by Psionic Storm.
    • New Talent (Level 7): Static Charge
      • Enemies hit by Psionic Storm are marked with a Static Charge
      • Basic Attacks against a marked target consume the Static Charge and deal additional damage.
    • New Talent (Level 16): Psionic Strike
      • After casting Psionic Storm, the next Psionic Storm within 3 seconds is free
        • Damage does not stack when multiple Psionic Storms are cast on top of one another
    • New Talent (Level 16): Resonation
      • Enemies are now slowed when hit by Psionic Storm
  • Void Shift (E)
    • Has been renamed to Dimensional Shift
    • New Talent (Level 7): Deep Shift
      • Increases Dimensional Shift duration by 50%
  • Twilight Messiah (R)
    • Has been renamed to Archon
    • Cooldown reduced from 120 to 100 seconds.
    • Shield amount reduced from 210 to 200
    • Basic Attack splash radius increased from 1 to 2
    • Shadow Messiah (Talent)
      • Has been renamed to Twilight Archon
  • Force Wall (R)
    • Force Gate (Talent) has been removed
    • New Talent (Level 20): Force Barrier
      • Increases Force Wall range by 50%
      • Increases Force Wall duration by 1 second



  • Basic Attack damage scaling reduced from 6 to 5.5 per level


  • Archangel’s Wrath (Trait)
    • Movement Speed is no longer slowed during the Archangel’s Wrath death effect
    • Tyrael’s Death Timer is no longer reduced for each Hero hit by Archangel’s Wrath


  • Hatred (Trait)
    • Rancor (Talent) has been reworked
      • 10% Attack Damage bonus has been removed
      • Now increases Attack Speed by 2% per Hatred stack
    • Punishment (Talent)
      • Hatred stack generation per Ability cast increased from 1 to 2
    • New Talent (Level 13): Hot Pursuit
      • Increases the Movement Speed bonus granted at 10 Hatred stacks from 10% to 20%
    • New Talent (Level 13): Tempered by Discipline
      • Increases maximum Hatred stacks from 10 to 20
        • Basic Attacks return 5% of the damage dealt as Health for each Hatred stack above 10
        • Hatred stacks above 10 do not grant any Movement Speed or Attack Damage bonuses
        • Hatred stacks above 10 synergize with the Attack Speed bonus granted by Rancor
  • Hungering Arrow
    • Search radius decreased from 4 to 3
    • New Talent (Level 1): Cost-Effective Materials
      • Reduces Hungering Arrow’s cost from 60 to 30 Mana
  • Multishot
    • New Talent (Level 1): Composite Arrows
      • Increases Multishot range by 20%


Bug Fixes


  • Corrected several typos and tooltip inconsistencies across many aspects of the game.
  • Knockback now behaves consistently when cast on Heroes that are channeling spells.
  • Storm Mantle Malfurion's model in the Shop no longer exhibits stretching on his left wrist.


User Interface

  • Fixed an issue which sometimes caused a Versus search to become uncancellable, and continue searching for a match if the ready process was quickly initiated, and then cancelled.



  • Fixed an issue that could cause a player to lose control of their hero if the Dragon Knight was killed while they were controlling it.
  • A number of issues with Mercenary Camp and Minion A.I. have been resolved, and behaviors have been generally improved.
  • Addressed issues which made shrubs that have units within difficult to enter. It is now easier to attack units which are inside a shrub, as well.
  • The Core’s Health bar no longer displays 0% when it has less than 100 Health remaining.
  • Heroes can no longer clip into certain doodads in Try Me mode.
  • Activated Talent cooldowns should now be appropriately reset after clicking the Clear Cooldowns button in Try Me mode.
  • Fixed an issue in Try Me mode that could cause intermittent freezes when using certain Heroes or Abilities in the enemy Hall of Storms.
  • Rapidly clicking the Reset Level and Level Up buttons will no longer cause level inconsistencies in Try Me mode.
  • Rapidly clicking the Toggle Minions will no longer spawn inconsistent Minion waves.


Heroes and Talents

  • Abathur will no longer become untargetable upon casting Symbiote on an allied Hero.
  • Abathur’s Toxic Nests no longer create Scrap for Gazlowe when they are destroyed.
  • Fixed an issue that could cause Illidan to become untargetable in Metamorphosis form after being struck by Sonya’s Ancient Spear.
  • Fixed an issue that could cause a player to lose control of Illidan if The Hunt was cast on a Tychus using Overkill.
  • Fixed an issue that could cause Nova’s Triple Tap Heroic Ability to reset in certain unintended situations.
  • Floating combat text will now correctly display Health returned to Sonya upon striking an enemy with Whirlwind.
  • Heroes under the effects of Gorge when Stitches is killed no longer remain stunned for the entirety of Gorge’s duration.
  • Kerrigan clones created by Abathur’s Ultimate Evolution Heroic Ability will now correctly gain Shields granted by Kerrigan’s Assimilation Trait.
  • Li Li’s Healing Brew will no longer target or heal Tyrael in his Archangel’s Wrath form.
  • Li Li's Jug of 1,000 Cups Heroic Ability will no longer target or heal Tyrael in his Archangel’s Wrath form.
  • Nazeebo’s Death Ritual Talent will no longer award permanent Health or Mana gains after destroying neutral destructibles.
  • Nova’s Follow Through Talent will no longer stops functioning upon reviving after death.
  • Nova's Holo Decoys and Drones now correctly use a decloak animation when they are spawned.
  • Sgt. Hammer clones created by Abathur’s Ultimate Evolution Heroic Ability now receive an appropriate initial cooldown timer on Blunt Force Gun.
  • Sgt. Hammer’s First Strike Talent no longer stops functioning upon reviving after death.
  • Stitches will now appropriately releases his Gorge target at the Dragon Knight’s spawn location after entering the Dragon Knight.
  • Tyrael’s El’Druin’s Might ability no longer creates Scrap for Gazlowe when it expires.
  • Tyrael's Judgement Heroic Ability is now interrupted appropriately by Zeratul's Void Prison.
  • Tyrael will no longer become visually stuck at an elevated height after using Judgement on a mid-air target that was punted by the Dragon Knight.
  • Valla’s Hatred stacks no longer begin decaying prior to three seconds after her most recent Basic Attack.

Hunter Tier 17 Armor Set, Alpha Serveri - 25 Jun, Patch 5.4.8 Hotfixevi - 24 Jun

Hunter Tier 17 Armor Set
Danas Vam predstavljamo Hunter Tier 17 Armor Set.
Alpha Serveri - 25 Jun
Blizzard je opet pomerio podizanje Alpha servera i novog Builda za danas, koji je predvidjen da bude malo više stabilniji kako igrači ne bi imali velike crash-ove u toku testiranja. Medjutim sinoć su na kratko serveri bili podignuti pa smo uspeli da pogledamo Dark Portal!

Originally Posted by Blizzard (Source)
We're working on creating a build that's not only stable, but ensures that alpha participants are able to fully test the latest Warlords content -- such as the Shadowmoon Valley Alliance quest and Garrison content, and the Tanaan Jungle introductory Draenor experience. That said, we don't currently expect that a new build will be ready for release today. Our goal remains to release a solid build as soon as possible, and we'll provide further updates once we have a more solid timeframe for bringing the alpha realms back online.

We can't wait to give you an early opportunity to step through the Dark Portal into Tanaan Jungle and break ground on your Alliance Garrison in Shadowmoon Valley! Thank you for bearing with us during this time.
Patch 5.4.8 Hotfixes - June 24
Originally Posted by Blizzard (Source)
Battlegrounds and Arenas
  • Deserter debuff
    • Deserter debuff now lasts 5 minutes (down from 20 minutes). New applications of the Deserter debuff within a 20-minute rolling window extends its duration by 5 additional minutes each time, up to a maximum of 20 minutes.
    • The Deserter debuff is applied under the following conditions:
      • Arena or Rated Battlegrounds: Leaving the queue, ignoring the prompt to enter when the match is ready, or leaving the match before anyone has entered combat.
      • Battlegrounds: Leaving before the match is over.
    • Additional information on the change to the Deserter debuff can be found in the forum thread titled Upcoming Deserter Hotfixes for Rated PvP.

Razer BlackWidow 2014 Gaming Keyboard

Nova Razer BlackWidow “2014 Edition” mehanička gejming tastatura dobila je novu tehnologiju svičeva na tasterima, ali je to u suštini ista gaming tastatura koju smo već videli. Zbog čega je Razer odlučio da nadogradi već fenomenalnu tastaturu? Zato smo imali prilike da je isprobamo i vidimo razlike!

Prva BlackWidow tastatura bila je objavljena 2010 godine (sa svojim Razer Blue Led periodom), a to je i bila prva njihova mehanička tastatura koje je predstavljena kao premium gejming periferija. Pored njihove odlične preciznosti, izdržljivosti, mehaničke tastature su stara tehnologija, koja nije mnogo bila uspešna zbog tastatura koje su koristile membrane, koje su ujedno bile jeftinije u izradi i prodaji. Medjutim Razer BlackWidow, sa Cherry-MX blue (clicky) svičevima, predstavio je igračima superiorniju periferiju koja im je pomogla brzom odzivu, anti-ghostu i većoj izdržljivosti tastera.


BlackWidow Razer “2014 Edition” tastatura dolazi u kutiji standardnog Razer stila. Ista šema boja, crne i zelene koje se prostiru preko cele kutije, gde na obe strane imamo ispisane bitne karakteristike tastature. Tu je i mali prozor koji ostavlja kupcima da probaju osećaj tastera pre nego što je kupe. Unutar kutije tastatura je zaštićena plastičnom folijom sem tastera strelica (napred, nazard i gore, dole). 

Razer BlackWidow 2014 Tastatura

Razer BlackWidow Razer “2014 Edition” je lepo dizajnirana tastatura crne boje , veličine 475x171x30mm, napravljena od mat plastike. Svaki taster na njoj može da promeni funkciju uz pomoć Razer Synapse programa i koji Vam donosi mogućnost da napravite 10 različitih profila.

Sa desne stranice tastature imamo 3.5mm konektore za slušalice kao i jedan USB port za povezivanje dodatnog uredjaja. Ovaj port ima dovoljno snage da na njemu punite Vaš mobilni telefon.

Na levoj strani tastature nalazimo 5 Razer macro tastera za gaming na kojima možete podesiti odredjene funkcije za igricu, korišćenjem Razer Synapse programa ili jednostavnim klikom na FN+M taster. Taster FN koji se nalazi desno od space dugmeta takodje možete koristiti i za sekundarne funkcije F tastera, a to su: Media tasteri, i Gaming mode koji gasi Windows tastere (ujedno i ALT + TAB funkciju).

Na zadnjoj strani tastature, nalazimo nalepnicu gde možemo pročitati informacije proizvoda, gumene nožice koje odlično drže tastaturu za stolom kako se ne bi pomerala. Tu su i dve nožice na gornjim krajevima kojim možete podići nivo tastature za 1cm.

Razer BlackWidow “2014 Edition” konektujete se na sistem 2m dugačkim kablom uz pomoć dva pozlaćena USB konektora i dva 3.5mm audio konektora. 


  • Razer™ Mehanički Svičevi (50g sila pritiska)
  • Svaki taster može da izdrži 60 miliona pritiska
  • Anti Ghosting za pritisak do 10 tastera istovremeno
  • Kompletno programibilni tasteri i on-the-fly macro snimanje
  • 5 dodatnih macro tastera
  • Gaming Mode opcija (Isključuje Windows taster / Alt + F4 i ALT+TAB)
  • Audio-out/mic-in Ulazi
  • USB Port
  • Razer Synapse 2.0
  • Pleten kabl
  • Veličina: 475mm (širina) x 171mm (dužina) x 20mm (visina)
  • Težina: ~1500 grama

Pa koja je razlika u 2014 Ediciji tastature? Svičevi koji su zamenili stare Cherry MX blue mehaničke svičeve sa novim inovativnim “Razer Green” svičevima.
Razer Green svičevi su veoma slični Cherry MX-blue svičevima - oni su glasni, sa prelepim klikom koji ima neku svoju simfoniju za Vaše uši dok kuckate, dok nekom zvuk može biti jako iritantan. (Razer je takodje predstavio i “Razer Orange” svičeve, koji su veoma tihi i dostupni samo na nekim modelima tastatura.)

Razer Green karakteristike su sledeće:

  • Veća izdržljivost: 60 miliona klika naspram 50 miliona (Cherry MX svičeva).
  • Kraće Aktiviranje tastera (npr. nemorate da pritisnete jako taster kako bi se on registrovao). Razer Green svičevi zahtevaju hod tastera od 1.9 +/- 0.4mm kako bi se aktivirao, dok kod standardnih mehaničkih tastera hod je 2.2 +/- 0.6mm.
  • Brži reset: kraće aktiviranje tastera znači i brži reset da ponovo i brže kliknete na isti

Još jedna dobra stvar kod 2014 modela je mek dodir i mat crna boja umesto sjajne na plastici koja je znala da se razmazuje na 2010 ediciji.


Pravo pitanje je sledeće: Da li su Razer Green svičevi uopšte imaju neke razlike u odnosu na njihovu već odličnu tastaturu?

Iskreno, moramo reći ne toliko. Nismo imali prilike da vidimo velike razlike u performansama izmedju BlackWidow 2010 i BlackWidow 2014, a isprobali smo je u World of Warcraftu, Starcraftu, Heroes of the Storm i Diablo III.

Medjutim da li je Razer BlackWidow 2014 i dalje odlična mehanička tastatura?

Apsolutno! Možda novi tasteri nam nisu dali tolko primetne razlike u performansama, ali mi i dalje volimo ovu tastaturu, a posebno novu mat crnu boju.

Naravno, i dalje bi voleli da vidimo još jedan dodatni USB port, i možda koji više dodatni macro taster, ali Razer BlackWidow 2014 je i dalje naš personalni favorit i veoma je preporučujemo svim gaming igračima, jer ona zaslužuje čistu desetku!

Tu je naravno i Razer Synapse 2.0 software, koji Vam omogućava jednostavno podešavanja macro na tasterima. Preko ovog program lako možete podesiti 5 macros tastera koji se nalaze na samom kraju leve strane tastature, kao i bilo koji taster na tastaturi. Takodje preko tastature bez programa možete snimit macro na bilo kom tasteru.

Zaključak: Čista desetka!

Kao i kod većine novih tastatura, biće potreban period upoznavanja sa novim proizvodima, više zbog mehaničkih tastera i izmene u rasporedu. Ali posle tog kratkog perioda prilagodjavanja pronaćićete kolko su mnogo brže i kolko poboljšanja donose u igranju. Igrači će pronaći on-the-fly makro snimanje od velike koristi. Generalno BlackWidow nudi vodeći kvalitet izrade, i veliki skup funkcija za izuzetan doživljaj u kucanju, po ceni od ~12799,00 dinara!

Tastaturu na test ustupio generalni zastupnik za Razer u Srbiji Computerland.

Zagara Novi Heroj i Trailer, Trailer Sneak Peaks

Zagara Novi Heroj i Trailer
Blizzard je objavio novog heroja Zagara kao i njegov trailer. Očekujemo da ovaj heroj bude dostupan u sledećem patchu, koji bi trebalo biti pušten u toku sledeće nedelje.
Trailer Sneak Peaks
Dva nova modela videli smo u ovom traileru. Prvi je Anub'arak, koji je prethodno potvrdjen kao heroj, i drugi je novi Demon Hunter model.

Warrior PvP Season 16, Tanaan Jungle, Deserter Hotfix

Warrior PvP Season 16
Danas gledamo kako izgleda Warrior PvP Season 16 set koji je stigao uz novi build. Na žalost dostupan je samo helm za Human rasu, dok će za ostale ubaciti uskoro.
Tanaan Jungle
Blizzard je objavio par informacije o novoj zoni Tanaan Jungle koja je nova zona u Warlords of Draenor, u Outlandu poznata kao Hellfire Peninsula.
Originally Posted by Blizzard (Source)
Warlords of Draenor sets you on a path into a brave and savage new world. It’s a chance to take hold of your heroes’ destiny and shape the Draenor of the past – and it all starts in a very dangerous place. Long before the planet was ripped apart and became Outland, Draenor was home to brutish clans of orcs who went to war across a treacherous landscape.

In primordial Tanaan, even the plants have teeth. Darkling fronds stab out at unlucky wanderers, or conceal canyons that plunge miles deep beneath the canopy - and these are far from the jungle’s worst dangers. Each day, warlords fell even wider stretches of Tanaan’s wilderness, striving to finally rend the gates of space and time for conquest unending.

Your first steps into Draenor will be within the wilds of Tanaan Jungle, where the Iron Horde has staged their assault on Azeroth. With these new attacks, you’ll be charged with leading the greatest heroes of this age in the counterstrike. This is an invasion that can’t be ignored and the Horde and the Alliance are both set on taking the offensive before it’s too late.

Your journey’s beginning in Tanaan Jungle is sure to present challenges – many of which have very sharp teeth – but it’s also where you’ll be introduced to some of the greatest orc warlords and heroes of all time. Unfortunately, the orc leaders of storied clans such as Grommash Hellscream of Warsong clan, Kilrogg Deadeye of Bleeding Hollow clan, and Kargath Bladefist of the Shattered Hand clan aren’t going to be happy to see you. They won’t welcome you with anything other than unbridled savagery. You really shouldn’t expect anything to be on your side in this jungle.

Shutting down the Dark Portal is your first priority, but the mission may quickly go awry. Even if you do manage to seal the portal, your party will still be trapped in the middle of a hostile army. Your only option is to fight your way out! You might even be forced to accept the help of the infamous Gul'dan. Fortunately, you’ll also have luminaries such as Thrall, Khadgar, and Vindicator Maraad by your side. You’ll also meet some new heroes who will take up arms for you: the brutal Frostwolf warrior Ga’nar, and a promising young draenei acolyte named Yrel.

For those newly boosted to level 90 in Warlords of Draenor your experience in Tanaan Jungle will gradually introduce you to your new class abilities and mechanics. You’ll still be able to join your friends in this new adventure while becoming acquainted with your new hero and taking on greater challenges and gaining greater rewards.
Your initial time in Tanaan Jungle will have an impact on your journey further into Draenor, and your first foray into its depths will be the jumpstart to your many adventures to come. While your time surviving the travails of this first adventure will be fast and a bit furious, never fear, this won’t be the last you’ll see of this terribly savage place.

Blood and thunder await you!
Novi Deserter Hotfix za Rated PvP
Originally Posted by Blizzard (Source)
As part of our continued efforts to curb exploitive behavior and improve the overall PvP experience for our players, we’re applying a couple hotfixes that will make a few changes to how the Deserter debuff functions, and also apply it to Arenas and Rated Battlegrounds.

Once these hotfixes are applied, a player who leaves an Arena or Rated Battleground before anyone in the match has entered combat will, at first, be given a 5-minute Deserter debuff. If they leave another match prematurely within a 20-minute window, the duration of the Deserter debuff will increase by 5 minutes each time (and the 20-minute window will restart), to a maximum of 20 minutes. The debuff will also apply if a player leaves the queue (or ignores it) once the match is ready and they’re given the prompt to enter.

The Deserter debuff given for leaving a Random Battleground early will also be changed to begin at 5 minutes (and increase by 5 minutes for each subsequent desertion), but otherwise the rules will stay the same. Leaving a Random Battleground in progress at any point before it’s finished will give the Deserter debuff, and leaving or ignoring the prompt to enter a Random Battleground will not.

We’re currently in the process of preparing and testing the hotfix, but hope to push it live with this week’s maintenance period.

Please run the possibility of making dampening apply faster in 2's by the PvP team. 2's is so bad right now, and this would be an easy fix. Possible 5 minute dampening would improve QOL in the bracket endlessly.
Dampening has been at 5 minutes in 2's for a while.
Copyright © 2005 - 2014 AdriaCraft - Adriatic Gaming Community Fansite All right reserved / Sva prava zadržana.
Posetioci ovih stranica obavezuju se da će poštovati uslove iz Pravila o korišćenju web stranica Pročitajte tekst: Uslovi korišćenja.