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Najavljen Hearthstone: Whispers of the Old Gods Expansion

Blizzard je objavio nastavak za Hearthstone: Whispers of the Old Gods. U nastavku moĹľete pronaÄŤi detalje u vezi novog nastavka, kao i zvaniÄŤan blog.

Originally Posted by Blizzard
  • Two years ago on this day, it was the official launch of Hearthstone. Happy Birthday!
  • More deck slots on Monday!
  • Whispers of the Old Gods will be Launching late April, early May.
  • 134 new cards!
  • Old Gods have been slightly changing some of our old minion friends through corruption.
  • The set icon is a tentacle!
  • When you login during the promotion period, you'll get 3 Whispers of the Old Gods card packs, and C'Thun!
  • A pre-order will be available like TGT and you'll get a C'Thun themed card back.
Objavljene su i Nove Karte
635933081757553708 635933082349675806 635933082596981368
 635933082736494687  635933082868233251 635933083009388873 
Pre-Purchase je Dostupan
Pre-orderujte 50 novih Card Packova i dobićete posebnu cool pozadinu za karte.
ZvaniÄŤan Blog
Originally Posted by Blizzard 
Ancient evils have woken from their ageless slumber! Beware their tentacled grasp as they spread mayhem amongst mortals in Hearthstone’s third expansion: Whispers of the Old Gods! 

Whispers in the Darkness
Legend has it, the Old Gods’ voices are dread whispers that no mere mortal can hope to resist. It is said that for millennia uncounted the massive Old Gods lay dreaming in ageless sleep deep beneath the surface of Azeroth. Maybe noisy taverns full of laughter, shouts of triumph, and clanking tankards are like a snooze alarm you can’t turn off, and this whole Old-Gods-waking-up thing is entirely our fault!

Whatever the cause, those nameless* tentacled terrors are finally rousing from their naps, and with their waking insidious corruption is seeping up from the stygian depths! Still, there’s no need to fear (mostly!). Civilization is safe (for now!). They haven’t come for the utter domination of all life on Azeroth (probably!).
Now that they’re awake (and they’ve had a chance to stretch their various appendages, rub the sleep out of their many, many eyes, and have a healthy breakfast), the Old Gods have decided to put their malignant might into mortal hands. . .  in the form of disgustingly potent Hearthstone cards!


The DOOM That Came to Decklists
Whispers of the Old Gods promises great power, and when cosmic entities from beyond space promise stuff, they definitely deliver: 134 noisome new cards will be available to add to your collection.

These are no ordinary cards! Steeped in the insidious influence of the Old Gods, unknown terrors will give your decks new and bizarre forms. You may even recognize some old friends that have succumbed to the seductive promise of Ancient Cosmic Power**!


The Old Gods
Four Legendary Old Gods cards will arrive with Whispers of the Old Gods, and they’re horribly eager to lend their eldritch might to your collection. C’Thun, Yogg-Saron, Y’Shaarj, and N’Zoth all stand (sit? squirm? writhe?) ready to unleash indescribable power upon your opponents.

C’Thun is especially tickled to lend you its aid: a Legendary C’Thun card and two Beckoner of Evil cards lie waiting to add the unutterable awesomeness of the Old Gods to your collection. Just open your first Old Gods card pack to collect these questionable new allies.


The Call of C’Thun
Of course, no ancient unknowable evil is complete without a dedicated host of capable cultists. C’Thun’s followers have been fanatically preparing the world for the Old God’s awakening, and when each cultist is played, they grant C’Thun a dose of additional power—whether the Old God is lurking in your deck, your hand, or on the field.


The Coming Pre-Purchase
Starting March 14, you’ll be able to pre-purchase a 50-pack bundle of Whispers of the Old Gods card packs for $49.99 prior to the Expansion’s official release. Your dedication will be rewarded with a terrifyingly terrific new card back as a pre-purchase bonus!

The Lurking Release
Whispers of the Old Gods will reach all mortal ears (and Windows ®, Mac®, iOS®, and Android® devices) by late April/early May, and card packs will be available through the in-game Shop for either gold or real money at the same price as previous, less-tentacled, Hearthstone card packs.

Whispers of the Old Gods cards will also spread their wickedness into the Arena on launch day, even if you haven’t yet braved adding them to your personal collection.


The Site from Beyond
Voyage to the official Whispers of the Old Gods site to delve deeper into this dark and twisted mystery! Return frequently and gaze upon new secrets of the Old Gods—including new cards—as they emerge from the shadows!

Be sure to visit on March 21 to be part of the effort to reveal more about Whispers of the Old Gods.

You’ll also find a gallery of revealed cards on the official Hearthstone Facebook page. And don’t neglect to give shout outs to the #OldGods on social media—the Old Gods love Twitter shout outs.

Crack open a forbidden grimoire, and put on your fanciest cultist robe: the coming of the Old Gods is at hand. Y'knath k'th'rygg k'yi mrr'ungha gr'mula!

*They totally have names, actually. Meet C’Thun, N’Zoth, Yogg-Saron, and Y’Shaarj. Shake appendages. There!  Now we’re all friends.

** Ancient Cosmic Power™ may cause side-effects including: growth of additional limbs, eyeballs, tentacles, and pseudopods, horrific secretions that are not of this world, frequent cravings for sea food, an attraction to strange ruins, sudden contempt for “pitiful mortals”, an influx of appalling destructive power, and mild drowsiness. Use as directed.

Novi Overwatch Beta Patch 27729

Novi patch doneo nam je mnoštvo novih legendarnih skinova i novu Control mapu Ilios. Blizzard je objavio zvanične izmene u novom beta patchu, a overking je objavio video zapis gde možemo pogledati kako izgleda nova mapa.
ZvaniÄŤne patch informacije
Originally Posted by Blizzard
A new beta patch is now live. Read below to learn about the latest changes.
To share your feedback, please post in the Beta Feedback forum.
For a list of known issues, visit our Beta Bug Report forum.
New Control Map: Ilios
Situated atop a small island rising from the Aegean Sea, Ilios is a postcard-perfect Mediterranean town, with a bustling harborside, winding paths for rambling hillside strolls, and gorgeous vistas. It is the ideal vacation stop for people looking for a place to relax, or for those interested in exploring the ruins scattered at the top of the island, where many artifacts and relics of the ancient world have been recently unearthed.
Career Profile Reset
This patch includes a full wipe of players’ Career Profiles. As a result, the Career Profile page will appear empty when you first log in after patching, and your previous "Personal Best" records will be reset. (Note: This wipe will not affect matchmaking, player levels, progression, or rewards.)
Map Updates
  • Numbani
    • Significant art changes have been made throughout the map
  • Temple of Anubis
    • A new route has been added to reach the second capture point
    • The temple gate leading to the second capture point is now wider
  • Health pack placement has been adjusted across all maps
  • Payload sizes have been adjusted to ensure that all heroes can move around them in narrow locations
Play Modes
  • Play vs. A.I.
    • Players can now select their desired A.I. difficulty (Easy, Medium, Hard)
    • Added kill cam functionality
    • Added Zarya and Roadhog as A.I. opponents
  • Custom Game
    • Added the ability to invite players by using their BattleTag
    • Added the ability to auto-fill teams with invited players or A.I.
    • Added Zarya and Roadhog as A.I. opponents
Progression rewards
  • Signature, cheer, and taunt emote rewards are now available for all heroes
  • Several new sprays have been added
  • New Legendary skins have been added for several heroes:
    • “Steambot” Bastion
    • "Wooden” Bastion
    • “Space Frog” LĂşcio
    • “Mystery Man” McCree
    • “Raptorion” Pharah
    • “Lionhardt” Reinhardt
    • “Spirit of: 76” Soldier: 76
  • Default emotes have been added for all heroes and are immediately available in the communications wheel
  • New Mercy VO
    • Mercy has been recast for the English version of the game. When casting for Overwatch, we often try to find actors who are fluent in the character’s native language. In the case of Mercy, we were able to find an actress that both captured the essence of the character and was able to speak German, which you will be able to hear in this version.
  • RIP-Tire
    • Ultimate charge cost increased by 25%

Developer comments: After last patch’s improvements to RIP-Tire, the speed at which Junkrat could activate his Ultimate was too frequent in comparison. Since RIP-Tire now has a much higher impact, we’ve adjusted the cost of his Ultimate to reflect that.

  • Health increased from 150 to 200
  • Sonic Amplifier
    • Damage reduced by 25%
    • Projectile size slightly reduced
  • Sound Barrier
    • Ultimate charge cost increased by 25%

Developer comments: We’ve been listening to feedback from all sources and decided to try some alternate changes to Lúcio, taking a different approach from the last patch. The goal here is to let Lúcio to be a difficult support to kill, but reduce his combat effectiveness and make him less of a good duelist. We also felt Lúcio could also activate his Sound Barrier too frequently considering its impact, so the cost of his Ultimate has been adjusted as a result.

  • Endothermic Blaster
    • Alternative Fire Projectile speed increased by 50%
    • Fire rate increased by 25%
    • Ammunition cost reduced from 40 to 25

Developer comments: In an ideal world, Mei is selected for her control and resilience, rather than her damage output. That said, we felt that there was still room to give her more consistent damage without compromising these goals. These changes are pretty significant, so we’ll be watching their impact closely.

  • Orb of Harmony and Orb of Discord will no longer stack with each other
  • Transcendence
    • Ultimate charge cost increased by 25%

Developer comments: Zenyatta’s “orb stacking” could cause some degenerate situations—such as a player becoming nearly un-killable if he or she had several Orbs of Harmony buffs active at the same time. Also, much like Lúcio, we felt like Zenyatta could activate Transcendence too frequently considering its impact on a game, so his Ultimate cost has been scaled up to accommodate.

  • The “On Fire” mechanic while viewed through the Spectator Mode UI should scale down appropriately with the size of hero portraits

Diablo III PTR 2.4.1 ZvaniÄŤne Izmene

Javni test serveri za Diablo III patch 2.4.1 su online za igraÄŤi koji su zainteresovani da isprobaju izmene, i da prijave bugove. Blizzard je objavio zvaniÄŤne informacije koje moĹľete proÄŤitati u daljem tekstu.
Originally Posted by Blizzard (Source)
Last updated March 8 @ 12:16 p.m. PT. Below you'll find the preliminary PTR patch notes for patch 2.4.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.
To provide feedback on patch 2.4.1, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
For additional information about the PTR, click here.


  • Several changes have been made to improve server performance
  • Bug Fixes
    • Fixed an issue that prevented Massacre bonus experience from being calculated correctly
Return to Top


  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune - Birthright
          • Now heals for 3% of your maximum Life on Critical Hits
          • No longer has a chance to drop a Health Globe
      • Ignore Pain
        • Skill Rune - Mob Rule
          • Damage reduction granted to allies has been reduced from 50% to 25%
    • Passive Skills
Return to Top
  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune - Boar Companion
          • The Life per second and resistance bonuses are also granted to your allies
        • Skill Rune - Wolf Companion
          • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Passive Skills
      • Steady Aim
        • The damage bonus granted is now multiplicative with other sources of bonus damage
Return to Top
  • Witch Doctor
    • Active Skills
      • Grasp of the Dead
        • Skill Rune - Death is Life
          • Chance to summon a Zombie Dog increased to 70%
          • No longer has a chance to drop a Health Globe
Return to Top
  • Wizard
    • The Firebird's Finery (2) Set Bonus will now activate before Unstable Anomaly
    • Active Skills
      • Archon
        • Damage bonus increased from 20% to 300%
        • Armor and resistance bonuses increased from 20% to 150%
        • Damage bonus for each enemy killed is now multiplicative
        • Skill Rune - Improved Archon
          • Damage bonus increased from 22% to 50%
            • Note: This bonus is now multiplicative
        • Skill Rune - Teleport
          • Cooldown reduced from 3 to 2 seconds


  • Legendary potions can now be salvaged and will yield a Forgotten Soul
  • Legendary Gems
    • Bane of the Powerful
      • Rank 25 now also reduces damage taken from Elites by 15%
      • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Enforcer
      • Pet damage reduction increased from 25% to 90%
      • The damage bonus granted to pets is now multiplicative with other sources of bonus damage
    • Gem of Efficacious Toxin
      • Poisoned enemies now also deal 10% reduced damage
    • Gogok of Swiftness
      • Has been redesigned
        • Now applies swiftness with every attack
        • Now also grants 0.50% chance to dodge per stack
        • Dodge chance increases by 0.01% per rank
    • Mirinae, Teardrop of the Starweaver
      • Smite damage increased from 2000% to 3000% weapon damage
      • Additional damage per rank increased from 40% to 60% weapon damage
      • Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds
      • Smite now also heals you for 3% of your maximum Life each time it hits an enemy
    • Moratorium
      • Chance to clear staggered damage increased from 10% to 20% per kill
    • Pain Enhancer
      • Bleed increased from 1200% to 2500% weapon damage
      • Additional damage per rank increased from 30% to 50% weapon damage
    • Simplicity's Strength
      • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
      • Heal amount increased from 2% to 4% of maximum Life
    • Taeguk
      • Has been redesigned
        • Now only gains stacks when you spend resource on a channeled skill
        • Now stacks up to 10 times
        • Stacks now expire after 1.5 seconds
        • Grants 2.0% damage per stack
        • Damage increases by 0.04% per rank
        • Grants 2% Armor per stack at rank 25
          • Note: There is currently an issue causing this gem to only grant 1% Armor per stack
    • Wreath of Lightning
      • Lightning damage increased from 600% to 1250% weapon damage
      • Additional damage per rank increased from 10% to 25% weapon damage
    • Zei's Stone of Vengeance
      • Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy
  • Depth Diggers
    • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
  • Oculus Ring
    • Will now also be activated by your kills if equipped on your follower
  • Sanguinary Vambraces
    • Now benefit from all sources of bonus damage
  • Solanium
    • Can now only drop a Health Globe once every 8 seconds
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Frostburn
      • Now has Cold skills deal +15-20% increased damage and have a 50% chance to Freeze enemies as a Legendary Power
    • Magefist
      • Now has Fire skills deal +15-20% increased damage as a Legendary Power
    • Class-Specific Items
      • Barbarian
        • Immortal King's Call
          • (6) Set Bonus
            • Damage bonus increased from 250% to 400%
        • The Legacy of Raekor
          • (6) Set Bonus
            • Damage bonus per stack increased from 300% to 750%
        • Might of the Earth
          • (6) Set Bonus
            • Damage bonus increased from 800% to 1200%
        • Skull Grasp
          • Has been redesigned
            • Your Whirlwind deals 250-300% additional damage
              • Note: This bonus is multiplicative with other sources of Whirlwind damage
        • Wrath of the Wastes
          • (4) Set Bonus
            • Damage reduction gained during Whirlwind increased from 40% to 50%
            • Your applied Rends deal triple damage
      • Crusader
        • Flail of the Ascended
          • New Legendary Two-Handed Flail
            • Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts
        • Johanna's Argument
          • Now also increases the damage of Blessed Hammer by 100%
        • Thorns of the Invoker
          • (2) Set Bonus
            • Damage per stack increased from 25% to 35%
          • (6) Set Bonus
            • Bonus Thorns damage dealt increased from 600% to 800%
        • Roland's Legacy
          • (4) Set Bonus
            • Damage bonus increased from 600% to 750%
          • (6) Set Bonus
            • Duration increased from 5 to 8 seconds
      • Demon Hunter
        • Embodiment of the Marauder
          • (4) Set Bonus
            • Sentry damage bonus increased from 300% to 400%
          • (6) Set Bonus
            • Damage bonus for each active Sentry increased from 600% to 800%
        • Lord Greenstone's Fan
          • Damage bonus increased from 80-100% to 160-200% per stack
        • Meticulous Bolts
          • No longer drops
          • Replaced with:
            • Elemental Quiver
              • New Legendary Quiver
                • Ball Lightning travels at 30% speed
                • Frost Arrow damage and chill duration increased by 200-250%
                • Immolation Arrow damage over time increased by 200-250%
                • Nether Tentacles damage and healing increased by 200-250%
        • Natalya's Vengeance
          • (6) Set Bonus
            • Damage bonus increased from 400% to 500%
        • The Shadow's Mantle
          • (2) Set Bonus
            • Damage bonus increased from 600% to 1200%
        • Unhallowed Essence
          • (6) Set Bonus
            • Damage bonus per point of Discipline increased from 20% to 40%
        • Wojahnni Assaulter
          • Rapid Fire damage bonus increased from 30-40% to 60-75% per stack
          • Channeling time required to gain a stack decreased from 1 second to 0.5 seconds
          • Now gains the first stack immediately
      • Monk
        • The Flow of Eternity
          • Now also increases your Seven-Sided Strike damage by 100%
        • Monkey King's Garb
          • (4) Set Bonus
            • Decoy damage increased from 500% to 1000% weapon damage per stack
          • (6) Set Bonus
            • Damage bonus increased from 1500% to 3000%
        • Raiment of a Thousand Storms
          • (6) Set Bonus
            • Dashing Strike now also increases your Spirit Generators by 300% for 6 seconds
        • Shenlong's Spirit
          • (2) Set Bonus
            • Damage bonus after reaching maximum Spirit increased from 100% to 150%
        • Uliana's Stratagem
          • (4) Set Bonus
            • Your Seven-Sided Strike deals double its total damage with each hit
          • (6) Set Bonus
            • Now also increases your Exploding Palm damage by 250%
      • Witch Doctor
        • Bakuli Jungle Wraps
          • New Legendary Belt
            • Firebats deals 150-200% increased damage to enemies affected by Locust Swarm or Piranhas
        • Helltooth Harness
          • (6) Set Bonus
            • Damage bonus increased from 900% to 1400%
        • Raiment of the Jade Harvester
          • (2) Set Bonus
            • Instant Haunt damage dealt increased from 60 to 120 seconds worth
          • (6) Set Bonus
            • Instant damage dealt when consuming DoTs increased from 150 to 300 seconds worth
        • Spirit of Arachyr
          • (6) Set Bonus
            • Damage bonus increased from 1200% to 1500%
        • Zunimassa's Haunt
          • (4) Set Bonus
            • Damage reduction per Fetish increased from 2% to 3%
          • (6) Set Bonus
            • Damage bonus increased from 800% to 1500%
      • Wizard
        • Delsere's Magnum Opus
          • (4) Set Bonus
            • Has been redesigned
              • You take 50% reduced damage while you have a Slow Time active
              • Your allies gain half this benefit
        • Halo of Karini
          • New Legendary Ring
            • You take 45-60% less damage for 2 seconds after your Storm Armor electrocutes an enemy more than 30 yards away
        • Firebird's Finery
          • (6) Set Bonus
            • Damage bonus for each enemy burning increased from 25% to 40%
            • Damage bonus when an Elite is burning increased from 600% to 2000%
        • Nilfur's Boast
          • Meteor damage bonus increased from 100% to 200%
          • Damage when hitting 3 or fewer enemies increased from 150-200% to 275-350%
        • Tal Rasha's Elements
          • (6) Set Bonus
            • Damage bonus increased from 500% to 750% per stack
        • The Twisted Sword
          • Can now only benefit from a maximum of 5 Energy Twisters
        • Vyr's Amazing Arcana
          • (4) Set Bonus
            • Damage bonus increased from 1% to 1.5% per stack
      • Several existing class-specific Legendary items have been updated to include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
        • Monk
          • Crystal Fist
            • Legendary power added
              • Dashing Strike reduces your damage taken by 40-50% for 6 seconds
            • Level requirement has been reduced
          • Flesh Rake
            • Legendary power added
              • Dashing Strike increases the damage of Dashing Strike by 75-100% for 1 second, stacking up to 5 times
            • Level requirement has been reduced
        • Witch Doctor
          • Swamp Land Waders
            • Legendary power added
              • Sacrifice deals 350-400% additional damage to targets affected by Locust Swarm or Grasp of the Dead
      • Bug Fixes
        • Fixed an issue that caused the Firebird's Finery (6) Set Bonus to grant its Elite bonus damage when a Rare monsters minions were ignited


  • Bounties
    • In the event that both Act III and Act IV bounties are complete, the bonus act will now always be turned in first
    • A Plague of Burrowers
      • Significantly reduced Burrowers' health
  • Nephalem Rifts
    • Greater Rifts
      • The amount of incoming damage in Greater Rift 70 and above has been reduced
      • The amount of Experience granted in Greater Rift 70 and above has been reduced
      • The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same
  • Set Dungeons
    • Barbarian
      • Immortal King's Call
        • Objective 2 now requires you to kill 150 enemies while Wrath of the Berserker is active
      • The Legacy of Raekor
        • Enemies hit by a Furious Charge that didn't hit 15 enemies are no longer prevented from counting toward the objective on future casts
      • Might of the Earth
        • Elites now appear in fixed locations
      • Wrath of the Wastes
        • Enemies hit by a Rend that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Crusader
      • Armor of Akkhan
        • The total number of monsters has been increased
        • Enemies hit by a Condemn that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Demon Hunter
      • Embodiment of the Marauder
        • Objective 1 now requires you to kill 140 enemies with 3 or more Sentries active
        • The total number of monsters has been increased
        • Rockworms now appear in fixed locations
        • Rockworms will now take longer to spring from the ground after appearing
      • The Shadow's Mantle
        • You no longer break the consecutive hit chain if you hit a target that has already been added to the chain
      • Unhallowed Essence
        • Enemies hit by a Multishot that didn't hit 20 enemies are no longer prevented from counting toward the objective on future casts
    • Witch Doctor
      • Raiment of the Jade Harvester
        • Deceivers will no longer use their Invisibility
        • Enemies hit by a Soul Harvest that didn't harvest 15 souls are no longer prevented from counting toward the objective on future casts
    • Wizard
      • Delsere's Magnum Opus
        • Enemies hit by a Slow Time that didn't initially hit 30 enemies are no longer prevented from counting toward the objective on future casts
      • Firebird's Finery
        • Objective 2 now requires you to Ignite or kill 20 enemies
  • Bug Fixes
    • Fixed an issue that could, under certain conditions, prevent players from being able to finish a Set Dungeon


  • Bug Fixes
    • Fixed an issue that prevented the quantity of items to be crafted from being properly updated when a new value was entered
    • Fixed an issue that prevented the list of affixes available when an item was being enchanted from being updated dynamically


  • Pet attacks will now also break Primordial Scavengers' armor in the same way player attacks do
  • The amount of gold dropped by Gilded Barons has been reduced
  • The Merciless Witch
    • Removed her shields in both the Realm of Discord and Realm of Fright
    • Significantly increased her health in the Realm of Discord


  • Holding shift while comparing an item will now also remove the benefit of Caldesann's Despair from the comparison
  • When viewing a player's profile in game, it will now indicate whether or not you are looking at the current profile
  • The Inventory button no longer flashes for level 70 characters when a new item is picked up
  • Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
  • A shadow has been added to stack and charge counts on the hotbar, and buff icons
  • Bug fixes
    • Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem

Legion Windwalker Monk Spell Animacije, Blue Teme

Legion Windwalker Monk Spell Animacije
Nove animacije nisu završene, ali je wowhead napravio rani pregled svih Monk Windwalker spell animacija.
Blue Teme
Originally Posted by Blizzard
Secondary Stat Scaling in Legion
The thing I realized then is, that a single-stat item has as much stats as an evenly distributed item on the same ilvl, and even more than an unevenly distributed item.
This was originally done to encourage players to diversify secondary stats -- the closer an item was to a single-stat secondary, the more it suffered from this penalty. We reevaluated the method we were doing this by in 6.2, finding that most people were just confused by it and it didn't affect balance in any significant way, so we changed it. Your secondary stat ratings should add up to a consistent value no matter what the combination is from here on out. (Official Forums)

Ability Damage in PvP
We've discovered a bug where weapon damage is being calculated incorrectly in our PvP stat templates. A lot of damage is overtuned as a result. We're working on fix it as soon as possible. (Official Forums)

Ashran in Legion
Level 110 players will be able to queue for Ashran from the UI in Legion. It will work similar to battlegrounds, you can queue with up to 5 players. (Official Forums)

[Request] Equal Gear for Factions/Vendor
Can we get a vendor or something so we can have equal gear regaurdless of which faction we choose?

It's kind of weird how Horde and Alliance Shadow Priests have different gear. Alliance gets the RPPM caster DPS trinket, while horde gets the on-use versatility caster trinket. Not to mention for whatever reason, I have 2% more crit on Horde, but 5% more haste on Alliance before BG scaling.

Are there any other cases of this or just Shadow Priests? (Official Forums)

Greatly reduced skill plays?
At least for warrior, there seems to be nothing. No spell reflects, no fear, no intervene. It seems like all of our pvp talents are just "more ways to deal damage" with maybe 2 or 3 exceptions. When I look through other dps classes it seems mostly the same. Most every class has become a gigantic damage bot with little else to offer. Especially from a tournament standpoint it seems like a very *boring* route to take. I dunno. Maybe I'm wrong.
There are some specializations we agree may feel "flat" with lack of utility tools right now on alpha. It would be useful for us to hear which specializations testers feel are in a bad/good/too good spot in that regard (with reasons why).

While the gameplay of specializations without PvP talents is important, it's most useful to us to hear feedback with full PvP talents. Some specs may feel flat baseline, but with talents feel like they're in a good/too good spot. ( Official Forums)

Demon Hunter
Demon Hunters and Flag Carrying
Demon Hunters are able to zoom across the map before it even has time to appear on the mini map. Timed it and it was 23 seconds from point of pick up to capture. Is it worth stunting their mobility like several other abilities while carrying the flag? It isn't fun when the flag is picked up and then captured before you really have time to react.
Agreed. We're making changes very soon. (Official Forums)

Discipline Priest Feedback -- Build 21232 -- 3-Mar
Note that AoE damage spells don't (by default) fall off after 6 targets; that's only healing spells. For damage it's a much higher number of targets.

Correct though, the bulk of the value of Divine Star and Halo is still in the direct healing effect. Their gameplay is still meant to be focused on their use as healing spells when it comes to aiming/positioning. (Official Forums)

Outlaw Rogue Feedback -- Build 21232 -- 3-Mar
Do we have everything available to us atm? I miss a few of the "combat" spec had. As far as lvling goes and using Roll the Bones, its fun in the world, but i can see where it will be a hinder in a raid environment, to busy seeing what buff you got (miss an interrupt, stand in some poo, ect).
The intention is not for you to keep fishing for the lucky 5-buff Roll the Bones. If you have theorycraft indicating that it's optimal to keep using Roll the Bones, when you already have a buff (apart from the Health one), we'd love to review that. (Official Forums)

Demonology Warlock Feedback -- Build 21232 -- 3-Mar
I havent seen anyone talk about this but it seems that the dreadstalker imps are hitting significantly harder then imps summoned from impending doom and hand of guldan. Also they are not scaling with the infernal furnace tallent.
The Dreadstalker riders should 100% count the same as, and deal the same damage as, regular wild imps. There are just likely some bugs with that. (Official Forums)

Overwatch Izlazi - 24 Maja 2016

Overwatch Izlazi - 24 Maja 2016
Ova informacija zvaniÄŤno je potvrdjena od strane Blizzarda!
  • Overwatch izlazi 24 maja.
  • Open Beta poÄŤinje 5 maja i traje do 8.
  • Ukoliko pre-orderujete igru, open beta za Vas poÄŤinje 3 maja.
Originalan tekst

IGN je napravio kompletnu stranicu koja nam govori da Overwatch izlazi 24 Maja gde će igrači koji pre orderuju igru dobiti raniji pristup otvorenoj beti 3 maja. Ova informacija dolazi od Sn4ke_911 sa Neogafa. Blizzard kao i ostale kompanije regularno promovišu svoje igre preko kompletnih advertising stranica, i ne bi nas iznenadilo da neko zvanično potvrdi uskoro ove informacije.


Pozadina za Karte Mart 2016 - Riverpaw Ruffian - Hogger

Blizzard je otkrio martovsku pozadinu za karte, a njena tema je Riverpaw Ruffian - Hogger!

Originally Posted by Blizzard (Source)

The March Ranked Play Season is now live—and we’re unveiling a new card back you can add to your collection!

Terrorize your unsuspecting foes with the Hogger card back! You can only earn this villainous card back by playing Hearthstone during the month of March.

These card backs replace the art decorating the reverse side of your cards and are a great way to show off your Hearthstone accomplishments. Add the Hogger card back to your collection by hitting Rank 20 in Ranked Play mode. You’ll receive the Hogger card back at the end of March’s Ranked Play Season.

Don’t forget—the further you move up the Ranked Play ladder, the more bonus stars you’ll receive next season. In Ranked Play, you’ll receive bonus stars based on your performance from the previous season—one bonus star per rank you attained. Please note that even if bonus stars from the previous season get you directly to Rank 20 or above, you still have to log in at least once each Ranked Season to qualify for the card back reward.

Become the Scourge of Elwynn Forest in March’s Ranked Play season, Riverpaw Ruffian!

Overwatch Developer Update - Ranked Play, Matchmaking, Closed Beta

Jeff Kaplan je ponovo objavio Developer Update blog! Mi smo izvukli najbitnije detalje.

Originally Posted by Blizzard 

Ranked Play

  • They're still exploring what exactly ranked play is going to be internally.
  • Will try to give some sense of progression.
  • 6 man queue is a given, but understand players also want to queue alone or with just a couple of friends.
  • If they open up ranked queues to more than just 6 man teams, it can lead to hostile interactions.
    • It's better to be angry at the game, at Blizzard, or Jeff himself rather than being angry at each other.


  • Matchmaking is tricky, there are a lot of moving parts in Overwatch that some other games don't have.
  • Hero Switching - You aren't equally good at all heroes, the matchmaker doesn't know who you will pick.
  • Friends - They want you to play with friends regardless of skill level.
  • People Leaving Mid-game - Games may start on an equal footing, but if someone leaves, they have to be replaced quickly to keep it going.

Server Connections

  • Players in NA, SA, and Australia have been seeing better ping times over the past week but as a result have had slightly longer queue times.
  • Europe, Russia, and Asia players will see improvements in ping soon.


  • If they had a chance to redo how they approached the beta, they would.
  • Jeff wished they had called the beta and alpha to set expectations of invites lower.
  • They aren't yet at the point where they can support everybody that wants in yet.
  • Jeff apologizes to all the players who want to play and haven't had a chance yet.
  • They will see what they can figure out, but worse case scenario the game comes out by the end of Spring.
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