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Author: Warheart Date: Friday, 29 August 2014
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Author: FasumAga Date: Friday, 29 August 2014
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Author: FasumAga Date: Friday, 29 August 2014
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Author: FasumAga Date: Friday, 29 August 2014

Curse of Naxxramas je Live!

Curse of Naxxramas, prvi veliki sadržaj za Hearthstone je Live! On je sa sobom doneo 30 novih karata, 15 boss encountera, class challenge, Heroic Mode i mnogo toga!

Naxxramas Adventure mod podeljen je na pet dela - wingova, gde svaki wing košta 700 golda ili $6.99. Ukoliko platite svih pet wingova pravim novcem, jedan će Vas koštati $5. Ukoliko budete igrali Naxxramas u toku prvog meseca, kao gratis dobićete prvi wing za džabe!

Originally Posted by Blizzard (Source)
Curse of Naxxramas: A Hearthstone Adventure
  • Curse of Naxxramas offers a new single player campaign to play Hearthstone against challenging NPC adversaries. Curse of Naxxramas can be unlocked with gold or real money and can be accessed by players that have unlocked all 9 heroes.
  • Defeat 15 fearsome bosses to unlock a total of 30 new Hearthstone cards for your collection, including Legendary cards! Naxxramas cards can easily be searched for within My Collection using the search function.
  • An all-new interactive Naxxramas-themed game board awaits you within the Adventure! Discover the surprises that lurk inside the slime pools, the quivering masses of spider eggs (spoilers: It’s spiders), and more!
  • Surmount 9 diabolical Class Challenges that test your skills with each of the unique classes of Hearthstone!
  • Defeating all of the bosses within a wing unlocks the extremely challenging Heroic Mode of that wing. Defeating all of the bosses of Naxxramas on Heroic mode unlocks a new card back for your collection.
  • Five unique wings await those brave enough to venture into Naxxramas. The first wing, The Arachnid Quarter, will immediately be available to play for free for a limited time. The remaining four wings are immediately available for players to unlock with real money or gold, and will become accessible over a period of time once unlocked.
    • The Arachnid Quarter – A web choked maze filled with many-legged minions.
    • The Plague Quarter – Necromancers brew deadly plagues while a fungal monstrosity lies in wait.
    • The Military Quarter – Tireless undead knights perfect their deadly arts within these chambers.
    • The Construct Quarter –Abominations stitched together from the Scourge’s victims stomp through these slime soaked halls.
    • Frostwyrm Lair – Chilly abode of Sapphiron and the arch-lich Kel’thuzad himself. (A curse upon my air conditioning bill!)

  • Marking yourself as “Busy” within the desktop app will suppress incoming chat messages and toasts for friend requests.
  • The Shop interface has been updated to include Curse of Naxxramas.
  • Cards available within each wing of Naxxramas will become available in the Arena when that wing becomes available to play.
  • The order in which Deathrattle abilities resolve has been updated to be more consistent.
  • Additional music tracks have been added.
  • Players that appear in “Players Near Me” now appear more prominently within the Friends List.
  • Overall organization of the Friends List has been improved.
  • Sounds and graphics that occur when Mass Disenchanting now take less time to complete.
  • Cards can now be searched for using the artist of the card art in the Collection Manager.

Card Changes
  • Eaglehorn Bow now reads “Whenever a friendly Secret is revealed, gain +1 Durability”.

Practice Mode
  • Practice Mode is now entered through the Solo Adventures button on the main menu.
  • The AI in Practice Mode is now better at Hearthstone.

Bug Fixes
  • Improved various tooltips.
  • Resolved various issues regarding audio, text, animation, and display.
  • Resolved various issues that could cause cards to get stuck on the battlefield.
  • Actions should now be accurately represented in the play history.
  • The red targeting cursor will now properly track where you mouse cursor is pointing for your opponent in Play and Arena Modes.
  • The turn timer in a Friendly Challenge now calculates time correctly.
  • All Soulbound Common cards can now be properly found when searching for “Common� in the Collection Manager.
  • Disenchanting will now properly update the amount of Arcane Dust you have.
  • The side of the board is no longer visible on the Arena screen in specific resolutions while in windowed mode.
  • The XP bar for max level heroes no longer appears empty.
  • You are now able to properly select a friend by clicking on their Play Mode medal.
  • An incorrect version of the Hero Power icon will no longer appear when switching between golden and non-golden heroes while the Choose Opponent menu is displayed.
  • The Friendly Challenge button will now properly appear next to friends who have recently logged in or have been added to your friends list.
  • The Shop window no longer incorrectly closes when clicking within the Shop UI.
  • The scroll bar will no longer jump to the top of the Friends list when moving the cursor over the Last Played area of the Friends list.
  • Clicking the End Turn button at the very start of your turn no longer prevents the End Turn button from flipping back.
  • Resolved an issue where conceding can cause the client to crash.
  • The resolution time of certain spells has been shortened.
  • Resolved an issue with Brawl where the last minion to enter the fray was always the victor of the ensuing battle.
  • Resolved various issues with the Sword of Justice.
  • Resolved an issue with Shield Slam where it was being unaffected by Spell Damage if the Hero had 0 Armor and now has Spell Damage sparklies.
  • A weapon that is equipped on your turn will no longer have the attack value appear on the sheathed weapon on some resolutions.

Improvements were made to stability.

Nove Informacije i Primeri Artifacta

Blizzard je nedavno objavio da će sledeća Tech Alpha doneti brojne promene u Heroes of the Storm levelovanju, a danas nam predstavlja novi sadržaj na kojem rade: Artifacts!
Originally Posted by Blizzard (Source)

We recently revealed that the next Technical Alpha patch will bring a number of changes to the Heroes of the Storm out-of-game Leveling System, and today we’d like to introduce another upcoming addition we’re making to the game: Artifacts!


In addition to all of the upcoming changes recently outlined in our Progression System update blog, Artifacts are a new system we’re introducing. Once a player reaches Player Level 15, they will unlock an Artifact Slot. Within these slots you will be able to place a variety of powerful Artifacts in the form of Gems, Relics, and Trinkets that you can use to further enhance and customize your heroes. This new system will offer players a variety of new and compelling choices to add further depth to their heroes and how you play them, and it will also give you new things to spend your hard-earned Gold on that will further progress your Heroes in a meaningful way.


Your first Artifact slot, the Gem Artifact Slot, unlocks at Player Level 15, and there are two additional Artifact Slots that you can unlock thereafter by paying Gold. These additional Artifact Slots are known as the Relic and Trinket Artifact Slots. They cost 2,000 Gold each to unlock, and can be purchased in any order.

You can choose up to three Artifacts to bring with you into a match, but you can only select one of each distinct type to fill the corresponding Gem, Relic, or Trinket slots. You can select which Artifacts you would like to use for an upcoming match at the Hero Selection screen, and your most recent Artifact choices will be displayed by default. This will allow you to either continue to use a favorite Artifact combination, or to customize your Artifact choices with a particular Hero or team composition in mind.

A variety of different Gems, Relics, and Trinkets will be available for purchase using Gold, and you will be able to equip, purchase, and upgrade Artifacts directly within the Hero Selection screen.


Artifacts and their attributes will also grow stronger as you upgrade their individual Artifact Level, which maxes out at Artifact Level 10. Purchasing the first level of an Artifact will cost you 100 Gold, and each further upgrade will cost you an additional 100 gold. For example, upgrading an Artifact’s rank from Artifact Level 1 to Artifact Level 2 will cost you 200 Gold, and upgrading an Artifact’s rank from Artifact Level 2 to Artifact Level 3 will cost you 300 Gold, and so on up to Artifact Level 9, which will cost 1,000 Gold to upgrade to Artifact Level 10.

Please keep in mind that the development team is still hard at work polishing up the new UI, so it will be iterated on and improved as development continues.


Below is a list of some of the exciting new Artifacts you can look forward to in our next Technical Alpha patch! 


Bold Amethyst

  • Increases maximum health by 1.5% per rank, up to a maximum of 15% at Rank 10. 

Brilliant Topaz

  • Increases ability damage by 1% per rank, up to a maximum of 10% at Rank 10.

Nexus Sapphire

  • Grants a shield equal to 1% of the Hero’s maximum health per rank, up to a maximum of 10% at Rank 10. (Shields recharge after a player hasn’t taken damage for approximately 8 seconds).

Primal Ruby

  • Increases basic attack damage by 1% per rank, up to a maximum of 10% at Rank 10.

Royal Diamond

  • Reduces cooldowns for abilities by 1% per Rank, up to a maximum of 10% at Rank 10.

Skyfire Emerald

  • Increases speed of basic attacks by 1% per rank, up to a maximum of 10% at Rank 10


Alexstraza's Scale

  • Increases health regeneration by 0.1% of your maximum health per second per rank, up to a maximum of 1% of your maximum health per second at Rank 10. 

Nathrezim Blood Orb

  • Basic attack damage dealt restores health by 1% per rank, up to a maximum of 10% at Rank 10.

The Coin

  • Increases mana regeneration by +.1 mana per second per rank, up to a maximum of +1 mana per second at Rank 10.

Worldstone Shard

  • Increases damage vs. minions and structures by 1.5% per rank, up to a maximum of 15% at Rank 10.


Goblin Jumper Cables

  • Decreases death timer by 2% per rank, up to a maximum of 20% at Rank 10. 

Khaydarin Amulet

  • Increases maximum mana by 4% per rank, up to a maximum of 40% at Rank 10.

Riding Crop

  • Increases Mount Speed by 2% per rank, up to a maximum of +20% at Rank 10.

Wirt's Leg

  • Increases base movement speed by 0.5% per rank up to a maximum of 5% at Rank 10.


In order to reward players for their continued participation in the Technical Alpha, and to help encourage players to test Artifacts and the new progression system, during the next patch we will also be granting Gold to players Level 5 and above based off of their player level.

So keep leveling, and start planning out what Artifacts you want to take out for a test-drive first!


Also make sure to join us at on Tuesday, July 22 at 11:00 a.m. PDT to learn more about a brand new Hero, new Battleground, and a look at the updated Progression System. After this portion of the show, the following members of the Heroes development team will be answering a variety of questions submitted on Twitter/Facebook:

  • Dustin Browder, Game Director
  • Matt Cooper, Game Designer
  • Josh “Rokcet” Rester-Zodrow, Heroes Community Manage

We’d love to hear your questions related to Heroes of the Storm, so be sure to tweet your inquiries to@BlizzHeroes using #HeroesQA right away, and check out our recent Developer Insights Live blog for more info!

Did we mention there will also be a shoutcasted match after the show featuring a new Hero and Battleground?  Make sure to tune in!

Hearthstone Patch: The Curse of Naxxramas

Blizzard je upravo postavio Hearthstone Curse of Naxxramas Patch na file serverima, a takodje i krenuo sa postavljanjem patcha na američkim serverima. Evropski serveri biće odradjeni sutra.
Medjutim ovaj patch neće otvoriti kapije Naxxramasa večeras, već se planira u isto vreme da krene u svim regionima!
Originally Posted by Blizzard (Source)
Just wanted to clarify that this maintenance is not for the Curse of Naxxramas Adventure. We will be turning on Curse of Naxxramas for all regions at the same time some time after this maintenance is complete, but please do not expect Naxxramas to be available immediately following this maintenance.
Nove Pozadine za Karte
icecrown icecrown icecrown icecrown
Hero Powers
Originally Posted by AdriaCraft
  • Chains (New) Hero Power\nTake control of a random enemy minion. Type: Hero Power Set: DEBUG2 Cost: 8
  • Chains (New) Hero Power\nTake control of a random enemy minion until end of turn. Type: Hero Power Set: DEBUG2 Cost: 8
  • Decimate (New) Hero Power\nChange the Health of all minions to 1. Type: Hero Power Set: DEBUG2 Cost: 2
  • Decimate (New) Hero Power\nChange the Health of enemy minions to 1. Type: Hero Power Set: DEBUG2
  • Eruption (New) Hero Power\nDeal 3 damage to the left-most enemy minion. Type: Hero Power Set: DEBUG2
  • Eruption (New) Hero Power\nDeal 2 damage to the left-most enemy minion. Type: Hero Power Set: DEBUG2 Cost: 1
  • Flames of Azzinoth [del]Hero Power \n Summon[/del] [ins]Hero Power\nSummon[/ins] two 2/1 minions. Type: Hero Power Set: Missions Cost: 2
  • Frost Blast (New) Hero Power\nDeal 3 damage to the enemy hero and Freeze it. Type: Hero Power Set: DEBUG2
  • Frost Blast (New) Hero Power\nDeal 2 damage to the enemy hero and Freeze it. Type: Hero Power Set: DEBUG2
  • Frost Breath (New) Hero Power\nDestroy all enemy minions that aren't Frozen. Type: Hero Power Set: DEBUG2
  • Harvest (New) Hero Power\nDraw a card. Type: Hero Power Set: DEBUG2 Cost: 2
  • Harvest (New) Hero Power\nDraw a card. Gain a Mana Crystal. Type: Hero Power Set: DEBUG2 Cost: 1
  • Hateful Strike (New) Hero Power\nDestroy a minion. Type: Hero Power Set: DEBUG2 Cost: 4
  • Hateful Strike (New) Hero Power\nDestroy a minion. Type: Hero Power Set: DEBUG2 Cost: 4
  • Necrotic Aura (New) Hero Power\nDeal 3 damage to the enemy hero. Type: Hero Power Set: DEBUG2
  • Necrotic Aura (New) Hero Power\nDeal 3 damage to the enemy hero. Type: Hero Power Set: DEBUG2 Cost: 2
  • Poison Cloud (New) Hero Power\nDeal 2 damage to all enemies. If any die, summon a slime. Type: Hero Power Set: DEBUG2
  • Poison Cloud (New) Hero Power\nDeal 1 damage to all minions. If any die, summon a slime. Type: Hero Power Set: DEBUG2 Cost: 2
  • Polarity Shift (New) Hero Power\nSwap the Attack and Health of all minions. Type: Hero Power Set: DEBUG2
  • Rain of Fire (New) Hero Power\nFire a missile for each card in your opponent's hand. Type: Hero Power Set: DEBUG2 Cost: 1
  • Rain of Fire (New) Hero Power\nFire a missile for each card in your opponent's hand. Type: Hero Power Set: DEBUG2 Cost: 2
  • Raise Dead (New) Passive Hero Power\nWhenever an enemy dies, raise a 1/1 Skeleton. Type: Hero Power Set: DEBUG2
  • Raise Dead (New) Passive Hero Power\nWhenever an enemy dies, raise a 5/5 Skeleton. Type: Hero Power Set: DEBUG2
  • Skitter (New) Hero Power\nSummon a 4/4 Nerubian. Type: Hero Power Set: DEBUG2 Cost: 2
  • Skitter (New) Hero Power\nSummon a 3/1 Nerubian. Type: Hero Power Set: DEBUG2 Cost: 2
  • Unbalancing Strike (New) Hero Power\nDeal 4 damage. Type: Hero Power Set: DEBUG2 Cost: 1
  • Unbalancing Strike (New) Hero Power\nDeal 3 damage. Type: Hero Power Set: DEBUG2 Cost: 2
  • Unholy Shadow (New) Hero Power\nDraw 2 cards. Type: Hero Power Set: DEBUG2 Cost: 5
  • Web Wrap (New) Hero Power\nReturn 2 random enemy minions to your opponent's hand. Type: Hero Power Set: DEBUG2
  • Web Wrap (New) Hero Power\nReturn a random enemy minion to your opponent's hand. Type: Hero Power Set: DEBUG2 Cost: 3
Originally Posted by AdriaCraft
  • -1 Durability (New) Give a player's weapon -1 Durability. Type: Ability Set: Cheat
  • Deathbloom (New) Deal 5 damage to a minion. Summon a Spore. Type: Ability Set: DEBUG2 Cost: 4
  • Destroy a Mana Crystal (New) Pick a player and destroy one of his Mana Crystals. Type: Ability Set: Cheat
  • Destroy all Mana (New) Destroy all of a player's Mana Crystals. Type: Ability Set: Cheat
  • Destroy Deck (New) Delete an opponent's deck Type: Ability Set: Cheat
  • Enrage (New) Give your hero +6 Attack this turn. Type: Ability Set: DEBUG2 Cost: 3
  • Force AI to Use Hero Power (New) Force the AI to use their Hero Power every turn from now on. Type: Ability Set: Cheat
  • Locust Swarm (New) Deal 3 damage to all enemy minions. Restore 3 Health to your hero. Type: Ability Set: DEBUG2 Cost: 7
  • Mark of the Horsemen (New) Give your minions and your weapon +1/+1. Type: Ability Set: DEBUG2 Cost: 5
  • Mind Control Crystal (New) Activate the Crystal to control the Understudies! Type: Ability Set: DEBUG2 Cost: 1
  • Mindpocalypse (New) Both players draw 2 cards and gain a Mana Crystal. Type: Ability Set: DEBUG2 Cost: 2
  • Mutating Injection (New) Give a minion +4/+4 and Taunt. Type: Ability Set: DEBUG2 Cost: 3
  • Necrotic Poison (New) Destroy a minion. Type: Ability Set: DEBUG2 Cost: 2
  • Plague (New) Destroy all non-Skeleton minions. Type: Ability Set: DEBUG2 Cost: 6
  • Pure Cold (New) Deal 8 damage to the enemy hero, and Freeze it. Type: Ability Set: DEBUG2 Cost: 5
  • Sporeburst (New) Deal 1 damage to all enemy minions. Summon a Spore. Type: Ability Set: DEBUG2 Cost: 1
  • Supercharge (New) Give your minions +2 Health. Type: Ability Set: DEBUG2 Cost: 2
Nove Karte

Deathlord Minion   3 2 8
Echoing Ooze Minion   2 1 2
Feugen Minion   5 4 7
Haunted Creeper Minion   2 1 2
Kel'Thuzad Minion   8 6 8
Loatheb Minion   5 5 5
Mad Scientist Minion   2 2 2
Maexxna Minion   6 2 8
Nerub'ar Weblord Minion   2 1 4
Sludge Belcher Minion   5 3 5
Spectral Knight Minion   5 4 6
Stalagg Minion   5 7 4
Stoneskin Gargoyle Minion   3 1 4
Thaddius Minion   10 11 11
Unstable Ghoul Minion   2 1 3
Wailing Soul Minion   4 3 5
Webspinner Minion  Hunter 1 1 1
Zombie Chow Minion   1 2 3
Baron Rivendare Minion   4 1 7
Shade of Naxxramas Minion   3 2 2
Anub'ar Ambusher Minion  Rogue 4 5 5
Avenge Ability  Paladin 1 0 0
Dancing Swords Minion   3 4 4
Dark Cultist Minion  Priest 3 3 4
Death's Bite Weapon  Warrior 4 4 2
Duplicate Ability  Mage 3 0 0
Nerubian Minion   1 4 4
Poison Seeds Ability  Druid 4 0 0
Reincarnate Ability  Shaman 2 0 0
Undertaker Minion   1 1 2
Voidcaller Minion  Warlock 4 3 4
Nerubian Egg Minion   2 0 2
Flavor Text
Originally Posted by AdriaCraft
  • Anub'ar Ambusher (New) Originally he was called "Anub'ar Guy who bounces a guy back to your hand", but it lacked a certain zing.
  • Avenge (New) Several paladins have joined together to deliver justice under the name "Justice Force". Their lawyer talked them out of calling themselves the Justice League.
  • Baron Rivendare (New) Lady Blaumeux is a little hurt that they don't call themselves "The Four Horsepeople".
  • Dancing Swords (New) They like to dance to reggae.
  • Dark Cultist (New) The Cult of the Damned has found it's best not to mention their name when recruiting new cultists.
  • Deathlord (New) "Rise from your grave!" - Kel'Thuzad
  • Death's Bite (New) "Take a bite outta Death." - McScruff the Deathlord
  • Duplicate (New) The one time when duping cards won't get your account banned!
  • Echoing Ooze (New) OOZE... Ooze... Ooze... (ooze...)
  • Feugen (New) Feugen is sad because everyone likes Stalagg better.
  • Haunted Creeper (New) Arachnafauxbia: Fear of fake spiders.
  • Kel'Thuzad (New) Kel'Thuzad could not resist the call of the Lich King. Even when it's just a robo-call extolling the Lich King's virtues.
  • Loatheb (New) Loatheb used to be a simple Bog Beast. This is why we need stricter regulations on mining and agriculture.
  • Mad Scientist (New) His mother wanted him to be a mage or a warlock, but noooooooo, he had to go and be a scientist like his father.
  • Maexxna (New) Maexxna gets pissed when people introduce her as "Maxina" or "Maxxy".
  • Nerub'ar Weblord (New) Weblords spend all day making giant trampoline parks.
  • Nerubian Egg (New) Eggs are a good source of protein and Nerubians.
  • Poison Seeds (New) "Poisonseed Bagel" is the least popular bagel at McTiggin's Druidic Bagel Emporium.
  • Reincarnate (New) It's like birth, except you're an adult and you were just dead a second ago.
  • Shade of Naxxramas (New) The Shades of Naxxramas hate the living. They even have a slur they use to refer them: Livers.
  • Sludge Belcher (New) DO NOT GIVE HIM A ROOT BEER.
  • Spectral Knight (New) What do Faerie Dragons and Spectral Knights have in common? They both love pasta!
  • Stalagg (New) Stalagg want to write own flavor text. "STALAGG AWESOME!"
  • Stoneskin Gargoyle (New) Stoneskin Gargoyles love freeze tag.
  • Undertaker (New) In a world where you can run to a spirit healer and resurrect yourself, Undertakers do pretty light business.
  • Unstable Ghoul (New) Filling your Ghouls with Rocket Fuel is all the rage at Necromancer school.
  • Voidcaller (New) "Void! Here, void! Here, buddy!"
  • Wailing Soul (New) This soul just wails on you. Dang, soul, let up already.
  • Webspinner (New) Spider cocoons are like little pinatas!
  • Zombie Chow (New) Zombie. It's what's for dinner.
String Izmene
Originally Posted by AdriaCraft
  • GAMEPLAY_DISCONNECT_BODY - Game completed and recorded! Restart Hearthstone to continue.
  • GAMEPLAY_DISCONNECT_BODY_RESET - Game completed and recorded! Reconnecting to the Hearthstone servers.
  • GAMEPLAY_PlayErrors_REQ_DRAG_TO_PLAY - You must drag that to a target
  • GLOBAL_ADVENTURE_TRAY_HEADER - Choose an Adventure
  • GLOBAL_CARD_SET_NAXX - Naxxramas
  • GLOBAL_CARD_SET_NAXX_SEARCHABLE_SHORTHAND_NAMES - Nax Naxx This is a space-separated value indicating all of the allowable search keywords that can be used in Collection Manager screen's text-search feature to narrow down the cards to this specific Card Set via shorthand names (note: the full name above is also used for this feature). Also note: letter case is ignored.
  • GLOBAL_CHOOSE_PAYMENT - Choose Payment
  • GLOBAL_DATETIME_AFK_DAY - Away for over a day
  • GLOBAL_ERROR_NETWORK_NO_GAME_SERVER - Oops! We were unable to start a game for you. Please try again.
  • GLOBAL_KEYWORD_AUTOCAST_TEXT - This Hero Power MUST be used every turn.
  • GLOBAL_REWARD_CLASS_CHALLENGE_DETAIL_DOUBLE - {0} and {1} 0=first class, 1=second class
  • GLOBAL_REWARD_CLASS_CHALLENGE_HEADLINE - Class |4(Challenge,Challenges) Unlocked
  • GLOBAL_REWARD_CLASS_CHALLENGE_SOURCE_NAXX_ARACHNID - You can also attempt the insanely difficult Heroic Arachnid Quarter!
  • GLOBAL_REWARD_CLASS_CHALLENGE_SOURCE_NAXX_CONSTRUCT - You can also attempt the insanely difficult Heroic Construct Quarter!
  • GLOBAL_REWARD_CLASS_CHALLENGE_SOURCE_NAXX_FROSTWYRM - You can also attempt the insanely difficult Heroic Frostwyrm Lair!
  • GLOBAL_REWARD_CLASS_CHALLENGE_SOURCE_NAXX_MILITARY - You can also attempt the insanely difficult Heroic Military Quarter!
  • GLOBAL_REWARD_CLASS_CHALLENGE_SOURCE_NAXX_PLAGUE - You can also attempt the insanely difficult Heroic Plague Quarter!
  • GLUE_ADVENTURE - Solo Adventures
  • GLUE_ADVENTURE_COMPLETE_BANNER_TEXT - {0} Cleared! GLUE_STORE_FAIL_GOLD_GENERIC --TEMP-- You know how you were trying to make a gold purchase? It failed.
  • GLUE_COLLECTION_DECK_PASTE_POPUP_MESSAGE - This will erase your existing deck and replace it with the contents of the clipboard, are you sure?
  • GLUE_HEROIC_WARNING - Be warned that Heroic Mode is VERY punishing and is not for the faint of heart. Enter at your own risk!
  • GLUE_LOADING - Loading...
  • GLUE_LOADING_BAR_TASK_19 - Paying the Band
  • GLUE_NAXX_LOADING_BAR_TASK_1 - Practicing Evil Laugh
  • GLUE_NAXX_LOADING_BAR_TASK_10 - Boiling Ooze
  • GLUE_NAXX_LOADING_BAR_TASK_11 - Using a Weighted Coin
  • GLUE_NAXX_LOADING_BAR_TASK_12 - Dimming the Lights
  • GLUE_NAXX_LOADING_BAR_TASK_13 - Blowing Out Candles
  • GLUE_NAXX_LOADING_BAR_TASK_14 - Getting in the Mood
  • GLUE_NAXX_LOADING_BAR_TASK_15 - Stitching Minions Together
  • GLUE_NAXX_LOADING_BAR_TASK_16 - Experimenting on Minions
  • GLUE_NAXX_LOADING_BAR_TASK_17 - Destroying Interlopers
  • GLUE_NAXX_LOADING_BAR_TASK_18 - Petting Mr. Bigglesworth
  • GLUE_NAXX_LOADING_BAR_TASK_2 - Replacing Cobwebs
  • GLUE_NAXX_LOADING_BAR_TASK_3 - Refilling Ooze
  • GLUE_NAXX_LOADING_BAR_TASK_4 - Arranging Bones
  • GLUE_NAXX_LOADING_BAR_TASK_5 - Rehearsing Sinister Lines
  • GLUE_NAXX_LOADING_BAR_TASK_6 - Spraying Stench
  • GLUE_NAXX_LOADING_BAR_TASK_7 - Oiling Chains
  • GLUE_NAXX_LOADING_BAR_TASK_8 - Clearing Trash
  • GLUE_NAXX_LOADING_BAR_TASK_9 - Hiding Spiders
  • GLUE_PATCHING_ERROR - We encountered an error when updating Hearthstone. Please try again.
  • GLUE_PATCHING_LABEL - Downloading {0}/{1} |4(file,files)
  • GLUE_PRACTICE_HINT - Practice Mode Here
  • GLUE_RECONNECT_RESULT_DISCONNECT - You lost your last {0} game due to a disconnect. 0=one of GLOBAL_RECONNECT_GAME_TYPE_*
  • GLUE_RECONNECT_RESULT_LOSE - You lost your last {0} game. 0=one of GLOBAL_RECONNECT_GAME_TYPE_*
  • GLUE_RECONNECT_RESULT_TIE - Your last {0} game was a tie. 0=one of GLOBAL_RECONNECT_GAME_TYPE_*
  • GLUE_RECONNECT_RESULT_WIN - You won your last {0} game. 0=one of GLOBAL_RECONNECT_GAME_TYPE_*
  • GLUE_STORE_ADVENTURE_CARD_PREVIEW - Earn these cards and more by defeating the deadly bosses of Naxxramas!
  • GLUE_STORE_ADVENTURE_LOCKED_HEROES_WARNING_TEXT - You will not be able to play this adventure until you have unlocked all classes. \n\nAre you sure you want to continue with this purchase?
  • GLUE_STORE_AUTH_ZERO_COST_WAITING - Opening the Necropolis for the first time
  • GLUE_STORE_CHINA_DISCLAIMER_DETAILS - ??????????????,????????:\n1)?????????*????,????????????;\n2)????,??“????”???“??”?????????????,??????;\n3)?“????”???“????”,??????“??”???????\n*???????????40????,??1??/?/?/????????????40/100/400/1600????,?????1/2.5/10/40????,?????????????????/?/?/?????
  • GLUE_STORE_DISCLAIMER_WARNING - ??????????????????!
  • GLUE_STORE_DUNGEON_BUTTON_COST_TEXT - ({0} |4(wing,wings) {1}) 0=number of wings,1=cost
  • GLUE_STORE_FAIL_GOLD_GENERIC - Gold purchase has failed. Please try again later.
  • GLUE_STORE_KOREAN_PRODUCT_DETAILS_1WINGS_NAXX - ? ??? ?? ? ???? ???, ?? ?? ?? ??? ??? ?????. only displayed for Korean customers, should always be in Korean
  • GLUE_STORE_KOREAN_PRODUCT_DETAILS_ADVENTURE - ? ?? ??? ?? ? ???? ???, ?? ?? ?? ??? ?? ??? ?????. ? ??? ??? ?? ?????.
  • GLUE_STORE_PRODUCT_DETAILS_1WINGS_NAXX - • Finish your adventure! Unlock the last wing and earn up to 4 new cards that can only be found in Naxxramas.\n• Each wing will be released separately, one-per-week, during the Naxxramas launch event.
  • GLUE_STORE_PRODUCT_DETAILS_2WINGS_NAXX - • Continue your adventure! Unlock the last two wings and earn up to 12 new cards that can only be found in Naxxramas.\n• Each wing will be released separately, one-per-week, during the Naxxramas launch event.
  • GLUE_STORE_PRODUCT_DETAILS_3WINGS_NAXX - • Continue your adventure! Unlock the last three wings and earn up to 18 new cards that can only be found in Naxxramas.\n• Each wing will be released separately, one-per-week, during the Naxxramas launch event.
  • GLUE_STORE_PRODUCT_DETAILS_4WINGS_NAXX - • Continue your adventure! Unlock the last four wings and earn up to 24 new cards that can only be found in Naxxramas.\n• Each wing will be released separately, one-per-week, during the Naxxramas launch event.
  • GLUE_STORE_PRODUCT_DETAILS_5WINGS_NAXX - • Start your adventure! Unlock the all wings and earn up to 30 new cards that can only be found in Naxxramas.\n• Each wing will be released separately, one-per-week, during the Naxxramas launch event.
  • GLUE_STORE_PRODUCT_DETAILS_HEADLINE_1WINGS_NAXX - Naxxramas Adventure (Unlock the final wing)
  • GLUE_STORE_PRODUCT_DETAILS_HEADLINE_2WINGS_NAXX - Naxxramas Adventure (Unlock 2 remaining wings)
  • GLUE_STORE_PRODUCT_DETAILS_HEADLINE_3WINGS_NAXX - Naxxramas Adventure (Unlock 3 remaining wings)
  • GLUE_STORE_PRODUCT_DETAILS_HEADLINE_4WINGS_NAXX - Naxxramas Adventure (Unlock 4 remaining wings)
  • GLUE_STORE_PRODUCT_DETAILS_HEADLINE_5WINGS_NAXX - Naxxramas Adventure (Unlock all 5 wings)
  • GLUE_STORE_PRODUCT_DETAILS_NAXX_PART_1 - Do battle with the deadly {0} bosses in single player combat.
  • GLUE_STORE_PRODUCT_DETAILS_NAXX_PART_2 - Earn new Naxxramas cards for your collection, including 1 Legendary card!
  • GLUE_STORE_PRODUCT_DETAILS_OWNED_NAXX - • Defeat the bosses in Naxxramas to earn your rewards.
  • GLUE_STORE_PRODUCT_NAME_EXPERT_PACK - {0} Expert |4(Pack,Packs)
  • GLUE_STORE_PRODUCT_NAME_NAXX_WING_BUNDLE - Naxxramas Adventure ({0} |4(Wing,Wings))
  • GLUE_STORE_QUANTITY_PACK - {0} |4(Pack,Packs)
  • GLUE_STORE_SUMMARY_KOREAN_AGREEMENT_ADVENTURE_BUNDLE - ? ?? ??? ?? ? ???? ???, ?? ?? ?? ??? ?? ??? ?????. ? ??? ??? ?? ?????.
  • GLUE_STORE_SUMMARY_KOREAN_AGREEMENT_ADVENTURE_SINGLE - ? ??? ?? ? ???? ???, ?? ?? ?? ??? ??? ?????
  • GLUE_TIP_NAXXRAMAS_0 - You'll need to build a custom deck to defeat the most difficult bosses in Naxxramas.
  • GLUE_TIP_NAXXRAMAS_1 - Don't let Naxxramas bosses get you down. Build a custom deck to crush them.
  • GLUE_TIP_NAXXRAMAS_2 - If you lose to a boss, you may want to tweak your deck.
  • GLUE_TIP_NAXXRAMAS_3 - Be prepared! Build a deck to counter the boss you're going to challenge.
  • GLUE_TOOLTIP_BUTTON_ADVENTURE_DESC - Embark on adventures or practice against the AI.
  • PRESENCE_SCENARIO_NAXX_HEROIC_SCENARIO_FAERLINA - Heroic Grand Widow Faerlina feel free to shorten long translations to 'Heroic Faerlina' since the UI may squeeze text into a tiny (unreadable) font size when text is too long. this string is shown in the Friends List.
  • PRESENCE_SCENARIO_NAXX_HEROIC_SCENARIO_GOTHIK - Heroic Gothik the Harvester feel free to shorten long translations to 'Heroic Gothik' since the UI may squeeze text into a tiny (unreadable) font size when text is too long. this string is shown in the Friends List.
  • PRESENCE_SCENARIO_NAXX_HEROIC_SCENARIO_HEIGAN - Heroic Heigan the Unclean feel free to shorten long translations to 'Heroic Heigan' since the UI may squeeze text into a tiny (unreadable) font size when text is too long. this string is shown in the Friends List.
  • PRESENCE_SCENARIO_NAXX_HEROIC_SCENARIO_NOTH - Heroic Noth the Plaguebringer feel free to shorten long translations to 'Heroic Noth' since the UI may squeeze text into a tiny (unreadable) font size when text is too long. this string is shown in the Friends List.
  • PRESENCE_SCENARIO_NAXX_HEROIC_SCENARIO_RAZUVIOUS - Heroic Instructor Razuvious feel free to shorten long translations to 'Heroic Razuvious' since the UI may squeeze text into a tiny (unreadable) font size when text is too long. this string is shown in the Friends List.
  • PRESENCE_SCENARIO_NAXX_NORMAL_SCENARIO_FAERLINA - Battling Grand Widow Faerlina feel free to shorten long translations to 'Battling Faerlina' since the UI may squeeze text into a tiny (unreadable) font size when text is too long. this string is shown in the Friends List.
  • PRESENCE_SCENARIO_NAXX_NORMAL_SCENARIO_GOTHIK - Battling Gothik the Harvester feel free to shorten long translations to 'Battling Gothik' since the UI may squeeze text into a tiny (unreadable) font size when text is too long. this string is shown in the Friends List.
  • PRESENCE_SCENARIO_NAXX_NORMAL_SCENARIO_HEIGAN - Battling Heigan the Unclean feel free to shorten long translations to 'Battling Heigan' since the UI may squeeze text into a tiny (unreadable) font size when text is too long. this is string shown in the Friends List.
  • PRESENCE_SCENARIO_NAXX_NORMAL_SCENARIO_NOTH - Battling Noth the Plaguebringer feel free to shorten long translations to 'Battling Noth' since the UI may squeeze text into a tiny (unreadable) font size when text is too long. this string is shown in the Friends List.
  • PRESENCE_SCENARIO_NAXX_NORMAL_SCENARIO_RAZUVIOUS - Battling Instructor Razuvious feel free to shorten long translations to 'Battling Razuvious' since the UI may squeeze text into a tiny (unreadable) font size when text is too long. this string is shown in the Friends List.
  • PRESENCE_STATUS_ADVENTURE_SCENARIO_PLAYING_GAME - {0} {0} replaced with the specific scenario string, via PRESENCE_SCENARIO_NAXX_*
  • PRESENCE_STATUS_ADVENTURE_SCENARIO_SELECT - {0} {0} replaced with the adventure mode, via PRESENCE_ADVENTURE_MODE_*, e.g. Naxxramas (Heroic) -- (originally i wanted it to say "Mission Select: Naxxramas Class Challenge" but this got too long for the UI element.)
  • VO_FP1_014t_EnterPlay_01 - Now you feel pain! VO_FP1_014t_EnterPlay_01.wav
  • VO_FP1_031_Attack_07 - Lambs to the slaughter... VO_FP1_031_Attack_07.wav
  • VO_FP1_031_EnterPlay_06 - The Scourge will consume you! VO_FP1_031_EnterPlay_06.wav
  • VO_INNKEEPER_STEALTH_TAUNT3_22 - While a minion has Stealth, it cannot Taunt. VO_INNKEEPER_STEALTH_TAUNT3_22.wav
  • VO_KT_ANTI_CHEESE1_65 - This is heroic Naxxramas! I won't stand for such cheap tactics here! VO_KT_ANTI_CHEESE1_65.wav
  • VO_KT_ANTI_CHEESE2_66 - Doomsayer... You think you are so clever. VO_KT_ANTI_CHEESE2_66.wav
  • VO_KT_ANTI_CHEESE3_67 - Equality?! Not on my watch! VO_KT_ANTI_CHEESE3_67.wav
  • VO_KT_ANUB1_42 - Anub'Rekhan is one of my finest Spider Lords. Good luck, interloper. VO_KT_ANUB1_42.wav
  • VO_KT_ANUB2_43 - NOOO!!! I mean.... Irrelevant. You'll never defeat the Grand Widow. VO_KT_ANUB2_43.wav
  • VO_KT_BARON1_63 - The Four Horsemen are my most powerful death knights. I'm looking forward to this. VO_KT_BARON1_63.wav
  • VO_KT_BARON2_64 - The Military Quarter has failed me! It's so hard to get good help these days. VO_KT_BARON2_64.wav
  • VO_KT_FAERLINA1_44 - Faerlina is training acolytes to worship me. Her job is VERY IMPORTANT; do not disturb her! VO_KT_FAERLINA1_44.wav
  • VO_KT_FAERLINA2_45 - Faerlina means nothing. The Spider Queen will dispatch you EASILY. VO_KT_FAERLINA2_45.wav
  • VO_KT_GLUTH1_72 - Gluth eats our leftover zombies. Come to think of it, you would make a pretty good leftover zombie. VO_KT_GLUTH1_72.wav
  • VO_KT_GLUTH2_73 - I asked the Zombies if they wanted to eat your brains and they said "I don't eat junk food". VO_KT_GLUTH2_73.wav
  • VO_KT_GLUTH2_ALT_74 - There is an achievement for losing to Gluth. I'm pretty sure. VO_KT_GLUTH2_ALT_74.wav
  • VO_KT_GLUTH4_76 - No! Who will eat all of these leftover zombies now?? VO_KT_GLUTH4_76.wav
  • VO_KT_GLUTH5_77 - Decimation is my favorite thing. No, wait, Freezing the blood in your veins is my favorite. VO_KT_GLUTH5_77.wav
  • VO_KT_GLUTH6_78 - Good dog! That's a good doggy! VO_KT_GLUTH6_78.wav
  • VO_KT_GOTHIK1_ALT_61 - Look, if you give up now, I will tell Gothik not to turn you into a disembodied soul. VO_KT_GOTHIK1_ALT_61.wav
  • VO_KT_GOTHIK2_62 - Why doesn't Gothik come back as Spectral Gothik? C'mon!! VO_KT_GOTHIK2_62.wav
  • VO_KT_GROBBULUS1_70 - Grobbulus is my prototype for an ARMY of giants. You are test subject one. VO_KT_GROBBULUS1_70.wav
  • VO_KT_GROBBULUS2_71 - Back to the drawing board... VO_KT_GROBBULUS2_71.wav
  • VO_KT_HEIGAN1_54 - Heigan sent me a message telling me that he promises not to kill you if you don't play any cards against him. VO_KT_HEIGAN1_54.wav
  • VO_KT_HEIGAN2_55 - I am seething with anger. SEETHING. VO_KT_HEIGAN2_55.wav
  • VO_KT_INTRO_39 - My preparations cannot be stopped. You are too late! VO_KT_INTRO_39.wav
  • VO_KT_INTRO2_40 - WHAT?! How did you gain entrance to Naxxramas?! VO_KT_INTRO2_40.wav
  • VO_KT_KELTHUZAD1_ALT_90 - This next fight will not be easy. I hear the boss is ALL POWERFUL... and very handsome. VO_KT_KELTHUZAD1_ALT_90.wav
  • VO_KT_LOATHEB1_56 - Just being nearby Loatheb causes your flesh to rot. So I recommend a melee class. VO_KT_LOATHEB1_56.wav
  • VO_KT_LOATHEB2_57 - You keep KILLING MY MINIONS. Stop it! Stop it right this minute! VO_KT_LOATHEB2_57.wav
  • VO_KT_MAEXXNA2_47 - Her poison will make your death *mostly* painless. VO_KT_MAEXXNA2_47.wav
  • VO_KT_MAEXXNA3_48 - Sea Giant?? Maexxna, that is not on my approved card list! VO_KT_MAEXXNA3_48.wav
  • VO_KT_MAEXXNA4_49 - Impossible! This is not over, PUNY MORTAL! VO_KT_MAEXXNA4_49.wav
  • VO_KT_MAEXXNA5_50 - You think that card will help you? You are sorely mistaken. VO_KT_MAEXXNA5_50.wav
  • VO_KT_MAEXXNA6_51 - What do you call a player who just had his minion webbed? DOOMED! VO_KT_MAEXXNA6_51.wav
  • VO_KT_NOTH1_52 - 'Noth'ing can defeat Noth! VO_KT_NOTH1_52.wav
  • VO_KT_NOTH2_53 - Poor Noth. This was just 'Noth' his day. VO_KT_NOTH2_53.wav
  • VO_KT_PATCHWERK1_68 - Patchwerk is sewn together from adventurers who couldn't defeat Lorewalker Cho. VO_KT_PATCHWERK1_68.wav
  • VO_KT_PATCHWERK2_69 - My avatar of war! I should have sewn him together from better players... VO_KT_PATCHWERK2_69.wav
  • VO_KT_RAZUVIOUS1_58 - Please ignore the Mind Control stones next to Razuvious. VO_KT_RAZUVIOUS1_58.wav
  • VO_KT_RAZUVIOUS2_59 - Who will train my Death Knights now?! I can't do it myself, I'm SUPER busy. VO_KT_RAZUVIOUS2_59.wav
  • VO_KT_SAPPHIRON1_83 - My massive frost wyrm awaits. Dress warm. VO_KT_SAPPHIRON1_83.wav
  • VO_KT_SAPPHIRON2_84 - Look at that little gnome. He used to be an interloper LIKE YOURSELF. VO_KT_SAPPHIRON2_84.wav
  • VO_KT_SAPPHIRON3_85 - Stop hiding behind that block of ice! VO_KT_SAPPHIRON3_85.wav
  • VO_KT_THADDIUS1_80 - It's alive!! But you won't be, for long. VO_KT_THADDIUS1_80.wav
  • VO_KT_THADDIUS2_81 - Interloper! This is the final straw! VO_KT_THADDIUS2_81.wav
  • VO_KT_WINGOPENS_82 - Come, face me Interloper! VO_KT_WINGOPENS_82.wav
  • VO_NAX1_01_CARD_02 - Just a little taste! VO_NAX1_01_CARD_02.wav
  • VO_NAX1_01_DEATH_05 - Why... oh... why? VO_NAX1_01_DEATH_05.wav
  • VO_NAX1_01_EMOTE_04 - It speaks! VO_NAX1_01_EMOTE_04.wav
  • VO_NAX1_01_HP_03 - Closer now, tasty morsels! VO_NAX1_01_HP_03.wav
  • VO_NAX1_01_START_01 - Welcome to my parlor. VO_NAX1_01_START_01.wav
  • VO_NAX10_01_DEATH_LINE_03 - What happened to... Patch... aaaahrr... VO_NAX10_01_DEATH_LINE_03.wav
  • VO_NAX10_01_EMOTE1_04 - Play time? VO_NAX10_01_EMOTE1_04.wav
  • VO_NAX10_01_EMOTE2_05 - Yes! Play! Play! VO_NAX10_01_EMOTE2_05.wav
  • VO_NAX10_01_HP_02 - No more play? VO_NAX10_01_HP_02.wav
  • VO_NAX10_01_START_01 - Patchwerk want to play! VO_NAX10_01_START_01.wav
  • VO_NAX11_01_CARD_03 - Ooze. VO_NAX11_01_CARD_03.wav
  • VO_NAX11_01_DEATH_05 - *ugh uh ahoh gowr grrrlrrlrrlaaahhh* VO_NAX11_01_DEATH_05.wav
  • VO_NAX11_01_EMOTE_04 - No talk. VO_NAX11_01_EMOTE_04.wav
  • VO_NAX11_01_HP_02 - Stink. VO_NAX11_01_HP_02.wav
  • VO_NAX11_01_START_01 - Meat. VO_NAX11_01_START_01.wav
  • VO_NAX12_01_CARD_01 - *Roar* VO_NAX12_01_CARD_01.wav
  • VO_NAX12_01_DEATH_01 - *Whimpers* VO_NAX12_01_DEATH_01.wav
  • VO_NAX12_01_EMOTE_01 - *Grumble* VO_NAX12_01_EMOTE_01.wav
  • VO_NAX12_01_EMOTE_02 - *Grrr* VO_NAX12_01_EMOTE_02.wav
  • VO_NAX12_01_EMOTE_03 - *Grrroooooo* VO_NAX12_01_EMOTE_03.wav
  • VO_NAX12_01_HP_01 - *Roooar CHOMP* VO_NAX12_01_HP_01.wav
  • VO_NAX12_01_START_01 - *Growls* VO_NAX12_01_START_01.wav
  • VO_NAX13_01_DEATH_LINE_03 - Thank you... VO_NAX13_01_DEATH_LINE_03.wav
  • VO_NAX13_01_EMOTE_04 - Kill! VO_NAX13_01_EMOTE_04.wav
  • VO_NAX13_01_HP_02 - You die now! VO_NAX13_01_HP_02.wav
  • VO_NAX13_01_START_01 - I must obey! VO_NAX13_01_START_01.wav
  • VO_NAX14_01_CARD_01 - *rrrrrAAAHH* VO_NAX14_01_CARD_01.wav
  • VO_NAX14_01_DEATH_01 - *roooarrr...* VO_NAX14_01_DEATH_01.wav
  • VO_NAX14_01_EMOTE_01 - *rrrr Rrahhh!* VO_NAX14_01_EMOTE_01.wav
  • VO_NAX14_01_EMOTE_02 - *grraaaaah* VO_NAX14_01_EMOTE_02.wav
  • VO_NAX14_01_EMOTE_03 - *rooooaaar* VO_NAX14_01_EMOTE_03.wav
  • VO_NAX14_01_HP_01 - *roooarrr* VO_NAX14_01_HP_01.wav
  • VO_NAX14_01_START_01 - *ROOOARRR* VO_NAX14_01_START_01.wav
  • VO_NAX15_01_BIGGLES_32 - No!!! A curse upon you, interloper! VO_NAX15_01_BIGGLES_32.wav
  • VO_NAX15_01_DEATH_LINE_08 - This is not the end!!! There is still heroic mode! VO_NAX15_01_DEATH_LINE_08.wav
  • VO_NAX15_01_DEATH_LINE2_09 - NooooOooOOOooo!!! VO_NAX15_01_DEATH_LINE2_09.wav
  • VO_NAX15_01_EMOTE_HELLO_26 - Do you often greet people who are trying to kill you? VO_NAX15_01_EMOTE_HELLO_26.wav
  • VO_NAX15_01_EMOTE_OOPS_29 - Indeed. VO_NAX15_01_EMOTE_OOPS_29.wav
  • VO_NAX15_01_EMOTE_SORRY_28 - It's ok, interloper, we all make mistakes. VO_NAX15_01_EMOTE_SORRY_28.wav
  • VO_NAX15_01_EMOTE_THANKS_27 - You're... welcome? VO_NAX15_01_EMOTE_THANKS_27.wav
  • VO_NAX15_01_EMOTE_THREATEN_30 - Oh, I'm so scared! VO_NAX15_01_EMOTE_THREATEN_30.wav
  • VO_NAX15_01_EMOTE_WP_25 - Of course I played well. I'm Kel'Thu-freaking-zad! VO_NAX15_01_EMOTE_WP_25.wav
  • VO_NAX15_01_GLOAT1_33 - Victory for Kel'Thuzad! Did you hear that Bigglesworth?! VO_NAX15_01_GLOAT1_33.wav
  • VO_NAX15_01_GLOAT2_34 - Give me a K! Give me a T! What's that spell? VO_NAX15_01_GLOAT2_34.wav
  • VO_NAX15_01_GLOAT3_35 - I just completed a quest to destroy an interloper! 40 gold, yes! VO_NAX15_01_GLOAT3_35.wav
  • VO_NAX15_01_GLOAT4_36 - Victory tastes so sweet... Like a milkshake. No, maybe more like a bar of chocolate. VO_NAX15_01_GLOAT4_36.wav
  • VO_NAX15_01_GLOAT5_37 - My power is overwhelming! And yet, I did not die horribly at the end of the turn. VO_NAX15_01_GLOAT5_37.wav
  • VO_NAX15_01_HP_07 - I will freeze the blood in your veins! VO_NAX15_01_HP_07.wav
  • VO_NAX15_01_HP2_05 - Your soul is bound to me now. VO_NAX15_01_HP2_05.wav
  • VO_NAX15_01_HP3_06 - There will be no escape. VO_NAX15_01_HP3_06.wav
  • VO_NAX15_01_HURRY_31 - My patience is limited. VO_NAX15_01_HURRY_31.wav
  • VO_NAX15_01_PHASE2_10 - Fool! You have spread your power too thin! VO_NAX15_01_PHASE2_10.wav
  • VO_NAX15_01_PHASE2_ALT_11 - No! Your turn is over. *MY* turn now. VO_NAX15_01_PHASE2_ALT_11.wav
  • VO_NAX15_01_RESPOND_ANDUIN_24 - How naive! Don't you remember what happened to Uther? VO_NAX15_01_RESPOND_ANDUIN_24.wav
  • VO_NAX15_01_RESPOND_GARROSH_15 - Really? Death it is, then. VO_NAX15_01_RESPOND_GARROSH_15.wav
  • VO_NAX15_01_RESPOND_GARROSH_ALT_16 - Is this a trick question? Looks like death for you! VO_NAX15_01_RESPOND_GARROSH_ALT_16.wav
  • VO_NAX15_01_RESPOND_GULDAN_22 - Well, someone's soul shall be someone's. VO_NAX15_01_RESPOND_GULDAN_22.wav
  • VO_NAX15_01_RESPOND_JAINA_23 - I most certainly did NOT. You barged into MY floating necropolis! VO_NAX15_01_RESPOND_JAINA_23.wav
  • VO_NAX15_01_RESPOND_MALFURION_ALT_21 - The wild? Then what are you doing in Naxxramas? VO_NAX15_01_RESPOND_MALFURION_ALT_21.wav
  • VO_NAX15_01_RESPOND_REXXAR_19 - Be my guest. VO_NAX15_01_RESPOND_REXXAR_19.wav
  • VO_NAX15_01_RESPOND_THRALL_17 - You're fighting for a hammer? Ok then. VO_NAX15_01_RESPOND_THRALL_17.wav
  • VO_NAX15_01_RESPOND_UTHER_14 - ...and I will fight with huge minions and devastating spells. Good luck! VO_NAX15_01_RESPOND_UTHER_14.wav
  • VO_NAX15_01_RESPOND_VALEERA_18 - Ok. I. Will. VO_NAX15_01_RESPOND_VALEERA_18.wav
  • VO_NAX15_01_START_13 - We finally meet. VO_NAX15_01_START_13.wav
  • VO_NAX15_01_SUMMON_ADDS_12 - Be free, my minions! VO_NAX15_01_SUMMON_ADDS_12.wav
  • VO_NAX2_01_CARD_02 - Slay them in the Master's name! VO_NAX2_01_CARD_02.wav
  • VO_NAX2_01_CUSTOM_03 - You have failed! VO_NAX2_01_CUSTOM_03.wav
  • VO_NAX2_01_DEATH_LINE_05 - The master will avenge me! VO_NAX2_01_DEATH_LINE_05.wav
  • VO_NAX2_01_EMOTE_06 - Hahahaha! VO_NAX2_01_EMOTE_06.wav
  • VO_NAX2_01_HP_04 - Kneel before me, worm! VO_NAX2_01_HP_04.wav
  • VO_NAX2_01_START_01 - My acolytes serve me without question! VO_NAX2_01_START_01.wav
  • VO_NAX3_01_CARD_01 - *grghhghgh* VO_NAX3_01_CARD_01.wav
  • VO_NAX3_01_DEATH_01 - *hissing* VO_NAX3_01_DEATH_01.wav
  • VO_NAX3_01_EMOTE_01 - *hissing* VO_NAX3_01_EMOTE_01.wav
  • VO_NAX3_01_EMOTE_02 - *hissing* VO_NAX3_01_EMOTE_02.wav
  • VO_NAX3_01_EMOTE_03 - *hissing* VO_NAX3_01_EMOTE_03.wav
  • VO_NAX3_01_EMOTE_04 - *hissing* VO_NAX3_01_EMOTE_04.wav
  • VO_NAX3_01_EMOTE_05 - *hissing* VO_NAX3_01_EMOTE_05.wav
  • VO_NAX3_01_HP_01 - *hissing* VO_NAX3_01_HP_01.wav
  • VO_NAX3_01_START_01 - *skittering* VO_NAX3_01_START_01.wav
  • VO_NAX4_01_CARD_03 - Breathe no more. VO_NAX4_01_CARD_03.wav
  • VO_NAX4_01_DEATH_LINE_04 - I will serve the master in death. VO_NAX4_01_DEATH_LINE_04.wav
  • VO_NAX4_01_EMOTE_06 - Die, trespasser! VO_NAX4_01_EMOTE_06.wav
  • VO_NAX4_01_HP_02 - Rise, my soldiers! Rise and fight once more! VO_NAX4_01_HP_02.wav
  • VO_NAX4_01_START_01 - Another soul for the collection. VO_NAX4_01_START_01.wav
  • VO_NAX5_01_CARD_03 - I will blow your MIND! VO_NAX5_01_CARD_03.wav
  • VO_NAX5_01_DEATH_LINE_04 - I should have taken a shower. VO_NAX5_01_DEATH_LINE_04.wav
  • VO_NAX5_01_EMOTE_05 - I don't have time for this nonsense. VO_NAX5_01_EMOTE_05.wav
  • VO_NAX5_01_HP_02 - Dance, fools! VO_NAX5_01_HP_02.wav
  • VO_NAX5_01_START_01 - You think you're safe here? VO_NAX5_01_START_01.wav
  • VO_NAX6_01_CARD_03 - The end is close. VO_NAX6_01_CARD_03.wav
  • VO_NAX6_01_DEATH_LINE_04 - *rruuuhhhh* VO_NAX6_01_DEATH_06.wav
  • VO_NAX6_01_EMOTE_05 - You waste your breath. VO_NAX6_01_EMOTE_05.wav
  • VO_NAX6_01_HP_02 - You are mine now. VO_NAX6_01_HP_02.wav
  • VO_NAX6_01_START_01 - I see you. VO_NAX6_01_START_01.wav
  • VO_NAX7_01_CARD_03 - You should have stayed home! VO_NAX7_01_CARD_03.wav
  • VO_NAX7_01_DEATH_LINE_04 - Ugh... an honorable death. VO_NAX7_01_DEATH_LINE_04.wav
  • VO_NAX7_01_EMOTE_05 - Haha! I am just getting warmed up! VO_NAX7_01_EMOTE_05.wav
  • VO_NAX7_01_HP_02 - Yieea! VO_NAX7_01_HP_02.wav
  • VO_NAX7_01_START_01 - No! No! My students! Give them back! VO_NAX7_01_START_01.wav
  • VO_NAX8_01_CARD_02 - Kill my minions if you like... Their souls will pay you a visit. VO_NAX8_01_CARD_02.wav
  • VO_NAX8_01_CUSTOM_03 - Hahaha! Fool! I am the Harvester of Souls! VO_NAX8_01_CUSTOM_03.wav
  • VO_NAX8_01_CUSTOM2_04 - The dead return! VO_NAX8_01_CUSTOM2_04.wav
  • VO_NAX8_01_DEATH_LINE_05 - I am undone! VO_NAX8_01_DEATH_LINE_05.wav
  • VO_NAX8_01_EMOTE1_06 - Foolishly you have sought your own demise. VO_NAX8_01_EMOTE1_06.wav
  • VO_NAX8_01_EMOTE2_07 - Brazenly you have disregarded powers beyond your understanding. VO_NAX8_01_EMOTE2_07.wav
  • VO_NAX8_01_EMOTE3_08 - You have fought hard to invade the realm of the Harvester. VO_NAX8_01_EMOTE3_08.wav
  • VO_NAX8_01_EMOTE4_09 - Now there is only one way out... VO_NAX8_01_EMOTE4_09.wav
  • VO_NAX8_01_EMOTE5_10 - ... going into the options menu and hitting CONCEDE. VO_NAX8_01_EMOTE5_10.wav
  • VO_NAX8_01_START_01 - My minions never truly die. VO_NAX8_01_START_01.wav
  • VO_NAX9_01_CUSTOM_02 - Enough prattling. Let them come. VO_NAX9_01_CUSTOM_02.wav
  • VO_NAX9_01_DEATH_LINE_03 - No! I need more time! VO_NAX9_01_DEATH_LINE_03.wav
  • VO_NAX9_01_EMOTE_04 - You seek death? VO_NAX9_01_EMOTE_04.wav
  • VO_NAX9_01_START_01 - We shall grind your bones to dust. VO_NAX9_01_START_01.wav
  • VO_NAX9_02_CUSTOM_01 - Invader! Turn away while you still can! VO_NAX9_02_CUSTOM_01.wav
  • VO_NAX9_03_CUSTOM_01 - Come Zeliek, let us have our fun. VO_NAX9_03_CUSTOM_01.wav
  • VO_NAX9_04_CUSTOM_01 - Bring it on, ye snivelin' oaf! VO_NAX9_04_CUSTOM_01.wav

Zvanične Diablo III PTR 2.1 Izmene

Blizzard je objavio zvanične izmene koje su došle u novom Diablo 3 PTR 2.1 Buildu.

Originally Posted by Blizzard (Source)


  • General
    • Portals to the Treasure Realm can now only spawn in Adventure Mode at level 70
  • Healing
    • The amount of Life on Hit granted by items and Paragon points has been further increased
  • Items
    • Ramaladni's Gift
      • Bug Fixes
        • Fixed and issue that caused items to re-roll their affix values when Ramaladni's Gift was used on that item
        • Will now properly be Account Bound
        • Fixed an issue that allowed sockets to be rolled back on to an item via Enchanting after Ramaladni's Gift was used on that item
  • User Interface
    • Legendary Gem upgrade success chance will now show on the Greater Rift scorecard


  • Cooldown Reduction now affects the recharge time of skills with charges


    • Passive Skills
      • Heavenly Strength
        • Now reduces your damage dealt by 20% while wielding a two-handed weapon
        • This is in response to an increase in damage to all two-handed melee weapons and the goal is for the damage of Crusaders using Heavenly Strength to stay the same or increase slightly
    • Active Skills
      • Bolas
        • Skill Rune - Acid Strike
          • Has been removed
        • Skill Rune - Freezing Strike
          • New Skill Rune: Replaces Acid Strike
          • Enemies have a 50% chance to be Frozen for 1 second when the Bolas trigger
          • Deals Cold damage
      • Elemental Arrow
        • Skill Rune - Frost Arrow
          • Slow effect changed to a Chill effect
      • Rapid Fire
        • Skill Rune - Web Shot
          • Slow effect changed to a Chill effect
    • Passive Skills
      • Awareness
        • Has been redesigned
          • Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life
            • This effect has a 60 second cooldown
      • Cull the Weak
        • Clarified tooltip to state that it includes Chilled enemies
    • Maximum Spirit increased from 150 to 250
    • Active Skills
      • Blinding Flash
        • Skill Rune - Replenishing Light
          • Spirit gained for each enemy you Blind increased from 7 to 10
      • Breath of Heaven
        • Skill Rune - Infused with Light
          • Extra Spirit generated by Spirit Generating attacks increased from 4 to 14
      • Crippling Wave
        • Skill Rune - Rising Tide
          • Has been redesigned
            • Now generates 3.5 additional Spirit for each enemy hit
      • Exploding Palm
        • Skill Rune - Strong Spirit
          • Spirit granted per enemy hit by the explosion increased from 10 to 15
      • Fists of Thunder
        • Skill Rune - Quickening
          • Has been redesigned
            • Now increases Spirit generated to 22
      • Lashing Tail Kick
        • Increased damage arc from 150 to 180 degrees
        • Skill Rune - Spinning Flame Kick
          • Significantly increased the Column's collision radius and height
        • Skill Rune - Hand of Ytar
          • Significantly increased the damage radius of this skill
      • Mystic Ally
        • Weapon damage per hit increased from 40% to 130%
        • Skill Rune - Air Ally
          • Spirit generated increased from 2 to 4
        • Skill Rune - Enduring Ally
          • Passive Life Regeneration is now increased by 30% of your Life per Second
      • Sweeping Wind
        • Skill Rune - Inner Storm
          • Spirit generated at maximum stacks has been increased from 4 to 8
      • Tempest Rush
        • Skill Rune - Bluster
          • Buff duration increased from 2 to 4 seconds
        • Skill Rune - Slipstream
          • Has been removed
          • New skill rune added: "PH Lightning Rune" (name TBD)
            • ​Enemies within 20 yards are shocked for 135% weapon damage as Lightning every second while channeling
      • Wave of Light
        • Skill Rune - Empowered Wave
          • Has been redesigned
            • Now increases bell weapon damage to 960% and projectile weapon damage to 125%
    • Passive Skills
      • Chant of Resonance
        • Spirit generated increased from 2 to 4
      • Exalted Soul
        • Spirit generated increased from 2 to 4
        • Maximum Spirit bonus reduced from 100 to 50
      • Seize the Initiative
        • Has been redesigned 
          • Damage dealt to enemies above 75% Life will now increase your Attack Speed by 30% for 4 seconds

    • User Interface
      • An icon has been added to display the number of Fetishes summoned by Fetish Army that are currently alive
      • An icon has been added to display the number of Fetishes summoned by Fetish Sycophants that are currently alive
      • An icon has been added to display the remaining duration of Gargantuan - Wrathful Protector
    • Active Skills
      • Acid Cloud
        • Skill Rune - Corpse Bomb
          • Damage type changed from Posion to Fire
        • Skill Rune - Slow Burn
          • Damage type changed from Poison to Cold
      • Fetish Army
        • Bug Fixes
          • Summoning your Fetish Army no longer unsummons fetishes summoned by Fetish Sycophants
      • Gargantuan
        • Skill Rune - Wrathful Protector
          • Bug Fixes
            • Fixed an issue that caused the Gargantuan summoned by this Skill Rune to receive a greater damage bonus from Attack Speed than intended
      • Grasp of the Dead
        • Skill Rune - Death is Life
          • Damage type changed from Physical to Poison
        • Skill Rune - Desperate Grasp
          • Damage type changed from Physical to Poison
        • Skill Rune - Unbreakable Grasp
          • Damage type changed from Physical to Cold
      • Wall of Zombies
        • Skill Rune - Creepers
          • Bug Fixes
            • Fixed an issue preventing this from spawning the full 3 creeper zombies
    • Passive Skills
    • Active Skills
      • Arcane Torrent
        • Now initially deals 400% weapon damage and increases by 305% weapon damage every second up to a maximum of 1010%
        • Skill Rune - Death Blossom
          • Now initially deals 1215% weapon damage and increases by 640% weapon damage every second up to a maximum of 2495%
        • Skill Rune - Power Stone
          • Has been removed
          • New skill rune added: "Static Discharge"
            • ​Each missile explodes into 2 piercing bolts of electricity that each deal 150% weapon damage as Lightning
      • Archon
        • Now makes you immune to all crowd control effects
      • Black Hole
        • Weapon damage increased from 360% to 700% over 2 seconds
        • Skill Rune - Blazar
          • Explosion weapon damage increased from 464% to 725%
        • Skill Rune - Supermassive
          • Weapon damage increased from 570% to 1290% over 2 seconds
      • Blizzard
        • Weapon damage increased from 807% to 1075%
        • Skill Rune - Frozen Solid
          • Freeze chance and duration increased from 40% for 1.5 seconds to 100% for 2.5 seconds
  • Skill Rune - Grasping Chill
    • Has been removed
    • New skill rune added: "Lightning Storm"
      • ​Enemies affected by Blizzard take 20% increased Lightning damage
      • Deals Lightning damage
  • Skill Rune - Snowbound
    • Arcane Power cost reduced from 13 to 10
  • Skill Rune - Stark Winter
    • Has been removed
    • New skill rune added: "Apocalypse"
      • ​Increases the damage radius of Blizzard to 30 yards
      • Does Fire damage
  • Skill Rune - Unrelenting Storm
    • Weapon damage increased from 1296% to 1810%
  • Disintegrate
    • Now initially deals 390% weapon damage and increases by 250% weapon damage every second up to a maximum of 890%
    • Skill Rune - Convergence
      • Damage type changed from Arcane to Fire
    • Skill Rune - Entropy
      • Now initially deals 465% weapon damage and increases by 340% weapon damage every second up to a maximum of 1145%
  • Electrocute
    • Additional jumps no longer deal reduced damage
    • Skill Rune - Forked Lightning
      • Damage type changed from Lightning to Fire
  • Energy Twister
    • Twisters now originate from the player's click location
    • Skill Rune - Mistral Breeze
      • Arcane Power cost reduced from 28 to 25
    • Skill Rune - Wicked Wind
      • Weapon damage increased from 743% to 835%
  • Explosive Blast
    • Skill Rune - Obliterate
      • Damage type changed from Arcane to Cold
    • Skill Rune - Time Bomb
      • Has been Removed
      • New skill run added: "Flash"
        • ​Reduces the cooldown of Explosive Blast to 3 seconds
        • Deals Lightning Damage
  • Meteor
    • Molten fire weapon damage increased to 195% over 3 seconds
  • Ray of Frost
    • Now initially deals 430% weapon damage and increases by 405% weapon damage every second up to a maximum of 1240%
    • Skill Rune - Black Ice
      • Weapon damage increased from 1204% to 1625% over 3 seconds
    • Skill Rune - Sleet Storm
      • Now initially deals 300% weapon damage and increases by 220% weapon damage every second up to a maximum of 740%
  • Spectral Blade
    • Skill Rune - Thrown Blade
      • Damage type changed from Arcane to Lightning
  • Wave of Force
    • Weapon damage increased from 351% to 390%
    • Skill Rune - Arcane Attunement
      • Damage bonus increased from 2% to 4% per enemy hit
    • Skill Rune - Debilitating Force
      • Damage reduction amount and duration increased from 10% for 3 seconds to 20% for 4 seconds
    • Skill Rune - Heat Wave
      • Weapon damage increased from 427% to 475%
    • Skill Rune - Static Pulse
      • Has been redesigned
      • Now restores 1 Arcane Power for each enemy hit
  • Bug Fixes
    • Fixed an issue that was preventing a number of abilities that reduce monster damage from properly reducing the damage of some monster affixes


  • The base damage range of all two-handed melee weapons has been increased by approximately 23-26% depending on the speed of the weapon, with slower weapons receiving a slightly higher increase
    • This change will retroactively apply to existing items
    • This change will apply to all item rarities
    • As a direct result of this change, the Crusader Passive Skill, Heavenly Strength has also been adjusted
  • Several existing Legendary items have been updated to include a unique Legendary power 
    • General
      • Leoric's Crown
        • Legendary Power added
          • Increase the effect of any gem socketed into this item by 75-100%
    • Wizard
      • The Swami
        • Minimum level increased to 30
        • Legendary Power added
          • The damage bonus from enemies killed while in Archon form now lasts for 10-15 seconds after Archon expires
    • Note: Existing items will not be affected by these changes. Only new versions of the items will roll with the added Legendary power. 
    • Fixed an issue that preventing the Frostburn Guantlets Freeze effect from being triggered by Sentry - Polor Station attacks


  • Bug Fixes
    • Champion Subjugators will now properly be counted towards Achievements
    • Fixed an issue preventing some of the criteria for the On the Edge of Reality achievement from being completed in Adventure Mode
    • A Prisoner's Journal should now properly drop after freeing the prisoner from the A Stranger In Need event
    • Players should now properly receive credit when completing Realm of the Banished in Adventure Mode for the Dungeon Master Achievement
    • Fixed an issue that prevented looted follower tokens from progressing the I Got What You Need achievement
    • The Swamp Hawks needed to complete the Stamp the Champs achievement should now properly spawn


  • Bug Fixes
    • Rift Keystone Fragments should no longer be improperly consumed from your Stash if you have more than one stack in your inventory


  • Blacksmith
    • New buttons have been added to salvage all normal, magic, or rare quality items in your inventory at once
      • These buttons unlock when the Blacksmith reaches maximum level

Zveri i Stvorenja u Shadowmoon Valley, Undead i Draenor Female Novi Modeli, Diminishing Return u Warlords of Draenor

Undead i Draenor Female Novi Modeli
Novi female Draenei i female Undead modeli došli su uz novi Beta build, a mi smo napravili video zapis gde možete videti kako izgledaju novi character modeli!

Zveri i Stvorenja u Shadowmoon Valley
Blizzard je objavio novi Blog u kojem nam opisuje stvorenja koje ćemo susreti u Shadowmoon Valley.
Originally Posted by Blizzard (Source)
The lush Shadowmoon Valley appears peaceful and idyllic, lulling many would-be adventurers into a false sense of security as they explore its rolling hills and violet forests. But countless hidden perils lie waiting behind the tranquil façade, and only those well-armed with knowledge can hope to survive. What dangers lurk in the shadows?

Adventurers are often misled by the seemingly docile riverbeasts. Though slow to anger, once disturbed, a charging riverbeast is a ferocious sight: 4,000 pounds of fat and muscle storming toward its target like a runaway tram. Roaming draenei rangari have long been astounded by how much damage a rampaging riverbeast can take before it’s brought down, and draenei children are taught to keep a wide berth of shallow waters. Riverbeasts are characterized by their rock-like skin, likely developed during the early days of Draenor’s prehistory, when creatures of stone dueled for supremacy against the chaotic flora. Those looking to take a riverbeast as a trophy should take note of their durable armored flesh and tendency to charge unexpectedly.


A number of Draenor’s indigenous species blur the line between plant and animal, and the so-called podlings are the most vicious and chaotic of their ilk. Small and seemingly harmless, they work together to capture their prey, attacking only when they have numerical superiority. Explorers who pay attention to the color of podlings’ flowering buds can ascertain whether they favor poison, ensnaring, or physical attacks to incapacitate their victims. Once podlings have overwhelmed their quarry, they will drag the unlucky creature down into the weeds to fertilize a new generation. The clear lesson for adventurers: looks can be deceiving!

The majestic elekk graze contentedly across the grassy plains of Draenor, relying on their huge size and the support of the herd to keep predators at bay. Draenei explorers have determined that the animals pose no threat, as long as their young aren’t endangered or their water supply jeopardized. With the endurance to cover great distances and the ability to defend themselves by ramming or stomping attackers, these beasts have emerged as the draenei transport of choice. Explorers should take note of persistent draenei rumors that the Thunderlord Clan orcs torment and twist terrified elekk into vicious weapons of war, covering them in armor plating and inciting them to rampage when turned loose on their foes. Beware!


Draenor Ancients
It was only very recently that draenei rangari managed to communicate with these enormous sentient trees, but wildly different ways of life—not to mention a completely different perception of time—have made further interaction difficult. The ancients get their name from their analogues on Azeroth; they are tied closely to a prehistoric plant lineage that unites much of Draenor’s flora and places them in opposition to the creatures of stone. These enigmatic ancients remain in the same area for hundreds of years and are reluctant to move unless their home is threatened. Adventurers should be cautious when harvesting the valley’s lumber, as they may find the forest fighting back.


Shadowmoon Valley is a dangerous place, but there are many deadly threats still to be discovered across the savage world of Draenor. Until next time, stay alive . . . if you can.
Diminishing Return u Warlords of Draenor
Originally Posted by Blizzard (Source)
Death Knight
  • Chains of Ice (with Chilblains)

  • Entangling Roots
  • Mass Entanglement

  • Charge (Tenacity pet)
  • Entrapment
  • Narrow Escape

  • Freeze Water Elemental
  • Frost Nova
  • Ice Ward

  • Disable

  • Glyph of Mind Blast
  • Void Tendrils

  • Earthgrab Totem
  • Frost Shock (with Frozen Power)

  • Charge
  • Staggering Shout

Death Knight
  • Strangulate

  • Glyph of Fae Silence

  • Frostjaw

  • Avenger's Shield

  • Silence

  • Garrote

  • Arcane Torrent
Death Knight
  • Asphyxiate
  • Gnaw (Ghoul)
  • Monstrous Blow (Ghoul w/ Dark Transformation active)
  • Remorseless Winter

  • Bear Hug
  • Maim
  • Mighty Bash
  • Pounce

  • Binding Shot
  • Intimidation

  • Deep Freeze

  • Charging Ox Wave
  • Fists of Fury
  • Leg Sweep

  • Fist of Justice
  • Hammer of Justice
  • Holy Wrath

  • Cheap Shot
  • Kidney Shot

  • Pulverize (Primal Earth Elemental)
  • Static Charge (Capacitor Totem)

  • Axe Toss (Felguard)
  • Shadowfury
  • Summon Infernal

  • Shockwave
  • Storm Bolt

  • War Stomp
Death Knight
  • Gorefiend's Grasp

  • Typhoon
  • Ursol's Vortex

  • Glyph of Explosive Trap

  • Thunderstorm

  • Fellash
  • Whiplash

  • Cyclone

  • Turn Evil

  • Psychic Scream

  • Blind

  • Fear
  • Howl of Terror
  • Mesmerize (Shivarra pet)
  • Seduction (Succubus pet)

  • Intimidating Shout
  • Incapacitating Roar

  • Freezing Trap
  • Wyvern Sting

  • Dragon's Breath
  • Polymorph
  • Ring of Frost

  • Glyph of Breath of Fire
  • Paralysis
  • Ring of Peace

  • Repentance

  • Dominate Mind
  • Holy Word: Chastise
  • Psychic Horror

  • Gouge
  • Sap

  • Hex

  • Banish

  • Quaking Palm

PTR Sezona Dostupna za Test, Realm of Trials, 2H Oružija na Followerima, Energy Twister Izmene

PTR Sezona Dostupna za Test
Sezona je dostupna za test na PTR serverima. Medjutim Legendarna oružija koja padaju samo na Season Ladder karakterima nisu uključena, ali možemo očekivati uskoro.
Originally Posted by Blizzard (Source)
Our first Seasons test begins today! To create a Seasonal hero, simply check the "Seasonal Hero" box located below the class selection list. 

Please note that over the course of the patch 2.1.0 PTR, we may periodically "end" a Season to test the rollover process and ensure that Seasonal character data migrates correctly. To get the most out of this PTR, we will likely start and end a Season several times before our public test phase concludes.
For more information about Seasons, click here.

If you have any feedback to share regarding Seasons (including, but not limited to Conquests, Leaderboards, character creation, and data roll over), be sure to post in this forum. Any and all feedback is welcome. 
Thanks for your support and participation, and good luck with those Conquests!
As a follow-up, Seasonal Legendary items are not yet enabled and therefore will not drop in the current build of the patch 2.1.0 PTR. We're currently working to enable Seasonal Legendaries with the next PTR build and will provide an update in this thread once they're live.
Realm of Trials
Novi sadržaj je ubačen na PTR - Realm of Trials, koji stavlja vašeg karaktera na "survive the waves mini-igru" kako bi sistem odlučio koji je Greater Rift level najbolji za vas da počnete. On se takodje scaluje sa jačinom igra koju ste podesili, što nije predvidjeno, medjutim to će biti ispravljen u budućem patchu.
Originally Posted by Blizzard 
There is a new system in place on PTR for Greater rifts. It has a very good idea behind it, but it's poorly executed on Blizzard's end. 
When you drop a Greater Rift Token in a Normal Rift run, instead of starting at level 1, you will open a portal to a Trial Run Rift, where based on the number of waves you complete before the timer runs out a key of some level will be rewarded to you, but here where things become interesting - the monsters are about T6 when it comes to their damage and HP in the first wave and the more waves you clear the more damage they deal, while at Wave 9 my Barb got 1 shot by a Dark Berserker. 
Here is a link to the thread I started in the PTR: This is a known issue. For the time being, it’s advised that you set the difficulty of the game to a mode you’re very confident with as ramping it up to what is considered challenging will tip the GRift difficulty inordinately out of proportion. (Official Forums)
Just making a bug report for trial rifts. Currently the difficulty of trial rifts are independent of the game difficulty in which the trial rift is created. So basically, if you start a game at normal, you can easily clear over 20+ waves and get a 20+ key, but if you create a trial rift in a torment 6 game, even the most geared character will be having a tough time at wave 4-5, which will award you a greater rift 4-5 key.
The Realm of Trials is currently scaling with game difficulty, which is not intended. This is currently listed in our known issues list, and while I can't say for certain when an potential fix may reach the PTR, we hope to have this resolved as quickly as possible.
Thanks for the reports about this! (Official Forums)
2H Oružija na Followerima
Još novih informacija o 2H oružijama smo dobili danas, a neke nam daju pojašnjenja zašto Bow ne dobija buff, kao i zašto 2h oružija ne dobijaju dodatni extra gem slot.
Originally Posted by Blizzard (Source)
As for bows not getting the same treatment, no reason for it since DHs have quivers to add stats.
You hit the nail on the head here. Currently, 2-Handed Crossbows/Bows are very competitive with 1-Handed Crossbows because Demon Hunters can use a quiver with any bow type and as a result, 2-Handed Crossbows/Bows do not require a rebalance.
The only thing left unanswered is the extra socket, which is such a large DPS boost, does warrent concern.
I'm guessing the reason they don't add the 4 stats and extra gem slot is ... Crusaders. They still get to use a shield and get the 4 stats and a gem slot, no second crit gem but still.
Increasing the stat rolls on 2-Handed weapons so they are equal to two stat rolls of a 1-Handed weapon is a common suggestion and one we’ve definitely considered. Unfortunately, this solution would have the undesirable consequence of enabling only one class – Crusaders – to have the highest possible amount of certain stats from gear (e.g. Cooldown Reduction) when using both a 2-Hander and a Shield.
Adding an extra socket to a 2-Hander effectively translates into more DPS. Yes, we could do that, but as some players have begun to point out, Critical Hit Damage is a problematic stat for us. Because it multiplies with Critical Hit Chance, it causes both of those stats to feel overly mandatory. We would much rather further increase 2-Hander base damage than give out more Critical Hit Damage.
To give an extreme example for this topic, if we increased the base damage of 2-Handers by 10x, 2-Handers would definitely not need an extra socket or higher stat rolls in order to be competitive. That example tells us that we can continue making the distinction that 2-Handers hit harder and make more efficient use of resources while 1-Handers generate more procs and have more of certain stats, and not have to settle for a solution that unfairly gives a higher cap of certain stats to Crusaders or exacerbates the issue with Critical Hit Damage.
The current 2-Hander buff is a safe first approach. We don’t want to swing the pendulum in the other direction and make 2-Handers the only option, so we are moving carefully. Thanks for all of your feedback, suggestions, and number-crunching – keep it up.
Energy Twister Izmene
Energy Twister će ponovo dobiti velike izmene u budućem PTR buildu.
Originally Posted by Blizzard (Source)
07/17/2014 04:00 PMPosted by maSu
Energy Twister 
Mistral Breeze : Now reduces cost to 25 Arcane Power (down from 28).
Energy Twister actually received a significant change (in addition to the AP cost reduction on Mistral Breeze) in the latest PTR patch that I’d like some feedback from you guys on. The change didn’t show up in datamining, so I’ll leave this tidbit of information here:
  • Energy Twister now originates from the player’s click location
The goal here is to retain Energy Twister’s unpredictability, while still allowing you to hit the target you’re aiming for. 
We'll get the PTR patch notes updated shortly. In the meantime, give ET a whirl and let me know what you think! Thanks!

Uskoro Novi Hero Progres Sistem i Izmene Nagrada

Blizzard je najavio novi sistem za praćenje progresa vašeg heroja, kao i izmene kod nagrada.

  • Neće biti više leveling progres bar i nagrade na početnom ekrnu, oni se od sada nalaze na nvom player profile screenu.
  • Hero Questovi su zamenjeni sa Hero Levelima. Ima ukupno 10 Hero Levela. Kako dobijate exp kroz igru, tako se i level vašeg heroja povećava. U nastavku možete videti kakve nagrade možete da očekujete za svaki hero level:
    • Level 2 - Unlocks second heroic ability
    • Level 3 - Six additional talents
    • Level 4 - All remaining talents unlock
    • Level 5 - 500 Gold
    • Level 6 - Hero Portrait and a Mount Variation 
    • Level 7 - Unlock skin variation #1
    • Level 8 - Unlock skin variation #2
    • Level 9 - Master Hero Portrait (Pretty border) and Mount Variation #2
    • Level 10 - Master Skin for the hero can now be purchased with gold in the shop.
  • Profile Level Nagrade se takodje menjaju:
    • Level 2 - 1,000 Gold
    • Level 4 - 1,000 Gold
    • Level 8 - F2P Hero Slot #1
    • Level 10 - F2P Hero Slot #2
    • Level 12 - 2,000 Gold
    • Level 15 - Artifacts System & 2,000 Gold
    • Level 20 - 3,000 Gold
    • Level 25 - 3,000 Gold
    • Level 30 - 3,000 Gold
    • Level 35 - 3,000 Gold
  • Gold Zarada se takodje menja!
    • 10 gold is rewarded for every win in co-op.
    • 40 gold is rewarded for every win in versus, 10 gold for losses.
    • Daily quests can now be completed in Versus and Co-op.
    • Daily quests now reward you with 200 gold rather than 250 or 500.
Originally Posted by Blizzard (Source)

Our next Heroes of the Storm Technical Alpha patch will bring a number of changes to the out-of-game Leveling System, Hero Quests, Player Profiles, and much more. Many of the changes that we’ve decided to include in this patch were made entirely because of the feedback that the Heroes community has shared with us on theofficial forums. Thank you very much for your help during Tech Alpha testing thus far; we’re looking forward to hearing much more from all of you in the future so that we can continue to make Heroes the best game it can possibly be.

For now, we’d like to make sure you’re completely prepared to level up and earn rewards come patch day. Let’s take a look at some of the major features that have been reworked in the next Tech Alpha patch, starting with the new Player Profile layout.

Player Profile

Upon logging in to Heroes of the Storm once our next Tech Alpha patch is released, you’ll immediately notice that the Leveling System progress bar and reward icons have been removed from the home screen. Never fear, they haven’t gone far! They’ve just found a new home in the freshly revamped Player Profile screen.


Access your Player Profile by clicking the Hero portrait found in the top right corner of the home screen. Once you do, you’ll see your current player level and Hero portrait are now located at the top of the profile screen, and several tabs have been added to the left-hand side which can be used to navigate the your profile.

Hero Progress

Use this tab to track of the Experience Points and Rewards you’ve earned by playing games with each Hero.


Here, you’ll be able to see which Leveling System Rewards you’ve earned, as well as those you have yet to unlock.

Daily Quests 

Select this tab to keep an eye on which Daily Quests are currently available to you.

Profile Summary and Match History Have been disabled during Tech Alpha testing.

Hero Progress and Rewards


In our next patch, the Hero Quests tab has been renamed Hero Progress, and Hero Quests have been replaced by Hero Levels. The Hero Progress tab is where you’ll be able to keep track of each Hero as you earn XP, level them up, and unlock new rewards.

In previous versions of the game, Hero Quests could only be completed by playing in Versus games. Thanks to your feedback, however, that restriction will soon be a thing of the past. Once the patch is released, the experience points you’ll receive after playing games in Cooperative and Versus modes will not only count toward your overall player level, but carry over toward progress and rewards for the Heroes you use during those matches, as well. 

Better still, you’ll no longer need to reach player level 10 with the Leveling System in order to start leveling up your favorite Heroes. Instead, you’ll begin earning XP toward Hero progress with your very first game -- Even if you’re starting from scratch with a brand new account!

Hero Rewards

Each Hero begins at level 1, and the more you play with a particular Hero, the closer you’ll get toward his or her next level. Progress caps at level 10 for each Hero, and every level after the first will unlock rewards that are specific to that hero. The table below details which rewards you’ll earn at each Hero Level:

Hero Level



Heroes Start Here


Second Heroic Ability


Six Additional Talents


All Remaining Talents


500 Gold


Hero Portrait / Mount Variation 1


Skin Variation 1


Skin Variation 2


Hero Master Portrait / Mount Variation 2


Master Skin Unlocked

There’s quite a bit of information there, so let’s break down a few rewards that you may not be familiar with yet:

Heroic Ability

Following the patch, each Hero will begin with one Heroic Ability, and the second can be unlocked by reaching Level 2.


Talents are no longer completely unlocked for all Heroes at once by achieving player level 8. Instead, each Hero begins with two Talent choices available at each tier of in-game Talent selection. Six additional Talents, one for each tier, can be unlocked by reaching Hero Level 3. All of a Hero’s remaining Talents will become available at Hero level 4.

Hero Portraits

Hero Portraits are now unlocked on an individual basis by reaching level 6 with each Hero. Upon reaching Level 9, you’ll unlock that Hero’s Master Portrait, which features a shiny golden border.

Skin Variations

At levels 7 and 8, you’ll unlock Skin variations. With these, each Skin you own (including a Hero’s base model) offers three different options for customizing the look of your Hero in-game, for free!

Mount Variations

Mount variations will unlock at Hero levels 6 and 9. Much like Skin variations, Mount variations allow you to customize the steeds you ride into combat.

Master Skin

At level 10, you’ll unlock the ability to purchase a Hero’s Master Skin with Gold, which you can use to show off your prowess with that Hero in-game. Just like other Skins, a Master Skin features two variations, which you’ll have already unlocked by reaching level 10. This means that once you’ve purchased a Hero’s Master Skin, you’ll immediately be able to use its variations in-game.

It is also important to note that any Hero Quests which are completed prior to our next patch will count toward Hero Levels, but partial Hero Quest progress will be lost.

  • For example, if a Hero’s first Quest is already complete prior to the patch, that Hero will begin at level 2. If all six of a Hero’s Quests are completed, that Hero will begin at level 7.
  • Additionally, if a Hero’s second Quest was only halfway complete prior to the patch, progress will be reset, and that Hero will begin at level 2.

Leveling and System Rewards


Taking a look at the Rewards tab above, you can see that our next patch will bring a host of changes to Leveling System Rewards in Heroes of the Storm. As before, you can still earn Gold by leveling up, and you’ll receive 1,000 Gold for reaching levels 2 and 4.

We’ve also made a few changes to the rewards unlocked at levels 8, and 10. Not only have we moved the free Hero rotation slot reward from level 7 to level 8, but we’ve also added a second slot that you can unlock by reaching level 10. This means that you’ll be able to choose from among seven free rotation Heroes for any given game, at any time!

Additionally, we read feedback from a number of players who mentioned that they’d like to see rewards added above level 10, so we’ve added a 2,000 Gold reward to level 12, and levels 20, 25, 30, and 35 now offer 3,000 Gold each! You may have also noticed an “Artifacts” reward pictured at level 15 above, but we’ll have much more information to share on that in the coming days.

Kindly note that all partial progress made toward the next player level prior to patch day will be lost.

  • For example, if you were halfway toward reaching player level 21, you will be reset back to the start of level 20 following the release of our next patch.

Let’s take a look an exciting new way to earn Gold in the next Tech Alpha patch.

Daily Quests and Gold


Many of you who frequent our forums have mentioned that opportunities to earn Gold in Heroes felt rather infrequent at times. We definitely heard your feedback, and after the patch, you’ll receive Gold for completing matches in Cooperative and Versus game modes! Every Cooperative game you win will award you with 10 Gold; while Versus games will net you 10 Gold for losses, and 40 Gold for wins.

What’s more, quite a few of you have also let us know that you’d like the ability to complete Daily Quests outside of Versus matchmaking. We’re happy to share that, thanks to your comments, you’ll be able to progress toward and complete Daily Quests in both the Cooperative and Versus game modes alike after the patch.

In order to help account for this change, we’ve decided to slightly rebalance the amount of Gold awarded by Daily Quests. Rather than offering 250 or 500 Gold on completion, all Daily Quests after the patch will instead award 200 Gold.

End of Game Screen


Along with the myriad of changes mentioned above, we’ve also reworked how you’ll experience Leveling System progression, and made a lot more information available to you on the end-of-game Score Screen. We’ve added a navigation bar to the top of the screen, which features four new tabs: Summary, Stats, Quests, and Rewards. Let’s take a look at what each of these tabs has to offer:


After completing a game in any mode, you’ll land directly on the Summary page, which is where you’ll be able to see the fruits of your labor from your most recent game.

    • All of the experience points and Gold you earned from your most recent match, as well as any rewards you’ve unlocked, will be counted up and detailed for you in the center of the screen.
    • The large blue progress bar keeps track of your Hero’s current level, the XP you earned toward the next Hero level, and displays your next Hero level reward to the right.
    • Similarly, the purple progress bar tracks your current player level, the XP you’ve earned toward your next level, and displays your next player level reward to the right.
    • If you’re ever curious about which reward is coming up next, hover the mouse over the reward icons to the right of each progress bar to get a brief description.


The Stats page is essentially the end-of-game Score Screen you’ve become familiar with in previous Heroes of the Storm builds. Much like before, you’ll still be able to see Takedowns, Deaths, Battleground Mechanic scores for each player, as well as elapsed game time, and XP earned during the previous match.


The Quests page offers another a look at all of the Daily Quests that are currently available to you in case you’d like to quickly check out which Quest to complete next before hitting the Play Again button in the lower left corner of the screen.


The Rewards page displays all of the rewards you earned during the previous match.

That just about does it for our Progression System and reward changes in the next patch. Thank you once more for helping us test during this phase of the Tech Alpha. Your constructive input over the past few weeks has gone a long way toward helping us shape the changes we made for the impending patch. If you’d like to share more of your thoughts with us, be sure to drop by the Heroes forums and contribute there. Stay tuned right here at over the next few days to catch more exciting information about what’s coming to the Technical Alpha.

Finally, don’t forget to drop by our live Developer Insights broadcast, starting at 11:00 a.m. PDT on Tuesday, July 22. If you’d like to submit a question for the Q&A portion of the show, kindly submit your queries to @BlizzHeroes using #HeroesQA on Twitter.

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