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Author: mile Date: Tuesday, 26 August 2014
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Author: ScepticuS Date: Tuesday, 26 August 2014
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Author: Orthodox Date: Tuesday, 26 August 2014

PTR Sezona Dostupna za Test, Realm of Trials, 2H Oružija na Followerima, Energy Twister Izmene

PTR Sezona Dostupna za Test
Sezona je dostupna za test na PTR serverima. Medjutim Legendarna oružija koja padaju samo na Season Ladder karakterima nisu uključena, ali možemo očekivati uskoro.
Originally Posted by Blizzard (Source)
Our first Seasons test begins today! To create a Seasonal hero, simply check the "Seasonal Hero" box located below the class selection list. 

Please note that over the course of the patch 2.1.0 PTR, we may periodically "end" a Season to test the rollover process and ensure that Seasonal character data migrates correctly. To get the most out of this PTR, we will likely start and end a Season several times before our public test phase concludes.
For more information about Seasons, click here.

If you have any feedback to share regarding Seasons (including, but not limited to Conquests, Leaderboards, character creation, and data roll over), be sure to post in this forum. Any and all feedback is welcome. 
Thanks for your support and participation, and good luck with those Conquests!
------------------------------------------------------------------
As a follow-up, Seasonal Legendary items are not yet enabled and therefore will not drop in the current build of the patch 2.1.0 PTR. We're currently working to enable Seasonal Legendaries with the next PTR build and will provide an update in this thread once they're live.
 
Realm of Trials
Novi sadržaj je ubačen na PTR - Realm of Trials, koji stavlja vašeg karaktera na "survive the waves mini-igru" kako bi sistem odlučio koji je Greater Rift level najbolji za vas da počnete. On se takodje scaluje sa jačinom igra koju ste podesili, što nije predvidjeno, medjutim to će biti ispravljen u budućem patchu.
Originally Posted by Blizzard 
There is a new system in place on PTR for Greater rifts. It has a very good idea behind it, but it's poorly executed on Blizzard's end. 
When you drop a Greater Rift Token in a Normal Rift run, instead of starting at level 1, you will open a portal to a Trial Run Rift, where based on the number of waves you complete before the timer runs out a key of some level will be rewarded to you, but here where things become interesting - the monsters are about T6 when it comes to their damage and HP in the first wave and the more waves you clear the more damage they deal, while at Wave 9 my Barb got 1 shot by a Dark Berserker. 
Here is a link to the thread I started in the PTR: 
http://us.battle.net/d3/en/forum/topic/13507660660 This is a known issue. For the time being, it’s advised that you set the difficulty of the game to a mode you’re very confident with as ramping it up to what is considered challenging will tip the GRift difficulty inordinately out of proportion. (Official Forums)
-------------------------------------------------------
Just making a bug report for trial rifts. Currently the difficulty of trial rifts are independent of the game difficulty in which the trial rift is created. So basically, if you start a game at normal, you can easily clear over 20+ waves and get a 20+ key, but if you create a trial rift in a torment 6 game, even the most geared character will be having a tough time at wave 4-5, which will award you a greater rift 4-5 key.
The Realm of Trials is currently scaling with game difficulty, which is not intended. This is currently listed in our known issues list, and while I can't say for certain when an potential fix may reach the PTR, we hope to have this resolved as quickly as possible.
Thanks for the reports about this! (Official Forums)
 
2H Oružija na Followerima
Još novih informacija o 2H oružijama smo dobili danas, a neke nam daju pojašnjenja zašto Bow ne dobija buff, kao i zašto 2h oružija ne dobijaju dodatni extra gem slot.
Originally Posted by Blizzard (Source)
As for bows not getting the same treatment, no reason for it since DHs have quivers to add stats.
You hit the nail on the head here. Currently, 2-Handed Crossbows/Bows are very competitive with 1-Handed Crossbows because Demon Hunters can use a quiver with any bow type and as a result, 2-Handed Crossbows/Bows do not require a rebalance.
The only thing left unanswered is the extra socket, which is such a large DPS boost, does warrent concern.
I'm guessing the reason they don't add the 4 stats and extra gem slot is ... Crusaders. They still get to use a shield and get the 4 stats and a gem slot, no second crit gem but still.
Increasing the stat rolls on 2-Handed weapons so they are equal to two stat rolls of a 1-Handed weapon is a common suggestion and one we’ve definitely considered. Unfortunately, this solution would have the undesirable consequence of enabling only one class – Crusaders – to have the highest possible amount of certain stats from gear (e.g. Cooldown Reduction) when using both a 2-Hander and a Shield.
Adding an extra socket to a 2-Hander effectively translates into more DPS. Yes, we could do that, but as some players have begun to point out, Critical Hit Damage is a problematic stat for us. Because it multiplies with Critical Hit Chance, it causes both of those stats to feel overly mandatory. We would much rather further increase 2-Hander base damage than give out more Critical Hit Damage.
To give an extreme example for this topic, if we increased the base damage of 2-Handers by 10x, 2-Handers would definitely not need an extra socket or higher stat rolls in order to be competitive. That example tells us that we can continue making the distinction that 2-Handers hit harder and make more efficient use of resources while 1-Handers generate more procs and have more of certain stats, and not have to settle for a solution that unfairly gives a higher cap of certain stats to Crusaders or exacerbates the issue with Critical Hit Damage.
The current 2-Hander buff is a safe first approach. We don’t want to swing the pendulum in the other direction and make 2-Handers the only option, so we are moving carefully. Thanks for all of your feedback, suggestions, and number-crunching – keep it up.
 
Energy Twister Izmene
Energy Twister će ponovo dobiti velike izmene u budućem PTR buildu.
Originally Posted by Blizzard (Source)
07/17/2014 04:00 PMPosted by maSu
Energy Twister 
Mistral Breeze : Now reduces cost to 25 Arcane Power (down from 28).
Energy Twister actually received a significant change (in addition to the AP cost reduction on Mistral Breeze) in the latest PTR patch that I’d like some feedback from you guys on. The change didn’t show up in datamining, so I’ll leave this tidbit of information here:
  • Energy Twister now originates from the player’s click location
The goal here is to retain Energy Twister’s unpredictability, while still allowing you to hit the target you’re aiming for. 
We'll get the PTR patch notes updated shortly. In the meantime, give ET a whirl and let me know what you think! Thanks!

Uskoro Novi Hero Progres Sistem i Izmene Nagrada

Blizzard je najavio novi sistem za praćenje progresa vašeg heroja, kao i izmene kod nagrada.

BBMDRBW3IG8M1405553748480
  • Neće biti više leveling progres bar i nagrade na početnom ekrnu, oni se od sada nalaze na nvom player profile screenu.
  • Hero Questovi su zamenjeni sa Hero Levelima. Ima ukupno 10 Hero Levela. Kako dobijate exp kroz igru, tako se i level vašeg heroja povećava. U nastavku možete videti kakve nagrade možete da očekujete za svaki hero level:
    • Level 2 - Unlocks second heroic ability
    • Level 3 - Six additional talents
    • Level 4 - All remaining talents unlock
    • Level 5 - 500 Gold
    • Level 6 - Hero Portrait and a Mount Variation 
    • Level 7 - Unlock skin variation #1
    • Level 8 - Unlock skin variation #2
    • Level 9 - Master Hero Portrait (Pretty border) and Mount Variation #2
    • Level 10 - Master Skin for the hero can now be purchased with gold in the shop.
  • Profile Level Nagrade se takodje menjaju:
    • Level 2 - 1,000 Gold
    • Level 4 - 1,000 Gold
    • Level 8 - F2P Hero Slot #1
    • Level 10 - F2P Hero Slot #2
    • Level 12 - 2,000 Gold
    • Level 15 - Artifacts System & 2,000 Gold
    • Level 20 - 3,000 Gold
    • Level 25 - 3,000 Gold
    • Level 30 - 3,000 Gold
    • Level 35 - 3,000 Gold
  • Gold Zarada se takodje menja!
    • 10 gold is rewarded for every win in co-op.
    • 40 gold is rewarded for every win in versus, 10 gold for losses.
    • Daily quests can now be completed in Versus and Co-op.
    • Daily quests now reward you with 200 gold rather than 250 or 500.
Originally Posted by Blizzard (Source)

Our next Heroes of the Storm Technical Alpha patch will bring a number of changes to the out-of-game Leveling System, Hero Quests, Player Profiles, and much more. Many of the changes that we’ve decided to include in this patch were made entirely because of the feedback that the Heroes community has shared with us on theofficial forums. Thank you very much for your help during Tech Alpha testing thus far; we’re looking forward to hearing much more from all of you in the future so that we can continue to make Heroes the best game it can possibly be.

For now, we’d like to make sure you’re completely prepared to level up and earn rewards come patch day. Let’s take a look at some of the major features that have been reworked in the next Tech Alpha patch, starting with the new Player Profile layout.

Player Profile

Upon logging in to Heroes of the Storm once our next Tech Alpha patch is released, you’ll immediately notice that the Leveling System progress bar and reward icons have been removed from the home screen. Never fear, they haven’t gone far! They’ve just found a new home in the freshly revamped Player Profile screen.

Heroes_Heroes.05_PlayerProfile_322x300.jpg

Access your Player Profile by clicking the Hero portrait found in the top right corner of the home screen. Once you do, you’ll see your current player level and Hero portrait are now located at the top of the profile screen, and several tabs have been added to the left-hand side which can be used to navigate the your profile.

Hero Progress

Use this tab to track of the Experience Points and Rewards you’ve earned by playing games with each Hero.

Rewards 

Here, you’ll be able to see which Leveling System Rewards you’ve earned, as well as those you have yet to unlock.

Daily Quests 

Select this tab to keep an eye on which Daily Quests are currently available to you.

Profile Summary and Match History Have been disabled during Tech Alpha testing.

Hero Progress and Rewards

Heroes_Heroes.05_HeroProgress_Thumb_700x287.jpg

In our next patch, the Hero Quests tab has been renamed Hero Progress, and Hero Quests have been replaced by Hero Levels. The Hero Progress tab is where you’ll be able to keep track of each Hero as you earn XP, level them up, and unlock new rewards.

In previous versions of the game, Hero Quests could only be completed by playing in Versus games. Thanks to your feedback, however, that restriction will soon be a thing of the past. Once the patch is released, the experience points you’ll receive after playing games in Cooperative and Versus modes will not only count toward your overall player level, but carry over toward progress and rewards for the Heroes you use during those matches, as well. 

Better still, you’ll no longer need to reach player level 10 with the Leveling System in order to start leveling up your favorite Heroes. Instead, you’ll begin earning XP toward Hero progress with your very first game -- Even if you’re starting from scratch with a brand new account!

Hero Rewards

Each Hero begins at level 1, and the more you play with a particular Hero, the closer you’ll get toward his or her next level. Progress caps at level 10 for each Hero, and every level after the first will unlock rewards that are specific to that hero. The table below details which rewards you’ll earn at each Hero Level:

Hero Level

Reward

1

Heroes Start Here

2

Second Heroic Ability

3

Six Additional Talents

4

All Remaining Talents

5

500 Gold

6

Hero Portrait / Mount Variation 1

7

Skin Variation 1

8

Skin Variation 2

9

Hero Master Portrait / Mount Variation 2

10

Master Skin Unlocked

There’s quite a bit of information there, so let’s break down a few rewards that you may not be familiar with yet:

Heroic Ability

Following the patch, each Hero will begin with one Heroic Ability, and the second can be unlocked by reaching Level 2.

Talents

Talents are no longer completely unlocked for all Heroes at once by achieving player level 8. Instead, each Hero begins with two Talent choices available at each tier of in-game Talent selection. Six additional Talents, one for each tier, can be unlocked by reaching Hero Level 3. All of a Hero’s remaining Talents will become available at Hero level 4.

Hero Portraits

Hero Portraits are now unlocked on an individual basis by reaching level 6 with each Hero. Upon reaching Level 9, you’ll unlock that Hero’s Master Portrait, which features a shiny golden border.

Skin Variations

At levels 7 and 8, you’ll unlock Skin variations. With these, each Skin you own (including a Hero’s base model) offers three different options for customizing the look of your Hero in-game, for free!

Mount Variations

Mount variations will unlock at Hero levels 6 and 9. Much like Skin variations, Mount variations allow you to customize the steeds you ride into combat.

Master Skin

At level 10, you’ll unlock the ability to purchase a Hero’s Master Skin with Gold, which you can use to show off your prowess with that Hero in-game. Just like other Skins, a Master Skin features two variations, which you’ll have already unlocked by reaching level 10. This means that once you’ve purchased a Hero’s Master Skin, you’ll immediately be able to use its variations in-game.

It is also important to note that any Hero Quests which are completed prior to our next patch will count toward Hero Levels, but partial Hero Quest progress will be lost.

  • For example, if a Hero’s first Quest is already complete prior to the patch, that Hero will begin at level 2. If all six of a Hero’s Quests are completed, that Hero will begin at level 7.
  • Additionally, if a Hero’s second Quest was only halfway complete prior to the patch, progress will be reset, and that Hero will begin at level 2.

Leveling and System Rewards

Heroes_Heroes.05_Rewards_Thumb_700x220.jpg

Taking a look at the Rewards tab above, you can see that our next patch will bring a host of changes to Leveling System Rewards in Heroes of the Storm. As before, you can still earn Gold by leveling up, and you’ll receive 1,000 Gold for reaching levels 2 and 4.

We’ve also made a few changes to the rewards unlocked at levels 8, and 10. Not only have we moved the free Hero rotation slot reward from level 7 to level 8, but we’ve also added a second slot that you can unlock by reaching level 10. This means that you’ll be able to choose from among seven free rotation Heroes for any given game, at any time!

Additionally, we read feedback from a number of players who mentioned that they’d like to see rewards added above level 10, so we’ve added a 2,000 Gold reward to level 12, and levels 20, 25, 30, and 35 now offer 3,000 Gold each! You may have also noticed an “Artifacts” reward pictured at level 15 above, but we’ll have much more information to share on that in the coming days.

Kindly note that all partial progress made toward the next player level prior to patch day will be lost.

  • For example, if you were halfway toward reaching player level 21, you will be reset back to the start of level 20 following the release of our next patch.

Let’s take a look an exciting new way to earn Gold in the next Tech Alpha patch.

Daily Quests and Gold

Heroes_Heroes.05_Dailies_Thumb_700x182.jpg

Many of you who frequent our forums have mentioned that opportunities to earn Gold in Heroes felt rather infrequent at times. We definitely heard your feedback, and after the patch, you’ll receive Gold for completing matches in Cooperative and Versus game modes! Every Cooperative game you win will award you with 10 Gold; while Versus games will net you 10 Gold for losses, and 40 Gold for wins.

What’s more, quite a few of you have also let us know that you’d like the ability to complete Daily Quests outside of Versus matchmaking. We’re happy to share that, thanks to your comments, you’ll be able to progress toward and complete Daily Quests in both the Cooperative and Versus game modes alike after the patch.

In order to help account for this change, we’ve decided to slightly rebalance the amount of Gold awarded by Daily Quests. Rather than offering 250 or 500 Gold on completion, all Daily Quests after the patch will instead award 200 Gold.

End of Game Screen

Heroes_Heroes05_EndofGameScreen_Thumb_700x261.jpg

Along with the myriad of changes mentioned above, we’ve also reworked how you’ll experience Leveling System progression, and made a lot more information available to you on the end-of-game Score Screen. We’ve added a navigation bar to the top of the screen, which features four new tabs: Summary, Stats, Quests, and Rewards. Let’s take a look at what each of these tabs has to offer:

Summary

After completing a game in any mode, you’ll land directly on the Summary page, which is where you’ll be able to see the fruits of your labor from your most recent game.

    • All of the experience points and Gold you earned from your most recent match, as well as any rewards you’ve unlocked, will be counted up and detailed for you in the center of the screen.
    • The large blue progress bar keeps track of your Hero’s current level, the XP you earned toward the next Hero level, and displays your next Hero level reward to the right.
    • Similarly, the purple progress bar tracks your current player level, the XP you’ve earned toward your next level, and displays your next player level reward to the right.
    • If you’re ever curious about which reward is coming up next, hover the mouse over the reward icons to the right of each progress bar to get a brief description.

Stats

The Stats page is essentially the end-of-game Score Screen you’ve become familiar with in previous Heroes of the Storm builds. Much like before, you’ll still be able to see Takedowns, Deaths, Battleground Mechanic scores for each player, as well as elapsed game time, and XP earned during the previous match.

Quests

The Quests page offers another a look at all of the Daily Quests that are currently available to you in case you’d like to quickly check out which Quest to complete next before hitting the Play Again button in the lower left corner of the screen.

Rewards

The Rewards page displays all of the rewards you earned during the previous match.

That just about does it for our Progression System and reward changes in the next patch. Thank you once more for helping us test during this phase of the Tech Alpha. Your constructive input over the past few weeks has gone a long way toward helping us shape the changes we made for the impending patch. If you’d like to share more of your thoughts with us, be sure to drop by the Heroes forums and contribute there. Stay tuned right here at HeroesoftheStorm.com over the next few days to catch more exciting information about what’s coming to the Technical Alpha.

Finally, don’t forget to drop by our live Developer Insights broadcast, starting at 11:00 a.m. PDT on Tuesday, July 22. If you’d like to submit a question for the Q&A portion of the show, kindly submit your queries to @BlizzHeroes using #HeroesQA on Twitter.

Nova Legendary Karta iz Naxxramasa Loatheb

Blizzard je objavio na Playhearthstone twitter nalogu novu Legendary Naxxramas kartu Loathed. Ovo donosi za sada 15 potvrdjenih karata koje nam dolaze iz Naxxramasa!
 
635412830218360475
 
Igrači su odmah postavili par pitanja povodom nove Naxxramas karte, što je donelo par pojašnjenja.
Originally Posted by Blizzard (Source)

Getting a lot of questions about Millhouse Manastorm / Loatheb interaction. Millhouse then Loatheb = 5 cost spells. Loatheb then Millhouse = 0 cost. - Ben Brode (Source)

If you Shadowstep [Loatheb] and play again, will spells cost 10 or still 5 more next turn?
10 - Ben Brode (Source)

What about far sight [and a] 2 mana spell?
So they play Loatheb and on your turn you play Far Sight and get Windfury? Windfury costs 4. 2+5-3.
But [what] if Windfury had been drawn earlier, would it remember that it technically costs -1?
Yes, if it's far sight first, Loatheb makes it cost 4. - Ben Brode (Source)

Warlords of Draenor Beta - Build 18566

Build 18566 postavljen je na Beta serverima, a on je sa sobom doneo dosta novina koje možete videti u daljem tekstu:
  • Otvorena Zona Taladar
  • Ozvorena Zona Gogrond
  • Level Cap 96
  • Ashran (Samo kao level 100)
Novi Cho'gall Model

 
Mythic Tier 17 Death Knight Armor Set

 
Season 16 Elite Monk Armor Set

 
Season 16 Elite Mage Armor Set

 
Novi Modeli





 
Nove Mape



Novi Loading Screen





Novi Stringovi
Originally Posted by AdriaCraft
GlobalStrings
  • BAG_SETTINGS_TUTORIAL - Click the bag icon to assign a type of item to this bag.|n|nThis feature works with the "Clean Up Bags" button.
  • BINDING_NAME_ITEMCOMPARISONCYCLING - Item Comparison Cycling
  • CLEAN_UP_BAGS_TUTORIAL - Click this button to clean up your bags.|n|nIt auto-sorts and moves items out of the way to make room for new items.
  • EUROPE - Europe
  • GARRISON_BUILDING_LEVEL_MAX - This building is fully upgraded
  • GARRISON_BUILDING_LEVEL_ONE - Level 1 Building
  • GARRISON_BUILDING_LEVEL_UPGRADE - Level %d Upgrade
  • GARRISON_BUILDING_NO_FOLLOWERS - You do not have any followers with a matching Trait for this building.
  • GARRISON_BUILDING_PLANS_REQUIRED - Plans Required
  • GARRISON_BUILDING_SELECT_FOLLOWER_ACTIVATED_TEXT - Click to assign a Follower
  • GARRISON_BUILDING_SELECT_FOLLOWER_DEACTIVATED_TEXT - Once this building is activated, click here to assign a Follower
  • GARRISON_BUILDING_SELECT_FOLLOWER_NOT_OWNED_TEXT - You can assign a Follower once you have this building
  • GARRISON_BUILDING_SELECT_FOLLOWER_TITLE - Select a Follower
  • GARRISON_BUILDING_SELECT_FOLLOWER_TOOLTIP - Click here to assign a Follower
  • GARRISON_EMPTY_PLOT_HOVER_TOOLTIP - Click to view available buildings for this plot.
  • GARRISON_EMPTY_PLOT_SELECTED_TOOLTIP - Drag a building onto this plot.
  • GARRISON_LANDING_INVASION - Garrison Invasion
  • GARRISON_LANDING_INVASION_TOOLTIP - Your Garrison is under attack! Return to your Garrison to defend it.
  • GARRISON_MISSION_REPORT - Garrison Mission Report
  • GARRISON_NOT_ENOUGH_MATERIALS_TOOLTIP - You do not have enough materials to start this mission.
  • GARRISON_NUM_COMPLETED_MISSIONS - %d Completed |4Mission:Missions;
  • GARRISON_PARTY_NOT_FULL_TOOLTIP - You do not have enough followers on this mission.
  • GARRISON_REWARD_XP_FORMAT - %s XP
  • GARRISON_START_MISSION - Start Mission
  • GARRISON_TOWN_HALL_ALLIANCE - Town Hall
  • GARRISON_TOWN_HALL_EXPLANATION - The central hub of all garrison activity. Access to your Architect and Mission Commander can be found inside.
  • GARRISON_TOWN_HALL_HORDE - Great Hall
  • GARRISON_TOWN_HALL_LEVEL1_DESCRIPTION - Unlocks access to a large and small building plot. Also grants access to your first monument display.
  • GARRISON_TOWN_HALL_LEVEL2_DESCRIPTION - Unlocks access to a medium building and additional small building plot. Also grants access to your second monument display.
  • GARRISON_TOWN_HALL_LEVEL3_DESCRIPTION - Unlocks access to an additional large, medium and small building plot. Also grants access to your third monument display and a direct transport to Ashran.
  • GARRISON_TROPHY_NOT_SELECTED_TOOLTIP - Monument Not Yet Placed
  • GARRISON_UPGRADE_NEED_PLAN - You don't have the plans to upgrade this building to the next level
  • GARRISON_VIEW_COMPLETED_MISSIONS - View Completed Missions
  • GARRISON_YOUR_MATERIAL - Your Material
  • ITEM_COMPARISON_SWAP_ITEM_MAINHAND_DESCRIPTION - Cycle through your main-hand items by pressing Ctrl.
  • ITEM_COMPARISON_SWAP_ITEM_OFFHAND_DESCRIPTION - Cycle through your off-hand items by pressing Ctrl.
  • ITEM_DELTA_DUAL_WIELD_COMPARISON_MAINHAND_DESCRIPTION - (With |c%s%s|r equipped in your main-hand)
  • ITEM_DELTA_DUAL_WIELD_COMPARISON_OFFHAND_DESCRIPTION - (With |c%s%s|r equipped in your off-hand)
  • KOREA - Korea
  • LFG_TOOLTIP_MONEY_REWARD - Money Reward
  • NORTH_AMERICA - N. America
  • OPTION_TOOLTIP_REFRACTION - Controls the rendering of refraction effects. Decresing this may improve performance.
  • REFRACTION - Refraction
  • SPELL_FAILED_CUSTOM_ERROR_226 - You can't do that while holding Empowered Ore.
  • SPLASH_BOOST_RIGHT_DESC_ALLIANCE - Head to the Blasted Lands and talk to Maraad.
  • SPLASH_BOOST_RIGHT_DESC_HORDE - Head to the Blasted Lands and talk to Thrall.
  • STAT_CRITICAL_STRIKE - Critical Strike
  • TAIWAN - Taiwan
  • TOWN_HALL -
  • TOYBOX_MICRO_BUTTON_SPEC_TUTORIAL - Toys can be found here!
  • UPGRADE_FEATURE_13 - Boost a character to level 90
  • UPGRADE_FEATURE_14 - Battle to Level 100 on the world of Draenor
  • UPGRADE_FEATURE_15 - Build and upgrade your garrison

CurrencyType
  • CurrencyType #1008 - Secret of Draenor Jewelcrafting
  • CurrencyType #1017 - Secret of Draenor Leatherworking

Faction
  • Faction #1708 - Laughing Skull Orcs
  • Faction #1710 - Sha'tari Defense
  • Faction #1711 - Steamwheedle Preservation Society
  • Faction #1712 - GarInvasion_IronHorde
  • Faction #1713 - GarInvasion_ShadowCouncil
  • Faction #1714 - GarInvasion_Ogres
  • Faction #1715 - GarInvasion_Primals
  • Faction #1716 - GarInvasion_Breakers
  • Faction #1717 - GarInvasion_ThunderLord
  • Faction #1718 - GarInvasion_Shadowmoon

Game Text
  • Game Text #87156 - We will follow every trail that leads to the Iron Horde, no matter how small. We will shut them down, one operation at a time!
  • Game Text #87157 - Commander, I will call on you again as soon as I know more.
  • Game Text #87158 - I send da word to ma Shadow Huntas. Dey will follow every trail dat leads us ta da Iron Horde, no matter big or small. We will shut dem down, one stronghold at a time.
  • Game Text #87159 - Commander, I call on you again when I know more.
  • Game Text #87393 - There are still Iron Horde in the northern courtyard.
  • Game Text #87419 - Gro the Uncreator, I call to you!
  • Game Text #87420 - The spirits of the Laughing Skull have spoken. We must join together to fight our common enemy, the Iron Horde!
  • Game Text #87421 - Yes! It is working! The spirits were right!
  • Game Text #87423 - Xuk...

LFG Entry
  • LFG Entry #878 - Gorgrond Finale

Scenario
  • Scenario #715 - Against The Void
  • Scenario #723 - The Battle for Gorgrond

Taxi
  • Taxi #1535 - Quest Path 4535: Quest Path - Spires of Arak 6.0 - Horde Garrison Outpost > Clutchpop Gearworks (LWB)
  • Taxi #1536 - Quest Path 4538: Quest Path - Spires of Arak 6.0 - Alliance Garrison Outpost > Clutchpop Gearworks (LWB)
  • Taxi #1537 - Shattered Landing, Blasted Lands
  • Taxi #1538 - Shattered Beachhead, Blasted Lands
  • Taxi #1539 - Skysea Point, Gorgrond

Achievement Izmene
Originally Posted by AdriaCraft
Ashran
Player vs. Player

Darkmoon Faire
World Events
  • Brood of Alysrazor (New) Collect 50 Blazing Rings in one flight session of Firebird's Challenge. 10 points.
  • Flying High (New) Collect 10 Blazing Rings in one flight session of Firebird's Challenge. 10 points.
  • Ringmaster (New) Collect 20 Blazing Rings in one flight session of Firebird's Challenge. 10 points.

Draenor
Quests
  • Welcome to Draenor Name Changed from Tanaan Zone Achievement [PH Name] to Welcome to Draenor. Complete the Tanaan storylines listed below. 10 points.Assault on the Dark Portal. 10 points.
  • Welcome to Draneor Name Changed from Tanaan Zone Achievement [PH Name] to Welcome to Draneor. Complete the Tanaan storylines listed below. 10 points.Assault on the Dark Portal. 10 points.

Draenor Dungeon
Dungeons & Raids
  • Grimrail Depot Defeat the final bossDefeat Skylord Tov'osh in Grimrail Depot. 10 points.
  • Heroic: Grimrail Depot Defeat the final bossDefeat Skylord Tov'osh in Grimrail Depot on Heroic difficulty. 10 points.
  • Heroic: Iron Docks Defeat GorgromDefeat Skulloc in the Iron Docks on Heroic difficulty. [NYI] 10 points.10 points.
  • Iron Docks Defeat Gorgrom in the Iron Docks. [NYI] 10 points.Defeat Skulloc in the Iron Docks. 10 points.
  • Is Draenor on Fire? Defeat Gug'rokk without killing any Unstable Slag in Bloodmaul Slag Mines on Heroic difficulty. 10 points.
  • Souls of the Lost Defeat Ner'zhul after having slain two of Ner'zhul's chosenslaying Ritual of Bones skeletons within 5 seconds of each other, in Shadowmoon Burial Grounds on Heroic difficulty. 10 points.
  • Weed Whacker Name Changed from Weed Wacker to Weed Whacker. Defeat Yalnu without any Kirin Tor Battle-Mages dying in The Everbloom on Heroic Difficulty.10 points.

Followers
Garrisons

Garrisons

Monuments
Garrisons

Professions
  • Grand Master of All Raise all primary professions to 700 skill points. 50 points. Account Wide.Reward: Garrison Monument. 50 points. Account Wide.

Warlords of Draenor
Dungeons & Raids

Set Bonus Izmene
Originally Posted by AdriaCraft
Death Knight

Druid

Hunter

Mage

Monk

Paladin

Priest

Rogue

Shaman

Warlock

Warrior

Spell Izmene
Originally Posted by AdriaCraft
Mounts

Companions

Unknown Class
Major Glyphs
  • Frostbrand Weapon Name Changed from Frostflame Weapon to Frostbrand Weapon
  • Glyph of Chimera Shot Increases the healing you receive from Chimera Shot by an additionalSuccessful Chimera Shots now also heal you for 2% of your maximum health. Major Glyph.
  • Glyph of Frostbrand Weapon Name Changed from Glyph of Frostflame Weapon to Glyph of Frostbrand Weapon. While your weapon is imbued with Flametongue Weapon, yourYour off-hand weapon attacks also slow the target's movement speed by 50% for 3 sec. Major Glyph.
  • Glyph of Mind Harvest The first time you damage an enemy with Mind Blast, you gain 50 additional Orbs. Major Glyph.2 additional Orbs. Major Glyph.

Death Knight
Perks
  • Empowered Obliterate Name Changed from Empowered Rime to Empowered Obliterate. Now works with Obliterate instead of Rime.

Talents
  • Conversion Converts Runic Power to health, restoring 2% of maximum health per 1 sec. Lasts until canceled or Runic Power is exhausted. Death Knight - LvL 75 Talent. 5 Runic Power, plus 5 per sec. Instant.Instant.

Blood
  • Rune Tap now has a 2.5 sec cooldown, up from 0.5 sec. Now reduces all damage taken by 50% for 3 sec rather than granting an absorb shield equal to 30% of your missing health.
  • Will of the Necropolis now grants an immediate, free Rune Tap, but no longer reduces all damage taken by 25% for 4 sec.

Major Glyphs
  • Glyph of the Ice Reaper Reaping is now also triggered by your Chains of Ice. Major Glyph.The Runes you spend on Chains of Ice will become Death Runes when they activate. Death Runes count as any type of rune. Major Glyph.

Druid

Perks
  • Empowered Moonkin Name Changed from Enhanced Owlkin Frenzy to Empowered Moonkin. Triggering Owlkin Frenzy also makesSingle-target attacks against you in Moonkin Form have a 15% chance make your next damage or healing spell cast within 10 sec instant.instant cast. Requires Moonkin Form.
  • Improved Moonfire now has spec specific tooltips, no longer mentioning Sunfire for Feral, Guardian, and Restoration.
  • Enhanced Faerie Fire Name Changed from Enhanced Bear Hug to Enhanced Faerie Fire. You are no longer immobilized by using Bear Hug.While in you are in Bear Form, Faerie Fire no longer has a cooldown and deals 100% increased damage.

Talents
  • Pulverize A devastating blow that consumes 3 stacks of your Lacerate on the target to deal sw1 Physical damage, generate 15 Rage, and reduce damage taken by 20% for 10 sec. Requires Bear Form. Druid - LvL 0 Talent. Melee range. Instant.
  • Soul of the Forest Casting Swiftmend grants 50% haste for your next spellcast. Druid - LvL 60 Talent.When you cast Swiftmend, you gain Soul of the Forest. Soul of the Forest reduces the cast time of your next Healing Touch by 100%, or increases the healing of your next Regrowth, Wild Growth, or Rejuvenation by 0%. Druid - LvL 60 Talent.

Restoration

Hunter
Perks
  • Improved Multi-Shot Name Changed from Enhanced Shots to Improved Multi-Shot. Add an additonal 5 yards range to all your attacks with a baseline 40 yard range.Multi-Shot costs 5 less Focus and deals 20% increased damage.
  • Improved Serpent Sting Name Changed from Improved Viper Venom to Improved Serpent Sting. Your Viper Venom restores an additional 3 Focus.Serpent Sting deals 20% increased damage.

Talents
  • Adaptation Increases the effect of your pet's Combat Experience to 70%85% increased damage. Your pet now gains the following abilities, regardless of its active spec: Spiked Collar Roar of Sacrifice Cornered Boar's Speed Last Stand Blood of the Rhino Great Stamina Hunter - LvL 0 Talent.

Marksmanship
  • Chimaera Shot Name Changed from Chimera Shot to Chimaera Shot. An instant shot that causes 255% ranged weapon Nature damageAn two-headed shot that hits your primary target and another nearby target, dealing sw3 Nature or Frost damage to each target. Requires Ranged Weapon. Hunter - Marksmanship Spec. 45 Focus. 40 yd range. 9 sec cooldown.Instant. 9 sec cooldown.

Survival
  • SurvivalistIncreases your Multistrike chance by 10%. After killing a target, you gain 15% health over 10 sec. Hunter - Survival Spec.

Mage
Perks
  • Enhanced Pyrotechnics WhenEach time your Fireball or Frostfire Bolt failfails to critically strike a target, you gain a 5% increased chance for Fireball or Frostfire Bolt to be a critical strike for 15 secthose spells gain a stacking 5% increased critical strike chance. This effect ends when Fireball or Frostfire Bolt successfully critically strike a target.critically strikes a target.

Talents
  • Flameglow Protects you with fiery energy, absorbing up to [ 22%[ 30% of Fire Spell Power ] damage from each attack against you. Mage - LvL 30 Talent.up to 30% of each attack. Mage - LvL 30 Talent.
  • Unstable Magic (Arcane) Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 15% chance to explode on impact, dealing an additional 50%20% damage to the target, and to all other enemies within 8 yards.
  • Unstable Magic (Fire) Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 30% chance to explode on impact, dealing an additional 50%20% damage to the target, and to all other enemies within 8 yards.
  • Unstable Magic (Frost) Arcane Blast, Fireball , and Frostbolt have a 50%, Frostfire Bolt, and Frostbolt have a 20% chance to explode on impact, dealing an additional 50%20% damage to the target, and to all other enemies within 8 yards.

Fire

Major Glyphs

Monk
  • Jab (Brewmaster, Windwalker) Jab the target, dealing [ 188% of Mainhand Min DPS + 94% of Offhand Min DPS + 59.7% of AP - 2 ] to [ 188% of Mainhand Max DPS + 94% of Offhand Max DPS + 59.7% of AP + 2 [ 103.4% of Mainhand Min DPS + 51.7% of Offhand Min DPS + 32.9% of AP - 1 ] to [ 103.4% of Mainhand Max DPS + 51.7% of Offhand Max DPS + 32.9% of AP + 1 ;] damage and generating 1 Chi.
  • Jab (Mistweaver) Jab the target, dealing [ 281.9% of Mainhand Min DPS + 59.7% of AP - 2 ] to [ 281.9% of Mainhand Max DPS + 59.7% of AP + 2 [ 155.1% of Mainhand Min DPS + 32.9% of AP - 1 ] to [ 155.1% of Mainhand Max DPS + 32.9% of AP + 1 ;] damage and generating 1 Chi.

Windwalker & Mistweaver
  • Rising Sun Kick (Windwalker) You kick upwards, dealing [ 1,605.9% of Mainhand Min DPS + 803% of Offhand Min DPS + 510.5% of AP - 18 ] to [ 1,605.9% of Mainhand Max DPS + 803% of Offhand Max DPS + 510.5% of AP + 18 ] damage, applying Mortal Wounds, and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec. Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec.You kick upwards, dealing [ 1,605.9% of Mainhand Min DPS + 803% of Offhand Min DPS + 510.5% of AP - 18 ] to [ 1,605.9% of Mainhand Max DPS + 803% of Offhand Max DPS + 510.5% of AP + 18 ] damage, reducing the effectiveness of healing on the target for 10 sec, and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.

Major Glyphs
  • Glyph of Surging Mist no longer is as smart of a heal, instead bouncing to a random injured target rather than the most injured target.

None
Ferocity, Ferocious Adaptation, Cunning Adaptation, Tenacious Adaptation
  • Spiked Collar Increases the damage done by your pet's Basic Attacks by 10%, and, increases your pet's attack speed by 10%, and increases your pet's critical strike chance by 10%. None - Ferocity, Ferocious Adaptation, Cunning Adaptation, Tenacious Adaptation Spec. Melee range.

Tenacity & Tenacious Adaptation
  • Thunderstomp Shakes the ground with thundering force, doing [ 5 + 4.9% of AP + 1% of RAP damage;] Nature damage to all enemies within 8 yards. This ability causes a moderate amount of additional threat. None - Tenacity & Tenacious Adaptation Spec. 20 Focus. Melee range. Instant. 10 sec cooldown.

Paladin
Talents
  • Sacred Shield Protects the target with a shield of Holy Light for 30 sec, absorbing up to [ 122.9%[ 130.6% of Holy Spell Power ] damage every 6 sec. Only one target can be affected at a time. Limited to 1 target. Paladin - LvL 45 Talent. 40 yd range. Instant. 6 sec cooldown.

Major Glyphs
  • Glyph of the Battle Healer Melee attacks from Inner Light heal the most wounded member of your raid or partywhile Seal of Insight is active no longer heal you, but instead heal a random injured member of your party or raid for 45% of the normal heal instead of you. Major Glyph.amount. Major Glyph.

Priest
Perks
  • Empowered Archangel Name Changed from Enhanced Strength of Soul to Empowered Archangel. Strength of Soul can also trigger from Penance.The next Prayer of Healing you cast after activating Archangel has 100% increased critical strike chance.
  • Improved Heal Increases the amount healed by your Heal by 20%.healing from your Heal by 20%.
  • Enhanced Mind Flay Your Mind Flay deals damage 1 additional time.33% faster.
  • Enhanced Shadow Word: Death When Shadow Word: Death's cooldown is reset due to not killing a target, the resulting Shadow Word: Death cast can generate a Shadow Orb.Shadow Word: Death now always generates a Shadow Orb, regardless of cooldown reset.

Rogue
  • Stealth (Subtlety) Attacks from Stealth and for until cancelled6 sec after deal 10% more damage.

Perks
  • Empowered Rupture Name Changed from Improved Venomous Wounds to Empowered Rupture. Venomous Wounds now triggers every time Rupture or Garotte deals damage.Rupture's chance to deal additional Nature damage and grant Energy is increased by 25%.
  • Improved Sinister Strike Increases the damage done by Sinister Strike by 20%.and Revealing Strike by 20%.
  • Enhanced Stealth Name Changed from Enhanced Master of Subtlety to Enhanced Stealth. Increases the damage bonus of Master of Subtlety by 5%.You deal an additional 5% damage for 6 sec after Stealth breaks.

Major Glyphs
  • Glyph of Hemorrhaging Veins Your Sanguinary Veins ability now also increases damage done to targets affected by your Hemorrhage. Major Glyph.Your Hemorrhage also triggers the 20% damage bonus from Sanguinary Vein. Major Glyph.

Shaman
Perks
  • Improved Chain Lightning Your Chain Lightning and Lava Beam increase the damage ofEach target struck by your Chain Lightning or Lava Beam increases the damage done by your next Earthquake by 20% per target hit by the Chain Lightning or Lava Beam.
  • Improved Lightning Shield Lightning Shield gains 5 additional maximum charges, and Lava Burst can now trigger Rolling Thunder's effects.and its multistrikes can now generate additional Lightning Shield charges though Fulmination.
  • Improved Fire Totems Increases the damage dealt by Searing Totem and Magma Totem by 50%.by 50%.
  • Enhanced Unleash Name Changed from Enhanced Unleash Elements to Enhanced Unleash
  • Empowered Lava Lash Name Changed from Improved Lava Lash to Empowered Lava Lash
  • Improved Feral Spirit Increases the damage of your Feral Spirits by 100%.Spirit Wolves by 100%.
  • Improved Healing Rain Increases healing doneIncreases all healing you do to targets in your Healing Rain by 10%.

Talents
  • Unleashed Fury Empowers your Unleash Flame, increasing damage taken by the target from yourcausing it to also increase damage done with Lightning Bolt by 30% and from your Lava Burst by 10%. Lastswith Lava Burst by 10% for 10 sec. Shaman - LvL 90 Talent.

Elemental
  • Mastery: Molten Earth Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing [ 80% of Spell Power 0;] Fire damage to your most recently attacked target. Shaman - Elemental Spec.

Warlock
  • Corruption (Demonology)Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% of Spell Power ] Shadow damage over 60 sec. Doom critical strikes summon a Wild Imp to attack the target.
  • Corruption (Demonology)Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% of Spell Power ] Shadow damage over 60 sec. Doom critical strikes summon a Wild Imp to attack the target.
  • Corruption (Demonology)Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% of Spell Power ] Shadow damage over 60 sec. Doom critical strikes summon a Wild Imp to attack the target.
  • Shadow Bolt (Demonology)Metamorphosis transforms this spell into Touch of Chaos: Touch of Chaos Unleashes energy at the enemy, causing [ 1 + 57.53% of Spell Power ] Chaos damage and extending the duration of Corruption.
  • Soul Swap (Affliction) Your next use of Soul Swap within 3 sec will exhale a copy of the effects onto a new target.
  • Soul Swap (Demonology, Destruction) Your next use of Soul Swap within 3 sec will exhale a copy of the effects onto a new target.

Perks
  • Empowered Corruption Name Changed from Enhanced Nightfall to Empowered Corruption. Increases your chance to trigger Nightfall by 25/10%.Corruption has a 2.5% increased chance to generate a Soul Shard.
  • Enhanced Havoc Name Changed from Enhanced Backlash to Enhanced Havoc. Physical attacks against you have a 15% increased chance to trigger Backlash.Recuces the cooldown of Havoc by 5 sec.

Affliction

Demonology
  • Hand of Gul'dan Affliction, Destruction: Strikes the target and all enemies within 6 yards for [ 86% of Spell Power ] instant Shadowflame damage and an additional [ 22.5% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec. Demonology: Strikes the target and all enemies within 6 yards for [ 86% of Spell Power ] instant Shadowflame damage and an additional [ 22.5% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec. Metamorphosis transforms this spell into Chaos Wave: Chaos Wave Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [ 131.28% of Spell Power ] Chaos damage and reducing movement speed by 50% for 6 sec. Warlock - Demonology Spec. 5% of Base Mana. 40 yd range. Instant.
  • Hellfire Affliction, Destruction: Ignites the caster, causing [ 220.5% of Spell Power ] Fire damage to himself and [ 176.4% of Spell Power ] Fire damage to all nearby enemies over 14 sec. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets. Demonology: Ignites the caster, causing [ 220.5% of Spell Power ] Fire damage to himself and [ 176.4% of Spell Power ] Fire damage to all nearby enemies over 14 sec. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets. Metamorphosis transforms this spell into Immolation Aura: Immolation Aura Ignites the area surrounding the caster, causing [ 126% of Spell Power ] Fire damage over 10 sec to all nearby enemies. Warlock - Demonology Spec. 2% of Base Mana, plus 2% per sec. Instant (Channeled).

Pets
  • Burning Presence (New) Intimidates any target you attack, increasing your threat generation. Also increases chance to dodge and parry by 10%, and reduces physical damage taken by 20%. Auto-Cast: Always keep this effect active. (Right-Click to toggle) Special Ability. Instant.
  • Cripple (New) Cripples the target, reducing movment speed by 80% for 30 sec (4 sec in PvP). 30 yd range. Instant. 30 sec cooldown.
  • Meteor Strike (New) The infernal releases a powerful burst of flames, dealing 0 Fire damage to nearby targets, and stunning them for 2 sec. Unlimited range. Instant. 60 sec cooldown.
  • Torch Magic (New) Purges 1 beneficial magic effect from an enemy, or burns away 1 harmful magic effect from an ally. Auto-Cast: Use on the Infernal's current target. (Right-Click to toggle) Special Ability. 30 yd range. Instant. 10 sec cooldown.

Major Glyphs
  • Glyph of Shadowflame Increases the movement speed reduction on the Shadowflame effect from your Hand of Gul'dan spell by 20%. Major Glyph.Targets affected by your Hand of Gul'dan damage over time are now also snared by 50%. Major Glyph.

Warrior
Perks
  • Improved Rend Name Changed from Improved Overpower to Improved Rend. Increases the damage dealt by Overpower by 20%.Rend by 20%.
  • Improved Whirlwind Name Changed from Improved Thunderclap to Improved Whirlwind. Increases the damage done by Thunderclap by 20%.Whirlwind by 20%.
  • Enhanced Whirlwind Name Changed from Improved Meat Cleaver to Enhanced Whirlwind. Meat Cleaver can now stack 1 additional time.Whirlwind's effect to increase Raging Blow targets now grants 2 charges per Whirlwind and can stack up to 4 times.
  • Improved Wild Strike Damage of Wild Strike increased by 40%.20%.
  • Enhanced Hamstring (New) Reduces the Rage cost of Hamstring by 5.
  • Improved Block Name Changed from Improved Bastion of Defense to Improved Block. Bastion of Defense now increases your block chance by an additional 10%.Increases your block chance by 10%.
  • Improved Defensive Stance Name Changed from Improved Unwavering Sentinel to Improved Defensive Stance. Unwavering SentinelDefensive Stance now increases your armor by an additional 15%.

Talents
  • Slam Slam an opponent, causing 50% weaponsw2 Physical damage. Each consecutive use of Slam increases the damage dealt by 50% and the Rage cost by 100%, stacking up to 2 times. Requires Melee Weapon. Warrior - LvL 45 Talent. 10 Rage. Melee range. Instant.
  • Sudden Death Your autoattack hits have a 10% chance to make your next Execute free andcost no initial Rage and be useable on any target, regardless of health level. Warrior - LvL 45 Talent.

Major Glyphs
  • Glyph of Die by the Sword While Die by the Sword is active, using OverpowerWild Strike increases its duration by 1 sec and using Wild Strike increases its duration by 0.5 sec per use. Major Glyph.per use. Major Glyph.
  • Spell Reflection Reduces the cooldown on Spell Reflection by 5 sec. Major Glyph. Instant.This glyph has no effect if combined with the Mass Spell Reflection talent. Major Glyph. Instant.

Racials
Draenei
  • Heroic Presence Increases your Strength, Agility, and Intellect by 134130 (scales with level). Draenei Racial.

Human
  • The Human Spirit Increases the highest two of your Critical Strike, Haste, Mastery, Readiness, and Multistrike from gear by 3%. Human Racial.Versatility increased by 100 (scales with level). Human Racial.

Professions
Blacksmithing
  • Draenic Steel Bulwark Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (20), Blackrock SteelTruesteel Ingot (8). Tools: Blacksmith Hammer.
  • Draenic Steel Chestplate Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock SteelTruesteel Ingot (14). Tools: Blacksmith Hammer.
  • Draenic Steel Dagger Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (40), Blackrock SteelTruesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Gauntlets Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (30), Blackrock SteelTruesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Girdle Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (30), Blackrock SteelTruesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Helm Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock SteelTruesteel Ingot (14). Tools: Blacksmith Hammer.
  • Draenic Steel Legguards Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock SteelTruesteel Ingot (14). Tools: Blacksmith Hammer.
  • Draenic Steel Mace Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (40), Blackrock SteelTruesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Shoulders Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (30), Blackrock SteelTruesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Sword Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (40), Blackrock SteelTruesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel War Axe Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock SteelTruesteel Ingot (14). Tools: Blacksmith Hammer.
  • Draenic Steel Warboots Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (30), Blackrock SteelTruesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Wristwraps Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (20), Blackrock SteelTruesteel Ingot (8). Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Bulwark Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (25), Blackrock SteelTruesteel Ingot (10), Draenic Steel Bulwark. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Chestplate Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock SteelTruesteel Ingot (18), Draenic Steel Chestplate. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Dagger Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (50), Blackrock SteelTruesteel Ingot (14), Draenic Steel Dagger. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Gauntlets Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock SteelTruesteel Ingot (14), Draenic Steel Gauntlets. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Girdle Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock SteelTruesteel Ingot (14), Draenic Steel Girdle. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Helm Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock SteelTruesteel Ingot (18), Draenic Steel Helm. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Legguards Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock SteelTruesteel Ingot (18), Draenic Steel Legguards. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Mace Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (50), Blackrock SteelTruesteel Ingot (14), Draenic Steel Mace. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Shoulders Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock SteelTruesteel Ingot (14), Draenic Steel Shoulders. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Sword Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (50), Blackrock SteelTruesteel Ingot (14), Draenic Steel Sword. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel War Axe Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (65), Blackrock SteelTruesteel Ingot (18), Draenic Steel War Axe. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Warboots Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock SteelTruesteel Ingot (14), Draenic Steel Warboots. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Wristwraps Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (25), Blackrock SteelTruesteel Ingot (10), Draenic Steel Wristwraps. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Bulwark Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock SteelTruesteel Ingot (14), Hardened Draenic Steel Bulwark. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Chestplate Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (60), Blackrock SteelTruesteel Ingot (24), Hardened Draenic Steel Chestplate. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Dagger Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (70), Blackrock SteelTruesteel Ingot (18), Hardened Draenic Steel Dagger. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Gauntlets Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock SteelTruesteel Ingot (18), Hardened Draenic Steel Gauntlets. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Helm Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (60), Blackrock SteelTruesteel Ingot (24), Hardened Draenic Steel Helm. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Legguards Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (60), Blackrock SteelTruesteel Ingot (24), Hardened Draenic Steel Legguards. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Mace Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (70), Blackrock SteelTruesteel Ingot (18), Hardened Draenic Steel Mace. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Shoulders Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock SteelTruesteel Ingot (18), Hardened Draenic Steel Shoulders. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Sword Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (70), Blackrock SteelTruesteel Ingot (18), Hardened Draenic Steel Sword. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel War Axe Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (90), Blackrock SteelTruesteel Ingot (24), Hardened Draenic Steel War Axe. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Warboots Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock SteelTruesteel Ingot (18), Hardened Draenic Steel Warboots. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Wristwraps Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock SteelTruesteel Ingot (14), Hardened Draenic Steel Wristwraps. Tools: Blacksmith Hammer.

Engineering

Jewelcrafting
  • Critical Strike Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Fireweed (5). Tools: Jeweler's Kit.
  • Glowing Blackrock Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Blackrock Ore (5). Tools: Jeweler's Kit.
  • Glowing Iron Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (5). Tools: Jeweler's Kit.
  • Glowing Iron Choker (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (10). Tools: Jeweler's Kit.
  • Glowing Taladite Pendant (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Glowing Taladite Ring (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Greater Critical Strike Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Fireweed (5), Boiling Blood. Tools: Jeweler's Kit.
  • Greater Haste Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Frostweed (5), Shadow Dew. Tools: Jeweler's Kit.
  • Greater Mastery Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Starflower (5), Brightwater Lily. Tools: Jeweler's Kit.
  • Greater Multi-Strike Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Nagrand Arrowbloom (5), Twin-Yolked Egg. Tools: Jeweler's Kit.
  • Greater Stamina Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Talador Orchid (5), Permafrost Shard. Tools: Jeweler's Kit.
  • Greater Taladite Amplifier (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Earth (10), Giant Rylak Claw. Tools: Jeweler's Kit.
  • Greater Versatility Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Gorgrond Flytrap (5), Starspeckle Mushroom. Tools: Jeweler's Kit.
  • Haste Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Frostweed (5). Tools: Jeweler's Kit.
  • Mastery Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Starflower (5). Tools: Jeweler's Kit.
  • Multi-Strike Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Nagrand Arrowbloom (5). Tools: Jeweler's Kit.
  • Prismatic Focusing Lens (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal. Tools: Jeweler's Kit.
  • Reflecting Prism (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Fire (10). Tools: Jeweler's Kit.
  • Shifting Blackrock Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Blackrock Ore (5). Tools: Jeweler's Kit.
  • Shifting Iron Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (5). Tools: Jeweler's Kit.
  • Shifting Iron Choker (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (10). Tools: Jeweler's Kit.
  • Shifting Taladite Pendant (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Shifting Taladite Ring (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Stamina Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Talador Orchid (5). Tools: Jeweler's Kit.
  • Taladite Amplifier (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Earth (10), Black Saberon Fang. Tools: Jeweler's Kit.
  • Taladite Crystal (New) Jewelcrafting. 1.5 sec cast. Tools: Jeweler's Kit.
  • Taladite Crystal (New) Jewelcrafting. 1.5 sec cast. 1 sec cooldown. Tools: Jeweler's Kit.
  • Taladite Recrystalizer (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (3), True Iron Ore (10), Permafrost Shard. Tools: Jeweler's Kit.
  • UNUSED Name Changed from Prismatic Focusing Lens to UNUSED
  • UNUSED Name Changed from Reflecting Prism to UNUSED
  • Versatility Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Gorgrond Flytrap (5). Tools: Jeweler's Kit.
  • Whispering Blackrock Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Blackrock Ore (5). Tools: Jeweler's Kit.
  • Whispering Iron Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (5). Tools: Jeweler's Kit.
  • Whispering Iron Choker (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (10). Tools: Jeweler's Kit.
  • Whispering Taladite Pendant (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Whispering Taladite Ring (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.

Leatherworking

Tailoring
  • Hand Spun Frock Tailoring. 2 sec cast. Reagents: Sumptuous Fur (20), Hexweave Cloth.Hexweave Cloth, Sumptuous Fur (20).
  • Hand Spun Hat Tailoring. 2 sec cast. Reagents: Sumptuous Fur (10), Hexweave Cloth.Hexweave Cloth, Sumptuous Fur (10).
  • Hand Spun Pants Tailoring. 2 sec cast. Reagents: Sumptuous Fur (25), Hexweave Cloth.Hexweave Cloth, Sumptuous Fur (25).
  • Hexweave Belt Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Raw Animal Hide (3).Beast Hide (3).
  • Hexweave Gloves Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Raw Animal Hide (2).Beast Hide (2).
  • Hexweave Leggings Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Raw Animal Hide (4).Beast Hide (4).
  • Hexweave Slippers Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Raw Animal Hide (2).Beast Hide (2).
 

Nove PTR Patch 2.1 Datamine Izmene

Blizzard je pustio novi PTR Patch Build na Diablo 3 File Serverima. A mi smo se potrudili da pogledamo koje su to izmene došle uz novi PTR Build.
 
2h Weapon Izmene
Originally Posted by Blizzard (Source)
We’ve been discussing 2-Hander buffs for a while now. Right now on live, 2-Handers are almost always less powerful than dual-wielding 1-Handers for a few different reasons, and we wanted to rebalance them for Patch 2.1. We had two options to address the issue:
  • 1. Make new 2-Hander passives and buff existing 2-Hander passives for Barbarian, Monk, Witch Doctor, and Wizard.
  • 2. Buff all 2-Handed weapons baseline and adjust Heavenly Strength accordingly.

After trying both options out internally, we decided to go with option 2. This solution has two desirable benefits: 1) it’s immediately noticeable to all players when they pick up a 2-Hander and see the DPS number both significantly higher than a 1-Hander and higher than pre-Patch 2.1 2-Handers and 2) changing 1 passive is less of a jarring overall change for players than changing/adding 4 passives.

In the upcoming PTR patch, you should see the DPS of 2-Handed Melee Weapons increased by 23-26% across the board. The goal is to get the raw DPS of a 2H build to be close enough to the raw DPS of a Dual-Wield build that the weapon choice is mostly determined by the legendary powers on the item and by the build you are using. Some of the tradeoffs of 2-Handers vs. Dual-Wielding are that 2-Handers are intended to make more efficient use of resources and hit harder for skills with cooldowns while Dual-Wielding is intended to generate more procs, Life on Hit, and give more of certain stats. Currently, the raw DPS gap is large enough that Dual-Wielding feels like it is always the right answer.

To summarize the changes:
  • The DPS of 2-Handed Melee Weapons has been increased by 23-26% across the board.
  • This applies to the following weapon types: 
    • 2-Handed Maces
    • 2-Handed Mighty Weapons
    • 2-Handed Axes
    • 2-Handed Flails
    • 2-Handed Staffs
    • 2-Handed Swords
    • Daibos
    • Polearms
  • In direct response, Heavenly Strength will now reduce damage done by 20%. With both changes, Crusaders using a 2-Hander should see a very small DPS increase.
  • This change is retroactive to existing live items.
  • This change only affects level 70 two-handed melee weapons.
  • This change affects two-handed melee weapons of all rarities.

We are still considering additional changes if needed but this should be a solid step towards making 2-Handers viable again for all classes.
 
Hardcore Season String
Originally Posted by AdriaCraft
SeasonalHardcoreHeroText - You have chosen to create a Hardcore Seasonal character. You will start fresh with 0 Gold, untrained Artisans, and will be unable to use Non-Seasonal items from your stash. As a Hardcore Seasonal Hero, you can only play with other Hardcore Seasonal Heroes and, should you die, your death will be permanent. Customer Service will not revive a fallen Hardcore Seasonal Hero for any reason. Your items will be lost forever upon death.
 
Novi Banner Itemi
Originally Posted by AdriaCraft
 
Achievementi
Originally Posted by AdriaCraft
 
Salvage All Dugme
Originally Posted by AdriaCraft
  • SalvageAllNormalWarning -  This action will irreversibly destroy all normal items in your backpack. Are you sure you want to do this?
  • SalvageAllMagicWarning -  This action will irreversibly destroy all magic items in your backpack. Are you sure you want to do this?
  • SalvageAllRareWarning -  This action will irreversibly destroy all rare items in your backpack. Are you sure you want to do this?
 
Itemi
Originally Posted by AdriaCraft
 
Class Izmene
Originally Posted by AdriaCraft

Demonhunter


  • Cull the Weak - Text now says slowed OR Chilled.
  • Bolas
    • Acid Strike : Now Named Freezing Strike. Now does damage as cold instead of Posion. Enemies hit now have a 50% chance to be Frozen for 1 second.
    • Thunder Ball : Has been fully changed. Now increases Hatred generated by 6 
  • Elemental Arrow
    • Frost Arrow : Has been reworded to use the word "Chill" instead of slow (Still acts the same).
  • Rapid Fire
    • Web Shot : Now says Chilled instead of slowed

Monk


  • Exalted Soul  Now Increase maximum Spirit by 50 (Down from 100) and increase Spirit Regeneration by 4 per second (up from 2)
  • Chant of Resonance Now increases Spirit regeneration by 4 (up from 2).
  • Seize the Initiative Now increases attack speed when hitting enemies above 75% Life (down from 80%) by 30% (up from 15%).
  • Fists of Thunder Now generates 22 (up from 14) Spirit per attack.
    • Quickening : Has been fully changed: Increase Spirit generated to 22. / Fists of Thunder's damage turns into Physical.
  • Breath of Heaven
    • Infused with Light : Now increases Spirit generated by 14 (up from 4) for every Spirit generator.
  • Crippling Wave
    • Rising Tide : Has been fully changed: Each enemy hit generates 3.5 additional Spirit. / Crippling Wave's damage turns into Holy.
  • Sweeping Wind
    • Inner Storm : Now increases Spirit generation by 8 (up from 4) at maximum stack count.
  • Exploding Palm
    • Strong Spirit : Now generates 15 (up from 10) Spirit for each enemy hit.
  • Wave of Light Now deals 960% weapon damage (up from 605%), followed by an additional 125% weapon damage (up from 79%) to enemies in a line.
    • Empowered Wave : Has been fully changed: Now seems to increase damage dealt, but the strings show the same values as the new unruned skill.
  • Tempest Rush : Cost increased to 30 Spirit (up from 25).
      • Bluster : The effect now lasts 4 seconds (up from 1 second).
    Slipstream : Has been removed and replaced with a Lightning Rune: Enemies within 20 yards take an additional 135% weapon damage as Lightning every second. / Tempest Rush's
          damage turns into Lightning.

    • Flurry : Now deals 150% weapon damage (up from 135%).
  • Mystic Ally : Passive damage increased to 130% weapon damage (up from 40%).
    • Water Ally : The active effect now also freezes enemies for 3 seconds.
    • Air Ally : Increases passive Spirit Regeneration by 4 (up from 2).
    • Enduring Ally : The passive healing is now increased by 30% of you Life per Second.
  • Blinding Flash

WitchDoctor


Wizard


  • Spectral Blade
  • Wave of Force : Now deals 390% weapon damage (up from 351%).
    • Static Pulse : Has been fully changed: Each enemy hitrestores 1 Arcane Power. / Wave of Force's damage turns into Lightning.
    • Heat Wave : Now Increases damage to 475% weapon damage (up from 427%).
    • Arcane Attunement : Now increases damage by 4% per enemy hit (up from 2%).
    • Debilitating Force : Now reduces enemy damage by 20% (up from 10%) for 4 seconds (up from 3).
  • Electrocute
  • Energy Twister
    • Mistral Breeze : Now reduces cost to 25 Arcane Power (down from 28).
    • Wicked Wind : Now deals 835% weapon damage (up from 743%)..
  • Explosive Blast : Cooldwon reduces to 3 seconds (down from 6 seconds).
    • Time Bomb has been removed and replaced with Flash : Reduce the cooldown of Explosive Blast to 3 seconds. / Explosive Blast's damage turns into Lightning.
  • Blizzard : Now deals 1075% weapon damage (up from 910%).
    Stark Winter
        has been removed and replaced with Apocalypse: Increase the area of effect of Blizzard to a 30 yard radius.
    Grasping Chill
      has been removed and replaced with Lightning Storm: Enemies affected by Blizzard take 20% increased damage from Lightning.
    • Snowbound : Now reduces cost to 10 Arcane Power (down from 13).
    • Frozen Solid : Now has a 100% chance (up from 40%) to freeze enemies for 2.5 seconds (up from 1.5).
  • Magic Missile
    • Conflagrate : Now reads that only your other spells refresh it, not all your fire damage.
  • Disintegrate : Now deals 390% weapon damage initially (up from 360%), increasing by 250% (up from 100%) per second, up to 890% (up from 860%).
    • Convergence : Now changes damage type to Fire.
    • Entropy : Now deals 435% weapon damage initially (down from 465%), increasing by 350% (up from 145%) per second, up to 1115% (down from 1190%).
  • Ray of Frost : Now deals 430% weapon damage initially (up from 380%), increasing by 450% (up from 115%) per second, up to 1240% (up from 955%).
    • Sleet Storm : Now deals 300% weapon damage initially (up from 285%), increasing by 220% (up from 90%) per second, up to 740% (up from 735%).
    • Black Ice : Now deals 1625% weapon damage (up from 756%).
  • Arcane Torrent : Now deals 400% weapon damage initially (up from 370%), increasing by 305% (up from 105%) per second, up to 1010% (up from 895%).
    • Power Stone has been removed and replaced with Statis Discharge: Each missile explodes into 2 piercing bolts of electricity that each deal 150% weapon damage as Lightning.
    • Death Blossom : Now increases damage by 640% weapon damage (up from 370%) per second up to 2495% (down from 3065%).
  • Black Hole : Now deals 700% weapon damage (up from 360%).
    • Supermassive : Now increases damage to 1290% (up from 570%).
    • Blazar : Now deals 725% weapon damage (up from 464%) with the explosion.

X1_Crusader

  • Heavenly Strength : Now reduces your damage dealt by 20% (Be sure to check out the changes to 2-handed weapons).

Warlords of Draenor Zvanične Beta Patch Informaicje - 17 Jul, Ashran Preview: Prepare to Engage

Novi Build 18566 uskoro će biti postavljen na WoD Beta serverima, i on će nam doneti par izmena kao i otključan sadržaj do levela 96!
Warlords of Draenor Beta Patch Informacije - 17 Jul
Originally Posted by Blizzard  (Source)
TRUYLHWUNZC61383846726306
Racial Traits

  • Human
    • The Human Spirit has been redesigned. It now increases Versatility, scaling with character level. no longer increases Spirit by 3%, and instead now increases 2 secondary stats by an amount scaling with character level. You can choose which 2 secondary stats it increases. This has not yet been implemented.

Self-Sustainability
  • Hunter
    • Survivalist is a new passive ability learned by Survival Hunters at level 10.
      • Survivalist increases the Hunter's chance to Multistrike by 10%. Additionally, the Hunter gains 15% health over 10 seconds after killing a target.

Class Changes

Death Knight

Blood Changes
Active Mitigation was a very successful design that was inspired by Death Knights' tanking style. However, it went beyond that, and Death Knights themselves were somewhat left behind in that regard. We made several changes to bring up the interactivity of Blood combat. This includes making Death Strike cause healing based on attack power, but be affected by the new Resolve passive (see Tank Vengeance and Resolve above), which gives it the traditional increase from recent damage. Plus, Rune Tap is being significantly improved, to become a strong Active Mitigation button. To tie those together, Blood's Mastery is being changed to affect both the size of the Blood Shield absorb, and the new Rune Shield absorb.

  • Rune Tap has been redesigned. It now reduces all damage taken by 50% for 3 seconds. now grants an absorption shield equal to 30% of your missing health. It also now has 2 charges, with a 40-second recharge time.
    • Will of the Necropolis has been redesigned. It now automatically triggers an immediate, free Rune Tap when you take damage that reduces you below 30% health. This effect cannot occur more often than once every 45 seconds. now grants an immediate charge, and makes your next Rune Tap free. However, its damage reduction buff now only lasts 4 seconds (down from 8 seconds).

Miscellaneous
Conversion was changed to cost different amounts by specialization, instead of reducing Runic Power generation differently by specialization. This way, Runic Power beyond what you spend on Conversion is not penalized.
  • Conversion no longer has an initial tick, and now costs 15 Runic Power/second for Blood, 20 Runic Power/sec for Frost, and 10 Runic Power/second for Unholy.

Hunter

Ability Consolidation and Refinement

Marksmanship Changes
One of our new secondary stats Multistrike, is strikingly similar to the Wild Quiver Mastery for Marksmanship Hunters. To address this similarity, we replaced Wild Quiver with a new Mastery: Sniper Training. Marksmanship Hunters that favored Mastery before will want to favor Multistrike for a similar feel. For their new Mastery, we wanted to add some depth to their moment-to-moment gameplay, and compliment Critical Strike. In order to do that, we brought back the concept of Sniper Training.

We also changed the design of Chimera Shot (and fixed its name), in order to better capture the intended flavor. Finally, we added an interaction between Careful Aim and Rapid Fire (and indirectly Aimed Shot through a Draenor Perk), so as to add a bit more depth to their gameplay.
  • Chimera Shot has been renamed Chimaera Shot. It is now a two-headed shot that hits two targets, and deals Frost or Nature damage. It no longer heals the Hunter.

Survival Changes
Apart from rotational changes through Ability Pruning, changes for Survival Hunters mostly center on Lock and Load. We changed how Lock and Load is triggered to increase the value of Multistrike, provide gameplay depth and the ability to pool damage more. Also note the new passive ability, Survivalist, which increases multistrike chance by 10%, in order to give Survival Hunters some baseline Multistrike chance.
  • Survivalist is a new passive ability learned by Survival Hunters at level 10.
    • Survivalist increases the chance to Multistrike by 10% and the Hunter gains 15% health over 10 seconds after killing a target.

Mage

Ability Consolidation and Refinement
  • Ignite now deals the same total damage with a 1 second period (down from 2 seconds). Base duration changed to 5 seconds so that duration when refreshed remains 6 seconds.
 
Ashran Preview: Prepare to Engage
Originally Posted by Blizzard (Source)
Built upon the remnants of an ogre civilization, Ashran looks deceptively like a nice enough island just off the coast of Tanaan Jungle. And it probably would be a lovely place to visit if not for the never-ending tug-of-war between the Horde and Alliance taking place in the central region of the zone. Then again, this might just be just your kind of excursion.

Ashran offers tons of opportunities for players to engage in a variety of activities, whether they want to go it solo or join a group, slay monsters, or engage in PvP with their rival faction.

Building World PvP into Ashran
Over the years, players have been asking for more opportunities to engage in world PvP, and we’ve experimented with a variety of approaches to that in places like Halaa and Wintergrasp. Creating opportunities for unscripted, unexpected skirmishes might seem simple on the surface, but they’re often difficult to engineer without sacrificing the unpredictable nature of these encounters. In its purest form, world PvP means no boundaries or limitations on when skirmishes break out. When creating areas specifically designated for PvP encounters, gameplay objectives will always have an impact on how people play and engage with each other. In the end, many will choose the path of least resistance to achieve their faction’s win condition, and sometimes that path involves simply ignoring other players.

In order to create the type of atmosphere that encourages more free-form world PvP in Ashran, we decided to apply lessons we’ve learned from the Timeless Isle. By giving players more personal goals and opportunities—such as killing creatures—players are more likely to find themselves spontaneously engaging in PvP to compete for them. We want players to get caught up in the moment and become emotionally invested in the outcome of each new encounter, whether it’s just getting the drop on a member of the opposite faction player or getting revenge for a stolen kill. While Ashran still has plenty of objective-based conflict (more on that in a bit), if you want that distinctive flavor of world PvP, the island has that for you too.

This Island is No Fantasy

Located off the coast of Tanaan Jungle, Ashran is a large, open PvP zone for players who have reached the max level of 100, and it offers a little something for everyone. Players can reach the island easily a few different ways, including using a flight path or by unlocking quick access within their Garrison once it reaches Tier 3. The more daring—or foolhardy—adventurers could also try doggy paddling to the island, but we don’t recommend it. (Seriously, we wouldn’t try it if we were you. You’ve been warned. In a world where pretty much everything wants to kill you, you’re best off traveling to an island of pure conflict the safest possible way. We really wouldn’t steer you wrong on this one.)

Unlike previous PvP zones, such as Tol Barad or Wintergrasp, no raid group is required to take part in the excitement, and the zone will cap out at approximately 100 players per side, opening the door to some truly epic-sized confrontations. To keep the action amped up, the same large group of regular realms will feed into the zone, so it’s likely you’ll run into some familiar faces whenever you visit, both friend and foe. There will be plenty of room to roam, as Ashran measures approximately the size of the Isle of Thunder. The intention is to provide as much of a true world PvP experience as we possibly can to those who choose to frequent the island. The odds may not always be in your favor, but with so many places to hunker down to either hide or lie in wait, there are plenty of opportunities to achieve whatever goals you’ve set forth for yourself.

The Lay of the Land
At each end of the island, separate from the conflict enveloping the isle, players will find a small sanctum of relative safety. Full-sized Horde and Alliance hubs sit behind each faction’s base, offering pretty much everything a regular city would.

Ready to dive into the fray? One main artery runs through the center of the zone, and it’s here that you’ll engage in an endless faction tug-of-war. At opposite endpoints, Horde and Alliance bases wait to be captured, and you’ll be fighting for control of five additional capture points as you make your way down the lane. Capturing these points along the way will push you and your faction toward the enemy base, making it possible to take the battle all the way to the opposing faction’s base. To effectively hamstring your opponents and hobble their efforts for a time, you’ll just need to take down their General within their base. Doing so will not only garner you bragging rights, but will also deny the opposing faction access to their General, who serves as a Conquest vendor.

At the central hub, the Ogre King stands waiting, flanked by his two bodyguards. Engaging one of the bodyguards and proving your worth in combat will win the Ogre King to your faction’s side, and he will fight for you for a time. But beware! His endurance is limited, and the longer he goes undefeated, the more susceptible to damage he becomes.

As in many Battlegrounds, each faction will have a Resource count available to them. Once a faction’s Resources drop to 100, they’ll get a little extra help via a randomly spawning Captain who will begin to fight for their side. Many of these will bear familiar names such as Swifty, who will fight for the Alliance, or Talbadar, who will fight for the Horde. There’s no guarantee who will ultimately come to your aid, however. Each time a side reaches this Resource count, a new random captain will join the fray.

Beyond the Tug-Of-War
There’s more to Ashran than the conflict in the central lane. Around Ashran there are additional points of interest (POIs) and monsters to slay. The various POIs offer a variety of random events which will allow players to win awards for the Horde or Alliance. Buffs can also be earned by killing other players or NPCs. There are currently seven POIs set around the edges of Ashran—we’ll go into detail on each of these later on down the line.

Righteous Rewards

As you make your way around Ashran, you’ll be collecting currency from other players and from monsters you’ve slain. This currency can then be turned in at your base for additional bonuses for your faction, such as Mage Portals or a Warlock Gateway. Or you can choose to summon a random—and truly epic—NPC to join in the fight. You’ll want to take care, though, and plan your turn-ins accordingly. One losing encounter with a player of the opposite faction can strip you of your hard-fought treasure and have it wind up in their pockets instead.

You’ll also be able to collect zone-bound items (usable only on the island) to give yourself a little extra advantage as you take on the various challenges around Ashran.

For those looking for the next step in gear, Ashran will provide access to Conquest-quality gear that is unavailable elsewhere.

Building on lessons learned from the Timeless Isle and Alterac Valley, we want players who make their way to Ashran to always have something exciting to do, and to offer them a true world PvP experience. Whether your aim is to engage in PvP or take on the various points of interest, there’s bound to be something to get your adrenaline going.

Warlords of Draenor Zone Preview: Gorgrond

Blizzard je objavio pregled nove zone Gorgrond koja nam dolazi u Warlords of Draenor.
Originally Posted by Blizzard (Source)
Our perilous journey through Draenor now takes us into the treacherous jungles and unforgiving canyons of Gorgrond, where opposing primeval forces are locked in an eternal battle. We sat down with Senior Game Designer Steve Burke, Associate Game Designer Zachariah Owens, and Game Designer Ryan Shwayder to find out more of what this savage land has in store.


Located in northern Draenor, Gorgrond is where heroes either rise up and persevere or fall and become carrion for rylaks. After your initial confrontation with the Iron Horde (in Shadowmoon Valley for the Alliance or Frostfire Ridge for the Horde), this brutal, beautiful land divided by ancient hostilities is your next destination.


At this point in our journey, players have survived the rigors of Tanaan Jungle and journeyed through either the majestic forests of Shadowmoon Valley or the icy expanse of Frostfire Ridge. What brings them to Gorgrond, and what’s the story waiting for them to discover there?

Steve Burke: After withstanding the Iron Horde’s initial assault, you’ll make your way into Gorgrond with a handful of allies to try to discover the Blackrock orcs’ intentions and find a way to thwart any plans the Iron Horde may have. It’s a perilous recon mission. Gorgrond is a land of giants embroiled in an epic struggle between creation and destruction. It’s the kind of place you avoid unless you have a death wish.

Gorgrond is a land of giants embroiled in an epic struggle between creation and destruction.

If you’re an Alliance player, you’ll enter the zone from the eastern coast, where you’ll get your first taste of things to come. You’ll immediately encounter an elite group of draenei known as the Rangari holed up in a hidden encampment, fighting for their lives against vicious plant-like creatures. When the dust settles, your group will join the Rangari survivors and make a retreat to a clearing deeper in the zone.

Horde players will enter the zone from the west, where you’ll encounter the Laughing Skull clan. These maniacal orcs are volatile and bloodthirsty, capable of extreme brutality—and as you experience Gorgrond for yourself, you’ll begin to understand why. The Laughing Skull orcs are struggling to maintain their ancestral territory, but the brutality of being constantly assaulted by the warring factions of the zone has forged them into bloodthirsty savages.

How would you describe the zone’s ambience? What’s it like?

Steve Burke: Gorgrond consists of two distinct regions, each reflecting the nature of its inhabitants. The eastern portion of the zone is filled with lush plant life and shimmering pools. It seems idyllic until you realize looks aren’t everything. The northwest region couldn’t be more different. It’s a dry, barren wasteland, but with a beauty of its own. Fantastic rock formations mixed with geysers and sulphur pools create an unconventionally vibrant environment.

Zachariah Owens: The forested region definitely isn’t what it seems. The creatures here are merciless in seeking out anyone who enters their territory. They will capture them, kill them, and then infest their corpses with plant life or mulch them into fertilizer. Basically, everything in this zone wants to kill or eat you—in that order, if you’re lucky.

Basically, everything in this zone wants to kill and/or eat you —in that order, if you’re lucky.

Which locations would you say are some of your favorites?

Steve Burke: Personally, I love the steam pools and geysers. They remind me of my visits to Yellowstone as a kid. I really like the level design of the whole zone. It does a great job at setting the scene for the events that take place.

Zachariah Owens: For me, it’s Evermorn Springs. The rainbow, the pristine lake, and the botani homes are a beautiful contrast to the decaying bones and corpses the grove rests upon. The majestic botani move here and there tending to the grove while their infested denizens patrol like mindless guards ready to attack anyone who would threaten the bloom.

Ryan Shwayder: Most of the zone has a really expansive feel to it, but two places in particular always grab my attention. The first is Gronn Canyon. It is filled with dangerous monsters and is a barren wasteland, but it’s also somehow incredibly beautiful. And the name is a pun, which automatically makes me like a place more. The second is Tangleheart, a lush jungle where botani are working to raise new ancients for their armies. The ancients here have fiercely embraced their susceptibility to fire . . . but you'll have to delve into the jungle see how.

What outposts will players be able to build in Gorgrond, and how do they impact the Garrison?

Steve Burke: The outposts you build shortly after arriving in Gorgrond will provide a preview of a building you might want to include in your own Garrison. In this zone, you’ll make a meaningful choice between building a Lumber Mill and a Sparring Arena.

The Lumber Mill will grant access to the shredder, a vehicle you can summon throughout the zone. The shredder will grant powerful abilities and allow you to cut your way to otherwise inaccessible treasures and areas.

The Sparring Arena will provide a gladiator who will fight alongside you and bestow a buff that will increase in power based on your prowess. If you do the entire quest line, you will free up to five gladiators, each with their own distinct buffs.

Your choice of outpost will also determine which region of the zone you’re directed to quest through and have an impact on how you’ll assault the Iron Horde.

There’s lots left to discover on our journey through Draenor—be sure to check back for more zone previews soon.
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