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Tavern Brawl - Novi Hearthstone Gamemode!

Blizzard je danas na zvaničnoj Hearthstone stranici najavio novi Hearthstone game mode Tavern Brawl!
Tavern Brawl
  • Tavern Brawls startovaće sredinom Juna!
  • Učestovanje u Tavern Brawl je besplatno
  • Ovo je nedeljni event koji ima custom deck build pravila.
    • Jedne nedelje moraćete da napravite vaš deck sa kartama, ili možete dobiti premade deck.
  • Ovaj game mod otključaćete kada izlevelujete bilo kog heroja do 20 nivoa.
Kako novi mod radi
  • Svaki Brawl imaće svoj deckbuilding pravila / temu.
  • Vi pravite vaš deck karata ili dobijate premade.
  • Ukoliko pravite svoj deck za brawl, to radite sa Vašim kartama koje posedujete. (Source)
  • Možete da igrate kolko hoćete Tavern Brawl sa vašim deckom.
    • Ukupno pobeda u novom modu prikazivaće se na brawl stranici. (Source)
  • Za jedan brawl možete imati samo jedan deck. Ali taj isti deck moćićete da menjate.
  • Pobedom prvog brawl svake nedelje u toku startovanja eventa, dobijate Classic Card Pack. (Source / Source)
  • Dnevni questovi mogu da se završavaju preko Brawela. (Source)
  • Kao i play mode, za svaku treću pobedu dobićete 10 golda. (Source)
Novi Sadržaj u Patchu
  • Novi kozmetički heroji doćiće uz ovaj Patch. Već imamo najavu za Hunter i Mage heroja.
  • Za svaki deck moćičete da postavite posebnu pozadinu za karte.

Screenshot Novog Interfejsa




Novi Kozmetički Heroji - Mage i Hunter


Zvaničan Blog Post

Originally Posted by Blizzard (Source)

There’s a rumbling behind the doors of the Tavern. Hearthstone’s latest patch is coming soon and it introduces some big changes and features, so let’s throw open the doors and find out what’s next on tap!  

Introducing Tavern Brawl!
Tavern Brawl is a new way to play Hearthstone: Heroes of Warcraft!


Each week, a different Tavern Brawl will pit you head to head versus another player using exciting and unique rules. One week might feature preset decks, while another week could have you crafting a brand new Tavern Brawl deck following specific guidelines, while others might offer buffs to specific minion types—who knows!

Tavern Brawl can be found below the Play, Solo Adventures, and the Arena buttons on the main Hearthstone screen. You may have to toughen up before entering the fray—Tavern Brawl is unlocked once a player has a level 20 Hero. 

The possibilities for fun inside Tavern Brawl are endless— the only thing you should expect is the unexpected!

Brawl with Buddies


While it’s fun to get into Tavern Brawls with strangers, it’s also a blast to brawl with your buddies! To start a Tavern Brawl with a friend, enter the Tavern Brawl menu, open your Friends List, and push the ‘Challenge’ button next to your friend’s name. After they accept, press the Brawl Friend button and let the battle begin!

The first playable Tavern Brawl arrives in Mid-June, so get ready to pile on and knock some heads together. Brawls get plenty rowdy, so the Innkeeper will definitely need a couple of days after each one ends to get the inn all tidied up before the next brawl begins. That means Tavern Brawls are temporarily closed while the Innkeeper cleans up before a new, different brawl starts—so be sure to get a match or two in while you can! Stay up to date on when the next Tavern Brawl begins by keeping an eye on the official Hearthstone Twitter and Facebook.

Tavern Brawls will have free admission when the new mode becomes available. As part of the launch celebration, you'll earn a free card pack when you win your first game of the week in the first several brawls!

New Challengers Appear
New Heroes put a fresh face on the classes you know and love. Each new Hero takes an iconic personage from Warcraft history and brings them to the inn. These Heroes feature animated portraits, a unique animated version of their Hero Power, personalized game board artwork, all new emotes, special match start animations, and a custom-themed card back.

These Heroes will be available for purchase using real money in the Heroes section of the in-game shop.

Magni Bronzebeard
, King of Khaz Modan and Thane of Ironforge, is the new Warrior Hero. This noble dwarf will bring the hammer down upon his foes! He’s not the only new face coming to the tavern, and there are more heroes yet to come:

HeroTeaser02_HS_FB_CK_960x960.png HeroTeaser03_HS_FB_CK_960x960.png

Keep in mind that new Heroes do not add new cards to your collection, change the classes’ Hero Power, and are not considered new classes. 

Customize Your Decks
Customize each of your decks like never before by assigning each one its own card back! Your card back collection has been moved to the Collection Manager. Selecting a card back will give you a closer look at it and allow you to set it as your favorite, making it your default card back for all decks.

If you want to assign a different card back to one of your decks, just open the deck you want to assign the card back to, select the card back tab in your Collection Manager, then drag your card back into the waiting card back slot.


Your new Heroes work the exact same way! Just go to the Heroes tab to see all the Heroes you’ve collected. Select a Hero and set them as a favorite, which will assign them to every deck you play with that class. You can also pick and choose Heroes for specific decks, so if a new Hero has joined your collection, you don’t have to leave an old favorite out in the cold.

Each deck in your collection can be assigned a unique card back and Hero.

Let the Games Begin!
We hope you enjoy all the new features coming with Patch 2.7. Be sure to get into a Tavern Brawl, add a new Hero to your roster, and have fun picking a different card back for each of your decks.

We’ll see you at the inn!

Kraj PVP Sezone 16, Novi PTR Build Obeležen Kao Release Build!

Novi PTR Build Obeležen Kao Release Build!
Novi PTR Build koji je sinoć pušten za test obeležen je kao Release Build, što nam govori da uskoro možemo očekivati Patch 6.2 na live serverima!

Kraj PVP Sezone 16
Posle dugog vremena borbe u Areni i Battlegroundu, Blizzard je najavio da se za dve nedelje završava 16 PvP Sezona! Ovo nam takodje govori da možemo očekivati i Patch 6.2 za dve do tri nedelje!
Originally Posted by Blizzard (Source)
After an in intense season of conflict in Arenas and Battlegrounds, the time is coming soon to see who has climbed to the top of the PvP ranks. Prepare to fight your last battles of this season, and remember—there is no substitute for victory!

With the upcoming release of Patch 6.2, Arena and Rated Battleground Season 16 will be ending. Once the patch is live, we'll begin a roughly two-week process to determine end-of-season reward eligibility.

All players who believe that they may have qualified for PvP Season 16 awards should note the following:
  • In order to ensure you receive your award(s), please refrain from transferring your character(s) to another realm or faction until after PvP Season 16 has ended.
  • PvP Season 16 titles and mounts will be awarded approximately two weeks after the season ends.

Conquest Points will be converted to Honor Points at the end of the season, and any Honor above 4,000 will be converted to in-game currency at a rate of 35 silver per point. A few other things to keep in mind once the season has ended:
  • The Honor cap will remain at 4,000.
  • Season 16 items with rating requirements will no longer be available for purchase.
  • Rated Battleground and Arena matches will not be available during the break between seasons.
  • We will confirm the start date of the forthcoming Season 17 in a post here in the weeks to come.

In war, you win or lose, live or die—and the difference is but an eyelash. To the battlefield!

The Mayhem Begins Recap

Blizzard je objavio recap Mayhem Begin live streama koji se desio prošle subote.
Originally Posted by Blizzard (Source)

Heroes of the Storm players who tuned in to our Mayhem Begins live broadcast this past weekend were treated to a sneak peek at what awaits them when the when the High Heavens and the Burning Hells are pulled into the Nexus with our upcoming Eternal Conflict update. During the show, we revealed a terrifying new Assassin hero, a brand new Battleground, caught up with members of the Heroes community, and cheered on the teams that duked it out during live showmatches.

If you missed any of the broadcast on Saturday, or just want to get a second look at the Eternal Conflict content we previewed, now’s your chance! We’ve got a complete VOD from the event embedded below, as well as a few screenshots that you can peruse for an even closer look at the Battlefield of Eternity and The Butcher.

The Mayhem Begins VOD

Battlefield of Eternity


Welcome to Battlefield of Eternity!


Concept art for the Battlefield of Eternity battleground


Fallen Shaman and Fallen Hound Mercenaries defend their turf against heroic challengers


The Butcher and his allies engage an Immortal at Battlefield of Eternity’s center

The Butcher


Johanna and The Butcher square off at the center of the Battlefield of Eternity


The Butcher fires up his Furnace Blast Heroic Ability


Heroes fall prey to The Butcher’s Lamb to the Slaughter Heroic Ability

Novo Main Dugme u Hearthstone Igri

Posle najave da ćemo uskoro videti nove "kozmetičke" heroje u Hearthstone koje će igrači moći da kupe za $9.99 USD ($12.99 AUD, 8.99€ EUR, 6.99£ GBP), stigla je i najava za novo dugme u meniju? Blizzard sigurno želi da nas malo zadirkuje i napravi zabavu od svega ovoga, pa nam ostaje samo da sačekamo i vidimo o čemiu se radi.
Nismo još sigurni o čemu se radi, medjutim kao što možemo videti meni sadrži različite modove igre, tako da očekujemo novi Game Mode za Hearthstone.
Ukoliko mislite da se radi o Co-op modu, varate se jer je to već negirano na Facebook stranici.


Butcher Heroj, Eternal Conflict Battleground Dolaze 30 Juna

Blizzard je održao "Mayhem Begins event" kod Youtube studia u Los Angelesu, gde su prikazali nove sadržaje u Heroes of the Storm koje planiraju da puste krajem Juna meseca. Već je bilo najavljeno da se radi o Diablo dizajniranom eventu. 30 Juna Blizzard planira da izbaci Diablo Heroes of the Storm mapu Eternal Conflict zajedno sa Butcher herojem. Takodje je u planu da se izbaci još jedna mapa u skorijoj budućnosti.
Kao podsetnik, Blizzard je rekao da planira da izbacuje svake 3-4 nedelje po jednog novog heroja. A svaka dva maseca planirano je da se puštaju veliki Patchevi sa više novih sadržaja. Po ovome očigledno je da ćemo čekati narednih par meseci kako bi videli nešto novih mapa, heroja, skinova i mounta (nadamo se iz Starcraft franšize).
Butcher je novi melee assassin heroj, koji je dobar za usporavanje i stunnovanje protivnika kao i ability life steal. On ima pasivan ability koji mu omogućava da pojede poginule minione i heroje, koji mu daju dodatni attack damage 1% i stakuje se sve do 25%. Za njegove otale abilitiye pogledajte video zapis koji nam je spremio Blizzpro.
Eternal Conflict Mapa
Eternal Conflict je nova Diablo mapa. Na levoj strani mape nalazi nam se raj dok je na drugoj strani pakao. Na centru mape nalazi se glavni objective. Blizzpro nam je spremio video gde možemo pogledati kako izgleda nova mapa koju možemo očekivati 30 juna!

Deathtusk Felboar Mount, Hellfire Citadel Preview

Deathtusk Felboar Mount
One nedelje PTR Build doneo je sa sobom Deathtusk Felboar mounta koji se dobija preko nove Alijansine / Hordine Patch 6.2 Fakcije. Zahteva Exalted reputaciju i košta 2500 golda.
Hellfire Citadel Preview
Originally Posted by Blizzard (Source)
When Garrosh encouraged Grommash to begin construction of this massive stronghold at the heart of Tanaan Jungle, to serve as a staging ground for the assault of Azeroth, he even suggested the name Hellfire, pulled from a different time and a different land. He dreamed of seeing mighty orcish iron towering over an unblighted landscape, so very different from the wasteland he had known in Outland. But even as times change, so too do they stay the same.

Located within the dark heart of Tanaan Jungle, Hellfire Citadel looms over the landscape and can be seen from nearly anywhere within the area. Having braved the dangers of Highmaul and Blackrock Foundry, the heroes of Azeroth and Draenor now must assault this fel-twisted bastion—the horrors within pose an unrelenting threat to everyone on Azeroth.

In Hellfire Citadel, players will be able to earn items ranging in power from item level 675–685 in Raid Finder up to item level 735 in Mythic difficulty. You’ll also have a chance to add a new Rare quality companion, the Corrupted Nest Guardian, to your pet collection. You’ll need an item level of at least 650 to enter Raid Finder.

The Iron Bulwark (exterior area)

Hellfire Assault
With the aid of the mercenary Blackfuse company, the Iron Horde constructed devastating siege machinery in the shadow of Hellfire Citadel, to be used in the eventual assault upon Azeroth’s capitals. With the tanks now retrofitted to use fel energy, Siegemaster Mar’tak awaits Gul’dan’s command to begin the assault.

Designer notes: Like Spoils of Pandaria in Siege of Orgrimmar, this is a raid “boss” without a single named boss that must be defeated. Players must withstand waves of attackers, salvaging ammunition from their fallen vehicles, and using that ammunition to power the massive Hellfire Cannons that stand in the courtyard. Victory is achieved by breaching the gates of the Citadel.

Iron Reaver
The schematics for the Iron Reaver were found in the workshop of Blackfuse himself after the fall of Orgrimmar, drawing inspiration from the mighty constructs of the Legion and designed to be the nefarious goblin’s masterwork. The project was completed after his death, and represents the pinnacle of the Iron Horde’s military might.

Designer notes: We started out thinking of the traditional Outland Fel Reaver here, but the more mechanized side of the Legion is only present in an all-out invasion, and that didn’t really feel appropriate given the nature of their involvement here. So instead we went with an interpretation of the Fel Reaver that reflects the apex of the goblin-influenced siege vehicle that Garrosh brought to the Iron Horde: an evolved version of the Iron Juggernaut that once defended Orgrimmar, retrofitted to use fel power.

Pits of Mannoroth

As ancient as Draenor itself, Kormrok once ruled Gorgrond, the creatures of the land slinking away from the giant magnaron’s destructive fury. But then the Iron Horde came, trapping the behemoth and attempting to break his will. They were entirely unsuccessful . . . that is, until the rise of Gul’dan, and the fel power that Kormrok could not resist.

Designer notes: In general, the lower floor of Hellfire Citadel reflects the Iron Horde as it was before the influence of Gul’dan, whereas the upper reaches reflect the Shadow Council and the Legion more directly. Alongside siege machinery, the massive beasts of Gorgrond were the other lynchpin of the Iron Horde’s invasion force, so it should come as little surprise that Gul’dan would seek to corrupt and empower them with fel energies.

Court of Blood

Hellfire High Council
Thousands of Iron Horde orcs accepted the blood of Mannoroth, but none grew as powerful as the three that stand before you. Dia Darkwhisper, master of void magic and an outcast of the Shadowmoon, rose quickly to power—the left hand of Gul’dan. Gurtogg, with his insatiable hunger for blood, emerged the victor in hundreds of trials by combat. He has met his match only once, fighting Blademaster Jubei’thos to a draw. Tainted with fel sickness, they serve Gul’dan as both Highguard and Council of War.

Designer notes: We couldn’t in good conscience make a fel orc raid set in Draenor without a throwback to Gurtogg Bloodboil, the brutish Black Temple boss whose signature Bloodboil ability makes a return in this encounter. Accompanying Gurtogg are champions of other allied orc clans, expressing the core of each clan’s power with a fel twist.

Kilrogg Deadeye
Kilrogg Deadeye, Warlord of the Bleeding Hollow, seized control of his clan after performing a ritual to learn of his death. With this knowledge, he led his clan fearlessly on countless campaigns, marching toward the glorious end he desires. Now, with demon blood coursing through his veins, Kilrogg awaits you in Hellfire Citadel, awaiting the moment of his death—or yours.

Designer notes: Ever since the Lords of War shorts highlighted the gory ritual that lies at the heart of the Bleeding Hollow clan’s traditions, we knew that visions of death would have to feature prominently in the encounter. It’s unclear whether these visions are immutable, or whether knowing one’s destiny gives one the power to alter it....

Hellfire Antechamber

Falling into the heart of the mausoleum Auchindoun, the Shadow Council lieutenant Teron’gor gorged upon hundreds of draenei souls, becoming a bloated abomination in the process. More than just an orc now, Teron’gor gave up his old name and has taken a new one: Gorefiend.

Designer notes: We laid the groundwork for this encounter in Auchindoun, further reinforcing the rule that if you don’t actually see a boss die, it’s quite possible that you haven’t seen the last of them. Of course, the inverse of that rule isn’t necessarily true—Kael’thas says “hello.” In any case, Gorefiend hearkens back to encounters like C’Thun and Yogg-Saron, where players are devoured and must overcome spirits inside the stomach of the bloated monstrosity to prevent them from escaping to attack the raid.

Grommash’s Torment

Shadow-Lord Iskar
After Iskar’s efforts to resurrect Terokk and return to power ended in frustration, he was approached by Gul’dan with an offer and a promise to break the ancient curse of Sethe. No longer flightless, elevated from the shadows yet still a master of illusion and deception, Iskar’s hour of vengeance is at hand.

Designer notes: If something seemed suspicious about Shadow-Seer Iskar as you quested through the Spires of Arak, you weren’t mistaken. This was a fun encounter for the group to brainstorm, beginning with the premise of illusions and an artifact that let a single player see through those illusions, and weaving that concept through multiple abilities and interactions.

Fel Lord Zakuun
Speculated by some scholars of the Legion to be an evolved version of the common felguard, Fel Lords serve as enforcers in the direct service of Archimonde. Their cruelty is matched only by their brute force. Zakuun was set to a task that called upon both of these traits in equal measure: breaking the iron will of a stubborn and defiant orc chieftain of the Warsong Clan....

Designer notes: This Fel Lord represents a type of demon never before seen by players. We approached this encounter with the intent that it be the “Patchwerk” of the zone—that is to say, a heavy melee bruiser without companions—but of course he has a few tricks up his sleeve that will keep players on their toes.

The Felborne Breach

Summoned by Gul’dan from the depths of the Twisting Nether, Xhul’horac is one of the most powerful of the Void Revenants—a race of parasitic void-beings that tear holes through the planes of reality, consuming and absorbing the energies and beings within. Gul’dan has twisted Xhul’horac by feeding him overwhelming fel energy, and using his powers to tear open the portals through which he plans to rally the forces of the Burning Legion.

Designer notes: A lot of our boss concepts for Hellfire Citadel began by imagining what would happen if we added fel energy to different parts of the Draenor ecology. What would a fel variant of one of the void revenants we saw a glimpse of in Shadowmoon Burial Grounds look like? Xhul’horac answers that question, and the mechanics of the encounter play off the different polarities of fiery fel energy and the shadowy void, which players must manage as they fight a creature with one foot (or tendril, as the case may be) in each realm.

Halls of the Sargerei

Socrethar the Eternal
The greatest warriors of the draenei have their souls imbued into gleaming constructs serving as eternal Vigilants in defense of their people. Originally a member of the Council of Exarchs before his descent into darkness, Socrethar has perverted this holiest of rituals, and used a warped fel construct to preserve his soul after his defeat in Talador.

Designer note: Another familiar name, Socrethar represents one of the leaders of the Sargerei with whom players contended in Talador. His soul is ensconced in a construct, a twisted version of the first boss of Auchindoun, giving us a chance to play with a boss design idea that we haven’t really seen since Razorgore all the way back in Blackwing Lair: What if you let the player control a raid boss and use all its abilities for a period of time?

Tyrant Velhari
When Gul’dan brought his gift to the Sargerei, Velhari had already made her ambitions clear and risen through the ranks with brutal ferocity. Known to her enemies as the Tyrant, Velhari was one of the first to accept the fel touch, further enhancing her combat prowess. Velhari now bears a mockery of the holy symbol of the Naaru, signifying her conviction to the new order.

Designer note: The concept for this boss began with a simple idea: anti-paladin, or “dark vindicator.” What would a corrupted version of a draenei vindicator fight like? Many of Velhari’s abilities are a play on core Paladin mechanics such as (Un)holy Power builders and spenders, auras, and Guardians of Ancient Kings, with each of the three phases having a theme that parallels one of the Paladin class specializations.

Destructor’s Rise

Bloodthirsty and brutal, Mannoroth was Archimonde’s most feared enforcer, until he was felled by a mighty blow from Grommash’s blade. Even in death, his blood was used by Gul’dan to fuel a dark bargain with the Iron Horde and their allies. Gul’dan and his minions now seek to reanimate the shattered remains of Mannoroth so that he may continue to serve the Legion.

Designer note: Taking place atop the Citadel, looking out over the corrupted expanse of Tanaan Jungle below, this encounter features a parallel and opposing ebb and flow: initially, fel spires act as conduits for minions of the Legion, but as they are destroyed, Mannoroth gains more and more power as he is more fully reconstituted. The battle begins against a set of channelers and their minions as Mannoroth is nothing more than a heap of bones on the ground, and concludes with a final battle against the fully empowered Mannoroth.

The Black Gate

One of the original eredar who betrayed the draenei of Argus to take his place as the sinister hand of the dark titan Sargeras, Archimonde the Defiler commands the military might of the Burning Legion. He arrives in Draenor, reaching across space and time, to ensure that the invasion of Azeroth proceeds as planned, and that Gul’dan does not fail his Legion masters.

Designer note: We planted some seeds that this confrontation might be coming in the level-up quest experience. In the original timeline, Kil’jaeden was the broker behind Gul’dan’s dark deal with the Horde, but here—thanks to Garrosh’s interference—he failed, and so Archimonde was entrusted with the task of finishing the job. There are a couple of nods to the old Battle of Mount Hyjal encounter (Doomfire was mandatory), but Archimonde has learned a number of nasty new tricks since then. Although you have the greatest heroes of Azeroth and Draenor standing beside you in this battle, even they cannot aid you within the Twisting Nether itself. . . .

Now that you’ve seen the faces of the enemy, we hope you’ll be ready when it’s time to crash the gates of this fel fortress. The fate of Azeroth depends on it.

Torbjörn i Reaper Gameplay Preview

Torbjörn Gameplay Preview -  Watchpoint: Gibraltar Map
Blizzard je objavio pregled Torbjörn heroja na mapi Watchpoint: Gibraltar Mapi (Payload mapa).
Reaper Gameplay Preview - Temple of Anubis
Blizzard je objavio pregled Reaper heroja na mapi Temple of Anubis map.

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