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Legendarni Gemovi, Ramalandi's Gift, Firebird's Finery, PTR Character Copy Cooldown, Sezona na PTR Uskoro

Legendarni Gemovi
Datamine informacije Legendarnih Gemova govore nam da imaju dva specijalna affixa. Primarni je static i rolla se kad item dropuje, dok se sekundarni upgraduje preko novog Artisana - Urshi koga nalazimo u Greater Riftovima.
Originally Posted by Blizzard (Source)
We're still developing and designing Legendary Gems, so they have not yet been implemented. They're just not ready for testing on the 2.1.0 PTR right now. Once we've fleshed out Legendary Gems a bit more, we'll patch them in with a later PTR build. Each PTR patch will be accompanied by patch notes (published in the PTR launcher and the front page of this site), so just keep an eye on those notes to see when Legendary Gems become available.
Legendary Gems are still undergoing significant iteration at this time, so you won't see them available on the PTR right away. The gist is that these gems are infinitely upgradeable, and provide special Legendary powers when socketed into the appropriate gear slot. They can only be socketed into Rings and Amulets, and can be upgraded by completing additional Greater Rifts. The higher you place in a Greater Rift, the more likely your gem will be successfully upgraded. We'll have more details in the future as we continue development on these powerful baubles, so stay tuned!
Source: http://us.battle.net/d3/en/blog/14244559/patch-210-ptr-preview-6-17-2014#greaterrifts
 
Mi smo napravili listu Legendarnih Gemova i njegovih primarnih i sekundarnih affixa.
Originally Posted by AdriaCraft

Gem of Damage after Elite Pack
Primary: Gain 30% increased damage for 20 seconds after killing an elite pack.
Secondary: Increases damage against elites by 20%.

Gem of Increased Damage Against CCed Enemies
Primary: Increase damage against enemies under the effects of control-impairing effects by [VALUE]%.
Secondary: Gain an aura that reduces the movement speed of enemies within 12 yards by [VALUE]%.

Gem of Steady Aim

Primary: Damage you deal is increased by [VALUE]% for every 10 yards between you and the enemy hit.
Secondary: [VALUE]% chance on hit to Stun the enemy for 1 second.

Gem of Primary Skill Hit Harder

Primary: Increase the damage of primary skills by [VALUE]%.
Secondary: Primary skills heal you for 2% of maximum health on hit.

Gem of Mini-Conduit

Primary:15% chance on hit to gain a mini-Conduit buff, dealing [VALUE]% weapon damage as Lightning every second to nearby enemies for 3 seconds.
Secondary: While under the effect of the mini-Conduit, gain [VALUE]% increased movement speed.

Gem of Poison DoT Debuff

Primary: Poison all enemies hit for [{VALUE1}*100]% weapon damage over 10 seconds.
Secondary: All enemies you poison take [{VALUE1}*100]% increased damage from all sources.

Gem of Deep Wounds

Primary: Critical hits cause the enemy to bleed for [VALUE]% weapon damage as Physical over 3 seconds.
Secondary: Gain Blood Frenzy, granting you [VALUE]% increased Attack Speed for each bleeding enemy within 20 yards.

Gem of Holy Smite

Primary: 15% chance on hit to smite a nearby enemy for [VALUE]% weapon damage as Holy.
Secondary: Periodically smite a nearby enemy.

Gem of Increased Attack Speed

Primary: [VALUE]% chance on hit to increase your Attack Speed by 2% for 3 seconds, stacking up to 10 times.
Secondary: Also Gain [VALUE]% Cooldown Reduction per stack.

Gem of Damage Reduction while CCed

Primary: While under any control-impairing effects, reduce all damage taken by [VALUE]%.
Secondary: Heal for [VALUE]% of maximum life when hit by control-impairing effect.

Gem of Pet Crit Chance

Primary: Increase the Critical Hit Chance of your pets by [VALUE]%.
Secondary: Your pets are unkillable.

Gem of Stagger Damage

Primary: 50% of all damage taken is instead staggered and dealt to you over [VALUE] seconds.
Secondary: [VALUE]% chance on kill to clear all staggered damage.

Gem of Goldsplosion

Primary: [VALUE]% chance on killing an enemy to cause an explosion of gold.
Secondary: Gain [VALUE]% increased movement speed for 3 seconds after picking up gold.

Gem of Increased Damage after Spending Resource

Primary: Gain 1% increased damage for 3 seconds after spending primary resource. This effect stacks up to [VALUE times. Gaining a stack refreshes all existing stacks.
Secondary: Gain 1% increased Armor for every stack.

Gem of Reduced Level Requirement - 
No datamined info for this particular gem.
 
Ramalandi's Gift
Ramalandis Gift je consumable koji daje socket i trenutno pada na PTR. Čak imamo i Blue informacije kako ovaj item treba da radi u igri.
Originally Posted by Blizzard (Source)
Lets say I have a chest, with Str, Vit, armor, res all. Can I use this item to get past the 4/2 system and have all its stats PLUS 3 sockets? 
Also, if I have a piece of gear already rolled with sockets, can I re-roll the socket to something else, then use this item to get sockets on it with an extra stat? 
I dont think Ive seen any solid information on this, the description in the patch was vague.
Presently Ramalandi's Gift has an incorrect tooltip and patch note, which makes it very confusing to decipher how it's supposed to work. Also, the item is not yet fully implemented, which means it can't be looted right now (even though it's dropping on the PTR). We're aware of that issue, but we don't have an ETA to share at the moment on when we expect it to be 100% functional.

That said, here's how Ramalandi's Gift is currently intended to work. This is all with the caveat that it's still under development, and potentially subject to change:

  • It will add a socket to an unsocketed weapon
  • It only works on weapons
  • It will work on enchanted weapons, so long as they don't have a socket
  • It effectively adds an item affix in the form of a socket
nless you mean an unsocketed item, that you use the gift on, then change the new sockets made with the gift into another affix, then use the gift again.
which is a total abuse, and i'm HOPING that Blizz saw that possibility coming from miles away and already has a stop gap to prevent that sort of thing.
Great question! (Or consideration.)
  • The added socket provided by Ramaladni's Gift cannot be enchanted.
  • You cannot use Ramaladni's on a weapon more than once.
  • Similarly, you cannot use Ramaladni's on a weapon that already has a socket.
You can, however:
  • Replace a natural socket on a weapon with another primary stat (like VIT or STR or INT), and then use Ramaladni's after.
  • Replace a re-rolled socket on a weapon with another primary stat (like VIT or STR or INT), and then use Ramaladni's Gift after.
  • Enchant a weapon after a socket has been added using Ramaladni's Gift. You just won't be able to re-roll another socket on that particular weapon.
I realize the above may be somewhat confusing, so please let me know if you have any additional questions about this item's functionality.
Edited to add: This is how the item should work under current design. That design may change before PTR ships.
 
Firebird's Finery
Originally Posted by Blizzard (Source)
Hey,
First of all, I want to say 2.1 looks nice! I played it only for like 30 minutes now and i'm really liking it! But I've noticed that in greater rifts there aren't any clickables, so Harrington Waistguard became kinda useless. Hope there will be clickables!
Thanks
Thanks for the constructive feedback, everyone. Please keep it up! Rest assured I'm going through not only this, but other threads, and collecting as much as I can to pass on (and for other classes as well). 
It's certainly worth mentioning that this is just our first iteration of the 2.1 PTR. There are some features not yet implemented, such as Legendary Gems and activating Seasons for testing, and that goes for other upcoming class and item changes too. 
I also want to call out that Greater Rifts are going to play a big part in helping us identify clear issues, as is your feedback on what you'd like to see. There's currently a bug that's allowing low level Greater Rifts to skew some of this data (and Leaderboards) which we have plans to address. We're looking into the details of this, so as soon as we have more information, we'll let you know!
06/26/2014 10:04 AMPosted by Jaetch
Do we dare talk about Firebird's Finery? That set was a laughingstock of 6-piece sets in the live game. It was slated to be revamped and all that's changed was increasing the damage from 300% over 5 seconds to 2000%. That is not a revamp. That is barely an improvement.
As a quick note, we're already taking a closer look at Firebird's Finery. This was our first pass and we agree that there's more room for work here. In this case, there's also the happenstance that a Fire focus just makes the most logical sense for this particular set ('cause, you know, Firebird's), and we acknowledge that Fire is already an incredibly strong element. You will likely see more iteration on this set in additional PTR patches, so stay tuned and be sure to keep letting us know what you think!
 
PTR Character Copy Cooldown
Kako bi igrači testirali PTR, oni moraju da kopiraju svoje karaktera sa live na PTR servere. Kopiranje ima svoj cooldown 72h, medjutim Blizzard je smanjo cooldown na 24h.
Originally Posted by Blizzard (Source)
Based on player feedback and the desire to provide a more optimal testing environment, we've reduced the cooldown for PTR character copies from 72 hours to 24 hours, effective immediately.
 
  • This means that if you copy over your characters to the PTR today, you will be able to copy them again after only 24 hours.
  • This also means that if you have a character copy cooldown active right now, it's time has been reduced to 24 hours and may have already expired as a result.
To find out how to copy characters over to the PTR, click here.
 
Sezona na PTR Uskoro
Sezone su trenutno ugašene na PTR Serverima. Medjutim po Blue postovima nećemo čekati dugo da ih uključe za test.
Originally Posted by Blizzard (Source)
Im not able to download PTR yet, but tell me, the season/s are not availaible in current PTR 2.1 ?
aykm ?
wot is the reason to release PTR 2.1 if not included ladder/season........ cant believe this.
Seasons are currently disabled on the PTR, but it should not be long now until you can have a go at testing them :-) 
When Seasons have been enabled on the PTR we will provide an update in the official PTR patch notes.

Curse of Naxxramas Izlazi 1 Jula, Kraje Sezone 3 Sledeće Nedelje

Curse of Naxxramas Izlazi 1 Jula
Aratil nas je obradovao na zvaničnom forumu sa datumom izlaska Curse of Naxxramas Adventure, a to je 1 Jula.
Originally Posted by Blizzard (Source)
Just wanted to give everyone a head's up that we are currently targeting to release Curse of Naxxramas during the month of July. Unfortunately, we still have a lot of implementing and bug fixing to get through, so please stay tuned!

With that said, we are also targeting to reveal pricing details regarding Curse of Naxxramas next week on July 1st, so please keep an eye out for that.
 
Kraje Sezone 3 Sledeće Nedelje
Vreme je da ponovo podsetimo igrače da stignu do Ranka 20 pre nego što se sezona završi ukoliko planirate da dobijete novu pozadinu za vaše karte "Colors of the Rainbow". Sezona 3 završava se u 23:59h, 30 Juna. Dodatno 16 učesnika sa NA i EU Laddera dobili su svoj poziv za Hearthstone World Championship Qualifier.
 
cardback-upcoming1

Warlords of Draenor Beta Počinje Danas! Priest Tier 17, Blue Teme

Warlords of Draenor Beta Počinje Danas!
Alpha serveri ugašeni su pre par sati, i većina igrača dobila je invite za Warlords of Draenor Betu, koja počinje večeras u 23h (US 2pm PDT). E-Mail možete videti na Blizzardovom zvaničnom sajtu.
 
 
Priest Tier 17
 
 
Warlords of Draenor - Mekkatorque PvP Server
Originally Posted by Blizzard (Source)
As part of our Warlords of Draenor beta testing, we’ve opened up a new server with some special rules. The Mekkatorque (PvP) server is intended to provide a strong environment for PvP testing. Here’s how it works:

When you create a character on Mekkatorque, it will automatically be boosted to level 100 and given a full set of level 100 PvP gear – no template creation necessary! However, you will not be able to access any of the new zones or dungeons available on the other beta servers (with the exception of Ashran, once it’s ready for testing).

Of course, we still encourage you to try out all the new content coming in Warlords, too. For that, you’ll need to create a level 90 template character (or copy an existing level 90 character) on either the Lost Isles (PvE) or Gilneas (PvP) servers.

Mekkatorque is also a great place for theorycrafters to test level 100 mechanics, such as with the variety of target dummies setup in Shattrath (the old one in Outland)

Blue Teme
Originally Posted by Blizzard Entertainment
Undead Bones Customization
We're just not going to have time to get to anything beyond updating the options that already exist to new high poly/high res versions (already a monumental task) without holding up the entire expansion release. But like Chris said, all the ideas people have been throwing out for different cosmetic options and full character skins is super cool, and something we're actively thinking about. (Source)

Why New Character Models?
Because they were looking pretty outdated, of course. While our environment art gets better and better, dungeons and raids have higher fidelity, zones have more detail, as we update models for prominent heroes, introduce new enemies and bosses with high polys and high res textures, etc. etc. the old character models just look worse and worse by comparison. It was past due, really. But you are right, it's an enormous undertaking, and one our artists are extremely passionate about.

But, to respond to your point about armor, yes that's true armor can cover a lot, but plenty of people do like to play with their helmet turned off--and it's nice to have a pretty face showing. But also the basic upgrade of polygon count and animation detail will have an effect all of the time, regardless of armor. Plus, updated character models are a shot-in-the-arm for any machinima makers out there looking to cut together WoW footage. Oh, and also, probably not super obvious but a lot of armor is actually just a texture directly on the geometry of the character. Any increase to the polys of that geometry can have a direct benefit to the way armor looks, new and old. And also now we can design gear to show off the male human high res nipples/chest hair. If we were so inclined.

By this logic much of the vanilla game world needs a retexture at the very least. Most of the old mob models looks like they were ripped out of an N64 game and most of the trees are an eyesore.
Uh, sure, and I'm sure we'd like to given the time, but the vast majority of people playing are high level, you continually are looking at your and other people's character model regardless of what zone or expansion you're in, and the old zones and creatures are usually quite relegated to their places in the world. Measuring bang-for-the-buck metrics, character models are about infinity times more important. (Source)

Raid Finder and Other Difficulties
There's no right or wrong way to enjoy something.

LFR definitely has a place in the game, even for organized raiders, but it is in many ways a different experience. The problem we want to solve is the LFR player that's been running LFR for a while and is now looking for something more, or the LFR player that doesn't particularly enjoy it but isn't quite sure how to take the next step. Our hope is that we can get players into more organized group content (like raiding) quickly and easily and successfully with the new Group Finder coming in Warlords of Draenor. (Source)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Classes
theorycraft question - I never see a reliable definition of statistical curve in weapon dmg range. Uniform chance? Normal dist?
Uniform chance.101-200 dmg = 1% chance to get each integer in that range. No bell curve or anything complex involved. (Celestalon)
Good question though; not often do people question stuff that low-level. (Celestalon)

Death Knight
Is there any reason for Dark Transformation to be a button when it doesn't have a rune cost? Could be auto and pruned.
Timing when you use it does have gameplay to it. (Celestalon)

Druid
Hey - confused about the change to Travel Form. What's the purpose of not being able to choose between stag/orca/bird?
Saving keybinds by auto swapping to the appropriate travel form for you. (Celestalon)

Am I reading the patch notes correctly or did you just remove Haste from the moonkin aura?
Yes, swapped it to... Mastery, I believe. (Celestalon)

what is the point in Guardian Druid lvl100 talent - Bristling Fur? isn't 3 sec too low?
No; one of the most dangerous things for tanks is burst damage, and this solves any that you can anticipate. (Celestalon)
it's surely a usefull talent to have, but it feels just like 3rd charge on Survival Instincts, isn't it?
Charges on abilities regenerate sequentially (You get 1 extra use per fight). Bristling Fur is an entirely separate ability. (Celestalon)

Hunter
How is marksmanship going to be viable without master marksman? Are you lowering the cast time on Aimed Shot to Compensate?
Whenever reading changes at this point, "viability" should never be a concern. Fine tuning (which comes later) can make any... (Celestalon)
...spec viable. The thing to consider and give feedback on is gameplay. In this case, we found that since Aimed was your... (Celestalon)
...primary focus dump, a proc for a free instant one was less compelling. We're considering alternatives. (Celestalon)

Mage
From what I have seen the Mage changes/pruning is very awesome. Except the proc'd FFB requiring a hard cast..it is too long!
It's too long... For the damage it does! We're going to improve it's damage. (Celestalon)

In the last update to the WoD patchnotes every class got a buff to "self sustainability" save mages. Still coming?
.This Was not a slight against Mages, rather a recognition that they are already very good at avoiding dmg while... (Celestalon)
...questing, and have several talents and glyphs to assist with this, and have the classic/strong conjured food. (Celestalon)

I'm not alone in my thinking. Many dps classes aren't restricted by spec in their ability to move.
Mobility is an excellent way to differentiate specs. We see that as a good thing. (Celestalon)

movment for healers and DPS are being reduced, right I haven't seen any Changes for Mages in that area
Brain Freeze and Scorch tuning. (Celestalon)

Rogue
hi, any plans on fixing the rogue waiting for energy issue? or is downtime intended ? simcraft shows about 30-40% waiting time.
Downtime intended; waiting for energy is extremely important for an energy-based model to work. If you don't, it's GCD limited. (Celestalon)

Shaman
can you please reconsider the stat bonus you have in the new patch notes for resto shaman, master
.We understand that the choice of stat attunement for some specs may seem strange. If so, improvements are likely coming. (Celestalon)
Deep Healing, for example, is massively buffed by our new healing system, and it's tuning can go up as well. (Celestalon)
DH is unnecessary according to the info I've seen so far, no spikey damage etc. DH really needs a complete redesign imho.
I don't know what information you're referring to, but the changes to healing in Warlords objectively increase the value of DH. (Celestalon)
My apologies, I meant DH in regards to Mastery, it's effectiveness is useless unless the target ...
"Useless" is a gross mischaracterization. Average HP % will go down in WoD, increasing its value. Its effectiveness goes up. (Celestalon)

Character / Items
would be even cooler if N/H tier had physical distinguishment instead of color. Tier would feel "completed" across difficulties....
that's very much the intent. Color shift wasn't enough to say "badass" (holinka)

Warlords of Draenor Stats
What would b the point of having multiple sec stats if all are equal? At that point, might as well only have one.
One being 5% stronger on Patchwerk doesn't make the other worthless. (Celestalon)
And different stats provide different situational strengths and weaknesses, and feelings. (Celestalon)

People freaking about _X_ Attunement. 5% buff to one secondary doesn't automatically put it ahead of the others in all cases no?
Nope, it doesn't. (Celestalon)

I suppose, I would just rather closer secondaries for more varied builds than more railroading.
We are doing closer secondaries. "Railroading" is imagined. Tuning assumes attunements passives. (Celestalon)
"Usually, it will be your highest throughput stat" kind of throws me off then, Seems very directed is all.
It is. That's the point. (Celestalon)

PvP
Idk why it was removed to begin with. Lots of things in WoW aren't used/played. Pointlessly removed. Glad its back though.
The old skirmish really wasn't used. I expect the new one will be. (holinka)

is the plan to make Smirkishes a viable way to gear up, or just as a 'time-spender' ? I'm mainly wanting it as time-spender.
It will be a viable way to gear up (holinka)

Along this thought, how far have you guys been able to push base resilience down so far? All the way to 0%?
Increasing health relative to damage and reducing crit damage against players (holinka)
The question was "how far" not "how", but the answer is 0%, yes. It's in the patch notes.
Ah yes 0% right now but definitely keeping it in out back pocket. (holinka)

I know it's an incredible amount of work to make gear models, but did you really think the community would be okay with sharing?
there are always tradeoffs to change that are bound to make someone unhappy. We think the aspirational upside is worth it. (holinka)

Please make sure Ashran is perfect, WoW desperately needs new kind of PvP, its what is selling the entire expansion to me.
We really do agree that PvP needs a new kind of content to provide some variety. (holinka)

World
there are to be more rares for end game.. not sure the details on those though.
Levelling rares drop mostly levelling items, endgame rares = endgame stuff (toys, tradeskill mats, etc) (Muffinus)
Will end game rares only appear in certain zones or zone?
The many endgame POIs in WoD, and some scattered about in fun spots across the world. (Muffinus)

That's all well and good, but Org and the surrounding are still look like a Stalinist nightmare.
If we erase traces of our history, we're more likely to repeat it. Perhaps a good reminder of what was (Muffinus)
Well with the amount of gold spent by Garrosh, you think the Horde has the funds to tear it down and build it up again?
Who's the horde in debt to? The goblins? Actually yeah probably, the Iron Bank of Gazlos. (Muffinus)
 

Warlords of Draenor Alpha - Build 18471

Warlords of Draenor Alpha Build 18471 je napokon pušten, i serveri su podignuti za test.
  • Tri legendarna itema su dodata u ovom buildu: Core of Iron, Core of Flame, Core of Life
  • Novi Character Modeli: Draenei Male, Undead Male, i Human Female!
  • Death Knight Tier 17 Armor Set
  • Druid Tier 17 Armor Set
  • Mnogi spell tooltipovi su sada sredjeni
  • Level 100 Premade serveri su dostupni ali samo za PvP!
Draenei Male Character Model (In-Game Video Preview)


 
 


Undead Male Character Model (In-Game Video Preview)


 
 


Human Female Character Model (In-Game Video Preview)



Night Elf Female Character Model (In-Game Video Preview)


 
 

Death Knight Tier 17
 
 
Druid Tier 17
 
 
Item Set Bonusi
Originally Posted by AdriaCraft
Druid

Mage
  • Item - Mage T17 Fire 2P Bonus Casting Inferno Blast grants you the Firestarter effect. Firestarter reduces the cast time of your next fireball by 2,000%.25%.
  • Item - Mage T17 Fire 4P Bonus When Hot Streak activates, you have a 10%100% chance to gain the Pyromaniac effect. Pyromaniac causes all Pyroblasts to have no cast time and be guaranteed critical strikes for until cancelled.
  • Item - Mage T17 Frost 2P Bonus When you activate Icy Veins, you also gain Arctic Power. Arctic Power increases your Multistrike damage by 10% for 20 sec. 33% for 20 sec.
  • Item - Mage T17 Frost 4P Bonus Frost critical strikes have a chance to strike the target with an Ice Shard, dealing 1 extra damage to the target.Frostbolt has a 101% chance to surround the target with icy spikes that all converge, dealing 1 Frost damage.

Monk
  • Item - Monk T17 Mistweaver 2P Bonus Soothing Mist now chains to 1 extra target, but the healing is reduced by 50% on the second target.Vital Mists increases the healing of Surging Mist by 20% per stack. Every time your Soothing Mist heals a target you gain the Mistweaving effect. Mistweaving increases your multistrike healing by 5%.
  • Item - Monk T17 Mistweaver 4P Bonus (New) Heal has a 10% chance to imbue you with Chi-ji's Guidance Chi-ji's Guidance increases your spirit by 10% for 10 sec.

Paladin

Priest

Rogue
  • Item - Rogue T17 Combat 4P Bonus When you use a finishing move, there is a 25% chance to gain the Deceit effect. Deceit makes your next Eviscerate consume no Energy and count as if you had 5 combo points.generates 5 combo points instantly and causes your next Eviscerate to consume no Energy.

Shaman

Novi Stringovi
Originally Posted by AdriaCraft
  • COOLDOWN_DURATION_DAYS - %dd
  • ERR_GARRISON_BUILDING_EXISTS - Building exists.
  • ERR_GARRISON_INVALID_BUILDINGID - Invalid building ID.
  • ERR_GARRISON_INVALID_PLOT - Invalid plot.
  • ERR_GARRISON_INVALID_PLOT_BUILDING - That building can't go there.
  • ERR_GARRISON_NOT_ENOUGH_CURRENCY - Not enough material to purchase building.
  • ERR_GARRISON_NOT_ENOUGH_GOLD - Not enough gold to purchase building.
  • ERR_GARRISON_REQUIRES_BLUEPRINT - Blueprint needed.
  • GARRISON_FOLLOWER_LEVEL_UP - LEVEL UP!
  • GARRISON_MISSION_TOOLTIP_NUM_REQUIRED_FOLLOWERS - %d Follower mission
  • GARRISON_MISSION_TOOLTIP_RETURN_TO_START - Return to your Garrison to start this mission
  • OPTION_TOOLTIP_TRACK_QUEST_PROXIMITY - Newly tracked quests will be sorted by proximity in the objective tracker
  • OPTION_TOOLTIP_TRACK_QUEST_TOP - Newly tracked quests will be sorted to the top of the objective tracker
  • RAID_GRAPHICS_LABEL - Raid Graphics
  • SPELL_FAILED_ABOVE_MAXIMUM_SKILL_RANK - Your skill is too high for this item.
  • SPELL_FAILED_CUSTOM_ERROR_224 - Food cannot eat food
  • SPELL_FAILED_SKILL_LINE_NOT_KNOWN - You don't know that skill.
  • STAT_ARMOR_BASE_TOOLTIP - Base Armor Damage Reduction: %0.2f%%
  • STAT_ARMOR_BONUS_ARMOR_BLADED_ARMOR_TOOLTIP - Total Armor Damage Reduction: %0.2f%%\nIncreases Attack Power by %d.
  • STAT_ARMOR_TOTAL_TOOLTIP - Total Armor Damage Reduction: %0.2f%%
  • TRACK_QUEST_PROXIMITY_SORTING - Proximity
  • TRACK_QUEST_SORTING - Newly Tracked Quest Sorting
  • TRACK_QUEST_TOP_SORTING - Top
  • YOU_ARE_NOT_SPECIALIZED_IN_ROLE - You are not specialized for this role.

Ostale Izmene
Originally Posted by AdriaCraft
CurrencyType
  • CurrencyType #994 - Seal of Tempered Fate

Game Text
  • Game Text #84581 - Gul'dan! Gul'dan powers the portal!
  • Game Text #85175 - Is everyone in their places? Good, let us begin!
  • Game Text #85179 - It was written in the "Tome of the Falling Sands", "Time waits for no one". The Raven Mother knew we would have one who is not of the flock here for the ritual! Oh, You are truly blessed!
  • Game Text #85270 - Get on in there, champ!
  • Game Text #85430 - What good are a handful of slaves against the Blackrock war machine?
  • Game Text #85431 - Blackrocks... CRUSH THEM!
  • Game Text #85560 - Khadgar! Get us out of here!

GameTip
  • GameTip #630 - |cffffd100Tip:|r Using Dungeon Finder with a group of friends grants you additional bonus gold.

GarrFollower
  • GarrFollower #189 - Blook - Blook - Abilities:
  • GarrFollower #190 - Image of Archmage Vargoth - Image of Archmage Vargoth - Abilities: ,
  • GarrFollower #192 - Kimzee Clutchpop - Kimzee Clutchpop - Abilities: ,
  • GarrFollower #193 - High Centurion Tormmok - High Centurion Tormmok - Abilities: ,

LFG Entry
  • LFG Entry #859 - Bloodmaul Slag Mines

Scenario
  • Scenario #676 - Trial of the Champion
  • Scenario #677 - Trial of the Champion
  • Scenario #678 - Auchindoun
  • Scenario #679 - Auchindoun
  • Scenario #680 - Bloodmaul Slag Mines
  • Scenario #681 - Bloodmaul Slag Mines
  • Scenario #682 - Grimrail Depot
  • Scenario #683 - Grimrail Depot
  • Scenario #684 - Iron Docks
  • Scenario #685 - Iron Docks
  • Scenario #686 - Shadowmoon Burial Ground
  • Scenario #687 - Shadowmoon Burial Ground
  • Scenario #688 - Skyreach
  • Scenario #689 - Skyreach
  • Scenario #696 - Debug Invasion

Taxi
  • Taxi #1495 - Quest Path 4342: Shadowmoon Valley 6.0:JP3 - A - Broken Precipice - Taxi Path to Broken Precipice
  • Taxi #1496 - Quest Path 4345: Spires of Arak 6.0 - Shattered Hand Poison Camp > Horde Garrison Outpost (GJC)
  • Taxi #1497 - Quest Path 4346: Spires of Arak 6.0 - Shattered Hand Poison Camp > Alliance Garrison Outpost (GJC)
  • Taxi #1498 - Quest Path 4353: Frostfire Ridge:JP3 - Broken Precipice - Taxi to Nagrand / Broken Precipice

Achievement Izmene
Originally Posted by AdriaCraft
Battle
Pet Battles

Draenor Dungeon
Dungeons & Raids
  • Heroic: Skyreach Defeat High JusticarSage Viryx in Skyreach on Heroic difficulty. 10 points.
  • Skyreach Defeat High JusticarSage Viryx in Skyreach. 10 points.

Level
Pet Battles

Professions

Spell Izmene
Originally Posted by AdriaCraft
Companions

Death Knight
  • Blood Plague Blood: A disease that deals Shadow damage every 3 sec for 30 sec, and gives your melee attacks on the infected target a 10% chance to make your next Pestilence or Death and Decay cost no runes. Frost, Unholy: A disease that deals Shadow damage every 3 sec for 30 sec. Unlimited range. Instant.
  • Death Strike Blood: Focuses dark power into a strike that deals 95% weapon damage to an enemy and heals you for 1. The Runes spent on this ability will become Death Runes when they activate. Death Runes count as any type of Rune. Frost, Unholy: Focuses dark power into a strike that deals 95% weapon damage to an enemy and heals you for 1. Requires Melee Weapon. 1 Frost, 1 Unholy. Melee range. Instant.
  • Icy Touch Blood, Frost: Chills the target for [ 31.9% of AP ] Frost damage and infects them with Frost Fever. Frost Fever A disease that deals Frost damage every 3 sec for 30 sec. Unholy: Chills the target for [ 31.9% of AP ] Frost damage and infects them with Frost Fever. The Rune spent on this ability will become a Death Rune when it activates. Death Runes count as any type of Rune. Frost Fever A disease that deals Frost damage every 3 sec for 30 sec. 1 Frost. 30 yd range. Instant.
  • Pestilence Blood: Deals [ 1 + 66.6% of AP ] Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit. 1 Blood. Instant.refreshing them to full duration. Also increases the healing from your next Death Strike by 20%. Frost: Deals [ 1 + 66.6% of AP ] Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit. Unholy: Deals [ 1 + 66.6% of AP ] Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit. The Rune spent on this ability will become a Death Rune when it activates. Death Runes count as any type of Rune. 1 Blood. Instant.
  • Plague Strike Blood, Frost: A vicious strike that deals 65% weapon damage and infects the target with Blood Plague. Blood Plague Blood: A disease that deals Shadow damage every 3 sec for 30 sec, and gives your melee attacks on the infected target a 10% chance to make your next Pestilence or Death and Decay cost no runes. Frost, Unholy A disease that deals Shadow damage every 3 sec for 30 sec. Unholy: A vicious strike that deals 65% weapon damage and infects the target with Blood Plague and Frost Fever. Frost Fever A disease that deals Frost damage every 3 sec for 30 sec. Requires Melee Weapon. 1 Unholy. Melee range. Instant.

Blood
  • Multistrike Attunement You gain 5% more of the Multistrike stat from all sources. Death Knight - Blood Spec.and your autoattack multistrikes have a chance to generate 15 Runic Power. Death Knight - Blood Spec.
  • Soul Reaper Strikes an enemy for 65% weapon damage and afflicts the target with Soul Reaper, and increases the healing from your next Death Strike by 20%. After 5 sec, if the target is below 35% health, this effect will deal [ 333.7% of AP ] additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec. Requires Melee Weapon. Death Knight - Blood Spec. 1 Blood. Melee range. Instant. 6 sec cooldown.

Frost
  • Might of the Frozen Wastes When wielding a two-handed weapon, your Obliterate deals 40% more damage, and all melee attacks deal an additional 30% damageWielding a two-handed weapon increases Obliterate damage by 40%, and all melee attacks by an additional 30%. Dual-wielding increases Frost Strike damage by 30% and causes your weapon damage strikes to also strike with your off-hand. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords. Death Knight - Frost Spec.
  • Obliterate A brutal attack that deals 215% weapon damage and has a 45% chance to cause your next Howling Blast or Icy Touch to consume no runes. Requires Melee Weapon. Death Knight - Frost Spec. 1 Frost, 1 Unholy. Melee range. Instant.

Unholy
  • Festering Strike Blood, Frost: An instant attack that deals 95% weapon damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec. Unholy: An instant attack that deals 95% weapon damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec. The Runes spent on this ability will become Death Runes when they activate. Death Runes count as any type of Rune. Requires Melee Weapon. Death Knight - Unholy Spec. 1 Blood, 1 Frost. Melee range. Instant.

Druid
Balance
  • Moonkin Form Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 10% and increasing your armor by 100%. Grants 0% haste0 Mastery to all party and raid members within 100 yards. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form. Druid - Balance Spec. 9.3% of Base Mana. Instant.

Mage
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 18.3%[ 1 + 18.3% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 2 charges. 60 yd range. Instant.
  • Living Bomb The target becomes a Living Bomb, taking [ 37.5%[ 18.75% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [ 75%[ 37.51% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. May be spread by Inferno Blast. Unlimited range. Instant.

Talents
  • Living Bomb The target becomes a Living Bomb, taking [ 37.5%[ 18.75% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [ 75%[ 37.51% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. May be spread by Inferno Blast. Mage - LvL 75 Talent. 1.5% of Base Mana. 40 yd range. Instant.

Arcane
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 18.3%[ 1 + 18.3% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 2 charges. Mage - Arcane Spec. 40 yd range. 2 sec cast (Channeled).

Monk
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP - 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 ] Physical damage. Also causes you to gain Shuffle, increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP - 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 ] Physical damage, and increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 1,338.8% of Mainhand Min DPS + 283.7% of AP - 10 ] to [ 1,338.8% of Mainhand Max DPS + 283.7% of AP + 10 ] Physical damage to your target andand increasing your critical strike chance by 20% for 20 sec Also deals [ 669.4% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 669.4% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets. Eminence healing from this ability heals up to 4 targets for 15% of the damage done.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP - 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 ] Physical damage. Also causes you to gain Shuffle, increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP - 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 ] Physical damage, and increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 1,338.8% of Mainhand Min DPS + 283.7% of AP - 10 ] to [ 1,338.8% of Mainhand Max DPS + 283.7% of AP + 10 ] Physical damage to your target andand increasing your critical strike chance by 20% for 20 sec Also deals [ 669.4% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 669.4% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets. Eminence healing from this ability heals up to 4 targets for 15% of the damage done.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP - 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 ] Physical damage. Also causes you to gain Shuffle, increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP - 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 ] Physical damage, and increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 1,338.8% of Mainhand Min DPS + 283.7% of AP - 10 ] to [ 1,338.8% of Mainhand Max DPS + 283.7% of AP + 10 ] Physical damage to your target andand increasing your critical strike chance by 20% for 20 sec Also deals [ 669.4% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 669.4% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets. Eminence healing from this ability heals up to 4 targets for 15% of the damage done.
  • Breath of Fire Breathes fire causingTargets in front of the caster take Fire [ 2 + 43.69% of AP ] damage to all targets in front of you within 0 yards. If Dizzying Haze is on the target, they will burn for an additional [ 8 + 19.6% of AP If affected by Dizzying Haze, they will also burn for [ 8 + 19.6% of AP ] Fire;] damage over 8 sec. Unlimited range. Instant.
  • Crackling Jade Lightning (Brewmaster, Windwalker) Channels Jade lightning at the target, causing [ 4 + 112.7% of AP + 256.4% of AP ] Nature damage over 4 sec. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.Channel Jade lightning, causing [ 4 + 112.7% of AP + 256.4% of AP ] Nature damage over 4 sec to the target and sometimes knocking back melee attackers.
  • Crackling Jade Lightning (Mistweaver) Channels Jade lightning at the target, causing [ 4 + 112.7% of AP + 256.4% of AP ] Nature damage over 4 sec. Generates 1 Chi each time it deals damage. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.Channel Jade lightning, causing [ 4 + 112.7% of AP + 256.4% of AP ] Nature damage over 4 sec to the target, generating 1 Chi each time it deals damage, and sometimes knocking back melee attackers.
  • Detox (Brewmaster, Windwalker) Eliminates ailments from the friendly target, removing all harmful Poison and Disease effects.Removes all Poison and Disease effects from the target.
  • Detox (Mistweaver) Eliminates ailments from the friendly target, removingRemoves all harmful Magic, Poison and Disease effects.from the target.
  • Enveloping Mist Heals the target for [ 154.21% of Spell Power ] over 6 sec, and increases the healing the target receiveshealing received from your Soothing Mist by 30%. If cast while channeling Soothing Mist, Enveloping Mist will be instant castInstant cast while channeling Soothing Mist. Requires Serpent Stance. 100 yd range. 2 sec cast.
  • Expel Harm Brewmaster, Windwalker: Instantly healsHeal yourself for [ 1,417.4% of Mainhand Min DPS + 708.7% of Offhand Min DPS + 112.6% of AP - 16 ] to [ 1,417.4% of Mainhand Max DPS + 708.7% of Offhand Max DPS + 112.6% of AP + 16 ], and causesdeal 33% of the amount healed to instantly be dealt to a nearby enemy as Nature damageas Nature damage to an enemy within 10 yards. Generates 1 Chi. Mistweaver: Instantly healsThis ability has no cooldown while below 35% health in Stance of the Sturdy Ox. Mistweaver: Heal yourself for [ 2,126% of Mainhand Min DPS + 112.6% of AP - 16 ] to [ 2,126% of Mainhand Max DPS + 112.6% of AP + 16 ], and causesdeal 33% of the amount healed to instantly be dealt to a nearby enemy as Nature damageas Nature damage to an enemy within 10 yards. Generates 1 Chi. Windwalker: Heal yourself for [ 1,417.4% of Mainhand Min DPS + 708.7% of Offhand Min DPS + 112.6% of AP - 16 ] to [ 1,417.4% of Mainhand Max DPS + 708.7% of Offhand Max DPS + 112.6% of AP + 16 ], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards. Generates 1 Chi. Limited to 1 target. 10 yd range. Instant.
  • Expel Harm Brewmaster, Windwalker: Instantly healsHeal yourself for [ 1,417.4% of Mainhand Min DPS + 708.7% of Offhand Min DPS + 112.6% of AP - 16 ] to [ 1,417.4% of Mainhand Max DPS + 708.7% of Offhand Max DPS + 112.6% of AP + 16 ], and causesdeal 33% of the amount healed to instantly be dealt to a nearby enemy as Nature damageas Nature damage to an enemy within 10 yards. Generates 1 Chi. Mistweaver: Instantly healsThis ability has no cooldown while below 35% health in Stance of the Sturdy Ox. Mistweaver: Heal yourself for [ 2,126% of Mainhand Min DPS + 112.6% of AP - 16 ] to [ 2,126% of Mainhand Max DPS + 112.6% of AP + 16 ], and causesdeal 33% of the amount healed to instantly be dealt to a nearby enemy as Nature damageas Nature damage to an enemy within 10 yards. Generates 1 Chi. Windwalker: Heal yourself for [ 1,417.4% of Mainhand Min DPS + 708.7% of Offhand Min DPS + 112.6% of AP - 16 ] to [ 1,417.4% of Mainhand Max DPS + 708.7% of Offhand Max DPS + 112.6% of AP + 16 ], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards. Generates 1 Chi. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. 3.3% of Base Mana / 40 Energy / 40 Energy / 3.3% of Base Mana. Instant. 15 sec cooldown.
  • Fists of Fury (Brewmaster, Windwalker) Pummel all targets in front of you with rapid hand strikes, stunning them and dealing [ 1,662.9% of Mainhand Min DPS + 831.5% of Offhand Min DPS + 528.6% of AP - 19 ] to [ 1,662.9% of Mainhand Max DPS + 831.5% of Offhand Max DPS + 528.6% of AP + 19 ] damage immediately and every 1 sec for 4 sec. stunning them and dealing [ 4,157.3% of Mainhand Min DPS + 2,078.7% of Offhand Min DPS + 2,642.9% of AP + 4,157.3% of Mainhand Max DPS + 2,078.7% of Offhand Max DPS ] damage over 4 sec. Damage is reduced against all targets except your primary target.Deals reduced damage to secondary targets.
  • Fists of Fury (Mistweaver) Pummel all targets in front of you with rapid hand strikes, stunning them and dealing [ 2,494.4% of Mainhand Min DPS + 528.6% of AP - 19 ] to [ 2,494.4% of Mainhand Max DPS + 528.6% of AP + 19 ] damage immediately and every 1 sec for 4 sec. stunning them and dealing [ 6,236% of Mainhand Min DPS + 2,642.9% of AP + 6,236% of Mainhand Max DPS ] damage over 4 sec. Damage is reduced against all targets except your primary target.Deals reduced damage to secondary targets.
  • Flying Serpent Kick Soar through the air forwards at an increased speed. While traveling, use Flying Serpent Kick again to land yourselfSoar forward through the air at high speed for 2 sec. If used again while active, you will land, dealing [ 1 + 53.66% of AP ] damage to all enemies within 8 yards, and slowing them by 70% for 4 sec. Instant.
  • Fortifying Brew (Brewmaster) Turns your skin to stone, increasing your current and maximum health by 20%, your Stagger amount by an additional 20%, and reducing damage taken by 20%.
  • Fortifying Brew (Mistweaver, Windwalker) Turns your skin to stone, increasing your current and maximum health by 20%, and reducing damage taken by 20%.
  • Gift of the Ox Your auto attack multistrikes have a chance toYour autoattack multistrikes can trigger Gift of the Ox, summoning a Healing Sphere to the side of you that only you can see. When you move through your Healing Sphere summoned through Gift of the Ox, you heal yourselfvisible only to you. Moving through this Healing Sphere will heal you for [ 37.5% of AP ]. Unlimited range. Instant.
  • Healing Sphere When you kill an enemy while gaining experience or honor, you summon a Healing Sphere, healing you for 0 when you walk through it. Enemies who die from Blackout Kick have a 50% chance to summon a Chi Sphere. Healing Sphere Forms a healing sphere. If you walk through it, you are healed for 0. Lasts for 30 sec. Chi Sphere A sphere of energy forms from the wake of the fallen enemy. Walking through your Chi Sphere will restore 1 Chi. Lasts for 2 min. Unlimited range. Instant.granting 1 Chi when you walk through it. Unlimited range. Instant.
  • Jab (Brewmaster, Windwalker) You Jab the target, dealing [ 188% of Mainhand Min DPS + 94% of Offhand Min DPS + 59.7% of AP - 2 ] to [ 188% of Mainhand Max DPS + 94% of Offhand Max DPS + 59.7% of AP + 2 ] damage and generating 1 Chi.
  • Jab (Mistweaver) You Jab the target, dealing [ 281.9% of Mainhand Min DPS + 59.7% of AP - 2 ] to [ 281.9% of Mainhand Max DPS + 59.7% of AP + 2 ] damage and generating 1 Chi.
  • Nimble Brew Clears you ofRemoves all root, stun, fear and horror effects and reduces the duration of future such effects by 60% for 6 sec. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. Instant. 2 min cooldown.
  • Paralysis You cause the target's muscles to contract, incapacitating them for 40 sec. If done from behind the target, the duration is increased 50%Incapacitates the target for 60 sec. Only one target can be victim to Paralysis at any givenaffected at a time. Any damage taken will cancel the effect. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. Limited to 1 target. 3% of Base Mana / 20 Energy / 20 Energy / 3 Mana. 20 yd range. Instant. 15 sec cooldown.
  • Provoke (Brewmaster) You mock the target, causing them to rush towards you with a 50% increased movement speed. Taunts the target and causes them to move toward you at 50% increased speed. If targetingThis ability can be targeted on your Statue of the Black Ox, you Provoke all enemies within an 8 yard radius of your statue.causing the same effect on all enemies within 10 yards of the statue.
  • Provoke (Mistweaver, Windwalker) You mock the target, causing them to rush towards you with a 50% increased movement speed.Taunts the target and causes them to move toward you at 50% increased speed.
  • Renewing Mist You surround the target with healing mists, restoring [ 11% of Spell Power ] health every 2 sec for 18 sec. Generates[ 99% of Spell Power ] health over 18 sec and generating 1 Chi. Each time Renewing Mist heals, it also travels to the closest nearby injured friendly targetally within 20 yards, up to 2 times. Unlimited range. Instant.
  • Spinning Crane Kick (Brewmaster, Windwalker) You spin while kicking in the air, dealing [ 219.3% of Mainhand Min DPS + 109.7% of Offhand Min DPS + 17.4% of AP - 2 ] to [ 219.3% of Mainhand Max DPS + 109.7% of Offhand Max DPS + 17.4% of AP + 2 ] damage to all nearby enemies every 0.75 sec, within 8 yards. Movement speed is reduced by 30%. Generates 1 Chi, if it hits at least 3 targets. Lasts 2.2 sec. During Spinning Crane Kick, you can continue to dodge and parry.You spin while kicking in the air, dealing [ 438.7% of Mainhand Min DPS + 219.3% of Offhand Min DPS + 69.7% of AP + 438.7% of Mainhand Max DPS + 219.3% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards. Generates 1 Chi.
  • Spinning Crane Kick (Mistweaver) You spin while kicking in the air, dealing [ 329% of Mainhand Min DPS + 17.4% of AP - 2 ] to [ 329% of Mainhand Max DPS + 17.4% of AP + 2 ] damage to all nearby enemies and 0 healing to nearby allies every 0.75 sec, within 8 yards. Movement speed is reduced by 30%. Generates 1 Chi, if it hits at least 3 targets. Lasts 2.2 sec. During Spinning Crane Kick, you can continue to dodge and parry.You spin while kicking in the air, dealing [ 658% of Mainhand Min DPS + 69.7% of AP + 658% of Mainhand Max DPS ] damage over 2.2 sec to enemies within 8 yards and 0 healing over 2.2 sec to allies within 10 yards. Generates 1 Chi.
  • Spinning Crane Kick (Brewmaster, Windwalker) You spin while kicking in the air, dealing [ 219.3% of Mainhand Min DPS + 109.7% of Offhand Min DPS + 17.4% of AP - 2 ] to [ 219.3% of Mainhand Max DPS + 109.7% of Offhand Max DPS + 17.4% of AP + 2 ] damage to all nearby enemies every 0.75 sec, within 8 yards. Movement speed is reduced by 30%. Generates 1 Chi, if it hits at least 3 targets. Lasts 2.2 sec. During Spinning Crane Kick, you can continue to dodge and parry.You spin while kicking in the air, dealing [ 438.7% of Mainhand Min DPS + 219.3% of Offhand Min DPS + 69.7% of AP + 438.7% of Mainhand Max DPS + 219.3% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards. Generates 1 Chi.
  • Spinning Crane Kick (Mistweaver) You spin while kicking in the air, dealing [ 329% of Mainhand Min DPS + 17.4% of AP - 2 ] to [ 329% of Mainhand Max DPS + 17.4% of AP + 2 ] damage to all nearby enemies and 0 healing to nearby allies every 0.75 sec, within 8 yards. Movement speed is reduced by 30%. Generates 1 Chi, if it hits at least 3 targets. Lasts 2.2 sec. During Spinning Crane Kick, you can continue to dodge and parry.You spin while kicking in the air, dealing [ 658% of Mainhand Min DPS + 69.7% of AP + 658% of Mainhand Max DPS ] damage over 2.2 sec to enemies within 8 yards and 0 healing over 2.2 sec to allies within 10 yards. Generates 1 Chi.
  • Stance of the Fierce Tiger Increases the amount of Chi generated by your Jab and Expel Harm abilities by 1. Reduces the global cooldown of all of your spells and abilities by 0.5 sec. Grants yourself and allGrants you and your allies within 10 yards 10% increased movement speed. You have a 0% chance when you Jab to cause your next Tiger Palm or Blackout Kick to cost no Chi within 15 sec. Your Blackout Kick now also deals an additional 0% damage over 4 sec if behind the target or heals you for 0% of the damage done if in front of the target. Additionally, your Rising Sun Kick now also causes Mortal Wounds to the primary target. Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec. Stance. Instant.and improves the functionality of Jab, Expel Harm, Tiger Palm, Blackout Kick, and Rising Sun Kick. Stance. Instant.
  • Surging Mist (Brewmaster, Windwalker) If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal the Soothing Mist target.
  • Surging Mist (Mistweaver) Heals the target for [ 1 + 201.64% of Spell Power ]. Generates 1 Chi. If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal the Soothing Mist target.Heals the target for [ 1 + 201.64% of Spell Power ]and generates 1 Chi. Each Chi you consume reduces the cast time and mana cost of your next Surging Mist by 20%.
  • Surging Mist (Brewmaster, Windwalker) If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal the Soothing Mist target.
  • Surging Mist (Mistweaver) Heals the target for [ 1 + 201.64% of Spell Power ]. Generates 1 Chi. If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal the Soothing Mist target.Heals the target for [ 1 + 201.64% of Spell Power ]and generates 1 Chi. Each Chi you consume reduces the cast time and mana cost of your next Surging Mist by 20%.
  • Tiger Palm (Brewmaster, Windwalker) Attack with the palm of your hand, dealing [ 376% of Mainhand Min DPS + 188% of Offhand Min DPS + 119.5% of AP - 4 ] to [ 376% of Mainhand Max DPS + 188% of Offhand Max DPS + 119.5% of AP + 4 ] damage. Also grants you Tiger Power, causing your attacks to ignore 30% of enemies' armor for 20 sec.Attack with the palm of your hand, dealing [ 376% of Mainhand Min DPS + 188% of Offhand Min DPS + 119.5% of AP - 4 ] to [ 376% of Mainhand Max DPS + 188% of Offhand Max DPS + 119.5% of AP + 4 ] damage, and causing your attacks to ignore 30% of armor for 20 sec.
  • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing [ 1,128% of Mainhand Min DPS + 239% of AP - 8 ] to [ 1,128% of Mainhand Max DPS + 239% of AP + 8 ] damage. Also grants you Tiger Power, causing your attacks to ignore 30% of enemies' armor for 20 sec.Attack with the palm of your hand, dealing [ 1,128% of Mainhand Min DPS + 239% of AP - 8 ] to [ 1,128% of Mainhand Max DPS + 239% of AP + 8 ] damage, and causing your attacks to ignore 30% of armor for 20 sec.
  • Tiger Strikes Your successful auto attacks and their multistrikes have an 8% chance (5% when dual-wielding) to trigger Tiger Strikes, increasingautoattacks and their multistrikes have a 8% chance to increase your multistrike chance by 25% for 8 sec.
  • Touch of Karma All damage you take is redirected to the enemy target as Nature damage over 6 sec instead of you. Damage cannot exceed 50% of your maximum health. Lasts for 10 sec. Limited to 1 target. Unlimited range. Instant.
  • Way of the Monk Brewmaster, Windwalker: The Monk attunes himself differently depending on the weapon type. Dual-wield one-handed weapons Autoattack damage increased by 40%. Two-handed weapons Melee attack speed increased by 40%. Mistweaver: The Monk attunes himself differently depending on the weapon type. One-handed weapons Autoattack damage increased by 40%. Two-handed weapons Melee attack speed increased by 40%The Monk modifies his combat style depending on weapon type, dealing 40% more autoattack damage with one-handed weapons, and attacking 40% faster with two-handed weapons. Requires One-Handed Axes, One-Handed Maces, One-Handed Swords, Fist Weapons. Passive.
  • Way of the Monk Brewmaster, Windwalker: The Monk attunes himself differently depending on the weapon type. Dual-wield one-handed weapons Autoattack damage increased by 40%. Two-handed weapons Melee attack speed increased by 40%. Mistweaver: The Monk attunes himself differently depending on the weapon type. One-handed weapons Autoattack damage increased by 40%. Two-handed weapons Melee attack speed increased by 40%The Monk modifies his combat style depending on weapon type, dealing 40% more autoattack damage with one-handed weapons, and attacking 40% faster with two-handed weapons. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords, Staves. Passive.
  • Way of the Monk Brewmaster, Windwalker: The Monk attunes himself differently depending on the weapon type. Dual-wield one-handed weapons Autoattack damage increased by 40%. Two-handed weapons Melee attack speed increased by 40%. Mistweaver: The Monk attunes himself differently depending on the weapon type. One-handed weapons Autoattack damage increased by 40%. Two-handed weapons Melee attack speed increased by 40%. Passive.The Monk modifies his combat style depending on weapon type, dealing 40% more autoattack damage with one-handed weapons, and attacking 40% faster with two-handed weapons. Passive.

Brewmaster
  • Breath of Fire Breathes fire causingTargets in front of the caster take Fire [ 2 + 43.69% of AP ] damage to all targets in front of you within 0 yards. If Dizzying Haze is on the target, they will burn for an additional [ 8 + 19.6% of AP If affected by Dizzying Haze, they will also burn for [ 8 + 19.6% of AP ] Fire;] damage over 8 sec. Requires Ox Stance. Monk - Brewmaster Spec. 2 Chi. Instant.
  • Gift of the Ox Your auto attack multistrikes have a chance toYour autoattack multistrikes can trigger Gift of the Ox, summoning a Healing Sphere to the side of you that only you can see. When you move through your Healing Sphere summoned through Gift of the Ox, you heal yourselfvisible only to you. Moving through this Healing Sphere will heal you for [ 37.5% of AP ]. Monk - Brewmaster Spec.
  • Guard You Guard against future attacks, absorbing [ 226.7% of AP + 1 ] damage for 30 sec. Anyand increasing all heals you apply to yourself while Guarding are increased by 30%by 30%. Lasts 30 sec. Requires Ox Stance. Monk - Brewmaster Spec. 2 Chi. Instant. 30 sec cooldown.
  • Keg Smash (Brewmaster, Windwalker) You smash a keg of brew on the target, dealing [ 898.9% of Mainhand Min DPS + 449.4% of Offhand Min DPS + 285.7% of AP - 10 ] to [ 898.9% of Mainhand Max DPS + 449.4% of Offhand Max DPS + 285.7% of AP + 10 ] damage to all nearby enemies within 8 yards, and reducing their movement speed by 50% for 15 sec.
  • Keg Smash (Mistweaver) You smash a keg of brew on the target, dealing [ 1,348.3% of Mainhand Min DPS + 285.7% of AP - 10 ] to [ 1,348.3% of Mainhand Max DPS + 285.7% of AP + 10 ] damage to all nearby enemies within 8 yards, and reducing their movement speed by 50% for 15 sec.
  • Stance of the Sturdy Ox Reduces damage taken by 25% , chance to be critically hit by 6%, and chance to be parried by 3%. Increases Stamina by 20%, and Energy regeneration by 10%, and reduces the Energy cost of Jab by 10. Fortifying Brew also increases your Stagger amount by 20% while active. Tiger Palm no longer costs Chi. After you Blackout Kick, you gain Shuffle, increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec. Also reduces the global cooldown of all of your spells and abilities by 0.5 sec, and allows you to Stagger damage. While at or below 35% health, your Expel Harm has no cooldownimproves the functionality of Jab, Fortifying Brew, Tiger Palm, Blackout Kick, and Expel Harm. While in this stance, you will Stagger damage taken. Stagger You shrug off physical attacks, causing 80% of the damage to happen instantly and the remaining 20% to be divided over 10 sec. Monk - Brewmaster Spec. Instant.
  • Summon Black Ox Statue Summons a Black Ox Statue at the target location. Lasts for 15 min. Only one Black Ox Statue can be summoned at any one time. The Black Ox Statue attracts the attention offor 15 min, pulsing threat to all enemies within 30 yards, constantly causing a minor amount of threat. The Black Ox Statue also interacts with your Provoke and Leer of the Ox abilitiesand interacting with your Provoke ability. You may only have one statue active. Requires Ox Stance. Monk - Brewmaster Spec. 40 yd range. Instant. 10 sec cooldown.

Brewmaster & Windwalker
  • Legacy of the White Tiger You honor the White Tiger's legacyTiger, increasing Strength, Agility, and Intellect by 5% and increasing critical strike chance by 5%. If target is in your party or raid, all party and raid members will be affected. Requires Serpent Stance, Ox Stance, Tiger Stance. Monk - Brewmaster & Windwalker Spec. 1% of Base Mana / 20 Energy / 20 Energy. 40 yd range. Instant.
  • Touch of Death You exploit the enemy target's weakest point, instantly killing them. Only usable on non-player targets who have less than 10% of their maximum health remaining or less health than your maximum healthInstantly kills a creature with less health than the Monk's maximum health. Can also be used on tough creatures when they are below 10% health, dealing damage equal to the Monk's maximum health to them. Monk - Brewmaster & Windwalker Spec. 3 Chi. Melee range. Instant. 1.5 min cooldown.
  • Zen Meditation Reduces all damage taken by 90% for 8 sec. Being the victim of a melee attack will break your meditation, cancelling thehit by a melee attack will cancel this effect. Monk - Brewmaster & Windwalker Spec. 8 sec cast (Channeled). 3 min cooldown.

Mistweaver
  • Detonate Chi Instantly detonate all of your Healing Spheres, causing each of them to heal a nearby ally within 12 yards of the spherean ally within 12 yards for 50% of the effect. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. Monk - Mistweaver Spec. 8.8% of Base Mana. 40 yd range. Instant. 10 sec cooldown.
  • Enveloping Mist Heals the target for [ 154.21% of Spell Power ] over 6 sec, and increases the healing the target receiveshealing received from your Soothing Mist by 30%. If cast while channeling Soothing Mist, Enveloping Mist will be instant castInstant cast while channeling Soothing Mist. Requires Serpent Stance. Monk - Mistweaver Spec. 3 Chi. 40 yd range. 2 sec cast.
  • Life Cocoon Encases the target in a cocoon of Chi energy, absorbing [ 3,434.1% of Spell Power ] damage and increasing all periodic healing takenperiodic healing received by 50%. Lasts for 12 sec. Monk - Mistweaver Spec. 2.4% of Base Mana. 40 yd range. Instant. 2 min cooldown.
  • Renewing Mist You surround the target with healing mists, restoring [ 11% of Spell Power ] health every 2 sec for 18 sec. Generates[ 99% of Spell Power ] health over 18 sec and generating 1 Chi. Each time Renewing Mist heals, it also travels to the closest nearby injured friendly targetally within 20 yards, up to 2 times. Requires Serpent Stance. Monk - Mistweaver Spec. 4.9% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Revival Instantly heals all party and raid members within 100 yards for [ 1,193.25% of Spell Power ], and clears them of anyall harmful Magical, Poison and Disease effects. Monk - Mistweaver Spec. 5.4% of Base Mana. Instant. 3 min cooldown.
  • Soothing Mist Heals the target for [ 95.62%[ 8 + 95.62% of Spell Power ] over 8 sec. The global cooldown caused by Soothing Mist is only 0.5 sec, allowing you to quickly cast Surging Mist or Enveloping Mist during its channelSurging Mist is instant while channeling this ability. Requires Serpent Stance. Monk - Mistweaver Spec. 0% of Base Mana, plus 0.8% per sec. 40 yd range. Instant (Channeled). 1 sec cooldown.8 sec cast (Channeled). 1 sec cooldown.
  • Stance of the Spirited Crane Your attack power is equal toSets your attack power equal to exactly 100% of your spell power, and you no longer benefit from other sources of attack power. Also replaces your Energy resource with Mana. In addition, you also gain Eminence, causing you to heal the lowest health nearby target within 20 yards for 35% of the damage you deal. Each Chi that you consume grants you a stack of Vital Mists, reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec. Eminence healing from Blackout Kick heals up to 0 targets for 100% of the damage done. Blackout Kick grants you Crane's Zeal, increasing your critical strike chance by 20% for 20 sec. Crackling Jade Lightning channels 0% faster and generates 1 Chi each time it deals damage. Haste effects lower the global cooldown of your spells and abilities. Monk - Mistweaver Spec. Instant.causes you to use Mana instead of Energy, and improves the functionality of Surging Mist, Blackout Kick, and Crackling Jade Lightning. While in this stance, you will gain Eminence. Eminence 35% of all damage you deal will be converted into healing on an injured ally within 20 yards. Monk - Mistweaver Spec. Instant.
  • Stance of the Wise SerpentCauses you to use Mana instead of Energy, Increases healing done by 20% and replaces your Energy resource with Mana. While in Stance of the Wise Serpent, Crackling Jade Lightning costs no mana. Your Spinning Crane Kick heals nearby injured allies for 0 every 0.75 sec for 2.2 sec. Haste effects lower the global cooldown of your spells and abilities. Monk - Mistweaver Spec. Instant.improves the functionality of Crackling Jade Lightning and Spinning Crane Kick. Monk - Mistweaver Spec. Instant.
  • Summon Jade Serpent Statue Summons a Jade Serpent Statue at the target location. Lasts for 15 min. Only one statue can be active at a time. Eminence (Passivefor 15 min. The statue has two passive abilities: Eminence) When the Monk deals damage, the summoned Jade Serpent Statue will heal the lowest health nearby target within 20 yards for 35% of the damage done. Serpent's Accord ( Passive) When you cast Soothing Mist, the Jade Serpent Statue will also cast Soothing Mist on an injured ally within 40 yards. Only one statue can be active at a time. Monk - Mistweaver Spec. 40 yd range. Instant. 10 sec cooldown.
  • Thunder Focus Tea You receive a jolt of energy, doubling the healing done by your next Surging Mist or causing your next Renewing Mist to jump 2 additional times. Lasts for 30 sec. Monk - Mistweaver Spec. Instant. 45 sec cooldown.

Windwalker
  • Afterlife When you kill an enemy while gaining experience or honor, you summon a Healing Sphere, healing you for 0 when you walk through it. Enemies who die from Blackout Kick have a 50% chance to summon a Chi Sphere. Healing Sphere Forms a healing sphere. If you walk through it, you are healed for 0. Lasts for 30 sec. Chi Sphere A sphere of energy forms from the wake of the fallen enemy. Walking through your Chi Sphere will restore 1 Chi. Lasts for 2 min. Monk - Windwalker Spec.granting 1 Chi when you walk through it. Monk - Windwalker Spec.
  • Disable You disable the target's movement, reducing their movement speed by 50%. The duration of Disable will be refreshed if the target remains within 10 yards of the Monk. Using Disable on a target already snared will cause them toReduces the target's movement speed by 50% for 15 sec, duration refreshed by your melee attacks. Targets already snared will be rooted for 8 sec instead. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. Monk - Windwalker Spec. 15 Energy / 0.7% of Base Mana / 15 Energy. Melee range. Instant.
  • Energizing Brew Regenerates 60 Energy over 6 sec . Can only be used while in combat. Requires Tiger Stance. Monk - Windwalker Spec. Instant. 60 sec cooldown.
  • Fists of Fury (Brewmaster, Windwalker) Pummel all targets in front of you with rapid hand strikes, stunning them and dealing [ 1,662.9% of Mainhand Min DPS + 831.5% of Offhand Min DPS + 528.6% of AP - 19 ] to [ 1,662.9% of Mainhand Max DPS + 831.5% of Offhand Max DPS + 528.6% of AP + 19 ] damage immediately and every 1 sec for 4 sec. stunning them and dealing [ 4,157.3% of Mainhand Min DPS + 2,078.7% of Offhand Min DPS + 2,642.9% of AP + 4,157.3% of Mainhand Max DPS + 2,078.7% of Offhand Max DPS ] damage over 4 sec. Damage is reduced against all targets except your primary target.Deals reduced damage to secondary targets.
  • Fists of Fury (Mistweaver) Pummel all targets in front of you with rapid hand strikes, stunning them and dealing [ 2,494.4% of Mainhand Min DPS + 528.6% of AP - 19 ] to [ 2,494.4% of Mainhand Max DPS + 528.6% of AP + 19 ] damage immediately and every 1 sec for 4 sec. stunning them and dealing [ 6,236% of Mainhand Min DPS + 2,642.9% of AP + 6,236% of Mainhand Max DPS ] damage over 4 sec. Damage is reduced against all targets except your primary target.Deals reduced damage to secondary targets.
  • Flying Serpent Kick Soar through the air forwards at an increased speed. While traveling, use Flying Serpent Kick again to land yourselfSoar forward through the air at high speed for 2 sec. If used again while active, you will land, dealing [ 1 + 53.66% of AP ] damage to all enemies within 8 yards, and slowing them by 70% for 4 sec. Monk - Windwalker Spec. Instant. 25 sec cooldown.
  • Storm, Earth, and Fire The Monk splits, summoningSummons an elemental spirit to attack the target. The Monk can split into up to 2 elemental spirits at a time. The spirits will attack their targets and mirror your damaging abilities. However, for each elemental spirit summoned the Monk's own damage will be reduced. 1 Spirit Summoned - Monk and spirit deal 70% of the Monk's normal damage. 2 Spirits Summoned - Monk and spirits deal 55% of the Monk's normal damage. The elemental spirits will last until the Monk cancels the effect or their target dies or is otherwise unavailablespirit mirrors your damaging abilities when attacking a target different than your own. Max 2 spirits. A single spirit taxes your body, reducing your damage and its damage by 2%. Two spirits reduce damage by 0%. Spirits last until cancelled or their target dies. Monk - Windwalker Spec. 40 yd range. Instant. 1 sec cooldown.
  • Touch of Karma All damage you take is redirected to the enemy target as Nature damage over 6 sec instead of you. Damage cannot exceed 50% of your maximum health. Lasts for 10 sec. Monk - Windwalker Spec. Melee range. Instant. 1.5 min cooldown.

Windwalker & Mistweaver
  • Rising Sun Kick (Brewmaster) You kick upwards, dealing [ 1,605.9% of Mainhand Min DPS + 803% of Offhand Min DPS + 510.5% of AP - 18 ] to [ 1,605.9% of Mainhand Max DPS + 803% of Offhand Max DPS + 510.5% of AP + 18 ] damage. Also causes all targets within 8 yards to take an increased 20% damage from your abilities and 5% damage from spells for 15 sec.You kick upwards, dealing [ 1,605.9% of Mainhand Min DPS + 803% of Offhand Min DPS + 510.5% of AP - 18 ] to [ 1,605.9% of Mainhand Max DPS + 803% of Offhand Max DPS + 510.5% of AP + 18 ] damage and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.
  • Rising Sun Kick (Mistweaver) You kick upwards, dealing [ 2,408.9% of Mainhand Min DPS + 510.5% of AP - 18 ] to [ 2,408.9% of Mainhand Max DPS + 510.5% of AP + 18 ] damage. Also causes all targets within 8 yards to take an increased 20% damage from your abilities and 5% damage from spells for 15 sec.You kick upwards, dealing [ 2,408.9% of Mainhand Min DPS + 510.5% of AP - 18 ] to [ 2,408.9% of Mainhand Max DPS + 510.5% of AP + 18 ] damage and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.
  • Rising Sun Kick (Windwalker) You kick upwards, dealing [ 1,605.9% of Mainhand Min DPS + 803% of Offhand Min DPS + 510.5% of AP - 18 ] to [ 1,605.9% of Mainhand Max DPS + 803% of Offhand Max DPS + 510.5% of AP + 18 ] damage and applying Mortal Wounds to the target. Also causes all targets within 8 yards to take an increased 20% damage from your abilities and 5% damage from spells for 15 sec. You kick upwards, dealing [ 1,605.9% of Mainhand Min DPS + 803% of Offhand Min DPS + 510.5% of AP - 18 ] to [ 1,605.9% of Mainhand Max DPS + 803% of Offhand Max DPS + 510.5% of AP + 18 ] damage, applying Mortal Wounds, and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.

Paladin
Holy & Retribution
  • Supplication For 8 sec after you kill an enemy that yields experience or honor, your next Flash of Light will be increased by 100% and has 50% increased critical strike chance.Paladin - Holy & Retribution Spec.

Holy, Protection, Retribution
  • Flash of Light Heals a friendly target for [ 185.3% of Spell Power ;]. Paladin - Holy, Protection, Retribution Spec;]. 23% of Base Mana. 40 yd range. 1.5 sec cast.

Shaman
  • Healing Surge Elemental: Heals a friendly target for [ 287% of Spell Power ]. Healing increased by 100% when cast on self Enhancement, Restoration: Heals a friendly target for [ 287% of Spell Power ]. 23% of Base Mana. 40 yd range. 1.5 sec cast.

Warlock
  • Blood Pact A demonic pact that increases the Stamina of all nearby party and raid members by 10%.increases your own Stamina by an additional 10%, and increases all healing you receive by 10%.
  • Corruption Affliction: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 10% chance to generate a Soul Shard each time it deals damage. Demonology: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage, Destruction: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec. Demonology: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec. Generates 4 Demonic Fury each time it deals damage. 100 yd range. Instant.100 yd range. Instant.
  • Corruption Affliction: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 10% chance to generate a Soul Shard each time it deals damage. Demonology: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage, Destruction: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec. Demonology: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec. Generates 4 Demonic Fury each time it deals damage. 40 yd range. Instant.40 yd range. Instant.
  • Corruption Affliction: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 10% chance to generate a Soul Shard each time it deals damage. Demonology: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage, Destruction: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec. Demonology: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec. Generates 4 Demonic Fury each time it deals damage. 1.25% of Base Mana. 40 yd range. Instant.
  • Create Healthstone Creates a Healthstone that can be used to instantlyconsumed to restore 20% of your maximum health . Conjured Items Conjured items disappear if logged out for more than 15 minutes. 5% of Base Mana. 3 sec cast.
  • Create Soulwell Creates a Soulwell . Raid members can click for 2 min. Party and raid members can use the Soulwell to acquire a Healthstone . The Soulwell lasts for 2 min. 10% of Base Mana. 30 yd range. 3 sec cast. 2 min cooldown.
  • Dark Intent Infuses all party and raid members with shadow, increasing theirInfuses the target with shadow, increasing spell power by 10% and multistrike chance by 5% for 60 min. If the target is in your party or raid, all party and raid members will be affected. 1% of Base Mana. 30 yd range. Instant.
  • Drain Life (Affliction, Destruction) Drains the life from the target, causing [ 1 + 58.5% of Spell Power ] Shadow damage and restoring 2% of the caster's total health every 1 sec. Lasts 6 sec.Drains life from the target, causing [ 6 + 350.7% of Spell Power ] Shadow damage and restoring 9% of the caster's health over 6 sec.
  • Drain Life (Demonology) Drains the life from the target, causing [ 1 + 58.5% of Spell Power ] Shadow damage and restoring 2% of the caster's total health every 1 sec. Lasts 6 sec. Generates 10 Demonic Fury per second.|rDrains life from the target, causing [ 6 + 350.7% of Spell Power ] Shadow damage, restoring 9% of the caster's health and generating 60 Demonic Fury over 6 sec.
  • Rain of Fire Calls down a fiery rain to burnBurns enemies in the area of effect for [ 150% of Spell Power ] Fire damage over 8 sec. Deals 50% additional damage if the target is immolated. Destruction. Unlimited range. Instant.dealing 50% increased damage to targets affected by Immolate. Destruction. Unlimited range. Instant.
  • Ritual of Summoning Begins a ritual that creates a summoning portal. Requires the caster and 2 additional allies to complete the ritual. The summoning portal can be used by allies to summon a targeted party or raid memberto create a summoning portal, requiring the caster and 2 allies to complete. This portal can be used to summon party and raid members. 4% of Base Mana. 30 yd range. 2 min cast (Channeled). 2 min cooldown.
  • Seed of Corruption Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes [ 94.5% of Spell Power ] total damage from the caster or dies, the seed will inflictDetonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. Unlimited range. Instant.after the target dies or takes [ 94.5% of Spell Power ] damage from your spells. Unlimited range. Instant.
  • Seed of Corruption Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes [ 94.5% of Spell Power ] total damage from the caster or dies, the seed will inflictDetonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. 40 yd range. Instant.after the target dies or takes [ 94.5% of Spell Power ] damage from your spells. 40 yd range. Instant.
  • Seed of Corruption Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes [ 94.5% of Spell Power ] total damage from the caster or dies, the seed will inflictDetonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the targetafter the target dies or takes [ 94.5% of Spell Power ] damage from your spells. Soulburn. 40 yd range. 2 sec cast.
  • Seed of Corruption Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes [ 94.5% of Spell Power ] total damage from the caster or dies, the seed will inflictDetonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the targetafter the target dies or takes [ 94.5% of Spell Power ] damage from your spells. Unlimited range. Instant. 60 sec cooldown.
  • Shadow Bolt (Demonology) Sends a shadowy bolt at the enemy, causing [ 1 + 103.5% of Spell Power ] Shadow damage. Generates 25 Demonic Fury.Sends a shadowy bolt at the enemy, causing [ 1 + 103.5% of Spell Power ] Shadow damage and generating 25 Demonic Fury.
  • Soul Swap (Affliction) You copy your ShadowCopies your damage-over-time effects from the target, preserving their power and duration. duration. For 3 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the copied Shadow damage-over-time effects. You cannot Soul Swap to the same target. Soulburn: Applies Corruption, Unstable Affliction and Agony without removing them from a target.Your next use of Soul Swap will exhale a copy of the effects onto a new target. Soulburn: Applies Corruption, Unstable Affliction, and Agony without removing them from a target.
  • Soul Swap (Demonology, Destruction) You copy your Shadow damage-over-time effects from the target, preserving their power and duration. For 3 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the copied Shadow damage-over-time effects. You cannot Soul Swap to the same target.Copies your damage over time effects from the target, preserving their duration. Your next use of Soul Swap will exhale a copy of the effects onto a new target.
  • Unending Resolve The Warlock hardens hisHardens your skin, reducing all damage taken by 40% and preventing his spells from being interrupted or silencedgranting immunity to interrupts and silences for 8 sec. 10% of Base Mana. Instant. 3 min cooldown.
  • Unstable Affliction Shadow energy slowly destroys the target, causingCauses [ 7 + 21.75% of Spell Power ] damage over 14 sec. If the Unstable Affliction is dispelled it will causedispelled, the dispeller suffers [ 8 + 174% of Spell Power ] damage to the dispeller and silence theminstant Shadow damage and is silenced for 4 sec. This damage always critically strikesis always a critical strike. 100 yd range. 1.5 sec cast.

Affliction
  • Agony Inflicts increasing agony on the target, causing up to [ 120 + 26.3% of Spell Power ] Shadow damage over 24 sec. This damage is dealt slowly at first and builds up each time it deals damageDamage starts low and increases over the duration. Warlock - Affliction Spec. 1% of Base Mana. 40 yd range. Instant.
  • Drain Soul Drains the soul of the target, causing [ 1 + 15%target's soul, causing [ 4 + 60% of Spell Power ] Shadow damage every 1 sec forover 4 sec. If the target dies and yields experience or honor, one Soul Shard is energized. Every 1 sec, when Drain Soul deals damage, it causes all of your other Warlock damage over time effectsdamage over time spells on the target to instantly deal 40% of their normal damage over time. Warlock - Affliction Spec. 1.5% of Base Mana, plus 1.5% per sec. 40 yd range. 4 sec cast (Channeled).
  • Haunt You send a ghostly soul intoA ghostly soul haunts the target, dealing [ 295.5% of Spell Power ] Shadow damage and increasing all damage over time done by your spells ondamage over time you deal to the target by 35% for 8 sec. Warlock - Affliction Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.
  • Seed of Corruption Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes [ 94.5% of Spell Power ] total damage from the caster or dies, the seed will inflictDetonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the targetafter the target dies or takes [ 94.5% of Spell Power ] damage from your spells. Warlock - Affliction Spec. 6% of Base Mana. 40 yd range. 2 sec cast.
  • Soul Swap (Affliction) You copy your ShadowCopies your damage-over-time effects from the target, preserving their power and duration. duration. For 3 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the copied Shadow damage-over-time effects. You cannot Soul Swap to the same target. Soulburn: Applies Corruption, Unstable Affliction and Agony without removing them from a target.Your next use of Soul Swap will exhale a copy of the effects onto a new target. Soulburn: Applies Corruption, Unstable Affliction, and Agony without removing them from a target.
  • Soul Swap (Demonology, Destruction) You copy your Shadow damage-over-time effects from the target, preserving their power and duration. For 3 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the copied Shadow damage-over-time effects. You cannot Soul Swap to the same target.Copies your damage over time effects from the target, preserving their duration. Your next use of Soul Swap will exhale a copy of the effects onto a new target.
  • Unstable Affliction Shadow energy slowly destroys the target, causingCauses [ 7 + 21.75% of Spell Power ] damage over 14 sec. If the Unstable Affliction is dispelled it will causedispelled, the dispeller suffers [ 8 + 174% of Spell Power ] damage to the dispeller and silence theminstant Shadow damage and is silenced for 4 sec. This damage always critically strikesis always a critical strike. Warlock - Affliction Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.

Affliction & Demonology
  • Health Funnel Sacrifices 2% of your maximum health to restore 6%Sacrifices 12% of your maximum health over 6 sec to restore 36% of your summoned Demon's maximum health every 1 sec. Lasts for 6 secWarlock - Affliction & Demonology Spec. 45 yd range. Instant (Channeled).

Affliction, Affliction, Affliction
  • Soulburn Consumes a Soul Shard, unlocking the hidden power of your spells. Soulburn: Summon Demon has a 60 sec cooldown. Affectedenhancing some of your Spells: Summon Demon Demonic Circle: Teleport Seed of Corruption, and Soul Swap Warlock - Affliction, Affliction, Affliction Spec. 1 Soul Shard. Instant. 1 sec cooldown.

Demonology
  • Dark Soul: Knowledge Your soul is infused with demonic knowledge, increasing the effects of Mastery: Master Demonologist by an additionalyour mastery by 30% for 20 sec. Can be cast in Metamorphosis. Warlock - Demonology Spec. 5% of Base Mana. Instant. 2 min cooldown.
  • Demonic Leap (Affliction, Destruction) Leap into the air upon demonic wings, moving a short distance. Using this ability activates Metamorphosis.Leap into the air upon demonic wings, moving a short distance and activating Metamorphosis.
  • Hand of Gul'dan Summons a falling meteor to strikeStrikes the target and all enemies within 6 yards for [ 86% of Spell Power ] Shadowflame damage and inflicting them with Shadowflame. Shadowflame Reduces movement speed by 30% and dealsinstant Shadowflame damage and an additional [ 22.5% of Spell Power ] Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damageand 12 Demonic Fury over 6 sec. Warlock - Demonology Spec. 5% of Base Mana. 40 yd range. Instant.
  • Hellfire Ignites the area surrounding the caster, causing [ 15.75%Ignites the caster, causing [ 220.5% of Spell Power ] Fire damage to himself and [ 12.6%[ 176.4% of Spell Power ] Fire damage to all nearby enemies every 1 sec. Lastsover 14 sec. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets. Warlock - Demonology Spec. 2% of Base Mana, plus 2% per sec. Instant (Channeled).
  • Metamorphosis Affliction, Destruction: Temporarily transform into a demon, increasing damage dealt by 24.00%, increasing your armor contribution from items by 250%, and reducing the duration of stun and snare effects by 35%. Metamorphosis prevents the use of Corruption and Hand of Gul'dan. Demonology: Temporarily transform into a demon, increasing damage dealt by 24.00%, increasing your armor contribution from items by 250%, and reducing the duration of stun and snare effects24.0%, tranforming your Corruption, Hand of Gul'dan, Hellfire, and Shadowbolt into alternate improved abilities, and improving functionality of many other abilities. Also increases armor by 250% and reduces the duration of stuns and snares by 35%. Warlock - Demonology Spec. Instant. 10 sec cooldown.
  • Molten Core When Shadowflame or a Wild Imp deals damage you have an 8% chance to trigger Molten Core. Molten Core ReducesYour Shadow Bolt and Soul Fire on targets below 25% health reduce the cast time and mana cost of your next Soul Fire spell by 50%. Lasts 30 sec. Warlock - Demonology Spec.by 50%. Hand of Gul'dan damage over time and Wild Imp Firebolt damage have an 8% chance to trigger this effect at any health level. Chaos Wave damage will always trigger this effect. Warlock - Demonology Spec.
  • Soul Fire (Affliction, Destruction) Soul Fire always critically strikes. In addition, the damage is increased by your critical strike chance.Soul Fire always critically strikes and your critical strike chance increases its damage.
  • Soul Fire (Demonology) Burn the enemy's soul, causing [ 1 + 58.13% of Spell Power ] Fire damage. Soul Fire always critically strikes. In addition, the damage is increased by your critical strike chance. Generates 30 Demonic Fury.Burn the enemy's soul, causing [ 1 + 58.13% of Spell Power ] Fire damage and generating 30 Demonic Fury. Soul Fire always critically strikes and your critical strike chance increases its damage.
  • Summon Felguard Summons a Felguard under the command of the Warlock. Felguard are powerful melee fighters who excel against multiple targets and reduce healing received by their targetyour command as a powerful melee combatant. Warlock - Demonology Spec. 25% of Base Mana / 20% of Base Demonic Fury. 5 sec cast.
  • Wild Imps Every 20 sec, you gain Demonic Calling, causing your Shadow Bolt, Soul Fire, and Touch of Chaos hits to summon a Wild Imp from the Twisting Nether. Each Wild Imp will cast 10 Firebolts before departing. Each Firebolt generates 5 Demonic Fury. Warlock - Demonology Spec.and has a 8% chance to reduce the cast time and mana cost of your next Soul Fire by 50%. Warlock - Demonology Spec.

Destruction
  • Backdraft When you cast Conflagrate, the cast time and mana cost of your next three Incinerates or one Chaos Bolt is reduced by 30%. Lasts 15 sec. Warlock - Destruction Spec.Chaos Bolt or next three Incinerates is reduced by 30%. Warlock - Destruction Spec.
  • Chaos Bolt (Affliction, Demonology) Chaos Bolt always critically strikes. In addition, the damage is increased by your critical strike chance. Chaos Bolt always critically strikes and your critical strike chance increases its damage.
  • Chaos Bolt (Destruction) Chaos Bolt always critically strikes. In addition, the damage is increased by your critical strike chance.Chaos Bolt always critically strikes and your critical strike chance increases its damage.
  • Conflagrate Target enemy instantly explodes, dealing [ 157.5% of Spell Power ] Fire damage. If the target is afflicted by Immolate, their movement speed is reduced by 50% for 5 sec. Generates Burning Embers. Critical strikes double this effectand generating Burning Embers. Targets afflicted by Immolate will have 50% reduced movement speed for 5 sec. Warlock - Destruction Spec. 1% of Base Mana. 40 yd range. Instant.
  • Fire and Brimstone Your Immolate, Incinerate, and Conflagrate spells consume a Burning Ember and will hit all targetsWhile active causes your Immolate, Incinerate, and Conflagrate to consume a Burning Ember, hit all enemies within 10 yards of the target and deal [ 43.40 or 35.00 ]%[ 43.4 or 35.0 ]% of their normal damage. Warlock - Destruction Spec. Instant. 1 sec cooldown.
  • Havoc Causes theCauses your next Chaos Bolt or three other single target spells cast by the Warlock to also strike this target. Lasts 15 secto also strike this target. Warlock - Destruction Spec. 4% of Base Mana. 40 yd range. Instant. 25 sec cooldown.
  • Immolate (Affliction, Demonology) Burns the enemy for [ 1 + 45.82% of Spell Power ] Fire damage and then an additional [ 5 + 45.82% of Spell Power ] Fire damage over 15 sec. Replaces Corruption.Burns the enemy for [ 1 + 45.82% of Spell Power ] Fire damage and an additional [ 5 + 45.82% of Spell Power ] Fire damage over 15 sec.
  • Immolate (Destruction) Burns the enemy for [ 1 + 45.82% of Spell Power ] Fire damage and then an additional [ 5 + 45.82% of Spell Power ] Fire damage over 15 sec. Immolate Critical strikes generate Burning Embers.
  • Incinerate (Destruction) Deals [ 1 + 132.82% of Spell Power ] Fire damage to an enemy. Generates Burning Embers. Critical strikes double this effect.Deals [ 1 + 132.82% of Spell Power ] Fire damage to an enemy and generates Burning Embers.
  • Rain of Fire Affliction, Demonology: Calls down a fiery rain to burnBurns enemies in the area of effect for [ 150% of Spell Power ] Fire damage over 6 sec. Destruction: Calls down a fiery rain to burn enemies in the area of effect for [ 150% of Spell Power ] Fire damage over 6 sec. Deals 50% additional damage if the target is immolateddealing 50% increased damage to targets affected by Immolate. Warlock - Destruction Spec. 8% of Base Mana, plus 4% per sec. 35 yd range. 6 sec cast (Channeled).
  • Shadowburn Instantly blasts the targeta target below 20% health for [ 1 + 325.5% of Spell Power ] Shadow damage. Only usable on enemies that have less than 20% healthGenerates Burning Embers. If the target dies within 5 sec , and yields experience or honor, the caster gains a Burning Ember. Warlock - Destruction Spec. 1 Burning Ember. 40 yd range. Instant.

Major Glyphs
  • Glyph of Curse of Exhaustion Curse of Exhaustion now reduces the targets movement speed by 70%40%, lasts half as long and has a 10 second cooldown. Major Glyph.

Warrior
  • Battle Stance (Fury, Protection) An aggressive combat stance that generates Rage from melee autoattacks.autoattacks.
  • Bloodbath For the next 12 sec, causes your melee special attacks and their multistrikes to deal an additional 30% damage as a bleed over 6 sec. While bleeding, the target moves at 50% reduced speed. 100 yd range. Instant.
  • Victory Rush Requires Battle Stance.
  • Whirlwind Off-Hand (Arms) In a whirlwind of steel you attack all enemies within 8 yards, causing 90%200% weapon damage to each enemy.
  • Whirlwind Off-Hand (Fury) In a whirlwind of steel you attack all enemies within 8 yards with both weapons, causing 45%100% weapon damage to each enemy.
  • Whirlwind Off-Hand (Protection) In a whirlwind of steel you attack all enemies within 8 yards, causing 45%100% weapon damage to each enemy.

Talents
  • Bloodbath For the next 12 sec, causes your melee special attacks and their multistrikes to deal an additional 30% damage as a bleed over 6 sec. While bleeding, the target moves at 50% reduced speed. Warrior - LvL 90 Talent. Instant. 60 sec cooldown.

Arms
  • Execute Attempt to finish off a foe, causing 200%150% weapon damage to the target, and consuming up to 40 additional Rage to deal up to 400%300% additional weapon damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Warrior - Arms Spec. 20 Rage. Melee range. Instant.10 Rage. Melee range. Instant.

Arms & Fury
  • Whirlwind (Arms) In a whirlwind of steel you attack all enemies within 8 yards, causing 90%200% weapon damage to each enemy.
  • Whirlwind (Fury) In a whirlwind of steel you attack all enemies within 8 yards with both weapons, causing 45%100% weapon damage to each enemy.
  • Whirlwind (Protection) In a whirlwind of steel you attack all enemies within 8 yards, causing 45%100% weapon damage to each enemy.

Fury
  • Wild Strike A quick strike with your off-hand weapon that deals 150% weapon damage and causes Mortal Wounds on the target. Unuseable without charges. Bloodthirst has a 20% chance of granting 3 charges of Wild Strike that cost no Rage. Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec. Requires Melee Weapon. Warrior - Fury Spec. Melee range. Instant.30 Rage. Melee range. Instant.

Protection
  • Devastate Deals 200% weapon damage, and has a 30% chance to reset the cooldown on Shield Slam and cause it to generate 5 more Rage. Requires Shields. Warrior - Protection Spec. Melee range. Instant.
  • Shield Slam Slam the target with your shield, causing [ AP * (gte(Level, 85) * (3.08) + (gte(Level, 80)) * (0.4) + 0.35) + 1 ] damage and generating 20 Rage. Critical strikes with Shield Slam cause your next Heroic Strike to cost no Rage and be a critical strike. Requires Shields. Requires Defensive Stance. Warrior - Protection Spec. Melee range. Instant. 6 sec cooldown.
  • Sword and Board Your Devastate has a 30% chance of resetting the cooldown of your Shield Slam and increasing the Rage it generates by 5. Lasts 5 sec. Warrior - Protection Spec.10 sec. Warrior - Protection Spec.

Professions
Alchemy
  • Alchemical Catalyst (New) May also generate Sorcerous Fire and/or Sorcerous Water. Alchemy. Melee range. 2 sec cast. Reagents: Frostweed (20), Blackrock Ore (3).
  • Alchemist's Cauldron Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons. Alchemy. Melee range. InstantMay also generate Sorcerous Fire and/or Sorcerous Water. Alchemy. Melee range. 2 sec cast. 1 sec cooldown. Reagents: Frostweed (20), Blackrock Ore (3).
  • Alchemist's Cauldron - Lotus Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons. Alchemy. Melee range. Instant. 1 sec cooldown. Reagents: Chameleon Lotus ( 5), Blackrock Ore (3).Blackrock Ore (3).
  • Draenor Agility Potion Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Crescent Oil, Draenor Talbuk Flesh.
  • Draenor Armor Potion Alchemy. 1.5 sec cast. Reagents : Alchemical Catalyst, Crescent Oil, True Iron Ore (3).
  • Draenor Channeled Mana Potion Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Crescent Oil, Draenor Clefthoof Flesh.
  • Draenor Critical Strike Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Fireweed (5).Alchemical Catalyst, Sorcerous Water, Fireweed (5).
  • Draenor Haste Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Frostweed (5).Alchemical Catalyst, Sorcerous Water, Frostweed (5).
  • Draenor Intellect Potion Alchemy. 1.5 sec cast. Reagents : Alchemical Catalyst, Crescent Oil, Abyssal Gulper Eel Flesh (3).
  • Draenor Mana Potion Alchemy. 1.5 sec cast. Reagents : Alchemical Catalyst, Crescent Oil, Jawless Skulker Flesh (3).
  • Draenor Mastery Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Frostweed (2), Gorgrond Flytrap (2).Alchemical Catalyst, Sorcerous Water, Starflower (5).
  • Draenor Multi-Strike Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Nagrand Arrowbloom (3), Fireweed.Alchemical Catalyst, Sorcerous Water, Nagrand Arrowbloom (5).
  • Draenor Philosopher's Stone Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal.Alchemical Catalyst, True Iron Ore.
  • Draenor Readiness Flask 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Gorgrond Flytrap (5). Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Sorcerous Water, Gorgrond Flytrap (5).
  • Draenor Rejuvenation Potion Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Crescent Oil.Crescent Oil, Crescent Saberfish Flesh (3).
  • Draenor Stamina Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Talador Orchid (5).Alchemical Catalyst, Sorcerous Water, Talador Orchid (5).
  • Draenor Strength Potion Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Crescent Oil.Crescent Oil, Draenor Boar Flesh.
  • Draenor Treasure Finding Potion Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Blackrock Ore (3).Blackrock Ore (3).
  • Greater Draenor Armor Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Draenor Armor Flask, Permafrost Shard.Permafrost Shard.
  • Greater Draenor Critical Strike Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical CatalystAlchemical Catalyst, Sorcerous Fire, Draenor Critical Strike Flask, Boiling Blood.
  • Greater Draenor Haste Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical CatalystAlchemical Catalyst, Sorcerous Fire, Draenor Haste Flask, Shadow Dew.
  • Greater Draenor Mastery Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical CatalystAlchemical Catalyst, Sorcerous Fire, Draenor Mastery Flask, Brightwater Lily.
  • Greater Draenor Multi-Strike Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical CatalystAlchemical Catalyst, Sorcerous Fire, Draenor Multi-Strike Flask, Twin-Yolked Egg.
  • Greater Draenor Stamina Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Draenor Stamina Flask, Wailing Bone.Alchemical Catalyst, Sorcerous Fire, Draenor Stamina Flask, Permafrost Shard.
  • summon object from tradeskill ui test Place an Alchemist's Cauldron. Alchemy. Melee range. Instant. 5 sec cooldown. Reagents: Metamorphic Crystal. Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Sorcerous Fire, Draenor Versatility Flask, Starspeckle Mushroom.

Enchanting
  • Enchanted Dust Enchanting. 1.5 sec cast. Reagents: Draenic Dust ( 2).

Engineering
  • Night-Vision Mechshades Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10), Orb of Mystery (3), High-Explosive Gunpowder (12), Spirit of Harmony (12), Ghost Iron Bolts (20Gearspring Parts (60), Sorcerous Fire (23). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.

Inscription
  • Draenor Research (New) Inscription. 3.5 sec cast. Reagents: Light Parchment, War Paints (7), Sorcerous Water (2). Tools: Virtuoso Inking Set.

2.1 PTR Datamine Informacije: Novi Item Passives, Stash Space, Greater Rifts, Leaderboard i Treasure Realm

Diablo III Public Test 2.1 dostupan je za download preko vašeg battle.net clienta. Mi smo u medjuvremenu krenuli sa dataminingom, a zvanične informacije izmena možete pročitati ovde.
 
Treasure Realm Preview
Napokon smo uspeli da nahvatamo Goblina i da udjemo u njihov portal! Ovo je novi realm koji se zove "Treasure Realm", a glavni boss je Greed. Na kraju pored dobrih golda kojeg smo skupili u ovom realmu, dobili smo i četri legendarija.
 
 
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Item Passives
 
d3 new items
 
Originally Posted by AdriaCraft
ItemPassivePowerDescriptions.txt
  • ItemPassive_Unique_Ring_680_x1 - Shadow Power lasts forever (Previously: Reduce all cooldowns by 1 second every time you kill a demon)
  • ItemPassive_Unique_Gem_001_x1 - Gain 30% increased damage for {VALUE1} seconds after killing an elite pack.
  • ItemPassive_Unique_Ring_741_x1 - You are immune to Knockback and Stun effects.
  • ItemPassive_Unique_Ring_742_x1 - Rend can now stack up to 2 times on an enemy.
  • ItemPassive_Unique_Ring_743_x1 - Double the effect of any gem socketed into this item.
  • ItemPassive_Unique_Ring_744_x1 - Picking up gold heals you for an amount equal to the gold that was picked up.
  • ItemPassive_Unique_Ring_745_x1 - Lightning pulses periodically between all wearers of this item, dealing [{VALUE1}*100]% weapon damage.
  • ItemPassive_Unique_Ring_746_x1 - Energy Armor, Ice Armor, and Storm Armor affect all party members.
  • ItemPassive_Unique_Ring_747_x1 - Gain 25% run speed. This effect is lost for 15 seconds after taking damage.
  • ItemPassive_Unique_Ring_748_x1 - Equip on Follower: Reduce the cooldown of all Follower skills by 50%.
  • ItemPassive_Unique_Ring_749_x1 - Elemental Arrow - Ball Lightning now travels at [{VALUE}*100]% speed.
  • ItemPassive_Unique_Ring_750_x1 - Chakram now generates {VALUE1} Hatred.
  • ItemPassive_Unique_Ring_751_x1 - Rapid Fire deals [{VALUE1}*100]% more damage for every second that you channel. Stacks up to 4 times.
  • ItemPassive_Unique_Ring_752_x1 - Arcane Torrent instantly lays a mine field.
  • ItemPassive_Unique_Ring_753_x1 - 25% chance on attack to throw a dagger at a nearby enemy for [{VALUE1}*100]% weapon damage as Physical.
  • ItemPassive_Unique_Ring_754_x1 - Your allies gain the benefit of your Thorns.
  • ItemPassive_Unique_Ring_755_x1 - Bola Shot has a [{VALUE1}*100]% chance on explosion to pull in all enemies within 24 yards.
  • ItemPassive_Unique_Ring_756_x1 - Picking up a gem gives you all the bonuses of that gem for 20 seconds.
  • ItemPassive_Unique_Ring_757_x1 - Energy Twisters cause lightning to arc between them, dealing 100% weapon damage per second.
  • ItemPassive_Unique_Ring_758_x1 - Whirlwind reflects all projectiles back at the attacker.
  • ItemPassive_Unique_Ring_759_x1 - Teleport no longer has a cooldown but costs 25 Arcane Power.
  • ItemPassive_Unique_Ring_760_x1 - Gain the effect of all Armors.
  • ItemPassive_Unique_Ring_761_x1 - Frenzy now stacks up to {VALUE1} times.
  • ItemPassive_Unique_Ring_762_x1 - Hammer of the Ancients has a [{VALUE1}*100]% chance to summon an Ancient for 20 seconds.
  • ItemPassive_Unique_Ring_763_x1 - Zombie dogs become ghostly and cannot die.
  • ItemPassive_Unique_Ring_764_x1 - Familiar gains the effect of the Sparkflint rune.
  • ItemPassive_Unique_Ring_765_x1 - Familiar gains the effect of the Icicle rune.
  • ItemPassive_Unique_Ring_766_x1 - Familiar gains the effect of the Ancient Guardian rune.
  • ItemPassive_Unique_Ring_767_x1 - Familiar gains the effect of the Arcanot rune.
  • ItemPassive_Unique_Ring_768_x1 - Familiar gains the effect of the Cannoneer rune.
  • ItemPassive_Unique_Ring_769_x1 - When your Diamond Skin is consumed by damage, it has a 10% chance to spawn a random Marquise gem.
  • ItemPassive_Unique_Gem_002_x1 - Increase damage against enemies under the effects of control-impairing effects by [{VALUE1}*100|1|]%.
  • ItemPassive_Unique_Ring_770_x1 - Gain the Pound of Flesh passive.
  • ItemPassive_Unique_Ring_771_x1 - Gain the Ruthless passive.
  • ItemPassive_Unique_Ring_772_x1 - Gain the Nerves of Steel passive.
  • ItemPassive_Unique_Ring_773_x1 - Gain the Weapons Master passive.
  • ItemPassive_Unique_Ring_774_x1 - Gain the Inspiring Presence passive.
  • ItemPassive_Unique_Ring_775_x1 - Gain the Berserker Rage passive.
  • ItemPassive_Unique_Ring_776_x1 - Gain the Bloodthirst passive.
  • ItemPassive_Unique_Ring_777_x1 - Gain the Animosity passive.
  • ItemPassive_Unique_Ring_778_x1 - Gain the Superstition passive.
  • ItemPassive_Unique_Ring_779_x1 - Gain the Tough As Nails passive.
  • ItemPassive_Unique_Ring_780_x1 - Gain the No Escape passive.
  • ItemPassive_Unique_Ring_781_x1 - Gain the Relentless passive.
  • ItemPassive_Unique_Ring_782_x1 - Gain the Brawler passive.
  • ItemPassive_Unique_Ring_783_x1 - Gain the Juggernaut passive.
  • ItemPassive_Unique_Ring_784_x1 - Gain the Unforgiving passive.
  • ItemPassive_Unique_Ring_785_x1 - Gain the Boon Of Bul'Kathos passive.
  • ItemPassive_Unique_Ring_786_x1 - Gain the Earthen Might passive.
  • ItemPassive_Unique_Ring_787_x1 - Gain the Rampage passive.
  • ItemPassive_Unique_Ring_788_x1 - Gain the Sword And Board passive.
  • ItemPassive_Unique_Ring_901_x1 - Gain 15% primary resource when used below 25% Life.
  • ItemPassive_Unique_Ring_902_x1 - Gain {VALUE1}% Dodge for 3 seconds after using Dashing Strike.
  • ItemPassive_Unique_Ring_903_x1 - Sweeping Winds now lasts 60 seconds.
  • ItemPassive_Unique_Ring_904_x1 - Seismic Slam is cast in all directions.
  • ItemPassive_Unique_Ring_905_x1 - Increases the duration of Phalanx avatars by 200%.
  • ItemPassive_Unique_Ring_906_x1 - Condemn has no cooldown but instead costs 30 Wrath.
  • ItemPassive_Unique_Ring_907_x1 - Punish gains the effect of every rune.
  • ItemPassive_Unique_Ring_908_x1 - Resource generators and signature spells deal [{VALUE1}*100]% additional damage.
  • ItemPassive_Unique_Ring_909_x1 - Phalanx now casts twice.
  • ItemPassive_Unique_Ring_910_x1 - A bolt of damage strikes an enemy every second for [{VALUE1}*100]% weapon damage while Akarat's Champion is active.
  • p1_ItemPassive_Unique_Ring_941 - Your Seven-Sided Strike applies Exploding Palm.
  • ItemPassive_Unique_Gem_002U_x1 - Gain an aura that reduces the movement speed of enemies within 12 yards by [{VALUE1}*100]%.
  • ItemPassive_Unique_Gem_004_x1 - 15% chance on hit to gain a mini-Conduit buff, dealing [{VALUE1}*100]% weapon damage as Lightning every second to nearby enemies for 3 seconds.
  • ItemPassive_Unique_Gem_005_x1 - Poison all enemies hit for [{VALUE1}*100]% weapon damage over 10 seconds.
  • ItemPassive_Unique_Gem_006_x1 - Critical hits cause the enemy to bleed for [{VALUE1}*100]% weapon damage as Physical over 3 seconds.
  • ItemPassive_Unique_Gem_007_x1 - 15% chance on hit to smite a nearby enemy for [{VALUE1}*100]% weapon damage as Holy.
  • ItemPassive_Unique_Gem_008_x1 - [{VALUE1}*100|1|]% chance on hit to increase your Attack Speed by 2% for 3 seconds, stacking up to 10 times.
  • ItemPassive_Unique_Gem_010_x1 - Increase the Critical Hit Chance of your pets by [{VALUE1}*100]%.
  • ItemPassive_Unique_Gem_011_x1 - 50% of all damage taken is instead staggered and dealt to you over [{VALUE1}|1|] seconds.
  • ItemPassive_Unique_Gem_009_x1 - While under any control-impairing effects, reduce all damage taken by [{VALUE1}*100]%.
  • ItemPassive_Unique_Gem_012_x1 - Damage you deal is increased by [{VALUE1}*100|1|]% for every 10 yards between you and the enemy hit.
  • ItemPassive_Unique_Gem_013_x1 - Increase the damage of primary skills by [{VALUE1}*100]%.
  • ItemPassive_Unique_Gem_014_x1 - [{VALUE1}*100]% chance on killing an enemy to cause an explosion of gold.
  • ItemPassive_Unique_Gem_015_x1 - Gain 1% increased damage for 3 seconds after spending primary resource. This effect stacks up to {VALUE1} times. Gaining a stack refreshes all existing stacks.
  • ItemPassive_Unique_Gem_010U_x1 - Your pets are unkillable.
  • ItemPassive_Unique_Gem_013U_x1 - Primary skills heal you for 2% of maximum health on hit.
  • ItemPassive_Unique_Gem_008U_x1 - Also Gain [{VALUE1}*100]% Cooldown Reduction per stack.
  • ItemPassive_Unique_Gem_005U_x1 - All enemies you poison take [{VALUE1}*100]% increased damage from all sources.
  • ItemPassive_Unique_Gem_004U_x1 - While under the effect of the mini-Conduit, gain [{VALUE1}*100] increased movement speed.
  • ItemPassive_Unique_Gem_006U_x1 - Gain Blood Frenzy, granting you [{VALUE1}*100]% increased Attack Speed for each bleeding enemy within 20 yards.
  • ItemPassive_Unique_Gem_007U_x1 - Periodically smite a nearby enemy.
  • ItemPassive_Unique_Gem_009U_x1 - Heal for [{VALUE1}*100]% of maximum life when hit by control-impairing effect.
  • ItemPassive_Unique_Gem_011U_x1 - [{VALUE1}*100]% chance on kill to clear all staggered damage.
  • ItemPassive_Unique_Gem_012U_x1 - [{VALUE1}*100]% chance on hit to Stun the enemy for 1 second.
  • ItemPassive_Unique_Gem_014U_x1 - Gain [{VALUE1}*100]% increased movement speed for 3 seconds after picking up gold.
  • ItemPassive_Unique_Gem_015U_x1 -Gain1% increased Armor for every stack.
  • ItemPassive_Unique_Ring_789_x1 - Gain the Heavenly Strength passive.
  • ItemPassive_Unique_Ring_791_x1 - Gain the Indestructible passive.
  • ItemPassive_Unique_Ring_790_x1 - Gain the Hold Your Ground passive.
  • ItemPassive_Unique_Ring_793_x1 - Gain the Insurmountable passive.
  • ItemPassive_Unique_Ring_792_x1 - Gain the Vigilant passive.
  • ItemPassive_Unique_Ring_794_x1 - Gain the Long Arm of the Law passive.
  • ItemPassive_Unique_Ring_795_x1 - Gain the Wrathful passive.
  • ItemPassive_Unique_Ring_796_x1 - Gain the Iron Maiden passive.
  • ItemPassive_Unique_Ring_797_x1 - Gain the Finery passive.
  • ItemPassive_Unique_Ring_798_x1 - Gain the Holy Cause passive.
  • ItemPassive_Unique_Ring_799_x1 - Gain the Lord Commander passive.
  • ItemPassive_Unique_Ring_800_x1 - Gain the Blunt passive.
  • ItemPassive_Unique_Ring_801_x1 - Gain the Towering Shield passive.
  • ItemPassive_Unique_Ring_802_x1 - Gain the Righteousness passive.
  • ItemPassive_Unique_Ring_803_x1 - Gain the Renewal passive.
  • ItemPassive_Unique_Ring_804_x1 - Gain the Divine Fortress passive.
  • ItemPassive_Unique_Ring_805_x1 - Gain the Fervor passive.
  • ItemPassive_Unique_Ring_806_x1 - Gain the Fanaticism passive.
  • ItemPassive_Unique_Ring_807_x1 - Gain the Thrill of the Hunt passive.
  • ItemPassive_Unique_Ring_808_x1 - Gain the Tactical Advantage passive.
  • ItemPassive_Unique_Ring_817_x1 - Gain the Perfectionist passive.
  • ItemPassive_Unique_Ring_818_x1 - Gain the Custom Engineering passive.
  • ItemPassive_Unique_Ring_819_x1 - Gain the Grenadier passive.
  • ItemPassive_Unique_Ring_820_x1 - Gain the Sharpshooter passive.
  • ItemPassive_Unique_Ring_821_x1 - Gain the Ballistics passive.
  • ItemPassive_Unique_Ring_822_x1 - Gain the Ambush passive.
  • ItemPassive_Unique_Ring_823_x1 - Gain the Awareness passive.
  • ItemPassive_Unique_Ring_824_x1 - Gain the Single Out passive.
  • ItemPassive_Unique_Ring_809_x1 - Gain the Vengeance passive.
  • ItemPassive_Unique_Ring_810_x1 - Gain the Steady Aim passive.
  • ItemPassive_Unique_Ring_811_x1 - Gain the Cull the Weak passive.
  • ItemPassive_Unique_Ring_812_x1 - Gain the Night Stalker passive.
  • ItemPassive_Unique_Ring_813_x1 - Gain the Brooding passive.
  • ItemPassive_Unique_Ring_814_x1 - Gain the Hot Pursuit passive.
  • ItemPassive_Unique_Ring_815_x1 - Gain the Archery passive.
  • ItemPassive_Unique_Ring_816_x1 - Gain the Numbing Traps passive.
  • ItemPassive_Unique_Ring_825_x1 - Gain the Resolve passive.
  • ItemPassive_Unique_Ring_826_x1 - Gain the Fleet Footed passive.
  • ItemPassive_Unique_Ring_834_x1 - Gain the Beacon of Ytar passive.
  • ItemPassive_Unique_Ring_835_x1 - Gain the Guiding Light passive.
  • ItemPassive_Unique_Ring_836_x1 - Gain the One With Everything passive.
  • ItemPassive_Unique_Ring_837_x1 - Gain the Combination Strike passive.
  • ItemPassive_Unique_Ring_838_x1 - Gain the Near Death Experience passive.
  • ItemPassive_Unique_Ring_839_x1 - Gain the Mythic Rhythm passive.
  • ItemPassive_Unique_Ring_840_x1 - Gain the Momentum passive.
  • ItemPassive_Unique_Ring_841_x1 - Gain the Unity passive.
  • ItemPassive_Unique_Ring_827_x1 - Gain the Exalted Soul passive.
  • ItemPassive_Unique_Ring_828_x1 - Gain the Transcendence passive.
  • ItemPassive_Unique_Ring_829_x1 - Gain the Chant of Resonance passive.
  • ItemPassive_Unique_Ring_830_x1 - Gain the Seize the Initiative passive.
  • ItemPassive_Unique_Ring_831_x1 - Gain the The Guardians Path passive.
  • ItemPassive_Unique_Ring_832_x1 - Gain the Sixth Sense passive.
  • ItemPassive_Unique_Ring_833_x1 - Gain the Pacifism passive.
  • ItemPassive_Unique_Ring_842_x1 - Gain the Jungle Fortitude passive.
  • ItemPassive_Unique_Ring_843_x1 - Gain the Circle of Life passive.
  • ItemPassive_Unique_Ring_852_x1 - Gain the Rush of Essence passive.
  • ItemPassive_Unique_Ring_853_x1 - Gain the Vision Quest passive.
  • ItemPassive_Unique_Ring_854_x1 - Gain the Fierce Loyalty passive.
  • ItemPassive_Unique_Ring_855_x1 - Gain the Grave Injustice passive.
  • ItemPassive_Unique_Ring_856_x1 - Gain the Tribal Rites passive.
  • ItemPassive_Unique_Ring_857_x1 -Gain the Creeping Death passive.
  • ItemPassive_Unique_Ring_858_x1 - Gain the Physical Attunement passive.
  • ItemPassive_Unique_Ring_859_x1 - Gain the Midnight Feast passive.
  • ItemPassive_Unique_Ring_844_x1 - Gain the Spiritual Attunment passive.
  • ItemPassive_Unique_Ring_845_x1 - Gain the Gruesome Feast passive.
  • ItemPassive_Unique_Ring_846_x1 - Gain the Blood Ritual passive.
  • ItemPassive_Unique_Ring_847_x1 - Gain the Bad Medicine passive.
  • ItemPassive_Unique_Ring_848_x1 - Gain the Zombie Handler passive.
  • ItemPassive_Unique_Ring_849_x1 - Gain the Pierce the Veil passive.
  • ItemPassive_Unique_Ring_850_x1 - Gain the Spirit Vessel passive.
  • ItemPassive_Unique_Ring_851_x1 - Gain the Fetish Sycophants passive.
  • ItemPassive_Unique_Ring_860_x1 - Gain the Arcane Aegis passive.
  • ItemPassive_Unique_Ring_861_x1 - Gain the Glass Cannon passive.
  • ItemPassive_Unique_Ring_870_x1 -: Gain the Arcane Dynamo passive.
  • ItemPassive_Unique_Ring_871_x1 - Gain the Unstable Anomaly passive.
  • ItemPassive_Unique_Ring_872_x1 - Gain the Paralysis passive.
  • ItemPassive_Unique_Ring_873_x1 - Gain the Unwavering Will passive.
  • ItemPassive_Unique_Ring_874_x1 - Gain the Conflagration passive.
  • ItemPassive_Unique_Ring_875_x1 - Gain the Audacity passive.
  • ItemPassive_Unique_Ring_876_x1 - Gain the Temporal Flux passive.
  • ItemPassive_Unique_Ring_877_x1 - Gain the Elemental Exposure passive.
  • ItemPassive_Unique_Ring_862_x1 - Gain the Prodigy passive.
  • ItemPassive_Unique_Ring_863_x1 - Gain the Astral Presence passive.
  • ItemPassive_Unique_Ring_864_x1 - Gain the Illusionist passive.
  • ItemPassive_Unique_Ring_865_x1 - Gain the Cold Blooded passive.
  • ItemPassive_Unique_Ring_866_x1 - Gain the Galvanizing Ward passive.
  • ItemPassive_Unique_Ring_867_x1 - Gain the Power Hungry passive.
  • ItemPassive_Unique_Ring_868_x1 - Gain the Blur passive.
  • ItemPassive_Unique_Ring_869_x1 - Gain the Evocation passive.
 
Novi Stringovi i Achievementi

2DUIAchievementIcons p1
2DUIAchievementIcons p1 1d3 whats new patch21

Ovu su samo par informacija, medjutim ima ih mnogo u fajllvima.
  • Unique Gemovi!
  • Encounter sa Greed!
  • Dosta stvari imaćete da uradite u toku Sezone
  • Josh Mosqueira je napokon dobio svog moba!
  • Izgleda da je nagrada za 500 Season Achievment poena Dye!
  • Izgleda da nećete moći da promenit opremu ili skill dok ste u Greater Riftu
Originally Posted by AdriaCraft
New Achievements and Achievement Changes
  • Kill_Greed_Collect_Gold_Description_Tag - Collect 500,000 gold during the Greed encounter.
  • X1_Greed_Challenges_Description_Tag_1 - Complete the Greed challenge achievements listed below.
  • JMosq_Description_Tag - Kill the Westmarch Brute, Josh Mosqueira.
  • Level_70_Title_Tag_3 - PH Banner Shape
  • Level_70_Description_Tag_3 - Get 100 Season Achievement Points.
  • Level_70_Title_Tag_4 - PH Banner Pattern
  • Level_70_Description_Tag_4 - Get 200 Season Achievement Points.
  • Level_70_Title_Tag_5 - PH Banner Sigil Accent
  • Level_70_Description_Tag_5 - Get 300 Season Achievement Points.
  • Level_70_Title_Tag_6 - PH Banner Sigil
  • Level_70_Description_Tag_6 - Get 400 Season Achievement Points
  • Level_70_Title_Tag_7 - PH Dye
  • Level_70_Description_Tag_7 - Get 500 Season Achievement Points.
  • TieredRift_Conquest_Description_Tag - Reach Tiered Rift Level 30.
  • TieredRift_Conquest_Criteria_1 - FinishLootRunWithin15Minutes Criteria 1
  • Kill_Skeleton_King_Multiple_SeasonOnly_Description_Tag - Kill the Skeleton King 50 times in the Season.
  • Kill_Butcher_Multiple_SeasonOnly_Description_Tag - Kill the Butcher 50 times in the Season.
  • Kill_Maghda_Multiple_SeasonOnly_Description_Tag - Kill Maghda 50 times in the Season.
  • Kill_ZK_Multiple_SeasonOnly_Description_Tag - Kill Zoltun Kulle 75 times in the Season.
  • Kill_Belial_Multiple_SeasonOnly_Description_Tag - Kill Belial 50 times in the Season.
  • Kill_Ghom_Multiple_SeasonOnly_Description_Tag - Kill Ghom 50 times in the Season.
  • Kill_Siegebreaker_Multiple_SeasonOnly_Description_Tag - Kill the Siegebreaker Assault Beast 50 times in the Season.
  • Kill_Cydaea_Multiple_SeasonOnly_Description_Tag - Kill Cydaea 25 times in the Season.
  • Kill_Azmodan_Multiple_SeasonOnly_Description_Tag - Kill Azmodan 50 times in the Season.
  • Kill_Iskatu_Multiple_SeasonOnly_Description_Tag - Kill Iskatu 75 times in the Season.
  • Kill_Rakanoth_Multiple_SeasonOnly_Description_Tag - Kill Rakanoth 50 times in the Season.
  • Kill_Izual_Multiple_SeasonOnly_Description_Tag - Kill Izual 50 times in the Season.
  • Kill_Diablo_Multiple_SeasonOnly_Description_Tag - Kill Diablo 25 times in the Season.
  • Kill_Urzael_Multiple_SeasonOnly_Description_Tag - Kill Urzael 50 times in the Season.
  • Kill_Adria_Multiple_SeasonOnly_Description_Tag - Kill Adria 50 times in the Season.
  • Kill_Malthael_Multiple_SeasonOnly_Description_Tag - Kill Malthael 25 times in the Season.
  • Kill_Skeletons_ActI_SeasonOnly_Description_Tag - Kill 1,000 Skeletons in Act I in the Season.
  • Kill_Spiders_ActI_SeasonOnly_Description_Tag - Kill 1,000 Spiders in Act I in the Season.
  • Kill_Triune_ActI_SeasonOnly_Description_Tag - Kill 1,000 Triune in Act I in the Season.
  • Kill_Fallen_ActII_SeasonOnly_Description_Tag - Kill 1,000 Fallen in Act II in the Season.
  • Kill_Lacuni_ActII_SeasonOnly_Description_Tag - Kill 500 Lacuni in Act II in the Season.
  • Kill_Snakemen_ActII_SeasonOnly_Description_Tag - Kill 500 Snakemen in Act II in the Season.
  • Kill_BloodClan_ActIII_SeasonOnly_Description_Tag - Kill 1,000 Blood Clan in Act III in the Season.
  • Kill_Undead_ActIII_SeasonOnly_Description_Tag - Kill 1,000 Undead in Act III in the Season.
  • Kill_Demons_ActIV_SeasonOnly_Description_Tag - Kill 3,000 Demons in Act IV in the Season.
  • Kill_Reapers_ActV_SeasonOnly_Description_Tag - Kill 1,000 Reapers in Act V in the Season.
  • Kill_AncientBeasts_ActV_SeasonOnly_Description_Tag - Kill 1,000 Ancient Beasts in Act V in the Season.
  • Kill_Undead_ActV_SeasonOnly_Description_Tag - Kill 1,000 Undead in Act V in the Season.
  • Complete_ActI_Bounties_SeasonOnly0Bounties_Description_Tag - Complete 100 Act I Bounties.
  • Complete_ActII_Bounties_SeasonOnly0Bounties_Description_Tag - Complete 100 Act II Bounties.
  • Complete_ActIII_Bounties_SeasonOnly0Bounties_Description_Tag - Complete 100 Act III Bounties.
  • Complete_ActIV_Bounties_SeasonOnly0Bounties_Description_Tag - Complete 100 Act IV Bounties.
  • omplete_ActV_Bounties_SeasonOnly0Bounties_Description_Tag - Complete 100 Act V Bounties.
  • Paragon_10_Season_Only_Description_Tag - Reach Paragon level 10 in the Season.
  • Paragon_10_Season_Only_Description_Tag_1 - Reach Paragon level 25 in the Season.
  • Paragon_10_Season_Only_Description_Tag_3 - Reach Paragon level 100 in the Season.
  • Kill125000MonstersLootRuns_Description_Tag - Kill 250,000 monsters while in Nephalem Rifts. 
  • Kill250000MonstersLootRuns_Description_Tag - Kill 500,000 monsters while in Nephalem Rifts. 
  • Kill500000MonstersLootRuns_Description_Tag - Kill 750,000 monsters while in Nephalem Rifts. 
  • Kill2500000MonstersLootRuns_Description_Tag - Kill 1,000,000 monsters while in Nephalem Rifts.
  • Complete500Bounties_Description_Tag - Complete 2,500 Bounties. 
  • Complete1000Bounties_Description_Tag - Complete 5,000 Bounties.
  • Complete2500Bounties_Description_Tag - Complete 7,500 Bounties. 
  • Complete5000Bounties_Description_Tag - Complete 10,000 Bounties.
  • Acts_I_-_V_Speed_Run_Conquest_Description_Tag_2 Complete Acts I through V at max level in under 1 hour.
  • Acts_I_-_V_Speed_Run_Hardcore_Conquest_Description_Tag_2 - Complete Acts I through V at max level in under 1 hour in Hardcore mode.
  • Kill_Malthael_T6_Conquest_Description_Tag - Kill Malthael at max level on Torment VI.
  • Kill_Malthael_Hardcore_T6_Conquest_Description_Tag - Kill Malthael at max level on Torment VI in Hardcore mode.
Errors.txt
  • Skills_CantChangeWhileInBossEncounterYou cannot change your Skills while fighting a boss.
  • BannerPlayerIsInTieredLootRun - Unable to teleport because the target player is in a Greater Rift.
  • NephalemRiftWarning_PlayerNeedsTieredKey - A Greater Rift Keystone is needed to enter a Greater Rift.
  • NephalemRiftWarning_PlayerDeclined - Someone has declined entering the Greater Rift. It has been canceled
  • NephalemRiftWarning_TieredRiftAlreadyStarted - You can't join a Greater Rift once it has already started.
  • Skills_CantChangeWhileInTieredRift - You cannot change your Skills while in a Greater Rift.
  • ItemsCannotBeMovedInTieredRift - You cannot change your Equipment while in a Greater Rift.
  • ItemNotUpgradeableJewel - That item is not an upgradeable jewel.
  • JewelUpgradeAlreadyUsed - Urshi cannot grant any more jewel upgrades.
  • EquipItemSocketUniqueEquipped - You cannot equip an item with an already equipped legendary jewel.
Items.txt - Legendary Gems!
  • CraftingPlan_Jeweler_12_Legendary_Hellfire_Amulet_x1 - Design: Hellfire Amulet
  • Unique_Gem_001_x1 - Gem of Damage after Elite Pack
  • Unique_Gem_002_x1 - Gem of Increased Damage Against CCed Enemies
  • Unique_Gem_003_x1 - Gem of Reduced Level Requirement
  • Unique_Gem_004_x1 - Gem of Mini-Conduit
  • Unique_Gem_005_x1 - Gem of Poison DoT Debuff
  • Unique_Gem_006_x1 - Gem of Deep Wounds
  • Unique_Gem_007_x1 - Gem of Holy Smite
  • Unique_Gem_008_x1 - Gem of Increased Attack Speed
  • Unique_Gem_009_x1 - Gem of Damage Reduction while CCed
  • Unique_Gem_010_x1 - Gem of Pet Crit Chance
  • Unique_Gem_011_x1 - Gem of Stagger Damage
  • Unique_Gem_012_x1 - Gem of Steady Aim
  • Unique_Gem_013_x1 - Gem of Primary Skill Hit Harder
  • Unique_Gem_014_x1 - Gem of Goldsplosion
  • Unique_Gem_015_x1 - Gem of Increased Damage after Spending Resource
  • Consumable_Add_Sockets_1 - Ramaladni's Gift
  • HealthPotionLegendary_07 - Bottomless Potion of Rejuvenation
  • Unique_Ring_Promo_01_x1 - Signet Ring of the Blizzard
  • Unique_Shoulder_Promo_01_x1 - Infernal Pauldrons
  • x1_Amulet_norm_unique_25 - Hellfire Amulet
  • X1_Boots_norm_promo_03 - Footfalls of the Forbidden Lands
  • X1_chestArmor_norm_promo_03 - Heart of the Titans
  • X1_Gloves_norm_promo_03 - Grips of Perilous Ascent
  • X1_Helm_norm_promo_03 - Guardian Facade
  • X1_pants_norm_promo_03 - Legs of the Sealed Valley
  • X1_PromoTransmogPlan_03 - Guardian Facade
  • X1_shoulderPads_norm_promo_03 - Burdens of the Brave Survivor
Bnet_Achievements.txt
  • CareerTab - Career
  • SeasonTab - Season
  • RewardTypeItemTransmog - Item Transmogrify
BuffTooltips.txt
  • ItemPassive_Unique_Gem_001_x1_1Gem Name
  • ItemPassive_Unique_Gem_001_x1_1_desc - Increased damage.
Bnet_HeroCreate.txt
  • SeasonalHeroText - Participating in a Season gives you the opportunity to reap exclusive rewards.
  • Seasonal Heroes start completely fresh and can only play with other Seasonal Heroes. You will not be able to use Non-Seasonal items in your stash, you will start at 0 Gold, and you will have to retrain your Artisans.
  • SeasonalHeroTitle - A New Start
  • SeasonalHardcoreHeroTitle - Permanent Death Seasonal
  • SeasonalHardcoreHeroTextSeasonal Hardcore description here
Bnet_LeaderBoards.txt
  • TieredRiftsTab - Greater Rifts
  • SeasonAchievementsTab - Season Achievements
  • ConquestsTab - Conquests
  • SeasonTab - Season
  • SeasonHardcoreTab - Season Hardcore
  • NonSeasonTab - Normal
  • NonSeasonHardcoreTab - Hardcore
  • FilterSoloBarbarian - Solo Barbarian
  • FilterSoloCrusader - Solo Crusader
  • FilterSoloDemonHunter - Solo Demon Hunter
  • FilterSoloMonk - Solo Monk
  • FilterSoloWitchDoctor - Solo Witch Doctor
  • FilterSoloWizard - Solo Wizard
  • FilterTwoPlayers - 2 Players
  • FilterThreePlayers - 3 Players
  • FilterFourPlayers - 4 Players
  • FilterClan - Clan
  • FilterFriends - Friends
  • TieredRiftScore - Tier {s1} / {s2}
  • PageTitle - Leaderboards
  • TierTitle - Tier
  • TimeTitle - Time Spent
  • NameTitle - Name
  • RankTitle - Rank
  • DateTitle - Date
  • AchievementTitle - Achievement Score
  • LeaderBoardPlayerNameFormated - {s1} {s2}
  • TierNumber - Tier {s1}
  • FormattedDateServerTime - {s1} Server Time
  • BestTierTime - Tier {s1} / {s2}
  • AchievementScoreValu - Achievement Score : {s1}
  • LastUpdatedTime - Last Updated : {s1} ago
  • LastUpdatedTimeNow - Last Updated : Now
  • ConquestNotUnlocked - Conquest Not Unlocked
  • BroadcastConquestSeasonFirst - Region First! {s1} has unlocked {s2}.
  • WebsiteColumnCompletedTime - Completed
  • WebsiteColumnRiftLevel - Level
  • WebsiteColumnRiftTime - Completion time
  • WebsiteColumnAchievementPoints - Points
  • WebsiteTitleRiftSoloBarbarian - Barbarian Tiered Rift Times
  • WebsiteTitleRiftSoloCrusader - Crusader Tiered Rift Times
  • WebsiteTitleRiftSoloDemonHunter - Demon Hunter Tiered Rift Times
  • WebsiteTitleRiftSoloMonk - Monk Tiered Rift Times
  • WebsiteTitleRiftSoloWitchDoctor - Witch Doctor Tiered Rift Times
  • WebsiteTitleRiftSoloWizard -Wizard Tiered Rift Times
  • WebsiteTitleRiftTeam2 - 2 Player Tiered Rift Times
  • WebsiteTitleRiftTeam3 - 3 Player Tiered Rift Times
  • WebsiteTitleRiftTeam4 - 4 Player Tiered Rift Times
  • WebsiteTitleRiftSoloBarbarianHC - Barbarian Tiered Rift Times (hardcore)
  • WebsiteTitleRiftSoloCrusaderHC - Crusader Tiered Rift Times (hardcore)
  • WebsiteTitleRiftSoloDemonHunterHC - Demon Hunter Tiered Rift Times (hardcore)
  • WebsiteTitleRiftSoloMonkHC - Monk Tiered Rift Times (hardcore)
  • WebsiteTitleRiftSoloWitchDoctorHC - Witch Doctor Tiered Rift Times (hardcore)
  • WebsiteTitleRiftSoloWizardHC - Wizard Tiered Rift Times (hardcore)
  • WebsiteTitleRiftTeam2HC - 2 Player Tiered Rift Times (hardcore)
  • WebsiteTitleRiftTeam3HC - 3 Player Tiered Rift Times (hardcore)
  • WebsiteTitleRiftTeam4HC - 4 Player Tiered Rift Times (hardcore)
  • WebsiteTitleSeasonalAchievementPoints - Seasonal Achievement Points
  • WebsiteColumnRank - Rank
  • WebsiteColumnBattleTag - BattleTag™
  • RankLabel - Rank {s1}
  • SoloLeaderboardLabel - Solo {s1} Leaderboard
  • TwoPlayerLeaderboardLabel - 2 Player Leaderboard
  • ThreePlayerLeaderboardLabel - 3 Player Leaderboard
  • FourPlayerLeaderboardLabel - 4 Player Leaderboard
LevelAreaNames.txt
  • x1_TreasureGoblin_ATreasure Realm
  • p1_TreasureRealm - Treasure Realm
  • p1_TreasureRealm_Greed - Grand Vault of the Realm
 MonsterFlavors.txt
  • p1_GreedBaroness of the Treasure Realm
  • p1_TreasureTrooper_A_Unique_01 - Greed is Good
  • p1_TreasureTrooper_A_Unique_02 - Golden Touch
  • p1_TreasureTrooper_A_Unique_03 - Etherweigh
  • p1_TreasureTrooper_A_Unique_04 - Haunted by Seasonal Ghosts
  • p1_TreasureTrooper_A_Unique_05 - Avaricious Hoarder
  • p1_TreasureTrooper_A_Unique_06 - Forbidden Knowledge
  • p1_TreasureTrooper_A_Unique_07 - Always Pays his Debts
  • p1_TreasureTrooper_A_Unique_08 - The Older One
  • p1_TreasureTrooper_A_Unique_09 - The Younger One
  • p1_TreasureTrooper_A_Unique_10 - The Commodore
  • p1_TreasureTrooper_A_Unique_11 - Pyramid Builder
  • p1_TreasureTrooper_A_Unique_12 - Has Oddjob
  • p1_TreasureTrooper_A_Unique_13 - Rich as Myself
  • p1_TreasureTrooper_A_Unique_14 - Hereditary Fortune
  • p1_TreasureTrooper_A_Unique_15 - Ponzi the Younger

Artcraft - Champion of Stormwind - Novi Human Male Model

Blizzard je objavio novi Artcraft gde nam predstavlja novog Human Male Modela!
Originally Posted by Blizzard (Source)
HumanMaleArtcraft01.jpg

Welcome to another Artcraft! I’m Chris Robinson, art director on WoW, and today we’re keeping it short and sweet with a reveal of the updated male Human model. As with the previous model redesigns, our goal here was to honor the silhouette and style of the original, while increasing fidelity and fixing some of the big issues we’d identified. The male Human has long been a source of criticism from some of you for his odd proportions and face geometry. We’ve taken great care to ensure we’re not changing so much that he looks completely unlike anything you’d expect, while also correcting some of the more glaring problems. We hope you enjoy the results!

HumanMaleArtcraft02.jpg

 

On a slightly separate topic: I wanted to give you a quick heads up that we’re expecting some in-progress models to be hitting the Warlords of Draenor alpha test soon. While these will give you an early look at some of the models, please be aware that they aren’t finished yet. We’ll be presenting final high-quality model captures in future Artcrafts, so stay tuned!

HumanMaleArtcraft03.jpg

Diablo III PTR Patch 2.1 Zvanične Informacije

Blizzard je objavio zvanične PTR 2.1 Informacije.
Originally Posted by Blizzard (Source)
2IS5KHGXYI6F1403660023009

Below you'll find the preliminary PTR patch notes for patch 2.1.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.1.0 - v2.1.0.25014

To provide feedback on patch 2.1.0, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the the PTR Bug Report forum.
For additional information about the PTR, click here.

Table of Contents:

PATCH FEATURES

New Feature: Seasons
Seasons are an optional, recurring game mode that offers players the opportunity to periodically start fresh, leveling Normal or Hardcore characters from scratch without gold, resources, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal characters will have their own shared stash and artisan progression as well. Any items, gold, or Paragon experience earned during a Season will be rolled over to a player's non-Seasonal characters once the Season concludes. Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will be tracked in our new Leaderboard system.  To learn more about Seasons,click here.  Please note that Seasons are not yet available for testing on the PTR. This feature will be enabled at a later date.  New Feature: Greater Rifts
Formerly referred to as Tiered Rifts, Greater Rifts are a special type of timed Nephalem Rift. There are an infinite number of Greater Rift levels, and each Greater Rift level will be progressively more difficult than the last.  Completing a Greater Rift within its alloted time will allow players to progress to the next level (and if your time is exceptionally good, you may even skip multiple levels at once). Players can continue progressing through Greater Rift levels so along as they complete the Rift before its timer expires. Once a timer expires, players will reach the end of their current Greater Rift journey and their best results will be tracked in our new Leaderboard system.  To learn more about Greater Rifts, click here.  New Feature: Leaderboards
With the addition of Seasons and Greater Rifts, we want to provide players with a way to measure their progress within each of those environments. To do so, we've created Leaderboards.  Leaderboards will track a variety of competitive player data including Greater Rifts clear times, Seasonal achievement point totals, and Seasonal Conquest completion ranking across several different game styles. Designed to be informative and detailed, Leaderboards will also allow you to compare your progress to that of players within your gameplay region, on your friends list, and in your clan roster. To learn more about Leaderboards, click here.  New Feature: The Cesspools
In patch 2.1.0 and moving forward, players will now have a chance to spawn a new level environement while in a Nephalem Rift or Greater Rift: The Cesspools.   Originally designed as the sewers of Westmarch, we weren't quite able to include the Cesspools in the list of playable environments in Reaper of Souls by the time the expansion launched. Still, we loved the look and feel of this festering, dank underworld and have spent some time polishing it up for use in Nephalem Rifts and Greater Rifts. We hope you enjoy this new randomized landscape! To learn more about the Cesspools, click here.  Return to Top

GENERAL

  • An additional Stash Tab is now available for all players with Reaper of Souls
  • Players will now be disconnected from Diablo III upon being inactive for 30 minutes while outside of a game
  • Healing Changes
    • The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15%
    • The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15%
    • The amount of Life Regeneration and Life On Hit granted by items has been increased
      • These changes apply to all items from level 1 to 70
      • These changes are retroactive and will apply to existing gear
Return to Top

CLASSES

  • Made a number of improvements to the AI of several pets:
    • Pets that belong to other players will now be less visible
    • Fixed a number of issues which could sometimes cause pets to not attack a nearby enemy or stand still and stop attacking the enemy they were currently attacking
      • Pets affected by these improvements include:
        • Call of the Ancients
        • Companion
        • Fetish Army
        • Gargantuan
        • Mystic Ally
        • Phalanx
        • Zombie Dogs
  • Barbarian
    • Active Skills
      • Call of the Ancients
        • Ancients should now more reliably hit moving targets
        • Korlic's Furious Charge ability now deals damage to enemies he passes through
        • Mawdawc's Seismic Slam ability now has a small knock up effect instead of the knock back
        • Skill Rune - Duty to the Clan
          • Has been redesigned
            • Enemies hit are now chilled reducing Movement Speed by 30% for 2 seconds
            • Chilled enemies have a 10% increased chance to be critically hit
          • Damage type changed from Physical to Cold
        • Bug Fixes
          • Fixed an issue that could sometimes cause the ancients to never use their bonus abilities
          • Fixed an issue that allowed the Ancients to snapshot attack speed when summoned
      • Cleave
        • Damage area has been increased from 120 to 180 degrees to more closely match the visual
        • Skill Rune - Gathering Storm
          • Has been redesigned
            • Now Chills all enemies hit and causes them to take 10% increased damage from all sources for 3 seconds
          • Damage type changed from Physical to Cold
      • Earthquake
        • Weapon damage increased from 2600% to 4200%
        • Skill Rune - Giant's Stride
          • Secondary tremor weapon damage increased from 160% to 200%
        • Skill Rune - Molten Fury
          • Weapon damage increased from 4500% to 5100%
      • Furious Charge
        • Weapon damage increased from 360% to 540%
        • Skill Rune - Battering Ram
          • Weapon damage increased from 760% to 900%
        • Skill Rune - Bull Rush
          • The stun has been replaced with a freeze
          • Damage type changed from Physical to Cold
        • Skill Rune - Dreadnought
          • Damage type changed from Physical to Lightning
      • Ignore Pain
        • Now grants immunity to all crowd control effects while active
        • Skill Rune - Bravado
          • Has been redesigned
            • Now increases your run speed by 40% and knocks back enemies as you run
        • Skill Rune - Contempt for Weakness
          • Has been redesigned
            • Now instantly heals you for 35% of your maximum Life
      • Rend
        • Skill Rune - Mutilate
          • Has been redesigned
            • Now causes enemies Chilled by Rend to take 10% increased damage from all sources
      • Seismic Slam
        • Will now lock on to an enemy you targeted with your mouse if you hold down the button
      • Rend
        • Weapon damage increased from 1000% to 1100% over 5 seconds
        • Skill Rune - Lacerate
          • Damage type changed from Physical to Lightning
        • Skill Rune - Mutilate
          • Damage type changed from Physical to Cold
        • Skill Rune - Ravage
          • Damage type changed from Physical to Fire
      • Wrath of the Berserker
        • Skill Rune - Slaughter
          • Damage caused by this rune can now trigger procs
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  • Crusader
    • Active Skills
      • Phalanx
        • Avatar run speed increased from 100% to 200%
        • Skill Rune - Bowmen
          • Bug Fixes
            • Fixed an issue that caused the Bowmen to stop attacking when an enemy was in range, but out of line of sight
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  • Demon Hunter
    • Dexterity no longer grants Dodge chance
    • Dexterity now grants 1 Armor per point
    • Active Skills
      • Cluster Arrow
        • Skill Rune - Maelstrom
          • Tendril weapon damage increased from 220% to 450%
          • Damage type changed from Physical to Cold
        • Skill Rune - Shooting Stars
          • Rocket weapon damage increased from 400% to 600%
      • Companion
        • Skill Rune - Boar Companion
          • Now cleaves enemies in front of him
      • Entangling Shot
        • Skill Rune - Chain Gang
          • Damage type changed from Poison to Physical
      • Impale
        • Weapon damage increased from 620% to 750%
        • Skill Rune - Chemical Burn
          • Weapon damage increased from 220% to 500% over 2 seconds
        • Skill Rune - Grievous Wounds
          • Additional damage on Critical Hit increased from 130% to 330%
        • Skill Rune - Impact
          • Stun chance increased from 50% to 100%
        • Skill Rune - Overpenetration
          • Damage type changed from Poison to Cold
      • Multishot
        • Skill Rune - Arsenal
          • Rocket weapon damage increased from 160% to 300%
      • Preparation
        • Skill Rune - Punishment
          • The Discipline cost has been removed
          • Now has a 20 second cooldown
      • Rain of Vengeance
        • Weapon damage increased from 1250% to 1500% over 5 seconds
        • Skill Rune - Anathema
          • Weapon damage increased from 5400% to 5800% over 5 seconds
        • Skill Rune - Dark Cloud
          • Weapon damage increased from 2650% to 3500% over 8 seconds
        • Skill Rune - Flying Strike
          • Weapon damage increased from 3200% to 3800% over 5 seconds
          • Damage type changed from Physical to Cold
        • Skill Rune - Shade
          • Weapon damage increased from 2400% to 2800% over 5 seconds
        • Sill Rune - Stampede
          • Weapon damage increased from 4200% to 4600% over 6 seconds
      • Rapid Fire
        • Weapon damage increased from 525% to 685%
        • Skill Rune - Bombardment
          • Weapon damage increased from 465% to 545%
        • Skill Rune - High Velocity
          • Pierce chance increased from 40% to 50%
          • Damage type changed from Poison to Lightning
        • Skill Rune - Web Shot
          • Slow duration increased from 1 to 2 seconds
      • Sentry
        • Weapon damage increased from 200% to 280%
        • Skill Rune - Chain of Torment
          • Weapon damage increased from 240% to 300% per second
        • Skill Rune - Impaling Bolt
          • Damage type changed from Physical to Lightning
        • Skill Rune - Spitfire Turret
          • Weapon damage increased from 70% to 120%
      • Shadow Power
        • Skill Rune - Gloom
          • Damage reduction increased from 15% to 35%
        • Skill Rune - Well of Darkness
          • Cooldown reduced from 14 to 10 seconds
      • Smoke Screen
        • Skill Rune - Special Recipe
          • Cooldown has been removed
          • Now reduces the Discipline cost to 10
      • Spike Trap
        • Weapon damage increased from 250% to 340%
        • Skill Rune - Echoing Blast
          • Weapon damage increased from 250% to 420% per explosion
        • Skill Rune - Lightning Rod
          • Weapon damage increased from 280% to 500%
        • Skill Rune - Long Fuse
          • Weapon damage increased from 300% to 520% per explosion
        • Skill Rune - Sticky Trap
          • Weapon damage increased from 680% to 800%
      • Strafe
        • Weapon damage increased from 400% to 575%
        • Skill Rune - Demolition
          • Weapon damage increased from 340% to 400%
        • Skill Rune - Emberstrafe
          • Weapon damage increased from 80% to 185% over 2 seconds
        • Skill Rune - Rocket Storm
          • Weapon damage increased from 90% to 110%
        • Skill Rune - Stinging Steel
          • Extra damage on Critical Hit increased from 130% to 140%
      • Vault
        • Skill Rune - Acrobatics
          • Cooldown reduced from 8 to 6 seconds
      • Vengeance
        • Skill Rune - From the Shadows
          • Damage type changed from Poison to Cold
    • Passive Skills
      • Awareness
        • Has been redesigned
          • Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life
            • This effect has a 60 second cooldown
      • Perfectionist
        • No longer increases your Life by 10%
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  • Monk
    • Dexterity no longer grants Dodge chance
    • Dexterity now grants 1 Armor per point
    • Active Skills
      • Crippling Wave
        • Weapon damage increased from 143% to 175%
        • Skill Rune - Mangle
          • Weapon damage increased from 216% to 265%
        • Skill Rune - Rising Tide
          • Spirit generated on Critical Hit increased from 4 to 6
        • Skill Rune - Tsunami
          • Every third hit now also Freezes enemies for 1.5 seconds
      • Cyclone Strike
        • Skill Rune - Wall of Wind
          • Has been redesigned
            • Now Freezes enemies for 1.5 seconds after pulling them in
      • Deadly Reach
        • Weapon damage increased from 109% to 120%
        • Skill Rune - Foresight
          • Buff duration increased from 3 to 5 seconds
        • Skill Rune - Keen Eye
          • Has been removed
          • New skill rune added: "Searing Grasp"
            • Increases weapon damage dealt to 200%
        • Skill Rune - Piercing Trident
          • Chance to knock enemies up on the third hit increased to 100%
        • Skill Rune - Scattered Blows
          • Third hit weapon damage increased from 156% to 185%
        • Skill Rune - Strike from Beyond
          • Has been redesigned
            • Now reduces the Spirit cost of your next Spirit spender by 8% for each enemy hit by the third hit
      • Exploding Palm
        • Weapon damage increased from 1179% to 1685% over 9 seconds
        • Skill Rune - Essence Burn
          • Weapon damage increased from 1623% to 2620% over 9 seconds
          • Weapon damage of the explosion DoT effect increased from 258% to 640% over 3 seconds
        • Skill Rune - Impending Doom
          • Weapon damage increased from 2149% to 3265% over 12 seconds
      • Fists of Thunder
        • First and second hit weapon damage increased from 122% to 255%
        • Third hit weapon damage increased from 183% to 510%
        • Skill Rune - Bounding Light
          • Weapon damage increased from 195% to 240%
        • Skill Rune - Quickening
          • Spirit generated on Critical Hit increased from 4 to 6
        • Skill Rune - Static Charge
          • Additional weapon damage dealt to enemies affected by Static Charge increased from 125% to 180%
        • Skill Rune - Thunderclap
          • Shockwave weapon damage increased from 95% to 105%
        • Skill Rune - Wind Blast
          • Freeze duration increased from 1 to 2 seconds
      • Seven-Sided Strike
        • Significantly increased proc coefficient
        • Skill Rune - Fulminating Onslaught
          • Explosion weapon damage reduced from 977% to 877% per hit
          • Significantly increased proc coefficient
        • Skill Rune - Pandemonium
          • Has been redesigned
            • Now removes the Spirit cost and Freezes all enemies hit for 7 seconds
          • Significantly increased proc coefficient
          • Damage type changed from Physical to Cold
        • Skill Rune - Sudden Assault
          • Weapon damage increased from 6477% to 8285%
          • Damage type changed from Physical to Lightning
          • Significantly increased proc coefficient
        • Skill Rune - Sustained Attack
          • Cooldown reduced from 17 to 14 seconds
          • Significantly increased proc coefficient
      • Sweeping Wind
        • Weapon damage increased from 30% to 60% per stack
        • Skill Rune - Blade Storm
          • Weapon damage increased from 40% to 85% per stack
        • Skill Rune - Cyclone
          • Tornado weapon damage increased from 23% to 35%
        • Skill Rune - Master of Wind
          • Has been redesigned
            • Enemies damaged by Sweeping Wind for 3 consecutive seconds while the vortex is at 3 stacks will now be Frozen for 2 seconds
              • Enemies cannot be Frozen by Sweeping Wind more than once every 3 seconds
      • Tempest Rush
        • Weapon damage increased from 240% to 260
        • Skill Rune - Northern Breeze
          • Weapon damage increased from 285% to 310%
      • Wave of Light
        • Skill Rune - Numbing Light
          • Has been removed
          • New skill rune added: "Shattering Light"
            • Frozen targets have a 20% increased chance to be critically hit by Wave of Light
        • Skill Rune - Wall of Light
          • Now has a 40% chance to stun enemies
          • Removed knockback
      • Way of the Hundred Fists
        • Weapon damage increased from 192% to 220%
        • Removed the target cap on the third hit
        • Skill Rune - Hands of Lightning
          • Weapon damage increased from 429% to 490%
        • Skill Rune - Spirited Salvo
          • Has been removed
          • New skill rune added: "Assimilation"
            • Each enemy hit by the third hit increased your damage by 5%
        • Skill Rune - Windforce Flurry
          • Wave of wind weapon damage increased from 191% to 285%
    • Passive Skills
      • One With Everything
        • Has been removed
        • New passive added: "Harmony"
          • 30% of your single elemental resistances from items instead increases your resistance to all elements
      • Provocation
        • Has been removed
        • New passive added: "Determination"
          • Your damage is increased by 4% for each enemy within 12 yards of you up to a maximum of 20%
      • Relentless Assault
        • New passive skill
        • Available at Level 30
        • You deal 20% more damage to enemies that are Blind, Frozen, or Stunned
      • Seize the Initiative
        • Has been removed
        • Will be replaced by another passive skill in the future
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  • Witch Doctor
    • The collision boxes for the following pets have had their radii reduced
      • Zombie Dogs
      • Gargantuan
      • Fetishes
    • Active Skills
      • Corpse Spiders
        • Weapon damage increased from 324% to 576%
        • Skill Rune - Blazing Spiders
          • Weapon damage increased from 400% to 700%
        • Skill Rune - Leaping Spiders
          • Weapon damage increased from 383% to 646%
        • Skill Rune - Spider Queen
          • Weapon damage increased from 1575% to 2625%
      • Fetish Army
        • Skill Rune - Fetish Ambush
          • Damage type changed from Physical to Cold
      • Locust Swarm
        • Skill Rune - Devouring Swarm
          • Has been redesigned
            • Now grants 25 mana per second as long as the first enemy hit is still alive
          • Damage type changed from Poison to Cold
        • Skill Rune - Cloud of Insects
          • Damage type changed from Poison to Physical
      • Mass Confusion
        • Skill Rune - Devolution
          • Chance to summon a Zombie Dog reduced from 50% to 30%
      • Poison Dart
        • Skill Rune - Flaming Dart
          • Weapon damage increased from 425% to 565% over 4 seconds
      • Sacrifice
        • Has been redesigned
          • Now sacrifices a single dog at a time
          • The dog will now be thrown to you cursor location and detonates on impact
        • Weapon damage increased from 185% to 1090%
          • If you're wearing The Tall Man's Finger, the damage is tripled to 3270% weapon damage for sacrificing your dog
            • You do not gain additional damage if your giant dog represents more than 3 normal dogs
        • Skill Rune - Black Blood
          • Has been redesigned
            • Now stuns enemies in the impact area for 3 seconds
        • Skill Rune - Pride
          • Mana gained increased from 60 to 280 per dog
        • Skill Rune - For the Master
          • Has been redesigned
            • All your dogs will now be sacrificed in a single cast for 1090% weapon damage each
        • Skill Rune - Provoke the Pack
          • Has been redesigned
            • Now gain 20% increased damage for 5 seconds when you sacrifice a dog
              • This buff gains a stack with each cast and has a maximum of 10 stacks
      • Spirit Barrage
        • Skill Rune - Well of Souls
          • Damage type changed from Cold to Fire
    • Passive Skills
      • Circle of Life
        • Chance to summon a Zombie Dog has been reduced from 30% to 15%
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  • Wizard
    • Active Skills
      • Arcane Torrent
        • Now has an initial cost of 30 Arcane Power
        • Weapon damage increased from 573% to 670%
        • Skill Rune - Arcane Mines
          • Weapon damage increased from 688% to 825%
        • Skill Rune - Death Blossom
          • Weapon damage increased from 1452% to 1725%
      • Blizzard
        • Weapon damage increased from 807% to 910%
        • Skill Rune - Unrelenting Storm
          • Weapon damage increased from 1296% to 1360%
      • Disintegrate
        • Now has an initial cost of 30 Arcane Power
        • Weapon damage increased from 511% to 580%
        • Skill Rune - Entropy
          • Weapon damage increased from 649% to 745%
      • Energy Twister
        • Weapon damage increased from 1000% to 1525%
        • Skill Rune - Raging Storm
          • Weapon damage increased from 1935% to 3200%
      • Familiar
        • Weapon damage increased from 179% to 240%
      • Hydra
        • Weapon damage increased from 66% to 195%
        • Skill Rune - Arcane Hydra
          • Weapon damage increased from 111% to 245%
        • Skill Rune - Blazing Hydra
          • Weapon damage increased from 108% to 185% over 3 seconds
        • Skill Rune - Frost Hydra
          • Weapon damage increased from 108% to 275%
        • Skill Rune - Lightning Hydra
          • Weapon damage increased from 138% to 305%
        • Skill Rune - Mammoth Hydra
          • Weapon damage increased from 178% to 400%
      • Magic Missile
        • Weapon damage increased from 170% to 230%
        • Skill Rune - Charged Blast
          • Weapon damage increased from 240% to 325%
        • Skill Rune - Seeker
          • Weapon damage increased from 211% to 285%
      • Meteor
        • Molten fire weapon damage increased from 167% to 190% over 3 seconds
        • Skill Rune - Comet
          • Freezing mist weapon damage increased from 197% to 224% over 3 seconds
        • Skill Rune - Molten Impact
          • Molten fire weapon damage increased from 549% to 625% over 3 seconds
      • Ray of Frost
        • Now has an initial cost of 30 Arcane Power
        • Weapon damage increased from 510% to 605%
        • Skill Rune - Sleet Storm
          • Weapon damage increased from 375% to 455%
    • Passive Skills
      • Cold Blooded
        • Bug Fixes
          • Fixed an issue that could sometimes prevent skills from refreshing this skill when their Chilled duration was refreshed
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ITEMS

  • A new Legendary consumable has been added
    • Ramalandi's Gift
      • Use on an unsocketed item to add the maximum number of sockets that item type allows
  • Several existing Legendary items have been updated to include a unique Legendary power 
    • General
      • Depth Diggers
        • Legendary Power added
          • All resource generators deal 80-100% more damage
      • Kymbo's Gold
        • Legendary Power added
          • Picking up gold heals you for an amount equal to the gold that was picked up
            • Note: This power has not yet implemented
      • Sash of Knives
        • Legendary Power added
          • Chance on attack to throw a dagger at a nearby enemy for 275-350% weapon damage
    • Barbarian
      • Lamentation
        • Legendary Power added
          • Allows Rend to be applied twice
      • Bastion's Revered
        • Legendary Power added
          • Increases maximum number of Frenzy stacks to 10
    • Crusader
      • Angel Hair Braid
        • Legendary Power added
          • Allows Punish to gain the effect of all runes
      • Eternal Union
        • Legendary Power added
          • Increases the duration of all Phalanx Avatars by 200%
    • Demon Hunter
    • Note: Existing items will not be affected by these changes. Only new versions of the items will roll with the added Legendary power. 
  • Class-Specific Items
    • Crusader
      • Blade of Prophecy
        • The text on this item no longer improperly states that all enemies hit by Condemn will trigger another explosion
    • Demon Hunter
      • Embodiment of the Marauder
        • (6) Set Bonus
          • Fixed an issue that caused Hatred spenders cast by the Sentries to have a slower attack speed than intended
      • Natalya's Vengeance
        • (4) Set Bonus
          • Cooldown reduction increased from 1 to 2 seconds per kill
          • Now also triggers on assists
      • The Shadow's Mantle
        • (2) Set Bonus
          • Now, upon receiving fatal damage you instead automatically cast Smoke Screen and are healed to 25% Life
            • This effect may only occur once every 120 seconds
        • (4) Set Bonus
          • Has been redesigned
            • Now causes Shadow Power to last forever
    • Wizard
      • Firebird's Finery
        • (6) Set Bonus
          • Weapon damage increased from 300% to 2000% over 5 seconds
    • Several existing class-specific Legendary items have also been updated to include a unique Legendary power (please see above)
  • New Seasonal Legendaries
    • General
      • Bottomless Potion of Rejuvination
        • New Legendary Potion
        • Restores 15% of your primary resource when used below 25% Life
      • Krelm's Buff Belt
        • New Legendary Belt
        • Grants a 20% Movement Speed bonus
        • Taking damage causes you to lose this effect for 15 seconds
      • Krelm's Buff Bracers
        • New Legendary Bracers
        • Grant you immunity to Knockback and Stun effects
      • x1_FollowerItem_Legendary_03 (Name still TBD)
        • New Legendary Follower item
        • Equip on Follower: Reduces the cooldown of all Follower skills by 50%
    • Barbarian
      • Remorseless
        • New Legendary one-handed Mighty Weapon
        • Grants Hammer of the Ancients a 25-30% chance to summon an Ancient for 20 seconds
    • Crusader
      • Amazonian Parma
        • New Legendary Shield
        • Allows Phalanx to summon twice as many Avatars
        • Applies to all rune variants
      • P1_CruShield_norm_unique_01 (Name still TBD)
        • New Legendary Crusader Shield
        • Removes the cooldown of Condemn
        • Condemn now costs 40 Wrath
    • Demon Hunter
      • Leonine Bow of Hashir
        • New Legendary Bow
        • Grants Bola Shot a 15-20% chance on explosion to pull in all enemies within 24 yards
    • Monk
      • Alabaster Gloves
        • New Legendary Gloves
        • Increases the duration of Sweeping Wind to 1 minute
    • Witch Doctor
      • Seasonal Legendary not yet implemented
    • Wizard
      • p1_Wand_norm_unique_01 (Name still TBD)
        • New Wand
        • Removes the cooldown of Teleport
        • Teleport now costs 25 Arcane Power
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ACHIEVEMENTS

  • Bad Time to Be a Beast
    • Number of kills required has been reduced from 500,000 to 250,000
  • Bouncing from Bounty to Bounty
    • Number of bounties required has been reduced from 50,000 to 5,000
  • Bounty Hunter Extraordinaire
    • Number of bounties required has been reduced from 100,000 to 7,500
  • Bounteous Maximus
    • Number of bounties required has been reduced from 150,000 to 10,000
  • Death Death and More Death
    • Number of kills has been reduced from 2,500,000 to 750,000
  • The Million Monster Mortality
    • Has been renamed to "Killin' It"
    • Number of kills required has been reduced from 1,000,000 to 500,000
  • Some Hordes
    • Number of kills required has been reduced from 5,000,000 to 1,000,000
  • Splinter is Coming
    • Number of kills required has been reduced from 25,000 to 1,000
  • Ten Grand and Counting
    • Has been renamed to "Bountiful Bounties"
    • Number of bounties required has been reduced from 10,000 to 2,500
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ADVENTURE MODE

  • Bounties
    • The following Bounties have had their gold and XP reward values decreased:
      • Act I - Clear Khazra Den
      • Act II - Complete event: A Miner's Gold
      • Act III - Clear Cryder's Outpost
      • Act III - Clear Forward Barracks
      • Act IV - Clear Hell Rift level 2
      • Act V - Complete event: The Miser
  • Nephalem Rifts
    • The cost to open a Nephalem Rift has been reduced from 5 Rift Fragments (total) to 1 Rift Fragment (per player)
      • Each player must pay the 1 Rift Fragment cost in order to enter a Nephalem Rift
    • You can no longer click the Rift Obelisk to open a new rift while one is already open
    • Conduit Pylon duration reduced from 30 to 15 seconds only while in a Greater Rift
  • Bug Fixes
    • Fixed an issue that allowed the matchmaking system to place players in games with open rifts where the rift guardian has already been killed
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CRAFTING

  • Blacksmith 
    • The number of Magic materials required to craft Legendary and set Bracers has been reduced from 120 to 72
  • Mystic
    • When Transmogrifying an item with existing visual effects into a Legendary item, the original item's visual effects will no longer be displayed in addition to the Legendary item's visual effects
    • Torment-only Set items can now be restored to their original appearance after being transmogrified
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EVENTS

  • Infernal Machine
    • A new reward has been added: The Hellfire Amulet
      • New Legendary amulet
      • Will randomly roll a passive appropriate to your class
      • Available for purchase from Squirt in Act II for 5 million gold 
      • Requires the same materials to craft as the Hellfire Ring plus 10 additional Forgotten Souls
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MONSTERS

  • The Skeleton King will now drop the Leoric's Crown the first time you kill him from level 11 to level 65
  • Larvas will now also drop loot
  • Bug Fixes
    • Fixed an issue that could prevent some DoTs from dealing damage while Treasure Goblins were running
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USER INTERFACE

  • Character "Minis" have been added to Profiles
  • Added a text box to the friends list that will filter the list as you type
  • Filter settings on the Clan News pane will now be saved even if you log out
  • The Achievements drop down filter will now save your selection as long as you remain logged in
  • Holding down Shift when comparing items will now exclude bonuses provided by sockets from the comparison
  • Chat
    • Messages will now convert to a whisper after space is pressed when entering a player name
    • New messages will now prioritize your whisper targets if you are currently whispering someone
    • A new hotkey has been added to display the chat window
      • You can now force the chat window to be displayed by holding down the X key
  • Bug Fixes
    • Players will now properly be notified when the Party Leader changes the games difficulty setting
    • Fixed an issue that could sometimes prevent the last few monsters required to clear a bounty from displaying on the minimap
    • Fixed an issue preventing Paragon levels and portraits from displaying on the Heroes Profile tab for offline players
    • Fixed an issue causing Paragon portrait award toasts to pop up before a new portrait was actually earned
    • Fixed an issue that was improperly limiting Community news posts to a character limit that was lower than intended
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BUG FIXES

  • Fixed an issue that was causing frame rate to cap at 60 FPS with Vertical Sync enabled
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