Vaneras nam je napokon prosvetlila Leveling poboljšanja / izmene koje Blizzard ima da izbaci u 2.3 patch-u.
As many of you already know we've been working on changes designed to
improve various aspects of leveling for those making their way to level
60. These improvements, available in patch 2.3 will come in many forms
and should significantly contribute to a more fluid and enjoyable
leveling experience .
The first notable change was to simply reduce the amount of experience
needed each level by approximately 15% between levels 20 and 60. Please
note that when the patch is released, characters affected by this
change will remain at their current level percentage. For example, if a
character had exactly 50% of the current level's total experience
before this change went into effect, the character would still have
exactly 50% of the current level's total experience; only now fewer
points would be needed to level.
Questing plays a very large role in World of Warcraft, especially while
leveling and we felt that improvements to this front were necessary as
well. Experience gained for completing quests (on average) between
levels 30 and 60 is being increased. The increase becomes more
substantial as you make your way towards 60. Additionally, many outdoor
elite mobs will become non-elites, making many quests which were
previously too difficult or required a group much easier and offer the
same rewards (in some cases better!). A good example of this change
would be Stromgarde Keep in Arathi Highlands, which will become a solo
friendly environment when patch 2.3 goes live.
We've also added approximately 60 new quests in Dustwallow Marsh. This
should help players who find themselves lacking quests in the 30-40
range. The Steamwheedle Cartel is building the new town of Mudsprocket
in south-west Dustwallow Marsh, so you'll have to wait until
construction is complete to learn more about these changes.
We're making other improvements to pre-bc leveling dungeons that
players will likely find most agreeable. The level range for most every
dungeon is being adjusted so that there is a much smaller range between
the level of mobs found early in the dungeon to those found towards the
end. For example, Shadowfang Keep is currently designed for levels
18-25 which means that right now, players who are towards the bottom of
that range (18) will find it nearly impossible to complete the dungeon,
while players towards the top of the range (25) will find most of the
dungeon trivial. Using our new model (similar to what you'll notice
with Burning Crusade leveling dungeons), Shadowfang Keep is being
retuned for levels 18-21.
We also want to make running a leveling up dungeon more worth while. In
addition to increasing quest experience for dungeon quests, we're also
upgrading all pre-bc dungeon boss drops to blue quality items. Some
examples are listed below:
Robe of Evocation old: +3 Stamina, + 4 Intelligence
Robe of Evocation new: +4 Stamina, +5 Intelligence, and +5 Spell Critical Strike Rating
Smite's Reaver old: +2 Strength, +1 Stamina, +1 Spirit, 11.1 dps
Smite's Reaver new: +2 Strength, +3 Stamina, +2 Hit Rating, 14.5 dps
Robes of Arugal old: +3 Agility, +5 Stamina, +9 Intelligence, +10 Spirit
Robes of Arugal new: +3 Spirit, +5 Stamina, +9 Intelligence, +12 Spell Damage
As you can see there is much in-store for the next major content patch,
particularly a number of changes designed to benefit players who are
leveling a character. Though we've given you a few examples of the
things to come, we think everyone will pleasantly surprised when they
see the full extent of the changes discussed above.