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Author: ZeRoX Date: Thursday, 05 March 2015
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Author: rshipper Date: Thursday, 05 March 2015
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Author: rshipper Date: Thursday, 05 March 2015
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Author: Platin Date: Wednesday, 04 March 2015

Heroes of the Storm Beta - Patch 33684

Heroes of the Storm Closed Beta počinje Danas! Patch je dostupan da se skine preko clienta, a uskoro ćemo i zaigrati na serverima čim budu bili online.
Novi Heroj: Thrall
Thrall je novi heroj koji se pridružio Nexusu! U prilogu su informacije o heroju i skinovi.
Originally Posted by Blizzard (Source)

Thrall, Warchief of the Horde, has entered the Nexus and is now available for play! Read on for a brief overview of his abilities.

  • Abilities
    • Chain Lightning (Q)
      • Blast 3 enemies with lightning.
    • Feral Spirit (W)
      • Releases a fiery wolf spirit to burn enemies and root Heroes.
    • Windfury (E)
      • Increases attack and movement speed.
  • Trait
    • Frostwolf Resilience
      • Casting Abilities on enemies grant charges that Heal you.
  • Heroic Abilities
    • Earthquake (R)
      • Persistently slows enemies in a massive area.
    • Sundering (R)
      • Sunder the earth in a line, damaging and stunning enemies in its path.
Trhall Skinovi:
U prilogu su skinovi baznog modela Thralla, Hellhammer skin, i Master Skin.


Novi Battleground Sky Temple
Sky Temple battleground dodat je u map poolu!
Originally Posted by Blizzard 

Sky Temple, a brand new 3-lane Battleground, has been added to Heroes of the Storm and is now available for play in all game modes!

  • Temples at the center of each lane will activate after 90 seconds, and can be captured to fire devastating beams of energy at enemy Structures.
    • Beware! Once a Temple has been captured, its Guardians will rise and attempt to remove players by force. Defeat them to maintain control of an active Temple.
    • A Temple will cease firing shortly after all players have left its grounds, and can then be recaptured by either team. Be ready to fend off enemy players who seek to wrest control of the Temples for their own benefit.
  • One, two, or three Temples will activate at a time, and Temple activation will occur periodically throughout a game.
  • Temples will deactivate once their Ammunition is depleted.
Novi Skinovi
Par novih skinova dodato je u igri kako bi proslavili dodavanje novog Sky Temple Battlegounda i Kineske (Lunar) Nove godine.



Shop izmene
Originally Posted by Blizzard 
Item Removals
The start of Closed Beta testing also marks the end of our limited-time Winter Veil and Altered Fates promotions. As of today, the following items have been removed from the Heroes Shop:
  • Altered Fates Skin Bundle
  • Altered Fates Complete Bundle
  • Winter Veil Jaina Bundle*
  • Winter Veil Complete Bundle*
  • Reign-deer Mount*
  • Winter Veil Jaina Skin*
  • Great-father Rehgar Skin*

*As mentioned in today’s Closed Beta Patch Notes, all of our Winter Veil-themed items will be returning to the Shop with a future update.

Price Changes

  • Real-money and Gold prices for Stitches have been reduced.

New Hero

  • Thrall

New Skins

  • Hellhammer Thrall Skin
  • Luxorian Monkey Brightwing Skin
  • Crypt King Tassadar Skin
  • Desert Queen Zagara Skin

New Mount

  • Magic Carpet Mount*
  • * The Magic Carpet Mount is currently available only with purchase of the Luxoria Skin Bundle or Luxoria Complete Bundle. It will eventually become available for purchase as an individual item with a future game update.

New Bundles
Our latest Bundle Packs have arrived with the Closed Beta patch, but they won’t last! Pick up your favorite limited-time Bundles listed below before they’re removed from the Heroes Shop at a later date.

Hell Hammer Thrall Bundle
  • Thrall + Hellhammer Thrall Skin

Luxoria Complete Bundle

  • Magic Carpet Mount
  • Brightwing + Luxorian Monkey Brightwing Skin
  • Tassadar + Crypt King Tassadar Skin
  • Zagara + Desert Queen Zagara Skin

Luxoria Skin Bundle

  • Magic Carpet Mount
  • Luxorian Monkey Brightwing Skin
  • Crypt King Tassadar Skin
  • Desert Queen Zagara Skin
Izmene kod Heroja
Originally Posted by Blizzard 


  • Abathur has received a major overhaul.
  • New Ability (R): Evolve Monstrosity
    • Turn an allied Minion or Locust into a Monstrosity for 60 seconds.
    • When enemy Minions near the Monstrosity die, it gains 4% Health and 4% Basic Attack damage, stacking up to 30 times.
    • Using Symbiote on the Monstrosity allows Abathur to control it, in addition to Symbiote’s normal benefits.
    • New Talent (Level 16): Volatile Mutation
      • Ultimate Evolution clones and Monstrosities deal damage to nearby enemies every 3 seconds, as well as when they die.
    • New Talent (Level 20): Evolution Complete
      • Increases the Monstrosity’s duration by 50%, and the Monstrosity gains the Ability to Deep Tunnel to any visible location every 30 seconds.
  • Locust Strain (Trait)
    • Eradicate Minions (Talent) removed
    • Combat Adaptation (Talent) removed
    • Regenerative Microbes (Talent) moved from Level 7 to Level 1
    • Assault Locust (Talent)
      • Explosion damage reduced from 60 (+12 per level) to 50 (+5 per level)
    • Survival Instincts (Talent)
      • In addition to the 30% bonus to Locust Health, Locusts now last an additional 10 seconds.
    • New Talent (Level 20): Locust Nest
      • Activate to create a nest that periodically spawns Locusts. Only one Locust Nest can be active at a time.
  • Symbiote (Q)
    • No longer has a timed duration.
    • Barbed Spines (Talent) removed
    • Pressurized Glands (Talent) moved from Level 4 to Level 1
    • New Talent (Level 4): Sustained Carapace
      • Increases the duration of Symbiote’s Carapace (E) by 50%, and allows it to persist after Symbiote ends.
    • New Talent (Level 4): Adrenal Overload
      • Symbiote’s host gains 25% increased Attack Speed.
    • New Talent (Level 7): Networked Carapace
      • Using Symbiote’s Carapace (E) on a Minion or Mercenary also applies Carapace to all nearby allied Minions and Mercenaries.
    • New Talent (Level 13): Soma Transference
      • Symbiote’s Spike Burst (W) heals the host per enemy Hero hit.
    • New Talent (Level 20): Hivemind
      • Casting Symbiote now creates an additional Symbiote on a nearby allied Hero. This Symbiote mimics the commands of the first. If the second host moves too far away, it is destroyed.
    • Needlespine (Talent)
      • Now increases Stab’s range and damage by 20%.
    • Stab (Q)
      • Damage reduced from 44 (+13 per level) to 44 (+9 per level)
  • Toxic Nest (W)
    • Prolific Dispersal (Talent) moved from Level 13 to Level 4
    • Ballistospores (Talent)
      • Now also increases Toxic Nest duration by 25%, in addition to granting unlimited placement range.
  • Ultimate Evolution (R)
    • Ultimate Evolution clones no longer inherit the host’s Heroic Ability.
    • Ultimate Evolution clones now provide a small amount of XP when they are killed.
    • Cooldown reduced from 120 to 80 Seconds
    • Evolution Master (Talent) removed
    • New Talent (Level 20): Evolutionary Link
      • As long as an Ultimate Evolution clone is alive, Ultimate Evolution’s original target gains a Shield equal to 20% of their maximum Health that refreshes every 5 seconds.


  • Globe of Annihilation (Q)
    • Cooldown increased from 8 to 10 Seconds
    • Scaling damage increased from 13 to 15 damage.
    • Taste for Blood (Talent)
      • Damage bonus per kill increased from 1 to 2
  • Demonic Invasion (R)
    • Demonic Grunts now have real Health, rather than Doubloon Chest-style Health.


  • Storm, Earth, Fire (R)
    • Now has a 1 second cast time, during which the Ability can be interrupted.


  • Falstad has received a major overhaul.
  • Thunderstorm (W), Aerial Blitzkrieg (R), and their supporting Talents have been removed.
  • Stoneskin (Talent) removed
  • New Ability (W): Lightning Rod
    • Damages an enemy and deals additional damage over 4 seconds if Falstad remains within proximity of the target.
    • New Talent (Level 4): Charged Up
      • Lightning Rod strikes the target 2 additional times.
    • New Talent (Level 13): Thunderstrikes
      • Lightning Rod deals 15% more damage with each subsequent strike.
    • New Talent (Level 13): Static Shield
      • Gain a stacking Shield worth 5% of Falstad’s maximum Health after every Lightning Rod strike.  Lasts for 4 seconds.
  • New Ability (R): Mighty Gust
    • Pushes enemies away in a gust of wind, slowing them by 60%.  This slow decays over 3 seconds.
    • New Talent (Level 20): Wind Tunnel
      • Mighty Gust creates a wind tunnel for 4 seconds.  Enemies caught in the tunnel will be pushed back periodically over the duration.
  • Shock and Awe (R) has been renamed to Hinterland Blast.
    • Blast of Awe (Talent) has been renamed to Call of the Wildhammer.
  • Tailwind (Trait)
    • Gust of Wind (Talent) has been renamed to Aerie Gusts.
    • Aerie Gusts (Talent)
      • Reduces Tailwind’s activation time to 2 seconds and increases the Movement Speed bonus from 20% to 30%.
  • Flight (Z)
    • Fly Away! (Talent) removed
    • New Talent (Level 20): Epic Mount
      • Reduces Flight’s cooldown by 20 seconds, reduces the casting time by 0.5 seconds, and increases flying speed by 50%.
  • Hammerang (Q)
    • Stormhammer (Talent) removed
    • Wildhammer (Talent) removed
    • New Talent (Level 1): Power Throw
      • Increases Hammerang’s range by 40% and its slow duration by 25%.
    • New Talent (Level 7): Secret Weapon
      • Basic Attack damage increased by 80% while Hammerang is in flight
    • New Talent (Level 16): Hammer Time
      • Falstad’s first Basic Attack against a target slowed by Hammerang will now stun them for 0.75 seconds.
  • Barrel Roll (E)
    • Dog Fight (Talent) removed
    • New Talent (Level 4): Flow Rider
      • Reduces Barrel Roll’s cooldown by 35%
    • New Talent (Level 7): Free Roll
      • Removes Barrel Roll’s Mana cost


  • Robo-Goblin (R)
    • Is now a passive Heroic Ability that is always active.  Gazlowe is still able to mount after choosing this Heroic Ability.
    • Damage bonus reduced from 250% to 150%.


  • Metamorphosis (R)
    • Demonic Form (Talent)
      • No longer removes Illidan’s ability to mount, but also no longer provides bonus Movement Speed when out of combat
    • The tooltip does not accurately reflect this change in-game and will be corrected in a future patch.


  • Frost Bolt (Q)
    • Damage reduced from 50 (+16 per level) to 45 (+14 per level)
  • Cone of Cold (E)
    • Damage increased from 40 (+13 per level) to 50 (+17 per level)
  • Water Elemental (R)
    • Initial explosion damage increased from 50 (+6 per level) to 65 (+7 per level)
    • Basic Attack damage reduced from 65 (+6 per level) to 50 (+6 per level)


  • Ultralisk (R)
    • The Ultralisk can now be re-targeted using the “R” key.
    • Torrasque (Talent)
      • This talent has been reworked.  Duration and Health increases have been removed.
      • The Torrasque now morphs into an egg when it dies or expires.  If the egg is not killed within a short time, a new Torrasque is spawned.  This effect can only occur once.

Li Li

  • Li Li has received a major overhaul.
  • Protective Shield (Talent) removed
  • Stoneskin (Talent) removed
  • New Talent (Level 20): Kung Fu Hustle
    • Abilities recharge 3 times as fast when Fast Feet is active.
  • Basic Attack
    • Starting damage increased from 20 to 25
  • Fast Feet (Trait)
    • Movement speed bonus decreased from 15% to 10%
    • New Talent (Level 7): Shake It Off
      • Reduces the duration of the next Stun or Root by 75%. Can only trigger once every 15 seconds.
    • New Talent (Level 16): Safety Sprint
      • Increases Fast Feet’s Movement Speed bonus 10% to 20% while Li Li is under 50% Health.
  • Healing Brew (Q)
    • New Talent (Level 1): Pro Toss
      • Increases Healing Brew’s range by 30%
    • New Talent (Level 7): Pitch Perfect
      • After casting Healing Brew, its cost is reduced by 10 Mana for 6 seconds. This effect does not stack.
    • The Good Stuff (Talent) functionality has changed
      • Healing Brew now heals for an additional 30% over 6 seconds. Multiple heals extend the duration of this heal over time.
    • Two For One (Talent) functionality has changed
      • No longer increases Healing Brew’s Mana cost
      • Now increases Healing Brew’s cooldown from 3 to 4.5 seconds
    • Herbal Cleanse (Talent)
      • Movement Speed bonus duration increased from 2 to 3 seconds
    • Scaling heal decreased from 20 to 18
  • Cloud Serpent (W)
    • Cloud Serpent functionality has changed.
      • Cloud Serpent now automatically attacks nearby enemies.  Only 1 Cloud Serpent can be active on a Hero at a time.
    • Cost decreased from 40 to 30 Mana
    • Starting damage increased from 15 to 20
    • Timeless Creature (Talent) moved from Level 16 to Level 1
    • Lightning Serpent (Talent)
      • Damage dealt to targets after the first increased from 25% to 50%
      • Search range increased by 20%
    • New Talent (Level 4) : Mending Serpent
      • Cloud Serpent heals its host each time it attacks.
    • New Talent (Level 16): Serpent Sidekick
      • Li Li gains her own Cloud Serpent after casting Cloud Serpent on an ally.
  • Blinding Wind (E)
    • Number of Basic Attacks missed increased from 1 to 2
    • Cost decreased from 50 to 40 Mana
    • Starting damage decreased from 50 to 30
    • Scaling damage increased from 12 to 13 damage
    • Gale Force (Talent)
      • Damage bonus increased from 25% to 50%
    • Mass Vortex (Talent) moved from Level 1 to Level 4
    • Lingering Blind (Talent)
      • Increases the number of Basic Attacks missed from 2 to 3
    • New Talent (Level 13): Surging Winds
      • Li Li gains 5% Ability Power for 8 seconds per target hit by Blinding Wind. Additional enemies hit refresh the buff duration and further increase Ability Power. Stacks up to 4 times.
  • Jug of 1,000 Cups (R)
    • Cooldown increased from 60 to 70 seconds
    • Initial heal amount decreased from 35 to 20
    • Scaling heal increased from 4 to 6.5
  • Water Dragon (R)
    • Starting damage increased from 130 to 200
    • Scaling damage increased from 13 to 20
    • Slow amount increased from 40% to 70%


  • Second Wind (Trait)
    • Heal increased from 1% to 1.5%
    • Third Wind (Trait)
      • Heal increased from 1.5% to 2%
      • Critical heal decreased from 5% to 4%
  • Dwarf Toss (E)
    • Base range increased from 6 to 8
    • Dwarf Launch (Talent)
      • Bonus range and area decreased from 75 to 50%
  • Haymaker (R)
    • Mana cost reduced from 100 to 80
    • A cast bar has been added during the 0.5 second wind-up to make the cast more apparent.
    • Grand Slam (Talent)
      • Now also reduces the Mana cost of Haymaker from 80 to 40


  • Basic Attack
    • Anti-Armor Shells (Talent)
      • Damage and Attack Speed slow reduced from 300% to 250%
    • New Talent: Headshot (Level 13)
      • Reduces Ability cooldowns by 4 seconds after killing an enemy Hero
  • Cloak (Trait)
    • Advanced Cloaking (Talent)
      • Basic Ability cooldown regeneration removed
      • Nova now regenerates 2% Health per second while cloaked.
  • Pinning Shot (W)
    • Covert Ops (Talent) functionality has changed
      • Mana reduction component removed
      • Now increases Pinning Shot’s slow amount by 1% for every second Nova is cloaked, to a maximum of 50%.  This effect expires if Nova is decloaked for more than 1 second.
  • Holo Decoy (E)
    • Holo Clones no longer have collision.
    • Holo Clones now have movement AI as part of their base functionality.
    • Cast range increased by 25%
    • Digital Shrapnel (Talent) removed
      • Digital Shrapnel’s 2 second cooldown reduction has been added to the Remote Delivery Talent.
    • Double Fake (Talent)
      • The AI movement component of this Talent has been removed.


  • Oracle (Trait)
    • Now reveals all cloaked units, including Zagara’s Creep Tumors.


  • Minigun (Trait)
    • Tychus no longer has to wind-up his Minigun to attack. Instead, it now instantly attacks, beginning at a slow rate of fire, and increases to its previous maximum speed after 1.5 seconds.


  • Creep Tumor (Trait)
    • Zagara can now see the duration remaining on her Creep Tumors.
    • Endless Creep (Talent)
      • Creep spread increase removed
      • Creep spread area increased from 25% to 50%
      • Now also doubles Creep Tumor Health
  • Infested Drop (E)
    • Bile Drop (Talent)
      • Now deals the 100% bonus damage on impact, rather than damaging over time.
    • Corpse Feeders (Talent)
      • No longer increases Roachling duration
      • Now decreases the damage that non-Heroic units deal to Roachlings by 30%
  • Devouring Maw (R)
    • Tyrant Maw (Talent)
      • Cooldown reduction from this talent is no longer dependent on Zagara killing a Hero inside of Devouring Maw.  This is now a passive bonus.  Anytime Zagara is credited with a Hero takedown, Devouring Maw’s cooldown is reduced by 25 seconds.

Patch 6.0.3 Hotfixevi - 12 Januar, 6.1 - Heirlooms Tab, Twitter Integracija

Patch 6.0.3 Hotfixevi - 12 Januar
Originally Posted by Blizzard (Source)
Secondary Stats
  • The Haste stat is now 11.1% more effective. For example, characters at level 100 now receive a 1% increase per 90 Haste (up from 1% per 100 Haste).

Please note that the following class tuning hofixes are not active yet. These hotfixes are still undergoing testing and will be implemented as soon as possible.

  • Death Knight
    • General
      • Blood Boil’s damage has been reduced by 33.3%.
    • Frost
      • Icy Talons now causes the Death Knight to gain 20% (up from 5%) more of the Haste stat from all sources.
  • Druid
  • Hunter
  • Mage
    • Fire
      • Incineration now causes the Mage to gain 15% (up from 5%) more of the Critical Strike stat from all sources.
      • Pyroblast’s damage has been reduced by 5%.
  • Monk
    • Items
      • Monk PvP 2-piece set bonus for Windwalker/Brewmaster now only functions while in PvP combat. (Rygarius)
  • Paladin
    • Protection
      • Sacred Duty now causes the Paladin to gain 30% (up from 5%) more of the Haste stat from all sources.
    • Glyphs
  • Priest
  • Shaman
    • Enhancement
      • Fire Nova now causes up to 6 novas (down from 7).
      • Stormstrike’s damage has been increased by 11.1%.
  • Warlock
    • Destruction
      • Devastation now causes the Warlock to gain 15% (up from 5%) more of the Critical Strike stat from all sources.
    • Demonology
  • Warrior
    • General
    • Arms
      • Mastery: Weapons Master’s effects have been increased by 57.1%.
    • Protection
      • Deep Wounds’ damage has been increased by 40%.
      • Devastate’s damage has been increased by 20%.
      • Revenge’s damage has been increased by 40%.
      • Shield Slam’s damage has been increased by 20%.
    • Talents
      • Gladiator Stance (Protection) now increases damage by 5% (down from 20%).

Patch 6.1 - Heirloom Tab
Dugo očekivani Heirloom Tab možemo napokon videti na PTR 6.1 Serverima!
  • Heirloom Itemi se sada scale-uju od 1 do 60 lvla.
  • Heirloom Itemi mogu da se kupe za gold
  • Novi Heirloom itemi mogu da se upgraduju sa levela 90 na 100, kao što su Ancient Heirloom Scabbard i Timeworn Heirloom Scabbard.
  • Trenutno možemo samo da kupimo upgrade na Level 90 i to sve Heirloom iteme do 85 levela.
  • Stari Heirloom itemi nisu prmenjeni, i nije nam poznato da li je drugačije obzirom da je Character Copy funkcija u kvaru.
  • Enchant koji je postavljen na Heirloom itemu ostaće samo na toj kopiji i nestaće ukoliko uništite item.
  • Heirloom Itemi su i dalje Bind on Account, tako da možete da ih šaljete enchantovane izmedju vaših karaktera.

Patch 6.1 - Garrison UI: Timer za Misije
Patch 6.1 dodao je timer da vidite još kolko vremena je ostalo da pošaljete vaše followere na misiju!

Trenutni PTR Status 1/12/15
Originally Posted by Blizzard
Hi folks,

Just wanted to share some early information regarding the 6.1 PTR.

Note: this information is subject to change as plans are implemented. I'll update this thread or make a new one as I receive more information.

  • PTR Accounts and realms are currently locked to Mists of Pandaria. Upgrading the PTR accounts to Warlords is a lengthy process so I don't have an exact ETA, but it's something we're actively working on.
  • In-game Character Copy is currently offline. The plan is still to use the in-game system as opposed to the old website version (which hasn't been functional since 5.4).
  • Characters were wiped after the 6.0.3 PTR realms were brought down last month, and cannot be retrieved at this time.

Patch 6.1 - Death Recap UI
Patch 6.1 doneće igračima više detalja od čega su poginuli u igrici.

Patch 6.1 - Twitter UI
Funkcija da se twitter integracija uključi je ubačena u igri, medjutim trenutno ista ne radi.

Hero League i Draft Mode Detalji, Novi Skinovi i Mounti + Thrall!

Blizzard je objavio novi blog gde nam govori o Ranked gameplay modu, Hero Ligi, i draft modu.

  • Da bi ste učestvovali u Ranked Gameplay Modu morate da  budete Player Level 30 ili veći.
  • Morate da imate otključanih 10 Heroja.
  • Možete se uključiti sa grupom bilo koje veličine, matchmaker preferira da ubaci grupe iste veličine.
  • Vaš Hero League matchmaking rating je drugačiji u odnosu na Quck Match MMR.
  • Vaš Hero League MMR je individualan rating, koji se formira na osnovu vaših performansi u igri.
  • Rank System funkcioniše slično kao Hearthstone sistemu.
    • Pobedjujte igre kako bi povećali rank, startujete sa velikim brojem (50).
    • Ne možete da izgubite rank ukoliko izgubite posle prve igre kako ste promotovani.
    • Eventualno biće ranked gameplay sezona.
  • Nećete želeti da napustite mečeve.
Originally Posted by Blizzard (Source)

At BlizzCon 2014, we revealed a little bit about how ranked play will work in Heroes of the Storm. Today, we’d like to give you a more detailed look at our initial implementation for Hero League and Draft Mode, which we’ll open for testing once Closed Beta begins on January 13.

As you read through the rest of this post, please keep in mind that this is our initial implementation for Hero League and Draft Mode, and we’re looking for your help in playtesting these features thoroughly during our Closed Beta phase, and beyond. Hero League and Draft Mode are not yet complete, and we have a number of improvements in store with future updates.

Ranked Play: Hero League

We know there are Heroes players out there who don’t just want to win -- No, they want to be the best! If this sounds like you, then you’ll definitely want to spend some time playtesting Hero League, which will allow you to compete in ranked Heroes matches against others of similar skill.

To find Hero League, click “Change Mode” on the Play Screen, select Hero League, and then click “Confirm.”


While changing game modes, you may also notice that Versus has been renamed to Quick Match. We made this change to help indicate more clearly which Hero Select format you’ll use when playing in the Quick Match (blind pre-pick) and Ranked (draft) game modes. You’ll also technically be playing “versus” other humans in both Quick Match and Draft Mode, so it made sense to give Versus a more fitting name.

Given that Hero League is a competitive game mode, we want to make sure that everyone participating in ranked play has enough experience with Heroes of the Storm that they can contribute to their teams in meaningful ways. We also want to ensure that everyone has enough heroes unlocked that they can’t be prevented from selecting a hero while teams are draft picking before a game begins, since duplicate hero choices are not allowed. With these things in mind, we’ve set up a couple of conditions that you’ll need to meet in order to play Hero League matches:

  • You must reach Player Level 30 or higher.
  • You must own 10 or more heroes.
    • It is important to note that the weekly free hero rotation does not count toward this requirement, as you may only draft pick heroes that you already own.


If you’ve met the requirements mentioned above, you’ll see your current rank, win/loss record, and a few notable stats displayed on the Hero League Play Screen. From here, click “Ready” at the bottom of the screen to jump into the Hero League queue alone, or in a party of any size.


While you can queue for Hero League using a party of any size, the matchmaker will always prefer pitting parties of equal size against one another.

  • For example: Say that you queued for Hero League with two friends, and matched with two other allies who each queued alone. In this case, the matchmaker will attempt to match you against an enemy team consisting of a party of three, and two solo players.

The matchmaker will search the Hero League queue in order to place you with and against players of similar skill, and will also use a matchmaking rating (MMR) that’s separate from your Quick Match rating. This is an individual rating, meaning that it is unique to your own performance, and will not change based on different parties or players you buddy up with. Everyone will start their Hero League journey with a blank slate in terms of MMR, which may initially cause Hero League matchmaking to feel a little wild while the matchmaker learns more about each player’s individual skill level. The more Hero League games are played, the more accurate matchmaking will become.

Once you’ve found a match, you’ll enter draft mode, where you’ll build your team composition for the game that lies ahead.

Draft Mode


In Draft Mode, teams will take turns selecting the heroes they’d like to play as when game begins.  The Battleground on which you’ll be brawling will appear at the top center of the screen, and a coin will be tossed to determine which team picks first.

The team that wins the coin toss will be prompted to pick one hero on the first turn, and then the opposing team will select two heroes. Teams will then alternate picking two heroes at a time until just one player remains on the team that lost the coin toss. Only the heroes that you own will be available to you during Draft Mode, and no purchases are allowed after a match has been found. When it’s your turn to pick, you’ll have 30 seconds to lock in your hero selection. If the timer runs out before you’ve made a decision, your most recently highlighted hero will be automatically locked in, or one will be selected for you at random if you did not already have a hero highlighted.


As mentioned at the top of the article, once a player on either team locks in a hero, no one else can select or play as that hero during that game. This is also why you must own at least 10 heroes in order to compete in ranked play. With nine or fewer, it’s entirely possible that other players could snap up all of the heroes you own before you’ve even had a chance to pick!

Enemies won’t be able to see your chat messages in Draft Mode, so you’ll want to communicate closely with your allies in order to build an effective team composition. If any player quits during Draft Mode, the game will be cancelled, and all players will be sent back to the Hero League Play Screen.

Points and Ranks

You’ll begin your Hero League journey at Rank 50, and with each game you win, you’ll earn points toward promotion to the next rank. The top players among you will soar to new heights in pursuit of  the coveted Rank 1, where you’ll compete among the best of the best that Hero League has to offer.

Each game you lose, however, will also result in a loss of points. Just as consistently winning games will result in promotion to the next rank, losing enough consecutive games will result in demotion to the previous rank (though not below Rank 50.) You will, however, receive a small point buffer after ranking up, which will help prevent immediately de-ranking if you lose your first game after being promoted.

In the future, we’ll implement seasons, in which you have a limited amount of time to see how high you can climb before your rank for that season is recorded and reset. The start of Closed Beta marks a testing phase for our initial implementation of Hero League, so we will not kick off official seasons until ranked play is in a much more polished state, and Heroes becomes available to a much broader pool of players.

Game Abandonment

We want ranked play in Heroes of the Storm to be a competitive and fun experience for players at all ranks and skill levels. Players who abandon games before they’re finished not only bring down team morale, but also hurt the competitive experience for all nine of the other players. For these reasons, we plan to implement a few penalties for game abandonment with our next patch.

  • Any player who leaves an in-progress Hero League or Quick Match game, and does not rejoin before it is finished, will be prevented from playing any ranked games until they complete a new Quick Match game. That player will also still earn or lose ranked points depending on the outcome of the match he or she left prematurely.
  • Any player who leaves a Hero League game during Draft Mode will lose a substantial amount of ranked points, become unable to play ranked games until completing a Quick Match game, and will also cause any players in his or her party to incur these penalties.

Again, please keep in mind that these penalties are a work in progress, and we know they fall a little on the strict side. We plan to bring improvements to this system, and make the rules more flexible, with future game updates.

Custom Games

After our last patch, you may have noticed that a new, but disabled, “Lobby Mode” dropdown menu was added to the Custom Game lobby organization screen. With our next update, you’ll be able to use this dropdown to change up how Hero Select will work in each of your Custom Games!


By switching the Lobby Mode to “Draft” and the Ready Mode to “Predetermined”, you can change the Hero Select experience in your Custom Games to mirror the draft picking process used during Hero League games. We’ve also enabled a “First Come First Served (FCFS)” Ready Mode, which is another drafting option that allows teams to first decide on a hero, and then who on the team will lock in that hero. Finally, changing the Lobby Mode back to “Standard” will allow you to use the blind pre-pick Hero Select process found in Quick Match games.

Those among you who love playing Heroes as part of a dedicated team may be pleased to know that we’ll also be implementing a Team League Mode for Ranked Play with a future update. This will be an even more competitive experience than Hero League, but we’ll have more to share on that in the weeks to come.

For now, we’re very excited to bring you our initial implementation for Hero League and Draft Mode, and can’t wait to hear your feedback once you get your hands on these features during Closed Beta! Once again, we’d like to kindly remind you that we’ve got a number of improvements in store for Ranked Play in the future, and if you encounter any bugs while playing Hero League games, we ask that you tell us about your experiences in the official Bug Report forum

We hope you enjoyed this preview for Hero League and Draft Mode. Until next time, we’ll see you in the Nexus!

Zahtev za Overwatch Trademark Suspendovan!

9 Januara, Blizzardov zahtev na prava Overwatch Trademarka je suspendovan na US Patentu i Trademark Officu. Ovo je zbog konflikta prethodne aplikacije koju je napravila kompanije Innovis Labs, Inc. Ova suspenzija se desila jer Blizzard nije odgovorio na USPTO donet 11 Jula, sa argumentima kako bi rešili potencijalni konflik izmedju ove dve aplikacije.

Blizzard i dalje može da priloži svoje argumente, ali za sada zahtev za Overwatch trademark je suspendovan.

Zahtev za Overwatch Trademark Suspendovan!

Patch 6.1 PTR - Build 19445

Build 19445 uskoro će biti postavljen na PTR Serverima.
  • Misc
    • Novi Questovi u patch 6.1 koji počinju u Iron Docks-u
    • Dodato par novih Sunwell Battle Petova
  • System
    • Twitter integracija dodata je u igri, sa predloženim tweetovima kao što je "I just earned the %s Achievement! #Warcraft" kao i mogućnost tweet screenshotova.
    • Patch 6.1 Informativni Splash Screen prikazuje nam Hairloom Colleciton Tab
    • Nove Anti-Aliasing Opcije - MSAA, SSAA, SSAA + CMAA
    • Novi account type sličan sa restrikcijama koje ima Started Edition nalozi, nazvani Veteran Edition account.
    • Boss Killovi se sada prikazuju u novom UI elementu
    • Novi Death Log koji će Vam prikazati kako ste poginuli
    • Možete da prekinete Flightpath i da sletite kod prvog Flight Mastera u toku letenja
    • Dodat je Nvidia Horizon Based Ambient Occlusion
  • Itemi
  • Achievementi
    • Draenor sada ima Loremaster achievement
    • Treasure Mape su nagrad kada završite zone storyline i garrison misije
    • Dodati su Darkmoon Faire race achievementi
  • Novi Mounti
    • Chauffeured Mechano-Hog - Why drive yourself around when you can hire someone to do it for you?
    • Chauffeured Mekgineer's Chopper - Transportation is a precise business.
    • Voidtalon of the Dark Star - Born of the void in the presence of the Dark Star.
  • Garrison

Patch 6.1 Splash Screen

Nove Blood Elf Texture

Nove Anti-Aliasing Opcije

Novi Loading Screen

Nove Ikone


Kraj PTR 2.1.2 Testa, Patch 2.1.2 Na Live Serverima Sledeće Nedelje

Kraj PTR 2.1.2 Testa
Public Test Serveri za Patch 2.1.2 će biti ugašeni dana. Kao i obično sav progres napravljena na PTR neće biti transferovani na Vaš live account.
Originally Posted by Blizzard (Source)
In preparation for the launch of patch 2.1.2, we will be shutting down the PTR tomorrow, January 9, at approximately 11:00 a.m. PST. At that time, you will no longer be able to log in to the PTR client, all PTR accounts will be reset, and the PTR Feedback and PTR Bug Report forums will be marked as read-only.
Please note that any progress you made on the PTR will not transfer over to your Diablo III account
Thank you to everyone who participated in this PTR and provided feedback. We look forward to releasing patch 2.1.2 to the public shortly!
Patch 2.1.2 Na Live Serverima Sledeće Nedelje
Dobre vesti za sve! Dobili smo najavu da će sledeće nedelje u utorak na sredu biti postavljen Patch 2.1.2 na live serverima! Tyvalir je objavio veliki post gde nam objašnjava kako će se sve odvijati povodom kraja prve sezone, kao i trenutka kada će krenuti druga sezona tri nedelje posle postavljanje patcha na serverima.
Originally Posted by Blizzard (Source)
As we prepare for patch 2.1.2 and the Season rollover, we wanted to share some important information regarding the timing of these two milestones. 
Patch 2.1.2 And Season 1:
With respect to Seasons, our goal is to avoid implementing major balance changes towards the end of a Season. Ideally, patches and significant hotfixes will occur between Seasons or early enough in the Season that players have ample time to adjust to the new environment. 
However, we discovered some technical risks in executing a simultaneous launch of patch 2.1.2 and the upcoming Season rollover, and it’s clear that trying to do both in tandem or close proximity would jeopardize both processes. This left us with two options:
A) We launch patch 2.1.2 after the Season rollover. In this scenario, Seasonal players wouldn’t have access to any new 2.1.2 items including updated Set items, updated Legendary items, and the new Seasonal items for at least a couple of weeks after the Season went live.

We could launch patch 2.1.2 before the Season rollover. In this scenario, this would impact Seasonal Leaderboard progression.

Not giving Seasonal players access to new items right away in Season 2 would take a lot of the excitement out of the start of that new Season. With this, we believe that by giving players a few weeks to adjust to patch 2.1.2 changes, and by allowing them to test existing changes on the PTR, the impact on the existing Leaderboards can be minimized.
After weighing both options carefully, we have decided to launch patch 2.1.2 three weeks prior to the Season rollover. This should provide players enough time to adjust to the patch changes before the Season ends as well as ensure that Season 1 is not prolonged further for those looking forward to Season 2. 
Future Season Rollovers:
Season 1 has been a great learning experience for us and we aim to provide a smoother transition at the end of Season 2. In fact, our intent for future Seasons is to have the current Season end, the corresponding patch deployed, and then the following Season start—in that order. While we will not be able to do that for this inaugural Season rollover, this will be our plan for all rollovers moving forward.
For more information about the upcoming Season rollover, click here. To get a sneak-peek at upcoming patch 2.1.2 changes,click here
Thank you for your patience and support. We hope to see you in Sanctuary and Season 2!

so, since season 2 will start on 2/3/2015, we should get patch 2.12 three weeks before that, which means next Tuesday?
As mentioned previously, February 3rd is the earliest date that we would be able to begin the Seasonal rollover, which means the patch could fall as early as next Tuesday. It's important to remember, however, that this is just the earliest date it may fall, and that it may change if the need arises.

Does this schedule align with the console releases? IE, can we expect to get the console patch on the same day as PC? Or will there be a lag?
Our current goal is to release patch 2.1.2 on PC, PlayStation 4, and Xbox One on the same day. This may change depending on a variety of reasons, but we are indeed hoping to provide a simultaneous launch (or as close to one as possible).

Novi Heroj, Battleground, Skinovi za Zatvorenu Betu Heroes of the Storm

Blizzard nam je najavio šta sve novo možemo očekivati u zatvorenom beta testu Heroes of The Storm. Imaćemo prilike da vidimo nove heroje, novi battleground i skinove!
Po slici koju vidimo izgleda da će Thrall biti prvi heroj koji će se priključiti u zatvorenom beta testu Nexua, a mi možemo samo sa nestrpljenjem da čekamo da se dočepamo ovog heroja.

Originally Posted by Blizzard (Source)

The Closed Beta is nearing and we’d like to celebrate with another episode of Brawl with the Blues! Join us over at on Wednesday, January 14th at 11:00 a.m. PST to meet some of our community members and catch a few entertaining Heroes matches. This episode, we’ll have:

The community members above will join Trikslyr in-game to brawl it out in the Nexus. Our very own Spyrian will also be on hand to collect your questions from Twitter and the Twitch chat, and field them to the players to get their answers live on the air. For this show, we’ll be exploring some of the new content available with Closed Beta in Custom Games and Quick Match mode:

  • New Hero
  • New Battleground
  • New Skins

We look forward to sharing the matches with you. Comment below if there are any particular heroes you’d like the players to select during the matches. We’ll see you there!

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