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Patch 5.4.7 Hotfixevi - March 18, Warlords of Draenor PvP, Blue Tweetovi

Patch 5.4.7 Hotfixevi - March 18
Originally Posted by Blizzard (Source)
Character Boost
  • Boosted characters now start in the Shrine of Two Moons for the Horde and Shrine of the Seven Stars for the Alliance.
  • Resolved a number of questing and phasing issues for boosted characters.

Classes
  • Rogue
    • Talents
      • Resolved an issue where Vanish modified by Glyph of Vanish was incorrectly causing the Subterfuge effect to trigger twice. Vanish will now cancel its effect when the duration of Subterfuge expires.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Cross-realm raid groups have been enabled for Siege of Orgrimmar on both Normal and Heroic difficulty.

Battlegrounds and Arenas
  • Resolved an issue where Monks were unable to use Roll, Chi Torpedo, or Flying Serpent Kick while carrying the flag.

Isle of Thunder
  • Resolved an issue where base camps for the Kirin Tor Offensive, Sunreaver Onslaught, and other areas on the isle may incorrectly revert to an earlier progression stage.

Warlords of Draenor PvP
Originally Posted by Blizzard (Source)
There's a ton of awesome PvP-related stuff happening in Warlords. Just off the top of my head:

  • CC Disarmament: there's a lot fewer CC spells, especially instant and auto cast CCs, and more shared DRs among the ones that remain.
  • Health and scaling rebalance: means little to no Base Resilience or Battle Fatigue are needed, and classes that aren't as reliant on gear to perform. Also does wonders for PvP class balance.
  • Ashran: our new open world PvP zone, which we're not quite ready to share details on yet (but what I've seen so far looks awesome!)
  • Skirmishes: unrated Arenas that can be queued for either solo or in a group.
  • Spectator invites & Tournament gear: additional tools to allow tournament organizers to run high-quality tournaments without needing direct intervention from Blizzard.
  • Our new built-in Group Finder: much easier way to find party members for rated BGs or Arenas.

And that's just from the stuff we've already talked about. There's more to come as we continue development.

I know healer scaling was mentioned, but what about damage scaling? It has just gotten absurd how quickly damage scaled in MOP - we went from doing 60k dps to 400k+, which is why Battle Fatigue and PVP Resilience had to be set so high in the first place.

You need to hit the root of the problem NOW while you are doing the item squish - if you wait until after WOD then it will be too late and you'll have to do an item squish again for the next expansion.

So, there's actually a lot going on there:

Currently, in Mists, level 90 characters have a relatively high amount of base health, and a relatively low amount of base damage or healing on their abilities. As a result, your health from Stamina doesn't increase as quickly as your damage or healing from Attack or Spell Power. To use some made up numbers for perspective, your gear might account for 80-90% of your damage, but only 40-50% of your health. That's why, as the quality of your gear increases by hundreds of item levels over the course of an expansion, we see such a high swing in damage output compared to health pools.

For Warlords, we're simplifying that by making health and spell effectiveness scale a lot more linearly. Base health is being lowered dramatically (and the effectiveness of Stamina increased) to the point that as damage or healing goes up, health pools go up alongside them. That lets us ensure that PvP gameplay at low gear vs high gear feels relatively similar.

On top of that, we're increasing health pools in general -- they'll be much larger in comparison to the damage players are able to deal to each other than they are today. Resilience and Battle Fatigue were added because without them, an attack or heal would account for massive chunks of a player's health bar. With higher health, that same spell doesn't have as big of an impact.

(It's worth noting that all of this is after the item squish, so it's all relative. The actual numbers, including health pools, will end up much smaller compared to how things are today.)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Paladin
50% Lay on Hands?
We're actually planning to let that one stay at 100%, which is effectively a large buff. (Celestalon)

Priest
can you remove shadow orbs?
Virtually zero chance of us removing Shadow Orbs. (Celestalon)

SInce absorbs are going to be so limited is Disc going to have more direct heal throughput?
Yes, we'll make sure that they can still perform well. (Celestalon)

Why can't we have instant as disc/holy? Seems slightly unfair.
Because we want to make healers less mobile. Good for both PvE and PvP. Encounters will demand less mobile healing. (Celestalon)

Will cascade, divine star and halo still be instant for spriests, or will they need to be casted as well?
Yes, they're still instant for Shadow. (Celestalon)

still want to know what happens to disc barrier. the barrier forces me go disc, not lack of holy hps.
No planned changes to PW:B, but if encounters do less raidwide burst damage then PW:B is inherently less essential. (WatcherDev)

Shaman
Seeing a big jump in Resto Shaman representation despite so few balance changes this season. This should be interesting to watch unfold. (holinka)
translation resto shammy is about to get nerfed
Just wanted the community to go on this journey with me where representation changes profoundly despite minimal class changes. (holinka)

Warlock
Warriors getting a talent turning Prot into DPS spec. Any chance Warlocks could get a talent changing Demonology into tank spec?
Not right now. Turning Prot into DPS is trivial compared to turning Demonology into Tank. (Celestalon)

Warrior
But is warbringer still a 20s cooldown for a single charge with a 1.5s stun? Seems like a high risk gambit for a chance to nix gate
Sounds like a tough choice you'll have to make (holinka)

Has there been any info about how you plan to improve haste for warriors yet?
Not yet. I can assure you though, haste will be a very good stat for you. (Celestalon)
Will it benefit tanks like prot pallies
Haste will be a very good stat for *all* Warriors. (Celestalon)
Please let it be more than just more rage which would result in more HS spamming.
It's more than just rage. (Celestalon)

Will Divine Shield be undispellable in WoD? Shattering Throw seems to be removed, what about Mass Dispel?
Shattering Throw is not removed. (Celestalon)

Art
Any chance to be able to toggle weapon enchants glow on/off (like helm/cloak) in WoD?
Doubtful for WoD unless as totally different enchants. Enchant visuals effects & control of does get discussed though. (Dave_Maldo)

Character / Items
The Heirloom Garrosh weapon. will the heroic version be as good as flex one while leveling?
They'll converge at 100, but a higher-difficulty one will be superior while leveling. (WatcherDev)

Warlords of Draenor Flying
without wasting 10-30 minutes of your time getting there and back to what you were doing.
I've been trying to say this, but if it takes you 10-30 min to get from one part of Draenor to another, we screwed up. (WatcherDev)
Meanwhile when you take a flight path in Mop you many times fly in circles to reach a destination.
Honestly we've neglected flight paths a bit post-BC. We won't make that mistake in Draenor. (WatcherDev)

Please make me want to not fly, dont force me not to.
The idea is that limiting vertical movement creates gameplay. Imagine how Timeless Isle would play if you could fly there. (WatcherDev)
yeah, but I hate going to TI. An entire expansion of that is going to suck.
And ultimately it's our job to make sure it doesn't. I realize I'm not going to change opinions here; all I can say is wait and see. (WatcherDev)
yes imagine being able to get to rares before they die.
Just to play Devil's Advocate, they'd still often die before you arrive since everyone else would get there faster too. (WatcherDev)
let's not buff their health pools to scale with number of attackers, that would be a silly notion
A majority of TI rares do have health scaling, up to a max of 500% HP. Some don't; will look into hotfixing those. (WatcherDev)

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Potpisivanje Diablo III Reaper of Souls Collector's Edition Kutija

Josh Mosqueira tweetovo je prilično uzbudljivu sliku na kojoj možemo videti, gomilu kolektorskog izadanja Reaper of Souls na kojima se potpisuju developeri igre.
 
ros ce developer signing

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Heroes Developer Q&A #4 Recap

U toku Twitch.tv Dev Q&A, developeri su nam prikazali par screenshotova novog i poboljšanog Talent UI.
 
 
Originally Posted by Blizzard

Alpha Launch

  • Developers are really happy to get to show the game off.
  • It's great to have a larger pool of people to play with at night! Previously they couldn't just play a game every 20 minutes with new people.
  • They've noticed a lot of trends with certain heroes which are feeling a little overpowered.

Talent System

  • The talent system has been constantly reworked throughout the internal games.
  • The earliest version of the talent tree was a single talent tree that all Heroes shared.
    • There were issues with this because it didn't feel epic, and some Heroes were imbalanced with other talents that felt great on other Heroes.
    • The system didn't work well with Abathur, he doesn't even leave the base!
  • A more recent version of the Talents had lots of stat increases. This isn't very fun and limits your choices later on.
  • The goal with the current version of the Talents is to give people fun types of customization that gives them multiple ways to play a Hero.
    • Using Muradin as an example:
      • One of his level 4 Talents, Amplified Healing, is great for laning with a healer, but may be useless with a Zeratul.
  • Block: A great talent for melee characters so they can stay in fights.
  • Talent choices can be influenced by the map you're on.
  • Talents were designed so that they could be stacked to improve your abilities. Taking a couple of Talents that add to the same ability can create some awesome abilities.
  • The Talent UI is going to be redone in the future. They want to add hotkeys to allow plays to quickly assign hotkeys in the heat of battle!
    • The current system is bulky, and you can accidentally click on the wrong talent.

Twitter Q&A

  • There aren't any current plans to allow players to reset their talents in the middle of the game.
  • The game may at glance seem like a "dumbed down" MOBA, but the team feels quite differently. They compare to the game to Hearthstone where it's easy to get into, but it's difficult to master.
    • If it turns out the game has not enough depth, the team will look at adding more.
  • The team is working on bringing in more talents. Three heroic abilities was thrown around.
  • They want to keep the Talents for Heroes themed with how the Heroes are viewed in lore.
    • Having support Uther beating people up makes a lot of sense.
    • Demon Hunter isn't really a character that is capable of tanking Heroes.
  • They want to see more Heroes which are difficult to play like Abathur. Initially, they wanted to make sure there were some easy to play Heroes like Raynor, but they're looking at adding some new complex Heroes.
  • More Talents which grant active abilities are planned!
  • The action bar UI is built to allow for large amounts of abilities. If they can figure out a Hero that works with 10 abilities, they'll do it!
  • There are a lot of places they want to take the game socially. Maybe a friend finder to find people who play at the same times as you.
  • They feel the pace of the game is pretty good, but there's been some feedback which says it can be slow. The team is looking at it to make sure it feels good.

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Siege of Orgrimmar - Normal i Heroic Cross-Realm Raid

Izgleda da će igrači evropskog regiona sačekati par dana, dok na US igrači već mogu da igraju Normal i Heroic Siege of Orgrimmar Cross-Realm Raid!
Originally Posted by Blizzard (Source)
We’ve recently implemented an often requested feature to enable cross-realm raiding for Siege of Orgrimmar. Cross-realm BattleTag™ and Real ID friends can now raid together and take the fight to Garrosh on Normal or Heroic difficulty. Players will be able to earn greater rewards such as Reins of the Kor'kron War Wolf or the title of Conqueror/Liberator of Orgrimmar; both of which aren’t available to be earned within Flexible or Raid Finder difficulty.

This change is currently live.

This is a change very late into a tier, which leads me to believe that when WoD comes out this change won't be live and will still require guilds on the same server to tackle Mythic raiding.
Correct -- current-tier Mythic raiding in Warlords will still be limited to players from a single server. In the meantime, though, this change may help guilds that are trying to recruit and grow in preparation for Mythic raiding.

As for realm firsts, realm firsts are guild achievements; you need to be in a guild group, which is by definition 8/10 or 20/25 members coming from a single guild on a single server. You could theoretically have a couple of guests from a different server and still claim the realm first, but ultimately 80% of the group still has to be from the same guild.

With the Cross Realm Normal and Heroic raiding, is there any plans on allowing people to trade XRealm as well?!
Nope. Apologies if that torpedoes any hopes of selling Kor'kron Juggernauts to the entire continent.

As for loot and lockout questions above, nothing about this affects either of those. Loot is not personal in Normal/Heroic; the exact loot setting depends on the raid leader, as always. As for lockouts, Normal lockouts will continue to prevent you from entering a raid in which a boss is alive that you've already killed during a given week. Heroic still uses fixed lockouts, and once you're saved to one Heroic ID, you cannot zone into any different Heroic ID that week.

Are the Cutting Edge achievements for Heroic Garrosh still obtainable with this change?
The "Ahead of the Curve" achievements are still obtainable with this change, which is what awards the Reins of the Kor'kron War Wolf.

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Finalni Boss Fight - Kratak Pregled u Novom Gameplay Video

Maltheal se pokazao u novom Blizzardovom Reaper of Souls Gameplay Video!
 

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Alpha Patch 29469 - Nova Rotacija Heroja, Abathur Ultimate Promenjen

Blizzard je pustio novi Alpha Build 29469 za Heroes of the Storm. Trenutno ništa spektakularno novo. Pored nove rotacije heroja, i dva bugfixa, tu je i izmena kod Ultimate magije Abathura.

Originally Posted by AdriaCraft
Abathur
  • [R] Ultimate Evolution - Scaling on the cloned Heroes' HP has changed to be a copy of the targets HP. Previously, the HP was based on a static value times Abathur's level.
Minions
  • The Knight Mercenaries now takes 50% less damage from towers.
 
Zvanične Izmene
Originally Posted by Blizzard (Source)
We just updated the free-to-play hero rotation with a set of six fresh heroes, who stand ready to start smashing towers at a moment’s notice. We’ll bring in a new set of free-to-play heroes every Tuesday from here on out. Here are your free heroes for this week:
Week of Tuesday, Mar. 18, 2014:
  • Arthas
  • E.T.C.
  • Muradin
  • Tassadar
  • Witch Doctor
  • Zeratul

(If you’re playing on a brand new account, you’ll start with five free hero slots until you reach Level 7 with the experience and progression system. At that point, you'll unlock a sixth free-to-play hero slot.)
This post will be updated each week during the Tech Alpha whenever we refresh the free hero rotation, and you can expect the next set of free heroes on Tuesday, March 25. Make sure to do some brawling with this week’s roster before they rotate out of the pool!

In addition to refreshing the hero rotation, we also fixed a few bugs with today’s update, including:

Bug Fixes:
Talents
  • Fixed an issue which allowed the Promote talent to be used on unintended minions.
User Interface
  • Fixed an issue that could occasionally cause a player’s gold total to revert to a previous value, despite earning additional gold.

If you'd like to see hero rotations from previous weeks, we'll be posting them as replies to this thread.

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Warlords of Draenor Developer Intervju, Blue Teme, War Crimes Novel Sneak Peek

Warlords of Draenor Developer Interviews
PvP Live imao je prilike da uradi intervju sa Holinka i Kim Phan ovog vikenda u toku njihovog PvP Tournira.
 

Originally Posted by AdriaCraft
eSports
  • Blizzard is always looking to make WoW a better esport.
  • Right now the team mostly focuses on 3v3 arenas, but they want to hear what the community wants in regards to eSports, in PvP or otherwise.
  • Arenas are a big part of what makes WoW an eSport, but there may be other parts of WoW that players would also be interested in. For example, some players enjoy the Live Raid at Blizzcon.
  • Other partners have reached out to Blizzard to see what tools they are putting in place to support eSports, including MLG.
  • PvP can be hard to watch, especially with TDM being much faster in other games. In WoW, it can take 15 minutes for someone to die or something exciting to happen, which is a long time for someone watching that isn't very familiar with the game. This can be partially mitigated by casters keeping viewers informed with what is going on and why.
  • The game has to be fun to play before it can be fun to watch. The next step is having tools that make it easier to watch, such as spectator mode.
  • The devs are looking at the smaller things they can do to grow the WoW eSports community.

Spectator Mode
  • Being able to set the time before Dampening activates in Spectator Mode games isn't planned right now, as having inconsistent rules would make arenas harder to watch.
  • The addition of spectator mode for Warlords of Draenor arenas being one example of something the community has been requesting for a long time that is finally being added.

PvP in Warlords of Draenor
  • If the team makes a balance change, players get upset about the changes that were made. If they don't make any balance changes, people complain that the game is starting to feel stale.
  • The team has been trying to increase the participation in PvP, without hurting the game that people already doing PvP love.
  • The way that CC and DR works is hidden to many players, but it is also one of the important parts of competitive PvP. The team would like to make them less complex, as complexity is good when it adds depth, but not good when complexity exists for no reason.
  • The PvP game is going to feel very new and different in Warlords of Draenor, almost starting from scratch with balance. This time around the team will spend a lot of time on iterating on things and collecting feedback from top players that give useful feedback.

Holinka
  • Holinka does rated battlegrounds and arenas most days of the week, as well as some arenas at lunch almost every day.
  • He also plays other games as time permits, such as Titanfall and Stick of Truth. There are lessons to be learned from playing other games.
  • He had 6 characters and 8 specs that he played last season, so he understands the effort it takes to cap on alts.
 
Blizzard na PAX East
Originally Posted by Blizzard (Source)
Grab your gear and saddle up, because we’re headed to PAX East!

PAX attendees should ready themselves for three days of demon slaying, sword swinging, hero playing, and card slinging awesomeness, as this year we’ll be featuring all-new builds for our most recent and upcoming games, hands-on time at demo stations, an epic developer panel, and awesome giveaways and prizes. Come by and check everything out at BOOTH #848! We’ll be there from 10AM to 6PM, Friday, April 11 through Sunday, April 13.

Here’s what you can expect at this year’s Blizzard booth:

  • Warlords of Draenor hands-on demo featuring updated character models and the intro experience for the upcoming expansion.
  • Hands-on time with the in-development Diablo III: Ultimate Evil Edition, playable on PlayStation 4.
  • A chance to find out what’s in the cards for Hearthstone: Heroes of Warcraft, and play the mobile version on iPad.
  • A brand-new demo for Heroes of the Storm, featuring new Heroes playable for the first time anywhere outside of Blizzard.
  • Blizzard developers will be on-hand to chat about your favorite games.
  • Blizzard developers will also be giving a presentation at the Albatross Theatre on Friday, April 11 at 10:30 a.m. EDT titled Heroes of the Storm: The Ultimate Blizzard Mashup (streamed live on one of the official PAX Twitch channels for those not in attendance).
  • And did we mention there will be giveaways, prizes, and more? If not . . . there will be giveaways, prizes, and more!

Head on over to east.paxsite.com for panel schedules and hotel and travel information.

We hope to see you there!

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Classes
Death Knight
quick question. why cant i use death's advande when using the glyphed version of pillar of frost...?
20 seconds of CC immunity with no downside is too good. (holinka)

Need way to dump RP to AE. Feels like this has always been missing. Most common request for 5.0 and now 6.0.
Sindragosa's Breath. (Celestalon)
Indeed, but cd means it cannot be used to dump RP, and talent means not universal. Many DKs will cont to FrostStrike/DCoil in AE
That's fine. The whole row helps with AoE. Doesn't have to be an RP spender. (Celestalon)

I mean, to a pt that a talent can chng your gameplay ? Bcause with what we can read now, i don't think so and it makes me sad
Yeah, some of the lvl100 talents are pretty significant changes. Necrotic Plague for Unholy = the Festerblight rotation. (Celestalon)
Sindragosa's Breath also changes your rotation quite significantly, primarily for the DPS DKs. Makes you want to pool... (Celestalon)
...RP as it's coming off cooldown, and generate/dump RM as much as you can while it's up, to keep it going as long as poss. (Celestalon)
I feel like it would have to proc rune talents for that to be effective
It does. (Celestalon)
is conversion going to proc them also?
We're thinking about that one still. Possibly. (Celestalon)

Druid
yall nerfing gaurdian druids in PvP or nahh?
You are the first person to ever complain to me about Guardian Druids in PvP (holinka)
really? Theyre incredible good flagcarriers
There's nothing wrong with a class being good at something. (holinka)

The balance druid eclipse mechanic is very clunky, can we do something with it in WoD. Like remove it?
Eclipse is the defining mechanic of Moonkin. Virtually zero chance that we'd remove it. (Celestalon)

Can you tell us if Equinox for balance druids has changed? It sounded too powerful to be true, or Eclipse is lower to fit it in.
Equinox is still in, yep. (Celestalon)

Will there be an glyph for old efflorescence though? The on-demand placeable AoE heal far more valuable in WoD healing model!
Not planning to. Moving your Shroom is still on-demand placeable AoE healing. (Celestalon)

Mage
arcane IS very boring to play and it DOES suffer from movement the MOST. arcane mobility v warlocks\hunters not fair.
Arcane is intentionally very movement inhibited. That's one of its downsides. (Celestalon)

Monk
Has it been a couple weeks yet? Let's Take A Jab At It has dropped! More WW, MW soon(tm). with http://t.co/D84wRW8Bo1
I think you guys are imagining some huge "us vs the developers" thing that we don't even see as there. There seems to be this misconception that we are saying "You guys are doing it all wrong, and could be doing WAY more damage!" or something. Saying that we are telling you avoid haste like the plague is just strawmanning. I think this all started when there was some really silly bad theorycraft going around in like 5.1 or 5.2 that said to take Ascension, max max MAX haste, and don't use FoF or EB at all. That was quite wrong, and we pointed out, then words have been put in our mouth since then. Result is, haste/crit/mastery are all really close, and we've seen top performance with each, as long as you don't energy cap, and make good use of FoF/EB.Future of FoF: If +30% dmg will make you satisfied... you'll be elated. (Celestalon)
.Do you think the lack of lots of other high secondary stats stems from lack of wanting to try them? Or follow the leader?
Following the leader is an incredibly strong effect in our community. Not sure what you're referring to exactly here though. (Celestalon)

Why is orb spam being removed not mentioned. Its the only burst heal instant monk got not tied to big cds
...except for Surging Mist, right? Remember that retuning is happening. Surging is lackluster in 5.4, won't be in 6.0. (Celestalon)

Are fistweavers and windwalkers (or melee in general?) supposed to attract desecrated weapon on garrosh?
It's distance-based, not spec-based. (WatcherDev)

War Crimes Novel Sneak Peek


Originally Posted by Blizzard (Source)
The brutal siege of Orgrimmar may be over, but Garrosh Hellscream, the most infamous orc on Azeroth, has yet to face justice. Bound in chains by his enemies, the deposed tyrant of the Horde must now answer for his crimes. Alongside renowned leaders from across Azeroth, you will bear witness to his long-awaited trial.

Visions of Garrosh’s past atrocities are presented in vivid detail for all to see. But as history is revisited, old grievances and bitter memories come to light, and those in attendance begin to wonder if anyone among them is truly innocent. Mounting tensions and rising enmity steer the court to the brink of chaos . . . as the world waits with bated breath for the verdict on the war crimes of Garrosh Hellscream.

War Crimes, the new World of Warcraft novel by author Christie Golden, follows the dramatic events that grip Azeroth in the wake of the siege of Orgrimmar . . . and delves into long-buried secrets that may have been best left uncovered. Pre-order now and you can be one of the first to learn just what the future holds for the residents of Azeroth and the recently dethroned warchief of the Horde.

Author: Christie Golden
Release: May 2014
Preorder now

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