Najnovija Diskusija na Forumu

User Avatar on Forum
Author: Axie Date: Monday, 21 April 2014
User Avatar on Forum
Author: Atena013 Date: Monday, 21 April 2014
User Avatar on Forum
Author: Warheart Date: Sunday, 20 April 2014
User Avatar on Forum
Author: Atena013 Date: Sunday, 20 April 2014

Patch 2.0.3 Hotfixevi

Blizzard je juče postavio veliki hotfix na Diablo 3 Live serverima. Jedna od velikih izmena je Monk Unity Passive koji, vam sad daje ukupno 20% damage kada ste u full party.
Originally Posted by Blizzard (Source)
  • Optimizing clan and community operations to allow them to load more quickly and efficiently.*
  • Akarat's Champion
    • The revive proc of this skill now properly triggers when killed by a damage over time effect.*
  • Sweeping Wind
    • Fixing an issue where Sweeping Wind can occasionally cause severe performance decreases for players.*
  • Fixed an issue where Adria would occasionally refuse to die if killed during her Cauldron Teleport.*
  • Players can no longer be placed in an Adventure Mode public game if the first full Act of Bounties has been completed.*
  • Fixed an issue where Shadow Vermin could spawn infinitely when fighting Orlash.*
  • Westmarch Hounds now properly drop players when charmed.*
  • Blessed Hammer
    • Should no longer occasionally cause the game to crash.*
  • Heavenly Strength
    • No longer causes the game to crash when equipping items with resource bonuses for other classes.*
Demon Hunter
  • Chakram
    • Should no longer occasionally cause the game to crash.*
  • Unity
    • Players can now benefit from a maximum of 20% bonus damage from the Unity passive.*

Add a comment

Item Level Pojašnjenja, Collector's Edition Art Book 4D Tajna

Item Level Pojašnjenja
Originally Posted by Blizzard
Enchantments Depend on Item Level, Not Hero Level
It turns out that this was actually changed, so my previous post is no longer correct. My apologies for not posting this sooner.
When you enchant an item, the new stats are now rolled at the item level, and not the character's level—this means that higher level items are less prone to be negated by lower level items that are continuously being re-rolled.  (Source)
Level Required To Equip Is Different Than Item's Power Level
It looks like there was a little confusion on this topic, so allow me to clarify - there is not a bug involved here. Required level is not the same thing as an item’s power level, and it definitely does not mean a level 69 character should feel uncomfortable about using an item that specifies “Requires Level 61.” Items saying "Requires Level 61" on them is by design. The item can be at a power level intended for level 68 or 69 characters but we let players use it at Level 61 - this is intentional.
A primary boon of this approach is you know that items you find early on in your leveling experience (around 61-62) aren't replaced immediately upon reaching 63. That awesome item you found at 61 should be able to stick with you up through 69. When there are too many tiers of items, you transition through them rapidly and the items start to feel transient. Why bother gemming or enchanting an item if you expect to find an upgrade in 30 minutes? The Mystic’s Enchanting is powerful, but it doesn't feel worth using if you don’t have confidence your item will still be useful in 2 levels. Another benefit of this design choice is that it is alt-friendly. We think it's really fun to have the option to twink characters. Why not allow items you find at the upper echelons of the 60's to be passed down to your new characters fairly easily? 
This does have some downsides, including that upgrades can feel a little sparse between the latter levels before cap (66-69). However, in this situation, we felt the benefits outweighed the detriments and it keeps the element of randomness that we feel is core to the Diablo experience. We want to ensure there is a chance to find an amazing top tier item the moment you ding 61 and get to hold on to it for hours if fortune smiles upon you, though that may mean it takes a little longer to find an upgrade for that particular slot.
66-70 is a really brutal slog though. Honestly, you could probably tone down monsters or speed up leveling in this bit safely. I've had a lot of clanmates griping about it already.
It is, and that's also intended. It's totally fine to drop the difficulty as you climb closer to 70, because the game does get more difficult as you level up (since monsters now level alongside you). Once you reach 70, you're entering a new environment where you can ascend back up through the difficulties as you acquire additional gear, shift things around with the Mystic or gems, or gain additional Paragon levels.
Some folks might start at higher difficulties than others at 70, either because they found some pretty amazing items as they level that keep well or because they're seeking a really tough challenge and it better suits their play style. That's fine - the difficulty systems are there to tailor your experience and level of challenge as well as to offer a sense of progression.(Source)
Collector's Edition Art Book 4D Tajna
Ukoliko ste ponosni vlasnik CE izdanja Reaper of Souls, da li ste vi probali ovu aplikaciju? Blizzard je objavio zvaničan video koji demonstrira ovu novu magiju!

Originally Posted by Blizzard (Source)

Players who've already explored their Collector's Edition goodies may have noticed a small note in the back of the official Reaper of Souls™ art book referencing a mysterious new app called the Blizzard® AR Viewer.

So, what is the Blizzard AR Viewer, where can you get download the app, and how it does work? Read on below for all the delicious details! 

What is the Blizzard AR Viewer?

The Blizzard AR Viewer is a free mobile application that interacts with select pages of the official Reaper of Souls Collector's Edition art book. This fun app allow players to take their viewing experience to the next level by bringing a series of exclusive images in the book to life through the magic of augmented reality and animation! 

Where to Download the App:

Before you can explore these hidden art book treasures, you'll first need to download the Blizzard AR Viewer on your favorite iOS® or Android™ device. The app is available on the following platforms in all regions where the Apple® App Store™ and Google Play™ are available:

  • Apple iOS
    • Recommended devices: iPhone 4S, iPhone 5, iPhone 5S, iPhone 5C, iPad 3, iPad 4
    • Minimum requirements: iPad 2, iPhone 4
  • Android
    • Recommended devices: Any Android 4.0 device or above

The Blizzard AR Viewer is completely free, so just select your preferred platform above, download the application, and you’re ready to go! (Please note that an active internet connection will be required to use the app itself.) 

How it Works:

Using the Blizzard AR Viewer is quick and easy. Just fire up the app on your supported mobile device, point, and scan!

When navigating through the Reaper of Souls art book, be sure to keep an eye out for this Malthael-inspired icon on several of its pages. The icon indicates bonus content is available that's compatible with the AR app.

Test Drive the Blizzard AR  Viewer Today!

No Collector's Edition? No problem! To try out the app, follow these simple instructions:

  1. Visit this link and download the PDF (also available below).
  2. Print out a color or black & white copy of each image.
  3. Use the Blizzard AR Viewer to scan the image with your device. 


Add a comment

Novi Wave Tech Alpha Invajtova, Designer Insights: Giving Tyrael Justice

Novi Wave Tech Alpha Invajtova
Potvrdjeno nam je da je novi wave invajtova za Techincal Alpha poslat danas. Da bi ste videli da li ste dobili Heroes of the Storm Tech Alpha, logujte se na account management, ili jednostavno otvorite aplikaciju i vidite da li se pojavljuje Heroes of the Storm ikona. Ukoliko se niste prijavili za Heroes of the Storm beta test, to možete jednostavno uraditi na beta profile opt-in stranici. Vidimo se u Nexusu!
Designer Insights: Giving Tyrael Justice
Ovo je Nedelja Tyrael heroja! Trikslyr je oradio kratak intervju sa senior game dizajnerom Richard Khoo, gde možemo pročitati proces dizajniranja heroja Tyrael.
Originally Posted by Blizzard (Source)
Trikslyr: Generally, the word “Warrior” gives images of a hero that likes to charge in and disrupt battle, while also being durable. However, Tyrael boasts traits and skills that allow him to support his fellow allies, shying away from the status quo of the typical warrior. Hand of Sacrifice comes to mind when playing him. What was the goal when designing Tyrael for Heroes of the Storm?

Richard: When we designed Tyrael, the goal was to craft a hybrid between warrior and support. Blending the roles like this was done in the interest of crafting a diverse set of heroes where the play style would match their fantasy. It’s easy to imagine Tyrael fighting alongside his allies and directly assisting them when they have fallen, while also being sturdy enough to initiate fights and lead the charge.

T: Tyrael is known as a righteous hero. Does the design team feel like his current skillset translates his noble qualities over to Heroes of the Storm?

Richard: We certainly hope so! If you were to imagine all the heroes currently available in our roster and the potential for future heroes, we would still deem Tyrael as our most support-like warrior. The best representation of this is his Sanctification heroic ability, where Tyrael sacrifices his ability to perform any other action in order to make his nearby allies invulnerable.

T: El'Druin, the Sword of Justice, is Tyrael's weapon of choice. How does the design team feel like they have made the weapon feel like an important part to Tyrael's playstyle? Are there any cool talents that'll make El'Druin even more awesome?

Richard: Tyrael’s Q ability is Punishing Blade, which allows him to throw his sword at a location to deal damage and slow nearby enemies. If Tyrael activates the ability again, he instantly teleports to the sword’s location and repeats the same damage and slow effect. This allows Tyrael to move in and out of combat almost instantly, giving him a lot of versatility in his positioning, while also depicting the “speed of light” fantasy for angels in the Diablo universe. There is a cool late game talent called “Angelic Barricade”—when Tyrael ports to El’druin, the triggered ability creates an impassable area that can be used to trap enemies and provide space for his allies.

T: Currently, Tyrael's combat trait is death based. Before death, he becomes invulnerable for 4 seconds, and when the four seconds expire, he explodes and damages enemies in an area of effect radius. What was the design team trying to convey with this combat trait?

Richard: The feel was “Don’t kill archangels! And definitely not THE Archangel of Justice! You will regret it!” Jokes aside, Tyrael is going to be in the middle of team fights, and the idea of giving Tyrael some gameplay upon death felt appropriate for him. We have a couple of talents that make Might of El'druin really important. For example, we have a talent called “Atonement” that increases the movement speed while dead and makes it so that every enemy the blast radius hits reduces Tyrael’s death timer by 10 seconds. If you get lucky, you can cheat a majority of the death penalty.

T: This last question is becoming a tradition of being fun, so let’s keep with it. Are there any awesome/goofy stories of playing Tyrael during the testing phase that stand out?

Richard: Speaking of Archangel’s Wrath…when the combat trait was first implemented, the tech designer put too many 0’s in the damage effect, causing Tyrael to deal 10x the intended damage and one-shot enemy heroes as a result. It was ABSOLUTELY amazing. *cough* It also didn’t hurt that I was playtesting Tyrael at the time. *cough*

Add a comment

Alpha Patch 29562: RoS Hero Skinovi, Hero Izmene, Bugfixevi i Nove Hero Rotacije

Nove Hero Rotacije
Ove nedelje, Nova je zaključan heroj, ali on je dostupan ukoliko ste level 7 u igri.

Nova (Locked)

Novi Reaper of Souls Skinovi
Novi Skinovi dostupni su da se kupe u igri: Angelic Valla (Demon Hunter) i Demonic Tyrael
demonic tyrael
angelic valla
Zvanične izmene u Alpha Patch 29562 i Bugfixevi
Originally Posted by Blizzard (Source)

We’ve brought the Heroes of the Storm Technical Alpha down today in order to refresh the weekly free hero rotation and make the balance changes listed below. Thank you for all the great feedback you’ve provided during alpha testing thus far. We hope you’ll try out these changes in-game and share your input with us soon!



  • Knights
    • Knight Health reduced by 20%
    • Time between Knight and Sorcerer attacks increased from 1.0 to 1.25



  • Focused Attack talent bonus to Basic Attack damage increased from +30% to +50%


  • Fixed a bug which granted Hero clones created by Ultimate Evolution more Health and damage than intended.


  • Fixed a bug which unintentionally granted increased damage for all abilities while in Robo-Goblin form.


Add a comment

Reaper of Souls Collector's Edition Unboxing i RoS Ponoćna Prodaja

Reaper of Souls Collector's Edition Unboxing
Imali smo prilike da pogledamo kako izgleda unutrašnjost kolektorskog izdanja Reapers of Souls.

Reaper of Souls Ponoćna Prodaja u Srbiji
Ko nije bio, propustio je lepu zabavu ponoćne prodaje Reaper of Souls koju je organizovao computerland, zvanični distributer za Blizzard igrice u Srbiji.

Add a comment

Warlords of Draenor - Profession Catch Up, Chat, Blue Teme

Warlords of Draenor - Profession Catch Up
Na Blizzcon i prethodnim intervjuima, developeri su govorili o profession catch up mehanizmu. Izgleda da će Warlords of Draenor dodati ovaj nov sadržajh, a hwoome nam je i te planove potvrdio pre par dana!

Battle.Net Desktop App - Chat Opcija Uskoro
Uskoro bi trebalo da vidimo omgućenu Chat opciju u aplikaciji, a u medjuvremenu dobili smo i dodatne informacije!
Originally Posted by Vexis (source)
Soon, soon!

We initially were going to enable chat before the Diablo 3 expansion launch, but due to some unforeseen issues it had to be delayed.

To ensure the stability of the Diablo 3 expansion launch, we've postponed it until after.

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Warlords of Draenor Stats
With Hit/Exp gone, what will the new incentive be for melee to stay behind the boss/mob to DPS?
It's more like the stats are gone from items and everyone gets a passive +7.5% to both. You can still get parried from the front. (WatcherDev)
Chance to be parried will be 0%/0%/1.5%/3%, against a +0/+1/+2/+3 level target. (Bosses are +3) (Celestalon)
are inanimate objects like siege crafter weapons still going to parry?
That's encounter-specific, and we generally disable parry where it makes no sense. We missed belt weapons. (WatcherDev)

You mentioned once before about flex modes possibly flexing up to 30 people. That still on the table or still only 25 flex max?
Still on the table. (WatcherDev)
30 sounds great. A mythic guild can fit in its entire roster. Still think distributed loot should be mythic only.
Why? Just to stop week one split main/alt loot-funneling runs? (WatcherDev)
agree with about the 30 size being good so no one from roster needing to be left out, disagree with loot thinking.
I'd love to stop week 1 loot funneling, but not at the expense of a social loot experience for the majority. (WatcherDev)
In my experience week 1 loot funneling is a problem with very few guilds. Most won't even do it.
Yeah, plenty of 14/14H guilds don't do any of that. It's a niche problem. It does suck though. (WatcherDev)

How would this affect loot drops if raid loot is in affect? I'm assuming 30 people would cause more loot drops than 25 or 20?
Right, with 30 you'd see 50% more loot on average than with 20. (WatcherDev)
So loot per raid size it'll be: 8-19 people: 1 token + 1 item, 20-29 people: 2 tokens +2 items, 30 people: 3 tokens + 3 items?
No breakpoints like that. The idea is for loot : player ratio to be constant. We'll have more details to share in the future. (WatcherDev)

Challenge mode raiding? 6.1 feature? Sounds good to me
Who's the audience for that feature? Seems like it'd be just the tiny sliver of players that has cleared the current Mythic tier. (WatcherDev)

Why are they separated into two raids now, as opposed to three? Any particular design reasons?
HoF/ToES split was a bit awkward, especially for the gating, and 10 bosses lets Foundry feel like more of an epic end to the tier. (WatcherDev)

So what about resil and battle fatigue? is it going away?
.Base resil and battle fatigue will be made as low as good gameplay will allow. (holinka)
Our goal is to have health pools scale along side damage so we don't have to constantly bump them up. (holinka)
If there is 2 dps for every health bar, doesnt that mean damage scales 2x faster then health? Wont the ratio change?
Example: Backstab does 10% of health in first season, 20% in last season. Not really a bracket thing. (holinka)

Can't recall if this was answered elsewhere, but is there a reason Drums of Rage aren't usable in Challenge Modes? Thanks
We generally bar the use of items/advantages added after the introduction of CMs. Drums should be usable in WoD CMs. (WatcherDev)

and if you don't know, find out.. why are there Ruby Guardians in Grim Batol
Lorewise, Grim Batol was guarded by the red dragonflight before it was retaken by the Twilight's Hammer and black dragonflight. (WatcherDev)

will wod have a lot of timeless Isle style interaction all over draenor?
Absolutely! From levelling to endgame, we're all about dynamic content and choosing the difficulty that's right for you! (Muffinus)

Would a system with XP bonuses for killing mobs well above your level be possible? There could be issues with high level carries..
How about an XP bonus for taking on a tough elite or rare in the zone? Doesn't need to be high level to be difficult! (Muffinus)
Would be also cool if rare elites would drop some transmog gear. For example, rare elites in Talador drop shoulder pads and so on
Used to be worried about inventory space with too many toys and fun stuff, Warlords UI revamp helps a ton! (Muffinus)

Warlords of Draenor
Hey Ion, just curious about something: will there be daily quests at max level in Warlords too? Not a lot but I do enjoy them.
Daily quests will certainly exist in various forms, but they won't be the backbone of endgame outdoor content as they were in MoP (WatcherDev)

Any chance you can reduce ground spell effects, proc effects and visual "clutter" in melee? Hard to spot char and target facing
Yes. We have big plans to solve this; it's a big problem to us. (Celestalon)

Add a comment

Reaper of Souls Spremanje za Dan Izlaska

Zvanično uputstvo je objavljeno, koje će pomoći svim igračima šta im je potrebno na dan izlaska igre.
Originally Posted by Blizzard (Source)
The launch of 
Diablo III: Reaper of Souls™ is just around corner! To make sure you're ready to Leap right into the action on March 25, we've put together a launch day guide so you'll know what to expect, how best to prepare, and when you’ll be able to jump in and start playing.

 Purchase the Game

If you haven't already picked up a copy of Reaper of Souls, you can purchase the Digital Standard Edition or Digital Deluxe Edition directly from the Shop. Players who wish to own a physical copy of the game can also preorder Reaper of Souls at most major retailers and fine purveyors of high-quality gaming products worldwide. If you're interested in the Diablo® III: Reaper of Souls™ Collector’s Edition, please be aware that this physical, retail-only edition is printed in limited quantities and may already be sold out from your favorite brick-and-mortar or online retailer. Be sure to call around and check with local stores to see if they have the Collector's Edition available!

 Claim your Game Key

Players who have purchased (or will be purchasing) a physical copy of Reaper of Souls will need to redeem their game key Account Management before they can access any expansion content. If you're looking to take advantage of our exclusive pre-order bonuses—including the Wings of Valor and the Heroes of the Storm unlock for Valla, the Demon Hunter—be sure to register your game key on or before 11:59 PDT on March 31, 2014. If you purchased a digital copy of Reaper of Souls, no additional steps are required. Your game key was automatically added to your account upon completion of the digital purchase.

 Upgrade to the Desktop App

In order to log into and play Reaper of Souls, you'll first need to update your game launcher to the desktop app. The great news is that if you've played Diablo III since Patch 2.0.1, you’re good to go! For those who have not yet updated their launchers to the desktop app, we recommend upgrading at your earliest convenience. This will help save you time on launch day and make sure you're ready to storm the gates at Westmarch as soon as the expansion goes live! To learn more about the desktop app, click here.

 Update Your Client

Please be aware that if you have not yet upgraded to the desktop app, your installation may require optimization.This process can take 15-60 minutes, so we definitely recommend getting a head start! For more information on this process and what to expect, click here.

 Regional Launch Times

Reaper of Souls will launch at different times in each Diablo III gameplay region. Please see the below list to learn when the expansion will be available in your preferred region.
  • For Asia, the expansion will be available to play at 11:00 a.m. PDT on March 24.
    • 3:00 a.m. KST on March 25
    • 2:00 a.m. CST on March 25
  • For Europe, the expansion will be available to play at 4:00 p.m. PDT on March 24.
    • 23:00 GMT on March 24
    • 00:00 CET on March 25
    • 01:00 EET on March 25
    • 03:00 MSK on March 25
  • For the Americas, the expansion will be available to play on 9:00 p.m. PDT on March 24.
    • 10:00 p.m. MDT on March 24
    • 11:00 p.m. CDT on March 24
    • 12:00 a.m. EDT on March 25
    • 1:00 a.m. ADT on March 25
    • 1:30 a.m. NDT on March 25
    • 12:00 p.m. SGT on March 25
    • 3:00 p.m. AEDT on March 25
For time zone assistance, please visit:

 Launch Night Login

Diablo III will be available the night Reaper of Souls goes live and there will be no need to patch or exit the game once the clock strikes GO! We advise logging in ahead of time to reduce potential queue times. Once you're in-game and the Reaper of Souls has launched in your region, you'll see a server broadcast message letting you know that the expansion is now available to play. This means you can continuously play Diablo III all night long and jump straight into Act V the moment it’s available! Note: In order to access Act V once Reaper of Souls is live, you will need to exit your current game and select Act V from the Quest Select window. If you want to avoid having to recreate your game, we recommend that you set up your game so that you're killing Diablo after your gameplay region's launch time. This way, you can naturally transition into Act V without any additional effort.

 Queues and You

Depending on how many people attempt to join the crusade against the Angel of Death on March 25, you may encounter a queue when logging into Diablo III as well when you create a game. These queues will be indicated by the following messages.Login Queue:
  • "Queued position [number] - approx [X] minutes remaining..."
Game Queue:
  • "The Diablo III servers are busy." Below this message, you should see a time estimate (if the estimate is < 1 minute) as well as pulsating ellipses. 
If you receive either message, just be patient with the queue and you’ll be slaughtering reapers in Westmarch before you know it!

 Contact Us

While we've worked hard to provide the best launch experience for all players heading into Reaper of Souls, even the wisest and most blessed of Vecin can't foresee all ends. Should you require troubleshooting for any of the above steps or encounter issues on launch night, we'll be on standby in the official Diablo III Forums and on @BlizzardCS, and Customer Support is just a few mouse clicks away. We'll see you in game, nephalem!
Garantovani Legendary Detalji
Originally Posted by Blizzard (Source)
Diablo will still drop a bonus Legendary item for level 60 players after Reaper of Souls goes live. However, there is a little more to it than that. Diablo will stop dropping a bonus Legendary item once a player reaches level 61+, but Malthael will start dropping them at that point. It will still require players to use the Reset Quest feature, too.

There's a lot of new information out there regarding Bonus Legendary items, Quest Reset, and First Kill drops, and it certainly raises a lot of questions. I made a post a little while back that helps clarify some of these points, so I'm going to quote it below to help spread the word.
First Kill Legendary Items
  • These will drop for characters from levels 1-59.
  • They will only drop from end of Act bosses (Butcher, Belial, Azmodan, Diablo, and eventually Malthael).
  • Characters below level 11 are unlikely to find Legendary items, because they have a minimum level requirement. Currently there are no Legendary items available below level 11.
  • Using the Reset Quest feature will reset the First Kill Legendary Item drops as well, but only for characters in the appropriate level range.
Reset Quest Bonus Legendary
  • Skeleton King dropping a Bonus Legendary was a bug that has been corrected, as it was not intended. We liked the idea, though, so we’ve gone ahead and added a Bonus Legendary to Diablo.
  • These are an intended bonus for maximum level characters. Currently there is a bug that allows characters levels 1-59 to receive a Bonus Legendary item in addition to the First Kill Legendary item when they kill Diablo, but this is not intended.
  • The Bonus Legendary is only available if you use the Reset Quest feature.
  • We plan on moving the Bonus Legendary to Malthael for players level 61+ when the expansion arrives. Additionally, Diablo will no longer drop a Bonus Legendary for players level 61+. 

Add a comment
Copyright © 2005 - 2014 AdriaCraft - Adriatic Gaming Community Fansite All right reserved / Sva prava zadržana.
Posetioci ovih stranica obavezuju se da će poštovati uslove iz Pravila o korišćenju web stranica Pročitajte tekst: Uslovi korišćenja.
Sponsors: Online Casino US