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Warcraft Film i Marketing, Patch 6.0.3 Hotfixevi - 9 Februar

Warcraft Film i Marketing
Duncan Jones govrio je malo o Warcraft Filmu i njegovom Marketingu.

WCMovieTrailers

Originally Posted by Duncan Jones
So lets chat. Ive got a movie coming out next year; WARCRAFT. Its based on a computer game of the same name but its pretty unique. We're trying to work out how best to let people who don't play the game know that this is a film they'll genuinely want to see. You know as well as I do, game to film adaptions have a checkered past, but Im proud of this beast. It's unique. Its something special. (ManMadeMoon)

Tricky. Want to let the people who grew up with Warcraft know we are doing right by them & welcome those who don't know it at all! (ManMadeMoon)

Well how far from the game does it lean? Is it a very loose adaptation or would fans find it rewarding on a different level?
Definitely the latter. (ManMadeMoon)

Any worry long time Warcraft fans will be disappointed by any changes made to the movie?
I don't think so... But more importantly, Chris Metzen and the gang have worked with us right from the start. (ManMadeMoon)

definitely for female audiences like me, not into games, don't even suggest it's a video game.
Agreed. Do you think the title itself would be held against it though? "Warcraft?" (ManMadeMoon)

Can you say anything about how much is live action vs CGI?
I would say that we fit somewhere between Planet of the Apes, Fellowship of the Ring and Avatar. (ManMadeMoon)

So many action films these days too, if trailers are just mash ups of attacking I imagine it might feel just like any another
Agreed. (ManMadeMoon)

I take it you're looking for the best way to convey the uniqueness and specialness w/o giving the game away, then?
Yes. But there is a central conceit we're sharing right from the start. Its a story told from two sides. (ManMadeMoon)

Thought Guardians of the Galaxy trailer did a great job telling non-sci-fi fans it was a film for them too. Good guiding star.
deffo worth a relook at how they did it. (ManMadeMoon)

As a non-player, I wouldn't want to feel alienated from plot by trailers assuming audience knowledge of warcraft
VERY sensible. (ManMadeMoon)
 
Patch 6.0.3 Hotfixevi - 9 Februar
Originally Posted by Blizzard (Source)
World Event: Love is in the Air
  • Crushing the Crown: Fixed an issue where the Crown Chemical Company Wagon in Darkshore was not granting quest completion credit.

Raids, Dungeons, and Scenarios
  • Blackrock Foundry
    • Gruul
      • Gronnling Laborer's Gronnling Smash ability now deals less damage.
      • Reduced the damage that Gruul’s Inferno Strike deals to 10-player raid groups on Normal and Heroic difficulties, but increased the rate at which damage scales with raid size. Larger raid groups should find the damage relatively unchanged; smaller groups will find that the ability now deals less damage.
    • The Blast Furnace
      • There's now a berserk timer for the encounter at the 13 minute mark.
    • Iron Maidens
      • Admiral Gar'an's Penetrating Shot no longer targets players who are riding a loading chain.
      • Fixed a situation where Tricks of the Trade (Rogue) or Misdirection (Hunter) could cause the Deckhands to go into evade mode.
    • Blackhand
      • [Requires a realm restart] Beginning with the new raid timer, Blackhand will consistently drop universal set tokens at the same consistent rates as other bosses in Blackrock Foundry.
      • If the Siegemaker's Fixated target dies, it should now Fixate on the closest target.
      • Cast time for Iron Soldier's Explosive Rounds ability should now be scaling smoothly with raid size and should no longer have breakpoints where the damage ramps up more than intended at 16 and 26 players.
      • In Stage Two, Blackhand now casts Marked for Death every 16 seconds (up from 15 seconds).
      • Players no longer take falling damage upon landing after receiving Blackhand's Massive Shattering Smash.
      • In Stage Three, Blackhand's Attach Slag Bombs ability now prefers players that are not affected by the Impaled debuff.

Battleground and Arenas
  • Druid's Starfall and Sunfall no longer targets players that are capturing a PvP point in Arathi Basin, Battle for Gilneas, and Eye of the Storm.

Bug Fixes
  • Alliance characters that complete the Primal Combatant achievement are no longer being told to go to Orgrimmar to receive a reward.
  • Fixed an issue where characters that log out on the Deeprun Tram may be unable to log back in.

Masivan Diablo III Ban wave, Zbog Čega Početi Fresh Sezonu 2?

Masivan Diablo III Ban wave
Izgleda da je Blizzard napravio masivan ban wave igrača koje su uhvatili da koriste botove ili da varaj u igri, i to u toku spremanja početka Sezone 2. U popularnom botting forumu, ima samo par prijava od strane igrača da su njihovi nalozi banovani. Nevalistis je objasnio da su nednavne promene u leaderboard poziciji možda i razlog što se to desilo.
Originally Posted by Blizzard (Source)
I was just looking at the Grift leader boards for DH and yesterday I was #4 and now I am #3? I was also #9 when they reset and now I am #5. I haven't played so there is no way I could have improved my position.
Did Blizzard remove banned players (did they actually ban people?) from the leader boards?Some of the shifts you may be seeing on leaderboards are a direct result of a recent ban wave issued for cheating. 
Players that were found to be in violation were removed from the leaderboards and other rankings have been adjusted appropriately as a result. This means your ranking may have increased if someone ranked above you was removed from the leaderboard. As we move forward to future seasons and eras, we'll be continuing to monitor for such behavior and take appropriate action, though we may not always message when such ban waves occur.
 
Zbog Čega Početi Fresh Sezonu 2?
Igrači su diskutovali na zvaničnom forumu razlog razloge za pokretanje sveže nove Sezone, a njihovi motivi su raznoliki kao što mogu i biti.
Originally Posted by Blizzard (Source)
The true incentives for seasons are the chance to start over and the competitive aspect of the leaderboards.
chance to start fresh, new items, new gems.
I skipped season 1 and I'm planning on playing as a Monk or Demon Hunter neither of which I really played as before.
I think all of these are good, valid answers to the OP’s question. What's so interesting to me is the variety. Some players are looking forward to the competitive aspect of Season 2, some want first dibs on new Seasonal Legendary items, and some simply missed Season 1 and are ready to join in the fun. One of our design goals for Seasons is to give players the ability to experience a fresh start, and it's exciting to see how the posts above highlight that idea in different ways.

My own approach for Seasons is to take a single class and see just how far I can take it over the course of the Season. While I'm torn between Crusader, Monk or Barb for Season 2, I know I'll have to pick one (just because that's how I roll). 

What about the rest of you? What's the appeal of Seasons for you? (And if you’re not interested in Seasons, that’s cool too!)
Blizzard Quote hi

Stanje Heroes of the Storm Rank Igre

U današnjem blog Ranked Igre, Spyrian nam govori o izmenama kao i dodacima koje ćemo videti Rank Game Modu Heroes of the Storm.

  • Broj poena rank meča biće baziran na skill levelu neprijateljskog tima. Viši rangirani protivnički timovi davaće više poena.
  • Dobijanje poena za veći rank će biti sve više uzbudljiviji.
  • Prikaz vašeg ranka na profilu biće ubačen u sledećem patchu.Displaying your rank on your player profile will be in the next patch.
  • Team League trenutno je u internoj fazi testa.
  • Postojaće specijalni rank top Team Lige, kao što je Grandmaster u Starcraft II, ili Legend u Hearthstone.
  • Team Liga koristi "First Come First Served Draft Mode".
Originally Posted by Blizzard (Source)

I6J9HMFEGTJS1415207604658
With our Closed Beta patch on January 13, we released early versions of ranks and ranked points for initial playtesting alongside Hero League. While we feel these features are off to a good start, they’re not quite finished, and we still have a number of changes in store for them with future updates. We’ve also read a lot of great feedback about Ranked Play in Heroes of the Storm, and today, we’d like to address a few of the more common topics we’ve seen.

Ranking System Breakdown

Recent community discussions about the Heroes of the Storm ranking system have produced some interesting theories about how it works, and we’d like to shed a little more light on this topic. Heroes is a highly competitive game, and we wanted to create a ranking system that clearly reflects the skill of its players. With this in mind, we decided to split the system into 50 different ranks, and made each represent roughly 2% of the Hero League population at any given time, so that players can more easily identify how they stack up against the rest of the Hero League playerbase. If you achieve Rank 10, for example, you can generally assume your current skill level is among the top 20% of all Hero League players.

The Heroes ranking system is rather similar to the system we employ for StarCraft II, which strives to keep you around a 50% win-rate, constantly measures your prowess based on your performance against opponents of different skill levels, and calculates where you should be ranked accordingly.

In order to keep ranking-up, you’ll have to exceed the ranking system’s expectations for your performance by continually improving as a player, and beating increasingly skilled opponents along the way. It’s also possible to improve more quickly than your current rank indicates, and in cases like this, you’ll earn a few bonus points to help more quickly align your current rank with where you belong.

Changes Coming to Ranks and Points

With future updates, we want to offer more variety in the amount of points you can earn after completing ranked matches, depending on the skill levels of your opponents as they compare to your own. You’ll earn more ranked points by beating highly-rated opponents than you would by beating equal or lesser-skilled players.

We’ve also read feedback from some players who feel that earning points and ranking-up could be both more exciting and more informative. We agree, and we know there’s not a lot of fanfare that accompanies ranking up or earning points right now. This is because we first wanted to get ranks and ranked points out into the wild for playtesting and feedback alongside Hero League, and then make improvements as we move forward. We’ll be making rank-ups and point gains feel more engaging with future updates, especially on end-game score screens, and also plan to make it easier to understand why you’re gaining or losing points at the end of your matches.

Additionally, we’d like to give you more ways to show off your prowess in ranked play, and are currently planning to display your rank on your Player Profile with our next patch. Many of the other improvements mentioned here will be added a little further down the road.

Ranked Matchmaking

Hero League kicked off with a rather limited pool of players, and as a result, some games haven’t been as evenly matched as we’d like. We knew this would be the case at the beginning, but we wanted to get Hero League up and running so that we could test Draft Mode and the ranking system in a live environment. The good news is that we’re seeing the Hero League population growing with each passing day. As this continues, the matchmaker will have many more competitors to choose from when constructing games, which will result in evenly matched games a lot more often. It’s important to us that we have very even matches, because Ranked Play in Heroes is competitive, and we believe that evenly matched games are more fun.

Coming Soon: Team League

Team League is still on its way to Heroes of the Storm with a future patch, and we’re actively working on this feature internally. Team League will be an entirely separate Ranked Play experience in which you and your friends will be able to create dedicated, five-player teams to compete together in ranked, competitive matches, exclusively against other five-player teams. Much like Hero League, your team will receive a rank, which can rise and fall based on your performance. Unlike Hero League, however, each team you create will receive its own separate ranking. This ranking is not based on the individual members of a team, but rather on the team’s performance as a group. Additionally, we have an entirely different experience in store for the top of the Team League ranking system beyond Rank 1, which will function much like Grandmaster League in StarCraft II, or Legend rank in Hearthstone.

Team League will also make use of the First Come First Served (FCFS) Draft Mode, which will allow anyone on your roster to select a hero when it’s your team’s turn to pick. A version of this Draft method is already playable in Heroes, and you can check it out right now by switching a Custom Game’s lobby mode to Draft, and the ready mode to FCFS.

We’ll have a lot more information to share about Team League once we’re closer to implementing it, but until then, we hope you’ll continue playtesting and sharing your thoughts on Hero League.

As always, thank you very much for all of the great feedback you’ve shared with us so far. Your thoughts have been very valuable to us, and are helping to shape the improvements we’ll be bringing to the game in the future. We have many plans to continue leveling up Ranked Play, as well as other aspects of Heroes of the Storm, and we can’t wait to roll them out to you.

Heroes of the Storm Beta Key Giveaway #2

hotsgiveaway

 
U saradnji sa Blizzardom, napravili smo preko našeg sajta drugi Heroes of the Storm Beta Key Giveaway, koji počinje danas a završava se 15 Februara 2015!
 
Kako bi učestvovali u drugom Heroes of the Storm Closed Beta Key Giveaway moraćete popuniti formu u nastavku. Na sva pitanja morate da odgovorite, a ista služe kako bi poslali povratne informacije pobednika Blizzardu.
  • Samo EU Nalozi mogu da učestvuju u nagradnoj igri. Ukoliko učesnik nema isti, neće biti u mogućnosti da dobije key.
  • Beta ključevi ne mogu da se transferuju izmedju accounta / regiona, ili drugih ljudi, oni su Vaši, i nisu predvidjeni za transfer drugim osobama.

 
Informacije o izvlačenju dobitnika:

  • Sa svim validnim podacima koje budete uneli, napravićemo listu učesnika 6 Februara 2015. Lista će biti objavljena ovde.
  • Korišćenjem random.org sajta i selection metode, napravićemo listu 110 učesnika, prema rasporedu koji random.org bude napravio.
  • Izmedju 15-16 Februara objavićemo listu prvih 60 dobitnika, i ukoliko neko od korisnika nam ne pošalje podatke u roku od dva dan, jednostavno ćemo istog izbaciti i dati sledećem ispod crte.

Patch 6.1 PTR - Build 19597, Heirloom UI

Patch 6.1 PTR - Build 19597
Build 19597 postavljen je sinoć na PTR serverima. Mystic Runesaber model je napokon u novom patchu i ima krila. Medjutim Tooltip nam govori samo za brzinu kao ground mount, ali možda Blizzard planira da to promeni u novom buildu sledeće nedelje.

Novi Modeli




Achievement Izmene
Originally Posted by MMO-Champion
Feats of Strength
  • Hero of the Storm Owner of the Grave GolemGraves pet from the Heroes of the Storm promotion. Account Wide.

Garrisons

Pet Battles
  • The Longest Day Complete all of the pet battle daily quests listed below in a single day. Reward: Marked Flawless Battle Stone. 10 points. Account Wide.

Spell Izmene
Originally Posted by MMO-Champion
Mounts
  • Mystic Runesaber Summons and dismisses your Trained Snarler. 1.5 sec cast.Mystic Runesaber. Account wide. 1.5 sec cast.

Death Knight
Talents
  • Breath of Sindragosa: The effect "Mark of Sindragosa causes you to be healed for 10% of spell damage dealt by afflicted enemies" now only works for Blood Death Knights.
  • Defile: The effect "Enemies standing in your Defile deal 10% less damage to you" now only works for Blood Death Knights.
  • Necrotic Plague: The effect "You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you" now only works for Blood Death Knights.

Priest

Rogue
Assassination
  • Assassin's Resolve: Damage dealt while wielding daggers is now increased by 17%, up from 10%. (Tooltip fix.)

Professions
Alchemy
  • Primal Alchemy Alchemy. Instant1.5 sec cast. Reagents: Primal Spirit, Fireweed x 2, Gorgrond Flytrap x 2, Nagrand Arrowbloom x 2, Starflower x 2, Talador Orchid x 2.

Raid & Dungeon Abilities
  • Crippling Suplex Picks up an enemy and smashes them against his highest threat target, dealing 100 Physical damagePhysical damage equal to the maximum health of the picked up enemy. 100 yd range. 3 sec cast.
  • Incendiary Shot Inflicts 5,000 Fire damage, increasing damage taken from the Incendiary Shot by 20%. Stacks. Unlimited range. Instant.10%. Stacks. Unlimited range. Instant.
  • Massive Shattering Smash The Massive Shattering Smash inflicts 562,500 Fire damage instantly and an additional 90,000 Fire damage every 1 split evenly among all targets within 6 yards, knocking the targets back and creating a Slag Crater. Blackhand will gain Energy if fewer than 4 enemies are hit. Unlimited range. 2 sec cast.
  • Volatile Fire Afflicts random enemies with a seed of Volatile Fire that will explode after 8 sec. When the seed explodes, it inflicts 100,000 Fire damage to all enemies within 8 yards of the explosion. Limited to 2 targets. 100 yd range. Instant.100 yd range. Instant.

String Izmene
Originally Posted by MMO-Champion
  • VIDEO_OPTIONS_DEPTH_EFFECTS_MEDIUM - Particle depth fading and low-resolution refraction.

Patch 6.0.3 Hotfixevi - 6 Februar
Originally Posted by Blizzard (Source)
Raids, Dungeons, and Scenarios
  • Blackrock Foundry
    • Blackhand
      • [Requires a realm restart.] Siegemaker's Black Iron Plating is now removed by Slag Bomb. Slag Bomb's damage dealt to Siegemakers now scales up based on the number of players in the Raid. To adjust for this change, damage dealt to Siegemakers has been reduced for Impaling Throw by 20% and Slag Bomb by 30% (but damage still scales up based on Raid size).
      • Blackhand's Impaled effect should no longer be incorrectly removed by abilities that remove damage-over-time effects.
      • Shaman's Searing Totem and Liquid Magma should now correctly target Iron Soldiers while on the balcony.
      • Fixed an issue where Exploding Iron Star may sometimes not trigger or deal damage during the transition to Stage Two.
  • Upper Blackrock Spire
    • Sentry Cannons now self-destruct on Heroic difficulty when a player with Engineering uses Safety Protocols.

Battlegrounds and Arenas
  • Eye of the Storm: Fixed an issue where Horde players were unable to capture the flag at Mage Tower.

User Interface 6.1 – Novi Heirloom Sistem
Originally Posted by Blizzard (Source)
With World of Warcraft patch 6.1, we’re implementing a new system for managing and using your heirloom items.

When we implement patch 6.1, all heirloom items will be automatically added into the new system and you’ll be credited for them across your account. At the time, heirlooms will be modified to obtain maximum levels that fall into one of three groups: 1-60, 61-90, and 91-100. Your heirloom items will all be grandfathered into whichever group is appropriate, with previous maximum levels being upgraded. This means that if you have an heirloom item that previously maxed out at level 85, it will now max out at 90.

Heirlooms with a View
You’ll use this new system much as you use other collections in WoW. After patch 6.1, you’ll log into a character, open your collections screen (default hotkey shift-P) and all of the heirloom items that you’ve previously obtained on any character in your account will appear there. (Please note that you’ll need to log in to every character that currently has heirloom items in their bags or bank or void storage in order to add their heirlooms to the collection. Heirloom items that are currently in the mail will need to be retrieved before they get credited to your master list.)


You can generate a new copy of any of your heirloom items for any of your characters by right-clicking on it, and the newly-generated item will appear in your bags.

A common question we’ve received about this new heirloom system is, “What’s going to happen with heirloom items that I’ve previously enchanted?” Nothing will change with those items. If you have a piece of enchanted heirloom gear on a character today, it will still be there exactly as before. You can still use it and send it to other characters on your account as always. With this new system, you’ll be able to generate additional, unenchanted copies of that item for your characters.

Mounting up at Level 1
We’re also introducing a new achievement and mount reward with Patch 6.1. The Heirloom Hoarder achievement requires 35 different heirloom items obtained on your account, and rewards the new Chauffeured Chopper mount. It’s a mount that can be used by all characters, even brand new level 1 characters. Of course, your new level 1 mage doesn’t know how to operate a mount yet, so he’ll ride passenger while driver Koak Hoburn mans the chopper.
Why drive yourself around when you can hire someone to do it for you?

Objavljena Lista Dobitnika Prvog Heroes of the Storm Beta key Giveaway

hotsgiveaway

Juče se završio prvi krug Heroes of the Storm Beta key Giveaway koji smo organizovali za Blizzardom preko našeg sajta! Svi dobitnici imaće rok od 48 sati da nam odgovore na već poslane privatne poruke preko foruma, kako bi dobili svoj beta ključ. U suprotnom, isti ćemo poslati korisnicima ispod crte.

01. LichKing2
02. Brka
03. Demonlish
04. Danny
05. duxa88
06. SealedSenses
07. DephoE
08. j0oy
09. Tudor
10. Weber
11. Vextrus
12. Ariel7 
13. VelikiZmaj777
14. Shommey
15. Mistburst
16. GeneralAladeen
17. Srki98789
18. milelemi69
19. Luckey
20. juki
21. SladeWilson
22. GrofDrakula92
23. uki55
24. djorgulenz 
25. Tai96
26. klimua
27. Johnnyballony
28. gigabyte88
29. Dusan1337
30. xHaunt
31. dazmck10
32. IronKitty
33. rista4592
34. Domino90
35. Proteinko
36. MuvaCC 
37. Raznosac
38. Longli
39. Markomage
40. otrov
41. Fenivan
42. TeaseR
43. Golca
44. Pobula
45. kicmar
46. Jowa
47. Crimsonikon
48. SRBlStoRmRagE 
49. StormWalker3
50. Swifteagle
51. dgazda
52. cake357
53. makedonec
54. Urosh92
55. nexprime
 
 
 
 
 
Ispod Crte:
  1. Blademaster
  2. pavkepro
  3. Filch
  4. Nocnisetac
  5. markobrankovic
  6. Shomyzen

WoW Stabilan Preko 10 Miliona Pretplatnika, Patch 6.0.3 Hotfixevi - 5 Februar

Blizzard je juče imao svoj finansijski izveštaj za četvrti kvartal 2014 godine, gde je objavio da se WoW drži sa preko 10 miliona pretplatnika na kraju 2014. Ovo je isto kao i podatak koji smo imali u Novembru 2014, gde je WoW bio stabilansa 10 miliona pretplatnika.
  • Očekuje se da nekoliko pretplatnika zaustave dalje plaćanje igre, kao što je i obično posle svakog nastavka. Očekuju da veliki broj azijskih igrača obustave pretplatu igre.
  • Hearthstone ima preko 25 miliona registrovanih igrača.
  • Heroes of the Storm ima 9 miliona registrovanih igrača za betu!
Patch 6.0.3 Hotfixevi - 5 Februar
Originally Posted by Blizzard (Source)
Raids, Dungeons, and Scenarios
  • Blackrock Foundry
    • Resolved an issue where Slagshop Brutes may sometimes not reset correctly if the raid wipes while they're casting Death Howl.
    • Hans'gar & Franzok
      • Hans’gar and Franzok’s Crippling Suplex now deals 30% less damage (200,000 damage on Raid Finder, 450,000 damage on Normal, 600,000 damage on Heroic, and 700,000 damage on Mythic).
    • Blackhand
      • Blackhand's Impaling Throw damage dealt to Siegemakers should now properly scale up based on the number of players in the Raid.
      • Visuals for Marked for Death and Slag Eruptions should now be easier to see.
      • Players should now only receive a single debuff that refreshes when running through Blazes created by Siegemaker Mortar attacks.
      • Resolved an issue that could cause some Hunters or Warlocks to suffer fatal falling damage during the transition to Stage Three: Iron Crucible.

Battlegrounds and Arenas
  • Faction flags should no longer appear for players in an Arena or Arena Skirmish match.
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