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Artcraft - Level Design Part 1

Blizzard je objavio novi Artcraft gde nam govori o dizajniranju levela odredjenih zona. U prvom delu oni su nam objasnili kako je dizajnian leveling u Nagrandu.
Originally Posted by Blizzard (Source)
Hi, I’m Chris Robinson, senior art director of World of Warcraft, and welcome to a special edition of Artcraft focused on environment and zone design. Previously we showed you what it was like to create the Spires of Arak from a purely art-focused perspective, but over the coming days we’ll be releasing a series of articles focused on exterior level design, using Nagrand as a focal point. You’ll be hearing from the team who works with the artists, as well as the quest designers, systems designers, historians, and more to craft and create not only the zones we adventure in, but the visual story that is told about these locations and the creatures and races that inhabit them. For this first article, I’m pleased to introduce Julian Morris, our lead level designer.

Hey everyone, Julian Morris here, lead level designer for the World of Warcraft exterior level design team.

Exterior level design is the process of designing and constructing the zones of World of Warcraft, from Azeroth to Draenor and everything in between. Our team has planned, plotted, and designed the rise and fall of ancient cultures, as well as shaped mountains, forests, seas, lakes, rivers, roads, ruins, and every land feature imaginable. In addition to the land itself, we also design and create cities, towns, and Battlegrounds (with the random exterior dungeon or two in there every now and then, too).


The level design team is a hybrid of both art and design. We work hand in hand with the quest design team to build the environmental stories that support the content that defines Azeroth’s lands, cultures, and conflicts.

We also work every step of the way with all of the art groups on the Warcraft team. Working with the environment art team, we sculpt and paint the landscapes to create the rich, vibrant settings that form the foundation of the world. Within those spaces we work with the dungeon team, designing and constructing the thousands of camps, towns, settlements, and cities that provide the unique architectural beauty that anchors all of our cultures and creatures to the world. These locations in turn provide the scenes and staging for the finely crafted set dressing—the tables, chairs, books, and more—that our prop art team creates.


Level design binds the vision of many groups together, and it takes the passionate effort of all these teams to create an incredibly detailed, hand-crafted experience.

The zones of World of Warcraft are their own main characters that come to life before our very eyes during development. In this series, we’re going to draw back the curtains a bit to show you more on how we approach world-building and how we breathe life into a zone.


Join us again tomorrow as senior level designer Michael (Mac) McInerney gives you a deeper look into the level design of World of Warcraft using Nagrand from Warlords of Draenor.

Besplatan Game Time 7 Dana, Blue Teme

Besplatan Game Time 7 Dana
Ukoliko planirate da se vratite u Warlords of Draenor, Blizzard je napravio promociju gde možete dobiti besplatan game time nedelju dana. Izgleda da radi na svim nalozima, čak i na aktivnim možete dodati 7 dana.


Blue Teme
Originally Posted by Blizzard Entertainment
Alliance and the Wickerman
I asked one of our designers (@Muffinus) if he knew why it was set up this way. The original designer that worked on it isn't here any more so we're not sure if more changes were planned but didn't get made, or what, but he agreed there's some obvious inconsistency with it versus the Alliance Wickerman. It's not something we can hotfix or get changes into a patch that would release before this year's holiday is over, but in the future, guard rage will be significantly reduced, and it will no longer flag you for PvP when entering the area. (Source)

Brown Orc Skin
We do think offering some other skin options is a pretty cool idea (Dark Iron dwarves? Brown orcs?) but our priority is still the updates to the features that already exist--the blood elf update is in-progress--as well as prioritizing some tasks based on feedback to all the model updates that went out in 6.0.2. (Source)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
PvE
With the current situation with UBRS being level 100 only, is there any way to get attuned to BWL for those who weren't?
You should be able to just use the orb no matter what. Inability to do as a ghost is a bug that's being fixed. (WatcherDev)

PvP
when forming pvp group finder cannot que while still looking. Bug or working as intended?
This is intended. (holinka)
hmm sad face. I spent 20 minutes with a terribad today without the ability to find a replacement.
Perhaps something we'll consider in the future but didn't want people joining groups but looking for another one. (holinka)

does the trinket bonus even do anything for you anymore? resilience is out of the game right?
We just aren't putting it on new gear (holinka)
so getting it right now is worth it? the res still works?
Yes (holinka)

Reputation / Questing
Why do Alliance players have to flag for pvp and face level ?? guards to do the wickerman quest?
Because it is a PvP quest. Horde players have one as well. (_DonAdams)
Horde players don't have to flag because the Alliance wickerman is outside the city. Going in ruins of lordaeron forces flag.
Hm... that's an oversight. On a PvP realm you're flagged either way. Sadly, I don't see a fix for PvE realms this year. (_DonAdams)

Manjak Blue Postova na Diablo III Forumu, "Lightning Rage Nocturne" Demon Hunter

Manjak Blue Postova na Diablo III Forumu
Manjak blue postova na zvaničnom diablo 3 forumu zabrinuo je igrače. Jedan od igrača se interesovao na zvaničnom forumu, zašto nema odgovora već duže vreme od blue postera, i dobio odgovor od Tyvalir. Razlog je što se radnici iz Blizzarda spremaju za Blizzcon.
Originally Posted by Blizzard (Source)
Whenever Blizcon is on the horizon, blue posts and changes become scarce because they are preparing for it. If they leaked all their plans in advance, then they will not have much to present at the convention.
The weeks leading up to BlizzCon are an exciting and busy time, and we're looking forward to sharing some new info with all of you shortly. At the same time, it's worth noting that it's quite normal for there to be periods of time in Diablo III where there's just not a lot of info to share, especially between patches. 
All the same, we really do appreciate you all sharing your feelings about the game, where you want to see improvements, and what you hope to see in the future. Above all, we hope you remember that just because we may not be as talkative as usual, it doesn't mean we aren't listening (or working on the game)!
 
"Lightning Rage Nocturne" Demon Hunter
Ove nedelje "Play Your Way build" je alternativa klasičnom M6 DH Buildu, gde se koristi Natalya Set. Interesantna koncept, sa drugačijim stilom igre. Pročitajte zvaničan Blog ili probajte ovaj Build u Diablo 3 na Vašem Demon Hunteru,
Originally Posted by Blizzard (Source)
While traps and pets may be basking in the spotlight in the current high tier game, let's not forget the roots of this nephalem warrior. String up your bow and get ready to snipe from the darkness this week with Abachio#2399's "Lightning Rage Nocturne" build!

About the Build:

If you were to distill the core of the Demon Hunter class, what truly encapsulates the essence of this fierce ranged vigilante? Projectiles, traps, and a generous dose of agile stealth maneuvers all come to mind. One also might think of an expert marksman, and that's where the Lightning Rage Nocturne build comes in. Steering away from the ever-popular M6 build, Abachio has focused his efforts on a build that's both visually and thematically appealing without sacrificing the ability to dole out substantial damage.
 
Vengeance is mine! No, seriously, it's right there on my bar. "I wanted to create a Demon Hunter build which I would enjoy both playing and looking at," Abachio writes in. "Having said that, I also wanted it to have a theme. I was aiming for a solo, lightning-based Demon Hunter." With skills that sport not only interesting visuals but effective mechanics, like Vengeance andElemental Arrow, he's definitely achieved this goal. Strong support in the form of utility skills including Smoke Screen andStrafe round things out by providing the evasive maneuvers necessary for escaping those inevitable tricky situations.

The Items:

While the list below can be viewed as daunting, remember that not all items are necessary to make this build function. Even if you lack a Kridershot, substituting in a generator allows you to capture a similar look and feel with minimal adjustment. 
Abachio's wish list includes a new Ring of Royal Grandeur with Critical Hit Damage and a Witching Hour to complement his already impressive collection of gear.Required Items: Complementary Items:

UEE Hotfix Update, "Detention Notes"

UEE Hotfix Update
Iygleda da je enchanting hotfix postavljen na konzolnu verziju Reaper of Souls koji je juče bio spomenut.
Originally Posted by Blizzard (Source)
[UPDATE] – We are currently investigating issues affecting Ultimate Evil Edition games in which this hotfix was applied. One of these of these issues includes, but is not limited to, a reported loss of Legendary Gem progress.

Until further notice, this particular hotfix has been reverted across all the console platforms. To help ensure the hotfix has been removed and will not impact your gameplay, power cycle your console platform (turn it off and then back on) before starting a game. Additionally, please note that joining an online game which was created with the hotfix active may cause players within the party to be affected by the reported issues. As a result, we advise using caution when playing online for the next 24 – 48 hours.

We sincerely apologize for this inconvenience and will be sure to provide updates as they become available. Thank you for your patience!
 
"Detention Notes"
Zvaničan Diablo Account na twitteru objavio je "detention notes" za popularne D3 karaktere, a od igrača zatražio da oni postave svoje.
Originally Posted by Blizzard (Source)
Good or evil—makes no difference when you get in trouble at school. Tweet us your own #D3DetentionNotes!


Hearthstone Patch 6898, Hearthstone Razvoj za Mobilne i Android Uredjaje

Hearthstone Patch 6898

Pozadine Karata
Nova pozadina za karte je dodata u igri sa imenom Goblin, a ona je nagrada za sve koji se rangiraju u Novembru 2014.


Hearthstone Razvoj za Mobilne i Android Uredjaje

Zeriyah je objavio post gde nam govori o statusu razvoja Hearthstone igra za Android i Mobilne uredjaje.

  • Hearthstone biće objavljen za Android do kraja godine.
  • Mobilnoj verziji Hearthstone-a za telefone trebaće nešto duže vreme da ugleda svetlost dana.
Originally Posted by Blizzard (Source)

Greetings to all card-slingers around the world!

Some time has passed since we last sat down and pow-wowed, and in that time a lot has happened. Since launching Hearthstone®: Heroes of Warcraft™ back in March, we’ve:

  • Let players’ fingers do the dueling with the arrival of Hearthstone on iPad
  • Survived the creepy-crawly wings of the floating necropolis of Naxxramas
  • Added Windows 8 Touch compatibility
  • Raised a mug in celebration of our 20 million players across the world

Throughout the past year, many of you have been asking about the release date for Hearthstone on Android. The team has been hard at work to bring Hearthstone to that platform, and is making great progress. We’re taking things one step at a time and we’ve got our sights set on a release for Android tablets, our next new platform, before the end of the year; we’ve just got a few more mana crystals to polish and some Angry Chickens to chase down.

We’re also close to having Hearthstone out to our iPhone and Android phone users, but it’s become clear that we need a little more time to get that version right. While we have a build up and running internally, it needs a bit more work, and we don’t feel like we’ll be ready to share it with you until early next year. It’s very important to us that the phone experience for Hearthstone is just as accessible as the tablet and PC versions. One of the biggest challenges with that is revamping the user interface so it feels intuitive and offers the same quality Hearthstone experience, but this time from the palm of your hand.

Releasing Hearthstone on iPhone and Android phones is something we’re incredibly excited about, but ultimately we’d rather take the extra time to make Hearthstone’s user interface on the phone customized to feel great for the platform, rather than a port that doesn’t taken into account the limitations of a smaller screen.

As always, we can’t thank you enough for making the game what it’s become. From the never-ending Fireside Gatherings you’re hosting around the globe, to the insane victories you’re  sharing via videos and streams—and even the tough love we get at times—we’re all constantly blown away by our amazing community.

See you at BlizzCon. We can’t wait to show you what’s to come!

-The Hearthstone team

Blizzcon 2014 Raspored i Mapa

Blizzcon 2014 Raspored
Vremenska zona rasporeda konvertovana je u GMT+1

Dan 17. Nov - 8. Nov
StageNaziv PanelaVreme
Main Opening Ceremony 20:00 - 20:45
Main Warcraft Movie Presentation 23:15 - 00:15
Panel Diablo III - What's Next 23:15 - 00:15
Main Heroes of the Storm Overview 00:30 - 01:30
Panel Hearthstone: Fireside Chat 00:30 - 01:30
Main World of Warcraft - Items, Class Changes, and More 01:45 - 02:45
Panel StarCraft II - What's Next 01:45 - 02:45
Main Contests 03:00 - 17:30
Dan 28. Nov - 9. Nov
StagePanelVreme
Main World of Warcraft Live Raid 19:00 - 20:00
Panel Heroes of the Storm - Sound of the Nexus 19:00 - 20:00
Panel Hearthstone - How to Become an Arena Legend 20:30 - 21:30
Main Heroes of the Storm Deep Dive 21:45 - 22:45
Panel Evolving Reaper of Souls 21:45 - 22:45
Main StarCraft II Multiplayer 23:15 - 00:15
Panel Warlords of Draenor Cinematic Intro 23:15 - 00:15
Main World of Warcraft Q + A 00:30 - 01:30
Main Closing Ceremony 03:30 - 06:00


petak Blizzcon 2014 Raspored i Mapa


Originally Posted by Blizzard
BlizzCon 2014 is almost here! Whether you're joining us at the Anaheim Convention Center in person or viewing from home with the BlizzCon Virtual Ticket, we've got a lot of activities and events lined up for you.

To help you form a plan of attack, we've just posted a schedule of the panels, eSports tournaments, and other activities happening at BlizzCon on Friday and Saturday. You can also check out the floor map to get a lay of the land.

If you'd like to watch online, the BlizzCon Virtual Ticket grants you access to the events on the Main and Panel stages, along with this year's in-game goodies. We’ll also be broadcasting the opening ceremony and this year's eSports tournaments—including the StarCraft II WCS Global Finals, World of Warcraft Arena World Championship, and Hearthstone World Championship—for free at www.blizzcon.com. Stay tuned for more information.

Check out the BlizzCon 2014 schedule here.

Warlords of Draenor Beta - Build 19041, Blue Teme

Nova nedelja, počela je sa malim beta buildom koji uglavnom ažurira tooltipove koji su nedostajali u toku izmena class spellova.

Achievement Izmene
Originally Posted by MMO-Champion
Feats of Strength

Spell  Izmene
Originally Posted by MMO-Champion
Druid
Feral
  • Tiger's Fury Increases physical damage done by 15% for 8 sec and instantly restores 60 Energy. Requires Cat Form. Druid - Feral Spec. Instant. 30 sec cooldown.

Hunter
  • Explosive Trap Place a fire trap that explodes when an enemy approaches, causing [ 8.5% of AP ] Fire damage and burning all enemies within 10 yards for [ 42.7%[ 85% of AP ] additional Fire damage over 20 sec. Trap will exist for 60 sec. Fire Trap. Instant. 30 sec cooldown.

Paladin
  • Hand of Light Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict and Divine Storm deal 14.8%18.0% additional damage as Holy damage. 100 yd range. Instant.

Retribution
  • Mastery: Hand of Light Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict, Divine Storm, and their multistrikes deal 14.8%18.0% additional damage as Holy damage. Paladin - Retribution Spec.

Rogue
  • Wound Poison Coats a weapon with poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts [ 21.8%[ 13% of AP ] Nature damage and reduces the effect of healing received for 12 sec. 100 yd range. Instant.
  • Wound Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts [ 21.8%[ 13% of AP ] Nature damage and reduces all healing received for 12 sec. Requires One-Handed Melee Weapon. 3 sec cast.

Warrior
Talents
  • Sudden Death (Arms) Your autoattack hits have a 20%10% chance to make your next Execute cost no initial Rage, consume no extra Rage, and be usable on any target, regardless of health level.
  • Sudden Death (Fury, Protection) Your autoattack hits have a 20%10% chance to make your next Execute cost no initial Rage and be usable on any target, regardless of health level.

Professions
Enchanting
  • Black Magic Permanently enchant a melee weapon to cause your harmful spells to sometimes increase haste by 12562. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Cosmic Essence (6), Dream Shard (6), Abyss Crystal (6). Tools: Runed Copper Rod.
  • Dexterity Permanently enchant boots to increase Agility by 126. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence (8), Arcane Dust (8). Tools: Runed Copper Rod.
  • Exceptional Stats Permanently enchant chest armor to increase all stats by 63. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Large Prismatic Shard (4), Arcane Dust (4), Greater Planar Essence (4). Tools: Runed Copper Rod.
  • Exceptional Strength Permanently enchants bracers to increase Strength by 1812. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Sha Crystal (3). Tools: Runed Copper Rod.
  • Executioner Permanently enchant a melee weapon to occasionally grant you 12060 critical strike. Only one instance of this effect can be active at a time. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Void Crystal (6), Large Prismatic Shard (10), Greater Planar Essence (6), Arcane Dust (30), Elixir of Major Strength (3). Tools: Runed Copper Rod.
  • Frost Power Permanently enchant gloves to increase Frost spell power by 2015. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Small Prismatic Shard (3), Large Brilliant Shard (10), Essence of Water (4). Tools: Runed Copper Rod.
  • Greater Agility Permanently enchant a cloak to increase Agility by 126. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence, Arcane Dust (4), Primal Air. Tools: Runed Copper Rod.
  • Greater Critical Strike Permanently enchant a cloak to increase critical strike by 136. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Maelstrom Crystal (5). Tools: Runed Copper Rod.
  • Greater Dodge Permanently enchant a cloak to increase dodge by 146. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence (8), Primal Earth (8). Tools: Runed Copper Rod.
  • Greater Stamina Permanently enchant chest armor to increase Stamina by 155. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (10), Heavenly Shard (4), Maelstrom Crystal (2). Tools: Runed Copper Rod.
  • Jade Spirit Permanently enchants a melee weapon to sometimes increase your Intellect by 10383 when healing or dealing damage with spells. If less than 25% of your mana remains when the effect is triggered, your Spirit will also increase by 4738. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence (4), Sha Crystal (10). Tools: Runed Copper Rod.
  • Major Agility Permanently enchant a cloak to increase Agility by 118. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (3), Dream Shard (3). Tools: Runed Copper Rod.
  • Mastery Permanently enchant boots to increase mastery by 105. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (10), Greater Celestial Essence (3). Tools: Runed Copper Rod.
  • Mongoose Permanently enchant a melee weapon to occasionally increase Agility by 120 and haste by 3060 and haste by 15. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Void Crystal (6), Large Prismatic Shard (10), Greater Planar Essence (8), Arcane Dust (40). Tools: Runed Copper Rod.
  • Scourgebane Permanently enchant a two-handed melee weapon to increase attack power against Undead by 7035. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (6), Dream Shard (6). Tools: Runed Copper Rod.
  • Shadow Power Permanently enchant gloves to increase shadow spell power by 2015. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Small Prismatic Shard (3), Large Brilliant Shard (10), Essence of Undeath (6). Tools: Runed Copper Rod.
  • Soulfrost Permanently enchant a melee weapon to increase Frost and Shadow spell power by 5425. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Void Crystal (12), Large Prismatic Shard (10), Greater Planar Essence (8), Primal Water (6), Primal Shadow (6). Tools: Runed Copper Rod.
  • Stamina Permanently enchant chest armor to increase Stamina by 114. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (5), Lesser Celestial Essence. Tools: Runed Copper Rod.
  • Stats Permanently enchant bracers to increase all stats by 45. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Arcane Dust (6), Lesser Planar Essence (6). Tools: Runed Copper Rod.
  • Sunfire Permanently enchant a melee weapon to increase Fire and Arcane spell power by 5025. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Void Crystal (12), Large Prismatic Shard (10), Greater Planar Essence (8), Primal Fire (6), Primal Might. Tools: Runed Copper Rod.
  • Superior Agility Permanently enchant gloves to increase Agility by 155. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Small Prismatic Shard (3), Greater Planar Essence (3), Primal Air (2). Tools: Runed Copper Rod.
  • Surefooted Permanently enchant boots to increase critical strike and haste by 103. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Void Crystal (2), Large Prismatic Shard (4). Tools: Runed Copper Rod.

Leatherworking
  • Heavy Leg Reinforcements This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 28 and dodge by 1132 and dodge by 13. Heavy leg reinforcements cause the item to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread.
 
Blue Teme
Originally Posted by Blizzard Entertainment
Premade Groups Finder
Subregions (like Oceanic) are separated within the Premade Groups tool. It's not a setting on your end, but one we define for the tool as a whole. If that's not working correctly we'd like to look into it.

What category were you searching within and what groups were you joining? (Source)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Classes
Druid
When Rejuv is applied it lasts for 12 seconds, if you refresh it lasts for 16, is this intended?
Yes this is intended. All player cast HoTs and DoTs work this way in warlords. It allows you to refresh in last 1/3 without a loss (holinka)

Hunter
Traps arm instantly now, but the travel time makes chaining CC mandatory again. Is this against your design?
It isn't against our design. We still like that it's possible to avoid if you see it coming. (holinka)
would rather see a cast time added to trap launcher instead of travel time. This promotes chaining cc, which is against design goal
Chaining CC is a part of WoW PvP. It's definitely part of the design. (holinka)

Character / Items
Any chance of getting old Wrath pvp weapons on vendors? Currently only s8 is available
we didn't get it done. Still want to. (holinka)

PvP
alternatively, was it due to poor player interest in them? would you say the attempt to relaunch them at 90 didn't work out?
Both good questions. Wintergrasp and Tol Barad were great when they were current content. But interest in them is low. (holinka)
In order for them to be a good experience, we feel like a lot of work would need to go into them (server tech, design rework etc) (holinka)
We feel that effort is better spent elsewhere, creating great new content for everyone. (holinka)
This conflicts with the revamped 1-60 experience back in cata. Maybe stick to a design philosophy instead of swaying?
Disagree. I think reworking the level up experience almost everyone experiences is different from preserving events. (holinka)

Lore
In the Gul'dan and Stranger comic, why is Gul'dan chained?
He didn't know what was going to happen to him when he drank the blood. (Did you like the comic?) (DaveKosak)

worgen fan here. Any news on the quest line in WoD where Tess looks into a disease the worgen are suffering from? Still in game?
It was removed during a zone re-vamp. The story may come back later in some form. Tess is a cool character. (DaveKosak)

In the beta, Frostwall defenders are ugh... High elves ! Is it intended ? Otherwise, will it ever be corrected ?
Not intentional. Let me get a bug in and try to fix for release. (DaveKosak)

Khadgar has always been my favorite character however now ye turned him into a traitor to the Alliance. Are you proud?
Khadgar is one of my favorites, too! It's nice to bring him back to the spotlight, doing what it takes to save Azeroth (DaveKosak)

Are Cloud Serpents Beasts or Dragonkin? Adult mobs are labeled beasts but some of the young are labeled dragonkin.
We're inconsistent in-game, but they're not really related to the classic Azeroth dragonflights. (DaveKosak)
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