Nova mapa koja je prikazana na Gamescom 2016, puštena je za test na PTR serverima. asd
- Karazhan is coming back as a large five player dungeon with all nine bosses.
- The old Karazhan will still exist, you can still go and farm it for things.
- There will also be a small additional raid between The Emerald Nightmare and The Nighthold that wraps up the Stormheim story.
- Patch 7.1 will also have outdoor content associated with Suramar that pushes forward the Nightfallen story.
- Patch 7.1 is coming to the PTR right after Legion launches!
- Encounters have been play tested internally, it is good to go.
- There was a period where the team focused on faster expansions, sacrificing things that they shouldn't have. This made the experience worse.
- The focus going forward is a steady stream of content.
- Priority #1 is making sure that you don't run out of things to do.
- The team is never going to rush an expansion, they will be released when they are done.
- Ensuring there is always content in the live game while working on the expansions is important.
- Raid tiers should last around 4 to 5 months.
- This time around there won't be a content drought - "Don't worry, we got you!"
Last Bastion Short Sneak Peek
U toku Gamescom-a, Blizzard je objavio kratak video nadolazećeg Bastion animiranog crtaća. U video zapisu kojeg možemo pogledati vidimo šumu, gde se poslednji Bastion budi.
Azsuna is home to the remnants of the ancient night elves ravaged by the wrath of Queen Azshara. This accursed land is rife with many mysteries, and serves as refuge to what remains of the Blue Dragonflight.
Sacred Stone composed by Sam Cardon
We sat down with Senior Game Designer Eric Maloof to get some insights on the zone and learn a bit more about what you’ll find there.
Q. How would you describe the zone’s ambience? What’s it like?
Eric Maloof: Azsuna is a broken land. The island was cursed just before the events of the Sundering, a little over 10,000 years ago. It’s also an invaded land, and probably has the heaviest concentration of demons in the Broken Isles aside from the Broken Shore. The Burning Legion decided to use Azsuna as a major warfront, taking over the sub-island of Faronaar and also staging a fairly heavy incursion onto the Isle of the Watchers. From the Suramar side of things, they invaded and created the Felblaze Ingress, basically.
I like to call Azsuna the research park of magic for the elves. The Academy was the center of magical knowledge before Queen Azshara sundered the Tidestone of Golganneth, which caused the curse. Basically, it killed all of the elves and doomed them to an eternal existence—rather than turning into wisps and returning to the Great Tree, they’re stuck here as ghosts.
Azurewing Repose is a beautiful quest hub, where players see a different side of Blue Dragonflight from the one they’ve seen up to this point. What we see here is really a final retreat for the oldest living blue dragon, and he’s just hanging on by a thread because of the magic that’s infused in the island. The pool of magic that he’s resting in keeps him alive now—and that, in turn, is attracting the Nightfallen and others from Suramar.
Azsuna is punchy and has a lot going on. It’s probably the one zone that isn’t necessarily dominated by any one given force, because realistically no one really comes here. You don’t imagine the elves from Suramar coming here, because it’s cursed. Why would you come here? Really the only reason is because Azshara is like, “Yep, I’m after the Pillar of Creation now,” and the demons have invaded we have to stop these guys from doing this. We normally wouldn’t come here. You don’t want to go here. It’s like a horror story waiting to happen—but you really don’t have any choice.
Q. Which locations in Azsuna would you say are some of your favorites, and why?
Eric Maloof: Well certainly Faronaar, just because of what happens to a place that was night elven and then gets hit with the full force of the Burning Legion. In lower Faronaar, where you do your level-up questing, you still have remnants of the elf ruins. But upper Faronaar is almost 100 percent just demons. This is what they do. This is what happens. This is what the whole world is going to end up looking like. The closest analog would be the demon world Mardum. So it sets the stakes for what we’re really fighting against here. I think we see a little of that in the invasions as well that are happening right now, but we don’t see as complete a takeover. You see the buildings coming in, and you can extrapolate what would happen.
Another favorite of mine is Ruins of Nar’thalas and the Academy. The team did just such an outstanding job to really get that vibe of “long, long, long ago, here was a really important point of elf civilization and it got smashed because of Azshara’s wrath.” I think the evolution—or de-evolution, when you compare it against some of the places in Suramar, for instance—is really interesting. The art kit is similar but aged and desaturated and cracked. I think it’s such an iconic anchor point of the zone.
Q. Why do you think a player would want to start in this zone first?
I honestly think all of the four level-up zones are extremely compelling. Certainly if they want to get more exposure to the immediacy of the Burning Legion, they’re going to get that out of Azsuna.
Q. What is it that will bring players back to this zone?
I’d say that when we were plotting out Azsuna, we put in a lot of spaces for top-level content, but with the scaling tech, we had a lot of opportunity for other content that we could satisfy everyone with.
We set aside the Timeworn Strand for a PvP skirmish, so there’s a naga invasion on the west coast encroaching into these elf ruins that have slid off into the ocean. Who knows, it might have been the Sundering, it might have been the Shattering.
We have the Isle of the Watchers, which is all top-level. There, the Wardens faction has you deal with these monstrosities that have broken out of the Vault of the Wardens dungeon and set up camp in various places. In addition, the Burning Legion has taken one of the towers and is fighting the Wardens for the other tower with their felsworn—basically, the demon hunters and others who have sworn their allegiance to the Burning Legion.
Then we have the two dungeons, The Vault of the Wardens and the Eye of Azshara, which is magically connected to Azsuna. It’s effectively the dungeon staging area for Azshara’s forces as they either magically transport into the middle of the zone or swim up through the ocean, as we show when you’re coming into the zone for the first time.
So yeah, we’ve got a lot of reason to come back—plus we have profession content spread throughout the zone as well.
Q. Is there anything else that players should look forward to here?
There are so many little anecdotal things that might be too spoilery. One of the most compelling storylines focuses on Prince Farondis and his redemption. Here’s this guy who, in trying to do the right thing, damned his people for all eternity. He attempted to use one of the Pillars of Creation to stop Queen Azshara and the events at the Great Sundering with the Well of Eternity when that occurred. But in attempting to use an artifact of such immense titan power, Azshara got the drop on him, and all of his people blame him. To see him go through just being spit upon by his own people—and then going on to work with the player to help recover the Pillar of Creation—it’s really a redemption story. It’s really cool to see.
Another good story is in the north, there’s a nightfallen who’s really trying to resist his condition. You’re kind of rooting for him and you’re not sure how things are going to turn out for him.
- Avantura počinje 11 Avgusta
- 45 Novih karata doćiće uz novu avanturu
- One Night in Karazhan imaće 4 winga. Svaki od njih koštaće 700 golda $6.99 USD.
- Kupovinom svih wingova dobićete discount.
- Tu će biti i specijalan besplatan wing - The Prologue.
- Igražete Medivh-a.
One Night in Karazhan Cinematic Trailer
Silverware Golem Gameplay
- New Collection tab: Appearances
- Unlock new appearances by collecting Soulbound weapons and armor your character can equip.
- Unlocked appearances are account-wide and usable for transmogrification by other characters that can equip the item.
- When first logging into a character after Patch 7.0, the appearances of appropriate items in your bags, bank, and Void Storage are learned automatically. Additional appearances will be unlocked based on previously-completed quests.
- Transmogrifiers located in most major cities have been improved with additional features.
- Got a look that you like? Save the entire transmogrification set as an outfit. Create and swap between outfits at the Transmogrifier.
- Additionally, transmogrifications can now be associated with your current specialization. Your outfit automatically changes when switching specializations if you so desire.
- Added a new option to hide shoulders.
- The option to hide helmets, cloaks, and shoulders has been moved into the transmogrification system.
- The PvP Reward System will now provide appropriate items for players level 100 and below.
- Honor Points and Conquest Points have been removed as a currency.
- Items that were purchased using Honor or Conquest are now available for purchase with Marks of Honor that can be earned from Battlegrounds, Arenas, and Skirmishes.
- Learn more about upcoming PvP changes in our Legion PvP Preview.
Equalized PvP Gear
- Gear has been normalized in PvP combat. Characters entering a Skirmish Arena, Battleground, Rated Arena, Rated Battleground, or Ashran now receive an aura called Principles of War.
- Principles of War removes all stats gained from gear (Strength, Stamina, Haste, etc.), disables gear related bonuses (like trinket effects and set bonuses), and gives the character stats based on their specializations, and increases based on overall item level. The goal is to provide a much more finely tuned and balanced PvP experience.
- The pennant attached to the back of characters now changes its appearance based on the player’s best rating in the Arena bracket.
- The 5v5 Arena bracket has been retired. "Arena Master" achievement has been converted into a Feat of Strength.
- Winning a Battleground with characters below level 110 now awards a Crate of Battlefield Goods. Players on the opposing team also have a chance to receive a crate with an increasing chance based on team score at the end of a match. The crate contains a piece of armor appropriate for the character’s level and specialization with a chance for the crate to contain additional rewards such as weapons or relics.
- Enemies on Normal, Heroic, and Mythic difficulty now deal roughly 30% less damage.
- Normalized gold from Legacy raids prior to Warlords of Draenor. Heroic difficulty Cataclysm Raids now award less gold than before, while raids from Mists of Pandaria and Wrath of the Lich King will now award more gold.
- Ruins of Ahn’Qiraj now resets daily instead of every 3 days.
Legendary Ring Quest Line
- Players can no longer start the quest line for the legendary ring. Players currently on the legendary quest line have until the launch of Legion to complete it; at which point uncompleted quests will be removed from the quest log.
- All creatures and NPCs can now be tapped by up to 5 other characters.
- The Brawler's Guild is taking a break and will return at a later date.
- The Stranglethorn Fishing Extravaganza has taken a temporary hiatus while the fish are restocked.
- In an effort to reduce the amount of gear swapping between specializations, the following changes have been made.
- Legion cloaks, rings, and items worn on the neck are no longer tied to a specific primary stat, and will remain relevant between specializations.
- Spirit and Bonus Armor have been removed.
- Multistrike has been removed. Items that had multistrike have had it replaced with another secondary stat.
- Trinkets obtained from Raids, PvP, and world drops in Warlords were overtuned and have been brought back to intended power levels.
- Set bonuses for item sets from expansions prior to Warlords of Draenor have been deactivated, though the text describing their former function still remains.
- Spell Power on all caster weapons have been consolidated into Intellect to make it easier to compare item power between two caster weapons. Overall weapon power remains unchanged.
- Equipment limits on the amount of crafted gear that can be worn have been removed.
- Potion of Luck and Greater Potion of Luck no longer have an effect.
- Gladiator's Distinction set bonus has been removed from all PvP trinkets.
Specialization System Changes
- Characters can now change between any of their specializations while out of combat. Action bar configurations and talent loadouts are saved for each specialization. As a result, Dual Specialization has been removed.
- Characters can queue up as any role that is available to their class and will automatically switch to the suitable specialization when entering the Dungeon, Raid, Battleground, or Arena without any gold cost. For example, a paladin might be questing as Retribution but queue up in Dungeon Finder as a Tank. When the paladin enters the dungeon, they will automatically switch to Protection.
Updates to Combat Visuals and Audio
- Updated and improved on the animations, visual effects, and audio on core combat interactions like auto-attacks as well as many melee class abilities.
Talent System Changes
- Players may now change talents freely when in any rested XP area. The Inscription profession can craft consumable items that allow for this to be done in the field. In addition, after queuing into an instanced dungeon, raid, or PvP content, players have a grace period during which they may change talents freely.
Glyph System Changes
- The Glyph panel has been removed from the game. Some minor glyphs that had a cosmetic effect that does not apply to a specific spell have been converted into cosmetic items that provide the same effects as before.
- Some minor glyphs that made cosmetic alterations to a specific spell have been added to the spell itself in the spellbook.
Draenor Perks Removed
- Draenor Perks have been removed from the game.
- Hunters and Shaman can now equip Mail armor from level 1 (down from level 40).
- Warriors and Paladins can now equip Plate armor from level 1 (down from level 40).
- New Mail and Plate reward options have been added to low level quests.
- Every Man for Himself now removes all Stun effects and shares a 30-second cooldown with other items or abilities that have a similar effect.
- The Human Spirit has been redesigned. Human characters now gain 1% more of all secondary stats (Haste, Critical Strike, Mastery, and Versatility) from all sources
- Many sources of gold from the Garrison has been reduced or removed.
- Newly obtained salvage from the Salvage Yard no longer contains equippable items. Salvage obtained from before the patch remains unaffected.
- A number of items with novel effects have been converted for inclusion in the Toy Box.
- Orb of Deception now lets the character retain features like armor that’s worn when transforming.
- New toy: Soft Foam Sword, sold by Jepetto Joybuzz. The toy mortally wounds (but does not kill) an enemy of trivial difficulty.
- Major glyphs, along with many minor glyphs, have been converted or removed from the game.
- Character nameplates have been reworked and have been upgraded to show class resources. Players may select a larger version of these nameplates from within the Interface Options menu.
- Enemy nameplates now provide additional information on status effects.
- Added class resource bars that display directly underneath your character.
- The character sheet has been trimmed down, though fully verbose stats are still available via the API.
- Interface options have changed and been further streamlined.
- Tab targeting logic has been reworked, and should now behave in a more consistent and predictable manner.
- A buff icon has been added to make it easier to tell when a character has XP gain disabled.
- The maximum amount of gold that can be held at once has been increased to 9,999,999 gold. Guild bank maximum has also been increased to 9,999,999 gold.
- Maximum number of characters on a realm has increased to 12.
- Maximum draw distance has been extended greatly for all world content.
- 5 additional levels of graphics presets have been added with 3 above the previous ‘Ultra’ setting.
- More advanced rendering techniques for fog have been added.
- Modern techniques for rendering color and other post-effects have been added.
Blizzard je pustio novi Overwatch patch koji je veliki 1.7 GB, a on nam sa sobom donosi novog heroja, Ana.
- Novi Heroj Ana
- Zenyatta je sad interesantniji za igru!
- D.Va's je napokon buffovana
- Mnogi heroji dobili su izmene oko punjenja ultimate abilitia.
Zvanične Patch informacije:
New Hero: Ana (Support)
After being out of the fight for several years, one of Overwatch's founding members is returning. Introducing Ana—a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons.
Ana’s primary weapon is her Biotic Rifle, which fires long-range darts that can restore the health of her allies or deal ongoing damage to her enemies. Meanwhile, her Biotic Grenade is perfect for a close-quarters clash, simultaneously healing teammates and injuring foes caught in its small area of effect. (Affected allies will also receive a temporary increase to all incoming healing, while affected enemies can’t be healed for a few moments.) And if the battle starts to get out of hand, Ana's sidearm can fire a Sleep Dart, knocking her adversaries unconscious.
Plus, Ana's ultimate ability, Nano Boost, empowers one of her teammates, granting faster movement, increased damage, and resistance to enemy attacks.
To learn more about Ana, click here.
- If a match goes into Overtime for more than 20 seconds, the fuse will now start to "burn down" more quickly
- Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)
- Competitive Play matches can now only have one of each hero per team. For more info, click here.
- Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
- Timing on Zenyatta's Rapid Discord achievement is more lenient
- Targeted teammates now respond by saying "I'm with you," when players use the “Group Up” communication
- Renamed five sprays to avoid duplicate titles
HERO BALANCE UPDATES
- Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).
- Biotic Rifle
- Magazine size increased from 6 to 8
- Nano Boost
- Ultimate cost increased from 1150 to 1250
- Configuration: Tank
- Ultimate cost increased by 10%
- Ultimate cost increased by 10%
- Defense Matrix
- Cooldown decreased from 10 seconds to 1 second
- A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.
- Defense Matrix takes 10 seconds to reach full charge from empty
- At a full charge, Defense Matrix will last for 4 seconds
- Defense Matrix will now remain active as long as its assigned hotkey is held
- Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)
- An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va
- Ultimate cost decreased by 15%
- Explosion delay reduced from 4 seconds to 3 seconds
- Explosion no longer damages D.Va (the player who activates it)
Developer Notes: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.
- Sound Barrier
- Ultimate cost increased by 10%
- Now maintains full damage at longer distances, but will deal less damage at extreme ranges
Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.
- Caduceus Staff
- Damage Boost
Bonus damage increased from 30% to 50%
- Effect will no longer stacks with bonus damage provided by another Mercy
- Damage Boost
- Ultimate charge cost increased by 30%
- Movement is no longer prevented during activation
- Guardian Angel instantly resets upon use
Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat. In addition, we always intended Mercy’s Damage Boost beam to be her primary method for dealing damage, but it often felt so weak that you were better off pulling out your blaster. To help address this, we've slightly increased its potency.
- Whole Hog
- Ultimate cost increased by 45%
- Heavy Pulse Rifle
- Spread recovery will begin after a short delay (rather than instantly)
- Tactical Visor
- Ultimate cost increased by 10%
- Base shields increased by 50 (now 50 Health/150 Shield)
- Primary fire weapon damage decreased from 45 to 40
- Alternate fire weapon damage increased from 35 to 40
- Orb of Discord and Orb of Harmony
- Projectile speed has been increased from 30 to 120
- Movement speed is now doubled upon activation
- Healing amount increased from 200 to 300 health per second
Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat's ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active.
USER INTERFACE UPDATES
- Players can now enter numerical values for any option that also has slider (e.g. FoV, volume, sensitivity, etc.)
- Mouse sensitivity can now be adjusted out to two decimals
- Mid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies)
- Friend Request toasts can now be toggled on or off
- Friend notifications can now be toggled on or off
- Whispers can now be toggled on or off
- Added 21:9 aspect ratio support
- Players can now enable a real-world clock by toggling the "Display System Clock" setting
- Certain commendations will now appear less frequently during end-of-round voting (e.g. Zenyatta’s Transcendence Healing and Zarya’s Projected Barriers Applied)
- The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery
- Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over
- Fixed a bug that caused the UI to disappear whenever the game was forced into windowed mode by an external application
- Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to up a Health Pack
- Fixed a bug that would sometimes cause different heroes’ victory poses to clip into each other
- Fixed several lighting issues with the killcam
- The payload on King’s Row will no longer retreat back inside its starting location if the attacking team fails to push it
- Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar
- Added Spectator camera collision to most maps
- Fixed issues with player collision across multiple maps
- Fixed issues with ambient lighting and shadows across multiple maps
- Fixed a bug that was preventing friendly hero dialogue not being audible over long distances as intended
- Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech
- Fixed several bugs where Mei’s Ice Wall would persist in the game world even after the player switched heroes or left the game
- Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations
- Fixed a bug that sometimes caused Reinhardt’s Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting
- Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him
- Fixed a bug that caused Winston’s Barrier Projector shield to ignore the “Sound Effects Volume” setting