Najnovija Diskusija na Forumu

Author: Platin
Date: 21.10.16, 00:44

Author: Neonkitza
Date: 20.10.16, 21:31

Author: eldiax
Date: 20.10.16, 12:42

Author: Fiuman
Date: 16.09.16, 09:38

Objavljeno Osam Novih Postera za Warcraft Film

Blizzard je danas objavio osam novih postera za Warcraft Film preko svoje nove stranice
Warcraft Online 1-Sht Blackhand OV Warcraft Online 1-Sht Doomhammer OV Warcraft Online 1-Sht Durotan OV Warcraft Online 1-Sht Garona OV
 Blekhend - Uništitelj  Orgrim - Borac  Durotan - plemeniti poglavica Orka  Garona - Nepokorena
Warcraft Online 1-Sht Guldan OV Warcraft Online 1-Sht KingLlane OV Warcraft Online 1-Sht LadyTaria OV Warcraft Online 1-Sht Lothar OV
Guldan - Osvajač Kralj Lejn - Kralj Ratnik Ledi Tarija - Kraljica nade Lotar - ratni heroj

Blizzcon 2016 - 4 i 5 Novembra

Blizzard je upravo najacio Blizzcon 2016 koji će biti održan 4 i 5 Novembra! Karte na prodaji kreću 20 i 23 Aprila!
Originally Posted by Blizzard (Source)
Get Ready to Raid BlizzCon® 2016 November 4 and 5

Summon your mounts, open up a portal, and set a course for Southern California for BlizzCon 2016! Blizzard’s tenth epic gaming convention and community celebration is returning to the Anaheim Convention Center on Friday, November 4 and Saturday, November 5, 2016.

Group up with your fellow Blizzard gamers and get ready for two days of in-depth discussion panels with our developers, hands-on play time with our latest games, and intense esports tournaments featuring top pro gamers from around the world. We hope you’ll join us as we celebrate 25 years of Blizzard games—and you, the players everywhere that have helped bring them to life.
BlizzCon 2016 Tickets

BlizzCon 2016 tickets will go on sale in two batches on Wednesday, April 20 at 7 p.m. PT and Saturday, April 23 at 10 a.m. PT through the online event ticketing service Universe, priced at $199 each (plus applicable taxes and fees). Check out the BlizzCon Ticket webpage for all the details.

We’re also planning a special pre-BlizzCon Benefit Dinner the evening of Thursday, November 3 in support of Children’s Hospital of Orange County (CHOC), where guests will have a chance to raise a glass and geek out with developers, artists, community team representatives, and other members of the Blizzard family. Tickets go on sale Wednesday, April 27 at 7 p.m. PT, priced at $750 each, and attendance will be limited—visit the Charity Ticket page for more information.
Virtual Ticket and Goody Bag – Coming Soon!

If you can’t make it to the show in person, don’t fret! You’ll be able to participate in our tenth BlizzCon from the comfort of your home with the BlizzCon Virtual Ticket, offering comprehensive live coverage of the event via a multichannel Internet stream. Once again this year, Virtual Ticket buyers will have the option to purchase a special BlizzCon Goody Bag filled with a cache of loot to mark the occasion (while supplies last). Further details on the Virtual Ticket, including pricing, availability, programming info, and Goody Bag will be announced at a later date.

Check out the BlizzCon Ticket page for more information, and be sure to visit the Universe ticket page at the dates and times above for a chance to purchase a ticket to the show. We hope to see you there!

Novi Heroes: Tracer Trailer i Datum Izlaska

Novi Video prikazuje nam Tracer gameplay, basic i heroic abiltie, skinove: default, master i spectre. Ona će nam se pridružiti u Nexusu 26 Aprila
Originally Posted by Blizzard 

Cheers, loves—the cavalry’s coming to the Nexus!

Tracer, the time-jumping adventurer from Overwatch, is getting ready to make her Heroes of the Storm® debut! Equipped with the chronal accelerator designed by her gorilla scientist pal Winston and a pair of deadly pulse pistols to match, this highly mobile ranged Assassin zips around the Battlegrounds of the Nexus, catching enemy heroes off guard and then vanishing before they have a chance to react.

Tracer brings a diverse set of unique abilities and talents into the Nexus. She can move while attacking—a first for a Heroes character—and has a single Heroic ability that she can customize by upgrading it in three different ways.

Find out more about how Tracer plays in the video below.

The first Overwatch character to appear in Heroes of the Storm, Tracer will be available starting April 19 exclusively to those who pre-purchase a digital copy of Overwatch: Origins Edition for Windows PC. Starting on April 26, she’ll become available for sale to everyone in the Nexus.

If you pre-purchased the PC version of Overwatch: Origins Edition through the Shop, Tracer will be waiting for you in Heroes the moment she goes live. Those who plan to purchase Origins Edition on other platforms will receive Tracer when they pick up their copy of the game starting on May 24. Learn more about Overwatch—and the other bonuses that come with Origins Edition—at, and in our support articles.

We can’t wait for you to experience this new hero for yourself and see all the new time-warping, death-defying tactics you can come up with. See you in the Nexus!

*Must pre-purchase by April 19, 2016 through the Shop.

Overwatch Kratki Animirani Film - "Alive"

 Blizzard je objavio drugi animirani overwatch film, gde glavnu ulogu imaju Widowmaker i Tracer. Pogledajte dešavanje u Kings Row-u, kako bi ste naučili priču iz Overwatcha.

Heroes of the Storm Patch - Novi Heroj Dehaka

Današnji patch, donosi nam novog Dehaka heroja u Nexusu, kao i mnoštvo hero izmena. Patch je trenutno dostupan u Americi dok će za EU biti dostupan sutra.
Originally Posted by Blizzard (Source)

We just released a new patch for Heroes of the Storm, which brings a new Hero, a new Battleground, User Interface improvements, and many balance changes to the game. Check out the patch notes below.



Lost Cavern, a new Battleground featuring just one lane —and a whole lot of team fighting— is now available for playexclusively in Custom Games!

  • Lost Cavern has no Mercenary Camps, and just one objective: Battle through the opposing Fort, Keep, and Core to claim victory.
  • Players cannot use Hearthstone and will not heal at the allied Hall of Storms.
  • Corridors on either side of the lane contain neutral Regeneration Globes, which will respawn regularly throughout the game.
  • Check out our recent blog to learn more about Lost Cavern


Dehaka, Primal Pack Leader, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of his Abilities.


  • Brushstalker (Z)
    • You cannot use Mounts. Instead, you may burrow to any bush or vent on the Battleground. 40 second cooldown.


  • Essence Collection (D)
    • You collect 10 Essence per Hero Takedown, and 2 per enemy Minion killed nearby, storing up to a maximum of 50 Essence.  
    • Activate to consume all stored Essence and regenerate Health over the next 5 seconds for each stack consumed.
    • Can be cast during Drag and Burrow.

Basic Abilities

  • Drag (Q)
    • Lash out with your tongue, dealing light damage to the first enemy hit, and dragging them with you for 1.75 seconds.
  • Dark Swarm (W)
    • Over the next three seconds, you gain the ability to move through units and deal damage in an area around yourself. Deals double damage to Heroes.
    • Can be cast during Drag and Burrow.
  • Burrow (E)
    • Burrow into the ground, entering Stasis and becoming Invulnerable for 2 seconds.

Heroic Abilities

  • Isolation (R)
    • Launch biomass that deals damage, silences, and slows the first enemy Hero it hits by 30% for 3 seconds. For the next 6 seconds, the affected enemy loses sight of allied Heroes, and has greatly reduced vision.
  • Adaptation (R)
    • After a 5 second delay, 60% of all damage taken during this time will be returned to you as Health.



  • Display Settings
    • Heroes of the Storm now supports most 'ultrawide' 21:9 monitor resolutions.
  • Hero Select
    • The Ready, Skins, Mount, Abilities, and Talents buttons on Hero Select have received additional visual polish.
  • Game Start Notification
    • If Heroes of the Storm is minimized, it will now automatically become the focus window when loading is finished and a match is about to begin.
    • If Heroes of the Storm is not the focus window (via ALT + TAB), it will now blink in the taskbar when loading is finished.

Ranked Play

  • Bans have arrived!
    • Hero bans have been added to draft mode for both Hero and Team League games.
    • All Ranked games will use the “Mid Ban” method during drafts, which features two ban rounds per team —one round before hero picks begin, and a second halfway through the draft.
      • The player with the highest matchmaking rating on each team will be automatically selected to issue bans.
        • Players selected to issue bans can be identified by a new crown icon, which will appear over the Hero portrait, and animates during each team’s turn to ban.
      • Whichever team wins the coin toss before drafting begins will receive first ban and first pick.
      • The team that loses the coin toss will ban first during the second ban round.
    • Each team will have 45 seconds to ban a Hero during the first round, and 30 seconds during the second Ban round.
      • If no Hero is banned or highlighted before time expires, the ban will be skipped.
      • If a Hero is highlighted when time expires, that hero will be automatically banned.
    • Hero pick timers have been reduced from 45 to 30 seconds, but pick order has not been changed.
  • Updated Ranked Requirements
    • Minimum Player Level requirements have been removed from ranked play, meaning that players no longer need to reach Level 30 in order to participate in Hero or Team League games.
    • Due to the addition of bans, Ranked play now requires that players have access to at least 14 Heroes who have reached Level 5 or higher in order to participate.
      • Weekly free-to-play rotation Heroes that have reached Level 5 or higher now count toward the minimum Hero requirement, and can also be selected for play in ranked games.
    • Those who have received penalties for leaving games will no longer be prevented from participating in Team League games —be sure to choose Team League allies carefully!

Draft Lobby

  • The Draft Lobby has received an overhaul and additional visual polish.
    • Upon entering a draft lobby, the upcoming Battleground’s name and art will be prominently displayed on screen, along with an audible callout.
    • The draft lobby has received updated background art.
    • Animated Hero models will now be displayed for each pick and ban.
    • Draft lobbies now feature animated Hero portraits.
      • Glow animations have been added to player slots, which will more clearly indicate who will be picking or banning during each turn.
      • Skin selections will now be visible on Hero models and in portraits in the draft lobby.
  • Hero Selection has been visually reworked
    • A “Favorites” bar has been added in order to help players more easily find and select their most preferred Heroes during the draft phase.
      • To select Favorites, navigate to the Hero Collection tab in the Player Profile, and then drag and drop up to 8 Heroes into the new favorites bar at the top of the screen.
      • If no favorites have been manually selected, the Favorites bar will be automatically filled with the player’s 8 highest-level Heroes
    • Click the new “Browse All” Heroes button to open a much larger Hero select pane, which features up to 48 heroes per page.
    • Heroes can now be sorted by role, and a search bar has been added which can be used to find heroes by name, universe, and other keywords.

Custom Games

  • Several ban methods have been added for Custom Game Draft Lobbies
    • Change the Lobby Mode to Draft, and then use the new Ban Mode dropdown to choose which of the following ban methods to use during the upcoming draft:
      • Not Using Bans: Heroes cannot be banned in this mode.
      • One ban: One ban round prior to Hero picks.
      • Two bans: Two ban rounds that alternate teams before Hero picks begin.
      • Mid Ban: Two ban rounds. One round before Hero picks begin, and another halfway through the draft.
    • After selecting a Ban Mode, the Lobby Host may click the crown icons found on each player slot to designate which players on each team will issue Hero bans.

In-Game UI

  • Hero Portrait
    • Players can now right-click through the in-game Hero Portrait.
  • Death Recaps
    • Death Recap notifications will now be displayed on the left side of the screen upon being killed.
      • These notifications briefly summarize the cause of death, list the player’s killer, and the source of damage that scored the killing blow.
      • Click the notification to open a detailed Death Recap on the in-game Score Screen.
    • Players may view their most recent detailed Death Recap at any time by clicking the “Show the last Death Recap” button added near the bottom of the in-game Score Screen (TAB).
      • Detailed Death Recaps will display a graph of the player’s remaining Health over time, as well as all sources of incoming damage and healing, during the final moments leading to death.
      • The top three sources of incoming damage will appear at the top of the detailed Death Recap, along with the percentage of total damage dealt by each.
  • Score Screen
    • The Show Talents/Show Stats buttons on the in-game Score Screen (TAB) have been replaced by three new buttons on the in-game score screen: Stats, Talents, and Show Last Death Recap


  • Hotkey settings can now be accessed directly from the Main Menu by pressing Escape and clicking the new Hotkey button.
  • Hotkey Profiles
    • A new “Show in Folder” button has been added next to the Selected Profile dropdown, which can be used to find Hotkey Settings files.
      • These files can be shared with friends or transferred to other Heroes accounts.
      • Multiple Hotkey Profiles can be created, but only the profile that is currently in use will be cloud saved.
        • A cloud saved Hotkey Profile will be available for use when logged into the same Heroes of the Storm account while using a different computer.
  • Basic Hotkeys
    • Talent hotkeys have been moved from the Advanced tab to the Basic tab.
    • Hotkeys on the Basic tab can now be rebound to mouse buttons. 
    • Players can now rebind the hotkey for queuing commands using the new dropdown menu at the top of the Basic Hotkeys menu.
      • The queue commands hotkey will default to Shift, but can also be changed to Ctrl, Alt, or None.
  • Advanced Hotkeys
    • Hotkeys for self-casting Abilities can now be rebound under the new “Hero Abilities (Self Cast)” category.
    • Hotkeys for overriding Quick Cast settings can now be set under the new “Hero Abilities (Quick Cast)” and “Hero Abilities (Quick Cast On Release)” categories.
  • Quick Cast for Individual Abilities
    • Quick Cast Settings have been moved to the Hotkeys menu from the Mouse and Keyboard menu.
    • Quick Cast settings can now be modified for each Hero, including Abilities, Activated Talents, and Basic Attacks.
      • Open the Options Menu (ESC), click the Hotkeys button, and then select Quick Cast Settings from the list on the left.
      • Use the new dropdown menu under the “Per Ability Quick Cast Settings” header to switch among Heroes, or Battleground Objectives such as the Dragon Knight and Garden Terror.
        • After selecting a Hero, use the dropdown lists on the right side of the screen to change quick cast settings for that Hero’s Abilities and Activated Talents.
        • Most Abilities can be set to Off, On, On Release, or Use Global Setting
        • Quick Cast Settings for Abilities and Activated Talents that are already cast instantly cannot be changed.
          • Instant Abilities that are not targeted no longer follow the player’s Global Quick Cast setting, and will now be cast immediately on pressing down the associated hotkey, instead.
        • Abilities and Talents that are shared across multiple Heroes, such as Basic Attack and Cleanse, will also use shared Quick Cast settings for those Abilities and Talents.
    • Those who prefer to use the same Quick Cast setting for most actions may still do so using the “Global Settings” dropdown at the top of the Quick Cast Settings menu. 


Hero Abilities and Talents

  • Many Heroes have received updated Ability and Talent button art.
  • All generic Talents have received updated button art
  • All remaining Talents that modify the same Ability and coexist on the same Talent tier have received new color tints to help players more easily tell them apart at a glance
  • The following Hero Abilities and Talents have received additional visual polish:
    • Azmodan — General of Hell (D)
    • Cho — Consuming Blaze (W), Molten Block (Talent)
    • Gall — Shove (Talent), Psychotic Break (Talent)
    • Gazlowe — Rock It! Turret (Q), Xplodium Charge (E), Goblin Fusion (Talent)
  •  The following Heroes have received updated visual effects for Abilities and Talents that have been reworked in today’s patch:
    • Gazlowe
    • Kael’thas


  • Rehgar’s Ghost Wolf form will now more closely match his Skins and Skin Variations in-game.



  • New Bundles have been added for a limited time!
    • Mecha Dehaka Bundle
    • Sovereign Fiends Bundle
    • Ultimate Sovereign Fiends Bundle


  • Dehaka has been added to the in-game Shop

Price Reductions

  • Kerrigan’s prices have been reduced to $6.49 USD and 4,000 Gold.


  • New Skins
    • Master Dehaka
    • Mecha Dehaka



  • Sound effects will now play during the following events when Heroes of the Storm is running in the background —even if the “Play in Background” Sound option is disabled:
    • Game is found while queued for matchmaking
    • Countdown begins prior to loading into a game
    • Loading has finished and the game is about to begin
    • Game has begun
    • Draft Mode: Player has 10 seconds remaining to pick a Hero
    • Draft Mode: Player’s Hero pick timer has expired
    • Draft Mode: Countdown begins after Drafting is finished, prior to loading into a game


  • New voiceover lines have been added for Li-Ming, who will now call out her own kill streaks.


AFK Detection

  • Players who are not present at the start of a game will now be more quickly removed.

Hero Movement Interaction Unification

  • Several Abilities have been changed in an effort to unify their usage.
    • The following Abilities can now be used to move to invulnerable units:
      • Kerrigan — Ravage (Q)
      • Illidan — Dive (Q)
    • The following Abilities can now be used to travel to objects created by an enemy, such as Sgt. Hammer’s Spider Mines:
      • Kerrigan — Ravage (Q)
      • Lunara — Leaping Strike (R)
      • Illidan — Dive (Q)
      • Kharazim — Radiant Dash (Q)
      • Chen — Flying Kick (Q)

On-Hit Effects

  • Effects applied when Basic Attacks strike the target will no longer be applied if evasion causes the Basic Attack to miss.

“On My Way” Ping Pathing Lines

  • Allied "On My Way" pings will now display lines on the minimap that show the projected path of travel.


Dragon Shire

  • Dragon Knight
    • Now immune to Attack Speed slows applied by attacks from enemy Forts and Keeps
    • Savage Charge (W)
      • Targets punted by Savage Charge will no longer be stunned after landing
Developer Comments: We want to encourage players to be really aggressive and feel like they can tank shots from Forts and Keeps when piloting the Dragon Knight. The Attack Speed slows from these Structures were discouraging players from tanking the structures, and often led to a Dragon Knight having less than the desired impact.

 Garden of Terror

  • Garden Terror (Player Controlled)
    • Basic Attack damage reduced by 15%
    • Basic Attacks now deal 50% damage to nearby non-Heroic enemies
    • Basic Attacks now instantly kill Minions
    • Overgrowth (W)
      • No longer affects Minions or Mercenaries
      • No longer deals damage to Structures
      • Garden Terror now deals 100% bonus damage to Structures disabled by Overgrowth
      • Maximum duration increased from 15 to 25 seconds
      • Cooldown increased from 15 to 25 seconds
      • Health increased by 100%
Developer Comments: We don’t like the common (and, usually, optimal) gameplay tactic of playing hit-and-run with the Garden Terror. Chasing it as it ran between lanes dropping Overgrowths wasn’t enjoyable for the defending team, and didn’t fit the spirit of what the Garden Terror was intended to do. The new functionality attempts to create a larger “moment” when Overgrowth is placed, as it gives a huge bonus—provided the Garden Terror can attack—and also makes killing the Overgrowth a bigger deal. Overall, we think Garden Terror combat will be more interesting and tactical.


Arcane Power

  • Duration increased from 5 to 10 seconds


  • Damage reduction increased from 50% to 75%
Developer Comments: We want to improve counter-pick talents like Block that are meant to be strong against certain hero types. We’re hoping that these kinds of Talents will have a more meaningful impact in games in which they are picked, and that there are more situations where the enemy team’s composition drives intelligent Talent choices.
Other effects similar to Block have been evaluated on a case-by-case basis for all Heroes, with some gaining increased Block damage reduction, while others stayed at 50%.

Dampen Magic

  • This Talent has been redesigned
  • Dampen Magic charges now cause all incoming Ability Damage to be reduced by 50% for 1 second
Developer Comments: Similar to Block, Dampen Magic is the first of many efforts we will be making to create more meaningful counter-pick Talents (in this case, against spell casters). We found that the original iteration of Dampen Magic did not truly fulfill its purpose of mitigating spell damage due to how many spell effects are done with incremental damage. This buff should make the Talent more universally viable against enemy spells.

Vampiric Assault

  • Has been renamed to Vigorous Assault

Vampiric Strike

  • Has been renamed to Vigorous Strikes



  • Gall can now use Shove and Eye of Kilrogg while riding in the Dragon Knight or Garden Terror


  • Greymane's Basic Attacks in Human form have received responsiveness improvements
    • Melee Basic Attack animation speed increased by 50% to match the speed of his ranged Basic attack animation
  • Marked for the Kill (R)
    • Bullet range increased by 25%
    • Bullet speed increased by 45%


  • This Hero has received significant Talent changes
  • Shadow Shield (Talent) removed
  • Regeneration Master (Talent) removed
  • Seasoned Marksman (Talent) removed
  • Follow Through (Talent) removed
  • First Aid (Talent) removed
  • Giant Killer (Talent) removed
  • Blood for Blood (Talent) removed
  • Stoneskin (Talent) removed
  • Health increased from 1426 to 1650
  • Health Regeneration increased from 2.97 to 3.44
  • Attack Speed increased from 1.66 to 1.82 attacks per second
  • New Talent (Level 1): Unending Hatred
    • Permanently gain 0.1 Basic Attack damage for each enemy Minion killed nearby, and 1 damage for each enemy Hero killed nearby
    • Upon reaching 20 bonus Basic Attack damage, gain an additional 10 Basic Attack damage.
  • New Talent (Level 16): Fiery Brand
    • Every fourth consecutive Basic Attack against the same enemy Hero deals damage equal to 6% of the target’s maximum Health
  • Betrayer's Thirst (Trait)
    • Healing received increased from 20% to 40% of Basic Attack damage dealt
    • Thrill of Battle (Talent) removed
    • Thirsting Blade (Talent) redesigned and moved from Level 4 to Level 7
      • Increases Betrayer’s Thirst healing from 40% of Basic Attack damage to 60% of Basic Attack damage while Sweeping Strike is active
    • Hunter's Onslaught (Talent) moved from Level 16 to Level 7
      • Healing increased from 15% to 25% of Ability Damage done
      • Now only affects Basic Abilities
      • Healing doubled against Heroic targets
  • Dive (Q)
    • Lunge (Talent) removed
    • Friend or Foe (Talent) moved from Level 13 to Level 4
      • Targeting an ally no longer reduces Dive’s cooldown
      • Now also increases Dive range by 33%
    • Rapid Chase (Talent) moved from Level 7 to Level 4
      • Movement Speed bonus reduced from 20% to 15%
    • Reflexive Block (Talent)
      • No longer triggered by Evasion
      • Casting Dive now provides 3 Block charges. Each charge reduces damage taken from the next incoming Basic Attack by 75%
    • Marked for Death (Talent) redesigned and moved from Level 4 to Level 16
      • Dive deals an additional 230 damage (+4% per level) each time it is cast against the same target within 10 seconds
  • Sweeping Strike (W)
    • Damage bonus duration reduced from 4 seconds to 3 seconds
    • Fel Reach (Talent) removed
    • Second Sweep (Talent) removed
    • Battered Assault (Talent) redesigned
      • Hitting 2 or more enemy Heroes with Sweeping Strike increases its damage bonus from 35% to 100%
    • Immolation (Talent) moved from Level 4 to Level 1
      • Damage reduced from 29 (+4% per level) per second to 22 (+4% per level) per second
    • Unbound (Talent) moved from Level 13 to Level 4
      • Now also reduces the cooldown of Sweeping Strike by 5 seconds if it doesn’t hit any enemies
    • New Talent (Level 13): Nimble Defender
      • Hitting an enemy Hero with Sweeping Strike grants Resistant for 2 seconds
    • New Talent (Level 16): Blades of Azzinoth
      • Hitting an enemy Hero with Sweeping Strike grants 1 Blades of Azzinoth stack, up to a maximum of 5.
      • Upon earning 5 stacks, Blades of Azzinoth can be activated to gain 75% Basic Attack damage for 8 seconds. Activation consumes all stacks.
  • Evasion (E)
    • Duration increased from 2 to 2.5 seconds
    • New Talent (Level 13): Elusive Strike
      • Reduce Evasion’s cooldown by 3 seconds for every Hero damaged with Sweeping Strike
    • Sixth Sense (Talent)
      • Ability Damage reduction increased from 50% to 75%
      • Now only affects the first 2 Abilities that would deal damage while Evasion is active
  • Metamorphosis (R)
    • No longer increases Attack Speed
    • Health bonus increased from 183 (+4% per level) to 200 (+4% per level)
    • Demonic Form (Talent)
      • Now also provides a 20% Attack Speed bonus
  • The Hunt (R)
    • Nowhere to Hide (Talent)
      • Now also passively reveals all enemy Heroes who are below 25% Health
Developer Comments: Illidan has had many problems with his Talent tree that have often led to one viable choice at each tier. The goal of the Talent system is to provide meaningful and tactical decisions, and this just hasn’t been the case with Illidan. His new Talent tree puts damage, survivability, and utility options within their own tiers, and allows you to customize how you want to do those things based upon your opponents and your preferred playstyle.
We also wanted to really embrace the skill cap required to play Illidan while not making him too difficult to pick up and learn. Some of his Talents are now harder to pull off, but offer much higher bonuses if you’re able to use them effectively. If those aren’t for you, then you can always pick the Talents that are more consistent and easier to use.
Finally, we buffed Illidan’s base kit to make up for losing some of the Talents that he was previously relying on. Overall, we think Illidan is now a lot more fun to play, and that you won’t know exactly what your Talent build will be until you’re in a game.

Illidan Talents

1 (1) Immolation (W) Battered Assault (W) Unending Hatred
4 (2) Rapid Chase (Q) Friend or Foe (Q) Unbound (W)
7 (3) Reflexive Block (Q) Thirsting Blade (Trait) Hunter's Onslaught (Trait)
10 (4) Metamorphosis (R) The Hunt (R)
13 (5) Nimble Defender (W) Elusive Strike (E) Sixth Sense (E)
16 (6) Marked for Death (Q) Fiery Brand Blades of Azzinoth (W)
20 (7) Demonic Form (R) Nowhere to Hide (R) Nexus Blades Bolt of the Storm
  • White text indicates a NEW Talent
  • Blue text indicates a MOVED Talent


  • Bolt of the Storm (Talent) removed
  • Improved Ice Block (Talent) moved from Level 13 to Level 20
    • Cooldown reduced from 60 to 20 seconds
    • Duration reduced from 3 to 2.5 seconds
  • Frostbite (Trait)
    • Ice Barrier (Talent) moved from Level 16 to Level 13
Developer Comments: We’ve removed Bolt of the Storm from Jaina because it overcame a core weakness of hers that we think is essential to maintain: her lack of mobility. While there was always the potential for big plays with Bolt, we found that it was more often used as a “get out of jail free card” that helped make up for sloppy positioning after reaching level 20. We’re in the process of evaluating whether or not Bolt should be available to a number of Heroes, which is why it was also removed it from Kael’thas in this patch.
This doesn’t mean that no burst Assassins should have this type of mobility; it’s part of Li-Ming’s core gameplay design, for example. For the types of ranged Heroes for which Bolt is appropriate, we balance around their mobility. For Jaina and Kael’thas, however, we think removing Bolt and compensating them in other ways will result in healthier gameplay and Talent diversity.


  • This Hero has received significant Talent changes
  • Gathering Power (Talent) removed
  • Envenom (Talent) removed
  • Clairvoyance (Talent) removed
  • Arcane Barrier (Talent) removed
  • Bolt of the Storm (Talent) removed
  • Mana Addict (Talent)
    • Upon gathering 25 Regeneration Globes, Kael’thas gains the Arcane Barrier Ability. 
    • Activate Arcane Barrier to receive a Shield equal to 100% of Kael’thas’ maximum Mana for 4 seconds. 45 second cooldown
  • Verdant Spheres (Trait) (D)
    • Fel Infusion (Talent)
      • Now also increases Ability Power by 5%
    • Mana Tap (Talent) redesigned
      • Activating Verdant Spheres restores 4% of maximum Mana
    • Sunfire Enchantment (Talent)
      • Damage reduced from 203 (+4% per level) to 183 (+4% per level)
    • New Talent (Level 16): Twin Spheres
      • Verdant Spheres gains an additional charge
  • Flamestrike (Q)
    • Damage reduced from 237 (+4% per level) to 213 (+4% per level)
    • Damage (empowered by Verdant Spheres) reduced from 356 (+4% per level) to 320 (+4% per level)
    • Flamethrower (Talent) removed
    • Convection (Talent) redesigned
      • Now increases Flamestrike's damage by 5 for each enemy Hero hit by Flamestrike, up to 100 damage.  Lose all bonus damage on death.
      • Once Flamestrike reaches 100 bonus damage, gain an extra 50 bonus damage and keep all damage bonuses permanently.
    • New Talent (Level 7): Burned Flesh
      • Hitting more than one Hero with Flamestrike causes each to take damage equal to 8% of their maximum Health
    • Fury of the Sunwell (Talent)
      • Delay between Flamestrike casts reduced from 1 to 0.5 seconds
  • Living Bomb (W)
    • Explosion radius increased by 10%
    • Explosions now spread Living Bomb to all nearby enemy Heroes not already affected by it
    • Can no longer be cast on targets already affected by Living Bomb
    • Chain Bomb (Talent) removed
    • Pyromaniac (Talent)
      • Cooldown reduction decreased from 2 seconds to 1 second
    • Fission Bomb (Talent) moved from Level 7 to Level 13
      • No longer increases Living Bomb damage
      • Bonus to Living Bomb’s explosion radius reduced from 30% to 20%
    • Backdraft (Talent) moved from Level 16 to Level 13
      • Movement Speed slow reduced from 50% to 30%
    • New Talent (Level 16): Sun King's Fury
      • Basic Attacks deal 190 (+4% per level) damage to targets affected by Living Bomb
    • New Talent (Level 20): Master of Flames
      • Living Bomb can now spread indefinitely between enemy Heroes
  • Gravity Lapse (E)
    • Using Verdant Spheres to empower Gravity Lapse now also increases its Stun duration by 50%
    • Tri-Optimal (Talent) removed
    • Gravity Throw (Talent) removed
    • Energy Roil (Talent) redesigned and moved from Level 1 to Level 4
      • Hitting an enemy Hero reduces the cooldown of Gravity Lapse by 7 seconds
    • Nether Wind (Talent) redesigned
      • Increases Gravity Lapse range by 30%. Refunds 85 mana when an enemy Hero is hit by Gravity Lapse
    • New Talent (Level 7): Gravity Crush
      • Gravity Lapse causes enemies hit to take 25% additional damage from Kael'thas for 4 seconds
Developer Comments: Kael’thas has had a lot of problems with his Talent pick rates. Chain Bomb has also evolved into a core part of the fantasy of playing the Hero, but was tied to a level 13 Talent. We decided to embrace this aspect of Kael’thas while introducing more counter-play to how he explodes Living Bomb so that it’s less frustrating to play against. Kael’thas should now be very effective at punishing enemy teams who clump together.
We also added many Talents to promote Flamestrike as his primary source of damage, as well as a few higher skill-cap Talents which allow players to better show off their mastery of the Hero.
All of this power comes at a price, however, and for Kael’thas it’s his survivability. He no longer has access to Bolt of the Storm, and Arcane Barrier’s Shield amount has been lowered and tied to a quest on Mana Addict. While Kael’thas can dish out a ton of damage in teamfights, he should be a much more viable target for enemy teams to focus down.

Kael'thas Talents

1 (1) Convection (Q) Fel Infusion (Trait) Mana Addict
4 (2) Nether Wind (E) Energy Roil (E) Mana Tap (Trait)
7 (3) Burned Flesh (Q) Gravity Crush (E) Sunfire Enchantment (Trait)
10 (4) Phoenix (R) Pyroblast (R)
13 (5) Pyromaniac (W) Backdraft (W) Fission Bomb (W)
16 (6) Fury of the Sunwell (Q) Sun King’s Fury (W) Twin Spheres (Trait)
20 (7) Rebirth (R) Presence of Mind (R) Master of Flames (W) Arcane Power
  • White text indicates a NEW Talent
  • Blue text indicates a MOVED Talent


  • Ultralisk (R)
    • Attack damage increased from 91 (+4% per level) to 100 (+4% per level)
    • Torrasque (Talent)
      • Egg timed life decreased from 8 to 4 seconds
      • Egg Health decreased from 1095 (+4% per level) to 594 (+4% per level)


  • Noxious Blossom (Q)
    • Choking Pollen (Talent)
      • Damage bonus increased from 50% to 100%
  • Crippling Spores (W)
    • Let Them Wither (Talent)
      • The Slow amount applied by Crippling Spores no longer decays over its 3 second duration
      • Slow amount reduced from 60% to 50%


  • Lamb to the Slaughter (R)
    • Targets affected by Lamb to the Slaughter are now Silenced for the Ability’s duration
    • Duration reduced from 4 to 3 seconds
    • Lamb to the Slaughter’s chain and Silence effects will now be removed if the target becomes Invulnerable or Unstoppable
    • Cooldown increased from 60 to 90 seconds
Developer Comments: As you might have noticed l from our numerous Lamb to the Slaughter changes over the past year, we have been trying to create rule-sets that make this Heroic work the way we envisioned it. Every time we solved one problem, another one would pop up. After many long discussions about the proper use-cases and our intended design, we decided to make this ability a little bit meaner toward the intended target, while still allowing some counter-play through Talents and abilities that grant Unstoppable.


  • This Hero has received significant Talent changes
  • Health increased from 1545 (+4% per level) to 1669 (+4% per level)
  • Health Regeneration increased from approximately 3.22 to 3.48 Health per second
  • Regeneration Master (Talent) removed
  • Scouting Drone (Talent) removed
  • Focused Attack (Talent) removed
  • Vampiric Assault (Talent) removed
  • First Aid (Talent) removed
  • Sizzlin’ Attacks (Talent) removed
  • Problem Solver (Talent) removed
  • Executioner (Talent) removed
  • Stoneskin (Talent) removed
  • Nexus Frenzy (Talent) removed
  • Bolt of the Storm (Talent) removed
  • Relentless (Talent) renamed Relentless Soldier and moved from Level 13 to Level 7
    • Duration reduction for silences, stuns, slows, and roots decreased from 50% to 33%
  • New Talent (Level 4): Master Assassin
    • Hero takedowns increase Attack Speed by 2%, up to a maximum of 20%
    • While at maximum stacks, Tychus gains an additional 10% Attack Speed bonus
  • New Talent (Level 13): Neosteel Coating
    • Activate to reduce incoming Ability damage by 50% for 3 seconds. 30 second cooldown
  • New Talent (Level 20): Sizzlin’ Attacks
    • Basic Attacks deal 1% of the target’s maximum Health as damage
  • Minigun (Trait) (D)
    • Minigun has been redesigned
      • No longer requires wind-up
      • Activate to cause Basic Attacks against Heroes to deal bonus damage equal to 1.5% of the target’s maximum Health. Lasts 3 seconds. 12 second cooldown
    • Rapid Fire (Talent) removed
    • Lock and Load (Talent) removed
    • New Talent (Level 4): In the Rhythm
      • While Minigun is active, each Basic Attack against an enemy Hero permanently increases its duration by 0.03 seconds
    • New Talent (Level 4): Fully Loaded
      • Decreases Minigun’s cooldown by 4 seconds
    • New Talent (Level 4): The Bigger They Are…
      • Increases Minigun damage bonus to 3% of the target’s maximum Health against enemy Heroes who are above 40% Health.
      • Minigun has no effect against targets under 40% Health
    • New Talent (Level 13): That’s the Stuff!
      • Tychus is Healed for 100% of damage dealt while Minigun is active
  • Overkill (Q)
    • Duration reduced from 5 to 4 seconds
    • Armor Piercing Rounds (Talent) moved from Level 1 to Level 16
      • Damage bonus increased from 20% to 50%
    • Spray ‘n’ Pray (Talent) moved from Level 4 to Level 13
      • Bonus to Overkill range increased from 15% to 25%
    • Lead Rain (Talent) moved from Level 13 to Level 16
  • Frag Grenade (W)
    • Shredder Grenade (Talent) removed
    • Melting Point (Talent) removed
    • Concussion Grenade (Talent) moved from Level 16 to Level 7
      • Now also increases Frag Grenade’s radius by 25%
    • New Talent (Level 16): Titan Grenade
      • Enemy Heroes take additional damage equal to 5% of their maximum Health
  • Run and Gun (E)
    • No longer interacts with Minigun
    • Cooldown increased from 8 to 10 seconds
    • Stim Pack (Talent) removed
    • Dash (Talent)
      • This Talent’s functionality has changed
      • Gather Regeneration Globes to increase Movement Speed after casting Run and Gun by 1% for 2 seconds, up to a maximum of 25%
      • After reaching 25 stacks, Run and Gun’s range is increased by 50%
    • New Talent (Level 1): Shrug it Off
      • Run and Gun grants Resistant, reducing incoming damage by 25% for 3 seconds
    • New Talent (Level 1): Press the Advantage
      • Run and Gun increases Basic Attack range by 25% for 4 seconds
    • New Talent (Level 1): Combat Tactician
      • Each Basic Attack reduces Run and Gun’s cooldown by 0.75 seconds
    • New Talent (Level 20): Bob and Weave
      • Run and Gun now has 3 charges, and its Mana cost is reduced from 50 to 25
  • Drakken Laser Drill (R)
    • Health increased from 1141 (+4% per level) to 1255 (+4% per level)
    • Attack range increased by 10%
Developer Comments: When we approached Tychus, we noticed that he had a lot of generic Talents that were underutilized and failed to push him into a unique role. He could essentially overlap with several other ranged assassins such as Valla, and so we wanted to differentiate him through new Talents and a redesigned Trait. We decided to make his Trait an active ability, since it allowed us to be more aggressive with tuning it as compared to a passive Trait. A core part of Tychus’ gameplay now centers around his effectiveness against targets that have a lot of Health.
As part of this update, we made an effort to pit Talents with similar uses against one another so that players aren’t focused on going down a single build path, such as picking every survivability option.

Tychus Talents

1 (1) Shrug it Off (E) Press the Advantage (E) Dash (E) Combat Tactician (E)
4 (2) In the Rhythm (Trait) Fully Loaded (Trait) The Bigger They Are… (Trait) Master Assassin
7 (3) Quarterback (W) Concussion Grenade (W) Relentless Soldier
10 (4) Commandeer Odin (R) Drakken Laser Drill (R)
13 (5) That’s the Stuff! Neosteel Coating Spray ‘n’ Pray (Q)
16 (6) Titan Grenade (W) Lead Rain (Q) Armor Piercing Rounds (Q)
20 (7) Big Red Button (R) Focusing Diodes (R) Sizzlin’ Attacks Bob and Weave (E)
  • White text indicates a NEW Talent
  • Blue text indicates a MOVED Talent



  • Ultimate Evolution (R)
    • Will now inherit Kharazim's Trait


  • Globe of Annihilation (Q)
    • Taste for Blood (Talent)
      • Duration in which enemy deaths will permanently add to Globe of Annihilation damage increased from 1 to 1.5 seconds


  • This Hero has received significant Talent changes
  • Demolitionist (Talent) removed
  • Promote (Talent) removed
  • Calldown: MULE (Talent) removed
  • First Aid (Talent) removed
  • Burning Rage (Talent) removed
  • Stoneskin (Talent) removed
  • Fury of the Storm (Talent) removed
  • Hardened Shield (Talent) removed
  • Salvager (Trait) and Break It Down (Talent) tooltips have been updated to match their live functionality.
  • New Talent (Level 20): It's Raining Scrap
    • Activate to create 1 Scrap every second for 5 seconds near Gazlowe. 60 second cooldown
  • Rock-It! Turret (Q)
    • Mana cost increased from 60 to 70
    • Range increased by approximately 27%
    • Long-Ranged Turrets (Talent) removed
    • New Talent (Level 16): Superior Schematics
      • Rock-It Turrets deal 25% more damage when Gazlowe is in their attack range
  • Deth Lazor (W)
    • Goblin Fusion (Talent) moved from Level 4 to Level 16
    • Hyperfocus Coils (Talent) moved from Level 16 to Level 7
    • New Talent (Level 20): Firin' Mah Lazorz
      • Firing a Deth Lazor now causes each Rock-It Turret to fire its own Deth Lazor as well.
      • Charging Deth Lazor to its second and third power levels increases the range of turrets’ Deth Lazors, but not damage.
  • Xplodium Charge (E)
    • Mana cost reduced from 70 to 60
    • Cooldown increased from 12 to 14 seconds
    • New Talent (Level 4): ARK Reaktor
      • Reduces the cooldown of Xplodium Bombs by 2 seconds, and adds 2 charges of Rock-It Turret when hitting an enemy Hero with Xplodium Bomb
    • New Talent (Level 13): X-Tra Large Bombs
      • Increase the cast range and radius of Xplodium Charge by 25%
    • Kwik Release Charge (Talent)
      • Cooldown between Xplodium Bomb charge uses reduced from 2 to 1 second
  • Robo-Goblin (R)
    • Functionality has been added
    • You can now press R to manually target active Turrets
Developer Comments: One of our major goals with these changes was to make our favorite one-man wrecking crew the premier zone-control Hero in the game, and we feel that his new Talents help push him in that direction. Gazlowe now has three playstyles that he can build around with his Talent tree: Rock-it! Turret, Deth Lazor, or Xplodium Charge.
The buff to base Turret range should help him a lot in this regard, as he is much more effective during the early stages of the game. He can now also be a big threat if he can set up at an objective before the enemy team arrives.
We also took this opportunity to remove a lot of generic Talents and replace them with much more interesting ones--like, ya know, the ability for Turrets to shoot friggin’ lasers!

Gazlowe Talents

1 (1) Extra TNT (E) Scrap-o-Matic Smelter (Trait) Break it down! (Trait) Regeneration Master
4 (2) Clockwerk Steam Fists (Q) ARK Reaktor (E) Reduce, Reuse, Recycle (Trait) Mercenary Lord
7 (3) Rock-It! Turret XL (Q) Engine Gunk (Q) Hyperfocus Coils (W)
10 (4) Robo-Goblin (R) Grav-O-Bomb 3000 (R)
13 (5) Turret Storage (Q) EZ-PZ Dimensional Ripper (W) X-Tra Large Bombs (E) Sprint
16 (6) Superior Schematics (Q) Goblin Fusion (W) Kwik Release Charge (E)
20 (7) Mecha-Lord (R) Miniature Black Hole (R) Firin’ Mah Lazorz (W) It’s Raining Scrap 
  • White text indicates a NEW Talent
  • Blue text indicates a MOVED Talent


  • Block (Talent) renamed to Fishtank
    • Fishtank provides 2 Block charges. Each charge reduces damage taken from the next incoming Basic Attack by 50% 
  • March of the Murlocs (R)
    • Damage increased from 19 (+4% per level) to 25 (+4% per level)


  • Gargantuan (R)
    • Basic Attack damage increased from 228 (+4% per level) to 274 (+4% per level)
    • No longer deals bonus damage to Minions or Structures


  • This Hero has received significant Talent changes
  • Basic Attack damage increased from 74 (+4% per level) to 85 (+4% per level)
  • Corruption (Talent) removed
  • Envenom (Talent) removed
  • Blood for Blood (Talent) removed
  • Will of the Forsaken (Talent) moved from Level 16 to Level 13
  • Remorseless (Talent) moved from Level 7 to Level 16
    • Damage bonus increased from 25% to 40%
  • New Talent (Level 7): Possession
    • Turn the allegiance of a non-Catapult enemy Minion. Stores up to 3 charges
  • Black Arrows (Trait)
    • Paralysis (Talent) moved from Level 4 to Level 1
      • Duration bonus reduced from 100% to 75%
    • Unstable Poison (Talent)
      • Explosion damage no longer affects Heroes or Structures
    • Overwhelming Affliction (Talent) moved from Level 13 to Level 16
      • Slow amount per stack increased from 5% to 6%
    • New Talent (Level 1): Mercenary Queen
      • Nearby non-Boss, allied Mercenaries deal 50% more damage
  • Withering Fire (Q)
    • Damage increased from 39 (+4% per level) to 48 (+4% per level)
    • Splinter Shot (Talent) removed
    • With the Wind (Talent) moved from Level 1 to Level 4
    • Barbed Shot (Talent) moved from Level 1 to Level 7
    • Evasive Fire (Talent) moved from Level 13 to Level 16
    • Overflowing Quiver (Talent)
      • This Talent’s functionality has changed
      • Now releases a free Withering Fire shot whenever a nearby enemy Minion dies. The free shot can only hit non-Heroic targets
    • New Talent (level 4): Withering Barrage
      • Gain an additional charge of Withering Fire, and charges fire 33% faster.
  • Shadow Dagger (W)
    • Life Drain (Talent) moved from Level 7 to Level 13
    • Lost Soul (Talent) moved from Level 1 to Level 4
      • This Talent’s functionality has changed
      • Now reduces the cooldown of Shadow Dagger by 1.25 seconds for each enemy Hero hit
    • Cold Embrace (Talent)
      • This Talent’s functionality has changed
      • No longer reduces Shadow Dagger’s range
      • Only the initial Shadow Dagger target becomes Vulnerable
  • Haunting Wave (E)
    • Ranger’s Ambush (Talent) removed
    • Shade Form (Talent) removed
    • Windrunner (Talent) moved from Level 16 to Level 13
      • Withering Fire charges now refill after teleporting
      • The duration in which Haunting Wave can be cast a second time for free has been increased from 2 to 5 seconds
  • New Heroic (R): Mind Control
    • After channeling for 1 second, gain control of an enemy Hero’s movement for 2.5 seconds
    • Dark Lady’s Call (Talent)
      • This Talent’s functionality has changed and now affects Mind Control
      • Now increases target’s Movement Speed by 100%
Developer Comments: We started these changes off by looking for a more exciting Heroic ability for Sylvanas. After many iterations, we think we finally found something that can compete with Wailing Arrow. We’re excited to bring Mind Control to the Nexus, which will allow Sylvanas to ruin an enemy’s positioning while possibly sacrificing her own to do so.
Given its gravity, this change quickly led us down the rabbit hole of trying to fix her Talent pick-rates, so we took the opportunity to look into those while applying some of our newer Talent tree design philosophies. After the dust had settled, we realized our changes were going to remove a bit of the damage offered by her popular build paths, so we decided to increase her Basic Attack and Withering Fire damage to help even things out.

Sylvanas Talents

1 (1) Overflowing Quiver (Q) Paralysis (Trait) Mercenary Queen
4 (2) Withering Barrage (Q) With the Wind (Q) Lost Soul (W)
7 (3) Barbed Shot (Q) Unstable Poison (Trait) Possession
10 (4) Wailing Arrow (R) Mind Control (R)
13 (5) Life Drain (W) Windrunner (E) Will of the Forsaken Spell Shield
16 (6) Evasive Fire (Q) Cold Embrace (W) Overwhelming Affliction Remorseless
20 (7) Deafening Blast (R) Dark Lady's Call (R) Fury of the Storm Bolt of the Storm
  • White text indicates a NEW Talent
  • Blue text indicates a MOVED Talent


  • Olaf the Stout (Talent)
    • Time between Block stacks reduced from 8 to 5 seconds


  • Cursed Strikes (W)
    • Attack Speed slow now only affects Heroes and Summons


  • Nydus Worm (R)
    • While inside a Nydus Worm, Health and Mana are now restored at a rate equal to the Hall of Storms
    • Nydus Worm can now be cast while inside another Nydus Worm
    • Zagara now exits Nydus Worms instantly, and can also exit by right-clicking the minimap
Developer Comments: Nydus Network has been in a tough position for a long time. We realize it is pretty difficult to compete with Devouring Maw, which is an incredible team-fight Heroic. Zagara may also have bigger changes coming Soon ™. The current set of changes are intended as quality-of-life and usability improvements for Nydus Network. We will be keeping a close eye on these changes, but we are also excited to see if they can potentially open up some new play-styles for our wonderful Creep Queen.



  • Pixie Dust (E)
    • Damage reduction amount changed from 50% to 75%


  • Fast Feet (Trait)
    • Elusive Feet (Talent)
      • Damage reduction amount increased from 50% to 75%


  • Earthbind Totem (E)
    • Can now be hit by area of effect Abilities



  • Fortifying Brew (Trait) (D)
    • A 0.5 second cooldown has been added between activation and cancellation of Fortifying Brew channeling


  • Reinforce (Talent)
    • Damage reduction amount increased from 50% to 75%


  • Grizzled Bear (Talent)
    • Damage reduction amount increased from 50% to 75%



  • Heroes of the Storm will no longer override the operating system’s mouse sensitivity settings.
  • Fixed an extremely rare issue that could cause the same Hero to appear twice on the same team during Ranked games.
  • Custom games that contained all A.I. players and human observers will no longer cause rejoin prompts to display after exiting the game.
  • Corrected several typos and tooltip errors across several aspects of the game.
  • Fixed an issue that caused the vision granted by some projectiles to appear off-center. 


  • The visual effects for Nova’s Precision Strike should now animate more smoothly.
  • Fixed an issue that could cause Nova and Tychus to stand while mounted.


  • Successfully turning in enough Gems to summon Webweavers on Tomb of the Spider Queen will now properly interrupt other players who were also channeling at that time.
  • A.I. players on Towers of Doom will now better avoid enemy Core defenses.
  • Exiting the Tunnel on Towers of Doom will no longer prevent Heroes from automatically attacking enemies near the Tunnel exit.
Heroes and Talents
  • Fixed a bug affecting Stitches and The Butcher that could cause performance issues under certain circumstances.
  • Fixed an issue that could prevent Rehgar’s Feral Lunge from properly connecting with enemies who were running in the opposite direction.
  • Regeneration Globes will now properly grant healing and Regeneration Master stacks when collected as a Shield expires.
  • Fixed an issue which caused several Heroes’ Trait icons to appear greyed-out at all times.
  • Floating combat text for Artanis’ Twin Blades is now properly colored orange after learning the Zealot Charge Talent.
  • Block stacks granted by Brightwing’s Pixie Dust will now last the full 4 second duration listed in the Ability’s description.
  • Cho’gall will now be Healed for the proper amount for Basic Attacks against affected by Consuming Blaze after learning Cho’s Fuel for the Flame and Fire Eater Talents.
  • Fixed an issue that could allow Cho to repeatedly cast Surging Fist under certain circumstances.
  • E.T.C. can no longer change the direction of Powerslide while trapped by Zeratul’s Void Prison.
  • Gall will no longer count as a secondary target for Li Li’s Healing Brew with the Two for One Talent.
  • Fixed an issue affecting Greymane’s Gilnean Cocktail, which caused a slight delay between the Ability’s damage and graphic effects after taking the Draught Overflow Talent.
  • After learning the Perfect Aim Talent, Greymane’s Gilnean Cocktail will now properly refund Mana when an enemy Hero is struck by the far edge of the Ability’s explosion.
  • Jaina’s Basic Attacks will now properly refund Mana after learning the Arcane Intellect Talent.
  • Li-Ming’s Arcane Orb can no longer hit the Sandstorm created by the Boss on Sky Temple.
  • Lunara's Leaping Strike will now fire appropriately when cast at the same moment as the target enters a line-of-sight blocker.
  • The player will no longer lose control of Lt. Morales if she is killed immediately after casting Medivac Dropship.
  • Enemy Minions that have been picked up by Nazeebo’s Gargantuan will now be killed when the Gargantuan expires.
  • Fixed an issue that prevented Nova from entering Stealth when activating the Ghost Protocol Talent while affected by damage over time effects.
  • The visual effects for Tassadar’s Dimensional Shift will now properly display if it is cast after breaking the Stealth effect applied by Tyrande’s Shadowstalk.
  • Xul’s Skeletal Mages now properly prioritize Heroes, Dragon Knights, and Garden Terrors over enemy Minions.
  • Clicking Reset Talents in Try Mode will no longer cause Zagara’s Hunter Killer to deal reduced damage.
  • Captain Blackheart will no longer skip numbers during the countdown at the start of a game.
  • Li-Ming will now properly play death sounds when killed.
User Interface
  • A dark smudge has been removed from the background art on the main loading screen.
  • Fixed an issue that could cause a player to be dropped from the Draft Lobby.
  • Using the middle mouse button to drag scroll will no longer occasionally cause the screen to jump in an undesired direction.
  • Clicking empty item slots in the Shop’s Featured tab will no longer cause an error message to display.
  • Sending Whisper messages to another player should no longer result in an “INVALID” error message.
  • Clicking the “Mute Player” button on in-game Score Screen while that player is disconnected will no longer cause the Mute Player button to disappear.
  • Fixed an issue in which the filter buttons on the Hero Select screen could become unclickable when running the game in 4:3 and 5:4 resolutions.

Poster za Warcraft Film, Protection Warrior Spell Animacije

Overwatch Beta Patch – 22 Mart

Blizzard je upravo pustio novi Overwatch Beta patch koji je doneo dosta izmena i novog sadržaja:
  • Nova Escort Mapa: Route 66
  • Novi Play Mode: Weekly Brawl!
  • Achievementi
  • UI Izmene
Originally Posted by Blizzard (Source)
A new beta patch is now live. Read below to learn about the latest changes.

To share your feedback, please post in the Beta Feedback forum.
For a list of known issues, visit our Beta Bug Report forum.

Please note that some changes may not be documented or described in full detail.


New Escort Map: Route 66
Though the travelers and road trippers who used to cross the US on historic Route 66 are gone, the Main Street of America still stands, a testament to a simpler time. The gas stations, roadside shops, and cafes have gone into disuse, and the fabled Deadlock Gorge is mostly seen from the comfort of transcontinental train cars. But amid the fading monuments of that earlier era, the outlaws of the Deadlock Gang are planning their biggest heist yet.

New Play Mode: Weekly Brawl!
Similar to its namesake feature in Hearthstone, Weekly Brawls are a fun, alternative way to play Overwatch. Each week, we’ll rotate in a different Weekly Brawl featuring a set of unique (and sometimes crazy) rules from our Custom Game system.

For example: In one Weekly Brawl, you’ll only be able to play Soldier: 76, while in another Weekly Brawl, a random hero will be selected for you each time you respawn. Other Weekly Brawls will restrict you to Support heroes only, or Tank heroes only, or Defense heroes only—and more!

To join a Weekly Brawl, select "Play" from the main menu and then select "Weekly Brawl!" You can queue up solo or in a party, and you’ll be matched into a 6v6 game versus other players.

>> NOTE: For the purposes of testing, Weekly Brawls are currently set to rotate once per day rather than once per week. This cadence is for the beta only and will be return to its normally-scheduled weekly rotation in the near future. <<

Developer comments: We love the Tavern Brawl system in Hearthstone and are excited to bring a similar style of play into Overwatch. However, even though we think Weekly Brawls can add a lot of fun to the game, the feature is still a work in progress and something we consider more of an experiment for now. In the meantime, we hope you enjoy testing the sample Weekly Brawls we’ve set up and look forward to your feedback!

New Feature: Highlights
To complement our Play of the Game feature, personal gameplay “highlights” may now be surfaced to players via the main menu after they’ve completed at least one match. The game can currently store up to five of the most recent highlights from your active gaming session.

Please note that there is currently no way to export your highlights from the game client and that all highlights will be reset whenever you log out.

Updated Feature: Play of the Game
Overall, the Play of the Game feature has been a lot of fun and well-received by the community. However, there are still a lot of improvements we’d like to make so that the gameplay highlighted at the end of each match is more varied and interesting to watch.

To that end, we will now be capturing different types of gameplay during a match—based on four new categories—and then comparing those moments against each other to find the best Play of the Game for that round of play. The new Play of the Game categories available in this patch are as follows:

  • High Score: This category is intended to feature large multikills and quick killstreaks. The larger the multikill, the quicker the kill streak, and the closer one is to an objective will all increase a player’s “High Score” score. (Note: This is the category under which all existing Plays of the Game would fall.)
  • Lifesaver: This category is intended to feature situations where one player is able to save another player (or players) from imminent death. For example: If a Reinhardt has an enemy pinned, and that enemy’s teammate stuns or kills the Reinhardt, the teammate would be awarded a large amount of “Lifesaver” score.
  • Sharpshooter: This category is intended to feature difficult or skillful kills. For this category, the game will be looking at factors like movement speed, the distance at which the attack occurred, whether or not the attack was a headshot, and if the victim of the attack was in the air at the time, etc. Each of these variables will increase a player’s “Sharpshooter” score.
  • Shutdown: This category is intended to feature moments in which one player kills another player (or players) right as they were about to do something particularly impactful. An example of this would be if a Widowmaker snipes a Lúcio in the middle casting Sound Barrier for his team. In this instance, the game will predict how impactful that Sound Barrier would have been and then award the Widowmaker player an appropriate “Shutdown” score in return.

The player who has the highest score in any one of these four categories at the end of the match will receive the Play of the Game. If the winning Play of the Game category is Lifesaver, Sharpshooter, or Shutdown then the category name will be called out during the highlight intro. If the winning category is High Score, however, no callout will be provided.

With these additions, we’ve also retuned some of the existing Play of the Game ratings to make it more viable for other abilities gain the spotlight—like Mercy’s Resurrect.

Developer comments: This is just the start of what we want to achieve with Plays of the Game, but we wanted to get these initial changes into your hands as soon as possible so you can work with us to make the system even better. In the future, we’ll be looking to add new features to the Play of the Game system, too—such as dynamic cameras for playback, as well as more varied categories. So get out there and play and let us know what you think!


Player Progression
  • Achievements have been added
    • All available and unlocked achievements can be viewed in the Career Profile > Achievements tab
    • Select achievements will now unlock general and hero-specific sprays (which can be equipped in the Hero Gallery)
  • Players will now unlock a new portrait frame every 10 levels, instead of only at levels 10, 25, 50, and 100
  • Promotions have been added
    • Players will now receive a promotion every 100 levels
    • When a player receives a promotion, they will unlock a new portrait frame theme
    • With each new promotion, the player’s level (and the EXP required to level) will be reset
  • New Legendary skins have been added for several heroes:
    • “Junker” D.Va
    • “Stinger” D.Va
    • “Jester” Junkrat
    • “Nevermore” Reaper
    • “Barbarossa” Torbjörn
    • “Blackbeard” Torbjörn
  • Plays of the Games have received a polish pass (see above)

Joining and Leaving Games
  • Consecutive Match Bonus
    • Players will now receive an EXP bonus for playing multiple matches in succession
  • Player Backfill Match Bonus
    • Players who backfill into a match will no longer receive a loss for that match (even if it ends in a defeat), but can still receive a win
    • These players will also receive an additional EXP bonus for the match, if completed
  • Leaver Penalty
    • Players who leave an in-progress match will now receive an automatic loss
    • Players who repeatedly leave in-progress matches will also receive a temporary penalty on EXP gained from future matches (this penalty will persist as long as the player continues to repeatedly leave in-progress matches)

Developer comments: The consecutive match bonus, along with the leaver penalty, should hopefully incentivize players to complete the matches they begin. Unfortunately, many players have been leaving in-game matches at the first sign of difficulty, even in games where their team could still win. As a result, the leaving player’s team would be at a large disadvantage until a backfill could be found. Speaking of backfills: We want the process of joining an in-progress match to be a positive experience, even if you happen to enter right as the game ends. To assist with this, players who backfill matches will still receive a notable amount of experience, regardless of how long they played.

Group Improvements
  • Players can now request to “Join a Group”
  • When a group leader leaves a game, he or she will now have the option to leave with the group intact
  • Expanded preferences for groups have been added to the Options menu:
    • Option to allow current group members to invite other players to the group
    • Option to allow “Anyone,” “Friends,” or “No One” to join your group without an invite

  • The new player experience has been updated
    • The Tutorial and Practice Range have received a polish pass
    • Dialogs will now guide new players through the Tutorial, Practice Range, and Practice vs AI modes before recommending Quick Play
  • Players can now browse the main menu while queued for Quick Play, Play vs AI, or Weekly Brawl! games
  • “Healing Done” has replaced “Final Blows” as an available end-of-match medal
  • End-of-match commendations have received another tuning pass
  • AI heroes will now melee and use Health Packs


  • New routes have been added for the first and second control points
  • Removed some walls around the second control point


  • The following hero abilities will now ignore payloads during Line of Sight checks:
    • Lúcio > Crossfade and Sound Barrier
    • Mei > Blizzard
    • Reinhardt > Earthshatter
    • Soldier: 76 > Biotic Field
    • Zenyatta > Transcendence

Developer comments: We’re relaxing the line of sight restrictions payloads can cause for certain abilities, where it makes sense. This change should hopefully make these abilities feel more consistent when playing on Escort maps.

  • Orb of Harmony and Orb of Discord
    • Now automatically return if their targets are out of line of sight for more than 3 seconds

Developer comments: We realize this is a pretty major change, but it’s one we’d like to test and see how it plays out. The “fire and forget” playstyle that many Zenyatta players utilize for orb placement not only has caused several balance issues, but also made the hero a lot less interesting to play. With this change, instead of putting Orb of Harmony on a single person and leaving it on them until they die, Zenyatta players will now need to move the orb around more frequently to effectively heal their team. This change also allows for enemies to be able to shake off an Orb of Discord if they disengage for some time.


Options Menu
  • Gameplay
    • Players can now choose to skip “Skirmish Mode” while in queue
  • Control
    • Players can now save/set hero-specific keybindings
  • Sound
    • Support for Dolby ATMOS Headphones has been added
      • For optimal performance, use regular headphones and change the default playback device to stereo. For USB headphones that emulate 5.1 or 7.1, you may need to turn off any surround emulation in the headphones drivers.
      • Any recording or streaming done with ATMOS Headphones setting enabled will contain the same ATMOS encoded mix. The viewing audience should also be using headphones for optimal viewing.
      • Switching the ATMOS mode while music is playing will kill the music that is playing until new music is retriggered. This is a known issue and we are investigating a fix.

In-Game UI
  • The payload progress bar now shows checkpoints as well as the distance to upcoming checkpoints (if < 5m)
  • Capture point UI art has been updated

Social Menu
  • All social menu screens have been updated with new art
  • A “Recent Players” list is now available
  • The ability to “Rate Players” has been moved to the social menu (from the end-of-match screen)
    • This means that players can rate their teammates at any time via the social menu, rather just at the end of a match
    • Note: “Rate this Match” can still only be accessed via the end-of-match screen
  • Players can now report other players through the social menu


  • Keybindings should now always save and carry over between sessions correctly
  • Players with full health, but less than full shields will now appear to have “taken damage” to healers (when looking at their hero outlines)
  • It is no longer possible for some AoE weapons to deal damage to an enemy player if that player is on the other side of wall they’re partially clipping into

  • Ultimate charge should no longer reset whenever a player selects a different hero and then cancels while dead
  • Lúcio’s Crossfade buff should now properly reapply to all allies after a round transition on Control maps
  • Mei’s Cryostasis and Ice Wall should now always display the appropriate team colors
  • Symmetra’s Sentry Turrets should no longer acquire targets from inside Mei’s Ice Wall
  • Scoped shots against enemy turrets should no longer count as “misses” when calculating Widowmaker’s “Scoped Accuracy” statistic
  • Fixed several issues where the slow effect applied by Mei’s Endothermic Blast and Blizzard were being reset
  • Fixed an issue where Reinhardt’s Charge would sometimes knock back a target that should have been pinned
  • Fixed an issue where Symmetra Sentry Turrets couldn’t be placed in select (but otherwise intended) areas
  • Fixed an issue where some damage sources prevented by Zarya’s Particle Barrier weren’t increasing her Ultimate charge

User Interface
  • Left Mouse Button and Right Mouse Button icons should now render in the F1 help menus
  • UI notifications for objectives should no longer persist on screen
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