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Author: vukashinp Date: Tuesday, 22 July 2014
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Author: h2GVaka Date: Tuesday, 22 July 2014

Novi Skin Kandy King Muradin

Video koji je objavio Heroes of The Storm Youtube Kanal prikazao nam je tri nova skina koji su ubačeni u igri. Medjutim trenutno je dostupan samo Zegara Insectoid Skin, dok su Illidan Specter i Kandy King Muradin planiran da se pusti u budućem Alpha Buildu.
Naravno to što skin nije još pušten u igri ne znači da nismo u mogućnosti da Vam prikažemo kako izgleda Kandy King Muradin, koji se pretvori u čokoladu kada iskoristite ulti Avatar!
kandy king muradin

Heirloom Tab, Garrison Sepcijalizacija, Glavni Gradovi Fakcija u Draenoru, Blue Teme

Warlords of Draenor - Heirloom Tab Delayed
Rygarius nas je upoznao da heirloom tab neće biti završen do izlaska Patch 6.0.1.

Garrison Izmene kod Specijalizacije Gradjevina
Izgleda da će specijalizacije gradjevina koje su prethodno bile pomenute u Garrison Preview blogu, biti deo building perksa.

Warlords of Draenor - Glavni Gradovi Fakcija
Trenutno su u izradi glavni gradovi za fakcije koji se nalaze van Ashrana (World PvP Zone). Lore je spomenu da trenutna verzija nije finalna.

Warlords of Draenor - Glavni Gradovi i Ashran
Several of the developers shared some thoughts on the move of the faction hubs from Shadowmoon Valley and Frostfire Ridge to outside of Ashran.
Originally Posted by Blizzard Entertainment
If we can't change our minds about ideas early in development once we've talked about them, we just won't talk about them. (Lore)

Final Q to leave you with: which was the best capital? Shatt/Dal/SW+Org/Vale? (Muffinus)

Stop focussing your replies to PVP complaints. It's about being promised an epic new city and instead getting Honor Hold 2
As I mentioned in the thread, Bladespire and Karabor still very much exist. They're just not where the portal to Org/SW is. (Lore)

Seeing some expectations that the explorable areas of Karabor will be the size of the Black Temple raid. That's not the case, and wouldn't have been even if it was the faction capital. (Lore)

So are the capitols going to be like MoP where we don't get to them till late in questing? Or can we get there early without help?
Current plan is that a flight path will be available from your Garrison once you establish it. (Mumper)

Ashran cities post mentioned "only land-based entrance (to the city) is through world PvP zone." So you must enter PvP to get there?
Not at all. You can portal or take a flight there. (Mumper)

Portals to capitals are now at the Ashran hubs. (Mumper)

The names are actually Stormshield for Alliance and Warspear for Horde. (Mumper)

dalaran was in the sky yes, but it was IN northrend. not off the coast of borean tundra.
So an island in the water is not ok, but an island in the sky is? Weird. (Bashiok)
Originally Posted by Blizzard (Source)
Okay, there’s a LOT of misunderstandings and misinformation floating around, so let me try to clarify what I can.

Warlords of Draenor’s story is about the people of Azeroth (namely, the Alliance and the Horde) venturing into an unknown world and building up a force strong enough to take out an enemy stronger than anything they’ve encountered before, on that enemy’s own turf. While there are certainly some alliances to be made along the way, and those are definitely major parts of the story, the core theme is about you and your faction fighting for survival.

So, as development continued, we came to the realization that it just doesn’t make sense for the Horde and Alliance to spend so much energy and resources building up a stronghold on Draenor, only to base their efforts out of someone else’s city. We’re not helping the Draenei or Frostwolves fight off the Iron Horde – they’re helping us. The Alliance and Horde both have major bases of operation on Draenor. That should be where they’re working from.

That, along with the continued development of Garrisons into the overall quest and story flow of the expansion, led us to the decision to develop the Horde and Alliance bases on Ashran into the major faction hubs instead of Bladespire and Karabor. Promoting the world PvP area on Ashran is a nice perk, but it wasn’t a factor in making that decision.

That said, the Temple of Karabor and Bladespire Fortress are still there. We haven’t removed them or anything like that. You won’t be able to use your bank or check your auctions there, but they’re still fully built home cities for the Karabor Draenei and Frostwolf Orcs, respectively. You’ll still be able to explore them in their full glory.

As to the Alliance and Horde staging areas on Ashran, allow me to lay out a few key facts to hopefully allay some concerns:

  • They’re located on Ashran as a geographical location on the map, but they’re not part of the Ashran world PvP zone. They won’t be subjected to the realm coalescing we’re using to keep Ashran’s PvP area populated, and they won’t flag you for PvP on non-PvP realms.
  • We’ve also made some major improvements to the way PvP flagging works on non-PvP realms that removes “accidental flagging” from mistargeted abilities or ground effects. Unless you manually flag yourself by typing /pvp, you will simply not be able to attack enemy players, or heal friendly players who have flagged themselves.
  • They’re populated with guards, and the only land-based entrance is directly through the Ashran world PvP zone (including a major fortress). It’s certainly possible for someone from another faction to attack it, but it’s not any easier to do so than it is to attack the enemy faction’s shrine in the Vale of Eternal Blossoms.
  • There will be a fast travel option between the staging areas and your Garrison. You can pop over there quickly, conduct your business, and leave again if you like.

This isn’t a question of whether or not Bladespire and Karabor are cities. They are. It’s just a question of whether the portals to Orgrimmar or Stormwind are there or somewhere else. You’ll still be able to explore them, they’ll still be fully populated, and they’re still going to be every bit as beautiful as they would have been with a Transmog NPC. We’re looking forward to them ourselves!

Warlords of Draenor Beta Blue Teme
Originally Posted by Blizzard Entertainment
Warlords of Draenor Moves Into Beta!
Thanks in no small part to your testing and feedback, the Warlords of Draenor expansion is ready to officially shed the Alpha label and move on to the Beta testing phase!

Our next step is a huge stress test on the Assault on the Dark Portal intro experience we opened up on Wednesday. We’re inviting a TON of players to the Beta, but we’ve temporarily restricted access to Draenor for now. We’ve also wiped characters from the Alpha, so you’ll need to create a new one, or copy your character over from live realms*.

Today at 2 p.m. Pacific, we’ll respawn the NPCs that teleport you to Draenor (Archmage Khadgar, located in the Trade District in Stormwind or the Valley of Strength in Orgrimmar). We’d like to get as many people as possible logging in and trying out Tanaan to stress test the environment and make sure everything works. If you have a chance to jump in, please join us!

We're testing our new in-game Character Copy feature, which is available for players with NA accounts only at this time. Players with EU accounts will need to create template characters for the time being in order to access Draenor.

The launch of beta is the best chance we have to slam the servers with as many people as possible, because a huge wave of invites have gone out and everyone should know the start time. After today it's not as likely that we'll get this quantity of people trying to test the same areas at the same time. And that's the point. If it's an inconvenience to you to worry about whether or not the realms will handle the load, I'd only offer a reminder that this is a beta test.

I totally understand, and even though it is inconvenient, I understand it is your reserved right as a company testing their game but you don't feel this would have been better down the line when things are actually worth slamming?

We waited a full week for this build, and I DCed at least 10 times just yesterday before the "stress."
Just seems like build 2 of a public test isn't the time for this, but hey I'm along for the ride, so I am happy enough.

It does seem like the servers going offline every 10 seconds has stopped, which is great news.

Firstly, it's not build 2. We've gone through many alpha builds by this point, including prior to inviting non-Blizzard employees. Also, there will be additional stress tests on new content as it's added to the beta, but as I said this is our best opportunity to push everyone into the Tanaan intro experience. We've invited far more people to the beta than were in alpha, characters have been wiped so everyone is starting in the same place, 2 p.m. is the official launch of the beta, and so on. (Source)

Warlords of Draenor Beta and Addons
As others have said, addons complicate the testing process early on. They can really interfere with bug reports and crash logs. We'll let players know when we're enabling addons, which is likely to be around the time that we're ready to do raid testing. (Source)

Ključevi za Hellfire Amulet, PTR Patch 2.1 Nedokumentovane Izmene

Ključevi za Hellfire Amulet
Sa novim Hellfire Amuletom koji je dodat u igri (koji rolla random passive kada se craftuje), igrači su se pitali da li treba da počnu da čuvaju ključeve kada patch bude pušten na live serverima. A odgovor je naradno DA!

Hellfire Amulet
Originally Posted by Blizzard (Source)
Can I grind uber keys now and save them to use when the patch comes out?
Yup, you can. The process for crafting a Hellfire Amulet is more or less the same as crafting a Hellfire Ring, and you'll be able to use your existing materials.
I say "more or less" because the recipe is slightly more expensive to purchase, there's only a Level 70 version of the item, and, in addition to the normal materials required for the Ring, you'll need 10 Forgotten Souls to craft the Amulet.
06/26/2014 05:32 PMPosted by swiftbizzare
Of course, as long as it's not in the PTR server, everything in the PTR server doesn't carry over. If you like me and not playing PTR then of course it saves.
Correct! Any progress made on the PTR (including items, experience, and gold) will not transfer over to your live account.
PTR Patch 2.1 Nedokumentovane Izmene
Originally Posted by AdriaCraft


  • Gold drops now show (the amount on the ground)
  • Your last sum of your gold within ~5 second time frame now shows in the lower right hand corner
  • Treasure Goblin Realm now exists after killing a goblin, random chance to spawn portal - Greed is the boss.
  • Kadala now says her other lines, when getting rares and legs.
  • Greater Rifts can roll Pandemonium Fortress maps (not a change per se, but still kind of unexpected)
  • Icon for Reusable Parts and Forgotten Souls has changed.
  • Not 100% on this, but I think Orlash spends less time invisible. He's still annoying, moreso when you're on a time limit.
  • New Particle effect for Frozen Pulse. It's the same blue ice star, but now it spins and has a blizzard effect. It's larger and more noticeable.
  • Area Damage now has a new icon in the utility section for Paragon levels
  • New Cursor
  • Meteor Shower's tooltip updated. Now it displays "Unleash a volley of 7 small Meteors that each strike 228% weapon damage as Fire".
  • The goblin from the puzzle ring no longer glows.
  • QOL change: Holding down a button will now recast that spell when off cool-down.
  • Fixed a bug where crusaders wouldn't get nephalem glory buff from picking up an orb while using steed charge.
  • The gas from Ghom rift guardian doesn't hurt after you kill him.
  • Red Nephalem Globes are in Higher Rifts fill your completion bar.
  • Screen shake has been deleted or added to certain skills
  • New artisan that upgrades your gems found after killing a level 25 greater rift. Reported on level 23 as well.
  • When you have Low FX checked in options, disco beams show the direction they will spawn (didn't before).
  • Lootable objects (chests, corpses, etc.) do not spawn in Greater Rifts, making Harrington's Waistguard and Sebor's Nightmare practically useless.
  • Female Crusader 'Inspect Hero" picture fixed!
  • Horadric Cache Icon changed
  • Fixed the Crusader's skill Slash (Guard rune) stacking more than 5 times as stated in the description (on live it stacks up to 10 times for a total of 50% armor)
  • Enemies hexed by the Enchantress (into chickens) now properly show life bars above their heads.
Changes to Items

Heroes of the Storm - June 27 Bug Fixevi

Blizzard je danas pustio novi build za Heroes of the Storm koji je doneo par In-Game Bug fixeva. Još nema reči o ispravci buga negativnog golda, ali Blizzard uveliko gleda kako da reši taj problem.
Originally Posted by Blizzard (Source)

Wowhead Warlords of Draenor Beta Key Giveaway

drakakey-400Wowhead je napravio giveaway za 2000x Warlords of Draenor Betu, koje će podeliti parcialno za šest nedelja!
  • Nedelja 1: 200 ključeva
  • Nedelja 2: 300 ključeva
  • Nedelja 3: 300 ključeva
  • Nedelja 4: 300 ključeva
  • Nedelja 5: 400 ključeva
  • Nedelja 6: 500 ključeva
Wowhead trenutno isprobava novi sistem delenja Beta ključeva, pa ćete morati malo i da se pomučite kako bi ste se prijavili za isti.
Prva Nedelja
Za prvu nedelju, igrači moraju da završe jedan od Siege of Orgrimmar Achivementa (Ovo radi i na LFRi) - (Vale of Eternal Sorrows, Gates of Retribution, The Underhold, Downfall)
Ukoliko imate odradjen achievment potrebeno je uraditi sledeće:
  • Logujte se na wowhead stranicu, pogledajte vašeg karakter preko Wowhead ovde i ukucajte vaš Region, Realm i Ime Karaktera.
  • Verifikujte da je Character Profil vaš koristeći instrukcije kada kliknete na opciju "Verification".
  • Kako skinete traženi deo itema, updatujte vaš Profil i on bi trebalo biti verifikovan.
  • Verifikovani Karakteri sada mogu videti "Enter Contest" opciju na Profile stranici!
Giveaway Prve Nedelje počinje danas 27 Juna i traje do 4 Jula, 00:30 sati.

Podignuti Warlords of Draenor Beta Serveri, Faction Glavni Gradovi Pomerni u Ashran, Warlords of Draenor Beta Invite

Podignuti Warlords of Draenor Beta Serveri
Beta serveri su sada aktivni, i svi alpha karakteri su obrisani! Medjutim Intro experiance još nije pušten na beta serverima, a očekujemo da udjemo kroz Dark Portal u 23h uveče!

Originally Posted by Blizzard (Source)
Thanks in no small part to your testing and feedback, the Warlords of Draenor expansion is ready to officially shed the Alpha label and move on to the Beta testing phase!

Our next step is a huge stress test on the Assault on the Dark Portal intro experience we opened up on Wednesday. We’re inviting a TON of players to the Beta, but we’ve temporarily restricted access to Draenor for now. We’ve also wiped characters from the Alpha, so you’ll need to create a new one, or copy your character over from live realms.

Today at 2 p.m. Pacific, we’ll respawn the NPCs that teleport you to Draenor (Archmage Khadgar, located in the Trade District in Stormwind or the Valley of Strength in Orgrimmar). We’d like to get as many people as possible logging in and trying out Tanaan to stress test the environment and make sure everything works. If you have a chance to jump in, please join us!

Glavni Gradovi Fakcije Pomereni u Ashran
Mumper je upoznao igrače da će glavni gradovi fakcije koji su prethodno bili predvidjeni u Frostfire Ridge i Shadowmoon Valley biti pomereni van Ashrana.

Warlords of Draenor Beta Invite
Bashiok je odgovorio na par pitanja u vezi Beta Wave Invite na svom twitteru.
  • Invite prvog wave-a predvidjeni su za WoW Veterane. Neće svi Veterani dobiti invite u ovom wave-u.
  • Ovaj wave uključuje igrače US i EU Regiona.
  • PAX Ključevi nisu još uključeni.
  • Ne treba da se pretplatite na igru i da Vam nalog bude aktivan ukoliko želite da dobijete invite.

Legendarni Gemovi, Ramalandi's Gift, Firebird's Finery, PTR Character Copy Cooldown, Sezona na PTR Uskoro

Legendarni Gemovi
Datamine informacije Legendarnih Gemova govore nam da imaju dva specijalna affixa. Primarni je static i rolla se kad item dropuje, dok se sekundarni upgraduje preko novog Artisana - Urshi koga nalazimo u Greater Riftovima.
Originally Posted by Blizzard (Source)
We're still developing and designing Legendary Gems, so they have not yet been implemented. They're just not ready for testing on the 2.1.0 PTR right now. Once we've fleshed out Legendary Gems a bit more, we'll patch them in with a later PTR build. Each PTR patch will be accompanied by patch notes (published in the PTR launcher and the front page of this site), so just keep an eye on those notes to see when Legendary Gems become available.
Legendary Gems are still undergoing significant iteration at this time, so you won't see them available on the PTR right away. The gist is that these gems are infinitely upgradeable, and provide special Legendary powers when socketed into the appropriate gear slot. They can only be socketed into Rings and Amulets, and can be upgraded by completing additional Greater Rifts. The higher you place in a Greater Rift, the more likely your gem will be successfully upgraded. We'll have more details in the future as we continue development on these powerful baubles, so stay tuned!
Mi smo napravili listu Legendarnih Gemova i njegovih primarnih i sekundarnih affixa.
Originally Posted by AdriaCraft

Gem of Damage after Elite Pack
Primary: Gain 30% increased damage for 20 seconds after killing an elite pack.
Secondary: Increases damage against elites by 20%.

Gem of Increased Damage Against CCed Enemies
Primary: Increase damage against enemies under the effects of control-impairing effects by [VALUE]%.
Secondary: Gain an aura that reduces the movement speed of enemies within 12 yards by [VALUE]%.

Gem of Steady Aim

Primary: Damage you deal is increased by [VALUE]% for every 10 yards between you and the enemy hit.
Secondary: [VALUE]% chance on hit to Stun the enemy for 1 second.

Gem of Primary Skill Hit Harder

Primary: Increase the damage of primary skills by [VALUE]%.
Secondary: Primary skills heal you for 2% of maximum health on hit.

Gem of Mini-Conduit

Primary:15% chance on hit to gain a mini-Conduit buff, dealing [VALUE]% weapon damage as Lightning every second to nearby enemies for 3 seconds.
Secondary: While under the effect of the mini-Conduit, gain [VALUE]% increased movement speed.

Gem of Poison DoT Debuff

Primary: Poison all enemies hit for [{VALUE1}*100]% weapon damage over 10 seconds.
Secondary: All enemies you poison take [{VALUE1}*100]% increased damage from all sources.

Gem of Deep Wounds

Primary: Critical hits cause the enemy to bleed for [VALUE]% weapon damage as Physical over 3 seconds.
Secondary: Gain Blood Frenzy, granting you [VALUE]% increased Attack Speed for each bleeding enemy within 20 yards.

Gem of Holy Smite

Primary: 15% chance on hit to smite a nearby enemy for [VALUE]% weapon damage as Holy.
Secondary: Periodically smite a nearby enemy.

Gem of Increased Attack Speed

Primary: [VALUE]% chance on hit to increase your Attack Speed by 2% for 3 seconds, stacking up to 10 times.
Secondary: Also Gain [VALUE]% Cooldown Reduction per stack.

Gem of Damage Reduction while CCed

Primary: While under any control-impairing effects, reduce all damage taken by [VALUE]%.
Secondary: Heal for [VALUE]% of maximum life when hit by control-impairing effect.

Gem of Pet Crit Chance

Primary: Increase the Critical Hit Chance of your pets by [VALUE]%.
Secondary: Your pets are unkillable.

Gem of Stagger Damage

Primary: 50% of all damage taken is instead staggered and dealt to you over [VALUE] seconds.
Secondary: [VALUE]% chance on kill to clear all staggered damage.

Gem of Goldsplosion

Primary: [VALUE]% chance on killing an enemy to cause an explosion of gold.
Secondary: Gain [VALUE]% increased movement speed for 3 seconds after picking up gold.

Gem of Increased Damage after Spending Resource

Primary: Gain 1% increased damage for 3 seconds after spending primary resource. This effect stacks up to [VALUE times. Gaining a stack refreshes all existing stacks.
Secondary: Gain 1% increased Armor for every stack.

Gem of Reduced Level Requirement - 
No datamined info for this particular gem.
Ramalandi's Gift
Ramalandis Gift je consumable koji daje socket i trenutno pada na PTR. Čak imamo i Blue informacije kako ovaj item treba da radi u igri.
Originally Posted by Blizzard (Source)
Lets say I have a chest, with Str, Vit, armor, res all. Can I use this item to get past the 4/2 system and have all its stats PLUS 3 sockets? 
Also, if I have a piece of gear already rolled with sockets, can I re-roll the socket to something else, then use this item to get sockets on it with an extra stat? 
I dont think Ive seen any solid information on this, the description in the patch was vague.
Presently Ramalandi's Gift has an incorrect tooltip and patch note, which makes it very confusing to decipher how it's supposed to work. Also, the item is not yet fully implemented, which means it can't be looted right now (even though it's dropping on the PTR). We're aware of that issue, but we don't have an ETA to share at the moment on when we expect it to be 100% functional.

That said, here's how Ramalandi's Gift is currently intended to work. This is all with the caveat that it's still under development, and potentially subject to change:

  • It will add a socket to an unsocketed weapon
  • It only works on weapons
  • It will work on enchanted weapons, so long as they don't have a socket
  • It effectively adds an item affix in the form of a socket
nless you mean an unsocketed item, that you use the gift on, then change the new sockets made with the gift into another affix, then use the gift again.
which is a total abuse, and i'm HOPING that Blizz saw that possibility coming from miles away and already has a stop gap to prevent that sort of thing.
Great question! (Or consideration.)
  • The added socket provided by Ramaladni's Gift cannot be enchanted.
  • You cannot use Ramaladni's on a weapon more than once.
  • Similarly, you cannot use Ramaladni's on a weapon that already has a socket.
You can, however:
  • Replace a natural socket on a weapon with another primary stat (like VIT or STR or INT), and then use Ramaladni's after.
  • Replace a re-rolled socket on a weapon with another primary stat (like VIT or STR or INT), and then use Ramaladni's Gift after.
  • Enchant a weapon after a socket has been added using Ramaladni's Gift. You just won't be able to re-roll another socket on that particular weapon.
I realize the above may be somewhat confusing, so please let me know if you have any additional questions about this item's functionality.
Edited to add: This is how the item should work under current design. That design may change before PTR ships.
Firebird's Finery
Originally Posted by Blizzard (Source)
First of all, I want to say 2.1 looks nice! I played it only for like 30 minutes now and i'm really liking it! But I've noticed that in greater rifts there aren't any clickables, so Harrington Waistguard became kinda useless. Hope there will be clickables!
Thanks for the constructive feedback, everyone. Please keep it up! Rest assured I'm going through not only this, but other threads, and collecting as much as I can to pass on (and for other classes as well). 
It's certainly worth mentioning that this is just our first iteration of the 2.1 PTR. There are some features not yet implemented, such as Legendary Gems and activating Seasons for testing, and that goes for other upcoming class and item changes too. 
I also want to call out that Greater Rifts are going to play a big part in helping us identify clear issues, as is your feedback on what you'd like to see. There's currently a bug that's allowing low level Greater Rifts to skew some of this data (and Leaderboards) which we have plans to address. We're looking into the details of this, so as soon as we have more information, we'll let you know!
06/26/2014 10:04 AMPosted by Jaetch
Do we dare talk about Firebird's Finery? That set was a laughingstock of 6-piece sets in the live game. It was slated to be revamped and all that's changed was increasing the damage from 300% over 5 seconds to 2000%. That is not a revamp. That is barely an improvement.
As a quick note, we're already taking a closer look at Firebird's Finery. This was our first pass and we agree that there's more room for work here. In this case, there's also the happenstance that a Fire focus just makes the most logical sense for this particular set ('cause, you know, Firebird's), and we acknowledge that Fire is already an incredibly strong element. You will likely see more iteration on this set in additional PTR patches, so stay tuned and be sure to keep letting us know what you think!
PTR Character Copy Cooldown
Kako bi igrači testirali PTR, oni moraju da kopiraju svoje karaktera sa live na PTR servere. Kopiranje ima svoj cooldown 72h, medjutim Blizzard je smanjo cooldown na 24h.
Originally Posted by Blizzard (Source)
Based on player feedback and the desire to provide a more optimal testing environment, we've reduced the cooldown for PTR character copies from 72 hours to 24 hours, effective immediately.
  • This means that if you copy over your characters to the PTR today, you will be able to copy them again after only 24 hours.
  • This also means that if you have a character copy cooldown active right now, it's time has been reduced to 24 hours and may have already expired as a result.
To find out how to copy characters over to the PTR, click here.
Sezona na PTR Uskoro
Sezone su trenutno ugašene na PTR Serverima. Medjutim po Blue postovima nećemo čekati dugo da ih uključe za test.
Originally Posted by Blizzard (Source)
Im not able to download PTR yet, but tell me, the season/s are not availaible in current PTR 2.1 ?
aykm ?
wot is the reason to release PTR 2.1 if not included ladder/season........ cant believe this.
Seasons are currently disabled on the PTR, but it should not be long now until you can have a go at testing them :-) 
When Seasons have been enabled on the PTR we will provide an update in the official PTR patch notes.
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