Icecrown Citadel Testiranje - 15 Oktobra

Quote from: Daelo (Source Icecrown Citadel Testing - October 15)
We are scheduling a raid test for Icecrown Citadel tomorrow at 7pm EDT/4pm PDT for the two US PTR Servers. Lord Marrowgar, the first boss of the raid zone, will be available for testing. The trash leading up to him will also be ready for testing.

The Icecrown Citadel raid test schedule will be very flexible, and can change at a moment's notice due to build status, bugs, and server issues. Remember that this is the test server, so things can, do, and will break from time to time. Check this forum for the latest US Icecrown Citadel raid testing schedule information in the weeks to come.

The EU region will have a different raid testing schedule, which I will announce on their forums in the near future as I have further information and more bosses are ready for testing.

Dnevne Blue Teme

Quote from Blizzard staff
Azshara in Cataclysm (Source Re: Azshara's history gone come Cataclysm?)
When Cataclysm is released, Azshara will finally be a fully quested zone, complete with lore and other coolness.

Waiting for battle rez cooldowns in heroic ToC (Source Re: Why is Reincarnation still 60 minutes?)
The main consideration that drove this change was the limited attempts in ToC heroic. It's not fun to feel like you are supposed to sit around and let your long cooldowns come back up. We really like the limited attempts mechanic though and might use it again in the future, so we wanted you to feel like the battle rezes would be reasonably available. Yes if you wipe in 2 min you might not have it available again, but you probably shouldn't be battle rezzing that quickly into a fight anyway. 

Death Knight
Scourge Strike on PTRs (Source Re: Scourge Strike On The PTR ( Information))
  • 1) Scourge Strike should crit for 200% damage like other DK spell effects.
  • 2) The Shadow part of the damage should never miss if the physical part hits.
  • 3) The Shadow part of the damage should never be decreased additionally to the physical damage. It should not "double dip" from resilience et al. Example: My physical portion that hits for 2000 is reduced to 1000. The Shadow part should then hit for 1000 (modulo bonuses) and not 500 or whatever.
  • 4) The Shadow part of the damage will still be increased additionally by talents and anything else that buff Shadow damage. It will "double dip" in the DKs favor. Example: My physical portion hits for 2000 and is reduced to 1000. The Shadow portion hits for 1500 because I have +50% Shadow damage.

Scourge Strike Damage 
Only the physical damage can be reduced. The Shadow damage can only be buffed, since it is essentially already reduced by the physical mitigation, resilience or other defensive effects.

The intent was just to split the damage into part physical and part Shadow. We didn't want the split itself to be a penalty, if that makes sense. 

Rejuvenation nerf in 3.3 (Source Re: PTR Build 10571: more druid nerfs)
I think our dislike for Rejuv blanketing gets oversold on these forums. We nerfed Rejuv because Rejuv was too good. Druids do have a lot of heals and ideally they would use all of them (and HT proponents even crop up from time to time). On the other hand, it's challenging given that when a relic or set bonus props up one spell, that is probably going to be a popular spell. We're fine with that to some extent. It's interesting when certain pieces or tiers of gear lead you to want to change up which spells you favor.

We changed Gift of the Earth Mother because it was a problematic talent, as I'm sure many of you could agree. It's one thing when class mechanics make a stat less optimal for you. It's another when a talent totally stomps over a stat that shows up on a lot of gear.

We want Nourish to be a good spell, yes, but I think it has been for some time. None of these changes will kill Rejuv either.

[...] To be honest, we may revert the Rejuv nerf. This isn't 100% finalized yet, so please don't say we promised anything.

We definitely wanted to nerf Rejuv. However we also wanted to fix Gift of the Earth Mother. That change wasn't necessarily aimed at further nerfing druids, even though that was the outcome. It was aimed at not making haste such a wonky stat for Resto.

In short, we think the GotEM change both nerfed druids and fixed the haste scaling problem so the Rejuv duration nerf may not be necessary. Stay tuned. 

Vampiric Embrace as a buff in 3.3 (Source Re: Shadow Priests - now best healers in the)
VE is unlikely to work with Mind Sear. Just sayin. 

Tier 10 Elemental Relic (Source Re: [Ele] New totem?)
 The Elemental totem is haste, not crit, and I believe it is a 30 sec duration. 

Reincarnation cooldown (Source Re: Why is Reincarnation still 60 minutes?)
We might drop Reincarnation to 30 base, talented to 15. That's a slight nerf to the talent, but at the same time taking the cooldown that low might make an unattractive talent more attractive.
[...]  We were concerned that a really short cooldown on an ability that rezzes you and only rezzes you would lead to bizarre behavior. Shamans could just commit suicide every fight knowing that they could come back. Standing in the fire too long? No problem. Too far away from where you want to be? Just die. Out of mana? Just die. Yes you might lose dps or healing time, but we still think it would happen and we think it would look weird.

Soulstone by comparison can easily be used on the "wrong" person (if they don't die) and Rebirth can't be used at all if the druid dies. In some ways, Reincarnation is the only cooldown that you are guaranteed to see every fight as soon as it becomes that dependable.  

PTR 3.3.0 - Patch informacije

Quote from: Blizzard (Source 3.3.0 PTR Patch Notes (Updated 10/13/09))
  • Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
  • Gift of the Earthmother: Redesigned. This talent now increases spell haste by 2/4/6/8/10% instead of its previous effect.

  • Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas.

  • Improved Scorch: The debuff from this talent no longer stacks, and instead can apply the full effect from a single cast of Scorch.

  • Power Word: Shield; This spell can now be cast on non-raid/party friendly targets.
  • Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.
  • Shadowform: This talent also now causes Devouring Plague, Shadow Word: Pain, and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
  • Vampiric Embrace: This ability is now provides a 30-minute buff that cannot be dispelled, instead of a target debuff.

  • Reincarnation: The cooldown on this spell has been lowered from 60 minutes down to 50 minutes (Improved Reincarnation will continue to lower the cooldown by 10/20 minutes).

  • Create Soulstone: The cooldown on this spell and duration of its buff have been lowered from 30 minutes down to 15 minutes. Cannot be used in Arenas.
  • Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 20/40% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards.
  • Molten Core: Redesigned. Shadow spells and damage-over-time effects have a 12% chance to increase the damage done by Incinerate by 5/10/15% and Soul Fire by 4/7/10% for 12 seconds. In addition, Molten Core now has a new spell effect.

User Interface
  • Non spell-based tracking now persists through logout.
  • Any party member may mark raid targets.
  • Users will be warned when their talents are reset due to a new patch.
  • “/Settitle” command has been added.
  • Instant quest text is on by default.
  • “Tentative” status added for calendar responses.
  • Players below level 10 may not join raids.
  • Ignore list expanded to 50 to match the friends list.
  • Unit frames added for special encounters.
  • Interface element added next to the mini-map to show what dungeon you are in (ex: 10- and 25-player Heroic dungeons marked with a skull).
  • Experience earned for a quest will display in the Quest Rewards section.
  • Confirmation box added when buying stable slots.
  • Macro Changes
            Symbol “@” added as a synonym for “target=”;. For example, “/cast [@focus] Flash Heal”.
            New macro conditionals: “vehicleui” (if the player has a vehicle UI) and “unithasvehicleui” (if the target of the macro has a vehicle UI).

Character and Creature Nameplates
  • The range at which players can see nameplates has been significantly expanded.
  • You can no longer see nameplates through objects which block line of sight.
            As long as you are able to peer through the doorway of a room, you will see nameplates of characters and creatures in that room.
            Pillars and bridges in Arenas will not hide friendly or enemy nameplates.
  • Totem nameplates can be toggled off under “PRODUCTION” settings via “Interface Options” on the test realms.
  • Instead of nameplates for large groups of players or creatures trying to sort themselves, they will now overlap. This functionality can be toggled off under “PRODUCTION” settings via “Interface Options” on the test realms.

Addon Author Changes
  • “registerForClicks” added to xml buttons.
  • “MouseIsOver” has been converted to a “C” function for increased efficiency (e.g. /dump PlayerFrame:IsMouseOver() ).
  • When an addon file is loaded, the addon name and an addon table are passed to the file through ‘…’. The same addon table is passed to every file loaded by a particular TOC file (example at the top of a Lua file: “local addonName, addonTable = …;”.
  • “motionScriptsWhileDisabled” attribute added to buttons. This allows “OnEnter”; and “OnLeave”; to fire while the button is disabled.
  • “GetFileHeight()” and “GetFileWidth()” added to Texture objects. 0 is returned if no texture file is associated with the texture.
  • You can now query for a list of completed quests with “QueryQuestsCompleted()” then wait for the “QUEST_QUERY_COMPLETE” event, and call “GetQuestsCompleted(<luatable>)”.

For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board.html?sid=1&amp;forumId=11114

Klasični WoW Accounti Offline 12 Novembra

Vežno obaveštenje! Od 12 Novembra korisnici koji nisu merge-ovali svoj WoW Account sa Battle.net account-om neće moći da se loguju u igru! Dobre vesti su da će da dobijete pingvina kada odradite ovu proceduru. Slede zvanične informacije:
Quote from Blizzard staff
Q: What happens if I don’t merge my World of Warcraft account with a Battle.net account?
A: After November 12, 2009, you won’t be able to log in to the game unless you merge your account with a Battle.net account. You will need to log in using your Battle.net account username (your email address) and password.

Q: How can I obtain the penguin pet?
A: Once you’ve successfully merged a World of Warcraft account with a Battle.net account, the penguin pet will be sent via in-game mail to all existing characters on the merged World of Warcraft account, along with all future characters on that World of Warcraft account. Players who merged previously will also receive the pet this way.

Q: Do I need to merge by a certain date in order to receive the penguin?
A: We plan to remove the ability to get the penguin pet at some point in the future, we haven’t determined exactly when just yet.

Q: If I create a new World of Warcraft account, will I receive the pet?
A: Only existing World of Warcraft accounts that merge with a Battle.net account are eligible to receive the penguin pet. If you create a new Battle.net account after November 11 and merge an existing World of Warcraft account with it you will still be able to receive the pet. However, please note that we plan to remove the ability to get the penguin pet at some point in the future.

Tier 10 Armor Sets - Video Preview

MMO-Champiom.com je odradio video zapis koji nam prikazuje  DK, Druid, Hunter, Rogue, i Warrior Tier 10 armor set!

HD Version on Youtube

PTR 3.3 - Jaina Proudmoore je dobila novi Izgled

Novi PTR 3.3 build koji je objavljen pre par dana, prikazao je novi High Resolution model Jaina Proudmoore, koja je sada unikatna u odnosu na sve ostale human ženske modele. Blizzard planira da redizajnira sve ostale modele glavnih heroja i lidera u igri, ali polako uz nove sadržaje. Novi model Jaina Proudmoore možete naći u Theramore i u Icecrown Citadel: Forge of Souls istanci.

Novi model izgleda previše sexy, u odnosu na stari model koji može i dalje da se vidi u Icecrown Citadel: Pit of Saron istanci. King Varian i Lady Sylvanas Windrunner imali su isti redizajn zbog eventa Battle for the Undercity.
{yoogallery src=[/images/stories/news/2009/Oct/09/] title=[PTR 3.3 - Jaina Proudmoore je dobila novi Izgled] width=[175] height=[125]}
Quote from: Vaneras (Source Re: New Jaina model)
This is most certainly something we would like to do as well, but art development is something that is rather restricted by time. Our artists are a busy bunch of people, and unfortunately there is not enough time to do everything we want all at once. Right now our artists are working on a lot of different things related to the future of World of Warcraft, things I am sure you will learn more about sooner or later
In regards to Jaina’s new model, we felt that now was a good time to update her model since she will play an important part in The Frozen Halls in Icecrown Citadel. The update was meant to give her a slightly more unique look compared to other humans, but basically to let her keep the appearance that we all know so well… we did of course take the opportunity to give her model a greater texture resolution and a higher polygon count as well.

Nova Biografija Jaina i Sylvanas

Mnogobrojni heroji i zlikovci igrali su vlike uloge u stvaranju istorije Azerotha. U novom sadržaju koji nam dolazi (Icecrown Citadel) dva heroja odigraće veliku ulogu time što ćese suprodstaviti Lich King-u. Jedan je bivši prijatelj, a drugi bivši sluga.
Quote from: Nethaera (Source New Character Bios: Jaina and Sylvanas)
Countless heroes and villains have played a part in the ever-changing tableau of Azeroth’s history. In the upcoming World of Warcraft content patch, two will step forward to confront the Lich King Arthas -- one a former friend, the other a former servant -- in the Icecrown Citadel: The Frozen Halls dungeon.

Learn more about Jaina Proudmoore of the Alliance and Sylvanas Windrunner, Banshee Queen of the Forsaken, on our new bio page. http://www.worldofwarcraft.com/info/underdev/3p3/characters.xml
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