Najnovija Diskusija na Forumu

User Avatar on Forum
Author: Warheart Date: Tuesday, 16 December 2014
User Avatar on Forum
Author: Silencer Date: Monday, 15 December 2014
User Avatar on Forum
Author: FasumAga Date: Sunday, 14 December 2014
User Avatar on Forum
Author: Ujack Date: Saturday, 13 December 2014

Recent In-Game Fixes - 06/01

Quote from: Crygil (Source Re: Recent In-Game Fixes - 4/16/09)
6/01/09
  • The tentacle creatures and floating skulls in Yogg Saron’s brain rooms should now load faster.
  • The following items have had their stats increased to properly reflect their item level: Earthshaper, Valorous Siegebreaker Shoulderplates, and Conqueror’s Siegebreaker Shoulderplates.
  • The Leviathan’s Coil ring has had its armor reduced from 882 to 448 to properly reflect the item level.

StarCraft II izlazi ove godine!

{yoogallery src=[/images/stories/news/2009/Jan/18/Beta] width=[600] height=[255] title=[Beta, it's about time.]} 
Svi znamo koliko i sam Blizzard developer team nije siguran koliko će im trebati vremena da dovedu kompletnu igru u finalnu fazu, jer dosta toga zavisi od bete koja kreće, po mojim procenama, za maksimum dva meseca. Danas, pre nekoliko sati, na Gamespotu i Shacknewsu imamo ponovo potvrđenu informaciju da SC2 definitivno dolazi ove godine kao final verzija, i svi fansiteovi su nekih 90% sigurni. Opet, Mike Morhaime, predsednik Blizzard Entertainmenta nam to lično govori.
 
Quote from: Mike Morhaime
We're targeting an end of year release --this year-- for StarCraft II. But as always, we won't release it until it meets our standards and the expectations of our players.

Europe Cross-Language Battlegroups!

Ako ne možete da se setite u kojoj grupi spada vaš server, onda to proverite na zvaničnoj Battlegroup stranici.
Quote from: Wryxian (Source Cross-Language Battlegroups are here!)
After successful testing on the PTR, we are pleased to announce that the first Cross-Language Battlegroups were created last Wednesday. This new feature combines Battlegroups from different languages into one, expanding the pool of players keen for PvP action in both Arenas and Battlegrounds. We plan to proceed with the next batch of Cross-Language Battlegroups on Wednesday, June 3rd during the weekly maintenance.

Players from realms of different languages will only ever face each other as opponents in battle and will not be playing on the same faction in Battlegrounds, ensuring that those playing on your side will speak the same language as you.

Please note that not all Battlegroups will be joined into Cross-Language Battlegroups, and this feature will not be affecting the Russian language Battlegroups. Please see below for a full list.

Wondering what Cross-Language Battlegroups are? Check out the FAQ here:
http://forums.wow-europe.com/thread.html?topicId=9446244539

Here you can find a comprehensive list of the Cross-language Battlegroups that can already benefit from this new feature and those who will:

Active Cross-Language Battlegroups
Nightfall, Crueldad
Realms from English Battlegroup Nightfall and Spanish Battlegroup Crueldad will be united as Cruelty / Crueldad. Please discuss this new Cross-Language Battlegroup here: http://forums.wow-europe.com/thread.html?topicId=9446264859

Némésis, Hinterhalt
Realms from French Battlegroup Némésis and German Battlegroup Hinterhalt will be united as Embuscade / Hinterhalt.

Up-coming Cross-Language Battlegroups
Bloodlust, Cataclysme
Realms from English Battlegroup Bloodlust and French Battlegroup Cataclysme will be united as Cataclysme / Cataclysm.

Cyclone, Todbringer
Realms from English Battlegroup Cyclone and German Battlegroup Todbringer will be united as Cyclone / Wirbelsturm.

Conviction, Raserei
Realms from English Battlegroup Conviction and German Battlegroup Raserei will be united as Frenzy / Raserei.

Rampage, Férocité
Realms from English Battlegroup Rampage and French Battlegroup Férocité will be united as Rampage / Saccage.

Reckoning, Verderbnis
Realms from English Battlegroup Reckoning and German Battlegroup Verderbnis will be united as Reckoning / Abrechnung.

Ruin, Glutsturm
Realms from English Battlegroup Ruin and German Battlegroup Glutsturm will be united as Glutsturm / Emberstorm.

Vengeance, Schattenbrand
Realms from French Battlegroup Vengeance and German Battlegroup Schattenbrand will be united as Vengeance / Rache.

Sturmangriff, Représailles
Realms from German Battlegroup Sturmangriff and French Battlegroup Représailles will be united as Sturmangriff / Charge.

Battlegroups that will not be merged
English – Blackout, Misery and Vindication
German - Blutdurst
Russian - Шквал (Flurry) and Вихрь (Whirlwind)

Drugi talas BlizzCon karata već rasprodat!

Neverovatno, svega nekoliko minuta je prošlo nakon drugog talasa karata za BlizzCon i u tom roku su sve rasprodate! Veliko interesovanje u nadi prikaza zvanične bete je očigledno od strane kupaca, tako da verujem da će ovo biti jedan nezaboravan BlizzCon.
 
Quote from: StarCraft II
The second batch of tickets for BlizzCon 2009 has now been sold out. If you weren’t able to get tickets this year, keep in mind that coverage of the gaming festival will also be offered by DIRECTV as a Pay Per View event, available both via satellite and Internet stream. In the meantime, keep an eye on the BlizzCon website for updates on panels, exhibits, events, and more. We look forward to meeting some of you at the show!

Dnevne Blue Teme

Quote from Blizzard staff
Tauren Skin Tones changes in Patch 3.2 (Source Re: The main problem with new forms:)
Tauren will be able to change skin tone using the barber shop when the new form art is released in the next major content patch.

Patch 3.2 ETA (Source Re: ETA on Valiant Quest Replacement?)
We don't give out dates or estimates on when patches will be released, but it will definitely need to be on the PTR for awhile before it will be released and since it is not up on the PTR it will be awhile. 

Adding content to the game (Source Re: Blizzard: Azeroth zones underdevelopment?)
What this question is really relating to is something that happens during development of any content so I will try and give a quick example that hopefully makes sense.

Lets say we start out with 10 (arbitrary number for this example) things we want to implement. During the development we cut out 2 of them that we feel weren't as cool as we originally wanted, then later on, we cut 2 other things because we don't have the time for them and prefer to focus on the other 6 items. Just because these 4 things were cut doesn't mean they aren't in the game files in some primitive form (e.g. blank spots of land), they are just things that players don't have access to.

Any content that gets cut is something we may end up taking a look at it again in the future, but only if we feel it is a good time and will be a be a really positive addition to the game. We are totally fine with putting it off for years/indefinitely (hi Ravasaur trainer!) if necessary too especially when there are new ideas that we feel are better and will add more to the game, even if it means going in an Outland-ish direction. 

Argent Tournament
ETA on Valiant Quest Replacement? (Source Re: ETA on Valiant Quest Replacement?)
Since this change will require a fair amount of work it won't happen until patch 3.2. And yes, we have more changes planned than just letting you do the valiant quests, a lot more changes really. 

Classes
Healer Mana Regen (Source Re: Block is useless because of Overhealing)
We did recognize that healer mana was too potent in Naxxramas, and we did take some steps to fix it. Unfortunately, nerfing mana regen has two negative effects:

1) Healers feel really singled out. They feel like we are making the encounter tougher merely by making their jobs harder. Now, obviously when we think we need to make a change to the game we'll make it even if it upsets some people. However players having fun in their role definitely factors into that.

2) If raid-buffed mana regen is at acceptable levels, then it tends to be much too low when solo, in 5-player dungones and in Arena. This is not just a Replenishment issue -- there are plenty of stat scaling buffs that may not be present in smaller groups either.

I'll also add that high avoidance plays into this problem too. When tanks can dodge or parry 50% or more of attacks (to pick a random number) then bosses have to hit twice as hard when they do connect.

Druid
Lack of customization on new forms? (Source Re: Reason SOME druids are disappointed)
We do understand that it's taken us a long time to get out some updates for druid forms. Like anything else that has time to sit and be digested, we understand that most people want nothing less than everything they've ever dreamed or desired on an individual level. From a design stand point though, we have to make decisions we feel will have a moderately low negative impact, with a relatively high positive impact. We feel providing five different color schemes for two of the most outdated models for druids is a huge bonus. We feel strongly that druids will be happy to look at any of the five different color schemes for each form over the ones that currently exist once they see them in-game and have a chance to grow used to them. 

New Bear/Cat Forms colors
Much in the way specific physical features (i.e. horns, eyes, facial shape, etc.) found on bear and cat forms resemble the races to which they are linked, we feel it makes sense to tie the color schemes of these forms to the most identifiable coloring options of their respective races: hair color for night elves, and skin tone for tauren.

Potentially more changes to forms in the future
Definitely. They just won't be done for the next major content patch. We plan to revamp all of the forms, and may continue to iterate upon the new forms coming out with additional color schemes, adding armor or additional customization, etc. 

Warlock
Warlocks in PvP (Source Re: GC, are you honestly happy with locks in)
We are not happy with warlocks in PvP. Their Arena representation is too low. 

Fansite Q&A 4: StarCraft 2 Armory

Battle.net Account kompletan u Europi

Wryxian nas je obavestio da Battle.net account sada ima sve mogućnosti u Evropki kao i u US. To znači da igrači napokon mogu da spoje svoj World of Warcraft nalog sa EU Battle.net accountom, što daje više korisnika za Beta Starcraft 2 Opt in prijave.
Quote from: Wryxian (Source Battle.net Account Features Live In Europe!)
The Battle.net Account features are now completely live in Europe! Starting today, World of Warcraft players in Europe can merge their World of Warcraft accounts into their Battle.net Account, enabling them to log into the forums, the Armory, and the game with their Battle.net account! The Battle.net Account also allows quick and easy access to all World of Warcraft accounts merged with it as well as providing access to StarCraft, Warcraft, and Diablo accounts associated with it.

Additionally, by merging their World of Warcraft Account into their Battle.net account, European World of Warcraft players may now participate in the Beta Opt-in, giving them the chance to join in the StarCraft II Beta test if their account is selected!

Head over to Battle.net and create your account or merge in your World of Warcraft account:
http://eu.battle.net/
{yoogallery src=[/images/stories/news/2009/May/28] width=[500] height=[250] title=[Battle.net Account in Europe]}
Copyright © 2005 - 2014 AdriaCraft - Adriatic Gaming Community Fansite All right reserved / Sva prava zadržana.
Posetioci ovih stranica obavezuju se da će poštovati uslove iz Pravila o korišćenju web stranica adriacraft.net. Pročitajte tekst: Uslovi korišćenja.