Niko ne sumnja da je WoW lider u MMORPG svetu, i postoji samo jedan element u igri koji igrač misle da treba da se poboljša, a to je grafika.
WoW je sa nama već 3 godine, a za to vreme kompjuterska grafika je mnogo napredovala, dok je grafika u WoW-u ostala ista. Sigurno, za sve pare koje je Blizzard zaradio, uložiće da engine i grafiku poboljšaju. Korisnici na US WoW forumu pitali su sledeće: "Zašto nikada to nije uradjeno? Da li može Blizzard napraviti izgled igre kao što je WoW intro?
Nethaera je dala sledeći komentar:
Could we? Most likely so. But that would mean limiting who could play the game. We also enjoy the style that we have and while we continue to make improvements, want to be very careful in how we go about doing it so that we can allow people to play without the need of needing to do massive upgrades.
Blizzard uvek ima svoj stav, a to je da WoW bude dostupan svim igračima kolko je to moguće - ne samo za one sa najboljim mašinama. Držeći sistemsku zahtevnost na nižem nivou znači da može da se igra i na Laptopovima, i starijem PC hardware-u.
Nemojte zaboraviti činjenice da je Blizzard povećao broj poligona u novoj TBC grafici (Blood Elves kao i Draenei za primer), tako da smo za sad imali neka poboljšanja grafičkih elemenata, koje će naravno mnogo više doći uz WotLK.
Posle poraza koji je doživeo u školskom dvorištu, jedan kineski učenik je, ubacivši se u ulogu svog lika fire mage-a iz wow-a rešio da se osveti. Napunivši flašu benzinom, budući da je njegov mage majstor vatre, polio je nesretnog kolegu i zapalio ga. Pri tome je žrtva pretrpela opekotine na više od 55% tela (38% tela je zadobilo opekotine trećeg stepena). Zbog ovog zločina osudjen je na 8 godina zatvora i njegova porodica mora platiti 760,000 RM (što je 103,140 američkih dolara) nesretnoj žrtvi.
Liasanai je objavio informacije oko XML Realm Status stranica za evropske servere. Jedna od stvari koja postoji još odavno na američkom sajtu, al i dalje nije potpuno podržan na evropskom sajtu.
Does the EU servers have something similar to this URL? http://www.worldofwarcraft.com/realmstatus/status.xml
If not, it would be a nice addition, in my opinion.
We're working on this at the moment and you can see the work in progress here: http://www.wow-europe.com/en/serverstatus/index.xml
This is not the final version - but gives you an idea :) (src)
Liasanai je objavio da je Molten Core server ažuriran na Armory sa bazom karaktera.
Unfortunately I can't provide you with an ETA as we are waiting for the realm to be added to the database, and this is done by our colleagues in the US.
As this is a time of the year when people take holidays, things are being prioritised and we hope to be able to have Molten Core added soon. :) (src)
Nethaera je rasvetlila kolko honora se dobije u Alterac Valley od kako je 2.3 patch izašao. (src)
With the release of patch 2.3.0, players have seen many changes to the way that honor gain occurs in Battlegrounds and most noticeably in Alterac Valley. Many aspects of this battleground have been changed to promote a more strategic event and rewards players for participating in many aspects of the battleground. Despite the changes made, the overall intention of these changes is to maintain a level of honor gain that players have become accustomed to as well as maintain pacing of how long the matches may last. Prior to the changes implemented in patch 2.3.0, honor gains were less consistent in how they were calculated, there were long games, extra-long games, short games, and holiday bonus honor calculations all factored in. With the patch, we have better simplified and defined this for active participants in these matches.
With these changes has also come some confusion in regard to where honor bonus comes from during holiday weekends as well as how best for players to optimize gaining bonus honor within the battlegrounds. To help clear up this confusion, we have taken the time to put together more information.
It’s important for players to understand the nature of gaining honor and what role diminishing returns plays with this. Diminishing returns on honor occurs over time as you kill the same opponent. For each kill you make past the initial kill, the honor gained for it is reduced by 10%. After ten kills of the same opponent, that player is no longer worth any honor.
Estimated Honor will show an amount of honor that does not factor in diminishing returns. This number can be less depending on whether or not you had a lot of kills where diminishing returns were applied. Honor is shared among players in a Raid when they are within range of a kill. When fractions of a kill or decimal amounts of honor are gained by a kill, the User Interface will round the estimated honor up to show one Honor point gained. Given enough time what shows as ten Honor points, could actually only be five Honor points gained.
Daily honor calculations can also cause estimated honor to appear larger than what it actually is. If a player plays prior to the honor calculations being run, and then during or shortly after, the estimated honor may appear as a part of the previous day’s totals. In actuality, this honor applies to the next day and will be correctly calculated the next night when the next batch of honor calculations are run.
Regular Honor vs. Holiday Honor
Some weekends are considered Holiday weekends for a particular battleground. Envoys for the holiday battleground will be located within the major cities. Holiday weekends grant bonus honor for meeting particular goals within the battleground.
The chart below shows the amount of regular honor and holiday bonus honor for each of the battlegrounds as well as the reputation gains.
It is important to note the following: one kill= 20.9 honor at level 70.
* Map Complete refers to the bonus honor awarded on holiday weekends for both the winning and losing teams when the match has concluded
Jeff Kaplan je objavio ekskluzivne detaljne informacije oko patch-a 2.4, koji uključuje Sunwell Plateau (nova 25 / 5 man istanca) koja je izgleda poslednja istanca koja će biti izbačena pred izlazak Wrath of the Lich King. Informacije su objavljene u svedskom magazinu.
- Sunwell Isle is a new zone, north of Silvermoon City
- The 5-man wing of the instances is called Magister's Terrace featuring normal and heroic difficulty
- The raid wing is called Sunwell Plateau, players can fight 6 raidbosses here and the one of the main stories of Burning Crusade continues here
- Outside the instances there will be lots of quests (daily quests too), wrapping up the story of Tempest Keep
- The questhub of the zone will be interactive, as players complete quests, the activity in the town will increase more and more, eventually growing into a big town, similar to how Silithus prepared for the Qiraji war, on a smaller scale though
- The quests and instances introduce a new faction called "Shattered Sun Offensive", the Aldors and Scryers unite under this name to stop Kael'thas from summoning Kil'Jaeden One of the bosses in the Magister's Terrace will be Kael'thas, whose story continues the Verdant Sphere quest. He'll have a large green crystal attached to his chest ^^
- Kil'jaeden will be featured in the 25-man instance, and the EPICness of the fight will be on par with Illidan's. There are 5 more bosses: Brutalicus, a pit lord; Kalecgos, the blue dragon from the Sunwell Trilogy (who is enslaved by Kil'jaeden); a Fel Dragon; female Eredar twins; and a Dark Naaru!
- The raidinstance is designed for players with Tier 6 equipment and it will be slightly more difficulty than Black Temple
- There won't be a Tier 7 raidset, however there are sets in the loottables
- The raidinstance doesn't have an attunement requirement, but players of the entire realm must complete a certain amount of daily quests on the Sunwell Isle, to unlock the last 3 bosses
- Patch 2.4 will raise the limit of daily quests from 10 to 25, to encourage more players to visit them regularly
- Lots of PVP balancing to come in the patch
- Blizzard has big plans to increase the e-sport acceptance of the Arena games
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