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Recent In-Game Fixes - 04/30

Quote from: Crygil (Source Re: Recent In-Game Fixes - 4/16/09)
Keep in mind that some of these changes my require the realm to be restarted to take effect.

Argent Tournament
  • Players who are Champions of Exodar should now display the appropriate Exodar banner.

Children's Week
  • If a player loses their Orphan Whistle at any time during the in-game Children's Week event they can speak to a Matron in cities to receive a replacement.

Ulduar
  • Mimiron should no longer continue to cast Heat Wave after phase 2 is completed.
  • The Pollinate spell cast by the Forest Swarmer inside of the Conservatory of Life in Ulduar should no longer be spell stealable.
  • The NPCs in the Hodir encounter will now cast Storm Power and Toasty Fire more quickly after being freed from Flash Freeze at the start of the encounter. Toasty Fire will also be cast more consistently throughout the fight.

Priest
  • Mana Burn has been reduced to 10% mana burned (up to a maximum of 20% of the Priests mana), down from 13% (max 26%).
  • Mana Burn now causes Fear, Hex and Psychic Scream to break early when used.

Rogue
  • Blind (Rogue) is now in the same diminishing returns category as Fear effects, but no longer shares diminishing returns with Cyclone (Druid).

Warlock
  • The Warlock ability Death Coil now heals you for 300% of the damage done, up from 100%.
  • The Warlock ability Nether Protection will reduce spell damage by 30% instead of 60%.

Patch 3.1.2 PTR Patch Notes i Ulduar izmene

Spell Izmene
Slede izmene spellova u novom PTR Patchu 3.1.2:
Quote from Blizzard staff
Food / Drink
Most of the foods and drinks from Northrend have been boosted, the changes below also includes items restoring both health and mana at the same time.
  • Food restoring 13200 health over 30 sec now restores 18480 health over 30 sec.
  • Food restoring 15000 health over 30 sec now restores 22500 health over 30 sec.
  • Drink restoring 9180 mana over 30 sec now restores 12840 mana over 30 sec.
  • Drink restoring 12960 mana over 30 sec now restores 19200 mana over 30 sec.

Engineering
  • Attaching a scope to a ranged weapon now causes it to become soulbound.

Items
  • Elemental Focus Stone now gives Your harmful spells have a chance to increase your haste rating by 522 for 10 sec. (Old - 522 Spell Power)

Death Knight
Unholy
  • Death Strike tooltip was updated with the latest changes from live realms, now heals the Death Knight for 5% of his/her maximum health for each of his/her diseases on the target.
  • Improved Death Strike now also increases the healing granted by 25/50%
  • Ghoul Frenzy now has a 10 sec. cooldown.
Items
  • Tier 7 DPS Bonus changed to : Your Obliterate, Scourge Strike, and Death Strike generate an additional 5 Runic Power when used. (Down from 10 Runic Power)
  • Tier 8 DPS bonus changed to : Increases the critical strike chance of Death Coil and Frost Strike by 8%. (Up from 5%)

Druid
Balance
  • Innervate now Causes the target to regenerate mana equal to 450% of the casting Druid's base mana pool over 20 sec sec.
Glyphs
  • Glyph of Innervate - Innervate now grants the caster 90% of <his/her> base mana pool over 20 sec sec in addition to the normal effects of Innervate. (Old - Innervate now grants the caster full mana regeneration while casting for 20 sec, in addition to the effect on the target.  If the caster targets <him/her>self, the mana regeneration effect of your Innervate is increased by 20%.)

Hunter
Surival
  • Lock and Load now has a 2/4/6% (Down from 3/7/10%) chance to proc from periodic damage.
Pets
  • Rabid changed to - Successful attacks have a chance to increase attack power by 5%. (Old - 50% chance, could be a wording change)

Priest
Discipline
  • Soul Warding now reduces the mana cost of your Power Word: Shield by 15%. (Down from 30%)
Holy
  • Divine Hymn now heals for 3024 to 3342 every 2 sec. (Down from 4320 to 4774)
Glyphs
  • Glyph of Mass Dispell now Reduces the mana cost of Mass Dispel by 35%. (Down from 50%)
  • Glyph of Penance - Increases the critical strike chance of Penance by 5%. (Old - Reduces the cooldown of Penance by 2 sec)

Rogue
  • Glyph of Tricks of the Trade - The bonus damage granted by your Tricks of the Trade ability lasts an additional 4 sec. (Old - Your Tricks of the Trade grants an additional 10% bonus damage to your target.)

Warlock
Destruction
  • Conflagrate now instantly deal damage equal to 12 sec of your Immolate. (Down from 15 sec)
  • Shadow and Flame now affects Shadowburn.
  • Fire and Brimstone now Increases the bonus damage your Incinerate spell deals to targets afflicted by your Immolate by 6/12/18/24/30%, and the critical strike chance of your Conflagrate spell is increased by 5/10/15/20/25% if the Immolate on the target has 5 or fewer seconds remaining.
  • Nether Protection now reduces damage by 30%. (Down from 60%)
  • Decimation now only works on targets below 30% health. (down from 35%)
Glyphs
  • Glyph of Conflagrate - When you use Conflagrate, the damage done by your next three Destruction spells are increased by 10% if the Immolate on the target has 5 or fewer seconds remaining for 15 sec. (Old - Your Conflagrate spell no longer consumes your Immolate or Shadowflame spell from the target.)

Warrior
Arms

Patch 3.1.2 PTR Patch Notes
Quote from Blizzard staff
General
  • New art textures have been added for Argent Tournament mounts. Any mounts already purchased from the Argent Tournament vendors will be updated automatically. Argent Tournament mounts with the old textures will still be available for purchase from the Argent Tournament vendors for a small Champion’s Seal and gold cost (standard faction requirements apply).
  • Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.

PVP
  • Vehicle health and damage output in Strand of the Ancients and Lake Wintergrasp now scale with the item level of the operator’s gear. Power scaling is now 1% damage and 1% health per average item level.

Death Knight
  • Improved Death Strike: This talent now also increases the healing from Death Strike by 25/50% and the tooltip has been adjusted to reflect the actual functionality after the hotfix in 3.1.0.
  • Ghoul Frenzy: Now has a 10-second cooldown.

Druid
  • Innervate: This ability has been redesigned to grant 450% of the casting Druid’s base mana pool to the target over 20 seconds.

Mage
  • Mirror Images: The images summoned by this spell will now target the creature that most hates the Mage, and should no longer cast Fire Blast or Frostbolt on targets that are affected by crowd control debuffs that break immediately on damage unless they are already casting these spells when crowd control is applied.

Priest
  • Divine Hymn: Healing and healing scaling reduced by 30%. Buff on affected players changed from 15% to 10%.
  • Renewed Hope: Effect can no longer be dispelled.
  • Soul Warding: Mana cost reduction is now 15% down from 30%.

Warlock
  • Nether Protection reduced to 30% damage reduction, down from 60%.
  • Shadow and Flame: Now also includes Shadowburn.
  • Fire and Brimstone: No longer increases the damage of your Immolate spell, but now increases the bonus damage your Incinerate deals to targets afflicted by your Immolate by 6/12/18/24/30%.
  • Conflagrate updated: Consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 12 seconds of your Immolate, or 8 seconds of your Shadowflame.

Items
  • Darkruned 2-Piece Set Bonus: The bonus critical strike chance for Frost Strike and Death Coil has been increased from 5% to 8%.
  • Guise of the Midgard Serpent: The base attack power on this item has been lowered to balance it against items of a similar quality.
  • Nightsong 4-Piece Set Bonus: Chance for Insect Swarm to trigger an instant Starfire changed to 15%.
  • Scourgeborne 4-Piece Set Bonus: The runic power gain has been reduced to 5 runic power from 10 runic power.
Glyphs
  • Glyph of Conflagrate redesigned: When you use Conflagrate, the damage done by your next 3 Destruction spells is increased by 10% for 15 seconds if the Immolate on the target has 5 or fewer seconds remaining.
  • Glyph of Innervate: Has been adjusted to grant the Druid 90% of his or her base mana pool over 20 seconds.
  • Glyph of Mass Dispel: Now only decreases Mass Dispel cost by 35%.
  • Glyph of Penance: Now increases critical strike chance by 5% instead of its old effect.

User Interface
Equipment Manager
  • When enabled from the Interface Options menu, this feature will allow players to store sets of equipment, easily swap between saved sets using hotkeys, and pull items directly from backpacks or bank slots (must be at the bank to equip inventory from the bank).

Bug Fixes
Death Knight
  • Anti-magic Shell: Tooltip error corrected.
  • Blood Boil: If no target is available for Blood Boil to hit, the spell will now cast and consume a blood rune but generate no runic power.
Druid
  • Maim: Rank 2 of this ability is properly considered a stun and can be escaped by Blink.
Hunter
  • Go For The Throat: Explosive Shot critical strikes now trigger this talent.
  • Rabid: This Hunter pet talent no longer lists a percentage chance to be triggered, as that chance varies by the attack speed of the pet.
Paladin
  • Divine Sacrifice: Damage done to the Paladin while this is active will no longer cause the effect to break early, and if it is dispelled or cancelled early, the damage counter will reset correctly the next time the spell is cast.
Rogue
  • Shadow Dance: Issues with action bars and ability use arising from using Stealth while Shadow Dance is active have been fixed.
Warlock
  • Demonic Sacrifice: This spell will no longer appear in any Warlock’s spellbook.

Bug Fixes - Dungeons and Raids
  • Players can no longer become saved to a raid instance when they aren’t in the raid during a boss kill.
Ulduar
  • The Spark of Imagination: Characters that release in part of the boss room will no longer be ported to Westfall or The Barrens.

Patch 3.1.2 Ulduar Boss Izmene

Novi PTR Patch je ažurirao spellove kod Ulduar Bosseva. Većina od izmena je inače puštena na live serverima.
Quote from Blizzard staff
Achievement

Ignis the Furnace Master
  • Molten now deals 1885 to 2115 fire damage. (Down from 4713 to 5287 damage)
  • Scorch (10) ground effect now causes 1885 to 2115 Fire damage every second to all enemies within 13 yards. (Down from 3770 to 4230 Fire damage)
  • Scorch (25) ground effect now causes 3016 to 3384 Fire damage every second to all enemies within 13 yards. (Down from 6032 to 6768 Fire damage)
  • Flame Jets now silences targets for 6 sec. (Down from 8 sec.)
  • Slag Pot (10) now deals 4500 fire damage every second for 10 sec. (Down from 5000 damage)
  • Slag Pot (25) now deals 6000 fire damage every second for 10 sec. (Down from 7500 damage)

Razorscale
  • Devouring Flame now inflicts 7863 to 9137 Fire damage. (Down from 8788 to 10212 damage)

XT-002 Deconstructor
  • Tympanic Tantrum now deals 10% damage every second for 8 sec. (Down from 12 sec.)
  • Searing Light now deals 2250 damage to all enemies within 8 yards. (Down from 2750 damage within 10 yards)
  • Gravity Bomb (10) now deals 11700 to 12300 damage to enemies within 12 yards. (Down from 17100 to 18900 damage and up from 10 yards)
  • Gravity Bomb (25) now deals 14625 to 15735 damage to enemies within 12 yards. (Down from 19000 to 21000 damage and up from 10 yards)
  • Heartbreak now increases damage by 40% and health by 150%. (Up from 35% damage and 45% health)

Iron Council
  • Overload (Stormcaller Brundir) range has been reduced from 30 to 20 yards.
  • Lightning Whirl (10) (Stormcaller Brundir) now deals 3770 to 4230 damage. (Down from 4713 to 5287 damage)
  • Lightning Whirl (25) (Stormcaller Brundir) now deals 5655 to 6345 damage. (Down from 7069 to 7931 damage)
  • Rune of Death (10) (Runemaster Molgeim) now deals 2750 Shadow damage every half-second. (Down from 3500 damage)
  • Rune of Death (25) (Runemaster Molgeim) now deals 3500 Shadow damage every half-second. (Down from 5000 damage)

Kologarn
  • Focused Eyebeam (10) now inflicts 2313 to 2687 nature damage. (Down from 2775 to 3225 damage)
  • Focused Eyebeam (25) now inflicts 3238 to 3762 nature damage. (Down from 4163 to 4837 damage)
  • Stone Grip Absorb (10) now absorbs 80,000 damage. (Down from 100,000)
  • Stone Grip Absorb (25) now absorbs 380,000 damage. (Down from 480,000)
  • Stone Grip (10) now deals 2925 to 3075 physical damage. (Down from 3700 to 4300 damage)
  • Stone Grip (25) now deals 3413 to 3587 physical damage. (Down from 5363 to 5637 damage)
  • Rumble now inflicts 3238 to 3862 Physical damage to targets within 7 yards. (Down from 4625 to 5375 damage to targets within 10 yards)
  • Stone Nova now inflicts 5550 to 6450 physical damage. (Down from 7400 to 8600 damage)

Auriaya

Freya
  • Petrified Bark (Elder Stonebark) charges have been reduced from 80 to 60 in 10-Man, from 220 to 120 in 25-Man.
  • Stonebark's Essence (Elder Stonebark) now increases physical damage dealt by Freya by 75%. (Up from 50%)
  • Brightleaf's Essence (Elder Brightleaf) now increases Magic damage dealt by Freya and her Allies of Nature by 60%. (Up from 50%)
  • Iron Roots now deals 7800 to 8200 Nature damage every 2 sec. (Up from 5850 to 6150 damage)
  • Tidal Wave (Ancient Water Spirit) now deals 10175 to 11825 Nature damage. (Up from 7863 to 9137)
  • Pollinate now heals the Guardian Lasher for 15%. (Down from 25%)
  • Bind Life (10) (Misguided Nymph) now heals for 9250 to 10750 health every second. (Down from 13875 to 16125 health)
  • Bind Life (25) (Misguided Nymph) now heals for 13875 to 16125 health every second. (Down from 27750 to 32250 health)

Mimiron
  • Proximity Mines now deals 15000 Fire damage. (Down from 25000 damage)
  • Emergency Mode (Hard Mode) now increases damage and health by 30%. (Up from 25%)

General Vezax
  • Shadow Crash now reduces mana costs to spellcasters by 70%. (Old - reduced mana costs for everyone, possibly a wording change to clarify that it only affects mana and not rage/energy/etc..)
  • Profound Darkness now inflicts 750 damage to all enemies, and increases Shadow damage taken by 10% per application. (Up from 500 damage)

Algalon
  • Cosmic Smash (10) now deals 41438 to 43562 Fire damage. (Up from 35613 to 41387 damage)
  • Cosmic Smash (25) now deals 53625 to 56375 Fire damage. (Up from 46250 to 53750 damage)
  • Black Hole Explosion now deals 16088 to 16912 Shadow damage. (Up from 14725 to 16275 damage)
  • Quantum Strike now deals 34125 to 35875 Physical damage. (Up from 23750 to 26250 damage)

Fansite Q&A 3: sc2pod

Upravo smo dobili novi set pitanja i odgovora od strane blizzarda a ovoga puta imamo sc2pod
 
Quote from: Cavez/sc2pod (Source: sc2pod)
1. How will StarCraft II handle widescreen monitors? If the screen isn’t going to be stretched, either widescreen or traditional format will have the advantage of seeing more of the battlefield, have you decided which one?
[Dustin Browder] Widescreen monitors will be able to see slightly more of the battlefield, but the extra visual real estate players will be getting will be quite small. Nonetheless, for competitive gaming, there will be a small visual advantage to having a widescreen.

2. When cloaked units move you see a graphics effect hinting their presence. Can you see some trace of the infestor when it is moving underground?
[Dustin Browder] The Infestor while burrowed will be like any other burrowed unit, and will not be seen unless there is a detector nearby. On the other hand when the Infestor moves above ground, there is a (visual) slime trail the unit leaves in its wake, which disappears over time. We are also discussing the possibility of having some type of visual that may imply an Infestor is moving while burrowed nearby, similar to how cloaked/stealth units currently move above ground.

3. The Colossus' attack mechanic has changed a number of times, how does it currently work?

[Dustin Browder] While this is still going through balance, the Colossus currently does 23 damage but attacks twice and has 6 range, which players have the option to upgrade later to 9. When the Colossus attacks a target, it does a horizontal spread of damage in relation to where the Colossus is facing. This type of area of effect attack is extremely effective at eliminating massed lower hit point units.

4. How are the new macro mechanics (Mule, Spawn Larva, and Dark Pylon) working out so far? Are they often used during gameplay testing? How much more per trip than an SCV does a Mule mine? And is it Mule, MULE or MUL-E?
[Dustin Browder] The new macro mechanics works great in the internal testing but we are really looking forward to how players will use it in the beta. Currently the MULE mines three times the minerals of a normal SCV per round.

5. What is the status of the Radar Tower? It overlaps heavily with the Missile Turret in terms of function. Does the "view" into the fog warrant the creation of a new building with an additional cost of 25/100, the additional health notwithstanding?
[Dustin Browder] The Sensor Tower is no longer a detector since the Missile Turret already serves that purpose. However, with the Sensor Tower you can see enemy units in the fog of war and you can ‘salvage’ your Sensor Tower when it is no longer needed anymore.

6. You recently updated the 3D models for a couple of units (Baneling, Drone, Hydralisk etc), making them much more detailed. Which other units can expect to receive similar updates?
[Dustin Browder] All of the Zerg units and buildings are being updated in the same fashion. There have already been several updates, though we are currently polishing up the Infestor, Roach, and Corruptor. As needed, new models may also be created during this period. The Infestor, Brood Lord, and Spawning Pool, and Ultralisk Cavern have new models from which the community has previously seen.

7. How is the soundtrack coming along? Will any of the music themes from SC:BW make a reappearance in StarCraft 2 or is everything new?
[Dustin Browder] There will be some edited versions of soundtracks based on the original StarCraft music in addition to many new tracks lead by the original composer of StarCraft, Glenn Stafford.

8. Do air transporters (like Medivac Dropship and Overlord) have to land or do some sort of special animation before dropping loaded units?
[Dustin Browder] Currently only the Medivac has an animation while it unloads units. All transporters like including the Medivac, Warp Prism and Overlord unload units one at a time with a slight delay between each unit, which is subject to balance.

9. How much damage does the Void Ray deal? What are the time intervals and how much does the damage go up?
[Dustin Browder] The Void Ray does 6 damage in the first stage, 12 damage in the second stage, and 24 damage in the third stage. Each attack stage ramps up every 3 seconds.

10. What is the current status of the Corruptor? Does it still have its turret mechanic? If so, how does it currently work?
[Dustin Browder] When the Corruptor kills an enemy air unit, that unit will be turned into a stationary ‘turret’ upon death. That turret currently does 7 damage, has 6 range, and can target air as well as ground units and buildings. The turret will also be player controlled so you can force fire with them as well.

11. What have been some of the hardest choices you have had to make during the development of StarCraft II?
[Dustin Browder] There have been many tough choices in designing StarCraft II – Amongst the most difficult would be what parts of the original StarCraft should be in StarCraft II. Next would be what new mechanics are worthy of introduction to the StarCraft universe. Balancing visual appeal with the serious game play that StarCraft has always offered has always been challenging as well. Overall, we hope that the choices we have made will give our players the best possible StarCraft II experience.

Dok Karune odmah za nama kači istu vest i na battle.net :)

Quote from: Karune (Source: Battle.net)
Our third Fan Site Q&A with sc2pod.com is up, learn more about art updates, details on the Void Ray, and more here:
http://f orums.battle.net/thre ad.html?topicId=16409 962156&sid=3000

Freya - Hard Mode kill video od Methoda

Method je objavio video killa boss Freya u Hard Modu kako bi odradili achievement Heroic: Knock, Knock, Knock on Wood.


Codec: H.264
Res.: 1680x1050
PoV:   / 
Link: Warcraftmovies       
Tracks used:
Sean Tyas - Melbourne
Dereck Recay - Dream Way
Nolita Lonesome - Road

Dnevne Blue Teme

Quote from Blizzard staff
Classes
Two-Hand Tanking Weapons (Source Re: Pally/War weapons vs Druid/DK)
There are some high stamina, 2-handed maces in the game currently. However, 2 handed weapons are not in the immediate future going to be given tanking statistics. This is simply because both of the classes who can use these items to tank have been, more or less, designed around the premise that they would not need the additional itemization in those slots to make them effective. We also don't want to create an entirely new branch of items that will also clog up loot tables for a fraction of the population, especially when it's been handled in other more unique ways.

Ulduar
Yogg-Saron Clouds bug (Source Re: Problem with the clouds from the Yogg Fig)
We're looking into this, and can verify that you can rarely trigger the spawning of a Guardian of Yogg-Saron without being "in" the cloud. 

Player versus Player
Arena Balance
  • 1) Players tend to over-emphasize whatever makes the strongest case for themselves. We do have Arena teams beyond 2s and 2s are probably always going to be the trickiest to balance.
  • 2) Even if we do nothing, comps tend to change over time. Players develop counter strategies and new fotms roll around. That isn't an excuse to do nothing, but it is worth keeping in mind.
  • 3) We let DK and pally stay dominant too long last season. Rogue - priest looks like it is heading the same way. We don't think it's good for the pvp game for such comps to be so dominant.
  • 4) We are happy with both classes in PvE. Any changes would just be for PvP reasons. Glyphs are a good place to look.
  • 5) I would like to personally request that you chill any "QQ got us nerfed" rhetoric. We'd much rather focus on the classes in question and not our decision making process.

Strands of the Ancients coin toss (Source Re: If you can't fix Strand of the Ancients..)
The plan is to implement the virtual coin toss at the beginning of the match randomizing which faction starts on defense in an upcoming patch. This was originally slated for 3.1 but had to be pushed back. Other temporary fixes for the issue would take just as long to implement, if not result in the same issues caused by randomizing offense/defense that came about in Beta. 

Upcoming Patch  
Equipement Manager and new Argent Tournament mounts
These improvements had been in the works already. We have a hierarchy of things that must make a patch and things that we can add in later. We often utilize the smaller patches (when we can) to implement things that either needed further testing or needed additional time. Large patches often have many interconnected items sewn within the technology and the way we want things to work that make some aspects absolutely necessary to implementing the patch as a whole. Smaller patches can and do happen as we need them to in order to better support the larger patches either by implementing a starting framework, implementing bug fixes, or adding new elements that can stand on their own.

We definitely have a schedule (internal) that we are working from and are doing what we can to keep on that schedule as much as possible. Things like this,often have less impact on the release of large content patches.

Argent Tournament Mounts clarifications (Source Re: Upcoming Changes and Additions)
The current mounts in the game are being updated to the new look. If you already purchased a mount from the Argent Tournament vendor by the time this minor patch goes live, your mount will be updated with the new look automatically. The cost for the updated mounts (new look) will be 100 Champion's Seals.

[...] Just to clarify on this point, the new ways of obtaining Champion's Seals will not be added until the next major content patch (not the minor content patch referenced in the original post of this thread). 

Pobednici Aprilskog "Vespene Laughs"-a!

Quote from: Cydra (Source: Battle.net)
Congratulations to the winners of the monthly "Vespene Laughs" Comic Contest!

Winners of April
http://w ww.starcraft2.com/fea tures/contests/comic- winners.xml

After the StarCraft II Beta Keys are added to the prize pool, we are receiving hundreds of great comics from all over the world. The monthly Comic Contest's period is from the 16th of each month to the 15th of the next month. Check out the official rules for more information below, and keep coming back for more Vespene Laughs!
http://w ww.starcraft2.com/fea tures/contests/comic- rules.xml

Minor Bug Fix Patch 3.1.1a

Kako je već bilo najavljeno Blizzard će večeras pustiti 3.1.1a patch koji ispravlja par bugova.
Quote from: Aratil (Source Minor Bug Fix Patch 3.1.1a)
In the next few days we’ll be releasing a minor bug fix patch to version 3.1.1. This sort of patch is very small in size, and we use them to fix specific issues that can’t be hot-fixed. Most patches require a lengthy testing procedure before release, but because this change is focused solely on a client tooltip, its testing process can be accelerated to resolve the issue as soon as possible.

In 3.1.1, the paladin ability Exorcism cannot damage other players, but the player game client does not display this change properly. Patch 3.1.1a will fix the tooltip to display the appropriate text; it also displays an error message when a player tries to use it against other players.

While we have not done many minor bug fix patches to date, we do plan to use them as appropriate in the future to resolve smaller issues rapidly, rather than waiting for a full patch.

Just as an update. We will be releasing the minor bug fix patch 3.1.1a during tonight’s maintenance period.
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