Dnevne Blue Teme

Quote from Blizzard staff
Pit of Saron Feedback (Source Re: Pit of Saron - Feedback (Oct 02))
Thanks for the feedback so far. We'll get he phasing related issues sorted out for the next push. As some of noted there are sounds, VO, music, and even some creature models that are not final.

Also note from a story perspective that this is the 2nd of the 3 dungeons. We had to disable the Forge of Souls for this initial PTR push due to a last minute crash bug discovered in the zone, and it begins the quest and story for the three Icecrown dungeons.

Spell Ranks removal in Cataclysm (Source Re: 3.3 PTR Rejuv change)
Essentially there will be no ranks. Instead your spell will just grow every time you gain a level. The biggest difference you will notice is not having to train say rank 16 of Rejuv. Your spellbook would just say "Rejuvenation."

[...] Base points can still increase. In fact they will increase every level instead of in big chunks.

Assume for the moment you get Rejuv at level 1 instead of level 4. Then imagine there are 85 ranks of Rejuv and you get a new rank automatically whenever you ding without visiting your trainer. It isn't a huge change conceptually, except that your level 79 Rejuvs would be buffed relative to what they are now. Mostly if just gets players to focus less on rank and more on player level (and then ultimately talents, glyphs and gear). 

Spell avoidance for all pets (Source Re: 3.3 PTR Rejuv change)
The change should apply to all pets. I think that includes every class but warrior, paladin and rogue. 

Death Knight
Glyph of Icy Touch Nerf in 3.3 (Source Re: More DK nerfs, just curious as to the rea)
As several players pointed out, the old glyph was driving too many other decisions with regard to spec and abilities used. We want DKs to be a melee class with some ranged abilities, not a ranged class. 

Druid
Rejuvenation "nerf" in 3.3 (Source Re: 3.3 PTR Rejuv change)
We don't want rank 15 to have that extra tick. It is technically a bug in that we didn't intend for it to have that behavior, but obviously we sat on the change for awhile. However since the popular Resto style has now become Rejuv on as many people as possible, we thought the extra tick had become problematic. Frankly we think druids can absorb the small nerf without hurting their overall healing much.

We're not trying to hide a nerf, and we can certainly change the patch note to not say bug fix if that makes it go down any easier.

We'll look into any discrepancy in numbers between rank 14 and 15 and make sure things are working as intended. 

Hunter
Avoidance and Fluffy's lack of intelligence (Source Re: Avoidance prereqs need to be removed)
It is likely we will just replace the hunter pet Avoidance talent with one that increases pet dps. It is too situational to have as a talent now. Hunter pets will just take 90% less damage from creature AE the same as other pets do (meaning "for free"). We offer that avoidance as recognition that Fluffy doesn't have the AI to get out of the fire on boss fights and likes to go in straight lines between you and a target, even if that means crossing fire.

Ninety percent avoidance should be enough to survive almost all boss AE attacks for a second or two -- enough to get a heal or move your wolf (or sporebat). It isn't intended to let your pet just ignore AE completely and stand in void zones. If you're a pet class, you are going to have to manage the pet a little in dungeons and raids.

It was never our intent that pets just shrug off AE in PvP situations. In fact, it's a little goofy if you think about it. We just technically couldn't distinguish between creature and player AE before. We only go to that distinction as a last resort, since we like for PvP and PvE to work similarly. However we thought it was necessary in this case, since the complexity of boss encounters just doesn't always leave pets with a way to avoid the AE damage. We think PvP AE damage often is avoidable (dude isn't literally Bladestorming the entire arena at once), but we still understand that this is a PvP nerf to pets and we may buff them in other ways to compensate. 

Paladin
Seal of Corruption in 3.3 (Source Re: Seal of Corruption nerfs?)
Seal of Corruption's tooltip incorrectly stated that it did higher damage than it actually did. It actually did (and still does) the same damage as Seal of Vengeance. Vengeance's tooltip did not have the error. We changed Corruption's tooltip to be correct.

Actual damage did not change. You were not nerfed. 

Rogue
Vanish in 3.3 (Source Re: Vanish Buff, unacceptable)
We need to make Vanish work as advertised. As I've said, if this results in a massive net buff for rogues, we will compensate in other ways. However, the intent isn't that it's another version of Cloak. We just want to compensate for server lag, missile travel time and the like. It's entirely possible 1 sec is too generous to accomplish the job and a smaller number will work. That's the kind of thing we will be evaluating through the PTR process.

Unless my understanding of the spell is completely wrong, Flare actually removes stealth, so it should work in any case. I will verify this part tomorrow.

[...] Dear rogues, it's really pretty irrelevant if something is a bug fix or a buff. Both can increase power. We aren't going to let a class be overpowered because "Well, we had to fix the bug, so our hands are tied."

Dear everyone else, we're not going to let a broken ability stay broken just because the class is doing well. That's not good design. As I said, we may have to make adjustments in other ways.

Warlock
Curse of Elements (Rank 4) (Source Re: Why the Nerf to CoE?)
Datamined info is datamined. Curse of the Elements rank 5 is still 13%. It's possible the reference refers to rank 4 going from 10% to 11% (since rank 3 was also 10%). OMG lock buff!

[...] Curse of Elements rank 5 has not changed between 3.2.2 and 3.3.  

PTR 3.3 - Gde se nalazi Icecrown Citadel Zona?

PTR 3.3 je dostupan i prvo što treba da uradite je da odete do Icecrown Citadel i da nadjete zatvorena vrata. Pošto trenutno sve radi kako treba (work as intended), General chat u Icecrown zoni je preplavljen istim pitanjima "Where is the Icecrown Citadel Zone?". Trenutno je bug u Phase tehnologiji, i Blizzard gleda da ukloni taj bug.
Video koji možete da pogledate, prikazuje gde se uzima quest koji vas šalje u Icecrown Citadel gde ćete se naći sa Jaina Proudmoore (Alliance) ili Lady Sylvanas (Horde). Nije trenutno lako da se nadje ako ste na PTR serverima prvi put. Nadamo se da će vam ovaj video zapis objasniti gde se lokacije nalaze. Sve dok Blizzard ne popravi bug, preporučujemo da napravite nekog pre-made karaktera preko vašeg WoW Accounta - Sekcija PTR.

PTR 3.3 - The Pit of Saron Exploration Video

The Pit of Saron je istočni deo Icecrown Citadel istance. Video vam prikazuje prgled istance koji ima dosta mobova: necromancers, gargoyles, Vrykul, Iceborn Proto-drakes, skeletons, undead orcs i frostwyrms pored ostalih mobova. Pit izgleda slično veličini Obsidian Sanctuary. Postoje tri bosseva: Scourgelord Tyrannus (Frostwyrm), Forgemaster Garfrost i Ick i Krick.

3.3 PTR Build 10522

Očekujte da će ova vest biti ažurirana s'vremena na vreme. Ima trenutno novih recepta koji su dodati.
Icecrown Weapon Preview
{yoogallery src=[/images/stories/news/2009/Oct/02/weapons/] title=[Icecrown Weapon Preview] width=[150] height=[100]}
Novi Tetemi
U patch 3.3.0 sve shaman rase imaće svoje posebne toteme. Ovde je naravno uvrstan i Dwarf totem.
{yoogallery src=[/images/stories/news/2009/Oct/02/totems/] title=[New Totems] width=[150] height=[100]}
Loading Screens
Slede loading screenovi istanci: Icecrown Citadel, The Forge of Souls i The Pit of Saron
{yoogallery src=[/images/stories/news/2009/Oct/02/loading/] title=[Loading Screen] width=[150] height=[100]}
 Icecrown 5 man zone
{yoogallery src=[/images/stories/news/2009/Oct/02/maps/] title=[Icecrown 5 man Map zone] width=[150] height=[100]}
Modeli
{yoogallery src=[/images/stories/news/2009/Oct/02/models] title=[Modeli] width=[150] height=[100]}
Achievements

Quel'Delar

koja je priča Quel'Dalar? Uskoro ćemo svi saznati u Patch 3.3.0. Znamo da je Quel'Dalar mesto blizu Argent Tournament koje se zove Quel'Delar's Rest, gde je masivna lobanja zmaja probijena ovim mаčem i koji je pola zabijen ispod leda. Izgleda da ćemo ga napokon u 3.3.0 izvući odatle, a isto nam govori i da je ovaj mač povezan sa poznatim Quel'Serrar/Quel'Zaram, sa Quel prefixom koji znači High na Thalassian/Darnassian jeziku.



MMO-Champion.com je pronašao i Spellove koji su povezani sa ovim mačem. Kako oni tvrde mač ćemo prvo odneti do Forge of Souls koji se nalazi u novoj istanci, a onda ćete isti mač odneti nekom, predpostavlja se Krasusu, koji će vas posle poslati negde da očistite mač od zla. Ovo je naravno spekulacija.

Da li je će Quel'Delar biti item za igrača, da li je povezan sa Quel'Serrar, to ćemo tek videti jer Blizzard ima još toga da uradi u novom patchu.

Skoro je worldofraid.com prikazao i izgled mača koji izgleda slično kao Quel'Serrar. Isto su primećeni i par komentara da Quel'Delar quest chain vodi ka Sunwellu...
{yoogallery src=[/images/stories/news/2009/Oct/02/1] title=[Quel'Delar] width=[400] height=[250]}

World of Warcraft PTR Patch 3.3.0

Na zvaničnom Blizzard World of Warcraft Websitu objavljene su PTR Patch 3.3.0 informacije:
Quote from Blizzard staff
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

General
Icecrown Citadel
  • The Forge of Souls, the first wing of the 5-player dungeon, is currently available for testing.
  • Additional Icecrown Citadel dungeon and raid content will be made available in future test builds.
  • Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.
  • Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.

Classes: General
  • Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
  • Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.
  • Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player's level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
  • Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.

Races: General
  • Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.

Death Knight
  • Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.

Unholy
  • Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players.

Druid
Pets
  • Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Hunter
  • Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
Beast Mastery
  • Intimidation: If the hunter's pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet's next swing or attack.
Pets
  • Avoidance: Now reduces the damage your pet takes from area-of-effect damage by 30/60/90%, but no longer applies to area-of-effect damage caused by other players.

Mage
Arcane
  • Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mage's party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive with Ferocious Inspiration and Sanctified Retribution.
Pets
  • Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Priest
Pet
  • Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Rogue
  • Dual Wield: Rogues now know this ability upon logging into the game at level 1.
  • Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
  • Vanish: For the first second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability.

Shaman
  • Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
Elemental Combat
  • Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.

Warlock
Pets
  • Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
  • Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.

Warrior
  • Victory Rush: This ability is now trainable at level 6.
Protection
  • Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.

User Interface
Quest Tracking Feature
  • This system is currently under development and is not fully functional.
Looking For Group System
  • This feature is undergoing several improvements and is not available for testing at this time.
  • For additional notes on Lua and XML changes please visit the UI & Macros forum.

Graphics
  • A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). This is currently enabled by default on the public test realms. For more information please visit our Test Realm forum.

Professions
Enchanting
  • Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster's target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.

Glyphs
Death Knight
  • Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.
Shaman
  • Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.

Bug Fixes
Druid
  • Rejuvenation: Rank 15 of this spell was providing a 15-second duration. It has been correctly reduced to 12 seconds.
Mage
  • Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time.

Novi Blizzard Entertainment Website

Blizzard je juče objavio dve važne vesti. Prva je da su postavili novi Youtube hub, gde možete da vidite sve njihove filmove.  Blizzard je takodje pustio u rad i njihov novi Blizzard.com Website. Sajt je stvarno jedinstven i izgleda mnogo cool. .

Slede zvanične informacije sa njihovog sajta:
Quote from: Blizzard (Source)
Welcome to the newly redesigned Blizzard.com! Featuring a brand-new design, this website is the focal point for all official Blizzard Entertainment news, press releases, and much, much more.

Games section: The updated games section includes links to our current projects as well as detailed information for all of our previously released games, including trailers, screenshots, concept art, wallpapers, and more.

Company section: This section is all about Blizzard Entertainment as a company – it features our company profile, core values, partners, career opportunities, event information, and updated press center.

Community section: This is your first stop for all community-related Blizzard Entertainment content, including the Blizzard Insider email newsletter archive, past and current contests, our fan art gallery, and BlizzCast, our official podcast.

Explore the new website now.

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