Najnovija Diskusija na Forumu

Author: Orthodox
Date: 30.04.16, 19:56

Author: Bruhor
Date: 24.04.16, 17:46

Author: assasin
Date: 23.04.16, 18:09

Author: Nidzex
Date: 19.04.16, 10:35

The Fall of the Lich King

To je to. Kraj Wrath oh the Lich King-a je poznat!
SPOILERS SPOILERS SPOILERS

Patch 3.3.2 Zvanićne informacije

Quote from Blizzard staff
World of Warcraft Client Patch 3.3.2

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

Dungeons & Raids
Halls of Stone
  • Brann Bronzebeard has been getting into shape and now feels comfortable walking faster when escorted.
The Forge of Souls
  • The Devourer of Souls will now cast Mirrored Souls less often.
  • The Spell Reflect ability has been altered on several creatures. It now has a cast time, only has 2 charges, and has a 75% chance of reflecting spells.
The Nexus
  • Anomalus will now use the Create Rift ability only once, down from 3 times.
The Old Kingdom
  • Elder Nadox now only gets one Ahn'Kahar Guardian during the encounter.
  • Jadoga Shadowseeker now only ascends once during the encounter.
  • Several enemies between the Befouled Terrace and The Desecrated Altar have been removed or had their pathing altered.
Pit of Saron
  • Players can now zone back into the instance if they are dead while encounters with Krick and Ick or Forgemaster Garfrost are in progress.
Utgarde Pinnacle
  • Skadi the Ruthless can now be removed from his drake with 3 harpoon strikes, down from 5.
  • Svala Sorrowgrave now casts Ritual of the Sword 1 time during the encounter, down from 3.
Vault of Archavon
  • Toravon, the latest boss to join the Vault's giants and masters of the elements, is now accepting challengers in 10- and 25-player formats.
The Violet Hold
  • The time between a boss being defeated and a new portal opening has been decreased.

PvP
Arenas

  • Season 8 has officially begun featuring all-new rewards.

Druid
Balance
  • Earth and Moon: This talent now increases the druid's spell damage by 2/4/6%, up from 1/2/3%.

Shaman
Elemental Combat
  • Shamanism: This talent now provides 4/8/12/16/20% extra spell damage to Lightning Bolt/Chain Lightning, up from 3/6/9/12/15%, and 5/10/15/20/25% to Lava Burst, up from 4/8/12/16/20%.

Warlock
Affliction
  • Shadow Embrace: This effect can now stack up to 3 times, up from 2. However, the periodic healing reduction effect has been reduced from 3/6/9/12/15% to 2/4/6/8/10% per application.
Demonology
  • Demonic Pact: The damage bonus granted the warlock by this talent has been increased from 1/2/3/4/5% to 2/4/6/8/10%. The buff granted to a raid or party by this talent remains unchanged.
Destruction
  • Conflagrate: The damage-over-time effect of Conflagrate has been increased to 40% of the spell's total damage, up from 20%.
  • Empowered Imp: The pet bonus damage provided by this talent has been increased to 10/20/30%, up from 5/10/15%.
  • Improved Shadow Bolt: Damage done by Shadow Bolt increased by 2/4/6/8/10%, up from 1/2/3/4/5%.

Warrior
Protection
  • Shield Slam: The damage scaling from block value for this ability now diminishes faster and diminishes starting at a lower block value. The difference should be negligible for players in high-end tanking armor. In addition, the threat caused by Shield Slam has been increased by 30%.
  • Warbringer: This talent no longer allows Charge and Intercept to break roots or snares. Intervene remains unaffected.

User Interface
  • The party leader is now referred to as Guide in chat when a group is formed via the Dungeon Finder.
  • Fixed a bug where players with Raid Assist capabilities were unable to perform a Ready Check.
  • Fixed a bug where the first couple of tutorials were not displaying upon logging into the game.

Items
  • New strength-based melee DPS rings are now available from representatives of the Ashen Verdict.
  • Tier-10 Elemental Shaman 4-Piece Set Bonus: Redesigned. Successful Lava Burst casts now increase the duration of Flame Shock on the target by 6 seconds.

StarCraft II Beta System Requirements!

Blizzard Support je upravo updateovan i sa informacijama o zahtevnosti StarCrafta II Beta verzije! Ovo znači da naravno Beta se sve više bliži jer FAQ se popunjava vrlo brzo informacijama povodom budućeg testa.

Minimum Requirements:
Operating System
Windows XP / XP64 (Service Pack 3)
Windows Vista / Vista64 (service Pack 1)
Windows 7 Home Premium
Processor
Intel Pentium IV 1.3GHz
AMD XP 1500+
Memory
(Windows XP) 512mb
(Windows Vista) 1024mb
(Windows 7) 1024mb
Graphics
3D graphics processor with Hardware Transform and Lighting with 32 MB VRAM
such as an ATI Radeon 7200 or NVIDIA GeForce 2 class card or better
Hard Drive
15Gb (of free space) -
DirectX
DirectX9.0c


Recommended Requirements:
Processor
Intel Pentium D
AMD 64 X2
Memory
(Windows XP) 1024mb
(Windows Vista) 2048mb
(Windows 7) 2048mb
Graphics
3D graphics processor with Vertex and Pixel Shader capability with 128 MB VRAM
such as an ATI Radeon X1600 or NVIDIA GeForce 7600 GT class card or better
UPDATE:
 
Quote from: Avarius (Source Re: Official System requirements, REVEALED!)
Hey folks,

I just wanted to drop in to clarify the situation a bit. As has been mentioned above, some websites have posted system requirements for the StarCraft II beta that were not accurate. The page where this information was found was a placeholder that should not have gone up. We will have more information about the system requirements once the beta starts.

Sorry about any confusion this may have caused. We did not intend to troll you. =)

Season 8 Armor Setovi, Season 8 Oružija, Invincible

Season 8 Armor Sets Preview
Blizzardje zvanično izbacio modele za Season 8!
{yoogallery src=[/images/stories/news/2010/Jan/28] title=[Season 8 Armor] width=[135] height=[185]}
Season 8 Weapon Models Preview
MMO-Champion nam pokazujei izgled oružija još u vreme testiranja PTR 3.3. Moguće da će se promeniti pri 3.3.2.!
{yoogallery src=[/images/stories/news/2009/Oct/20/] title=[Season 8 Weapon] width=[100] height=[150]}
Quote from: Blizzard (Source)
The mare Brightmane gave birth to Invincible as a young Prince Arthas watched with rapt attention.

In the years following Invincible's birth, the horse and Arthas formed a bond that carried them across the warring nations of Azeroth, through the icy grip of death, and into the throes of battle.

The stallion's coiled muscles were made for speed, and Arthas often felt that his mount flew rather than galloped across the countryside. With the slightest touch of his heel, Arthas was able to convey his directions, and Invincible obeyed without question or hesitation.

It was Invincible's unfaltering faith in his master that inevitably led to the stallion's death and unholy rebirth. On a cold winter afternoon as snow was blanketing the ground, Arthas was desperate to get away from the city even if it meant riding through harsh and unforgiving weather. Once outside, Arthas guided Invincible over a familiar jump, but the stallion slipped on slick ice, and the fall shattered his forelegs. With no way to save his companion, Arthas was forced to give Invincible a merciful death, and the prince carried that guilt with him for a very long time.

Years later, after the Lich King granted Arthas necromantic powers, Arthas returned to the grave where he had buried Invincible and raised his loyal servant into undeath. It was in this dark act that Arthas felt a sense of purpose. He believed that Invincible's death was not an accident; rather, it was essential to Arthas's destiny.

Invincible was not bred to be a warhorse, but after he was brought back from the dead and made immune to hunger, pain, and exhaustion, he became the perfect steed for Arthas. Now the skeletal charger stalks Icecrown Citadel, ever at the ready to serve his beloved master.

Arthas and Invincible were as one until parted by the stallion's untimely death. Now, they are rejoined in death through the power of the Lich King and pose a fearsome sight for all who gaze upon them. Only the power of the heroes of Azeroth can part them once more.

In order to attain such a steed, one must conquer Icecrown Citadel and face the Lich King on Heroic difficulty. Perhaps you will be the lucky individual to obtain the most coveted of mounts -- the Invincible Charger. This reward awaits those who are brave enough to tempt fate and face the full wrath of the Lich King!
 

Tier-10 Tank Armor Promene, Ashen Verdict, Dnevne Blue Teme

Quote from: Zarhym (Source)
We recognize that many plate tanks are making their gear choices based on the amount of armor they’re provided, as this is currently the most preferred stat. In order to make the tier-10 plate tanking sets more desirable, we will be adjusting the stats on the gloves and chest pieces in order to inflate the amount of armor they provide in the next minor patch. This will apply to all item levels of the tier-10 death knight, warrior, and paladin tanking gloves and chest pieces.

Similar items crafted or purchased with Emblems of Frost will continue to be very good and will compare favorably to all but the Heroic difficulty boss loot, so you shouldn't despair if you recently acquired any of those.

--

Here are examples of how the set pieces will be changing in the next minor patch:

Current Warrior Tier-10 Pieces (item level 251)
Ymirjar Lord's Handguards
1579 Armor
+81 Strength
+148 Stamina
Yellow Socket
Socket Bonus: +6 Stamina
Equip: Increases defense rating by 71.
Equip: Increases your dodge rating by 63.       
Equip: Improves hit rating by 54.
Ymirjar Lord's Breastplate
2526 Armor
+144 Strength
+191 Stamina
Red Socket
Blue Socket
Socket Bonus: +9 Stamina
Equip: Increases defense rating by 76.
Equip: Increases your dodge rating by 68.
Equip: Increases your parry rating by 68.

Updated Warrior Tier-10 Pieces (item level 251)
Ymirjar Lord's Handguards
2461 Armor
+81 Strength
+148 Stamina
Yellow Socket
Socket Bonus: +6 Stamina
Equip: Increases defense rating by 71.       
Equip: Improves hit rating by 54.
Ymirjar Lord's Breastplate
3590 Armor
+144 Strength
+191 Stamina
Red Socket
Blue Socket
Socket Bonus: +9 Stamina
Equip: Increases your dodge rating by 60.
Equip: Increases your parry rating by 76.

Current Death Knight Tier-10 Pieces (item level 251)
Scourgelord Handguards
1579 Armor
+81 Strength
+148 Stamina
Yellow Socket
Socket Bonus: +6 Stamina
Equip: Increases defense rating by 71.
Equip: Increases your dodge rating by 63.       
Equip: Improves hit rating by 54.
Scourgelord Chestguard
2526 Armor
+144 Strength
+191 Stamina
Red Socket
Blue Socket
Socket Bonus: +6 Strength
Equip: Increases defense rating by 60.
Equip: Increases your dodge rating by 76.
Equip: Increases your parry rating by 76.

Updated Death Knight Tier-10 Pieces (item level 251)
Scourgelord Handguards
2461 Armor
+81 Strength
+148 Stamina
Yellow Socket
Socket Bonus: +6 Stamina
Equip: Increases defense rating by 71.       
Equip: Improves hit rating by 54.
Scourgelord Chestguard
3590 Armor
+144 Strength
+191 Stamina
Red Socket
Blue Socket
Socket Bonus: +6 Strength
Equip: Increases your dodge rating by 60.
Equip: Increases your parry rating by 76.

Current Paladin Tier-10 Pieces (item level 251)
Lightsworn Handguards
1579 Armor
+81 Strength
+148 Stamina
Yellow Socket
Socket Bonus: +6 Stamina
Equip: Increases defense rating by 71.
Equip: Increases your dodge rating by 63.       
Equip: Improves hit rating by 54.
Lightsworn Chestguard
2526 Armor
+144 Strength
+191 Stamina
Red Socket
Blue Socket
Socket Bonus: +9 Stamina
Equip: Increases defense rating by 76.
Equip: Increases your dodge rating by 60.
Equip: Increases your parry rating by 76.

Updated Paladin Tier-10 Pieces (item level 251)
Lightsworn Handguards
2461 Armor
+81 Strength
+148 Stamina
Yellow Socket
Socket Bonus: +6 Stamina
Equip: Increases defense rating by 71.       
Equip: Improves hit rating by 54.
Lightsworn Chestguard
3590 Armor
+144 Strength
+191 Stamina
Red Socket
Blue Socket
Socket Bonus: +9 Stamina
Equip: Increases your dodge rating by 60.
Equip: Increases your parry rating by 76.
 
Quote from: Zarhym (Source)
Requires The Ashen Verdict - Friendly
Ashen Band of Might
+91 Strength
+91 Stamina
Equip: Improves critical strike rating by 53.       
Equip: Improves hit rating by 53.
Requires The Ashen Verdict - Honored
Ashen Band of Greater Might
+98 Strength
+98 Stamina
Equip: Improves critical strike rating by 57.       
Equip: Improves hit rating by 57.

Requires The Ashen Verdict - Revered
Ashen Band of Unmatched Might
+98 Strength
+98 Stamina
Equip: Improves critical strike rating by 57.
Equip: Improves hit rating by 57.
Equip: Chance on hit to increase your attack power by 480 for 10 sec.       
Requires The Ashen Verdict - Exalted
Ashen Band of Endless Might
+99 Strength
+107 Stamina
Yellow Socket
Socket Bonus: +4 Strength
Equip: Improves critical strike rating by 59.
Equip: Improves hit rating by 59.
Equip: Chance on hit to increase your attack power by 480 for 10 sec.
 
Quote from: Wryxian (Source)
As part of our continued efforts to balance the World of Warcraft player population across all realms, we will be converting one of our lower-population European PvP realms -- Vek’nilash -- to a Normal PvE realm. For players on Vek’nilash, we will be offering free Character Moves to alternate PvP realms both before and after the conversion takes place. This will allow us to continue to support healthy communities on the realms and help new players transition easily into the community.

The conversion will take place on February 10, with the Character Moves opening on January 27 and lasting until March 10. Upon being converted to Normal PvE, Vek’nilash will be given the “New Players” flag to ensure an influx of players over the coming weeks.

For any questions, please refer to the main thread in the Vek'nilash realm forum:
http://forums.wow-europe.com/thread.html?topicId=12304662580&sid=1
 
Quote from: Blizzard Staff
Reasons behind Season 8 delay
Because information in the next minor content patch is needed to start it and the patch is not out yet. (Source)

Quel'delar for tanks
We talked about this back when the quest was available on the PTR, but in short, we are not adding a tanking specific weapon to the rewards table for this quest. We did not forget tanks, we just weren't aiming the rewards at them. (Source)

Threat issues in the first seconds of a fight
This is something we talk a lot about. On the one hand, good healers know not to overdo it in the first few seconds because the tank is unlikely to die anyway. On the other, it's a bit awkward that threat issues are exponentially more dangerous in the first few seconds than in those that follow. (Source)

Balancing classes in Wrath of the Lich King
Yes. We have made a few mistakes in the 3.X patch cycle where we over-buffed or over-nerfed a spec. Aside from the risk that we'll have to revert some of the changes, it just sucks when say all hunters felt like they had to go Survival or all mages felt like they had to go Arcane. Ideally your spec would be a choice, but we feel like the second best scenario is to not keep changing which spec is on top (especially when that requires you to re-gear, etc.).

Players also tend to have different expectations for dps than we do. It's typical now for anyone who doesn't see their dps at 10,000 (or to see simulation output that suggests 10,000) to assume that something is wrong with their class. (Source)

[...] We believe you can't just balance around the best players. It's possible for a class to be too good among less-skilled players (perhaps because it is easy to play) or too good among highly-skilled players (perhaps because only they can get the full benefit out of it). You need to look at players at a variety of skill levels.

You also have to be very careful trying to correlate population with power. I'm sure there is a correlation, but it might not be a very strong one, at least in PvE. It is probably more true of PvP. In PvE, a lot of other factors can influence population. Most new players to WoW have a pretty good idea of what a warrior or mage is, but may not understand the mechanics or role of a shaman or warlock. Some players just gravitate towards certain mechanics and find others bland or frustrating. Players can make life-long decisions about their class based on things as non-power-gamery as art or possible races.

Where we tend to take notice is if something is really far out of whack. If players are abandoning a class or flocking to a new one, then there might be something going on. If particular classes or specs seem to fall behind in raid representation over time, it's usually in our best interest to at least try and understand why.

Our community, especially the active online component, has become very obsessed with class equality over the course of Lich King. I'm sure some of that is the increasing sophistication and maturity (in the sense of understanding mechanics) of the player base. (Remember, a lot more players are running heroics and especially raids than ever before in WoW's history.) I'm sure another is partially the fault of myself and other developers for being relatively more vocal about our design goals and intent. Overall, I think the community would be healthier if it focused more on boss strategies and less on intra-class competition, but I understand that a competitive streak is something that goes hand in hand with being a hardcore gamer.(Source)

Druid (Forums / Talent Calculator)
Moonkin T10 4pc Bonus
The spell level of Languish (the tier piece proc) is too low, causing an unintended high level of resists. We can hotfix this. (Source)

Warrior (Forums / Talent Calculator)
Protection damage in 3.3.2
The damage you're going to do depends a lot on your gear, raid buffs and personal style. But I think these are in the ballpark for an Icecrown 25 guild.

Shield Slam -- hits for maybe 3500.
Revenge -- hits for maybe 3000.
Devastate -- hits for maybe 2000.

Over the course of a raid, Shield Slam and Devastate might do about the same total damage, with Revenge doing 50% of that. (In other words, if we ignore all other abilities, you'd have a pie chart with a 40%, 40%, and 20% slice, though Revenge can be pretty variable.) So at first glance, you might imagine a world in which Devastate eclipses all other abilities. But let's consider them in more detail. You're probably using Shield Slam half as often as you're hitting Devastate because of the cooldown. Are you going to give up that much damage packaged into one GCD? Now Revenge on the other hand might be a contender for another Devastate GCD, but consider the enormous rage bargain that is Revenge, even that doesn't seem like a big concern.  (Source)

Tanking questions
1. Are you saying that you want to move back to a pre TBC style of instance tanking where there is far more CC used? (I cannot imagine how ugly that will be training DPS to CC again)
It would be nice if there were more of those pulls. BC might have been too extreme the other way where many of the trash pulls felt like boss encounters in terms of risk and planning. But maybe every third pull or something you'd need to say "Okay, we have to pay attention on this one."

2. Are you going to add some complexity to our rotation (priority/procs?)
Yes, that would be nice.

3. Are you planning to remove 360 style AOE abilities or just weaken them (damage/threat)?

I don't think making the tanking abilities harder to use is the answer. I'm not even sure making them do less threat is the answer. If AE dps wasn't so effective and if tanks were at greater risk of dying to 5 pulls, then we'd end up at the right place anyway.

My point earlier was we aren't looking to make generating AE threat trivial because hopefully it will be less essential and differences in how tanks AE tank won't turn into big problems. Some tank abilities are probably essential, such as a taunt, survivability cooldowns and a way to generate snap aggro on a single target (yes, DKs, we hear you). We hope not every tank ability needs to be shared across all 4 classes, or else the druid just becomes a warrior with different art.

Patch 3.3.2 Nije Ove Nedelje

Izgleda da ove nedelje neće biti patcha koji će doneti Lich Kinga. Barem tako izgleda trenutno, ali videćemo kako će Blizzard odlučiti.

Quote from: Blizzard Staff
Dungeon and Raid
Icecrown Citadel
  • The Scourge and the Lich King's last hold, Frostwing Hall will be added to the game. However, in order to enter the wing, the Ashen Verdict must shatter the barrier first.

Halls of Stone
  • Since Brann Bronzebeard exercised constantly, he will walk faster during the escort.

Forge of Souls
  • Devourer of Souls will cast Mirrored Soul less frequently.
  • Trash mobs Spell Reflect abilities have been changed. It now has a cast time, 2 charges, and chance to reflect reduced to 75% from 100%

Nexus
  • Anomalus casts Create Rift only once now. (Down from 3)

Ahn’Kahet: Old Kingdom
  • Elder Nadox’s now spawns only one Ahn’kahar Guardian.
  • Jedoga Shadowseeker air phase now only happens once.
  • Some monsters between Jedoga Shadowseeker and Herad Volazj have been removed.

Pit of Saron
  • Dead players are now able to enter the dungeon during Krick and Ick or Forgemaster Garfrost encounter.

Utgarde Pinnacle
  • Players only need 3 harpoons to bring down Skadi’s drake during the encounter. (Down from 5)
  • Svala Sorrowgrave now casts Rituals of Sword only once. (Down from 3)

Vault of Archavon
  • Toravon the Icewatcher has been added to the Vault of Archavon. He awaits your challenge in both 10 and 25 man difficulty

Violet Hold
  • New portals will open faster after players defeat bosses

Arena
  • With brand new rewards, Season 8 is officially starting!

Druid (Forums / Talent Calculator)
Balance
  • Earth and Moon: This talent now increases your spell damage by 2/4/6% (Up from 1/2/3%)

Shaman (Forums / Talent Calculator)
Elemental
  • Shamanism: This talent now increases your Lightning Bolt or Chain Lightning spell damage by 4/8/12/16/20% (Up from 3/6/9/12/15%) and Lava Burst spell damage by 5/10/15/20/25% (Up from 4/8/12/16/20%)

Warlock (Forums / Talent Calculator)
Affliction
  • Shadow Embrace: Now stacks 3 times (Up from 2) Healing reduction effect reduced to 2/4/8/10% (Down from 3/6/9/12/15%)
Demonology
  • Demonic Pact: This talent now increases your spell damage by 2/4/6/8/10% (Up from 1/2/3/4/5%). The buff effect to the party or raid members is unchanged.
Destruction
  • Conflagrate: Periodic Spell damage increased to 40% (Up from 20%)
  • Empowered Imp: Damage done by imp increased to 10/20/30% (Up from 5/10/15%)
  • Improved Shadow Bolt: Now increases Shadow Bolt damage 2/4/6/8/10% (Up from 1/2/3/4/5%)

Warrior (Forums / Talent Calculator)
Protection
  • Concussion Blow : Damage is decreased by 50%, but threat generated by this ability remains still.
  • Devastate: Damage is increased to 120% (Up from 100%)
  • Shield Slam: Damage increment from block value decreased, and starts to decrease from lower block value. If your gear is almost High-end, players won’t really recognize the change. In addition, threat generated by Shield Slam is increased by 30%
  • Warbringer: This talent no longer allows Charge and Intercept to break roots or snares. Intervene remains unaffected.

Player Interface
  • Party leader created by Dungeon finder is now called “Guide”
  • Promoted players in raid now able to do Ready Check

Item
  • Ashen Verdict Faction Ring now offers new ring to Strength dominant classes.
  • Tier 10 Elemental Shaman set 4-pieces effect (redesigned): Whenever Lava burst successfully casted on the target, it increases Flame Shock duration by 6 sec

"The best Starcraft 2 videos so far" by GosuGamers

GosuGamers su upravo izbacili artikl u kome sumiraju najbolje videe za sada za StarCraft II. Proverite njihovu top listu!
Whilst not exactly news, this is a collection of the next-best thing we have to playing Starcraft 2 - lots of videos of the game. Blizzard recently released more SC2 video content onto Youtube, making the teasing more accessible.

Odds are that you may have missed some of these clips, or at the very least have not watched in for a long while. Until the Beta comes, enjoy:

Starcraft 2 Artwork trailer:



Starcraft 2 Terran gameplay:



Starcraft 2 Protoss gameplay:



Starcraft 2 Story Mode gameplay:



Starcraft 2 Zerg Reveal trailer:



Starcraft 2 - Battle Report #1



Starcraft 2 - Battle Report #2



Starcraft 2 - Battle Report #3



Starcraft 2 - Battle Report #4



Last but certainly not least - the original intro to Starcraft: Brood War, bringing back fond memories...


Copyright © 2005 - 2014 AdriaCraft - Adriatic Gaming Community Fansite All right reserved / Sva prava zadržana.
Posetioci ovih stranica obavezuju se da će poštovati uslove iz Pravila o korišćenju web stranica adriacraft.net. Pročitajte tekst: Uslovi korišćenja.
Website designed by AdriaDev