Azshara in Cataclysm (Source Re: Azshara's history gone come Cataclysm?)
When Cataclysm is released, Azshara will finally be a fully quested zone, complete with lore and other coolness.
Waiting for battle rez cooldowns in heroic ToC (Source Re: Why is Reincarnation still 60 minutes?)
main consideration that drove this change was the limited attempts in
ToC heroic. It's not fun to feel like you are supposed to sit around
and let your long cooldowns come back up. We really like the limited
attempts mechanic though and might use it again in the future, so we
wanted you to feel like the battle rezes would be reasonably available.
Yes if you wipe in 2 min you might not have it available again, but you
probably shouldn't be battle rezzing that quickly into a fight anyway.
Death KnightScourge Strike on PTRs (Source Re: Scourge Strike On The PTR ( Information))
Scourge Strike Damage
- 1) Scourge Strike should crit for 200% damage like other DK spell effects.
- 2) The Shadow part of the damage should never miss if the physical part hits.
The Shadow part of the damage should never be decreased additionally to
the physical damage. It should not "double dip" from resilience et al.
Example: My physical portion that hits for 2000 is reduced to 1000. The
Shadow part should then hit for 1000 (modulo bonuses) and not 500 or
- 4) The Shadow part of the damage will still be
increased additionally by talents and anything else that buff Shadow
damage. It will "double dip" in the DKs favor. Example: My physical
portion hits for 2000 and is reduced to 1000. The Shadow portion hits
for 1500 because I have +50% Shadow damage.
the physical damage can be reduced. The Shadow damage can only be
buffed, since it is essentially already reduced by the physical
mitigation, resilience or other defensive effects.
was just to split the damage into part physical and part Shadow. We
didn't want the split itself to be a penalty, if that makes sense.
Rejuvenation nerf in 3.3 (Source Re: PTR Build 10571: more druid nerfs)
think our dislike for Rejuv blanketing gets oversold on these forums.
We nerfed Rejuv because Rejuv was too good. Druids do have a lot of
heals and ideally they would use all of them (and HT proponents even
crop up from time to time). On the other hand, it's challenging given
that when a relic or set bonus props up one spell, that is probably
going to be a popular spell. We're fine with that to some extent. It's
interesting when certain pieces or tiers of gear lead you to want to
change up which spells you favor.
We changed Gift of the Earth
Mother because it was a problematic talent, as I'm sure many of you
could agree. It's one thing when class mechanics make a stat less
optimal for you. It's another when a talent totally stomps over a stat
that shows up on a lot of gear.
We want Nourish to be a good spell, yes, but I think it has been for some time. None of these changes will kill Rejuv either.
[...] To be honest, we may revert the Rejuv nerf. This isn't 100% finalized yet, so please don't say we promised anything.
definitely wanted to nerf Rejuv. However we also wanted to fix Gift of
the Earth Mother. That change wasn't necessarily aimed at further
nerfing druids, even though that was the outcome. It was aimed at not
making haste such a wonky stat for Resto.
In short, we think the
GotEM change both nerfed druids and fixed the haste scaling problem so
the Rejuv duration nerf may not be necessary. Stay tuned.
Vampiric Embrace as a buff in 3.3 (Source Re: Shadow Priests - now best healers in the)
VE is unlikely to work with Mind Sear. Just sayin.
Tier 10 Elemental Relic (Source Re: [Ele] New totem?)
The Elemental totem is haste, not crit, and I believe it is a 30 sec duration.
Reincarnation cooldown (Source Re: Why is Reincarnation still 60 minutes?)
might drop Reincarnation to 30 base, talented to 15. That's a slight
nerf to the talent, but at the same time taking the cooldown that low
might make an unattractive talent more attractive.
We were concerned that a really short cooldown on an ability that
rezzes you and only rezzes you would lead to bizarre behavior. Shamans
could just commit suicide every fight knowing that they could come
back. Standing in the fire too long? No problem. Too far away from
where you want to be? Just die. Out of mana? Just die. Yes you might
lose dps or healing time, but we still think it would happen and we
think it would look weird.
Soulstone by comparison can easily be
used on the "wrong" person (if they don't die) and Rebirth can't be
used at all if the druid dies. In some ways, Reincarnation is the only
cooldown that you are guaranteed to see every fight as soon as it
becomes that dependable.