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Author: FasumAga Date: Wednesday, 22 October 2014
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Author: FasumAga Date: Wednesday, 22 October 2014
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Author: VukDefias Date: Wednesday, 22 October 2014
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Author: ScepticuS Date: Tuesday, 21 October 2014

Isprakve ne live serverima i Patch 3.1.1a

Bornakk nam je objavio listu ispravki na live serverima, dok nas Aratil obavеštava da će u sledećih par dana biti dostupan patch 3.1.1.a.
Quote from: Bornakk (Source Re: Recent In-Game Fixes - 4/16/09)
Listed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted.

4/22/09
  • General Vezax’s Shadow Crash ability will no longer benefit non-caster classes.
  • Mother Shahraz’s Fatal Attraction ability will once again hit only 3 people at a time.
  • Players can no longer use the Fetch Ball or Rope Leash on the Argent Gruntling.
  • Players who are exalted with the Argent Crusade will no longer be able to complete the quest “Contributin' To The Cause” in the Argent Pavillion.
  • The level requirement for the following quests has been appropriately set to level 65: Shipment: Wicked Sun Brooch, Infused Mushroom Meatloaf, Mustard Dogs!, and Cheese for Glowergold.
  • The enrage timer on XT-002 Deconstructor has been increased.
  • The rating requirement for Furious Gladiator's Armwraps of Salvation has been changed to bring them in line with other items of this type.
  • The Feral Essence on the Feral Defender in the Auriaya encounter will decrease anytime one is killed as intended.
  • The Stone Nova ability cast by Rubble in the Kologarn encounter has had it’s damage decreased, will now be mitigated by armor, but can no longer be blocked, dodged, or parried.
  • The Thunderfall Totem will no longer increase the casting time of Healing Wave or Lesser Healing Wave when Tidal Waves is active.
  • Killing Anzu in Sethekk Halls will properly save you to the instance.

4/21/09

Listed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted.

  • Psychic Horror will not properly disarm targets at all ranges.
  • Players can no longer summon the Black Knight unless you are riding an Argent Warhorse.
  • Shadow Mastery and Improved Scorch will no longer stack with each other.
  • Critical strikes from the Hunter ability Explosive Shot should properly trigger Thrill of the Hunt again.

Ulduar
  • Some of the trash mobs in Ulduar have received the following changes: the Molten Colossus should do less damage in normal mode, the Superheated Winds cast by Magma Ragers should have a smaller radius, and a slightly slower periodic damage, and Faceless Horrors have had their health reduced.
  • The Yogg-Saron encounter has received the following changes: Guardians of Yogg-Saron in phase 1 and Immortal Guardians in phase 3 have had their health reduced by 15% in heroic mode, the Destabilization Matrix cast by Mimiron will now correctly hinder the casting speed of Crusher Tentacles in both normal and heroic modes.
  • Freya’s Gift will now properly contain Emblems of Valor or Emblems of Conquest as appropriate for the completion of the encounter.
  • Some creatures in the Conservatory of Life have undergone the following changes: the health of Guardian Lashers has been reduced, reduced the number of charges of Elder Stonebark’s Petrified Bark ability, the healing of the Forest Swarmer’s Pollinate ability has been reduced, the frequency of the Forest Swarmer’s Pollinate ability has been increased, the healing of the Misguided Nymph’s Bind Life ability has been reduced in heroic mode.
  • The Razorscale encounter has received the following changes: the mole machines should now spawn closer together, Razorscale’s Fireball damage has been decreased in normal mode only, and Dark Rune Sentinel health has been reduced.
  • Kologarn should no longer permanently despawn without being killed.
  • Ignis the Furnace master has had his melee damage reduced.
Quote from: Aratil (Source Minor Bug Fix Patch 3.1.1a)
In the next few days we’ll be releasing a minor bug fix patch to version 3.1.1. This sort of patch is very small in size, and we use them to fix specific issues that can’t be hot-fixed. Most patches require a lengthy testing procedure before release, but because this change is focused solely on a client tooltip, its testing process can be accelerated to resolve the issue as soon as possible.

In 3.1.1, the paladin ability Exorcism cannot damage other players, but the player game client does not display this change properly. Patch 3.1.1a will fix the tooltip to display the appropriate text; it also displays an error message when a player tries to use it against other players.

While we have not done many minor bug fix patches to date, we do plan to use them as appropriate in the future to resolve smaller issues rapidly, rather than waiting for a full patch.

Fansite Q&A 2: Starfeeder

Izašao je drugi set Q/A Fansite set od strane blizzarda, i ovog puta je na redu Starfeeder question set i naravno odgovori koji nam pružaju dosta novih informacija! Sledi Karuneov post:

Quote from: Karune (Source: Battle.net)
Our next Q&A has been updated in our series of fan site Q&As. Be sure to check it out, as well as info on our new unit the Brood Lord.

http://f orums.battle.net/thre ad.html?topicId=16409 962156&sid=3000

Takođe, 4 nova fan arta su u Blizzard Fan Art Sekciji!

Arena Season 6 Armor Sets and Weapons

Season 6 Armor Sets
Svi setovi su sada dostupni u igri:
Season 6 Weapons dolaze kao dva tiera
  • za ilvl 239 weapon potrebno je 2200+ ratinga
  • za ilvl 232 weapon potrebno je 1850+ ratinga

Tier 2 Weapons
ilvl Type Slot Item
239 2H Axes Two-Hand Furious Gladiator's Sunderer
239 2H Maces Two-Hand Furious Gladiator's Crusher
239 2H Swords Two-Hand Furious Gladiator's Claymore
239 Daggers Main Hand Furious Gladiator's Mageblade
239 1H Axes Off Hand Furious Gladiator's Splitter
239 1H Axes One-Hand Furious Gladiator's Handaxe
239 1H Maces Main Hand Furious Gladiator's Salvation
239 1H Maces Off Hand Furious Gladiator's Punisher
239 1H Maces One-Hand Furious Gladiator's Truncheon
239 1H Swords Off Hand Furious Gladiator's Swiftblade
239 1H Swords One-Hand Furious Gladiator's Longblade
239 Daggers Off Hand Furious Gladiator's Dirk
239 Daggers Off Hand Furious Gladiator's Eviscerator
239 Daggers One-Hand Furious Gladiator's Spike
239 Fist Weap. Main Hand Furious Gladiator's Grasp
239 Fist Weap. Off Hand Furious Gladiator's Left Razor
239 Fist Weap. Off Hand Furious Gladiator's Left Claw
239 1H Axes Off Hand Furious Gladiator's Dicer
239 Polearms Two-Hand Furious Gladiator's Halberd
239 Staves Two-Hand Furious Gladiator's Greatstaff
239 Staves Two-Hand Furious Gladiator's Combat Staff
239 Staves Two-Hand Furious Gladiator's Acute Staff
239 Staves Two-Hand Furious Gladiator's Skirmish Staff
239 Staves Two-Hand Furious Gladiator's Light Staff
Tier 1 Weapons
ilvl Type Slot Item
232 2H Axes Two-Hand Furious Gladiator's Decapitator
232 2H Maces Two-Hand Furious Gladiator's Bonegrinder
232 2H Swords Two-Hand Furious Gladiator's Greatsword
232 1H Axes Off Hand Furious Gladiator's Hacker
232 1H Axes Off Hand Furious Gladiator's Chopper
232 1H Axes One-Hand Furious Gladiator's Cleaver
232 1H Maces Main Hand Furious Gladiator's Gavel
232 1H Maces Off Hand Furious Gladiator's Bonecracker
232 1H Maces One-Hand Furious Gladiator's Pummeler
232 1H Swords Off Hand Furious Gladiator's Quickblade
232 1H Swords One-Hand Furious Gladiator's Slicer
232 Bows Ranged Furious Gladiator's Longbow
232 Crossbows Ranged Furious Gladiator's Heavy Crossbow
232 Daggers Main Hand Furious Gladiator's Spellblade
232 Daggers Off Hand Furious Gladiator's Shiv
232 Daggers Off Hand Furious Gladiator's Mutilator
232 Daggers One-Hand Furious Gladiator's Shanker
232 Fist Weap. Main Hand Furious Gladiator's Right Ripper
232 Fist Weap. Off Hand Furious Gladiator's Left Render
232 Fist Weap. Off Hand Furious Gladiator's Left Ripper
232 Guns Ranged Furious Gladiator's Rifle
232 Idols Relic Furious Gladiator's Idol of Tenacity
232 Idols Relic Furious Gladiator's Idol of Steadfastness
232 Idols Relic Furious Gladiator's Idol of Resolve
232 Librams Relic Furious Gladiator's Libram of Justice
232 Librams Relic Furious Gladiator's Libram of Fortitude
232 Misc. Off-hand Furious Gladiator's Endgame
232 Misc. Off-hand Furious Gladiator's Reprieve
232 Misc. Off-hand Furious Gladiator's Grimoire
232 Polearms Two-Hand Furious Gladiator's Pike
232 Shields Off Hand Furious Gladiator's Shield Wall
232 Shields Off Hand Furious Gladiator's Barrier
232 Shields Off Hand Furious Gladiator's Redoubt
232 Sigils Relic Furious Gladiator's Sigil of Strife
232 Staves Two-Hand Furious Gladiator's Battle Staff
232 Staves Two-Hand Furious Gladiator's Energy Staff
232 Staves Two-Hand Furious Gladiator's Staff
232 Thrown Thrown Furious Gladiator's War Edge
232 Totems Relic Furious Gladiator's Totem of the Third Wind
232 Totems Relic Furious Gladiator's Totem of Survival
232 Totems Relic Furious Gladiator's Totem of Indomitability
232 Wands Ranged Furious Gladiator's Touch of Defeat
232 Wands Ranged Furious Gladiator's Baton of Light
232 Wands Ranged Furious Gladiator's Piercing Touch

Patch 3.1.1 danas na EU serverima

Patch 3.1.1 će danas biti postavljen na EU serverima, koji prepravlja par bugova. Patch 3.1.1. možete preuzeti sa WoWWiki.com sajta.

Zvanične patch 3.1.1 izmene:

Quote from: Nethaera (Source Patch 3.1.1 Notes)
General
  • In order to address issues with the dual talent specialization system, all players will have their talents points refunded. Players who have purchased dual talent specializations will have both specializations reset. Glyphs will not be affected by this reset.

Bugs
  • Characters who are not of the same race or class are once again able to view each others' professions linked in chat.
  • Fixed an issue in which player and pet nameplates were appearing larger than normal.
  • Thrall’;s throne has been adjusted back to its proper size and the base replaced. He will no longer need to defy gravity.
  • Fixed an issue with a display error on druid leather helms.
  • Corrected an issue for GeForce2/ATI 7 series card users that would result in critical errors for select actions in game. As a result certain projected textures, like spell effects and targeting circles, will no longer render on some terrain objects.

Achievements
  • Corrected an issue preventing players from earning the achievement, “Storming Stormwind.” Players who were not properly awarded this achievement for completing the objective should retroactively be granted completion.

Warlock
Demonology
  • Fel Synergy (Rank 1): Corrected the tooltip to now display the proper healing amount.

Dungeons and Raids
Caverns of Time: Culling of Stratholme
  • Fixed an issue with the outside map not appearing correctly.
  • Fixed an issue where an incorrect skin was being applied to certain classes/races when the Human Illusion buff is cast upon them.
Ulduar
  • The mob packs in the XT-002 Deconstructor encounter can now be engaged separately and are no longer linked.

Patch 3.1.1 nedokumentovane izmene:
Quote from Blizzard staff
Ulduar 10-Man
Ignis - Scorch now inflicts 3770 to 4230 damage. (Down from 4713 to 5287)

Ulduar 25-Man
Ignis - Scorch now inflicts 6032 to 6768 damage. (Down from 7540 to 8460)
Thorim - Lightning Charge now inflicts 17344 to 20156 damage. (Up from 13875 to 16125)
Thorim - Chain Lightning now inflicts 4625 to 5375 damage. (Up from 3700 to 4300)

Ulduar Hard Modes
Flame Leviathan - Tower of Frost now increases health by 50%. (Up from 25%)
Flame Leviathan - Tower of Storms now increases health by 50%. (Up from 25%)
Flame Leviathan - Tower of Flames now increases health by 50%. (Up from 25%)
Thorim - Sif's Frostbolt Volley now inflicts 11250 to 13750 damage. (Up from 9000 to 11000)
Thorim - Sif's Frost Nova now inflicts 14138 to 15862 damage. (Up from 9425 to 10575)
XT-002 Deconstructor - Heartbreak now increases damage by 35% (Up from 30%) and health by 45% (Up from 40%)

Death Knight
Unholy
Anti-Magic Shell now absorbs magical damage up to a maximum of 50% of the Death Knight's health. (Down from 100%)

Warlock
Demonology
Fel Synergy now give you a 50/100% chance to heal your pet for 15% (down from 50/30%) of the amount of spell damage done by you.

Patch 3.1.1 - Talent Respec
Quote from: Eyonix (Source Upcoming Talent Respec)
In the next upcoming minor content patch, we will be wiping all talents which should fix a majority of talent issues that players have been experiencing. This talent wipe will not affect glyphs, but when reapplying your talent points, please be careful to match them up to the glyphs that you currently have placed.

Exorcism više ne deluje na igrače
Quote from: Ghostcrawler (Source Exorcism can no longer be used on players)
Exorcism can no longer be used on players

We made a change in the 3.1.1 patch to prevent Exorcism from being used on players. We didn’t announce this change ahead of time because we were trying to get the tooltip changed at the same time to reduce confusion. We still plan on getting the tooltip updated ASAP. Exorcism’s use in PvE has not changed at this time.

Going with a “not on players” solution is not ideal and we will be re-designing how the ability works in a future patch (the plan is sooner rather than later). We don’t like for PvE and PvP mechanics to work differently when we can avoid it. We also don’t like for a major damaging ability to be excluded from the PvP game. However, we thought this had become a balance issue serious enough to address at this time.

We shifted around paladin damage for 3.1 trying to increase sustained damage while reducing burst damage. Unfortunately, the Exorcism change did the opposite. Instead of stealing a GCD from a paladin, it actually gave them an extra one. A Retribution paladin could use Exorcism to cause damage while closing to melee and then be ready to go with their melee damage attacks. (Exorcism of course is not limited to Ret paladins either.) We changed the way paladins do damage for Lich King, so while it is unfortunate (and we accept full blame), it also isn’t too surprising that it is taking some effort to get their damage in the right place.

In the same patch where we remove the “not on players” limitation for Exorcism, we are going to change the way paladins do damage so that their normal combat moves have more depth to them instead of just using abilities every time they finish their cooldown. This should make causing damage as a paladin more interesting and also less bursty. While we have some ideas on how to accomplish that, if you have suggestions or your own ideas about how this could work, this would be a good time to share them. (As examples of abilities you don’t just use whenever their cooldown has finished, you might look at Conflagrate, Brain Freeze, Rip, Overpower or Arcane Blast.) We do request that you don’t fill the forums with posts of limited content or insight about how you don’t like to be nerfed. Nobody does.

It is always a judgment call about when a fix (a buff or a nerf) can’t wait. Some things we can’t change easily in hotfixes or small patches, and some things we consider too risky for technical reasons or for their potential effects on the game.

Recent In Game Fixes - 04/19

Bornakk je objavio listu izmena na live serverima:
Quote from: Bornakk (Source Recent In-Game Fixes - 4/16/09)
Keep in mind that some of these changes may not be active until after the server has been restarted.
  • The Saronite Animus in the heroic General Vezax encounter has had its health increased.
  • The Mimiron hard mode has received the following changes: increased damage from Flames, increased damage from Frost Bomb (in heroic), increased damage from Water Spray, and increased the health bonus he receives from Emergency Mode.
  • The damage bonus of the Frozen Power talent should no longer affect boss creatures.
  • The buff players receive from Tenacity in Wintergrasp is now stronger.
  • Stoneclaw Totem should no longer put a shield on hostile targets.
  • The damage from a Clockwork Sapper’s Energy Sap ability has been decreased.
  • General Vezax’s abilities, Mark of the Faceless and Shadow Crash, may hit players in melee range depending on the situation and player setup.
  • Players should no longer be able to quench the Unquenchable Flames debuff from a Molten Colossus by using spells like Cloak of Shadows or Divine Protection. The Molten damage from when Iron Constructs turn molten has been reduced, the ground damage from Scorch has been reduced, and the total health of Ignis himself has been reduced.
  • For Ignis the Furnace master, Strength of the Creator will now only affect physical damage and he will have to wait for a short time to charge after casting Flame Jets.
  • Katherine Lee should no longer be attackable in Dalaran, meanies.
  • Shattering Throw will no longer consume an extra 25 rage.
  • The heirloom item, Discerning Eye of the Beast, will now return mana at any level.
  • The item Gauntlets of the Wretched can now be sold or disenchanted.
  • All of the additional creatures spawned during the XT-002 Deconstructor encounter can now be snared in either difficulty.
  • It will be slightly more difficult to skip Tympanic Tantrum on XT-002 Deconstructor.
  • For the Hodir encounter, the damage from Champion of Hodir’s Freezing Breath has been reduced, the haste effect from Starlight has been decreased, and the timer for the hard mode has been decreased.
  • For the Thorim encounter, the Runic Colossus should stop channeling Runic Smash once engaged in combat, the Dark Rune Champion should no longer whirlwind after being disarmed, and the Runic Colossus should no longer melee when it charges.

Arena Season 6 Startuje sutra

Prema današnjem Blue postu, Season 6 Arena treba da startuje sutra.
Quote from: Zarhym (Source Re: Season 6 Tomorrow?)
We have stated that players should expect season 6 to start as early as tomorrow. This is still the plan.




Arena Season 6 – Izmene rating sistema
Quote from: Bornakk (Source Arena Season 6 – Upcoming Changes)
Now that Arena Season 6 is on the horizon, we wanted to share some details regarding upcoming changes to the arena rating system in Arena Season 6. With Arena Season 6, arena teams will start at 0 rating instead of 1500, which will allow teams to have more continuous progression throughout the arena season. In addition, we reevaluated item purchases and felt many of them were too difficult to obtain so we will be altering the rating requirements needed to purchase the latest arena items. For example, items with a rating requirement will now be obtainable starting at 1250 rating.

As with the current system, the matchmaking system will attempt to match teams against opponents who are closest to their average matchmaking rating. Starting with Arena Season 6, a team’s average matchmaking rating will be shown in the scoreboard at the end of each match so that you can see where your team stands compared to the opposing team you just faced. All arena teams that are below a 1500 arena rating will always earn arena points as a 1500 rated team. This will allow teams to continue to build up arena points while working on gaining the ratings needed to purchase items.

Please note that a more specific start date for Arena Season 6 will be provided as soon as it is determined.

Here is a list of some PvP items that will be available in Arena Season 6 and their expected rating requirements:

Rating Required:
1250+: Deadly Relics/Idols/Librams/Totems   
1300+: Deadly Gloves
1350+: Deadly Legs
1400+: Deadly Chest
1450+: Deadly Helm
1500+: Deadly Shoulders

1400+: Furious Bracer (honor)
1450+: Furious Belt (honor)
1500+: Furious Boots (honor)
1550+: Furious Neck (honor)
1600+: Furious Gloves
1650+: Furious Ring (honor)
1700+: Furious Legs
1750+: Furious Chest
1800+: Furious Trinket (honor)
1850+: Furious Weapon
1900+: Furious Helm
1950+: Furious Wands/Relics/etc   
2000+: Furious Cloak (honor)
2050+: Furious Shoulders
2200+: 2nd Tier Furious Weapon
2300+: Furious Tabard
No Rating Required:
Hateful Gloves
Hateful Legs
Hateful Chest
Hateful Helm
Hateful Shoulders
Hateful Ring
Hateful Trinket
Deadly Bracer
Deadly Belt
Deadly Boots
Deadly Neck
Deadly Ring
Deadly Cape
Deadly Trinket

To answer some players’ questions:
  • Only the current arena season’s weapons (furious) will be available. Deadly weapons will be removed when Arena Season 6 starts.
  • The first tier furious weapons will be equivalent to heroic Ulduar weapons and the second tier furious weapons will match heroic hard mode Ulduar weapons.

Another thing to keep in mind is that until you start to get close to your team's matchmaking rating, you will be gaining around 20 or more points in a win and zero or nearly zero in a loss. So players will make steady progress through games played until they near their team's matchmaking rating.

Yogg-Saron Video od Epicfabriken

Ovaj video od Epicfabriken guilda prikazaće Vam kompletnu borbu 25 man Yogg-Saron, uključujući par Vision soba, kao i Yogg-Saron's Brain. U slučaju da Vam se muzika ne svidja ugasite je i pustite vašu
PoV: Phrida - Retri-paladin.
Muzika u filmu:
  • PPK - Resurrection
  • Zany & DV8 - The Anthem
  • Tingaliin (Russian Base - Lovers Remix)
Addon Lista:
  • Archud - Arced HP/mana bar u sredini screena, takodje i 3D model moba skroz dole.
  • Aloft - Nameplates.
Ovaj film možete skinuti i u boljem kvalitetu ovde.
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