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Fishing Izmene, Blue Teme, Cross Realm Zone, Blue Tweetovi

Patch 6.1 - Fishing Izmene
Originally Posted by Blizzard (Source)
Thank you all for your feedback regarding the auto-fillet change that was set for Patch 6.1. Based on your sentiment, we've gone ahead and made a change we hope will be beneficial for all anglers.

In 6.1, rather than have fish auto-fillet as you catch them, we're adding a new consumable item called the Bladebone Hook which when used, will enable auto-filleting for one hour. This new item can be purchased from fishing vendors in Draenor.

Just a couple notes: Despite the tooltip, you won't need a fishing pole to use this item, and it won't overwrite your lure, bait, fishing line, or anything else.

Thanks again for sharing your thoughts with us!

I have a few more updates for you guys regarding bait which I'm sure you'll appreciate. These are also slated to be in Patch 6.1 so please be sure to test them out on the PTR and give us your feedback.

  • We're reverting the change where bait would spoil.
  • Reverting the change where bait could not be caught in your garrison; Nat Pagle will still grant you the bait of your choice (because Nat Pagle).
  • Bait duration is now 10 minutes (up from 5) to mirror the duration of lures.

Blue Teme
Originally Posted by Blizzard Entertainment
Running Out of Things to Do
Hey dorks, different difficulty levels of the SAME CONTENT, is not NEW CONTENT.
Hah, well maybe not entirely, but there's a pretty massive difference in the gameplay experience between Raid Finder and Normal. I would go out on a limb and say that it's so dramatic that they should be considered separate pieces of content. Of course as more and more people outgear Normal it won't be quite as distinctive, but certainly when content first becomes available they are pretty vastly different gaming experiences.

Being in a solo guild does not create any deficit whatsoever. I jump into the custom group finder every day to do the apexis daily. I used the custom group finder to grind out the WOD reputations and if I enjoyed other tiers of raiding, I could use it to PUG normal highmaul. So I completely cannot agree with you on that statement.
The group finder is awesome, and I'm glad you're using it, but I have to say opting into content that way just isn't the same as ad-hoc situations with friends and guild mates. A friend says "DUDES this guy is camping me" and everyone rushes out to help, or you help a guildy in an old dungeon or to kill a rare they can't quite down themselves, or a friend asks if you want to go do a run (that you don't need anything from), and you help because you want to support your friend's character. Or your guild has Sunday transmog runs and you really get into transmogging, or they do achievement runs, or your guild's Heroic-progression group is short a DPS one night and hey, they bring you along! And sure you get carried a bit but you have fun chatting with people, and you even get a couple pieces! And better yet you then become part of their regular rotation, you make friends, you chat outside of game, you meet up at BlizzCon, etc. etc. etc. People are important in an MMORPG. The Premade Groups tool is great, but it really isn't going to do any of the things that occur from being in an active guild or having active friends to play with, and working together to ensure each others' success. It can though be a stepping stone into that social experience, if you want it to be.

In any case I do appreciate the other feedback and points. I think both alt-friendly content and dungeons are always a good place to focus our attention. To your point about JP we are improving some of the reward structure for Apexis in 6.1 which should help maybe address your point of going after upgrades through other content.

As a final note I will say that it's not always necessarily a problem to be "complete" until the next piece of content comes along. Blackrock Foundry is out in less than two weeks, and I would recommend giving Normal a shot when it does hit, but we also have 6.1 on the PTR, and future patches in the oven. A tremendous amount of people are using the new Premade Groups finder to progress from LFR to Normal (and beyond), whereas those same people were stopping at LFR in Mists, and so statistically it's been quite successful as a feature. But everyone has to make their own decisions about playing and what they consider good enough, and at what point they're happy with the progression of their character. For some people that's going to be they saw all the bosses in LFR once and they're good, and for others it's going to be they need 5 100's in full Warforged Mythic. Those are the extremes, but everyone makes those decisions for themselves. (Source)

PvE Items and PvP
Please Prevent Pve items being used and abused in PvP before it's too late.
We're actually working on some changes along these lines for Patch 6.1, which should be hitting the PTR relatively soon (but possibly not in today's build). PvE gear will be scaled down to item level 680 instead of 690, and Primal Combatant/Primal Gladiator trinkets are having their power increased.

Why not just make the PVE trinkets and PVE set bonuses entirely unusable while in instanced, rated PVP? That way, it wouldn't hurt people that are gearing up and just doing BGs or WPVPers.
PvE set bonuses are disabled in rated PvP. If you find one that isn't, that's a bug, please report it!

We don't always have a great way to apply similar logic to trinkets, but we are able to adjust specific trinkets when necessary -- for example, we've just hotfixed the Scabbard of Kyanos' on-use effect to have a lower effectiveness in PvP situations. (Source)

Cross-Realm Zone
Originally Posted by Blizzard (Source)
Meaning that things take longer because more people are competing for stuff, with no benefits. Rather than beneficial collision like Connected realms, where you can invite people to guilds, and they don't significantly add to zone populations.
That's a perception issue, though. If we hid realm names there would be no real difference in that person being from your home realm or from another. You can make the argument those resources are going somewhere else, but again, you're going to get the resources you're going to get. People from your realm are likely CRZd to someone else's realm, and mining their nodes, and bringing it back to your server. It's a perception issue more so than an actual gameplay impact.

As for guilds, plenty of people have RealID friends cross-realm, and then actually transfer if necessary to be in their friends' guild--but the advent of flex and both Normal and Heroic being cross-realm means you can stay in your same guilds and have a lot of additional options on how you play the game.

Some realms need to be merged, CRZ does not solve this.
No, and it's not intended to. Connected Realms allow for a lot of the benefits you're probably referring to, and that was an undertaking that happened before Warlords launch (all planned connections were completed back in August). But connecting realms and CRZ offer different benefits, and aren't mutually exclusive. Connecting realms means, for all intents and purposes, a shared population. The vast majority of players (even on lower population realms) are at level cap, or at least leveling through the latest expansion, and so there's essentially always glut of players at the top and in those zones. Connecting realms is limited by that high end concentration of players and what those zones can comfortably support. Meanwhile the lower level zones are probably still very empty. What CRZ allows us to do is set a desired number of players in a zone at a time, and bring players together from many realms into that zone, without also impacting player numbers elsewhere in the game.

it does nothing to help gameplay.
Creating a multiplayer environment where there's both cooperation and disagreements (or groups and pvp, or competition and interaction) between players is largely what MMOs are about, and so I think we'd fundamentally disagree that having more players around in low level zones is, as you put it, anything but unhelpful. We think it is decidedly helpful to the support of a multiplayer gaming environment.

All that said, we'd be interested in hearing specific feedback on situations or issues you're having, experiences and stories about what has made the experience worse, or even better! Nice stories are nice, too.

for the record I get there's supposed to be some competiton, but I feel it becomes a problem when I start getting chewed out by other players for having to resort to ninjaing their quest stuff to have any hope of advancing a quest.

We don't generally want there to be waiting around for questing resources. We consider quest resource not spawning quickly enough as a bug, and they should probably be reported as such. If you come across any specific instances where people are standing around waiting for something to respawn, or feverishly fighting over mobs, report it as a bug.

Standing around with 8 other people waiting for mobs to spawn is no fun...
I agree, and that should be reported as a bug. The game is designed to support many dozens (or even hundreds) of players doing the same quest at the same time, and if there's an issue impeding progression on quest criteria then that's a bug.

And, although it probably doesn't need to be said, not caused by CRZ.

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Character / Items
caps gone, then why did you remove reforge? lack of toon customization: no gems, no enchants. for me this made the game worse...
You can enchant 275 worth of secondary stats, this is actually more relative to MOP (post squish)

Yep, this. Plus food and any sockets you may have. (WatcherDev)

Man, creating a guild is still such an old fashioned chore. Any improvements in the pipe?
Actually haven't checked that out myself for quite a while, will pass on the feedback, thanks! (Muffinus)

Somewhat worried that a 4 night schedule is turning into the defacto requirement for a typical mythic clear guild
Curious what makes you feel that way - what's changed in WoD? A number of 3-night guilds are making good progress. (WatcherDev)

Only 24 US guilds have M Imperator, w/ Holidays/Light Raid schedules, Blackrock launch is too early imho.
But Foundry isn't a separate tier like Throne of Thunder or Siege, it's a continuation of the first tier. I'd compare to MSV->HoF. (WatcherDev)

Are all 3 wings in BrF linear, or are there some options on the order of the first 2? I'm assuming the third is always gated?
Three separate wings you can tackle in any order, each with an end-boss. Think upper Icecrown, or Naxxramas. (WatcherDev)
Aye, but are the non-end bosses linear like Naxx wings, or do you have options on some, like Plague wing in ICC?
Forge and Assembly are linear; for Slagworks you can do either Gruul or Oregorger first. (WatcherDev)

Ashran's queue problems bother me. It puts the whole zone in a bad light. We're doing a substantial queue rework for 6.1. (holinka)
Skirmishes, strong boxes and PvP item level have been good changes and pleased with them. (holinka)
There will never be universal satisfaction with class balance so I don't ever expect posts like this to go away. (holinka)

FEEDBACK: Blackrock Foundry (Normal)
Originally Posted by Blizzard (Source)
We've opened up the Blackrock Foundry raid on the 6.1 PTR for the weekend. The first boss(es) of each wing are accessible (Oregorger and Gruul in the Slagworks; Hans'gar and Franzok in the Black Forge; and Beastlord Darmac in the Iron Assembly), on Normal difficulty only. Use the Group Finder to find some like-minded allies, get in there, and check out a bit of the raid zone that's coming to live servers in less than two weeks!

Organized guilds should keep an eye on the PTR forums next week for a couple of more targeted tests of specific bosses on higher difficulties.

Please use this thread to provide feedback on the four available Foundry bosses. Item level will be scaled to 650 for the purposes of the test. When providing feedback, please specify the size and nature of your group (pure PUG, Mythic raiding guild, etc.), and remember that these are the first bosses of the zone on Normal difficulty. The intended tuning target here is in the ballpark of Highmaul bosses like Butcher or Twin Ogron on Normal difficulty.

Patch 6.1 PTR - Build 19508, Blood Elf HD Modeli

Build 19508 stigo ja na PTR Servere, i sa sobom doneo je nove Blood Elf HD Modele!

New HD Blood Elf Modeli

Nova Video Podešavanja
Depth Effects, Lighting Quality, i Outline Mode dodati su u Video Settings.

Sledeći PTR Build Donosi 15% Class Izmene, Patch 6.0.3 Hotfixevi - 21 Januar

Patch 6.1 - Class Izmene
Interesantne Izmene nam dolaze večeras sa novim PTR Build-om!

Patch 6.0.3 Hotfixevi - 21 Januar
Originally Posted by Blizzard (Source)
Garrisons, Followers, and Outposts
  • Garrison Campaign Quests
    • A Stolen Heart: Azuka Bladefury should no longer be getting stuck in evade mode for Horde characters.
    • Primal Fury: Completing the quest should now correctly award Thisalee Crow (Alliance) or Choluna (Horde) as a Follower. A fix to award the followers for players that have already completed the quest will be made at a later date.
    • Socrethar's Demise: Resolved an issue that could cause the banner used to challenge Socrethar to not work correctly.

  • Hunter
    • Talents
      • Hunter Talents should no longer incorrectly treat Lifelike Mechanical Frostboar as an active Hunter Pet.
  • Monk
  • Paladin
    • Glyphs
  • Shaman
    • Restoration
      • Healing received through Spirit Link Totem redistributing player health to match each other should no longer be incorrectly affected by Dampening.
  • Warlock
    • Talents
      • Demonbolt (Demonology) now deals 25% less damage against other players in PvP combat.
  • Warrior
    • Arms
      • Mastery: Weapons Master’s effects were overtuned and have been reduced in effectiveness by 18%. The mastery remains significantly stronger than before and is still 29% more powerful than prior to the hotfix from January 12.
    • Armor Sets
      • Tier-16 2-piece bonus for Protection Warriors now heals for 3% less for each character level above level 90.

  • Frostfire Ridge
    • In the Shadow of Giants: Players should now correctly receive completion credit while interacting with Flamrog or Kindler.
  • Legacy
    • Trapping the Leader (Kun-Lai Summit): Killing Shan Kien quickly should no longer prevent him from respawning.

Creatures and NPCs
  • Shadowmoon Valley
    • Gorum should now correctly leash back to their spawn point.
  • Gorgrond
    • Laughing Skull guards at Beastwatch in Gorgrond should no longer attack Horde players.

Raids, Dungeons, and Scenarios
  • Highmaul
    • Tectus: Resolved an issue where several mobs during the encounter did not reset the cooldown on Marked for Death (Rogue Talent) when killed.
    • Imperator Mar'gok: Volatile Anomaly's Destabilize ability should now correctly trigger player abilities that activate on taking damage.
  • Shadowmoon Burial Grounds
    • Bonemaw: Rogues should now be able to use the Death from Above talent against Carrion Worms and Bonemaw.

  • Ashran
    • Players should now correctly teleport into Ashran when accepting the queue from Stormshield or Warspear.
    • Players leaving Ashran via mini-map are now teleported to a location just outside of Ashran instead of back to the bound Hearthstone location.
    • Scroll of Touch of Death's effect should no longer be incorrectly retained outside of Ashran.

Battlegrounds and Arenas
  • Resolved an issue where some items with Bonus Armor were scaling incorrectly in non-max level bracket Battlegrounds.

  • Potions and flasks from earlier expansions should no longer be more powerful than ones from later expansions.
  • Cache of Highmaul Treasures should no longer incorrectly spawn items that can be upgraded.

Bug Fixes
  • Resolved an issue where characters that log out while in another player's Garrison may be unable to log back in.

Tavern Talk zakazan za Februar, Conduit Hotfix Live

Tavern Talk zakazan za Februar
Blizzard je zakazao specijalan Tavern Talk stream 10 Februara, kako bi proslavili početak druge sezone!
Originally Posted by Blizzard (Source)
Tavern Talk is back and this time we’re taking a retrospective look at Season 1. Join us on Twitch February 10 as we share what we’ve learned and where we’re headed for the future of Seasons!
To celebrate the start of Season 2, we'd like to take some time to discuss our philosophy behind Seasons in Diablo III, cover lessons we learned from Season 1, and share some of our plans for the future with you, our community.  On Tuesday, February 10 at 11:00 a.m. PST, we'll be chilling out in the Blizzard Studio to cover all these topics (and possibly more) as well as answer your questions live! Who can you expect to see on stream?
  • Wyatt Cheng, Senior Technical Game Designer
  • Travis Day, Game Designer
  • Don Vu, Associate Game Designer
  • Brandy "Nevalistis" Camel, Community Manager
After we go around the table to discuss Seasons in detail, we'll open up the floor to player questions. Do you have a question for our developers? If so, send it to @Diablo on Twitter using #D3QA right now or leave it in a comment below!
If you’re not able to tune in live, don’t break a sweat—we’ll upload a VOD of the entire chat to our Twitch and YouTube channels shortly after the stream for your leisurely viewing pleasure. We’re stoked to see you there!

Conduit Hotfix Live
Sa novih Hotfixom Conduit će sada biti drastično jači u odnosu na pre par dana.
Originally Posted by Blizzard (Source)
The following hotfix went live later in the evening, January 16th:
  • Dramatically increasing the damage of the Conduit Pylon in both Nephalem and Greater Rifts (1/16)
  • These changes should result in Conduit feeling more in line with strong pylons like Power and Channeling without trivializing Rift Guardians
There are no additional upcoming hotfixes at this time.

Heroes Closed Beta Key Giveaway, Brawl With The Blues: Hero League Edition

Heroes Closed Beta Key Giveaway
Ukoliko niste zainteresovani da pazarite Founder's Pack kako bi dobili Heroes of the Storm Betu, par sajtova ponudilo je beta ključeve!
Originally Posted by Blizzard (Source)

With the transition into Closed Beta, we've introduced Beta Keys as another way to gain access to Heroes of the Storm. Over the next few weeks, you may see giveaways from streamers, game sites, and content creators. Here is an official list of names to look out for below:

Town Hall Podcast
Rocket Jump
PC Gamer

IGN Denmark
Gamer.NO - Norway
Dagbladet - Norway
FZ.SE - Sweden - Netherlands
As a reminder, this is not the only way to gain access into the Nexus. We will continue to invite players from our opt-in list in the coming weeks, alongside our recently announced Founder's Pack.
Brawl With The Blues: Hero League Edition
Još jedan Brawl sa Blizzardom održaće se u sredu 28 Januara u 11 sati PST. Khaldor, So1dier, RawrJar, i Sinvicta pridružiće se sa Trikslyr-om u igri kako bi igrali novi Hero League Game Mode!
Originally Posted by Blizzard (Source)


The Closed Beta has been out for a couple weeks and we’d like to explore more of its wonders during our next Brawl with the Blues! Join us over at on Wednesday, January 28th at 11:00 a.m. PST to meet some of our community members and catch a few matches played in our newest mode: Hero League. This episode, joining us will be:

The community members above will join Trikslyr in-game to brawl it out in the Nexus. Our very own Spyrian will also be on hand to collect your questions from Twitter and the Twitch chat, and field them to the players to get their answers live on the air. For this show, we’ll be focusing on Hero league and the mentality players should have going into the mode. We’ll be covering these topics:

  • An introduction into Hero League
  • How to analyze your win condition
  • Compositions and the game plan

We look forward to sharing the matches with you. Comment below if there are any particular heroes or compositions you’d like the players to select during the matches. We’ll see you there!

Dostupan Founder's Pack - Heroes of the Storm Closed Beta za 34.99 Evra!

Heroes of the Storm Founder's Pack dostupan je preko web sajta! Za 39.99$ ili 34.99 Evra možete pazariti Beta Access Heroes of the Storm. (US Kupovina / EU Kupovina)
Uz Heroes of the Storm Founder's Pack dobijate:

  • Heroje: Raynor, Diablo i Tyrande
  • Skinove: Commander Raynor, Lurkablo Diablo i Blood Elf Tyrande
  • Mount: Golden Cyber Wolf
  • 2500 In-Game Golda
  • Pristup zatvorenom beta testu Heroes of the Storm
Originally Posted by Blizzard (Source)


The battle between your favorite Blizzard characters is getting intense . . . and you can join the fray right now with the Heroes of the Storm Founder's Pack! This brand-new digital bundle gives you an array of exciting Heroes, Skins, and other in-game content to get you started on your path to victory in the Nexus, along with instant access to the Heroes of the Storm closed beta test.

The Founder’s Pack includes:
  • Heroes: Raynor, Diablo, and Tyrande
  • Skins: Commander Raynor, Lurkablo Diablo, and Blood Elf Tyrande
  • Mount: Golden Cyber Wolf
  • 2,500 in-game gold to help unlock additional Heroes and other content
  • Immediate access to Heroes of the Storm, beginning with the closed beta test

You can get all of this content and jump into battle now for $39.99—all you need to do to get in on the action is fire up the desktop app and click on the Heroes of the Storm icon, or visit the Shop.

The Founder’s Pack gets you all of these Heroes and Skins at a discounted price, as well as the fierce and imposing Golden Cyber Wolf Mount, which can only be obtained through purchasing the Founder’s Pack or the in-game Battle Bundle (also priced at $39.99).

You can also purchase the Founder’s Pack in regions other than your own, but please be aware that all purchases, gold, player progression, and hero progression are tied to the specific region you play in and are nontransferable. Also, please note that Global Play has not been enabled for Heroes of the Storm yet, so you will only be able to play in the region in which you purchase your Founder’s Pack.
The ability to purchase the Founder’s Pack may be temporarily suspended at any time in order to ensure a stable testing environment for the game. If you need help or have a question, please visit our support site for more information.

Hearthstone Bot Ban Wave, Ben Brod o Nerfovanju Karata i Budućnosti

Hearthstone Bot Ban Wave
Blizzard ovog puta nije imao milosti prema igračima koji koriste botove. Pre dva dana, usledio je ban wave koji je ovog puta bio permanentan.
Originally Posted by Blizzard (Source)

In our continued efforts to promote a fair play environment within Hearthstone, we have permanently banned Hearthstone accounts found to be using third-party programs that automate gameplay, which is a violation of our Terms of Use.

We will continue to closely monitor Hearthstone and take action as needed to protect the game environment. Hearthstone accounts found to be cheating in any form will be permanently closed without warning.
If you believe that you’ve encountered a possible bot or other form of exploitation, please let us know by emailing our hacks team at

This is a new wave of bans that has not affected those players suspended by the first wave. As we mentioned in both our Recent Actions Against Botting in Hearthstone and Continued Actions Against Botting in Hearthstone posts, those found to be botting after the first wave will receive a permanent ban from the game. 

Accounts banned in this wave have been discovered to be botting after our warnings and not permanent bans against those already actioned upon in the first wave.
Ben Brode o Nerfovanju Karata i Budućnosti
Ben Brode imao je intervju sa GameSpot Rob Crossley, gde su diskutovali šta će biti posle Hearthstone Goblins and Gnomes. U nastavku možete pročitate najbitnije detalje koje smo izdvojili, a kao i uvek preporučujemo da pročitate kompletan intervju.
Originally Posted by Gamespot (Source)
Leeroy Jenkins
Leeroy did actually appear in the world championships, in a Miracle deck by Tarei, and I have seen it still around. It's certainly not as endemic as it used to be, but that was the goal in the first place. Flare
We felt people were a little bit getting randomly screwed by Hunter if you had a secrets deck because it was no cost to the Hunter to remove them. Now at least you know that Hunter players need to make a sacrifice with Flare, in that they need to make their deck worse against non-secret decks if they want to keep that advantage over secret decks.

Gadgetzan Auctioneer
Auctioneer, mixed with the new Spare Parts cards from Goblins vs Gnomes, we thought that was pretty dangerous, and a change we had to make.

We did add some cards to Goblins vs Gnomes that are specifically good against Deathrattle decks. But The Undertaker is one of those cards that feels really powerful when he's hurting you, but if you draw him late in the game he's pretty terrible. We were paying attention to how people were using him, and looked at how we were playing against him, but we didn't feel he's nerf-worthy. He is very powerful, but it wasn't past the line for us.

We felt [it] was a little bit too efficient.

Starving Buzzard
Buzzard is a little bit more unseen now though, but its mechanic, where you could draw your entire deck fairly consistently early on, we felt we had to change that.

The "Having too many cards" problem
There are a lot of games in this genre that solve this problem already. Also we have some ideas that are unique to Hearthstone that we think could potentially resolve these types of problems. One thing we're aware of is new players could find the game harder to get into, and harder to learn, the more cards we add.

We have ideas to solve those problems, but I think we're a little bit far off from those problems today.

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