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Author: FasumAga Date: Wednesday, 01 October 2014
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Author: ScepticuS Date: Tuesday, 30 September 2014
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Author: Warheart Date: Tuesday, 30 September 2014
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Author: Warheart Date: Tuesday, 30 September 2014

Warlords of Draenor Beta Giveaway #3

Niste imali sreće u prethodna dva Warlords of Draenor Giveaway preko našeg sajta? U saradnji sa Blizzardom, napravili smo treći Warlords of Draenor Beta Key Giveaway, gde ćemo podeliti 10x WoD Beta ključeva.
 
Sve što treba da uradite je da popunite web formu u nastavku. Giveaway se završava 6 Septembra u 23:59h.
 
wod beta key giveaway blizz
 
Srećni Dobitnici su:
  • Sanja Jankovic
  • Ivan Ristic
  • Vladimir (Chester)
  • Marko Petrovic
  • Nikola Golubovic
  • Uros Preradovic
  • Dejan Brankov
  • Miodrag Mihajlovic
  • Alexandar Pavko
  • Luka Vlasic
 
a Rafflecopter giveaway

Bloodmaul Slag Mines Heroic, Gladiator Colosseum Deathmatch, Blue Teme

Bloodmaul Slag Mines Heroic Dungeon
Danas Vam prikazujemo kako izgleda istanca Bloodmaul Slag Mines Heroic jačine.
 
 
Gladiator Colosseum Deathmatch
Warlords of Draenor nam donosi novu vrstu PvP-a u igri, a ona ovog puta nije vezana za Battelground, Arenu ili World PvP, već Last Man Standing scenario! Highmaul Coliseum Scenario koji možete pogledati u video zapisu dole, je Last Man Standing scenario, gde se maksimalno 30 igrača bore medjusobno da osvoje nagradu - PvP Opremu. Samo jedan igrač ostaje na kraju živ i on dobija zasluženu nagradu - deo PvP opreme iz loot chesta. 
 
 
Gaze of the Black Prince Buff
Originally Posted by Blizzard (Source)
Beginning Tuesday, September 2 at 10:00 a.m. PDT, through Tuesday, September 16 at 9:00 a.m. PDT, we’ll be applying the Gaze of the Black Prince buff for the final time before the Warlords of Draenor expansion. This buff will increase the reputation gained with the Black Prince by 100%. It will also increase the chance of obtaining items from his foes needed as a part of the Legendary Cloak quest line including: the Secrets of the Empire, Sigil of Wisdom, Sigil of Power, or Titan Runestone.

Blue Teme
Originally Posted by Blizzard Entertainment
Garrison Plots Count
Overall our design philosophy is that a few meaningful decisions is better than lots of inconsequential ones.

This is a video game. there shouldn't be any "consequences". we should be able to do everything inconseqeuncially. thus we should be able to build everything.

So no matter what button you push, it's always the best one? No matter what you do, you win? That's... horrifying. That's what you want video games to be? That's not a game. I'm not sure what that is.

All you're doing is turning the garrison from something fun that people can tinker and toy with into something that has to be min/maxed to the nth, leading to just everyone having the exact same garrison choices dependent on what they do in game. The AH tycoon is going to get the bank and AH, the raider is going to go with the bonus rolls, profession buildings are going to be determined by what you are rather than what you're missing, etc.
Right. People will pick buildings that appeal to them based on what those buildings provide. You're stating the intended result as if it's unintended.(Source)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Classes
What's the latest AoE capping rules? X for damage and Y for heals? Thanks.
X=20, Y=6 (Celestalon)

any reason ret loses INQ and gain massive dps increase from Seraphim but ferals still have to SR in their rotation? Seems weird
Seraphim is a choice. Savage Roar can be glyphed, another choice. (Celestalon)

what class has given you the most difficulties when it came to balance?
Hmm... Good question. Ones that have abilities that are all interconnected a lot, such as Shadow. Hard to change one thing... (Celestalon)
...without unbalancing something else. (Celestalon)

is the fact that pure DPS classes have more raid utility than a MW a concern?
DPS and Healers aren't competing on utility. (Celestalon)

The adjustments to tanks that you hinted at,are these going to be for all tanks or pecific ones? Thanks!
.All tanks. Current plans: Tweak the design of Resolve. Lower tank health. Lower tank mitigation. Lower boss damage. (Celestalon)
Active Mitigation was a really good step for enjoy playing like tank. If You nerf AM I hope to not return to the past
AM is a great concept, and we're not planning to remove it at all. We'll be reducing both passive and active mitigation. (Celestalon)

Druid
from a PvE perspective what does Lunar inspiration bring. Its basically just a one time per duration shred filler?
Ranged damage, an additional DoT to maintain, and combo builder. Like a ranged Rake. (Celestalon)

How are you guys feeling with Balance Druids? havent heard anything recently in any feedback etc!
Generally OK. Might be a bit strong on the multidotting damage. (Celestalon)

Monk
can monks have chi orbs back in PVP they are much more fun then surging mists? that is all?
They were extremely unintuitive, yet quite overpowered. Sorry. (Celestalon)
agreed but why surging mists what if we kept chi orbs but added a cast time that you can cast while running...
That's even more unintuitive. (Celestalon)

Any chance of WWers getting a stackable utility cooldown? Hearing from Mythic teams that won't be bringing WW/MW due to this.
Multiple Windwalkers not stacking their movespeed is a concern, but that's a really rare combo, currently. (Celestalon)
MW utility is where the real hurt is though. Devo Aura, Rebirth, Heroism, Guardian Spirit/PW: Barrier....what do MWers bring?
Revival, for it's healing. Dispel is just a minor side benefit. (Celestalon)

Paladin
what do you think about empowered seals?
I think it's an interesting playstyle that many will enjoy, and many will hate. Good for a talent. (Celestalon)

Shaman
thoughts on echo for enhance being too difficult to use with large haste sources? Especially lust/em. Decision tree very complex
It is. Good for a talent. (Celestalon)

can enhancement get moving LB back? A cast time finisher makes us less mobile than other melee.
No, that should be a niche use. It's ranged, has ranged pros and cons. (Celestalon)

Warlock
current state of locks' raid utility or lack thereof reminds me of BC rogues: no utility besides DPS. But our DPS= others'.Why?
Demonic Gateway has high raid utility, despite what some people say. Whole strats based around it all the time. (Celestalon)

Don't you feel that warlocks need fel flame back? To build up the last bit of an ember, demonology movement, affli dot refresh
We don't. It's a challenge, but toning down caster mobility is better for the game. Balance. (Celestalon)
Then why are you toning down only warlocks and shamans? Why are fire mages with scorch ok?
Scorch is primarily a movement tool; damage is trivial. Mobility is one way we differentiate specs. Like how Demo has high mobility (Celestalon)

Warrior
Is Gladiator Stance turning out how you guys planned?
So far, yup. (Celestalon)

arms warrior, what can we expect? no softballs here! hopefully small repair on the ol' car.
A little less rage, no more Devestate/Revenge, Mastery buffs, tuning. (Celestalon)
no more devastate/revenge? Will we see the cooldown from swapping stances go away too then?
Yes. (Celestalon)

At this point, they might as well remove Seasoned Soldier, and buff mastery per point by 33-50%
Seasoned Soldier is a useful tuning knob. Mastery will be tuned on it's own (and is easy to do so). (Celestalon)
you keep saying this, but seeing as the big hits got neutered for pvp concerns have yet to see how it works.
Arms damage tuning has been based on PvE performance. Mastery is the most easily tuned stat. (Celestalon)
does that mean the big hit concept is still goal?
Yes, absolutely. (Celestalon)

Character / Items
with the removal of combat stats from profs. What're you doing to balance Engineering? As it becomes the clear must hav
Engineering items that have notable combat benefit are becoming available to all. (Celestalon)

Proving Grounds
Any info to share on the new proving grounds, different style? Or the same but upscaled
In 6.0: Bronze available at level 30 and above. The NPCs scale to your ilvl instead of it downscaling your ilvl. (Celestalon)
Hope to do much more in the future. (Celestalon)

PvE
will people with bad pc's be able to raid 20 man, or are people who can't afford updated pc's gonna be stuck heroic?
We've been making some extremely impressive improvements to client performance, especially in raids. I hope you can! (Celestalon)

Any plans to change spine of deathwing roll mechanic to make it less annoying to solo?
Yes - in 6.0 it takes significantly longer for Deathwing to roll when unbalanced if there's only one player on his back. (WatcherDev)
Some changes planned for Thorim? Impossible for some without engineering. Have to bother someone just to wait in the arena.
Yeah, no more death-ball when the arena is empty in 6.0. (WatcherDev)

Počela Prva Reaper of Souls Sezona, Ažurirana Lista Hotfixeva

Počela Prva Reaper of Souls Sezona
Prva Reaper of Souls Sezona upravo je počela! Blizzard je objavio informativni blog kao i preview Sezone 1 koji možete pročitati ovde.
Originally Posted by Blizzard (Source)
Diablo III Season 1 is now live in all gameplay regions! To create a Seasonal hero, select your class, gender, and name as usual, then select the "Seasonal Hero" checkbox on the lower left of the screen. 
 

What Are Seasons?

Seasons are an optional, recurring game mode that offers PC players the opportunity to periodically start fresh, leveling new Normal or Hardcore heroes from level 1 without any currency, resources, items, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal heroes will also have their own shared stash and Artisan progression. Any currency, materials, recipes, items, Paragon experience, and Artisan progression earned during a Season will be rolled over to a player's non-Seasonal profile once the Season concludes. Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will also be tracked in our new Leaderboard system. To learn more about Seasons, click here.

Good luck, nephalem! May the loot gods treat you kindly and your deeds of valor always be remembered.
 
Ažurirana Lista Hotfixeva
Achivement bug je napokon ispravljen koji je mučio pari grača, a tu su još par sitnih hotfixeva koje možete pročitati u daljem tekstu.
Originally Posted by Blizzard (Source)
Update: 
If you are still affected by the Achievements UI bug, please try switching to the Europe servers from the login screen, hit Play to launch the game, log out, then try switching back to the Americas servers. This should solve the issue. If it doesn’t, please let us know in this thread.
In the meantime, we believe we have identified the problem and are working with our ISP to resolve it as soon as possible. Once again, your achievements and progress are not lost.
--------------------------
Update:
We're continuing to investigate and troubleshoot more permanent solutions to this issue and will work to keep you all as updated as possible in this thread.We sincerely apologize for the inconvenience this particular bug has caused and thank you all for your ongoing reports!

[UPCOMING HOTFIXES]
  • Fixing an issue where the Firebird's Finery damage over time effect is snapshotting critical damage upon application
  • Fixing an issue where Sentry (Spitfire Turret) is proccing Knockback effects from items
[LIVE HOTFIXES]
General:
  • Resolved an issue where occasionally a normal Rift could not be completed due to insufficient monsters spawning (8/28)
  • Treasure Goblins no longer have a 100% chance to spawn in Halls of Agony level 2 (8/28)
  • Fixed an issue where Game Difficulty XP bonus was applying to monsters in the Realm of Trials (8/27)
Items:
  • Fixed an issue where the item Spines of Seething Hatred was rolling with one less affix than intended (should now properly spawn with 5 Primary and 2 Secondary) (8/27)
  • Fixed an issue where the item Broken Promises was rolling with one less affix than intended (should now properly spawn with 4 Primary and 2 Secondary) (8/27)
  • Fixed an issue where the item Meticulous Bolts was rolling with one less affix than intended (should now roll with 5 Primary and 2 Secondary) (8/27)
-------------------------
General:
  • Greater Rifts Guardians will no longer instantly spawn after 15 minutes. In order to spawn a Greater Rift Guardian, players must fill the progress bar completely. (8/29)
Items:
  • Fixed an issue where the Firebird's Finery damage over time effect is snapshotting critical damage upon application (8/28)
Demon Hunter:
  • Fixed an issue where Sentry (Spitfire Turret) is proccing Knockback effects from items (8/28)
Wizard:
  • Fixed an issue where the Firebird's Finery damage over time effect is snapshotting critical damage upon application (8/28)
-------------------------
Nephalem Rifts and Greater Rifts:

Warlords of Draenor Beta Giveaway #2

Kao što smo obećali u saradnji sa našim partnerom Computerland Games organizujemo drugi Warlords of Draenor Beta Key Giveaway!
 
Sve što treba da uradite je da popunite web formu u nastavku. Giveaway se završava 29 Avgusta u 23:59h.
 
wod beta giveaway
 
Srećni Dobitnici su:
  1. Nikola Plavsic
  2. Mladen Misic
  3. Aleksandar Djokic
  4. Nenad Kuzmanovic
  5. Vladimir Zlatanovic
  6. Dimitrije Stojiljkovic
  7. Srdjan Matic
  8. Milan Nikolic
  9. Veljko Sindjelic
  10. Sasa Prodanovic
 
Pobednici će biti objavljeni u subotu 30. Avgusta, i imaće 24 sata da odgovore na e-mail koji ćemo im poslati da bi dobili Beta ključ. Srećno!

a Rafflecopter giveaway

Warlords of Draenor Beta Patch Informacije - 27 Avgust, Blue Tweetovi, Fan Art

Warlords of Draenor Beta Patch Informacije - 27 Avgust
Blizzard je ažurirao zvaničnu stranicu Warlords of Draenor Beta Patch Izmena.
Originally Posted by Blizzard (Source)
Racial Traits
  • Pandaren
    • Epicurean now increases the benefit of Well Fed effects by 75% (down from 100%).

Crowd Control and Diminishing Returns
  • Druid
    • Typhoon now has a range of 15 yards (down from 30 yards).
  • Hunter
  • Priest
    • Silence is now available to Discipline and Shadow Priests.
  • Rogue
    • Deadly Throw now requires 5 Combo Points in order to interrupt spell casting (up from 3 Combo Points).
  • Warrior
    • Safeguard no longer removes movement-impairing effects.

Class Changes

Death Knight
Ability Consolidation and Refinement

Frost Changes
  • Icy Talons now increases attack speed by 20% 35% (down from 45%), and haste by 5% (up from 0%).
  • Might of the Frozen Wastes now increases the damage of Obliterate by 50% (up from 40%) and melee damage by 35% (up from 30%) while wielding a two-handed weapon, and increases the damage of Frost Strike by 50% (up from 35%) while dual-wielding.
  • Razorice now deals 4% additional weapon damage (up from 2%), and increases Frost damage by 2% 4% per stack (down up from 3%).

Blood Changes
  • Improved Blood Presence now increases all damage dealt by 15% 20%, instead of increasing rune regeneration rate.
  • Veteran of the Third War now increases your critical strike chance, Multistrike chance, haste, and Stamina by 10% (up from 9% to Stamina only), reduces the chance for attacks to be parried by 3%, increases the damage of Death Strike by 100%, and grants 1 Runic Power per second while in combat.

Miscellaneous
  • Conversion no longer has an initial tick, and now costs 30 15 Runic Power/second for Blood, 10 Runic Power/second for Frost, and 20 Runic Power/second for Unholy.

Druid
Ability Consolidation and Refinement
  • Barkskinno longer provides pushback protection, but its cooldown has been reduced to 30 seconds.

Talents
  • Nature’s Vigil, while active, increases single-target damage and healing caused by healing spells by 30% (up from 25%), and all single-target damage spells also heal a nearby friendly target for 40% of the damage done (up from 25%). Its healing now targets allies within 40 yards of the Druid (instead of within 40 yards of the target).

Hunter
Ability Consolidation and Refinement
  • Cobra Strikes now has a 20% chance to trigger (up from a 15% chance), but now only grants 1 charge each time it triggers (down from 2 charges).
  • Lock and Load effects have been incorporated into Black Arrow.
  • Black Arrow’s cooldown is reset if it is dispelled.

Rotation Depth and Talents
We’ve changed the combat rotations of each Hunter specialization (primarily through Ability Pruning) with the goal of them being a platform to build upon with talents. To facilitate this, we’ve modified several talents to add additional rotational depth. Hunters had many talent options which added abilities to their rotation, but most of them had quite simple usage, with little interaction with your rotation or other abilities. Now, there should be more of a variety; still some simple talents, but also some talents that create a more engaging combat rotation.
  • Barrage now has a 20 second cooldown (down from 30 seconds), costs 60 Focus (up from 30 Focus), and its damage has been increased by 100%.
  • Murder of Crows has been changed. Its duration, cost, and cooldown have been reduced by 50%. It no longer has a shorter cooldown when used on low health targets. Instead, its cooldown is reset if the target dies.
  • Fervor has been replaced with a new passive ability, Steady Focus.

Survival Changes
Apart from rotational changes through Ability Pruning, changes for Survival Hunters mostly center on Lock and Load. We changed how Lock and Load is triggered to increase the value of Multistrike, provide gameplay depth and the ability to pool damage more. Also note the new passive ability, Survivalist, which increases multistrike chance by 10%, in order to give Survival Hunters some baseline Multistrike chance.
  • (Line moved to Ability Consolidation and Refinement.) Black Arrow now deals 60% more damage, inflicts Shadow damage every 3 seconds (up from every 2 seconds), has a duration of 18 seconds (down from 20 seconds), and triggers Lock and Load on Multistrike hits.
  • (Line moved to Ability Consolidation and Refinement) Lock and Load effects have been incorporated into Black Arrow and have been redesigned.
    • Lock and Load now causes the next Explosive Shot to not trigger its cooldown, but no longer causes it to be free or reset the ability's current cooldown. This effect can stack up to 5 times.
  • Survivalist is a new passive ability learned by Survival Hunters at level 10.
    • Survivalist increases Multistrike damage by 20% the chance to Multistrike by 10%, and causes the Hunter to gain 15% health over 10 seconds after killing a target.

Mage
Ability Consolidation and Refinement
  • Frostbolt can no longer be used to heal the Mage's Water Elemental.

Frost Changes
  • The Brain Freeze effect now increases Frostfire Bolt damage by 25% 15%, and can now stack up to 2 times. It also no longer triggers from the Bomb Talents, and instead has a 10% chance to trigger from Frostbolt casts. Each Multistrike of Frostbolt increases that cast's chance by an additional 25%. (Total of 60% on double-Multistrikes).

Monk
Ability Consolidation and Refinement

Paladin
Ability Consolidation and Refinement

Holy Changes

Priest
Ability Consolidation and Refinement
  • Shadow Word: Pain’s initial damage is now considered direct damage, not periodic damage.
    • Shadowy Apparitions and Shadowy Insight are no longer able to trigger from this initial direct damage.

Holy Changes
  • Divine Providence is a new passive ability for Holy Priests.
    • Divine Providence increases the amount of the Multistrike stat gains from all sources by 5%, and increases the damage and healing of Multistrikes by 20% 25%.

Rogue
Combat Changes

Shaman
Ability Consolidation and Refinement

Elemental and Enhancement Changes
  • Magma Totem’s damage has been increased by 100%, and now ticks faster with Haste.
  • Maelstrom Weapon’s chance to trigger has been reduced by 20%.
  • Searing Totem Searing Bolt now has a 2-second cast time (up from 1.5 seconds), but casts faster with Haste, and its damage has been increased by 120% 65%.
  • Shamanism no longer reduces the cast time of Chain Lightning, but instead now increases the damage of Chain Lightning by 100% (up from 70%).

Warlock
Raid Utility
  • Healthstone's cooldown will now not reset until the player leaves combat. Healing from this ability is now a flat amount (instead of a % of maximum health) and can no longer be a Critical Effect.

Affliction Changes
  • Haunt now increases periodic damage by 30% (down from 35%).

Demonology Changes
We also tweaked the design of Master Demonologist, in order to solve some edge cases, and simplify and clarify its effects.

Warrior
Ability Consolidation and Refinement

Talent Changes
  • Staggering Shout has been removed and replaced with 3 new talents that vary by specialization.
    • Protection: Heavy Repercussions: Shield Slam deals 50% additional damage while Shield Block or Shield Charge is active.

Enrage and Deep Wounds
With the introduction of one of the level-100 Warrior Talents, which deals Fire damage, We also expanded Enrage to affect all damage, not just Physical damage, and increased its duration slightly so that it can cover burst windows like Colossus Smash adequately. We're also making a change to the design of Deep Wounds, to try to limit is effectiveness in PvP, without hurting its effectiveness in PvE.
 
Blue Tweetovi
Originally Posted by Blizzard
Classes
Hunter
.Well we all want to hear it. MM thoughts/impressions?
.I was pleasantly surprised, actually. The Bombardment weaving, Thrill of the Hunt, and Kill Shots added more than I expected. (Celestalon)
You seem to be the only person positive about MM in WoD. Why can't I find any positive reviews about MM changes ?
As a player, I had fun, but I'm coming into it from a very different perspective. Both mine and your perspectives... (Celestalon)
...are valid and valuable. (Mine=inexperienced playing it, at least recently, and yours=very experienced playing it) (Celestalon)
As a *developer* however, those are both perspectives that we need to try to satisfy, and we totally understand... (Celestalon)
...your point of view, and are looking at ways to satisfy both, better. (Celestalon)

are you guys gonna do another pass on talents? I think some hunter talents could use some work.
Unlikely at this stage that talents will be redesigned, but they will definitely be tuned. (holinka)

How come the extra 5 yards and camo not breaking for 6 sec was scrapped from MM and Surv? I thought those was really cool perks.
Range was replaced with Sniper Training. Camo was too strong/frustrating, so was cut. (Celestalon)

Monk
so this supposed healer balance patch ignored MW ENTIRELY. Reason behind ignoring in this round of tuning? MW needs help BAD
False. Enveloping down 30%, Uplift up 30%, ChEx down 10%, ChiBrew down 1 tea, Jab cost up 8%, Emin up 43%, Pool Renews up 15%, (Celestalon)
Wait, Uplift got buffed 30%? Don't see that reflected in any patch notes or data mining. I see the rest of them.
Well it wouldn't be in patch notes. Double checked, looks like those two changes are actually in next build, not last. (Celestalon)

Character / Items
hey watcher. You tweeted me months ago about account wide tabards. no updates still?
It's something that will likely accompany a transmog revamp/UI since it's a very similar sort of system (cosmetic appearance). (WatcherDev)

I'll never give up. - This .39% DR and .72% Damage bonus is really terrible as a 4 set...
.The PvP set bonuses with Versatility are completely not tuned. They'll probably end up in the 10% range. (holinka)

PvP
Will there ever be an implementation of RBGs at BlizzCon? In example, a booth where some of the top RBG teams can Vs. One another?
Not this Blizzcon. Something to think about for the future perhaps. (holinka)

Something we're exploring in an upcoming build: Discipline gets Silence baseline. We expect mixed reactions. Please try it on beta. (holinka)
Not much help against mele specs, i think baseline fear still in need.
Warriors and Rogues, no. Ret and DK, yes. Monk and Enhance to a small extent. (holinka)

Misc
how do you feel about ghostcrawlers comment about working on Wow?
Different games have different goals. The best designers align their work with those goals...and Greg is one of the best. (holinka)
 
Fan Art
World of Warcraft Fan Art Sekcija ažurirana je novih radovima.

Ažuriran Zvaničan Diablo Sajt, 2.1 Poznati Bugovi i Hotfixevi, ALS Challenge za Diablo Dev Tim

Ažuriran Zvaničan Diablo Sajt
Zvaničan Diablo III web sajt ažuriran je sa Leaderborom i informacijama o novom sadržaju koji je došao uz Patch 2.1!

R5GPO5MK86UL1395355983258
Originally Posted by Blizzard (Source)
Give and you shall recieve... The Rankings page is now active, and will be updated with the feats of brave nephalem warriors:
We've also updated the game guide with information on the following Patch 2.1.0 features: We're always searching for ways to expand and improve the guide with answers to all of your questions. If there are any aspects of the game you're curious about, let us know in the comments! *Seasons and Rankings are only available for Reaper of Souls for Windows and Mac.
 
Patch 2.1 Poznati Bugovi i Hotfixevi
Ostalo je par bugova koji su došli uz Patch 2.1. Jedan od njih onemogućava Greater Riftu da stvori dovoljni broj neprijatelja kako bi igrači mogli da završe progress bar... Drugi je povezan sa Achievementom koji se ne prikazuje nekim igračima. U medjuvremenu dok se ova dva problema rešavaju, dosta drugih hotfixovano je serverima. U nastavku možete pročitati listu hotfixeva i bugova.
Originally Posted by Blizzard 
Insufficient Mobs to Complete GR
Not enough mobs to spawn RG.
Thanks, Dommer! We're definitely aware that some Greater Rifts are still unable to be completed because of a lower enemy density (or because they are filled with weak enemies, like Random mentioned). While these cases should be relatively few and far between, we're working on reducing and hopefully eliminating their occurrence. 
One question I have for all of you: are you unable to complete regular Rifts, Greater Rifts, or both? (Knowing the answer to this will help us target our efforts better.) (Source)

------------------------------

Achievements Display Bug

We’ve received some reports from players who are currently unable to view their achievements in-game after updating to patch 2.1.0. We are actively investigating this issue, and hope to have a resolution in place soon.
There is a temporary workaround however that you can try if you experience this issue, but please keep in mind that it may not work for all players - please exit Diablo III completely and re-launch the game from the Battle.net desktop app. You may need to do this a few times, but doing this should make the issue disappear.
If this issue persists after re-launching the game client, or if you experience any other game-related issues while playing Diablo III, please report them in the Bug Report forum so that we can investigate further.
If you’re experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance. 
Thanks, and welcome to patch 2.1.0! (Source)

------------------------------

Patch 2.1 Hotfixes

Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.
These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.
Last updated August 26th. Hotfixes are denoted by the date they were applied to live servers.

[UPCOMING HOTFIXES]
There are no upcoming hotfixes at this time.

[LIVE HOTFIXES]
General:
  • Fixed an issue where increased elemental damage debuffs applied to enemies were stacking from multiple sources (8/26)
Items:
  • Fixed an issue where the fireball effect from Gyana Na Kashu was being applied to the first target twice (8/26)
Crusader:
  • Laws of Hope (Time Stop) will no longer allow the invulnerability effect to last beyond 3 seconds (8/26)
    • Please note: The visual bubble and buff icon for Time Stop's invulnerability effect will still remain for 8 seconds when using the Long Arm of the Law passive
Wizard:
  • Fixed an issue where Blizzard (Apocalypse) was unintentionally applying extra damage when reapplying the Firebird's Finery damage over time effect (8/26)
  • Disintegrate will now properly proc Arcane Power on Crit
  • Disintegrate will now properly benefit from the +% Damage to Disintegrate affix (Source)
 
ALS Challenge za Diablo Dev Tim
Sigurno možemo da potvrdimo da svako danas zna za ALS Ice Bucket Challenge. Reaper of Souls development tim izazvan je od strane DatModz-a, što su oni odmah to i prihvatili! Oni su takodje izazvali i ostale developere. Pogledajte i sami video zapis koji nam je ostavio Diablo III Dev tim.

Developer Insights: Kerrigan, Heroes Battleground Stranice na BattleNet Sajtu

Alpha Patch Informacije - Build 31948
Blizzard je sinoć postavio mali patch za Heroes of the Storm koji Vam omogućava da komunicirate sa igračima koji su na Starcraft II Public Test Serverima.
Originally Posted by Blizzard
Players can now chat with Real ID friends logged into the StarCraft II Public Test Realm.
 
Developer Insights: Kerrigan
Pošto je ovo nedelja Kerrigan heroja, imali smo prilike da pročitamo kako su developeri radili na njenoj izradi.
Originally Posted by Blizzard (Source)

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It’s time for another Developer Insights in which we explore a hero’s design and mechanics. This week, we’ll be focusing on a hero that’s been around since the beginning of the Technical Alpha. Join us for a chat with Game Designer Kent-Erik Hagman about the Queen of Blades, Kerrigan.

Trikslyr: Kerrigan is a very powerful force in the StarCraft universe. She's a strong leader, possesses destructive psychic powers, and has shown incredible resolve in many situations. What aspects of Kerrigan’s character were most important to bring to life in her kit?

Kent: With Kerrigan, we really wanted to capture the powerful force she projects. She's a character who isn't afraid to do her own dirty work. That’s something we felt Heart of the Swarm portrayed quite well. We wanted to capture that "in your face" mentality. So you see abilities like Ravage, which can really get her in the middle of a teamfight, and Sweeping Grasp, which pulls her enemies in close.  The art team also really wanted to stress her wings and spiky nature, so Crushing Grip from Heart of the Swarm became Impaling Blades in Heroes to really play up her spikes. Finally, her whole kit is topped off with Maelstrom, which really synergizes with her entire playstyle.

Trikslyr: In the current state of the game, Kerrigan has become a solid initiator for a lot of teams due to abilities mentioned above. Has the design team been happy with the role she has landed in?

Kent: We think so! It wasn't necessarily a goal from the get go. Instead, we were hoping to strike a fluid playstyle that originated from the tools we provided her. Her abilities lead to a natural combo that simply facilitates the type of play mentioned above.

In retrospect, her current playstyle does match the personality we've seen her portray in previous games.

Trikslyr: Let's take a second to chat about Kerrigan's heroic abilities. Maelstrom works nicely with the playstyle mentioned above, but her second heroic, Summon Ultralisk, seems to be harder to incorporate into her play. Are there any plans to change the heroic or is the design team happy with its current iteration?

Kent: Making two heroics available to a hero allows us to offer various playstyle differences for that hero based on what we hope is a fun decision about halfway through a game. That said, we definitely agree there's more we can do with Ultralisk. Unfortunately, you'll have to stay tuned for that, as we're still working out what exactly that will be.

Trikslyr: Kerrigan has been a playable hero since Heroes of the Storm’s infancy. Have there been any fun design moments with her that you would like to share?

Kent: Kerrigan has come a long, long way since her initial design. There was a time in the distant past, where she was a ranged caster. She used heavy-hitting abilities like Chain Lightning and Psi Shift, but no matter what form she's taken, she's always been one of the scariest heroes to see in battle. During our playtests in the days of yore, there were a fair number of games in which Assimilation was overtuned, making her pretty much invincible. This naturally led to 1v5 situations that were punctuated by loud groans. GG, Kerrigan. GG.

A huge thank you to Kent-Erik Hagman and the design team for taking time to chat with us about Kerrigan. Check out the list below if you missed any of our previous Developer Insights blogs, and keep an eye on HeroesoftheStorm.com for more news from the Nexus.

 
Heroes Battleground Stranice na BattleNet Sajtu
Blizzard je objavio nove stranice na zvaničnom Heroes of the Storm sajtu, gde sada možemo pronaći informacije o pet Battlegrounda koje nam dolaze u igri. Svaka stranica sadrži listu zadataka i interaktivnu mapu kako bi igrači mogli da se upoznaju sa istom.
 

    

  

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