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Author: Filch Date: Sunday, 21 December 2014
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WoD - Završen Gold Challenge Mode, Blue Teme

WoD - Završen Gold Challenge Mode
Grupa je već zavrišila sve gold challenge modeove u Warlords of Draenor, čime su oni nagradjeni sa Challenge mode oružijama i lepim Yeti Mountom. Sve čestitke ovoj grupi! A kao i uvek Ranking možete pogledati na WoWProgressu.

Blue Teme
Originally Posted by Blizzard Entertainment
Challenge Mode Daily Quest and Seals of Fate
There is no garrison prerequisite. There was a logic error with the Challenge mode quests that could cause the daily randomizer to select an invalid value (and thus leave no quest available for the day), and we have a hotfix in flight to address that issue.

Also, since I've seen this come up a few times, the currency turn-in quests for the Tempered Seals of Fate that are used for Draenor bonus rolls are not available until the first raid zone, Highmaul, unlocks during the week of December 2. Take your time and enjoy Draenor; no need to worry about having to stockpile bonus rolls ahead of time. (Official Forums)

Queues and Character Transfers
Just to answer some of the people who are unhappy with the queues, I don't have any specific answers I can give on Free Character Moves as of yet. I'll repeat what I said in the US forums that we are working to make sure realms are stable and performing well before we do further evaluations on what FCMs would look like should we do them. i.e. Which realms would need them and where would the moves be too, etc. I don't want to promise anything at this time, but we're not unaware of the concerns and frustrations people are experiencing with queues.

We've seen an increase in performance overall and have many more people playing and able to play than the past couple of days. We realize there are still queues to contend with, but we haven't walked away or called things "done" as of yet.

Neth, you guys really are not doing much to alleviate any issues. It would be nice if at least one of you would come out and admit your too cheap to pay for the proper hardware to handle the work load and feel like it wont be needed in the long run. Our short term discomfort (until subscriptions fall off after launch) is an acceptable trade off for blizz. Seriously, someone from blizz just come out and admit you guys messed up and this issues will subside once the player base decreases. I bet you would have a lot less upset players if you just told the truth. Being lied to and screwed over is worse than just being screwed over.
There are no lies being perpetrated in regard to the efforts being made on our end to alleviate issues. I know people like to think this is a truth and it seems really odd to cling to that. There is a very high demand by people to play the game. We are making efforts to support that demand in a variety of ways and we've been making great progress. We're still very early in the day today, so we will continue to be watching the effect of these changes once we get into the more populous times for the realms. Seriously. The efforts or the teams on this end are constant and ongoing at all levels. They are incredibly dedicated to doing what they can to get everyone into the game and playing the great content we have waiting for them.

I'm sorry you are frustrated. I want nothing more than for you to not be frustrated. Hopefully today will go better for you and many others. High population realms may be problematic when it comes to queue times, but we are making efforts to get more people in than hanging in the queues. Our efforts aren't stopping any time soon. No one is sitting on their laurels (I'm not sure why you'd want to really.) People will accuse us of many many things I'm sure. Conspiracies arise that just aren't true and there isn't much we can do to counter them than to keep working toward improving the experiences of the community that is here to play. We are very seriously continuing to monitor all of the changes we've made and their impact. Things have improved a great deal and we will continue to make improvements where we can. That's all I can really say. Some will believe and others won't. That isn't going to make us throw up our hands and give up. We wouldn't do that. (Official Forums)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Server Stability
And as no one knows, CRZ saved the launch. (SeTec9)

We just added new hardware with this maintenance in attempts of coping with demand. Realms are looking pretty stable. (Bashiok)
Stable, yes. Sufficient, no. It's a simple matter of Blizzard blindly putting it's pocketbook ahead of its customers. Money > Rep
There is no problem I've had in the last 72 hours I could fix with money. If there was I'd do it. Actually not true: there was one, and we had more blades next restart -- problem not as simple (kurtismcc)
One cant fix problemshappening now with money, but better preparations could have been made. 2 hour queue time still.
Some servers are very high pop. We know this is a problem, but problem can't be solved with more hardware. We are still working on other solutions. (kurtismcc)
The calibre of those solving problems now doesn't absolve Blizzard's lack of preparation.
You choose your perspective on such matters. Mistakes were made, but there's no grand money conspiracy. (kurtismcc)
Blizzard had a good idea on the amount of people returning from expansion sales
Sales does not equal engagement, and engagement drives concurrency. We have a very engaging expansion, and I'm happy to have worked on it.
but your network should be able to handle enough users to equal your subscriber # and then some for growth
load isn't linear - clumps are the issue like the forum post says - it's an n-squared problem (kurtismcc)
Since it was known that high pop realms would be a problem; there should have been free migrations prior to launch.
even if we'd predicted it, wouldn't have helped; most people wouldn't have seen the need to move prior to launch (kurtismcc)

As much as I hate to report it, you can mount up while moving with Ice Floes. I assume that's not intended.
We're going to allow it for now. If it becomes a problem, we'll change it back. (Celestalon)

Not even a single mention of Blood Elf models through the whole Blizzcon? If you're not doing them, tell us please.
We're doing them. Nothing else to announce until we have previews to show. (WatcherDev)

Character / Items
Who should I tweet about profession-type stuff? Looking at the cap on Apexis Crystals currently
What's the concern with the cap? That's more an item issue than professions per se. CC: @olandgren (WatcherDev)
If you could instead save up 37k or w/e then choose a slot to fill, I might actually do it
Very reasonable point - we'll discuss. We usually have at least some slush room on currency caps. (WatcherDev)

Where is our Champions Treadblade? My living mounts legs hurt.
Paulie in Old Town, Stormwind Cost: 100 000 Gold (TerranGregory)

Are there any plans to make 5v5 skirmishes?
No. Skirmishes is meant to be an introduction to the arena experience. Considered only doing 2v2 but know people would want 3s. (holinka)

combat log event "encounter_start" happens in pve any chance of having this in pvp, to enable accurate arena/bg combat logging?
yes we have it on our todo list (holinka)

Does MMR get Zero'ed at the beginning of each season along with the Character rating?
Your MMR gets reset when you gain a level but not between seasons. (holinka)
is there a design reason for this? Starting season on 1500 MMR win 100 lose 30 would you have the same final CR as 2k MMR start?
We don't think resetting MMR each season is good for the game. High rated will stomp over low rated. No value in that. (holinka)

Hey Holinka, will PvP Items have sockets? And what about tertiar stats?
Not at launch. Perhaps down the road. (holinka)
Ah thank you^^. I don't know what that means"down the road". Do you mean at the start of WoD Season 1 on 2nd of december?
It means, we haven't decided if or when. (holinka)

Ever thought of a battleground dota/smite style, 5vs5 3way?
Yes but it's a very odd fit for WoW and there are a lot of other games (including Heroes) doing it. Doesn't feel natural. (holinka)

Unfortunately Jaina is too far gone. Corrupted just like everyone else in the alliance.
Not at all, man. Jaina doesn't trust the Horde to self-govern... Can you blame her? (DaveKosak)

In WoD timeline: Gul'dan the only one with fel energy/green skin? Possible exposure changes rest? Or staying brown?
Gul'dan won't stay down for long - he'll find other fools. I mean, followers. (DaveKosak)

I said that the Kirin Tor's ability to assert control over how the alliance uses magic has waned over time. (craig_amai)
That doesn't mean it's gone entirely. We haven't seen it come to a head in a while amidst other crises. (craig_amai)
Thank you for the clarity. Could you take more questions on this? Are you able to say more on the topic?
I keep up with lore, but my focus is more on gameplay and world. Mr. Copeland will typically be a bit stronger with the lore-fu. (craig_amai)

Any chance Blood Elf Paladins can get a red casting animation, or anything other than the yellow hands? Blood Knight love?
Part of your lore is giving up the blood aspect/draining the Naaru and embracing the light, no? (Muffinus)

WoD Stability Update, Novi Boosted Karakteri i Zaobilaženje Skill Procesa, Problem sa Garrisonom

Warlords of Draenor Stabilnost Servera
Originally Posted by Blizzard (Source)
[Update 6:01 pm PST]
We’re continuing to work toward greater realm stability and address the service issues impacting latency. Our current biggest hurdle is the concentration of players in specific areas and zones, and an unexpected effect of that concentration on the realm stability. We’re continuing to maintain a lowered realm population cap to help with the stability, which is resulting in increased queue times. We’re seeing some increase in individual zones drop which are causing localized player disconnections as we get into primetime in the Americas, and if someone is disconnected they will quite likely run into a queue to log back in. Work is progressing on improving realm stability through fixes targeting individual in-game issues, as well as on the backend game and network services.

[Update] 8:00 pm PST

Our top priority continues to be service issues impacting performance and long wait times on North American realms. We recently pushed a server change that caused disconnects, and as a result login services are heavily impacted as players attempt to (re)log in to the game. If you experience issues logging in, please be patient and wait a few minutes before trying again. We’re continuing to work to address other stability and latency issues as well as make additional improvements in game performance.

[Update] 9:00 p.m. PST

We’ll be performing maintenance on all NA realms beginning at 5 a.m. PST in order to address issues with realm stability. We anticipate this process will last approximately 4 hours and appreciate your patience during this time.

US Održavanje Servera
Originally Posted by Blizzard (Source)
We’ll be performing unscheduled maintenance on all NA realms beginning at 5 a.m. PST in order to address issues with realm stability. We anticipate this process will last approximately 4 hours and appreciate your patience during this time.

EU Održavanje Servera
Originally Posted by Blizzard (Source)
We’ll be performing unscheduled maintenance on all EU realms beginning at 7 am CEST in order to address issues with realm stability. We anticipate this process will last approximately 4 hours and appreciate your patience during this time.

Novi Boosted Karakteri i Zaobilaženje Skill Procesa
Originally Posted by Blizzard (Source)
If you’ve recently boosted a new level 90 character for Warlords of Draenor, you will start within the blasted lands with a limited number of spells at your disposal. Once you go through the Dark Portal and as you progress through Tanaan Jungle, more spells and abilities will be unlocked. Once you’ve completed Tanaan Jungle, you should have most of your spells and abilities (for level 90) available to you. The remaining will be unlocked shortly after the beginning quests in Frostfire Ridge (for Horde) or Shadowmoon Valley (for Alliance). This system has been designed to help players who have newly boosted to ease into their new character.

If you’re a veteran player and are absolutely sure that you want to skip this progression of spells and abilities, you can either swap specs or queue for an instance. This will unlock the remaining spells and abilities for you.

Problem sa Garrisonom
Originally Posted by Blizzard (Source)
We're tracking a few issues that are impeding access or progression with Garrisons. To address these issues we'll be restarting some Garrison services which will impact access to the Garrison for some realms. While these restarts progress, this may result in characters not being able to phase into the Garrison, or become temporarily stuck while phasing in. This is a temporary effect and should resolve as these services return.

We're continuing to look into other issues outside of this impact on Garrison access, including realm latency and its affect on gameplay and questing elements. We've implemented dozens of hotfixes over the last few hours, and will be continuing to work toward resolution of any outstanding issues.

It doesn't matter if the garrisons are working when we can't even quest do to the ridiculous lag.
The majority of our fixes are aimed at issues that are resulting in latency. Latency itself is not a singular issue, but is the effect of many compound issues--a few of which are related to Garrisons.

Patch 6.0.3 Hotfixevi - 13 Novembar
Originally Posted by Blizzard (Source)
Update 3: 09:30pm PST
  • Monk
    • Resolved an issue where Keg Smash may sometimes not generate Chi when used.

  • Artificer Romuul: Resolved an issue where players may sometimes not receive this quest after completing the Embaari Defense Crystal event.
  • Book Burning: Shadowborne Dementor should now always drop a Shadow Council Spellbook.
  • Shivertail's Den: Made a change to make it easier to receive credit for "Find Shivertail's Mother".
  • The Great Salvation: Draenei prisoners should spawn more frequently now.
  • The Warlord's Guard: Increased the spawn rates for Thunk, Gullok, and Splorg.
  • These Colors Don't Run: Characters now receive credit towards planting a Frostwolf Banner when they defeat or help in defeating a Bladespire Ogre with the exception of Bladespire Mauler, Chef, Boarbuster, Ogron, and Goresnout.
  • Wrath of Gronn: Increased the spawn rate for Captive Gronns.

Creatures and NPCs
  • Collision geometry has been added to Drek'Thar, Thrall, and Gazlowe in Frostfire Ridge.
  • Gorg the Host should now allow multiple players to receive credit for defeating it.

Battlegrounds and Arenas
  • Resolved an issue where item levels for Battlegrounds, Arenas, and Skirmishes brackets below level 100 were not scaling correctly.

  • Epic rings that are a part of the Legendary quest line can no longer be disenchanted.

Update 2: 6:00pm PST
  • Adherents of the Sun God: Increased spawn rates for Adherent Bladewing.
  • Dark Enemies: Increased spawn rates for Shadowmoon Voidmancer.
  • Escape from Shaz'gul: Players can now receive completion credit for the quest by defeating Terrorfang at the end.
  • [Requires a realm restart.] Gormaul Tower: (Temporary) Completion credit for the quest is automatically awarded once players reach the top of the hill.
  • Quakefist: Quakefist's health now scales based on the number of players fighting it.
  • These Colors Don't Run: Multiple players can now place a banner on a Bladespire Ogre if they had tap rights.

  • Various Kaliri in the Spires of Arak area should no longer be too high off the ground to be attacked.
  • Various creatures should now correctly have a chance to drop fur that could be used for tailoring.

  • Abberant's Paw, Gnarled Goren Jaw, and Redclaw's Gutripper now give a bonus to Spell Power.
  • Toy Train Set has been temporarily disabled.

Update 1: 1:30pm PST
  • Druid
    • Balance
      • Resolved an issue where the Eclipse indicator in the UI can sometimes not match the Druid's current Balance power.

  • Back to Work / Looking for Lumber: Greatly increased the number of trees available to mark for both Horde and Alliance versions of the quest. Additionally, Lunarfall Ravens respawn much more quickly now.
  • Closing the Door: Resolved an issue where Void Portals may sometimes not close correctly.
  • Honor Has Its Rewards: The Shamanstone no longer requires characters to interact with it and will grant its blessing to players that are nearby.
  • Quakefist: Quakefist now spawns outside of the cave, making it easier to locate.
  • Ship Salvage / What We Need: Drudgeboat Salvage should now respawn more quickly.
  • The Clarity Elixir: Pristine Star Lily can now be looted by multiple players at the same time.
  • These Colors Don't Run: Greatly increased the spawn rates for Bladespire Ogres and made them share tap credit.
  • Vengeance for the Fallen: Bleeding Hollow orcs respawn much more quickly now.

  • Durotan at Beastwatch in Gorgrond is now significantly tougher.
  • Gorum can now be tapped by multiple characters. All players who contributed to defeating Gorum will now become eligible for loot.

Raids, Dungeons, and Scenarios
  • Challenge Mode
    • Characters can switch specializations once more after the Challenge Mode has started.

Highmaul Raid Raspored, Patch 6.0.3 Hotfixevi - 12 Novembar, Warlords Launch Mini - FAQ

Highmaul Raid Respored
Originally Posted by Blizzard (Source)
As with raids in Mists of Pandaria, we're staggering the unlock of difficulties for the first raid in the expansion. As with those prior staggered unlocks, our goal here is to let you have fun playing, leveling, and to have time to explore and prepare yourself and your raid group before jumping into this first raid. We'll share information on the unlock schedule for Blackrock Foundry in the future, but are currently expecting it to unlock approximately 8 weeks after Highmaul.

December 2, 2014
  • Highmaul opens with Normal and Heroic difficulties accessible.

December 9, 2014
  • Mythic difficulty and the first wing of Raid Finder (Kargath/Butcher/Brackenspore) unlock.

December 16, 2014
  • Raid Finder Wing 2 (Tectus/Twin Ogron/Ko’ragh) unlocks.

January 6, 2015
  • Raid Finder Wing 3 (Imperator Mar’gok) unlocks.

Patch 6.0.3 Hotfixevi - Novembar 12
Originally Posted by Blizzard (Source)
  • Death Knight
    • Talents
      • Necrotic Plague now deals 20% more damage.
  • Druid
    • Balance
      • Lunar Peak should no longer incorrectly display as having 2 charges (it was always only 1 charge). Additionally, the tooltip will be updated in a future patch to clarify the damage increase only applies to Moonfire's initial damage.
  • Hunter
    • General
      • Explosive Trap now deals additional Fire damage over 10 seconds (down from 20 seconds). Total amount of damage dealt remains unchanged.
    • Talents
      • Binding Shot should now correctly stun targets affected by silence when they move more than 5 yards from the arrow. Additionally, targets should no longer incorrectly break out of stealth on entering Binding Shot's area of effect.
  • Mage
    • Fire
      • Combustion is now learned at level 80 (up from level 77).
  • Monk
    • Brewmaster
      • Stance of the Sturdy Ox now increases armor by 75% (up from 50%), and reduces magic damage taken by 15% (up from 10%).
  • Priest
    • General
      • Power Word: Shield now absorbs 20% more damage.
    • Discipline
      • Holy Nova's healing has been reduced by 41%.
      • Penance's damage and healing has been increased by 20%.
  • Rogue
    • Talents
      • Resolved an issue where Posthaste may sometimes not trigger correctly with Disengage.
  • Warlock
    • Destruction
      • Fire and Brimstone should now correctly hit all secondary targets within 10 yards, regardless of whether they're in combat with the Warlock.
    • Talents
      • Damage caused by Burning Rush while Soul Link is active should no longer incorrectly cause the Warlock to go into combat.
      • Stacks of Demonbolt debuff should no longer be incorrectly removed by Hand of Protection.

Raids, Dungeons, and Scenarios
  • The Postmaster received a talking to and should no longer be mailing large amounts of unimportant items to players.

Pet Battle
  • Grommloc, the delightfully dreadful baby murloc masquerading as Grommash Hellscream, legendary leader of the Warsong clan is now available. Players eligible to receive this pet will find it in their in-game mailbox. An Achievement for obtaining this battle pet will be added in a future patch.

ItemsRaids, Dungeons, and Scenarios

Warlords Launch Mini - FAQ
Originally Posted by Blizzard (Source)
I've seen a handful of questions with regards to what happens when Warlords of Draenor launches, so here's a brief FAQ that should hopefully clear up questions.

When will the launch of the game happen for my time zone/region?
Warlords of Draenor will launch in:

  • Europe at 12:00 a.m. CET on Thursday, November 13
  • North America (US) at 12:00 a.m. PST (1:00 a.m. Mountain, 2:00 a.m. CST, 3:00 a.m. EST) on Thursday, November 13
  • Oceanic will launch at the same time as the US.
  • Korea at 12:00 a.m. KST on Tuesday, November 18
  • Taiwan at 12:00 a.m. CST on Tuesday, November 18
  • China at 12:00 a.m. CST on Tuesday, November 18

How do I get to Draenor?
When the clock hits midnight (or whatever respective time zone you're in), you'll see the following things happen:
  • A server message (yellow text in your chat window) will be displayed, signaling the launch of Warlords of Draenor!
  • If you've already upgraded your account to Warlords of Draenor, a quest will popup in your quest log, directing you to the Blasted Lands. You do not need to be in a major city to receive this quest. If you haven't upgraded your account, you won't be able to receive the quest or venture in Draenor until you do.
  • Once you get to Blasted Lands, speak to Khadgar outside the Dark Portal to head to Draenor!
  • Note: you don't need to be online at midnight to get the quest, it'll be waiting for you whenever you do decide to login.

Do I need to install Warlords of Draenor or use the install disc?
If you're already playing on retail realms, you have all the files you need to play Warlords of Draenor - no further downloads or installs are required. If you haven't updated your WoW client to version 6.0.3 yet, you can either just run the app to do so, or install the game using the Game Disc DVD (if you bought a Box Copy of Warlords of Draenor).

Do i need to logout at midnight before I start leveling?
Nope! If you've already upgraded your account to Warlords of Draenor, you won't need to do anything! You can always double check your account status by logging into the Account Management page at
  • What happens if I boost a character to level 90 after Warlords of Draenor launches?
  • If you haven't upgraded your account to Warlords of Draenor yet, your boosted character will be placed in Blasted Lands.
  • If you've upgraded your account to Warlords of Draenor, boosted characters are placed directly in Tanaan Jungle.

Will I be able to invite a friend to my realm and quest together, vise versa? didn't see anything pertaining to this answered, would be nice to know.
Yup! You'll be grouped together on the same realm.

What happens if someone boosted a character, he's in Blasted Lands with the Iron Invasion quest chain but he can't login to play again till after WOD goes live?
The quest chain actually doesn't disappear when WoD launches. The Feat of Strength (and associated title) is no longer awarded, but you can still do the quests, gaining the quest rewards (gear) and the pet, Iron Starlette. So your friend would be able to continue the quest chain in Blasted Lands and unlock the rest of his abilities.

Warlords of Draenor Ponoćna Prodaja u Srbiji

ComputerLand Games nastavlja tradiciju ponoćne prodaje igre World of Warcraft. Ekspanzija Warlords of Draenor će biti puštena u noći između 12 i 13.novembra, te vas ovom prilikom pozivamo na dobro poznatu lokaciju ispod Vukovog spomenika na taj događaj koji počinje 12.11 u 22:00h. Spremili smo interesantan program pa svratite da se družimo!

Blizzcon 2014 Day Two Recap

Evolving Reaper of Souls Panel

Drugi dan Blizzcon 2014 imao je samo jedan Diablo panel - Evolving Reaper of Souls.
Originally Posted by Blizzard 
Blizzcon's "Evolving Reaper of Souls" panel from Blizzcon 2014:

There were four main portions of the panel:

  • A retrospective view on the evolution of Diablo III at release to what it is now.
  • A first look at new and changed Legendary and Set items from future patches.
  • The Legendary Workshop where a Legendary item was designed live on stage.
  • A short segment of community questions.

  • Evolution so far
    • Main idea of Diablo: Epic heroes and the promise of epic loot.
    • Look to the past
      • Linear difficulty with Inferno being really hard on higher Acts.
      • Elite timer which used to kill you if you couldn't kill an Elite monster fast enough.
      • So players were avoiding Elites.
        • Farming pots all the time.
        • Playing the Auction House instead of the game.
        • Later Alkaizer runs, spending more time in menus and loading screens than the game.
      • This was never the intended way to play the game.
      • The underlying issue was that players wanted to play this hard content but couldn't because good gear was so hard to get
      • Gear was hard to get because the original Diablo III was meant to have item progression which lasted for 10 years.
        • To provide this long reward tail, randomness was a goal instead of a tool.
        • Also, only Item Level 63 items were actually worthwhile.
        • Thus came many universally useless items, like Quivers with Strength.
        • Legendary items were made incredibly rare.
        • Loot fountains are great, unless there's only trash in them.
        • Loot 2.0 and Enchanting helped fix this issue.
      • Fantasy: You should feel like an epic hero!
        • But to become that epic hero you need gear.
        • What was the most efficient way to get gear?
        • The Auction House!
        • Doesn't feel epic though. Neither did Alkaizer runs.
      • Patches were needed to address all these issues.
        • Loot 2.0's less is more approach
          • Less items drop but they are generally much better with Smart Loot.
        • Difficulty changes with the addition of Monster Power
          • Allowed players to experience all content.
          • Still provided a challenge to the best players.
        • Paragon levels to provide a form of continuous progression.
        • Ubers to have one more thing to do.
      • Console version
        • The Console Team was given the liberty to challenge the old assumptions, mostly loot.
        • How to compare items? How do I know which item is better?
          • Damage/Toughness/Healing metrics of today were developed.
          • But they were only removing a symptom, not the problem.
          • Too many items, too many affixes, too much randomness.
            • At one point, before the Beta, there were some weird affixes.
              • +% Increased damage to Wizards
              • +% Casting Speed
              • +Attack
              • +Precision
              • +% Sell Value
          • Affixes were grouped into Primary and Secondary to give a guideline.
        •  This was basically Loot 1.5
      • Auction House
        • Was intended to protect players from dodgy third party item sellers like they exist for Diablo II.
        • Instead, became the primary way of progression, even for players who would have not otherwise used it.
        • It destroyed the entire reward-loop, essentially making the game pointless.
        • Thus, it was a non-winnable scenario for Blizzard.
        • The Meeting
          • Hearthstone and Heroes of the Storm prompted changes to the Diablo AH's structure.
          • In a meeting discussing possibilities, Mike Morhaime noticed that Josh Moshqueira hadn't said anything.
          • Being asked, Josh said that he honestly though that killing the whole thing was the best thing they could do.
          • Within 20 minutes, basically everybody agreed and the removal was announced shortly afterwards.
      • Replacing the AH
        • Removing the Auction House would leave a gap in the game as people had become so reliant on it.
        • How to close that gap?
        • Loot 2.0!
          • Items tailored specifically to your class.
          • Game-breaking Legendaries
            • and a realistic chance to find them.
          • Smart Drops, Affix Groups, Legendary Affixes, displayed roll ranges and the Compare tooltip all work together.
        • Adventure Mode
          • Helped reduce flip-farming from Vanilla
      • Sets
        • The Jade Harvester Set
          • Built around the idea of the WD placing DoTs on everything and then watching them die.
          • What if you could make those DoTs simply explode?
          • Now, the formerly weak WD was considered stronger than every other class.
          • Instead of nerfing Jade, all other classes should get equally powerful Sets!
        • The Marauder Set
          • Good in theory but very boring gameplay.
          • New philosophy: No power without gameplay!
  • Future items
    • Legendary Affixes are being added to existing Legendaries in the future, the goal is for all Legendaries to be worthwhile.
    • A look at some new items visuals.
    • Sets like Natalya's and Immortal King's will be getting a 6-piece bonus in the future.
    • New iteration of the Raiment of a Thousand Storms Set
      • 2P: The damage of your Spirit Generators is increased by 100%.
      • 4P: The third hit from your Spirit Generators grants a charge of Dashing Strike and the amount of charges Dashing Strike can store is increased by 5.
      • 6P: After using Dashing Strike, you Dashing Strike shocks all nearby enemies for 3000% weapon damage as Lightning.
    • Reworked Skull Grasp (ring) with "Increase the damage of Whirlwind by 441% weapon damage."
    • New Belt: Omryn's Chain with "Drop Caltrops when using Vault."
    • New Belt: Belt of the Trove with "Every 6 seconds, call down Bombardment on a random nearby enemy."
    • New Helm: Crown of the Primus with "Slow Time gains the effect of every rune."
    • New Wizard Set: Delsere's Magnum Opus
      • 2P: Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by 1 second.
      • 4P: Enemies affected by your Slow Time take 1250% weapon damage every second.
      • 6P: Enemies affected by your Slow Time take 500% more damage from your Arcane Orb, Energy Twister, Magic Missile or Shock Pulse abilities.
    • New Demon Hunter Set: Unhallowed Essence
      • 2P: Your generators also generate 2 Discipline.
      • 4P: Gain 40% damage reduction for 4 seconds if an enemy is within 20 yards of you.
      • 6P: Your generators and Multishot deal 10% increased damage for every point of Discipline you have.
    • New Barbarian Set: Wrath of the Wastes
      • 2P: Rend lasts three times as long.
      • 4P: Rend deals triple damage.
      • 6P: Whirlwind deals tiple damage to enemies affected by your Rend.
    • All these are subject to change!
  • The Legendary Workshop
    • A Legendary Item was designed live on stage with ideas from the community and some members of the audience.
    • The process had three stages
      • Gather: Brainstorm all ideas. Even bad ideas usually have a cool core.
      • Refine: Pick the best idea(s) and turn them into design(s).
      • Reflect: Talk about why ideas were rejected or picked.
    • Chosen idea: A Wizard Source which switches the element it empowers.
      • Selects a new element every couple of seconds.
      • The selected element deals double or triple damage.
      • Empowers Wizard as a master of elements.
      • Could be applicable to other classes as well, on form of a different item.
    • Rejected Ideas
      • WD carries around shrunken heads, so why not have him blow up his own head into a bunch of bats and replace it with one of the ones he carries.
      • Monsters caught in WD's Grasp of the Dead area would explode.
      • A belt which would grant you random skills from another class. Goes against design tenet "Concentrated Coolness" which means that no other classes can steal your cool skills.
      • Offensive Potions. Goes against "Clarity of intent" which means using things when you need them, in case of potions that is defensively.
  • Community Q&A
    • Q: Matchmaking for Public games so that high and low Paragon players are not matched together.
      • A: No plans yet. Is not regarded as a crisis yet. Some players might like carrying others.
    • Q: Some vanilla items like Witching Hour are still better than anything found on level 70.
      • A: Those affixes will not come to new items, instead new items should get Legendary powers which make them better.
    • Q: Double Unity is mandatory for higher solo GR.
      • A: Unity is a great item. The problem isn't that it's too strong, the problem is that it has no competition. So, make other items just as strong!
    • Q: Mighty Weapons feel weaker than other classes' weapons
      • A: Acknowledged the problem. Mighty Weapons will get cool new powers, just like all other items.
Evolving Reaper of Souls Panel

Warlords of Draenor Cinematic Intro Panel

Kao što i sam naziv panela kaže, World of Warcraft Cinematic Intro govorio nam je o izradi cinematica u Warlords of Draenor i Machinima koji je korišćen za Trailer kada su najavili igru.
Originally Posted by Blizzard
  • Blizzard has a new group called The Forge that will be focused on telling stories in the Blizzard universe.
  • In one cinematic idea, Chromie could have a vision of what is happening in Draenor as a flashback.
  • Another idea was the siege of Shattrath.
  • The idea selected was drinking the blood of Mannoroth, which caused everything to change.
  • The team then creates a temporary drawn rough version of the cinematic with temporary sound effects.
  • The Warlords cinematic was much darker than the Mists of Pandaria cinematic, so they pushed the realism more. They tried to capture all of the subtle things about Orcs, making their mouth move properly with the sound.
  • The Iron Star was used by Garrosh to impress everyone. He brought the concept with him after breaking out of jail.
  • Dave Kosak dressed up to pitch the Burdens of Shaohao story, and the team decided it would be something nice to animate. It was originally just going to be panning down a scroll while telling a story, but it got more intricate and cinematic like as the development process continued.
  • Lords of War originally was going to concentrate on the story of Yrel and Durotan, but things changed.
  • The Patch 5.4 cinematic was sketched out by using screenshots from the game.
  • Garrosh originally was using a normal Orc model, then got a new model that was a little bit better, and then got another model using some new tech used for the Pandaren. The new Garrosh model was done at the same time as the new Orc models. Garrosh has a lot more facial animation in the 5.4 cinematic than ever before. Going forward they will have to match the game system level of detail in facial expressions.
  • Mannoroth in the cinematic was a nice chance to upgrade the old model. During work on his model they were careful not to lose the essence of Mannoroth. He is the closest to the Warcraft III model, he doesn't have lips or eyelids.
  • The team uses live video references to create the cinematic shots.
  • They were looking for a shot at the end that would be perfect and reflect changing history, and found it with the scene of Grommash at the end.
  • The cinematic is broken down into little drawings that help define what colors will appear in each shot to keep things looking good and not overdoing the color.
  • The Warlords announcement trailer was done before most of the new models or zones were ready, so the team made the most of what they had ready.
  • The silhouette of the Warlords was mostly done by using existing assets, as the models of the Warlords models weren't done.
  • Most of the Warlord stories were going to be done with comics, but some got changed to the Lords of War series.
  • Lords of War started with little drawings and words to go with each panel. These got turned into layouts, which is then passed to the artists to be turned into the final art.
  • Sin City was the original art style reference for Lords of War.
  • The art was extremely violent at one point, so they pulled it back a little bit.
  • Chris Metzen said it would look better with color instead of black and white.
  • The cinematics team felt like they were getting close to done, but decided the blood scooping shot didn't look right. They went to the store and bought many different liquids to try and find a live reference that worked.
  • Every expansion had more and more in-game cinematics, and Warlords is no exception.
  • Khadgar was a shirtless human male until the model was finally done.
  • The cinematics team has to wait on assets to be done before they can finish the cinematics.
  • The cinematics were finished just in time to get them on the Warlords disc, completed in the last 3 weeks.
  • Lords of War wraps drawings around simple geometry and then adds a little bit of motion or camera angle changes. They have to keep the amount of movement reasonable so that people don't expect fully animated movies, so mostly of the environment can be animated, but characters had to have limited animation. It has to look like a storyboard and not an animation.

  • Yrel will appear throughout Warlords.
  • All of the other teams at Blizzard were excited by Lords of War, so we might see motion stories for other games in the future.
  • The team worked closely to make sure Varian in Lords of War looked similar to how he does in WoW and that the WoW team was happy with his look.
  • Selling rough art from when the team is coming up with ideas is an interesting idea.
  • The Warlords in-game cinematics are using more CGI and tools the public has access to, so there aren't many things they can release to help the machinima community.
  • Most of the shots in Lord of War are one painting with many layers.
  • The team starts with a long cinematic with 50 shots, cut it down to what would make them cry (30 shots) and then puts some back that they really missed to bring them back up to 40 shots. They want to have enough quality footage and not make cinematics too long or too short.
Warlords of Draenor Cinematic Intro Panel
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