Najnovija Diskusija na Forumu

User Avatar on Forum
Author: Silencer Date: Thursday, 28 May 2015
User Avatar on Forum
Author: FasumAga Date: Wednesday, 27 May 2015
User Avatar on Forum
Author: ScepticuS Date: Saturday, 23 May 2015

WoW Token Cena Prvi Dan, Izmene Kod "Catch Up Cap" Conquest Poena, Blue Teme

WoW Token Cena Prvi Dan
WoW Tokeni dostupni su danas na američkim serverima, i njihova cena se u toku dana drastično spustila sa 30,000 golda na trenutnih 22,181! Cene su se menjale svakog sata, medjutim sada se već primećuje da se cena menja na svakih 15 minuta! Za početak cene se menjaju za 1%. Ukoliko Vas interesuje trenutna cena WoW Tokena na aukcijskoj kući preporučujemo Vam da pratite i bookmarkujete sajt WoWToken.info!
 
wowtoken
 
Izmene Kod "Catch Up Cap" Conquest Poena
Originally Posted by Blizzard (Source)
As of this week’s reset, we’ve made a change to how the Conquest catch-up cap is calculated that should result in a 50% increase to the catch-up portion of the cap. We’re making this change because, while we still want there to be an incentive to play early and often, the amount of Conquest that a player could earn via that catch-up cap didn’t feel like enough once the PvP season had been active for a while.

To elaborate, the formula used to calculate a player’s catch-up cap is now:
Number of weeks passed in the season × 1500 - Total amount of Conquest earned this season

That number is then added to the weekly total cap of 1700. Note that, as of this post, Warlords Season 1 has been active for 18 weeks, which means the maximum possible catch-up cap for a player that has not earned any Conquest points this season is 28,700 Conquest.

We're looking into the reports that some players haven't had their catch-up cap increased. I'll update when I can.
 
Blue Teme
Originally Posted by Blizzard
Game Mechanics Arguments
Why is that? What makes mechanics in the game create feelings of injustice rather than just distaste?
I think it's mostly to do with ownership. You see the same thing with some movies, especially with popular movie franchises, that the dynamic of product creator and product consumer changes--and this is compounded when you factor in age and nostalgic factors. It's not just about making something to entertain for a couple hours anymore and a 'We hope you had fun!' and everyone moves on, it's had an impact on who they are, and it's something they've invested some portion of their life toward. In most cases you'll also find these things have a human element, where relationships are formed, experiences with friends are had, and memories made. When you're involved in creating the entertainment that defines a part of who someone is, and this is especially true of games and gamers, you're not just making something they can choose to buy or not, you're continually trying to deliver on a promise. It's usually not a promise anyone wrote down, or put on a website, but it's an expectation that this piece of their life won't betray them by becoming something else. All of this is sometimes explained or downplayed as entitlement, and I think that word is often used as a way to belittle people who rightfully have expectations--who have a deep and emotional connection to a life experience that just happens to be based around a piece of entertainment.

It's no small part of our job to ensure that when you see one of our game logos, or just the Blizzard logo, you know that when you pick up that box, or click on a link, it's going to be something that delivers on all those promises, and that those expectations are not only met but exceeded. It's a really difficult, and scary, and exciting, and wondrous obligation we have. And one that we really enjoy challenging ourselves with. Every day. (Source)

WoW Token dolazi u US 7 Aprila!

Dugo očekivan WoW Token krenući u US regionima (Severna Amerika, Latino Amerika, Australija i Novi Zeland) 7 Aprila kada se završi održavanje servera. Igrači mogu da kupe WoW Token za $20 USD ili $25 AUD preko in-game Shopa, a početna cena na aukcijskoj kući krenuće od 30,000 golda u svim američkim regionima. Od tog momenta, cena golda menjaće se automatski prema ponudi i potržanji igrača.
 
Blizzard će više informacija kao i datum prodaje u ostalim regionima objaviti uskoro.
 
Originally Posted by Blizzard (Source)
AS1PZO1PQCFB1426898908825

Update: The WoW Token will be going live in the Americas region (North America, Latin America, Australia, and New Zealand) on April 7 when maintenance concludes, at approximately 10 a.m. PDT. The WoW Token will be available for $20 USD/$25 AUD from the in-game Shop, and will be set at a starting price of 30,000 gold in the Auction House across the Americas region. From that point forward, the gold price will automatically fluctuate based on player supply and demand. To start we’ll be limiting the number of Token purchases to 10 within a 30-day period, but this limit may be adjusted over time. While Tokens will be available immediately from the Shop, please note that there may be a delay before Tokens put up for sale on the Auction House become available for purchase with gold.

We’ll announce additional regional details closer to the launch of the WoW Token in other regions.

The recently announced WoW Token is currently in testing on the PTR, and is slated for launch some time after the March 24 release of Patch 6.1.2. In the meantime, we wanted to share some additional details about the Token, including regional pricing information and more on our global rollout plans.

WoW Token Rollout
We’ll begin rolling out the WoW Token in the weeks following Patch 6.1.2’s release, starting with the Americas game region (including realms serving North America, Oceania, and Latin America) and then expanding to other game regions in the weeks after that. Launching the Token once Patch 6.1.2 has been live for a while will help us ensure the foundation for the feature is solid, and kicking things off with a single region is the best way for us to ensure everything’s going smoothly before launching worldwide. We’ll provide further updates on timing as we get closer to the Token’s launch in each region.

Region-wide Exchange
As discussed in our original announcement, each game region (Americas, Europe, Korea, Taiwan, and China) will have its own shared WoW Token exchange. When the rollout begins in the Americas game region, players in North America, Latin America, and Oceania will all be able to purchase a WoW Token from the in-game Shop. In the Americas game region, the price of a Token will be $20 USD (or roughly equivalent in each local currency). We’ll share additional regional pricing details as we get closer to launch.

Once purchased, a Token can then be put up for sale in a region-wide exchange via a new Game Time tab in the Auction House. (Note that while you’ll see the new Game Time tab in that auction house with the launch of Patch 6.1.2, it won’t be active until the WoW Token launches in your region.) While the rest of the Auction House will remain realm-based, a region-wide WoW Token exchange will provide the largest possible pool of prospective buyers and ensures everyone has access to a vibrant, active Token marketplace. In the Americas, Europe, Korea, and Taiwan, players who purchase a WoW Token from the Auction House will be able to redeem it for 30 days of game time.

Going for Gold
Because the Token exchange has to start somewhere, we will be setting the initial gold value of the WoW Token ourselves. The starting gold value in each region will be based on several factors, including regional in-game economies, but ultimately our goal is to select a fair and reasonable starting price. After that, the Token’s gold value will be determined dynamically based primarily on player supply and demand. Simply put, if more WoW Tokens are being listed than are being purchased, the price will automatically drift downward over time. If people are purchasing Tokens from the Auction House faster than they’re being put up for sale, then prices will go up accordingly. As a reminder, to help make sure players can trade WoW Tokens confidently, once a Token sells, the seller will receive the amount of gold they were quoted at the time they listed their Token.

We know a lot of you are excited to exchange a WoW Token or two, and we’re looking forward to making the feature available in the near future. We’ll provide additional updates on the rollout of the WoW Token feature soon.

Azeroth Armory: Forging Gorehowl

Blizzard je ponovo preneo iz igre u umetničko delo Azeroth oružija! Pogledajte legendarnog holivudskog kovača Tony Swatton (of Man at Arms) kako izradjuje Gorehowl!
 
 
Originally Posted by Blizzard (Source)
Watch legendary Hollywood blacksmith Tony Swatton (of Man at Arms) stoke the fires of his forge to bring the hellacious weapon Gorehowl to life — only to unleash its fearsome power on some unsuspecting foes. Ouch!

Do you have a favorite weapon you’d like to see emerge from the forge? Share yours with us in the comments below.

Diablo III Kraj Druge Ere

Kraj druge sezone u Diablo III se bliži kraju i sa njim takodje i kraj druge Ere. Na kraju jedne Ere, svi trenutni ne-sezonski leaderboard plasman će biti obrisan i igrači neće moći da se takmiče za rank sve do početka nove Ere.
Originally Posted by Blizzard (Source)
The end of Season 2 is fast approaching, and with it, the end of our second Era.

In Diablo III, an “Era” refers to a specific period of time in which non-Seasonal leaderboards are active. At the end of an Era, all current non-Seasonal leaderboard standings will be wiped and players will be unable to attain new leaderboard ranks until a new Era begins. Similar to Seasons, players will be able to view previous rankings in-game and as well as on our website.

Similar to Era 1, Era 2 will be ending alongside Season 2 on Sunday, April 5. Era 3 will begin immediately afterward, while Season 3 is expected to begin on Friday,
April 10
.

At the end of Season 2, all heroes created during the Season will become non-Seasonal and will be able to compete on the Era 3 leaderboards. For more information on the end of the Season and upcoming Season rollover, click here.

Thank you for participating in Era 2! We look forward to seeing you in Sanctuary.

StarCraft II Legacy of the Void Beta Patch 1.0 Informacije

Kao što već znate, StarCraft II Legacy of the Void Beta počela je 31 Marta! Blizzard je objavio Beta Patch 1.0 informacije, a mi jedva čekamo da probamo nove jedinice!
 
HDJ2QVLSU68W1427408771177
 
Originally Posted by Blizzard (Source)
The StarCraft II: Legacy of the Void beta has officially begun! If you’re ready to dive in, you’ll find a comprehensive list below detailing of all the changes you’ll find in the Legacy of the Void beta!

We’re currently aware of an issue with the beta client in which players can become stuck while authenticating. We’re currently working to resolve this issue. If you are experiencing this issue, please completely exit out of the client and open it again. We apologize for any inconvenience this may cause.

General Gameplay Changes

  • Half of the mineral patches have 1500 (same as HotS), and the other half have 750.
  • Vespene Geysers’ max Vespene reduced from 2500 to 1700.
  • Starting worker count increased from 6 to 12 for all races.
  • All races have had the supply contribution of their town hall structures increased.
    • Command Center: Increased from 11 to 15 supply
    • Hatchery: Increased from 2 to 6 supply
    • Nexus: Increased from 10 to 14 supply
  • Unit “Scan Range”
    • Increased for ground units from “5” to a unit’s “Weapon Range + 0.5”.
    • Increases for ground units with upgrades that increase Weapon Range.
  • Game speed altered to match that of real time.
    • Tooltips now match game timer at all speeds.

Racial Changes

Terran

  • New Unit: Cyclone
    • A ranged Factory unit that can attack both air and ground units and use the Lock On ability.
    • Ability – Lock On: Locks onto a target, drastically increasing range and rate of fire for 14 seconds.
  • Marauder
    • Increased the number of attacks from 1 to 2, halved damage and bonus damage.
  • Siege Tank
    • Can now be picked up and dropped while in Siege Mode.
  • Banshee
    • New Upgrade- Hyperflight Rotors: Increases Banshee’s movement speed by 1.0.
  • Battlecruiser
    • New Ability - Tactical Jump: After 4 seconds, warp to any target location. Battlecruiser is invulnerable while it is warping.
  • Raven
    • Point Defense Drone duration decreased from 180 seconds to 20 seconds.
    • Durable Materials now increases PDD duration by 10 seconds.
  • Missile Turret
    • Requirement changed from Engineering Bay to Barracks.
  • Thor
    • High Impact Payload removed.

Zerg

  • New Unit: Ravager
    • A morph off of the Roach which has increased stats and can use Corrosive Bile.
    • Ability – Corrosive Bile: Corrosive Bile is a mortar-style area of effect skill-shot which impacts after a short delay once fired. The impact strikes both air and ground units, destroying any Force Fields it comes in contact with.
  • New Unit: Lurker
    • Tier 2 siege unit that can perform a line-based area of effect ground attack while burrowed.
    • Morphs off of the Hydralisk, and requires a Lurker Den.
  • Roach
    • Tunneling Claws has been removed. Roaches can now always move while burrowed.
      • Burrow move speed increased on Creep after Glial Reconstitution is researched.
  • Hydralisk
    • Added morph to Lurker.
    • Grooved Spines removed, +1 range added to Muscular Augments.
  • Corruptor
    • New Ability – Caustic Spray: Channeled ability that initially deals 5 damage per second to any building. Damage is increased to 25 damage per second after 6 seconds.
    • Removed Corruption Ability.
  • Swarm Host
    • Cost modified from 200 Minerals and 100 Vespene to 100 Minerals and 200 Vespene.
    • Supply cost increased from 3 to 4.
    • Movement speed increased from 2.25 to 2.95.
    • Swarm Hosts now require the Burrow research in order to burrow.
    • Swarm Hosts no longer collide with Locusts.
    • Spawn Locusts
      • Auto-cast removed, Spawn Locusts must now be manually cast.
      • Spawn Locusts cooldown increased from 25 seconds to 60 seconds.
      • Casting Spawn Locusts no longer requires a Swarm Host to be burrowed.
  • Locust
    • Weapon speed increased from .8 to .6.
    • Locust duration increased from 15 seconds (+10 seconds with Enduring Locusts) to 30 seconds.
  • Adrenal Glands
    • Attack speed bonus increased from 18.6% to 40%.
  • Infestation Pit
    • Enduring Locusts – This upgrade has been removed.
    • New upgrade: Flying Locusts - Allows Locusts spawned by Swarm Hosts to fly. Flying Locusts can use Swoop.
      • Requires Lair.
      • Cost is 200 Minerals, 200 Vespene, 160 seconds.
      • Swoop: Orders the Locust to land at the targeted location, allowing it to attack.
  • Nydus Worm
    • Invulnerable while constructing.
  • Viper
    • New ability - Parasitic Bomb: Latch onto an air unit, dealing 90 damage over 7 seconds to that unit and any air units around it. Effect persists for the remaining duration if the target is destroyed.
  • Ultralisk
    • Chitinous Plating: Bonus armor increased from +2 to +4.

 

Protoss

  • New Unit: Adept
    • A slow-moving harassment unit from the Gateway that can use Psionic Transfer.
    • Ability – Psionic Transfer: Projects an invulnerable Psionic Image that can move but not attack. After 7 seconds, the Adept teleports to the image’s location.
  • New Unit: Disruptor
    • A light-mechanical unit from the Robotics Facility that can use Purification Nova.
    • Ability – Purification Nova: Once activated, the Disruptor becomes invulnerable and gains increased movement speed. After 4 seconds, the Disruptor emits a massive blast dealing AoE damage in a circle and immediately becomes vulnerable again, also losing its speed boost.
  • Mothership (Core)
    • Time Warp maximum radius increased from 3.5 to 8. The Time Warp will now appear small at first and grow over time, and will not slow units until reaching maximum size.
  • Warp Prism
    • Pick up range has been greatly increased to 7.
  • Immortal
    • Removed Hardened Shield Ability.
    • New Ability – Barrier: Immortal gains a 100 damage shield for 3 seconds.
  • Colossus
    • Base damage reduced by 20%.
  • Oracle
    • Removed Envision.
    • Revelation now tags cloaked and burrowed units, revealing them for 60 seconds. Cost reduced from 75 to 50 energy.
    • New Ability – Stasis Ward: Constructs a cloaked trap on target location. When triggered, enemy units in proximity are trapped in stasis for 30 seconds.
  • Tempest
    • Removed damage bonus against massive units.
    • New Ability – Disintegration: Deals 500 damage over 80 seconds to target unit.
  • Carrier
    • Build time reduced from 120 seconds to 90 seconds.
    • New Ability – Release Interceptors: Launches Interceptors to fight at target area for 60 seconds.
 

Hearthstone: Blackrock Mountain - Patch 8311

Blizzard je danas pustio Hearthstone Blackrock Mountain Patch 8311 na EU serverima! Zvanične informacije o izmenama možete pronaći u daljem tekstu kao i bitne detalje koje smo uspeli da izvučemo iz clienta.
 
Aprilska pozadina za karte
Blizzard je objavio pozadinu za karte, aprilske ranked sezone. (Source)
 
635634183350440093
 
Blackrock Mountain Zvanične Patch Informacije
Zvanične patch informacije dostupne su u Battle.net launcheru. Patch takodje možete skinuti, medjutim još uvek nije pušten Blackrock adventure mode, koji bi trebalo da krene za par dana!
Originally Posted by Blizzard 

Blackrock Mountain: A Hearthstone Adventure

  • Blackrock Mountain has been added and will be accessible starting April 2.
  • Blackrock Mountain is a new single-player Adventure that pits you against challenging NPC (non-player character) adversaries. Blackrock Mountain can be unlocked with gold or real money and can be accessed by players who have unlocked all 9 heroes.
  • Defeat 17 fearsome foes to unlock a total of 31 new Hearthstone cards for your collection, including 5 Legendary cards! Blackrock Mountain cards can easily be searched for within My Collection using the search function.
  • An all-new interactive Blackrock-themed game board awaits you within the Adventure. Discover the surprises that stew in shimmering magma pools, hammer down the fine art of blacksmithing, and more.
  • Overcome 9 nefarious Class Challenges that test your skills with each of the unique classes of Hearthstone.
  • Defeating all of the bosses within a wing unlocks the extremely challenging Heroic Mode of that wing. Defeating all of the bosses of Blackrock Mountain on Heroic mode unlocks a new card back for your collection.
  • Five unique wings await those brave enough to delve into Blackrock Mountain. Each of the five wings are available to purchase with real money or gold, with a new wing unlocking for players to enter each week over the course of April.
    • Blackrock Depths - This sprawling underground city is the stronghold of the Dark Iron dwarves, thriving deep beneath the surface.
    • Molten Core - Face fiery elemental minions in searing magma tunnels at the heart of Blackrock Mountain.
    • Blackrock Spire - Climb to the heights of Blackrock Mountain to invade Nefarian's domain and square off against ogres, orcs, and dragonkin.
    • Blackwing Lair - Foil the lord of Blackrock by disrupting his attempts to create the perfect draconic minions.
    • The Hidden Laboratory - The final showdown, where you'll contend with fiendish technology, horrifying experimental monstrosities, and the mastermind behind them all.

Bug Fixes

  • Friends that are Away in Battle.net will no longer be displayed in your online friend count.
  • We've nailed the game board to the table: Spells that create screen shaking effects should no longer get your screen stuck in a bad position.
  • Warsong Commander will now give charge to minions summoned by other minions - charge forward!
  • Bane of Doom can now summon any collectible demons. Doom . . . DOOM!
  • Sylvanas Windrunner will no longer steal a minion that is about to die, which is weird because that's generally her thing.
  • Vol'jin will no longer destroy itself if the only other minion in play is stealthed.
  • Minions that are spawned from a Deathrattle are now targetable sooner. This will affect the Slime from Sludge Belcher, as well as the spawns from Harvest Golem, Piloted Shredder and Piloted Sky Golem.
  • General bug fixes and UI improvements.
 
Nova Pozadina za Karte - Ninja
Nema informacija u clientu, kako se dobija ova nova pozadina za karte, moguće je da će biti korišćena za junsku ranked sezonu.
 
ninja
 
Zlatne Karte

     

Adventure Voiceovers

Below you will find voiceovers for all the new bosses, and a special set of voiceover for the Ragnaros playable hero.

Ragnaros Hero Voiceovers

Blackrock Depths Boss Voiceovers (Wing 1)

Molten Core Boss Voiceovers (Wing 2)

Blackrock Spire Boss Voiceovers (Wing 3)

Blackwing Lair Boss Voiceovers (Wing 4)

Hidden Laboratory Boss Voiceovers (Wing 5)

Watchpoint: Gibraltar Map Previews

Blizzard je ažurirao svoj Overwtach Map album sa novih 10 screenshotova nove mape, Watchpoint: Gibraltar.

Watchpoint: Gibraltar Map Previews

        

      

Copyright © 2005 - 2014 AdriaCraft - Adriatic Gaming Community Fansite All right reserved / Sva prava zadržana.
Posetioci ovih stranica obavezuju se da će poštovati uslove iz Pravila o korišćenju web stranica adriacraft.net. Pročitajte tekst: Uslovi korišćenja.