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Author: Filch Date: Sunday, 21 December 2014
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Author: Warheart Date: Friday, 19 December 2014
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Author: Warheart Date: Tuesday, 16 December 2014
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Author: FasumAga Date: Sunday, 14 December 2014

GvG Otkrivene Nove Tri Karte: Call Pet, Mech-Bear-Cat i Toshley

Nova Call Pet karta otkrivena je na BaixakiJogos.com.br! Pored Call Pet karte, dobili smo i novog druid minion-a, Mech-Bear-Cat i Toshley, obe koje su objavljene na današnjem Spare Parts blog post.

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Spare Parts

Blizzard je objavio novi blog o Spare Parts danas.

Originally Posted by Blizzard (Source)

Once a goblin or gnome has finished creating their crazy inventions, what do they do with all of the leftover parts? That’s a trick question – to goblins and gnomes, there’s no such thing as leftover parts! When one of their inventions clash on the field of battle, there’s bound to be a screw that comes loose, a rusted over whirling blade that falls off, or a crumpled up reversing switch left on the battlefield when the smoke clears. These spare parts left over from Mechs are just the thing a clever goblin or gnome needs to improve on their next wacky invention.

In Goblins vs Gnomes, these spare parts come in the form of one-mana spells that you can use in a wide variety of situations. What’s better than a Chillwind Yeti? A Chillwind Yeti wielding Whirling Blades! Your Spider Tank not tanky enough? Give him a Rusty Horn upgrade and he’ll tank that incoming damage with Taunt. There’s seven different crazy spare parts that you can use, each gained from goblins or gnomes that bring some spare parts into battle with them, or from the destruction of a once-useful mech.

Keep an eye out for cards that use or create spare parts – since spare parts count as spells and can be used on any minion, not just mechs, they’re more versatile than you may think!

Poruka od J. Allen Brack - Besplatnih 5 Dana WoW Svim Igračima, 6.0.3 Hotfixevi: 18 Novembar

Poruka od J. Allen Brack
Svi nalozi koji su bili aktivni 14 Novembra, dobiće 5 dana pretplate jer kao što svi znamo nismo bili u mogućnosti da igramo igru kako treba, što zbog laga, što zbog queue vremena.
Originally Posted by Blizzard (Source)
WoW Community:

I know how much everyone was looking forward to this expansion, and once you were able to get in and start having fun, all the comments I've seen indicate that this is one of our best yet. But the quality of the content does not excuse the subpar launch experience we delivered, and I apologize for that.

The first two days of the expansion were not a great experience, with many of you facing high queues or significant gameplay problems. We worked around the clock to tackle the demand issues and technical challenges, and fortunately things started looking better on Saturday. While millions of you were able to get in and play over the weekend, with many already reaching level 100, others still ran into very lengthy queues, particularly on the highest-population realms.

To help address this, we’ve expanded the new instancing tech we used to improve queues on Saturday and we’re continuing the process of applying that to raise the capacity of all realms again. This will result in approximately double the prelaunch capacity on each realm, which should greatly reduce queue times for most realms if not eliminate queues altogether.

In recognition of the difficulties so many of you ran into when trying to play over the first few days, we're adding five days’ worth of extra time to every subscription in the Americas, Oceania, and Europe that was active as of Friday, November 14. Things are already in a much better place than they were going into the weekend, so I hope you’ll now be able to focus on having a ton of fun with this expansion.

I also hope you'll accept my apology and keep your faith in us. The support voiced by many of you as we worked through the challenges was immensely appreciated. We're extremely grateful to be part of such a passionate community. We love World of Warcraft, and we're very proud of this expansion, so stumbling out of the gates like this was very disappointing for all of us.

On behalf of the World of Warcraft development team, as well as everyone at Blizzard, thank you all again for your patience and understanding.

See you in Draenor.

Sincerely,
J. Allen Brack
Executive Producer, World of Warcraft

6.0.3 Hotfixevi: 18 Novembar
Blizzard radi na hotfixu TIer 2 Trading Posta koji ne otključava reputaciju sa Sha'tari Defense ili Laughing Skull.
Originally Posted by Blizzard (Source)
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Garrisons, Followers, and Outposts

  • Fishing Shack: The building should now correctly still provide a bonus while it's under construction.
  • Frostwall Mine: Fixed a number of True Iron Deposits that were spawning inside of pillars and terrain.
  • Mage Tower/Spirit Lodge: Characters under a shapeshifting effect should now be able to use an Ogre Waygate to return to their Garrisons.
  • Outpost, Nagrand: The building bonus for having a Corral should no longer incorrectly dismount Herbalists while harvesting resource nodes.
  • [Requires a realm restart.] Outpost, Spires of Arak: Bonus for the building should now switch correctly when changing buildings for the outpost.
  • Salvage Yard: The building should now correctly still provide a bonus while it's under construction.
  • Followers
    • Followers that are 3 or more levels below the mission level now receive 10% of the mission XP and bonus XP (up from 0%). Additional information on how Followers and mission level affects their XP gain can be found in a forum thread titled Followers and Garrison Missions XP.

Classes
  • Druid
    • Balance
      • Empowered Moonkin's clearcasting effect should no longer be incorrectly consumed if it's triggered while the Moonkin is in the middle of casting a spell.
  • Mage
    • Talents
      • Comet Storm should now correctly belong to the Frost school and is no longer usable if that school is locked.
  • Paladin
    • Talents
      • [Requires a realm restart.] Holy Shield should now correctly deal damage when blocking normal attacks as well.

Quests
  • Bonus Objective: The Forgotten Caves: Gorg the Host should no longer be getting stuck in evade mode.
  • Bonus Objective: The Howling Crag: Further increased the spawn rates of Pale Orcs and Rylak Eggs.
  • For the Children!: Manastorm's Duplicator should now be correctly awarded to characters that complete the quest.
  • Moving In: Characters that abandon the quest should now have an easier time reacquiring the quest and resume their progress on the main quest line.
  • Ogre Diplomacy: Players that have completed Into the Heart of Madness should no longer sometimes be placed into an incorrect phase and be unable to complete the quest.
  • Safety Measures: Increased the spawn rate of bog denizens.
  • Shadowmoon Invasion! is now automatically removed from the character's quest log if they upgrade to a Tier 3 Garrison as this quest is only available for Tier 2 Garrisons.
  • Skimming Off The Top: Increased the drop rates for Volatile Oil.
  • Strike While the Iron is Hot: Blocked off the entrance to the Iron Docks so players won't accidentally wander out of the quest area and wind up getting lost.
  • The Defense of Karabor: Players resurrecting at a graveyard during this quest should no longer be immediately attacked by Iron Horde NPCs.
  • The Iron Wolf: Players should now be able to receive completion credit if they've died and released during the quest.
  • Thunderlord Invasion!: The quest is now automatically removed from the character's quest log if they upgrade to a Tier 3 Garrison as this quest is only available for Tier 2 Garrisons.

Creatures and NPCs
  • Apexis Traders Dawn-Seeker Krek (Alliance) and Dawn-Seeker Alkset (Horde) are now offering Exceptional gear (item level 645) for sale.
    • Developer Commentary: The vendors' offerings were previously tied to the Highmaul raid unlock, but we wanted to make sure that players have useful items to spend their Apexis Crystals on, rather than positioning them exclusively as a catch-up item vendor. The final tier of Flawless gear (item level 655) will now unlock when the Highmaul raid becomes available, rather than when Blackrock Foundry becomes available.
  • Increased the spawn rates for creatures and NPCs in the Skettis Ruins area in Spires of Arak. [Requires a realm restart.] Additionally, resolved an issue where some creatures were incorrectly sharing loot with other players.
  • Grizzled Frostwolf Veteran's icon should no longer persist on the mini map after being defeated.
  • Rangari Jonaa now has a cooldown on their Scatter Shot ability.
  • Rotcap's icon should no longer persist on the mini map after being defeated.
  • Typhon's icon should no longer persist on the mini map after being defeated.

Dungeons, Raids, and Scenarios
  • Characters with Warlords PvP gear that had its secondary item level activated due to being in PvP combat temporarily disqualifies them from queuing for Dungeons and Raid Finder. It can take up to 20 seconds after ending PvP combat before the character will be eligible to queue up normally.
  • Upper Blackrock Spire
    • During the Commander Tharbek encounter, players should no longer be kept in a constant state of combat between waves.

PvP
  • Reverted a hotfix from October 15 that reduced all PvP damage by 25%.
  • Gnomes are now able to increase their reputation with Wrynn's Vanguard.

Items
  • Coil of Sturdy Rope, a Horde quest item should no longer be incorrectly dropping for Alliance characters.
  • Miner's Coffee movement speed buff should now stack correctly with other movement speed buffs.
  • Solium Band rings can now be equipped at level 98 (down from level 100).

PTR Patch 2.1.2 Zvanične Informacije

Posle jučerašnjeg datamininga, Blizzard je objavio zvaničan blog post izmena u PTR Patch 2.1.2.
 
2.1.2 PTR Patch Informacije
Originally Posted by Blizzard (Source)

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  • A message will now display in chat when a Treasure Goblin has been killed or escaped
  • Players can no longer go Brawling while a Greater Rift they paid to enter is open
  • Healing
    • The "Healing" stat on the character sheet has been replaced with "Recovery"
      • Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
      • The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat
    • Life per Vitality has been increased from level 67 to 70
    • Base Life at level 70 has been increased
    • Healing from Health Globes has been reduced
  • Social
      • The total number of players in a Community and in Community chat will now be displayed on the roster page
      • The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed
      • The Clan Roster will now display the duration that a member has been offline
      • The Clan Roster can now be sorted by offline duration

CLASSES

  • General
    • Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction)
    • Pets
      • Several monster attacks that are intended to be avoided by players that weren't already dealing reduced damage to pets now deal significantly less damage to pets
    • Active Skills
      • Frenzy
        • Skill Rune - Vanguard
          • Movement speed increased from 15% to 25%
    • Active Skills
      • Chakram
        • Skill Rune - Serpentine
          • Damage type changed from Poison to Cold
      • Evasive Fire
        • Skill Rune - Parting Gift
          • Damage type changed from Poison to Physical
      • Grenade
        • Skill Rune - Gas Grenades
          • Has been removed
          • Replaced with "Cold Grenade"
            • Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds
            • Deals Cold damage
      • Multishot
        • Skill Rune - Suppression Fire
          • Has been redesigned
            • Now causes Multishot to knockback the first 2 enemies hit
      • Sentry
        • Has been redesigned
          • Cooldown has been removed
          • Now has 2 charges, with a recharge time of 8 seconds
            • Recharge time is affected by cooldown reduction
        • Hatred cost reduced from 30 to 20
      • Smoke Screen
        • Cooldown increased from 2 to 3 seconds
        • Skill Rune - Choking Gas
          • Has been removed
          • Replaced with "Vanishing Powder"
            • Removes the Discipline cost
            • Increases the cooldown to 8 seconds
      • Spike Trap
        • Skill Rune - Echoing Blast
          • Damage type changed from Poison to Cold
    • Passive Skills
      • Custom Engineering
        • Has been redesigned
          • Now increases the maximum number of charges and active Sentries from 2 to 3
      • Night Stalker
        • Has been redesigned
          • Now causes your primary skills to generate an additional 4 Hatred
    • Active Skills
      • Epiphany
        • Bug Fixes
          • Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany
    • Active Skills
      • Haunt
        • Skill Rune - Grasping Spirit
          • Has been removed
          • Replaced with "Poisoned Spirit"
            • Haunted enemies take 20% increased damage from all sources
            • Damage type changed from Cold to Poison
    • Active Skills
      • Hydra
        • Greatly increased the amount of Hydra attacks per cast
        • Attack Speed now affects how fast each Hydra head attacks
        • Weapon damage reduced from 195% to 105%
        • Skill Rune - Arcane Hydra
          • Weapon damage reduced from 245% to 130%
        • Skill Rune - Blazing Hydra
          • Damage dealt over time no longer scales with Attack Speed
          • Weapon damage reduced from 185% to 100%
        • Skill Rune - Frost Hydra
          • Weapon damage reduced from 275% to 135%
        • Skill Rune - Lightning Hydra
          • Weapon damage reduced from 305% to 135%
        • Skill Rune - Mammoth Hydra
          • Weapon damage reduced from 400% to 295%
  • Bug Fixes
    • Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet

ITEMS

  • Life on Hit and Life Regeneration have been increased by 25% at all levels
  • Ancient items have been added to the game
    • Ancient items are more powerful versions of Legendary items
    • Ancient items roll from increased value ranges for certain affixes
    • Ancient items can now drop at Torment I or higher
      • The drop chance will increase with each Torment level
    • Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item
    • Legendary or Set items purchased from Kadala have a chance to be an Ancient item
  • Bottomless Potion of Fear
    • New Legendary potion
    • Fears enemies within 12 yards for 3-4 seconds on use
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Broken Crown
      • Legendary power added
        • Whenever a gem drops, a gem of the type socketed into this item also drops
          • The additional gem that is dropped will be of the same quality level as the original gem that was dropped
    • Demon Hunter
      • Embodiment of the Maruader
        • Philosophy note: The following changes are not intended to be a nerf to Demon Hunters or the Embodiment of the Marauder set and additional tuning may be necessary
        • Has been redesigned
          • (2) Set Bonus
            • Now increases the damage of your Hatred generators by 40% for every Sentry you have active
          • (6) Set Bonus
            • Sentries now cast your Hatred spenders every time you do and deal 100% increased damage
      • Helltrapper
        • The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills
    • Monk
      • Monkey King's Garb
        • Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King’s Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.
        • Has been redesigned
          • (2) Set Bonus
            • Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
            • Decoy explosion now deals the damage type of your highest +% Elemental Damage
          • (4) Set Bonus
            • Enemies hit by the decoy explosion take 500% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light abilities for 3 seconds
    • Wizard
      • Firebird's Finery
        • (6) Set Bonus
          • The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away
          • Going back within the allowed range should resume the DoT damage
    • Note: Seasonal items will be available exclusively to Seasonal characters until the conclusion of Season 2
    • New Legendary Gems have been added
      • Esoteric Alteration
        • Gain 10% non-Physical damage reduction
        • Upgrade rank grants: +0.5% non-Physical damage reduction
        • Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%
      • Gem of Ease
        • Monster kills grant +1,000 experience
          • This is multiplied by the difficulty multiplier
          • This is intended to be an exorbitant amount of experience for a low level character
          • For example:
            • A level 1 monster grants 40 experience
            • A level 55 monster grants 8,700 experience
            • A level 60 monster grants 18,700 experience
        • Upgrade rank grants: +1 experience per kill
        • Rank 25 unlocks: Level requirement reduced to 1
      • Molten Wildebeest's Gizzard
        • Regenerates 10,000 Life per Second
        • Upgrade rank grants: +1000 Life per Second
        • Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second
    • Class-Specific Items
      • Crusader
        • Belt of the Trove
          • New Legendary Belt
          • Every 6-8 seconds, Bombardment is cast on a random nearby enemy
      • Demon Hunter
        • Odyssey's End
          • New Legendary Bow
          • Enemies snared by Entangling Shot take 20-25% more damage from all sources
      • Wizard
        • Ranslor's Folly
          • New Legendary Bracers
          • Energy Twister periodically pulls in an enemy within 30 yards
            • An enemy can only be pulled in this way once every 5 seconds
          • Note: These are currently still using the place holder name "Energy Twister Bracers"
      • Several existing class-specific Legendary items have been updated to include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
        • Barbarian
        • Monk
          • Gungdo Gear
            • Legendary power added
              • Exploding Palm's on-death explosion applies Exploding Palm
        • Witch Doctor
          • Wormwood
            • Legendary power added
              • Locust Swarm is cast on a nearby enemy every second
              • Now rolls with +20-25% Poison skill damage as one of its four primary affixes
    • Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player
    • Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed
    • Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind
    • Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect

ACHIEVEMENTS

  • Season 2 Conquests have been added
  • The Lord of Bells is no longer required to complete "You're Not The Boss Of Me"

ADVENTURE MODE

  • The New Tristram town hub now has an improved layout
    • Note: The changes apply to Adventure Mode only
  • Whimsydale is now more rewarding
    • Bounties that were disabled after Patch 2.1.0 have been re-enabled
    • The following events have received several changes, including changes to their completion requirements
      • A Miner's Gold
      • The Jar of Souls
      • The Matriarch's Bones
      • The Miser's Will
      • The Scavenged Scabbard
    • Clear the Barracks
      • Changes have been made to the first floor of The Barracks to make it easier to locate the second floor
    • Players can no longer resurrect at checkpoint
    • Players now resurrect at corpse after a delay
      • The respawn timer will increase with every death
    • The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased
      • Known Issue: Greater Rifts from level 26 on are currently more rewarding than intended and will be adjusted
    • Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts
    • Monsters
      • Monster density has been increased in several Greater and Nephalem Rifts
      • Monster damage in Greater Rifts level 26 and higher has been reduced
      • The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous
        • Bloodmaw
          • Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.
        • Erethon
          • Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.
        • Rime
          • Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.
    • Pylons
      • Shield Pylon
        • Now reflects damage back to attackers
      • Speed Pylon
        • Duration has been increased from 30 seconds to 1 minute
        • Now knocks enemies into the air and deals damage to them
        • Now breaks Waller for the full duration
    • Realm of Trials
      • The time between waves has been shortened
      • Minor changes have been made to the types of monsters that can spawn
      • Rewards now scale based upon the rank of the Keystone you receive
      • Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped
      • Fixed an issue that allowed Follower skills to be changed while in a Greater Rift

FOLLOWERS

  • Templar
    • Bug Fixes
      • Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration

MONSTERS

  • The Extra Health and Vampiric monster affixes have been removed from the game
  • Anarch
    • Maximum dash range has been reduced
    • Now has a short dash that will be used at close range
  • Corrupted Angel
    • Maximum dash range has been reduced
    • Unholy Shield has been removed
  • Inferno Zombie
    • Reduced this monsters XP, damage and survivability to bring it in line with other zombies
  • Punisher
    • Maximum leap range has been reduced
    • Stun duration has been reduced
  • Treasure Goblins
    • New Treasure Goblins have been added to the game
      • Be on the lookout for the Jewel Hoarder, the Blood Thief, the Odious Collector, and another Malevolent little bugger
      • The new Treasure Goblins can only be found in Adventure Mode
    • Now always appear in front of a portal
    • Now have a special minimap icon
    • Now only drop their best loot on Torment I difficulty or above
    • Some changes have been made to the way Treasure Goblins try to escape
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Originally Posted by Blizzard (Source)
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Otkrivene Nove GvG Karte: Anodized Robo Cub, Fel Cannon, Screwjank Clunker

Nemački tech sajt, ComputerBild.de, dobio je preview novih Goblins vs Gnomes karata: Anodized Robo Cub. One su takodje otkrivene danas na Blizzardovom Mechs blog postu.
 
 
Originally Posted by Blizzard (Source)

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Our dive into Goblins vs Gnomes cards continues today as we explore another one of the fun themes coming in Hearthstone’s explosive first expansion.

Goblins and gnomes are notorious inventors who create incredible mechanized constructs by combining their keen intellect, some spare parts, and a little elbow grease. While goblin mechanical constructs may have a penchant for exploding and gnomish devices may turn you into a chicken, sometimes these pint-sized inventors manage to get something functioning as intended. Inconceivable!

From harvest golems to fel-spewing cannons, these “mechs” that have been engineered by both goblins and gnomes play a vital role in the struggle to see which diminutive race of engineers ultimately comes out on top. The top of what remains to be seen.

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Mechs synergize well with each other—you could say they don’t like to be a-part!

If there’s one thing goblins and gnomes do well, it’s making sure their individual mechs are compatible with the other mechs they build, regardless of what the end result may look like. In Goblins vs Gnomes, many of the new “Mech”-themed cards synergize with other Mech cards, so expect Mechs to bolster other Mechs’ battle capability, assist your Hero, and other zany effects! Mech matters

Followeri i Garrioson Misije XP, Patch 6.0.3 Hotfixevi - 17 Novembar, Blue Teme

Followeri i Garrioson Misije XP
Originally Posted by Blizzard
Got an update from one of our designers that wanted provide more information on how your Followers gain XP when you send them out on Garrison Missions.

When Followers are below a mission’s level, they get a reduced percentage of the mission XP as well as any bonus XP earned.

Followers that are 1-2 levels below the mission level:
  • The Follower’s level number is displayed in orange, meaning they only receive 50% of the mission XP and bonus XP.
    Followers that are 3 or more levels below the mission level:
  • The Follower’s level number is displayed in red, meaning they only receive 10% of the mission XP and bonus XP.
    Before a hotfix that was implemented at 5:52pm PST, followers in red received 0% of the mission XP; and we felt that was not what we wanted since the UI didn’t indicate that was the case.

Note that while level 90 missions may only award ~100XP, level 100 missions award much more, closer to the range of ~1500XP. So 10% of that is still a good amount for a level 90 Follower, even if they won't be doing a great job at getting the bonus loot until they gain some combat experience.

We’d love to continue hearing feedback on how it feels to level Followers, what missions are available, and how these new numbers feel.

Patch 6.0.3 Hotfixevi - 17 Novembar
Originally Posted by Blizzard (Source)
Garrisons, Followers, and Outposts
  • Barracks: Training dummies have been temporarily removed from the Garrison.
  • Barracks Level 2: Bodyguard followers accompanying the player are now more likely to assist with the player's current target.
  • Mine Level 2: Preserved Mining Pick obtained from mining carts should now work correctly.
  • Resolved an issue where players could get stuck on a flight path while attempting to fly into their Garrisons.
  • Followers
    • [Requires a realm restart.] Hulda Shadowblade should now be correctly awarded to players that have completed the quest, Standing United.

Classes
  • Warlock
    • Talents
      • Grimoire of Supremacy's summoned Terrorguards and Abyssals should now correctly have the Avoidance ability.

Quests
  • Articles of the Fallen: Players that have already completed To the Garrison should now be able to see Kal'gor the Honorable to complete the quest.
  • Battle in Ashran: The quest now requires players to obtain 100 Artifact Fragments and go to Shadow Hunter Ukambe (Horde) or Scout Valdez (Alliance) to complete the quest.
  • Battle of Thunder Pass: Dying or leaving the area during the middle of the Battle of Thunder Pass event should no longer prevent players from completing the event.
  • Bled Dry: Cages can now be opened by multiple players simultaneously.
  • [Requires a realm restart.] Bushwacker: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
  • Challenge of the Masters: Warlord Dharl of the Thrice-Bloodied Blade should no longer be getting stuck in evade mode.
  • Draenor's Secret Power: Completion of this quest is now required before being able to move onto the next step of the Legendary quest chain.
  • Fate of Karabor: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
  • Honor Has Its Rewards: Resolved an issue where Farseer Drek'Thar may sometimes not accept quest turn-ins.
  • Last Steps: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
  • Sol Sisters: Sol-Shaper Krashyx should no longer get stuck in evade mode.
  • The Battle for Shattrath: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
  • The Debt We Share: Players that are mounted should now be able to receive completion credit for this quest.
  • [Requires a realm restart.] The Infested: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
  • The Iron Wolf: Added another way for characters to obtain The Iron Wolf invasion quest for characters that upgraded to a Tier 3 Garrison before completing the main Frostfire questline.
  • [Requires a realm restart.] The Razorbloom: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
  • [Requires a realm restart.] The Voice of Iyi: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.

Creatures and NPCs
  • Grand Marshal Tremblade should now drop a Gleaming Ashamul Strongbox for Horde characters when they're defeated.

Raids, Dungeons, and Scenarios
  • Dungeons
    • Increased the amount of experience awarded for completing a Draenor level-up dungeon (Bloodmaul Slag Mines, Iron Docs, Auchindoun, and Skyreach) to be more rewarding.
    • Items looted from normal Level-100 dungeons now have a level requirement of 100 instead of 97.
    • Iron Docks
      • Players should no longer be incorrectly receiving credit for completing the Take Cover! achievement without actually completing the achievement.
      • Attempted to resolve an issue where Skulloc may sometimes not grant loot.
    • Slag Mines
      • Players that are dead should now correctly still receive credit for completing the achievement Come With Me If You Want to Live.
    • The Everbloom
      • Coagulated Genesaur Blood is now correctly flagged as a damage dealer trinket.
  • Challenge Mode
    • Salyin Battle Banner is no longer eligible to be used during Challenge Modes.
    • Resolved an issue where a realm may sometimes not have a Challenge Mode daily quest available.
    • Auchindoun: Reduced the amount of enemies to kill to 48 (down from 50).
    • Skyreach: Time needed to achieve a gold rating has been increased to 17 minutes (up from 15 minutes). Times for silver and bronze rating have been adjusted accordingly.
    • Upper Blackrock Spire: Players receiving credit for Challenge Master: Upper Blackrock Spire achievement should no longer be incorrectly receiving credit for Challenge Master: Shadowmoon Burial Grounds as well.

PvP
  • Honor Quartermasters have been added to Ashran. Austin Feeney (Alliance) and Shadow Hunter Gar'ant (Horde) now sell Honor gear.
  • Conquest Quartermasters Marshal Gabriel (Alliance) and General Aevd (Horde) have temporarily stopped selling Conquest gear.

Battlegrounds and Arenas
  • An item now needs to be at least item level 560 or above before being eligible to be scaled up to 650 in level 100 Battlegrounds and Arenas.

Items

Bug Fix
  • Resolved an issue where boosting characters that have XP disabled could wind up being unable to level.

Blue Teme
Originally Posted by Blizzard Entertainment
Bug Fixs
Is the enchanters study suppose to not disenchant epics? Or is it bugged?
Intended (CM_Lore)

Is it intended to obtain ilvl 660 tournament gear for gold? Is it an exploit people make use of?
Obtaining it, yes, as it's only usable in War Games. Using it to bypass ilevel requirements is not. (CM_Lore)

just a thought: scale the 680 rings back to 640 for anyone without the quest completed
We're exploring options, too early to say at this point. (Rygarius)

Doesn't seem to mention the change made to the Smuggler's Run loot table - no resource boxes any more?
We generally do not note changes designed to fix an exploit. (Rygarius)

Diablo III PTR Patch 2.1.2

Patch 2.1.2 koji je najavljen na Blizzcon-u pojavio se na PTR Serverima, a mi smo odradili datamine kako bi saznali šta nam on donosi novo u igri.
Patch još uvek nije dostupan za public download.
 
patch212
Item Izmene
Originally Posted by AdriaCraft

ItemPassivePowerDescriptions

Disclaimer: Item Passives are usually put on Rings for the sake of testing - chances are these will be put on other armor slots for the final version.
  • ItemPassive_Unique_Ring_650_x1 - Your generators, Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow deal [{VALUE1}*100]% increased damage for every active Sentry.
    • This is most likely not a change to an existing item/set but an entirely new item.
  • ItemPassive_Unique_Ring_717_x1 - Sentries cast your Hatred spender when you do and deal 100% increased damage.
    • This is the Marauder 6P bonus.
  • ItemPassive_Unique_Ring_724_x1 - Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for [{VALUE1} * 100]% weapon damage.
    • This is the Sunwuko 4P bonus.
  • P2_ItemPassive_Unique_Ring_008 - Whenever a gem drops, a gem of the type socketed into this item also drops.
  • P2_ItemPassive_Unique_Ring_008 - Frenzy gains the effect of every rune.
  • P2_ItemPassive_Unique_Ring_011 - Every {c_magic}{VALUE1} seconds, call down Bombardment on a random nearby enemy.
  • P2_ItemPassive_Unique_Ring_014 - Locust Swarm is cast on a nearby enemy every second.
  • P2_ItemPassive_Unique_Ring_016 - Energy Twister periodically pulls in an enemy within {VALUE1} yards.
  • P2_ItemPassive_Unique_Ring_017 - TEMP
  • P2_ItemPassive_Unique_Ring_018 - Exploding Palm's on-death explosion applies Exploding Palm.
  • P2_ItemPassive_Unique_Ring_019 - Enemies hit by the decoy explosion take [{VALUE1}*100]% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush and Wave of Light abilities for 3 seconds.
  • ItemPassive_Unique_Gem_017_x1 - Regenerates {c_magic}{VALUE1} Life per Second.
  • ItemPassive_Unique_Gem_018_x1 - Gain X.
  • P2_ItemPassive_Unique_Ring_023 - Enemies snared by your Entangling Shot take {c_magic}[{VALUE1}*100]% increased damage from all sources.
  • ItemPassive_Unique_Gem_018U_x1 - Skills heal you for {c_magic}{VALUE1}% of your maximum Life for every second of cooldown.
  • ItemPassive_Unique_Gem_017U_x1 - After not taking damage for 4 seconds, gain an absorb shield for [{VALUE1}*100]% of your total Life per Second.
  • ItemPassive_Unique_Gem_016_x1 - Gain {c_magic}[{VALUE1}*100|1|]% non-Physical damage reduction.
  • ItemPassive_Unique_Gem_016U_x1 - While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by [{VALUE1}*100]%.
  • ItemPassive_Unique_Gem_019_x1 - Gain {c_magic}[{VALUE1}*100|1|]% melee damage reduction.
  • ItemPassive_Unique_Gem_019U_x1 - While below [{VALUE1}*100]% Life, you may move unhindered through enemies.
  • ItemPassive_Unique_Gem_020_x1 - Your overhealing from Life per Hit and Life per Second are applied as an absorb shield for up to {c_magic}[{VALUE1}*100]% of your maximum Life.
  • ItemPassive_Unique_Gem_020U_x1 - Gain X.
  • ItemPassive_Unique_Gem_021_x1 - Gain X.
  • ItemPassive_Unique_Gem_021U_x1 - Gain Y
  • ItemPassive_Unique_Gem_003_x1 - Monster kills grants {c_magic}+{VALUE1} experience.
  • X1_Legendary_Potion_08 - Fears enemies within 12 yards for {c_magic}{VALUE1}{/c_magic} seconds.
  • ItemPassive_Unique_Gem_003U_x1 - Level requirement reduced to 1.

BuffTooltips

  • Speed Pylon - Greatly increased movement speed. Can pass through enemies, damaging and knocking them up into the air. Can burst through walls summoned by Waller elites.
  • Shield Pylon - Invulnerable to all damage and crowd control. All melee damage is reflected to attackers. Total reflected damage is unleashed as an explosion when the shield expires.

Hero

  • Healing renamed to Recovery
    • The amount of Toughness you can recover every second in combat.
    • Recovery is based on your Toughness and Healing.
    • Healing: {s2} Life healed per Second.
    • Healing is based on your Life per Hit, Life per Second, Life Steal, Life per Fury/Spirit/Wrath Spent, Life per Kill, and Health Globe Healing Bonus.

H2OLayout

  • Each death in a Greater Rift increases your resurrection timer by {s1} seconds, to a maximum of {s2}.

UIToolTips

  • UpgradeableJewelInstructionsWeapon - Can be inserted into weapons with sockets.

Items

  • Unique_Gem_003_x1 - Gem of Ease
  • Gem of Ease - Gem of Reduced Level Requirement
  • Unique_Cloak_002_p1 - The Cloak of the Garwulf
  • P2_Unique_Helm_001 - Broken Crown
  • P2_Unique_BarbBelt_006 - The Undisputed Champion
  • P2_Unique_Belt_008 - Belt of the Trove
  • P2_Unique_Staff_003 - Wormwood
  • P2_Unique_Bracer_006 - Gungdo Gear
  • X1_Boots_norm_season_01 - Conqueror's Sabatons
  • X1_chestArmor_norm_season_01 - Conqueror's Cuirass
  • X1_Gloves_norm_season_01 - Conqueror's Gauntlets
  • X1_Pants_norm_season_01 - Conqueror's Legguards
  • Unique_Gem_017_x1 - Molten Wildebeest’s Gizzard
  • Unique_Gem_018_x1 - Stone of Heresy
  • Mutilation Guard - Gem of Magic Damage Reduction
  • Unique_Gem_019_x1 - Mutilation Guard
  • Unique_Gem_020_x1 - Shen's Delight
  • Unique_Gem_021_x1 - Gem of X
  • Unique_Gem_016_x1 - Esoteric Alteration
  • HealthPotionLegendary_08 - Bottomless Potion of Fear

Monsters

  • Treasure_Goblin_B - Odious Collector
  • Treasure_Goblin_C - Gem Hoarder
  • treasure_Goblin_H - Malevolent Tormentor
  • p2_Ghost_A_JarOfSouls - Tartus
  • P2_TreasureChild_B - Vault Peon

MonsterNames

  • RareGenericPrefix053 - Lylirra
  • RareGenericPrefix054 - Nevalistis
  • RareGenericPrefix055 - Grimuku

ItemFlavor

  • Unique_Gem_003_x1 - This stone twinkles with low level light, inviting its bearer to dream of higher ambitions.
  • Unique_Cloak_002_p1 - The cloak of one with an affinity toward wolves.
  • P2_Unique_Helm_001 - The ancient crown of Rakkis, first ruler of Westmarch.
  • P2_Unique_BarbBelt_006 - Few in this world can truly be called champions.
  • P2_Unique_Belt_008 - Rumors have persisted for centuries that the crusaders maintain a secret bunker in Kehjistan, filled with ancient relics of unbelievable power. When the need is great, Crusaders are allowed to borrow one of these relics. The existence of this crusader belt would seem to confirm the existence of this bunker.
  • P2_Unique_Staff_003 - The poisonous hatred of many a man was harnessed to create this staff.
  • P2_Unique_Bracer_006 - "Cover your wrists in righteousness that you may strike with the will of the gods." —Tenets of the Veradani
  • Unique_Gem_020_x1 - “I made a very pretty gemstone once, to use should I ever come to face Dirgest, but I was hungry so I traded it for spiced meats and some wine. Those meats were excellent!”-Covetous Shen
  • Unique_Gem_017_x1 - The gizzard of the molten wildebeest evinced such extraordinary properties when steeped in the correct mixture of alchemical reagents that the animals were hunted to extinction long ago.
  • Unique_Gem_018_x1 - “The Mage Lord has no vision. He called my ideas a subversion of the natural order and forbade this gem’s creation. I can only assume there is a Jaq`taar Assassin searching for me even now.”-Darum, formally of the Vizerei Mage Clan
  • Unique_Gem_019_x1 - Chau Thanh of Guozhi designed a gem which would transport the pain and suffering of a physical attack to an undisclosed location. When asked about the ultimate destination of this damage, she would simply smile and mutter “Well deserved. Well deserved.”
  • Unique_Gem_016_x1 - Chuanyang of Xiansai designed a gem which would transport magical energies from their target to the workshop of his greatest competitor, Chau Thanh. He created several copies of this gem before he mysteriously disappeared.
  • HealthPotionLegendary_08 - “If I learned one thing from my years in the dungeons it’s this: fear is a great motivator. We all need some fear in our lives!” - Royal Apothecary Jentulf at his reinstatement ceremony.
 
Spell Izmene
Originally Posted by AdriaCraft

Barbarian

  • Frenzy
    • Vanguard : Movement speed bonus while under Frenzy increased to 25% (up from 15%).

Demonhunter

  • Night Stalker Your primary skills generate an additional 4 Hatred. (reworked from Critical Hits have a chance to restore 1 Discipline)
  • Custom Engineering : Now also increases the maximum amount of Sentry Charges. (Datamined text says that it's increased "to 2", but that may be a typo and charges are increased "by 2", for a total of 4 Charges with the Passive)
  • Multishot
    • Suppression Fire : Knockback the first 2 enemies hit (reworked from Gain 1 discipline for each enemy hit)
  • Spike Trap
  • Grenade
    • Cold Grenade : Now does Cold damage and Chills enemies. (reworked from Poison - Gas Grenades).
  • Chakram
    • Serpentine : Now does Cold damage (reworked from Poison) 
  • Sentry : Cost changed to 20 Hatred (down from 30) / Now gives a charge every 8 seconds and can have up to 2 charges stored at a time.
  • Smoke Screen : Cooldown is now 3 seconds (up from 2).
    • Vanishing Powder : Now removes the Discipline cost but increases the cooldown to 8 seconds. (reworked from dealing Poison damage)
  • Evasive Fire
    • Parting Gift : Now leaves behind a Physical damage bomb (from Poison) and changes Evasive Fire's damage into Physical.

Templar

  • Inspire : Wrath generated changed to 1 per second (down from 2.5).

WitchDoctor

  • Haunt
    • Poisoned Spirit : Haunt now deals Poison damage and affected enemies take 20% more damage from all sources (reworked from slowing enemies).

Wizard

  • Hydra : Now deals 105% weapon damage (down from 195%).
  • Disclaimer: we do not have the actual context for the Hydra changes - there is likely a reason why their damage is being lowered, maybe a reworked passive or new legendary.
  • Energy Armor
    • Force Armor : Now the amount absorbed cannot exceed 100% of your Maximum Life. (added)

Goblin VS Gnomes - Otkrivene Nove Karte

Otkrivene su četri nove karte koje nam dolaze iz Goblins VS Gnomes Hearthstone ekspenzije. Dva nove karte otkrivene su preko GvG Twitter Vote-u (Izgleda da su gnomovi pobedili), dok su još dve otkrivene na IGN.
 
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