Hearthstone: The GrandTournament je Live!

Hearthstone: The Grand Tournament Expension je danas od 19h live na EU Serverima! The Grand Tournament drugi expension za Hearthstone donosi nam ukupno 132 novih karata, od cega su 20 novih legendarnih miniona! Tu je i nova tabla za igranje, nove mehanike (Joust i Inspire), što će igračima doneti nove ideje, strategije u pravljenju špilova.
Naravno kao i obično kada Blizzard pusti neki veliki patch, ili nastavak igre, dolazi do problema sa vezama sa serverom. Oni su već upoznati sa tim problemom i rešavaju ga, tako da očekujemo da će od sutra sve već lepo raditi. Ukoliko ne možete kao i ja da se prijavite u igru, pročitajte zvaničan blog post šta nam je to novo doneo nastavak The Grand Tournament, kao i dobar guide odradjen na Hearthpwn sajtu.
Originally Posted by Blizzard (Source)
The Grand Tournament™ - Now Available!

The Grand Tournament

Joyous fanfare fills the air of taverns everywhere today, which can only mean one thing—Hearthstone’s second expansion, The Grand Tournament, has arrived! Experience all The Grand Tournament has to offer: 132 new cards add a cavalry of noble knights, powerful steeds, potent spells, and more to your collection. A new keyword, Inspire, rallies minions to perform great acts of courage as they fight in your honor for a hard-earned victory!

A Festive Affair

In times past, the Argent Crusade created a tournament to find champions who possessed the strength and valor to face a most dire villain. Now, The Grand Tournament has become a place where knights from all over Azeroth gather to show off their skills in a playful combination of carnival and competition. It’s a kooky congregation of cavaliers—ogres, pirates, dragons, and even murlocs have sent their finest knights to prove their prowess—so the only thing that’s certain at this tournament is that you’ll have a fun time!

Glory Awaits!

You’ll find a host of minions ready to follow your heroic example with the new Inspire keyword. Each time you activate your Hero power, they’ll be inspired to perform a feat of strength. But the fight for glory doesn’t stop there! Prepare to stand ready and cheer your champions on as they joust, for when jousting minions win a contest, the victor gains a potent boon.


The Grand Tournament wouldn’t be complete without a brand new Hearthstone board! It features a colorful pavilion, a snack bar, carnival games, practice dummies a-plenty to keep your champions in fighting form, and of course, other surprises to find!

Highest Rank Bonus

Your efforts on the Ranked Play ladder will continue to serve as a testament to your valor—a Highest Rank Bonus awaits players at the end of the month that increases in value as you ascend in rank.


Each player’s Quest Log will display the highest rank they have reached during the month and recognize their accomplishment. Players who progress beyond rank 20 will receive a treasure chest containing an array of nifty little rewards as a way of congratulating them for their achievements. Eligible players will receive their treasure chest at the end of each season containing the season’s Ranked Play card back, one or more golden cards, and some extra Arcane Dust. What’s in the chest is determined by your highest rank over the course of the season. Note: your highest rank for the season was recorded beginning with Hearthstone Patch 3.0 that released on August 17.

Arena Rewards

Players will now have a chance to receive any of the current Hearthstone card packs (which include the Classic Hearthstone set, Goblins vs Gnomes, and The Grand Tournament) whenever a card pack is awarded, with a greater chance to receive The Grand Tournament card packs.

See what cards await you in The Grand Tournament on Hearthstone’s official Facebook page and follow the conversation using the hashtag #TGT!

The pennants are waving and the crowd is waiting. Charge in and experience Hearthstone’s second expansion, The Grand Tournament, today!

Hearthstone: The Grand Tournament Izlazi 24 Avgusta! Nove Ladder Rank Nagrade

Hearthstone: The Grand Tournament Izlazi 24 Avgusta!

Kao što smo i očekivali, Blizzard je zvanično objavio datum izlaska The Grand Tournament nastavka za Hearthstone koji će biti live na serverima 24 Avgusta! Ukoliko i dalje niste kupili 50 card packova, ostalo Vam je još malo dana pred izlazak TGT, kada će se završiti akcijska ponuda.

Originally Posted by Blizzard (Source)
Saddle up your steed, sharpen your steel, and prepare to take your place at the merriest of all contests—The Grand Tournament officially arrives on August 24. This is one celebration of special extravagance you won’t want to miss, so GET IN HERE!


An impressive 132 cards featuring the finest of Azeroth’s knights and champions will be waiting for you to craft, win, or purchase, along with a few festive surprises along the way. Joust your way to victory on an all-new game board, or rally your minions to victory with an all-new game mechanic: Inspire.

We’ve shown off some of the fun themes of The Grand Tournament, such as jousting, Inspire, and of course, partaking in a grand celebration. Check them out below!

Hero PowersGet Inspired
A Grand Celebration!Honor! Valor! Knighthood!The Joust

The Tournament Card Back!

The Grand Tournament card packs will be available to purchase via the in-game Shop on August 24 in the Americas and Europe regions for Windows and Mac PCs, iOS and Android tablets, and mobile phones, and pre-purchased card bundles can be opened upon the official release of The Grand Tournament as well.  The Grand Tournament will raise its banners in Asia on August 25.

Don’t forget! The pre-purchase period for The Grand Tournament ends when the expansion goes live, so don’t miss out on a treasure trove of card packs at a discounted price as well the festive card back that’s included along with it.

THE GATES ARE OPEN...August 24th!

Join us in celebrating the release of The Grand Tournament on August 24!

Nove Ladder Rank Nagrade

Rano danas, Whirthun je potvrdio da Grand Tournament zlatne karte mogu da se dobiju na kraju meseca preko ranked reward chesta. Takodje Igrači koji su rankirani kao Legendarni, dobiće extra zlatnu kartu umesto dusta.

Originally Posted by Blizzard (Source)
Hey, Golden Cards from the Rank Chest, can they be Naxx/BRM cards? or Classic/GVG/TGT only?
Classic / Goblins vs Gnomes / The Grand Tournament.

Good news, everyone! There is now a Highest Rank Bonus chest for reaching Legend in a Ranked Play Season. (Source)
We determined at the last moment that reaching legend without a unique chest felt a little weird.  (Source)

Starcraft II: Legacy of the Void Beta Patch 2.5.5

Blizzard je objavio zvanične Legacy of the Void Beta Patch 2.5.5 informacije, gde možemo videti dosta izmena koje se dešavaju pred sam izalazak igre.
Originally Posted by Blizzard (Source)
Legacy of the Void Beta Patch 2.5.5

Here are the latest changes for the StarCraft II Legacy of the Void Beta. For a more detailed breakdown about these changes, please make sure to read our blog.


  • The first iteration of Automated Tournaments has been added.
    • This feature can be accessed by clicking on ‘Tournaments’ on the home screen.
    • Read our blog to learn more.
  • Showing possible enemy placements on a map has been increased to 25 seconds.


  • Removed Chrono Boost.
  • Warp Gate research time reduced to 140 from 160.
  • Nexus provides 11 supply up from 10.
  • Zealot
    • Charge now deals 30 damage on hit.
    • Charge speed buff reduced to 2.75, down from 2.95.
  • Warp Gate
    • Warping in units at a Pylon increased to 16 seconds, up from 5.
    • Warping in units at a Pylon that is near a Warp Gate or a Nexus will take 2 seconds.
    • Warp Prism
      • Warping in units takes 2 seconds, down from 5.
  • Disruptor
    • Purification Nova removed.
    • New ability: The disruptor becomes immobile and shoots out a ball of energy that can be controlled and detonates after a few seconds, dealing 145 damage and 55 damage to shields.
    • If the Disruptor is destroyed before the energy ball detonates, it will fail to explode.
    • Build time reduced to 50 seconds from 60.


  • Calldown: MULE has been removed.
  • Cyclone
    • Lock On damage reduced to 300 over 20 sec.
    • Can use Lock ON against air units; deals 120 damage over 20 sec.
    • New Upgrade: Increases Lock On damage to 600 over 20 sec against ground units and 360 over 20 sec for air units.
  • Medivac
    • Removed faster unload upgrade.
    • New upgrade increases Ignite Afterburners by 50%.


  • Spawn Larva
    • Spawns 2 larva, down from 4.
    • Set to autocast by default.

Bug Fixes

  • Fixed an issue that caused clicking sounds when launching StarCraft II for Windows 10 users.

Patch 6.2.2 Zvanične Patch Informacije - Datum Izlaska 1 Septembar

World of Warcraft tim je upravo objavio da Patch 6.2.2 izlazi 1 Septembra na live serverima. Isti Patch omogućiće igračima da lete u Draenoru sa njihovim mountima! Pored letećih mounta u Draenoru, imamo par izmena kod Racial abilitie odredjenih rasa, par class izmena i mogućnost da se u Ashranu boreite protiv svoje fakcije!
Originally Posted by Blizzard (Source)
Patch 6.2.2 arrives Tuesday, September 1. Once live, players with the Draenor Pathfinder achievement will be able to take to the skies of Draenor. Learn more about earning this achievement in our blog post – Draenor Pathfinder: Prepare for Flying.

Read on for the current 6.2.2 PTR notes.

Patch 6.2.2 is now available for testing on the Public Test Realms (PTR)! Participating on the Public Test Realms lets you test a patch before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit the PTR Discussion forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report forum.
  • Text in red means it's newly added or has changed since the last update.
  • Crossed out means the change has been reverted since the last update.
PTR Disclaimer
  • Please keep in mind that the notes below are not final, and details may be subject to change before the release of Patch 6.2.2.
  • New information for features that are still in-development will be added as it becomes available.
  • Not all content listed in the PTR Patch Notes may be available for testing or may have a limited test window.


World of Warcraft Patch 6.2.2 PTR


Flying on Draenor

Flying has been enabled on Draenor for characters that have attained the account-wide achievement, Draenor Pathfinder. To help facilitate testing of this feature, accounts that have not yet obtained the achievement will be able to purchase a Manual of Rapid Pathfinding from Flaskataur in their Garrisons on the PTR.
  • Please note there may still be areas or pockets on Draenor where flying has not yet been fully implemented. These areas will be tracked and listed in a forum thread titled "Flight in Draenor – Reported Bugs Thread" on the PTR Discussion forum.

PvP Mercenary Mode

Players will be able to act as a mercenary for the opposite faction in PvP whenever your faction is experiencing a long wait time to get into Ashran or unrated Battlegrounds. Agents of the enemy faction will appear in your base in Ashran (Stormshield for the Alliance, Warspear for the Horde) and allow you to enter Ashran or Battlegrounds disguised as an enemy player, and actually fight as the opposite faction.

While competing as a mercenary, players will automatically have their race changed into one appropriate for the opposite faction. Players will still be able to earn all the same rewards as winning or losing as their original faction (with the exception of faction-specific achievements).
  • This feature is still in development and is not available initially on the PTR. Mercenary Mode will be enabled later in the PTR process.
  • See the blog “In Development: PvP Mercenary Mode” for more information.

Raids and Dungeons

New Timewalking Rewards

  • Players now receive a Timewarped Badge when they complete a Timewalking dungeon. These badges can be redeemed at new vendors that appear during a Timewalking bonus event. The new vendors sell new toys, new mounts, in addition to gear that scales up to the character's level at the time of purchase.

Timewalking Loot Changes

  • Timewalking bosses who had unusual drops, such as Reins of the Blue Proto-Drake, now have a chance to drop those items when defeated while Timewalking.

Hellfire Citadel

  • Fixed an issue where players are not added back to the threat list after dropping out of combat and accepting a battle rez.
  • Fixed an issue where Hellfire Assault: Spoils of the Assault chest could incorrectly appear to be already open.
  • Fixed an issue where Tyrant Velhari could not be clicked on if there is an Ancient Enforcer, Ancient Harbinger, or Ancient Sovereign near her.

Dungeon Finder Changes

  • Completing a Random Warlords of Draenor Heroic dungeon after the first one now awards 50 Garrison Resources (up from 0).



  • Ashran now has a deserter mechanic. Upon entering, players receive a 10-minute buff called Ashran Tour of Duty. If the player leaves an Ashran match before this buff expires, a 15-minute debuff called Recreant will be applied that prevents entry into another Ashran match.


Legendary Ring Quest Line

  • New weekly quests have been added to help players catch-up in earlier stages of the Legendary Ring Quest Line for Highmaul and Blackrock Foundry.

Zones, Creatures, and NPCs

Tanaan Jungle

  • Steelsnout should now be correctly immune to being trapped by Deadly Iron Trap.


  • Interior of the Armory at Stormshield should now be correctly furnished.
  • Removed a stack of objects floating outside of the Armory at Stormshield.

Frostfire Ridge

  • Cartographers have been notified and corrected a spelling error on the world map.

Shadowmoon Valley

  • Weaponsmith Kaul should now be able to repair the player's equipment.

Darkmoon Island

  • Darkmoon Rabbit should now correctly respect loot rules.



  • The maximum size of a mount is now capped at 150% of base size for cosmetic effects.


  • Tooltips for items that have been empowered or created by Baleful tokens now have a Baleful and/or Empowered tag.
  • Baleful rings, neck trinkets, and cloaks should now always create an item that has Bonus Armor for Tanking loot specializations, and Spirit for Healing loot specializations.
  • Brazier of Awakening should no longer despawn at the end of a raid encounter without resurrecting a raid or party member.
  • Medallion of the Legion is now only usable on Draenor to ensure players receives the appropriate reputation bonus from having a Level 3 Trading Post.
  • Reins of the Thundering Ruby Cloud Serpent no longer has a reputation requirement with The August Celestials to learn.
  • Fixed an issue with Wild Gladiator's Insignia of Dominance's tooltip.



  • Pallas' Apex Predator trait should now correctly counter Aberrations or Furies on garrison missions.

Shipyard and Naval Missions

  • Ship equipment items now have "Naval Equipment" in the item tooltip, enabling it to be searchable through the bag search UI.
  • Fixed an issue where completing a naval mission at the Naval Command Table did not cause the Garrison Report icon to stop blinking.


  • Naval Mechanics: Credit for obtaining Equipment Blueprint: Blast Furnace should now be tracking properly and players should now be able to complete this achievement.

Racial Abilities (New Section)

Blood Elf

  • Arcane Torrent now Silences all enemies in an 8 yard radius for 3 seconds (up from 2 seconds), and cooldown has been reduced to 1.5 minutes (down from 2 minutes).


  • Rocket Barrage now has a 1.5-minute cooldown (down from 2 minutes).
  • Rocket Jump now has a 1.5-minute cooldown (down from 2 minutes).


  • Hardiness now reduces the duration of Stun effects by an additional 20% (up from 15%).


  • Voodoo Shuffle now reduces the duration of all movement impairing effects by 20% (up from 15%). Trolls still be flippin' out mon!


  • War Stomp now stuns enemies for 3 seconds (up from 2 seconds), and cooldown has been reduced to 1.5 minutes (down from 2 minutes).



  • General
    • Thrash in Cat Form now deals 10% more damage.
  • Feral
    • Rake now deals 20% more damage. In PvP combat, Rake now deals 20% less damage.
    • Rip now deals 20% more damage. In PvP combat, Rip now deals 20% less damage.


Please note that tooltip description for the following Monk abilities will be inaccurate. This will be corrected in a future patch.
  • General
    • Blackout Kick now deals 10% more damage.
    • Rising Sun Kick now deals 10% more damage.
    • Tiger Palm now deals 20% more damage.
  • Windwalker
    • Fists of Fury now deals 20% more damage.


  • Shadow
    • Devouring Plague now deals 10% more damage. In PvP combat, Devouring Plague now deals 10% less damage.
    • Mind Blast now deals 10% more damage. In PvP combat, Mind Blast now deals 10% less damage.
    • Mind Flay now deals 20% more damage.
    • Mind Spike now deals 10% more damage. In PvP combat, Mind Spike now deals 10% less damage.


  • Protection
    • Devastate now deals 6% more damage.
    • Shield Slam now deals 6% more damage.
    • Revenge now deals 6% more damage.
  • Armor Sets
    • Tier-18 4-piece set bonus for Fury Warriors now reduces the cooldown of Recklessness by 30 seconds (up from 25 seconds).

Pušten u Prodaji BlizzCon 2015 Virtul Tiket

Pušten u Prodaji BlizzCon 2015 Virtul Tiket
Blizzard je upravo krenuo sa prodajom Virtualne Tikete za BlizzCon 2015! Za sve nas koji nismo u prilici da budemo na BlizzCon 2015, Blizzard je omogućio kao i svake godine, da isti dogadjaj pratimo uživo preko Direct TV-a!
Cena Virtualn Ulaznice za EU Je 29.99 Evra, dok je za US 39.99$!
Originally Posted by Blizzard 
The murlocs are busy working on prepping panels and assembling their contest entries, which can only mean one thing—BlizzCon 2015 is just a few months away! This year’s show is sold out, but those unable to join the festivities in person can experience the excitement from home with the BlizzCon Virtual Ticket, available to order now in the Battle.net Shop!


With the BlizzCon Virtual Ticket, live online HD coverage will be at your fingertips on both days of the show, taking place Friday, November 6 and Saturday, November 7. You’ll enjoy two channels of content, featuring developer panels on the main and panel stages, exclusive in-depth interviews, the epic closing ceremony, and the community contests on Friday evening —this year hosted by author, actor, and all-around good geek, Wil Wheaton (@wilw).

You’ll also have access to on-demand replays for up to two weeks after the show so you can catch up on anything you might have missed.

Bonus Loot 2.0
As always, the Virtual Ticket also unlocks a treasure trove of in-game goodies for your favorite Blizzard games, including World of Warcraft, Diablo III, Hearthstone, StarCraft II, and Heroes of the Storm—more details to come at a later date.

In addition, for the first time ever, Virtual Ticket buyers will also have the option to equip the Goody Bag that we give out to BlizzCon-goers in person. The Goody Bag is available to pre-purchase now through the Blizzard Gear Store for an additional $34.99 USD (plus tax, shipping, and applicable fees; limit 1 per Virtual Ticket), but supplies are limited, so be sure to lock in your pre-purchase before they’re all claimed. Visit our Goody Bag blog to check out the contents and learn more about how to order.

The Virtual Ticket also grants you access to a limited-time online BlizzCon merchandise sale featuring a selection of commemorative items that will be available for purchase at the show.** This special sale is scheduled to run from October 16 through November 8, and we’ll give you the low-down on all the loot that’s coming at a later date.

Free WCS and Warcraft eSports Tournament Streams

Even if you don’t purchase a Virtual Ticket, you’ll still be able to catch plenty of BlizzCon action online for free. Coverage of the BlizzCon opening ceremony and this year’s BlizzCon eSports tournaments—including the StarCraft II World Championship Series Global Finals, Hearthstone World Championship, World of Warcraft Arena World Championship, and the first-ever Heroes of the Storm World Championship—will be streamed for free in HD at www.blizzcon.com.

To order a Virtual Ticket, head to the Virtual Ticket Battle.net Shop page. For more information, read the FAQ below.

* Virtual Ticket coverage will be available in English only.

**While supplies last. All orders will be shipped from the United States. lnternational shipping rates may apply.

BlizzCon® 2015 Virtual Ticket FAQ

What is the BlizzCon® 2015 Virtual Ticket?
The BlizzCon 2015 Virtual Ticket offers comprehensive live HD coverage of Blizzard Entertainment’s two-day gaming celebration, taking place November 6 and 7, via a multichannel Internet stream.

When you purchase the Virtual Ticket, you’ll be able to switch freely between multiple high-definition (up to 720p) channels dedicated to different areas of BlizzCon, allowing viewers expanded access to the content they're most interested in. The Virtual Ticket grants you complete access to the Main and Panel Stage channels, featuring the following BlizzCon content:

  • Developer Panels: Get the latest news and firsthand developer insight into the creation of your favorite Blizzard games.
  • Exclusive Interviews: Dig deeper into the Warcraft, StarCraft, Diablo, and Overwatch universes in exclusive interviews with Blizzard executives and developers.
  • Costume and Talent Contests: Get a great view of the creativity on display in the legendary BlizzCon Costume Contest and epic Talent Contest.
  • Closing Ceremony: Be there for the closing festivities on Saturday night, celebrating two full days of Blizzard gaming and eSports action.

Limited high-definition coverage of the opening ceremony and BlizzCon eSports tournaments will be available online for free, featuring the Global Finals of the 2015 StarCraft® II World Championship Series, World of Warcraft® Arena World Championship, Hearthstone® World Championship, and Heroes of the Storm® World Championship. Keep an eye on www.blizzcon.com for more information.

If I order the BlizzCon 2015 Virtual Ticket, will I receive the commemorative BlizzCon 2015 in-game goodies?
Yes, Virtual Ticket holders will also receive commemorative BlizzCon 2015 in-game goodies for a variety of Blizzard games (details to be announced at a later date). The goodies will be linked to the Battle.net account used to purchase or redeem the Virtual Ticket, and will be available in-game after the show begins. Stay tuned for more information.

*NEW* Once I purchase my Virtual Ticket, how do I pre-purchase an optional BlizzCon 2015 Goody Bag?
Once you’ve completed your Virtual Ticket purchase or redeemed your Virtual Ticket code, log in to the Blizzard Gear Store (http://gear.blizzard.com) using the same Battle.net account. Look for the Goody Bag callout on the front page, or click BlizzCon 2015 in the top navigation bar, where you’ll be able to pre-purchase (limit 1 per Virtual Ticket and Battle.net account).

Please note that BlizzCon 2015 Goody Bag *supplies are limited*, and buying a Virtual Ticket does *not* guarantee that you’ll be able to also buy a Goody Bag. Goody Bag orders will be shipped closer to the start of BlizzCon. For more information, see the FAQ.

Will replays of Virtual Ticket content be available after BlizzCon is over?
Yes! Anyone with a Virtual Ticket will be able to access on-demand replays of the Main and Panel Stage streams for up to two weeks after the end of the event. Replays of the eSports events will also be available for free.

Will you be hosting a BlizzCon online merchandise sale this year for Virtual Ticket buyers? How will I access the sale?
Yes—we’re setting aside a stash of BlizzCon merchandise for BlizzCon attendees and Virtual Ticket holders to be sold in an online merchandise sale scheduled to take place October 16 through November 8, 2015.

After purchasing or redeeming a code for a Virtual Ticket, your Battle.net account will automatically be flagged to get access to the merchandise sale when it begins. Visit www.blizzcon.com closer to the sale for more information.

We’re also planning a post-BlizzCon sale that’s open to the public after show concludes—we’ll have more details to share at a later date. Please note that items purchased in all of these sales will be shipped from the U.S., so international shipping rates and other fees may apply.

How do I order the Virtual Ticket?
You can order the Virtual Ticket directly through the Battle.net Shop. Be sure to make your purchase on the Battle.net account you wish to use to watch the show, receive the in-game goodies, and access the merchandise sale. Also make sure you have a valid, updated payment method associated with your Battle.net account. If you do not yet have a Battle.net account, you can create one for free on the Battle.net website.

In what languages will the Virtual Ticket Internet stream be available?
The BlizzCon 2015 Virtual Ticket Internet stream and DIRECTV broadcast will be available in English only.

Free eSports streams will be available in multiple languages through a variety of external channels—visit www.blizzcon.com closer to the show to find out if localized streaming eSports coverage is available in your preferred language.

In which regions is the Virtual Ticket available for purchase?
The BlizzCon Virtual Ticket is available in the Americas, Europe, Russia, Australia, New Zealand, Taiwan, South Korea, and Southeast Asia (pricing and availability varies by region). Keep in mind the Virtual Ticket stream will be available only in English.

What are the system requirements and minimum bandwidth requirements to view the live stream?
We’ll have more information on the system requirements and minimum bandwidth requirements to view the stream closer to the event.

Do I need to purchase a Virtual Ticket if I’ve already purchased a ticket to attend BlizzCon in person?
Live BlizzCon attendees also get a Virtual Ticket with their BlizzCon ticket purchase. BlizzCon ticket purchasers should have already received a code (one per ticket purchased) which can be used to unlock the Virtual Ticket, in-game goodies, and merchandise sale access on a single Battle.net account. These codes were emailed directly to the BlizzCon ticket purchaser, so check with the person who bought your ticket if you haven’t yet received your code.

I plan to purchase the BlizzCon 2015 Pay Per View event through DIRECTV. Do I need to purchase the Virtual Ticket separately to also watch online?
For those who choose the option to purchase the BlizzCon 2015 DIRECTV Pay Per View (coming soon), the Virtual Ticket Internet stream will be included with your order. After ordering through DIRECTV, you will receive an email containing a code that will grant one Battle.net account access to the Virtual Ticket Internet stream, the BlizzCon 2015 in-game goodies, and online merchandise sale. You will be able to redeem your code here—just make sure to redeem the code using the Battle.net account on which you wish to receive the in-game goodies.

Note that the DIRECTV Pay Per View broadcast is not included with purchases of the Virtual Ticket made through the Battle.net Shop. More information on the DIRECTV BlizzCon 2015 Pay Per View event, including how to order through DIRECTV, will be available at a later date.

Kupite Blizzcon Goody Bag zajedno sa BlizzCon 2015 Virtual Tiketom!
Prvi put ove godine možemo da uz virtualni tiket kupimo i goody bag, koji se uvek dobijao ukoliko odete na BlizzCon 2015! Zalihe su limitirane tako da ukoliko želite da dobijete svoju Blizzcon 2015 torbu sa igračkama, odmah se uputute na njihov Gear sajt!
Originally Posted by Blizzard (Source)
Introducing a new way to bring a piece of the BlizzCon experience home! For the first time ever, BlizzCon Virtual Ticket buyers can also pre-purchase a BlizzCon Goody Bag (while supplies last)—and this year, the bag itself is one of the goodies!

A limited number of Goody Bags are now available to pre-purchase in the Blizzard Gear Store for $34.99 USD (plus tax, shipping, and applicable fees). There’s a limit of one bag per Virtual Ticket and supplies are limited, so grab this loot before it’s gone for good.

Check out what’s inside, and read below for more information on how to pre-purchase.

How to Pre-Purchase a Goody Bag

Once you’ve completed your BlizzCon Virtual Ticket purchase, head over to the Blizzard Gear Store and log in with the Battle.net Account you used to buy your Virtual Ticket.

Once you’re logged in to the Gear Store, look for the Goody Bag callout on the front page or head straight to the Goody Bag product page to begin the pre-purchase process.

Goody Bags are expected to ship out prior to the show in early November. All orders will be shipped from the United States, so international shipping rates and additional fees may apply. Click here for more information, including regional shipping restricitions.

If you’re attending BlizzCon in person, you’ll get aGoody Bag when you arrive at the show as part of your BlizzCon ticket purchase. If you want to pre-purchase an extra one, you can redeem the Virtual Ticket code that was emailed to ticket buyers and follow the process above.

Goody Bag Pre-Purchase FAQ

Q: Who can pre-purchase a BlizzCon 2015 Goody Bag?
A: BlizzCon 2015 Virtual Ticket and physical ticket holders are eligible to pre-purchase one Goody Bag per Battle.net Account at gear.blizzard.com while supplies last.

Q: I am a physical ticket holder. Do I need to purchase a Goody Bag?
A: BlizzCon 2015 physical ticket holders will receive their Goody Bag at badge pickup, beginning November 5, 2015. Physical ticket holders may also purchase one additional Goody Bag while supplies last.

Q: I can’t find the link to purchase the BlizzCon 2015 Goody Bag. Help!
A: Purchase the BlizzCon 2015 Goody Bag here. Remember, you must:

  • Purchase a BlizzCon 2015 Virtual Ticket or a physical BlizzCon 2015 ticket (physical ticket holders must redeem the BlizzCon Digital Bonuses Code the ticket buyer received via email. If you didn’t buy a ticket yourself, you’ll need to get your code from the person who bought your ticket).
  • Log in to your Battle.net Account.

Q: How much do Goody Bags cost?
A: BlizzCon 2015 Goody Bags are available for $34.99 USD (shipping and taxes will be added at the time of purchase). International orders may be subject to regional duties and fees.

Note: Physical items cannot be shipped to certain countries, e.g., China, Brazil, Argentina, or Russia. Review the Gear Store's shipping policies for more info.

Q. When will the BlizzCon 2015 Goody Bags Ship?
A. BlizzCon 2015 Goody Bags will begin shipping on or before November 6, 2015.

Q: What if I cancel my Virtual Ticket after ordering the BlizzCon 2015 Goody Bag?
A: Players without a valid Virtual Ticket or physical ticket purchase at the time of shipping will not be eligible to receive a BlizzCon 2015 Goody Bag. The order will be cancelled.

Heroes of the Storm Zvanične Patch Informacije - Novi Heroj Monk I Battleground

Blizzard je objavio zvanične patch informacije izmena u današnjem patchu, koji nam je doneo novog Heroja u Nexusu Monka, i Infernal Shrines Battleground! Igrači već mogu da skinu isti patch i da isprobaju novog heroja, koji je trenutno može da se kupi za 13 evra gde ćete dobiti i Monk Jade skin.

Originally Posted by Blizzard (Source)

The Eternal Conflict between the Burning Hells and the High Heavens continues in the Nexus, and we've just unleashed our latest Heroes of the Storm patch! Today's update includes a brand new Hero, the addition of Dynamic Bundles to the Shop, Ranked Play changes, design and balance tweaks, as well as a new Battleground coming next week. Complete patch notes from today's patch can be found below.

Additionally, Game Designer Matt Cooper stepped in to provide some additional insight from the design team about many of the changes found in today's update. Read through his comments in the Design, Battlegrounds, Talents, and Heroes sections of the patch notes if you'd like to learn more about why we made each of these changes.


Diablo III Rewards

  • Add Diablo to Your Hero Collection
    • Diablo III and Diablo III: Reaper of Souls players who log in to Heroes during the three weeks following the release of today's patch will permanently receive Diablo in Heroes of the Storm.
  • Malthael's Phantom
    • Starting with Season 4, Diablo III players who reach level 70 with a Seasonal character will receive Malthael’s Phantom in Heroes of the Storm.
  • Portrait Border & Pennant
    • Diablo III players who reach Player Level 12 in Heroes of the Storm will receive a new Heroes-themed Portrait Border and Pennant in Diablo III.

Kill 50 Treasure Goblins!

  • A new Special Event Quest has been added: Kill 50 Treasure Goblins
    • Any player who manages to rid the Nexus of 50 pesky Treasure Goblins during the Eternal Conflict event will receive a special portrait reward for their heroism!

New Portrait Rewards

  • Many new portrait rewards have been added! Unlock them by reaching Hero Level 10 with the following Heroes:
    • Diablo Villain Collection – Diablo, Leoric, The Butcher
    • Diablo Heroes Collection Series 1 – Nazeebo, Sonya, Valla
    • Diablo Heroes Collection Series 2 – Johanna, Kharazim
    • StarCraft Rebels Collection – Kerrigan, Raynor, Tychus
    • Swarm Evolution Collection – Abathur, Zagara
    • Night Elf Betrayer Collection – Illidan, Malfurion, Tyrande
    • Reign of Chaos Collection – Arthas, Jaina, Thrall, Uther
    • Stormstout Collection – Chen, Li Li
    • Undercity Collection – Stitches, Sylvanas

New Hero

Kharazim has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of this new Support Hero’s Abilities.


  • Pick Your Trait
    • Learn Transcendence, Iron Fists, or Insight using the Talents panel to select your Trait.
      • Transcendence
        • Every third Basic Attack heals the lowest nearby allied Hero.
      • Iron Fists
        • Every third Basic Attack deals 100% bonus damage.
      • Insight
        • Every third Basic Attack restores Mana.

Basic Abilities

  • Radiant Dash (Q)
    • Jump to an ally or enemy. Enemies are immediately hit with a Basic Attack. Stores up to two charges. 12 second cooldown per charge.
  • Breath of Heaven (W)
    • Heal nearby allied Heroes, granting them a 10% Movement Speed bonus for 3 seconds.
  • Deadly Reach (E)
    • Your next Basic Attack increases your Attack Speed and Attack Range by 100% for 2 seconds.

Heroic Abilities

  • Seven-Sided Strike (R)
    • Become Invulnerable, striking 7 times over 2 seconds in a large area. Each strike deals 7% of the target’s maximum Health as damage, and prioritizes the Hero with the highest remaining Health.
  • Divine Palm (R)
    • Protect an allied Hero from death. The next source of fatal damage within 3 seconds is prevented, and the target is instead healed for a large amount.



  • Several Heroes and Skins in the Shop have received additional visual polish.


  • Ancients rejoice! Sonya has received a dance animation.
  • The following Heroes and Skins have received visual improvements:
    • Tychus, Master Tychus Skin, and all Skin Variations
    • Murky, all Murky Skins, and all Skin Variations
  • The following Heroes have received updated facial animations:
    • Sgt. Hammer
    • The Butcher
    • Tychus

Hero Abilities

  • Various Hero Abilities have received additional optimization.
  • The following Hero Abilities and Talents have received new art or additional visual polish:
    • Brightwing – Revitalizing Mists (Talent), Spell Block (Talent), Unstable Anomaly (Talent)
    • Illidan – Sweeping Strike (W), Metamorphosis (R)
    • Tyrael – Judgment (R), Sanctification (R)


  • The Demonic Tyrael Skin has returned to the Nexus!
    • After visiting the top smith that the Burning Hells have to offer, Demonic Tyrael has strapped into an intimidating new set of armor, imbued El’Druin with corruption, sprouted two wicked pairs of horns, and donned a crown worthy of his title as the Lord of Pride.
    • Demonic Tyrael now also features updated Ability art, which much more closely matches his theme.
  • Blood Elf Tyrande has also returned to the Nexus, and now sports updated Ability art, which much more closely matches her theme.
  • War World Sgt. Hammer has received updated Ability art for Napalm Strike, which more closely matches her theme.



  • Dynamic Bundles have arrived to the Heroes of the Storm in-game Shop! Learn more about Dynamic Bundles by reading the User Interface section of the patch notes.
  • New Bundles
    • Jade Dragon Kharazim Bundle - Available for a limited time.
    • Prisoner Tychus Bundle - Available for a limited time.
    • Conquest Bundle
    • Domination Bundle
  • Bundle Removals
    • The Nexus Bundle will be removed from the Shop one week following patch day, but will remain purchasable as a Dynamic Bundle until that time.


  • Kharazim has been added to the in-game Shop!


  • New Mounts
    • The Treasure Goblin Mount has been added for a limited time, and is exclusively available for purchase using Gold.
    • Malthael’s Phantom has been added and will become available exclusively to Diablo III players who reach level 70 with a Season Character, starting with Diablo III Season 4.
  • Mount Removals
    • The Nazeebra Mount, which is exclusive to the Nexus Bundle, will be removed from the Shop one week following patch day. During that time, players will still be able to purchase the Nexus Bundle to obtain the Nazeebra Mount.

Price Changes

  • Brightwing’s prices have been reduced to 7,000 Gold and $8.49 USD.


  • New Skins
    • Jade Dragon Kharazim
    • Kharazim Master Skin
    • Prisoner Tychus
  • Returning Skins
    • Demonic Tyrael
    • Blood Elf Tyrande



  • Additional new music tracks have been added for the Infernal Shrines Battleground.

Heroes and Skins

  • Tyrael’s Sanctification and Judgment Heroic Abilities have received updated sound effects.

User Interface

Dynamic Bundles

  • Bundles that contain three or more items are now listed as Dynamic Bundles in the Shop.
    • A Dynamic Bundle’s price will be automatically reduced if the player already owns one or more of the items that are part of that Bundle.
    • Two-item Bundles are not dynamic, and players will be unable to purchase a two-item Bundle if they already own one of the items it contains.
  • Check out our recent blog on Dynamic Bundles to learn more about this new feature.

In-Game UI

  • Ability & Activated Talent Hotbars
    • The Ability Hotbar has received new art, and is now more visually compact.
    • The Activated Talent Hotbar has received new art, and its buttons are now slightly larger.
  • Nameplates & Status Bars
    • Hero nameplates will now display the following status effects: Polymorphed, and Stasis
    • Hero Status Bars have received additional polish and improvements.
      • The color of allied Health bars has been changed from green to blue.
      • Hero Health bars now more clearly denote 1,000 and 250 Health segments.
      • Shields will now appear white, rather than blue, on Hero Health bars.
      • Damage, damage over time, and quick Healing effects are now much easier to distinguish on Health bars.

Game Server Selection

  • Players may now select which game server they’d like to play on by selecting it from the Preferred Game Server dropdown on the Language and Region options menu.
    • This setting will default to Best Match, but players may wish to change this if they notice connection issues when playing on a specific server.
      • Please note: As we continue to improve and expand our game sites, Best Match will provide the best play experience for most players. If you are not experiencing issues, it is highly recommend that you leave this set to Best Match.
    • If players in a party have conflicting server preferences, the server that is most commonly selected among the party’s members will be used.

Player Reporting

  • New Report Categories
    • Reporting Options have been reworked, and now include categories for Abusive Chat, AFK/Non-Participation, and Intentional Feeding.

Ranked Play

  • Hero and Team League are no longer separated in the out-of-game menus, and can now be found using the new Ranked page on the Play screen.
  • Placement Rank
    • All players’ Hero and Team League ranks have been reset with today’s update.
      • Please Note: Matchmaking ratings have not been reset.
    • A new placement system has been added
      • All players must now play 20 placement matches in order to receive an initial ranking for Hero League or Team League.
    • Read our recent blog on Ranked Play Updates to learn more about Placement Matches.
  • Hero League
    • Hero League is now limited to a maximum party size of four players.
  • Team League
    • Five-player parties will now be automatically queued for Team League when attempting to find a Ranked match.
    • The ability to create a named team has been removed, while this feature undergoes additional review.
      • Players who have spent Gold to create named teams in the past will have that amount of Gold returned to them in the days to come.
    • Team League draft lobbies will still use the First Come First Served draft format.
    • Team League will still use a separate matchmaking rating (MMR) from Hero League.
      • However, because Team League parties do not have static rosters, Team League MMR will now functions much like it does for Hero League. This means that each player’s Team League MMR is based on their own individual performance in Team League matches.
  • Read our recent blog on Ranked Play Updates to learn more about Placement Matches, as well as Hero and Team League updates.

Versus A.I.

  • A difficulty dropdown has been added to the Versus A.I. screen, which can be used to switch among five different A.I. difficulty settings: Beginner, Recruit, Adept, Veteran, and Elite.
    • Please note: Elite A.I. development is not yet complete, and improvements are slated to arrive with a future game update.
    • A.I. teammates will mirror the difficulty selected for A.I. opponents.
    • When playing in a party, only the party leader may change the A.I. difficulty setting.
  • When attempting to find a Versus A.I. game with human allies, the matchmaker will work to find other players who have selected the same A.I. difficulty level.
    • If it takes too long to find a suitable match, the matchmaker will expand its search to include difficulty levels above and below the player’s selection.
    • If the human players on a team had selected a variety of A.I. difficulties, an A.I. opponent of each selected difficulty will be used for that game.
      • For example: If two players selected Adept A.I. and three selected Veteran, the game will be filled with two adept and three veteran A.I. opponents.

Design & Gameplay

Ability Power Gains

Developer Comments: This change was aimed at removing odd gameplay where an Abathur player may actually want to sacrifice his Monstrosity or a Gargantuan for a more powerful one. This occurred if players kept summons alive for a very long time and gained several levels, as these levels were not reflected in the Summon’s Ability Power. For short term Summons, players will rarely gain a level or more while that Summon is alive, so we made these snapshot instead. With snapshotting, players can use a temporary power boost, such as Overdrive or Arcane Power, to create a more powerful summon.
  • To clarify the rules for temporary Ability Power gains, the following rules have been added:
    • For permanent or very long duration pets or persistent effects, their damage and maximum Health will now update dynamically when Ability Power or Hero levels are modified. This includes:
      • Abathur's Monstrosity
      • Nazeebo's Gargantuan (with the Humongoid Talent)
    • For short duration pets or persistent effects, their damage and maximum Health should snapshot based upon the Ability Power/level of the character when they are cast. This includes:
      • Jaina's Water Elemental
      • Sgt. Hammer's Blunt Force Gun
      • Tychus' Drakken Laser Drill

Bonus Effects from Kills

Developer Comments: This change will not have a major impact on today’s gameplay and was mostly done for consistency on how these type of talents worked. In the future, it may allow us to develop Battlegrounds with many small minions (think Haunted Mines) and not have to worry about special casing Seasoned Marksman so it doesn’t get out of control.
  • Talents and Abilities that gain bonus effects from kills will now only trigger from Minions and Mercenaries, and will no longer gain benefit from killing neutral Mercenaries, map event creatures, summoned units, etc.


Battlefield of Eternity

  • When Immortals that are battling at the center of the Battleground swap locations for the first time, the Heaven Immortal will now always travel to right, and the Hell Immortal will always travel to the left.

Tomb of the Spider Queen

Developer Comments: A small number of Tomb games tend to run significantly longer than intended, so we altered the scaling of the Spider mechanic to prevent drawn out stalemates in the late game. Our hope is to see shorter matches overall.
  • Increased the damage and Health scaling of Webweavers and their minions by 50% past the 15 minute mark.


Bolt of the Storm

Developer Comments: We love this talent and think it can create a lot of really interesting moments, but the cooldown was just too short. At 70 seconds we think this talent is still a great level 20 pick, but now players will have to be more strategic with how they use it. Forcing someone to use their Bolt to avoid a gank can now be a meaningful moment with this increased cooldown. We hope this also entices players towards choosing their Heroic upgrades instead of Bolt when the situation calls for it.
  • Cooldown increased from 40 to 70 seconds


Developer Comments: We didn’t like the gameplay of casting Cleanse preemptively on a target that is about to be CC’ed. For example, you see Butcher charging your Valla, and right before impact you use Cleanse on Valla, allowing her to immediately Vault away. The change also prevents healers from cleansing themselves preemptively, providing a guaranteed target if the opposing team has only secured one Cleanse. As a side note, the original reason the Unstoppable functionality was available in the first place, was to help alleviate some persistent CC effects like Putrid Bile. We didn’t want you to cleanse a Putrid Bile only to have the slow immediately reapply.
  • No longer makes the target Unstoppable for 1 second
  • Now adds Relentless to the target for 2 seconds (50% shorter CC duration)

Focused Attacks

Developer Comments: This could be viewed as a buff or nerf depending on how players perceive it. You can still reduce the cooldown by attacking Minions, but won’t accidently waste a burst of damage on an unintended target. This talent will no longer be as effective at sieging, but it should be significantly better at harassing in lane. We will continue to monitor the talent, and tune as necessary.
  • The increased damage effect will now only trigger when hitting Heroes

Gathering Power

Developer Comments: Gathering Power was simply too good and was considered, by many, a mandatory pick on certain characters, which often lead to snowballing. We liked the ‘quest’ aspect of this talent, but it was far too easy to reach the cap and the quest didn’t feel meaningful to complete. Now, choosing this talent should no longer be mandatory, and the quest is much longer. Player’s will keep half of their stacks upon dying, which will help act as a ‘check point’.
  • The 5% starting Ability Power has been removed
  • Percentage gain from killing a Hero reduced from 2% to 1%
  • Instead of losing all stacks on death, players will now only lose half their stacks (rounding up)

Imposing Presence

Developer Comments: Statistically, it was almost never wrong to choose Imposing Presence. With this nerf, it’s still a great counter in the right situation, and as a result, we’re hoping we’ll see more play from our Basic Attack assassins.
  • Attack Speed slow reduced from 50% to 40%
  • The Attack Speed slow will now be removed when attacking a target that has not learned the Imposing Presence Talent

Mercenary Lord

Developer Comments: We’ve combined the talent Superiority into Mercenary Lord, and removed the damage reduction from structures to prevent degenerative backdoor strategies. The combination of the damage reduction vs. Mercenaries and the ability to empower these Mercenaries felt like a logical pairing. We hope incorporating the two talents into one will make this level 4 choice an enticing one, as the two talents separated had a low pick rate.
  • The functionality of the Superiority Talent has been rolled into Mercenary Lord, which is now available to the following Heroes at Level 4:
    • Anub'arak, Arthas, Azmodan, Gazlowe, Nazeebo, Sonya, Stitches, and The Lost Vikings
  • New combined functionality reads: Non-Boss Mercenaries near your Hero deal 50% more damage. Reduces damage taken from Minions and Mercenaries by 50%.

Seasoned Marksman

Developer Comments: Overall, we like the way Seasoned Marksman is playing but wanted to tune up its effectiveness to reward those able to secure a healthy number of takedowns, while simultaneously tuning the talent up due to prior changes. Ideally, this will become a great talent pick when facing The Lost Vikings or Murky players.
  • Stacks earned by killing enemy Heroes increased from 2 to 3
  • Only Minions, captured enemy Mercenaries, and Heroes will grant stacks upon death


  • This Talent has been removed, and its functionality has been rolled into the revamped Mercenary Lord Talent




Developer Comments: Mighty Gust can be a great disengagement tool, but it is often outshined by the pure power of Hinterland Blast. We feel we can bring this Heroic into play more often with some simple tuning changes. Internally, it’s been much more powerful and can even be used as a counter to a hard engagement or aggressive dive teams.
  • Mighty Gust (R)
    • Cooldown decreased from 50 to 40 seconds
    • Slow duration increased from 2 to 5 seconds


Developer Comments: The Jaina changes are a result of her being too powerful right now, and we have a secondary goal of increasing the play of Ring of Frost. By reducing the impact of summoning a Water Elemental, Jaina loses some of her burst potential unless she chooses Ring of Frost. Water Elemental is now more focused on producing sustained damage.
  • Ring of Frost (R)
    • Cooldown decreased from 100 to 80 seconds
  • Water Elemental (R)
    • No longer deals damage or Chills at the Water Elemental’s spawn location


Developer Comments: Prior to these changes, Kael’Thas had a high win rate, but his win rate wasn’t alarming. Instead, we’re focusing on Kael’thas’ current gameplay, as it feels very set in stone and we’d like players to have the option to be creative. We’re smoothing out his power curve and making Pyroblast a more enticing choice.
  • Spell Shield (Talent) removed
  • Arcane Barrier (Talent)
    • Shield duration increased from 3 to 6 seconds
  • Verdant Spheres (Trait) (D)
    • Sunfire Enchantment (Talent)
      • Damage increased from 78 (+16 per level) to 85 (+18 per level)
  • Flamestrike (Q)
    • Damage increased from 74 (+20 per level) to 80 (+22 per level)
    • Mana Tap (Talent)
      • Now restores 5% Mana per target killed, rather than a flat amount
    • Ignite (Talent) removed
    • New Talent (Level 16): Fury of the Sunwell
      • Casting Flamestrike will cause a second Flamestrike to be cast 1 second after the first explodes
  • Living Bomb (W)
    • Damage over time increased from 60 (+18 per level) to 60 (+22 per level)
    • Explosion damage increased from 30 (+9 per level) to 30 (+11 per level)
    • Fission Bomb (Talent)
      • Damage bonus reduced from 75% to 30%
      • Now also increases the explosion radius by 30%
    • Pyromaniac (Talent)
      • Cooldown reduction increased from 1 to 2 seconds per tick
    • Backdraft (Talent)
      • Slow amount increased from 40% to 50%
      • Slow duration reduced from 2.5 to 2 seconds
  • Gravity Lapse (E)
    • Range increased by 25%
    • Gravity Throw (Talent) moved from Level 16 to Level 13
  • Pyroblast (R)
    • Range increased by 20%


Developer Comments: These changes are intended as a slight buff overall, and to provide Kerrigan with more options. Her level 1 range increase talent was almost always picked, so we made that baseline. Several new talents and mana alterations should allow Kerrigan players to try out some Ravage and Trait based builds.
  • Seasoned Marksman (Talent) removed
  • Focused Attack (Talent) removed
  • Searing Attacks (Talent) removed
  • Sprint (Talent) removed
  • Blood for Blood (Talent) removed
  • New Talent (Level 13): Queen’s Rush
    • Activate to increase Movement Speed by 25% for 4 seconds. Hero Takedowns automatically activate this effect.
  • New Talent (Level 16): Essence for Essence
    • Activate to steal 10% of an enemy Hero’s Health, and gain twice that amount as Assimilation Shields
  • Assimilation (Trait)
    • Lingering Essence (Talent)
      • Assimilation Shield duration increased from 12 to 20 seconds
    • New Talent (Level 7): Assimilation Mastery
      • Increases Health and Mana Regneration by 100% while Assimilation Shields are active
  • Ravage (Q)
    • Damage increased from 50 (+20 per level) to 60 (+22 per level)
    • Mana cost decreased from 75 to 50
    • Clean Kill (Talent)
      • Now also increases the damage dealt by Kerrigan’s next Ravage by 20%
    • Adaptation (Talent)
      • Half of Ravage’s Mana cost is now refunded when jumping to an ally
    • Eviscerate (Talent)
      • Range bonus increased from 25% to 40%
  • Impaling Blades (W)
    • Mana cost increased from 60 to 75
  • Primal Grasp (E)
    • Range increased by 20%
    • Mana cost increased from 50 to 60
    • Cooldown increased from 8 to 10 seconds
    • Damage decreased from 50 (+13 per level) to 40 (+10 per level)
    • Sweeping Grasp (Talent) removed
    • Psionic Pulse (Talent)
      • Damage per second increased from 12 (+2.4 per level) to 15 (+3 per level)
    • New Talent (Level 1): Energizing Grasp
      • Refunds 10 Mana per enemy hit, up to a maximum of 60
  • Maelstrom (R)
    • Damage per second increased from 25 (+2.5 per level) to 30 (+3 per level)
    • Cooldown reduced from 120 to 100 seconds
    • Duration reduced from 9 to 7 seconds
  • Ultralisk (R)
    • Cooldown now begins once the Ultralisk is killed
    • Torrasque (Talent)
      • Ultralisk can now be reborn more than once, so long as the egg isn’t destroyed within 8 seconds of the Ultralisk’s death


Developer Comments: Overall Raynor’s win rate is low and using Inspire can feel clunky as it resets your Basic Attack period. These changes should help Raynor feel more responsive to play, while also making him a bit more powerful. We also did a pass at shuffling around and tuning up some of his least picked talents.
  • Basic Attack damage increased from 35 to 40
  • Mercenary Lord (Talent) removed
  • Puttin’ on a Clinic (Talent) moved from Level 13 to Level 7
  • Relentless Leader (Talent) moved from Level 16 to Level 13
  • A Card to Play (Talent)
    • Cooldown reduction per Hero killed increased from 10 to 15 seconds
  • Penetrating Round (Q)
    • Cluster Round (Talent)
      • Damage bonus per target hit increased from 10% to 20%, up to a maximum of 100%
    • Bullseye (Talent)
      • Bonus damage removed
      • Stun duration increased from 1 to 1.5 seconds
  • Inspire (W)
    • No longer places Raynor’s Basic Attack on cooldown
  • Adrenaline Rush (E)
    • Cooldown reduced from 45 to 40 seconds
    • Activated Rush (Talent) removed
    • Fight or Flight (Talent)
      • Now also allows manual activation of Adrenaline Rush
      • No longer removes movement impairing effects, and instead reduces damage taken by 25% for 4 seconds after activating Adrenaline Rush


  • Thrall’s Basic Attacks have received improvements in responsiveness, especially when stutter-stepping
  • Thrall’s first Basic Attack after Windfury ends will no longer have an abnormally long weapon period



Developer Comments: We’ve tuned up some of his weaker talent picks to make them more viable. We really like the level 20 Hivemind talent, but it can feel clunky to use as when allies move out of range, you have to decide whether to cancel and recast it, or stay focused on only a single target. With these changes, Hivemind will be much more fluid to play with and consistent in its effectiveness.
  • Volatile Mutation (Talent)
    • Damage increased from 36 (+7 per level) to 50 (+10 per level)
    • Damage radius increased by 20%
  • Locust Strain (Trait)
    • Survival Instincts (Talent)
      • Locust Health bonus increased from 30% to 50%
  • Symbiote (Q)
    • Carapace (E)
      • Regenerative Microbes (Talent)
        • Healing per second increased from 7 (+2 per level) to 9 (+3 per level)
    • Hivemind (Talent)
      • Now searches for a new Hivemind target every second, rather than only on the first cast
      • The secondary Symbiote target’s Stab and Spike Burst deal half their normal damage, and Carapace grants half its normal Shield amount
  • Toxic Nest (W)
    • Cooldown reduced from 12 to 10 seconds
    • Envenomed Nest (Talent)
      • Bonus damage increased from 50% to 75%


Developer Comments: Right now, Azmodan has one competitive build at high levels of play where he stacks Globe of Annihilation (Q) talents. We think this build is a ton of fun, so we didn’t want to negatively impact this build. Instead, we wanted to give Azmodan some other build options. Right now, it’s almost always a mistake to summon one of his Demons and waste your mana. With the new tuning, and the talent changes, the Demons become a legitimate option to use. The Demons start with much more damage than previously, but scale close to what they use to be at higher levels. For players who still plan to go the (Q) build, it’s mostly the same, but we’ve offered a few additional talent choices to make options that best fit your play style. Finally, we are removing some of the Support nature of Healing Ward and Storm Shield from Azmodan. It makes more sense for him to be a greedy character, not someone who can become a hybrid support in the right situation.
  • Healing Ward (Talent) removed
  • Superiority (Talent) removed
  • First Aid (Talent) removed
  • Storm Shield (Talent) removed
  • Mercenary Lord (Talent) moved from Level 7 to Level 4
  • New Talent (Level 4): Sin’s Grasp
    • Activate to deal 115 (+19 per level) damage over 6 seconds to the target enemy Hero; can be cast while channeling All Shall Burn
    • Minion kills each reduce Sin’s Grasp’s 100 second cooldown by 5 seconds
  • New Talent (Level 7): Gluttonous Ward
    • Activate to place a ward that restores 25% of Azmodan’s maximum Health and Mana over 10 seconds
  • General of Hell (Trait) (D)
    • Bound Minion (Talent) moved from Level 4 to Level 7
    • New Talent (Level 20): Forced Recruitment
      • Reduces General of Hell’s cooldown from 30 to 20 seconds
      • Allows Azmodan to store up to two General of Hell charges
  • Globe of Annihilation (Q)
    • New Talent (Level 13): Hedonism
      • Reduces Globe of Annihilation’s Mana cost from 60 to 30
  • Summon Demon Warrior (W)
    • Demon Warrior damage changed from 20 (+3 per level) per second to 40 (+2 per level) per second
    • Enduring Warriors (Talent) removed
    • Blazing Demons (Talent) removed
    • Army of Hell (Talent)
      • No longer increases maximum Demon charges
      • Now increases Demon Warrior damage by 20%, and reduces Demon Warrior's Mana cost from 40 to 20
    • Hellforged Armor (Talent)
      • Now also causes Demon Warriors to deal 10 (+1 per level) damage per second to nearby enemies
  • All Shall Burn (E)
    • Spare Nothing (Talent) removed
    • Master of Destruction (Talent) moved from Level 7 to Level 1
      • Now also increases damage against Structures by 25%
    • New Talent (Level 7): Infused Power
      • All Shall Burn gains an additional charge-up level, increasing its damage by 25%


Developer Comments: We looked at tuning up talents that wouldn’t impact his core Spider build. We’ve reverted some of the Ravenous Spirit nerfs as we saw a large shift from Ravenous to Gargantuan and wanted to see a better mix of the two.
  • M.U.L.E. (Talent) removed
  • Clairvoyance (Talent) removed
  • Sprint (Talent) removed
  • Stoneskin (Talent) removed
  • Hardened Focus (Talent) added at level 16
  • Gidbinn (Talent)
    • No longer increases the Plague of Toads explosion radius
    • Zombie Wall and Corpse Spider duration bonuses increased from 25% to 33%
  • New Talent (Level 13): Thing of the Deep
    • Increases the range for all of Nazeebo’s Basic Abilities by 25%
  • Voodoo Ritual (Trait)
    • Blood Ritual (Talent)
      • Health and Mana restoration bonuses increased from 100% to 125%
  • Zombie Wall (W)
    • Fresh Corpses (Talent)
      • No longer increases Zombie damage
      • Now permanently reduces Zombie Wall’s cooldown by 4 seconds
    • Dead Rush (Talent)
      • Now also increases Zombie damage by 50%
  • Plague of Toads (E)
    • Toads of Hugeness (Talent)
      • Now also increases Toad explosion radius by 20% each time they hop
    • New Talent (Level 7): Toad Affinity
      • Each enemy hit by Plague of Toads restores 5 Mana and reduces its cooldown by 1 second
  • Gargantuan (R)
    • Gargantuan Stomp (R)
      • Animation duration reduced from 1 to 0.5 seconds
      • Hovering the cursor over Gargantuan Stomp on the Ability Hotbar will now display a range indicator
  • Ravenous Spirit (R)
    • Damage changed from 30 (+8 per level) to 25 (+9 per level)
    • Damage radius increased by approximately 22%

Sgt. Hammer

Developer Comments: Hammer is one of our lowest win rate characters so we looked at some easy buffs we could make. We feel like she has a great playstyle and wanted to highlight her fantasy more. The increased health will let you be a bit more aggressive and the increased damage will better reinforce her long range, high damage capabilities. Finally, her Siege Mode can be used much more frequently and with less emphasis on securing the perfect location. It’s okay now to Siege up, get a couple shots in, and then get out of danger.
  • Health increased from 720 (+140 per level) to 740 (+150 per level)
  • Artillery (Trait)
    • Damage bonus against distant targets increased from 20% to 30%
  • Siege Mode (E)
    • Cooldown decreased from 5 to 2 seconds
    • Mana cost reduced from 40 to 20


  • Mercenary Lord (Talent) removed



Developer Comments: We like a lot of what the rework did for Brightwing, but overall her healing output went down more than intended. This change will give her back a big portion of the lost healing and should increase her total healing output (tab screen wise) by about 15-20%.
  • Soothing Mist (Trait)
    • Healing increased from 25 (+7.5 per level) to 30 (+9 per level)


Developer Comments: Player feedback brought to our attention that this particular level 4 talent on Malfurion was an obvious trap at 20%. While we don’t want to give Malfurion a solid burst healing option, we agreed and have tuned this talent up to 50%. At 50%, and in a vacuum, this talent may still be undertuned, but it eventually adds up to a decent additional amount of healing. Over a sustained period of time, this additional 50% outpaces Protective Shield, for example.
  • Regrowth (Q)
    • Rampant Growth (Talent)
      • Initial Heal bonus increased from 20% to 50%


Developer Comments: Bloodlust is rarely picked right now, but we feel like both Heroics are extremely powerful. Without changing anything massive, we’re simply reducing the CD of Bloodlust so it can be used more frequently. We believe if Basic Attack based heroes become more prevalent in the Meta, this Heroic could become dominant, so we’ll be taking a cautious approach.
  • Bloodlust (R)
    • Cooldown decreased from 120 to 90 seconds


  • Spell Shield (Talent) removed
  • Oracle (Trait) (D)
    • Cooldown increased from 30 to 40 seconds
    • Mental Acuity (Talent)
      • Cooldown reduction increased from 15 to 20 seconds
  • Plasma Shield (Q)
    • Mana Cost decreased from 60 to 50
    • Minion Bulwark (Talent) removed
    • Reinforce Structure (Talent) moved from Level 4 to Level 1
  • Psi-Storm (W)
    • Mana Cost decreased from 65 to 50
    • Psi-Infusion (Talent)
      • Mana returned per target hit reduced from 7 to 5



  • Flying Kick (Q)
    • Flying Kick is now much more accurate and will hit enemies much more consistently.


  • Undying (Trait)
    • Many of Leoric’s healing effects during Undying are now half as effective
    • Reanimation (Talent)
      • Health regeneration during Undying decreased from 1.5 to 0.75 Health per second
    • Ossein Renewal (Talent)
      • Heal amount during Undying reduced from 20% to 10% of Leoric’s maximum Health
    • Ghastly Swing (Q)
      • Consume Vitality (Talent)
        • Healing reduced during Undying from 2% to 1% of Leroic’s maximum Health per target hit, capping at 5%
    • Drain Essence (W)
      • Now restores up to 12.5% of Leroic’s maximum Health during Undying, rather than a flat amount (was approximately 10%)
      • Willing Vessel (Talent)
        • Now also increases Drain Essence’s healing to 15% during Undying
  • Skeletal Swing (Q)
    • No longer deals 100% increased damage to structures


Developer Comments: Overall, we’re looking to tune Sonya up slightly. With the health increases, she’ll be a bit more tanky. Previously, Whirlwind could be very frustrating to lane against if you didn’t have a stun. With the shift of less healing from minions and more from heroes, this will make Sonya less of a lane bully and more of an effective skirmisher.
  • Health increased from 930 (+210 per level) to 950 (+220 per level)
  • Fury (Trait)
    • Shot of Fury (Talent)
      • No longer dismounts Sonya on activation
  • Whirlwind (E)
    • Healing reduced from 25% to 20% of damage dealt
    • Healing for damage dealt to Heroes has increased from double to triple
    • Life Funnel (Talent)
      • Healing bonus decreased from +10% to +5% of damage dealt


Developer Comments: Overall, our goal was to make Sanctification a viable Heroic for players. We increased its effectiveness and fixed a few bugs to make the ability more consistent. With the changes, Sanctification can become extremely powerful at countering Wombos or Hard Engage teams, making it an enticing choice over Judgement in certain situations.
  • El’Druin’s Might (Q)
    • After throwing El’Druin, a timer bar will now display on screen to indicate how much time remains before El’Druin’s Might expires
    • New Talent (Level 1): Horadric Reforging
      • Reduces the cooldown for El’Druin’s Might by 3 seconds if it hits an enemy
  • Sanctification (R)
    • No longer requires Tyrael to channel the Ability. All Heroes, including Tyrael, will be invulnerable while within Sanctification’s area of effect
    • Now has a 0.5 second cast time
    • Cooldown increased from 50 to 70 seconds
    • Area of effect radius reduced by approximately 53%
  • Judgment (R)
    • Casting time increased from 0.5 to 0.75 seconds
    • Judgment’s target is now briefly revealed upon casting
    • New art has been added that will better notify the target of an incoming Judgment
    • The distance that an enemy targeted by Judgment must travel beyond the Ability’s maximum cast range in order to interrupt it has been increased by 66%

Bug Fixes


  • The Wonder Billie Mount can now be properly selected for use in Hero League and Custom Games.
  • Fixed a rare issue that could sometimes cause matchmade games to start with fewer than 10 players.
  • Fixed an issue that could cause French AZERTY and German QWERTZ keyboards to revert to using QWERTY keyboard hotkeys.
  • Fixed an issue that could cause a noticeable gamma change for some Mac users.


  • The visual effects preceding Furnace Blast’s explosion will now remain visible while The Butcher is affected by Brightwing’s Polymorph.


  • Heroes that are near a Dragon Knight when it is killed will no longer exhibit unexpected movement behavior.
  • Battlefield of Eternity Minions affected by Sylvanas’ Possession will now properly grant vision to the controlling team.
  • Captured Bruiser Mercenary Camps on Battlefield of Eternity will now properly display their respawn timers when mousing over them on the minimap.
  • Fixed a rare issue that could cause Mercenary Camps to permanently vanish on Battlefield of Eternity.
  • Visual effects from Basic Attacks and Hero Abilities against an Immortal are no longer visible through the fog of war.
  • Fixed an issue in which certain movement-based Abilities, such as Kerrigan’s Ravage or Chen’s Flying Kick, could not target the Doubloon Chests on Blackheart’s Bay, or Plant Terror Overgrowths on Garden of Terror.
  • Enemy Heroes within a Dragon Knight or Garden Terror will no longer become unresponsive if that vehicle is killed by Sylvanas’ Unstable Poison.

Heroes and Talents

  • Abathur’s Evolve Monstrosity cooldown will no longer begin counting down when Abathur is killed while a Monstrosity remains alive.
  • Fixed an issue that could allow Abathur to become permanently invulnerable under certain circumstances.
  • Abathur’s Stab and Spike Burst Abilities will now deal the proper amount of damage to Promoted Minions.
  • After learning the Evolution Complete Talent, Abathur’s Monstrosity will no longer retain some of the Minions Absorbed stacks earned by a previous Monstrosity.
  • Casting Abathur’s Ultimate Evolution on Tyrael just as Tyrael is killed will now properly place Ultimate Evolution on a reduced cooldown.
  • Anub’arak’s Web Wrap and Stitches' Gorge will now work properly when used against Unstoppable targets, which is consistent with Zagara's Devouring Maw.
  • Chen’s Flying Kick will now be properly canceled when cast on an enemy that is transitioning between levels on the Haunted Mines.
  • Illidan will no longer fly to the enemy Hall of Storms if the target of The Hunt is killed before the Ability completes.
  • After learning the Wintermute Talent, Jaina’s Water Elemental will now properly mirror her Blizzard casts.
  • Kerrigan's Aggressive Defense Talent now correctly increases the Assimilation Shield amount gained from Basic Attacks and Abilities by 100% when paired with her Fury of the Swarm Talent.
  • Li Li's Cloud Serpent will now attack at the proper speed whether Li Li is moving or standing still.
  • Malfurion's Tranquility will no longer heal him for double the intended amount.
  • Nazeebo’s Gargantuan Stomp tooltip now properly reflects a 5 second Ability cooldown for the Ability.
  • Fixed an issue that could cause the Gargantuan Stomp button to persist on Nazeebo’s Ability Hotbar after his Gargantuan had been killed.
  • Fixed an issue in which Ability effects, such as Giant Killer, Focused Attack, and Zagara’s Envenomed Spines, could be applied while Blinded.
  • Fixed an issue that could prevent Abilities like Brightwing's Soothing Mist or Malfurion's Life Seed from auto-casting during Iceblock, or periods during which players are stunned or silenced.
  • Leoric’s Reanimation Talent will no longer allow him to benefit from enemy Regen Globes during Undying.
  • Fixed a bug that could allow Leoric’s Consume Vitality to heal him for more than the five target maximum during Undying.
  • Fixed a bug that could cause Leoric’s Consume Vitality to trigger multiple times after striking a single target.
  • Murky can no longer use Pufferfish to permanently reveal parts of the fog of war before the match starts.
  • Fixed an issue that could cause Stitches’ Hook to become visually stuck to an enemy Hero and fail to pull the target under certain circumstances.
  • The Butcher’s Savage Charge Talent will now properly apply its damage bonus when using Ruthless Onslaught on an enemy Hero that has less than 50% Health remaining.
  • Ruthless Onslaught will no longer cause The Butcher to continue searching for the target even after losing vision of that Hero.
  • Minions affected by Sylvanas’ Possession will no longer occasionally appear to attack one another.
  • Right-clicking Tassadar as he begins using Dimensional Shift will no longer cause the auto-attack reticule to appear while he is invisible.
  • Tyrael will no longer fly to the enemy Hall of Storms if his Judgment target is killed before the Ability completes.
  • Fixed an issue that could occasionally cause Tyrael's Judgment to fail to cast properly on the intended target.
  • Tyrael's Judgment will no longer affect Heroes inside Zagara's Devouring Maw.
  • Heroes that are struck by Tyrael’s Judgment and another knockback effect, such as The Butcher’s Ruthless Onslaught, in rapid succession will no longer be pushed farther than intended.
  • Fixed an issue in which the following Abilities and Talents were not damaging or destroying Zagara's Creep Tumors:
    • Brightwing's Peekaboo, Diablo's Firestorm (returning fireballs), Johanna's Blessed Hammer, Leoric's Buried Alive, Nova's Railgun, Sgt. Hammer's Napalm Strike (impact damage) and Tychus' Big Red Button (the nuke portion)
  • Casting Zeratul's Void Prison on Forts or Keeps should no longer cause targeting issues for Blackheart’s cannons.


  • Entering Void Prison while using The Butcher’s Ruthless Onslaught will no longer cause Ruthless Onslaught’s sound effects to loop.

User Interface

  • Takedown and Death counters in Player Profiles have been updated with totals from all previous patches, and will no longer reset with each Heroes patch.
  • The recipient for an incomplete chat message will no longer switch back to Allies upon re-opening the chat box.
  • Most Takedowns As, Most Deaths As, and Games Played statistics will now update correctly when a Hero in the Top 3 is replaced.

Edited with Online HTML Converter.

Hearthstone Zvanične Patch Informacije, Nova Pozadina za Karte: Power Core

Hearthstone Zvanične Patch Informacije

Blizzard je objavio najnovije izmene koje su došle u novom Hearthstone Patchu!

Originally Posted by Blizzard (Source)
This patch prepares the grounds for the arrival of Hearthstone’s second exciting expansion: The Grand Tournament!

When The Grand Tournament goes live later this month, you’ll be able to arm yourself with 132 all-new cards, recruit chivalrous knights of all shapes and sizes, and have a whole lot of festive fun! This patch also begins tracking your highest earned rank in Ranked Play mode, and you’ll be rewarded with a Highest Rank Bonus at the end of the season. Remember, The Grand Tournament pre-purchase bundle remains available until the expansion goes live.

We’re also adding a new card back and fixing some bugs. The full patch notes are below!


  • The following card back has been added:
    • Tournament Grounds – Acquired by reaching Rank 20 or higher in Ranked Play mode during the month of August.


  • New quests added, including one to win games in Tavern Brawl mode!
  • Tavern Brawl victories now count towards earning the Heroes of the Storm mount award.
  • A bonus chest will be granted at the end of each season based on the highest ranked reached in Ranked Play mode.
  • Various audio, graphical, and UI issues have been resolved.
Nova Pozadina za Karte: Power Core

O ovoj pozadini za karte prvo smo čuli na OGN HS Masters Livestreamu 11 Avgusta. Power Core pozadinu za karte dobiće svi igrači koji budu učestvovali i pratili Hearthstone tournire. VIše detelja saznažemo za par dana.

Originally Posted by Blizzard (Source)

If participating in or watching Hearthstone tournaments really spark your interests, then we have an electrifying new card back for you—introducing the super-charged Power Core card back!

Bursting with the energy of competitive Hearthstone play, the Power Core card back will be available to players who participate in or attend select Hearthstone eSports tournaments around the world. Keep an eye out for upcoming Hearthstone blogs and announcements that feature officially sanctioned Hearthstone eSports events—you never know when the opportunity to get your hands on the Power Core card back may strike. How you acquire this card back may change from event to event, so don’t stay static!

Stay tuned for more details on how you can add this flashy new card back to your collection!

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