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Heroes PTR Patch - 9 Maj, Chromie, Skinovi i Hero Izmene

Chromie Hero Spotlight
 
 
Zvanične PTR Patch Informacije
Originally Posted by Blizzard (Source)
Our next major Heroes of the Storm patch has just arrived to the Public Test Realm and will be available for playtesting until May 16. During this time, we kindly request your assistance in trying out some of the new content and balance changes it contains before we officially release the patch to the live version of Heroes. Just like last time, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

New Hero: Chromie

Chromie, Keeper of Time, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of her Abilities.

Trait

  • Timewalker
    • You’ve traveled into the future, and as such, will learn your Talents 1 level earlier than your teammates.

Basic Abilities

  • Sand Blast (Q)
    • After 1 second, fire a long-range blast that damages the first enemy Hero it hits.
  • Dragon’s Breath (W)
    • Fire a blast into the air that lands after 1.5 seconds, dealing damage to enemies in an area. Enemies cannot see where the blast will land.
  • Time Trap (E)
    • Place a Time Trap that arms and Stealths after 2 seconds. The first enemy Hero to touch it will be placed into Stasis for 2 seconds. Only 1 Trap can exist at once.

Heroic Abilities

  • Slowing Sands (R)
    • Create a swirling vortex of sand which greatly slows enemies caught within its area of effect. The longer Slowing Sands is active, the greater its slow becomes.
  • Temporal Loop (R)
    • Target enemy Hero will be teleported 3 seconds back in time to the position they were in when you initially cast Temporal Loop.

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System Changes

Hero League Matchmaking

The top few hundred players in the world have extremely high matchmaking ratings (MMR), and the MMR gap between these players and the general population can be dramatic. At times, only a few of these extremely talented players are in the queue waiting for a match. In these cases, a highly-skilled player could previously be matched with several of the best available allies in queue, along with one lower-rated player in order to help balance out the team’s average MMR and find a match more quickly.

A new change has been implemented with today’s patch in which the matchmaking system will prefer to create a game that’s a little less even, using the highest-rated players available, rather than create an even game that includes lesser-skilled players.

In the overwhelming majority of the games it creates, the matchmaking system prefers very even matches. However, in cases like those described above, the matchmaking system will prefer to create games where the high-level player has a slight advantage, but all players are closer in skill, rather than set up a match where the high-level player has to work harder to “carry” a lesser-skilled teammate. In essence, today’s change will help to maintain the overall fairness and integrity of the league over the fairness of that specific match. Additionally, this should only occur after a relatively lengthy wait in the Hero League queue.

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Art

General

  • The Specialist role icon has received updated artwork to better reflect Specialists as masters of unconventional warfare.

Heroes, Abilities, and Talents

  • Many Heroes have received updated Ability and Talent button art.
  • The Dragon Knight and Garden Terror have received updated Ability button art.
  • Heroes with unique Mount Abilities have received updated Mount button art.
    • Abathur – Deep Tunnel
    • Brightwing – Phase Shift
    • Dehaka Brushstalker
    • Falstad – Flight
    • Gall – Hurry Up, Oaf!
    • Lunara – Dryad’s Swiftness
    • Rehgar – Ghost Wolf
    • Sgt. Hammer – Thrusters
    • The Lost Vikings – Go, go, go!
  • A new visual overlay has been added to better indicate when the player is affected by Stasis.
    • Ice Block (Talent)
    • Cho — Molten Block (Talent)
    • Chromie — Time Trap (E), Time Out (Talent)
    • Jaina — Improved Ice Block (Talent)
    • Rexxar — Feign Death (Talent)
    • Zagara — Devouring Maw (R)
    • Zeratul — Void Prison (R)
  • Arthas
    • Arthas has received updated visual effects to coincide with his Talent rework.
    • Visual effects for Arthas’ Rune Tap Talent will now display closer to the center of his model rather than appear overhead.

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Shop

Bundles

  • New Bundles have been added!
    • Fel Queen Chromie Bundle - Available until May 31, 2016.
    • Battle Beasts Bundle - Available until June 7, 2016.
    • Ultimate Battle Beasts Bundle - Available until June 7, 2016.
    • Triumph Bundle
  • The Storm Bundle has been removed from the in-game Shop.

New Hero

  • Chromie has been added to the in-game Shop.

Skins

  • Master Chromie
  • Fel Queen Chromie

 

Price Reductions

  • Nazeebo’s prices have been reduced to $6.49 USD and 4,000 Gold.
  • Nova’s prices have been reduced to $8.49 USD and 7,000 Gold.

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Sound

Questing Talents

  • New sound effects have been added that will play when making progress with a Questing Talent.

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User Interface

General

  • After a match is found for an unranked game, a new “Connecting…” message will appear if there is delay in connecting to the server, and a new “Waiting for Players…” message will appear when waiting for other players to connect.

Draft Mode

  • Hero Bans
    • The first round Ban timer has been increased from 45 to 60 seconds.

In-Game UI

  • Questing Talents
    • Questing Talents have received visual polish that should help players better distinguish them from other Talents, and more easily track progress toward quest completion.
      • Questing Talent progress will now be more clearly indicated in Ability tooltips, Talent tooltips, and on the Buff bar.
      • Questing Talent icons on the in-game Score Screen (TAB) will now display progress toward completion for all players in a game.
      • A Quest icon will briefly appear and float next to the Hero or the Hero’s target when making progress toward an unfinished Questing Talent.
      • Visual effects will briefly appear around a Hero when they complete a Questing Talent.
  • Ability Buttons
    • Ability button borders will now be greyed out borders when the associated Ability cannot be used.
  • Floating Combat Text
    • Many additional Hero Abilities have received the new critical strike floating combat text style to better inform players when critical strikes are triggered from Ability and Talent effects.

Hero Select

  • Role description tooltips have been added to Role sorting buttons on Hero Select.
  • Queue Time Estimates
    • A “High Estimated Wait Time” notification will now display above the Ready button during times when the selected Hero is a very popular choice in matchmaking queues.
      • This will most often occur on days when a new Hero is released.
      • This notification will prompt players to try another Hero while wait times are very high, but will not prevent them from queuing with the high-traffic Hero.

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Battlegrounds

Healing Well

  • 25% of a Healing Well’s maximum Health has been converted into a Shield. Shield Regeneration delay of 8 seconds.
Developer Comments: We’ve noticed some rather un-fun behavior in the form of sniping Healing Wells over time using very long range Abilities. While we’re okay with players doing this to a degree, we found it was too effective given how little counterplay there was. To help solve this, turned a sizable portion of Healing Well Health into a Shield. This means that if you offer your Healing Well some respite from enemy attacks by chasing opponents away every now and then, it will start to regenerate some of that Shield. Only you can protect Healing Wells from those pesky Arcane Orbs!

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Talents

Battle Momentum

  • Battle Momentum has been made Hero-specific, and now only applies to Basic Ability cooldowns.
  • Diablo
    • Diabolical Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
      • No longer reduces Heroic Ability cooldowns.
  • Johanna
    • Blessed Momentum
      • No longer reduces Heroic Ability cooldowns.
  • Kerrigan
    • Bladed Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
      • No longer reduces Heroic Ability cooldowns.
  • Tyrael
    • Angelic Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
      • No longer reduces Heroic Ability cooldowns.
  • Tyrande
    • Lunar Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.6 seconds instead of 0.5.
      • No longer reduces Heroic Ability cooldowns.
  • Zagara
    • Swarm Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
      • No longer reduces Heroic Ability or Trait cooldowns.
Developer Comments: Our intention for Battle Momentum was to create more active gameplay by using your Basic Abilities more often, but we found that a lot of this Talent’s power lied in its ability to reduce your Heroic cooldowns. We wanted to increase the cooldown reduction granted by the Talent, but didn’t want Heroic Ability cooldowns to drop to absurdly low levels. By making it only reduce the cooldowns of Basic Abilities (Q, W, E), it allowed us to increase this cooldown reduction without making it overpowered. We’ve also made Battle Momentum Hero-specific, so that we can tune each one without affecting all the rest, since Attack Speed, melee versus range, and the nature of your Basic Abilities can all drastically change what is balanced.

Conjurer's Pursuit

  • A reward has been added to this Questing Talent.
    • Quest: Gather Regeneration Globes to permanently increase Mana Regeneration by 0.10 per second, up to a maximum of 2.5 per second.
    • Reward: After gathering 25 Regeneration Globes, also increases maximum Mana by 100.
Developer Comments: We’ve added a completion point to this Talent. Upon completing its quest, players will be provided with some additional power. This allows us to offer spikes of power in-between Talent levels, or even for a single player on a team. Now, simply picking the Talent and only partially completing it is worse, but finishing the quest will return a larger reward. Choosing the right Talents on the right Battleground or with the right team composition has always been an important goal for us, and this change pushes this Talent to closer align with that goal.

Executioner

  • This Talent has been reworked.
    • Increases Basic Attack damage by 30% for 3 seconds after hitting a Stunned, Slowed, or Rooted target with a Basic Attack. Using Basic Attacks against a Slowed, Rooted, or Stunned target during this time will refresh the buff duration.
Developer Comments: We like the punishing nature of Executioner, but have found over time that its benefit to the player is too narrowly scoped. We’re changing the Talent to be more consistently useful by giving the player a temporary Attack Damage buff that procs when they first hit a crowd controlled target.

Hardened Focus

  • The Health bar next to the Hero Portrait will now display a marker that indicates whether the Hero is above or below 80% Health.
  • Will now display an icon in the Buff bar next to the Hero Portrait while its effects are active.

Regeneration Master

  • A reward has been added to this Questing Talent.
    • Quest: Regeneration Globes now grant 1.0 Health per second, stacking up to 30
    • Reward: Upon gathering 30 Globes, also increases Health by 500
Developer Comments: Please see the Developer Comment for Conjurer’s Pursuit.

Seasoned Marksman

  • A reward has been added to this Questing Talent.
    • Quest: Increases Attack Damage by 0.2 for each enemy Minion killed nearby, and 0.5 for each Hero Takedown, up to a maximum of 40.
    • Reward: After gaining 40 bonus Attack Damage, Seasoned Marksman can be activated to increase Attack Speed by 30% for 3 seconds. 60 second cooldown. 
Developer Comments: Please see the Developer Comment for Conjurer’s Pursuit.

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Heroes

AssassinSupportWarrior
Falstad Li Li Anub'arak
Kerrigan Lt. Morales Arthas
Li-Ming Malfurion Diablo
Raynor Rehgar Johanna
Zeratul   Leoric
    Muradin
    Rexxar
    Stitches

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Assassin

 

Falstad

  • Battle Momentum (Talent) removed.
  • First Aid (Talent) removed.
  • Overdrive (Talent) removed.
  • Vigorous Assault (Talent) renamed to Hammer Gains
    • This is now a Falstad-specific version of Vigorous Assault.
    • Health restored per Basic Attack increased from 15% to 20% of damage dealt to the primary target.
  • Tailwind (Trait)
    • Flow Rider (Talent) moved from Level 4 to Level 13.
  • Hammerang (Q)
    • Power Throw (Talent) removed.
    • Hammer Time (Talent) removed.
    • Crippling Hammer (Talent) moved from Level 13 to Level 16.
    • Secret Weapon (Talent)
      • Now also increases Hammerang range by 30%.
      • Basic Attack damage bonus reduced from 80% to 60%
  • Lightning Rod (W)
    • Charged Up (Talent) moved from Level 4 to Level 7.
      • Now also increases Lightning Rod’s range by 15%.
      • Number of bonus strikes reduced from 3 to 2.
    • Static Shield (Talent) moved from Level 13 to Level 4.
      • Shield amount per strike reduced from 5% to 4% of maximum Health.
  • Barrel Roll (E)
    • Shield duration increased from 2 to 3 seconds.
    • Free Roll (Talent) removed.
    • Updraft (Talent) moved from Level 1 to Level 4.
      • Now also increases Barrel Roll’s Shield amount by 40%.
Developer Comments: We have been trying our best to support and balance the ‘mage’ versus ‘auto-attack’ builds that Falstad has access to, but continue to teeter-totter as small changes to popular Talents tend to dictate full build-paths. The changes Falstad is receiving may seem massive (and to an extent they are), but we tried our best to keep his current builds intact while opening some new and exciting combinations. Overall, we are not hoping for a huge swing in power in one direction or the other, but to open up more compelling choices at each Talent tier.

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Kerrigan

  • Summon Ultralisk (R)
    • Cooldown reduced from 80 to 70 seconds.
  • Maelstrom (R)
    • Cooldown reduced from 100 to 90 seconds.
Developer Comments: We are hearing your feedback about Kerrigan. Although the changes this patch are very minor, we are full aware of the community’s support and enthusiasm for revitalizing the Queen of Blades. Although we don’t currently have any extensive changes planned for her, she is definitely on our radar and you can expect to see some more tweaks coming soon™.

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Li-Ming

  • Cannoneer (Talent)
    • Cannoneer stacks will now be displayed in the Buff bar next to the Hero Portrait.
  • Tal Rasha's Elements (Talent) has been reworked, and now reads as follows:
    • Using Abilities grants 5% Ability Power to a maximum of 20%. This bonus is reset when the same Ability is used within a chain.
  • Disintegrate (R)
    • Temporal Flux (Talent)
      • Now gradually Slows enemies caught in its beam, up to maximum of 60%.
Developer Comments: After our last round of changes, Li-Ming’s win rate and overall balance has leveled into a great spot. However, we felt that there were a couple of changes to her level 20 Talents that would help them better fit her intended design goals. Both Tal Rasha’s Elements and Disintegrate will now take a bit more planning and finesse to execute to their max potential.

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Raynor

  • Berserk (Talent) removed.

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Zeratul

  • Berserk (Talent) removed.

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Support

 

Li Li

  • Cleanse (Talent) added at Level 7
  • Shake It Off (Talent) moved from Level 7 to Level 16.
    • Cooldown reduced from 15 to 10 seconds.
  • Fast Feet (Trait)
    • Safety Sprint (Talent)
      • Now provides the Movement Speed bonus regardless of Li Li’s remaining Health.
  • Healing Brew (Q)
    • Herbal Cleanse (Talent) removed.
Developer Comments: While one of the core components of Li Li’s design has been that she does not target her Abilities, we were not happy with Herbal Cleanse and its odd usability. In addition to some other minor Talent adjustments, we’ve decided to give Cleanse to Li Li to help her compete with other Supports in this area.

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Lt. Morales

  • Advanced Block (Talent) renamed to Automated Block.

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Malfurion

  • Tranquility (R)
    • Will no longer Heal non-Heroic units.

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Rehgar

  • Lightning Shield (W)
    • Stormcaller (Talent) has been reworked.
      • Now restores 3 Mana when Lightning Shield damages an enemy Hero, up to a maximum of 30.
  • Earthbind Totem (E)
    • Earthgrasp Totem (Talent)
      • Empowered Slow duration reduced from 1.5 to 1 second.
Developer Comments: Stormcaller has been changed so that it offers a little different gameplay than Spiritwalker’s Grace. While they both restore Mana, Stormcaller will offer a higher reward but not have the same guarantee as Spiritwalker’s Grace. Each also has different synergies with other Talents. Earthgrasp Totem’s slow duration was nerfed slightly because we found the duration of such a powerful slow on a short cooldown was pretty frustrating to play against.

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Warrior

 

Anub'arak

  • Health increased from 1926 (+4% per level) to 2026 (+4% per level)
  • Health Regeneration increased from 4.01 (+4% per level) to 4.22 (+4% per level) Health per second
  • Dampen Magic (Talent) added at Level 1.
  • Mercenary Lord (Talent) removed.
  • Spell Shield (Talent) removed.
  • Imposing Presence (Talent) removed.
  • Locust Needles (Talent)
    • Area damage increased from 50% to 60% of Basic Attack damage.
  • Scarab Host (Trait)
    • Assault Scarab (Talent)
      • Beetle Basic Attack damage bonus increased from 25% to 30%.
    • Beetle, Juiced (Talent)
      • This Talent’s functionality has changed, and now reads as follows:
      • Every third Basic Attack against enemy Heroes spawns a Beetle.
  • Impale (Q)
    • Bed of Barbs (Talent) moved from Level 7 to Level 13.
      • Damage increased from 26 (+4% per level) to 46 (+4% per level) per second.
    • Extended Spikes (Talent)
      • Now also increases Impale damage by 25%.
  • Harden Carapace (W)
    • Shield amount increased from 260 (+4% per level) to 300 (+4% per level)
    • Cooldown decreased from 8 to 7 seconds
    • Mana cost decreased from 35 to 30
    • Persistent Carapace (Talent) removed.
    • Symbiotic Armor (Talent) removed.
    • Urticating Spines (Talent) moved from Level 7 to Level 13.
      • Area damage reduced from 105 (+4% per level) to 80 (+4% per level), and deals double damage to enemy Heroes.
    • Chitinous Plating (Talent) moved from Level 13 to Level 7.
      • This Talent’s functionality has changed, and now reads as follows:
        • While Hardened Carapace is active, taking damage from enemy Abilities decreases its cooldown by 0.75 seconds, up to 3 seconds maximum.
    • Shed Exoskeleton (Talent)
      • Movement Speed bonus increased from 25% to 30%.
  • Burrow Charge (E)
    • Underking (Talent)
      • No longer reduces the cooldown of Burrow Charge, but still increases range by 20%.
      • Now also increases Burrow Charge damage by 100%.
    • Epicenter (Talent)
      • No longer increases Burrow Charge damage, but still increases its impact area by 85%.
      • Now also decreases the cooldown of Burrow Charge by 4 seconds per enemy Hero hit.
  • Locust Swarm (R)
    • Mana cost decreased from 100 to 75
  • Cocoon (R)
    • Cryptweave (Talent)
      • Channeling will now occur automatically while Anub’arak remains near the Cocooned enemy.
Developer Comments: We want Anub’arak to be a Warrior who is good against enemy spell casters, so we gave him some Talents that point him in that direction. We also saw an opportunity to improve his Talent tree, as many of his Talents are outdated. He should feel much better at diving squishy backline Heroes, and his Talent choices should be more compelling.

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Arthas

  • Health increased from 2382 (+4% per level) to 2582 (+4% per level)
  • Health regeneration increased from 4.96 (+4% per level) to 5.37 (+4% per level)
  • Regeneration Master (Talent) removed
  • Mercenary Lord (Talent) removed
  • Spell Shield (Talent) removed
  • Relentless (Talent) removed
  • Stoneskin (Talent) removed
  • Rewind (Talent) removed
  • New Talent (Level 7): Icebound Fortitude
    • Activate to reduce damage taken by 25% and reduce the duration of silences, stuns, slows, roots, and polymorphs by 75% for 3 seconds. 50 second cooldown.
  • New Talent (Level 20): Death's Advance
    • Passively increases Arthas’ Movement Speed by 10%. Activate to increase this bonus to 30% for 3 seconds.  50 second cooldown.
  • New Talent (Level 20): Anti-Magic Shell
    • Activate to reduce Ability damage taken by 100% for 3 seconds, and heal for 25% of the damage prevented.  60 second cooldown.
  • Frostmourne Hungers (Trait) (D)
    • Destruction (Talent) removed.
    • Obliterate (Talent) removed.
    • Eternal Hunger (Talent) has been reworked as a Questing Talent.
      • Quest: Using Frostmourne Hungers on an enemy Hero permanently increases the Mana it restores by 4, up to a maximum of 40.
      • Reward: After hitting 10 Heroes with Frostmourne Hungers, its damage bonus is increased to 125%.
    • Frost Strike (Talent) moved from Level 7 to Level 13
      • Now also reduces the cooldown of Frostmourne Hungers by 2 seconds.
  • Death Coil (Q)
    • Death Touch (Talent) removed.
    • Immortal Coil (Talent) moved from Level 16 to Level 7
      • Casting Death Coil on an enemy Hero now restores Health equal to 100% of the damage dealt.
    • New Talent (Level 4): Deathlord
      • Reduces Death Coil’s cooldown by 2 seconds and increases its range by 25%.
  • Howling Blast (W)
    • Frost Presence (Talent)
      • Now reduces Howling Blast’s cooldown by 6 seconds if it hits an enemy Hero.
    • Trail of Frost (Talent)
      • Now also increases the range of Howling Blast by 30%.
  • Frozen Tempest (E)
    • Damage per second increased from 48 (+4% per level) to 52 (+4% per level)
    • Biting Cold (Talent) moved from Level 13 to Level 4
      • Damage bonus reduced from 50% to 30%
    • New Talent (Level 13): Frigid Winds
      • Frozen Tempest reduces enemy Attack Speed by 8% per second, up to 40% maximum.
    • New Talent (Level 16): Remorseless Winter
      • Enemies that remain in Frozen Tempest’s area of effect for 3 seconds are rooted for 2 seconds. This effect can only occur once every 10 seconds.
  • Army of the Dead (R)
    • Ghoul Health increased from 799 (+4% per level) to 960 (+4% per level).
    • Legion of Northrend (Talent)
      • Ghoul bonus Heal amount increased from 25% to 50%.
  • Summon Sindragosa (R)
    • Damage reduced from 255 (+4% per level) to 230 (+4% per level).
    • Slow duration increased from 2 to 3.5 seconds.
    • Disable duration against non-Heroic enemies increased from 10 to 20 seconds.
    • Absolute Zero (Talent).
      • Slow duration increased from 2 to 3.5 seconds.
Developer Comments: As one of the very first heroes that we created, and one who hasn’t had many changes since his release, Arthas has been on our radar for some time as a Hero whose Talents needed some sprucing up. In addition to giving him some powerful new Talents befitting of the Lich King, we also moved around and modified many of his options so that he has multiple build paths with different playstyles.

Arthas Talents

 

 

  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

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Diablo

  • Shadow Charge (Q)
    • The implementation for this Ability has been reworked.
      • No longer automatically Stuns the target at the end of the knockback phase, and instead applies a Daze for the duration of the knockback.
        • Targets that collide with terrain will still be stunned for 1 second.
      • Diablo will now continue travelling toward the enemy target for the duration of the knockback phase.
Developer Comments: Shadow Charge seems like a really simple Ability, but on the backend there were a lot of technical manipulations to make everything work the way they were intended. These were starting to create odd gameplay and bugs, so we’ve simplified the design of the Ability so that Diablo travels right alongside his victim as they are knocked back, instead of walking really fast toward them.

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Johanna

  • Iron Skin (Trait) (D)
    • Shield amount increased from 613 (+4% per level) to 674 (+4% per level).
Developer Comments: We originally tuned Iron Skin to hold a large portion of the power in Johanna’s base-kit. The scaling changes we did in November hurt the strength of the Ability, so we are tuning it up in order to help bring back that original feeling.

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Leoric

  • Reanimation (Talent) has been changed to match Regeneration Master’s new functionality.
    • Upon gathering 30 Health Regeneration Globes, Leoric will respawn 10 seconds faster. 

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Muradin

  • Give ‘em the Axe! (Talent)
    • After hitting a slowed, rooted, or stunned target with a Basic Attack, increase your Basic Attack damage by 60% for 3 seconds
  • Second Wind (Trait)
    • Third Wind (Talent)
      • Bonus Health Regeneration threshold increased from 50% to 60% of maximum Health.
    • Stoneform (Talent)
      • Heal amount decreased from 50% to 40% of maximum Health.
      • Heal duration increased from 8 to 10 seconds.
  • Storm Bolt (Q)
    • Infused Hammer (Talent) removed.
    • Perfect Storm (Talent)
      • Now also reduces Storm Bolt’s Mana cost by 25%.
  • Thunder Clap (W)
    • Healing Static (Talent)
      • Now only Heals Muradin when Thunder Clap strikes enemy Heroes.
      • Heal amount per Hero hit increased from 1.5% to 5% of maximum Health.
  • Dwarf Toss (E)
    • Landing Momentum (Talent)
      • Movement Speed bonus increased from 20% to 25%.
      • Movement Speed bonus duration increased from 4 to 5 seconds.
Developer Comments: The changes to Muradin were done to help balance out his Talent tree. A few Talents were a bit over or under-tuned, and he kindly offered us his hammer in order to forge some better options.

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Rexxar

  • Hunter-Gatherer (Talent) has been changed to match Regeneration Master’s new functionality.
    • Both Rexxar and Misha gain Health Regeneration bonuses up to 30 Health per second, but only Rexxar will gain the 600 Health bonus on Quest completion.
  • Misha, Follow! (Trait) (D)
    • Misha will now follow enemies to their last known location, even into bushes or vents, much like Zagara’s Hunter Killer.

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Stitches

  • Hungry for More (Talent) has been reworked as a Questing Talent.
    • Quest: Collecting Regeneration Globes permanently increases maximum Health by 30, up to a maximum of 900.
    • Reward: Upon reaching 900 bonus Health, Stitches’ Movement Speed is increased by 10%.

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Bug Fixes

General

  • Fixed an issue in which typing certain characters using Traditional Chinese Quick IME could cause the Taiwanese client to crash.
  • Corrected several typos and tooltip errors across several aspects of the game. 

Art

  • Tychus will no longer appear to stand while Mounted.
  • Fixed an issue in which several Hero Abilities and Talents were using outdated button art.
  • Gall’s Giant Scorcher and Shadowflame Talents now properly use different color variations for their button art.
  • The visual effects Infested Tychus Skin’s Overkill will now properly appear centered on the primary target.
  • The visual effects for Tassadar’s Plasma Shield will now properly appear centered on Nazeebo.
  • Adjusted the positioning of a spike at the base of Master E.T.C.’s guitar.
  • The back of Ranger-General Sylvanas’ leaf earring now appears more leaf-like.
  • The armor under Judgement Uther’s left armpit has been patched to offer better protection during his adventures in the Nexus. 

Battlegrounds

  • Immortals on Battlefield of Eternity are now consistently flagged as Bosses.
  • Cores on Towers of Doom will no longer appear to lose their Invulnerability Shields after a Fort is destroyed.
  • Corrected the positioning of several houses near the southernmost Altar on Towers of Doom.
  • Reset Talents in Try Mode will no longer cause Archangel Diablo’s Fire Stomp flames to change color from blue to red.
  • Fixed an issue in which attacking enemy Walls at certain angles would cause the Hero’s Basic Attack animation to play, but deal no damage. 

Heroes and Talents

  • Gall can now properly cast Hurry Up, Oaf! while channeling Shadowbolt Volley.
  • Gall’s Shadowbolt Volley will no longer be interrupted by Silence and Polymorph effects.
  • Gall’s Shove can no longer be used while Cho’gall is Rooted.
  • The Hardened Focus Talent will no longer affect Malfurion's Innervate cooldown.
  • The Rewind Talent will no longer affect Rehgar's Ghost Wolf cooldown.
  • Fixed an issue that could cause Abathur and Gall players to be flagged as AFK if they did not move from the starting area, despite issuing commands to their Heroes.
  • Casting Dehaka’s Isolation on a summoned unit or Heroic pet, such as Misha, Gargantuan, or a Holo Decoy, will no longer also cause the Hero who owns that unit to lose allied vision.
    • Additionally, if one of The Lost Vikings or Chen’s Storm, Earth, Fire Spirits are hit by Isolation, only the affected unit will have reduced personal vision, but the player should retain allied vision.
    • Alternatively, if the only living Viking or Spirit is hit by Isolation, the player will have reduced personal vision and lose allied vision for Isolation’s full duration. 
  • Enemy Heroes hit by the outer edge of an Xplodium Charge will now properly refill Gazlowe’s Rock It! Turret charges after learning the X-Tra Large Bombs and ARK Reaktor Talents.
  • Johanna’s Falling Sword will now properly cancel enemy Heroic Abilities when its Stun is applied during those Abilities’ casting times.
  • Self-casting Cloud Serpent as Li Li after learning the Mending Serpent Talent will no longer cause duplicate Healing combat text to appear.
  • Lt. Morales' Safeguard will now use the new floating combat text style, rather than the old one.
  • When Murky’s Pufferfish is cast in a Bush or Vent, its explosion radius will now briefly appear to enemies with its area of effect before the Pufferfish explodes.
  • Murky’s Egg will no longer be destroyed if Murky is Stuck by Tracer’s Pulse Bomb, but killed before the Pulse Bomb explodes.
  • Fixed an issue that could cancel Nova’s Triple Tap when attempting to cast it on an enemy Nova who is already channeling Triple Tap on a different target.
  • Fixed an issue that caused Nova’s Holo Decoys to deal more damage than intended after learning the Anti-Armor Shells Talent.
  • Enemies will now be able to more easily distinguish Nova's Holo Decoys from the real Nova when the Decoys are revealed.
  • Attempting to cast Nova’s Pinning Shot or Tyrande’s Hunter’s Mark on an enemy just as the target enters a Bush or Vent will no longer cause the Ability’s sound effects and animations to play as though it were successfully cast.
  • Casting Teleport just as Tyrael’s Judgment is about to hit Li-Ming will no longer cause her to slide a long distance.
  • Fixed an issue that could occasionally cause Sonya to stutter and fail to issue a Basic Attack.
  • Angelic Flash will no longer allow Tyrael to teleport out of Root effects.
  • Tyrael’s Status bar will no longer persist on-screen during Archangel’s Wrath if he is killed by Zagara’s Devouring Maw.
  • Holy Radiance will no longer return Mana or have its cooldown reduced when cast on non-Heroic units after learning the Wave of Light Talent.
  • Fixed an issue that caused the Hardened Focus Talent to reduce cooldowns for Uther’s Holy Light and Holy Shock more quickly than intended.
  • Fixed an issue that prevented Uther’s Holy Shock from revealing the target if it was cast just as they entered a Bush or Vent.
  • Right-clicking an enemy Structure while channeling Zagara’s Baneling Barrage will no longer cause her to move to that Structure without attacking it.
  • Zeratul’s Wormhole Talent will no longer allow him to Blink out of Root effects. 

User Interface

  • Resolved an issue that could cause players to become disconnected from draft lobbies when rapidly clicking among Hero Skin Variations.
  • A.I. difficulty preferences will no longer be reset to Adept after restarting the game client.
  • Mount preferences will now be properly saved across Hero League and Custom Game draft lobbies.
  • Queuing as the Auto-Select Hero will no longer grant players access to Skin and Mount Variations they do not own in the next game.
  • Fixed an issue that prevented the Trait hotkey (Default: “D”) from being rebound to the “F” key.
  • Parties searching for a match will now be properly removed from the matchmaking queue if the leader leaves the party or cancels searching. 
     Return to Top

Počela Prodaja Karata za Pretpremijeru Warcraft Filma u Srbiji

warcraft-pretpremijera

Veliko nam je zadovoljstvo da vas obavestimo da će 3D epska avantura "WARCRAFT – POČETAK" (WARCRAFT: THE BEGINNING) biti pretpremijerno prikazivana u odabranim bioskopima u periodu od 28. maja do 1. juna, 13 dana pre američkog starta.

Pretpremijerne projekcije biće održane u bioskopima Cineplexx Ušće Shopping Center, Cineplexx Delta City, Tuckwood Cineplex, Arena Cineplex (Novi Sad), Roda Cineplex , Cineplexx Kragujevac Plaza, Vilin Grad (Niš), Kupina Film (Niš), Cinestar Zrenjanin, Cinestar Pančevo, Cineplexx Mne Delta City (Podgorica) i Cadmus Cineplex (Budva).

Prodaja karata počinje danas u Cineplexxovim bioskopima,anarednih dana i u preostalima.

Vaučer sa kodom za igricu, koji je obezbedio Computerland, očekuje prvih 10 000 gledalacau periodu od 28. maja do 1. junau sledećim bioskopima:Cineplexx Ušće (4000 kom), Cineplexx Delta City (2000 kom.), Cineplexx Kragujevac (500 kom), Cineplexx Podgorica), Arena Cineplex (1800), Roda Cineplex (200 kom), Tuckwood Cineplex (1000 kom)!Vaučeri će biti uručeni na ulazu u dvoranu pre početka projekcije.

Pozivamo sve fanove da na vreme obezbede svoje karte za pretpremijerne projekcije, jer smo na ovakav bioskopski spektakl zaista dugo čekali.

Od 2. juna, film "WARCRAFT- POČETAK" stiže na redovni repertoar svih bioskopa, i biće dostupan u 2D i 3D tehnici.

Computerland, generalni distributer ©Blizzard Entertainment, Inc. za naše tržište, u saradnji sa Blizzard-om obezbedio je 10.000 kodova za kultnu igru World of Warcraft®  uz eksluzivne in-game skinove inspirisane filmom. Kod za igru obuhvata World of Warcraft® i sve ekspanzije do i uključujući Warlords of Draenor®, kao i besplatnu pretplatu u trajanju od mesec dana.www.computerlandgames.rs

 

Premijera Filma Warcraft - Početak 28 Maja! Rob Kazinski - Specijal o Snimanju Filma

PRETPREMIJERNO OD 28. MAJA U ODABRANIM BIOSKOPIMA
NA REDOVNIM REPERTOARIMA OD 2. JUNA 2016.
 
Iz studija Legendary Pictures i Universal Pictures stiže „Warcraft: Početak“, epska avantura o sukobu nastalom zbog sudara svetova zasnovana na svetskom fenomenu Blizzard Entertainmenta.
 
Mirno carstvo Azerota stoji na ivici rata kad se njihova civilizacija suoči sa neustrašivom rasom osvajača: Ork ratnici beže iz svog doma koji je na rubu propasti i žele da kolonizuju drugi svet. Kad se portal otvori da spoji ova dva sveta, jedna vojska se suočava sa uništenjem, a druga sa nestankom. Sa ove dve zaraćene strane, dva heroja će krenuti jedan na drugog, a to će odrediti sudbinu njihovih porodica, njihovog naroda i njihovog doma.
 
Tako počinje spektakularna saga o moći i žrtvovanju u kojoj rat ima mnogo lica i gde se svako bori za nešto.
 
Rob Kazinski - Specijal o Snimanju Filma

Whispers of the Old Gods je Live

Whispers of the Old Gods od danas je live u svim regionima! Više detalja o izmenama i novinama pronaćićete u zvaničnom blog postu.
Originally Posted by Blizzard (Source)


Ancient Beings Awaken

The Old Gods have risen from their slumber to bring thrills, chills, and 134 squirmy new cards to delightfully corrupt your collection! Will you heed the call and obey the insidious Whispers of the Old Gods in the most spine-tingling Hearthstone expansion yet?


A Taste of Corruption

When the Old Gods whisper in your ear, you won’t be able to resist the temptation . . . to celebrate! While cultists perform their summoning rituals and herald the arrival of the ancient ones, you’ll be summoning a swarm of new minions and meddling with forbidden magic never before seen in the tavern.

You won’t be able to hide from the influence of the Old Gods! With the launch of the expansion, logging in to Hearthstone will reward you with three free packs of Whispers of the Old Gods, instantly!

Upon opening your first pack of Whispers of the Old Gods, you’ll be awarded with two copies of Beckoner of Evil, and the Legendary Old God, C’Thun!

In addition, two new one-time Quests are available to complete in succession: Winning two games in Standard mode will reward you with five packs of Whispers of the Old Gods!

After you win two games in Standard and complete that Quest, another one will immediately be added to your Quest Log to replace it: Win seven games in Standard mode and receive five more packs of Whispers of the Old Gods!

Note that you must have already gained the ability to do daily quests in order to receive the free Whispers of the Old Gods card pack rewards.

Twisted New Game Board

Not even the game board is safe from the Old Gods’ writhing tentacles! Stormwind has fallen to the influence of the ancient ones, so make sure to avoid poking the eyestalks that have grown on the buildings—they don’t seem to like that very much.

Year of the Kraken

Game formats have arrived! Whether you’re just getting started, or you’re a seasoned veteran, the new Standard format will help keep the game fresh, exciting, and accessible for years to come, while the Wild format will preserve everything you already know and love about Hearthstone!

For full details on Standard and Wild mode, check out our blog: A New Way to Play. For details on the cards that have been changed with the introduction of patch 5.0, go here.


See what cards await you in Whispers of the Old Gods on Hearthstone’s official Facebook page, and let us know which ones you’re most excited about by using the #OldGods hashtag!

Heed the whispers today!

Diablo III Patch 2.4.1 Live na PC i Konzole!

Diablo III Patch 2.4.1 izašao je za PC i Konzole!
 
Originally Posted by Blizzard (Source)
Diablo III patch 2.4.1 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here. Important: Please note that you will not be prompted to download patch 2.4.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.1 is live until those regions have also patched.

Diablo III Patch 2.4.1 - v2.4.1.36595

Visit our Bug Report forum for a list of known issues. If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support siteor post in the Technical Support forum for assistance.


GENERAL 

  • Several new cosmetic items have been added for players to discover
  • Several changes have been made to improve server performance
  • Bug Fixes
    • Fixed an issue that prevented Massacre bonus experience from being calculated correctly

CLASSES

  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune - Birthright
          • Now heals for 3% of your maximum Life on Critical Hits
          • No longer has a chance to drop a Health Globe
      • Ignore Pain
        • Skill Rune - Mob Rule
          • Damage reduction granted to allies has been reduced from 50% to 25%
    • Passive Skills

  • Crusader
    • Active Skills
      • Akarat's Champion
        • The damage bonus granted is now multiplicative with other sources of bonus damage
      • Laws of Hope
        • Skill Rune - Hopeful Cry
          • Now reduces Physical damage taken by 25%
          • No longer has a chance to drop a Health Globe

  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune - Boar Companion
          • The Life per second and resistance bonuses are also granted to your allies
        • Skill Rune - Wolf Companion
          • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Passive Skills
      • Steady Aim
        • The damage bonus granted is now multiplicative with other sources of bonus damage

  • Monk
    • Bug Fixes
      • Fixed an issue that caused player Life to sometimes drop when Mystic Ally - Earth Ally was active

  • Witch Doctor
    • Active Skills
      • Grasp of the Dead
        • Skill Rune - Death is Life
          • Chance to summon a Zombie Dog increased to 70%
          • No longer has a chance to drop a Health Globe

  • Wizard
    • The Firebird's Finery (2) Set Bonus will now activate before Unstable Anomaly
    • Active Skills
      • Archon
        • Damage bonus increased from 20% to 30%
        • Armor and resistance bonuses increased from 20% to 150%
        • Damage bonus for each enemy killed is now multiplicative
        • Skill Rune - Improved Archon
          • Damage bonus increased from 22% to 50%
            • Note: This bonus is now multiplicative
        • Skill Rune - Teleport
          • Cooldown reduced from 3 to 2 seconds

  • Bug Fixes
    • Fixed an issue that prevented some skills from being cast after casting Shield Bash or Furious Charge
    • Fixed an issue that caused the Demon Hunter Wolf Companion to benefit from its active bonus twice

ITEMS

  • Legendary potions can now be salvaged and will yield a Forgotten Soul
  • Legendary Gems
    • Bane of the Powerful
      • Rank 25 now also reduces damage taken from Elites by 15%
      • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Enforcer
      • Pet damage reduction increased from 25% to 90%
      • The damage bonus granted to pets is now multiplicative with other sources of bonus damage
    • Gem of Efficacious Toxin
      • Poisoned enemies now also deal 10% reduced damage
    • Gogok of Swiftness
      • Has been redesigned
        • Now applies swiftness with every attack
        • Now also grants 0.50% chance to dodge per stack
        • Dodge chance increases by 0.01% per rank
    • Mirinae, Teardrop of the Starweaver
      • Smite damage increased from 2000% to 3000% weapon damage
      • Additional damage per rank increased from 40% to 60% weapon damage
      • Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds
      • Smite now also heals you for 3% of your maximum Life each time it hits an enemy
    • Moratorium
      • Chance to clear staggered damage increased from 10% to 20% per kill
    • Pain Enhancer
      • Bleed increased from 1200% to 2500% weapon damage
      • Additional damage per rank increased from 30% to 50% weapon damage
    • Simplicity's Strength
      • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
      • Heal amount increased from 2% to 4% of maximum Life
    • Taeguk
      • Has been redesigned
        • Now only gains stacks when you spend resource on a channeled skill
        • Now stacks up to 10 times
        • Stacks now expire after 1.5 seconds
        • Grants 2.0% damage per stack
        • Damage increases by 0.04% per rank
        • Grants 2% Armor per stack at rank 25
    • Wreath of Lightning
      • Lightning damage increased from 600% to 1250% weapon damage
      • Additional damage per rank increased from 10% to 25% weapon damage
    • Zei's Stone of Vengeance
      • Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy
  • Depth Diggers
    • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
  • Oculus Ring
    • Will now also be activated by your kills if equipped on your follower
  • Sanguinary Vambraces
    • Now benefit from all sources of bonus damage
  • Solanium
    • Can now only drop a Health Globe once every 8 seconds
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Frostburn
      • Now has Cold skills deal +15-20% increased damage and have a 50% chance to Freeze enemies as a Legendary Power
    • Magefist
      • Now has Fire skills deal +15-20% increased damage as a Legendary Power
  • Class-Specific Items
    • Barbarian
      • Immortal King's Call
        • (6) Set Bonus
          • Damage bonus increased from 250% to 400%
      • The Legacy of Raekor
        • (6) Set Bonus
          • Damage bonus per stack increased from 300% to 750%
      • Might of the Earth
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1200%
      • Skull Grasp
        • Has been redesigned
          • Your Whirlwind deals 250-300% additional damage
            • Note: This bonus is multiplicative with other sources of Whirlwind damage
      • Wrath of the Wastes
        • (4) Set Bonus
          • During Whirlwind damage reduction gained increased from 40% to 50% and your applied Rends deal triple damage
    • Crusader
      • Flail of the Ascended
        • New Legendary Two-Handed Flail
          • Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts
      • Johanna's Argument
        • Now also increases the damage of Blessed Hammer by 100%
      • Thorns of the Invoker
        • (2) Set Bonus
          • Damage per stack increased from 25% to 35%
            • Note: The maximum number of stacks has been reduced from 50 to 25
        • (6) Set Bonus
          • Bonus Thorns damage dealt increased from 600% to 800%
      • Roland's Legacy
        • (4) Set Bonus
          • Damage bonus increased from 600% to 750%
        • (6) Set Bonus
          • Duration increased from 5 to 8 seconds
    • Demon Hunter
      • Embodiment of the Marauder
        • (4) Set Bonus
          • Sentry damage bonus increased from 300% to 400%
        • (6) Set Bonus
          • Damage bonus for each active Sentry increased from 600% to 800%
      • Lord Greenstone's Fan
        • Damage bonus increased from 80-100% to 160-200% per stack
      • Meticulous Bolts
        • No longer drops
        • Replaced with:
          • Augustine's Panacea
            • New Legendary Quiver
              • Ball Lightning travels at 30% speed
              • Frost Arrow damage and chill duration increased by 200-250%
              • Immolation Arrow damage over time increased by 200-250%
              • Lightning Bolts damage and Stun duration increased by 200-250%
              • Nether Tentacles damage and healing increased by 200-250%
      • Natalya's Vengeance
        • (6) Set Bonus
          • Damage bonus increased from 400% to 500%
      • The Shadow's Mantle
        • (2) Set Bonus
          • Damage bonus increased from 600% to 1200%
      • Unhallowed Essence
        • (6) Set Bonus
          • Damage bonus per point of Discipline increased from 20% to 40%
      • Wojahnni Assaulter
        • Rapid Fire damage bonus increased from 30-40% to 60-75% per stack
        • Channeling time required to gain a stack decreased from 1 second to 0.5 seconds
        • Now gains the first stack immediately
    • Monk
      • The Flow of Eternity
        • Now also increases your Seven-Sided Strike damage by 100%
      • Monkey King's Garb
        • (4) Set Bonus
          • Decoy damage increased from 500% to 1000% weapon damage per stack
        • (6) Set Bonus
          • Damage bonus increased from 1500% to 3000%
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • Dashing Strike now also increases the damage of your Spirit Generators by 300% for 6 seconds
      • Shenlong's Spirit
        • (2) Set Bonus
          • Damage bonus after reaching maximum Spirit increased from 100% to 150%
      • Uliana's Stratagem
        • (4) Set Bonus
          • Your Seven-Sided Strike deals double its total damage with each hit
        • (6) Set Bonus
          • Now also increases your Exploding Palm damage by 250%
    • Witch Doctor
      • Bakuli Jungle Wraps
        • New Legendary Belt
          • Firebats deals 150-200% increased damage to enemies affected by Locust Swarm or Piranhas
      • Helltooth Harness
        • (6) Set Bonus
          • Damage bonus increased from 900% to 1400%
      • Raiment of the Jade Harvester
        • (2) Set Bonus
          • Instant Haunt damage dealt increased from 60 to 120 seconds worth
        • (6) Set Bonus
          • Instant damage dealt when consuming DoTs increased from 150 to 300 seconds worth
      • Spirit of Arachyr
        • (6) Set Bonus
          • Damage bonus increased from 1200% to 1500%
      • Zunimassa's Haunt
        • (4) Set Bonus
          • Damage reduction per Fetish increased from 2% to 3%
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1500%
    • Wizard
      • Delsere's Magnum Opus
        • (4) Set Bonus
          • Has been redesigned
            • You take 50% reduced damage while you have a Slow Time active
            • Allies inside your Slow Time gain half this benefit
      • Halo of Karini
        • New Legendary Ring
          • You take 45-60% less damage for 3 seconds after your Storm Armor electrocutes an enemy more than 30 yards away
      • Firebird's Finery
        • (6) Set Bonus
          • Damage bonus for each enemy burning increased from 25% to 40%
          • Damage bonus when an Elite is burning increased from 600% to 2000%
          • Note: This damage bonus is now limited to a maximum of 60 stacks
      • Nilfur's Boast
        • Meteor damage bonus increased from 100% to 200%
        • Damage when hitting 3 or fewer enemies increased from 150-200% to 275-350%
      • Tal Rasha's Elements
        • (6) Set Bonus
          • Damage bonus increased from 500% to 750% per stack
      • The Twisted Sword
        • Can now only benefit from a maximum of 8 Energy Twisters
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Monk
        • Crystal Fist
          • Legendary power added
            • Dashing Strike reduces your damage taken by 40-50% for 6 seconds
          • Level requirement has been reduced
        • Fleshrake
          • Legendary power added
            • Dashing Strike increases the damage of Dashing Strike by 75-100% for 1 second, stacking up to 5 times
          • Level requirement has been reduced
      • Witch Doctor
        • Swamp Land Waders
          • Legendary power added
            • Sacrifice deals 350-400% additional damage to targets affected by Locust Swarm or Grasp of the Dead
          • Can now roll with a bonus to any elemental damage type available to Witch Doctors
    • Bug Fixes
      • Fixed an issue that caused Lakumba's Ornament from granting the correct damage reduction value
      • Fixed an issue that prevented the Raiment of a Thousand Storms (6) Set Bonus from being applied while under the effects of a Chaneling Pylon
      • Fixed an issue that prevented Sacrifice from triggering the Focus portion of the Bastions of Will (2) Set Bonus
      • Fixed an issue that prevented projectiles from piercing while Vengeance was active with a Buriza-Do Kyanon equipped
      • Fixed an issue that could cause the damage from Moratorium to kill a player in a Set Dungeon
      • Fixed an issue that caused extra Fires of Heaven casts from Ivory Tower to trigger the Wrathful Passive Skill
      • Fixed an issue that caused The Twisted Sword stacks to be consumed when using Energy Twister - Storm Chaser
      • Fixed an issue that prevented the Norvald's Fervor (2) Set Bonus from being granted while using Steed Charge
      • Fixed an issue that could sometimes prevent Ice Armor from triggering the Tal Rasha's Elements (2) Set Bonus with Halo of Arlyse equipped
      • Fixed an issue that caused Tal Rasha's Elements (2) Set Bonus to behave inconsistently with Etched Sigil casts
      • Fixed an issue that caused the Firebird's Finery (6) Set Bonus to grant its Elite bonus damage when a Rare monster's minions were ignited
      • Fixed an issue that prevented Bash with Blade of the Warlord equipped from being treated as a Fury spending attack

ADVENTURE MODE

  • Bounties
    • In the event that both Act III and Act IV bounties are complete, the bonus act will now always be turned in first
    • A Plague of Burrowers
      • Significantly reduced Burrowers' health
  • Nephalem Rifts
    • Greater Rifts
      • The amount of incoming damage in Greater Rift 70 and above has been reduced
      • The amount of Experience granted in Greater Rift 70 and above has been reduced
      • The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same
  • Set Dungeons
    • Barbarian
      • Immortal King's Call
        • Objective 2 now requires you to kill 150 enemies while Wrath of the Berserker is active
      • The Legacy of Raekor
        • Enemies hit by a Furious Charge that didn't hit 15 enemies are no longer prevented from counting toward the objective on future casts
      • Might of the Earth
        • Elites now appear in fixed locations
      • Wrath of the Wastes
        • Enemies hit by a Rend that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Crusader
      • Armor of Akkhan
        • The total number of monsters has been increased
        • Enemies hit by a Condemn that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Demon Hunter
      • Embodiment of the Marauder
        • Objective 1 now requires you to kill 140 enemies with 3 or more Sentries active
        • The total number of monsters has been increased
        • Rockworms now appear in fixed locations
        • Rockworms will now take longer to spring from the ground
      • The Shadow's Mantle
        • You no longer break the consecutive hit chain if you hit a target that has already been added to the chain
      • Unhallowed Essence
        • Enemies hit by a Multishot that didn't hit 20 enemies are no longer prevented from counting toward the objective on future casts
    • Witch Doctor
      • Raiment of the Jade Harvester
        • Deceivers will no longer use their Invisibility
        • Enemies hit by a Soul Harvest that didn't harvest 15 souls are no longer prevented from counting toward the objective on future casts
    • Wizard
      • Delsere's Magnum Opus
        • Enemies hit by a Slow Time that didn't initially hit 30 enemies are no longer prevented from counting toward the objective on future casts
      • Firebird's Finery
        • Objective 2 now requires you to Ignite or kill 20 enemies within 3 seconds 6 times
  • Bug Fixes
    • Fixed an issue that caused Urshi to always introduce herself to players
    • Fixed an issue that could, under certain conditions, prevent players from being able to finish a Set Dungeon

CRAFTING

  • Bug Fixes
    • Fixed an issue that prevented the quantity of items to be crafted from being properly updated when a new value was entered
    • Fixed an issue that prevented the list of affixes available when an item was being enchanted from being updated dynamically

MONSTERS

  • A new type of Treasure Goblin has been spotted in Sanctuary, the Menagerist Goblin
  • Pet attacks will now also break Primordial Scavengers' armor in the same way player attacks do
  • The amount of gold dropped by Gilded Barons has been reduced
  • The Merciless Witch
    • Removed her shields in both the Realm of Regret and Realm of Fright
    • Significantly increased her health in the Realm of Regret

USER INTERFACE

  • Holding shift while comparing an item will now also remove the benefit of Caldesann's Despair from the comparison
  • When viewing a player's profile in game, it will now indicate whether or not you are looking at the current profile
  • The Inventory button no longer flashes for level 70 characters when a new item is picked up
  • Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
  • A shadow has been added to stack and charge counts on the hotbar, and buff icons
  • Several new Stash Tab icons have been added
  • The Paragon point button has been moved and will no longer overlap buff bar icons
  • Bug Fixes
    • Fixed an issue that prevented the Legendary Potion icon from being removed from the hotbar after being salvaged
    • Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem

Hearthstone Patch 5.0.0.12574

Blizzard je pustio novi Hearthstone patch kako bi pripremio izlazak novog nastavka Whispers of the Old Gods!
 
Novi Hearthstone Stormwind Old God Board
 
 
Nove Pozadine za Karte
 
cardback 48cardback 49 cardback 50
 
Zvanične patch informacije
Originally Posted by Blizzard 

Hearthstone Patch 5.0.0.12574 Patch Notes

This Hearthstone patch prepares the Tavern for the arrival of Whispers of the Old Gods! This patch also paves the way for a new way to play Hearthstone and introduces adjustments to key Basic and Classic cards. Along with bug fixes, we've also added new card backs and Tavern Brawls.

Read on for details!

  • Do you hear them? Whispers of the Old Gods expansion will arrive on April 26! You can purchase Whispers of the Old Gods card packs from the in-game shop and play them beginning April 26.
  • As of April 26, the Year of the Kraken will begin, bringing with it Standard and Wild formats. Check out the A New Way to Play blog at www.playhearthstone.com for more info.
  • Friendly Challenge menu has been updated. Starting April 26, you can challenge friends to Standard, Wild, or Tavern Brawl games.
  • Collection Manager’s Set Filter has been updated.
  • Some Deck Recipes have been updated for Whispers of the Old Gods. See what we’ve cooked up!
  • The following card backs have been added:
    • Shadowmoon Valley – Obtained by reaching Rank 20 or higher in Ranked Play mode during the month of May
    • Zul’Drak - Obtained by reaching Rank 20 or higher in Ranked Play mode during the month of June
    • Halfhill - Obtained by reaching Rank 20 or higher in Ranked Play mode during the month of July
  • The guaranteed pack from Arena Runs will now always be from the most recently released expansion. Additionally, you are slightly more likely to receive a second card pack from a different Standard set.
  • The “Sorry” emote has been replaced with a new “Wow” emote. Wow!
  • The following cards have changed. For full details regarding these changes, please read the Keeping Hearthstone Fresh blog at www.playhearthstone.com:
    • Ancient of Lore – Now draws 1 card instead of 2
    • Force of Nature – Mana cost decreased from 6 to 5, Treants no longer have Charge and no longer die at the end of the turn
    • Keeperof the Grove – Health reduced from 4 to 2
    • Ironbeak Owl – Mana cost increased from 2 to 3
    • Big Game Hunter – Mana cost increased from 3 to 5
    • Hunter’s Mark – Mana cost increased from 0 to 1
    • Blade Flurry – Mana cost increased from 2 to 4 and only affects Minions
    • Knife Juggler – Attack reduced from 3 to 2
    • Leper Gnome – Attack reduced from 2 to 1
    • Arcane Golem – Health increased from 2 to 4, no longer has Charge
    • Molten Giant – Mana cost increased from 20 to 25
    • Master of DisguiseStealth granted by this card now only lasts until the start of the next turn
  • Resolved various issues with AI behavior and gameplay such as:
    • Stampeding Kodo’s ability will no longer target the same minion twice if triggered by Brann Bronzebeard.
    • Gladiator’s Longbow will prevent damage caused by Explosive Trap.
  • Quests to obtain Old Murk-Eye and Captain’s Parrot have been disabled, as those cards are only available in Wild mode. These cards can be crafted as normal.
  • Added improved visual effects to certain Classic cards.
  • The reconnect feature has been improved.
  • Fixed various audio, graphical, and UI issues.

More information can be found in our blog at www.playhearthstone.com

 

Mercy Wings Dostupan u Diablo III

Igrači koji su kupili Blizzardovu novu FPS igru Overwatch, danas su dobili Mercy Wings u Diablo III. Instrukcije kako preuzmete krila u igri možete pročitati u zvaničnom saopštenju.
Originally Posted by Blizzard (Source)

The angelic wings of Overwatch’s peerless healer and brilliant scientist, Mercy, are now available to PC Diablo III players who have pre-purchased the digital Windows PC version of Overwatch: Origins Edition! This iconic feature of the Valkyrie swift-response suit is bound to make any nephalem feel as though they are under the direct care of Angela Ziegler herself.

How to Claim

If you pre-purchased the PC version of Overwatch: Origins Edition through the Battle.net Shop, you will now be able to retrieve Mercy’s Wings by logging into Diablo III, entering a game, and checking your in-game mail. The mail icon will be located in the lower left-hand portion of the UI.

As with all other collector’s edition cosmetic items, open the mail, click the “Claim” button, and right-click the “Mercy’s Gaze” item in your inventory to add the new wings to your collection. Visit Miriam the Mystic in any town hub and use the Wardrobe to equip the wings on your current character.

For players who plan to purchase Overwatch: Origins Edition on other platforms, you’ll be able to pick up your copy of the game starting May 24. If you purchase a physical copy of Overwatch: Origins Edition, you will need to claim the printed code included with your game in order to redeem your wings. Learn more about Overwatch—and the other bonuses that come with the Origins Edition—atPlayOverwatch.com and in our support articles.

*The above information applies only to Diablo III and Diablo III: Reaper of Souls for PC and Mac. For information on claiming Mercy’s Wings in Diablo III: Ultimate Evil Edition on PlayStation 4 and Xbox One, please see our forum post.

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