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Blizzard Objavio Legendary Ring Procs, Tanaan Jungle Video

Updated Legendary Ring Procs
Blizzard je objavio novu verziju procova legendarnih prstena. Imajte u vidu da je ovo trenutno na PTR i da mogu da promene do finalnog izdanja Patcha.


Follower Upgrade neće biti Bind on Account
Izgleda da nema potrebe da čuvate follower upgrade iteme u nadi da će jednog dana biti korisni za altove.



Tanaan Jungle Video


Patch 6.2 PTR Patch Informacije - 15 April
Originally Posted by Blizzard (Source)
World Environment and Events

Darkmoon Faire
  • New Achievement: Whack-a-gnoll has a new achievement that awards a battle pet, Hogs.

PvP
  • Level 100 characters engaging in PvP combat now have the following gear changes.
    • All Non-PvP gear between item levels 560 and 690 will now scale up to 690 in PvP combat.
    • PvP gear above item level 715 Remains unaffected and will not be capped in PvP combat.

Collections
Pet Battles
  • Break out your traps and Safari Hat, new wild pets have been spotted in Tanaan Jungle and a few other places!
  • Fel-corrupted legendary pets have been spotted in Tanaan Jungle! Each pet can be defeated once per day for a bag of Fel-Touched Pet Supplies, which can contain pet charms, Battle-Training stones to increase a battle pet's level, and even rare pets.
  • Expert Pet Trappers Giada Goldleash and Tiffy Trapspring have shown up at the Pet Menagerie with a variety of pets and toys for sale for Pet Charms.

Items
  • Sinister Spores now reduces healing taken by 50% (down from 90%).
  • Super Sticky Glitter Bomb's effect can now be dispelled and lasts for 15 seconds (down from 30 seconds).

Classes

Monk
General
  • Blackout Kick now deals 5% 30% less damage.
  • Rising Sun Kick (Windwalker, Mistweaver) now deals 5% less damage.
  • Tiger Palm now deals 5% 30% less damage.
Brewmaster
  • Stance of the Sturdy Ox now increases armor by 125% (up from 75%) and provides a 20% 10% base Stagger percentage. Additionally, the Stagger effect no longer works against attacks which ignore armor.
Windwalker
  • Fists of Fury now deals 5% 30% less damage.
  • Hurricane Strike now deals 5% 30% less damage.
  • Tigereye Brew now increases damage dealt by 10% per charge consumed (up from 6%).
Talents
  • Chi Explosion now deals 5% 30% less damage for Windwalker Monks.

Paladin
Holy
  • Devotion Aura now reduces all damage taken, not just magical damage.

Priest
Shadow
  • Mastery: Mental Anguish has been reduced in effectiveness by 10%.
  • Devouring Plague now deals 12% less damage.

Rogue
Pickpocketing
  • New items have been added to pickpocket from humanoids in Tanaan Jungle.
  • Added a new weekly quest, Da Even Bigga Score.
  • Dingy Iron Coins now have a cap of 20,000 (up from 10,000).
  • Secretive Whistle now has a 15 minute cooldown (down from 1 hour).
  • Updated tooltip descriptions for pickpocketed items of value to help distinguish them from other items.
Assassination
  • Envenom now deals 30% 10% more damage.
  • Mutilate now deals 30% 10% more damage.
Combat
  • Killing Spree now only grants immunity to root and snare effects and no longer prevents the Rogue from being targeted or grant immunity from crowd-control ffects. Additionally, the effect is now cancelled if the Rogue is affected by other crowd-control effects. crowd-controlled.

Warlock
General
  • Dark Soul should now have its cooldown reset at the end of a raid encounter for all Warlock specializations

Warrior
General
  • Defensive Stance now decreases damage taken by 25% (up from 20%).
Protection
  • Improved Defensive Stance now also decreases damage taken by 5%.

Diablo III PTR Patch 2.2.1

Blizzard je objavio zvanične informacije izmena PTR Patch 2.2.1 koji možete probati na test serverima.
Originally Posted by Blizzard (Source)
Patch 2.2.1 is currently in development and now available for testing on the PTR. For more information on how to access the PTR and use the Character Copy system, click here.
PTR PATCH 2.2.1 - v2.2.1.31052
Below you'll find the preliminary PTR patch notes for patch 2.2.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

GENERAL

  • Bug Fixes
    • Fixed an issue that caused some Experience bonuses to be added together rather than being multiplied

USER INTERFACE

  • The recently added social button will now display how many friends you have online and any clan or communities notifications
  • Bug Fixes
    • Fixed an issue that prevented the Greater Rift Completion screen from being closed using the Close All Windows hotkey
    • Seasonal tabs will no longer incorrectly show up on the Achievement and Leaderboard screens when no season is active

Hearthstone na Mobilnim Teleofnima, Patch 8416 Zvanične Informacije

Hearthstone na Mobilnim Teleofnima
Hearthstone je sada dostupan za mobilne telefone preko iThunes i Google Play servisa!
Originally Posted by Blizzard (Source)

Hearthstone® is now playable on iOS® and Android™ phones! Featuring an all-new intuitive interface hand-crafted for the mobile experience, it’s easier than ever to take Hearthstone with you anywhere YOU want to play. Whether you’re cozying up for some “me time” or carousing at a Fireside Gathering with friends, relaxing at home or embarking on a grand adventure, the fun of Hearthstone is always at your fingertips.

OnMobile_0230_UIactive02_CK_500x281.jpg

Never played Hearthstone? No problem! Just download the app and run through a few lighthearted tutorial missions to get a handle on the basics of this quick and fun collectible card game. Before you know it, you’ll be slinging cards as your favorite hero in Play Mode against friends and other players alike. Soon, you’ll be on your way to earning card packs, in-game gold, and arcane dust as you command a colorful cast of characters into the fray.

Already playing Hearthstone? Your card collection and progress are shared across any device that you use to play the game. That means all the cards you’ve collected will be waiting for you whenever you enjoy Hearthstone on your mobile phone. 

mobileKey_thumb_CK_500x269.jpg

There’s more! Whether you’re a neophyte who has just completed the fun introductory missions or a seasoned veteran, if this will be your first time playing Hearthstone on your iOS or Android phone, then as an added bonus for going mobile you’ll earn a free Classic card pack just by playing a game of Hearthstone in Play, Arena, or Practice mode.

Hearthstone requires an Internet connection to play. Getting started is quick and easy! Download Hearthstone now from the iTunes® App Store℠Google Play, or the Amazon App Store to start building a deck of your own today.

Have an older smartphone? Check here to see if your device meets the minimum requirements.

If you’re new to Hearthstone, visit our New Player forum for help getting started. Also, don’t forget to like Hearthstone on Facebook and follow us on Twitter for all the latest news and updates.

 
Patch 8416 Zvanične Informacije
Originally Posted by Blizzard 

General

  • Added an indicator to show if your connection is losing signal.

Bug Fixes

  • Addressed an issue where Blackrock Mountain cards were not being awarded after the defeat of a boss.
  • You are now able to click "Spectate Invite" to invite a friend to spectate both sides of a match if they are already spectating one side.
  • Fixed various graphical, sound, and UI issues.

Patch 6.2 PTR - Build 19890

Patch 6.2 PTR postavljen ne na test serverima.
  • Vol'jin, Khadgar, i Durotan pojavili su se u vašem garrisonu i kod njih počinjete quest "Assault on Tanaan Jungle".
  • Dosta novih Epic i Rare Armora / Oružija dodato je u igri!
  • Mnogi novi Gilneas itemi dodati su u igri, a klasifikovani su kao Cosmetic itemi.
  • Novi Item Level 625 (700 PvP) / 680 (710 PvP) / 705 (735 PvP) Season 3 gear.

Legendary Ring i Quest Itemi
Legendarni Ring i Proc je napokon tu! Ne brinite, proc nije finalan

LevelTypeName
730 Other Tome of Chaos
730 Quest Pearl of Farahlon
730 Quest Soaked Ogre Decoder
730 Finger Sanctus, Sigil of the Unbroken
730 Finger Thorasus, the Stone Heart of Draenor
730 Finger Etheralus, the Eternal Reward
730 Finger Maalus, the Blood Drinker
730 Finger Nithramus, the All-Seer


Adventure Journal



Nove / Ažurirane Minimape



Nove Mape



Novi Set Bonusi
Originally Posted by MMO-Champion
Tier 18 Set Bonuses

Druid

Mage

Monk

Paladin

Priest

Rogue

Shaman

Warlock

Warrior

Raid Finder Set Bonuses

Cloth

Leather

Mail

Plate

Achievement Izmene
Originally Posted by MMO-Champion
Darkmoon Faire
World Events
  • Darkmoon Race Enthusiast Successfully complete your first Darkmoon Race 5 points.a Darkmoon Race with the Racing Strider. 5 points.
  • That's Whack! (New) Score 45 points in one session of Whack-a-Gnoll. Rewards: Hogs' Studded Collar. 10 points.

Draenor
Quests

Draenor Raid
Dungeons & Raids

Feats of Strength

Garrisons

Legacy
  • Grievous Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 14 Reward: Vicious Saddle. 15 points.
  • Grievous Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 14 Reward: Vicious Saddle. 15 points.
  • Grievous Conquest Earn 27,000 Conquest Points in Season 14. 10 points.
  • Grievous Conquest Earn 27,000 Conquest Points in Season 14. 10 points.
  • Prideful Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 15 Reward: Vicious Saddle. 15 points.
  • Prideful Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 15 Reward: Vicious Saddle. 15 points.
  • Prideful Conquest Earn 27,000 Conquest Points in Season 15. 10 points.
  • Prideful Conquest Earn 27,000 Conquest Points in Season 15. 10 points.

Pandaria Dungeon
Dungeons & Raids

Shipyard
Garrisons
  • Captain (New) Complete 50 Naval Training Missions. Reward: Unlocks Shipyard, Level 3 Upgrade. 5 points.
  • Sailor (New) Complete 25 Naval Training Missions. Reward: Unlocks Shipyard, Level 2 Upgrade. 5 points.

Spell Izmene
Originally Posted by MMO-Champion
Mounts

Companions
  • Bloodthorn Hatchling (New) Right Click to summon and dismiss your Bloodthorn Hatchling. Battle Pet. Instant.
  • Blorp (New) Summon and dismiss Blorp. Battle Pet. Instant.
  • Dusty Sporewing (New) Right Click to summon and dismiss your Dusty Sporewing. Battle Pet. Instant.
  • Fel Pup (New) Battle Pet. Instant.
  • Ghostshell Crab (New) Right Click to summon and dismiss your Ghostshell Crab. Battle Pet. Instant.
  • Glowing Sporebat (New) Right Click to summon and dismiss your Glowing Sporebat. Battle Pet. Instant.
  • Lost Netherpup (New) Right Click to summon and dismiss your Lost Netherpup. Battle Pet. Instant.
  • Nethaera's Light Name Changed from Unused to Nethaera's Light. Battle Pet. Instant.Summon and dismiss Nathaera's Light. Battle Pet. Instant.
  • Pet Name Here Name Changed from Murkimus Tyrannicus to Pet Name Here
  • Royal Peachick Name Changed from Royal Peacock to Royal Peachick. Right Click to summon and dismiss your royal peacock. Battle Pet. Instant.Peachick. Battle Pet. Instant.

Death Knight
  • Anti-Magic Shell Surrounds the Death Knight in an Anti-Magic Shell for 5 sec, absorbing 75%100% of all magical damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power. Instant. 45 sec cooldown.

Frost
  • Howling Blast Blast the target with a frigid wind, dealing [ 96.3%[ 115.56% of AP ] Frost damage to that foe, and [ 48.2%[ 57.8% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals Frost damage every 3 sec for 30 sec. Death Knight - Frost Spec. 1 Frost. 30 yd range. Instant.

Unholy
  • Necrosis You gain 5% more of the Multistrike stat from all sources. Your Scourge Strike, Festering Strike, Plague Strike, Soul Reaper, and Blood Boil multistrikes deal an additional [ 1 + 20%16.6% of AP ] Shadow damage. Death Knight - Unholy Spec.

Druid
  • Sunfall You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 40 yards. Deals [ 29.2% of Spell Power ] Nature damage to up to 2 targets every 1 sec for 10 sec5 sec for until cancelled. Max 3 charges. Charges shared with Starsurge. Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect. Unlimited range. Instant.
  • Thrash Strikes all enemy targets within 8 yards, dealing [ 1 + 42.4%46.64% of AP ] bleed damage and an additional [ 5 + 30.2%33.22% of AP ] damage over 15 sec. Requires Cat Form. Feral, Guardian. 50 Energy. 8 yd range. Instant.
  • Thrash Strikes all enemy targets within 8 yards, dealing [ 1 + 14.6%16.06% of AP ] bleed damage and an additional [ 8 + 9.94%10.93% of AP ] damage over 16 sec. Each time Thrash deals damage, you gain 1 Rage. Requires Bear Form. Feral, Guardian. 8 yd range. Instant.

Balance
  • Mastery: Total Eclipse Increases the maximum bonus damage from Eclipse by 16%. Druid - Balance Spec.15.2%. Druid - Balance Spec.

Feral
  • Rake Rake the target for [ 1 + 47%51.7% of AP ] Bleed damage and an additional [ 5 + 47%51.7% of AP ] Bleed damage over 15 sec. Awards 1 combo points. If used while stealthed, the target will be stunned for 4 sec. Requires Cat Form. Druid - Feral Spec. 35 Energy. Melee range. Instant.
  • Rip (Balance, Guardian, Restoration) Damage increases per combo point: 1 point : [ 120%[ 132% of AP ] damage 2 points: [ 240%[ 264% of AP ] damage 3 points: [ 360%[ 396% of AP ] damage 4 points: [ 480%[ 528% of AP ] damage 5 points: [ 600% of AP ] damage[ 660% of AP ] damage
  • Rip (Feral) Damage increases per combo point: 1 point : [ 150%[ 165.1% of AP ] damage 2 points: [ 300.1%[ 330.1% of AP ] damage 3 points: [ 450.1%[ 495.2% of AP ] damage 4 points: [ 600.2%[ 660.2% of AP ] damage 5 points: [ 750.2% of AP ] damage[ 825.3% of AP ] damage

Guardian
  • Savage Defense Increases chance to dodge by 45% and reduces Physical damage taken by 20% for 6 sec. Maximum 2 charges. 2 Max Charges. Requires Bear Form. Druid - Guardian Spec. 60 Rage. Instant. 12 sec recharge. 2 Max Charges.

Hunter
  • Tranquilizing Shot Removes 1Removes 100 Enrage and 1 Magic effect from an enemy target. Requires Ranged Weapon. 50 Focus. 40 yd range. Instant.

Beast Mastery
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict [ 288.9%[ 297.3% of RAP ] damage to its target.
  • Mastery: Master of Beasts Increases the damage done by your pets by 18%. Hunter - Beast Mastery Spec.21.44%. Hunter - Beast Mastery Spec.

Marksmanship
  • Aimed Shot A powerful aimed shot that deals ( 435%500% of weapon damage) Physical damage. Castable while moving. Requires Ranged Weapon. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. 2.5 sec cast.

Survival
  • Explosive Shot You fire an explosive charge into the enemy target, dealing [ 59.7%[ 50.8% of AP ] Fire damage initially and every second for 2 sec. Requires Ranged Weapon. Hunter - Survival Spec. 15 Focus. 40 yd range. Instant. 6 sec cooldown.

Mage
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 1 + 25.9%23.31% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges. 60 yd range. Instant.

Arcane
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 1 + 25.9%23.31% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges. Mage - Arcane Spec. 40 yd range. 2 sec cast (Channeled).
  • Mastery: Mana Adept Increases all spell damage done by up to 16%15.0%, based on the amount of mana the Mage has unspent. Mage - Arcane Spec.

Fire
  • Pyroblast Hurls an immense fiery boulder that causes [ 242.3% of Spell Power ] Fire damage and an additional [ 46.5%[ 39.52% of Spell Power ] Fire damage over 18 sec. Getting two single-target non-periodic Fire critical strikes in a row will make your next Pyroblast instant, cost no mana, and deal 25% additional damage. Mage - Fire Spec. 5% of Base Mana. 40 yd range. 3.5 sec cast.

Frost
  • Brain Freeze Your Frostbolts have a 10% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 25%15%. The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 85% additional damage, and act as if your target were frozen. Mage - Frost Spec.
  • Mastery: Icicles When you damage enemies with Frostbolt and Frostfire Bolt, and their multistrikes, 16%18.1% of the damage done is stored as an Icicle with you, for 30 sec. Also increases the damage of your Water Elemental's Waterbolt by 16%18.1%. Up to 5 Icicles can be stored at once. Casting Ice Lance causes any Icicles to begin launching at the target. Mage - Frost Spec.

Monk
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 822.9% of Mainhand Min DPS + 182.9% of AP - 6 ] to [ 822.9% of Mainhand Max DPS + 182.9% of AP + 6 [ 576% of Mainhand Min DPS + 128% of AP - 4 ] to [ 576% of Mainhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 638.3% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 638.3% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 ] Physical damage. [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ] Physical damage.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 822.9% of Mainhand Min DPS + 182.9% of AP - 6 ] to [ 822.9% of Mainhand Max DPS + 182.9% of AP + 6 [ 576% of Mainhand Min DPS + 128% of AP - 4 ] to [ 576% of Mainhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 638.3% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 638.3% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 ] Physical damage. [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ] Physical damage.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 822.9% of Mainhand Min DPS + 182.9% of AP - 6 ] to [ 822.9% of Mainhand Max DPS + 182.9% of AP + 6 [ 576% of Mainhand Min DPS + 128% of AP - 4 ] to [ 576% of Mainhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 638.3% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 638.3% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 ] Physical damage. [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ] Physical damage.
  • Provoke 4030 yd range.
  • Tiger Palm (Brewmaster, Windwalker) Attack with the palm of your hand, dealing [ 257.1% of Mainhand Min DPS + 128.6% of Offhand Min DPS + 85.7% of AP - 3 ] to [ 257.1% of Mainhand Max DPS + 128.6% of Offhand Max DPS + 85.7%[ 216% of Mainhand Min DPS + 108% of Offhand Min DPS + 72% of AP - 3 ] to [ 216% of Mainhand Max DPS + 108% of Offhand Max DPS + 72% of AP + 3 ] damage, and causing your attacks to ignore 30% of armor for 20 sec.
  • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing [ 385.7% of Mainhand Min DPS + 85.7% of AP - 3 ] to [ 385.7% of Mainhand Max DPS + 85.7%[ 324% of Mainhand Min DPS + 72% of AP - 3 ] to [ 324% of Mainhand Max DPS + 72% of AP + 3 ] damage, and causing your attacks to ignore 30% of armor for 20 sec.
  • Tiger Strikes (Brewmaster, Windwalker) Your successful autoattacks and their multistrikes have a 10% chance to increase your multistrike chance by 25% for 8 sec.40% for 8 sec.
  • Tiger Strikes (Mistweaver) Your successful autoattacks and their multistrikes have a 10% chance to increase your multistrike chance by 25% for 8 sec. 40% for 8 sec.
  • Tiger Strikes Mistweaver: Your successful autoattacks and their multistrikes have a 10% chance to increase your multistrike chance by 25% for 8 sec. 40% for 8 sec.

Talents
  • Chi Explosion Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed: 1+ Chi: Deals Nature damage to an enemy equal to [ 1 + 50% of AP ] plus [ 1 + 50%35% of AP ] plus [ 1 + 35% of AP ] per Chi consumed. 2+ Chi: Deals an additional 50% damage over 6 sec. 3+ Chi: Also generates a charge of Tigereye Brew. 4 Chi: The damage also hits all enemies within 8 yards of the target for a reduced amount. Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi. Monk - LvL 100 Talent. 1 Chi. 30 yd range. Instant.
  • Hurricane Strike (Brewmaster, Windwalker) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [ 3,214.3% of Mainhand Min DPS + 1,607.1% of Offhand Min DPS + 1,071.4% of AP - 38 ] to [ 3,214.3% of Mainhand Max DPS + 1,607.1% of Offhand Max DPS + 1,071.4% of AP + 38 ] damage over 2 sec. [ 2,250% of Mainhand Min DPS + 1,125% of Offhand Min DPS + 750% of AP - 26 ] to [ 2,250% of Mainhand Max DPS + 1,125% of Offhand Max DPS + 750% of AP + 26 ] damage over 2 sec.
  • Hurricane Strike (Mistweaver) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [ 4,821.4% of Mainhand Min DPS + 1,071.4% of AP - 38 ] to [ 4,821.4% of Mainhand Max DPS + 1,071.4% of AP + 38 ] damage over 2 sec. [ 3,375% of Mainhand Min DPS + 750% of AP - 26 ] to [ 3,375% of Mainhand Max DPS + 750% of AP + 26 ] damage over 2 sec.
  • Serenity Brewmaster: You enter an elevated state of mental and physical serenity for 5 sec. While in this state, all Chi consumptions are instantly refilled. Mistweaver, Windwalker: You enter an elevated state of mental and physical serenity for 10 sec. While in this state, all Chi consumptions are instantly refilled. Monk - LvL 100 Talent. Instant. 1.5 min cooldown.

Brewmaster
  • Brewmaster Training You become adept in the ways of the Brewmaster, amplifying three of your abilities. Fortifying Brew Also increases your Stagger amount by 20% while active. Tiger Palm Tiger Palm no longer costs Chi. Blackout Kick After you Blackout Kick, you gain Shuffle, increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec. Monk - Brewmaster Spec.
  • Stance of the Sturdy Ox Increases armor by 75%125%, increases Stamina by 25%, reduces magic damage taken by 15%, and improves the functionality of Jab, Fortifying Brew, Tiger Palm, Blackout Kick, and Expel Harm. While in this stance, you will Stagger damage taken. Stagger You shrug off physical attacks, causing 70%90% of the damage to happen instantly and the remaining 30%10% to be divided over 10 sec. Monk - Brewmaster Spec. Instant.

Windwalker
  • Brewing: Tigereye Brew For each 4 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 6%10% increased damage and healing for 15 sec. Tigereye Brew can stack up to 20 times, but you can only consume up to 10 stacks at a time for 60%100% increased damage. Monk - Windwalker Spec.
  • Tigereye Brew Consumes up to 10 stacks of Tigereye Brew to increase damage and healing done by 6%10% per stack for 15 sec. For each 4 Chi you consume, you gain a stack of Tigereye Brew. You can have a maximum of 20 stacks. Monk - Windwalker Spec. Instant. 5 sec cooldown.

Paladin
  • Hand of Light Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict and Divine Storm deal 18.0%17.0% additional damage as Holy damage. 100 yd range. Instant.

Retribution
  • Mastery: Hand of Light Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict, Divine Storm, and their multistrikes deal 18.0%17.0% additional damage as Holy damage. Paladin - Retribution Spec.

Priest
Talents
  • Cascade Launch a Shadowy bolt that grows in power with distance, damaging an enemy for up to [ 183.6% of Spell Power ], and then bouncing to additional enemies 4 times. Each time it bounces, it splits into 2 bolts, never damaging the same target twice. Priest - LvL 90 Talent. 0.75% of Base Mana. 40 yd range. Instant. 25 sec cooldown.

Shadow
  • Mastery: Mental Anguish Increases the damage of Mind Blast, Mind Spike, and Mind Flay by 25%. Priest - Shadow Spec.22.5%. Priest - Shadow Spec.

Minor Glyphs

Rogue
  • Crimson Tempest (Subtlety) Finishing move that slashes at the flesh of all enemies within 10 yards, dealing Physical damage and causing victims to bleed for an additional 240% of the initial damage over 12 sec: 1 point : [ 3 + 11.2%11% of AP ] damage 2 points: [ 3 + 22.3%22% of AP ] damage 3 points: [ 3 + 33.5%33% of AP ] damage 4 points: [ 3 + 44.6%43.9% of AP ] damage 5 points: [ 3 + 55.8% of AP ] damage54.9% of AP ] damage
  • Crimson Tempest (Subtlety) Finishing move that slashes at the flesh of all enemies within 10 yards, dealing Physical damage and causing victims to bleed for an additional 240% of the initial damage over 12 sec: 1 point : [ 3 + 11.2%11% of AP ] damage 2 points: [ 3 + 22.3%22% of AP ] damage 3 points: [ 3 + 33.5%33% of AP ] damage 4 points: [ 3 + 44.6%43.9% of AP ] damage 5 points: [ 3 + 55.8% of AP ] damage54.9% of AP ] damage
  • Eviscerate (Assassination, Combat) Finishing move that causes damage per combo point: 1 point : [ 50.8%[ 49.2% of AP ] damage 2 points: [ 101.6%[ 98.4% of AP ] damage 3 points: [ 152.3%[ 147.6% of AP ] damage 4 points: [ 203.1%[ 196.8% of AP ] damage 5 points: [ 253.9% of AP ] damage[ 246% of AP ] damage
  • Eviscerate (Subtlety) Finishing move that causes damage per combo point: 1 point : [ 63%[ 68.2% of AP ] damage 2 points: [ 125.9%[ 136.5% of AP ] damage 3 points: [ 188.9%[ 204.7% of AP ] damage 4 points: [ 251.8%[ 273% of AP ] damage 5 points: [ 314.8% of AP ] damage[ 341.2% of AP ] damage
  • Mutilate Instantly attacks for ( 210%273% of weapon damage) Physical damage. Awards 2 combo points. Requires Daggers. Melee range. Instant.
  • Mutilate Off-Hand Instantly attacks for ( 210%273% of weapon damage) Physical damage. Awards 2 combo points. Requires Daggers. Melee range. Instant.
  • Sinister Strike An instant strike that causes ( 160%176% of weapon damage) Physical damage. Requires Melee Weapon. 50 Energy. Melee range. Instant.

Assassination
  • Envenom (Assassination) 1 point : [ 45.2%[ 58.7% of AP + 1 ] damage, 2 sec 2 points: [ 90.5%[ 117.4% of AP + 2 ] damage, 3 sec 3 points: [ 135.7%[ 176.1% of AP + 3 ] damage, 4 sec 4 points: [ 181%[ 234.9% of AP + 4 ] damage, 5 sec 5 points: [ 226.2%[ 293.6% of AP + 5 ] damage, 6 sec Replaces Eviscerate.
  • Envenom (Combat, Subtlety) 1 point : [ 32.1%[ 43.8% of AP + 1 ] damage, 2 sec 2 points: [ 64.3%[ 87.6% of AP + 2 ] damage, 3 sec 3 points: [ 96.4%[ 131.4% of AP + 3 ] damage, 4 sec 4 points: [ 128.5%[ 175.1% of AP + 4 ] damage, 5 sec 5 points: [ 160.7%[ 218.9% of AP + 5 ] damage, 6 sec Replaces Eviscerate.
  • Mutilate Attack with both weapons, dealing ( 210%273% of weapon damage) Physical damage with the main-hand and ( 210%273% of weapon damage) Physical damage with the off-hand. Awards 2 combo points. Requires Daggers. Rogue - Assassination Spec. 55 Energy. Melee range. Instant.

Assassination & Subtlety
  • Rupture (Subtlety) Lasts longer per combo point: 1 point : [ 46.7%[ 46% of AP ] over 8 sec 2 points: [ 140.2%[ 138% of AP ] over 12 sec 3 points: [ 280.3%[ 276% of AP ] over 16 sec 4 points: [ 467.2%[ 459.9% of AP ] over 20 sec 5 points: [ 700.8% of AP ] over 24 sec[ 689.9% of AP ] over 24 sec

Combat
  • Killing Spree Step through the shadows to a visible enemy within 10 yards, attacking 7 times over 3 sec for (100% of weapon damage) Physical damage with your main-hand and (0% of weapon damage) Physical damage with your off-hand. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. The Rogue cannot be targeted or disabled while Killing Spree is active. Requires Melee Weapon. Rogue - Combat Spec. 10 yd range. Instant. 2 min cooldown.
  • Mastery: Main Gauche Your main-hand attacks have a 16%17.6% chance to trigger an attack with your off-hand that deals 140% weapon damage. Rogue - Combat Spec.

Subtlety
  • Backstab Backstab the target, causing ( 210%252% of weapon damage) Physical damage. Must not be in front of the target. Awards 1 combo points. Requires Daggers. Rogue - Subtlety Spec. 35 Energy. Melee range. Instant.
  • Mastery: Executioner Increases the damage done by your finishing moves, and the effectiveness of your Slice and Dice, by 24%. Rogue - Subtlety Spec.22.1%. Rogue - Subtlety Spec.
  • Sanguinary Vein Increases the damage of your Rupture ability by 10%30% and causes you to deal 25% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest. Rogue - Subtlety Spec.

Shaman
Elemental
  • Elemental Overload You have a 20% increased chance to multistrike. Your multistrikes deal 35%20% increased damage. You gain 5% more of the Multistrike stat from all sources. Shaman - Elemental Spec.

Restoration
  • Riptide Heals a friendly target for [ 1 + 138% of Spell Power ] and an additional [ 6 + 30% of Spell Power ] over 18 sec. Your Chain Heal spell is 25% more effective when the primary target is affected by your Riptide. 1 Max Charges. Shaman - Restoration Spec. 7.29% of Base Mana. 40 yd range. Instant. 6 sec recharge. 1 Max Charges.

Minor Glyphs
  • Ascendance (New) Your Chain Heal now has a watery appearance. Minor Glyph. Instant.
  • Glyph of Ascendance (New) Your Ascendance form now appears as an elementally enhanced version of your normal humanoid form. Minor Glyph.

Warlock
  • Agony Inflicts increasing agony on the target, causing [ 120 + 32.4%36.3% of Spell Power ] Shadow damage over 24 sec. Damage starts low and increases over the duration. 100 yd range. Instant.
  • Corruption (Affliction) Corrupts the target, causing [ 23.4%[ 26.21% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [ 23.4%[ 26.21% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage. Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 115.2%86.4% of Spell Power ] Shadow damage over 60 sec.
  • Corruption (Destruction) Corrupts the target, causing [ 23.4%[ 26.21% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Affliction) Corrupts the target, causing [ 23.4%[ 26.21% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [ 23.4%[ 26.21% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage. Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 115.2%86.4% of Spell Power ] Shadow damage over 60 sec.
  • Corruption (Destruction) Corrupts the target, causing [ 23.4%[ 26.21% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Affliction) Corrupts the target, causing [ 23.4%[ 26.21% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [ 23.4%[ 26.21% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage. Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 115.2%86.4% of Spell Power ] Shadow damage over 60 sec.
  • Corruption (Destruction) Corrupts the target, causing [ 23.4%[ 26.21% of Spell Power ] Shadow damage over 18 sec.
  • Shadow Bolt (Affliction, Destruction) Sends a shadowy bolt at the enemy, causing [ 1 + 126%94.5% of Spell Power ] Shadow damage.
  • Shadow Bolt (Demonology) Sends a shadowy bolt at the enemy, causing [ 1 + 126%94.5% of Spell Power ] Shadow damage and generating 25 Demonic Fury. Metamorphosis transforms this spell into Touch of Chaos: Touch of Chaos Unleashes energy at the enemy, causing [ 1 + 67.2%50.4% of Spell Power ] Chaos damage and extending the duration of Corruption.
  • Unstable Affliction Causes [ 7 + 30%33.6% of Spell Power ] damage over 14 sec. If dispelled, the dispeller suffers [ 8 + 240%268.8% of Spell Power ] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike. 100 yd range. 1.5 sec cast.

Affliction
  • Agony Inflicts increasing agony on the target, causing [ 120 + 32.4%36.3% of Spell Power ] Shadow damage over 24 sec. Damage starts low and increases over the duration. Warlock - Affliction Spec. 1% of Base Mana. 40 yd range. Instant.
  • Unstable Affliction Causes [ 7 + 30%33.6% of Spell Power ] damage over 14 sec. If dispelled, the dispeller suffers [ 8 + 240%268.8% of Spell Power ] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike. Warlock - Affliction Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.

Demonology
  • Hand of Gul'dan (Affliction, Destruction) Strikes the target and all enemies within 6 yards for [ 132%[ 99% of Spell Power ] instant Shadowflame damage and an additional [ 21.6% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec.
  • Hand of Gul'dan (Demonology) Strikes the target and all enemies within 6 yards for [ 132%[ 99% of Spell Power ] instant Shadowflame damage and an additional [ 21.6% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec. Metamorphosis transforms this spell into Chaos Wave: Chaos Wave Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [ 200%[ 150% of Spell Power ] Chaos damage and reducing movement speed by 50% for 6 sec.
  • Mastery: Master Demonologist Increases all damage done by you and your demon servants by 8%7.7%. Further increases the damage of your Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while in Metamorphosis by 16%. Warlock - Demonology Spec.15.4%. Warlock - Demonology Spec.
  • Soul Fire (Affliction, Destruction) Burn the enemy's soul, causing [ 1 + 81.6%61.2% of Spell Power ] Fire damage.
  • Soul Fire (Demonology) Burn the enemy's soul, causing [ 1 + 81.6%61.2% of Spell Power ] Fire damage and generating 30 Demonic Fury.

Warrior
  • Defensive Stance A tanking combat stance that decreases damage taken by 20%25%, increases threat generation, and generates 1 Rage every 3 sec while in combat. Instant. 1.5 sec cooldown.

Talents
  • Gladiator's Resolve Increases the damage reduction provided by Defensive Stance by 5%. Also allows you to forgo your defensive role, and instead focus only on offensive capabilities, by replacing Battle Stance with Gladiator Stance. Gladiator Stance A dauntless combat stance. Increases physical damage dealt by 5%, increases Mastery by 30%, and replaces your Shield Block with Shield Charge. You cannot change into or out of this stance during combat. Warrior - LvL 100 Talent.

Professions
Cooking

Strings Izmene
Originally Posted by MMO-Champion
  • ADVENTURE_JOURNAL - Adventure Guide
  • AJ_LFG_REWARD_DEFAULT_TEXT - %s drops item level %i gear.
  • AJ_LFG_REWARD_DIFFICULTY_TEXT - %s (%s) drops item level %i gear.
  • AJ_REWARD_CLICK_TEXT - Click to view all rewards
  • AJ_SAMPLE_REWARD_TEXT - \n\nSample reward:
  • AJ_SUGGESTED_CONTENT_TAB - Suggested Content
  • AJ_ZONE_CONTINUE - Continue questing in %s to gain experience and gear appropriate to your character's level.
  • AJ_ZONE_REWARD_DEFAULT_TEXT - Complete quests in this zone to gain XP and level up your character.
  • BLIZZARD_STORE_ERROR_ITEM_UNAVAILABLE - This item is temporarily unavailable for purchase. Please try again later.
  • CONFIRM_GARRISON_FOLLOWER_ABILITY_REPLACE - Are you sure you want to replace the ability:
  • CONFIRM_GARRISON_FOLLOWER_TEMPORARY_ABILITY - Are you sure you want to grant %s this temporary trait?
  • CONFIRM_GARRISON_FOLLOWER_TRAIT_REPLACE - Are you sure you want to replace the trait:
  • DISCONNECT_REASON_BAN - This account has been temporarily suspended for violating the Terms of Use Agreement - www.worldofwarcraft.com/termsofuse.shtml. You may resume playing in %d |4day:days;, %d |4hour:hours;, %d |4minute:minutes;. Please contact our GM department via Email at wowaccountadmin@blizzard.com for more information.
  • DUNGEON_FLOOR_HELLFIRERAID0 - The Iron Bulwark
  • DUNGEON_FLOOR_HELLFIRERAID1 - Hellfire Antechamber
  • DUNGEON_FLOOR_HELLFIRERAID2 - Hellfire Passage
  • DUNGEON_FLOOR_HELLFIRERAID3 - Pits of Mannoroth
  • DUNGEON_FLOOR_HELLFIRERAID4 - Court of Blood
  • DUNGEON_FLOOR_HELLFIRERAID5 - Grommash's Torment
  • DUNGEON_FLOOR_HELLFIRERAID6 - The Felborne Breach
  • DUNGEON_FLOOR_HELLFIRERAID7 - Halls of the Sargerei
  • DUNGEON_FLOOR_HELLFIRERAID8 - Destructor's Rise
  • DUNGEON_FLOOR_HELLFIRERAID9 - The Black Gate
  • ERR_LFG_NO_SPEC - You must choose a class specialization before starting this event
  • GARRISON_FLEET - Fleet
  • GARRISON_NAVAL_MAP - Naval Map
  • GARRISON_SHIPYARD_DANGEROUS_MISSION_LABEL - Dangerous Misson
  • GARRISON_SHIPYARD_DANGEROUS_MISSION_TOOLTIP_TEXT - If you fail this mission, each boat has a 50%% chance to be permanently destroyed on the mission.
  • GARRISON_SHIPYARD_DANGEROUS_MISSION_TOOLTIP_TITLE - Boat Safety
  • GARRISON_SHIPYARD_DANGEROUS_MISSION_WARNING - |n %s |cffff2020WARNING!|r %s |n|nYou are about to embark on a dangerous mission. If you fail, each of your ships on the mission has a 50%% chance to be destroyed.
  • GARRISON_SHIPYARD_FOLLOWERS - Ships
  • GARRISON_SHIPYARD_MISSION_INPROGRESS_TIMELEFT - %s left
  • GARRISON_SHIPYARD_MISSION_PARTY_BUFFS - Fleet Buffs
  • GARRISON_SHIPYARD_MISSION_REPORT - Shipyard\nMission Report
  • GARRISON_SHIPYARD_MISSION_REWARD - Reward:
  • GARRISON_SHIPYARD_MSSION_INPROGRESS_TOOLTIP - In Progress
  • GARRISON_SHIPYARD_SHIP_DESTROYED - -Destroyed-
  • GARRISON_SHIPYARD_SHIP_NAME - "%s"
  • GARRISON_SHIPYARD_SHIP_SURVIVED - Survived
  • GARRISON_SHIPYARD_TITLE - Naval Operations
  • GARRISON_TEMPORARY_CATEGORY_FORMAT - (Temporary) %s
  • INSTANCE_UNAVAILABLE_OTHER_NO_SPEC - %s must choose a class specialization before entering this dungeon
  • INSTANCE_UNAVAILABLE_SELF_NO_SPEC - You must choose a class specialization before entering this dungeon
  • POWER_TYPE_FEL_RADIANCE - Fel Radiance
  • POWER_TYPE_FUEL - Fuel
  • POWER_TYPE_POWER - Power
  • POWER_TYPE_SOUL_ENERGY - Soul Energy
  • SPELL_FAILED_CUSTOM_ERROR_255 - Requires Inferno Shot Ammo!
  • SPELL_FAILED_CUSTOM_ERROR_256 - You cannot do that right now.
  • SPELL_FAILED_CUSTOM_ERROR_259 - Requires a Felforged Cudgel!
  • SPELL_FAILED_CUSTOM_ERROR_260 - Can't take while being damaged!
  • SPELL_FAILED_GARRISON_FOLLOWER_HAS_SINGLE_MISSION_ABILITY - That follower already has a temporary ability.
  • TOKEN_CONFIRM_CREATE_AUCTION_LINE_2 - Estimated Time to Sell: |cffffffff%s|r|n|n|cffffffffOnce this auction is created it can't be cancelled and the Token can't be refunded.|r
  • TOKEN_REDEMPTION_UNAVAILABLE - |cffff2020WoW Token redemption is temporarily unavailable. Please try again later.|r
  • VRN_NEEDS_5_0_DX11 - Requires DirectX 11 and a shader model 5 capable graphics card

Diablo III Patch 2.2.0

Diablo III Patch dostupan je na svim platformana i regionima! PC Izmene možete pročitati u nastavku, dok za konzolnu verziju možete pročitati na zvaničnom Diablo III Forumu. Za dva dana počinje treća sezona u Diablo III, tako da je vreme da se polako spremite za ladder.
Originally Posted by Blizzard (Source)
Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

PATCH HIGHLIGHTS

GENERAL

  • New Seasonal rewards have been added to the game, including two new transmogrification appearances, a new pennant, and a new portrait frame
  • Several improvements have been made to looting items in mass
    • Developer comments: This patch we took a hard look at our auto-pickup rules. We started by looking at an option to auto-pickup potions but as we discussed this further we realized it made more sense to just remove normal potions from the game completely. For crafting materials and gems we want to avoid simply having them auto-pickup but with the introduction of certain Treasure Goblin variants last patch the amount of clicking was excessive. We've implemented what we call "vacuum pickup" to alleviate how often you have to click to pick up a large quantity of items while maintaining some aspect of the physical pickup act.
    • Regular health potions have been removed from the game
      • The health potion slot on the action bar is now a Bottomless Heath Potion that will heal you for 60% of your maximum Life
      • The functionality of Legendary potions is unchanged
    • Looting a crafting material will now also pick up all other materials of the same type within 20 yards
    • Looting a gem will now also pick up all other gems within 20 yards
  • A Wardrobe has been added to the town in each act next to Myriam the Mystic
    • Clicking on the Wardrobe will open a new cosmetic window in which players can manage any wings, pets, pennants, and portrait frames unlocked on their account

CLASSES

  • Developer comments:
    • Every class has received a few changes this patch. Many of these changes are aimed at creating synergy with new Set and Legendary items or supporting revisions to existing Set items.
  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune - Rolling Thunder
          • Should now more reliably hit nearby enemies in front of the Barbarian
      • Rend
        • Skill Rune - Mutilate
          • Bug Fixes
            • Fixed an issue preventing this rune from increasing the damage of itself
      • Whirlwind
        • Radius increased from 8 to 9 yards
        • Can now be cast sooner after using another skill
        • Skill Rune - Dust Devils
          • Dust Devil spawn rate now scales with your Attack Speed
          • Dust Devils now travel in a more predictable path
    • Passive Skills
      • Nerves of Steel
        • Has been redesigned
          • Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects
            • This effect may only occur once every 60 seconds
  • Crusader
    • Active Skills
      • Laws of Hope
        • Active effect duration increased from 3 to 5 seconds
        • Skill Rune - Stop Time
          • Has been removed
          • Replaced with:
            • Promise of Faith
              • Empowering the Law also reduces non-physical damage taken by 25%
      • Punish
        • Skill Rune - Celerity
          • Proc coefficient increased
        • Skill Rune - Fury
          • Proc coefficient increased
        • Skill Rune - Rebirth
          • Proc coefficient increased
        • Skill Rune - Roar
          • Proc coefficient increased
  • Demon Hunter
    • Active Skills
      • Rain of Vengeance
        • Skill Rune - Anathema
          • Duration reduced from 5 to 2 seconds
            • Note: Total damage dealt is unchanged
          • This rune should now begin dealing damage more quickly
        • Skill Rune - Flying Strike
          • Duration reduced from 5 to 4 seconds
            • Note: Total damage dealt is unchanged
        • Skill Rune - Stampede
          • Duration reduced from 6 to 3 seconds
            • Note: Total damage dealt is unchanged
      • Sentry
        • Now displays a buff icon indicating how many Sentries you have active
      • Smoke Screen
        • Cooldown reduced from 3 to 1.5 seconds
        • This ability does not start its cooldown until after its effects expire
        • Skill Rune - Vanishing Powder
          • Cooldown reduced from 8 to 6 seconds
      • Strafe
        • Can now be cast sooner after using another skill
  • Monk
    • Active Skills
      • Dashing Strike
        • Dashing Strike will now complete its animation more quickly
        • Bug Fixes
          • Fixed an issue that prevented Dashing Strike from reliably hitting enemies when used to travel a short distance
      • Deadly Reach
        • Skill Rune - Piercing Trident
          • Bug fixes
            • Fixed an issue that prevented the third hit from always knocking enemies up in the air
      • Mystic Ally
        • Now has the same attack speed as you do
      • Tempest Rush
        • Can now be cast sooner after using another skill
      • Serenity
        • Cooldown reduced from 20 to 16 seconds
        • This ability does not start its cooldown until after its effects expire
    • Passive Skills
      • Near Death Experience
        • Has been redesigned
          • When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds
            • This effect may occur once every 60 seconds
      • Seize the Initiative
        • Bug fixes
          • Fixed an issue that prevented the attack speed bonus from being granted if your initial attack brought your enemy below 75% Life
  • Witch Doctor
    • Active Skills
      • Fetish Army
        • Skill Rune - Fetish Ambush
          • Weapon damage dealt by each Fetish when it is summoned increased from 250% to 680%
      • Haunt
        • Skill Rune - Consuming Spirit
          • Life per second increased from 2682 to 4291
          • Damage type changed from Cold to Fire
        • Skill Rune - Poisoned Spirit
          • Bug Fixes
            • Fixed an issue that prevented this rune from increasing the damage of itself
      • Hex
        • Hex will now turn all enemies within a 12 yard radius into chickens, instead of just 1 enemy
        • Increased the maximum range for both Hexing enemies and healing friendlies
        • Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds
        • Duration for which enemies can be Hexed reduced from 4 to 3 seconds
      • Plague of Toads
        • Skill Rune - Rain of Toads
          • Proc coefficient has been reduced
      • Spirit Walk
        • Cooldown reduced from 15 to 12 seconds
        • This ability does not start its cooldown until after its effects expire
      • Soul Harvest
        • Intelligence bonus granted by each enemy harvested increased from 2% to 3%
        • Skill Rune - Languish
          • Has been redesigned
            • Now increases your Armor by 30% and reduces enemy movement speed by 80%
      • Summon Zombie Dogs
        • Skill Rune - Final Gift
          • Has been removed
          • Replaced with Chilled to the Bone
            • Enemies hit or hit by Zombie Dogs are Chilled for 3 seconds and take 15% increased damage from all sources
    • Passive Skills
      • Fetish Sycophants
        • Proc chance increased from 10% to 15%
        • Fetish Sycophants damage is now increased by your highest elemental damage type at the time of summoning
  • Wizard
    • Active Skills
      • Slow Time
        • Is now cast at your target location, up to 60 yards away
        • Skill Rune - Time and Space
          • Has been removed
          • Replaced with Exhaustion
            • Enemies caught inside Slow Time deal 25% less damage
        • Skill Rune - Time Warp
          • Damage bonus increased from 10% to 15%
    • Passive Skills
      • Arcane Dynamo
        • Bug Fixes
          • Fixed an issue that caused Nephalem Glory orbs to consume Flash of Insight stacks when picked up
          • Fixed an issue that caused Flash of Insight stacks to be removed when speaking to an NPC

 

ITEMS

  • Developer comments:
    • A new class set has been added for the Barbarian, Demon Hunter, and Wizard. In addition, all classes have received updates to at least one of their existing sets.
    • This patch brings the introduction of many new Legendary rings. We hope to these rings lead to new and exciting build opportunities for players to explore.
    • Legendary powers on a number of existing items have been added or improved. Note that these changes are not retroactive and only apply to items found after 2.2.0. As a rule, we try to not to change existing Legendary items, though we will often make an exception for Set items. This is because Set items work in conjunction with each other and creating a new set would force players who have an existing set to start over.
  • +Max Discipline can now roll on Bows and Crossbows, in addition to Hand Crossbows
  • All crafted Rare items are no longer Account Bound
  • Andariel's Visage
    • Poison nova weapon damage increased from 100-130% to 350-450%
  • Arcstone
    • New Legendary Ring
      • Lightning pulses periodically between all wearers of this item dealing 1000-1500% weapon damage
  • Blood Brother
    • New Legendary Two-Handed Sword
      • Grants a 15-20% chance to block attacks
      • Blocked attacks inflict 30% less damage
      • After blocking an attack, your next attack inflicts 30% additional damage
  • Boots of Disregard
    • Life per Second increased from 500 to 10000
    • Number of stacks reduced from 8 to 4
  • Bottomless Potion of the Leech
    • Life on Hit increased from 1500-3000 to 15000-20000 for 5 seconds
  • Bottomless Potion of Mutilation
    • Life on Kill increased from 4000-8000 to 40000-50000 for 5 seconds
  • Bottomless Potion of Regeneration
    • Additional Life gained increased from 25000-45000 to 75000-100000 over 5 seconds
  • Bottomless Potion of Rejuvenation
    • New Legendary Potion
      • Gain 20-30% of your maximum resource when used below 50% Life
  • Bastions of Will
    • (2) Set Bonus
      • Has been redesigned
        • After casting a resource-generating attack or primary skill, gain 50% increased damage for 5 seconds
        • Your first hit with each cast of a resource-spending attack, grants 50% increased damage for 5 seconds
  • Captain Crimson's Trimmings
    • (2) Set Bonus
      • Life per Second increased from 2000 to 6000
  • Convention of the Elements
    • New Legendary Ring
      • Gain 150-200% increased damage to a single element for 4 seconds
        • This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison
          • Note: Cold is not included for Crusaders
  • Cord of the Sherma
    • Chaos field duration increased from 2-4 seconds to 3-4 seconds
    • Greatly increased proc chance
  • Corrupted Ashbringer
    • New Legendary Two-Handed Sword
      • Chance on kill to raise a skeleton to fight for you
      • Upon accumulating 5 skeletons, they explode for 1000% weapon damage and the sword transforms into Ashbringer for a short time
      • Attacking with Ashbringer burns your target for 5000-6000% weapon damage as Holy
  • Death Watch Mantle
    • Fan of knives weapon damage increased from 200% to 750-900%
    • Chance to explode on hit increased from 15-35% to 25-35%
    • Radius increased from 10 to 20 yards
    • Internal cooldown has been greatly reduced
  • Defender of Westmarch
    • Charging wolf weapon damage increased from 300-400% to 800-1000%
  • Eun-Jang-Do
    • New Legendary Dagger
      • Attacking enemies below 17-20% life freezes them for 3 seconds
  • Fire Walkers
    • Burnt ground weapon damage increased from 100% to 300-400% per second
  • Guardian's Jeopardy
    • (2) Set Bonus
      • Life per Second increased from 2000 to 8000
  • In-Geom
    • New Legendary Sword
      • Cooldowns are reduced by 8-10 seconds for 15 seconds after killing an elite pack
  • Pandemonium Loop
    • On death explosion weapon damage increased from 200-800%
    • No longer rolls against skill proc coefficients
  • Pox Faulds
    • Vile stench weapon damage increased from 240-320% to 450-550%
    • Duration reduced from 10 to 5 seconds
    • Greatly reduced internal cooldown
  • Puzzle Ring
    • The Treasure Goblin helper spawned by this item will now pick up items in a larger radius
    • The Treasure Goblin helper spawned by this item will now run faster when picking up items
    • Bug Fixes
      • Fixed an issue causing players to receive a chat message stating that you have killed a Treasure Goblin when a player with this item equipped died
      • Fixed an issue that caused the Treasure Goblin lore book to be granted to players when they died with this item equipped
  • Ramaladni's Gift
    • Can now stack to 100
  • Sash of Knives
    • Dagger weapon damage increased from 275-350% to 500-650%
    • Increased proc chance from 25% to 100%
  • Schaefer's Hammer
    • Has been redesigned
      • Casting a Lightning skill charges you with Lightning, causing you to deal 650-850% weapon damage as Lightning every second for 5 seconds to nearby enemies
  • Sebor's Nightmare
    • Haunt is now cast on all nearby enemies
      • Note: The spell effect will only be shown on 5 enemies
    • Greatly increased Haunt cast radius
  • Sky Splitter
    • Lightning smite weapon damage increased from 150-180% to 600-750%
    • The internal cooldown has been greatly reduced
  • St. Archew's Gage
    • Has been redesigned
      • The first time an elite pack damages you, gain an absorb shield for 120-150% of your maximum Life for 15 seconds
  • Wyrdward
    • Chance to stun increased from 13-17% to 25-35%
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Broken Promises
      • Legendary power added
        • After five consecutive non-critical hits, your chance to critically hit is increased by 100% for 3 seconds
    • Oculus Ring
      • Legendary power added
        • Chance to create an area of focused power on killing a monster. Damage is increased by 35-40% while standing in the area
  • Class-Specific Items
    • Barbarian
      • Bul-Kathos's Oath
        • Has been redesigned
          • (2) Set Bonus
            • Increases Fury generation per second by 10
            • During Whirlwind gain 30% increased Attack Speed and Movement Speed
      • Immortal King's Boulder Breaker
        • Now rolls +45-60% Call of the Ancients damage as a fifth primary affix
      • Immortal King's Call
        • Now has an additional set piece: Legs
        • Has been redesigned
          • (4) Set Bonus
            • Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack
          • (6) Set Bonus
            • New Set Bonus
              • While both Wrath of the Berserker and Call of the Ancients are active, you deal 100% increased damage
      • Wrath of the Wastes
        • New Set
          • (2) Set Bonus
            • Increase the damage of Rend by 500% and its duration to 15 seconds
          • (4) Set Bonus
            • While Whirlwinding you take 40% reduced damage
          • (6) Set Bonus
            • Whirlwind gains the effect of the Dust Devils rune and the damage of the Dust Devils is increased to 2500% weapon damage
    • Crusader
      • Golden Flense
        • Wrath per enemy hit increased from 3-4 to 4-6
      • Roland's Legacy
        • Has been redesigned
          • (2) Set Bonus
            • Every use of Shield Bash and Sweep Attack reduces the cooldown of your Laws and Defensive Skills by 1 second
          • (4) Set Bonus
            • Damage bonus increased from 100% to 500%
            • Damage bonus is now multiplicative
          • (6) Set Bonus
            • Attack Speed bonus increased from 20% to 30% per stack
      • Drakon's Lesson
        • New Legendary Bracers
          • When your Shield Bash hits 3 or less enemies its damage is increased by 150-200% and 25% of the Wrath cost is refunded
      • Omnislash
        • New Legendary Belt
          • Slash attacks in all directions
    • Demon Hunter
      • Crashing Rain
        • New Legendary Belt
          • Rain of Vengeance also summons a crashing beast that deals 3000-4000% weapon damage
      • Natalya's Slayer
        • Now rolls +20-25% Rain of Vengeance damage as a fifth primary affix
      • Natalya's Vengeance
        • Now has additional set pieces: Gloves, and Legs
        • Has been redesigned
          • (2) Set Bonus
            • The cooldown of Rain of Vengeance is reduced by 2 seconds every time you cast a primary skill or from the first hit of each cast of a resource-spending attack
          • (4) Set Bonus
            • Rain of Vengeance deals 100% increased damage
          • (6) Set Bonus
            • New Set Bonus
              • After casting Rain of Vengenace, deal 400% increased damage and take 30% reduced damage for 5 seconds
      • Omryn's Chain
        • New Legendary Belt
          • Drop Caltrops when using Vault
      • Unhallowed Essence
        • New Set
          • (2) Set Bonus
            • Your generators also generate 1 Discipline
          • (4) Set Bonus
            • Gain 20% damage reduction and 20% increased damage for 4 seconds if no enemy is within 10 yards of you
          • (6) Set Bonus
            • Your generators and Multishot deal 15% more damage for every point of Discipline you have
      • Cluckeye
        • Chicken weapon damage increased from 100% to 500%
        • Enemies hit by the Chicken are now confused for 2 seconds
        • You are probably also confused (amused?) by the fact that your bow, for some reason, shoots Chickens
    • Monk
      • Inna's Mantra
        • Now has additional set pieces: Gloves, and Boots
        • Has been redesigned
          • (2) Set Bonus
            • Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%
          • (6) Set Bonus
            • New Set Bonus
              • Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do
      • Inna's Reach
        • Now rolls +20-25% Mystic Ally damage as a fifth primary affix
      • Madstone
        • Bug fixes
          • Fixed an issue that caused Exploding Palm to be applied after Seven-Sided Strike did damage
      • Raiment of a Thousand Storms
        • Has been redesigned
          • (2) Set Bonus
            • Your Spirit Generators have 25% increased attack speed and 300% increased damage
          • (4) Set Bonus
            • Dashing Strike now spends 75 Spirit, but refunds a Charge when it does
          • (6) Set Bonus
            • Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% for 6 seconds
              • Dashing Stike now lights up on your action bar when the increased weapon damage is active
    • Witch Doctor
      • Haunting Girdle
        • New Legendary Belt
          • Haunt releases 1 extra Spirit
      • Homunculus
        • Time to summon a Zombie Dog to your side reduced from 4-6 seconds to 2 seconds
        • Now rolls with +20-25% Sacrifice damage as a fifth primary affix
      • Raiment of the Jade Harvester
        • (2) Set Bonus
          • New Set Bonus
            • When Haunt lands on an enemy already affected by Haunt, it instantly deals 10 seconds worth of Haunt damage
        • (4) Set Bonus
          • New Set Bonus
            • Soul Harvest gains the effect of every rune
        • (6) Set Bonus
          • Amount of DoT time detonated increased from 30 to 40 seconds
      • Tiklandian Visage
        • Now displays a buff icon indicating the duration of the Horrify effect
      • Zunimassa's Haunt
        • Now has additional set pieces: Gloves, and Legs
        • Has been redesigned
          • (2) Set Bonus
            • Your Fetish Army lasts until they die
          • (4) Set Bonus
            • You and your pets take 2% reduced damage for every Fetish you have alive
          • (6) Set Bonus
            • New Set Bonus
              • Enemies hit by your Mana spenders take 275% more damage from your pets for 4 seconds
      • Zunimassa's String of Skulls
        • Now rolls +20-25% Fetish Army damage as a fifth primary affix
      • Belt of Transcendence
        • New Legendary Belt
          • Summon a Fetish Sycophant when you hit with a Mana spender
    • Wizard
      • Delsere's Magnum Opus
        • New Set
          • (2) Set Bonus
            • Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of your Slow Time by 2 seconds
          • (4) Set Bonus
            • Enemies affected by your Slow Time take 2000% weapon damage every second
              • This damage type will be determined by your highest equipped +% Elemental Damage
          • (6) Set Bonus
            • Enemies affected by your Slow Time take 750% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse
      • Firebird's Finery
        • Has been redesigned
          • (2) Set Bonus
            • When you die, a meteor falls from the sky and revives you. This effect has a 300 second cooldown
              • The meteor that falls from the sky is now a Molten Impact Meteor
            • Bug Fixes
              • Fixed an issue that prevented the cooldown debuff from being removed on death
          • (4) Set Bonus
            • Your Fire Spells cause up to 3 enemies to explode, dealing 400% weapon damage as Fire to enemies within 10 yards
      • Halo of Arlyse
        • Bug fixes
          • Fixed an issue that could sometimes cause Ice Armor - Crystalize stacks to fall off with this item equipped
      • Nilfur's Boast
        • New Legendary Boots
          • Increases the damage of Meteor by 100%
          • Increases the damage of Meteor by 150-200% when it hits 3 or less enemies
      • Tal Rasha's Elements
        • Now has additional set pieces: Gloves, and Legs
        • Has been redesigned
          • (2) Set Bonus
            • Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type
              • Now uses the Molten Impact rune when triggered by Fire damage
              • Can no longer be triggered by hitting a destructible object
            • Bug Fixes
              • Fixed an issue that prevented Magic Weapon: Electrify from triggering this set bonus
          • (4) Set Bonus
            • Attacks increase your resistance to that element by 100% for 6 seconds
          • (6) Set Bonus
            • Attacks increase your damage by 150% for 6 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack (maximum of 4). Adding a stack refreshes the duration
      • Tal Rasha's Unwavering Glare
        • Now rolls +20-25% Meteor damage as a fifth primary affix
      • Crown of the Primus
        • New Wizard Hat
          • Slow Time gains the effect of every rune
      • Gesture of Orpheus
        • Can now roll with +% Arcane, Cold, Fire or Lightning damage instead of just Arcane
        • Slow Time cooldown reduction reduced from 50-70% to 30-40%
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Gavel of Judgment
          • Legendary Power added
            • Hammer of the Ancients returns 20-25 Fury if it hits 3 or less enemies
          • Now rolls with +30-40% Hammer of the Ancients damage as a fifth primary affix
        • Skull Grasp
          • Legendary Power added
            • Increases the damage of Whirlwind by 300-400% weapon damage
      • Crusader
        • Denial
          • Legendary Power added
            • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30-40%, stacking up to 5 times
        • Ivory Tower
          • Legendary Power added
            • Blocks release forward a Fires of Heaven
      • Wizard
        • Triumvirate
          • Legendary power added
            • Your Signature Spells increase the damage of Arcane Orb by 75-100% for 6 seconds, stacking up to 3 times
  • New Seasonal Legendary Items
    • Note: The following Seasonal items will be not be available to PC players until Season 3 begins and will be available exclusively to Seasonal characters until the conclusion of Season 3
    • Bottomless Potion of Amplification
      • New Legendary Potion
        • Increases healing from all sources by 20-25% for 5 seconds
    • New Legendary Gems have been added
      • Iceblink
        • Your Cold skills now apply Chill effects and your Chill effects now slow enemy movement speed by an additional 5%
        • The additional movement speed reduction is increased by .4% per rank
        • At rank 25 you gain 10% increased chance to critically strike Chilled or Frozen enemies
      • Mutilation Guard
        • Gain 10% melee damage reduction
        • Melee damage reduction is increased by 1% per rank
        • At rank 25 while below 30% life, you may move through enemies unhindered
    • Several existing Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Nagelring
        • Legendary power added
          • Summons a Fallen Lunatic to your side every 10-12 seconds
      • Obsidian Ring of the Zodiac
        • Legendary power added
          • Your first hit with each cast of a resource-spending attack reduces the remaining cooldown of one of your skills by 1 second
    • Class-specific Items
      • Crusader
        • Blessed of Haull
          • New Legendary Belt
            • Justice spawns a Blessed Hammer when it hits an enemy
      • Monk
        • Spirit Guards
          • New Legendary Bracers
            • Your Spirit generators reduce your damage taken by 30-40% for 3 seconds
      • Witch Doctor
        • Short Man's Finger
          • New Legendary Ring
            • Gargantuan instead summons three smaller Gargantuans each more powerful than the original
      • Wizard
        • Ranslor's Folly
          • New Legendary Bracers
            • Energy Twister Periodically pulls in enemies within 30 yards
      • Several existing class-specific Legendary items have been updated to include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
        • Barbarian
          • Dread Iron
            • Legendary power added
              • Ground Stomp causes an Avalanche
        • Demon Hunter
          • Dead Man's Legacy
            • Legendary power added
              • Multishot hits enemies who are below 50-60% health twice
  • Bug Fixes
    • Fixed an issue that would sometimes prevent Account Bound Legendary item names from being faded out for players who were not eligible to loot them
    • Bonus Armor now properly rolls at an increased value on Ancient items

ACHIEVEMENTS

  • Packs of Champion Archers in Westmarch now spawn as Revenant Archers instead of Skeletal Archers
  • The drop chance of Rakanishu's Blade has been increased
  • Increased the spawn chance of several extremely rare unique monsters in Act V

ADVENTURE MODE

  • Developer comments:
    • We would like to celebrate the individual accomplishments of players and personal progression on Solo Greater Rift leaderboards is great place to start. By defeating a higher Greater Rift you can now increase your blood shard cap. This seems like an appropriate reward since higher Greater Rifts also drop more blood shards, so the need for extra capacity increases as you progress further.
  • You can now increase your blood shard cap by achieving a personal best in Solo Greater Rifts
    • The cap will be increased by 10 shards per Greater Rift level completed
  • Areas in which Keywardens are located now have a boss icon on the Waypoint map
    • The icon will indicate whether or not the Keywarden has been killed
    • This is only for level 60+ games
  • Act I
    • Cursed Cellar
      • Farnham now spawns closer to the door
      • Farnham now has the Orbiter and Jailer affixes
      • Farnham now pursues the closest player
  • Act II
    • Ancient Waterway
      • New bounties have been added for the Eastern and Western channels
      • Eastern and Western channels now each have two levels
    • Waypoints
      • New Waypoint added
        • Ancient Waterway
      • Dahlgur Oasis waypoint has been moved down slightly
  • Nephalem Rifts
    • Some changes have been made to the way Pylons spawn in Greater Rifts
    • Slightly increased the chance for a couple of extremely rare Nephalem Rift maps to spawn
    • Several new Nephalem Rift maps have been added based on the following zones:
      • Festering Woods
      • Fields of Misery
      • Fields of Slaughter
      • Stinging Winds
  • Bug Fixes
    • Fixed an issue that prevented players who paid a Rift Keystone to enter the Greater Rift from being able to obtain an upgraded Rift Keystone if they were not in the game when the quest advanced to the "Talk to Orek in town" step

CRAFTING

  • When crafting gems and items the entire quantity will now be crafted at once
  • Mystic
    • Bug Fixes
      • Fixed an issue that allowed players to attempt to Transmogrify Legendary Quivers

MONSTERS

  • Rift Guardians
    • Blighter
      • Has been given two new attacks
  • Armored Destroyer
    • The warning time before an Armored Destroyer lands has been significantly increased
    • Armored Destroyer impacts will now knock players away from the landing zone
  • The Merciless Witch (Uber Maghda)
    • Removed enrage timer
    • Reduced the maximum time she can be shielded to 15 seconds
    • Butterfly projectile speed reduced
    • Butterfly projectile duration reduced
  • Nekarat the Keywarden
    • Has been moved from Silver Spire Level 1 to Gardens of Hope 2nd Tier
  • Orlash
    • No longer applies a healing debuff
    • Now summons shadow clones
    • Has been given a breath attack
    • Now has the Waller monster affix
  • Realmwalker
    • Fixed an issue preventing the portal to the Realm of the Banished from being visible before the Realmwalker was killed
  • Savage Beast
    • Maximum Charge range has been reduced
  • The Skeleton King
    • Will now drop the improved version of Leoric's Crown the first time he has been killed by a hero
  • The Soul of Evil (Uber Diablo)
    • LIghtning breath now targets the closest enemy
    • Mirror image damage has been increased
    • Bone cages now damage you
  • Succubus
    • Bloodstar
      • Removed the armor debuff from this attack
      • The projectiles now move at random speeds
    • Leap cooldown has been reduced
  • Treasure Goblins
    • Three new Treasure Goblins have been added to the game
      • The Insufferable Miscreant, the Gelatinous Sire, and the Gilded Baron
      • The new Treasure Goblins can only be found in Adventure Mode

USER INTERFACE

  • A new Greater Rift completion screen has been added
  • You now must now confirm deletion of a Seasonal item in your mailbox before it will be removed
  • Rift Guardians' positions now always show on the map or minimap regardless of your distance from them
  • The Social Button now opens the Friends list by default, but will remember what was last viewed and will navigate to that screen the next time it's opened

WoW Token Cena Prvi Dan, Izmene Kod "Catch Up Cap" Conquest Poena, Blue Teme

WoW Token Cena Prvi Dan
WoW Tokeni dostupni su danas na američkim serverima, i njihova cena se u toku dana drastično spustila sa 30,000 golda na trenutnih 22,181! Cene su se menjale svakog sata, medjutim sada se već primećuje da se cena menja na svakih 15 minuta! Za početak cene se menjaju za 1%. Ukoliko Vas interesuje trenutna cena WoW Tokena na aukcijskoj kući preporučujemo Vam da pratite i bookmarkujete sajt WoWToken.info!
 
wowtoken
 
Izmene Kod "Catch Up Cap" Conquest Poena
Originally Posted by Blizzard (Source)
As of this week’s reset, we’ve made a change to how the Conquest catch-up cap is calculated that should result in a 50% increase to the catch-up portion of the cap. We’re making this change because, while we still want there to be an incentive to play early and often, the amount of Conquest that a player could earn via that catch-up cap didn’t feel like enough once the PvP season had been active for a while.

To elaborate, the formula used to calculate a player’s catch-up cap is now:
Number of weeks passed in the season × 1500 - Total amount of Conquest earned this season

That number is then added to the weekly total cap of 1700. Note that, as of this post, Warlords Season 1 has been active for 18 weeks, which means the maximum possible catch-up cap for a player that has not earned any Conquest points this season is 28,700 Conquest.

We're looking into the reports that some players haven't had their catch-up cap increased. I'll update when I can.
 
Blue Teme
Originally Posted by Blizzard
Game Mechanics Arguments
Why is that? What makes mechanics in the game create feelings of injustice rather than just distaste?
I think it's mostly to do with ownership. You see the same thing with some movies, especially with popular movie franchises, that the dynamic of product creator and product consumer changes--and this is compounded when you factor in age and nostalgic factors. It's not just about making something to entertain for a couple hours anymore and a 'We hope you had fun!' and everyone moves on, it's had an impact on who they are, and it's something they've invested some portion of their life toward. In most cases you'll also find these things have a human element, where relationships are formed, experiences with friends are had, and memories made. When you're involved in creating the entertainment that defines a part of who someone is, and this is especially true of games and gamers, you're not just making something they can choose to buy or not, you're continually trying to deliver on a promise. It's usually not a promise anyone wrote down, or put on a website, but it's an expectation that this piece of their life won't betray them by becoming something else. All of this is sometimes explained or downplayed as entitlement, and I think that word is often used as a way to belittle people who rightfully have expectations--who have a deep and emotional connection to a life experience that just happens to be based around a piece of entertainment.

It's no small part of our job to ensure that when you see one of our game logos, or just the Blizzard logo, you know that when you pick up that box, or click on a link, it's going to be something that delivers on all those promises, and that those expectations are not only met but exceeded. It's a really difficult, and scary, and exciting, and wondrous obligation we have. And one that we really enjoy challenging ourselves with. Every day. (Source)

WoW Token dolazi u US 7 Aprila!

Dugo očekivan WoW Token krenući u US regionima (Severna Amerika, Latino Amerika, Australija i Novi Zeland) 7 Aprila kada se završi održavanje servera. Igrači mogu da kupe WoW Token za $20 USD ili $25 AUD preko in-game Shopa, a početna cena na aukcijskoj kući krenuće od 30,000 golda u svim američkim regionima. Od tog momenta, cena golda menjaće se automatski prema ponudi i potržanji igrača.
 
Blizzard će više informacija kao i datum prodaje u ostalim regionima objaviti uskoro.
 
Originally Posted by Blizzard (Source)
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Update: The WoW Token will be going live in the Americas region (North America, Latin America, Australia, and New Zealand) on April 7 when maintenance concludes, at approximately 10 a.m. PDT. The WoW Token will be available for $20 USD/$25 AUD from the in-game Shop, and will be set at a starting price of 30,000 gold in the Auction House across the Americas region. From that point forward, the gold price will automatically fluctuate based on player supply and demand. To start we’ll be limiting the number of Token purchases to 10 within a 30-day period, but this limit may be adjusted over time. While Tokens will be available immediately from the Shop, please note that there may be a delay before Tokens put up for sale on the Auction House become available for purchase with gold.

We’ll announce additional regional details closer to the launch of the WoW Token in other regions.

The recently announced WoW Token is currently in testing on the PTR, and is slated for launch some time after the March 24 release of Patch 6.1.2. In the meantime, we wanted to share some additional details about the Token, including regional pricing information and more on our global rollout plans.

WoW Token Rollout
We’ll begin rolling out the WoW Token in the weeks following Patch 6.1.2’s release, starting with the Americas game region (including realms serving North America, Oceania, and Latin America) and then expanding to other game regions in the weeks after that. Launching the Token once Patch 6.1.2 has been live for a while will help us ensure the foundation for the feature is solid, and kicking things off with a single region is the best way for us to ensure everything’s going smoothly before launching worldwide. We’ll provide further updates on timing as we get closer to the Token’s launch in each region.

Region-wide Exchange
As discussed in our original announcement, each game region (Americas, Europe, Korea, Taiwan, and China) will have its own shared WoW Token exchange. When the rollout begins in the Americas game region, players in North America, Latin America, and Oceania will all be able to purchase a WoW Token from the in-game Shop. In the Americas game region, the price of a Token will be $20 USD (or roughly equivalent in each local currency). We’ll share additional regional pricing details as we get closer to launch.

Once purchased, a Token can then be put up for sale in a region-wide exchange via a new Game Time tab in the Auction House. (Note that while you’ll see the new Game Time tab in that auction house with the launch of Patch 6.1.2, it won’t be active until the WoW Token launches in your region.) While the rest of the Auction House will remain realm-based, a region-wide WoW Token exchange will provide the largest possible pool of prospective buyers and ensures everyone has access to a vibrant, active Token marketplace. In the Americas, Europe, Korea, and Taiwan, players who purchase a WoW Token from the Auction House will be able to redeem it for 30 days of game time.

Going for Gold
Because the Token exchange has to start somewhere, we will be setting the initial gold value of the WoW Token ourselves. The starting gold value in each region will be based on several factors, including regional in-game economies, but ultimately our goal is to select a fair and reasonable starting price. After that, the Token’s gold value will be determined dynamically based primarily on player supply and demand. Simply put, if more WoW Tokens are being listed than are being purchased, the price will automatically drift downward over time. If people are purchasing Tokens from the Auction House faster than they’re being put up for sale, then prices will go up accordingly. As a reminder, to help make sure players can trade WoW Tokens confidently, once a Token sells, the seller will receive the amount of gold they were quoted at the time they listed their Token.

We know a lot of you are excited to exchange a WoW Token or two, and we’re looking forward to making the feature available in the near future. We’ll provide additional updates on the rollout of the WoW Token feature soon.

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