Najnovija Diskusija na Forumu

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Author: FasumAga Date: Tuesday, 29 July 2014
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Author: Platin Date: Monday, 28 July 2014
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Author: Silencer Date: Monday, 28 July 2014

New Battle.net Privacy Settings




We'd like to make you aware of the new Real ID-related privacy options we've introduced to Battle.net. These options provide Real ID users with additional tools for customizing the service based on their preferences, enabling the ability to opt in or out of the Real ID "Friends of Friends" and "Add Facebook Friends" features or to turn off Real ID altogether.

Real ID offers an optional, convenient way for keeping in touch with real-world friends you know and trust, whether they're playing World of Warcraft, StarCraft II, or one of our future games. The "Friends of Friends" and "Add Facebook Friends" features provide you with even more options to stay connected while you play by making it easier for real-life friends to locate each other on Battle.net. You can easily enable or disable these features through your Battle.net privacy settings by logging in to your Battle.net account at http://www.battle.net/.


For those that can't find it -> Settings -> Communication Preferences. Privacy section.

Patch 4.0.1 datum izlaska i Streaming client

Veoma smo blizu izlasku Patch 4.0.1, ali ovog momenta pitanje je "Kolko smo to blizu?"

Sve što možemo da Vam kažemo, a to je da patch možete očekivati 5 ili 12 oktobra. Ghostcrawler je već nagovestio da će patch biti postavljen na serverima odmah posle kraja Arena Sezone 8.
Originally Posted by Ghostcrawler (Source Re: PTR Damage out of control)
Since the current PvP season will end when these changes go live, they shouldn't have a lasting impact on ratings, titles and the like. We are prepared to just drop a temporary player damage nerf on all BGs and Arenas if necessary just so things don't feel too silly until everyone can level up to 85.


Pored ovoga, World of Warcraft Trial Website je ažuriran sa novom najavom, da će novi streaming client biti dostupan 5. Oktobra, što je upravo što smo testirali na 4.0.1 PTR serverima.

Kao i obično ništa nije zvanično, ali je sigurno vrlo blizu.

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
No Worgens and Goblins before Cataclysm (Source Re: So, worgen/Goblin in 4.03 or not?)
Worgen and goblins require the activation of a Cataclysm key and will not be available in patch 4.0.3 until Cataclysm launches.

Patch 4.0.1 and 4.0.3 (Source Re: 4.0.1. and 4.0.3. The Long Wait)
I'm not sure I understand what you're saying. These aren't filler patches we developed to tide players over. Patch 4.0.1 will implement nearly all systems changes necessary for Cataclysm (including class and UI changes). We've done this before every expansion to lay down the framework. Patch 4.0.3 brings about the Cataclysm, forever changing Azeroth.

This has always been the plan for Cataclysm, as we've never released an expansion quite like this one before. On the one hand, this expansion offers another increased level cap with all-new leveling and end-game content. On the other hand, this expansion is virtually rebuilding the content of the entire original game from the ground up.

Again, patches 4.0.1 and 4.0.3 are not offering filler content. These patches are to implement all of the new content and systems which do not require the purchase of Cataclysm. 

Tanking
Why was threat decay scrapped? (Source Re: Why was threat decay scrapped?)
We still like the idea and it might return someday.

We scrapped it because we didn't think it was necessary and we wanted to focus on things we thought were necessary. We ended up changing threat modifiers quite a bit and getting rid of a lot of the threat management talents. Furthermore, Vengeance is keeping tank dps up pretty well in beta tests -- often 75% or higher of dps. Finally, it was causing a lot of concern among tanks. The intent was to make threat generation more engaging, ultimately to make tanking more fun. But I think we ended up changing so many aspects of tanking (large health pools so avoidance matters more, less AE tanking, mana mattering more, Vengeance, etc.) that changing threat on top of all of that just seemed to some* tanks to be that final straw that made Cataclysm tanking feel totally unfamiliar to them.

* -- This kind of thing is always subjective. We didn't poll every tank; nor would we put a lot of weight on that anyway. Instead, we read a lot of forums and talked to a lot of tanks we knew to gauge whether this was something they were excited about or not. We know there are tanks that hated the idea and those that will be sad to see it go, as is the case with almost any design change. I offer all of that footnote just to try and stave off some of the inevitable threads that will launch from this one. "Healers don't like running out of mana -- remove that. Warriors don't like rage normalization -- remove that." We welcome your opinions on all of those things, but encourage you not to search for the magic switch that will get us to change out minds in areas where we disagree. 

Paladin/Warrior mastery undertuned? (Source Re: Paladin/Warrior Mastery Undertuned)
Increasing the value per point of mastery for paladins or warriors is not hard to do. Likewise, we might shift more of the warrior mastery between block and critical block because of the value of Shield Block.

I'm also not sure we're that worried about paladins (or anyone) blocking, dodging or parrying every hit. That isn't the game breaking scenario that it used to be. If in later tiers of gear you manage to do it, probably by giving up on other stats, I'm not sure it's a huge danger. Sixty percent of damage is still a lot and none of those stats help with magic damage. In a world where two back to back normal hits could kill you, it would be a lot more valuable. In Cataclysm, it might just translate to healer mana savings. We'll keep an eye on it of course.

We did change parry to scale from Strength.  

Blizzard Fan Art

Zvanična Fan Art Galerija ažuriran je sa novim radom koji predstavlja Paladin Tenka!

{yoogallery src=[/images/stories/news/2010/Sep/30/fanart] width=[600] height=[250]}

Patch 4.0.1 - PTR Build 13082

Patch 4.0.1 - PTR Build 13082 dostupan je na javnim test serverima.

Spell Changes
Originally Posted by Blizzard Entertainment
Druid
Balance
  • Solar Beam now affects targets within 5 yards, down from 10 yards.

Hunter
Beast Mastery
  • Mend Pet no longer heals for x health, now heals for 25% of the pet's total health over 10 sec.
Marksmanship
  • Flare now has a 40 yards range, up from 30 yards.
  • Silencing Shot interrupt effect now works on players.

Paladin
Retribution
  • Rule of Law no longer increases the critical effect chance of Holy Shock, affects Hammer of the Righteous instead.

Priest
Shadow
Warlock
Demonology
  • Health Funnel now sacrifices 1% of your total health to restore 6% of your summoned Demon's total health every 1 sec.
  • (Metamorphosis) Demon Leap has been changed back to his pre-Cataclysm version: Leap through the air and slam down on all enemies within 5 yards of the target area, causing 2213.67 to 2624.95 Shadow damage and stunning them for 2 sec.
Destruction
  • Searing Pain now costs 12% of base mana, up from 8% of base mana. Base damage increased by 150%.
  • Immolate base damage increased by 55%.
Affliction
  • Soul Swap now only removes your shadow damage-over-time effects from the target.

Arena Season 9 Dostupan za Test

Blizzard je na Catalcysm Beta Test serverima, pustio na testiranje Arena Season 9. Ovo znači da na beta serverima rade Rated Arena i Battleground mečevi.

Za rated Battleground , formirate nedeljni raid i onda otvorite vaš PvP Panel. Kliknete na Conquest tab i izaberete Rated Battleground čim imate kompletnu ekipu / raid.
Originally Posted by Bashiok (Source Arena Season 9 Available for Testing)
Arena Season 9 is now running and available for testing in the Cataclysm beta.

To help facilitate testing we'd like to ask that those interested in providing bug reports and feedback focus on playing arena games, but also participating in the rated battlegrounds. Please let us know if you find any issues or have any feedback. Thanks.

{yoogallery src=[/images/stories/news/2010/Sep/29/] width=[345] Height=[200]}

Uskoro Kraj Arene Season 8

Originally Posted by Zarhym (Source Arena Season 8 Ending Soon)
We are currently planning to end Arena Season 8 as early as October 12. At that point we will go through our normal process to determine who is eligible for the end-of-season rewards. This process should take approximately one week. It's very important for players who feel that they may be eligible for the Arena-specific titles and/or the Relentless Gladiator’s Frostwyrm to refrain from transferring their character to another realm until after Arena Season 8 ends.

The next Arena Season will begin for level-85 players approximately one week after the official launch of World of Warcraft: Cataclysm. During the break between seasons, all rated matches will be turned off and only skirmishes will be available. All Team Ratings, Personal Rating, and Arena Points will be wiped when Arena Season 9 begins, but Matchmaking Rating and Honor Points converted to the new currency system will remain.
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