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Author: Frame Date: Saturday, 28 February 2015
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Author: Canyouweed Date: Saturday, 28 February 2015
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Author: Darenijus Date: Friday, 27 February 2015
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Author: Orthodox Date: Monday, 23 February 2015

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Justice/Valor Points and Epic vs Rare Items (Source Valor /JP points.. wait a second... WHAT??)
If this is coming from a sense of blue
Could you speak a bit on the topic of what the intended role of JP is, right now?
To be the lower currency, that's always its role.

Right now it's giving you heroic blues, valor is giving raid epics, when the next tier hits JP will buy those old raid epics (as well as the heroic blues), and valor will buy the new hotness.

It's exactly the same as Frost/Triumph except instead of introducing a new currency each time and making it a confusing mess it's the same two currencies (Valor and Justice Points) and they simply rotate down once there's something new.

[...] At the release of a new tier all Valor points are converted to JP. It's in effect the same, as I said, as Frost/Triumph. Valor becomes, essentially, a new currency with each tier. JP continually collects the old items and points as it moves along. 

Uldum Quests Hotfix (Source Harrison Jones Uldum Quest Line Problem)
We're currently working to address this issue with a hotfix and ensure that players who accidentally leave Obelisk of the Stars before accepting Field Work can still continue the quest chain. 

Transmute: Living Elements in Deepholm (Source )
We're aware that performing Transmute: Living Elements while in Deepholm does not currently yield any Volatile Earth and are working to apply a hotfix as we speak.

Please note that once this hotfix is applied, you will no longer receive both Volatile Air and Volatile Earth when using the transmute in Uldum. Instead, you will only receive Volatile Air (excluding bonus procs). This was an unintended side-effect and will be addressed shortly. Thanks!

World of Warcraft Cataclysm Performanse

Tom's Hardware objavio je voma korisne informacije o performansama Cataclysme. Preporučujemo Vam da pročitate kompletan WoW Cataclysm Tom's Performance Guide sadržaj ukoliko planirate da nadogradite vaš računar u skorije vreme, imajte u vidu da je ovaj review vezan samo za WoW Cataclysm i stvari mogu biti drugačije za ostale igre.

Takodje ima i test DirectX9 VS DirectX11 performansi, ukoliko imate High-End GPU karticu, sigurno ćete uključiti DX11 podršku kako bi dobili još više FPS-a! Kako bi to uradili potrebno je samo editovati fajl u vašem WTF folderu i dodati liniju add SET gxApi "d3d11".
High-End Cards Performance

DirectX 11 Performance

Novi Wallpaper - Grim Batol

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
You have received the maximum amount of guild reputation allowed this week. (Source "You have recieved the maximum amount.....")
We're in the process of developing a hotfix to resolve the issue.

Keep an eye on for confirmation once it is pushed, or just notice that you aren't being spammed anymore.

Exploiters (Source High Level in Worgen Starting Phase?)
I'd recommend that in the future if you do feel like you've found a bug, or notice someone exploiting, etc. that you not attempt to start something by telling them you're reporting them. It's just going to cause you and everyone else added problems. We appreciate the report, they'll be handled appropriately, and you can move on your way knowing that we're going to take care of it. 

Perks for solo players (Source Perks for solo players.)
Well (and I don't mean this to be condescending at all) the idea is that it's a multiplayer game and you create and foster relationships and eventually form friendships with people who were once strangers, or have friends that from real life that play with you, and adventure with them. Get enough of those together and you have a guild.

If you don't like playing with other people that's a choice, and one I personally understand wholly and completely. I love being able to level in complete solitude without anyone talking to me. I enjoy it immensely. It's potentially my favorite way to play the game. At the same time I realize that the perks available are just that, perks, and are justifiably (I believe) attached to something that requires participation and work amongst groups of people. That's obviously a philosophy that drives much of the game as the best items in the game and highest end content all require groups if not highly coordinated guilds to access. So, in that way, we do purposefully build the game for the first M in MMORPG, and give some better rewards for the second one. 

8 Novih Blizzard Fan Radova

Primary vs. Secondary Stats ili: šta se dogodilo sa svom Agi/Spirit opremom?

Ghostcrawler nam je na zvaničnom sajtu dao interesantne informacije vezane za itemizaciju opreme. Na svakoj opremi postoje odredjena cifra Stamine, kao i Strength, Agility ili Intellect atributa koje nazivamo primarne statsove. U sekundarne statstove spadaju Haste, Dodge, Crit i Mastery, kao i statsove koje treba ta cap-ujete a to su hit i expertise. U daljem tekstu saznaćete više informacija, kao i šta se desilo sa Agility i Spirit opremom. 
When we itemize armor and weapons, we nearly always give them a set amount of Stamina and a set amount of Strength, Agility, or Intellect. We call these the primary stats. The secondary stats include haste, dodge, crit, and mastery, as well as stats with cap targets, like hit and expertise. I'll discuss those, as well as Spirit, a little later.

We’ve seen a lot of players crunch the math and come to the conclusion that, for example, Strength is much better for them than haste. This is intentional. We want to know that you have enough health, attack power, or spell power to be competitive at your level of content. When you think about it, it also rarely affects gearing decisions. You're never really choosing between gloves with Strength on them versus gloves with haste on them. (At least at max level. We have a little more fun with the lower level quest rewards.) Likewise, you are rarely making decisions about whether to enchant something with Agi vs. crit. Now, you can choose to reforge items to decrease an undesirable stat, though you can’t remove it completely. You can also choose to socket all Str, Agi, Stam, or Int gems. However, socket bonuses are stronger in Cataclysm, so you might want to use orange, purple, or green gems instead, and hopefully the secondary stat on those gems becomes an interesting choice.

We hope that secondary stats overall are just more interesting than the primaries. While Strength or Agility will make you always hit a little harder, critical strike rating makes you sometimes hit a lot harder. Haste lets you do more (whether its providing resources for melee or speeding up caster spells). Mastery makes you better at what you do. We want your choice of secondary start to mix up your playstyle, if only a little. Unlike primary stats, we want those secondary stats to be a choice. If one is far better or far worse than the others, then we haven't delivered on our design intent. Since some of our players have become such great rules lawyers, I am hesitant to mention a magic number at which point the ratios become unacceptable to us. Let’s just say you shouldn't often be in a situation where you pass on an item in a later tier of content and keep an item from an earlier tier solely because of the stat allocation. As an example, if haste were so much better than crit for an Enhance shaman that he kept his Blackwing Descent (first tier) gear and dismissed all of the Firelands (second tier) loot as garbage simply because it had a lot of crit, then we have a problem. (We're less offended if great trinkets or set bonuses sometimes outlive their tier.)

There are some exceptions. Hit and expertise have real caps so it's intended that they are very good up until their caps. It's a longer discussion than I can fit in this blog, but we like how cappable stats affect the gearing decision -- the puzzle of which gems to use or how to reforge is often played because you want to hit that hit number without going over. Likewise, Spirit is the kind of stat that healers will only need "enough" of, and once they feel comfortable with their mana regen, additional Spirit will be less attractive than other secondary stats. (This sort of thing also depends a lot on the encounter mind you.) Mastery is a new stat for us, and while it's working great for some talent specs, we'll almost certainly have to tweak it for others in a future patch (Unholy and Retribution come to mind, because their masteries currently affect sources of damage that just aren't large enough to be competitive).

One additional point worth mentioning: we don't design every item to be perfect. While we try to avoid actual booby prizes (I’m looking at you, Vendorstrike), we definitely go out of our way to make some items more highly optimized than others. If you knew every loot drop was certain to be an upgrade, then there isn't much reason to have stats on equipment at all -- you could just reduce everything to "power" that scales with item level. It's quite intentional for example that Ashkandi 2.0 has a very generous weapon speed.

Looking to the future (beyond Cataclysm), primary stats are the kind of thing we might mess with some more. We’d dearly love to be able to offer you the choice of Agility versus haste without the former being a no-brainer. We’d have to change a lot of the combat formulae (such as how much attack power you gain from Strength or Agi) to increase the relative attractiveness of the secondary stats. However, that kind of overhaul might be worth it in the name of offering more interesting itemization choices. Items are one of the very few rewards we have to offer max-level characters, and we constantly struggle to make sure they are in fact rewarding without becoming too predictable.

Cataclysm Level 85 Rang lista

Na žalost nismo uspeli da dodjemo do informacija koji je prvi igrač u svetu dobio 85 level, a desilo se pre dva dana, verovatno zato što je samo levelovanje u Cataclysmi vrlo lako.

Sada je napokon sve čisto, i imamo rang listu zahvaljujući WoWProgress sajtu, i tu se vidi da je jedan igrač levelovao znatno brže nego ostali: Forscience kojeg igra legendarni Number One paladin Athene. On je objavio kratak video zapis, gde je objasnio kako je to uspeo..

Sledi top10 lista igrača koji su prvi na serverima dobili 85 level.

Level 85 EU Rang lista

Rank Character Guild Realm Level 85
1 Forscience tututut EU-Neptulon 2010-12-07 05:13
2 Owld Method EU-Xavius 2010-12-07 07:34
3 Janzeer (u) Rebirth EU-Anachronos 2010-12-07 07:36
4 Livedilili Utopie EU-Blackrock 2010-12-07 08:19
5 Danorey unfinished tale EU-Theradras 2010-12-07 08:28
6 Miranah Inner Sanctum EU-Silvermoon 2010-12-07 08:32
7 Côhen unfinished tale EU-Theradras 2010-12-07 08:33
8 Жуктащит   EU-Гордунни 2010-12-07 08:37
9 Hyuru SlashFlex EU-Agamaggan 2010-12-07 08:39
10 Sejta Paragon EU-Lightning's Blade 2010-12-07 08:43
10 Lazeil (u) Paragon EU-Lightning's Blade 2010-12-07 08:43

Level 85 US Rang lista

Rank Character Guild Realm Level 85
1 Zomgblitrate Relic Doomhammer 2010-12-07 18:14
2 Iapeto (u) Tasty Beverage Bleeding Hollow 2010-12-07 18:15
3 Negiva Forlorn Legacy Windrunner 2010-12-07 18:24
4 Edjy Legends Undermine 2010-12-07 18:28
5 Adam vodka Alterac Mountains 2010-12-07 18:32
5 Kevin vodka Alterac Mountains 2010-12-07 18:32
7 Coldwind Resurgence Kilrogg 2010-12-07 18:33
8 Fortune Modest Kilrogg 2010-12-07 18:36
9 Icebearx Bad News Bears Destromath 2010-12-07 18:40
10 Run Modest Kilrogg 2010-12-07 18:43
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