Najnovija Diskusija na Forumu

Author: Fiuman
Date: 14.03.17, 02:52

Author: Bajko
Date: 10.03.17, 11:45

Author: CapnIce
Date: 06.03.17, 16:32

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Legendary Questline Difficulty (Source)
To be fair, we've heard complaints that this is too hard for X, where X = just about every class/spec. It's supposed to be extremely challenging, harkening back to the feel of the Molten Core item quests, which were also not easy. On the other hand, you have unlimited attempts and time to try to figure it out.

Warlocks have a good dispel in Devour Magic (Felhunter), though it's understandable that sometimes more PvE-oriented locks don't have as much experience using their pet in this manner.

It may be really hard, but the feedback we've heard from those who have completed it (including warlocks), is that it ultimately brings a major sense of accomplishment. If you want a legendary item, this questline isn't for the faint of heart. But we do wish you luck.

2011 Blizzard Global Writing Contest! (Source)
Blizzard Entertainment is proud to present the 2011 Blizzard® Global Writing Contest!

You sit at your typewriter, hands frozen in fear by the sound of crumpling paper from the darkness behind you. Shadows of broken quills encroach on your sight's periphery but slither out of view when you turn toward them. Summoning your courage, you lash out at the apparitions before they fade, only to awaken in a cold sweat with pencils and pens gripped tight in your clenched fists. You know what this dream foretells: the 2011 Global Writing Contest is upon us!

The Prophecy of the Unblinking Eye portends of a time when writing contest judges, mad with ocular fortitude from judging the 2009 and 2010 Global Writing Contests, would brazenly unleash the powers of the Ocunomicon. Seeking rituals to infuse themselves with the twisted souls of fel ocularians, they look to wield powers not meant for this or any other contest. But the sacrifices of semicolon keys and left-handed quills have only just begun, their Inkwells of Despair not yet depleted—there is time yet to save this contest!

Is your prose pulchritudinous enough to save this contest from eldritch powers that no eye should possess? If so, submit a 2,500- to 7,500-word short story written in English and set in the Warcraft®, StarCraft®, or Diablo® universe by September 28th, 2011, and earn your chance to visit the Blizzard headquarters and meet the writers and staff behind the lore of Blizzard's games and books. (And probably save the world, too!*)

Grand Prize - The grand prize winner will receive a trip to Blizzard's headquarters in Southern California, where you'll meet and eat with the Blizzard writing staff. In addition, you'll receive a Doomhammer™ hammer by Epic Weapons and copies of the StarCraft Archive, the Diablo Archive, the Warcraft Archive, the Warcraft: War of the Ancients Archive, and World of Warcraft: Chronicles of War. All books will be signed by Chris Metzen, their respective cover artists, and the Creative Development Publishing team.

Runners-up - Seven runners-up will each receive copies of the StarCraft Archive, the Diablo Archive, the Warcraft Archive, the Warcraft: War of the Ancients Archive, and World of Warcraft: Chronicles of War. All books will be signed by Chris Metzen, their respective cover artists, and the Creative Development Publishing team.

Recent Quest Tracker Update (Source)
This is a known bug for which we have a fix lined up in patch 4.2.2. This bug also affects other UI elements, such as your saved role and collapsed headers for quests, reputations, etc.

Novi Real ID Party Feature na Live Serverima Besplatan!

Real ID Party je sada zvanično na live serverima i ostaje besplatan!

Originally Posted by Blizzard (Source)
We’re happy to announce that the testing period for World of Warcraft's new Real ID Party system is now complete, and the feature is now officially live! We received a lot of great feedback from the community throughout the course of our testing, and we appreciate everyone taking the time to share their thoughts and experiences with us.

For those who haven't yet had a chance to try it out, the Real ID Party system allows players to invite Real ID friends of the same faction to a 5-player normal or Heroic dungeon, regardless of what realm their friends are on. This new feature makes it easier than ever for real-life friends to play together, and it's available to all World of Warcraft players at no additional charge -- all you need to do is have Real ID enabled.

To learn more about Real ID, visit the Real ID web page and read the FAQ.

For more information about how the Real ID Party system works, check out the FAQ below, updated with a couple new questions that came up during the testing period.

Q: How do I invite Real ID friends to a Real ID Party?
A: Inviting a Real ID friend to a Real ID Party is simple. Just open up your friends list to see which Real ID friends are online. Click on the “Plus” button to send an invitation to a Real ID friend to join your group. You can continue to add Real ID friends to your party until the group is complete. If you cannot complete the group with Real ID friends, you are free to join the Dungeon Finder to fill in the missing roles.

Q: Does a player need to have Real ID enabled to accept a Real ID group invite?
A: Yes, a player must have Real ID enabled, and both players must be Real ID friends to accept or initiate Real ID party invitations.

Q: Can a party leader invite a mix of Real ID friends, character-level friends, guildmates, or random players to the same party?
A: A party leader can invite any combination of Real ID friends from any realm, guildmates from the same realm, or other characters from the same realm to the same party. If the party leader isn’t able to fill up the entire party, the Dungeon Finder can fill in the missing roles.

Q: Can I invite someone who is not a Real ID friend?
A: You can only invite members to a party if they are on your Real ID friends list or if they are on the same realm as you are.

Q: Can I invite a friend of a Real ID friend?
A: No, you can only invite your own Real ID friends the party.

Q. Are you considering expanding the system to work with raids, Battlegrounds, Arenas, or to allow cross-faction play?
A: We're always looking into ways to improve features like this to make it more convenient for real-life friends to play together. However, we don't have any further announcements to share at this time.

Q: Will any future aspects of the Real ID Party system be premium-based?
A: It's always possible that we'll add features and functionality that could have a premium component, but we don't have any specific details to share at this time.

2011 Blizzard Global Writing Contest!

You sit at your typewriter, hands frozen in fear by the sound of crumpling paper from the darkness behind you. Shadows of broken quills encroach on your sight's periphery but slither out of view when you turn toward them. Summoning your courage, you lash out at the apparitions before they fade, only to awaken in a cold sweat with pencils and pens gripped tight in your clenched fists. You know what this dream foretells: the 2011 Global Writing Contest is upon us!

Enter a short story for the chance to win a free trip to Blizzard's headquarters in Southern California! This contest is open to entrants from around the world and will be judged by Blizzard's very own writers and masters of lore. For more information, head to the contest page!

Please note that all stories should be submitted in English.

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
T11 JP shoulders and helm - some clarity (Source)
We've offered players who don't raid a reasonable way to gear up, and achieve high levels of power. The JP/VP system makes a lot of sense to us, and gives everyone a pretty good personal progression track in addition to loot drops, and we feel pretty good about the system as it stands. That doesn't necessarily mean that we think that full sets are a necessary part of that picture, though.

We still want to preserve some of the most prestigious PvE loot for players who face down raid content (even if it's a tier behind), and we feel that completing a tier set means that a raid needs to fit in there somewhere. That design makes sense to us, and we want to preserve some of the reward for facing down those bad guys. We re-adjusted those instances specifically to encourage players to go experience them, and we want to leave some incentives in there for players who check those raids out.

[...] We want rewards to retain at least some meaning, because when they don't, all the aspects of play start to blend together. Greater challenges should offer greater rewards, but how do you accomplish that if you also allow lesser challenges to provide all the same rewards, across the board? That's been a long-standing challenge, I think, and the JP/VP system is the compromise answer to it. Please recall that at one time if you wanted purps then you went into a raid, period. We've come a long, long way since then.

15 Man Raids! (Source)
I'd actually agree that 15 players make for a pretty optimal number of raiders, in terms of the logistics of forming a raid and class representation. The task of tuning raids for three separate sizes is one you probably won't see on our radar any time soon though.

45 Minute Dungeon Queue Times (Source)
We'd like to keep the traditional setting of 5-player dungeons as 1 tank, 1 healer, and 3 DPS. The idea of just adding in NPCs to fill lacking roles is truly not a simple one, nor a route we'd want to take. Not only would this take a lot of design time for a less-than-desirable fix, it'd stand at odds with our philosophy on dungeons for small groups.

That said, you do raise some good points about offering challenging, rewarding content to players which doesn't rely solely on players waiting for a specific class role which is in high demand across the boards. In our minds, there's potentially something missing between daily quests and dungeons, from a content/progression perspective. To that end, we're exploring some options for the future.

Limited Number of Characters (Source)
It has always been a matter of efficiency in data service. Much like the fabrication of a commercial airplane, the design of the server side of a service like World of Warcraft affects what can be provided to the players for as long as that service is being used.

With an airplane, you can conceivably add more seats inside. You can squeeze more people in there, to a point. But you can't (easily) expand the hull to make room for more seats. Over the long run, if the airline wants to accommodate more people, they add more planes to the route, or replace an existing plane with a larger plane that has room for more seats.

This request - which is heard loud and clear, by the way - is like asking the airline to simultaneously increase the number of passengers that can be carried on every plane in their fleet. Can it be done? Absolutely. It may be something that we are able to do, and soon. It may not be, because providing reliable data service is extremely important to us.

Lower level PvP Concerns (Source)
We are not deaf to the concerns raised about low-level PvP. We feel it needs some attention too. We don't necessarily feel that it's all just "a heirloom issue," but more to do with time investments reaping rewards that give too great an advantage. While we do agree that low-level PvP isn't in an ideal state and has needed further consideration, our focus has remained where the players are: max-level PvP.

We don't intend to throw oil on the flame by such a comment and this doesn't mean we're completely ignorant of niche playstyles, just that we focus our efforts on where it'll have the greatest effect. What's the answer? We do hear the feedback. When we have looked at the issue, it has simply just seemed too difficult – too tricky – to resolve in a way that we're happy with.

We currently believe resolving it will require much time and effort. But we acknowledge things aren't as great for low-level PvP as they could be and we do have a desire to pay attention to it.

Empire.Beastyqt Interview


Taman pred Global Challenge na gamescomu 2011 u Kelnu, imamo priliku da uradimo intervju sa našim igračem koji će ove godine da nas i predstavlja tamo! Empire.Beastyqt je najbolji igrač u Srbiji trenutno, a pokazao je svoj talenat na CraftCup #21, Gigabyte Cup #4 kao i na dva Competo Cup-a ove godine kao i na još mnogo tournamenta, definitivno jeste jedan od naših StarCraft 2 pro igrača sa kojima se možemo pohvaliti. Nadamo se da ćete uživati u ovom intervjuu!

Originally Posted by Blizzard (Source)
Stiven: Pozdrav, Beasty! Za one koji (slučajno) ne znaju ko si, predstavi nam se!

Empire.Beastyqt: Pozdrav svima, ja sam Aleksandar Krstić iz Niša, imam 20 godina i bavim se profesionalnim igranjem StarCrafta 2!

Stiven: Interesantno je da ti zapravo nemaš ogromnu istoriju u eSports svetu što se tiče drugih igara kao neki SC2 igrači. Kako si došao do ideje da igraš StarCraft 2 profesionalno?

Empire.Beastyqt: Nisam ni planirao da krenem da igram SC2. Uvek sam igrao "casual" sa drugovima, i iako sam bio dobar u svim igrama nikada nisam krenuo da igram profesionalno. A što se tiče SC2 specifično, drug me je terao dve nedelje da probam samo jednom da vidim kako izgleda na njegovom accountu i probati jednom je bilo sasvim dovoljno za mene! Mada ni tada nisam planirao da igram ozbiljno, ali sam igrao ladder i vremenom sam bio sve bolji i bolji dok me nije "pokupio" Empire.

Stiven: Ti si skoro osvojio jedan vrlo bitan tournament koji ti je obezbedio mesto u Intel Extreme Masters - Global Challenge u Kelnu koji će se početi ove srede i koj nosi potencijal da te odvede još dalje u IEM-u. Kako se spremaš za isti?

Empire.Beastyqt: U kvalifikacijama sam izbacio MorroW-a - prošlogodišnjeg pobednika IEM-a, a i još nekoliko dobrih igrača, što mi je dalo dosta samopouzdanja da igram protiv dobrih igrača bez problema. Posle kvalifikacija dobio sam motivaciju da vežbam sve više i više i trenutno igram verovatno duplo više nego pre i trudim se da svaku izgubljenu partiju pregledam i vidim šta sam loše uradio da bi se poboljšao kao igrač.

Stiven: Sa obzirom da znaš sada ko će sve tačno biti na Global Challenge-u, pa tako i HuK, PuMa, Killer, MaNa i MC, šta misliš, koliko će biti težak tournament? Igrao si pre na Korean ladderu?

Empire.Beastyqt: Nisam nikada igrao na Korean ladderu ali su svi iz Koreje favoriti za turnir. Moje mišljenje je da će od njih četvorice PuMa ići dalje, a turnir kao turnir će naravno biti veoma težak, sve grupe su teške zato što nije invitational turnir već su se igrale kvalifikacije i najbolji su prošli dalje.

Stiven: Imaš neki matchup koji ne bi želeo da igraš mnogo tamo ako je ikako moguće a neki koji bi baš voleo?

Empire.Beastyqt: Voleo bih da izbegnem TvP zbog allinova od Protossa koje je na nekim mapama teško zaustaviti, inače macro game nije problem, omiljeni matchup mi je TvZ :)

Stiven: Sudeći po tvojim proteklim igrama i streamu, tvoja taktika je malo drugačija u odnosu na neke Terran igrače, da li imaš neki trik sačuvan za sam Global Challenge ili ćeš sve spremiti tačno kako ćeš igrati na samom događaju, bez ikakvih iznenađenja?

Empire.Beastyqt: Trudim se da menjam svoje taktike svakih 10-15 dana i ne samo taktike već potpuni stil se promeni u mojim igrama da protivnik nikad ne zna šta bi mogao da koristim protiv njega, nisam streamovao zadnjih petnaestak dana baš zbog tog razloga.

Stiven: Videli smo da u poslednje vreme na skoro svim tournamentima Terrani vrlo često se oslanjaju na taktiku Blue Flame Helliona u vidu ranog harrasmenta kao i dropova (posebno u TvZ situacijama). Da li misliš da možemo da očekujemo neku promenu od strane blizzarda ili je sve do igrača i njihovih snalaženja?

Empire.Beastyqt: Mislim da zergovi još uvek ne menjaju svoj playstyle kako se igra menja, od početka SC2 uvek pokušavaju da igraju mass drone do 8-9 minuta, blue flame stiže pre toga i sve što je potrebno je da se naprave nekoliko roacha i da se spreči ubijanje dronova. Još jedna stvar je, da ukoliko terran ide BFH na početku, njegov siege tank push će biti odložen za 3 do 4 minuta, što daje zergu da se re-dronuje posle odbrane od BFH-a. A što se tiče TvT-a, mislim da bi vremenom sa ili bez BFH-a TvT postao takav kao što je i bio u BW-u. Ja ne volim ići BFH u TvZ-u zbog 2 base roach allina koji je nemoguće odbraniti ili kada se igra protiv zerga koji zna da odbrani BFH terran mnogo kasni techu i marine productionu. BFH 2 fac u TvZ-u nije allin strategija ali MORA da se napravi damage sa njima da bi se ti hellioni isplatili, ubijanje nekoliko linga nije dovoljno.

Stiven: Koliko često pratiš GSL i ostale velike tournamente? Koliko ti to pomaže u realizovanju nekih svojih taktika i ideja?

Empire.Beastyqt: GSL pratim ali samo nekoliko igrača. Trenutno samo MVP i NesTea, ali GSTL volim da gledam zato što je mnogo zanimljiv sistem po meni, a foreigner turnire pratim da bi znao koji igrač je dobar a koji nije. Što se tiče taktika, 99% buildova sam pravim pogotovu sada zato što svi koriste BFH koje kao što sam rekao ne volim u TvZ-u, ali ako bih kopirao buildove od nekog igrača to bi bio MVP i niko drugi.

Stiven: Kada si ti kretao svoju SC2 karijeru, da li si imao nekog igrača koji ti je bio uzor ili si prosto igrao za sebe i gradio sve od nule?

Empire.Beastyqt: Bio sam motivisan MKP-om zato što je on u to vreme bio dosta popularan ali tada mi je uzor bio MVP zato što nikad nije igrao cheesy ili allinove već samo macro partije kakve i ja sam volim da igram.

Stiven: Koliko je teško biti pro gamer u Srbiji? Da li si imao neke ponude za sponzorstvo od strane domaćih firmi ili tvoji trenutni spozori su i prvi?

Empire.Beastyqt: U Srbiji gaming svet nije tako popularan za tako nešto i ne verujem da će biti u skorije vreme, a ono malo popularnosti je usmereno na CS i na dotu. Veoma mali broj ljudi igra SC2 u Srbiji i zna da postoji..

Stiven: Vežbanje je naravno esencijalno za uspeh, koliko sati dnevno odvojiš za igranje StarCrafta, i da li je obično ladder igra u pitanju ili i custom sa nekim drugim pro igračima? Možeš da nam navedeš neke sa kojima si vežbao?

Empire.Beastyqt: Igram 5-10 sati dnevno, zavisi ukoliko igram turnir ili je to samo practice, ima dana kada ne igram ni punih sat vremena 1v1 zato što mi se jednostavno nekada ne igra. I ne igram konstantno kao neki igrači, već pravim pauzu svakih sat vremena. 80% vežbe je ladder zato što je to brži način da se testiraju buildovi koje napravim i da vidim u kakvoj sam formi trenutno a ostalih 20% je custom games sa practice partnerima sa kojim igram i vidim da li ti buildovi uopšte i rade u praksi protiv najboljih igrača i uglavnom custom igre su dosta teže od laddera. Trenutni practice partneri su mi: TvP - Socke i Grubby, TvT - Kas i Strelok ponekad, a TvZ - Morrow i Sheth sa NA servera.

Stiven: Koju novu jedinicu bi želeo da vidiš u Heart of the Swarm-u kod Terrana? Šta misliš da Terranima trenutno nedostaje najviše što bi moglo da se poboljša u expansionu koji nam dolazi?

Empire.Beastyqt: Terranu treba jedinica sa kojom može da se igra macro game kao terran bez OBAVEZE da se napadaju u početku da bi se ubile probe/dronovi kako bi mogao kasnije da igraš macro game protiv drugih rasa, dok zerg i protoss vs terrana ne moraju da napadaju da bi igrali late game već mogu samo da se brane i macruju. Jedinica koja treba je verovatno vulture ili goliath, ili neka high tech koja je podjednako jaka kao brood lord ili protoss late game colossus/high templar mix.

Stiven: Hvala Beasty, nadam se da ćemo se videti i u Nemačkoj i da proslavimo pobedu! I da, pobedi Idru 2:0, ako ne za sebe, za nas! Ceo community ti želi GL&HF na Global Challenge-u! :)

Empire.Beastyqt: Hvala, daću sve od sebe :)
Raspored mečeva (svi su po našem vremenu) za Global Challenge možete naći ovde, i stream će biti od 17. Avgusta na! Želimo sve najbolje našem igraču i jedva čekamo da vidimo šta Srbija ima da pokaže na ovako velikom takmičenju!

Watch the 2011 North American Invitational Live Friday and Saturday, Upcoming Tournaments

Quote from: eSports Team

Are you ready for some more StarCraft II action?

On Friday, August 12 and Saturday, August 13, eight of the top StarCraft II players in North America are gathering in Irvine, California to compete for intergalactic glory and their share of a prize pool of over $20,000 – along with a chance to represent the North American region in the 2011 StarCraft II Global Invitational at BlizzCon this coming October.

The action will be shoutcasted by Sean “Day[9]” Plott and JP “itmeJP” McDaniel, and both days will be broadcast live in high-definition for free on our BlizzCon Tournaments website. Friday's matches and live stream are scheduled to begin at 9 a.m. PT, and Saturday's matches and stream will begin at 10 a.m. PT.

Here are the eight competitors who'll be clashing in the 2011 StarCraft II North American Invitational:

    Jonathan “KiWiKaKi” Garneau (protoss)
    Kyeong Hyun “SeleCT” Ryoo (terran)
    Greg “IdrA” Fields (zerg)
    Dongyeon “DDE” Lee (terran)
    Chris “HuK” Loranger (protoss)
    Shawn “Sheth” Simon (zerg)
    Payam “TT1” Alasvandi-Toghyan (protoss)
    Chris “ostojiy” Ostojic (zerg)

Join us in the fray over the next two days, and we’ll see you at BlizzCon!

Quote from: eSports Team
Various competition organizers hold regular online tournaments in which you can compete against other players and maybe even win some prizes! Most of these contests are open to everyone. In addition, there are professional tournaments taking place like the 2011 North American Invitational which you can follow via video stream. Interested? Take a look at some of the open tournaments coming up in the next days - you can sign up to take part, or simply watch the live streams to get inspired by the players. It’s your turn now!

Date Name Format Prize Money Stream Sign Up
August 12 - 13 2011 North American Invitational 1v1 $ 24,500 Yes Invite only
June - October GomTV's GSTL Season 1 1v1 ₩ 50,000,000 Yes Invite only
August 8 GomTV's GSL August 1v1 ₩ 144,900,000 Invite Only
August 13 ESL GoFr4SC2 #95 1v1 Qualifier Yes Yes
August 13 ZOTAC StarCraft II NA Cup #14 1v1 $ 100 + ranking points Yes Yes
August 13 ESL GoCIS4SC2 #6 1v1 Qualifier Yes Yes
August 13 ESL GoPL4SC2 #15 1v1 Qualifier Yes Yes
August 14 ZOTAC StarCraft II EU Cup #69 1v1 € 100 + ranking points Yes Yes
August 14 IEM VI Global Challenge Guangzhou Qualifier #2 1v1 Qualifier Yes Yes
August 15 GameCreds Cup #27 1v1 € 100 Yes Yes
August 15 IeSF 2011 National Qualifier 1v1 Qualifier Yes Yes
August 15 4Players Team Action #68 2v2 € 50 Yes Yes
August 15 GIGABYTE StarCraft II Cup #10 1v1 € 150 + ranking points Yes Yes
August 17 ESL Go4SC2 #126 1v1 € 200 Yes Yes
August 17 - 21 IEM Season VI - Global Challenge Cologne 1v1 $ 21,000 + Qualifier Yes Invite Only
August 17 ESL GoFr4SC2 #96 1v1 Qualifier Yes Yes
August 17 ESL Go4SC2 #126 1v1 Qualifier Yes Yes
August 18 4Players Close Combat #69 1v1 € 200 Yes Yes
August 18 ESL GoFr4SC2 Premium Qualifier 1v1 Qualifier No Yes
August 18 ESL GoFr4SC2 Premium Qualifier 1v1 Qualifier No Yes

World first Dragonwrath, Tarecgosa's Rest - Siiz (US-Senjin / Premonition)

Siiz sa Premonition (US - Sen'jin) servera, je prvi igrac u svetu koji u svom vlasništvu poseduje Dragonwrath, Tarecgosa's Rest! Sve cestitke na velikom trudu koji je igrac morao da uradi kako bi došao do ovog legendarnog oružija.

I sad ono što vas najviše interesuje:
  • Mount se castuje 1.5 sec kao i svaki drugi.
  • Ne možete prevoziti igrace sa ovim mountom kao što je u slucaju sa alchemy mountom.
  • Veliki zmaj na drugom screenshotu nije mount, to je Tarecgosa na kraju eventa questliine-a.

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