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Author: FasumAga Date: Friday, 03 July 2015
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Author: FasumAga Date: Wednesday, 01 July 2015
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Author: FasumAga Date: Sunday, 28 June 2015
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Author: FasumAga Date: Sunday, 28 June 2015

Nefarian US First Kill - Guild Blood Legion

Blood Legion (US-Illidan) je prvi US guild koji je savladao Nefariana kao 25 Man Heroic Mode! Sve čestitke, momcima na velikom uspehu!

Conquest Points - Breaking Skulls and Buying Stuff

Blizzard je objavio kratak članak koji objašnjava kako funkcioniše skupljanje Conquest Poena. Ovo je malo kasno objavljeno i nepotrebno za sve PvPere, ali korisno za nove igrače koji žele da se oprobaju u Rated Battlegroundu.

Originally Posted by Blizzard (Source)
Bone-shattering PvP conflicts can be harrowing and demanding, but smart gladiators know that if you want to emerge triumphant, you need to walk onto the battlefield well-equipped.

In World of Warcraft: Cataclysm, certain PvP pursuits reward players with a new kind of currency: Conquest Points. Conquest Points can be exchanged for the very best PvP armor, gear, and weapons in the game, allowing you to hone your competitive edge in the ring and on the battlefield.

Those Gladiator items are calling, but how do you get the Conquest Points to buy them? There are three main ways to do so:

  • Winning Arena matches
  • Winning Rated Battleground games
  • Winning your first Random Battleground game of the day

Each time your team wins a Rated Arena or Rated Battleground match, you're awarded a certain number of Conquest Points; no points are awarded for losing, however. Your first Random Battleground win of the day will also net you 25 Conquest Points.

There's a limit on how many Conquest Points you can gain over the course of a single week, and points earned from all sources count toward that total. Everyone starts at 0 personal rating with a weekly cap of 1,343, which is the most points you can accrue over the course of a week. Unlike Honor and Justice Points, Conquest (and Valor) points do not have an overall cap.

Note:There's no benefit to hoarding large amounts of Conquest Points since they'll be converted into Honor (or Justice Points, for Valor) when the next tier of items becomes available, and there are no plans to extend the 4,000 point cap on the lower-tier currencies. That conversion is still rather far in the future, though, and we plan to provide plenty of advance warning before it happens. In the meantime, feel free to purchase items you want as soon as you can afford them.

If you want to be able to earn more than 1,343 Conquest Points in a single week, then you'll need to increase your personal rating above 1,500 by participating in Rated Arenas or Rated Battlegrounds. Only your best personal rating counts, and as you improve and bring your rating over 1,500, your weekly point cap will rise as well -- and if you manage to achieve a very high rating, your weekly cap could approach 3,000. Here are some sample ratings and corresponding point caps:

Rating Weekly Points Cap
1500 1343
1800 1940
2100 2533
2400 2849
2700 2964
3000 3000


You can check your current total number of Conquest Points at any time in your character's Currency tab. For more detailed information, open the PvP menu and click on the Conquest tab, where you'll find how close you are to the weekly cap and how many points you'll earn by winning an Arena or Rated Battleground match. You can check out what the Conquest Point vendors have to offer in the Champions' Hall in Stormwind or the Hall of Legends in Orgrimmar.

Now that you know what you're fighting for, it's time to show Azeroth your incredible PvP skills. Confront your foes. Fight! Win!

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Outland "difficulty" in Cataclysm (Source please improve outland)
Hi Syrenea. While I certainly commend your desire for difficulty, I don't think we want to slow down the leveling experience. I think most people will agree that they're either leveling an alt and want to catch it up quickly, or they just started playing and want to catch up to their friends.

Certainly some of the lessons we've learned in quest flow, mechanics, rewards, etc. could make Outland quests better, but we don't have any plans at this time to go back. And certainly not to slow the process down. While the Outland zones maybe aren't as awesome as Cataclysm zones, they definitely aren't horrible, and the speed at which you rocket through them certainly helps the majority hit their end game goals.

If you're finding the process of being a minor god squishing Outland creatures in your palm a little tedious, maybe find some ways to up the challenge. Pull a few more mobs at a time. Maybe even challenge yourself and add one more every time. Or how about every enemy you kill in under X seconds you remove one piece of gear. I don't know, I think there are things you can do to keep it interesting. If you have any you use and enjoy, share them! 

Al'akir Heroic World 2nd Kill - Paragon Video

Paragon je objavio njihov video zapis World 2nd Kill - Al'akir 25 Man heroic mod!


Paragon vs Nefarian 25 Heroic World First Kill Video

Paragon je objavio njihov video zapis Nefarian VS Paragon 25 Man Heroic - World First Kill.
 

The Guardian of Accounts Art Contest

Quote from: Community



There are many dangers threatening adventurers: deadly dragons and rampaging zerg lurk round every corner. But, not only do enemies lurk in-game threatening to cut your adventuring days short – there are those who would take away your very access to these worlds! Luckily, there are many ways to defend against these dangers, and by showing us how you protect your account you could win an iPad!

Each month, we will select two pieces of fan art which show various ways accounts or characters can be protected from danger. You might hire ogre minions to watch your back as you mine for rare gems, or you build a vast army of zealots to keep your base safe from invasion – as long as your entry shows us how your account or characters are protected, anything goes! So, dust off your sketchpad, put a fresh memory card in your camera, or get your “Print Screen” button ready and you could win!

Entries may include (but are not limited to):

  • In-game screenshots from World of Warcraft or StarCraft II
  • Sketches of characters from the World of Warcraft or StarCraft Universe
  • Digital photos of real-life depictions of account or character protection
  • Dioramas
  • Statues

The sky’s the limit. Let your imagination run wild and show us creative ways your account or characters can be protected from the many dangers threatening them!

Exclusive: Interview with Dustin Browder

Q. So about the StarCraft 2 expansion, when is it going to be released?

When it’s done, [laughs], when we are ready. You are allowed to ask…it is really ok.

Q. Later this year?

We don’t know for sure yet, or even close. Like, we’re working on it as fast as we can obviously now that the consumers are enthusiastic and a lot of our fans out there wanting it as soon as they can to see what the next chapter is for the Zerg.

So we are beating away on it, but it is going to be new mechanics for the Queen of Blades – she is not going to be worried about how much money she is going to get from her job, that’s not her problem you know, so we have stuff to figure out with what we want to do with multiplayer.

We have stuff to figure out with Battle.net and we are trying to build up a campaign as fast as possible so it is going to be a challenge for us to get it done as fast as the fans want it. We are going to give it every effort but I don’t know at the end of the day, it’s much more important that it be good than it be fast.

When it gets done, we’ll put it out and as we get closer and closer, we’ll have more and more dates for you guys to build the talk about but we’re not even close yet to knowing when we’ll be done.

Q. New units?

Yeah.

Q. Return of old units?

We’ll certainly have the old units [laughs].

Lurkerx

Lurking Lurker, where are you?

Q. What about Lurkers? Will we see them ever again?

Well certainly Lurkers will probably be in the solo campaign. Uhm. No guarantees.

But whether we put them in multi, it really depends on a number of factors.

The reason we pulled the Lurker from multi was that they were simply just weren’t useful at the end of the day. Like, the reality was that so many units had taken over his combat role as we went forward – infesters, roaches and banelings all were doing things better than the Lurker was doing at the time and we found that we just weren’t building them in games really all that much

We were so in love with the unit that we kept it way past its prime like it was sitting way at the very end of the tech tree. It was like an artillery unit now and it was doing all this crazy stuff and it was not really even a Lurker anymore.

It didn’t really make sense but that’s what the unit had become and it was just a desperate attempt to hold on to it and as we looked at it this was not a unit the game needed. The Lurker was not actually doing what it used to do and the game had changed too much for this unit to have the same core role.

I do know there was a big outcry from certain players; not specifically for that unit although they’ll sometimes say that. Although the outcry I’ve heard is that they wish they had more ways to use cloak or burrow specifically as a threat to enemies and they feel they have lost that with the Lurke. I think that is a fair feedback from our players that is something we will definitely look to address in the expansion.

Q. Since we have no dates or anything new that you can reveal, let’s talk about multiplayer. So how is the balance like for multiplayer?

It is going really well. You know, it’s still a very scary time for us because lots of players, even the pros in many ways are still learning the game and still teaching us what works and doesn’t work in the game. We’ve seen a lot of movements in tournament plays in terms of which races are winning and which races are dominant all over the place,. I think there is still a concern that the Terran are still a little bit overpowered but then we are seeing Zerg and Protoss win some high end tournament in places.

Q. I don’t think Terran has won a GSL yet? (Note this was before the 2011 GSLs)

They have not won, but yet they represent a lot of the top 8s and a lot of the top 4s in a lot of the places but they are not always winning. Internally the numbers are really positive, I haven’t checked them today which I should have done before I came up here but certainly the last time I checked I think it was before the Christmas break so it is getting a little old, but we were within a couple of percentage points.

Adjusted by percentage at the highest leagues around the world. So we are doing very well by the numbers. I don’t know if you guys saw our Blizzcon presentation on how we do balance but we don’t like to rely on any one single variable. We use player feedback, we use the adjustment by percentage which we get from our Battle.net stats, we use tournament results, we use pro feedback, and we use our own personal play experience.

Q. What are your thoughts on the Terran 2-Rax All-in Strategy?

We are still seeing a lot of those and we are kind of waiting to see if it gets blocked at some point or not. If it doesn’t get blocked then we will deal with it. We still think it is a little early to say that is a given.

We’ll see. That is definitely something we are watching and something we are concerned about.

Should have build another barracks there little grasshopper...

Should have build another barracks there little grasshopper...

Q. And they’ll keep on winning in the meantime…

Yeah right. I wonder if they stop doing that garbage they would they win more games or is that the only way to play for them?

Q. Will we see more big tourneys in the US or the South East Asian region or in Europe? Do you have any plans?

Well, it is really in many ways up to our fans. What they want to do and how they want to organize. We are seeing a decent amount of stuff going on in Europe as well.

So there’s some stuff that is growing but ultimately at the end of the day all we can do really is make the best game we can possible make. Try to make the game easy or as friendly as we can possibly make it and put it out there and see what people do to see what they embrace and see what they enjoy and hope that it will grow to more places around the world who think it is fun.

We think everyone would get a big kick out of sort of seeing people, you know, from their part of the world competing. It would be really really cool. But at the end of the day it is really, in many ways, up to the fans. Whether they embrace it or not.

To be continued…

Source: gameaxis.com
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