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Author: Silencer Date: Friday, 27 March 2015
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Author: ultrazonfa Date: Thursday, 26 March 2015
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Author: Platin Date: Saturday, 21 March 2015
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Author: Dreiko Date: Friday, 20 March 2015

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Heroic Difficulty (Source Kinda wish Blizz realized what they had...)
There have not been any across-the-board nerfs to Heroics, let alone any changes made due to complaints about difficulty.

We're happy right now with the overall difficulty of Heroics, but that doesn't mean we won't make tuning adjustments to certain encounters or abilities if we feel they're unintentionally over- or underpowered. That's what we've been doing in our hotfixes recently. Here's an example:
  • The Crystal Shards creatures in the Corborus encounter are now level 86, down from 88.
That was a hotfix yesterday. You could argue it's a nerf. Technically, it is. But did it make sense that the Crystal Shards were higher level than the boss? Not really. We felt that needed to change once we saw it being tackled by thousands of players. 

[...] And I'm saying it's unfortunate to view difficulty in such a black-and-white way. We've also made changes that affect difficulty in the other direction that I wouldn't necessarily call buffs.
  • Ripsnarl's Summon Vapor mechanic now ignores line of sight and correctly spawns a Vapor in regardless of where players are standing.

Players were able to bypass Vapors using line of sight. This was fixed.
  • Impaling Slam by Forgemaster Throngus now does much less damage, but is no longer mitigated by fire resistance.

Yes, this was a reduction in damage to Slam, but damage was reduced so that we could change the ability so it ignores all resistance modifiers, which makes it easier for us to keep the ability tuned how we want.
  • The "corpse-catching" mechanic now properly teleports players to the entrance platform of the dungeon.

This didn't necessarily buff difficulty, but it was a change to prevent players from skipping certain trash pulls.
  • Troll druids in particular, when shapeshifting into Cat/Bear form, were dealing an extra 5% damage to themselves via Beast Slaying when afflicted by Barion Ashbury's Asphyxiate. This caused them to die instead of being taken down to 1 health. This has been corrected and Asphyxiate now properly ignores damage modifiers.

This one doesn't really reinforce my point, but I thought it was a slightly hilarious issue.

We've also removed experience, reputation, and sometimes loot from several creatures in dungeons which were too easy to farm. 

Phasing
Phasing in World of Warcraft, be it normal phasing or terrain phasing, plays a heavy role in questing right now. Accepting quests, completing quest objectives, turning in a quests: these actions can all move your character from one phase to another for the purpose progressing a specific story.

For clarity, terrain phasing is very similar to normal phasing (which hides or reveals sets of creatures, intractable items, NPCs, and buildings); however, instead of just allowing us to adjust objects in the world, terrain phasing actually gives us the ability to change the world itself -- or, more specifically, how it appears to you. Despite these capabilities, we don't currently use phasing to moderate population levels or arbitrarily isolate characters within a certain level range from the rest of the community *. It's simply a means for us to provide our players with more dynamic and engaging content.

* Goblin, worgen, and death knight starting areas could be considered an exception, given that Kezan, Lost Isles, Gilneas, and Acherus are all separated from the world-at-large via phasing. This is due to the nature of those starting experiences, though, and not out of a desire to restrict player interaction.

Novi World of Warcraft Wallpaper

Novi Blizzard Fan Radovi

Ažurirana Blizzard Art Galerija novim radovima

WoW Classic galerija je ažurirana sa četri nova World of Warcraft radova.
{yoogallery src=[/images/stories/news/2010/Dec/18/] width=[180] height=[160] title=[Novi Blizzard Art Radovi]}

Paragon Conclave of Four Winds 25-Man World First Kill

Paragon je prvi guild koji je uspeo da ubije Conclave of Four Winds (25) u Throne of Four Winds!

Ensidia Omnotron Defense System 10-Man World First Kill

Ensidiai dalje raiduje Heroic 10 man, i danas su ubili Omnotron Defense System u Blackwing Descent!

Cataclysm Hotfixevi - 16 Decembar

Originally Posted by Blizzard (Source Cataclysm Hotfixes - Updated Dec. 16)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

December 16
General
  • Bonuses from Embrace of the Shale Spider and Blessing of Forgotten Kings can no longer stack.
  • Completing Archaeology projects will once again contribute to the guild achievement Making History once the player relogs.
  • The Orgrimmar portal to Mount Hyjal should now appear for players who flew directly into Hyjal to start questing, rather than take the Moonglade portal.
  • The old and busted Winter's Veil decorations in Brill have been disabled.

Paladin
  • Ancient Power now has a 30-second maximum duration and will properly be canceled when zoning or relogging.
  • Glyph of Seal of Insight now correctly increases healing done by Word of Glory and Light of Dawn while Seal of Insight is active.

Shaman
  • The Mana Tide Totem hotfix from yesterday has been reverted. The Mana Tide buff no longer stacks, as this had a major impact on encounter design.

Warlock
  • It is no longer possible to waste a Soulstone by attempting to use it on a dead target. The player will receive an Invalid Target error message at the completion of their channel. In a future patch, we intend this functionality to work correctly, allowing a Soulstone to be used to instantly resurrect a dead target.

Dungeons & Raids
Halls of Origination
  • The damage of Fireballs automatically cast by Temple Fireshaper with Molten Barrier active has been adjusted in normal and Heroic difficulty.
  • The damage of Pact of Darkness cast by Temple Shadowlancer has been adjusted in normal and Heroic difficulty.

Lost City of Tol'vir
  • Siamat will cast Deflecting Winds after a few seconds of entering combat regardless of any abilities used against him at the start of the encounter.
  • The damage of Dust Flail cast by Lockmaw has been adjusted in normal difficulty.

The Stonecore
  • The Crystal Shards creatures in the Corborus encounter are now level 86, down from 88.

Items
  • Both normal and Heroic versions of Heart of Ignacious apply 20-second cooldowns on other similar items, rather than the full 2-minute duration.
  • Shroud of Dark Memories and Shade of Death now have different stats.

Professions
  • Pyrite Ore is prospectable at 500 Jewelcrafting skill, down from 525.
  • Darkbrew Lager can be learned at 415 Cooking skill, down from 425.
  • The Engineering item High-Powered Bolt Gun can no longer be used in Arena and Rated Battleground matches.
  • Engineers can now purchase Smooth Cogwheels from Frank Natale using 4x Handful of Obsidium Bolts.
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