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Author: Nidzex Date: Friday, 19 September 2014
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Author: Warheart Date: Thursday, 18 September 2014
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Author: ScepticuS Date: Monday, 15 September 2014
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Author: ScepticuS Date: Saturday, 13 September 2014

Balans Klasa - 18 Oktobar

Kako stoje stvari još nisu izbalansirane klase. Ghostcrawler nas obaveštava da je resilience buff pao na 25%. Slede zvanične informacije.
Originally Posted by Ghostcrawler (Source Re: Class balance as of Oct 13, 2010)
We are going to take the resilience buff down a little.

It should end up as a 25% buff from where it stood originally, not a 50% buff. For point of comparison, maxing out resilience before our first hotfix reduced damage by ~50%. After out hotfix, the damage reduction with max resilience was 80%. With this most recent change, damage reduction with max resilience will go down to 60%.

Part of what is going on here is that we don't want newly leveled characters to explode in PvP, while still making sure that well-geared characters aren't invulnerable. The current resilience curve makes that a tricky thing to balance. Perhaps in the future resilience needs diminishing returns so that it doesn't keep getting better and better the more you have.

While we don't have any additional announcements to make at this time, there are some additional balance tweaks we're working on. Some of our adjustments at level 80 ended up causing certain classes to be overpowered or underpowered at level 85.

Beta Raid Testing Raspored za 19 Oct.

Blizzard stvarno gura Raid Test-ove na Cataclysm Beta Test serverima. Sledi zvaničan raspored šta je predvidjeno za testiranje danas.

Originally Posted by Daelo (Source Beta Raid Testing Schedule for Oct. 19)
Yet more raid testing!

There will be two sessions, an EU session starting at 11AM server time (PDT), and a US timed session at 4PM server time (PDT). We'll open the zones on all Beta realms (including KR!) for both sessions, and possibly longer.

The following encounters will be tested:

Maloriak in Blackwing Descent
Atramedes in Blackwing Descent

Blackwing Descent is a raid zone with an entrance located along the side of Blackrock Mountain.

Since these are the beta realms, this schedule is subject to change at a moment's notice due to bugs and server issues. More raid tests will be occurring over the next few weeks.

BlizzCon 2010 Počinje ove nedelje!

BlizzCon počinje ove nedelje, a mi ćemo se potruditi maksimalno da prikažemo kompletan dogadjaj na!

Originally Posted by Lylirra (Source BlizzCon 2010 Begins This Week)
Are you ready for BlizzCon 2010? Blizzard Entertainment's two-day gaming festival begins this Friday, October 22, at the Anaheim Convention Center. The sold-out show features developer discussion panels, top-tier tournament competition, the popular costume and dance contests hosted by Jay Mohr, an epic closing concert starring Tenacious D, and much more.

You can still join us from home by purchasing a BlizzCon Virtual Ticket (, featuring more than 50 hours of live HD coverage as well as the exclusive BlizzCon 2010 World of Warcraft pet and StarCraft II in-game items. The Virtual Ticket is available globally via Internet stream and also through DIRECTV in the U.S. For more information, read our recent press release ( or visit (

Cataclysm System Requirements

Originally Posted by Zarhym (Source Cataclysm System Requirements)
In preparation for the launch of World of Warcraft: Cataclysm, we have updated our recommended minimum system requirements. These new requirements correspond with patch 4.0.1. We suggest players check out our related support article for all of the details to ensure your gameplay experience is as ideal as possible.

Minimum System Requirements
Windows® System XP/XP64/Vista/Vista64/7** OS (with the latest Service Packs or updates):
- Intel Pentium 4 1.3 GHz or AMD Athlon XP 1500+
- 1 GB or more of RAM
- NVIDIA® GeForce® FX or ATI Radeon™ 9500 video card or better
- 25.0 GB available HD space
- 4X DVD-ROM drive (Downloadable Installer also available)
- Broadband Internet connection
- Keyboard/mouse

Mac® OS X 10.5.8, 10.6.4, or newer:
- Intel processor
- 2 GB RAM or higher
- 25.0 GB available HD space
- 4X DVD-ROM Drive
- Broadband Internet connection

*Note: Due to potential programming changes, the Minimum System Requirements for this game may change over time.

Recommended Specifications
Windows® System Vista64/Windows 7 OS:
- Dual-core processor, such as the Intel Pentium D or AMD Athlon 64 X2
- 2 GB RAM
- 256 MB NVIDIA® GeForce® 8600 or ATI Radeon™ HD 2600 or better
- Multi-button mouse with scroll-wheel

Mac® OS X 10.6.4 or newer:
- Intel® Core™ 2 Duo processor - NVIDIA® GeForce® 9600M GT or ATI Radeon™ HD 4670 or better
- 4 GB system RAM
- Multi-button mouse with scroll wheel

For a complete list of supported 3D cards, please visit

Cataclysm Preview: The Stonecore

Originally Posted by Blizzard Entertainment (Source)
Within the Temple of Earth, locked in the heart of Deepholm, lies the Stonecore. It was inside this mysterious domain that the Twilight's Hammer toiled over Deathwing, hammering elementium plates to the Dragon Aspect's skin to hold his tormented body together. It was also here that Deathwing began his ascent into Azeroth, shattering the fabled World Pillar and destabilizing the entire region of Deepholm.

Although the corrupted Dragon Aspect is now gone, his fanatical Twilight's Hammer followers are still entrenched within the deepest recesses of the Stonecore. For these zealous worshippers, the point of Deathwing's ascent is sacred ground, and they would gladly give their lives to preserve its sanctity.

Shaman of the Earthen Ring have recently arrived in Deepholm to mend the broken World Pillar, but their efforts have come under attack by a host of malevolent forces, not the least of which is the Twilight's Hammer. As Horde and Alliance heroes struggle to aid the shaman, the Stonecore
has become a demoralizing symbol of the grim hold that
Deathwing's followers still have on Deepholm.

Aside from the presence of Twilight's Hammer cultists, details concerning the Stonecore are scarce. The few explorers who have braved the Temple of Earth's inner sanctum tell of jagged, erratic passageways--the work of some yet-unseen elemental beasts--twisting throughout the area and, more times than not, leading to dead ends. Most troubling of all are reports of a monstrous stone wyrm lurking in the shadows of the subterranean region. Beyond that, whatever guards the site of Deathwing's ascendance in the deepest caverns of the Stonecore is a mystery.

Whether or not the Stonecore's native elemental creatures are under the sway of the Twilight's Hammer is unknown. There is no doubt, however, that they will view intruders with hostility. Unless the subterranean lair is cleansed, the efforts of the Earthen Ring and other benevolent forces in Deepholm will be meaningless. As long as the Twilight's Hammer retains its hold over the Temple of Earth, the entire region will remain covered in Deathwing's lingering shadow.

{yoogallery src=[/images/stories/news/2010/Oct/19/] width=[230] height=[180] title=[The Stonecore]}

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
What A Long, Strange Trip It's Been 310% Hotfix.(Source Re: What A Long, Strange Trip It's Been)
The hotfix is scheduled to go live tonight. 

Missing Glyphs in 4.0.1 (Source Re: Inscription issue with 4.0.1??)
The missing glyphs we know of are Mage Armor, Long Word and possibly Vanish. The others have been found through discovery as far as we know.

Unshifting clears Vengeance (Source Re: Unshifting clears Vengeance! D:)
We could make shifting to Cat clear Vengeance but let it stay on in caster form. We're only paranoid about Cat AP for obvious reasons.

Holy Paladins on Beta (Source Re: Holy Paladins - Compilation of Problems 4)
After looking at more of the raid attempts on beta, we are worried that Holy paladins are doing too much area healing and not enough single target healing.

While we definitely want to scoot paladins away from their Lich King monopoly on tank healing and towards raid healing, we don't want to go too far. We're thinking about nerfing Holy Radiance and buffing single target healing. Again, the goal is not that Holy paladins only ever heal the tank, but we want them to actually be able to heal the tank as well.

On Holy Radiance, we think the 20 yard range shifted the spell from one where position was relevant to just blowing it on cooldown. We'll probably keep the 20 yard radius, but have a falloff to where the healing is highest within 8-10 yards of the paladin. This will also help the spell stay relevant in 5-player dungeons without being overpowered in larger raids. The cap for Holy Radiance (and Healing Rain for that matter) also aren't working correctly at the moment.

If we decide to buff single target healing, it would probably just be points on the 5 direct heals. We think Beacon is in a good place and aren't looking to overhaul the overall Holy mechanics. It's just a numbers issue.

Judging Seal of Insight (a change I alluded to earlier) will help with mana problems, especially when Divine Plea is on cooldown or you're nervous about using it. 

Beacon of Light Nerf (Source Re: Holy Paladins - Compilation of Problems 4)
We thought Beacon was overpowered when the paladin could literally heal two targets to 100% at once. In that era, there was never a reason to heal the Beaconed target. Not only was it powerful, it was really easy and required little action or decision on the part of the paladin. Having the Beacon splash some healing onto a target who may or may not need it feels balance-able to us. It means the paladin still needs to decide when to heal the Beaconed target indirectly (i.e. use Beacon) or when to heal them directly. It means there is the risk of doing the wrong thing, which could mean switching Beacon when you shouldn't have or healing the Beacon when you should have healed someone else.  

BlizzCon 2010 StarCraft II Invitational!


Quote from: Lylirra
After three months of intense battles on, we've selected sixteen of the best StarCraft II: Wings of Liberty players from across the globe to compete for glory in this year's BlizzCon StarCraft II Invitational Tournament. Today, we're excited to announce the official roster and reveal the first round of upper bracket matchups.

So, without further ado, here are your BlizzCon 2010 StarCraft II Invitational competitors!

Region Country Competitor
China Dai “Loner” Yi
  Ye “Luffy” Hao
Europe Benjamin “mTwDeMusliM” Baker
  Dario “TLAF-Liquid`TLO” Wünsch
Korea Min-Soo “NEXGenius” Jung
  Han-Eul “MakaPrime” Kwak
Latin America Jian Carlo “Fenix” Morayra
  Patricio “Capoch” del Olmo
North America Christopher “HuK” Loranger
  KyeongHyun “SeleCT” Ryoo
Russia Dima “mTwDIMAGA” Filipchuk
  Oleksiy “White-Ra” Krupnyk
Southeast Asia Daryl “ice” Xiang
  Thanapol “RedArchon” Kuachat
Taiwan Chia-Cheng “SEN” Yang
  Jen-Yu “SoftBall” Chan

Join us this Friday and Saturday, October 22 and 23, as these players go head-to-head for the chance to win over $45,000 in cash prizes. Matches begin at 1:30 p.m. PDT on Friday in Hall B of the Anaheim Convention Center, so we encourage all BlizzCon 2010 attendees to grab a seat! The matches will be hosted by a rotating all-star team of shoutcasters including StarCraft II Game Director Dustin Browder, Rob "Voice" Simpson, Sean "Day[9]" Plott, Nick "Tasteless" Plott, and Dan "Artosis" Stemkoski. If you're unable to attend BlizzCon this year and want to experience all the action from the comfort of your own home, don't forget to tune in to the BlizzCon 2010 Tournament stream or DIRECTV.



As a special bonus, we'll also be featuring a StarCraft II exhibition match between StarCraft: Brood War legend SlayerS_`BoxeR` and recent TG-Intel GSL Season1 champion Fruit Dealer (aka Cool). Don't miss out on these epic matches taking place on Friday at 7:30 p.m. PDT at the RTS Tournament Stage.

Fruit Dealer
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