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Author: Warheart Date: Thursday, 24 April 2014
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Author: Warheart Date: Thursday, 24 April 2014
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Author: Atena013 Date: Thursday, 24 April 2014
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Author: Atena013 Date: Thursday, 24 April 2014

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Crowd Control spells cast time increased to 2 sec (Source Re: Polymorph)
Pretty much. The crowd control spells were never designed around the existence of haste. Asking anyone to interrupt a 1.1 second Polymorph isn't reasonable. Health pools are going to be a lot larger, so control is going to play a larger role than burst compared to the live environment. On the other hand, dispels are more expensive in Cataclysm and you can waste a dispel now if there is nothing there to dispel.

So I'm right in my sentiment that, instead of correcting haste affecting utility spells, we now all get to suffer even further exacerbated haste dominance?
I never follow this line of thinking. Yes, making it harder to have a [very fast] cast time requires more haste. But you have to make a big trade off for that haste, such as having a lower crit chance for your damage spells. That seems like a reasonable enough trade off that you'll at least have to consider it.

You can argue that haste is over-valued in PvP because of the risk of interruption, which is much less of a big deal in PvE. Therefore making the cost per stat of haste higher in PvP seems perfectly reasonable. I wouldn't call that "exacerbated dominance." I'd say it's adjusting it to its actual value in PvP compared to other stats. 

Buffs improvements in talents (Source Re: Shaman 12803 changes discussion)
There is no difference between "talents that increase potency of buffs" and "talents that increase range of buffs". In both cases you must spend talent points to bring a buff up to par with something other classes offer. In both cases, the baseline buff has something about it that's inferior. So if there's some sort of difference that I'm missing here, please share with the class. No one else can see the difference either.
That's not our definition. If you bring an 8% attack power buff and someone else brings a 10% attack power buff, then the other guy will generally be more desirable. If you have an 8% attack power buff but a talent that brings it up to 2% (and only that), then you have a talent you probably don't want to spend and feel dumb spending whenever the 10% guy isn't around. This is the case with many talents in Lich King, such as Improved Blessing of Might. These are the class of talents that we said we would remove (and then proceeded to do so).

Once you get beyond the buff itself, there are a variety of ways it is produced by a character. Sometimes it's a base spell. Sometimes it's a talent. Sometimes it's a passive aura. Sometimes it's a proc. Sometimes it goes away when the dude dies. Sometimes it lasts for a duration. We're not interested in making all of these parameters identical, and we think the game would suffer from a pervasive sameness were we to do so. We also think most raiders are sensible enough not to disqualify someone because his buff isn't produced in the absolute most convenient way possible. "Our dps would go up 2% if we had 10% attack power instead of 8% attack power" seems like a reasonable sentiment. "Our dps would go up if the range on this buff were longer" seems like you're really down in the weeds of things to actually worry about.

Goblins & Worgens DK on Beta (Source Re: Death knight lvl 57 - no quests, no NPCs)
Both goblin and worgen will be unable to finish the DK starting zone until we get back to it and add the goblin/worgen "Special Surprise" quests. Until then you'll be stuck. 

Rhumba removed from the game (Source Re: So, why delete Rhumba?)
We were sad to see this talent go, because we thought it was cool too. However, BM just had too many damage-oriented talents, which was preventing those hunters from being able to pick up the utility or fun talents, which in turn violated a major goal of the talent tree revamps.

Swapping pets (Source Re: Soul Link Removed - Beta Build 12803)
If our pet dies, can we use Feign Death, drop combat, and instantly bring out one of our 5 different pets in that short window of being out of combat in an Arena Match?
No, because you have to dismiss a pet before you can summon a new one. You also need to rez a dead pet before you can dismiss it. It's possible that allowing all of that in combat is fine since it would take so long to actually pull off and in the meantime you could just have rezzed your pet (or healed an injured one rather than dismissing it).

On the other hand, dismissal no longer affects happiness in any way since the new model is you can swap them more regularly. Your pets just have to learn not to get all emo about it.

Lightwell (Source Re: Lightwell Changes Build 12803)
How to make lightwell work: Change clicking range to 15y, Make clicking it not change target
As I have said previously, this is the plan. We just haven't been able to test it yet, and the talent has enough baggage that it's hard to get players to even try it. 

Elemental shamans (Source Re: Shaman 12803 changes discussion)
Elemental Reach affects all shocks. (Elemental only).

Totemic Reach increases the range of Searing Totem. (Tier 2 Enhance, so available to all shaman.)

If you're fighting a shaman with a bunch of Lightning orbs and you're worried about damage, just go hit the shaman. That still removes the orbs.

Rolling Thunder is 2% mana return, not 1%.

[...] Yes, we have made further changes to the tree since the build that you have available now. They are predominantly talent changes and not gameplay changes. Earth Shock was the big one.

Demonic Rebirth (Source Re: Demonic Rebirth (Warlock - Beta))
Demonic Rebirth has a long cooldown.

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IEM Global Challenge: GG!

IEM @ GamesCom je upravo završen! Desilo se nešto što je zaista bilo teško predvideti u samom grand finalu Global Challenga! IdrA je izgubio 1:3 protiv MorroW-a, koji je sada prvi SC2 šampion na Intel Extreme Mastersu! Čestitke mladom Šveđaninu, ali i Idri i dimag, koji su uzeli drugo i treće mesto!
Svi VODovi će biti dostupni na našem forum topicu za ovaj event čim budu uploadovani od strane ESL tima! Do tada, vidimo se na forumu i na Battle.netu!

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Cataclysm Orgrimmar

{yoogallery src=[/images/stories/news/cataclysm/zones/orgrimmar/map/] width=[700] height=[300]}
Orgrimmar će dobiti promene sa pojačanim metalom u stilu Warsong Hold-a. Valley of Wisdom će postati Tauren četvrt i Garrosh - koji je sada Hordin Warchief - će izgraditi novu tvrdjavu u Valley of Strenght" da pokaze ko je glavni". Takodje će biti i četvrt koja će se zvati Goblin Slums, u blizini Valley of Spirits. Tu je i zadnja kapija koja vodi do Azshare. Valley of Honor će postati druga trgovinska četvrt, sa svojom bankom, aukcijskom kućom i krčmom.

Nove oblasti i promene koje su zahvatile Orgrimmar možete naći u daljem tekstu:
  • Valley of Strenght - krčma je mnogo veća i ima dobro snabdeven bar. Gamon je i dalje tu. Aukcijska kuća redizajnirana i vode je Goblini. Grommash Hold je na mestu banke, a banka je pomerena blize ulazu, takodje su i ovde goblini. Sa severo-zapadne strane se nalazi zgrada sa nakovanjem i železarom. Na severnoj strani se nalazi tunel koji vodi do Cleft of Shadow i Valley of Wisdom.
  • The Drag - sada "na otvorenom". Neki delovi se izgleda još uvek grade. Takodje malo jezero blizu ulaza gde je mol.
  • Valley of Honor - jezero je izgubilo svoj izdvojeni ćosak, tu je drugi AH koji je blizu jezerceta. Gde se engineering trener nalazio, sada je tu odvodni kanal. I svi treneri se nalaze u ostalim, proširenim objektima (Engineer trener je "na brdu"). Blizu zadnjeg kraja doline je put koji vodi do Azshare. Takodje i Hunter treneri imaju sada svoj pogodan objekat.
  • Valley of Wisdom - Tauren četvrt, sa sve Tauren arhitekturom, aukcionar, bankar i krčma se nalaze gde se nekada nalazila Grommash Hold.
  • Grommash Hold - pomerena u Valley of Strenght, gde je banka bila.
  • Valley of Spirits - vodena Troll četvrt, sa sve Troll arhitekturom, aukcionarom, bankarom i krčmom. U blizini je tunel koji spaja ovu dolinu sa Valley Of Wisdom. Sa južne strane je spojena sa Goblin četvrti, Goblin Slums, koji takodje imaju svoju krčmu, banku i aukcijsku kuću.
  • Cleft of Shadow - nema mnogo promena ovde. Otvor sa gornje strane će biti prekriven drvom.
  • Ostalo - cepelin kule koje vode do Undercity / Grom'Gol Base Camp, Northrend / Thunder Bluff, kao i fly path, trener letenja, prodavac zivotinja za jahanje su pomereni na viši plato koji se zove Orgrimmar Skyway, izmedju Valley of Strenght i Valley of Wisdom. 


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IEM Global Challenge @ GamesCom 2010

Veliki preokreti su se dogodili na IEM Global Challenge-u na GamesComu ove godine, i medju njima jesu neočekivane pobede, taktike, i showmatchevi!
Sutra nas očekuje veliko finale IdrA vs MorroW, gde je MorroW praktično ni iz čega doplivao do finala a samo zato što je zauzeo mesto BratOK-a na takmičenju! Zatim IdrA pobeđuje 3:1 Tarson-a, koji nije očekivao Magic Box taktiku koju je idra primenio sa mutaliscima. TLO je malo razočarao Terran igrače, i izgubio vrlo rano, ali zato dimaga će igrati protiv Tarsona za treće mesto!
Obavezno proverite Schedule sutrašnjeg streama, i pridružite nam se na forumu u diskusiji istih mečeva koji slede kao i gledanju VOD-ova ako ste nešto do sada propustili! Vidimo se i GL HF!

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Cataclysm Beta - Build 12803

Zbog odredjenih bug-ova i izmena koje su došli uz ovaj build Ghostcrawler se oglasio, kako ne bi bilo zabune.
Originally Posted by Ghostcrawler (Source Re: Soul Link Removed - Beta Build 12803)
To clear up a lot of misinformation...

Soul Link is a trainable ability.
Hunters still have a minimum range.
Demonic Rebirth has a significant cooldown.
Warlocks still have a cast time to summon demons, but can dismiss them instantly.
Hunters can summon pets instantly, but have a cast time to dismiss them. They cannot switch pets in combat.
Call Stabled Pet has been removed since hunters can call any of their 5 active pets.

Worgen Creation Screen

Worgen creation screen sada prikazuje izgled Worgen-a i Humam karaktera. Trenutno ne možete da ih prilagodite po vašem ukusu odvojeno (bar za sada...).
{yoogallery src=[/images/stories/news/2010/Aug/22] title=[Worgen Creation Screen] width=[700] height=[300]}
Novi Cataclysm Beta Buld 12803 je postavljen na serverima. Slede zvanične informacije promena, kao i razlike spell-ova i Achievement-a.

Beta Buld 12803 Notes

Originally Posted by Blizzard Entertainment
  • Tol Barad is now available for testing. Players can reach the zone by speaking to NPCs in the capital cities.
  • Battlegrounds
  • Eastern Kingdoms
    • Arathi Highlands, Badlands, Blasted Lands, The Cape of Stranglethorn, Dun Morogh, Duskwood, Eastern Plaguelands, Elwynn Forest, Hinterlands, Loch Modan, Northern Stranglethorn, Northshire, Redridge Mountains, Searing Gorge, Silverpine Forest, Swamp of Sorrows, Tirisfal Glades, Western Plaguelands and Westfall are ready for testing.
Classes: General
  • All spell and ability tooltips will now display damage averages rather than minimum and maximum damage potential. This feature is on by default but can be changed via the Display settings under User Interface options. Note: this change has not yet been implemented for the mage class.
  • There is now a new spell fly-out UI feature for mage portals. Clicking on the Teleport or Portal buttons will expand the list of choices available.
  • Paladins now have a new resource bar.
  • There is now a new spell fly-out UI feature for warlock pets. Clicking on this single button will open up the list of available pets to summon.
  • The updated glyph system is now functional, though several classes still need passes on their glyph choices.
  • The Reforging interface has been implementedand and the NPCs should now be functional for testing this feature.
User Interface
  • Leave feedback about the latest user interface changes here: http://forums.worldo...d=2000&pageNo=1
  • Spell Alerts have been added to notify players when procs on select spells and abilities occur. A visual notification will display around the character and the activated ability will be highlighted on the action bar.
Known Issues (as of build 12803)
  • The Swift Spectral Gryphon does not increase movement speed.
  • Floating Combat Text is not functioning.
  • The Abyssal Seahorse requires Artisan Riding to use, but the Subdued Abyssal Seahorse only requires Expert Riding to learn.
  • The portal from the Deepholm Temple of Earth to Orgrimmar currently spawns players underneath the world.
  • Worgen are playing their idle sound effect every time they stop moving.
  • All Heirloom items now have durability.
  • Robes do not have durability.
  • There is a section of missing geometry where the floor and wall meet in Fireland Hatchery.
  • The bones for the quest "Spirits of Stonemaul Hold" cannot be interacted with.
  • There is a large section of terrain that is blocking the entrance to Night Web's Hollow.
  • Characters cannot interact with Egg of Onyxia for the quest "The Brood of Onyxia."
  • Several cloaks are displayed incorrectly on draenei females.
  • Ground mounts can be used when underwater in Vashj'ir.
  • Corpses are not tapped on the quest "Free Your Mind" allowing other players to use the Sovereign Rod on targets they did not kill.
  • While on the quest "Blood and Thunder!" NPCs will despawn prior to the event and the quest cannot be completed.
  • Sound is cutting in and out during two segments of Mor'norokk's voiceover during the quest, "Some Spraining to Do".
  • Characters with two professions learned cannot train new spells.
  • The spell effect visuals for Healing Rain and Earthquake look awkward when cast on a staircase or a steep incline.
  • Guild control and guild banks are experiencing issues related to the new guild leveling interface and functionality. In addition, guild experience may not display properly when players change zones, and guild members will be demoted to the lowest guild rank when logging out.
  • Battleground queues are undergoing significant changes and are not currently operational.
  • Players are currently unable to create new worgen characters.
  • Selecting high Liquid Detail when using Geforce 6 & 7 series video cards will currently prevent lava and water from rendering properly. You can temporarily restore liquid to the world by reducing the Liquid Detail setting via the Video Effects Panel, or by typing “waterDetail 0” in your Config.WTF file.
Bug Fixes (as of build 12803)
  • Players should no longer get stuck at the loading screen when teleporting to Moonglade en route to Hyjal.
  • Characters with two professions learned should again be able to train new spells.
  • There is no longer a section of geometry missing from where the floor and wall meet in Fireland Hatchery.
  • Gnome and troll character no longer have a broken background displayed as well as a LUA error at the character selection and creation screens.
  • Sudden Death procs should now reset the cooldown of Colossus Smash.
  • Hairstyles should no longer cause the male worgen face to disappear.
  • Shadow Protection is now functioning correctly.
  • Entering a phase with phased terrain (i.e. Rim of the World) no longer boots players from flying mounts.
  • Players are now able to receive Stoneskin Totem from shaman trainers.
  • The quest "Up the Volcano" can now be completed.
  • Characters now ride the Swift Seahorse for the quest "Waking the Beast."
  • The mob Tendril from Below should no longer fall below the world when killed.
  • Globe of Boiling Water should now drop from Scalding Water Lords for the quest "Full of Hot Water."
  • The quest "Blackfin's Booty" can be completed.
  • The quest "Offering to Azshara" can be completed.
  • The quest "Seeds of Discord" should reset properly.
  • The rug in Stormglen Inn is should no longer be experiencing z-fighting with the floor beneath it.
  • The fire damage from lava should no longer hit players at any height.
  • Trainers are functioning properly.
  • Selecting a character on the character select screen after creating a new one will no longer cause the game to display and act on the character two slots above the selected one.


Originally Posted by Blizzard Entertainment
Raids & Dungeons Guilds Quests Exploration

Spell Diffs

Originally Posted by Blizzard Entertainment
Death Knight
  • Blood Strike now deals an additional 10% damage for each of your diseases on the target. Down from 12.5%.
Unholy Druid
  • Wild Mushroom changed, only 3 mushrooms can be placed at one time (Down from 5).
  • Cyclone cast time increased to 2 sec. Up from 1.5 sec.
  • Faerie Fire now has a 35 yards range, up from 30 yards.
  • Insect Swarm now has a 40 yards range, up from 30 yards.
  • Starfire now has a 40 yards range, up from 30 yards.
  • Entangling Roots now has a 35 yards range, up from 30 yards.
  • Thorns now lasts 20 sec, down from 10 minutes. Damage increased by 1400% (Deals 447 damage instead of 32)
  • Moonfire now has a 40 yards range, up from 30 yards.
  • Wrath now has a 40 yards range, up from 30 yards.
  • Moonkin Form now increases Nature and Arcane spell damage by 10%.
  • Starlight Wrath now reduces cast time by 0.15/0.25/0.5 sec. (Up from 0.1/0.2/0.3 sec)
  • Lacerate now stacks up to 3 times, down from 5 times.
  • Mangle (Bear) no longer has a cooldown.
  • Improved Feral Charge is now named Stampede
  • Heart of the Wild moved to Tier 1 restoration.
  • Furor is now a Feral Tier 1 talent - Gives you 33/66/100% chance to gain 10 Rage when you shapeshift into Bear Form, and you keep up to 33/66/100 of your Energy when you shapeshift into Cat Form, and increases your total Intellect by 2/4/6%.
  • Tranquility now heals every 2 sec, down from 5 sec. (Old tooltip bug?)
  • Rebirth now has a 40 yards range, up from 30 yards.
  • Revive now has a 40 yards range, up from 30 yards.
  • Empowered Rejuvenation (Tier 6) renamed to Swift Rejuvenation (Tier 5) and revamped - Reduces the global cooldown of your Rejuvenation by 0.25/0.5 sec.
  • Efflorescence now affects friendly targets within 4 yards, down from 15 yards.
  • Wild Growth mana cost reduced to 27% of base mana, down from 55% of base mana.
  • Fury of Stormrage moved from Tier 5 to Tier 4. Now also reduces the mana cost of your Wrath spell by 50/100%.
  • Gift of the Earthmother moved from Tier 5 to Tier 6. Rejuvenation spell instant heal increased from 3/6% to 5/10%.
  • Nature's Bounty now increases critical strike chance on Regrowth by 20/40/60% (Up from 10/20/30%) and now has a 33/66/100% chance to proc. (Up from 20/40/60%)
  • Empowered Touch now Increases the healing done by your Healing Touch and Nourish spells by 5/10%, and your Nourish spell has a 50/100% chance to refresh the duration of your Lifebloom on targets.
  • Naturalist moved from Tier 2 to Tier 1. Changed to 2-Ranks, down from 3-Ranks. Reduces the cast time of your Healing Touch and Nourish spells by 0.25/0.5 sec. (Up from 0.15/0.35/0.5 sec)
  • Natural Shapeshifter is now a 2 ranks talent, down from 3 Ranks.
  • Nature's Cure (Tier 5) *New* - Empowers your Remove Corruption spell to also remove a magic effect from a friendly target.
  • Heart of the Wild is now a Tier 1 Restoration talent - Increases your maximum mana by 5/10/15%. In addition, while in Bear Form your Stamina is increased by 3/7/10% and while in Cat Form your attack power is increased by 3/7/10%.
  • The dead zone is gone on most shots, you still auto attack with your melee weapon when in melee range but you can use all your ranged skills just fine at point blank.
Beast Mastery Marksmanship
  • Aimed Shot now has a 40 yards range, up from 35 yards.
  • Concussive Shot now has a 40 yards range, up from 35 yards.
  • Steady Shot now has a 40 yards range, up from 35 yards.
  • Arcane Shot now has a 40 yards range, up from 35 yards.
  • Auto Shot now has a 40 yards range, up from 35 yards.
  • Chimera Shot now has a 40 yards range, up from 35 yards.
  • Marked for Death revamped - Your Arcane Shot and Chimera Shot have a 50/100% chance to automatically apply your Hunter's Mark ability instantly onto the target.
  • Bombardment no longer increases the critical strike chance of your Volley.
  • Silencing Shot no longer deals damage.
  • Camouflage no longer reduces your movement speed and no longer increases the damage done by your next attack.
  • Serpent Sting now has a 40 yards range, up from 35 yards.
  • Scatter Shot now has a 20 yards range, up from 15 yards.
  • Explosive Shot now has a 40 yards range, up from 35 yards.
  • Black Arrow now has a 40 yards range, up from 35 yards.
  • Serpent Spread now deals damage equal to 30/60% of the Serpent Sting total duration.
  • Thrill of the Hunt is now a Tier 3 talent, down from Tier 4.
  • Resourcefulness is now a Tier 4 talent, up from Tier 3.
Glyphs Arcane
  • Polymorph now has a 2 sec cast time, up from 1.5 sec. (All forms of Polymorph affected)
  • Healing Hands is now named Holy Radiance.
  • Denounce is now a Tier 3 talent, down from Tier 5.
  • Illumination is now a Tier 5 talent, up from Tier 3. Now 2 Ranks instead of 3 Ranks. you gain mana equal to 15/30% of the base cost of the spell. (Up from 10/20/30%)
Retribution Priest
  • Renewed Hope now increases critical effect chance by 5/10%, up from 3/6%.
  • Holy Word: Chastise *New* - Chastise the target for 563.9 to 632.71 Holy damage, and Immobilizing them for 2 sec. 15% of base mana, 30 yd range, Instant cast, 45 sec cooldown
  • Heavenly Voice is gone.
  • Binding Prayers is gone.
  • Holy Concentration moved from Tier 4 to Tier 3 and revamped - Increases the amount of mana regeneration while in combat by an additional 10/20%.
  • Serendipity now reduces cast time by 10/20% (up from 6/12%) and also reduces mana cost by 5/10%. Stacks up to 2 times, down from 3 times.
  • Surge of Light is gone.
  • Revelations (Tier 5) *New* - While in a Chakra state, your Holy Word: Chastise ability will transform into a different ability depending on which state you are in. Holy Word: Serenity (Heal) - Instantly heals the target for 3161.85 to 3730.47, and increases the critical effect chance of your healing spells on the target by 25% for until cancelled. 45 sec cooldown. Holy Word: Aspire (Renew) - Instantly heals the target for 2363.56 and another 4471.99 over until cancelled. 15 sec cooldown. Holy Word: Sanctuary (Prayer of Healing) - Blesses the ground with Divine light, healing all within it for 298.75 to 355.32 every 2 for 15 sec. Only one Sanctuary can be active at any one time.
  • Twirling Light (Tier 6) *New* - When you deal damage with Smite, Holy Fire, or Holy Word: Chastise your next Flash Heal is instant at 75% reduced mana cost, but heals for 30% of the amount. Lasts for 10 sec. When you deal damage with Smite, Holy Fire, or Holy Word: Chastise your next Flash Heal is instant at 75% reduced mana cost, but heals for 60% of the amount. Lasts for 10 sec.
  • Mind Spike now has a 35 yards range, up from 30 yards.
  • Mind Sear now has a 35 yards range, up from 30 yards.
  • Mind Control now has a 30 yards range, up from 20 yards. 2 sec cast time, down from 3 sec.
  • Devouring Plague now has a 40 yards range, up from 30 yards.
  • Mind Flay now has a 40 yards range, up from 30 yards.
  • Mind Blast now has a 40 yards range, up from 30 yards.
  • Darkness now increases Spell haste by 1/2/3% instead of increasing Shadow damage by 2/4/6%.
  • Smoke Bomb now has a 8 yard radius, down from 10 yards.
  • Serrated Blades now has a 10/20% chance per combo point to proc. (Up from 6/12%)
  • Totemic Wrath is now a Tier 4 talent, down from Tier 5.
  • Unrelenting Storm is gone.
  • Fulmination (Tier 5) *New* - When you have more than 3 Lightning Shield charges active, your Earth Shock spell will consume any surplus charges, instantly dealing their total damage to the enemy target.
  • Rolling Thunder (Tier 4) *New* - When you deal damage with Lightning Bolt or Chain Lightning while your Lightning Shield ability is active, you have a 30/60% chance to recover 1% of your mana and to generate an additional Lightning Shield charge, up to a maximum of 0/9 charges.
  • Elemental Weapons reworded - Increases the passive bonuses granted by your Flametongue Weapon and Earthliving Weapon abilities by 20/40%, the damage of your extra attacks from Windfury Weapon by 20/40%, and the effectiveness of the ongoing benefits of your Unleash Elements ability by 25/50%.
  • Totem of Tranquil Mind now causes party or raid members within 30 yards to lose 30% less casting or channeling time when damaged.
  • Seed of Corruption now has a 35 yards range, up from 30 yards.
  • Curse of the Elements now has a 40 yards range, up from 35 yards.
  • Curse of Tongues now has a 40 yards range, up from 35 yards.
  • Drain Mana now has a 40 yards range, up from 35 yards. Now lasts 3 sec, down from 5 sec.
  • Bane of Doom now has a 40 yards range, up from 35 yards.
  • Curse of Weakness now has a 40 yards range, up from 35 yards.
  • Fear now has a 30 yards range, up from 20 yards. Cast time increased from 1.5 sec to 2 sec.
  • Bane of Agony now has a 40 yards range, up from 35 yards.
  • Drain Soul now has a 40 yards range, up from 35 yards.
  • Unstable Affliction now has a 40 yards range, up from 35 yards.
  • Drain Life now has a 40 yards range, up from 35 yards.
  • Doom and Gloom now increases critical strike chance of Bane of Agony by 4/8% instead of increasing its damage by 5/10%.
  • Summon Felhunter, Summon Succubus, Summon Felguard, Summon Voidwalker, Summon Imp now have a 6 sec cast time. Down from 10 sec.
  • Demon Soul now costs 15% of base mana instead of 1 Soul Shard.
  • Soul Link is gone.
  • Demonic Aegis revamped - Increases the amount of health generated through spells and effects granted by your Demon Armor by 25/50%, and increases the amount of health regenerated by your Fel Armor by 50/100%.
  • Master Summoner now reduces casting time of summoning spells by 0.5/1 sec (down from 2/4 sec) and mana cost by 50/100%. (Up from 20/40%)
  • Demonic Rebirth (Tier 2) *New* - If your summoned demon dies, you gain the Demonic Rebirth effect reducing the cast time of your next summon demon spell by 50/100%. Lasts for 10 sec.
  • Fel Armor spell power bonus no longer scales with Spirit.
  • Fel Flame now has a 35 yards range, up from 30 yards.
  • Incinerate now has a 40 yards range, up from 30 yards.
  • Soul Fire now has a 40 yards range, up from 30 yards.
  • Shadow Bolt now has a 40 yards range, up from 30 yards.
  • Bane of Havoc now has a 40 yards range, up from 30 yards.
  • Shadowburn now has a 35 yards range, up from 20 yards.
Nothing for you in this build it seems.

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Legends Machinima - Part One: The Gathering

Dosta vremena je prošlo od kad sam poslednji put video veliki machinima projekat. (Poslednji mi je bio Tales of the Past). "Legends" je machinima kreiran od strane Lucas Cedergren. Prvi deo koji je 1 sat dugačak (podeljen iz pet delova na youtube) je rezultat višemesečnih radova uz saradnju mnogih poznatih ljudi sa machinima scene. Pogledajte više detalja u daljem tekstu kao i sam film!

Legends On YouTube

A Quick Note From Lucas "Lima" Cedergren
Most movies are made in Modelviewer. But this is recorded 90% in-game. We've had the help of some of the best voice actors in the machinima community, additional sound design by Glenn Xaydin Govan and special effects by Johan Vågstedt I think we have created something to be proud of. I very much hope that all of the viewers will enjoy it! This is the first part of three. We are currently writing the script for the second one and we are sure that it won't take 4 years to complete it this time. This movie is more of a prologue for the upcoming 2 that will contain a lot more action and delve deeper into the plot. If you want more information about the movie and our upcoming ones please visit
After centuries of conflict the world of Azeroth has found, at long last, sense of peace and well being. New generations rise and new allegiances are forged in a brave and exciting new world with hope of an even brighter tomorrow - but in these times there are those who would seek to crush hope and extinguish the light. Minds dark and twisted, focused only on spreading the darkness that clings to their very being. Unaware of this rising darkness Azeroth continues, in blissful ignorance, to enjoy new-found freedoms, unknowingly walking towards their demise. "Times New Roman","serif"; But there are remnants of wars past. Heroes of old... Some would say... Legends. Brave warriors who selflessly sacrificed themselves to protect their people. But that was long ago, things have changed and the heroes of old have been scattered and forgotten, un-needed, until now. Maybe if they could be found in time.. Maybe the course of this dark destruction could be averted.

All hope now rests on the shoulders of two young, fresh faced Warriors, as they rush to save Azeroth and reunite these heroes so that they can once more restore peace to the world.

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Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Cataclysm Digital Download (Source Re: Word of caution for pre-ordering Cata.)
If StarCraft II is any indicator you'll be able to download the client beforehand, and the the installer will unlock at 10AM pacific time. So, if you want it right at midnight (or a collector's edition), your best bet is probably a pre-order and midnight release at your local brick and mortar. But, this is all assuming things which we haven't release any information about.

I'd wait for more info... like... a release date.

Tol Barad Tunnel System (Source Re: Tol Barad Tunnel System Question)
Those 3 micro dungeons will be closed off during the main battle. Anyone in them will be kicked out. They are there to support daily questing in the zone between battles. 

Throne of the Tides portal on beta (Source Re: Thone of Tides Instance Portal [Bug])
The Throne of the Tides portal inside the instance was set to take you to Dalaran because for a while you couldn't get out of the cavern. In a future beta build, it will take you back to Vashj'ir. 

24 Hour Maintenances (Source Re: Blue Please!! (Not about the loading free)
The 24 hour maintenances have all been related to large scale hardware upgrades. 

Beta Feedback (Source Re: Healing is NOT FUN, what did you do?)
This is a beta test, so generalized feedback about how and (vaguely) why healing is not fun -- when we haven't even reached the level cap in the test process -- doesn't give us actionable feedback.

There are a few things to consider here:
  • Healers don't play in beta quite like they do in Wrath of the Lich King. Yes, the system is designed to be less forgiving so that the heal you choose to cast, or how often you choose to heal your party or top off their health bars, should be a more meaningful decision.
  • Numbers are still being balanced, bugs are still being worked out with each new build, and we're still iterating upon individual spells and abilities.
  • The whole group could be approaching a dungeon like they do in Wrath, trying to pull as many packs of mobs as possible to charge through it. This isn't Wrath, nor are players or creatures balanced around Wrath numbers.
  • As an expansion of my first point, you might be making bad choices.

If you'd like to give us constructive feedback we can take with us to the drawing board, give us scenarios. Tell us what rotations you're using, the group make-up, whether you're using CC or AoE, a play-by-play of specific pulls or boss fights, etc. We want to know what the specific cases are where you are being as conservative as possible and still finding it to be a struggle, or even just too frustrating. We can look into that type of data. 

New Holy Spell (Source Re: Holy Priest specialization spell)
The new Holy level 10 spell is pretty simple, but it also has a lot of play with Chakra. I am just pointing this out, because many players never noticed the talent that made the old Holy level 10 (Desperate Prayer) into a tool that could heal others. 

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