Along with a new season of ladder play, we continue to update and
refresh the map pools, with the goal of providing a fresh and
invigorating set of challenges for StarCraft II players of all stripes.
With the start of Season 3, you'll find a number of new maps to explore
The 1v1 ladder map pool
Our goal for the 1v1 ladder map pool is to have the most competitive,
balanced maps across three main categories. We want to have a good mix
of maps that give a lot of variety which, in combination with our veto
system, should empower each player to customize their map list to best
fit their individual playstyle.
(4)1v1Test1 -- Normal
This map features close rush distances in most start locations, and
the natural expansion is fairly easy to access, due to the rock guarding
a part of the choke point. This means that the map won’t be strictly
about the rush.
(4)1v1Test2 -- Rush
1v1Test2 is a symmetric map with no spawn point that is favored over
the others. Without breaking the two rocks, this map is very
straightforward to play, but when the paths blocked by rocks are opened
up, you'd better take notice!
(4)1v1Test3 -- Normal
Unlike 1v1Test2, 1v1Test3 will have varying gameplay depending on
where you and your opponent spawn. You’ll want to bring multiple
strategies to this map, and adjust your game depending on your and your
opponent’s start locations. This map also features an extremely large
number of different attack paths, some of which can be opened up by
(4)1v1Test4 -- Macro
This is the macro map for Season 3. Early on, it will be possible to
easily take two expansions. This, along with the long rush distances in
all start locations, will most likely encourage players to go for a
mid- or late-game strategy, rather than a quick, rush-based strategy.
The 2v2 ladder map pool
In 2v2, we’re trying to go with mostly maps where you and your ally
have a shared choke point to defend. At higher levels of 2v2, there are
clearly team compositions that are stronger than others on open maps.
We’re hoping to address this balance issue through map layout, since
this is only a 2v2-specific issue.
The 3v3 and 4v4 ladder map pools
Looking at the statistics, we’re seeing that the higher level
players rarely play these formats. Therefore, we’ve decided to go with a
bit more of a casual-player-friendly selection of formats. We want to
provide a good mix of fortress style maps, as well as rush maps, to
cater to the broad player base here. Our goal for these two formats is
for players to be able to enjoy variety in the gameplay, rather than
trying to provide an eSports level of game balance.
We'll be watching these changes closely and reading your feedback, so let us know what you think in the comments below!