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Ažurirane PTR 4.0.6 Patch Informacije - 24 Januar

PTR Patch 4.0.6 Patch Informacije ažurirane su sa novim izmenama istanci i klasa. Slede lista kompletnih izmena objavljene 24 Januara.

Originally Posted by Blizzard Entertainment
Guilds
  • The guild reward Armadillo Pup now requires revered faction instead of exalted.
  • The guild faction requirement on the Guild Herald has been lowered to Revered reputation.

Dungeons & Raids
  • Level-85 dungeon bosses in Lost City of the Tol'Vir, Grim Batol, and Halls of Origination now drop 30 Justice Points each when killed.
  • The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
  • Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.

Druid
  • Rejuvenation is now trained at level 3, down from level 8. In addition, its mana cost is now 20% of base mana.

Balance
  • Moonkin Form now grants 15% damage reduction instead of increased armor. In addition, shapeshifting in or out of this form now breaks roots. Note this is not stated in the tooltip.

Feral
  • Blood in the Water: Timing on this effect has been improved so that Ferocious Bite will immediately refresh Rip, rather than be slightly delayed (which gave a chance for the Rip to expire despite being refreshed).

Paladin
  • Divine Light mana cost has been increased by approximately 10%.
  • Flash of Light mana cost has been increased by approximately 10%.
  • Holy Light mana cost has been increased by approximately 10%.
  • Lay on Hands now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when Divine Protection caused Forbearance and the paladin didn't want to prevent a tank from using their defensive cooldown.
  • Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as Beacon of Light). In addition, Lay on Hands is no longer on the global cooldown.

Holy
  • Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura.

Protection
  • Eternal Glory: The chance to not consume Holy Power from this talent now also applies to not consuming the clearcasting effect generated by Divine Purpose.

Priest
  • Mind Blast now does 18% more damage than Mind Spike.

Rogue
Combat
  • Blade Flurry is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth). In addition, Blade Flurry now reduces energy generation by 30% while active, up from 20%.

Shaman
  • Healing Rain now has a 40-yard radius, up from 30, to be consistent with other shaman heals.

Elemental
  • Elemental Overload (Mastery) procs of Lightning Bolt or Chain Lightning can now generate Rolling Thunder charges.

Warlock
  • Devour (Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to be auto-cast.

Affliction
  • Soul Swap can no longer be dispelled (the aura given to the warlock between swapping).

Warrior
Fury
  • Single-Minded Fury bonus has been increased to 20%, up from 15%.

Items
  • The PvP Balance druid 4-piece set bonus effect has been increased to 20 Solar Energy and 13 Lunar Energy, up from 5 and 13. The effect will also now be more intelligent at choosing whether to give the druid Lunar or Solar Energy (it checks the Balance Power to determine which to give depending on which energy is higher at the time).

Quests & Creatures
Tol Barad
  • Crazed Guards now drop Rusty Rifles.
  • Quest turn-in NPCs have been added to Baradin Base Camp and Hellscream's Reach in Tol Barad Peninsula for the Tol Barad bonus quests. This will allow players to turn in these quests if the original quest givers in Tol Barad are not available.

Lady Sinestra Heroic World First Kill Video

Paragon je objavio njihov video zapis World First Kill Lady Sinestra (Boss-a koga jedino možete videti u Heroic modu) u Bastion of Twilight!


Lady Sinestra Heroic World 2nd kill - Guild Method

Method @EU-Xavius je drugi guild u svetu koji je savladao Lady Sinestra u Heroic Modu! Sve čestitke!



Al'akir Heroic 10 World First Kill - Guild Dream

Dream sa servera TW-Silverwing Hold slavladali su 10-Man heroic verziju Al'akir bossa. Al'akir je ostao poslednji boss koji nije bio savladan u Cataclysmi.

 

Guild Reputation izmene

Originally Posted by Bashiok (Source Guild Rep is 100% Stupid.)
I talked with the designers late last night and early this morning on the rep system. There are some improvements being discussed but any changes made would at the earliest, be seen in the first major content patch, if not after. For that reason they aren't changes we're willing to yet discuss as they haven't been implemented, but there is some agreement that additional ways to earn rep, as well as help for PvP'ers and PvP guilds is in order.

Future improvements aside, one basic point we kept coming back to while discussing it was the nature of the system, and the intent and vision for how it should be a part of someone's play time when they log in. First and foremost it is not a system we want to encourage people to grind out by making certain activities either give rep, or give more of it. We realize that this is contrary to what is possible for most NPC rep factions, but this isn't an NPC rep, and it's deliberately different. Secondly, and most importantly, we are ok with this continuing to be a very slow moving rep that you can't quickly progress. These are bonuses, and not requirements to ensure a fun or properly progressing gameplay experience. The gain of guild rep is something that is intended to happen slowly over time, and not something you can focus your efforts on to push toward the cap as quick as possible. Obviously there are ways to make it quicker, and actions you can take to try to build it up, but as many of you are aware they still aren't always extremely lucrative. This is intentional.

To reiterate my first paragraph, we do have some improvements planned in the way of adding or improving the way rep is gained in certain situations. We do not however feel the system is performing beneath or beyond the intent and design, and are mostly happy with the rate in which it's being gained. Slowly but surely.

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Lady Sinestra First Kill (and bugs) (Source Did Paragon enjoy their journey?)
I do think you have to take the tone of that post in the context in which it was written. Because Sinestra is a super-hardcore boss, they were pretty much the first ones to really push her mechanics to the limits. It's easy to see from their post that they were understandably frustrated. Not only were they trying to learn the mechanics and develop strategies, but we were watching closely, hotfixing several different issues as they stumbled across them. This meant they had to adapt to the changes we were making on the spot in addition to figuring out how to kill her -- and she's definitely no pushover.

We do wish it would have been a cleaner fight for them, but we really appreciate them pushing the limits of hardcore raiding, and testing us to design new and compelling challenges.

Dungeon Difficulty and Ghostcrawler's Blog (Source Ghostcrawlers article on dungeons)
I know you're probably frustrated by any number of issues Ghostcrawler tackled in his blog. We completely get that, which was the entire point of his post. We're not telling players it's our way or the highway. We're not burying our heads in the sand and letting you figure it out. He took a lot of his own time to try and provide some insight and positive reinforcement, admit some design mistakes we've made in Cataclysm, and let you know (most importantly) that we hear you.

We also have to recognize that there is a harsh debate within the community right now about the difficulty level. Players are flinging mud at one another and saying "learn to play", or "go grind in some other hardcore MMO". People aren't in agreement about these things and need to tone down the rhetoric (which Ghostcrawler addresses eloquently in his blog).

We're not going to join that debate, though we are players too. The best we can do right now -- as I think Ghostcrawler noted well -- is keep the dialog open and encourage constructive criticism, and even positive feedback. Hearing both what players like and don't like about select aspects of gameplay is useful to us.

The entire reason behind him writing that blog sprung from us sending him a particular thread (amongst many other we've been sending him since the launch of Cataclysm) that had him really concerned: http://us.battle.net/wow/en/forum/topic/1660221627

He wants to see the tone of the debate changed so we can work together to make this a better game, so it's really unfortunate when you post as though he's throwing the naughty finger in your face. His post was not written from a place of hubris. Those who would take it that way probably just fundamentally disagree with the current design philosophy. But only two things are true in this case: 1) we will never please everyone with our design, and 2) we will never stop listening to our players.

In any event, I appreciate you taking the time to post. I just hope you can keep an open mind and a thoughtful dialog with us, as simply sharing with us how you perceive Ghostcrawler's attitude to be won't move game design anywhere. That's just the reality of it all. (Source)

Removing guild reputation requirements for officers (Source Guild Rep is 100% Stupid.)
Sounds great, here's how that would work out: I have an awesome end-game progression guild. We're level 25. You give me 20k gold, I send you an invite and promote you to the highest officer rank. You buy whatever rewards you want, and then leave.

This is not the intent of the system.  

Lady Sinestra 25 Heroic World First Kill - Guild Paragon

To je to, Paragon je savladao Lady Sinestra, jedini Boss koji je dostupan u Heroic Modu Bastion of Twilight istance. Ostao je još samo Al'akir koga niko nije savladao, ali očekujemo i da njego neka skine sa liste. U prilogu možete pogledati raid setup, Damage Done, Healing Done i zvaničnu izjavu Paragona.
Zanimljivo je da je ovaj encounter imao dosta masivnih bugova koji su posle hotfixovani od strane Blizzarda, dešavalo se da Sinestra castuje Shadow Orbove i ubije ceo raid, dok je bio i bug gde je igrač mogao da napravi milion dmg u jednom GCD.


Raid Setup
Maeil manni


Statement from Paragon
We have just managed to kill Sinestra 25-man in heroic mode. We reached the boss as the second guild in the world.

The encounter itself was quite unfinished, especially on the first few days. There were some absolutely massive bugs that were obvious from the first pull; Shadow Orbs sweeping the whole room and killing everyone in the raid. The Dark Simulacrum (and other reflects) & Wrack was probably the biggest one. You could literally hit the boss for 1 billion damage with a single GCD - it was pretty damn scary watching Sinestra almost die to it by accident. Blizzard however fixed this within an hour or two after receiving the report.



Luckily this was hotfixed right away by Blizzard

There were still a bunch of hotfixes even between attempts; a tactic that could be used to handle a part of the fight wouldn’t just simply work at all on the next and just left us scratching our head. At these points, we often took theorycrafting breaks even up to an hour before figuring out what exactly we’re supposed to do next. Some people got pretty upset after the first sub-10% attempt, finding out that the tactic we used was unintended and hotfixed right afterwards.

Overall just a very weird raiding experience. Some good stuff, some bad stuff, some unfinished/buggy stuff, but definitely very stressful. Personally I’m not sure what to think of it quite yet.


--------------------------------------------

All in all, this tier of raiding in my opinion has been the hardest tier of raiding overall. There haven’t been many pushover bosses on Heroic difficulty, there hasn’t been any gating, there haven’t been any attunements and such - it has just been one big absolutely brutal grind.

Probably the biggest difference between this tier and the previous ones have been the various bugs and exploits, sadly enough. There are also a lot of completely baseless rumours going around of us exploiting various bosses. Even some top guilds have made some pretty sad and misinformed comments based on nothing but hearsay and quotes from forum trolls, who have absolutely no first-hand knowledge at all.

We didn’t use any exploits/bugs whatsoever on Cho’gall. We didn’t use them on Nefarian. We didn’t use them on Sinestra. I’m not sure what all bosses there are even rumours about anymore, it’s hard to keep track of with the amount of trolls absolutely exploding everywhere.

It will all be completely obvious once we have time to get the videos done.



"This screenshot is from our first days on the boss, the adds haven't been able to be cc'd anymore for a couple of days."
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