Legendary Staff - 25 Embers, now what?
If you've reached the Delegation portion of the legendary quest line,
it's a puzzle that intrepid raiders will need to solve starting on your
next instance reset. Keep on the lookout for key hints and items during
each boss fight in your raid after the next maintenance period.
New Raid Encounters Design and Tuning
We think one of the biggest challenges in encounter design for a 7-year
old game is coming up with mechanics that long-time players haven’t seen
a dozen times before. To that end, we're really reluctant to put too
many constraints on encounter design. The majority of our fights have 2
tanks and we think that’s close enough. Shoe-horning a 2nd tank role
into a fight for which it doesn’t really fit doesn’t make that 2nd tank
feel any more heroic – they are often just soaking cleaves, doing taunt
swaps, or corralling adds or something.
On normal mode Firelands, the numbers are tuned such that you can get
away with comps with fewer tanks and healers, if you’re overgeared or
fairly skilled. In Heroic mode, there is only one fight (Majordomo)
designed as a single tank fight. Some guilds use one tank on Baelroc,
but that puts a lot of stress on the healers, and we see a lot of guilds
use two as well. We also see DPS sometimes try to tank, or see tanks
tank in DPS gear. It depends a lot on what your group can manage.
I’ll also point out that we had a much more inconsistent number of tanks
before dual spec was introduced. It’s not really a dual spec issue at
all. We wouldn’t expect a lot of zero tank or five tank fights. But
again, it’s more important for us to have diverse, fun encounters than
for everyone in the raid to get equal time in the spotlight on every
single encounter. If you never get your time, that’s another matter, but
I don’t think we’re there. On the other hand, some fights (Shannox and
Alysrazor) give two tanks some really fun things to do.
7 also isn’t a lot of bosses (in terms of pure head count, not content
or quality), so it’s hard to extrapolate a lot of “trends” at this
Goblins Alchemy Racial Bonus
We picked the +15 to Alchemy bonus for goblins because there has always
been a strong association between the race and the profession. Not only
do goblins have a notable, if not sometimes-deadly penchant for
experimentation in World of Warcraft (just take a look at Goblin Rocket
Fuel, for example), but there was a Goblin Alchemist unit in Warcraft
III, as well as a goblin alchemist building in Warcraft II. So the bonus
fits both thematically and in terms of precedence.
Of course, you might feel differently and think that alchemy meshes a
little better with another race, or that another profession (like
mining) might be better suited for goblins, and that's cool. We're
pretty happy with where goblin racials are currently, but we certainly
always appreciate your feedback -- be it about something as large as
class balance or as specific as how racial bonuses tie in terms of lore.
Insane in the Membrane in Cataclysm
Yes, you can still earn the Insane In The Membrane achievement, which grants the title.
Cataclysm made some aspects of it a bit easier, and some even more
insane than before. Ravenholdt reputation in particular, if you didn't
work on it prior to 4.0, is simply punishing.
Have fun out there!
Guild Reputation and Guild Permissions
We know that players would like to see more guild management options
based around guild reputation, be that in terms of setting up bank
permissions (like you've suggested) or simply sorting the roster by
current reputation level. While we don't have any plans that we can
share with you right now on that topic, we've definitely been listening
to your feedback and this is something we're considering
iterating/improving upon for future content.
Battle.net Authenticator Recent Changes
This isn't a money saving scheme since your not actually spending
anything to generate the code, nor are you impacting bandwidth in
anyway. While your concerns are noted, your account no less secure than
it was before, the only change is that you will only be prompted once a
week to enter unless you change IP address, from where you'll need to
enter your authenticator code.
There are a lot of valid concerns, which our developers are aware about,
however we cannot give a direct response to all posts made.
Never the less we are not ignoring any feedback posted, its read and noted.
As for authenticator information, this is managed server side not on your actual system.