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Author: ScepticuS Date: Wednesday, 23 April 2014
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Author: Atena013 Date: Tuesday, 22 April 2014
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Author: Atena013 Date: Tuesday, 22 April 2014
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Author: denikarabenc Date: Tuesday, 22 April 2014

Cataclysm povratak UI Addona u sledećem Beta Buildu

Originally Posted by Zarhym (Source UI Addon Functionality Returning)
With the release of the next beta patch, we plan to re-enable the ability for players to use third-party addons. Many of the core user interface features are now implemented in the beta test and functional, so we feel it’s a good time to open up the field for developing and testing UI modifications.

Be sure to continue leaving us feedback about all of the new user interface features here: http://forums.worldofwarcraft.com/th...66722&sid=2000

Feedback about the new guild interface can be provided to us here: http://forums.worldofwarcraft.com/th...66721&sid=2000

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Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
We Are Legendary - Retroactive! (Source Re: Question on We Are Legenday)
We are making a exception for this guild achievement. Any legendary items you have already earned will count. 

New content for the next Beta Patch (Source Re: Goblins? Patch? Today?)
We do not plan to patch today, though we plan to have a great deal of new content in the upcoming patch. You'll get access to new zones and dungeons, and potentially an increase in level cap to 85. 

Druide
Feral Q&A
Can you make savage roar undispellable?
This is something we're discussing, but haven't made a decision yet.

Will Shred ever have no positional? : \
We like Shred and Backstab with positional requirements. We haven't changed our stance on this. If you find Shred too difficult to use in PvE, then Mangle. If you're not happy in PvE with the damage you can do while Mangling, and can't manage to stay in a position where you can Shred, then I hate to say it but this probably isn't the spec for you. In PvP we think it's more of an issue, but we've also buffed Mangle to where you can do credible damage with it.

Will dash be given the same treatment as sprint? (lower CD lower dura)
We think Dash is fine.

Is the new version of innervate intended to be worth less to specs with small mana pools like Feral?
Yes, exactly. In Cataclysm, healer mana matters a great deal. In that environment, having some dps who can prop up healer mana so well is quite overpowered. It's okay to have utility in providing the healers extra mana, but it can't get out of control. Balance and Resto druids will have bigger Innervates, but then they are also balanced around needing to use those on themselves most of the time.

Can you change the new version of survival instincts to have less of an effect but a shorter CD?, 60% is great, but at a 5 min cd, id rather have 40% on a 3 minute cd or something to that effect ya know?
This is the kind of thing we're still messing with. There are situations where the short cooldown weaker version is more useful and others where it isn't.

Is Bear form damage going to be a little bit higher then it currently is for Cata? can pulverize and mangle at least hit harder then maul? its kinda lame that our talented abilities hit much weaker then maul in bear atm
I wouldn't worry too much about numbers yet. We haven't made much of an effort to adjust them and won't until we're happy with the basic mechanics.

What is the purpose of thorns? you've been consolidating weird buffs so, i figure this is on the list of weird buffs with no real purpose
We think it has more of a purpose with more damage packed into a smaller window than weak damage available 100% of the time. In the latter case you'd never think twice about attacking someone with Thorns because it's never not there. It also asks a little more of the druid to use Thorns at the right time rather than just whenever the buff drops off. Thorns isn't a raid buff on the scale of something like Fortitude or Bloodlust so we see no reason to consolidate it.

Paladin
Crusader Strike (Source Re: Ret & Haste needs reworking, Causes "hard)
I see this comment a lot, but I don't understand it. Can you explain to me why a 4.4 Crusader Strike is not strictly better than a 4.5 Crusader Strike? That might be the case if your rotation was so jam packed that you can't fit in another Crusader Strike until its cooldown drops by an entire 1.5 global cooldown, but we've gone on record saying that the rotation won't work that way. Hitting Crusader Strike even a fraction of a second sooner means a Templar's Verdict comes that sooner, letting you start the rotation again. That's a dps increase.

Haste is valuable above and beyond the Sanctity of Battle talent of course. Swinging more often is a dps increase alone, and can also lead to more frequent Art of War procs or Seal ticks.

Templar's Verdict at less than 3 stacks will almost never make sense unless you're in a situation where perhaps someone is running away (and for whatever reason you can't stun them etc.) so you might as well hit them now. 

Priest
Lightwell Feedback Needed (Source Re: Lightwell Changes Build 12803)
While any kind of feedback is helpful to a degree, we are much more interested in the feedback of players who have tried Lightwell in the most recent beta builds than those who just never cared for the talent. We are actively making changes to the spell to see how it plays, so it's important for us to know if the changes are noticeable and fun without that feedback getting buried under the cruft of bad reputation that Lightwell has built up over time. If it's still not cutting it, we're prepared to try something different, but we need a chance to see if that is in fact the case.  

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MLG Raleigh StarCraft II Tournament

It's starting right now!

The live streams for North America's first major StarCraft II tournament starts today at 2:00 p.m. PDT with the pre-game show featuring Day9, JP, HD/Husky, Vhell, and Vansilli. The matches culminate in the championship finals held tomorrow, Saturday, August 28 at 2:30 p.m. PDT. All matches feature live commentary by Day9, JP, and Husky.

You may also want to check out the MLG World of Warcraft games that kick off at 4:00 p.m. PDT on Saturday, with the championship match running at 2:30 p.m. PDT on Sunday.

Please visit http://www.mlgpro.com for more information about the attending teams, the tournament schedule, and instructions for viewing the live streams.

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Situation Report: Patch 1.1 and Beyond

Quote from: Blizzard Entertainment
Greetings, citizens of the Koprulu sector! StarCraft II: Wings of Liberty is celebrating its one-month anniversary and we’re extremely excited to witness the amazing community that’s come together around the game. To that end, we want you to know we are hard at work on the first feature and balance patch, and expect to have it completed and available by the middle of September. Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, support for NVIDIA’s 3D Vision, and more. We'd also like to share some specific plans for this patch with you.

To begin, we've heard a lot of feedback from our global community about standardized hotkey options. We're happy to announce that in patch 1.1 we are going to make the Standard (US) and Standard for Lefties (US) hotkey options available in all regions.

Balance Changes

We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing.

Maps

We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.

Protoss

We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.

Terran

There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.

Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.

Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.

Zerg

Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.

And Beyond...

We are reading your posts on the forums and creating lists of features and bugs to address in future patches. We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels. We will be sharing more specific information in the coming weeks. As with all of our previous games, we will support StarCraft II for many years to come. Your feedback and participation is critical in making this not only the best game it can be, but also the most engaged gaming community in the world. We look forward to the implementation of patch 1.1, as well as sharing our plans for our future gameplay and Battle.net features.

We'll see you online!


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eSports News 27/08

Quote from: Kapeselus
Battles are being lost and won in the eSports world every week. We are here to summarise them, giving you an overview of the recent action. Here is what happened last week!

StarCraft II

The first Intel Extreme Masters, held at gamescom 2010 in Cologne, Germany, came to a close last Sunday. The tournament generated an insane amount of excitement and produced some amazing games. Thousands of fans cheered for their favourite players, who were fighting for the title and a share of the $15,000 prize money. First place went to Swede Stefan “MorroW” Andersson who beat American Greg “IdrA” Fields in the terran versus zerg final. Third place was taken by crowd favourite Dmytry “mTwDIMAGA” Filipchuk, who won a nail-biting third place playoff against Tomasz “Tarson” Boroń from Poland. You can watch all the VODs of this great spectacle over at ESL TV. You can also check the coverage of the event, featuring updates, galleries and many interesting interviews on mymym.com.

In other news, ESL Pro Series Germany, another event organised by Electronic Sports League, started on Tuesday with the first round of matches. To watch all the replays and see who finished on top check out GosuGamers.

Warcraft III

Philip “Longwalk” Crawford and Abdulaziz “CrunCher” Abed are the two players who qualified for BlizzCon 2010, trumping the very tough field in this year’s 2010 North American Regionals. In the end it was Night Elf player Longwalk, who beat his Human opponent in the final, who took the title. For recaps and replays go to the official event page.

World of Warcraft

CompLexity.Red, playing mage/warlock/druid, are the winners of this year’s 2010 North American Warcraft Regional Finals. This victory gives them a spot at the BlizzCon 2010 finals, where they will be joined by second place finishers, Arena Pwnage, playing priest/shaman/druid. Check out the official event site for recaps and results. We will also see both winning teams this weekend, as the next event on the 2010 Major League Gaming circuit takes place in Raleigh from August 27-29. To find more information about the event check out MLGPro.com and the previously released list of participating teams.


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Smanjena Cena Dual Specializacije

Cena Dual Specijalizacije, je smanjena u poslednjem Cataclysm Beta Buldu, i trenutno na Beta serverima košta 100 golda. Sada novi igrači koji dostignu level 40 moćiće da priušte dual specijalizaciju, bez ikakvih problema.
Eh samo kad se setim kako sam ja na 60 levelu, u Vanilla WoW-u svakog dana grindao 50 golda da bi promenio sa Holy na Retri, i obrnuto, osećao sam se kao da sam na nekoj kineskoj farmi sa njihovom kapom na glavi....



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Concept Arts

Blizzard Art galerija je ažurirana sa dva nova koncept radova koji predstavljaju Warcraft Univerzum.
{yoogallery src=[/images/stories/news/2010/Aug/27] title=[Concept Arts] width=[345] height=[200]}

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