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Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Complicated designs and hidden maths (Source Arms Rage Concerns (PvE))
Yes, and no. Having a design that isn't trivially easy to model can be a good thing, because it promotes experimentation and discussion instead of just being a solved problem. I have seen a lot of theoretical discussion about how a simple talent like Incite works, and that's the kind of thing that keeps the theorycrafting portion of the community engaged.

What we really don't like, somewhat ironically, is simple but hidden math. When there are two talents and one is a 10% dps increase and one is a 5% dps increase, and every savvy player knows that intuitively and every beginner gets caught by the "trap," then that's not cool. Armor penetration was just a god stat for many classes, even though that might not be apparent without some kind of insider knowledge. If armor pen had a slight edge over say crit in some circumstances with some gear levels and some talent builds, then we probably would have kept it. It becomes an interesting decision instead of a no-brainer. 

Hunter
Vanish (Source Vanish needs its improved stealth back.)
This is correct, provided you aren't using Hunter's Mark or some kind of "I still see you, dude" ability. If you have a rogue targeted, and they Vanish, you should lose your target.

This is the case in beta as far as we know. There are some situations on live where it does not work, but they are all fixed in beta and therefore will be fixed when the Shattering occurs.

As I said before, make sure when you're reporting a bug that it is a legit bug and not "I wish Vanish made me immune to spells because that was cool when it worked even though it didn't work often."

EDIT: Faerie Fire should prevent you from using Vanish. If you use Cloak of Shadows to remove Faerie Fire, you should then be able to Vanish. It should not make you waste the Vanish cooldown and it should not let you Vanish but let the druid still see you.

vanish removes hunter's mark
We have changed this (Hunter's Mark behavior) back and forth quite a bit, so I'm not comfortable at this point saying one way or the other. Excluding a few cases like this though, Vanish should work as described above.

Warrior
Slam (Source Arms Rage Concerns (PvE))
If you're the kind of warrior who just doesn't like Slam or think it should scale with haste, that's fine feedback to provide, but not the kind of thing we are going to change before Cataclysm.

If Slam isn't worth using for a level 85 Arms warrior in reasonable gear, that's a problem. "Isn't worth using" means that it isn't a dps gain to use Slam, not "I don't like using it." 

Arms Rage Starvation (Source Arms Rage Concerns (PvE))
If Arms at 85 in reasonable gear doesn't have enough rage to hit Mortal Strike, Slam, Rend, Overpower and Colossus Smash nearly every time they are up, then that is a problem. Things like shouts and Deadly Calm should cover up a few rage gaps, but in general you shouldn't be standing around waiting for enough rage to Mortal Strike again. If Arms can't always hit Heroic Strike, that is intended. 

Rage Generation Balance (Source Arms Rage Concerns (PvE))
We felt that for the high-end Lich King PvE warrior that rage was largely irrelevant. You could hit whatever buttons you wanted to when they were off cooldown. If you put electrical tape over that red bar, your gameplay wouldn't change much.

In Cataclysm, we want rage to matter. We want you to have the gameplay of managing a limited resource. We want the electrical tape scenario to make the game almost unplayable for you.

It's easy to take that to extremes. We do not want warriors to hit say Mortal Strike then have to autoattack several times before they have enough rage to hit Mortal Strike again. Standing around waiting too long isn't managing your resource -- it's just standing around (assuming you didn't blow your rage through poor decisions generally involving Heroic Strike).

However, when I write stuff like that, it's easy for players to then say "Aha! Any time I can't hit my abilities on cooldown, then my rage income is too low," meaning that they are trying to get back to their existence not being limited by rage again.

That's why I said "nearly." Are there going to be moments where you avoided a lot of damage or had your damage avoided or were in the middle of moving or (heaven forbid) wasted rage on something that you shouldn't have? Most likely. In those moments, use something like Berserker Rage, Deadly Calm or Battle Shout to get a little rage. But you shouldn't ever feel like you're in a position to take say Slam off your bar because you can just never afford it.

Slam's balance is also tricky. We nerfed its damage at a time when beta warriors were considering not using Mortal Strike at all. But Heroic Strike should never look more attractive than Slam for Arms. Heroic Strike is for times when you've hit every button and still have rage. We realize with certain amounts of haste that Slam may eventually fall behind, but we don't think we'll be there in the first tier of content so we have time to evaluate how the rest of the mechanics and abilities are working before we make any changes there. If we're wrong, and Heroic Strike does fall higher in the priority than Slam for Arms, then we'll nerf one or buff the other. 

Haste (Source Arms Rage Concerns (PvE))
The actual explanation is that haste (in Cataclysm) gives melee more resources, and all of our melee (though Ret still the least) can often do more when they have more resources. To use your warlock comparison, the lock can cast faster (i.e. "do more") with more haste. Warriors already have that, because haste gives them more rage, which lets them hit more buttons. If haste provided more rage *and* more damage, then there is a chance that melee would scale better than casters and that haste would trump every other secondary stat (except possibly hit) for Arms. (By contrast, giving warlocks more mana over short time periods wouldn't really do anything for them.)

It's definitely possible that haste isn't good enough for Arms yet, but we want to avoid it slipping into the master stat. We might be able to make say Rend or Slam scale very slightly with haste to make up the difference. It will be confusing if some melee attacks scale damage with haste and some don't, but that might be the lesser evil.

Rage Cap (100) too low? (Source Arms Rage Concerns (PvE))
I don't think that's it. We just like the design (of rage capping at 100). Usually when players want deeper pools, they are asking for more slush room so that they don't waste resources if they unexpectedly get more than they could handle or didn't get to spend it as efficiently as they anticipated. But that's part of the challenge of the resource. You have to keep the max in mind and base your decisions around not wasting it. Procs (of all kinds) get wasted all the time, by almost every class. One of the marks of skill of good players is trying to minimize that loss, and by extension, knowing when it's okay to take that hit.

Remember, our goal isn't necessarily to try to make things as easy as possible for you.  

Elemental Invazija - Treći deo na live serverima

Treći deo inzvazije elementala pred izlazak Cazaclysm'е је počeo na Live serverima. Doomsday Kultisti obilaze gradove, a na Vama je da pokušate da zaustavite njihove čudne rituale.
 
Ova treća faza je dodala nova pet questa u glavnim gradovima svih fakcija. Kompletna lista sa quest-vima i malo objašnjenje možete naći dalje u tekstu. 

Originally Posted by Blizzard (Source Wrath of the Elements)
Little progress has been made toward mending Azeroth's dire condition. Thrall has nonetheless continued forging ahead in search of answers. Most recently, he journeyed to his ancestors' lands in Nagrand on the shattered world of Outland. At the fabled Throne of the Elements, he has met with other wise shaman, including the venerable dwarf Gavan Grayfeather, hoping to glean even the smallest shred of insight that could help him save Azeroth from ruin. Meanwhile, Twilight's Hammer cultists have been caught infiltrating Orgrimmar and Stormwind City, sparking panic and suspicion among the two great cities' inhabitants. Although the cult's earlier bid to wreak havoc on these capitals had failed, this new development has raised fears that the Twilight's Hammer is poised to launch another, far more devastating attack.

The events leading up to Cataclysm are underway and a great disturbance of the elements has erupted. Don’t miss out on the all-new quests featured during this one-time-only series of events.

Sledi drugi deo priče o Twilight Hammer'-u. Nakon što ste sprečili napadan na Ogrimmar i Stormwind, Garrosh i Varian su odlučili da napadnu svoje neprijatelje. To će biti na Vama da zarobite par kultista, naučite njihov ritual i zaustavite u daljem radu. Takodje ovo će biti važan put gde ćete upoznati nekog veoma važnog u Nagrand-u i saznati više o Elemental invaziji.

Show me your Papers / Show me your Papers Arrest the Infiltrators / Arrest the Infiltrators
  • Sada treba da pronadjete pet kultista (Cultist Infiltrators) koji se kriju u gradu - uglavnom možete ih naći skoro svuda u gradu kako cast-uju neku magiju.
  • Upotrebite Heavy Manacles / Heavy Manacles na Cultist Infiltrator-a kako bi ga uhapsili.
  • Dovedite ih to Stormwind Stockade / Ring of Valor i kliknite na jednog od njih kako bi ih ispitivali.
Back Under Cover / Back Under Cover
  • Obucite svoj Recruit's Robe i odite nazad do Lake Orchard / Jaggedswine Farm i razgovarajte sa Overseer-om kako bi dobili Book of Incantations.
  • Čitajte knjigu pored Altara kako bi vežbali.
I Said the Words ... / I Said the Words ...
  • Pronadjite ritualne krugove kultista u Orgrimmar-u i Stormwind-u i upotrebite Book of Incantations kako bi ih sabotirali. Otvorite World map-u ukoliko ne možete da ih nadjete. 

Kada ovo završite ponudiće Vam se novi quest koji traži od vas da odete u Nagrand.

A Gathering in Outland / A Gathering in Outland
  • Samo odite do Nagrand Throne of Elements i razgovarajte sa Gavan Frayfeather / Thrall. Ovim se završava deo dogadjaja Earthen Ring-a.

New StarCraft Fan Art

Upcoming Tournaments 12/11, New StarCraft II Character Profiles

Quote from: eSports Team



Various competition organizers hold regular online tournaments in which you can compete against other players and maybe even win some prizes! These contests are open to everyone. In addition, there are professional tournaments taking place like the grand final of the GSL Season2, which you can follow via video stream. Interested? Take a look at some of the open tournaments coming up in the next days - you can sign up to take part, or simply watch the live streams to get inspired by the players. It’s your turn now!
Date Name Format Prize Money Stream Sign Up
Nov 12-15 Thermaltake Cup @ Insomnia 41 1v1 £ 5,000.00 Yes Open
Nov 12 EU.CraftCup #18 1v1 $ 100.00 Yes Open
Nov 12-Dec 3 All-Russian Beeline Tournament 1v1 RUB 500.000.00 Yes Open
Nov 13 GSL Open Season 2 Grand Final 1v1 ₩ 200.000.000.00 Yes Closed
Nov 14 Go4SC2 Cup #55 1v1 € 200.00 Yes Open
Nov 14 ZOTAC StarCraft II Cup #31 1v1 € 100.00 Yes Open
Nov 15 Competo StarCraft II Cup #14 1v1 € 50.00 Yes Open
Nov 15 4Players SC II Team Action 2v2 #1 2v2 € 100.00 Yes Open
Nov 16 EU.CraftCup LITE #14 1v1 $ 20.00 Yes Open
Nov 17 EU.CraftCup LITE #15 1v1 $ 20.00 Yes Open
Nov 17 Cyborg Sc2-Inside Cup #4 1v1 € 350.00 Yes Open
Nov 18 4Players Close Combat #23 1v1 € 300.00 Yes Open
Nov 18 ESL Viking Cup #19 1v1 € 50.00 Yes Open
Quote from: Daxxarri



We're happy to announce that the Cast of Characters section of the game guide is finally complete. If you've ever wanted to learn more about your favorite character's history, there's no time like the present. Check out our latest additions:

An honorable man, a great leader, and a powerful fighter, how did a man like General Horace Warfield end up being pals with a guy like Arcturus Mengsk?

Milo Kachinsky is a familiar face who seems like just another background character, milling about the cantina or the bridge of the Hyperion, but there's a lot more to him than meets the eye.

Graven Hill's mercs have saved our bacon plenty of times and serve as stalwart companions in campaign battles... as long as the money holds out. Learn how he got into the business.

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Player vs. Player
Hitting Higher Level Players (Source Equalize PvP hit % between levels.)
Actually, it's already substantially easier to hit a higher level player in PvP than it is to hit an NPC of the equivalent level; though perhaps not to the extent you had in mind. On the same token, PvP is only really intended to be a reasonable challenge between characters that are within a few levels of each other.

Gaining levels should confer power, and it's not at all untoward for a higher level character to have a significant advantage over a much lower level character. If one wants to beat a higher level player in PvP, then it's in their best interest to gear up, study up, and deliver a satisfying beat down once they catch up. 

Paladin
Zealotry (Source Suggestion for Zealotry Change)
Zealotry (in Cataclysm) does not consume Holy Power and is not on the GCD.

This seems to be a common misperception, probably because this is a change from how it works on live, so I wanted to clear it up and maybe nudge the theorycrafting towards some more accurate numbers. 

Priest
Recent Discipline changes on Beta (Source Disc Priest Changes: Build 13277 - Yeah Baby!)
The intent was that with the new PW:Barrier and a very strong Prayer of Healing, Disc would be good at group healing, and buffing Grace would make sure they can deliver the throughput on a single target, since they can't layer as many multiple spells on the same target the way a druid can.

We're still looking at priest base heals though (Heal, Flash Heal, Greater Heal) because we're concerned neither Disc nor Holy is using them enough. If we end up buffing those then both Disc and Holy will be even stronger on single targets. 
 
Izbačen 25 vs 25 Bracket u Rated Battlegroundu
Originally Posted by Mumper (Source Rated Battlegrounds FAQ)
After much though and deliberation, we have decided to remove the 25 v 25 bracket from rated battlegrounds. We felt that overall, it created too many logistical issues for players and that in the long run, most players would just skip that week in the rotation.

Thanks for all the feedback on this issue, we are listening.

Sve Raid istance otvorene za test na beta serverima
Originally Posted by Daelo (Source All raids open for testing on Beta Server)
I've opened up access to all the Cataclysm raid content on each of the four beta servers again.

Both normal and heroic difficulties are available.

Novi Blizzard Fan Radovi i Galerijai

 Blizzard Fan Art Sekcija ažurirana je sa četri nova radova.
{yoogallery src=[/images/stories/news/2010/Nov/12/fanart] width=[180] height=[260]}
 
Pored Fan Radova, Blizzard je ažurirao i svoju Blizzard Art galerijusa pet slika koje predstavljaju Warcraft univerzum.
{yoogallery src=[/images/stories/news/2010/Nov/12/galleryart] width=[230] height=[180]}

PTR 4.0.3 - Build 13287

Novi Beta Build postavljen je na PTR serverima, i sve izmene u spell-ovima možete pročitati u daljem tekstu... 

Spell Izmene
Originally Posted by Blizzard Entertainment
Racials
Rogue
Combat
  • Recuperate now restores 2% of maximum health every 3 sec, down from 3%.
Subtlety
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