Grandmaster League Now Available!

For EU to come in a few hours!

StarCraft II's highly-anticipated Grandmaster League is now available! To see the top 200 players in your region for the current season, head on over to the Leagues & Ladders page in the game client and then click on "Grandmaster."

More information and answers to the most frequently asked questions about this prestigious new league can be found here. If you missed the 1.3.0 patch notes, be sure to check them out here.

Rated Battlegrounds VS. The Blues

U poslednje vreme nema nešto blue postova, verovatno je to zato što svoje vreme provode igrajući Rated Battleground!?

Originally Posted by Blizzard (Source)
Greetings Once Again!

I know a lot of you had fun a couple weeks back when we logged on to the PTRs and ran ZA & ZG with you. Well, we're coming back! This time however rather than fighting alongside you we're going to be duking it out on the fields of honor, better known as Rated Battlegrounds!

We're going to be online tomorrow, 4/12/2011, at 4:30pm PST.

To participate you'll need to roll Horde characters (we flipped a coin) and form teams on the Broxigar PTR realm. The reason we're specifying a faction is because this is actually a big test of our experimental same-faction rated battlegrounds.

Hope to see you online, I'm sure this'll be a blast!

Patch 4.1 - Novi Game Master / Support Interfejs

Support interface dobija kompletan redizajn u sledećem patch-u 4.1. Trebalo bi sada da na mnogo lakši način dodjete do onoga što tražite.

Fan Art

The Daily Blink - Tragedy of the Commons

Patch 4.1 PTR Informacije - 8 April

Originally Posted by Blizzard (Source)
  • Honor is now purchasable from the Justice Commodities Vendor at 250 Honor per 375 Justice.
  • Justice is now purchasable from the Honor Commodities Vendor at 250 Justice per 375 Honor.
  • Conquest is now purchasable from the Valor vendor at 250 Conquest per 250 Valor.

Raids & Dungeons
  • The Dungeon Finder: Call to Arms will now identify which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.
    • The least represented class icon will show within the Dungeon Finder to indicate the role that is eligible to earn the bonus reward.
    • Players must queue solo with the currently indicated least represented class (by the system) and complete the dungeon up to and including the final boss in order to be eligible for the bonus reward.
    • The bonus reward will be displayed to eligible (system identified as least represented) classes within the UI.
    • Once the dungeon is completed the eligible player will receive a goodie bag with various potential rewards including: gold, rare gems, non-combat pets, and (very rare) mounts.

Halls of Origination
  • Temple Gardian Anhuur should now properly go into his Shield Phase at 33% even if he was channeling his 66% shield phase.

Lost City of Tol'vir
  • Soul Fragments that spawn during the High Prophet Barim encounter should now perform an emote when they merge with the Harbinger of Darkness.

Wailing Caverns
  • The maze section has been removed to make the overall dungeon more accessible and quicker to complete. Nearby creatures and bosses have been adjusted to compensate.

Guild Challenges
  • Gold rewards are deposited into the guild bank once the guild reaches level 5. The text for the Cash Flow guild perk has been updated appropriately.

Quests & Creatures
  • New Cooking and Fishing Dailies have been added to Darnassus, Ironforge, Thunder Bluff, and Undercity.

Classes: General
  • Several persistent ground effects now display different visuals for hostile and friendly players. The following spells have the same visual effects for friendly players, but new alternate visuals for hostile players: Ring of Frost, Consecration, Desecration, Wild Mushroom, Flare, Ice Trap, Power Word: Barrier, Smoke Bomb, and Hand of Gul'dan. As a general rule, the alternate effects have a red tint or hue indicating they are created by an enemy player. There are currently some issues with this new change which are affecting several of these abilities and is not working as intended at this time.

  • Enrage no longer increases physical damage taken.
  • Stampeding Roar's duration has been increased to 8 seconds, up from 6. The movement speed effect has been increased to 60%, up from 40% and is no longer cancelled by cancelling shapeshift form.

Hunter Bug Fixes
  • Deterrence: The area damage of the paladin ability Hammer of the Righteous will no longer hit Hunters with Deterrence active.

  • Frost Armor has been reworked:
    • It now reduces physical damage taken by 15%, instead of providing 20% additional armor.
    • The Chilled proc from Frost Armor can no longer proc Fingers of Frost.
    • The attack speed slow from the Chilled proc is now 20%, down from 25%, but it also affects ranged attack speed.

  • Selfless Healer: The damage bonus from this talent now has a 30 sec duration instead of 10 sec.

Paladin Bug Fixes
  • Avenger's Shield can no longer be blocked.
  • Judgements of the Just debuff can no longer trigger talents and other effects.
  • Seal of Truth: Fixed a tooltip error that stated swings at targets with Censure fully stacked dealt 9% weapon damage. They actually dealt 15% damage and the tooltip has been updated accordingly.

  • Dark Intent: The friendly target of this ability now receives 1% (stacking 3 times to 3%) periodic spell damage and healing bonus instead of 3% (stacking 3 times to 9%). The casting Warlock still receives 3% (stacking 3 times to 9%).

  • Unstable Affliction damage done when it is dispelled has been doubled, but this damage can no longer be critical.

User Interface
  • Targets and focus targets now display on the mini-map.
  • Moved Video and Sound to a new �Options� screen.
  • Added a network category to the new Options screen and included the two network checkboxes.
    • The Network category contains the options "Optimize network for speed" and "Enable IPv6 when available".

  • Visual Settings Updates
    • Removed the red bar preventing the overall graphics slider from going to ultra based on computer specs.
    • When the user moves the overall slider to a setting that would have previously been prevented, any option that can't go as high as that setting will get the warning icon with a tooltip explaining why it can't go higher. For example: The user sets the overall slider to Ultra and the water setting can only go to Fair. The water setting would automatically switch to Fair.
    • Support for DirectX 11 can now be found in the Advanced tab of the Options screen.

  • At the login screen:
    • Moved the "Reset User Options" button from the popup window that appears when you click Options to the actual Options window.
    • Clicking Options now goes directly to the Video tab of the Options screen.
    • Removed the now-unneeded popup.

  • The New Features (!) Option Screen has been updated:
    • Cast action keybinds on key down (Combat)
    • Pick Up Action Key (ActionBars)
    • Nameplate Motion Type (Names)
    • Graphics API (Advanced)
    • Network category

Matchmaking, Up and Coming List Hotfixes and New Lore: Colossus Short Story!

We’ve recently implemented a couple hotfixes to improve specific StarCraft II features.


We’ve made some improvements to the matchmaking system and it should now be better than ever at pairing evenly matched opponents. This will be especially true for team matches. The system is now more accurate when attempting to find a good match, which can result in slightly longer wait times if one can’t be found immediately.

Up & Coming

The behind the scenes variables have been tweaked for how quickly or pertinently maps enter into the Up & Coming list. This change will take a day or so before the Up & Coming list reflects rising custom map stars more accurately.

Aldrion, a respected high templar among the Aiur protoss, is plagued with visions that he is unable to understand.

There was no way out. The screams made him certain of that. He could sense the dark templar huddled together in panic, their structure surrounded on all sides, but he was powerless to intervene. Their fear burned into his mind until his consciousness was pierced with it, each sensation bright and distinct before bleeding away into the abyss. He already knew how it would end. The machines were coming...

Despite his desire to meditate and calm his mind, Aldrion has been called to serve; he is to work in concert with another Aiur protoss and a dark templar in their search for an artifact hidden away long ago by their people: the colossus. This dangerous relic is from a time when protoss mistakes led to genocide—the Kalath Intercession—but the rise of the zerg threat and the fall of Aiur have driven the protoss to desperate measures.

Will latent animosity between the Aiur protoss and the dark templar foil the mission before it can be completed? Is the timing of Aldrion's visions more than just a coincidence?

Check out the latest short story in the StarCraft Lore section: Colossus by Valerie Watrous!

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