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Author: Warheart Date: Friday, 19 December 2014
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Author: Warheart Date: Tuesday, 16 December 2014
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Author: Silencer Date: Monday, 15 December 2014
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Author: FasumAga Date: Sunday, 14 December 2014

Cataclysm Ponoćna Prodaja u Srbiji



Ponoćna prodaja u Srbiji protekla je sa velikim uzbudjenjem, veseljem i druženjem. Svi koji su svoje primerke rezervisali na vreme, bili su u mogućnosti da 6 decembra u 23:59 lično kupe Cataclysm u prodavnicama Orangeshop, Whiteshop, Blackshop. Ostali koji su svoje kopije poručili mogli su sa strpljenjem 7 decembra da sačekaju poštara da im zazvoni na vrata i dobiju svoju kopiju Cataclysme. Slede slike sa ponoćne prodaje koju je organizovao generalni distibuter Activision Blizzard igara Computerland u Beogradu (OrangeShop), Novom Sadu (WhiteShop) i KGB beogradskoj igraonici koja se nalazi u podzemnom prolazu ispod Vukovog spomenika.

"Ivana Matović iz „Computerlanda“, koji je najveći distributer video-igara u Srbiji, kaže da je i kod nas organizovana ponoćna prodaja u beogradskoj igraonici „KGB”.
- Veoma smo zadovoljni kako je sve proteklo. Vladalo je baš veliko interesovanje za kupovinu. Prodavali smo i „obična“ i kolekcionarska izdanja. Najzanimljiviji događaj se, svakako, dogodio u minut posle ponoći, kada je prvi kupac gotovo zaplakao od sreće, tražio da ga fotografišemo i odjurio da je zaigra - kaže Ivana.
"

{yoogallery src=[/images/stories/news/2010/Dec/08/midnight] title=[Cataclysm Serbia Midnight Sale] width=[140] height=[120]}
 
{yoogallery src=[/images/stories/news/2010/Dec/08/whiteshop] title=[Cataclysm Serbia White Shop Midnight Sale] width=[140] height=[120]}

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Ganked on PvP servers (Source This is not fair.Zaista se pitam zašto je Daxxarri morao da odgovori na ovu temu....
What you're experiencing is world PvP on a PvP realm. I realize that it's not for everyone, but it's not something that we plan to adjust. The harsh reality is that life on a PvP realm can be difficult, and if you aren't prepared for the rigors of playing on such a realm, then it's probably in your best interest to transfer to a normal realm, or, if you cannot afford that, then consider creating a new character on a normal realm.

There's never been a better time to create a fresh character. 

Realms Queues (Source Extremely Dissapointed)
We're in the process right now of doing our quickest fix for queues which is simply raising player caps. Most realms that are seeing a high queue (once the cap changes go through) should see a substantial halving or more of their wait times.

Once that's done we can then continue to evaluate and take further action as necessary. In our years of experience, free character transfers are marginally successful in that the vast majority of players hate queues, but the vast majority also aren't willing to leave their realms and guilds to avoid them. It's a solution, and one we may employ, but it's one that isn't quick and easy, and with widely varying histories of success. 

[...] We do have another round of player cap increases going out in the next little bit but bottom line is we're most likely going to have to work toward free transfers. They're not super simple to execute so it's not something that's going to be available today.

Anyway, we'll keep you informed as we go. 

Guild XP, Hotfixes!

Originally Posted by Nethaera (Source Guild Experience Change)
We have decided to remove the added bonus of gaining Guild Experience from Guild Achievements earned. This change will realign Guild Achievements with our philosophy held for normal Achievements, which are intended to be predominantly their own reward (barring the rare exception of special achievements that grant an additional reward.) Previously, the experience reward had been seen as an additional side bonus and not something that should have been significantly skewing the advancement of guilds. During the beta, we greatly increased leveling speed across the board and since most characters were copied from templates, guild experience from Achievements didn’t seem imbalanced. It has become clear that an imbalance does exist and should be addressed to ensure that guilds progress at the rates expected within the daily Guild Experience limits.

For guilds that are currently above the normally possible experience limit, we will be readjusting it back to the expected limit once more. This will not affect Guild Reputation gains at this point in time.
 
Originally Posted by Zarhym (Source Patch 4.0.3a Hotfixes)
  • General
    • It is no longer possible for an ill-mannered person of the opposing faction to one-shot a flight trainer in Stormwind or Orgrimmar, which in turn made the 500 players standing on top of the flight trainer with their mammoths really sad.
    • Fallen Hero's Spirits in Icecrown can no longer have their pockets picked.
    • Ray'ma and Brew Vendor Brew of the Month Club vendors are now spawning properly.
    • The achievement “Stood in the fire” is granted when standing in a zone boundary different than Deathwing's spawn location. In addition, players can now get this achievement by walking into the wake of Deathwing's fire after he has passed.
    • If faction mounts do not translate to a mount of the opposite faction when performing a paid faction change, they will now be removed.
    • Players are no longer able to endlessly kite the outdoor Battlemasters.
    • Several combat issues involving mind control mechanics have been fixed.
  • Battlegrounds
    • NPCs and vehicles now have the correct Cataclysm values for health and damage in the 80-84 and 85 Strand of the Ancients, Isle of Conquest, and Alterac Valley level brackets.
    • Some players were unable to enter 10- vs. 10-player Battlegrounds when the option to enter became available. This has been corrected.
  • Classes
    • Priest
      • Low-level priests will now properly take Shadow Word: Death backlash damage when casting Shadow Word: Death.
    • Shaman
      • Lightning Shield again properly deals damage while the shaman is casting other spells.
  • Dungeons & Raids
    • The Mana Burn ability that is cast when Arcane Aberrations die in Dire Maul has been replaced with an Arcane Explosion ability that does not drain mana.
    • Al'akir's Lightning Cloud now despawns when the encounter is defeated in Throne of the Four Winds.
    • Players are no longer able to use Killing Spree on Ozumat in Throne of the Tides. The message "Invalid Target" is displayed.
    • Players are no longer placed oddly when affected by Ulthok's Squeeze in Throne of the Tides.
    • Temple Guardian Anhuur in Halls of Origination will now lose Shield of Light at the appropriate times. He was cheating.
    • Millhouse Manastorm in The Stonecore will not stay linked to trash packs he is no longer stationed at after a group wipe.
    • Razorgore and Chromaggus in Blackwing Lair will no longer cause an infinite loop of encounter mind control mechanics when pets or companions are present.
  • Items
    • Tattooed Eyeball should not be epic quality and is now superior.
    • Wailing Weeds no longer give experience, have any drops, or are able to be gathered in Mount Hyjal.
    • Items which have refund options available no longer have their expiration cooldown recorded incorrectly when more than one is purchased within a short amount of time.
    • An issue which prevented players from rolling Need on certain relics found in dungeons has been corrected.
    • Helm of the Thousand Needles now has 12 Strength and 17 Stamina in addition to the 12 Hit Rating it had before.
    • Spider's Silk now drops from most all spiders in the level range of 16-25.
    • Stag Flanks now drop from level-appropriate stags.
    • Big Mouth Clams and the Black Pearls they sometimes contain again drop off of many creatures.
    • Corpse Dust and Infernal Stones are no longer available from vendors.
    • The stats for the one-handed mace Shatterscale Mightfish have been corrected.
    • Rogues are now able to equip and use Morningstar of the Order. However, the tooltip for the item still shows Main Hand in red, and right clicking on the item when it is equipped returns the message "You do not have the required proficiency for that item." This display issue will be corrected in a future patch.
    • Passengers are now force ejected from multi-passenger mounts that have been converted into a Reindeer or Brewfest Kodo. This works for both NPCs and PCs.
  • Professions
    • There is no longer a School of Fish in Elwynn Forest that like to think of themselves as in "testing," nor do they yield Peacebloom when fished. This School of Fish is no longer a part of the counterculture and will no longer give you flowers when fished.
    • Recipe: Feathered Lure is no longer on the vendor list for the Cooking reward vendors, as it's returning an error "The Spell is not available to you" when players attempt to learn it.
    • Electrostatic Condenser no longer provides inconsistent loot chances for each gathering profession.
    • Training in Archaeology should now properly generate dig sites around the world according to the player's skill level.
    • Archaeology daily quests are now properly flagged as dailies.
    • A Fossil Archaeology Find at the Un'Goro Terror Run dig site spawned beyond the range of the dig site area and has been removed.
    • There was an inconsistency in Cooking skill-ups between Lavascale Minestrone and Lavascale Fillet which has been addressed.
    • Some Leatherworking recipes which require a skill of 525 were missing from the vendor Misty Merriweather and have been returned.
  • Quests
    • Cataclysm Level 80-85 Zones
      • Mobs that spawn infinitely during the Temple of Earth finale within Deepholm do not grant experience.
      • Players are no longer ported out of the Maelstrom if they have "The Eye of the Storm" in their quest log when they go through the portal to the Maelstrom.
      • Twilight Proveditors for the quest "End of the Supply Line" in Mount Hyjal should respawn at a more consistent rate.
      • Zin'jatar Raiders respawn more quickly for the "Buy Us Some Time" quest in Kelp'thar Forest, Vashj'ir.
    • Eastern Kingdoms
      • Completing the quest "Never Surrender, Sometimes Retreat" is now updating Gilneas properly.
      • Forsaken Sailors were dealing too much damage to those questing in Gilneas. Their damage output has been reduced.
      • If a player completes the objectives of "Bad Medicine" outside of Northern Stranglethorn, then the quest "Just Hatched" will not auto-launch, but Corporal Sethman will have the quest available when the player turns in the quest "Bad Medicine" to Brother Nimetz. If the player completes "Bad Medicine" within Northern Stranglethorn, then "Just Hatched" is auto-launched.
      • Quest givers in The Exodar, Teldrassil and Dun Morogh are all now offering the level 50 mage quest "Meet with Maginor Dumas" leading players to Stormwind.
      • The deprecated quests "Foreboding Plans" and "Encrypted Letter" are no longer being offered to players by the Syndicate Documents in Hillsbrad Foothills.
      • The deprecated quests "Looking Further" and "Morganth" are no longer being offered by the Old Lion Statue in Redridge Mountains.
      • The cutscene for "Lordaeron" in Silverpine Forest will now properly play if the player is mounted when starting the quest.
      • High Priest Venoxis should spawn properly during the "High Priest Venoxis" quest event in The Cape of Stranglethorn.
      • The quest "The Holy Water of Clarity" will be offered regardless of the order in which the player completes the prerequisite quests in The Cape of Stranglethorn.
      • The NPCs of Bloodgulch no longer disappear when players skip the cutscene during the quest "Eye Spy" in Twilight Highlands.
    • Kalimdor
      • 60 completed quests in Winterspring are now required in order to earn the Winterspring Quests achievement.
      • Players should no longer experience issues completing the quest "The Reason Why" when attempting to interact with the various Moonstones in Ashenvale.
      • Players are no longer able to attack other players while in Diemetradon form during the quest "Ever Watching From Above" in Un'Goro Crater.
      • It is no longer possible to pick up the deprecated quest "The Gordunni Scroll" in Feralas.
      • The deprecated quest "Hunting in Stranglethorn" is no longer being offered by Roon Wildmane in Desolace.
      • Questgiver Melizza Brimbuzzle in Desolace now respawns at a much more reasonable rate after dying.
      • Jinky Twizzlefixxit now provides players with a replacement River Boat quest reward via her gossip text if a player deletes it while in Thousand Needles.
      • Antechamber Guardian now spawns correctly for "What Lies Within" in Tanaris.
      • The quest "Sandscraper's Treasure" is no longer being offered to Alliance players via the Sandscraper's Chest in Tanaris.
      • The Antediluvean Chest is now correctly spawning inside the Antechamber of Uldum within Tanaris and there is no longer an issue with it spawning outside of the chamber.

The Story So Far (Pt2)




As the world's races struggled for survival in the wake of the Cataclysm, details came to light concerning what—or who—had caused the disaster. Prior to the upheaval, the Fury of Earth had cryptically told Thrall that Azeroth's instability had been caused by something good that had turned unnatural. Something that wished to inflict pain and suffering on the entire world.

The warning was in reference to an ancient being once known as Neltharion the Earth-Warder. Long ago, this Aspect of the black dragonflight had been granted dominion over Azeroth's earthly expanses by the benevolent titans. Yet the incessant whisperings of the Old Gods had gradually driven Neltharion insane and caused him to abandon his sacred charge. He had later revealed his treachery during the War of the Ancients by turning an immensely powerful artifact—the Dragon Soul—against his allies, annihilating nearly all of the blue dragonflight. Forever after, Neltharion would answer to a new name: Deathwing.

Deathwing's murderous aim had become the subjugation of the other dragonflights, a goal left unfulfilled decades ago when he was chased into hiding by the Dragon Aspects Alexstrasza, Ysera, Nozdormu, and Malygos. In Deathwing's absence, agents of the black dragonflight continued one of his darkest schemes: creating a more powerful breed of dragon. The most promising of these vile experiments resulted in twilight dragons, malefic creatures that first appeared in the cursed and abandoned dwarven city of Grim Batol, and later within the hallowed Chamber of the Aspects.

During many of these developments, Deathwing remained hidden. Rumors regarding his death circulated, leading to the assumption that his malevolent influence on Azeroth was at an end. Such was not the case. In Deepholm, the domain of earth within the Elemental Plane, Deathwing nourished his hatred of Azeroth's inhabitants, awaiting his moment to burst forth from his lair and reforge the world in flame. That fateful day—the Cataclysm—arrived shortly after Thrall's return from Outland.

Deathwing's violent return did much more than sunder the lands of Azeroth; it also ruptured the boundaries of the Elemental Plane. In the aftermath, chaotic elementals emerged into the world from within the Abyssal Maw, Deepholm, the Firelands, and the Skywall. Working with Deathwing, the Twilight's Hammer cult and its twisted leader, Cho'gall, established footholds across the world with the aid of twilight dragons and enslaved elementals.

Thus far, many of Azeroth's defenders have devoted themselves to combating the cult and allaying the elemental forces threatening to tear the world apart. Chief among these champions are the shaman of the Earthen Ring, including Thrall, Nobundo, and Muln Earthfury. Other Horde and Alliance heroes have also risen to the challenge, but their focus has been split due to skirmishes between the two factions.

Amid the turmoil, two other beleaguered groups are striving to overcome their own hurdles. The human kingdom of Gilneas, walled off from the rest of the world for years, has come under assault by Queen Sylvanas's Forsaken. Aside from the undead, the kingdom is assailed by a debilitating curse that transforms its victims into feral wolf-beasts known as worgen. Meanwhile, a volcanic eruption on the tropical Isle of Kezan has ousted the Bilgewater Cartel and other goblins from their homes. Trade Prince Gallywix has capitalized on this moment of panic and swindled his fellow goblins out of their life savings—and their freedom—in exchange for transport off of Kezan.

Much like Gilneas and the Bilgewater Cartel, other kingdoms and factions the world over face their own trials, from internal political strife to the reappearance of ancient foes. Yet there is one inescapable truth that they all share: if Deathwing and his nihilistic servants are left unopposed, the Cataclysm will pale in comparison to the chaos that lies ahead for Azeroth.

Leaders of the Alliance and Horde Part 1 - Garrosh

Prvi deo priča o vođama horde i alijanse je izašao, i Garrosh je dobio tu časta da bude prvi na listi. Pročitajte interesantnu priču pod nazivom Heart of War i javite utiske!
 



King Varian Wrynn, Queen Sylvanas Windrunner, King Genn Greymane, and Trade Prince Gallywix—these are just a few of the leaders who continue to shape Azeroth's destiny. They are the embodiments of their races' strongest traits... and at times their greatest failings. In the coming months, Blizzard Entertainment will be releasing short stories that will peer into the hearts of these legendary heroes and offer insight into what new trials might lie ahead as they lead their people in a world forever changed by the Cataclysm.

The first story of this series, "Heart of War," offers a glimpse into the experiences that have shaped Garrosh into the leader he is today: his heroic exploits in Northrend; his uncertainty as he arrived in the imposing Horde capital of Orgrimmar; and most importantly, his friendship with his mentor, the warchief he would eventually replace, Thrall. This tale was written by Sarah Pine, the winner of Blizzard Entertainment's 2009 Global Writing Contest.

Heart of War

Patch 1.2 - Public Test!

Uskoro nam dolazi Patch 1.2, i samim tim Blizzard želi da osigura kvalitet istog na najvišem mogućem nivou, a za to su im potrebni beta testeri to jest PTR testeri (Public Test Realm). Koncept je sličan WoW PTR testu, a za detalje pročitajte FAQ. Važno je napomenuti da šta god da igrate na PTR-u se ne prenosi na vaš glavni account. PTR isključivo služi za prijavljivanje bugova, balans itd. Ako ste igrali betu, to je baš tako. Igrate na tom klijentu betu, a na ovom koji i sada igrate ostaje sve nepromenjeno. Nakon završetka PTR testa, možete obrisati klijent za PTR jer prosto više nije potreban nakon što patch izađe za "live" servere.

Ovo je US vest, sačekajte da izađe takođe i vest na EU SC2 sajtu, kako biste otišli na ispravne linkove i skinuli ispravan klijent za PTR.




You may be familiar with the idea of public tests or a "PTR" from playing other Blizzard Entertainment games. If not, you can think of them as open beta tests where players can preview upcoming patches before they go live. Patch 1.2 marks the first time that we've performed a public test for a StarCraft II patch, but we're planning to conduct public tests for most if not all future game patches. These PTRs help us a great deal -- when you participate and submit reports, we can squash more bugs and ensure that when the patch is released it's of the highest quality possible.

To participate in the public test you must have a full North America product license. Further details on how to begin participating in the PTR can be found in the FAQ .

For the latest information, patch notes, and to submit bug reports and feedback, please visit the Public Test forum.

As this is a test server, please anticipate uneven game performance. Restarts and downtime may occur without warning. We’ll provide information regarding extended downtimes, should they occur, in the Public Test forum.

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
City Tabards (Source City Tabards and BC Dungeons)
If you are wearing one of the new faction tabards (e.g. Thunder Bluff, Stormwind, Orgrimmar, Ironforge, etc.), you will only receive reputation gains for that city/faction when in Classic (1-60), Northrend (70-80), and Cataclysm (80-85) dungeons. Outland dungeons will not currently provide reputation gains for the "home city" faction you are championing; this is intended.

Also, just as a heads up, if dungeon mobs and bosses are trivial to you, you will receive less reputation than if they are within your level range. This is just to ensure that players who exceed the dungeon's intended level range can still benefit from championing a specific faction, but aren't given a distinct advantage over those who are of the appropriate level and are unable to solo the content. This should also help encourage players to improve their reputation in dungeons more appropriate for their level, rather than running lower level content solely for the reputation (which isn't a bad thing by any means; we just want you to enjoy the content designed for your level range, too).

[...] For a period of time after patch 4.0.3a launched, Wrath of the Lich King dungeons did not provide reputation gains if a new faction tabard was worn. This was hotfixed, however, shortly after Sapperwix's post on November 24: http://us.battle.net/wow/en/blog/1232869#blog

After speaking with our designers further (as promised earlier in this thread) and reexamining how our hotfix was applied together, Inushi was indeed correct and new faction tabards will only provide reputation gains for the championed city in Northrend if the dungeon is Heroic or otherwise level 80. This is how the current tabard system works for Wrath of the Lich King, but we may consider revising the system to include all dungeons, regardless of level, in a future patch.

Apologies for the confusion! I've already amended my first post to ensure it reflects this information. 

This still doesn't answer why no rep with regular non 80 wrath instances while wearing the city tabard.
Similar to Outland dungeons, there are technical limitations which we must first overcome for this to be possible. It's a bit complicated, but hopefully I can explain.

In Wrath of the Lich King, we implemented a system that allowed players to champion factions by wearing a corresponding tabard; however, that system was limited and only supported level 80 dungeons (including Heroics). Fortunately, we were able to incorporate the new city tabards into this system through a hotfix, but the same rules and restrictions still apply. If we want to allow the new city tabards to provide reputations gains in all Northrend dungeons, we'll have to completely retrofit the entire Wrath of the Lich King tabard system -- which is something we may consider tackling in a future patch.

Disconnected in Battlegrounds / Deserter debuff (Source Please do something about the Battlegrounds!)
This is a bug for which we have developed a hotfix. Unless you type "/logout" while in a Battleground, you should be given a three-minute grace period when disconnected to log back in without the Deserter debuff.

This hotfix is not yet active on live realms as it will require cross-realm restarts. It should be fixed by tomorrow. 

Beginner Tooltips (Source Spell, Skill, and Ability Descriptions!?)
For a veteran gamer like yourself, it's understandable that the Beginner Tooltips might be a bit jarring. But, before you write them off as an embarassment, think back to when you first began playing World of Warcraft. Or, if you were already familiar with MMORPGs at the time, think back instead to when you were initially introduced to another complex gaming environment. It was likely a bit overwhelming.

Between clicking all the interface buttons, discovering how the combat system operates, learning how to move your character, adjusting those complex camera angles, and figuring out why that knight over there is wearing an exclamation point as a hat, there's a lot of data for new players to process -- and those first few minutes of playing, prior to our most recent improvements, could sometimes feel like you were getting shot in the face. In the face.

You may have had a different experience, of course -- and if you did, that's awesome! -- but for a number of new players, their introduction to World of Warcraft was a bit disorienting. No bueno! To help combat that early game confusion, we streamlined a lot of beginning content including tooltips, ensuring that the first set you see when you log in clearly describes what a specific type of spell or ability actually does. In combination with other quest and UI enhancements, the entire new player experience is now more meaningful and better at introducing game mechanics to those who are otherwise unfamiliar with them.

Now, if you're wondering why Beginner Tooltips is selected by default, this is because new players -- those who would most thoroughly benefit from this feature -- probably aren't going to know how or where to turn them on. While this may sometimes catch our more seasoned adventurers off-guard, we know you guys have an understanding of how to modify in-game settings and can likely deduce how to disable them on your own, either by poking around the interface menu or by asking for assistance on our community forums.  

Glyphs and new players (Source Glyphs at 25 - a cruel joke?)
(Perhaps one suggestion I could make would be for a class trainer to give you a set of 3 glyphs appropriate to your spec - but make these new, weaker glyphs - worth using but also worth replacing as soon as you can afford to.)
I think that's actually a pretty kickass suggestion, and one I will bring up. I don't doubt it's something that's been thought of already, but may bear repeating. (repeating bear says *rawr*)

Having a character customization/power system dependent on the market means there is going to be a rub when asking new players to spend their new-player amounts of cash on well-aged-game inflation rates. I also don't think it's realistic to think that new players are going to make inscription buddies or choose inscription (or maybe any profession) themselves.

Of course the use of glyphs is really not going to make or break the game for you while leveling, and really maybe even at late levels/end-game to varying degrees. It's potentially also a stretch to think that it will be completely forgotten. BUT! fundamentally, good idea.  
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