Patch 4.2 i Valor/Justice Poeni

Originally Posted by Blizzard Entertainment
Price Changes (Source)
Anything that costs Valor will cost Justice. Anything that costs Conquest will cost Honor. Nothing else changes. If the piece required an item token before, it will require one after. You'll have to down those bosses and win the tokens to purchase those pieces.

Justice/Valor Points Conversion/Reset (Source)
No, Justice isn't removed. You'd want to spend Valor before 4.2 hits if you're going to convert over the 4k cap. We have a blog post planned that goes into it a bit more we'll be posting this week.

So... you're going to get JP over the 4k cap?

Arena Pass: Počinje Ranked Ladder

Faza vežbanja na Arena Pass 2011 serveru je završena! Ranked ladder počinje sa održavanjem servera danas 8 juna. Tako da smo pripremili par informacija kako bi ste bili u toku:
  • Svi Arena rating poeni resetovaće se na nulu, kada nova faza krene!
  • Ranked 3vs3 mečevi koji se budu igrali, računaće se za nagradu koju možete dobiti a to su mini pet Murloc Gladiator i titulu "Vanquisher".
  • Ukoliko neki igrač predje u drugi tim, taj tim će biti penalizovan sa 150 arena rating poena. 
Slede i zvanične Blizzard informacije:

Originally Posted by Blizzard (Source)
The 2011 World of Warcraft Arena Pass has now entered its Ranked Ladder phase.

Ranked 3v3 matches that count toward the pet and title rewards start with this phase, and will end July 4, 2011. Please keep in mind that in order to stay eligible for your rewards, you must remain on a team in which you earned the rewards. If you are not on an eligible team at the end of the second Ranked Ladder phase on July 4, 2011, you will not receive your prizes.

If you haven’t signed up for the Arena Pass yet, hurry up! Only two weeks remain to register for the Arena Pass, with four weeks left for you to rise above the competition.

If you’re interested in signing up but haven’t found any teammates to play with, visit the Arena Pass forums to team up with like-minded competitors in your quest for glory.

Be sure to check out the Arena Pass FAQ for any questions that you might have about the service.

Click here to register.

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Itemization and "niche" items (Source)
This kind of itemization isn't that unusual, nor is it peculiar to this situation. As others have pointed out, there are slow off-hands available which aren't broadly useful.

There's enough room in itemization for some flexibility, and that allows us to create niche items like slow off-hands or 1-handed swords with agility on occasion. Of course, if a particular item has a comparatively narrow niche, then it's more likely that fewer of those items will be introduced. Or, perhaps we'll place an item like Stormwake, the Tempest's Reach which potentially appeals to several different classes.

Itemization in raids and in the Firelands (Source)
Upon re-reading, I should have been more clear, no question. What I was getting at is that that there's enough room to itemize for everyone, even if we’re designing items that aren’t 100% efficient. I'll clarify further, though.

Generally speaking, we don't set out to provide perfect itemization for every spec in the game for every tier of content (though we don't want to leave anyone totally out in the cold, either). Sometimes the item a particular class or spec wants is going to be a bit tougher to get. While that’s not an ideal situation and some specs are more prone to the effect than others, it is the kind of thing that is going to happen sometimes - otherwise every desirable weapon would be sitting on the first boss of every dungeon. We like to put weapons on end bosses because they feel exciting. I know some of you are frustrated about where it ended up, but we particularly wanted to put the axe on Nef because he also dropped one in Blackwing Lair.

We work very hard to keep itemization, including loot tables, from feeling too formulaic. We don’t want shaman to use swords for the same reason we don’t want druids using swords. Itemization would certainly be easier on us if every player could use every weapon in the game, but we also think it would be a lot less interesting. We've done some stat streamlining to make things easier, but we don't want to do so much that every weapon in a tier seems to be the same item with a different model.

With an eye to the future, we're looking forward to two weapons suitable for Enhancement in Firelands that do not require killing Ragnaros. One of these weapons can drop from multiple bosses, so you can hold out hope that even if the first boss doesn’t drop what you're looking for, the next one might. There are also no agility swords this time around to take up those one-hander slots.

Finally, some of you may be relieved to hear that the Shatterskull Bonecrusher was fixed to be 2.60 speed some time ago.

Is there anything to be excited about in Patch 4.2? (Source)
I'd say the new daily quest areas are pretty darn exciting. Ditto for the upcoming Firelands raid. They both have that sexy fire theme and introduce quite a bit of new content for players to experience.

I mean, on the one end, you've the daily quests. There's over 60 of them spread between the Regrowth and the Molten Front, and the hubs are designed to offer as much questing variety as possible (a lot of the quests are randomized, which means you won't get the same ones every day). You also get to unlock new vendors with cool items to buy, watch the world change right before your eyes, and kick some hot Druid of the Flame boo-tay. A lot of the quests are loads of fun to play through, too, so I wouldn't write anything off as "a grind" just yet.

On the other, you've got the Firelands featuring seven brand new bosses with some epic mechanics and a whole new tier of gear. Currently available raids are also having their overall difficulty reduced, which we hope will open up the content to players who've not yet had the chance to experience it (http://us.battle.net/wow/en/forum/topic/2580598159). And if you're a collector, there's a variety of new pets, mounts, and vanity items being introduced with the patch to hunt down and hoard.

So, while I wouldn't say "there's something for everyone," because that's a bit of a broad sweep, there's definitely a lot of different things to do -- and, for a large portion of players, that in and of itself is exciting.

Patch 4.2 Daily Quests (Source)
Over 60 new quests were created for the Regrowth and Molten Front daily questing areas, but they won't all be available at once. Instead, a lot of quests will be randomized into smaller groups. So, while there might be 10 possible quests available from one cluster of NPCs, only 2 to 3 of those quests would be available on any given day.

[...] You can unlock both sets of dailies -- the Druid of the Talon dailies and the Shadow Warden dailies -- with a little time and effort. After you have both sets unlocked, though, you can only complete one per day.

While both sets are positively epic (OMGFIRESPIDERS, FLAMEWAKERSPEWPEW), we like the idea of players getting to choose which group of allies they're going to assist each day. It feels strategic, and -- perhaps more on point with your concern -- will help keep your daily quest load to a much more manageable level.

(Just FYI, once everything is unlocked, you'll be able to pick up 17-18 quests in total from the new daily hubs.)

Patch 4.2 Raid Content  (Source)
Well, quite a lot of people do raid so I don't think that's a fair assessment. You do not appear to have thus far, but with the balance changes in 4.2 I think you should absolutely be able to pug the Cataclysm raids. That's a lot of content you haven't seen yet. 

Kraj PvP Sezone 9 Uskoro!

Bliži se kraj PvP Sezone 9 uskoro. Blizzard je već objavio zvanične informacije na njihovom sajtu.

Originally Posted by Blizzard (Source)
Arena and Rated Battleground Season 9 is scheduled to end as early as June 21. At that point we will determine who is eligible for the end-of-season rewards, a process that should take approximately one week. It's very important for players who feel that they may be eligible for Arena titles and/or the Vicious Gladiator’s Twilight Drake to refrain from transferring their characters to another realm or faction until after Season 9 ends. During the break between seasons, all Rated Battleground and Arena matches will be unavailable.

At the end of the season, Conquest Points will be converted to Honor Points, possibly exceeding the 4,000 point Honor cap. All Season 9 items will cost Honor Points (equivalent to their previous Conquest Point cost) when the season ends, with the exception of any items with rating requirements attached. These items will no longer be available for purchase.

The next Arena and Rated Battleground season will begin for level-85 players approximately one week after the end of Season 9 and will coincide with the awarding of Season 9 titles and mounts. At that time, any Honor accrued above the 4,000-point cap will be converted into gold at a rate of 35 silver per point. In addition, Season 10 rewards will be made available for purchase with Conquest Points awarded during the new season. All Team and Personal Ratings will be wiped when Season 10 begins. Matchmaking Ratings, however, will carry over into Season 10.

Kako izgleda Arena Server danas

Ako ste se pitali kako izgleda arena server danas, da li ljudi i dalje igraju na njemu i treniraju za početak ranked laddera arene, onda verovatni ovi screenshot-ovi koje smo pripremili za Vas, govore kolko se igrači i dan danas trude bilo to u areni, ili kao što se vidi na slici duel-ovanjem. Atmosfera je i dalje borbena na Arena Pass serveru, a verujemo da će biti još interesantnije posle 8 Juna kada kreće Ranked ladder, i kad igrači ima dobro da razmisle da li će prihvatiti novog igrača u svoj tim, jer time gube 150 rating poena.

{yoogallery src=[/images/stories/news/2011/Jun/06/arenaserver] width=[180] height=[160]}

Trenutni Arena Pass Standing #3

Uskoro će kraj i treće nedelje borbe na Arena Pass 2011 serveru. Podsećamo Vas da je 8 juna kraj faze treniranja, kada će kasnije krenuti prava borba za prvo mesto.  Na slici dole već može i da se vidi da su novi timovi na prva tri mesta. Pa da kažemo par reči o njima. 
  • Restoration Shaman
  • Affliction Warlock
  • Subtlety Rogue
    • Frost Mage
    • Subtlety Rogue
    • Discipline Priest
    • Shadow Priest
    • Restoration Shaman
    • Affliction Warlock
    Kao što se vidi na statistici "Rshaman take zero skill" je pao sa liste i u igru je ušao "uKnoWhatITizz", dok je "concede bei fünfzehn" mesto zauzeo tim "By Fire be Purged". "man check this guys name" ubedljivo drži svoje prvo mesto već nedelju dana. Videćemo u medjuvremenu  šta će da se dogadja sledeće nedelje, kada krene prava borba.

    World of Warcraft 64-bit client uskoro?

    Prema poslednjim izmenama u interface fajlovima Patch 4.2 PTR Client-a, Izgleda da je Blizzard napokon sprema da pusti 64 bitnu verziju World of Warcraft client-a!!!
    		if ( IsWindowsClient() ) then
    			if ( Is64BitClient() ) then
    SCANDLL_URL_WIN32_SCAN_DLL = "http://us.scan.worldofwarcraft.com/update/Scan.dll";
    SCANDLL_URL_WIN64_SCAN_DLL = "http://us.scan.worldofwarcraft.com/update/Scan-64.dll";
    Verovatno mnogi ovu vest neće da shvate kao interesantnu. Ali ova izmena doneće bitne izmene u dve stvari:
    • Igrači sa 64-bitnim Operativnim Sistemom, i sa preko 3gb Ram Memorije, imaće poboljšane performanse.
    • Igrači koji su imali problema oko pucanja World of Warcraft-a zato što koristi previše memorije napokon neće imati ovih problema (ovo doduše važi za igrače koj igraju u super velikim razolucijama i koriste mnogo addona)
    Naravno ništa još nije zvanično, ali se nadamo da će Blizzard i dati neke zvanične informacije posle ovog pronalaska.
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