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Author: FasumAga Date: Sunday, 31 August 2014
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Author: FasumAga Date: Saturday, 30 August 2014
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Author: FasumAga Date: Saturday, 30 August 2014
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Author: jovanmhn Date: Saturday, 30 August 2014

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Leveling speed on beta (Source Re: We level too quickly anymore...)
Just to follow-up on the question about the 80 to 85 leveling experience in the beta, we feel it's where it needs to be right now. We feel the current pacing is correct, based on what each zone supports via quests while allowing you to mix and match dungeon runs along the way. Keep in mind though that there are always those that are likely to power level their way to 85 fairly quickly.

Also keep in mind that the leveling experience now (1-60) will be changing. I guess we will see if the perception of whether it's too fast or not will change based on that. At the very least the flow of how you level should be improved.

Magmaw Testing (Blackwing Descent) (Source Re: Magmaw)
Magmaw was not available for testing previously simply due to some bugs that needed to be fixed. Magmaw will be available for testing sooner than you think. 

New official forums (Source Re: New Forums? Quality of post)
These new forums will be available "soonerino" and I'm glad you asked. While we obviously can't mind control everyone or force anyone to make certain sorts of posts, we CAN encourage you all to report those that violate the forum Code of Conduct AND we can also encourage you all to uprate or downrate posts you like or don't like. By doing so, you can bring to light the posts you see as better quality or help hide the ones you feel just don't cut it. Keep in mind though, it's just a tool to be used, and it's up to you all to use it. 

Classes
AE Healing nerf (Source Re: Healing in raids and why it's not working)
The beta still does not have all of our AE nerfs, so e.g. Holy Radiance and Efflorescence are still healing by too much. Once those numbers kick in, then we can lower AE damage accordingly. Priest and shaman AE healing are closer to our targets. 

Hunter
Buffs effects on pets (Source Re: Might has no benefit on Hunter pets. BUG?)
We believe all of these buffs are affecting pet stats correctly (meaning that the pet does not get buffed directly but inherits the master's stats). Sometimes you may need to reequip a piece of gear or zone to get the tooltip to update correctly, if for example you have just spec'ed into Trueshot Aura. 

Rogue
Backstab isn't nerfed, and tooltips are lying to you (Source Re: Rogues -- yes Nerf more.)
Backstab is also 200% at level 80. If you are on beta, you may have a tooltip that says 150%, but it is lying to you. If you are on live, it has always been 200% and will stay that way for Cataclysm.

Below level 80, Backstab (and other attacks) will do less weapon damage, which is really all this change was trying to accomplish.  

Brand New Race Introduction Videos!

Blizzard je upravo okačio video zapise za uvod u svaku rasu na sajtu kao guide! Fantastični video zapisi sa odličnom naracijom Jim Raynora definitivno su vredni vaše pažnje :) Slede sva tri:
 
 
 

Cataclysm Beta - Build 13241

Novi Cataclysm Beta build biće postavljen uskoro na beta serverima. Slede izmene i novi modeli koji su došli uz ovaj patch.
Odmah posle objavljnivanja ove vesti, Zahrym je dao odgovor na zvaničnom forumu povodom spell izmena objavljene na našem sajtu, wowhead i MMO-Champion, radimo na tome da sredimo spell izmen.

Originally Posted by Zarhym (Source Re: New Spell changes)
This is one of those moments where reading data-mined material can be sorely misleading. I talked a bit about these changes yesterday here: http://forums.worldofwarcraft.com/th...eNo=1&sid=1#14

Most of these abilities have not changed for level 80+, however, they've been changed to scale from 1-79. As an example, Ambush deals a flat 190% weapon damage on live realms. With these changes, it now deals 90% weapon damage when first learned, and increases up to 190% again by the time you hit level 80.

We made these adjustments because healing and damage-dealing at low levels has been way too powerful. These changes will make more sense when you get into the game and see for yourself.
 
Cho'gall Corrupted Model
{yoogallery src=[/images/stories/news/cataclysm/models/chogallcorrupted] width=[345] height=[300]}

Worgen Epic Druid Flight Form
{yoogallery src=[/images/stories/news/cataclysm/models/epicdruidworgenflymount] width=[180] height=[140]}

Arena Season 9 Two-Handed Sword
{yoogallery src=[/images/stories/news/cataclysm/weapons/pvp400/sword_2h] width=[180] height=[140]}

Arena Season 9 Daggers

{yoogallery src=[/images/stories/news/cataclysm/weapons/pvp400/knife] width=[180] height=[140]}

Achievement Izmene

Originally Posted by Blizzard Entertainment
World Events Raids & Dungeons Player vs. Player
 
Spell Izmene
Originally Posted by Blizzard Entertainment
Companion Pets
Death Knight
Frost
  • Rune Strike now scales from 15% of Attack Power, down from 20%.
  • Icebound Fortitude now reduces damage taken by 20%, down from 30%. Cooldown increased from 2 min to 3 min.
Unholy
  • Mastery: Blightcaller now increases damage done by your diseases by 40%, up from 32%. Each point of Mastery increases disease damage by an additional 5%, up from 4%.

Druid
Feral
  • Mangle (Bear Form) now deals 360% normal damage, up from 230%.
  • Bear Form now increases Stamina by 10%, down from 25%.
  • Survival Instincts now reduces damage taken by 50%, down from 60%. Cooldown changed to 3 min, down from 5 min.
  • Savage Defense now reduces damage from the next physical attack that strikes you by 35% of your attack power, down from 65%.
Restoration
  • Rejuvenation now costs 26% of base mana, up from 20% of base mana.
  • Revitalize is now a 2 Ranks talent, down from 3 Ranks. Now has a 20% chance to proc at all ranks, now regenerates 1/2% of your total mana (down from 3%) and cannot occur more than once every 12 sec (up from 6 sec).
  • Heart of the Wild now increases your Stamina in bear form by 2/4/6%, down from 3/7/10%.

Hunter
Marksmanship
  • Chimera Shot now scales from 48.8% of Ranged Attack Power, up from 28.8%.
Survival
  • Black Arrow base damage increased by 20%, from 3077 to 3685.
  • Explosive Shot now scales from 42% of Ranged Attack Power, up from 22%. Base damage increased by 25%, from 558 to 697.

Mage
Arcane
  • Arcane Blast now increases damage by 10% (down from 20%) and mana cost by 150% (down from 175%) with each cast of Arcane Blast. Now also reduces the casting time by 0.1 sec with each cast. Base cast time reduced from 2.5 sec to 2.35 sec.
  • Arcane Missiles base damage has been increased by 5%, from 341 to 358.
  • Focus Magic tooltip clarified to add the 30 min duration and 1 target limit.
  • Arcane Barrage base damage has been increased by 5%, from [ 1004 - 1228 ] to [ 1054 - 1288 ].
Fire
  • Combustion now combines all your damaging periodic Fire effects on the enemy target, but does not consume them.
  • Fire Power damage has been added to the tooltip - [ 1134 to 1336 ].
Frost
  • Shattered Barrier now freezes enemies within 10 yards for 2/4 sec, down from 3/6 sec.
  • Fingers of Frost now has a 7/14/20% chance to proc from your Chill effects, down from 10/20/30%.
  • Early Frost now reduces the cast time of Frostbolt by 0.3/0.6 sec, down from 0.35/0.7 sec.

Paladin
Holy
  • Holy Radiance 20 yards range added to the tooltip.
  • Light of Dawn now uses Holy Power instead of Mana. Now heals up to 5 targets. No longer has a cooldown - Consumes all Holy Power to send a wave of healing energy before you, healing up to 5 of the most injured targets in your party or raid within a 30 yard frontal cone for 1008.96 to 1124.15 per charge of Holy Power.
  • Blessed Life now cannot occur more than 8 seconds (up from 2 seconds).
  • Protector of the Innocent now affects heals on any target except yourself.
Retribution
  • Sanctity of Battle now also affects Divine Storm.
  • Divine Storm no longer uses Holy Power. Now deals 60% weapon damage, costs 5% of base mana, and has a 4.5 sec cooldown.
Protection
  • Mastery: Divine Bulwark now increases your chance to block melee attacks by 18%, down from 24%. Each point of Mastery increases block chance by an additional 2.25%, down from 3%.
  • Shield of the Templar now reduces the cooldown of Guardian of Ancient Kings by 45/80/120 sec, down from 1/2/3 min.
  • Holy Shield now increases the amount your shield blocks by an additional 10% for 20 sec instead of increasing your block chance by 15%.

Priest
Discipline
  • Rapture now cannot occur more than once every 12 sec, down from 6 sec.
  • Atonement (Rank 1) now heals for 50% of the damage dealt, down from 100%. Rank 2 remains unchanged.
  • Inner Focus no longer affects Heal. Now affects Binding Heal.
Holy Shadow
  • Mastery: Shadow Orb has been renamed to Mastery: Shadow Orb Power - Increases the damage done by your Shadow Orbs. Each point of Mastery increases damage by an additional 1.25%
  • Shadow Orbs *New* - You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to grant you a Shadow Orb each time they deal damage. Casting your Mind Blast or Mind Spike spell consumes all Shadow Orbs, increasing damage of that spell by 0% per Shadow Orb, and granting 0% increased damage on your periodic Shadow spells for until cancelled. You can have up to a maximum of 3 orbs.
  • Mind Spike now stacks up to 3 times (Tooltip fix)

Rogue
Assassination Combat
  • Backstab now deals 150% weapon damage, down from 200%.
  • Bandit's Guile now increases damage to the target by up to 30%. (Up from 15%)
  • Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.
Subtlety
  • Redirect now also redirects any insight gained from Bandit's Guile.
  • Mastery: Executioner now increases damage done by all your finishing moves, and the effectiveness of your Slice and Dice and Recuperate abilities, by 16%, down from 20%.
Glyph
  • Slice and Dice now increases the duration of Slice and Dice by 6 sec, up from 3 sec.

Shaman
Elemental
  • Elemental Reach now also increases the range of Searing Totem by 7/15 yards.
Enhancement
  • Windfury Weapon now deals 40% of weapon damage when Unleash Elements is used, up from 20%.

Warlock
Affliction
  • Bane of Doom base damage has been reduced by 12%, from 2213 to 1948.
  • Bane of Agony base damage has been reduced by 12%, from 1743 to 1535.
  • Drain Soul base damage has been reduced by 12%, from 437 to 384.
  • Drain Life base damage has been reduced by 12%, from 125 to 109.
  • Corruption base damage has been reduced by 12%, from 1004 to 883.
  • Jinx now affects up to 15 nearby targets.
Demonology
  • Hand of Gul'dan base damage has been reduced by 12%, from [ 1597 - 1886 ] to [ 1405 - 1660 ]
Destruction
  • Chaos Bolt base damage has been reduced by 12%, from [ 1490 - 1893 ] to [ 1311 - 1665 ]
  • Shadowburn base damage has been reduced by 12%, from [ 737 - 823 ] to [ 649 - 724 ]
  • Fel Flame base damage has been reduced by 12%, from [ 251 - 291 ] to [ 220 - 256 ]
  • Shadowflame cooldown has been changed to 12 sec, down from 25 sec.
  • Incinerate base damage has been reduced by 12%, from [ 579 - 673 ] to [ 510 - 592 ]
  • Soul Fire base damage has been reduced by 12%, from [ 2468 - 3094 ] to [ 2171 - 2722 ].
  • Searing Pain base damage has been reduced by 12%, from [ 322 - 382 ] to [ 283 - 336 ].
  • Immolate base damage has been reduced by 12%, from [ 756 + 2401 over 15 sec ] to [ 665 + 2112 over 15 sec ].
  • Shadow Bolt base damage has been reduced by 12%, from [ 640 to 714 ] to [ 563 to 629 ].

Warrior
Arms
  • Mastery: Strikes of Opportunity's additional attack now deals 100% normal damage, down from 115%.
  • Overpower now deals 125% weapon damage, up from 100%.
  • Heroic Strike now scales from 75% of Attack Power, up from 60%.
  • Rend base damage has been reduced by 17%, from 635 to 528. Additional bleed damage increased by 25%, from [ 8.57% of MWS * AP + 60% of MWB + 60% of mwb ] over 15 sec to [ 10.71% of MWS * AP + 75% of MWB + 75% of mwb ].
  • Mortal Strike now deals 150% weapon damage, down from 185%.
Fury
  • Mastery: Unshackled Fury now increases the benefit of abilities that cause or require you to be enraged by 37.6%, up from 25%. Each point of Mastery increases enrage effects by an additional 4.7%, up from 3.13%.
  • Bloodthirst now scales from 62% of Attack Power, down from 75%.
  • Raging Blow now deals 110% weapon damage, down from 150%.
  • Slam now deals 125% weapon damage, down from 150%. Additional damage increased by 55%, from 277 to 430.
  • Whirlwind now deals 65% weapon damage, down from 75%.
  • Cleave now scales from 56.2% of Attack Power, up from 45%.
  • Victory Rush now scales from 56% of Attack Power, up from 45%.
Protection
  • Shield Block (Passive) now increases your chance to block by 25%, down from 100%. In addition, if your total chance to block or avoid an attack exceeds 100%, your chance to critically block is increased by the excess.
  • Vigilance no longer reduces damage taken by the target by 3%.
  • Mastery: Critical Block now increases your chances to block by 12%, up from 10%. Increases your chance to critically block by 12%, down from 20%. Each point of mastery now increases your chance to block by an additional 1.5%, and your chance to critically block by an additional 1.5% (Down from 2.5%)

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Entering Tol barad (Source Re: Tol Barad Focus Test w/ Devs - Round 3)
Portals exist in Stormwind and Orgrimmar that take players directly to Tol Barad (requires level 85). In addition, Mages learn both a teleport and a portal spell to Tol Barad at level 85. If either of these options still don't cover you, you can purchase the faction themed tabards in Tol Barad as they have a 4hr teleport to the island as an on use effect. 

In-game Cinematics (Source Re: Blizzard - Better cinematics, please.)
It took a bit of time for me to get back to this thread, but I wanted to make sure I conferred with our Cinematics team before making the quantum leap.

We acknowledged as a company the positive reaction of the fans to the game's cinematics very early on, and since then we've always made sure to foster a world-class cinematic division to help bring more epic storytelling to our games.

With the advent of in-game cinematics, in the case of Starcraft II, we were able to over triple the amount of cinematic storytelling compared to any previous Blizzard release. As mentioned by another poster, these moments, without in-game assets, would have been character portraits plus voice-over. Instead, they were able to be brought to life with a much more vivid realization by using in-game cinematics to help tell the story.

During the Cataclysm Cinematics panel at BlizzCon, we discussed how each pre-rendered cinematic can take a year or more, with the involvement of dozens of animators, modelers, concept artists, FX artists, programmers and more working to make the picture's vision a reality.

These pre-rendered movies take time and a lot of planning, but with game development being a very dynamic process, the opportunity may arise for a story that deserves to be told cinematically. Logistically though, there may be only a small window of time to make it happen. That is when in-game assets come into play. The unfortunate alternative would be to pass on the moment altogether.

With that said, we are definitely mindful of the desires of the community for cutting edge content, and are putting a lot of effort into pushing the limits of World of Warcraft in-game cinematics to new horizons. If you've had the opportunity to play the Cataclysm beta, the new goblin cut scene should demonstrate some of our new in-game capabilities in action, and we will continue to strive to create the best in-game cinematic content that World of Warcraft has to offer.

It all comes down to pushing the story forward. The real strength of using in-game cinematics is to harness the opportunities for additional cinematic storytelling that, without the in-game option, may never be told. Our belief here is that we'd all prefer to see more stories, regardless of the medium that is chosen.

Beta Testing
Rated Battleground Queuing (Source Rated Battleground Queuing)
We are looking for feedback from players using the Rated Battleground queuing system. We have seen numerous reports of different behavior so if you guys could summarize your experience in this thread, that would be great.

We are working as hard as we can to get rated BG's into a playable state on the beta so any input you have would be extremely helpful. 

Guild XP and Reputation (Source Re: Guild Wipe & Experience Boost)
We will be returning the guild xp and reputation to normal levels in the next beta update. Just wanted to give everyone the heads up.

Guild Leveling/Rewards
Guild rewards after a gquit (Source Re: Guild rep: if you leave a guild and come)
You keep all rewards that you earn via the new guild system. Some require a specific amount of guild rep to use, but we never take them away.  

Predstojeća Kataklizma

Sa Patch-om 4.0.1 na live serverima, i zvaničnim World of Warcraft Cataclysm Introm koji je objavljen na http://Y ouTube.com/Warcraft, vreme je da saznate više o tome  šta će sve da se desi do izlaska Cataclysm-e 7 Decembra.

Originally Posted by Zarhym (Source The Impending Cataclysm)
With patch 4.0.1 now live and the official World of Warcraft: Cataclysm cinematic trailer released at http://Y ouTube.com/Warcraft, it's time for you to find out just what's in store in the weeks leading up to Cataclysm's launch on December 7.

Elemental Unrest

As earthquakes rumble and the very foundation of Azeroth becomes increasingly unstable, key members of the Horde and Alliance have begun to assemble in Orgrimmar and Stormwind to investigate the cause of these disturbances. Unconstrained elementals are terrorizing Azeroth's inhabitants, and it's become clear that a malevolent presence is threatening to tear apart the land. Suspicious strangers have taken to the Horde and Alliance capitals to offer the frightened citizens an explanation for the recent phenomena. Pro-tip: it's all doom and gloom.

The events leading up to Cataclysm are underway, and the disturbances will only become more severe as the weeks pass. Pay close attention to your faction leaders, Thrall and Varian, and be on the lookout for unfamiliar faces gathering on the city streets. This one-time-only series of events features all-new quests and multiple stages of dire happenings, so stay vigilant!

Patch 4.0.3

This patch will contain the final preparations for the Cataclysm launch, including the new login screen and official cinematic. The Shattering of Azeroth will take place sometime after patch 4.0.3.

The Shattering

Shortly before December 7, Azeroth will change forever. Deathwing will emerge from the Elemental Plane, bringing about the Shattering of the world and burning anyone and anything in his path. The events leading up to the release of World of Warcraft: Cataclysm will reach their culmination, and Azeroth’s citizens will face the devastation they feared all along.

World of Warcraft Cataclysm Wallpaper

Free Name Change Now Available!

All StarCraft II accounts have been granted one free name change. If you'd like to change your character name, log in to Account Management and choose your StarCraft II: Wings of Liberty game license. On your game license screen a "Character Name Change" button at the bottom will initiate the request. After confirming that you'd like to change your character name, simply log in to StarCraft II and you'll be prompted to select a new one. Please be sure to use this name change wisely.
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