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Cataclysm Preview: Ashenvale

Blizzard je objavio još jedan zvaničan pregled zone, ovog puta to je Ashenvale.
Quote from: Slorkuz (Source Cataclysm Preview: Ashenvale)
Today we're covering the changes being made to Ashenvale in World of Warcraft: Cataclysm as the Warsong Outriders and the Silverwing Sentinels continue to vie for domination of the region. Quest designers Eric Maloof and Steve Burke sat down with us to discuss what it's been like iterating on a familiar yet evolving Kalimdor territory.

Q. What was the original concept for the zone?
A. The concept for Ashenvale was to show the effects of the Cataclysm while taking the opportunity to streamline the zone's level design. There were areas of Ashenvale that were pretty unfriendly in terms of accessibility and quest flow. The level designers and quest designers worked together to alleviate the problem areas and highlight the big changes.

Q. Who will be using this zone (what levels/factions?)
A. Both Horde and Alliance players, roughly from levels 20–25. We anticipate that this will be a well-traveled zone in terms of general player flow.

Q. Without giving up any spoilers, what's the general storyline for this zone? How has it changed from the original design?
A. Among other catastrophes, an enormous volcano has erupted in central Ashenvale. As the night elves struggle to deal with the chaos caused by the Cataclysm, the Horde is seizing what it perceives to be a golden opportunity. Garrosh Hellscream's forces are now bearing down upon the night elves and have overtaken several key positions that once served as Alliance strongholds. There is a definite feeling that the balance of power in this region now teeters on a goblin tripwire….

These changes also mean that Horde players will have much more to do in Ashenvale.

Q. What do you think is the most exciting new feature of the zone?
A. Visually, it has to be the volcano. It's stunning, and it provides a great landmark in a place otherwise known for its dense forest. Thematically, the tension present in the zone gives it a whole new feel. The Horde is barricaded inside the walls of Splintertree Post under a massive assault by the night elves and their allies. Meanwhile, Astranaar is desperately fighting off waves of Hellscream's forces. Practically everywhere you go in Ashenvale, it's impossible to escape the fact that it has become a warzone.

Q. What goes into redesigning a zone like this?
A. A bit more than meets the eye, we think. Ashenvale is deceptively large, and previously there were many issues in terms of quest flow and Horde/Alliance content balance. Soon after we rolled up our sleeves and broke ground, we realized that our work was cut out for us. There were numerous quests we wanted to keep, but there were also a great many that no longer fit or didn't play out efficiently. We also needed to create a variety of new quests, especially ones "For the Horde"™.

Q. What was the most challenging aspect about implementing these changes?
A. It can actually be a bit tougher to come in and "do surgery" to an existing zone than it is to completely gut it and start from scratch. Given our ambitious time constraints, trying to determine what stays, what goes, and what other changes to make is certainly a challenge.

Q. What should players do or go see first?
A. Horde players should visit the Mor'shan Rampart first. There's a new Horde contingent there who is fighting hard to make sure that no night elves escape Hellscream's onslaught -- not that they'd make it far into the Northern Barrens! Alliance players who come down from Darkshore will want to help defend Maestra's Post and Astranaar as both settlements struggle to keep from falling under Hellscream's control.

Q. Who seems to have the upper hand in the zone: the Horde, the Alliance, or the elementals?
A. The Horde and the Alliance are throwing themselves at each other on many fronts; neither has a clear upper hand here. The elementals in Ashenvale are a minor nuisance in comparison to the faction struggle.

Q. Should we expect any changes within Blackfathom Deeps?
A. There are no significant changes planned for Blackfathom Deeps at this time.

Q. What has happened to Silverwind Refuge?
A. The Horde has happened!

Q. What has changed the most: the storyline or the terrain?
A. The amount of change has been pretty equal between storyline and terrain. The terrain is much less frustrating than before, and the visual results of the Cataclysm tell the story as much as the quests do. Story-wise, the theme hasn't changed so much as its intensity has.

Thanks, Eric and Steve, for taking the time to tell us about the work you've done to evolve a classic zone in World of Warcraft: Cataclysm!

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Cataclysm Beta - Build 12942

Novi Mounti

Reins of the Golden King je novi Bind on Account Alliance ground mount kojeg dobijate preko Guild sistema, kako Vaš guild završi Dungeon Diplomat achievement, ovaj mount možete kupiti gold-om.. Takodje u game fajlovima nalaze se i informacije o tri nova mounta Reins of the Spectral Steed, Reins of the Spectral Wolf koji će biti nagrada iz Tol Barad, kao i Scepter of Az'Aqir koji će biti veliki razlog da level-ujete Archaeology.
{yoogallery src=[/images/stories/news/cataclysm/models/alliancelionmount] width=[345] height=[200]}
Održavanje servera je danas aktuelno na Beta serverima i wowhead.com je već ažurirao njihov talent kalkulator sa najnovijim informacijama vezane za nove izmene u novom beta buldu koji nosi oznaku 12942.
Kao i obično ova vest ažuriraće se u toku dana, a mi smo spremili par zvaničnih informacija od strane Blizzard blue postera, i informacije koje smo uspeli da izvučemo iz game fajlova. http://cata.wowhead.com/items=

Patch Notes - Beta Buld 12942

Slede zvanične informacije o izmenama koje su došle uz novi Beta Build 12942
Originally Posted by Zahrym (Source Cataclysm Beta Patch Notes - 9.9.10)
General
  • Flight Master's License is a new flight skill required for flying around Kalimdor and Eastern Kingdoms, available to characters levels 60 and higher for 250 gold.
  • Level 85 pre-made template characters are now available for copy.
PvP
  • Honor has been adjusted completely. Any activity which yields Honor will now award much less. The Honor cost of items has been reduced to compensate.
Zones
  • Eastern Kingdoms
    • Arathi Highlands, Badlands, Blasted Lands, Burning Steppes, The Cape of Stranglethorn, Dun Morogh, Duskwood, Eastern Plaguelands, Elwynn Forest, Hillsbrad Foothills, Hinterlands, Loch Modan, Northern Stranglethorn, Northshire, Redridge Mountains, Searing Gorge, Silverpine Forest, Swamp of Sorrows, Tirisfal Glades, Western Plaguelands and Westfall are ready for testing.
Classes: General
  • New talent trees have been implemented. A first pass on new talent trees has been implemented.
Professions
  • Archaeology, a new secondary profession, has been added. Players can learn this profession in order to search for ancient artifacts around the world to advance their Archaeology skill and create unique new items.
    • To recover artifacts, you need to collect artifact fragments. Fragments are found in dig sites visible on your map. When you reach a dig site, use the Survey ability. Your survey tool will indicate the approximate direction and distance to the cache of fragments. You can collect fragments three times in a dig site before you need to move to a new dig site. Once you have enough fragments, you can solve an artifact to learn a little more about Azeroth’s past. Happy hunting!
  • The updated glyph system is now functional, though several classes still need passes on their glyph choices.
Graphics
  • Multi-monitor support (Video Options - Primary Monitor on the Graphics Panel)

Achievements

Izleda da ima dosta novina oko Achievementa, novom beta buldu. On nam je doneo Cataclysm Raid Achievemente,  zasebne achievemente da ubijete svakog bossa na heroic modu, kao i razne battleground achievemente.
Originally Posted by Blizzard entertainment
Rated Battlegrounds
Alliance Titles
  • Commander - Earn a battleground rating of 2000. Title Reward: Commander
  • Corporal - Earn a battleground rating of 1100. Title Reward: Corporal
  • Field Marshal - Earn a battleground rating of 2200. Title Reward: Field Marshal
  • Grand Marshal - Earn a battleground rating of 2300. Title Reward: Grand Marshal
  • Hero of the Alliance: Vicious - End PvP season 9 in the top .5% of of the rated battleground ladder. Title Reward: Hero of the Alliance
  • Knight - Earn a battleground rating of 1500. Title Reward: Knight
  • Knight-Captain - Earn a battleground rating of 1700. Title Reward: Knight-Captain
  • Knight-Champion - Earn a battleground rating of 1800. Title Reward: Knight-Champion
  • Knight-Lieutenant - Earn a battleground rating of 1600. Title Reward: Knight-Lieutenant
  • Lieutenant Commander - Earn a battleground rating of 1900. Title Reward: Lieutenant Commander
  • Marshal - Earn a battleground rating of 2100. Title Reward: Marshal
Horde Titles
  • Blood Guard - Earn a battleground rating of 1600. Title Reward: Blood Guard
  • Centurion - Earn a battleground rating of 1800. Title Reward: Centurion
  • Champion - Earn a battleground rating of 1900. Title Reward: Champion
  • First Sergeant - Earn a battleground rating of 1400. Title Reward: First Sergeant
  • General - Earn a battleground rating of 2100. Title Reward: General
  • Grunt - Earn a battleground rating of 1100. Title Reward: Grunt
  • Hero of the Horde: Vicious - End PvP season 9 in the top .5% of of the rated battleground ladder. Title Reward: Hero of the Horde
  • High Warlord - Earn a battleground rating of 2300. Title Reward: High Warlord
  • Legionnaire - Earn a battleground rating of 1700. Title Reward: Legionnaire
  • Lieutenant General - Earn a battleground rating of 2000. Title Reward: Lieutenant General
Battlegrounds
Battle for Gilneas
Twin Peaks
  • Altitude Sickness - In a single Twin Peaks battle, kill 2 flag carriers before they leave the Wildhammer Stronghold.
  • Cloud Nine - In a single Twin Peaks battle, capture and return a total of 9 flags.
  • Double Jeopardy - Win a Twin Peaks battle after being behind by a score of 0 to 2.
  • Drag a Maw** - Kill 3 different Orcs in a single Twin Peaks battle.
  • Endurance Training - Grab the flag and capture it in under 75 seconds.
  • Master of Twin Peaks - Complete the Twin Peaks achievements listed below.
  • Peak Speed - Win Twin Peaks in under 7 minutes.
  • Soaring Spirits - Kill 100 flag carriers in Twin Peaks.
  • The Dragon's Maw - In a single Twin Peaks battle, kill 2 flag carriers before they leave the Dragonmaw Flag Room.
  • Top Defender - Return 50 flags as a defender in Twin Peaks.
  • Twin Peaking - Win 2 Twin Peaks battles.
  • Twin Peaks Mountaineer** - Perform a roar emote while sailing through the air with the flag while under the effect of a speed power up and either slow fall or levitation.
  • Twin Peaks Perfection - Win Twin Peaks with a score of 3 to 0 without dying while also getting at least 1 killing blow.
  • Twin Peaks Veteran - Complete 100 victories in Twin Peaks.
  • Two-Timer - Personally carry and capture the flag 2 times in Twin Peaks.
  • Wild Hammering** - Kill 3 different Dwarves in a single Twin Peaks battle.
Cataclysm Raid
Bastion of Twilight
  • Double Dragon - Killl 2 Twilight Fiends in the Twilight Realm and then defeat Valiona and Theralion in the Bastion of Twilight.
  • Elementary - Defeat the Elementium Monstrosity in the Twilight Ascended Council encounter in Blackwing Descent with only one Liquid Ice patch.
  • I Can't Hear You Over the Sound of How Awesome I Am - Defeat Sinestra in the Bastion of Twilight on Heroic difficulty on the first attempt without letting any raid members die.
  • The Abyss Will Gaze Back Into You - Defeat Cho'gall in the Bastion of Twilight before any raid member earns more than 30% Corrupted Blood.
  • The Only Escape - Defeat Halfus Wyrmbreaker after defeating two drakes within 10 seconds of each other. The Emerald Whelp pack counts as one drake for this purpose.
Blackwing Descent
  • Abberant behavior - Kill 12 Aberrations within 12 seconds on the Maloriak encounter in Blackwing Descent and then defeat Maloriak.
  • Achieve-a-tron - Defeat the Tron Council in Blackwing Descent without being hit by the following attacks.
  • Full of Sound and Fury - Defeat Chimaron in Blackwing Descent with only 2 raid member deaths.
  • Keeping it in the Family - Start [phase 3] with Nefarian below 50% health and then defeat Nefarian in Blackwing Descent.
  • Parasite Evening - Defeat Magmaw in Blackwing Descent without anyone in the raid becoming infected with a parasite.
  • Silence is Golden - Defeat Atramedes in Blackwing Descent without any raid member's sound bar going over 11.
Throne of the Four Winds
  • Four Play - Defeat Al'Akir in the Throne of the Four Winds while under the effects of 7 or more stacks of Feedback.
  • Stay Chill - Defeat the Council of the Four Winds in the Throne of the Four Winds while everyone in the raid has at least 7 stacks of Freezing Wind.

Zone spremne za testiranje

Zone spremne za test u novom Beta Buildu.
Originally Posted by Blizzard entertainment
Burning Steppes (Source [Feedback] Burning Steppes)
Burning Steppes is a level 50-52.5 Alliance and Horde zone. Breadcrumbs can be obtained from Searing Gorge and any capital city in the Eastern Kingdoms.

Questing begins at Flamestar Post in the west.


Hillsbrad Foothills  (Source [Feedback] Hillsbrad Foothills)
Hillsbrad is a level 20-25 (though if you're heirloomed/guild perked you'll probably hit 28-30) Horde zone. Breadcrumbs can be obtained from Undercity and Silverpine Forest.

Questing begins in the west at Southpoint Gate.

Tier 11 Set Bonus

Sledi najzanimljiviji deo, a to su Tier 11 Set Bonusi!
Originally Posted by Blizzard Entertainment
Death Knight
Druid Hunter
  • Item - Hunter T11 2P Bonus - Increases the critical strike chance of your Serpent Sting ability by 5%. / Instant
  • Item - Hunter T11 4P Bonus - Your Focus Fire ability grants 1% additional haste per application of Frenzy, your Chimera Shot ability has a 10% chance to immediately refund half its focus cost, and your Black Arrow also deals instant damage to your target. / Instant
Mage
  • Item - Mage T11 2P Bonus - Increases the critical strike chance of Arcane Missiles, Ice Lance, and Pyroblast by 5%. / Instant
  • Item - Mage T11 4P Bonus - Reduces the cast time of Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt by 10%. / Instant
Paladin Priest Rogue
  • Item - Rogue T11 2P Bonus - Increases the critical strike chance of your Backstab Mutilate, and Sinister Strike abilities by 5%. / Instant
  • Item - Rogue T11 4P Bonus - Each of your melee autoattacks has a 1% chance to activate Deadly Scheme for 15 sec, increasing the critical strike chance on your next Eviscerate or Envenom by 100%. / Instant
Shaman Warlock
  • Item - Warlock T11 2P Bonus - Reduces the cast time of your Chaos Bolt, Hand of Gul'dan, and Haunt spells by 10%. / Instant
  • Item - Warlock T11 4P Bonus - Periodic damage from your Immolate and Unstable Affliction spells has a 2% chance to cause your next Fel Flame spell to have a 100% increased critical strike chance. / Instant
Warrior

Sell Diff

Kao i uvek u svakom beta buldu, imamo izmene u spell-ovima.
Originally Posted by Blizzard Entertainment
Mounts
  • Golden King - Summons and dismisses the Golden King. This is a very fast mount. / 1.5 sec cast
  • Tan Riding Camel - Summons and dismisses a rideable Tan Riding Camel. This is a very fast mount. / 1.5 sec cast
  • Grey Riding Camel - Summons and dismisses a rideable Grey Riding Camel. This is a very fast mount. / 1.5 sec cast
  • Brown Riding Camel - Summons and dismisses a rideable Brown Riding Camel. This is a very fast mount. / 1.5 sec cast
  • Drake of the South Wind - Summons and dismisses a rideable Drake of the South Wind. / 1.5 sec cast
  • Drake of the North Wind - Summons and dismisses a rideable Drake of the North Wind. / 1.5 sec cast
  • Drake of the West Wind - Summons and dismisses a rideable Drake of the West Wind. / 1.5 sec cast
  • Vitreous Stone Drake - Summons and dismisses a rideable Vitreous Stone Drake. / 1.5 sec cast
  • Phosphorescent Stone Drake - Summons and dismisses a rideable Phosphorescent Stone Drake. / 1.5 sec cast
Companion Pets
  • Rumbling Rockling - Right Click to summon and dismiss your Rumbling Rockling. / Instant
  • Swirling Stormling - Right Click to summon and dismiss your Swirling Stormling. / Instant
  • Whirling Waveling - Right Click to summon and dismiss your Whirling Waveling. / Instant
  • Fox Kit - Right Click to summon and dismiss your Fox Kit. / Instant
  • Clockwork Gnome - Right Click to summon and dismiss your Clockwork Gnome. / Instant
  • Crawling Claw - Right Click to summon and dismiss your crawling claw. / Instant
Death Knight
Blood
  • Death Strike now heals you for 30% of the damage you have sustained during the preceding 5 sec (minimum of at least 5% of your maximum health).
  • Improved Death Strike now also increases the healing granted by Death Strike by 25/50/75%.
  • Will of the Necropolis now cannot occur more than once every 45 seconds.
  • Rune Tap now heals you for 15% of your maximum health, down from 20%.
  • Vampiric Blood now increases the amount of health generated through spells and effects by 25% for 10 sec, down from 35%.
Frost Unholy
  • Ebon Plaguebringer now also affects Outbreak.
  • Ghoul Frenzy is now Dark Transformation - Consume 5 charges of Shadow Infusion on your Ghoul to transform it into a powerful undead monstrosity for 30 sec. The Ghoul's abilities are empowered and take on new functions while the transformation is active. / 1 Unholy, 60 yd range, Instant
  • Unholy Blight is now a Tier 5 talent, up from Tier 4.
  • Ravenous Dead has been replaced with Shadow Infusion - When you cast Death Coil, you have a 33/66/100% chance to empower your active Ghoul, increasing its damage dealt by 10% for 30 sec. Stacks up to 5 times.
  • Resilient Infection implemented - When your diseases are dispelled by an enemy, you have a 50/100% chance to activate a Frost rune if Frost Fever was removed, or an Unholy rune if Blood Plague was removed.
  • Unholy Command is now a Tier 1 talent, down from Tier 2.
  • Vicious Strikes renamed Rage of Rivendare no longer increases critical strike chance and critical strike damage bonus. Now Increases the damage of your Plague Strike, Scourge Strike, and Festering Strike abilities by 15/30/45%.
  • Virulence tooltip clarification - Spells are all Death Knight abilities that are not direct weapon strikes.
  • Contagion *New* - Increases the damage of your diseases spread via Pestilence by 50/100%.
Unholy - Dark Transformation
As far as I understand, ghouls now gets charge of Shadow Infusion over the fight and can morph into a powerful undead monstrosity for 30 secs.
  • Gnaw becomes - Strike an enemy with a smashing attack, dealing 125% of normal melee damage and stunning for 4 sec.
  • Huddle becomes - Unleash a fortifying roar, reducing all damage taken by 50% for 10 sec.
  • Claw becomes - Rakes an enemy with deformed claws, dealing 150% of normal damage to the target and up to 2 additional targets.
  • Leap becomes - Charge an enemy, interrupting spellcasting and immobilizing them for 2 sec.
Druid
Balance
  • Lunar Shower now increases the direct damage done by Moonfire by 15/30/45%. (Old - Increased all damage dealt by Moonfire)
  • Balance of Power no longer increases your chance to hit with spells, increases your nature and arcane spell damage by 1/2% instead.
  • Nature's Grace revamped - Increases your spell haste by 1/2/3%.
Feral Hunter
Beast Mastery
  • Aspect of the Fox now procs from melee attacks you receive instead of whenever you take damage.
  • Kill Command now requires your pet to be in combat.
  • Tame Beast no longer reduces your armor by 100%.
  • Envenomation renamed to Killing Streak and revamped - When you score two Kill Command critical hits in a row, your third will deal 15/30% more damage and have its cost reduced by 5/10 focus.
  • Cobra Strikes now has a 5/10/15% chance to proc from any Arcane Shot instead of a 20/40/60% chance to proc from a critical Arcane Shot or Kill Command.
Marksmanship
  • Multi-Shot now deals 55% of weapon damage to all enemies within 8 yards of the target.
  • Chimera Shot revamped - An instant shot that causes ranged weapon damage plus [ 24% of RAP + 401 ], refreshing the duration of your Serpent Sting and healing you for 5% of your total health.
  • Careful Aim now affects target above 80% health, up from 60%.
Survival
  • Traps had their description modified, apparently the restriction of "Only one trap can be active at a time." no longer exists.
  • Cobra Shot is now a Survival skill (Old - Beast Mastery) and now deals weapon damage plus [ 8.6% of RAP + 276.81 ] in the form of Nature damage.
  • Frost Trap is now Ice Trap
  • Black Arrow now only shares a cooldown with Explosive Trap and Immolation Trap.
  • Improved Tracking revamped - now Increases ranged haste by 1/2/3%.
Mage
Arcane
  • Arcane Blast now has its damage increased by 20% each time you cast Arcane Blast. Up from 15%.
  • Arcane Missiles now deals its damage every 0.75 sec over 2.25 sec instead of every 1 sec over 3 sec. Base damage reduced accordingly.
  • Focus Magic is now a Tier 6 talent, up from Tier 4.
  • Missile Barrage is now a 2 Ranks talent, down from 3 Ranks. Now causes your Arcane Missiles spell to fire its missles every 0.5/0.6 sec. (Old - 0.5/0.65/0.8sec)
  • Improved Arcane Explosion *New* - Reduces the global cooldown of your Arcane Explosion spell by 0.25/0.50 sec and reduces the threat generated by 40/80%.
Fire
  • Flame Orb no longer has a cast time.
  • Living Bomb now only affect up to 3 enemies.
  • Pyromaniac is now a Tier 6 talent, up from Tier 4.
  • Combustion revamped - Instantly deals 954.57 to 1131.92 Fire damage and combines your Fire damage over time effects on the target into a single effect, burning for the same total damage for 10 sec. 40 yd range, Instant, 2 min cooldown
  • Hot Streak is now a Tier 3 talent, down from Tier 4. Modified - Your spells no longer trigger Arcane Missiles. Instead, your critical strikes with Fireball, Frostfire Bolt, Scorch, or Fire Blast have a chance to cause your next Pyroblast spell cast within 15 sec to be instant cast and cost no mana.
  • Improved Hot Streak Modified - Any time you score 2 non-periodic critical strikes in a row with your Fireball, Frostfire Bolt, Scorch, or Fire Blast spells, you have a 50/100% chance to trigger your Hot Streak effect.
  • Molten Shields is now a Tier 4 talent, up from Tier 3.
Frost Paladin
Holy
  • Seal of Insight now restores 4% of the paladin's base mana instead of his/her maximum mana.
  • Exorcism now costs 30% of base mana, up from 20%. Deals [((96+110)/2)+(0.15*if (SP>AP) then SP else AP)] Holy damage.
  • Holy Shock base healing has been reduced by 30%.
  • Beacon of Light now has a 60 yards radius, up from 40 yards. Now affects all heals instead of just Holy Light and Holy Shock.
  • Tower of Radiance no longer affects Holy Shock.
  • Denounce now reduces the mana cost of Exorcism by 38/75%, up from 25/50%.
Protection
  • Vindication additional effect - In addition, your Hammer of Justice will interrupt creatures that are immune to stuns.
Retribution
  • Zealotry now lasts 20 sec, up from 15 sec.
  • Acts of Sacrifice now also affects Hand of Sacrifice.
  • Selfless Healer now also boosts your damage - When you heal others with your Word of Glory, it increases the effectiveness of the heal by 50/100% and increases your damage done by 2/4% per charge of Holy Power for 10 sec.
  • Sanctified Wrath is now a Tier 4 talent, down from Tier 5. Now increases the critical chance of Hammer of Wrath by 20/40%, down from 25/50% and reduces the cooldown of Avenging Wrath by 20/40 secs, down from 30/60 secs.
  • Seals of Command now affects Seal of Righteousness, Seal of Truth and Seal of Justice.
  • Divine Purpose is now a Tier 5 talent, up from Tier 4.
  • The Art of War now causes your next Exorcism to be instant, free, and cause 30% additional damage at all ranks.
  • Eternal Glory now has a 15/30% chance to proc, down from 20/40%.
Priest
Discipline
  • Power Word: Barrier now absorbs [ 1.2% of Spell Power + 4245.032 ] damage, up from [ 0.75% of Spell Power + 1650 ] and lasts until it absorbs [ 6% of Spell Power + 21225.16 ] damage, up from [ 5% of Spell Power + 11000 ] damage.
  • Borrowed Time no longer increases the amount absorbed by your Power Word: Shield.
  • Renewed Hope now also affects targets blessed with your Grace effect.
  • Inner Focus no longer costs mana.
  • Improved Inner Fire renamed to Inner Sanctum - Your Inner Fire also reduces all spell damage taken by 5/10/15% while it is active, and the movement speed bonus of your Inner Will is increased by 2/4/6%.
Holy Shadow
  • Shadowfiend now has a 40 yards range, up from 30 yards.
  • Shadow Word: Death now has a 40 yards range, up from 30 yards.
  • Shadow Word: Pain now has a 40 yards range, up from 30 yards.
  • Vampiric Touch now has a 40 yards range, up from 30 yards.
  • Twisted Faith now increases your shadow spell damage by 1/2% instead of your chance to hit with shadow spells.
  • Mind Flay base damage has been increased from 167 to 501.
Rogue
Subtlety
  • Sanguinary Vein is now a 2 Rank talent, down from 3 Ranks. Increases your damage dealt to targets with a Bleed effect on them by 5/10%. (Up from 2/4/6%)
  • Energetic Recovery is now a Tier 3 talent, down from Tier 4.
  • Initiative is now a Tier 2 talent, down from Tier 3.
  • Blood Spatter replaced with Find Weakness - Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 25/50% of that enemy's armor for 10 sec.
  • Enveloping Shadows is now a Tier 4 talent, up from Tier 3.
Shaman
Elemental
  • Stoneclaw Totem deal and absorb effect reduced by 50%.
  • Chain Lightning now has a 3 sec cooldown, down from 6 sec.
  • Earthquake base damage increased by 55%. Now has a 10% chance to knock down the targets (down from 20%). Lasts 8 sec, down from 10 sec. Mana cost changed to 60% of base mana, down from 86% of base mana. Cooldown removed.
  • Storm, Earth and Fire renamed to Earth's Grasp - Grants your Earthbind Totem a 50/100% chance to root nearby targets for 5 sec when cast.
  • Lava Flows now also increases the the periodic damage of your Flame Shock by 20/40/60%
  • Totemic Wrath is now a Tier 5 talent, up from Tier 4.
  • Elemental Precision now increases damage instead of your chance to hit.
Enhancement
  • Stormstrike now increases your chance to critical strike the enemy with Lightning Bolt, Chain Lightning, Lightning Shield and Earth Shock spells by 25% for 15 sec instead of increasing nature damage by 20% on the target.
  • Windfury Weapon - Unleash Weapon now lasts 6 swings or until 12 sec, instead of a flat 12 sec.
  • Ghost Wolf speed reduced from 40% to 30%.
  • Maelstrom Weapon no longer affects Lava Burst.
Restoration Warlock
Affliction
  • Bane of Doom now has a 1 min cooldown.
  • Unstable Affliction - Only one Unstable Affliction or Immolate per Warlock can be active on any one target.
  • Pandemic now also reduces the global cooldown of your Bane and Curse spells by .25/0.5 sec.
  • Siphon Life now has a 25/50% chance to heal you for 1% of your total health.
Demonology
  • Soulshatter now reduces threat by 90%, up from 50%. Cooldown reduced from 3 min to 2 min.
  • Molten Core now has a 5/10/15% chance to proc, up from 4/8/12%. Now procs from Shadow Bolt instead of Corruption.
  • Impending Doom no longer procs from Demon Bolt. Now procs from Hand of Gul'dan.
  • Demonic Empowerment now instantly heals the Imp for 30% of its total health instead of increasing its spell critical strike chance. No longer increases Felguard's attack speed.
  • Mana Feed additional effect - When your summoned demon critically hits with its Basic Attack, you instantly gain 1% total mana.
  • Dark Arts now increases the damage done by your Fel Guard's Legion Strike by 5/10/15% instead of increasing the AP bonus of its Demonic Frenzy.
Destruction
  • Bane of Havoc - Only one target can have Bane of Havoc at a time, and only one Bane per Warlock can be active on any one target.
  • Nether Ward (Tier 4) *New* - Transforms your Shadow Ward into Nether Ward. You must be within Demon Armor or Fel Armor in order for the transformation effect to occur. Absorbs {3551.02+(SpellPower*0.807)} spell damage. Lasts 30 sec. 30 sec cooldown.
  • Nether Protection slightly revamped - After being hit with a spell while using Nether Ward, you gain Nether Protection, reducing all damage by that spell school by 15/30% for 8 sec. Nether Protection can only occur once per Nether Ward.
Warrior
Arms
  • Heroic Strike is now trained at level 14. Up from level 12.
  • Sweeping Strikes now lasts 10 sec with a 1 min cooldown.
  • Improved Hamstring now immobilizes the target when you reapply Hamstring. Still cannot occur more than once every 30/60 sec.
Fury
  • Heroic Leap now has a 8-40 yards range, up from 8-25 yards.
  • Commanding Shout now gives 20 rage, up from 10 rage.
  • Battle Shout now gives 20 rage, up from 10 rage.
  • Execute is now trained at level 16. Up from level 14.
  • Single-Minded Fury now also let your Heroic Strike hit with both weapons.
  • Bloodsurge no longer procs from Raging Blow. Proc chance increased from 7/14/20% to 10/20/30%. Duration increased from 5 sec to 10 sec.
  • Meat Cleaver no longer increases the damage of Cleave and Whirlwind by 10/20% at all time. Proc chance increased from 30/60% to 50/100%.
  • Booming Voice is now a Tier 2 talent, down from Tier 5. Reduces the cooldown by 15/30 sec and increases the rage generated by 5/10 of your Battle Shout and Commanding Shout.
  • Improved Execute has been renamed to Executioner and revamped - Your Execute hits have a 50/100% chance to improve your melee attack speed by 5% for 9 sec. This effect stacks up to 5 times.
  • Intensify Rage is now a Tier 5 talent, up from Tier 2. No longer reduces the cooldown of Bloodrage.
Protection
  • Taunt is now trained at level 12. Up from level 10.

Maelstorm Map

Maelstrom ima sada novu world mapu.got a shiny new world map. 
{yoogallery src=[/images/stories/news/cataclysm/zones/maelstorm/] width=[350] height=[200] title=[Maelstorm Map]}

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Search Like a Pro

Quote from: Daxxarri



This is part of an ongoing series where we'll highlight features of the StarCraft II community site. This time we're exploring one of the most useful tools on the community site: the search feature. Let's fire it up!

The search bar is easy to find. It's the white bar with a magnifying glass on it located in the upper right of your screen. To use the search feature, all you need to do is type in what you're looking for, then press enter or click the magnifying glass. That will take you to a results page dedicated to the subject of your search. Near the top it will list where you are searching. This will generally be 'All content,' possibly followed by the author if you've specified one, but we'll get to that later. Below that there are three 'sort by' options. This is where things start to get interesting. The search page lets you sort your results in three different ways:

· Relevance- Selecting this will sort your search results according to how closely they match your search terms.

· Date- This option will sort your search results according to the time they were posted. The most recent results will appear first.

· Popularity- This allows you to look for results matching your search parameters that have also proven popular among your peers.

The search results page also displays a series of tabs reflecting more specific categories within which to search. For example, a search for "Raynor" will yield several categories of information:

· All- Encompasses search results which could fall into all of the following categories.

· Article- This will return blog posts which include your search terms.

· Forums- This tab will show all forum threads related to your search results.

· Content- This will return content pages such as those found under the Game tab.

· Support- This will show any support articles that include the terms you're looking for.

Clicking one of these tabs will filter your results by that category, and you can freely click between them. So, if you were looking for a blog, you'd probably want to skip straight to results in the Article category. If you wanted to learn more about the valiant terran marines from the unit page, you might hit the Content category.

A seemingly innocent query could return an overwhelming swarm of possible destinations, and being able to sort and categorize your results might not be quite enough to see you to your target. If you're willing to put in a bit more work you can cut those results into chunks that are easier to swallow by modifying the search terms. These search prefixes represent some of the tools at your disposal:

Note: search prefixes are case sensitive. They should be typed exactly as they appear in bold below.

· author:You can create a search for posts and articles by a particular author. If you wanted to read things I've written, for example, you would search for author:Daxxarri. If you were searching for a fellow player, you'd want to include their character code, e.g. author:MisterFellow#042.

· content: If you want to specify a search for documents with a word in the body of the text, this is the signifier you would use. For example, a search for 'zerg' in the body of text would read content:zerg. If you don't specify a search prefix, content is the default prefix.

· forumId: Each of our forums has an ID number in its URL. You can create searches for content on specific forums by using this search prefix. If you wanted to specify the General Discussion forum you would use forumId:40568. The forum ID is the bold part of the URL: http:// us.battle.net/sc2/en/forum/40568/.

· position: If you were looking for a specific forum post, you can specify only original posts by putting position:0 in your search terms.

· subject: This will search item titles. If you wanted to find something with the word protoss in the subject, you'd include subject:protoss in your search terms.

· topicId: If you wanted to search for content in a specific forum thread, you could use the topicId: search prefix. For example, topicId:85998600 would search our forum Guidelines thread -- its topic ID is listed in its URL: http:// us.battle.net/sc2/en/forum/topic/85998600.

· type: This search prefix lets you select what kind of documents you search for. You might want to look for information that's found solely in blogs. If you wanted to do that, you'd input type:article. If you wanted to search for a forum post, you would use type:post instead. There are other types as well, including kb and 'static.' The 'kb' type refers to our knowledge base articles. Static refers to pages that are more permanent fixtures on the website, like the unit overview (http://eu.battle.net/sc2/en/game/unit/).

The search bar supports Boolean operations, which empowers you to search for multiple search terms simultaneously and in concert. So let's say that you're a zerg player looking for strategies to defeat terran mech armies, you could simply type mech + zerg into the search bar. It might be useful to get more specific, though. Instead, you could search for the first post of forum threads that are about mech and have zerg in the body. Such a search would look like this: type:post + subject:mech + content:zerg. Such a search might help narrow your results and leave you with less to sort through.

Ideally, you won't have to use these more advanced search features to find the information that you're looking for, but when you do, we hope that you find our search to be a powerful, complete, and useful tool that will take you straight to the information you're looking for.

If you've given it a spin, let us know what you think of the search feature in the comments


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Vashj'ir Shimmering Expanse

{yoogallery src=[/images/stories/news/cataclysm/zones/shimmeringexpanse/map/] width=[700] height=[300] title=[Vashj'ir Shimmering Expanse Map]}
Shimmering Expanse je druga zona podvodnog regiona koji poznat kao Vashj'ir. To je uporište imperije Nage. Pored širokog spektra biljaka i morskog života tu su i mnoga misteriozna čuda kao što je  Nespirah. Ova zona je kuća drevnih ruševina Vashj'ir-a. Igraču će iz ruševina naučitini mnoge stvari, šta je zadesilo ovu zonu, kao i zanimljive činjenice o Kraljici Azshara i majke Lady Vashj-i.

Video:

Screenshots:

{yoogallery src=[/images/stories/news/cataclysm/zones/shimmeringexpanse/] width=[140] height=[100]}

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Vashj'ir Kelp Forest

{yoogallery src=[/images/stories/news/cataclysm/zones/kelpforest/map/] width=[700] height=[300] title=[Vashj'ir Kelp Forest Map]}
Kelp Forest je prva zona podvodnog regiona poznat kao Vashj'ir. To je jedno od dve početne zona za sve igrače 80.-og nivoa i više (druga zona je Mount Hyjal). Šuma predstavlja širok "arsenal" vodenog života i biljki. Pomešan je fokus izmedju glavnih zadataka koje obuhvataju Naga rasu i sporedih questova koji upoznaje igrače sa novom podvodnom mehanikom Vashj'ir-a. Najzapaženija odlika Kelp Forest-a se nalazi na južnom kraju zone koja se zove The Abyss.

Video:

Screenshots:

{yoogallery src=[/images/stories/news/cataclysm/zones/kelpforest/] width=[140] height=[100]}

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Cataclysm Credits - Koncept Radovi i Tier 11 Set

Koncept radovi koji su deo Cataclysm Credits-a, dodat je u game fajlovima sa par interesantnih slika, gde je  uključuju čak i prvi pregled Tier 11 Armor Seta! Imajte samo u vidu da su ovo rani koncept radovi.

Hunter i Warrior Tier 11 set

{yoogallery src=[/images/stories/news/cataclysm/conceptart/tier11/] width=[345] height=[200]}

Koncept Radovi

{yoogallery src=[/images/stories/news/cataclysm/conceptart/] width=[140] height=[100]}

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Sneak Peek: Troll i Worgen Druid Forme

Blizzard je objavio stranicu gde možemo videti kako će izgledati druid forme, troll i worgen rase.
Originally Posted by Nethaera (Source Sneak Peek: Troll & Worgen Druid Forms)
We've applied some finishing touches to the new cat and bear forms available to troll and worgen druids in World of Warcraft: Cataclysm. We’re excited to share them with you today. Have a look here. http://www.worldofwarcraft.com/info/...id-forms.shtml
 {yoogallery src=[/images/stories/news/2010/Sep/09] [title=[Sneak Peek: Troll i Worgen Druid Forme] width=[345] height=[200]}

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