Najnovija Diskusija na Forumu

Author: Frame
Date: 24.01.18, 09:33

Author: Bajko
Date: 12.10.17, 09:11

Author: Bajko
Date: 12.10.17, 09:05

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Diablo 3 2012 Očajanje

Zbog pomeranja datuma izlaska Diablo 3, mnogi fanovi očajni i depresivni...

Originally Posted by Nethaera (Source)
emo-diablo-is-sadThis is great
Now I have nothing to look forward to, I know I won’t get into beta no game that has a set release date interests me. I also have no games to play they all sucks, by the time diablo is released the graphics are gonna be outdated even more :/ I just don’t know what to do I’m sick to my stomach now.
Nethaera: You don’t know that you won’t get into beta. We have time and we’ll be adding more people over time.

As you read in the post by Mike Morhaime, we are working very hard to get Diablo III ready and out as soon as possible. We’re shooting for early 2012 right now. I know some doomsayers are calling that it will be later, (and I’m not making promises), but it’s very rare that we even try to give a time frame and call it out like this. So that, at the least, should count for something or at the very least show that we have nothing but the best intent for the game and the community.

In the end though, we want to make sure that when we release it, that it’s something we can be proud of and that you can enjoy as much as possible.

We aren’t doomsayers because we are confused by this development. There hasn’t been any actual reason for pushing back given, only silly marketing fluff about polishing the game. You cannot tell us that you intended to put “tiny beta” into the hands of the press for 6 months, can you? We would really appreciate some communication regarding the nature of the push back. Why build all of the hype just to kick it out of your fan base a month before Blizzcon? Please give us a little respect and explain what has happened here.
Nethaera: We’ve given enough reason at this point in time. We’re generally very careful about “building hype” “too soon”. We don’t do it with any purposeful or malicious intent. We also aren’t going to be suddenly silent. We’re all in this together.

The purpose of the beta is the same. We want to make sure the systems and design are solid. Feedback, (constructive) as always is valuable on the experience people are having no matter how limited the beta is (content wise). And, how the game is holding up with so many people connected, is likewise important. We want to make sure everyone can get in, connect, and go slay some hellacious demons.

We’re doing what we can to be as open and honest about this as possible because we know that there are so many people looking forward to the release. We’re equally looking forward to the release, have no doubt about that. But, we want to make sure that we’re confident in what we’re going to be delivering and then let it fly.

Emo Fan je Emo! Iskreno svima je bilo veliko šokantno iznenadjenje, da je datum izlaska Diablo 3 pomeren. Ali, da li je stvarno nekom bilo ovo iznenadjenje, obzirom da Blizzard potrošio dosta godina da napravi "Ne očekivana 2011 izadnja". Sa svim komterima koje smo imali da pročitamo koje nam je Blizzad objavio, oni su nam davali nadu krajem 2011 godine, ali veoma tesno. Mi smo se samo nadali, nije da su rekli da će izaći Novembra 2011 za sigurno, i onda da su jednostavno promenili.

PTR Patch 4.3 Potencijalno Sledeće Nedelje?

Zahrym je na svom twitteru objavio da će PTR 4.3 biti uskoro na test serverima. Takodje imamo i zvaničnih informacija sa foruma:

Originally Posted by Zahrym (Source)
Yes. We're intent on getting the 4.3 Public Test Realms up potentially within the next week. :)

As you mentioned, there's still a lot of work to be done on this patch, so a lot of the content will be rolled onto the test realms over time. Transmogrification, Void Storage, some balance changes, and several UI updates/improvements will likely make the PTR right away. The dungeon/raid content, legendary questline, Dungeon Finder updates, and especially Raid Finder are still very much works in-progress.!

Ovim putem vas i obaveštavamo da će WoW Serbia tim i učestvovati zajedno na PTR Testu i zajedno raditi na tome da vam što više informacija donesemo šta nas čeka u novom sadržaju Patch 4.3.  To uključuje i Datamining fajlova, kako bi izvukli nove modele novog sadržaja.

Patch 4.3: Tier 13 Set Bonusi

Originally Posted by Zarhym (Source)
While we’ve been previewing the visuals of tier 13 on the front page at, we thought you might be interested in the magics that lay imbued betwixt their stitches and plating. Behold -- the tier 13 set bonuses!

Please keep in mind that the below data is pre--PTR and could change prior to the release of patch 4.3.

Death Knight
  • Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
  • Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.
  • DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
  • DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.

  • Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
  • Balance, 4P -- Starsurge generates 100% extra Lunar or Solar energy while Eclipse is not active.
  • Feral, 2P -- While Berserk is active, Savage Defense absorbs are 100% larger, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
  • Feral, 4P -- Frenzied Regeneration also affects all raid and party members, and your Stampede talent now grants two charges after using Feral Charge (Cat).
  • Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.

  • 2P -- Steady Shot and Cobra Shot generate double the amount of focus.
  • 4P -- Your Arcane Shot ability has a chance to grant 25% haste to you and your pet for 10 sec.

  • 2P -- Your damaging spells have a 30% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
  • 4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 3 sec, Combustion by 4 sec, and Icy Veins by 6 sec.

  • Holy, 2P -- After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Holy, 4P -- Increases the healing done by your Holy Radiance spell by 20%.
  • Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 30% of the damage it dealt.
  • Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.
  • Retribution, 2P -- Your Judgement ability has a 50% chance to generate 1 Holy Power.
  • Retribution, 4P -- While Zealotry is active your abilities deal 12% more damage.

  • Healer, 2P -- After using Power Infusion or Lightwell, the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non--Discipline.)
  • Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage, and the cooldown of your Holy Word abilities is reduced by 20%.
  • Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and you no longer take damage from your own Shadow Word: Death when the target fails to die.
  • Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.

  • 2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec.
  • 4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.

  • Elemental, 2P -- Elemental Mastery also grants you 400 mastery rating 15 sec.
  • Elemental, 4P -- Each time Elemental Overload triggers, you gain 200 haste rating for 4 sec, stacking up to 3 times.
  • Enhancement, 2P -- While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
  • Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.
  • Restoration, 2P -- After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
  • Restoration, 4P -- Increases the duration of Spiritwalker's Grace by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.

  • 2P -- The duration of your Doomguard and Infernal summons is increased by [15|45] sec and the cooldown of of those spells is reduced by 4 min. (45 for Demonology, 15 for non--Demonology.)
  • 4P -- Soulburn grants a 10% increase to your spell power for 10 sec.

  • Protection, 2P -- Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
  • Protection, 4P -- Your Shield Wall ability now grants 50% of its effect to all party and raid members.
  • DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active.
  • DPS, 4P -- Your Execute critical strikes have a 20% chance to refresh the duration of Colossus Smash.

Nove informacije o Demon Hunter Skill/Resource Izmenama

Bashiok je odgovorio na pitanje u vezi Demon Hunter Resource / Skill izmena koji su najavljeni za budući Beta Patch. Dosta špekulacija bilo je u vezi Hatreda koji se i dalje regeneriše ali veoma sporo, a on je jako bitan za sve DH skillove.

Originally Posted by Bashiok 
Does Hatred still regenerate passively?
Yes, but the rate at which it regenerates is about half of what it was previously. By using a skill that generates Hatred you can get it back faster, though.

About a year ago we began to realize that the way we were making people depend on their resource for some classes just wasn’t very fun, and so we began to roll out a new skill cost philosophy. Essentially the overall idea is that at any given time (within reason) you should have some option to use a skill and be able to do something, even if you’re out of resource. What that means is we can’t just have skills that depend on resources to use, but there needs to be a mix of skills that do cost resources, potentially resource generator skills, and some free-to-cast skills (maybe with a cooldown).

The witch doctor has had mana recovery skills since forever, the monk has almost always had spirit generators, so it was really just a matter of rolling that philosophy out to the other classes, and demon hunter was the most recent (and visible now that beta is live and we’re exposing all that data).

Bonus! It makes demon hunter build diversity explode like woah.

Patch 4.3 Spectral Gryphon i Wyvern Mount

Zajedno sa Legendary daggerom, screenshot koji je objavljen juče u toku dana, na zvaničnom korean sajtu objavljena su dva extra screenshota novih spectral flying mounta.

Trenutno nema informacija odakle mogu da se nabave ova dva nova mounta, ali nas ne bi začudilo da oni potiču od novog Darkmoon Faire ili nekog novog sadržaja koji ce biti pušten uz Patch 4.3.

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