Itemization and "niche" items
This kind of itemization isn't that unusual, nor is it peculiar to this
situation. As others have pointed out, there are slow off-hands
available which aren't broadly useful.
There's enough room in itemization for some flexibility, and that allows
us to create niche items like slow off-hands or 1-handed swords with
agility on occasion. Of course, if a particular item has a comparatively
narrow niche, then it's more likely that fewer of those items will be
introduced. Or, perhaps we'll place an item like Stormwake, the Tempest's Reach
which potentially appeals to several different classes.
Itemization in raids and in the Firelands
Upon re-reading, I should have been more clear, no question. What I was
getting at is that that there's enough room to itemize for everyone,
even if we’re designing items that aren’t 100% efficient. I'll clarify
Generally speaking, we don't set out to provide perfect itemization for
every spec in the game for every tier of content (though we don't want
to leave anyone totally out in the cold, either). Sometimes the item a
particular class or spec wants is going to be a bit tougher to get.
While that’s not an ideal situation and some specs are more prone to the
effect than others, it is the kind of thing that is going to happen
sometimes - otherwise every desirable weapon would be sitting on the
first boss of every dungeon. We like to put weapons on end bosses
because they feel exciting. I know some of you are frustrated about
where it ended up, but we particularly wanted to put the axe on Nef
because he also dropped one in Blackwing Lair.
We work very hard to keep itemization, including loot tables, from
feeling too formulaic. We don’t want shaman to use swords for the same
reason we don’t want druids using swords. Itemization would certainly be
easier on us if every player could use every weapon in the game, but we
also think it would be a lot less interesting. We've done some stat
streamlining to make things easier, but we don't want to do so much that
every weapon in a tier seems to be the same item with a different
With an eye to the future, we're looking forward to two weapons suitable
for Enhancement in Firelands that do not require killing Ragnaros. One
of these weapons can drop from multiple bosses, so you can hold out hope
that even if the first boss doesn’t drop what you're looking for, the
next one might. There are also no agility swords this time around to
take up those one-hander slots.
Finally, some of you may be relieved to hear that the Shatterskull Bonecrusher was fixed to be 2.60 speed some time ago.
Is there anything to be excited about in Patch 4.2?
I'd say the new daily quest areas are pretty darn exciting. Ditto for
the upcoming Firelands raid. They both have that sexy fire theme and
introduce quite a bit of new content for players to experience.
I mean, on the one end, you've the daily quests. There's over 60 of them
spread between the Regrowth and the Molten Front, and the hubs are
designed to offer as much questing variety as possible (a lot of the
quests are randomized, which means you won't get the same ones every
day). You also get to unlock new vendors with cool items to buy, watch
the world change right before your eyes, and kick some hot Druid of the
Flame boo-tay. A lot of the quests are loads of fun to play through,
too, so I wouldn't write anything off as "a grind" just yet.
On the other, you've got the Firelands featuring seven brand new bosses
with some epic mechanics and a whole new tier of gear. Currently
available raids are also having their overall difficulty reduced, which
we hope will open up the content to players who've not yet had the
chance to experience it (http://us.battle.net/wow/en/forum/topic/2580598159
And if you're a collector, there's a variety of new pets, mounts, and
vanity items being introduced with the patch to hunt down and hoard.
So, while I wouldn't say "there's something for everyone," because
that's a bit of a broad sweep, there's definitely a lot of different
things to do -- and, for a large portion of players, that in and of
itself is exciting.
Patch 4.2 Daily Quests
Over 60 new quests were created for the Regrowth and Molten Front daily
questing areas, but they won't all be available at once. Instead, a lot
of quests will be randomized into smaller groups. So, while there might
be 10 possible quests available from one cluster of NPCs, only 2 to 3 of
those quests would be available on any given day.
[...] You can unlock both sets of dailies -- the Druid of the Talon
dailies and the Shadow Warden dailies -- with a little time and effort.
After you have both sets unlocked, though, you can only complete one per
While both sets are positively epic (OMGFIRESPIDERS, FLAMEWAKERSPEWPEW),
we like the idea of players getting to choose which group of allies
they're going to assist each day. It feels strategic, and -- perhaps
more on point with your concern -- will help keep your daily quest load
to a much more manageable level.
(Just FYI, once everything is unlocked, you'll be able to pick up 17-18 quests in total from the new daily hubs.)
Patch 4.2 Raid Content
Well, quite a lot of people do raid so I don't think that's a fair
assessment. You do not appear to have thus far, but with the balance
changes in 4.2 I think you should absolutely be able to pug the
Cataclysm raids. That's a lot of content you haven't seen yet.