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RotterdaM University: Episode VI, A Change of Tactic

Prepare yourselves for episode VI of ESL TV’s RotterdaM University, the weekly show which follows skilled pro gamer Kevin ‘RotterdaM’ van der Kooi as he attempts to take beginner Michał ‘Carmac’ Blicharz through from Bronze to Master League in record time.

Episodes I - IV showed Carmac steadily improving his skills under RotterdaM’s guidance and advice, making his way into the Gold League relatively easily. However, is the strain starting to show? Are there cracks in Carmac’s tarmac? Last week’s episode V was certainly a tense event, but can we see a turn-around with the introduction of some new tactics?

This week, RotterdaM shares more knowledge with his protégé and the viewers on how to build an early advantage against opponents. Fast-action aggressive play-styles can be risky, for sure, but all good StarCraft players need a trick or two up their sleeves, don’t they? Tune in to the upcoming broadcast on ESL TV and look out for tips on a whole host of ways to cleverly surprise and possibly devastate your opponent!

This exciting episode will air Monday, March 21, at 19:00 CET on ESL TV.

If you missed the action from the previous weeks, you can catch up by watching the VODs:

Episode I
Episode II
Episode III
Episode IV
Episode V

TSL je live!

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Novi Daily Dungeons Valor Poeni u 4.1

Napkon imamo blue post koji nam govori o izmanama daily questova.

Originally Posted by Lylirra (Source)
Right now, you receive 70 VP for the first random Cataclysm Heroic dungeon you complete each day. In 4.1, you'll receive 70 VP for the first seven random Cataclysm Heroic dungeons you complete each week. Similarly, you'll receive 140 VP for the first seven random Rise of the Zandalari Heroic dungeons (the new Zul'Aman and Zul'Gurub instances) you complete in the week, too. Collectively, you'll be able to earn up to 980 VP exclusively from Heroic dungeons, which in turn will count towards your weekly 1250 VP cap.

By transitioning random Heroic dungeon rewards from a daily format to a weekly one, we'll be able to give players more control and flexibility over how they can earn VP -- which is cool! -- but this also means that we've a lot more bookkeeping to do in terms of where those points are coming from. To help with that, we're adding a "Valor Point bar" (similar to an XP bar) to the top of Dungeon Finder UI that will track your weekly cap, as well as how many Heroics you can still run for VP during the week.

We're going to be writing up a pretty big blog about that system since it's somewhat complicated, but here's what you can take away right now:

  • In 4.1, running random Heroic dungeons for VP is now something you can do on your own schedule. Feel like spending your entire Saturday queuing up as random? No problem!

  • The first seven random Rise of the Zandalari Heroics you run for the week will award 140 VP each. This is double the VP that you’ll receive from your first seven random "tier 1" Cataclysm Heroics, since the dungeons are considered a "step up" in difficulty.

  • You'll be able to randomly queue for the Rise of the Zandalari Heroics separately from the tier 1 Cataclysm Heroic dungeons.

  • Each week you can earn up to 980 VP just by running random Heroic dungeons. If you want to maximize your VP gains, you can still reach the overall weekly cap of 1250 by defeating raid level content.

This isn't yet on the PTR for testing. We'll let you know when it is, though, and will continue to provide more information as the development of 4.1 progresses.

Ghostcrawler Developer Blog: Raid Progress

Originally Posted by Blizzard (Source)
We addressed our views on dungeon difficulty several weeks ago, and in the interim many players have asked for us to comment on raid difficulty.

I chose to use the word "progress" in the title for this blog quite intentionally. We think progression is the key to players having fun. When groups stop making progress, the members get frustrated. When individuals feel like they are stuck, that’s when they start to lose interest. I don’t think it strictly has to do with the flow of loot being shut off. A big part of it is the sense that as you climb up that mountain, you are getting closer and closer to the summit instead of just sliding back down to base camp at the end of each day.

Let’s consider two extremes. If you complete the raid content very quickly and have Sinestra on farm and everyone has acquired their best in slot items, then you’re probably ready to take a break from raiding. If you worked really hard to get to that point, as many of the current “finished” guilds did, then you’re probably pretty happy about resting until Firelands becomes available. However, if that break point happens too soon, too easily, for too many guilds, then the raiding game can feel empty. Players run out of content before they are ready to run out of content, if that makes sense. Now let’s consider the other extreme, where a guild just has no realistic chance of ever beating a boss. This can be particularly demoralizing if it’s the first boss, but it can happen at any time. That guild might not feel like they are making progress. Many guilds are willing to put in a few weeks trying to master a new encounter, but if it gets to the point where they are wiping for months, there’s a good chance they’ll start to see burnout and thinning ranks. The sweet spot in raid balance for us to hit is that everyone feels like they can still make progress. Content that is too hard or too easy doesn’t meet that goal.

Raid encounters, to some extent, nerf themselves. This is because every week, the raid members acquire more and more gear. Secondarily, the community acquires more and more knowledge and experience, which translates into better videos, strategy guides, or even UI mods, as well as just more players who have experienced the encounters firsthand. Each week that you are able to kill any bosses, your group’s gear improves overall, through Valor points if nothing else. When Firelands is available, everyone’s gear will quickly take a step up in quality. This will give you an even better chance to beat those bosses that are blocking you now. We wouldn’t be surprised to see some guilds try the first few Firelands bosses one night, while using the next night to go back to get the head and chests from Nef and Cho’gall in order to complete their set bonuses, that is until acquiring new set bonuses becomes feasible. On some bosses, though, better armor and weapons may not be enough because some mechanics just can’t easily be outgeared. To mitigate that problem, our tendency is to nerf content over time just to make sure a wide variety of players see it. The trailblazers get to see the fights before anyone else, but we don’t lock the dungeon door behind them.

Having said all of that, there are some encounters that still need adjustment. Heroic 10-player modes can often be the hardest to balance, because those groups just don’t have access to the sheer number of tools in one group that the larger raids have. You’ve probably seen some hotfixes go out recently and we might make more adjustments in 4.1. We’ll continue to monitor progress and make adjustments when we feel the time is right.

Overall, we are pretty happy with our current raid balance. Most guilds that are trying seem to be making some progress. On some realms, we’re seeing pickup groups for at least the earlier bosses, which seems appropriate for where we are in the content cycle. The Heroic versions are particularly challenging, though even in that case, there is a gradient with easier and very difficult bosses. For those of you who feel like you are stuck on progression, we’d like to hear more about why. Are you trying to PUG the encounters? Do you have a very casual guild with a lot of different players each night? Is the problem that you’re undergeared or that the mechanics are too unforgiving? What are the mechanics that are really hard for raid leadership to explain or even understand? Are your tanks exploding, or are your healers running out of mana, or are you failing the berserk timers? We have data on all of this, but it’s useful to hear it from your point of view as well. Remember, our goal is that you beat the fight because you understood the mechanics and executed your tanking, DPS, and healing around those constraints. If you’re just kind of powering through a boss ability or phase that you don’t really understand, then it’s going to be a lot harder for you. As always, feedback on which encounters you are enjoying and which ones you never want to see again is also appreciated, though we’ve gotten a lot of that already, and are designing your Firelands foes with that in mind.

P.S. I am as excited about the Firelands encounters as I am about the current ones. We can’t wait for you to wipe to them, er... see them.

Greg “Ghostcrawler” Street is the lead systems designer of World of Warcraft. He wipes to the elevator boss.

Upcoming Tournaments, End of Ladder Season 1 approaching!

Quote from: eSports Team

Various competition organizers hold regular online tournaments in which you can compete against other players and maybe even win some prizes! Most of these contests are open to everyone. In addition, there are professional tournaments taking place like the GSL Sponsorship League, which you can follow via video stream. Interested? Take a look at some of the open tournaments coming up in the next days - you can sign up to take part, or simply watch the live streams to get inspired by the players. It’s your turn now!

  Date Name Format Prize Money Stream Sign Up
  18 March

Black Dragon League Matchday 11

1v1 $ 6000 Yes Invite Only
  18 March EU.CraftCup #35 1v1 $ 100 + Qual. Yes Yes
  19 March Sennheiser Cup 1v1 € 100 Yes Yes
  19 march ESL France GoFrSC2 1v1 Qualifier Yes FR Only
  20 March

ZOTAC StarCraft II Cup #48

1v1 € 100 Yes Yes
  20 March Go4SC2 #8 1v1 € 200 Yes Yes
  20 March Go4SC2 US #40 1v1 $ 50 Yes US Only
  21 March Competo Cup 1v1 € 50 No Yes
  21 March

Black Dragon League Matchday 12

1v1 $ 6000 Yes Invite Only
  21 March GameCreds Cup #6 1v1 € 100 Yes Yes
  21 March

4Players Team Action #26

2v2 € 50 Yes Yes
  22 March EU.CraftCup LITE #48 1v1 $ 20 Yes Yes
  22 March ESL France GoFrSC2 1v1 Qualifier Yes FR Only
  22 March eOSL Open Series #3 1v1 Qualification Yes Yes
  22 March Go4SC2 US #41 1v1 Qualifier Yes US Only
  23 March Black Dragon League Matchday 12 1v1 $ 6000 Yes Invite Only
  23 March EU.CraftCup LITE #49 1v1 $ 20 Yes Yes
  23 March Go4SC2 #89 1v1 Qualifier Yes Yes
  24 March 4Players Close Combat #27 1v1 € 200 Yes Yes
  24 March Go4SC2 Premium Qualifier 1v1 Qualifier No Yes

It’s an exciting time in StarCraft II history. The first ever season is drawing to a close, and Season 2 is about to begin. We have some important information on how the end of season process will happen, and the times and dates for each step.

During maintenance next Wednesday morning, March 23, the ladders will be locked. The lock will mean that no further league promotions or demotions can occur, and bonus pools will stop growing. So now’s the time to push for that promotion! Once locked to a league and division players can continue to play out their bonus pools and compete for standing within their division until the actual end of the season.

During morning maintenance the following Wednesday, March 30, Season 1 will end and Season 2 will begin. Season milestone rewards will be distributed (more info about these in an upcoming blog), and bonus pools will start over. Internal skill ratings used for matchmaking and league placement will carry over from the previous season, so players who have played their placement matches in the previous season will only need to play one new placement match.

A couple weeks later we'll be ready to launch the Grandmaster league the morning of April 13. For more information on this premiere league check out our recent blog.

Novi Diablo Artwork i Screenshotovi

Blizzard je objavio nove screenshot-ove i artwork-ove za 650k i 675k lajkova na facebook fanpage stranici.

650k Like slike ArtWork predstavlja Lopova koji je predstavljen na Blizzcon 2010 Treasure Seeker, na slici se vidi on kako ima na  ladjima torbu sa raznim stvarima :) On se randomly pojavljuje u Istancama, i od njega možete dobiti veoma dobar loot. Screenshot predstavlja Monka pred kraj borbe sa The Fallen Ones u Stinging Wingsu deo iz Act II. 

{yoogallery src=[/images/stories/news/2011/Mar/17/650/] width=[345] height=[400]}

675k Like Slike predstavljaju Wizarda koji koristi skil Hydra, koji je baziran na samom skillu iz Diablo II, Hydra izadje iz zemlje i baca fairy balls na npc-ove. Druga slika predstavlja Halls of Agony gde se Muški Wizard bori protiv Dark Vesseles.

{yoogallery src=[/images/stories/news/2011/Mar/17/675/] width=[345] height=[400]}

Patch 4.0.6 Hotfixevi - 16 Mart

Novi Hotfixevi postavljeni su na live serverima.

Originally Posted by Blizzard (Source)
March 2 - March 16

  • Using macros no longer halts or delays transports.

  • Casting Holy Word: Chastise against bosses will cause damage, but no longer disorient them when they are immune to such effects.

Dungeons & Raids
Bastion of Twilight
  • Valiona and Theralion overall damage and health has been reduced by roughly 10% on Heroic difficulty. In addition, Twilight Zone no longer increases damage taken from Rift Blast.

Blackwing Descent
  • Atramedes will no longer sometimes snap back to his starting location as he finishes casting Sonic Breath.
  • Magmaw overall damage and health was a little too high on all difficulties and has been reduced slightly. In addition, on Heroic difficulty, Nefarian will now prefer ranged targets when spawning Blazing Bone Constructs.
  • Maloriak’s Scorching Breath should no longer incorrectly share its damage among pets. To offset what would be increased damage per player as a result of this fix, the damage dealt by the ability has been reduced on Heroic difficulty.
  • Players will move at the same speed, even when setting their normal speed to "walk" using the keybind, when Nefarian casts Dominion.
  • The Omnotron Defense System encounter has had its health reduced by 15% on Heroic difficulty, and the damage of Incineration Security Measure has been reduced.

  • The Sands of Time is now a blue superior-quality item. This item can still be used to craft Vial of the Sands when combined with other required materials. The vendor price is unchanged.
  • Players are no longer able to activate Synapse Springs in conjunction with Fury of Angerforge, or vice versa, with or without a macro.

  • Flexweave Underlay, Parachute Cloak, and various rocket boot effects can no longer be used in rated Battlegrounds.
  • Players are no longer able to activate Synapse Springs in conjunction with Fury of Angerforge, or vice versa, with or without a macro.

  • Players can no longer carry enemy flags while on the elevated graveyard in Twin Peaks. An aura will cause the flag to reset as intended if taken to the graveyard via Demonic Circle or Leap of Faith.

Quests & Creatures
  • Shandris Feathermoon can no longer be pulled too far from her default location before resetting (i.e. she won’t be waging war from the Orgrimmar Auction House anymore).

  • The Beserking buff obtained by killing Schnottz Supply Choppers will now be removed when a player leaves Uldum.
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