Najnovija Diskusija na Forumu

User Avatar on Forum
Author: Frame Date: Thursday, 28 May 2015
User Avatar on Forum
Author: FasumAga Date: Wednesday, 27 May 2015
User Avatar on Forum
Author: ScepticuS Date: Saturday, 23 May 2015
User Avatar on Forum
Author: FasumAga Date: Friday, 22 May 2015

Patch 4.0.6 Hotfixevi - 25 Februar

Novi Hotfixevi postavljeni su na live serverima, izgleda da je Blizzard odlučio da nerfuje par Raid encounter-a.

Originally Posted by Blizzard (Source)
Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.0.6. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied. Visit our Bug Report forum for a list of 4.0.6 known issues.

February 25
Dungeons & Raids
Bastion of Twilight
  • Blackout will no longer hit players sent down to the Twilight Zone by either Valiona or Theralion.
  • Collapsing Twilight Portal should no longer close faster when a person uses it while on Heroic difficulty. It now has a set duration.
  • Devouring flame maximum damage has been reduced.
  • Theralion's damage should now be more consistent with Valiona's on 10-player Heroic difficulty.
  • Twilight Blast damage has been reduced on 10-player Heroic difficulty.
  • Twilight Protection now lasts 6 seconds, up from 3.
  • Players should now always receive the Twilight Protection buff when entering the Twilight Realm.
  • Twilight Sentries have slightly lower health on 10-player Heroic difficulty.
  • Twilight Zone damage has been lowered slightly.
  • Unstable Twilight's search effect has been lowered to a 1-yard radius, down from 2.

  • Players in Battle for Gilneas and Twin Peaks who are Neutral with the associated factions should no longer experience issues resurrecting at the appropriate graveyards.

Ažurirane PTR 4.1 Patch Informacije - 25 Februar

Patch 4.1 PTR Informacije ažurirane su sa dve nove izmene.

Originally Posted by Zarhym (Source)
Important: These patch notes are not final. Additional updates will be made, and all existing changes are subject to revision during the course of the testing process. More information regarding patch 4.1 can be found here. Visit our Public Test Realm forum for more information about the testing process.

  • Deterrence no longer requires a melee weapon to be equipped.

  • Raging Blow damage has been increased back up to 120% weapon damage (up from 100%).

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Patch 4.1 and beyond (Source)
We have more in store even past patch 4.1 and we'll be sharing more details about them before much longer. We'll also be sharing a more complete look at Zul'Gurub and Zul'Aman (including the updated mounts.) Though, testing on the PTR will get you a look at it more up front and personal.

We are not near the "end" of things in World of Warcraft nor at the "end" of our ideas. Development takes time though and we plan to make sure that experiences in game continue to be epic. 

Low Level Tanking (Source)
We do think this is a legitimate concern. While we spend most of our fine-tuning at max level, we also want things to feel good at lower levels as well.The new bear AE rotation was based around Thrash, which is a high level spell. It works at high level, but without Thrash there is a lot of down time and it can be hard to AE tank. Since lower level dungeons don’t tend to be balanced on a razor’s edge, AE’ing is the norm, which can feel bad for lower level druids. We do think this is a problem and we’d like to address it at some point in time. 

Feral PvP (Source)
We’ve been over this issue quite a bit, but the core issue is that Ferals used to not have a lot of utility in PvP, but were also really hard to control. We watched as players told us over the years that they wanted more utility so that they could actually be a valuable member of their team, so we gave Ferals a lot of utility they didn’t have before, but in turn we thought it was fair to make them slightly easier to control. We realize there are a few different ways we could have gone on this and that some players would no doubt have preferred to keep the iconic ability to not be crowd controlled instead of gaining things like an interrupt and better crowd control of their own. 

Bear threat (Source)
We just don’t see this issue at level 85. All four of the tank classes seem to be performing well in both 5-player dungeons and in raids. We see all four tanks being used at a variety of levels. We just disagree that the difference is that obvious. Savage Defense might make bears take more damage on AE pulls in 5-player dungeons than other tanks, but we don’t think AE threat generation is a problem (again when in reference to max level). Bears don’t have an ability that mimics Shield Slam as a very hard-hitting ability that can help establish initial threat, but that is more of a raiding problem in encounters with frequent spawning adds and not really an issue with Swipe or Thrash. 

Aspect Swapping (Source)
Aspect swapping has come up quite a bit. In this thread, more than one of you expressed some annoyance with ‘sound spam’ generated by Aspect swapping. We're interested in addressing the concerns about sound spam, and as a matter of fact, we've been thinking about sound design quite a bit lately, and we’d like to emphasize sound design more in the future. For example, we'd like sound to serve more consistently as a gameplay cue. That strays away from the point, though, which is that we want there to be a trade off for hunters between standing still and doing more damage versus moving and doing less damage but getting mobility and potentially other benefits. For now, the best way to achieve that is via Aspects. 

Freezing Trap (Source)
Freezing Trap also came up quite a bit, in reference to multi-trapping. This ability was changed because we wanted hunters to be somewhat more consistent with the crowd control potential of other classes, and we didn't want any one class standing out as the absolute best at crowd control. We realize that it rewarded skill, and we like mechanics that do that. This wasn’t the right place for it though, and we think that hunters can be rewarding to skilled players in other ways.  

StarCrafT II Patch 1.3.0 Now Available on PTR! (Updated)

Upravo tako! Patch 1.3 je na PTR serverima i uskoro očekujemo patch notes. Ovaj patch među brdo ispravki će doneti i Grand Master ligu za sve najbolje igrače na EU / US / KR serverima! Očekujte update ove vesti čim saznam sve patch notove. EU serveri još nemaju PTR za 1.3 ali očekujte da u roku od 24h i za nas budu dostupni.

StarCraft II: Wings of Liberty patch 1.3.0 is currently in development and now available for testing on the PTR. This patch contains notable improvements to the Join Custom Game interface, a preview of the new Grandmaster League, several balance adjustments, bug fixes, and more. By participating in the PTR, you'll be among the first to test out the latest changes and help us ensure that when the patch is released it's of the highest quality possible.

To participate in the public test you must have a full North America product license. Further details on how to access the PTR can be found in the FAQ. Once you've had the chance to try things out, be sure to visit the Public Test forum to discuss the patch.

StarCraft II: Wings of Liberty - Patch 1.3.0 PTR Notes


  • Leagues & Ladders
    • A new Grandmaster League has been added for 1v1 ladders. This league represents the Top 200 players in each region.
      • Players are automatically drafted into Grandmaster League shortly after a new season starts, and will remain in the Grandmaster league until the end of the season. If a Grandmaster player’s available bonus points get too high due to inactivity, they will be automatically removed from the league and a replacement player will be drafted in.
      • The Grandmaster League can be viewed by all players through the new Leagues & Ladders > Grandmaster tab
    • The bonus pool has been reduced for arranged teams.
    • Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.
      • This will allow players to focus on moving up in their current league without being promoted during the final weeks of a season, and having to fight their way up from the bottom ranks of their new higher league.
      • Players can still utilize any points they previously accumulated.
    • Ladder data from the prior season can be viewed through the new Leagues & Ladders > Last Season tab.
    • New league icons have been introduced to indicate division rank. These will indicate the Top 8, 25 and 50 players in each division.
    • Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.
  • Join Custom Game
    • Several improvements have been made to the Join Custom Game section:
      • The Details panel has been removed from this page. Map details are now shown inside a tooltip for each game.
      • Players can now bookmark their favorite custom games! The number of times a game has been bookmarked will be shown in that game's tooltip.
      • Games are now organized into several pages to make finding your desired game type easier:
        • Featured: Our team is always on the lookout for new games that are lots of fun. Our latest favorites are shown on this page.
        • Most Popular: Shows all game types, with the most played games sorted to the top.
        • By Category: This page allows you to browse through Custom Games based on Category.
        • Up & Coming: This page highlights games that other players are recommending, but haven't yet become popular.
        • Fun or Not: From this page you can automatically join a random new Custom Game. After the game, players using Fun or Not are asked to recommend the map (or not). Recommending maps helps get them onto the Up & Coming page.
        • Recently Played: The last several games you’ve played are shown here. Use this to quickly get back into games you play often, or to easily bookmark a game you enjoyed playing.
        • Bookmarks: Use this page to view your Bookmarked maps.
    • A search option has been added to the Join Custom Game interface.
  • Observer and Replay UI
    • New panels are now available when observing or viewing a replay of 1v1 games. These panels can be toggled via hotkeys which are shown under the Leader Panel drop-down.
      • Player Name Panel: Displays the players' name, team color, race, and supply count.
      • Stat Comparison Panels: Shows a head-to-head comparison of players' Resources, Army Supply, Units Killed, or APM.
    • In 1v1 observed games, both players’ resource rows are shown in the upper right at the same time.
    • You can now toggle between player unit colors and team unit colors when watching a replay or observing.
  • Achievements
    • All achievements in the "Wings Of Liberty: Hard" and "Wings Of Liberty: Brutal" series now show a checklist of what missions you have completed and no longer display a progress bar.
    • "Liberty Completionist Hard" and "Liberty Completionist Brutal" achievements are now the final achievements in the "Wings Of Liberty: Hard" and "Wings Of Liberty: Brutal" series.
  • Game Options
    • A new Control tab is available from the Options Menu. You'll find Mouse, Keyboard and Scrolling options within this new menu.
    • A new menu option is available in the Gameplay tab to change the behavior of Control Group Buttons. These can now be set to ignore mouse clicks or be hidden completely.
    • The existing menu option under the Gameplay tab for Menu Bar Clickable now also supports hiding the Menu Bar.



    • Players can no longer hide units by setting them in a close proximity patrol (Viking flower).
    • Mothership
      • Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.
    • High Templar
      • Khaydarin Amulet upgrade (+25 starting energy) has been removed.
    • Zealot
      • Charging Zealots will now hit fleeing targets at least once.
    • Battlecruiser
      • Movement speed increased from 1.406 to 1.875.
    • Bunker
      • Build time increased from 35 to 40 seconds.
    • Tech Lab
      • Stimpack upgrade research time increased from 140 to 170 seconds.
  • ZERG
    • Infestor
      • Health increased from 90 to 110.
      • Fungal Growth
        • Stun duration decreased from 8 to 4 seconds.
        • Damage increased by +30% vs. armored units.
        • Now fires a missile instead of being instant cast.


StarCraft II Editor Improvements

  • Improved loading times for some custom maps with complex tech restrictions.
  • The compiled script memory has been split into a separate block from the global/local stack block. Additional improvements will be made to provide more memory space in the future.
  • Command card editor and actor event editor will now be less vulnerable to data errors from changes made in future patches.
  • The game cursor now remains visible while loading maps.
  • Additional options can now be configured using the command card editor.
  • Additional cheats are now available in-game when using Test Document.
  • Additional data is now saved out by the data editor to overrides made in arrays of structures to try to prevent unintended changes made to the original data from breaking it.
  • Debug outputs are now displayed in the editor and in-game when using Test Document.
  • Reworked Game Variants dialog to be more user-friendly:
    • General tab has been removed. This text did not appear anywhere in game.
    • Attributes tab has been split into Game Attributes and Player Attributes.
    • Attribute UI now more closely reflects the game lobby.
    • Default values are now enforced as necessary based on Player Properties.
  • New trigger actions have been added:
    • Set Camera Data: Changes the active camera data settings, as defined in the Data module.
    • Show/Hide Resource: Shows or hides the specified resource in the UI.
    • Lock/Unlock Status Bar: Forces or resets all status bars for a player to a specified state.
    • Set Random Seed: Sets the random game seed to the requested value.
    • Enable/Disable Selection Type: A new UI Editor action to disable the various ways that players can change their selected unit.
  • New trigger functions have been added:
    • Convert Game Hotkey: Looks up hotkey as text.
    • Convert Game Asset: Looks up asset path as text.
    • Add On Child: Returns the child unit attached to the specified parent.
    • Add On Parent: Returns the parent unit attached to the specified child.
    • Catalog Entry Is Default: Returns if the specified entry is a default.
    • Catalog Field Value Get As Integer: Converts the requested field data into an integer, if possible.
  • Test Document preferences can now configure an explicit random seed value.
  • Automatic backup feature (Preferences > Documents) now includes a User Folder location option, which corresponds to a folder named EditorBackup within your StarCraft II documents folder.
  • Units can now specify a revive cost that will override an ability specific cost. Revive cooldowns & charges located on the unit will now be attached to the unit being revived.
  • Instant larva-style training will now charge resources properly.
  • Upgrades modifying units produced by Arm Magazine, Build, Merge, Morph, Train, and Warp Train abilities are now fully supported.
  • The Chance field in effects is now upgradeable.
  • Support for browsing "Featured" and "Up And Coming" maps in the Open Document window has been added.
  • Added a text preview pane to the text editing controls.
  • Added additional states to behaviors, Set Unit State, and Unit Classification Check triggers to determine if a unit is detectable or shown by a radar.
  • Added armor to the Unit Property and Unit Type Property triggers.
  • Added Weapon Damage and Weapon Speed Multiplier triggers.
  • Added support to refresh all buffs of the same type when adding a new instance by using the new "Refresh Stack" flag.
  • Added a "Wait to Spend" flag, which is enabled by default, to effect abilities so configure whether orders wait until a cooldown or charge becomes available before they create their effect.
  • Added an "Offset Area by Angle" flag to search effects to adjust the angle of the search based on the locations involved.
  • Added an Idle Command to unit data to configure what order the unit performs when idle.
  • Added an actor message to allow models to change their hit-testable status.
  • The Player Property and Modify Player Property triggers can now disable the cost for each resource type.


Bug Fixes

    • Fixed a bug where some Bronze players weren't gaining enough points for wins and were losing too many points for losses.
  • Gameplay
    • StarCraft II will continue running if corrupt textures/models/sounds are encountered.
    • Conversation skipping and trigger skipping now share the same hotkey.
    • The notification that a player left the game during a paused game is no longer delayed until the game is unpaused.
    • Cheat codes now only accept official names.
    • Unit response sounds are now updated immediately when the selection changes.
    • Unit death will no longer show units on the other side of line of sight blockers that weren’t already visible.
    • Units now follow a transport if the transport fills up and they have no other orders.
    • Units inside a bunker no longer disappear if the bunker is destroyed and surrounded by force fields.
    • Units can now be revived multiple times.
    • Hero buttons are now displayed while a hero is dead if they are revivable. Clicking on the button while a hero is dead will either select the building reviving it or cycle between buildings that can.
    • Revivable abilities now show revivable units all the time. If they cannot currently be revived, the buttons are shown disabled.
    • The revive ability now works with multiple dead units.
    • Revived units now properly dispatch a trigger event when killed again.
    • Added additional information to unit tooltips in the tech trees.
    • An alert has been added when MULEs expire.
    • An alert has been added when the Chrono Boost buff expires.
    • An alert has been added when the Spawn Larva buff expires.
    • Fixed an issue with not being able to land where you just lifted off if there was a nearby unit.
    • Fixed an issue where you could push hold position units by move/hold position spamming.
    • Fixed an issue to prevent force fields from pushing units during construction.
    • Fixed an issue with Creep destroying more foliage than it should, and made foliage destruction by creep faster.
    • Fixed an issue with custom global hotkeys in grid profiles overlapping with unit command buttons.
    • Fixed an issue placing Terran add-on buildings when multiple buildings were selected.
    • The stalemate timer will now reset when any player gathers resources, researches an upgrade, produces a unit, constructs a building, or destroys an enemy building.
    • Additional stalemate warnings are no longer displayed when the game ends in a stalemate.
    • Flying cloaked units are no longer revealed as detected when shown through the fog of war.
    • Vespene Geysers that are taken by your opponent and are under the fog of war no longer randomly flash on and off on the mini-map.
    • Enemy buildings completed while being revealed due to friendly unit death will now properly create snapshots in the fog of war.
    • Casting Neural Parasite on a Zerg Egg will not cancel the spell until after the egg completes its transformation.
    • Changes made to autocast abilities while a unit is under the affects of Neural Parasite are now reset to their default state when Neural Parasite ends.
    • Queuing multiple targets with 250mm Strike Cannons will no longer result in the Thor being stuck until the cooldown ends.
    • SCVs can no longer resume construction on buildings while inside bunkers.
    • Workers gathering minerals can no longer continue to harvest minerals if they are pushed away by a force field.
    • Orders issued to unload units from a Medivac onto itself can now be canceled if the Medivac is scanning for units to heal.
    • The Harvester count in the income leader panel now updates correctly.
    • Bi-directional transformations (i.e. those used by Vikings, Siege Tanks, and burrowing units) are no longer shown in the production leader panel.
    • The resources from salvaged bunkers are no longer counted towards the resources lost in the units lost leader panel.
    • The Mute OS Microphone button has been removed from the voice options page.
    • Tech trees now show icons for units that are produced by a building and display the names for units that are unlocked by a building.
    • Using Edit Box Trigger Dialogs should no longer generate trigger errors.
    • Media keys can no longer be bound to a custom hotkey.
    • Hotkeys configured in a mod are now loaded properly without having to open the Hotkeys menu.
    • Mouse-based hotkeys are now handled properly when the cursor is over the mini-map.
    • Mouse-based hotkeys bound with modifiers are now displayed correctly in the Hotkeys page.
    • The hotkey for the Cancel button is now displayed when targeting with an ability if the Command Hotkey Text option is enabled.
  • StarCraft II Editor
    • Fixed an issue where editor control files could not be loaded in all languages.
    • Fixed an issue with pasting text values in the editor.
    • Fixed an issue where certain data fields would not list all possible values.
    • Fixed an issue where the editor would crash after pasting a placed unit.
    • Fixed a crash using the Unit Weapon Firing validator.
    • Player Properties will no longer allow all 16 players to be User/Computer, which is not supported.
    • Animations in the previewer will now display using localized text.
    • Game and player versions of the cooldown & charge triggers now interpret time values correctly.
    • Sounds played simultaneously for multiple players via the Play Sound trigger can now be heard properly.
    • Increasing the maximum number of charges with an upgrade no longer increases the current number of charges.
    • Setting a unit’s training progress to 100% will no longer cancel the training.

PTR Patch 4.1.0 - Models

Danas smo uspeli da malo dublje pogledamo u PTR Patch 4.1.0 i naišli smo na interesantne modele koje smo neke i prijavili u jučerašnjoj vesti. Radi se o nekim novim Mountim-a, Mini Pet-ovima SabreCub, a naravno tu je i novi model Ragnarosa i "Salamander Hunter" koji izgleda slično kao Majordomo Executus! Tu su još neki novi modeli koji interesantno inzgledaju, ali nisu potpuno završeni. Verovatno će ih Blizzard finalizirati u nekom drugom PTR Buldu kada ćemo ih sigurno i objaviti na sajtu.
Ragnaros & Salamander Hunter

Earth and Fire Elemental Lord
Sabre Cub
Lava Worm Fire
Flameward Hippogryph (Flying Mount)

Master League for 2v2, 3v3 and 4v4!

We're happy to share that we've been working to implement an oft-requested feature in secret; laboring over small brass pins and cogs in the humid bioluminescent mines deep beneath the Blizzard campus top-soil to bring you Master League for teams!

We have deployed a hotfix to implement Master League for arranged and random 2v2, 3v3, and 4v4 teams. For a refresher on what the Master League is, how it functions, and what it takes to get into it, refer back to our Master League blog here:

As a reminder we do still have Grandmaster League planned for 1v1, and it's currently slated for an upcoming patch. We're excited to see how teams perform within Master League, as well as watching the top 1v1 players push into Grandmaster in the near future.

PTR Patch 4.1 - Povratak Zul'aman i Zul'gurub Istance!

Ova Vest biće ažurirana u toku dana!
Patch 4.1 Novi Itemi
Novi Itemi dodati su u ovom PTR Patchu, koji uključuju i ilvl 391 loot! Trinketi su dostupni kapo na ilvl 378 i ilvl 391 verziji, ali samo 391 verzija se nalazi na listi

Level Type Spec Slot Name
1 Miscellaneous Guild Tabard Renowned Guild Tabard
1 Miscellaneous Guild Tabard Illustrious Guild Tabard
391 Trinket Melee Trinket Apparatus of Khaz'goroth
391 Trinket Melee Trinket Vessel of Acceleration
391 Trinket Melee Trinket Essence of the Eternal Flame
391 Trinket Physical DPS Trinket Hungerer
391 Trinket Physical DPS Trinket Matrix Restabilizer
391 Trinket Physical DPS Trinket Ancient Petrified Seed
391 Trinket Spell DPS Trinket Variable Pulse Lightning Capacitor
391 Trinket Spell DPS Trinket Necromantic Focus
391 Trinket Spell Heal Trinket Jaws of Defeat
391 Trinket Spell Heal Trinket Eye of Awareness
391 Trinket Spell Spirit Trinket Fiery Quintessence
391 Trinket Spell Trinket Mark of the Firelord
391 Trinket Tank Trinket Scales of Life
391 Trinket Tank Trinket Gift of the Greatfather
391 Trinket Tank Trinket Stay of Execution
0 Quest

Timeless Eye
0 Consumable

Fool's Gold
0 Consumable

War Party Hitching Post
80 Other

Living Ember
20 Pet

Landro's Lichling
20 Mount

Savage Raptor
40 Mount

Armored Razzashi Raptor
40 Mount

Swift Zulian Panther
60 Mount

Amani Dragonhawk
70 Mount

Flameward Hippogryph
70 Mount

Reins of the Crimson Fire Hawk
70 Mount

Reins of the Beryl Fire Hawk

PTR Patch 4.1 - Povratak Zul'aman i Zul'gurub!
Patch 4.1 još malo na PTR serverima sa puno iznenadjenja!

Zvanične informaicje (Preveden sa Tajvanskog sajta)
U daljem tekstu možete naći i izmene kod klasa.

Originally Posted by Blizzard (Source)
Yep guys, the first major content patch of World of Warcraft: Cataclysm is almost completed it's development stage and we are getting ready to push some early updates onto the Test Realms. So you may ask: What will be there in 4.1 Test Realms (I believe you will do so right?)? So, here it comes!

Remnants of the Gurubashi Tribe
Originally released in Patch 1.7, the classic 20-man raid Zul'Gurub will open its gate once again, bringing new stories, new encounters and fully refined items! Zul'Gurub is now a level-85 Heroic 5-man dungeon, to help the Cataclysm dungeons provide a higher tier of contents. Players may find level 353 epic items in this Heroic dungeon. You have to meet a mininum average item level of 346 to enter it.

The Return of Zul'Aman
The fan-favorite level 70 10-man raid Zul'Aman is also reborn as a level-85 Heroic 5-man dungeon. Zul'Aman and Zul'Gurub will both appear in the Heroic Dungeon list in the LFD tool, providing level 353 epic loot. You also have to meet a mininum average item level of 346 to enter.

Since Zul'Aman is back, you might be curious on whether the rare mounts will be back? Yes, we're proud to annouce that new rare-drop Raptor, Tiger and Warbear mount will be available, while the old mounts still have their unique beauty in hand. We will share a lot more on obtaining the new mounts.

Class Design
Though we only hope to do a small mount of balance changes in Patch 4.1, you can still expect multiple updates. The following are the ones we currently can share with you. Keep in mind these changes do not reflect all changes in Patch 4.1, and are not promised to be in the early Test Realm updates.

First we want to balance the area attack potentials between different damage dealing talents, you can expect changes regarding this one in the testing phase.

Inner Rage is now trainable at level 56. Originally it was given to solve the rage overflow problems, but it's not an issue to Warriors these days. We have implemented Warriors a new level 83 ability: Rallying Cry.

Colossus Smash now ignores 70% of target's armor, down from 100%. We'll buff the damage of other Fury and Arms damage dealing abilities to compensate that.

Word of Glory: We hope Retribution and Protection Paladins occasionaly do the right healing to others, but as we know Paladins sometimes feel that Holy Power is only for the healing. We rather like these specs use more Holy Power on damage abilities, and occasionally heal.

More to Come
We are still developing more features, updating balace changes and fix bugs for Patch 4.1. We will update the Test Realms in the upcoming days and weeks, and bring you more information on this.

Povratak Zul'aman i Zul'gurub-a!
Mnogo izmena koji govore o povratku Zul'aman i Zul'Gurub kao 5 Man istanca! Trenutno ništa ne možemo da nadjemo povodom Abyssal Maw istance koju je Blizzard spominjao da će ubaciti uz Patch 4.1, ali sigurno je da se nalazi Firelands!

Originally Posted by
  • Caverns of Time - Caster Legendary - Camera Bunny 00 
  • Coldarra - Tarecgosa Intro - Camera 00

LFD Dungeons
  • Zul'Gurub
  • Zul'Aman
  • Random Cataclysm Heroic Tier 2

  • FirelandsDailies

  • Stranglethorn - 4.1 - ZG Event
  • Hyjal Regrowth Invasion
  • Hyjal Regrowth Pre-Invasion A
  • Anachronos Vision
  • Forlorn Spire Assault
  • Tarecgosa Intro

Screen Effects
  • Silithus 4.x - Cenarion Hold Hallucination
  • Zul'Gurub 4.x - Jin'do Spirit World - Screen effect

Achievement Izmene

Originally Posted by
Dungeons & Raids
Cataclysm Dungeon
  • It's Not Easy Being Green Do not get hit by Bloodvenom, Pool of Acrid Tears, or Venomous Effusion in the High Priest Venoxis encounter in Zul'Gurub on Heroic difficulty.
  • Gurubashi Headhunter Defeat Gub, Mortaxx, Kaolema, Mor'Lek, the Florawing Hive Queen, a Lost Offspring of Ghaz'Ranka, and the Gurubashi Master Chef in Zul'Gurub on Heroic difficulty.
  • Tunnel Vision Defeat Halazzi in Zul'Aman on Heroic difficulty without killing any of his totems.

Eastern Kingdoms
Player vs. Player
Strand of the Ancients
  • Steady Hands now requires you to disarm 2 seaforium charges in a single battle, down from 5.

Dungeons & Raids
  • Tracking statistics have been added for all Cataclysm encounters. (Mostly used by addons)

Spell Izmene

Originally Posted by
Companion Pets
  • Landro's Lichling Right Click to summon or dismiss Landro's Lichling. Instant
  • Landro's Lil' XT Right Click to set down or pick up your Landro's Lil' XT action figure. Instant
  • Nightsaber Cub Right Click to summon and dismiss your Nightsaber Cub. Instant
  • Panther Cub Right Click to summon and dismiss your panther cub. Instant
  • Winterspring Cub Right Click to summon and dismiss your Winterspring cub. Instant

  • Armored Razzashi Raptor Summons and dismisses a rideable Armored Razzashi Raptor. 1.5 sec cast
  • Beryl Fire Hawk Summons and dismisses a rideable Beryl Fire Hawk. This is a flying mount. 1.5 sec cast
  • Crimson Fire Hawk Summons and dismisses a rideable Crimson Fire Hawk. This is a flying mount. 1.5 sec cast
  • Flameward Hippogryph Summons and dismisses a rideable Flameward Hippogryph mount. This is a flying mount. 1.5 sec cast
  • Mottled Drake Summons and dismisses a rideable Mottled Drake. 1.5 sec cast
  • Savage Raptor Summons and dismisses a rideable Savage Raptor. 1.5 sec cast
  • Swift Zulian Panther Summons and dismisses a swift Zulian panther. 1.5 sec cast

  • Blacksmithing: Elementium Earthguard now gives +170 Strength, down from 190. now gives 117 Mastery Rating, down from 127. now gives 117 Hit Rating, down from 127. Now has a Blue Socket (Socket Bonus: +15 Stamina)
  • Blacksmithing: Elementium Stormshield now gives +170 Intellect, down from 190. Now gives +122 Spirit, down from 127. Now gives 112 Haste Rating, down from 127. Now has a Red Socket (Socket Bonus: +10 Intellect)

  • Leatherworking: Assassin's Chestplate now gives +321 Agility, down from 341. Now gives 173 Hit Rating, down from 183. Now gives 243 Critical Strike rating, down from 253. Now has a Red Socket (Socket Bonus: +10 Agility)
  • Leatherworking: Belt of Nefarious Whispers now gives +233 Agility, down from 253. Now gives 174 Hit Rating, down from 184. Now gives 134 Mastery Rating, down from 144. Now has a Red Socket (Socket Bonus: +10 Agility)
  • Leatherworking: Corded Viper Belt now gives +233 Agility, down from 253. Now gives 159 Critical Strike rating, down from 169. Now gives 159 Mastery rating, down from 169. Now has a Red Socket (Socket Bonus: +10 Agility)
  • Leatherworking: Dragonkiller Tunic now gives +331 Agility, down from 341. Now gives 249 Haste rating, down from 259. Now gives 163 Mastery rating, down from 173. Now has a Red Socket (Socket Bonus: +10 Agility)

Death Knight
  • Blood of the North now Permanently transforms your Blood Runes into Death Runes. Death Runes count as a Blood, Frost, or Unholy Rune.

  • Dark Transformation now has a 100 yards range, up from 60.
  • Death's Advance now prevents movement-impairing effects from reducing you below 60/75% of normal movement speed, down from 75/100%.
  • Shadow Infusion now increases Ghoul damage by 6%, down from 8%.

  • Mangle now deals 260% normal damage plus 754, up from 235% plus 682.
  • Maul now scales from 26.4% of Attack Power, up from 24%.
  • Thrash now deals [202 + 12.8% of AP] to [249 + 12.8% of AP] damage instead of [202 + 15.4% of AP] damage. Bleed damage now scales from 6.51% of AP, down from 7.8%.

  • Moonfury now increases Arcane and Nature spell damage by 10%, down from 15%.

Beast Mastery
  • Ignite now procs from non-periodic Fire damage spells.

  • Frostburn now increases your damage against Frozen targets by 5%, down from 20%.

  • Divine Storm now grants a charge of Holy Power if it hits 4 or more targets.
  • Sacred Shield now cannot occur more than once every 60 sec, up from 30 sec.

  • Absolution (Mastery) *New* - Enables your Dispel Magic spell to be cast on friendly targets to remove 2 harmful magical effects.
  • Dispel Magic can now only be casted on yourself to remove harmful effects, and now only removes 1 beneficial spell from enemies, down from 2.
  • Power Word: Shield now costs 34% of base mana, up from 25%. Now lasts 15 sec, down from 30 sec.
  • Divine Aegis now lasts 15 sec, up from 12 sec.

  • Absolution (Mastery) *New* - Enables your Dispel Magic spell to be cast on friendly targets to remove 2 harmful magical effects.
  • Body and Soul now increases the target's movement speed by 12/25%, down from 30/60%.

  • Shadow Power now increases Spell damage by 15%, down from 25%.

  • Recuperate now restores 3% of maximum health, up from 2%.
  • Improved Recuperate now increases Recuperate's ability to restore by an additional 0.5/1% of your maximum health, down from 1/2%.

  • Stealth now has a 4 sec cooldown. Apparently no longer reduces your speed.
  • Tricks of the Trade now has a 100 yards range, up from 20 yards.
  • Nightstalker now increases your speed while stealthed by 5/10%, down from 7/15%. Now reduces the cooldown of Stealth by 2/4 sec, down from 3/6 sec.

  • Earthquake base damage has been reduced by 40%.
  • Fire Nova now has a 40 yards range, up from 30 yards. Cooldown reduced from 10 sec to 4 sec. Now Ignites your Flame Shock spell on any nearby enemies, causing each of them to emit a wave of flames that deals 647 to 724 Fire damage to every other enemy within 10 yards.
  • Improved Fire Nova has been replaced with Seasoned Winds - When you successfully prevent an enemy spellcast with Wind Shear or Grounding Totem, you gain [if (PL<=70) then PL else if (PL<=80) then PL+(PL-70)*5 else PL+(PL-70)*5+(PL-80)*7] resistance to that spell's magical school for 10 sec. (PL = Player Level, and if you're wondering, that's basically the same resist aura as any other spell)

  • Purification now increases the effectiveness of healing spells by 25%, up from 10%.

Nothing! But I have a hug for you!

  • Intercept now stuns for 1 sec, down from 3 sec.
  • Whirlwind now has its cooldown reduced by 6 sec. if it deals damage to 4 or more targets.

  • Rallying Cry *New* (Level 83) - Temporarily grants you and all party or raid members within 30 yards 20% of maximum health for 10 sec. After the effect expires, the health is lost. 3 min cooldown, Instant
  • Colossus Smash now bypass 70% of armor instead of 100%.
  • Mortal Strike now deals 175% weapon damage, up from 150%.
  • Overpower now deals 145% weapon damage, up from 125%.
  • Two-Handed Weapon Specialization (Mastery) now increases damage dealt with 2H weapons by 20%, up from 10%.
  • Improved Hamstring now also reduces the global cooldown of Hamstring by 0.5/1 sec.
  • Improved Slam now increases Slam's damage by 20/40%, up from 10/20%
  • Juggernaut now reduces the cooldown of Charge by 3 sec but no longer increases the stun duration.
Copyright © 2005 - 2014 AdriaCraft - Adriatic Gaming Community Fansite All right reserved / Sva prava zadržana.
Posetioci ovih stranica obavezuju se da će poštovati uslove iz Pravila o korišćenju web stranica Pročitajte tekst: Uslovi korišćenja.