Najnovija Diskusija na Forumu

Author: Fiuman
Date: 13.01.17, 15:51

Author: dsquareddd
Date: 22.12.16, 16:18

Author: joximovic
Date: 28.11.16, 20:40

Author: Fiuman
Date: 25.11.16, 12:06

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Tier 11 Shoulders and Head for Justice Points (Source)
As of this moment, there aren't any plans to make those items available for Justice Points.

That doesn't necessarily mean that those items are still out of reach, though. We re-tuned the tier 11 raid instances in the hopes that players who haven't seen that content might be willing to give them a shot. If you don't have a group of friends or guild mates that are interested in trying out those raids, the Raid Browser is an under-used tool that can be convenient for getting a raid group started, or for filling the gaps in your raid composition.

(For those who are unaware, the Raid Browser is available as a menu button at the bottom of your interface titled 'Raid')

Why does Blizzcon exist? Can't Blizzard just attend E3? (Source)
E3 is an expo primarily geared toward employees and press in the gaming industry. BlizzCon is a convention we host ourselves for our Blizzard gaming communities. In order to make sure it's packed full of cool stuff, we need to make sure it roughly pays for itself.

The size, scope, and purpose of BlizzCon is so different from E3 that there's no meaningful way to compare the two.

Hiring Game Masters (Source)
Hiring Game Masters is a lengthy and expensive process, and one that we are constantly going through. Speaking as a former Game Master myself, it's not an easy job. There's a lot of demands that need to be made, both from the employer and the players that you interact with. Much training is required, and even then, some tasks are limited to more experienced Game Masters.

This is a topic that comes up frequently, and it seems to stem from the general lack of knowledge about how we do the things that we do in Customer Support. Some of that will have to remain a well-protected secret - we provide the best customer support that we can, and we feel that's something extremely valuable that no other company offers at the same level. We know it's important to you guys, and we agree.

However, we're also working on ways to bring to light our policies, procedures, and our day to day lives here so that our players can better understand what's necessary to get these difficult tasks done in the best and most efficient way possible.

Stripovi

2011 European Battle.net Invitational: Dan 1 i 2

Blizzard je objavio zvanični recap evropskog Battle.net Invitational-a prvog i drugog dana. Takodje možete pogledati i na zvaničnom sajtu Video on Demand sekciju ukoliko ste propustili neki meč finala.

Dan 1
Originally Posted by Blizzard (Source)
There were plenty of shockers, and even a few tears towards the end, but we’ve successfully wrapped up day one of the 2011 European Battle.net Invitational.

Starcraft 2
After a slight delay, the matches finally kicked off at around 2pm. Naniwa and Strelok had a close round, which eventually swung in Naniwa’s favour. Ret and Tarson had a tense battle too, ending with Ret claiming the victory.

There were more than a few sad-faced fans when White-Ra went out 0:2 against Thorzain in the first round, and then landed another disappointing score against Nerchio in the Consolation Bracket. This must’ve been a relief for those cheering on Nerchio, though, after he lost his first round against Socke 0:2. Following his defeat at the hands of Ret in the Championship Bracket, Tarson reclaimed some ground by beating Strelok 2:0 in the Consolation Bracket.

Round 2 seemed nice and easy for Thorzain, who managed to win two games straight up against Socke. He’ll now face Ret in Round 3 tomorrow, who narrowly came out on top over Naniwa 2:1. In the Consolation Bracket, Tarson beat Socke 2:1, and Nerchio went down against Naniwa, meaning Round 3 will see Naniwa facing Tarson for a chance in the final.

There were some clear victories early on in the Warcraft Brackets, as both Colgate and Showtime scored 3:0 against their respective opponents; I can’t believe it’s not Wizard and x6tence. The losing teams faced each other in the Consolation Brackets, which saw x6tence walk away with the lead after a 3:0 win. Showtime won out over Colgate with a 3:1 score on Round 2 of the Championship Bracket.


World of Warcraft
Both Surprise Effect and Victornox went through to Round 2 after winning their Round 1 matches against DNAW Trio and Feeling Mad. The ensuing battle between the winning teams was close, finally seeing Victorinox take the lead 3:2 in Round 2. DNAW Trio and Feeling Mad faced each other in the Consolation Bracket, resulting in a 3:1 score to DNAW Trio.

You can visit the official 2011 European Battle.net Invitational site now to see the ladders, replays of the matches and more!

Dan 2
Originally Posted by Blizzard (Source)
The 2011 European Battle.net Invitational has come to an end, but what an exciting end it was. We now know who will be travelling to BlizzCon to compete in the event there, and they all thoroughly deserve it.

Firstly, WoW team Showtime pulled out all the stops and defeated the finalists from the Consolation Bracket, DNAW Trio. The runners up fought valiantly, making Showtime work hard for their victory. They managed to win a match, making the score 2:1 to Showtime, but were beaten in the following game. Both teams will get to take part in the Global Battle.net Invitational during BlizzCon in October.

Starcraft 2
In StarCraft II, Tarson went up against Naniwa in the Consolation Bracket and was defeated 0:2. Naniwa went on to play against Thorzain, who was previously beaten by Ret in the Championship Bracket. Naniwa also walked away from that match with a 2:1 victory, and entry into the Grand Final.

Both Ret and Naniwa seemed icy cool as they began the Grand Final match, each walking on stage to a rapturous reception. However, Ret won the first match after catching Naniwa off-guard. The second match was over even quicker, as Naniwa tried a new tactic which, sadly, just didn’t pay off. Ret hardly seemed to break a sweat as he won the Grand Final 2:0.

World of Warcraft
As with the WoW finalists, both Ret and Naniwa will take part in the Global Battle.net Invitational at BlizzCon. We’ll see you there!

Don't forget to catch up on the replays, match brackets and more over on the official 2011 European Battle.net Invitational site.

2011 European Battle.net Invitational: Day 2 Round-Up




The 2011 European Battle.net Invitational has come to an end, but what an exciting end it was. We now know who will be travelling to BlizzCon to compete in the event there, and they all thoroughly deserve it.

Firstly, WoW team Showtime pulled out all the stops and defeated the finalists from the Consolation Bracket, DNAW Trio. The runners up fought valiantly, making Showtime work hard for their victory. They managed to win a match, making the score 2:1 to Showtime, but were beaten in the following game. Both teams will get to take part in the Global Battle.net Invitational during BlizzCon in October.

 

 

In StarCraft II, Tarson went up against Naniwa in the Consolation Bracket and was defeated 0:2. Naniwa went on to play against Thorzain, who was previously beaten by Ret in the Championship Bracket. Naniwa also walked away from that match with a 2:1 victory, and entry into the Grand Final.

Both Ret and Naniwa seemed icy cool as they began the Grand Final match, each walking on stage to a rapturous reception. However, Ret won the first match after catching Naniwa off-guard. The second match was over even quicker, as Naniwa tried a new tactic which, sadly, just didn’t pay off. Ret hardly seemed to break a sweat as he won the Grand Final 2:0.

 

 

As with the WoW finalists, both Ret and Naniwa will take part in the Global Battle.net Invitational at BlizzCon. We’ll see you there!

Don't forget to catch up on the replays, match brackets and more over on the official 2011 European Battle.net Invitational site.

Guild Srpski Orlovi Savladali Majordomo Fandral Staghelm 10 Man HC

Malo kasnimo sa vestima, medjutim nikad nije rano spomenuti novi progress srpskog guilda "Srpski Orlovi" na Sylvanas-EU Serveru koji su uspeli da savladaju Majordomo Fandral Staghelm 10 Man HC. Sve čestitke.

majordomo

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Unheeded Warning proc changed from 680 Weapon Damage to 1900 Attack Power.  (Source)
Yes, it was recently changed via a hotfix. I was delayed a bit in updating the documented hotfixes and apologize for that.

[...] In both PvP and PvE, it was scaling disproportionately for Feral druids, to the extent it's been more desirable than 4.2 items for a lot of players, including non-druids. We want the process of obtaining loot to still feel meaningful as new gear is released, so your character is still progressing in power along with the content to which the items are linked. This one just remained a little too good for its level and relative difficulty to obtain.

Blue Posters are back (Source)
Sorry, it's been a while since we've communicated anything about this. Our team has been very busy lately working on a lot of cool things, as well as finalizing plans for BlizzCon, but we're trying to keep our eyes on the forums as much as possible in the process. :)

Delay for Patch 4.2 Bugfix Patch (Source)
The process of documenting, troubleshooting, and testing bug fixes is complicated and constant. We've made many fixes since day one of patch 4.2's release, most of which could be done server-side. All the while we've been working on fixes for bugs that can't be addressed without a client-side patch. But the process for creating a stable new patch build to address any known issues is certainly not as easy as I think you're implying.

Tab Targeting and 4.2 Bugfix Patch (Source)
To be clear, we know it's an annoying issue and it's unfortunate that it went live. But as I spoke in another thread a while back (a portion of which someone quoted earlier in this thread), this is a relatively complicated issue. We haven't just been sitting on it all this time. We want to make sure the fix is good, while also avoiding throwing together a quick patch to address it at the risk of breaking other things.

Battlegrounds Matchmaking (Source)
We think battlegrounds work best when people are able to get into them quickly.

While the matchmaker starts out being stringent it fairly quickly loosens up its search requirements to get people into games within a reasonable amount of time. We could absolutely make it so limiting that it won't place you into a game until X, Y, and Z standards are equal and you could sit in queue for ... maybe ever, but as you still receive rewards for losing, and due to the (intended) quick nature of games, we don't feel that makes sense for how battlegrounds flow.

Getting people in, playing the game, win or lose, and then quickly into the next match is what most players tend to want - and not long queue times or drawn out matches.

API - Application points and daily request limits

Originally Posted by Straton (Source)
We've received a few questions about how the daily request limit throttler works and I wanted to explain the point system we use for the API.

First of all, every request we receive is associated with an application. Even when an unauthenticated request comes in, we create a temporary fake application with an id generated from the IP address of the request. Each application falls under an application level or type and each of those levels/types has an associated point value.

Instead of throttling applications by the number of requests made, we look at the cost of the requests made. For example, requesting realm status information is very cheap, therefore has a reduced request cost compared to looking up a guild, which is more expensive.

It doesn't make any sense to say what the exact cost of requests are because we regularly evaluate and tweak the cost of requests based on hardware, software and application usage. What I can do is give you some rough guidelines to use when making lots of requests to the API.

  • Requests that hit the data APIs and the realm status cost the least. These represent the baseline cost of a request.
  • Characters are expensive to request, but we employ considerable caching to reduce this cost. They can be considered 3x the cost of the baseline.
  • Guilds are expensive, especially fetching membership information. We cache as much as possible, but they still run about 3x the cost of the baseline.
  • When you use HTTP last modified headers and get a cache hit (that is to say no information needs to be returned), the cost of that request is reduced to the baseline.
  • Getting the list of AH dumps for a realm is cheap, so we'll consider it the same as the baseline.
  • Downloading one of the generated AH dump files has no cost as it is generated offline and served as a static file.

When an application, either anonymous or registered, spends more points in a day than it has available, based on the application type/level, the request is denied.
Copyright © 2005 - 2014 AdriaCraft - Adriatic Gaming Community Fansite All right reserved / Sva prava zadržana.
Posetioci ovih stranica obavezuju se da će poštovati uslove iz Pravila o korišćenju web stranica adriacraft.net. Pročitajte tekst: Uslovi korišćenja.
Website designed by AdriaDev