Portals exist in Stormwind and Orgrimmar that take players directly to Tol Barad (requires level 85). In addition, Mages learn both a teleport and a portal spell to Tol Barad at level 85. If either of these options still don't cover you, you can purchase the faction themed tabards in Tol Barad as they have a 4hr teleport to the island as an on use effect.
In-game Cinematics (Source Re: Blizzard - Better cinematics, please.)
It took a bit of time for me to get back to this thread, but I wanted to make sure I conferred with our Cinematics team before making the quantum leap.
We acknowledged as a company the positive reaction of the fans to the game's cinematics very early on, and since then we've always made sure to foster a world-class cinematic division to help bring more epic storytelling to our games.
With the advent of in-game cinematics, in the case of Starcraft II, we were able to over triple the amount of cinematic storytelling compared to any previous Blizzard release. As mentioned by another poster, these moments, without in-game assets, would have been character portraits plus voice-over. Instead, they were able to be brought to life with a much more vivid realization by using in-game cinematics to help tell the story.
During the Cataclysm Cinematics panel at BlizzCon, we discussed how each pre-rendered cinematic can take a year or more, with the involvement of dozens of animators, modelers, concept artists, FX artists, programmers and more working to make the picture's vision a reality.
These pre-rendered movies take time and a lot of planning, but with game development being a very dynamic process, the opportunity may arise for a story that deserves to be told cinematically. Logistically though, there may be only a small window of time to make it happen. That is when in-game assets come into play. The unfortunate alternative would be to pass on the moment altogether.
With that said, we are definitely mindful of the desires of the community for cutting edge content, and are putting a lot of effort into pushing the limits of World of Warcraft in-game cinematics to new horizons. If you've had the opportunity to play the Cataclysm beta, the new goblin cut scene should demonstrate some of our new in-game capabilities in action, and we will continue to strive to create the best in-game cinematic content that World of Warcraft has to offer.
It all comes down to pushing the story forward. The real strength of using in-game cinematics is to harness the opportunities for additional cinematic storytelling that, without the in-game option, may never be told. Our belief here is that we'd all prefer to see more stories, regardless of the medium that is chosen.
Rated Battleground Queuing (Source Rated Battleground Queuing)
We are looking for feedback from players using the Rated Battleground queuing system. We have seen numerous reports of different behavior so if you guys could summarize your experience in this thread, that would be great.
We are working as hard as we can to get rated BG's into a playable state on the beta so any input you have would be extremely helpful.
Guild XP and Reputation (Source Re: Guild Wipe & Experience Boost)
We will be returning the guild xp and reputation to normal levels in the next beta update. Just wanted to give everyone the heads up.
Guild rewards after a gquit (Source Re: Guild rep: if you leave a guild and come)
You keep all rewards that you earn via the new guild system. Some require a specific amount of guild rep to use, but we never take them away.