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Author: Pretender
Date: 21.09.17, 05:13

Author: Fiuman
Date: 14.03.17, 02:52

Priest Tier 13 and Visual Retrospective

Blizzard je objavio njihov pregled Priest Tier 13 Opreme.

Originally Posted by Blizzard (Source)
Adventurers will be tested like never before in 4.3 as they take on Deathwing and his minions, emerging with powerful new treasures. Please enjoy this preview of the priest tier 13 set, as well as a visual guide to tiers 1 through 12 for Transmogrification purposes.

Vestments of Dying Light

Priests (and paladins for that matter) are often the most challenging classes to design ‘badass’ armor sets for, in contrast to the death knight and warlock, whose underlying concepts demand the unquestionably cool dark and sinister approach.

In this instance, however, the design asked for a bold, two-tone, ‘Venetian carnival style with creepy, soulless black eyes,’ which gave me a powerful, potentially edgy direction to explore. The set’s ‘Dying Light’ theme was visualized as a spiked, setting sun motif.

Patch 4.3 Mape i Novi Modeli

Patch 4.3 Models
Kao što smo obecali spremili smo za vas screenshotove novih modela koji su dostupni u Patch 4.3 fajlovima. Ovde možemo videti Illidan-a u vremenu Warcraft III, Model Ysera zmaja, Deathwing Maelstom, novi model Tyrande, Nozdormu, Murozond i ostale.

ysere nozdormu murozond ultraxion
deathwing elemental  deathwing corrupted wing deathwing corrupted claw deathwing maelstrom
faceless mount  perotharn  tyrande illidan
azshara darkmoon bear mount spectral gryphon fall of azeroth chest
fall of azeroth portal fall of azeroth sand hours whack a gnoll deathwing corrupted tail


Patch 4.3 Mape
Patch 4.3 nove mapy vault of archavon Patch 4.3 nove mapy the forge of souls Patch 4.3 nove mapy baradin hold Patch 4.3 nove mapy well of eternity 1
Patch 4.3 nove mapy azure dragonshrine Patch 4.3 nove map ruby dragonshrine Patch 4.3 nove mapy obsidian dragonshrine Patch 4.3 nove mapy emerald dragonshrine
Patch 4.3 nove mapy bronze dragonshrine Patch 4.3 nove mapy end time Patch 4.3 nove mapy hour of twilight Patch 4.3 nove mapy hour of twilight 2
Patch 4.3 nove mapy darkmoon faire Patch 4.3 nove mapy dragon soul Patch 4.3 nove mapy dragon soul 2 Patch 4.3 nove mapy dragon soul 3
Patch 4.3 nove mapy dragon soul 4 Patch 4.3 nove mapy dragon soul 5 Patch 4.3 nove mapy dragon soul 6 Patch 4.3 nove mapy dragon soul 7


Patch 4.3 Loading Screens


Foo Fighters to Rock BlizzCon 2011!




BlizzCon 2011 just got even better with today’s announcement that the closing concert for this year’s show will be headlined by none other than Foo Fighters. The multi-platinum rockers will take the stage to close out the convention with a set drawn from the many iconic anthems of their 16-year career. We also announced today that The Artist Formerly Known as Level 80 Elite Tauren Chieftain, Blizzard’s in-house metal band, will be returning to BlizzCon this year and will open for Foo Fighters. Tickets to the convention are currently sold out, but the BlizzCon Virtual Ticket, which offers multi-channel Internet streaming worldwide, is still available. Check out the official announcement for more information.

Patch 4.3 na PTR serverima

I napokon Patch 4.3, hitovo je PTR servere. Za sade sledi lista promena u igrici, i koje su to nove novine, a uskoro očekujte i slike novih modela koji su ubačeni u novom patch 4.3.

Patch 4.3 - Professions Epic Items
Originally Posted by WoW-Serbia
Jewelcrafting
Epic gems have been added to the game, check out the item database!
Blacksmithing
Enchanting
Leatherworking
Tailoring

Patch 4.3 Achievements
Originally Posted by WoW-Serbia
Raids & Dungeons
  • Moon Guard Engage the Echo of Tyrande in End Time on Heroic Difficulty after surviving her Shadow Gauntlet without allowing the party's healer to take any damage.
  • That's Not Canon! Defeat Mannoroth in Well of Eternity on Heroic Difficulty after dealing enough damage to Mannoroth while Varo'then is still alive to cause him to sacrifice Varo'then to heal himself.
  • Minutes to Midnight Defeat Ultraxion in Dragon Soul without any raid member being hit by Hour of Twilight more than once.

Feats of Strength

Player vs. Player

Professions

Reputation

World Events
Darkmoon Faire

Lunar Festival

Midsummer

Winter Veil
  • A-Caroling We Will Go Use your Gaudy Winter Veil Sweater to carol in enemy capital cities during the Feast of Winter Veil.
  • A-Caroling We Will Go Use your Gaudy Winter Veil Sweater to carol in enemy capital cities during the Feast of Winter Veil.

Guild - Reputation

Spell Changes
Originally Posted by WoW-Serbia
Class Skills
Companions
  • Darkmoon Balloon Right click to summon and dismiss your Darkmoon balloon. Instant
  • Darkmoon Cub Right Click to summon and dismiss your Darkmoon Cub. Instant
  • Darkmoon Monkey Right Click to summon and dismiss your Darkmoon Monkey. Instant
  • Darkmoon Tonk Right click to summon and dismiss your Darkmoon tonk. Instant
  • Darkmoon Turtle Right Click to summon and dismiss your Darkmoon Turtle. Instant
  • Darkmoon Zeppelin Right click to summon and dismiss your Darkmoon zeppelin. Instant
  • Festival Lantern Right Click to summon and dismiss your Festival Lantern. Instant
  • Fetish Shaman Right Click to summon and dismiss your Fetish Shaman. Instant
  • Gregarious Grell Right Click to summon and dismiss your grell. Instant
  • Lumpy Right Click to summon and dismiss your coal elemental. Instant
  • Lunar Lantern Right Click to summon and dismiss your Lunar Lantern. Instant
  • Purple Puffer Right Click to summon and dismiss your Purple Puffer. Instant
  • Sand Scarab Right Click to summon and dismiss your Sand Scarab. Instant
  • Sea Pony Right Click to summon and dismiss your sea pony... because "seahorse fry" doesn't sound very cute at all. Instant
  • Father Winter's Helper no longer requires a Snowball. Helpers are very busy year-round, and only have leisure time during the Feast of Winter Veil.
  • Tiny Snowman no longer requires a Snowball. The snowman is larger and lasts longer during Winter Veil.
  • Winter Reindeer no longer requires a Snowball. The Winter Reindeer only dresses up for Winter Veil.
  • Winter's Little Helper no longer requires a Snowball. Helpers are very busy year-round, and only have leisure time during the Feast of Winter Veil.

Mounts

Racial
  • Blood Fury now increases your spell power instead of your spell damage.

Death Knight
Blood
  • Death Strike now refunds health even if the attack misses or is parried/dodged.
  • Veteran of the Third War now also reduces the cooldown of Outbreak by 30 sec.
  • Abomination's Might now increases melee attack power by 10/20%, up from 5/10%. still increases ranged attack power by 5/10%.
  • Blade Barrier has been revamped and is simpler - You take 2/4/6% less damage from all sources.
  • Bone Shield now has 6 charges.

Frost
  • Howling Blast now scales from 44% and 22% of Attack Power, down from 48% and 24% of AP.

Druid
Restoration

Hunter
Survival
  • Cobra Shot now has a 2 sec cast time, up from 1.5 sec.

Marksmanship
  • Aimed Shot now has a 2.9 sec cast time, up from 2.4 sec.
  • Kill Shot now scales from 45% of Ranged Attack Power, up from 30%.
  • Chimera Shot now causes Nature damage. (Tooltip clarification)
  • Trueshot Aura now increases melee attack power by 20% and ranged attack power by 10%.

Paladin
Retribution

Holy
  • Divine Plea now grants a charge of Holy Power.
  • Holy Radiance has been revamped - Imbues a friendly target with radiant energy, healing that target and all party or raid members within 10 yards for 50 to 61 and another 683 every 1 sec for 3 sec and grants a charge of Holy Power. 40 yd range, 40% of base mana, 3 sec cast
  • Seal of Insight no longer restores the paladin's mana.
  • Clarity of Purpose now also affects Holy Radiance.
  • Infusion of Light now also affects Holy Radiance.
  • Judgements of the Pure now also increases your mana regeneration from Spirit while in combat by 10/20/30%.
  • Light of Dawn now heals up to 6 targets, up from 5.
  • Paragon of Virtue now reduces the cooldown of Divine Protection by 15/30 sec, up from 10/20 sec.
  • Speed of Light no longer reduces the cooldown of Holy Radiance.
  • Tower of Radiance got an extra effect - In addition, casting Holy Radiance will always generate one charge of Holy Power.

Priest
Holy
  • Divine Hymn now heals up to 5 targets, up from 3. Maximum of 20 heals, up from 12.
  • State of Mind has been replaced with Heavenly Voice Increases the healing done by your Divine Hymn spell by 50/100%, and reduces the cooldown by 2.5/5 minutes.

Discipline
  • Atonement now affect a friendly target within 100 yards, up from 15.

Rogue
Combat
  • Backstab damage has been reduced by 50%. (This change is NOT in the official notes and could be a parsing error)

Assassination
  • Ambush damage has been reduced by 48%. (This change is NOT in the official notes and could be a parsing error)
  • Mutilate now deals 179% weapon damage, up from 150%. Damage no longer increased against poisoned targets.

Shaman
Elemental
  • Elemental Fury now removes the cooldown from your Chain Lightning spell.
  • Thunderstorm now also reduces the enemies movement speed by 40% for 5 sec.
  • Wind Shear now has a 25 sec cooldown, up from 6 sec.
  • Call of Flame no longer increase the duration of Flame Shock on Fire Nova damage.
  • Lava Flows now increases critical strike damage bonus of Lava Burst by 8/16%, up from 6/12%.
  • Reverberation now reduces the cooldown of Wind Shear by 10/20 sec.

Enhancement
  • Flametongue Weapon now increases magical damage done by 5%, instead of increasing spell damage by 747.
  • Lava Lash now deals 260% weapon damage, up from 200%.
  • Mental Quickness has been slightly revamped - Your spell power is now equal to 55% of your attack power, and you no longer benefit from other sources of spell power. Also, your instant beneficial, damaging, and totem spells cost 75% less mana.
  • Stormstrike no longer increases Nature damage against the target. Now grants you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec.
  • Improved Lava Lash now increases the damage of Lava Lash by 10% for each application of Searing Flames, now also causes your Lava Lash to spread your Flame Shock from the target to up to four enemies within 12 yards.
  • Unleashed Rage now increases melee attack power by 20% and ranged attack power by 10%.

Restoration
  • Ancestral Healing got an extra effect - heals you cast increase allies' maximum health by 10% of the amount healed, up to a maximum of 10% of their health.
  • Cleansing Waters - The heal effect can only occur once every 6 seconds.
  • Riptide healing effect has been increased by 50%, from 3725 to 5585.

Warrior
Fury
  • Enrage now gives a physical damage bonus.

Arms
  • Shattering Throw no longer scales from Attack Power. (This change is NOT in the official notes and could be a parsing error)

Thrown
  • Throw now has a 0.5 sec cast time. (This change is NOT in the official notes and could be a parsing error)

Public Test Realm Patch 4.3 Notes

Originally Posted by Blizzard Entertainment

General
  • North American realms (excluding Brazilian, Latin American, and Oceanic realms) no longer permit letters with accents in character or guild names. Existing character and guild names with special characters will be unaffected by this change.

Transmogrification
  • This new feature allows players to customize their gear like never before. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.

Void Storage
  • In addition to the bank, players will now have access to a new "deep storage" system, allowing characters to free bag space by setting aside coveted gear. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.

Reforging
  • The former Reforging vendors have been... retired. The ethereals have chosen to take over the business and joined their Transmogrification and Void Storage service providers. You'll find them in Cathedral Square, Stormwind and The Drag, Orgrimmar.

Outland & Northrend Quest Flow
  • The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.
  • Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.
  • Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.

Achievements
  • The achievement Master of Alterac Valley no longer requires the Alterac Valley Blitz achievement.

Classes: General
  • Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
  • Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.

Death Knight
  • Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.

Blood
  • Blade Barrier has been redesigned. It now passively reduces damage taken.
  • Bone Shield now has 6 charges, up from 4.
  • Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.

Druid
  • Wrath has a new spell effect.

Restoration
  • Wild Growth healing has been reduced by 20%.

Glyphs
  • Glyph of Shred has been renamed Glyph of Bloodletting, and now also causes Mangle (Cat) to extend the duration of Rip, in addition to its existing Shred functionality.
  • Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.

Hunter
Coming soon.

Mage
Coming soon.

Paladin
  • Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.
  • Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.

Holy
  • Clarity of Purpose now also reduces the cast time of Holy Radiance.
  • Illuminated Healing (mastery) now also applies to Holy Radiance.
  • Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.
  • In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.
  • Light of Dawn now affects 6 targets (base effect), up from 5.
  • Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.
  • Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.
  • Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.

Glyphs
  • Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.

Priest
  • Divine Hymn now affects 5 targets, up from 3.

Discipline
  • Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.
  • Divine Aegis has a new spell effect.

Holy
  • Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
  • State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes.

Glyphs
  • Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.

Rogue
Coming soon.

Shaman
  • Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.
  • Lightning Bolt has a new spell effect.
  • Wind Shear now has a 25-second base cooldown, up from 6 seconds.

Elemental
  • Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.
  • Earthquake damage has been increased by roughly 75%.
  • Elemental Fury now removes the cooldown from Chain Lightning.
  • Reverberation now reduces the cooldown of Wind Shear by 10/20 seconds, up from 0.5/1 second.

Enhancement
  • Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.
  • Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.
  • Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.

Restoration
  • Ancestral Healing now also causes the shaman's heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.
  • Riptide's periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.

Warlock
  • Shadow Bolt has a new spell effect.

Warrior
Coming soon.

Dungeons & Raids
  • Dungeon Journal entries have been added for the new dungeons: End Time, Well of Eternity, Hour of Twilight, and Dragon Soul.
  • Bosses in Ruins of Ahn'qiraj now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn'qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers.

Races
  • The orc racial Blood Fury now increases spell power rather than only spell damage.

User Interface
  • Archaeology areas of interest will now show on the mini-map, in addition to the World Map.
  • Guilds with inactive guild leaders can now usurp the leader under specific conditions. More information on this coming soon.
  • The Reforging interface has been updated and improved.
  • Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.
  • The World Map now displays the expected character levels for each zone.

Bag Search
  • A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.

General Bug Fixes
Coming soon.

Dnevne Blue Teme - Socketi, Runeston Set, UI Mod, i ostalo...

Bashiok je juče bio aktivan na zvaničnom D3 Forumu. Teme koje su propratile dosta rasprave o socketima, runstone set bonusima, i zašto smoreni beta testeri nisu dobili nove sadržaje? Da dodamo skill modifier, kao i problem što modifikacija UI-a nije dozvoljena u D3.

Originally Posted by Blizzard
D3 are generally provided by magical properties, much like other prefixes and suffixes (Source)
Sockets are effectively customizable magical property slots, so in many ways sockets are better than just random affixes. You can choose the benefit you get on that item, and as you find better gems you can remove and replace them, allowing you to keep the item relevantly powerful without finding/crafting a complete replacement. It’s also worth noting not every item type can have gem slots, so crafting an item with a guaranteed socket is usually a nothing-but-positive bonus on that recipe. You get to choose the benefit for the socket instead of, in most cases, having it roll a random affix.

Bored Players, no new content (Source)
I totally understand that people are done with the content and want more, and I only see that as a positive outlook for the future. If people were completing the content, or worse not completing it, and then ambivalent or uncaring to see any more of the game then we’d have a problem. Yes we fully understand people would love to play more content, but no we’re not going to release any more during the beta phase. The test is mainly intended for server stability and hardware/software compatibility testing, and not for content bug testing. For that reason we really only need provide a small bit of content to get the majority of our beta testing jollies.

We really do appreciate everyone that has been playing, and continues to play, but if you’re done and have done everything you can to help provide us with feedback/bugs, then we don’t want you to feel obligated to keep playing. As older testers drop off and server stability increases we’ll be adding more and more people. There’s no real downside in that.

Runestone Set Bonuses (Source)
Yeah it’s something that’s been discussed, the main challenge with such a system is striking a balance between ‘fun bonus’ and ‘you must socket runes this way or you’re playing wrong’. The runestones as they are add an insane amount of customization, and we’re really happy with the way they’re playing out and the insane amounts of fun you can have with them. We think we have enough customization and system complexity for launch, but undoubtedly after release and as the game ages we’ll want to mix it up in some new ways.

Gear +Skill Bonuses  (Source)
To clarify the terms being used, we don’t ever foresee adding any ability to gain another classes’ skills through items. Some people call these +skill affixes, such as the infamous Enigma and granting the Teleport skill to anyone and everyone. So just to avoid confusion it’d be a good idea to define what you mean by +skill. What the OP seems to be referring to are affixes that are bonuses to the skills you already have. So in that case an item could drop with +% damage to Bash, and so that one line on the item tooltip would only benefit barbarians, of course.

I should take a step back and say not every skill scales the same way, and not every skill benefits from the same stats – in general skills do scale with your level – but ultimately benefit the most from the items you find and equip.

We do really like the concept of the affixes that benefit specific class skills, or potentially even classes of skills. As I’ve stated before we’re not done with affixes, and so it’s a matter of getting in as many as we can before launch. Having full power ranges of affixes that benefit all class skills is a pretty enormous undertaking, but in any case the underlying concept is something we would probably like to have in the game at some point.

Lack of mod support / permission in Diablo III (Source)
…given Blizzard’s rich history of allowing user modification, and just how much it’s given to so many of their previous games, it’s hard to not feel let down by the decision to outright ban Diablo 3 modding. Let’s hope they have a change of heart on that point particularly.
I’m still at a loss as to how this became an issue. Do people think mods were supported in Diablo and Diablo II? Or is there an expectation that since WoW we want to allow UI modification, and/or since our RTS games have all had map editors we want to begin adding that to the Diablo franchise? I guess it just comes across to me as a reaction based on the perception that we’re changing something, as opposed to just making more Diablo games.

Diablo 3 Beta Patch v0.3.0.7447

Mali update za Diablo 3 Beta cliente ižašao je danas pod verzijom v0.3.07447.

Originally Posted by Blizzard
Fixed a number of game and service crashes

Po zvaničnim informacijama ništa nije promenjeno što se tiče samog gameplaya, ovo je verovatano fix koji je pravio probleme prošlih dana što je dovodilo dosta disconnect-ovanja iz igre.

Javna Beta Startovala (Ovoga puta stvarno)

U ovom trenutku izgleda da je Blizzard pustio Beta invite e-mailove, i svi igrači koji su beta opt-inovali za Diablo 3 Beta test, treba da provere svoj Battle.net account da li ima dodat D3 u svojoj listi igara, kao i svoj email da li je kojim slučajem dobio email sa ključem. Sve čestitke igračima koji su dobili pristup danas!

Da podsetimo, Blizzard može da pusti email i da kaže da je Diablo 3 Beta dodat na vaš Battle.net nalog, a u nekom slučajevima šalje se email sa ključem. Samo pazite na scammere koji takodje šalju mail sa lažnih adresa. Sledi zvanično saopštenje.

Originally Posted by Blizzard
We’d like to remind those looking forward to an invite to the Diablo III beta to be wary of phishing attempts. If you believe you’ve received an invite to the Diablo III beta test, it’s best to refrain from clicking on any links in the email, and instead log in to your Battle.net account to see if a Diablo III beta game account was granted.
And remember, Blizzard will NEVER ask for your password! For more information on account security please visit http://eu.battle.net/en/security/
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