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Author: Fiuman
Date: 16.09.16, 09:38

Author: Neonkitza
Date: 14.09.16, 00:01

Author: Alokin94
Date: 10.09.16, 17:37

Author: Matrimoneh
Date: 07.09.16, 23:28

Novi Dark Legacy i Teh Gladiators stripovi

Metalopolis Removal Explanation

In Season 3, we’re introducing a number of changes to the map pool; we’re dropping some older maps, and adding a number of new ones. One of the more notable changes we’re making is the removal of Metalopolis. We realize that this is quite a popular map, and we wanted to discuss the reasons why we might make such a change and hopefully lay some of your concerns to rest. We also would like to point out that merely because a map has been removed from the pool, does not mean that it will never make a return in the future. Despite its flaws, Metalopolis has strong potential to be a map that returns in future ladder seasons.

Still, there are reasons why we decided to retire Metalopolis for now:

Metalopolis has been around for quite a long time, over a year including beta. We felt that taking it out of the rotation would make some room for variety in the map pool.

Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled. Close positions have been under a lot of discussion lately, and we’re definitely examining better options to allow for random spawn positions across the map pool without also creating too much predictability and vulnerability to proxy rushes.

Overall balance has also proven to be an issue on Metalopolis -- even factoring in close position spawn issues. It’s among the least balanced maps currently in the ladder pool, and along with Scrap Station (also being removed) and Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play.

If Metalopolis makes a return to the ladder pool in the future, it will likely receive some balance tinkering, much like that administered to Lost Temple which resulted in the creation of Shattered Temple. In the meantime, we hope that you enjoy the fresh maps that have been added to the ladder pool in Season 3.

Season 3 Ladder Map Changes

Along with a new season of ladder play, we continue to update and refresh the map pools, with the goal of providing a fresh and invigorating set of challenges for StarCraft II players of all stripes. With the start of Season 3, you'll find a number of new maps to explore and master while other maps are being rotated out.

The following changes have been made to the ladder map pool when Season 3 begins on Wednesday, July 27:



  • Scrap Station (2)
  • Slag Pits (4)
  • Delta Quadrant (4)
  • Metalopolis (4)

Carried over:

  • Xel’Naga Caverns (2)
  • Backwater Gulch (4)
  • Shakuras Plateau (4)
  • Tal'Darim Altar LE (4)
  • The Shattered Temple (4)
  • Typhon Peaks (4)


  • Nerazim Crypt (4)
  • Searing Crater (4)
  • Antiga Shipyard (4)
  • Abyssal Caverns (4)




  • Monlyth Ridge (4)
  • Gutterhulk (4)
  • Omega Sector (4)
  • Red Stone Gulch (4)

Carried over:

  • Discord IV (4)
  • High Orbit (4)
  • Khaydarin Depths (4)
  • Scorched Haven (4)
  • The Ruins of Tarsonis (4)
  • Tempest (8)


  • Tyrador Keep (8)
  • The Boneyard (8)




  • Quicksand (6)
  • Colony 426 (6)
  • Monsoon (6)
  • Typhon (6)

Carried over:

  • Arakan Citadel (6)
  • Cinder Fortress (6)
  • Dig Site (6)
  • Frontier(6)
  • The Bio Lab (6)
  • Ulaan Deeps (6)


  • Green Acres (6)
  • Temple of the Preservers (6)




  • High Ground (8)
  • Megaton (8)

Carried over:

  • District 10 (8)
  • Extinction (8)
  • Lava Flow (8)
  • Outpost (8)
  • Sand Canyon (8)
  • Toxic Slums (8)


  • Fossil Quarry (8)
  • Deadlock Ridge (8)




  • Metalopolis (4)
  • Slag Pits (4)

Carried over:

  • The Shattered Temple (4)
  • Quicksand (6)
  • Tectonic Rift (6)
  • Abyss (8)


  • Abyssal Caverns (4)
  • Antiga Shipyard (4)
  • Nerazim Crypt (4)

New BlizzCon Site Now Open, Including Invitational Coverage!

We’ve just opened up a brand-new BlizzCon community site for you to find all of the latest BlizzCon news, discussions, and more. Make yourself at home on the new community forums, check out the latest BlizzCon updates, and share news items via Twitter, Facebook, and more. As we get closer to the show, the new BlizzCon site will be your headquarters for panel schedules, lists of activities to look for at the convention, tournament updates, and lots more, so be sure to check in often.
Quote from: eSports Team

From today, we’ll be supplying you with lots of mouthwatering updates, information and treats on this dedicated event website leading up to the big weekend. Browse the site and discover the free HD live stream, detailed information about the event, and much more.

Get into the right mindset with classic matches and pictures of last year’s event. We’ll continue to add more content over the coming weeks, so by August 6, when the action is about to start, you’ll find everything you need to know about the 2011 Invitational in one place:

  • Tournament information: What is it, when, why, and where? Any more questions?
  • Travel information: Do you want to soak up the atmosphere at the Invitational in person? We’ll tell you how to get there
  • Video playlist: Find classic replays and the newest matches conveniently listed right on the front page
  • Twitter feed: Stay up to date with all Invitational tweets
  • Facebook integration: Like, share and follow the event together with your friends
  • Blog overview: Missed a blog update? See all related articles about the event at a glance

Coming soon:

  • Player profiles: Who will be fighting for glory and prize money?
  • Media section: Browse pictures of past events and watch videos of the matches – stay tuned for current media
  • Brackets: What legendary encounters are you about to witness?
  • Tournament schedule: Know what’s happening when
  • HD live stream: Watch the combatants battling it out live on stage, professionally shoutcasted and broadcast right into your home

So, are you ready for juicy eSports action? Our website will provide you with everything you need to enjoy the 2011 European Invitational in Warsaw, Poland. Make sure to stop by regularly in the coming days to get warmed up for the big showdown!

Uskoro Diablo 3 Beta!!!

Vast koju svi željno iščekuju,  mogla bi uskoro da ugleda svetlost dana 1 Avgusta na press tour za Diablo Fansite-ove. Pitanje kada će izaći Diablo III Beta je nešto našta je teško dati tačan odgovor, ali po sledećim informacijama verovatno će biti uskoro.

1. Activision Earning Call - Na poslednjem "conference call" Activision je objavio da će Beta D3 startovati izmedju 1. Jula i 30. Septembra.

2. Press Tour - Diablo 3 press tour najavljen je za Diablo Fansite-ove 1 Avgusta, ovo je slično situaciji koja je bila na Press Tour 2 Cataclysme, kada je posle dve nedelje počela Beta.

3. Box Art - Ono najbitnije, a to je Diablo 3 Beta box art, koji je upload-ovan na evropski prošle nedelje. Blizzard se izgleda sprema za betu!

Ovim putem Vam ne govorimo da će se to desiti vrlo brzo, ali već imamo dosta stvari odradjeno, što može da nas vodi ka tome da će se nešto desiti za par dana posle Press dogadjaja.

Za više informacija o Diablo 3, najbolje je da pratite naš zvaničan srpski Diablo Fansite

Heroic Ragnaros Kill World First 10 Man - Guild Paragon

Paragon i dalje stoji na listi kao jedini koji je uspeo da ubije Ragnarosa u Heroic Modu. Vredno je napomenuti da su oni savladali i 10 Man Heroic varijantu Ragnarosa. Sve čestitke.

After a very deserving break from a tight raiding schedule that we kept for the past few weeks, we went back in to the Firelands. The goal was pretty simple: Check out the fights on 10-man heroic to gauge their relative difficulty compared to 25-mans. There's been so much discussion on various community sites about this topic, saying that 10-mans are "overtuned" and near unkillable and whatnot. Others saying it's the other way around.

After a quick clear of the filler bosses yesterday, we decided to go all out on Ragnaros today. We begun importing our 25-man tactics and had multiple very silly wipes. Once we realized we could just ditch the overly complicated tactics, we made several P4 wipes. Soon afterwards we were able to slay him and get the world first 10-man Ragnaros Heroic kill as well.

All in all, Ragnaros on the 10-man Heroic mode took 32 wipes in total with everything (such as multiple disconnects) included.

ragna10hc cut small

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Feral performance in PvE (Source)
That said, we're happy with Feral performance in PvE overall. It we were to nerf Predatory Swiftness, it'd have a minor impact on PvE. Unheeded Warning is both a PvE and PvP problem. The particular mechanics of the trinket keep it disproportionately powerful for Feral druids. Nerfing Berserk would have PvE ramifications, but we'll take steps overall to make sure your dps doesn’t drop in PvE. We do everything we can to ensure we're considering all aspects of gameplay when approaching class balance.

Feral stealth isn't superior to Rogue's (Source)
Given that they are exactly the same mechanically, this shouldn't be the case. This has been a particularly pervasive myth that I'd like to lay to rest.

The fact that this shouldn't be the case, doesn't mean it isn't. Also, saying its a myth, or believing it must be, does not make it so.
You're correct. Merely saying something isn't so, doesn't mean a thing.

Knowing that they're the same ability used by different classes, and knowing that this exact issue has been tested, repeatedly, in response to claims otherwise, does.

Feral Instinct (Source)
This is correct, choosing the Feral spec and gaining Feral Instinct merely brings Feral spec Stealth into line with Rogue baseline stealth (whose talents have been rolled into the ability).
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