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Author: Neonkitza Date: Tuesday, 02 September 2014
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Author: Neonkitza Date: Tuesday, 02 September 2014
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Author: FasumAga Date: Sunday, 31 August 2014
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Author: FasumAga Date: Saturday, 30 August 2014

The Elemental Invasion

Originally Posted by Blizzard (Source)
After the appearance of Twilight's Hammer agents in Orgrimmar and Stormwind City, Azeroth's defenders swiftly thwarted the cult's bid to destroy the two capitals. Yet these victories have done little to soothe fears over Azeroth's calamitous state. Earthquakes continue shaking the world with greater frequency than ever before. Wayward fire spirits have engulfed Orgrimmar, threatening to reduce the proud Horde capital to ash. Across the Great Sea, a sudden influx of earth spirits has rocked the foundations of Ironforge, pushing the once-indomitable dwarven bastion to the brink of collapse.

Even so, a glimmer of hope has come in the form of ancient tablets recovered in Northrend. These mysterious artifacts are believed to hold clues concerning Azeroth's tormented elementals -- a claim that can only be validated once the artifacts are delivered safely from the northern continent. The gifted shaman Thrall has also begun his own efforts to shed light on the disasters befalling the world. Of great concern, however, is whether anything will be left of Orgrimmar and Ironforge by the time answers are found....

The events leading up to Cataclysm are underway, and the disturbances will only become more severe as the weeks pass. Pay close attention to your faction leaders, Thrall and Varian, and be on the lookout for unfamiliar faces gathering on the city streets. This one-time-only series of events features all-new quests and multiple stages of dire happenings, so stay vigilant!

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Optimized Talent Builds (Source Blood Tanking Instructions?)
You are missing the point of that quote. It is not "players shouldn't have choices," as many of you are inferring. It's that "there should be more thought on the part of the designers for how various abilities are supposed to be used and those roles should be more apparent to players."

There has never really been a time in the game when you could just do whatever you wanted with your class and be equally effective. Then, as now, smart players doing a lot of homework would figure out the most optimized way to play. You can choose to follow their recommendations, try to find an even more optimized way to play, or just do your own thing because that's more enjoyable for you, knowing that you may pay the price of being less optimized.

[...] That was my point in my post above though. That sense of exploration and discovery you are missing wasn't lost as a result of anything we did. You could make an excellent or terrible talent tree before and you can still do so now. What changed is that the community became a lot more sophisticated, which isn't that surprising in a game that's 6-years old now. These days there are numerous fansites, simulators, videos, mods and other tools, all created by the community, to optimize your gameplay. There have always been some, but there are more today, they are more sophisticated, and more players know about them.

"Creative use of game mechanics (Source Blood Tanking Instructions?)
I don't disagree with that. We don't like to reflexively stomp out on creative use of game mechanics just because they were unexpected. (This is particularly true of encounters, where we will generally just accept if players come up with strategies we didn't anticipate, so long as they don't trivialize the intended challenge.)

It comes down to whether we think the playstyle violates what we are trying to do with the class.

Imagine there was a rogue build that centered around only using Deadly Throw and Fan of Knives to make an effective ranged dps class. Imagine this rotation was generally accepted to do 5% more dps than the traditional melee rogue. That's the kind of thing we would likely break. That's not because we're mean jerks. It's because we think the game might break down: rogue itemization would be in a weird place, encounters might not work with so many characters at range, most importantly those players who enjoy playing rogues because of the iconic lightly-armored melee fighter are now encouraged to play something completely different that they might not enjoy.

There are no hard and fast rules on this sort of thing. It's all judgement calls on the part of the designers.

Rotations complexity (Source Blood Tanking Instructions?)
I agree with that too. We set out to make the Feral and Protection paladin rotations more complex in Cataclysm. I know that some of you feel that isn't the case, but we'll just have to agree to disagree about that. Both specs now have some opportunities to screw up, which in turn makes players who pull off the rotation with finesse better tanks and worthy of the accolades they receive, rather than just being lucky that they picked the right class. 

Death Knight
Diseaseless Blood (Source Blood Tanking Instructions?)
In the case of "diseaseless Blood," we don't have a problem if tanks choose to sacrifice some of their threat generation for a simpler rotation or other benefits. It doesn't bother us unless ignoring diseases becomes the only reasonable way to play (and with Outbreak available in Cataclysm, applying diseases is even easier). When dps specs were ignoring diseases, we made changes, because the whole DK rotation was based on applying diseases. That's true to a much lesser extent for tanks, but we try to have pretty simple rotation for tanks anyway because they have a lot of other things to worry about and are often having to deal with very dynamic situations compared to what a PvE dps DK might be doing. 

Patch 1.1.3 is Live

Quote from: Game Patch Notes
StarCraft II: Wings of Liberty – Patch 1.1.3


  • New game categories have been added to filter Tower Defense and Tug of War custom maps.


    • Thor
      • This unit will now prioritize attacking ground combat units over Medivacs.

Bug Fixes

  • Fixed a desync that could occur when trying to watch replays that had a dependency on bank files.

Elemental Invazija - Drugi deo na live serverima

Izgleda da je Blizzard juce okrenuo prekidac, pa je odjednom na live serverima krenuo drugi deo elemental invazije. I dok pomazete Earthen Ring u borbi protiv elementala, naci cete nekoliko novih quest-ova u Ironforge-u i Ogrimmar-u.
Aiding the Earthen Ring
Ovo je relativno kratak chain quest koji verovatno postoji zbog same (lore) price desavanja. Sve sto treba da uradite je da posetite lokalnog vodju Earthen Ring (u Ironforge ili Orgrimmar) i da im pomognete da potcinite veoma ljute duhove.
  • Tablets of the Earth / Tablets of Fire
    Prosetajte do Harbora / Zeppelin Kule i razgovarajte sa NPC-om koji vam daje quest. Kratak even ce poceti, gde cete vi biti u mogucnosti da koristite odredjene moci, koje cete koristiti u borbi protiv raznih elementala. Vodu koristite kako bi ste se borili protiv Vatre, Vazduh koristite za napadan Zemlje, i Vatru za napad Vode. Kada se ovaj event zavrsi vratite quest nazad.
  • Subduing the Elements / Subduing the Elements
    Otvorite Earthen Ring Supplies i loot-ujte Elemental Sapta i Cleansing Totem. Alkohol Septa ce vam omoguciti da vidite duhove, i koriscenjem  totema blizu njih potcinitece ihi. Nacicete Agitated Earth / Fire Spirits okolo Ironforge-a i Ogrimmar-a.
 {yoogallery src=[//images/stories/news/2010/Nov/09] width=[180] height=[140] title=[Elemental Invazija  - Drugi deo na live serverima]}

Press Release - Diablo Serbian Community Fansite

Srbija -- 07 Novembar 2010  -- Blizzard Serbian Community Team, danas je objavio plan za izradu Diablo Fan sajta, koji će pratiti dešavanja trećeg nastavka Diablo Univerzuma akcijske role-playing-game igre. Smatramo da većina igrača širom Srbije, želi da prati i da se interesuje za razvoj najprodavanije RPG igre ikada. Sajt već ima svoju multimedijalnu najavu sa odbrojavanjem na zvaničnom srpskom fan sajtu.

Diablo III će pokupiti priču dvadesetih godina nakon dogadjaja Diablo II. Mephisto, Diablo i Baal su poraženi, ali Worldstone koji je nakada štitio stanovnike sveta Sanctuary od sila Raja i Pakla, je uništen, i zlo se opet probudilo i napalo Tristram.

Novi Zvaničan World of Warcraft Community Site

Novi zvaničan World of Warcraft Community Site je objavljen, i on izgleda veoma slično kao Starcraft 2.

Originally Posted by Zarhym (Source)
Many exciting changes are coming to World of Warcraft with the upcoming Cataclysm expansion, both in-game and out. We're excited to offer you an early look at the new World of Warcraft community site, which will soon become the prime gathering spot and source of information for players on the web. You can read more about the transition from our existing website to the new one in our original announcement:

As you’re exploring your future home, keep in mind that this is a live preview, and not all of the new features are ready quite yet. We want your feedback about the look and feel of the new site, so while you're browsing, we encourage you to submit bug reports and make feature requests -- let your voice be heard. Go ahead. Check it out!

New World of Warcraft Community Site:

Website Bug Reports:

Website Feature Requests:

eSports: Upcoming Tournaments 05/11

Quote from: Vaneck
Various competition organizers hold regular online tournaments in which you can compete against other players and maybe even win some prizes! These contests are open to everyone. In addition, there are professional invite-only tournaments taking place like the MLG Pro Circuit, which you can follow via video stream. Interested? Take a look at some of the open tournaments coming up in the next days - you can sign up to take part, or simply watch the live streams to get inspired by the players. It’s your turn now!

Date Name Format Prize Money Stream Sign Up
Nov 5-7 MLG Pro Circuit Dallas 1v1 $ 17,500.000 Yes Closed
Nov 5 Nvidia Gosu Gamers KotH 1v1 € 100.00 Yes Invite only
Nov 5 CraftCup #17 1v1 $ 100.00 Yes Open
Nov 7 Go4SC2 Cup #53 1v1 € 200.00 Yes Open
Nov 7 ZOTAC StarCraft II Cup #30 1v1 € 100.00 Yes Open
Nov 8 Competo StarCraft II Cup 1v1 € 50.00 Yes Open
Nov 8 4Players Close Combat #21 1v1 € 100.00 Yes Open
Nov 9 CraftCup Lite #12 1v1 $ 20.00 Yes Open
Nov 11 4Players Close Combat #22 1v1 € 300.00 Yes Open
Nov 11 CraftCup LITE #13 1v1 $ 20.00 Yes Open
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