Q. So about the StarCraft 2 expansion, when is it going to be released?
When it’s done, [laughs], when we are ready. You are allowed to ask…it is really ok.
Q. Later this year?
We don’t know for sure yet, or even close. Like, we’re working on it
as fast as we can obviously now that the consumers are enthusiastic and a
lot of our fans out there wanting it as soon as they can to see what
the next chapter is for the Zerg.
So we are beating away on it, but it is going to be new mechanics for
the Queen of Blades – she is not going to be worried about how much
money she is going to get from her job, that’s not her problem you know,
so we have stuff to figure out with what we want to do with
We have stuff to figure out with Battle.net and we are trying to
build up a campaign as fast as possible so it is going to be a challenge
for us to get it done as fast as the fans want it. We are going to give
it every effort but I don’t know at the end of the day, it’s much more
important that it be good than it be fast.
When it gets done, we’ll put it out and as we get closer and closer,
we’ll have more and more dates for you guys to build the talk about but
we’re not even close yet to knowing when we’ll be done.
Q. New units?
Q. Return of old units?
We’ll certainly have the old units [laughs].
Lurking Lurker, where are you?
Q. What about Lurkers? Will we see them ever again?
Well certainly Lurkers will probably be in the solo campaign. Uhm. No guarantees.
But whether we put them in multi, it really depends on a number of factors.
The reason we pulled the Lurker from multi was that they were simply
just weren’t useful at the end of the day. Like, the reality was that so
many units had taken over his combat role as we went forward –
infesters, roaches and banelings all were doing things better than the
Lurker was doing at the time and we found that we just weren’t building
them in games really all that much
We were so in love with the unit that we kept it way past its prime
like it was sitting way at the very end of the tech tree. It was like an
artillery unit now and it was doing all this crazy stuff and it was not
really even a Lurker anymore.
It didn’t really make sense but that’s what the unit had become and
it was just a desperate attempt to hold on to it and as we looked at it
this was not a unit the game needed. The Lurker was not actually doing
what it used to do and the game had changed too much for this unit to
have the same core role.
I do know there was a big outcry from certain players; not
specifically for that unit although they’ll sometimes say that. Although
the outcry I’ve heard is that they wish they had more ways to use cloak
or burrow specifically as a threat to enemies and they feel they have
lost that with the Lurke. I think that is a fair feedback from our
players that is something we will definitely look to address in the
Q. Since we have no dates or anything new that you can
reveal, let’s talk about multiplayer. So how is the balance like for
It is going really well. You know, it’s still a very scary time for
us because lots of players, even the pros in many ways are still
learning the game and still teaching us what works and doesn’t work in
the game. We’ve seen a lot of movements in tournament plays in terms of
which races are winning and which races are dominant all over the
place,. I think there is still a concern that the Terran are still a
little bit overpowered but then we are seeing Zerg and Protoss win some
high end tournament in places.
Q. I don’t think Terran has won a GSL yet? (Note this was before the 2011 GSLs)
They have not won, but yet they represent a lot of the top 8s and a
lot of the top 4s in a lot of the places but they are not always
winning. Internally the numbers are really positive, I haven’t checked
them today which I should have done before I came up here but certainly
the last time I checked I think it was before the Christmas break so it
is getting a little old, but we were within a couple of percentage
Adjusted by percentage at the highest leagues around the world. So we
are doing very well by the numbers. I don’t know if you guys saw our
Blizzcon presentation on how we do balance but we don’t like to rely on
any one single variable. We use player feedback, we use the adjustment
by percentage which we get from our Battle.net stats, we use tournament
results, we use pro feedback, and we use our own personal play
Q. What are your thoughts on the Terran 2-Rax All-in Strategy?
We are still seeing a lot of those and we are kind of waiting to see
if it gets blocked at some point or not. If it doesn’t get blocked then
we will deal with it. We still think it is a little early to say that is
We’ll see. That is definitely something we are watching and something we are concerned about.
Should have build another barracks there little grasshopper...
Q. And they’ll keep on winning in the meantime…
Yeah right. I wonder if they stop doing that garbage they would they win more games or is that the only way to play for them?
Q. Will we see more big tourneys in the US or the South East Asian region or in Europe? Do you have any plans?
Well, it is really in many ways up to our fans. What they want to do
and how they want to organize. We are seeing a decent amount of stuff
going on in Europe as well.
So there’s some stuff that is growing but ultimately at the end of
the day all we can do really is make the best game we can possible make.
Try to make the game easy or as friendly as we can possibly make it and
put it out there and see what people do to see what they embrace and
see what they enjoy and hope that it will grow to more places around the
world who think it is fun.
We think everyone would get a big kick out of sort of seeing people,
you know, from their part of the world competing. It would be really
really cool. But at the end of the day it is really, in many ways, up to
the fans. Whether they embrace it or not.
To be continued…