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Blizzard se nada da će Diablo III biti u prodaji 2011!

Posle objave Activision Blizzard Četvrtog kvartala Finansijskog Izveštaja 2010 godine, Diablo Fanovi su se malo uzdrmali. Oni su bili nezadovoljni sa govorom koji je održao CFO Thomas Tippl - Activision Publishing:

Originally Posted by Blizzard (Source)
Blizzard has not announced a release date for its next global release. If we don’t release a major title in 2011, then for planning purposes we would expect to launch two titles in 2012.
Ove reči nisu izbacile mogućnost da Diablo III izadje 2011 godine. U svakom slučaju, istina je izgovorena na ovakav način: Blizzard nije sasvim siguran da li će završiti Diablo III u toku ove godine.

U svakom slućaju odmah posle konferencije četvrtog kvartala finansijskog stanja Activision Blizzard, većina korisnika krenulo je da traži neki odgovor na zvaničnom forumu. Postojala je jedna zanimljiva izmena reći izmedju Diablo III Community Managera, Bashiok, i nezadovoljnih fanova. Bashiok je bio brz da odgovori da 2011 nije u potpunosti odbaćena kao moguža godina za Diablo III !!!

Activision Blizzard akcije pale su za 11% od samog početka konferencijskog nastupa, ne samo zato što Blizzard nije objavio nijedan naslov za ovu godinu, ali i zbog ostalih Money-Making mašina, Guitar Hero, i prestanak izrade nekih ostalih naslova. Iako se akcija neznatno oporavlja, sa ovom pozadinom trebalo bi da dodje do iznenadjenja od Blizzard Osnivač Mike Morhaime i Rob Pardo izvršnog potpredsednik za dizajn Blizzard Entertainment igara, i odluče da malo odstupe od uobičajne norme ćutanja u vezi špekulacija izlaska Diablo III.

Ovo su imali da kažu Kotaku:

Originally Posted by Blizzard (Source)
[Brian Crecente of Kotaku:]"Will I be christening my new computer with Diablo III this year?

"We really, really hope so. That's our goal," Pardo said. "Our goal is to get there. But you know, at the end of the day, we are going to get it right. That's more important.

"We're going to promise, we're going to get it out there when it's awesome. And, we're crossing our fingers, maybe it will be this year."
Jedno je sigurno rad na Diablo III se ubrzava, i da li će on izaći kasno ove godine ili u toku 2012, zavisi od toga da li ga imaju gotovu odradjenu igru. Znajući 20 godina kako Blizzard posluje sa svojim visokim standardima, lično mislim da će fanovi moći da se opuste jer činjenićno stanje nam govori da je igra skoro i gotova da izadje krajem 2011 godine. Ali ukoliko je uvek potrebno još dodatnog vremena da se sve dotera do najsitnijeg detalja, mislim da ne bi bilo ni problem sačekati izlazak igre početkom 2012 godine. 
Nemojte zaboraviti da u Maju ove godine možemo čuti nešto i o Beta testu kada će biti objavljen i prvi kvartal finansijskog izveštaja 2011 godine.

The Exalted Title

Originally Posted by Bashiok (Source)
Recently we changed 'the Exalted' title to require 50 exalted titles up from 40, which meant those that had achieved it were now asked to get 10 more reputations to gain the title back. We felt this kept the title as a difficult reward given the additional reputations introduced with Cataclysm, and also avoided the problem of achievement inflation as the game continues to grow, devaluing the reward.

We didn’t let people know beforehand that we were making this change. A pretty cut and dry error on our part. We take full responsibility for not communicating the change properly, and apologize for the frustration it added to the situation. Unfortunately, that frustration in some people’s cases went to an extreme. Over the past couple days we’ve handed out innumerable suspensions to people who were unable to stay within the forum code of conduct while posting about this change. We of course understand passions can run hot, but some of the violations were extreme enough to remove people’s posting privileges permanently. It’s unfortunate because rational, calm, and constructive posting is the type of feedback that’s taken, discussed, and can help encourage real change. For those that were able to adhere to those posting ideals, we truly thank you for your efforts in keeping your cool.

We took your constructive posts and points, and after discussing the change for quite a while with the designers, the decision has been made to move ‘the Exalted’ title back to require 40 exalted reputations. We’re going to attempt this change with a hotfix, but are unsure at this time if it will be able to be applied through a hotfix. It’s possible that a client patch will be required. (We’ll let you know if it does.)

The 45 and 50 exalted reputation achievements will continue to exist, but for the time being won’t provide anything beyond achievement points. As some have questioned why the title isn’t grandfathered like ‘the Loremaster’ or ‘the Explorer’ titles, these function differently mechanically. While their requirements have changed, the actual achievement is the same. There’s no tech currently that allows us to give a title for an achievement and then move that title to a different achievement altogether and have people keep them. We are however working on such a technology that will allow players to keep items or titles associated with achievements even if we decide to change that criteria. So, say if we eventually decide to move ‘the Exalted’ title to an achievement which requires 60 reputations in the next expansion (just as an example), players who already earned the title at 40 reputations will get to keep the title when the criteria changes. This technology would allow us to let players keep titles or items they’ve already earned, while ensuring we don’t get stuck in a position where we have to continually generate new rewards just so those who earned them originally don’t lose them.

Thanks again for your feedback.

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Death Knight
Chillbains & Diminishing Returns / Frost Spec (Source)
The root from the Chilblains talent being exempt from diminishing returns was a bug, which was resolved. In situations where shared diminishing returns are an issue, there are other tools available to Frost specced death knights to apply snares or otherwise close the gap. We think that death knight PvP mobility is in a good place now, but we're paying close attention.

We're also keeping a close eye on Frost single target dps at the moment. On a related note, it looks like Frost area of effect output is competitive, despite the changes to Howling Blast. We're also pretty happy with the layout of the Frost tree in general.  

Patch 4.0.6 Hotfixevi i 4.0.6a Izmene - 11 Februar

Originally Posted by Blizzard (Source)
Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.0.6. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied. Visit our Bug Report forum for a list of 4.0.6 known issues.

February 11 (Patch 4.0.6a)

  • Players are no longer encountering errors when having their items bid on in the Auction House. The Auctions tab also updates appropriately reflecting the bid.

  • Area-of-effect abilities such as Consecration, Efflorescence, Healing Rain, Holy Word: Sanctuary, Ring of Frost, and Smoke Bomb now function correctly when cast on any trapdoors (ala Cho'gall) or transports even while the caster is not standing on one of those same objects.

Death Knight
  • Death and Decay no longer damages the death knight's currently selected friendly target when it does damage to nearby target dummies.

  • Starfall no longer exceeds 20 stars within its duration.
  • Frost Nova, Tranquility, War Stomp, and Starfire are all properly scaled when used by or on a druid in Tree of Life form. The previous temporary hotfix which removed the ability to use War Stomp while in Tree of Life form has been reverted.

  • Auto Shot was not firing while the hunter was moving under certain conditions. Auto Shot should now always function correctly while the hunter is moving.
  • Having a melee weapon equipped no longer causes the tooltips for Cobra Shot and Steady Shot to incorrectly display extra benefit from haste.
  • The cooldown for Master's Call has been increased to 45 seconds, up from 35. In addition, it can now be dispelled.
  • The Warp Stalker ability Time Warp can no longer be used on paladins with the Divine Shield buff active.

  • The Quad Core buff provided by the Sanctified Bloodmage 4-piece set bonus is now properly removed as soon as a spell is cast if the mage does not have 4 pieces of the set equipped.

  • Glyph of Dazing Shield correctly causes Avenger's Shield to daze the target, and only allows Avenger's Shield to trigger the dazed effect.
  • The area-of-effect attack of Hammer of the Righteous no longer has a chance to miss secondary targets when the primary attack hits the paladin's target. If the primary attack of Hammer of the Righteous fails to hit the target due to miss/dodge/parry/block, no enemies will be affected by the area-of-effect attack. Rogues who are under Cloak of Shadows, however, are able to resist this damage.
  • The Warp Stalker (hunter pet) ability Time Warp can no longer be used on paladins with the Divine Shield buff active.

  • Inner Focus can no longer be cast before the effect of its preceding spell completes (Inner Focus will only be applied to spells that are cast after it).
  • Sin and Punishment now works properly when two players of the same faction are fighting each other (including in Arenas). A string error may appear when the opponent is feared even though the talent functions correctly.

  • All raid bosses are now properly immune to Suffering (Voidwalker taunt ability).

Dungeons & Raids
Blackwing Descent
  • Drakeadon Mongrels can now be taunted.
  • The debuff from Pyreclaw's Flame Buffet now only lasts 8 seconds.
  • The Golem Sentry's Flash Bomb damage has been reduced in the 25-player version.
  • The health of Drakeadon Mongrels and Drakonid Slayers has been reduced in 10- and 25-player versions.
  • Nefarian's Blazing Inferno damage and knockdown radius has been reduced to match the spell effect graphic.

  • Some Vicious Gladiator's weapons (item level 359) incorrectly had their costs increased. This has been corrected. Two-hand and ranged weapons now cost 3400 Conquest Points, while one-hand and caster weapons now cost 2450 Conquest Points.
  • All Vicious Gladiator's weapons (item level 372) have been temporarily removed from the Glorious Conquest Quartermasters until the time is right to officially introduce them into Azerothian society.

  • Many items incorrectly rendered unusable in rated Battlegrounds and Arenas have been made usable again.

Battle for Gilneas
  • The banners at each capture point now take 8 seconds to capture, up from 5. Note that when the banners are neutral and have not yet been captured by either faction at the start of a battle, they will display the wrong location names (Mine says Farm, Waterworks says Blacksmith, and Lighthouse says Stables).

  • Gift of the Naaru now has a maximum limit to the amount healed when used on friendly NPCs with large amounts of health.

Patch 4.0.6 Hotfixevi - 9 Februar

Originally Posted by Blizzard (Source)
February 9
  • Haste is again properly increasing resource regeneration rates for applicable melee classes. This fix will require a realm restart to take effect. More information regarding the series of changes pertaining to this issue can be found on our General Discussion forum.

Death Knight
  • The root that the Frost talent Chilblains gives to Chains of Ice is now properly affected by diminishing returns and shares diminishing returns with other root effects.
  • Dark Transformation now increases pet damage by 60%, down from 80%.
  • Death Coil damage has been reduced by 15%.
  • The pet damage bonus from Shadow Infusion is now 6% per stack, down from 8%.

Dungeons & Raids
The Bastion of Twilight
  • Players are no longer instantly killed when auras are removed after defeating Cho'gall.
  • Players affected by Conversion during the Cho'gall encounter will gain the correct amount of Corrupted Blood, and the Corrupted Blood mechanics correctly trigger at the appropriate times.
  • Burning Twilight is now bound to the raid dungeon and cannot be taken outside of the instance to affect other players.

Blackwing Descent
  • Chimaeron no longer casts Caustic Slime on targets who are affected by Break. Chimaeron now casts Caustic Slime on a tank target if there are not enough players present without Break.

  • Players should no longer get disconnected when dying in the Vanessa Vancleef encounter on Heroic difficulty.

Shadowfang Keep
  • Deathstalker Adamant and Sorcerer Ashcrombe now have a gossip option for their respective factions to open the courtyard door while the Love is in the Air event is active.

  • Orgrimmar and Stormwind Cooking and Fishing daily quests are again granting the proper skill-ups when turned in.

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Another Day in Tol Barad in 4.0.6 (Source Another day in Tol Barad)
Completing some daily quests again isn't a really big task for players who like to get achievements.

Most of the time, this is accurate. However, some realms do not exchange Tol Barad very often, which makes this achievement much more difficult. Feathermoon went weeks and weeks without the Alliance having access to the daily quests.
We made some adjustments to Tol Barad in the patch that should help it flip more often. We are continuing to monitor it and we'll see how it goes. I know it has already been changing a lot more on my realm. 

[...] This achievement is pretty minor and not the kind that people will really gloat over having first, so you can take your time with it and just check in every so often to see if the quests you need are available.

We don't really like having to put players in this type of situation, but having the achievement makes more sense in the long run and we think it's more fun to have it than to not. Some people are making this out to be insulting and along the lines of something game-breaking and I disagree.

Retroactive Achievements (Source Another day in Tol Barad)
Retroactive achievements are actually tricky as we need some sort of guarantee that isn't always easy to track. There were a lot of complaints about people not getting their achievement retroactively when WotLK came out as there were only so many ways for us to determine it. For something like this, it isn't really worth spending the time to try and figure out a way to track it when it doesn't take a lot of commitment to do again. Since you said you weren't planning to do the quests now that you are exalted, all you have to do is keep an eye out for the ones you haven't done so it will take less and less time as you get closer to the end. 

No talent tree reset in 4.0.6? (Source No Talent Point Refund??)
Correct, talent point wipes are only done as a very last resort in cases where not resetting them would actually 'break' a talent tree due to the changes made. They are not provided as a convenience when talent changes occur. If the points spent still work and add up correctly, then it is up to the individual player to decide if they want to pay to respec to fine tune their build to adapt to any changes post-patch.

[...] Blanket talent respecs are actually very disruptive. The least of which is probably not the thousands of in-game petitions from people asking where their abilities went, asking for spec advice, reporting bugs that they can't cast X anymore, etc. (thereby raising reply times for the issue you may actually need help with) For realzies. And, speccing characters is not as easy and straight forward as many might think it is. Logging in to find that your character has no talents and you must then spend time researching and reading what changes were made in the most recent patch and how to spec can be something that makes plenty of people just say 'never mind' and log out. Not a very fun experience. Anyway, it's a last resort for a number of reasons.

Cataclysm Battle Chest (Source Blizzard why are you still charging for TBC?)
At some point after Wrath came out we released the battle chest with both the original game and BC for a lower price point than buying them together. We haven't made any announcements regarding future product 'packages' but it's not out of the question. Thanks to everyone that added a calm and rational discussion to the thread. I think everything that can be said has been, though.

Change to "The Exalted" title in 4.0.6 (Source The Exalted Title)
We think "the Exalted" is a really awesome title. With Cataclysm we added a bunch of new reps though, and we want the title to keep pace so that it's always representative of someone that's obtained a considerable number of exalted reputations throughout the life of the game, even as we add more.

We did consider offering multiple titles for the various tiers, but "the Exalted" fits so perfectly and we wanted to avoid a potentially infinite string of titles like "the Fairly Exalted", "the Nigh Exalted", "the Mostly Exalted", etc. We also considered grandfathering in those who had already earned it but think that this title can be a unique testament to the continued efforts of reputation hunters and keep the same value as we introduce more reps and push the requirements up to match.

It's different than every other rep in the way we're raising it with a new bar to meet, and I do apologize that it wasn't communicated clearly beforehand that it was going to be functioning this way. 

Crusader Strike not generating Holy Power on dodge/parry/miss (Source word on crusader strike not generating hopo?)
Missing attacks should not generate Holy Power. We generally don’t reward characters for failing to land attacks. Retribution paladins can improve their hit or expertise like other melee DPS specs do. Tanks don’t generally stack a lot of hit or expertise, but we think Protection paladins will still be able to tank just fine. Prot warriors for example miss Shield Slams. 

Mastery Procs and Rolling Thunder (Source LO not procing rolling thunder)
This is a bug. Mastery procs should cause Rolling Thunder chargers. We're going to investigate its hotfix-ability.  

World of Warcraft Fan Art

Blizzard Fan Art Sekcija ažurirana je sa 8 novih fan radova, koji predstavljaju Warcraft univerzum.
{yoogallery src=[/images/stories/news/2011/Feb/10] width=[180] height=[160]}
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