Najnovija Diskusija na Forumu

Author: SavaD
Date: 23.05.16, 19:12

Author: assasin
Date: 23.05.16, 01:15

Author: Nidzex
Date: 13.05.16, 12:10

Author: Nidzex
Date: 12.05.16, 16:12

Ragnaros 25 Heroic Mode World First Kill - Guild DREAM Paragon

DREAM Paragon je uspeo da savlada Ragnaros 25-Man Heroic mode! Sve čestitke ovom fenomenalnom guildu, koji je izjavio da je imao preko 500 pokušaja na ovom bossu.

Ragnaros Heroic 25 Man Paragon World First

Raid Composition
Synti
Tuutti
Snakkimon
Nize
Arx
Lappé
Anaram
Sejta
Väliliha
Devai
Krimsy
Kruf
Baltha
Lazeil
Ilonie
Xenophics
Ussôs
Jhazrun
Fragi
Rakez
Jubeto
Diivil
Manni
Verdísha
Wakoz

Ragnaros: Too soon! (From Paragon)

Or was it? No, not really. Not if you ask us.

We've NEVER put as much effort into a kill as we now did on downing Heroic Ragnaros. We had a few grueling low percentage wipes and we were already planning on continuing early tomorrow with a better set of gear. Our kill attempt was going to be our last pull of the night as the thunderstorms and disconnects were kicking in.

Then everything clicked. All of our combined effort, practicing, theorycrafting and planning finally paid off. We had a near-perfect try and Ragnaros just melted away. A wave of relief washed over us. It was finally over. We wiped 500+ times on the boss, although I lost count at some point. Absolutely epic feeling after such an epic fight!

We'd really like to thank all of you guys for supporting us. We also would like to extend our gratitude to our sponsors who help us do what we do; a big thank you to SteelSeries, ASUS and especially our new partner DREAM! We'd of course like to thank Blizzard and the developers as well. The hotfixes were lightning fast. Smile

You can also follow us at our social media sites:


We will be releasing a video of our kill later on -- most likely as soon as someone else kills Ragnaros on Heroic. Until then, keep following us!

Patch 1.3.5 Now Live!

StarCraft II: Wings of Liberty patch 1.3.5 is now live! This small patch features several bug fixes, as well as minor interface changes. Be sure to check out the full patch notes below to learn all about the latest changes.

 

StarCraft II: Wings of Liberty - Patch 1.3.5

Table of Contents

 

General

  • Players from Latin America and North America will soon be able to play games together, add each other to their in-game friends list, and compete on the same ladder. For more information on region linking, please visit the [official community site].
  • Several performance and memory improvements have been made.
  • "Player Left" messages will once again appear in replays.
  • The Hellion's Infernal Pre-Igniter upgrade icon has been updated(now with more blue flames!).

StarCraft II Editor Improvements

  • UI errors will now go into a newly-created Error Display Message window.
  • Cooldowns shorter than 1/4 of a second no longer display on the command card.

 

If you experience any technical issues downloading the patch, please visit the support website for more information.  We wish you all the best on your journeys through the embattled Koprulu Sector!

Tier 11 Valor Point Hotfixevi

Originally Posted by Daxxarri (Source)
Due to some recent player feedback we’ve made the decision to implement a hotfix that will put Valor Points back on the bosses in Blackwing Descent, Bastion of Twilight, and Throne of the Four Winds (except Argoloth).

We agreed that players should have some additional options for earning Valor Points beyond Firelands, Zandalari dungeons, and tier 11 Heroic difficulty raids. We don’t want raiding guilds to feel like they have to raid Firelands AND the old raids every week, but we do want players to feel like they have some options besides running ZA/ZG over and over.

Bosses in these raids will award 35 VP on 10-player normal difficulty, and 45 VP on 25-player normal difficulty, to match the rewards currently offered for the Heroic versions of those encounters.

This change should be live within the next few hours. You can stay informed about the latest hotfixes by checking the Patch 4.2 Hotfixes article for updates: http://us.battle.net/wow/en/blog/3019413

World of Warcraft Starter Edition

Originally Posted by Blizzard (Source)
With the launch of Rage of the Firelands (patch 4.2), we introduced the World of Warcraft Starter Edition, a replacement for the previously available free trial. The Starter Edition allows anyone to play for free up to level 20 without the time restrictions placed on trial accounts -- all you need is a Battle.net account and Internet connection. The Starter Edition also opens up some new features that weren't available in the old time-limited trial:

  • Players with the WoW Starter Edition can create draenei and blood elf characters, which were previously unavailable with trial accounts.
  • The two starting zones associated with these races are also available to people wishing to try out the game.
  • The gold limit has been raised to 10 gold, allowing Starter Edition players to purchase mounts when they reach the appropriate level.

When you reach level 20, your characters will stop gaining experience. However, you are free to continue playing and exploring Azeroth for as long as you wish -- or you can roll an entirely new character to try out a new race or class. You can also choose to upgrade to a full, paid account at any time and continue your adventures beyond level 20.

With the launch of the Starter Edition, all existing trial accounts, including expired ones, have been reactivated. That means if you've tried WoW in the past, your trial-account characters are now accessible once more.

As you may have already seen, our Recruit-a-Friend program has also been upgraded as a result of the changes introduced with the WoW Starter Edition.

Now's a better time than ever to try out World of Warcraft. If you’re thinking of getting into WoW or know a friend who's been interested in joining you in Azeroth, it's easy to give it a try today.

For more information on this exciting new feature and a full list of restrictions, please visit the Starter Edition FAQ.

New StarCraft Fan Art, Patch 1.3.5 Now Available on PTR

We're featuring four new pieces of artwork in our Blizzard Fan Art Section today. Have a look at the many different interpretations of the StarCraft universe forged by some very talented artists.

Do you have a unique artistic approach to characters or environments in the Diablo, StarCraft, or Warcraft universes? Submit your fan art now!

Quote from: Blizzard Entertainment

StarCraft II: Wings of Liberty patch 1.3.5 is currently in development and now available for testing on the PTR. This minor patch contains several minor interface changes as well as a sneak preview of Season 3 ladder maps. By participating in the PTR, you'll be among the first to test out the latest changes and help us ensure that when the patch is released it's of the highest quality possible.

To participate in the public test you must have a full North America product license. Further details on how to access the PTR can be found in the FAQ. Once you've had the chance to try things out, be sure to visit the Public Test forum to discuss the patch.

 

StarCraft II: Wings of Liberty - PTR Patch 1.3.5

Table of Contents

General

  • A special sneak peek at new ladder maps is now available!
  • Several performance and memory improvements have been made.
  • "Player Left" messages will once again appear in replays.
  • The Hellion's Infernal Pre-Igniter upgrade icon has been updated (now with more blue flames!).

StarCraft II Editor Improvements

  • UI errors will now go into a newly-created Error Display Message window.
  • Cooldowns shorter than 1/4 of a second no longer display on the command card.

 

As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. We'll provide information regarding extended downtimes, should they occur, in the Public Test forum.

Intervju sa guildom Srpski Orlovi

Pre par dana uspeo sam da dodjem u kontakt sa liderom guilda Srpski Orlovi "Serbian Eagles", koji je bez problema hteo da odgovori na naša pitanja, kako bi sanzali nešto više o trenutno najboljem stojećem srpskom guildu, koji se nalazi na EU-Sylvanas serveru. Zašto smo hteli da odradimo intervju sa ovim guildom? Iz razloga što je trenutno najbolji srpski guild sa dobrim progressom u raidovanju, i koji želi da regrutuje što više igrača, za drugi guild raid. Mi smo se zato potrudili da postavimo osnovna pitanja o njihovom Guildu, kao i da dodjemo do potrebnih informacija šta neki igrač treba da zna pre nego što ostavi aplikaciju na njihovom sajtu
 
 

 
 

Stiven: Pozdrav, Ja sam Stiven sa WoW-Serbia.com. Prvo bih želeo malo da se upoznam sa Vama. Kakva je vaša pozicija u guildu Srpski Orlovi? Koju klasu igraš i koji ti je primarni spec?
Impact: Pozdrav ime mog charactera je Impact i ja sam Guild Master Srpskih Orlova. Igram paladina, moj trenutni primarni spec je holy.

Stiven: Na kom serveru se nalazi vaš guild, i da li se radi o horde ili alliance guildu?
Impact: U pitanju je Alliance guild i nalazimo se na Sylvanas realmu.

Stiven: Da li je Vaš guild fokusiran 10 man ili 25 man raidovanjem?
Impact: Raidovali smo 25 man u WOTLK, ali je to najčešće bilo 18 man. Tako da smo doneli odluku da se fokusiramo na 10 man raidove.

Stiven: Kada je osnovan Vas Guild, vidim da je vreme nastavka Wratch of the Lich King. Mozete li nam otprilike reći u vreme kog patcha? Kolko Vap guild trenutno broji članova?
Impact: Nap guild osnovan je 15.9.2007 godine, u guildu trenutno ima 122 playera,59 accounta. Sa ozbiljnijim raidovanjem počeli smo pred kraj WOTLK-a.

Stiven: Vaš guild se zove srpski Orlovi "Serbian Eagles", da li to znači da se u Vašem guildu nalaze samo Srbi, ili imate i igrače ostale nacionalnosti?
Impact: Naš guild jeste sastavljen uglavnom od igraca iz Srbije, ali imamo i nekoliko Hrvata (jedan u main grupi) kao i nekoliko Makedonaca, biti Srbin nije uslov da bi se bilo u guildu, uslov je samo da se priča na srpskom jeziku.

Stiven: Da li stalno imate aplikacije za Vaš guild. Kolko ljudi dnevno aplicira za Vaš guild? Da li postoje neki odredjeni uslovi kako bi neko pristupio vašem guildu? Ukoliko je neko zainteresovan da se pridruži, na kojoj stranici on može aplicirati?
Impact: Svako ko je zainteresovan da nam se pridruži, i ima 18+ godina može da ostavi apply na www.srpski-orlovi.wowstead.com. Što se tiče aplikacija nažalost to i jeste problem kada je reč o našim guildovima. Aplikacije nisu svakodnevne ali ih ima.

Stiven: Za komunikaciju u toku raidovanja koju aplikaciju koristite? I da li je potrebno da svaki igrac poseduje mikrofon ?
Impact:  Za komunikaciju koristimo TS3. I naravno obavezno je da svako u raidu poseduje mikrofon.

Stiven: Da li se Vaš guild spremao za Cataclysm. Da li ste imali prilike da učestvuje u Cataclysm Beta Testu (Da li je neko od vaših igrača slučajno dobio ključ od nas za beta test).
Impact: Spremali se jesmo, ali nažalost beta ključ niko od igrača nije dobio, tako da nismo igrali na test realmu.
Stiven: To ćemo ispraviti za sledeći nastavak :)

Stiven: Kakav je trenutni Vaš progress u Cataclysm Raidovanju?
Impact: Naš progress trenutno je 11/13 ,i u Firelands 1/7 Heroic. Uglavnom radimo na ostalim encounterima.

Stiven: Da li je Vaš guild fokusiran smao PvE Sadržajem ili je uključen i u PvP (Guild grupe za Rated Battleground, Arena)?
Impact: Mi smo pre svega bazirani isključivo na PVE, ali se često, uglavnom spontano, formiraju i PVP guild grupe za RBG.

Stiven: Kako Vam se čini Cataclym content (Firelands raid istanca). Da li Vam je laka, u odnosu na Wrath of the Lich king?
Impact: Cataclysm Content je daleko zanimljiviji (i teži naravno) od WOTLK-a, bar što se tiče 10 man raidovanja.

Stiven: Na kraju da li bi ste nešto želeli da dodate?
Impact: S'obzirom da je guild sastavljen uglavnom od zaposlenih ljudi, studenata, porodicnih ljudi - izuzetno smo zadovoljni da smo uradili sve ovo (o problemima sa konekcijama ne zelim ni da pricam). Ovim putem zelim da zahvalim svima na podrsci, pre svega vama na ovom razgovoru. I da obavestim sve koji su zainteresovani i žele da igraju sa nama, radimo takodje na formiranju Grupe 2 mogu da ostave apply na našem forumu.

Stiven: Želeo bih da se zahvalim, na Vasem vremenu, i da Vam poželim sve najbolje u daljem progressu u budućem raidovanju.
Impact: Hvala i Vidimo se uskoro sa još boljim rezultatima.

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Difficulty to get Valor Points (Source)
Valor Points aren't awarded in a vacuum though, nor are ZA and ZG necessarily the 'best and only' route. Overall, running a raid, even the previous tier's raid, is going to be more rewarding for most players overall than just hitting up ZA/ZG. You can acquire gear of a high ilevel that provides set bonuses to help prepare for the next tier of content, as well as get a chance at potentially lucrative (or useful) BoEs; opportunities you won't find in the troll dungeons.

That's not to say that there aren't advantages to hitting up ZA/ZG to cap your VP if that's all you're after; but to believe that it's necessarily the most rewarding path if that isn't your sole goal, is, I think, a mistake. They still offer viable alternative for those players who have already spent a good deal of time in the tier 11 raid content too.

On a related note, we're looking at ways to make raiding accessible and easier to get organized, without at the same time compromising the experience for those who are looking for a challenge. We adjusted tier 11 specifically so that players who haven't seen the content yet will have a chance to get in there and mix it up. In fact, we think that things work best overall when we have heroic raids, normal raids, and then previous tiers all available at the same time - which was an arrangement we didn't quite have in place when Cataclysm launched (unless you count Argaloth, but we don't think a single boss counts as a tier).

People skipping queues by grouping with a tank through RealID (Source)
Not sure if this is the place to post or not, but you can use the old skipping queue method as a dps by queuing with a tank and the tank leaving instantly. It doesn't remove the dps person like it does on normal queuing. Something to look in to!

Thanks for bringing this issue to our attention. It’s not a bug, though, and Real ID Party doesn’t change the way this system is intended to function.

We certainly don’t want players skipping queues and getting an unfair advantage over players that are waiting patiently. Ultimately, the Dungeon Finder rule system is much more “intelligent” than you might think: players who abuse the system may find that they are removed when their tank compatriot leaves, regardless of how long they were already in the dungeon.

Incentives to players to participate in world PvP (Source)
The problem with these "incentives" is that they could potentially cause additional problems or not feel "good" to those that get caught in it when they don't want to be involved. Also keep in mind that though we have PvP and PvE realms, it's all the same game, so if we introduce something, it would go on all realms.

As you've seen we did some outdoor PvP incentives in Burning Crusade (after it was introduced in Silithus and Eastern Plaguelands), but the difficulty then is keeping people involved and interested in going back to it.

We're always open to constructive feedback on these things, but introducing specific things into the world to inject PvP isn't a simple undertaking and has some potential pitfalls.

Why is Ghostcrawler no longer on the forums? (Source)
Where did he go? I am not aware of what exactly happened. Did he get a lot of trolls attacking him than decide to lay low after that?
No, it didn't really have anything to do with that. We (community managers) had several discussions with Ghostcrawler and the other lead developers about how we'd be approaching communication on the new community site when it launched. Ultimately, we all agreed it'd be better for the company and the community to have the community managers be the primary source of forum communication. He still reads the forums every day for feedback. Likewise, we stay in touch with him every day, often relaying information he provides us to you all. So his thoughts on any given subject are still very often shared on the forums. The only difference is we, as community managers, take the time to relay his thoughts to you so he can focus more on considering the feedback we collect and provide from the forums, affording him more time to focus on development.

That said, he's always looking for new subjects to tackle for our blogs, so you still get a direct link to his (and the rest of the development team's) thought process. As we've stated before, we also plan on completely revamping the concept of Ask the Devs. The goal is to make sure the new Ask the Devs format allows for more interaction between devs and players, and has a quicker turnaround time on answers provided.

He may not be in the trenches interacting with players on the forums daily anymore, but he's still watching. Reading. Contemplating. Waiting to strike. And when he does, we'll be there to share his words of wisdom.

[...] Just know that we're very close to Ghostcrawler (and the rest of the dev leads), so we can have very frank discussions about game design. Sometimes we'll sit in GC's office and argue points we've seen on the forums, either because we personally agree with those points, or we're playing devil's advocate. He sits with the rest of the class design team too, so it's really awesome to get a philosophic design discussion going with the lot of them. They're very receptive to unfiltered feedback.

I guess my point is, the perception that something is missing in terms of player feedback from the forums reaching people like GC, is stronger than the reality. But I do agree that the communication about that feedback isn't as strong as it used to be. Our department is relatively new to the structure we have now -- it began shortly before the launch of StarCraft II when the new community site format was introduced about a year ago. We're still learning how to optimize our team and figure out the tools/staffing we need to better support our forum goers. To be honest, the roles and responsibilities of Blizzard community managers have greatly increased over the years, but we know that employee interaction on the forums is still as important as ever.

For now you'll still probably see developers on the PTR forums from time to time when they need direct testing feedback, or need to inquire further about any issues/concerns. Having said that, it is the role of the community team to get information from the company to the players, and vice versa. When we're doing our job right the developers can focus more of their time on developing the game, while still feeling like they're attuned to what players are saying.

Priest
Divine Aegis Visual Effect (Source)
I spoke with the developers about this yesterday. You're likely to see a slightly toned down version of the original effect when it's updated.

Discipline Mastery (Source)
The root of the issue is this -- our Mastery affects our spells in very different ways.
The intent is exactly that. If mastery affected all of your spells the same way, then it would really just be a “+healing” stat, which we already offer (Intellect). Crit and haste don’t affect all your spells the same way, and we think it’s a more interesting design if mastery behaves the same way. It is possible to go too far of course. If mastery doesn’t affect enough of your entire healing package (either in terms of number of spells or raw output), then it just becomes a weak stat. Alternatively, it can lead classes, and healers in particular, to neglect spells that are weak because mastery doesn’t boost them.
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