Najnovija Diskusija na Forumu

User Avatar on Forum
Author: FasumAga Date: Friday, 03 July 2015
User Avatar on Forum
Author: FasumAga Date: Wednesday, 01 July 2015
User Avatar on Forum
Author: FasumAga Date: Sunday, 28 June 2015
User Avatar on Forum
Author: FasumAga Date: Sunday, 28 June 2015

Paragon Sneak Peek: Ragnaros, the Firelord

Paragon je objavio Sneek Peek Patch 4.2 Ragnaros Raid Encountera ! Klasično kao i svake godine prvoaprilska šala.
Poruka od  Paragon-a
As many of you have been suspecting, we have been playing on Blizzard’s private Test Realm (pTR) for quite some time now doing specialized raid encounter testing. We have had the chance to test all of the 7 encounters in the Firelands raid instance coming in patch 4.2, and wanted to give a small sneak peek of the upcoming content.

Since most of the abilities from the Ragnaros 2.0 encounter seem to have been datamined already, we thought we’d start from that, and release a complete strategy guide for the 25-man heroic mode of the encounter based on our pTR experience.

Between the intensive testing sessions we asked Lazei to write down a few words about the boss:


Lazeil:
"First I have to thank Blizzard for this amazing opportunity; we were given an unique chance to directly make an impact on WoW raid development. We love the game and we of course want to help Blizzard to make the game as good as possible. The first raid tier of Cataclysm wasn't exactly as polished and perfect as we have come to expect from Blizzard, and I guess the developers themselves probably weren't quite happy with how some of the bosses ended up dying. They contacted us, as we had already established ourselves as experts on raid stacking, clever use of game mechanics, and non-stop raiding for days on end, which made us the perfect quality assurance team for fine-tuning heroic mode encounters.

The pTR provided us with almost unlimited raid setup potential. We tried out pretty much everything, as is the Paragon raid mentality. Let's just say that the encounter initially wasn't balanced around having 20 paladins in the raid… Many changes were made, and we're happy to say that the encounter in its current state has near perfect class/spec balance. Even shamans are somewhat useful, despite the pretty much complete revamp they did with the class

As for the fight itself, what an amazing encounter. It's requires a brutal combination of LK25H-like teamplay and pre-change Al'Akir 25H P1 individual player skill. All the other Cataclysm bosses, which were all pretty damn hard to begin with, are easily blown away by Ragnaros 2.0. On top of that, we were told that in the live version there will be a surpise they didn't want to show us yet.

Unfortunately our NDA disallows making available unreleased in-game art, so we cannot share videos or screenshots from our testing. The strategy itself is fair game though, and we wanted to release it beforehand so we wouldn’t have an unfair advantage in the upcoming race. I hope you have as much fun theorycrafting the fight as we did!"

StarCraft II: Wings of Liberty – Patch 1.4.11!




The upcoming StarCraft II: Wings of Liberty Patch 1.4.11 promises to dramatically change the StarCraft II battlefield forever, and we wanted to give you a taste of what's to come. This patch features adjustments to race balance, notable unit improvements, new Battle.net features, and a variety of bug fixes.

Want to learn more? Be sure to check out this special patch note preview on the official forums.

Experience StarCraft Like Never Before!

We're proud to present the next step in the evolution of the StarCraft series... and Blizzard Entertainment's long-awaited return to the console scene. Check out our new game information page for all the details, and get ready to fight for control of the Koprulu Sector like never before!

Patch 1.3.1 Now Live

Quote from: Game Patch Notes
StarCraft II: Wings of Liberty – Patch 1.3.1

Bug Fixes

  • Fixed an issue where, in some situations, players would not be notified they received an achievement.
  • Fixed an issue where the Leagues & Ladders showcase boxes were not updated correctly.
  • Fixed an issue where, under certain circumstances, the "Return to Game" button in the main menu would not function properly.
  • Fixed an issue where the new observer UI features would not function correctly on custom maps.

Patch 4.0.6 Hotfixevi - 29 Mart

Originally Posted by Blizzard (Source)
March 25 - March 29
Dungeons & Raids
The Bastion of Twilight
  • A bug has been fixed that could cause Flame Strike during the Ascendant Council encounter (Heroic difficulty) to target an existing fire patch, instead of creating a new one.

Guilds
  • The guild perk “Have Group, Will Travel” no longer allows players to summon guild mates inside dungeons, raids, Battlegrounds, or Tol Barad when the battle is in progress. It will also not function while the player is on any transport.

Quests & Creatures
Uldum
  • Hostile NPCs are no longer present at the Temple of Uldum once the cutscene from picking up "Harrison Jones and the Temple of Uldum" finishes playing.

Season 2 Begins!




The second StarCraft II League season has begun! Bonus pools and standings have been reset. If you've already been placed in a league, you'll only need to play one placement match to kick off the new season.

Season 1 milestone rewards have also been granted to players. You can see your results in-game in the Leagues and Ladders section. The Starcraft II Grandmaster League is coming in two weeks. Full details and answers to the most frequently asked questions about this prestigious level of competition can be foundhere.

In case you missed them, the full patch notes for StarCraft II: Wings of Liberty patch 1.3.0 are located here.

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Paladin
Word of Glory 20sec cooldown in Patch 4.1
I recently spoke to the devs about this, and their direction on it has not changed. We want Ret to be able to heal. However, if a Ret paladin is healing so often that a 20 second cooldown is a constraint, then that Ret paladin is spending too many GCDs healing. Spending a lot of GCDs on heals isn’t what we want a DPS spec to be doing.

We’d rather it be a big heal that is used infrequently, than a small heal that is only makes a difference to you if you give a lot of your GCDs to it. (Source)

Priest
Holy Word: Sanctuary
I had a talk with the devs about this very issue yesterday, and they are well aware of this subject, and tend to agree with those of us (one of my mains is a holy priest) who have noticed that Sanctuary could do with a buff.

There are two things that have to be dealt with here: 1) Holy priest AE healing is pretty decent as-is, and 2) we don’t want Sanctuary to be so similar to Healing Rain.

Again, the devs agree that a modest buff is a fair solution, although it is hard to know when or by what magnitude such a buff might come along. (Source)

Warlock
Unstable Affliction Dispell Penalty
We think the silence from dispelling Unstable Affliction is sufficiently punitive, but the damage may be too low currently - - that it isn’t scary enough to make it a decision to dispel or not.

In general, it’s not our goal to offer dispel protection for every dot or hot out there, but Unstable Affliction is a spell and mechanic we like and we want to make sure it’s doing its job. Maybe a damage bump would be enough, but in any case it's an ability we're looking at. (Source)
Copyright © 2005 - 2014 AdriaCraft - Adriatic Gaming Community Fansite All right reserved / Sva prava zadržana.
Posetioci ovih stranica obavezuju se da će poštovati uslove iz Pravila o korišćenju web stranica adriacraft.net. Pročitajte tekst: Uslovi korišćenja.