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Author: Neonkitza Date: Thursday, 23 April 2015
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Author: Witcher Date: Friday, 10 April 2015

IEM Season 5 World Championship at CeBIT / Top 200 EU



The fifth season of the Intel Extreme Masters reaches its peak next week at CeBIT in Hannover, Germany, where twelve of the world’s finest StarCraft II players will compete for the title of World Champion and $30,000 in prize money. Join us there for five days of intense eSports action.

The tournament will take place in hall 23 from 1st to 5th March and your hosts will be no other than Kevin ‘RotterdaM’ van der Kooi, Dario ‘TheLittleOne’ Wünsch and Sean ‘Day[9]’ Plott. For more information on CeBIT, check out their official website. If you cannot make it to the venue, be sure to follow the matches live on ESL TV.

We’ll also be present and have dedicated computers set up for StarCraft II: Wings of Liberty and World of Warcraft: Cataclysm. Come by for a chat with members of our Community & eSports teams and participate in our contests and activities to win some cool prizes.

We’re looking forward to seeing you there!




One question is often asked by the StarCraft II: Wings of Liberty community regarding our new leagues and ladder system: “Who are the best players on the ladder?” We have plans to one day have the best players, based on their current rankings, compete against each other. In the meantime, we can pull some internal numbers, do a little math, and come up with a list of the best players in each region. Here are the top 200 players in Europe (last week's list). We'll update this list approximately every week until it's time to have them compete.


Congratulations to these players. Your skill is an inspiration to the entire StarCraft II community.
 

  Rank Character Name Wins Losses
1 EmpireKas 2441 1374
  2 LiquidHuK 390 185
  3 mTwDIMAGA 605 303

Ažurirana Blizzard Art Gallerija

Diablo III: Male Demon Hunter Revealed!

Blizzard je upravo izbacio update za Demon Hunter klasu - i taj update je muška verzija! Uživajte u dizajnu ovog lika i javite nam šta mislite na forumima!

Quote from: Blizzard Entertainment
The heroes of Sanctuary have increased their ranks, now joined in their mission by the male demon hunter. This fanatical warrior has sworn himself to a single purpose: the destruction of the vile creatures of the Burning Hells. Visit the official Diablo III site to check out new concept art, screenshots, and a close up of his in-game model.


Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Class balance based on PTR Testing (Source)
The PTR does not exist solely for balance feedback. They provide crash reports, bug reports, having the patches simply live on a test environment with people actively playing helps us catch a great number of issues that no one would even need post about. Beyond that though the bug reports that are posted are extremely helpful, and overall the PTRs lead without a doubt to a more stable patch than it would have been were there no public test.

In direct answer to what you're referring, unless there's new content, the number of people on the PTR is really pretty low. Too low to pull reliable metrics to base balance changes on. Unless there's new content to drive people to the PTR there generally just isn't a sample size. Which is fine, because we can make changes after the PTR once the patch hits the live realms. Issuing hotfixes after a patch is by no means something new. We've used hotfixes for quite a long time, but since Cataclysm and the new community site, hotfix changes are front page news through the blogs. Which is awesome. Before we were throwing out pretty much the same amount of hotfixes we were after 4.0.6. Difference being we didn't have a great way to tell anyone about them. So now hotfixes are very visible and it makes it seem like we're going crazy with them, when really it's just increased transparency into the changes we're making.

Going back to your question, the PTR does many great things for the patches, and it should be expected that we're not going to make balance changes based on forum posts alone. The designers don't believe their own play experience is reason enough to make balance changes, although it can be one part of the puzzle, and the same goes for us reading about yours.  

Novi Stripovi

RotterdaM University, Episode 3! Večeras

Quote from: eSports Team



With some of the basics out of the way, it is time for some serious business. The journey from bronze to master league is full of obstacles. No matter how talented you are, it is quite a tall order. But what better way to take a crack at it, than with a few common and usually successful build orders?

After only two episodes of the ESL TV’s series “RotterdaM University”, the challenger Michał “Carmac” Blicharz has made visible progress under the tutorship of his own StarCraft II version of Mr. Miyagi: Kevin “RotterdaM” van der Kooi, Dutch shoutcaster and prolific Warcraft III and StarCraft II player. Carmac has already managed to fight his way to the Gold league, but his attention has been caught by the gleam of the platinum and diamond leagues.

What better way to take on that challenge than with some solid build orders up his sleeve? Whether using the ever-popular four gate or a less volatile three gate robo strategy, a good game plan is bound to stabilize Carmac’s gameplay and prepare him for the challenges that lie ahead. Coupled with a nice game shoutcast and a detailed play-for-play analysis, the show is looking ever more interesting; everyone can learn something new and have fun while watching it.

You can follow the continuation of the series, as Carmac is transmuted from bronze into gold (and beyond) on Monday, 21st of February at 19:00 CET live on ESL TV. Lectures and advice from the show can be found on the official YouTube channel.

If you missed the action from the previous weeks, you can catch up by watching the VODs:

Episode 1: Video
Episode 2: Video

Patch 4.0.6 Hotfixes - February 18

Originally Posted by Blizzard (Source)
Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.0.6. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied. Visit our Bug Report forum for a list of 4.0.6 known issues.

February 18
Battlegrounds
  • Demolishers were respawning too quickly in Strand of the Ancients. They are now on a 20-second spawn timer.

Death Knight
  • Death knight Ghouls under the effects of Dark Transformation can no longer cast Gnaw while it's on cooldown.

Hunter
  • Aimed Shot damage has been decreased to approximately 160% weapon damage (at level 80+), down from 200%.
  • Aspect of the Hawk now provides around an additional 2000 attack power at level 85.

Paladin
  • Light of Dawn no longer heals targets outside the paladin's party or raid. It correctly heals up to 5 targets in the paladin's raid.

Priest
  • Body and Soul no longer reduces the mana cost of Power Word: Shield (the hotfix made on February 16 to provide this additional benefit has been reverted).
  • Rapture now returns 2/5/7% of maximum mana when Power Word: Shield is consumed, up from 2/4/6%.

Warlock
  • Instant-cast Shadowbolts from Shadow Trance (both the talent and Glyph of Corruption versions) should no longer consume charges of Backdraft if both procs are available. Shadow Trance will always take priority and be consumed first when Backdraft is active. Subsequent Shadowbolts will consume Backdraft stacks.

Warrior
  • Two-Handed Weapon Specialization (Arms passive) now gives 20% bonus damage with two-handed weapons, up from 10%.

Dungeon Finder
  • If a party member remains outside of a dungeon for more than 3 minutes, they become eligible for removal, regardless of other Vote Kick restrictions.
  • When players queue as a group with a tank or a healer, and the tank or healer drops group (or is kicked) within the first 5 minutes, all of the other players who queued with them are removed from the group as well.
  • If there is a group of 3 or more friends and someone in that group initiates a Vote Kick of a random party member, it now requires 4 votes to kick the player, instead of the standard 3 votes.
  • The penalty for using the Vote Kick feature too often is not issued to a player who kicks someone with whom they queued for a dungeon (i.e. the party member being selected for removal is not a player randomly selected via the Dungeon Finder).
  • The penalty for using the Vote Kick feature too often will be issued much more quickly to players who join as a party of 4 and kick the randomly selected 5th player.
  • The penalty for using the Vote Kick feature too often will now not allow the player to initiate a Vote Kick for 2 hours, up from 45 minutes.
  • These changes will require realm restarts to take effect. More information can be found here.

Dungeons & Raids
  • When switching a normal raid dungeon over to Heroic difficulty, players were instantly becoming saved without warning. There is now a warning dialog box which will appear before the difficulty is changed.
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