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Author: Silencer Date: Saturday, 19 April 2014
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Author: Warheart Date: Saturday, 19 April 2014
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Author: zerox Date: Saturday, 19 April 2014
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Author: Atena013 Date: Saturday, 19 April 2014

Patch 4.0.1 Na Test Serverima

Patch 4.0.1 je dostupan na PTR (Public Test Realm) serveima. Igrači koji nemaju Cataclysm beta test, imaju priliku da testiraju neke od mogućnosti koje nam dolaze u Catacysm nastavku.
Ovo je upravo isti build kao Catacylsm Beta medjutim, većina stvari je isključena. Izmene starih zona, novi quest-ovi, i ostalo nisu dostupni, ali biće na live serverima za igrače bez Catacylsm nastavka kada naravno to bude omogućeno.
I naravno pošto će da pitate, sledi lista koja je to razlika izmedju PTR i Cataclysm Beta server:
  • Izmene svih classa, novi talent build, novi glyph (koji trenutno nisu još do kraja implementirani) su DOSTUPNI
  • Izmene starih zona NISU dostupne
  • Nova grafika (texture, efekti vode su NEDOSTUPNI
  • Archaeology NIJE dostupan
  • Guild leveling NIJE dostupan
  • Letenje kroz Azeroth NIJE omogućeno
  • Nove zone NISU dostupne
Ovo je sasvim dovoljno da odgovorimo na vaša pitanja.

PTR 4.0.1 Patch Notes

Originally Posted by Zarhym (Source PTR 4.0.1 Patch Notes)
World of Warcraft PTR Patch 4.0.1

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patch...atchnotes.html

General
  • Copied Test Realm characters are not copied with their achievement history in order to better facilitate the character copy process.
Classes: General
  • Many class talents, spells, and abilities have been overhauled, added, or removed.
  • All spell and ability tooltips will now display damage averages rather than minimum and maximum damage potential. This feature is on by default but can be changed via the Display settings under User Interface options.
  • Ammo has been removed from the game.
  • The character levels at which classes gain new spells and abilities have changed.
  • Many item and class stats have been changed or removed.
  • Rage has been normalized.
  • Spells and abilities no longer have multiple ranks and now scale with character level.
  • Talent trees have been altered. All player talent specializations have been reset, allowing for free re-specialization.
    • Each specialization has been reduced to a 31-point talent tree.
    • Players will now get a total of 41 talent points to spend.
    • Players will be asked to choose a specialization at level 10. Doing so will result in the unlocking of a spell or ability unique to that specialization, as well as one or more passive bonuses.
    • Once a talent specialization has been chosen, players may only place points in the primary tree until at least 31 points have been spent there.
    • The initial announcement regarding these talent tree changes can be found on our Cataclysm forum: http://forums.worldofwarcraft.com/th...26290449&sid=1
Death Knight
  • A dedicated tanking tree (Blood) has been implemented.
  • The effects of Blood Presence and Frost Presence have been exchanged.
  • The way in which runes recharge has changed.
Druid
  • A new Eclipse mechanic has been added for druids.
Hunter
  • Five pets can now be stored with the hunter at all times. Any one of these five pets can be summoned via the Call Pet ability.
  • Focus has replaced mana as a new resource.
  • Hunters now start with a pet at level 1.
  • The Stable will now store 20 pets. If a pet is moved into the Stable, its talents are wiped.
Mage
  • There is now a new spell fly-out UI feature for mage portals. Clicking on the Teleport or Portal buttons will expand the list of choices available.
Paladin
  • Paladins now have a new resource bar.
Warlock
  • There is now a new spell fly-out UI feature for warlock pets. Clicking on this single button will open up the list of available pets to summon.
  • Soul Shards have been removed from the game as items. Instead, they now exist as a resource system necessary for using, or altering the mechanics of certain spells.
Items
  • Resilience no longer reduces the chance a player will be critically hit by an opponent.
  • Durability: cloth, leather, and mail now have as many points of durability as plate, making the repair cost on death much closer to equal for all classes.
Professions
  • The glyph system has been updated to now feature three different types of glyphs. Many class glyphs have been added, altered, or moved to different glyph types.
User Interface
  • Spell Alerts have been added to notify players when procs on select spells and abilities occur. A visual notification will display around the character and the activated ability will be highlighted on the action bar.
  • The Arena Teams pane has been improved.
  • The Character pane has been redesigned. Character stats can now be shown or hidden via the Show All Details/Hide All Details button on the bottom left. When shown, all character stats will be visible in a window to the right of the pane. Stat sections can be reorganized by clicking and dragging them up or down the pane.
  • The Professions panes now have more filtering and search functionality, as well as buttons to easily link recipes in the chat frame.
  • A Professions screen has been added to the Spellbook to better display the details of a character’s primary and secondary professions.
  • Many of the yellow System Messages that would display in the chat frame when leveling up have been removed.
  • New text animations now alert players as they level up, also providing information on when new talents, spells and abilities are available.
  • Professions and Class Trainers windows have been altered to more clearly display available and upcoming purchases.
  • New Raid frames are now. They can also be used in place of the standard 5-player party interface via the User Interface options.
  • The Spellbook interface has been improved for greater ease-of-use and visual appeal.
  • For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/bo...&forumId=11114

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Cataclysm - Nove sposobnosti Pet-ova

Hunter i Warlock pet-ovi  dobili su interesantne nove sposobnosti!
Warlock
Imp
  • Singe Magic - Warlock dispelling is now divided between the Imp, which dispels friendly targets, and the Felhunter, which dispels enemy targets. As of the current build, this ability no longer does damage.
  • Flee - The new defensive ability, replacing Phase Shift
Felguard
Hunter
Exotic
Other
  • Play - Foxes get a neat cosmetic ability.
  • Tailspin - Foxes also get the attack speed debuff.
  • Snatch - Birds of Prey can now disarm.
 


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Golden King Video

Kody je objavio kratak video zapis, Golden King - Alliance lion guild mounta. On trenutno na beta serverima košta 200 gold-a i zahteva da guild ima Dungeon Diplomat achievement. Prazan deo na mestu sedla je predvidjeno da prikazuje guild tabard, ali je trenutno on zabagovan na beta serverima.



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Kako Archaeologija funkcioniše

Ghostcrawler je na zvaničnom forumu objasnio kako Archaeology funkcioniše.
Originally Posted by Ghostcrawler (Source How Archaeology works)
Archaeology just went in this build for the first time and we don't yet have any of the support around it to teach players what to do. It has been informative to watch players learn to swim by drowning, but we thought it was time to offer a little more direction.

Digsites
Once you train archaeology, you can see digsites on your map (not your minimap - your map). There are always 4 digsites per continent. These will not change until you dig one out. Most of the time, you're probably only going to be concerned with the 4 sites on your current continent, but at higher character and archaeology skill levels, there will be 16 sites active at one time (4 each in Eastern Kingdoms, Kalimdor, Outland and Northrend.)

You will only find sites in zones of your level or lower. A level 25 player will have all 4 sites per continent in level 25 zones. (This means Outland and Northrend will have no sites at this time.) A level 80 player will have all 4 sites in any zone. A low level Kalimdor player might have sites in Ashenvale and Stonetalon, while a level 82 might have Uldum, Ashenvale, Stonetalon and Silithus.

Sites are race specific. You can usually guess the race by the location. Kalimdor tends to have a lot of night elf ruins. Eastern Kingdoms tends to have a lot of dwarf ruins.

Some races are only available on some continents (such as orc and draenei on Outland). You need to have a minimum character level and a minimum archaeology level to use these. Currently you can see them if you are a certain character level but can't gather from them until your archaeology skill is higher. For Outland, the skill is 300. While somewhat consistent with other gathering skills, we think this is confusing and we will change it so that you don't even see the digsites until your archaeology skill is sufficiently high. Tol'vir artifacts are the most rewarding, but also require near max archaeology skill to recover.

Some players are reporting some issues with digsites not showing up correctly. We'll look into these bugs.

Unlike other gathering skills, digsites are player-specific. Other players will be searching in different locations. There is no competition for digsites.

Fragments
Each digsite can be searched 3 times before it despawns and a new site spawns. If there is a digsite somewhere too far away from you or otherwise inconvenient, just ignore it and hit the closer ones. You won't run out.

To search a digsite, use the Survey ability. The survey tool will spawn and point in the approximate direction of the artifact. Red means you're far away. Yellow means you're close. Green means you may be within 40 yards or so. When you discover your find, you'll get fragments specific to a particular race.

There are two main strategies to surveying. You can attempt to triangulate by moving around the outer edge of a digsite. (Like quest blobs, the digsites are not necessarily circular.) Other players just keep surveying, heading in the direction the tool points until they strike paydirt.

Remember, the thing you uncover is yours. There is no competition with other players and nobody can gank your node.

Artifacts
Whenever you get a new fragment for a race, you'll start a research project. You can only work on one artifact per race at a time. When you have enough fragments, click Solve to complete that artifact. You won't waste excess fragments -- they will just start the next project. You can be working on one project for each race at a time.

Most artifacts are common. These give you a little bit of lore or flavor text and an item you can sell for a small profit (presumably to a museum!) The profit increases as the value of the artifact increases. You can estimate this by the number of fragments needed to finish the artifact. You will only find cheaper artifacts at low level, but you can find cheap and valuable artifacts at higher level (the reason for this is we want players to be able to find all the artifacts if they want to). You won't find a second copy of a common object until you have found all the artifacts of that race. If you get stuck at a certain skill level of archaeology or character level, you may find an artifact more than once until you reach the next tier.

Some artifacts are rare. These always make a blue or purple item. Many of these have no in-game power and are toys or for flavor. Some of them are actual weapons and armor. The latter items are all bound to account. They aren't heirlooms in that they don't scale, but you can pass them around. So if you are level 80 and you find a level 60 axe, you can always have another character use it when they are level 60. You will never get a rare artifact more than once.

The future
We designed archaeology to be easily expandable, so we plan to add much more content in future patches, including new races to research (though to be fair, there's a sizable amount of content already). We also have a feature that is not available on beta yet, that allows you to use your archaeology skill for a slight (think Fish Feast-level) bonus in the Cataclysm dungeons.

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Zahrym o izmenama u Beta Buildu 12942

Random Character Services Buttons

Originally Posted by Zarhym (Source Random Character Services Buttons)
In the latest build players will notice paid character services buttons appear next to characters at random on the Character Selection screen. These are the buttons you would normally see after purchasing any service, such as race, realm, or faction changes, or character customization. If a character service button shows up next to one of your characters, you can click it to make use of a free race change or character customization (faction change coming soon). You can make use of these buttons as often as you like, but the services for which you’re selected are randomly chosen for you and will update every hour. So, say if you don’t want to change your race but would like to customize your appearance on a specific character, you will need to wait for the right button to appear.

Please note that these buttons are only for beta testing purposes and are not intended to be released for free on live realms. We want beta testers to stress test our paid services so we can ensure they are operating smoothly when World of Warcraft: Cataclysm is released.

New Flight Skill

Just in case you missed it.
Originally Posted by Zarhym (Source New Flight Skill)
We’ve added a new flying skill called Flight Master's License. When World of Warcraft: Cataclysm is released, players who purchase the expansion will see this skill available from flight trainers for 250 gold once they reach level 60. This new skill is required for flying around all Kalimdor and Eastern Kingdoms zones, including the new level 80-85 zones.

Battleground Titles and Achievements

Originally Posted by Zarhym (Source Battleground Titles and Achievements)
Honor titles have been added into World of Warcraft: Cataclysm. These titles are earned when specific Battleground Achievements are completed, and are triggered when specific Battleground rating milestones are met. The titles remain the same as the original PvP titles, however, players who obtained these titles from the original Battleground ranking system will not lose them. The Feats of Strength associated with the original titles have been altered slightly to denote that they were earned under the old system, although the titles themselves remain the same.

As of now, the first ranks -- Private for Alliance and Scout for Horde -- are earned when a player reaches a Battleground rating of 1100. The ranks increase every 100 rating points, up to Grand Marshal/High Warlord at 2400 rating. Titles earned through the new system are yours to keep and will not be wiped with each season.

In addition, all-new titles and Achievements will be added for top performers. Hero of the Alliance and Hero of the Horde will be awarded to players who finish a season in the top .5% of the rated Battleground ladder. These titles will be wiped at the end of each new season, however, a new Achievement will be awarded to players who earn this title each season. Let’s see how many seasons in a row you can stay in the top .5%!

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Cataclysm Preview: Ashenvale

Blizzard je objavio još jedan zvaničan pregled zone, ovog puta to je Ashenvale.
Quote from: Slorkuz (Source Cataclysm Preview: Ashenvale)
Today we're covering the changes being made to Ashenvale in World of Warcraft: Cataclysm as the Warsong Outriders and the Silverwing Sentinels continue to vie for domination of the region. Quest designers Eric Maloof and Steve Burke sat down with us to discuss what it's been like iterating on a familiar yet evolving Kalimdor territory.

Q. What was the original concept for the zone?
A. The concept for Ashenvale was to show the effects of the Cataclysm while taking the opportunity to streamline the zone's level design. There were areas of Ashenvale that were pretty unfriendly in terms of accessibility and quest flow. The level designers and quest designers worked together to alleviate the problem areas and highlight the big changes.

Q. Who will be using this zone (what levels/factions?)
A. Both Horde and Alliance players, roughly from levels 20–25. We anticipate that this will be a well-traveled zone in terms of general player flow.

Q. Without giving up any spoilers, what's the general storyline for this zone? How has it changed from the original design?
A. Among other catastrophes, an enormous volcano has erupted in central Ashenvale. As the night elves struggle to deal with the chaos caused by the Cataclysm, the Horde is seizing what it perceives to be a golden opportunity. Garrosh Hellscream's forces are now bearing down upon the night elves and have overtaken several key positions that once served as Alliance strongholds. There is a definite feeling that the balance of power in this region now teeters on a goblin tripwire….

These changes also mean that Horde players will have much more to do in Ashenvale.

Q. What do you think is the most exciting new feature of the zone?
A. Visually, it has to be the volcano. It's stunning, and it provides a great landmark in a place otherwise known for its dense forest. Thematically, the tension present in the zone gives it a whole new feel. The Horde is barricaded inside the walls of Splintertree Post under a massive assault by the night elves and their allies. Meanwhile, Astranaar is desperately fighting off waves of Hellscream's forces. Practically everywhere you go in Ashenvale, it's impossible to escape the fact that it has become a warzone.

Q. What goes into redesigning a zone like this?
A. A bit more than meets the eye, we think. Ashenvale is deceptively large, and previously there were many issues in terms of quest flow and Horde/Alliance content balance. Soon after we rolled up our sleeves and broke ground, we realized that our work was cut out for us. There were numerous quests we wanted to keep, but there were also a great many that no longer fit or didn't play out efficiently. We also needed to create a variety of new quests, especially ones "For the Horde"™.

Q. What was the most challenging aspect about implementing these changes?
A. It can actually be a bit tougher to come in and "do surgery" to an existing zone than it is to completely gut it and start from scratch. Given our ambitious time constraints, trying to determine what stays, what goes, and what other changes to make is certainly a challenge.

Q. What should players do or go see first?
A. Horde players should visit the Mor'shan Rampart first. There's a new Horde contingent there who is fighting hard to make sure that no night elves escape Hellscream's onslaught -- not that they'd make it far into the Northern Barrens! Alliance players who come down from Darkshore will want to help defend Maestra's Post and Astranaar as both settlements struggle to keep from falling under Hellscream's control.

Q. Who seems to have the upper hand in the zone: the Horde, the Alliance, or the elementals?
A. The Horde and the Alliance are throwing themselves at each other on many fronts; neither has a clear upper hand here. The elementals in Ashenvale are a minor nuisance in comparison to the faction struggle.

Q. Should we expect any changes within Blackfathom Deeps?
A. There are no significant changes planned for Blackfathom Deeps at this time.

Q. What has happened to Silverwind Refuge?
A. The Horde has happened!

Q. What has changed the most: the storyline or the terrain?
A. The amount of change has been pretty equal between storyline and terrain. The terrain is much less frustrating than before, and the visual results of the Cataclysm tell the story as much as the quests do. Story-wise, the theme hasn't changed so much as its intensity has.

Thanks, Eric and Steve, for taking the time to tell us about the work you've done to evolve a classic zone in World of Warcraft: Cataclysm!

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Cataclysm Beta - Build 12942

Novi Mounti

Reins of the Golden King je novi Bind on Account Alliance ground mount kojeg dobijate preko Guild sistema, kako Vaš guild završi Dungeon Diplomat achievement, ovaj mount možete kupiti gold-om.. Takodje u game fajlovima nalaze se i informacije o tri nova mounta Reins of the Spectral Steed, Reins of the Spectral Wolf koji će biti nagrada iz Tol Barad, kao i Scepter of Az'Aqir koji će biti veliki razlog da level-ujete Archaeology.
{yoogallery src=[/images/stories/news/cataclysm/models/alliancelionmount] width=[345] height=[200]}
Održavanje servera je danas aktuelno na Beta serverima i wowhead.com je već ažurirao njihov talent kalkulator sa najnovijim informacijama vezane za nove izmene u novom beta buldu koji nosi oznaku 12942.
Kao i obično ova vest ažuriraće se u toku dana, a mi smo spremili par zvaničnih informacija od strane Blizzard blue postera, i informacije koje smo uspeli da izvučemo iz game fajlova. http://cata.wowhead.com/items=

Patch Notes - Beta Buld 12942

Slede zvanične informacije o izmenama koje su došle uz novi Beta Build 12942
Originally Posted by Zahrym (Source Cataclysm Beta Patch Notes - 9.9.10)
General
  • Flight Master's License is a new flight skill required for flying around Kalimdor and Eastern Kingdoms, available to characters levels 60 and higher for 250 gold.
  • Level 85 pre-made template characters are now available for copy.
PvP
  • Honor has been adjusted completely. Any activity which yields Honor will now award much less. The Honor cost of items has been reduced to compensate.
Zones
  • Eastern Kingdoms
    • Arathi Highlands, Badlands, Blasted Lands, Burning Steppes, The Cape of Stranglethorn, Dun Morogh, Duskwood, Eastern Plaguelands, Elwynn Forest, Hillsbrad Foothills, Hinterlands, Loch Modan, Northern Stranglethorn, Northshire, Redridge Mountains, Searing Gorge, Silverpine Forest, Swamp of Sorrows, Tirisfal Glades, Western Plaguelands and Westfall are ready for testing.
Classes: General
  • New talent trees have been implemented. A first pass on new talent trees has been implemented.
Professions
  • Archaeology, a new secondary profession, has been added. Players can learn this profession in order to search for ancient artifacts around the world to advance their Archaeology skill and create unique new items.
    • To recover artifacts, you need to collect artifact fragments. Fragments are found in dig sites visible on your map. When you reach a dig site, use the Survey ability. Your survey tool will indicate the approximate direction and distance to the cache of fragments. You can collect fragments three times in a dig site before you need to move to a new dig site. Once you have enough fragments, you can solve an artifact to learn a little more about Azeroth’s past. Happy hunting!
  • The updated glyph system is now functional, though several classes still need passes on their glyph choices.
Graphics
  • Multi-monitor support (Video Options - Primary Monitor on the Graphics Panel)

Achievements

Izleda da ima dosta novina oko Achievementa, novom beta buldu. On nam je doneo Cataclysm Raid Achievemente,  zasebne achievemente da ubijete svakog bossa na heroic modu, kao i razne battleground achievemente.
Originally Posted by Blizzard entertainment
Rated Battlegrounds
Alliance Titles
  • Commander - Earn a battleground rating of 2000. Title Reward: Commander
  • Corporal - Earn a battleground rating of 1100. Title Reward: Corporal
  • Field Marshal - Earn a battleground rating of 2200. Title Reward: Field Marshal
  • Grand Marshal - Earn a battleground rating of 2300. Title Reward: Grand Marshal
  • Hero of the Alliance: Vicious - End PvP season 9 in the top .5% of of the rated battleground ladder. Title Reward: Hero of the Alliance
  • Knight - Earn a battleground rating of 1500. Title Reward: Knight
  • Knight-Captain - Earn a battleground rating of 1700. Title Reward: Knight-Captain
  • Knight-Champion - Earn a battleground rating of 1800. Title Reward: Knight-Champion
  • Knight-Lieutenant - Earn a battleground rating of 1600. Title Reward: Knight-Lieutenant
  • Lieutenant Commander - Earn a battleground rating of 1900. Title Reward: Lieutenant Commander
  • Marshal - Earn a battleground rating of 2100. Title Reward: Marshal
Horde Titles
  • Blood Guard - Earn a battleground rating of 1600. Title Reward: Blood Guard
  • Centurion - Earn a battleground rating of 1800. Title Reward: Centurion
  • Champion - Earn a battleground rating of 1900. Title Reward: Champion
  • First Sergeant - Earn a battleground rating of 1400. Title Reward: First Sergeant
  • General - Earn a battleground rating of 2100. Title Reward: General
  • Grunt - Earn a battleground rating of 1100. Title Reward: Grunt
  • Hero of the Horde: Vicious - End PvP season 9 in the top .5% of of the rated battleground ladder. Title Reward: Hero of the Horde
  • High Warlord - Earn a battleground rating of 2300. Title Reward: High Warlord
  • Legionnaire - Earn a battleground rating of 1700. Title Reward: Legionnaire
  • Lieutenant General - Earn a battleground rating of 2000. Title Reward: Lieutenant General
Battlegrounds
Battle for Gilneas
Twin Peaks
  • Altitude Sickness - In a single Twin Peaks battle, kill 2 flag carriers before they leave the Wildhammer Stronghold.
  • Cloud Nine - In a single Twin Peaks battle, capture and return a total of 9 flags.
  • Double Jeopardy - Win a Twin Peaks battle after being behind by a score of 0 to 2.
  • Drag a Maw** - Kill 3 different Orcs in a single Twin Peaks battle.
  • Endurance Training - Grab the flag and capture it in under 75 seconds.
  • Master of Twin Peaks - Complete the Twin Peaks achievements listed below.
  • Peak Speed - Win Twin Peaks in under 7 minutes.
  • Soaring Spirits - Kill 100 flag carriers in Twin Peaks.
  • The Dragon's Maw - In a single Twin Peaks battle, kill 2 flag carriers before they leave the Dragonmaw Flag Room.
  • Top Defender - Return 50 flags as a defender in Twin Peaks.
  • Twin Peaking - Win 2 Twin Peaks battles.
  • Twin Peaks Mountaineer** - Perform a roar emote while sailing through the air with the flag while under the effect of a speed power up and either slow fall or levitation.
  • Twin Peaks Perfection - Win Twin Peaks with a score of 3 to 0 without dying while also getting at least 1 killing blow.
  • Twin Peaks Veteran - Complete 100 victories in Twin Peaks.
  • Two-Timer - Personally carry and capture the flag 2 times in Twin Peaks.
  • Wild Hammering** - Kill 3 different Dwarves in a single Twin Peaks battle.
Cataclysm Raid
Bastion of Twilight
  • Double Dragon - Killl 2 Twilight Fiends in the Twilight Realm and then defeat Valiona and Theralion in the Bastion of Twilight.
  • Elementary - Defeat the Elementium Monstrosity in the Twilight Ascended Council encounter in Blackwing Descent with only one Liquid Ice patch.
  • I Can't Hear You Over the Sound of How Awesome I Am - Defeat Sinestra in the Bastion of Twilight on Heroic difficulty on the first attempt without letting any raid members die.
  • The Abyss Will Gaze Back Into You - Defeat Cho'gall in the Bastion of Twilight before any raid member earns more than 30% Corrupted Blood.
  • The Only Escape - Defeat Halfus Wyrmbreaker after defeating two drakes within 10 seconds of each other. The Emerald Whelp pack counts as one drake for this purpose.
Blackwing Descent
  • Abberant behavior - Kill 12 Aberrations within 12 seconds on the Maloriak encounter in Blackwing Descent and then defeat Maloriak.
  • Achieve-a-tron - Defeat the Tron Council in Blackwing Descent without being hit by the following attacks.
  • Full of Sound and Fury - Defeat Chimaron in Blackwing Descent with only 2 raid member deaths.
  • Keeping it in the Family - Start [phase 3] with Nefarian below 50% health and then defeat Nefarian in Blackwing Descent.
  • Parasite Evening - Defeat Magmaw in Blackwing Descent without anyone in the raid becoming infected with a parasite.
  • Silence is Golden - Defeat Atramedes in Blackwing Descent without any raid member's sound bar going over 11.
Throne of the Four Winds
  • Four Play - Defeat Al'Akir in the Throne of the Four Winds while under the effects of 7 or more stacks of Feedback.
  • Stay Chill - Defeat the Council of the Four Winds in the Throne of the Four Winds while everyone in the raid has at least 7 stacks of Freezing Wind.

Zone spremne za testiranje

Zone spremne za test u novom Beta Buildu.
Originally Posted by Blizzard entertainment
Burning Steppes (Source [Feedback] Burning Steppes)
Burning Steppes is a level 50-52.5 Alliance and Horde zone. Breadcrumbs can be obtained from Searing Gorge and any capital city in the Eastern Kingdoms.

Questing begins at Flamestar Post in the west.


Hillsbrad Foothills  (Source [Feedback] Hillsbrad Foothills)
Hillsbrad is a level 20-25 (though if you're heirloomed/guild perked you'll probably hit 28-30) Horde zone. Breadcrumbs can be obtained from Undercity and Silverpine Forest.

Questing begins in the west at Southpoint Gate.

Tier 11 Set Bonus

Sledi najzanimljiviji deo, a to su Tier 11 Set Bonusi!
Originally Posted by Blizzard Entertainment
Death Knight
Druid Hunter
  • Item - Hunter T11 2P Bonus - Increases the critical strike chance of your Serpent Sting ability by 5%. / Instant
  • Item - Hunter T11 4P Bonus - Your Focus Fire ability grants 1% additional haste per application of Frenzy, your Chimera Shot ability has a 10% chance to immediately refund half its focus cost, and your Black Arrow also deals instant damage to your target. / Instant
Mage
  • Item - Mage T11 2P Bonus - Increases the critical strike chance of Arcane Missiles, Ice Lance, and Pyroblast by 5%. / Instant
  • Item - Mage T11 4P Bonus - Reduces the cast time of Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt by 10%. / Instant
Paladin Priest Rogue
  • Item - Rogue T11 2P Bonus - Increases the critical strike chance of your Backstab Mutilate, and Sinister Strike abilities by 5%. / Instant
  • Item - Rogue T11 4P Bonus - Each of your melee autoattacks has a 1% chance to activate Deadly Scheme for 15 sec, increasing the critical strike chance on your next Eviscerate or Envenom by 100%. / Instant
Shaman Warlock
  • Item - Warlock T11 2P Bonus - Reduces the cast time of your Chaos Bolt, Hand of Gul'dan, and Haunt spells by 10%. / Instant
  • Item - Warlock T11 4P Bonus - Periodic damage from your Immolate and Unstable Affliction spells has a 2% chance to cause your next Fel Flame spell to have a 100% increased critical strike chance. / Instant
Warrior

Sell Diff

Kao i uvek u svakom beta buldu, imamo izmene u spell-ovima.
Originally Posted by Blizzard Entertainment
Mounts
  • Golden King - Summons and dismisses the Golden King. This is a very fast mount. / 1.5 sec cast
  • Tan Riding Camel - Summons and dismisses a rideable Tan Riding Camel. This is a very fast mount. / 1.5 sec cast
  • Grey Riding Camel - Summons and dismisses a rideable Grey Riding Camel. This is a very fast mount. / 1.5 sec cast
  • Brown Riding Camel - Summons and dismisses a rideable Brown Riding Camel. This is a very fast mount. / 1.5 sec cast
  • Drake of the South Wind - Summons and dismisses a rideable Drake of the South Wind. / 1.5 sec cast
  • Drake of the North Wind - Summons and dismisses a rideable Drake of the North Wind. / 1.5 sec cast
  • Drake of the West Wind - Summons and dismisses a rideable Drake of the West Wind. / 1.5 sec cast
  • Vitreous Stone Drake - Summons and dismisses a rideable Vitreous Stone Drake. / 1.5 sec cast
  • Phosphorescent Stone Drake - Summons and dismisses a rideable Phosphorescent Stone Drake. / 1.5 sec cast
Companion Pets
  • Rumbling Rockling - Right Click to summon and dismiss your Rumbling Rockling. / Instant
  • Swirling Stormling - Right Click to summon and dismiss your Swirling Stormling. / Instant
  • Whirling Waveling - Right Click to summon and dismiss your Whirling Waveling. / Instant
  • Fox Kit - Right Click to summon and dismiss your Fox Kit. / Instant
  • Clockwork Gnome - Right Click to summon and dismiss your Clockwork Gnome. / Instant
  • Crawling Claw - Right Click to summon and dismiss your crawling claw. / Instant
Death Knight
Blood
  • Death Strike now heals you for 30% of the damage you have sustained during the preceding 5 sec (minimum of at least 5% of your maximum health).
  • Improved Death Strike now also increases the healing granted by Death Strike by 25/50/75%.
  • Will of the Necropolis now cannot occur more than once every 45 seconds.
  • Rune Tap now heals you for 15% of your maximum health, down from 20%.
  • Vampiric Blood now increases the amount of health generated through spells and effects by 25% for 10 sec, down from 35%.
Frost Unholy
  • Ebon Plaguebringer now also affects Outbreak.
  • Ghoul Frenzy is now Dark Transformation - Consume 5 charges of Shadow Infusion on your Ghoul to transform it into a powerful undead monstrosity for 30 sec. The Ghoul's abilities are empowered and take on new functions while the transformation is active. / 1 Unholy, 60 yd range, Instant
  • Unholy Blight is now a Tier 5 talent, up from Tier 4.
  • Ravenous Dead has been replaced with Shadow Infusion - When you cast Death Coil, you have a 33/66/100% chance to empower your active Ghoul, increasing its damage dealt by 10% for 30 sec. Stacks up to 5 times.
  • Resilient Infection implemented - When your diseases are dispelled by an enemy, you have a 50/100% chance to activate a Frost rune if Frost Fever was removed, or an Unholy rune if Blood Plague was removed.
  • Unholy Command is now a Tier 1 talent, down from Tier 2.
  • Vicious Strikes renamed Rage of Rivendare no longer increases critical strike chance and critical strike damage bonus. Now Increases the damage of your Plague Strike, Scourge Strike, and Festering Strike abilities by 15/30/45%.
  • Virulence tooltip clarification - Spells are all Death Knight abilities that are not direct weapon strikes.
  • Contagion *New* - Increases the damage of your diseases spread via Pestilence by 50/100%.
Unholy - Dark Transformation
As far as I understand, ghouls now gets charge of Shadow Infusion over the fight and can morph into a powerful undead monstrosity for 30 secs.
  • Gnaw becomes - Strike an enemy with a smashing attack, dealing 125% of normal melee damage and stunning for 4 sec.
  • Huddle becomes - Unleash a fortifying roar, reducing all damage taken by 50% for 10 sec.
  • Claw becomes - Rakes an enemy with deformed claws, dealing 150% of normal damage to the target and up to 2 additional targets.
  • Leap becomes - Charge an enemy, interrupting spellcasting and immobilizing them for 2 sec.
Druid
Balance
  • Lunar Shower now increases the direct damage done by Moonfire by 15/30/45%. (Old - Increased all damage dealt by Moonfire)
  • Balance of Power no longer increases your chance to hit with spells, increases your nature and arcane spell damage by 1/2% instead.
  • Nature's Grace revamped - Increases your spell haste by 1/2/3%.
Feral Hunter
Beast Mastery
  • Aspect of the Fox now procs from melee attacks you receive instead of whenever you take damage.
  • Kill Command now requires your pet to be in combat.
  • Tame Beast no longer reduces your armor by 100%.
  • Envenomation renamed to Killing Streak and revamped - When you score two Kill Command critical hits in a row, your third will deal 15/30% more damage and have its cost reduced by 5/10 focus.
  • Cobra Strikes now has a 5/10/15% chance to proc from any Arcane Shot instead of a 20/40/60% chance to proc from a critical Arcane Shot or Kill Command.
Marksmanship
  • Multi-Shot now deals 55% of weapon damage to all enemies within 8 yards of the target.
  • Chimera Shot revamped - An instant shot that causes ranged weapon damage plus [ 24% of RAP + 401 ], refreshing the duration of your Serpent Sting and healing you for 5% of your total health.
  • Careful Aim now affects target above 80% health, up from 60%.
Survival
  • Traps had their description modified, apparently the restriction of "Only one trap can be active at a time." no longer exists.
  • Cobra Shot is now a Survival skill (Old - Beast Mastery) and now deals weapon damage plus [ 8.6% of RAP + 276.81 ] in the form of Nature damage.
  • Frost Trap is now Ice Trap
  • Black Arrow now only shares a cooldown with Explosive Trap and Immolation Trap.
  • Improved Tracking revamped - now Increases ranged haste by 1/2/3%.
Mage
Arcane
  • Arcane Blast now has its damage increased by 20% each time you cast Arcane Blast. Up from 15%.
  • Arcane Missiles now deals its damage every 0.75 sec over 2.25 sec instead of every 1 sec over 3 sec. Base damage reduced accordingly.
  • Focus Magic is now a Tier 6 talent, up from Tier 4.
  • Missile Barrage is now a 2 Ranks talent, down from 3 Ranks. Now causes your Arcane Missiles spell to fire its missles every 0.5/0.6 sec. (Old - 0.5/0.65/0.8sec)
  • Improved Arcane Explosion *New* - Reduces the global cooldown of your Arcane Explosion spell by 0.25/0.50 sec and reduces the threat generated by 40/80%.
Fire
  • Flame Orb no longer has a cast time.
  • Living Bomb now only affect up to 3 enemies.
  • Pyromaniac is now a Tier 6 talent, up from Tier 4.
  • Combustion revamped - Instantly deals 954.57 to 1131.92 Fire damage and combines your Fire damage over time effects on the target into a single effect, burning for the same total damage for 10 sec. 40 yd range, Instant, 2 min cooldown
  • Hot Streak is now a Tier 3 talent, down from Tier 4. Modified - Your spells no longer trigger Arcane Missiles. Instead, your critical strikes with Fireball, Frostfire Bolt, Scorch, or Fire Blast have a chance to cause your next Pyroblast spell cast within 15 sec to be instant cast and cost no mana.
  • Improved Hot Streak Modified - Any time you score 2 non-periodic critical strikes in a row with your Fireball, Frostfire Bolt, Scorch, or Fire Blast spells, you have a 50/100% chance to trigger your Hot Streak effect.
  • Molten Shields is now a Tier 4 talent, up from Tier 3.
Frost Paladin
Holy
  • Seal of Insight now restores 4% of the paladin's base mana instead of his/her maximum mana.
  • Exorcism now costs 30% of base mana, up from 20%. Deals [((96+110)/2)+(0.15*if (SP>AP) then SP else AP)] Holy damage.
  • Holy Shock base healing has been reduced by 30%.
  • Beacon of Light now has a 60 yards radius, up from 40 yards. Now affects all heals instead of just Holy Light and Holy Shock.
  • Tower of Radiance no longer affects Holy Shock.
  • Denounce now reduces the mana cost of Exorcism by 38/75%, up from 25/50%.
Protection
  • Vindication additional effect - In addition, your Hammer of Justice will interrupt creatures that are immune to stuns.
Retribution
  • Zealotry now lasts 20 sec, up from 15 sec.
  • Acts of Sacrifice now also affects Hand of Sacrifice.
  • Selfless Healer now also boosts your damage - When you heal others with your Word of Glory, it increases the effectiveness of the heal by 50/100% and increases your damage done by 2/4% per charge of Holy Power for 10 sec.
  • Sanctified Wrath is now a Tier 4 talent, down from Tier 5. Now increases the critical chance of Hammer of Wrath by 20/40%, down from 25/50% and reduces the cooldown of Avenging Wrath by 20/40 secs, down from 30/60 secs.
  • Seals of Command now affects Seal of Righteousness, Seal of Truth and Seal of Justice.
  • Divine Purpose is now a Tier 5 talent, up from Tier 4.
  • The Art of War now causes your next Exorcism to be instant, free, and cause 30% additional damage at all ranks.
  • Eternal Glory now has a 15/30% chance to proc, down from 20/40%.
Priest
Discipline
  • Power Word: Barrier now absorbs [ 1.2% of Spell Power + 4245.032 ] damage, up from [ 0.75% of Spell Power + 1650 ] and lasts until it absorbs [ 6% of Spell Power + 21225.16 ] damage, up from [ 5% of Spell Power + 11000 ] damage.
  • Borrowed Time no longer increases the amount absorbed by your Power Word: Shield.
  • Renewed Hope now also affects targets blessed with your Grace effect.
  • Inner Focus no longer costs mana.
  • Improved Inner Fire renamed to Inner Sanctum - Your Inner Fire also reduces all spell damage taken by 5/10/15% while it is active, and the movement speed bonus of your Inner Will is increased by 2/4/6%.
Holy Shadow
  • Shadowfiend now has a 40 yards range, up from 30 yards.
  • Shadow Word: Death now has a 40 yards range, up from 30 yards.
  • Shadow Word: Pain now has a 40 yards range, up from 30 yards.
  • Vampiric Touch now has a 40 yards range, up from 30 yards.
  • Twisted Faith now increases your shadow spell damage by 1/2% instead of your chance to hit with shadow spells.
  • Mind Flay base damage has been increased from 167 to 501.
Rogue
Subtlety
  • Sanguinary Vein is now a 2 Rank talent, down from 3 Ranks. Increases your damage dealt to targets with a Bleed effect on them by 5/10%. (Up from 2/4/6%)
  • Energetic Recovery is now a Tier 3 talent, down from Tier 4.
  • Initiative is now a Tier 2 talent, down from Tier 3.
  • Blood Spatter replaced with Find Weakness - Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 25/50% of that enemy's armor for 10 sec.
  • Enveloping Shadows is now a Tier 4 talent, up from Tier 3.
Shaman
Elemental
  • Stoneclaw Totem deal and absorb effect reduced by 50%.
  • Chain Lightning now has a 3 sec cooldown, down from 6 sec.
  • Earthquake base damage increased by 55%. Now has a 10% chance to knock down the targets (down from 20%). Lasts 8 sec, down from 10 sec. Mana cost changed to 60% of base mana, down from 86% of base mana. Cooldown removed.
  • Storm, Earth and Fire renamed to Earth's Grasp - Grants your Earthbind Totem a 50/100% chance to root nearby targets for 5 sec when cast.
  • Lava Flows now also increases the the periodic damage of your Flame Shock by 20/40/60%
  • Totemic Wrath is now a Tier 5 talent, up from Tier 4.
  • Elemental Precision now increases damage instead of your chance to hit.
Enhancement
  • Stormstrike now increases your chance to critical strike the enemy with Lightning Bolt, Chain Lightning, Lightning Shield and Earth Shock spells by 25% for 15 sec instead of increasing nature damage by 20% on the target.
  • Windfury Weapon - Unleash Weapon now lasts 6 swings or until 12 sec, instead of a flat 12 sec.
  • Ghost Wolf speed reduced from 40% to 30%.
  • Maelstrom Weapon no longer affects Lava Burst.
Restoration Warlock
Affliction
  • Bane of Doom now has a 1 min cooldown.
  • Unstable Affliction - Only one Unstable Affliction or Immolate per Warlock can be active on any one target.
  • Pandemic now also reduces the global cooldown of your Bane and Curse spells by .25/0.5 sec.
  • Siphon Life now has a 25/50% chance to heal you for 1% of your total health.
Demonology
  • Soulshatter now reduces threat by 90%, up from 50%. Cooldown reduced from 3 min to 2 min.
  • Molten Core now has a 5/10/15% chance to proc, up from 4/8/12%. Now procs from Shadow Bolt instead of Corruption.
  • Impending Doom no longer procs from Demon Bolt. Now procs from Hand of Gul'dan.
  • Demonic Empowerment now instantly heals the Imp for 30% of its total health instead of increasing its spell critical strike chance. No longer increases Felguard's attack speed.
  • Mana Feed additional effect - When your summoned demon critically hits with its Basic Attack, you instantly gain 1% total mana.
  • Dark Arts now increases the damage done by your Fel Guard's Legion Strike by 5/10/15% instead of increasing the AP bonus of its Demonic Frenzy.
Destruction
  • Bane of Havoc - Only one target can have Bane of Havoc at a time, and only one Bane per Warlock can be active on any one target.
  • Nether Ward (Tier 4) *New* - Transforms your Shadow Ward into Nether Ward. You must be within Demon Armor or Fel Armor in order for the transformation effect to occur. Absorbs {3551.02+(SpellPower*0.807)} spell damage. Lasts 30 sec. 30 sec cooldown.
  • Nether Protection slightly revamped - After being hit with a spell while using Nether Ward, you gain Nether Protection, reducing all damage by that spell school by 15/30% for 8 sec. Nether Protection can only occur once per Nether Ward.
Warrior
Arms
  • Heroic Strike is now trained at level 14. Up from level 12.
  • Sweeping Strikes now lasts 10 sec with a 1 min cooldown.
  • Improved Hamstring now immobilizes the target when you reapply Hamstring. Still cannot occur more than once every 30/60 sec.
Fury
  • Heroic Leap now has a 8-40 yards range, up from 8-25 yards.
  • Commanding Shout now gives 20 rage, up from 10 rage.
  • Battle Shout now gives 20 rage, up from 10 rage.
  • Execute is now trained at level 16. Up from level 14.
  • Single-Minded Fury now also let your Heroic Strike hit with both weapons.
  • Bloodsurge no longer procs from Raging Blow. Proc chance increased from 7/14/20% to 10/20/30%. Duration increased from 5 sec to 10 sec.
  • Meat Cleaver no longer increases the damage of Cleave and Whirlwind by 10/20% at all time. Proc chance increased from 30/60% to 50/100%.
  • Booming Voice is now a Tier 2 talent, down from Tier 5. Reduces the cooldown by 15/30 sec and increases the rage generated by 5/10 of your Battle Shout and Commanding Shout.
  • Improved Execute has been renamed to Executioner and revamped - Your Execute hits have a 50/100% chance to improve your melee attack speed by 5% for 9 sec. This effect stacks up to 5 times.
  • Intensify Rage is now a Tier 5 talent, up from Tier 2. No longer reduces the cooldown of Bloodrage.
Protection
  • Taunt is now trained at level 12. Up from level 10.

Maelstorm Map

Maelstrom ima sada novu world mapu.got a shiny new world map. 
{yoogallery src=[/images/stories/news/cataclysm/zones/maelstorm/] width=[350] height=[200] title=[Maelstorm Map]}

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