Najnovija Diskusija na Forumu

User Avatar on Forum
Author: Atena013 Date: Thursday, 24 April 2014
User Avatar on Forum
Author: Witcher Date: Wednesday, 23 April 2014
User Avatar on Forum
Author: Shr3ku Date: Wednesday, 23 April 2014
User Avatar on Forum
Author: Silencer Date: Wednesday, 23 April 2014

Zerg Poll, Death by Proxy

Blizzard ne prestaje da nas iznenađuje kreativnim Poll-ovima, pa tako ovog puta vas pita u koji jedinicu biste najviše želeli da se transformišete! Glasajte na njihovom topicu pa da vidimo rezultate :)

Quote from: Lylirra



From basic drones to menacing mutalisks, zerg larvae can evolve into any number of critical units depending on what's most needed on the battlefield--almost at a moment's notice.

If you were to wake up as such a larva, nestled in some hatchery on a far-off planet, which zerg unit would you hope to morph into? And what would be the first thing you'd do in your newfound carapace?

A sledi i diskusija o proxy taktikama u multiplayeru:

Quote from: Netharea



Proxy is a word often used in StarCraft II: Wings of Liberty multiplayer strategy discussion, referring to an aggressive strategy in which players build structures close to their opponent’s base and away from their own. Even though usually done with a clear plan in mind, it opens many strategic choices. The player doing the proxy has an option to mislead the opponent, grab a fast expansion, protected by those proxy buildings or go for a quick win, as the closer distance to the opponent’s base gets your units in place faster which makes a big difference.

There are both risks and rewards to utilizing this strategy, and it’s important to weigh these carefully when considering such an aggressive tactic. Solid positioning can essentially pen in an opponent and starve them of resources. An even more aggressive “proxy rush” could catch your opponent off-guard and cripple them or even be that finishing drive that takes them out of the game. On the opposite end of the spectrum, splitting your focus between protecting your own base and managing your advanced position could be a drain on your own resources or leave you overly exposed before you can make your big push.

For experienced players, a proxy base of operations or proxy rush is often a part of their repertoire; for newer players, mastering either can be a tall order. As a part of our ongoing multiplayer discussions, we wanted to find out more about your own tips for mastering (or countering) this strategy. What makes this strategy so powerful or so risky? How do the three races handle the proxy rush differently? How do you counter it?


Add a comment

Archaeology

Archaeology je sekundarna profesija koja je ubačena u novom nastavku World of Warcraft Cataclysm. Novi Beta Build dao nam je više informacija o samoj profesiji pa smo uradili jedan mali preview koji će vremenom da se ažurira.
 
Alijansa uči od (naravno) Indijana Džons parodije, odmah dobijete SURVEY skill koji se koristi na mestima koja su predviđena za arheologiju:
{yoogallery src=[/images/stories/news/cataclysm/profession/archeology/jones/] width=[280] height=[150]}
Mesta za arheologiju se vide na mapi sveta kao i na mapi zone:
{yoogallery src=[/images/stories/news/cataclysm/profession/archeology/places/] width=[280] height=[150]}
Kako se iskopavaju fragmenti i artefakti? Prvo se ode na mesto koje je predviđeno za kopanje, na mapi zone to je crvena površina nekog njenog manjeg dela,
koristi se Survey - izgleda kao animacija kopanja, pojavi se (geometarski) "durbin" koji je okrenut u pravcu sledećeg kopanja,
ta alatka nestaje posle nekoliko sekundi, kopa se malo dalje u pravcu koji je pokazala, i tako dok se ne stigne do iskopine, fragment ili artefakt mogu da se kliknu mišem - otvore, i pokupi se sadržaj.
Jedna iskopina može da bude najviše tri puta eksploatisana pre nego se pokrene neki skriveni cooldown.
{yoogallery src=[/images/stories/news/cataclysm/profession/archeology/guide/] width=[280] height=[150]}
Fragmenti koji se pronalaze vezani su za rasu koja je postojala na tom lokalitetu, i tako se po rasi i odvajaju u posebnom panelu za arheologiju (ikonice će verovatno biti promenjene):
{yoogallery src=[/images/stories/news/cataclysm/profession/archeology/guide1/] width=[280] height=[150]}
kada se skupi dovoljno fragmenata onda se sklapa (Solve) zagonetka iz koje se dobije neki predmet.
{yoogallery src=[/images/stories/news/cataclysm/profession/archeology/guide2/] width=[160] height=[120]}
Izgleda lako do 100 poena u profesiji, ali posle postaje malo zaguljeno, ipak je ovo za ozbiljan grind a ne lanagica kao što se misli
{yoogallery src=[/images/stories/news/cataclysm/profession/archeology/guide3/] width=[180] height=[120]}
Nagrade
Postoje mnoge nagrade sekundarne profesije Archaeology. Ghostcrawler je već obećao da će lista nagrada biti povećana. Svako oružije i oklob biće Bind on Account, što znači da nećete moći da ga trade-ujete, kako otključate neki predmet.
Weapons

Armor
Trinkets
On Use
Pets
Mounts
Transforms - 20 seconds
Unknown

Add a comment

Cataclysm Burning Steppes

{yoogallery src=[/images/stories/news/cataclysm/zones/burning_steppes/map] width=[700] height=[300] title=[Burning Steppes Cataclysm Map]}
Burning Steppes biće level 50-52 zone u Cataclysm nastavku.

Nove oblasti i promene koje su zahvatile Burning Steppes možete naći u daljem tekstu:
  • Blackrock Mountain – možete pristupiti Blackwing Descent raidu istanci, letnjem do balkona sa strane planine; Južno od planine je neutralan Thorium Brotherhood kamp koji se zove Flamestar Post gde postoji mali quest hub sa flight path-om.
  • Draco'dar – južno odavde preko brda je put ka Elwynn Forestu, gde je napušten kamp i mala pećina u brdima.
  • The Pillar of Ash – Celo pordručje je preimenovano u Black Tooth Hovel i okupiran je članovima Blackrock klana i njihovih saveznika; južno odavde i preko brda je veliko jezero
  • Ruins of Thaurissan – u jugo zapadnoj sekciji je veliko neutralno utvrdjenje Thorium Brotherhood-a koji se zove Chiselgrip; ovo mesto poseduje Flight Path i nekoliko quest-ova.
  • Terror Wing Path – u jugo-istoČnom delu je Redridge Highway koji visoko u planine spaja Redridge Mountains i Swamp of Sorrows; izgleda da postoji brža varijanta transporta izmedju: The Bogpaddle Bullet, raketa koja će leteti od jednog krada do drugog.
  • Blackrock Stronghold -  deo ispred Strongholda se sada zove Fields of Honor; sada se nalaze blackrock vojnici (Blackrock Soldiers, Blackrock Sergeants, Smolderthorn Assassins, i Firegut Flamespeakers)
  • Altar of Storms - sada se ovde nalaze Orc-ovi Blackrock klana
  • The Whelpling Downs - Novi region jugo-zapadno, okupiran je članovima Blackrock klana i Flamescale Broodlings; u ovom delu nalaze se par zarobljenih whelplings-a različitih dragonflight-a (Green, Bronze, Blue, i Red) koji mogu da se oslovode.
  • Izgleda da se u zapadnom delu zone više ne nalaze Black Dragonspawn i Flamescale Broodlings.

Video:


Add a comment

Background Downloader Patch 4.0.1 Part 1

Background downloader danas je počeo da šalje prvi deo patch-a 4.0.1 koji je 1.58 GB (Dobro ste pročitali ovo je samo prvi deo). Ovo je naravno dobra ideja da kada legnete da spavate upalite Background Downloader kako bi Vam skinuo ovaj deo patch-a, ili u mom slučaju ostavite da skida dok ste na poslu. Preporučujemo da skinete ovo što pre, kako bi ste izbegli zagušenje koje je poznatko kada se patch postavi na live serverima.

 

Add a comment

Cataclysm Currency Izmene Formula

Originally Posted by Vaneras (Source Re: Cataclysm Currency Changes Explained)
Here's some information on how each of the currencies will be converted in the next content patch. Keep in mind these values may change, and they can get a bit math heavy. Just know that our intent is to appropriately value each mark and provide a conversion we feel is fair.

The following items are immediately converted to gold:

  • Emblem of Heroism = 5.5 gold each
  • Emblem of Valor = 5.5 gold each
  • Emblem of Conquest = 5.5 gold each
  • Badge of Justice = 1.833 gold each

Your New Honor Points total will be the sum of the following amounts:

  • Old Honor * 0.024
  • Old Arena Points * 0.85
  • Battleground Mark of Honor * 2.976
  • Wintergrasp Mark of Honor * 19.08
  • Stone Keeper Shard * 1.6
  • Venture Coin * 3
  • Spirit Shard * 1

Your Justice Points total will be equal to (Emblems of Triumph + Emblems of Frost ) * 2.75

Again, the softcap for both Honor and Justice conversions is 4000 points. This means that if a character converts to above 4,000 points, it will not be possible for them to earn more until they fall below the 4,000 cap.

A hardcap will be implemented in a following patch before Cataclysm's release. At that time, any excess points above 4,000 will be converted as follows:

  • Honor points above 4,000 are converted to gold at a rate of 35 silver per point of Honor.
  • Justice points above 4,000 are converted to gold at a rate of 2 gold per point of Justice.

Add a comment

Cataclysm Izmene Currencya

  • Emblems of Triumph i Emblems of Frost biće konvertovatni u Justice Points.
  • Svi PvE emblems i badgevi, Frost i Triumph biće konvertovani u golde. Ovo čak uključuje i Badges of Justice!
  • Arena Points, Honor Points, i već zaboravljeni Marks of Honor, Stone Keeper's Shards, Venture Coins,  i Spirit Shards biće konvertovani u novi Honor Points.
  • Rated Arenas i Rated Battlegrounds neće biti dostupni sve dok Sezona 9 ne startuje (Vrlo brzo posle izlaska Cataclysm), a valuta će biti Conquest Points uz pomoć koje ćete kupovati bolju opremu za PvP.
Originally Posted by Bashiok (Source Cataclysm Currency Changes Explained)
As we discussed in our previous announcement (http://forums.worldofwarcraft.com/th...Id=24401796793), we're refining the currency systems used for purchasing PvE and PvP items in World of Warcraft: Cataclysm, and the transition to this new system will take place in two stages. Today, we're going into more detail on how these changes will be rolled out, so if you haven't yet, make sure to check out the prior article to get up to speed on the currency names.

One change of note since that original announcement is that we've changed the name of the low-tier PvE currency from Hero Points to Justice Points. The original announcement post has been updated to reflect this.

Out With the Old

In the upcoming 4.0 patch we'll begin the first stage of the conversion to the new currencies. Emblems of Triumph and Emblems of Frost will be converted into Justice Points. For this initial conversion there will be a soft cap of points you can have, with a hard cap enforced later as detailed below. All PvE emblems and badges below Frost and Triumph will be converted into gold. This even includes legacy badges, like Badges of Justice. If any of these older currencies are converted into gold, the player will receive it through an in-game letter.

At this time any bosses a player defeats that are level-appropriate to them (and previously awarded badges or emblems upon defeat) will award them with the new Justice Points. Similarly, any items that previously cost emblems or badges of any type will now cost Justice Points instead.

On the PvP side, Season 8 will end with the release of patch 4.0, and all Arena Points, Honor Points, any leftover Battleground Marks of Honor, Stone Keeper's Shards, Venture Coins, and Spirit Shards will be converted into the new Honor Points. The new Honor Point pool will also have a soft cap for these conversions, but a hard cap will be enforced later. At the time of conversion, items that previously cost Honor or Arena Points will be sold in exchange for the new Honor Points. Rated Arenas and Rated Battlegrounds won't be available again until Season 9 (shortly after the release of Cataclysm), when they can be entered to win the higher-tier PvP Conquest Points.

In addition, purchasing any item with these secondary currencies (Honor Points and Justice Points) will now require that the purchaser meet the item's minimum level requirement.

It's important to note that these conversions are not 1:1, but are indicative of the level and relative worth of each before the conversion to the new point systems. For example, Stone Keeper's Shards will convert into more Honor Points than Spirit Shards.

Tip of the Cap

While we previously announced that there's a limit to the amount of these new currencies you can stockpile, we're providing a grace period in the form of a soft cap. This soft cap will allow the initial conversion to push the amount owned over the cap, but will not allow any further points to be earned (or returned through item refunds) until enough points are spent to put you below the hard cap.

For instance, a player has 3000 Emblems of Triumph, and 1200 Emblems of Frost; at the time of conversion they'll be given 4200 Justice Points. The hard cap for Justice Points is 4000, so that player won't be able to earn any more Justice Points until he or she spends enough points to reduce the total to under 4000. This also applies to the new PvP Honor Points, which also have a cap of 4000.

Shortly before Cataclysm is released, another patch will enforce the hard cap, marking the second stage of the currency conversion. Any Justice or Honor Points above the hard cap will be converted to gold, and just like in the first stage of the conversion, the player will receive an in-game letter explaining that some of their currencies were converted into gold as well as delivering the gold itself.

Add a comment

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
AQ20 is a 10-player raid in Cataclysm (Source Re: Guild achievements for classic dungeons/r)
ZG is being removed as a L60 raid. Havent heard anything about AQ20 though.
AQ20 has been converted to a 10 player raid. 

Reforging on 4.0.1 PTRs (Source Re: reforging....where?)
We've been creating a lot of builds lately for 4.0.1 and Cataclysm beta, so Reforging NPCs may not yet be available. As with all PTR processes, the patch notes are not comprehensive. Some changes may not be reflected in the notes, while others may not yet be available in the current build.

If Reforging is not yet active, it should be in an upcoming build. We want to give players a chance to try out the new feature. With all of the class changes going in, Reforging will allow players the opportunity to customize their gear a bit more before Cataclysm actually ships. It will also allow you to add Mastery to existing items if you so choose.

World Changes / New Race and Class combinations in Patch 4.0.1 (Source Re: reforging....where?)
The world will not be changing in patch 4.0.1. We are planning to apply those changes in patch 4.0.3 shortly before Cataclysm launch. 

[...] New race/class combinations and changes to the old world (including quests) should be patch 4.0.3. I know it's kind of confusing since we typically release one major patch right before the release of the next expansion. In this case, many of the systems changes will be added in 4.0.1, while a lot of content changes will be added in 4.0.3.

The expansion will then provide players with access to the new races, new zones, level 85 cap, flight in Azeroth, Archaeology, etc. 

Reduced XP from 70 to 80 (Source Re: Reduced XP from 70 to 80. Blue Plz)
This is still a possibility, but it's probably not something we're going to do immediately with the release of Cataclysm. 

Guild XP for boss kills (Source Re: Leveling speed)
Guild xp for boss kills is scaled on a few factors.

- Boss level
- Normal / Heroic
- Amount of guild members present (more xp for raids, since they are limited to once a week)

Hope this helps. 

Spamming cheap heals in Cataclysm (Source Re: I like to dig ditches, at least right now)
Right now on the Beta videos a lot of the healers seem to be spamming the weak "Heal" for 90% of the time. So spamming is ok and we are expected to spam for most of the fight as long as what we're spamming is a weak spell? is this truly what is intended for Cata healers?
No, that's not the intent. We made those heals very cheap so that healers wouldn't be in constant terror of running out of mana. We also are making the normal modes easier than the heroic modes. You'll have to pair the right heal for the right situation to a greater degree in heroic modes. I think part of what you're seeing is that healers are using the base heal because they can get away with it. It's also possible that in our effort to distinguish them from the more expensive heals that we made the base heals too cheap or efficient. 

Mage
Arcane Mastery (Source Re: Mage)
According to Kavan on EJ, this theory of aiming to maintain your mana above some percentage is wrong anyways. If there was a magical percentage, it would be 40% because the idea is to gradually ramp up your cycle's mps as you get closer and closer to using evocation. What matters is the time at which your evocation comes off cooldown, not some magical percentage point at which mastery becomes more or less effective.
I think that's more accurate. Generally speaking, the approach is something along the lines of...

Evocation and mana gem are available at the start so you burn some mana quickly, use gem and dps cooldowns, burn more down to 40%, evoc back to 100%, play conservatively until mana cooldowns are available, burn more, then come back up and play conservatively, then nearing the end of the fight you try to time your burn down once again to match the end of the fight.

I like arcane mastery because it adds some depth to an otherwise shallow spec. It changes the way I play mid encounter in a controlled way as opposed to stupid stuff like hot streak where I just hope for the best. I will be making some mistakes (none as dumb as waiting until 20% mana to evocate or using arcane missiles every time it's up LULZ), gradually over time I'll get bored and look into / math out minor details and make fewer/smaller mistakes.
Yeah, that. My gut says it'll be very hard for players to perfectly optimize their fights since optimal behavior will be different from fight to fight and further vary based on mastery level, but most players will (hopefully) be able to use general guidelines to get reasonable results from the spec. 

Warrior
Slam Scaling (Source Re: Warrior Changes - 12942 and T11 Bonuses)
It's not important to keep Slam scaling with haste so long as Arms scales with haste. It's only a problem if you'd get to the point of dropping Slam from your rotation or something, which we think is unlikely. We'll make sure Heroic Strike never eclipses Slam. Heroic Strike isn't supposed to be a button you're ever excited about pushing at the expense of something else. It's just there so the rage doesn't go to waste. 

Blood Frenzy (Source Re: Warrior Changes - 12942 and T11 Bonuses)
That Blood Frenzy changes lets us give Arms as much rage as needed from haste to make sure that haste is valuable from the resource-generation side. It's already valuable from the damage side -- it is not the case that increasing haste is a dps loss for Arms. I realize you might have made this post before mine in the beta forum. The challenge of communicating in two places at once.

Arms Rotation (Source Re: Warrior Changes - 12942 and T11 Bonuses)
The Arms rotation is Rend, Colossus Smash, Mortal Strike and Slam, with Overpower and additional Colossus Smash procs, and Heroic Strike as a rage dump. 

Add a comment
  • ##########
Copyright © 2005 - 2014 AdriaCraft - Adriatic Gaming Community Fansite All right reserved / Sva prava zadržana.
Posetioci ovih stranica obavezuju se da će poštovati uslove iz Pravila o korišćenju web stranica adriacraft.net. Pročitajte tekst: Uslovi korišćenja.
Sponsors: Online Casino US