Najnovija Diskusija na Forumu

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Author: Orthodox Date: Thursday, 17 April 2014
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Author: Atena013 Date: Wednesday, 16 April 2014
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Author: Silencer Date: Wednesday, 16 April 2014
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Author: Platin Date: Tuesday, 15 April 2014

Cataclysm Uldum Video

Na našem youtube kanalu wowserbia (koji je do skoro bio medju top100 po posećenosti ovog meseca) osvanula su tri nova nova video zapisa koji predstavljaju tri dela od po 15 minuta pregleda nove zone Uldum (Ukupno 45 minuta detaljnog pregleda nove zone).
Nadamo se da ćete uživati gledajući. 
Part I
Part II
Part III

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Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Mimiron's Head/Invincible in 4.0 (Source Re: 4.0 and Invincible/Mimiron's Head/etc.)
Ghostcrawler's stated idea to make such things really low drop rates is still a real possibility. Whether or not this change will take effect with patch 4.0.1 is to be determined. 

Flying in Azeroth (Source Re: How do we Fly?)
Flying in Azeroth will not be possible until your account is upgraded to Cataclysm. Patch 4.0.1 is slated to be released prior to Cataclysm and will not include the changes to the old world or any content exclusive to Cataclysm. This patch will apply many systems, class, and user interface changes. It's very similar in nature to the major patches which preceded the releases of The Burning Crusade and Wrath of the Lich King. 

Raid/Dungeons Content Difficulty (Source Re: Actual videos of level 85 healing on beta)
You are correct that a lot of players moan about things being too easy without having seen the content personally. We definitely place less emphasis on their feedback than on people who have actually tried those encounters.

The hardest encounters of LK were harder than anything we've offered before. And honestly, that point isn't often in contention. I think what surprised players is say how far they got in Naxxramas on their very first night, without a lot of planning or gearing, or how they managed to kill 2-3 heroic bosses on their first night of a new heroic wing being opened in Icecrown (though to be honest, fighting a boss for weeks on normal mode first definitely exacerbates that phenomenon).

We'll continue to offer some content for the cutting-edge progression raider. There is an encounter in Bastion of Twilight for them. But we also think true pugs shouldn't be stumbling their way through encounters they've never seen before, at least without a very strong or experienced leader.

To use my own guild as an example, in say the Serpentshrine days, we'd take a few weeks to master a new boss. I could probably count the number of time we got two new bosses on one night. I think a progression rate like that feels better to a lot of players. You spend time in between raid nights discussing what you could do differently on a tough boss, but then celebrate each victory.

A heroic dungeon doesn't need to be quite so brutal, but it still doesn't seem bad if you wipe on a new boss 2-3 times before you figure out a solid stragegy and everything falls into place. A lot of players love that puzzle-solving aspect of the encounters. It lets them exercise their mind, creativity and knowledge of game mechanics. When you can just overpower the boss and ignore the encounter mechanics, then a lot of that is lost. 

Class balance on PTRs (Source Re: 30% nerf)
Most likely not. We'll be evaluating the way players are performing in content on the 4.0.1 test realms, but keep in mind the class changes are balanced around level 85 gameplay. It's almost more likely we'd end up taking away the Icecrown Citadel buff (I'm only saying this is a possibility), as in many cases healing, tanking, and damage dealing may stand to benefit a lot from these changes at level 80.

Things will be a little bit interesting since these changes are being applied while players are still actively working through the current Wrath of the Lich King content. Bear with us and provide as much feedback as you can about your experiences with these changes under the current content, but keep in perspective that the new class design is meant to be balanced around the upcoming Cataclysm content. We're more interested in ironing out bugs and polishing the systems than attempting to balance them intricately for level 80 gameplay. 

Using all your healing spells (Source Re: Holy paladin nerfs (12942))
This is a very common line of argument we see from players, especially healers. It runs something like "I use all my heals. I seem to be a pretty good healer. Therefore only using a few heals makes you a bad healer." It should make you a bad healer (if our numbers are appropriate) but often it does not. Often those 1-2 spells can take you 90% of the way there and the additional heals used my more savvy players only adds 10% or so optimization on top of that. You might have been a better paladin for using all of your toolbox, but the fact is that even very mediocre paladins could heal just fine using only those two buttons. That's not what we are going for. If you're used to using a variety of spells, then this change won't affect you much.

Making healing more challenging (Source Re: I like to dig ditches, at least right now)
We see the sentiment expressed often that making healing more challenging might drive players away. That is a risk, but the flip side is that making healing more engaging might attract some players who find it boring today.

While it has always been a goal to make World of Warcraft approachable to a lot of different kinds of players, including those who found traditional MMOs too hardcore, we'd rather retain players because the gameplay is fun than because the gameplay is easy.

Taking your argument to a probably illogical conclusion, if we made healing even easier, we might get even more players to heal. Is that really good for the game as a whole though? 

Lack of healers in the Dungeon Finder in Cataclysm? (Source Re: I like to dig ditches, at least right now)
Players played WoW for six years without Dungeon Finder though. Dungeon Finder is awesome, don't get me wrong, and I spent a lot of time personally working on it. But the intent is not to be able farm dungeons as fast as you possibly can.

Healing (and tanking as well) isn't for everyone. It takes the right kind of mindset. I know there are players who want to make healing and tanking super easy in an attempt to adjust the ratios of dps to tanking and healing. There are also some who just want to get rid of the healing role completely.

None of those are our goals though. We want to make healing fun for healers, not make healing so easy that anyone can jump in without any fear of failure.

I remember looking for Scholomance or Shadow Labs pugs for literally 2-3 hours. There is almost no chance of that ever happening again now that we have Dungeon Finder, even if tanking and healing require a little more finesse.

So to answer your question, I think having more healers available at any cost is bad for the game. We want healing to be fun for people who like healing. If that means the mages and rouges have to wait 15 minutes for Dungeon Finder instead of 5 minutes, I think we can live with that. If nothing else, fast Dungeon Finder queues (or ease in finding a raid slot, etc.) remain attractive benefits of tanking and healing.

Paladin
70% spell pushback
Hopefully they just make the 70% baseline for everyone with no pushback with earth shield or concentration aura type spells. Spell pushback is one of those things that can really drive you crazy in both PvP and PvE.
We did. We just changed the base pushback resistance so that we didn't have to duplicate the same passive bonus in every tree.

Tanking / Crusader Strike (Source Re: when will prot be using crusader strike?)
If CS and HotR are meant to be single/multi-target counterparts, then they should both hit as the same type of damage. Since CS is stuck as physical due to Ret using it, HotR should probably be switched to physical as well. Mana cost of HotR seems lower than it should be, compared to CS.
We want Prot paladins to be able to swap between Shield of the Righteous and Inquisition when going from single-target to AE tanking. One of the mechanics that lets that work is Hammer of the Righteous being improved by Holy damage.

Crusader Strike should win handily against single targets. If it's not doing that yet it's just a numbers adjustment, so you'd be better off testing as if it were the case rather than trying to build a rotation based around something that you know we're likely to change. 

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Stripovi - Nove epizode

Batman ponovo u akciji !

Batman ponovo kreće u akciju! Naime prema najavama Warner Brothersa poslednji u nizu serijala filmova o maskiranom heroju imaće svoju premijeru tačno 20. jula 2012. godine. Saga o Bruce Waynu time dobija još jedno epsko poglavlje.
Lik Batmana, superheroja bez kojeg bi ulice Gothama bile poprište krimanala, prvi put se pojavio u  Detektivskom stripu davne 1939. godine. Od tog trenutka do danas Batman je  izrastao u jedan od komercijalno najisplativijih akcionih heroja svih vremena. Uz radio, televiziju i filmsku industriju ni video igre nisu ostale imune na potencijal ovog akcionog heroja, tako da su Batman igre veoma brzo stekle milione poklonika širom sveta.
Na mnogim sajtovima Batman igre se mogu igrati i potpuno besplatno, a primeri su brojni.
Batman vs Mr Freeze linearna je igrica sa nivoima koja se igra uz pomoć tastature. Cilj je zaustaviti Mr. Freeza da zaledi Gotham i pobije sve njegove stanovnike. Jedna od interesantnih Batman igara, koja se uz to i prilično jednostavno igra je Batman rock em sock em. Svi koji vole boksovanje definitivno će uživati u njoj. Batman detektor razlike spada u one zarazne igrice u kojima se, u scenama iz crtanog filma traže razlike u slikama. Primera je bezbroj.
Batman je miljenik starijih, kad su deca u pitanju igre mu daju ozbiljnu konkurenciju u liku mladjanog Ben 10-a. Ben 10 igre, kako i samo ime kaže za glavnog junaka imaju lik iz popularnog crtanog filma i u najvećem broju slučajeva uz zabavni imaju i edukativni karakter.Ben 10 matematika na zabavan način razvija reflekse i pomaže deci da kroz igru savladaju matematičke operacije, dok Ben 10 Memorija ili Ben 10 Razlike podstiču na razmišljanje i razvijaju pamćenje. Ben 10 igre pružaju potpunu zabavu i najmlađima u vidu Ben 10 Bojanke ili Puzzli.
Batman ili Ben 10, sve jedno je, video igre u svakom slučaju nude odličnu zabavu i to često potpuno besplatnu.

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Igre po meri deteta

Nedavno sprovedeno istraživanje pokazalo je da svako peto dete u Srbiji za računarom dnevno provede po nekoliko sati surfujući netom ili igrajući video igrice. Čak 77 odsto dece koja su učestvovala u istraživanju, navelo je da u igrama vidi samo izvor zabave dok je tek 10 odsto dece smatralo da iz video igara može nešto i da nauči.
Skoro polovina ispitane dece izjavila je da najviše voli akcione igre, za strategije se opredelilo 22 odsto, dok  je 19 procenata ispitane dece na prvo mesto stavilo sportske igre.
Igre za decu su nesumnjivo ogromno tržište i postavlja se pitanje u kojoj meri roditelji smeju izbor video igara da prepuste detetu, naročito ako se uzme u obzir da mnoga istraživanja upozoravaju da video igre mogu da podstaknu agresivno razmišljanje i sklonost nasilju kod dece. Istovremenu postoje i brojne studije koje ističu da iako pune nasilja video igre nemaju štetan uticaj na decu i njihov mentalni razvoj već da prvenstveno imaju za cilj da zabave pa čak i da edukuju.
U svakom slučaju, naročito kada su u pitanju najmladji, roditelji bi pre nego što prepuste tastaturu mališanu i sami trebalo da potraže video igre za decu prilagodjene njegovom uzrastu.
Igre za decu koje mogu i da zabave i da edukuju, a pri tom nemaju nasilan sadržaj mogu se naći na internetu. Bratz igre  su tipičan primer takvih igara. Bratz memorija, ko što i samo ime kaže ima za cilj razvijanje pamćenja tako što dete, okrećući po dve tablice, treba da spari po dva ista predmeta skrivena na njihovoj poledjini.
Bratz moda namenjena je svim malim modnim dizajnerkama koje na ovaj način mogu da doteraju Cloe, Yasmin, Sashu i Jade po svom ukusu. Za najmladje, tu su i Bratz bojanke i more drugih zanimljivih igrica.
Na kraju, deca će u svakom slučaju igrati videti igrice. Zato je bolje potruditi se da one budu vedre, zabavne i prilagodjene njihovom uzrastu.

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Patch 4.0.1 Na Test Serverima

Patch 4.0.1 je dostupan na PTR (Public Test Realm) serveima. Igrači koji nemaju Cataclysm beta test, imaju priliku da testiraju neke od mogućnosti koje nam dolaze u Catacysm nastavku.
Ovo je upravo isti build kao Catacylsm Beta medjutim, većina stvari je isključena. Izmene starih zona, novi quest-ovi, i ostalo nisu dostupni, ali biće na live serverima za igrače bez Catacylsm nastavka kada naravno to bude omogućeno.
I naravno pošto će da pitate, sledi lista koja je to razlika izmedju PTR i Cataclysm Beta server:
  • Izmene svih classa, novi talent build, novi glyph (koji trenutno nisu još do kraja implementirani) su DOSTUPNI
  • Izmene starih zona NISU dostupne
  • Nova grafika (texture, efekti vode su NEDOSTUPNI
  • Archaeology NIJE dostupan
  • Guild leveling NIJE dostupan
  • Letenje kroz Azeroth NIJE omogućeno
  • Nove zone NISU dostupne
Ovo je sasvim dovoljno da odgovorimo na vaša pitanja.

PTR 4.0.1 Patch Notes

Originally Posted by Zarhym (Source PTR 4.0.1 Patch Notes)
World of Warcraft PTR Patch 4.0.1

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patch...atchnotes.html

General
  • Copied Test Realm characters are not copied with their achievement history in order to better facilitate the character copy process.
Classes: General
  • Many class talents, spells, and abilities have been overhauled, added, or removed.
  • All spell and ability tooltips will now display damage averages rather than minimum and maximum damage potential. This feature is on by default but can be changed via the Display settings under User Interface options.
  • Ammo has been removed from the game.
  • The character levels at which classes gain new spells and abilities have changed.
  • Many item and class stats have been changed or removed.
  • Rage has been normalized.
  • Spells and abilities no longer have multiple ranks and now scale with character level.
  • Talent trees have been altered. All player talent specializations have been reset, allowing for free re-specialization.
    • Each specialization has been reduced to a 31-point talent tree.
    • Players will now get a total of 41 talent points to spend.
    • Players will be asked to choose a specialization at level 10. Doing so will result in the unlocking of a spell or ability unique to that specialization, as well as one or more passive bonuses.
    • Once a talent specialization has been chosen, players may only place points in the primary tree until at least 31 points have been spent there.
    • The initial announcement regarding these talent tree changes can be found on our Cataclysm forum: http://forums.worldofwarcraft.com/th...26290449&sid=1
Death Knight
  • A dedicated tanking tree (Blood) has been implemented.
  • The effects of Blood Presence and Frost Presence have been exchanged.
  • The way in which runes recharge has changed.
Druid
  • A new Eclipse mechanic has been added for druids.
Hunter
  • Five pets can now be stored with the hunter at all times. Any one of these five pets can be summoned via the Call Pet ability.
  • Focus has replaced mana as a new resource.
  • Hunters now start with a pet at level 1.
  • The Stable will now store 20 pets. If a pet is moved into the Stable, its talents are wiped.
Mage
  • There is now a new spell fly-out UI feature for mage portals. Clicking on the Teleport or Portal buttons will expand the list of choices available.
Paladin
  • Paladins now have a new resource bar.
Warlock
  • There is now a new spell fly-out UI feature for warlock pets. Clicking on this single button will open up the list of available pets to summon.
  • Soul Shards have been removed from the game as items. Instead, they now exist as a resource system necessary for using, or altering the mechanics of certain spells.
Items
  • Resilience no longer reduces the chance a player will be critically hit by an opponent.
  • Durability: cloth, leather, and mail now have as many points of durability as plate, making the repair cost on death much closer to equal for all classes.
Professions
  • The glyph system has been updated to now feature three different types of glyphs. Many class glyphs have been added, altered, or moved to different glyph types.
User Interface
  • Spell Alerts have been added to notify players when procs on select spells and abilities occur. A visual notification will display around the character and the activated ability will be highlighted on the action bar.
  • The Arena Teams pane has been improved.
  • The Character pane has been redesigned. Character stats can now be shown or hidden via the Show All Details/Hide All Details button on the bottom left. When shown, all character stats will be visible in a window to the right of the pane. Stat sections can be reorganized by clicking and dragging them up or down the pane.
  • The Professions panes now have more filtering and search functionality, as well as buttons to easily link recipes in the chat frame.
  • A Professions screen has been added to the Spellbook to better display the details of a character’s primary and secondary professions.
  • Many of the yellow System Messages that would display in the chat frame when leveling up have been removed.
  • New text animations now alert players as they level up, also providing information on when new talents, spells and abilities are available.
  • Professions and Class Trainers windows have been altered to more clearly display available and upcoming purchases.
  • New Raid frames are now. They can also be used in place of the standard 5-player party interface via the User Interface options.
  • The Spellbook interface has been improved for greater ease-of-use and visual appeal.
  • For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/bo...&forumId=11114

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Cataclysm - Nove sposobnosti Pet-ova

Hunter i Warlock pet-ovi  dobili su interesantne nove sposobnosti!
Warlock
Imp
  • Singe Magic - Warlock dispelling is now divided between the Imp, which dispels friendly targets, and the Felhunter, which dispels enemy targets. As of the current build, this ability no longer does damage.
  • Flee - The new defensive ability, replacing Phase Shift
Felguard
Hunter
Exotic
Other
  • Play - Foxes get a neat cosmetic ability.
  • Tailspin - Foxes also get the attack speed debuff.
  • Snatch - Birds of Prey can now disarm.
 


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