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StarCraft(r) II: Wings of Liberty(TM) Beta Test - Invite a Friend

Autor Stiven on . Posted in Starcraft

Upravo tako, blizzard je lansirao mailove većini igrača iz bete da mogu da pošalju još jedan ključ prijateljima i da igraju zajedno. Proverite svoj mail za još jedan ključ i dajte svom drugaru koji će igrati sa vama i uživati u beta testu kao i Vi :)

An Assault on Two Fronts

Autor Stiven on . Posted in Warcraft

Blizzard je napokon objavio prolog Cataclysm eventa. Prema zvaničnim informacijama sa njihovog sajta, to će se desiti kada bude postavljen Patch 3.9 na live serverima. Sledu više detalja oko ovog velikog dogadjaja.

High Tinker Gelbin Mekkatorque: The Liberation of Gnomeregan
Quote from: Blizzard (Source)
Gelbin Mekkatorque is known as much for his technical brilliance as he is for his just leadership of the gnomes. In addition to being elected high tinker, the most prominent rank in gnomish society, Gelbin proved himself to be an inventor without equal by leading the construction of the Deeprun Tram, which links Stormwind and Ironforge. Yet all of the high tinker's achievements have been overshadowed by one catastrophic event that occurred under his rule: the fall of Gnomeregan.

Around the time of the Third War, an ancient menace known as the troggs surfaced in Gnomeregan from the depths of Azeroth. This barbaric race, thought to have been unintentionally released during the Uldaman excavation, crushed the gnomes' defenses and became entrenched in the lower sections of the city. Gelbin, for all his genius, was at a loss for a way to eradicate the savage invaders until his chief advisor, Mekgineer Sicco Thermaplugg, proposed that they inundate Gnomeregan with toxic radiation.

Confident in Thermaplugg's radical plan, Mekkatorque gave the order to irradiate the city. This bold move worked at first: toxic radiation spread throughout Gnomeregan and momentarily stopped the troggs' incursion. Soon, however, it was evident that the radiation was killing gnomes as well as troggs. In the end, nearly eighty percent of the gnomish race died, and many of those who survived were mutated into deranged leper gnomes. To add to the tragedy, the troggs then resumed their assault on the city.

Mekkatorque and the healthy survivors evacuated Gnomeregan and were taken in by the dwarves of neighboring Ironforge, but Thermaplugg disappeared. The high tinker later learned troubling news that his former advisor had seized control of the toxic gnomish city and instated himself as its twisted overlord. Much to Mekkatorque's shock, he also discovered that Thermaplugg had secretly desired the office of high tinker and might have been previously aware of or even complicit in the trogg invasion.

The immense loss of life at Gnomeregan weighed heavy on Mekkatorque's shoulders, and in his fury he ordered the death of Thermaplugg. A band of heroes took up the mission and returned with a tale of victory, but after analyzing the claim, Mekkatorque realized that the mechanized overlord defeated in the depths of the city was likely nothing more than a cleverly engineered facsimile of Thermaplugg.

Aware that defeating his nemesis would require a more robust approach, Mekkatorque labored over strategies to retake his city. His tireless brainstorming recently paid off with Operation: Gnomeregan, a brilliant multi-phased assault plan to liberate the gnomish capital and bring the real Thermaplugg to justice. With the operation set to begin, resourceful gnomes such as "Doc" Cogspin, Captain Tread Sparknozzle, and Drill Sergeant Steamcrank have been overseeing preparations and fine-tuning new technology that will be vital to the offensive.

Meanwhile, Mekkatorque has begun rounding up all able-bodied gnomes to join in the attack, and his call to arms has also been heard by other members of the Alliance. The gnomes' techno-savvy has been vital in past conflicts, and many Alliance heroes are likely to join the offensive to recapture the extraordinary inventions within the fallen city. For Mekkatorque, however, his plan goes beyond just reacquiring lost technology. The retaking of Gnomeregan will determine his legacy in history, either as the high tinker who lost the gnomes' beloved capital, or the one who reestablished it as the center of innovation on Azeroth.

Operation: Gnomeregan is now.
{yoogallery src=[/images/stories/news/2010/Mar/18/gnome] title=[High Tinker Gelbin Mekkatorque: The Liberation of Gnomeregan] width=[200] height=[150]}
Vol'jin: The Glory of the Darkspears
Quote from: Blizzard (Source)
Most of Azeroth's savage trolls are infamous for their extreme hatred of other races, but the Darkspear tribe and its leader, Vol'jin, are an exception. Over the years, the Darkspears have proven to be invaluable members of the Horde. Vol'jin in particular is known to offer strategic advice to Warchief Thrall on a regular basis, and the cunning troll played a role in retaking the Undercity after it was overthrown by the rebel forces of Varimathras and Putress.

Yet for all of the tribe's accomplishments, the Darkspears are still plagued by a tragic history of exile. Long ago they were driven from Stranglethorn Vale's mainland by the more powerful trolls of the Gurubashi empire and then settled on a remote island. The Darkspears later sought refuge with the Horde when their isle was destroyed by a mysterious sea witch, and Thrall granted the trolls new lands on the Echo Isles off the coast of Durotar. Aside from a brief exodus when Daelin Proudmoore's fleet arrived to hunt down orcs, the Darkspears enjoyed relative stability until one of their own, Zalazane, drove his brethren from their latest home.

The witch doctor Zalazane had been one of the tribe's leading mystical instructors when he was inexplicably driven to insanity by the powers under his control. Utilizing dark magic, he enslaved many of his fellow tribespeople and amassed an army of mindless Darkspear trolls. Fearing that all of his tribe would come under Zalazane's sway, Vol'jin ordered the remaining free Darkspears to abandon the Echo Isles.

Vol'jin's Darkspears settled in nearby Sen'jin Village, which they have since used as a staging point to attack Zalazane. Over the years, members of the Horde looking to test their worth have braved the Echo Isles to confront Zalazane, and many of them even returned victorious with his severed head. These victories, however, proved to be nothing more than an illusion created by the twisted witch doctor's dark magic. Days after these trophies were taken to Sen'jin Village, they reverted to their true forms: painted rocks and coconuts adorned with wooden tusks, or even the heads of Zalazane's enslaved trolls.

Despite these setbacks and his preoccupation with advising Thrall on Horde-related matters, Vol'jin has spent considerable time formulating a strategy to recapture the Echo Isles. Now he believes that the time to strike at Zalazane has come. As the Darkspear leader and his close allies Vanira and Champion Uru'zin await approval of their plan from the ancestral spirits, they have begun rounding up new troll recruits and staging reconnaissance missions to learn about Zalazane's minions.

Yet Vol'jin's trolls are short on forces, and the enslaved Darkspears on the Echo Isles outnumber them. The Darkspears are well-known for being among Azeroth's bravest combatants, however, and fortunately many non-trolls have expressed interest in assisting Vol'jin, perhaps hoping that restoring the Echo Isles will eventually bolster the Horde's strength.

Vol'jin is also aware of the strategic importance that a Darkspear homeland offers his allies, but he is motivated by more personal reasons. Zalazane's betrayal was an affront against Vol'jin's dream of a better life for his tribe, a destiny that his late father, Sen'jin, envisioned years ago. Only by retaking the Echo Isles will Vol'jin be able to honor his father and at long last secure a permanent homeland for the long-exiled Darkspear tribe.
{yoogallery src=[/images/stories/news/2010/Mar/18/troll] title=[High Tinker Gelbin Mekkatorque: The Liberation of Gnomeregan] width=[200] height=[150]}

Ensidia Migrirala Lightning Blade

Autor Stiven on . Posted in Warcraft

Vest na zvaničnom sajtu, top guild-a Ensidia obaveštava nas, da je ceo guild migrirao sa veoma problematičnog servera Tarren Mill. Njihova destinacija je Lightning's Blade, gde se treuntno nalazi još jedan top guild - Paragon. Zvaničan stav Ensidia guild leadermek :

Ensidia makes the switch to Lightning's Blade

So yes the rumours are indeed true we have decided to move to Lightning's Blade. The same server that Paragon is on.

The reasoning for this is simple. We have lost so many tries in 25 man and 10 man raiding that it has gone beyond a joke. Tarren Mill became completely unplayable several weeks ago. It appears to have been a combination of someone griefing the server with a fishing macro that crashed it and also bad hardware.

The server is now not only unplayable between 20:00 and 24:00 as it was a week ago so we have no way to avoid the lag. You can't even stay in a raid without constant disconnects at any time of the day.

We have decided that the server should not play a part in the race any longer. So therefore if it is us being griefed or if we are to move server and yet again have problems then we want to be on the same server as our main competition so that they are equally affected.

After progress we will most likely be returning to Tarren Mill in the hope that it has been significantly upgraded or moving all our chars to a new and more stable server. In the short term though going to Lightning's Blade with our mains is the best for our chances of winning the race.

To clear up a few silly rumours:

  • Nobody is joining Paragon. I think most people seem to not know Paragon is all Finnish and we have just the one Finnish member.
  • We make no excuses we just want what is best for the future attempts on Lich King and this is the only way to make it fair.We are not merging with Paragon.
  • Mackzter and Tjani are not having a baby together and transfering together to Lightning's Blade and join Paragon

Paragon officir Baltha je odgovorio da totalno razume zašto je Ensidia prešla na novi server. On se nada da ovo neće uticati na njihov guild:
"I heard Tarren Mill was pretty much unplayable during busy hours, and I hope that won't happen here. Griefing is total bullsh*t," 
Baltha ne misli da će server transfer uticati na trku Lich King Heroic 25 man kill-a. Lightning's Blade ima sitnih problema oko laga u nekim odredjenim trenucima, ali je paragon našao kako da zaobidje taj problem.
"We lost some tries to lag, but that's WoW. We can use our tries when the server is not lagging, and we love to raid early mornings! I don't like to be too arrogant, so let's just say the best one will win. Though I would like to add that Tun said in his interview that "Stars, Paragon, Premonition, etc are all overrated." It is kind of funny that they do this now, and recognise us as main competition."

StarCraft II Beta: Leagues and Ladder FAQ, Beta Full Reset!

Autor Stiven on . Posted in Starcraft

Quote from: Bashiok (Source StarCraft II Beta: Leagues and Ladder FAQ)
StarCraft II Beta: Leagues and Ladder FAQ, Beta Full Reset!1v1: 

Q. How do your placement matches calculate which league you will be joining? 
A. During your placement matches we match you against players from a wide variety of players and skill levels and we watch the results; whether you win or lose. From this, we are able to determine your ability and place you in a league that we believe to be appropriate for your level of play. 

Q. How do we move up in rank in your division? For example, from rank 51 to rank 44. 
A. Simply by competing with other players and winning. However, it is important to remember that the individual matches themselves can vary in points awarded based on the rated difficulty of your opponent. 

Example: Player A may have a win-loss ratio of 19-17 and be ranked in the Silver League at 35; while player B may have a win-loss ratio of 18-19, but because of the difficulty of some of those matches (say playing against Gold League players) he either received more points for a win or lost less for a loss. 

Q. How do players move down in rank on the ladder? For example, from rank 44 to rank 51. 
A. This is done simply by losing matches. You are ranked relative to everyone in your division within your league. The amount of points you lose per match is comparable to how points are calculated when you win. If you lose to someone who is rated higher than you, you should lose less points then if you were to lose to someone who was rated lower than you. 

Q. What is the relevance of the Favored indicator and how does that effect the points distributed from winning or losing a match? 
A. The Favored indicator helps give you an idea of whether the contender you’re pitted against is considered to be even with you, challenging to you, extremely challenging to you or not a challenge. 

Currently there is a known bug where the score screen will display a level of you or your opponent being favored that's incorrect. The loading screen however shows the correct level of 'favoritism'. 

You can use the level of 'favoritism' to gauge the number of points you are likely to gain or lose after the match depending on the result. 

Q. What are the league ranks? 
A. Copper, Bronze, Silver, Gold, Platinum. In that order. There is also the practice league for player's starting out and there may be other special leagues created in the future, such as an invite-only pro league. 

Q. How does a player move laterally from one division to an adjacent division in the same metallic league? (For Example, From Division 5 Silver League to Division 4 Silver League.) 
A. In theory, they shouldn't. There have been some select cases where this has happened, but this is a known issue in the current beta build and is being looked into. 

Q. Do the different numbered divisions indicate various levels of skill; is 4 a slightly tougher division than 5? 
A. No. The divisions are sectioned off so that we have the appropriate amount of people in each. 

Q. How does a player move from one league to another? (For Example: from Silver league to Gold.) 
A. After you’ve finished your initial placement, the system continues to review your performance and determines what league you should be placed in based on those reviews. The time and frequency of these reviews is kept hidden. 

Q. Are matches ever made between different leagues? (For Example: A Gold league player playing against a Silver league player in a rated match.) 
A. Yes, you may be matched up against players from different leagues to test your skill. So be on your guard and play your best in every match. 

Q. What is the bonus pool and how are bonus points acquired? 
A. The Bonus Pool (incorrectly called "Rested Points" in some parts of the UI) is an accumulation of points that every player receives whether they're online and playing or not. They're essentially used as a means to help give a player a catch-up boost if they haven't played in a while. The pool does have a cap but it increases slowly until the end of a season. 

Q. How is the bonus pool used in competitive play? 
A. When you achieve victory against another player, you are awarded a certain number of points. The Bonus Pool points will match the number of points you received for winning. 

For example: If you were to have a Bonus Pool of 30 and you win a match that would normally give you 10 points, points will then be pulled from your Bonus Pool to match those 10 points and you'll be awarded 20 points for winning that game. Your bonus pool will then sit at 20. (We're aware of an issue your bonus pool not displaying properly in some parts of the UI).

2v2: 

Q. Are the gains and losses in the 2v2 game type higher than that in 1v1? 
A. No, the gains and losses are the same as 1v1. 

Q. Are 2v2 ranks counted individually or in pairs? For example: If Player A plays with Player B and their team is ranked 2, is there another ranking for when Player A plays with Player C? 
A. Yes. Every pair is ranked individually. Of course, only after finishing the 10 placement matches. 

Q. How are ratings calculated for 2v2? Is it an average of the two players or cumulative? 
A. Each pairing of players for arranged 2v2 matches carries its own rating. If you participate in 2v2 random, you would have your own individual ranking. Matches that include 2v2 random players average the rating of the two players and compare it to their opponents rating.
Quote from: Bashiok (Source StarCraft II Beta Full Reset)
StarCraft II Beta: Leagues and Ladder FAQ, Beta Full Reset!In the near future, we will be doing a full reset of the beta database. This reset will wipe the following information for all players: 
  • Characte r and identifier 
  • Friends list 
  • Profile 
  • League placement 
  • Ladder rank

Due to the amount of people currently participating in the beta, this database reset will allow us to monitor and test conditions similar to a game release (albeit smaller). We want to thank everyone for their patience and continued help and support in testing StarCraft II.

World of Warcraft Patch 3.3.3 Background Downloader

Autor Stiven on . Posted in Warcraft

Kako su se podignuti servere posle nedeljnog održavanja, background downloader je postao aktivan i krenuo je da skida nove podatke za patch koji nam sigurno dolazi sledeće nedelje na live serverima.

World of Warcraft Patch 3.3.3 Background Downloader

World first Shadowmourne - Guild Juggernaut

Autor Stiven on . Posted in Warcraft

Modk, Death Knight guild-a Juggernaut (US-Mal'ganis) je prvi igrač u svetu koji je završio liniju quest-ova kako bi napravio legendarni Shadowmourne. Čestitke veoma srećnom Death Knight-u,a i guildu za veliku podršku svom članu.
{yoogallery src=[/images/stories/news/2010/Mar/17/] title=[World first Shadowmourne - Guild Juggernaut] width=[600] height=[250]}

Novi Forum Skin i Diablo III

Autor Stiven on . Posted in Starcraft

Blizzard Serbian Community se potrudio i napravio novi revolucionarni forum skin "Default Clean Gray". Skin je prijatan za oko, i sadrži odličnu grafiku. Proverite i sami na našem forumu i ostavite Vaš utisak šta mislite o novom dizajnu foruma. Pridružite se našim diskusijama na forumu!
Novi Forum Skin i Diablo III
 
U toku je i rad novi projekat Diablo :: Serbian Community. Naš grafički dizajner Stiven je već uspeo da napravi concept logoa, koji možete pogledati dole, a u toku je sastavljanje ekipe koja će da radi na novom fansite-u.
 {yoogallery src=[/images/stories/news/2010/Mar/16/] title=[Diablo Serbian Community Concept logo] width=[600] height=[150]}
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