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Patch 4.0.3a Hotfixes - 2. Decembar

Još hotfixeva je upravo "palo" na live servere a da niste ni primetili! ^^

Quote from: Zarhym
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

December 2

  • Players can no longer skin Crushcog Sentry-Bots or Crushcog Battle Suits in Dun Morogh... because they don’t have skin.
  • The grace time for players who have disconnected from a Battleground has been increased to three minutes before being issued the Deserter debuff.
  • Stats on the Weather-Beaten Fishing Hat have been reduced, as it can currently be equipped by players of all levels.
  • Crafty players again found a way to catch Cataclysm fish. Crafty designers have made this impossible without a Cataclysm key attached to a player’s account.
  • Revitalizing Sandals now have an enchantment of +1 Intellect.
  • Ravenous Jaws off the coast of Icecrown grew strangely large and have been returned to their normal size.
  • Players who die within Ahn'Qiraj: The Fallen Kingdom are no longer granted a Spectral Gryphon mount while in spirit form.
  • Classes
    • Druids
      • Rake is now dealing the same damage outside of Cat Form when the druid has the Razor Claws mastery. Rake damage also stays consistent when modified by Mangle as a druid shifts out of Cat Form.
      • The proc buff from the talent Shooting Stars should no longer be consumed without providing its benefits if the druid is already casting Starsurge.
    • Hunters
      • Silithid Swarmers are now tamable by hunters.
      • Hunter pets that changed pet families prior to patch 4.0.3 will no longer retain their previous talents on top of the new Cataclysm pet talents. Hunters will have to untalent their pets to pick up this correction.
    • Mages
      • The Fire mage mastery Flashburn will now properly increase the periodic damage of Combustion.
      • Frostbolt for low-level mages was doing too little damage. Frostbolt damage has been increased at low levels, while low-level Water Elemental damage has been decreased slightly to compensate.
      • The Pyromaniac talent is now properly triggering when 3 or more targets are affected by a mage’s periodic damage Fire spells.
    • Paladins
      • The presence of the Word of Glory effect from the paladin talent Guarded by the Light will no longer prevent casting or get overwritten by Power Word: Shield.
    • Priests
      • Smite's scaling coefficient has been increased. The damage of Smite is now very similar to Heal in value. This change has been made to ensure the Archangel Discipline sub-specialization remains viable.
      • The presence of the Word of Glory effect from the paladin talent Guarded by the Light will no longer prevent casting or get overwritten by Power Word: Shield.
      • Killing priests with the Spirit of Redemption talent now correctly awards Honor, killing blows and Honorable Kills. Also, abilities that proc off of killing blows like Victory Rush are now proccing properly when a priest is talented into Spirit of Redemption.
  • Quests
    • The Horde version of the Ashenvale Quests achievement now requires 62 Ashenvale quests completed, down from 80.
    • The Alliance version of the Un’Goro Crater Quests achievement now requires 40 Un’Goro Crater quests completed, down from 45.
    • All non-elite NPCs in Mord'rethar: The Death Gate, Icecrown now respawn more slowly. In addition, Undying Minions no longer award experience.
    • Blackfathom Tide Priestesses required for the quest "Deep Despair" in Ashenvale now respawn more quickly.
    • Razgar’s Fillet Knife and Drowned Thunder Lizard Tail are now removed from a player’s inventory upon completing the quest “A Golden Opportunity” in Orgrimmar.
    • The Alliance shaman quest “Blessing of the Elements” in Stormwind was not providing rewards for all talent specializations. It now rewards either an Agility-based axe for Enhancement shaman, or an Intellect-based axe for Restoration/Elemental shaman.
    • Writings of the Dark Herald will now drop from Telarius Voidstrider in Darkshore for all players in a party.
    • Dead Alliance players are no longer able to die in spirit form while on the quest "Bael'dun Rescue" in Southern Barrens.
    • Scourge Disguise is now removed as soon as a player leaves Zul'Drak.
    • Pylons in Un’Goro Crater no longer play a sound effect when interacting with them to complete the associated quests. This is a temporary fix to address an issue with the audio continually playing until logout after completing the quest "The Northern Pylon".
    • Teegan Holloway for the quest “The Looting of Althalaxx” in Darkshore has had his respawn time decreased.
    • Warlord Thresh'jin for the quest "Out of the Ziggurat" in Eastern Plaguelands can now be looted by all players in a party.

Tanking With a Vengeance - Follow Up

Malo objašnjenja nakon Ghostcrawlerovog posta sledi, jer neki nisu razumeli u potpunosti objašnjenja dizajna Vengeance-a.

Quote from: Community



Responses and clarifications following Wednesday's developer blog entry on the Vengeance ability.

I.

One thing we should have mentioned is that the level 80 experience with Vengeance is probably pretty different than what you’ll experience at 85 (in only a few days!). The reason is because the dps classes have very large combat ratings right now for things like crit and haste that they won’t have once they start leveling. (This is particularly true for melee that had their armor pen converted into other stats.) Even at 85 -- even in the final tiers of 85 -- those combat ratings shouldn’t be as high as they are today. We corrected the rating conversions and also removed talents and other sources of crit and haste that let those stats get, for want of a better word, gratuitous. Our combat mechanics just don’t work right when characters get to 60%+ crit chance. While dps specs will still have much higher crit and haste than tanks, the delta will go down at higher level, which should make tank threat feel even less dependent on Vengeance. Remember that Vengeance is a rolling average, so it shouldn’t be very sensitive to avoidance streaks in the first place, especially beyond the first few seconds.

II.

Remember, to fix the problem of gear scaling, tank threat has to improve with gear. You can’t just bake the threat into Defensive Stance, Blood Presence, Righteous Fury or Bear Form because those threat multipliers will only scale with tank dps. Sadly, tank dps doesn’t improve as much as that of other characters because tank gear is loaded with things like dodge and parry and missing a lot of haste and crit. We discussed other ways to solve the problem. One was just to remove tank gear (which sort of works for Feral druids) and expect warriors, paladins and DKs to wear dps plate. We ultimately didn’t think that would be fun for tanks, and we know there are Feral druids today who wish we still made legitimate bear armor. We could have just put both dps stats and survivability stats on tank gear, but that would make that armor overpowered and probably attractive to dps specs. Another option was just to let tank dps scale with survivability stats all the time. That seems unfair to the dps classes though if the tank gets to do competitive damage and have all that survivability. Why choose a dps spec at all then? Ultimately, we didn’t want tanks to always hit like a truck. We wanted it to happen when they were being hit hard by someone. A mechanic that scaled with gear but was dependent on taking lots of damage seemed like the right solution, which is ultimately what Vengeance is.

III.

We see some concerns from players about avoiding making Vengeance fall off. Vengeance currently loses 10% of its value every second when you are not being attacked, and 5% a second if you are being attacked (even if you avoid or absorb the damage). Obviously if you take damage then Vengeance won’t fall off at all. We went with 10 seconds because we thought that was a reasonable number that would discourage tanks from feeling like they were forced to engage in bizarre and not fun behavior. Imagine if Vengeance lasted for 30 or 60 seconds or more, then you might try to drag along a weak add to periodically hit you and keep the buff going. Alternately, maybe you’d get a slew of Prot specs in your raid all trying to keep Vengeance up all the time in order to do higher dps than they would have with a legit dps spec. Contrived perhaps, but those were the concerns -- you guys can be devious at finding clever uses of mechanics. :) That said, it’s easy to tweak if the fall off is too fast. Now it is true that avoids early in a fight will keep Vengeance from stacking up as quickly, but you shouldn’t need Vengeance in the first few seconds of a fight. We gave all tanks powerful attacks to generate burst threat, and Tricks of the Trade and Misdirect are also still great for establishing initial aggro – they just don’t make threat trivial to maintain through the entire fight as they did in Lich King. The mage also doesn’t need to pop Time Warp and Pyroblast on the first global cooldown of a boss fight.

Cataclysm stigao u Srbiju!

Imamo zvanično saopštenje da je World of Warcraft Cataclysm stigao u Srbiju (Normal i Collector Edition box), i da će se odražati midnight sale u prodavnicama bez problema! Lično smo i obišli magacin generalnog distributera, a ja sam imao prilike da držim jednu od kopija u svojim rukama  Sledi prilog slike otpakovanog Cataclysm box-a.

{yoogallery src=[/images/stories/news/2010/Dec/02/] width=[400] height=[300] title=[Stigao Cataclysm u Srbiju!]}

Your Fortune Awaits: 100%!

Video zapis nazvan 'THE WORLD REBORN' je finalni unlockable content sajta Your Fortune Awaits! Uživajte!


Quote from: Blizzard Entertainment
A fly-through of the epic environments players will explore in World of Warcraft: Cataclysm. It was the final reward unlocked as part of the 'Your Fortune Awaits' promotion at http://fortune.worldofwarcraft.com.

It’s Official: StarCraft II Cheat Codes

Lista svih cheatova je okačena upravo od strane blizzard community managera :)

Quote from: Nethaera
You’ve already discovered some of the cheat codes hidden within StarCraft II: Wings of Liberty, but you haven’t found them all. We thought it was time to lift the veil and reveal all of the official codes available in the single-player mode.

Cheat codes can only be used in single-player mode by pressing the enter key within the game and typing in the codes as shown below within the console.

Caution: Before using cheat codes it’s important to understand that using them will prevent additional achievement gains you might have earned through normal play until either a new campaign is started or a prior save is loaded (one from before the use of the first cheat).

Cheat Code Description
WhatIsBestInLife Instant Victory
LetsJustBugOutAndCallItEven Instant Defeat
TookTheRedPill Disables Fog of War
Bunker55AliveInside Disables the need for Supplies (Food)
TerribleTerribleDamage Enables God Mode
SpectralTiger Adds 5000 Minerals to the Available Resources
RealMenDrillDeep Adds 5000 Gas to the Available Resources
WhoRunBartertown Adds 5000 of each Resource to the Available Resources
SoSayWeAll Allows the use of all Tech
IAmIronMan Instantly Allows all Upgrades
CatFoodForPrawnGuns Enables Fast Builds and Fast Upgrades
HanShotFirst Disables Cooldowns on Spells
TyuHasLeftTheGame Disables Victory Conditions to Allow Continued Play
NeverGiveUpNeverSurrender Enables Continued Play After a Defeat
ImADoctorNotARoachJim Enables Fast Unit Healing
MoreDotsMoreDots All Units and Buildings are Free to Build (No Cost)
Story Mode Cheat Codes Description
WhySoSerious Adds 5 Million Credits
LeaveYourSleep Opens all Missions (Ability to Jump to Missions)
EyeOfSauron Allows Access to all Cinematics
StayClassyMarSara Allows Access to all UNN TV News Broadcasts
HoradricCube Opens all Research Options
Custom Maps Description
Jaynestown Adds 5000 Terrazine to the Available Resources
Easter Egg Cheat Codes* Description
OverEngineeredCodPiece Plays the Song Terran Up the Night

*Unlike other cheat codes, using the Easter Egg Cheat Code, “OverEngineeredCodPiece” will not prevent achievement earning.

Please note: All of these cheat codes have been added deliberately to the game and unlike third-party hacks or cheats won’t flag an account for suspension.

Patch 4.0.3a Hotfix - 30 Novembar

Originally Posted by Blizzard (Source Patch 4.0.3a Hotfixes)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

November 30
  • Gamon is now immune to all forms of crowd control, uses the abilities Charge and Battle Shout, and wrecks adversaries with his new two-handed axe.
  • Players should no longer be prevented from entering a Battleground for no reason.
  • Many loot tables for NPCs have been adjusted to provide the correct items and scaling.
  • The Alchemy bonus from Flask of Stoneskin now grants 120 stamina, up from 80 stamina, to keep it in-line with similar bonuses from other professions.
  • Many creatures in Uldaman were not awarding reputation upon death. This has been corrected.
  • Wrathbone Reavers, Wrathbone Sorcerers, and Fallen Warriors no longer grant reputation in Pit of Saron.
  • Players can again start the Thrall escape event in Caverns of Time: Old Hillsbrad regardless of quest status.
  • The temporary guardian Basalt Rockling no longer drops from Balboa in Azshara.
  • Magma-Lord Kolob in Burning Steppes no longer awards dungeon tabard reputation.
  • The rest area for Tarren Mill is now correctly located in the inn.
  • Golden Skeleton Key can no longer open lockboxes that requires a higher Lockpicking skill than 125.
  • Bronjahm should once again drop Heroic-quality loot in Heroic Forge of Souls.
  • Random, mean level 15 deer appeared in Teldrassil to the shock and awe of low-level players. They have been replaced with level 1 fawn.
  • Gunships in Isle of Conquest should now work properly when a member of the opposite faction is on the gunship.
  • It is no longer possible to bypass Fatigue beyond the borders of Dun Morogh (looking at you here, death knights).

Druid
  • All ranks of Lifeblood are correctly granting the amount of Haste listed in their tooltips and are no longer affected by max health.
  • Ravage! is no longer consuming Clearcasting when it is used, and is only benefiting from Stampede.

Hunter
  • Trueshot Aura now functions correctly for level 39 hunters.
  • Hunter pets that were immortal can now be killed, flying pets no longer fly, and pets that were immobile after tamed properly move.
  • Beetle and turtle pet armor is now consistent with other Tenacity pet armor.
  • Qiraji Scarabs from the Temple of Ahn'Qiraj are no longer able to be effected by the Mutate Bug buff after being tamed.

Mage
  • When Freeze misses or resists on the first target, but is successful on another target, the mage will correctly get the Fingers of Frost procs from the target successfully hit.
  • Applying a damage-over-time Fire spell to a target that is being tanked no longer causes that target to face the mage.
  • The effect of the talent Firestarter will no longer stop functioning when Molten Armor has only 30 minutes remaining when cast with Glyph of Armors active.

Paladin
  • Hammer of the Righteous now consistently hits all nearby targets, including those behind the paladin.
  • Hammer of the Righteous should now function correctly if used right as an auto-attack begins.

Priest
  • Holy Word: Sanctuary was healing for too much when used with Glyph of Prayer of Healing. This has been corrected.

Warlock
  • Demon pets should not be receiving the appropriate contribution of the warlock's armor.
  • Blood Pact is now properly scaling with the level of party members.

Quests
  • Dungeon quests for level 1-60 dungeons on Eastern Kingdoms and Kalimdor now reward significantly less experience. Read more about this change here.
  • The event for "The Battle for Darrowshire" properly resets after a failed attempt and the Relic Bundle will correctly trigger the event again after a failed attempt.
  • Soldiers in Northwatch Foothold, Durotar now spawn more frequently.
  • Players should no longer get disconnected if they attempt to share a quest that isn't supposed to be sharable.
  • Players should still be able to interact with Orgus after offering a drink for the quest "Let's See What You've Got, Zanzil".
  • Ranger Glynda Nal'shea no longer has a duplicate personality appearing in Lor'danel, Darkshore.
  • Satchel of Helpful Goods should be rewarded when players complete Shadowfang Keep via the Looking For Dungeon system.
  • "The Secrets of Uldum" can be completed.
  • Margol the Rager in Searing Gorge now respawns in a much more reasonable timeframe.
  • Plainstriders in Northern Barrens now respawn considerably faster to meet the demand of their demise.
  • "One Draenei's Junk..." and "Kum'isha's Endeavors" can no longer be shared.
  • The quest item Enohar's Explosive Arrows for the quest "Curtail the Darktail" can now only be used on Darktail Bonepickers within Blasted Lands.
  • Mounted characters can now proceed through "Rise of the Brotherhood" in Westfall without any complications.
  • Buttonwillow's Hand Grenade from the quest "Remove Their Arms" can no longer be used outside of Blasted Lands.
  • Golems at the Grimesilt Dig Site in Searing Gorge should now respawn at a more reasonable rate.
  • Players should no longer experience a client crash when accepting the quest "A Destiny of Flame and Sorrow".

Izmene Levela Istanci

Zbog izmene Azeroth sveta, koji uključuje izmene level zona. Blizzard je takodje morao da usaglasi level istanci na Azerothu.

Originally Posted by Daxxarri (Source Dungeon Level Changes)
The Cataclysm has wrought changes to many facets of Azeroth and the dungeons found across the world are no exception. As many of the zones throughout the world now have new level ranges, the dungeons within their borders have been adjusted to match, and the items that drop within those dungeons have had their stats changed accordingly.

Here's a list of all 1-60 dungeons and the level range at which each should be explored, followed by the minimum level required for entry in parentheses.

In order by minimum level to enter.
  • The Deadmines - Level Range: 15-21 (10)
  • Ragefire Chasm - Level Range: 15-21 (10)
  • Wailing Caverns - Level Range: 15-25 (10)
  • Shadowfang Keep - Level Range: 16-26 (11)
  • Stormwind Stockade - Level Range: 20-30 (15)
  • Blackfathom Deeps - Level Range: 20-30 (15)
  • Gnomeregan - Level Range: 24-34 (19)
  • The Scarlet Monastery - Graveyard - Level Range: 26-36 (21)
  • The Scarlet Monastery - Library - Level Range: 29-39 (21)
  • The Scarlet Monastery - Armory - Level Range: 32-42 (21)
  • The Scarlet Monastery - Cathedral - Level Range: 35-45 (21)
  • Razorfen Kraul - Level Range: 30-40 (25)
  • Maraudon - Purple Crystals - Level Range: 30-40 (25)
  • Maraudon - Orange Crystals - Level Range: 32-42 (25)
  • Maraudon - Pristine Waters - Level Range: 34-44 (25)
  • Uldaman - Level Range: 35-45 (30)
  • Dire Maul - East - Level Range: 36-46 (31)
  • Scholomance - Level Range: 38-48 (33)
  • Dire Maul - West - Level Range: 39-49 (34)
  • Razorfen Downs - Level Range: 40-50 (35)
  • Dire Maul - North - Level Range: 42-52 (37)
  • Stratholme - Main Gate - Level Range: 42-52 (37)
  • Zul'farrak - Level Range: 44-54 (39)
  • Stratholme - Service Entrance - Level Range: 46-56 (41)
  • Blackrock Depths - Prison - Level Range: 47-57 (42)
  • The Sunken Temple - Level Range: 50-60 (45)
  • Blackrock Depths - Upper City - Level Range: 51-61 (46)
  • Lower Blackrock Spire - Level Range: 55-65 (48)
  • Upper Blackrock Spire - Level Range: 55-65 (48)
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