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Chimaeron 10-Man Heroic World First Kill - Guild Ensidia

Ensidia i dalje napreduje u 10 man heroic modu i ovog puta uspeli su da savladaju četvrtog bossa: Chimaeron u Blackwing Descent, čime su ujedno i dobili World First Kill. Sve čestitke!

Cataclysm Hotfixevi - 20 Decembar

Originally Posted by Blizzard (Source Cataclysm Hotfixes - Updated Dec. 20)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

December 20
General
  • Paid services now allow characters level 81 or higher to be transferred with up to 50,000 gold.
  • Several Winter's Veil decorations and NPCs have been checked for proper placement.
  • Silverbound Treasure Chests can now be opened and looted correctly.

Hunter
  • Cobra Shot is no longer refreshing the duration of the Wyvern Sting damage-over-time effect. Cobra Shot is correctly extending the damage-over-time effect applied by Serpent Sting.

Mage
  • Conjuring refreshments no longer count toward achievements like Set the Oven to "Cataclysmic" and Time To Open A Restaurant.
  • Impact is no longer applying damage-over-time effects to enemy targets who are not within line-of-sight of the original target. A target in line-of-sight with the original target is still affected appropriately, even if they are not in sight of the mage.

Priest
  • The range of the heal on Atonement has been increased to 15 yards. It has been verified to be working correctly for the priest and party/raid members.
  • Chakra is no longer consumed by a Prayer of Mending bounce.
  • Guardian Spirit's capped value did not rise properly from level 80-85. This has been corrected.

Dungeons & Raids
  • Lava Surgers present in several dungeons now have loot and can be mined.

Bastion of Twilight
  • Cho'gall's Worshipping effect can now correctly be interrupted with stuns and other interrupt abilities.
  • Valiona will now prioritize taking flight and interrupt Devouring Flames if it's cast during a transition.

Blackrock Caverns
  • Bellows Slaves no longer grant reputation.

Blackwing Descent
  • Lava Parasites will no longer cause the Magmaw encounter to reset if they Evade. In addition, their mounting range has been reduced to 5 yards and they can fail to mount when attacking players.

Grim Batol
  • Quests for Grim Batol are now appropriately flagged as dungeon quests.

Halls of Origination
  • Players are now able to zone into the dungeon if Anraphet is in combat.

Lost City of the Tol'vir
  • The Lockmaw encounter no longer resets if a Frenzied Crocolisk Evades.
  • Players are now able to zone into the dungeon if General Hussam is in combat.

The Stonecore
  • Ozruk's Paralyze ability is not supposed to critically hit and has been fixed.

Items
  • The buff from Corrupted Egg Shell will no longer absorb more than its intended amount.
  • Winged Steed of the Ebon Blade is no longer showing as available for purchase by any class but death knights.
  • Several shirts have been corrected so they no longer cause a player's item level to increase. They are item level 1.

Professions
  • The search radius to find an Archaeology node from the Archaeology ability Survey has been increased. This will result in fewer searches needed while in the "green" range of surveying.
  • The Alchemy specialization Elixir Master was granting extra potion procs instead of Potion Master when used on Cataclysm level recipes. The potions found to be causing this have been fixed.
  • Both Willful Ember Topaz and Lucent Ember Topaz no longer award skill past 515 Jewelcrafting skill. The designs still show as grey in the Profession window, but no longer award skill up to 525.
  • Several cooking recipes were not counting toward the achievement Set the Oven to "Cataclysmic" and have been updated. Note that Darkbrew Lager, Highland Spirits, and Chocolate Cookie are not intended to count for this achievement.

PvP
  • Killing a level 85 dwarf mage now properly updates the achievement criteria for Dwarf Slayer.
  • The return portal from Tol Barad now takes players to the appropriate capital city near the portal to Tol Barad.

Quests & Creatures
  • Shy Highlands Turkeys in Twilight Highlands are now coming out to play for achievements.

Dnevne Blue Teme

Omnotron Defense System Heroic World First kill - Guild Paragon

Paragon trenutno vodi u progresu 25 Man Heroic raida, ubivši trećeg bossa po redu - Omnotron Defense System! Svaka čast njihovom timu i trudu.

 

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Heroic Difficulty (Source Kinda wish Blizz realized what they had...)
There have not been any across-the-board nerfs to Heroics, let alone any changes made due to complaints about difficulty.

We're happy right now with the overall difficulty of Heroics, but that doesn't mean we won't make tuning adjustments to certain encounters or abilities if we feel they're unintentionally over- or underpowered. That's what we've been doing in our hotfixes recently. Here's an example:
  • The Crystal Shards creatures in the Corborus encounter are now level 86, down from 88.
That was a hotfix yesterday. You could argue it's a nerf. Technically, it is. But did it make sense that the Crystal Shards were higher level than the boss? Not really. We felt that needed to change once we saw it being tackled by thousands of players. 

[...] And I'm saying it's unfortunate to view difficulty in such a black-and-white way. We've also made changes that affect difficulty in the other direction that I wouldn't necessarily call buffs.
  • Ripsnarl's Summon Vapor mechanic now ignores line of sight and correctly spawns a Vapor in regardless of where players are standing.

Players were able to bypass Vapors using line of sight. This was fixed.
  • Impaling Slam by Forgemaster Throngus now does much less damage, but is no longer mitigated by fire resistance.

Yes, this was a reduction in damage to Slam, but damage was reduced so that we could change the ability so it ignores all resistance modifiers, which makes it easier for us to keep the ability tuned how we want.
  • The "corpse-catching" mechanic now properly teleports players to the entrance platform of the dungeon.

This didn't necessarily buff difficulty, but it was a change to prevent players from skipping certain trash pulls.
  • Troll druids in particular, when shapeshifting into Cat/Bear form, were dealing an extra 5% damage to themselves via Beast Slaying when afflicted by Barion Ashbury's Asphyxiate. This caused them to die instead of being taken down to 1 health. This has been corrected and Asphyxiate now properly ignores damage modifiers.

This one doesn't really reinforce my point, but I thought it was a slightly hilarious issue.

We've also removed experience, reputation, and sometimes loot from several creatures in dungeons which were too easy to farm. 

Phasing
Phasing in World of Warcraft, be it normal phasing or terrain phasing, plays a heavy role in questing right now. Accepting quests, completing quest objectives, turning in a quests: these actions can all move your character from one phase to another for the purpose progressing a specific story.

For clarity, terrain phasing is very similar to normal phasing (which hides or reveals sets of creatures, intractable items, NPCs, and buildings); however, instead of just allowing us to adjust objects in the world, terrain phasing actually gives us the ability to change the world itself -- or, more specifically, how it appears to you. Despite these capabilities, we don't currently use phasing to moderate population levels or arbitrarily isolate characters within a certain level range from the rest of the community *. It's simply a means for us to provide our players with more dynamic and engaging content.

* Goblin, worgen, and death knight starting areas could be considered an exception, given that Kezan, Lost Isles, Gilneas, and Acherus are all separated from the world-at-large via phasing. This is due to the nature of those starting experiences, though, and not out of a desire to restrict player interaction.

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