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Author: Warheart Date: Tuesday, 21 October 2014
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Author: ScepticuS Date: Tuesday, 14 October 2014

The Story So Far (Pt2)




As the world's races struggled for survival in the wake of the Cataclysm, details came to light concerning what—or who—had caused the disaster. Prior to the upheaval, the Fury of Earth had cryptically told Thrall that Azeroth's instability had been caused by something good that had turned unnatural. Something that wished to inflict pain and suffering on the entire world.

The warning was in reference to an ancient being once known as Neltharion the Earth-Warder. Long ago, this Aspect of the black dragonflight had been granted dominion over Azeroth's earthly expanses by the benevolent titans. Yet the incessant whisperings of the Old Gods had gradually driven Neltharion insane and caused him to abandon his sacred charge. He had later revealed his treachery during the War of the Ancients by turning an immensely powerful artifact—the Dragon Soul—against his allies, annihilating nearly all of the blue dragonflight. Forever after, Neltharion would answer to a new name: Deathwing.

Deathwing's murderous aim had become the subjugation of the other dragonflights, a goal left unfulfilled decades ago when he was chased into hiding by the Dragon Aspects Alexstrasza, Ysera, Nozdormu, and Malygos. In Deathwing's absence, agents of the black dragonflight continued one of his darkest schemes: creating a more powerful breed of dragon. The most promising of these vile experiments resulted in twilight dragons, malefic creatures that first appeared in the cursed and abandoned dwarven city of Grim Batol, and later within the hallowed Chamber of the Aspects.

During many of these developments, Deathwing remained hidden. Rumors regarding his death circulated, leading to the assumption that his malevolent influence on Azeroth was at an end. Such was not the case. In Deepholm, the domain of earth within the Elemental Plane, Deathwing nourished his hatred of Azeroth's inhabitants, awaiting his moment to burst forth from his lair and reforge the world in flame. That fateful day—the Cataclysm—arrived shortly after Thrall's return from Outland.

Deathwing's violent return did much more than sunder the lands of Azeroth; it also ruptured the boundaries of the Elemental Plane. In the aftermath, chaotic elementals emerged into the world from within the Abyssal Maw, Deepholm, the Firelands, and the Skywall. Working with Deathwing, the Twilight's Hammer cult and its twisted leader, Cho'gall, established footholds across the world with the aid of twilight dragons and enslaved elementals.

Thus far, many of Azeroth's defenders have devoted themselves to combating the cult and allaying the elemental forces threatening to tear the world apart. Chief among these champions are the shaman of the Earthen Ring, including Thrall, Nobundo, and Muln Earthfury. Other Horde and Alliance heroes have also risen to the challenge, but their focus has been split due to skirmishes between the two factions.

Amid the turmoil, two other beleaguered groups are striving to overcome their own hurdles. The human kingdom of Gilneas, walled off from the rest of the world for years, has come under assault by Queen Sylvanas's Forsaken. Aside from the undead, the kingdom is assailed by a debilitating curse that transforms its victims into feral wolf-beasts known as worgen. Meanwhile, a volcanic eruption on the tropical Isle of Kezan has ousted the Bilgewater Cartel and other goblins from their homes. Trade Prince Gallywix has capitalized on this moment of panic and swindled his fellow goblins out of their life savings—and their freedom—in exchange for transport off of Kezan.

Much like Gilneas and the Bilgewater Cartel, other kingdoms and factions the world over face their own trials, from internal political strife to the reappearance of ancient foes. Yet there is one inescapable truth that they all share: if Deathwing and his nihilistic servants are left unopposed, the Cataclysm will pale in comparison to the chaos that lies ahead for Azeroth.

Leaders of the Alliance and Horde Part 1 - Garrosh

Prvi deo priča o vođama horde i alijanse je izašao, i Garrosh je dobio tu časta da bude prvi na listi. Pročitajte interesantnu priču pod nazivom Heart of War i javite utiske!
 



King Varian Wrynn, Queen Sylvanas Windrunner, King Genn Greymane, and Trade Prince Gallywix—these are just a few of the leaders who continue to shape Azeroth's destiny. They are the embodiments of their races' strongest traits... and at times their greatest failings. In the coming months, Blizzard Entertainment will be releasing short stories that will peer into the hearts of these legendary heroes and offer insight into what new trials might lie ahead as they lead their people in a world forever changed by the Cataclysm.

The first story of this series, "Heart of War," offers a glimpse into the experiences that have shaped Garrosh into the leader he is today: his heroic exploits in Northrend; his uncertainty as he arrived in the imposing Horde capital of Orgrimmar; and most importantly, his friendship with his mentor, the warchief he would eventually replace, Thrall. This tale was written by Sarah Pine, the winner of Blizzard Entertainment's 2009 Global Writing Contest.

Heart of War

Patch 1.2 - Public Test!

Uskoro nam dolazi Patch 1.2, i samim tim Blizzard želi da osigura kvalitet istog na najvišem mogućem nivou, a za to su im potrebni beta testeri to jest PTR testeri (Public Test Realm). Koncept je sličan WoW PTR testu, a za detalje pročitajte FAQ. Važno je napomenuti da šta god da igrate na PTR-u se ne prenosi na vaš glavni account. PTR isključivo služi za prijavljivanje bugova, balans itd. Ako ste igrali betu, to je baš tako. Igrate na tom klijentu betu, a na ovom koji i sada igrate ostaje sve nepromenjeno. Nakon završetka PTR testa, možete obrisati klijent za PTR jer prosto više nije potreban nakon što patch izađe za "live" servere.

Ovo je US vest, sačekajte da izađe takođe i vest na EU SC2 sajtu, kako biste otišli na ispravne linkove i skinuli ispravan klijent za PTR.




You may be familiar with the idea of public tests or a "PTR" from playing other Blizzard Entertainment games. If not, you can think of them as open beta tests where players can preview upcoming patches before they go live. Patch 1.2 marks the first time that we've performed a public test for a StarCraft II patch, but we're planning to conduct public tests for most if not all future game patches. These PTRs help us a great deal -- when you participate and submit reports, we can squash more bugs and ensure that when the patch is released it's of the highest quality possible.

To participate in the public test you must have a full North America product license. Further details on how to begin participating in the PTR can be found in the FAQ .

For the latest information, patch notes, and to submit bug reports and feedback, please visit the Public Test forum.

As this is a test server, please anticipate uneven game performance. Restarts and downtime may occur without warning. We’ll provide information regarding extended downtimes, should they occur, in the Public Test forum.

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
City Tabards (Source City Tabards and BC Dungeons)
If you are wearing one of the new faction tabards (e.g. Thunder Bluff, Stormwind, Orgrimmar, Ironforge, etc.), you will only receive reputation gains for that city/faction when in Classic (1-60), Northrend (70-80), and Cataclysm (80-85) dungeons. Outland dungeons will not currently provide reputation gains for the "home city" faction you are championing; this is intended.

Also, just as a heads up, if dungeon mobs and bosses are trivial to you, you will receive less reputation than if they are within your level range. This is just to ensure that players who exceed the dungeon's intended level range can still benefit from championing a specific faction, but aren't given a distinct advantage over those who are of the appropriate level and are unable to solo the content. This should also help encourage players to improve their reputation in dungeons more appropriate for their level, rather than running lower level content solely for the reputation (which isn't a bad thing by any means; we just want you to enjoy the content designed for your level range, too).

[...] For a period of time after patch 4.0.3a launched, Wrath of the Lich King dungeons did not provide reputation gains if a new faction tabard was worn. This was hotfixed, however, shortly after Sapperwix's post on November 24: http://us.battle.net/wow/en/blog/1232869#blog

After speaking with our designers further (as promised earlier in this thread) and reexamining how our hotfix was applied together, Inushi was indeed correct and new faction tabards will only provide reputation gains for the championed city in Northrend if the dungeon is Heroic or otherwise level 80. This is how the current tabard system works for Wrath of the Lich King, but we may consider revising the system to include all dungeons, regardless of level, in a future patch.

Apologies for the confusion! I've already amended my first post to ensure it reflects this information. 

This still doesn't answer why no rep with regular non 80 wrath instances while wearing the city tabard.
Similar to Outland dungeons, there are technical limitations which we must first overcome for this to be possible. It's a bit complicated, but hopefully I can explain.

In Wrath of the Lich King, we implemented a system that allowed players to champion factions by wearing a corresponding tabard; however, that system was limited and only supported level 80 dungeons (including Heroics). Fortunately, we were able to incorporate the new city tabards into this system through a hotfix, but the same rules and restrictions still apply. If we want to allow the new city tabards to provide reputations gains in all Northrend dungeons, we'll have to completely retrofit the entire Wrath of the Lich King tabard system -- which is something we may consider tackling in a future patch.

Disconnected in Battlegrounds / Deserter debuff (Source Please do something about the Battlegrounds!)
This is a bug for which we have developed a hotfix. Unless you type "/logout" while in a Battleground, you should be given a three-minute grace period when disconnected to log back in without the Deserter debuff.

This hotfix is not yet active on live realms as it will require cross-realm restarts. It should be fixed by tomorrow. 

Beginner Tooltips (Source Spell, Skill, and Ability Descriptions!?)
For a veteran gamer like yourself, it's understandable that the Beginner Tooltips might be a bit jarring. But, before you write them off as an embarassment, think back to when you first began playing World of Warcraft. Or, if you were already familiar with MMORPGs at the time, think back instead to when you were initially introduced to another complex gaming environment. It was likely a bit overwhelming.

Between clicking all the interface buttons, discovering how the combat system operates, learning how to move your character, adjusting those complex camera angles, and figuring out why that knight over there is wearing an exclamation point as a hat, there's a lot of data for new players to process -- and those first few minutes of playing, prior to our most recent improvements, could sometimes feel like you were getting shot in the face. In the face.

You may have had a different experience, of course -- and if you did, that's awesome! -- but for a number of new players, their introduction to World of Warcraft was a bit disorienting. No bueno! To help combat that early game confusion, we streamlined a lot of beginning content including tooltips, ensuring that the first set you see when you log in clearly describes what a specific type of spell or ability actually does. In combination with other quest and UI enhancements, the entire new player experience is now more meaningful and better at introducing game mechanics to those who are otherwise unfamiliar with them.

Now, if you're wondering why Beginner Tooltips is selected by default, this is because new players -- those who would most thoroughly benefit from this feature -- probably aren't going to know how or where to turn them on. While this may sometimes catch our more seasoned adventurers off-guard, we know you guys have an understanding of how to modify in-game settings and can likely deduce how to disable them on your own, either by poking around the interface menu or by asking for assistance on our community forums.  

Glyphs and new players (Source Glyphs at 25 - a cruel joke?)
(Perhaps one suggestion I could make would be for a class trainer to give you a set of 3 glyphs appropriate to your spec - but make these new, weaker glyphs - worth using but also worth replacing as soon as you can afford to.)
I think that's actually a pretty kickass suggestion, and one I will bring up. I don't doubt it's something that's been thought of already, but may bear repeating. (repeating bear says *rawr*)

Having a character customization/power system dependent on the market means there is going to be a rub when asking new players to spend their new-player amounts of cash on well-aged-game inflation rates. I also don't think it's realistic to think that new players are going to make inscription buddies or choose inscription (or maybe any profession) themselves.

Of course the use of glyphs is really not going to make or break the game for you while leveling, and really maybe even at late levels/end-game to varying degrees. It's potentially also a stretch to think that it will be completely forgotten. BUT! fundamentally, good idea.  

Novi Sajt Za World of Warcraft: Cataclysm Game Information!



Novi Cataclysm sajt je upvaro izašao, i na vama je da procenite kako izgleda!

Quote from: Blizzard Entertainment
We're pleased to unveil the new World of Warcraft: Cataclysm game information page. There you'll find the latest trailers, a screenshot gallery, downloadable desktop wallpapers, and a collection of epic artwork. The expansion launches at midnight on December 7, so be sure to preorder Cataclysm today and get ready to experience World of Warcraft like never before!

eSports: Upcoming tournaments 03/12

Quote from: Kapeselus



Various competition organizers hold regular online tournaments in which you can compete against other players and maybe even win some prizes! Most of these contests are open to everyone. In addition, there are professional tournaments taking place like the ESL Pro Series Germany Finals and GOMTV Global StarCraft II League Season 3, which you can follow via video stream. Interested? Take a look at some of the open tournaments coming up in the next days - you can signe up to take part, or simply watch the live streams to get inspired by the players. It’s your turn now!
  Date Name Type Prize Money Stream Sign Up
  Dec 3 Cerberus 3D Cup 1v1 € 150 + Hardware Yes Yes
  Dec 3 EU.CraftCup #21 1v1 $ 100 Yes Yes
  Dec 4-5 ESL Pro Series Germany Finals 1v1 € 5.500 Yes Closed
  Dec 4-5 SteelSeries Europe vs America 1v1 $ 550 Yes Invite only
  Dec 5 eOSL (eGG-one Starleague) - 1st Semi Final 1v1 € 3.600 VOD Invite only
  Dec 5 ZOTAC StarCraft II Cup #34 1v1 $ 100 Yes Yes
  Dec 5 SteelSeries Go4SC2 Cup #61 1v1 € 200 Yes Yes
  Dec 6-10 GOMTV GSL Open Season 3 Quarter and Semi Finals 1v1 ₩ 200.000.000 Yes Closed
  Dec 6 4Players Team Action #04 2v2 € 100 Yes Yes
  Dec 6 Competo StarCraft II Cup 1v1 € 50.00 + Hardware Yes Yes
  Dec 9 4Players Close Combat #26 1v1 € 300 Yes Yes

Patch 4.0.3a Hotfixes - 2. Decembar

Još hotfixeva je upravo "palo" na live servere a da niste ni primetili! ^^

Quote from: Zarhym
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

December 2

  • Players can no longer skin Crushcog Sentry-Bots or Crushcog Battle Suits in Dun Morogh... because they don’t have skin.
  • The grace time for players who have disconnected from a Battleground has been increased to three minutes before being issued the Deserter debuff.
  • Stats on the Weather-Beaten Fishing Hat have been reduced, as it can currently be equipped by players of all levels.
  • Crafty players again found a way to catch Cataclysm fish. Crafty designers have made this impossible without a Cataclysm key attached to a player’s account.
  • Revitalizing Sandals now have an enchantment of +1 Intellect.
  • Ravenous Jaws off the coast of Icecrown grew strangely large and have been returned to their normal size.
  • Players who die within Ahn'Qiraj: The Fallen Kingdom are no longer granted a Spectral Gryphon mount while in spirit form.
  • Classes
    • Druids
      • Rake is now dealing the same damage outside of Cat Form when the druid has the Razor Claws mastery. Rake damage also stays consistent when modified by Mangle as a druid shifts out of Cat Form.
      • The proc buff from the talent Shooting Stars should no longer be consumed without providing its benefits if the druid is already casting Starsurge.
    • Hunters
      • Silithid Swarmers are now tamable by hunters.
      • Hunter pets that changed pet families prior to patch 4.0.3 will no longer retain their previous talents on top of the new Cataclysm pet talents. Hunters will have to untalent their pets to pick up this correction.
    • Mages
      • The Fire mage mastery Flashburn will now properly increase the periodic damage of Combustion.
      • Frostbolt for low-level mages was doing too little damage. Frostbolt damage has been increased at low levels, while low-level Water Elemental damage has been decreased slightly to compensate.
      • The Pyromaniac talent is now properly triggering when 3 or more targets are affected by a mage’s periodic damage Fire spells.
    • Paladins
      • The presence of the Word of Glory effect from the paladin talent Guarded by the Light will no longer prevent casting or get overwritten by Power Word: Shield.
    • Priests
      • Smite's scaling coefficient has been increased. The damage of Smite is now very similar to Heal in value. This change has been made to ensure the Archangel Discipline sub-specialization remains viable.
      • The presence of the Word of Glory effect from the paladin talent Guarded by the Light will no longer prevent casting or get overwritten by Power Word: Shield.
      • Killing priests with the Spirit of Redemption talent now correctly awards Honor, killing blows and Honorable Kills. Also, abilities that proc off of killing blows like Victory Rush are now proccing properly when a priest is talented into Spirit of Redemption.
  • Quests
    • The Horde version of the Ashenvale Quests achievement now requires 62 Ashenvale quests completed, down from 80.
    • The Alliance version of the Un’Goro Crater Quests achievement now requires 40 Un’Goro Crater quests completed, down from 45.
    • All non-elite NPCs in Mord'rethar: The Death Gate, Icecrown now respawn more slowly. In addition, Undying Minions no longer award experience.
    • Blackfathom Tide Priestesses required for the quest "Deep Despair" in Ashenvale now respawn more quickly.
    • Razgar’s Fillet Knife and Drowned Thunder Lizard Tail are now removed from a player’s inventory upon completing the quest “A Golden Opportunity” in Orgrimmar.
    • The Alliance shaman quest “Blessing of the Elements” in Stormwind was not providing rewards for all talent specializations. It now rewards either an Agility-based axe for Enhancement shaman, or an Intellect-based axe for Restoration/Elemental shaman.
    • Writings of the Dark Herald will now drop from Telarius Voidstrider in Darkshore for all players in a party.
    • Dead Alliance players are no longer able to die in spirit form while on the quest "Bael'dun Rescue" in Southern Barrens.
    • Scourge Disguise is now removed as soon as a player leaves Zul'Drak.
    • Pylons in Un’Goro Crater no longer play a sound effect when interacting with them to complete the associated quests. This is a temporary fix to address an issue with the audio continually playing until logout after completing the quest "The Northern Pylon".
    • Teegan Holloway for the quest “The Looting of Althalaxx” in Darkshore has had his respawn time decreased.
    • Warlord Thresh'jin for the quest "Out of the Ziggurat" in Eastern Plaguelands can now be looted by all players in a party.
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