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Author: 100Dzointa Date: Monday, 28 July 2014
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Author: Urosh92 Date: Sunday, 27 July 2014
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Author: Reidor Date: Saturday, 26 July 2014

[Beta Raid] Nefarian's End - Tonight! (10/27)

Nadamo se da će neko ostaviti video zapise na youtube.

Originally Posted by Valnoth (Source [Beta Raid] Nefarian's End - Tonight! (10/27))
Once servers are up and after the Tol Barad test we'll be opening up Nefarian, the final encounter of Blackwing Descent.

Start your engines!

Cataclysm Beta - Build 13221

Novi Beta build biće uskoro postavljena na Cataclysm Beta Serverima. U ovom Beta buldu ubačen je novi Cataclysm Login Screen!
{yoogallery src=[/images/stories/news/2010/Oct/28/loginscreen/] width=[400] height=[200]}
 
Tu su i novi modeli PvP Oružija, a radi se o Firearm i 2H Axe modelima.

One Handed Axe
{yoogallery src=[/images/stories/news/cataclysm/weapons/pvp400/axe_1h/] width=[180] height=[140]}

Two Handed Axe
{yoogallery src=[/images/stories/news/cataclysm/weapons/pvp400/axe_2h/] width=[180] height=[140]}

Firearm - Gun
{yoogallery src=[/images/stories/news/cataclysm/weapons/pvp400/firearm/] width=[180] height=[140]}

Achievement Izmene
Originally Posted by Blizzard Entertainment
Guild Achievements
General
Quests

Spell Izmene
Originally Posted by Blizzard Entertainment
Racial
  • Magic Resistance (Blood Elf) no longer reduces your chance to be hit by spells, increases your resistance to Arcane instead.
  • Shadow Resistance (Draenei) no longer reduces your chance to be hit by Shadow spells, increases your resistance to Shadow instead.
  • Frost Resistance (Dwarf) no longer reduces your chance to be hit by Frost spells, increases your resistance to Frost instead.
  • Explorer (Dwarf) no longer increases your Archaeology skills, now allows you to find additional fragments when looting archaeological finds. Still allows you to survey faster.
  • Aberration (Worgen) no longer reduces the duration of all Curses and Diseases used against you. Now increases your resistance to Nature and Shadow effects.

Archaeology
  • Survey now has a 5 sec cooldown, up from 4 sec.

Death Knight
Unholy
  • Unholy Might now increases your Strength by 10%, down from 15%.

Druid
Balance
  • Soothe now has a 1.5 sec cast time, up from Instant.
Feral
  • Thrash (Bear) now deals 15% of AP + 243 damage, down from 19% of AP + 304 damage. Bleed effect reduced from 3% of AP + 189 to 3% of AP + 152.
  • Swipe now deals 171 base damage, down from 214.
  • Brutal Impact now causes victims of Skull Bash to have a 5/10% increased mana cost on their spells, down from 15/30%.
  • Stampede now increase melee haste by 30%, up from 15%. Causes Feral Charge (Cat) to cost 100% less energy, down from 50%.
Restoration
  • Rebirth now has a 10 min cooldown, down from 30 min.
  • Swift Rejuvenation is now a 1-Rank talent, down from 2 Ranks. Now reduces the GCD of Rejuvenation by 0.5 sec.
  • Efflorescence now heals nearby targets for 20/40/60% of the amount healed by Swiftmend over 7 sec, down from 7.5 sec.
  • Natural Shapeshifter now also increases the duration of Tree of Life by 5/10 sec.

Hunter
Beast Mastery
  • Widow Venom now reduces healing by 10%, down from 25%.
  • Kill Command now deals 43% of Ranged AP + 848 damage. Up from 35% of RAP + 772 damage.

Marksmanship
  • Steady Shot now scales from 2.1% of Ranged AP, down from 10 of Ranged AP.
  • Chimera Shot now deals 28.8% of Ranged AP + 973 damage. Up from 24% of Ranged AP + 401.
Survival
  • Explosive Shot now scales from 22% of Ranged Attack Power, up from 18%.
  • Black Arrow doesn't seem to scale from Ranged Attack Power anymore, or maybe Blizzard just removed the scaling value from the tooltip.
Pets
  • Demoralizing Screech (Carrion Bird) no longer deals damage or reduces the attack power of enemies in range. Now reduces the physical damage caused by all enemies within 8 yards by 10% for 10 sec. No longer has a focus cost.
  • Froststorm Breath base damage reduced from 244 to 41.
  • Monstrous Bite now reduces healing by 10%, down from 25%.
  • Burrow Attack now scales from 76.8% of Ranged AP and deals 1432 damage, up from 9.6% RAP + 257.

Mage
Fire
  • Molten Shields now causes your Blazing Speed effect to also removes any movement slowing effects.
  • Blazing Speed now dispells all effect that prevent movement.
Frost
  • Permafrost now reduces the target's healing by 3/7/10%, down from 8/16/25%.

Paladin
Holy
  • Holy Radiance's effectiveness now diminish on targets farther than x yards away.
  • Divine Light base healing has been increased by 30%. From 8538-9512 to 11100-12366
  • Holy Wrath now scales from 61% of SpellPower, up from 30%. Base damage reduced by 22%, from 3122 to 2435.
  • Exorcism now scales from 34.4% of SpellPower or AP, up from 15%. Base damage increased by 15% from 2343 to 2741.
  • Flash of Light base healing has been increased by 30%. From 5313-5961 to 6907-7750.
  • Lay on Hands no longer restores mana.
  • Holy Light base healing has been increased by 30%. From 3202-3567 to 4162-4637.
  • Beacon of Light now lasts 5 min, up from 1 min.
  • Mastery: Illuminated Healing now absorbs 10% of the amount healed, up from 8%. Now lasts 8 sec, up from 6 sec. Each point of mastery increases the absorb amount by an additional 1.25%, up from 1%.
  • Holy Shock base healing has been increased by 30%. From 3033-3285 to 3943-4271.
Retribution
  • Templar's Verdict now deals 235% weapon damage with 3 Holy Power, up from 225%.
  • Hammer of Wrath base damage has been reduced by 22%. From 4890-5404 to 3814-4215.
  • Seal of Truth now scales from 12.85% of Attack Power and Spell Power (up from 12.5%) but now deals 15% weapon damage when stacked 5 times. Down from 16%.
  • Crusader Strike now deals 115% weapon damage, down from 150%.
Protection
  • Avenger's Shield now has a 15 sec cooldown, down from 24 sec.
  • Shield of the Templar no longer reduces the cooldown of Avenger's Shield. Now allows your Divine Plea to generate 1/2/3 Holy Power.
  • Guarded by the Light now increases Word of Glory by 15/30%, down from 30/60%.
  • Wrath of the Lightbringer now increases the damage of Crusader Strike by 50% at Rank 1, up from 30%. (Not sure if the plan is to make it a single rank, or a 2 Ranks 50/100%, seems bugged)

Priest
Discipline
  • Inner Fire now increases Spell Power by 531, up from 425.
Holy
  • Holy Nova affects target within 10 yards. (Tooltip fix)
  • Binding Heal base healing increased by 20%. From 3295-4237 to 3959-5091. Now costs 28% of base mana, down from 29%.
  • Prayer of Healing now costs 26% of base mana, down from 36% of base mana.
  • State of Mind no longer affects Renew, affects Prayer of Mending instead.
  • Chakra no longer works with Renew. No longer costs mana. Sanctuary (Prayer of Healing, Prayer of Mending) now increases healing done by your AoE spells and Renew by 15%. (Old - Only increased AoE spells by 10%)
  • Revelations now has a 40 sec cooldown.
  • Rapid Renewal (Tier 4) *New* - Reduces the global cooldown of your Renew by 0.5 sec.
  • Tome of Light is now a Tier 3 talent, down from Tier 4.

Shadow
Rogue
Asssassination
  • Mastery: Potent Poisons now increases damage done by your poisons by 28%, up from 20%. Each point of Mastery increases damage by an additional 3.5%, up from 2.5%
Combat
  • Mastery: Main Gauche now has a 16% chance to grant an extra off hand attack, up from 10%. Each point of Mastery increases the chance by an additional 2%, up from 1.25%.
Subtlety
Shaman
Restoration
  • Chain Heal now costs 20% of base mana, up from 17% of base mana.

Warlock
Affliction
  • Drain Life now costs 12% of base mana, down from 17% of base mana.

Warrior
Arms Fury
  • Furious Attacks now reduces healing by 10%, down from 25%.
  • Slam now costs 15 rage, down from 20.
Protection
  • Shield Slam base damage has been increased by 125%. From 826-868 to 1871-1967.

Deathwing Dolazi!

U periodu koji će prethoditi kataklizmu, Deathwing će leteti od zone do zone, ubijajući ljude. To će se dešavati jednom dnevno, Deathwing će leteti ispod neba u odredjenoj zoni i spaliti sva živa bica u toj oblasti.
Svako ko bude ubijen na taj način, dobiće Feat of Strength Achievement zato što je ubijen od strane Deatwinga. Verovatno se radi o Achievementu Stood in the Fire.

Originally Posted by Zarhym (Source Deathwing Is Coming)
One of Azeroth’s oldest adversaries will soon tear through the Elemental Plane to reforge the world in flame, but this foe won’t be conducting his reign of terror from the confines of a castle or lair. Deathwing is a destructive force the likes of which adventurers have yet to see in World of Warcraft, and his appetite for devastation can only be satisfied by the shattering of the world. Following his explosive escape from Deepholm, Deathwing will cast a deadly shadow over the people of Azeroth as he wreaks indiscriminate havoc across the land.

Once free to terrorize the world, Deathwing will randomly choose territories in Azeroth to attack each day until his ruinous reign is brought to an end. A blackened sky will be the only warning before every living creature caught in his approach is consumed by his terrible fire. The unfortunate victims of his malice will receive a rare Feat of Strength... as well as a repair bill and corpse run.

Kako to sve izgleda, možete videti u ovom kratkom video zapisu sa youtube-a.

Cataclysm Raid progres

Originally Posted by Valnoth (Source Re: Can we get some info on Cata-Progression)
Below is the basic progression map. Obviously your mileage may vary, i.e. If you're Paragon or Premonition you will be able to skip some of the below and/or mix and match at your discretion.

*Normal Dungeons/Crafting/Questing to get full set of 85 blues (non-heroic) to do Heroic dungeons.
*Heroic dungeons to get full set of 85 Heroic blues to do Normal mode raids.
*Normal raids to get full set of 85 epics (non-heroic) to do Heroic mode raids.
*Heroic Raids to get full set of 85 Heroic epics, which will presumably help a bit on Sinestra and the next tier (when released with patch 4.1.0)

*Badge vendors to help fill in gaps at all tier levels.

*No real gating to speak of for ship.

*Sinestra opens after Cho'gall is defeated on HEROIC mode. No timers or attempt limits, but she will pound you relentlessly. She has better than Heroic epic level gear (half a tier better).

Novi WoW Community website uskoro

Cataclysm nije samo doneo izmene na Azerothu. U pripremama za izlazak World of Warcraft: Cataclysm nastavka, Blizzard će uskoro objaviti novi World of Warcraft communty site, gde ćete naći najnovije informacije, robustan guide za igru, i novi forum!  Sajt će funkcionisati slično kao StarCraft II: Wings of Liberty community site (http://us.battle.net/sc2/en/).
 
Live preview novog sajta biće dostupan krajem Novembra, kada će početi i tranzicija prelaska sa starog foruma na novi. Stari forum biće i dalje dostupan, ali biće samo u modu za čitanje, dok će novi biti aktuelan za aktivnu diskusiju. Sledi zvanična najava sa više informacija.

Originally Posted by Lylirra (Source New WoW Community Site Coming Soon)
Azeroth isn't the only landscape that's changing. In preparation for the upcoming launch of World of Warcraft: Cataclysm, we'll soon be releasing our new World of Warcraft community site which will provide players with a host of new features including blog posts, a robust game guide, and brand-new forums! If you want an idea of how this new site will look and operate, head on over to our StarCraft II: Wings of Liberty community site (http://us.battle.net/sc2/en/).

We currently plan to launch a live preview of the new World of Warcraft community site in early November, and will begin to transition over to the new forum system at that time. To make this transition as smooth as possible, we want to provide a tentative timeline for how we'll be phasing posting access from these forums (the ones on which you're currently posting) to the new forums.

  • For approximately two weeks after the preview site is released, both sets of forums will be open for posting. The requirements for posting on the new forums will be the same as posting here: you will need an active World of Warcraft account that's in good standing and a compatible browser.
  • Following the initial testing phase of the new community site, all forums located at http://forums.worldofwarcraft.com will be marked as Read Only. While you will still be able to access these forums, you will no longer be able to create new posts or edit existing ones.

    (The World of Warcraft: Cataclysm beta forums will remain available for posting until further notice. In order to post on the beta forums, you will need to possess a World of Warcraft: Cataclysm beta account.)
  • The current forum system will be completely removed sometime next month to complete the transition to the new community site. All forum communication at that time, excluding that conducted on the World of Warcraft: Cataclysm beta forums, will move to the new forums.

As we get closer to the release of the new community site, we'll be sure to provide you with more information. In the meantime, we're making preparations to ensure that important announcements posted by Blizzard Entertainment will be available in the new forums, and we encourage you to do the same. If there are any beloved discussions or guides that you want to take with to you, be sure to start saving them now!

Tol Barad Fokus Test sa Developerima 3 runda

Veliki broj izmena napravljen je na Outdoor Tol Barad Battleground-u. Blizzard je pozvao igrače da pomognu na testiranju novih izmena koje uključuju: povećan HP Siege Engine, smanjenje HP kulama sa 180000 na 150000, a ono najbitnije promena queue sistema da timovi budu balansirani. Sledi zvanična najava sa više informacija o izmenama.

Originally Posted by Mumper (Source Tol Barad Focus Test w/ Devs - Round 3)
Hey Guys,

We have made a number of changes to Tol Barad and are looking to get some good feedback from the beta players. First off, a few of the big changes.
  • Siege Engine HP tripled to 1.35m.
  • Tower HP reduced from 180000 to 150000.
  • Vehicles now protected from 99% of damage until someone hops in the first time.
  • There’s now a Spiritual Immunity Area Aura given by the Spirit Healers at all GYs.
  • 4 guards have been added to the bridge spawn point to protect it.
  • The queing system has been modified to keep the balance of players on each team at the same value. The system will not let someone else queue for a team until the balance falls out of sync.

The test is scheduled for 4pm PST tomorrow (Wednesday the 27th) on the Lost Isles beta server. You must be level 85 to queue for the battle and we will be on hand to speed up the time between games. We will use this thread for feedback after the test so please come back to the forums and post your thoughts!

Thanks!

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Battle for Gilneas BG Not Currently Available (Source Battle for Gilneas BG Not Currently Available)
We have discovered an issue that was preventing the Battle for Gilneas battleground from being available for play. This issue has been corrected and the BG should be available in the next beta build. Once we can confirm that it is playable, we will schedule a playtest with the devs ASAP.

Thanks and sorry for the mixup.

Outdoor Group Bosses in Cataclysm (Source Re: Thank you for the outdoor raid bosses)
There are a COUPLE of these bosses in Cataclysm, but they're not true outdoor raid bosses. They're just much harder group bosses that drop heroic dungeon level items and specialty items. Have fun!

[...] these aren't outdoor raid bosses. A good STRONG 5 player group should be able to handle these bosses, but you certainly have the option to make a raid and give it a shot as well. Good luck. 

Pre-Cataclysm Events (Source Re: No cultists, elementals...)
The pre-Cataclysm events have technically already begun with the earthquakes, though it obviously starts very mild and picks up over time. We don't want to ramp it up too quickly, but rest assured there will be a number of new developments as we get closer to Cataclysm. In fact, by the time the shattering of Azeroth takes places shortly before the release of the expansion, we might have to apologize for blowing your minds.

We'll have more information on the events coming soon.

[...] Each stage of the event does not have to be patched in, but rather just turned on. You can make a rough assumption that the event will play out for about a month, increasing in severity and things to do each week. 

Is Ragnaros the end-boss of the Firelands? 
Does that mean that Ragnaros isn't the real end-boss of the Firelands raid and there'll be another heroic-mode only boss after him? Or is a heroic-mode only boss just a one-time thing like Algalon was in Wrath?
There is no set in stone plan. We'll do it if it's something really bad ass (story/concept wise), like Sinestra, Algalon, etc...

That doesn't mean that Ragnaros won't be SUPER hard on Heroic mode, because he will be.

Healing
Mana Regeneration (Source Re: Priest - Least Effective Healer in Cata?)
We're still comparing all of the active and passive sources of healer mana to make sure things feel even among the different classes, but we feel pretty confident that the mana from Revitalize is too high. The Holy priest at 85 feels the closest to how we want mana to feel at 85.

Healing throughput (Source Re: Priest - Least Effective Healer in Cata?)
And what about throughput? Is the holy priest model for throughput also closest to the design intent? It too seems low compared to that of the other classes.
It's hard to just provide throughput as a simple number. It varies enormously depending on the encounter mechanics you're talking about. Many of the logs I have seen posted by unhappy priests have Holy Radiance and Rejuv (to name two spells) healing as a much higher portion of total healing than we typically want to see. Some of that is encounter specifics, though those two spells in general are still probably too good. The Chakra mechanic is also something we are continuing to tweak, so that makes direct comparisons tricky at the moment.

As a general rule, the community still focuses way too much on healing meters as a proxy for how good a healer they are. Meters aren't even that great for comparing dps without a lot of analysis. 

Hunter
Marked for Death / Resistance is Futile (Source Re: Marked for Death / Resistance is Futile B)
This is intended. You can have multiple Marked for Death marks, so having Resistance is Futile apply to all of those would be very powerful. You can overwrite the Marked for Death though if you have a particular target that you want not to flee. 

Warrior
Critical Blocks (Source Re: warrior Cooldowns extremely underwhelming)
Any attack which can be blocked should also be able to be critically blocked. If this does not happen, it's a bug. We will investigate e.g. Marrowgar Saber Lash and Sindragosa's Cleave. 

Shield Block (Source Re: warrior Cooldowns extremely underwhelming)
Are you looking into Shield Block being underwhelming at 80, 85 and inbetween? Any thoughts on changing to the standard 20%, 1 minute implementation?
We feel this is a legit concern, along with block chance for paladins, and something we are looking into. We probably won't go with a standard 20% cooldown, because we think tanks are too similar already. We'll announce our changes when we have agreed upon them.  
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