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Author: vukashinp Date: Tuesday, 22 July 2014
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Author: h2GVaka Date: Tuesday, 22 July 2014

Cataclysm Digital Pre-Sale Dostupan na US i EU zvaničnim sajtovima

Cataclysm Digital Pre-Sale je dostupan na EU i US zvaničnim sajtovima! Ovo je digitalna kopija, i ne možete da dobijete kutiju uz nju, već client uvek skidate preko interneta. Ukoliko želite da kupite Cataclysm u box varijanti sa diskovima, to možete poručiti preko computerlandgames i komparator online prodavnice. 
 
Cataclysm Digital Pre-Sale FAQ
Originally Posted by Slorkuz (Source Cataclysm Digital Pre-Sale FAQ)
Q. In what regions is the Cataclysm pre-sale available? What day/time is Cataclysm launching in my region?
A. The pre-sale is available in the following regions, with realms scheduled to launch at the following times:

Americas, Australia, New Zealand, and Southeast Asia - December 7 at 12:01 a.m. PST Europe and Russia - December 7 at 12:01 a.m. CET

Q. When will my credit card (or other payment method) be charged?
A. You will be charged on the day that you place your pre-order for World of Warcraft: Cataclysm.

Q. Why do I need to log in to the game once after I’ve upgraded?
A. The first time you log in after pre-ordering, your account will become eligible to begin receiving the Cataclysm data when it’s available. The data will automatically download in the background while you play World of Warcraft or while you have the Launcher window open.

Q. Can I pre-order a physical copy of Cataclysm and have it shipped?
A. Not from Blizzard Entertainment, but many retailers offer pre-orders of physical boxes and Collector’s Editions.

Q. Will a digital version of the Collector's Edition, with the exclusive pet, be available?
A. No. The World of Warcraft: Cataclysm Collector's Edition is exclusive to physical retail copies. The digital version consists of the standard edition.

Patch 4.0.3 / The Shattering Date

Originally Posted by Zarhym (Source Re: When is "The Shattering" coming?)
Even though we have a set December 7 release date for Cataclysm, we still want to avoid giving out specific dates for upcoming events and patches in the event we need to shift our scheduling around at all to meet production needs.

I'll try my best here to give you useful information without it feeling like a non-answer. :)

Be patient! If you're really hoping to roll brand new characters once the shattering of Azeroth takes place, I'd strongly recommend just waiting. You'll get a sense soon enough for how events will unfold from now until December 7. I suggest you stick to your main characters for now. Very soon the pre-Cataclysm events will begin and they'll continually ramp up in severity and things to do over time, leading up to the shattering (patch 4.0.3a). You're going to want to participate in these events, as they'll only be around for a short time and will not return once Deathwing is unleashed.

[...] One thing we'll be clarifying a bit better next week is the distinction between what is in patch 4.0.3 versus when the shattering takes place.

Patch 4.0.3 will implement virtually all of the content necessary to make the changes to Azeroth, but those changes will actually take place in patch 4.0.3a, which is scheduled to be released shortly after patch 4.0.3.

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Current class balance (Source Re: Enhancement Shaman Future.)
At 85 on the current beta build, Fury is high. Ret, Feral and the DKs are either close or slightly high. Rogues and Enhance might be a little low. This is how things look this AM and after a few more raid tests and balance tweaks, we might feel differently.

We know not everyone is able to beta raid test, but it is very useful to compare our internal tests and estimations to what players are actually able to accomplish. 

Expertise Cap (Source Re: Expertise Cap - bugged? fixed? as is?)
Due to recalibrating expertise for Cataclysm, level 80-83 creatures (which includes bosses) dodge and parry less, so you need less expertise, 23, to be exact. Sorry we didn't announce this. I would classify it as an unintended consequence (though not unknown) and not a desired change on our part.

At level 85, you will need 26 again.

Unique Buffs (Source Re: Enhancement Shaman Future.)
Nobody brings unique buffs anymore. It isn't a tenable design when you have 30 different specs and raid groups that are sized 10 and 25 to have 30 very valuable unique buffs. I further question how fun it is to know that you probably only got brought because you make everyone else functional.

[...] A raid leader should bring you because you perform well, contribute to guild progression and are a pleasant person to play with. If your dps is dreadfully low, then it's understandable if a progression-focused leader feels like he or she can't afford a spot for you. The only PvE specs we felt were dreadfully low in the previous expansion were Arms warrior, Frost mage, Subtlety rogue and BM hunter. If we can fix those for Cataclysm then we'll be in pretty good shape and the onus will be on you to be a capable enough raider that folks want to raid with you.

Insane of the Membrane breaking in 4.0.3 (Source Re: When is "The Shattering" coming?)
Most of those changes are specific to when the world actually changes (mounts, feats, quests, etc). That's technically patch 4.0.3a. We'll have more information on the distinctions between patches 4.0.3 and 4.0.3a to announce next week.

Paladin
Shield of the Righteous changes in latest build (Source Re: Beta Build 13221)
We changed Shield Slam and Shield of the Righteous to do more base damage and scale less with AP. This was to fix a problem where numbers became absurdly large with a lot of AP, especially under the effects of Vengeance, dwarfing the damage done by druid or DK tanks. With these changes, a tank in heroic dungeon blues should deal the same damage with no Vengeance, but Vengeance will have less of an impact.

The coefficient for Shield of the Righteous was lowered from 120% to 60% at 3 Holy Power. The coefficient for Shield Slam was lowered from 75% to 60%. 

Word of Glory (Source Re: Beta Build 13221)
We buffed Word of Glory base points for Holy paladins. We nerfed the Ret and Prot talents to keep it about the same for them.

Rogue
Vanish Bug (Source Re: Vanish Nerf)
The only live Vanish bug we know of had to do with pets and guardians still being able to target you. We have fixed that on our end. 

Shaman
Enhancement (Source Re: Enhancement Love)
We are seeing Enhancement at about the same dps they were at before at level 80, and are competitive with e.g. Fury warriors, Ret paladins and Unholy DKs at 85 as far as PvE dps goes. As always, it depends a lot on the encounter and the individual behind the keyboard.

If you find that is not the case for you, let us know, but it would be helpful to provide something more than anecdotal information.

[...] From a quick glimpse at some of these parses, the priority of abilities seems fine but the numbers are lower than some of the other ones we've seen. That suggests it could be a gear issue. Mastery is pretty good for Enhancement shaman, and some chose to reforge and regem for it. I didn't go inspect all of you to know if you tried that or not.

We'll keep looking into the issue though.

I am looking at an Al'Akir parse right at this moment with an Enh shaman tied with Frost DKs, Fury and Ret. 

Enhancement and Lava Burst (Source Re: Enhancement Love)
We don't intended for Enhance to use Lava Burst rotationally. If you hard cast a Lava Burst when you're out of range, no problem. The value of Lava Burst to score a crit will also go down as your natural crit rate rises (at 85; I assume your crit rate is probably pretty high at 80).

Warrior
Shield Slam changes in latest build (Source Re: Beta Build 13221)
We changed Shield Slam and Shield of the Righteous to do more base damage and scale less with AP. This was to fix a problem where numbers became absurdly large with a lot of AP, especially under the effects of Vengeance, dwarfing the damage done by druid or DK tanks. With these changes, a tank in heroic dungeon blues should deal the same damage with no Vengeance, but Vengeance will have less of an impact.

The coefficient for Shield of the Righteous was lowered from 120% to 60% at 3 Holy Power. The coefficient for Shield Slam was lowered from 75% to 60%.  

Female Worgen Dance

Female Worgen dance je napokon dostupan i baziran je na Poker Face pesmi Lady Gage. (Zvuk je isključen iz Video zapisa kako bi sprečili blokiranje video zapisa u dosta zemalja zbog copyright razloga)

[Beta Raid] Nefarian's End - Tonight! (10/27)

Nadamo se da će neko ostaviti video zapise na youtube.

Originally Posted by Valnoth (Source [Beta Raid] Nefarian's End - Tonight! (10/27))
Once servers are up and after the Tol Barad test we'll be opening up Nefarian, the final encounter of Blackwing Descent.

Start your engines!

Cataclysm Beta - Build 13221

Novi Beta build biće uskoro postavljena na Cataclysm Beta Serverima. U ovom Beta buldu ubačen je novi Cataclysm Login Screen!
{yoogallery src=[/images/stories/news/2010/Oct/28/loginscreen/] width=[400] height=[200]}
 
Tu su i novi modeli PvP Oružija, a radi se o Firearm i 2H Axe modelima.

One Handed Axe
{yoogallery src=[/images/stories/news/cataclysm/weapons/pvp400/axe_1h/] width=[180] height=[140]}

Two Handed Axe
{yoogallery src=[/images/stories/news/cataclysm/weapons/pvp400/axe_2h/] width=[180] height=[140]}

Firearm - Gun
{yoogallery src=[/images/stories/news/cataclysm/weapons/pvp400/firearm/] width=[180] height=[140]}

Achievement Izmene
Originally Posted by Blizzard Entertainment
Guild Achievements
General
Quests

Spell Izmene
Originally Posted by Blizzard Entertainment
Racial
  • Magic Resistance (Blood Elf) no longer reduces your chance to be hit by spells, increases your resistance to Arcane instead.
  • Shadow Resistance (Draenei) no longer reduces your chance to be hit by Shadow spells, increases your resistance to Shadow instead.
  • Frost Resistance (Dwarf) no longer reduces your chance to be hit by Frost spells, increases your resistance to Frost instead.
  • Explorer (Dwarf) no longer increases your Archaeology skills, now allows you to find additional fragments when looting archaeological finds. Still allows you to survey faster.
  • Aberration (Worgen) no longer reduces the duration of all Curses and Diseases used against you. Now increases your resistance to Nature and Shadow effects.

Archaeology
  • Survey now has a 5 sec cooldown, up from 4 sec.

Death Knight
Unholy
  • Unholy Might now increases your Strength by 10%, down from 15%.

Druid
Balance
  • Soothe now has a 1.5 sec cast time, up from Instant.
Feral
  • Thrash (Bear) now deals 15% of AP + 243 damage, down from 19% of AP + 304 damage. Bleed effect reduced from 3% of AP + 189 to 3% of AP + 152.
  • Swipe now deals 171 base damage, down from 214.
  • Brutal Impact now causes victims of Skull Bash to have a 5/10% increased mana cost on their spells, down from 15/30%.
  • Stampede now increase melee haste by 30%, up from 15%. Causes Feral Charge (Cat) to cost 100% less energy, down from 50%.
Restoration
  • Rebirth now has a 10 min cooldown, down from 30 min.
  • Swift Rejuvenation is now a 1-Rank talent, down from 2 Ranks. Now reduces the GCD of Rejuvenation by 0.5 sec.
  • Efflorescence now heals nearby targets for 20/40/60% of the amount healed by Swiftmend over 7 sec, down from 7.5 sec.
  • Natural Shapeshifter now also increases the duration of Tree of Life by 5/10 sec.

Hunter
Beast Mastery
  • Widow Venom now reduces healing by 10%, down from 25%.
  • Kill Command now deals 43% of Ranged AP + 848 damage. Up from 35% of RAP + 772 damage.

Marksmanship
  • Steady Shot now scales from 2.1% of Ranged AP, down from 10 of Ranged AP.
  • Chimera Shot now deals 28.8% of Ranged AP + 973 damage. Up from 24% of Ranged AP + 401.
Survival
  • Explosive Shot now scales from 22% of Ranged Attack Power, up from 18%.
  • Black Arrow doesn't seem to scale from Ranged Attack Power anymore, or maybe Blizzard just removed the scaling value from the tooltip.
Pets
  • Demoralizing Screech (Carrion Bird) no longer deals damage or reduces the attack power of enemies in range. Now reduces the physical damage caused by all enemies within 8 yards by 10% for 10 sec. No longer has a focus cost.
  • Froststorm Breath base damage reduced from 244 to 41.
  • Monstrous Bite now reduces healing by 10%, down from 25%.
  • Burrow Attack now scales from 76.8% of Ranged AP and deals 1432 damage, up from 9.6% RAP + 257.

Mage
Fire
  • Molten Shields now causes your Blazing Speed effect to also removes any movement slowing effects.
  • Blazing Speed now dispells all effect that prevent movement.
Frost
  • Permafrost now reduces the target's healing by 3/7/10%, down from 8/16/25%.

Paladin
Holy
  • Holy Radiance's effectiveness now diminish on targets farther than x yards away.
  • Divine Light base healing has been increased by 30%. From 8538-9512 to 11100-12366
  • Holy Wrath now scales from 61% of SpellPower, up from 30%. Base damage reduced by 22%, from 3122 to 2435.
  • Exorcism now scales from 34.4% of SpellPower or AP, up from 15%. Base damage increased by 15% from 2343 to 2741.
  • Flash of Light base healing has been increased by 30%. From 5313-5961 to 6907-7750.
  • Lay on Hands no longer restores mana.
  • Holy Light base healing has been increased by 30%. From 3202-3567 to 4162-4637.
  • Beacon of Light now lasts 5 min, up from 1 min.
  • Mastery: Illuminated Healing now absorbs 10% of the amount healed, up from 8%. Now lasts 8 sec, up from 6 sec. Each point of mastery increases the absorb amount by an additional 1.25%, up from 1%.
  • Holy Shock base healing has been increased by 30%. From 3033-3285 to 3943-4271.
Retribution
  • Templar's Verdict now deals 235% weapon damage with 3 Holy Power, up from 225%.
  • Hammer of Wrath base damage has been reduced by 22%. From 4890-5404 to 3814-4215.
  • Seal of Truth now scales from 12.85% of Attack Power and Spell Power (up from 12.5%) but now deals 15% weapon damage when stacked 5 times. Down from 16%.
  • Crusader Strike now deals 115% weapon damage, down from 150%.
Protection
  • Avenger's Shield now has a 15 sec cooldown, down from 24 sec.
  • Shield of the Templar no longer reduces the cooldown of Avenger's Shield. Now allows your Divine Plea to generate 1/2/3 Holy Power.
  • Guarded by the Light now increases Word of Glory by 15/30%, down from 30/60%.
  • Wrath of the Lightbringer now increases the damage of Crusader Strike by 50% at Rank 1, up from 30%. (Not sure if the plan is to make it a single rank, or a 2 Ranks 50/100%, seems bugged)

Priest
Discipline
  • Inner Fire now increases Spell Power by 531, up from 425.
Holy
  • Holy Nova affects target within 10 yards. (Tooltip fix)
  • Binding Heal base healing increased by 20%. From 3295-4237 to 3959-5091. Now costs 28% of base mana, down from 29%.
  • Prayer of Healing now costs 26% of base mana, down from 36% of base mana.
  • State of Mind no longer affects Renew, affects Prayer of Mending instead.
  • Chakra no longer works with Renew. No longer costs mana. Sanctuary (Prayer of Healing, Prayer of Mending) now increases healing done by your AoE spells and Renew by 15%. (Old - Only increased AoE spells by 10%)
  • Revelations now has a 40 sec cooldown.
  • Rapid Renewal (Tier 4) *New* - Reduces the global cooldown of your Renew by 0.5 sec.
  • Tome of Light is now a Tier 3 talent, down from Tier 4.

Shadow
Rogue
Asssassination
  • Mastery: Potent Poisons now increases damage done by your poisons by 28%, up from 20%. Each point of Mastery increases damage by an additional 3.5%, up from 2.5%
Combat
  • Mastery: Main Gauche now has a 16% chance to grant an extra off hand attack, up from 10%. Each point of Mastery increases the chance by an additional 2%, up from 1.25%.
Subtlety
Shaman
Restoration
  • Chain Heal now costs 20% of base mana, up from 17% of base mana.

Warlock
Affliction
  • Drain Life now costs 12% of base mana, down from 17% of base mana.

Warrior
Arms Fury
  • Furious Attacks now reduces healing by 10%, down from 25%.
  • Slam now costs 15 rage, down from 20.
Protection
  • Shield Slam base damage has been increased by 125%. From 826-868 to 1871-1967.

Deathwing Dolazi!

U periodu koji će prethoditi kataklizmu, Deathwing će leteti od zone do zone, ubijajući ljude. To će se dešavati jednom dnevno, Deathwing će leteti ispod neba u odredjenoj zoni i spaliti sva živa bica u toj oblasti.
Svako ko bude ubijen na taj način, dobiće Feat of Strength Achievement zato što je ubijen od strane Deatwinga. Verovatno se radi o Achievementu Stood in the Fire.

Originally Posted by Zarhym (Source Deathwing Is Coming)
One of Azeroth’s oldest adversaries will soon tear through the Elemental Plane to reforge the world in flame, but this foe won’t be conducting his reign of terror from the confines of a castle or lair. Deathwing is a destructive force the likes of which adventurers have yet to see in World of Warcraft, and his appetite for devastation can only be satisfied by the shattering of the world. Following his explosive escape from Deepholm, Deathwing will cast a deadly shadow over the people of Azeroth as he wreaks indiscriminate havoc across the land.

Once free to terrorize the world, Deathwing will randomly choose territories in Azeroth to attack each day until his ruinous reign is brought to an end. A blackened sky will be the only warning before every living creature caught in his approach is consumed by his terrible fire. The unfortunate victims of his malice will receive a rare Feat of Strength... as well as a repair bill and corpse run.

Kako to sve izgleda, možete videti u ovom kratkom video zapisu sa youtube-a.

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