Zabava i Igre na Gamescom 2011

Svi znamo da će Blizzard biti na Gamescom 2011 u Cologne, nemačkoj 17 avgusta. Blizzad je povodom toga objavio zvanične informacije šta možete očekivati od njih tamo.
 
Originally Posted by Blizzard (Source)
Surely you’ve heard the news by now: Blizzard Entertainment will be at gamescom 2011 in Cologne, Germany, from 17—21 August, and we’ve got a whole host of fun and games waiting for you.

You an eSports fan? Come and enjoy the StarCraft II show matches, featuring some of the best players on the planet. Want to witness top guilds’ abilities and precision? For the Horde and Ensidia will confront the latest dangers to threaten Azeroth in World of Warcraft Live Raids.

If that’s not enough to satisfy your insatiable appetite for entertainment then make sure to take part in our activities and show thegamescom 2011 audience your talent.

  • Become your character and show off your style in the Blizzard costume contest! Terran, goblin, zerg or worgen. Mage, zealot, warrior or overlord. Your imagination is the only limit!
  • Choose a World of Warcraft race, put on your dancing shoes, and prepare to dazzle the audience as you show us your moves. That’s right, it’s the Blizzard dance contest!
  • Prove your knowledge of the Blizzard Entertainment universes! Enter our daily quizzes to receive your well-deserved rewards.

To apply for entry into the dance and costume contests you simply need to send us an email at gamescom2011@blizzard.com. If you are selected to participate we will let you know. We expect a lot of competitors for both contests, so make sure you contact us as soon as possible to have a shot at winning some amazing prizes! All the details regarding the dance and costume contests’ rules and prizes will be posted in an upcoming blog article.

So, are you ready to take to the stage and dance and dress your way to victory?

Ažurirana TCG Art Galerija

World-Class Professional eSports na BlizzCon 2011

Originally Posted by Blizzard (Source)
We’re pleased to announce that the Global Battle.net Invitational and GSL October Final are both set to take place live during BlizzCon Friday, October 21, 2011 and October 22, 2011. Top competitors from all over the world will take to the stage in front of a sold-out crowd and put their skills to the test for a combined prize pool of nearly $300,000 USD. Whether you’re attending BlizzCon in person or from the comfort of your own home, you’ll be able to catch all of the action and root for your favorite players.

More information about BlizzCon and the 2011 Global Battle.net Invitational can be found at the official BlizzCon website(www.blizzcon.com), and more information on the GSL can be found on its official website(www.gomtv.net). Read the official press release here.

Patch 4.2 Hotfixevi - 12 Jul

Originally Posted by Blizzard (Source)
July 12
  • Pet Defensive stance will no longer cause the pet to assist the player while a vanity pet is active.

Druid
  • Rake should again be able to trigger Primal Fury.

Dungeons & Raids
Firelands
  • Characters who make for a good Dinner Time should no longer be ported to Ancient Core Hounds they are not in combat with when the ability’s effects end.
  • Fire Scorpion and Flamewaker corpses no longer provide loot or reputation when they’re eaten by Hell Hounds and Fire Turtles.
  • Unstable Magmas are now gaining energy properly from the Flamewaker Animators.
  • Alysrazor
    • Voracious Hatchlings will now Imprint on a new target if their current target dies.
  • Majordomo Fandral Staghelm
    • Flame Scythe now properly hits pets.
    • Fandral can now cast Searing Seeds and Burning Orbs while moving.
  • Ragnaros
    • Several locations which could be used to avoid damage from Engulfing Flames have been adjusted so they’re no longer safe spots.
    • Combustible will always be reapplied to Living Meteors, even if the attacking character dies as a Meteor Impact occurs.
    • Living Meteors will now become frozen by Cenarius under all conditions when transitioning into phase 4 on Heroic difficulty.
    • If a Living Meteor is frozen in the lava pool during the transition into phase 4 on Heroic difficulty, it will teleport on a player after the stun ends, but will no longer explode immediately. Players now have a 2-second window to escape the meteor’s melee range.
    • Living Meteors will gain the Living Meteor Transform buff once frozen in the Breadth of Frost trap, even if a meteor is knocked into it.
    • If a Living Meteor's fixated target drops aggro via Feign Death, the meteor will target the pet, and then select a new non-pet target upon which to fixate.
    • Ragnaros now enrages after 18 minutes in all raid difficulties and sizes, up from 15 minutes.

Quests & Creatures
Hyjal Regrowth & Molten Front
  • Wounded Hyjal Defenders should no longer sometimes spawn in with full health and in a standing position when players are on the quest Burn Victims.
  • Molten Lords no longer become tapped by the first player who attacks them with any of the Trained Fire Hawk's abilities while on the quest Fire in the Skies, allowing for any player who dealt damage to the Molten Lord to gain quest credit upon its death.
  • Windcallers now respawn within 1 minute on average for the quest Into the Fire when both are rendered inactive. Additionally, players will only experience a maximum of approximately 75 seconds of a delay before they are able to initiate the escort event.

Global Battle.net Invitational and GSL October Final to be on BlizzCon 2011!

Quote from: eSports Team



We’re pleased to announce that the Global Battle.net Invitational and GSL October Final are both set to take place, live, during BlizzCon on Friday 21 and 22 October, 2011. Top competitors from all over the world will take to the stage in front of a sold-out crowd and put their skills to the test for a combined prize pool of nearly $300,000. Whether you’re attending BlizzCon in person or from the comfort of your own home, you’ll be able to catch all of the action and root for your favourite players.

More information about BlizzCon and the 2011 Global Battle.net Invitational can be found at the official BlizzCon website (www.blizzcon.com), and more information on the GSL can be found on its official website (www.gomtv.net). Read the official press release here.

Leaders Of The Alliance And Horde - Baine Bloodhoof

Originally Posted by Blizzard (Source)
Of all the heroes of the tauren tradition, Cairne Bloodhoof stands highest among them for his contributions to his race. Uniting a people who had been nomadic for countless generations, securing an alliance that saved his race from extinction at the hands of the centaur, establishing the first permanent capital city the tauren had ever known -- the list of his accomplishments grows with each retelling.

As the new high chieftain, Baine Bloodhoof now struggles to hold together the legacy that his father helped create. In the face of increased dissension from the tribes over Garrosh Hellscream's ever-present demands, Alliance incursions from the Barrens, and quilboar assaults on his people, the young chieftain finds his leadership tested as never before.

Hamuul shook his head as if to clear it. "We existed in a time before the coming of the orcs, if you'll remember. Your father may have owed a debt to Thrall for all he did for our people, but this is a new Horde. I have heard whispers of other tauren. Some are wondering if this Horde is really something we should be a part of anymore." He snorted. "The Horde has done much and we owe much to it, but you must admit that their sentiments are not completely without merit."

Baine pulled a map from the shelf and began looking for all known water wells in Mulgore. "As you say, my father may have owed a debt to Thrall, but he believed in the Horde he helped shape. Though my father may be gone, and despite these changes we face, I still believe in the Horde."

Blizzard Entertainment is proud to present the latest entry in the Leaders of Azeroth short story series: "As Our Fathers Before Us"!

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Legendary Staff - 25 Embers, now what? (Source)
If you've reached the Delegation portion of the legendary quest line, it's a puzzle that intrepid raiders will need to solve starting on your next instance reset. Keep on the lookout for key hints and items during each boss fight in your raid after the next maintenance period.

New Raid Encounters Design and Tuning (Source)
We think one of the biggest challenges in encounter design for a 7-year old game is coming up with mechanics that long-time players haven’t seen a dozen times before. To that end, we're really reluctant to put too many constraints on encounter design. The majority of our fights have 2 tanks and we think that’s close enough. Shoe-horning a 2nd tank role into a fight for which it doesn’t really fit doesn’t make that 2nd tank feel any more heroic – they are often just soaking cleaves, doing taunt swaps, or corralling adds or something.

On normal mode Firelands, the numbers are tuned such that you can get away with comps with fewer tanks and healers, if you’re overgeared or fairly skilled. In Heroic mode, there is only one fight (Majordomo) designed as a single tank fight. Some guilds use one tank on Baelroc, but that puts a lot of stress on the healers, and we see a lot of guilds use two as well. We also see DPS sometimes try to tank, or see tanks tank in DPS gear. It depends a lot on what your group can manage.

I’ll also point out that we had a much more inconsistent number of tanks before dual spec was introduced. It’s not really a dual spec issue at all. We wouldn’t expect a lot of zero tank or five tank fights. But again, it’s more important for us to have diverse, fun encounters than for everyone in the raid to get equal time in the spotlight on every single encounter. If you never get your time, that’s another matter, but I don’t think we’re there. On the other hand, some fights (Shannox and Alysrazor) give two tanks some really fun things to do.

7 also isn’t a lot of bosses (in terms of pure head count, not content or quality), so it’s hard to extrapolate a lot of “trends” at this point.

Goblins Alchemy Racial Bonus (Source)
We picked the +15 to Alchemy bonus for goblins because there has always been a strong association between the race and the profession. Not only do goblins have a notable, if not sometimes-deadly penchant for experimentation in World of Warcraft (just take a look at Goblin Rocket Fuel, for example), but there was a Goblin Alchemist unit in Warcraft III, as well as a goblin alchemist building in Warcraft II. So the bonus fits both thematically and in terms of precedence.

Of course, you might feel differently and think that alchemy meshes a little better with another race, or that another profession (like mining) might be better suited for goblins, and that's cool. We're pretty happy with where goblin racials are currently, but we certainly always appreciate your feedback -- be it about something as large as class balance or as specific as how racial bonuses tie in terms of lore.

Insane in the Membrane in Cataclysm (Source)
Yes, you can still earn the Insane In The Membrane achievement, which grants the title.

Cataclysm made some aspects of it a bit easier, and some even more insane than before. Ravenholdt reputation in particular, if you didn't work on it prior to 4.0, is simply punishing.

Have fun out there!

Guild Reputation and Guild Permissions (Source)
We know that players would like to see more guild management options based around guild reputation, be that in terms of setting up bank permissions (like you've suggested) or simply sorting the roster by current reputation level. While we don't have any plans that we can share with you right now on that topic, we've definitely been listening to your feedback and this is something we're considering iterating/improving upon for future content.

Battle.net Authenticator Recent Changes (Source)
This isn't a money saving scheme since your not actually spending anything to generate the code, nor are you impacting bandwidth in anyway. While your concerns are noted, your account no less secure than it was before, the only change is that you will only be prompted once a week to enter unless you change IP address, from where you'll need to enter your authenticator code.

There are a lot of valid concerns, which our developers are aware about, however we cannot give a direct response to all posts made.

Never the less we are not ignoring any feedback posted, its read and noted.

As for authenticator information, this is managed server side not on your actual system.
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