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2011 European Battle.net Invitational: Dan 1 i 2

Blizzard je objavio zvanični recap evropskog Battle.net Invitational-a prvog i drugog dana. Takodje možete pogledati i na zvaničnom sajtu Video on Demand sekciju ukoliko ste propustili neki meč finala.

Dan 1
Originally Posted by Blizzard (Source)
There were plenty of shockers, and even a few tears towards the end, but we’ve successfully wrapped up day one of the 2011 European Battle.net Invitational.

Starcraft 2
After a slight delay, the matches finally kicked off at around 2pm. Naniwa and Strelok had a close round, which eventually swung in Naniwa’s favour. Ret and Tarson had a tense battle too, ending with Ret claiming the victory.

There were more than a few sad-faced fans when White-Ra went out 0:2 against Thorzain in the first round, and then landed another disappointing score against Nerchio in the Consolation Bracket. This must’ve been a relief for those cheering on Nerchio, though, after he lost his first round against Socke 0:2. Following his defeat at the hands of Ret in the Championship Bracket, Tarson reclaimed some ground by beating Strelok 2:0 in the Consolation Bracket.

Round 2 seemed nice and easy for Thorzain, who managed to win two games straight up against Socke. He’ll now face Ret in Round 3 tomorrow, who narrowly came out on top over Naniwa 2:1. In the Consolation Bracket, Tarson beat Socke 2:1, and Nerchio went down against Naniwa, meaning Round 3 will see Naniwa facing Tarson for a chance in the final.

There were some clear victories early on in the Warcraft Brackets, as both Colgate and Showtime scored 3:0 against their respective opponents; I can’t believe it’s not Wizard and x6tence. The losing teams faced each other in the Consolation Brackets, which saw x6tence walk away with the lead after a 3:0 win. Showtime won out over Colgate with a 3:1 score on Round 2 of the Championship Bracket.


World of Warcraft
Both Surprise Effect and Victornox went through to Round 2 after winning their Round 1 matches against DNAW Trio and Feeling Mad. The ensuing battle between the winning teams was close, finally seeing Victorinox take the lead 3:2 in Round 2. DNAW Trio and Feeling Mad faced each other in the Consolation Bracket, resulting in a 3:1 score to DNAW Trio.

You can visit the official 2011 European Battle.net Invitational site now to see the ladders, replays of the matches and more!

Dan 2
Originally Posted by Blizzard (Source)
The 2011 European Battle.net Invitational has come to an end, but what an exciting end it was. We now know who will be travelling to BlizzCon to compete in the event there, and they all thoroughly deserve it.

Firstly, WoW team Showtime pulled out all the stops and defeated the finalists from the Consolation Bracket, DNAW Trio. The runners up fought valiantly, making Showtime work hard for their victory. They managed to win a match, making the score 2:1 to Showtime, but were beaten in the following game. Both teams will get to take part in the Global Battle.net Invitational during BlizzCon in October.

Starcraft 2
In StarCraft II, Tarson went up against Naniwa in the Consolation Bracket and was defeated 0:2. Naniwa went on to play against Thorzain, who was previously beaten by Ret in the Championship Bracket. Naniwa also walked away from that match with a 2:1 victory, and entry into the Grand Final.

Both Ret and Naniwa seemed icy cool as they began the Grand Final match, each walking on stage to a rapturous reception. However, Ret won the first match after catching Naniwa off-guard. The second match was over even quicker, as Naniwa tried a new tactic which, sadly, just didn’t pay off. Ret hardly seemed to break a sweat as he won the Grand Final 2:0.

World of Warcraft
As with the WoW finalists, both Ret and Naniwa will take part in the Global Battle.net Invitational at BlizzCon. We’ll see you there!

Don't forget to catch up on the replays, match brackets and more over on the official 2011 European Battle.net Invitational site.

2011 European Battle.net Invitational: Day 2 Round-Up




The 2011 European Battle.net Invitational has come to an end, but what an exciting end it was. We now know who will be travelling to BlizzCon to compete in the event there, and they all thoroughly deserve it.

Firstly, WoW team Showtime pulled out all the stops and defeated the finalists from the Consolation Bracket, DNAW Trio. The runners up fought valiantly, making Showtime work hard for their victory. They managed to win a match, making the score 2:1 to Showtime, but were beaten in the following game. Both teams will get to take part in the Global Battle.net Invitational during BlizzCon in October.

 

 

In StarCraft II, Tarson went up against Naniwa in the Consolation Bracket and was defeated 0:2. Naniwa went on to play against Thorzain, who was previously beaten by Ret in the Championship Bracket. Naniwa also walked away from that match with a 2:1 victory, and entry into the Grand Final.

Both Ret and Naniwa seemed icy cool as they began the Grand Final match, each walking on stage to a rapturous reception. However, Ret won the first match after catching Naniwa off-guard. The second match was over even quicker, as Naniwa tried a new tactic which, sadly, just didn’t pay off. Ret hardly seemed to break a sweat as he won the Grand Final 2:0.

 

 

As with the WoW finalists, both Ret and Naniwa will take part in the Global Battle.net Invitational at BlizzCon. We’ll see you there!

Don't forget to catch up on the replays, match brackets and more over on the official 2011 European Battle.net Invitational site.

Guild Srpski Orlovi Savladali Majordomo Fandral Staghelm 10 Man HC

Malo kasnimo sa vestima, medjutim nikad nije rano spomenuti novi progress srpskog guilda "Srpski Orlovi" na Sylvanas-EU Serveru koji su uspeli da savladaju Majordomo Fandral Staghelm 10 Man HC. Sve čestitke.

majordomo

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Unheeded Warning proc changed from 680 Weapon Damage to 1900 Attack Power.  (Source)
Yes, it was recently changed via a hotfix. I was delayed a bit in updating the documented hotfixes and apologize for that.

[...] In both PvP and PvE, it was scaling disproportionately for Feral druids, to the extent it's been more desirable than 4.2 items for a lot of players, including non-druids. We want the process of obtaining loot to still feel meaningful as new gear is released, so your character is still progressing in power along with the content to which the items are linked. This one just remained a little too good for its level and relative difficulty to obtain.

Blue Posters are back (Source)
Sorry, it's been a while since we've communicated anything about this. Our team has been very busy lately working on a lot of cool things, as well as finalizing plans for BlizzCon, but we're trying to keep our eyes on the forums as much as possible in the process. :)

Delay for Patch 4.2 Bugfix Patch (Source)
The process of documenting, troubleshooting, and testing bug fixes is complicated and constant. We've made many fixes since day one of patch 4.2's release, most of which could be done server-side. All the while we've been working on fixes for bugs that can't be addressed without a client-side patch. But the process for creating a stable new patch build to address any known issues is certainly not as easy as I think you're implying.

Tab Targeting and 4.2 Bugfix Patch (Source)
To be clear, we know it's an annoying issue and it's unfortunate that it went live. But as I spoke in another thread a while back (a portion of which someone quoted earlier in this thread), this is a relatively complicated issue. We haven't just been sitting on it all this time. We want to make sure the fix is good, while also avoiding throwing together a quick patch to address it at the risk of breaking other things.

Battlegrounds Matchmaking (Source)
We think battlegrounds work best when people are able to get into them quickly.

While the matchmaker starts out being stringent it fairly quickly loosens up its search requirements to get people into games within a reasonable amount of time. We could absolutely make it so limiting that it won't place you into a game until X, Y, and Z standards are equal and you could sit in queue for ... maybe ever, but as you still receive rewards for losing, and due to the (intended) quick nature of games, we don't feel that makes sense for how battlegrounds flow.

Getting people in, playing the game, win or lose, and then quickly into the next match is what most players tend to want - and not long queue times or drawn out matches.

API - Application points and daily request limits

Originally Posted by Straton (Source)
We've received a few questions about how the daily request limit throttler works and I wanted to explain the point system we use for the API.

First of all, every request we receive is associated with an application. Even when an unauthenticated request comes in, we create a temporary fake application with an id generated from the IP address of the request. Each application falls under an application level or type and each of those levels/types has an associated point value.

Instead of throttling applications by the number of requests made, we look at the cost of the requests made. For example, requesting realm status information is very cheap, therefore has a reduced request cost compared to looking up a guild, which is more expensive.

It doesn't make any sense to say what the exact cost of requests are because we regularly evaluate and tweak the cost of requests based on hardware, software and application usage. What I can do is give you some rough guidelines to use when making lots of requests to the API.

  • Requests that hit the data APIs and the realm status cost the least. These represent the baseline cost of a request.
  • Characters are expensive to request, but we employ considerable caching to reduce this cost. They can be considered 3x the cost of the baseline.
  • Guilds are expensive, especially fetching membership information. We cache as much as possible, but they still run about 3x the cost of the baseline.
  • When you use HTTP last modified headers and get a cache hit (that is to say no information needs to be returned), the cost of that request is reduced to the baseline.
  • Getting the list of AH dumps for a realm is cheap, so we'll consider it the same as the baseline.
  • Downloading one of the generated AH dump files has no cost as it is generated offline and served as a static file.

When an application, either anonymous or registered, spends more points in a day than it has available, based on the application type/level, the request is denied.

Patch 4.2 Hotfixevi - 4 Avgust

Originally Posted by Blizzard (Source)
August 4

General
  • Balloon pets can no longer be sold to vendors.
  • Flight points in Outlands should correctly display for characters created after the release of patch 4.2.

Classes
  • Melee auto-attacks should properly trigger trinkets.

Druid
  • Primal Fury is correctly triggered when Rake gets a critical hit, and is putting an extra combo point on the target.
  • Starfall should no longer strike targets with which the druid is not in combat.

Hunter
  • Burning Adrenaline is properly removing the focus cost of Arcane Shot.

Rogue
  • Mutilate should now properly trigger trinkets.

Warrior
  • Deep Wounds should no longer incorrectly apply double damage when certain buffs are present on the warrior.

Dungeons & Raids
Blackrock Spire
  • The Scarshield Quartermaster is properly flagged as a quest NPC and not a rare spawn.

Firelands
  • Burning Orb attack range has been increased for the Majordomo Staghelm encounter.
  • The criteria for the achievement Do a Barrel Roll! reset properly after a failed attempt on Alysrazor.
  • Smoldering Essences are now properly applied to Firelands bosses and can be syphoned, even if the only raid member that is on step 13 of the legendary quest line dies during the encounter.
  • Players should never get Rage of Ragnaros on Heroic difficulty. Rage of Ragnaros will only be given on normal difficulty if someone on the legendary quest line has 250 shards. Heart of Flame should always be given on Heroic difficulty, even if a player doesn’t have Rage of Ragnaros, but does have 250 shards.

Icecrown Citadel
  • The Val'kyr will again despawn after the Lich King reaches 10% health. If they are in the process of carrying a player, they will first drop them to the ground before leaving.

Zul’Farrak
  • Player should no longer be unable to open the gates to complete the dungeon due to NPC allies dying during the troll invasion event.
  • The Zul'farrak Zombies and Skeletons of Zum'rah, associated with Witch Doctor Zum'rah, now clean up properly when the encounter is reset or the boss dies.

Items
  • The weapon speed of the Masterwork Elementium Deathblade has been reduced to 3.5, down from 3.8.
  • Ricket's Magnetic Fireball now shares a burst cooldown with other on-use trinkets.
  • Unheeded Warning now grants 1926 attack power, instead of 680 weapon damage.

Item Sets
  • The Burning Treant and Fiery Imp pets summoned by the Balance druid and warlock tier-12 sets now have reduced damage taken from area-of-effect spells, consistent with other combat pets.
  • The Smoldering Rune buff from the death knight tier-12 2-piece set bonus is now properly cleared off of the character if he/she does not have the set bonus the next time it ticks for runic power.
  • The Spirit buff gained from the 4-piece priest tier-11 set will be lost if the priest casts any spell or uses any ability while not wearing the set.
  • The warrior tier-12 4-piece damage-dealing set bonus is now properly activating, even if a Mortal Strike or Raging Blow attack is fully absorbed.

PvP
Strand of the Ancients
  • Stampeding Roar (druid spell) no longer grants a speed boost to Demolishers.

Quests & Creatures
Hyjal Regrowth & Molten Front
  • Molten Lords should no longer stay tapped by the first player who damages them while on the bombing run for the quest Fire in the Skies.

Objavljen raspored za 2011 European Battle.net Invitational

Originally Posted by Blizzard (Source)
All set for a weekend packed with the finest eSports action right from World of Warcraft’s Arenas and the depths of StarCraft II’s Koprulu sector? Great! But there’s one last thing you need to do before we begin: find out what will happen, and when, in the event schedule.

Whether you watch via the free HD live stream or dive into the crowd in person at the Multikino in Warsaw—this schedule is what you want to study to get the ultimate experience out of these two days.

bnetischedule
  • On Saturday, watch the contestants’ arduous climb through the double-elimination brackets. We expect skilful manoeuvres, all-engulfing battles, and combatants emerging heroically from this clash of the best.
  • On Sunday you’ll be able to witness one grand final after the other. Steel yourselves for this feast of top-notch eSports entertainment and stay tuned for the celebration of the grand winners.

See you in Warsaw (or else you’ll see us).
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