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Author: FasumAga Date: Wednesday, 22 October 2014
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Author: FasumAga Date: Wednesday, 22 October 2014
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Author: VukDefias Date: Wednesday, 22 October 2014
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Author: ScepticuS Date: Tuesday, 21 October 2014

Prodato 3.3 Miliona kopija Cataclysme za 24 sata!

Blizzard se zahvalio svim novim, postojećim i igračima koji su se vratili u World of Warcraft svet! World of Warcraft Cataclysm nastavak prodat je više od 3.3 miliona primeraka za 24 sata kako je pušten u prodaju. Blizzard je i dalje na prvom mestu, prodavši najviše kopija jedne PC Igre za 24 sata. Sledi zvaničan press release i više detalja. Šta reći sem svaka čast!

Originally Posted by Blizzard Entertainment (Source Cataclysm Shatters Sales Record)
Latest expansion for Blizzard Entertainment's massively multiplayer online role-playing game reaches a record 3.3 million copies sold through as of its first 24 hours of release*

IRVINE, Calif. -- December 13, 2010 -- Blizzard Entertainment, Inc. today announced that World of Warcraft®: Cataclysm, the third expansion for the critically acclaimed massively multiplayer online role-playing game (MMORPG), sold through more than 3.3 million copies as of its first 24 hours of release, making it the fastest-selling PC game of all time.* This milestone eclipses the previous record of more than 2.8 million copies sold in 24 hours, set in November 2008 by Blizzard's second World of Warcraft expansion, Wrath of the Lich King®.

World of Warcraft: Cataclysm was simultaneously released in the United States, Canada, Mexico, Argentina, Chile, Europe, Russia, Southeast Asia, Australia, and New Zealand on December 7, and became available in Korea and the regions of Taiwan, Hong Kong, and Macau on December 9. More than 10,000 stores throughout the world opened their doors at midnight to welcome players who wanted to be among the first to obtain a copy of the expansion. In addition, more than 15,000 players attended official launch events hosted by Blizzard and key retail partners in the US, Canada, France, Germany, Russia, Sweden, the Netherlands, Spain, the UK, and the region of Taiwan.

"We had to bring Azeroth to the brink of destruction in Cataclysm, but the result was our best expansion yet," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We want to thank all of our new, existing, and returning players throughout the world for their incredible enthusiasm and support, and we look forward to hearing what they think about all the new content."

"World of Warcraft: Cataclysm delivered even bigger day-one sales than we experienced with StarCraft® II: Wings of Liberty in July," said Bob McKenzie, senior vice president of merchandising at GameStop, "making this a record year for Blizzard Entertainment at GameStop."

Prior to the launch of Cataclysm, World of Warcraft's subscriber population had grown to more than 12 million players globally, further strengthening the game's position as the world's most popular subscription-based MMORPG. More information about the new expansion can be found at the official Cataclysm website:

To keep pace with the continued growth of World of Warcraft as well as development on other Blizzard Entertainment® games, the company is currently hiring for numerous open positions. More information on career opportunities available at Blizzard Entertainment can be found at

*Based on internal company records and reports from key distribution partners. Includes digital pre-sales.

About Blizzard Entertainment, Inc.

Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (, a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. Blizzard Entertainment’s track record includes thirteen #1-selling games and multiple Game of the Year awards. The company's online-gaming service,®, is one of the largest in the world, with millions of active players.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment’s expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Blizzard Entertainment generally uses words such as “outlook,” “will,” “could,” “would,” “might,” “remains,” “to be,” “plans,” “believes,” “may,” “expects,” “intends,” “anticipates,” “estimate,” “future,” “plan,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming” and similar expressions to identify forward-looking statements. Factors that could cause Blizzard Entertainment’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales levels of Blizzard Entertainment’s titles, shifts in consumer spending trends, the impact of the current macroeconomic environment, the seasonal and cyclical nature of the interactive game market, declines in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard Entertainment’s products, competition from the used game market, industry competition and competition from other forms of entertainment, rapid changes in technology, industry standards and consumer preferences, including interest in specific genres such as real-time strategy, action–role-playing and massively multiplayer online games, protection of proprietary rights, litigation against Blizzard Entertainment, maintenance of relationships with key personnel, customers, licensees, licensors, vendors and third-party developers, including the ability to attract, retain and develop key personnel and developers who can create high quality “hit” titles, counterparty risks relating to customers, licensees, licensors and manufacturers, domestic and international economic, financial and political conditions and policies, foreign exchange rates and tax rates, and the identification of suitable future acquisition opportunities, and the other factors identified in the risk factors section of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

Cataclysm Raid Progres - Svi Bossevi Ubijeni!

Ruski guild Exorsus pobedio je večeras postao prvi guild koji je ubio Nefarian-a, u 10 man Modu, 25 man pokušaji su u toku, medjutim ima problema oko respawn bug-a, a verovatno je to ista stvar, obzirom da je Blizzard rekao da su 10 man i 25 man raidovi slične jačine.
Paragon je ubio Nefarian-a malo kasnije, u 10 man modu.


Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Justice/Valor Points and Epic vs Rare Items (Source Valor /JP points.. wait a second... WHAT??)
If this is coming from a sense of blue
Could you speak a bit on the topic of what the intended role of JP is, right now?
To be the lower currency, that's always its role.

Right now it's giving you heroic blues, valor is giving raid epics, when the next tier hits JP will buy those old raid epics (as well as the heroic blues), and valor will buy the new hotness.

It's exactly the same as Frost/Triumph except instead of introducing a new currency each time and making it a confusing mess it's the same two currencies (Valor and Justice Points) and they simply rotate down once there's something new.

[...] At the release of a new tier all Valor points are converted to JP. It's in effect the same, as I said, as Frost/Triumph. Valor becomes, essentially, a new currency with each tier. JP continually collects the old items and points as it moves along. 

Uldum Quests Hotfix (Source Harrison Jones Uldum Quest Line Problem)
We're currently working to address this issue with a hotfix and ensure that players who accidentally leave Obelisk of the Stars before accepting Field Work can still continue the quest chain. 

Transmute: Living Elements in Deepholm (Source )
We're aware that performing Transmute: Living Elements while in Deepholm does not currently yield any Volatile Earth and are working to apply a hotfix as we speak.

Please note that once this hotfix is applied, you will no longer receive both Volatile Air and Volatile Earth when using the transmute in Uldum. Instead, you will only receive Volatile Air (excluding bonus procs). This was an unintended side-effect and will be addressed shortly. Thanks!

World of Warcraft Cataclysm Performanse

Tom's Hardware objavio je voma korisne informacije o performansama Cataclysme. Preporučujemo Vam da pročitate kompletan WoW Cataclysm Tom's Performance Guide sadržaj ukoliko planirate da nadogradite vaš računar u skorije vreme, imajte u vidu da je ovaj review vezan samo za WoW Cataclysm i stvari mogu biti drugačije za ostale igre.

Takodje ima i test DirectX9 VS DirectX11 performansi, ukoliko imate High-End GPU karticu, sigurno ćete uključiti DX11 podršku kako bi dobili još više FPS-a! Kako bi to uradili potrebno je samo editovati fajl u vašem WTF folderu i dodati liniju add SET gxApi "d3d11".
High-End Cards Performance

DirectX 11 Performance

Novi Wallpaper - Grim Batol

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
You have received the maximum amount of guild reputation allowed this week. (Source "You have recieved the maximum amount.....")
We're in the process of developing a hotfix to resolve the issue.

Keep an eye on for confirmation once it is pushed, or just notice that you aren't being spammed anymore.

Exploiters (Source High Level in Worgen Starting Phase?)
I'd recommend that in the future if you do feel like you've found a bug, or notice someone exploiting, etc. that you not attempt to start something by telling them you're reporting them. It's just going to cause you and everyone else added problems. We appreciate the report, they'll be handled appropriately, and you can move on your way knowing that we're going to take care of it. 

Perks for solo players (Source Perks for solo players.)
Well (and I don't mean this to be condescending at all) the idea is that it's a multiplayer game and you create and foster relationships and eventually form friendships with people who were once strangers, or have friends that from real life that play with you, and adventure with them. Get enough of those together and you have a guild.

If you don't like playing with other people that's a choice, and one I personally understand wholly and completely. I love being able to level in complete solitude without anyone talking to me. I enjoy it immensely. It's potentially my favorite way to play the game. At the same time I realize that the perks available are just that, perks, and are justifiably (I believe) attached to something that requires participation and work amongst groups of people. That's obviously a philosophy that drives much of the game as the best items in the game and highest end content all require groups if not highly coordinated guilds to access. So, in that way, we do purposefully build the game for the first M in MMORPG, and give some better rewards for the second one. 

8 Novih Blizzard Fan Radova

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