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Author: FasumAga Date: Saturday, 24 January 2015
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Author: Cvijo Date: Friday, 23 January 2015
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Author: Elextos Date: Thursday, 15 January 2015
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Author: FasumAga Date: Tuesday, 13 January 2015

Ažurirane Patch 4.0.6 - PTR Informacije

Originally Posted by Blizzard (Source)
PvP
Tol Barad
  • Attacking forces will receive a 200% capture speed bonus when they control 2 keeps.
  • Defending forces will receive a 200% capture speed bonus when they control all 3 keeps.
  • Daily quest creatures, herbs, minerals, etc. will only spawn when Tol Barad is in the quest phase between battles. There will be 5-minute and 1-minute warnings before the quest phase ends. The quest phase ends 15 minutes before the battle for Tol Barad begins and queuing is made available. At that time any players in the daily micro dungeons will be ported just outside. This does not apply to Tol Barad Peninsula or the daily quests there.

Classes
Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Fireball mana cost has been reduced to 9% of base mana.
  • Frostfire Bolt mana cost has been reduced to 9% of base mana.

Priest
Discipline
  • Strength of Soul now occurs when the priest casts Inner Focus on oneself, rather than Power Word: Shield. In addition, Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus.


Professions
Fishing
  • Rare fishing poles now have a chance to be found in the Bag of Fishing Treasures earned via the Stormwind and Orgrimmar Fishing daily quests.

Jewelcrafting
  • Wrath of the Lich King purple, green, and orange gems have been increased in cost to match red, blue, and yellow epic gems (220 Justice Points). Burning Crusade epic gems have been increased in cost to match the most expensive Wrath of the Lich King gems.

Items
  • Item Sets
    • Normal PvE helms (item level 359) no longer have a chance to drop from Nefarian or Cho'gall on Heroic difficulty. Instead, the Heroic PvE helm and shoulder pieces (item level 372) only require their associated Crown/Shoulders of the Forlorn tokens to purchase, and do not require players to obtain the normal helms or shoulders first.

Nefarian World 2nd kill - Guild Method

Method je savladao Nefariana, čime su postali drugi u svetu guild koji je ubio velikog crnog zmaja. Sve čestitke!


Zvaničan stav sa  Method sajta
Nefarian down, putting us at 13/13 (finally a breath of fresh air!!!). Thumbs up for the dedication shown by our raiding team.

The current heroic difficulty of raiding is both enjoyable and demanding. We can all welcome, with open arms, the more challenging raid content, but the sheer quantity of content available since Cataclysm launch has required more time investment than ever before to remain competitive. Personally I would have welcomed a 'reasonable' gate-system or similar to allow for more real life time the past ~2months, especially with xmas/new years/exams etc. Taking a few day breaks over the festive period only to be notified that other guilds were currently raiding obviously wasn't ideal!

This tier of raiding has unfortunately contained multiple bugs, with bosses like Atramedes, Sinestra, and Nefarian standing out. Sinestra had some notable issues for us; having infinite lines at Twilight orbs making progress prior to this current reset difficult. Twilight Flames properly spawning at the Egg locations in phase 1 was also fixed recently on the fight (can see they are non existent @ Paragon's video). The issues on Nefarian are of more concern, with Blizzard seemingly overlooking certain class abilities on a key encounter mechanic. Unsure as to why it was waited with until after a guild had killed Nefarian before applying the fix, especially with "top guilds" apparently under surveillance, such delayed fixes are harmful to the 'PvE race'.

Hoping that Blizzard can keep up with the quality of heroic raid difficulty while considering the quantity available and as always more vigorous encounter testing/monitoring.

/Sco

Ažutitana Burning Crusade Art Galerija

Originally Posted by Blizzard (Source)
The World of Warcraft: The Burning Crusade Art Gallery has been updated with five pieces representing the Warcraft universe. Make your way through the gallery to take a glimpse into the process behind bringing Blizzard games to life, and the artistry those games have inspired.
 
Visoka reazolucija Kil'Jaeden rada je 17280 x 10368 veličine (16mb!), koju možete upotrebiti ukoliko želite da napravite prelep poster.

Novi Cataclysm Hotfixevi na Live serverima - 26 Januar

Novi nalet live server hotfixeva!
Originally Posted by Blizzard (Source)
January 19-26
General
  • Thunder Bluff reputation no longer increases further from Horde faction gains than other races, now correctly capping at Friendly.

Classes
Druid
  • Enrage will now properly increase the amount of damage taken by the druid.
  • Force of Nature and Wild Mushroom can now be cast correctly even if the target is on a different height of terrain from the druid.

Paladin
  • The bonus healing provided by Conviction now functions correctly when healing other players.
  • The passive healing bonus from Walk in the Light has been reduced to 5%, down from 15%. This change is to balance against the fix to Conviction, but still results in a small overall buff to paladin healing.

Priest
  • Prayer of Mending is now properly reduced by healing reduction effects, such as Mortal Strike, Absolute Corruption, and Engulfing Darkness.

Rogue
  • The benefit of Executioner for Slice and Dice is now correctly removed from the rogue after switching talent specializations.

Dungeons & Raids
The Bastion of Twilight
  • Creatures leading up to Halfus are now immune to Mind Control.
  • The Waterlogged debuff now expires appropriately after a player is hit by Flame Torrent during the Ignacious encounter.
  • Terrastra will cast Quake regardless of whether Harden Skin is interrupted or not.
  • Twilight Sentries now have less health on 10-player Heroic difficulty than on 25-player Heroic difficulty.
    • Sinestra
    • Twilight Whelps are now immune to snares.
    • The spawn rate of Twilight Spitecallers has been slightly reduced on 25-player Heroic difficulty.
    • A death knight's diseases will no longer trigger the Twilight Spitecallers' Indomitable enrage.
    • It is no longer possible to target or attack a Twilight Spitecaller before it has entered the combat area.
    • Flame patches should properly spawn in front of the Twilight Eggs.

Blackwing Descent
  • The achievement criteria for Silence is Golden is now properly reset when entering combat with Atramedes.
  • Atramedes's health on Heroic difficulty has been reduced slightly.
  • Maloriak will no longer be interrupted while casting Release All Minions.
  • Maloriak's enrage timer was inconsistent between difficulties and has been updated. It is now 7 minutes for normal difficulty and 12 minutes for Heroic difficulty.

Deadmines
  • Glubtok's Fire and Frost Blossoms summoned during the encounter no longer grant experience or reputation.

Throne of the Four Winds
  • Al'Akir's Lightning Strike damage has been reduced on 25-player Heroic difficulty. In addition, its effect duration has been reduced to 16 seconds, down from 24 in both modes and difficulties.
  • Slipstreams can no longer be used during the Al'Akir encounter.
  • It is no longer possible to swap raid difficulty before the Conclave of Wind has fully respawned.
  • Gather Strength cast by Rohash is no longer affected by spell slowing effects, such as Curse of Tongues and Slow.

The Vortex Pinnacle
  • Bosses will no longer respawn after a soft reset if players already have a Heroic save.

Items
  • Heroic set tokens have been moved to earlier bosses on 25-player Heroic difficulty (chest from Halfus, legs from Maloriak, gloves from Magmaw, helm from Nefarian, shoulder from Cho'gall).
  • Tokens for normal versions of the helm and shoulder set pieces (item level 359) now drop from Nefarian and Cho'gall on Heroic difficulty, as they are required to purchase the Heroic helm and shoulder pieces (item level 372). An additional change to this functionality is slated for patch 4.0.6.
  • Normal and Heroic versions of Earthen Handguards now have more Strength.
  • Normal and Heroic versions of Fall of Mortality can now proc the Grounded Soul effect correctly via heal-over-time spells.

Lunar Festival
  • Elder Rumblerock is now available during the quest "Assault on Dreadmaul Rock" for both the Horde and the Alliance.
  • Horde players now correctly gain 75 Bilgewater reputation as well when completing the Lunar Festival elder quests as part of the Horde reputation gain.

Professions
  • The Stamina bonus from the Flask of Battle is the same as the Flask of Steelskin. Both are correctly giving 120 Stamina for alchemists who know the recipe.
  • Archaeology projects Twisted Ammonite Shells, Druid and Priest Statue Sets, Fierce Wolf Figurines, and Spidery Sundails now guarantee skill-ups all the way to 525.
  • Toughened Flesh now drops more frequently from associated creatures.
  • Making Kungaloosh no longer counts toward the guild achievement Set the Oven to Cataclysmic.

PvP
  • Rated Battlegrounds will no longer initiate a shutdown timer due to too few players being present.

Paragon očistio prvi Cataclysm Raiding Tier

Paragon je u ponedeljak savladao Al'akir u i5-Man Heroic Modu i zvanično su očistili Prvi Tier Cataclysm Raidinga. Sve čestitke Paragonu na njihovom trudu. U daljem tekstu sledi zvaničan stav Paragon guilda, kao i screenshots!

Od Paragon
This is it - Cataclysm's first tier of raiding has finally been finished. We are quite satisfied with how everything went, despite some setbacks along the way. Right now we are probably even happier to be able to soon go back to our 1 day/week raiding schedule after the merciless non-gated grind.

Al'Akir was a rather merciless boss overall. The difference on this particular boss is absolutely massive in 10-man compared to 25s due to the area scaling. Congratulations to Dream though for getting the world first in 10-man! Here's to hoping the 25-man version of Al'akir won't get hotfixed or nerfed too soon; everyone else should go through the same soul draining wipes that we had to endure.

Thanks to all Paragon members for giving their best and making it possible for us to perform as good as we've done. Also thanks to all the supporters and people who have travelled the journey with us. Thanks also go to Steelseries and ASUS. Most of all, thanks to Blizzard.


Uskoro Dostupna 2200 Rating Oružija

Daxxarri nam je objavio odličnu vest da će oružija koja zahtevaju 2200 ratinga biti dostupna na live serverima dve nedelje posle puštanja Patcha 4.0.6. 

Originally Posted by Daxxarri (Source 2200 Rating Weapon Availability)
As previously announced (http://us.battle.net/wow/en/forum/topic/1567814533?page=1), Conquest weapons requiring 2200 rating were to be made available today, January 25, but have been delayed. We currently plan to make the 2200 weapons available approximately two weeks after the release of patch 4.0.6.

The decision to further delay availability of weapons requiring 2200 rating was not made lightly. Currently very few guilds are clearing PvE content that drops weapons of this caliber, which would make rated Battlegrounds and Arenas the primary source for top-tier weapons. We of course don’t want players who are pursuing PvE content to feel as though they must engage in heavy PvP to obtain these weapons in order to be competitive or successful.

We do have some plans to help avoid similar situations in the future, and we’ll share more details when they become available.

Beta Test Aiur Chef, StarJeweled, and Left 2 Die!

Vreme je došlo da testiramo fantastične blizzardove custom mape na Battle.netu!




Aiur Chef, StarJeweled, and Left 2 Die, three new Blizzard-made custom games for StarCraft II, are now available for beta testing on Battle.net. While these custom games are still under development and we don't yet have a release date to share, we wanted to give everyone the opportunity to test them out and give feedback before they're officially released.

To help get you started, here's a quick summary of each custom game as well as some basic instructions on how to play.


Aiur Chef
Category: Collection/Cooking
Mode: Free For All
Players: Up to 8

Each round of Aiur Chef features a theme ingredient and three succulent recipes that play upon its unique flavor. Before you can master these themed dishes, though, you'll first need to scout across the map and collect a variety of tasty ingredients (including the theme ingredient). Each recipe has its own set of required ingredients, listed in the recipe menu in the upper-left of your screen, which can be picked up off the ground or acquired by killing specific creatures. Don't get too greedy when loading up on ingredients, though -- inventory space is limited, so you'll want to focus on collecting ingredients for one recipe at a time.

Once you've collected the proper ingredients, you'll need to return to the kitchen in the center of the map and use the Beacon to prepare your dish. Each dish created using the theme ingredient will award you points based on the complexity of the recipe. Some dishes even award special one-time use abilities like Hearthstove, which allows you to quickly port back to the Beacon, and Decoy, which places a fake theme ingredient on the ground for other players to scavenge. Take advantage of these abilities whenever possible, as they could provide the competitive edge you need to outcook your opponents.

The player with the most points at the end of three rounds will be named Executor Chef, culinary guru of the entire Koprulu Sector. With such a prestigious title on the line, expect some fierce competition... and get those psi blades ready!
 


StarJeweled
Category: Puzzle/Strategy
Mode: Solo vs. A.I., Co-op vs. A.I., Player vs. Player
Players: Up to 4 (1v1, 1v1 A.I., 1v2 A.I., 1v2, 2v2, 2v2 A.I., etc.)

StarJeweled focuses on matching groups of jewels according to color and strategically selecting StarCraft II units to overcome an opponent's forces and destroy their base. StarJeweled can be played several ways, including cooperatively against the A.I. or competitively against other players.

Each successfully matched jewel combination provides a burst of energy; the larger the jewel combo, the bigger the energy burst. This energy can be spent to train a variety of StarCraft II units, including zealots, banshees, and ultralisks, which will help you eliminate your opponent's defenses. You can also use energy to cast spells that heal friendly targets and do damage to enemy units. To activate a unit or spell once you've gained enough energy, simply click on the corresponding icon located beneath the jewel board.

Since the goal of StarJeweled is to destroy your opponent's base while protecting your own, you'll want to choose which units you purchase carefully. StarJeweled is not just about matching as many jewels as possible, but also managing your energy efficiently and understanding how the units in the game counter each other. If you're unfamiliar with all the units' strengths and weaknesses, each unit's tooltip (which you'll see by hovering over its icon) includes a list of what it's strong against and what it's weak against. Use this knowledge to use your advantage, and pay attention to what units your opponent is building.

A game of StarJeweled consists of five rounds. Each round will continue until one player's or team's base is destroyed. Take out your opponent's base in three out of the five rounds and you win!

 

Left 2 Die
Category: Survival and Siege
Mode: Co-op, Endless Night
Players: Up to 2

Left 2 Die is a cooperative take on the StarCraft II: Wings of Liberty campaign mission Outbreak that shifts between two phases: a night phase and a day phase.

At night, you and a teammate are tasked with protecting your base against waves of infested terrans. In order to survive, you'll need to use defensive structures like bunkers and coordinate your defenses against the invading zerg armies. You'll also want to watch out for special zerg units such as the Kaboomer and Stank that can perform unique and powerful abilities capable of overwhelming even the strongest front lines.

During the day, the attacks on your team's base will cease, giving you and your teammate time to train additional units and take them out to destroy infested terran settlements scattered across the map. It’s also a good idea to continue building up defenses during the daytime so you can survive the merciless onslaught of zerg that swarm your base at night.

While the struggle to survive in Left 2 Die can be daunting, you and your teammate will have some help along the way. You can earn zerg Biomass by killing special zerg units and destroying infested buildings, and then use the collected Biomass at the Science Facility in your base to research new units and structures like medics, firebats, and perdition turrets. Both you and your teammate will receive these upgrades, which will aid you in your struggle against the zerg strain.   

In order to achieve victory in Left 2 Die, you'll need to eradicate all traces of the zerg virus. Work together to survive at night, assault and rebuild during the day, and use Biomass wisely for epic upgrades to win!

Endless Night: If you're looking for a different kind of challenge, be sure to try out Left 2 Die's Endless Night mode, essentially a "survival" mode in which infested structures are invulnerable and daybreak never comes. You'll have to fend off wave after wave of the infested, with each wave becoming increasingly more powerful. While defeat is inevitable, the challenge comes in seeing how long you can endure in the dark.


 

To play the beta versions of Aiur Chef, StarJeweled, or Left 2 Die, simply go to the Multiplayer tab in StarCraft II and look for the custom games window. A few of these games have more than one difficulty setting, so select the level of challenge that's best for you. We hope you enjoy them, and we're looking forward to hearing what you think.

See you on Battle.net!

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