Najnovija Diskusija na Forumu

User Avatar on Forum
Author: Warheart Date: Tuesday, 16 December 2014
User Avatar on Forum
Author: Silencer Date: Monday, 15 December 2014
User Avatar on Forum
Author: FasumAga Date: Sunday, 14 December 2014
User Avatar on Forum
Author: Ujack Date: Saturday, 13 December 2014

PTR Patch 4.0.6 Ažurirane Zvanične Informacije - 19 Januar

Blizzard je zvanično objavio izmene koje su se desile na PTR 4.0.6 Serverima.

Originally Posted by Blizzard (Source)
Dungeons & Raids
Deadmines
  • Foe Reaper 5000
    • Foe Reaper 5000's health has been reduced slightly. In addition, he now enrages at 40%, up from 30%.
    • When enraged, Molten Slag spawn 33% faster.
  • Vanessa VanCleef
    • Some boat fires will now go out when Vanessa VanCleef is defeated, making it easier to get back onto the ship from the cavern entrance.
    • Vengeance of VanCleef has been redesigned. It is now a stacking buff that increases damage dealt, size, and attack speed, and stacks up to 40 times. Vanessa will begin casting this as soon as she jumps back onto the boat after detonating charges.

Warrior
Arms
  • Drums of War no longer lowers the rage cost of Piercing Howl.
  • Mortal Strike cost has been reduced by 5 rage.

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Death Knight
Scourge Strike / Dreadblade (Source Scourge Strike Not Affected by Dreadblade)
The Shadow portion of Scourge Strike is intended to be affected by Dreadblade (this was part of the intent behind changing Unholy mastery); however, there's a bug on the PTR right now that's preventing this from happening correctly. It should be resolved soon, or may already be resolved in the next PTR build. 

Druid
Racial Flight Forms (Source Druid flight form models.)
Worgen and trolls should both be getting new Swift Flight Form models this patch, even if that's not the case on the current PTR build. We have no current plans to update the models of the tauren and night elf Swift Flight Form model. The reason trolls and worgen are getting new models is because they're new to the druid class and have not yet received their own. 

Paladin
Hammer of Wrath damage "nerfed" by 50% on PTRs (Source 50% Hammer of Wrath nerf going live?)
This is actually a bug. A very non-excessive, non-stealthy bug. There was small coding change in the latest PTR build that caused Hammer of Wrath, a ranged ability, to use ranged attack power instead of melee attack power. The change itself was completely unintended and has since been corrected.

That said, we're still watching paladin damage (both sustained and burst), and if we feel that further adjustments need to be made, Hammer of Wrath may actually be a good candidate.

[...] There's no changes planned right now, but Hammer of Wrath does hit for a lot and would be an ability we'd likely look at changing if we felt that paladin damage was too strong.

Class Balancing (Source 50% Hammer of Wrath nerf going live?)
That's not really how it works. Balance is an ongoing, iterative process, and we continually examine how class abilities interact and scale with one another. Even when we're not actively developing a patch, we don't just sit around with our hands over our eyes and wait for something to happen. We consider alternatives and monitor areas of balance we feel may need further finessing if things don't stay at the status quo.

So, simply because we have an idea for how we might be able to tone down paladin damage in the future -- if it becomes necessary -- that doesn't mean change is imminent. It also doesn't mean that we've made some fancy list with little empty checkboxes on one side and paladin abilities on the other and are now sitting perched with a big red pen in our hand, just waiting to draw an X through the one labeled "Hammer of Wrath." No, all it means is that we feel Hammer of Wrath may be a reasonable candidate for adjustment should we need to reexamine paladin DPS sometime down the line. Your fellow posters have offered counters as to why that may not be best approach, of course, and we absolutely appreciate the feedback.

Priest
Circle of Healing Radius (Source Priest: Circle of Healing range nerf)
This information is actually incorrect. In addition to Circle of Healing receiving a 30% healing buff, its radius (around the target) is also being increased from 15 yards to 30 yards in patch 4.0.6. If this change isn't already live on the PTR, it should be soon, so you and fellow priests will be able to test out new positioning and see how it feels. 

Warrior
Build 13529 Warrior Changes (Source And the roller-coaster continues (dps wars))
Heroic Strike was never 93% damage. That was just bad data-mining. You can't always trust the automated tools of third-party websites to correctly extract and organize all of the client data being sorted through. This type of misleading information has come out several times now over the course of testing patches 4.0.3 and 4.0.6, so it's a really good idea for players to be suspicious of data-mined material.

We brought down Heroic Strike to 60% (20% decrease in overall damage from live realms), and it has stayed at 60% throughout 4.0.6 development.

We did buff Raging Blow (and some other stuff) to compensate for the Heroic Strike nerf, since the intent was to make Heroic Strike a clear rage dump and not to lower warrior damage. We were concerned our initial buff of Raging Blow was too high, leading to possible (but realistically pretty unlikely) burst scenarios, so we took it down a little (but still higher than on live realms), and buffed Slam instead to make the Bloodsurge proc something you actually want to take advantage of. 

Novi Fan Art

Blizzard Fan Art sekcija ažurirana je sa četri nova radova koji predstavljaju Warcraft univerzum.

{yoogallery src=[/images/stories/news/2011/Jan/20/fanart] width=[180] height=[300]}

Pobedinici takmičenja naboljeg prazničkog dezerta

Mislim da je žiri imao komplikacija od gledanja, koji je praznički dezert bio najlepši.Slede slike i zvanične informacije o takmićenju najbolje poslastice.
 
Originally Posted by Blizzard (Source)
Another holiday season has come and gone, and while parting may be bittersweet, the entries you baked up and photographed for the 2010 Blizzard Holiday Dessert Contest were all sweet, all the time. This contest was a community favorite last year, so we once again asked you to bake a dessert with a distinctly Blizzard flavor and snap a photo to share the joy (if not the taste). We were amazed by the deliriously delicious delights and tantalizing treats you tempted us with!

After reviewing all of the entries, we came away more than a little hungry (send cupcakes, pls), but we were finally able to get over our grumbling tummies to select these truly mouthwatering winners. Feast your eyes on these five fantastic finalists, and please join us in congratulating them on their leet baking skills!
{yoogallery src=[/images/stories/news/2011/Jan/20/desert] width=[230] height=[160]}

IEM European Championship: Kiev




Twelve top-tier European StarCraft II players will be attending the Intel Extreme Masters European Championship Finals event in Kiev, Ukraine this weekend. These fierce warriors have already fought their way through the preliminary group stage, rising to the top of their groups with their superior strategies and prowess – now, can they make it to the World Championship?

The players who have qualified for the European Championship will compete at the CyberSport Arena from January 20-23 in a fight for dominance over Europe, $18,000 in prize money, and the chance to advance to the World Championship which takes place in the coming months.

The tournament will be shoutcasted live by Kevin “RotterdaM” van der Kooi on ESL TV.

For more information, including a list of players and times that matches will air live on ESL TV, check out the event website here.

In addition we'll have dedicated computers set up with StarCraft II: Wings of Liberty and World of Warcraft: Cataclysm for you to play, so be sure to join us there. Members of Blizzard’s community team will be present and happy to meet you.

We look forward to seeing you in Kiev or on the stream!

Guild Reputation Cap

Originally Posted by Bashiok (Source)
Well, I think this is a valid complaint being that there's an initial buy-in period where you're kind of wondering why you have to level up reputation with a guild you've been in for a year, but that's sort of the nature of implementing new features like this.

You are correct in that we do not want people to join guilds, be able to immediately buy rewards that the guild unlocked, and jet. Your idea of unlocking rewards based on time spent in the guild instead of contribution isn't quite right either.

Guild rep exists to gate rewards based on someone's actual contributions to their guild, not just being some dope on the roster. Jumping in to guild dungeon and raid runs (with 80% members, [40% for 40 person raids] until 4.0.6 which drops 5 person dungeons to variable gains based on 3/5, 4/5, and 5/5), winning rated bg's, or earning guild achievements, all help earn guild rep. And yes, so do quests, should you find yourself doing them.

The point is not to force you to do things you do not want to do, but instead be rewarded for participating in activities with your guild. And it uses criteria that ideally keep it from getting too 'gamey'. We could probably say if you make a flask, give it to a guild mate, and they drink it, you get some guild rep. And then that type of action turns into a fun farming game that has nothing to do with actually encouraging guild interaction. The criteria we've set are hopefully those that are both beneficial to the guild and its members, as well as avoiding making grindy actions the best way to get rep.

As far as making it account wide, I'm not a designer, but that definitely hinders, again, the guild participation factor. Once you have guild rep set on one character, and if that then applied account wide, your desire to contribute to guild content that isn't pushing gearing your character drops substantially. However, if you have an alt that's 80, yeah you probably will want to join in on that Blackrock Caverns run being put together. Otherwise you're a jaded 85 guildie who has variable interest in actually helping someone else out (Yes, yes, I'm sure you're the most selfless and helpful person in your guild, but that scenario is too often the rule and not the exception). It could also be gamed to some degree... but I'm not sure to much effect.

As I said initially this can be a weird start conceptually, but while contributing with guild members you're gaining rep, and you'll get access to those rewards from then on. As this is still a fairly new and fairly big and complex system we're watching it very closely, and fully intend to keep adding to it and improving upon it. Your constructive feedback is welcome.

How do random dailies or fishing quests have anything to do with guild interaction?
Maybe not a whole lot directly (although there are a ton of indirect benefits), but it is a way for the super low pop guilds or very inactive guilds, and their members, to rep up. Say your guild has 10 people and of those 10 people a couple log in maybe once a week, we want there to be some way that you'll eventually level your guild, and in addition, be able to rep up and purchase rewards. It's going to be slower, for sure, but it's there.

As for your previous comment regarding flasks etc. I think I can see who contributes to the guild on a larger scale as well via the use of the Guild Bank. Isn't helping the guild aquire the mats and items that help us all do things a valid part of contributing to a guild?
Sure, but again, that can be gamed. Making guild rep a meta game of depositing mats, to remove them, launder them, and re-deposit to exalted is not the point of the system. And while it would be cool to recognize those things, there's simply too many loopholes.

New Raynor Battle.net Authenticator Design




We've just unveiled a new StarCraft II design for the Battle.net Authenticator. Armed with more rebel attitude, the Raynor Edition Battle.net Authenticator is now available on the Blizzard Store. You'll keep your account safe in style and be the talk of Mar Sara with this account-security device in your arsenal.

Want to know more? Check out the Battle.net Authenticator FAQ, or visit our account-security page for more tips on keeping your Battle.net account safe from alien forces. The Koprulu sector is depending on you!

Copyright © 2005 - 2014 AdriaCraft - Adriatic Gaming Community Fansite All right reserved / Sva prava zadržana.
Posetioci ovih stranica obavezuju se da će poštovati uslove iz Pravila o korišćenju web stranica adriacraft.net. Pročitajte tekst: Uslovi korišćenja.