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Author: Warheart Date: Sunday, 20 April 2014
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Author: Warheart Date: Sunday, 20 April 2014
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Author: Atena013 Date: Sunday, 20 April 2014
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Author: Atena013 Date: Sunday, 20 April 2014

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Guild Leveling
25-Man Raids Achievements (Source Re: Guild achievements for classic dungeons/r)
We just made a change to all of the old 25 player raids that allows guild achievements to be completed as if they were a 10 player raid. This means you will only need 8/10 instead of 20/25.

Get hyped. =) 

Raids & Dungeons
Dungeon Finder average iLVL (Source Re: Rogues 12984 - Dealing less damage than t)
The built-in Blizzard number is an average of the best piece of gear in every slot. It counts equipped gear as well as your bags and banks. It is meant as a general measurement of whether you're capable of handling a dungeon or not, and shouldn't be taken too seriously as a measurement of awesomeness. 

This is a good start, but there are other reasons we don't like being GCD locked. It means you can never take even a moment to look around and notice the battlefield, notice who is in trouble, maybe shout something out on Vent. If you have a situational utility ability, or even are asked to do something unusual on a boss fight, you're reluctant because you need those GCDs for more dps!!!!

(Usually when I say that, the response is "I can multitask!" But the reality doesn't always match that boast. What we see instead if players complaining about e.g. movement fights because that means they can't always get to step 6 of a 6 step damage rotation.)

Even more importantly, we also want design space for ourselves. When your spec is GCD locked, you have to start ignoring things like procs or free resources, because you can't spend them without screwing up your rotation.

That said, we know that being GCD locked is a really subjective issue. Some players like hitting a button every 1.5 (or 1.0) seconds and feel like they are waiting around when that doesn't happen. Fury warriors and the dps paladins who can't necessarily hit a button every 1.5 sec now have found their Cataclysm versions of the classes to feel almost foreign... though we still think it will feel better in the long run. I worry a little about the overall health of our game if going 1.5 seconds without hitting a button bores you to tears. Overall, I think everyone would have more fun if they focused more on beating the boss as a team and less on their individual contribution to that effort.

We also know that some players are just really intolerant of randomness. They make the logical leap from understanding that dealing with randomness is a challenge they need to overcome to campaigning for us to remove the randomness altogether. This is particularly true in PvP, which some players want to be more like a button masher fighting game and less like an RPG. Suffice to say that we think randomness is healthy and necessary as long as it doesn't get out of control. Even though you may claim it's the easiest thing in the world to hit that Pyroblast button when Hot Streak procs, we also know that dps can vary enormously even between relatively skilled and fantastically skilled players, and a great deal of that is using the right abilities at the right time. 

Death Knight
GCD Locked (Source Re: GC Please Settle the Rune Empowerment Deb)
Now with regard to DKs specifically, we think what is happening is that players are transfering characters in at 80 and ending up with 40% haste or whatever because of the way gear was converted on their character (no mastery, no armor pen). Once you get closer to 85, you won't have that much haste. You may be GCD locked for short periods of time when the stars align and you get a bunch of procs at once, but you'll also go streaks without those procs. This is still a world of difference from the DK on live, whose rotation collapses if they fail to get off a Plague Strike, or who can't even take advantage of free runes or procs, or who just have to reroll if they experience the unfortunate but also inevitable lag that comes with playing an online game.

Now, if you're one of those players who just hates gaps, then go ahead and stack a bunch of haste. You'll have to go out of your way to do that though, and sacrifice some other stats to get there. For the DK that balances gear out, you shouldn't be GCD locked for long periods of time. 

Druid
Stampede change (Source Re: Feral - Stampede - 13033)
You have 10 sec to use Ravage once, not as many Ravages as you can manage in 10 sec. 

Paladin
Protection and Holy Power (Source Re: Protection Paladin Update)
If we give Protection ways to generate more Holy Power, then that opens the door for getting both Inquisition and Shield of the Righteous going at the same time. As soon as that's possible, you're going to assume you have to do both to be competitive, and whenever you can't keep both up, you're going to be frustrated. 

Retribution in WotLK (Source Re: Retribution Paladin Feedback - Build 1298)
Ret was broken. If you don't see eye to eye with us on that, then it's understandable why the degree of change might be surprising to you. We tried to advertise that change was coming for a long time because we didn't want anyone to be surprised when it happened. Many players, including many Ret players, were just not happy with the mechanics of the spec in Lich King. I can understand if you just happened to love your character the way he or she was, but unfortunately, that doesn't give us much room to maneuver in attempting to implement a design that we will be happy with, and ultimately many players (though it will never be all) will be as well. 

Priest
Quality of life (Source Re: Shadow Priest Quality of Life issues)
Power Word: Fortitude no longer requires candles. Poor candle vendors.

Power Word: Shield does not require the target to be in your party or raid today on Live. We made this change in 3.3 IIRC.

We still want Shadowform to be a little bit of a tradeoff. If you have all the utility of a healer and can do competitive damage with any caster, then why would players want to be anything else?

We agree that the number of self buffs feels high. We'll try and think of a way to address that. 

Discipline Priest (Source Re: (Priest) Beta -13033)
There is an optional Discipline build where you take Atonement/Archangel and you can use Smite on the tanked target, and have higher HPS than if you just chain Heal the tank. This isn’t always optimal, as Atonement heals the lowest health target (which could be a Rogue standing in a fire), but that’s not always such a bad thing in Cataclysm’s environment where the MT doesn’t have to be spam healed. That said, we think it is interesting gameplay unique to the Disc priest.

In an upcoming build, when you critically hit with Smite your Atonement will critically heal (and cause Divine Aegis).

We’ve also optimized some of the talents, and pruned some of the 3-pointers down to 2-pointers and also reduced the mana cost of Power Word: Barrier throughout the tree.

We’re toning Spiritual Guidance down to bring the healing mount between Discipline and Holy closer together, Holy’s “talent tree passive” is currently stronger than intended than Discipline’s.

We want Disc to be able to do any raid job, but we are also trying not to just have every healer use the same retinue of spells. If the situation arises, they should be able to Prayer of Heal, Holy Nova, Prayer of Mending for comparable healing throughput / efficiency as Holy can to raid heal. The only difference is Holy can be in a Chakra state which increases the healing done, but then again Disc can heal for 30%+ (depending on Mastery) with Divine Aegis and can also cast free Prayer of Healing with Inner Focus. 

Rogue
Combat DPS (Source Re: Rogues 12984 - Dealing less damage than t)
Yep. I can tell you right now that Combat's dps is a little low. This is a known issue.  

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Blizzard Art Gallery ažuriran novim radovima

Blizzard Art gallery ažuriran je sa dva nova radova koji predstavljaju Warcraft univerzum.

{yoogallery src=[/images/stories/news/2010/Sep/25/] width=[345] height=[200]}

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Patch 4.0.1 PTR - Build 13033

Patch 4.0.1 PTR - Build 13033 postavljen je na Javnim Test Serverima. Interesantno je što još build na PTR noviji u odnosu na Cataclysm Beta servere, mada očekujemo uskoro da i oni budu ažurirani sa novim izmenama.

Achievement Changes
Originally Posted by Blizzard Entertainment
Feats of Strength
Professions

Spell Changes
Originally Posted by Blizzard Entertainment
Racials
  • Undead - Will of the Forsaken now shares a 30 sec cooldown with similar effects, down from 45 sec.
  • Dwarves - Explorer *New* - Archaeology skill increased by 15 and you survey faster than normal archaeologists. (Yes, that's from the previous build, forgot to news it)
Alchemy
Death Knight
Unholy Frost
  • Improved Icy Talons now increases the melee and ranged attack speed of all party and raid members within 100 yards by 10%. (Down from 20%)
Druid
Balance Feral
Restoration
  • Rebirth no longer costs mana.
  • Rejuvenation now costs 20% of base mana, down from 25%.
  • Mastery: Symbiosis (Revamped) - Increases the potency of your healing spells by 10% on targets already affected by one of your heal over time spells. Each point of Mastery increases heal potency by an additional 1.25%.
Hunter
Beast Mastery Marksmanship
  • Aimed Shot now scales from 26% of RAP, down from 40%.
  • Arcane Shot now scales from 4% of RAP, down from 19%.
Survival
  • Hunting Party now increases your total Agility by an additional 10% (down from 20%) and increases the Ranged and Melee Attack Speed of all party and raid members by 10%. (Down from 20%)
Pets Mage
Arcane Fire Frost
  • Curtain of Frost is now named Ring of Frost and has been revamped - Summons a Ring of Frost, taking 3 sec to coalesce. Enemies entering the fully-formed ring will become frozen for 10 sec. Lasts 12 sec. 10 yd radius. 7% of base mana, 30 yd range, Channeled, 3 min cooldown
  • Ice Lance base damage increased by 20%.
  • Frostbolt base damage increased by 20%.
  • Deep Freeze base damage increased by 20%.
  • Early Frost now reduces the cast time of Frostbolt by 0.35/0.7 secs, up from 0.25/0.5 secs.
Paladin
Holy
  • Enlightened Judgements now also Increases the range of your Judgement by 5/10 yards.
  • Divinity is gone, moved to Protection
  • Protector of the Innocent is now a Tier 1 Holy Talent and has been revamped - Casting a targeted heal on any target, including yourself, also heals you for 1240.83 to 1427.62. (Multi ranks, but currently all with the same value)
Protection Retribution
  • Crusader Strike now causes 120% weapon damage, up from 100%.
  • Selfless Healer now increases the effectiveness of Word of Glory's heal by 25/50% when used on others.
  • The Art of War now causes 100% additional damage, up from 30%.
Priest
Discipline
  • Inner Fire no longer has a mana cost.
  • Borrowed Time is now a Tier 2 talent, down from Tier 4.
  • Soul Warding is now a Tier 4 talent, up from Tier 2.
  • Train of Thought (Tier 5) *New* - You have a 50/100% chance when heal with Greater Heal to reduce the cooldown of your Inner Focus by 5 sec. You have a 50/100% chance when you Smite to reduce the cooldown of your Penance by 1 sec.
Holy
  • Greater Heal now costs 29% of base mana, down from 32% of base mana.
  • Revelations - Holy Word: Sanctuary (Prayer of Healing) effect now lasts 18 sec, up from 15 sec.
  • Blessed Resilience is now a Tier 6 talent, up from Tier 5.
  • Surge of Light is now a Tier 2 talent, down from Tier 3.
  • Trinity is gone.
  • Tome of Light (Tier 4) *New* - Reduces the cooldown of your Holy Word spells by 15/30%.
Rogue
Nothing, sorry.

Shaman
Elemental
  • Stoneclaw Totem now has 6186 health, up from 797. Shields your totems for up to 4143 damage, up from 664.
  • Earth Shock now also reduces ranged attack speed.
Enhancement
  • Dual Wield now also allows you to parry frontal melee attacks.
  • Windfury Totem now increases the melee and ranged attack speed of all party and raid members within 40 yards by 10%. (Down from 20%)
  • Feral Spirit now lasts 30 sec, down from 45 sec. Cooldown changed to 2 min, down from 3 min.
Restoration Warlock
Affliction
  • Bane of Doom now deals damage every 15 sec, down from 30 sec. Now has a 20% chance to summon a Demon guardian, down from 25%. Only one target can have Bane of Doom at a time, only one Bane per Warlock can be active on any one target.
  • Drain Life now restores 2% total health, down from 5%.
  • Everlasting Affliction now increases the critical effect chance of your Corruption, Seed of Corruption and Unstable Affliction by 10%. (Up from 2%)
  • Soul Swap now costs 18% of base mana, up from 6% of base mana.
Demonology
  • Ritual of Souls now costs 27% of base mana, down from 80% of base mana.
  • Hand of Gul'dan now has a 2 sec cast time, down from 3 sec.
  • Impending Doom no longer reduces the cooldown of the Bane of Doom damage effect, now Increases the chance for your Bane of Doom to summon a demon by 10/20/30% when it deals damage.
Destruction
  • Shadowfury base damage has been increased by 235%. (Don't get too excited, it wasn't scaled to Cataclysm yet)
  • Burning Embers - The Burning Ember effect deals up to [ 0.071%/0.143% of Spell Power + 23.921 ] fire damage every 1 sec for 7 sec.
  • Soul Leech now restores 2/4% of your total health and mana, down from 5/10%.
Pets Warrior
Arms Fury
  • Pummel is now usable in Battle and Berserker Stance. (Old - Just Berserker)
  • Enrage now has a 3/6/9% chance to proc, down from 4/8/12%.
  • Battle Trance now affects your next special attack that costs more than 5 rage.
Protection
  • Defensive Stance now increases threat generated by 100%, up from 45%.
  • Thunderstruck now also increases the damage of Rend.
  • Incite - These guaranteed criticals cannot re-trigger the Incite effect. (Tooltip clarification)

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Novi Tinkertown i Borba za Gnomeregan

Originally Posted by Blizzard (Source)
As Gnomeregan's exiles set out to reclaim their beloved capital from the treasonous Mekgineer Thermaplugg, we bring you a first look at how this wondrous techno-city will exist in World of Warcraft: Cataclysm. Following the conclusion of Operation: Gnomeregan, High Tinker Mekkatorque and his people have gained a foothold just outside the city in New Tinkertown. Soon, though, they'll find that the surface is rife with a host of new perils that they couldn't have prepared for.

Resolute in reclaiming their lost capital, Gnomeregan's exiles have begun an assault against the traitorous Mekgineer Thermaplugg. Traveling from their temporary residence in Ironforge, they are led by the esteemed High Tinker Gelbin Mekkatorque, leader of the gnomes, and seek to restore Gnomeregan to its past glory. In World of Warcraft: Cataclysm, new gnome adventurers will get to experience this ongoing struggle to retake their former home firsthand, beginning their journey in the besieged upper levels of the techno-city.

In the wake of Operation: Gnomeregan, survivors of the fallout will make their way to New Tinkertown, the gnomes' foothold outside their captured city. From there they will be called into action by the high tinker himself to help protect reclaimed gnomish land from new and imminent threats. As one of the newest recruits to this cause, your mettle will be put to the test when you face perilous trials like rescuing captured gnomish demolitionists, destroying a tunnel riddled with vicious troggs, and extinguishing toxic sludge that has begun to rise from the irradiated depths of the city.

Your most important mission, however, will be to thwart the plans of Razlo Crushcog, conspirator and ally of Mekgineer Thermaplugg. Before Chill Breeze Valley can be fully resettled, Crushcog must be stopped, and only your efforts can bring that goal to fruition. Gnomish know-how and engineering will be your allies, but your greatest weapons will be your wits and the will to fight the good fight... for Gnomeregan!

In World of Warcraft: Cataclysm, you'll encounter these challenges and more in the gnomes' new starting (levels 1-5) experience. Keep a good head on your shoulders and ingenuity in your pocket, and your contributions will help secure a proper home for your fellow gnomes.

{yoogallery src=[/images/stories/news/2010/Sep/23/gnome] width=[345] height=[200]}
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Mobile Armory 3D Model Viewer

Originally Posted by Blizzard (Source)
Every character profile on the Mobile Armory now has a 3D model viewer displaying that character as he or she appears in-game, including equipped items and appearance.
  • Simply touch and drag the character model to rotate it.
  • Tap the icon on the top right to switch to a full-screen mode. In this mode, you can view a selection of character animations from the menu at the bottom of the screen. Other full-screen options include selecting a background, toggling the character’s helm and tabard display, and taking a screenshot (which saves to your Camera Roll).
  • Tap the icon to the upper left of the character model to switch between viewing the 3D model and displaying character information.
Other additions in this update include:
  • A character's in-game activity (including item acquisitions, achievements, and boss kills), is now captured in an activity feed. You can display this feed by using the drop-down menu at the top of a character profile.
  • Professions (both primary and secondary) are now displayed on character profiles and are accessed by the same character profile drop-down menu.
  • At-a-glance item rarities: Item icons now have colored borders indicating their rarity.
  • iPhone OS 4.0 optimizations and enhancements.
{yoogallery src=[/images/stories/news/2010/Sep/23/] width=[230] height=[400]}
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Afterwords: StarCraft II - Gameinformer interview with Dustin

Gameinformer nam donosi odličan intervju sa Dustinom:
“Outstanding. A truly elite title that is nearly perfect in every way.” That’s how the GI review scale describes a game that receives a 10, and it’s also a description that I think fits quite comfortably  with StarCraft II: Wings of Liberty. But a game of this level of quality doesn’t happen out of nowhere. It takes years of hard work, dozens (if not hundreds) of lengthy meetings and debates, and a truly talented and passionate team. To get an inside look at how StarCraft II was created, we talked with lead designer Dustin Browder.

Read the full interview below to discover what influences the team had in their design decisions, why they weren’t interested in bringing wild changes to multiplayer, and some early hints and what we can expect from the next game in the StarCraft II trilogy, Heart of the Swarm.

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Cataclysm Beta - Dostupne Heroic Istance

Originally Posted by Valnoth (Source [Heroic Dungeons] Now Available)
Heroics are now available.

Furthermore, the Pre-made Character Templates should provide you guys with characters in level 333 Superior (blue) quality gear - which is the minimum expected gear level for succeeding in heroics. I strongly encourage you to copy over a new pre-made if you want to test heroics.

Available character copies should also be reset.

*We're looking in to the issue of not being able to use dungeon finder. You should be able to form up a group the old-fashioned way and walk into a heroic.

[...] Here's a quick list for easy access to active threads on both dungeons and raids. We will be sure to update it whenever something new is available.


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