Kako se registrovati za Arena Pass 2011 Tournir?

Arena Pass 2011 je godišnje takmičenje gde učestvuju organizovani timovi World of Warcraft-a. Takmičenje se svodi na 3vs3 Arena mečeve. 
Ukoliko tragate za igračima sa kojim bi igrali najbolje je pogledati sa vašim prijateljima iz igre, ili samog Guilda.  A možda i želite da oprobate nova iskustva na posebnom serveru, gde sami možete da oberete koju ćete opremu da koristite. 
Ako uspete da nadjete igrače sa kojima ćete da igrate Arenu 3vs3, zapitaćete se šta je sve potrebno kako bi učestvovali u ovom takmičenju... 
Trenutno je krenula faza zagrevanja, koja traje od 11 Maja do 21 Juna i u toku ovog vremena možete se registrovati na Arena Pass 2011. Sada Vam je prava prilika da isprobate sa kojom ćete opremom da igrate i koji ćete enchant, trinket i gem da koristite.

Igrači koji učestvuju na Arena Tournament 2011, mogu da dobiju eksluzivnog Armor Murloca in-game pet, i "Vanquisher" titulu na vašem live karakteru ukoliko završite odredjene kriterijume, a oni su:
  • Igrači koji odigraju 50 Arena mečeva na jednom karakteru u istom timu, na kraju ostvaruju pravo da dobiju Armored Murloc in-game peta.
  • Igrači koji se nalaze na top 1000 listi na kraju kvalifikacija i da su učestovali u bar 100 Arena mečeva imaju pravoda dobiju "Vanquisher" titulu.
Pre nego što hoćete da se registrujete i da krenete da igrate na Arena Pass serveru, Vi morate da:
  • Imate sve World of Warcraft nastavke, uključujući Cataclysm!
  • Validnu kreditnu karticu, kako bi ste platili € 15 za učestvovanje na turniru.
  • Aktivan World of Warcraft Account, sa dobrim stanjem, da nije suspendovan ili bannovan zbog kršenja Prava World of Warcrafta (Terms of Use)
  • Da se složite sa pravilnikom ( Terms of Use ).
  • Da živite u zemlji koja je podržavana da učestvuje u ovom turniru.

PTR Raid Test Raspored 5/20

Originally Posted by Daelo (Source)
Friday, May 20
EU 10:30 AM PDT – Shannox (10 Player)
US 4:30 PM PDT – Beth’tilac (25 Player)

Shannox Testing Note:
The creatures spawned in the middle of the volcanic plains will be active for the test. To spawn Shannox, you must defeat a few of them. The number of creatures needed to spawn Shannox has been modified for PTR.

As always, the schedule can change at a moment’s notice due to issues with the build, server, encounter, or the mercurial nature of designers. The encounters are all a work in progress; there will be bugs and tuning is not final.

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Does the Dungeon Journal kills the discovery and inventiveness of raiding? (Source)
We have not in fact made the statement that "Discovery and inventiveness in raiding is bad” with the introduction of the Dungeon Journal. We have simply said, "Here are the tools to be successful. Go forth and conquer." We have in no way said "how" to do it nor is that our intention for this feature. The ability to play your character within a team of other people is all up to you and your skills. We're just trying to make it more possible to be successful within the game with information that lends itself to aiding success.

We want the discovery and challenge to come into play as a result of actually facing the mechanics versus simply being beaten by the mechanics of the game to begin with to even start working on a strategy to defeat the encounter (which is what many top raiding guilds end up doing.) It's very difficult for anyone to claim that discovery is a large portion of the game when we live in a world of datamining, PTR videos, boss kill addons, and extensive documentation of everything by a very savvy and experienced gaming community.

We want to provide a common language to communicate with as well. What exists now is something that has evolved over time in an organic way, but not everyone is speaking the same "language". This way, you can call the "big blue thing" by its name rather than resorting to trying to describe it or make up a new name for it.

We know that players already go out to outside sources to look for information. On some occasions, this information may even have misinterpretations of the boss abilities and cause some frustration for those who are attempting to kill the mob based on that information. We're simply making what you're facing a bit clearer where it needs to be made clear. This isn’t the fault of those documenting these things. From our end, not all abilities that bosses use are as clear as we could have made them or should make them be.

It's expected that the top-end guilds that like to go for the first kill/s will still be able to accomplish this with or without the Dungeon Journal existing. We have no fear that they will suddenly be overrun and lose their place simply because everyone is starting with the same information.

That said, we have been listening to feedback as well and have trimmed back a little of the information. We also may consider (for the future) not documenting specific abilities for very difficult bosses like Sinestra, or heroic modes on final bosses like Ragnaros, or even what exactly causes Onyxia to deep breathe. Getting solid constructive feedback that we can consider to set into motion for change is always welcome and useful to us.

If all else, if you still want to take on encounters without the use of the Dungeon Journal, you can. Just don't open it. What you don’t know, will probably kill/wipe you. ;)

BlizzCon Tickets on Sale Tomorrow!




Just in case 21 May isn't circled on your calendar, here's a quick reminder that BlizzCon 2011 tickets will be going on sale Saturday at 19:00 CEST - keep your eye on the ticket sales page tomorrow for the chance to get yours.

If you are unable to purchase tickets tomorrow, a second batch will go on sale Thursday, 26 May at 04:00 CEST. In addition, tickets to an exclusive pre-BlizzCon dinner to benefit Children's Hospital of Orange County will go on sale Saturday, 28 May at 19:00 CEST. For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket, which is offered as a multi-channel Internet stream and also via DIRECTV in the United States. BlizzCon 2011 will take place 21 and 22 October at the Anaheim Convention Center, and tickets cost $175 USD each. Tickets to the BlizzCon Benefit Dinner cost $500 USD each and include BlizzCon admission.

For further information, check out the official BlizzCon site. Click here to go to the BlizzCon 2011 ticket sales page.

Community Challenge Video Prikaz Arena Pass 2011

Kao što smo najavili Community Challenge 2011 počeo je na Arena Serveru. Ovom prilikom želimo da vam pokažemo kako Arena Server izgleda. Video zapis prikazuje glavne gradove Orgrimmar i Stormwind city. Koje oružije možete da kupite kao i opremu, a najzanimljiviji deo videćete kada izadjete ispred glavnog grada. Za par dana objavićemo i prve snimke WoW Serbia tima u Areni gde ćemo Killygor, Sarma i ja (Stiven) predstavljati Srbiju.

Arena Pass 2011: Community Challenge

 
Blizzard nas je i ove godine pozvao u velik obračun protiv evropskih zvaničnih fansiteova na Arena Pass 2011 serveru. Od 18 Maja pa do 20 Juna skoro svi fansiteovi učestvovaće u prijateljskom takmičenju ko će najbolje i najkreativnije prikazati 2011 World of Warcraft Arena Pass: the Community Challenge. I dok se borbe u Areni vode oružijem i magijama, naš posao biće da to što bolje prenesemo na sajt. Ovim putem vas pozivamo da podržite WoW Serbia Tim, Silencer (Stiven - Mene), Killygora i Carma, koji će predstavljati Srbiju na Arena Pass 2011 Serveru!. 
 
 

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Capping Mastery Harder in 4.2 (Source)
We are in the process of trying some different numbers for various talents and mechanics on the PTR, with the goal of making it harder (or impossible) to cap mastery. What we want to avoid is making mastery worthless or causing other undesirable effects.

If we are successful, we will adjust the other tanks to be relatively balanced with paladins again.

If we aren't successful, we know what the fall back position is (basically what we have now).

At this time, we're in the middle of examining this and other changes. Please be reminded that we do read the forums, and appreciate feedback. A dispassionate perspective goes a long way.

More changes upcoming on PTRs (Source)
There are several changes we are trying, and the current PTR only reflects a fraction of them. Keep in mind that while we have a lot of changes we want to get in to every major patch, we also want to try and get builds on the PTR as frequently as possible so that we can test other things (like Firelands encounters). We tend to grab builds often, not necessarily when every single change is in place.

Ask the Devs (Source)
The Q&As are designed so that we answer the top rated questions that the community has. Sometimes though, the questions asked aren't ones we can answer for you directly, but we try to answer what we can. So the choice is either to pretend that those questions don't exist and avoid them (even though they were highly rated) or to give whatever answer we can, even if it's just "We like it. We're thinking about it. We'll get back to you."

What we're trying to do is to give you some insight into what the development team is thinking and the processes involved. Sometimes that means giving an answer that explains why we don't want to do something or why something might be difficult to do. This is not putting off the question. It's just our way of trying to explain why we don't have a better answer for you at the time. We're trying to be as transparent as possible, but at the same time, there will always be some gray areas that even we are trying to sort out and we'd rather not mislead or give false hopes if we can avoid it. We'd much rather give what solid answers we can as we can when we can and when we get further along in design, talk about what we are able to do and doing then.

When we started these Q&As, we knew that disappointing people now and then with answers was something that would happen. But, we feel the benefits of doing these outweigh the negatives by far. We'd rather face the danger rather than run away away
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