Najnovija Diskusija na Forumu

Author: Fiuman
Date: 16.09.16, 09:38

Author: Neonkitza
Date: 14.09.16, 00:01

Author: Alokin94
Date: 10.09.16, 17:37

Author: Matrimoneh
Date: 07.09.16, 23:28

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
T11 JP shoulders and helm - some clarity (Source)
We've offered players who don't raid a reasonable way to gear up, and achieve high levels of power. The JP/VP system makes a lot of sense to us, and gives everyone a pretty good personal progression track in addition to loot drops, and we feel pretty good about the system as it stands. That doesn't necessarily mean that we think that full sets are a necessary part of that picture, though.

We still want to preserve some of the most prestigious PvE loot for players who face down raid content (even if it's a tier behind), and we feel that completing a tier set means that a raid needs to fit in there somewhere. That design makes sense to us, and we want to preserve some of the reward for facing down those bad guys. We re-adjusted those instances specifically to encourage players to go experience them, and we want to leave some incentives in there for players who check those raids out.

[...] We want rewards to retain at least some meaning, because when they don't, all the aspects of play start to blend together. Greater challenges should offer greater rewards, but how do you accomplish that if you also allow lesser challenges to provide all the same rewards, across the board? That's been a long-standing challenge, I think, and the JP/VP system is the compromise answer to it. Please recall that at one time if you wanted purps then you went into a raid, period. We've come a long, long way since then.

15 Man Raids! (Source)
I'd actually agree that 15 players make for a pretty optimal number of raiders, in terms of the logistics of forming a raid and class representation. The task of tuning raids for three separate sizes is one you probably won't see on our radar any time soon though.

45 Minute Dungeon Queue Times (Source)
We'd like to keep the traditional setting of 5-player dungeons as 1 tank, 1 healer, and 3 DPS. The idea of just adding in NPCs to fill lacking roles is truly not a simple one, nor a route we'd want to take. Not only would this take a lot of design time for a less-than-desirable fix, it'd stand at odds with our philosophy on dungeons for small groups.

That said, you do raise some good points about offering challenging, rewarding content to players which doesn't rely solely on players waiting for a specific class role which is in high demand across the boards. In our minds, there's potentially something missing between daily quests and dungeons, from a content/progression perspective. To that end, we're exploring some options for the future.

Limited Number of Characters (Source)
It has always been a matter of efficiency in data service. Much like the fabrication of a commercial airplane, the design of the server side of a service like World of Warcraft affects what can be provided to the players for as long as that service is being used.

With an airplane, you can conceivably add more seats inside. You can squeeze more people in there, to a point. But you can't (easily) expand the hull to make room for more seats. Over the long run, if the airline wants to accommodate more people, they add more planes to the route, or replace an existing plane with a larger plane that has room for more seats.

This request - which is heard loud and clear, by the way - is like asking the airline to simultaneously increase the number of passengers that can be carried on every plane in their fleet. Can it be done? Absolutely. It may be something that we are able to do, and soon. It may not be, because providing reliable data service is extremely important to us.

Lower level PvP Concerns (Source)
We are not deaf to the concerns raised about low-level PvP. We feel it needs some attention too. We don't necessarily feel that it's all just "a heirloom issue," but more to do with time investments reaping rewards that give too great an advantage. While we do agree that low-level PvP isn't in an ideal state and has needed further consideration, our focus has remained where the players are: max-level PvP.

We don't intend to throw oil on the flame by such a comment and this doesn't mean we're completely ignorant of niche playstyles, just that we focus our efforts on where it'll have the greatest effect. What's the answer? We do hear the feedback. When we have looked at the issue, it has simply just seemed too difficult – too tricky – to resolve in a way that we're happy with.

We currently believe resolving it will require much time and effort. But we acknowledge things aren't as great for low-level PvP as they could be and we do have a desire to pay attention to it.

Empire.Beastyqt adriacraft.net Interview

 

Taman pred Global Challenge na gamescomu 2011 u Kelnu, imamo priliku da uradimo intervju sa našim igračem koji će ove godine da nas i predstavlja tamo! Empire.Beastyqt je najbolji igrač u Srbiji trenutno, a pokazao je svoj talenat na CraftCup #21, Gigabyte Cup #4 kao i na dva Competo Cup-a ove godine kao i na još mnogo tournamenta, definitivno jeste jedan od naših StarCraft 2 pro igrača sa kojima se možemo pohvaliti. Nadamo se da ćete uživati u ovom intervjuu!

Originally Posted by Blizzard (Source)
Stiven: Pozdrav, Beasty! Za one koji (slučajno) ne znaju ko si, predstavi nam se!

Empire.Beastyqt: Pozdrav svima, ja sam Aleksandar Krstić iz Niša, imam 20 godina i bavim se profesionalnim igranjem StarCrafta 2!

Stiven: Interesantno je da ti zapravo nemaš ogromnu istoriju u eSports svetu što se tiče drugih igara kao neki SC2 igrači. Kako si došao do ideje da igraš StarCraft 2 profesionalno?

Empire.Beastyqt: Nisam ni planirao da krenem da igram SC2. Uvek sam igrao "casual" sa drugovima, i iako sam bio dobar u svim igrama nikada nisam krenuo da igram profesionalno. A što se tiče SC2 specifično, drug me je terao dve nedelje da probam samo jednom da vidim kako izgleda na njegovom accountu i probati jednom je bilo sasvim dovoljno za mene! Mada ni tada nisam planirao da igram ozbiljno, ali sam igrao ladder i vremenom sam bio sve bolji i bolji dok me nije "pokupio" Empire.

Stiven: Ti si skoro osvojio jedan vrlo bitan tournament koji ti je obezbedio mesto u Intel Extreme Masters - Global Challenge u Kelnu koji će se početi ove srede i koj nosi potencijal da te odvede još dalje u IEM-u. Kako se spremaš za isti?

Empire.Beastyqt: U kvalifikacijama sam izbacio MorroW-a - prošlogodišnjeg pobednika IEM-a, a i još nekoliko dobrih igrača, što mi je dalo dosta samopouzdanja da igram protiv dobrih igrača bez problema. Posle kvalifikacija dobio sam motivaciju da vežbam sve više i više i trenutno igram verovatno duplo više nego pre i trudim se da svaku izgubljenu partiju pregledam i vidim šta sam loše uradio da bi se poboljšao kao igrač.

Stiven: Sa obzirom da znaš sada ko će sve tačno biti na Global Challenge-u, pa tako i HuK, PuMa, Killer, MaNa i MC, šta misliš, koliko će biti težak tournament? Igrao si pre na Korean ladderu?

Empire.Beastyqt: Nisam nikada igrao na Korean ladderu ali su svi iz Koreje favoriti za turnir. Moje mišljenje je da će od njih četvorice PuMa ići dalje, a turnir kao turnir će naravno biti veoma težak, sve grupe su teške zato što nije invitational turnir već su se igrale kvalifikacije i najbolji su prošli dalje.

Stiven: Imaš neki matchup koji ne bi želeo da igraš mnogo tamo ako je ikako moguće a neki koji bi baš voleo?

Empire.Beastyqt: Voleo bih da izbegnem TvP zbog allinova od Protossa koje je na nekim mapama teško zaustaviti, inače macro game nije problem, omiljeni matchup mi je TvZ :)

Stiven: Sudeći po tvojim proteklim igrama i streamu, tvoja taktika je malo drugačija u odnosu na neke Terran igrače, da li imaš neki trik sačuvan za sam Global Challenge ili ćeš sve spremiti tačno kako ćeš igrati na samom događaju, bez ikakvih iznenađenja?

Empire.Beastyqt: Trudim se da menjam svoje taktike svakih 10-15 dana i ne samo taktike već potpuni stil se promeni u mojim igrama da protivnik nikad ne zna šta bi mogao da koristim protiv njega, nisam streamovao zadnjih petnaestak dana baš zbog tog razloga.

Stiven: Videli smo da u poslednje vreme na skoro svim tournamentima Terrani vrlo često se oslanjaju na taktiku Blue Flame Helliona u vidu ranog harrasmenta kao i dropova (posebno u TvZ situacijama). Da li misliš da možemo da očekujemo neku promenu od strane blizzarda ili je sve do igrača i njihovih snalaženja?

Empire.Beastyqt: Mislim da zergovi još uvek ne menjaju svoj playstyle kako se igra menja, od početka SC2 uvek pokušavaju da igraju mass drone do 8-9 minuta, blue flame stiže pre toga i sve što je potrebno je da se naprave nekoliko roacha i da se spreči ubijanje dronova. Još jedna stvar je, da ukoliko terran ide BFH na početku, njegov siege tank push će biti odložen za 3 do 4 minuta, što daje zergu da se re-dronuje posle odbrane od BFH-a. A što se tiče TvT-a, mislim da bi vremenom sa ili bez BFH-a TvT postao takav kao što je i bio u BW-u. Ja ne volim ići BFH u TvZ-u zbog 2 base roach allina koji je nemoguće odbraniti ili kada se igra protiv zerga koji zna da odbrani BFH terran mnogo kasni techu i marine productionu. BFH 2 fac u TvZ-u nije allin strategija ali MORA da se napravi damage sa njima da bi se ti hellioni isplatili, ubijanje nekoliko linga nije dovoljno.

Stiven: Koliko često pratiš GSL i ostale velike tournamente? Koliko ti to pomaže u realizovanju nekih svojih taktika i ideja?

Empire.Beastyqt: GSL pratim ali samo nekoliko igrača. Trenutno samo MVP i NesTea, ali GSTL volim da gledam zato što je mnogo zanimljiv sistem po meni, a foreigner turnire pratim da bi znao koji igrač je dobar a koji nije. Što se tiče taktika, 99% buildova sam pravim pogotovu sada zato što svi koriste BFH koje kao što sam rekao ne volim u TvZ-u, ali ako bih kopirao buildove od nekog igrača to bi bio MVP i niko drugi.

Stiven: Kada si ti kretao svoju SC2 karijeru, da li si imao nekog igrača koji ti je bio uzor ili si prosto igrao za sebe i gradio sve od nule?

Empire.Beastyqt: Bio sam motivisan MKP-om zato što je on u to vreme bio dosta popularan ali tada mi je uzor bio MVP zato što nikad nije igrao cheesy ili allinove već samo macro partije kakve i ja sam volim da igram.

Stiven: Koliko je teško biti pro gamer u Srbiji? Da li si imao neke ponude za sponzorstvo od strane domaćih firmi ili tvoji trenutni spozori su i prvi?

Empire.Beastyqt: U Srbiji gaming svet nije tako popularan za tako nešto i ne verujem da će biti u skorije vreme, a ono malo popularnosti je usmereno na CS i na dotu. Veoma mali broj ljudi igra SC2 u Srbiji i zna da postoji..

Stiven: Vežbanje je naravno esencijalno za uspeh, koliko sati dnevno odvojiš za igranje StarCrafta, i da li je obično ladder igra u pitanju ili i custom sa nekim drugim pro igračima? Možeš da nam navedeš neke sa kojima si vežbao?

Empire.Beastyqt: Igram 5-10 sati dnevno, zavisi ukoliko igram turnir ili je to samo practice, ima dana kada ne igram ni punih sat vremena 1v1 zato što mi se jednostavno nekada ne igra. I ne igram konstantno kao neki igrači, već pravim pauzu svakih sat vremena. 80% vežbe je ladder zato što je to brži način da se testiraju buildovi koje napravim i da vidim u kakvoj sam formi trenutno a ostalih 20% je custom games sa practice partnerima sa kojim igram i vidim da li ti buildovi uopšte i rade u praksi protiv najboljih igrača i uglavnom custom igre su dosta teže od laddera. Trenutni practice partneri su mi: TvP - Socke i Grubby, TvT - Kas i Strelok ponekad, a TvZ - Morrow i Sheth sa NA servera.

Stiven: Koju novu jedinicu bi želeo da vidiš u Heart of the Swarm-u kod Terrana? Šta misliš da Terranima trenutno nedostaje najviše što bi moglo da se poboljša u expansionu koji nam dolazi?

Empire.Beastyqt: Terranu treba jedinica sa kojom može da se igra macro game kao terran bez OBAVEZE da se napadaju u početku da bi se ubile probe/dronovi kako bi mogao kasnije da igraš macro game protiv drugih rasa, dok zerg i protoss vs terrana ne moraju da napadaju da bi igrali late game već mogu samo da se brane i macruju. Jedinica koja treba je verovatno vulture ili goliath, ili neka high tech koja je podjednako jaka kao brood lord ili protoss late game colossus/high templar mix.

Stiven: Hvala Beasty, nadam se da ćemo se videti i u Nemačkoj i da proslavimo pobedu! I da, pobedi Idru 2:0, ako ne za sebe, za nas! Ceo Blizzard.rs community ti želi GL&HF na Global Challenge-u! :)

Empire.Beastyqt: Hvala, daću sve od sebe :)
Raspored mečeva (svi su po našem vremenu) za Global Challenge možete naći ovde, i stream će biti od 17. Avgusta na esl.tv-u! Želimo sve najbolje našem igraču i jedva čekamo da vidimo šta Srbija ima da pokaže na ovako velikom takmičenju!

Watch the 2011 North American Battle.net Invitational Live Friday and Saturday, Upcoming Tournaments

Quote from: eSports Team



Are you ready for some more StarCraft II action?

On Friday, August 12 and Saturday, August 13, eight of the top StarCraft II players in North America are gathering in Irvine, California to compete for intergalactic glory and their share of a prize pool of over $20,000 – along with a chance to represent the North American region in the 2011 StarCraft II Global Battle.net Invitational at BlizzCon this coming October.

The action will be shoutcasted by Sean “Day[9]” Plott and JP “itmeJP” McDaniel, and both days will be broadcast live in high-definition for free on our BlizzCon Tournaments website. Friday's matches and live stream are scheduled to begin at 9 a.m. PT, and Saturday's matches and stream will begin at 10 a.m. PT.

Here are the eight competitors who'll be clashing in the 2011 StarCraft II North American Battle.net Invitational:

    Jonathan “KiWiKaKi” Garneau (protoss)
    Kyeong Hyun “SeleCT” Ryoo (terran)
    Greg “IdrA” Fields (zerg)
    Dongyeon “DDE” Lee (terran)
    Chris “HuK” Loranger (protoss)
    Shawn “Sheth” Simon (zerg)
    Payam “TT1” Alasvandi-Toghyan (protoss)
    Chris “ostojiy” Ostojic (zerg)

Join us in the fray over the next two days, and we’ll see you at BlizzCon!

Quote from: eSports Team
Various competition organizers hold regular online tournaments in which you can compete against other players and maybe even win some prizes! Most of these contests are open to everyone. In addition, there are professional tournaments taking place like the 2011 North American Battle.net Invitational which you can follow via video stream. Interested? Take a look at some of the open tournaments coming up in the next days - you can sign up to take part, or simply watch the live streams to get inspired by the players. It’s your turn now!

Date Name Format Prize Money Stream Sign Up
August 12 - 13 2011 North American Battle.net Invitational 1v1 $ 24,500 Yes Invite only
June - October GomTV's GSTL Season 1 1v1 ₩ 50,000,000 Yes Invite only
August 8 GomTV's GSL August 1v1 ₩ 144,900,000 Invite Only
August 13 ESL GoFr4SC2 #95 1v1 Qualifier Yes Yes
August 13 ZOTAC StarCraft II NA Cup #14 1v1 $ 100 + ranking points Yes Yes
August 13 ESL GoCIS4SC2 #6 1v1 Qualifier Yes Yes
August 13 ESL GoPL4SC2 #15 1v1 Qualifier Yes Yes
August 14 ZOTAC StarCraft II EU Cup #69 1v1 € 100 + ranking points Yes Yes
August 14 IEM VI Global Challenge Guangzhou Qualifier #2 1v1 Qualifier Yes Yes
August 15 GameCreds Cup #27 1v1 € 100 Yes Yes
August 15 IeSF 2011 National Qualifier 1v1 Qualifier Yes Yes
August 15 4Players Team Action #68 2v2 € 50 Yes Yes
August 15 GIGABYTE StarCraft II Cup #10 1v1 € 150 + ranking points Yes Yes
August 17 ESL Go4SC2 #126 1v1 € 200 Yes Yes
August 17 - 21 IEM Season VI - Global Challenge Cologne 1v1 $ 21,000 + Qualifier Yes Invite Only
August 17 ESL GoFr4SC2 #96 1v1 Qualifier Yes Yes
August 17 ESL Go4SC2 #126 1v1 Qualifier Yes Yes
August 18 4Players Close Combat #69 1v1 € 200 Yes Yes
August 18 ESL GoFr4SC2 Premium Qualifier 1v1 Qualifier No Yes
August 18 ESL GoFr4SC2 Premium Qualifier 1v1 Qualifier No Yes

World first Dragonwrath, Tarecgosa's Rest - Siiz (US-Senjin / Premonition)

Siiz sa Premonition (US - Sen'jin) servera, je prvi igrac u svetu koji u svom vlasništvu poseduje Dragonwrath, Tarecgosa's Rest! Sve cestitke na velikom trudu koji je igrac morao da uradi kako bi došao do ovog legendarnog oružija.

I sad ono što vas najviše interesuje:
  • Mount se castuje 1.5 sec kao i svaki drugi.
  • Ne možete prevoziti igrace sa ovim mountom kao što je u slucaju sa alchemy mountom.
  • Veliki zmaj na drugom screenshotu nije mount, to je Tarecgosa na kraju eventa questliine-a.


Patch 4.2 Hotfixevi - 10 Avgust

Originally Posted by Blizzard (Source)
August 10

Classes
Death Knight
  • Applicable death knight abilities are now using the correct amount of resources (and putting them on cooldown) when there are 4 Death Runes available and the Unholy Runes are depleted.

Druid
  • Druids that shapeshift will now clear the Potion of Illusion buff.

Mage
  • Combustion damage from Ignite is no longer penalized by Resilience more than once, nor can it gain double benefit from Flashburn (mastery).

Dungeons & Raids
Dungeon Finder
  • If a player is kicked by vote from a dungeon finder group, the leader of the group is no longer able to invite that player back.

Firelands
  • Rogue Smoke Bombs cannot prevent the spawning of Magma Traps during the fight against Ragnaros.
  • Several creatures in the Firelands are no longer susceptible to snares or other immobilizing effects.
  • Unbound Pyrelords, Unbound Smoldering Elementals, Unbound Blazing Elementals, and Patriarch Fire Turtles now drop silver instead of gold.

Guilds
  • The Recently Mass Resurrected debuff is correctly being applied to players who are in the process of logging out of the game.

Items
  • Brawler's Trophy and Core of Ripeness cannot be active at the same time as each other, or other burst trinkets.
  • Eternal Embers are now epic quality.
  • Heirloom items can once again be linked in chat.
  • Creating a macro to use the Runestaff of Nordrassil multiple times will only trigger the use once.

Quests & Creatures
Hyjal Regrowth & Molten Front
  • The Burning Treants summoned by the Druid of the Flame now disappear when the summoner is captured.
  • 3 different elementals spawn on any given day for the Death From Above achievement, up from 1.

Patch 4.2.2 dostupan na test serverima

Patch 4.2.2 je potvrdjen, i sada je dostupan da se skine i instalira na vašem PTR Clientu. U daljem tekstu možete naći zvanične informacije o izmenama.

patch422 World of Warcraft Patch 4.2.2 - Patch Notes
Originally Posted by Blizzard Entertainment
Dungeons & Raids
Firelands
  • The visibility of Ragnaros' Dreadflame ability has been increased.
  • The size of Ragnaros' hit box during the final phase of the Heroic encounter has been increased.

User Interface
  • Raid Frames should now remember whether they were shown or hidden upon subsequent logins

Technical
  • Players using multiple accounts should now be available to be invited to a Real ID Party.
  • Attempts to purchase Arena Season 10 items should no longer sometimes cause a client crash. (Korea Only)

2011 Latin American Battle.net Invitational: Watch It Live Now!




The 2011 Latin American Battle.net Invitational for StarCraft II has begun! The challengers are poised to battle it out, and you can tune in right now to watch the matches on our free high-definition live stream.

Click here to see each match as it happens on the HD live stream.  

To listen to the action in Spanish, click here.

To catch the matches in Portuguese, click here.

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