Najnovija Diskusija na Forumu

Author: Fiuman
Date: 14.03.17, 02:52

Author: Bajko
Date: 10.03.17, 11:45

Author: CapnIce
Date: 06.03.17, 16:32

Diablo 3 Beta Preview Video - First Contact

I evo ga prvi video zapis uradjen od strane Diablo Serbian Community Tima. Ovo je samo probnih 15 minuta igranja Diablo 3 Bete, gde sam pokušao da shvatim par stvari kako igra funkcioniše, i mogu reći da za kratko vreme osnovne stvari se lako shvate, igrica je stvarno uradjena User Friendly. Uostalom pogledajte i sami video zapis i procenite obzirom da sam startovao kao klasičan noob :)

Update: Večeras neće biti live streama, ali ćemo Frame, Neonkitza i Ja (Silencer) uraditi novi video zapis koji će sutra biti okačen na youtube.

Blizzard o Demon Hunter “Rockets”

Bilo je nekih razočarenja u vezi nekih termina koji se koriste kod Demon Hunter skillova i rune efekta. Zaprepaščenje u vezi termina "rockets" i ponekad "missiles", koji se nekim čudom nalaze u svetu Sanctuary-a. Fan je ovo pitanje doveo na zvaničan forum, a Bashiok je malo vežbao svoje prstiće odgovarajući na ovu temu. 

Sledi i screenshot gde možete pročitati tooltip svih termina 21 veka u real lifu koji se koristi u svetu Diablo Univerzuma ? Rakete ? Granate ? Da li Demon Hunteri koriste neku vrstu vremenske mašine? :)

Originally Posted by Bashiok (Source)
Whats the deal with the DH and rocket launchers? What did she do, take a time machine to the future and grab modern weapons?
We’re being careful to maintain the gothic/renaissance theme, but we are attempting to push the visual and conceptual boundaries of what that means. If we want to go with technical accuracy on an Earthly basis, rockets have been around since (at least) the 13th century. This is in the prime of the European Middle Ages, including The Renaissance, as well as the Gothic architecture from which it came, and Diablo is so heavily based. So if we’re using our own human history as a backdrop, rockets aren’t anything out of the realm of possibility. And if you want to get crazy we use the term missiles all over the place, but in modern military terms a missile is a more advanced form of rocket, with built in homing/guidance systems.

So back to what we are doing – in Diablo III, which is influenced by but decidedly not Earth, rockets are simply defined as ‘alchemical fireworks’, such as grenades, and yes, rockets. The world of Sanctuary doesn’t have gunpowder, but what it does have is magic and use of chemical elements or reagents in vague amalgamations. Haphazard creations of clever and desperate men and women, working each day to craft and create anything they can to fight off the coming invasion.

To clarify, there are no “rocket launchers” in the game. What we’re referring to are skills that simply use the word “rocket”. Upon seeing the spell effects of these so called ‘rockets’ you will likely immediately say “that’s not a rocket!” Because it isn’t, not in the sense of what you’d associate with the modern projectile. When you see the effect you’d be more inclined to understand that these aren’t rockets in any Earthly definition, but are using the term as an alternate to ‘missile’ more for clarity of description than anything, in that they are using a explosive reagent to fuel their destructive power.

New Wallpaper, HotS Teasing

Quote from: Zarhym & Nebu
We understand that picking out the appropriate desktop wallpaper to fit your tastes and complement your décor can be an arduous task. To that end, we’ll be offering you help regularly by featuring a new downloadable Diablo III, StarCraft II or World of Warcraft wallpaper image on our community sites.

Here’s what we have for you this week. Enjoy!

Takođe, Blizzard je pokalo počeo da nas teasuje sa siluetama novih jedinica za HotS multiplayer:

Quote from: Zarhym

Patch 4.3 Valor Izmene

Originally Posted by Blizzard (Source)
With the 4.3 patch we'll be introducing some changes to the way Valor Points (VP) are obtained, as well as the items that they can purchase.

Changes coming in 4.3:

  • Looking for Dungeon — 150 VP per run, with a cap of seven runs per week. All Cataclysm heroic dungeons introduced in 4.0, 4.1, and 4.3, will provide 150 Valor per run.
  • Looking for Raid — 250 VP per run, with a cap of 500 per week. The 4.3 raid, Dragon Soul, will be split into two separate raids for the Raid Finder. While individual bosses do not drop Valor when using the Raid Finder, you will receive 250 Valor for completing each Dragon Soul raid. Each boss will only drop loot for you once per week, but you will continue to get the 250 Valor for completing each Raid Finder raid, up to the 500 cap.
  • 10 player raid boss — 115 VP. There are nine bosses per week, counting Baradin Hold.
  • 25 player raid boss — 135 VP. There are nine bosses per week, counting Baradin Hold.
  • Valor Points cap at 1000 per week.

As you acquire Valor you'll want to spend it, and vendors will be offering a wide range of items to equip you to take on the Dragon Soul raid encounters, including cloaks, rings, ranged weapons, necklaces, trinkets, chest pieces, helms, gloves, bracers, boots, and belts, all of which are ilvl 397.

Our goal with these changes is to move Valor back to the original intent of currency rewards as a consolation prize, for two main reasons: to make it less frustrating when you keep having bad luck getting an item you want from a particular boss, and to help encourage you to keep fighting bosses (and helping out the rest of your group) even if that particular boss didn’t drop anything for your character in particular. Over time we have also offered Valor as a reward for doing other activities (such as participating in Heroic 5-player dungeons) to provide players something to do on an off night or when they couldn’t raid.

In the past we have offered some tier pieces on the Valor vendor for players that just couldn’t justify the time or logistics necessary to participate in raids, but we’re hoping that the introduction of the Raid Finder tool helps remove that barrier. We think most players would agree that killing a giant monster and looting its corpse is more exciting than slowly farming a currency to purchase a reward. Currencies have their place, but we want them to be a secondary avenue of progression to boss killing.

While the Raid Finder will provide a lower difficulty for the Dragon Soul raids, and thus a lower ilvl of gear, the normal 10 and 25 raids will drop ilvl 397, with the final Deathwing encounters dropping ilvl 403. For the Heroic version, 10 and 25 will drop ilvl 410, and the Heroic Deathwing encounters will drop ilvl 416 loot.

As we near the release of 4.3 we’ll be posting everything you need to know about the Valor to Justice down-conversion process, so stay tuned.

Ažurirane PTR Patch 4.3 Informacije - 05 Oktobar

Zcvanične PTR Patch 4.3 INformacije. ažurirane su sa novin informacijama koje možete pronaći u daljem tekstu.

Originally Posted by Blizzard (Source)
New Dungeon & Raid Content
  • End Time is now available for testing. Your participation and feedback here is appreciated.
  • The new Baradin Hold boss, Alizabal, is now available for testing. Your participation and feedback here is appreciated.

Dungeon & Raids
  • Players who use Dungeon Finder for a random Heroic dungeon will no longer be locked to that instance. Previously, players who entered an instance via the Random Dungeon option were then prohibited from queuing for that dungeon or entering the instance manually via the portal. Players should now always be able to complete a specific Heroic dungeon once per day regardless of any random dungeons completed.

  • Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin’do the Godbreaker.

  • Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.

  • Swipe (Cat) has been reduced to 340% weapon damage, down from 415%.

  • Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.

  • Sanctified Retribution now increases the critical hit chance of Hammer of Wrath by 2/4/6%, down from 20/40/60%.
  • Two-Handed Weapon Specialization (passive) now increases damage by 25%, up from 20%.

  • Wind Shear’s base cooldown has been adjusted to 15 seconds, up from 6 seconds.

  • Maelstrom Weapon can now also proc from fully absorbed melee attacks.

  • Demonic Knowledge now provides a damage bonus of 20%, up from 15%.
  • Master Demonologist now grants a base bonus of 20% and 2.5% per mastery, up from 16% and 2% per mastery.

Bug Fixes
  • Fixed a bug that caused Doomguard and Infernal to benefit dramatically more than intended from Demonology Mastery.

User Interface
  • A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.
  • Added a “promote everyone” checkbox that will automatically make all raid members, Raid assistants. This checkbox can be found in the Raid Frame and the Unit Frame “pull-out” tab.
  • There are now commands for world markers & unit markers.
  • Added new rotation, zoom, and pan controls are now available in all windows with player models in UI frames.
  • Players can now unlearn profession specialization without unlearning the profession (Engineering & Alchemy).
  • [Mac] Added functionality to allow using the Command key instead of the Control key on Apple keyboards. This can be enabled in Mac Options.
  • [Mac] Added functionality to disable Mac OS system keyboard shortcuts so that they do not interfere with keyboard shortcuts in WoW. This can be enabled in Mac Options.

Monk - Mantra Izmene

Pored skorih izmena, kod Demon Hunter Hatred regenreacije i kako se kalkuliše damange svih klasa, Bashiok je odgovorio na interesantno pitanje u vezi regenerisanja Mantras-a kod klase Monk.

Da bi se igračima dao podsticaj da regenerišu svoj Mantras (ako niste znali on identično funkcioniše kao Aure), došlo je do razgovora o sprovodjenju kratkoročnih bonusa Mantras-a kda ih igrač prvo aktivira.

Originally Posted by Bashiok (Source)
I thought one of us had already posted on this but I'm having trouble locating it... NO MATTER!

We're toying around with making mantras more of an active ability currently. Right now it's just a really short duration buff, which isn't very cool, as stated. What we think will be cool, is that when hitting the button to cast a mantra you get a super-mega buff (or effect) for a short time, and then the buff would lower to its normal levels after.

You can see that design currently on a couple skill descriptions on the site, they're just not reflected in-game.

Keep in mind it's still all of course in testing.

This gives mantras a more 'use oriented' flavor. So while it's a short duration that's OK because you want to hit the mantra button more than once every two minutes, it becomes an active skill. So far we think it's working pretty well.

What we don't want is to have long duration buffs or toggles, because then it may as well be a passive. We want our active skills to be active, and so hopefully this change achieves that.

Poslednja godina za WoW?

Ove nedelje nije bilo aktivnosti Blizzard Community Manager na forumu, ali njihov današnji brzi replay na EU B.Net D3 Forumu, me je dobro nasmejao.

Originally Posted by Takralus (Source)
Is this the final year of World of Warcraft ?
ES: Skyrim 11.11.11, Diablo 3 and Darksiders 2 in 2012… This games will bury ageing WoW.
Takralus: The Diablo forum is not the place for this thread.

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