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Author: Platin Date: Sunday, 26 July 2015

Patch 4.1 Hotfixevi - 11 Maj

Originally Posted by Blizzard (Source)
May 5-11

General
  • There were several situations on transports or moving objects where players were receiving Movement Enforcement Error messaging, which should now be corrected.
  • Players using Mobile Guild Chat should no longer sometimes receive error messages incorrectly stating they are not in a guild.
  • Mail sent from the Auction House should no longer sometimes display incorrect information about the transaction. This also applies to those using the Mobile Auction House.
  • Parties will no longer disband immediately after all members log out. There is now a 5-minute grace period before the group is disbanded.

Classes
  • Characters who are resurrected by a player on a moving platform should now be transferred to the caster’s world position, rather than the location they were in when the spell was first cast.
  • Select classes are no longer able to aggro and pull a single enemy NPC from a linked group through various measures of sneakiness.

Druid

  • Stampeding Roar (Cat) should always properly cost 30 energy when used.

Hunter

  • Hunter pets no longer lose talent points when a Beast Mastery hunter gains a level.
  • The Disorient effect from Scatter Shot should no longer immediately break if Scatter Shot hits the target immediately after a buff on the target fades.

Warlock

  • Molten Core now correctly enhances all three Incinerate spells cast while the buff is active.

Dungeons & Raids
The Bastion of Twilight
  • The Blood of the Old God aggro radius during the Cho’gall encounter has been dramatically increased.

Blackwing Descent
  • Fiends should no longer cause any quirky despawning issues during the Atramedes encounter, particularly after Atramedes is defeated.

Zul’Gurub
  • Kill credit for Kilnara for the Here, Kitty Kitty... achievement can no longer be carried over to the next kill.

Items
  • The Miniature Voodoo Mask dropped in Zul’Aman is now a Greed-only item. No class can roll Need on this item.
  • The Voodoo Hexblade and Amani Scepter of Rites are now properly labeled as Main Hand and can only be equipped as such.

PvP
  • Players should no longer sometimes become stuck or crash while in a Battleground or Arena queue.

Quests & Creatures
  • Players should again be able to successfully complete the quest The Firelord in Mount Hyjal. NPC heroes should be functioning correctly.
  • The Horde NPC Kadrak is visible for players to turn in the quest Mor'shan Caravan Delivery after completing the quest To the Rescue! in Northern Barrens.

The Firelands: Lord Rhyolith i Baleroc

Blizzard je ažurirao njihov Firelands Preview dodavši dva nova Screenshota. Interesantno, Lord Anthrycist je izgubio svoje čudno ime i sada se zove Ryolith?

Originally Posted by Zarhym (Source)
Hey all,

We've added new images for Lord Rhyolith and Baleroc [The Gatekeeper] to our patch 4.2 preview of the Firelands.

You can check them out here: http://us.battle.net/wow/en/blog/2682944

Patch 1.3.3 Now Live!




StarCraft II: Wings of Liberty patch 1.3.3 is now live! This small patch features several adjustments to race balance and bug fixes. Be sure to check out the full patch notes below to learn all about the latest changes.

 

StarCraft II: Wings of Liberty

Table of Contents

 

General

  • The default hotkey to toggle in-game music on/off has been reverted to its hotkey prior to Patch 1.3.0. The hotkey to display APM in the observer stat panel has been changed as a result.

 

Balance

  • PROTOSS
    • Archon
      • Now a massive unit.
      • Range increased from 2 to 3.
    • Cybernetics Core
      • Research Warp Gate time increased from 140 to 160.
    • Gateway
      • Sentry train time decreased from 42 to 37.
      • Warp Gate unit train times remain unchanged.
    • Pylon power radius has been decreased from 7.5 to 6.5.
       
  • TERRAN
    • Bunker
      • Salvage resource return reduced from 100% to 75%.
    • Ghost
      • Cost changed from 150/150 to 200/100.
    • Thor
    • Thor now has 200 max energy, and starts with 50 energy.
    • 250mm Strike Cannons now cost 150 energy to use (cooldown removed).
       
  • ZERG
    • Infestor
      • Speed decreased from 2.5 to 2.25.
    • Spore Crawler
      • Root time decreased from 12 to 6.

 

Bug Fixes

  • Fixed an issue where Ghosts could not quickly EMP the same location.
  • Fixed an issue that allowed players to stack air units when issuing a queued stop command before the units reached the end of their patrol point.
  • Fixed an issue where unplugging your USB headset while another player was talking to you could cause a crash.
  • Fixed an issue where the APM statistic could be artificially increased.
  • Fixed an issue where 3D unit portraits were not animating smoothly at slow game speeds.
  • Fixed an issue where, when viewing a replay, no text message was displayed when a player left a game.
  • The Taiwanese hotkey to display/hide the game UI while in Observer mode now works correctly.

2011 Arena Pass: Faze

Originally Posted by Blizzard (Source)
The 2011 Arena Pass is split into several different phases. To help you gain a more detailed understanding of how this year’s Arena Pass will unfold, you can find an explanation of the different phases in this article. You can also find out which matches are counted towards receiving a pet or title!

Registration Phase
4 May – 21 June (9pm CEST)
During this period you can register for the European 2011 Arena Pass Service. Registration will be closed outside of these dates.

Practice Phase
11 May – 8 June
During this period you will be able to enjoy the Arena Pass Realm and practice your setup with your friends. Matches played during this phase will not count towards the pet and title prizes.

Ranked Ladder Phase 1
8 June– 22 June
All Arena Rating points will be set to zero when this phase begins. Ranked 3v3 matches played during this phase will count towards the pet and title prizes. If a player switches from one Arena Team to another, the Arena Team that the player joins will have their Arena Rating reduced by 150 points.

Ranked Ladder Phase 2
22 June – 4 July (9pm CEST)
Ranked 3v3 matches played during this phase will count towards the pet and title prizes. During the Ranked Ladder Phase 2 of the Arena Pass Service, players cannot switch Arena Teams.

Prize Eligibility
Ranked 3v3 matches that count toward the pet and title prizes will start on 8 June 2011, (once the weekly maintenance has ended) and end 4 July 2011, at 9pm CEST.

Please note that phases begin once weekly maintenance has finished on the dates specified, and end at the beginning of maintenance on the dates specified (unless stated otherwise).

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Legendary Staff availability (Source)
It's actually easier to get started on the path to acquire this legendary; the journey itself is more difficult though. Regardless, players who have cleared the prior tier of raid content are the only ones eligible to begin the quest line -- any player who's part of a group which is capable of accomplishing that probably has a good shot at getting a staff for themselves.

Legendary Staff - Guild Pet Reward (Source)
We're doing something wholly unprecedented in the history of World of Warcraft, by making the acquisition of this Legendary result in a pet for the whole group responsible. Never before has an entire guild been able to acquire any kind of item for helping a member acquire an item or achievement.

We thought that was pretty cool.

Legendary weapons in 5-man instances? (Source)
At least for the foreseeable future, we’re shying away from the model where individuals or five man groups can acquire legendary items, because that could have several possible effects which don't mesh well with our idea of what these items should represent. The items might become common enough that orange becomes the new purple, or so random that the acquisition doesn’t feel particularly good, or we’d have to include a lot of artificial controls on how many of those items end up on a given realm despite a thin veneer of accessibility. Any way you slice it, we think that this would diminish the appeal of these items, and that’s not the way we want to go for now.

We do want the path to getting them to be more than a scavenger hunt though, and we’re continually trying to make the experience of acquiring a legendary weapon more… legendary. We learn as we go. For example, we’re unlikely to ever again do the Molten Core / Black Temple style legendary drops where sometimes you get lucky and more often, you don’t. We think that was really excessively random, and perhaps more importantly, it lost the entire sense of ceremony involved in forging your weapon. To return to the point of discussion that spawned this thread, Dragonwrath is almost the polar opposite of that. Sure, there is a “gated” portion of the quest line, which involves killing Firelands raid bosses, because we want this weapon to be something that a group has to work for and so that nobody is completing their legendary on the first week. But there is also a ton of other content as well: many new quests, legendary-specific raid boss fights, and a great personal challenge which evokes the spirit of those old classic World of Warcraft epic quests. The staff is really awesome in itself, and is rewarding for the whole group which completes it. I think that’s pretty cool, and I hope that those who get the opportunity to pursue the staff feel the same way.

Legendary items are only for people lucky enough to have a raid! (Source)
I'm not sure that you can call being a dedicated raider a matter of luck.

When someone plays a video game, they’re usually faced with a lot of choices. World of Warcraft has a ton of choices, and being part of a guild and choosing to raid is one of the more important choices one makes. World of Warcraft has also had a pretty clear structure of progression for a long time. There’s leveling content; all the quests, dungeons, and events which one can experience as they increase in power toward maximum level. Then, at the level cap, there are some new tiers of content. Top end daily quests, five man dungeons and heroics, battlegrounds, PvP zones and the like. This is all extremely accessible, and (we hope) all players who reach maximum level in World of Warcraft will experience all of it. Then, for the players who choose to pursue the necessary preparations and relationships, there are arenas, rated battlegrounds and raids. Those are the most demanding World of Warcraft experiences available, and we hope that most players will make the choice to take their skills there and see at least some of that content, since there are some very rich experiences to be had.

Raids in particular are intentionally challenging environments, and they are meant to stand up as obstacles to overcome, to reward players who are willing to develop the relationships and coordination with other World of Warcraft players to meet and beat the toughest challenges the game has to offer. They represent achievements to aspire to and we put a lot of time into that content and try to make it rewarding because we want you to want to see it.

Legendary weapons are legendary in part because of lore, and in part because of the grand adventure it is to achieve them. They are intended to represent a goal for an entire guild and raid group, and acquiring such a weapon reflects on the raid and guild as a whole. This helps us keep these items rare, which makes them more exciting and prestigious, which, in turn, allows us to make them more powerful.

Diablo III Beta Targeted: Q3 2011, Targeted Launch: Late 2011!



Samo pre nekoliko minuta dobili smo direktnu informaciju od Mike Morhaime-a na Activision Blizzard earnings call-u da Diablo III beta se uveliko planira da krene od Q3 2011. godine sa daljim ciljem da igra izađe pred kraj 2011. godine! Igra je izgleda uveliko u "Friends & Family" alfa fazi, i da se vrlo intenzivno testira tako da očekujemo da će igra krenuti u closed betu i pre BlizzCona 2011! Još informacija kako event traje, ali trenutna najbitnija je izašla u publiku!

Ažurirana Blizzard Art Galerija

Cataclysm Art Galerija ažurirana je sa četri nova radova koji predstavljaju Warcraft univerzum.
{yoogallery src=[/images/stories/news/2011/May/09/] width=[180] height=[260]}
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