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Female Demon Hunter Od Početka do Skeleton King

Napokon posle dva dana uploada na youtube :) Uspeli smo bez problema da objavimo video zapis koji predstavlja ženskog Demon Huntera, od početka do Skeleton Kinga. Video traje sat vremena i šest minuta, u 1080p HD kvalitetu.
Nema komentara u togu igre, muzike, samo pravi In Game Sound.

Nadam se da ćete uživati gledajući, nažalost uspeo sam da poginem samo jednom, a vaše komentare uvek možete ostaviti kod nas na Diablo 3 Beta forumu.

D3 Beta Blizzcon 2010 ključevi distribuirani

Bashiok je odgovorio na par Beta key pitanja danas, gde smo saznali da je Blizzard davno poslao 1000 D3 Beta ključeva učesnicima Blizzcon 2010 eventa. Ako ste mislili da i dalje imate šansu za Beta ključen, razmislite ponovo. Kako Bashiok kaže oni su automatski dodati i Blizzard je zaboravio da najavi tu vest (Svaka čast!).

Originally Posted by Bashiok (Source)
Seems like no one ever commented on the 1,000 keys… urgh. I apologize.

The 1,000 Diablo III keys promised to attendees of BlizzCon 2010 were indeed distributed some weeks ago during one of the waves, and it was through the normal ‘license added to account’ process (no actual keys were distributed).

Yes, they have gone out already.

Pa dobro gde su onda svi ti ljudi koji su dobili ključeve, i da li stvarno Beta Opt in funkcioniše?

Originally Posted by Bashiok (Source)
We have invited more “general public” people from opt-ins than all other sources combined.

Na istoj temi fan je postavio pitanje "Gde su svi ti Beta ključevi?" i na to pitanje Bashiok je dao odgovor.

Originally Posted by Bashiok (Source)
I don’t have any data to share, but the vast majority of players in any beta test tend toward playing by themselves for a short while to “check out the game”, and then never play again.

In our case that’s kind of not horrible considering the kinds of testing we’re looking for.

Tužno je znati istinu da je Blizzard podelio dosta Beta ključeva igračima koji se samo loguju jednom u toku dana da odigraju igru sat vremena, a da ne pomažu oko beta testa. Beta jeste kratka ali ima dosta stvari oko kojih mogu da se istestiraju kao solo ili Co-Op. Ovde je i jedan problem, mislimo da Blizzard ne traži dobro ljude koji bi pomogli oko beta test i doprineli da igra bude što bolja i stabilnija. Na neki način znamo da Blizzard želi da istestira maximalno opterećenje servera i njegovu izdržljivost.

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Death Knight Tier 13 Preview
No, as far as I know we don't plan to make it a reveal at BlizzCon, though there's a chance the timing of its release could, by coincidence, be around that time. It's still planned to be revealed in the same manner the rest have been -- via a blog on our front page with the visual retrospective of previous tiers and developer description. We'd love to post it by next week if we can, but I can't promise that with all the BlizzCon preparations taking place. [...]

I'll give you a bit of the lowdown on why the death knight set hasn't come out yet, even in the 4.3 PTR files third-party sites are looking through. As with all sets, a concept art piece was done for death knight tier 13. When that was translated to the actual in-game look, we felt it wasn't up to par with the concept, and ultimately wasn't nearly at the quality level of the other tier 13 sets. But, that death knight set was completed weeks ago.

So, there are times where multiple iterations of how a set will look in the game are made, based on the original concept piece. In this case though, we felt there to be such a gap in quality that we went back to the drawing board and came up with an entirely new piece of concept art, scrapping the original concept and in-game art done for death knights.

Well, I can say the new concept art is done and the set is close to being ready for image captures. I've not seen either, but I've heard very good things. (Source)

Firelands Raid Completion
As others have pointed out, your 1.35% is just wrong due to the stats MMO is stating, but whatever, we’re not going to reveal any of our internal numbers to show how wrong you are, or discount the numbers posted on MMO for that matter. I will say they’re likely as accurate as they can be. Meaning, they’re wrong, but at no fault of theirs simply due to the data they have available to them. While we do have data we pull and review very regularly, it’s not always a true measure of success or failure without considering the context.

We try and make content for all of our players. It’s both a blessing and a curse that the WoW player base is as large and diverse as it is. “Hardcore” players for example tend to dramatically underestimate the skill gap between themselves and the vast majority of other players. A lot of games handle this problem through multiple difficulty settings. That is harder to do in a game as content rich as World of Warcraft, but it is something we’re looking at more and more with new features like Raid Finder essentially adding a more accessible setting.

But even with a system (we believe) as awesome as the Raid Finder, there are no simple solutions.

Players are motivated to raid (and do any content for that matter) for a lot of different reasons. A sizeable number of players are satisfied with seeing most of the game content once. If they kill the dragon or slay the Lich King, they (appropriately) feel like they have won the game. That view is pretty heretical to the traditional raider, who is used to working for weeks to defeat a boss and then spending the next few weeks or months farming that boss so that their group has a leg up for the next tier of content. Other players can be motivated by gear, and once they accrue their rewards they are done with the content. Others are motivated by the challenge, and if things are too easy, they lose interest. These players also tend to assume that everyone shares their mindset and they will be happy to wipe on a fight over and over and over with hopes of improving. In reality, we know from data that a lot of players might be willing to wipe a few times, and then after that, they’re done raiding and potentially even playing. It might be easy to dismiss those players and argue raiding is not for them, but that’s not really our design goal. Raids represent an enormous commitment of developer resources. In the same way that we would never make 20 new Arenas just for Gladiator-level players, we don’t want to develop a raid that only 2% of our raiders can see. We will make sure that there are challenging encounters for players who enjoy that sort of thing (as many of us professional game developers do), but then our goal will be to, over time, broaden the potential audience by bringing the content difficulty down. We think the shock with Firelands for some players was that the nerfs were so severe instead of gradual. For the 4.3 Dragon Soul raid we plan on gradually nerfing it over time, sort of like we did with Icecrown Citadel, except by nerfing the content instead of buffing the players.

There is another portion of players that are just not interested in raiding no matter how accessible it is, and that’s fine too, but we do keep track of how player behavior in the past may match player behavior currently or even in the future as we make these choices. Overall our goals are to ultimately get as many people seeing and downing Deathwing as saw the end of Naxxramas in Wrath of the Lich King. That’s not all going to be day 1 of the patch, or even in the first month, but with the Raid Finder and gradual lowering of content we think we can create that initial super high barrier to test the true worth of the hardest of the hardcore, while also providing some fun and accessible content to a much wider swath of players.

Yeah, we need to offer a lot of different kinds of content so that non-raiders still have things to do, or even for raiders to do on off nights. The Molten Front dailies were really popular for several weeks, but like all content, players eventually move on. We hope the DMF and even Transmog will provide some non-raid focused activities in 4.3, but beyond that we have plans to do a lot more. And when you see them you'll be all like :O and we'll be all like :D and then people on the forums will still be all like(╯°□°)╯︵ ┻━┻

The point of not divulging statistics is that they are only one part of what drives overall goals and development. Unfortunately, the fundamental truth is that people put too much behind numbers (case in point, posts in this thread and a couple other dozen that sprung up because of the MMO post), and will build entire cases on them alone with no thought for context or meaning.

Bottom line is that no matter what numbers we show you, it's not going to make any situations 'better'. From time to time we show StarCraft II players literal win/loss %, as accurate as they can possibly be pulled from the source itself, and they're either ignored (because players simply don't want to believe their experiences are "wrong") or laughed at as being some underhanded plot to feed them misinformation.

Numbers don't win us anything. They don't win you anything. Conversations are worth having - ones based on experiences and feelings. We know what the numbers say, but they don't mean anything if you are still unhappy with your enjoyment of the game and your perception of its direction.You're spot on, and while we were coming to some of those same realizations not too long ago, unfortunately (or fortunately depending on your outlook) it's not something we realized in time for Dragon Soul. But we do plan to act on those realizations before too long. (Source)

Blizzard Charity Auction Benefitting St. Jude
Want to own a piece of Blizzard Entertainment history? After a series of World of Warcraft infrastructure upgrades, we’ve preserved the retired HP server blades that once hosted many realms in our archives. In the near future a selection of these blades will be made available for auction, and the net proceeds will be donated to St. Jude Children’s Research Hospital.

http://us.battle.net/wow/en/blog/3710218/ (Source)

Ažurirana Blizzard Art Galerija

PTR Patch 4.3 Build 14849 - Ysera eyes & Nozdormu

Danas je Blizzard pustio novu verziju PTR clienta, i mi smo se potrudili da malo pronadjemo da li je neki novi model ubačen. Primetili smo da se nalaze dva nova modela Ysera i Nozdormu, medjutim shvatili smo da se ne radi o novim modelima već da su samo modeli sa njihovim pravim očima. Ako pogledamo malo lore, možda se ovi modeli vezuju za Well of Eternity istancu.

PTR 4.3 Patch Notes Beta Build 14849 - 13 Oktobar

Blizzard je ažurirao PTR Patch 4.3 Informacije sa novim izmenama koje su došle uz novi Beta Build - 14849

Izgleda da su Shadowy Gem i Elementium Gem Cluster dva nova itema koji će biti potrebni da se napravi Legendary Dagger.

Darkmoon Fair Mapa


Originally Posted by Blizzard (Source)
General
New Dungeon & Raid Content
  • End Time is now available for testing. Your participation and feedback here is appreciated.
  • Hour of Twilight is now available for testing. Your participation and feedback here is appreciated.
  • The new Baradin Hold boss, Alizabal, is now available for testing. Your participation and feedback here is appreciated.

Death Knight
Unholy
  • Unholy Might now increases Strength by 25%, up from 20%.

Hunter
Beast Mastery
  • Animal Handler now increases Attack Power by 30%, up from 25%.

Survival
  • Explosive Shot damage has been increased by 15%.

Mage
  • Pyroblast’s initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%.
  • Fireball damage has been increased by approximately 17%.

Fire
  • Living Bomb damage over time has been increased by approximately 10%, and explosion damage has been increased by approximately 120%.

Priest
Holy
  • Guardian Spirit’s healing bonus has been increased to 60%, up from 40%.
  • Holy Word: Serenity now has a cooldown of 10 seconds, down from 15 seconds.

Warlock
  • Soul Fire now scales with 72.6% of spell power, up from 62.5%.

Demonology
  • Master Demonologist now grants a base bonus of 18.4% and 2.3% per mastery, up from 16% and 2% per mastery.
  • Impending Doom is now also activated by Soul Fire.

Destruction
  • Cataclysm now increases Fire damage by 30%, up from 25%.
  • Fire and Brimstone now increases the damage of Incinerate and Chaos Bolt on Immolated targets by 5/10/15%, up from 2/4/6%.
  • Burning Embers now deals damage equal to 25/50% of Soul Fire and Imp’s Firebolt, up from 15/30%.
  • Buning Embers damage cap has been raised.
  • Shadowburn now deals Shadowflame damage, instead of Shadow damage.
  • Improved Soul Fire now lasts 20 sec, up from 15sec.

Warrior
  • Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.
  • Slam now uses a new character attack animation.
  • Colossus Smash now uses a new character attack animation.

Fury
  • Dual Wield Specialization no longer increases Physical damage by 5%. It continues to increase off-hand attack damage by 25%.

Blizzard Se Oslanja Na Retailere

Blizzard naslovi imaju tendaciju da se odmah prodaju prvog dana, zbog duge istorije kvalitetnih izadanja, tako da su im i dalje potrebni trgovci. Neki bi pomislili da Blizzard može jednostavno igru da prodaje sve preko svoje prodavnice, zbog brenda i velikih priznanja. Medjutim prema rečima Medjunarognog Blizzard potpredsednika i DR. Michael Ryder, trgovci i dalje imaju veliku ulogu u uspehu prodaje Blizzard igara. Na pitanje da li Blizzardu trebaju Trgovci on je odgovorio:

Originally Posted by Michael Ryder
“We rely on retail a great deal,” he said. “We have a strong partnership with retail, and a strong relationship with the Activision Blizzard sales force in Europe and North America. The retail component of our business is important because we aren’t doing this by ourselves. You are probably also aware of the midnight launches last year with our products. And we are always open to new ways where both parties can benefit.”

“We don’t take anything for granted,” he added. “If we want people to appreciate the game, then we need to make a great game.”
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