Leveling25-Man Raids Achievements
(Source Re: Guild achievements for classic dungeons/r
We just made a change to all of the old 25 player raids that allows
guild achievements to be completed as if they were a 10 player raid.
This means you will only need 8/10 instead of 20/25.
Get hyped. =)
Raids & DungeonsDungeon Finder average iLVL
(Source Re: Rogues 12984 - Dealing less damage than t
The built-in Blizzard number is an average of the best piece of gear in
every slot. It counts equipped gear as well as your bags and banks. It
is meant as a general measurement of whether you're capable of handling a
dungeon or not, and shouldn't be taken too seriously as a measurement
This is a good start, but there are other reasons we don't like being
GCD locked. It means you can never take even a moment to look around and
notice the battlefield, notice who is in trouble, maybe shout something
out on Vent. If you have a situational utility ability, or even are
asked to do something unusual on a boss fight, you're reluctant because
you need those GCDs for more dps!!!!
(Usually when I say that, the response is "I can multitask!" But the
reality doesn't always match that boast. What we see instead if players
complaining about e.g. movement fights because that means they can't
always get to step 6 of a 6 step damage rotation.)
Even more importantly, we also want design space for ourselves. When
your spec is GCD locked, you have to start ignoring things like procs or
free resources, because you can't spend them without screwing up your
That said, we know that being GCD locked is a really subjective issue.
Some players like hitting a button every 1.5 (or 1.0) seconds and feel
like they are waiting around when that doesn't happen. Fury warriors and
the dps paladins who can't necessarily hit a button every 1.5 sec now
have found their Cataclysm versions of the classes to feel almost
foreign... though we still think it will feel better in the long run. I
worry a little about the overall health of our game if going 1.5 seconds
without hitting a button bores you to tears.
Overall, I think everyone
would have more fun if they focused more on beating the boss as a team
and less on their individual contribution to that effort.
We also know that some players are just really intolerant of randomness.
They make the logical leap from understanding that dealing with
randomness is a challenge they need to overcome to campaigning for us to
remove the randomness altogether. This is particularly true in PvP,
which some players want to be more like a button masher fighting game
and less like an RPG. Suffice to say that we think randomness is healthy
and necessary as long as it doesn't get out of control. Even though you
may claim it's the easiest thing in the world to hit that Pyroblast
button when Hot Streak procs, we also know that dps can vary enormously
even between relatively skilled and fantastically skilled players, and a
great deal of that is using the right abilities at the right time.
Death KnightGCD Locked
(Source Re: GC Please Settle the Rune Empowerment Deb
Now with regard to DKs specifically, we think what is happening is that
players are transfering characters in at 80 and ending up with 40% haste
or whatever because of the way gear was converted on their character
(no mastery, no armor pen). Once you get closer to 85, you won't have
that much haste. You may be GCD locked for short periods of time when
the stars align and you get a bunch of procs at once, but you'll also go
streaks without those procs. This is still a world of difference from
the DK on live, whose rotation collapses if they fail to get off a
Plague Strike, or who can't even take advantage of free runes or procs,
or who just have to reroll if they experience the unfortunate but also
inevitable lag that comes with playing an online game.
Now, if you're one of those players who just hates gaps, then go ahead
and stack a bunch of haste. You'll have to go out of your way to do that
though, and sacrifice some other stats to get there. For the DK that
balances gear out, you shouldn't be GCD locked for long periods of time.
(Source Re: Feral - Stampede - 13033
You have 10 sec to use Ravage once, not as many Ravages as you can
manage in 10 sec.
Protection and Holy Power
(Source Re: Protection Paladin Update
If we give Protection ways to generate more Holy Power, then that opens
the door for getting both Inquisition and Shield of the Righteous going
at the same time. As soon as that's possible, you're going to assume you
have to do both to be competitive, and whenever you can't keep both up,
you're going to be frustrated.
Retribution in WotLK
(Source Re: Retribution Paladin Feedback - Build 1298
Ret was broken. If you don't see eye to eye with us on that, then it's
understandable why the degree of change might be surprising to you. We
tried to advertise that change was coming for a long time because we
didn't want anyone to be surprised when it happened. Many players,
including many Ret players, were just not happy with the mechanics of
the spec in Lich King. I can understand if you just happened to love
your character the way he or she was, but unfortunately, that doesn't
give us much room to maneuver in attempting to implement a design that
we will be happy with, and ultimately many players (though it will never
be all) will be as well.
Quality of life
(Source Re: Shadow Priest Quality of Life issues
Power Word: Fortitude no longer requires candles. Poor candle vendors.
Power Word: Shield does not require the target to be in your party or
raid today on Live. We made this change in 3.3 IIRC.
We still want Shadowform to be a little bit of a tradeoff. If you have
all the utility of a healer and can do competitive damage with any
caster, then why would players want to be anything else?
We agree that the number of self buffs feels high. We'll try and think
of a way to address that.
(Source Re: (Priest) Beta -13033
There is an optional Discipline build where you take Atonement/Archangel
and you can use Smite on the tanked target, and have higher HPS than if
you just chain Heal the tank. This isn’t always optimal, as Atonement
heals the lowest health target (which could be a Rogue standing in a
fire), but that’s not always such a bad thing in Cataclysm’s environment
where the MT doesn’t have to be spam healed. That said, we think it is
interesting gameplay unique to the Disc priest.
In an upcoming build, when you critically hit with Smite your Atonement
will critically heal (and cause Divine Aegis).
We’ve also optimized some of the talents, and pruned some of the
3-pointers down to 2-pointers and also reduced the mana cost of Power
Word: Barrier throughout the tree.
We’re toning Spiritual Guidance down to bring the healing mount between
Discipline and Holy closer together, Holy’s “talent tree passive” is
currently stronger than intended than Discipline’s.
We want Disc to be able to do any raid job, but we are also trying not
to just have every healer use the same retinue of spells. If the
situation arises, they should be able to Prayer of Heal, Holy Nova,
Prayer of Mending for comparable healing throughput / efficiency as Holy
can to raid heal. The only difference is Holy can be in a Chakra state
which increases the healing done, but then again Disc can heal for 30%+
(depending on Mastery) with Divine Aegis and can also cast free Prayer
of Healing with Inner Focus.
(Source Re: Rogues 12984 - Dealing less damage than t
Yep. I can tell you right now that Combat's dps is a little low. This is
a known issue.