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Author: Filch Date: Sunday, 21 December 2014
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Author: FasumAga Date: Sunday, 14 December 2014

Uskoro Dostupna 2200 Rating Oružija

Daxxarri nam je objavio odličnu vest da će oružija koja zahtevaju 2200 ratinga biti dostupna na live serverima dve nedelje posle puštanja Patcha 4.0.6. 

Originally Posted by Daxxarri (Source 2200 Rating Weapon Availability)
As previously announced (http://us.battle.net/wow/en/forum/topic/1567814533?page=1), Conquest weapons requiring 2200 rating were to be made available today, January 25, but have been delayed. We currently plan to make the 2200 weapons available approximately two weeks after the release of patch 4.0.6.

The decision to further delay availability of weapons requiring 2200 rating was not made lightly. Currently very few guilds are clearing PvE content that drops weapons of this caliber, which would make rated Battlegrounds and Arenas the primary source for top-tier weapons. We of course don’t want players who are pursuing PvE content to feel as though they must engage in heavy PvP to obtain these weapons in order to be competitive or successful.

We do have some plans to help avoid similar situations in the future, and we’ll share more details when they become available.

Beta Test Aiur Chef, StarJeweled, and Left 2 Die!

Vreme je došlo da testiramo fantastične blizzardove custom mape na Battle.netu!




Aiur Chef, StarJeweled, and Left 2 Die, three new Blizzard-made custom games for StarCraft II, are now available for beta testing on Battle.net. While these custom games are still under development and we don't yet have a release date to share, we wanted to give everyone the opportunity to test them out and give feedback before they're officially released.

To help get you started, here's a quick summary of each custom game as well as some basic instructions on how to play.


Aiur Chef
Category: Collection/Cooking
Mode: Free For All
Players: Up to 8

Each round of Aiur Chef features a theme ingredient and three succulent recipes that play upon its unique flavor. Before you can master these themed dishes, though, you'll first need to scout across the map and collect a variety of tasty ingredients (including the theme ingredient). Each recipe has its own set of required ingredients, listed in the recipe menu in the upper-left of your screen, which can be picked up off the ground or acquired by killing specific creatures. Don't get too greedy when loading up on ingredients, though -- inventory space is limited, so you'll want to focus on collecting ingredients for one recipe at a time.

Once you've collected the proper ingredients, you'll need to return to the kitchen in the center of the map and use the Beacon to prepare your dish. Each dish created using the theme ingredient will award you points based on the complexity of the recipe. Some dishes even award special one-time use abilities like Hearthstove, which allows you to quickly port back to the Beacon, and Decoy, which places a fake theme ingredient on the ground for other players to scavenge. Take advantage of these abilities whenever possible, as they could provide the competitive edge you need to outcook your opponents.

The player with the most points at the end of three rounds will be named Executor Chef, culinary guru of the entire Koprulu Sector. With such a prestigious title on the line, expect some fierce competition... and get those psi blades ready!
 


StarJeweled
Category: Puzzle/Strategy
Mode: Solo vs. A.I., Co-op vs. A.I., Player vs. Player
Players: Up to 4 (1v1, 1v1 A.I., 1v2 A.I., 1v2, 2v2, 2v2 A.I., etc.)

StarJeweled focuses on matching groups of jewels according to color and strategically selecting StarCraft II units to overcome an opponent's forces and destroy their base. StarJeweled can be played several ways, including cooperatively against the A.I. or competitively against other players.

Each successfully matched jewel combination provides a burst of energy; the larger the jewel combo, the bigger the energy burst. This energy can be spent to train a variety of StarCraft II units, including zealots, banshees, and ultralisks, which will help you eliminate your opponent's defenses. You can also use energy to cast spells that heal friendly targets and do damage to enemy units. To activate a unit or spell once you've gained enough energy, simply click on the corresponding icon located beneath the jewel board.

Since the goal of StarJeweled is to destroy your opponent's base while protecting your own, you'll want to choose which units you purchase carefully. StarJeweled is not just about matching as many jewels as possible, but also managing your energy efficiently and understanding how the units in the game counter each other. If you're unfamiliar with all the units' strengths and weaknesses, each unit's tooltip (which you'll see by hovering over its icon) includes a list of what it's strong against and what it's weak against. Use this knowledge to use your advantage, and pay attention to what units your opponent is building.

A game of StarJeweled consists of five rounds. Each round will continue until one player's or team's base is destroyed. Take out your opponent's base in three out of the five rounds and you win!

 

Left 2 Die
Category: Survival and Siege
Mode: Co-op, Endless Night
Players: Up to 2

Left 2 Die is a cooperative take on the StarCraft II: Wings of Liberty campaign mission Outbreak that shifts between two phases: a night phase and a day phase.

At night, you and a teammate are tasked with protecting your base against waves of infested terrans. In order to survive, you'll need to use defensive structures like bunkers and coordinate your defenses against the invading zerg armies. You'll also want to watch out for special zerg units such as the Kaboomer and Stank that can perform unique and powerful abilities capable of overwhelming even the strongest front lines.

During the day, the attacks on your team's base will cease, giving you and your teammate time to train additional units and take them out to destroy infested terran settlements scattered across the map. It’s also a good idea to continue building up defenses during the daytime so you can survive the merciless onslaught of zerg that swarm your base at night.

While the struggle to survive in Left 2 Die can be daunting, you and your teammate will have some help along the way. You can earn zerg Biomass by killing special zerg units and destroying infested buildings, and then use the collected Biomass at the Science Facility in your base to research new units and structures like medics, firebats, and perdition turrets. Both you and your teammate will receive these upgrades, which will aid you in your struggle against the zerg strain.   

In order to achieve victory in Left 2 Die, you'll need to eradicate all traces of the zerg virus. Work together to survive at night, assault and rebuild during the day, and use Biomass wisely for epic upgrades to win!

Endless Night: If you're looking for a different kind of challenge, be sure to try out Left 2 Die's Endless Night mode, essentially a "survival" mode in which infested structures are invulnerable and daybreak never comes. You'll have to fend off wave after wave of the infested, with each wave becoming increasingly more powerful. While defeat is inevitable, the challenge comes in seeing how long you can endure in the dark.


 

To play the beta versions of Aiur Chef, StarJeweled, or Left 2 Die, simply go to the Multiplayer tab in StarCraft II and look for the custom games window. A few of these games have more than one difficulty setting, so select the level of challenge that's best for you. We hope you enjoy them, and we're looking forward to hearing what you think.

See you on Battle.net!

StarCraft II: Top 200, Heaven's Devils: Lost Transmissions Part 4




One question is often asked by the StarCraft II: Wings of Liberty community regarding our new leagues and ladder system: “Who are the best players on the ladder?” We have plans to one day have the best players, based on their current rankings, compete against each other. In the meantime, we can pull some internal numbers, do a little math, and come up with a list of the best players in each region. Here are the top 200 players in Europe (last week's list). We'll update this list approximately every week until it's time to have them compete.


Congratulations to these players. Your skill is an inspiration to the entire StarCraft II community.

  Rank Character Name Wins Losses
1 mouzMorroW 1205 960
  2 RAZERiNSo 1512 1246
  3 ZeeRaX 1942 1417
  4 EmpireKas 2129 1217
  5 MYMXlorD 854 731
  6 LiquidTLO 553 392
  7 aAaNerchio 785 553
  8 PraeThorZaIN 474 267
  9 Happy 1134 888
  10 MYMSaSe 938 771



Part 4 of 4. Heaven’s Devils: Lost Transmissions reveal previously unreleased communications between UNN reporters Max Speer and Michael Liberty. Each broadcast offers a glimpse into the maneuverings of both the Confederacy and the outlaws James Raynor and Tychus Findlay, formerly of the Heaven’s Devils.

Catch up on the previous entries here.

UNN Evening Report: Haji Locked Down

(UNN) -- Haji has now been put under full martial law in order to control outbreaks of rioting that have sprung up across this barren moon in response to its limited resources being stretched even thinner by the fires. Civilian rioters have moved against Confederate military forces, surprising those who have been working so hard to protect them. In a tragic turn of events, General Sol Kervock was caught unawares in an uprising on the eastern stretch of the Mirsale subcontinent. Acting General Ternas Shan, a decorated veteran in his own right, paid his respects to the fallen hero in a ceremony this morning, and then instituted a high-level lockdown on Haji until the riots have been dealt with.

 

Private Data-txt Sent from MSpeer to MLiberty

Not much time, Mike. I'm grabbing the next ship off of this rock before the lid is pulled tight.

Not two days after being released - embarassed but unharmed - Kervock tried to pull an ambush on Raynor and Findlay: he disguised his own men as civvies and had them assault the two "traitors" while they were helping some workers out of a fallen building. The plan backfired as the entire town surrounded the infiltrators and literally pulled them apart. I'd never seen such anger. This whole settlement is going to be recovering from the fires, the destruction, and the unconscionable military betrayal for decades. Shantytowns and slums are already forming in the ashes.

UNN's biggest lie is naming these desperate people as Kervock's murderers. The general was killed by his own subordinate, one clean shot to the back of the skull. Ternas Shan saw the way the wind was blowing and decided to take matters into his own hands. Nothing's worse than having an underling even more ambitious than you are, huh? Then again… maybe the Confederacy asked him to take Kervock down and end the embarrassment.

Regardless, the UNN report shows that our ever-loving bosses approve of the action.

I'm sick of this government, but not sure anything better exists to replace it. What does it mean when your only heroes are military deserters and criminals? Jim Raynor and Tychus Findlay at least showed the decency to save some folks before riding off into the sunset with their bags full of stolen Confed credits.

I hope you understand why I've been sending you these notes, Mike. I can't go back to the UNN and tell their lies anymore—our people need somebody willing to tell them the truth. It is a sacred charge, one I won't ignore anymore. My hope is that someday you will feel the same.

Max

Ažurirane PTR 4.0.6 Patch Informacije - 24 Januar

PTR Patch 4.0.6 Patch Informacije ažurirane su sa novim izmenama istanci i klasa. Slede lista kompletnih izmena objavljene 24 Januara.

Originally Posted by Blizzard Entertainment
Guilds
  • The guild reward Armadillo Pup now requires revered faction instead of exalted.
  • The guild faction requirement on the Guild Herald has been lowered to Revered reputation.

Dungeons & Raids
  • Level-85 dungeon bosses in Lost City of the Tol'Vir, Grim Batol, and Halls of Origination now drop 30 Justice Points each when killed.
  • The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
  • Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.

Druid
  • Rejuvenation is now trained at level 3, down from level 8. In addition, its mana cost is now 20% of base mana.

Balance
  • Moonkin Form now grants 15% damage reduction instead of increased armor. In addition, shapeshifting in or out of this form now breaks roots. Note this is not stated in the tooltip.

Feral
  • Blood in the Water: Timing on this effect has been improved so that Ferocious Bite will immediately refresh Rip, rather than be slightly delayed (which gave a chance for the Rip to expire despite being refreshed).

Paladin
  • Divine Light mana cost has been increased by approximately 10%.
  • Flash of Light mana cost has been increased by approximately 10%.
  • Holy Light mana cost has been increased by approximately 10%.
  • Lay on Hands now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when Divine Protection caused Forbearance and the paladin didn't want to prevent a tank from using their defensive cooldown.
  • Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as Beacon of Light). In addition, Lay on Hands is no longer on the global cooldown.

Holy
  • Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura.

Protection
  • Eternal Glory: The chance to not consume Holy Power from this talent now also applies to not consuming the clearcasting effect generated by Divine Purpose.

Priest
  • Mind Blast now does 18% more damage than Mind Spike.

Rogue
Combat
  • Blade Flurry is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth). In addition, Blade Flurry now reduces energy generation by 30% while active, up from 20%.

Shaman
  • Healing Rain now has a 40-yard radius, up from 30, to be consistent with other shaman heals.

Elemental
  • Elemental Overload (Mastery) procs of Lightning Bolt or Chain Lightning can now generate Rolling Thunder charges.

Warlock
  • Devour (Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to be auto-cast.

Affliction
  • Soul Swap can no longer be dispelled (the aura given to the warlock between swapping).

Warrior
Fury
  • Single-Minded Fury bonus has been increased to 20%, up from 15%.

Items
  • The PvP Balance druid 4-piece set bonus effect has been increased to 20 Solar Energy and 13 Lunar Energy, up from 5 and 13. The effect will also now be more intelligent at choosing whether to give the druid Lunar or Solar Energy (it checks the Balance Power to determine which to give depending on which energy is higher at the time).

Quests & Creatures
Tol Barad
  • Crazed Guards now drop Rusty Rifles.
  • Quest turn-in NPCs have been added to Baradin Base Camp and Hellscream's Reach in Tol Barad Peninsula for the Tol Barad bonus quests. This will allow players to turn in these quests if the original quest givers in Tol Barad are not available.

Lady Sinestra Heroic World First Kill Video

Paragon je objavio njihov video zapis World First Kill Lady Sinestra (Boss-a koga jedino možete videti u Heroic modu) u Bastion of Twilight!


Lady Sinestra Heroic World 2nd kill - Guild Method

Method @EU-Xavius je drugi guild u svetu koji je savladao Lady Sinestra u Heroic Modu! Sve čestitke!



Al'akir Heroic 10 World First Kill - Guild Dream

Dream sa servera TW-Silverwing Hold slavladali su 10-Man heroic verziju Al'akir bossa. Al'akir je ostao poslednji boss koji nije bio savladan u Cataclysmi.

 
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