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Author: orgazmuz Date: Friday, 17 April 2015
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Author: Witcher Date: Friday, 10 April 2015
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Author: denikarabenc Date: Thursday, 09 April 2015

Season 1 Milestones and Patch 1.3: Join Custom Game Interface Improvements

Quote from: Lylirra



Patch 1.3.0 marks the beginning of our transition from Season 1 to Season 2. In this patch, we're introducing support for our new Grandmaster League, as well as the behind-the-scenes architecture that will allow us to smoothly change from one season to another. We're also adding in a brand-new season-based reward system known as milestones, which will come into play at the end of Season 1.  

Now, you might be asking yourself "What are milestones?" Milestones are seasonal rewards that will be provided to ladder players in all of our StarCraft II: Wings of Liberty leagues. Each league will have four notable milestones. Bronze, Silver, Gold, Platinum, Diamond and Master leagues will have milestones for the top 100, top 50, top 25, and top 8 players in each league division. For Grandmaster, milestones will be awarded to the top 200, top 100, top 50, and top 16 players. These milestones will each have their own unique icon (shown below) representing the league in which the milestone was earned and the actual milestone achievement.

Bronze, Silver, Gold, Platinum, Diamond, and Master League Milestones

Bronze, Silver, Gold, Platinum, Diamond, and Master League Milestones


The way these milestones will be awarded for Season 1 is pretty simple. When patch 1.3 is released, all players will be locked into their current league and division. You'll then be given one week to play out your remaining bonus pools (while promotions and demotions into and out of divisions will be disabled, you may still be able to move up or down within that division's ladder). Once the one-week "bonus pool" period is over, Season 1 will officially end and all ladder rankings will be finalized. Milestones will be awarded to the top players in each league division shortly after and we'll display the results in-game in the Leagues & Ladders section. This same process is expected to take place at the end of each season. (In a future patch, we also plan to add a dedicated page in the game UI that will save past performance history so that players can show-off all of their milestone achievements.)

Upcoming Grandmaster League Milestones


We hope that players enjoy displaying their milestones with pride, and are excited to see the close of Season 1 and the beginning of regular ladder seasons.

Quote from: Zarhym



We’ve heard a lot of feedback since the launch of StarCraft II: Wings of Liberty about the Join Custom Game interface navigation. We’ve definitely shared your concern about the current functionality and have integrated several substantial improvements.

Firstly, to clean up the interface, we’ve moved the Details panel into tooltips for describing each Custom Game. Just mouse over the games you want to know more about and you’ll find all the details you need. In addition, you can now bookmark your favorite Custom Games. This will allow you to find your favorite games easily, and the details tooltip will display the number of times a game has been bookmarked -- useful information, no?

Games are now organized into several pages to make finding your desired game type more intuitive and user-friendly.

  • You’ll find a Most Popular section which includes all game types. The most played games will be placed at the top for you.
  • The Featured section will be a collection of new games we think are fun. Our latest picks will be shown here.
  • If you want to browse through Custom Games based on a specific category you find the most entertaining, select the By Category criteria.
  • If you fancy searching for potentially fun game types that haven't yet attained Most Popular status, check out the Up & Coming section. The results you’ll find here consist of games your peers are starting to recommend frequently.
  • You can also have a go at recommending Custom Games to others by trying Fun or Not. Players who choose this option will automatically be matched together for a specific Custom Game which meets some minimum requirements. Once finished, you’ll be asked whether or not you want to recommend the game you just played. Your recommendations using the Fun or Not system will directly influence the Up & Coming section. This is a great way to play and help promote fun custom maps that may have otherwise flown under the radar.
  • At any time while using these various categories for finding Custom Games, you can bookmark your favorite games to easily find and play them again later. Just select the Bookmark page to find all of the games you’ve stored.
  • Finally, if you know the title of the specific Custom Game you’re looking for, a search option has been added to the Join Custom Game interface.

We’re excited to introduce these improvements to help you find what you want, when you want, and with greater ease. Your feedback about the Join Custom Game interface updates is greatly appreciated, as we’re always looking for ways we can further improve Battle.net functionality, and the ability to navigate through all of the fantastic Custom Games being regularly added into circulation.

Ask the Dev 2 i 3!!!

Blizzard je najavio da će sutra biti objavljeni Ask the Dev 2 "PvP" . Dok igrači već mogu da postavljaju pitanja za treći deo koji se tiče User Interfaca.
 
Originally Posted by Blizzard (Source)

Answers are in from the previous Ask the Devs, and we have a new questions thread available. When posting your question, please keep in mind that each edition of Ask the Devs is now focused on a specific topic as noted in the thread title.

The answers to the Ask the Devs session #2 - "PvP" will be posted tomorrow.

Ask the Devs - Questions #3 - "UI"  -- Ask your question, vote up the ones you like and stay tuned for the answers.


Originally Posted by Blizzard (Source)
Welcome to the World of Warcraft Developer Global Q&A. In this thread we'll be collecting questions from you to have answered by our developers. We'll be asking for your question each time a new Q&A Questions thread goes up, having the community vote on them, and posting the answers we receive approximately one week later.

Status: QUESTIONS. Ask yours now.

Here's how this works:

  • Starting at the time this thread is made you can post your World of Warcraft question for the developers.

  • Around 9:30 Tuesday Morning we're going to reply saying no more questions will be taken, and any questions beyond that point will be ignored.

  • Should the thread hit the cap (500 posts), no more questions will be allowed.

  • We'll then ask you to use the thumbs-up button to vote for any questions you'd like to see answered. (Please only vote on questions submitted before the cutoff time.)

  • Around 17:00 on Tuesday, we'll lock the thread, meaning no more votes will be possible.

  • We'll pick out posts with the most votes, collect them with questions from the other regions, and get answers to be posted the following week.

  • This process will continue on, with a new question thread going up (weather permitting) and the answers to the previous questions being posted shortly thereafter.


Rules

  • Only one question per post.

  • If your question is answered your character name will be displayed alongside the question.

  • Discussion posts are not allowed! If you don't have a question for our developers, you should not post in this thread.

  • Once the "no more questions" post is made, please refrain from making additional posts and only vote for your favorite questions.

  • You can vote for questions at any time while the thread is unlocked.

  • A highly rated post does not mean it will be answered, but we'll do our best to answer as many questions as possible.

  • Down votes don't count.


Tips

  • Don't post or vote for questions you know we won't answer. We're not going to use these Q&As to announce new features, expansions, or release dates, etc. By the same token, we're not going to answer questions that touch on subjects outside of the game and its design.

  • Stay on topic! We’re asking for questions regarding a specific topic, if your question isn’t on that topic it’ll probably be down-voted to obscurity by other posters, and more than likely deleted by us.

  • Keep your question concise. One to three sentences should be plenty to explain background and ask a question.

  • Vote for any and all questions you would like to see answered.

  • All votes count. While you can't see vote #'s, we can. Even if a post is highly rated, your vote still means something to that question (potentially) being answered.

RotterdaM University: Episode VI, A Change of Tactic




Prepare yourselves for episode VI of ESL TV’s RotterdaM University, the weekly show which follows skilled pro gamer Kevin ‘RotterdaM’ van der Kooi as he attempts to take beginner Michał ‘Carmac’ Blicharz through from Bronze to Master League in record time.

Episodes I - IV showed Carmac steadily improving his skills under RotterdaM’s guidance and advice, making his way into the Gold League relatively easily. However, is the strain starting to show? Are there cracks in Carmac’s tarmac? Last week’s episode V was certainly a tense event, but can we see a turn-around with the introduction of some new tactics?

This week, RotterdaM shares more knowledge with his protégé and the viewers on how to build an early advantage against opponents. Fast-action aggressive play-styles can be risky, for sure, but all good StarCraft players need a trick or two up their sleeves, don’t they? Tune in to the upcoming broadcast on ESL TV and look out for tips on a whole host of ways to cleverly surprise and possibly devastate your opponent!

This exciting episode will air Monday, March 21, at 19:00 CET on ESL TV.

If you missed the action from the previous weeks, you can catch up by watching the VODs:

Episode I
Episode II
Episode III
Episode IV
Episode V

TSL je live!


ili klik na http://www.ustream.tv/teamliquidtv

Novi Daily Dungeons Valor Poeni u 4.1

Napkon imamo blue post koji nam govori o izmanama daily questova.

Originally Posted by Lylirra (Source)
Right now, you receive 70 VP for the first random Cataclysm Heroic dungeon you complete each day. In 4.1, you'll receive 70 VP for the first seven random Cataclysm Heroic dungeons you complete each week. Similarly, you'll receive 140 VP for the first seven random Rise of the Zandalari Heroic dungeons (the new Zul'Aman and Zul'Gurub instances) you complete in the week, too. Collectively, you'll be able to earn up to 980 VP exclusively from Heroic dungeons, which in turn will count towards your weekly 1250 VP cap.

By transitioning random Heroic dungeon rewards from a daily format to a weekly one, we'll be able to give players more control and flexibility over how they can earn VP -- which is cool! -- but this also means that we've a lot more bookkeeping to do in terms of where those points are coming from. To help with that, we're adding a "Valor Point bar" (similar to an XP bar) to the top of Dungeon Finder UI that will track your weekly cap, as well as how many Heroics you can still run for VP during the week.

We're going to be writing up a pretty big blog about that system since it's somewhat complicated, but here's what you can take away right now:

  • In 4.1, running random Heroic dungeons for VP is now something you can do on your own schedule. Feel like spending your entire Saturday queuing up as random? No problem!

  • The first seven random Rise of the Zandalari Heroics you run for the week will award 140 VP each. This is double the VP that you’ll receive from your first seven random "tier 1" Cataclysm Heroics, since the dungeons are considered a "step up" in difficulty.

  • You'll be able to randomly queue for the Rise of the Zandalari Heroics separately from the tier 1 Cataclysm Heroic dungeons.

  • Each week you can earn up to 980 VP just by running random Heroic dungeons. If you want to maximize your VP gains, you can still reach the overall weekly cap of 1250 by defeating raid level content.

This isn't yet on the PTR for testing. We'll let you know when it is, though, and will continue to provide more information as the development of 4.1 progresses.

Ghostcrawler Developer Blog: Raid Progress

Originally Posted by Blizzard (Source)
We addressed our views on dungeon difficulty several weeks ago, and in the interim many players have asked for us to comment on raid difficulty.

I chose to use the word "progress" in the title for this blog quite intentionally. We think progression is the key to players having fun. When groups stop making progress, the members get frustrated. When individuals feel like they are stuck, that’s when they start to lose interest. I don’t think it strictly has to do with the flow of loot being shut off. A big part of it is the sense that as you climb up that mountain, you are getting closer and closer to the summit instead of just sliding back down to base camp at the end of each day.

Let’s consider two extremes. If you complete the raid content very quickly and have Sinestra on farm and everyone has acquired their best in slot items, then you’re probably ready to take a break from raiding. If you worked really hard to get to that point, as many of the current “finished” guilds did, then you’re probably pretty happy about resting until Firelands becomes available. However, if that break point happens too soon, too easily, for too many guilds, then the raiding game can feel empty. Players run out of content before they are ready to run out of content, if that makes sense. Now let’s consider the other extreme, where a guild just has no realistic chance of ever beating a boss. This can be particularly demoralizing if it’s the first boss, but it can happen at any time. That guild might not feel like they are making progress. Many guilds are willing to put in a few weeks trying to master a new encounter, but if it gets to the point where they are wiping for months, there’s a good chance they’ll start to see burnout and thinning ranks. The sweet spot in raid balance for us to hit is that everyone feels like they can still make progress. Content that is too hard or too easy doesn’t meet that goal.

Raid encounters, to some extent, nerf themselves. This is because every week, the raid members acquire more and more gear. Secondarily, the community acquires more and more knowledge and experience, which translates into better videos, strategy guides, or even UI mods, as well as just more players who have experienced the encounters firsthand. Each week that you are able to kill any bosses, your group’s gear improves overall, through Valor points if nothing else. When Firelands is available, everyone’s gear will quickly take a step up in quality. This will give you an even better chance to beat those bosses that are blocking you now. We wouldn’t be surprised to see some guilds try the first few Firelands bosses one night, while using the next night to go back to get the head and chests from Nef and Cho’gall in order to complete their set bonuses, that is until acquiring new set bonuses becomes feasible. On some bosses, though, better armor and weapons may not be enough because some mechanics just can’t easily be outgeared. To mitigate that problem, our tendency is to nerf content over time just to make sure a wide variety of players see it. The trailblazers get to see the fights before anyone else, but we don’t lock the dungeon door behind them.

Having said all of that, there are some encounters that still need adjustment. Heroic 10-player modes can often be the hardest to balance, because those groups just don’t have access to the sheer number of tools in one group that the larger raids have. You’ve probably seen some hotfixes go out recently and we might make more adjustments in 4.1. We’ll continue to monitor progress and make adjustments when we feel the time is right.

Overall, we are pretty happy with our current raid balance. Most guilds that are trying seem to be making some progress. On some realms, we’re seeing pickup groups for at least the earlier bosses, which seems appropriate for where we are in the content cycle. The Heroic versions are particularly challenging, though even in that case, there is a gradient with easier and very difficult bosses. For those of you who feel like you are stuck on progression, we’d like to hear more about why. Are you trying to PUG the encounters? Do you have a very casual guild with a lot of different players each night? Is the problem that you’re undergeared or that the mechanics are too unforgiving? What are the mechanics that are really hard for raid leadership to explain or even understand? Are your tanks exploding, or are your healers running out of mana, or are you failing the berserk timers? We have data on all of this, but it’s useful to hear it from your point of view as well. Remember, our goal is that you beat the fight because you understood the mechanics and executed your tanking, DPS, and healing around those constraints. If you’re just kind of powering through a boss ability or phase that you don’t really understand, then it’s going to be a lot harder for you. As always, feedback on which encounters you are enjoying and which ones you never want to see again is also appreciated, though we’ve gotten a lot of that already, and are designing your Firelands foes with that in mind.


P.S. I am as excited about the Firelands encounters as I am about the current ones. We can’t wait for you to wipe to them, er... see them.

Greg “Ghostcrawler” Street is the lead systems designer of World of Warcraft. He wipes to the elevator boss.

Upcoming Tournaments, End of Ladder Season 1 approaching!

Quote from: eSports Team



Various competition organizers hold regular online tournaments in which you can compete against other players and maybe even win some prizes! Most of these contests are open to everyone. In addition, there are professional tournaments taking place like the GSL Sponsorship League, which you can follow via video stream. Interested? Take a look at some of the open tournaments coming up in the next days - you can sign up to take part, or simply watch the live streams to get inspired by the players. It’s your turn now!

  Date Name Format Prize Money Stream Sign Up
  18 March

Black Dragon League Matchday 11

1v1 $ 6000 Yes Invite Only
  18 March EU.CraftCup #35 1v1 $ 100 + Qual. Yes Yes
  19 March Sennheiser Cup 1v1 € 100 Yes Yes
  19 march ESL France GoFrSC2 1v1 Qualifier Yes FR Only
  20 March

ZOTAC StarCraft II Cup #48

1v1 € 100 Yes Yes
  20 March Go4SC2 #8 1v1 € 200 Yes Yes
  20 March Go4SC2 US #40 1v1 $ 50 Yes US Only
  21 March Competo Cup 1v1 € 50 No Yes
  21 March

Black Dragon League Matchday 12

1v1 $ 6000 Yes Invite Only
  21 March GameCreds Cup #6 1v1 € 100 Yes Yes
  21 March

4Players Team Action #26

2v2 € 50 Yes Yes
  22 March EU.CraftCup LITE #48 1v1 $ 20 Yes Yes
  22 March ESL France GoFrSC2 1v1 Qualifier Yes FR Only
  22 March eOSL Open Series #3 1v1 Qualification Yes Yes
  22 March Go4SC2 US #41 1v1 Qualifier Yes US Only
  23 March Black Dragon League Matchday 12 1v1 $ 6000 Yes Invite Only
  23 March EU.CraftCup LITE #49 1v1 $ 20 Yes Yes
  23 March Go4SC2 #89 1v1 Qualifier Yes Yes
  24 March 4Players Close Combat #27 1v1 € 200 Yes Yes
  24 March Go4SC2 Premium Qualifier 1v1 Qualifier No Yes



It’s an exciting time in StarCraft II history. The first ever season is drawing to a close, and Season 2 is about to begin. We have some important information on how the end of season process will happen, and the times and dates for each step.

During maintenance next Wednesday morning, March 23, the ladders will be locked. The lock will mean that no further league promotions or demotions can occur, and bonus pools will stop growing. So now’s the time to push for that promotion! Once locked to a league and division players can continue to play out their bonus pools and compete for standing within their division until the actual end of the season.

During morning maintenance the following Wednesday, March 30, Season 1 will end and Season 2 will begin. Season milestone rewards will be distributed (more info about these in an upcoming blog), and bonus pools will start over. Internal skill ratings used for matchmaking and league placement will carry over from the previous season, so players who have played their placement matches in the previous season will only need to play one new placement match.

A couple weeks later we'll be ready to launch the Grandmaster league the morning of April 13. For more information on this premiere league check out our recent blog.

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