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Patch 4.3 Pregled - Transmogrification

Originally Posted by Blizzard (Source)
You’ve been asking for it, and we were listening. In patch 4.3 you’ll be able to customize the appearance of your weapons and armor like never before.

The Ethereals, emerging from the nether, will bring with them a new technology they call Transmogrification. They’re heading to the capital cities of Azeroth to set up shop and to offer adventurers a unique service -- copying the appearance of one magical item onto another. They only ask for a modest gold donation to recoup their costs.

Visiting a Transmogrifier will present players with a new interface that will allow them to change the appearance of an item while retaining its original stats. This means that you can raid in your paladin tier 12 Immolation set, but look like you’re wearing Lightbringer, while priests can bring Benediction back -- at least in spirit. Hunters can once again roam the jungles of Stranglethorn Vale in their tier 2 Dragonstalker set. You could even slip into the saucy tailored Black Mageweave set for that matter. You know, with the thigh highs, and the little gloves, and the cute little… ahem.


Placing an item into the Transmogrifier interface will offer a preview of how the item will appear once the change is applied. However, not all item pairings are compatible with Transmogrification. In general, only items that have stats can be used in the transmogrification process. You must also be able to wear both items when using this service. Ethereals don’t have much in the way of ethics, but allowing someone to appear as if they’re equipping unusable items crosses the line. Similarly, they won’t allow you to change weapon or armor types. Sneaky death knights can’t make that breastplate look like a cloth robe, and you can’t make a one-handed axe look like a two-handed axe, or transform a sword’s appearance into that of a mace. Guns, bows, and crossbows will be the exception to this rule. You will finally be able to retain your dwarf’s racial gun bonus while appearing with all the splendor and elegance of a bow wielder (or at least the relative silence of one).


Placing items into the Transmogrify interface will increase the gold cost of the process, and clicking the Transmogrify button (assuming you have the necessary funds) will put the appearance change into effect. The process can be reversed by clicking the undo icon on each item, and then hitting the Transmogrify button once more to save the changes. Any item that’s transmogrified will have text indicating it’s been altered by the process for all to see, similar to the item tooltip callout for reforged items.


Transmogrification encourages players to hold onto items with sentimental or aesthetic value, and the Ethereals anticipate that personal bag and bank space will be at a premium now that everyone will be hoarding their frilly pantaloons and leather jerkins. In anticipation of this new demand for additional storage space, they’ll be introducing a unique Void Storage service. What’s Void Storage, you ask? We’ll provide more details soon.


We’re looking forward to seeing how players choose to customize their character’s appearance, and hope you’re as excited as we are for the arrival of patch 4.3 and the Transmogrification feature. Do you have a favorite set or weapon that you’ll be bringing back? Let us know in the comments below.

Patch 4.3 - Deathwing, Transmogrifier, Void Storage

Tom Chilton (Kalgan) odgovorio je na par pitanja postavljena od strane Gamona.de u vezi Patcha 4.3, i dobili smo veoma interesantnih sledećih informacija! Patch 4.3 sadržaće sledeće:
  • Novi Raid - Deathwing raid, verovatno će to i biti poslednji patch pred sledeći nastavak.
  • 3 nove 5-man istance - Uključujići Caverns of Time. (War of the Ancients je bio spominjan kao Cataclysm istanca pre par godina, ali se mnogo stvari od tada promenilo, ko zna...)
  • Transmogrifier NPC, Omogućiće Vam da promenite izgled vaše opreme, dok vam statstovi ostaju istu. (npr T12 Stats, ali izgled opreme biće kao Tier 2!!!)
  • Void Storage je nova banka gde igrači mogu da odlože svoju staru opremu kako bi imali više slobodnog mesta u regularnoj banci.
  • Abyssal Maw je takodje spomenuti, medjutim priča i dalje ostaje nepoznata.

Prevedeno na engleski jezik, originalan artikal možete pročitati na sajtu gamona.de
We're at GamesCon in Cologne, Germany, and just did an interview with Tom Chilton, Lead Game Developer and Chris Robinson, Lead Art Director, in which they revealed a lot of details regarding patch 4.3 - and it seems that the announcement of it being huge was no joke:

Patch 4.3 will bring us the Deathwing raid instance! This means it's likely that we'll be able to fight the Aspect of Death in an epic encounter within this year. The raid that was originally expected for this patch, the "Abyssal Maw", was cut from the schedule because, as Chilton states, the setting and the story were not convincing enough.

Furthermore, 4.3 will also bring three entirely new 5-man instances - Chilton assured us that these won't contain any re-vamped content, but instead be brand new with unique design and models. Chilton also hinted at one of those being within the Caverns of Time, allowing players to experience another great moment of Warcraft Lore first-hand.

The interview also revealed the purpose of the "mystery ethereals" in Stormwind (and likely other cities, too). The "Transmogrifier" NPC will allow players to change the displayed model of equipment to that of another item while keeping the original attributes: Transmogrification is only possible within an armor class - Plate armor can only assume the looks of other Plate armor, for example.
  • Class restrictions apply to Transmogrification - Warriors cannot transmogrify their armor to look like Death Knight tier sets.
  • The developers are considering whether they should only allow using the models of equipment that has already been obtained

The "Void Storage" is a very large bank-esque storage which allows old equipment to be stored, freeing up inventory/bank slots for players. The developers aren't sure yet about the definition of "old equipment". The cost of the storage (and whether there even is one) is another thing that is not yet decided

Another possible feature that was hinted at is the possibility of "void stored" equipment being available to other characters on the account (NOTE: That part might be speculation from Gamona, not cross-server transfers actually confirmed. Hard to tell.)

Overall, it seems that we've got a huge patch ahead of us - a new raid, three brand new instances, Transmogrification and Void Storage.

voidstorage

Patch 4.2 Hotfixevi - 16 Avgust

Originally Posted by Blizzard (Source)
Classes
  • Threat
    • Threat generation for all tanks has been increased to 500%, up from 300%. This applies to warriors in Defensive Stance, death knights in Blood Presence, druids in Bear Form, and paladins with Righteous Fury.
    • Vengeance should no longer be generated when damage is fully absorbed by damage shields. When the shield breaks from damage or damage is partially absorbed, the amount of Vengeance generated is equal to the full amount of damage taken (including the damage absorbed.)

Dungeons & Raids
Baradin Hold
  • Occu’thar has come into a larger supply of PvE gear than he previously possessed.

Firelands
  • Hell Hounds should now be nigh impossible for a single player to kill.
  • The Grab Bag dropped by all Firelands bosses should now occasionally contain Crystallized Firestones in Heroic difficulty.

Baleroc
  • Baleroc should now always choose Inferno Blade the first time he casts Blades of Baleroc.

Beth’tilac
  • Beth'tilac now does slightly less damage on normal difficulty.

Lord Rhyolith
  • The explosion damage radius of each Magma Meteor just before Lord Rhyolith should now more closely match their spell effect visuals.
  • Volcanoes should no longer emit plumes of smoke while they are dormant.
  • Concussive Stomp should no longer knock nearby players back.
  • Magma Flow lines are now 30 yards long, down from 40 yards.
  • Rhyolith now activates volcanoes less often on normal difficulty.
  • Stepping on an active volcano now removes 16 stacks of armor, up from 10.

Majordomo Fandral Staghelm
  • All threat generated in this encounter has been reduced in Heroic difficulty.

Ragnaros
  • Ragnaros’s Sons of Flame should now be immune to silence effects.

Shannox
  • Shannox, Riplimb and Rageface have all had their damage reduced slightly on normal difficulty.

Quests
  • Players should now be able to keep the Quest Giver buff from the quest Welcome to the Machine in Hillsbrad Foothills.

IEM Global Challenge u Kelnu Počinje sa Beastyjem!



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Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Legendary Questline Difficulty (Source)
To be fair, we've heard complaints that this is too hard for X, where X = just about every class/spec. It's supposed to be extremely challenging, harkening back to the feel of the Molten Core item quests, which were also not easy. On the other hand, you have unlimited attempts and time to try to figure it out.

Warlocks have a good dispel in Devour Magic (Felhunter), though it's understandable that sometimes more PvE-oriented locks don't have as much experience using their pet in this manner.

It may be really hard, but the feedback we've heard from those who have completed it (including warlocks), is that it ultimately brings a major sense of accomplishment. If you want a legendary item, this questline isn't for the faint of heart. But we do wish you luck.

2011 Blizzard Global Writing Contest! (Source)
Blizzard Entertainment is proud to present the 2011 Blizzard® Global Writing Contest!

You sit at your typewriter, hands frozen in fear by the sound of crumpling paper from the darkness behind you. Shadows of broken quills encroach on your sight's periphery but slither out of view when you turn toward them. Summoning your courage, you lash out at the apparitions before they fade, only to awaken in a cold sweat with pencils and pens gripped tight in your clenched fists. You know what this dream foretells: the 2011 Global Writing Contest is upon us!

The Prophecy of the Unblinking Eye portends of a time when writing contest judges, mad with ocular fortitude from judging the 2009 and 2010 Global Writing Contests, would brazenly unleash the powers of the Ocunomicon. Seeking rituals to infuse themselves with the twisted souls of fel ocularians, they look to wield powers not meant for this or any other contest. But the sacrifices of semicolon keys and left-handed quills have only just begun, their Inkwells of Despair not yet depleted—there is time yet to save this contest!

Is your prose pulchritudinous enough to save this contest from eldritch powers that no eye should possess? If so, submit a 2,500- to 7,500-word short story written in English and set in the Warcraft®, StarCraft®, or Diablo® universe by September 28th, 2011, and earn your chance to visit the Blizzard headquarters and meet the writers and staff behind the lore of Blizzard's games and books. (And probably save the world, too!*)

Grand Prize - The grand prize winner will receive a trip to Blizzard's headquarters in Southern California, where you'll meet and eat with the Blizzard writing staff. In addition, you'll receive a Doomhammer™ hammer by Epic Weapons and copies of the StarCraft Archive, the Diablo Archive, the Warcraft Archive, the Warcraft: War of the Ancients Archive, and World of Warcraft: Chronicles of War. All books will be signed by Chris Metzen, their respective cover artists, and the Creative Development Publishing team.

Runners-up - Seven runners-up will each receive copies of the StarCraft Archive, the Diablo Archive, the Warcraft Archive, the Warcraft: War of the Ancients Archive, and World of Warcraft: Chronicles of War. All books will be signed by Chris Metzen, their respective cover artists, and the Creative Development Publishing team.

Recent Quest Tracker Update (Source)
This is a known bug for which we have a fix lined up in patch 4.2.2. This bug also affects other UI elements, such as your saved role and collapsed headers for quests, reputations, etc.

Novi Real ID Party Feature na Live Serverima Besplatan!

Real ID Party je sada zvanično na live serverima i ostaje besplatan!

Originally Posted by Blizzard (Source)
We’re happy to announce that the testing period for World of Warcraft's new Real ID Party system is now complete, and the feature is now officially live! We received a lot of great feedback from the community throughout the course of our testing, and we appreciate everyone taking the time to share their thoughts and experiences with us.

For those who haven't yet had a chance to try it out, the Real ID Party system allows players to invite Real ID friends of the same faction to a 5-player normal or Heroic dungeon, regardless of what realm their friends are on. This new feature makes it easier than ever for real-life friends to play together, and it's available to all World of Warcraft players at no additional charge -- all you need to do is have Real ID enabled.

To learn more about Real ID, visit the Real ID web page and read the FAQ.

For more information about how the Real ID Party system works, check out the FAQ below, updated with a couple new questions that came up during the testing period.

Q: How do I invite Real ID friends to a Real ID Party?
A: Inviting a Real ID friend to a Real ID Party is simple. Just open up your friends list to see which Real ID friends are online. Click on the “Plus” button to send an invitation to a Real ID friend to join your group. You can continue to add Real ID friends to your party until the group is complete. If you cannot complete the group with Real ID friends, you are free to join the Dungeon Finder to fill in the missing roles.

Q: Does a player need to have Real ID enabled to accept a Real ID group invite?
A: Yes, a player must have Real ID enabled, and both players must be Real ID friends to accept or initiate Real ID party invitations.

Q: Can a party leader invite a mix of Real ID friends, character-level friends, guildmates, or random players to the same party?
A: A party leader can invite any combination of Real ID friends from any realm, guildmates from the same realm, or other characters from the same realm to the same party. If the party leader isn’t able to fill up the entire party, the Dungeon Finder can fill in the missing roles.

Q: Can I invite someone who is not a Real ID friend?
A: You can only invite members to a party if they are on your Real ID friends list or if they are on the same realm as you are.

Q: Can I invite a friend of a Real ID friend?
A: No, you can only invite your own Real ID friends the party.

Q. Are you considering expanding the system to work with raids, Battlegrounds, Arenas, or to allow cross-faction play?
A: We're always looking into ways to improve features like this to make it more convenient for real-life friends to play together. However, we don't have any further announcements to share at this time.

Q: Will any future aspects of the Real ID Party system be premium-based?
A: It's always possible that we'll add features and functionality that could have a premium component, but we don't have any specific details to share at this time.

2011 Blizzard Global Writing Contest!




You sit at your typewriter, hands frozen in fear by the sound of crumpling paper from the darkness behind you. Shadows of broken quills encroach on your sight's periphery but slither out of view when you turn toward them. Summoning your courage, you lash out at the apparitions before they fade, only to awaken in a cold sweat with pencils and pens gripped tight in your clenched fists. You know what this dream foretells: the 2011 Global Writing Contest is upon us!

Enter a short story for the chance to win a free trip to Blizzard's headquarters in Southern California! This contest is open to entrants from around the world and will be judged by Blizzard's very own writers and masters of lore. For more information, head to the contest page!

Please note that all stories should be submitted in English.

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