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Games, Entertainment, and Science Forum!

Here at Blizzard Entertainment, we embrace our inner geek. We love games, movies, books and comics, computer hardware, tech and science, the list goes on. But most importantly, we love discussing these things. Since we know a lot of you are just like us, and we already have these forums, we thought why not create a cozy location here on our official site where like-minded gamers, movie snobs, bookworms, and technophiles could congregate?


With that unanswered question hanging briefly mid-air, we're happy to announce the launch of a new forum based on games, entertainment, and science:

Gaming, Entertainment and Science -- Games, Movies, TV shows, Literature, Tech and Science! Embrace your inner geek and discuss with your peers.

We invite you to jump in and begin discussing each of these topics, but please be aware that we're going to be taking an extremely strict moderation policy with this forum to ensure that it doesn't become an off-topic wasteland. We want our forums to become awesome places to discuss these specific topics, and we'll be protecting that intent without tolerance -- be warned!

Uskoro u Patch 4.2: the Dungeon Journal

Originally Posted by Kaivax (Source)
With 4.2, we’re introducing the new World of Warcraft Dungeon Journal. The feature is currently deep in development, so while we don't have anything to show off just yet, we’ve put together a FAQ with a bit of information. Please enjoy!

Q: What is the Dungeon Journal?

A: The Dungeon Journal is a new piece of UI in World of Warcraft that players can use to find out more about specific dungeons, and the bosses within those dungeons, including what abilities they have and the rewards they offer.


Q: How will I access it?

A: While in a dungeon, hitting "M" (the default key for Map) will open the Dungeon Journal. A new button will also be available in the navigation tray. The Dungeon Journal can be accessed from anywhere - in a dungeon, in a raid, on a boat, etc.


Q: Will I have to experience a dungeon or encounter in order to see the associated Dungeon Journal content?

A: There won’t be any "gating" or limitations placed on what content a player can see in the Dungeon Journal. All boss/dungeon/raid information will be available to all players regardless of level, gear, or content experience.


Q: What will it show me?

A: The dungeon/raid map will display the locations of each boss in their respective locations, marked by unique icons.
Players can access boss information by clicking on boss icons on the map, or by clicking on the boss’ name in the associated tab of the dungeon/raid map page.

General loot information for the dungeon/raid can also be accessed from the dungeon/raid main page by clicking on the Loot tab. This will show all loot dropped - from bosses and trash - in the instance, of a certain quality.

Boss abilities will be available via the boss’ page, either by clicking on the map or by going through the Dungeon tab. The Dungeon tab on the boss’ page will list out all major spells, abilities, and phases for that fight.


Q: Are the descriptions going to be simplified or detailed?

A: Descriptions will be verbose and complete. Our goal is to give a lot of context to the abilities in terms of how they’ll play out; however, we will not be giving any strategy tips in the Dungeon Journal. For example, while the Dungeon Journal might say something like "This ability will cause all players in the affected area to take damage," it won’t say anything explicit like "All players except the tank should stand behind the boss during his Shield phase."


Q: Will this include adds?

A: Yes. If a boss has adds, like Ascendant Council or Erudaxx, their abilities will be listed, too.


Q: What bosses will be included in 4.2?

A: That's still being determined. We want to include as many as possible and add more as we go along. We'll provide additional information on availability as we progress through the Public Test Realm process.


We'll provide a more comprehensive look at the Dungeon Journal, including the interface and examples of the information it provides, as we move closer to the release of 4.2. Have fun storming the castle!

New Maps and Mods Tutorial: Missile Movers

Quote from: Kaivax



We’ve just expanded the StarCraft II Maps and Mods page with the Missile Movers tutorial, located here. The missile mover system allows the map maker to control motion in dramatic and entertaining ways. While typically used to configure missile-based attacks, the underlying motion defined by the missile mover system can be used to drive a reaper’s body when it jumps or a spine crawler’s tentacle when it attacks. Add this tutorial to your toolbox and get more out of your custom map creations.

Tier 12 Armor Set Preview -- Paladin, Mage, Rogue, Hunter, Death Knight, Priest

Avanturisti će uskoro hrabro ući u vreli Firelands u Patch 4.2, gde će naići na razna nova moćna blaga. Danas Vam predstavljamo rani pregled Paladin, Mage, Rogue, Death Knight i Priest Tier 12 Set oklopa!
 
Paladin

Tier 12 Paladin Armor Set

Mage

Tier 12 Mage Armor Set

Rogue

Tier 12 Rogue Armor Set

Hunter

Tier 12 Hunter Armor Set

Death Knight

Tier 12 Death Knight Armor Set

Priest

Tier 12 Priest Armor Set

Patch 4.1 Hotfixevi - 29 April

Originally Posted by Blizzard (Source)
April 28-29

Classes
  • Some interrupts were still incorrectly missing targets. Wind Shear, Spell Lock, Counterspell, Mind Freeze, and hunter pet abilities Nether Shock and Serenity Dust should no longer miss.
  • Characters who mount up with a pet bar active should no longer lose control of the pet if they dismount while under the effects of any crowd control.

Priest
  • Divine Aegis will no longer produce a shield if the full heal that should cause it is absorbed by a death knight’s Necrotic Strike.

Dungeons & Raids
  • The Satchel of Exotic Mysteries given to the member(s) of a class role eligible for Dungeon Finder: Call to Arms rewards now has an increased chance of containing a non-combat pet.

The Bastion of Twilight
  • The timing between Corrupted Adherent Summons and Cho'gall Fury is consistent with its behavior prior to 4.1.

Blackwing Descent
  • Maloriak no longer interrupts his own casts of Arcane Storm by moving mid-cast.
  • Nefarian will no longer stutter step toward his main target.

Zul’Aman
  • All non-elite creatures which respawn quickly no longer award loot, reputation, or experience.
  • Akil’zon will summon Amani Kidnappers less frequently, but their health has been increased.

Zul’Gurub
  • All non-elite creatures which respawn quickly no longer award loot, reputation, or experience.
  • Gurubashi Villagers and Gurubashi Refugees no longer drop epic loot.
  • Ohgan will no longer fail to target and kill Chained Spirits if he is stunned at certain times.

Guilds
  • Guilds close to level 25 should correctly receive the realm-first achievement (when applicable), regardless of whether or not contributing members recently transferred to the realm.

Items
  • Players are no longer able to purchase any of the city reputation satchels without having the required reputation.

Professions
Engineering
  • Nitro Boosts now do 80% of the engineer’s health in damage over 8 seconds when they fail due to a Rocket Fuel Leak, down from 120%.

Quests & Creatures
  • NPCs should be a little less talkative when interacted with. They were saying their lines on virtually every interaction (buying, selling, etc.).

Mount Hyjal
  • Arch Druid Hamuul Runetotem is no longer incorrectly visible at the Shrine of Malorne after players complete the quest Firefight while on the quest Aessina's Miracle.
  • Players should again be able to successfully complete the quest The Firelord.

Rise of the Zandalari
  • The quest Bwemba’s Spirit should no longer complete prematurely for select players when others nearby start the quest event with their spirit version of Bwemba.

4.2 Preview: “Elemental Bonds” Quest Line

Originally Posted by Blizzard (Source)
After the druids and their allies thwarted the invasion of Hyjal by the Twilight's Hammer and Ragnaros, an air of peace settled on the sacred mountain. As new growth bloomed across the region, members of the Earthen Ring and Cenarion Circle, along with the noble Dragon Aspects, convened at the ancient World Tree of Nordrassil. Among the gathered heroes were the legendary archdruid Malfurion Stormrage, the former Horde warchief and accomplished shaman Thrall, and his strong-willed companion, Aggra. Together, this illustrious assemblage was to unite its wondrous powers and restore the World Tree for the good of Azeroth.

Yet this auspicious event ended in tragedy. The details are still unclear, but word has spread that an incredibly powerful Twilight's Hammer agent, shrouded to hide his identity, interrupted the ceremony and struck down Thrall with dark magics... casting his spirit into the four domains of the Elemental Plane. If these terrible rumors hold true, the Earthen Ring -- indeed, all of Azeroth -- has potentially lost one of its greatest champions.

…Is this the end of the Son of Durotan?


In patch 4.2, level-85 characters will have the opportunity to answer this question and more.

While even the Aspects concede that Thrall may be lost to the elements forever, there is one who still believes that he can be saved from this bleak fate. Aggra, a powerful shaman in her own right, will call upon you to assist her as she travels to the ends of the earth and beyond -- to Skywall, the Abyssal Maw, Deepholm, and Firelands -- to rescue her beloved from an eternity of torment.

Thrall is no ordinary mortal, though, and this will be no ordinary quest. You will not only have to face the denizens of the elemental planes, but the very essence of Thrall himself and everything that has shaped him into the orc he is today. Before you can return his spirit to the natural world, you must overcome his doubts, his willfulness, his desires, and his rage -- for it is these aspects that bind him to his elemental cage.








Are you up for this challenge? Can you break Thrall from his elemental bonds and ensure the restoration of the World Tree? The fate of the world, and one of its foremost heroes, hangs in the balance.

Patch 4.2 Preview: The Regrowth and Molten Front Daily Quest Hubs

Originally Posted by Blizzard Entertainment
Following the Cataclysm, Ragnaros's elemental minions assaulted Mount Hyjal in a bid to set the ancient World Tree of Nordrassil ablaze. Although the Guardians of Hyjal and their allies heroically repelled this invasion, their work on the sacred mount is far from over. In the newly healed Regrowth, Archdruid Malfurion Stormrage and his comrades have transformed the Sanctuary of Malorne into a staging ground for an assault on Ragnaros's domain: the Firelands. Thus far, their efforts have been frustrated by a resurgence in elemental activity that has engulfed the Regrowth and divided Malfurion's forces.

If Hyjal's defenders quell this counterattack, they have plans to create a permanent outpost in the Firelands from which to maintain an eternal vigil over the molten elemental realm. To do so, Malfurion's druids are planning to use an enchanted Sentinel Tree. With its roots sunk deep in Azeroth itself, this extraordinary tree's protective canopy will grow in the Elemental Plane, providing a much-needed shelter for the Guardians of Hyjal. Yet accomplishing such a feat will take weeks of brutal fighting against foes such as the treacherous Druids of the Flame, a splinter group of night elves bristling with Ragnaros's fiery powers. Regardless of the many challenges ahead, Hyjal's protectors and other heroes remain steadfast in their goal to establish a foothold in the Firelands. The safety of Hyjal and Nordrassil hinges on the campaign's success.


In patch 4.2, stalwart adventurers will have the opportunity to test their mettle at two new daily quest areas located in the fertile hillsides of Mount Hyjal and the burning depths of the Firelands. Known as the Regrowth and Molten Front, these areas will offer an unprecedented amount of daily solo content for level-85 players to enjoy -- including over 60 new quests, four "unlockable" iLevel 365 gear vendors, and a world that evolves right before your eyes.


Unlock Your Destiny

Like many of the daily quest areas already in the game, the Regrowth and Molten Front will feature several stages of content. Players will begin their journeys at the renewed Sanctuary of Malorne in Mount Hyjal, joining forces once again with Matoclaw and Archdruid Hamuul Runetotem to repel invading armies of elementals. From there, they must open a portal directly to the Firelands and establish a forward outpost that the Guardians of Hyjal, led by Malfurion Stormrage, can use to thwart further incursions by Ragnaros's forces.

Rather than these stages only becoming available after a certain period of time or at the end of a long quest series, players will instead get to use a new alternate currency called Marks of the World Tree to unlock them at their own pace.

Similar to Champion's Seals from the Argent Tournament in Wrath of the Lich King, Marks of the World Tree can be earned by completing quests located in both daily quest areas. These marks can then be turned in to NPCs to open up individual daily quests, unique daily quest chains (detailed further below), up to four vendors selling a brand-new tier of gear, and important fortifications including a moonwell, an armory, and a legion of Ancients.

You'll have a lot of freedom in choosing what content you unlock and when, giving you more control than ever over your questing experience. What's more, this element of choice won’t only be reflected in the content you can access, but also in the world around you. As you help Malfurion's druids gain a stronger foothold in the Firelands, you'll start to see new NPCs and structures appear, and the fledgling Sentinel Tree planted at your arrival at the Molten Front will begin to grow into a massive protective canopy.

(For those who assisted the Shattered Sun Offensive in The Burning Crusade, these types of environment changes will likely feel similar to the transitions that occurred on the Isle of Quel'Danas.)




Personal Progression, Personal Gain

Unlike the Isle of Quel'Danas, though, which unlocked in stages for all players on an entire realm (at the same time), progression at the Regrowth and Molten Front will be completely personal. Your actions will have a direct impact on what quests you'll unlock next, and how each hub will evolve visually.

To ensure that friends can play together even if they're not progressing identically, we've avoided separating players through phasing for all but a couple individual quests. The hub may look very different from one player to another, but they can all still adventure together. No matter where you are in the progression, the Sentinel Tree will be alive and thriving with fellow defenders of Mount Hyjal!


I Choose You, Druids of the Talon! (Or maybe you, Shadow Wardens!)

Within the Regrowth and Molten Front daily quest areas, players will have numerous options, both in terms of the content they unlock and what quests they might play through on a daily basis. One of the first places players will get to experience this type of "modular" gameplay is near the entrance to the Molten Front, in the forward base known as Malfurion's Breach.

In addition to your normal duties at this outpost, you'll also be asked to secure the aid of two benevolent orders stationed in Mount Hyjal: the Druids of the Talon, led by Skylord Omuron, and the Shadow Wardens, a fierce group of night elves under the guidance of Captain Saynna Stormrunner. This will be a pivotal point in your progression within the Molten Front and represents the first big unlock of new content for the area.

To secure the allegiance of the druids and wardens, you'll need to collect Marks of the World Tree to present to each order's leader. Once you've gained the appropriate amount of marks and turn them in, you'll unlock a unique set of daily quests tailored to either the Druids of the Talon or the Shadow Wardens. If you unlock the Druids of the Talon dailies, your journeys will take you into the shadow of the Furnace, an area wreathed in constant flame; the Molten Flow, a river of lava inhabited by flamewakers for as far as the eye can see; and Fireplume Peak, a floating island protected by hot-tempered fire hawks. If you opt to unlock the Shadow Warden dailies, you'll lay siege to the Forlorn Spire, wresting it from the enemy's grasp and establishing a new forward outpost. From there, you’ll be poised to attack the Widow’s Clutch, the breeding grounds for hordes of fire spiders, and Wildflame Point, a base of operations for the nefarious Druids of the Flame.

Once you've recruited both the Druids of the Talon and the Shadow Wardens, you'll have the option to choose which set of daily quests you complete each day. You'll only able to be complete one set of daily quests per reset (either the Druid of the Talon dailies or the Shadow Warden dailies), but the choice of which path you take is up to you.








Variety is the Spice of Life

Earlier, we mentioned that over 60 new quests would be available at the Regrowth and the Molten Front. Since this is quite a lot of content -- almost half a zone's worth! -- many of these quests will be randomized into smaller groups. Out of 15 possible quests at a certain hub, for example, you might be able to pick up between three to five each day. This should help keep the content feeling fresh and fun, and your daily quest load a lot more manageable.

This randomization will also play off the environment. On one day, you may be tasked to bolster the defenses outside of Malfurion’s Breach against an onslaught of Molten Giants. On another, you'll be pitted against lava worms that have surfaced throughout the outpost. These quests will be based on the events taking place around you and are likely to change daily.


Rewards? I Love Rewards! Hippogryphs all around!

You'll be rewarded handsomely for your efforts in these embattled regions. In addition to all the new gear you'll be able to purchase from the unlockable vendors, you'll also receive an additional set of rewards upon opening up all the available content at both daily quest areas.

Players who take on this task will be presented with a stunning Flameward Hippogryph (shown below), as well a special one-time quest line that will explore the origins of Leyara, the powerful Druid of the Flame who commands the Firelord’s forces at the Regrowth and Molten Front, and why her hatred for Malfurion Stormrage burns so brightly.


After years of preparation and maneuvering, the Firelord's power is now potent enough to threaten Azeroth with a devastating invasion. The Guardians of Hyjal will require the aid of the mightiest heroes to have a chance of survival. You've heard their call -- will you answer?
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