Najnovija Diskusija na Forumu

User Avatar on Forum
Author: Marcus Date: Friday, 25 July 2014
User Avatar on Forum
Author: ZeRoX Date: Friday, 25 July 2014
User Avatar on Forum
Author: ImmOrTaL Date: Friday, 25 July 2014
User Avatar on Forum
Author: ZeRoX Date: Thursday, 24 July 2014

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Player vs. Player
Hitting Higher Level Players (Source Equalize PvP hit % between levels.)
Actually, it's already substantially easier to hit a higher level player in PvP than it is to hit an NPC of the equivalent level; though perhaps not to the extent you had in mind. On the same token, PvP is only really intended to be a reasonable challenge between characters that are within a few levels of each other.

Gaining levels should confer power, and it's not at all untoward for a higher level character to have a significant advantage over a much lower level character. If one wants to beat a higher level player in PvP, then it's in their best interest to gear up, study up, and deliver a satisfying beat down once they catch up. 

Paladin
Zealotry (Source Suggestion for Zealotry Change)
Zealotry (in Cataclysm) does not consume Holy Power and is not on the GCD.

This seems to be a common misperception, probably because this is a change from how it works on live, so I wanted to clear it up and maybe nudge the theorycrafting towards some more accurate numbers. 

Priest
Recent Discipline changes on Beta (Source Disc Priest Changes: Build 13277 - Yeah Baby!)
The intent was that with the new PW:Barrier and a very strong Prayer of Healing, Disc would be good at group healing, and buffing Grace would make sure they can deliver the throughput on a single target, since they can't layer as many multiple spells on the same target the way a druid can.

We're still looking at priest base heals though (Heal, Flash Heal, Greater Heal) because we're concerned neither Disc nor Holy is using them enough. If we end up buffing those then both Disc and Holy will be even stronger on single targets. 
 
Izbačen 25 vs 25 Bracket u Rated Battlegroundu
Originally Posted by Mumper (Source Rated Battlegrounds FAQ)
After much though and deliberation, we have decided to remove the 25 v 25 bracket from rated battlegrounds. We felt that overall, it created too many logistical issues for players and that in the long run, most players would just skip that week in the rotation.

Thanks for all the feedback on this issue, we are listening.

Sve Raid istance otvorene za test na beta serverima
Originally Posted by Daelo (Source All raids open for testing on Beta Server)
I've opened up access to all the Cataclysm raid content on each of the four beta servers again.

Both normal and heroic difficulties are available.

Novi Blizzard Fan Radovi i Galerijai

 Blizzard Fan Art Sekcija ažurirana je sa četri nova radova.
{yoogallery src=[/images/stories/news/2010/Nov/12/fanart] width=[180] height=[260]}
 
Pored Fan Radova, Blizzard je ažurirao i svoju Blizzard Art galerijusa pet slika koje predstavljaju Warcraft univerzum.
{yoogallery src=[/images/stories/news/2010/Nov/12/galleryart] width=[230] height=[180]}

PTR 4.0.3 - Build 13287

Novi Beta Build postavljen je na PTR serverima, i sve izmene u spell-ovima možete pročitati u daljem tekstu... 

Spell Izmene
Originally Posted by Blizzard Entertainment
Racials
Rogue
Combat
  • Recuperate now restores 2% of maximum health every 3 sec, down from 3%.
Subtlety

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Recruit-a-Friend and Worgens/Goblins leveling (Source Will RAF work with Worgen/Goblins?)
New goblin and worgen characters will indeed be eligible for Recruit-A-Friend benefits including increased experience gain and grantable levels. As we've no current plans to modify the Recruit-A-Friend program at this time or increase the level range for which the benefits apply, goblin and worgen characters (as with all other characters) will only be able to receive the in-game bonuses up to level 60.

So, to answer your questions directly:
Would the 300% xp bonus work till 60?
Yes.

Would the Level Granting work till 60?
Yes.

This is, of course, bearing that all requirements for those benefits are met.

Please keep in mind, as well, that there will be no Realm First achievements associated with leveling characters of a specific race, so this will not place goblin or worgen characters at any sort of unique advantage.

Any plans on bumping when the 300% exp gets cut off? 60 levels out of 85 is absurdly low.
Nope. No plans at this time. 

Removed reputations and achievements (Source Zandalar Tride (Rep) and the 55 Rep Achieve)
While players will be unable to increase their reputation with the Zandalar Tribe following the shattering of the world, the reputation itself will still exist and count towards various "Raise X reputations to Exalted" achievements*.

This means that if you currently have 39 reputations at Exalted -- including the Zandalar Tribe -- and show this number on your Achievement tracker, you will still have 39 reputations at Exalted (and be credited for them) in Cataclysm. You'll also retain credit for any related achievements you've already earned.

* This includes both character and guild achievements.

Razzashi Hatchling companion pet (Source Is the Razzashi Hatchling item to be removed?)
If you currently have the Razzashi Hatchling item in your inventory, you'll still be able to learn the pet spell at a later point in time. It's not like the pet is disappearing completely; it's just no longer dropping from its usual home in Zul'Gurub.

In fact, I can confirm that the Razzashi Hatchling, being a clever and resilient little reptile, has already found a new home, and will be migrating there shortly after the shattering.

[...] When we made the original announcement last month that certain pets and mounts would be removed, it was to inform players of changes that could potentially impact their gameplay. We know that there are many avid collectors out there and, whenever possible, we want to give players notice when a favorite item might be removed. In that same announcement, we also clarified that, while we didn't have any current plans to re-introduce the specified pets and mounts, if we happened to find a suitable location to add them back in, we would certainly consider it.

Totally reasonable, right?

Since then, we found an appropriate place for the Razzashi Hatchling, and it felt like a good opportunity to restore a pet beloved by so many. Naturally, we were excited to share this information with all of you, as we knew a lot of players were saddened to hear about the little guy's initial departure. There was no malicious intent, no crazy conspiracy behind this decision. We saw an opportunity to make the game more enjoyable that meshed with our design goals, and we went with it. Simple as that.

In the end, the worth of the Razzashi Hatchling isn't solely measured in gold, and it would be a fallacy to think that we create non-combat pets simply to provide players with something to sell on the Auction House for profit. To many, pets like the Razzashi Hatchling represent something fun and exciting, and that's just as valid a currency as any in World of Warcraft.

While I'm sorry you're at a financial disadvantage now, I'm hoping you're still be able to enjoy the pet for what it is (re: an adorable, head-bobbing reptilian sidekick) -- or, given that it will still be a rare pet, perhaps even find someone who will adopt it for a reasonable price. Good luck.  

Class mounts in Cataclysm (Source Class specific quests?)
The class-specific mount quests will no longer be available following The Shattering; however, the mounts themselves can still be learned from class trainers. 

Classes
Rated Battlegrounds abilities restrictions (Source First mistake on rated-BG)
We know about this issue and plan to have it corrected in time for launch. All class abilities will work as normal in rated battlegrounds. Consumables and engineering items will still be restricted, just like arenas.

Vengeance in PvP (Source So Vengeance... am I doing this wrong?)
If a couple of people are beating on a tank, Vengeance isn't likely to stack very high. You need to take damage that is a big chunk of your whole health pool, which typically only bosses are available to provide.

Now if you have several folks beating on a tank flag carrier, then Vengeance may stack up, but once you have several people, you almost certainly have a way to dispel the Vengeance or just CC the tank.

If Vengeance ever gets to be a problem in PvP, we'll just remove it, plain and simple. The mechanic is only there to help with raid gear scaling, not to give tanks a fun toy for PvP.

Thank you. Please do not let Prot specs get out of control again.
We're hoping that Rated BGs give Prot specs a useful role similar to tanking in defending towers, carrying flags, etc. A tank in an Arena needs to have a lot of control and damage just like everyone else to be competitive, which coupled with their inherent survivability and resistance to being controlled got us into trouble. 

Death Knight
Diseaseless Blood (Source Blood Tanking Instructions?)
A lot of the concerns about diseaseless Blood play make a few assumptions:

-- Someone else is providing the tanking debuffs (presumably without a major dps hit).
-- You can AE tank fine without diseases.
-- You won't use Outbreak.
-- Your threat generation will be fine without diseases (or at least the trade off will be worth it).

Those are all risks, but I don't think there is enough evidence yet how they will all play out at 85. We're still a long way from the diseaseless dps rotations of yore. If they do all turn out to be true, to the extent that skipping diseases becomes the typical way that tanking DKs play, then we're likely to do something. Something could include giving Heart Strike or Death Strike slightly more dependent on diseases.

Recall however that we changed things to their current state because too much ramp up time for a tank can be really painful. You don't want to have to get all your diseases up before you start generating decent threat, and when DKs are balanced around so much self-healing, you can't be expected to always have time to get diseases up when you really need that Death Strike heal. Perhaps there is room to come down a little. We'll see how things play out. 

Druid
Leader of the Pack (Source Feral mana issues ahoy!)
Leader of the Pack now causes you to heal for 4% of your total health and gain 4% of your maximum mana. Down from 8%.
This seems to be a tooltip bug. The actual Leader of the Pack (internally) says 4% of health and 8% of mana. 

Hunter
Kill Command (Source [Hunter] Pls give Kill Command 8 yard range)
We made a couple of fixes to make Kill Command more usable. The pet will no longer check for range or facing since there is already a check in place when the hunter tries to use the ability. This should make Kill Command feel less laggy and should never burn the cooldown or Focus without executing the attack. See how it feels in the next beta or PTR build. 

Paladin
Seal of Truth "nerf" (Source Ret nerfed again)
The most recent Seal of Truth change was just a tooltip correction. The numbers did not go down. We did nerf Censure and raise Exorcism in a previous build, but that should not be new information. 

Rogue
How come blind has such a long cooldown? (Source How come blind has such a long cooldown?)
While the effects of Blind will interrupt on damage, the ability itself is neither a disease nor can it be dispelled. (Perhaps you're recalling how, at one point in time, Blind was classified as a poison effect?)

Regardless, one of the great strengths of Blind is that it can be used instantly while under pressure. You can use it to neutralize an attacker, to interrupt a healer who would otherwise save your target's life, or to stop an escaping victim in his or her tracks; the list goes on. The three-minute cooldown on Blind helps mitigate its potency and versatility just enough to ensure that the ability isn't spammed or otherwise abused.

Overall, though, between Gouge, Blind, Sap, and other stuns, we feel that rogues currently have very strong CC in both PvE and PvP environments. 

Shaman
Enhancement and caster weapons (Source Enhancement's 85 Troubles.)
We'll make sure Enhancement doesn't want to use caster weapons. That's not the sort of thing we are likely to just sit back and let happen.

Region Wide Battlegroup Matching - Spajanje Battleground Grupa

Blizzard je linkovo sve evropske servere i time je obradovao PvP igrače, čime je battleground queue sada znatno smanjen. Sada je još veća šansa da naidjete na različite protivnike širom Evrope! Blizzard je takodje napravio četri grupe za Dungeon Finder upotrebu, kako bi se lakše i brže oformile grupe.
 
Cataclysm Beta: Battlegrounds Developer Focus Test
 
 
Originally Posted by Blizzard Entertainment (Source)
We’re pleased to announce that during maintenance this week region-wide battleground matchmaking was rolled out in Europe. From now on, all realms for our European players are matched together for battlegrounds. While your teams will continue to consist only of players from your language region, you may meet opponents from all over Europe. Also, there are now four larger groups for dungeon finder use. These groups include the following realms:

Group one: Battlegroups Blackout and Cataclysm

Agamaggan
Aggramar
Al'Akir
Arathor
Argent Dawn
Aszune
Azjol-Nerub
Bladefist
Bloodhoof
Bloodscalp
Burning Blade
Burning Legion
Crushridge
Daggerspine
Deathwing
Doomhammer
Draenor
Dragonblight
Dragonmaw
Dunemaul
Emerald Dream
Sunstrider
Twilight's Hammer
Zenedar
Group two: Battlegroups Frenzy, Rampage and Cyclone

Balnazzar
Bloodfeather
Darksorrow
Defias Brotherhood
Earthen Ring
Frostwhisper
Genjuros
Haomarush
Hellscream
Laughing Skull
Lightning's Blade
Magtheridon
Neptulon
Nordrassil
Quel'Thalas
Ragnaros
Ravencrest
Runetotem
Shadowsong
Shattered Hand
Silvermoon
Skullcrusher
Spinebreaker
Stormrage
Stormreaver
Stormscale
Sylvanas
Terenas
The Maelstrom
The Venture Co
Thunderhorn
Turalyon
Twisting Nether
Vashj
Group three: Battlegroups Reckoning, Cruelty and Emberstorm

Ahn'Qiraj
Alonsus
Anachronos
Azuremyst
Blade's Edge
Bronze Dragonflight
Bronzebeard
Burning Steppes
Chromaggus
Darkmoon Faire
Darkspear
Dentarg
Drak'thul
Emeriss
Executus
Hakkar
Khadgar
Kor'gall
Kul Tiras
Lightbringer
Mazrigos
Moonglade
Scarshield Legion
Steamwheedle Cartel
Talnivarr
Terokkar
Trollbane
Xavius
Group four: Battlegroups Misery and Vindication

Aerie Peak
Auchindoun
Boulderfist
Chamber of Aspects
Eonar
Frostmane
Ghostlands
Grim Batol
Hellfire
Jaedenar
Karazhan
Kazzak
Kilrogg
Nagrand
Outland
Ravenholdt
Saurfang
Shattered Halls
Sporeggar
Tarren Mill
The Sha'tar
Vek'nilash
Wildhammer

Are You Insane in the Membrane Achievement



Na pitanja da li će igrači moći i dalje da dobiju achievement Insane in the Membrane u World of Warcraft Cataclysm, Lylirra je dala odgovor na novom zvaničnom wow sajtu. Exalted reputacija Shen'dralar će biti uklonjena da se traži u achievement-u, jer je ovo jedina reputacija koja neće moći da se dobije u Cataclysm-i, a oni koji već imaju exalted reputaciju dobiće Feat of Strength achievement. Bloodsail Buccaneer reputacija ostaće u igri, jer ona ne utiče negativno na Cataclysm quest progres u Stranglethorn Vale-u. Ovo će osigurati da će igrači i dalje biti u mogućnosti da dobiju titulu "The Insane" u World of Warcraft Cataclysm. Ova izmena desiće se kada na live serverima bude postavljen 4.0.3a patch uz koju nam dolazi i event The Shattering. "Exalted with Shen'dralar" Feat of Strength biće ubačen u nekom budućem Patch-u. 
 
Originally Posted by Lylirra (Source)
It's a question you've been asking us for a little while now. And, based on all the posts, emails, petitions, and letters we received following the announcement that the Insane in the Membrane achievement would no longer be in available in World of Warcraft: Cataclysm, we started to wonder if maybe we had gone a bit loco.

So, we went back to the drawing board. After carefully reviewing all the feedback and discussing the matter amongst ourselves, we're now happy to report that we will be making the following changes to the Feat of Strength:
  • Exalted reputation with Shen'dralar will no longer be required. As this is the only reputation that will be unobtainable in Cataclysm, we've simply decided to remove it as a requirement.
    For those who already earned Exalted reputation with this faction, don't worry -- we haven't forgotten about your accomplishments. In a future patch, we'll be adding in a separate Feat of Strength to recognize your deep love of Dire Maul.
  • Bloodsail Buccaneer faction reputation will remain in-game. Also, to ensure that this change does not negatively affect Cataclysm quest progression in Stranglethorn Vale, Booty Bay Bruisers will now provide reputation up through Exalted.
This will ensure that players will still be able to attain Insane in the Membrane and "The Insane" title in World of Warcraft: Cataclysm. Please note, however, that these changes will not take effect until The Shattering in patch 4.0.3a -- excluding the separate "Exalted with Shen'dralar" feat, which will be introduced in a future, but currently-undetermined patch.

And, of course, those who are already Insane in the Membrane will retain their title and current Feat of Strength. Shine on, you crazy diamonds.

Cataclysm Beta - Build 13277

Novi Catacltysm Beta Build 13277 biće postavljen večeras na beta serverima.

Lil'Ragnaros i Moonkin Hatchling
Modeli novih kompanjona koji će moći da se kupe preko Blizzard Store sajta.
{yoogallery src=[/images/stories/news/cataclysm/models/babymoonkin_ne] width=[230] height=[180]}
{yoogallery src=[/images/stories/news/cataclysm/models/babymoonkin_ta] width=[230] height=[180]}
{yoogallery src=[/images/stories/news/cataclysm/models/babyragnaros] width=[230] height=[180]}
 
Troll Druid Epic Flight Form
Troll druidi sada imaju svoju posebnu epic flight formu.
{yoogallery src=[/images/stories/news/cataclysm/models/epicdruidtrollflymount] width=[180] height=[140]}
 
Achievements Izmene
Originally Posted by Blizzard Entertainment
Feats of Strength Player - General Guild - Quests
  • A Daily Routine now requires you to complete 15 000 quests, down from 25 000.
  • Daily Driver now requires you to complete 30 000 quests, down from 50 000.
  • The Daily Grind now requires you to complete 75 000 quests, down from 100 000.
Guild - Player vs. Player
  • Kill Squad now requires you to get 100 000 honorable kills, down from 500 000.
  • Guild Gankers now requires you to get 250 000 honorable kills, down from 1 000 000.
  • Creepjackers now requires you to get 1 000 000 honorable kills, down from 2 500 000.
Player - Quests Player - World Event

Spell Izmene
Originally Posted by Blizzard Entertainment
Death Knight
Unholy
  • Virulence now increases your chance to hit with your spells by 3/6/9%, up from 2/4/6%.

Druid
Feral
  • Thrash now deals [ 3% of Attack Power + 152 * 3 ] additional bleed damage, up from [ 3% of AP + 152 ] damage.
Restoration
  • Efflorescence's healing effectiveness now diminishes for each player beyond 6 within the area.

Mage
Arcane
Paladin
Holy
  • Holy Radiance's healing effectiveness now diminishes for each player beyond 6 within the area.
Retribution
  • Seal of Truth now scales from 1% of Spell Power and 1.93% of Attack Power, down from 1.33% Spell Power/2.57% Attack Power. Now deals 9% weapon damage when stacked 5 times, down from 15%.

Priest
Holy
  • Prayer of Healing base healing value has been increased by 20%.
  • Holy Word: Sanctuary's healing effectiveness now diminishes for each player beyond 6 within the area.
  • Power Word: Barrier duration reduced to 10 sec, down from 25 sec. No longer absorbs a given amount of damage, now reduces all damage done to friendly targets by 30%. While within the barrier, spellcasting will not be interrupted by damage.
  • Divine Aegis now also procs from all heals from Prayer of Healing.
  • Grace now increases all healing received from the Priest by 4/8%, up from 2/4%.

Rogue
Combat
  • Backstab now deals 200% weapon damage, up from 150% weapon damage.

Shaman
Restoration
  • Healing Rain's healing effectiveness now diminishes for each player beyond 6 within the area.

Warlock
Destruction
  • Nether Protection now procs from damage absorption from all wards instead of just Nether Ward. When you absorb damage through Shadow Ward, Nether Ward or other effects, you gain Nether Protection, reducing all damage by that spell school by 15/30% for 12 sec.
Pet Skills
Warrior
Fury
  • Heroic Leap now deals [ 50% Attack Power ] damage (up from 100% Weapon damage) within 8 yards (up from 5 yards) but no longer stuns.
Glyphs
  • Bloody Healing now increases healing from Bloodthirst by 40%, down from 100%.
  • ##########
Copyright © 2005 - 2014 AdriaCraft - Adriatic Gaming Community Fansite All right reserved / Sva prava zadržana.
Posetioci ovih stranica obavezuju se da će poštovati uslove iz Pravila o korišćenju web stranica adriacraft.net. Pročitajte tekst: Uslovi korišćenja.