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Author: Neonkitza Date: Tuesday, 02 September 2014
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Author: Neonkitza Date: Tuesday, 02 September 2014
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Author: FasumAga Date: Sunday, 31 August 2014
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Author: FasumAga Date: Saturday, 30 August 2014

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
City Tabards and reputation in dungeons (Source City Tabards and BC Dungeons)
If you are wearing one of the new faction tabards (e.g. Thunder Bluff, Stormwind, Orgrimmar, Ironforge, etc.), you will only receive reputation gains for that city/faction when in Classic (1-60), Northrend (70-80), and Cataclysm (80-85) dungeons. Outland dungeons will not currently provide reputation gains for the "home city" faction you are championing; this is intended.

Also, just as a heads up, if dungeon mobs and bosses are trivial to you, you will receive less reputation than if they are within your level range. This is just to ensure that players who exceed the dungeon's intended level range can still benefit from championing a specific faction, but aren't given a distinct advantage over those who are of the appropriate level and are unable to solo the content. This should also help encourage players to improve their reputation in dungeons more appropriate for their level, rather than running lower level content solely for the reputation (which isn't a bad thing by any means; we just want you to enjoy the content designed for your level range, too). :) 

Aesthetic minor glyphs (Source Aesthetic Glyphs - Great Start Blizzard!)
We've enjoyed the few that have been made and really hope to continue on with them. A big issue is always time constraints, but the biggest hurdle is probably that we don't have the capability to alter spell effects directly with a glyph yet. The tech doesn't exist for us. Swapping out models, like the two you mentioned, are somewhat easy as long as we like the actual effect and want it in the game. Changing fire to be colored green though, while awesome, isn't as easy.

Some of the things you mentioned are certainly possible, some are quite like never going to happen, and some we just need the tech to pull it off. :)

We do indeed though hope to keep adding aesthetic minor glyphs.

Upcoming realm status page (Source Realm Status)
The page itself has undergone some key improvements. Realms will now be sortable by status, name, type (Normal, PvP, RP, RP-PvP), population, locale (i.e. time zones: Pacific, Mountain, Central, and Eastern), and current queue. Also, when you're logged in, there will be a separate tab that will display the most relevant realms based on where your characters are, allowing you to quickly reference the status of the realms on which you play. :)  

Ghostcrawler blog post: Tanking With a Vengeance

Fantastičan blog post od strane Ghostcrawlera koji nam objašnjava šta je Vengeance kod tenkova i kako sve to radi!

Quote from: Ghostcrawler


A very nice paladin player asked me recently about Vengeance. She had concerns about the mechanic, which made me realize that we haven’t done the best job of explaining to players exactly what Vengeance is supposed to accomplish.

Vengeance is a new passive ability gained by choosing one of the tanking talent trees: Protection for warriors and paladins, Blood for death knights, or Feral for druids. When a tank with one of these talent specs takes damage, she gains an attack power bonus based on the damage taken. This bonus can’t exceed 10% of her health.

Vengeance was designed for a single purpose, which is to make sure tank threat scales as other players improve their gear. Imagine a raid of reasonably geared level-85 characters. In the absence of Vengeance, the tank might generate about 50% of the damage of a DPS character. With the tank’s threat modifiers this should be sufficient for her to generate enough threat to keep her targets stuck to her (unless something unusual is going on in the encounter). The problem is that in later tiers the mages and rogues in the raid accumulate gear that continues to increase their damage, while the tank chooses gear that increases her survivability. Tanks will pick up some threat stats along the way, but as their survival is almost always a necessary condition for victory, they choose gear accordingly. In later tiers, instead of doing 50% of the damage of a DPS class, the tank might start to slip to 30% or less of a DPS character's damage. Now threat becomes an issue. Threat needs to be an important part of the game -- I’ll try to explain why we think so in a future blog. However, it isn’t our design intent for threat generation to get much harder in the third tier of content relative to the first.

So that’s what Vengeance is supposed to be. Here is what it’s not supposed to be. Vengeance is not supposed to solve the threat problem completely. A tank shouldn’t be able to just auto-attack and let Vengeance do the rest. Vengeance isn’t a replacement for the tank generating enough initial threat to get the targets to stick to her. She shouldn’t need to rely on Vengeance in the first six seconds of combat. It’s there to prevent the warlock from slowly creeping up on her threat in the middle of the fight. (If this has never happened to your raid, it’s possible that the huge threat transfer potential of the rogue Tricks of the Trade and hunter Misdirection masked how dicey threat really was for you, but those abilities were redesigned for Cataclysm.)  In fact, you shouldn’t need Vengeance at all in the first couple of tiers of Cataclysm content. If a lucky dodge streak causes Vengeance to fall off, and that means that you can’t generate enough threat, then either our numbers aren’t tuned correctly, or you need to L2tank.

Vengeance also isn’t supposed to make you scared to attack a tank in PvP. Tanks have enough benefits in PvP, such as being hard to kill and control, especially in Cataclysm when Rated Battlegrounds provide them with a role where they can defend flags or towers. Players generally don’t hit hard enough to trigger the full effect of Vengeance, unless they are all ganging up on one tank, at which point someone in the group should have the ability to dispel it (Vengeance is treated as an Enrage effect for dispel purposes).

Vengeance is a new mechanic, and like many design changes, it may take some tweaking to get right. Maybe it takes too long to stack up or falls off too easily. Maybe it does too much of the tank’s job for her and ends up producing a generation of lazy tanks. Threat is a tricky thing to balance. If it’s too easy to maintain, then the tank isn’t having fun. If it’s too hard to maintain, then nobody is having fun.

Believe it or not, we want tanking to be fun.

-Greg “Ghostcrawler” Street is the Lead Systems Designer for World of Warcraft and once killed a dinosaur with a spreadsheet.

StarCraft II Peripherals Now Available




Gear up and prepare to drop -- the Razer StarCraft II gaming hardware suite has arrived. The Razer Spectre StarCraft II Gaming Mouse, Razer Marauder StarCraft II Gaming Keyboard, and Razer Banshee StarCraft II Gaming Headset are in stock and ready to ship. You’ve honed your skills and studied your strats, now you have the chance to upgrade your gear. The Razer StarCraft II gaming suite is built exclusively for StarCraft II.

Visit http://razerzone.com/sc2 for more information. Players in all regions will be able to order these products directly from Razerzone, and certain retailers will also carry them.

BlizzCast Episode 15: Cataclysm!

Ovaj BlizzCast je posvećen uskoro-live expansionu! Poslušajte interesantne intervjue i saznajte nešto više o samoj igri koja dolazi.

BlizzCast 15 is now live! In this episode, we bring you in-depth coverage of the upcoming Cataclysm expansion and discuss everything from world creation to class changes to sound design.

In our first segment, we discuss world-building with World of Warcraft Lead World Designer Alex Afrasiabi and Lead Content Designer Cory Stockton. For our second segment, we delve into music and sound design with Composer and Director of Audio Russell Brower and Senior Composer of Music and Sound Derek Duke. Our third segment focuses on the voice acting in Cataclysm with Producer of Casting and Talent Relations Andrea Toyias. Last, but certainly not least, we sit down with World of Warcraft Lead Systems Designer Greg Street to discuss the class and systems changes in Cataclysm.

Head over to the BlizzCast page to listen now, or download it from iTunes.

Šestogodišnjica World of Warcraft-a

WoW's 6th Anniversary je trenutno u igri! Podsećamo Vas da se logujete na sve vaše karaktere počev od danas, i kasnije, kako bi dobili achievement! Prošle godine, WoW's 5th Anniversary je bio dostupan dve nedelje pre nego što ga je Blizzard deaktivirao.

150mb "Patch" Download

U slučaju da ste se pitali šta patch od 150 mb donosi sa sobom, Blizzard je po njihovim informacijama objavio da to u stvari i nije patch.

Originally Posted by Bashiok (Source New patch download?)
It's not a new patch, it's actually "re-downloading" data which will replace current files. It's intended to resolve a few issues including disconnects and 'pink squares'.

As it's not a patch, if you're extremely eager to get into the game (or it's taking too long) you can actually bypass the launcher and run the wow.exe in your game directory and play normally. You can then continue on downloading it later after you're done playing.

Patch 4.0.3a Hotfixe - 29 Novembar

Originally Posted by Blizzard (Source Patch 4.0.3a Hotfixes)
  • Emalon the Storm Watcher is no longer despawning on death and his corpse can be looted normally.
  • Rain of Chaos cast by the warlock versions of Severed Essence in Icecrown Citadel was doing substantially more damage than intended and has been adjusted.
  • Cataclysm leather can no longer be skinned from low-level NPCs.
  • Azure Watch flight master Zaldaan has been reminded that he should hate the Horde.
  • Alchemists Flask bonus for Flask of Steelskin is now consistent with other profession's Stamina buffs.
  • Characters that have Illustrious Grand Master Engineering are now able to use the Gnomish Army Knife without errors.

Druid
  • It should no longer be possible for any druid to maintain the old talent Predatory Instincts.

Hunter
  • The free Aimed Shot from Master Marksman was dealing too little damage. It now deals the same or a little bit more damage than the base Aimed Shot.
  • Spirit Bond is now correctly applied when monkey or dog pets are active.
  • The Gorishi Fledgling Colossus is now longer immobile when tamed.

Paladin
  • Sanctuary now functions correctly for paladins below level 30 and no longer refunds talent points upon relogging or zoning.
  • Light of Dawn casts correctly and does not produce an error when it does not hit a targeted ally.

Quests
  • The Bulging Sack of Gold rewarded upon completion of the quest "Forged Documents" now actually contains gold.
  • The Fireliminator X-21 quest item for the quest "When Science Attacks" is no longer able to be used outside of Azshara.
  • The Mad Magus Tirth's Soul effect from the quest "The Mad Magus" is now zone-bound to Thousand Needles.
  • Players can no longer receive Bloodsail Buccaneers reputation by killing Booty Bay Bruisers when phased after completing the quest "Doublerum".
  • General Grimaxe and his Dark Iron Golem should now correctly spawn for all players on the quest "Grimaxe's Demise".
  • Level 61+ players should now be able to complete the quest "Uther's Blessing" by using the item Chillwind Tribute at Uther's Tomb.
  • "A Mother's Worries" in Wetlands should now display quest text.
  • Players with the Enchanted Imp Sack aura from the quest "Do the Imp-Possible" in Felwood are no longer able to use their mount to carry passengers.
  • Skybreaker Recon Fighters are visible now and it is again possible to complete the quests "Keeping the Alliance Blind" and "Blinding the Eyes in the Sky" in Icecrown.
  • Banshee Essences can now be looted by all party members in Stratholme.
  • The Desolace quest "Satyrical Offerings" is no longer flagged for Cataclysm and can be obtained without the expansion.
  • The Southern Barrens quest "Segmentation Fault: Core Dumped" now correctly awards experience, money, and reputation upon completion.
  • Carrion Scarabs spawned by the Crypt Horrors in Eastern Plaguelands are now correctly level 40.
  • The quest "The Hunter's Way" is now first available at level 8, down from level 10.
  • The murlocs for the quest "Ever So Lonely" now correctly respawn as players capture them.
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