In one corner we’ll have German Terran/Zerg player Dario “LiquidTLO” Wünsch – always a big crowd favourite thanks to his very creative and entertaining play style. He has proved to be one of the strongest players so far in StarCraft II, either winning or placing highly in almost all tournaments in which he has played. In the other corner we’ll see Swedish Zerg player Fredrik “MaDFroG” Johansson. While many newer players might not recognise him, he has been a true powerhouse since 2001 when he took 3rd place in the World Cyber Games StarCraft tournament with his Swedish team. He then followed this achievement with numerous Warcraft III tournament wins, including at the 2004 Blizzard Worldwide Invitational. He is back in action for StarCraft II, riding high in the Diamond league at the time of writing.
Both players will face off in two best-of-three series which will take place live on stage at noon on August 7 and 8, during the 2010 European Warcraft Invitational. If you can’t make it to the event be sure to tune in to the free high-quality stream on the official event website. Don’t forget to visit the site today to learn more about the 2010 European Warcraft Invitational!
IRVINE, Calif – August 3, 2010 – Blizzard Entertainment, Inc. today announced that StarCraft® II: Wings of Liberty™ achieved a day-one sales milestone of more than 1 million copies sold worldwide, making it the bestselling PC game of 2010 within its first 24 hours of availability.* The game went on to sell a total of more than 1.5 million copies in its first 48 hours, setting the record for fastest-selling strategy game of all time.*
StarCraft II: Wings of Liberty was released simultaneously in North America, Europe, South Korea, Australia, New Zealand, Russia, Brazil, Chile, Argentina, Singapore, Indonesia, Malaysia, Thailand, the Philippines, and the regions of Taiwan, Hong Kong, and Macau on July 27. More than 8,000 stores throughout the world opened their doors at midnight to celebrate the release, and Blizzard Entertainment developers were present at several locations to commemorate the event with players and sign copies of the game.
"We launched StarCraft II in 11 different languages and on 5 different continents because we wanted to make sure as many players as possible were able to log on and play on day one," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We're pleased that so many people around the world have already picked up a copy of the game, and we look forward to welcoming even more players to Battle.net® in the weeks and months ahead."
"GameStop had more than 3,000 stores open at midnight, so our StarCraft players got a jump start on playing the epic experience Blizzard consistently delivers with its games," said Bob McKenzie, senior vice president of merchandising at GameStop. ™StarCraft II: Wings of Liberty is officially GameStop's fastest-selling PC game since Blizzard launched World of Warcraft®: Wrath of the Lich King® in 2008."
StarCraft II: Wings of Liberty is the sequel to Blizzard Entertainment's 1998 hit StarCraft, which has been hailed by players and critics worldwide as one of the top real-time strategy games of all time. Sporting a vibrant 3D-graphics engine, StarCraft II once again centers on the clash between the protoss, terrans, and zerg, with each side deploying legions of veteran, upgraded, and new unit types. Unparalleled online play for StarCraft II is available through a new version of Battle.net, Blizzard Entertainment's world-renowned gaming service. Battle.net has been redesigned from the ground up to be the premier online gaming destination for Blizzard gamers, with several enhancements and new features, such as voice communication, cloud file storage, leagues and ladders, achievements, stat-tracking, and more.
The solo campaign for StarCraft II: Wings of Liberty continues the epic saga where it left off in StarCraft: Brood War®. The story line chronicles the exploits of marshal-turned-rebel-leader Jim Raynor and features both familiar faces and new heroes. Players are able to tailor the experience, choosing their own mission path and selecting technology and research upgrades to suit their playing style throughout the 29-mission campaign. Several challenge-mode mini-games are also included, with focused goals designed to ease players into the basics of multiplayer strategies.
For more information on StarCraft II: Wings of Liberty, visit the official website at www.starcraft2.com.
* #/# (e.g. 1/1) - Refers to the number of armor/weapon upgrades a particular type of unit currently has.
* #pool/gate/hatch/rax (e.g. 6pool, 6rax, 14hatch, 9pylon, 11gate) - A shorthand term for specific build orders that notes when a certain structure should be built based on the player's supply count. The number corresponds to how much supply has been consumed, while the word corresponds with what building should be created when that supply count has been reached. So, for example, to follow a 9pool build order, a player would build a Spawning Pool once their supply count reached 9/10. Similarly, to follow an 11rax, a player would build a Barracks once their supply count reached 11/19.
* APM - Short for actions per minute.
* Backdoor - A secondary entrance to a base which is typically blocked by destructible debris.
* Base Trade/Base Race - A base trade occurs when two or more opponents send units to attack each other's bases at the same time. Occasionally, both bases are destroyed, but a skilled player can gain the upper hand by securing his or her base while destroying the opponent's.
* BO - Short for build order.
* Build - Short for build order.
* Build order - The order in which a player builds certain structures and units. A build order is an early-game strategy designed to optimize a player's economy and timing.
* Cheese - An easy-to-learn, but hard-to-master rush strategy that is generally more difficult to defend against than it is to execute.
* Choke - Short for chokepoint.
* Chokepoint - An area of a map that is typically narrower than nearby terrain. Common chokepoints include ramps and bridges.
* Contain - To restrict an opponent’s ability to move across a map.
* Dance/Dancing - Rapid movement aimed at dodging an opponent's attacks.
* Drop - A specific type of attack that employs the use of air units like Medivacs, Warp Prisms, and Overlords to transport and then drop ground units into opponent-controlled territory (typically a base).
* Econ - Short for economy. A player's economy is based on his or her total income (mineral and gas resources) and active mining units.
* Expand - To create an expansion.
* Expansion - A base that a player creates in addition to his or her starting location, usually in an effort to support a larger or better economy.
* Expo - Short for expansion.
* Fast expand - A strategy that involves focusing on the creation of an early expansion (usually a natural expansion), rather than the production of offensive units, for the purpose of gaining an economic advantage.
* FE - Short for fast expand.
* FF - Short for focused fire or Force Field.
* Focused Fire - A strategy that involves concentrating unit attacks at a specific target to optimize damage.
* Harass/Harassment - A strategy that involves a series of typically short, quick attacks designed to damage an opponent's economy or unit production capabilities. Harassment, unlike other types of attacks, is not generally intended to eliminate an opponent's forces completely.
* Macro - Short for macromanagement.
* Macromanagement - A strategy that focuses on the "big picture" and typically refers to the simultaneous supervision of structure production; mineral, gas, and supply counts; and general unit position.
* Main - A player's starting location/base.
* Micro - Short for micromanagement.
* Micromanagement - A strategy that focuses on the skillful manipulation of individual or groups of units on the battlefield to both successfully attack and defend against opposing forces.
* Nat/Natural - Short for natural expansion.
* Natural expansion - Often the closest and most likely position for an expansion based on a given starting location.
* Proxy - A unit-producing structure that is placed near or within an opponent's base in order to reduce unit travel time.
* Pump - To produce units.
* Push - An offensive attack.
* Rush - An early-game attack that involves producing a large number of inexpensive units like Marines, Zealots, or Zerglings as quickly as possible and then "rushing" at an opponent's base, hoping to catch them off-guard. As rushes can damage a player's long-term economy potential, they are typically considered an "all in" maneuver.
* Scouting - The act of revealing remote areas of a map to gain information about an opponent. Scouting can be achieved by physically moving units across the map or by using unit and structure abilities to expose areas from long distances.
* Starve - To wall-in or contain an opponent for a long enough period of time, preventing the player from expanding, eventually causing the opponent to run out of resources.
* Tech/Teching - The process of researching technologies in order to build more advanced structures and units. While teching can cost time and resources, it allows a player to create specialized and often more formidable armies.
* Turtling - A strategy that involves focusing all attention on building up a primary base with significant defenses, usually forgoing offensive pressure and expanding in the process. This term is usually used with a somewhat negative connation, as "turtling" often increases the duration of games without increasing a player's chances of winning.
* Ups - Short for upgrades.
* Wall/Wall in - A method of using structures to block off all or the majority of a chokepoint to help defend against an opponent's ground attacks.
Multiplayer and Team Chat
* BM - Short for bad mannered; to show poor sportsmanship after losing a match.
* DD - Don't die!
* GG - Good game!
* GL HF - Good luck, have fun!
* L2P - Learn to play.
* QQ - An emoticon representing two eyes crying, commonly used to refer to general complaining.
* B - Backoff, or backup!
* D - Defend!
* G2G - Good to go.
* Go - Attack!
Don't see a term you frequently use? Let us know! Share some of your favorite StarCraft terminology with the community by leaving a comment.
Kako je Greymane Wall uništen, primorao je Gilneans da udje u sukobe sa Forsekenom i da traži izlez it ove uklete zone. Napadi od Forsekena, i ponuda od Night Elf-ova doveo je Worgene u Alliasu. U igri Gilneas, je sumorna i kišovita temlja, koja daje i sliku da je zemlja prokleta. Greymane Wall ima velike grafičke izmena koji su sada u stilu Gilneasa (Victorian style). Greymane veliki napor odbrane od napada Forsakena drže Gilneas dalje od obračuna sa undead-ovima, Greymane Wall je jedino što drži Gilneas od crne sudbine. Gilneans gradjani su nekako uspeli da se odupru kletvi do neke mere. Iako su i dalje pod ropstvom Arugala, ljudi iz Gilneasa i dalje se transformišu u monstruozne Worgene.
Trenutno status Gilneasa je delimično nepoznat. Genn Greymane je izgleda i dalje živ, jer se nalazi pored prvih NPC-ova koje uočite kao worgren igrač, administrirajući tretman za Worgen kletvu.
Jedan od novih Battlegrounda u Cataclysm zvaće se "Battle for Gilneas", i verovatno će sadržati opsadu Gilneasa od Forsekena.
Izvan bojišta, igrači horde šalju se preko questa da zaustave Worgene kako ne bi ojačali svoja utvrdjenja.