s2lov

Trenutni Arena Pass Standing #4

Kao što smo najvili Ranked Arena faza je krenula 8 Juna, i već imamo interesantne top3 timove na 3vs3 ladderu.
 
 
1. Rshaman take zero skill - 2558 Rating
  • Warlock
  • Shaman
  • Mage
2. uKnoWhatITsZ - 2531 Rating
  • Warlock
  • Priest
  • Shaman
3. FLYIN LIONS - 2506 Rating
  • Mage
  • Rogue
  • Priest

Tier 12 Arrmor Set - Finalni zvaničan preview

Blizzard je napokon objavio kompletan Tier 12 Armor Set review! Avanturisti koji se budu uputili u Firelands (Koji dolazi uz patch 4.2) imaće prilike da dodju do novih blaga kao što je Tier 12, čiji izgled možete videti u daljem tekstu.
 


















SteelSeries World of Warcraft Cataclysm MMO Mouse Test

SteelSeries je veoma poznata firma po svom odličnom kvalitetu, i visokim performansama gejmerskih periferija. Da li je to tastatura kao Shift, miš kao Xai ili audio oprema 7H, oni imaju proizvode koji se izdvajaju u veoma prepunom tržištu. U suštiini ova tri proizvoda osvojila su velika priznanja na raznim rewivew sajtovima.

Pored toga što SteelSeries nudi standardnu gejmersku opremu, oni takodje imaju i izbor brendirane igračke opreme, kao što je keyset za Shift/Zboard tastaturu, koja omogućava nove funkcionalnosti u igrama kao što su Medal of Honor, World of Warcraft i Starcraft II. World of Warcraft MMO Gaming Mouse, koji je predstavljen 2008 godine, bio je odmah rasprodat, da bi nastavio svoju uspešnu prodaju do 2009.

SteelSeries je vremenom počeo da razvija originalan WoW miš, koji je bio tempiran da izadje u prodaju kad i najnoviji World of Warcraft nastavak. World of Warcraft: Cataclysm MMO Gaming Mouse koristi koncept starijeg brata i donosi par novih specifikacija u novom atraktivnom kućištu. Može li biti tolko dobar kao original samo ovog puta za WoW Igrače? Mi smo se potrudili da to i proverimo.
 
SteelSeries WoW Cataclysm MMO Mouse - Pakovanje
 
SteelSeries Cataclysm MMO Mouse  SteelSeries Cataclysm MMO Mouse  SteelSeries Cataclysm MMO Mouse
 
SteelSeries Cataclysm MMO Mouse  SteelSeries Cataclysm MMO Mouse 
 
SteelSeries je spakovao Cataclysm miš u čvrstu kartonsku kutiju, koja ima jasnu sliku proizvoda. Svaka strana ima informacije o karakteristikama miša i otvaranjem prednjeg panela otkrivate uredjaj. Ovo pakovanje je jako interesantno iz razloga što je mnogo većeg kvaliteta nego što sam imao prilike do sada da vidim kod bilo kog proizvodjača pa i samog SteelSeriesa, što daje jasnu sliku i osećaj da se radi o kvalitetnom proizvodu. U kutiji se nalaze informacije kako da koristite miš, katalog proizvoda i SteelSeries logo nalepnicu.
 
SteelSeries Cataclysm MMO Mouse  SteelSeries Cataclysm MMO Mouse  SteelSeries Cataclysm MMO Mouse
 
Pre nego što pogledamo miša, vredi napomenuti da je SteelSeries takodje ponudio i niz Cataclysm Brand QCK Gaming podloga. Kvalitet njihovih QCK podloga je jako poznat, a sama razlika je što je na površini mousepad-a brendiran visokoj u rezoluciji artwork Goblin, Worgen ili Deathwing. Gornja površina Mousepad-a je visokog kvaliteta tkanine koji je proizveden za nesmetano precizan rad optičkim ili laserskim mišem, a baza podloge je bazirana na neklizajućoj gumi. Konačno veličina QCK Cataclysm podloge je 32 x 27 x 0.2 cm.
 
World of Warcraft: Cataclysm MMO Mouse
 
SteelSeries Cataclysm MMO Mouse  SteelSeries Cataclysm MMO Mouse
 
World of Warcaft Cataclysm Mouse koji je prikazan gore, govori da nema sumnje da se radi o ozbiljnom izgledu igračke periferije. SteelSeries kaže da je ideja o dizajnu evocira slika Deathwinga, glavnog lika u novom nastavku Cataclysm, i ovaj novi izgled i osećaj dolazi sa višim kvalitetom gornje površine materijala koji izgleda teži i bolji nego na originalu. Gumene stranice su prisutne i na ovom mišu kao i na originalu, koje služe kao dodatno držanje da vam miš ne sklizne iz ruke.
 
Postoji 14 tastera na Cataclysm mišu, pet se nalaze na levoj strani, dva glavna funkcionalna tastera na vrhu koji imaju po dugme u uglu, i jedan taster koji se nalazi na desnoj strani. Tasteri koji okružuju točkić, koji takodje imaju funkcionalnost.  Svaki od tastera je odgovarajuće veličine i svi su na dohvat vaših prstiju.
 
SteelSeries Cataclysm MMO Mouse  SteelSeries Cataclysm MMO Mouse
 
Prikaz gore je novi ergonomski oblik miša koji je dizajniran specijalno za desnoruke igrače. Zbog njegove ukupne veličine, igrači će otkriti da oni koriste "palm grip" za Cataclysm miš, sa puno površine na preteku.
 
SteelSeries Cataclysm MMO Mouse
 
Pored toga što imamo brušeni dizajn. World of Warcraft Catacylsm Gaming miš ima tri dela koji svetle kada je miš u upotrebi. Ova tri dela protežu se kroz celu površinu miša u obliku slova V. SteelSeries daje punu kontrolu korisniku nad ovim osvetljenjem sa 16 miliona boja nivoa na raspolaganju u četri nivoa intenzivnog pulsiranja.
 
SteelSeries Cataclysm MMO Mouse  SteelSeries Cataclysm MMO Mouse

Na osnovi ovog miša nalaze se tri nožice koje obezbedjuju nisko trenje kretanja a u samom centru je laserski senzor. To je isti CPI 5000 senzor koji SteelSeries koristi i na Xai mišu. Ovo daje Cataclysm mišu inč u sekundi rejting 150+ megapiksela po sekundi rezultata 10,8 i maksimalnog ubrzanje od 30G. Kroz korišćenje veze preko USB-a sa pozlaćenim konektorom i 2.5 metra opletenog kabla SteelSeries je dao ovom mišu 16-bitni data put.
 
Ono što ne možemo videti, a to je uključeno u ovom mišu, kolko on ima memorije na ploči. Ovo omgućava da sačuvate vaš profil / podešavanja / u okviru samog uredjaja, što omogućava da gde god da krenete, vaš idealno podešen World of Warcraft profil je spreman za upotrebu.
 
Software
 
Kao i uvek SteelSeries šalje svoje potrošače da skinu najnovije drajvere i software sa zvaničnog sajta. Sam proces instalacije je pričično standardan. Na kraju instalacije software proverava firmware vašeg miša i instalira novi firmaware ukoliko je dostupan.

SteelSeries Cataclysm MMO Mouse  SteelSeries Cataclysm MMO Mouse
   
Prikaz gore je glavni interfejs, kroz koji konfigurišemo naš miš. Vrh prozora vam omogućava da izaberete jedan od deset profila, ispod kojeg su tasteri podeljeni u grupe. Na levoj strani možemo dodati naš kakater "avatar" i kliknuti na dugme "Save our Settings"  na memoriji miša,
 
SteelSeries Cataclysm MMO Mouse
 
Na proširenju sa leve strane glavnog interfejsa nalaze se tehnička podešavanja miša. Tu možete promeniti CPI nivo od 800 do 5000, brzinu scroll tastera, kao i brzinu / osetljivost strelice po X i Y osi.
 
SteelSeries Cataclysm MMO Mouse
 
Još jedan deo koji se širi od glavnog interfejsa, nalazi se na dnu programa. U ovoj oblasti nalazi se izbor boja, gde se samo provlačenjem selektora na bilo koje polje menjamo  boju osvetljenja. Tu spada i drop down lista, gde možete da izaberete intezitet i pulsacije.
 
SteelSeries Cataclysm MMO Mouse
 
Na desnoj strani SteelSeries konfiguracionog panela nalazi se dugme za kontrolu. Ovde možemo dodeliti komande svakom tasteru, a na raspolaganju su vam 130 unapred predefinisanih komandi. Takodje, u ovom odeljku nalazi se i podešavanja za macroe. Ovde možete napraviti preko 50 macro-a, sa ili bez uključenja kašnjenja.

SteelSeries Cataclysm MMO Mouse
 
SteelSeries Cataclysm MMO Mouse
 
SteelSeries Cataclysm MMO Mouse
 
Dalje funkcionalnosti se nalaze u gornjem delu programa, i to počev sa padajućim menijem profila koje možete dodeliti aplikaciji, import / export profila, ukoliko želite da vaš profil podelite sa priijateljem. Takodje, moguća je i štampa vaše konfiguracije, tako da imate pri ruci papir pri igranju. Tu je naravno i Help meni gde možete pročitati uputstva za program i detalje o verziji programa kao i firemware-a.
 
Korisničko iskustvo
 
U ovom delu pogledaćemo miš iz dva ugla. Prvo ćemo dati iskustvo korišćenja ovog miša u opštim upotrebama nevezano za WoW. Dok ćemo u drugom delu govoriti kakvo je iskustvo korišćenje ovog miša za igranje World of Warcraft-a.
 
Opšta upotreba
 
Prvo što ćete primetiti kod upotrebe ovog miša, a to je da je ovo najveći miš koji možete naći na tržištu! Samo originalan model može da se poredi sa veličinom ovog miša, medjutim originalan miš je imao problema oko udobnosti korišćenja, dok Cataclysm miš tih problema nema, jer je udoban za upotrebu. Cataclysm miš ima značajnu težinu kada ga pokrećete, ali u kombinaciji sa kvalitetnom podlogom (SteelSeries QCK Mousepad), on dobro klizi čime nećete imati neke preterane probleme da ga koristite. Sve u svemu u jednoj reči radi se o jednom tenku.
 
Kada koristite ovaj model miša, u opštoj upotrebi, trebaće vam bar jedan dan da se naviknete na njega, kako bi pronašli najbolju poziciju za vaše prste i palčeve. Dok sam ja koristio ovaj model imao sam prilike da pritisnem prvi levi taster sa strane i to slučajno sa palcem, pa sam morao da isključim privremeno njegovu funkciju, ali posle par sati korišćenja uspeo sam da se naviknem i da nadjem najbolju poziciju kako da ovaj miš držim rukom, da mi ujedno bude udoban a da pritom ne pritiskam slučajno neki taster. Podešavanja miša su bila klasična za Desktop na kojem radim, 3200 CPI, 7-8 brzina kretanja pokazivača, a za klasično igranje FPS igara, 14 tastera su odlučno služila u toku igranja. CPI Nivo i senzor koji je baziran na Xai mišu odlično s je služio u FPS igrama kao snajperista.
 
Takodje smo želeli da imate na umu da, iako je SteelSeries Software predvidjen za WoW funkcionalnost, vi istu možete koristite i za klasičnu svakodnevnu upotrebu ovog miša, bilo to u nekom programu ili nekoj drugoj igrica.
 
World of Warcraft Cataclysm upotreba
 
World of Warcraft Cataclysm MMO Mouse je, kao što bi ste i očekivali, svoje najbolje performanse pokazao u kombinaciji sa World of Warcraft-om, a sam stepen intaligencije izmedju igre i miša je bez premca. Dok drugi miševi podržavaju Warcraft preko addona, jedino SteelSeries miš ima svoj in-game meni.
  1. Otvorite "Game Menu"
  2. Kliknite na "Interface" i izaberite "Mouse" sekciju
  3. Čekirajte "Detect World of Warcraft Gaming Mouse" opciju i pritisnite "OK".
  4. Pritisnite "Key Bindings"
  5. Skrolujte dole i do željene funkcije koju želite da povežete sa World of Warcraft Gaming mišem i zatim pritisnite željeni taster miša. Ponovite ovaj korak za sve funkcije koje želite da budu povezane sa tasterom miša.
  6. Pritisnite "OK" i "Return to Game"
Za igrače koji nisu koristili prilagodjen MMO miš pre nego što su sebi obezbedili World of Warcraft Cataclysm Gaming Mouse je jednostavan za podešavanje i u isto vreme dovoljno sadrži dubine da obezbedi funkcije za napredne igrače.
 
Što se tiče poredjenja sa standardnim miševima, igrači koji pre nisu koristili prilagodjene MMO uredjaje, pronaći će da SteelSeries Cataclysm miš daje poboljšanje u odnosu na bilo koji generički model zbog njegove fleksibilnosti koje nudi. Za igrače koji su koristili neki MMO miš, pronaćiće da se Cataclysm miš izdvaja po kvalitetu u okviru tog tržišta, koji je i udobniji od korišćenja nego original. Ovaj proizvod je generalno usmereno igračima World of Warcraft-a, medjutim igrači mogu isti da koriste i za neku drugu MMO igru, ali njegov pun sjaj vidi se u WoW Integraciji.
 
Interesantno je da miš dok pruža prilagodjene macro-e, daje upozorenje pre nego što nam omogući da podesimo bilo koji macro, kao i tokom prvobitne instalacije miša, možda zato što je licenciran proizvod od strane Blizzard-a. Upozorenje je blagi podsetnik da Blizzard ima uvid u automatizovano igranje. Automatizovano igranje smatra sve radnje koje se mogu izvršiti dok igrač nije prisutan za tastaturom. Dakle, iako je moguće napraviti neki vremenski ograničen macro, pomoću programa koji nudi SteelSeries, ne bismo ga preporučili.
 
Sam miš je prilično značajan, jer je nešto veći od drugih MMO miševa, koje sam imao prilke da probam. Zbog toga smo utvrdili da je razuman prostor, u kojem može da se koristi ovaj miš, tako da najbolje pre upotrebe neko vreme provedete organizujući sto, područje da stvori dovoljno prostora za miš i tastaturu. Uprkos ovako velikom dizajnu Cataclysm miš se ne oseća nezgodan pri upotrebi ili zamorno posle dugog korišćenja. Tastere je lako dohvatiti prstima, i nije potrebno dugo našoj  memoriji da zapamte gde se koji nalazi tako da nećete gledati u miša dok želite da pritisnete željeni taster.
 
Sve u svemu miš svakako ima kvalitet osećaja koji uklanja kritike originalnog World of Warcraft MMO miša. Ta stara verzija miša imala je nekakav plastičan osećaj, dok se nova verzije Cataclysm miš oseća mnogo bolje pod ruku, čvršće, pouzdanije od originalne verzije.
 
Zaključak
 
Gledajući kvalitet izrade proizvoda, SteelSeries je jasno slušao povratne informacije svojih kupaca od originalnog modela gde su neki potrošači smatrali da su neke stvari mogli mnogo bolje da odrade. Kao rezultat toga SteelSeries je sve te prioritete ubacio u oblasti Cataclysm modela čime je spisak poboljašanja veći, čime je i viši stepen površine jedan od ključnih razlika izmedju modela. Kao i uvek dobro je videti lepe dodatke, kao što je opleten kabl ili pozlaćenim USB priključak i pored ovoga korišćenje nagradjivanog laserski senzora miša Xai dodatno poboljšava kvalitet celokupnog proizvoda.

U pogledu dizajna miša zaista nema ništa slično na tržištu, osim originalnog modela i novi ergonomski dizajn uz povećanu udobnost od strane nove sekcije zaista uzdigne Cataclysm miša na nivo iznad originalnog modela. Kada se tome doda da je finalni proizvod lepši i da ima prilagodljiva osvetljenja Cataclysm miš zaista izgleda sjajno. Samo jedina mala mana je ukupna veličina miša, ovo je najveći performans model koji smo testirali i bilo je potrebno neko vreme da se prilagodimo. Što se težine miša tiče, SteelSeries se držao minimuma tako da on i nije neki problem.

Što se performansi tiče, nismo naišli ni na jedan problem u vezi World of Warcraft Cataclysm miša koji koristi Xai laserski sensor, koji je dokazana tehnologija mnogih igrača, koji ga već koriste. Sa podešavanjima 800 do 5000 CPI, 1000Hz i opcije da promenite osetljivost, ubzanje. Ovo su u suštini visoke specifikacije igračkog miša sa jedinstvenim telom. Miš je poboljšan sa "on board" memorijom  koja nam omogućava da konfigurišete i čuvate do deset profila. Gde se miš zaista ističe, (iako je njegova integracija sa World of Warcraft-om) je mogućnost da podesite tastere iz igračkog interfejsa, ga se on izdvaja od bilo kog drugog modela, i korišćenjem 14 tastera sa mogućnošću pravljena macro-a, daje ogromnu fleksibilnost na komande koje možete dodeliti.

Što se tiče vrednosti za to nam je potrebno da pogledamo druga dva proizvoda, Razer Naga i SteelSeries sopstveni Xai.  Za 9.999 Din kolko košta Cataclysm miš po ceni gotovo identičan nivou Naga, njegov direktni konkurent čini razumnu vrednost ovog proizvoda. Što se tiče poređenja SteelSeries Xai (8.499,00 Din) razlika od 1.500 din. u ceni nije veliki problem da se doda, ukoliko gledamo visok kvalitet Cataclysm MMO Miša koji nam daje i kvalitet Xai Laserskog senzora. Na kraju bilo bi cool da SteelSeries uključi u pakovanje i torbicu sa mišem kako bi dalo dodatnu vrednost ovom proizvodu.

Rezime

Uređaj koji izgleda kul, obavlja izuzetno dobro sve funkcije i ima veliku integraciju sa World of Warcraft-om. Iskusni igrači, a i nizak nivo novajlija će imati koristi od upotrebe SteelSeries World of Warcraft Cataclysm MMO Gaming Mouse.
 
Miš na testiranje ustupio generalni distributer za SteelSeries prozivode Game-S Shop!

Patch 4.2 - Druid T12 i Novi Hairstyle!

U saradnji sa WoWFan.cz zvaničnim Blizzard fanstie-om, prikazujemo vam izgled druid tier 12 seta.

{yoogallery src=[/images/stories/news/2011/Jun/12/t12druid] width=[180] height=[160]}

A to nije sve, uspeli smo i da izvučemo iz baze podataka, informacije o novim hairstyle-ima koji dolaze uz patch 4.2!
 
{yoogallery src=[/images/stories/news/2011/Jun/12/hairstyles] width=[180] height=[160]}

Novi Diablo Fan Art

Povodom milionitog lajka na zvaničnoj Facebook Diablo stranici, Blizzard je objavio bonus originalno delo Brom-a Archangel Of Justice, Tyrael!
 
 
Tu je i ženski Barbarin koji je spreman da se suoči sa demonima!
 

 
 
Još zvaničnih wallpapera možete preuzeti sa zvaničnog diablo sajta, povodom milionitog lajka Facebook Diablo stranice!
 

Ažurirane Patch 4.2 PTR Informacije - 10 Jun

Originally Posted by Blizzard (Source)
General
New Quest Chain: Elemental Bonds
  • A New quest line is now available to level-85 Horde and Alliance characters, bringing brave adventurers to Thrall's aid. The Call of the World-Shaman, the quest which will point players toward Thrall and The Nordrassil Summit, can be obtained in Stormwind or Orgrimmar.

New Raid: The Firelands
  • Located within the Elemental Plane, the Firelands is an all-new 10- and 25-player raid featuring normal and Heroic difficulties! Battle-hardened veterans of the Horde and Alliance now have an opportunity to strike at Ragnaros the Firelord and his loyal servants by venturing into their domain via Sulfuron Spire in Mount Hyjal.

New Legendary Item: Dragonwrath, Tarecgosa's Rest
  • Steadfast raiders have an opportunity to embark on a series of quests to create an all-new legendary caster staff. In order to begin the process of assembling the staff, players must first kill a Molten Lord in the Firelands. Once a Molten Lord is killed, players can accept the quest A Legendary Engagement from Ziradormi or Coridormi in Orgrimmar or Stormwind.

New User Interface Feature: Dungeon Journal
  • A host of dungeon information is now built into the user interface via the all-new Dungeon Journal. This feature can be accessed via a new button in the Navigation tray from anywhere in the world. Boss background story, encounter details, abilities, and loot can be viewed with the Dungeon Journal for all bosses which have been integrated into the new system (this includes bosses for all Cataclysm dungeons and raids). Additional dungeons are planned to be incorporated in future updates.

Dungeons & Raids
  • Raid Profiles have been added which allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.) for future use.
    • Players can select PvE, PvP, specialization, and group size. Each Raid Profile type will then automatically setup going forward.
    • The pullout panel will be available for 5-player content as well when Show Raid Frames is selected.
    • Raid Profiles can list groups horizontally as well as vertically.
  • A Raid button has been added to the Navigation tray which will bring players straight to the Raid window in the Social pane.

Valor Points
  • The maximum number of Valor Points which can be earned in a week from any and all applicable dungeons and raids is now 980, down from 1250.
  • The maximum number of Valor Points awarded for completing Rise of the Zandalari dungeons remains at 980.
  • The maximum number of Valor Points awarded for completing Heroic dungeons remains at 490.
  • The number of Valor Points awarded for killing a boss in the Firelands is 70 in 10-player mode, and 90 in 25-player mode.
  • The number of Valor Points awarded for killing Occu'thar in Baradin Hold is 35 in 10-player mode, and 45 in 25-player mode.
  • The number of Valor Points awarded for killing a boss on Heroic difficulty in The Bastion of Twilight, Blackwing Descent, and Throne of the Four winds is 35 in 10-player mode, and 45 in 25-player mode.

Baradin Hold
  • Occu'thar has broken free from his cage and presents an all-new boss challenge to players in 10- and 25-player arrangements who control Tol Barad.

PvP
Battlegrounds
  • New PvP ground mounts, the Vicious War Wolf (Horde) and Vicious War Steed (Alliance), will be awarded to players for completing achievements to win 75, 150, and 300 Rated Battlegrounds respectively, rather than for being in the top .5% of the ladder at the end of each season as with Arenas. This award system is to better compliment the spirit of Battlegrounds. One account-bound mount will be awarded for each achievement unlocked, allowing players who obtain 150 and 300 Rated Battleground wins to earn this mount a second and third time. The additional mounts earned can then be sent to alt characters, given they’re account-bound. These mounts are awarded as soon as an associated achievement is unlocked and do not correspond with end-of-season rewards.
  • The individual Matchmaking Rating column has been removed from the Rated Battleground scoreboard and replaced with a team Matchmaking Rating.

War Games
  • Many improvements have been made to the War Games interface. It now has its own panel for ease of use and raid/group leaders are the only ones who can challenge another group to War Games.

Death Knight
Unholy
  • Unholy Might now increases Strength by 10% 20%, up from 5%.

Druid
Feral
  • Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Cat Form or Bear Form. In addition, Cat Form’s scaling rate from gear upgrades was slower than other classes, which was causing them to fall behind in damage with higher item levels. To counter the Strength change and improve scaling, the following changes have been made. All numbers cited are for level-85 druids.
    • Mangle (Cat) damage at level 80 and above has been increased to 530% 540% weapon damage, up from 460%, and bonus damage has been lowered to 302.
    • Rake initial damage on hit now deals the same damage as each periodic tick (and is treated the same for all combat calculations). Periodic damage now gains 14.7% of attack power per tick, up from 12.6%, and base damage per tick has been lowered from 557 to 56. There is a known issue with Rake’s tooltip being incorrect from this change will be corrected in a future patch.
    • Ravage damage at level 80 and above has been increased to 975% 950% weapon damage, up from 850%, and bonus damage has been lowered to 532.
    • Savage Roar now grants 80% increased damage to melee auto attacks, up from 50%. The Glyph of Savage Roar remains an unchanged bonus of 5% to that total.
    • Shred damage at level 80 and above has been increased to 520% 540% weapon damage, up from 450%, and bonus damage has been lowered to 302.

Balance
  • Starfire damage has been increased by approximately 23%.
  • Wrath damage has been increased by approximately 23%.

Set Bonuses
  • The 4-piece Balance druid tier 11 PvE set bonus, Astral Alignment, now provides a total of 15% critical strike chance with 3 charges, decreasing by 5% per charge, instead of 99% decreasing by 33% per charge. This change was made because the set bonus proved so valuable it was not possible to upgrade out of the set into tier 12. To compensate, changes have been made to Starfire and Wrath (listed at the top of the druid class section).

Paladin
Holy
  • Illuminated Healing (Mastery) has been adjusted slightly so that if a paladin refreshes an existing copy of his or her own Illuminated Healing on a target, the new absorption amount will be added into the old absorption amount and the duration will be reset. The total absorption created can never exceed 1/3 of the casting paladin's health.

Retribution
  • Inquiry of Faith now increases Inquisition duration by 66/133/200%, up from 50/100/150%.

Guilds
Guild Finder
  • Long comments will now work and not be cut off in the display.

User Interface
  • The User Interface panels have been resized so there is no more need for scroll bars.The
  • Addons will no longer be able to intelligently swap items by working with the built-in Equipment Manager.
  • Character talent specializations can now be viewed on mouseover of the Battlegrounds Scoreboard.
  • There is now a Dismiss Pet option on unit frames.
  • The durability character display will now show items as yellow when they are below 20% durability, instead of when items have 5 durability or less.
  • The Macros window and Spellbook can now both be open at the same time to allow for more intuitive macro creation. In addition, the Macros window has a Save/Cancel button.
  • It is now easier to change the language of the game client to any language available in the region.
  • A target or focus target can be selected within the mini-map tracking (does not include enemy players).
  • Vendors now display currency types they use.

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Adding more PvP content (Source)
We've actually touched on this topic in the past. In general, while we could add more Battlegrounds and Arenas we risk thinning out the queue for all Battlegrounds and Arenas. We're not against the idea of adding more, but it's a matter of deciding the how and the when of doing so.

We could compare the content between PvP and PvE, but it's not exactly an equal comparison given that the styles of play are different as are the end goals.

Just as an FYI, we are putting the Ring of Valor back in again in 4.2, which (while not new) will at least add back in a bit more variety to Arena queue.

Also of note, we are implementing a new War Games interface (which you can see on the PTR) which should make it easier for people to play skirmish type matches against people either in the Battlegrounds or Arenas.

War Games (Source)
We've actually had the War Games in since last December. The only issue was that it required that you knew it existed and used the right game commands to get it rolling. We've now shined it up and added a great new easy to use interface into the patch so that you can start challenging other groups. Just keep in mind, there's no rewards available (including HKs) for taking part in these, but they can be very fun. It's also a great way to hold your own in-game event if you wanted. (Remember when people would meet up at Gurubashi?)

Feedback and changes to the community (Source)
No, I don't. I just think that people have concerns (of which we're aware of) and we're doing what we can to address what we can as we go.

As for having someone else speak, we've been talking and will continue to talk. Just recently Dave Kosak gave some insight on the new quest hubs. (On the blog.) Greg Street continues to share his own insights there as well. No matter your personal thoughts or feelings about what they have to say, they care deeply for the game and community.

While some may have concerns over whether their questions in the Q&As are being answered or not, we are talking there as well. We're here in the forums responding to what we can.

It's true we don't have infinite resources and that's been true since day one of World of Warcraft. That hasn't changed. I see it come up time and time again that the "good" devs have moved to the new project, but that too isn't true in the way people think it is and is insulting and dismissive to the guys (and gals) who have been on the team for years. The people working on World of Warcraft are people who have been here for years or are still being guided by those who have been here for years. The people who "left" WoW haven't really left either. They are here at the studio lending their ears and thoughts to those still working on World of Warcraft. They haven't washed their hands of the game and the company hasn't washed their hands either.

We know we aren't always going to agree on a direction. We know we can make mistakes or not anticipate every possible outcome, but there is no way I'm going to tell you that we don't care, or that the developers don't care or that we are insular from the concerns being voiced.

We are and continue to be passionate about the game and about the community. We're never going to give everyone their perfect answer, but that isn't going to stop us from trying to meet and exceed expectations where we can. We aren't beat or beaten but can understand how easy it is to buy into that idea with so many people repeating the thought. Sometimes it's hard to be positive when you only see the negative, but the positive is still there and we refuse to lay down and go with the negative flow of thought. As any game "ages" it is so easy to forget the good and the "polish" and start picking at what you see as flaws. It's also easy to take for granted all the things that are added in because they make so much sense. Eventually you forget that it was ever new to begin with because it feels like it was always there.

Again, we're totally open to constructive feedback. We're not deaf to it. We just may not react immediately or have the answer you want. It's just not always possible to. That doesn't mean we didn't hear it or think about it on one level or another and it doesn't mean that we are going to suddenly stop listening because we don't like what someone has to say. We're just asking that the dialogue stay open, honest, and most importantly constructive.

"Grindy" leveling and improving old content (Source)
While I wouldn't say that leveling from 1-79 is totally "grindy" (I actually had and continue to have a lot of fun running through those zones), I can definitely see your argument. I mean, a lot of current dungeon mechanics are fun, right? They make you analyze the world around you and adapt changing scenarios, sort of like a puzzle. At first glance, having that kind of gameplay accompany you all the way from lower level quest zones to end-game dungeon content seems like it'd be amazing. But that's just at first glance. There's a lot to be said for keeping the leveling process as seamless and straightforward as possible.

For a lot of players, the goal of World of Warcraft is to meet some benchmark, things like leveling up, getting gear, increasing their character's potency, and/or defeating end-game raid content. While questing may be enjoyable activity in its own right for some (like you!), there's definitely a portion of the population where it's really more of a means to end -- a way of achieving those other goals more quickly or with greater efficiency -- and that's an important fact for us to keep in mind.

It's not that quests aren't important; on the contrary, they're a critical part of the game, and we'll continue to work towards making them even more epic and fun. It's just that if we make quests too challenging or too complicated, especially during the leveling process, we run the risk of creating situations where players might become frustrated and feel like they're being forced into a style of gameplay that isn't exactly their cup of PvE.

Now, that doesn't mean there isn't some sort of balance that can be struck, where we're able to create quests that evoke the fun of dungeon encounters, but never really reach that point where they become tedious or difficult (we totally hear your feedback on that). It's a matter of appealing to as many players as possible and making sure that they're engaged, but not overwhelmed with over-the-top challenge as they level up -- which can be tricky, especially when you have such a wide variety of playstyles and opinions to consider.

Even so, incorporating more dynamic mechanics into questing and using quests as a teaching method is something we'd like to do for future content. Whether or not we should invest the time and resources into revamping existing content, though...well, that's something that we'd have to weigh very carefully, as it would require us to focus our attention away from creating new things.

Rogue

Poison Management (Source)
If I've forgotten to buy enough poisons to see me through a raid or dungeon, or failed to pay attention to poison durations and seize the occasional moment to re-apply my poisons, then those are issues I can easily resolve by being slightly more mindful.

At worst, glyphed poisons apply very quickly, and it's possible to re-apply them in a non-clutch fight if you have them in your bags. It's not even close to ideal, but it's possible.

Why does it make sense for Hunters to no longer have physical ammunition for their bows and guns it's just MYSTERIOUSLY provided to them but Rogues' poisons must be bought from a specific vendor and then applied to weapons once an hour?
Well, maybe I can shed some light on the mystery then, or at least, our thought process.

Poisons are important to the rogue class and there's no doubt of that. There's still little or no comparison to be made between the use of poison (which amounts to an important buff) vs. ammunition, without which the hunter class was almost totally ineffective. Running out of poisons means a performance hit, but it doesn't mean that performance stops. Running out of ammo meant that a hunter could no longer use most class abilities or perform at anything resembling a meaningful level. It's relatively easy to remain well stocked with a selection of poisons. It required slot after slot of inventory filled to the brim with ammo to keep a hunter running consistently.

Ultimately, ammunition wasn't a mechanic that we felt was particularly interesting. Whereas a rogue sometimes has interesting choices to make regarding which poisons to use, the only real choice a hunter had was to use slightly more or less expensive ammo, which wasn't much of a choice at all.
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