Najnovija Diskusija na Forumu

Author: Fiuman
Date: 14.03.17, 02:52

Author: Bajko
Date: 10.03.17, 11:45

Author: CapnIce
Date: 06.03.17, 16:32

Blizzcon 2011 Goody Bag

Izgleda da su neki posetioci Blizzcona uspeli da dodju do Blizzcon Goody bag 2011. On sadrži regularne promo i reklamne flajere kao i:
  • Diablo 3 Tyrael Kolektorska Statua
  • Limited Edition Diablo 3 Battle.net Authenticator
  • Loot Card
  • Promo Deck za World of Warcraft Card Game
  • Diablo 3 bookmark sa Brady Game Questom

     

Blizzcon 2011 Raspored

BlizzCon nam dolazi ove nedelje, a mi smo za vas spremili raspored po našoj vremenskoj zoni GMT+1.

Blizzcon Raspored

Dan 1 Petak 21 - Subota 22
Stage Panel Vreme
Main Opening Ceremony 20:00 - 21:00
Discussion Blizzard Sound 21:30 - 22:30
Main World of Warcraft Preview 21:30 - 23:00
Discussion StarCraft II: Heart of the Swarm Campaign and Lore Q&A 23:00 - 23:45
Main World of Warcraft Class Talent System 23:15 - 00:15
Discussion StarCraft II Multiplayer 00:15 - 01:15
Main World of Warcraft Dungeons and Raids 00:30 - 01:30
Discussion Blizzard Publishing: So What's The Story? 01:45 - 02:45
Main Diablo III Gameplay & Auction House 01:45 - 02:45
Main Contests 03:00 - 06:00
Day 2 Subota 22 - Nedelja 23
Stage Panel Vreme
Discussion Diablo III Lore 19:00 - 20:00
Main World of Warcraft Live Raid 19:00 - 20:00
Discussion World of Warcraft Art 20:15 - 21:15
Main Diablo III Open Q&A 20:30 - 21:30
Discussion StarCraft II - Blizzard DOTA & Mod Tools 21:30 - 22:30
Main World of Warcraft Classes/Items/Professions Q&A 22:00 - 23:00
Discussion StarCraft II: Heart of the Swarm Art & Technology 22:45 - 23:45
Main World of Warcraft Open Q&A 23:30 - 00:30
Discussion Blizzard Cinematics: Diablo III - Making of "Black Soulstone" 00:00 - 01:00
Discussion World of Warcraft Lore and Story Q&A 01:15 - 02:15
Main Closing Ceremony 03:00 - 06:30

Blizzcon 2011 Raspored

BlizzCon nam dolazi ove nedelje, a mi smo za vas spremili raspored po našoj vremenskoj zoni GMT+1. Za one koje žele da spekulišu o potencijalnom novom World of Warcraft nastavku, za sada znamo samo dve stvari koje mogu da ukazuju na dešavanje na Blizzconu.
  • Blizzard je trademarovo Mists of Pandaria ove godine.
  • J. Allen Brack je spomenu u intervju da Pande "zvuči kao nešto o cemu je moguce da ce se govoriti na Blizzconu."
To je sve za sada.
Blizzcon Raspored

Dan 1Petak 21 - Subota 22
StagePanelVreme
Main Opening Ceremony 20:00 - 21:00
Discussion Blizzard Sound 21:30 - 22:30
Main World of Warcraft Preview 21:30 - 23:00
Discussion StarCraft II: Heart of the Swarm Campaign and Lore Q&A 23:00 - 23:45
Main World of Warcraft Class Talent System 23:15 - 00:15
Discussion StarCraft II Multiplayer 00:15 - 01:15
Main World of Warcraft Dungeons and Raids 00:30 - 01:30
Discussion Blizzard Publishing: So What's The Story? 01:45 - 02:45
Main Diablo III Gameplay & Auction House 01:45 - 02:45
Main Contests 03:00 - 06:00
Day 2Subota 22 - Nedelja 23
StagePanelVreme
Discussion Diablo III Lore 19:00 - 20:00
Main World of Warcraft Live Raid 19:00 - 20:00
Discussion World of Warcraft Art 20:15 - 21:15
Main Diablo III Open Q&A 20:30 - 21:30
Discussion StarCraft II - Blizzard DOTA & Mod Tools 21:30 - 22:30
Main World of Warcraft Classes/Items/Professions Q&A 22:00 - 23:00
Discussion StarCraft II: Heart of the Swarm Art & Technology 22:45 - 23:45
Main World of Warcraft Open Q&A 23:30 - 00:30
Discussion Blizzard Cinematics: Diablo III - Making of "Black Soulstone" 00:00 - 01:00
Discussion World of Warcraft Lore and Story Q&A 01:15 - 02:15
Main Closing Ceremony 03:00 - 06:30

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Number of Changes in Patch 4.3
As we mentioned in the Rate of Change blog not long ago, we feel like we have reached a point where too many changes can do as much damage as not enough changes. It shouldn’t be too surprising to see lots of requests (or demands!) here on the forums for balance changes, whether those are small numbers tweaks or larger ability redesigns. The risk of the echo chamber effect can be strong though. A great majority of players don’t participate in forum discussions at all, and even among those who do, it tends to be those with a grievance who make a post. Indifferent players don’t often post to say they are indifferent, and many players won’t expend the effort to publicly state that they disagree with your idea. (When they do, they also risk igniting some exhausting flame wars.) But you have to remember that even if it seems like “everyone” is rallying for a certain change, you’re not seeing the majority and you have no idea if they would agree with the necessity of the change.

When asked directly, they might not even disagree with the their character getting buffed or a mechanic smoothed out. But over time these seemingly “no brainer” changes can build up into an intimidating list. Class changes, especially in between expansions, and especially when hotfixed in between two patches, can be exhausting for many players. They don’t want to have to figure out if their rotation or gear strategies have changed overnight. They don’t want to have to devour all the latest theorycrafting and wonder if they’re supposed to respec every time they log in. That sort of thing may be fun for a lot of you guys – the active forum community. Heck, it’s fun for the kind of people that end up being game developers. But that doesn’t mean it’s healthy for the game. We have to weigh very carefully whether a seemingly innocuous change is worth making, because those changes are not “free” in the sense that they do burn some political capital with players. We have definitely been getting the message lately that the design churn in the last few patches has been too great, so we’re trying to be more cautious.

It's the kind of topic that is worth discussing though. It may be that small changes to passive abilities, like the hunter, warlock and DK tweaks in 4.3, are small enough not to bother people. On the other hand, it could be that some players may be still living under a fear of change and we haven’t scaled back enough.

We didn’t say we weren’t going to make balance changes when we feel they are justified, and we have made many for 4.3 already. We just wanted to point out that too many changes, even with the noblest of goals, can be as unhealthy for the game as failing to make changes that are necessary. We don’t want to hit either extreme. Some players seem to be looking for near constant balance adjustments (weekly or more often), and while the designers would be thrilled to do it, they also believe it would have severe long-term consequences. You may not know the kinds of players who get weary of constant design noodling, because they might not post on the forums, but there are a lot of them out there. Our strategy will continue to be: make most changes in expansions, some changes with patches, and the occasional change via hotfix .(Source)

Is Cataclysm the final expansion?
Cataclysm is absolutely not the last expansion. We have plenty of vigor left in us yet.  (Source)

Paladin
No Word of Glory through Beacon?
Word of Glory definitely triggers BoL. That was an oversight in the patch notes posted 90 minutes ago. We apologize for the confusion. We have updated the notes to read:

Beacon of Light is triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing. (Source)

PTR: Holy Paladin Changes
The 4.3 design is that Holy Radiance generates Holy Power if you have the Tower of Radiance talent. This is the only way it has ever worked for 4.3. In a nutshell, we did not want Ret and Prot paladins using Holy Radiance on cooldown just for the Holy Power benefit. It looks like some bad data-mining may have led to the belief that Holy Radiance would always generate Holy Power even without Tower of Radiance, but that was never the intent. The quote “Holy Radiance no longer grants a charge of Holy Power,” [post 1] is likewise incorrect and confusing. Before 4.3 there was no connection between Holy Radiance and Holy Power. After 4.3, the Tower of Radiance talent provides the Holy Power. We will let you know if the design changes again, but do not anticipate that being the case. (Source)

Dragon Soul PTR Test - Ultraxion, Blackhorn, i Spine of Deathwing

Dragon Soul Raid testa je odradjeno, a igrač n1kftw je sve to lepo zabeležio snimanjem sadržaja i uploadovanjem na youtube.

Izgleda da su neki guildovi bili u mogućnosti da dodju i do Madness of Deathwing, ček iako test nije bio dostupan. Ovo je lep prvi pregled poslednjeg raid encountera u Cataclysm nastavku!



Ažurirane PTR Patch 4.3 Informacije - 18 Oktobar

Originally Posted by Blizzard (Source)
General
New Dungeon & Raid Content
  • Dragon Soul is now available for limited 10-person testing. Your participation and feedback is appreciated. For the latest testing schedule, please visit the PTR Discussion forum here.

Guilds
  • Guild Standards are again useable in Firelands. Duration has been increased to 15 minutes, the effect has a 100 yard radius, and now affects dead players.

Items
  • Dragonwrath, Tarecgosa’s Rest: The chance for this item’s effect to be triggered has been reduced.

Classes: General
  • Spells which have an effect broken by taking damage past a threshold (Entangling Roots, Fear, Frost Nova, etc.) now count damage that was prevented by damage absorbs or other damage reducing effects.

Druid
  • Hurricane has a new updated visual effect.

Hunter
  • Monstrous Bite now reduces the target’s healing received by 25%, up from 10%.

Beast Mastery
  • Widow Venom now reduces the target’s healing received by 25%, up from 10%.

Paladin
Holy
  • Beacon of Light is triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.

Rogue
  • Wound Poison now reduces the target’s healing received by 25%, up from 10%.

Warrior
Arms
  • Mortal Strike now reduces the target’s healing received by 25%, up from 10%.

Fury
  • Furious Attacks now reduces the target’s healing received by 25%, up from 10%.

User Interface
  • Added a feature to interact with NPCs, game objects (mailbox, mining nodes, etc.), and corpses on left-click as well as right-click. There is now an option under Interface:Controls to turn this feature off.

What is the Global Battle.net Invitational?

Quote from: Benzenn



The world's greatest StarCraft II and World of Warcraft Arena players will come together at BlizzCon 2011 to rip each other to shreds. These top-flight competitors have been invited based on their performance in previous tournaments around the globe, and will be fighting for some serious cash and the prestigious Global Champion title.

Global Battle.net Invitational — StarCraft II

The StarCraft II tournament format adheres to a standard setup. All sixteen players have been seeded into a double-elimination bracket, to compete in a series of best-of-three matches. The first player to win two games will take a series. If a player loses a match, they’re not out yet, they instead move to the consolation bracket, where they could potentially come back to win the entire tournament. If a player loses two matches they are out of the running for the finals. The map pool and prizes for the StarCraft II portion of the Global Battle.net Invitational is as follows:

Xel'Naga Caverns
Shakuras Plateau
The Shattered Temple
Antiga Shipyard
Abyssal Caverns

First place - $50,000
Second place - $25,000
Third place - $10,000

Two rotating teams of shoutcasters will bring you all of the action; Dan "Artosis" Stemkoski will be paired up with his hetero nerd life partner Nick "Tasteless" Plott, and Sean "Day[9]" Plott will dual-cast with JP McDaniel.

Global Battle.net Invitational - World of Warcraft

The World of Warcraft Arena competition is going to be changing up this year. It will still be 3v3, but the tournament format has undergone some serious changes. The tournament is now broken up into two phases; Round Robin and a single elimination Championship Bracket. In addition, a new time-stacking difficulty and time limit have been implemented. At the 15-minute mark (from the time the gates are opened) in any match, a 25% healing debuff will go in to effect, and the debuff is increased by 10% each minute after that (35% at 16 minutes, 45% at 17 minutes, 55% at 18 minutes, 65% at 19 minutes). If a match hits the 20-minute mark, all players in the arena are banished and incapacitated to ensure that no more damage is issued beyond the time limit.

This banish-effect will help the referee determine the appropriate outcome based on which phase they’re currently competing in (Round Robin or the Championship Bracket).

    Round Robin
    • During the Round Robin phase, every team will play a match against every other team in the tournament, providing competitors with a very even playing field. Matches in the Round Robin phase will be a best-of-three series, in which teams earn Tournament Points to advance to the Single Elimination phase. Winning a match will earn three Tournament Points, tying a match by hitting the 20-minute mark when the score is already 1-1 will earn both teams one Tournament Point, and losing a match will earn no Tournament Points.

      Team compositions (which class each person chooses to play) are locked for each match of the Round Robin tournament, and may only be changed between matches (ie: team compositions may not be altered between games in a single best-of-three series).

  • Single Elimination
    • The four highest-scoring teams from the Round Robin phase of the tournament will move on to a Single Elimination bracket with a best-of-five match format. The main difference between this phase and the Round Robin is that there are no ties, matches will be decided by Damage Done if the time limit is reached, and a team is knocked out of the tournament if they lose a match. The third place team will be decided by a consolation match between the first two teams to get knocked out of the Single Elimination Tournament.

First place - $75,000
Second place - $30,000
Third place - $15,000

All of the World of Warcraft action will be brought to you by Luke "Virulence" Bodenheimer, Jared "Vhell" Coulston, and Soe Gschwind.

Don't forget to tune in for the free (standard definition) tournament streams during BlizzCon, or take in all the high-definition detail by snagging a Virtual Ticket.

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