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Author: Warheart Date: Friday, 19 December 2014
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Author: Warheart Date: Tuesday, 16 December 2014
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Author: Silencer Date: Monday, 15 December 2014
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Author: FasumAga Date: Sunday, 14 December 2014

Upcoming tournaments

Quote from: eSports Team



Various competition organizers hold regular online tournaments in which you can compete against other players and maybe even win some prizes! Most of these contests are open to everyone. In addition, there are professional tournaments taking place like the GSL Sponsorship League or the Black Dragon league, which you can follow via video stream. Interested? Take a look at some of the open tournaments coming up in the next days - you can sign up to take part, or simply watch the live streams to get inspired by the players. It’s your turn now!

  Date Name Format Prize Money Stream Sign up
  18. Feb

EU.CraftCup #31

1v1 50 $ + Qualifier Yes Yes
  18. Feb Black Dragon League Matchday 7 1v1 6000 $ Yes Closed
  19. Feb Sennheiser Cup #2 1v1 100 € Yes Yes
  19. Feb ESL France GoFrSC2 1v1 Qualifier Yes Yes
  20. Feb Go4SC2 #83 1v1 200 € Yes Yes
  20. Feb ZOTAC StarCraft II Cup #44 1v1 100 € Yes Yes
  20. Feb ESL France GoFrSC2 1v1 Qualifier Yes Yes
  21. Feb Black Dragon League Matchday 8 1v1 6000 $ Yes Closed
  21. Feb Competo StarCraft II Cup 1v1 50 € + Qualifier Yes Yes
  22. Feb ESL France GoFrSC2 1v1 Qualifier Yes Yes
  22. Feb EU.CraftCup LITE #41 1v1 20 € Yes Yes
  22.-25. Feb GSL Sponsorship League Ro32 1v1 ₩ 146.100.000 Yes Closed
  23. Feb EU.CraftCup LITE #42 1v1 20 $ Yes Yes
  23. Feb Black Dragon League Matchday 8 1v1 6000 $ Yes Closed
  23. Feb Go4SC2 #84 1v1 Qualifier Yes Yes
  24. Feb Go4SC2 Premium Qualifier 1v1 Qualifier Nein Yes
  24. Feb ESL Viking Cup #31 1v1 50 € Yes

Yes

Patch 4.0.6 Hotfixevi - 16 Februar

Originally Posted by Blizzard (Source)
Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.0.6. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied. Visit our Bug Report forum for a list of 4.0.6 known issues.

February 16
Druid
  • It is no longer possible for Skull Bash (Bear) to hit two targets at a time. A macro was previously circumventing the intended functionality of this ability.

Shaman
  • Purification (Restoration passive) now grants a 25% bonus to healing effects, up from 10%. More information can be found here.

Priest
  • In addition to its current effects, the Body and Soul talent now grants 12.5%/25% reduction to the base mana cost of Power Word: Shield. This is not reflected in the tooltip, but is reflected in the amount of mana used when Power Word: Shield is cast by Holy priests who have this talent. The tooltip update will require a client-side patch.
  • Power Word: Shield now costs roughly 34% of base mana, up from 25%. This is not reflected in the tooltip, but is reflected in the amount of mana used when the spell is cast. The tooltip update will require a client-side patch.
  • More information on these changes can be found here.

Dungeons & Raids
Blackwing Descent
  • Maloriak will no longer cast Flash Freeze on anyone who is tanking Aberrations or anyone who has recently been hit by them.

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Bone Fishing Pole Hotfix (Source)
The item level was too high compared to the character level at which it could be used. This was updated in a hotfix on February 14.

It's not supposed to have a level 80 requirement, but it also wasn't supposed to be item level 200.

Priest
Incoming Healer Changes / Shadowpriests using Power Word: Shield (Source)
I probably don’t have the answers you’re looking for in regard to PvP, but Shadow priests already put out significant damage in PvP, and we’re ok if they’re a little bit more vulnerable as a result of this change. Discipline priests while not putting out as much damage, were still healing well and were likewise difficult to kill in PvP. As always, we’ll keep an eye out on these changes to see how they play out on the PvP end.

Generally speaking (and more to the PvE end), the Discipline tree has talents that play off of Penance, Flash Heal, Greater Heal and Prayer of Healing. It wouldn’t be strange for these priests to leverage Power Word:Barrier to help mitigate damage either should the occasion present itself. There's a solid variety of available spells to be used, and we want you to use them. Moreover we think healing as a priest will be more fun if you have to think about which spell to use rather than robotically answering each damage event with PW: Shield. Overall, we’re not reducing the power of Power Word: Shield at all, just increasing its cost and making the more efficient heals more attractive to use.

Power Word: Shield will still have its time and place and as always. We want it to be used often, we just don't want it used to the exclusion of all other abilities. We'll keep an eye on how things play out once the change is applied too.

*Someone earlier in the thread asked if this was an increase from base mana, and it is from the base mana cost.

As an aside: For those sharing constructive feedback, as always, we thank you. For those who are utilizing this thread as a means to simply complain, we hear you, but overstatements of upset aren't going to help us address your concerns. (

Power Word: Shield (Source)
We don't want Discipline priests completely reliant on a single spell or ability for everything- (as in), Shield should not be the only spell you feel worth casting. Discipline priests are still very powerful at damage mitigation and we're not trying to take away using PW:Shield on a regular basis or its value. There should still be some worth in choosing which spells to cast and when.

[...] We want people using Power Word: Shield. As others have pointed out, it's something Discipline priests do well (Damage Mitigation) and it took awhile before more people began to believe that (remember those days?). Damage Mitigation will still happen and is still important even with this change, it's just not going to be the ONLY thing that the Discipline spec is going to be using to keep their groups and Raids up. There will be heals as well. Also, in Raids, there will be more than a Discipline priest supporting the raid. So knowing the best use of your abilities in that situation is key and playing off of the strengths of other healers will be as essential as it has always been.

Again, we're continuing to watch constructive feedback even if we may not be responding to all of the questions and thoughts that have been brought up in this thread. We are definitely reading.  

Drugi deo Screenshotova i Artova

Blizzard je objavio i drugu grupu Sceenshot-ova, za 575k Lajkova na njihovoj Facebook Fan stranici.  Još jednom, imamo specijalne verzije visoke rezolucije Screenshotova i artova.

Prva slika je koncept Witch Doctor's Firebomb skill-a, koja izgleda uzbudljivo, a jako podseća na stari Elemental spell iz Diablo 2.

 
Drugi Screenshot predstavlja mesto poznato Stining Winds iz Act II i Monka koji nosi Katar, koristeći njegov skill Dashing Strike kako bi uništio grupu Fallen One i njihovih Houndsa.

Patch 4.0.6 Hotfixevi - 15 Februar

Blizzard je postavio novu rundu hotfixeva dana, arcane mage izmene su upravo live, a Blizzard je i odlučio da je vreme da se Guild XP dobija brže od Raid bosseva.

Originally Posted by Blizzard (Source)
Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.0.6. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied. Visit our Bug Report forum for a list of 4.0.6 known issues.

February 15
General
  • The amount of guild reputation and guild experience gained from killing a raid boss has been dramatically increased, as the previous rate felt too low compared to the difficulty of progressing through raid content. This change will require a realm restart to take effect, which will be next Tuesday's weekly scheduled maintenance at the latest.
  • Shield of Velen guards in The Exodar are now consistent with other "royal" city guards in terms of health, level, and damage.

Classes
Mage
  • Arcane Blast now costs 5% of base mana before stacking modifiers, down from 7%.

Dungeons & Raids
Baradin Hold
  • Argaloth despawns and resets properly if the raid wipes during Fel Firestorm.

Blackwing Descent
  • While flying around the Vault of the Shadowflame, Nefarian no longer forces everyone to stand up if engaged.

Throne of the Tides
  • It should no longer be possible to summon a mount in certain areas of this dungeon.

Items
  • Shard of Woe (Heroic trinket) now reduces the base mana cost of spells by 205, with the exception of Holy and Nature spells -- the base mana cost of Holy and Nature spells remains reduced by 405 with this trinket.

Professions
  • Engineering Target Dummies are no longer able to taunt boss-level creatures.

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Epilepsy and elementals flashing death effect (Source)
We've actually seen a number of forum posts, and received a few letters on the elemental death effects. We have a task set to remove the flashes from the death effect, although as the work hasn't begun I couldn't accurately state when the change might make it in.

In any case, we agree and we're going to be changing them. 

Lag in 4.0.6 (Source)
To address these directly, we can't say what any individual ISP may look at when performing any sort of Quality of Service traffic management. There are numerous factors that a traffic management console can monitor and consider as an indicator that throttling a subscriber is required. Those settings and thresholds are between the ISP and, if they choose to divulge it, their subscribers. Blizzard is not directly privy to that information. All we can truly proffer is generic information regarding the technologies involved and how it may impact our users. 

Bandwidth requirements in the future (Source)
As far as increased bandwidth requirements, nothing 'new' is coming in the works, as far as I am aware, that will require enhanced bandwidth. Our published minimum system requirements can change at any time, depending on what improvements and innovations we introduce. What I am saying is that some issues people have been reporting have indeed been traced to their current throughput limitations. This isn't true across the board, but this is the root cause of some of the reports.  

Patch 4.0.6 Hotfixevi - 14 Februar

Originally Posted by Blizzard (Source)
February 14
General
  • Players who are exalted with 40 factions are again awarded The Exalted title. Note that the associated achievement does not state that this title will be awarded when it's earned. This will be corrected in a future patch. More information can be found here.

Druid
  • Starfall will now hit any target in range which is in combat or not at full health (including the Exposed Head of Magmaw, which was causing issues with Starfall).

Paladin
  • The hotfix to Beacon of Light and Light of Dawn on February 11 did not produce the intended results and has been reverted. Light of Dawn should still trigger Beacon of Light.

Raids & Dungeons
Blackwing Descent
  • The Atramedes achievement Silence is Golden was incorrectly failing when any raid member's sound bar went over 30%. The achievement now requires no one's sound bar to go over 50% as advertised.

Professions
Alchemy
  • The Mysterious Potion was restoring the wrong amount of mana. It now restores 1 to 15,000 mana, instead of 1 to 30,000.

Fishing
  • The Bone and Jeweled Fishing Pole quest rewards are now item level 15, down from 200.

Herbalism
  • Whiptail was spawning too quickly in Uldum after patch 4.0.6. The spawn time has been reduced.
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