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Author: FasumAga Date: Sunday, 05 July 2015
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Author: FasumAga Date: Wednesday, 01 July 2015
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Author: FasumAga Date: Sunday, 28 June 2015
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Author: FasumAga Date: Sunday, 28 June 2015

BlizzCon Tickets on Sale Tomorrow!




Just in case 21 May isn't circled on your calendar, here's a quick reminder that BlizzCon 2011 tickets will be going on sale Saturday at 19:00 CEST - keep your eye on the ticket sales page tomorrow for the chance to get yours.

If you are unable to purchase tickets tomorrow, a second batch will go on sale Thursday, 26 May at 04:00 CEST. In addition, tickets to an exclusive pre-BlizzCon dinner to benefit Children's Hospital of Orange County will go on sale Saturday, 28 May at 19:00 CEST. For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket, which is offered as a multi-channel Internet stream and also via DIRECTV in the United States. BlizzCon 2011 will take place 21 and 22 October at the Anaheim Convention Center, and tickets cost $175 USD each. Tickets to the BlizzCon Benefit Dinner cost $500 USD each and include BlizzCon admission.

For further information, check out the official BlizzCon site. Click here to go to the BlizzCon 2011 ticket sales page.

Community Challenge Video Prikaz Arena Pass 2011

Kao što smo najavili Community Challenge 2011 počeo je na Arena Serveru. Ovom prilikom želimo da vam pokažemo kako Arena Server izgleda. Video zapis prikazuje glavne gradove Orgrimmar i Stormwind city. Koje oružije možete da kupite kao i opremu, a najzanimljiviji deo videćete kada izadjete ispred glavnog grada. Za par dana objavićemo i prve snimke WoW Serbia tima u Areni gde ćemo Killygor, Sarma i ja (Stiven) predstavljati Srbiju.

Arena Pass 2011: Community Challenge

 
Blizzard nas je i ove godine pozvao u velik obračun protiv evropskih zvaničnih fansiteova na Arena Pass 2011 serveru. Od 18 Maja pa do 20 Juna skoro svi fansiteovi učestvovaće u prijateljskom takmičenju ko će najbolje i najkreativnije prikazati 2011 World of Warcraft Arena Pass: the Community Challenge. I dok se borbe u Areni vode oružijem i magijama, naš posao biće da to što bolje prenesemo na sajt. Ovim putem vas pozivamo da podržite WoW Serbia Tim, Silencer (Stiven - Mene), Killygora i Carma, koji će predstavljati Srbiju na Arena Pass 2011 Serveru!. 
 
 

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Capping Mastery Harder in 4.2 (Source)
We are in the process of trying some different numbers for various talents and mechanics on the PTR, with the goal of making it harder (or impossible) to cap mastery. What we want to avoid is making mastery worthless or causing other undesirable effects.

If we are successful, we will adjust the other tanks to be relatively balanced with paladins again.

If we aren't successful, we know what the fall back position is (basically what we have now).

At this time, we're in the middle of examining this and other changes. Please be reminded that we do read the forums, and appreciate feedback. A dispassionate perspective goes a long way.

More changes upcoming on PTRs (Source)
There are several changes we are trying, and the current PTR only reflects a fraction of them. Keep in mind that while we have a lot of changes we want to get in to every major patch, we also want to try and get builds on the PTR as frequently as possible so that we can test other things (like Firelands encounters). We tend to grab builds often, not necessarily when every single change is in place.

Ask the Devs (Source)
The Q&As are designed so that we answer the top rated questions that the community has. Sometimes though, the questions asked aren't ones we can answer for you directly, but we try to answer what we can. So the choice is either to pretend that those questions don't exist and avoid them (even though they were highly rated) or to give whatever answer we can, even if it's just "We like it. We're thinking about it. We'll get back to you."

What we're trying to do is to give you some insight into what the development team is thinking and the processes involved. Sometimes that means giving an answer that explains why we don't want to do something or why something might be difficult to do. This is not putting off the question. It's just our way of trying to explain why we don't have a better answer for you at the time. We're trying to be as transparent as possible, but at the same time, there will always be some gray areas that even we are trying to sort out and we'd rather not mislead or give false hopes if we can avoid it. We'd much rather give what solid answers we can as we can when we can and when we get further along in design, talk about what we are able to do and doing then.

When we started these Q&As, we knew that disappointing people now and then with answers was something that would happen. But, we feel the benefits of doing these outweigh the negatives by far. We'd rather face the danger rather than run away away

The Daily Blink - What Have You Done for Me Lately?

Ask the Devs #7 – Professions - Answers

Originally Posted by Slorkuz (Source)

Welcome to the answers thread for our World of Warcraft "Ask the Devs" global Q&A. These answers are in response to the round #7 questions, which can be seen here: http://eu.battle.net/wow/en/forum/topic/2037905341

If you have to ask a question on the Firelands you'd like answered please visit the Ask the Devs #8 Questions thread here: http://eu.battle.net/wow/en/forum/topic/2098312571

Will you add more non-combat, or purely artistic, or stat-free, or random effect toy / fun / flavor items to the profession of my choice? – A multitude of players from all regions

Yes, especially considering they are some of our favorite things to add to the game. We can't promise that every profession is going to get equal amounts, but we definitely intend to spread them out more evenly, except for engineering. Engineers will always get more toys.


Archaeology is supposed to be about discovering, preserving, and honoring cultural items found, in order to learn from the past. Currently we don't do that. Instead we are forced to coldly vendor what we don't want. No donation to a museum, no return to the races of origin. Couldn’t we do something more important with these items? Can we expect more interesting stories with artifacts? Will you do something about this to make it feel like the player is getting something useful back, and perhaps remove a little bit of the random part of it so that it's more fun and focused? - Whitewnd (KR), Pusen (EU-EN), Unjoiner (NA/ANZ)

Originally, we didn't intend to create items at all when you completed a normal archaeology find, but that didn't feel right. So now we have these items that still don't feel right because you can't do anything fun with them. We are working on a more thematic and interesting way to consume the artifacts you dig up. These include returning them to the museums (for the devoted archaeologist) and the option to continue vendoring them (if you wish to continue your career as a cold-blooded treasure hunter.)

Additionally, we plan to add daily quests, a deeper story, additional skill gains, and the flexibility to focus on a specific race.

Some players may not have noticed that all artifacts have lore associated with them in the journal, even the grey ones. Every bit of it is Genuine Lore, and verified by our lore masters. So were the Dalaran Coins, of course, but not those silly Romance Novels.


Will professions at some point regain the ability to make upgradable items, such as the Weaponsmiths had in the Burning Crusade? It was quite a cool concept, and wouldn't be unfair if all crafting professions would gain at least 1 of those items. - Hydramith (EU-EN), Auryon (EU-DE)

The concept of upgrading a piece of equipment is a very cool idea that we'd love to revisit, but not as a best in slot item. A crafted BIS item removes that entire slot as an interesting drop choice, and it strongly forces players into specific professions. For example, if there is a crafted best in slot weapon, you can bet a vast majority of players will feel obligated to take up blacksmithing, as was the case in the Burning Crusade. The profession perks, which are reasonably balanced, already add an incentive to take professions.


Have you ever considered creating daily quests for professions other than jewelcrafting? - Superpotion (NA/ANZ)

We've mostly considered it for the secondary professions, since they are the most accessible professions to the most players. When we add another large chunk of recipes again, we'll evaluate each profession to see if dailies are a good fit.


Will enchanters ever get the option to create wands again (maybe other caster items as well using a blank template weapon that could be made by blacksmiths), as they tend to be extremely rare outside of the a couple locations and the new ZA/ZG loot tables? - Flayre (NA/ANZ) [/i]

In general, we want to add more fun themed recipes to enchanting like the magic lanterns. Concerning wands, we've been discussing several options, and most everything we could do with them is still on the table.


Will there be a way to distinguish profession nodes on the minimap for those that have two gathering professions? - Discordia (LA)

That’s a good suggestion. We recently added the ability to see your target and focus target on the minimap, but the feedback we’ve received from players is that they clutter up the map too much. Coming up with unique icons that work with only a few pixels might be challenging. We’ll give it a shot though.


Will you provide a way to speed up the acquiring of glyphs usually acquired through research and glyph books? Glyph books (Book of Glyph Mastery) are hard to come by now that people spend so little time in WotLK content. - Furlqt (NA/ANZ), 에르네스트린덴만 (KR), Kånê (EU-ES)

Yes. We will be changing the discovery spells so they can teach all possible glyphs, and the books will simply provide a no-cooldown method to do the same thing.


Are there any plans to make Archaeology more closely connected with other professions? Like make inscriptors able to create scripts of the night elves that would help with the fragments or something like that? - Алонжи (EU-RU)

We feel like we can better tune and balance the archaeology experience if we keep it mostly self-contained. However, we've discussed additional methods for gaining fragments through dailies and potentially as rewards for turning artifacts. Nonetheless, it's quite unlikely that another profession will ever craft keystones or fragments.


Are there any plans to make Chaos Orbs BoA or even BoE? - Mommycow (NA/ANZ)

Yes! They will be unbound in a future patch.


Do you have plans to make gathering professions more attractive instead of making them skills that you would be inclined to take up on one of your alts? - Nanahuatzin (LA)

Yes, this is an ongoing goal. Specialized nodes and raid/dungeon drops for gatherers are a good start. Because gathering professions essentially pull currencies from the ground, we feel they are a valid choice for many players, especially those who want to be self-sufficient.


Are there any plans to change Original and Burning Crusade profession skills so that new players can skill up their profession skills more similar pace with leveling? Low level trade skill materials on Auction House are generally expensive for new players, and new players must feel they are stuck if they should left low level zones just for profession skill up, while they want to increase both of them at same pace. - Whitewnd (KR), Гаркара (EU-RU)

Yes. Definitely. As we move forward, making sure older content has a smooth flow is a top priority. In fact, we have Top Men working on it. Top. Men.


Are there any plans to somehow change Archeology and Fishing, which have become notoriously tedious? Do you have plans to make archaeology more appealing, maybe with puzzles or something else? - Boîndal (EU-DE), Kalani (NA/ANZ), Käworu (LA)

Yes. The dailies help with fishing skill gain, and we plan to add archaeology dailies as well. We've also discussed further incentivizing fishing in pools with faster skill gain.

We would love to add a puzzle mini-game to archaeology, and may do that one day, but we can’t make any guarantees. There are some other ideas floating around for moving between archaeology sites more quickly, and we've been brainstorming for rare random events when you are digging or fishing.

Our overall goal for these professions is that it shouldn't be too difficult to max out your skill, but catching every fish and finding every artifact should be a long journey.

Legendary Quest - Video Pregled

Method je objavio mali video pregled Legendary Staff Quest-Line. Ovo nije kompletan Pregled ali je interesantno pogledati kako sve to izgleda u igrici u ranim počecima priče.

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