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Author: kreator Date: Tuesday, 19 August 2014
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Author: Silencer Date: Monday, 18 August 2014
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Author: Dreiko Date: Monday, 18 August 2014
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Author: Nidzex Date: Friday, 15 August 2014

8 Novih Blizzard Fan Radova

Primary vs. Secondary Stats ili: šta se dogodilo sa svom Agi/Spirit opremom?

Ghostcrawler nam je na zvaničnom sajtu dao interesantne informacije vezane za itemizaciju opreme. Na svakoj opremi postoje odredjena cifra Stamine, kao i Strength, Agility ili Intellect atributa koje nazivamo primarne statsove. U sekundarne statstove spadaju Haste, Dodge, Crit i Mastery, kao i statsove koje treba ta cap-ujete a to su hit i expertise. U daljem tekstu saznaćete više informacija, kao i šta se desilo sa Agility i Spirit opremom. 
 
When we itemize armor and weapons, we nearly always give them a set amount of Stamina and a set amount of Strength, Agility, or Intellect. We call these the primary stats. The secondary stats include haste, dodge, crit, and mastery, as well as stats with cap targets, like hit and expertise. I'll discuss those, as well as Spirit, a little later.

We’ve seen a lot of players crunch the math and come to the conclusion that, for example, Strength is much better for them than haste. This is intentional. We want to know that you have enough health, attack power, or spell power to be competitive at your level of content. When you think about it, it also rarely affects gearing decisions. You're never really choosing between gloves with Strength on them versus gloves with haste on them. (At least at max level. We have a little more fun with the lower level quest rewards.) Likewise, you are rarely making decisions about whether to enchant something with Agi vs. crit. Now, you can choose to reforge items to decrease an undesirable stat, though you can’t remove it completely. You can also choose to socket all Str, Agi, Stam, or Int gems. However, socket bonuses are stronger in Cataclysm, so you might want to use orange, purple, or green gems instead, and hopefully the secondary stat on those gems becomes an interesting choice.

We hope that secondary stats overall are just more interesting than the primaries. While Strength or Agility will make you always hit a little harder, critical strike rating makes you sometimes hit a lot harder. Haste lets you do more (whether its providing resources for melee or speeding up caster spells). Mastery makes you better at what you do. We want your choice of secondary start to mix up your playstyle, if only a little. Unlike primary stats, we want those secondary stats to be a choice. If one is far better or far worse than the others, then we haven't delivered on our design intent. Since some of our players have become such great rules lawyers, I am hesitant to mention a magic number at which point the ratios become unacceptable to us. Let’s just say you shouldn't often be in a situation where you pass on an item in a later tier of content and keep an item from an earlier tier solely because of the stat allocation. As an example, if haste were so much better than crit for an Enhance shaman that he kept his Blackwing Descent (first tier) gear and dismissed all of the Firelands (second tier) loot as garbage simply because it had a lot of crit, then we have a problem. (We're less offended if great trinkets or set bonuses sometimes outlive their tier.)

There are some exceptions. Hit and expertise have real caps so it's intended that they are very good up until their caps. It's a longer discussion than I can fit in this blog, but we like how cappable stats affect the gearing decision -- the puzzle of which gems to use or how to reforge is often played because you want to hit that hit number without going over. Likewise, Spirit is the kind of stat that healers will only need "enough" of, and once they feel comfortable with their mana regen, additional Spirit will be less attractive than other secondary stats. (This sort of thing also depends a lot on the encounter mind you.) Mastery is a new stat for us, and while it's working great for some talent specs, we'll almost certainly have to tweak it for others in a future patch (Unholy and Retribution come to mind, because their masteries currently affect sources of damage that just aren't large enough to be competitive).

One additional point worth mentioning: we don't design every item to be perfect. While we try to avoid actual booby prizes (I’m looking at you, Vendorstrike), we definitely go out of our way to make some items more highly optimized than others. If you knew every loot drop was certain to be an upgrade, then there isn't much reason to have stats on equipment at all -- you could just reduce everything to "power" that scales with item level. It's quite intentional for example that Ashkandi 2.0 has a very generous weapon speed.

Looking to the future (beyond Cataclysm), primary stats are the kind of thing we might mess with some more. We’d dearly love to be able to offer you the choice of Agility versus haste without the former being a no-brainer. We’d have to change a lot of the combat formulae (such as how much attack power you gain from Strength or Agi) to increase the relative attractiveness of the secondary stats. However, that kind of overhaul might be worth it in the name of offering more interesting itemization choices. Items are one of the very few rewards we have to offer max-level characters, and we constantly struggle to make sure they are in fact rewarding without becoming too predictable.

Cataclysm Level 85 Rang lista

Na žalost nismo uspeli da dodjemo do informacija koji je prvi igrač u svetu dobio 85 level, a desilo se pre dva dana, verovatno zato što je samo levelovanje u Cataclysmi vrlo lako.

Sada je napokon sve čisto, i imamo rang listu zahvaljujući WoWProgress sajtu, i tu se vidi da je jedan igrač levelovao znatno brže nego ostali: Forscience kojeg igra legendarni Number One paladin Athene. On je objavio kratak video zapis, gde je objasnio kako je to uspeo..


Sledi top10 lista igrača koji su prvi na serverima dobili 85 level.

Level 85 EU Rang lista

Rank Character Guild Realm Level 85
1 Forscience tututut EU-Neptulon 2010-12-07 05:13
2 Owld Method EU-Xavius 2010-12-07 07:34
3 Janzeer (u) Rebirth EU-Anachronos 2010-12-07 07:36
4 Livedilili Utopie EU-Blackrock 2010-12-07 08:19
5 Danorey unfinished tale EU-Theradras 2010-12-07 08:28
6 Miranah Inner Sanctum EU-Silvermoon 2010-12-07 08:32
7 Côhen unfinished tale EU-Theradras 2010-12-07 08:33
8 Жуктащит   EU-Гордунни 2010-12-07 08:37
9 Hyuru SlashFlex EU-Agamaggan 2010-12-07 08:39
10 Sejta Paragon EU-Lightning's Blade 2010-12-07 08:43
10 Lazeil (u) Paragon EU-Lightning's Blade 2010-12-07 08:43


Level 85 US Rang lista

Rank Character Guild Realm Level 85
1 Zomgblitrate Relic Doomhammer 2010-12-07 18:14
2 Iapeto (u) Tasty Beverage Bleeding Hollow 2010-12-07 18:15
3 Negiva Forlorn Legacy Windrunner 2010-12-07 18:24
4 Edjy Legends Undermine 2010-12-07 18:28
5 Adam vodka Alterac Mountains 2010-12-07 18:32
5 Kevin vodka Alterac Mountains 2010-12-07 18:32
7 Coldwind Resurgence Kilrogg 2010-12-07 18:33
8 Fortune Modest Kilrogg 2010-12-07 18:36
9 Icebearx Bad News Bears Destromath 2010-12-07 18:40
10 Run Modest Kilrogg 2010-12-07 18:43

Cataclysm Hotfixevi - 8 Decembar

Originally Posted by Zahrym (Source Cataclysm Hotfixes - Updated Dec. 8)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

December 8
General
  • Guilds no longer receive guild experience when earning guild achievements. You can read more about this on our forums.
  • If a guild maxed their experience gains for the day, subsequent tallying of individual members’ weekly and total experience gained was not always properly being saved and stored. This has been corrected.
  • The achievements Heroic: Lost City of the Tol'vir Guild Run, Heroic: Shadowfang Keep Guild Run, and Baradin Hold Guild Run are now properly awarded and show up in the Guild Achievement window.
  • Corla will now always drop an item and the Red Winter Hat does not replace her regular loot drop. It's because she cares.
  • Specific mounts, when used in Eastern Kingdoms, were not receiving the appropriate movement speed modifiers between land and ground. This has been corrected.
  • Players can enter and finish Wintergrasp or Tol Barad even if no players from the opposing faction are queued.
  • Players are now able to acquire "A Winter Veil Gift" for 2010 if they had completed "A Winter Veil Gift" in 2009.
Dungeons & Raids
  • Several items which drop from bosses in Cataclysm five-player dungeons have been correctly reclassified so that the intended classes can roll Need when in a Looking For Dungeon group.
  • Rock Borers no longer award reputation when killed in The Stonecore.
  • Evolved Twilight Zealots killed by Raz in Blackrock Caverns no longer award experience if tapped by players.
  • Players are again provided a spectral flying mount while in spirit form if killed in Ahn'Qiraj: The Fallen Temple.
  • The Tamed Tol'vir Prowlers in Lost City of the Tol'vir award much less experience when killed.
  • Players can now use Wind Tunnels while in combat, returning them to Siamat's platform in Lost City of the Tol'vir.
  • Deep Murloc Drudges in Throne of the Tides no longer grant experience when killed.
Items
  • Players are no longer able to refund an alternate-cost item if they level up during its refund timer.
  • Stormrider's Cover was requiring an incorrect class token to purchase from vendors. This has been fixed. Until a patch is applied, the Stormrider's Cover will still list a Crown of the Forlorn Protector being a required currency, however, it can be correctly purchased with a Crown of the Forlorn Vanquisher.
  • The Filet Knife quest reward from "Something Edible" in Vashj'ir is a caster weapon and now has spell power. So sensible!
  • The on-use effect from Tosselwrench's Shrinker is no longer counting as an elixir buff. Additionally, no extra ranged attack power or other stats are granted.
  • Eastern Plaguelands quest reward trinkets no longer have on-use effects that grant ranged attack power.
Professions
  • Fishing skill gains were increasing too rapidly past 500 skill and have been adjusted.
  • The tradeskill nodes were too dense in Deepholm and Twilight Highlands for Mining and Herbalism. Several have been removed.
  • Mining nodes were too dense in the entrance cave to Uldaman and have been thinned out.
  • Players are no longer able to use a Lifegiving Seed while shapeshifted and receive the appropriate error message when attempting to do so. Additionally, the effect is canceled when entering combat.
  • Enchant Weapon - Mending no longer gives haste when it procs on attacks or spells. Now, it just gives the proper heal.
  • Creating a Runescroll of Fortitude II now correctly grants skill-ups.
Quests & Creatures
  • All existing guard posts in the world (e.g. Goldshire, Azure Watch, Bloodhoof, etc.) now properly spawn level 85 capital city guards.
  • Quests for the Hydraxian Waterlords have been properly deprecated.
Cataclysm Zones
Deepholm
  • Players no longer receive experience from killing Mercurial Droplets.
  • Deepstone Elementals now spawn more quickly.
  • Captive Quartz Rocklings in Lorthuna's Gate now respawn more quickly.
  • Players now receive much less experience when killing Irestone Rumblers.
  • Players no longer have issues with camera direction while trying to attack Zoltrik Drakebane after having jumped onto his Pyremaw mount on the quest "The Twilight Flight".
  • Stone Trogg Berserkers now do less damage.
Gilneas
  • There are now more Rampaging Worgen in the introductory worgen questing experience to support large groups of questing players.
  • Worgen characters must now complete "Endgame" for Admiral Nightwind to gain the option to port to Rut'theran Village.
  • Liam has been given lessons in anger management and team work. He will now properly stay with his soldiers during "The Battle for Gilneas City" event.
Kezan
  • Both the Rope Ladder and Last Chance Yacht Boarding Mortar objects will now sparkle while on the quest "Life Savings". Now with more sparkles!
Mount Hyjal
  • Players in a party on the quest "Black Heart of Flame” are all now able to loot the Black Heart of Thol'embaar after killing Thol’embaar, because it's only fair.
  • Blazebound Elementals no longer reward experience when Flameseer's Staff is used on them.
  • Players will now receive the error message "You are in the wrong zone" when trying to use Spawn of Smolderos outside of Mount Hyjal.
  • Twilight Flamecallers and Twilight Overseers now respawn more quickly.
  • Players no longer get attacked by guards when landing in Nordrassil with a hostile player targeted. It was a rather rude introduction to Mount Hyjal really.
  • Twilight Stormwakers now respawn more quickly for the quest "Slash and Burn".
  • Flame Ascendants needed for the quest "Might of the Firelord" now respawn more quickly.
Twilight Highlands
  • Blackscale Mistresses and Blackscale Raiders in Twilight Highlands now spawn less frequently and award less experience per kill.
  • Targets killable by turret vehicles for the quest "Off The Wall" no longer grant experience.
  • Twilight Abductors and Twilight Flamequenchers at Vermillion Redoubt no longer grant experience or provide loot.
  • Subjugated Firestarters no longer grant experience or provide loot.
Uldum
  • Players can no longer get stuck in a phase after watching the cutscene that triggers upon completion of quests "Missing Pieces" and "Reduced Productivity".
  • Bloodsnarl Scavengers killed by players with the aid of Salhet's Lions during the quest "Salhet the Tactician" will not provide experience. If you want something done, sometimes you just have to do it yourself.
  • Creatures in Neferset City needed for the quest "Bleeding the Enemy" now respawn more quickly.
  • Players will now correctly switch phases after turning in the quest "Gobbles!"
Vashj'ir
  • Players will now be in the correct phase with Wavespeaker Valoren after completing the quest "Communing with the Ancient". Seeing ghost question marks on the mini-map is no fun for anyone.
  • The Deepfin Scrounger Anchor Attack! now only roots players for 5 seconds, down from 20 seconds.
  • The damage of the Devious Great-Eel is now correctly reduced if a player does not immediately engage the eel in combat after the Eel-Splosive Device is triggered while on the quest "Here Fishie Fishie 2: Eel-Egg-Trick Boogaloo" (Horde) or "The Brothers Digsong 2: Eel-Egg-Trick Boogaloo" (Alliance).
  • Smuggler's Scar now has two guard posts, up from one, and Deepmist Grotto has one guard post, up from none. In addition, Cavern Crawlers are now immune to crowd control effects. Even ganking should have its limits.
  • Players are no longer able to retain the 450% swim speed increase from the Abyssal Seahorse through devious, devious means.
  • Earthmender Duarn's yell is now only visible to the player interacting with him for the quest "Making Contact".
  • Overseer Idra'kess's yell can now only be seen if a player is within range of him.
  • The following creatures or objects in Vashj'ir now respawn more quickly: Conch Shell, Starfish, Stormind Helmet, Stormwind Spear, King Gurboggle, Fathom-Lord Zin'Jatar, Warden Azjakir, Akasha, Varkul the Unrelenting.
  • Elendri Goldenbrow is no longer offering a conflicting deprecated quest "Curious Distraction".
  • There were instances where Duarn and Erunak weren't always spawning in the event for the quest "Nespirah" which have been fixed.
  • Players of the opposite faction can no longer kill the lures for the Seahorses. It's just mean and wrong. And mean.
  • Private Pollard no longer has a duplicate personality when players complete the quest "Spelunking", and Gorruk is correctly sitting after being healed.
  • Horde players are now gaining the appropriate reputations when completing quests in Vashj'ir.
  • The Earthen Ring quests in Vashj'ir now correctly grant reputation with The Earthen Ring.
  • Ancient Conduits for the quest "Ascend No More!" now respawn more quickly.
  • The cutscene which leads players to the submarine upon speaking with Erunak for the quest "Defending the Rift" should no longer sometimes drop players out of phase.
  • Nespirah Abscesses needed for the quest "Body Blows" now have more spawn locations and respawn more quickly.
  • The Corroded Key that is obtained during the quest "Kliklak's Craw" is now a multi-drop item and can be looted my multiple members of a party. And there was much rejoicing.
Eastern Kingdoms
  • High Sorcerer Andromath is no longer offering the deprecated quest "Ur's Treatise on Shadow Magic" in Redridge Mountains.
  • The deprecated quest "Mor'zul Bloodbringer" in Burning Steppes is no longer offered to Horde or Alliance warlock characters.
Kalimdor
  • Horde players can now turn in the quest "Forged Documents" to Suja in the cooking hut in Orgrimmar.
  • Azshara quests now yield Bilgewater Reputation as intended.
  • Kranal Fiss no longer offers the deprecated quest "Call of Fire" in Northern Barrens.
  • Warlocks will now receive an "Immune" error when casting Enslave Demon on Impsy in Felwood.
  • "Nothing Left for You Here" can now still be completed if the player has already completed "My Time Has Passed" in Stonetalon Mountains.
  • "We're Here to Do One Thing, Maybe Two..." can now be completed by simply going to Saurboz in Stonetalon Mountains and is not affected by the wagon.
Outland
  • Sha'tar Vindicators are level 65 now, down from 85, and no longer tearing through Auchenai Doomsayers in Terokkar Forest needed for the quest "Evil Draws Near".

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Running Wild
Running Wild behaves essentially like a mount, and, while cosmetically different, it carries the same limitations. I don't think further improvements to the ability are currently on the table.

Guild Level 2 (Source Lvl 2 guilds already!? Blues what's going on?)
Level 2 is possible.

The cap unlocks every night around 3am. The game released at midnight on Monday, giving guilds approximately three hours to hit cap, which many bigger or more active guilds were able to. So effectively this is Day 3 on the guild progression calendar, even though the first day was only three hours long. 

Any chance we'll see new servers anytime soon? (Source Free Character Moves Available)
We'll continue evaluating overall population as we monitor how these transfers progress. My personal guess is no, not before the new year, but that's a complete guess. We'll see how these go.  

Zvanični Forumi - Slike karaktera

Originally Posted by Blizzard (Source Character Image FAQ)
As many of you have already discovered, one of the focal points of the new World of Warcraft community site is, well...you! Not only do you have a variety of controls at your fingertips, but you're now represented by unique 3D renders of your in-game characters. These new character images will appear in your Armory profile, in the character card once you're logged in, and whenever you post a comment or reply.

A number of players have been asking for more information about these 3D renders, so we've put together an FAQ to explain how they work and how they're created.

Q. How are the character images featured on the new community site generated?
A. We created an image rendering platform (which we'll refer to as a static renderer) that uses game data to render 3D images of your character.

Q. How many images are rendered for a given character?
A. We currently render four different images:
  • An Armory profile image
  • An Armory inset image
  • An avatar image
  • And a character card image

Q. When are these images rendered?
A. Whenever a character logs out of the game, a request is automatically sent to the static renderer for a new set of website images. These requests are processed in the order they are received and will typically be completed within 3 to 5 minutes. During peak gaming hours, however, when character populations can change rapidly, it may take longer for your character images to update and appear on the community site.

Q. Why doesn’t my character show the same pose that I have set for the old Armory?
A. Currently, we're only rendering characters in preset poses. Following the final launch of the Armory, though, we're considering allowing characters to set positions and animations through Adobe® Flash® or a similar site component. We'll provide more information as the development process continues.

Q. Why are my item enchant effects not displaying?
A. The image rendering platform does not currently support particle effects, so this may cause some minor inconsistencies between how your character appears in-game and on the community site -- including the display of item enchant effects.

Q. My avatar is just a plain silhouette? What gives?
A. If your character avatar is displaying as a generic silhouette, this typically means one of two things:
  • Your selected character is under level 10.
  • You have not recently played the selected character.

If your character is above level 9, be sure to log into the character and then back out. This should queue a request for the static renderer and allow your character images to update appropriately.

Q. Okay. I logged into my character and then back out, but neither my profile image nor my avatar has updated. What now?
A. If you logged out during peak gaming hours, keep in mind that it may take a while for your new image to render. Check back in few hours and your character images should be refreshed.

Q. What if I want to use a bank alt or some other character that isn't level 10 yet? Am I stuck with the silhouette?
A. If a character is under level 10, it will only receive a default silhouette avatar to be used on the forums as well as in page comments. Consider this a motivation to level that character, or an opportunity to remain dark and mysterious.

Q. Why does my death knight have a silhouette of a human? My death knight isn't human.
A. Typically, default silhouettes are based off of race, not class. Death knights are a special case, however, as we provide their avatars a custom class background. Because of this, until an image is rendered for a death knight, the death knight silhouette will default to human.

Q. What if I want a special pose, item, or background to appear in my character's image. Is that possible?
A. We're unable facilitate one-off requests or custom renders. You can still customize how your character appears on the community site by using things like holiday items and lower-level quest rewards, however. Get creative -- you may be surprised at the results!

Q. What if there appears to be something wrong with my character images?
A. If you believe you've encountered a possible issue with the website, you can submit a report in the Website Bug Report forum. Before posting, though, we ask that you please use the integrated search function located in the upper right-hand corner of the screen to check to see if your issue has already been reported by another player.

Q. Where I can leave feedback?
A. If you would like to provide feedback on the website or recommend additional features and/or functionality, please visit the Website Features Request forum. Thanks!

Cataclysm Ponoćna Prodaja u Srbiji



Ponoćna prodaja u Srbiji protekla je sa velikim uzbudjenjem, veseljem i druženjem. Svi koji su svoje primerke rezervisali na vreme, bili su u mogućnosti da 6 decembra u 23:59 lično kupe Cataclysm u prodavnicama Orangeshop, Whiteshop, Blackshop. Ostali koji su svoje kopije poručili mogli su sa strpljenjem 7 decembra da sačekaju poštara da im zazvoni na vrata i dobiju svoju kopiju Cataclysme. Slede slike sa ponoćne prodaje koju je organizovao generalni distibuter Activision Blizzard igara Computerland u Beogradu (OrangeShop), Novom Sadu (WhiteShop) i KGB beogradskoj igraonici koja se nalazi u podzemnom prolazu ispod Vukovog spomenika.

"Ivana Matović iz „Computerlanda“, koji je najveći distributer video-igara u Srbiji, kaže da je i kod nas organizovana ponoćna prodaja u beogradskoj igraonici „KGB”.
- Veoma smo zadovoljni kako je sve proteklo. Vladalo je baš veliko interesovanje za kupovinu. Prodavali smo i „obična“ i kolekcionarska izdanja. Najzanimljiviji događaj se, svakako, dogodio u minut posle ponoći, kada je prvi kupac gotovo zaplakao od sreće, tražio da ga fotografišemo i odjurio da je zaigra - kaže Ivana.
"

{yoogallery src=[/images/stories/news/2010/Dec/08/midnight] title=[Cataclysm Serbia Midnight Sale] width=[140] height=[120]}
 
{yoogallery src=[/images/stories/news/2010/Dec/08/whiteshop] title=[Cataclysm Serbia White Shop Midnight Sale] width=[140] height=[120]}
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