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Heroes of the Storm PTR Patch 37069

Odmah posle Gamescom 2015, Blizzard je postavio Heroes PTR Patch Build 37069 koji je uključio Kharazim The Monk heroja, nove skine, izmene kod talenta... Ono najbitnije u ovom buildu je što smo uspeli da izvučemo datum izlaska Monka i Rexxar heroja!

Monk i Rexxar bundle možemo pronaći u patch fajlovima koji su došli uz ovaj novi PTR build, i gde smo uspeli da vidimo datume izlaska ovih heroja.

  • Monk: 19 Avgust 2015
  • Rexxar: 8 Septembar 2015
Originally Posted by Blizzard (Source)

Our next major Heroes of the Storm patch has just arrived to the Public Test Realm and will be available for playtesting for the next seven days. During this time, we kindly request your assistance in trying out some of the new content and balance changes it contains before we officially release the patch to the live version of Heroes next week. Just like last time, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences. Complete patch notes for our impending Heroes of the Storm update, as well as improvements we've made for the PTR since our previous testing phase, can be found below.

General

Public Test Realm

  • Items may now be purchased from the PTR Shop using real money.
    • Items purchased on the PTR using real money will transfer to the live version of Heroes of the Storm.
      • Prior to making a transaction on the PTR, players may select which region they’d like their items to transfer to using the new PTR Purchase Region dropdown that has been added to the Language and Region tab in the Options menu.
      • The PTR Purchase Region dropdown will default to each player’s home Battle.net login region. Players may choose a different region if the default selection does not match the region that they normally log into for play.
    • Before a real-money transaction can be completed on the PTR, players will be required to confirm which Battle.net login region they’d like that item to transfer to.
    • New items that are only purchasable in the PTR Shop will not be available for play outside of the PTR until they are added to the live version of Heroes with the impending patch.
    • Please Note: Gold purchases are not supported on the PTR.
  • Battleground Pool
    • Infernal Shrines will be the only playable Battleground on the PTR in all modes except Custom Games during this phase of PTR playtesting.
    • Please note: Infernal Shrines is available for playtesting on the Public Test Realm, but will not be added to the live version of Heroes of the Storm immediately on patch day.

Diablo III Rewards

  • Add Diablo to Your Hero Collection
    • Diablo III and Diablo III: Reaper of Souls players who log in to Heroes during the three weeks following the release of the upcoming patch will permanently receive Diablo in Heroes of the Storm.
  • Malthael's Phantom
    • Starting with Season 4, Diablo III players who reach level 70 with a Seasonal character will receive Malthael’s Phantom in Heroes of the Storm.
  • Portrait Border & Pennant
    • Diablo III players who reach Player Level 12 in Heroes of the Storm will receive a new Heroes-themed Portrait Border and Pennant in Diablo III.

Kill 50 Treasure Goblins!

  • A new Special Event Quest has been added: Kill 50 Treasure Goblins
    • Any player who manages to rid the Nexus of 50 pesky Treasure Goblins during the Eternal Conflict event will receive a special portrait reward for their heroism!
    • Treasure Goblins killed on the PTR will only count toward Special Event Quest progress on the PTR. Progress for this Quest will start from zero in the live version of Heroes once the patch is officially released.

New Portrait Rewards

  • Many new portrait rewards have been added! Unlock them by reaching Hero Level 10 with the following Heroes:
    • Diablo Villain Collection – Diablo, Leoric, The Butcher
    • Diablo Heroes Collection Series 1 – Nazeebo, Sonya, Valla
    • Diablo Heroes Collection Series 2 – Johanna, Kharazim
    • StarCraft Rebels Collection – Kerrigan, Raynor, Tychus
    • Swarm Evolution Collection – Abathur, Zagara
    • Night Elf Betrayer Collection – Illidan, Malfurion, Tyrande
    • Reign of Chaos Collection – Arthas, Jaina, Thrall, Uther
    • Stormstout Collection – Chen, Li Li
    • Undercity Collection – Stitches, Sylvanas

 

New Battleground

Heroes_BoELoadScreen_Thumb_700x350.png

Infernal Shrines

  • This three-lane Battleground features three Infernal Shrines that will periodically gather power. Only one Shrine will gather power at any given time, and either team can activate it to unleash its might.
  • Once activated, the Shrine’s Guardians will pour forth in waves to defend it. The first team to kill 30 Guardians will summon a devastating Punisher to fight for their cause.
  • A Punisher is a powerful boss that will attack down the lane that corresponds with the Shrine it was summoned from. Punishers will hunt down any nearby enemy Heroes that cross its path, and can spawn with one of three deadly affixes:
    • Arcane – The Punisher summons beams of arcane energy which rotate in a circular motion, and deal massive damage to enemy targets they pass through.
    • Frozen – The Punisher calls forth frigid ice shards, which explode after a short delay, dealing damage and freezing enemies in place for a short time.
    • Mortar – The Punisher launches a stream of firebombs high into the air, which explode and deal damage to any enemies they strike upon landing.

 

New Heroes

Kharazim has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of this new Support Hero’s Abilities.

Trait

  • Pick Your Trait
    • Learn Transcendence, Iron Fists, or Insight using the Talents panel to select your Trait.
      • Transcendence
        • Every third Basic Attack heals the lowest nearby allied Hero.
      • Iron Fists
        • Every third Basic Attack deals 100% bonus damage.
      • Insight
        • Every third Basic Attack restores Mana.

Basic Abilities

  • Radiant Dash (Q)
    • Jump to an ally or enemy. Enemies are immediately hit with a Basic Attack. Stores up to two charges. 12 second cooldown per charge.
  • Breath of Heaven (W)
    • Heal nearby allied Heroes, granting them a 10% Movement Speed bonus for 3 seconds.
  • Deadly Reach (E)
    • Your next Basic Attack increases your Attack Speed and Attack Range by 100% for 2 seconds.

Heroic Abilities

  • Seven-Sided Strike (R)
    • Become Invulnerable, striking 7 times over 2 seconds in a large area. Each strike deals 7% of the target’s maximum Health as damage, and prioritizes the Hero with the highest remaining Health.
  • Divine Palm (R)
    • Protect an allied Hero from death. The next source of fatal damage within 3 seconds is prevented, and the target is instead healed for a large amount.

 

Art

General

  • Several Heroes and Skins in the Shop have received additional visual polish.

Heroes

  • Ancients rejoice! Sonya has received a dance animation.
  • The following Heroes and Skins have received visual improvements:
    • Tychus, Master Tychus Skin, and all Skin Variations
    • Murky, all Murky Skins, and all Skin Variations
  • The following Heroes have received updated facial animations:
    • Sgt. Hammer
    • The Butcher
    • Tychus

Hero Abilities

  • Various Hero Abilities have received additional optimization.
  • The following Hero Abilities and Talents have received new art or additional visual polish:
    • Brightwing – Revitalizing Mists (Talent), Spell Block (Talent), Unstable Anomaly (Talent)
    • Illidan – Sweeping Strike (W), Metamorphosis (R)
    • Tyrael – Judgment (R), Sanctification (R)

Skins

  • The Demonic Tyrael Skin has returned to the Nexus!
    • After visiting the top smith that the Burning Hells have to offer, Demonic Tyrael has strapped into an intimidating new set of armor, imbued El’Druin with corruption, sprouted two wicked pairs of horns, and donned a crown worthy of his title as the Lord of Pride.
    • Demonic Tyrael now also features updated Ability art, which much more closely matches his theme.
  • Blood Elf Tyrande has also returned to the Nexus, and now sports updated Ability art, which much more closely matches her theme.
  • War World Sgt. Hammer has received updated Ability art for Napalm Strike, which more closely matches her theme.

 

Shop

Bundles

  • Dynamic Bundles have arrived to the Heroes of the Storm in-game Shop! Learn more about Dynamic Bundles by reading the User Interface section of the patch notes.
    • Please note: Dynamic Bundles are not currently available on the PTR.
  • New Bundles
    • Jade Dragon Kharazim Bundle - Available for a limited time.
    • Prisoner Tychus Bundle - Available for a limited time.
    • Conquest Bundle
    • Domination Bundle
  • Bundle Removals
    • The Nexus Bundle will be removed from the Shop one week following patch day, but will remain purchasable as a Dynamic Bundle until that time.

Heroes

  • Kharazim has been added to the in-game Shop!

Mounts

  • New Mounts
    • The Treasure Goblin Mount has been added for a limited time, and is exclusively available for purchase using Gold.
    • Malthael’s Phantom has been added and will become available exclusively to Diablo III players who reach level 70 with a Season Character, starting with Diablo III Season 4.
  • Mount Removals
    • The Nazeebra Mount, which is exclusive to the Nexus Bundle, will be removed from the Shop one week following patch day. During that time, players will still be able to purchase the Nexus Bundle to obtain the Nazeebra Mount.

Price Changes

  • Brightwing’s prices have been reduced to 7,000 Gold and $8.49 USD.

Skins

  • New Skins
    • Jade Dragon Kharazim
    • Kharazim Master Skin
    • Prisoner Tychus
  • Returning Skins
    • Demonic Tyrael
    • Blood Elf Tyrande

 

Sound

Battlegrounds

  • Additional new music tracks have been added for the Infernal Shrines Battleground.

Heroes and Skins

  • Tyrael’s Sanctification and Judgment Heroic Abilities have received updated sound effects.

 

User Interface

Dynamic Bundles

  • Please note: Dynamic Bundles are not currently available on the PTR.
  • Bundles that contain three or more items are now listed as Dynamic Bundles in the Shop.
    • A Dynamic Bundle’s price will be automatically reduced if the player already owns one or more of the items that are part of that Bundle.
    • Two-item Bundles are not dynamic, and players will be unable to purchase a two-item Bundle if they already own one of the items it contains.
  • Check out our recent blog on Dynamic Bundles to learn more about this new feature.

In-Game UI

  • Ability & Activated Talent Hotbars
    • The Ability Hotbar has received new art, and is now more visually compact.
    • The Activated Talent Hotbar has received new art, and its buttons are now slightly larger.
  • Nameplates & Status Bars
    • Hero nameplates will now display the following status effects: Polymorphed, and Stasis
    • Hero Status Bars have received additional polish and improvements.
      • The color of allied Health bars has been changed from green to blue.
      • Hero Health bars now more clearly denote 1,000 and 250 Health segments.
      • Shields will now appear white, rather than blue, on Hero Health bars.
      • Damage, damage over time, and quick Healing effects are now much easier to distinguish on Health bars.

Game Server Selection

  • Players may now select which game server they’d like to play on by selecting it from the Preferred Game Server dropdown on the Language and Region options menu.
    • This setting will default to Best Match, but players may wish to change this if they notice connection issues when playing on a specific server.
      • Please note: As we continue to improve and expand our game sites, Best Match will provide the best play experience for most players. If you are not experiencing issues, it is highly recommend that you leave this set to Best Match.
    • If players in a party have conflicting server preferences, the server that is most commonly selected among the party’s members will be used.

Player Reporting

  • New Report Categories
    • Reporting Options have been reworked, and now include categories for Abusive Chat, AFK/Non-Participation, and Intentional Feeding.

Ranked Play

  • Hero and Team League are no longer separated in the out-of-game menus, and can now be found using the new Ranked page on the Play screen.
  • Placement Rank
    • All players’ Hero and Team League ranks have been reset with today’s update.
      • Please Note: Matchmaking ratings have not been reset.
    • A new placement system has been added
      • All players must now play 20 placement matches in order to receive an initial ranking for Hero League or Team League.
    • Read our recent blog on Ranked Play Updates to learn more about Placement Matches.
  • Hero League
    • Hero League is now limited to a maximum party size of four players.
  • Team League
    • Five-player parties will now be automatically queued for Team League when attempting to find a Ranked match.
    • The ability to create a named team has been removed, while this feature undergoes additional review.
      • Players who have spent Gold to create named teams in the past will have that amount of Gold returned to them in the days to come.
    • Team League draft lobbies will still use the First Come First Served draft format.
    • Team League will still use a separate matchmaking rating (MMR) from Hero League.
      • However, because Team League parties do not have static rosters, Team League MMR will now functions much like it does for Hero League. This means that each player’s Team League MMR is based on their own individual performance in Team League matches.
  • Read our recent blog on Ranked Play Updates to learn more about Placement Matches, as well as Hero and Team League updates.

Versus A.I.

  • A difficulty dropdown has been added to the Versus A.I. screen, which can be used to switch among five different A.I. difficulty settings: Beginner, Recruit, Adept, Veteran, and Elite.
    • Please note: Elite A.I. development is not yet complete, and improvements are slated to arrive with a future game update.
    • A.I. teammates will mirror the difficulty selected for A.I. opponents.
    • When playing in a party, only the party leader may change the A.I. difficulty setting.
  • When attempting to find a Versus A.I. game with human allies, the matchmaker will work to find other players who have selected the same A.I. difficulty level.
    • If it takes too long to find a suitable match, the matchmaker will expand its search to include difficulty levels above and below the player’s selection.
    • If the human players on a team had selected a variety of A.I. difficulties, an A.I. opponent of each selected difficulty will be used for that game.
      • For example: If two players selected Adept A.I. and three selected Veteran, the game will be filled with two adept and three veteran A.I. opponents.

 

Design & Gameplay

Game Designer Matt Cooper and the Heroes design team provided a few additional thoughts behind some of the changes below. Click here to read their comments.

Ability Power Gains

  • To clarify the rules for temporary Ability Power gains, the following rules have been added:
    • For permanent or very long duration pets or persistent effects, their damage and maximum Health will now update dynamically when Ability Power or Hero levels are modified. This includes:
      • Abathur's Monstrosity
      • Nazeebo's Gargantuan (with the Humongoid Talent)
    • For short duration pets or persistent effects, their damage and maximum Health should snapshot based upon the Ability Power/level of the character when they are cast. This includes:
      • Jaina's Water Elemental
      • Sgt. Hammer's Blunt Force Gun
      • Tychus' Drakken Laser Drill

Bonus Effects from Kills

  • Talents and Abilities that gain bonus effects from kills will now only trigger from Minions and Mercenaries, and will no longer gain benefit from killing neutral Mercenaries, map event creatures, summoned units, etc.

 

Battlegrounds

Game Designer Matt Cooper and the Heroes design team provided a few additional thoughts behind some of the changes below. Click here to read their comments.

Battlefield of Eternity

  • When Immortals that are battling at the center of the Battleground swap locations for the first time, the Heaven Immortal will now always travel to right, and the Hell Immortal will always travel to the left.

Tomb of the Spider Queen

  • Increased the damage and Health scaling of Webweavers and their minions by 50% past the 15 minute mark.

 

Talents

Game Designer Matt Cooper and the Heroes design team provided a few additional thoughts behind some of the changes below. Click here to read their comments.

Bolt of the Storm

  • Cooldown increased from 40 to 70 seconds

Cleanse

  • No longer makes the target Unstoppable for 1 second
  • Now adds Relentless to the target for 2 seconds (50% shorter CC duration)

Focused Attacks

  • The increased damage effect twill now only trigger when hitting Heroes

Gathering Power

  • The 5% starting Ability Power has been removed
  • Percentage gain from killing a Hero reduced from 2% to 1%
  • Instead of losing all stacks on death, players will now only lose half their stacks (rounding up)

Imposing Presence

  • Attack Speed slow reduced from 50% to 40%
  • The Attack Speed slow will now be removed when attacking a target that has not learned the Imposing Presence Talent

Mercenary Lord

  • The functionality of the Superiority Talent has been rolled into Mercenary Lord, which is now available to the following Heroes at Level 4:
    • Anub'arak, Arthas, Azmodan, Gazlowe, Nazeebo, Sonya, Stitches, and The Lost Vikings
  • New combined functionality reads: Non-Boss Mercenaries near your Hero deal 50% more damage. Reduces damage taken from Minions and Mercenaries by 50%.

Seasoned Marksman

  • Stacks earned by killing enemy Heroes increased from 2 to 3
  • Only Minions, captured enemy Mercenaries, and Heroes will grant stacks upon death

Spell Shield

  • Duration increased from 2 to 3 seconds

Superiority

  • This Talent has been removed, and its functionality has been rolled into the revamped Mercenary Lord Talent

Heroes

Game Designer Matt Cooper and the Heroes design team provided a few additional thoughts behind some of the changes below. Click here to read their comments.

 

Assassin

 

Falstad

  • Mighty Gust (R)
    • Cooldown decreased from 50 to 40 seconds
    • Slow duration increased from 2 to 5 seconds

 

Jaina

  • Ring of Frost (R)
    • Cooldown decreased from 100 to 80 seconds
  • Water Elemental (R)
    • No longer deals damage or Chills at the Water Elemental’s spawn location

 

Kael'Thas

  • Spell Shield (Talent) removed
  • Arcane Barrier (Talent)
    • Shield duration increased from 3 to 6 seconds
  • Verdant Spheres (Trait) (D)
    • Sunfire Enchantment (Talent)
      • Damage increased from 78 (+16 per level) to 85 (+18 per level)
  • Flamestrike (Q)
    • Damage increased from 74 (+20 per level) to 80 (+22 per level)
    • Mana Tap (Talent)
      • Now restores 5% Mana per target killed, rather than a flat amount
    • Ignite (Talent) removed
    • New Talent (Level 16): Fury of the Sunwell
      • Casting Flamestrike will cause a second Flamestrike to be cast 1 second after the first explodes
  • Living Bomb (W)
    • Damage over time increased from 60 (+18 per level) to 60 (+22 per level)
    • Explosion damage increased from 30 (+9 per level) to 30 (+11 per level)
    • Fission Bomb (Talent)
      • Damage bonus reduced from 75% to 30%
      • Now also increases the explosion radius by 30%
    • Pyromaniac (Talent)
      • Cooldown reduction increased from 1 to 2 seconds per tick
    • Backdraft (Talent)
      • Slow amount increased from 40% to 50%
      • Slow duration reduced from 2.5 to 2 seconds
  • Gravity Lapse (E)
    • Range increased by 25%
    • Gravity Throw (Talent) moved from Level 16 to Level 13
  • Pyroblast (R)
    • Range increased by 20%

 

Kerrigan

  • Seasoned Marksman (Talent) removed
  • Focused Attack (Talent) removed
  • Sprint (Talent) removed
  • Blood for Blood (Talent) removed
  • New Talent (Level 13): Queen’s Rush
    • Activate to increase Movement Speed by 25% for 4 seconds. Hero Takedowns automatically activate this effect.
  • New Talent (Level 16): Essence for Essence
    • Activate to steal 10% of an enemy Hero’s Health, and gain twice that amount as Assimilation Shields
  • Assimilation (Trait)
    • Lingering Essence (Talent)
      • Assimilation Shield duration increased from 12 to 20 seconds
  • Ravage (Q)
    • Damage increased from 50 (+20 per level) to 60 (+22 per level)
    • Mana cost decreased from 75 to 50
    • Clean Kill (Talent)
      • Now also increases the damage dealt by Kerrigan’s next Ravage by 20%
    • Adaptation (Talent)
      • Half of Ravage’s Mana cost is now refunded when jumping to an ally
    • Eviscerate (Talent)
      • Range bonus increased from 25% to 40%
  • Impaling Blades (W)
    • Mana cost increased from 60 to 75
  • Primal Grasp (E)
    • Range increased by 20%
    • Mana cost increased from 50 to 60
    • Cooldown increased from 8 to 10 seconds
    • Damage decreased from 50 (+13 per level) to 40 (+10 per level)
    • Sweeping Grasp (Talent) removed
    • Psionic Pulse (Talent)
      • Damage per second increased from 12 (+2.4 per level) to 15 (+3 per level)
    • New Talent (Level 1): Energizing Grasp
      • Refunds 10 Mana per enemy hit, up to a maximum of 60
  • Maelstrom (R)
    • Damage per second increased from 25 (+2.5 per level) to 30 (+3 per level)
    • Cooldown reduced from 120 to 100 seconds
    • Duration reduced from 9 to 7 seconds
  • Ultralisk (R)
    • Cooldown now begins once the Ultralisk is killed
    • Torrasque (Talent)
      • Ultralisk can now be reborn more than once, so long as the egg isn’t destroyed within 8 seconds of the Ultralisk’s death

 

Raynor

  • Basic Attack damage increased from 35 to 40
  • Mercenary Lord (Talent) removed
  • Puttin’ on a Clinic (Talent) moved from Level 13 to Level 7
  • Relentless Leader (Talent) moved from Level 16 to Level 13
  • A Card to Play (Talent)
    • Cooldown reduction per Hero killed increased from 10 to 15 seconds
  • Penetrating Round (Q)
    • Cluster Round (Talent)
      • Damage bonus per target hit increased from 10% to 20%, up to a maximum of 100%
    • Bullseye (Talent)
      • Bonus damage removed
      • Stun duration increased from 1 to 1.5 seconds
  • Inspire (W)
    • No longer places Raynor’s Basic Attack on cooldown
  • Adrenaline Rush (E)
    • Cooldown reduced from 45 to 40 seconds
    • Activated Rush (Talent) removed
    • Fight or Flight (Talent)
      • Now also allows manual activation of Adrenaline Rush
      • No longer removes movement impairing effects, and instead reduces damage taken by 25% for 4 seconds after activating Adrenaline Rush

 

Thrall

  • Thrall’s Basic Attacks have received improvements in responsiveness, especially when stutter-stepping
  • Thrall’s first Basic Attack after Windfury ends will no longer have an abnormally long weapon period

 

Specialist

 

Abathur

  • Volatile Mutation (Talent)
    • Damage increased from 36 (+7 per level) to 50 (+10 per level)
    • Damage radius increased by 20%
  • Locust Strain (Trait)
    • Survival Instincts (Talent)
      • Locust Health bonus increased from 30% to 50%
  • Symbiote (Q)
    • Carapace (E)
      • Regenerative Microbes (Talent)
        • Healing per second increased from 7 (+2 per level) to 9 (+3 per level)
    • Hivemind (Talent)
      • Now searches for a new Hivemind target every second, rather than only on the first cast
      • The secondary Symbiote target’s Stab and Spike Burst deal half their normal damage, and Carapace grants half its normal Shield amount
  • Toxic Nest (W)
    • Cooldown reduced from 12 to 10 seconds
    • Envenomed Nest (Talent)
      • Bonus damage increased from 50% to 75%

 

Azmodan

  • Healing Ward (Talent) removed
  • Superiority (Talent) removed
  • First Aid (Talent) removed
  • Storm Shield (Talent) removed
  • Mercenary Lord (Talent) moved from Level 7 to Level 4
  • New Talent (Level 4): Sin’s Grasp
    • Activate to deal 115 (+19 per level) damage over 6 seconds to the target enemy Hero; can be cast while channeling All Shall Burn
    • Minion kills each reduce Sin’s Grasp’s 100 second cooldown by 5 seconds
  • New Talent (Level 7): Gluttonous Ward
    • Activate to place a ward that restores 25% of Azmodan’s maximum Health and Mana over 10 seconds
  • General of Hell (Trait) (D)
    • Bound Minion (Talent) moved from Level 4 to Level 7
    • New Talent (Level 20): Forced Recruitment
      • Reduces General of Hell’s cooldown from 30 to 20 seconds
      • Allows Azmodan to store up to two General of Hell charges
  • Globe of Annihilation (Q)
    • Spare Nothing (Talent) removed
    • Master of Destruction (Talent) moved from Level 7 to Level 1
      • Now also increases damage against Structures by 25%
    • New Talent (Level 13): Hedonism
      • Reduces Globe of Annihilation’s Mana cost from 60 to 30
  • Summon Demon Warrior (W)
    • Demon Warrior damage changed from 20 (+3 per level) per second to 40 (+2 per level) per second
    • Enduring Warriors (Talent) removed
    • Blazing Demons (Talent) removed
    • Army of Hell (Talent)
      • No longer increases maximum Demon charges
      • Now increases Demon Warrior damage by 20%, and reduces Demon Warrior's Mana cost from 40 to 20
    • Hellforged Armor (Talent)
      • Now also causes Demon Warriors to deal 10 (+1 per level) damage per second to nearby enemies
  • All Shall Burn (E)
    • New Talent (Level 7): Infused Power
      • All Shall Burn gains an additional charge-up level, increasing its damage by 25%

 

Nazeebo

  • M.U.L.E. (Talent) removed
  • Clairvoyance (Talent) removed
  • Sprint (Talent) removed
  • Stoneskin (Talent) removed
  • Hardened Focus (Talent) added at level 16
  • Gidbinn (Talent)
    • No longer increases the Plague of Toads explosion radius
    • Zombie Wall and Corpse Spider duration bonuses increased from 25% to 33%
  • New Talent (Level 13): Thing of the Deep
    • Increases the range for all of Nazeebo’s Basic Abilities by 25%
  • Voodoo Ritual (Trait)
    • Blood Ritual (Talent)
      • Health and Mana restoration bonuses increased from 100% to 125%
  • Zombie Wall (W)
    • Fresh Corpses (Talent)
      • No longer increases Zombie damage
      • Now permanently reduces Zombie Wall’s cooldown by 4 seconds
    • Dead Rush (Talent)
      • Now also increases Zombie damage by 50%
  • Plague of Toads (E)
    • Toads of Hugeness (Talent)
      • Now also increases Toad explosion radius by 20% each time they hop
    • New Talent (Level 7): Toad Affinity
      • Each enemy hit by Plague of Toads restores 5 Mana and reduces its cooldown by 1 second
  • Gargantuan (R)
    • Gargantuan Stomp (R)
      • Animation duration reduced from 1 to 0.5 seconds
      • Hovering the cursor over Gargantuan Stomp on the Ability Hotbar will now display a range indicator
  • Ravenous Spirit (R)
    • Damage changed from 30 (+8 per level) to 25 (+9 per level)
    • Damage radius increased by approximately 22%

 

Sgt. Hammer

  • Health increased from 720 (+140 per level) to 740 (+150 per level)
  • Artillery (Trait)
    • Damage bonus against distant targets increased from 20% to 30%
  • Siege Mode (E)
    • Cooldown decreased from 5 to 2 seconds
    • Mana cost reduced from 40 to 20

 

Sylvanas

  • Mercenary Lord (Talent) removed

 

Support

 

Brightwing

  • Soothing Mist (Trait)
    • Healing increased from 25 (+7.5 per level) to 30 (+9 per level)

 

Malfurion

  • Regrowth (Q)
    • Rampant Growth (Talent)
      • Initial Heal bonus increased from 20% to 50%

 

Rehgar

  • Bloodlust (R)
    • Cooldown decreased from 120 to 90 seconds

 

Tassadar

  • Spell Shield (Talent) removed
  • Oracle (Trait) (D)
    • Cooldown increased from 30 to 40 seconds
    • Mental Acuity (Talent)
      • Cooldown reduction increased from 15 to 20 seconds
  • Plasma Shield (Q)
    • Mana Cost decreased from 60 to 50
    • Minion Bulwark (Talent) removed
    • Reinforce Structure (Talent) moved from Level 4 to Level 1
  • Psi-Storm (W)
    • Mana Cost decreased from 65 to 50
    • Psi-Infusion (Talent)
      • Mana returned per target hit reduced from 7 to 5

 

Warrior

 

Chen

  • Flying Kick (Q)
    • Flying Kick is now much more accurate and will hit enemies much more consistently.

 

Leoric

  • Undying (Trait)
    • Many of Leoric’s healing effects during Undying are now half as effective
    • Reanimation (Talent)
      • Health regeneration during Undying decreased from 1.5 to 0.75 Health per second
    • Ossein Renewal (Talent)
      • Heal amount during Undying reduced from 20% to 10% of Leoric’s maximum Health
    • Ghastly Swing (Q)
      • Consume Vitality (Talent)
        • Healing reduced during Undying from 2% to 1% of Leroic’s maximum Health per target hit, capping at 5%
    • Drain Essence (W)
      • Now restores up to 12.5% of Leroic’s maximum Health during Undying, rather than a flat amount (was approximately 10%)
      • Willing Vessel (Talent)
        • Now also increases Drain Essence’s healing to 15% during Undying
  • Skeletal Swing (Q)
    • No longer deals 100% increased damage to structures

 

Sonya

  • Health increased from 930 (+210 per level) to 950 (+220 per level)
  • Fury (Trait)
    • Shot of Fury (Talent)
      • No longer dismounts Sonya on activation
  • Whirlwind (E)
    • Healing reduced from 25% to 20% of damage dealt
    • Healing for damage dealt to Heroes has increased from double to triple

 

Tyrael

  • El’Druin’s Might (Q)
    • After throwing El’Druin, a timer bar will now display on screen to indicate how much time remains before El’Druin’s Might expires
  • Sanctification (R)
    • No longer requires Tyrael to channel the Ability. All Heroes, including Tyrael, will be invulnerable while within Sanctification’s area of effect
    • Now has a 0.5 second cast time
    • Cooldown increased from 50 to 70 seconds
    • Area of effect radius reduced by approximately 53%
  • Judgment (R)
    • Casting time increased from 0.5 to 0.75 seconds
    • Judgment’s target is now briefly revealed upon casting
    • New art has been added that will better notify the target of an incoming Judgment
    • The distance that an enemy targeted by Judgment must travel beyond the Ability’s maximum cast range in order to interrupt it has been increased by 66%

 

Bug Fixes

General

  • The Wonder Billie Mount can now be properly selected for use in Hero League and Custom Games.
  • Fixed a rare issue that could sometimes cause matchmade games to start with fewer than 10 players.
  • Fixed an issue that could cause French AZERTY and German QWERTZ keyboards to revert to using QWERTY keyboard hotkeys.
  • Fixed an issue that could cause a noticeable gamma change for some Mac users.

Art

  • The visual effects preceding Furnace Blast’s explosion will now remain visible while The Butcher is affected by Brightwing’s Polymorph.

Battlegrounds

  • Heroes that are near a Dragon Knight when it is killed will no longer exhibit unexpected movement behavior.
  • Battlefield of Eternity Minions affected by Sylvanas’ Possession will now properly grant vision to the controlling team.
  • Captured Bruiser Mercenary Camps on Battlefield of Eternity will now properly display their respawn timers when mousing over them on the minimap.
  • Fixed a rare issue that could cause Mercenary Camps to permanently vanish on Battlefield of Eternity.
  • Visual effects from Basic Attacks and Hero Abilities against an Immortal are no longer visible through the fog of war.
  • Fixed an issue in which certain movement-based Abilities, such as Kerrigan’s Ravage or Chen’s Flying Kick, could not target the Doubloon Chests on Blackheart’s Bay, or Plant Terror Overgrowths on Garden of Terror.
  • Enemy Heroes within a Dragon Knight or Garden Terror will no longer become unresponsive if that vehicle is killed by Sylvanas’ Unstable Poison.

Heroes and Talents

  • Abathur’s Evolve Monstrosity cooldown will no longer begin counting down when Abathur is killed while a Monstrosity remains alive.
  • Fixed an issue that could allow Abathur to become permanently invulnerable under certain circumstances.
  • Abathur’s Stab and Spike Burst Abilities will now deal the proper amount of damage to Promoted Minions.
  • After learning the Evolution Complete Talent, Abathur’s Monstrosity will no longer retain some of the Minions Absorbed stacks earned by a previous Monstrosity.
  • Casting Abathur’s Ultimate Evolution on Tyrael just as Tyrael is killed will now properly place Ultimate Evolution on a reduced cooldown.
  • Anub’arak’s Web Wrap and Stitches' Gorge will now work properly when used against Unstoppable targets, which is consistent with Zagara's Devouring Maw.
  • Chen’s Flying Kick will now be properly canceled when cast on an enemy that is transitioning between levels on the Haunted Mines.
  • Illidan will no longer fly to the enemy Hall of Storms if the target of The Hunt is killed before the Ability completes.
  • After learning the Wintermute Talent, Jaina’s Water Elemental will now properly mirror her Blizzard casts.
  • Kerrigan's Aggressive Defense Talent now correctly increases the Assimilation Shield amount gained from Basic Attacks and Abilities by 100% when paired with her Fury of the Swarm Talent.
  • Li Li's Cloud Serpent will now attack at the proper speed whether Li Li is moving or standing still.
  • Malfurion's Tranquility will no longer heal him for double the intended amount.
  • Nazeebo’s Gargantuan Stomp tooltip now properly reflects a 5 second Ability cooldown for the Ability.
  • Fixed an issue that could cause the Gargantuan Stomp button to persist on Nazeebo’s Ability Hotbar after his Gargantuan had been killed.
  • Fixed an issue in which Ability effects, such as Giant Killer, Focused Attack, and Zagara’s Envenomed Spines, could be applied while Blinded.
  • Fixed an issue that could prevent Abilities like Brightwing's Soothing Mist or Malfurion's Life Seed from auto-casting during Iceblock, or periods during which players are stunned or silenced.
  • Leoric’s Reanimation Talent will no longer allow him to benefit from enemy Regen Globes during Undying.
  • Fixed a bug that could allow Leoric’s Consume Vitality to heal him for more than the five target maximum during Undying.
  • Fixed a bug that could cause Leoric’s Consume Vitality to trigger multiple times after striking a single target.
  • Murky can no longer use Pufferfish to permanently reveal parts of the fog of war before the match starts.
  • Fixed an issue that could cause Stitches’ Hook to become visually stuck to an enemy Hero and fail to pull the target under certain circumstances.
  • The Butcher’s Savage Charge Talent will now properly apply its damage bonus when using Ruthless Onslaught on an enemy Hero that has less than 50% Health remaining.
  • Relentless Onslaught will no longer cause The Butcher to continue searching for the target even after losing vision of that Hero.
  • Minions affected by Sylvanas’ Possession will no longer occasionally appear to attack one another.
  • Right-clicking Tassadar as he begins using Dimensional Shift will no longer cause the auto-attack reticule to appear while he is invisible.
  • Tyrael will no longer fly to the enemy Hall of Storms if his Judgment target is killed before the Ability completes.
  • Fixed an issue that could occasionally cause Tyrael's Judgment to fail to cast properly on the intended target.
  • Tyrael's Judgment will no longer affect Heroes inside Zagara's Devouring Maw.
  • Heroes that are struck by Tyrael’s Judgment and another knockback effect, such as The Butcher’s Ruthless Onslaught, in rapid succession will no longer be pushed farther than intended.
  • Fixed an issue in which the following Abilities and Talents were not damaging or destroying Zagara's Creep Tumors:
    • Brightwing's Peekaboo, Diablo's Firestorm (returning fireballs), Johanna's Blessed Hammer, Leoric's Buried Alive, Nova's Railgun, Sgt. Hammer's Napalm Strike (impact damage) and Tychus' Big Red Button (the nuke portion)
  • Casting Zeratul's Void Prison on Forts or Keeps should no longer cause targeting issues for Blackheart’s cannons.

Sound

  • Entering Void Prison while using The Butcher’s Ruthless Onslaught will no longer cause Ruthless Onslaught’s sound effects to loop.

User Interface

  • Takedown and Death counters in Player Profiles have been updated with totals from all previous patches, and will no longer reset with each Heroes patch.
  • The recipient for an incomplete chat message will no longer switch back to Allies upon re-opening the chat box.
  • Most Takedowns As, Most Deaths As, and Games Played statistics will now update correctly when a Hero in the Top 3 is replaced.

Game Guide Dev Intervju, Patch 6.2 Hotfixevi - 11 Avgust, Blue Teme

Dev Interviews
Game Guide uradio je intervju sa developerima, gde su dobili odgovore na nove detalje u vezi Legion nastavka!
 
 
Originally Posted by AdriaCraft
  • Pre-Expansion Invasion Event
    • The invasion hits all of Azeroth, so we will see invasions in many different zones throughout the world.
    • We are seeing new demons and engines of war that we have never seen before.
    • There will be some period of time over weeks that Azeorth is being invaded and the various factions will decide how they are going to handle it.
    • Players will have demon invasions they need to fight against, all leading up to the launch of the expansion.
    • The Broken Shore will be part of this launch event.
  • The developers can't talk about their favorite feature of Legion yet. They are still working on lots of super cool secret stuff!
  • The team would love to do something with Karazhan. There is a lot of great lore there. There aren't any plans to announce yet, but the team is discussing what they can do with it.
  • Owning a piece of Draenor that you could customize worked out well. (The Garrison)
  • The team is not talking about doing a player or guild housing system right now.
  • Having an Artifact weapon makes sense for this expansion. The weapons we have now aren't enough for us to even stand a chance against the invasion.
  • Flying mounts feel awesome, so as much as the team wants players to explore the world from the ground, there needs to be a way to unlock flying later in the expansion.
  • There are plans for itemization and having to share Leather loot between classes that the team isn't ready to talk about yet.
  • Demon Hunters being able to see other players through walls is really cool and fits the class.
  • The team isn't sure how matchmaking and the Prestige system will interact. They can't completely split people up by Prestige rank, as that would result in very long queue times.
  • You didn't see more Horde than Alliance in Warlords, you saw more Orcs. Those Orcs were Iron Horde, not Horde. They were the enemy of everyone. We also saw both Horde and Alliance heroes, so there wasn't a huge disparity. Legion will have both Alliance and Horde heroes and stories.


Patch 6.2 Hotfixes - August 11
Originally Posted by Blizzard (Source)
Quests
Nagrand
  • Challenge of the Masters: Warlord Dharl of the Thrice-Bloodied Blade should no longer get stuck in evade mode.

Raids and Dungeons
Hellfire Citadel
Hellfire High Council
  • Dia Darkwhisper should now use her Mark of the Necromancer and Reap abilities more consistently.
Xhul'horac
  • Omnus's Singularity damage can now be reduced by damage reduction effects on Normal and Heroic difficulty. Note: A separate hotfix is in the works for this to also apply to Raid Finder difficulty.

Blue Teme
Originally Posted by Blizzard Entertainment
Gamescom Crowd Reaction
Seriously I watched that developer interview.. on sunday and they tried to suggest that the german fans were really excited. I saw the live stream of the Legion reveal. There is no doubt that the gamescom crowd reacted as if they had just seen grass grow. There was no earth stattering roar. There was no Insanely loud reaction that required the developers to wait for the crowd to die down. Nope it was a tepid hmm I have to consider this. It was a we need more factual information to really get excited. And that is the general feeling from wow vets. Blizzard has a lot more to do before folks really get excited about Legion.
Something interesting that I've noticed while at events is that video sometimes doesn't capture the vibe or how loud things really are. An example is BlizzCon. I've seen comments like "why is the crowd so quiet" when in fact it's incredibly loud actually at the event.

Also keep in mind that not everyone there is a native English speaker (gamescom draws people from all over the world). A lot of people were most likely trying to take in the information and were reading the translated bits on the sides etc. And lastly... different culture = different means of expressing themselves. Don't judge by American standards.

Yawning in another country means lets party and sneezing means you're hot.
Yawning for people who have been at a large convention all day (remember it was much later in their day than ours) and waiting in large crowds to see a presentation (I think one man said he waited 6 hours) is a sign of being tired (generally speaking). Nothing more. I'm sure we've all yawned even in the midst of having fun. It's a physical response, not a cultural one.

You don't have to cheer and be loud to be excited for something.

What about the bored faces of the sweaty nerds? Even half the front row was snoozing.
I already answered that to some extent. It was a long day at gamescom for them and what you may interpret as "boredom" may not be so. Unless you're in their heads, I don't think you can define their state of mind or even physical or psychological exhaustion.

I think overall, people are reading way more into the crowd than they should be. How you personally feel about the expansion announcement shouldn't need to be reinforced by a crowd of strangers at a convention. Either you like what you saw and are personally excited, or you're apprehensive, or you just don't care. That's all an individual choice you get to make based on your own thoughts and experiences.

I often think of the Monty Python scene where the character tells everyone they are all individuals and they parrot back, "yes, we're all individuals." Ultimately, your enjoyment and excitement of the game comes down to you and your own personal choices. (Source)

PvP Gear in Legion
Honestly, there is a lot of information we are going to need to share on all of the upcoming changes and systems for Legion. We're just not ready right now to get any deeper in to the details. We are, however, keeping a close eye on questions and concerns people have on this and a variety of other things. I wouldn't worry too much though.

Will the information be ready by Blizzcon?
If I answer this one way or another, people will try to guess at dates. I know a trap when I see one!

Ah wow, thank you for the reply! I'll be optimistic then, since you said not to worry :P (Now if only some of those no-longer-available PvP pieces would find their way back in, heheheh... Wishful thinking.)
I'm not guaranteeing anything, but we like when people get specific about the items they think are missing and should be added. It helps us with identifying those items and making a choice as to whether they should be there or not. (Source)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Developer Communication
well yall quit being so vague with info and give the players what they want and they wouldnt have to rage so hard
We just announced a new expansion in development. And all people want to know is EVERYTHING.
And if anything about what we've said changes at any point in the future = our heads on pikes. (CM_Zarhym)
well yalls track record on delivering is not the greatest

Character / Items
Can you confirm whether or not the Corrupted Nest Guardian is always personal loot, even on Master Looter? Some confusion...
It drops in accordance with whatever loot setting your group is using, but can be bonus rolled. (WarcraftDevs)

Can the felblood fish from tanaan have a level requirement? low level twinks are using them
Yes! This will be fixed in 6.2.2. (WarcraftDevs)

PvP
I'm a game designer because I love making things for people to play and enjoy. It's the only reason I do it. Excited to share what's next. (holinka)
The harsh reality being that the vast majority did not enjoy what you contributed, wonder when conclusions will be drawn?
I will continue to do what I have done my whole life when things don't work out as well as I'd like. Learn and try again. (holinka)

is this intended? being able to rid alliance mounts as horde in mercenary mode? http://t.co/xt80jLYBSM
It's an outstanding bug (holinka)

hope random BG honor gearing will still be possible, I only BG & quest/legacy content
I think you'll be pleased (holinka)

Do artifacts work in pvp?
Yes (holinka)

These are ideas for talents. Nothing final. Just ideas. (holinka)
will these talents make EMFH finally not as strong. It appeared to show trinket for everyone at first tier
I saw that too. Hmmmmm. (holinka)

Do you see more PvE-oriented players (like myself!) finding it easier to slip into PvP with this system?
Yes (holinka)

Talked to at blizzcon. He made a good point. To make PvP better the community needs to play ptr/beta more and give feedback!
We are REALLY going to need people this time. (holinka)

Misc
honest question: Do U think 1 year expansions R really worth it? So many missed opportunities in wod cause of this 1 year timeline
Like many things, it's one of those "is it worth it to provide a whole new world" in what would previously have been an X.2 (Muffinus)
Lots, and lots, and lots of questions and feedback to be gained, hope if we ever get there, you will share w/us (Muffinus)

Could you ever see path of the titans coming back?
An AA scheme isn't a bad idea, but it can't feel like 1% gains, needs to be focused. (Muffinus)

Look at MoP, no one asked for that and MoP was amazing, wasnt a big fan on the asian influences but yeah
MOP is a curious case, solid staying power through patches, dislike during it, love after it, much to reflect (Muffinus)

leveling wod wins. Overall feel... Wotlk wins
Levelling WOD was amazing IMO, need to retain that bar. (Muffinus)

You up all night to.. refresh MMO-Champ threads?
If that isn't getting lucky then I'm not embracing my inner geek (Muffinus)
What
How have you not read the 1062 page mmo champ thread what do you even do at work #casuals (Muffinus)

The Grand Tournament – The Joust!

Blizzard je objavio Hearthstone blog post povodom novog nastavka The Grand Tournament, kako bi igrači bili bolje upoznati sa novinama pre nego što nastavak izadje krajem meseca!
Originally Posted by Blizzard (Source)
Today, we’ll be taking a stroll past the gates of The Grand Tournament, Hearthstone’s second expansion, to explore the tournament grounds before everything really kicks off later this month.

 


There are many ways for a knight to prove their valor, but there’s only one true test of mounted might! An aspiring champion may face off against raging beasts in the arena or best skilled challengers in melee combat, but nothing shows off one’s heroic grandeur like mounting a noble steed and charging with a leveled lance in the ultimate chivalrous contest: the joust!

The Grand Tournament wouldn’t be complete without jousting, so you’ll certainly see some tense contests on yourHearthstone board. When a jousting card is played, a random minion is revealed from each player’s deck. The minion with the higher mana cost wins the joust, and both cards are then shuffled back into their respective decks. If the initiating player wins the joust, they get to reap the benefits! Watch jousting in action below!

This spooky skeleton is a skilled knight who has spent his whole un-life practicing the joust! The Skeleton Knight loves the contest so much that when you win a joust, he’ll return for yet another chance at the fray. He also enjoys canned meat and pasta.

Healing Wave is a heapin’ helpin’ of healin’, all in one card. It’s widely considered better than non-healing waves because even if you wipe out, it still feels pretty good. Waaaay better than mangling wave, right? Right.

We hope you enjoy your visit to The Grand Tournament. Be sure to check out our other The Grand Tournament blogs:

Hero PowersGet InspiredA Grand CelebrationHonor! Valor! Knighthood!The Joust

Don’t forget to discuss the new cards revealed in The Grand Tournament on social media using the hashtag #TGT!

Lúcio Gameplay Preview - Numbani Payload Map

Blizzard je uploadovo gameplay video novog Lúcio heroja i nove Numbanani Playload mape.

Gamescom 2015 - Overwatch Livestream Recap

Blizzard je i ove godine na Gamescom prikazao nove sadržaje iz Overwatcha, i omogućio igračima iz Evrope da probaju igru po prvi put. Nije bilo novih najava u toku livestreama, a mi smo izdvojili najbitnije detalje...

  • Nema zvaničnog datuma izlaska igre. I dalje je cilj da beta krene na jesen 2015.
  • Lucio je odličan support heroj za tim, jer je veoma mobilan.
  • Neki heroji startuju sa kit dizajnom, ostali sa concept artwork.
  • Zajedno sa Tracer, Overwatch tim znao je da želi nekog ko može da se blinkuje tri puta.
  • Bastion ultimate je promenjen jer im se nije svideo Remote Mine kako stoji na tom heroju.

Volskaya

  • Attack i Defend mapa.
  • Dodate su platforme koje se pomeruje na odredjenim mapama.
  • Neki heroji mogu da preskoče odredjene delove mape, na primer Lucio sa njenim roller blades i Pharah sa njegovim letećim abilitiem.

Numbani

  • Payload map.
  • Cilj mape je da se dodje do Doomfist's Gauntlet nazad u muzej.

Livestream

Overwatch live stream možete pogledati na njihovom youtube kanalu.

 

Diablo III Season 4 Preview

Tyvalir je objavio preview nove četvrte sezone u Diablo III sa svim izmenama i novim sadržajima.

Originally Posted by Blizzard (Source)
Patch 2.3.0 is headed your way soon, loaded with cool new features for Diablo III. Among all the excitement over what’s ahead for the game, we’ve seen many players ask important questions about what they should expect in Season 4, which we’ll be addressing in the following guide.  As before, those who play in Season 4 will have access to Season-exclusive Legendary items, cosmetic rewards and transmogrification effects. We’ll highlight these below, plus the GLOOOORIOUS new Season Journey interface. Ready or not, it’s time to see what’s in store for you in Season 4!

Table of Contents:

  • Season Journey Interface
  • New Legendary Items
  • New Conquests and Achievements
  • New Cosmetic Rewards
Season04-Preview-SsnSplash_D3_JP_960x480-Thumb.jpg

Season Journey Interface

Your journey through Sanctuary is unique, nephalem. In order to better celebrate your accomplishments, as well as guide newcomers through Sanctuary and help players compare their progress from one Season to the next, we’ve added the Season Journey. This helpful tool is easily found on the main menu screen in Patch 2.3.0 when a Seasonal hero is selected, and helps you track and plan your Season progress easily. Upon opening the interface, you’ll find the game’s challenges categorized into Chapters and Tiers separated by degrees of difficulty.

Season04-Preview-SsnJourney_D3_JP_960x480-Thumb.jpg


Chapters include challenges designed to be within reach of most players, and should you finish all of them in Season 4, you’ll be awarded a brand new cosmetic pet and portrait. Meanwhile, Tiers represent a true test of your mettle, and grant you exclusive portrait frames upon completion, perfect for showcasing your Seasonal accomplishments.

Season04-Preview-Pet_D3_JP_960x480-Thumb.jpg

New Legendary Items

Season 4 also brings exciting new Season-exclusive Legendary items for you to enjoy. These include the Legendary Gem, Bane of the Stricken, along with class-specific items like Dishonored Legacy and Sacred Harness. We won’t spoil the surprise of finding them all, but we’ve included a few of these below, including the purr-fectly crafted new Witch Doctor mojo Henri's Perquisition.
Season04-Preview-Legendaries_D3_JP_960x480-Thumb.jpg

New Conquests and Achievements

Conquests have returned in Season 4, and include a mix of challenges both updated and new. Among these are On A Good Day / I Can’t Stop and Boss Mode / Worlds Apart, both of which now reflect the brand-new Torment X difficulty. We’ve also upped the ante on Divinity / Lionhearted, which are achieved when you reach solo Greater Rift 60. Finally, for the true theorycrafters among you, we’ve added the intriguing new challenge The Thrill / Superhuman, which requires you to reach Greater Rift 40 without benefiting from Class Set item bonuses. As with Conquests in past Seasons, you’ll be able to see how well you completed these epic feats compared with other players on the Leaderboards.

Season04-Preview-Conquests_D3_JP_960x480-Thumb.jpg


If you’ve somehow managed to chew through these and find yourself hungry for even more challenges, we’ve also added several Achievements requiring you to complete certain objectives when facing bosses. Can you kill The Savage Behemoth and The Undying One within 5 seconds of each other in the Realm of Turmoil? Now, you’ll be able to prove it!

Season04-Preview-Achievements_D3_JP_960x480-Thumb.jpg


New Cosmetic Rewards

For those who missed out on the Conqueror’s transmogrification set from past Seasons, you’ll have a shot at obtaining a few pieces once more. The head and shoulder parts from this set will be available in Season 4 to those who reach level 70 with at least one Seasonal hero.

Season04-Preview-Transmog_D3_JP_960x480-Thumb.jpg


Frequently Asked Questions

Q: When does Season 4 start? A: Season 4 begins August 28 at 5 p.m. PDT in North America, 5 p.m. CEST in Europe, and 5 p.m. KST in Asia. Q: How long will Season 4 last? A:  While we don’t have a specific timeframe to share for Season 4, we anticipate that it will be at least three months long. Q: When are the Leaderboards being wiped for Season 3? A: Leaderboards will be cleared once the Season comes to a close. Though the leaderboards are eventually cleared, they will be preserved both in-game and here on our website if you wish to review your Season 3 accomplishments. Q: When are the non-Seasonal Leaderboards being wiped? A: Non-Seasonal Leaderboards are tied to what we call “Eras.” We currently anticipate the next wipe to coincide with the transition to Season 4, although this may not be the case for future Seasons. Q: Will Seasons be coming to console? A: Some features on console are best designed for that platform, and the same is true for the PC version of the game. A large part of the fun of Seasons is the entire community rerolling heroes together at the same time. Because the offline and disconnected nature of console does not support this style of play, we do not currently have plans to implement Seasons on console.

Are You Ready?

There’s so much to look forward to in Season 4, and we can’t wait to see what you’ll achieve. With brand new Set items and Kanai’s Cube to shake up the game, this may be our best Season yet! Have you already picked the build you’ll be using in Season 4, or are you planning to see what you can achieve using an old favorite? How far will you go in your Season Journey, and how much power will you wield by the time the Season ends? Share your plans below—and best of luck in the new Season!

Legion je novi World of Warcraft Nastavak

Zvanično, novi nastavak za World of Warcraft je World of Warcraft - Legion! Zvanični sajt je online. A beta treba da počne krajem ove godine!








Original Post by Blizzard


Recap
The team managed to cover a lot of new information in a short period of time! We have recapped almost all of it below:

Main Features
  • New Hero Class - Demon Hunter!
  • New Continent - The Broken Isles
  • Artifact Weapons
  • Class Order Halls
  • Adventure to Level 110
  • New Dungeons and Raids
  • New Honor System
  • Level 100 Character Boost
  • New World Bosses
  • Improved transmogrification system, allowing you to collect item appearances and save your favorite outfits without sacrificing precious bag space
  • Improved support for in-game communities: Create social circles with friends that have shared interests, and form the perfect group to play your way.

Story
  • The Legion CGI cinematic is coming soon.
  • The Broken Isles is a land at the heart of Azeroth that is long forgotten. 10,000 years ago, before the Great Sundering, the whole area was a vast Night Elf civilization. What remains after the world was destroyed is the bones of that civilization. The entire continent is a graveyard of sorts.
  • The Broken Isles has the Tomb of Sargeras, a gateway to endless Legion worlds.
  • A demonic invasion bigger than the War of the Ancients is currently underway. It is the biggest demonic invasion of Azeroth ever.
  • We are going to track down the source of this invasion at the Broken Shore and take the fight directly to Gul'dan and his demonic armies. After a glorious battle at the Tomb of Sargeras our story will begin. This will all take place before the expansion officially launches.
  • The Broken Shore experience is like the Assault on the Dark Portal for Warlords, but structured completely differently to help tell the story better. Every single person that has played WoW is going to be surprised and shocked.
  • After the Broken Shore, we wake up to a world on fire and need to save the world.
  • We will wield Artifact weapons such as Ashbringer and Doomhammer to attempt to restore peace to a world on the brink of annihilation.
  • To help restore peace, we are going to form Class Orders, or renew old ones, such as the Silver Hand.
  • We are going to need all of the help we can get to fight the Burning Legion, so Demon Hunters are key.
  • The last time we faced Demon Hunters, most of them wanted to kill us.
  • We will see the story of the Illidari through Illidan's eyes. We will go back to the moment during the siege of the Black Temple where we see Illidan send the Illidari back on a special mission.
  • We see the prison world of Mar'duun. This is the world Sargeras created when he was a good Titan to hold all of the demons that he captured. When he went bad, this is the world he shattered to release the Burning Legion.
  • We also go through the secret halls of the Vault of the Wardens.
  • We search the Broken Isles for the Pillars of Creation. These are Titan relics that were used to shape the world when it was young. Using them we can close the gateway in the Tomb of Sargeras.
  • Alleria and Turalyon will finally make an appearance.


Heroes and Villians
  • Maiev Shadowsong - If the Watchers are infamous among the night elves, Maiev Shadowsong is a legend. Famed for her uncanny ability to capture any enemy, Maiev tracked Illidan Stormrage, the Betrayer, all the way to the Black Temple in Outland. After his demise, she imprisoned his surviving followers, the Illidari, vowing never to allow the fel-touched demon hunters to roam free ever again.
  • Xavius - Xavius once terrorized Azeroth with an affliction that almost obliterated the walls between reality and dream. His machinations ended in defeat, but he has been given another chance at vengeance. Now, Xavius leads the conquest of Val'sharah, where the tainted World Tree Shaladrassil spreads the Emerald Nightmare's corruption. With an army of vile satyrs at his command, Xavius will stop at nothing to vanquish all who oppose the Burning Legion.
  • Anduin Wrynn - Heir to the throne of Stormwind, Anduin is wise beyond his years. Time and again, he has used diplomacy to end conflict, inspiring even his warrior father to lay down arms in pursuit of peace. But diplomacy has its limits, and some villains can't be reasoned with. As the Burning Legion threatens to annihilate Azeroth, Anduin will learn the true cost of peace… and whether he's willing to pay it.
  • Tidemistress Athissa - Queen Azshara, former leader of the ancient night elves, rules the naga with supreme authority. Her servants are many, but few can match the fanatical devotion of Athissa. At her queen's command, she is poised to lead a massive naga army into Azsuna, a region rumored to hold a long-lost titan relic of power. Nothing will stand between Athissa and this prize—not the cursed night elf spirits who haunt the land nor the Horde and Alliance forces that are gathering on the Broken Isles.
  • Genn Greymane - In recent years, the grizzled ruler of Gilneas has suffered many hardships: his son and his nation fell to the Banshee Queen Sylvanas and her Forsaken, and he nearly lost his humanity to the worgen curse. Yet from these tragedies, Genn has found new strength and courage. He is determined to fight tooth and claw against any enemy that threatens the safety of the Alliance.
  • Dargrul the Underking - For centuries, the tauren and the drogbar tribes of Highmountain lived in peace. But soon after the Legion's arrival, a drogbar leader named Dargrul the Underking destroyed their unity and stole the Hammer of Khaz'goroth, a powerful artifact protected by the Highmountain tauren. Using the terrible power of the Hammer, the Underking intends to take control of Highmountain.
  • Khadgar - Though he was unable to stop Gul'dan from opening the Tomb of Sargeras, allowing the Legion to flood into Azeroth once more, Khadgar is determined to find the means to reseal the portal and foil the Legion's invasion. He knows that the combined forces of the greatest champions of Azeroth are necessary to succeed, even as dissenting voices speak against a coalition and risk ultimate destruction by the demons.
  • Gul'dan - Gul'dan owes allegiance to no one save his Burning Legion masters. On Draenor, the power-hungry orc warlock nearly had his entire race enslaved to demons. Though his plans failed, Gul'dan survived. Under the Legion’s command, he was banished to Azeroth to open a gateway for a monstrous invasion force unlike anything the Horde and the Alliance have ever faced.
  • Sylvanas Windrunner - The Forsaken's ruthless leader is a formidable champion of her people. But with the Burning Legion's invasion, the stakes for the Dark Lady have never been higher. Should Sylvanas perish, her demise will be the beginning of her eternal damnation. All that stand between her and this doom are her Val'kyr, yet few of these spirit guardians remain. As her fate edges closer to the abyss, Sylvanas must decide how far she'll go to protect her people… and whether they're more precious to her than her soul.
  • Illidan Stormrage - After the fall of the Black Temple, the corpse of the lord of Outland, Illidan Stormrage, disappeared. No one knows the true fate of Illidan's remains, but legend holds that Warden Maiev Shadowsong took his broken body to the Vault of the Wardens so that Illidan's dark, lingering soul could suffer the rest of his eternal sentence—along with his followers, the feared Illidari. Justice to be forever served…
 


Zones
  • Dalaran and the Kirin Tor will be joining us in the Broken Isles, becoming the main hub for this expansion.
  • Val'Sharah was once the pinnacle of druidism on Azeorth, but it is now a forgotten druid refuge on the Broken Isles. This is the place place Malfurion became the first Druid under Cenarius. Here we face Xavius, the Nightmare Lord and his massive Satyr army. They are trying to unleash the Emerald Nightmare into our world. We will meet up with Ysera to help fight back the Nightmare. We will also enter Black Rook Hold.
  • We are going into the Emerald Nightmare, where will get glimpses into the Emerald Dream.
  • Stormheim has the Vrykul that left Northrend thousands of years ago in search of their holy land. We will discover the Halls of Valor and Hellheim, home to two Titan keepers that have been at war for thousands of years. We will learn about origins of the the Val'kyr and Kvaldir as we ride the Ship of Souls into the Maw of Hell. We will also be fighting the Vrykul God King and his minions, who are now minions of the Burning Legion.
  • Azsuna represents the bones of the ancient Night Elf civilization. It has ghosts of ancient Night Elves, a dying breed of the Blue Dragonflight, and the Nightfallen. The Nightfallen are exiled royalty from Suramar that have been left to die outside of the walls of their city. We will be racing Queen Azshara and her minions for control of the Pillar of Creation in the zone.
  • Highmountain is the home of the Highmountain Tauren, who are the keepers of the Relic of Kazgoroth. Only the biggest and strongest creatures can survive here. We will visit the lair of the Earth-Warder to get some answers. Neltharion is dead, but there are other things there. Nessingwary will also appear here.
  • Suramar has a new race of elves made from an old race of elves. They have lived here for 10,000 years and have flourished thanks to the use of their magical ability. They have become pawns of the Burning Legion and have the last relic we need. We have to kill them all, as well as their guard and Gul'dan to secure the last relic.
 


Artifacts
  • The Legion represents the greatest threat to our world that we have ever faced, so we weapons with greater power than we have ever had before to stand a chance.
  • There are 36 Artifacts, one for each class and specialization.
  • After the Broken Shore, you will seek out the Artifact for your spec.
  • Where you go to find your artifact will vary depending on your class and spec.
  • Retribution Paladins will be returning to the Broken Shore to look for Ashbringer where it fell in battle and was lost so that you can wield it.
  • Protection Warriors will follow up on the legends of ancient Vrykul king that was buried with a sword and shield forged from the scales of the dragon Neltharion. You delve into his tomb and overcome the ancient curses that lay there in order to wield those weapons for yourself.
  • Frost Death Knights will seek out Frostmourne's shards in Icecrown Citadel and reforge them into a pair of runeblades.
  • You will earn Artifact Power as you accomplish things. Completing quest lines, dungeons, outdoor objectives, battlegrounds, and most major activities. The power is spent to unlock traits that empower your weapon and character, as well as visual customization.
  • Ashbringer - Echo of the Highlord - When you use Templar's Verdict or Divine Storm, Ashrbringer will mimic that action after 2 sec.
  • Each Artifact has a trait tree that is a grid overlaid on the weapon's shape. You choose how you navigate the tree.
  • You spend Artifact Power to unlock traits. Once a trait is unlocked, the adjacent nodes unlock. At the far end of the trees are the major impactful abilities.
  • Death Knight - Icebringer and Soulreaper - Arise and Serve - Raise Ally now restores all health and mana. Upon death, the Death Knight now has an option to raise himself.
  • Some traits are simple damage increases, some transform your rotation, and some are new utility such as Death Knights being able to resurrect themselves.
  • Each weapon has different looks that you can unlock, with different color variants for each look. These are unlocked by leveling your weapon, achievements, raiding, and PvP.
  • The base weapon has the look we all know and love. Then there is an upgraded version of the base style, as well as variants such as an Ashbringer made out of fire, shadow, or lightning.
  • Weapon Examples
    • Sheilun, Staff of the Mists - Mistweaver Monks will go to Pandaria to see out the staff of Emperor Shaohao. The variants have Pandaren influences such as the Red Crane, Jade Serpent, or Sha.
    • Felo'melorn was a spell sword wielded by Kael'thas against the Lich King at Icecrown Citadel, where it was lost. Fire Mages will seek out the blade.
    • The Eagle Spear is new to the lore. Highmountain Tauren weapon for Survival Hunters. The variants have several animal themes, such as the wolf, bear, and serpent.
    • Icebringer and Soulreaper are blades forged out of the shards of Frostmourne. All of the variants have skulls!
    • Doomhammer is the weapon for Enhancement Shamans. There are Fel, Fire, Crystal, and other variants.
    • Fangs of the First Nightsaber is for Feral and Guardian druids. They can customize the look of their form rather than customizing a weapon. Spectral, Armored, and other variants will be available. The base cat form is also getting an updated model.
 


Class Orders
  • The Alliance and Horde are at each others throats, so classes will have to band together to fight the Burning Legion.
  • You lead the Class Order, as you are wielding an Artifact weapon.
  • There will be a heavy focus on class identity in Legion. Every class should feel different.
  • Order Halls are a base of operations for your class and you share them with other players of your class.
  • Only members of your class can enter the Order Halls, similar to the Death Knight starting area.
  • Order Halls will be located in thematically appropriate areas for each class.
  • After finding your Artifact, you will establish your Order Hall.
    • Shamans are in a hollowed out cave overlooking the Maelstrom at a point where all of the elements come together.
    • Paladins will discover a hidden templar sanctum under Light's Hope Chapel.
    • Warlocks will be on a Legion portal world.
  • Order Halls are the place you go to customize and upgrade your Artifact, as well as start special quests and missions.
  • Your Hall has Champions, an evolution of the followers system from Draenor.
    • This time around you aren't raising an army by recruiting just anyone, but a small elite group.
    • Some of your champions will be established characters, such as Lady Liadrin.
    • These champions will more customization and more integration with the world.
    • Your champions won't do things instead of you, but instead help you to accomplish things.
    • They may go on a scouting mission and discover an area for you to investigate.
    • You may send them to a zone, which gives you bonuses when you are completing objectives there.
    • You will work alongside them and with them rather than sending them out on missions to compete with you on earning rewards.

Dungeons and Raids
  • Dungeons are essential to the MMO experience.
  • The team wants to make sure that there are more dungeons, more varied challenges, and more replayability, and more of a reason to keep doing dungeons throughout the expansion.
  • Halls of Valor
    • Located high up in the clouds above Stormheim
    • Level up dungeon
    • The art and feel of the dungeon is heavily inspired by Valhalla.
    • This is where the greatest warriors of the Vrykul are called to serve. It is their eternal reward for being the best.
    • As you are seeking out the Pillar of Creation in Stormheim, you are contending with the Legion cooperating leader of the Vrykul, the God King. As you race against him through the zone, both of your paths lead you to this dungeon, which is the location of the Pillar. You must prove yourself worthy in battle so that you can claim it.
    • We also learn more about the origin of the Val'kyr here. These aren't the Undead Val'kyr from Northrend, but the pure warrior of the Light.
  • Black Rook Hold
    • Max level dungeon located in Val'Sharah, the ancestral home of Lord Kur'talos Ravencrest.
    • This elven structure was a bulwark against the Legion, until a shadow fell upon it, carved out of the mountain to be an unassailable fortress.
    • You start in the catacombs below Black Rook Hold and work your way through the outside to the top of the spire.
  • Vault of the Wardens
    • This is where Demon Hunters awaken.
    • It was the Warden maximum security facility to hold all of the greatest threats to the world, including Demon Hunters and other terrifying monsters.
    • This is where Gul'dan found Illidan, so this is where you begin the hunt for Gul'dan and Illidan.
  • Eye of Azshara is located in Azsuna. This is where you contend with the minions of Queen Azshara and the Naga.
  • Darkheart Thicket is located in Val'Sharah at the base of the World Tree. It is the heart of the Nightmare corruption that is spreading throughout the zone. You fight your way into a chamber at the base of the tree to rescue Malfurion from the corruption of the Nightmare.
  • Neltharion's Lair is located in Highmountain. This is the cavern where Neltharion lived before he became Deathwing. This has become the center of society for the rocky warriors of Highmountain. We need to venture into their capital to recover the Pillar of Creation wielded by their chieftain.
  • Helheim
    • This dungeon is somewhat located in Stormheim.
    • It is the polar opposite of the Halls of Valor.
    • The cursed spirits get on the ship Nifflevar, which leads them to Helheim, where they are cursed for all eternity as Kvaldir.
    • This is the Ghost Ship of the Damned, with most of the dungeon taking place on the ship, sailing through stormy seas in an immersive environment unlike anything we have seen in a dungeon ever before.
  • Suramar City is the City of Night, where the Nightborne rule from their palace. The city contains catacombs beneath it and noble houses throughout the city, both of which you will venture into to discover ties to the Legion and the ultimate plan that is unfolding.
  • Violet Hold had some deep secrets that we didn't discover the first time around, but these are now awakened by proximity to the Tomb of Sargeras. We learn more about the origins of Dalaran, mages of Dalaran, and the origins of the world itself.
  • The raid structure in Warlords of Draenor worked out well, so the same type of structure is used in Legion.
  • The Emerald Nightmare is a raid with 7 bosses
    • Players have always wanted to see the Emerald Dream.
    • It was created by the Titans as a blueprint for Azeroth itself, a perfect version of our world.
    • Something went wrong and the world has descended into corruption and Nightmare. That threatens to spread into our world and engulf it.
    • In the dungeon we enter the roots of the tree, but in the raid we climb into the tree and cross through the barrier that separates our reality from the reality of the Dream. We will go in, root out corruption, seek out Cenarius, and confront Xavius himself at the heart of the Nightmare.
  • Suramar Palace is a raid with 10 bosses.
    • This is the palace in Suramar from which the Grand Magistrix runs the city. He has brokered a deal with the Legion to allow them to use and corrupt the Pillar of Creation to create the Nightwell, a conduit of dark energy.
    • The layout and structure is somewhat reminiscent of Black Temple. You start in an underground catacomb, as you aren't able to enter the front gate. You work your way up to outdoor balconies, royal quarters, and then to the Nightwell itself, where you find the Grand Magistrix and Gul'dan.
    • Gul'dan is here as an ambassador the Legion. He can't run away this time!
    • This is not another green spike filled Orc raid, but a royal elven city.

Demon Hunter
  • There are many different horn styles to choose from, along with the option to have no horns.
  • Demon Hunters can also have tattoos, which will be shown off with the Demon Hunter class specific armor.
  • There are different skin variations. Some are scaly and demonic and some are more normal.
  • There are different types of eyewear as well. The Illidan style, a veil, or other blindfolds are available.
  • Demon Hunters are a Hero Class, meaning they have a unique starting experience, similar to what Death Knights got. They will also start at a very high level, allowing you to immediately flow into the Legion content.
  • The Demon Hunter is awoken in the Vault of the Wardens. The Wardens are desperate for their help when the Legion invades.
  • Before you do that, you will get to take part in the events that take place ten years back in time at the Black Temple. You, as a member of the Illidari, are sent off by Illidan on a crucial mission to the world of Mar'duun.
  • Demon Hunters only have two specs, as a healer didn't make sense and another DPS spec would water down the identity of the class.
  • Havok is the DPS spec and Vengeance is the Tank spec.
  • Abilities
    • Fel Rush - Multiple charges. Rush forward, dealing 7,215 Fire damage to all enemies in your path. Generates 40 Fury if you inflict damage to at least one target.
    • Chaos Strike - 40 Fury, Melee Range, Instant. A brutal attack that strikes all enemies in front of you for 8,741 Chaos damage.
    • Chaos Nova - 30 Fury, Instant, 1 min cooldown. Unleash an eruption of fel energy, stunning all nearby enemies for 5 sec and dealing 5,772 Chaos damage.
    • Eye Beam - 25 Fury, 40 yd range, Channeled, 12 sec cooldown. Blast the target and any enemies near the target for 21,650 Fire damage over 3.71 sec.
    • Spectral Sight - Instant, 2 min cooldown. Allows you to see enemies through physical barriers, as well as those stealthed and invisible.
    • Vengeful Retreat - Instant, 24 sec cooldown. Vault back and avoid the next attack or spell directed at you.
  • Double Jump allows you to get over obstacles that other classes cannot!
  • Demon Hunters transform into hellish forms, enhancing their chosen role: damage-focused Illidari can teleport into combat, while those who prize defense can grant powerful supportive Auras
  • Demon Hunters can double jump, vault in and out of combat, and even unfold their monstrous wings to perform gliding descents and surprise enemies from above.
  • Demon Hunters wear Leather and can use Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, and One-Handed Swords.
  • Only Night Elves and Blood Elves can be a Demon Hunter.
 

Honor System
  • The original honor system was fine in theory. Unfortunately, many players couldn't keep up and some would account share just to keep up.
  • The current honor system that uses currency is better. You earn currency and buy gear. It allowed for the creation of set bonuses to help tune PvP a little bit.
  • Gear being a huge factor in PvP doesn't feel good, so it is time to dial that back.
  • The new system is similar to a PvP talent system. As you gain honor, you progress through ranks from 1 to 50. Each rank gives you perks and bonuses, as well as unlocking PvP talents. The PvP talents allow the team to balance PvP more independently of PvE. These abilities will only work in battlegrounds and arenas. You unlock down a column and then start on the next one, so that you quickly unlock at least one option for each row, then further ranks give you more options to choose from. Everything is unlocked at rank 50.
  • Abolish Magic - 9,600 Mana, Instant, 20 sec cooldown. Dispels all magic every 2 sec for 6 sec. Replaces Dispel Magic.
  • Adaptation - When you are afflicted by a Stun, Root, or Silence effect, you become immune to that effect for 3 sec. This may only occur once every 90 sec.
  • Blood and Soil - Bloodlust now has a 45 sec cooldown, but only affects you and your friendly target when cast.
  • Initiation - Increases your critical strike chance by 30% against targets who are above 80% health.
  • Mind Quickness - Spell haste increased by 15%
  • Necrotic Strike - 1 Death, Melee Range, Instant. A vicious strike that deals 100% weapon damage and absorbs the next 5000 healing received by the target. Lasts 10 sec. Replaces Scourge Strike.
  • Prestige Ranks - You can reset your honor rank and level it up again for Prestige Ranks that grant cosmetic rewards. This gives players that do a lot of PvP extra rewards that don't increase their power.
  • You can earn a badge for your unit frame's portrait that shows your Prestige rank, special mounts, and PvP only Artifact variants.


Concept Art
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