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Warlords of Draenor Beta Giveaway #2

Kao što smo obećali u saradnji sa našim partnerom Computerland Games organizujemo drugi Warlords of Draenor Beta Key Giveaway!
 
Sve što treba da uradite je da popunite web formu u nastavku. Giveaway se završava 29 Avgusta u 23:59h.
 
wod beta giveaway
 
Srećni Dobitnici su:
  1. Nikola Plavsic
  2. Mladen Misic
  3. Aleksandar Djokic
  4. Nenad Kuzmanovic
  5. Vladimir Zlatanovic
  6. Dimitrije Stojiljkovic
  7. Srdjan Matic
  8. Milan Nikolic
  9. Veljko Sindjelic
  10. Sasa Prodanovic
 
Pobednici će biti objavljeni u subotu 30. Avgusta, i imaće 24 sata da odgovore na e-mail koji ćemo im poslati da bi dobili Beta ključ. Srećno!

a Rafflecopter giveaway

Warlords of Draenor Beta Patch Informacije - 27 Avgust, Blue Tweetovi, Fan Art

Warlords of Draenor Beta Patch Informacije - 27 Avgust
Blizzard je ažurirao zvaničnu stranicu Warlords of Draenor Beta Patch Izmena.
Originally Posted by Blizzard (Source)
Racial Traits
  • Pandaren
    • Epicurean now increases the benefit of Well Fed effects by 75% (down from 100%).

Crowd Control and Diminishing Returns
  • Druid
    • Typhoon now has a range of 15 yards (down from 30 yards).
  • Hunter
  • Priest
    • Silence is now available to Discipline and Shadow Priests.
  • Rogue
    • Deadly Throw now requires 5 Combo Points in order to interrupt spell casting (up from 3 Combo Points).
  • Warrior
    • Safeguard no longer removes movement-impairing effects.

Class Changes

Death Knight
Ability Consolidation and Refinement

Frost Changes
  • Icy Talons now increases attack speed by 20% 35% (down from 45%), and haste by 5% (up from 0%).
  • Might of the Frozen Wastes now increases the damage of Obliterate by 50% (up from 40%) and melee damage by 35% (up from 30%) while wielding a two-handed weapon, and increases the damage of Frost Strike by 50% (up from 35%) while dual-wielding.
  • Razorice now deals 4% additional weapon damage (up from 2%), and increases Frost damage by 2% 4% per stack (down up from 3%).

Blood Changes
  • Improved Blood Presence now increases all damage dealt by 15% 20%, instead of increasing rune regeneration rate.
  • Veteran of the Third War now increases your critical strike chance, Multistrike chance, haste, and Stamina by 10% (up from 9% to Stamina only), reduces the chance for attacks to be parried by 3%, increases the damage of Death Strike by 100%, and grants 1 Runic Power per second while in combat.

Miscellaneous
  • Conversion no longer has an initial tick, and now costs 30 15 Runic Power/second for Blood, 10 Runic Power/second for Frost, and 20 Runic Power/second for Unholy.

Druid
Ability Consolidation and Refinement
  • Barkskinno longer provides pushback protection, but its cooldown has been reduced to 30 seconds.

Talents
  • Nature’s Vigil, while active, increases single-target damage and healing caused by healing spells by 30% (up from 25%), and all single-target damage spells also heal a nearby friendly target for 40% of the damage done (up from 25%). Its healing now targets allies within 40 yards of the Druid (instead of within 40 yards of the target).

Hunter
Ability Consolidation and Refinement
  • Cobra Strikes now has a 20% chance to trigger (up from a 15% chance), but now only grants 1 charge each time it triggers (down from 2 charges).
  • Lock and Load effects have been incorporated into Black Arrow.
  • Black Arrow’s cooldown is reset if it is dispelled.

Rotation Depth and Talents
We’ve changed the combat rotations of each Hunter specialization (primarily through Ability Pruning) with the goal of them being a platform to build upon with talents. To facilitate this, we’ve modified several talents to add additional rotational depth. Hunters had many talent options which added abilities to their rotation, but most of them had quite simple usage, with little interaction with your rotation or other abilities. Now, there should be more of a variety; still some simple talents, but also some talents that create a more engaging combat rotation.
  • Barrage now has a 20 second cooldown (down from 30 seconds), costs 60 Focus (up from 30 Focus), and its damage has been increased by 100%.
  • Murder of Crows has been changed. Its duration, cost, and cooldown have been reduced by 50%. It no longer has a shorter cooldown when used on low health targets. Instead, its cooldown is reset if the target dies.
  • Fervor has been replaced with a new passive ability, Steady Focus.

Survival Changes
Apart from rotational changes through Ability Pruning, changes for Survival Hunters mostly center on Lock and Load. We changed how Lock and Load is triggered to increase the value of Multistrike, provide gameplay depth and the ability to pool damage more. Also note the new passive ability, Survivalist, which increases multistrike chance by 10%, in order to give Survival Hunters some baseline Multistrike chance.
  • (Line moved to Ability Consolidation and Refinement.) Black Arrow now deals 60% more damage, inflicts Shadow damage every 3 seconds (up from every 2 seconds), has a duration of 18 seconds (down from 20 seconds), and triggers Lock and Load on Multistrike hits.
  • (Line moved to Ability Consolidation and Refinement) Lock and Load effects have been incorporated into Black Arrow and have been redesigned.
    • Lock and Load now causes the next Explosive Shot to not trigger its cooldown, but no longer causes it to be free or reset the ability's current cooldown. This effect can stack up to 5 times.
  • Survivalist is a new passive ability learned by Survival Hunters at level 10.
    • Survivalist increases Multistrike damage by 20% the chance to Multistrike by 10%, and causes the Hunter to gain 15% health over 10 seconds after killing a target.

Mage
Ability Consolidation and Refinement
  • Frostbolt can no longer be used to heal the Mage's Water Elemental.

Frost Changes
  • The Brain Freeze effect now increases Frostfire Bolt damage by 25% 15%, and can now stack up to 2 times. It also no longer triggers from the Bomb Talents, and instead has a 10% chance to trigger from Frostbolt casts. Each Multistrike of Frostbolt increases that cast's chance by an additional 25%. (Total of 60% on double-Multistrikes).

Monk
Ability Consolidation and Refinement

Paladin
Ability Consolidation and Refinement

Holy Changes

Priest
Ability Consolidation and Refinement
  • Shadow Word: Pain’s initial damage is now considered direct damage, not periodic damage.
    • Shadowy Apparitions and Shadowy Insight are no longer able to trigger from this initial direct damage.

Holy Changes
  • Divine Providence is a new passive ability for Holy Priests.
    • Divine Providence increases the amount of the Multistrike stat gains from all sources by 5%, and increases the damage and healing of Multistrikes by 20% 25%.

Rogue
Combat Changes

Shaman
Ability Consolidation and Refinement

Elemental and Enhancement Changes
  • Magma Totem’s damage has been increased by 100%, and now ticks faster with Haste.
  • Maelstrom Weapon’s chance to trigger has been reduced by 20%.
  • Searing Totem Searing Bolt now has a 2-second cast time (up from 1.5 seconds), but casts faster with Haste, and its damage has been increased by 120% 65%.
  • Shamanism no longer reduces the cast time of Chain Lightning, but instead now increases the damage of Chain Lightning by 100% (up from 70%).

Warlock
Raid Utility
  • Healthstone's cooldown will now not reset until the player leaves combat. Healing from this ability is now a flat amount (instead of a % of maximum health) and can no longer be a Critical Effect.

Affliction Changes
  • Haunt now increases periodic damage by 30% (down from 35%).

Demonology Changes
We also tweaked the design of Master Demonologist, in order to solve some edge cases, and simplify and clarify its effects.

Warrior
Ability Consolidation and Refinement

Talent Changes
  • Staggering Shout has been removed and replaced with 3 new talents that vary by specialization.
    • Protection: Heavy Repercussions: Shield Slam deals 50% additional damage while Shield Block or Shield Charge is active.

Enrage and Deep Wounds
With the introduction of one of the level-100 Warrior Talents, which deals Fire damage, We also expanded Enrage to affect all damage, not just Physical damage, and increased its duration slightly so that it can cover burst windows like Colossus Smash adequately. We're also making a change to the design of Deep Wounds, to try to limit is effectiveness in PvP, without hurting its effectiveness in PvE.
 
Blue Tweetovi
Originally Posted by Blizzard
Classes
Hunter
.Well we all want to hear it. MM thoughts/impressions?
.I was pleasantly surprised, actually. The Bombardment weaving, Thrill of the Hunt, and Kill Shots added more than I expected. (Celestalon)
You seem to be the only person positive about MM in WoD. Why can't I find any positive reviews about MM changes ?
As a player, I had fun, but I'm coming into it from a very different perspective. Both mine and your perspectives... (Celestalon)
...are valid and valuable. (Mine=inexperienced playing it, at least recently, and yours=very experienced playing it) (Celestalon)
As a *developer* however, those are both perspectives that we need to try to satisfy, and we totally understand... (Celestalon)
...your point of view, and are looking at ways to satisfy both, better. (Celestalon)

are you guys gonna do another pass on talents? I think some hunter talents could use some work.
Unlikely at this stage that talents will be redesigned, but they will definitely be tuned. (holinka)

How come the extra 5 yards and camo not breaking for 6 sec was scrapped from MM and Surv? I thought those was really cool perks.
Range was replaced with Sniper Training. Camo was too strong/frustrating, so was cut. (Celestalon)

Monk
so this supposed healer balance patch ignored MW ENTIRELY. Reason behind ignoring in this round of tuning? MW needs help BAD
False. Enveloping down 30%, Uplift up 30%, ChEx down 10%, ChiBrew down 1 tea, Jab cost up 8%, Emin up 43%, Pool Renews up 15%, (Celestalon)
Wait, Uplift got buffed 30%? Don't see that reflected in any patch notes or data mining. I see the rest of them.
Well it wouldn't be in patch notes. Double checked, looks like those two changes are actually in next build, not last. (Celestalon)

Character / Items
hey watcher. You tweeted me months ago about account wide tabards. no updates still?
It's something that will likely accompany a transmog revamp/UI since it's a very similar sort of system (cosmetic appearance). (WatcherDev)

I'll never give up. - This .39% DR and .72% Damage bonus is really terrible as a 4 set...
.The PvP set bonuses with Versatility are completely not tuned. They'll probably end up in the 10% range. (holinka)

PvP
Will there ever be an implementation of RBGs at BlizzCon? In example, a booth where some of the top RBG teams can Vs. One another?
Not this Blizzcon. Something to think about for the future perhaps. (holinka)

Something we're exploring in an upcoming build: Discipline gets Silence baseline. We expect mixed reactions. Please try it on beta. (holinka)
Not much help against mele specs, i think baseline fear still in need.
Warriors and Rogues, no. Ret and DK, yes. Monk and Enhance to a small extent. (holinka)

Misc
how do you feel about ghostcrawlers comment about working on Wow?
Different games have different goals. The best designers align their work with those goals...and Greg is one of the best. (holinka)
 
Fan Art
World of Warcraft Fan Art Sekcija ažurirana je novih radovima.

Ažuriran Zvaničan Diablo Sajt, 2.1 Poznati Bugovi i Hotfixevi, ALS Challenge za Diablo Dev Tim

Ažuriran Zvaničan Diablo Sajt
Zvaničan Diablo III web sajt ažuriran je sa Leaderborom i informacijama o novom sadržaju koji je došao uz Patch 2.1!

R5GPO5MK86UL1395355983258
Originally Posted by Blizzard (Source)
Give and you shall recieve... The Rankings page is now active, and will be updated with the feats of brave nephalem warriors:
We've also updated the game guide with information on the following Patch 2.1.0 features: We're always searching for ways to expand and improve the guide with answers to all of your questions. If there are any aspects of the game you're curious about, let us know in the comments! *Seasons and Rankings are only available for Reaper of Souls for Windows and Mac.
 
Patch 2.1 Poznati Bugovi i Hotfixevi
Ostalo je par bugova koji su došli uz Patch 2.1. Jedan od njih onemogućava Greater Riftu da stvori dovoljni broj neprijatelja kako bi igrači mogli da završe progress bar... Drugi je povezan sa Achievementom koji se ne prikazuje nekim igračima. U medjuvremenu dok se ova dva problema rešavaju, dosta drugih hotfixovano je serverima. U nastavku možete pročitati listu hotfixeva i bugova.
Originally Posted by Blizzard 
Insufficient Mobs to Complete GR
Not enough mobs to spawn RG.
Thanks, Dommer! We're definitely aware that some Greater Rifts are still unable to be completed because of a lower enemy density (or because they are filled with weak enemies, like Random mentioned). While these cases should be relatively few and far between, we're working on reducing and hopefully eliminating their occurrence. 
One question I have for all of you: are you unable to complete regular Rifts, Greater Rifts, or both? (Knowing the answer to this will help us target our efforts better.) (Source)

------------------------------

Achievements Display Bug

We’ve received some reports from players who are currently unable to view their achievements in-game after updating to patch 2.1.0. We are actively investigating this issue, and hope to have a resolution in place soon.
There is a temporary workaround however that you can try if you experience this issue, but please keep in mind that it may not work for all players - please exit Diablo III completely and re-launch the game from the Battle.net desktop app. You may need to do this a few times, but doing this should make the issue disappear.
If this issue persists after re-launching the game client, or if you experience any other game-related issues while playing Diablo III, please report them in the Bug Report forum so that we can investigate further.
If you’re experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance. 
Thanks, and welcome to patch 2.1.0! (Source)

------------------------------

Patch 2.1 Hotfixes

Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.
These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.
Last updated August 26th. Hotfixes are denoted by the date they were applied to live servers.

[UPCOMING HOTFIXES]
There are no upcoming hotfixes at this time.

[LIVE HOTFIXES]
General:
  • Fixed an issue where increased elemental damage debuffs applied to enemies were stacking from multiple sources (8/26)
Items:
  • Fixed an issue where the fireball effect from Gyana Na Kashu was being applied to the first target twice (8/26)
Crusader:
  • Laws of Hope (Time Stop) will no longer allow the invulnerability effect to last beyond 3 seconds (8/26)
    • Please note: The visual bubble and buff icon for Time Stop's invulnerability effect will still remain for 8 seconds when using the Long Arm of the Law passive
Wizard:
  • Fixed an issue where Blizzard (Apocalypse) was unintentionally applying extra damage when reapplying the Firebird's Finery damage over time effect (8/26)
  • Disintegrate will now properly proc Arcane Power on Crit
  • Disintegrate will now properly benefit from the +% Damage to Disintegrate affix (Source)
 
ALS Challenge za Diablo Dev Tim
Sigurno možemo da potvrdimo da svako danas zna za ALS Ice Bucket Challenge. Reaper of Souls development tim izazvan je od strane DatModz-a, što su oni odmah to i prihvatili! Oni su takodje izazvali i ostale developere. Pogledajte i sami video zapis koji nam je ostavio Diablo III Dev tim.

Developer Insights: Kerrigan, Heroes Battleground Stranice na BattleNet Sajtu

Alpha Patch Informacije - Build 31948
Blizzard je sinoć postavio mali patch za Heroes of the Storm koji Vam omogućava da komunicirate sa igračima koji su na Starcraft II Public Test Serverima.
Originally Posted by Blizzard
Players can now chat with Real ID friends logged into the StarCraft II Public Test Realm.
 
Developer Insights: Kerrigan
Pošto je ovo nedelja Kerrigan heroja, imali smo prilike da pročitamo kako su developeri radili na njenoj izradi.
Originally Posted by Blizzard (Source)

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It’s time for another Developer Insights in which we explore a hero’s design and mechanics. This week, we’ll be focusing on a hero that’s been around since the beginning of the Technical Alpha. Join us for a chat with Game Designer Kent-Erik Hagman about the Queen of Blades, Kerrigan.

Trikslyr: Kerrigan is a very powerful force in the StarCraft universe. She's a strong leader, possesses destructive psychic powers, and has shown incredible resolve in many situations. What aspects of Kerrigan’s character were most important to bring to life in her kit?

Kent: With Kerrigan, we really wanted to capture the powerful force she projects. She's a character who isn't afraid to do her own dirty work. That’s something we felt Heart of the Swarm portrayed quite well. We wanted to capture that "in your face" mentality. So you see abilities like Ravage, which can really get her in the middle of a teamfight, and Sweeping Grasp, which pulls her enemies in close.  The art team also really wanted to stress her wings and spiky nature, so Crushing Grip from Heart of the Swarm became Impaling Blades in Heroes to really play up her spikes. Finally, her whole kit is topped off with Maelstrom, which really synergizes with her entire playstyle.

Trikslyr: In the current state of the game, Kerrigan has become a solid initiator for a lot of teams due to abilities mentioned above. Has the design team been happy with the role she has landed in?

Kent: We think so! It wasn't necessarily a goal from the get go. Instead, we were hoping to strike a fluid playstyle that originated from the tools we provided her. Her abilities lead to a natural combo that simply facilitates the type of play mentioned above.

In retrospect, her current playstyle does match the personality we've seen her portray in previous games.

Trikslyr: Let's take a second to chat about Kerrigan's heroic abilities. Maelstrom works nicely with the playstyle mentioned above, but her second heroic, Summon Ultralisk, seems to be harder to incorporate into her play. Are there any plans to change the heroic or is the design team happy with its current iteration?

Kent: Making two heroics available to a hero allows us to offer various playstyle differences for that hero based on what we hope is a fun decision about halfway through a game. That said, we definitely agree there's more we can do with Ultralisk. Unfortunately, you'll have to stay tuned for that, as we're still working out what exactly that will be.

Trikslyr: Kerrigan has been a playable hero since Heroes of the Storm’s infancy. Have there been any fun design moments with her that you would like to share?

Kent: Kerrigan has come a long, long way since her initial design. There was a time in the distant past, where she was a ranged caster. She used heavy-hitting abilities like Chain Lightning and Psi Shift, but no matter what form she's taken, she's always been one of the scariest heroes to see in battle. During our playtests in the days of yore, there were a fair number of games in which Assimilation was overtuned, making her pretty much invincible. This naturally led to 1v5 situations that were punctuated by loud groans. GG, Kerrigan. GG.

A huge thank you to Kent-Erik Hagman and the design team for taking time to chat with us about Kerrigan. Check out the list below if you missed any of our previous Developer Insights blogs, and keep an eye on HeroesoftheStorm.com for more news from the Nexus.

 
Heroes Battleground Stranice na BattleNet Sajtu
Blizzard je objavio nove stranice na zvaničnom Heroes of the Storm sajtu, gde sada možemo pronaći informacije o pet Battlegrounda koje nam dolaze u igri. Svaka stranica sadrži listu zadataka i interaktivnu mapu kako bi igrači mogli da se upoznaju sa istom.
 

    

  

Hearthstone Sezone 5 Završava se u Nedelju

Za samo par dana, peta sezona Hearthstone se završava. Ukoliko ste bili lenji i niste još došli do 20 ranka, sada Vam je prilika da se logujete, i da dobijete jednu od najlepših pozadina za karte. Icecrown je pozadina za karte koju dobijate kao nagradu za Avgustovsku sezonu. Za sada nismo sigurni koja nagrada je predvidjena za septemarsku sezonu, ali očekujte da objavimo tu informaciju uskoro na našem sajtu.

Ova Sezona je takodje markovana kao zadnja gde će biti nagradjena 16 legendarna igrača za kvalifikacije Svetskog Šampionata u Hearthstone-u. HWC finale će biti održano na Blizzacon 2014 gde je nagradni fond $250,000.

icecrown

Patch 2.1 je Live! +100% Gold Find i Dupli Goblini, Sezona 1 Startuje u Petak

Patch 2.1 je Live!
Prvi veliki patch za Reaper of Souls je LIVE ! Blizzard je objavio dobar video gde možemo videti koji novi sadržaji su ubačeni u ovom patchu, zajedno sa zvaničnim patch informacijama, koje možete pročitati ovde.
 
 
+100% Gold Find i Dupli Goblini
Da bi proslavili izlazak Patch 2.1, igrači će u igri dobiti Community buff koji Vam daje +100% Gold Find i Duple Gobline
Originally Posted by Blizzard (Source)
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Patch 2.1.0 is now live in the Americas! To celebrate the arrival of this major content update, all players who log into Diablo III this week on Windows or Mac will not only receive a +100% bonus to Gold Find, but all Treasure Goblin spawns in the game have been doubled! (As with our previous buff, please note that the Gold Find bonus will stack multiplicatively with existing bonuses including those provided by items and Paragon points.) This bonus Gold Find and double Treasure Goblin period begins in the Americas region today, August 26, and ends on Tuesday, September 2, at 11:59 p.m. PDT.
We hope you enjoy patch 2.1.0 and look forward to hearing your feedback. In the meantime, good luck, have fun, and we'll see you in Sanctuary!

*The buff is only available on Windows and Mac, but it will apply to all heroes—including those on accounts without Reaper of Souls enabled.
 
Sezona 1 Startuje u Petak
Originally Posted by Blizzard (Source)
Greetings, nephalem!

We're pleased to announce that our first Diablo III Season is scheduled to begin this Friday, August 29th. To ensure the roll-out process goes as smoothly as possible for all players, we're planning both a delayed and staggered release, with different gameplay regions launching the season at different times after patch 2.1.0 ships.
For reference, below are the current launch times for Season 1:

  • Asia: 9:00 a.m. PDT (1:00 a.m. KST, UTC +9)
  • Europe: 12:00 p.m. PDT (9:00 p.m. CEST, UTC +2)
  • Americas: 6:00 p.m. PDT (UTC -10)
For time zone assistance, visit: http://everytimezone.com/
To learn more about Seasons, visit: http://bit.ly/1rBFf9D

Please note that these times are tentative and subject to change. If they do, we will be sure to update this thread.

Thanks!

Warlords of Draenor Beta Giveaway

U saradnji sa našim partnerom Computerland, preko našeg sajta podelićemo 10 Warlords of Draenor Beta ključeva!
Sve što treba da uradite je da popunite web formu u nastavku. Giveaway se završava 27 Avgusta u 23:59h.
 
wod beta giveaway

Srećni Dobitnici su:
  1. Branko Djuragin 
  2. Gavrilo Gavrilovic
  3. Nenad Kostov
  4. Anze Alan Rogelj
  5. Aleksandar Prokic
  6. Lazar Maksa Maksimovic
  7. Milan Radivojevic
  8. Slobodan Bobac Jovin
  9. Nemanja Ilic
  10. Marko Radisavljevic
U roku od 24 sata morate da nam odgovorite na e-mail koji smo Vam poslali kako bi dobili svoj Beta key! 
 
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