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Author: Ariel7 Date: Wednesday, 28 January 2015
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Author: FasumAga Date: Saturday, 24 January 2015
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Author: Cvijo Date: Friday, 23 January 2015
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Author: Elextos Date: Thursday, 15 January 2015

Patch 6.0.3 Hotfixevi - 6 Januar, Faction Balance u PvP, Blue Teme

Patch 6.0.3 Hotfixevi - 6 Januar
Originally Posted by Blizzard (Source)
Classes
  • Paladin
    • Protection
      • Shield of the Righteous should no longer incorrectly provide a greater than intended reduction to physical damage taken after refreshing the ability.
  • Rogue
    • General
      • Kidney Shot's stun effect is now capped at 6 seconds while in PvP combat. Revealing Strike can still increase the stun duration, but not beyond 6 seconds.

Dungeons, Raids, and Scenarios
  • Raids
    • Highmaul
      • Ko'ragh's Expel Magic: Arcane ability should no longer incorrectly damage players that are under an effect that grants immunity to damage.
  • Dungeons
    • Shadowmoon Burian Grounds
      • Ner'zhul: Credit for Souls of the Lost achievement should no longer incorrectly reset between waves of Ritual of Bones.

Bug Fixes

Warlock Class Balance
Originally Posted by Blizzard (Source)
Into the fel flame I go...

Warlocks look pretty good at the moment. There are probably some tweaks that can and might be made to bring some things up a bit. The issue is probably more that there aren't any fights where warlocks really shine, and they're just consistently good. It's a stark contrast to Mists where warlocks shined in everything... everywhere... all the time. Neither situation is ideal, and it's something we're keeping an eye on.

Faction Balance u PvP
Originally Posted by Blizzard (Source)
There are only 15 horde characters in the top 500 in the pvp bracket.. Fix it, fix it now.
Because Arena can have the same faction facing each other in a match, all of the high end players tend to gravitate to one faction or the other so they can play with each other. Last season pretty much everyone in NA was Horde, and EU was Alliance. Regardless of if a race or faction is considered to have superior racials the ladders would still show an all-in approach on one or the other. You could completely remove racials and still see the same coordinated division. Feedback on Racials is welcome and considered, but for the outlined reasons showing the best players coordinating toward a single faction isn't by itself a good indicator of anything except for the nature of the top competitors looking to play and practice with each other. It's going to happen regardless of pretty much anything else.

Does that mean that people who want to play with better players, should pay for a faction switch to Alliance then?
Anyone can level a new character any time they want. It's pretty quick, too!

Blue Teme
Originally Posted by Blizzard Entertainment
Trap Stealing
We've been observing feedback on the topic and wanted to give a heads up on two hotfixes that are currently undergoing testing (not ready yet) to address these concerns.

  • Increasing the spawn rates of elite creatures used for trapping.
  • Deadly Iron Trap will require players to have tap credit on the creature being trapped.
(Source)

Why Does Raid Finder Exist?
I don't even care about doing it on alts anymore, it's just boring.
Oh, well then probably don't do it! That's what the different difficulties are for after all. (Source)

Raid Finder Wing 3 Unlock Time
We're expecting to continue following a new-ish 10 a.m. PST unlock "rule" from here on for the opening of new raid content. You can expect Blackrock Foundry wings to open at around the same 10 a.m. PST time as well. (Source)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Garrisons
ok 244 followers at the inn 1 per week we will be into the next xp by the time we get them all over sight or what ?
Not reeeaaally intended to be a collection-y system. If you really want them all it could take a while. Okay with that. Highest achievement for collecting them is for 40 Followers, so, yeah. Collect 'em if you want to.
then why put so many in ?
Kind of a legacy of how the system functioned pre-beta. (Bashiok)

Anniversary Event Produžen, 5 Januar Hotfixevi, Garrison i Altovi

Anniversary Event Produžen za jos Nedelju Dana
Originally Posted by Blizzard (Source)
The WoW Anniversary event ended a bit earlier than intended, so to make up for that lost time and any inconvenience we’re going to be re-enabling it for an additional week. The event--including the level 100 Molten Core raid--will be available again from January 6 at 10:00 a.m. PST until January 13 at 10:00 a.m. PST, for North American realms. You can see the updated event dates and times in the in-game calendar.

Look for this and other hotfixes in the 6.0.3 Hotfixes blog as it’s updated.

Patch 6.0.3 Hotfixevi - 5 Januar
Originally Posted by Blizzard (Source)
WoW's 10th Anniversary
  • [Requires a realm restart] WoW's 10th Anniversary event has received an extension! The event will begin again at 10AM PST on Tuesday, January 6 and ends at 10AM PST on Tuesday, January 13.

Garrisons, Followers, and Outposts
  • Garrison Buildings
    • Dwarven Bunker/War Mill: Players can now accrue as much Iron Horde Scraps as they want.
    • Lumber Mill: Players can now accrue as much Timber as they want.

Classes
  • Death Knight
    • Talent
      • Conversion now costs 15 Runic Power per second for Frost Death Knights (up from 10 Runic Power).
  • Hunter
    • Armor Sets
      • PvP 2-piece set bonus for Hunters should no longer incorrectly trigger its effect when Freezing Trap activates on a target that is immune.
  • Paladin
    • Talents
      • Empowered Seals (Protection, Retribution) should no longer incorrectly be providing a 30% increase to attack speed on top of its intended benefits.
    • Armor Sets
      • [Currently in testing] PvP 4-piece set bonus for Retribution Paladins now increases damage and healing by 2% per Holy Power spent (down from 3%) for 4 seconds (down from 8 seconds).
  • Rogue
    • Assassination
      • [Currently in testing] Assassination Rogues now deals 6% more damage.
    • Combat
      • [Currently in testing] Combat Rogues now have 7% more Attack Power.
    • Subtlety
      • [Currently in testing] Sanguinary Vein now increases damage dealt by 25% (up from 20%).

World Environment
  • Nagrand
    • Resolved an issue where players that die in the areas around Highmaul may be unable to resurrect at their corpse.

Dungeons, Raids, and Scenarios
  • Dungeons
    • Grimrail Depot
      • [Requires a realm restart] Nitrogg Thundertower: Assault Cannon's Suppressive Fire now deals less damage.
      • [Requires a realm restart] Nitrogg Thundertower: Grom'kar Gunner's Shrapnel Blast now deals less damage.
      • [Requires a realm restart] Nitrogg Thundertower: Iron Infantry now has less health.

PvP
  • Ashran
    • [Requires a realm restart] Players now have 60 seconds to accept the prompt to enter Ashran (up from 20 seconds).

Bug Fixes
  • Resolved an issue that could cause Quest achievements for Draenor zones to not be awarded correctly to characters below level 100.

Garrisons i Altovi
Originally Posted by Blizzard (Source)
Would have been awesome if it was account wide.. now it feels more like a pain to gather all recources and level all the followers.. again.. and again.. and...
We're looking into ways to make Garrisons a bit more friendly in future patches for those of you who enjoy alts. We see that Garrisons are a bit too much for you guys right now.

Najavljen Kraj Diablo III Sezone 1

Nevalistis je napravio post gde nam govori o tranziciji izmedju sezona - kako se itemi transferuju, šta se dešava sa leaderbordom i period izmedju njih. U postu je spomenuto da planiraju kraj Sezone 1, 3 Februara, gde će posle biti mala pauza pred početak Sezone 2. Imajte u vidu da datu može biti promenjen zavisno od više faktora.
 
Originally Posted by Blizzard (Source)
The time draws near, nephalem. New heroes have come and gone, Conquests have been conquered, Greater Rift levels have been crushed, and Leaderboards have been filled to the brim. As our very first Season comes to an end, you might find yourself wondering what’s next. Today, let’s cover what the end of Season 1 will mean for you and what to expect as you prepare for Season 2.Table of Contents:

 

Seasonal players know there has been no shortage of gold, gear, or Paragon levels to grind. So what happens to all that hard earned progress when a Season ends? In short, you get to keep just about all of it. Here’s a list of all the rewards from this Season you can expect your non-Seasonal heroes to enjoy:
  • Heroes
    • Seasonal heroes will be converted to either non-Seasonal Normal or Hardcore mode heroes, as appropriate. There’s no need to delete any characters to make room for them; your Seasonal heroes will continue to use the same slot they currently occupy in your roster after the rollover.
  • Gold
    • Any gold you earn during the Season will transfer to your non-Seasonal heroes.
  • Paragon Experience
    • The total amount of Paragon experience earned is the amount that rolls over, not your raw total amount of Paragon levels gained.
    • For example, if your Seasonal heroes reached Paragon 300, but your current non-Seasonal heroes are already Paragon 400, your new non-Seasonal Paragon level will still be less than Paragon 700 since higher Paragon levels take more experience to earn.
  • Blood Shards
    • Similar to gold, any Blood Shards you have available at the end of the Season will transfer to your non-Seasonal heroes.
    • If your non-Seasonal heroes are currently at the Blood Shard cap, any Blood Shards you earn once the Season ends will temporarily ignore the cap. You can spend these at your leisure; however, note that you cannot pick up any additional Blood Shards untill you are below the current cap.
  • Items
    • Items that are currently equipped on a hero or in its inventory will stay on that hero as it moves to a non-Seasonal game mode.
    • Items that are in your Seasonal stash will be sent through the in-game mail system to your non-Seasonal heroes. These items can be claimed by any non-Seasonal hero for up to 30 days from the time you first log in after the Season ends.  To access these items, enter a game and hit the Mail icon located in the lower-left corner of your screen to open up your inbox. 
  • Artisan Progress and Recipes
    • If your Seasonal Artisans are a higher level than your non-Seasonal Artisans at the end of the Season, their level will transfer to your non-Seasonal Artisans.
    • Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well.
  • Shared Stash
    • Any Shared Stash slots or tabs you purchase during a Season that are not currently available to your non-Seasonal heroes will be transferred accordingly.
  • Achievements
    • Any Achievements or Achievement progress made during the Season is automatically applied to your non-Seasonal Achievement profile. This happens in real time and does not require the Season to end first. Your Achievement point total is also updated appropriately throughout the Season.
  • Season 1 Rewards
    • All players who reach level 70 on a hero in Season 1 will unlock an exclusive Helm and Shoulder transmogrification appearance. These appearances will unlock immediately upon hitting level 70 on a Seasonal hero, and will be available on Seasonal and non-Seasonal heroes alike (even before the Season concludes). To access your new appearances, simply visit Miriam and open the Transmogrification tab. 
Note that all heroes, rewards, and progress will convert to the appropriate non-Seasonal game mode. Any items, gold, Paragon experience, Achievements, Artisan levels or recipes, Stash space, and Blood Shards earned on Normal Seasonal heroes with transfer to your Normal non-Seasonal heroes when the season is over. Similarly, anything you’ve earned on Hardcore Seasonal heroes will transfer to your Hardcore non-Season heroes instead. 

 

Unlike other rewards, Conquests do not roll over at the end of the Season (because they aren’t available to non-Seasonal heroes). This also means that your non-Seasonal Achievement point total will not be affected by any Conquests you earn during a Season. Worry not; your mighty deeds will still be chronicled in the Records page of your profile for you to view at any time! 

 

Once the Season ends, all Seasonal Leaderboards will be wiped and you will be unable to attain new Leaderboard ranks until the next Season begins. The results of the previous Season’s Leaderboards will remain available for viewing in-game. Once the new Season begins, a handy drop-down menu will allow you swap between the current and previous Season records. Don’t forget that you can also view current and past Leaderboards right here on our website.
  
The non-Seasonal Greater Rift Leaderboard will be unaffected by the end of Season and you’ll still be able to compete on them with your non-Seasonal heroes (including those who have just rolled over). These Leaderboards will be reset at a later date; we’ll have more information available as the end of the Era draws nearer!

 

There will be a short period of time between when a Season ends and the next begins. During this time, you’ll be able to sort through your rollover rewards and review your progress on the Leaderboards. It’s a great time to reflect on the accomplishments you’ve made and enjoy the culmination of your pre- and post-Season loot hunts! So when can you expect the end of Season 1? The earliest the Season will end is February 3, 2015. While it's possible this date may shift, we will do our utmost to adhere to it. If any scheduling changes occur, we will be sure to provide an update.

Ready for the End?

How have you fared during Season 1? What was the highest Greater Rift you reached? How many Conquests did you complete? Any other exciting accomplishments from this inaugural Season? Let us know in the comments and prepare yourself! Season 2 is just around the corner.

Januarska Pozadina za Karte - 10 Hearthstone Rank Sezona

Nova pozadina za karte desete Hearthstone rank sezone, objavljena je na EU Battle.net Launcheru. Post trenutno nije još uvek live on Battle.net sajtu.
 
draenei-card-back-january-season10

Diablo 3 Praznični XP Buff

Od 25 pa do 29 Decembra, Blizzard je pustio Community XP Buff koji Vam daje +100% veći experiance. Uživajte u grindanju dok traju praznici!

Originally Posted by Blizzard (Source)
+100% Bonus Experience – Happy Holidays!

Get ready to deck the hells with a few extra experience points.

That's right! All nephalem who log into Diablo III this weekend on any platform* will receive a +100% bonus to experience gain. As with previous buffs, the bonus provided will stack multiplicatively with other existing bonuses, including those provided by items, shrines, Pools of Reflection, and Paragon points.

Doesn't matter if you've been naughty or nice! This festive in-game boost begins for console and PC players alike in the Americas region on Thursday, December 25 at 12:00 a.m. PST and ends on Monday, December 29 at 11:59 p.m. PST.**


 

Whether you're in Sanctuary, Azeroth, Mar Sara, the Nexus, or your local Hearthstone tavern, we hope that you and yours share in the warmth of the season. Happy holidays, heroes, and have a very merry new year!

 

*Please note that this buff will only be available on console for Ultimate Evil Edition.

**For PC, the buff will start and end at the noted times in each gameplay region according to its local time zone (PST for the Americas, CST for Europe, and KST for Asia). For console, the buff will start and end in all regions at the same time, listed above. For time zone assistance, click here.

Praznični XP Boost, Nagrada Tech Alpha Portreti

Praznični XP Boost
Ukoliko se logujete od 24 decembra do 1 Januara 2015, dobićete 25% XB Boost u Heroes of the Storm. Boost se stackuje sa Stimpack-om.
Originally Posted by Blizzard (Source)
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The holiday season is upon us, and to celebrate this festive time of year, we're giving away free bonus XP! Players who log in to brawl in the Nexus between December 24 and January 1 will receive a 25% XP boost. The boost is only available while logged in to the game, but it will apply to all Heroes and stack with other similar bonuses -- the +XP bonus will also stack additively with Stimpacks!

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Nagrada Tech Alpha Portret
Ukoliko ste bili u Tech Alpha testu Heroes of the Storm, dobićete unikatne portrete u novoj godini, čim krene zatvorena beta 13 Januara.
Originally Posted by Blizzard (Source)
 
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We will soon be awarding players with two unique portraits to show off their accomplishments. Players that play a game during the Technical Alpha will be granted a unique portrait when Closed Beta launches on January 13, 2015, and those players that reached Player 40 at any time during the Technical Alpha phase of testing will also be awarded with another unique portrait. So if you have access to the Technical Alpha, there's no better time to jump in and take advantage of the holiday bonus to help you hit Player Level 40 before Closed Beta hits!

Review Heroes of the Storm 2014 Godine

Vaeflare je objavio blog o detaljima prošlosti i onoga što nam dolazi u Heroes of the Storm. Nemojte da zaboravite da Beta počinje 13 Januara, tako da se prijavte ukoliko niste dobili alpha access.

Originally Posted by Blizzard (Source)

2014 has been a jam-packed year for Heroes of the Storm! After a rocking PAX East in March, we launched our Technical Alpha, and have been working on improving the game and its infrastructure ever since so that more people than ever can join us in the Nexus. Throughout the year we also shared the latest game updates here online and offered thousands of attendees of PAX East, gamescom, PAX Prime, and BlizzCon a sneak peek at the developments ahead. What’s more, we even premiered our first Heroes of the Storm Exhibition Match at BlizzCon 2014!

We still have a lot of plans in store, and there are new Heroes, announcements, and a host of exciting new features ahead, including updates on Ranked Play, Draft Mode, and updated Social Systems on the horizon. Our aim is to continue to build upon the fundamentals we’ve established in Heroes of the Storm, and shape it into something even more fun and compelling. Most of all, we want players to be excited about jumping in for a brawl with their favorite Heroes, whether you are playing alone, with friends, or if you crave the pulse-pounding thrills of a competitive team environment. Whatever your preferences, we want to make sure we’re there to support you all the way to victory!

 

The Adventure So Far

 

Over the last nine months we’ve introduced 32 powerful and unique Heroes, five dynamic Battlegrounds, 111 Skins, and 12 steadfast Mounts, with more on the way. Iconic Heroes like Jaina and Kerrigan have been joined by quirky and unconventional Heroes like the Murky and Abathur to offer players a variety of new, exciting, and often unconventional ways to do battle in the Nexus. We’ve also implemented a combined total of 369 different color Tints available across our Heroes, Skins, and Mounts to help you customize your look so you can brawl… in style. Better yet: all of these color Tints can be unlocked for free as you play your Heroes and seek to master them on field of battle.

 


But that’s not all! This year we’ve also been steadily working to improve the quality of our models, animations, and effects in Heroes of the Storm, and we’ve had six major patches. These patches have included not only a variety of new content and balance changes, but we also added a new Progression system, reward changes, extensive UI changes, Custom Games, Replays, and the option for players to add or remove human or A.I. players, and organize observers and teams much more easily.

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The Journey Ahead

We’re very excited to enter Closed Beta on January 13 as we continue to expand our pool of testers and move into later stages of testing. If you haven’t received an invitation to test Heroes of the Storm yet, it’s not too late! Make sure you’ve elected to participate in Heroes of the Storm testing by opting in on your Battle.net account’s Beta Profile Settings page. By doing so, you’ll give yourself the best chance at gaining testing access as we expand the pool of invited players in the weeks and months to come.

Regardless of whether or not you’re currently in the Technical Alpha, we also wanted to take a moment to thank you for your passion and feedback for Heroes of the Storm, which continues to help us fine-tune and improve the game’s features and balance.

Make sure to keep an eye on HeroesoftheStorm.com, follow @BlizzHeroes on Twitter, Like Heroes of the Storm on Facebook, and subscribe to @BlizzHeroes on YouTube to keep up with all the latest news as soon as it’s announced.

Stay tuned for more updates, and we hope to see you in the Nexus soon!

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