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Warlords of Draenor: Modeli, Mape i Ostali Novi Datamine Sadržaj

Novi Modeli

Nove Mape
Iako su većina nedovršene mi smo uspeli da izvučemo par komada.

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Artcraft - Running of the Bulls

Blizzard je objavio novi izgled modela Tauren karaktera.

Originally Posted by Blizzard (Source)
Hey there everyone, I’m Steve Aguilar, lead animator for the World of Warcraft animation team. Today we’re showing off the male Tauren, and with some help from the rest of the animation team, we’re going to give you a look at the animation processes we use to bring this big guy to life.

Before we even started animating him, we already knew the Tauren was going to be a blast to work on based on all of the detail the character art team added.

As we begin applying animations, we’re extra careful not to stray too far from the original. It’s important to us to retain the essence of the original animations, because how a characters walk, move, and carry themselves help to define their personality. We use all of the original animations as a starting point, and then go through the process of cleaning them up and adding additional articulation. Let’s delve into what that process looks like.

The Re-Animator(Steve Aguilar)
The normal “stand” animation is one of the most important animations because this is what you, the player, see the majority of the time. When you stop moving or walk up to an NPC, the stand is the key pose that is being used. A huge chunk of animations also rely on this pose so they can easily transition into and out of it.

When we import the original stand animation onto the new model, we then look to see if there are any weight shifts, odd rotations, or hitches that we need to fix. After we’ve cleaned up the pose, it goes through another sanity check to see if other animations will still be able to transition into and out of this new stand pose. If we happen to change the pose too much, it can cause a domino effect and possibly harm all the existing animations.

After touching up the pose, we move on to re-animating the standard idle motion. Slight changes on how muscles move, limbs are carried, or feet hit the ground can get across a better sense of weight for whatever creature it is we’re animating. Tweaking the male Tauren was a lot of fun because we were able to add a lot more weight than the previous model had and make the Tauren feel bigger and beefier. Another thing that stood out was the lack of motion on the nose ring, braids, and especially the face. With the addition of a facial rig, we were able to get his brows, nostrils, ears, and cheeks to react with his breathing motion. Getting these subtle motions to work added so much to the simple standing pose, I imagined the Tauren looking up at me and saying "thank you."

Here’s a side-by-side comparison of the old and new models.

Next up is Kevin to talk about the face rig and what that process entails.

Face Off(Kevin “Snap ‘n’ Point” Rucker)
Since the facial animation system worked so well with the Pandaren in Mists of Pandaria, with the updated models we wanted to add the same life and emotion they deserved. In the past the character models only had a jaw bone that could be animated, but now we’re able to add movement to the brows, eyes, cheeks and mouth. We’re able to properly make them smile, look angry, and talk.

We start with a base mesh and add joints to specific spots that will allow us to mold the face. We then add influence, or “skin” the mesh to those joints and shape them into poses: jaw open, eyebrows down or furrowed, for example. We hook up those poses to main controls to make the process of animating the face faster and more cohesive between several animators. For instance, instead of having to move 9 individual joints to shape the eyebrows, we just need to touch 2 controls which include a sub-set of attributes for more detailed shaping. After that if we still need to tweak the poses, we can always go back to the original sub controls for additive fine tuning.

We also create a “face file” with several preset expressions the animators can use while working. It’s a lot faster than creating a new pose from scratch. If they need a sad or angry face, they can start from the preset ones, and then adjust from there to make it more unique.

We also create several mouth shapes, or phonemes, for use in talking animations. Again, posing the face is time consuming, so having a jump start is extremely helpful. It also makes the character feel like it was animated by one person, when there’s actually a big group of us working on them at one time.

Body Movin’(Jeremy “Goonies never say die” Collins)
On a certain level, how you move in the game is one of the most important things you experience as a player. It’s your main interaction with the world around you. For Warlords of Draenor, we wanted to improve the locomotion of WoW’s player characters with brand new rigs. These new rigs are capable of doing so much more in terms of fidelity of motion for our characters, and we wanted to showcase that as much as possible.DwarfMale_Run.jpg

Everyone who plays WoW is familiar with their character’s idle and run animations—those are the two you see the most. We wanted to really take a look at what made the old player model animations successful, and what made them so iconic. Our job was to then retain the spirit of the old animations, but clean them up so they would look epic on the new rigs. That proved to be a really fun task. Part of the joy of cleaning up an animation like the Dwarf male’s run is going back and seeing what the original animators were thinking about when they first worked on these characters. Some of these runs and walks were animated over 10 years ago!

The first thing we did when we cleaned up an animation was ask ourselves a series of questions. What are some of the areas that could use touching up? Does the center of gravity on the character feel skewed? Is the character leaning appropriately when moving in a direction? How can we shift the timing to give this animation a greater sense of weight?

All of our rigs are manipulated with the use of controllers. Controllers are curves that drive the joints the tech artists have placed that ultimately deform deform the model you see. When we open an older animation, we’re manipulating what is called "baked data." Baked animations have keys on every attribute on every frame. In some cases, it’s necessary for us to delete some keys to make the animation curves easier to manipulate. Here’s what we see inside of Maya. Every one of those colored curves represents rotation or translation of that foot controller.

Once we had identified what needed polishing we went straight into Maya and got to work. A popular method of cleaning up locomotion animations would be saving the contact poses, major breakdowns, deleting the in-betweens, and smoothing out the motion from there.

Emotes were also super fun to work on. We would often times shoot video footage of ourselves acting out emote animations for reference—and no you don’t get to see them. We’d then use that reference as a jumping off point for setting key frames in Maya.

Glass Case of Emotion: Part I(Carman“Boba Muscles” Cheung)
For the majority of the character cleanup phase, the team focuses on three main things: cloth, hair and the face. Cloth includes a front and back tabard and a cape. Hair can be anything from a back ponytail, a front ponytail, pig tails, beards of varying sizes and shapes, or a combination of all of these. We also add facial animation, which adds a lot of character and life to the model. Occasionally, we will also fix minor posing issues or any errors, like jittering.

All of our character animations are hand keyed, and not dynamically simulated within the game engine or created through motion capture. This allows us to have complete control in shaping the movement and style for each character, and it adds a unique life to the characters you can’t really get any other way.

Glass Case of Emotion: Part II(David “Coffee Corn” Edwards)
My favorite part of the entire process is adding the facial expressions, or fixing up the timing or posing of a character. It is astounding how adding a simple facial expression can instantly bring a character to life. It’s always incredibly rewarding to take an old animation and see what even small changes can do to vastly improve it.

As a contrast, the most difficult part of the process, at least for me, is having to hold myself back from wanting to fix or adjust every little thing for every single animation. Due to the sheer volume of animations that exist for player characters, our goal of having updated models in time for Warlords of Draenor, and the need to animate all the new creatures and objects going into the expansion, we have to prioritize our time. We’ve broken the cleanup passes on character revamp animations up into phases. Phase 1 has all of the locomotion animations (walk, run, etc.) as well as all the emotes and spell casts. Phase 2 deals with the combat animations (attacks, stuns, etc.), and phase 3 is a catch-all for the remaining animations (swimming, fishing, etc.). Regardless of the phase, every animation is touched in some form or fashion, but phase 1 gets the most love since those are the animations are seen the most.

At the start of each animation we always focus on cleaning up the body first, since this motion drives all of the secondary animation. Below is a video showing the finished product after it has gone through the cleanup process.

That’s All For Now(Steve Aguilar)
Thanks for reading and letting the animation team share this part of their process with you. I hope we’re doing justice to one of your beloved characters, and that you can see the amount of love we’re applying to not only the male Tauren, but the animations for all of the characters in the game. Have a great day, and you stay classy WoW players!

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Diablo 3 Reaper of Souls Prvi Patch - 2.0.4 Datamined Class Izmene

Patch je upravo postavljen na Blizzardovim download serverima. Izgleda da će isti biti postavljen na live serverima u utorak uveče. Ovaj patch bi trebalo i da uvrsti i iteme koje nisu mogli da hotfixuju.
Originally Posted by AdriaCraft


  • Bash Now deals 215% weapon damage (up from 170%). 
    • Onslaught : Now does an additional 100% (up from 80%).
    • Clobber : Now has a 35% chance to stun (up from 30%).
  • Weapon Throw Now deals 185% weapon damage (up from 150%).
    • Mighty Throw : Increase damage to 270% weapon damage (up from 210%).
    • Throwing Hammer : Now has a 40% chance to stun (up from 30%).
  • Frenzy Now deals 155% weapon damage (up from 120%).

Demon hunter

  • Hungering Arrow Now deals 155% weapon damage (up from 125%). 
  • Evasive Fire Primary enemy is now hit for 200% weapon damage (up from 160%) Secondary enemies are hit for 100% weapon damage (up from 80%).
    • Covering Fire : Increases damage of secondary bolts to 200% weapon damage (up from 160%). 


  • Unity Tooltip now states that it has  a maximum of 20% (This was already in affect via a hotfix)

Witch Doctor

  • Poison Dart Now deals 185% weapon damage (up from 155%). 
    • Flaming Dart : Now deals 425% weapon damage (up from 275%). 
    • Splinters : Now deals 110% weapon damage (up from 65%)
    • Spined Dart : Now Gains 50 mana (up from 25). 
    • Snake to the Face :  Now has a 35% chance (up from 25%).
  • Corpse Spiders Now deals 324% weapon damage (up from 216%).
    • Blazing Spiders : Now deals 400% weapon damage (up from 259%).
    • Leaping Spiders : Now deals 382% weapon damage (up from 238%).
  • Haunt Now costs 50 mana (down from 200). Now deals 4000% weapon damage (up from 1465%). Now deals the damage over 12 seconds (up from 6).
    • Draining Spirit : Now returns 12 mana (Down from 25).
  • Firebomb
    • Pyrogeist : Now deals 880% weapon damage (up from 560%). 


  • Arcane Torrent
    • Power Stone : Tooltip now has the word "you" added.
  • Teleport Now works 50 yards away (up from 35).


  • Lord Commander The cooldown of Steed Charge is now reduced by 25% (changed from 5 seconds),  and Bombardment by 35% (changed from 20 seconds). 
  • Blessed Shield Now deals 340% weapon damage (up from 280%). 
    • Staggering Shield : Now has a 35% chance to stun (up from 25%). 
    • Combust : Now deals 270% weapon damage (up from 105%). 
  • Sweep Attack Now deals 440% weapon damage (up from 400%). 
  • Heaven's Fury
    • Fires of Heaven : Now deals 735% weapon damage (down from 950%). 
  • Phalanx Now deals 380% weapon damage (up from 295%). 
    • Bowmen : Now deals 160% weapon damage (up from 85%). 
    • Shield Charge : Now deals 180% weapon damage (up from 75%). 
    • Stampede : Now deals 380% weapon damage (up from 295%). Now has a 30% chance to stun (up from 25%).
    • Bodyguard : Now deals 285% weapon damage (up from 200%). 
  • Fist of the Heavens Now deals 340% weapon damage (up from 250%) Each bolt now deals 340% weapon damage (up from 210%). 
    • Fissure : Now deals 400% weapon damage (up from 80%). 
    • Divine Well : Now has an 18 yard distance (up from 12). Now deals 80% weapon damage (up from 14%) 
  • Blessed Hammer
    • Burning Wrath : Scorched ground now deals 150% weapon damage (up from 95%). 
  • Shield Bash The datamined values for base shield bash where pulling up the same as the new pound rune, so they have been removed for now. There is a good chance the base ability was buffed.
    • Crumble : Now deals 660% weapon damage (up from 550%). 
    • Shattered Shield : Now deals 380% weapon damage (up from 325%) plus 335% of your shield's block chance (up from 300%). 
    • Pound : Now deals 740% weapon damage (up from 550%) plus 500% of shield's block chance (up from 150%). 
  • Steed Charge Cooldown is now 16 seconds (down from 25). Now lasts for 1.5 seconds (down from 2).
    • Ramming Speed : Now deals 515% weapon damage (up from 475). 
    • Endurance : Now increase duration to 2 seconds (down from 3)
    • Draw and Quarter : Now deals 185% weapon damage (up from 125%). 
  • Falling Sword
    • Rise Brothers : Possible change here, however diffs have an error and are outputting 0%.
  • Punish Now deals 270% weapon damage (up from 200%).  
    • Retaliate : Now deals 94% weapon damage (up from 70%). 
  • Justice Now deals 240% weapon damage (up from 175%).
    • Sword of Justice : Now gains 3% movement speed (up from 2%). 
    • Hammer of Pursuit : Now deals 300% weapon damage (up from 200). 
    • Burst : Now deals 30% weapon damage (up from 25%).

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Warlords of Draenor: Novi Izgled Tauren Male (Moguće Nedovršane), Orc, Dwarf i Gnome

Imali smo prilike da pogledamo trenutno dostupne nove modele u Warlords of Draenor, i za sada primetili smo pored poznatih Orc, Dwarf, Gnome modela, da je ažuriran i Tauren Male model, koji moguće nije još uvek završen...
wod tauren male 02

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Skin Spotlight: Judgement Uther, Fel Magic Illidan, Tearin Stitches i Frostwyrm Arthas

Imali smo prilike da pogledamo kako izgledaju još nedostupni skinovi Judgement Uther, Fel Magic Illidan, Tearin Stitches i Frostwyrm Arthas. U prilogu su Vam video zapisi kako oni izgledaju u igri.

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Warlords of Draenor - Prvi Deo Datamining Informacija

Kako je Warlords of Draenor dostupan za download, MMO-Champion i WoWhead već su izvkuli prve informacije. U daljem tekstu možete pronaći razne informacije o novim scenraijima, flightpatsh, alchemy profesije, challenge modova, questova, ecountera, novih mapa i ostalo.
Novi Glyphovi
Originally Posted by MMO-Champion
  • Glyph of Absorb Magic - Increases the total samage absorbed by Anti-Magic Shell by $s1%, but Anti-Magic Shell no longer generates Runic Power.
  • Glyph of the Ice Reaper - Reaping is now also triggered by your Chains of Ice.
  • Glyph of Icy Runes - You gain an additional ${$159419m1/10} Runic Power when you use Chains of Ice.
  • Glyph of Empowerment - Your Empower Rune Weapon also heals you for $s1% of your maximum health.
  • Glyph of Necrotic Strike - $s1% of all healing absorbed by Necrotic Strike heals you.
  • Glyph of Raise Ally - Your Raise Ally ability no longer costs any Runic Power.
  • Glyph of Rune Tap - Instead of granting an absorb, Rune Tap heals you for $s1% more than it would have absorbed.
  • Glyph of Runic Power - Whenever you are struck by a movement-impairing effect, you will generate $/10;159430s1 Runic Power every $159430t1 sec for $159430d.
  • Glyph of Astral Communion - Your Astral Communion ability can be used while moving.
  • Glyph of Imbued Bark - While Barkskin is active, when you are interrupted the resulting school lock has $s1% reduced duration.
  • Glyph of Enchanted Bark - For $159438d after activating Barkskin, you are immune to Silence and Interrupt effects.
  • Glyph of Ursol's Defense - Increases your armor in Bear Form by an additional $s1%.
  • Glyph of the Ninth Life - Reduces all damage taken while in Cat Form by $s1%.
  • Glyph of Celestial Alignment - Celestial Alignment now lasts $s1 sec, or until $160373n spells have been cast with it active, whichever occurs first.
  • Glyph of Sudden Eclipse - While not in an Eclipse state critical attacks done to you restore $s1 Solar or Lunar energy whichever is more beneficial to you. This effect can only occur once every $159449s2 sec.
  • Glyph of Maim - Increases the damage done by Maim by $s1%.
  • Glyph of the Shapemender - Each time you activate a shapeshift form, you are healed for $159454s1% of your maximum health.
  • Glyph of Moonwarding - Moonkin Form no longer grants bonus armor, but instead grants $s1% increased maximum health.
  • Glyph of Travel - Travel Form grants an additional $s1% movement speed, but can no longer be used while in combat. This effect is disabled in battlegrounds and arenas and cannot be combined with other temporary speed bonuses.
  • Glyph of Play Dead - Your pet also plays dead when you use Feign Death.
  • Glyph of Deep Frost - Victims of your Freezing Trap are now immune to any damage for its duration.
  • Glyph of Quick Revival - Your Revive Pet is now instant but costs $s1 Focus.
  • Glyph of Snake Trap - Your Ice Trap is replaced with Snake Trap. Venomous snakes released by the trap will poison nearby enemies with a Crippling Poison that reduces movement speed by $25809s1% for $25809d.
  • Glyph of Interruption - When you successfully Counterspell a target, the remaining cooldown on Counterspell is reduced by $s1 sec.
  • Glyph of Dragon's Breath - Increases the damage done by Dragon's Breath by $s1%.
  • Glyph of Regenerative Ice - You regenerate $s1% of your maximum health every $45438t4 sec for the duration of Ice Block.
  • Glyph of Expel Harm - Expel Harm's energy cost is reduced by $s1 while your health is below 35%.
  • Glyph of the Floating Butterfly - Fists of Fury can be channeled while moving but no longer stuns its target.
  • Glyph of the Flying Serpent - Flying Serpent Kick now also slows all enemies you move through by $159493m2% for $1594936d.
  • Glyph of Keg Smash - Increases the range on Keg Smash by $s1 yards.
  • Glyph of Renewed Tea - When Renewing Mist is dispelled, you gain $m1 $Lcharge:charges; of Mana Tea.
  • Glyph of Victory Roll - You gain $m1 $Lcharge:charges; of Roll or Chi Torpedo whenever you kill a target that grants experience or honor.
  • Glyph of Freedom Roll - Your Roll, Chi Torpedo, and Flying Serpent Kick abilities dispel all snares affecting you when used.
  • Glyph of Freedom Roll -
  • Glyph of Soothing Mist - When you stop channeling Soothing Mist, you gain $s1% movement speed for $m1 sec for every sec you spent channeling Soothing Mist.
  • Glyph of Soothing Mist -
  • Glyph of Zen Focus - When you use Thunder Focus Tea, you gain Zen Focus causing you to be immune to all silence and interrupt effects for $159546d.
  • Glyph of Ardent Defender - Ardent Defender no longer reduces damage takent, but if its duration expires without being consumed, its cooldown will be reset to $s1 sec.
  • Glyph of the Consecrator - Your Consecration effect now moves with you.
  • Glyph of Divine Favor - Reduces all mana costs while Divine Favor is active by $s2%, but Divine Favor increases healing done by $s1% less.
  • Glyph of the Liberator - Hand of Freedom's cooldown is reduced by $s1 sec when not cast on self.
  • Glyph of Hand of Freedom - Hand of Freedom immediately reduces the remaining duration of all effects which cause loss of control of a character by $159583s1%. Any additional loss of control effects applied within $159583d sec are have $159583s1% reduced duration.
  • Glyph of Judgment - Increases the range of Judgment by $s1 yards.
  • Glyph of Free Action - While Dispersion is active, you move $s1% faster.
  • Glyph of Delayed Coalescence - Dispersion lasts ${$m1/1000} sec longer, but when it has ${$m1/1000-1} sec remaining, its damage reduction reduces by $s2% per sec.
  • Glyph of Guardian Spirit - Guardian Spirit increases healing on the target by an additional $s1%, but no longer prevents the target's death.
  • Glyph of Restored Faith - Leap of Faith pulls you to your target instead of pulling your target to you.
  • Glyph of Miraculous Dispelling - Reduces the mana cost of Mass Dispel by $s1%.
  • Glyph of the Inquisitor - Your Holy Fire deals $s1% additional initial damage, but $s2% of that damage is also dealt back to you.
  • Glyph of Silence - Reduces the cooldown on your Silence spell by ${$m1/-1000} sec, but also reduces its duration by ${$m2/-1000} sec.
  • Glyph of the Redeemer - All your healing is increased by $s1% while Spirit of Redemption is active.
  • Glyph of Shadow Magic - For $159630d after activating Fade, you are immune to Silence and Interrupt effects, but the cooldown of Fade is increased by ${$m1/1000} sec.
  • Glyph of Energy - Increases your maximum Energy by $s1.
  • Glyph of Elusiveness - Reduces the cooldown on Evasion by ${$m1/-1000} sec.
  • Glyph of Energy Flows - Each time you dodge while Evasion is active, you gain $159637s1 Energy.
  • Glyph of Disappearance - Reduces the cooldown on Vanish by ${$m1/-1000} sec, but when Vanish's duration ends, Stealth is no longer automatically activated.
  • Glyph of Ephemeral Spirits - Reduces the cooldown on Feral Spirit by ${$m1/-1000} and reduces the duration by ${$m2/-1000} sec.
  • Glyph of Ghostly Speed - Ghost Wolf grants an additional $s1% movement speed, but can no longer be used while in combat. This effect is disabled in battlegrounds and arenas and cannot be combined with other temporary speed bonuses.
  • Glyph of Grounding - Reduces the cooldown on Grounding Totem by ${$m1/-1000} sec.
  • Glyph of Lava Spread - Increases the radius at which Lava Lash spreads Flame Shock by $s1 yards.
  • Glyph of Reactive Shielding - Your Lightning Shield can now trigger once every ${$m1/10}.1 sec.
  • Glyph of Shamanistic Resolve - Shamanistic Rage reduces damage taken by an additional $s1% but the cooldown on Shamanistic Rage is increased by ${$m2/1000} sec.
  • Glyph of Shocks - Increases the range on Earth Shock, Flame Shock, Frost Shock, and Wind Shear by $s1 yards.
  • Glyph of Spiritwalker's Focus - Reduces the cooldown of Spiritwalker's Grace by ${$m1/-1000} sec, but reduces its duration by ${$m2/-1000} sec.
  • Glyph of Spiritwalker's Aegis - When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for $159652d.
  • Glyph of Curses - Increases the radius of effect on your Curseof Exhaustion and Curse of Elements spells by $s1 yards.
  • Glyph of Dark Soul - Reduces the duration and cooldown of Dark Soul by $s1%.
  • Glyph of Flames of Xoroth - Flames of Xoroth no longer costs any Embers to cast.
  • Glyph of Life Pact - Mana costs on all your spells are reduced by $s1%, but Life Tap can no longer be cast, and your health will drop by $s2% per sec. Your health cannot drop below $s3% from this effect.
  • Glyph of Metamorphosis - When you activate Metamorphosis, you no longer transform into a demon, but instead grow demon wings on your normal form.
  • Glyph of Metamorphosis -
  • Glyph of Shadowflame - Increases the movement speed reduction on the Shadowflame effect from your Hand of Gul'dan spell by $s1%.
  • Glyph of Soul Swap - You can hold inhaled periodic effects from Soul Swap for ${$m1/1000} more sec.
  • Glyph of Twilight Ward - Your Twilight Ward now absorbs damage from all magical schools.
  • Glyph of Strengthened Resolve - Unending Resolve reduces damage taken by an additional $s2%, but its cooldown is increased by ${$m1/1000} sec.
  • Glyph of Cleave - Your Heroic Strike now hits $s1 targets.
  • Glyph of the Drawn Sword - Each time you parry while Die by the Sword is active, you gain ${$159704m1/10} Rage
  • Glyph of Heroic Leap - Increases your speed by $133278s1% for $133278d after using Heroic Leap.
  • Glyph of Mocking Banner - Your Mocking Banner now causes creatures to attack the tank specialization player you had targeted when placing the Mocking Banner, instead of attacking you.
  • Glyph of Raging Blow - If both of your attacks from a single Raging Blow are critical strikes, then your next Bloodthirst within $159747d heals for $159747s1% more.
  • Glyph of Raging Blow - Your next Bloodthirst heals for $s1% more.
  • Glyph of Rallying Cry - While your Rallying Cry is active, you also gain $s1% leech, healing you for $s1% of all damage and healing you cause.
  • Glyph of Shattering Throw - Teaches you the ability Shattering Throw.
  • Glyph of Flawless Defense - You have a $s1% reduced chance for attacks against you to be critical strikes while Shield Wall is active.
Nove Graveyard Lokacije
Originally Posted by MMO-Champion
  • Frostwind Desert - TEMP GRAVEYARD
  • Frostfire Ridge - Arena GY
  • Frostfire Ridge - Exile Camp GY
  • Frostfire Ridge - Bladespire Oasis GY
  • Frostfire Ridge - Frostwolf Camp GY
  • Frostfire Ridge - Broken Ogre Tower GY
  • Frostfire Ridge - Favela GY
  • Frostfire Ridge - Stonefang Outpost GY
  • Frostfire Ridge - Garrison GY
  • Frostfire Ridge - Bone Town GY
  • Frostfire Ridge - Icewind Dunes GY
  • Shadowmoon 6.x, (F) Karabor South
  • Frostfire Ridge - Thunderland GY
  • The Purge of Grommar - Start
  • Frostfire Ridge - Bladespire Fortress - Brazen Taxi - GJC
  • Frostfire Ridge - Bladespire Fortress - Ride Ghostfur
  • Shadowmoon 6.x, (A) Vindicator Ledge
  • Shadowmoon 6.x, (B) Whispering Fields
  • Shadowmoon 6.x, (C) Shaz'gul
  • Shadowmoon 6.x, (D) The Arbitum
  • Shadowmoon 6.x, (E) Alliance Bastion
  • Shadowmoon 6.x, (G) Karabor North
  • Shadowmoon 6.x, (H) Iron Horde
  • Shadowmoon 6.x, (I) Mount Teluuna
  • Shadowmoon 6.x, (J) Gloomshade Grove
  • Shadowmoon 6.x, (K) The Tainted Woods
  • Shadowmoon 6.x, (L) The Pale Cave
  • Shadowmoon 6.x, (M) Western Fields
  • Shadowmoon 6.x, (N) Chimaera Island
  • Bloodmaul Slave Mines - Exit
  • Bloodmaul Slave Mines - Entrance
  • 6.0 Ogre Mines - Exit Target
  • Frostfire Ridge - Bladespire Fortress - Intro Level 1 GY
  • Frostfire Ridge - Bladespire Fortress - Intro Level 2 GY
  • Frostfire Ridge - Bladespire Fortress - Intro Level 3 GY
  • Frostfire Ridge - Ogre Mines GY
  • Razorfen Kraul 6.x - Boss 3 Defeated Transfer Loc - KJD
  • Razorfen Kraul 6.x - Boss 4 Defeated Transfer Loc - KJD
  • Blackfathom Deeps - Hallway 01 Cleared Transfer Loc
  • Blackfathom Deeps - Pre Bathiel Transfer Loc
  • Blackfathom Deeps - Pre Aku'mai Transfer Loc
  • 6.0 - Professions Prototype - Mining (2) Scenario Start Loc
  • Gorgrond Finale Scenario - Start
  • Auchindoun Dungeon 6.0 - Entrance
  • Bonetown Scenario - Start Loc
  • Frostfire Finale Scenario - Start
  • Frostfire Finale Scenario - Graveyard
  • Ashran - Alliance Base - Main GY
  • The Purge of Grommar - Graveyard
  • Talador Iron Horde Scenario - Start
  • Spires of Arak - Entrance Teleport Target
  • SMV Alliance Garrison, Safe
  • Auchindoun Dungeon 6.0 - Construct Defeated Entrance
  • Blackrock Train Depot - Entrance Target
  • Shadowmoon Dungeon - Entrance Target
  • Gorgrond - Belcher Cauldron (HMC)
  • Tanaan Jungle Intro - Dark Portal - TEMP Graveyard - PRK
  • Altar of A'dal (Quest Conditioned)
  • Ashran - Quarry - Alliance TEMP GY
  • Ashran - Alliance Base - Main GY
  • Auchindoun Dungeon 6.0 - Entrance
  • Shadowmoon Valley - Garrison - Alliance 1 GY
  • Blasted Lands, Dark Portal GY
  • Blasted Lands, Dark Portal GY
  • Shadowmoon Valley - Garrison - Alliance 3 GY
  • Defense of Karabor - Start
  • Ashran - The Arena - Alliance GY
  • Ashran - The Arena - Horde GY

Nove Alchemy Kategorije
Originally Posted by MMO-Champion
  • Alchemy of Draenor
  • Reagents
  • Flasks
  • Potions
  • Trinkets
  • Ancient Alchemical Recipes

Novi Flightpath
Originally Posted by MMO-Champion
  • Shadowmoon Valley 6.0 - Observatory (JP3)
  • Shadowmoon Valley 6.0 - Ironhorde POI (JP3)
  • Teluuna Observatory, Shadowmoon Valley
  • Twilight Glade, Shadowmoon Valley
  • Path of Light, Shadowmoon Valley
  • Palemoon Village, Shadowmoon Valley
  • Arkaat Outpost, Shadowmoon Valley
  • Wor'gol, Frostfire Ridge
  • Bladespire Fortress, Frostfire Ridge
  • Exile Camp, Frostfire Ridge
  • Blue (PH), Frostfire Ridge
  • Stonefang Village, Frostfire Ridge
  • Thunder Pass. Frostfire Ridge
  • Thunder Pass, Frostfire Ridge
  • Muster Field, Frostfire Ridge
  • Horde Staging Area, Ashran
  • Alliance Staging Area, Ashran
  • Shadowmoon Valley 6.0:Jp3 - Darktide Roost - Bottom Of Hill
  • Shadowmoon Valley 6.0:JP3 - Darktide Roost - Top of Hill
  • Test Loc 1, Talador
  • Test Loc 2, Talador
  • Horde Garrison (PH), Frostfire Ridge

Novi Scenario / Challenge Mode
Originally Posted by MMO-Champion
The Purge of Grommar
  • Chosen by K'ara - Speak with Vindicator Maraad.
  • The Gates of Grommar - Slay Orrok the Spearmaster.
  • The Purge of Grommar - Kill all orcs in Grommar.
  • Fire From the Skies - Clear all of the remaining orcs from the docks and slay Commander Vorka.

Razorfen Kraul
  • Razorfen Kraul - Defeat the forces of the Death's Head Quilboar inside their city of Razorfen Kraul.

The Mines of Draenor
  • Collect Resources - Mine as much as you can before you run out of Steam Power!

Gorgrond Finale
  • Speak with Durotan - Speak with Durotan.
  • Get to the Machinehouse - Escort your group northward, toward the Machinehouse.
  • Goraluk Anvilcrack - Slay Goraluk Anvilcrack, High Machinist of the Naval Base.
  • Get to Supply Depot - Get to the Supply Depot.
  • Survive Iron Horde Onslaught - Survive against waves of Iron Horde orcs. Use explosive barrels against them.
  • Get to Central Dock - Get to the Central Dock so you can board the Wavemurder Barge.
  • Get on the Barge - Speak with Rokk to get launched onto the Wavemurder Barge.
  • Destroy the Wavemurder Barge - Destroy the Wavemurder Barge.

Dawson's Creek
  • Kill Zem, Kill Zem All - Kill the guards in Stonard.
  • Step 2 - sendevent 36841
  • Step 3 - sendevent 36841

Bonetown Scenario
  • Stop the Ritual - Stop the Bleeding Hollow Soul Shaman from reanimating the Fomor skeleton.
  • Army of Souls - Defend Thrall until he breaches the inner chamber.
  • Kilrogg Deadeye - Confront Kilrogg Deadeye and stop the dark ritual.
  • 5 Bonus - Kill 5 Dudes
  • 10 Bonus - Kill 10 Dudes

The Battle of Thunder Pass
  • The Battle Begins - Speak with Durotan.
  • Hold the Choke Point - Protect Frostfire against waves of Iron Horde attackers.
  • The Iron Clusterpult - Destroy the Iron Clusterpult.
  • A Good Defense - Protect Frostfire against waves of Iron Horde attackers.
  • Defending Drek'thar - Protect Drek'thar from Iron Horde attackers.
  • Iron Thunderlords - Protect Frostfire against waves of Iron Horde attackers.
  • Malgrim Stormhand - Defeat Malgrim Stormhand.
  • The Final Defense - Protect Frostfire against waves of Iron Horde attackers.
  • Slay Maggoc - Slay Maggoc.

The Battle for Shattrath
  • Preparations - Allied forces, under the guidance of the Archmage Khadgar, are ready to begin the battle of Shattrath.
  • The Battle is Joined - Clear the way and establish a foothold. Help take the courtyard!
  • Securing the Foothold - While allies set up an infirmary and temporary headquarters, Durotan orders Gazlowe to repel the counterattack. Take the plunge...
  • Armored Rescue - Under orders from Maraad, Thaelin has his tank prepared to rescue Draenei children from captivity. Keep the tank safe!
  • Orgrim's Lieutenants - Ogrim's best lieutenant's from the Thunderlord and Burning Blade clans give orders from once-safe locations.
  • The Iron Harbor - The Iron Horde have reestablished their strength and make a stand in Shattrath harbor.
  • Flagship - The Iron Horde's fabled Superweapon is atop their flagship in the harbor. Press the Big Red Button.

Blackfathom Deeps: Rise of Aku'mai
  • Blackfathom Deeps: Rise of Aku'mai - The Twilight Hammer are performing sacrifices to raise Aku'mai. Put a stop to their evil.
  • Attack the darkness - Defeat the following bosses within Blackfathom Deeps.

Thunderlord Invasion
  • Defeat Thunderlord Invaders - Drive back the Thunderlord invaders.
  • Defeat Thunderlord Assassins - Stop the Thunderlord Assassins.
  • Defeat Ka'gazz Thunderfist. - Defeat Ka'gazz Thunderfist.

Spires of Arak
  • 6.0 - Challenge Mode - Spires of Arak - Defeat the High Arakkoa of the Spire to thwart their use of the focusing lense.

Bloodmaul Slag Mines
  • 6.0 - Challenge Mode - Bloodmaul Slag Mines - Defeat the High Arakkoa of the Spire to thwart their use of the focusing lense.

Iron Docks
  • 6.0 - Challenge Mode - Iron Docks - Defeat the High Arakkoa of the Spire to thwart their use of the focusing lense.

  • 6.0 - Challenge Mode - Auchindoun - Defeat the High Arakkoa of the Spire to thwart their use of the focusing lense.

Shadowmoon Burial Grounds
  • 6.0 - Challenge Mode - Shadowmoon Burial Grounds - Defeat the High Arakkoa of the Spire to thwart their use of the focusing lense.

Iron Depot
  • 6.0 - Challenge Mode - Iron Depot - Defeat the High Arakkoa of the Spire to thwart their use of the focusing lense.

Shaper Dungeon [PH]
  • 6.0 - Challenge Mode - Shaper Dungeon [PH] - Defeat the High Arakkoa of the Spire to thwart their use of the focusing lense.

Upper Blackrock Spire
  • Extinguish Runes - Kill inhabitants of room to extinguish runes.
  • 6.0 - Challenge Mode - Upper Blackrock Spire - Defeat the High Arakkoa of the Spire to thwart their use of the focusing lense.
  • Defeat Oremaster Gor'ashan - Disrupt Oremaster Gor'ashan's defenses and defeat him.
  • Defeat Kyrak - Defeat Kyrak and his Drakonid Monstrosities

Defense of Karabor
  • Stop the Bombardment - Defeat Command Vorka.
  • Clear the Terrace of the Iron Horde - Defeat the Iron Gronn and the other invading Iron Horde forces on the Terrace at Karabor harbor.
  • Protect K'ara from the invading forces - Protect K'ara until he becomes fully empowered.

Nove Archaeology Stvari
Originally Posted by MMO-Champion
  • Frostwolf Clan

  • Frozen Lake Digsite
  • Wor'gol Ridge Digsite
  • Daggermaw Flows Digsite
  • [PH Name] Digsite
  • [PH Name] Digsite #2
  • [PH Name] Digsite #3
  • [PH Name] Digsite #4

Nove Quest Kategorije
Originally Posted by MMO-Champion
  • Garrison Campaign
  • Assault on the Dark Portal
  • Garrison Support

Originally Posted by MMO-Champion
  • Random Timewalker Dungeon - 0
  • The Purge of Grommar - 92
  • The Purge of Grommar - 92
  • The Mines of Draenor - 90
  • Iron Horde Naval Base - 95
  • Bonetown Scenario - 100
  • The Battle of Thunder Pass - 95
  • The Battle For Shattrath - 95
  • Spires of Arak - 100
  • Spires of Arak - 100
  • Shadowmoon Burial Grounds - 100
  • Shadowmoon Burial Grounds - 100
  • Bloodmaul Slag Mines - 0
  • Random Warlords of Draenor Dungeon - 0
  • Random Warlords of Draenor Heroic - 0
  • Defense of Karabor - 100

Novi Encounteri
Originally Posted by MMO-Champion
Blackrock Foundry Raid
  • Burning Blade Shaman
  • Blast Furnace
  • Gruul the Subjugated
  • Trains
  • Hans'gar & Franzok
  • Breaker Darmac
  • The Iron Maidens
  • Oregorger the Devourer
  • Blackhand
  • Kromog, Legend of the Sleeping Mountain

Blackrock Foundry Train Depot
  • Gar'tan
  • Assault

Spires of Arak
  • Boss 1
  • Boss 2
  • Boss 3
  • Boss 4
Blackrock Spire
  • Orebender Gor'ashan
  • Ragewing the Untamed

Bloodmaul Slag Mines
  • Rock Dude
  • Crushto
  • Gug'rokk
  • Gog'duh

Draenor Auchindoun
  • Azzakel, Vanguard of the Legion
  • Soulbinder Nyami
  • Auchindoun Defense Construct
  • Teron'gor
Highmaul Ogre Raid
  • Highmaul Sorcerer King
  • The Butcher - Prepare to get Butchered.
  • Twin Ogron
  • Lord Krakkenspore
  • Kargath Bladefist
  • Tectus, The Living Mountain
  • Fel Breaker

Shadowmoon Burial Grounds
  • Sadana Bloodfury
  • Bonemaw
  • Ner'zhul
  • Hhallish

Nove Mape
The existing map list actually gives us a good hindsight of what will be possible to do with Garrisons.
Originally Posted by MMO-Champion
  • Bonetown Scenario
  • Circle of Blood Scenario
  • Defense of Karabor
  • Frostfire Finale Scenario
  • Gorgrond Finale Scenario
  • Talador Iron Horde Finale Scenario
  • The Purge Of Grommar - Scenario

  • Blackrock Foundry Raid
  • Highmaul Ogre Raid

  • Garrison - Alliance - Alchemy 1
  • Garrison - Alliance - Armory 1
  • Garrison - Alliance - Barn 1
  • Garrison - Alliance - Barracks 1
  • Garrison - Alliance - Blacksmith 1
  • Garrison - Alliance - Blacksmith Hub
  • Garrison - Alliance - Enchanting 1
  • Garrison - Alliance - Enchanting Hub
  • Garrison - Alliance - Engineering 1
  • Garrison - Alliance - Engineering NR
  • Garrison - Alliance - Farm1
  • Garrison - Alliance - Inn 1
  • Garrison - Alliance - Inscription
  • Garrison - Alliance - Jewelcrafting 1
  • Garrison - Alliance - Leatherworking
  • Garrison - Alliance - Lumbermill 1
  • Garrison - Alliance - Mage Tower 1
  • Garrison - Alliance - Pet Stable 1
Garrison - Continued
  • Garrison - Alliance - Plot Large
  • Garrison - Alliance - Plot Small
  • Garrison - Alliance - Salvage Yard 1
  • Garrison - Alliance - StoreHouse 1
  • Garrison - Alliance - Tailoring 1
  • Garrison - Alliance - Trading Post 1
  • Garrison - Alliance Mine 1
  • Garrison - Alliance Mine 2
  • Garrison - Alliance Mine 3
  • Garrison - Alliance Stable 1
  • Garrison - Alliance Stable 2
  • Garrison - Alliance Stable 3
  • Garrison - Alliance Tailoring
  • Garrison - Allilance - Plot Medium
  • Nagrand - Garrison Camp - Stable2
  • FW Horde Garrison Level 1
  • FW Horde Garrison Level 2
  • FW Horde Garrison Level 3
  • GOR Alliance Garrison Level 1
  • GOR Alliance Garrison Level 2
  • GOR Alliance Garrison Level 3
  • GOR Horde Garrison Level 0
  • GOR Horde Garrison Level 3
  • NAG Alliance Garrison Level 0
  • NAG Alliance Garrison Level 3
  • NAG Horde Garrison Level 0
  • NAG Horde Garrison Level 3
  • Shadowmoon Burial Grounds
  • SMV Alliance Garrison Level 1
  • SMV Alliance Garrison Level 2
Garrison - Continued
  • SMV Alliance Garrison Level 3
  • SOA Alliance Garrison Level 0
  • SOA Alliance Garrison Level 3
  • SOA Horde Garrison Level 0
  • SOA Horde Garrison Level 3
  • TAL Alliance Garrison Level 0
  • TAL Alliance Garrison Level 3
  • TAL Horde Garrison Level 0
  • TAL Horde Garrison Level 3

  • Ashran - World PvP
  • Blasted Lands Phase
  • Development Land 3
  • Draenor
  • PattyMack Test Garrison Bldg Map
  • Propland - Dev Only
  • Small Battleground A
  • Small Battleground B
  • Small Battleground C
  • Small Battleground D
  • Tanaan Jungle Intro
  • Teron'gor's Confrontation
  • Transport: Gorgrond Train
  • Transport: Wavemurder Barge
  • Warcraft Heroes
  • Blackrock Foundry Train Depot
  • Bloodmaul Slag Mines
  • Draenor Auchindoun
  • Spires of Arak

Novi Predeli
Originally Posted by MMO-Champion
Shadowmoon Valley
  • The Tainted Woods
  • Akama's Scar
  • The Iron March
  • Grommar
  • Gar'mak Quarry
  • [PH] Alliance Bastion
    • [PH] Alliance Bastion Lvl 1
    • [PH] Alliance Bastion Lvl 2
    • [PH] Alliance Bastion Lvl 3
  • The Burial Fields
  • Shaz'gul
  • Light's Fall
  • Teluuna Observatory
  • Starfall Outpost
  • Gul'var
  • Watcher's Den
  • Secluded Glade
  • [PH] - SMV - Alliance Garrison
  • West Camp
  • [UNUSED]Hidey-Hole
  • Gloomshade Grove
  • The Shadow Rise
  • Indentation Landing
  • Twilight Glade
  • Den of Despair
  • Terrace of the Stars
  • Shadowmoon Overlook
  • Mount Teluuna
  • Vindicator Ledge
  • Darktide Roost
  • Plains of Serenity
  • Moonflower Valley
  • Embaari Village
  • Karabor
  • Path of the Light
  • Gardens of Eternity
  • Tranquil Court
  • Amphitheater of Echoes
  • Karabor Harbor
  • Palemoon Village
  • Pilgrim's Sojourn
  • Bloodthorn Cave
  • The Verdant Mire
  • Ancestor's Grotto
  • Waning Crescent
  • Moonwillow Peak
  • Bloodthorn Hill
  • The Nightmarsh
  • Dyvari Overgrowth
  • Glade of Shadows
  • Shadowmoon Mine

  • Explosion Town [NOT TEMP NAME]
  • Bastion Rise
  • Laughing Skull
  • Tailthrasher Basin
  • Skullchief's Stand
  • Prototype Proving Grounds
  • Blackrock Station
  • The Forgotten Caves
  • Blackrock Pipeworks
  • Dry Riverbed
  • Belcher Cauldron
  • Draenataur Cavern
  • Stonemaul Slave Camp
  • Stonemaul Slave Mine
  • Spinebloom Spires
  • Gorgrond Garrison Area
  • Smokebelcher Depot
  • Blackrock Foundry
  • Lake Oasis
  • Gronn Cave
  • Highland Pass
  • Elemental Hollow
  • Blackrock Shipyard
  • Tankworks
  • Shrubby Plateau
  • Salt Flats
  • Blackrock Foundry Base
  • Gorgrond Pass
  • The Iron Front
  • The Screaming Geyser
  • Emberfall Lake
  • Ulon Oasis
  • The Binding Trench
  • Spineling Crevice
  • The Sulfic Refuge
  • Canyon Pass
  • Throne of Stonemaul
  • The Broken Crater
  • Thaelin's Retreat
  • Blook's Overlook

Spires of Arak
  • Lower Quarter
  • Grand Spire
  • The Overlook
  • [PH] Spires Coast
  • Spires Garrison
  • [PH] Spires Dry Region
  • [PH] SpiresThorny Region
  • Lower Skettis
  • Dreadtalon Peak
  • Ravenskar
  • Veil Terokk
  • Living Explosion [PH]

Tanaan Jungle
  • No subzones

  • Sabermaw
  • Warsong Lookout
  • Gol'gor
  • Wor'var
  • Prowler Ridge
  • Yrel's Watch
  • Riverside Post
  • The Stones of Prophecy
  • Lok-rath
  • Nagrand Corral
  • Kil'sorrow Fortress
  • Grommashar
  • Gates of Grommashar
  • Ironfist Harbor
  • Clowder Rise
  • Ancestral Grounds
  • Ring of Trials
  • Telaar
  • Sabermaw Den
  • Telaari Station
  • Brawnbelly Barracks
  • Digger Flats
  • The Pits
  • Blightstone Quarry
  • The Iron Tower
  • [PH] Test Zone
  • [PH] Test Zone 2

  • The Shadow Tower
  • Shadowmoon Grotto
  • Grommar Hold
  • Grommar Docks

Bloodmaul Slag Mines
  • No subzones

[PH] Heroes Through Time
  • No subzones

Draenor Auchindoun
  • No subzones

Shadowmoon Burial Grounds
  • No subzones

  • No subzones

Blasted Lands
  • Shattered Beachhead
  • Shattered Landing
  • The Shattered Front
  • Okril'lon Hold
  • The Forge Grounds
  • Dreadmaul Rise

[PH] Ashran - World PvP Zone
  • Ashran - Center Lane
  • [PH] Ashran - The Arena

Blackrock Shipyard
  • No subzones

Bonetown Scenario
  • No subzones

Blackrock Train Depot
  • No subzones

Spires of Arak
  • No subzones

Highmaul Raid
  • No subzones

Tanaan Jungle
  • The Dark Portal
  • Heartblood Tangle
  • The Bleeding Altar
  • Kargathar Proving Grounds
  • Heartblood
  • Umbral Halls
  • Blackrock Quarry
  • The Path of Glory
  • Iron Bastion

Blackrock Foundry
  • No subzones

  • No subzones

Remains of Xandros
  • No subzones

Defense of Karabor
  • No subzones

Frostfire Ridge
  • Frostwind Dunes
  • Throm'var
  • Daggermaw Ravine
  • The Savage Crag
  • Icescar Boneyard
  • Lashwind Cleft
  • The Cracking Plains
  • Grombolash
  • The Boneslag
  • Stonefang Outpost
  • Icewind Drifts
  • Grom'gar
  • The First Anvil
  • Ascent of Frostfire
  • Refuse Pit
  • The Ice Forge
  • The Forge Gates
  • Giant's Fall
  • Grimfrost Hill
  • Turgall's Den
  • Sootstained Mines
  • Sootstained Mining Camp
  • Grulloc's Lair
  • Bladespire Fortress
  • Circle of Blood
  • Hall of the Great Hunt
  • Wor'gol
  • Farseer's Rock
  • Bladespire Throne
  • Reeg'ak's Nest
  • Melted Burrow
  • Gormaul Watch
  • Eastwatch
  • Mor'dul Tower
  • Pit of the Devourer
  • Frostboar Drifts
  • Butcher's Rise
  • Gronnstalkers' Cache
  • Pool of Visions
  • Bladespire Ravine
  • Stonefang Ridge
  • Thunder Pass
  • Windswept Lowland
  • Bloodmaul Territory
  • Bloodmaul Slag Mines
  • Iron Siegeworks
  • Bones of Agurak
  • Agurak's Fall
  • Frostwall
  • Snowfall Alcove
  • Coldsnap Bluffs
  • Frost Den
  • Frostbite Hollow
  • Sleeper's Lair
  • Bloodmaul Stronghold
  • Thunder Pass
  • Ruins of Ata'gar
  • The Gloomspire
  • Iceblister Den
  • Darkspear's Edge
  • Forbidden Glacier
  • Blade's Edge Mountain
  • Southwind Cliffs
  • The Bleeding Mountain
  • The Burning Glacier
  • Wolf's Stand
  • Iron Waystation
  • Lowland Cave

  • Gul'rok
  • Shattrath Metropolitan Area
  • Court of Souls
  • Liadrin's Watch
  • Deathweb Hollow
  • Telmor
  • Aruuna
  • Anchorite's Sojourn
  • Veil Shadar
  • Duskfall Island
  • The Pilgrim's Road
  • Terokkar Refuge
  • Sharptusk Lake
  • Kuuros Farm
  • [PH] Talador Beach
  • [PH] Bluff Base
  • Tuurem
  • [PH] Logging Camp
  • Aruuna Crystal Mine
  • Light's Rest
  • Tomb of Souls
  • Shattrath
  • Jorune Mine
  • Ango'rosh Ruins
  • Seat of Depravity
  • Sunsworn Camp
  • Retribution Point
  • The Burning Front
  • Exarch's Refuge
  • Garden of K'ure
  • Aruuna Desolation
  • Tomb of Lights

Novi Achievementi
Originally Posted by MMO-Champion
  • You'll Get Caught Up In The... Frostfire! - Complete the Frostfire Ridge storylines listed below.
  • WoW's 10th Anniversary - Logged in during WoW's 10th Anniversary.
  • Spires of Arak - Defeat the bosses of Spires of Arak on Normal difficulty.
  • Heroic: Spires of Arak - Defeat the bosses of Spires of Arak on Heroic difficulty.
  • As I Walk Through the Valley of the Shadow of Moon - Complete the Shadowmoon Valley storylines listed below.
  • Scenario Rampage - Complete 500 scenarios.
  • Scenario Dominator - Complete 1000 scenarios.
  • Spires of Arak Challenger - Complete the Spires of Arak Challenge Mode.
  • Spires of Arak: Bronze - Complete the Spires of Arak Challenge Mode with a rating of Bronze or better.
  • Spires of Arak: Silver - Complete the Spires of Arak Challenge Mode with a rating of Silver or better.
  • Spires of Arak: Gold - Complete the Siege of Niuzao Temple Challenge Mode with a rating of Gold. Reward: Teleport to Spires of Arak
  • Bloodmaul Slag Mines Challenger - Complete the Bloodmaul Slag Mines Challenge Mode.
  • Bloodmaul Slag Mines: Bronze - Complete the Bloodmaul Slag Mines Challenge Mode with a rating of Bronze or better.
  • Bloodmaul Slag Mines: Silver - Complete the Bloodmaul Slag Mines Challenge Mode with a rating of Silver or better.
  • Bloodmaul Slag Mines: Gold - Complete the Bloodmaul Slag Mines Challenge Mode with a rating of Gold.
  • Auchindoun Challenger - Complete the Auchindoun Challenge Mode.
  • Auchindoun: Bronze - Complete the Auchindoun Challenge Mode with a rating of Bronze or better.
  • Auchindoun: Silver - Complete the Auchindoun Challenge Mode with a rating of Silver or better.
  • Auchindoun: Gold - Complete the Auchindoun Challenge Mode with a rating of Gold.
  • Shadowmoon Burial Grounds Challenger - Complete the Shadowmoon Burial Grounds Challenge Mode.
  • Shadowmoon Burial Grounds: Bronze - Complete the Shadowmoon Burial Grounds Challenge Mode with a rating of Bronze or better.
  • Shadowmoon Burial Grounds: Silver - Complete the Shadowmoon Burial Grounds Challenge Mode with a rating of Silver or better.
  • Shadowmoon Burial Grounds: Gold - Complete the Shadowmoon Burial Grounds Challenge Mode with a rating of Gold.
  • Iron Depot Challenger - Complete the Iron Depot Challenge Mode.
  • Iron Depot: Bronze - Complete the Iron Depot Challenge Mode with a rating of Bronze or better.
  • Iron Depot: Silver - Complete the Iron Depot Challenge Mode with a rating of Silver or better.
  • Iron Depot: Gold - Complete the Iron Depot Challenge Mode with a rating of Gold.
  • Upper Blackrock Spire Challenger - Complete the Upper Blackrock Spire Challenge Mode.
  • Upper Blackrock Spire: Bronze - Complete the Upper Blackrock Spire Challenge Mode with a rating of Bronze or better.
  • Upper Blackrock Spire: Silver - Complete the Upper Blackrock Spire Challenge Mode with a rating of Silver or better.
  • Upper Blackrock Spire: Gold - Complete the Upper Blackrock Spire Challenge Mode with a rating of Gold.
  • Challenge Warlord - Complete every Challenge Mode dungeon from the Warlords of Draenor expansion.
  • Challenge Warlord: Bronze - Complete every Challenge Mode dungeon from the Warlords of Draenor expansion with a rating of Bronze or better.
  • Challenge Warlord: Silver - Complete every Challenge Mode dungeon from the Warlords of Draenor expansion with a rating of Silver or better.
  • Challenge Warlord: Gold - Complete every Challenge Mode dungeon from the Warlords of Draenor expansion with a rating of Gold.

Nove Fakcije
Originally Posted by MMO-Champion
  • Warlords of Draenor -
  • Frostwolf Orcs - Frostwolf Orcs like Orc-Os. FIX FACTION TRANSFER DATA
  • Forelings -
  • Foreling-Eaters -
  • Frostfire Ogres - Frostfire Ogres are not interesting, but they do like to argue.
  • Shadowmoon Orc -
  • The Pale -
  • Adherents of Arakk - Worshippers of the dread god Arakk, these vile filth seek to stain the world with the blood of their foes.
  • Arakkoa Outcasts - Working from the shadows, the Arakkoa Outcasts seek to bring a brighter tomorrow.
  • Palemoon Orc -
  • Shadow Council -
  • Draenei, Draenor -

Nove Valute
Originally Posted by MMO-Champion
  • Black Iron Fragment - Scavenged from the shattered armor and weapons of Iron Horde invaders.
  • Frostwolf Archaeology Fragment -
  • Apexis Crystal - A swirling speck of interdimensional matter simultaneously unravelling and collapsing.
  • Material - Earn material to build-up and expand your garrison.
  • Blackrock Archaeology Fragment -
  • Shadowmoon Archaeology Fragment -
  • Warsong Archaeology Fragment -

Ažuriran Game Tip
Originally Posted by MMO-Champion
  • Nobody has seen Alleria or Turalyon in years. Still.

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Warlords of Draenor Alpha Upravo Startovala za Zaposlene!

Blizzard je upravo pustio Warlords of Draenor Alpha test za svoje zaposlene. Format nam je poznat tako da ćemo uskoro objaviti dosta informacijama o novom nastavku koje budemo izvukli!
wod 601 18125

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