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Author: Silencer Date: Tuesday, 28 July 2015
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Author: FasumAga Date: Sunday, 26 July 2015
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Author: Platin Date: Sunday, 26 July 2015

Mythic Gorefiend Kill Video, Blue Tweetovi

Mythic Gorefiend Kill Video
Method je objavio svoj Mythic Gorefiend Kill video.

Blue Tweetovi
Originally Posted by Blizzard Entertainment
I bought the Corrupted Dreadwing mount today. It runs WAY faster than the Dread Raven. Is this intentional. Will it be fixed?
Thanks for the report! We'll look to get this addressed in a future patch. (WarcraftDevs)

Character / Items
Is it intended that some specs (e.g. beastmastery) spawns 2 images with the Mirror of the Blademaster trinket instead of four?
Yes. The mirror images inherit much of the power of your player, so BM gets fewer copies. (WarcraftDevs)

Do mythic dungeons guarantee personal loot off the last boss like heroic dungeons?
No, and neither do Heroic dungeons as of 6.2; the guaranteed drop was causing Personal to be out of line with Group loot. (WarcraftDevs)

I'm still waiting for a valid answer to why a player is doing it wrong by not building a salvage yard @WatcherDev
Because in a tier of options that generally offer economic power, it offered so much more economic power than all the rest. (WatcherDev)

Darkmoon Faire
Can you please explain the changes made to the Darkmoon Faire Adventurer's Guide?
(1 )The items that used to drop from specific bosses (e.g. Soothsayer’s Runes) can now drop from any appropriate-level... (WarcraftDevs)
(2) ...dungeon or raid boss and some higher-level trash. (WarcraftDevs)

Dev Interviews
the expression: "You are doing it wrong" to me doesn't fit and gives a bad impression, at least to me.
It's an expression I intend somewhat humorously when there seems to be a "right" answer to one of our choices, but noted. (WatcherDev)

Dev Intervju - Hellfire Citadel je Finalni Planiran Raid u Warlords of Draenor

MamyTwink imao je prilike da uradi odličan intervju sa Cory Stockton (@mumper). Mi smo izvukli najbitnije detalje iz teksta, medjutim preporučujemo svima da pogledaju kompletan video zapis. Zvanično Hellfire Citadel je finalna raid istanca u Warlords of Draenor.
Originally Posted by Blizzard (Source)
Expansions and Raids
  • Hellfire Citadel is currently planned to be the last raid of the expansion.
  • It wraps up things and it is hard to beat Archimonde as a final boss.
  • Players saw Tanaan Jungle at the start of the expansion and are wrapping back around to it now.
  • Anything can happen between now and whatever the team does next, but Hellfire Citadel is the pinnacle of where players are getting to.
  • There isn't anything to announce about future patches, but part of that comes down to how Patch 6.2 plays out. How far players progress in Hellfire Citadel and Tanaan Jungle will give the team an idea of how long the content will last.
  • Some expansions had four big patches, some had three, Warlords had two big patches with Patch 6.1 and 6.2. As the team gets closer to hitting the goal of a small gap between expansions there will be less large patches in each expansion.
  • The team isn't happy with players having to wait a year for new content.
  • Long waits aren't something they ever want to do, but the team was working on the new expansion and they weren't going to release it until it is at the right quality level. That isn't an excuse for the long wait, but it is better to wait two more months to have a great expansion rather than releasing it earlier and ending up with many issues.
  • Farahlon was a cool idea, but it didn't really fit into the story being told.
  • Tol Barad didn't make it in the game until Cataclysm, but the team was talking about adding it during Wrath of the Lich King. It just didn't fit the story until then.

  • The Mage Tower has felt underpowered for a long time. The power it offers in terms of completing naval missions may not be exactly where they want it yet.
  • Similar to Battle Pets, followers don't need more levels. Followers are content themselves, so more content is added by adding more followers and missions rather than requiring more upgrades.
  • Overall, the team is happy with garrisons. There are things that they would have done differently though.
  • Moving forward they will look at the parts of the garrison system that worked well to see how they can offer new gameplay that is exciting.
  • Building a building, assigning a follower to the building, and sending followers on missions felt new and fresh, but in the end players figured out how to optimize it.
  • The team wants to continue to engage players in new ways, so not every part of garrisons will move forward, but the things that players really liked might.

Legendary Items
  • The team is currently making legendary items that everyone has access to, but that doesn't mean they will never go back to the old model for specific classes. They are just trying something different for now.
  • The concept right now is to have an item that is updated with every patch and then reward something really good at the end of the expansion. Earning it requires playing through all of the content in an expansion.
  • Earning the legendary item right now feels good, but it doesn't have the same feeling as the old legendary items.
  • The journey of earning the legendary item is on each character, so making the item account bound rather than character bound is unlikely.
  • Raids are not tuned around everyone having the legendary ring. The team can estimate how many people will have the ring on average when the raid comes out and then tune the raid around that. If the tuning is off, it can be hotfixed right away.

  • The WoW Token has worked out well. It lets players with extra gold safely buy game time for gold and players with extra money but no time safely purchase gold from other players.
  • Mythic dungeons need a little bit of tuning, but overall the tuning is sufficiently challenging.
  • Completing 5 Timewalking Dungeons could give players a Normal difficulty cache in the future in addition to the extra Bonus Roll.
  • The team would love to do more things with Gul'dan in the future.

Diablo III 2.3.0 PTR - Kanai's Cube u Akciji

MeatHeadMikhail napravio je video gde prikazuje Kanai's Cube - kako da ga dobijete, njegov interfejs, i razne recepte koji su dostupni na trenutnom Public Test Serveru. Imajte u vidu pošto se radi o test verziji Diabla patcha, da je sve podložno izmenama u live verziji igre.

Heroes - 2 Jul Hotfixevi, Developer Intervju, Facebook Portret

Heroes - 2 Jul Hotfixevi

Sinoć je postavljen hotfix na Heroes of the Storm serverima, a od igrača zahtevaće se da skinu mali client patch zbog novih izmena koje su hitno morale biti ubačene u igri. Blizzard je objavio listu ispravki koje su došle uz ovaj mali patch, koje možete pročitati u nastavku.

Originally Posted by Blizzard (Source)

We’ve just deployed a hotfix patch in order to resolve a few issues that cropped up after releasing our latest Heroes of the Storm patch. Please find today’s complete hotfix notes below.

Bug Fixes
  • Fixed an issue on Battlefield of Eternity that could cause an attacking Immortal to unintentionally cancel its Cleave Ability.

Heroes and Talents

  • Resolved an additional issue that could cause Heroes affected by Diablo’s Overpower to fly outside the Battleground’s playable area.
  • Fixed a visual issue that could occur if Diablo became stunned while using Overpower.
  • Fixed a rare issue that could cause Muradin to become unresponsive after coming under the effects of Zeratul's Void Prison.
  • Murky can no longer move or cast Abilities throughout Octo-grab’s duration.

User Interface

  • Damage dealt to Warriors by neutral Mercenary Camps will no longer be tracked under the Role column on the in-game Score Screen (TAB).

Update -- 10:45 a.m. PDT:
The hotfix has been deployed for the Americas region and patch notes can be found here. If you play in a region other than the Americas, don't worry. We'll be rolling out the hotfix to the rest of the world throughout the day.
Hello everyone!
We're planning to deploy a hotfix update today, July 2, in order to resolve a few bugs discovered after the release of our latest Heroes patch. We're currently targeting 10:00 a.m. PDT to release the hotfix for the Americas region of, and will continue to roll out the update for all other regions throughout the rest of the day.
Once the hotfix has been released, the game UI will notify you that a new patch is available, and you will be prompted to download it. We do not currently anticipate any downtime for today's update.
Thank you for your continued, vigilant bug reporting. We'll let you know once we've released the hotfix.
Developer Intervju

Heroes of the Storm developeri bili su intervjuisani ne E3 od strane KendriSwissh, BlizzPlanet, Mamytwink i Stevivor. Oni su sa njima podelili zabavne činjenice o razvoju igre i još neke korisne informacije - koje uključuju stav prema toxic igračima i potencijalnim sistemom koji će reštiti problem sa njima.

Originally Posted by Blizzard
  • After Butcher, Leoric and Monk they will move onto other Blizzard franchises - no more Diablo heroes for now; may return to Diablo afterwards.
  • Second Diablo-themed Battleground coming after Battlefield of Eternity
  • Internally they have a huge spreadsheet with Heroes - potential roles, skills, traits, etc. And they use it to decide what's next.
  • Butcher's choice was because they wanted a "scary" guy, that really instilled fear on enemies.
  • Leoric's choice was meant to have this guy that just never really dies - an extreme gameplay situation. "Lifesteal" theme.
  • Monk's choice was meant to fill the gap of not having a Diablo support hero. Very mobile. Community asked for him.
  • Monk on trailer uses quite a few animations from actual abilities.
  • Voice Chat being worked on.
  • Observer Mode is on their plans, but no timeline.
  • Gender swap on characters like Diablo (mentioned Illidan too) will likely be skins - new heroes would be kinda confusing.
  • Discussing on having a Thumbs Up/Down system to evaluate players after the match.
  • Gonna wait for Overwatch to establish itself as a franchise of its own before bringing those heroes over.
  • They do follow changes to the meta-game - particularly interesting when there are no patches influencing that.
  • Replay system forwarding and Reconnect system are similar problems - so they want to tackle those together. Rather than just optimize, they want to completely revamp it.
  • Maybe if they incentivize a Honour system and reward players for being helpful and nice (with some small bonus xp or gold) it can help with the toxic players issue.
  • Maybe they can pair players who are slightly more aggressive with other like-minded players, rather than flat out banning them.
  • These are potential solutions that are being discussed internally - not final thoughts on systems that will actually go live!
Facebook Portret

Time što su igrači doprineli da Heroes of the Storm stranica dostigne 1 milion lajkova na Facebook, Blizzard je sve igrače sa "thumbs up" nagradio novim profile avatarom u igri.

Originally Posted by Blizzard (Source)

Portrait Unlocked: Thanks for 1 Million Facebook likes!


Najava za Novu Hearthstone Ekspanziju?

Izgleda da smo dobili najavu za nešto novo što možemo očekivati u Hearthstone uskoro! Zabeležite 22 Jul na vašem kalendaru - vrlo interesantno jer prošle godine 22 Jula imali smo Curse of Naxxramas Adventure mode!

Ova vest dolazi nam od PCGamera, koji je danas dobio poštu od Blizzarda. Transkript, sliku i video možete pogledati u nastavku.


Originally Posted by PCGamer (Source)
Champions are gathering from around the world to witness the next exciting thing Hearthstone has in s tore. News travels far and wide in search of brave new faces to answer the call to arms -- Are you one of them?

Muster for battle and mark July 22 on your calendar. The next bit of news won't come by  carrier pigeon -- thankfully, we have much better ways of communication now.

Soldier 76 - Osumnjičeni u Napadu Postrojenja Overwatcha

Zbog čega ovaj maskirani osvetnik napada Overwatch Postrojenja? Status na @PlayOverwatch twitter nalogu danas je prikazao sliku nepoznatog karaktera koji napada Overwatch postrojenja. Nadamo se da više informacija o ovom osvetniku možemo očekivati na gamescom...

Mythic HFC Progres, Patch 6.2 Hotfixevi - 30 Jun, Blue Teme

Mythic Hellfire Citadel Progres
US je juče prvi počeo Mythic HFC sa progresom, ali EU ih već polako stiže danas. Trenutno je jedan guild na US ubio Killogga na Mythicu 5/13, dok su ostali guildovi ispod njih po 3 Mythic killa što će vrlo verovatno da se promeni ubrzo. HFC Mythic progres možete svakog trenutka pratiti na WoWProgress sajtu.


Patch 6.2 Hotfixevi - 30 Jun
Originally Posted by Blizzard (Official Forums)
  • Fixed a bug that was preventing Balance and Restoration Druids from gaining attack power from Intellect in Bear Form or Cat Form.

  • Survival 4-piece set should trigger Shadow Nova on all targets affected by Black Arrow, not just the primary target.

  • Killing Spree no longer provides immunity to Crowd Control abilities, regardless of Battle Fatigue.

  • [In testing] Arms Tier 18 2-piece set bonus chance reduced to 50% (was 60%). Now triggers when Rend ticks are fully absorbed.

Dungeons and Raids
  • Completing a Timewalking dungeon now awards you 36g 57s 50c.
  • Darkmoon Faire Adventure Guide items again drop at the expected rate.

  • The Cache of Arakkoan Treasures on Mythic difficulty now awards consolation loot if no item is won.

Hellfire Citadel
Socrethar the Eternal
  • Fel Dominators now spawn more frequently in all non-Mythic difficulties.
  • Soul of Socrethar's health has been reduced 15% in all non-Mythic difficulties.
  • Fel Dominators should now instantly shield Socrethar when spawning.
  • Nether Storm cannot crit or multi-strike.
  • Archimonde’s Nether Banish no longer counts dead players as valid targets.

  • Shipyard maximum number of ships has been increased by 1 for Tiers 1 and 2, allowing for 6/8/10 active ships at Tiers 1/2/3.


Creatures and NPCs
  • Players should no longer receive zone-wide yells from enemies who are very far away or aren’t available.
  • Players who are hated by the Steamwheedle Cartel factions are no longer attacked by Goblin Sailors in the Shipyard.
  • It is no longer possible for players to bring Helix Gearbreaker outside of Deadmines.
  • Deathtalon will no longer evade when pulled on his pillar.

Bug Fixes
  • Alliance players who created a Shipyard first are now able to complete the quests to unlock their Fishing Shack.
  • Interacting with the Hero's Call Board or the Warchief's Command Board once again brings up the command board interface rather than the Adventure Guide.

Počela Druga Warlords of Draenor PvP Sezona
Originally Posted by Blizzard (Official Forums)
With boots and boards and helms and swords, the time has come to strike once more! Warlords of Draenor Arena and Battleground Season 2 has begun, and Horde and Alliance leaders are calling all of their champions to seek victory on the glorious field of battle.

Before you set foot in an Arena or on a Battleground, keep in mind the following adjustments that have been made for this season:
  • The PvP iLevel of Honor and Conquest gear has increased.
    • All gear now scales up to iLvl 690.
    • Wild Aspirant gear is iLvl 700.
    • Wild Combatant gear is iLvl 715.
    • Wild Gladiator gear is iLvl 730.
  • Any PvE gear over iLvl 715 will be scaled down to iLvl 715.
  • Winning Rated Battlegrounds and completing the weekly Ashran Dominance quest now awards you a random piece of PvP iLvl 730 Conquest gear.

Good luck, and may your enemies fall before you this season!

Blue Teme
Originally Posted by Blizzard Entertainment
Ashran Queue Times
The Ashran queue times for many are far from ideal. We're constantly evaluating them and adding more servers as necessary. Due to the demand from Horde and Alliance, we just increased capacity by 50%. We'll continue to monitor the situation. (Official Forums)

Kazzak Bonus Rolls
Just killed Kazzak. Got no loot (even gold) except the Apexis and Felblight. I couldn't use a bonus roll, and my raid lockouts have me saved to him. What just happened?
We're aware of the issue with players being unable to use a bonus roll on Kazzak and are working on a fix. (Official Forums)

Random Battleground Strongboxes
The intention, as Trill quoted above, is that winning three Rated BG's awards a Strongbox with a guaranteed item in it. That system is currently not working, and so the Strongboxes aren't being awarded.

We're currently chasing down what is causing the issue, so we can fix it. Unfortunately, we will most likely not be able to retroactively award Strongboxes as part of this fix. We'll provide an update once we've traced down the issue and sorted out a fix.

After the fix can we do 3 more RBGs then and get the box then? Or are we just out of luck for the week
I can't say for absolute certain until we've tracked down exactly what's causing the issue, but we believe that will be the case, yes.

do you not test stuff on the ptr?
It was working on the PTR, and in our internal testing, which is why it's a tricky issue to track down. (Official Forums)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Loque'nahak lost his unique combat kitty sounds, and is now generic spirit beast cat sounds. Intended? :<
That's... odd, what did it sound like before? (Muffinus)

I'd like to add that as a new player, checking the class trainer really gave an incentive to level to gain power.
See now that's a really interesting point, seeing what's coming. Oh shit what's Pyroblast??? Good call. (Muffinus)

Character / Items
is the Corrupted Nest Guardian (pet off Shadow-Lord Iskar) bonus rollable?
Yes. (WarcraftDevs)

Is "Securing Draenor" achv not account-wide? don't have credit for it on a different char under the "Draenor Pathfinder" meta
Not account wide, but you only need to have it on one character for it to count towards the Pathfinder achievement. (WarcraftDevs)

Felblight "or fishing in Tanaan" is that just schools or both open water and schools?
Great question! Felblight can only be fished out of Felmouth Frenzy schools. (WarcraftDevs)

Hey guys, got a quick question. Can you explain pls what's up with Yrel and Grom who suddenly became best friends?
Consider it an uneasy truce, when the true enemy is revealed and really terrible/green. (Muffinus)
so, why exactly did we kill Ner'zhul then? The guys who wanted to protect his clan gets killed.
The void seems bad. Like, not good. Like bad. (Muffinus)

Saw the Archimonde defeat trailer, and... is Grommash seriously getting away with murdering so many people? Everything forgiven?
I don't think everything is forgiven, but he's seen the atrocities of the Legion, and neither side wants more bloodshed. (Muffinus)
It's better than our Draenor, Outland. An uneasy truce keeps Karabor standing. Maraad died for something after all. (Muffinus)
Because the atrocity of the legion is worst than the atrocity of the iron horde, it's just "k, we are cool"?Hire a writer
Have you played through all of the 6.2 quest content to see how this plays out? (Muffinus)
Grom faces really no consequence for all the evil he's done. Same for scapegoating all Cata Horde decisions on Garrosh
IMO, this is not our world. If Grommash and Yrel can live in harmony, it is a better world. (Muffinus)
That's the point. They shouldn't be able to. Her sister died because of him. Her people died. He's responsible.
He still has armies at his command, what would combat gain? More death? Imo the Draenei are above this. (Muffinus)
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