Najnovija Diskusija na Forumu

Author: Fiuman
Date: 13.01.17, 15:51

Author: dsquareddd
Date: 22.12.16, 16:18

Author: joximovic
Date: 28.11.16, 20:40

Author: Fiuman
Date: 25.11.16, 12:06

Overwatch turnir MLG Las Vegas forsira mape koje se ne igraju

Overwatch turnir MLG Las Vegas forsira mape koje se ne igraju

Približava se prvi Overwatch turnir u organizaciji Major League Gaming (MLG) organizacije, koja je sada vlasništvo Blizzarda. Turnirom koji se održava u Las Vegasu od 16 do 18 decembra, učesnici nisu zadovoljni, tačnije, nisu zadovoljni sistemom takmičenja.

 

MLG je objavio da će kompletno izbaciti drafting fazu iz igre, koju će zameniti predefinisanim mapama za svaki meč u svakoj fazi takmičenja. Drafting faza u Overwatch takmičarskim mečevima je nezamenljiva, jer mnoge mape timovi jednostavno ne vežbaju.

 

Kontrolna mapa Ilios će biti igrana 9 puta tokom turnira, dok će Temple of Anubis i Route 66 biti igrane po 5 puta. Hibridna mapa Eichenwalde i King’s Row će biti igrane 4 puta, dok će ostale mape, sem nove Ecopoint: Antartica, biti igrane minimum dva puta.

 

Mnogi timovi se ozbiljno pripremaju za drafting fazu, prateći mečeve svojih potencijalnih protivnika i njihove selekcije mapa.  “Idiotski je da forsirate mape koje niko ne igra ili su uvek banovane u draftovima koje svi turniri koriste”- prokomentarisao je Natan “xRetzi” Telen iz tima Rise Nation.

 
Zanimljivo je da se forsira mapa Ilios, koju mnogi profesionalni Overwatch igrači ne vežbaju tokom skrimova. Jedino objašnjenje koje nam pada na pamet je da je Blizzard, kao novi vlasnik MLGja odlučio da, ovim nesrećnim rešenjem, natera timove da igraju na većem broju mapa.
 
Izvor: KlanRUR.rs

Pirate Warrior dominira Hearthstone metom

 
Odavno je postalo “meme” da kada se god priča o meti posle nove ekspanzije, a samo na osnovu viđenih karata, da svi zaključuju “da će meta sigurno usporiti”, da agresivni deckovi nisu dobili dobre karte, da će control deckovi dominirati, i slično. Ovaj mit o meti koja je usporila je toliko ižvakan svaki put kada se pojave nove karte, da iskusnom Hearthstone igraču nekako prirodno dođe da se nasmeje na sam pomen toga. Čini se da je jedina prava spora meta bila ona u vreme klasičnog Hearthstonea, kao i u vreme dominacije Grim Patron Warriroa, koji je držao sve aggro deckove na distanci od ladera.
 
Klan RUR nam danas priča o novom najpopularnijem meta decku, Pirate Warrioru, a ceo članak možete pročitati na ovom linku.

Koja je Gadgetzan organizacija najpopularnija?

Završilo se prvih nedelju dana od izlaska nove Hearthstone ekspanzije Mean Streets of Gadgetzan i već polako možemo da gradimo sliku o tome kako će izgledati nova meta u igri.

Blizzard je rešio da sa nama deli statistiku na nedeljnom nivou koje se 3 klase igraju najviše. Ono što je tu zanimljivo je to što što nam ovaj info nije prikazan na suvoparan statistički način, već obogaćeno šmekom nove ekspanzije, kroz tri kriminalne organizacije koje vladaju gradom – Grimy Goons, The Kabal i Jade Lotus.

Infografik u stvari predstavlja mapu Gadgetzana koja je podeljena na teritorije koje drže ove kriminalne grupe, i “vlast” nad gradom će se menjati svake nedelje u zavisnosti od popularnosti odgovarajućih klasa.

Kako pokazuju procenti, prve nedelje su ljudi najviše igrali The Kabal frakciju (Mage, Warlock i Priest) što je veoma zanimljivo, jer bismo očekivali da su Grimy Goons (Hunter, Paladin, Warlock) na prvom mestu zbog popularnosti Pirate Warriora. Ipak, Goonse igra 34% igrača, dok Kabal “drži” 37% Gadgetzana.

Na poslednjem mestu je ove nedelje Jade Lotus, sa 29% igrača koji akitvno igraju ove klase (Shaman, Rogue, Druid).

Nadamo se da Blizzard planira iz nedelje u nedelju da nastavi da na ovakav zanimljiv način prikazuje statistiku. Kako taj infografik izgleda, možete videti na Klan RUR-u.

 

Overwatch osvojio četiri nagrade na The Game Awards 2016

Overwatch osvojio četiri nagrade na The Game Awards 2016

 

 

Blizzardov najnoviji naslov, Overwatch je osvojio četiri nagrade na The Game Awards 2016. Pored najbolje igre godine i najboljeg esport naslova, Overwatch je osvojio i nagrade u kategorijama najbolje osmišljene igre kao i najbolje multiplayer igre.

 
Zanimljivo je da je Overwatch osvojio titulu najboljeg esport naslova u jakoj konkurenciji gde su se našli i Valveovi naslovi Dota2 i Counter Strike: Global Offensive. Iako u svojoj ranoj takmičarskoj fazi Blizzardova timska pucačina je osvojila srca igrača. Overwatch je takođe osvojio nagradu na Esports Industry Awards 2016, za najbolji novi esport naslov.
 
Izvor: Play.rs

Hearthstone Patch 7.0 - The Mean Streets of Gadgetzan

Mean Streets of Gadgetzan patch je stigao, zajedno sa novim karta.a Zvanične patch informacije možete pročitati u nastavku.

Originally Posted by Blizzard

The Tavern‘s never been more rough and tumble! This Hearthstone update paves the way for the arrival of The Mean Streets of Gadgetzan, Hearthstone's latest expansion. Join three crime families as they vie for power in the oack alleys of Gadgetzan with all new Tri-Class cards, and a gritty game board featuring each of the city's districts. This update also adds several swanky new card backs and fixes some pugs.

Read on for details The Mean Streets of Gadgetzan

  • Grab your shiniest brass knuckles and get ready to rumble on The Mean Streets of Gadgetzan. Hearthstone’s latest expansion will be available beginning December 1st and includes:
    • 132 all new cards.
    • Tri-Class cards - special neutral minions that break the rules to toe included in the decks of all three classes associated with each family:
      • The Grimy Goons: Warrior, Paladin, and Hunter
      • The Kabal: Mage, Priest. and Warlock
      • The Jade Lotus: Rogue, Druid, and Shaman
    • A new game board featuring each district of Gadgetzan will have you calling your friends to come out to play.
  • The following card backs have been added.
    • Jade Lotus - Acquired by achieving Rank 20 in Ranked Play, December 2016.
    • Grimy Goons - Acquired by achieving Rank 20 in Ranked Play, January 2017.
    • Kabal - Acquired by achieving Rank 20 in Ranked Play, February 2017.
    • And perhaps one more card pack to come, should the stars align...
  • A search for missing in the Collection Manager will now automatically switch you to Crafting Mode and find any cards that you are missing or don't already own two or more copies of.
  • Several cards now properly generate a history tile when played.
  • We've implemented numerous Al improvements and bug fixes.
  • We fixed a client issue that could occur when playing multiple spells while Archmage Antonidas is in play.
  • We fixed a Spectator Mode issue that could occur when Raven Idol is played.
  • Various Ul at text issues have been resolved.

 

Blizzcon 2016 - Hearthstone What's New Panel

Na Hearthstone What's New Panel, saznali smo koje nam nove karte dolaze u novom nastavku. Za sada imamo samo 31 karte koje su objalvjene, od 132.
 

Means Streets of Gadgetzan Trailer


How Kazakus Works


Druid

Blizzcon 2016 - Hearthstone What's New Panel

 

 

 

 

 

Hunter

 


Paladin

 

 

 

Priest

 

Rogue

 

Warrior

 

Neutral

Tokens


  

 


 

                                                                                                                     

Blizzcon 2016 - Heroes of the Storm State of the Game Panel

Originally Posted by HeroesNexus (Source)

The Past Year

  • Big props to the community for pushing bans in ranked play. It's made the game better.
  • Fourteen new heroes have been added in the past year starting with Cho'gall after last year's BlizzCon.
  • The ARAM custom game map was made in a couple of weeks due to community inspiration.
  • 2015 saw balance updates every 4-6 weeks. Through feedback for 2016, they got this down to every week and then following more feedback, every 2-4 weeks.
  • 2016 saw nineteen hero / talent reworks.
  • Over 4 million USD in prizing for the past year's Heroes esports.
  • Over 1000 tournament matches were played globally in the past year.

Ranked & The 2016 Ranked Update

  • Before the ranked update:
    • 59% players in Quick Match; 22% VS AI; 19% Ranked
  • After the ranked update:
    • 46% players in Quick Match; 30% Ranked; 16% VS AI; 8% Unranked
  • The team didn't have tools to better keep everyone is their right skill area. There were too many people at "Rank 1".
  • They changed Grand Master to 200 players to keep it more exclusive.
  • They're going to redistribute some of the rankings
    • Majority of players should be in Silver and Gold, but Silver has too many players right now, more will go to Gold.
    • Diamond is too over-represented. They want it more exclusive.
  • Future Season Test: Hero League is going to become solo queue only. This is to showcase personal skill.
  • Future Season Test: Team League will be for 2s, 3s, 5s queues. This is to showcase coordinate team skill.
  • They're hoping to get higher team league engagement which will add significance to ratings in team league.

Matchmaking

  • The old matchmaking system was not good.
  • The matchmaker was rewritten earlier this year and it was positively received.
  • Matchmaking fixes can be made without client patches due to it being server-side.
  • When hero levels became considered by matchmaking, win-rates normalized. 
  • Queue times increased in Quickmatch by 50% and Hero League by 200% when they increased matchmaking quality.
  • The team still thinks match quality is the most important thing, but they do want you to also get into games quickly.
  • They will continue to try reducing the queue times while keeping match quality up.

In Development

  • Personalized Stats
    • Players want more insight into how well they're doing in a match.
    • This will compare your historical stats, and stats of other people in the region.
    • At the end of game, the system will let you know when you're doing better than your previous records and region averages.
  • Haunted Mines is returning!
    • Golems spawn in alternating lanes.
    • Golems will spawn fixed distances from the core rather than at their death spot.
    • The Mine layout is different. Four new entrances.
    • Skulls in the mines are more evenly distributed.
    • The mine boss is in the center.
    • Looking to release it back into the game this year.
  • Progression
    • No more progression caps on Hero Levels or Account Levels. There will still be a cap, but it should be very hard to reach. 
    • Hero Levels should take 3-4 hours to obtain instead of the current 10+ (at levels past 10).
    • Account Level is now going to be a sum of all your hero levels.
    • More frequent rewards! Each time you get a level, you get a reward.
    • More rewards than just gold - Skins, Mounts, More!
  • Hero Swaps in Draft
    • They agree, it needs to be done.
    • This will show up in Custom Games before the main game.
  • Battleground Rotations
    • Positive reactions to smaller pools during events.
    • Six or seven maps in the pool at any given moment.
    • Unranked will still have the full map pool.
  • Voice Chat
    • Blizzard Voice Chat is going to be integrated into the game.
  • Party Finder
    • More intelligent. Queue up to find people.
  • Clans
    • Login, be social.
    • Clan ranks, advancement, tournaments. Future possibilities!

Blackheart's Revenge Brawl

  • Attack / Defend Layout
  • The map is asymmetrical which is unusual.

Q&A

  • Adding PvE Content like Overwatch's Junkenstein Brawl is something they'd love to do and are exciting to do it. No ETA on when it will happen though.
  • Tournament draft will be in custom games first and then added to the main game.
  • They are exploring ways to remake games when people leave at the start.
  • More ways to spend gold are currently being investigated, but nothing is concrete yet.
  • They don't want to replace HotSLogs but they do want more stats in-game.
  • Loss Forgiveness when players leave is in the works.
  • Murky updates are being talked about. All the older heroes will be touched at some point.
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