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Author: orgazmuz Date: Friday, 17 April 2015
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Author: Platin Date: Saturday, 11 April 2015
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Author: Witcher Date: Friday, 10 April 2015
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Author: denikarabenc Date: Thursday, 09 April 2015

Diablo III Kraj Sezone 2 i Početak Sezone 3 u Aprilu

Blizzard je najavio datum kraja sezone 2 i početak sezone 3! Trenutna sezona završava se 5 aprila, a očekuje se da će sezone 3 početi 10 Aprila.
Originally Posted by Blizzard (Source)
The time draws near, nephalem. New heroes have come and gone, Conquests have been conquered, Greater Rift levels have been crushed, and Leaderboards have been filled to the brim.If you haven't experienced the end of Season, there's a lot to know about what happens to your gear, progress, and characters. Don't fret! We're here to give you a full overview of what to expect and fill you in on the details of when the current Season will end and the next one will begin.
 
Table of Contents:

The Season Rollover:

Seasonal players know there has been no shortage of gold, gear, or Paragon levels to grind. So what happens to all that hard earned progress when a Season ends? In short, you get to keep just about all of it. Here's a list of all the rewards from this Season you can expect your non-Seasonal heroes to enjoy:
  • Heroes
    • Seasonal heroes will be converted to either non-Seasonal Normal or Hardcore mode heroes, as appropriate. There's no need to delete any characters to make room for them; your Seasonal heroes will continue to use the same slot they currently occupy in your roster after the rollover.
  • Gold
    • Any gold you earn during the Season will transfer to your non-Seasonal heroes.
  • Paragon Experience
    • The total amount of Paragon experience earned is the amount that rolls over, not your raw total amount of Paragon levels gained.
    • For example, if your Seasonal heroes reached Paragon 300, but your current non-Seasonal heroes are already Paragon 400, your new non-Seasonal Paragon level will still be less than Paragon 700 since higher Paragon levels take more experience to earn.
  • Blood Shards
    • Similar to gold, any Blood Shards you have available at the end of the Season will transfer to your non-Seasonal heroes.
    • If your non-Seasonal heroes are currently at the Blood Shard cap, any Blood Shards you earn once the Season ends will temporarily ignore the cap. You can spend these at your leisure; however, note that you cannot pick up any additional Blood Shards untill you are below the current cap.
  • Items
    • Items that are currently equipped on a hero or that hero's inventory will stay on that hero as it moves to a non-Seasonal game mode.
    • Items that are in your Seasonal stash will be sent through the in-game mail system to your non-Seasonal heroes. These items can be claimed by any non-Seasonal hero for up to 30 days from the time you first log in after the Season ends.  To access these items, enter a game and hit the Mail icon located in the lower-left corner of your screen to open up your inbox. 
  • Artisan Progress and Recipes
    • If your Seasonal Artisans are a higher level than your non-Seasonal Artisans at the end of the Season, their level will transfer to your non-Seasonal Artisans.
    • Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well.
  • Shared Stash
    • Any Shared Stash slots or tabs you purchase during a Season that are not currently available to your non-Seasonal heroes will be transferred accordingly.
  • Achievements
    • Any Achievements or Achievement progress made during the Season is automatically applied to your non-Seasonal Achievement profile. This happens in real time and does not require the Season to end first. Your Achievement point total is also updated appropriately throughout the Season.
  • Season 2 Rewards
    • All players who reach level 70 on a hero in Season 1 will unlock exclusive Boots and Pants transmogrification appearances. These appearances will unlock immediately upon hitting level 70 on a Seasonal hero, and will be available on Seasonal and non-Seasonal heroes alike (even before the Season concludes). To access your new appearances, simply visit Miriam the Mystic and open the Transmogrification tab.
    • In addition, unique banner rewards will be available for those who go the extra mile and earn a few Achievements! Similar to the transmogrification rewards, these banner rewards will be available to all your characters immediately upon unlocking them. You'll receive the following based on the number of Achievement points you've netted:
      • 100: Banner Shape
      • 200: Banner Pattern
      • 300: Banner Accent
      • 400: Banner Sigil
Note that all heroes, rewards, and progress will convert to the appropriate non-Seasonal game mode. Any items, gold, Paragon experience, Achievements, Artisan levels or recipes, Stash space, and Blood Shards earned on Normal Seasonal heroes with transfer to your Normal non-Seasonal heroes when the season is over. Similarly, anything you’ve earned on Hardcore Seasonal heroes will transfer to your Hardcore non-Season heroes instead. 

Season 2 Conquests:

Unlike other rewards, Conquests do not roll over at the end of the Season (because they aren’t available to non-Seasonal heroes). This also means that your non-Seasonal Achievement point total will not be affected by any Conquests you earn during a Season. Worry not; your mighty deeds will still be chronicled in the Records page of your profile for you to view at any time!


Season 2 Leaderboards:

Once the Season ends, all Seasonal Leaderboards will be wiped and you will be unable to attain new Leaderboard ranks until the next Season begins. The results of the previous Season’s Leaderboards will remain available for viewing in-game. Once the new Season begins, a handy drop-down menu will allow you swap between the current and previous Season records. Don't forget that you can also view current and past Leaderboards right here on our website.


The non-Seasonal Greater Rift Leaderboard will be unaffected by the end of Season and you’ll still be able to compete on them with your non-Seasonal heroes (including those who have just rolled over). These Leaderboards will be reset at a later date; we’ll have more information available as the end of the Era draws nearer!

Season 2 End & Season 3 Start Dates:

There will be a short period of time between when a Season ends and the next begins. During this time, you’ll be able to sort through your rollover rewards and review your progress on the Leaderboards. It’s a great time to reflect on the accomplishments you’ve made and enjoy the culmination of your pre and post-Season loot hunts! Season 2 will be ending at the following dates and times for each region:
  • North America: Sunday, April 5 @ 9:00 p.m. PDT 
  • Europe: Sunday, April 5 @ 9:00 p.m. CEST
  • Asia: Sunday, April 5 @ 9:00 p.m. KST
Season 3 will be starting shortly after at the following dates and times for each region:
  • North America: Friday, April 10 @ 6:00 p.m. PDT 
  • Europe: Friday, April 10 @ 6:00 p.m. CEST
  • Asia: Friday, April 10 @ 6:00 p.m. KST
For time zone assistance, click here. We look forward to seeing you in Season 3!

Ready for the Rollover?

How have you fared during Season 2? What was the highest Greater Rift you reached? Did you complete any Conquests? Any other exciting accomplishments to share? Let us know in the comments and prepare yourself — Season 3 is just around the corner!

Patch 6.1.2 PTR - Build 19783, Vraćen PvP Hotfix,18 Mart Hotfixevi

Patch 6.1.2 PTR - Build 19783
Mali patch postavljen je sinoć koji je tagovao build kao Release. Ovo znači da Patch 6.1.2 možemo očekivati već sledeće nedelje!



PvP Damage Reduction Hotfix
Hotfix koji je smanjio 10% PvP Damage u igri je vraćen na staro.


Originally Posted by Blizzard (Source)
Recently, we applied a hotfix that reduced the damage players took in PvP by 10%. Our goal was to reduce damage across the board in order to slow matches down a bit.

However, we received overwhelming feedback from players saying that this change did not result in a positive effect on gameplay, and that they preferred the faster-paced matches they were experiencing prior to the hotfix. After some discussion, we’ve decided to reverse the change and remove the 10% damage reduction in PvP.

We will continue to look for opportunities to improve PvP combat in World of Warcraft. Thanks for your continued feedback!


Patch 6.1 Hotfixevi - 18 Mart
Originally Posted by Blizzard (Source)
Items
  • To ensure that defeating new bosses feels appropriately rewarding, we are increasing the item levels of Blackrock Foundry raid drops by 5 item levels across all difficulties. Additionally, Stage-4 Draenor crafted and Tier-4 Apexis vendor gear have also been increased by 5 item levels to keep their power unchanged relative to Blackrock Foundry raid itemization. The above changes are retroactive. For more information on the reasoning for this change, please visit the forum thread titled: Blackrock Foundry Item Level Change.

PvP
  • In response to player feedback, we've reverted a hotfix from March 11 where players dealt 10% less damage against other players while in PvP combat.

Classes
  • Death Knight
    • General
      • [Requires a realm restart] Reverted a hotfix from March 11 that fixed a situation where Blood Tap (Talent) and Death Strike would interact incorrectly and allowed Death Runes to become permanent.
  • Mage
    • Frost
      • Fixed an issue where Enhanced Frostbolt's effect could be incorrectly consumed if the Mage was casting Frostbolt when it triggers.

Quests
  • The Day Deathwing Came: What Really Happened: Upon reaching the end of the canyon, Martek should now correctly remember that his motorcycle could fly, and allow players to complete the quest.

Environment and World Events
  • Frostfire Ridge
    • Removed an inaccessible treasure marker on the mini-map for characters that have learned Frostfire Treasure Map.

Raids and Dungeons
  • Blackrock Foundry
    • The Blast Furnace
      • Blackhand should no longer be speaking to players during the encounter if he has already been defeated.
  • Legacy
    • Naxxramas: Fixed an issue that could cause players to become stuck if Gothik the Harvester was defeated too quickly.

Blue Teme
Originally Posted by Blizzard Entertainment
CM and Developer Community Interaction
Every day there are constructive posts that essentially ask the same unanswered question. "Why doesn't Blizzard really care anymore?"
1. You and I must disagree on what "constructive" means.
2. It shouldn't be a shocking revelation that we don't jump to answer questions formed through false pretenses, or derived from fallacious arguments.

There are thousands of Blizzard employees who have dedicated their lives to not only making great video games, but all-around epic entertainment experiences. So many people here are so passionate and dedicated to their careers that your question is, at the very least, perplexing.

We understand people can get frustrated about things here and there. That's okay. WoW has a lot of moving pieces. Players are passionate too and we love that. But to channel that frustration into an accusation that we just don't care isn't constructive at all. To re-frame that accusation into a question is to really not be asking anything.

It feels like there's a barrier between the players and the devs, to the point that we often have no clue what's going on with the game changes or why. As an example I can relate to: Echo of the Elements, a Shaman talent, was totally redesigned for 6.1.
Why? We don't know. Nobody was complaining about it (at least not in noticeable amounts), and it was actually one of our better-designed talents. It wasn't used ALL the time or NONE of the time - it fit some situations better than others, as a talent should, and thus we'd change in/out of it on a fight-to-fight basis.

It didn't get better or worse necessarily - it's just a completely different design now.

I understand that some people will always want more information on our design philosophy. But do keep in mind that a developer's primary job is to develop. That's their expertise, but we'll do what we can as an organization to make sure players have some perspective on why the developers are designing things the way they are.

To use your example about patch 6.1 and Echo of the Elements, let's take a look at the section labeled "Talent Balance" in the 6.1 patch notes:

Developer Commentary: A primary focus for class changes in Patch 6.1 is improving overall talent balance. Not every talent needs to be useful in every situation; and in fact it’s often better if they have strengths and weaknesses. But we do try to have each talent be useful in some situations, and make them close enough in value that if you really enjoy the gameplay of a talent you don’t feel like you’re dragging your group down by using it.

For these changes we focused primarily on tuning (tweaking numbers), and nearly all changes are buffs to underperforming talents. The goal is to reach more variety of viable builds, without bringing down the existing popular choices.


Could one of those thousands of Blizzard employees not come to the forums look at some class post and say I see some real good Ideas and will take them to the devs.That would show one that Blizzard cares about what the players think and there are some really good Ideas on the forums.
It's not always beneficial for us or the community to acknowledge that we're doing such things, but that doesn't mean we aren't already doing that.

We're constantly reviewing and considering feedback, whether we're sifting through posts at work or logged into the game on our own time and checking out what people are saying/doing.

But to acknowledge every piece of feedback we're taking into consideration can lead to confusion or frustration if we don't end up acting on said feedback.

Acknowledgements so quickly get misconstrued as agreements, or even promises. Collecting feedback just isn't a public-facing communications exercise in and of itself. (Official Forums)

Item Level Boost Hotfix
I'd really love to know why changing a couple integers for items' level requires testing. I'm not being a jerk here or calling you guys incompetent. I'm legitimately curious how and why this could cause problems that need testing.
All hotfixes that affects the live game requires testing. Even seemingly simple things (it's not that simple) like changing a couple of integers requires testing to ensure that all the tier items are indeed being increased by 5 item levels and not something wacky like 50 item levels, the set bonuses still work, and so on. (Official Forums)

Diablo III Tavern Talk 23 Marta

Sledećeg ponedeljka, 23 Marta, imaćemo novi Tavern Talk sa Diablo developerima. Dobra šansa da ponovo vidimo šta developeri imaju da nam kažu oko dizajna i odluka novog Patch 2.2.0 koji se trenutno testira na PTR serverima.

Originally Posted by Blizzard (Source)
As the 2.2.0 PTR comes to a close, we know you've probably got plenty of questions about what the next patch and season have to offer. Well, good news everyone! To answer your questions and more, we'll be hosting a live Q&A next week onTwitch!
Join me and the following developers Monday, March 23 at 4:00 p.m. PDT:
  • Wyatt Cheng, Senior Technical Game Designer
  • Travis Day, Senior Game Designer
  • John Yang, Associate Game Designer
The four of us will be hanging out in the Blizzard Studio for a full hour, taking your questions LIVE from Twitch chat and digging into the design, iteration, and implementation of our upcoming patch and season.  Unlike previous Tavern Talks, we won't be pulling any questions in advance, so be sure to have yours ready to go when the show begins! TavernTalk_LiveQ%26A-Mar23_D3_Carousel_JP_640x300.jpg
Haven’t made a Twitch account yet? No problem! It's quick and sign up is free with your e-mail or Facebook account.  Just click the purple "Sign Up" button in the upper right-hand corner on any Twitch page.
As always, we'll have the VOD of the full Q&A available on both our Twitch and YouTube channels shortly after the stream concludes, so don't sweat it if you can't make it to the live show. That said, we hope to see you there!

Blackrock Mountain Pre-order je Live

Novi Patch dostupan je preko launcher i on Vam sad omogućava da pre orderujete Blackrock Mountain Adventure!

    • Možete samo da pre orderujete kompletan Adventure mode.
    • Pre-order je moguć samo sa pravim parama. Ovo uključuje iTunes Balance i Google Play Balance. (Source)
    • Pre-order dolazi sa Molten Core pozadinom za karte. Isti nije moguće dobiti na drugačiji način.
Originally Posted by Blizzard (Source)
Blackrock Mountain Pre-Purchase Now Available!

The time for adventure draws nigh! Soon, Blackrock Mountain will open to all those brave enough to enter and do battle against the fiery foes within!


Pre-purchase Hearthstone’s second adventure Blackrock Mountain and gain immediate access to the Molten Core card back. This red-hot card back can only be obtained by pre-purchasing the Blackrock Mountain adventure with out-of-game currency, including real life money, iTunes® balance and Google Play™ balance.

PreOrder_HS_Lightbox_CK_500x276.png

Charge into the fray the second each wing of Blackrock Mountain becomes available! Pre-purchasing Blackrock Mountain ensures that you’ll have access to each of the wings just as soon as it becomes available in your region. 

The Blackrock Mountain adventure costs $24.99 to pre-purchase, and can be found in Hearthstone’s in-game shop. Don’t forget to equip the blazing Molten Core card back once you’ve pre-purchased the adventure!

Nove Hearthstone Blackrock Karte: Dragon Egg i Dragonkin Sorcerer

Dve nove Blackrock karte predstavljene su na Hearthstone zvaničnom sajtu!
 
 
 
Originally Posted by Blizzard (Source)
Blackrock Mountain – The Towering Heights of Blackrock Spire

Blackrock Spire was hewn into the rock of Blackrock Mountain by the Dark Iron clan of dwarves centuries ago. While Ragnaros holds sway over the magma tunnels that honeycomb the depths of Blackrock, the black dragon Nefarian rules the upper reaches of the mountain with an iron claw.

As the ebon stone halls of Blackrock Spire are patrolled by warmongering Blackrock orcs, ogres, and Nefarian’s dragonkin servants, the stage is set for one of Warcraft’s most memorable moments.

BRM02BRS_HS_Lightbox_CK_500x313.jpg

In Blackrock Mountain: A Hearthstone Adventure you can climb Blackrock Spire to recruit some of Nefarian’s most useful minions for your own collection. Ranging from orcs to black dragonkin, you can be sure that having a dragon on your side can make all the difference in the world.


Let Me Show You Around The Place
The corridors and chambers within Blackrock Mountain serve many purposes, ranging from laboratories, to barracks, to smithies. Among them is the Black Dragonflight’s rookery, where spiky eggs can be found from wall to wall. The funny thing about these dragon eggs is that they’re pressure sensitive. Brush up against one and they *pop* open like the world’s deadliest popcorn, spewing forth a bitey li’l dragon whelp. Enter one group of hapless adventurers with an impatient ally, and the legend of Leeroy Jenkins is born. Do you want whelps? Because dragon eggs are how you get whelps.

BRM_HS_DragonEgg_CK_500x313.jpg

“Dragonkin” refers to all the draconic races who aren’t full dragons, including the drakonids, or dragon hybrids. No one is quite sure how they came to be, but since dragons usually don’t mind meddling with mortals, it’s a safe bet that muddled mortal is a primary ingredient. These powerful and devoted spawn of the Black Dragonflight are Nefarian’s lieutenants within Blackrock Spire. Some of them thrive on magical forces, and if you’re not averse to sharing a little magical juice, you’ll be richly rewarded.

BRM_HS_DragonkinSorcerer_CK_500x313.jpg

The Blackrock clan of orcs is led by the fearsome Rend Blackhand. You might be asking yourself, “What kind of name is Rend?” to which we’d answer, “His brother’s name is Maim, so. . . .” Yeah, they’re that kind of family. True to form, Rend is kind of a jerk, and wants to overthrow Thrall and take control of the Horde so he can spread his version of family values across the face of Azeroth. With Nefarian’s help, Rend and the Blackrock orcs gained the upper hand over the Dark Iron dwarves that once occupied the spire. Now, Rend’s warriors serve as troops and guards while everyone else hangs out and hatches evil schemes (and sometimes dragon eggs). Tired of powerful heroes and minions cluttering up your opponent’s board? Rend can help.

BRM_HS_RendBlackhand_CK_500x313.jpg

If you’re not afraid to brave the heights, then rich rewards await you in Blackrock Spire when Blackrock Mountain: A Hearthstone Adventure arrives!

Hearthstone Patch 8108 - Blackrock Mountain Patch

Novi Patch dostupan je preko Blizzard servera, ali još uvek nije pušten Live. Nadamo se da će isti biti pušten u toku nedelje.
 
Blackrock Mountain Pre-order
Ovaj patch dodaje podršku za Pre-Order Blackrock Mountaina. Pre Order adventure moda nagradiće Vas sa BRM Pre-Order pozadinom za karte koju možete videti u daljem tekstu.
 
Pre-order će početi 19 Marta, ili ovog četvrtka!
Originally Posted by Hearthpwn
  • HEADLINE_PREORDER_BRM: Blackrock Mountain Adventure (Pre-order)
  • PREORDER_BRM: Face off against 17 bosses. Earn 31 Blackrock Mountain cards. Get an exclusive pre-order cardback. The adventure begins in April!
  • HEADLINE_OWNED_BRM: Blackrock Mountain Adventure (Purchased)
  • OWNED_BRM: Defeat the bosses in Blackrock Mountain to earn your rewards.

Nove pozadine za Karte
Ove karte nisu nove za nas, medjutim do sada smo uspeli samo da dodjemo do naziva a u ovom buildu napokon imamo i izgled istih.
 
     
"Raging Ragnaros"
12 Sezona (Mart 2015)
"Molten Core"
Pre-order Svih 5 Wingov
Blackrock Mountain-a.
"Golden Celebration"
Mesto u Top 128
 
Nove Slike
Dve nove slike dodate su u clientu, kako bi poboljšali Shop support u adventure modu.
 
Novo - Naxxramas Adventure Book Novo - Blackrock Adventure Book

 

Najavljen Blizzcon 2015 - 6 i 7 Novembra

Blizzcon 2015 je najavljen, i on će trajati od 6 do 7 Novembra 2015! Karte će biti prodavane iz dva puta - 16 Aprila i 18 Aprila. 
 
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Originally Posted by Blizzard (Source)

You’ve been summoned to Southern California for BlizzCon 2015! Blizzard’s ninth epic gaming convention and community celebration is returning to the Anaheim Convention Center on Friday, November 6 and Saturday, November 7, 2015. Form a party with your fellow members of the Blizzard community and get ready for two days of in-depth discussion panels with our developers, hands-on play time with the latest Blizzard games, and intense eSports tournaments featuring top pro gamers from around the world.

BlizzCon 2015 tickets will go on sale in two batches on Wednesday, April 15 at 7 p.m. PT and Saturday, April 18 at 10 a.m. PT through the online event ticketing service Eventbrite, priced at $199 each (plus applicable taxes and fees). Check out theBlizzCon Ticket webpage for all the details.

In addition, we’re once again planning a special pre-BlizzCon Benefit Dinner the evening of Thursday, November 5 in support of Children’s Hospital of Orange County (CHOC), where guests will have a chance to meet and chat with developers, artists, community team representatives, and others from Blizzard. Attendance to this special event will be limited, and we’ll have more information on ticket pricing and availability at a later date.

If you can’t make it to the show in person, you’ll be able to watch from home with the BlizzCon Virtual Ticket, offering comprehensive live coverage of the event via a multichannel Internet stream. Further details on the Virtual Ticket, including pricing, availability, and programming information, will be announced at a later date.

See the full press release or check out the BlizzCon Ticket page for more information, and be sure to visitwww.blizzcon2015.eventbrite.com at the dates and times above for a chance to purchase a ticket to the show. We hope to see you there!

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