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Author: Canisrufus
Date: 01.07.16, 14:40

Author: Silencer
Date: 26.06.16, 19:04

Author: Silencer
Date: 21.06.16, 14:38

Author: Fiuman
Date: 19.06.16, 10:08

Hearthstone: Whispers of the Old Gods Izlazi 26 Aprila

Ovoga puta, je zvanično potvrdjeno od strane Blizzarda! Whispers of the Old Gods izlazi 26 Aprila!
Originally Posted by Blizzard (Source)
Who’s got hundreds of eyes, dozens of appendages, and some rather interesting plans for the tavern? The Old Gods, of course! They’re eager to meet you, and offer you a horrifying delightful new perspective on Hearthstone!

 


Whispers of the Old Gods introduces 134 brand new, totally not corrupt cards that are sure to change your perception of the game… and the tavern… and possibly a lot of other things. The Old Gods are benevolent (we cannot stress that enough) entities of supreme power who have come to show everyone just how much fun everything can be when you relax, and stop worrying so much! Some of your favorite adversaries and allies from the tavern have already met the Old Gods, and are much, much better for it!

Hearthstone’s third expansion will be available to purchase via the in-game shop on April 26 in the Americas region for Windows and Mac PCs, iOS and Android Tablets, and mobile phones, and pre-purchased card bundles can be opened on the official release of Whispers of the Old Gods as well. Whispers of the Old Gods manifests in Europe and Asia on April 27.

Don’t forget! The pre-purchase period for Whispers of the Old Gods ends when the expansion goes live, so don’t miss out on your chance to secure an all-knowing, all-seeing, cosmically powerful bundle featuring 50 packs, and an out of this world card back.

Join us in welcoming our new Old God overlords!

World of Warcraft Legion Izlazi 30 Avgusta

Blizzard je objavio zvaničan datum izlaska Legion ekspenzije - 30 Avgusta!
 
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Originally Posted by Blizzard (Source)

Defenders of the Alliance and the Horde—a great and ancient enemy has set its sights on Azeroth once more, and soon the land will be consumed in a storm of fel fire. On August 30, kingdoms will burn, heroes will fall, and the world will stand on the precipice of destruction with the launch of World of Warcraft: Legion!

All hellfire is about to break loose, so steel yourself for the return of the Burning Legion by pre-purchasing World of Warcraft: Legion digitally at www.wowlegion.com. Players who pre-purchase will receive an instant level-100 character boost, as well as unlock early access to the new Demon Hunter hero class prior to the expansion’s release.

Learn more about the sixth World of Warcraft expansion on our Legion site, and read the full press release.

Legion Holy Priest Spell Animacije, Order Hall Follower System, Blue Teme

Holy Priest Spell Animacije
Priest je u Legionu dobio par novih spell animacija, kao i vizualno unapredjene starih spell animacija. Izdvajamo najbitnije: Blessing of T'uure, Light of T'uure, Apotheosis, Symbol of Hope, i Shining Force
 
 
Order Hall Follower System
Originally Posted by Blizzard (Source)
I completely understand the concerns. What you're currently seeing in Alpha are bits and pieces of a system that is still coming together, untuned and often even inconsistent between classes, without additional context. And as a result, there's also a fair bit of misinformation floating around (for example, the cap on active champions/followers is 6, not 20). We haven't published a full explanation of the system, because we're still working out a few of the details - that's the nature of Alpha. And of course in the absence of information, seeing an interface that looks a lot like a reskinned version of what you're used to in Draenor garrisons (followers -> champions, garrison resources -> order resources, etc.), it's easy to assume that this is just a continuation of the old system.

I'd like to at least shed light on some of our goals and philosophies, and the core ways in which Class Order missions in Legion are going to be very different from garrison missions in Warlords. The mission system in Warlords was conceived as a core part of the garrison experience, and a self-contained progression that offered rewards that competed with other traditional content.

We approached Legion unsure whether there would even be any continuation of mission gameplay at all. We focused instead on the artifact and class order systems, creating traditional content to provide the experience of forming a band of the greatest champions of your class to combat the Legion, with an eye towards class identity and replayability. We want your journey through the Broken Isles to feel meaningfully different in at least a few key ways depending on whether you are a mage, a warrior, a demon hunter, etc.

Once we had the backbone of our order systems in place - a campaign quest arc wherein you recruit champions to aid your cause, and an order hall tech tree where you research upgrades - we saw what seemed like a good fit for a version of the old mission gameplay to provide another outlet for leading the champions you've gathered, and spending the order resources you've earned out in the world. But it is far more limited in scope, and designed to be a much smaller piece of Legion than missions were in Warlords - it's serving a larger system, rather than trying to stand alone as a system in and of itself.

There are fewer followers (champions), fewer and less frequent missions; but more importantly, the system is more closely tied to the game world itself. Order resources come from playing the game normally, and will come primarily from doing World Quests at max level. If you get a "raid mission," it won't give you a piece of raid loot directly; it will give you a quest to kill a specific boss in that zone, in exchange for a bonus piece of loot. In general, from the ground up, missions in Legion are not intended to be an alternate progression path, or a self-contained activity. We don't think of them as "content." But they are a useful additional outlet to complement core traditional content, such as dungeons, outdoor questing, and raids.

We'll have more details to share in the future, but hopefully this helps clarify some of our broader goals and provides some context to what you may be seeing in game.
 
Blue Teme
Originally Posted by Blizzard 
Raid Testing Issues
Obviously we've been experiencing significant technical issues. We've been trying to diagnose them, but they're beyond the scope of anything that can be addressed in the short-term (infrastructure/back-end issues, as opposed to just a simple code bug that can be fixed). As such, we're canceling today's tests. They'll be rescheduled.

I realize it's frustrating to carve time out of your schedule and then be unable to actually play. If there were anything we could do to prevent this, we would, but an alpha/beta environment is inherently less stable and polished because of how things are changing constantly, both in obvious player-facing ways but also in terms of behind-the-scenes tech. I apologize, but I honestly can't say that it won't happen again - it might. The disclaimers that accompany each raid testing announcement aren't just empty words. (Source)

FEEDBACK: Mythic/Mythic+ Dungeons
Thanks for the great feedback so far, and lots of useful data. I haven't heard much about the Volcanic affix - any thoughts on how that one played out when it was active?

In the next build, Necrotic should stack a bit more slowly, but now also reduces absorbs taken as well as heals. Decay seems like it's probably more of a nuisance than an engaging challenge right now, yes? We're still thinking through possible changes with that one. Otherwise, the other affixes seem to have played out largely as envisioned, in terms of modifying gameplay.

We're keeping an eye on melee-unfriendliness concerns. We specifically avoided making any affixes that felt particularly punitive to melee players; it may be an issue with some specific Halls of Valor mechanics. It's fine if some bosses, or even some dungeons, are less favorable for certain specs or classes; it's not acceptable if the same specs are at a disadvantage in most or all of them, though.

Not much is likely to change in the next alpha build, but the next steps after that will be porting this system to the other 8 dungeons (Violet Hold will not be part of the keystone system - wave events and timers don't really play well together in a satisfying way). (Source)

Overwatch Beta Test Vikend - 15 i 16 Aprila

Blizzard je upravo objavio da ćemo imati Overwatch Beta Test Vikend koji traje od 15 do 16 Aprila.
 
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Originally Posted by Blizzard (Source)

Beta Test Weekend strike team: it's time to re-deploy!

From Friday, April 15 through Saturday, April 16, we'll be hosting our second invitation-only Beta Test Weekend. For a limited time (36 hours to be exact), we'll be opening up the Overwatch beta test to a much larger number of players in the Americas, Europe, and Asia gameplay regions for another round of stress testing.

The objective: help us get our server hardware and technology ready for release!

 


 

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Our second and final Beta Test Weekend will begin on Friday, April 15 at 9:00 a.m. PDT and end on Saturday, April 16 at 9:00 p.m. PDT.

To help us get the most out of this testing phase, we will be flagging accounts for the Beta Test Weekend beginning in the afternoon Pacific Time on Thursday, April 14. Once flagged, we encourage all new recruits to download and install the beta client so you can be ready for action once the stress test officially begins.

If you're selected to participate in this Beta Test Weekend, you'll see an Install button appear in the Overwatch tab of your Battle.net desktop app as well as an Overwatch Beta license in the YOUR GAME ACCOUNTS section of Battle.net Account Management.

You'll also receive a Beta Test Weekend invitation sent via email to your registered address; however, please note that these messages are sometimes slow to arrive.

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During the Beta Test Weekend, all players (including those currently in the Closed Beta) will have access to the full roster of 21 heroes and a limited selection of maps: Hanamura, Route 66, and Nepal. Certain features will also be unavailable during this Beta Test Weekend including Weekly Brawl! and Competitive Play.

Since this is a stress test, we're primarily interested in your technical feedback, like how Overwatch runs on your system, your experience with the beta servers, critical bug reports, and other game-impacting problems. One of our goals is to push our hardware to the limit, so don't be surprised if you experience performance issues or run into unexpected downtime—that's all part of the process.

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Before you begin, you'll first need to download the game. To install and play on April 15–16, please follow the instructions below. Note that if you're already in the Closed Beta, you do not need to repeat these steps or reinstall the game.

Step 1: Download the Battle.net desktop app, if you haven't already, and launch it.

Step 2: Log in using the Battle.net account that was flagged for Beta Test Weekend access.

Step 3: Click the Overwatch icon, located on the left-hand side of the Battle.net desktop app.

Step 4: Select your region from the drop-down menu, then click Install to begin the installation process.

Step 5: Once the Beta Test Weekend gets underway on Friday morning, click Play to begin!

If you're new to team shooters like Overwatch, you might want to first play through the in-game Tutorial, Practice Range, or Practice vs. AI modes to learn the ropes. We also recommend checking out our hero overviews, accessed via the Hero Gallery or by hitting F1 when in a game, to get a feel for how each of our heroes operate.

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We've set up a few dedicated communications channels where Beta Test Weekend participants can discuss gameplay, report bugs, and talk about their experience with fellow players:

 

These forums will require a Beta Test Weekend license in order to post. As a result, please note that you'll no longer be able to create new threads or reply to existing topics once the Beta Test Weekend concludes.

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Q. How long will the Beta Test Weekend last?
A. This Beta Test Weekend begins on Friday, April 15 at 9:00 a.m. PDT and ends on Saturday, April 16 at 9:00 p.m. PDT.

Q. How will I know if I'm selected to participate in the Beta Test Weekend?
A. If you are selected to participate in the Beta Test Weekend, you'll see an Install button appear in the Overwatch tab of your Battle.net desktop app as well as an "Overwatch Beta" license in the YOUR GAME ACCOUNTS section of Battle.net Account Management.

You will also receive an invite via email. Invites will always be sent to the email address associated with your Battle.net account. To help avoid phishing attempts, if you believe you've received an invite, it's best to refrain from clicking on any links in the email(s) you receive. Instead, as noted above, you can verify that your account has been granted a Closed Beta license in Battle.net Account Management.

Q. How are Beta Test Weekend participants selected?
A. Beta Test Weekend participants are chosen from our Overwatch beta opt-in pool based on a variety of factors, including (but not limited to) your Battle.net region, when you signed up, your computer hardware specifications, and an element of luck.

Q. How do I opt-in to the Beta Test Weekends?
A. There is no special opt-in process for Beta Test Weekends. If you opted-in for the beta, you're all set!

As a reminder: To opt into the beta, visit your Beta Profile Settings page in Account Management, check the "Overwatch" box under "Beta Tests I'm Interested In," and then click "Update Preferences." Alternatively, you can also sign up by clicking here.

Please note that opting in will not guarantee you access to a Beta Test Weekend.

Q. Will there be any other ways to get into a Beta Test Weekend besides opting-in?
A. Not at this time. Also, please note that Overwatch beta keys do not exist. Access to Beta Test Weekends will be provided solely through account flagging.

Q. What gameplay regions are eligible for the Beta Test Weekend?
A. For this Beta Test Weekend, we will be inviting players from the Americas, Europe, and Asia gameplay regions. For more information on which countries are associated with each of our gameplay regions, click here.

Q. What languages are supported in the Closed Beta?
A. The beta currently supports 12 languages: English, French, German, Castilian Spanish, Polish, Italian, Russian, Latin American Spanish, Brazilian Portuguese, Korean, Traditional Chinese, and Simplified Chinese.

Q. If I get invited to the Beta Test Weekend, can I stream or create content about the game?
A. Absolutely! There is no non-disclosure agreement (NDA) for this Beta Test Weekend. You are encouraged to take screenshots, livestream your play sessions, record feedback videos—whatever your heart desires. The game is still a work in progress, though, so we appreciate your understanding when you encounter bugs, graphical errors, or other issues.

Q. Can I run tournaments with a prize pool during a Beta Test Weekend?
A. While the Beta Test Weekend is only two days long, you are welcome to run tournaments (with or without prize pools). However, given the size and scope of this phase of beta, we will not be issuing tournament licenses for large-scale events with prize pools over $10k. For smaller events, please review our Community Tournament Guidelines before you begin planning to make sure your community tournament is in compliance.

If you would like to begin discussing your tournament plans for after game launch, or have any other questions, feel free to reach out to This email address is being protected from spambots. You need JavaScript enabled to view it.any time.

Q. Will any progress I make during the Beta Test Weekend carry over to the live game?
A. No. We've no plans at this time for your activity during the Beta Test Weekend to carry over.

Q. What happens when the Beta Test Weekend ends?
Following the end of this Beta Test Weekend on Saturday, April 16 at 9:00 p.m. PDT, the beta will be brought offline for a short scheduled maintenance. During this maintenance, all Beta Test Weekend participants will have their beta access removed. At this point, these players will no longer be able to log in to the game or post in our beta forums.

Players with Closed Beta access will be otherwise unaffected and able to continue playing (and posting) as normal after maintenance concludes.

Q. When is the next Beta Test Weekend?
A. This is our final our Beta Test Weekend. The Overwatch Open Beta runs May 5-9, however, and will be available on PC, PS4, and Xbox One—click here to learn more!

Q. If was select for the last Beta Test Weekend, will that guarantee me access to this Beta Test Weekend?
A. No. Being selected to participate in our previous Beta Test Weekend will not guarantee you access to this Beta Test Weekend. On the flip side, it won't prevent you from being selected, either, or otherwise affect your eligibility in any way.

Q. If I'm selected for this Beta Test Weekend, will that prevent me from getting access to the Closed Beta?
A. No. Being selected to participate in this (or any previous) Beta Test Weekend will not prevent you from being selected to participate in the Closed Beta, or otherwise affect your eligibility in any way. It won't increase your chances of being selected, either.

Q. What are the system requirements for this Beta Test Weekend?
A. See below!

Minimum (targeting 30fps):

  • Operating system: Windows® Vista/7/ 8/10 64-bit (latest Service Pack)
  • Processor: Intel® Core™ i3 or AMD Phenom™ X3 865
  • Video: NVIDIA® GeForce® GTX 460, ATI Radeon™ HD 4850, or Intel® HD Graphics 4400
  • Memory: 768 MB VRAM, 4 GB System RAM
  • Storage: 7200 RPM with 5 GB available HD space

Recommended (targeting 60fps on Medium settings):

  • Operating system: Windows® Vista/7/ 8/10 64-bit (latest Service Pack)
  • Processor: Intel® Core™ i5 or AMD Phenom™ II X3, 2.8 GHz
  • Video: NVIDIA® GeForce® GTX 660 or ATI Radeon™ HD 7950
  • Memory: 2 GB VRAM, 6 GB System RAM
  • Storage: 7200 RPM with 5 GB available HD space

 

For the best performance, please be sure to update to the latest drivers available for your graphics card.

Due to potential changes, the system requirements for this game may change over time.

Q. When will the Closed Beta end??
A. The Closed Beta will end before May 3, 2016. The exact date is still to be determined, though we'll provide Closed Beta participants with advanced notice.

Q. What is the business model for Overwatch?
A. Overwatch is currently available for pre-purchase on Windows PC, PlayStation 4, and Xbox One. For more information, visit www.buyoverwatch.com.

Q. When will the game be released?
A. Overwatch launches May 24, 2016!

Objavljena Yogg-Saron's Hearthstone Karta

Blizzard je danas objavio detalje poslednje karte Old God-a: Yogg-Saron.
 
Originally Posted by Blizzard (Source)
Whispers of the Old Gods – It's Never a Yawn with Yogg-Saron

Ancient evils have woken from their ageless slumber to stretch their tentacles and spread mayhem amongst mortals in Hearthstone’s newest expansion: Whispers of the Old Gods! Now it’s time to dig a little deeper, and find out more about the minds behind the tentacles.


In our little library of loathsomeness, you’ve learned of C’thun’s cruelty, N’Zoth’s nastiness, and Y’Shaarj’s sabotage. We trust that at this point you’ve acquired a taste for forbidden lore, so now we’re serving up some savory Yogg-Saron secrets for you to sink your teeth into!

Careless Whisperer
Yogg-Saron (yog-suh-RAWN) is an Old God of many names, each one of them a mouthful. It’s amassed titles such as The Beast with a Thousand YoggSaron_enUS_HS_CARD_EK_350x432.gifMaws, That Which Must Not Be Named, The Fiend of a Thousand Faces, and its personal favorite: The God of Death. For a cosmic horror with an identity crisis (and a taste for forbidding and lengthy nicknames), it’s got a real silver tongue. Lots of silver tongues, probably, since its face is mostly gaping, toothy maws. Anyway, finding eternal imprisonment beneath the continent of Northrend to be a bitter pill to swallow, Yogg-Saron used nothing more than its insidious whispers to corrupt its own jailers. It succeeded in turning them against each other before taking control of them, and the prison complex itself.

While Yogg-Saron was staging the slowest prison break in history, its oozing vileness was seeping up all over Northrend, sowing strife wherever it was found. Druids, led by Fandral Staghelm, thought they could halt its spread with a little creative landscaping, but the roots of the World Tree they planted grew deep enough to touch Yogg-Saron’s prison. This monumental misstep* gave Yogg-Saron the opportunity to pry open the door into the Emerald Dream. The tree was destroyed, but not before the seeds of the Emerald Nightmare** were planted by the Old Gods.

Yogg-Saron is hideously good at proving that when you’re up against this mouthy monster, you’ve bitten off more than you can chew.

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Spreading Madness
Yogg-Saron is just CRAZY for madness, and the insidious power of its whispers easily takes mortal minds one step beyond. Of course, every good (bad?) Warlock knows that if you want to make it through the day, you’ve got to embrace a little trousers-on-head craziness. Who wouldn’t cast a spell like this and say, “Welcome to the house of fun!”

 

 

Cabalist’s TomeCabalistsTome_enUS_HS_CARD_EK_350x432.png
The most populous of those who count among the Old Gods’ mortal servants—including Yogg-Saron’s followers—are the Twilight Cultists. Some speculate that they got that name because they are working to bring about the twilight of the world. The truth is, it’s just a book club that got really, REALLY, out of hand. Their taste in literature is extremely questionable, but their fan fiction is absolutely packed with, uh, “interesting” passages. Bonus: this book licks your thumb for you when it’s time to flip the page!


We hope you’ve enjoyed your exposure to the eldritch awesomeness of the Old Gods! This concludes our brief tour of terror, but Whispers of the Old Gods is lurking ever nearer, so study up and prepare to welcome your new overlords by devouring previously printed Old Gods lore:

C’ThunN’ZothY’ShaarjYogg-Saron

The Beast with a Thousand Maws has a lot to say, and it could use your help! Spread Yogg-Saron’s whispers to your friends and followers using the #OldGods hashtag on Twitter and Facebook

Objavljeno Osam Novih Postera za Warcraft Film

Blizzard je danas objavio osam novih postera za Warcraft Film preko svoje nove stranice http://warcraftmovie.tumblr.com.
 
Warcraft Online 1-Sht Blackhand OV Warcraft Online 1-Sht Doomhammer OV Warcraft Online 1-Sht Durotan OV Warcraft Online 1-Sht Garona OV
 Blekhend - Uništitelj  Orgrim - Borac  Durotan - plemeniti poglavica Orka  Garona - Nepokorena
Warcraft Online 1-Sht Guldan OV Warcraft Online 1-Sht KingLlane OV Warcraft Online 1-Sht LadyTaria OV Warcraft Online 1-Sht Lothar OV
Guldan - Osvajač Kralj Lejn - Kralj Ratnik Ledi Tarija - Kraljica nade Lotar - ratni heroj
 

Blizzcon 2016 - 4 i 5 Novembra

Blizzard je upravo najacio Blizzcon 2016 koji će biti održan 4 i 5 Novembra! Karte na prodaji kreću 20 i 23 Aprila!
Originally Posted by Blizzard (Source)
Get Ready to Raid BlizzCon® 2016 November 4 and 5

Summon your mounts, open up a portal, and set a course for Southern California for BlizzCon 2016! Blizzard’s tenth epic gaming convention and community celebration is returning to the Anaheim Convention Center on Friday, November 4 and Saturday, November 5, 2016.

Group up with your fellow Blizzard gamers and get ready for two days of in-depth discussion panels with our developers, hands-on play time with our latest games, and intense esports tournaments featuring top pro gamers from around the world. We hope you’ll join us as we celebrate 25 years of Blizzard games—and you, the players everywhere that have helped bring them to life.
BlizzCon 2016 Tickets

BlizzCon 2016 tickets will go on sale in two batches on Wednesday, April 20 at 7 p.m. PT and Saturday, April 23 at 10 a.m. PT through the online event ticketing service Universe, priced at $199 each (plus applicable taxes and fees). Check out the BlizzCon Ticket webpage for all the details.

We’re also planning a special pre-BlizzCon Benefit Dinner the evening of Thursday, November 3 in support of Children’s Hospital of Orange County (CHOC), where guests will have a chance to raise a glass and geek out with developers, artists, community team representatives, and other members of the Blizzard family. Tickets go on sale Wednesday, April 27 at 7 p.m. PT, priced at $750 each, and attendance will be limited—visit the Charity Ticket page for more information.
Virtual Ticket and Goody Bag – Coming Soon!

If you can’t make it to the show in person, don’t fret! You’ll be able to participate in our tenth BlizzCon from the comfort of your home with the BlizzCon Virtual Ticket, offering comprehensive live coverage of the event via a multichannel Internet stream. Once again this year, Virtual Ticket buyers will have the option to purchase a special BlizzCon Goody Bag filled with a cache of loot to mark the occasion (while supplies last). Further details on the Virtual Ticket, including pricing, availability, programming info, and Goody Bag will be announced at a later date.

Check out the BlizzCon Ticket page for more information, and be sure to visit the Universe ticket page at the dates and times above for a chance to purchase a ticket to the show. We hope to see you there!
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