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Novi Nexus Heroj Kael'Thas! Uskoro Novi Heroes Patch Preview i Balans Izmene

Kael'Thas Novi Heroj u Nexusu!
Kael'Thas je novi heroj koji će se pridružizi nexusu u sledećem velikom patchu! Ova informacija potvrdjena je preko zvaničnog @BlizzHeroes twitter naloga.
 
 
Uskoro Novi Heroes Patch Preview i Balans Izmene
Trikslyr objavio je blog danas gde nam govori o novom sadržaju koji nam dolazi u sledećem Patchu zajedno sa Heroes Game Dizajnerom, Matthew Cooper.
Originally Posted by Blizzard (Source)

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With this episode of Developer Insights, game designer Matthew Cooper is here to chat about a few of the changes you’ll be seeing to balance and hero functionality in the near-future. Let’s dive right in and see what’s coming to the Nexus.

Hero and Talent Reworks

Healing Ward is one of the most commonly picked talents, and rightfully so. The Ward can provide a significant amount of healing to an entire team, and players can position themselves to prevent their enemies from destroying it in order to squeeze a little more time out of it. In this next patch, you can be on the lookout for a few alterations coming to the Ward:

  • It will no longer always take 2 auto-attacks to destroy the Healing Ward; instead it will have a scaling health value and can be damaged by area-of-effect abilities. This means placing a healing ward in the center of a massive team fight might not be the best decision, as it’s likely to be destroyed quickly.
  • Healing Ward will have a higher targeting priority, so players won’t be able to protect the ward by standing on top of it.

We will see how these changes pan out and continue to evaluate this talent.

We have a number of talent changes incoming for both ETC and Diablo, alongside some buffs and nerfs to help tune their status in the Warrior role. These talent changes were primarily designed to create more build diversity and also to sharpen their roles as unique Warriors in the Nexus. We provided a quick glance at two of the new Storm Powers coming into the game below, and the rest of the talents and changes will be available for viewing with the upcoming patch notes.

Diablo

Diablo will have his Storm Shield replaced with a Storm Power called “Lord of Terror.” The ability will be an activated area-of-effect life steal that can hit multiple enemy heroes near Diablo. We want Diablo in the middle of team fights, and this new talent allows him to do so effectively.

Elite Tauren Chieftain

ETC has a new Storm Power called Death Metal, in which, upon death, a ghost of ETC will unleash an uninterruptible Mosh Pit. Do note; this Storm Power can be selected with either of ETC’s Heroics


Balance Changes

Abathur

We’ve noticed increased use of a particular strategy that allows Abathur players to backdoor their opponents with the use of clever Bombard Locust placement. While we encourage Abathur players to be aggressive and attempt risky play for higher rewards, we do feel that this strategy does not offer enough counter-play for the opposing team. We’ll aim to tune the strategy into a more manageable state for the opposition, but keep Abathur standard play in a solid state with the following changes:

  • Locust range: Bombard Strain Locust will no longer outrange turrets.
  • Less overall health for the Bombard Locusts: We’ve repaired a bug, with the Bombard Locust, that gave the Locusts more health than originally intended.
  • Stronger Stab damage: We’re hoping to give Abathur a little more bite in damage, so we’ll be increasing Stab damage by a small margin.

Anub'arak

Anub’arak’s win rate was discussed at PAX East and we’ve made some quality of life adjustments and other changes with community feedback and internal data in mind. Those changes include:

  • AI changes to how the Beetles prioritize their targets.
  • Reduce some pre-cast delays on a couple of Anub’arak’s abilities.

Chen

Chen buffs have been requested by the community since we mentioned his lower win rate at PAX East. Since then, we’ve seen Chen trend upwards, and he is no longer one of our lowest win rate characters—or even lowest warrior. As we look at higher MMR matches, we see Chen trend towards a solid win rate and we believe he’s in a good spot in competitive play.

As we factor in Chen’s win rate and the various builds we see players utilizing, we’re able to come to the conclusion that we don’t need any major changes to Chen in the next patch. In the future, however, as we continue to adjust characters each patch, we may make slight changes to Chen and his talents.

Illidan

We’ve seen feedback calling out Illidan as an over-powered hero. When looking at internal data, we do see Illidan trending towards the top of the Assassin category in terms of win rate, but he is still well within our threshold. Statistically, Illidan is not an outlier. We’ll continue to keep an eye on the aggressive Assassin but, for now, we have no major changes in store for him.

Murky

With the last Patch Preview, we mentioned some quality of life changes for everyone’s favorite Murloc—Murky. We’re happy to report that the changes have made a much larger impact than we anticipated. The changes have increased his playability and win rate drastically. While monitoring Murky’s win rate increase, we have noticed the use of his Living the Dream talent has increased. We’ll continue to examine the strength of the talent and make changes if necessary. But, for now, we believe Murky to be in a pretty good spot.

The Lost Vikings

The Vikings continue to trend towards the top of our win rates. We believe the high win rate can be attributed to the Vikings ability to soak a massive amount of experience and the strength of their Longboat Raid! Heroic ability. For our next patch, we’ll be altering both of the Vikings’ Heroics to include:

  • If the Lost Vikings’ Longboat is destroyed, all the Vikings will be stunned for 1.5 seconds. This should allow for coordinated teams to pick off the Vikings.
  • For Play Again, we’re adding a full heal to all live Vikings in addition to the current functionality.

We imagine we’ll see the Heroic pick rate and overall win rate shift slightly, which is our intended goal. We’re not looking to make any big sweeping changes with the Lost Vikings in this upcoming patch. As a side note, we’ll address the Vikings and their talent pick rates if we need to shift their win percentage closer to 50%.

Sylvanas

Sylvanas is in a fantastic spot when it comes to her win rate. Currently, she sits close to a 50% win/loss ratio—the benchmark we aim for with our heroes. When looking at her talents, we’re happy to report that we’re seeing a number of diverse builds. However, we have noticed that Wailing Arrow is the clear winner when it comes to her Heroic abilities. We are looking at possible changes and community feedback to make Possession more viable. We’ll be leaving Sylvanas in her current state until we have a better answer.


And that about does it for this Patch Preview. Thanks to Matt Cooper and the design team for chatting with us about the content coming in the next update. Let us know what you’re most looking forward to in the comments below, and we’ll see you in the Nexus!

Hearthstone Dostigao 30 Miliona Igrača

Postaje malo gužva u kafani :) Hearthstone registrovao je novih 5 miliona igrača od kako je u februaru objavljeno da ima trenutnih 25 miliona u toku prikazivanja Blizzardovog finansijskog izveštaja za četvrti kvartal 2014 godine.

Vest o tome da sada ukupno ima 30 miliona igrača objavljena je na zvaničnom @Playhearthstone Twitter nalogu.

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Patch 6.2 Pregled Zone: Tanaan Jungle

Blizzard je objavio blog posvećen izgledu Tanaan Jungle zone. Za ovu zonu možemo samo reći da je slična i poboljšana verzija Timeless Isle!
 


Originally Posted by Blizzard (Source)
Deep within Tanaan Jungle, the manipulations of the warlock Gul’dan have twisted what remains of the Iron Horde into a sinister new form—an army of fel orcs brimming with demonic strength and insatiable bloodlust. Now Gul’dan continues his machinations from inside the seemingly impenetrable Hellfire Citadel, plotting to open a portal for a massive invasion force.
In Patch 6.2, level 100 heroes of the Horde and the Alliance must return to Tanaan Jungle and stop Gul’dan before his dark plans bring about untold ruin. As part of your quest, you’ll explore Draenor’s darkest corners, confront twisted new foes, and face a new series of chapter-based quests that will put everything you’ve learned on Draenor to the test.


Getting to Tanaan Jungle
One does not merely stroll into Tanaan Jungle—there are preparations to be made, including establishing a Shipyard for your Garrison in a bid to take on this new threat from two directions: both land and sea. You'll progress through a series of quests in which you'll be asked to build a Shipyard, begin an assault on Tanaan by sea, and set up a new forward base hub—Vol’mar for the Horde and Lion’s Watch for the Alliance. Completing missions will provide materials for your Shipyard, supporting your ongoing efforts to control the seas of Draenor.


The Story Continues
Much like the previous Garrison Campaign chapter-based quests, a new series of random quests will take players through the developing story and further into the jungles of Tanaan, including key locations such as the cave in which Kilrogg sacrificed his eye. Over the course of your journey, you’ll learn that Gul'dan and his fanatical allies have even more sinister plans up their sleeves.


Objective Hubs
Once your new outpost is established, you'll go on the offensive and choose one of two hot spots each day to assault. Your goal is to undermine Gul'dan's plan to drag the whole of Draenor into chaos. There are seven new areas to explore, including:
  • Ironhold Harbor: Stop the Iron Horde's reinforcements from making landfall.
  • Ruins of Kra'nak: Stop Gul'dan's Shadow Council from recruiting the arakkoa.
  • Temple of Sha'naar: Defeat demon-summoning Sargerei in this ruined temple.
  • The Felforge: You'll need to throw a monkey wrench into the manufacturing of fel machinery.
  • The Iron Front: Hold the line in this massive battlefield to the west.
  • Throne of Kil’jaeden: You and your party will face elite creatures and attempt to stem the demonic tide.
  • Zeth’gol: Take your assault into the capital of the Bleeding Hollow.


More to Explore and Discover
There will be even more to discover as you make your way through the ongoing battle for Tanaan. Safety is an illusion, and the jungle houses more than just Gul’dan’s new Horde. The warlock's influence has had a corrupting effect on the land, and the fel water that flows here taints everything it touches.


You'll also discover more minor quest hubs and a variety of wildlife, along with dozens of new treasures and Rare creatures just waiting for unwary travelers to stumble upon. The path through this treacherous place is yours to forge.

Hearthstone Pozadina za Karte - Maj 2015

Napokon smo dobili informaciju zašta je predvidjena Ninja pozadina za karte koju smo dataminovali u skorašnjem Hearthstone Buildu. Ona će služiti kao nagrada za igrače koji se budu rangirali u Maju mesecu.

 

Legacy of the Void Beta Balance Update - 28 April, 2015

Par nedelja je prošlo od kako je Legacy of the Void beta aktuelna, a sada prvi put imamo i Balance Patch. Tu su i mišljenja igrača povodom novog balance patcha.
 


Originally Posted by Blizzard (Source)

Now that we’re a few weeks into the Legacy of the Void beta, we’re ready to make our next balance update. After reviewing the feedback we’ve received recently, we’ve settled on a number of changes that we’d like to test.


General

  • Mineral amounts changed from 100%/50% to 100%/60%

Protoss

  • Warp-in duration decreased from 8 to 5.
  • Adept
    • Weapon damage point changed from 0.4 to 0.167.

Terran

  • Reaper
    • Added new ability.
      • Toss a grenade which, after 2 seconds, causes 10 area of effect damage and knockback.
      • Cooldown is 10 seconds.
  • Cyclone
    • Can no longer target air by default.
    • New Upgrade: Surface to Air Targeting.
      • Allows Cyclone to target air.
      • Requires Fusion Core.
      • Researched from Factory Tech Lab.
      • Cost 100/100.
      • Research time: 110.
    • Unit radius increased from 0.625 to 0.75.
    • Unit scale increased by 15%.

Zerg

  • Ravager
    • Weapon period changed from 0.8 to 1.6.
    • Weapon range reduced from 6 to 4.
  • Swarm Host
    • Cost changed to 200/100 and requires 3 supply.
    • Flying locusts no longer requires research.
    • Locust health down from 65 to 50.
    • Swarm hosts can now move while burrowed.

For a more in-depth look at these changes, check out our balance preview blog. As always, we look forward to hearing your feedback after you’ve put these changes to the test.

Diablo III Igrač Dostigao 70 Nivo za Jedan Minut

Twitch streamer DatModz pokazao je Diablo komjunitiju instant power leveling! Korišćenjem rare Cow Level specijalnog eventa u igri koji daje XP Bonus, uspeo je da izleveluje od 1 do 70 nivoa za 66 sekundi! DatModz na sebi imao Hellfire Ring (koji može da se nosi na level 1 i daje 45% bonus XP-a), i Gem of Ease na njegovom oružiju, Ruby na kacigi i Leoric’s Signet koji je koristio na odredjenom levelu. Video možete pogledati u prilogu:
 
 
Koje je vaše mišljenje o ovom načinu power levelovanja? 

Patch 6.2 PTR - Build 19953, PTR Raid Test, Blue Teme

Patch 6.2 PTR - Build 19953
PTR Build 19953 postavljen je na test serverima!

Achievement Izmene
Originally Posted by MMO-Champion
Collections
  • I Found Pepe! (New) Find Pepe wearing his viking, ninja, knight, and pirate outfits. 10 points. Account Wide.

Draenor
Exploration
  • Hellbane (New) Defeat all of the champions of Hellfire Citadel in Tanaan Jungle. 10 points.

Quests

Draenor Dungeon
Dungeons & Raids

Draenor Raid
Dungeons & Raids

Feats of Strength

Followers
Garrisons

Spell Izmene
Originally Posted by MMO-Champion
Item Set Bonuses

Death Knight
Unholy
  • Necrosis You gain 5% more of the Multistrike stat from all sources. Your Scourge Strike, Festering Strike, Plague Strike, Soul Reaper, and Blood Boil multistrikes deal an additional [ 1 + 16.6%18.4% of AP ] Shadow damage. Death Knight - Unholy Spec.

Druid
Talents
  • Guardian of Elune Savage Defense now lasts 3 sec, and increases your chance to dodge by 100%. Additionally, the recharge time and rage cost on Savage Defense are now reduced by your base dodge chance percentage. Druid - LvL 100 Talent.and your dodge chance is increased by 10% at all times. Druid - LvL 100 Talent.

Mage
  • Frostfire Bolt Launches a bolt of frostfire at the enemy, causing [ 175.2%[ 161.7% of Spell Power ] Frostfire damage and slowing the target's movement by 40% for 8 sec. 4% of Base Mana. 40 yd range. 2.8 sec cast.

Frost
  • Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 193.6%178.7% of Spell Power ] Frost damage and slowing movement speed by 50% for 15 sec. Mage - Frost Spec. 4% of Base Mana. 40 yd range. 2 sec cast.

Professions
Alchemy
  • Elemental Distillate (New) Alchemy. 2 sec cast. Reagents: Alchemical Catalyst x 350, Sorcerous Fire x 60, Felblight x 60.
  • Stone of Fire Alchemy. 2 sec cast. Reagents: Alchemical Catalyst x 200, Savage Blood x 3070, Savage Blood x 15, Stone of the Waters, Sorcerous Fire x 40.15.
  • Stone of the Earth Alchemy. 2 sec cast. Reagents: Alchemical Catalyst x 15070, Savage Blood x 15, Stone of Wind, Sorcerous Earth x 20.15.
  • Stone of the Waters Alchemy. 2 sec cast. Reagents: Alchemical Catalyst x 20070, Savage Blood x 15, Stone of the Earth, Sorcerous Water x 40.15.
  • Wildswater (New) Alchemy. 2 sec cast. Reagents: Alchemical Catalyst x 175, Sorcerous Air x 30, Felblight x 30.

Blacksmithing
  • Mighty Steelforged Essence Blacksmithing 2 sec cast. Reagents: Truesteel Ingot x 250, Sorcerous Air x 50, Felblood x 30.175, Sorcerous Air x 30, Felblight x 30.
  • Mighty Truesteel Essence Blacksmithing 2 sec cast. Reagents: Truesteel Ingot x 250, Sorcerous Fire x 50, Felblood x 30.175, Sorcerous Fire x 30, Felblight x 30.
  • Savage Steelforged Essence Blacksmithing 2 sec cast. Reagents: Truesteel Ingot x 300, Sorcerous Air x 60, Felblood x 30.350, Sorcerous Air x 60, Felblight x 60.
  • Savage Truesteel Essence Blacksmithing 2 sec cast. Reagents: Truesteel Ingot x 300, Sorcerous Fire x 60, Felblood x 30.350, Sorcerous Fire x 60, Felblight x 60.
  • Steelforged Essence Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot x 150, Sorcerous Earth x 3070, Sorcerous Earth x 15, Savage Blood x 15. Tools: Blacksmith Hammer.
  • Truesteel Essence Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot x 150, Sorcerous Earth x 3070, Sorcerous Earth x 15, Savage Blood x 15. Tools: Blacksmith Hammer.
  • Upgrade Weapon Upgrades item level 645 Blacksmithing weapons and shields to 660. Blacksmithing. 3 sec cast.Instant.
  • Upgrade Weapon Upgrades item level 630 Blacksmithing weapons and shields to 645. Blacksmithing. 3 sec cast.Instant.

Engineering
  • Advanced Muzzlesprocket Engineering 2 sec cast. Reagents: Gearspring Parts x 250, Sorcerous Earth x 50, Felblood x 30.175, Sorcerous Earth x 30, Felblight x 30.
  • Bi-Directional Fizzle Reducer Engineering 2 sec cast. Reagents: Gearspring Parts x 250, Sorcerous Water x 50, Felblood x 30.175, Sorcerous Water x 30, Felblight x 30.
  • Infrablue-Blocker Lenses Engineering 2 sec cast. Reagents: Gearspring Parts x 300, Sorcerous Water x 60, Felblood x 30.350, Sorcerous Water x 60, Felblight x 60.
  • Linkgrease Locksprocket Engineering. 1.5 sec cast. Reagents: Gearspring Parts x 150, Sorcerous Fire x 3070, Sorcerous Fire x 15, Savage Blood x 15. Tools: Gyromatic Micro-Adjustor.
  • Taladite Firing Pin Engineering 2 sec cast. Reagents: Gearspring Parts x 300, Sorcerous Earth x 60, Felblood x 30.350, Sorcerous Earth x 60, Felblight x 60.
  • True Iron Trigger Engineering. 2 sec cast. Reagents: Gearspring Parts x 150, Sorcerous Fire x 3070, Sorcerous Fire x 15, Savage Blood x 15. Tools: Blacksmith Hammer.

Inscription
  • Ensorcelled Tarot Inscription. 5 sec cast. Reagents: War Paints x 150, Sorcerous Water x 3070, Sorcerous Water x 15, Savage Blood x 15. Tools: Virtuoso Inking Set.
  • Glyph of Ascendance Inscription 1.5 sec cast. Reagents: Light Parchment, Warbinder's Ink x 3. Tools: Virtuoso Inking Set.Felblight. Tools: Virtuoso Inking Set.
  • Mighty Ensorcelled Tarot Inscription 2 sec cast. Reagents: War Paints x 250, Sorcerous Fire x 50, Felblood x 30.175, Sorcerous Fire x 30, Felblight x 30.
  • Mighty Weapon Crystal Inscription 2 sec cast. Reagents: War Paints x 250, Sorcerous Air x 50, Felblood x 30.175, Sorcerous Air x 30, Felblight x 30.
  • Savage Ensorcelled Tarot Inscription 2 sec cast. Reagents: War Paints x 300, Sorcerous Fire x 60, Felblood x 30.350, Sorcerous Fire x 60, Felblight x 60.
  • Savage Weapon Crystal Inscription 2 sec cast. Reagents: War Paints x 300, Sorcerous Air x 60, Felblood x 30.350, Sorcerous Air x 60, Felblight x 60.
  • Weapon Crystal Inscription. 5 sec cast. Reagents: War Paints x 150, Sorcerous Water x 3070, Sorcerous Water x 15, Savage Blood x 15. Tools: Virtuoso Inking Set.

Jewelcrafting
  • Immaculate Critical Strike Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10Felblight x 15, Greater Critical Strike Taladite. Tools: Jeweler's Kit.
  • Immaculate Haste Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10Felblight x 15, Greater Haste Taladite. Tools: Jeweler's Kit.
  • Immaculate Mastery Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10Felblight x 15, Greater Mastery Taladite. Tools: Jeweler's Kit.
  • Immaculate Multistrike Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10Felblight x 15, Greater Multistrike Taladite. Tools: Jeweler's Kit.
  • Immaculate Stamina Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10Felblight x 15, Greater Stamina Taladite. Tools: Jeweler's Kit.
  • Immaculate Versatility Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 100, Felblood x 10Felblight x 15, Greater Versatility Taladite. Tools: Jeweler's Kit.
  • Mighty Taladite Amplifier Jewelcrafting 2 sec cast. Reagents: Taladite Crystal x 250, Sorcerous Water x 50, Felblood x 30.175, Sorcerous Water x 30, Felblight x 30.
  • Savage Taladite Amplifier Jewelcrafting 2 sec cast. Reagents: Taladite Crystal x 300, Sorcerous Water x 60, Felblood x 30.350, Sorcerous Water x 60, Felblight x 60.
  • Taladite Amplifier Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal x 150, Sorcerous Earth x 3070, Sorcerous Earth x 15, Savage Blood x 15. Tools: Jeweler's Kit.

Leatherworking
  • Burnished Essence Leatherworking. 2 sec cast. Reagents: Burnished Leather x 150, Sorcerous Earth x 30, Savage Blood x 15.70, Sorcerous Earth x 15, Savage Blood x 15.
  • Mighty Burnished Essence Leatherworking 2 sec cast. Reagents: Burnished Leather x 250, Sorcerous Water x 50, Felblood x 30.175, Sorcerous Water x 30, Felblight x 30.
  • Savage Burnished Essence Leatherworking 2 sec cast. Reagents: Burnished Leather x 300, Sorcerous Water x 60, Felblood x 30.350, Sorcerous Water x 60, Felblight x 60.

Tailoring
  • Hexweave Essence Tailoring. 2 sec cast. Reagents: Hexweave Cloth x 150, Sorcerous Water x 30, Savage Blood x 15.70, Sorcerous Water x 15, Savage Blood x 15.
  • Mighty Hexweave Essence Tailoring 2 sec cast. Reagents: Hexweave Cloth x 250, Sorcerous Earth x 50, Felblood x 30.175, Sorcerous Earth x 30, Felblight x 30.
  • Savage Hexweave Essence Tailoring 2 sec cast. Reagents: Hexweave Cloth x 300, Sorcerous Earth x 60, Felblood x 30.350, Sorcerous Earth x 60, Felblight x 60.

String Izmene
Originally Posted by MMO-Champion
  • BOOST_NOT_RECOMMEND_SPEC_WARNING - Caution!\nThis specialization is not recommended for this experience. Are you sure you want to choose this specialization?
  • CHAR_SPEC_RECOMMENEDED - (Recommended)
  • QUEST_CRITERIA_TREE_OBJECTIVE - %2$llu/%3$llu %1$s
  • QUEST_CRITERIA_TREE_OBJECTIVE_NOPROGRESS - %1$s

PTR Raid Test Raspored - 29 i 30 April
Originally Posted by Blizzard (Official Forums)
This Wednesday and Thursday, we will continue our Hellfire Citadel raid testing. As is always the case with PTR raid testing, it is quite possible that there will be technical or gameplay issues that disrupt our plans. Thank you in advance for your patience and understanding.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.

Each encounter should be available at approximately the listed times below on all PTR servers.

Wednesday, April 29

Hellfire High Council - Heroic Hellfire Citadel - 13:30 PDT (16:30 EDT, 22:30 CEST)
Mannoroth - Heroic Hellfire Citadel - 15:00 PDT (18:00 EDT, 24:00 CEST)

Thursday, April 30

Hellfire Assault - Heroic Hellfire Citadel - 13:30 PDT (16:30 EDT, 22:30 CEST)
Socrethar the Eternal - Heroic Hellfire Citadel - 15:00 PDT (18:00 EDT, 24:00 CEST)

After the conclusion of our final Thursday test, we will open the Halls of Blood Raid Finder wing (Council, Kilrogg, and Gorefiend), and we plan to leave that wing active through the weekend. There will be no scheduled Friday testing.

As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Teme
Originally Posted by Blizzard Entertainment
Skill Cap and Ratings
The only way to achieve high ratings as a good player is to play with other good players. However, you will never be able to improve your rating achievements unless your entire team gets better together.
I'm having a hard time seeing how that's a bad thing. Perhaps I'm misunderstanding your post, but it sounds like you're saying that one good player should be able to carry two bad players to top ratings. If that's the case, we just don't agree.

1. You're completely missing the point that lowering the skill cap actually deters high rated players from playing with low rated players because of that reason.
Yeah, this is the part of your post I don't get. I'm not seeing why you think that's the case. If the game is made easier for low-rated players, wouldn't that just mean the one highly-skilled player on the team has less work to do?

2. It's a bad thing when really great players can outplay the other team hard and NOT be rewarded for that outplay.
Agreed. I just don't think that that reward needs to be "able to win regardless of what my teammates are doing."

3. It's MUCH harder to climb the ladder unless you play with high ranked players.
It is much easier to earn high rating if you play with highly-skilled players, yes. Again, I'm not seeing the problem. (Official Forums)
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