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Author: Neonkitza Date: Monday, 06 July 2015
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Author: FasumAga Date: Sunday, 05 July 2015
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Author: FasumAga Date: Sunday, 28 June 2015
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Author: FasumAga Date: Sunday, 28 June 2015

Zarya Gameplay Preview - Temple of Anubis

Blizzard je objavio video pregled Zarya Heroja u Overwatchu. Radnja se dešava na Temple of Anubis mapi - Point Capture mapa licirana u Giza Plateau.

Patch 6.2 Hotfixevi - 23 Jun, Poznati Problemi, Hellfire Citadel Progres

Hellfire Citadel Progres
Prvi dan Hellfire Raid istance je zavšren na US i već možemo videti guild Wild Card koji je blizu čišćenja Heoric moda 11 / 13.
 
hellfirecitadel-heroic
 
Patch 6.2 Hotfixes - June 23
Originally Posted by Blizzard (Source)
Tier-18 Set Bonus and Trinket Adjustments

Death Knight
  • Tier-18 2-piece set bonus for Frost Death Knights now provides a 3% gain to haste (down from 5%) on critical hits with Obliterate and critical damage is increased by 6% (down from 10%) on critical hits with Frost Strike.

Druid
  • Tier-18 2-piece set bonus for Feral Druids now increases the chance for Omen of Clarity to trigger by 90% (down from 133%).
  • Tier-18 4-piece set bonus for Balance Druids now increases Arcane and Nature damage by 6% (down from 8%).

Mage
  • Tier-18 2-piece set bonus for Arcane Mages' summoned heroes now deal 40% less damage.
  • Tier-18 4-piece set bonus for Frost Mages now increases the duration of Water Jet by 10 seconds (up from 4 seconds).

Monk
  • Tier-18 2-piece set bonus for Windwalker Monks now gives Rising Sun Kick a 30% chance (down from 40%) to generate Combo Breaker.

Paladin
  • Tier-18 4-piece set bonus for Retribution Paladins now increases damage by 5% per stack (down from 6%).

Priest
  • Tier-18 4-piece set bonus for Shadow Priests now increases Multistrike chance by 20% (up from 16%) with Premonition.

Rogue
  • Tier-18 2-piece set bonus for Subtlety Rogues now increases all damage dealt by 30% (up from 10%) for 10 seconds after Vanish is used.

Shaman
  • [Hotfix in testing] Tier-18 4-piece set bonus for Enhancement Shaman now increases damage dealt by Nature spells by an additional 12% (up from 8%), but now only counts up to a maximum of 5 Maelstrom charges (maximum 60% damage bonus).

Warlock
  • Tier-18 2-piece set bonus for Affliction Warlocks now has a 10% chance (down from 30%) each time Drain Soul deals damage to extend the duration of Dark Soul: Misery by 2 seconds.
  • Tier-18 2-piece set bonus for Demonology Warlocks now causes Soul Fire to increase damage dealt by Demons by 4% (up from 3%) for 15 seconds per stack.

Warrior
  • The change to Tier-18 2-piece set bonus for Arms Warriors has been reverted. Chance to reset the cooldown of Mortal Strike from Rend periodic damage ticks is back to the original 60%. Tier-18 2-piece set bonus for Arms Warriors now has a 100% chance to reset the cooldown of Mortal Strike from Rend periodic damage ticks.

Trinkets
  • Empty Drinking Horn now deals roughly 50% less damage with its Fel Burn effect.
  • Prophecy of Fear explosion effect is no longer triggered by Mastery: Icicles for Frost Mages or Mastery: Molten Earth for Elemental Shaman.
  • Soul Capacitor should no longer be dealing less damage than stated in the item's tooltip.

Garrisons
Shipyard
  • Fixed an issue that could cause Naval Missions for Legendary Ring Quest Line items to appear prematurely on the Naval Mission map.

Creatures and NPCs

Frostfire Ridge
  • Rolosh Wavechaser should no longer appear to be floating in the air for Alliance characters that have completed the quest "All Hands on Deck".

Gorgrond
  • [Requires a realm restart] Durotan and Yrel at the Iron Docks now have collision geometry.
  • Solog Roark now dismounts players in his immediate vicinity during the quest Hook, Line... and Sink Him!
  • Added a repair vendor to the Iron Docks for both Alliance and Horde characters.

Ashran
  • Elite Conquest Quartermasters Alixandr Fallor (Alliance) and Legionnaire Gutcrush (Horde) now dismounts players in their immediate vicinity.
  • Fixed an issue where winning an event or completing an Ashran quest could award an incorrect version of Dented Ashmaul Stronbox.

Quests

Garrison Quests
  • [Hotfix in testing] The quest chain to obtain and construct a Shipyard can now be completed while in a raid group.
  • A True Naval Commander: Fixed an issue that incorrectly allowed players to construct Destroyers and Transports during the quest.
  • [Requires a realm restart] Hook, Line... and Sink Him!: Blackrock Grapples now have collision geometry and the grapple is automatically triggered by proximity.
  • [Requires a realm restart] The Train Gang: Multiple players can now use the detonator simultaneously to complete the quest objective "Blow Open the Train".
  • Obstacle Course: Multiple players can now use the book and scroll simultaneously to complete the quest.

Tanaan Jungle
  • Rumble in the Jungle: Fixed an issue where players could incorrectly receive the King of the Jungle buff before completing the quest.

Legendary Ring Quest Line
  • The Shadow War: Fixed an issue where players that have built a Shipyard could be unable to complete the quest by speaking to Khadgar.

Ashran
  • Into the Wilderness: The quest should now correctly award players with 100 Honor Points before the start of the next Warlords PvP season.

Raids and Dungeons
Premade Group Finder
  • [Hotfix in testing] Hellfire Citadel for Normal and Heroic difficulties should now be available as an option for Premade Groups.

Collections
Mount Journal
  • Fixed an issue where newly learned account-wide mounts could not be favorited until the character has relogged.

Items
  • [Requires a realm restart] Primal Gladiator gear sets should correctly have their set bonuses once again.

UI
  • Players should no longer be spammed with loot notifications when multiple players obtain a Tome of Chaos for the Legendary Ring Quest Line at the same time.

Classes

Death Knight
  • Fixed an issue that could cause Death Coil to not heal a friendly target unless an enemy target is selected.

Priest
  • Fixed an issue that could cause Shadow Priests to be unable to shift out of the Shadowform visual effect.

Warlock
  • Grimoire of Sacrifice should no longer be incorrectly canceled at the end of a raid encounter.

Patch 6.2 Poznati Problemi
Originally Posted by Blizzard (Source)
The following is a list of some of the known issues for World of Warcraft Patch 6.2.0
  • This list is not complete, and will not include all issues.
  • The issues listed here are frequently reported issues that may be addressed at a later date via client patch.
  • Forums threads that report issues already on this Known Issues list my be locked if the are constantly bumped with no new or relevant information.

Classes and PVP:
  • Priest - The Tier 18 Discipline 4 Piece Bonus will always target a character with the least HP regardless of whether they're injured.

Environment:
  • Tanaan Jungle, with the exception of Fang'rila, does not have General or Local Defense chat channels.
  • Horde Garrison Herb Garden assets can temporarily disappear from view.
  • Throne of Thunder: The mini map appears white in certain areas.
  • Male Tauren character models may become stuck sitting in Rank 2 and Rank 3 versions of the Guard Shack asset.
  • Hillsbrad Foothills does not have General or Local Defense chat channels.
  • You may be dismounted when flying between Vale of Eternal Blossoms and Kun'lai Summit.

Gameplay:
  • Bodyguard Followers do not heal themselves after combat ends if the player is mounted at the time

Quests:
  • There are no starting blobs for any of the Docks intro quests.
  • Players who faction change, and have completed some progress towards the achievement "Securing Draenor", will be unable to complete it.

Characters, Creatures, and Mounts:
  • The attachment points for Grimoire of Haste and Burn Corpse are backwards, causing the scroll and torch to animate awkwardly whenever those spells are cast.

User Interface:
  • Experience rewards sometimes display and animate erroneously for ships that were destroyed during a failed naval mission.
  • You are unable to use the bodyguard trait of Leorajh to access the command interface.
  • Game tooltips sometimes get stuck in a state where they only remain on screen for a fraction of a second.
  • The equipment manager fails to populate after relogging from an improper disconnect, requiring a 'proper' relog to fix
  • Shipyards: The ship leveling up animation may flash the screen.
  • The in-game Shop does not display the 'product already owned' checkmark for the Cenarion Hatchling.
  • The Raid Finder re-queue button can enter a non-functional state.
  • Player cooldown tracking is inaccurate when re-logging.
  • Several voiceover sound files cannot be heard in the Hellfire Citadel raid.

Dostupan Heroes of the Storm Public Test Realm

Public Test Serveri su Live! Ukoliko želite da igrate Heroes of the Storm PTR, jednostavno na Vašem Battle.net Launcheru u Heroes of the Storm Tabu podesite "PTR: Heroes of the Storm". Naravno moraćete prethodno da odradite instalaciju novog clienta kako bi ste igrali na PTR serverima.

Originally Posted by Blizzard (Source)

The PTR has arrived!

We’ve enabled the Public Test Realm for the next seven days so that we can ensure the stability of our next Heroes of the Storm patch, as well as offer you a chance to test some of the new content and changes it contains before the update is released next week. There are several things you’ll want to understand about the PTR before you dive headlong into testing, so we kindly ask that you take a moment to review the items listed below:

  • Important Notes about the PTR
    • This iteration of the PTR is largely intended to make sure everything in the next Heroes patch is working correctly before it is released. While we continue to welcome player feedback during this PTR phase, we are largely focused on uncovering bugs, and changes based on feedback will likely not be incorporated  until future patches are released.
    • Any purchases you’ve made in the live version of the game will be available for use on the PTR, including your Heroes, Mounts, and Skins.
      • The same free-to-play Hero Rotation that’s available in the current version of the game will be available on the PTR.
      • However, please note that the in-game Shop has been disabled on the PTR, and no purchases can be made using real money or Gold.
      • The Butcher is not available for play or purchase during this PTR phase.
    • Your Hero and Player Levels, Gold, progression rewards, and any other content you’ve unlocked in Heroes of the Storm thus far will not transfer over to the PTR.
      • Additionally, Hero and Player Levels, Gold, rewards, and other content unlocks earned on the PTR will not transfer over to the current version of the game when the PTR is closed.
  • How to access the PTR
    • Players who wish to log in to the PTR can do so using the region selector found just above the big blue Play button on the Battle.net application.
      • Click the region selector to pull up the region list.
      • Select “PTR: Heroes of the Storm” from the region list, and then click Install.
      • Once your installation completes, simply click play to log in to the PTR.
    • Please note: Players must have installed Heroes of the Storm and logged in to the game at least once in order to gain access to the PTR. If the PTR is not available using the steps above, try logging in to Heroes, then close the game client, and attempt to launch the PTR again.
  • If you encounter any bugs while playing on the PTR, please head to the PTR Bug Report forum to share your experiences with us.
  • Complete patch notes, listing everything that’s available for testing right now on the Heroes of the Storm PTR, can be found below.
HOS_xEC_LOGO_500x350.png

GENERAL

Kill the Treasure Goblins!

It seems that mischievous Treasure Goblins have snuck into the Nexus alongside the arrival of the Burning Hells. These devious creatures are intent on pilfering as much gold as they can carry, and while their numbers are yet unknown, the fortunes they've scavenged must be returned! Adventurers that manage to slay any Treasure Goblins they encounter during the Eternal Conflict will be handsomely rewarded. A Treasure Goblin will do anything in its power to evade those it deems hostile, so dispose of these timid beings swiftly, lest they open a portal and slip away!

  • Players will receive a Special Event Quest titled: “Kill a Treasure Goblin!” each day during the Eternal Conflict event.
    • Before the start of a match, any players with an active Special Event Quest will cause a Treasure Goblin to spawn at a random location near their team’s Core.
    • Kill the Treasure Goblin before the pregame timer reaches 0, or it will open a portal and escape the Battleground.
    • Any players with an active Special Event Quest that manage to kill a Treasure Goblin before it escapes will receive 100 Gold for their efforts at the end of the match.
    • Treasure Goblins may spawn on any Battleground, in any matchmaking game mode (Versus A.I., Quick Match, Hero League, Team League).
    • This Special Event Quest is available to all players, whether or not they’ve unlocked Daily Quests by reaching Player Level 6.
    • While players are invited to kill as many Treasure Goblins as they can, this Special Event Quest can only be completed once per day. Incomplete Quests do not stack.

New Portrait Rewards

  • Facebook Portrait
    • The Heroes of the Storm Facebook Page has reached 1 Million Likes! To help celebrate this social media milestone, all players who log in to the game before our next major patch arrives will receive a new, Facebook-themed portrait. Thank you for your support!
  • Golden Tiger Portrait
    • Any players that redeem the Golden Tiger Mount key found in the Heroes of the Storm Starter Pack will receive an exclusive new Golden Tiger portrait.
      • This portrait will also be retroactively granted to players who redeemed their Golden Tiger Mount key prior to today’s patch.

NEW BATTLEGROUND

Heroes_BoELoadScreen_Thumb_700x350.png

The conflict between the High Heavens and the Burning Hells has spilled into the Nexus, breeding a new Battleground that is equal parts righteous and wicked. Angels, Demons, and now Heroes clash in ceaseless combat in their struggle for dominance over the Battlefield of Eternity.

  • Battlefield of Eternity is a two-lane Battleground featuring two massive Immortals that battle endlessly at its center, and teams must compete to defeat the opposing Immortal.
  • Once its foe has been toppled, the victorious Immortal will be restored to full Health, and proceed to seek out enemy Structures, attacking down the lane with the most remaining defenses.
  • An attacking Immortal will also gain a Shield, proportionate to the amount of Health it had remaining at the end of the battle.
    • The Immortal will perform ranged attacks, which each consume a portion of its Shield. Taking damage will also drain the Immortal’s Shield.
    • Once its Shield has been expended, the Immortal will only attack at melee range.

New Mercenaries

  • FallenShaman
    • These malformed demons never stray too far from a pack of Fallen Hounds, and will quickly resurrect any Hounds that are killed in combat. Those who value their souls would be wise to first destroy the Shaman before targeting its Hound companions.
  • Khazra
    • The half human, half goat creatures that inhabit Battlefield of Eternity are tough, ranged attackers that won’t hesitate to rain spears on their foes. Defeat the Khazra at their camps to harness their destructive appetite before the enemy team.

New Battleground, More Often

  • Starting today, the pool of Battlegrounds available in all modes, except Custom Games, will be temporarily limited to the following:
    • Battlefield of Eternity
    • Sky Temple
    • Tomb of the Spider Queen
    • Cursed Hollow
  • This has been done to increase the frequency with which players encounter the new Battleground, Battlefield of Eternity.
  • During this time, players can still select and play on any Battleground they wish using Custom Games.
  • All Battlegrounds, including Battlefield of Eternity, will once again be made available for play in all matchmaking game modes on Tuesday, July 7.

ART

General

  • Many Hero and Mount preview panels in the Shop have received updated camera angles, as well as additional lighting polish.
  • AOE Cursors have received additional polish.

Battlegrounds

  • Various Battleground assets have received additional visual polish.
  • Various Battleground assets have received additional optimization to help improve performance.
  • Lighting during the map event on Garden of Terror has been changed to improve overall visual quality and clarity.
  • The range indicator for the Dragon Knight’s Savage Charge has received visual polish.

Heroes, Abilities, Mounts, and Skins

  • Heroes
    • Brightwing’s in-game Hero portrait has received animation polish.
  • Hero Abilities
    • Various Hero Abilities have received additional optimization.
    • Brightwing has received updated art and visual effects to coincide with her Talent rework.
    • The range indicator art for several Hero Abilities and Talents have received visual polish:
      • Azmodan – March of Sin (Talent)
      • Falstad – Lightning Rod (W)
      • Rehgar – Earthbind Totem (E)
      • Tychus – Drakken Laser Drill (R)
      • Uther – Blessed Champion (Talent)
      • Valla – Strafe (R)

SOUND

General

  • Even the music that plays while viewing the out of game menus has taken a foreboding turn with the Eternal Conflict’s fierce arrival to Heroes of the Storm.
    • Enable music in the Sound Options menu (or press CTRL+M) to listen as the sounds of Sanctuary clash with those of the Nexus.

Battlegrounds

  • New music has been added for the Battlefield of Eternity Battleground.
  • In-game music for the Sky Temple, Tomb of the Spider Queen, and Garden of Terror Battlegrounds has been updated.

USER INTERFACE

General

  • Notifications that appear near the top-right corner of the out-of-game menus, such as party invitations and promotional rewards, have received updated art.

Hero Progression

  • Several Hero Level rewards have been slightly altered:
    • Hero Level 9 -- A new 750 Gold reward has been added.
      • This Gold reward will also be retroactively granted to players for each Hero that reached level 9 prior to today’s patch.
    • Hero Level 15 -- Reward reduced from 1,250 to 1,000 Gold
    • Hero Level 20 -- Reward reduced from 2,500 to 2,000 Gold
      • Players will not lose any Gold that had already been earned by reaching Hero Levels 15 or 20 prior to today’s patch.

In-Game UI

  • Tab Score Screen
    • The Healing column on the in-game Stats Screen (TAB) has been reworked, and renamed to the Role column.
      • The Role column will track healing done by Support Heroes, as well the total amount of damage taken by Warriors during a game.
    • The Siege Damage column will no longer track damage dealt to uncaptured Mercenaries or other neutral units.

Quest Log

  • A Special Event Quests section has been added to the Quest Log.
    • When a Special Event is taking place, any available Special Event Quests will appear in this section of the Quest Log.
    • Special Event Quests will display any requirements needed to complete them in the Quest Log.
    • Much like a normal Daily Quest, players will be notified when they complete a Special Event Quest on the end-of-game Score Screen.
  • In order to better support Special Event Quests, the Quest Log has been enabled for all Heroes of the Storm players, whether or not they’ve unlocked Daily Quests by reaching Player Level 6.
    • Daily Quests will remain disabled for players that have not reached level 6, but they can still click the Quest Log to view an active Special Event Quest, or their player progress.

RejoinSystem

  • Players will no longer receive notifications via chat messages or announcer voiceover when an enemy disconnects from, or rejoins a game in any matchmaking mode.
    • However, players in Custom Games will still be notified when enemies disconnect or rejoin.
    • Players will still be notified when an ally leaves or rejoins a game, though notification frequency has been reduced in situations where a teammate repeatedly disconnects and rejoins a game.

DESIGN & GAMEPLAY

General

  • The difficulty ratings for many Heroes have been updated to better reflect their ease of play.
  • The rings found under Heroes in-game have been scaled to more closely match their hitboxes.
  • Skillshots and Abilities that use an arc pattern will now display their range when hovering the cursor over the associated button on the Ability hotbar.
  • Several Abilities were unintentionally providing brief moments of Unstoppable behavior during use. The following Abilities no longer provide Unstoppable:
    • Chen -- Flying Kick (Q)
    • Falstad -- Barrel Roll (E)
    • Illidan -- Dive (Q)
    • Illidan -- Sweeping Strikes (with the Unbound talent) (W)
    • Kerrigan -- Ravage (Q)
  • A number of Hero Abilities were not intended to completely Stun enemy targets. In these cases, Stuns have been converted to Dazes, which act similarly, but will no longer interrupt Abilities that can be channeled while the Hero is moving.
    • For example: Dazing Valla will not stop her from channeling Strafe.
    • The following abilities will now Daze, rather than Stun, enemy Heroes:
      • Brightwing -- Emerald Wind (R)
      • Chen -- Wandering Keg (R)
      • Johanna -- Condemn (W)
      • Diablo -- Shadow Charge (Q)
      • E.T.C. -- Face Melt (W)
      • Falstad -- Mighty Gust (R)
      • Kerrigan -- Primal Grasp (E)
      • Raynor -- Penetrating Round (Q)
      • Sgt. Hammer -- Concussive Blast (W)
      • Thrall -- Sundering (R)
      • Tychus -- Frag Grenade (W)

TALENTS

New Talent: Vampiric Strike

  • This is a new version of Vampiric Assault
    • Basic Attacks heal for 25% of the damage dealt to the primary target
    • Vampiric Assault has not been changed

Blood for Blood

  • No longer slows the target
  • Damage decreased from 15% to 10% of the target’s maximum Health
  • Heal amount increased from 100% to 200% of damage dealt

Conjurer’s Pursuit

  • Initial +0.5 Mana Regeneration removed
  • Each Health Globe now grants +0.1 Mana Regeneration

Envenom

  • Duration increased from 5 to 10 seconds, but damage has not been changed

Promote

  • Minions no longer gain 300% increased Health and 100% increased damage
    • Instead, the targeted Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets

Protective Shield

  • Now Shields for 15% of the target’s maximum Health

Regeneration Master

  • Initial +4.0 Health Regeneration removed
  • Each Health Globe now grants +1.5 Health Regeneration

Spell Shield

  • Duration increased from 2 to 3 seconds

HEROES

ASSASSIN

ILLIDAN

  • Metamorphosis (R)
    • Radius decreased by 25%
    • Damage decreased from 200 (+10 per level) to 20 (+4 per level)

JAINA

  • Sprint (Talent) removed
  • Water Elemental (R)
    • Can now be re-targeted after Jaina is killed

KERRIGAN

  • Ultralisk (R)
    • Can now be re-targeted after Kerrigan is killed

NOVA

  • Holo Decoy (E)
    • Nova’s allies will now see Minion-sized Health bars for her Holo Decoys

RAYNOR

  • Raynor’s Raiders (R)
    • Can now be re-targeted after Raynor is killed

TYCHUS

  • Basic Attack range increased to match that of other ranged Heroes
  • Frag Grenade (W)
    • Melting Point (Talent)
      • Damage changed from 120 (+50 per level) to 200 (+30 per level)
  • Drakken Laser Drill (R)
    • Can now be re-targeted after Tychus is killed

ZERATUL

  • Vampiric Strike (Talent) added at Level 4
  • Vampiric Assault (Talent) removed

SPECIALIST

ABATHUR

  • Symbiote (Q)
    • Carapace (E)
      • Networked Carapace (Talent)
        • Carapace now always Shields nearby Minions and Mercenaries, regardless of Symbiote’s target

AZMODAN

  • General of Hell (Trait)
    • Bound Minion (Talent)
      • The targeted Minion no longer gains 300% increased Health and 100% increased damage
      • Instead, the Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets   

MURKY

  • Living the Dream (Talent)
    • Initial Ability Power bonus decreased from 10% to 5%
  • Slime (Q)
    • Damage increased from 55 (+6 per level) to 56 (+6.2 per level)
  • Pufferfish (W)
    • Damage increased from 130 (+35 per level) to 134 (+36 per level)

NAZEEBO

  • Corpse Spiders (Q)
    • Leaping Spiders (Talent)
      • Improvements have been made which will help Corpse Spiders better leap to their targets, as well as stick to their targets more effectively

SYLVANAS

  • Black Arrows (Trait)
    • Unstable Poison (Talent)
      • Players can no longer be damaged by multiple instances of Unstable Affliction that are inflicted at the same time
  • Possession (R)
    • Possession’s functionality has been reworked
    • Possession now has 7 charges, with a 12 second recharge time
    • Converting a normal Minion consumes 1 charge, and Catapults consume 5 charges
    • Minions affected by Possession no longer gain bonus Health
    • Dark Lady’s Call (Talent) has been reworked
      • Now increases the maximum number of charges by 3, and decreases the recharge time by 4 seconds
      • Converting enemy Mercenaries costs 5 charges
  • Wailing Arrow (R)
    • Damage decreased from 200 (+20 per level) to 140 (+18 per level)

THE LOST VIKINGS

  • The Lost Viking's have received significant Talent changes.
  • Olaf’s out of combat healing reduced from 10% to 5% of his Health per tick.
  • Erik’s Movement Speed reduced by approximately 5%
  • Fast Restart (Trait) removed
  • New Trait: Viking Hoard
    • Gather Regeneration Globes to permanently increase The Lost Vikings' Health Regeneration by 0.5 per second
  • Go Go Go! (Z)
    • Movement Speed reduced from 40% to 30%
  • Longboat Raid (R)
    • Duration increased from 12 to 15 seconds
    • Damage per second reduced from 30 (+14 per level) to 25 (+11 per level)
    • Mortar (Q)
      • Will no longer instantly explode when self-cast, or when cast very close to the Longboat
  • Talents
    • Level 1
      • Viking Hoard has been removed and repurposed as The Lost Vikings’ new Trait.
      • Spy Games
        • Time needed to enter Stealth reduced from 5 to 3 seconds
      • New Talent (Level 1): Explosive Attacks
        • Baleog’s Basic Attacks deal 100% splash damage to non-Heroic targets
      • New Talent (Level 1): Viking Bribery (E)
        • The Lost Vikings earn Viking Bribery charges from nearby Minion deaths, up to a maximum of 100
        • Use 40 charges to order the nearest Viking to bribe a Mercenary
        • All Vikings can earn charges, but each Minion death only grants 1 charge
    • Level 4
      • Hardheaded Redhead removed
      • Pain Don’t Hurt
        • Healing received is now doubled for damage dealt against Heroes
      • It’ a Sabotage!
        • Erik’s Basic Attacks also deal 100 (+10 per level) damage over 10 seconds against Structures; this effect does not stack
      • Spin to Win! (Q) moved from Level 4 to Level 7
        • Cooldown reduced from 12 to 10 seconds
        • Damage reduced from 50 (+10 per level) to 42 (+9 per level)
    • Level 7
      • Erik the Swift moved from Level 7 to Level 4
        • Now also increases Erik’s base Movement Speed by 10%.
      • Jump! (W) moved from Level 7 to Level 13
    • Level 13
      • Speedrun! removed
      • Impatience Is a Virtue moved from Level 13 to Level 16
      • New Talent (Level 13): Nordic Attack Squad (W)
        • Activate to cause each Basic Attack to deal 1% of an enemy Hero’s Health as damage for 5 seconds. 30 second cooldown
    • Level 16
      • Executioner added at level 16
      • 64 KB Marathon
        • No longer causes The Lost Vikings to become Unstoppable during Go Go Go!, and instead removes Slows and Roots
        • Movement Speed bonus decay rate reduced from 10% to 5% per second for 4 seconds.
      • Norse Force! (Q) moved from Level 16 to Level 7
        • The Hotkey for this Ability has been changed from E to Q
        • Duration reduced from 7 to 4 seconds
        • Cooldown reduced from 60 to 30 seconds
        • Shield amount reduced from 100 (+20 per level) to 40 (+10 per level)
    • Level 20
      • The Sequel
        • Now reduces The Lost Vikings' death timers by 50%

ZAGARA

  • Infest (Talent)
    • The 400% damage bonus now only applies to the targeted Minion’s attacks against non-Heroic targets

SUPPORT

BRIGHTWING

  • Brightwing has received significant updates.
  • Scouting Drone (Talent) removed
  • Envenom (Talent) removed
  • Promote (Talent) removed
  • Protective Shield (Talent) removed
  • Calldown: Mule (Talent) removed
  • Sprint (Talent) removed
  • Soothing Mist (Trait)
    • Regenerative Rains (Talent) has been removed
    • Gust of Healing (Talent) has been removed
    • New Talent (Level 1):  Unfurling Spray
      • Increases Soothing Mist's range by 33%
    • New Talent (Level 7):  Mistified
      • Each Basic Ability cast reduces Soothing Mist’s cooldown by 1 second
    • New Talent (Level 20):  Revitalizing Mist
      • Healing with Soothing Mist increases the Healing from the next Soothing Mist by 25% for 6 seconds; stacks up to 3 times
  • Phase Shift (Z)
    • Phase Shield (Talent) moved from Level 13 to Level 7
      • Duration increased from 3 to 20 seconds
    • New Talent (Level 1):  Hyper Shift
      • Every time Soothing Mist Heals an allied Hero, Phase Shift’s cooldown is reduced by 2 seconds.
    • New Talent (Level 4):  Peekaboo!
      • Teleporting to an ally using Phase Shift grants vision and reveals Stealth in a large area for 6 seconds.
  • Arcane Flare (Q)
    • Range reduced from 9 to 8
    • Inner area damage changed from 70 (+16.5 per level) to 80 (+11 per level)
    • Outer area damage changed from 35 (+10.75 per level) to 40 (+8 per level)
    • Arcane Precision (Talent)
      • Inner area damage bonus increased from 33% to 50%
    • Sticky Flare (Talent)
      • Slow amount increased from 30% to 40%
    • New Talent (Level 4):  Arcane Barrage
      • Increases Arcane Flare’s range by 50%
    • New Talent (Level 7):  Dream Shot
      • Reduces Arcane Flare’s cooldown by 1 second for each enemy Hero hit by the outer radius, and 3 seconds for each hit by the inner radius
  • Polymorph (W)
    • Duration reduced from 2 seconds to 1.5 seconds.
    • Damage removed from the base Ability
    • Now also slows the target’s Movement Speed by 20%
    • Sticky Powder (Talent) has been removed
    • New Talent (Level 4):   Unstable Anomaly
      • When Polymorph ends, deal 60 (+10 per level) damage to the target and all nearby enemies
    • New Talent (Level 16):  Greater Polymorph
      • Increases Polymorph’s duration by 1 second
  • Pixie Dust (E)
    • Anti-Magic Powder (Talent) has been removed
    • Shield Dust (Talent) has been redesigned
      • Moved from Level 1 to Level 13
      • Pixie Dust now reduces incoming Ability damage by 50%
    • New Talent (Level 4):  Manic Pixie
      • When Soothing Mist heals an ally that is affected by Pixie Dust, that ally is healed for an additional 30 (+10 per level) Health over 4 seconds
    • New Talent (Level 13):  Pixie Boost
      • Pixie Dust now grants a 50% bonus to Movement Speed, decaying to 20% over 1.5 seconds
    • New Talent (Level 16):  Bouncy Dust
      • Pixie Dust bounces to another nearby ally upon impact
  • Blink Heal (R)
    • Ysera's Blessing (Talent) removed
    • New Talent (Level 20):  Double Wyrmhole
      • Blink Heal can be cast a second time on a different target within 2 seconds without consuming a charge

LI LI

  • Kung Fu Hustle (Talent)
    • Cooldown reduction lowered from 200% to 150%
  • Blinding Wind (E)
    • Affected targets now miss all Basic Attacks throughout Blinding Wind’s duration.
    • Duration reduced from 4 to 2 seconds
    • Lingering Blind (Talent)
      • Now increases Blinding Wind's duration by 50%

MALFURION

  • Malfurion has received significant updates
  • Conjurers Pursuit (Talent) removed
  • Protective Shield (Talent) removed
  • Healing Ward (Talent) removed
  • Battle Momentum (Talent) removed
  • Cleanse (Talent) added at Level 7
  • Elune’s Grace (Talent) moved from Level 7 to Level 4
    • Now increases the range of each Basic Ability by a flat 30%
  • Innervate (D)
    • Time during which Mana Regenerates reduced from 10 to 5 seconds
    • Now Regenerates 15% of the target’s maximum Mana, rather than a flat amount
    • Shan’do’s Clarity (Talent) moved from Level 4 to Level 1
      • No longer increases the target’s Mana Regeneration rate
    • Versatile (Talent) functionality reworked
      • No longer increases the target’s Attack Speed
      • Increases Innervate’s Mana return from 15% to 25%
  • Regrowth (Q)
    • Mana cost decreased from 75 to 60
    • Healing increased by 5%
    • Harmony (Talent) has been redesigned
      • If Moonfire hits a target, Regrowth's Mana cost is reduced by 10. This effect stacks, but cannot reduce Regrowth's Mana cost below 0
    • Life Seed (Talent)
      • Cooldown for passive Healing increased from 15 to 20 seconds
    • New Talent (Level 4): Rampant Growth
      • Increases Regrowth’s initial Heal amount by 20%
  • Moonfire (W)
    • Moonburn (Talent)
      • Bonus damage against non-Heroic targets increased from 30% to 100%
      • No longer affects Structures
    • Full Moonfire (Talent)
      • Area of effect bonus increased from 50% to 60%
    • Hindering Moonfire (Talent)
      • Slow amount increased from 20% to 25%
    • Lunar Shower (Talent)
      • Bonus damage per stack increased from 10% to 15%
  • Entangling Roots (E)
    • Cooldown reduced from 12 to 10 seconds
    • Mana cost reduced from 75 to 65

REHGAR

  • Rehgar has received significant updates
  • Battle Momentum (Talent) removed
  • Focused Attack (Talent) removed
  • Searing Attacks (Talent) removed
  • Berserk (Talent) removed
  • Cleanse (Talent) added at level 7
  • Farsight (Talent) moved from Level 4 to Level 7
  • New Talent (Level 7): Forward Momentum
    • Basic Attacks reduce Basic Ability cooldowns by 1 second.
  • Ghost Wolf (Trait)
    • Feral Heart (Talent)
      • Health and Mana Regeneration bonuses reduced from 100% to 75%
    • Shadow Wolf (Talent) moved from Level 7 to Level 4
      • Stealth duration increased from 2 to 4 seconds
  • Chain Heal (Q)
    • New Talent (Level 16): Tidal Waves
      • Reduces Chain Heal’s cooldown by 3 seconds if 3 Heroes are healed
      • Can now bounce to full Health allies, but will always prefer Allies that are missing Health
  • Lightning Shield (W)
    • Empowering Charge (Talent)
      • Basic Attack damage bonus increased from 25% to 30%
    • Reactive Spark (Talent) moved from Level 4 to Level 13
      • Now also reduces Lightning Shield’s cooldown by 3 seconds
    • Earth Shield (Talent)
      • Shield amount reduced from 100 (+21 per level) to 75 (+18 per level)
    • Stormcaller (Talent) moved from Level 13 to Level 4
      • No longer reduces Lightning Shield’s cooldown
      • Now increases Lightning Shield’s duration by 2 seconds
      • Mana cost reduction lowered from 50% to 40%
  • Earthbind Totem (E)
    • Slow now applies and fades faster, which should help it feel more responsive to players in the Totem’s area of effect
    • Lightning Totem (Talent) removed
    • Colossal Totem (Talent)
      • No longer increases Earthbind Totem’s Health
      • Now also increases cast range by 50%
    • Earthgrasp Totem (Talent)
      • No longer increases cast range
  • Ancestral Healing (R)
    • Cooldown increased from 60 to 70 seconds

WARRIOR

ANUB'ARAK

  • Scarab Host (Trait)
    • Beetle Movement Speed reduced by approximately 16%
    • Beetle damage reduced from 8 (+2 per level) to 7 (+1.8 per level)
  • Locust Swarm (R)
    • Damage reduced from 20 (+8 per level) to 16 (+6.4 per level)

JOHANNA

  • Shield Glare (E)
    • Affected targets now miss all Basic Attacks throughout Shield Glare’s duration.
    • Blind duration reduced from 4 to 1.5 seconds

STITCHES

  • Slam (W)
    • Mana cost reduced from 55 to 45
  • Devour (E)
    • Mana cost reduced from 75 to 65
    • Cooldown reduced from 30 to 24 seconds

TYRAEL

  • Vampiric Assault (Talent) removed
  • Vampiric Strike (Talent) added at Level 4
  • Judgment (R)
    • Can no longer be cast on non-Heroic targets

BUG FIXES

General

  • Fixed a bug in which certain ranged attacks were not dealing damage to Heroes that entered Stealth after the projectile was already in flight. In these cases, damage will now be properly dealt, and the Hero will be revealed, thus resetting the time needed to re-enter Stealth.
  • Heroes will now cancel movement commands much more quickly if they are unable to reach the final destination.
  • Mounted and non-mounted Heroes will no longer experience sudden slowdowns or hang-ups in movement when pathing around Structures or terrain obstacles.
  • The Countess Kerrigan and Mecha Tassadar Skins will now default to their unique Mounts in regular games after they are purchased.
    • Please note: Players may still choose another Mount for these Skins during Hero Select.
  • Graphic settings for the Mac Mini using an ATI 6630M graphics card will now default to Medium, with a 1280x720 resolution.
  • Several typos and tooltip errors have been corrected.

Art

  • Visual effects for Abathur’s Spike Burst Ability have been appropriately scaled up when cast while using Symbiote on a mechanical spider Minion.
  • Structures disabled by Arthas’ Summon Sindragosa will now properly retain frozen visual effects for the full duration.
  • Fixed a visual issue that could occur when Mecha Tassadar self-casts Plasma Shield while in Mecha Mount form.
  • Corrected a texture issue on the Spectre Illidan Skin.

Battlegrounds

  • Tornadoes cast by the Boss on Sky Temple can no longer push trapped Heroes out of Zagara’s Devouring Maw.
  • Fixed an issue that could prevent Mercenary Camps from respawning appropriately after turning in enough Gems to summon Webweavers on Tomb of the Spider Queen.

Heroes and Talents

  • Abathur's Toxic Nests once again display activation and expiration timers.
  • Brightwing Soothing Mist will no longer heal her for double the intended amount.
  • Fixed several issues affecting Diablo’s Overpower Ability that could cause Heroes to fly out of the Battleground's playable area.
  • Corrected an issue that could cause Heroes to fly back to their death location upon respawning.
  • Brightwing's Polymorph now properly interrupts Gazlowe's Deth Lazor.
  • Using Brightwing’s Phase Shift just as a Core is destroyed will no longer cause the game camera to become stuck at Brightwing's intended destination.
  • Diablo’s Fire Stomp can now properly damage and reveal Zagara’s Creep Tumors.
  • Using Diablo’s Shadow Charge on Raynor’s Banshees near the edge of a Battleground will no longer cause Diablo to leave the playable area.
  • Fixed an issue that could prevent Murky’s Egg from being placed on diagonal paths.
  • Erik will no longer enter Stealth immediately upon respawning after learning the Spy Games talent.
  • Lost Vikings that die while casting Longboat Raid will no longer respawn at their death locations.
  • Fixed an issue that could allow Rehgar to repeatedly cast Feral Lunge.
  • Sgt. Hammer’s Blunt Force Gun will no longer be placed on reduced cooldown when coming under the effects of Anub’arak Web Blast during Blunt Force Gun’s casting time.
  • Fixed an issue that could cause Sylvanas’ Wailing Arrow to unintentionally be placed on reduced cooldown under certain circumstances.
  • Fixed an issue that could cause the Mana costs for Uther’s Basic Abilities to permanently increase under certain circumstances.
  • Uther’s Holy Radiance will now properly damage Abathur’s Toxic Nests and Zagara’s Creep Tumors.

Sound

  • Abathur once again plays a digging sound when using his Deep Tunnel.
  • Allies will no longer hear Mad Martian Gazlowe’s voiceover globally.
  • Johanna's death audio will no longer play globally.

User Interface

  • Fixed an issue that could cause players to search for a match in a game mode other than the one they selected.
  • Fixed an issue that could occasionally cause Mount models to appear in a game lobby.
  • Players that attempt to purchase a Hero while searching for a match in Hero League will now be warned prior to finalizing the transaction that the purchased Hero will not be usable during the upcoming match.
  • Players that are already in a game can no longer be invited to join a party until that game concludes.
  • Fixed an issue that could cause Ability hotkeys to temporarily stop functioning under certain circumstances with Quick Cast set to “On Release”.
  • Clicking near a Hero’s in-game portrait will no longer center the game camera on the Hero.
  • The end of game Score Screen will now display an accurate game time if a match lasts longer than an hour.

Battlefield of Eternity Video Preview, Developer Eternal Conflict Patch Preview

Battlefield of Eternity Video Preview

Blizzard je objavio video pregled nove Heroes of the Storm mape Battlefield of Eternity.

 
Developer Eternal Conflict Patch Preview

Blizzard je objavio pregled izmena koje nam dolaze u sledećem Heroes of the Storm Patch-u.

Originally Posted by Blizzard (Source)
With this episode of Developer Insights, game designer Matthew Cooper is here to chat about a few of the changes you’ll be seeing to balance and hero functionality in the near-future. Let’s dive right in and see what’s coming to the Nexus.

Hero and Talent Reworks

We have a number of Talent reworks coming to Heroes of the Storm with our next patch. Malfurion, Brightwing, Rehgar, and the Lost Vikings will be receiving significant changes. These changes coincide with our trend of diversifying our characters and offering new talent builds. Do note that the Lost Vikings have a high win rate, so their incoming changes are intended to result in a lower win rate, alongside the goal of greater talent diversity.

Promote

We’ve heard a strong amount of feedback, specifically from the competitive scene, about the Promote talent. We like that Promote offers an early game lane advantage, but it can be a problem as players start spending an exceedingly long time killing a Promoted enemy Minion. We’re changing Promote to affect PvE only, meaning a promoted Minion will do increased damage to enemy Minions and structures, and take reduced damage from these same sources. However, their new combat abilities will have no impact on other Heroes, allowing for players to quickly clean up a Promoted Minion wave.

Daze Tech

We are changing the way many of the knockbacks in Heroes of the Storm currently work. Previously, the majority of abilities that moved an enemy character also applied a stun during the movement. This means abilities like Tychus’ grenade or Raynor’s Penetrating Round would double as a Stun for channeled abilities. With this new tech, many of these knockback abilities will no longer stun mobile channeling abilities including Tychus’ Overkill, Li Li’s Jug of 1000 cups, Sonya’s Whirlwind, and Valla’s Strafe. Knockback effects that we’d like to apply a stun, Muradin’s Haymaker for example, will keep the stun, but it will be explicitly part of the ability and called out in the tooltip. As an added note, stationary channels such as Mosh Pit and Ravenous Spirit will still be interrupted by a knockback effect.

Simply put, Possession is the least-picked Heroic ability in the game right now, and we’re excited to try out some changes to make the Heroic an enticing choice. There have been a number of great suggestions from the community on how to give this ability a makeover, and we’ve elected to run with a player-suggested alteration. Possession will now be a charge-based Heroic ability. Players will have 7 charges of Possession, allowing them to take control of an entire enemy Minion wave.

At level 20, you’ll have the option to receive charges more frequently, have a higher maximum charge count, and also be able to spend several charges on an enemy Mercenary. We’re excited to see what you guys think of these changes, and hope to see continued feedback after you’ve had a chance to try it out. We expect that Wailing Arrow will still be the primary Heroic as it is highly impactful in team fights, but anticipate that some split push builds will be able to utilize Possession effectively.  

Balance Changes

Before our latest patch, Anub’arak wasn’t seeing a lot of play and there were complaints surrounding his Beetle AI logic. While improving the Beetle AI, we also removed some small pre-cast delays making Anub’arak more responsive and fun to play. We expected the alterations to increase Anub’arak’s win rate but we were not expecting him to shoot to the top of our win charts. To bring Anub’arak’s balance back in line, we are tweaking his Beetles and reducing damage from Locust Swarm. The beetles will keep the improved AI functionality, but they will have reduced damage and move slower. We like how Anub’arak is playing now, so we are taking a conservative approach to these changes. We will continue to make further changes if more tuning is needed.

Illidan has been a popular balance topic for a while, but we’ve held off on making changes as Illidan’s win rate isn’t exceedingly high. Across all matches, Illidan is near the middle of the pack but starts to rise as we look at higher-skilled matches. In these particular matches we commonly see Illidan paired with a Rehgar or Abathur, helping to unlock his maximum potential. At these higher-skilled matches we also see a significant increase in Metamorphosis play.

To address these balance issues while also increasing Heroic Ability diversity, we’re looking to make some changes to Metamorphosis. Right now, it’s simply doing too many things too well. Metamorphosis damage is similar to The Hunt at level 20 and is often hitting multiple targets, so we’re reducing its damage significantly. Metamorphosis will keep a trivial amount of damage so it’ll continue to reveal cloaked heroes, dismount characters, etc. Along with the reduced damage, we’re also decreasing the impact area size, making it more difficult to hit an entire enemy team. With these changes, The Hunt becomes the better Heroic for isolating a single enemy hero, and Metamorphosis becomes primarily about repositioning and survival.

With the new Daze Tech described above, Li Li’s Jug of 1000 Cups will become more powerful as fewer abilities will be able interrupt the Heroic. We are also changing the way blinds, or blinding attacks, work. Currently, being blinded prevents your next X attacks, and a secondary Y duration before falling off is enforced in case you don’t auto-attack for a long period of time. With this patch, we are removing the X hits and going purely with the Y duration, although these blind abilities will be tuned to have much shorter durations than the current iteration. Overall, the changes will be a solid buff to blind abilities against rapid auto-attackers like Illidan or Valla, but a nerf against enemies with slower attacks. For this reason, characters with blinds should become a more significant auto-attack counter.

Latest Hero: Kael’thas

Balance wise, Kael’thas has a win rate near the middle of our Assassins and has an appropriate impact on the game. In the future we’d like to provide Kael’thas players with more diverse talent options instead of the single build most players are selecting now. There will be no Kael’thas changes in this patch, but adjustments to address talent diversity will probably hit in the near future.


And that about does it for this Patch Preview. Thanks to Matt Cooper and the design team for chatting with us about the content coming in the next update. Let us know what you’re most looking forward to in the comments below, and we’ll see you in the Nexus!

Diablo III Patch 2.3 Preview i PTR

Blizzard je objavio pregled izmena i novog sadržaja u Diablo III Patch 2.3, koji će uskoro biti dostupan na Public Test Serverima.

Originally Posted by Blizzard (Source)
The Public Test Realm for Patch 2.3.0 is right around the corner! Are you ready to feast your eyes on all the new goodies that await you in the world of Sanctuary? There’s a lot to cover, so let’s get started.

Table of Contents

As always, please note that this is only a preview. The below information does not reflect all changes available in Patch 2.3.0 and is subject to change. Some images represent works in progress, and may not be representative of the final product.

New Zone: Ruins of Sescheron

In Patch 2.3.0, the frozen wasteland that is the Ruins of Sescheron will open for exploration. Here you’ll face off against strange new enemies and perilous environmental hazards, all while unearthing new mysteries from the lore of the mighty Barbarians. Those brave enough to make it through in one piece will discover curious new points of interest, including the lost Tomb of King Kanai and his ultimate treasure—Kanai’s Cube.

Sescheron12_LightboxThumb_JP_150x100.jpgSescheron03_LightboxThumb_JP_150x100.jpgSescheron08_LightboxThumb_JP_150x100.jpg


New Artifact: Kanai’s Cube

Those who played Diablo II might remember the Horadric Cube, a unique device which allowed you to combine items. Useful as it was, it was easily surpassed in power by the item from which it originated, Kanai’s Cube. In Patch 2.3.0, players will be able to discover this powerful ancient relic and utilize its incredible potential, including the ability to break down Legendary items and equip their special effects as passive skills, convert crafting materials from one type to another, and so much more.
KanaisCube_LightboxThumb_JP_550x100.jpg

Crafting System Updates

For those who eagerly gather crafting materials on their journey to level 70, we’ve got good news you’ll especially enjoy. Starting in Patch 2.3.0, the same crafting mats you use at max level will be available as you level up! We’ve also crunched down the number of crafting recipes, making the process easier and more fluid than ever as your results now dynamically adjust to your character’s level. Whether you’re bashing skulls on the highest difficulty or have just started your career and killed your first Champion or Elite pack, your crafting mats will never go to waste.
CraftingLvl01_LightboxThumb_JP_275x100.jpgCraftingLvl12_LightboxThumb_JP_275x100.jpg

Adventure Mode Updates

This patch also includes changes designed to improve the pacing of Adventure Mode while encouraging players to explore Bounties across a variety of Acts. In addition to removing the Realm of Trials, we’re improving Bounty rewards by adding new Act-specific crafting mats to Horadric Caches. Completing Bonus Acts in Adventure Mode games will also now grant a bonus Horadric Cache stuffed with crafting materials, gold, and additional Act-specific crafting mats.
GreaterRiftSelect_LightboxThumb_JP_550x100.jpg

New Feature: Season Journey

Every player’s Seasonal journey is different—and so are their accomplishments. Starting in Season 4, you'll be able to track your individual progress through the Season Journey interface. This helpful feature is divided into Chapters, which include major milestones that are achievable by most players, and Tiers, which are designed for advanced players. Completing Tiers unlocks new portrait frame rewards, and the highest Tier includes challenges which will take effort to achieve for even the most powerful nephalem.
SeasonJourney_LightboxThumb_JP_275x100.jpgSeasonPortraits_LightboxThumb_JP_275x100.jpg

New Difficulty Levels

As players continue to discover powerful new gear, the current hardest difficulty level—Torment VI—can begin to feel less challenging. To help keep hardened battle veterans on their toes, we’re adding four new Torment levels with appropriate reward rates, including Torment X. We’ll be iterating on these new difficulties and rewards as the PTR progresses, so we look forward to hearing your feedback! Torment_LightboxThumb_JP_550x100.jpg

New Legendary and Set Items

For all you dedicated loot hunters, we’re also adding lots of shiny new Legendary and Set effects to the game. Aside from doing this through introducing new items, we’re also revamping special effects on some existing items, and granting new effects to some items which don’t currently have one. As in other patches, changes to Legendary items are not retroactive, so you’ll need to find them once more to use their updated form. Overall, this should result in more build options for you to explore. 

Combat Changes

Several changes to monsters are coming to the game as well. Along with reducing the amount of crowd control the game’s tougher monsters will tolerate, we’ve adjusted the experience and Rift progress granted by killing monsters so they better reflect the effort required to kill them. For example, monsters that take more time or effort to kill now provide more experience, and those that are especially easy to kill will provide less. We’ve also made changes that create a better balance between the time you spend exploring and clearing Nephalem or Greater Rifts, and the time you spend facing the Rift Guardian. With these changes, more of the emphasis will be on your journey as you explore and clear the Rift.  

Prepare Yourself!

New zone, new Cube, new items, new difficulty levels, new Adventure Mode changes—the list goes on and on! We hope you’re looking forward to trying out all these new features and leaving your valuable feedback once the PTR hits. Out of all that you’ve seen above, which of these changes are you most excited to experience for yourself? Let us know in the comments, and we’ll see you on the Public Test Realm!

Eternal Conflict - Novi Heroji, Skinovi, Mounti, Leoric, Tyrael's Charger...

Blizzard je objavio video gde možemo videti pregled novih heroja, skinova i mounta koji nam dolazi u the Eternal Conflict Patchu!
 

The Butcher

      

Master Butcher

      

Iron Butcher

      

Leoric

      

Master Leoric

      

Vrykul Leoric

      

Archangel Diablo

      

Novazon Nova

      

Tyrael's Charger

      

Butcher's Battle Beast

     

 
Video Preview
 

Tier 18 Set Bonus Izmene, The Road Ahead: Legendary Ring Questline

Tier 18 Set Bonus Izmene
Blizzard je objavio izmene koje su došle u najnovijem PTR 6.2 Buildu, a tiču si Tier 18 bonus set izmena. Imajte u vidu da je moguće da opet nešto promene do izlaska samog patcha u utorak / sredu. Mada smatramo da su ovo trenutno finalni set bonusi za sve klase.
Originally Posted by Blizzard (Source)
We've made some changes to Tier 18 set bonus power based on feedback and data from raid testing during recent weeks. Any balance tweaks to sets, trinkets, or class abilities, will be documented in hotfix notes alongside the official patch release.

In any case, here are details on what changed:

Death Knight
  • Frost 2pc: Crit damage bonus reduced to 6% from 10%; Haste bonus reduced to 3% from 5%.

Druid
  • Balance 4pc: Damage bonus reduced to 6% from 8%.
  • Feral 2pc: Bonus to Omen of Clarity proc chance reduced from 133% to 90%

Mage
  • Arcane 2pc: Damage of all summons reduced approximately 40%.
  • Frost 4pc: Water Jet duration bonus increased to 10 sec from 4 sec.

Monk
  • Windwalker 2pc: Combo Breaker chance reduced to 30% from 40%.

Paladin
  • Retribution 4pc: damage bonus reduced to 5% from 6%.

Priest
  • Shadow 4pc: Multistrike bonus increased to 20% from 16%.

Rogue
  • Subtlety 2pc: Vanish damage bonus increased to 30% from 10%.

Shaman
  • Enhancement 4pc: Maelstrom damage bonus reduced to 5% from 8%.

Warlock
  • Affliction 2pc: Chance to extend Drain Soul reduced to 10% from 30%
  • Demonology 2pc: Demon damage bonus increased to 4% from 3%.

Warrior
  • Fury 2pc: Critical strike bonus to Wild Strikes increased to 100% from 50%
  • Fury 4pc: Cooldown reduction to Recklessness increased to 25 sec from 20 sec.
  • Arms 2pc: Chance to reset Mortal Strike increased to 100% from 60%
  • Protection 4pc: Bonus to Shield Barrier reduced from +200% to +100%.

Remember, these are changes to upcoming set bonuses, not pure class balance. The goal is for all set bonuses to be roughly comparable (with some variance given their vastly different nature) in power, and there were clear outliers on both sides of the spectrum. The changes above represent our effort to correct some of those outliers. If you feel your spec is underperforming currently, the answer is not for a specific overpowered set bonus to prop it up, nor is the reverse true.

If you feel that we missed the mark on changes based on your analysis of these specific bonuses, or that we may have overlooked some other bonuses that are also significantly too strong or too weak, we'd love to hear that feedback in this thread.
 
The Road Ahead: Legendary Ring Questline
Blizzard je objavio pregled četvrtog dela Legendarnog quest lina danas. EU Blog nam govori da moramo da savladamo Gul'dana, dok US verzija blog posta ne sadrži takve informacije? Da li je ovo u pitanju greška u pisanju, ili su slučejno spoilovali bitan detalj videćemo i sami kada odradimo questline.
Originally Posted by Blizzard (Source)
You’ve survived a long and dangerous journey thus far on Draenor. One portal has been destroyed within Tanaan Jungle... but Gul’dan and the twisted remains of the Iron Horde still strive to open another portal into Azeroth. You’ve allied with powerful forces to counter these nefarious plans, including the Archmage Khadgar. His efforts to fight the rising power of Gul’dan have presented countless new challenges and powerful rewards—but only for those stalwart enough to take on his formidable tasks.

Follow along with us, won’t you, as we walk you through the next—and final—chapter in Warlords of Draenor’s Legendary Ring quest line, culminating in Patch 6.2. And if you’re just getting started—or want to pick up where you left off—we’ve put together a guide of the journey so far.

6.2 SPOILERS BELOW!

Patch 6.2: Chapter IV: Darkness Incarnate
Acquire your legendary ring by completing Khadgar’s quests.

The Final Assault
The campaign on Draenor has been taxing and perilous, but there’s more that needs to be done. In the quest The Final Assault, you’re asked to head back to your Garrison to await further instructions from Archmage Khadgar. Ominous news is spreading that Gul’dan has taken over what remains of the Iron Horde—as if history is doomed to repeat itself despite the valiant efforts of the Horde and the Alliance forces. To face this evolving threat, you’ll need to ready yourself to go back to Tanaan Jungle.


You’re going to need a bigger boat to get to Tanaan, and are soon tasked to build a Shipyard in your Garrison to get you there. You’ll also be able to build a fleet and send ships out on missions to help turn the tide of the war.

Khadgar will meet you at your new dock to explain the next steps to earning your ring and putting a stop to Gul’dan’s nefarious machinations. First, you’ll need to work on Upgrading your shipyard to Level 2 and then take on legendary shipyard missions until you earn the draenic sea chart. Khadgar also wants you to venture into Hellfire Citadel within the heart of Tanaan Jungle for the quest We Don't Need No Library Card, which tasks you with collecting Tome of Chaos.


Once you’ve collected the tomes, it’s time to start Cooking the Books—or at least it would be if Cordana would cooperate and burn them as she should. Sometimes, if you want to get something done though, you’ve got to do it yourself. You’ll have to fight Cordana to stop her from keeping the books and taking your precious, precious ring.


Once Cordana is defeated, Alliance characters will meet with Yrel to receive K’ara’s blessing, and Horde characters will meet with Drek’thar to receive a blessing of the elements. You’ll also receive your shiny new Legendary ring. You’re going to need it for what you have to do next. There’s just one thing left to do: go after Gul’dan.

Once Gul’dan has been defeated, you’ll earn the Chapter IV: Darkness Incarnate achievement, and gain a new monument for your Garrison.


After all of that work, we won’t blame you if you crack open a celebratory Kaja’Cola by your monument as you gaze at your lovely new ring. You deserve it.
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