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Patch 6.2 Preview - Bonus Event i Adventure Guide

Blizzard je objavio listu bonus eventa koji su došli uz prošli PTR build. Izgleda da su se nagrade dosta promenile...
Originally Posted by Blizzard (Source)
As development continues on Patch 6.2, we’re excited to share some additional information on two new upcoming features—Bonus Events and the new Adventure Guide.

Bonus Events
The Bonus Events system consists of a rotating schedule of seven different activities, currently scheduled to run from Friday through Monday of each week. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar (located in the upper right-hand corner of the mini-map) can serve as your one-stop reference for the event schedule. The Adventure Guide—discussed in detail below—will also offer a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Timewalking—The Burning Crusade and Wrath of the Lich King
The schedule will feature two different Timewalking Bonus Events, each themed around an expansion: The Burning Crusade or Wrath of the Lich King. Your character’s level and gear scales down to the dungeon at Heroic difficulty, but the loot you receive is scaled back up, making it a great way to gear up characters as well as receive cool items for transmogrification. Completing three Timewalking dungeons as a part of a quest during the event awards a Seal for an extra bonus roll, which isn’t counted toward the weekly cap of three seals. Learn more about the Timewalking Bonus Event in our Patch 6.2 Preview – Timewalking.

Draenor Dungeons
While this Bonus Event is active, defeating enemies in any Draenor dungeon will award reputation with an appropriate faction. Completing two Mythic-difficulty Warlords dungeons as a part of a quest during the event awards a Heroic Hellfire Citadel Raid cache.

Battlegrounds
During the Battlegrounds Bonus Event, you’ll earn triple Honor points from random Battlegrounds. Completing the event quest by winning a few random Battlegrounds awards 500 Conquest Points, which do not count toward the weekly Conquest cap.

Arena Skirmishes
You’ll earn triple Honor points from random Arena Skirmish matches during this event. A quest to win several random Arena Skirmish matches will award 500 Conquest Points, which do not count toward the weekly Conquest cap.

Apexis
If you’re trying to stock up on Apexis Crystals, you’ll be able to gain triple the amount from eligible creatures during this Bonus Event. Completing three area assault objectives during the event awards a sizable amount of Oil to fuel new Naval Missions as a part of your Shipyard. (More information on this new resource will be covered in a future Shipyards and Naval Missions preview.)

Pet Battles
During Pet Battle Bonus Events, you’ll be able to take your pets out for a little exercise and earn triple pet experience from battles. Winning five PvP Pet Battles as a part of a quest during the event awards the player with an Ultimate Battle-Training Stone that instantly levels a pet to 25.

Adventure Guide
Patch 6.2 also introduces the Adventure Guide, which acts as a landing page of sorts for our other in-game Journals, and makes it easier than ever to find content and activities that are relevant to your character.


The Adventure Guide suggests content based on a number of factors, such as character level, item level, quest progress, achievements, and more. The Guide is fully interactive, allowing players to accept relevant quests or search for a group via Group Finder with a single click.

More Patch 6.2 Info
You can help test our new Bonus Events and the Adventure Guide on the Patch 6.2 PTR. Note that availability to test this content may be limited to certain time frames. Learn more about the upcoming Patch 6.2 and how to participate on the PTR in the 6.2 PTR Patch Notes.

Diablo III Hotfixevi - 4 Maj, Od 1 do 70 Levela za 40 sekundi!

Diablo III Hotfixevi - 4 Maj
Sve hotfixeve koje možete pročitati u daljem tekstu postavljeni su pre par dana na serverima.
Originally Posted by Blizzard (Source)
The hotfix list has been updated:
[UPCOMING HOTFIXES]
There are no additional upcoming hotfixes at this time.
[LIVE HOTFIXES]
General
  • Fixing an issue where the Greater Rift timer will occasionally start with less than 15 minutes remaining (5/4)
  • Fixing an issue where the Spectral Hound pet will despawn upon character death (5/4)
Items
  • The legendary affix for the item Death's Bargain has been re-enabled (5/4)
  • Fixing an issue where the 6-piece bonus from Zunimassa's Haunt is overwritten when more than one Witch Doctor applies the effect to the same enemy (5/4)
  • Fixing an issue where some players are not able to access their BlizzCon 2014 transmogrification appearances (5/4)
  • Fixing an issue where the combination of Rogar's Huge Stone and Molten Wildebeest's Gizzard would occasionally cause the game to crash (5/4)
Monsters
  • Reduced the number of targets that the Gelatinous Sire can split into in multiplayer games (5/4)
  • Gelatinous Sire spawns will now have a small moment of invulnerability when they initially split (5/4)
 
Od 1 do 70 Levela za 40 sekundi!
Drugi pokušaj DatModz-a da izleveluje svog karaktera još brže nego prošli put prošao je sa uspehom, i tu je uspeo da uradi za neverovatnih 40 sekundi!
 

Novi Nexus Heroj Kael'Thas! Uskoro Novi Heroes Patch Preview i Balans Izmene

Kael'Thas Novi Heroj u Nexusu!
Kael'Thas je novi heroj koji će se pridružizi nexusu u sledećem velikom patchu! Ova informacija potvrdjena je preko zvaničnog @BlizzHeroes twitter naloga.
 
 
Uskoro Novi Heroes Patch Preview i Balans Izmene
Trikslyr objavio je blog danas gde nam govori o novom sadržaju koji nam dolazi u sledećem Patchu zajedno sa Heroes Game Dizajnerom, Matthew Cooper.
Originally Posted by Blizzard (Source)

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With this episode of Developer Insights, game designer Matthew Cooper is here to chat about a few of the changes you’ll be seeing to balance and hero functionality in the near-future. Let’s dive right in and see what’s coming to the Nexus.

Hero and Talent Reworks

Healing Ward is one of the most commonly picked talents, and rightfully so. The Ward can provide a significant amount of healing to an entire team, and players can position themselves to prevent their enemies from destroying it in order to squeeze a little more time out of it. In this next patch, you can be on the lookout for a few alterations coming to the Ward:

  • It will no longer always take 2 auto-attacks to destroy the Healing Ward; instead it will have a scaling health value and can be damaged by area-of-effect abilities. This means placing a healing ward in the center of a massive team fight might not be the best decision, as it’s likely to be destroyed quickly.
  • Healing Ward will have a higher targeting priority, so players won’t be able to protect the ward by standing on top of it.

We will see how these changes pan out and continue to evaluate this talent.

We have a number of talent changes incoming for both ETC and Diablo, alongside some buffs and nerfs to help tune their status in the Warrior role. These talent changes were primarily designed to create more build diversity and also to sharpen their roles as unique Warriors in the Nexus. We provided a quick glance at two of the new Storm Powers coming into the game below, and the rest of the talents and changes will be available for viewing with the upcoming patch notes.

Diablo

Diablo will have his Storm Shield replaced with a Storm Power called “Lord of Terror.” The ability will be an activated area-of-effect life steal that can hit multiple enemy heroes near Diablo. We want Diablo in the middle of team fights, and this new talent allows him to do so effectively.

Elite Tauren Chieftain

ETC has a new Storm Power called Death Metal, in which, upon death, a ghost of ETC will unleash an uninterruptible Mosh Pit. Do note; this Storm Power can be selected with either of ETC’s Heroics


Balance Changes

Abathur

We’ve noticed increased use of a particular strategy that allows Abathur players to backdoor their opponents with the use of clever Bombard Locust placement. While we encourage Abathur players to be aggressive and attempt risky play for higher rewards, we do feel that this strategy does not offer enough counter-play for the opposing team. We’ll aim to tune the strategy into a more manageable state for the opposition, but keep Abathur standard play in a solid state with the following changes:

  • Locust range: Bombard Strain Locust will no longer outrange turrets.
  • Less overall health for the Bombard Locusts: We’ve repaired a bug, with the Bombard Locust, that gave the Locusts more health than originally intended.
  • Stronger Stab damage: We’re hoping to give Abathur a little more bite in damage, so we’ll be increasing Stab damage by a small margin.

Anub'arak

Anub’arak’s win rate was discussed at PAX East and we’ve made some quality of life adjustments and other changes with community feedback and internal data in mind. Those changes include:

  • AI changes to how the Beetles prioritize their targets.
  • Reduce some pre-cast delays on a couple of Anub’arak’s abilities.

Chen

Chen buffs have been requested by the community since we mentioned his lower win rate at PAX East. Since then, we’ve seen Chen trend upwards, and he is no longer one of our lowest win rate characters—or even lowest warrior. As we look at higher MMR matches, we see Chen trend towards a solid win rate and we believe he’s in a good spot in competitive play.

As we factor in Chen’s win rate and the various builds we see players utilizing, we’re able to come to the conclusion that we don’t need any major changes to Chen in the next patch. In the future, however, as we continue to adjust characters each patch, we may make slight changes to Chen and his talents.

Illidan

We’ve seen feedback calling out Illidan as an over-powered hero. When looking at internal data, we do see Illidan trending towards the top of the Assassin category in terms of win rate, but he is still well within our threshold. Statistically, Illidan is not an outlier. We’ll continue to keep an eye on the aggressive Assassin but, for now, we have no major changes in store for him.

Murky

With the last Patch Preview, we mentioned some quality of life changes for everyone’s favorite Murloc—Murky. We’re happy to report that the changes have made a much larger impact than we anticipated. The changes have increased his playability and win rate drastically. While monitoring Murky’s win rate increase, we have noticed the use of his Living the Dream talent has increased. We’ll continue to examine the strength of the talent and make changes if necessary. But, for now, we believe Murky to be in a pretty good spot.

The Lost Vikings

The Vikings continue to trend towards the top of our win rates. We believe the high win rate can be attributed to the Vikings ability to soak a massive amount of experience and the strength of their Longboat Raid! Heroic ability. For our next patch, we’ll be altering both of the Vikings’ Heroics to include:

  • If the Lost Vikings’ Longboat is destroyed, all the Vikings will be stunned for 1.5 seconds. This should allow for coordinated teams to pick off the Vikings.
  • For Play Again, we’re adding a full heal to all live Vikings in addition to the current functionality.

We imagine we’ll see the Heroic pick rate and overall win rate shift slightly, which is our intended goal. We’re not looking to make any big sweeping changes with the Lost Vikings in this upcoming patch. As a side note, we’ll address the Vikings and their talent pick rates if we need to shift their win percentage closer to 50%.

Sylvanas

Sylvanas is in a fantastic spot when it comes to her win rate. Currently, she sits close to a 50% win/loss ratio—the benchmark we aim for with our heroes. When looking at her talents, we’re happy to report that we’re seeing a number of diverse builds. However, we have noticed that Wailing Arrow is the clear winner when it comes to her Heroic abilities. We are looking at possible changes and community feedback to make Possession more viable. We’ll be leaving Sylvanas in her current state until we have a better answer.


And that about does it for this Patch Preview. Thanks to Matt Cooper and the design team for chatting with us about the content coming in the next update. Let us know what you’re most looking forward to in the comments below, and we’ll see you in the Nexus!

Hearthstone Dostigao 30 Miliona Igrača

Postaje malo gužva u kafani :) Hearthstone registrovao je novih 5 miliona igrača od kako je u februaru objavljeno da ima trenutnih 25 miliona u toku prikazivanja Blizzardovog finansijskog izveštaja za četvrti kvartal 2014 godine.

Vest o tome da sada ukupno ima 30 miliona igrača objavljena je na zvaničnom @Playhearthstone Twitter nalogu.

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Patch 6.2 Pregled Zone: Tanaan Jungle

Blizzard je objavio blog posvećen izgledu Tanaan Jungle zone. Za ovu zonu možemo samo reći da je slična i poboljšana verzija Timeless Isle!
 


Originally Posted by Blizzard (Source)
Deep within Tanaan Jungle, the manipulations of the warlock Gul’dan have twisted what remains of the Iron Horde into a sinister new form—an army of fel orcs brimming with demonic strength and insatiable bloodlust. Now Gul’dan continues his machinations from inside the seemingly impenetrable Hellfire Citadel, plotting to open a portal for a massive invasion force.
In Patch 6.2, level 100 heroes of the Horde and the Alliance must return to Tanaan Jungle and stop Gul’dan before his dark plans bring about untold ruin. As part of your quest, you’ll explore Draenor’s darkest corners, confront twisted new foes, and face a new series of chapter-based quests that will put everything you’ve learned on Draenor to the test.


Getting to Tanaan Jungle
One does not merely stroll into Tanaan Jungle—there are preparations to be made, including establishing a Shipyard for your Garrison in a bid to take on this new threat from two directions: both land and sea. You'll progress through a series of quests in which you'll be asked to build a Shipyard, begin an assault on Tanaan by sea, and set up a new forward base hub—Vol’mar for the Horde and Lion’s Watch for the Alliance. Completing missions will provide materials for your Shipyard, supporting your ongoing efforts to control the seas of Draenor.


The Story Continues
Much like the previous Garrison Campaign chapter-based quests, a new series of random quests will take players through the developing story and further into the jungles of Tanaan, including key locations such as the cave in which Kilrogg sacrificed his eye. Over the course of your journey, you’ll learn that Gul'dan and his fanatical allies have even more sinister plans up their sleeves.


Objective Hubs
Once your new outpost is established, you'll go on the offensive and choose one of two hot spots each day to assault. Your goal is to undermine Gul'dan's plan to drag the whole of Draenor into chaos. There are seven new areas to explore, including:
  • Ironhold Harbor: Stop the Iron Horde's reinforcements from making landfall.
  • Ruins of Kra'nak: Stop Gul'dan's Shadow Council from recruiting the arakkoa.
  • Temple of Sha'naar: Defeat demon-summoning Sargerei in this ruined temple.
  • The Felforge: You'll need to throw a monkey wrench into the manufacturing of fel machinery.
  • The Iron Front: Hold the line in this massive battlefield to the west.
  • Throne of Kil’jaeden: You and your party will face elite creatures and attempt to stem the demonic tide.
  • Zeth’gol: Take your assault into the capital of the Bleeding Hollow.


More to Explore and Discover
There will be even more to discover as you make your way through the ongoing battle for Tanaan. Safety is an illusion, and the jungle houses more than just Gul’dan’s new Horde. The warlock's influence has had a corrupting effect on the land, and the fel water that flows here taints everything it touches.


You'll also discover more minor quest hubs and a variety of wildlife, along with dozens of new treasures and Rare creatures just waiting for unwary travelers to stumble upon. The path through this treacherous place is yours to forge.

Hearthstone Pozadina za Karte - Maj 2015

Napokon smo dobili informaciju zašta je predvidjena Ninja pozadina za karte koju smo dataminovali u skorašnjem Hearthstone Buildu. Ona će služiti kao nagrada za igrače koji se budu rangirali u Maju mesecu.

 

Legacy of the Void Beta Balance Update - 28 April, 2015

Par nedelja je prošlo od kako je Legacy of the Void beta aktuelna, a sada prvi put imamo i Balance Patch. Tu su i mišljenja igrača povodom novog balance patcha.
 


Originally Posted by Blizzard (Source)

Now that we’re a few weeks into the Legacy of the Void beta, we’re ready to make our next balance update. After reviewing the feedback we’ve received recently, we’ve settled on a number of changes that we’d like to test.


General

  • Mineral amounts changed from 100%/50% to 100%/60%

Protoss

  • Warp-in duration decreased from 8 to 5.
  • Adept
    • Weapon damage point changed from 0.4 to 0.167.

Terran

  • Reaper
    • Added new ability.
      • Toss a grenade which, after 2 seconds, causes 10 area of effect damage and knockback.
      • Cooldown is 10 seconds.
  • Cyclone
    • Can no longer target air by default.
    • New Upgrade: Surface to Air Targeting.
      • Allows Cyclone to target air.
      • Requires Fusion Core.
      • Researched from Factory Tech Lab.
      • Cost 100/100.
      • Research time: 110.
    • Unit radius increased from 0.625 to 0.75.
    • Unit scale increased by 15%.

Zerg

  • Ravager
    • Weapon period changed from 0.8 to 1.6.
    • Weapon range reduced from 6 to 4.
  • Swarm Host
    • Cost changed to 200/100 and requires 3 supply.
    • Flying locusts no longer requires research.
    • Locust health down from 65 to 50.
    • Swarm hosts can now move while burrowed.

For a more in-depth look at these changes, check out our balance preview blog. As always, we look forward to hearing your feedback after you’ve put these changes to the test.

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