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Author: Atena013 Date: Thursday, 24 April 2014
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Author: Witcher Date: Wednesday, 23 April 2014
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Author: Shr3ku Date: Wednesday, 23 April 2014
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Author: Silencer Date: Wednesday, 23 April 2014

Warlords of Draenor Beta Invite na PAX East, Launcher Update - Warlords of Draenor Alpha, Blue Tweetovi

Warlords of Draenor Beta Invites na PAX
Izgleda da svako ko bude testirao Warlords of Draenor na PAX East dobiće invite za Closed Betu!

Launcher Update - Warlords of Draenor Alpha
Prethodno Battle.Net launcher prikazivao je na listi Warlords of Draenor kao Beta, sad je to u novom bnet buildu prepravljeno u Alpha.

Blue Tweets
Originally Posted by Blizzard Entertainment
Any indication of what a mythic roster looks like, role-wise? An inkling would sure help me go from 10-man to mythic.
2-3 tanks (mostly 2), 4-6 healers (mostly 5), ~13 DPS. (WatcherDev)

I'd say that an unwritten law is that if an encounter is designed for X healers, top guilds will X-1 heal at least
It may be nearly unavoidable at the very cutting edge. It's a problem when people are still underhealing months later. (WatcherDev)
When you're undergeared the first weeks, better to wipe 90% of the time to lacking heals than 100% of the time to lacking DPS (WatcherDev)

Do you consider the fact that most raids 'reset' Dark Shamans so they spawn outside the room a design mistake?
Not ideal; was a band-aid late in the PTR cycle for the fact that pulling them out to begin the pull was awkward. (WatcherDev)

WHY do you enable cross realm on heroic mode when there are still realm first on the table??
Realm Firsts aren't removed by this. You still need a guild group to achieve a realm first. (Celestalon)
But 3 people can get to our server and help kill garrosh and the guild get the realm first?
Yes, you could have 3 xrealm people help your 25man group kill Garrosh. That's still 22 players from the guild; they earn it. (Celestalon)
In my opinion that's not fair at all I have been fighting to get to the top guild... to some random people come and take it away
But that's the point; it wouldn't be some random people coming to take it away. They can't do that. (Celestalon)
Some people (and we have proff) are selling us the kill of garrosh with our accounts. Ofcourse we didn't accept it...
That's totally against our ToS, and we are staunchly against that. And, it's completely unrelated to this change. (Celestalon)
For a ToS clarification, what sort of kill/achievement sales go against it? (Obviously playing other accounts would).
I believe can answer that. I was just immediately responding to the "playing others' accounts" part, which is obvious (Celestalon)

Any eta on when heroic/normal no longer shares a lockout. AKA can we do both a normal and a heroic run in the same week?
The pre-Warlords patch 6.0. That's a much more fundamental change to how raids are structured. (WatcherDev)

Also, what would it do if the printed to file combat log saw EVERYTHING. Including things in other phases (like Norushen).
Working on getting the combat log to do exactly that - couple of issues to sort out but nothing insurmountable. (WatcherDev)

did you ever test 4v4 arena games? I feel 5v5 is too much of a zerg fest, curious about how 4v4 would feel...
2 healers 2 dps is not fun (holinka)
I was thinking of it as a 2heals+2dps and 1heal+3dps mix, kinda like 2s with heal+dps and double dps...
We could always enforce role compositions but that feels very heavy handed. Better when a meta emerges. (holinka)

Any plans on allowing Vicious Skeletal Warhorse (and other Vicious Saddle mounts) account-wide ?
Nope. They are character bound to encourage repeat accomplishment. (holinka)

do you think removing 2v2 could improve pool and focus of arenas more?
tricky question. I think it would improve 3v3 participation but reduce arena participation overall. (holinka)

Any chance to make cross-spec gearing for Hybrids easier? Currently you're stuck with one spec until the near end of season.
In warlords, the primary stat on gear changes based in your spec. Lots of info out there about it. (holinka)

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Pax Najava: Curse of Naxxramas - Adventure Mode

Curse of Naxxramas će biti prvi adventure mode ubačen u Hearthstone. On je najavljen na PAX East i sadržaće novih 30 karata, novi specifičan izgled gameboarda, kao i izmene kod klasa. Adventure će otključati jedan wing svake nedelje, sa ukupnih pet wingova. Prvi wing će biti besplatan za igranje dok ćete ostale kupovati goldom ili pravim parama.

Nove Karte
  • Baron Rivendare: 4 Mana / 1 Attack / 7 Health - Your minions trigger their Deathrattles twice.
  • Nerubian Egg: 2 Mana / 0 Attack / 2 Health - Deathrattle: Summon a 4/4 Nerubian.
  • Undertaker: 1 Mana / 1 Attack / 2 Health - Whenever you summon a minion with Deathrattle, gain +1 / +1
  • Shade of Naxxramas: 3 Mana / 2 Attack / 2 Health - Stealth. At the start of your turn, gain +1 / +1.
  • Dancing Swords: Deathrattle: Your opponent draws a card.


Novi Gameboard
Specifičan gameboard napravljen je za adventure mode, i svaki wing imaće svoj poseban izgled gameboarda.

Blue Tweetovi
Originally Posted by Blizzard 

Adventure Mode!

So what exactly is an "adventure mode".
Single player PVE content, defeating epic bosses for loot! (New cards!) - Zeriyah (Source)

How much gold will it cost to open stuff in Adventure mode? Much more than arena or?
No details on that yet. :)
Just tell me, is it possible to earn for one wing (assuming thats what we open) in one week? I need to know when to start saving.
I don't know - we're still working on the final cost of each wing. - Zeriyah (Source)

Are the wings a one-time buy or each run like arena?
One-time buy. - Ben Brode (Source)

So is adventure mode the only way to get these new cards or can people craft them as well?
The only way! - Ben Brode (Source)

Great adventure theme :) when it will come live? Thanks.
This summer! :) - Ben Brode (Source)


How will the Undertaker card work with cards that grant Deathrattle effects like Soul of the Forest?
It doesn't. You have to play a minion that has Deathrattle, not give Deathrattle to minion that is already in the battlefield. - Ben Brode (Source)

How can you obtain gold versions of those?
We're still discussing the exact details. - Ben Brode (Source)

I have a feeling that some of these cards are extremely questionable....
The only question you should be asking is, omg what deck do I put these in?! - Zeriyah (Source)

Well if all these new cards have deathrattle, maybe we could make a deathrattle-based deck? O.o
Not all of them will have Deathrattle, but it will be a prominent theme. - Zeriyah (Source)
Zvanične informacije
Originally Posted by Blizzard 

Hearthstone’s highly anticipated single player Adventure Mode has been officially announced today at PAX East: Curse of Naxxramas, A Hearthstone Adventure!

The Curse Comes!

The ancient necropolis Naxxramas, a base of operations for the powerful lich Kel’Thuzad and his plague-bearing undead host, comes to Hearthstone in a single player PvE Adventure that anyone can undertake! Progress through one of the five unique wings of the dungeon and gain new cards for your Hearthstone collection by defeating the iconic bosses that you’ll face along the way – the oversized arachnid Maexxna, the fungal horror Loatheb and the shambling abomination Patchwerk are just a few of the horrors that await your challenge. Each boss has their own unique cards and Hero Powers at their disposal to challenge even the most seasoned of card-slinging adventurers!

New Cards!

Progressing through Curse of Naxxramas and overcoming the challenges that lurk within will reward you with all new Hearthstone cards! Once you earn these cards, you can start playing with them in your decks right away. A total of 30 new cards will be added with Curse of Naxxramas - Check out a few of the shambling creatures of the undead that are justdying to be a part of your collection below!

Peer Into the Plague Quarter

One of the bosses you’ll be pitted against within the Plague Quarter is the devious plague cauldron master Heigan the Unclean! His Eruption spell will put your minion’s dancing skills to the test, and Mindpocalypse will make you think you’ve got the upper hand! Speaking of hands, Heigan definitely never washes his. Gross.


Defeating Heigan will net you a brand new card to add to your collection, and the completion of each wing will reward you with a guaranteed new Legendary card!

All New Game Board!

Curse of Naxxramas will have its own unique game board Hearthstone players battle on while they are in the adventure, complete with brand new interactive corners! What could possibly lurk within that quivering mass of eggs? Do you really want to find out?

Test Your Might with Class Challenges!

On top of all of that, nine unique Class Challenges lie in wait within Curse of Naxxramas. These challenges put a difficult twist on existing encounters within the adventure and will put your Hearthstone skills with a specific class to the test! If you’re able to overcome the Class Challenges that face you, you’ll be rewarded with new class-specific cards to add to your collection. 

Make Tracks to Naxx!

Curse of Naxxramas will open its gates to challenge Hearthstone players over the course of 5 weeks, opening wing by wing. The first wing of Curse of Naxxramas, The Arachnid Quarter, will be available free for all Hearthstone players. If players wish to venture further into Naxxramas to collect all of the new cards for their collection, each wing besides the Arachnid Quarter can be purchased with in-game gold OR real money. As each wing is released, the cards available in each wing will also show up in your Arena picks, even if you have not earned them for your personal collection yet!

Beware the Necropolis!

We hope you enjoyed this first look into Curse of Naxxramas, A Hearthstone Adventure. Curse of Naxxramas is planned to release simultaneously for PC, Mac and iPad. A release date will be announced at a later time.

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Introducing Azeroth Choppers

Originally Posted by Blizzard (Source)
Earlier today, we announced the Azeroth Choppers head-to-head match-up between the Horde and Alliance, and we’re very excited to share the upcoming episodes and final bike creations with you. We saw a few questions following the announcement and wanted to take a moment to clarify things.

First, we want to make it clear that players globally will be able to vote for their favorite faction bike—either Alliance or Horde. Second, the bike that receives the most votes will then be made into a faction-specific-only mount and be available FREE to all players (usable when playing characters of the winning faction, of course). Your vote will be very important and could just be the one that lands your favorite faction a shiny new mount. If you haven’t watched the trailer yet, check it out here and stay tuned to for more details!
Originally Posted by Blizzard (Source)
Led by legendary chopper builder Paul Jr., Team Horde will face off against Team Alliance to determine which epic custom-built bike will come out on top in the ultimate showdown. When the dust settles and the final designs are revealed it will be YOUR vote that decides which of these mechanical marvels will be recreated as an in-game mount.

Meet the Blizzard Teams

  • Sam Didier
  • Jason Hutchins
  • Gary Platner

  • Chris Metzen
  • Terran Gregory
  • Monte Krol

Don’t miss out on all of the action! Azeroth Choppers premieres 4.17.14 on

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Povećan Rift i Kadala Legendary Drop Rate sa 25% na 100%!!!

Travis Day uradio je veoma bitan post u vezi izmena koje su postavljene danas na US i EU Serverima. Mi smo napravili skraćenu verziju ali u prilogu su i zvanične informacije!

  • Unique monstrumi sada dropuju manje itema
  • Chest spawn je smanjen u svim actovima igre
  • Bonus legendary drop rate u riftovima je povećan sa 25 na 100%
  • Kadala Legendary drop rate je povećan
Originally Posted by Blizzard (Source)
Hey all, 
A series of hotfixes will be deployed today making more adjustments to overall reward structures within the game. 

I wanted to take a minute to explain the reasons for the changes that we are making. A driving goal of our design has been to make killing monsters feel rewarding, we want you all to find tons of cool items that you are excited about but more importantly we want you to have fun while doing it. 

Rifts have always been intended to be the most efficient play method in the game, currently they aren’t for a number of reasons. Part of this has to do with the high level of efficiency in farming that players find doing things like farming Manglemaw, Razorclaw and any other number of unique monsters. Another contributing element is that farming chests without having to actually fight monsters is far more effective than actually fighting the monsters. It is very important to us that chests are exciting to find and feel rewarding but presently they are far too common and reliable to farm in certain areas of the game.

Finally Kadala, she has always been intended to give players some degree of control over their item upgrades. While we don’t want players to simply pick and choose from a list of items at an excessively high cost, we do want you to have an answer to the question “How do I upgrade my boots?” Kadala is meant to be that answer, she is meant to give you some direct control over the types of items you find. Since we are increasing the overall reward structure of the game she is also going to be increasing but by a larger amount than the rest of the changes since she didn't feel rewarding enough to us.
Without further delay here is a list of the changes that will be coming in the hotfix. 

The Bad!
Unique monsters now drop less items. 
*Uniques were dropping far more loot than their difficulty would warrant.

Chest spawns have been thinned out across all acts of the game. 
*Ideally chests become less common and something that players can’t flip games to farm. It is our goal to make them feel exciting and rewarding when you find them. 

The Good!

The bonus legendary drop rate for rifts is being increased from 25% to 100%!
*This means that while in a rift your chance to find a legendary item from monsters, chests, elites, and everything else is double what it is outside of rifts. No this does not mean opening bounty bags in rifts is the new hotness. ;P

Kadala’s legendary drop rate has been significantly increased.
*Blood Shards are meant to be a compelling element of rift rewards and something players are excited to get. 

Loot is an incredibly important aspect of Diablo games and we will continue to keep a very close eye on it. If more problems arise we will continue striving to address them. It isn’t our goal to take loot away from people, we just want to make sure they are having as much fun as possible while finding it and these changes all support that goal. 
Good hunting and link the loot!
Travis Day
Is this going to affect crafting mat drop rates?
Nope. Legendary crafting mats have an independent drop table and their drop rates will not be affected by the change to Uniques.
Lylirra pls tell us, when this hotfix will go live?
No ETA to share at the moment for when these hotfixes will go live. Be sure to keep an eye on this thread for updates:
Note: When the hotfixes do go live, they should go live for all regions at the same time.
Do rift bosses count as "uniques?" If so it would mean you're buffing and nerfing at the same time.
Rift Bosses do not count as Uniques, so they will be not be affected by the hotfix to Unique drops. They will, however, be affected by the hotfix that will boost your chance to find Legendary items by 100% (up from 25%) while in Rifts. 
Note that the 100% bonus to Legendary drops in Nephalem Rifts is multiplicative and will actually stack with the scaling Legendary drop rate bonus in Torment 1-6 (which in turn boosts your chance to find Legendary items by 15% per slider tick, also multiplicatively) .
does this apply to purple treasure goblins?
Just checked with QA. The hotfix to Uniques should not affect purple Treasure Goblins/Pygmies/etc.

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Heroes of the Storm PAX East Preview

Na PAX East ovog vikenda, Blizzard će objaviti četri nova heroja!
Originally Posted by Blizzard (Source)

We’re gearing up to storm PAX East 2014 in Boston, Massachusetts and we’ve got more Heroes content for you than Stitches himself could consume. Read on to get a preview of everything awaiting you at the convention from April 11 – 13.

Heroes of the Storm: The Ultimate Blizzard Mashup

Take a break from real life and warp into the Nexus with our live discussion panel, Heroes of the Storm: The Ultimate Blizzard Mashup, in the Albatross Theatre at PAX East this weekend. During the panel, Game Director Dustin Browder, Senior Producer Kaeo Milker, and Senior Artist Phill Gonzales will be sharing a sneak peek at several exciting new heroes and skins, as well as answering questions from the audience. Once the panel wraps up, Kevin Knocke will join forces with Dustin Browder to get your heart racing with a fresh Heroes of the Storm showmatch commentary where you'll be able to see the new heroes in action!

Whether you’re at PAX in-person or not, you’ll be able to catch the panel by tuning in to the live broadcast on  at 10:30 a.m. EDT (7:30 a.m. PDT) on Friday, April 11.

Stop By and Play Heroes

While you’re cruising around the show floor, don’t forget to visit us at Booth #848, because we’ll be rockin’ all weekend long with swag giveaways,  Heroes shoutcasts, and interviews with PAX attendees -- but that’s not all. We’ll also have a full-blown Heroes of the Storm play area, featuring a special, PAX-exclusive build where you can get some hands-on experience with a couple of brand new heroes! Come hang out at the booth to pick up a few goodies and get your brawl on with other attendees.

Enter to Win Heroes Goodies

Don’t worry if you’re not able to make it to Boston this year, because we’re bringing a bit of the PAX East experience directly to your front door. We kicked off our PAX Pack Giveaway earlier this week, and you can enter to win an epic assortment of Heroes gear by interacting with the official Heroes of the Storm Facebook and Twitter pages. Head here to enter and get all the juicy giveaway details.

Stay Tuned for More!

We’ll be recapping every bit of Heroes action from PAX right here on the official Heroes of the Storm website, so make sure to check back in frequently throughout the weekend to get all the latest details. What’s more, you may wish to check out Heroes on Facebook and Twitter this weekend, because we’ll be sharing Heroes booth coverage, videos from the convention, and much more so that you can stay on top of Heroes news in real-time over the next few days.

That’s a wrap for our pre-PAX coverage, because we’ve got a plane to catch. Join us on the live stream during the panel and, if you’ll be at the show, be sure to say hello at Booth #848.

We’ll see you at PAX!

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Hearthstone Patch 5170 - Novi Questovi i Stringovi

Mali Patch postavljen je na Blizzard file serverima, koji će uskoro biti dostupan na live serverima. On sa sobom nije doneo balans medju kartama već par stringova i nove questove koje možete videti u prilogu.
Novi Questovi
Dva nova questa i achievementa dodata su u igri.
IGR Login Reward (NNF) Daily NYI 100 Gold
iPack One time Awarded for playing a game on iPad.
1 Card Pack
String Izmene
Originally Posted by AdriaCraft


  • [NEW] GLOBAL_PROGRAMNAME_HEROES - Heroes of the Storm
  • [NEW] GLOBAL_REWARD_GOLD_SOURCE_IGR_DATED - Awarded for logging in from an IGR on {0}0=GLOBAL_CURRENT_DATE
  • GLOBAL_LANGUAGE_CHANGE_CONFIRM_MESSAGE - This will interrupt your current activity. Are you sure? (Previously "You will lose any unsaved progress. Continue?")

  • [NEW] GLOBAL_LOGIN_CONFIRM_MESSAGE - You will lose your current progress. Are you sure?



  • [NEW] GLUE_MOBILE_TOOLTIP_BUTTON_STORE_DESC - Buy Packs with gold or money.

  • [NEW] GLUE_MOBILE_REGION_SELECT_TOOLTIP Select a region to play in.


  • [NEW] TUTORIAL_MOBILE_COMPLETE_CONGRATS - You have defeated Illidan and are ready to challenge new opponents online!

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Patch 5.4.7 Hotfixevi - 7 April, Blue Tweetovi

Patch 5.4.7 Hotfixevi - 7 April
Originally Posted by Blizzard (Source)
  • Shaman
    • General
      • Resolved an issue where the visual effect for Healing Rain was able to persist indefinitely.

  • Guerrillas in our Midst: Resolved an issue where General Nazgrim can lose his quest giver status, preventing players from being able to complete the quest.
  • The Lesson of the Burning Scroll: Players now receive the Master's Flame automatically upon accepting the quest.

  • All world bosses in Mists of Pandaria are no longer tap-to-faction. Players from both factions that engage the world boss at the same time are now eligible for loot.

Raids, Dungeons, and Scenarios
  • Each World of Warcraft account can now create a maximum of 10 instances per hour (up from 5).
  • Siege of Orgrimmar
    • Amalgam of Corruption's Unleashed Anger can now reach players that are greater than 10 yards away.
  • Dungeons
    • Siege of Niuzao Temple: A Challenge Gong has been added, allowing players the option to trigger waves of attackers more quickly during the Commander Vo'jak encounter.

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Am I just stupid or bad at hunters or do they seem focused starved 90% of the time?
Starved? No... It's a resource that they build and spend. They have a no-CD builder, so it's impossible to be 'starved'. (Celestalon)

does marksmansnip mastery has cd? my barrage got 40shot under 62%mastery and got less than 10 wild quiver hit
Wild Quiver has a reduced chance to proc from individual Barrage hits since the ability hits so many times so quickly. (WatcherDev)
so,thats mean there a input cd (or something else) like arms sweeping strike
No cooldown, just a lower chance to proc. It's possible that it could proc from every Barrage hit, just very unlikely. (WatcherDev)

I can't right click off the MisDirection buff anymore to recast on a different target :< . Intended? (please say no)
Intended, as a bandaid for an exploit that we didn't have any other way to fix. Hope to allow you to cancel it again in the future. (Celestalon)

I've taken another stab at the frost math and really hope you'll take a look:
You're using one set of ET% for all builds. That's obviously flawed, since the ET% are based on your stats. (Celestalon)
(Mostly by haste. The more haste you have, the more Fb you're going to fit between each LB, for example) (Celestalon)
Keep it up. This peer-review part of theorycrafting is super important, and to me, fun. (Celestalon)
It can be hard; it's not easy posting your work for all to see, and having people point out how you're wrong. (Celestalon)
But I think the process of peer-review is one of the most important parts of theorycrafting, that many specs' communities have been lacking in lately, leading to bad theorycraft spreading and becoming trusted. (Celestalon)
If you guys delivered us an operating manual for each spec, we wouldn't have to guess so wildly
That's neither needed, or the problem. Bad math for the optimal rotation is bad math. (Celestalon)

becuase surging mist cost so much mana that its not worth it
We'll be adjusting mana costs, don't fear. (Celestalon)

Healing Spheres being removed for WW? I agree that if feels odd but removing it feels like a loss of a good backup heal.
They're being compensated for that loss elsewhere. (Celestalon)

I think the issue is a slow rotation filled with pauses is considered less "fun", even if it's equal DPS statwise
Right, and I understand that concern, and am informing you that we are keeping that in mind, and not changing it. (Celestalon)
Even so, having limited access to haste will affect how ret feels/play due to not being able to get haste through gem/reforges..
Again, you won't have limited access to haste. You *will* be able to customize gear. You *will* be able to get gear that has... (Celestalon)
...the stats you want. I understand that it's hard to convey through 140char, but your concerns aren't being ignored. (Celestalon)

curious about hopo generation tbh. Feels really good on live, dont want to go back to only 1 hopo generator. Thanks 4 reply
No plans to change HoPo generation significantly. (Celestalon)
Will there be any changes to SoB? Ret will struggle extremely with its current model once gems/reforges are gone.
Sanctity of Battle? No... Why would it? (Celestalon)
Without reforging and gems, the ret rotation will feel very slow and filled with gaps cause of little to no haste.
That's definitely false. Gems are part of items' budgets, and Reforging just moves stats around; no significant change there if... (Celestalon) care about and stack haste. Overall, negligible impact, if any. (Celestalon)
...will make crit/mastery items even more unattractive over a haste+X counterpart, X being crit or mastery.
If you love haste, yes, haste/Anything beats crit/mastery; aim for getting haste items. Regardless, all of the secondary stats... (Celestalon)
...will be useful, and closer in value. (Celestalon)
So SoB & Ret rot. design the same, but we're over-exaggerating how "TAKE IT & SHUT UP" we're imagining stat options?
Very much so. (Celestalon)

If you remove the healing from Divine Star for Shadow, that talent will stop being used by SPriests. Is that the intent?
No, and we don't think it will do that. (Celestalon)

That's the sort of answer I was hoping for, thanks. What about cd stacking? Enh is a big transgressor there, esp in pvp.
Yeah. Enh is one of the worst, because the strength of their big CD scales with gear. +20%dmg in blues, +100%dmg in 580s. (Celestalon)
Err, big CD*s*. That describes both Fire Elemental and Ascendence. (Celestalon)

No-- enh skill cap is tiny. Simcraft predicts 1.3% difference btw (over)optimized and (very)simplified priorities.
That says nothing about how high the skill cap is, just how valuable high skill is. We want to raise that value. (Celestalon)

should we expect any big changes to the Enh Shaman rotation / priorities?
Kind of. Enh suffers from a major case of "thirty-different-damage-sources-so-all-of-them-feel-meh"-itis. (Celestalon)
We're generally happy with Enh's gameplay (which is whack-a-mole at base skill levels, but does have a high skill cap). (Celestalon)
However, we're going to try to maintain that gameplay, while removing or combining many of the damage sources. (Celestalon)
For example, compare (12 dmg sources)... to (34 dmg sources). Are they all... (Celestalon)
...really needed? Can we combine some? Some are MH vs OH of the same strike, so that's naturally inflating things, but even... (Celestalon)
...still, that's a ton. Anyway, point is, we're going to try to maintain the same gameplay, but fewer, more impactful sources. (Celestalon)
That's the same mentality for most classes moving into WoD, right? Maintaining gameplay, more impactful choices?
Yes, but I think Enhancement exemplifies that most of anyone. (Celestalon)
I'm concerned because the spec is currently fast/full of choice because of all the buttons, is it being dumbed down?
No. (Celestalon)
How so if half the possible choices for every given gcd are removed?
I definitely did not say that half the possible choices for every GCD are being removed. (Celestalon)
It was hyperbolizing for the sake of illustrating my concern.
I said nothing of the sort, though. (Celestalon)
Fair enough, you did not; so what sort of damage sources would be removed if not buttons?
Just Example, not Announcement: Unleash Wind does a pittance of damage, and a useful buff. Could we cut the damage, buff the buff? (Celestalon)
Remove the spell as enh, and replace it with a new melee ability (medium damage)with a smaller cooldown = fun + useful
Do you really want *another* meh-dium damage ability? (Celestalon)

Dear Cele, never gets old, but why be any other dps when you can be warlock? And why did you guys stop game balance hotfixing?
There's a huge conversation to be had about *when* to nerf. Short answer is that nerfing warlocks would also nerf *guilds*. (Celestalon)
Instead, we think the right call is to leave them until Warlords, then fix them there. We agree that they're too strong now (Celestalon)
I think it's better to balance the class, then nerf content as needed based on the class rebalance.
Requires making an assumption about how many Warlocks guilds were using. (Celestalon)
No need for assumptions, you have the numbers.
...but it varies by guild. That's the point. (Celestalon)

T14 beta, Demo Tank preformance similar to other tanks. Nerfs came. Revert nerfs, rebalance, Demo tank live?
UI support, Active Mitigation skills, multiple cooldowns, talents with defensive benefit, glyphs with defensive benefit, an interesting defensive rotation, defensive value for all stats (that's gigantic), Vengeance, DPS tuning, mob control abilities, defensive mechanics that scale at the right rate, community understanding, etc. Warlocks are/were nowhere close to being full-fledged tanks. Sorry, it's just not the same thing. (Celestalon)
feel like there's a similar argument for making prot a dps spec that goes beyond what one talent can do.
On the contrary, Prot Warriors have all of the DPS equivalents of those, or are getting them anyway for other reasons. (Celestalon)

That's great, but when raid needs a tank, Warrior can hit a button and be one, while I have to switch to my alt DK.
That's something you signed up for. We don't treat "ability to respec to a different role" as something we balance. (Celestalon)
No, I didn't. When I signed up as a Warlock, they could only DPS, Warriors could only tank, Paladins and Druids could only heal.
Pretty sure that's objectively false. (Celestalon)
It definitely is. I played vanilla wow. As a fury 2h spec warrior, top dps through BWL and AQ40. Quit lying.
I also played one of those specs widely considered unviable as well, back in vanilla, to great effect. (Celestalon)

Will something be done to the "gotta wait till I got colossus smash up" class?
Focusing your rage spending inside Colossus Smash windows, without wasting rage, is very much an intended gameplay element. (Celestalon)

Can the dwarven face beard clasp on the new models be on the larger beard seen on the dwarf in the WoD anouncement trailer
This is the kind of thing we would like to add with future customization. Not part of initial PC revamp. (artofcgrobinson)

Does the toucan exist outside concept art? If so, that, please! Plus clefthooves as the rhino family is tiny and needs friends
It does! And it's surprisingly, and awesomely, savage. (Muffinus)

is there a reason that Vale and Shatt Portals have the same portal animation? Or was one just never made for Vale?
Well I'll be... whoops. Fixed for 6.0! (Celestalon)

Warlords of Draenor Stats
All this talk about base health and base damage; why not exponential scaling, Would make these considerations irrelevant.
We do use exponential scaling, and while the pros drastically outweigh the cons of doing so, needing to squish is the big con. (Celestalon)
I think he also meant zero base value, all value from stats. Which is happening with damage. Useful for health too?
...That /is/ happening for health. (Celestalon)
I misinterpreted something then. Thought base health drastically reduced, not eliminated. Sounds good to me then.
Base health is gone. A naked character has only a bit of health from their base stamina. (Celestalon)
So is Ironman leveling dead?
It's certainly much harder. Likely possible still on specs that can kite. (Celestalon)

since dodge is removed from the game, how guardian druids gonna survive bosses?
Dodge is not removed from the game. Dodge is removed *from gear*. You already had no dodge on your gear. (Celestalon)
so still there dodge gems?
No. It won't be a stat you find on gear, even through gems. (Celestalon)
then how shall a guardian tank now?
Things like Savage Defense will still give Dodge. (Celestalon)

will WoD (tertiary stats?)random attribute have a RNG factor to number/percentage it gives? (like imperfect % drops in diablo,)
Nope. (Celestalon)

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