Blizzard je odgovorio na WoWinsider ProPublica leak, govoreći da "nisu upoznati sa nadzorom NSA u World of Warcraftu. Ako su to uradili to je bilo uradjeno bez Blizzardovog znanja i ovlašćenja."
Očigledno je da niko ne voli da čuje da smo pod nepotrebnim nadzorom, niti želimo da vodimo debatu ovde o pravima svetkih vlada da kontrolišu odredjene grupe. Realno ovo je već odavno poznato. Godinama je poznato da američka vlada veruje da su WoW i ostale igre, odličan način komunikacije za planiranje terorizma. U 2009 godini imali smo prilike da čujemo da je FBI imao virtualne vežbe, kako bi teroristička komunikacija izgledala u igri. U 2008 godini imali smo javni izveštaj gde je kongres detaljno objavio planove Direktora National Intelligence o data mine komunikaciji u WoW-u.
In Game Store možete pronaći izmedju dungeon journal i game menu dugmeta. Mi smo testirali kupovinu preko ovog novog sistema, i procesiranje kao i kupovina bila je vrlo jednostavna (Problem je doduše bio sa novčanikom par sati). Kada kliknete da kupite nešto, dobijete prozorčić gde mora da potvrdite kupovinu, ujedno i obaveštenje da će sa kreditne kartice biti skinut novac od Blizzarda. Posle potvrdjivanja, morate da unesete vašu šifru (odličan vid zaštite), i za par sekundi dobićete vašeg peta ili mounta.
- Collector's Edition: Treasure Goblin (New) Owner of the Diablo III: Reaper of Souls Collector's Edition Treasure Goblin pet. Account Wide.
- ADVANCED_COMBAT_LOGGING - Advanced Combat Logging
- AUTOCOMPLETE_LABEL_FRIEND - (Friend)
- AUTOCOMPLETE_LABEL_GROUP - (Party)
- AUTOCOMPLETE_LABEL_GUILD - (Guild)
- AUTOCOMPLETE_LABEL_INTERACTED - (Whispered)
- BLIZZARD_CHALLENGE_CANCEL - Cancel
- BLIZZARD_CHALLENGE_CONNECTING - Verifying...
- BLIZZARD_CHALLENGE_SUBMIT - Submit
- BLIZZARD_CHALLENGE_SCREEN_EXPLANATION - Only an authentic information request from Blizzard will create the blue screen effect with white outlines!
- BLIZZARD_CHALLENGE_DENIED_DESCRIPTION - [PH] You have entered your information incorrectly too many times.
- BLIZZARD_CHALLENGE_DENIED_TITLE - [PH] Authentication Error
- BLIZZARD_CHALLENGE_ERROR_DESCRIPTION - The Shop has encountered an error.|nPlease try again later.
- BLIZZARD_CHALLENGE_ERROR_TITLE - Internal Error
- BLIZZARD_CHALLENGE_OKAY - Okay
- BLIZZARD_STORE_BROWSE_EUR - *Taxes Included
- BLIZZARD_STORE_BUY_EUR - Select
- BLIZZARD_STORE_ERROR_MESSAGE_ALREADY_OWNED - You already have this product!
- BLIZZARD_STORE_ERROR_TITLE_ALREADY_OWNED - Already Owned
- BLIZZARD_STORE_FINAL_BUY_EUR - Pay Now
- BLIZZARD_STORE_PAGE_NUMBER - Page %d/%d
- BLIZZARD_STORE_SPLASH_BANNER_DISCOUNT_FORMAT - |cff224f01%d%% OFF!|r
- BLIZZARD_STORE_SPLASH_BANNER_FEATURED - |cff014879FEATURED!|r
- BLIZZARD_STORE_SPLASH_BANNER_NEW - |cff014879NEW!|r
- BROWSER_CACHE_CLEARED - Your cache has been cleared.
- BROWSER_COOKIES_DELETED - Your cookies have been deleted.
- CHAR_LOGIN_ERROR_21827 - Error 21827
- ERR_AUTH_CHALLENGE_UI_INVALID - [PH] Action cannot be completed at this time.|nPlease disable your addons and try again.
- MAC_OPEN_UNIVERSAL_ACCESS1090 - In order to use this option, you must grant access to %s in Security & Privacy preferences, located in System Preferences. Would you like to open System Preferences now?
- OPTION_TOOLTIP_ADVANCED_COMBAT_LOGGING - Enables extra logging data when writing the combat log to a text file. This may cause additional network lag when using the "combatlog" chat command.
- PVP_ARENA_NEED_LESS - Your group needs %d less players; to join this arena.
- PVP_ARENA_NEED_MORE - Your group needs %d more players to join this arena.
- QUEST_WATCH_POPUP_CLICK_TO_COMPLETE_TASK - Click to complete
- RAF_REWARD_SUPPRESSED - You have earned %d |4reward:rewards;, but already have every possible choice. Check back again when there are new choices available!
- RECRUIT_A_FRIEND_FACTION_PANDAREN_ALLIANCE - Your friend plays for the Alliance faction. Join the Alliance if you want to play together.
- RECRUIT_A_FRIEND_FACTION_PANDAREN_HORDE - Your friend plays for the Horde faction. Join the Horde if you want to play together.
Iron Skyreaver Mount
Iron Skyreaver predstavljen je na Warlords of Draenor na Blizzconu, tako da ne verujemo da će biti mogućnosti da ga sutra nabavite na bilo koj način. Ili će završiti kao mount kojeg možete kupiti, ili će biti za Warlords of Draenor kolektorsko izdanje.
Treasure Goblin predvidjen je da bude kao nagrada za posedovanje Diablo III: Reaper of Souls Collector's Edition.
In general, the existing healing/damage scaling slightly favors larger groups, since boss health and damage scale up more slowly than does raid throughput. To use a specific example, an 18-player raid with 12 damage-dealers will kill a boss slightly faster than a 10-player raid with 6 damage-dealers (assuming equal skill/gear between the two groups). But it is true that currently some specific abilities exhibit breakpoints, where adding an extra player causes an extra add to spawn, or an ability to strike an additional target.
To help smooth out difficulty scaling as you add or remove players from your Flexible raid, we will be implementing one of our planned Warlords changes to the scaling system ahead of schedule. In the near future, several boss abilities that target more players as the size of a Flex raid increases will use weighted randomization rather than strict breakpoints.
An example to illustrate what I mean:
Today, Sun Tenderheart's Shadow Word: Bane ability afflicts 2 targets if your raid size is between 10 and 14, but begins to hit a third target at 15.
Once our upcoming change is in place, if you have a 13-player raid, there will be a 60% chance for each cast of the ability to hit 3 targets, and a 40% chance for it to hit 2. If you add an extra player, and thus have 14, there will now be an 80% chance for 3 debuffs to go out, and a 20% chance for only 2.
In short, with respect to this particular ability, adding an extra player will always give you an average of 0.2 extra Bane debuffs. No more breakpoints!
There will be a handful of exceptions where breakpoints remain necessary. Imprison on Sha of Pride is probably the most notable such example, where you really want to pre-plan who will cover which prisons, and having a random number of targets each cast would cause frustrating unpredictability.
There's nothing wrong with 14-player groups -- 14 players is a great size for a raid. But so is 15. And 19. And 12. And 22. We just want to help make sure that good players aren't being turned away from groups because of the notion that their presence will make things harder for everyone.
A pity, Sha prisons are one of the biggest reasons people go for 14. I want to know how Malkorok void zone spawning area expands as people add, currently that seems to be 10-15 you get half the room, 16-25 the whole room.
That's interesting, since currently the "magic number" for getting a third Imprison target is 18 players.
The way Malkorok Implosions should work is that with 14+ players (yes, 14) you get a fourth spawning, and then an additional one for each 3 players past that. If you're seeing a huge jump in the number of Implosions spawning based on a small change in raid size, that sounds like a bug, and I'd love to hear more so that we can investigate the issue.
Worth a read if you havnt already.
Totally agree, that is a very informative thread indeed :-)
Patch 2.0.1 will soon be available for testing on the PTR, and everyone interested will be able to have a go at hardcore mode for themselves with the new systems to see how it feels. Once you have had a chance to try things out on the PTR, we would greatly appreciate it if you would post feedback about your Hardcore mode experiences :-)
Can you give any further information if Lifeleech will be disabled at Patch 2.0.1 or not? Currently it looks as if life leech is just disabled on the way to Level 70, which would mean that it still has a major role on the Patch 2.0.1 PTR. I think testing the class balancing changes WITHOUT life leech or at least without LL playing a major role, would make a lot more sense regarding the future of Diablo 3.
That is a totally valid concern and I will see if we can get some clarifications on that to share with you :-)
At level 60 in the RoS beta, and also in patch 2.0.1, Life Steal is multiplied by 0.1, which means that you will only get 10% of the Life Steal you have built up on your pre-expansion characters. If you copy your characters to the PTR, you will be able to test how that feels like.
So I got an update on this, which is that we have no plans to disable Life Steal at level 60 on the PTR. This means that Life Steal on the PTR will work the same way it does in the RoS F&F beta; You will have 100% Life Steal up to level 59, You will have 10% Life Steal from level 60 to level 69, and no Life Steal at all at level 70. But since you cannot play a character above level 60 on the PTR, you will not be able to test the game with no Life Steal, unless of course you equip gear that has no Life Steal on it :-)
So the last question remaining is: When we can copy our chars to test it?
I hate to do this, but as I cannot give you a date yet, I'm going to throw in the classic Soon™ here... Maybe that should be a Very Soon™ though :-)(Source)
So, will a paragon level 10 character be level 70?
Paragon level experience and character level experience are independent of one another. All characters will start in Reaper of Souls at level 60 and adventure their way to level 70, regardless of their Paragon level progression.
will the total amount of experience on an account be used to determine the account-wide paragon level?
This (with the caveat that Hardcore and Normal experience pools are calculated independently). Some players have already calculated out the approximate experience current Paragon levels are equivalent to in the expansion. However bear in mind that the numbers datamined/currently in use in the Friends & Family Beta may not be final and are subject to change before launch.(Source)
WoW has one build in. For Diablo 3 we don't know, maybe the 'Christmas event' is the PTR who knows.
Once the time comes I'm sure Blizzard will let us know in time :)!
Well... unlike WoW, Diablo III doesn't really have a persistent world, and the gameplay is more tied to a specific setting and storyline. As such we don't really have any immediate plans to add seasonal content to the game.
We are of course not against the idea of adding such content if we can make it fit well in the world of Sanctuary, but since this kind of content is quite resource-intensive, we feel it is best to prioritise game content and improvements that are not limited to seasons. It might happen in the future though, some day when the developers have more time to dedicate to things like this, so please feel free to share your ideas for cool seasonal content :-)
Pretty sure they said something like this last year.
Our stance on seasonal events haven't really changed since last year though, which is why this post might sound similar to the one we made last year.
There are two completely separate developments going on here. One is the cross-realm functionality being added to our existing Raid Browser in patch 5.4.2. This is totally unrelated to the new Group Finder we announced at Blizzcon. Basically, we discovered that we could pretty easily add cross-realm browsing to the Raid Browser for 5.4 content, so we've done that in 5.4.2.
6.0's Group Finder is an entirely different thing being built from scratch. It'll allow you to find or create groups for basically any content you can think of, be it raids, dungeons, PvP, questing... heck, you could start a group for running laps in Dalaran if you wanted. It also won't be hidden away someplace that the majority of the playerbase won't notice -- it's gonna be a lot more front-and-center.
A lot of players are drawing parallels between our new Group Finder and the oQueue addon, and that's a perfectly valid comparison. We've been thrilled to see how people have taken to oQueue for finding organized groups, especially in 5.4, and feel that's the sort of thing that the game really should be providing to all players. We're not trying to "kill oQueue"; in fact, a lot of us use it ourselves. We just think that cross-realm group finding should really be part of the core game.
Or do you thinking having everyone on each other friend's list is how Blizzard is going to implement it?
The 6.0 Group Finder will not rely on BattleTags or RealID to form groups, no. Of course, you're more than welcome to share that information yourself with players you meet, and make new friends!
If I'm taking you out of context I deeply apologize Lore, but are you saying Blizzard is alright for the time being with us using Open-Que? I ask because concern of violating the ToU is the prime reason I have not ever used it.
Using oQueue does not violate the terms of service, no.
But with OQ you can put restrictions, view how well they've done before, and how well they're liked with the public. Openraid had a reputation how well people liked your raids and gave you upvotes. Is there any way they will add something like that to help people avoid groups lead by bad players, mean leaders or elitist jerks?
We do want to provide some options for group leaders to put some restrictions for who can and can't request to join their group. We don't want to do it in a way that encourages people to be too heavy-handed, but we also want to make the system easy and intuitive to use, and feel it's better for everyone if the system lets leaders be upfront about who they're willing to bring along.
Basically, we want to avoid a situation where you can be invited to a group and then immediately be kicked when the leader inspects your gear and finds you're 10 item levels lower than he or she is looking for (and then have to repeat that process until you eventually either find a group that will bring you or give up entirely). We'd rather do our best to make sure you only see groups that you've actually got a shot at running with
We're actually hoping to do a bunch of work with crafting in Warlords. Nothing I can share any concrete details on yet, but we're talking about it a lot. (Official Forums)
Raid Finder and Group Browser
So my question becomes are they seriously doing away with the current LFD/LFR system that is in place for WoD, or am I totally misunderstanding this.
We're not getting rid of LFR or LFD. We're just creating an easier way for players who want to do content without random matchmaking to find other players. (Official Forums)
Indirect Flight Paths
Ok Blizzard. Please create direct flight paths. Seriously stop wasting our time with connecting flights and slow flight path speeds. This isn't real life, you aren't losing money every time a flight path takes off half empty... PLEASE PLEASE just make direct flights and speed this [fluffy bunny] up. Your just wasting our time on these 5 min flights. That is why people stop playing, poor customer design and input.
We've said it in the past, but I'll repeat it here. If there are bad flight paths that just don't make sense, let us know. We can always take a look at them. We also plan to make sure the flight paths and transportation in Warlords of Draenor is as convenient as possible as well. We don't plan to remove the feeling of traveling feeling like traveling still though. (Official Forums)
What do i do with a +armor item when switching to dd spec?
Use it knowing you are wasting some stats, or swap those pieces out. You likely won't have armor in every non-armor slot. (Source)
So maybe you're swapping 3-5 pieces? Much better than today, which asks you to swap everything or at least reforge it all. (Source)
If dodge and parry are going byebye, Are tanks left with stacking mastery or stam? Gonna miss stat juggling.
We are going to add armor as a tanking stat. The combat mechanics can support that now. (Source)
I just cant get in my head how "Bonus Armor" in gear is more interesting that Dodge/Parry
Tanks gear for failure not success. Dodge and parry affected some boss swings. Bonus armor affects every one. (Source)
Im fine with P/D gone but saying those werent "interesting" stats. Avoidance is more interesting than flat mitigation
The tanking community was debating this long before I even joined the team. Twitter can't do that discussion justice. (Source)
Why dont you just limit accounts to one single char if you just dont want to support alts?
We like alts. But we get pressure from players who seemingly want to do content once, and then have all their alts ready to raid. (Source)
Devil's advocate what's wrong with that? You believe questing is important them less so favoring other activities.
Players originally made alts because they wanted to experience other characters. They wanted to actually play them. (Source)
There is some level of alt speed up that is appropriate, but we are hesitant to ever take too much of the "play them" away. (Source)
What are the better solutions for power lvling up our alts? Seems like flying helps..
I find the very notion that an alt *needs* to be power leveled to be worthy of more discussion. (Source)
You promised that vanilla pvp players would get some sort of recognition when Swifty interviewed you, any news on this in WoD?
I try not to promise much, but that is something we'd like to do. Did you rank in vanilla? (Source)
Arena class rep imbalances (spriest? WW monk? DK?), PvP gear worse than PvE gear in world PvP makes your side a hard sell!
I'd wager Arena and BG balance is more important to more players than the state of wPvP. (Source)
World PvP hasn't really existed in much of a form since TM vs. SS, which stopped once players had BGs to run. (Source)
So we will see the return of tanks in pvp? Great.
That's not the intention. Tanks in PvP aren't much fun for everyone else, except possibly as FCs. (Source)
So if I've sunk days into Darkspear Horde, I'm just screwed? Timeless Isle isn't even fun because of the imbalance.
Our intent with Ashran is to connect that zone to get balanced factions. (Source)
I'm not surprised the internet doesn't actually understand what my job was. I am surprised it is so certain in its bad assumptions. (Source)
To be fair you've not done a whole lot to help dispell the myths.
Really? I am always careful to say "we" when describing a new feature or game change that the design team is going to make. (Source)
We've always assumed it was the royal "we"
Lol. No wonder MMOC posters think I'm arrogant. (Source)
HOnestly, I think the number of people happy he left are greatly exaggerated. Most people think it's a sore loss.
I think that is true as well. In my experience the folks who feel they aren't being heard feel the need to yell louder. (Source)
Doubt most players know who GC is and most do not know he is now gone. Not ment as disrespect btw.
None taken, and I agree completely. Most players have no idea who I am, and many that do have no idea what I do. Just read MMOC. (Source)
To be clear. I've always said Chilton should be the focus of more peoples praise and ire than he's been.
It is telling that the folks who communicate less are also less controversial. Don't reinforce that, internet! (Source)
I like this analogy. You acted as a lightning rod/tank as a direct public voice. I hope someone takes this up.
I remember before I worked here the frustration of not understanding why design decisions were made. It was my goal to fix that. (Source)
I knew a consequence of that would be some players not agreeing with the design, but figured that was better than not knowing. (Source)
Obviously I didn't do it all alone. It took a large team to handle all the systems work. I just cleared roadblocks for them. (Source)
Systems design = classes, items, professions, PvP, encounters, UI, combat & major features. I spent most of my time on features (Source)
I figure that any kind of 'lead' is akin to 'coach' or Scrum master supporting the team and freeing them up to do their jobs?
Exactly. I try to remove impediments that keep my team from being able to of their job. (Source)
How much power does a Lead system designer have? example: guy 1 in ur team comes with an idea, can u then just turn it down?
That's not a great way to foster good morale. Typically you should give them pros and cons of their idea and see what they think. (Source)
Our feedback and playtesting processes are usually good enough to catch bad ideas before they go live. (Source)
will you keep the twitter account, or will it be deleted?
It's my personal account so I imagine I will keep it. I might change the name. We'll see. I certainly won't use it to discuss WoW. (Source)
Are you going to become a backseat driver, er, designer for wow then? Calling and telling them they're all wrong?
I'll be ranting on the forums with all you guys. (Source)
Well ghost crawler if you are leaving I hope you have had a great time working blizzard
I did. Blizzard is very much like a family. I made many friends that I will have for life. (Source)
If you're rly leaving...can I have your gold? Srsly though, thank you for years of hard work helping make WoW a great game.
You wouldn't want my gold. Like all of you, we have to earn everything we get in game. (Source)
If you were playing a horde character, what race would you prefer?
I'm partial to the older-looking orcs for melee or female trolls for casters. Female undead tanks are cool too. (Source)
The real question is what race/gender?
Human female. I'm not judging, but I personally have trouble looking at a dude's butt for so long. (Source)
are you healing hc raids without addons ? I can't live without mouseover macros for all heal spells at the very least
I try to heal without addons to get the experience and figure out what changes we need, but I certainly recognize their value. (Source)
Now that you're no longer a dev, do you think you'll be more likely to use addons?
BC class design was a ways off. I hated not being able to tank raids with my Pally which was supposed to be a tank too
I played a Prot warrior at the time, and my guild only ran Heroic Shattered Halls with a pally tank and 3 mages. Not fun. (Source)
shattered halls wasnt that big of a problem. The big problems with cc started in magisters terrace.
I could tank MT fine, but by then we likely outgeared it. SH was an issue because we didn't have epics yet. (Source)
Just resubbed after 2 years because Warlords got me so excited, sad to hear you're leaving, best of luck to you
I'm pretty excited about Warlords. I have high hopes. (Source)
the real question is are you still gonna play? And what are you gonna insta level to 90?
Yes, and I am thinking of leveling the Prot warrior who tanked vanilla or the hunter that was my first character. (Source)
what will you miss the most?
The meetings where I was just sure there was no good solution, and somehow we come out of it with a great idea. (Source)
: What was your proudest moment at Blizz?
Seeing a designer I really respect get a promotion. (Source)
I'm not sure there is design related moment. The experience tends to be more humbling than prideful. (Source)
so was "you can't have both good gameplay and good story" blizzard's company line or your own opinion?
I don't think I ever said that. I said "Gameplay first," which is a Blizzard corporate value. (Source)
Other studios value story first, or world first or social first. (Source)
Some advice: [My pet issue] is why there were sub losses is one of the weaker arguments players use. Players don't have that data (Source)
i've canceled my sub and the data you ask the person to provide is very VAGUE. too vague for ur supposed data
But what if we looked at player history before they quit? What if we could that tell they used to PvP then stopped and when? (Source)
Granted correlation is not causation, but with large enough data sets, you can still detect trends and form hypotheses. (Source)
in your time at blizz what was your biggest idea/feature that never happened?
I think it will still happen, so I can't talk about it. (Source)
Any chance you can talk more about the "big unannounced feature" now?
No, because I still want them to do it! (Source)
but you can talk about titan project?
I guess they can't strictly fire me, but it would be in extremely poor taste. (Source)
so other question are you was on the team of this game (developing)?
I was only ever on WoW at Blizzard. I made very small contributions to other games when I could. (Source)
One of my favorite aspects of your job, was the writing of those tips at the bottom of loading screens. True story.
I admit to writing the Alleria and Turalyon one. (Source)
Wait. Was Transmog you? Do I have to find you and hug you now?
Everything we do is a group effort, but transmog was something on which I worked a lot. (Source)
I had that feeling for some reason, which is why I think we won't get a Transmog Storage revamp now that you're leaving
Nah, there is a ton of support for it on the team, which is usually what counts. (Source)
Was it you who was responsible for the LFD? Even though it had its negatives, I found it to be one of the best additions!
Many of us worked on LFD. I remember the development fondly though because I worked really closely with on it. (Source)
Is there any idea you regret you supported to get implemented into the game?
I wish we had done flex before Raid Finder. Flex still feels like raiding. (Source)
was flex on thw radar when developing lfr?
We've thought about it for years. Balance was always the sticking point, which we finally solved by excluding the hardest level. (Source)
so how much of the ToC patch in wrath was your idea?
IDK. None of it? The raid was an attempt to see if good bosses could carry lack of new art. I feel like that was answered. (Source)
Heh it was Daelo's first raid after he took over from Tigole right? He needs to come back to WoW already also !(Tigole)
Your time frame isn't quite right. Daelo was the lead encounter designer for years and still contributes to WoW. (Source)
How long have you been playing WoW? And do you have any rare mounts or mini-pets that you're particularly proud of obtaining?
I started playing in the Mauradon patch. I'm not much of a collector but there are a few rare drakes that I ride. (Source)
I think he is going to design EverquestNext? Seems like the only big game in development thats worth leaving blizz.
Not sure I'd want to work on an MMO again. Anything would feel anticlimactic after WoW. (Source)
Game designers must adopt the values of their studio to some extent. Somewhere else I would design differently. (Source)
will we see you in the game designer position again?
Yes, but my impression is less in the trenches work and more guidance. We shall see. (Source)
Will you still attend Blizzcon?
Probably as a guest, if I didn't feel it would detract from the actual developers. (Source)
u can finally stop pretend everything is wonderful and perfect now! Gratz, Blizz can finally get someone serious
I think you will find WoW design philosophy comes from the team and not any one individual. Don't expect many changes. (Source)
I'm just waiting for the rage posts, "this happened because ghostcrawler left!"
Those tweets will come from me though, perhaps lessening the effect. (Source)
with you being gone from the dev team, what kind of changes do you see might happen in wow down the road.
Nothing drastic. Radical change probably isn't a good strategy for a 9-year-old game. (Source)
Is someone going to get a post of Lead System Desinger?
Not for me to say, but I suspect they will structure things a little differently for the time being. (Source)
I wouldn't want to take credit for MoP if I was you either, it's far from a masterpiece.
We're pretty happy with it. Still the fact remains that our game development isn't like a kitchen with some all powerful head chef. (Source)
How important do you thing esports will be for a game to maintain longevity in the future? (esp they get more visibility)
Depends on the game. Minecraft had no real esport. (Source)
Minecraft didn't have much of a game to be frank. Still esports and the tight balance needed hurt variety in WoW.
Not sure it was esport per say. Arena was easier to balance when we only cared about RMP. That didn't sit well with everyone else. (Source)
Try to stay involved with the game community in your new job. I know it sucks a ton of time from design but it is appreciated.
I love interacting with the community. I wouldn't want to give that up. (Source)
Do you feel that with your comunication, you kinda spoiled the gaming comunity and set the bar too high for other companies?
I don't know how much of that is on me, but if it encourages more dev communication with players, then it's well worth it. (Source)
Do you think your Twitter "experiment" was a success? I think so! Thank you for taking your time to talk and hear to us.
I think so overall. It has let me communicate with a lot more players in more regions than forum posts did. (Source)
It forces players (and developers!) to be concise in discussions and nobody has the expectation of long diatribes. (Source)
On the con side, I lose the ability to add caveats like "the system isn't perfect" or "I see where you're coming from." (Source)
And I think that leads to our answers sounding curt or trite or more certain than we ever really are. (Source)
I hope you saved that tag for someone or to retire it! Would suck to see someone take it and say stupid internet things.
Blizzard has the account name, and it will indeed be retired... at least until the inevitable reboot. (Source)
December 6, 2013
- Crushing Blow damage has been reduced to 0% to resolve all outstanding Crushing Blow effects.
- Gladiator Gauntlets
- Number of gold piles produced from Massacre bonuses has been reduced to 1. This is a temporary change and will be revisited in a future patch.
- Path of War
- Regular Banished Firewings no longer drop champion-level loot.
You’re right. This is what we’re doing with Beta, because that’s how we utilize our Beta process. Not every company has the same exact goal or process for their Beta testing. Our goal is focused on fixing or removing broken things, so that when the game ships, we deliver a sturdy base game that’s both fun and works.
Prošla nedelja imala je malo blue postovoa, i mnogi igrači počeli su da sumnjaju da Blizzard sprema velike novosti. Nevalistis nas je prosvletlio da su Community Manageri bili veoma zauzeti oko RoS Beta Povratnih informacija, a čak nam je i razjasnio šta je posao CM.
This is a topic we've covered before, but I'm happy to explain it again for those who haven't seen previous responses. =)
This is kind of a bigger question, as I get the feeling there’s a misinterpretation of what a community manager does. That's okay - it's a job title that sometimes has a different definition at other companies, so it's more than worth explaining. There's a general misconception that our only purpose is to peruse and post on the forums every day, and that couldn't be further from the truth.
- Social media work. We plan our strategies, write and schedule the posts, respond and interact with folks on those channels, and gather feedback.
- Event and project planning. Stuff like the Design a Legendary project is time consuming and requires a lot of logistics. You’ll see some more about this later today. =)
- Coordinating globally with our other community teams. Everything we do here is also being done all over the world in our other regions. We work together with our international teammates to coordinate blogs, announcements, posts, and feedback, to make sure every voice (in every language) is heard.
- Asset creation and management. This includes but is not limited to content for social media channels, blogs, and videos.
Even in the context of that interview, this isn't entirely accurate. It's really an issue of semantics, and I see why there's confusion. They are separate teams in terms of platform goals and resources, but they're all part of the greater "Diablo team," as they're both working on the same IP.
The Design a Legendary project marches onward to the next stage!
To date, we've chosen the weapon type (a one-handed sword) and it's theme (Mephisto, Lord of Hatred). 3D character artist Aaron Gaines is putting stylist to tablet as we speak, and we'll be able to share the first piece of concept art for this particular Legendary item with all of you next week.
Now that we've started to nail down the visual design, it's time to start thinking about what this Legendary should actuallydo. Enter the Design a Legendary, Part 3: "Choose Your Power" Livestream.
For this stage of functional design, we're teaming up with the fantastic folks over at TwizzCast to livestream a brainstorming session on item design with some of our Diablo III developers. This livestream will briefly go over the design process for Legendary item powers in Reaper of Souls, but its main goal is to players the opportunity to share and discuss suggestions on what kind of powers they'd like our community-designed Legendary to have.
Here are all the juicy details:
- What: Design a Legendary, Part 3: "Choose Your Power" Livestream
- When: Wednesday, December 11 from 5:00 p.m. to 6:30 p.m. PT
- Where: http://www.twitch.tv/Twizzcast
- Who: Joining this podcast will be game designers Travis Day and John Yang, as well as the following hosts and guests:
- Goal(s): Brainstorm and discuss possible Legendary powers for our Mephisto-themed, one-handed Legendary sword. We're hoping to come away with at least 5 to 10 workable powers that we can then have you, the community, vote on globally!
If you're interested in participating, be sure to stop by the TwizzCast chat channel to hang out with us, ask questions, or offer your own Legendary suggestions! We're really looking forward to this very special event, and we can't wait to see you there.
Have an idea for a Legendary power for this particular item, but can't tune in to the livestream? Feel free to leave a comment below or share your suggestions with us on Twitter!
These hotfixes should not require you to download a new patch for the Friends & Family Beta. Some of the hotfixes below will go live the moment they are implemented while others may require a restart of the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.
December 4, 2013
- Crushing Blow is being temporarily disabled.
- Since Crushing Blow is currently adversely skewing data and feedback from the beta, we're going to remove it for the time being. We'll be continuing to iterate on this stat in the meantime.
- Gloves of Worship
- The duration increase to shrines is being changed from 60 minutes to 10 minutes.
I know this topic is one that the community have some different opinions on, which for an example can be seen with some of the posts in this thread that suggests you to play Hardcore mode if you want the fear of death to be what drives you in this game. The developers agree that keeping your character alive in the game is important, but from their perspective it is better to reward you for staying alive instead of punishing you for dying. As you can maybe gather from this, they are more fond of the idea of implementing a survival bonus instead of increasing the death penalty.
There are no specific information on what kind of survival bonus the developers have in mind, so it could be really interesting to hear what you guys think would be a good survival bonus. If you had the power to implement any kind of survival bonus to the game, how would it work and how strong would it be?
Novi mali PTR Patch, sa novom izmenom Karazhan imena. Inače našli smo i glavnog krivca koji nas čačka sa ovim izmenama, a to je Dave Maldonado.
If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, be sure to visit our PTR Discussion forum to discuss the patch, and the PTR Bug Report forum to report any issues or errors.
- Intervene no longer removes movement-impairing effects on use. The talent Safeguard will continue to remove movement-impairing effects.
Raids, Dungeons, and Scenarios
- Cross-Realm raid browser now has new categories for Mists of Pandaria World Bosses (Celestials and Ordos) and Flexible raid difficulty for Siege of Orgrimmar.
- The cross-realm raid browser is accessed through the 'Social Pane' (bound to the O key by default) and look for the 'Raid' tab on the bottom right.
- From there you can set the character as looking to join a raid or browse players that are forming up for a raid.
- For more information on this change, please see the thread titled Cross-Realm Raid Browser on the PTR Discussion forum.
- Players are now able to place raid markers in the world even while dead.
- Players are now able to mail account-bound items to other characters that reside on a different realm on the same account. To send cross-realm mail: enter the character's name, followed by a hyphen "-", followed by the realm name. Note that cross-realm mail can only send account-bound items, not other items or gold.
- Additional information and testing discussion for this cross-realm mail can be found in this thread on the PTR Discussion forum.
- The Customer Support button has moved. Customer support can now be reached in-game by selecting Help option through the Game Menu (Game Menu is bound to the Escape key by default).
We try to communicate as much as we can. I can't speak for every CM (as we all have different duties around the office which can often take us away from the forums a bit), but conversing on the forums has been a personal priority of mine since I started here. I spend a large chunk of my day reading and replying when I feel I have something meaningful to add. I also collect a ton of feedback to bring directly to the developers for discussion.
I totally get the concerns about losing Ghostcrawler from Twitter. He's been one of the most candid and open developers in the gaming industry as a whole for a long time. Fortunately, he's not only developer responding regularly on Twitter! We actually have a list in one of the stickies on this forum with Twitter handles of several top developers. Generally speaking, any question you would previously have sent to Ghostcrawler, someone else on that list will be able to answer. The Community team's Twitter handles are listed in there as well.
Greg will no longer be working with us here at Blizzard, but we're not going to let that be a stopping point to our interaction with the community. We're here for you guys.
Are you serious? You actually think what you say and them saying "oh we'll look into it" matters at all? Here's a quote from Holinka an hour ago
While I acknowledge that tweet could have been phrased better, that was an out of context response to a conversation. I won't presume to speak for Brian, but according to my interpretation and within the context of that conversation, I think what he's trying to get across (within the limitations of Twitter) is that we make changes based on a perceived need, not merely because a volume of ideas for changes exist.
We say 'we'll look into it' all the time. I've said it many times myself, on a variety of topics, and it does alert us to situations where a change or adjustment is merited. If you don't believe that what the community has to say has an impact? Well, evidence of the opposite is all around you.
Making 90s out of those of my numerous alts who aren't there yet. 11th one last Saturday; 12th one "soon"
I plan to use my boost to play with opposite faction pals on a realm where my leveled characters are all one faction. Lookin' forward to it! (Source)
The new item system (stats prop. for your spec) will affect all items (neck, ring...) or just the set (chest, helm..)?
Only the main armor pieces (head etc.) will swap primary stats. That is true of tier sets and off-piece items. (Source)
Jewelry etc. likely won't ever have primary stats. They may have attack power, but mostly secondary stats. (Source)
This isnt going to help as much as you think, just make things more annoying for players.
We feel acquiring BiS quickly only feels good for the short term. Long term it has little staying power. (Source)
Imagine killing Immerseus 16 times and sharding everything while you're still farming Garrosh. (Source)
Then imagine every Immerseus kill you still pay attention to loot because something cool or amazing could drop. (Source)
Not sure how this erases the issues spec-based primary stats were supposed to fix. Why not spirit/armor on primary?
Because then you can't choose how much you want. You just get what we give you. (Source)
That's the design for primaries to keep them growing with ilevel. Secondaries are about what stats you like. (Source)
If you heal, you may want Spirit on every non-armor spot or not. You may find those pieces or not. (Source)
RE: removing hit/exp - does that mean all attacks 100% hit? Or is there a baseline miss chance we can no longer negate?
Imagine you capped yellow attacks, which is typical today. Melee might miss from the front or with an OH attack. (Source)
I don't like removing them for two reasons. 1) historical. Craps on combat table. 2) I have 3 stats left. Yawn?
Hopefully not 3 stats... (Source)
with reforge gone how are we going to deal with haste break points? Just curious
Our dot/hot changes mean fewer haste break points. Usually more haste is still valuable after break, just less valuable than before (Source)