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Author: FasumAga Date: Sunday, 05 July 2015
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Author: FasumAga Date: Wednesday, 01 July 2015
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Author: FasumAga Date: Sunday, 28 June 2015
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Author: FasumAga Date: Sunday, 28 June 2015

Dev Intervju - Hellfire Citadel je Finalni Planiran Raid u Warlords of Draenor

MamyTwink imao je prilike da uradi odličan intervju sa Cory Stockton (@mumper). Mi smo izvukli najbitnije detalje iz teksta, medjutim preporučujemo svima da pogledaju kompletan video zapis. Zvanično Hellfire Citadel je finalna raid istanca u Warlords of Draenor.
 
 
Originally Posted by Blizzard (Source)
Expansions and Raids
  • Hellfire Citadel is currently planned to be the last raid of the expansion.
  • It wraps up things and it is hard to beat Archimonde as a final boss.
  • Players saw Tanaan Jungle at the start of the expansion and are wrapping back around to it now.
  • Anything can happen between now and whatever the team does next, but Hellfire Citadel is the pinnacle of where players are getting to.
  • There isn't anything to announce about future patches, but part of that comes down to how Patch 6.2 plays out. How far players progress in Hellfire Citadel and Tanaan Jungle will give the team an idea of how long the content will last.
  • Some expansions had four big patches, some had three, Warlords had two big patches with Patch 6.1 and 6.2. As the team gets closer to hitting the goal of a small gap between expansions there will be less large patches in each expansion.
  • The team isn't happy with players having to wait a year for new content.
  • Long waits aren't something they ever want to do, but the team was working on the new expansion and they weren't going to release it until it is at the right quality level. That isn't an excuse for the long wait, but it is better to wait two more months to have a great expansion rather than releasing it earlier and ending up with many issues.
  • Farahlon was a cool idea, but it didn't really fit into the story being told.
  • Tol Barad didn't make it in the game until Cataclysm, but the team was talking about adding it during Wrath of the Lich King. It just didn't fit the story until then.

Garrisons
  • The Mage Tower has felt underpowered for a long time. The power it offers in terms of completing naval missions may not be exactly where they want it yet.
  • Similar to Battle Pets, followers don't need more levels. Followers are content themselves, so more content is added by adding more followers and missions rather than requiring more upgrades.
  • Overall, the team is happy with garrisons. There are things that they would have done differently though.
  • Moving forward they will look at the parts of the garrison system that worked well to see how they can offer new gameplay that is exciting.
  • Building a building, assigning a follower to the building, and sending followers on missions felt new and fresh, but in the end players figured out how to optimize it.
  • The team wants to continue to engage players in new ways, so not every part of garrisons will move forward, but the things that players really liked might.

Legendary Items
  • The team is currently making legendary items that everyone has access to, but that doesn't mean they will never go back to the old model for specific classes. They are just trying something different for now.
  • The concept right now is to have an item that is updated with every patch and then reward something really good at the end of the expansion. Earning it requires playing through all of the content in an expansion.
  • Earning the legendary item right now feels good, but it doesn't have the same feeling as the old legendary items.
  • The journey of earning the legendary item is on each character, so making the item account bound rather than character bound is unlikely.
  • Raids are not tuned around everyone having the legendary ring. The team can estimate how many people will have the ring on average when the raid comes out and then tune the raid around that. If the tuning is off, it can be hotfixed right away.

Misc
  • The WoW Token has worked out well. It lets players with extra gold safely buy game time for gold and players with extra money but no time safely purchase gold from other players.
  • Mythic dungeons need a little bit of tuning, but overall the tuning is sufficiently challenging.
  • Completing 5 Timewalking Dungeons could give players a Normal difficulty cache in the future in addition to the extra Bonus Roll.
  • The team would love to do more things with Gul'dan in the future.

Diablo III 2.3.0 PTR - Kanai's Cube u Akciji

MeatHeadMikhail napravio je video gde prikazuje Kanai's Cube - kako da ga dobijete, njegov interfejs, i razne recepte koji su dostupni na trenutnom Public Test Serveru. Imajte u vidu pošto se radi o test verziji Diabla patcha, da je sve podložno izmenama u live verziji igre.

Heroes - 2 Jul Hotfixevi, Developer Intervju, Facebook Portret

Heroes - 2 Jul Hotfixevi

Sinoć je postavljen hotfix na Heroes of the Storm serverima, a od igrača zahtevaće se da skinu mali client patch zbog novih izmena koje su hitno morale biti ubačene u igri. Blizzard je objavio listu ispravki koje su došle uz ovaj mali patch, koje možete pročitati u nastavku.

Originally Posted by Blizzard (Source)

We’ve just deployed a hotfix patch in order to resolve a few issues that cropped up after releasing our latest Heroes of the Storm patch. Please find today’s complete hotfix notes below.

Bug Fixes
Battlegrounds
  • Fixed an issue on Battlefield of Eternity that could cause an attacking Immortal to unintentionally cancel its Cleave Ability.

Heroes and Talents

  • Resolved an additional issue that could cause Heroes affected by Diablo’s Overpower to fly outside the Battleground’s playable area.
  • Fixed a visual issue that could occur if Diablo became stunned while using Overpower.
  • Fixed a rare issue that could cause Muradin to become unresponsive after coming under the effects of Zeratul's Void Prison.
  • Murky can no longer move or cast Abilities throughout Octo-grab’s duration.

User Interface

  • Damage dealt to Warriors by neutral Mercenary Camps will no longer be tracked under the Role column on the in-game Score Screen (TAB).

Update -- 10:45 a.m. PDT:
The hotfix has been deployed for the Americas region and patch notes can be found here. If you play in a region other than the Americas, don't worry. We'll be rolling out the hotfix to the rest of the world throughout the day.
Thanks!
--------------------------------------------------------------------------------------------------
Hello everyone!
We're planning to deploy a hotfix update today, July 2, in order to resolve a few bugs discovered after the release of our latest Heroes patch. We're currently targeting 10:00 a.m. PDT to release the hotfix for the Americas region of Battle.net, and will continue to roll out the update for all other regions throughout the rest of the day.
Once the hotfix has been released, the game UI will notify you that a new patch is available, and you will be prompted to download it. We do not currently anticipate any downtime for today's update.
Thank you for your continued, vigilant bug reporting. We'll let you know once we've released the hotfix.
 
Developer Intervju

Heroes of the Storm developeri bili su intervjuisani ne E3 od strane KendriSwissh, BlizzPlanet, Mamytwink i Stevivor. Oni su sa njima podelili zabavne činjenice o razvoju igre i još neke korisne informacije - koje uključuju stav prema toxic igračima i potencijalnim sistemom koji će reštiti problem sa njima.

Originally Posted by Blizzard
  • After Butcher, Leoric and Monk they will move onto other Blizzard franchises - no more Diablo heroes for now; may return to Diablo afterwards.
  • Second Diablo-themed Battleground coming after Battlefield of Eternity
  • Internally they have a huge spreadsheet with Heroes - potential roles, skills, traits, etc. And they use it to decide what's next.
  • Butcher's choice was because they wanted a "scary" guy, that really instilled fear on enemies.
  • Leoric's choice was meant to have this guy that just never really dies - an extreme gameplay situation. "Lifesteal" theme.
  • Monk's choice was meant to fill the gap of not having a Diablo support hero. Very mobile. Community asked for him.
  • Monk on trailer uses quite a few animations from actual abilities.
  • Voice Chat being worked on.
  • Observer Mode is on their plans, but no timeline.
  • Gender swap on characters like Diablo (mentioned Illidan too) will likely be skins - new heroes would be kinda confusing.
  • Discussing on having a Thumbs Up/Down system to evaluate players after the match.
  • Gonna wait for Overwatch to establish itself as a franchise of its own before bringing those heroes over.
  • They do follow changes to the meta-game - particularly interesting when there are no patches influencing that.
  • Replay system forwarding and Reconnect system are similar problems - so they want to tackle those together. Rather than just optimize, they want to completely revamp it.
  • Maybe if they incentivize a Honour system and reward players for being helpful and nice (with some small bonus xp or gold) it can help with the toxic players issue.
  • Maybe they can pair players who are slightly more aggressive with other like-minded players, rather than flat out banning them.
  • These are potential solutions that are being discussed internally - not final thoughts on systems that will actually go live!
 
Facebook Portret

Time što su igrači doprineli da Heroes of the Storm stranica dostigne 1 milion lajkova na Facebook, Blizzard je sve igrače sa "thumbs up" nagradio novim profile avatarom u igri.

Originally Posted by Blizzard (Source)

Portrait Unlocked: Thanks for 1 Million Facebook likes! https://www.facebook.com/BlizzHeroes

CI2HulyWsAEvGZz

Najava za Novu Hearthstone Ekspanziju?

Izgleda da smo dobili najavu za nešto novo što možemo očekivati u Hearthstone uskoro! Zabeležite 22 Jul na vašem kalendaru - vrlo interesantno jer prošle godine 22 Jula imali smo Curse of Naxxramas Adventure mode!

Ova vest dolazi nam od PCGamera, koji je danas dobio poštu od Blizzarda. Transkript, sliku i video možete pogledati u nastavku.

hsexpansionscroll

Originally Posted by PCGamer (Source)
Champions are gathering from around the world to witness the next exciting thing Hearthstone has in s tore. News travels far and wide in search of brave new faces to answer the call to arms -- Are you one of them?

Muster for battle and mark July 22 on your calendar. The next bit of news won't come by  carrier pigeon -- thankfully, we have much better ways of communication now.

Soldier 76 - Osumnjičeni u Napadu Postrojenja Overwatcha

Zbog čega ovaj maskirani osvetnik napada Overwatch Postrojenja? Status na @PlayOverwatch twitter nalogu danas je prikazao sliku nepoznatog karaktera koji napada Overwatch postrojenja. Nadamo se da više informacija o ovom osvetniku možemo očekivati na gamescom...
 
ci2zxupwcaqwtbq

Mythic HFC Progres, Patch 6.2 Hotfixevi - 30 Jun, Blue Teme

Mythic Hellfire Citadel Progres
US je juče prvi počeo Mythic HFC sa progresom, ali EU ih već polako stiže danas. Trenutno je jedan guild na US ubio Killogga na Mythicu 5/13, dok su ostali guildovi ispod njih po 3 Mythic killa što će vrlo verovatno da se promeni ubrzo. HFC Mythic progres možete svakog trenutka pratiti na WoWProgress sajtu.

hfcprogress1

Patch 6.2 Hotfixevi - 30 Jun
Originally Posted by Blizzard (Official Forums)
Classes
Druid
  • Fixed a bug that was preventing Balance and Restoration Druids from gaining attack power from Intellect in Bear Form or Cat Form.

Hunter
  • Survival 4-piece set should trigger Shadow Nova on all targets affected by Black Arrow, not just the primary target.

Rogue
  • Killing Spree no longer provides immunity to Crowd Control abilities, regardless of Battle Fatigue.

Warrior
  • [In testing] Arms Tier 18 2-piece set bonus chance reduced to 50% (was 60%). Now triggers when Rend ticks are fully absorbed.

Dungeons and Raids
  • Completing a Timewalking dungeon now awards you 36g 57s 50c.
  • Darkmoon Faire Adventure Guide items again drop at the expected rate.

Skyreach
  • The Cache of Arakkoan Treasures on Mythic difficulty now awards consolation loot if no item is won.

Hellfire Citadel
Socrethar the Eternal
  • Fel Dominators now spawn more frequently in all non-Mythic difficulties.
  • Soul of Socrethar's health has been reduced 15% in all non-Mythic difficulties.
  • Fel Dominators should now instantly shield Socrethar when spawning.
Archimonde
  • Nether Storm cannot crit or multi-strike.
  • Archimonde’s Nether Banish no longer counts dead players as valid targets.

Garrison
  • Shipyard maximum number of ships has been increased by 1 for Tiers 1 and 2, allowing for 6/8/10 active ships at Tiers 1/2/3.

Items

Creatures and NPCs
  • Players should no longer receive zone-wide yells from enemies who are very far away or aren’t available.
  • Players who are hated by the Steamwheedle Cartel factions are no longer attacked by Goblin Sailors in the Shipyard.
  • It is no longer possible for players to bring Helix Gearbreaker outside of Deadmines.
  • Deathtalon will no longer evade when pulled on his pillar.

Bug Fixes
  • Alliance players who created a Shipyard first are now able to complete the quests to unlock their Fishing Shack.
  • Interacting with the Hero's Call Board or the Warchief's Command Board once again brings up the command board interface rather than the Adventure Guide.

Počela Druga Warlords of Draenor PvP Sezona
Originally Posted by Blizzard (Official Forums)
With boots and boards and helms and swords, the time has come to strike once more! Warlords of Draenor Arena and Battleground Season 2 has begun, and Horde and Alliance leaders are calling all of their champions to seek victory on the glorious field of battle.

Before you set foot in an Arena or on a Battleground, keep in mind the following adjustments that have been made for this season:
  • The PvP iLevel of Honor and Conquest gear has increased.
    • All gear now scales up to iLvl 690.
    • Wild Aspirant gear is iLvl 700.
    • Wild Combatant gear is iLvl 715.
    • Wild Gladiator gear is iLvl 730.
  • Any PvE gear over iLvl 715 will be scaled down to iLvl 715.
  • Winning Rated Battlegrounds and completing the weekly Ashran Dominance quest now awards you a random piece of PvP iLvl 730 Conquest gear.

Good luck, and may your enemies fall before you this season!

Blue Teme
Originally Posted by Blizzard Entertainment
Ashran Queue Times
The Ashran queue times for many are far from ideal. We're constantly evaluating them and adding more servers as necessary. Due to the demand from Horde and Alliance, we just increased capacity by 50%. We'll continue to monitor the situation. (Official Forums)

Kazzak Bonus Rolls
Just killed Kazzak. Got no loot (even gold) except the Apexis and Felblight. I couldn't use a bonus roll, and my raid lockouts have me saved to him. What just happened?
We're aware of the issue with players being unable to use a bonus roll on Kazzak and are working on a fix. (Official Forums)

Random Battleground Strongboxes
The intention, as Trill quoted above, is that winning three Rated BG's awards a Strongbox with a guaranteed item in it. That system is currently not working, and so the Strongboxes aren't being awarded.

We're currently chasing down what is causing the issue, so we can fix it. Unfortunately, we will most likely not be able to retroactively award Strongboxes as part of this fix. We'll provide an update once we've traced down the issue and sorted out a fix.

After the fix can we do 3 more RBGs then and get the box then? Or are we just out of luck for the week
I can't say for absolute certain until we've tracked down exactly what's causing the issue, but we believe that will be the case, yes.

do you not test stuff on the ptr?
It was working on the PTR, and in our internal testing, which is why it's a tricky issue to track down. (Official Forums)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Classes
Loque'nahak lost his unique combat kitty sounds, and is now generic spirit beast cat sounds. Intended? :<
That's... odd, what did it sound like before? (Muffinus)

I'd like to add that as a new player, checking the class trainer really gave an incentive to level to gain power.
See now that's a really interesting point, seeing what's coming. Oh shit what's Pyroblast??? Good call. (Muffinus)

Character / Items
is the Corrupted Nest Guardian (pet off Shadow-Lord Iskar) bonus rollable?
Yes. (WarcraftDevs)

Is "Securing Draenor" achv not account-wide? don't have credit for it on a different char under the "Draenor Pathfinder" meta
Not account wide, but you only need to have it on one character for it to count towards the Pathfinder achievement. (WarcraftDevs)

Felblight "or fishing in Tanaan" is that just schools or both open water and schools?
Great question! Felblight can only be fished out of Felmouth Frenzy schools. (WarcraftDevs)

Lore
Hey guys, got a quick question. Can you explain pls what's up with Yrel and Grom who suddenly became best friends?
Consider it an uneasy truce, when the true enemy is revealed and really terrible/green. (Muffinus)
so, why exactly did we kill Ner'zhul then? The guys who wanted to protect his clan gets killed.
The void seems bad. Like, not good. Like bad. (Muffinus)

Saw the Archimonde defeat trailer, and... is Grommash seriously getting away with murdering so many people? Everything forgiven?
I don't think everything is forgiven, but he's seen the atrocities of the Legion, and neither side wants more bloodshed. (Muffinus)
It's better than our Draenor, Outland. An uneasy truce keeps Karabor standing. Maraad died for something after all. (Muffinus)
Because the atrocity of the legion is worst than the atrocity of the iron horde, it's just "k, we are cool"?Hire a writer
Have you played through all of the 6.2 quest content to see how this plays out? (Muffinus)
Grom faces really no consequence for all the evil he's done. Same for scapegoating all Cata Horde decisions on Garrosh
IMO, this is not our world. If Grommash and Yrel can live in harmony, it is a better world. (Muffinus)
That's the point. They shouldn't be able to. Her sister died because of him. Her people died. He's responsible.
He still has armies at his command, what would combat gain? More death? Imo the Draenei are above this. (Muffinus)

Diablo III PTR 2.3.0 i Zvanične Informacije

Diablo III PTR  2.3.0 Serveri su Up
Public Test Serveri za Patch 2.3.0 su podignuti. Izaberite svoj PTR Region na Battle.net launceru kako bi dobili na PTR 2000% Legendary Find Bonus!
Originally Posted by Blizzard (Source)
Patch 2.3.0 is introducing a lot of new and revised Legendary and Set items to the game. Some may find it challenging to gear effectively and fully explore the features of Kanai's Cube within a short testing window, especially if you don't happen to own some of the items receiving updates. To help facilitate item testing, we will be activating community buffs during the course of the PTR.
The following buff is currently active on the PTR:
 
2000% Bonus Chance to find Legendaries

This buff went live June 30. We will be activating and deactivating community buffs throughout the course of the PTR as testing needs arise.
As always, your feedback is appreciated and we thank you for participating in our latest testing phase.
 
PTR 2.3.0 Zvanične Informacije Izmena
Originally Posted by Blizzard (Source)
PTR PATCH 2.3.0 - v2.3.0.32496

To provide feedback on patch 2.3.0, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the the PTR Bug Report forum.
For additional information about the PTR, click here.

PATCH FEATURES

New Feature: The Ruins of Sescheron
The frozen wasteland that is the Ruins of Sescheron are now open for exploration! Filled with new enemies, traps, and environmental hazards, you'll be able to explore the region and learn more about what befell the barbarians of Mount Arreat. Explore the Immortal Throne and obtain the ultimate treasure: Kanai's Cube.

To learn more about The Ruins of Sescheron, click here.

New Feature: Kanai's Cube
Kanai's Cube is a new artisan that offers a slew of new recipes to fully customize your items and catalogue your Legendary powers. Several recipes are available to players immediately upon acquiring Kanai's Cube:

  • Extract Legendary Power: Destroy an item to add its Legendary power to your catalogue of collected powers. Once a power has been extracted, it can be equipped to your character without the need to equip the item. Players may have one Weapon, one Armor, and one Jewelry power equipped at a time. Players may only equip powers from items that their characters can normally equip and use.
  • Reforge a Legendary Item: Completely re-rolls a Legendary item as though it had dropped for the first time. This includes any powers that may have been previously enchanted on the item. Note that reforged items may re-roll as either Ancient or non-Ancient, so reforge at your own discretion!
  • Upgrade Rare Item: Upgrades the quality of a level 70 Rare item to Legendary. This item will roll as a randomized Legendary that shares that item's equipment type.
  • Convert Set Item: Converts a Set item to a randomized piece of gear from the same Set. For example, if you convert a pair of Asheara's Finders, you could get Asheara's Custodian, Asheara's Pace, or Asheara's Ward in return.
  • Remove Level Requirement: Removes the level requirement from an item, allowing it to be equipped by a character of any level.
  • Convert Gems: Converts 9 of any color gem to 9 of any other color.
  • Convert Crafting Materials: Converts 100 of normal, magic, or rare Crafting Materials to 100 of another type of non-legendary Crafting Material

 To acquire Kanai's Cube, visit Zoltun Kulle in New Tristram, Hidden Camp, Bastion's Keep Stronghold, or The Survivor's Enclave in Adventure Mode. He'll be quite pleased to guide you on your way.

To learn more about Kanai's Cube, click here.

New Feature: Season Journey
Each player approaches a new Season a little differently and we wanted to celebrate individual player successes. Beginning in Season 4, you'll be able to track your personal progress through the Season Journey interface.

A player's Season Journey is divided into chapters, each with their own descriptive goals and achievements. The further you advance in your Season Journey, the more difficult the milestones become and you'll find there are challenges for every level of player. Completing the highest level Tiers will unlock new portrait frame rewards to celebrate your accomplishments.

This feature will be available for testing once Season 4 begins on the PTR. To learn more about Season Journey, click here.


GENERAL
  • Torment VII-X difficulty levels have been added to the game
  • Crowd control resistance cap has been increased from 65% to 95%
    • This now applies to immobilize effects as well
  • Non-elite monsters can now benefit from crowd control resistance
  • All monsters other than bosses, Rift Guardians, or certain large monsters (like Mallet Lords) are now vulnerable to knockback effects
    • Knockback effects are now subject to crowd control resistance rules and monsters will become immune to knockback at 65% resistance
  • All hard crowd control effects (e.g. blind, charm, fear, knockback, stun) now automatically apply 20% crowd control resistance regardless of the duration
  • Lantern Oil and Barrel Stack traps can now deal damage and stun or knockback enemies
  • Vendors now only sell Magic amulets and rings
  • Gems that drop below level 61 have been condensed into 5 tiers
    • The values of these remaining early gems have been adjusted so they feel more powerful


CLASSES

  • Several skills can now be assigned to Left Mouse Button:
    • Barbarian
      • Battle Rage
      • Ignore Pain
      • Sprint
      • Threatening Shout
      • War Cry
      • Wrath of the Berserker
    • Crusader
      • Akarat's Champion
      • Iron Skin
      • Provoke
    • Demon Hunter
      • Companion
      • Preparation
    • Monk
      • Blinding Flash
      • Breath of Heaven
      • Epiphany
      • Mystic Ally
      • Serenity
    • Witch Doctor
      • Hex
      • Horrify
    • Wizard
      • Diamond Skin
      • Energy Armor
      • Familiar
      • Ice Armor
      • Magic Weapon
      • Storm Armor
  • Many pets have received adjustments to their collision so that they more closely match their model
  • Barbarian
    • Active Skills
      • Battle Rage
        • Skill Rune - Ferocity
          • Has been redesigned
            • Now increases movement speed by 10%
      • Cleave
        • Skill Rune - Scattering Blast
          • Now knocks enemies up into the air instead of back 10 yards
          • Enemies that land no longer knock other enemies back
      • Frenzy
        • Skill Rune - Vanguard
          • Now grants 5% movement speed per stack of Frenzy
      • Leap
        • Now breaks roots when cast
      • War Cry
        • Skill Rune - Veteran's Warning
          • Dodge chance bonus increased from 15% to 30%
      • Passive Skills
        • No Escape
          • Damage bonus increased from 20% to 30%
          • Minimum distance reduced from 20 to 15 yards
  • Crusader
    • Active Skills
      • Blessed Hammer
        • Skill Rune - Icebound Hammer
          • Damage increased from 380% to 460% weapon damage
          • Chance to explode increased from 10% to 35%
          • Freeze duration reduced from 2 seconds to 1 second
          • Icebound Hammer now goes away when it explodes
      • Judgment
        • Skill Rune - Conversion
          • Has been removed
          • Replaced with:
            • Debilitate
              • Enemies in the judged area deal 40% reduced damage for 6 seconds
  • Demon Hunter
    • Active Skills
      • Spike Trap
        • Initial arming time reduced from 2 to 1.5 seconds
        • Re-arming time reduced from 2 to .5 seconds
        • You should now feel less of a delay when casting Spike Trap
        • Skill Rune - Echoing Blast
          • Damage increased from 420% to 575% weapon damage
          • Enemies hit are now Frozen for 3 seconds
          • Frozen enemies take 20% increased damage
        • Skill Rune - Lightning Rod
          • Trigger range increased from 8 to 10 yards
          • Lighting now arcs from any triggered trap to any armed traps within 75 yards
          • All enemies hit take 880% weapon damage over 10 hits
        • Skill Rune - Long Fuse
          • Now deals all damage in a single explosion for 930% weapon damage
          • Enemies hit will now be Stunned for 2 seconds
        • Skill Rune - Scatter
          • Re-arming time reduced from 2 to .5 seconds
        • Skill Rune - Sticky Trap
          • Damage increased from 800% to 915% weapon damage
          • Arming time reduced from 2 seconds to 1 second
          • Range reduced from 16 to 12 yards
    • Passive Skills
      • Hot Pursuit
        • Duration increased from 2 to 4 seconds
      • Leech
        • New Passive Skill
          • Gain 18,705 Life on Hit
          • Heal amount increased by 75% of your Life per Kill
          • Available at level 60
      • Numbing Traps
        • Duration increased from 3 to 5 seconds
  • Witch Doctor
    • Active Skills
      • Acid Cloud
        • Skill Rune - Corpse Bomb
          • Damage increased from 525% to 620% weapon damage
      • Corpse Spiders
        • Skill Rune - Blazing Spiders
          • Spiders now return 3 Mana on hit
        • Skill Rune - Widowmakers
          • Now increases the total damage to 700% weapon damage
      • Firebats
        • Skill Rune - Cloud of Bats
          • Damage radius increased from 8 to 12 yards
        • Skill Rune - Plague Bats
          • Final damage increased from 638% to 660% weapon damage
        • Skill Rune - Vampire Bats
          • Damage type changed from Fire to Physical
      • Firebomb
        • Skill Rune - Ghost Bomb
          • Damage type changed from Fire to Cold
      • Hex
        • Now has an animation and summons the Shaman or Toad at your cursor location
        • The summoned Shaman now stands in the location where it was summoned
        • Summoned Shamans' cast range increased from 25 to 50 yards
        • Damage bonus increased from 10% to 15%
        • Skill Rune - Angry Chicken
          • Damage type changed from Physical to Poison
        • Skill Rune - Hedge Magic
          • Damage type changed from Physical to Cold
        • Skill Rune - Jinx
          • Damage bonus increased from 10% to 30%
          • Damage type changed from Physical to Poison
        • Skill Rune - Toad of Hugeness
          • Has been redesigned
            • Every second for 5 seconds, the toad pulls in the farthest enemy within 45 yards, swallows him for 0.5 seconds, then spits him back out, leaving the enemy with a debuff that deals 750% weapon damage over 5 seconds and increases damage taken by 25%
        • Skill Rune - Unstable Form
          • Weapon damage increased from 135% to 500%
      • Mass Confusion
        • Skill Rune - Devolution
          • Chance to summon a Zombie Dog increased from 30% to 100%
        • Skill Rune - Mass Hallucination
          • Weapon damage increased from 195% to 400%
        • Skill Rune - Mass Hysteria
          • Maximum number of enemies Stunned increased from 6 to 10
        • Skill Rune - Unstable Realm
          • Cooldown reduced from 45 to 30 seconds
      • Plague of Toads
        • Skill Rune - Piercing Toads
          • Damage type changed from Poison to Physical
        • Skill Rune - Toad Affinity
          • Damage type changed from Poison to Cold
      • Soul Harvest
        • Gaining additional Soul Harvest stacks will no longer remove all existing stacks and will instead be added to them. Any new stacks over 5 will replace the stack with the shortest remaining duration.
        • Skill Rune - Soul to Waste
          • Has been redesigned
            • Now grants 5% Movement Speed per stack
      • Wall of Zombies
        • Has been removed
        • Replaced with:
          • Wall of Death
            • Raise a wall of Zombies 28 yards wide from the ground that blocks enemies and attacks them for 800% weapon damage as Physical over 6 seconds
            • Skill Rune - Communing with Spirits
              • Summon a 15 yard radius spectral ring that deals 1400% weapon damage as Cold over 6 seconds, Chills all enemies who walk through by 60%, and reduces their damage done by 25%
            • Skill Rune - Fire Wall
              • Summon a fire wall 40 yards wide for 8 seconds that burns enemies who walk through, dealing 1000% weapon damage as Fire over 4 seconds
            • Skill Rune - Wall of Zombies
              • Increase the width of the wall of Zombies to 50 yards and knock all enemies back behind the wall
            • Skill Rune - Ring of Poison
              • Summon a 15 yard radius ring for 5 seconds that poisons nearby enemies, causing them to take 1200% weapon damage as Poison over 8 seconds
            • Skill Rune - Surrounded by Death
              • Raises a circle of zombies from the ground that traps and attacks nearby enemies for 1000% weapon damage as physical over 4 seconds
      • Zombie Charger
        • Skill Rune - Explosive Beast
          • Explosion damage increased from 532% to 580% weapon damage
          • Explosion radius increased from 9 to 12 yards
        • Skill Rune - Lumbering Cold
          • Damage increased from 196% to 200% weapon damage
        • Skill Rune - Zombie Bears
          • Damage increased from 392% to 400% weapon damage
    • Passive Skills
      • Bad Medicine
        • Damage reduction increased from 20% to 25%
        • Duration increased from 3 to 5 seconds
      • Blood Ritual
        • Mana costs taken from Life increased from 10% to 20%
      • Physical Attunement
        • Has been removed
        • Replaced with:
          • Swampland Attunement
            • Grants you and your pets 120 resistance to Physical, Poison, Fire, and Cold per enemy within 20 yards
      • Spiritual Attunement
        • Mana regeneration increased from 1% to 3% per second
    • Bug Fixes
      • Fixed an issue that prevented reapplication of Haunt - Poisoned Spirit from applying the +20% damage taken buff
      • Fixed an issue that prevented Fetishes summoned by The Gidbinn from counting towards the Zunimassa's Haunt (4) Set Bonus
      • Fixed an issue that caused each Firebats - Hungry Bats bat to deal half the listed damage
  • Wizard
    • Active Skills
      • Archon
        • Arcane Strike knockback effect has been removed
        • Arcane Blast cooldown has been removed
        • Skill Rune - Slow Time
          • Now also causes your Arcane Blast and Arcane Strike abilities to Freeze enemies for 1 second
    • Passive Skills
      • Unstable Anomaly
        • Has been redesigned
          • When you receive fatal damage, you instead gain a shield equal to 300% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
          • This effect may occur once every 60 seconds

ITEMS
  • Cooldown Reduction and Resource Cost Reduction can now roll on normal Shields
  • Bane of the Stricken
    • New Legendary Gem
      • Each attack you make against an enemy increases the damage it takes from your attacks by 1.0%
      • Gain 25% increased damage against Rift Guardians and bosses at rank 25
  • Azurewrath
    • Aura damage increased from 30-40% to 500-650% weapon damage per second
    • Aura now also affects Demons
    • Now knocks enemies into the air instead of knocking them back
  • Fulminator
    • Lightning rod damage increased from 167-222% to 444-555% weapon damage per second
    • Now rolls with a guaranteed primary stat instead of Attack Speed
  • Hellfire Amulet
    • Now rolls with a guaranteed socket
  • Stone of Jordan
    • Once again rolls with +Maximum Resource as a secondary stat for all classes
  • Thorns of the Invoker
    • This set now only drops for Crusaders
  • Class-Specific Items
    • Barbarian
      • Bracers of Destruction
        • New Legendary Bracers
          • Seismic Slam deals 300-400% increased damage to the first two enemies it hits
      • Bracers of the First Men
        • New Legendary Bracers
          • When Hammer of the Ancients hits an enemy, gain 75-100% increased attack speed for 3 seconds
      • Dishonored Legacy
        • New Mighty Weapon
          • Cleave deals up to 300-400% increased damage based on percentage of missing Fury
      • Fjord Cutter
        • Chilling aura proc chance increased from 20-30% to 100%
      • Fury of the Ancients
        • New Legendary Shoulders
          • Call of the Ancients gains the effect of the Ancients' Fury rune
    • Crusader
      • Gabriel's Vambraces
        • New Legendary Bracers
          • When your Blessed Hammer hits 3 or less enemies 75-100% of its Wrath cost is refunded
      • Guard of Johanna
        • New Legendary Crusader Shield
          • Blessed Hammer damage is increased by 200-250% for the first 3 enemies it hits
      • Johanna's Argument
        • New Legendary Flail
          • Increases the attack speed of Blessed Hammer by 100%
      • Sacred Harness
        • New Legendary Belt
          • Judgment is cast at your landing location when casting Falling Sword
      • Seeker of the Light
        • New Set
          • (2) Set Bonus
            • Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second
          • (4) Set Bonus
            • You take 50% less damage for 8 seconds after landing with Falling Sword
          • (6) Set Bonus
            • Increases the damage of Blessed Hammer by 750% and Falling Sword by 250%
    • Demon Hunter
      • Hunter's Wrath
        • New Legendary Belt
          • Your Hatred generators attack 30% faster and deal 30-40% increased damage
      • The Demon's Demise
        • New Legendary Hand Crossbow
          • Spike Trap - Sticky Trap spreads to nearby enemies when it explodes
      • Wraps of Clarity
        • New Legendary Bracers
          • Your Hatred generators reduce your damage taken by 30-35% for 5 seconds
      • Yang's Recurve
        • New Legendary Bow
          • Multishot attacks 40% faster
          • Rolls with +30-40% Resource Cost Reduction
    • Monk
      • Binding of the Lost
        • New Legendary Belt
          • Each hit with Seven-Sided Strike grants 3-3.5% damage reduction for 7 seconds
      • Lion's Claw
        • New Legendary Fist Weapon
          • Seven-Sided Strike performs an additional 7 strikes
      • Shenlong's Spirit
        • (2) Set Bonus
          • The damage of your Spirit Generators is increased by 1% for each point of Spirit you have
          • When reaching maximum Spirit, all damage is increased by 300%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit
      • Uliana's Strategem
        • New Set
          • (2) Set Bonus
            • Every third hit of your Spirit Generators applies Exploding Palm
          • (4) Set Bonus
            • Your Seven-Sided Strike deals its total damage with each hit
          • (6) Set Bonus
            • Your Seven-Sided Strike detonates your Exploding Palm
    • Witch Doctor
      • Coils of the First Spider
        • While channeling Firebats, gain 60000-80000 Life per Hit
      • Jeram's Bracers
        • New Legendary Bracers
          • Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins
      • Helltooth Harness
        • Has been redesigned
          • (2) Set Bonus
            • Enemies hit by Wall of Death are afflicted by Necrosis becoming Slowed and taking 2500% weapon damage every second for 10 seconds
          • (4) Set Bonus
            • After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds
          • (6) Set Bonus
            • Enemies afflicted by Necrosis take 800% increased damage from your primary skills, Acid Cloud, Firebats, Grasp of the Dead, Piranhas, Wall of Death, and Zombie Charger
      • Henri's Perquisition
        • New Mojo
          • The first time an enemy deals damage to you, reduce that damage by 45-60% and Charm the enemy for 3 seconds
      • Manajuma's Way
        • Has been redesigned
          • (2) Set Bonus
            • Your Hex - Angry Chicken explosion damage is increased by 100% and slain enemies trigger an additional explosion
            • Your Hex - Angry Chicken now lasts 15 seconds and movement speed as a chicken is increased by an additional 100%
      • Spirit of Arachyr
        • New Set
          • (2) Set Bonus
            • Summon a permanent Spider Queen who leaves behind webs that deal 1500% weapon damage per second over 5 seconds and slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.
          • (4) Set Bonus
            • Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take 40% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.
          • (6) Set Bonus
            • The damage of your creature skills is increased by 500%. Creature skills are Corpse Spiders, Firebats, Hex, Piranhas, and Plague of Toads.
      • The Spider Queen's Grasp
        • Now rolls with +45-60% Corpse Spider damage
      • Zunimassa's Haunt
        • Has been redesigned
          • (2) Set Bonus
            • Now also reduces the cooldown of Fetish Army by 80%
    • Wizard
      • Chantodo's Resolve
        • Has been redesigned
          • (2) Set Bonus
            • Every second while in Archon form you expel a Wave of Destruction, dealing 350% weapon damage to enemies within 30 yards
            • Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times
      • Fazula's Improbable Chain
        • New Legendary Belt
          • Archon stacks also increase your Attack Speed, Armor and resistances by 1%
      • Vyr's Amazing Arcana
        • Has been redesigned
          • (2) Set Bonus
            • Archon gains the effect of every rune
          • (4) Set Bonus
            • You automatically start with 50 Archon stacks when entering Archon form
          • (6) Set Bonus
            • You also gain Archon stacks when you hit with an Archon ability
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Arreat's Law
          • Legendary power added
            • Weapon Throw generates up to 15-20 additional Fury based on how far the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.
      • Demon Hunter
        • Izzuccob
          • Has been removed
          • Replaced with Valla's Bequest
          • Legendary power added
            • Strafe now pierces
              • Note: Demolition will only pierce once
      • Wizard
        • The Swami
          • The bonuses from Archon stacks now last for 15-20 seconds after Archon expires

ADVENTURE MODE
  • Bounties
    • There will now only be 1 bonus act per game
    • Completing a bonus act will now award an extra cache with additional gold and crafting materials
    • Upon completing the bonus act, a new bonus act will be activated
    • The bonus act now changes every hour
    • Horadric Caches now contain an act specific crafting material starting at level 70
    • Horadric Caches now contain a guaranteed Legendary item or Set recipe (if available)
    • Individual bounties no longer award Blood Shards, they are now contained in the Horadric Cache
    • Horadric Caches now contain gold
    • Time until the helpful locator ping for an objective shows up has been reduced from 5 minutes to 1 minute
  • Nephalem Rifts
    • Nephalem Rifts no longer require Keystones
    • The Realm of Trials has been removed from the game
    • Generic Greater Rift Keystones now drop and can drop at any difficulty level
    • The amount of progress required to complete a Nephalem Rift or Greater Rift has been increased
    • The option to upgrade a keystone upon successful completion of a Greater Rift has been removed
    • You may now only upgrade Legendary Gems if you complete a Greater Rift before time expires
    • Greater Rift tiers are now selected via a dropdown menu
      • The maximum rift tier that can be selected is:
        • The Greater Rift tier equivalent to the highest difficulty setting Nephalem Rift you have completed
        • One tier higher than the highest Greater Rift tier you have successfully completed
    • Monster damage in Greater Rifts above tier 25 has been significantly reduced
    • The number of Blood Shards dropped in Greater Rifts above tier 42 has been increased
    • The number of guaranteed Legendary items dropped in Greater Rifts starting at tier 50 has been increased
  • Keywardens now drop Infernal Machines instead of keys; existing keys will be converted into their corresponding machine types upon login
  • Infernal machines only drop for players who are in the same area
  • Infernal Machine crafting recipes have been removed from the game
  • Bug Fixes
    • Fixed an issue that could sometimes prevent The Hell Portals bounty from being completed

CRAFTING
  • Low level crafting materials have been removed from the game
  • Crafting costs and crafting material drop rates have been adjusted to have more parity between the different materials
  • Blacksmith
    • Magic and Rare recipes no longer drop
    • Additional Magic and Rare recipes have been added to fill in gaps while leveling
    • A new filter option has been added that displays items relevant to your level and class
    • Crafted Legendary and Set items no longer require a Legendary crafting material
    • Level 70 crafted Legendary and Set items now require act-specific crafting materials instead of a Forgotten Soul
    • Crafting costs have been standardized across slots
    • Cain's Memory and Cain's Insight now have more relevant affixes

MONSTERS
  • Jailer
    • Damaged has been reduced by 50%
    • Duration increased from 1 second to 1.5-2.5 seconds
    • The cooldown between monsters in the same pack casting Jailer has been greatly increased
  • Poison Enchanted
    • Monsters in the same pack now have a shared cooldown on casting this ability
    • Monsters now only cast 1 poison bomb at once
    • Individual monster cooldown has been slightly reduced
  • Champion packs with the Waller affix can no longer summon a wall within 3 yards of another wall
  • The experience and rift progress granted by several monsters has been adjusted to be more in line with the difficulty required to kill them
  • Damage inflicted by the Reflects Damage affix has been increased
  • Only one monster in a pack can be reflecting damage at a time
  • Monsters can no longer reflect damage while afflicted by a Witch Doctor's Hex
  • Fire Chains damage radius has been decreased to more closely match the visual effect
  • Armor Scavenger
    • Armor mechanic has been redesigned
    • Damage has been slightly increased
    • Health has been slightly reduced
    • Burrow time has been slightly increased
  • Corrupted Angels can no longer dash over terrain that cannot be walked on
  • Leaper Angels and Westmarch Brutes can now be killed while casting and recovering from their leap attacks, but cannot be killed while in midair
  • Leaper Angels, Urzael, and Westmarch Brutes no longer deal damage if they are killed during their leap attacks
  • Rockworm
    • Now spawn in a burrowed state
    • Must wait a minimum of 4 seconds after surfacing before they may burrow again
  • Sand Sharks must wait a minimum of 4 seconds after surfacing before they may burrow again
  • Rift Guardians
    • Most monsters are no longer allowed to shoot projectiles at targets in melee range
    • Monsters that shoot projectiles will now always aim them at a player, but projectiles can still collide with pets
    • Some monsters maximum ranges have been reduced to make sure they can no longer shoot players from off screen
    • Monsters that use ranged attacks will now make more of an effort to get to a range where they can use them
    • Monsters that charge now target random players
    • Monsters that run away now only do so when approached by players and can now do so less frequently
    • Rift Guardian life has been significantly lowered
    • Orlash
      • Clones may no longer change direction while using their breath attack
      • Orlash will now summon three clones starting at 50% Life
      • Clones duration has been increased
      • Clones will now use their breath attack as soon as they are summoned
      • Melee attack damage has been slightly reduced
      • Greatly reduced the damage radius of Orlash's breath attack
    • Sand Shaper
      • Cyclone duration has been reduced
      • Cyclone damage radius has been decreased
      • Will now summon Cyclones at random distances from himself
    • Stonesinger
      • No longer spawns clones
      • Now summons stone turrets that fire mortars
      • Now has a charge that does not deal damage
      • Melee attack damage has been significantly reduced
      • Now has a knockback
  • Bug Fixes
    • Fixed an issue that prevented Wasp projectiles fired by Elite Sand Wasps from dealing more damage
    • Fixed an issue that prevented Tethrys' ground AoE from dealing reduced damage to pets
    • Fixed an issue that prevented Orlash's breath attack from dealing reduced damage to pets
    • Fixed an issue that could sometimes prevent Corrupted Angels' dash attack from damaging players
    • Fixed an issue that caused the damage from Arcane Sentry to be very slightly out of sync with its visual effect
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