Najnovija Diskusija na Forumu

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Author: kkletsgo Date: Thursday, 18 September 2014
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Author: Frame Date: Thursday, 18 September 2014
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Author: ScepticuS Date: Monday, 15 September 2014
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Author: ScepticuS Date: Saturday, 13 September 2014

Blizzcon 2014 Murloc Pet - Grommloc, Warlords of Draenor Facial Customization: Ready for Your Close-Up

Blizzcon 2014 Murloc Pet - Grommloc
Kao što možete da predpostavite na slici koju je Blizzard objavio, ove godine Blizzcon pet je Grommloc.
Warlords of Draenor Facial Customization: Ready for Your Close-Up
Već smo govorili o tome da je Blizzard ubacio novi dodatak Facial Customizaciju u prošlom Beta Buildu.  Blizzard je i zvanično objavio informacije povodom ovog novog dodatka!
Originally Posted by Blizzard (Source)

With the availability of the updated character models and animations that are being added with Warlords of Draenor, we’ve seen a question pop up among the community: “Will I be able to customize my face?” The simple answer is “yes.”

We’re pleased to announce that the in-game Barber Shop will be able to provide additional facial-customization options for your character once these art updates are made available. For just a little gold, your character will be ready for any occasion and look their very best for any screenshot.

The Waypoint, Uber Diablo i Maghda Bug

The Waypoint
Blizzard je započeo novu seriju blog postova nazvanim The Waypoint. Cilj obog bloga je da se svake nedelje naglasi interesantna diskusija, kako bi osigurali da igrači učestvuju i doprinesu sa svojim povratnim informacijama o važnim temama.
Originally Posted by Blizzard (Source)
While there’s no question that slaying hordes of demons and looting heaps of shiny trinkets from their corpses is a ton of fun, sharing and talking about these experiences with other players on our forums and elsewhere on the web can be equally as entertaining. Many of you go beyond just sharing experiences, though; you offer advice, provoke thoughtful debate, and sometimes even cause us to laugh our Hammer Jammers off. With so many different places to chat about Diablo online, it can be easy to miss some of these great conversations. So, to help you keep your finger on the pulse of the community, we’ve created 
The Waypoint! Rather than try to cover every great topic that comes up in the Diablo community (which would be too much for a single column), we’ll be highlighting a handful of engaging player discussions each week. Then, we’ll open up the floor to you, so that you can share your thoughts in the comments below. What discussions caught our eye over the past week? Let’s find out!

What Legendary Gems Would You Create?

Gordon#1827 and Saidosha#1136 posed an interesting question on our official Diablo III forums: What type of Legendary Gem would you create if you could? We think this is not only a fun, creative exercise, but a great way to get valuable feedback on what kinds of Legendary Gems you’d like to see. So, if you could create any type of Legendary Gem and add it to the game, what would it be?

A Quick Guide to Organ and Key Farming

If you’ve ever wanted a handy guide for farming keys and organs to craft a Hellfire Ring or Hellfire Amulet, /u/thelehmanlip of Reddit Diablo has you covered. His “Concise Key and Organ Guide” breaks down all the essentials, including where each Keywarden spawns, what keys said Keywardens drop, the realms and bosses accessed from each Infernal Machine, and the different organ pieces said bosses can drop when defeated.  Know of any other great Hellfire crafting guides? Share them in the comments below!

What Does Your Best Hellfire Amulet Look Like?

Speaking of the Hellfire Amulet, have you rolled a great one since patch 2.1.0 launched? That’s what Redditor /u/podboi wants to know. Recently, he asked his fellow players to show off their best Hellfire Amulets (and has received some pretty amazing screenshots in response). But what about you? What does your current best Hellfire Amulet look like?

Got an Idea for a New Community Buff?

Haeos#1932 and WarMonkey#1467 have encouraged players in the official forums to put on their thinking caps and share some ideas for future community buffs. Haeos has done a wonderful job of compiling previous suggestions for buffs people would like to see, while WarMonkey#1467 is provoking new conversation around holiday-themed buffs. What are your three favorite ideas for new community buffs? Create your own, or show support for existing ideas included in the two threads above. 

Explaining How Bane of the Trapped Works

In his helpful video "Bane of the Trapped Explained," YouTuber Meathead Mikhael explores what types of skills will trigger this Legendary Gem's effect, the other Legendary Gems that complement it well, and how it works in action. There have been a lot of questions on the forums about how these powerful new gems work, so this video guide is certainly appreciated.  Have you all seen other great guides on Legendary Gems? Which are the best?

Conclusion: Share Your Best Threads!

We could easily fill up another column with our favorite discussions, but we’d rather hear what your favorites are instead. Who helped you with a tough gearing question this week? Who posted a constructive thread, or collected a lot of cool info to share with everyone? Send us a link to a thread, article, tweet, or video that caught your attention (along a brief explanation of why you think it should be included in our next column) to! That wraps up the inaugural Waypoint. We’ll see you next week!
Uber Diablo i Maghda Bug
Redditor Tyrlith podelio je veliki bug sa Uber verzijom Diablo i Maghde, ukoliko igrate sa Pet-Crusaderom. Ukoliko pet bude ubijen, Boss ne baca loot! Nevalistis je odgovorio na ovu diskusiju, da Blizzard upravo gleda na ovaj problem.
Originally Posted by Blizzard (Reddit)
if you fight uber diablo and magda spawns, if you play as a lord commander crusader and your PETS get the kill, no loot will drop(this includes the organ!).
I was able to replicate results more than once, Phalanx AI is at the core of the problem.
  • Edit, For safety ask any crusader you're playing with to avoid using lord commaner petspecs untill it is hotfixed. if you dont, you might miss out on an organ drop.
  • Stampede/unruned spam builds are fine, it's the AI pets that are an issue bowmen/Baleful Remnant procs
Checked in with our QA gurus and they're already on top of investigating this one. They're so pro.  Thanks for the report!
took me 4 kills worth of organs lost to figure it out, but im pretty sure my phalanxes are the cause of it.
as soon as i changed to direct dmg via stampede, it completely stopped occuring.
glad it's already being worked on, hopefully this notice will help people avoid the problem untill its fixed!
Your dedication and sacrifice are appreciated, sir. /salute

Patch 6.0.2 PTR Ažurirane Informacije - 12 Septembar, Patch 6.0.2 User Interface

Patch 6.0.2 PTR Ažurirane Informacije - 12 Septembar
Blizzard je ažurirao zvanične PTR Patch 6.0.2 Informacije.
Originally Posted by Blizzard (Source)
Itemization Changes
New Secondary Stats Added
  • Stats that are not useful to the current class specialization will be grayed out in the tooltip rather than green, and will not be counted on the character stat sheet.
    • These stats include:
      • Spirit for non-healing specializations
      • Bonus Armor for non-tanking specializations
      • Strength for Agility/Intellect-users
      • Agility for Strength/Intellect-users
      • Intellect for Strength/Agility-users
    • For example, Intellect on a cloak will be greyed out for all Warrior specializations and they will not receive an increase to Intellect if the cloak is equipped. However, if the same cloak is equipped by a Mage; Intellect will show up in green and they’ll receive the increase to their Intellect.

In an effort to reduce the physical mitigation of some classes, we've modified the amount of Armor provided by some armor types.
  • Plate, Mail, and Shields now have less Armor relative to Cloth and Leather armor.

Player Health and Resilience
Doubling player health gave us room to reduce Resilience and Battle Fatigue, but our goal was to be able to remove them entirely. In order to achieve that, we’re also reducing PvP spike damage across the board by lowering Critical Damage and Critical Heals against players in PvP to 150% of their normal effect (down from 200%). The changes have allowed us to reduce base Resilience to 0%, and Battle Fatigue to 20%. Our hope is that these changes allow us to reduce Base Resilience and Battle Fatigue to 0%. It’s possible that we’ll still find a need for some minor amount of Base Resilience and/or Battle Fatigue, and we’ll be testing these changes extensively and adjusting as needed.

Changes to PvP
  • Battle Fatigue has been reduced to 20% (down from 60%). removed. PvP combat no longer reduces the amount of healing received by participants.

Racial Traits
  • Dwarf
    • Stoneform now also removes magic and curse effects in addition to poison, disease, bleed effects, and reduces physical along with reducing damage taken by 10% for 8 seconds (down from all damage taken). It remains unusable while the Dwarf is under the effects of crowd control.

Tank Vengeance, Resolve, and PvP
  • General
    • Vengeance has been removed and replaced with a new passive ability, Resolve.
      • Resolve: Increases self-healing and absorption based on Stamina and damage taken (before avoidance and mitigation) in the last 10 seconds. Without Resolve, Tanks now deal significantly less self-healing and absorption. Resolve has been made much stronger to counteract this, and it increases the amount of self-healing and absorption as appropriate for the fight.


Class Changes

Death Knight
Ability Consolidation and Refinement

Blood Changes
  • Blood Presence now increases Stamina by 20% (down from 25%), and armor by 30% (down from 55%).
  • Bone Shield charges can now be consumed at a rate of once per second (up from once every 2 seconds).
  • Rune Tap has been redesigned. It now reduces all damage taken by 40% 50% for 3 seconds. It also now has 2 charges, with a 40-second recharge time.
  • Veteran of the Third War now increases Multistrike chance, and haste, and Stamina by 10% (instead of up from 9% to Stamina), reduces the chance for attacks to be parried by 3%, increases the damage of Death Strike by 100%, and grants 1 Runic Power per second while in combat.

Ability Pruning
  • Might of Ursoc has been removed. no longer automatically activates Bear Form and is now available only to Guardian Druids.

Ability Consolidation and Refinement
For consolidation of abilities, we merged several passive abilities. One notable change is the merging of the Ravage into Shred, and Pounce into Rake; saving a couple keybinds that were only used in conjunction with Prowl. The loss of Symbiosis primarily impacted Druid survivability, as many of the abilities received through Symbiosis were defensive cooldowns. To compensate for that, we improved Barkskin (for non-Feral Druids) and Survival Instincts (for Feral and Guardian Druids).
  • Barkskin cooldown has been reduced to 30 seconds.
  • Survival Instincts no longer requires or forces the Druid into Cat or Bear Form, and now lasts 6 seconds (up from 12 seconds) reduces damage taken by 70% (up from 50%) with a 2-minute cooldown (down from 3 minutes), and can have up to 2 charges (up from 1 charge).
  • Thick Hide has been removed and its effects have been incorporated into Bear Form.
    • Bear Form now increases armor by 180% 330% for all Druid specializations (down from 330% for Guardian Druids, but up from 120% for non-Guardian Druids), no longer increases Haste and Critical Strike from items by 50%, but instead causes Haste to reduce the global cooldown, increases Stamina by 20% (down from 40%), and reduces magic damage taken by 10% (down from 25%).

Guardian Changes
  • Ursa Major is a new passive ability for Guardian Druids.
    • Ursa Major causes Multistrikes from auto attacks, Lacerate periodic damage, and Mangle to grant the Druid the Ursa Major effect. Ursa Major increases maximum health by 2% for 25 30 seconds. When the effect is refreshed, the remaining portion is added to the new effect.
  • Primal Fury now generates 5 Rage (down from 15 Rage) from when you dodge or non-periodic critical strikes (up from only Auto Attacks and Mangle).
  • Savage Defense can now accumulate 2 charges (down from 3 charges), and regenerates a charge every 12 seconds (up from 9 seconds).

Ability Consolidation and Refinement

Healing Sphere

Brewmaster Changes
  • Stance of the Sturdy Ox now increases Stamina by 25% 40% (up from 20%), reduces magic damage taken by 10% (down from all damage taken by 25%), and grants a 50% increase to Armor, but no longer increases Energy regeneration.
  • Shuffle now increases Stagger and Parry by 10% (down from 20%).

Ability Consolidation and Refinement
  • Divine Protection now lasts 8 seconds (down from 10 seconds).
  • Guardian of Ancient Kings now lasts 8 seconds (down from 12 seconds).
  • Judgment is now naturally free for Holy Paladins, and naturally generates 1 Holy Power for Protection and Retribution Paladins.

Protection Changes
  • Mastery: Divine Bulwark now increases damage reduction from Shield of the Righteous by 6% (scaling with Mastery, down from starting at 8%), and causes Bastion of Glory to increase healing received from Word of Glory by 6% (scaling with Mastery, down from starting at 8%).
  • Sanctuary now reduces damage taken by 10% (down from 15), and no longer increases Armor.
  • Guarded by the Light now increases Stamina by 15% (down from 25%), and increases Block chance by 5% (down from 10%).
  • Shield of the Righteous now reduces physical damage taken by 20% (down from 25%).
  • Bastion of Glory now increases Word of Glory’s healing by 6% per stack (down from 10% per stack).

Ability Consolidation and Refinement

Ability Consolidation and Refinement

Stance Changes

Protection Changes
  • Mastery: Critical Block now increases critical Block chance by 12% (down from 17.6%).
  • Shield Block now regenerates a new charge every 12 seconds (up from every 9 seconds).
  • Unwavering Sentinel no longer increases Armor, but now also reduces the chance for attacks to be parried by 3%. (See also: Hit and Expertise Removal.)
Patch 6.0.2 User Interface
Originally Posted by Blizzard (Source)
Patch 6.0.2 Preview: User Interface

As players testing Patch 6.0.2 on our Public Test Realm (PTR) have already seen, we’re making a number of changes to the WoW user interface—changes that are designed to eliminate clutter, free up more of your inventory space, help you find your stuff more easily, and improve your quality of life in-game.

Map & Quest Log

In Patch 6.0.2, we’ve made a brand-new UI to bring together the Map and the Quest Log with everything you need to manage multiple ongoing adventures. Now when you browse by zone in the Map & Quest Log, you’ll find all of the associated quests you’re on, your progress, and relevant cartography.

In addition to intelligently ordering your quests, the new window (default hotkeys: M or L) gives you more information about your objectives right on the map. It also features scroll-wheel zooming, click-and-hold panning, and a handy View All Quests button—plus, if you leave it open while you’re moving, it fades so that you can see both the map and the landscape you’re venturing into.

Toy Box

All of the fun “toy” items that you’ve accumulated over the course of your travels now have a new home in the Toy Box. As with mounts and pets, you’ll right-click on eligible toy items in your inventory to send them to your Toy Box. Once learned, the toy will be accessible by all characters on your account.

If you want to expand and complete your collection of toys (or mounts or pets!), you can see each of the ones that you have not yet unlocked, along with information on how they can be obtained. As you might expect, any toy that you’ve learned can be dragged from the Toy Box and placed on a toolbar for fast access.

How to Randomize Your Dragon

There is now a Summon Random Favorite Mount button at the top-right of your Mounts collection (default hotkey: Shift-P). This smart button selects randomly from among the mounts that you’ve marked as favorites, and chooses a mount that is suitable for your current zone and situation. For example:

  • In a zone where you can’t fly, it will choose from among your favorite ground mounts.
  • If you’re swimming on the surface of a body of water and you have a Water Strider favorited, it will be chosen.
  • If you’re submerged and you’ve favorited your Sea Turtle, the button will summon it.

Right-click and select Set Favorite on your favorite mounts to get started.

Bags, Bags, Bags

In Patch 6.0.2, bags can be given designations for particular types of items. These include:

  • Equipment – Your armor and weapons
  • Consumables – Food and drink, potions, etc.
  • Trade Goods – Items that are used in professions (herbs, cloth, ore, skins, etc.)

When you go to your main backpack and click the Clean Up Bags button in the top-right, your belongings are sorted into your bags based on the designation you assigned to each bag, with overflow going into the backpack. Furthermore, there are now borders around the icons of all items that are colored to indicate item quality; recently looted items glow so that you can quickly spot them; and gray (junk) items have a gold coin icon when you visit a vendor.

Reagent Bank

You now have additional storage space in your bank! The new 98-slot Reagent Bank tab offers up extra slots for your profession materials, and an option to deposit every reagent that you’re currently carrying in your bags. We’ve also increased the maximum stack size for many materials and reagents, and when you craft anything—from anywhere—you’ll now use materials that are stored back in the bank.

But Wait, There’s More!

  • We’ve added a new tab to the Void Storage system. That’s an extra 80 slots for your long-term storage needs.
  • The dropdown menus you access when you right-click on a player portrait have been improved.
  • You can now manage your add-ons without having to log out.
  • The Dungeon Journal (default hotkey: Shift-J) has been updated with Warlords of Draenor entries.

To get a closer first look at all of the changes coming in Patch 6.0.2, please join us on the Public Test Realm (now live).

Starcraft II PTR 2.1.4 Test - Blizzard Giveaway

U cilju poboljšanja i pomoći u Starcraft II PTR Testu, Blizzard je napravio giveaway gde možete dobiti jedan mesec Twitch Turbo ukoliko stignete do petog levela u igri. Ostale nagrade su za prvih 50 igrača koji stignu do 5 levela, oni će dobiti pretplatu za gledanje WCS turnira, kao i za prva dva igrača koji će dobiti BlizzCon virtualne karte!
Originally Posted by Blizzard (Source)
To ensure that StarCraft II continues to offer a smooth experience for players when Patch 2.1.4 goes live, we’re looking for some extra help testing on the PTR, and that’s where you come in. When you test the new features on the PTR in all the various game modes (Matchmaking, Custom Games, Arcade, vs AI) and reach level 5, you’ll become eligible to win some awesome prizes. 
How to Qualify You’ll have from 12:00 a.m. PDT on August 26, 2014 to 11:59 p.m. PDT on September 22, 2014 to reach level 5 on the StarCraft II PTR in order to become eligible for the prizes below. You can check out the official rules here: Patch 2.1.4 PTR Participation Giveaway – Official Rules.
Prizes for participation To all players who reach level 5 on the PTR:
  • A one month subscription for Twitch Turbo
To 50 random players who reach level 5 on the PTR:
  • A Twitch subscription for WCS EU/AM
To one random player who reaches level 5 on PTR:
  • A pair (2) of 2014 BlizzCon tickets

How to Get In Accessing the Public Test Realm is easy with the Desktop App. Once you've installed and logged into the App, select StarCraft II from your list of games. Next, click the region selection box above the Play button, choose "PTR: Heart of the Swarm" from the dropdown list, and hit Install. If you own a copy of StarCraft II but don’t see a PTR option available, you can enable PTR access by going to Account Management and selecting the Public Test Region button under your game license. Once your installation is complete, hit Play to launch the PTR and start digging in to all of the goodies mentioned above.
If you'd like to switch back to the current version of StarCraft II, simply exit the game and head back to the App to switch the region selector back to your preferred region. Please note that the Public Test Realm can only be accessed through the Desktop App as outlined above. Attempting to launch “StarCraft II Public Test.exe,” found in your StarCraft II installation folder will not grant entry into the PTR.
Download the AppThank you very much for helping us test upcoming StarCraft II features on the Public Test Realm. Your participation will be vital during this extended testing period as we prepare to roll out StarCraft II Patch 2.1.4.

Lords of War Part Three - Durotan

Blizzard je objavio treću epizodu Lords of War, gde upoznajemo Warlorda Frostwolf klana Durotana!
Originally Posted by Blizzard (Source)
Before you can harbor any hope of defeating the Iron Horde, you must first understand what—and whom—you’re up against. Our five-part series Lords of War introduces you to some of the major players in the campaign on Draenor, continuing today with the tale of Durotan, son of Garad and father of Thrall.

The unforgiving land of the Frostwolf clan does not reward sentiment. When young Durotan’s mother fell deathly ill, he had a choice: Allow her life to come to a natural end, or pay a heavy price to save her.

Once you’ve watched his story, visit our newly posted Durotan character page to read more about his legacy and his role in the events to come.

Visit our Lords of War page to watch earlier installments in the series featuring the sadistic Kargath Bladefist and the mighty Grommash Hellscream.

Visit in the weeks to come for more episodes of Lords of War, and arm yourself with the knowledge you need to survive the battle ahead.

Warlords of Draenor Beta - Build 18850

Novi Beta Build 18850 postavljen je na Warlords of Draenor Serverima!

Barber - Facial Re-customization
Za ~32 golda sada možete promeniti izgled lica Vašeg karaktera! Stigla plastična operacija u igri :)

barber shop face

Ažurirane Mape

Novi Stringovi
Originally Posted by AdriaCraft
Misc Strings
  • GARRISON_BUILDING_UNDER_CONSTRUCTION - Building under construction
  • SPELL_FAILED_CUSTOM_ERROR_246 - You already have the maximum amount of Outcasts following you.
  • SPELL_FAILED_CUSTOM_ERROR_247 - Not in World PvP zone.
  • SPELL_FAILED_CUSTOM_ERROR_248 - Already at Resource cap
  • SPELL_FAILED_GARRISON_FOLLOWER_IN_BUILDING - That follower is currently assigned to a building.
  • SPLASH_NEW_90_RIGHT_DESC - Head to the Dark Portal and talk to Archmage Khadgar.

  • CharTitle #443 - Artisan ...

Game Text
  • Game Text #90105 - The darkness... it flows within me. It seeps from every vein.
  • Game Text #90106 - Come, strangers! Cross into the realm of the Shadow Lands! I shall deliver you to your death.

Achievement Izmene
Originally Posted by AdriaCraft
  • Eggs in One Basket Increase the morale of an Arakkoa Outcast to 50 or more in Skettis Ruins. 10 points.Escort Arakkoa Outcasts to an Outcast Darkscryer with a total of 100 morale during Operation: Skettis Ruins. 10 points.

Draenor Raid
Dungeons & Raids

Feats of Strength

  • Draenor Master Obtain 700 skill points in a profession. 10 points.Title Reward: Artisan. 10 points.

Spell Izmene
Originally Posted by AdriaCraft
  • Cindermane Charger Name Changed from Unused to Cindermane Charger. Summons and dismisses your UnusedCindermane Charger. Account wide. 1.5 sec cast.

Item Set Bonuses


  • Tooth and Claw Your autoattacks in Bear Form have a 40% chance to empower your next Maul for 10 sec. Empowered Maul causes its primary victim's next autoattack to deal [ 320%[ 240% of AP ] less damage. You can accumulate up to 2 charges of Tooth and Claw. Requires Bear Form. Druid - Guardian Spec.

Major Glyphs
  • Glyph of Blooming Increases the bloom heal of your Lifebloom when it expires by 50%, but its duration is reduced by 5 sec and your Healing Touch, Nourish, and Regrowth abilities no longer refresh the duration. Major Glyph.

  • Chimaera Shot AnA two-headed shot that hits your primary target and another nearby target, dealing (0% of weapon damage) Nature or Frost damage to each target. Requires Ranged Weapon. Hunter - Marksmanship Spec. 35 Focus. 40 yd range. Instant. 9 sec cooldown.

  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 75% of Spell Power ] Arcane damage. Consumes all Arcane Charges. Arcane Barrage's damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby targets per Arcane Charge for 50% damage. Replaces Fire Blast. Mage - Arcane Spec. 0.5% of Base Mana. 40 yd range. Instant. 3 sec cooldown.
  • Arcane Blast Blasts the target with energy, dealing [ 1 + 86.52% of Spell Power ] Arcane damage and generating an Arcane Charge. Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 150% per Arcane Charge. Replaces Frostfire Bolt. Mage - Arcane Spec. 1.666667% of Base Mana. 40 yd range. 2.2 sec cast.

  • Dragon's Breath Targets in a cone in front of the caster take [ 61.42% of Spell Power ] Fire damage and are disoriented for 4 sec. Any direct damage will cancel the effect. Replaces Cone of Cold. Mage - Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.

  • Ice Lance Deals [ 72.36% of Spell Power ] Frost damage to an enemy target. Ice Lance damage is doubled against frozen targets. Replaces Fire Blast. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.


  • Ring of Peace Form a Ring of Peace around the friendly target for 8 sec, incapacitating all enemies for 3 sec, and incapacitating other enemies whenthe first time they use a harmful spell or ability. Monk - LvL 60 Talent. 40 yd range. Instant. 45 sec cooldown.
  • Zen Sphere (Brewmaster, Windwalker) Triggered early if dispelled or the target falls below 35% damaged below 35% health.
  • Zen Sphere (Mistweaver) Triggered early if dispelled or the target falls below 35% damaged below 35% health.

  • Stance of the Spirited Crane Improves the functionality of Surging Mist, Blackout Kick, and Crackling Jade Lightning. While in this stance, you will gain Eminence. Eminence 50% of all damage you deal, with your melee attacks and abilities, including multistrikes, will be converted into healing on an injured ally within 20 yards. Monk - Mistweaver Spec. Instant.


  • Holy Radiance Imbues a friendly target with radiant energy, healing that target for [ 151.32% of Spell Power ] and up to 56 allies within 10 yards for half that amount. Grants 1 Holy Power. Healing effectiveness diminishes for each player target beyond 6. Paladin - Holy Spec. 35.64% of Base Mana. 40 yd range. 2.5 sec cast.

Priest (Forums, Talent Calculator)
  • Power Word: Shield 3%2.4% of Base Mana.
  • Resurrection Brings a dead ally back to life with 35% health and mana. Cannot be cast when in combat. Can't be cast in Shadowform. 4%0.8% of Base Mana. 40 yd range. 10 sec cast.


  • Discipline (New) Increases healing and absorption done by 10%. Priest - Discipline Spec.

  • Burst of Speed Increases your movement speed by 70% for 4 sec and removes movement slowing effects. Usable while stealthed. Rogue - LvL 60 Talent. 25 Energy. Instant.30 Energy. Instant.

  • Vendetta Marks an enemy for death for 20 sec, increasing all damage youthe damage your abilities and melee attacks deal to the target by 30%, and making the target visible to you even through concealments such as stealth and invisibility. Rogue - Assassination Spec. 30 yd range. Instant. 2 min cooldown.

  • Demonbolt Launch of ball of demonic energy at the target, dealing [ 1 + 150% of Spell Power ] Chaos damage. Each Demonbolt amplifies further Demonbolts, increasing damage by 20% and cost by 100% for 6040 sec (reduced by Haste), stacking up to 10 times. Requires Metamorphosis. Warlock - LvL 0 Talent. 80 Demonic Fury. 40 yd range. 2 sec cast.

  • Hamstring Maims the enemy for ( 20%5% of weapon damage) Physical damage, reducing movement speed by 50% for 15 sec. Requires Melee Weapon. 10 Rage. Melee range. Instant. 1 sec cooldown.
  • Shield Charge Raise your shield and charge a short distance to your target, increasing the damage of Shield Slam, Revenge, and Heroic Strike by 30% for 67 sec. Maximum 2 charges. Requires Shields. 20 Rage. 10 yd range. Instant. 1.5 sec cooldown.

  • Ravager Arms, Fury: Throw a whirling axe at the target location that inflicts [ 1 + 150% of AP ] damage to enemies within 6 yards every 1 sec. Lasts 10 sec. Protection: Throw a whirling axe at the target location that inflicts [ 1 + 150% of AP ] damage to enemies within 6 yards every 1 sec. Lasts 10 sec. Also increases your chance to parry by 30% for 11 sec. Requires Melee Weapon. Warrior - LvL 0 Talent. 40 yd range. Instant. 60 sec cooldown.

  • Stoneform Removes all poison, disease, curse, magic, and bleed effects and reduces all physical damage taken by 10% for 8 sec. Dwarf Racial. Instant. 2 min cooldown.

  • Steelforged Aegis (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (100), True Iron Ore (20), Blackrock Ore (20). Tools: Blacksmith Hammer.
  • Steelforged Axe (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (100), True Iron Ore (20), Blackrock Ore (20). Tools: Blacksmith Hammer.

  • Azurian Shards Name Changed from Elements of Enchantment to Azurian Shards. 1.5Creates 4 shards. Additional shards are created at high Enchanting skill (600+). May also create Sorcerous Fire and Earth. Cooldown resets daily. Enchanting. 3.5 sec cast. 1 sec cooldown. Reagents: Draenic Dust (40).
  • Azurian Shards (New) May also create Sorcerous Fire and Earth. Can be performed up to 3 times in a row, but requires 24 hours to recover 1 use. Enchanting. 3.5 sec cast. 1 sec cooldown. Reagents: Draenic Dust (40).
  • Luminous Shatter Enchanting 1.5 sec cast. Reagents: Luminous Shard.
  • Secrets of Draenor Enchanting Name Changed from Secret of Draenor Enchanting to Secrets of Draenor Enchanting. Enchanting. 1.5 sec cast. Reagents: Temporal Crystal.3.5 sec cast. Reagents: Draenic Dust (5).
  • Temporal Shatter Enchanting 1.5 sec cast. Reagents: Temporal Crystal.

  • Gearspring Parts Engineering. 1.5Additional ingots are created when your Engineering skill is 600 or higher. May also create Sorcerous Fire and Air. Cooldown resets daily. Engineering. 3.5 sec cast. 1 sec cooldown. Reagents: True Iron Ore (10), Blackrock Ore (10).
  • Gearspring Parts (New) May also create Sorcerous Fire and Air. Engineering. 3.5 sec cast. Reagents: True Iron Ore (10), Blackrock Ore (10).
  • Nitro Boosts Permanently attaches nitro boosts to your belt, allowing you to increase run speed for a few seconds. Duration and speed may vary. ( 32 Min Cooldown) Nitro boosts share a cooldown with potions. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
  • Secrets of Draenor Engineering Name Changed from Secret of Draenor Engineering to Secrets of Draenor Engineering. Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.Compile your knowledge of Engineering once per day. Secrets can be traded for recipes. Engineering. 3.5 sec cast. 1 sec cooldown. Reagents: True Iron Ore (5).

  • Draenor Merchant Order Merchant Orders can be used to trick vendors into giving you goldallow you to legally collect excess fees from vendors. Inscription. 3.5 sec cast. Reagents: Light Parchment (2), Warbinder's Ink (2).
  • Glorious Crystal Name Changed from Glorious Etched Crystal to Glorious Crystal
  • Inferno Tarot (New) Inscription. 5 sec cast. Reagents: War Paints (27). Tools: Virtuoso Inking Set.
  • Molten Tarot (New) Inscription. 5 sec cast. Reagents: War Paints (27). Tools: Virtuoso Inking Set.
  • Mystical Crystal Name Changed from Mystical Etched Crystal to Mystical Crystal
  • Secrets of Draenor Inscription Name Changed from Secret of Draenor Inscription to Secrets of Draenor Inscription. Inscription. 5 sec cast. Reagents: Light Parchment (40), War Paints (22). Tools: Virtuoso Inking Set.3.5 sec cast. Reagents: Cerulean Pigment (5). Tools: Virtuoso Inking Set.
  • Volatile Crystal Name Changed from Volatile Etched Crystal to Volatile Crystal
  • War PaintsCreates 4 paints. Additional paints are created at high Inscription skill (600+). May also create Sorcerous Water and Earth. Cooldown resets daily. Inscription 3.5 sec cast. Reagents: Cerulean Pigment (40). Tools: Virtuoso Inking Set.
  • War Paints (New) May also create Sorcerous Water and Earth. Can be performed up to 3 times in a row, but requires 24 hours to recover 1 use. Inscription. 3.5 sec cast. Reagents: Cerulean Pigment (40). Tools: Virtuoso Inking Set.


Heroes of the Storm Patch - 10 Septembar, Novi Heroj Chen Stormstout

Blizzard je objavio Patch izmene za Heroes of the Storm koje će biti postavljene večeras na Alpha Serverima.
Novi Heroj Chen Stormstout
Uz ovaj patch dolazi nam novi Heroj Chen Stormstout!
Originally Posted by Blizzard 
  • [Q] Flying Kick - Kick through a target enemy.
  • [W] Keg Smash - Drench enemies in a nearby area with Brew, slowing them.
  • [E] Breath of Fire - Breathe fire in target direction, dealing damage and igniting Brew-soaked enemies.
  • [D] Fortifying Brew (Trait) - Instead of Mana, power your Abilities by drinking Brew. Gain a shield while drinking.
  • [R1] Wandering Keg - Jump in the barrel and knock enemies around, dealing damage.
  • [R2] Storm, Earth, Fire - Split into three spirits and gain new Abilities.
Master Chen Skin

Zvanične Patch Izmene
Originally Posted by Blizzard (Source)

We've brought the Heroes of the Storm service down for a period of extended maintenance today in order to release a brand new patch for the Technical Alpha. Maintenance is ongoing, but don't worry; we'll let you know as soon as the Nexus is back online! In the meantime, you can check out complete patch notes below.


64-Bit Client Now Available

  • A 64-bit version of the Technical Alpha Client is now available on 64-bit systems.
    • The 64-bit version of the Heroes client allows the game to utilize available RAM beyond 4GB, reducing the risk of Out-of-Memory errors.
    • To use the 64-bit client, please follow the steps below:
      • Launch the App and click the icon in the top left corner of the app.
      • Click “Settings” from the dropdown list, and then select “Game Settings” from the Settings menu.
      • Next, find Heroes of the Storm on the Game Settings menu and uncheck the box labeled “Launch 32-bit client.”
      • Finally, click “Done” in the lower right, and then launch Heroes of the Storm to begin using the 64-bit Technical Alpha client.
      • To return to using the 32-bit version of the Heroes client, simply re-check the box labeled “Launch 32-bit client” in the Game Settings menu.
    • Further improvements for the 64-bit client will be included in future updates.
    • Please also note that the 64-bit Heroes client is currently available only for Windows users. A Mac version of the 64-bit client will be available in the future.
  • Check out our recent blog post for more details on the 64-bit Heroes client.

Streaming Downloader

  • Much like other Blizzard games, Heroes of the Storm now makes use of streaming technology when updating to the latest version of the game. This means that players will be able get in-game and start playing Heroes even if an update has not finished downloading.
    • While downloading game data, a progress bar will now appear at the bottom of the Heroes of the Storm page on the App.
    • The progress bar will change colors to indicate current download status, as well as the earliest possible moment that the game becomes playable.
    • The following progress bar colors represent each download state.
      • Red: Core game content is being downloaded. The game is not playable during this time.
      • Yellow: Heroes is now available for play, though not all game content has been applied.
      • Green: Final game content is nearly complete.
    • If the Heroes client is launched prior to completing the entire update, the game will continue downloading data in the background during gameplay until the update is finished.
      • In some cases, low-resolution textures may be displayed in-game while high-quality assets continue downloading in the background. Often, players will not even notice that this is occurring.

New Hero

Chen Stormstout, Legendary Brewmaster, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of his Abilities, and check out Chen’s Hero Week blog for much more information on this powerful new Warrior Hero.


  • Abilities:
    • Flying Kick (Q)
      • Kick through target enemy.
    • Keg Smash (W)
      • Drench enemies in a nearby area with Brew, slowing them.
    • Breath of Fire (E)
      • Breathe fire in target direction, dealing damage and igniting Brew-soaked enemies.
  • Trait:
    • Fortifying Brew (D)
      • Instead of Mana, power your Abilities by drinking Brew. Gain a Shield while drinking.
  • Heroic Abilities:
    • Wandering Keg (R)
      • Jump in the barrel and knock enemies around, dealing damage.
    • Storm, Earth, Fire (R)​
      • Split into three spirits and gain new Abilities.


User Interface


  • The reconnect screen now indicates progress toward rejoining an on-going game.
    • Please note that the time required to reconnect to a game depends on several factors, such as computer performance, network conditions, and game length. The reconnect feature is still in development and will receive additional improvements with future updates.
  • Date-based XP promotion testing is now complete.
    • This was previously implemented in the form of a fixed “Weekend XP Bonus” promotion, which has now been removed from the Technical Alpha.
    • However, a variety of additional date-based XP promotions will regularly make their way into Heroes of the Storm in the future.

Menu Navigation

  • Menu navigation has been reworked and several UI elements have been moved.
    • Players can now freely navigate among game menus while queued for matchmaking.
    • The menu navigation bar has been moved to the bottom edge of the screen.
    • The Character Portrait has been moved to the lower left corner of the screen.
    • Current Gold total is now displayed next to the Character Portrait, and remains visible while navigating through most game menus.
  • Home Screen
    • Access the Home Screen by clicking the Heroes of the Storm icon found on the menu navigation bar at the bottom of the screen.
  • Play Screen
    • The Play Screen has received several improvements.
      • Access the Play screen by clicking the Play button on the navigation bar at the bottom of the screen.
      • The Play Screen remembers the most recently selected Hero and game mode.
      • Click the Change Mode button near the bottom center of the Play screen to switch among Practice, Cooperative, and Versus modes.
      • Hero Select can be toggled by clicking the Change Hero button that appears underneath the Party Panel at the top of the screen.
  • Shop
    • The Shop’s top navigation bar has been moved to the left side of the screen. Click each button to sort by each Shop category.​

Party Panel

  • The Party Panel has been reworked.
    • The Party Panel is now displayed along the top edge of the screen, and remains visible while navigating through most game menus.
    • Party members’ current Hero selections are now visible in the Party Panel at all times.
    • Hover the cursor over the currently selected Hero in the top center of the screen to display player information. Click it to access the Player Profile.
    • Click the Invite buttons on the Party Panel to invite others to join the party.

In-Game UI

  • Hero Stats (C)
    • An in-game Hero Stats panel has been implemented, which displays total Health, Mana (or other resource,) Attack Damage, Ability Power, Movement Speed, and much more.
    • Toggle the Hero Stats panel by pressing “C” during gameplay.
      • The Camera Follow hotkey has been changed to “L” to account for the new Hero Stats panel hotkey.
  • Minimap Icons
    • Most Minimap indicators have been updated with brand new icons, including: Battleground-specific objective points, Mercenary Camps, Cores, Towns, and Watchtowers.
    • Several Hero Abilities now have unique minimap indicators, including: Tyrande’s Sentinel, Sgt. Hammer’s Blunt Force Gun, Murky’s Egg, and Zagara’s Nydus Worms.
  • Tab Screen
    • Hero portraits on the in-game Tab screen now display a skull icon when the associated Hero is dead.
    • Countdown timers are now displayed on teammates’ Heroic Ability icons in the “Show Talents” portion of the in-game Tab screen whenever their Heroic Abilities are on cooldown.​

Daily Quests

  • Completion requirements for the following Daily Quests have changed, and their Gold rewards have been increased accordingly:
    • “Win 1 Game” is now “Win 3 Games
      • This Quest’s completion reward has been increased from 200 to 600 Gold.
    • “Play 2 Games” is now “Play 8 Games
      • This Quest’s completion reward has been increased from 200 to 800 Gold.
    • “Play 2 Games with a(n) Assassin/Warrior/Support/Specialist in Any Mode” is now “Play 3 Games with a(n) Assassin/Warrior/Support/Specialist in Any Mode.”
      • This Quest’s completion reward has been increased from 200 to 300 Gold.​


Earning Gold

  • Wins in Versus mode now award 30 Gold each, down from 40.
  • Losses in Versus now award 20 Gold each, up from 10.



  • Basic support for hotkey modification has been implemented.
    • Open the Main Menu (F10), click Options, and then click the Hotkeys tab at the bottom of the Options menu. Use the Hotkeys menu to:
      • Create a custom Hotkey profile.
      • Set Hero Ability and Activated Talent hotkeys.
      • Set hotkeys for in-game features such as the Tab Screen, Talent Menu, Quick Talent Menu, and Ping Menu.
    • Please note that this is a first pass at hotkey support, and work on this feature is not yet complete. Additional art, layout, and functionality improvements will be made with future updates.



Player Levels and Rewards

  • Several Player Level Rewards have been changed:
    • Player Levels 8 and 10 no longer award a free-to-play Hero rotation slot. Instead, each now grants 2,000 Gold.
    • Player Levels 12 and 15 no longer grant 2,000 Gold. Instead, each now awards a free-to-play Hero rotation slot.
    • Gold rewards at Player Levels 20, 25, 30, and 35 have been removed.


  • Questionnaire
    • Upon logging in to Heroes of the Storm for the first time, players will now be asked to estimate their experience level with games like Heroes of the Storm.
  • Uther Help Tips



  • Holding down a hotkey for a Hero Ability with an instant cast time will now automatically re-cast that Ability once its cooldown expires.
  • The cursor will now automatically leave target mode if the Hero is no longer able to cast the Ability.
  • Pinging an allied AI-controlled Hero will now cause that Hero to follow the player that issued the ping.


New Hero

  • Chen Stormstout has been added to the Heroes of the Storm Shop!



  • Warmaster Chen has been added to the Shop.


Bundle Packs

  • The Warmaster Chen Bundle has been made available in the Shop for a limited time.
  • The Big Top Gazlowe and Frost Wyrm Arthas Bundles have been removed from the Shop.
  • Head here for complete details on Bundles that are currently available for purchase in the Shop.

Master Skins

  • Master Skins have been added for the following 6 Heroes, and more will be added in the weeks to come:
    • Brightwing
    • Nova
    • Raynor
    • Tychus
    • Tyrael
    • Zeratul


Price Changes

  • Zagara is now 7,000 Gold or $8.49 USD.
  • The Kandy King Muradin Skin is now $9.99 USD.



  • In-game Death screens have been reworked and have received many visual improvements.
  • Many visual effects have received updates.
  • Visual effects have been added for physics-based terrain impacts.
  • Targeting cursors should now appear more visually consistent.


  • Battleground environments have received several improvements.
  • Battleground pathing has been cleaned up to reduce instances of clipping.

Heroes, Mounts, and Skins

  • Dance, victory, and taunt animations have been added to a number of Heroes.
  • Cloth physics have been added to a number of characters.
  • Facial Animations have been added for the following Heroes:
    • Nova
    • Chen
  • The “Auto Select” Hero model in Hero Select (a.k.a. the Nexus Champion) has received visual improvements.
  • The following Hero Skins and Skin Variations have received visual improvements:
    • Blood Elf Tyrande and all variations
    • Roller Derby Nova and all variations
    • Shan’do Illidan and all variations
    • Spectre Nova and all variations
  • The following Mounts and Mount Variations have received visual improvements:
    • Horse
    • Rainbow Unicorn
    • Warhorse
      • The Warhorse Mount also features new Mount Variation colors.​



  • Voiceover processing has been added for the following Hero Skins:
    • Angelic Valla
    • Commander Raynor
    • Demonic Tyrael
    • Grunty Murky
    • Medic Uther
    • Roller Derby Nova
    • Spectre Illidan
    • Spectre Nova​

Design and Gameplay


  • Improvements have been made to Hero hitboxes, and it should now be easier to left or right-click a Hero.
    • Please note that this change does not affect Hero width, interactions with skillshots, or other area-of-effect Abilities.
  • Successive Ability casts will now queue automatically, rather than overriding prior button presses.
    • This change will be most noticeable for players that cast multiple Abilities in a very short timeframe while using the Quick Cast feature.



  • Health Regeneration has been removed from the Core, but Shield regeneration is unchanged.

Siege Giants

  • Health regeneration when Siege Giants are out of combat for 8 or more seconds has been removed.



  • Cast range increased from 7 to 10

Healing Ward

  • Heal amount increased from 2% to 3% per tick


  • Health gain increased from 200% to 300%

Seasoned Marksman

  • No longer requires last hits to gain stacks
  • Now only requires the player be in proximity when enemy Minions or Heroes are killed
  • One stack is earned per Minion kill, and two stacks per enemy Hero kill
  • Six stacks permanently add +1 to Basic Attack damage

Storm Shield

  • Target search radius increased from 5 to 8



  • Soothing Mist (Trait)
    • Cooldown increased from 4 to 5 seconds
    • Initial heal amount increased from 32 to 36
    • Scaling per level increased from 8 to 9
    • Regenerative Rains (Talent)
      • Healing amount reduced from 100% to 50% of that offered by Soothing Mist
  • Blink Heal (R)
    • Cooldown increased from 8 to 10 seconds
    • Scaling per level increased from 15 to 17


  • Gravity Bomb (R)
    • Scaling damage decreased from +26 per level to +20 per level
    • Miniature Black Hole (Talent)
      • Scaling damage decreased from +39 per level to +30 per level


  • Impale (W)
    • Blade Torrent (Talent)
      • Radius increase has been reduced from 50% to 30%
  • Primal Grasp (E)
    • Search arc decreased from 70 to 35 degrees​


  • Basic Attacks per second decreased from 1.2 to 1.11
  • Regrowth (Q)
    • Immediate heal scaling reduced from +14 per level to +12 per level
    • Heal-over-time scaling reduced from 35 to 30 over 10 seconds
  • Tranquility (R)
    • Base heal amount decreased from 400 to 200


  • Promote (Talent)
    • Has been removed from Murky
  • Spawn Egg (D)
    • Assault Egg (Talent)
      • Moved from Level 4 to Level 1
      • Now also increases Egg Health by 200%, and provides a large vision radius around the Egg
    • Hidden Assault (Talent)
      • Vision radius around Egg has been removed
      • Now provides a 20% Movement Speed bonus for 5 seconds after Murky respawns from his Egg
  • Slime (Q)
    • The damage-over-time component of Slime has been removed, and Slime now only deals damage on impact.
    • Targets hit by Slime now have a “Slimed” debuff applied for 8 seconds.
      • Targets with the Slimed debuff will take 250% damage from successive Slimes.
    • Damage is now 55 (+6 per level)
    • New Talent (Level 7): Hindering Slime
      • Slow amount applied by Slime increased from 20% to 30%
    • New Talent (Level 13): Continuous Slime
      • Slime cooldown decreased from 4 to 3
    • Slime Advantage (Talent)
      • Basic Attack damage bonus increased from 50% to 100%
  • Pufferfish (W)
    • Damage increased from 100 (+25 per level) to 130 (+35 per level)
    • Explosion timer reduced from 4 to 3 seconds
    • New Talent (Level 7): Slimy Pufferfish
      • Pufferfish now Slimes the location in which it lands.
    • Wrath of Cod (Talent)
      • Now deals double damage to Slimed targets
  • Safety Bubble (E)
    • New Talent (Level 16): Rejuvenating Bubble
      • Safety Bubble restores all of Murky’s Health throughout its duration.
  • Octo-Grab (R)
    • Cooldown increased from 40 to 50 seconds
  • March of the Murlocs (R)
    • Movement Speed of Murlocs spawned by March of the Murlocs has been increased from 2.5 to 3.25.


  • Pinning Shot (W)
    • Tazer Rounds (Talent)
      • Slow duration increased from 0.75 to 1.75 seconds
  • Holo Decoy (E)
    • Cost reduced from 60 to 50 Mana
    • Digital Shrapnel (Talent)
      • Decoy explosion damage increased from 50 (+18 per level) to 60 (+20 per level)


  • Ancestral Healing (R)
    • Farseer’s Blessing (Talent)
      • No longer restores the target to full Health
      • Now doubles the healing amount of Ancestral Healing, and 25% of the amount healed is splashed to nearby allies​


  • Maelstrom Shells (Talent)
    • Basic Attack range bonus increased from 1 to 1.1
  • Crucio X-2 Cannon (Talent)
    • Has been removed from the game
  • Spider Mines (Q)
    • Slowing Mines (Talent)
      • Moved from Level 16 to Level 7
      • Duration bonus reduced from 1 to 0.5 seconds
      • Slow amount bonus reduced from 25% to 15%
  • Concussive Blast (W)
    • Lethal Blast (Talent)
      • Damage bonus increased from 25% to 50%
  • Siege Mode (E)
    • Fortify Position (Talent)
      • Has been removed from the game
    • Graduating Range (Talent)
      • Basic Attack range bonus while in Siege Mode increased from 1 to 1.1 per stack
    • Hover Siege Mode (Talent)
      • Moved from Level 7 to Level 16
      • Hover Siege Mode is now cancelled when using Thrusters (just as it does with regular Siege Mode.)
    • Resistant (Talent)
      • Crowd Control reduction increased from 50% to 75%


  • Whirlwind (E)
    • Damage increased from 20 (+4 per level) to 25 (+5 per level)
    • Lifesteal amount increased from 20% to 30%
    • Duration increased from 3 to 4 seconds
    • Cooldown increased from 1 to 10 seconds
    • Fury cost increased from 20 to 30


  • Sprint (Talent)
    • Has been removed from Stitches
  • Putrid Bile (R)
    • Now also grants a 20% bonus to Movement Speed during Putrid Bile’s duration
  • Gorge (R)
    • Self-slow reduced from 30% to 15%


  • Basic Attacks per second increased from 3 to 4
  • Basic Attack damage reduced from 24 (+5.5 per level) to 20 (+4 per level)
  • Searing Attacks (Talent)
    • Mana cost reduced from 7 to 5 per attack
  • Frag Grenade (W)
    • Knockback distance reduced by 20%


  • El’Druin’s Might (Q)
    • Horadric Reforging (Talent)
      • Damage Bonus increased from 25% to 30%
    • Blade of Justice (Talent)
      • Damage bonus on the next 3 Basic Attacks decreased from 100% to 75%
  • Smite (E)
    • Purge Evil (Talent)
      • Damage bonus reduced from 50% to 30% versus Heroes
  • Judgment (R)
    • Stun duration reduced from 2 to 1.5 seconds


  • Hunter’s Mark (Trait)
    • Trueshot Aura (Talent)
      • Aura range increased from 7 to 12
  • Shadowstalk (R)
    • Mana cost reduced from 100 to 75


  • Divine Shield (R)
    • Bulwark of Light (Talent)
      • No longer heals the target for 40% of its maximum Health
      • Uther now also gains Divine Shield when Divine Shield is cast on an ally.​


  • Infest (Talent)
    • Cooldown reduced from 45 to 30 seconds
  • Envenomed Spines (Talent)
    • Periodic damage reduced from 1.5 to 1 per level
  • Creep Tumor (Trait)
    • Bonus Health Regeneration effect while on Creep increased from 100% to 200%
    • Tumor Clutch (Talent)
      • Now removes Creep Tumor’s Mana cost and reduces the charge cooldown from 15 to 10 seconds
    • Metabolic Boost (Talent)
      • Movement Speed boost on Creep increased from 20% to 40%
  • Infested Drop (E)
    • Corpse Feeders (Talent)
      • Moved from Level 7 to Level 1
    • Ventral Sacs (Talent)
      • Moved from Level 1 to Level 7


Bug Fixes


  • Several typos and tooltip errors have been corrected across various aspects of the game.
  • Alt + tabbing out of, and back into, a Heroes client that is set to Fullscreen while recording with Fraps now causes an error message to display, rather than producing a black screen.
    • Please note that this is not limited to Alt + Tabbing. Locking the computer or giving Fullscreen access to another application while recording with Fraps will also cause this error message to display, whether or not the Heroes client is set to Fullscreen.
  • Attack-move commands are no longer stopped when an Ability is cast while issuing Basic Attacks on an enemy target.
  • Elapsed game time on the end-of-game Score Screen now appropriately matches the in-game timer.
  • Hero Abilities in which the Hero turns to follow the mouse cursor have been optimized and should now use significantly less network bandwidth.
  • Team colors have been added for Brightwing’s Arcane Flare and Malfurion’s Entangling Roots Abilities.



  • Physics have been enabled in the Shop for the Prince Arthas Skin and its Skin Variations.
  • The Dragon Knight now performs a dance animation when a /dance chat command is issued by the controlling player, rather than becoming frozen in place for a few seconds.


  • Abathur can now properly cast all of his Abilities in Try Me mode.
  • Corrected an issue in which Towers could unintentionally see through certain Line of Sight blockers.
  • Forts and Keeps will no longer expend ammo without firing when a player quickly moves in and out of range.
  • Mercenary Camps that are captured simultaneously by one team with the Mercenary Lord Talent, and one without, no longer causes the Mercenaries from both Camps to gain the Mercenary Lord buff.
  • Mounted Heroes on the Haunted Mines Battleground will no longer automatically dismount and attack enemy minions when exiting the underground mines.
  • Pings issued on Mercenary Camps no longer require the player to target an individual Mercenary in order to request assistance with capturing the Camp.
  • Uncaptured Mercenary Camps now appropriately reactivate when a player exits a Dragon Knight or Garden Terror.


Heroes and Talents

  • Attempting to cast Abathur’s Ultimate Evolution Heroic Ability on a Hero that is over unpathable terrain no longer causes the Ability to fail.
  • AI-controlled Heroes that are attempting to cast Hearthstone will now react more appropriately to an attacking Uther ghost.
  • The Calldown: MULE Talent can no longer be cast at locations in which the player does not have vision.
  • Channeled Abilities are now appropriately cancelled when a Hero comes under the effects of Zagara’s Devouring Maw Heroic Ability.
  • Cloaked Heroes no longer become visible when standing on or passing through a Gate.
  • Corrected an issue that could cause uncloaked objects to appear on a cloaked Hero that was cloned by Abathur’s Ultimate Evolution Heroic Ability.
  • Heroes are no longer automatically dismounted when attempting to cast Envenom on a target that is out of range.
  • Illidan will no longer drastically change elevation if he becomes rooted or snared while casting Dive.
  • Illidan’s Hero model no longer remains visible for the duration of the Spore Queen’s Curse if he is transformed while casting The Hunt.
  • Kerrigan’s Ultralisk no longer ignores the barrier created by Sonya’s Arreat Crater Heroic Ability.
  • Murky’s Octo-Grab Heroic Ability now appropriately receives a reduced cooldown timer if it does not cast properly.
  • Murky will no longer instantly respawn in base if he is killed just before his Egg is destroyed.
  • Nova no longer becomes stuck for the duration of her Triple Tap Heroic Ability animation if the target is killed by the first shot.
  • Nova’s Triple Tap Heroic Ability can now properly be blocked by the Dragon Knight, the Garden Terror, and Hero clones created by Abathur’s Ultimate Evolution.
  • Nova’s Triple Tap damage can no longer be nullified by short and medium ranged teleport effects.
  • Rehgar’s Feral Lunge Ability range can no longer be extended by clicking additional enemy targets while the Rehgar is mid-Lunge.
  • Right-clicking an enemy while using Sonya’s Whirlwind or controlling Nazeebo’s Ravenous Spirit now causes them to move toward the target.
  • Sgt. Hammer can now move appropriately after being transformed by the Garden Terror’s Spore Queen’s Curse Ability while in Siege Mode.
  • Sgt. Hammer now properly earns experience points when killing Minions that are outside of her normal experience range.
  • Sonya’s Ancient Spear can no longer strike more than one enemy with a single use when cast within melee range.
  • Stitches can no longer spit Gorged Heroes into the waters of Blackheart’s Bay when the Ability’s duration expires.
  • Stitches’ Hook projectile is now appropriately visible to enemy Heroes when the Ability is cast from the Fog of War.
  • Stitches’ Putrid Bile will no longer continue to cast when that Stitches becomes Gorged by an enemy Stitches.
  • Tassadar’s Psionic Storm Ability can no longer damage enemy Heroes while they are under the effects of Zagara’s Devouring Maw Heroic Ability.
  • Tyrande’s Sentinel Ability now receives an appropriate cooldown timer if she becomes stunned just as the Ability cast completes.
  • A Tyrande cloned by Abathur’s Ultimate Evolution Heroic Ability can now appropriately cast Light of Elune on the original Tyrande.
  • Uther’s Holy Light Ability is now properly affected by the Rewind Activated Talent.
  • Uther’s Holy Shock Talent no longer allows his Holy Light Ability to target allied Structures.
  • Uther’s Protect the Weak Talent can no longer be triggered by casting Holy Shock on enemy Minions or Mercenaries.
  • Valla’s Vampiric Assault Talent no longer causes healing numbers to display over her while dealing damage with Hungering Strike.
  • A Zagara clone created by Abathur’s Ultimate Evolution Heroic Ability that is also inside a Nydus Worm will now appropriately appear at the location where her last Nydus Worm is killed.
  • Roachlings spawned by Zagara’s Infested Drop when the Ability is cast on uneven terrain no longer become unable to attack or move into a nearby lane.


  • Corrected an issue which caused “Ready” voiceover lines for some Heroes to play for all participants in a game lobby.
  • Pinging a Grave Golem captured by the enemy team now causes the issuing Hero to play a more appropriate voiceover line.
  • Rehgar now plays a “Ready” voiceover line when readied in a game lobby.

User Interface

  • Accepting a game lobby invite while cycling through Hero Skin or Mount Variations no longer causes those models to display during Hero Select.
  • Death messages for Tyrael and Uther now correctly display the name of the Hero that killed them in the top corners of the screen.
  • Experience points earned by capturing Mercenary Camps are now appropriately counted and displayed on the in-game Tab screen.
  • It is no longer possible to pre-select Talents at Talent selection tiers that have not yet been reached.
  • Tyrande’s True Shot Aura buff icon will no longer rapidly swap positions with the Hall of Storms Protection buff icon.
  • Values for “Total Kills” and “My Team Level” on the in-game Tab screen are no longer reversed for the right-side team.
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