Upon opening the door after zoning into Karazhan, the following emote happens: "The strange chill of a dark presence winds through the air." This starts the timer for the first crystal.
You have a STRICT timing to make it to Opera, kill Opera and click the first Soul Fragment. You have 8 minutes from the moment you zone in to click the first crystal.
From there on each Soul Fragment you click will add a bit of time to your timer. But it is very very tight.
After the first crystal you will gain a buff, Medivh's Echo, with a 6min duration. This is now your timer. As you click crystals, it will add a stacking buff and 5 minutes to the time you had left on your buff.
If you fail the speed run, you will get an emote notification: "The air grows slightly warmer".
The Soul Fragments are located as follows: 1 in the audience from Opera, 1 before Maiden (you donât need to kill her), 1 after you kill Moroes, 1 in the Spider Room (then you click the portal to the stairway), 1 after you kill Curator.
If you click all the Soul Fragment within the allotted time, run back to Nightbane's room after killing Curator.
The original Roleplay upon summoning Nightbane will then play, and then you will be able to fight Nightbane.
Once you speak to Medivh and Nightbane is summoned, you are able to wipe without worry. He will still be there and shout at you as he continuously slays you.
BlizzCon is the biggest Blizzard party of the year, packed with in-depth developer panels, intense esports tournaments, the legendary Friday night contests, and whatâs sure to be an epic finale from Weird Al.
The Virtual Ticket lets you watch the action online, live and in high definition. Youâll also be able to watch most of the concert in on-demand videos that will be available within a few days after the show, although some portions may be edited or unavailable. For the best experience, be sure to watch it live!
Check out the press release for more information on this yearâs closing concert featuring Weird Al. And get ready for an evening of mandatory funâweâll see you at the show!
Since Lokenâs betrayal, Odyn has been trapped within the Halls of Valor as Helya plots in the shadows to claim the souls of his valarjar champions. In recent days, however, great heroes have arrived in the lands of Stormheim in the Legionâs wake. Hoping that their might and determination could tip the scales and end Helyaâs reign, Odyn summons these champions for a final test.
Helheim was just the beginning of Helyaâs bid for the souls of the valarjar champions and her machinations for Odyn. In the new raid dungeon, Trial of Valor, Azerothâs heroes will be able to journey further into this tale of betrayal when the doors open on November 8.
Developer Insights: The idea for this raid was hatched during development of our Halls of Valor and Maw of Souls dungeons, and as we were playing through the zone of Stormheim internally. We had established both Odyn and Helya as titanic figures that couldnât be completely vanquished by a 5-player group, and during questing players could only hope to sneak past the guardian Guarm through deception. In the past, we have at times failed to resolve minor plot arcs like this, and we wanted to make sure that we didnât repeat that mistake here. Mechanically, Trial of Valor is positioned as an interlude between the Emerald Nightmare and the upcoming Nighthold raid, offering a new challenge that complements the Emerald Nightmare without obsoleting its rewards.
Minimum Level: 110
Odyn: In ages past, Odyn led the titan-forged armies against the Black Empire of the Old Gods. For millennia he has been confined to the Halls of Valor by the curse of his bitter nemesis, Helya. Odyn seeks mortal champions to vanquish the ruler of Helheim and secure his freedom.
Guarm: Helyaâs vicious three-headed hound stands guard at the gates of Helheim. Bred to require neither comfort nor sleep, Guarm remains ever-watchful for any invaders who come to challenge the reign of his cruel mistress.
Helya: Though she once served as Odynâs right hand, the vengeful Helya will stop at nothing to ensure that her ancient curse binds the titan keeper to the Halls of Valor. No longer satisfied with ruling her shadowy realm, Helya now commands her vast kvaldir army to plague the lands of the living.
Raid Unlock Schedule
November 8 - Normal and Heroic
November 15- Mythic and Raid Finder
And witchesâ cauldrons bubble with potions untold. . .
When spirits and ghouls and abominations appear. . .
It can mean only one thing: Halloween is here!
The fright for the future has begun, heroes, and for the next three weeks, weâre celebrating the spookiest time of the year in true Overwatch fashionâwith a brand new seasonal event! Explore the haunted streets of Hollywood, expand your collection of themed holiday items, and relive a chilling tale in our first-ever PvE brawl: Junkenstein's Revenge!
Welcome to the Overwatch Halloween Terror.
Starting today, all in-game Loot Boxes have been replaced with special glowing jack-o'-lanterns, and they're filled to the brim with over 100 new cosmetic treats! As with our previous events, any Loot Box you earn or purchase from now until the event concludes will contain at least one item from our Halloween 2016 collectionâincluding profile icons, sprays, victory poses, emotes, highlight intros, skins, and more!
While the contents of each Halloween Loot Box are random, you can unlock a variety of these creepy customization options with credits in the Hero Gallery throughout the event's duration.
Once you've unlocked a Halloween item, it will be yours forever, which means that you can look terror-ific all year round. The collection will be crawling back into the vault on November 1, however, when the event concludes, so be sure to fire up your favorite gaming machine and dig in before it's too late!
During this year's Halloween Terror event, you'll also be able to participate in Overwatch's first-ever co-op PvE Brawl: Junkenstein's Revenge. Team up with three other players and face off against a host of eerie enemies, including Dr. Junkenstein himself, Junkenstein's Monster, the Reaper, a mysterious witch, and host of shambling zomnics.
As told in our "Junkenstein" digital comic, this terrifying tale follows Dr. Jamison Junkenstein, an inventor and scientist who was once employed by the Lord of Adlersbrunn. Junkenstein's dream was to create artificial life, but the Lord of Adlersbrunn mocked the scientist and his creations, calling him a fool and dismissing him from service. Slighted, Junkenstein vowed to prove the lord wrong, and when an unexpected visitor showed up and offered the key to perfecting his creation, Junkensteinâs Monster was born.
Now Junkenstein plans his revenge against the Lord of Adlersbrunn, and only four heroes stand in the way.
Players will choose from the Alchemist (Ana), the Archer (Hanzo), the Gunslinger (McCree), or the Soldier (Soldier: 76) and defend Adlersbrunn castleâs doors against Dr. Junkenstein's onslaught! Heroes will need to work together and develop strategies to withstand not only the advances of his macabre entourage, but also wave after wave of zomnic attacks.
We're also getting a little spoopy on our social media pages, so don't forget to check out our Facebook, Twitter, and Instagram profiles for a steady stream of Halloween goodiesâand be sure to keep an eye on www.playoverwatch.com for updates on future seasonal events!
In the meantime, Overwatch Halloween Terror is live RIGHT NOW on PC, PlayStation 4, and Xbox One, so grab your largest candy bag, put on some spine-chilling music, and get ready to test your mettle against Junkenstein's metal minions.
The Monster awaits!
Novi Patch puĆĄten je na Public Test Serverima.
- Static cameras are now supported in spectator mode
- Team names can now be edited in custom games
- Raised the volume of Hanzo's Dragonstrike voice line while wearing the Okami/Lone Wolf Skin
- Heroes hit by Ana's Nano Boost have a new voice line that informs other players
- Increased frequency of Reinhardt's "barrier failing" voice line
- Custom Games can now be paused
HERO BALANCE UPDATES
- Nano Boost
- Ultimate cost has been increased by 20%
- Biotic Grenade
- Radius has been increased from 3 to 4 meters
Developer Comments: So far, we haven't seen any indication that Ana is too strong overall, but her ultimate charges a little too fast, especially considering the impact it can have on a match. Also, her Biotic Grenades are getting a small boost to help her hit multiple targets.
- Widow's Kiss
- Scoping-in animation time has been reduced from 0.5 to 0.3 seconds
Developer Comments: This change will help Widowmaker acquire new targets more quickly and speed up her reaction time in fast-paced situations.
- Ability now activates more quickly
Developer Comments: Junkrat can be an extremely effective hero in the right hands, but RIP-Tire often felt underpowered when compared to his counterparts.
USER INTERFACE UPDATES
- Several minor aesthetic changes have been made to the gameâs Main, Social, and Options menus
- Removed several stats that were duplicated for certain heroes throughout the career profile
- Controller users can now choose between two aiming modes
- Dual-Zone mode (New default): The vast majority of the thumbstick's range moves with reduced sensitivity and relatively high acceleration. However, when the thumbstick crosses to the outer 10% of its range, it will move with high sensitivity and relatively low acceleration. This mode will allow for more precise aiming, while still allowing players to turn around quickly.
- Exponential Ramp mode (Old default): As the thumbstick moves toward the outside of its range, the sensitivity is ramped up exponentially. The acceleration remains relatively high throughout.
- Camera movement in Spectator Mode has been improved
- Certain commendations will now appear less frequently during end-of-round voting, and others will appear more frequently (e.g. Most Gold Medals and TorbjĂ¶rn's Armor Packs Created)
- Enemy players that are knocked down no longer lose their red outline
- Fixed a bug that prevented modified key bindings from saving after relaunching the game
- Fixed a bug that kept players from binding Take Screenshot to other keys
- Fixed a bug causing Bastionâs bullet shells to eject backwards while in Configuration: Sentry mode
- Fixed an issue preventing Hanzoâs Sonic Arrow from appearing when selected
- Fixed a bug preventing Junkratâs statistics from correctly tracking RIP-Tire kills
- Fixed an issue preventing Mercyâs staff from appearing in some highlight intros while wearing the Valkyrie/SigrĂșn skin
- Fixed a bug causing Tracer highlight intros to render at a lower resolution when accessed from the Highlights menu
- Fixed a bug that allowed Widowmaker to use her Grappling Hook on basketballs
- Symmetra's âCar Washâ achievement now correctly lists the number of beams required (6 instead of 7)
- Fixed a time calculation issue that was causing Zenyatta's âRapid Discordâ achievement to be more difficult than intended
- Fixed a bug that prevented Junkratâs âRoadkillâ achievement from being awarded after obtaining 4 kills with RIP-Tire
- Fixed a bug that allowed the payload to heal players even when they were negatively affected by Anaâs Biotic Grenade
- Fixed a bug preventing the health bars on the Practice Range bots from displaying the effects of Anaâs Biotic Grenade
- Fixed a bug preventing sprays from being applied correctly to some surfaces on Eichenwalde
- Fixed a bug allowing some heroes to be seen in the sky when viewing certain highlight intros on Volskaya Industries
Our goal for Warden Towers is that they should feel fun and rewarding, but still secondary to Arenas and Battlegrounds as an overall source of Honor. When Legion first launched, they were certainly lucrative, but so frequent that many players were earning the vast majority of their Honor by completing them. We tried to correct this by increasing the time it took for them to refresh, and reducing the amount of Honor they gave, but that brought us to the other extreme â they were no longer a primary source of Honor, but they didnât feel rewarding enough for the time investment.
With the latest updates, weâve increased the Honor rewarded for completing a Warden Tower back to 300, but they will only re-activate once every 24 hours. This means you should once again feel that completing one is worth your time, but youâll still need to look to Arenas and Battlegrounds for the majority of your Honor. Warden Towers should now be properly filling their intended role in end-game PvP progression.
Weekly Bonus Event: Arena Skirmishes
What Are Bonus Events?
The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
Sharpen your swords and reinforce your boards, because youâre called to the PvP Arena for the hectic mayhem of Skirmishes.
This Week: Arena Skirmishes
All week, from anywhere in Azeroth, open the Group Finder (default hotkey: i), select the Player vs. Player tab on the bottom of the window, and then under Arena Battles, choose either 2v2 or 3v3 and JOIN BATTLE. Youâll be matched up with teammates and provided with opponents to kill in the Arena.
Look for the following all week long:
- Archmage Lanâdalock near Violet Hold in Dalaran has a quest for you.
- Quest requirement: Win 10 Arena PvP Skirmishes
- Reward: A PvP loot box
- Passive buff: +50% honor gains from Skirmishes
If youâve been looking to make some Honor gains, this is the week to do it!
It is intentional that the quests âIn Nightmaresâ and âEssence of Powerâ cannot be completed on Raid Finder difficulty. That quest chain is intended to provide a cosmetic reward for participating in organized, non-matchmade content. As such, we wanted to keep this step in line with the previous steps in the chain, which require completing Mythic Dungeons.
This restriction is specific to this quest chain, which has a cosmetic-only reward. Other quest chains, such as âThe Stuff of Dreamsâ from the Suramar campaign, will be completable through Raid Finder. Weâll be making some additional changes in Patch 7.1 to more clearly communicate when and where these restrictions apply.
Thanks for confirming the inevitable. I'll be saving some money every month now, because I am done with this game. If this is intended and staying in the game, you just lost a customer. It is clear blizzard is clueless about their own game. I guess it's true, no King lives forever. Good luck everyone. Blizzard, you failed.
Again, a cosmetic reward we are reserving for those who participate in organized, non-matchmade content.
This is not something you, by any means, "need". And "needing" it on every alt, doubly so. If you desire it, then organize a raid or join a guild that will put you in their raiding ranks and dedicate the time to obtaining the items.
We simply disagree that these skins should be handed out without dedication and challenge.
I appreciate constructive feedback and discussion on this topic, and will discuss what's here with the developers once it's had time to settle, but anything that says "the world is ending" or "blizzard is killing their player-base" because not everyone will get a cosmetic skin is a bit of a fallacy. ( Official Forums)
We've stated this numerous times, but this is not new. CRZ has existed in Broken Isle zones since launch, however you may not have seen it active due to the amount of players leveling the same zone on your server.
Cross-realm technology activates automatically. I suspect that you may be seeing people from other realms since LFR opened today, and many players are trying out that newly opened content (hence, less players in the "world"). It's also 3pm PST on a weekday, which isn't what I'd consider peak-time.
No. People are confused because CRZ has never before been active on current content. Pandaria wasn't CRZ'd until 6.0. Draenor wasn't CRZ'd until 7.0.
We've had a bit of a shift in philosophy here with this expansion; some of this shift was influenced by the implementation of World Quests across Legion content. This would explain why CRZ was turned on for Pandaria with 6.0, but is active in 7.0 content now.
A bit of a larger conversation, part of which doesn't really fit a forum post from myself.
Again, just to reiterate, CRZ is intentional, but it should be not be massively disrupting the world and/or day-to-day activities. Seeing players from other realms is normal, seeing thousands of them, not so much.
It makes more sense now why it's happening so much after server restarts. People start logging in, CRZ code says "woah there's hardly any people in this area, TO THE MERGEMOBILE", then goes and takes a nap for 8 hours before realizing "hey i just put too many people together, oopsie-doodle".
I can't say for sure, but in my head this makes sense.
People are working, at school, or otherwise offline after our maintenance and restarts (Tuesdays, amirite?) - which would, in turn, activate CRZ. ( Official Forums)
sorry if it's been answered but is the pvp trinkets not working in pvp intended or bug rn??
intended. No trinkets, set bonuses or enchants work in PvP (holinka)
are artifact traits with %dmg increase after you unlock all 34, going to be useable in rated pvp? I hope not
No they are not (holinka)
Is it correct to assume the prestige rewards remain the same throughout seasons? Such as the bronze courser mount will still be awarded at that level in the next season, and new mount at later levels?
Yes. Current plan is to increase max prestige each season, with more rewards. Prestige level will not be reset until the next expansion. (WarcraftDevs)
Nomi is giving me recipes I already know. Intended?
There was a bug with rank 1 bacon, specifically. It will be fixed in Patch 7.1. (WarcraftDevs)
Any chance that Alchemists could see some love with a bottomless flask in 7.1? 500 Primary Stat?
Probably not in 7.1, but the idea isn't off the table for the future. (WarcraftDevs)
I am no herbalist, still i get herbalism world quests. Probably a bug?
This is intended, and will happen sometimes. Non-Herbalists can complete these quests using the Auction House, shoulder enchants, alts, etc. (WarcraftDevs)
Cooking, why do Legion Feasts take 300 stat food, to create a 200 stat feast? This devalues feasts incredibly
A few reasons, but the biggest is that single-use food gives secondary stats, while feasts give primary stats. (WarcraftDevs)
Of course when I started, I had absolutely no idea what I was doing. I had no idea how to make games or build entertainment products.âŠ
But I had an insatiable passion for ideas. For stories. For heroes.
My only real training before joining Blizzard was the long-running D&D campaign I had with my closest friendsâSam, Mike P., Daniel, and Mikey C. (you know who you are, boysâŠHAMRO!). Building ideasâvast worldscapes, characters, and plotlines with my friends was my first great love. I lived for it. It was a safe space amid the tension and change of some rough teenage years. The grand refuge of D&D was a glorious meeting of minds and imaginations where I felt I truly belonged.
It was a space where friendship and imagination were inextricably linked.
The sharing of ideas on the fly, the crazy, unexpected turns other players would takeâit stretched our imaginations in ways weâd never have dreamt of on our own. I loved how roleplaying through adventures taught us so much about each otherâand, more often than not, ourselves. Imagining together helped us make sense of the crazy world we were growing up in. It made us stronger together.
I wouldnât really understand the depth of it for many years, but I had learned an important truth from my friends back then:
Creativity is relational.
Looking back at my years at Blizzard, I see now how profoundly this idea has shaped my career. I see how profoundly my friends and coworkers at Blizzard have shaped me as a person.
For nearly twenty-three years Iâve had the very distinct privilege of shaping worlds and building games with the brightest creative minds in entertainment. Iâve walked with giants (and stood on some giantsâ shoulders, too).
In short, Iâve had the time of my life.
I pretty much had the coolest job everâbut the truth is, sometimes it was really hard. Building games with dozens of brilliant, passionate alpha-geeks with their own red-hot instincts and perspectives can be pretty tricky. Coming to consensus about certain design decisions, story motifs, or courses of art direction takes a lot of communication, patience, and âgive and take.â It stretches you. Sometimes it wasnât all that pretty. But engaging with your teammates and collaborating through the potential quagmire of all that creative tension is where the real magic happens.
Itâs not just the decisions you come toâor even the final shape of the product you craft.âŠ Itâs bigger than thatâand infinitely more important. True collaboration builds trustâand trust is the basis of all lasting relationships. With trust you build more than just a great product.
You build a TRIBEâŠthat can build anything.
A family of craftsmen.
Thatâs what Blizzard has been for me. My second family, through all of lifeâs ups and downs, itâs always been there. The great, geeky backdrop of my life. I donât just mean âthe jobâ or even the creative missionâbut the people. The people who over and over lifted me up, believed in meâand pushed me to find my potential as both an artist and as a leader all these years.
To my Blizzard brothers and sistersâŠI wish I had the words.
Everything just soundsâŠtrite.
All I can think of isâŠ
You helped me believe in myself and achieve every one of my wildest dreams.
I am forever grateful to you.
I love you all with everything Iâve got.
And to all of you out there in Blizzardâs vast gaming communityâthose of you Iâve had the pleasure of meeting in person and all of you around the world Iâve only heard aboutâthank you.
Thank you all for letting me be a special part of your community. For letting me belong with you. Weâve shared countless adventures together and Iâve always been overwhelmed and humbled by your passion for our games as well your commitment to each other. Thank you for all the BlizzCon hugs, smiles, handshakes, and stories over the years. You will never know how much youâve all touched my heart and inspired me to give my all into this craft.
With that said, Iâll try to get down to the point, here. Iâve come to a turn in the road. A new, far quieter chapter in my life looms ahead.
I am retiring.
Hanginâ up my guns.
Takinâ the last gryphon out of Stormwind.
You get the picture.
Crazy, I know.
Itâs a massive change for me, but itâs one Iâve been looking forward to for a while now. Itâs ironic given the fact that things have never been better or more energized at Blizzard. Just this year alone has been incredible.
The launch of Overwatch.
The Warcraft feature film.
Iâve never been more proud of Blizzard and the quality of its products than I am now. Itâs remarkable that even after all these years we can still reach new heights and take the world for an amazing ride. I believe Blizzardâs future is brighter than ever.
I wonât lieâitâs going to be really hard stepping away from these worlds that I love. But Iâm content that Iâm leaving them in the hands of the most passionate, talented, and dedicated craftsmen ever assembled.
I canât wait to see where Blizzardâs worlds go nextâand to experience them first-hand like everyone else does. As a fan. As an adventurer. Right back to the start.
Thatâs just so coolâŠ
The reason I use the word âretireâ is because Iâm not going to some other company or starting up new projects or anything remotely like that. Itâs been a long, amazing stretch of years. Now itâs time to slow it down. Rest. Lay around on the couch and get fat. Well, fatter.âŠ
Seriously though, Iâll be focusing on the one thing that matters most to me in all the worldâmy family. Theyâre the core of my life and the source of my deepest joy and inspiration. In addition to raising our two little ones, we recently welcomed our new baby into the family! Being home with them all, having time and space to really liveâŠto love my wife with all my strengthâŠthatâs my career now.
And Iâve never been happier.
Peace out, yâall.
I love you all.
Iâll see you online.