Patch 5.3 Hotfixevi - 23 Maj, Blue Teme
Patch 5.3 Hotfixevi - 23 Maj
Dnevne Blue Teme
Blue Tweetovi
Originally Posted by Blizzard (Source)
Classes
Creatures
Pet Battles
Raids, Dungeons, and Scenarios
Battlegrounds and Arenas
Items
Battlefield: Barrens
Brawler's Guild
Bug Fixes
- Druid
- General
- Thrash periodic damage component can once again be affected by critical chance.
- Balance
- Solar Beam and the Symbiosis version of Solar BeamSilence effect can no longer be reflected.
- General
- Shaman
- General
- Elemental Overload version of Lava Burst should now properly deal 75% of the damage dealt by the Lava Burst that activated it.
- General
- Warlock
- Destruction
- Fire and Brimstone can now only be cast when the Warlock has at least 1 Burning Ember active.
- Destruction
Creatures
- Elite versions of Quivering Filth should now have a chance to drop Half-Empty Food Container.
Pet Battles
- Pet Abilities
- Blackout Kick should now correctly have a 100% chance to hit.
- Deep Freeze should now only stun 100% of the time when target is chilled.
- Fury of 1,000 Fists should now only stun 100% of the time when target is blinded.
- Surge of Light should now only stun 100% of the time when the weather is darkness.
Raids, Dungeons, and Scenarios
- Throne of Thunder
- Dark Animus
- Anima Golems now generate more threat when attacking their current target.
- Durumu the Forgotten
- Crimson Fog and Azure Fog should now properly remain visible after being revealed by cones of light.
- Dark Animus
Battlegrounds and Arenas
- Deepwind Gorge capture points will now properly use the faction you have been assigned to when capturing mines.
Items
Champion's Purse should now always award a Champion's Seal again.
Battlefield: Barrens
- Goblin Kor'kron Commanders' Throw Dynamite ability now deals 40% less damage.
- Shaman Kor'kron Commanders' Crackling Fury will now only increase in damage by 50% each jump, down from 200%.
- Warrior Kor'kron Commanders will now only cast Titanic Thunderclap when there are enemies within 10 yards.
- Some Kor'kron Commander abilities will no longer target or affect pets and totems.
- Fixed an issue where Overturned Caravans were despawning earlier than intended.
Brawler's Guild
- Challenge Card quests can now be completed while in a raid. Note that credit for defeating a boss will not be shared amongst party or raid members.
- Anthracite will now reset properly when a player dies or leaves the arena and can no longer be attacked by players spectating the fight.
Bug Fixes
- Achievement: Waste Not, Want Not should now be properly awarded to players that satisfied all but the Cooldown Power-Up requirement.
- Sound effects should no longer be cut out in areas with a large number of ambient sounds.
- Fixed an issue where some sounds were not playing correctly during boss fights.
- Fixed an issue where the raid warning sound was not playing correctly.
Dnevne Blue Teme
Originally Posted by Blizzard Entertainment
Valor Points Catch Up
That’s a reasonable and logical argument but I kind of agree with Máz here, in the sense that we can’t compare Conquest to Valor as if they were exactly in the same league, they’re quite different.
The conquest catch up lets you get some extra points in order to buy some initial Tyrannical pieces of gear in the middle of the season, the only other alternative would be to farm honor and get Malevolent or craft some blue gear.
In PvE, there are already plenty of other alternatives for “catching up” in terms of gear without having to waste any Valor Points, there are Heroic Scenarios, LFR, Challenge Modes, and even Arenas and RBGs… because PvP gear is actually decent to step into PvE since PvP stats like PvP Power are out of the ilvl budget.
Even though the ilvl of all of this gear will be lower than normal mode raiding gear or valor gear, they provide great upgrades at zero cost to those who’ve been away for some time, allowing them to quickly catch up with the current PvE content a bit faster.
But, like I said, I still find it a perfectly reasonable argument, and maybe devs can consider it for future updates, first let’s see how the PvP catch up works out for everyone and we’ll build upon and think about other possibilities from there.
I think this is more a question of how fast do we want PvE players to catch up with current content, and not if we want them to catch up at all, because there are already plenty of ways for them to do that. (Source)
That’s a reasonable and logical argument but I kind of agree with Máz here, in the sense that we can’t compare Conquest to Valor as if they were exactly in the same league, they’re quite different.
The conquest catch up lets you get some extra points in order to buy some initial Tyrannical pieces of gear in the middle of the season, the only other alternative would be to farm honor and get Malevolent or craft some blue gear.
In PvE, there are already plenty of other alternatives for “catching up” in terms of gear without having to waste any Valor Points, there are Heroic Scenarios, LFR, Challenge Modes, and even Arenas and RBGs… because PvP gear is actually decent to step into PvE since PvP stats like PvP Power are out of the ilvl budget.
Even though the ilvl of all of this gear will be lower than normal mode raiding gear or valor gear, they provide great upgrades at zero cost to those who’ve been away for some time, allowing them to quickly catch up with the current PvE content a bit faster.
But, like I said, I still find it a perfectly reasonable argument, and maybe devs can consider it for future updates, first let’s see how the PvP catch up works out for everyone and we’ll build upon and think about other possibilities from there.
I think this is more a question of how fast do we want PvE players to catch up with current content, and not if we want them to catch up at all, because there are already plenty of ways for them to do that. (Source)
Blue Tweetovi
Originally Posted by Blizzard Entertainment
Reputation / Questing
Or look at dailies. Blizz removed 25 daily limit, people burned out on it, doing ALL dailies every day.
Agreed that removing daily limit was a mistake. Not sure we made the right call with 10 vs. 25. (Source)
Why restrict people from running 100 dailies every day if they want to just because others don't want to?
Huge challenge for us. "Don't nanny me" vs. "Don't make me do all of this content." Very hard to solve. (Source)
But you're not 'making' anyone do anything. People who invest more time and effort get more rewards. Why is that a problem?
That's certainly one side of it. The other is players who feel like the game asks so much of them that they can't compete at all. (Source)
if you bring back limits on dailies, make them weekly limits, not daily limits, some of us like to grind out stuff in one day
I don't know that we need quest limits. Overall when we try to "save players from themselves" it can backfire. (Source)
so only one option that devs think is best > multiple options for players? You do realize that players can choose for themself
That's not what I said. I said if there are multiple ways to earn the same reward, players will take the most efficient. (Source)
We try to discourage that because it's not fun to do the same thing over and over. (Source)
And we try to discourage it by putting different rewards in different activities. (Source)
Then why the dailies? The essence of doing the same thing over and over.
The hope was that you would not do the same dailies over and over, but the reward system didn't reinforce that behavior. (Source)
E.g. you could have chosen GL one day and Klaxxi the next, but since GL unlocked other factions, it felt mandatory. (Source)
If your goal is valor or lesser charms, you honestly have a lot of options (as it should be). (Source)
"Which dailies will I do?" isn't options. It's dailies. No matter how appealing you try to make them. They're dailies.
Very few players cap valor and charms every single week. They still make progress over time. (Source)
Very dedicated and / or hardcore players might, but they are also the ones who want more and more stuff to do. (Source)
If you hate them that much, just don't do them. Yes, you might be a few ilevels behind your friends. Maybe it's worth it. (Source)
crap answer. Maybe Mr. Heroic raider doesn't need valor gear, but some of us lesser fools do.
But why do you *need* valor gear? And even if you do, you can still earn it even if you skip dailies completely. (Source)
With respect, by that logic, you shouldn't add new classes and races. They take time away from the older ones.
Some truth to that, but ultimately I think there is also a player expectation that we will add news ones from time to time. (Source)
Or look at dailies. Blizz removed 25 daily limit, people burned out on it, doing ALL dailies every day.
Agreed that removing daily limit was a mistake. Not sure we made the right call with 10 vs. 25. (Source)
Why restrict people from running 100 dailies every day if they want to just because others don't want to?
Huge challenge for us. "Don't nanny me" vs. "Don't make me do all of this content." Very hard to solve. (Source)
But you're not 'making' anyone do anything. People who invest more time and effort get more rewards. Why is that a problem?
That's certainly one side of it. The other is players who feel like the game asks so much of them that they can't compete at all. (Source)
if you bring back limits on dailies, make them weekly limits, not daily limits, some of us like to grind out stuff in one day
I don't know that we need quest limits. Overall when we try to "save players from themselves" it can backfire. (Source)
so only one option that devs think is best > multiple options for players? You do realize that players can choose for themself
That's not what I said. I said if there are multiple ways to earn the same reward, players will take the most efficient. (Source)
We try to discourage that because it's not fun to do the same thing over and over. (Source)
And we try to discourage it by putting different rewards in different activities. (Source)
Then why the dailies? The essence of doing the same thing over and over.
The hope was that you would not do the same dailies over and over, but the reward system didn't reinforce that behavior. (Source)
E.g. you could have chosen GL one day and Klaxxi the next, but since GL unlocked other factions, it felt mandatory. (Source)
If your goal is valor or lesser charms, you honestly have a lot of options (as it should be). (Source)
"Which dailies will I do?" isn't options. It's dailies. No matter how appealing you try to make them. They're dailies.
Very few players cap valor and charms every single week. They still make progress over time. (Source)
Very dedicated and / or hardcore players might, but they are also the ones who want more and more stuff to do. (Source)
If you hate them that much, just don't do them. Yes, you might be a few ilevels behind your friends. Maybe it's worth it. (Source)
crap answer. Maybe Mr. Heroic raider doesn't need valor gear, but some of us lesser fools do.
But why do you *need* valor gear? And even if you do, you can still earn it even if you skip dailies completely. (Source)
With respect, by that logic, you shouldn't add new classes and races. They take time away from the older ones.
Some truth to that, but ultimately I think there is also a player expectation that we will add news ones from time to time. (Source)
Još Par Sat Ostalo da Iskoristite Anniversary Buff, Matching Sistem za Javne Igre
Još Par Sat Ostalo da Iskoristite Anniversary Buff
Magic Find Buff, koji je aktivan od godišnjice Diablo III, trajaće još par sati.
Originally Posted by Blizzard Entertainment (Source)
Just as a reminder for all players, the Diablo III anniversary buff will expire in the Americas on Thursday, May 23, at 9:00 a.m. Pacific (12:00 p.m. Eastern).
For those of you with characters in our other gameplay regions, the buff will be disable on Wednesday, May 22, at 5:00 p.m. Pacific in Asia and on Thursday, May 23, at 12:00 a.m. Pacific in Europe.
Note: We elected to extend the buff by 1 day, so this time frame is bit later than we first communicated. Apologies for any confusion, but yay for another day of demon-slaying buffs!
For those of you with characters in our other gameplay regions, the buff will be disable on Wednesday, May 22, at 5:00 p.m. Pacific in Asia and on Thursday, May 23, at 12:00 a.m. Pacific in Europe.
Note: We elected to extend the buff by 1 day, so this time frame is bit later than we first communicated. Apologies for any confusion, but yay for another day of demon-slaying buffs!
Matching Sistem za Javne Igre
Logika po kojoj igrači se mečuju u public igrama je i dalje misterija za mnoge korisnike koji izaberu da igraju ovako. Medjutim, prema informaciji Grimika sa zvaničnog foruma, on potvrdjuje da se ne radi o random matchingu, već da ima svoj sistem.
Originally Posted by Blizzard Entertainment (Source)
Is there a hidden queue system for public games?
There is a system that matches players with available games as some of the other posts in this thread have mentioned, but sometimes that system takes a little bit to fill the open spots in a public game.
I thought about that, but i don't have a second monitor to use, i wish this game had the feature wow has, where you can set it so you can hear your game even if it's minimized in the background.
That's good feedback, and I'll be sure to pass it along. Thanks!
There is a system that matches players with available games as some of the other posts in this thread have mentioned, but sometimes that system takes a little bit to fill the open spots in a public game.
I thought about that, but i don't have a second monitor to use, i wish this game had the feature wow has, where you can set it so you can hear your game even if it's minimized in the background.
That's good feedback, and I'll be sure to pass it along. Thanks!
Patch 5.3 Dev Intervju, 5.3 Hotfixevi, Privremeno Isključeni Conquest Vendori, Blue Teme
Patch 5.3 Dev Interviews
Gamebreaker odradio je live intervju sa Blizzardom ove nedelje, a mi smo izvukli najbitnije detalje, ukoliko ste ga propustili!
Patch 5.3 Hotfixevi - 21 Maj
Privremeno Isključeni Conquest Vendori
Dnevne Blue Teme
Gamebreaker odradio je live intervju sa Blizzardom ove nedelje, a mi smo izvukli najbitnije detalje, ukoliko ste ga propustili!
Originally Posted by Gamebreaker (Source)
Subscription Numbers
PvP Changes
PvE
Patch 5.4
- Players come back for expansions, and patches help a little bit, but players are always lost over time until the next expansion. Blizzard is trying to get content and expansions out quicker to make sure everyone has something to do.
- When quitting the game, players mention that the game changes too fast and they couldn't keep up.
- The devs read fansites and the official forums to get feedback and see what players are thinking, but the players that actually post or even read those sites are the minority.
PvP Changes
- The PvP gearing changes in Patch 5.2 were meant to address the different tiers of PvE gear by matching them with different tiers of PvP gear. Upgraded items made this a messy and a non optimal solution.
- Patch 5.2 tried to make some of the less interesting talents more desirable choices, but the changes went a little bit too far and made some classes too good. This will hopefully be corrected by the changes in Patch 5.3.
- The goals of any class changes are to try and make different classes and specs competitive, then make the gameplay fun, and then make some talents and rotations interesting and fun to play.
- World PvP outcomes generally depend on how many players of each faction there are in the battle and not the item level of the other faction's gear. The gearing changes in 5.3 aren't likely to cause drastic changes for most world PvP battles.
- After the gearing changes made in 5.3, Conquest gear should let you start to raid with your friends, and PvE gear should let you start to PvP with your friends.
- There is no advantage to be gained by queuing as an incorrect role for battlegrounds, as the system has no set number for each role, it just roughly matches the number of healers on both sides. Signing up as a healer when you are not healing won't give you a faster queue, but it will put your team at a disadvantage.
- Matching players by gear for battlegrounds is a nice idea, but it would be hard for players to tell that it is working. The base resilience change and other changes in 5.3 should help to address large gear disparities.
- Warsong still has problems with graveyard camping. One potential solution can be seen in Deepwind Gorge, which has two different graveyards, putting you at the one on the opposite side when you die.
- The best kind of CC has a cast time and is interruptible and the worst kind is instant cast that has no cooldown or stuns.
PvE
- The original scenarios are too easy now, as they were designed for players with older gear with lower item levels. Heroic scenarios provide more difficulty and better rewards.
- Throne of Thunder had to be a big and epic raid, which took up a lot of dev time. When the team compromised with Dragon Soul and delivered a raid and five man dungeons in one patch, the raid ended up being a little bit smaller than everyone wanted. The team is growing though, so progress is being made towards being able to do both.
- The first tier of raids in this expansion had slightly easier content in the 10 player difficulty, which matched the audience who was raiding 10 player difficulty.
- There aren't many 25 player raiding guilds that only focus on Normal difficulty. These guilds usually try to get through Normal difficulty encounters quickly to move on to Heroic difficulty encounters.
- There are a lot of 10 player raiding guilds that just focus on Normal content though, which means the players doing 10 player difficulty in Throne of Thunder struggled a little bit compared to the 25 player guilds.
Patch 5.4
- In Patch 5.4, Valor Points will still be used to upgrade your items. There may also be other sources of gear for players that don't like raiding, which will not require Valor Points.
- The new events in the Barrens are designed to keep players out in the world, without using daily quests. As long as things go well in 5.3, there will be something similar added in Patch 5.4.
Patch 5.3 Hotfixevi - 21 Maj
Originally Posted by Blizzard Entertainment
Classes
Quests
Creatures
Raids, Dungeons, and Scenarios
PvP
Battlegrounds and Arenas
Battlefield: Barrens
Bug Fixes
- Druid
- Talents
- Force of Nature now summons Treants that have 40% of the Druid's health, up from 10%.
- Balance Druid Treants: Cast time for Wrath has been increased to 2.5 seconds, up from 2.0 seconds, and damage dealt has been increased by 25%.
- Force of Nature now summons Treants that have 40% of the Druid's health, up from 10%.
- Talents
- Monk
- Mistweaver
- Surging Mist will again properly grant Chi to the casting Monk when healing targets other than themselves while Glyph of Surging Mist is active.
- Mistweaver
- Paladin
- General
- Divine Protection should now be usable while stunned.
- General
- Shaman
- General
- Fixed an issue for Restoration Shamans where Ascendance did not divide the amount healed by Restorative Mists among nearby allies properly.
- General
Quests
- Path of the Last Emperor: Seer Hao Pham Roo should no longer be overlapping with Lorewalker Cho.
Creatures
- Galleon should now use the correct loot table while awarding loot.
Raids, Dungeons, and Scenarios
- Karazhan
- Chess Event: Increased the delay between moves for enemy chess pieces.
- Scenarios
- Fixed an issue with characters not shape-shifting back into the correct race while under the effects of an illusion spell enabling them to participate in an opposing faction's Scenarios.
PvP
- Conquest Quartermasters (Armsmaster Holinka and Roo Desvin) have been temporarily disabled while we work to resolve an issue with the Tyrannical Conquest achievement.
- Big Zokk Torquewrench has been found by a search party and brought back from their extended leave of absence.
Battlegrounds and Arenas
- Deepwind Gorge has been temporarily removed from Rated Battlegrounds rotation while we work to resolve an issue affecting base capture.
Battlefield: Barrens
- Map markers for caravans that have been destroyed should now be properly removed from the world map.
- Overturned caravans should now despawn properly.
Bug Fixes
- Fixed a crash on startup for Macs with the GMA 950 chipset.
Privremeno Isključeni Conquest Vendori
Originally Posted by Blizzard (Source)
The achievement, Tyrannical Conquest, is only intended to be awarded when players earn 25,000 Conquest Points. Due to an issue that was not detected during the PTR testing process, the achievement could be awarded much earlier than intended. We are currently in the process of working to resolve the issue.
In the meantime, we’ve applied a hotfix that temporarily prevents players from purchasing gear from Tyrannical PvP item vendors.
In the meantime, we’ve applied a hotfix that temporarily prevents players from purchasing gear from Tyrannical PvP item vendors.
Dnevne Blue Teme
Originally Posted by Blizzard Entertainment
Heroic Scenarios
Punishment for players who aren't social?
There are a great many things to do in World of Warcraft for players that prefer to be less engaged socially, such as Raid Finder, Dungeon Finder, PvP queues, questing, etc. The fact that there are pursuits in the game oriented toward organized gameplay isn't a punishment.
Quite the opposite. Heroic scenarios represent a reasonable challenge. It would be misleading to present a queue, since in other cases they exist only for gameplay elements designed specifically for randomly assembled groups, and for those players who queue to struggle because the content wasn't designed with random queuing in mind.
I know it would mean stepping outside of a comfort zone, but if you want to try them out, maybe you'll actually find that you have some fun finding other players on your realm to explore them with.
Aww...first time I'm ever quoted by a blue and I was being silly. I definitely agree with the sentiment that it just isn't intended to be done with a random queue. I think it is a good thing to encourage people to work in teams smaller than 10 again since the social part of the game (outside of guilds is dwindling)
That's awesome to hear! I'm curious to see what you think of them after you've tried a few.
I hear the loot has the potential to be pretty good. And I just quoted you in particular because I wanted to address the argument (not your argument) that pre-made group content represents some kind of punishment. I also quoted you because you're awesome. (Source)
25k Conquest Achievement Fix
This is intentional. The achievement will be awarded once again after the issue that was causing it to be awarded too early is resolved.
Any estimate on how long this is going to be?
There's no ETA available at the moment, but it is something that we hope to resolve as soon as possible. (Source)
25k Conquest Achievement Fix
And I still can't buy stuff from the QM's. I won arenas and BGs, then logged over to an alt.... now I can't buy them on this character...
Both the achievement and the vendors have been disabled until a fix can be applied that resolves an issue that was allowing the Tyrannical Conquest achievement to be awarded too early. (Source)
Heirloom Discount
Which discount were you referring to, out of curiosity? I don't recall any patch notes referring to Heirloom discounts?
I believe that the the Heirloom upgrades were reduced in price from their original costs, though. Perhaps that's the source of the confusion? (Source)
Queue Times
We're definitely aware of the issue and are currently investigating it now, though we don't have an ETA for you just yet. Hang in there and we'll keep you informed should there be any further updates we can provide. (Source)
Punishment for players who aren't social?
There are a great many things to do in World of Warcraft for players that prefer to be less engaged socially, such as Raid Finder, Dungeon Finder, PvP queues, questing, etc. The fact that there are pursuits in the game oriented toward organized gameplay isn't a punishment.
Quite the opposite. Heroic scenarios represent a reasonable challenge. It would be misleading to present a queue, since in other cases they exist only for gameplay elements designed specifically for randomly assembled groups, and for those players who queue to struggle because the content wasn't designed with random queuing in mind.
I know it would mean stepping outside of a comfort zone, but if you want to try them out, maybe you'll actually find that you have some fun finding other players on your realm to explore them with.
Aww...first time I'm ever quoted by a blue and I was being silly. I definitely agree with the sentiment that it just isn't intended to be done with a random queue. I think it is a good thing to encourage people to work in teams smaller than 10 again since the social part of the game (outside of guilds is dwindling)
That's awesome to hear! I'm curious to see what you think of them after you've tried a few.
I hear the loot has the potential to be pretty good. And I just quoted you in particular because I wanted to address the argument (not your argument) that pre-made group content represents some kind of punishment. I also quoted you because you're awesome. (Source)
25k Conquest Achievement Fix
This is intentional. The achievement will be awarded once again after the issue that was causing it to be awarded too early is resolved.
Any estimate on how long this is going to be?
There's no ETA available at the moment, but it is something that we hope to resolve as soon as possible. (Source)
25k Conquest Achievement Fix
And I still can't buy stuff from the QM's. I won arenas and BGs, then logged over to an alt.... now I can't buy them on this character...
Both the achievement and the vendors have been disabled until a fix can be applied that resolves an issue that was allowing the Tyrannical Conquest achievement to be awarded too early. (Source)
Heirloom Discount
Which discount were you referring to, out of curiosity? I don't recall any patch notes referring to Heirloom discounts?
I believe that the the Heirloom upgrades were reduced in price from their original costs, though. Perhaps that's the source of the confusion? (Source)
Queue Times
We're definitely aware of the issue and are currently investigating it now, though we don't have an ETA for you just yet. Hang in there and we'll keep you informed should there be any further updates we can provide. (Source)
Održavanje Servera, Araxom Govori o Suspendovanim Nalozima
Održavanje Servera - 21 Maja
Blizzard je najavio održvanje Diablo III Battle.net Servera 21 Maja!
Blizzard je najavio održvanje Diablo III Battle.net Servera 21 Maja!
Originally Posted by Blizzard Entertainment (Source)
We will be performing scheduled game maintenance for Diablo 3 on Tuesday, May 21st. Maintenance will begin at 3:00 AM PDT and is expected to last for 6 hours. During this time Diablo 3 will not be available for play. In addition, many web services may be unavailable.
Thank you for your patience.
Thank you for your patience.
Araxom Govori o Suspendovanim Nalozima
Araxom se obratio igračima koji su se žalili na svoje suspendovane Diablo 3 naloge. Možete pročitati korisne informacije, koje mogu da vam budu znače ukoliko imate sličnih problema u budućnosti.
Araxom se obratio igračima koji su se žalili na svoje suspendovane Diablo 3 naloge. Možete pročitati korisne informacije, koje mogu da vam budu znače ukoliko imate sličnih problema u budućnosti.
Originally Posted by Blizzard Entertainment
Hi all,
When an account is actioned, we do our best to communicate as clearly as we are able to let you know what's going on. Our intention is to keep players in the game, not close the door without allowing a player to appeal their issue to us. As ever, if you wish to contact us, we encourage you to do so. Please keep in mind that although we do not typically review account actions over the phone or through live web chat, we will still discuss details of the account with you over these channels upon verification of the account. Also, in every notification message that is sent out regarding account actions, is a link included that allows players to repetition to have us look directly at this action itself.
@ Paen: I do sincerely appreciate you taking the time to write this. I would ask though that you refer to us directly through the aformentioned channels, instead of using a friend's account to access these forums.
Regards,
Araxom
Blizzard Customer Support (Source)
Battle.net accounts can get temporarily locked if it looks like it's being accessed from a location that the system is unfamiliar with.Resetting the password will help you get past this, if that's all the issue is. A BNet lock is not the same thing as having a license on the account suspended - without seeing the account that OP is referring to, I'm unsure what is going on - which is why it's best if they reach out to us directly.
As I was previously referring to, the Authenticator will help prevent those kinds of locks. Also, having the SMS Protect set up will help you out if the authenticator ever has an issue, (like if the phone it's on gets updated/reset). (Source)
I have been watching the forums and how blizzard treats this attrocity that has happened since the patch and I am in the customer service realm myself and I feel he/she is doing an awesoem job and mitigating the issue reported and handeling them with pride. I hope he/she gets a merrit raise and even a THANK YOU from the community!!!
Even though I am NOT affected I still appreciate good customer service when I see it given!!
THANK YOU
Right on Hambone! To be fair though, if it weren't for all the awesome people in our different departments who help me out, I really wouldn't be of much service at all. Without trying to make this sound like an Oscar award acceptance speech - there is a number of people in our different departments who I constantly lean on for specific help - ranging from checking into known technical issues, administration details, Community stuffs, and other black magic wizardry. It's one of the great things about Blizz that we get along so well and are willing to drop what we're doing (most of the time!!) to help our fellow coworkers out.
Anyway, thanks for the shout out! I hope you and all my fellow Diablo peeps score some phat loots today and this weekend!
:D
/Araxom
Blizzard Customer Support
So how do we "reach out" to Blizzard?
Whenever I submit tickets, it's taken like 3-4 days to get a response, and I get a generic copy-paste answer that doesn't even answer the question.
How are we supposed to get in contact with someone at Blizzard that actually reads the question?
Hi TianZi, we read each appeal that comes in. In cases of certain account actions though, we may not be able to discuss or provide many details about how we arrived at that conclusion.
We do want to provide our players the opportunity to appeal such issues which is why we will review these again. As previously stated in my other response to you, after a time we may not continue to offer such appeals if we have repeatedly reached the same conclusion. (Source)
When an account is actioned, we do our best to communicate as clearly as we are able to let you know what's going on. Our intention is to keep players in the game, not close the door without allowing a player to appeal their issue to us. As ever, if you wish to contact us, we encourage you to do so. Please keep in mind that although we do not typically review account actions over the phone or through live web chat, we will still discuss details of the account with you over these channels upon verification of the account. Also, in every notification message that is sent out regarding account actions, is a link included that allows players to repetition to have us look directly at this action itself.
@ Paen: I do sincerely appreciate you taking the time to write this. I would ask though that you refer to us directly through the aformentioned channels, instead of using a friend's account to access these forums.
Regards,
Araxom
Blizzard Customer Support (Source)
Battle.net accounts can get temporarily locked if it looks like it's being accessed from a location that the system is unfamiliar with.Resetting the password will help you get past this, if that's all the issue is. A BNet lock is not the same thing as having a license on the account suspended - without seeing the account that OP is referring to, I'm unsure what is going on - which is why it's best if they reach out to us directly.
As I was previously referring to, the Authenticator will help prevent those kinds of locks. Also, having the SMS Protect set up will help you out if the authenticator ever has an issue, (like if the phone it's on gets updated/reset). (Source)
I have been watching the forums and how blizzard treats this attrocity that has happened since the patch and I am in the customer service realm myself and I feel he/she is doing an awesoem job and mitigating the issue reported and handeling them with pride. I hope he/she gets a merrit raise and even a THANK YOU from the community!!!
Even though I am NOT affected I still appreciate good customer service when I see it given!!
THANK YOU
Right on Hambone! To be fair though, if it weren't for all the awesome people in our different departments who help me out, I really wouldn't be of much service at all. Without trying to make this sound like an Oscar award acceptance speech - there is a number of people in our different departments who I constantly lean on for specific help - ranging from checking into known technical issues, administration details, Community stuffs, and other black magic wizardry. It's one of the great things about Blizz that we get along so well and are willing to drop what we're doing (most of the time!!) to help our fellow coworkers out.
Anyway, thanks for the shout out! I hope you and all my fellow Diablo peeps score some phat loots today and this weekend!
:D
/Araxom
Blizzard Customer Support
So how do we "reach out" to Blizzard?
Whenever I submit tickets, it's taken like 3-4 days to get a response, and I get a generic copy-paste answer that doesn't even answer the question.
How are we supposed to get in contact with someone at Blizzard that actually reads the question?
Hi TianZi, we read each appeal that comes in. In cases of certain account actions though, we may not be able to discuss or provide many details about how we arrived at that conclusion.
We do want to provide our players the opportunity to appeal such issues which is why we will review these again. As previously stated in my other response to you, after a time we may not continue to offer such appeals if we have repeatedly reached the same conclusion. (Source)
Wrath of the Lich King Fan Art by Velimir Kondić
Sećate se Velimira Kondića i njegovog Diablo III Fan Arta? Naš umetnik nije stao i posle dugog vremen odlučio je da naslika Lich Kinga (Arthasa) iz Cinematica Wrath of the Lich King! Velimir nam je poslao i video zapis gde možemo videti kako je napravio svoje novo remek delo! Pored video zapisa, ova slika ima i svoju priču kako je Velimir nju vremenom naslikao. Nadamo se da će nas Velimir uskoro obradovati i sa nekim Fan Artom iz Starcraft univerzuma!
Originally Posted by Velimir Kondić
Where should I start? Maybe from beginning... After success with drawing of Diablo, I decided to make a new drawing of Pandaren from new expansion. Few days later I change my mind and start with drawing of Lich king. Why? Don't know.
Starting day is 28. october 2012. I made some shots, and it's started well. Sketching was easily and took me few hours so i left it for tommorow. Well tommorow i got fired, with that is started reaily hard time for me.... I stopped to draw because I feel sad and with question "what tommorow?". Lucky for me other member of my family have a job and I started to draw portraits to earn some money, and for the few months that was my primary money source...
Now I can to draw my old drawing... Starting again with drawing of Arthas been realiy strange, I sat down in front of the drawing and don't know what to do. So I took random tool and start to draw, and i took another one and another. After 4 hours of drawing I been use a four diffrent technique pastel, acrylic paint, markers (not copic) and charcoal.(again, remember a diablo? same techniques) Drawing was looking better through hours of work and i feel happy because of that.
After few days of drawing, I got a e-mail from one game company. They seen my drawings and offerd me to work for them as a ilustrator. I'm accepted and because of that, for one more time I'm stopped with drawing and dedicated on work too keep it. So It's took another two months.
Finally, two weeks ago I been mad at me because drawing is still unfinished... I told my self "set down and start to draw!" after one week of hard work i finished and some small stuff happend to me (that I will not whrite) and I'm been delay with video upload... At the end it's worth it, my technique is better and improved. I hope you understand this article, I'm not that good writing on english. See you soon! Warm greetings from Serbia.

Starting day is 28. october 2012. I made some shots, and it's started well. Sketching was easily and took me few hours so i left it for tommorow. Well tommorow i got fired, with that is started reaily hard time for me.... I stopped to draw because I feel sad and with question "what tommorow?". Lucky for me other member of my family have a job and I started to draw portraits to earn some money, and for the few months that was my primary money source...
Now I can to draw my old drawing... Starting again with drawing of Arthas been realiy strange, I sat down in front of the drawing and don't know what to do. So I took random tool and start to draw, and i took another one and another. After 4 hours of drawing I been use a four diffrent technique pastel, acrylic paint, markers (not copic) and charcoal.(again, remember a diablo? same techniques) Drawing was looking better through hours of work and i feel happy because of that.
After few days of drawing, I got a e-mail from one game company. They seen my drawings and offerd me to work for them as a ilustrator. I'm accepted and because of that, for one more time I'm stopped with drawing and dedicated on work too keep it. So It's took another two months.
Finally, two weeks ago I been mad at me because drawing is still unfinished... I told my self "set down and start to draw!" after one week of hard work i finished and some small stuff happend to me (that I will not whrite) and I'm been delay with video upload... At the end it's worth it, my technique is better and improved. I hope you understand this article, I'm not that good writing on english. See you soon! Warm greetings from Serbia.

Patch 5.3 na Live Serverima 21 Maja, Blue Teme
Patch 5.3 Izlazi Sledeće Nedelje
Blizzard je upravo potvrdio da Patch 5.3 izlazi na Live World of Warcraft serverima 21 Maja!
Dnevne Blue Teme
Blue Tweetovi
Blizzard je upravo potvrdio da Patch 5.3 izlazi na Live World of Warcraft serverima 21 Maja!
Dnevne Blue Teme
Originally Posted by Blizzard Entertainment
Patch 5.3 Experience Changes
So my question is this... What EXP and Level would you need to be at... (IE: Level 88 and 3/4) for when 5.3 comes out, to instantly hit 90? I completely hate Dread Wastes.
I know that I need gear, and Dread Wastes has good drops, but I hate leveling there.
So anyone able to do the math.. It seems that the WowWiki EXP Table isn't accurate.
Any excess experience over the amount needed to level will likely be lost. Overall though, the 33% reduction to XP needed to level is huge, and it's still a net gain. (Source)
Releasing During Boss Encounter
As a "non-hardcore" player, it seems odd to me that its thought to be OK to lock people out of playing (can't release, can't rez, can't do anything) in a LFR, or, for that matter, in any part of the game. Its a bad user experience. What am I supposed to do? AFK? I know you hardcore people don't care and will flame about it, but, seriously, this is why people go start investigating other MMORPGs... sitting in front of a game where you can't do anything is boring, and, in many games, the answer isn't "just suck it up". You don't have to, because it either doesn't happen, or there's some other option that's part of the game.
The reason you couldn't release while the boss encounter is active is so you remain eligible for loot/bonus rolls if the rest of the raid was able to successfully defeat the boss. You'd be singing a different tune if you were able to release to the graveyard resulting in lost loot eligibility. (Source)
So my question is this... What EXP and Level would you need to be at... (IE: Level 88 and 3/4) for when 5.3 comes out, to instantly hit 90? I completely hate Dread Wastes.
I know that I need gear, and Dread Wastes has good drops, but I hate leveling there.
So anyone able to do the math.. It seems that the WowWiki EXP Table isn't accurate.
Any excess experience over the amount needed to level will likely be lost. Overall though, the 33% reduction to XP needed to level is huge, and it's still a net gain. (Source)
Releasing During Boss Encounter
As a "non-hardcore" player, it seems odd to me that its thought to be OK to lock people out of playing (can't release, can't rez, can't do anything) in a LFR, or, for that matter, in any part of the game. Its a bad user experience. What am I supposed to do? AFK? I know you hardcore people don't care and will flame about it, but, seriously, this is why people go start investigating other MMORPGs... sitting in front of a game where you can't do anything is boring, and, in many games, the answer isn't "just suck it up". You don't have to, because it either doesn't happen, or there's some other option that's part of the game.
The reason you couldn't release while the boss encounter is active is so you remain eligible for loot/bonus rolls if the rest of the raid was able to successfully defeat the boss. You'd be singing a different tune if you were able to release to the graveyard resulting in lost loot eligibility. (Source)
Blue Tweetovi
Originally Posted by Blizzard Entertainment
PvP
If you could say just one thing to help the community understand (frost) (mage) PvP balance, what would you say?
Brian may answer differently, but I would say mages are hard to counter for average players but easy for great players. (Source)
So historically a nerf to say Deep Freeze or poly risks making them dead at the high end. (Source)
Fixing the fact that melee is practically unusable in RBGs should be the priority before gutting a spec back down to nothing
We're not convinced it's melee. We think it's Gorefiend + Ursols + Solar Beam feels mandatory. (Source)
Have you taken the fact that people will just Role check as DPS then SWITCH specs ONCE in BG??
To what end? To have a bad team with no healers? (Source)
I think he's saying they'll queue as DPS then switch to a healing spec to have more than the other team.
Does that actually give you a stronger team? (Source)
"To facilitate jerks, hybrids will now need to click 'healer' to steal BG queues" Am I reading that right? Force spec swap!
Why would someone want a short BG queue just to get on a weakened team that loses their match? (Source)
In LFR, it's easier to "fake heal" and still beat the bosses. But in a BG, you'll feel it. (Source)
In the recent article on PVP it sounds like your fine with the fact that the BiS trink for PVP could very well be a PVE trink.
No, that's the opposite of what we were trying to say. (Source)
so removing flag carriers/making unwanted was a result of the new resilience system?Its a little bit stupid,dont you think?
Just want teams to have options for their carriers rather than having yet another part of the game dependent on finding a tank. (Source)
Why it you dont like multiboxers in bgs and yet allow premades. Flip Flops like this is why your loosing subs.
Some things are much easier to prevent than others. Still doing something even though we can't do everything isn't flip flopping. (Source)
if you're eliminating resil and nerfing pow rating by 50%, what exactly is the point of pvp gear? So much for incrementalism.
We want gear to matter in PvP, but skill needs to matter a lot too. This is consistent with feedback from many PvP players. (Source)
I find it amusing how a minigame with very little PvP support has better balance than the entire PvP metagame.
You find it odd that a turn-based game with no teams and no actor movement is easier to balance? (Source)
We are trying role checks for BGs in 5.3 to make sure there are enough healers on both sides. (Source)
Have you taken the fact that people will just Role check as DPS then SWITCH specs ONCE in BG??
To what end? To have a bad team with no healers? (Source)
I think he's saying they'll queue as DPS then switch to a healing spec to have more than the other team.
Does that actually give you a stronger team? (Source)
How will this system help over live?It won't figure an accurate # of heals due to heals queing as dps
The goal is just to make sure you don't get a team without some healers. (Source)
Why won't you nerf the burst in pvp and buff the sustain dmg? Have you tested it and it didn't work out or?
Yes. We don't think PvP is fun when nobody dies and Arenas last 45 min until mana dries up. (Source)
Drastic PVP changes mid-season? Devaluation of PVP gear vs. PVE gear? Loss of character progression for PVP-only players?
The first was because players essentially demanded it, and they were right to do so. The second we just disagree is a thing. (Source)
it seems that your reaction is to change the game to bring pve players to do pvp. (with changes favoring players pve)
The goal is to let PvE players use their PvE gear to get into PvP until they can earn better PvP gear. The flip side is true. (Source)
At the moment, both gearing paths are so long that it divides players and allows for little crossover. (Source)
But PvP players should ultimately want PvP gear. The PvE gear just gets them in the door. (Source)
It's weird how everyone knows where and how to get a battleground bot, yet you guys have no clue how to stop our misery.
Some of our moves are legal, and it doesn't work well if we tip our hand there. Not talking about it != nothing is happening. (Source)
World
Why aren't low pop/imba servers priority #1. Social games need the social aspect. I feel like I'm missing out a lot.
They are a high priority, but the solutions are complex. It's not a snap-fingers-to-solve problem. (Source)
Seems like this might be one of those "more interesting to the developer" situations. Players want less flying/tele?
A lot of players want less flying. They understand why it makes the world feel smaller, hurts world PvP and so on. (Source)
Teleporting is harder for me to explain via twitter, because it gets into the area of short term benefits with long term costs. (Source)
Honesty I jwish you embrace all their regressive ideas. Get rid of flying, lfr, lfr you name. Watch the game tank.
It is hard to move backwards for sure. (Source)
Why are you afraid to take resources away from end game to finish storylines/pretty up the game?
We did a lot of that in Cataclysm, but in retrospect aren't sure it was time well spent. (Source)
If it is kept relevant to the majority, it doesn't feel like wasted content. Reusing zones is not a bad idea
I don't want to portray anything as "wasted" content. There is usually a benefit to most of the things we do. (Source)
It's just a question of bang for the buck sometimes, which is frustrating, but a reality. (Source)
Was the issue based on reworking old zones or it was 1-60 content instead of 80+?
Redoing the art of the old zones and the quests was time we could have spent on more 80-85 content. (Source)
Some people love leveling, don't get me wrong. But even more players are focused on max level. (Source)
Knowing what you do now, how would've you done the 1-60 zones revamp from Cataclysm? Would you do it differently?
Not sure. Not 100% up to me of course, but I think focusing a lot more on 80-85 would have been on the table for sure. (Source)
Talk of needing a "world" in WoW but then when a request for a better one is made... this. expansion longevity pls
We're focused on Pandaria right now. Part of the reason the Cata world felt small is we spent so much effort on the old world. (Source)
What is the true reason behind the inequality of every capital city? Why is there only 'one' super capital for each expansion?
For BC, LK and MoP we thought it was cool to have a new place for high level characters to hang out. (Source)
For Cat, we thought it made more sense to revamp two existing cities in keeping with the theme. (Source)
Since orcs vs. humans is the heart of Horde vs. Alliance, we chose their cities. (Source)
What about the concept of an Evolving game world? Or will this game always be stationary?
We love the concept of an evolving game world. (Source)
If you could say just one thing to help the community understand (frost) (mage) PvP balance, what would you say?
Brian may answer differently, but I would say mages are hard to counter for average players but easy for great players. (Source)
So historically a nerf to say Deep Freeze or poly risks making them dead at the high end. (Source)
Fixing the fact that melee is practically unusable in RBGs should be the priority before gutting a spec back down to nothing
We're not convinced it's melee. We think it's Gorefiend + Ursols + Solar Beam feels mandatory. (Source)
Have you taken the fact that people will just Role check as DPS then SWITCH specs ONCE in BG??
To what end? To have a bad team with no healers? (Source)
I think he's saying they'll queue as DPS then switch to a healing spec to have more than the other team.
Does that actually give you a stronger team? (Source)
"To facilitate jerks, hybrids will now need to click 'healer' to steal BG queues" Am I reading that right? Force spec swap!
Why would someone want a short BG queue just to get on a weakened team that loses their match? (Source)
In LFR, it's easier to "fake heal" and still beat the bosses. But in a BG, you'll feel it. (Source)
In the recent article on PVP it sounds like your fine with the fact that the BiS trink for PVP could very well be a PVE trink.
No, that's the opposite of what we were trying to say. (Source)
so removing flag carriers/making unwanted was a result of the new resilience system?Its a little bit stupid,dont you think?
Just want teams to have options for their carriers rather than having yet another part of the game dependent on finding a tank. (Source)
Why it you dont like multiboxers in bgs and yet allow premades. Flip Flops like this is why your loosing subs.
Some things are much easier to prevent than others. Still doing something even though we can't do everything isn't flip flopping. (Source)
if you're eliminating resil and nerfing pow rating by 50%, what exactly is the point of pvp gear? So much for incrementalism.
We want gear to matter in PvP, but skill needs to matter a lot too. This is consistent with feedback from many PvP players. (Source)
I find it amusing how a minigame with very little PvP support has better balance than the entire PvP metagame.
You find it odd that a turn-based game with no teams and no actor movement is easier to balance? (Source)
We are trying role checks for BGs in 5.3 to make sure there are enough healers on both sides. (Source)
Have you taken the fact that people will just Role check as DPS then SWITCH specs ONCE in BG??
To what end? To have a bad team with no healers? (Source)
I think he's saying they'll queue as DPS then switch to a healing spec to have more than the other team.
Does that actually give you a stronger team? (Source)
How will this system help over live?It won't figure an accurate # of heals due to heals queing as dps
The goal is just to make sure you don't get a team without some healers. (Source)
Why won't you nerf the burst in pvp and buff the sustain dmg? Have you tested it and it didn't work out or?
Yes. We don't think PvP is fun when nobody dies and Arenas last 45 min until mana dries up. (Source)
Drastic PVP changes mid-season? Devaluation of PVP gear vs. PVE gear? Loss of character progression for PVP-only players?
The first was because players essentially demanded it, and they were right to do so. The second we just disagree is a thing. (Source)
it seems that your reaction is to change the game to bring pve players to do pvp. (with changes favoring players pve)
The goal is to let PvE players use their PvE gear to get into PvP until they can earn better PvP gear. The flip side is true. (Source)
At the moment, both gearing paths are so long that it divides players and allows for little crossover. (Source)
But PvP players should ultimately want PvP gear. The PvE gear just gets them in the door. (Source)
It's weird how everyone knows where and how to get a battleground bot, yet you guys have no clue how to stop our misery.
Some of our moves are legal, and it doesn't work well if we tip our hand there. Not talking about it != nothing is happening. (Source)
World
Why aren't low pop/imba servers priority #1. Social games need the social aspect. I feel like I'm missing out a lot.
They are a high priority, but the solutions are complex. It's not a snap-fingers-to-solve problem. (Source)
Seems like this might be one of those "more interesting to the developer" situations. Players want less flying/tele?
A lot of players want less flying. They understand why it makes the world feel smaller, hurts world PvP and so on. (Source)
Teleporting is harder for me to explain via twitter, because it gets into the area of short term benefits with long term costs. (Source)
Honesty I jwish you embrace all their regressive ideas. Get rid of flying, lfr, lfr you name. Watch the game tank.
It is hard to move backwards for sure. (Source)
Why are you afraid to take resources away from end game to finish storylines/pretty up the game?
We did a lot of that in Cataclysm, but in retrospect aren't sure it was time well spent. (Source)
If it is kept relevant to the majority, it doesn't feel like wasted content. Reusing zones is not a bad idea
I don't want to portray anything as "wasted" content. There is usually a benefit to most of the things we do. (Source)
It's just a question of bang for the buck sometimes, which is frustrating, but a reality. (Source)
Was the issue based on reworking old zones or it was 1-60 content instead of 80+?
Redoing the art of the old zones and the quests was time we could have spent on more 80-85 content. (Source)
Some people love leveling, don't get me wrong. But even more players are focused on max level. (Source)
Knowing what you do now, how would've you done the 1-60 zones revamp from Cataclysm? Would you do it differently?
Not sure. Not 100% up to me of course, but I think focusing a lot more on 80-85 would have been on the table for sure. (Source)
Talk of needing a "world" in WoW but then when a request for a better one is made... this. expansion longevity pls
We're focused on Pandaria right now. Part of the reason the Cata world felt small is we spent so much effort on the old world. (Source)
What is the true reason behind the inequality of every capital city? Why is there only 'one' super capital for each expansion?
For BC, LK and MoP we thought it was cool to have a new place for high level characters to hang out. (Source)
For Cat, we thought it made more sense to revamp two existing cities in keeping with the theme. (Source)
Since orcs vs. humans is the heart of Horde vs. Alliance, we chose their cities. (Source)
What about the concept of an Evolving game world? Or will this game always be stationary?
We love the concept of an evolving game world. (Source)
Diablo III Timeline Proteklih Godinu Dana
Blizzard je objavio interesantan blog, gde možemo videti timeline dogadjaja Diablo 3 u proteklih godinu dana.
Originally Posted by Blizzard (Source)
One year ago this week, we launched Diablo III in over 10 languages and 30 countries around the world. Since then, we've made significant improvements to the game, shipping upwards of 15 patches and implementing numerous hotfixes to make your battle against the forces of the Burning Hells that much more epic.
In celebration of Diablo III's anniversary, we wanted to take a look at the road so far -- recapping some of the major changes made to the game since release and providing players quick access to all the latest updates.
(If you haven't played in a while or are new to the realm of Sanctuary, definitely stay a while and listen.)
For more information on Paragon levels, click here or check out the game guide.
For more information about the Infernal Machine event, click here or check out the game guide.
For more information about these improvements, click here.
For more information about Brawling, click here or check out the game guide.
For more information about Monster Power, click here or check out the game guide.
These changes focused on buffing existing social features, making it easier for players to find one another online, and providing bonuses when playing in our cooperative mode.
For more information about these improvements, click here.
For more information, click here.
Looking for more retrospectives? Head on over to Diablo Fans and Diablo Somepage for their 2012/2013 recaps!
In celebration of Diablo III's anniversary, we wanted to take a look at the road so far -- recapping some of the major changes made to the game since release and providing players quick access to all the latest updates.
(If you haven't played in a while or are new to the realm of Sanctuary, definitely stay a while and listen.)

- PARAGON LEVELS -
When a hero reaches level 60, experience earned from quests, monsters, and massacre bonuses will begin to count toward Paragon levels. There are 100 Paragon levels in total, and each level will reward players with a permanent bonus to Gold Find and Magic Find, as well as core stat increases (Strength, Dexterity, Intelligence, and Vitality). For every 10 Paragon levels, players will also earn a new hero portrait border which will display in the in-game party frame. This border will not only become more impressive as you level up, it will also display your Paragon level in any place where your normal hero level is shown.For more information on Paragon levels, click here or check out the game guide.

- INFERNAL MACHINE -
The Infernal Machine is a device that will allow level 60 players to battle "uber" versions of some of Sanctuary’s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary: the Hellfire Ring!For more information about the Infernal Machine event, click here or check out the game guide.

- LEGENDARY ITEM IMPROVEMENTS -
In patch 1.0.4, we made significant changes to Legendary items to make them more powerful, more memorable, and ultimately more fun to use. Through the addition of spell procs, many Legendary items now have a chance to activate rare and unique abilities, such as summoning an angel to fight with you, conjuring an icy projectile, or igniting the very ground you walk on. Legendary items are also far and away more powerful, possessing higher damage and affix values than their predecessors. In addition, many Legendary items have had visual effects added to their original models, giving them a distinct and detailed flair.For more information about these improvements, click here.

- BRAWLING -
For those who wish to test their mettle against fellow Nephalem, head on over to the Scorched Chapel! This zone can be accessed by speaking with Nek the Brawler in any of the four Act hubs, and supports 2 to 4 players in a Free-For-All format.For more information about Brawling, click here or check out the game guide.

- MONSTER POWER -
Similar to the "Players X" command in Diablo II, Monster Power is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different "power levels" and in return they'll receive scaling bonuses to experience as well as boosts to Magic Find and Gold Find which will stack above the 300% cap. The option to increase Monster Power is available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.For more information about Monster Power, click here or check out the game guide.

- MULTIPLAYER IMPROVEMENTS -
In patch 1.0.8, we made several improvements to the multiplayer experience in Diablo III, including a special bonus for multiplayer games that grants +10% Magic Find, Gold Find, and Experience for each additional player in the party, combat alerts for whenever a player is engaged with an Elite monster or treasure goblin, multi-user conversations (a new chat option that allows players to chat privately with up to 98 of their friends), and matchmaking tags for Public Games.These changes focused on buffing existing social features, making it easier for players to find one another online, and providing bonuses when playing in our cooperative mode.
For more information about these improvements, click here.

- MONSTER DENSITY -
More demons, more fun! As of patch 1.0.8, players in Inferno difficulty at Monster Power 1 and higher will find an increased number of enemies across Acts I, II, and IV. By adjusting density in these areas, all four Acts should now be more comparable in terms of difficulty vs. reward, giving players more options for farming (and more monsters on which to enact their revenge).For more information, click here.

- OFFICIAL PATCH NOTES -
But that's not all! Be sure to check out our official patch notes for updates to Diablo III in all their gory details.Looking for more retrospectives? Head on over to Diablo Fans and Diablo Somepage for their 2012/2013 recaps!































