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Author: Warheart Date: Thursday, 31 July 2014
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Author: Dreiko Date: Wednesday, 30 July 2014
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Artcraft - Updated Facial Customization

Blizzard je upravo objavio blog gde možemo videti progres u opcijama prilagodjavanja lica karaktera.
Originally Posted by Blizzard (Source)
Hello, and welcome to Artcraft! I’m your host Chris Robinson, art director of World of Warcraft, and today we’re going to tackle something I know a lot of you have been looking forward to: facial customization options.

Artcraft - Updated Facial Customization

When we began working on the updated character models, we knew it would be a huge project, and we weren’t sure we could do it all at once. The idea originally was that a few races would be available at launch, and all the others would be patched in throughout the course of the expansion. While it wouldn’t have been ideal to see a mix of lower-quality and higher-quality models running around side by side, it did seem like the most realistically achievable solution at that time. Since then, though, we’ve committed ourselves to getting all of the original character models in by launch. It’s been a monumental challenge for us, but we think the effort is worth it, and the finish line is nearly in sight.


Our next big focus is doing justice to the facial options. With the original models and their simplistic geometry and low-resolution textures, a lot of facial expressions were simply painted on. Now that we’ve moved to higher-polygon models with lips, teeth, and fully articulated faces—not to mention higher-resolution textures—recreating those same facial options isn’t as simple as painting them onto a flat surface. Previously, to get a sneer out of a model, you’d just paint a sneer on its face, and that was that. To do it correctly now—and make it look great—we have to fully pose a sneer, create a custom texture, and mesh that base pose with all of the existing emotes and animations.

These more detailed face customization options were also originally part of our earlier “update-as-we-patch” rollout plan. Our initial idea was to release the new models with their base face, and then add additional options in updates over the course of the expansion. Again, that plan was based on the sheer amount of work involved in creating what are effectively all-new races (art-wise) on top of all of the art a big expansion like this one generally requires. But stepping back, we came to the conclusion that it just wasn’t going to be a good experience to have everyone playing with the same face geometry and a slight texture change, not knowing what their character would really look like until some later patch. In the end, we decided it would be best to tackle all of a race’s facial options at once. Up to this point, you’ve seen one facial geometry set, but very soon you’ll start seeing more finished products for each option in upcoming beta builds.


The original Dwarf model (left) has his teeth painted directly on his upper lip to give him a snarl. With the new models, which have fully modeled and textured teeth, a simple paint job just isn’t an option—it would look terrible. In the middle, you can see what that same sneer looks like right now in the beta test; on the right is what you’ll see in an upcoming beta build.


On the left, we have a pair of original Orc faces. The second column represents what you’re seeing right now in the beta build, showing texture variation but the same facial geometry. The third column shows a posing rig to demonstrate how we’re customizing each of the face appearances further. On the far right, you can see the final product.

We’re working hard to ensure all of the updated character models have the high level of quality you expect from us, and that we expect from ourselves. This revamp is a truly enormous project that we care deeply about, and we know you feel the same. We’re looking forward to seeing all of these new, high-quality, awesome-looking models running around Azeroth, and we hope you enjoy seeing the characters you know and love in a whole new light.

Thanks for reading, and see you next time!

Warlords of Draenor Specijalni Dogadjaj na Gamescom, Heart of the Voalorous Buff, WoD Beta Patch Izmene - 29 Jul

Warlords of Draenor Specijalni Dogadjaj na Gamescom
Blizzard je objavio raspored za Gamescom danas, a interesantan dogadjaj za Warlords of Draenor počinje 14 Avgusta u 18:00h.


Originally Posted by Blizzard (Source)
Blizzard at gamescom: Website and Live Stream
The world’s biggest game convention is almost upon us! Blizzard will be in Cologne from August 13 to 17, showcasing our latest games, presenting awesome activities on stage, and broadcasting live from our booth.

Our dedicated website will give you the schedule and details on all the activities you can enjoy at the Blizzard booth, including show matches, live drawing sessions, the renowned Blizzard costume and dance contests, and more.

In addition, we will be hosting hour-long live streams on August 15, 16, and 17, bringing you all the highlights from the show, plus developer interviews and insights. You can watch the action live on the website, and replays will be available afterwards. So if you can’t make it to gamescom, you don’t need to miss out on any of the fun and games.

Blizzard gamescom live stream:
Friday, August 15 – 18:00 to 19:00 CEST
Saturday, August 16 – 18:00 to 19:00 CEST
Sunday, August 17 – 16:00 to 17:00 CEST

We’ll look forward to seeing you there!

Heart of the Valorous Buff Ove Nedelje
Originally Posted by Blizzard (Source)
Beginning Friday, August 1 at 10:00 a.m. PDT, through Monday, August 4 at 9:00 a.m. PDT, we’ll be applying the Heart of the Valorous buff which will increase the rate of Valor Point gains an additional 100%. Don’t wait to get in on the action!


Warlords of Draenor Beta Patch Informacije - 29 Jul
Originally Posted by Blizzard (Source)
Crowd Control and Diminishing Returns
  • Shaman
    • Tremor Totem is no longer usable while under the effects of Fear, Charm, or Sleep.

Class Changes
Druid
Talents

Mage
Frost Changes
  • The Brain Freeze effect now increases Frostfire Bolt damage by 25%, and can now stack up to 2 times. It also no longer triggers from the Bomb Talents, and instead has a 10% chance to trigger from Frostbolt casts. Each Multistrike of Frostbolt increases that cast's chance by an additional 25% 45%. (Total of 60% 100% on double-Multistrikes).

Priest
Talent Revisions
  • From Darkness, Comes Light has been split into two abilities depending on the Priest's specialization.
    • Surge of Darkness (Shadow) now has a maximum of 3 charges (up from 2) and can now also trigger its effect from Devouring Plague, but its chance to trigger has been reduced to 10% (down from 20%) to compensate.
    • Surge of Light (Discipline, Holy) activation chance has been reduced to 10% (down from 15%).
  • Solace and Insanity has been split into Power Word: Solace for Discipline and Holy, and Insanity for Shadow.
    • Insanity has been changed to cause consuming Shadow Orbs to transform Mind Flay into Insanity for 2 seconds per Shadow Orb consumed.
  • Twist of Fate now only triggers from healing for Discipline and Holy Priests, and only triggers from damage for Shadow Priests.

Shaman
Elemental Overload and Molten Earth
Chain Lightning was also improved significantly to offset the fact that Elemental Overload was a massive buff to it, but Molten Earth is not.

Restoration Changes
  • Elemental Blast now also grants increased Spirit for Restoration Shaman, in addition to the random secondary stat. Spirit amount granted is equal to double the random secondary stat amount.
  • Riptide’s healing has been adjusted to put significantly more of it into the initial heal. The initial heal amount has been increased by 70%, while the periodic healing amount has been reduced by 20%.

Warrior
Ability Consolidation and Refinement
  • Thunder Clap now costs 10 15 Rage, and also reduces the movement speed of nearby enemies by 50% for 6 sec.

Stance Changes

Arms Changes
  • Battle Stance for Arms Warriors now generates 67% 140% more Rage from auto-attacks and Critical Strikes now generate double Rage.
  • Colossus Smash now costs 20 30 Rage, deals 225% increased damage, and no longer increases the damage of Slam.
  • Execute for Arms Warriors now costs 10 Rage, and consumes up to 30 40 additional Rage to deal additional damage.
  • Mortal Strike now costs 20 30 Rage (instead of generating 10 Rage).

Talent Changes
  • Piercing Howl has been removed and replaced with a new talent, Sudden Death.
    • Piercing Howl is now available to all Fury Warriors as a baseline ability.
  • Disrupting Shout has been removed and replaced with 3 new talents that vary by specialization.
    • Arms: Slam: Slam an opponent, causing 100% weapon damage. Each consecutive use of Slam increases the damage dealt by 50% and Rage cost by 100%. Requires Battle Stance.

Blue Teme
Originally Posted by Blizzard Entertainment
Warlords of Draenor Theorycraft Discussion
Is there a formula or "rules of thumb" for determining a targets hitbox size and geometry?
Shape is always circular. Creature hitbox varies, of course. Player hitboxes are consistent though the exact size rarely matters (I believe it's 0.5yd radius).

What actually matters is combat reach. That's always 1.5yd for players, and larger for larger creatures. The distance away that you can attack a creature is...

Melee attack: MAX(5, SourceCombatReach + TargetCombatReach + 4/3) + IfSourceAndTargetAreRunning(8/3)
Ranged attack: SourceCombatReach + TargetCombatReach + AttackRange + IfSourceAndTargetAreRunning(2)
AoE: TargetCombatReach + AttackRadius + IfSourceIsRunning(2) (Source)

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Classes
Have you ever considered instead of tweaking individual abilities to give everyone a "tuning" passive ability?
Yeah, we have that under the hood for emergencies (see Brewmasters on live). Results in a more cohesive game if we don't tho. (Celestalon)

From a healer's perspective where will incoming tank damage be in Warlords' raids? More attention needed than MoP? Wrath? =)
More than MoP. (Celestalon)

There is a difference between a spec needing balance and most players idea of "competitive".
People tweet me all the time with questions like, "Do you intend for to be lackluster this ?" So silly. (Celestalon)
"No, we're shooting for abysmal. More tuning to come!"
Haha. I'll use this next time I'm feeling especially snarky. (Celestalon)

Death Knight
Frost DKs: 2H will prefer to use KM on Oblit, and DW on FS, as has been intended for a while (but tuning was off in late MoP). (Celestalon)
We know this, but there is no incentive wait for OB to come off CD to use KM on it. Its a dmg loss right now for doing so.
Right, that's the part about "tuning was off in late MoP". (Celestalon)
how's it a tuning issue?
It was not tuned to be worth it. That's a tuning issue. (Celestalon)
It's a mechanical issue. Not a tuning issue. Have to use runes to start the feedback loop.
So? (Celestalon)
Therefore KM can never "matter" to 2H Frost. Useless mechanic.
Extreme example: Triple Oblit's damage. Now you will prefer to use KMs on Oblits. (Celestalon)
another example You are empty on runes w/ only runic power. You will still use KM on FS.
Yes. That's why I said *prefer to*, not *only*. (Celestalon)
What will make Obl worth using in WoD for DW frost dk's?With enough mastery howling blast will do more dmg cause frost dmg scale
Rime helps with this. (Celestalon)

Druid
Whats the intent of Tiger's Fury change? Removal of need for macro? Concerned about PvP burst with midberserk TF for more nrg?
You already could combine them as long as you knew to use TF first. It was a pointless limitation. (Celestalon)

Pool up to 100 -> Berserk -> Dump to 40 -> TF -> Dump to 0.
Sure, you'll do that, which we're fine with. It's damage that you're going to use on Bite; worst Energy->Damage conversion. (Celestalon)

Can you expand a bit on the new MF/SF eclipse changes? Did the snapshot idea not work? I like the changes I'm just curious.
Yeah, Eclipse is no longer snapshot. As such, you can now afford to use MF/SF as mobile damage options, without reducing DoT dmg. (Celestalon)
So, it looks like you recast the dots right before hitting opposite Eclipse to maintain uptime? At least MF.
You can't recast both at any time. You only need to MF once at peak, and SF once at peak and once at start/end of Solar (Celestalon)

Is Shooting Stars 5% for most recent MF and SF, or 5% for just whichever of those is most recently applied?
5% for both. (Celestalon)

Hunter
liking the new hunter raid CD, even if it doesn't benefit them
It does, a little. Powershot and Focusing Shot. (Celestalon)

With the new Aspect of the Fox, could we have a little clarity on "all spells"?Will it include abilities like Focusing Shots?
Yes. I'll clarify the tooltip with "and abilities". (Celestalon)
Thank yooou, and one more question.Does it include items (i.e hearthstone)?
Yes. (Celestalon)

Oh, hay. Is a dps cool down still being considered for SV?
Not beyond what's in the talent tree and effectively available through ES pooling. (Celestalon)

is the new fox cd on global or off?
In an upcoming build it'll be off the global, and usable while casting something else (like Spiritwalker's Grace is). (WatcherDev)

Paladin
any concerns that Empowered Seals force reti and protto juggle seals to keep all 2/3 buffs active or is the intended game play?
That's the intention. (Celestalon)
any plans to make it feel less clunky atm created alot of seal switch reminds me of warrior stance dance
No, that's the point; it's a talent to let you opt into seal twisting. (Celestalon)

Warlock
Is Grimoire of Synergy going to have ICD?
No. (Celestalon)

Warrior
Is there a reason Dragon Roar is not on the AoE Knockback list for diminishing returns?
I believe because of the extremely short nature of it; it'd be a penalty use, instead of a benefit. Same as the Charge stun. (Celestalon)

that was specifically TC damage going down 30%, not all damage. (Though arms could probably use a flat 30% cut)
Yeah, I just meant TC damage going down 30%. All Arms damage is still going to go down across the board too, though. (Celestalon)

ie is TClap down to 10 rage now, with WW at 20, or is Tclap still at 15 while WW is 20?
TClap at 10, WW at 20, MS at 20, Execute will use up to 30 additional rage instead of 50 (same total dmg). Slam is slightly... (Celestalon)
...different; couldn't really reduce the rage cost of a 10 rage ability by 1/3. so instead increased its damage by 50%. (Celestalon)
is tclap intended to be used single target for arms now unless you take the slam talent?
No, it's still much worse damage than WW. Tclap is primarily for the snare. (Celestalon)
Any chances TC radius glyph will make a return? Piercing howl has 15 yards radius. Fury won't have aoe snare?
The WW range glyph will also apply to TC. (Celestalon)

PvE
Any chance we might see Elite difficulty fights in WoD? Like Protectors in ToES. Loved Yogg Saron, would like to see more
No specific plan in place for the 6.0 raid content, but it's something we can/will do where it makes sense. (WatcherDev)

Lore
Would you consider Khadgar, based on his views and persona, to be an Alliance character? Is he in the Alliance for convieniece?
Khadgar is an Alliance character willing to give quests to individual Horde heroes he trusts. (DaveKosak)

I don't get this. I can understand khadgar being neutral aligned because of his Outland experiences but the KT has never been fully neutral except in world-threatening circumstances. 3 of the 6 members of the current council of six were there when kael was thrown into the violet hold. Jaina does more face heel turns than a catwalk model but I think khadgar would be way outvoted
He is. But that doesn't stop him from doing his thing. Would love to be a fly on the wall in Council meetings! (DaveKosak)

Hey any chance Exarch Naielle, Exarch Malaadar, and Yrel come back to the main universe and possibly exarch akama as well?
Not determined yet! We'll see what people think of the exarchs. You'll meet other rangari in other zones, as well. (DaveKosak)

Garrisons
A question: Will keeping the Trading Post be required to keep the exalted status with Laughing Skull/Shattari Defense?
Not as planned, no. Some buildings can be exhausted and then replaced over the course of the expac. (Muffinus)

Curse of Naxxramas - Otvoren Plague Quarter

7IL9MFZERRW51397077736991
Plague Quarter otvoren je danas na US i EU serverima!
 
Kao i prvi wing Arachnid Quarter, Plague Quarter imaće tri bossa (Noth the Plaguebringer, Heigan the Unclean i Loatheb) i šest karata za otključavanje.


Defeat Noth the Plaguebringer

Defeat Heigan the Unclean

Defeat Loatheb


Defeat Loatheb

Mage Class Challenge

Hunter Class Challenge

Originally Posted by Blizzard (Source)
You've braved the creepy crawly horrors of the Arachnid Quarter - now prepare yourself for new cards, new bosses and more fun with Curse of Naxxramas: The Plague Quarter!

The Plague Quarter will open at the following times per region:

Americas: Tuesday, July 29th at 11:59 PM PDT
Europe: Tuesday, July 29th at 11:59 PM CEST
Korea/Taiwan: Wednesday , July 30th at 12:59 AM KST / Tuesday, July 29th 11:59 PM CST
China: Tuesday, July 29th at 11:59 PM CST

(Americas Region) The cards that players can acquire in The Plague Quarter will be featured on the official Hearthstone blog here once The Plague Quarter is live in the Americas region.
Good luck and have fun acquiring new cards for your Hearthstone collection!

Kerrigan Starcraft Fan Art by Velimir Kondić!

Sećate se radova Velimira Kondića Warcraft Lich Kinga i Illidana kao i Diabla? Velimir je danas objavio svoje novo remek delo za Starcraft community, gde je nacrtao Sarah Kerrigan (Queen of Blades)! Njegov skill ne možemo opisati rečima ali možete pogledati u video zapisu koji je napravljen od 62 sata video materijala snimljenih kamerom. Još jednom svaka čast Velimire!
 
queen of blades velimir
 
 
Originally Posted by AdriaCraft
Still i have a problem how to start leading line . Each drawing up until now, had its creating story from zero to the last spot, but drawing Kerrigan (Queen Of Blades) has a special story.

Exactly one year ago i made a first scetch , proportions and perspective. I knew that this drawing will be  most difficult until now because it had two characters which are almost completely in personnel. Both character on itself carry an enormous level of details and neither one could be missed. The most that i was concerned about was how am i gonna do her face becase i wasn't preperd . ( You remember ILLIDAN ) That is why i have left it to end because i had time to get  in style drawing and come up with all possible solutions and to continue creating techniques with the tools that i use.Of course, all this would be in this plastique example of my work if i do not have family life in which still we all have problems and obligations .

We are going back half a year ...

After great co-operation with AdriaCraft and Blizzard Entertaiment Inc. for drawing, "Diablo"  i have been learning several programs and i was drawing . Programs for the 3D modeling did enable me to figure out how to draw displaying types of light, illumination editing procedures, depth space, what is important to express on the character and what not , how to make a wet surface , metal, and many other things that before that, I couldn't understand what more i did not understand them because i was not even considering them because i  wasn't thinking about  them. After that, it was created my most known drawing of "Lich King Arthas". I continued to work hard learning programs and knowledge that i have was  getting  bigger  from day to day. I slowly understood that job of  game makers  is not easy  at all... From the idea to its creatiation  and completion of project is very long and difficult road . Even after i stoped to complain  how the document is poorly produced and  animation in some game, or how the task is stupid... Someone had  to make all of thet , and  to put lots of hard work in bond and to be used at the end . At the very end the most severely criticism falls from players. Think about it!

It has been a couple of months ago learning these programs, several ordered drawings but there is no way i could get to work on Kerrigan drawing. I was looking at it from the side how it stands not completed so sometimes made mu frustrated only as the obligations, tiredness and a job that kept me away  from  finish. Occasionally i manage to work on it, but not enough to cover bigger surface of that drawing . Passing the months scope of the work was  decreasing  as well as the obligations, finally time was created to finish it. Since then i have already done up to half a Hydralisk and made a new alignment style of work that allow me to in the real time cover less surface on drawings and not to notice where the layers have been merged  and that there are so many that  i do not know number. Drawing had been easily  receiving its form, quantity of details was bigger as well as my desire to finish him as soon as possible! I have finally finished  Hydralisk , i have done it in style as in the wet with long moves that were forming cartilage with a thin skin which shining over muscle (Effect Wet Surface). All that would be harder to do if i haven't had  knowledge from the 3D program. Withdrawn with that experience i was thinking throughout Kerrigan how to do it the  other way . Styles of character had to be different to avoid  merger in one surface . I have been searching and trying to decide witch style would be the best, in the end I returned to the original picture and looking  for ideas. The solution was  on to her  expanding level of details and to express them much more than the sibility . Skin texture has been very interesting for drawing, there are a lot of small details that at first glance are not connected but when  looked as a whole, would notice the skin through muscle diffraction , bones , but they are not permitted joints but not to look  too much like on  Hydralisk .That is why i did petty moves which were builting large groupings bodies. Background was done like complete solid illumination surface and light who have been covering over the rocks within the cave. All this was great, the only problem is that i still didn't have a solution for the face. Drawing stood unfinished for a  month, I debated which techniques that i shoud do because the skin should be smooth and area for the work is relatively small. Hard to bring to be all as well as the original just as i had to come out a little bit out of my limitations and to do it as best as it can be done. I went usual style of drawing, just as i have been trying to merge colors to be one but that is  still visable which is which because the white light source and a light reflection of off rocks is blue, and thereby, the face shadows were blue. The main problem is created when it has proved that tool that i use is not a sufficient quality for skin drawing, rather, drying too fast. I have had work quickly witch was difficult to organise with  battery life on camera , and a good part of i didn't recorded because of the camera charging. At the very end, on the entire drawing  i've added a little more gloss on textures  to get the appropriate light reflection of entire space and to do so that way i would merge both characters.
 
Total hours of recorded material  is 62 hours but the camera was losing focus sametimes so i had to take out full 10 hours of drawing from this episode. Queen of Swarm is the hardest drawing that i had to draw till now. I have new ideas that im gonna do in up coming period, but most important for me is to be back st WOW and chose one more BOSS that i am gonna draw. My name is Velimir ( a.k.a Konda ) I cant wait to write to you again.
Summer greetings from Serbia!

Grimrail Depot Dungeon, Night Elf Male Character Model, Blue Teme

Warlords of Draenor - Grimrail Depot
Danas Vam predstavljamo kako izgleda Grimrail Depot, jedna od istanci koja nam dolazi u Warlords of Draenor. Ukoliko ste fan vozova, ova istanca je sigurno za Vas!
 
 
Night Elf Male Character Model
Muffinus je podelio na svom twitter nalogu sliku gde možemo videti Night Elf male character modela, ali kao što možemo videti na slici model još noje završen.




Blue Tweetovi
Originally Posted by Blizzard Entertainment
Classes
New major glyphs coming for defensive dispels in #Warlords. 2 charges but increases cooldown by 4 seconds. Courtesy of & co. (holinka)
Bad idea if reducing cc. Also, can you stop adding glyphs like this. Priests have more mandatory glyphs than we can use
we'd be pretty happy if everyone had more than three "mandatory" glyphs (holinka)

Do you ever think you went too far with ability pruning?
Not sure. Playing some classes on beta, I really love the extra action bar space and streamlined nature of the classes. (holinka)

Melee uptime seems really high. Dmg is high from some melee but I assume you have a series of numbers passes to do. Good stuff.
there is tuning but have heard a lot of concerns about melee mobility...but I don't think it's all melee. (holinka)

Any mobility changes planned for next build?
We probably need to start getting more specific than "mobility" at this point. Some melee are great here, others are not. (holinka)

On live I can go 10 min with almost no empty gcd. On beta I already had more empty gcd in less than 2 min testing.
There's quite a few tiers of difference involved there. That's normal. (Celestalon)

Death Knight
Purpose of "Enhanced Will of the Necropolis"? Are dk tanks designed to drop below 30% every 30 secs?
"Designed to", no. Able to benefit from Will of the Necropolis that often, yes. (Celestalon)

Monk
maybe when the ww numbers start to drop you guys will agree. Blizzard sold us a "fast pacing street fighter style".
.Threats like that have long lost their sway over us. It's still a fast-based combat spec. People are are spreading this idea... (Celestalon)
...that Windwalkers are some slow spec now that is energy starved. That's not at all the case. It's simply not. (Celestalon)

Paladin
Attack speed from Empowered seals doesn't have any effect on Crusader Strike cooldown in beta. Intended?
Yes; attack speed is not haste. (Celestalon)
It isn't worth to seal-dance then, is it? Thank you for your answer.
It should still be. Tuning may be off. (Celestalon)

1) Can you give me a PvE scenario where Seraphim > FV/EmpS? I really don't see it beating them even after...
You find the pooling/burst gameplay fun, you want bursts semi-frequent of damage. (Celestalon)
Even if you could call it fun(you can't), damage(which it lacks) trumps fun on and serious progression
Tuning hasn't happened yet. (Celestalon)

Art
the basilisks, warpstalkers and tallstriders of draenor will have new model? please they need one, thanks
We tried to update as many iconic creatures as possible, sadly we could not get them all. (_DonAdams)

PvP
you mentioned a "cool new feature" you hadn't shared yet...still coming, or did I miss something?
Still coming...but there have been hints out there. (holinka)

I've been around since Day one - I would love to see stats that show me I'm wrong and PvP is not a niche
In the US and EU, the number of people doing random battlegrounds is as high or more than LFR. (holinka)
likewise as many people do 2s as normal raiding. As many do 3s as heroic raiding. Not a niche. (holinka)
and the number of people doing 5's is the same as those doing CM's?
Yeah very few people do 5s and we don't think it is very good gameplay either (holinka)
Does that number filter out people doing only the legendary quest?
This was the trend before the legendary quest (holinka)

(wod) why are incaps and disorients seperate DRs? promotes caster cleaves with moonkin or wl. if combined: melee+ranged best comps
A lot of history with those DR categories. Not prepared to make that seismic of a shift. (holinka)
reading from your comment that i'm right essentially, but the change would be too much for now. right?
No not really. The game has been working pretty well with those DR categories. Don't feel such a disruptive change is needed. (holinka)

so basically Ashran is a AoE fest with PvE mobs thrown into the mix for fun?
It's important to note that we're trying to offer a new type of experience with Ashran including the "giant zerg" feel (holinka)
it isn't for everyone but some people REALLY like it. Variety is the spice of life...in WoW (holinka)
Also regarding the zerg, spell clutter culling will be coming soon, and that'll help with the visual soup. (Celestalon)

Are the Vicious Saddle mounts going to be obtainable in WoD as well, or will they get replaced by new mounts?
still obtainable (holinka)

Lore
Reading the Talador preview. Is the Kirin Tor neutral again in WoD?
Khadgar is. He wants to get the politics out of the Kirin-Tor. (DaveKosak)
Can't you just make him a alliance hero that is willing to work with the Horde for the greater good.
That's exactly what he is. (DaveKosak)

Will we see the ettin in Draenor (WoD)? Thanks .
No ettins, but we have Ogronn, Lesser Gronn (don't think that's the real name) Gronn and Magnaron. Many giants! (_DonAdams)
Why no Ettins? WoD is as good a time as ever to explain their existence.
There is evidence that they're in the ogre/ogronn/gronn family. That's all anyone knows. (_DonAdams)

Didn't the Arakkoa try to summon an Old God to Outland so why isn't he showing up????
The Dark Conclave doesn't exist yet. Most arakkoa do not worship Old Gods. At least not at the time of WoD (BC -30 years). (_DonAdams)

Who are the Scorpars? beasts o humanoids scorpions? we will see them?
Creatures we ended up cutting. You won't see them in WoD. At least not at launch... (_DonAdams)
To clarify: MAYBE NEVER. (_DonAdams)

So is Sethe who the arakkoa in Outland's SMV were trying to summon?
Nope. That was Dark Conclave trying to summon an unnamed Old God. Sethe is a primal god worshipped by the Sethekk (_DonAdams)
Is that Old God planned to show up in WoD? I.e. is he native to Draenor?
No plans for him at the moment. The arakkoa may not even be in contact with him yet. We don't know.

Reputation / Questing
Hi!, is the ending for FFR under redesigning? We've never been able to see it/test it, while SMV has an ending with Karabor.
Not being redesigned. The finale for Frostfire has an (amazing) in-game cinematic which we have not yet revealed. (craig_amai)

World
Then... Why have them next to the giant PvP zone? Why not just make it hard by distance, which Kara/BSF provides.
Seeing other players is totally cool, see: Dalaran. Flying to stuff because your hub is not near anything isn't cool. (Muffinus)
Correct me if I'm wrong, but isn't Ashran the island off the coast? Seems like you put the hub far from everything...
Looking at fast ways to get from your garrison to Ashran hub. Keep in mind: Garrison is in SMV/FF, you see a lot of them. (Muffinus)
So World > Garrison > Hub is the intended path to take this expansion?
The endgame of WoD has yet to be unveiled - you'll be fighting all over, think 5.1+Timeless Isle combined (Muffinus)

Dave... Alex... Why is there suddenly, what appears to be, a portal to the Emerald Nightmare near Stormwind?
OOOoooo mystery!! (Will make sense once all the dungeons are in.) (DaveKosak)

are we going to have intact draenei cities outside of shadowmoon? ie shattrath a neutral hub?
I believe there are some in Talador? Smaller pockets of resistance, at least. (_DonAdams)

Will The Dark Portal in Outland fade away? Thanks .
Well the portal in Blasted Lands now links to Draenor (Tanaan Jungle) but as for the Hellfire portal... good question. (_DonAdams)

Garrisons
Oh so will my faction Leaders randomly show up garrison? No? Ok well how about access to my bank? No?
If you've played the beta, you've seen Thrall/Durotan there. So yes, they do Storehouse gives you bank acc (Muffinus)

the ability to destroy our forces while being united
This is why you're building a garrison, Ashran isn't half of the story of what you're ultimately building up to in future. (Muffinus)
I still disagree with moving the capitols to Ashran but okay
The capitol is really your garrison, it's where you start from, where many things intersect, and ultimately = winning vs ??? (Muffinus)

So, do we get a target dummy at some point in those garrisons?
If you take the Sparring Arena, yes! (Muffinus)

Normal Garrison missions are 30m, I just got a rare mission with an 8 hour duration! Intended?
Longer time, epic-er rewards (Muffinus)

Warlords of Draenor Beta - Build 18594

Blizzard je sinoć ugasio servere kako bi postavio novi Beta Build 18594. Medjutim zbog nestanka struje, serveri će biti podignuti tek večeras.
  • Nova Login Screen muzika stigla je uz ovaj Beta Build!
  • Druidi imaju novi talent (Claws of Shirvallah) koji koristi Saberon model sa različitim animacijama. Skin je promenljiv zavisno od rase koju igrate.
  • Mnogi praznici imaju nove iteme, kao što je Exquisite Costume Set: "The Lich King".
  • Novi Season 16 Elite setovi su dodati za Warriora, Death Knighta, Huntera, i Priesta.
  • Novi Raptor modeli dodati su u igri.
Siege of World Muzika
 
 
Warrior Season 16 Elite
 
 
Death Knight Season 16 Elite
 
 
Hunter Season 16 Elite
 
 
Priest Season 16 Elite
 
 
Nova Stvorenja
 


 
 
 

Get to Your Choppa! - Claiming Your Mount

Svi igrači koji se budu logovali od danas pa do 30 septembra, dobiće novi mount - Hordin Motor kojeg su igrači izglasali da bude u igri!
Originally Posted by Blizzard (Source)
The Horde chopper is on its way, and you need to log in now to claim it!


Your votes for Azeroth Choppers were counted, and one faction’s war cry roared loudest: the Horde bike will now be turned into a mount in World of Warcraft! Anyone who logs in to the game between now and September 30, 2014 will automatically have their account flagged to receive the Horde chopper upon the release of the upcoming Warlords of Draenor expansion. Everyone can (and should!) claim their chopper by logging in now, but as a reminder, only your Horde characters will be able to mount up and take it for a ride.
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