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Author: Nidzex Date: Tuesday, 29 July 2014
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Author: Platin Date: Monday, 28 July 2014
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Author: Silencer Date: Monday, 28 July 2014

Kerrigan Starcraft Fan Art by Velimir Kondić!

Sećate se radova Velimira Kondića Warcraft Lich Kinga i Illidana kao i Diabla? Velimir je danas objavio svoje novo remek delo za Starcraft community, gde je nacrtao Sarah Kerrigan (Queen of Blades)! Njegov skill ne možemo opisati rečima ali možete pogledati u video zapisu koji je napravljen od 62 sata video materijala snimljenih kamerom. Još jednom svaka čast Velimire!
 
queen of blades velimir
 
 
Originally Posted by AdriaCraft
Still i have a problem how to start leading line . Each drawing up until now, had its creating story from zero to the last spot, but drawing Kerrigan (Queen Of Blades) has a special story.

Exactly one year ago i made a first scetch , proportions and perspective. I knew that this drawing will be  most difficult until now because it had two characters which are almost completely in personnel. Both character on itself carry an enormous level of details and neither one could be missed. The most that i was concerned about was how am i gonna do her face becase i wasn't preperd . ( You remember ILLIDAN ) That is why i have left it to end because i had time to get  in style drawing and come up with all possible solutions and to continue creating techniques with the tools that i use.Of course, all this would be in this plastique example of my work if i do not have family life in which still we all have problems and obligations .

We are going back half a year ...

After great co-operation with AdriaCraft and Blizzard Entertaiment Inc. for drawing, "Diablo"  i have been learning several programs and i was drawing . Programs for the 3D modeling did enable me to figure out how to draw displaying types of light, illumination editing procedures, depth space, what is important to express on the character and what not , how to make a wet surface , metal, and many other things that before that, I couldn't understand what more i did not understand them because i was not even considering them because i  wasn't thinking about  them. After that, it was created my most known drawing of "Lich King Arthas". I continued to work hard learning programs and knowledge that i have was  getting  bigger  from day to day. I slowly understood that job of  game makers  is not easy  at all... From the idea to its creatiation  and completion of project is very long and difficult road . Even after i stoped to complain  how the document is poorly produced and  animation in some game, or how the task is stupid... Someone had  to make all of thet , and  to put lots of hard work in bond and to be used at the end . At the very end the most severely criticism falls from players. Think about it!

It has been a couple of months ago learning these programs, several ordered drawings but there is no way i could get to work on Kerrigan drawing. I was looking at it from the side how it stands not completed so sometimes made mu frustrated only as the obligations, tiredness and a job that kept me away  from  finish. Occasionally i manage to work on it, but not enough to cover bigger surface of that drawing . Passing the months scope of the work was  decreasing  as well as the obligations, finally time was created to finish it. Since then i have already done up to half a Hydralisk and made a new alignment style of work that allow me to in the real time cover less surface on drawings and not to notice where the layers have been merged  and that there are so many that  i do not know number. Drawing had been easily  receiving its form, quantity of details was bigger as well as my desire to finish him as soon as possible! I have finally finished  Hydralisk , i have done it in style as in the wet with long moves that were forming cartilage with a thin skin which shining over muscle (Effect Wet Surface). All that would be harder to do if i haven't had  knowledge from the 3D program. Withdrawn with that experience i was thinking throughout Kerrigan how to do it the  other way . Styles of character had to be different to avoid  merger in one surface . I have been searching and trying to decide witch style would be the best, in the end I returned to the original picture and looking  for ideas. The solution was  on to her  expanding level of details and to express them much more than the sibility . Skin texture has been very interesting for drawing, there are a lot of small details that at first glance are not connected but when  looked as a whole, would notice the skin through muscle diffraction , bones , but they are not permitted joints but not to look  too much like on  Hydralisk .That is why i did petty moves which were builting large groupings bodies. Background was done like complete solid illumination surface and light who have been covering over the rocks within the cave. All this was great, the only problem is that i still didn't have a solution for the face. Drawing stood unfinished for a  month, I debated which techniques that i shoud do because the skin should be smooth and area for the work is relatively small. Hard to bring to be all as well as the original just as i had to come out a little bit out of my limitations and to do it as best as it can be done. I went usual style of drawing, just as i have been trying to merge colors to be one but that is  still visable which is which because the white light source and a light reflection of off rocks is blue, and thereby, the face shadows were blue. The main problem is created when it has proved that tool that i use is not a sufficient quality for skin drawing, rather, drying too fast. I have had work quickly witch was difficult to organise with  battery life on camera , and a good part of i didn't recorded because of the camera charging. At the very end, on the entire drawing  i've added a little more gloss on textures  to get the appropriate light reflection of entire space and to do so that way i would merge both characters.
 
Total hours of recorded material  is 62 hours but the camera was losing focus sametimes so i had to take out full 10 hours of drawing from this episode. Queen of Swarm is the hardest drawing that i had to draw till now. I have new ideas that im gonna do in up coming period, but most important for me is to be back st WOW and chose one more BOSS that i am gonna draw. My name is Velimir ( a.k.a Konda ) I cant wait to write to you again.
Summer greetings from Serbia!

Grimrail Depot Dungeon, Night Elf Male Character Model, Blue Teme

Warlords of Draenor - Grimrail Depot
Danas Vam predstavljamo kako izgleda Grimrail Depot, jedna od istanci koja nam dolazi u Warlords of Draenor. Ukoliko ste fan vozova, ova istanca je sigurno za Vas!
 
 
Night Elf Male Character Model
Muffinus je podelio na svom twitter nalogu sliku gde možemo videti Night Elf male character modela, ali kao što možemo videti na slici model još noje završen.




Blue Tweetovi
Originally Posted by Blizzard Entertainment
Classes
New major glyphs coming for defensive dispels in #Warlords. 2 charges but increases cooldown by 4 seconds. Courtesy of & co. (holinka)
Bad idea if reducing cc. Also, can you stop adding glyphs like this. Priests have more mandatory glyphs than we can use
we'd be pretty happy if everyone had more than three "mandatory" glyphs (holinka)

Do you ever think you went too far with ability pruning?
Not sure. Playing some classes on beta, I really love the extra action bar space and streamlined nature of the classes. (holinka)

Melee uptime seems really high. Dmg is high from some melee but I assume you have a series of numbers passes to do. Good stuff.
there is tuning but have heard a lot of concerns about melee mobility...but I don't think it's all melee. (holinka)

Any mobility changes planned for next build?
We probably need to start getting more specific than "mobility" at this point. Some melee are great here, others are not. (holinka)

On live I can go 10 min with almost no empty gcd. On beta I already had more empty gcd in less than 2 min testing.
There's quite a few tiers of difference involved there. That's normal. (Celestalon)

Death Knight
Purpose of "Enhanced Will of the Necropolis"? Are dk tanks designed to drop below 30% every 30 secs?
"Designed to", no. Able to benefit from Will of the Necropolis that often, yes. (Celestalon)

Monk
maybe when the ww numbers start to drop you guys will agree. Blizzard sold us a "fast pacing street fighter style".
.Threats like that have long lost their sway over us. It's still a fast-based combat spec. People are are spreading this idea... (Celestalon)
...that Windwalkers are some slow spec now that is energy starved. That's not at all the case. It's simply not. (Celestalon)

Paladin
Attack speed from Empowered seals doesn't have any effect on Crusader Strike cooldown in beta. Intended?
Yes; attack speed is not haste. (Celestalon)
It isn't worth to seal-dance then, is it? Thank you for your answer.
It should still be. Tuning may be off. (Celestalon)

1) Can you give me a PvE scenario where Seraphim > FV/EmpS? I really don't see it beating them even after...
You find the pooling/burst gameplay fun, you want bursts semi-frequent of damage. (Celestalon)
Even if you could call it fun(you can't), damage(which it lacks) trumps fun on and serious progression
Tuning hasn't happened yet. (Celestalon)

Art
the basilisks, warpstalkers and tallstriders of draenor will have new model? please they need one, thanks
We tried to update as many iconic creatures as possible, sadly we could not get them all. (_DonAdams)

PvP
you mentioned a "cool new feature" you hadn't shared yet...still coming, or did I miss something?
Still coming...but there have been hints out there. (holinka)

I've been around since Day one - I would love to see stats that show me I'm wrong and PvP is not a niche
In the US and EU, the number of people doing random battlegrounds is as high or more than LFR. (holinka)
likewise as many people do 2s as normal raiding. As many do 3s as heroic raiding. Not a niche. (holinka)
and the number of people doing 5's is the same as those doing CM's?
Yeah very few people do 5s and we don't think it is very good gameplay either (holinka)
Does that number filter out people doing only the legendary quest?
This was the trend before the legendary quest (holinka)

(wod) why are incaps and disorients seperate DRs? promotes caster cleaves with moonkin or wl. if combined: melee+ranged best comps
A lot of history with those DR categories. Not prepared to make that seismic of a shift. (holinka)
reading from your comment that i'm right essentially, but the change would be too much for now. right?
No not really. The game has been working pretty well with those DR categories. Don't feel such a disruptive change is needed. (holinka)

so basically Ashran is a AoE fest with PvE mobs thrown into the mix for fun?
It's important to note that we're trying to offer a new type of experience with Ashran including the "giant zerg" feel (holinka)
it isn't for everyone but some people REALLY like it. Variety is the spice of life...in WoW (holinka)
Also regarding the zerg, spell clutter culling will be coming soon, and that'll help with the visual soup. (Celestalon)

Are the Vicious Saddle mounts going to be obtainable in WoD as well, or will they get replaced by new mounts?
still obtainable (holinka)

Lore
Reading the Talador preview. Is the Kirin Tor neutral again in WoD?
Khadgar is. He wants to get the politics out of the Kirin-Tor. (DaveKosak)
Can't you just make him a alliance hero that is willing to work with the Horde for the greater good.
That's exactly what he is. (DaveKosak)

Will we see the ettin in Draenor (WoD)? Thanks .
No ettins, but we have Ogronn, Lesser Gronn (don't think that's the real name) Gronn and Magnaron. Many giants! (_DonAdams)
Why no Ettins? WoD is as good a time as ever to explain their existence.
There is evidence that they're in the ogre/ogronn/gronn family. That's all anyone knows. (_DonAdams)

Didn't the Arakkoa try to summon an Old God to Outland so why isn't he showing up????
The Dark Conclave doesn't exist yet. Most arakkoa do not worship Old Gods. At least not at the time of WoD (BC -30 years). (_DonAdams)

Who are the Scorpars? beasts o humanoids scorpions? we will see them?
Creatures we ended up cutting. You won't see them in WoD. At least not at launch... (_DonAdams)
To clarify: MAYBE NEVER. (_DonAdams)

So is Sethe who the arakkoa in Outland's SMV were trying to summon?
Nope. That was Dark Conclave trying to summon an unnamed Old God. Sethe is a primal god worshipped by the Sethekk (_DonAdams)
Is that Old God planned to show up in WoD? I.e. is he native to Draenor?
No plans for him at the moment. The arakkoa may not even be in contact with him yet. We don't know.

Reputation / Questing
Hi!, is the ending for FFR under redesigning? We've never been able to see it/test it, while SMV has an ending with Karabor.
Not being redesigned. The finale for Frostfire has an (amazing) in-game cinematic which we have not yet revealed. (craig_amai)

World
Then... Why have them next to the giant PvP zone? Why not just make it hard by distance, which Kara/BSF provides.
Seeing other players is totally cool, see: Dalaran. Flying to stuff because your hub is not near anything isn't cool. (Muffinus)
Correct me if I'm wrong, but isn't Ashran the island off the coast? Seems like you put the hub far from everything...
Looking at fast ways to get from your garrison to Ashran hub. Keep in mind: Garrison is in SMV/FF, you see a lot of them. (Muffinus)
So World > Garrison > Hub is the intended path to take this expansion?
The endgame of WoD has yet to be unveiled - you'll be fighting all over, think 5.1+Timeless Isle combined (Muffinus)

Dave... Alex... Why is there suddenly, what appears to be, a portal to the Emerald Nightmare near Stormwind?
OOOoooo mystery!! (Will make sense once all the dungeons are in.) (DaveKosak)

are we going to have intact draenei cities outside of shadowmoon? ie shattrath a neutral hub?
I believe there are some in Talador? Smaller pockets of resistance, at least. (_DonAdams)

Will The Dark Portal in Outland fade away? Thanks .
Well the portal in Blasted Lands now links to Draenor (Tanaan Jungle) but as for the Hellfire portal... good question. (_DonAdams)

Garrisons
Oh so will my faction Leaders randomly show up garrison? No? Ok well how about access to my bank? No?
If you've played the beta, you've seen Thrall/Durotan there. So yes, they do Storehouse gives you bank acc (Muffinus)

the ability to destroy our forces while being united
This is why you're building a garrison, Ashran isn't half of the story of what you're ultimately building up to in future. (Muffinus)
I still disagree with moving the capitols to Ashran but okay
The capitol is really your garrison, it's where you start from, where many things intersect, and ultimately = winning vs ??? (Muffinus)

So, do we get a target dummy at some point in those garrisons?
If you take the Sparring Arena, yes! (Muffinus)

Normal Garrison missions are 30m, I just got a rare mission with an 8 hour duration! Intended?
Longer time, epic-er rewards (Muffinus)

Warlords of Draenor Beta - Build 18594

Blizzard je sinoć ugasio servere kako bi postavio novi Beta Build 18594. Medjutim zbog nestanka struje, serveri će biti podignuti tek večeras.
  • Nova Login Screen muzika stigla je uz ovaj Beta Build!
  • Druidi imaju novi talent (Claws of Shirvallah) koji koristi Saberon model sa različitim animacijama. Skin je promenljiv zavisno od rase koju igrate.
  • Mnogi praznici imaju nove iteme, kao što je Exquisite Costume Set: "The Lich King".
  • Novi Season 16 Elite setovi su dodati za Warriora, Death Knighta, Huntera, i Priesta.
  • Novi Raptor modeli dodati su u igri.
Siege of World Muzika
 
 
Warrior Season 16 Elite
 
 
Death Knight Season 16 Elite
 
 
Hunter Season 16 Elite
 
 
Priest Season 16 Elite
 
 
Nova Stvorenja
 


 
 
 

Get to Your Choppa! - Claiming Your Mount

Svi igrači koji se budu logovali od danas pa do 30 septembra, dobiće novi mount - Hordin Motor kojeg su igrači izglasali da bude u igri!
Originally Posted by Blizzard (Source)
The Horde chopper is on its way, and you need to log in now to claim it!


Your votes for Azeroth Choppers were counted, and one faction’s war cry roared loudest: the Horde bike will now be turned into a mount in World of Warcraft! Anyone who logs in to the game between now and September 30, 2014 will automatically have their account flagged to receive the Horde chopper upon the release of the upcoming Warlords of Draenor expansion. Everyone can (and should!) claim their chopper by logging in now, but as a reminder, only your Horde characters will be able to mount up and take it for a ride.

Alpha Patch 31360 - Rehgar, Master Skinovi, Artifacts, Levelovanje Heroja i Ostalo

Patch je postavljen na serveru, a on je sa sobom doneo novog support heroja Rehgar, Master Skinove. Artifacts i ostalo...
 
Rehgar, Shaman of the Earthen Ring
Novi support heroj pridružio se ostalim herojima Nexusa.
Originally Posted by Blizzard (Source)
  • Abilities:
    • Chain Heal (Q)
      • Creates a healing wave that jumps between allies.
    • Lightning Shield (W)
      • Imbue target ally with lightning, causing damage to nearby enemies.
    • Earthbind Totem (E)
      • Spawns a totem that slows nearby enemies.
  • Trait:
    • Ghost Wolf (Z)
      • Instead of using a mount, Rehgar transforms into a Ghost Wolf, increasing his movement speed.
  • Heroic Abilities
    • Bloodlust (R)
      • Stir allies into a frenzy, increasing their Attack and Movement Speeds.
    • Ancestral Healing (R)
      • Significantly heals an allied Hero.
 

   

 
Master Skinovi
Master Skinovi dodati su u igri za Heroje koji su level 10 (nevezano za game exp). Da bi ste otključali Master Skin morate da platite 10,000 golda.
 

     

     

     

   

 
Ažurirani Skinovi
Blizzard je doterao par starih skinova i oni sada izgledaju izuzetno bolje.
 

     

     

     

   
 
Artifacts
Novi sistem dodat je u igri Artifacts. Artifacts će Vam pomoći u progresovanju i prilagodjavaju vašeg Heroja. Za Više informacija pročitajte zvaničan Artifacts Blog.
 

     

     

 

 
Izmene kod Levelovanje Heroja

Originally Posted by AdriaCraft
  • Hero quests have been removed from the game. They were replaced with hero levels.
  • Extra hero talents will now unlock based on the hero level and not the global leveling system.
  • Your second heroic ability unlocks at level 2, you gain 6 talents at level 3, and at level 4 the rest of the talents are unlocked.
  • At hero level 6 you will unlock a portrait for your Heroes profile.
  • At level 9, you gain an additional portrait which has a golden border.
  • At level 10 you unlock the ability to purchase the Master Skin for your hero for 10,000 Gold.

Social sadržaj uskoro: Klanovi, Grupe, Clubovi i Chat!
Originally Posted by AdriaCraft
  • UI/BattleChat/ClubCreated=%club% has been created.
  • UI/BattleChat/ClubJoined=You have joined %club%.
  • UI/BattleChat/ClubLeft=You have left %club%.
  • UI/BattleChat/ClubMemberChangeMemberYou=You are now a member of %club%.
  • UI/BattleChat/ClubMemberChangeOfficerYou=You are now an officer of %club%.
  • UI/BattleChat/ClubMemberChangeOwnerYou=You are now the owner of %club%.
  • UI/BattleChat/ClubMemberChangeMember=%member% is now a member of %club%.
  • UI/BattleChat/ClubMemberChangeOfficer=%member% is now an officer of %club%.
  • UI/BattleChat/ClubMemberChangeOwner=%member% is now the owner of %club%.
  • UI/BattleClubContextMenuInviteSuggest=Invite/Suggest to Clan
  • UI/BattleClubContextMenuCopyLink=Copy Link
  • UI/BattleClubContextMenuLeaveClub=Leave Clan
  • UI/BattleClubContextMenuReportClub=Report Clan
  • UI/Community/Club/ButtonCreate=Create
  • UI/Community/Club/ClubNameInvalid=Invalid club name.
  • UI/Community/Clan/ClanTagInvalid=Invalid clan tag.
  • UI/Community/Clan/DialogTitleCreate=Create a Clan
  • UI/Community/Clan/LabelName=Clan Name:
  • UI/Community/Clan/LabelTag=Clan Tag:
  • UI/Community/Group/DialogTitleCreate=Create a Group
  • UI/Community/Group/LabelName=Group Name:
  • UI/Community/Group/LabelCategory=Category:

Artcraft - Body Moovin: Female Tauren Character Model

Blizzard je objavio novi Artcraft blog gde nam predstavlja izgled novog Female Tauren Character modela!
Originally Posted by Blizzard (Source)
We’re here with a brand-new Artcraft! I’m your host, Chris Robinson, senior art director on World of Warcraft, and today we’re showing you where we’re at with the female Tauren.


The original female Tauren had a lot of issues with too-angular geometry and stretched-out textures. It’s not her fault—it’s just what we had available to us at the time. Our new process has allowed us to add a lot of detail to her hair, fur, horns, and hooves, to build a far more detailed and expressive face, and to add a lot of definition to her musculature (while retaining her shape and silhouette).

One other change of note: Warcraft character design is commonly known for its stylized long arms, large hands, and big feet, but the female Tauren’s hands were just completely out of control. We brought them down to a more consistent size with the other updated models, and were also able to add a ton more detail and dexterity in the process.

We hope you enjoy her new look—let us know what you think in the comments!

Warcraft Movie Logo i Oružja, Weapon Enchant Transmog, Ashran, Blue Teme

Objavljen Logo za Warcraft Film
Legendary je na Comic-Con objavio Warcraft logo za film!

Warcraft Movie Weapons
Bashiok i Ethan_Anderton podelili su par slika oružja koja su korišćena u Warcraft Filmu.


Warlords of Draenor - Weapon Enchant Transmogrification
Izgleda da igrači koji odaberu enchanter garrison gradjevine, imaće mogućnost da promene izgled enchanta ili da ga uklone kompletno.


Warlords of Draenor - Ashran Povratne Informacije
Originally Posted by Blizzard (Source)
Greetings everyone! This is my first post on the forum as a blue poster. I’m Chris Kaleiki, a Game Designer on World of Warcraft. I work specifically on Ashran with some guy you may know -- Brian Holinka. I previously worked on class design, notably the design of the Monk.

The feedback you guys are giving is fantastic! Well appreciated. I wanted to respond.

Wall of text inc --

I have feedback on the “Horde and Alliance Hubs” (aka the staging areas)
The Horde and Alliance staging areas are still being worked on by the world team. As for Ashran the world PvP zone, they have very little relevance. You may see some random PvP skirmishes there in the same way you see skirmishes in any Horde or Alliance capital, but they’re not meant to be part of the overall world pvp zone. While we do want your feedback on those areas, the PvP team’s involvement is pretty minimal so I suggest directing them towards the general discussions in this forum rather than this specific discussion.

I feel the size of Ashran is too small.
During Ashran’s early development we debated whether the zone should be larger, but we ultimately landed on its current size after concluding that if the zone were too big your chances of running into the opposite faction in your day to day excursions would be quite low. We want there to be a feeling that you’re sharing a limited resource with the opposing faction, and you have to fight over that resource. The bigger the zone, the less the opposite faction’s presence matters, and the less tension and ultimately the less world PvP will transpire.

That said, it could be possible that the zone could still stand to be larger. And if more players spill out into the side areas to where it gets too cramped, we may have to make changes. Keep in mind we also want to build onto Ashran in patch content.

What is the philosophy behind Ashran?
Ashran is a new type of PvP design. While it does have the spirit of old Alterac Valley, it’s not supposed to be purely an objective based map. Our goal here was to create situations in where players would engage in world PvP. These situations primarily are the outskirts areas, off the midlane.

In beta it is understandable that players are not reward driven. But on live, we expect players to be driven by getting honor and other rewards for their characters. The PvE on Ashran will be the most rewarding in that regard. The idea is that Horde and Alliance will be fighting over completing the side objectives and spawning and that will create interesting PvP situations (especially since you can loot other players currency). Even within the current incarnation of Ashran on beta I’ve experienced small unexpected fights in the outskirts areas.

We feel we’ve delivered on objective based win condition content through battlegrounds, but we haven’t delivered in giving players a sandbox environment where they can experience PvP similar to that of which you may have experienced before battlegrounds were created. We’re trying to do that with Ashran.

One of my most memorable moments of world pvp before battlegrounds were introduced into WoW was when my guildmates were farming for the frostsaber mount in Winterspring. They were being ganked by a Horde guild over and over, so some of our guildies went to help them out. The Horde guild responded by sending more of their guildmates. Then other random guilds joined in. Eventually, there were so many players in that area we crashed the server.

The spirit of that experience is what we’re trying to go for in a zone like Ashran.

What’s the deal with the middle lane?
The middle lane serves as a centerpiece of Ashran. It’s similar to that of Alterac Valley: a push/pull tug-of-war battle. While the road of glory isn’t exactly world PvP, this type of PvP is appealing to a number of players so we decided to include it in Ashran. It’s also nice to know that there is almost always going to be some battle going on there.

The middle lane wont’ really be very rewarding in terms of honor or currency. And we intentionally don’t have a way to “win Ashran.” Storming the enemy base and killing their commander will give you some reward and an achievement, but it’s not the main focus of the zone. If your time in Ashran is within the middle lane and storming the enemy base, you’re mostly doing that for the intrinsic fun of it.

What is the main objective?
We envision that most players will be coming to Ashran to farm honor and rewards. You’ll do that by killing creatures and participating in the side events. Along the way you’ll find items that boost your characters power (such as the class books, scrolls, wands etc.) and we hope you’ll get some PvP fights.
There is no objective like “cap and hold these points, run this flag, kill this guy” like our other objective based maps. We’ve found that more objective heavy maps lead to more predictable gameplay, which lead to less interesting unexpected PvP fights… which defines the idea of “world pvp.”

That said, I would say some goals in the map would be as a faction to maintain the mage portals, warlock gateways, and spawn Fangraal/Kronus. They all serve to help your faction be more efficient in the zone.

Why does Ashran not put you into a group/raid?
Ashran is intended to simulate any other zone in WoW. If we put you into a huge group, that would insinuate that there is some global objective to win… which there really isn’t. We want you to be able to come to Ashran in a small group as you would in any zone to collect honor and other rewards.
That said, I can certainly see the utility of having a raid group if you’re in Ashran to just do some casual PvP in the road of glory. For that, we will just leave it to players to create those groups naturally. It’s a bit anti-social to be forced into a raid group if you don’t want to be in one.

Faction balance
Balancing Horde and Alliance populations is a priority. Current on beta, there is no population enforcement. It’s something we’ll be monitoring and tweaking going forward.

Keep in mind Ashran is still in development. There are bugs, things will change, items will be put in, new side objectives added etc. We hope you’ll revisit Ashran as the builds progress in beta.

Phalanx, as a PvE Guy, one of the things I was looking forward to most was Ashran, but after messing around with it, that intrigue has worn out, I know you guys keep saying you don't want objective based gameplay, but in my opinion the best part of all of Ashran is the Minecart area at the Quarry, all the side areas should be like that, if they aren't already. I find myself there, more than the middle lane. The biggest and most glaring issue besides the lack of things to do out of the "tug-of-war" is the middle lane being what most would call a cluster.... it is not intuitive gameplay to have everyone just stack and spam, it isn't fun either, I get the tug-of-war ability, but if you want that, it needs to be matched with other things to do for people who do not want that and want Wintergrasp and Tol Borad back. As it stands Ashran feels LESS like Alterac Valley and more like Temple of Kotmogu, there is simply not enough to do around the zone (I am sure most of this can be attributed to the fact that it is beta.)
There are "PvP Events" at each of the POIs. The minecart at the quarry, there's a "cap the fires" event at the tower, and a race event at the stadium. The burial ground event isn't live yet. We're glad you like those events, and they're still work in progress. We're going to work to highlight those more in the zone, and of course they'll also have rewards.

I would reiterate that the goal of summoning Fangraal/Kronus could stand to feel more rewarding. Right now a decent tank can solo them given enough time. Perhaps something like a heal debuff aura or random target change timer in combination with a substantial damage increase would be cool to see. I want to see these guys on the field and hope that there is a raid group with me or nearby.
They're going to get beefed up for the next build, and we're going to add to their abilities and correct to their pathing as well. The idea originally was for them to patrol the outskirts areas (since we didn't want to make the midlane the focal point), but it's something that can possibly change.

Blue Teme
Originally Posted by Blizzard Entertainment
Clarification on Highmaul/Foundry Boss Kill Order
Highmaul has three completely optional bosses: Brackenspore, Butcher, and Tectus can be skipped if you like (a la Ignis or Razorscale in Ulduar).

Foundry has no optional bosses, but consists of three separate wings that must be cleared to access Blackhand's Crucible (layout is more like Naxxramas). (Source)

Garrison Resources Cap
Lots of tuning still to come on resources. Mission cost, cap and general acquisition rate all examples of things that we will be updating. Feedback on this is very useful, thanks! (Source)

Patch 5.4.8 Hotfixevi - 22 Jul
Originally Posted by Blizzard (Source)
Creatures
  • Kurtok the Slayer's health has been reduced to be slightly less menacing to the denizens of Northshire.

Blue Tweetovi
Originally Posted by Blizzard Entertainment
Classes
Death Knight
As a blood DK main, I need to ask, Why remove Heart Strike and Rune Strike, but keep Plague Strike and Icy touch?
Because they were redundant gameplay (with Pestilence/BloodBoil and Death Coil), whereas PS/IT are not. (Celestalon)
Plus removing HS there are annoying gaps. Would love to see that brought back. Currently blood is so slow, boring
You may have missed that you should be using Pestilence (aka Blood Boil) instead of Heart Strike. No rotation diff. (Celestalon)
It's more of a flavor thing for me, I feel using a AOE attack on a single target fight is pointless.
Heart Strike and Blood Boil are in Blood's rotation, and are already AoEs. (Celestalon)

Druid
Most notable suggestion being having 2 separate eclipse power bars for Lunar/Solar that regenerate in 2 ways
Extremely unlikely that we'd go in a direction that added significant learning complication, such as that would. (Celestalon)

Are you guys still open to change/improve the new Eclipse system to provide more control for the player and depth for the spec?
We have another change coming soon that we think will improve it a bit more. Hang tight for that. (Celestalon)

Hunter
Celestalon are you serious? You seriously want our mastery to only be good during certain situations?
Tons of stats have situational strengths. And the situation where Sniper Training is good is the vast majority of time. (Celestalon)

Monk
Why do all energy specs have to be restricted by energy? Already 4 specs that are, why can't WW stay unique and fastpaced(fun)
...because then it's not an energy spec? Energy is pointless if it's not a limitation. (Celestalon)

Warrior
is there any chance to implement something for fury warriors like the fire mages have?
Bloodthirst fills the same role. (Celestalon)

Ooc, will the new Rend's final burst work like Living Bomb? IE - Refresh before Rend expires, still burst finish when it would?
Yes. (Celestalon)

Art
Are the new remodeled Arakkoa female? They sure have some female look.
The model is used for both male and female characters. (DonAdams)

And then I remembered that the Fem Tauren model isn't updated yet.
oooh yeh she is, we'll get an update out in the next few weeks to satiate bovine curiosity (artofcgrobinson)

I've noticed that the elbows on drakes'/dragons' wings bulge terribly during flight. Can/will this be corrected?
yeh...that's been a sore spot for a while now - hope to fix but no eta (artofcgrobinson)

Warlords of Draenor Stats
Does this imply flasks for secondaries? If so, excitement.
Yes, Warlords flasks give secondary stats: more potential choice. Primary was a no-brainer (except maybe Spi vs. Int for healers). (WatcherDev)

Reputation / Questing
Plan to have her (Yrel) own voice as well Khadgar?
Yes! VO is still being recorded and localized. (DaveKosak)

Garrisons
seriously scared about such restricted Garrison customization.
Customization is certainly cool, but as we have said, it's not the number one priority. Fun gameplay comes first.
It'll be fun to RP in with friends as well, I'm just looking out for other's concerns is all.
Have some customization options in the works: Monuments, garrison banners and racial guards to name a few. (mumper)

With the new follower AI Is it fully implemented in tier 2+ garrisons? They only patrol the garrison now, and nothing else
Nope, still very much a work in progress. Tier 3 Alliance probably furthest along so far. (mumper)

Tech
Any chance the pop-in distance can be increased for npcs?
We get asked that a lot by design. We'd like to, but it's very hard on the servers. The area the server thinks you should see is 100 yards around you most of the time. But area increases with square of distance. So an increase of 50 yards (50%) means more than 2x work on the server. So not very likely in the open world in 6.0. As we continue to improve the code maybe later. (kurtismcc)
Thats not too bad really, and makes sense r/e what I know about it. Would non-circular shapes for render distance be unfeasible?
The math is really nice for circles and squares. We use circles. Considered ellipses for when server not loaded. Other things we can try. I was originally going to investigate some for 6.0, but ran out of time. Spatial hashing and other techniques more understood than when WoW first coded. Also things like update rate scale linearly. (kurtismcc)

At the start of MoP, Chess became IMPOSSIBLE because cpu would take many moves faster than it should. Was actually caused by improving responsiveness of one of our systems, when chess was built assuming that delay. The fix was just to force the delay back into chess, but was hard to anticipate the specific problem. (pedrothedagger)
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