- Hellfire Citadel is currently planned to be the last raid of the expansion.
- It wraps up things and it is hard to beat Archimonde as a final boss.
- Players saw Tanaan Jungle at the start of the expansion and are wrapping back around to it now.
- Anything can happen between now and whatever the team does next, but Hellfire Citadel is the pinnacle of where players are getting to.
- There isn't anything to announce about future patches, but part of that comes down to how Patch 6.2 plays out. How far players progress in Hellfire Citadel and Tanaan Jungle will give the team an idea of how long the content will last.
- Some expansions had four big patches, some had three, Warlords had two big patches with Patch 6.1 and 6.2. As the team gets closer to hitting the goal of a small gap between expansions there will be less large patches in each expansion.
- The team isn't happy with players having to wait a year for new content.
- Long waits aren't something they ever want to do, but the team was working on the new expansion and they weren't going to release it until it is at the right quality level. That isn't an excuse for the long wait, but it is better to wait two more months to have a great expansion rather than releasing it earlier and ending up with many issues.
- Farahlon was a cool idea, but it didn't really fit into the story being told.
- Tol Barad didn't make it in the game until Cataclysm, but the team was talking about adding it during Wrath of the Lich King. It just didn't fit the story until then.
- The Mage Tower has felt underpowered for a long time. The power it offers in terms of completing naval missions may not be exactly where they want it yet.
- Similar to Battle Pets, followers don't need more levels. Followers are content themselves, so more content is added by adding more followers and missions rather than requiring more upgrades.
- Overall, the team is happy with garrisons. There are things that they would have done differently though.
- Moving forward they will look at the parts of the garrison system that worked well to see how they can offer new gameplay that is exciting.
- Building a building, assigning a follower to the building, and sending followers on missions felt new and fresh, but in the end players figured out how to optimize it.
- The team wants to continue to engage players in new ways, so not every part of garrisons will move forward, but the things that players really liked might.
- The team is currently making legendary items that everyone has access to, but that doesn't mean they will never go back to the old model for specific classes. They are just trying something different for now.
- The concept right now is to have an item that is updated with every patch and then reward something really good at the end of the expansion. Earning it requires playing through all of the content in an expansion.
- Earning the legendary item right now feels good, but it doesn't have the same feeling as the old legendary items.
- The journey of earning the legendary item is on each character, so making the item account bound rather than character bound is unlikely.
- Raids are not tuned around everyone having the legendary ring. The team can estimate how many people will have the ring on average when the raid comes out and then tune the raid around that. If the tuning is off, it can be hotfixed right away.
- The WoW Token has worked out well. It lets players with extra gold safely buy game time for gold and players with extra money but no time safely purchase gold from other players.
- Mythic dungeons need a little bit of tuning, but overall the tuning is sufficiently challenging.
- Completing 5 Timewalking Dungeons could give players a Normal difficulty cache in the future in addition to the extra Bonus Roll.
- The team would love to do more things with Gul'dan in the future.