Najnovija Diskusija na Forumu

Author: Platin
Date: 21.10.16, 00:44

Author: Neonkitza
Date: 20.10.16, 21:31

Author: eldiax
Date: 20.10.16, 12:42

Author: Fiuman
Date: 16.09.16, 09:38

Karazhan - Secret Boss Nightbane

ZosynPriest i njegovi prijatelji uspeli su da nadju način kako da summonuju Nightbane, devetog bossa u Return to Karazhan!
Originally Posted by AdriaCraft
Complete a speedrun to fight Nightbane, whose loot table includes ilvl 875 relics and the Smoldering Ember Wyrm mount.
  • Upon opening the door after zoning into Karazhan, the following emote happens: "The strange chill of a dark presence winds through the air." This starts the timer for the first crystal.
  • You have a STRICT timing to make it to Opera, kill Opera and click the first Soul Fragment. You have 8 minutes from the moment you zone in to click the first crystal.
  • From there on each Soul Fragment you click will add a bit of time to your timer. But it is very very tight.
  • After the first crystal you will gain a buff, Medivh's Echo, with a 6min duration. This is now your timer. As you click crystals, it will add a stacking buff and 5 minutes to the time you had left on your buff.
  • If you fail the speed run, you will get an emote notification: "The air grows slightly warmer".
  • The Soul Fragments are located as follows: 1 in the audience from Opera, 1 before Maiden (you don’t need to kill her), 1 after you kill Moroes, 1 in the Spider Room (then you click the portal to the stairway), 1 after you kill Curator.
  • If you click all the Soul Fragment within the allotted time, run back to Nightbane's room after killing Curator.
  • Upon clicking the final crystal in time, your timer buff will change to Medivh's Presence and you will have 5 minutes to go speak with Medivh and summon Nightbane. When you speak to Medivh you get the One Night in Karazhan achievement.
  • The original Roleplay upon summoning Nightbane will then play, and then you will be able to fight Nightbane.
  • Once you speak to Medivh and Nightbane is summoned, you are able to wipe without worry. He will still be there and shout at you as he continuously slays you.

"Weird Al" Yankovic Zvezda Ovogodišnjeg BlizzCon 2016!

Ove godine muzički gost Blizzcon-a je Weird Al!
Originally Posted by Blizzard
The Grammy Award–winning pop parodist will be taking the stage the evening of Saturday, November 5, to provide an epic send-off for everyone celebrating this year’s convention. If you didn’t score tickets to the show, Blizzard gamers and Weird Al fans around the world can still get a front row seat at home with the BlizzCon Virtual Ticket.

BlizzCon is the biggest Blizzard party of the year, packed with in-depth developer panels, intense esports tournaments, the legendary Friday night contests, and what’s sure to be an epic finale from Weird Al.

The Virtual Ticket lets you watch the action online, live and in high definition. You’ll also be able to watch most of the concert in on-demand videos that will be available within a few days after the show, although some portions may be edited or unavailable. For the best experience, be sure to watch it live!

Order a Virtual Ticket and you’ll also receive a treasure trove of in-game goodies for World of Warcraft, StarCraft II, Diablo III, Hearthstone, Heroes of the Storm, and Overwatch.

Check out the press release for more information on this year’s closing concert featuring Weird Al. And get ready for an evening of mandatory fun—we’ll see you at the show!

Raid Preview: Taking on the Trial of Valor

World of Warcraft Patch 7.1 postavlja se ove nedelje na US i EU Live  serverima i sa sobom donosi nam novi Raid Trial of Valor. Blizzard je objavio kratak blog post o novom raidu, a tu je i wowhead video gde možemo videti preview novog Trial of Valor raida.
Originally Posted by Blizzard (Source)

Since Loken’s betrayal, Odyn has been trapped within the Halls of Valor as Helya plots in the shadows to claim the souls of his valarjar champions. In recent days, however, great heroes have arrived in the lands of Stormheim in the Legion’s wake. Hoping that their might and determination could tip the scales and end Helya’s reign, Odyn summons these champions for a final test.

Helheim was just the beginning of Helya’s bid for the souls of the valarjar champions and her machinations for Odyn. In the new raid dungeon, Trial of Valor, Azeroth’s heroes will be able to journey further into this tale of betrayal when the doors open on November 8.

Developer Insights: The idea for this raid was hatched during development of our Halls of Valor and Maw of Souls dungeons, and as we were playing through the zone of Stormheim internally. We had established both Odyn and Helya as titanic figures that couldn’t be completely vanquished by a 5-player group, and during questing players could only hope to sneak past the guardian Guarm through deception. In the past, we have at times failed to resolve minor plot arcs like this, and we wanted to make sure that we didn’t repeat that mistake here. Mechanically, Trial of Valor is positioned as an interlude between the Emerald Nightmare and the upcoming Nighthold raid, offering a new challenge that complements the Emerald Nightmare without obsoleting its rewards.

Minimum Level: 110
Location: Stormheim
Bosses: 3

Odyn: In ages past, Odyn led the titan-forged armies against the Black Empire of the Old Gods. For millennia he has been confined to the Halls of Valor by the curse of his bitter nemesis, Helya. Odyn seeks mortal champions to vanquish the ruler of Helheim and secure his freedom.

Guarm: Helya’s vicious three-headed hound stands guard at the gates of Helheim. Bred to require neither comfort nor sleep, Guarm remains ever-watchful for any invaders who come to challenge the reign of his cruel mistress.

Helya: Though she once served as Odyn’s right hand, the vengeful Helya will stop at nothing to ensure that her ancient curse binds the titan keeper to the Halls of Valor. No longer satisfied with ruling her shadowy realm, Helya now commands her vast kvaldir army to plague the lands of the living.

Raid Unlock Schedule

November 8 - Normal and Heroic
November 15- Mythic and Raid Finder

Overwatch Halloween Teror je Počeo!

Originally Posted by Blizzard (Source)
When the shadows grow long and the nights grow cold . . .
And witches’ cauldrons bubble with potions untold. . .
When spirits and ghouls and abominations appear. . .
It can mean only one thing: Halloween is here!

The fright for the future has begun, heroes, and for the next three weeks, we’re celebrating the spookiest time of the year in true Overwatch fashion—with a brand new seasonal event! Explore the haunted streets of Hollywood, expand your collection of themed holiday items, and relive a chilling tale in our first-ever PvE brawl: Junkenstein's Revenge!

Welcome to the Overwatch Halloween Terror.


Starting today, all in-game Loot Boxes have been replaced with special glowing jack-o'-lanterns, and they're filled to the brim with over 100 new cosmetic treats! As with our previous events, any Loot Box you earn or purchase from now until the event concludes will contain at least one item from our Halloween 2016 collection—including profile icons, sprays, victory poses, emotes, highlight intros, skins, and more!
While the contents of each Halloween Loot Box are random, you can unlock a variety of these creepy customization options with credits in the Hero Gallery throughout the event's duration.


Once you've unlocked a Halloween item, it will be yours forever, which means that you can look terror-ific all year round. The collection will be crawling back into the vault on November 1, however, when the event concludes, so be sure to fire up your favorite gaming machine and dig in before it's too late!

During this year's Halloween Terror event, you'll also be able to participate in Overwatch's first-ever co-op PvE Brawl:  Junkenstein's Revenge. Team up with three other players and face off against a host of eerie enemies, including Dr. Junkenstein himself, Junkenstein's Monster, the Reaper, a mysterious witch, and host of shambling zomnics.


As told in our "Junkenstein" digital comic, this terrifying tale follows Dr. Jamison Junkenstein, an inventor and scientist who was once employed by the Lord of Adlersbrunn. Junkenstein's dream was to create artificial life, but the Lord of Adlersbrunn mocked the scientist and his creations, calling him a fool and dismissing him from service. Slighted, Junkenstein vowed to prove the lord wrong, and when an unexpected visitor showed up and offered the key to perfecting his creation, Junkenstein’s Monster was born.

Now Junkenstein plans his revenge against the Lord of Adlersbrunn, and only four heroes stand in the way.


Players will choose from the Alchemist (Ana), the Archer (Hanzo), the Gunslinger (McCree), or the Soldier (Soldier: 76) and defend Adlersbrunn castle’s doors against Dr. Junkenstein's onslaught! Heroes will need to work together and develop strategies to withstand not only the advances of his macabre entourage, but also wave after wave of zomnic attacks.

We're also getting a little spoopy on our social media pages, so don't forget to check out our Facebook, Twitter, and Instagram profiles for a steady stream of Halloween goodies—and be sure to keep an eye on for updates on future seasonal events!


In the meantime, Overwatch Halloween Terror is live RIGHT NOW on PC, PlayStation 4, and Xbox One, so grab your largest candy bag, put on some spine-chilling music, and get ready to test your mettle against Junkenstein's metal minions.

The Monster awaits!

Overwatch PTR Patch Izmene - 22 Septembar

Novi Patch pušten je na Public Test Serverima.

Originally Posted by Blizzard (Source)
Please note that the below patch notes only include changes currrently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.



  • Static cameras are now supported in spectator mode
  • Team names can now be edited in custom games
  • Raised the volume of Hanzo's Dragonstrike voice line while wearing the Okami/Lone Wolf Skin
  • Heroes hit by Ana's Nano Boost have a new voice line that informs other players
  • Increased frequency of Reinhardt's "barrier failing" voice line
  • Custom Games can now be paused



  • Nano Boost
    • Ultimate cost has been increased by 20%
  • Biotic Grenade
    • Radius has been increased from 3 to 4 meters

Developer Comments: So far, we haven't seen any indication that Ana is too strong overall, but her ultimate charges a little too fast, especially considering the impact it can have on a match. Also, her Biotic Grenades are getting a small boost to help her hit multiple targets.


  • Widow's Kiss
    • Scoping-in animation time has been reduced from 0.5 to 0.3 seconds

Developer Comments: This change will help Widowmaker acquire new targets more quickly and speed up her reaction time in fast-paced situations.


  • RIP-Tire
    • Ability now activates more quickly

Developer Comments: Junkrat can be an extremely effective hero in the right hands, but RIP-Tire often felt underpowered when compared to his counterparts.



  • Several minor aesthetic changes have been made to the game’s Main, Social, and Options menus
  • Removed several stats that were duplicated for certain heroes throughout the career profile
  • Controller users can now choose between two aiming modes
    • Dual-Zone mode (New default): The vast majority of the thumbstick's range moves with reduced sensitivity and relatively high acceleration. However, when the thumbstick crosses to the outer 10% of its range, it will move with high sensitivity and relatively low acceleration. This mode will allow for more precise aiming, while still allowing players to turn around quickly.
    • Exponential Ramp mode (Old default): As the thumbstick moves toward the outside of its range, the sensitivity is ramped up exponentially. The acceleration remains relatively high throughout.
  • Camera movement in Spectator Mode has been improved

Social Features

  • Certain commendations will now appear less frequently during end-of-round voting, and others will appear more frequently (e.g. Most Gold Medals and Torbjörn's Armor Packs Created)



  • Enemy players that are knocked down no longer lose their red outline
  • Fixed a bug that prevented modified key bindings from saving after relaunching the game
  • Fixed a bug that kept players from binding Take Screenshot to other keys


  • Fixed a bug causing Bastion’s bullet shells to eject backwards while in Configuration: Sentry mode
  • Fixed an issue preventing Hanzo’s Sonic Arrow from appearing when selected
  • Fixed a bug preventing Junkrat’s statistics from correctly tracking RIP-Tire kills
  • Fixed an issue preventing Mercy’s staff from appearing in some highlight intros while wearing the Valkyrie/Sigrún skin
  • Fixed a bug causing Tracer highlight intros to render at a lower resolution when accessed from the Highlights menu
  • Fixed a bug that allowed Widowmaker to use her Grappling Hook on basketballs
  • Symmetra's “Car Wash” achievement now correctly lists the number of beams required (6 instead of 7)
  • Fixed a time calculation issue that was causing Zenyatta's “Rapid Discord” achievement to be more difficult than intended
  • Fixed a bug that prevented Junkrat’s “Roadkill” achievement from being awarded after obtaining 4 kills with RIP-Tire


  • Fixed a bug that allowed the payload to heal players even when they were negatively affected by Ana’s Biotic Grenade
  • Fixed a bug preventing the health bars on the Practice Range bots from displaying the effects of Ana’s Biotic Grenade
  • Fixed a bug preventing sprays from being applied correctly to some surfaces on Eichenwalde
  • Fixed a bug allowing some heroes to be seen in the sky when viewing certain highlight intros on Volskaya Industries

Warden Tower Izmene, Weekly Bonus Event: Arena Skirmishes

Recent Warden Tower Changes
Originally Posted by Blizzard (Official Forums)
As many players have noticed, we’ve been iterating somewhat rapidly on the rewards and cadence of the Warden Tower PvP World Quests. We wanted to take a moment to explain what’s happening, and why we’ve been tinkering with them so much.

Our goal for Warden Towers is that they should feel fun and rewarding, but still secondary to Arenas and Battlegrounds as an overall source of Honor. When Legion first launched, they were certainly lucrative, but so frequent that many players were earning the vast majority of their Honor by completing them. We tried to correct this by increasing the time it took for them to refresh, and reducing the amount of Honor they gave, but that brought us to the other extreme – they were no longer a primary source of Honor, but they didn’t feel rewarding enough for the time investment.

With the latest updates, we’ve increased the Honor rewarded for completing a Warden Tower back to 300, but they will only re-activate once every 24 hours. This means you should once again feel that completing one is worth your time, but you’ll still need to look to Arenas and Battlegrounds for the majority of your Honor. Warden Towers should now be properly filling their intended role in end-game PvP progression.

Weekly Bonus Event: Arena Skirmishes
Originally Posted by Blizzard (Official Forums)
Bonus Events have returned in World of Warcraft: Legion, and the first is underway with a focus on Arena PvP.

What Are Bonus Events?

The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Sharpen your swords and reinforce your boards, because you’re called to the PvP Arena for the hectic mayhem of Skirmishes.

This Week: Arena Skirmishes
All week, from anywhere in Azeroth, open the Group Finder (default hotkey: i), select the Player vs. Player tab on the bottom of the window, and then under Arena Battles, choose either 2v2 or 3v3 and JOIN BATTLE. You’ll be matched up with teammates and provided with opponents to kill in the Arena.

Look for the following all week long:

  • Archmage Lan’dalock near Violet Hold in Dalaran has a quest for you.
    • Quest requirement: Win 10 Arena PvP Skirmishes
    • Reward: A PvP loot box
  • Passive buff: +50% honor gains from Skirmishes

If you’ve been looking to make some Honor gains, this is the week to do it!

Blue Posts
Originally Posted by Blizzard Entertainment
Raid Finder and Quest Chains
It is intentional that the quests “In Nightmares” and “Essence of Power” cannot be completed on Raid Finder difficulty. That quest chain is intended to provide a cosmetic reward for participating in organized, non-matchmade content. As such, we wanted to keep this step in line with the previous steps in the chain, which require completing Mythic Dungeons.

This restriction is specific to this quest chain, which has a cosmetic-only reward. Other quest chains, such as “The Stuff of Dreams” from the Suramar campaign, will be completable through Raid Finder. We’ll be making some additional changes in Patch 7.1 to more clearly communicate when and where these restrictions apply.

Thanks for confirming the inevitable. I'll be saving some money every month now, because I am done with this game. If this is intended and staying in the game, you just lost a customer. It is clear blizzard is clueless about their own game. I guess it's true, no King lives forever. Good luck everyone. Blizzard, you failed.
Again, a cosmetic reward we are reserving for those who participate in organized, non-matchmade content.

This is not something you, by any means, "need". And "needing" it on every alt, doubly so. If you desire it, then organize a raid or join a guild that will put you in their raiding ranks and dedicate the time to obtaining the items.

We simply disagree that these skins should be handed out without dedication and challenge.

I appreciate constructive feedback and discussion on this topic, and will discuss what's here with the developers once it's had time to settle, but anything that says "the world is ending" or "blizzard is killing their player-base" because not everyone will get a cosmetic skin is a bit of a fallacy. ( Official Forums)

Cross-Realm Zones
We've stated this numerous times, but this is not new. CRZ has existed in Broken Isle zones since launch, however you may not have seen it active due to the amount of players leveling the same zone on your server.

Cross-realm technology activates automatically. I suspect that you may be seeing people from other realms since LFR opened today, and many players are trying out that newly opened content (hence, less players in the "world"). It's also 3pm PST on a weekday, which isn't what I'd consider peak-time.

No. People are confused because CRZ has never before been active on current content. Pandaria wasn't CRZ'd until 6.0. Draenor wasn't CRZ'd until 7.0.
We've had a bit of a shift in philosophy here with this expansion; some of this shift was influenced by the implementation of World Quests across Legion content. This would explain why CRZ was turned on for Pandaria with 6.0, but is active in 7.0 content now.

A bit of a larger conversation, part of which doesn't really fit a forum post from myself.

Again, just to reiterate, CRZ is intentional, but it should be not be massively disrupting the world and/or day-to-day activities. Seeing players from other realms is normal, seeing thousands of them, not so much.

It makes more sense now why it's happening so much after server restarts. People start logging in, CRZ code says "woah there's hardly any people in this area, TO THE MERGEMOBILE", then goes and takes a nap for 8 hours before realizing "hey i just put too many people together, oopsie-doodle".
I can't say for sure, but in my head this makes sense.

People are working, at school, or otherwise offline after our maintenance and restarts (Tuesdays, amirite?) - which would, in turn, activate CRZ. ( Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
sorry if it's been answered but is the pvp trinkets not working in pvp intended or bug rn??
intended. No trinkets, set bonuses or enchants work in PvP (holinka)

are artifact traits with %dmg increase after you unlock all 34, going to be useable in rated pvp? I hope not
No they are not (holinka)

Is it correct to assume the prestige rewards remain the same throughout seasons? Such as the bronze courser mount will still be awarded at that level in the next season, and new mount at later levels?
Yes. Current plan is to increase max prestige each season, with more rewards. Prestige level will not be reset until the next expansion. (WarcraftDevs)

Nomi is giving me recipes I already know. Intended?
There was a bug with rank 1 bacon, specifically. It will be fixed in Patch 7.1. (WarcraftDevs)

Any chance that Alchemists could see some love with a bottomless flask in 7.1? 500 Primary Stat?
Probably not in 7.1, but the idea isn't off the table for the future. (WarcraftDevs)

I am no herbalist, still i get herbalism world quests. Probably a bug?
This is intended, and will happen sometimes. Non-Herbalists can complete these quests using the Auction House, shoulder enchants, alts, etc. (WarcraftDevs)

Cooking, why do Legion Feasts take 300 stat food, to create a 200 stat feast? This devalues feasts incredibly
A few reasons, but the biggest is that single-use food gives secondary stats, while feasts give primary stats. (WarcraftDevs)

Senior VP Chris Metzen napušta Blizzard Entertainment

Business Insider objavio je da Senior Vice President of Story and Franchise Development Chris Metzen napušta Blizzard Entertainment, kako bi otišao na zasluženi odmor i proveo svoje vreme sa porodicom. Chris Metzen je bio Creative director mnogih Blizzard igara, a najviše u World of Warcraftu, kao i učestvovanju pravljena filma Warcraft.
Originally Posted by Blizzard (Source)
I had just turned twenty years old when I started working at Blizzard. Seems like a lifetime ago. Guess it was. Those first few years were the start of a very grand adventure for me, one that would take me around the world, introduce me to thousands of wonderful geeks just like me—and ultimately shape the course of my adult life.

Of course when I started, I had absolutely no idea what I was doing. I had no idea how to make games or build entertainment products.…

But I had an insatiable passion for ideas. For stories. For heroes.

My only real training before joining Blizzard was the long-running D&D campaign I had with my closest friends—Sam, Mike P., Daniel, and Mikey C. (you know who you are, boys…HAMRO!). Building ideas—vast worldscapes, characters, and plotlines with my friends was my first great love. I lived for it. It was a safe space amid the tension and change of some rough teenage years. The grand refuge of D&D was a glorious meeting of minds and imaginations where I felt I truly belonged.

It was a space where friendship and imagination were inextricably linked.

The sharing of ideas on the fly, the crazy, unexpected turns other players would take—it stretched our imaginations in ways we’d never have dreamt of on our own. I loved how roleplaying through adventures taught us so much about each other—and, more often than not, ourselves. Imagining together helped us make sense of the crazy world we were growing up in. It made us stronger together.

I wouldn’t really understand the depth of it for many years, but I had learned an important truth from my friends back then:

Creativity is relational.

Looking back at my years at Blizzard, I see now how profoundly this idea has shaped my career. I see how profoundly my friends and coworkers at Blizzard have shaped me as a person.

For nearly twenty-three years I’ve had the very distinct privilege of shaping worlds and building games with the brightest creative minds in entertainment. I’ve walked with giants (and stood on some giants’ shoulders, too).

In short, I’ve had the time of my life.

I pretty much had the coolest job ever—but the truth is, sometimes it was really hard. Building games with dozens of brilliant, passionate alpha-geeks with their own red-hot instincts and perspectives can be pretty tricky. Coming to consensus about certain design decisions, story motifs, or courses of art direction takes a lot of communication, patience, and “give and take.” It stretches you. Sometimes it wasn’t all that pretty. But engaging with your teammates and collaborating through the potential quagmire of all that creative tension is where the real magic happens.

It’s not just the decisions you come to—or even the final shape of the product you craft.… It’s bigger than that—and infinitely more important. True collaboration builds trust—and trust is the basis of all lasting relationships. With trust you build more than just a great product.

You build a TRIBE…that can build anything.

A family of craftsmen.

That’s what Blizzard has been for me. My second family, through all of life’s ups and downs, it’s always been there. The great, geeky backdrop of my life. I don’t just mean “the job” or even the creative mission—but the people. The people who over and over lifted me up, believed in me—and pushed me to find my potential as both an artist and as a leader all these years.

To my Blizzard brothers and sisters…I wish I had the words.

Everything just sounds…trite.

All I can think of is…

You helped me believe in myself and achieve every one of my wildest dreams.
I am forever grateful to you.

I love you all with everything I’ve got.

Thank you.

And to all of you out there in Blizzard’s vast gaming community—those of you I’ve had the pleasure of meeting in person and all of you around the world I’ve only heard about—thank you.

Thank you all for letting me be a special part of your community. For letting me belong with you. We’ve shared countless adventures together and I’ve always been overwhelmed and humbled by your passion for our games as well your commitment to each other. Thank you for all the BlizzCon hugs, smiles, handshakes, and stories over the years. You will never know how much you’ve all touched my heart and inspired me to give my all into this craft.

With that said, I’ll try to get down to the point, here. I’ve come to a turn in the road. A new, far quieter chapter in my life looms ahead.

I am retiring.


Hangin’ up my guns.
Clockin’ out.
Takin’ the last gryphon out of Stormwind.
You get the picture.

Crazy, I know.

It’s a massive change for me, but it’s one I’ve been looking forward to for a while now. It’s ironic given the fact that things have never been better or more energized at Blizzard. Just this year alone has been incredible.

Legion’s arrival.
The launch of Overwatch.
The Warcraft feature film.

I’ve never been more proud of Blizzard and the quality of its products than I am now. It’s remarkable that even after all these years we can still reach new heights and take the world for an amazing ride. I believe Blizzard’s future is brighter than ever.

I won’t lie—it’s going to be really hard stepping away from these worlds that I love. But I’m content that I’m leaving them in the hands of the most passionate, talented, and dedicated craftsmen ever assembled.

I can’t wait to see where Blizzard’s worlds go next—and to experience them first-hand like everyone else does. As a fan. As an adventurer. Right back to the start.

That’s just so cool…

The reason I use the word “retire” is because I’m not going to some other company or starting up new projects or anything remotely like that. It’s been a long, amazing stretch of years. Now it’s time to slow it down. Rest. Lay around on the couch and get fat. Well, fatter.…

Seriously though, I’ll be focusing on the one thing that matters most to me in all the world—my family. They’re the core of my life and the source of my deepest joy and inspiration. In addition to raising our two little ones, we recently welcomed our new baby into the family! Being home with them all, having time and space to really live…to love my wife with all my strength…that’s my career now.

And I’ve never been happier.

Ever. ☺

Peace out, y’all.

I love you all.

I’ll see you online.

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