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Hearthstone Patch 9554
Patch 9554 je live, i uz njega je došao The Grand Tournament Pre-Order! Pre-Order će Vas koštati $49.99 USD što će Vam doneti ukupno 50 card packova (koje ćete otvoriti kada TGT bude live) i Triumphant pozadinu za karte. Patch informacije možete pročitati u nastavku.
Originally Posted by Blizzard
Pre-purchase "The Grand Tournament" -- Starting late July, you can pre-purchase "The Grand Tournament" 50 card pack bundle from the in-game shop and unlock a special card back. The Grand Tournament packs can be opened in August when the expansion releases but the card back is available immediately!
The following card backs have been added: -- Darkspear - Acquired by reaching Rank 20 or higher in Ranked Play mode during the month of July.
Improvements have been made to Spectator Mode which include resolving the issue that could cause a card with a "Choose One" option to become stuck on screen.
Fixed an issue with Rexxar's golden hero portrait animation.
The game will no longer freeze on the splash screen after being away for a while.
You can once again search for cards that contain diacritics without specifying their proper marks.
Fixed an issue with volume sliders.
You will no longer get stuck on the matchmaking screen after a Tavern Brawl with a friend ends.
Various audio, graphical, and UI issues have been resolved.
Join us Thursday, August 6 at 9 a.m. PDT for a special World of Warcraft event streamed live from gamescom 2015 in Cologne, Germany—where we’ll be unveiling the next chapter of the World of Warcraft saga. . . .
Tune in again Sunday, August 9 at 8:00 a.m. PDT for a World of Warcraft developer chat before the show ends, and find out more about what’s in store.
Stay tuned to our dedicated gamescom page for further details on the live stream. Those who are able to join us in person at gamescom can visit us at the Blizzard booth in hall 7.1. We hope to see you there!
Ursa Major Your auto attack multistrikes, Mangle multistrikes, and Lacerate periodic multistrikes grant you Ursa Major. Ursa Major increases your maximum health by 2% for 25 sec. When this effect is refreshed, the remaining portion is added to the new effect. Druid - Guardian Spec.
Stance of the Fierce Tiger Increases all damage dealt by 5%. Grants you and your allies within 10 yards 10% increased movement speed, and improves the functionality of Jab, Expel Harm, Tiger Palm, Blackout Kick, and Rising Sun Kick. Stance. Instant.
Avenger's Shield Hurls your shield at an enemy target, dealing [ 2 + 168% of AP ] Holy damage, interrupting and silencing the target for 3 sec, and then jumping to 2 additional nearby enemies. Requires Shields. Paladin - Protection Spec. 7% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
Mastery: Divine Bulwark Increases the damage reduction of your Shield of the Righteous by 4%, adds 6% to your Bastion of Glory, and increases your chance to block melee attacks by 8%. Also increases your attack power by 8%. Paladin - Protection Spec.
Shield of the Righteous Instantly slam the target with your shield, causing [ 1 + 200% of AP ] Holy damage, reducing the physical damage you take by [ - 25 ] [Min 25, Max 80]% for 3 sec, and causing Bastion of Glory. Bastion of Glory Increases the strength of your Word of Glory when used to heal yourself by 6%. Stacks up to 5 times. Requires Shields. Paladin - Protection Spec. 3 Holy Power. Melee range. Instant. 1.5 sec cooldown.
Sword of Light Increases the damage you deal with two-handed melee weapons by 25%. Paladin - Retribution Spec.
Stormstrike Strike an enemy, dealing ( 480% of weapon damage) Physical damage with your main-hand and ( 480% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
Stormstrike Off-Hand Strike an enemy, dealing ( 480% of weapon damage) Physical damage with your main-hand and ( 480% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
Windstrike Hurl a staggering blast of wind at an enemy, dealing ( 480% of weapon damage) Physical damage with you main hand and ( 480% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. Requires Melee Weapon. 100 yd range. Instant.
Windstrike Hurl a staggering blast of wind at an enemy, dealing ( 480% of weapon damage) Physical damage with you main hand and ( 480% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. Requires Melee Weapon. 1 Max Charges. 1% of Base Mana. 30 yd range. Instant. 7.5 sec recharge. 1 Max Charges.
Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing ( 480% of weapon damage) Physical damage with you main hand and ( 480% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. Requires Melee Weapon. 100 yd range. Instant.
Stormstrike Strike an enemy, dealing ( 480% of weapon damage) Physical damage with your main-hand and ( 480% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. 1 Max Charges. Shaman - Enhancement Spec. 1% of Base Mana. Melee range. Instant. 7.5 sec recharge. 1 Max Charges.
Drain Soul Drains the target's soul, causing [ 4 + 83.6% of Spell Power ] Shadow damage over 4 sec. If the target dies and yields experience or honor, one Soul Shard is energized. When Drain Soul deals damage, it causes all of your other damage over time spells on the target to instantly deal 40% of their normal damage. Warlock - Affliction Spec. 1.5% of Base Mana, plus 1.5% per sec. 40 yd range. 4 sec cast (Channeled).
Haunt A ghostly soul haunts the target, dealing [ 1 + 412.5% of Spell Power ] Shadow damage and increasing damage over time you deal to the target by 30% for 8 sec. Warlock - Affliction Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.
Bastion of Defense Increases your block chance by 10% and your dodge chance by 2%. Reduces the cooldown of your Shield Wall by 1 min. Warrior - Protection Spec.
The Horadric Cube is one of the Diablo series’ most iconic items. Introduced in Diablo II, this quest item was an important part of the story and offered a slew of handy transmutation functions, from combining gems to upgrading items. But where did the Cube’s power originate? The Horadrim were vague when it came to the history of this powerful item. Today, we reveal its lineage as the upcoming 2.3.0 feature—Kanai’s Cube.
Lost and Forgotten
The precursor to the well-known Horadric Cube, Kanai’s Cube is a powerful artifact containing immeasurable transmutation power. Originally simply known as “the Cube,” the Horadrim created it as a tool to aid them in the Hunt for the Three. However, its creation was marred by dark methods and disastrous results, resulting in the order quickly determining that it was too dangerous for anyone to continue using. Creating the weaker Horadric Cube in its stead, they entrusted the first Cube to a secret organization of barbarians on Mount Arreat, who kept it safe from everyone, including the rest of their tribe.
Throughout the years, these barbarians served as guardians over the Cube, keeping it safe from prying eyes and those who would use its powers for evil. The last of these guardians, the great Chief Elder Kanai, perished when the demon lord Baal destroyed Sescheron during the events of Diablo II: Lord of Destruction. The barbarians have always believed their warriors must be put to rest on the slopes of Mount Arreat but, after the destruction of the Worldstone and the mountain that housed it, Kanai’s spirit was unable to rest. Now doomed to stand eternal vigil over his home and greatest treasure, he awaits a powerful and honorable individual to whom he might pass on his task.
One insidious individual has once again found his way amongst the living (sort of) and would love to get his ethereal hands on the artifact his order so foolishly discarded. Of course, he knows only one such individual who might impress the mighty Kanai.
So what exactly is Kanai’s Cube going to do for your nephalem hero? The short answer is all the things. This is a huge new feature that will fundamentally change the way you look at an item when it drops. Think of it as the handyman’s (handynephalem’s?) tool for item customization. Not only does it add another layer of character power at your fingertips, but also introduces a structured collection element to the huge item game at the core of Diablo III.
One of the first, most frequent powers you’ll utilize is the ability to extract a Legendary power from an item. This will add the power to your collection list, a comprehensive history detailing the vast amount of powers you’ve amassed. This also allows your hero to equip a Legendary power without having the item equipped, clearing up your stash of all those items you’ve been keeping “just in case.” You’ll be able to equip one power each from three categories:
Includes all main hand and off-hand items, including Shields, Mojos, Quivers, and the like
Virtually everything else; Hands, Legs, Feet, Chest, Belt, Wrists, Shoulders, and Head
Rings and Amulets
Characters may only equip powers from items that their class can normally equip. Powers are also extracted at their most potent value, making it a tough decision between equipping a well-rolled item or melting it down to utilize a maximized power. Powers can be extracted from any level Legendary. Finally, don’t worry if you get tired of a particular ability—you’ll be able to swap freely between the powers you’ve collected at any time by visiting Kanai’s Cube.
Let’s say you've hunted down that amazing Legendary that totally makes your build, but it’s rolled less than desirable. If only it had that missing stat, it would have been saved from Haedrig’s anvil. Maybe you regret an enchant you made or you wish that rare Furnace you found was Ancient. With a little effort and a lot of luck, you can rectify these situations. Kanai’s Cube will be able to reforge a Legendary, completely randomizing every roll on the item as though it had dropped brand-new and removing any existing enchants. This includes the chance to roll as Ancient, but be forewarned; if you choose to reforge an Ancient item, there’s no guarantee it will stay Ancient.
There are also several other quality of life functions Kanai’s Cube can perform, such as removing the level requirement from an item, converting gems and crafting materials from one type to another, and converting a set item to a different piece of that set. We’ll leave you to ponder the best ways to utilize these new features!
Not Just a Legend, But a Tribute
There is more to Kanai’s Cube than lore and functionality. While we always knew that we wanted to implement a form of the Horadric Cube into Diablo III, we never anticipated the events that would lead to it becoming Kanai’s Cube. Kevin Kanai Griffith was a beloved member of the Blizzard family and a longtime Diablo fan. He joined Blizzard as an artist on the World of Warcraft team in 2005 and his work can be seen in the Burning Crusade, Wrath of the Lich King, and Mists of Pandaria expansions, as well as the World of Warcraft trading card game. As the Diablo III team came together, Kevin joined and made his mark on the original game, crafting a plethora of diverse and moody environments that you’re certain to recognize.
Kevin continued producing gorgeous environments and Diablo holiday art throughout the launch and beyond the release of Reaper of Souls. You might also remember him from footage of his Diableard being shaved live on stage at the 2011 launch of Diablo III, his Artist’s Stage Demo at BlizzCon 2013, or our second anniversary livestream.
He was always an active member of the community both inside the company and out, whether it was by organizing weekly sketch groups, or encouraging his friends to team up and play games together. Kevin was an amazing mentor to everyone around him and a wonder to work with: you couldn’t help but get passionate and pumped about your job when he was in the room.
Tragedy struck in February of 2012 when Kevin was diagnosed with a very rare form of cancer known as Alveolar Soft Part Sarcoma (ASPS). Kevin kept his spirits high throughout the grueling treatment process and continued to work on Diablo III as much as he was able, pioneering environmental features such as the weather and night/day cycles experienced in Adventure Mode. Though he fought valiantly, we lost our coworker and dear friend on October 17, 2014. His spirit and legacy will always live on in the many games he’s touched with his stunning art, as well as the hearts of every individual who had the honor of knowing him.
We miss you, Kevin. This Cube is for you.
Kanai’s Cube Calls…
Kanai’s Cube is a huge feature of Patch 2.3.0, set to change the foundation of Diablo III as we know it. We’re excited to share the intimate background behind this powerful system and in-game dedication to a man who was truly a king amongst mortals. Which part of Kanai’s Cube has you the most stoked? What kind of Legendary powers are you looking forward to combining the most? Let us know in the comments or, if you haven’t already, hop onto our PTR today and give it a try! We can’t wait to hear your feedback.
Mythic Hellfire Citadel Progression From Scratch je sada takodje 13/13 Mythic HFC, što donosi ukupno 4 guilda koja su ubili Archimonde. Napokon imamo i sliku poslednje faze Archimond Mythic borbe, koja je objavljena na Twitteru danas:
Classes Thistle Tea now gives NEGATIVE (-) 20 Energy when consumed. I hope this is a bug. Tooltip bug. It doesn’t consume any energy, but it doesn’t restore any either, at level 90+. (WarcraftDevs)
Mage btw serious question; as a mage when you try to pet nova on a mount is it intentional that it wont work until you get off the mount yes (holinka)
Paladin Can you please clarify what is affected by Sword of Light? Everything or only certain abilties? It affects most things, with a few exceptions. Conceptually it affects attacks with a weapon, even Judgment/Final Verdict. (1/2) (WarcraftDevs) But Exorcism and Holy Prism would not be affected, for example. (2/2) (WarcraftDevs)
Shaman Legendary DPS ring doesn't seem to be counting damage done by searing totem/magma totem. Some totems are affected by the Legendary Rings a little unusually. They benefit twice from the damage increase... (1/2) (WarcraftDevs) ...Instead of contributing to the explosion. Same total result. (2/2) (WarcraftDevs)
Character / Items Why can't i use Nithramus, the all-seer as mistweaver, i can equip it but when i try to use it it says item is not ready yet The Legendary Rings only work for their intended roll. (WarcraftDevs)
Timewalking Why are we being scaled to iLV 160 in Wrath TW dungeons, which are the heroic versions? We're 40 iLVs below dungeon drops(1/2) Post-squish, that’s close to an accurate ilvl. The feel of Wrath Timewalking is pretty authentic right now. (WarcraftDevs)
Reputation / Questing Was said before 6.2 that the Celestial rep req. for Alani was going away soon. Is that in 6.2.1? Yes! (WarcraftDevs)
If we clean Archimonde, then give back the 33 Tomes of Chaos. Can we still loot Crystallized Fel on a 2nd Arch kill same week? Unfortunately you cannot due to the way the tracking system works – we’re looking into future improvements here. (WarcraftDevs)
Fueled by friendly competition and fun, the Grand Tournament is a marvelous event where the greatest heroes in the land put their mastery on display before adoring crowds. At the heart of every hero is a special something that gives them the power to rise above and achieve victory. Now those powers are poised to become even grander!
Today, we dive a little deeper into Hearthstone’s second expansion, The Grand Tournament, by taking a look at how cards from the upcoming set will interact with Hero Powers with the addition of our brand-new game mechanic and keyword—Inspire.
Hero Powers are the manifestation of heroic prowess and play a major role in The Grand Tournament. Many of the valiant minions who will be joining your cause with this expansion have a knack for meddling with Hero Powers, making some stronger, some weaker, and changing some around entirely! One minion even lets you use your Hero Power multiple times per turn!
Giants are a pretty regular sight in the Tavern—when they’re not on the board bringing the hurt, they enjoy quiet nights with friends by the hearth, just the same as you or I. The Grand Tournament introduces a new giant to the fray, one with a slightly frostier disposition. Don’t let his appearance fool you, though. Frost Giant may look like a cold character, but use your Hero Power enough and he’ll warm up to you quickly!
What’s better than a Hero Power? A BETTER Hero Power, of course! Justicar Trueheart will supercharge your classic Hero Powers to mighty new heights. Imagine blasting an enemy with Heal for four damage (with the aid of an Auchenai Soulpriest), or summoning exactly the totem you need, just when you need it, with Totemic Slam!
Hero Powers have always been a cornerstone of the Hearthstone experience. The Grand Tournament introduces exciting new ways to bolster and change them that will make Hero Powers more heroic than ever.