Najnovija Diskusija na Forumu

User Avatar on Forum
Author: Atena013 Date: Friday, 18 April 2014
User Avatar on Forum
Author: denikarabenc Date: Friday, 18 April 2014
User Avatar on Forum
Author: nemanjatony Date: Friday, 18 April 2014
User Avatar on Forum
Author: nemanjatony Date: Friday, 18 April 2014

Azeroth Choppers - Epizoda 1

Hearthstone Zvanično Izašao za iPad Uredjaje

Hearthstone za iPad uredjaje je napokon ugledao svetlost dana!
Originally Posted by Blizzard
It’s time to let your fingers do the dueling—Hearthstone: Heroes of Warcraft has arrived on the Apple® iPad®! Now you can enjoy all of the game’s epic card-slinging and deck-building action on the go on these supported iPad devices: iPad Air™, iPad 4th generation, iPad 3rd generation, iPad 2, iPad mini™, and iPad mini with Retina® display. Duel a friend at home, at the airport, at work (we promise we won’t tell), or anywhere that you can connect to the Internet. 

Never played Hearthstone? No problem! You’ll run through a few lighthearted introductory missions to get a feel for the basics of this fast-paced collectible card game, and then you’ll be ready to take on the world—hurling fireballs, swinging Fiery War Axes, and mixing it up with Leeroy Jenkins in no time! Already playing Hearthstone on your PC? Your card collection and progress are shared across any device used to access your Hearthstone account, so any cards you’ve collected will be waiting for you when you launch Hearthstone from the iPad.  

As an added bonus for giving Hearthstone a go on the iPad, you’ll be able to earn a free pack of cards! If you’re a new player, just complete the fun introductory missions, defeating Illidan Stormrage at the end, and then enjoy a game of Hearthstone in any mode! Win or lose, you’ll earn your free card pack just by enjoying a game of Hearthstone in Play, Arena or Practice mode.   If you’re a seasoned Hearthstone veteran and have already completed the introductory missions, simply dive into Play, Arena, or Practice mode on the iPad to earn your bonus card pack! What’s better than opening a Hearthstone card pack? Opening a Hearthstone card pack anywhere you want with the iPad! 

Celebrate the launch of Hearthstone on the iPad by sharing some pictures with the community on social media! We’ll be gathering up the best shots of players enjoying Hearthstone on iPad in their favorite gaming spots. Tag your pictures on Facebook or Twitter with #HSiPad, or send them over to . Keep an eye on our Facebook and Twitter page for updates, and see if your shots get shared! Hearthstone requires an Internet connection to play. Getting started is quick and easy! Download Hearthstone now from the iTunes® App Store℠ and start building a deck of your own today! Apple, iPad, Retina, and iTunes are registered trademarks of Apple Inc. iPad mini, iPad Air, and App Store are trademarks of Apple Inc.

Add a comment

Warlords of Draenor Alpha - Build 18156

Novi Warlords of Draenor Alpha Build 18156 postavljen je na serverima. U prilogu su kao i obično spell izmene, achievmenti, Nove Mape, Scenariji i ostali stringovi...
Achievement Izmene
Originally Posted by AdriaCraft
Feats of Strength
  • Mistwalker (New) Attained one or more realm-best times during the Mists of Pandaria Challenge Mode season. Title Reward: Mistwalker.

Spell Izmene
Originally Posted by AdriaCraft
Item Set Bonuses

Unknown Class
Prime Glyphs
  • Chaotic Energy Affliction, Demonology: You drain energy directly from the twisting nether. Your mana regenerates 625% faster and your spell haste also increases your mana regeneration. Replaces Life Tap. Destruction: You drain energy directly from the twisting nether. Your mana regenerates 625% faster and your spell haste also increases your mana regeneration. Prime Glyph.Prime Glyph.

Major Glyphs
  • Glyph of Siphon Life Affliction, Demonology: Your Corruption spell will heal you for 0.35% of your maximum health when dealing damage. Destruction: Your Immolate spell will heal you for 0.35% of your maximum health when dealing periodic damage. Major Glyph.Major Glyph.
  • Glyph of Soul Consumption Affliction: Your Drain Soul restores 15% of your total health after you kill a target that yields experience or honor. Demonology: You restore 15% of your total health after you kill a target in Demon Form that yields experience or honor. Destruction: You restore 15% of your total health after you kill a target with Chaos Bolt that yields experience or honor. Major Glyph.Major Glyph.

Minor Glyphs

Death Knight
  • Army of the Dead no longer requires Blood spec.
  • Improved Cinderglacier now causes Rune of Razorice to deal an additional 12% weapon damage when it triggers.
  • Improved Razorice was replaced with Improved Death Grip. - The target of your Death Grip will now automatically have Chains of Ice applied to them.
  • Improved Soul Reaper was replaced by Improved Mind Freeze - Increases the range of Mind Freeze by 20 yards.

  • Defile now does Shadowfrost damage rather than Shadow.

  • Empowered Starfall Your Starfall and Sunfall strike an additional target every 5 sec, down from 1 sec.
  • Healing Touch now costs 18.5% of Base Mana, down from 19.5%.
  • Lifebloom now costs 7% of Base Mana, down from 7.7%.
  • Rejuvenation now costs 17% of Base Mana, down from 18%.
  • Starfall now ticks every 5 sec until cancelled, rather than every sec for 10 sec.
  • Wild Mushroom: Detonate Fungal Growth now covers 5 yds, down from 8.


  • Starfall no longer has a mana cost. Now ticks every 5 sec until cancelled, rather than every sec for 10 sec.
  • Wild Mushroom: Detonate Fungal Growth now covers 5 yds, down from 8.

Feral & Guardian
  • Leader of the Pack now causes your melee critical strikes to heal you for 3% of your health, down from 4%.

  • Genesis now costs 18% of Base Mana, up from 14.5%.
  • Innervate (New) Causes the Druid to regenerate 2.50% of maxmimum mana every 4 sec for 8 sec. This effect is cancelled if the Druid spends mana on a healing spell. Druid - Restoration Spec. 30 yd range. 2 sec cast.
  • Lifebloom now costs 7% of Base Mana, down from 7.7%.
  • Omen of Clarity had Nourish related text removed.
  • Regrowth now costs 37% of Base Mana, down from 38.5%.
  • Swiftmend now costs 12.5% of Base Mana, down from 13%.
  • Tranquility now costs 25.5% of Base Mana, down from 27%.
  • Wild Growth now costs 16% of Base Mana, down from 17%. Now scales with 12.5% of Spell Power, up from 12.48% of Spell Power.
  • Wild Mushroom now costs 30% of Base Mana, down from 31.5%.
  • Wild Mushroom: Bloom now costs 37% of Base Mana, down from 38.5%.

Major Glyphs

  • Enhanced Camouflage now heals 3% of your maximum health every 1 sec while Camouflage is active, down from 5%.
  • Improved Cobra Shot now increases damage done by Cobra Shot, rather than Kill Command.

  • Burrow Attack The Worm burrows into the earth, shaking the ground above dealing [ 92.2% of RAP ] Nature damage over 8 sec. and increasing the target's physical damage taken by 4% for 30 sec. Exotic Ability. 10 Focus, plus 5 per sec. Instant (Channeled). 14 sec cooldown.






  • Life Cocoon now costs 4.3% of Base Mana, down from 4.5%.
  • Renewing Mist now costs 6.1% of Base Mana, down from 6.4%.
  • Revival now costs 6.7% of Base Mana, down from 7.1%.
  • Stance of the Wise Serpent - While in Stance of the Wise Serpent, Crackling Jade Lightning costs no mana and refunds 2% of maximum mana if channeled for its entire duration.



  • Eternal Flame HoT now scales with 6.6% of spellpower, up from 3.3%.
  • Seraphim now also increases Readiness.

  • Divine Favor was renamed to Avenging Wrath - Increases all your damage and healing done by 100%, increases your haste by 20%, and increases your critical chance by 20%. Lasts 20 sec..
  • Divine Plea (New) Instantly regain 4.5% of maximum mana. Paladin - Holy Spec. 3 Holy Power. Instant.
  • Holy Light now costs 18.5% of Base Mana, down from 19.5%.
  • Holy Radiance now costs 49% of Base Mana, down from 51.5%.
  • Holy Shock now costs 15% of Base Mana, down from 15.5%

Major Glyphs



  • Atonement no longer works with Penance.
  • Holy Nova now costs 0.9% of Base Mana, down from 1%.
  • Penance now costs 2.9% of Base Mana, down from 3.1%. Now also restores 2% of maximum mana when damage is done.

Discipline & Holy

  • Chakra: Chastise Increases the damage done by your Shadow and Holy spells by 50%, grants a 10% chance for Smite to reset the cooldown of Holy Word: Chastise, reduces the mana cost of Smite and Holy Fire by 90%causes Smite and Holy Fire to cost no mana and refund 0.75% of maximum mana, and transforms your Holy Word spell back into Holy Word: Chastise. Holy Word: Chastise Chastise the target for [ 84.8% of Spell Power ] Holy damage, and disorients them for 3 sec. 30 sec cooldown. Priest - Holy Spec. Instant. 30 sec cooldown.
  • Circle of Healing now costs 2.5% of Base Mana, down from 2.6%.
  • Divine Hymn now costs 6% of Base Mana, down from 6.3%
  • Lightwell now costs 5.1% of Base Mana, down from 5.4%.
  • Renew now costs 2.5% of Base Mana, down from 2.6%.

Holy & Discipline
  • Heal now costs 3.7% of Base Mana, down from 3.9%.
  • Prayer of Healing now costs 4.9% of Base Mana, down from 5.2%.


Assassination & Subtlety


  • Earth Shield now costs 22.5% of Base Mana, down from 23.5%. Now heals for 40% of Spell Power, rather than 2,554 + 62.3% of Nature Spell Power.
  • Healing Tide Totem now costs 7.5% of Base Mana, down from 8%.
  • Healing Wave now costs 18.5% of Base Mana, down from 19.5%.
  • Riptide now costs 14.5% of Base Mana, down from 15.5%.

Major Glyphs
  • Glyph of Telluric Currents is now Restoration only. Your attunement to natural energies causes your Lightning Bolt spell to restore 1.25% of your maximum mana instead of costing mana.


  • Berserker Rage now has spec specific tooltips. Arms: Activating Berserker Rage also grants 1 use of Raging Blow


Major Glyphs


  • Enchant Bracer - Greater Expertise Permanently enchant bracers to increase expertisehaste by 1,088. Cannot be applied to items higher than level 600. Bracers. 1.5 sec cast. Reagents: Hypnotic Dust (4), Greater Celestial Essence (6).


Raid & Dungeon Abilities
  • Energize As long as the light is channeled on the Sun Construct it will heal for 2%3% of its maximum health each second. 100 yd range. Instant.
  • Energize If a player steps in the way they will instead suffer 20,000 Fire damage each second they remain in the beam. 100 yd range. Instant.
  • Forked Fire-Shot Fires several missiles, hitting 3 targets for 100 %100% weapon damage and then 10,000 damage every 2 seconds. 15 yd range. 1.5 sec cast.
  • InhaleInflicts 225,000 Physical damage to those who are caught in the maw. 300 yd range. Instant.
  • Pierced Armor Pierces the victim's armor, causing them to receive 30% more damage from Pierce Armor for each application of Pierced Armor. This affect will not apply to tanks using their active mitigation. 100 yd range. Instant.
  • Screech Inflicts 20,000 Physical damage to all enemies in the area and increases damage taken from Quills by 160,149%. 100 yd range. Instant.10%. 100 yd range. Instant.
  • Solar Burst InflictsInflicts 60,000 Fire damage to an enemy. 40 yd range. 3 sec cast.
  • Solar Flare The caster explodes for 80,000 Fire damage to all enemies within 15 yards. The explosion kills the caster. 100 yd range. Instant.100 yards. The explosion forces the caster to go dormant. Any Piles of Ash within 5 yards of the caster will activate. 100 yd range. Instant.
  • Summon Solar Flare (New) Inflicts 30,000 Fire damage to all enemies withing 5 yards of the impact. 100 yd range. Instant.

Battle Pet Ability Izmene
Originally Posted by AdriaCraft
  • Reflective Shield The user imbues their shieldis shielded, dealing 50% of the damage they take to their attacker for 2 rounds. Humanoid. 3 round cooldown. 2 round duration. 100% Accuracy.

Nove Titule
Originally Posted by AdriaCraft
  • Mistwalker %s

Nova Garrison Prezimena
Originally Posted by AdriaCraft
  • Umberhide
  • Brewbelly
  • PH - No Last Name
  • Na'Shra
  • Rala
  • Moonshadow

Nova Garrison Imena
Originally Posted by AdriaCraft
  • Olin
  • Borin
  • Blademaster
  • Shadow Hunter
  • Dagg
  • Lokra
  • Qiana
  • Garona Mulverick

Novi Ažurirane Garrison Mogućnosti
Originally Posted by AdriaCraft
  • Orcslayer - Increases success chance for bonus loot when fighting orcs.
  • Mountaineer - Increases success chance for bonus loot when fighting in the mountains.
  • Cold-Blooded - Increases success chance for bonus loot when fighting in the snow.
  • Wastelander - Increases success chance for bonus loot when fighting in the desert.
  • Dragonbane - Irritates dragons.
  • Dragonbane - Irritates dragons.
  • Demonslayer - Increases success chance for bonus loot when fighting demons.
  • Beastslayer - Increases success chance for bonus loot when fighting beasts.
  • Ogreslayer - Increases success chance for bonus loot when fighting ogres.
  • Vineslayer - Increases success chance for bonus loot when fighting primals and their minions.
  • Gronnslayer - Increases success chance for bonus loot when fighting destructors.
  • Furyslayer - Increases success chance for bonus loot when fighting elemental furies.
  • Voidslayer - Increases success chance for bonus loot when fighting aberrations and undead.
  • Talonslayer - Increases success chance for bonus loot when fighting arakkoa and their minions.
  • Naturalist - Increases success chance for bonus loot when fighting in a forest.
  • Cave Dweller - Increases success chance for bonus loot when fighting underground.
  • Guerilla Fighter - Increases success chance for bonus loot when fighting in the jungle.
  • Urbanite - Increases success chance for bonus loot when fighting in a town.
  • Marshwalker - Increases success chance for bonus loot when fighting in a swamp.
  • Plainsrunner - Increases success chance for bonus loot when fighting on plains.

Nove Mape
Originally Posted by AdriaCraft
  • Garrison - Horde - Barracks 1
  • Shaper Dungeon

Spires of Arak Boss Imena
Originally Posted by AdriaCraft
  • Ranjit, Master of the Four Winds - The Arakkoa's penultimate Chakradhaari, Ranjit has mastered the secret techniques required to create gale force winds with his chakra.
  • Araknath - A construct of ancient Arakkoan civilization powered by the light of the sun.
  • Rukhsha
  • High Justicar Vidiya

Novi Scenario
Originally Posted by AdriaCraft
  • Fate of Karabor
    • Follow Prophet Velen.
    • Defeat Krull.
    • Witness Commander Vorka's arrival.
    • Speak to Prophet Velen on the Karabor stairs.

Novi Queue
Originally Posted by AdriaCraft
  • Fate of Karabor
  • Auchindoun
  • Iron Docks [NNF]
  • Blackrock Depot [NNF]
  • Foundry Raid

Nova Valuta
Originally Posted by AdriaCraft
  • Bloody Head - This gory trophy reveals the true extent of your prowess on the battlefield.

Novi Phase
Originally Posted by AdriaCraft
  • Personal - Ring of Trials Fights
  • Cosmetic - Grom'gar - Dagg the Ogre Follower
  • Cosmetic - Gronnstalker Rokash in Daggermaw Ravine
  • Cosmetic - Daggermaw Ravine - Dagg the Ogre Follower
  • Shattered Hand Intro
  • Cosmetic - Garrison - Dagg the Ogre Follower
  • Cosmetic - Muglokk Corpse Phase
  • Cosmetic - Questgivers at Shattered Hand Rise
  • Cosmetic - Ruulan is Alive
  • Cosmetic - Ruulan is Dead
  • Spires Intro Phase
  • Cosmetic - Nagrand 6.0 - Garrison Caravan - Alliance (ELM)
  • Cosmetic - Nagrand 6.0 - Garrison Caravan - Dead Lieutenant Balfor (ELM)
  • Cosmetic - Nagrand 6.0 - Garrison Caravan - Living Lieutenant Balfor (ELM)
  • Cosmetic - Prequel - Garrison Tier 0 - Bonfire
  • Cosmetic - Prequel - Garrison Tier 0 - Logs First Set
  • Cosmetic - Prequel - Garrison Tier 0 - Logs Second Set
  • Cosmetic - Azik on High Road
  • Cosmetic - Reshad in Shop
  • Cosmetic - Follow Velen Complete
  • Cosmetic - Questgivers at Shadowmoon Cave Entrance (H)
  • Cosmetic - Durotan at Garrison Location
  • Cosmetic - See Yrel at Alliance Garrison Outpost
  • Cosmetic - Questgivers at Shadowmoon Cave Middle (A)
  • Cosmetic - Questgivers at Shadowmoon Cave Middle (H)
  • Cosmetic - See Durotan at Horde Garrison Outpost
  • Cosmetic - See Kalaam at Alliance Garrison Outpost
  • Cosmetic - See Kalaam at Horde Garrison Outpost
  • Cosmetic - See Knight-Lord Dranarus at Horde Garrison Outpost
  • Cosmetic - See Foreman Grobash at Horde Garrison Outpost
  • Cosmetic - See Foreman Eksos at Alliance Garrison Outpost
  • Cosmetic - See Vindicator Bi'lee at Alliance Garrison Outpost
  • Cosmetic - See Kyresh at Alliance Garrison Outpost
  • Cosmetic - Nagrand 6.0 - Rangari Overlook - Alliance NPCs (ELM)
  • Cosmetic - Nagrand 6.0 - Telaari Station - Thaelin's Copter (ELM)
  • Cosmetic - See Drafting Table in Alliance Garrison Outpost
  • Cosmetic - See Artaal at Alliance Tuurem Outpost
  • Cosmetic - See Artaal at Horde Tuurem Outpost
  • Cosmetic - Qiana Moonshadow at Shattered Hand Rise - PRK
  • Cosmetic - Maladaar at Shattered Hand Building
  • Cosmetic - Yrel in Central Chamber - PRK
  • Cosmetic - Yrel in Cave Terminal - PRK

Ostale Novine
Originally Posted by AdriaCraft
Camera Event
  • Camera Event #574 - Shadowmoon Valley 6.x - Velen's Vision - Final Camera Loc (HMC)
  • Camera Event #575 - Shadowmoon Valley 6.x - Velen's Vision - Final Camera Loc Start (HMC)
  • Camera Event #576 - Blackrock Train Depot - Assault - Turret Camera - KJD

Game Text
  • Game Text #81585 - Dagg tanks you, friend!
  • Game Text #81593 - Dunno how dem orcs keep catchin' me.
  • Game Text #81594 - Hi again.
  • Game Text #81595 - Gonna have to ask demself, "Did Dagg get catched or did Dagg catched dem?" Big hero been blowin' Dagg's cover! But you special, Dagg tinks. Dagg is master of dis guys and want to join you. Dagg is unanimous in dis.
  • Game Text #81596 - Unanimously agree with Dagg? (Garrison Follower)
  • Game Text #81607 - Don' blow Dagg's cover!$B$BDey never question a tree.$B$BDagg is unanimous in dis.
  • Game Text #81608 - Don' let dem see us talkin'! Dey never question a two-head. Dagg is unanimous in dis.
  • Game Text #81609 - Shh! Act natural.
  • Game Text #81610 - Shh! Don' blow my cover.
  • Game Text #81674 - I am afraid I must depart and rejoin our pack at Wor'gol. Aka'Magosh.
  • Game Text #81675 - Out of the way, peon!

  • GarrBuilding #167 - Menagerie - The Menagerie provides new opportunities to develop and enhance your pet retinue. - Provides new pet options and unlocks pet missions
  • GarrBuilding #168 - Menagerie - The Menagerie provides new opportunities to develop and enhance your pet retinue. - Provides new pet options and unlocks pet missions

Add a comment

Warlords of Draenor PvP Gladiators Armor i Frostwolf Quest Armor

WoD Screenshot of the Day, Stari Character Modeli, Blue Tweetovi

Warlords of Draenor - Screenshot of the Day
Blizzard je danas objavio sekciju Warlords of Draenor screenshot of the day, gde su uploadovali ukupno 68 dana vrednih screenshotova koje treba pogledati!

Originally Posted by Blizzard (Official Forums)
With development on World of Warcraft: Warlords of Draenor well underway, the Screenshot of the Day section on the World of Warcraft community site will now feature unique Warlords of Draenor images every day, showcasing a variety of new creatures, characters, and environments from the upcoming expansion. Be sure to stop by daily for the latest look at what’s waiting within Draenor.

Frostfire Ridge







Shadowmoon Valley







Stari Character Modeli
Originally Posted by Blizzard (Official Forums)
Since we are being blessed with new character models (Which can be disabled? Yes, no?)

However, I am quite useless on Ordos and Sha since my frame rates dips to 1-10 FPS. Will the new models cause even more problems in world bosses and even in regular raids?
It's hard to say exactly, many things can influence performance.

Remember that characters aren't (usually) naked inside raids, which means that most of the polygons and textures being drawn and rendered aren't exclusively attributable to player models, but also to armor.

On top of that, raids have their own surrounding geometry, bosses, etc... and all that adds up in the end. Obviously, new (more detailed) models means slightly more processing power is required, but new models aren't the only big change coming to WoD.

We are also applying a squish to anything related to stats; this means that in certain situations, there might be some performance improvements, especially when it comes to addons that process combat data.

More importantly, we are reducing the amount of visual clutter that currently fills every fight where a lot of players are involved.
Less sparkly stuff flying around means better video performance for everyone.

Client performance is something we care about a lot. It doesn’t matter how well-designed an encounter is: you aren’t going to have fun raiding at 8 FPS. We want everyone to be able to enjoy playing with the new models, and our dev team is working hard making sure that WoW is as resource efficient as possible in order for that to happen.

Shall I start looking for a new computer or should I stick with the one I have?
That's a hard question to answer. I'd say that you shouldn't be worried about any big drop in performance; things will most likely remain very close to what you are experiencing right now. So if you're satisfied with what you have right now, then there shouldn't be any need to change anything.

This is false, according to current alpha you DO have option to disable and enable new models.
And the frame-rate wasn't noticeable in dropping when swapping either. That may vary to individual's pc however.

That's correct, thanks for pointing that out and sorry for the inaccuracy. I've fixed the original post.
I'd just like to point out that we've only added this option with the intention of helping out players running the game on (very) old systems.

We want everyone to experience the game with the new models, they're all sorts of amazing and the end result to the player's experience is phenomenal; we definitely don't want anyone to miss out on that.

The new models are central to gameplay, every nuance in the detail, movement, pose, and facial expressions will be noticed by you, even unconsciously, because your character is always standing in front of you.
But of course we also want to keep the game playable for everyone, so if you're in a situation where your game isn't playable at all with the new models, then it's still better to disable them than not being able to play at all.

Blue Tweetovi
Originally Posted by Blizzard Entertainment
"Undead can no breath underwater indefinitely" Was that really needed?
Absolutely. Definitely the most important (and time-consuming to make) change in all of Warlords. #sarcasm (Celestalon)

Whatever happened to Touch of the Grave rescaling? Must Undead really be the worst PvE race?
No -- we'll tweak as needed to make sure their throughput is on par with other races'. (WatcherDev)

Death Knight
I understand you want to tone down blood's reactivity (that's now a word), but be warned that you could ruin why we love it.
There are significant changes; we're taking it very seriously and are eager for feedback about how it feels. We know the risk. (Celestalon)

So DKs will have no zero ranged abilities with removal of Death Coil? Or, Rune&Frost Strikes can be used at range?
Icy Touch, Howling Blast, Death and Decay, Death Siphon, etc. (Celestalon)

The hurricane/Shroom combo is horrible. we need something powerful and immediate, not 3 casts praying the mobs won't be moved.
You can pre-water your Shrooms if you want. That's *extremely* powerful and immediate. (Celestalon)

I can think of a half-dozen spells to remove (mostly Balance >.>) Innervate? :|
In many ways Innervate (and Divine Plea as another example) was just something you could amortize into a passive mp5 effect. (WatcherDev)
Wouldn't it make sense to remove MTT as well given that 75% nerf to others effectively makes raid benefit marginal?
MTT is more iconic, and homogeneity isn't great either. Keeping MTT suits the ideal of shamans' bolstering their allies. (WatcherDev)

where is balanced in the Druid section?
No direct changes, but some changes via talents and perks. See the talents and perks on MMO-C and Wowhead. (Celestalon)

now that Hydras are tameable, how about tame the most ugly hydra in the world?
Most base crieterion for tameable bosses is "can you solo it?" Eagerly awaiting hunter videos (Muffinus)

.Also, it seems as if the redesigned Brain Freeze would make Glyph of FFB mandatory for Frost. Do we expect a change to glyph?
That glyph is Fire-only. (Celestalon)

Just read the current WoD patch notes. Not a word about changes to mages' fire spec. Still working on it?
Several talents changed. We like Fire's core rotation, though there are a couple tweaks to it in the Draenor Perks. (Celestalon)

Will surging's mana cost be reduced in light of soothing not generating chi anymore?
We'll be extensively changing mana costs so that things work out, don't worry. We know that with current state it wouldn't work. (Celestalon)

Surging Mist in WoD, cast time or instant for Windwalkers and Brewmasters? Instant please
Cast time. Not intended to be used mid-rotation with no DPS loss. (Celestalon)

Any reason why SoTWS doesn't cause eminence? Xuen is going to be kinda awful for mistweavers
Xuen always Eminences, regardless of your own stance. (Celestalon)

So if SOOM doesn't generate Chi, what does?
Surging, Renewing, Expel, Chi Brew, Spinning Crane Kick, Jab. I think that's it. (Celestalon)
I see, with the scarcity difference will it not be a concern if Monks switch to crane specifically to build mana tea?
We are 100% committed to making sure that there's no cherry-picking between Serpent/Crane. We'll adjust as necessary if so. (Celestalon)
Also, is Muscle Memory now passive? It makes no sense to have it activate on Jab anymore with it being only in crane stance
See the Muscle Memory note in the patch notes. Merged into one passive. (Celestalon)

Reassure me: the plan is still Shadow loses utility, but gains damage, yeah? No more being the last people paying hybrid tax?
Yes. (Celestalon)

I also... I... Subtlety rogues using FoK will be DROWNING in combo points. I don't even.
Yep. That'll be an interesting change to see how it plays out. We'll pull back on it if it ends up too strong, but trying it. (Celestalon)

You're overloaded right now, but a gentle nudge on this q if you're able: Is Blade Flurry undergoing a new round of changes?
May let it trigger poisons; still evaluating. Nothing to announce yet. (Celestalon)

Will Resto Shamans keep the stacked healing niche going into WoD?
They'll certainly be good at stacked healing, but they need a well-rounded toolkit to complement that strength. (WatcherDev)
Shamans rock at stacked, but too few strats use stacked groups :/
Stacking is the default strat on pretty much every fight unless we add mechanics to make you not do so. (WatcherDev)

Haven't been at Blizz long huh? I guess you don't remember what ele was like before LB was changed to allow casting while moving
I've been here longer than Unleashed Lightning existed. You now have several spells that you can cast while moving. (Celestalon)

"Restoration Shaman..with buffs elsewhere to keep them competitive." Why are none of these buffs mentioned in the blog?
Because we didn't mention most of the -/+X% Healing Done or -/+X% Mana Cost changes. (Celestalon)

Will Improved Lightning Shield mean 8 charge Fulminations, or are you capping that at 6?
8 charge. (Celestalon)

LB on the move was a much more reliable source of damage, we're already one of the weakest casters, this doesn't help at all.
You won't be one of the weakest casters. We'll be tuning your damage (hasn't happened yet) to equal other casters. (Celestalon)

Will Elemental still be able to cast LB while moving? It's critical for Elemental's pvp, without we will have no dmg output.
No, but we're balancing around that, don't worry. There are actually several spells you can cast while moving (instants). (Celestalon)

is a 5% buff to nightfall going to be enough to offset the loss of drain soul?
It's intended to make gameplay more similar between cases where you have adds to kill (way too strong) and you don't. (Celestalon)

Warlock: "Soulshatter has been removed" I rely on this a LOT to give aggro back to my demons which are designed to take my aggro
We'll adjust their aggro generation to compensate, so that you don't need it. (Celestalon)

sorry for the bump, need to ask... what will be mechanic for dot-heavy classes (Aff)? Timing my DoTs is all I do today
You'll still want to time your Haunts. Will be less important than before, but still important. (Celestalon)

Curious about the Shadowburn change to not generate mana. Without a cast time there's no mana regeneration like with Chaos Bolt.
Cast time isn't really mana regeneration. It was unnecessary complication. (Celestalon)

can we get an update on gladiator stance? and does berserker rage still generate RB charges?
See Wowhead/MMO-Champion's talent calculators for Gladiator Stance info. We're still considering Berserker Rage. (Celestalon)

Celestials not being tap-to-faction... bug or intended?
Intended. (Celestalon)

id say it has something to do with Role selection for bg's! it would use the same system as dungeons and that is why long queues
We disabled that system for a short period to see if it had any effect on queue times. It had no effect. (holinka)
interesting!! cause when they were implemented that's when I noticed longer queue times.
They were bugged when we first introduced them, but it was fixed. (holinka)
do you think the reason most people don't blacklist BGs is due to not wanting to blacklist any, or not knowing about the feature?
Not knowing about the feature. (holinka)

For WoD, gear changes stats based on spec? Does that include pvp gear or only pve set raid gear? Want to gear feral+resto in arena
includes PvP gear (holinka)

In the WoD "instanced" world PvP zones, Will we still be able to use things like engineering glider/rocketboots?
We generally try to keep those things out of rated play, but there has to be a place in PvP where toys work. (holinka)

Regarding WoD: Will heroic/mythic gear be stronger for PvP than PvP gear with the planned elimination of resilience?
No and we'll explain why soon. (holinka)

seems like you have adjusted one side of the pvp armsrace. Melee mobility and cc breaks remain unchanged. Thoughts?
We have a lot of work ahead of us. We'll see how it goes. Looking forward to hearing feedback when folks play. (holinka)

Pets and Pet Battles
What about making things like the Celestial Tourney a bit easier for us that can't seem to finish it this exp?
.What are you having trouble with? Tons of suggestions on the Pet Battles forums! (Muffinus)

Add a comment

Alpha Patch 29867 Zvanične Informacije

Blizzard je objavio zvanične informacije o novim izmenama koje su došle uz Alpha Patch 29867!
Originally Posted by Blizzard (Source)

Update: (6:00 p.m. PDT April 15) During maintenance, we discovered an issue that will require some additional downtime past 6:00 p.m. PDT. Keep your eyes on this forum thread for an update, because we'll let you know when the game is back online. Thanks for your patience while we work to correct the issue and get you back in the Nexus.

We've brought the Heroes of the Storm service down for a period of extended maintenance today in order to release a brand new patch for the Technical Alpha, and perform our first account wipe. Maintenance is ongoing, but don't worry; we'll let you know as soon as the Nexus is back online! In the meantime, read on to check out the complete patch notes.

All Technical Alpha accounts have been reset with today’s patch.

Real-money purchases made prior to today’s account wipe have not been reset or refunded. However, please keep in mind that real-money purchases are still planned to be reset and refunded to your balance in future scheduled account wipes.
  • All accounts will restart from Level 1, and all experience points, as well as leveling system and Quest progress have been reset.
  • All in-game Gold earned, as well as purchases made using Gold, have been wiped clean.
Several rewards will be given to players once today’s maintenance concludes:
  • All 25 heroes have been made free-to-play for all players until Thursday, April 17 at 3:00 p.m. PDT.
  • Based on leveling system progress prior to the wipe, players will also receive in-game Gold in order to try out a few new heroes!
    • Levels 1 – 19:  10,000 Gold
    • Levels 20 – 39: 30,000 Gold
    • Level 40: 30,000 Gold and an exclusive Heroes of the Storm lanyard.

More details on today’s Account Wipe can be found here.


  • Custom Games have been added to Heroes of the Storm!
    • Custom Games can be accessed from the Play Screen.
    • Up to 10 Custom Game Lobby slots can be filled by human or A.I. players.
    • As the Lobby Host, click the wrench icon below an allied player’s hero model, or right click an enemy player’s portrait on the right, to access various options for that player such as Swap Team, Kick from Lobby, Set A.I. difficulty, and Promote to Host.
    • Please note that Observers have been disabled during this portion of the Tech Alpha.
  • The vast majority of Daily and Hero Quest requirements have been reworked.  
  • Several general performance improvements have been implemented.

User Interface

  • Experience gains are now capped at 1.6 million combined XP per day for the Custom Games, Practice, and Coop game modes.
    • There is no daily XP cap for Versus mode.
    • Additionally, Quests can now only be completed in Versus mode.
  • The Quest Log button has been removed from the Home screen.
    • Daily and Hero Quests have been moved to the Profile Screen, which can be accessed by clicking the Profile button (next to the Menu button) in the top right corner of the Home screen.
    • The Hero Quest Log has been reworked to better display available Quests and rewards.
  • The Hero Select screen has received several UI updates.
    • The Profile button is now accessible in the top right corner of the Hero Select screen.
    • Buttons have been added to the lower left portion of the Hero Select screen which allow players to view hero information and abilities, as well as swap skin and mounts.
    • The Quit button has been removed and replaced with a Back button in the top left corner of the Hero Select screen.
    • Uther now guides new players through the UI and initial game mode unlocks following the Tutorial.


  • Bundles
    • A new “Bundles” tab has been added to the Shop’s menu navigation bar.
    • Several hero and skin Bundles are now available for purchase in the Shop and can be accessed using the new “Bundles” tab in the Shop’s navigation bar at the top of the screen.
  • Several new hero skins have been added to the Shop:
    • Monarch Brightwing
    • Pajamathur Abathur
    • Succubus Kerrigan has been reworked.
  • Hero skins can now be purchased directly from the Heroes tab in the Shop.
    • To do this, enter the shop and select the Heroes tab, click a Hero, select Skins from the navigation bar at the top, and then select a skin to view and purchase it.
    • Skins can still be purchased from the Shop’s primary Skins tab, as well.


  • Haunted Mines
    • Scaling Health for the underground Grave Golem increased from 625 to 750 per minute.


  • New Heroes
    • Brightwing and Lili have been added and are now available for play!
  • General
    • Hero movement speed increased from 4.0 to 4.4.
    • Several measures have been implemented to help prevent snowballing.
    • It is now easier to click on both friendly and enemy Heroes when they are near Structures (especially Gates) and Minions.
    • Calldown: M.U.L.E. duration reduced from 90 to 60 seconds.
  • Arthas
    • Basic Attack damage increased from 55 (+5 per level) to 59 (+6 per level).
    • Frost Strike damage increased from 60 (+11 per level) to 80 (+15 per level).
    • Frostmourne Hungers
      • Basic Attack damage bonus from 20% to 40%.
      • Duration increased from 4 to 6 seconds.
    • Rune Tap now requires 3 stacks for an 8% heal, rather than 5 stacks for a 10% heal.
  • Barbarian
    • Fury Combat Trait
      • Fury’s life steal component has been removed.
      • Now gains a temporary 10% movement speed bonus any time an ability is cast, and additional casts refresh its duration.
    • Ancient Spear cooldown reduced from 15 seconds to 13 seconds.
    • Hammer of the Ancients
      • Now deals baseline splash damage equal to 25% of the ability’s base damage.
      • The Seismic Slash Talent increases splash damage to 100% of base damage.
    • Whirlwind
      • Duration reduced from 4 to 3 seconds.
      • Damage reduced from 320 (+16 per level) to 210 (+21 per level) dealt over the course of its duration.
      • Added 20% life steal while Whirlwind is active.
      • Fury cost increased from 20 to 25.
    • Leap
      • Cooldown increased from 40 to 50 seconds.
      • Arreat Crater duration increased from 3 to 4 seconds.
      • Arreat Crater can now be cancelled.
    • Wrath of the Berserker
      • Now generates 25 Fury on cast and costs 4 Fury per second to remain in this form.
      • Cooldown reduced from 100 to 20 seconds, and the timer starts once Wrath has completed.
      • Previous movement speed and life steal gains removed.
      • Now gains a 30% bonus to all damage dealt.
    • Many Talents were tweaked in order to account for the above changes.
  • Diablo
    • Apocalypse
      • Cooldown increased from 100 to 120 seconds.
      • Damage decreased from 160 (+12 per level) to 100 (+10 per level).
    • Soulstone has been reworked.
      • Soulstone stacks now cap at 100 and require 100 to resurrect from the dead.
      • Diablo no longer loses all Soulstone stacks on death, but instead loses 100 on resurrection.
    • Endless Death now increases Soulstone stack maximum to 200 (previously 250).
  • Demon Hunter
    • Hatred has been reworked.
      • Every Basic Attack grants Demon Hunter a stack of Hatred, capping at 10.
      • Each stack of Hatred gives 3% Attack Speed and 1% Movement Speed.
      • Hatred stacks fade at a rate of 1 per second, rather than all at once.
      • The Rancor talent now increases auto-attack damage when at maximum stacks.
    • Strafe
      • Damage per level increased from 4.5 to 5.
      • Search area increased from 7.5 to 10.
      • Cooldown increased from 45 to 50 seconds.
    • Rain of Vengeance
      • Cooldown decreased from 100 to 90 seconds.
    • Siphoning Arrow life leech increased from 25% to 50%.
  • E.T.C.
    • Mosh Pit cooldown increased from 100 to 120 seconds.
    • Rock God! damage bonus increased from 40% to 50%.
  • Falstad
    • Aerial Blitzkrieg cooldown increased from 90 to110 seconds.
    • Flight cast time increased from 1.5 to 2 seconds.
  • Gazlowe
    • Grav-O-Bomb 3000 cooldown increased from 90 to 110 seconds.
  • Kerrigan
    • Ultralisk Movement Speed increased from 4.5 to 5.
  • Muradin
    • Haymaker cooldown reduced from 70 to 50 seconds.
  • Nova
    • Holo Decoy sight radius increased from 3 to 6.
    • Wounding Shot damage amplification reduced from 30% to 25%.
  • Raynor
    • Base Attack damage decreased from 63 (+12 per level) to 63 (+11 per level).
  • Sgt. Hammer
    • Basic Attack starting damage increased from 50 to 55.
    • Tank Mode cast time decreased from 1 to 0.5 seconds.
  • Stitches
    • Putrid Bile slow duration increased from 1.125 to 1.5 seconds.
    • Putrid Bile search radius increased from 2.5 to 3.
  • Tassadar
    • Protective Shield cooldown increased from 6 to 8 seconds.
    • Health reduced from 850 (+160 per level) to 800 (+145 per level).
  • Tychus
    • Commandeer Odin
      • Annihilate starting damage increased from 20 to 70.
      • Ragnarok Missiles starting damage increased from 20 to 70.
  • Tyrael
    • Righteousness
      • Shield amount decreased from 250 (+25 per level) to 200 (+25 per level).
      • Explosion damage increased from 75 (+9 per level) to 90 (+12 per level).
      • Righteousness explosion radius increased from 2 to 3.
    • Judgment cooldown reduced from 100 to 80 seconds.
  • Tyrande
    • Sentinel reveal duration reduced from 8 to 5 seconds.
    • Lunar Flare stun duration reduced from 1.25 to 1 second.
    • Shadowstalk cooldown reduced from 80 to 60 seconds.
  • Zeratul
    • Basic Attack damage scaling reduced from 15 per level to 12 per level.
    • Singularity Bomb damage increased from 50 (+12 per level) to 100 (+20 per level).

Bug Fixes

  • General
    • Corrected a number of typos across several aspects of the game.
  • User Interface
    • Fixed a number of issues in which Daily and Hero Quests were not properly granting credit.
    • Halo effects on the Hero Select screen now properly outline the Ronin Zeratul and Witch Doctor character models.
    • In-game target portraits for Muradin, Tyrande, and Zeratul now appropriately match their portraits on the post-game Score Screen.
    • The camera now correctly follows the Dragon Knight in Windowed Mode after enabling Camera Follow in while the Dragon Knight is being summoned.
    • The level indicator on the Home Screen now more accurately reflects progress toward the next level.
  • Heroes and Talents
    • Ancient Spear now properly pulls the Barbarian when cast on Grave Golems.
    • Calldown: MULE can now be cast when the casting hero is underground on the Haunted Mines.
    • Nova’s Fast Reload Talent now correctly resets her Triple Tap cooldown when an enemy with a post-death state is killed shortly after being struck by Triple Tap.
    • Nova’s Triple Tap can no longer be absorbed by Abathur’s Toxic Nests.
    • Raynor’s Lead from the Front Combat Trait now properly reduces his cooldowns when enemies with post-death states are killed.
    • The Blood for Blood Talent can no longer target summoned Grave Golems on the Haunted Mines.
    • The Grave Golem within the Haunted Mines no longer becomes distracted by Abathur’s Toxic Nests while they are burrowing.

Add a comment

[4/15/14] Crusader i Demon Hunter Hotfixevi, Shard Of Hate (Nerf) Hotfix Uskoro

[4/15/14] Crusader i Demon Hunter Hotfixevi
Mali hotfix postavljen je danas na Diablo 3 Live serverima.
Originally Posted by Blizzard (Source)
  • Consecration - Shattered Ground
    • Crusaders should no longer damage themselves with Area Damage when using this skill.*
Demon Hunter
Shard Of Hate (Nerf) Hotfix Uskoro
Navodno zbog buga, proc na mace je radio mnogo jače nego što treba...
Originally Posted by Blizzard (Source)
  • Shard of Hate
    • Fixed an issue where the internal cooldown for this item's Legendary affix was being reset when dual-wielding.*
    • Fixed an issue where this item's Legendary affix did not account for a skill's proc scalar, causing it to proc on every skill use.*
As with other recent hotfixes, we’ve got one coming up shortly that we wanted to give the community a heads up about, this time regarding the legendary Shard of Hate. We’ve been closely observing our internal reports as well as player feedback on the Shard of Hate and the general consensus is that this item feels wildly out of line compared to other items. After digging in behind the scenes, we discovered a couple of bugs with this item that we believe is the ultimate culprit.
First, the internal cooldown of this item’s power was being reset each time a dual-wielding character attacked with a weapon in their other hand. This meant the effect was occurring twice as often for dual-wielding characters, and with particular skills such as Whirlwind or Tempest Rush that also carry attack speed multipliers, this effect was even more frequent.
Secondly, the proc rate of the item was ignoring the proc scalar of the skill it was used with, which in simple terms caused Shard of Hate’s affix to apply every time a skill was used. Combined with the above issue, this resulted in this Legendary vastly over performing, and even more so with particular builds.
The hotfixes we’re applying correct both of these unintended behaviors. As with all major changes, we hope to provide insight as to why we felt these changes were necessary as well as give context to the decisions we ultimately make.

Add a comment
Copyright © 2005 - 2014 AdriaCraft - Adriatic Gaming Community Fansite All right reserved / Sva prava zadržana.
Posetioci ovih stranica obavezuju se da će poštovati uslove iz Pravila o korišćenju web stranica Pročitajte tekst: Uslovi korišćenja.
Sponsors: Online Casino US