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Hearthstone: Blackrock Mountain - Patch 8311

Blizzard je danas pustio Hearthstone Blackrock Mountain Patch 8311 na EU serverima! Zvanične informacije o izmenama možete pronaći u daljem tekstu kao i bitne detalje koje smo uspeli da izvučemo iz clienta.
 
Aprilska pozadina za karte
Blizzard je objavio pozadinu za karte, aprilske ranked sezone. (Source)
 
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Blackrock Mountain Zvanične Patch Informacije
Zvanične patch informacije dostupne su u Battle.net launcheru. Patch takodje možete skinuti, medjutim još uvek nije pušten Blackrock adventure mode, koji bi trebalo da krene za par dana!
Originally Posted by Blizzard 

Blackrock Mountain: A Hearthstone Adventure

  • Blackrock Mountain has been added and will be accessible starting April 2.
  • Blackrock Mountain is a new single-player Adventure that pits you against challenging NPC (non-player character) adversaries. Blackrock Mountain can be unlocked with gold or real money and can be accessed by players who have unlocked all 9 heroes.
  • Defeat 17 fearsome foes to unlock a total of 31 new Hearthstone cards for your collection, including 5 Legendary cards! Blackrock Mountain cards can easily be searched for within My Collection using the search function.
  • An all-new interactive Blackrock-themed game board awaits you within the Adventure. Discover the surprises that stew in shimmering magma pools, hammer down the fine art of blacksmithing, and more.
  • Overcome 9 nefarious Class Challenges that test your skills with each of the unique classes of Hearthstone.
  • Defeating all of the bosses within a wing unlocks the extremely challenging Heroic Mode of that wing. Defeating all of the bosses of Blackrock Mountain on Heroic mode unlocks a new card back for your collection.
  • Five unique wings await those brave enough to delve into Blackrock Mountain. Each of the five wings are available to purchase with real money or gold, with a new wing unlocking for players to enter each week over the course of April.
    • Blackrock Depths - This sprawling underground city is the stronghold of the Dark Iron dwarves, thriving deep beneath the surface.
    • Molten Core - Face fiery elemental minions in searing magma tunnels at the heart of Blackrock Mountain.
    • Blackrock Spire - Climb to the heights of Blackrock Mountain to invade Nefarian's domain and square off against ogres, orcs, and dragonkin.
    • Blackwing Lair - Foil the lord of Blackrock by disrupting his attempts to create the perfect draconic minions.
    • The Hidden Laboratory - The final showdown, where you'll contend with fiendish technology, horrifying experimental monstrosities, and the mastermind behind them all.

Bug Fixes

  • Friends that are Away in Battle.net will no longer be displayed in your online friend count.
  • We've nailed the game board to the table: Spells that create screen shaking effects should no longer get your screen stuck in a bad position.
  • Warsong Commander will now give charge to minions summoned by other minions - charge forward!
  • Bane of Doom can now summon any collectible demons. Doom . . . DOOM!
  • Sylvanas Windrunner will no longer steal a minion that is about to die, which is weird because that's generally her thing.
  • Vol'jin will no longer destroy itself if the only other minion in play is stealthed.
  • Minions that are spawned from a Deathrattle are now targetable sooner. This will affect the Slime from Sludge Belcher, as well as the spawns from Harvest Golem, Piloted Shredder and Piloted Sky Golem.
  • General bug fixes and UI improvements.
 
Nova Pozadina za Karte - Ninja
Nema informacija u clientu, kako se dobija ova nova pozadina za karte, moguće je da će biti korišćena za junsku ranked sezonu.
 
ninja
 
Zlatne Karte

     

Adventure Voiceovers

Below you will find voiceovers for all the new bosses, and a special set of voiceover for the Ragnaros playable hero.

Ragnaros Hero Voiceovers

Blackrock Depths Boss Voiceovers (Wing 1)

Molten Core Boss Voiceovers (Wing 2)

Blackrock Spire Boss Voiceovers (Wing 3)

Blackwing Lair Boss Voiceovers (Wing 4)

Hidden Laboratory Boss Voiceovers (Wing 5)

Watchpoint: Gibraltar Map Previews

Blizzard je ažurirao svoj Overwtach Map album sa novih 10 screenshotova nove mape, Watchpoint: Gibraltar.

Watchpoint: Gibraltar Map Previews

        

      

Blackrock Mountain Izlazi 2 Aprila

Zvanično Blackrock Mountain Izlazi 2 Aprila u Americi!
 
Evropa, Koreja, Tajvan i Kina će takodje krenuti dan posle 3 aprila. Podsećamo Vas da je Pre-Order BRM u toku, tako da ukoliko želite unikatnu pozadinu za karte ovo je vaša poslednja šansa.
Originally Posted by Blizzard (Source)

Are you brave (or insane) enough to face the ancient evils lurking within Blackrock Mountain? Soon the fabled mountain will open, allowing adventurers the opportunity to journey inside and conquer fiery elementals, fierce dragons, and other hot-tempered foes!  

Blackrock Mountain introduces 31 new cards that are too hot to handle, all obtained by emerging victorious in epic battles against some of the mountain’s most iconic villains. Throughout the course of this Adventure, you’ll harness the power of some of Azeroth’s mightiest denizens and unlock powerful new synergies through a whole flight of Dragon-type minion cards. You’ll also get an all-new game board, new music, and a host of legendary encounters—plus, each of Hearthstone’s nine classes will have the opportunity to add two brand-new class cards to their collection. 

Blackrock Mountain goes live on Windows®, Mac®, iPad®, and Android™ tablets on April 2 in the Americas region (including Southest Asia and Oceania) and rolls out on April 3 in Europe, Korea, Taiwan, and China, beginning with the release of the first wing—Blackrock Depths. Pre-purchase this new Adventure for $24.99 using real money, iTunes®balance, or Google Play™ balance, and you’ll also add the red-hot Molten Core card back to your collection. The pre-purchase period ends when Blackrock Mountain goes live, so don’t miss out!

Sharpen your blades, practice your incantations, and prepare to do battle in Blackrock Mountain: A Hearthstone Adventure, starting April 2!

WoW Token Uskoro, Patch 6.1.2 Postavljen na Serverima

WoW Token Uskoro
Sa Patch 6.1.2 koji je postavljen danas na serverima, stiže namuskoro WoW Token! Blizzard je najavio da će WoW Tokeni trenutno krenuti samo u US i to po ceni od 20$. Što se tiče ostalih regiona, očekujemo da bude aktivno sledeće nedelje!
Originally Posted by Blizzard (Source)
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The recently announced WoW Token is currently in testing on the PTR, and is slated for launch some time after the March 24 release of Patch 6.1.2. In the meantime, we wanted to share some additional details about the Token, including regional pricing information and more on our global rollout plans.

WoW Token Rollout

We’ll begin rolling out the WoW Token in the weeks following Patch 6.1.2’s release, starting with the Americas game region (including realms serving North America, Oceania, and Latin America) and then expanding to other game regions in the weeks after that. Launching the Token once Patch 6.1.2 has been live for a while will help us ensure the foundation for the feature is solid, and kicking things off with a single region is the best way for us to ensure everything’s going smoothly before launching worldwide. We’ll provide further updates on timing as we get closer to the Token’s launch in each region.

Region-wide Exchange

As discussed in our original announcement, each game region (Americas, Europe, Korea, Taiwan, and China) will have its own shared WoW Token exchange. When the rollout begins in the Americas game region, players in North America, Latin America, and Oceania will all be able to purchase a WoW Token from the in-game Shop. In the Americas game region, the price of a Token will be $20 USD (or roughly equivalent in each local currency). We’ll share additional regional pricing details as we get closer to launch.

Once purchased, a Token can then be put up for sale in a region-wide exchange via a new Game Time tab in the Auction House. (Note that while you’ll see the new Game Time tab in that auction house with the launch of Patch 6.1.2, it won’t be active until the WoW Token launches in your region.) While the rest of the Auction House will remain realm-based, a region-wide WoW Token exchange will provide the largest possible pool of prospective buyers and ensures everyone has access to a vibrant, active Token marketplace. In the Americas, Europe, Korea, and Taiwan, players who purchase a WoW Token from the Auction House will be able to redeem it for 30 days of game time.

Going for Gold

Because the Token exchange has to start somewhere, we will be setting the initial gold value of the WoW Token ourselves. The starting gold value in each region will be based on several factors, including regional in-game economies, but ultimately our goal is to select a fair and reasonable starting price. After that, the Token’s gold value will be determined dynamically based primarily on player supply and demand. Simply put, if more WoW Tokens are being listed than are being purchased, the price will automatically drift downward over time. If people are purchasing Tokens from the Auction House faster than they’re being put up for sale, then prices will go up accordingly. As a reminder, to help make sure players can trade WoW Tokens confidently, once a Token sells, the seller will receive the amount of gold they were quoted at the time they listed their Token.

We know a lot of you are excited to exchange a WoW Token or two, and we’re looking forward to making the feature available in the near future. We’ll provide additional updates on the rollout of the WoW Token feature soon.
 
Patch 6.1.2 Postavljen na Serverima
Blizzard je postavio Patch 6.1.2 na svim serverima, i objavio zvanične patch informacije, a one se uglavnom rade o WoW Tokenu!
Originally Posted by Blizzard (Source)
Introducing the WoW Token
Coming soon to an Azeroth near you: the WoW Token, a new in-game item that allows players to simply and securely exchange gold and game time between each other.

Players will be able to purchase a WoW Token through the in-game Shop for real money, and then sell it on the Auction House for gold at the current market price. When a player buys a WoW Token from the Auction House for gold, the Token becomes Soulbound, and the player can then redeem it for 30 days of game time.

  • The WoW Token feature will be enabled at a future date. Patch 6.1.2 adds in the framework needed for the WoW Token feature in the game client and is not active at this time. Check out WoW Token Coming Soon – Additional Details for more details on how the feature works.

Heroes of the Storm Closed Beta Patch 34659

Novi Heroes of the Storm Closed Beta Patch dostupan je preko launchera! Detalje šta je sve došlo uz Patch 34659 možete pročitati u nastavku.
 
Novi Heroj Sylvanas

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Sylvanas Windrunner

storm ui icon sylvanas blackarrows  [Trait] Black Arrows - Basic Attacks and Abilities stun Minions, Mercenaries, and Towers. 
storm ui icon sylvanas witheringfire [Q] Withering Fire - Shoot the closest enemy for 25 damage, preferring Heroes. Stores 5 charges.
storm ui icon sylvanas shadowdagger [W] Shadow Dagger - Deals 10 damage, and an additional 40 damage over 2 seconds, to target unit. This effect spreads to nearby units.
storm ui icon sylvanas hauntingwave [E] Haunting Wave - Send forth a wave of banshees, dealing 30 damage to all targets. Reactivate to teleport to the banshee's location.
storm ui icon sylvanas wailingarrow 2 [R] Wailing Arrow - Shoot an arrow that explodes for 200 damage and silences enemies for 2.5 seconds. Can be reactivated to detonate the arrow early.
storm ui icon sylvanas possession
[R] Possession - Force an enemy Minion to fight for you. It gains 20% Attack Damage and Health.

Novi Battleground: Tomb of the Spider Queen
Loading screen nove battleground mape Tomb of the Spider Queen
 
ui ingame mapmechanic loadscreen tombofthespiderqu
 
 
Novi Skinovi i Mounti!
Par novih skinova, od kojih izdvajamo Mech Tassadar i novih mounta stigli su uz ovaj Patch. Pogledajte video u prilogu!

 
Interface Update
Interface u igri doživeo značajnih kozmetičkih poboljšanja i izmena!
 

      

    

 
Zvanične Patch Informacije
Originally Posted by Blizzard 

General

Performance

  • All players’ default Graphic Settings will be re-detected and reset following today’s patch, which may help to address a few performance issues that some players have been experiencing.
  • Smaller physical memory caps have been introduced for both the 32-bit and 64-bit clients with today’s update, which should mitigate some memory-related issues and make the 64-bit client a more trusted option, even for PCs with less physical RAM.
  • The “Network Spikes” indicator has been removed from the performance overlay (Ctrl + Alt + F).
    • Network Spikes tracked a number of different metrics at once. While it could indicate performance issues, the number of spikes displayed could also be affected by issues with the local player’s computer, among other things.
    • In order to avoid further confusion, the Network Spikes indicator has been removed, and will be replaced by additional performance metrics in a future update, which should help players better identify more common performance issues.
  • For more information on some of these changes, please read the Performance section of our recent blog on Community Conversations

New Battleground

Tomb of the Spider Queen, a brand new 3-lane Battleground, has been added to Heroes of the Storm and is now available for play in all game modes!

  • Spider Minions and enemy Heroes will drop magical Gems of Power upon death.
    • Collect these Gems and turn them in to the Spider Queen’s Altars, which can be found in-between lanes at the center of the Battleground.
  • Once either team has relinquished enough Gems to the Spider Queen, her Webweavers will descend and travel down each lane to siege the opposing team on three fronts.
    • Each team can summon Webweavers by turning in 50 Gems. The number of required Gems will increase by 5 for each subsequent wave.
    • Be sure to turn in Gems promptly! Gems collected by a player will be dropped upon death, but can be picked up by allied Heroes.

User Interface

General

  • Significantly reduced the likelihood that players will receive the same Battleground multiple times in a row when playing in matchmaking game modes.
  • Requesting to join a party through a party member who is not the leader will now send a notification to that player. Additionally, the party leader will see which party member a join request was made through.

Progression System

  • Hero Progression
    • The maximum Hero Level has been increased from 10 to 20.
    • New rewards have been added:
      • 1250 Gold at Hero Level 15
      • 2500 Gold at Hero Level 20
  • Player Progression
    • New rewards have been added:
      • 7 Day Stimpack at Player Level 10
      • 2,000 Gold at Player Levels 20, 25, 30, 35, 40
      • Team League unlocked at Player Level 40
      • Players who had already reached or surpassed the level requirement for these rewards prior to today’s patch will also receive them.

Team League

  • Initial implementation for Team League, the second mode of Ranked play in Heroes of the Storm, has been added to the game! Read on for an overview of the most competitive game mode in Heroes of the Storm, and then check out our recent Team League blog post for a much more in-depth look at the feature.
    • With Team League, players can create named teams with dedicated rosters in order to participate in ranked, competitive Heroes of the Storm matches as a group against other teams of similar skill.
    • In order to participate in Team League, players must meet the following requirements:
      • Reach Level 40.
      • Own 10 or more Heroes (weekly free rotation Heroes do not count toward this requirement.)
      • Create or join a team that has at least five members logged in and ready to play in Team League.
  • Team Creation and Management
    • Navigate to the Team League Play Screen, click an empty team slot, enter a team name, and pay 1,000 Gold to create a new team.
      • Players may participate in up to 3 teams at any given time.
    • The Team League Screen will display all teams that a player is currently participating in, as well as each team’s current Rank, team name, and Win/Loss record.
      • Using the “Roster” button, a team owner may invite up to 8 other players to join the team’s roster.
      • In order to play Team League matches, five members from the same team must enter the queue together.
        • Use the “Invite” dropdown to invite other players from the roster to queue for Team League matches.
    • A “Ranked Teams” section has been added to the Player Profile.
      • Click on any team to view additional stats for each player on the roster, such as wins, losses, highest rank achieved, and favorite hero.
      • The team owner can also use this screen to add or remove members, as well as disband the team.
  • Draft Mode
    • Team League matches will use the “First Come, First Served” version of Draft Mode, rather than Hero League’s “Predetermined” Draft Mode.
      • With First Come, First Served Draft Mode, players on each team are free to select Heroes in any order when it is their team’s turn to pick.
      • A coin toss will still precede the draft phase, and teams will still alternate picking Heroes in 1-2-2-2-2-1 format.

Menu Navigation

  • General
    • The menu navigation bar has been moved to the top of the screen.
    • The Party Panel has been reworked and once again displays Player Portraits for all party members.
    • Icons have been added next to the Party Panel, which more clearly indicate the current status of Stimpack and XP Bonuses.
    • Players who receive penalties for leaving Hero League and Quick Match games will now see their flagged status indicated to them in the menu navigation bar at the top of the screen.
      • Additionally, party members will now be better notified when they are partied with someone who has been flagged to receive penalties for leaving games early.
  • Home Screen
    • “Go to Shop” and “Try Hero” buttons have been added, which can be used to view information about the newest Hero or quickly start a game in Try Me Mode with that Hero directly from the Home Screen.
  • Shop Screen
    • Shop navigation tabs have been moved to the top of the screen.
    • A “Featured” tab has been added, which will display items that are new to the Shop, or are currently on sale.
  • Play Screen
    • The “Change Mode” button has been removed.
    • Game Mode buttons can now be found along the top edge of the Play Screen, and can be clicked to quickly switch among Game Modes.
    • Hero League
      • Heroes are now displayed on the Hero League Screen based on most wins, rather than most games played with those Heroes.
        • Click any Hero listed on the Hero League Screen to view it in the Player Profile.
    • Custom Games
      • The “Choose Map” button has been removed and Battlegrounds can now be selected directly from the Custom Games Screen.
      • A “Game Privacy” dropdown has been added to custom game lobbies. When a custom game is set to private, that game will not be recorded in players’ match histories.
  • End of Game Score Screens
    • The Rank, Quests, and Rewards tabs have been removed and incorporated into the Summary tab.
    • Summary
      • Player Level, Hero Level, and Rank progress bars have been visually reworked and reorganized on the Summary tab.
      • Daily Quest and progression rewards earned from the previous match are now displayed along the right edge of the Summary tab.
      • Hover the mouse over Daily Quest and progression rewards, as well as XP, Ranked Points, and Gold totals to display tooltips that indicate how each was earned during the previous match.
    • Stats
      • The Stats tab now mirrors the in-game TAB Screen, and includes details for Siege Damage, Hero Damage, Healing, and overall XP contribution during the previous match.

Ranked Play and Draft Mode

  • Draft Mode Notification
    • While tabbed out of Heroes of the Storm during a ranked queue, the player will be tabbed back into the client and a notification sound will play when a match is found.
    • Additionally, players who tab out of the client after a draft begins will be notified and tabbed back in when it is their turn to pick a Hero.
  • Rank and Point Changes
    • The number of points earned from a ranked match will now vary more broadly based on skill difference between teams.
    • As mentioned in the Menu Navigation section above, ranks, rank changes, and ranked points earned during the previous match are now listed on the end of game Summary screen.

Hero Select

  • Click the currently selected Hero’s 3D model to bring up Hero Select.
    • Filter buttons have been added which can be used to display Heroes by role and game universe.
    • A search box has been added which can be used to filter Heroes by name, difficulty, and game universe.
    • Icons have been added to indicate which game universe a Hero is from when mousing over that Hero’s portrait.
  • The Skins, Mounts, and Hero Info panes have been reworked.
    • The Hero Info pane has been replaced by two new buttons: Abilities and Talents.
      • The Abilities pane now lists Basic Abilities, Trait, and Heroic Abilities on a single tab.
        • Tooltips have been added which will display more detailed information about a Hero’s Abilities on mouseover.
      • The Talents pane lists all of a Hero’s Talents, much as it did previously.
    • The Skins and Mounts panes have received UI updates.
      • Each of these panes can now display many additional items.
      • Skin and Mount Variation buttons have been moved to the bottom of each pane.
    • The Skins, Mounts, Abilities, and Talents buttons have received updated art.

Art

General

  • Many Hero Models have received minor animation and pose updates on Hero Select.

Battlegrounds

  • Various Battleground assets have received additional optimization to help improve performance.
  • The final Tutorial Battleground has received visual polish.

Heroes, Mounts, and Skins

  • Legendary Skins
    • Mecha Tassadar has received massive updates and has been re-released as a Legendary Skin!
      • Mecha Tassadar will now, quite literally, transform into a fighter jet and fly across the battlefield while mounted.
      • What’s more, all of Mecha Tassadar’s Basic and Heroic Abilities have received brand new art, updated models, and visual effects which much more closely match the Skin’s theme.
  • Skins
    • Commander Raynor has received a significant model update.
    • Wrath Sonya has donned the Helm of Wrath, and now also wields Quel'serrar and Ashkandi, Greatsword of the Brotherhood.
    • Several Hero Skins have received new art for certain Abilities and Talents, which more closely match that Skin’s theme:
      • Betrayer Malfurion -- Vengeful Roots (Talent)
      • Crown Prince Arthas -- Death Coil (Q), Army of the Dead (R)
      • Crypt King Tassadar -- Plasma Shield (Q)
      • Festival Li Li -- Blinding Wind (E)
      • Grunty Murky -- Slime (Q), Pufferfish (W), Spawn Egg (D), March of the Murlocs (R)
      • Master Lost Vikings --  Basic Attack projectiles
  • Heroes
    • Sonya’s Hero Select portrait has been updated.
    • Tychus’ head model has received visual updates.
    • Several Heroes and Skins have received improvements for their facial animations:
      • Diablo
      • Infested Tychus
      • Raynor
      • Tychus
  • Hero Abilities
    • A portrait has been added that will display while The Lost Viking’s Longboat Raid (R) is active.
    • Victory and taunt animations have been added to a number of summoned units.
    • The following Heroes have received new Ability icon art:
      • Raynor
      • Tassadar
      • Valla
    • The following Heroic Abilities will now apply an overlay to the affected player’s screen.
      • Anub’arak -- Web Blast (R)
      • Stitches -- Gorge (R)
    • Several Hero Abilities have received updated art to make them more visually interesting, and more clearly indicate their area of effect radiuses:
      • Illidan – Metamorphosis (R)
      • Li Li -- Jug of 1,000 Cups (R), Water Dragon (R)
      • Raynor -- Hyperion (R)
    • The following Hero Abilities and Talents have received updated visual effects:
      • Arthas – Summon Sindragosa (R)
      • Tassadar -- Dimensional Shift (E)
      • Rehgar -- Earthgrasp Totem (Talent)
      • Uther -- Boundless Conviction (Talent), Blessed Champion (Talent), Holy Shock (Talent), Redemption (Talent)
  • Mounts
    • The Battle Beast has received additional animation polish.

Menu Screens

  • The Home Screen has received a facelift, and is now 3D animated.
  • The Hero Select screen has received completely new 3D art and visual effects!
  • Additionally, the Hero League Play Screen is now 3D animated!

Shop

Bundle Packs

  • The Ranger-General Sylvanas Bundle Pack has been added to the in-game Shop for a limited time.

Heroes

  • Sylvanas has been added to the in-game Shop!

Mounts

  • The Cyber Wolf and Dire Wolf Mounts have been temporarily removed, but will return to the Shop with a future update.
  • The Lunar Tiger and Magic Carpet Mounts have been added as individually purchasable items.

Price Changes

  • Anub’arak’s Real-money and Gold prices have been reduced to $6.49 USD and 4,000 Gold.

Skins

  • A Master Skin has been added for Sylvanas.
  • The Ranger-General Sylvanas Skin has been added to the in-game Shop.
  • Legendary Skins
    • Mecha Tassadar has received massive Art and Sound updates and has been re-released as the second Legendary Skin in Heroes of the Storm!
    • Head to the in-game Shop and start a Try Me Mode game with Mecha Tassadar to check out all of the changes he has received with today’s update.

Sound

Heroes and Skins

  • The Mecha Tassadar Skin has received entirely new voiceover and sound effects to match its transformation into a Legendary Skin!
  • The Flying Monkey Brightwing Skin has received an entirely new monkey-themed voiceover set.

Design and Gameplay

General

  • Several changes have been implemented which will prevent the cancellation of Ability casts when issuing Move commands, as well as when attempting to cast several Abilities in rapid succession.
    • Additionally, these changes will result in heightened input responsiveness for most Ability casts.
  • In-game XP Changes
    • The in-game leveling curve has been adjusted slightly to slow down the first 10 team levels, though the amount of XP required to reach level 20 remains the same.

Battlegrounds

Blackheart’s Bay

  • Doubloon Chest status bars are now segmented, and each segment represents when a Doubloon will spawn.

Dragon Shire

  • Player-controlled Dragon Knights are now more resistant to disable effects.

Haunted Mines

  • Grave Golem Health and damage will no longer scale after either of the following conditions have been met:
    • The Haunted Mines have been open for at least 4 minutes
    • 60 Skulls have been collected
    • This change has been made in order to prevent situations in which a team would leave a single skull in the Haunted Mines in order to gain more Golem power.
  • The power difference between Lane Golems has been reduced in situations where there is a large skull-count disparity.
  • High skull-count Lane Golem Health has been slightly reduced.
  • The first round of Lane Golems have had their Health reduced.

Garden of Terror

  • Player-controlled Garden Terrors are now more resistant to disable effects.
  • Overgrowth (W)
    • Overgrowth Health increased by 25%
    • Now receives additional Health bonuses past the 15 minute mark
    • Now deals 70 (+7 per minute) damage each tick to Minions and Mercenaries instead of 20% of their Maximum Health.  This is the same as the Structure damage.

Sky Temple

  • Temple damage reduced by 10%

Mercenaries

  • Mercenary initial and scaling XP has been reworked.
  • Mercenary Camp tooltips now indicate which Camps can be Bribed.

Structures

  • Gate, Tower, Town Hall, and Wall Health reduced by approximately 10%.

Talents

New Generic Talent: Arcane Power (Level 20)

  • Activate to gain 400 mana and 15% Ability Power for 5 seconds. 60 second cooldown.
  • Currently found only on Jaina

Blood for Blood

  • This Talent has received a visual update. It should now be much easier to identify both the target and caster of Blood for Blood.

Healing Ward

  • Duration increased from 10 to 15 seconds
  • Heal amount reduced from 3% to 2% of max Health per second

Ice Block

  • Cooldown reduced from 80 to 60 seconds
  • Now dims out affected Heroes’ status bars

Scouting Drone

  • Now has 2 charges
  • Duration reduced from 60 to 45 seconds
  • Cooldown reduced from 60 to 45 seconds
  • Placement range increased from 3 to 4
  • The number of hits required to destroy a Scouting Drone have been increased from 1 to 2.

Heroes

Abathur

  • Toxic Nest (W)
    • Envenomed Nest (Talent)
      • Damage increased from 30% to 50%
    • Prolific Dispersal (Talent)
      • Now also reduces the cooldown of Toxic Nest by 2 seconds
    • Vile Nest (Talent)
      • Slow increased from 40% to 50%
  • Evolve Monstrosity (R)
    • The Monstrosity now persists until it is killed.
  • Ultimate Evolution (R)
    • Cooldown reduced from 80 to 70 seconds
    • Duration reduced from 30 to 20 seconds
    • Clones now gain 20% Ability Power, 20% Basic Attack Damage, and 10% Movement Speed.

Azmodan

  • Globe of Annihilation (Q)
    • Taste for Blood (Talent)
      • Now has a maximum damage cap of 500

Diablo

  • Apocalypse (R)
    • Cooldown reduced from 120 to 100 seconds
  • Lightning Breath (R)
    • Diablo will now cast Lightning Breath in the direction of the cursor, rather than the direction he is facing at the time of the cast.

E.T.C.

  • Fury of the Storm (Talent) replaced with Hardened Shield (Talent)

Falstad

  • Basic Attack
    • Damage increased from 34 (+10 per level) to 38 (+10 per level)
  • Barrel Roll (E)
    • Cooldown reduced from 16 to 14 seconds
    • Barrel Roll speed increased by approximately 50%
    • Flow Rider (Talent)
      • Cooldown reduction increased from 35% to 40%
  • Mighty Gust (R)
    • Cost reduced from 100 to 70 Mana
    • Cooldown reduced from 60 to 50 seconds

Jaina

  • Arcane Power (Talent) added at Level 20
  • Nexus Fury (Talent) removed
  • Improved Ice Block (Talent)
    • Cooldown reduced from 80 to 60 seconds
  • New Talent (Level 20): Arcane Power
    • Activate to increase spell damage by 15% and restore 400 Mana for 5 seconds
  • Frostbite (Trait)
    • The Chilled effect will now apply to Unstoppable units (such as the Grave Golem), as well as Structures.
  • Frostbolt (Q)
    • Damage increased from 45 (+14 per level) to 50 (+15 per level)
  • Blizzard (W)
    • Damage per wave increased from 40 (+15 per level) to 45 (+16 per level)
  • Cone of Cold (E)
    • Damage increased from 50 (+17 per level) to 55 (+18 per level)

Kerrigan

  • Ultralisk (R)
    • Ultralisk controls now mirror Jaina's Water Elemental.
      • Press R and click the terrain to issue a Move command.
      • Press R and click a unit to issue an Attack command on that target.

Li Li

  • Healing Brew (Q)
    • Will no longer heal Abathur’s Ultimate Evolution Clones or Nova’s Holo Decoys
  • Jug of 1,000 Cups (R)
    • Will no longer heal Abathur’s Ultimate Evolution Clones or Nova’s Holo Decoys

Murky

  • Health Regeneration increased from 5 (+0.125 per level) to 10 (+2.4 per level)
  • New Talent (Level 4): Living the Dream!
    • Grants 10% Ability Power, and an additional 1% Ability Power for every 5 seconds that Murky is alive, up to a total of 25% Ability Power. Resets upon death.
  • Spawn Egg (D)
    • Murky’s Egg no longer grants experience to the enemy team or counts as half of a normal Hero Death.
    • Cooldown reduced from 20 to 15 seconds
    • Egg Health increased from 105 (+15 per level) to 110 (+30 per level)
    • Assault Egg (Talent)
      • Bonus to Egg Health reduced from 200% to 150%
  • Slime (Q)
    • Slime's stacking damage now applies to Unstoppable units (such as the Grave Golem).
  • Pufferfish (W)
    • Casting time reduced by 75%

Nazeebo

  • Gidbinn (Talent) no longer increases the duration of Voodoo Ritual
  • Voodoo Ritual (Trait)
    • Specialized Toxin (Talent)
      • Damage bonus from 200% to 100%
  • Plague of Toads (E)
    • Toads of Hugeness (Talent)
      • Bonus damage per hop increased from 10% to 20%
  • Gargantuan (R)
    • Initial damage increased from 35 (+15 per level) to 100 (+20 per level)
    • Initial health reduced from 1400 (+140 per level) to 600 (+220 per level)
    • The Gargantuan A.I. has been improved.
    • The Gargantuan no longer uses Stomp Ability automatically. Instead, Stomp can now be cast manually by pressing “R”, and has a 4.5 second cooldown.
  • Ravenous Spirit (R)
    • The Spirit’s area of effect  radius has been reduced by 25%.
    • Damage changed from 25 (+9 per level) to 30 (+8 per level)

Raynor

  • Basic Attack
    • Damage increased from 35 (+11 per level) to 35 (+12 per level)

Sgt. Hammer

  • Health reduced from 770 (+170 per level) to 720 (+140 per level).

Sonya

  • Whirlwind (E)
    • Sonya can now use the following Activated Talents while Whirlwind is channeling:
      • Shot of Fury, Ferocious Healing, Nerves of Steel (formerly Stoneskin), and Ignore Pain (formerly Hardened Shield)
      • As part of this change, Stoneskin and Hardened Shield have been renamed to Nerves of Steel and Ignore Pain in order to help reflect that they are Sonya-specific versions of their Generic Talent counterparts.

Stitches

  • Health reduced from 1060 (+260 per level) to 1060 (+230 per level)
  • Vile Gas (Trait)
    • Radius decreased by approximately 25%
    • Damage scaling decreased from 2 to 1.5
    • Toxic Gas (Talent)
      • Radius increased from 25% to 50%
      • Damage over time effect duration reduced from 2 to 1 seconds
  • Slam (W)
    • Pulverize (Talent)
      • The stun and bonus damage components of this Talent have been removed.
      • Now reduces cooldown of Slam by 2 seconds
      • Slows enemies hit by 75% for 1 second
  • Gorge (R)
    • Hungry Hungry Stitches (Talent)
      • Duration increased from 1 to 1.5 seconds
      • Now removes the Movement Speed slow from Gorge
  • Putrid Bile (R)
    • Regenerative Bile (Talent)
      • Now increases Movement Speed by an additional 10% while Putrid Bile is active

Tassadar

  • Force Wall (R)
    • Cost reduced from 75 to 35 Mana
    • Force Wall now forms 50% faster

The Lost Vikings

  • A Lost Vikings-specific version of the Fury of the Storm Talent has been added at Level 20.
    • Every 5 seconds, the next Basic Attack will deal an additional 10 (+4 per level) damage to the target, and 10 (+11 per level) damage to all nearby Minions and Mercenaries.  Each Viking has a separate cooldown.
  • Longboat Raid (R)
    • Damage reduced from 15 (+8 per level) to 15 (+7 per level)

Thrall

  • Frostwolf Resilience (Trait)
    • Scaling heal increased from 23 to 30
    • Mana Tide (Talent)
      • Mana restoration reduced from 20 to 15
  • Chain Lightning (Q)
    • Mana cost increased from 35 to 40
    • Scaling damage increased from 15 to 17
  • Windfury (E)
    • Cost increased from 50 to 65 Mana
    • Movement Speed bonus increased from 25% to 30%
    • Wind Shear (Talent) moved from Level 1 to Level 7
      • Now reduces Windfury’s cooldown by 4 seconds rather than 3.

Tychus

  • Several of Tychus’ Generic Talents have been renamed, but their functionality has not changed:
    • Searing Attacks (Talent) has been renamed to Sizzlin’ Attacks
    • Giant Killer (Talent) has been renamed to Problem Solver

Tyrande

  • A significant number of Tyrande’s Talents have been rearranged.
  • Shroud (Talent) removed
  • Purging Mark (Talent) removed
  • Bolt of the Storm (Talent) removed
  • Focused Attack (Talent) added at Level 4
  • Nexus Frenzy (Talent) added at Level 20
  • Trueshot Aura (Talent) moved from Level 7 to Level 16
    • Basic Attack damage bonus increased from 10% to 15%
    • Attack Speed bonus removed
  • Hunter’s Mark (Trait)
    • Huntress' Fury (Talent) moved from Level 16 to Level 13
    • Mark of Mending (Talent)
      • Heal amount increased from 2% to 2.5% of the attacker’s maximum Health
  • Light of Elune (Q)
    • Cooldown increased from 6 to 8 seconds
    • Self-healing increased from 45 (+10 per level) to 60 (+14 per level)
    • Ally healing increased from 90 (+20 per level) to 120 (+28 per level)
    • Overflowing Light (Talent) moved from Level 4 to Level 13
      • Heal bonus reduced from 40% to 35%
      • Health requirement for Tyrande reduced from 90% to 50%
  • Sentinel (W)
    • Pierce (Talent) moved from Level 1 to Level 4
    • Empower (Talent) moved from Level 4 to Level 1
  • Lunar Flare (E)
    • Radius increased by 20%
    • Lunar Blaze (Talent) moved from Level 13 to Level 7
      • Radius increase removed

Uther

  • Uther has received a significant Talent update.
  • Burning Rage (Talent) removed
  • Sprint (Talent) removed
  • Block (Talent) added at Level 1
  • Amplified Healing (Talent) added at Level 4
  • New Talent (Level 7): Holy Fire
    • Deals 8 (+1.6 per level) damage per second to nearby enemies
  • New Talent (Level 16): Benediction
    • Activate to reduce the cost of the next Basic Ability cast by 50 Mana, and its cooldown by 10 seconds.
  • Basic Attack
    • Hammer of the Lightbringer (Talent)
      • Mana restored per hit increased from 5 to 8
  • Eternal Devotion (Trait)
    • Holy Devotion (Talent) removed
    • The functionality of this Trait has changed significantly.
    • Uther can no longer use his Basic Attack or his Abilities while in Eternal Devotion form.
    • Instead, Uther gains a new Ability while in Eternal Devotion form:
      • Flash of Light (Q)
        • Heal an ally for 81 (+22.5 per level) Health. 1.5 second cooldown.
    • New Talent (Level 20): Redemption
      • After Eternal Devotion ends, Uther will resurrect at the location of his spirit with 50% Health. This effect has a 180 second cooldown.
  • Holy Light (Q)
    • Range has been decreased by 12.5%
    • Protect the Weak (Talent) removed
    • Reach (Talent)
      • Now increases the range of Holy Light and Flash of Light by 40%
    • Blessed Champion (Talent) moved from Level 1 to Level 13
      • The functionality of this Talent has changed.
      • After casting Holy Light, the next Basic Attack heals nearby allied Heroes for 30% of Holy Light's healing amount.
    • Holy Shock (Talent) moved from Level 16 to Level 13
      • In addition to its previous effects, Holy Shock now also reduces the cooldown of Holy Light by 4 seconds when it is used to deal damage.
  • Holy Radiance (W)
    • Length reduced by 16%
    • New Talent (Level 4): Boundless Conviction
      • Increases the length and width by of Holy Radiance by 40%
  • Hammer of Justice (E)
    • Dense Weightstone (Talent) removed
    • Rebuke (Talent) removed
    • Fist of Justice (Talent) moved from Level 4 to Level 1
    • New Talent (Level 7): Burden of Guilt
      • After Hammer of Justice's stun fades, the target's Movement Speed is slowed by 30% for 2 seconds.
  • Divine Shield (R)
    • Bulwark of Light (Talent) functionality has changed.
      • Uther no longer gains a Divine Shield when using this Talent.
      • Now increases Divine Shield’s duration by 2 seconds and reduces its cooldown by 20 seconds
  • Divine Storm (R)
    • Divine Hurricane (Talent)
      • Bonus to stun radius decreased from 100% to 50%

Valla

  • Battle Momentum (Talent) removed
  • Hatred (Trait)
    • Hot Pursuit (Talent) moved from Level 13 to Level 7
  • Vault (E)
    • Valla is no longer Unstoppable while using Vault.

Zeratul

  • Singularity Spike (W)
    • Double Bombs (Talent)
      • The second bomb now deals 50% damage.
  • Void Prison (R)
    • Now dims out affected Heroes’ status bars

Bug Fixes

General

  • Fixed an issue which could cause A.I. players to become unresponsive, and sit idle in base, near the end of a Custom Game.
  • Resolved a bug that could cause players to have difficulty issuing movement commands to their Heroes.

Art

  • The Elder Chen Skin is no longer missing a texture on the underside of its coat.
  • Corrected clipping in the Master Thrall Skin’s shoulder while riding a Mount.

Battlegrounds

  • Fixed a rare issue in which a Core with less than 1 Health could suddenly be destroyed without taking additional damage.
  • Visual effects for Stitches' Vile Gas are now visible on Sky Temple bridges.
  • The cooldown for Zagara's Creep Tumor Trait is now appropriately reset by the Clear Cooldowns button in Try Me Mode.

Heroes and Talents

  • Locusts spawned by Abathur after learning the Bombard Strain Talent have had their attack speed increased so that it is consistent with normal Locusts.
  • Brightwing will no longer be incorrectly teleported back to base when casting her Phase Shift Ability on a Lost Viking just as the Vikings enter their Longboat.
  • Diablo will now cast Lightning Breath in the direction of the cursor, rather than the direction he is facing at the time of the cast.
  • Casting E.T.C.’s Stage Dive on top of Zagara's Devouring Maw will no longer cause him to return to his original casting location.
  • Casting The Hunt against a flying Hero will no longer cause Illidan to become stuck outside the playable area.
  • Malfurion's Life Seed Talent will no longer allow Regrowth to benefit ally-controlled Dragon Knights or Garden Terrors.
  • The cooldown for Nova's Triple Tap after learning the Fast Reload Talent will now be appropriately reset upon killing any of the Lost Vikings.
  • Raynor’s feet will no longer appear to slide while using Basic Attacks after dismounting.
  • Corrected an issue which caused the visual effect for Stitches’ Vile Gas Trait to persist longer than intended.
  • Stitches will no longer occasionally become briefly unresponsive after casting Hook on one of Zagara's Banelings.
  • Stitches’ Putrid Bile Ability is now appropriately paused, and will no longer be cut short, upon entering Zeratul’s Void Prison.
  • Tassadar's Distortion Beam will now more appropriately track Chen and the Lost Vikings when they are in their Wandering Keg and Longboat Raid! forms.
  • Tassadar’s Overload Talent now properly applies its range increase to subsequent Psionic Storm casts granted via the Second Strike Talent.
  • The debuff effect for Tassadar's Static Charge Talent will no longer reveal cloaked unit locations.
  • Thrall’s Earthquake will no longer instantly kill Zagara's Banelings.
  • Tychus' Overkill Ability will no longer attempt to continue tracking targets after they enter the Haunted Mines.
  • Enemies affected by Tyrande's Hunter's Mark are now properly revealed if they enter a cloaked state while marked.
  • Tyrande's Trueshot Aura will no longer benefit allied Heroes that are present in their team’s Hall of Storms while she is dead.
  • Zagara's Devouring Maw will no longer push Heroes through the wall created by Sonya's Arreat Crater Talent.

User Interface

  • Bridges that cross over areas of water have been made more visible on the minimap.
  • Corrected an issue in which the Hero Level 5 Reward could appear incomplete despite satisfying the reward’s requirements.
  • Fixed an issue which could incorrectly prevent players from locking in an available Hero during Draft Mode.
  • The “/who” chat command can no longer be used to message players on the opposing team during Draft Mode.
  • Corrected an issue which caused Jaina’s Takedown total to appear greatly inflated on the Statistics tab in the Player Profile.

DIablo III Očekivani Datum Izlaska Patch 2.2, Greater Rift Score Screen

Očekivani Datum Izlaska Patch 2.2
Wyatt je spomenuo na Twitteru da je moguće da će Diablo III Patch 2.2 biti postavljen u utorak 7 Aprila! Odmah posle toga igrači iz Evrope predpostavili su da je datum izlaska Patcha u Evropi 8 Aprila, a Vaneras je takodje potvrdio ove informacije!
Originally Posted by Blizzard 

@Serpher @DiabloIncGamers The plan is to apply patch 2.2 on April 7th. Sunday:Season 2 Ends. Tuesday:Patch. Friday:Season 3 (Source)


In other words, we can expect 2.2 on Tuesday April 7th (US) and Wednesday April 8th (EU). That's my guess since it's between season 2 and 3 and is a typical maintenance day.
That is a very solid guess, that is of course if there are no unexpected complications that would require us to postpone the patch to a later date. We'll be sure to keep everyone updated if that happens though :-) (Source)
 
Greater Rift Score Screen
Interesantna tema pokrenuta je bila na zvaničnom forumu i redditu povodom debate o novom Greater Rift Screenu. Wyatt Cheng je čak postovao na r/Diablo i Twitter objašnjavajući njegovu svrhu.
Originally Posted by Blizzard (Source)
Is there some utility here other than a full screen toast?
I'm wondering if it's a way to tell players when they've increased their blood shard cap?
These are both great questions. Since this feature wasn't included in the current PTR patch notes, I can see how it may have caused some confusion.
The screen congratulating you for achieving a new personal best in Greater Rifts which now appears on the PTR for patch 2.2.0 is part of our goal of celebrating players' individual achievements better. Wyatt actually touched on this goal a bit in our last Tavern Talk, when he spoke about players comparing their progress to those on the Leaderboards rather than their own previous personal bests.
Aside from recognizing new personal bests in Greater Rifts with a pop-up notification (or "toast" as we call them), we're also increasing your Blood Shard cap by 10 for each Greater Rift level you complete. Ideally, this should make achieving new personal bests while climbing up in Greater Rift level feel more satisfying, regardless of whether or where you stack up on the Leaderboards.
While it can be fun to compete on the Leaderboards, at the end of the day, it's also important to us (as it is to all of you) to celebrate your personal achievements, too! Doing better than you did before deserves some fanfare, even if just a little. :)
Also, as a side note for those reading along, we're aware there's a bug that's causing the “close all windows” hotkey to close the Greater Rift completion screen as well, and we hope to have this fixed in the near future.

The window is huge yet there no info at all on it. Either get back to the old window, or add more info (ex : damage done in the Grift, number of deaths, time taken to kill the RG...these would be far more usefull than a huge useless window)
Great feedback!
Wyatt actually explained (via Twitter) that we might add this kind of info to the new Greater Rift completion screen. He even clarified later on r/Diablo (source) that we might also include your current personal best for the Greater Rift level you're doing and how this time compares to those of your friends or clan mates. We might even include your total distance traveled, skills you used, whether you got survival bonuses, and so on.

Heroes of the Storm Team League

Timska Liga dolazi nam ove nedelje sa novim Heroes of the Storm Closed Beta Patchom.

  • Kako bi igrali Timsku Ligu, morate da budete Player Level 40 i da posedujete minimum 10 Heroja.
  • Možete se pridužiti ukupno 3 tima.
  • Kako bi kreirali tim, morate da platite 1,000 golda!
  • Tim može da ima ukupno 9 članova.
  • Kada igrate sa vašim timom, za queue morate da napravite grupu sa pet vaših timskih igrača.
  • Timovi imaju sovj poseban matchmaking rating, odvojen od MMR-a individualnih igrača.
  • Timovi počinju sa Rankom 50, i idu ka Ranku 1.
Originally Posted by Blizzard (Source)

Grab four of your pals and start talking serious strategy, because the arrival of our next Closed Beta patch will introduce Team League to Heroes of the Storm! Team League is our latest mode of ranked matchmaking, and will allow you and your closest allies in the Nexus to create dedicated, persistent teams in order to compete for rank against opposing teams. Just as 1v1 is broadly considered the primary, and most competitive, way to experience StarCraft II, we believe that Team League will represent the pinnacle of Heroes competition.

Today, we’d like to take a moment to share details about how you can get acquainted with our fierce new game mode on patch day. While reading below, please keep in mind that this is our initial implementation for Team League. Work on this feature is ongoing, and we already have improvements in store for the future. We hope you’ll share your thoughts with us after you’ve had a chance to try out Team League over the coming weeks.

Team Creation and Management

Once you’ve achieved Player Level 40, and own at least 10 heroes, you’ll be able to create or join up to three teams, and start queuing for Team League games with your teammates. Click an empty team slot on the newly-enabled Team League Play Screen, and come up with a clever team name that will strike fear in your opponents (or maybe just give them a good chuckle), and then pay 1,000 Gold to finalize creation of your new team.

So you’ve got a team, and an awe-inspiring name, but you can’t enter the Team League queue alone! Consider who among your friends will have your back through thick and thin on the field of battle, and then click the Roster button to invite other players to join your lineup. Each team can consist of up to nine members in total, and a minimum of five players are required in order to play Team League matches. Your team rosters will be persistent, meaning that each of the players in a team’s lineup will remain members of that team until they choose to leave, or are removed by the team leader.

Heroes_TeamLeagueWithTeam_Thumb_700x250.png

You can get a quick overview for each of your teams’ current ranks and win/loss records at a glance by keeping an eye on the Team League Play Screen. If you’d like to see a more detailed breakdown for one of your teams, head to your Player Profile, where we’ve added a “Ranked Teams” section.

Each team you’re participating in will receive its own tab in the Player Profile, which team leaders can use to add or remove players from the lineup. Additionally, teammates can use these tabs to check out the current roster, as well as each player’s win/loss record, most played Hero, and highest rank achieved as a member of that team.

Ranks and Points

Each of your teams will be ranked separately, starting at Rank 50, and can rank-up by consistently toppling opponents of increasing skill in Team League matchmaking. It is also worth noting that ranking is determined by a team’s performance as a whole in Team League matches, and will not be affected by the Hero League rankings, or matchmaking ratings, of its individual members.

With our next patch, we’ll also be implementing a change for ranked points in both Hero and Team League, in which the number of points you gain or lose by playing ranked games will fluctuate more broadly based on the skill difference between you and your opponents. These additional ranked points, or "Match Points" should help skilled players and teams more quickly reach the ranks where they belong, and offer higher point rewards for defeating tougher opponents. Additionally, it’s possible for a player or team’s matchmaking rating in Hero or Team League to increase at a faster rate than the current rank indicates. In these situations, you’ll earn a "Skill Bonus", which offers a number of additional ranked points to help your rank more quickly align with your rating. We’re also still planning to add a different experience for Team League competitors beyond Rank 1 that will function much like StarCraft II Grandmaster League, but we’ll have more information on that with future updates.

Starting and Ending a Match

As mentioned previously, five members from the same team must queue together in order to play Team League matches, as partial parties are not allowed in this game mode. Make sure that your team has a healthy roster, full of active members, so that you always have an enough teammates when you invite them to join you in the Team League queue.

Upon finding a match, you’ll enter Draft Mode. Unlike Hero League’s Draft Mode, however, Team League will make use of the First Come, First Served (FCFS) version of draft selection. With FCFS, there is no set pick order for the players on each team. While a coin toss will still decide which team picks first, and teams will still make selections using the 1-2-2-2-2-1 format, individual players are free to select their heroes in any order they like when it is their team’s turn to pick.

Heroes_SummaryScreen_Thumb_700x250.png

You may also notice that we’ve overhauled the end-of-game screens you’re used to seeing after completing a match. The Rank, Quests, and Rewards tabs have all been removed and incorporated into the Summary Screen. This screen will now display your rank changes, gains and losses in ranked points, Hero and Player Level progress, as well as any Quest rewards you earned during the previous game, so that you can view all of your progress and rewards in one easy to find location.

We’re very excited to bring you Team League with our impending Closed Beta patch, and can’t wait to see which teams will reach the top of the ranking system. Once again, we’d like to remind you that this is our initial implementation of the feature, and we plan to make a number of improvements to Team League, as well as the ranking system, with future updates. Once you’ve had a chance to dig into Team League, we’d love to hear from you on the official feedback forums, so fire up Heroes of the Storm on patch day, create a team, and start competing! Until then, we’ll catch you in the queue.

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