The October Ranked Play Season is now live—and we’re unveiling a new card back you can add to your collection!
YOU SMASH PUNY OPPOSITION with the Highmaul card back! You can only earn this brutish card back by playing Hearthstone during the month of October.
These card backs replace the art decorating the reverse side of your cards and are a great way to show off your Hearthstone accomplishments. Add the Highmaul card back to your collection by hitting Rank 20 in Ranked Play mode. You’ll receive the Highmaul card back at the end of October’s Ranked Play Season.
Don’t forget—the further you move up the Ranked Play ladder, the more bonus stars you’ll receive next season. In Ranked Play, you’ll receive bonus stars based on your performance from the previous season —one bonus star per rank you attained. Please note that even if bonus stars from the previous season get you directly to Rank 20 or above, you still have to log in at least once each Ranked Season to qualify for the card back reward.
If you have already reached rank 20 then now is the time to push yourself even further as with the close of this season you will receive a Bonus Chest with rewards based on the highest rank you achieved during the season!
Become Ogre royalty in the October Ranked Play Season, Highmaulin’ and Brawlin’, running through the month of October!
Our next major Heroes of the Storm patch has just arrived to the Public Test Realm and will be available for playtesting until October 5. During this time, we kindly request your assistance in trying out some of the new content and balance changes it contains before we officially release the patch to the live version of Heroes. Just like last time, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
Patch notes for our impending Heroes of the Storm update can be found below.
New Maximum Graphic Settings for 32-bit Operating Systems
Players who do not have sufficient addressable memory to effectively run Heroes of the Storm using High or Ultra graphic settings will have their settings redetected and reset to Medium or lower upon logging in to Heroes of the Storm after downloading today’s patch.
These players will no longer be able to select graphic settings above Medium
This will primarily affect players who use 32-bit operating systems.
Spectre Nova – Basic Attack, Snipe (Q), Pinning Shot (W), Triple Tap (R), Precision Strike (R)
Apothecary Morales Bundle – Available for a limited time.
Marshal Raynor Bundle – Available for a limited time.
Altered Fates Bundle – Available for a limited time.
Altered Fates Ultimate Bundle – Available for a limited time.
Lt. Morales has been added to the in-game Shop.
Void Speeder – Available exclusively by purchasing the StarCraft II: Legacy of the Void Collector’s Edition.
Chen’s prices have been reduced to 7,000 Gold and $8.49 USD.
Tyrael’s prices have been reduced to 4,000 Gold and $6.49 USD.
Lt. Morales Master Skin
End of Game Surveys
Players now have a chance to receive a one-question survey following Hero League, Team League, and Quick Match games.
Survey questions will ask players to give a rating from one to five stars on a variety of game-related topics.
These surveys will help us to continue making improvements to Heroes of the Storm with future updates.
Buffs & Debuffs
A new Healing Fountain icon has been added to the right of the Hero portrait to indicate whether Healing Fountains are available for use, or on cooldown.
Buffs granted via Talents have been reworked, and now appear underneath the player’s Health and resource bars, to the right of the Healing Fountain icon.
Buff icons for Talents such as Seasoned Marksman, Focused Attack, Regeneration Master, etc., will also indicate the number of stacks earned.
Loading Screens will now display the players on each team along the left and right edges of the screen, and include the following information:
Player name, portrait, and portrait border
Selected Hero for that game
Objective descriptions on Battleground Loading Screens have received visual improvements, and can now be found near the bottom-center of the screen.
Looking for Party
The Looking for Party panel will no longer list players who are marked as Away.
A new Watch with Others button has been added to the Watch tab, which will allow multiple players to view Replays together.
Clicking Watch with Others will open a replay lobby. The replay host can then invite up to 11 other players to view that replay simultaneously.
Only the host will have access to replay controls, which will determine playback for all viewers.
If the host exits the replay, another player will become host and gain access to playback controls.
The Featured Item pane in the Shop will now only be displayed on the first page of items under each Shop category.
Additionally, the mouse wheel can now be used to scroll through item pages in the Shop while the cursor is hovering over the Featured Item pane.
Design & Gameplay
A.I. Talent Selection
A.I. controlled Heroes will now select their Talents from a group of preset Talent builds.
Developer Comments: A.I. players will now choose from predetermined Talent builds instead of randomly selecting Talents. This is especially important for players who disconnect as the A.I. will now no longer randomly choose Talents, but instead try to pick builds that are closer to what players would expect. In addition, A.I. controlled Heroes in Versus A.I. games will also have their own Talent builds to choose from.
Vehicles and Regeneration Globe Interaction
Regeneration Globes will no longer heal Dragon Knights and Garden Terrors.
Instead, Regeneration Globe effects will now be applied directly to the Hero inside the Dragon Knight or Garden Terror.
Players within a Dragon Knight or Garden Terror can now also accumulate stacks for Talents such as Seasoned Marksman, Gathering Power, Regeneration Master, etc.
Summoned Unit Attacks
Summoned unit Basic Attacks will now miss if that Summon is Blinded or the target is Evading.
Summoned unit Basic Attacks will no longer consume Block Talent stacks.
The Dragon Shire and Sky Temple Battlegrounds have received several A.I. improvements.
A.I. controlled Heroes can now travel long distances more effectively, and will travel to take part in objectives from anywhere on the Battleground.
A.I. controlled Heroes will now wait near an objective until enough allies have arrived that they can commit to a team fight at that objective.
Try Mode Updates
The allied Hall of Storms has been moved much closer to the Gate.
The size of the Try Mode Battleground has been increased to accommodate a new playable area below the lane.
Siege and Bruiser Mercenary Camps have been added.
A Target Dummy has been added.
When attacking the Target Dummy, a new panel will display on-screen that will track damage per second and total damage dealt to the Dummy.
The Try Mode in-game controls have been reworked and moved to the left-hand side of the screen. Additionally, several new Try Mode controls have been added, and others have been updated:
Toggle Ally – Enable or disable Malfurion in-lane
Toggle Cooldowns – Enable to remove Ability cooldowns
Set Level – Drag the slider to select the desired level, up to 30.
Reset Talents – Click to reselect all Talents
Try Mode will now remember which settings were selected during the previous game, and will apply them when entering a new Try Mode game.
Battlefield of Eternity
Basic Attack damage increased from 360 (+22 per minute) to 360 (+25 per minute) after 11 minutes have passed, and 360 (+30 per level) after 16 minutes
Developer Comments: Matches on Battlefield could occasionally go quite long as the Immortals weren’t scaling high enough into the late game. With this slight damage increase they’ll be more of a threat as the game progresses.
Garden of Terror
Now also disables the enemy Core
Health now increases the longer the game progresses
Developer Comments: We didn’t like the gameplay of Garden Terrors being used defensively to slow down an enemy Garden Terror push. Now that the Overgrowth can disable the Core, it will be much less effective to defend as a Garden Terror, encouraging teams to be more offensive with their Garden Terrors.
Starting and scaling Health decreased by 10%
Now leap to the nearest enemy Hero within range, rather than selecting one at random
The amount of Skeletal Defenders required to summon a Punisher has been increased from 30 to 40.
Skeletal Defenders will no longer take increased damage from abilities and talents that deal bonus damage to minions.
The range at which Skeletal Defenders will detect and attack players has been decreased by 25%
Developer Comments: Player feedback has been centered around how hard it is to comeback when falling behind on Infernal Shrines. We agree that the Punishers are overly punishing, so we’re nerfing their Health slightly. Teams that successfully bait the Punishers deep within their base will be able to put an end to this threat sooner.
Events in which all three Temples activate simultaneously will no longer occur.
Developer Comments: While the three temple event could be fun, it didn’t leave the defending team with many options. It almost always meant whoever had the advantage at that point in time could secure the majority of the temples and win the match with little for the other team to do.
Ruthless Onslaught (E)
Savage Charge (Talent)
Bonus damage changed from 15% of the target’s current Health to 10% of the target’s maximum Health
Lamb to the Slaughter (R)
New art has been added that will better indicate which players are affected by Lamb to the Slaughter
Developer Comments: We’d like to avoid ‘current Health’ for the Savage Charge Talent, as what players get out of this can vary wildly. Using Savage Charge against a low Health target could net less than a Basic Attack, so the damage will be much more consistent with this change.
Basic Attack damage reduced from 47 (+13 per level) to 47 (+12 per level)
Blink reactivation time reduced from 3 to 2 seconds
Void Prison (R)
Casting range reduced by 50%
Developer Comments: Zeratul is a little bit too strong, especially at competitive and tournament level play. Wormhole remains extremely powerful, but decreasing this timer from 3 to 2 seconds will give increased counter play options to the enemy team, primarily if they can disable Zeratul during this shorter time window. Void Prison remains one of the most powerful Heroics in the game, but with the decreased range, Zeratul will now likely have to use Blink or aggressive positioning to get into place for the perfect Void Prison.
Locust Strain (Trait)
Locusts will no longer spawn as soon as the game begins, and will now wait until the first Minion wave spawns
Developer Comments: Abathur’s initial Locust would previously sit idle until Minions spawned. This change will allow Abathur to get in position before the first Locust spawns at the start of a game.
Corpse Spiders (Q)
Spiders attack damage decreased from 10 (+1 per level) to 9.5 (+0.95 per level)
Leaping Spiders (Talent)
Spider attack damage bonus decreased from 25% to 15%
Ravenous Spirit (R)
Vision radius granted by the Spirit increased by approximately 66%
Developer Comments: Nazeebo was dealing a little more damage than we’d like, specifically when looking at his spiders. We’ve tuned his base spiders and their leaping talent down to bring him more in line.
Plasma Shield (Q)
Shield amount decreased from 200 (+40 per level) to 150 (+30 per level)
Shield amount is now increased by 50% when cast on other allied Heroes
Mana cost reduced from 50 to 40
Cooldown reduced from 8 to 5 seconds
Leeching Plasma (Talent)
Basic Attack damage returned as Health increased from 20% to 30%
Evasive Shielding (Talent)
Movement Speed bonus duration increased from 4 to 5 seconds
Damage bonus decreased from 100% to 60%
Developer Comments: It’s important that Tassadar players can queue for Quick Match and not be worried that they are going to cause a negative experience for their team. A Tassadar player who chooses the Support Talents will be much more viable as a Support character. We still expect Tassadar to put out smaller numbers when compared to the highest healing Supports, but with the huge amount of utility Tassadar brings, we think this is an okay trade off. The second change here targets Archon providing a little too much power; we’ve reduced some numbers to tune him appropriately. Internally, we’ve seen more Force Wall play as a result, which has been exciting.
Searing Arrows (Talent)
Basic Attack damage bonus increased from 40% to 50%
No longer reveals enemies.
Instead, allied Heroes are now healed over 8 seconds, and then receive a large burst of healing when Shadowstalk expires
Hunter’s Prey (Talent) has been renamed to Hunter’s Swiftness
Allied Heroes no longer gain a Basic Attack damage bonus, and instead receive a 40% Movement Speed bonus for 8 seconds
Developer Comments: We think that it’s important that Tyrande has the capability to be a viable solo healer, as she might be the only Support on your team in Quick Match. Shadowstalk is generally an under-picked Heroic, so we decided to focus it more toward healing so that it can become a “support” option. Tyrande still brings less healing than some of our other Supports due to the rest of her kit, but we hope that the Shadowstalk change will bring her closer to what players expect when fulfilling the primary Support role.
Fortifying Brew (Trait) (D)
Shield amount changed from 20 (+12 per level) to 33 (+10 per level)
Brew will now regenerate in increments of 5 while channeling Fortifying Brew
Keg Toss (Talent) moved from Level 7 to Level 1
Bottomless Mug (Talent) moved from Level 1 to Level 16
This Talent’s functionality has changed
Now decreases the cooldown of Fortifying Brew from 5 to 3 seconds
Combat Stance (Talent)
Shield duration after Fortifying Brew channeling ends increased from 2 to 3 seconds
New Talent (Level 1): Grounding Brew
Now decreases all incoming Ability damage by 25% while channeling Fortifying Brew
Flying Kick (Q)
Flying Kick speed increased by approximately 20%
Brew Strike (Talent)
This Talent’s functionality has changed
Now reduces Flying Kick’s cooldown by 1 second for every Hero hit by Keg Smash
Keg Smash (W)
Slow duration increased from 2.5 to 3 seconds
Full Keg (Talent) moved from Level 1 to Level 7
This Talent’s functionality has changed
Now increases Keg Smash damage and area of effect by 50%
Breath of Fire (E)
Deep Breath (Talent)
Now also reduces Breath of Fire’s Brew cost from 30 to 20
Ring of Fire (Talent)
Damage increased from 10 (+2.5 per level) to 11 (+2.75 per level)
Storm, Earth, Fire (R)
Brew cost removed
Wandering Keg (R)
Brew cost removed
Cooldown decreased from 90 to 70 seconds
Developer Comments: While we see a fair amount of Talent diversity within Chen players, we found that some of these Talents were traps, so these changes will help. We also added a bit of power into Chen’s core playstyle to help him at competitive levels.
Black Soulstone (Trait)
Maximum Health gained per Soul increased from 0.15% to 0.2%
Essence of the Slain (Talent)
Now also grants 10 Health for each enemy slain nearby
Shadow Charge (Q)
Range increased by approximately 15%
Stun duration after knocking an enemy into a wall increased from 0.75 to 1 second
Devastating Charge (Talent)
Now reduces movement impairing effects for 6 seconds, up from 3 seconds
Fire Stomp (W)
Damage increased from 30 (+9 per level) to 33 (+10 per level)
Mana cost decreased from 50 to 40
Cooldown reduction for Shadow Charge increased from 8 to 10 seconds
Developer Comments: The buffs to Shadow Charge should help to reinforce Diablo as the premier gank Warrior. The rest of his kit gets a little bit of love to help his overall play.
Health increased from 1040 (+240 per level) to 1050 (+250 per level)
Power Slide (Q)
Stun duration increased from 1 to 1.25 seconds
Face Melt (W)
Mana cost decreased from 60 to 50
Cooldown decreased from 12 to 10 seconds
Mic Check (Talent)
Cooldown reduction increased from 4 to 5 seconds
Guitar Solo (E)
Heal amount increased from 25 (+6 per level) to 27 (+6.5 per level)
Pwn Shop Guitar (Talent)
Mana cost reduction increased from 40% to 60%
Prog Rock (Talent)
Bonus healing granted per Regeneration Globe increased from 2 to 3 Health per second.
Developer Comments: We wanted to further emphasize E.T.C.’s ability to disrupt enemies with his Face Melt and Power Slide Abilities. With these buffs, we feel he’ll fall in line as a viable main Warrior.
Knight Takes Pawn (Talent)
Damage bonus against Minions and Mercenaries decreased from 400% to 300%
Stun duration against Minions and Mercenaries decreased from 4 to 3 seconds
Blessed Shield (R)
Stun duration decreased from 2 to 1.5 seconds for the first target struck, and decreased from 1 to 0.75 seconds for additional targets.
Radiating Faith (Talent)
No longer increases Blessed Shield range.
Now increases the stun duration to 2 seconds for the first target struck, and 1 second for additional targets
Developer Comments: Johanna is powerful right now, and we think a large part of her strength is due to her ability to quickly clear large Minion waves. We also felt that the stun duration on her Blessed Shield could be frustrating to play against during the mid-game. Players who are looking to get that extra stun duration back can elect to build into it at level 20.
Ossein Renewal (Talent)
Now dismounts Leoric upon activation
No longer causes Leoric to pause briefly when activated while moving
Skeletal Swing (Q)
Damage decreased from 100 (+10 per level) to 85 (+8.5 per level)
Developer Comments: Leoric is too powerful right now. We’re targeting his Skeletal Swing, as we believe it does everything a little too well. The damage output for this Ability has been decreased overall, and we’ve reduced its strength at clearing Minion waves significantly.
Haymaker has received improvements which should help it feel more responsive to cast
New Ability: Misha, Fixate! (1)
“Misha, Fixate!” will have two functions, depending on its target:
If “Misha, Fixate!” is used on an enemy, Misha will move to attack the target until the target dies, a new order is issued, Misha leashes, or Misha dies
If “Misha, Fixate!” is used on the ground, Misha will move to that area and hold position until a new order is issued, Misha leashes, or Misha dies
Using "Misha, Fixate!" will automatically place Rexxar's passive into the "Misha, Follow!" state
Misha retains her current behavior when issuing commands using “Misha, Follow!” (D) and “Misha, Attack!” (D)
Misha’s leash range has been significantly increased
Misha will now hide when Rexxar is hidden in a Bush
Spirit Swoop (Q)
Bird of Prey (Talent)
Bonus damage to non-Heroic targets has been reduced from 300% to 200%.
Developer Comments: We’ve received a lot of both positive and negative feedback about Misha’s controls and wanted to offer a little more to our players without completely overhauling her current control scheme. We will continue to monitor this and may make future adjustments to Rexxar and Misha if necessary to balance for this increased level of control.
Health increased from 1060 (+230 per level) to 1060 (+260 per level)
Block (Talent) removed
Regeneration Master (Talent) removed
Imposing Presence (Talent) removed
Stoneskin (Talent) added at Level 16
New Talent (Level 1): Dampen Magic
Every 8 seconds, gain a charge that reduces damage taken from the next incoming enemy Ability by 50%. Stores up to 2 charges.
New Talent (Level 1): Hungry for More
Collecting Regeneration Globes permanently increases maximum Health by 30
Helping Hand (Talent)
Now also reduces Hook’s cooldown by 8 seconds when pulling an ally
Mana cost reduced from 45 to 40
Mana cost reduced from 65 to 55
Cooldown reduced from 24 to 20 seconds
Last Bite (Talent)
Now grants cooldown reduction for enemies that are killed within 3 seconds after being damaged by Devour
Retchlings now apply the effects of Vile Gas to the targets they attack
Duration increased from 3.5 to 4 seconds
Stitches’ Movement Speed is no longer reduced while using Gorge
Targets under the effect of Stitches’ Gorge will now be instantly expelled if Stitches enters Stasis (Divine Palm, Devouring Maw, Cocoon, Medivac)
Hungry Hungry Stitches (Talent)
No longer increases Gorge duration
Now increases Gorge damage by 40%
Developer Comments: We wanted to buff Stitches and position him to be more powerful against Mages. His regeneration build has been nerfed, due to the removal of Regeneration Master, but instead he now has a high Health build which also increases Devour’s effectiveness. His core kit was improved at a basic level, which will help bring him back into competitive play. Finally, we wanted to clean up the rules associated with Gorge and the level 20 upgrade, so we cut the unnecessary components of those two Abilities.
Corrected a variety of typos and tooltip errors.
Fixed an issue that could cause a number of Heroes to fly back to their death locations after respawning if they were killed while using certain Abilities.
Players using Macs with system configurations at or below Heroes of the Storm’s minimum specifications will no longer experience excessive loading times.
During Practice Mode games, Abilities with delayed AOE damage effects will no longer continue to fire after the match is paused by accessing the Talent pane.
The visual effects for Grave Golem and Sky Temple Boss Slam Abilities now more closely matches their area of effect indicators.
Skeletal Defender Health will now properly scale over time on the Infernal Shrines Battleground.
Fixed an issue that allowed Punishers to attack structures while enraged on the Infernal Shrines Battleground.
Corrected an issue that could cause Punishers to prioritize attacking enemy Structures after initially targeting a Hero.
Fixed an issue that could allow skulls to spawn outside the playable area in the Haunted Mines.
Fixed an issue that could allow A.I. controlled Garden Terrors to briefly continue casting their Abilities after death.
Heroes and Talents
Fixed a longstanding issue with Tassadar’s Twilight Archon tooltip. The Shield amounts and Damage bonus will now state a 50% increase, instead of the previous 35%. There is no gameplay impact with this change.
The Focused Attack Talent now properly uses a 10 second cooldown between bonuses to Basic Attack damage.
The Battle Momentum Talent will now properly reduce Tyrael's Sanctification cooldown.
Abathur will now properly receive Takedown credit after dealing the killing blow to Leoric.
Abathur will no longer receive Takedown credit after casting Symbiote on an allied Leoric that is then killed by the enemy team.
Abathur's Hivemind Symbiote will no longer persist on Leoric after he enters Undying form.
A Sgt. Hammer clone created by Abathur’s Ultimate Evolution will no longer be granted the Napalm Strike Heroic Ability after entering Siege Mode.
Fixed an issue that could allow Arthas’ Summon Sindragosa to be placed on reduced cooldown despite being successfully cast.
Azmodan’s movement commands are now properly interrupted when casting All Shall Burn after learning the March of Sin Talent.
Chen will no longer earn three extra Brew after casting another Ability during Fortifying Brew.
Falstad’s Hinterland Blast will no longer be placed on reduced cooldown when it is successfully cast at the same moment that Falstad is stunned by The Butcher’s Ruthless Onslaught.
Illidan's Sweeping Strike will now properly deal damage when the Immolation Talent damages the target at the same moment.
The visual effects for Johanna's Shield Glare are no longer visible through the Fog of War.
Kerrigan will no longer receive multiplicative bonuses to Shield generation after learning the Aggressive Defense and Omegastorm Talents.
Kharazim’s Overtake Talent will now properly last for its full duration.
Camera Follow will no longer cease functioning if Leoric enters Undying form in mid-air.
Leoric’s Reanimation Talent will no longer allow him to regenerate Health after picking up a Regeneration Globe while controlling a Dragon Knight or Garden Terror.
The visual and sound effects for Murky’s Octo-Grab will no longer persist if the target is killed at the same moment that the Ability is cast.
Nazeebo's Gargantuan will no longer continue to follow an enemy Leoric that has entered Undying form.
Rehgar’s Feral Lunge will no longer be reset if he is knocked back while lunging.
Sonya’s Seismic Slam, Tyrande’s Light of Elune, and Zeratul’s Cleave will no longer place the Hero’s Basic Attack on cooldown.
Stitches will no longer become briefly unresponsive after casting Hook on a target that has just died.
Fixed an issue that could prevent Tassadar's Plasma Shield with the Khala’s Embrace Talent from providing bonus Shields to Structures.
The Butcher will no longer stop his Ruthless Onslaught charge if Abathur's Ultimate Evolution clone charges the target first.
The Lost Vikings are no longer teleported back to their Hall of Storms if they would have been killed by Zagara’s Devouring Maw while in Longboat Raid! form.
Tychus's Drakken Laser Drill will no longer target Heroes while they are hidden in bushes.
Tychus’s Overkill will no longer track enemies while he is trapped by Void Prison.
Uther will no longer be teleported back to the Hall of Storms if his Redemption Talent cooldown expires while he is in Eternal Devotion form.
The voiceover for Johanna's Falling Sword and Blessed Shield abilities can no longer be heard globally.
The sound effects for Murky’s March of the Murlocs will no longer continue to play if casting is interrupted.
Allied Heroes will no longer tell Leoric to use a Healing Fountain while he is in Undying form.
Fixed an issue affecting chat spacing and readability.
Ability and Talent icons will no longer experience clipping with button frames.
Holo Decoy status bar frames are now more visually consistent with Nova’s.
The targeting icon for Drakken Laser Drill will no longer persist on Tychus’ Ability hotbar after the drill has been destroyed.
The targeting icon for Raynor's Raiders will no longer persist on Raynor’s Ability hotbar after the Banshees have been destroyed.
Leoric’s in-game portrait will no longer switch to his Wraith Walk portrait if an enemy Leoric is killed nearby.
Changing the screenshot file format no longer causes screenshots to exhibit rendering issues.
U Nedelju 4. Oktobra, Serbian e-Sport Association organizuje Stracraft 2 Serbian 2015 Championship turnir. Turnir će biti održan u KGB igraonici (Beograd, Ruzveltova 1, metro ispod Vukovog spomenika) sa početkom u 11 sati. Igraće se Heart of the Swarm ekspanzija, a pobednik dobija plaćen put i smeštaj u Koreju i pravo da učestvuje na najvećem iESF (International e-Sport Federation) turniru ove godine, 2 - 5 decembra. Drugo i treće mesto će dobiti vredne nagrade od sponzora Logitech i SESA. Kotizacija je simboličnih 100 rsd. Gl hf!
Turnir: Stracraft II Serbian 2015 Championship
Dan i Vreme Turnira: 4 Oktobar, 11h
Mesto: Igraonica KGB - Beograd, Ruzveltova 1 (Metro ispod Vukovog Spomenika)
Put i Smeštaj na International e-Sport Federation World Championship Seul, Korea 2-5 Decembra 2015
Logitech G Tastatura, Steelseries Starcraft podloga + Majica
Logitech G Miš, Steelseries Starcraft podloga + Majica
Patch 2.3.0a deployed earlier today, which included a number of hotfixes:
Fixed an issue where Pazuzu would not spawn in the Desolate Sands during the "Kill Pazuzu" bounty (9/22)
The Blacksmith UI now properly displays the number of items that can be crafted when using the "Show All" filter (9/22)
Haunt of Vaxo is now able to have his legendary power extracted (9/22)
It is no longer possible to simultaneously benefit from more than one passive acquired by a Hellfire Amulet (9/22)
Crafted Legendary off-hands now properly roll with increased damage when they are Ancient (9/22)
Now properly rolls with its Legendary affix at all item levels (9/22)
Wall of Death
Rune - Fire Wall
Made some optimization changes to improve game performance (9/22)
Rune - Ring of Poison
Made some optimization changes to improve game performance (9/22)
Rune - Head Hunters
Pets spawned by this rune no longer have player collision (9/22)
Hellfire Amulet i Banovi
Zajedno sa Hellfire Amulet exploitom koji je kompletno srednjen sa današnjim patch hotfixom, izgleda da su neki igrači dobili privremenu suspenziju svojih naloga jer su koristili ovaj exploit. Takodje nekoliko igrača je dobilo permanentne banove jer su koristili programe za botove, i hellfire amulet exploit.
While this issue has now been resolved, we know a lot of players may be curious about what happened and how we responded. We'd like to take a moment to discuss a few of the details with you.
Following the launch of Patch 2.3.0, players discovered an exploit that, through a series of very specific steps, allowed them to equip more than one additional passive using the Hellfire Amulet. This was not intended and, while in some cases could have potentially happened by accident, there were some who continued to repeat these steps in order to gain an unfair advantage over other players.
As soon as we were able to verify the exploit and identify its underlying cause, we immediately began working on a fix for PC. This wound up being two separate deployments, as part of the issue required a patch to resolve. The original hotfix was deployed late evening on September 11, which made the following change to the game:
Generate an error if too many passives are active on a character
Added a check for and regular removal of surplus passives
This fix technically still permitted the exploit to occur, but for an extremely limited period of time that was no longer practical or useful. A fix that fully prevents this exploit from occurring is included in Patch 2.3.0a, which deployed earlier today in all regions.
From there, we looked at the complexity and impact of the exploit and elected to action accounts on a case-by-case basis. One of three situations applied:
Accounts which were found to have used the exploit excessively were permanently banned. This includes users who actively promoted the use of this exploit.
Accounts which were found to have used the exploit to a beneficial, but not excessive, degree were suspended with warning.
Accounts which were likely utilizing this exploit by accident were effectively pardoned.
Regardless of whether penalties were applied, accounts that were found to be utilizing more passive skills than intended had their progress removed from the leaderboards.
We continue to see an overwhelming amount of support from the vast majority of players who value fair play above personal gain. We appreciate that so many of you brought this issue to our attention immediately through channels like email@example.com, our online webform and ticket system. We heard your concerns on Twitter, Facebook, Reddit, and these forums too! On behalf of all of us here at Blizzard, from our development to support teams, thank you for taking the time to notify us, and we apologize for any inconvenience caused as a result.
As noted in our original post, maintaining an enjoyable and fair gameplay experience is very important to us, and we’re going to continue to monitor the game as well as take steps to prevent exploits like this from happening again.
Real Name: Mako Rutledge, Age: 48 Occupation: Enforcer (formerly), Bodyguard Base of Operations: Junkertown, Australia (formerly) Affiliation: Junkers (formerly)
Scrap Gun - Fires short-range blasts of shrapnel with a wide spread. Alternatively launches a ball of shrapnel which detonates farther away.
Take a Breather - Restores health over time to Roadhog.
Chain Hook - Hurls a chain at a target. If they are caught by it, they get yanked into close range.
Whole Hog - Pours in extra ammo into his Scrap Gun which makes shrapnel knock back enemies.
"I'm a one-man apocalypse."
Roadhog is a ruthless killer with a well-earned reputation for cruelty and wanton destruction.
After the Omnic Crisis, government officials gifted the Australian omnium and the surrounding area to the omnics that had nearly destroyed their country, hoping to establish a long-term peace accord. This arrangement permanently displaced Mako Rutledge and a large number of the Outback's residents, a scattered collection of survivalists, solar farmers, and people who just wanted to be left alone.
Furious over the loss of their homes, Mako and others turned to violent rebellion. They formed the Australian Liberation Front and struck against the omnium and its robot population to take back the lands that had been stolen. Events continued to escalate until the rebels sabotaged the omnium's fusion core, resulting in an explosion that destroyed the facility, irradiated the region, and littered the Outback with twisted metal and wreckage for kilometers around.
Mako watched as his home became an apocalyptic wasteland, and he was forever changed.
Adapting to his environment, he donned a mask and took to the broken highways of the Outback on his ramshackle chopper. Little by little, his humanity was forgotten. The last vestiges of Mako faded away and the ruthless killer Roadhog was born.
Real Name: Jamison Fawkes, Age: 25 Occupation: Anarchist, Thief, Demolitionist, Mercenary, Scavenger Base of Operations: Junkertown, Australia (formerly) Affiliation: Junkers (formerly)
Frag Launcher - Lobs grenades a significant distance. They bounce and blow up when they strike an enemy.
Concussion Mine - Place a mine on the ground and then activate it to cause damage to an enemy and to send them flying. Can also be used to propel Junkrat through the air.
Steel Trap - Place a trap on the ground. If an enemy walks into it, they take damage and are immobilized.
Total Mayhem - On death, drop several live grenades.
RIP-Tire - Send out a motorized tire bomb across the battlefield which can climb walls and obstacles. Can be remotely detonated or will go off on its own.
"It's a perfect day for some mayhem." Junkrat is an explosives-obsessed freak who lives to cause chaos and destruction.
The attack on the Australian omnium's fusion core forever altered the landscape of the Outback. After the detonation, the area was transformed into a harsh, irradiated wasteland, littered with debris and the twisted fragments of the ruined facility, and unlivable to most.
But there were some who survived. Calling themselves the Junkers, they scavenged the husk of the omnium and formed a lawless, cutthroat society in its shadow. Junkrat was one of them, eking out a living reclaiming metal and components from the ruins. Like many others, he was affected by the lingering radiation. This touch of madness made him ideal for handling dangerous explosives, a love which he turned into an obsession.
He came to notoriety when he discovered an extremely valuable secret in the bones of the omnium. Though few knew the nature of what he found, he was nonetheless pursued by bounty hunters, gangs, and opportunists wherever he went, until he made a deal with the Junker enforcer Roadhog, who grudgingly agreed to be his personal bodyguard in exchange for a fifty-fifty share of the spoils.
Now, with Roadhog in tow, Junkrat has left the Outback, and embarked upon an international crime spree leaving nothing but havoc and bedlam in his wake.
Heading to BlizzCon 2015 or planning to watch online with the Virtual Ticket? Take a gander at the collection of epic in-game goodies you’ll get when you join us for the convention in person or at home.
World of Warcraft – Murkidan Pet After consuming the shin bone of Gul'dan, this fiesty demon hunter was caged for 10,000 years by his brother Murkfurion. Now he’s ready to unleash his finfernal rage in pet battles across Azeroth!
Heroes of the Storm – Nexus Battle Beast Mount Teams will tremble and Cores will crumble when you storm into combat astride the mighty Nexus Battle Beast!
Hearthstone – Blizzard 2015 Card Back Hearthstone on phones, Tavern Brawls, Blackrock Mountain, The Grand Tournament, and more—a very cool year, indeed.
StarCraft II – Portraits Show off your status as a galactic BlizzConquerer with a pair of Legacy of the Void–themed portraits invoking the mysteries of the Xel’Naga and the power of the Spear of Adun.
Diablo III – BlizzCon Pennant, Pet, and Portrait A trio of treasures awaits! Fly the colors of the BlizzCon crusade with an all-new pennant, and mrglgllglgll the demonic hordes with your Murkgoblin pet and portrait.*
This year’s epic collection of in-game goodies will be available to everyone who purchased a BlizzCon Virtual Ticket or who’s attending the show in person (just redeem the Digital Bonuses code you received when you purchased your tickets), and will be unlocked for use after BlizzCon begins. Head to the BlizzCon Virtual Ticket page to order or learn more!
Kao što je i obećano, Blizzard je objavio imena dva nova heroja koji nam se pridružuju Overwatchu! Junkrat i Roadhog su danas najavljeni preko Overwatch YouTube kanala. Preko video zapisa imamo samo par osnovnih informacija o ovim herojima.
I dalje nema zvaničnih detalja o njihovim abilitima.